Mesa 20.1.2 Release Notes / 2020-06-24
Mesa 20.1.2 is a bug fix release which fixes bugs found since the 20.1.1 release.
Mesa 20.1.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 20.1.2 implements the Vulkan 1.2 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum
TBD.
New features
- None
Bug fixes
- [RADV/GFX8] Performance drop in DOOM Eternal when "Present from compute" is enabled
- freedreno: multiple applications crash on a5xx
- [RADV] - Path of Exile (238960) - Map outline, landscape and markers are missing with the Vulkan renderer.
- ASTC texture decompression fails when using software fallback
- [BISECTED] compiling shader causes crash
- Zink + GALLIUM_HUD SIGSEGV
- If-statement body is executed for false condition
Changes
- vulkan/wsi/x11: Ensure we create at least minImageCount images.
- radv/winsys: Deal with realloc failures in BO lists.
- radv: Handle mmap failures.
- aco: fix WQM handling in nested loops
- st/mesa: account for "loose", per-mipmap level textures in CopyImageSubData
- freedreno/ir3: Fix register allocation assertion failures.
- freedreno/ir3: Fix register allocation assertion failures.
- docs/relnotes: add sha256 sums to 20.1.0
- .pick_status.json: Update to 4fc0499049fcdb7f892f99ce7abf9d739730138e
- v3d: add missing unlock() in error path
- Revert "gallium/hud: don't use user vertex buffers"
- gallium/hud: don't use user vertex buffers
- mesa/main: fix inverted condition
- r600/sfn: Don't set num_components on TESS sysvalue intrinsics
- util: enable futex usage on BSDs after 7dc2f4788288
- meson: unbreak sysctl.h detection on BSDs
- nir: only uniforms with dynamically_uniform offset are dynamically_uniform
- freedreno: Handle DRM_FORMAT_MOD_INVALID in shared code
- gallium/swr: Fix building swr with MSVC
- ac/surface: don't recompute the DCC retile map for imported textures
- amd/addrlib: don't recompute DCC info for every ComputeDccAddrFromCoord call
- amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT
- ac/surface: add a wrapper structure to hold ADDR_HANDLE
- ac/surface: cache DCC retile maps (v2)
- ac/surface: don't free dcc_retile_map on failure
- ac/nir: fix 64-bit division for GL CTS
- vulkan/wsi: Really terminate DRM lease in wsi_release_display().
- st/mesa: make texture views inherit compressed_data storage
- radv: add new drirc option radv_no_dynamic_bounds
- radv: enable radv_no_dynamic_bounds for Path of Exile
- radv: enable radv_no_dynamic_bounds for more Path of Exile executables
- radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly
- spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}
- radv: lower discards to demote to workaround a RDR2 game bug
- glsl: fix incorrect optimisation in opt_constant_variable()
- st_glsl_to_nir: fix potential use after free
Bas Nieuwenhuizen (3):
Daniel Schürmann (1):
Danylo Piliaiev (1):
Eric Anholt (2):
Eric Engestrom (3):
Erik Faye-Lund (3):
Gert Wollny (1):
Jan Beich (2):
Jose Maria Casanova Crespo (1):
Kristian Høgsberg (1):
Krzysztof Raszkowski (1):
Marek Olšák (7):
Mario Kleiner (1):
Pierre-Eric Pelloux-Prayer (1):
Rhys Perry (3):
Samuel Pitoiset (3):
Timothy Arceri (2):