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<!ENTITY accordion SYSTEM "accordion.xml">
<!ENTITY agnes SYSTEM "agnes.xml">
<!ENTITY athena SYSTEM "athena.xml">
<!ENTITY auld-lang-syne SYSTEM "auld_lang_syne.xml">
<!ENTITY backbone SYSTEM "backbone.xml">
<!ENTITY bakers-dozen SYSTEM "bakers_dozen.xml">
<!ENTITY bakers-game SYSTEM "bakers_game.xml">
<!ENTITY bear-river SYSTEM "bear_river.xml">
<!ENTITY beleaguered-castle SYSTEM "beleaguered_castle.xml">
<!ENTITY block-ten SYSTEM "block_ten.xml">
<!ENTITY bristol SYSTEM "bristol.xml">
<!ENTITY camelot SYSTEM "camelot.xml">
<!ENTITY canfield SYSTEM "canfield.xml">
<!ENTITY carpet SYSTEM "carpet.xml">
<!ENTITY chessboard SYSTEM "chessboard.xml">
<!ENTITY clock SYSTEM "clock.xml">
<!ENTITY cover SYSTEM "cover.xml">
<!ENTITY cruel SYSTEM "cruel.xml">
<!ENTITY diamond-mine SYSTEM "diamond_mine.xml">
<!ENTITY doublets SYSTEM "doublets.xml">
<!ENTITY eagle-wing SYSTEM "eagle-wing.xml">
<!ENTITY easthaven SYSTEM "easthaven.xml">
<!ENTITY eight-off SYSTEM "eight_off.xml">
<!ENTITY elevator SYSTEM "elevator.xml">
<!ENTITY escalator SYSTEM "escalator.xml">
<!ENTITY first-law SYSTEM "first_law.xml">
<!ENTITY fortress SYSTEM "fortress.xml">
<!ENTITY fortunes SYSTEM "fortunes.xml">
<!ENTITY forty-thieves SYSTEM "forty_thieves.xml">
<!ENTITY fourteen SYSTEM "fourteen.xml">
<!ENTITY freecell SYSTEM "freecell.xml">
<!ENTITY gaps SYSTEM "gaps.xml">
<!ENTITY gay-gordons SYSTEM "gay_gordons.xml">
<!ENTITY giant SYSTEM "giant.xml">
<!ENTITY glenwood SYSTEM "glenwood.xml">
<!ENTITY gold-mine SYSTEM "gold_mine.xml">
<!ENTITY golf SYSTEM "golf.xml">
<!ENTITY gypsy SYSTEM "gypsy.xml">
<!ENTITY helsinki SYSTEM "helsinki.xml">
<!ENTITY hopscotch SYSTEM "hopscotch.xml">
<!ENTITY isabel SYSTEM "isabel.xml">
<!ENTITY jumbo SYSTEM "jumbo.xml">
<!ENTITY jamestown SYSTEM "jamestown.xml">
<!ENTITY kansas SYSTEM "kansas.xml">
<!ENTITY king-albert SYSTEM "king_albert.xml">
<!ENTITY kings-audience SYSTEM "kings_audience.xml">
<!ENTITY klondike SYSTEM "klondike.xml">
<!ENTITY labyrinth SYSTEM "labyrinth.xml">
<!ENTITY lady-jane SYSTEM "lady_jane.xml">
<!ENTITY maze SYSTEM "maze.xml">
<!ENTITY monte-carlo SYSTEM "monte_carlo.xml">
<!ENTITY napoleons-tomb SYSTEM "napoleons_tomb.xml">
<!ENTITY neighbor SYSTEM "neighbor.xml">
<!ENTITY odessa SYSTEM "odessa.xml">
<!ENTITY osmosis SYSTEM "osmosis.xml">
<!ENTITY peek SYSTEM "peek.xml">
<!ENTITY pileon SYSTEM "pileon.xml">
<!ENTITY plait SYSTEM "plait.xml">
<!ENTITY poker SYSTEM "poker.xml">
<!ENTITY quatorze SYSTEM "quatorze.xml">
<!ENTITY royal-east SYSTEM "royal_east.xml">
<!ENTITY saratoga SYSTEM "saratoga.xml">
<!ENTITY scorpion SYSTEM "scorpion.xml">
<!ENTITY scuffle SYSTEM "scuffle.xml">
<!ENTITY seahaven SYSTEM "seahaven.xml">
<!ENTITY sir-tommy SYSTEM "sir_tommy.xml">
<!ENTITY spider SYSTEM "spider.xml">
<!ENTITY spider-three-decks SYSTEM "spider_three_decks.xml">
<!ENTITY spiderette SYSTEM "spiderette.xml">
<!ENTITY straight-up SYSTEM "straight_up.xml">
<!ENTITY streets-and-alleys SYSTEM "streets_and_alleys.xml">
<!ENTITY ten-across SYSTEM "ten_across.xml">
<!ENTITY terrace SYSTEM "terrace.xml">
<!ENTITY thieves SYSTEM "thieves.xml">
<!ENTITY thirteen SYSTEM "thirteen.xml">
<!ENTITY thumb-and-pouch SYSTEM "thumb_and_pouch.xml">
<!ENTITY treize SYSTEM "treize.xml">
<!ENTITY triple-peaks SYSTEM "triple_peaks.xml">
<!ENTITY union-square SYSTEM "union_square.xml">
<!ENTITY valentine SYSTEM "valentine.xml">
<!ENTITY westhaven SYSTEM "westhaven.xml">
<!ENTITY whitehead SYSTEM "whitehead.xml">
<!ENTITY will-o-the-wisp SYSTEM "will_o_the_wisp.xml">
<!ENTITY yield SYSTEM "yield.xml">
<!ENTITY yukon SYSTEM "yukon.xml">
<!ENTITY zebra SYSTEM "zebra.xml">
<!ENTITY definitions SYSTEM "definitions.xml">
<!ENTITY legal SYSTEM "legal.xml">
<!ENTITY appversion "2.12">
<!ENTITY manrevision "2.12">
<!ENTITY date "July 2005">
<!ENTITY app "<application>AisleRiot</application>">
<!ENTITY appname "AisleRiot">
]>
<!--
      (Do not remove this comment block.)
  Maintained by the GNOME Documentation Project
  http://developer.gnome.org/projects/gdp
  Template version: 2.0 beta
  Template last modified Feb 12, 2002
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<!-- =============Document Header ============================= -->
<book id="index" lang="oc">
<!-- please do not change the id; for translations, change lang to -->
<!-- appropriate code -->
  <bookinfo>
    <title>Manual d'<application>AisleRiot</application></title>

    <abstract role="description">
      <para>
	AisleRiot is a collection of over 80 card games programmed 
	in GNOME's scripting language, Scheme.	
      </para>
    </abstract>

    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
<!-- translators: uncomment this:

  <copyright>
   <year>2002</year>
   <holder>ME-THE-TRANSLATOR (Latin translation)</holder>
  </copyright>

   -->
<!-- An address can be added to the publisher information.  If a role is
     not specified, the publisher/author is the same for all versions of the
     document.  -->
    <publisher>
      <publishername>Projècte de documentacion de GNOME</publishername>
    </publisher>

     <legalnotice id="legalnotice">
	<para>
	  Permission is granted to copy, distribute and/or modify this
	  document under the terms of the GNU Free Documentation
	  License (GFDL), Version 1.1 or any later version published
	  by the Free Software Foundation with no Invariant Sections,
	  no Front-Cover Texts, and no Back-Cover Texts.  You can find
	  a copy of the GFDL at this <ulink type="help" url="ghelp:fdl">link</ulink> or in the file COPYING-DOCS
	  distributed with this manual.
         </para>
         <para> This manual is part of a collection of GNOME manuals
          distributed under the GFDL.  If you want to distribute this
          manual separately from the collection, you can do so by
          adding a copy of the license to the manual, as described in
          section 6 of the license.
	</para>

	<para>
	  Many of the names used by companies to distinguish their
	  products and services are claimed as trademarks. Where those
	  names appear in any GNOME documentation, and the members of
	  the GNOME Documentation Project are made aware of those
	  trademarks, then the names are in capital letters or initial
	  capital letters.
	</para>

	<para>
	  DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT ARE PROVIDED
	  UNDER  THE TERMS OF THE GNU FREE DOCUMENTATION LICENSE
	  WITH THE FURTHER UNDERSTANDING THAT:

	  <orderedlist>
		<listitem>
		  <para>DOCUMENT IS PROVIDED ON AN "AS IS" BASIS,
                    WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
                    IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES
                    THAT THE DOCUMENT OR MODIFIED VERSION OF THE
                    DOCUMENT IS FREE OF DEFECTS MERCHANTABLE, FIT FOR
                    A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE
                    RISK AS TO THE QUALITY, ACCURACY, AND PERFORMANCE
                    OF THE DOCUMENT OR MODIFIED VERSION OF THE
                    DOCUMENT IS WITH YOU. SHOULD ANY DOCUMENT OR
                    MODIFIED VERSION PROVE DEFECTIVE IN ANY RESPECT,
                    YOU (NOT THE INITIAL WRITER, AUTHOR OR ANY
                    CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY
                    SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
                    OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS
                    LICENSE. NO USE OF ANY DOCUMENT OR MODIFIED
                    VERSION OF THE DOCUMENT IS AUTHORIZED HEREUNDER
                    EXCEPT UNDER THIS DISCLAIMER; AND
		  </para>
		</listitem>
		<listitem>
		  <para>UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL
                       THEORY, WHETHER IN TORT (INCLUDING NEGLIGENCE),
                       CONTRACT, OR OTHERWISE, SHALL THE AUTHOR,
                       INITIAL WRITER, ANY CONTRIBUTOR, OR ANY
                       DISTRIBUTOR OF THE DOCUMENT OR MODIFIED VERSION
                       OF THE DOCUMENT, OR ANY SUPPLIER OF ANY OF SUCH
                       PARTIES, BE LIABLE TO ANY PERSON FOR ANY
                       DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR
                       CONSEQUENTIAL DAMAGES OF ANY CHARACTER
                       INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS
                       OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR
                       MALFUNCTION, OR ANY AND ALL OTHER DAMAGES OR
                       LOSSES ARISING OUT OF OR RELATING TO USE OF THE
                       DOCUMENT AND MODIFIED VERSIONS OF THE DOCUMENT,
                       EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF
                       THE POSSIBILITY OF SUCH DAMAGES.
		  </para>
		</listitem>
	  </orderedlist>
	</para>
  </legalnotice>


   <!-- This file  contains link to license for the documentation (GNU FDL), and
        other legal stuff such as "NO WARRANTY" statement. Please do not change
	any of this. -->

    <authorgroup>
      <author role="maintainer">
	<firstname>Rosanna</firstname>
	<surname>Yuen</surname>
	<affiliation>
          <orgname>Projècte de documentacion de GNOME</orgname>
          <address> <email>zana@webwynk.net</email> </address>
	</affiliation>
      </author>
      <othercredit role="additional material">
        <firstname>Telsa</firstname>
        <surname>Gwynne</surname>
        <affiliation>
          <address><email>hobbit@aloss.ukuu.org.uk</email></address>
        </affiliation>
      </othercredit>

<!-- This is appropriate place for other contributors: translators,
      maintainers,  etc. Commented out by default.
       <othercredit role="translator">
	<firstname>Latin</firstname>
	<surname>Translator 1</surname>
	<affiliation>
	  <orgname>Latin Translation Team</orgname>
	  <address> <email>translator@gnome.org</email> </address>
	</affiliation>
	<contrib>Latin translation</contrib>
      </othercredit>
-->
    </authorgroup>
	
	<releaseinfo revision="2.26" role="review"/>

    <revhistory>
      <revision>
	<revnumber>AisleRiot Manual V2.12</revnumber>
	<date>Julhet de 2005</date>
	<revdescription>
	  <para role="author">Rosanna Yuen <email>zana@webwynk.net</email></para>
	  <para role="publisher">Projècte de documentacion de GNOME</para>
	</revdescription>
      </revision>
    </revhistory>

    <releaseinfo>This manual describes version 2.12 of AisleRiot.
    </releaseinfo>
    <!-- The following feedback information only applies to appliactions
    listed in bugzilla.gnome.org and bugzilla.ximian.com. For other
    applications, please provide your own feedback info or remove thsi
    section altogether -->
    <legalnotice>
      <title>Feedback</title>
      <para>To report a bug or make a suggestion regarding the <application>AisleRiot</application> application or
	this manual, follow the directions in the
	<ulink url="ghelp:user-guide?feedback-bugs" type="help">GNOME Feedback Page</ulink>.
      </para>
<!-- Translators may also add here feedback address for translations -->
    </legalnotice>
  </bookinfo>

<!-- ============= Document Body ============================= -->
<!-- ============= Introduction ============================== -->
<chapter id="intro">
    <title>Introduccion</title>

    <indexterm zone="index">
      <primary>AisleRiot</primary>
    </indexterm>

    <para>
<application>AisleRiot</application> (also known as Solitaire or sol) is a collection of card games
which are easy to play with the aid of a mouse. The rules for the games have
been coded for your pleasure in the GNOME scripting language (Scheme).
</para>
</chapter>

<chapter id="general-information">
<!--  <sect1info>
    <copyright>
      <year>2002</year>
      <holder>Telsa Gwynne</holder>
    </copyright>
    <author>
      <firstname>Telsa</firstname>
      <surname>Gwynne</surname>
    </author>
    <address>
      <email>hobbit@aloss.ukuu.org.uk</email>
    </address>
  </sect1info> -->



 <title>Playing <application>AisleRiot</application></title>

 <para>
  Use the mouse to move cards. Click a card and drag it somewhere.
  Release the mouse button to deposit the card.
 </para>
 <para>
  Alternatively, you can move a card by clicking once to pick it up and clicking again to place it. To enable this way of moving cards, choose <menuchoice><guimenu>Control</guimenu><guimenuitem>Click to move</guimenuitem></menuchoice>. This can be faster than dragging and
  will be easier on your hand since you don't have to hold the mouse
  down. However, it may take a while to get used to.
 </para>
 <para>
  If a card can be moved to the foundation(s), you do not need to
  drag it. You can double-click on it and it will move. If a sequence
  of cards can be moved to the foundations, you can generally move
  the sequence as one move.
 </para>
 <para>
  Double clicking a card will send it to a foundation, if that is
  possible. This is useful for cleaning up large numbers of cards at
  the end of a successful game.
 </para>
 <para>
  In games which have a stock pile you can redeal it by clicking on
  the empty space where it was. Be warned that some games only let you
  do this a limited number of time. Watch for the <guilabel>Redeals Left</guilabel> message
  at the bottom of the window.
 </para>
 <para>
  A useful tip to know is that right-clicking on a face-up card
  which is partially obscured by a card laid over it will raise
  it so that you can see what it is.
 </para>
 <para>
  Some games have options to change the way the game is played. For
  example Klondike can be played with either single card deals or
  three-card deals. In these games there is a separate menu with the
  game's name. You can only change the rules of the game at the
  beginning of the game - the menu will be inactive during the game.
 </para>
 <para>
  Statistics on how well you have done at a particular game are
  available by selecting <guimenuitem>Statistics</guimenuitem> from
  the <guimenu>Game</guimenu> menu. Only games where you actually
  start moving cards are counted. The statistics are here for your own
  enjoyment, there are numerous ways to cheat and it is unwise to
  make comparisons.
 </para>
</chapter>

<chapter id="games">
    <title>The Games</title>

  <sect1 id="Accordion"><!--<sect1info>
		<copyright>
			<year>2008</year>
			<holder>Ed Sirett</holder>
		</copyright>
		<author>
			<firstname>Ed</firstname>
			<surname>Sirett</surname>
		</author>
		<address><email>ed @makewrite.demon.co.uk</email></address>
	</sect1info>-->

	<title>Accordion</title>

  <para>Written by Ed Sirett</para>

          <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>

	<row>
		<entry>Tableau</entry>
		<entry>
			Fifty-four spaces in five rows of nine and a last row of seven. Deal cards face up
            one per space. The spaces should be considered as one continuous line, the rows 
            simply arrange the tableau so all of it can be seen at once. Thus the 
            rightmost space of a row is to be considered to the left of the leftmost space
            of the row below. 
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    To remove all cards except one. 
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards are moved singly. Any card can be moved over another card of the same suit or rank
    that is in the space immediately to its left or three spaces to its left.
    The card that is covered is removed from play. All the cards (if any) in spaces to the 
    right of the resulting gap are moved to the left one space so as to close the gap.
    Double-clicking causes the card to move three spaces, if possible, or failing that one space 
    to the left. 
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card removed scores 1 point. 
  </para>
  <para>
    Maximum possible score:  51
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    This is a diffcult game. Try to find two or three cards of the same rank at or near the 
    last row. Try not to remove any card of this rank. At the end you can move these cards
    onto each other to win.
  </para>
        </sect2>
</sect1>

  <sect1 id="Agnes"><!--<sect1info>
  	<copyright>
  	 <year>2001</year>
  	 <holder>Rosanna Yuen</holder>
  	</copyright>
  	<author>
  	 <firstname>Rosanna</firstname>
  	 <surname>Yuen</surname>
  	</author>
  	<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Anhès</title>

  <para>Written by Rosanna Yuen</para>

  <sect2><title>Configuracion</title>

  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	  	Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.  Cards are dealt in batches of seven,
	    one on every Tableau pile.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
      Four piles top right.  To be built in suit and sequence,
      wrapping from King to Ace when necessary.  One card is dealt
      on to the first Foundation pile.  The other Foundation piles
      must be started with cards of the same rank.
    </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
    <entry>
      Seven piles.  Deal card face up in first pile.  Place one
      card face down on all other piles.  Place one card face up
      on next pile followed by one card face down on all the
      covered piles.  Repeat until there are seven cards in last
      pile.  Tableau can be built down in same colors.  Groups of
      cards can be moved.  Empty piles can only be filled by the
      next deal from the Stock.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>
  </sect2>

  <sect2><title>Goal</title>
  <para>
    Move all cards to the Foundation piles.
  </para>
  </sect2>
  <sect2><title>Règlas</title>
  <para>
    Cards in the Tableau are built down by same color.  Groups of cards
    in sequence and same color can be moved as a unit.
  </para>
  <para>
    Each deal flips one card from the Stock to each pile of the
    Tableau.  There are no redeals.
  </para>
  <para>
    Foundations are built up in suit in sequence, wrapping from King to
    Ace when necessary.  Cards in Foundations are still in play.  Double
    clicking on a card in the Tableau will move it to the appropriate
    Foundation pile if such a move is possible.
  </para>
</sect2>
  <sect2><title>Scoring</title>
  <para>
    Each card in Foundation scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>
</sect2>

  <sect2><title>Strategy</title>
  <para>
    Try to build down in suit whenever possible.  Try to score as many
    points as you can as this game is very hard to win.
  </para>
</sect2>
</sect1>

  <sect1 id="Athena">
<!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Atenà</title>

  <para>
    Written by Alan Horkan, 
    based on work by Jonathan Blandford
  </para>
  <!-- Also documented by Alan Horkan (2005)
  based on documentation by Rosann Yuen -->
  <sect2><title>Configuracion</title>

  <informaltable>
    <tgroup cols="2"><tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing on to the Tableau.  Cards are turned over one at a
	    time to Waste.  Two redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  Top card available for
	    play.
	  </entry>
	</row>
	<row>
	  <entry>Foundations</entry>
	  <entry>
	    Four piles top right.  To be built up in suit from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles.  Four rows, the first row is face down, 
	    the second row is face up, the third row is face down, and 
	    the fourth and final row is face up.  
	    Essentially Athena is the same as Klondike only the opening 
	    layout is different.  
	    
	    Tableau can be built down in alternating colors.  Builds of
	    cards can be moved.  Empty piles can only be filled by Kings
	    or group of cards starting with a King.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>
  </sect2>
  <sect2><title>Goal</title>
  <para>
    Move all cards to the Foundation piles.
  </para>
  </sect2>
  <sect2><title>Règlas</title>
  <para>
    Cards in the Tableau are built down by alternating color.  Builds of
    cards can be moved.  An empty pile in the Tableau can be filled with
    a King or a group of cards with a King on the bottom.
  </para>
  <para>
    Cards are flipped from the Stock to the Waste individually.  Top
    card in Waste is in play.  When Stock is empty, move all cards in
    Waste back to the Stock, maintaining order. You can go through the
    deck three times.
  </para>
  <para>
    Foundations are built up in suit from Ace to King.  Cards in
    Foundations are still in play.  Double clicking on a card will move
    it to the appropriate Foundation pile if such a move is possible.
  </para>

<!-- TODO 
  <sect2><title>Options</title>
  <para>
    Three card deals: If checked, the Stock will deal three each time.
    Otherwise, the Stock will deal singly into the Waste.
  </para>
  <para>
    King Only: If checked empty space may be filled with Kings or 
    groups of cards starting with a King only.  
  </para>
-->
  </sect2>
  <sect2><title>Scoring</title>
  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>
  </sect2>
  <sect2><title>Strategy</title>
  <para>
    Don't give up the ship!  Try brute force methods when the game seems
    over.  Sometimes a combination of using cards already in the
    Foundation and rearranging sequences will free up some needed cards.
  </para>
  </sect2>
</sect1>

  <sect1 id="Auld_Lang_Syne">  <!--<sect1info>
    <copyright>
      <year>1999</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname></author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Auld Lang Syne</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  All cards except the Aces are placed here at
	    the start of play.  Clicking on the Stock will deal one card
	    to each of the four Reserve piles.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles on top, to the right of Stock.  Place an Ace on
	    each Foundation to begin the game.  The Foundation piles are
	    to be built up regardless of suit.
	  </entry>
	</row>
	<row>
	  <entry>Reserve</entry>
	  <entry>
	    Four piles placed underneath Foundations.  Each time Stock
	    is clicked, one card will be placed on each Reserve pile.
	    Top card is available for play.  Reserve cards can only be
	    moved on to Foundations.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards on to Foundations.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Play begins by dealing four cards to the Reserve.  If possible, play
    cards on to the Foundation from the Reserve.  Continue this process
    until no cards are left in stock and no more moves on to Foundation
    can be made.  A similar game that is a bit easier is Scuffle.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card removed scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Do you believe in Luck?  Although this game takes more skill to play
    than Clock, the skill involved entails paying attention.  A great
    game for brainless play.
  </para>
        </sect2>
</sect1>

  <sect1 id="Backbone"><!--<sect1info>
    <copyright>
      <year>2005</year>
      <holder>Vincent Povirk</holder>
    </copyright>
    <author>
      <firstname>Vincent</firstname>
      <surname>Povirk</surname>
    </author>
    <address><email>madewokherd@gmail.com</email></address>
  </sect1info>-->

  <title>Backbone</title>

  <para>Written by Vincent Povirk</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2"><tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Double Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Single pile below the foundations on the left.  The rest of the deck is
	    placed here after dealing on to the Tableau and Reserve.  Cards are 
	    turned over one at a time to Waste.  One redeal.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    Single pile to the right of the Stock.  To be taken from Stock.  Top 
	    card available for play.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Eight piles top right.  To be built up in suit from Ace to
	    King.
	  </entry>
	</row>
	<row>
	  <entry>Reserve</entry>
	  <entry>
	    Two stacks of 9 cards each, with a single above both stacks.
	    Cards that are not obscured are available for play to anywhere except
	    empty tableau spaces.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Eight piles, four on each side of the reserve.  A card is dealt to each
	    tableau pile when the game starts.  Build down in suit.  Empty spaces 
	    can be filled with any card.  Only one card can be moved at a time.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down by suit.  Only one card can be moved
    at a time.  Empty slots can be filled with any card except from the reserve.
  </para>
  <para>
    Cards are flipped from the Stock to the Waste individually.  Top
    card in Waste is in play.  When Stock is empty, move all cards in
    Waste back to the Stock, maintaining order. You can go through the
    deck twice.
  </para>
  <para>
    Foundations are built up in suit from Ace to King.  Cards in the
    Foundations are no longer in play.  Double clicking on a card will move
    it to the appropriate Foundation pile if such a move is
    possible. 
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  104
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    You can use empty spaces in the Tableau to move multiple cards. Be careful
    with Kings in the Reserve: the only way to remove them is by playing them
    to a Foundation on top of a Queen.
  </para>
        </sect2>
</sect1>

  <sect1 id="Bakers_Dozen"><!--<sect1info>
	  <copyright>
	   <year>2001</year>
	   <holder>Rosanna Yuen</holder>
	  </copyright>
	  <author>
	   <firstname>Rosanna</firstname>
	   <surname>Yuen</surname>
	  </author>
	  <address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Bakers Dozen</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	  	Four piles at top.  To be built in suit from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
    <entry>
    	Thirteen piles.  Four cards are dealt face up on each
    	pile.  Kings are moved to the bottom of their respective
    	piles.
    </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    The top card on each Tableau can be moved to another Tableau pile if
    it has a value of one lower than the top card on the second pile.
    Suit is not relevant.  Empty Tableau piles cannot be filled.
  </para>
  <para>
    Foundations are built up in suit from Ace to King.  Cards in
    Foundations are still in play.  Double clicking on a card in the
    Tableau will move it to the appropriate Foundation pile if such a
    move is possible.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card moved to the Foundation scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Be careful not to bury low cards.  Try to keep Tableau piles from
    emptying.
  </para>
        </sect2>
</sect1>

  <sect1 id="Bakers_Game"><!--<sect1info>
	  <copyright>
	   <year>2001</year>
	   <holder>Rosanna Yuen</holder>
	  </copyright>
	  <author>
	   <firstname>Rosanna</firstname>
	   <surname>Yuen</surname>
	  </author>
	  <address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Bakers Game</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	  	Four piles top right.  Built from Ace to King in suit.
	  </entry>
	</row>
	<row>
	  <entry>Reserves</entry>
	  <entry>
	  	Four piles at top left.  Each reserve can only
	  	hold one card.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	  	Eight piles underneath the Foundation and Reserves.
	  	The cards are dealt face up on to the Tableau, with seven
	  	cards each in the first four slots and six cards each in the
	  	last four slots.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    The Tableau is built down by suit.  Only the top card or build of
    cards can be moved.  A build of cards can only be moved if the
    number of cards in the build is equal or less than one more than the
    number of Reserve slots free.  Empty spaces in the Tableau can only
    be filled with a King or a build starting with a King.
  </para>
  <para>
    Foundations are built up by suit from Ace to King.  Although cards
    in the Foundations are technically still in play, there really is no
    need as playing these cards are not in any way helpful.
  </para>
  <para>
    Any top card in the Tableau can be placed in an empty Reserve slot.
    These cards are available for play back into the Tableau or on to a
    Foundation pile.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed on to the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Move any card you can on to the Foundations as soon as possible.
    Leaving them around can only hinder your movement.
  </para>
        </sect2>
</sect1>

  <sect1 id="Bear_River"><!--<sect1info>
	  <copyright>
	   <year>2009</year>
	   <holder>Joel Levin</holder>
	  </copyright>
	  <author>
	   <firstname>Joel</firstname>
	   <surname>Levin</surname>
	  </author>
	  <address><email>JoelNYC@gmail.com</email></address>
	</sect1info>-->

	<title>Bear River</title>

  	<para>Written by Bruce and Joel Levin</para>


          <sect2><title>Configuracion</title>

  <informaltable>
    <tgroup cols="2">
      <tbody>

	<row>
	  <entry>
	  	Type of Deck
	  </entry>
	  <entry>
	  	Standard Deck
	  </entry>
	</row>

	<row>
	  <entry>
	  	Foundation
	  </entry>
	  <entry>
	  	Four piles at top.  One card is dealt face up in the first Foundation 
	  	pile.
	  </entry>
	</row>

	<row>
	  <entry>
	  	Tableau
	  </entry>
    	  <entry>
   		There are 18 Tableau piles arranged in three rows of six piles each.  
   		All cards are dealt face up and fanned, such that all cards are 
   		visible.  The first five piles of each row start with three cards each.
   		The sixth pile of each row starts with two cards each.
	  </entry>
	</row>

      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
          
          
        <sect2><title>Goal</title>

  <para>
	Move all cards to the Foundation piles.
  </para>

          </sect2>
          
          
        <sect2><title>Règlas</title>

  <para>
	One random card has already been dealt to a Foundation pile.  The rank 
	of that card becomes the Base Card.  The other three cards with the same 
	rank can be moved to an empty Foundation.  Foundations are built up in 
	ascending order, matching suit. Cards can "wrap-around" from Queen to 
	King to	Ace to Two.  Cards on the Foundations may not be moved back onto 
	Tableau piles.
  </para>
  <para>
	None of the Tableau piles can have more than three cards.  The top card of 
	each Tableau pile can be moved to any other Tableau pile if it matches suit 
	and has	a face value of one higher or one lower than the top card of the 
	pile it is being moved to.  Cards can "wrap-around" between King and Ace.  
  </para>
  <para>
	There are two types of Tableau piles: "Standard" piles, and "Hole" piles. 
	The first five piles of each row (the ones with three cards) are the 
	Standard piles.  An empty standard pile CANNOT have a new card placed on it. 
	The last pile of each row (the ones with two cards) are the Hole piles. An 
	empty Hole pile CAN have a new card placed on it.
  </para>
  
          </sect2>


        <sect2><title>Scoring</title>

  <para>
   	Each card moved to the Foundation scores one point.
  </para>
  <para>
 	Maximum possible score:  52
  </para>

          </sect2>
          
          
        <sect2><title>Strategy</title>

  <para>
	Try to free up one or more Hole piles early.
  </para>
  <para>
    	There is never a disadvantage in moving cards to the Foundations. 
    	Move as many as possible, as soon as possible.  
  </para>
  <para>
    	Cards that have a rank one lower than the Base Card can be very difficult
	to move.  Be careful where you place them.
  </para>
  <para>	
  	Bear River can be won about one third of the time.   
  </para>
  
        </sect2>
        
        
</sect1>

  <sect1 id="Beleaguered_Castle">  <!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Beleaguered Castle</title>

  <para>Written by Rosanna Yuen </para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles in the middle column.  Four aces are placed here,
	    one in each pile, before the shuffle.  To be built from Ace
	    to King.  Topmost card in each Foundation can be played back
	    on to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Eight slots (four to the left and four to the right of
	    Foundations.)  Deal all cards face up and extended on to
	    these eight piles so that there are six cards in each pile
	    and all cards are showing.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down regardless of suit.  Only one
    card can be moved at a time.  Empty piles can be filled with any
    single card.
  </para>
  <para>
    Foundations are built up in suit.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles other than the original Aces
    scores one point.
  </para>
  <para>
    Maximum possible score:  48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Build evenly on to Foundations if possible.  Try and get an empty
    slot.
  </para>
        </sect2>
</sect1>

  <sect1 id="Block_Ten"><!--<sect1info>
	  <copyright>
	   <year>2001</year>
	   <holder>Rosanna Yuen</holder>
	  </copyright>
	  <author>
	   <firstname>Rosanna</firstname>
	   <surname>Yuen</surname>
	  </author>
	  <address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Block Ten</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  All cards are placed here at beginning of
	    play.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Nine piles in a 3x3 formation.  Each Tableau pile is dealt
	    one card face up.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Remove cards in pairs that add up to ten.  Jacks, Queens and Kings
    are removed in pairs.  Tens cannot be removed.  All empty slots are
    automatically filled by the Stock.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Removing each pair of cards scores two points.
  </para>
  <para>
    Maximum possible score:  48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    This is a pure luck game.  Therefore, any strategy involved would
    have to do with increasing your luck.
  </para>
        </sect2>
</sect1>

  <sect1 id="Bristol">  <!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Bristol</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.  There are no redeals.
	  </entry>
	</row>
	<row>
	  <entry>Reserve</entry>
	  <entry>
	    Three piles to the right of Stock.  One card is dealt into
	    each of the Reserves every time the Stock is clicked.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles on the top right.  Foundations are built up in
	    sequence regardless of suit.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Deal face up eight piles of three cards each.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down regardless of suit.  Cards can
    only be moved singly.  An empty pile in the Tableau can not be
    filled.
  </para>
  <para>
    Cards are flipped from the Stock on to the three Reserve piles, one
    card each per deal.  Top card of each Reserve pile is available for
    play.  Empty Reserve piles cannot be filled except with the next
    deal from Stock.
  </para>
  <para>
    Foundation piles are built up regardless of suit from Ace to King.
    Cards in Foundation are no longer in play.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Never look backwards.  Cards that are locked in backwards order are
    to be dealt with as soon as possible.  Move as many cards from the
    Reserve on to the Tableau as you can, for Kings are hard to move.
  </para>
        </sect2>
</sect1>

  <sect1 id="Camelot"><!--<sect1info>
		<copyright>
			<year>1998</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Camelot</title>

	<para>Written by Rosanna Yuen </para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			All the cards are placed in the Stock at the beginning of the
			game. Cards are turned over one at a time to waste. No redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock. Can only hold one card which must immediately
			be played on to Tableau.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Four by four grid, each capable of holding one card.  Kings
			can only be placed in a corner space.  Queens can only be placed in the
			middle two spaces of first and last row.  Jacks can only be placed in
			the middle two spaces of first and last column.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Remove all cards but picture cards (Jacks, Queens, and Kings).  You have
		won if your Tableau looks like this --
	</para>
	<screenshot>
		<mediaobject>
			<imageobject>
				<imagedata fileref="figures/camelot-goal.png" format="PNG"/>
			</imageobject>
			<textobject>
				<phrase>The Winning Tableau.</phrase>
			</textobject>
		</mediaobject>
	</screenshot>
	<para>
		-- and your Stock and Waste are empty. The suits do not matter.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		There are two phases to this game.  Alternate between the two phases
		until game is lost or won.  Start with Phase One until Tableau is
		completely filled.  At that point, move to Phase Two.  Please note that
		you cannot begin Phase Two unless the Tableau is completely filled.  At any
		point, you can return to Phase One, but remember that you cannot go back
		to Phase Two unless the tableau is once again filled.  An exception to
		this rule is if the stock and waste are empty.
	</para>
	<para>
		Phase One -- Click on the Stock to move a card into the empty Waste pile.  If
		card is a:
	</para>
	<itemizedlist>
		<listitem>
			<para>
				King: Place in one of the empty four corner spaces.
			</para>
		</listitem>
		<listitem>
			<para>
				Queen: Place in one of the empty middle two spaces of the top or
				bottom row.
			</para>
		</listitem>
		<listitem>
			<para>
				Jack: Place in any of the empty middle two spaces of the
				leftmost or rightmost column.
			</para>
		</listitem>
		<listitem>
			<para>
				Any other card:  Place in any empty space.
			</para>
		</listitem>
	</itemizedlist>
	<para>
		Phase Two -- Remove 10's singly by clicking on them.  Remove pairs that
		add up to 10 by dragging one card on top of its pair.
	</para>
	<para>
		Game is lost if a picture card cannot be put in an appropriate spot or
		if all the spaces are filled and no cards can be removed.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card removed scores one point.
	</para>
	<para>
		Maximum possible score:  40
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		It is always safest in the middle.  During Phase One of play, deal in
		the middle before going to the edges.  If you see a possible pair, place
		that card on the edge so as to free more edge spaces during Phase Two of
		play.
	</para>
        </sect2>
</sect1>

  <sect1 id="Canfield"><!--<sect1info>
		<copyright>
			<year>1998</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Canfield</title>

	<para>Written by Rosanna Yuen </para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The rest of the deck is placed here after
			dealing. Cards are turned over three at a time to Waste. Unlimited
			redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			Directly to the right of Stock.  To be taken from Stock.  Top
			card available for play.
		</entry>
	</row>
	<row>
		<entry>Reserve</entry>
		<entry>
			On left under stock. Deal thirteen cards here with top card
			face up. Top card available for play to Foundations or Tableau.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Four piles below Foundations. Deal one card face up on to
			each pile. Tableau can be built down in alternating color. Groups of
			cards can be moved.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles top right. Deal one card face up on first
			Foundation pile. This card is now the base card.  Built up by suit.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards to the Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in the Tableau are built down by alternating color.  Groups of
		cards can be moved.  An empty slot in the Tableau is filled
		automatically from the Reserve.  If the Reserve is empty, an empty slot
		can be filled by any card or group of cards in sequence.
	</para>
	<para>
		Cards are flipped from the Stock to the Waste by three.  If the last
		flip has less than three cards, that many cards are flipped for that
		move only.  When Stock is empty, move all cards in Waste back to the
		Stock, maintaining order.  
	</para>
	<para>
		Foundations are built up in suit from the base card (first card dealt to
		first Foundation)  New Foundations are started when a card of the same
		rank as the first card placed during the dealing period are placed on
		empty Foundation piles.  Aces are placed on Kings, and twos on Aces.
		Cards in Foundations are still in play.  Double clicking on a card will
		move it to the appropriate Foundation pile if such a move is possible.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card in the Foundation piles scores one point.  This game used to
		be played in casinos.  You would break even if your score is 10.
	</para>
	<para>
		Maximum possible score:  52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		A bird in hand is worth two in the bush.  This game is hard to win.
		Most people play with the betting rules in mind and try to get as many
		points as possible.  To this end, always move cards into the Foundations
		as soon as they are available.
	</para>
        </sect2>
</sect1>

  <sect1 id="Carpet"><!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Vincent Povirk</holder>
    </copyright>
    <author>
      <firstname>Vincent</firstname>
      <surname>Povirk</surname>
    </author>
    <address><email>madewokherd@gmail.com</email></address>
  </sect1info>-->

  <title>Carpet</title>

  <para>Written by Vincent Povirk</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2"><tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing.  Cards are turned over one at a time to Waste.  
	    No redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  Top card available for play.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles top right.  To be built up in suit from Ace to
	    King.  Aces are removed before dealing and placed on the 
	    foundations.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    The "Carpet". Four rows of five cards dealt face up. Cards on 
	    the tableau are available for play. There is no building. Empty 
	    spaces are automatically filled from the waste if possible or 
	    the stock.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards on the tableau are in play.
  </para>
  <para>
    Cards are flipped from the Stock to the Waste individually.  Top
    card in Waste is in play.  There are no redeals.
  </para>
  <para>
    Foundations are built up in suit from Ace to King.  Cards in
    Foundations are still in play.  Double clicking on a card will move
    it to the appropriate Foundation pile if such a move is
    possible. 
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card places in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Just put anything you can on the foundation.
  </para>
        </sect2>
</sect1>

  <sect1 id="Chessboard">  <!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname></author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Chessboard</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles in the middle.  To be built up in suit from base
	    card of your choice, wrapping from King to Ace if
	    necessary. Cards in Foundation piles are no longer in
	    play.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Five piles one each side of the Foundation.  Deal five cards
	    face up on to each of these piles and one more on the top
	    two piles.  The top card in any Tableau pile is available
	    for play.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in Tableau piles can be built up or down in suit.  Only the
    top card in every pile is available for play.  Empty slots can be
    filled with any available card.
  </para>
  <para>
    The Foundations are built up from the base card of your choice,
    wrapping from King to Ace if necessary.  Cards in Foundation piles
    are no longer in play.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Choose your base card wisely.  The obvious choice may lead to nought
    but a dead end.
  </para>
        </sect2>
</sect1>

  <sect1 id="Clock"><!--<sect1info>
		<copyright>
			<year>1998</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Relòtge</title>

	<para>Written by Rosanna Yuen </para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Deal cards in a clock shape, for a total of twelve piles with
			four cards each.
		</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Place last four cards in the Stock pile (middle of the Tableau)
			Flip over top card.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		To have all four cards in each pile be the rank corresponding to the
		number on a clock face.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Move the top card in the middle to the appropriate pile.  The Tableau is
		in the shape of a clock, and so the numbered cards go where they would
		on an analog clock.  Aces go where the ones go, and the Jacks and
		Queens go where the elevens and twelves go respectively.  For all the
		people who have never had an analog watch/clock, this is the pattern:
	</para>
	<screenshot>
	 <mediaobject>
	    <imageobject>
			  <imagedata fileref="figures/clock-rules.png" format="PNG"/>
	    </imageobject>
	    <textobject>
	      <phrase>Clock Layout.</phrase>
	    </textobject>
	  </mediaobject>
	</screenshot>
	<para>
		Kings are kept in the middle pile.  When a card is moved to a new pile
		(or made to stay in the same pile, as the case is with the King), the
		bottom card in the new pile is taken and placed on top of the middle
		pile face up.  This new card is ready for play.  To move a card to the
		appropriate pile, either drag the card over or double click on the appropriate
		receptor pile.
	</para>
	<para>
		Game is over when there are four kings in the middle.  At this point,
		you've won if goal is achieved.  Note that if a card in a pile is in the
		right place it is okay even if it is faced down.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card in the appropriate pile of the clock (not counting Kings, as
		there are no Kings on real clocks) scores one point.
	</para>
	<para>
		Maximum possible score: 48
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Find a way to automate this game. There are no decisions ever to be
		made. If you lose it's not your fault. (Contrariwise, if you win, it's
		just luck!)
	</para>
        </sect2>
</sect1>

  <sect1 id="Cover"><!--<sect1info>
	  <copyright>
	   <year>2001</year>
	   <holder>Rosanna Yuen</holder>
	  </copyright>
	  <author>
	   <firstname>Rosanna</firstname>
	   <surname>Yuen</surname>
	  </author>
	  <address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Cover</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
      Top left pile.  All remaining cards are placed here after
      dealing.
    </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
    <entry>
      Four piles.  One card is dealt in each slot at the beginning
      of the game.  Empty slots are immediately filled from the
      Stock.
    </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Empty the Stock.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Any two cards in the Tableau can be removed if they belong to the
    same suit.  Spaces are immediately filled by cards in the
    Stock.  The game is over when each suit is represented by one
    card in the Tableau.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each pair removed from the game scores two points.
  </para>
  <para>
    Maximum possible score:  48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    A quick short game with not much thought involved, cover is best
    played with minimal thought and quick reflexes.
  </para>
        </sect2>
</sect1>

  <sect1 id="Cruel"><!--<sect1info>
    <copyright>
      <year>2005</year>
      <holder>Zach Keene</holder>
    </copyright>
    <author>
      <firstname>Zach</firstname>
      <surname>Keene</surname>
    </author>
    <address><email>zjkeene@bellsouth.net</email></address>
  </sect1info>-->

  <title>Cruel</title>

  <para>Written by Zach Keene</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2"><tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left slot. Since all remaining cards are always dealt to
	the tableau, it will always be empty. Redeals are unlimited.
	  </entry>
	</row>
	<row>
	  <entry>Foundations</entry>
	  <entry>
	    Rightmost piles in the top row; the aces are placed here upon
	the start of the game. Build up in suit from ace to king.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Up to thirteen piles, dealt four cards at a time until the
	stock is exhausted. Tableau piles can be built down in suit.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Build foundations up in suit and tableau piles down in suit. If no
  moves are available (or you just feel like it), click on the empty top
  left slot for a redeal.
  </para>
  <para>
    Redeals are accomplished by placing the tableau piles on top of each
  other in order, starting from the last pile. Then the deck is simply
  turned over and redealt, four cards at a time, back to the tableau. If no
  moves are made, redealing will not alter the arrangement of the
  cards. Therefore, the game is lost if no move is possible immediately
  after a redeal.
  </para>
  <para>
    Note: a degenerate case occurs whenever, after a redeal, the last
  tableau pile contains only one card and the only move possible is from
  the final tableau pile one before it. Making this move and redealing only
  results in the original card arrangement. AisleRiot will end the game if
  this situation is detected.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed in the foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    If more than one pile on the tableau can be built upon, choose to build
  upon the one with the highest rank first.
  </para>
        </sect2>
</sect1>

  <sect1 id="Diamond_Mine">  <!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Diamond Mine</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    One pile at top.  Build in sequence for diamonds starting
	    from any diamond of your choice.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Thirteen piles.  Deal three cards face down and one card
	    face up on every pile.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all diamonds to the foundation and have all the other cards
    in suit and sequence with Aces being low in the Tableau.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards (other than diamonds) can be built down in sequence regardless
    of suit.  Builds of cards can be moved as a unit.  Empty slots can
    be filled by any card (except for diamonds) or build of cards.
  </para>
  <para>
    Diamonds cannot be moved except to be place on to the Foundation.
    The diamond Foundation must be built up in sequence but can start
    from any number you want.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each diamond placed on to the Foundation scores the face value of
    the card, with Ace as one point, Jacks as eleven points, Queens as
    twelve points, and Kings as thirteen points.
  </para>
  <para>
    Each Ace through King in sequence and in suit on the Tableau pile
    scores three points.
  </para>
  <para>
    Maximum possible score:  100
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Mining for diamonds is hard work.  Keep in mind that not all
    diamonds are worth the same.  Don't forget to clean up after
    yourself and put the other suits in order.
  </para>
        </sect2>
</sect1>

  <sect1 id="Doublets">  <!--<sect1info>
    <copyright>
      <year>1998</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address>
      <email>rwsy@mit.edu</email>
    </address>
  </sect1info>-->

  <title>Doublets</title>
  <para>Written by Rosanna Yuen</para>
          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing.  Cards are turned over one at a time to Waste.  Two
	    redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    Directly to the right of Stock.  To be taken from Stock.
	    Top card available for play.
	  </entry>
	</row>
	<row>
	  <entry>Reserve</entry>
	  <entry>
	    Seven piles, forming an arch shape (upside down U) to the
	    right.  Deal one card face up on each pile.  During this
	    deal, if a King is dealt, remove the King and place it on
	    the bottom of the deck.  Deal another card into this pile.
	    Each Reserve pile can only hold one card.  When a Reserve
	    pile is empty, it is automatically filled by the Waste, or,
	    if the Waste is empty, from the Stock.  Once original deal
	    is over, when a King is placed in a pile of the Reserve,
	    this pile is frozen as Kings cannot be moved.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    One pile, the center pile on the bottom row of the Reserve
	    slots.  To be built on from original card by doubling,
	    regardless of suit or color.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation pile.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards can be put in the Foundation pile if they are twice the value
    of the card currently on top of the Foundation.  Jacks and Queens
    are eleven and twelve, respectively.  If the doubled number exceeds
    thirteen, subtract thirteen to find next needed card.  The series
    goes:
  </para>
  <para>
    A, 2, 4, 8, 3, 6, Q, J, 9, 5, 10, 7, repeat...
  </para>
  <para>
    Cards are flipped from the Stock to the Waste by one.  When the
    Stock is empty, move all cards in Waste back to the Stock,
    maintaining order.  You can go through the deck three times.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation pile scores one point.
  </para>
  <para>
    Maximum possible score:  48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Without a King, you can't have regicide.  Avoid them.
  </para>
        </sect2>
</sect1>

  <sect1 id="Eagle_Wing">  <!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Eagle Wing</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.  Cards are turned over one at a time to
	    Waste.  Two redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    Directly to the right of Stock.  To be taken from Stock.  Top
	    card available for play.
	  </entry>
	</row>
	<row>
	  <entry>Foundations</entry>
	  <entry>
	    Four piles top right.
	    One card is dealt in the first Fondation at the start of the game,
	    this is the base card.
	    Other Fondations must be started with a card of the same rank as the
	    base card.
	    To be built up in suit from the base card.
	  </entry>
	</row>
	<row>
	  <entry>Reserve</entry>
	  <entry>
	    Middle (and lowest) slot.  Deal thirteen cards face down
	    here.  Flip card to fill any spaces in the Tableau.  When
	    only one card is left in the Reserve, it will flip up and
	    can be played on Foundation or a Tableau pile.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Eight slots (four to the left and four to the right of
	    Reserve.)  Deal one card face up per slot.  Tableau can be
	    built down by suit.  Cards can be moved singly to other
	    slots on the Tableau, or in a group on to the Foundation.
	    Each Tableau slot can hold a maximum of three cards.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the tableau are built down by suit.  Cards can only be
    moved singly to another Tableau pile.  However, to ease monotony,
    groups of cards can be moved to Foundation.  An empty slot in the
    Tableau is filled automatically from the Reserve.  If the Reserve is
    empty, an empty slot can be filled by a card from the Waste or from
    another Tableau pile.
  </para>
  <para>
    The Reserve exists mainly to deal cards into empty slots of the
    Tableau.  However, when there is only one card left in the Reserve,
    it will become visible and is in play.
  </para>
  <para>
    Cards are flipped from the Stock to the Waste singly.  When the
    Stock is empty, move all cards in Waste back to the Stock,
    maintaining order.  You can go through the deck three times.
  </para>
  <para>
    Foundations are built up in suit from the base card (first card
    dealt to first Foundation). New Foundations are started when a card
    of the same rank as the first card placed during the dealing period
    are placed on empty Foundation piles.  Aces are placed on Kings, and
    twos on Aces.  Cards in Foundations are not in play.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    A little planning goes a long way.  Check before piling cards in a
    Tableau.  Remember the three card in a slot rule.
  </para>
        </sect2>
</sect1>

  <sect1 id="Easthaven">  <!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Easthaven</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  Deck is placed here after dealing on to the
	    Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles top right.  To be built up in suit from Ace to
	    King.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles on the bottom.  Deal two cards face down and one
	    card face up for every pile.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    The Tableau is built down by alternate color.  Builds of cards in
    sequence and alternating color can be moved as a unit.  Empty
    Tableau piles can be filled by Kings or builds starting with a King.
  </para>
  <para>
    Any empty Tableau slots must be filled if possible before dealing
    more cards.  Clicking on the Stock deals one card face up on to each
    Tableau pile.  The last deal places one card face up on the first
    three piles.  There are no redeals.
  </para>
  <para>
    The Foundation is built up in suit from Ace to King.  Cards in the
    Foundation are no longer in play.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed on to a Foundation scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Move cards up to the Foundation when you can because the next deal
    may block it.  However since cards in the Foundation are no longer
    in play, you may get stuck later needing that card.  Hopefully this
    conundrum will be the most difficult one facing you today.
  </para>
        </sect2>
</sect1>

  <sect1 id="Eight_Off"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Eight Off</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
		  Four piles on the left.  Built from Ace to King in suit.
		</entry>
	</row>
	<row>
	  <entry>Reserves</entry>
	  <entry>
	  	Eight piles at top.  Each reserve can only
	  	hold one card.  The first four Reserve piles are each dealt
	  	one card at the beginning of the game.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	  	Eight piles underneath the Reserves.
	  	The cards are dealt face up on to the Tableau, with
	  	six cards in each of the
	  	slots.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    The Tableau is built down by suit.  Only the top card or build of
    cards can be moved.  A build of cards can only be moved if the
    number of cards in the build is equal or less than one more than the
    number of Reserve slots free.  Empty spaces in the Tableau can only
    be filled with a King or a build starting with a King.
  </para>
  <para>
    Foundations are built up by suit from Ace to King.  Although cards
    in the Foundations are technically still in play, there really is no
    need as playing these cards are not in any way helpful.
  </para>
  <para>
    Any top card in the Tableau can be placed in an empty Reserve slot.
    These cards are available for play back into the Tableau or on to a
    Foundation pile.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed on to the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Move any card you can on to the Foundations as soon as possible.
    Leaving them around can only hinder your movement.
  </para>
        </sect2>
</sect1>

  <sect1 id="Elevator"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Elevator</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The rest of the deck is placed here after dealing on
			to the Tableau.  Cards are turned over one at a time to Waste.  No
			redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Deal face down seven overlapping rows starting with one card on the
			first row, increasing by one per row and staggering the piles as to
			achieve a pyramid.  Flip bottom row.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards to Waste.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		All exposed cards in the pyramid are available for play.  Build on to
		the Waste from these available cards whenever possible by playing a
		card with a rank immediately above or immediately below the rank of
		the top card in the Waste.  Aces are both above Kings and below Deuces.
	</para>
	<para>
		Cards can be flipped singly from the Stock to the Waste.  There is no redeal.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card removed from the pyramid scores one point.
	</para>
	<para>
		Maximum possible score:  28
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Every pyramid needs a strong foundation.  Get rid of the lower cards
		first, with an eye out to try to expose as many cards as possible.
	</para>
        </sect2>
</sect1>

  <sect1 id="Escalator"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Escalator</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
		  Top left pile.  The rest of the deck is placed here after
		  dealing on to the Tableau.  Cards are turned over one at a
		  time to Waste.  No redeals
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
		  To be taken from Stock.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
		  Deal face up seven overlapping rows starting with one card on
		  the first row, increasing by one per row and staggering the
		  piles as to achieve a pyramid.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to Waste.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
	  All exposed cards in the pyramid are available for play.  Build on to
	  the Waste from these available cards whenever possible by playing a
	  card with a rank immediately above or immediately below the rack of
	  the top card in the Waste.  Aces are both above Kings and below
	  Deuces.
  </para>
  <para>
	  Cards are flipped singly from the Stock to the Waste.  There is no redeal.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card removed from the Tableau scores one point.
  </para>
  <para>
    Maximum possible score:  28
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
	  Try to plan ahead so that you can make runs in the future.
  </para>
        </sect2>
</sect1>

  <sect1 id="First_Law">  <!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>First Law</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  All cards are placed here in beginning.
	    When emptied, cards are brought back from Tableau and put
	    back in the Stock.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Four piles on the right.  Each deal from Stock will
	    deal one card to each Tableau pile.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Clicking on the Stock will deal one card to each of the Tableau
    piles.  If any of the cards showing in the Tableau are of the same
    rank, move the others on to the leftmost of the like cards.  Empty
    piles can only be filled by an ensuing deal from Stock.
  </para>
  <para>
    If at any point, all four cards showing are the same rank, they are
    removed.
  </para>
  <para>
    When Stock is empty, the Tableau piles are gathered, right pile on
    left, and placed back into stock.  The first card dealt will always
    be the first card dealt until it is removed.  There are unlimited
    redeals.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each set of four cards removed scores one point.
  </para>
  <para>
    Maximum possible score:  13
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Don't forget to use the brakes!  This game might never end unless
    you decide carefully whether or not to make a move.
  </para>
        </sect2>
</sect1>

  <sect1 id="Fortress">  <!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname></author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Fortress</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles in the middle.  To be built up in suit from Ace
	    to King.  Cards in Foundation piles are no longer in play.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Five piles one each side of the Foundation.  Deal five cards
	    face up on to each of these piles and one more on the top
	    two piles.  The top card in any Tableau pile is available
	    for play.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in Tableau piles can be built up or down in suit.  Only the
    top card in every pile is available for play.  Empty slots can be
    filled with any available card.
  </para>
  <para>
    The Foundations are built up from Ace to King in suit.  Cards in
    Foundation piles are no longer in play.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Safeguard any empty Tableau slots you may create.  They are the key
    to a successful game.
  </para>
        </sect2>
</sect1>

  <sect1 id="Fortunes">  <!--<sect1info>
    <copyright>
      <year>1998</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Fortunes</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  Deals a card to each Tableau pile when
	    clicked.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Four piles on right.  Groups of cards can be moved on to
	    empty piles.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    To remove all cards except the four Aces.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Aces are high cards.  When two cards of the same suit are available,
    the one with the lower rank can be removed.  When an empty slot
    appears, it can be filled with an group of cards.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card removed scores one point.
  </para>
  <para>
    Maximum possible score: 48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    There is no reason to have an empty slot when dealing another batch
    of cards.  However, when you have an empty slot, try to keep it
    empty as long as possible, as this is a great way to get rid of
    buried cards.
  </para>
        </sect2>
</sect1>

  <sect1 id="Forty_Thieves"><!--<sect1info>
		<copyright>
			<year>2008</year>
			<holder>Ed Sirett</holder>
		</copyright>
		<author>
			<firstname>Ed Sirett</firstname>
			<surname>Sirett</surname>
		</author>
		<address><email>ed@makewrite.demon.co.uk</email></address>
	</sect1info>-->

	<title>Forty Thieves</title>

  <para>Written by Ed Sirett</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Double Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	  	Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.  Cards are dealt singly to the waste,
	    The top card of the waste is available for play. 
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	  	Eight piles top right.  To be built in suit from Ace to
	    King. 
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
    <entry>
    	Ten piles.  Deal four rows face up to start.  Tableau can 
    	be built down in suit.  Cards are moved singly.  Empty 
    	piles can be filled with any card. 
     </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in Tableau are built down in the same suit.  Cards can only
    be moved singly. An empty pile in the Tableau can 
    be filled with any card. As a short cut you can move more than one if
    there are enough empty spaces. Cards can also be moved in groups to the 
    Foundation piles.
  </para>
  <para>
    Cards are played singly from the Stock to the waste pile, whose 
    top card is available for play. There are no redeals.
  </para>
  <para>
    Foundations are built up in suit from Ace to King. Double clicking
    on a foundation will autoplay cards. Double clicking on a card in 
    the Tableau or waste will move it to the appropriate Foundation pile
    if such a move is possible, or to the tableau if possible.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation scores 5 points.  When a Foundation pile
    is complete (from Ace to King), 60 more points are scored. 
  </para>
  <para>
    Maximum possible score:  1000
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Refrain from bringing cards to the tableau in order to obtain an empty
    space as soon as possible. Then balance the requirements to maintain
    empty spaces against the need to save low cards from being buried in
    the waste. 
  </para>
        </sect2>
</sect1>

  <sect1 id="Fourteen">  <!--<sect1info>
    <copyright>
      <year>1999</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname></author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Fourteen</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Deal all cards face up evenly on to twelve piles.  The first
	    four piles will each have five cards while the other piles
	    will all have four cards.  The exposed card in each pile is
	    in play.  Empty piles cannot be filled.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards can be removed in pairs that add up to fourteen.  Aces are
    worth one and Jacks, Queens, and Kings are worth 11, 12, and 13
    respectively.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card removed scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Watch your step!  Try to move cards that are resting on matching
    pairs as otherwise you might get stuck.
  </para>
        </sect2>
</sect1>

  <sect1 id="Freecell"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Freecell</title>

	<para>Written by Changwoo Ryu</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Reserves</entry>
		<entry>
			Four left piles on top row.  Each Reserve pile can only hold one card.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles top right.  To be built up in suit from Ace to
			King.  Cards in Foundations are no longer in play.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Eight piles.  Deal all cards face up on to these eight piles, ending
			up with seven cards in each of the first four piles and six cards in
			the last four piles.  Tableau can be built down in alternating
			colors.  Cards can only be moved singly, but as a shortcut, if there
			are enough Reserve piles free to allow it, cards in sequence can be
			moved together.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards to the Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in the Tableau are built down by alternating color.  Groups of
		cards can be moved if there are enough Reserve piles free to allow the
		move if the cards were moved singly.  An empty pile in the Tableau can
		be filled with any card or group of cards.
	</para>
	<para>
		Foundations are built up in suit from Ace to King.  Cards in Foundations
		are not in play.  Double clicking on a card will move it to the
		appropriate Foundation pile if such a move is possible.
	</para>
	<para>
		Cards in Reserve piles can be played back on to Tableau or on to the
		Foundation.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card in the Foundation piles scores one point.
	</para>
	<para>
		Maximum possible score:  52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Space is a valuable commodity.  Keep as many of the Reserve piles free
		as possible.
	</para>
        </sect2>
</sect1>

  <sect1 id="Gaps"><!--<sect1info>
    <copyright>
      <year>2005</year>
      <holder>Zach Keene</holder>
    </copyright>
    <author>
      <firstname>Zach</firstname>
      <surname>Keene</surname>
    </author>
    <address><email>zjkeene@bellsouth.net</email></address>
  </sect1info>-->

  <title>Gaps</title>

  <para>Written by Zach Keene</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2"><tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    All cards are dealt into four rows of 13 cards each; the aces
	are then discarded to leave four gaps. Two redeals are allowed.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    To place all cards in sequence from 2 to king, in suit.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Gaps in the leftmost column may be filled by moving a 2 of any suit
  there. A gap to the right of any non-King card may be filled by placing
  the card with the same suit but one rank higher into the gap. Gaps
  following Kings or other gaps may not be filled.
  </para>
  <para>
    Once a card is placed in a sequence starting with a 2 in the leftmost
  slot, it can no longer be moved.
  </para>
  <para>
    If no moves are possible (i.e., all gaps follow Kings),
  double-clicking any card will cause a redeal. Any cards not in sequence
  will be removed, shuffled, and redealt. Only two redeals are allowed.
  </para>

            </sect2>
        <sect2><title>Opcions</title>

    <para>
     Randomly Placed Gaps on Redeal: Check this to have randomly placed gaps 
 after a redeal. If unchecked, the gaps will always be placed directly to the 
 right of any cards already in sequence after redealing.
    </para>


          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed in sequence, starting with a two in the leftmost slot,
    is worth one point.
  </para>
  <para>
    Maximum possible score:  48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Put off making any move that will add a gap after a king for as long as possible.
  </para>
        </sect2>
</sect1>

  <sect1 id="Gay_Gordons"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Gay Gordons</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Reserve</entry>
	  <entry>
	    Top left pile.  Deal two cards face up here.  The top card
	    is in play.  Cannot be refilled or built on.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Ten piles.  Deal five cards face up in each pile.  The top
	    card in each pile is in play.  Empty piles cannot be filled.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Remove cards in pairs that add up to eleven.  Kings are paired off
    with Queens.  Jacks are paired off with other Jacks.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each pair of cards removed scores two points.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Try to uncover cards that are buried under their pair-mate.
  </para>
        </sect2>
</sect1>

  <sect1 id="Giant"><!--<sect1info>
		<copyright>
			<year>2009</year>
			<holder>Ed Sirett</holder>
		</copyright>
		<author>
			<firstname>Ed</firstname>
			<surname>Sirett</surname>
		</author>
		<address><email>ed@makewrite.demon.co.uk</email></address>
	</sect1info>-->

	<title>Giant</title>

  <para>Written by Ed Sirett</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Double Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  All cards are placed here after dealing on
	    the Tableau.  Cards are dealt a row at a time onto the tableau piles.
	    No redeals.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Eight piles top right.  To be built up in suit from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Eight piles.  Deal one card face up to all eight piles.
	  </entry>
	</row>
	<row>
	  <entry>Reserve</entry>
	  <entry>
	    To the right of the Tableau. Initially empty. May contain any single card.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down by alternating-colors. Cards are
    moved singly or in groups.  An empty slot in the Tableau can be filled with any card. There is an option to restrict the movement to
    only cards of the same suit. See below.
  </para>
  <para>
    Cards are dealt from the Stock to the Tableau in complete rows. The reserve may be empty or
    occupied as you wish.
  </para>
  <para>
    Foundations are built up from suit from Ace to King.  Top cards in
    Foundations are still in play.  Double clicking on a card will move
    it to the appropriate Foundation pile if such a move is possible. Double clicking on a Foundation
    will automatically move as many cards as possible to the Foundations.
  </para>
          </sect2>
        <sect2><title>Opcions</title>

  <para>
    There are two ways to play. The difference between them
    is in how the cards may be built in the tableau.
  </para>
  <variablelist>
    <varlistentry><term>Same suit</term>
      <listitem>
      <para>Cards must be of the same suit to be moved as a group and must be placed on a card of the same suit.</para>
      </listitem>
    </varlistentry>
    <varlistentry><term>Alternating colors</term>
      <listitem>
         <para>To be moved as a gorup cards must be in a sequence of alternaing colors. The top card must be placed on a card of
               the opposite color.</para>
      </listitem>
    </varlistentry>
  </variablelist>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  104
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Avoid leaving small cards buried in the tableau. Use the Reserve wisely.
  </para>
        </sect2>
</sect1>

  <sect1 id="Glenwood"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Glenwood</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	  	Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau and Reserves.  Cards are turned over one at a
	    time to Waste.  One redeal.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	  	To be taken from Stock.  Top card available for
	  	play.
	 	</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	  	Four piles top right.  First Foundation pile is started by
	    player selecting a card from the Reserves.  Built up by suit,
	    wrapping from King to Ace when necessary.
	  </entry>
	</row>
	<row>
	  <entry>Reserves</entry>
	  <entry>
	 		Four piles of three cards each on the left hand side
	  	dealt face up.  The top card in each Reserve is available for
	  	play.  No cards can be put in empty Reserve piles.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	  	Four piles below Foundations.  Deal one card face up on to
	  	each pile.  Tableau can be built down in alternating color.
	  	Top card can be played on to Foundation.  Whole piles can be
	  	played on to another Tableau.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    The first item of play is to select an available card for the first
    Foundation.  Once selected, all other Foundations must also start
    with this value.
  </para>
  <para>
    Foundations are built up by suit, wrapping from King to Ace where
    necessary.  Once a card is placed on a Foundation pile, it is out of
    play.
  </para>
  <para>
    Cards in the Tableau are built down by alternating color.  Whole
    piles of cards can be moved on to another Tableau pile.  Empty slots
    in the Tableau can be filled by any available card in the Reserves
    or, if all the Reserves are empty, from the Waste.
  </para>
  <para>
    Cards are flipped singly from Stock to Waste.  There is one redeal.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed on to the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Be careful when selecting your first Foundation pile.  Try to get
    the cards out of the Reserves as early as possible.  Sometimes
    keeping cards in play is more important than moving them to the
    Foundation.
  </para>
        </sect2>
</sect1>

  <sect1 id="Gold_Mine"><!--<sect1info>
    <copyright>
      <year>2005</year>
      <holder>Alan Horkan</holder>
    </copyright>
    <author>
      <firstname>Alan</firstname>
      <surname>Horkan</surname>
    </author>
  </sect1info>-->

  <title>Gold Mine</title>

  <sect2><title>Configuracion</title>

  <informaltable>
    <tgroup cols="2"><tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing on to the Tableau.  Cards are turned over three at a
	    time to Waste.  
	    No redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  Top card available for
	    play.
	  </entry>
	</row>
	<row>
	  <entry>Foundations</entry>
	  <entry>
	    Four piles top right.  To be built up in suit from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles, all empty to start.  
        Gold Mine is a variation of <ulink type="help" url="ghelp:aisleriot#Klondike">Klondike</ulink>.  
	    Tableau can be built down in alternating colors.  Groups of
	    cards can be moved.  Empty piles can be filled with any card. 
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

  </sect2>

  <sect2><title>Goal</title>
  <para>
    Move all cards to the Foundation piles.
  </para>
  </sect2>

  <sect2><title>Règlas</title>
  <para>
    Cards in the Tableau are built down by alternating color.  Groups of
    cards can be moved.  An empty pile in the Tableau can be filled with
    any card.  
  </para>
  <para>
    Cards are flipped from the Stock to the Waste three at a time.  Top
    card in Waste is in play.  When Stock is empty, game over.  
    Only one chance to get it right and establish your gold mine.  
  </para>
  <para>
    Foundations are built up in suit from Ace to King.  Cards in
    Foundations are still in play.  Double clicking on a card will move
    it to the appropriate Foundation pile if such a move is possible.
  </para>
  </sect2>

  <sect2><title>Scoring</title>
  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>
  </sect2>

  <sect2><title>Strategy</title>
  <para>
    Be careful how you fill the empty foundation piles.  
    With skill it is possible to win Gold Mine most of the time.  
    If at first you do not succeed restart and try again.  
  </para>
  </sect2>
</sect1>

  <sect1 id="Golf"><!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address>
      <email>zana@webwynk.net</email>
    </address>
  </sect1info>-->

  <title>Golf</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Place all remaining cards here.  Cards are turned over one
	    at a time to Waste.  No redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  Top card available for play.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles.  Deal five cards face up on every pile.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to Waste.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    The Waste can be built up or down from the available cards on the
    Tableau.  Only Deuces can be placed on Aces and nothing can be
    played on to a King.
  </para>
  <para>
    Cards are dealt singly from Stock to Waste.  There are no redeals.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Every card moved from Tableau to Waste scores one point.
  </para>
  <para>
    Maximum possible score:  35
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Remember that nothing can be played on to a King.  Try to generate
    sequences where many cards can be removed without a new card from
    Stock.
  </para>
        </sect2>
</sect1>

  <sect1 id="Gypsy"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Gypsy</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Double Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	  	Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.  Cards are dealt in batches of eight,
	    one on every Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	  	Eight piles top right.  To be built in suit from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
    <entry>
    	Eight piles.  Deal two rows face down and one row face
      up to start.  Tableau can be built down in alternating
      colors.  Builds of cards can be moved.  Empty piles can be
      filled with any card or build.
     </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in Tableau are built down by alternating color.  Builds of
    cards can be  moved.  An empty pile in the Tableau can be filled
    with any card or build of cards.
  </para>
  <para>
    Each deal flips one card from the Stock to each pile of the
    Tableau.  There are no redeals.
  </para>
  <para>
    Foundations are built up in suit from Ace to King.  Cards in
    Foundations are still in play.  Double clicking on a card in the
    Tableau will move it to the appropriate Foundation pile if such a
    move is possible.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation scores 5 points.  When a Foundation pile
    is complete (from Ace to King), 60 more points are scored.  Each
    card pair on the Tableau in alternating order scores 2 points.
  </para>
  <para>
    Maximum possible score:  1000
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Try and expose new cards in the Tableau whenever possible.  Remember
    you can always bring cards from the Foundation back into play.
  </para>
        </sect2>
</sect1>

  <sect1 id="Helsinki">  <!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname></author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Helsinki</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.  Cards are automatically placed on to
	    the Tableau whenever a space opens up.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Ten piles.  Deal a card face up in every pile.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Remove cards in pairs that add up to thirteen with Aces being one,
    Jacks being eleven, and Queens being twelve.  Kings are removed
    singly.
  </para>
  <para>
    Empty Tableau piles are automatically filled from the Stock.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card removed scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Go as fast as you can.
  </para>
        </sect2>
</sect1>

  <sect1 id="Hopscotch"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Hopscotch</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  All cards except the Ace to four of clubs are placed
			here at beginning of play.  Cards are dealt singly to Waste.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			Directly to the right of Stock.  Can only hold one card at a time.
			Card must immediately be placed on either a Foundation pile or on to
			the Reserve pile of your choice.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles on top, to the right of Stock.  Place an Ace on the first
			pile, a two on the second pile, a three on the third pile, and a four
			on the fourth pile.  The first Foundation pile is built up by one,
			the second is built up by two, the third by three, and the fourth by
			four, all of which wrap around to Ace when it reaches past thirteen.
			cards in Foundations are no longer in play.  Suits do not matter.
		</entry>
	</row>
	<row>
		<entry>Reserve</entry>
		<entry>
			Four piles placed underneath Foundations.  Cards in Reserve can only
			be played on to Foundation piles.  Cards moved from Waste can be
			placed on any of the Reserve piles.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards on to Foundations.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Build on to Foundations by ones, twos, threes, and fours for piles
		one, two, three, and four respectively.  Cards are dealt singly in to
		the Waste from the Stock.  However, as the Waste pile can only hold
		one card, this card must immediately be played on to a Foundation pile
		or on to any of the four Reserve piles.  Cards in the Reserve piles
		cannot be rearranged.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card moved to Foundations scores one point.
	</para>
	<para>
		Maximum possible score:  48
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Hone your skills for this game.  Luck will not get you very far here.
		Try not to cover cards you might need sooner.  Consider saving a
		column just for kings (as they are the last card to be played on each
		Foundation).
	</para>
        </sect2>
</sect1>

  <sect1 id="Isabel"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Isabel</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Thirteen piles.  Deal three cards face down and one card
	    face up on every pile.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Remove cards in pairs of equal rank.  Every time a card is removed,
    the card underneath is flipped face up and becomes playable.  Empty
    slots are not filled.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each pair of cards removed scores two points.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Each pile starts with four cards.  The trick is to remember how many
    cards each slot has left at any given time so that you can try to
    remove cards evenly.
  </para>
        </sect2>
</sect1>

  <sect1 id="Jamestown"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Jamestown</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  All cards are placed here at beginning of
	    play.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Nine piles in a 3x3 formation.  Each Tableau pile is dealt
	    one card face up.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Remove pairs of cards with the same rank.  Empty piles are
    automatically filled from the Stock.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Removing each pair of cards scores two points.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Remove pairs of cards as fast as possible.  That is the only challenge.
  </para>
        </sect2>
</sect1>

  <sect1 id="Jumbo"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Jumbo</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Double Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  All cards are placed here after dealing on
	    the Tableau.  Cards are turned over one at a time to Waste.
	    One redeal.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    Directly to the right of the Stock.  Cards to be dealt from
	    the Stock during play one at a time.  Top card available for
	    play.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Eight piles top right.  To be built up in suit from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Nine piles.  Deal one card face down to all nine piles, then
	    one card to first eight piles, followed by one card to first
	    seven piles, etc. until there are nine cards in the first
	    pile.  Flip the last card dealt on each pile.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down by alternating color.  Groups of
    cards can be moved.  An empty pile in the Tableau can be filled with
    a King or a group of cards with a King on the bottom.
  </para>
  <para>
    Cards are flipped from the Stock to the Waste individually.  Top
    card in Waste is in play.  When Stock is empty, move all cards in
    Waste back to the Stock, maintaining order.  There is one redeal.
  </para>
  <para>
    Foundations are built up from suit from Ace to King.  Cards in
    Foundations are still in play.  Double clicking on a card will move
    it to the appropriate Foundation pile if such a move is possible.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  104
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>

  </para>
        </sect2>
</sect1>

  <sect1 id="Kansas"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Kansas</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The rest of the deck is placed here after
			dealing the Tableau.  Cards are turned over one at a time to Waste.  No
			redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock.  Top card available for play.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles on top right.  Deal one card on first Foundation pile to
			start.  Other Foundation piles are to be started with the other three
			cards with the same rank as this base card.  All four piles are to be
			built up, with the ranks continuous.
		</entry>
	</row>
	<row>
		<entry>Reserve</entry>
		<entry>
			Pile under Stock.  Deal twelve cards here to begin.  Top card available
			for play on to Tableau or Foundation piles.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Three piles bottom right.  Deal one card on each pile to start.  Piles
			can be built down regardless of suit.  Spaces are automatically filled
			from Reserve.  Once Reserve is empty, Tableau spaces can be filled from
			the Waste at your leisure.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards on to Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in the Tableau are built down regardless of suit.  Groups of cards
		can be moved.  An empty slot in the Tableau is filled automatically from
		the Reserve.  If the Reserve is empty, an empty slot can be filled by the
		top card of the Waste at your leisure.
	</para>
	<para>
		Cards can be flipped singly from the Stock to the Waste.  Top
		card is available for play.  There is no redeal.
	</para>
	<para>
		Foundations are built up in suit from the base card (first card dealt to
		first Foundation).  New Foundations are started when a card of the same
		rank as this base card is placed on an empty Foundation pile.  Aces are
		built on Kings, and twos on Aces.  Cards in Foundations are no longer in
		play.  Double clicking on a card will move it to the appropriate
		Foundation pile if such a move is possible.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card in the Foundation piles scores one point.
	</para>
	<para>
		Maximum possible score:  52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		You can't go digging through junkyards.  Once a card is buried in the
		waste, it is hard to get back.  Try and move as many cards from the
		Waste to the Tableau as possible.
	</para>
        </sect2>
</sect1>

  <sect1 id="King_Albert">  <!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>King Albert</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles on the top.  Foundations are built up in both
	    suit and sequence from Ace to King.
	  </entry>
	</row>
	<row>
	  <entry>Reserve</entry>
	  <entry>
	    Seven piles on the right.  One card is dealt face up on each
	    Reserve pile at the start.  There is no building on the
	    Reserves.  Empty Reserve piles can not be filled.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Nine piles of cards, with nine cards in the first pile,
	    eight in the second, and so on to the one card in the last
	    pile.  These cards are dealt face down.  The top card in
	    every pile is then flipped up.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down by alternating color.  Empty
    Tableau slots can be filled by any card or build of cards.
  </para>
  <para>
    Cards in the Reserve can be played on to the Tableau or the
    Foundation.  Empty Reserve piles cannot be filled.
  </para>
  <para>
    Foundation piles are built up in suit from Ace to King.  Cards in
    Foundation are still in play.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Remember that any card can be placed on an empty Tableau slot.
    Exposing new cards is the top priority in this game.
  </para>
        </sect2>
</sect1>

  <sect1 id="Kings_Audience"><!--<sect1info>
    <copyright>
      <year>2005</year>
      <holder>Zach Keene</holder>
    </copyright>
    <author>
      <firstname>Zach</firstname>
      <surname>Keene</surname>
    </author>
    <address><email>zjkeene@bellsouth.net</email></address>
  </sect1info>-->

  <title>King's Audience</title>

  <para>Written by Zach Keene</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2"><tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
        <row>
          <entry>Reserves (Antechamber)</entry>
          <entry>
            The outer rectangle of sixteen cards. Cards in the reserve are
            available to play, and are replenished from the Waste 
            (or the Stock if no cards are currently in the Waste.)
          </entry>
        </row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Left slot in the center row. Cards are dealt one at a time to the
            Waste. There is no redeal.
	  </entry>
	</row>
        <row>
          <entry>Waste</entry>
          <entry>
            Slot to the right of the Stock. The top card of the Waste is
            available to play.
          </entry>
        </row>
        <row>
          <entry>"Thrones"</entry>
          <entry>
            Top four slots in the "audience chamber" (the area inside the 
            surrounding sixteen cards.) Whenever a King and Queen of the same
            suit are available, they can be move to one of these
	    slots.
	  </entry>
	</row>
	<row>
	  <entry>Foundations</entry>
	  <entry>
            Bottom four slots in the audience chamber. Whenever a Jack and an 
            Ace of the same suit are available, they can be moved to an empty
            Foundation slot, with the Jack on top. The foundation then may be
            built down in suit.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the foundation piles or thrones.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Deal cards one at a time from Stock to Waste. Whenever a King and Queen of
  the same suit are available, they can be moved into a throne slot by either
  by dragging the King onto the Queen (or vice versa) or double clicking either
  card. Whenever a Jack and Ace of the same suit are available, they can be 
  moved into a foundation slot in the same manner.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed in the audience chamber receives one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    None; King's Audience is pretty much entirely based on luck.
  </para>
        </sect2>
</sect1>

  <sect1 id="Klondike"><!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Klondike</title>

  <para>Written by Jonathan Blandford</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2"><tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing on to the Tableau.  Cards are turned over one at a
	    time to Waste.  Two redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  Top card available for
	    play.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles top right.  To be built up in suit from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles.  Deal card face up in first pile.  Place one
	    card face down on all other piles.  Place one card face up
	    on next pile followed by one card face down on all covered
	    piles.  Repeat until there are seven cards in last pile.
	    Tableau can be built down in alternating colors.  Groups of
	    cards can be moved.  Empty piles can only be filled by Kings
	    or group of cards starting with a King.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down by alternating color.  Groups of
    cards can be moved.  An empty pile in the Tableau can be filled with
    a King or a group of cards with a King on the bottom.
  </para>
  <para>
    Cards are flipped from the Stock to the Waste individually.  Top
    card in Waste is in play.  When Stock is empty, move all cards in
    Waste back to the Stock, maintaining order. You can go through the
    deck three times.
  </para>
  <para>
    Foundations are built up in suit from Ace to King.  Cards in
    Foundations are still in play.  Double clicking on a card will move
    it to the appropriate Foundation pile if such a move is
    possible. 
  </para>
  <para>
    Double clicking on a foundation card will move all the cards that
    can be moved to the foundation to the foundation. This
    is useful for cleaning up at the end of the game.
  </para>

          </sect2>
        <sect2><title>Opcions</title>

  <para>
    There are three possible ways to play. The difference between them
    is in how the cards are dealt from the stock.
  </para>
  <variablelist>
    <varlistentry><term>Three card deals</term>
      <listitem>
        <para>Cards are dealt from the stock three at a time. There is no limit to how many times you can redeal the stock.</para>
      </listitem>
    </varlistentry>
    <varlistentry><term>Single card deals</term>
      <listitem>
        <para>Cards are dealt from the stock one at a time. However you can only turn the stock over and redeal twice.</para>
      </listitem>
    </varlistentry>
    <varlistentry><term>No redeals</term>
      <listitem>
        <para>Cards are dealt one at a time from the stock. There is no redeal. Play this way if you want a challenge (and some frustration).</para>
      </listitem>
    </varlistentry>
  </variablelist>
  
  <para>Most likely you will consider one of the first two methods
  traditional - depending on where you live and who taught you. The no
  redeals option is the one normally found in older sets of rules, but
  the game is rarely played that way.</para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Don't give up the ship!  Try brute force methods when the game seems
    over.  Sometimes a combination of using cards already in the
    Foundation and rearranging sequences will free up some needed cards.
  </para>
        </sect2>
</sect1>

  <sect1 id="Labyrinth"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Laberint</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	  	Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	  	Four piles top right.  Aces are placed in their
	  	respective Foundation pile prior to shuffling the deck.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	  	One card is dealt face up in each Tableau pile at the
	  	start of the game.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Build any cards from the Tableau in suit and sequence on to the
    Foundation.  Spaces are automatically filled from the Stock.
  </para>
  <para>
    Once the eight cards in the Tableau piles cannot be played, click on
    the Stock to deal a card to each pile.  Empty slots in the Tableau
    are no longer filled automatically.
  </para>
  <para>
    Cards at the top and bottom of each Tableau pile is available for
    play on to the Foundation piles.  There is no building on the
    Tableau.  There is no redeal.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed on to the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Get plenty of sleep the night before so that you are bright and
    alert when you play this game.  Move any card you possibly can on to
    the Foundation piles.  Have fun!
  </para>
        </sect2>
</sect1>

  <sect1 id="Lady_Jane"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Lady Jane</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The rest of the deck is placed here after
			dealing.  Cards are turned on to the Reserve one on each pile per deal.
			When there are only two cards left in Stock, they are dealt such that
			both cards are available for play.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles on top right.  Deal one card on to first Foundation pile
			after dealing on to Tableau and Reserve.  This card is now the base
			card.  Built up by suit.
		</entry>
	</row>
	<row>
		<entry>Reserve</entry>
		<entry>
			Seven piles on the right.  Top card of each pile is available for play
			on to either the Tableau or the Foundation.  Empty spaces are not filled
			except by a deal from Stock.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Seven piles below Stock and Foundation.  Deal card face up in first
			pile.  Place one card face down on all other piles.  Place one card face
			up on next pile followed by one card face down on all covered piles.
			Repeat until there are seven cards in last pile.  Tableau can be built
			down in alternating colors.  Groups of cards can be moved.  Empty piles
			can only be filled by the card whose rank is one lower than the base
			card or group of cards starting with a card of this rank.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards on to Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in the Tableau are built down by alternating color.  Groups of
		cards can be moved.  An empty pile in the Tableau can be filled with a
		card whose rank is one lower than the base card or with a group of cards
		starting with a card with this rank.
	</para>
	<para>
		Cards are dealt from the Stock to the Reserve.  Each deal places one
		card on each pile of the Reserve.
	</para>
	<para>
		The top card of each Reserve pile is always available for play on to
		either the Tableau or the Foundation.  There is no building on the
		Reserve piles.
	</para>
	<para>
		Foundations are built up in suit from the base card.  New Foundations
		are started when a card of the same rank as the base card is placed on
		empty Foundation piles.  Aces are
		placed on Kings, and twos on Aces.  Cards in Foundations are still in
		play.  Double clicking on a card will move it to the appropriate
		Foundation pile if such a move is possible.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card in the Foundation piles scores one point.
	</para>
	<para>
		Maximum possible score:  52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		The deeper something is, the harder it is to get to.  Try and move cards
		out of the Reserve whenever possible.
	</para>
        </sect2>
</sect1>

  <sect1 id="Maze"><!--<sect1info>
		<copyright>
			<year>2000</year>
			<holder>Telsa Gwynne</holder>
		</copyright>
		<author>
			<firstname>Telsa</firstname>
			<surname>Gwynne</surname>
		</author>
		<address><email>telsa@linuxchix.org</email></address>
	</sect1info>-->

	<title>Maze</title>

  <para>Written by Matthew Wilcox</para>

          <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>48 cards: Standard Deck without the kings</entry>
	</row>

	<row>
		<entry>Tableau</entry>
		<entry>
			Fifty-four spaces in six rows of nine each. Deal cards into
			spaces one to eight. Leave space nine blank. Deal cards into spaces
			ten to seventeen. Leave space eighteen blank. Deal the remaining
			cards similarly. Then remove all the kings (which play no further
			part in the game), so that six empty spaces remain in total. Any
			card can be moved into a space to the left of another card of the
			same suit and face value one higher. Any card can be moved
			into a space to the right of another card of the same suit and
			face value one lower. An ace may be moved to the right of a
			queen or in the top left space. A queen may be moved to the left
			of an ace or in the bottom right space.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Put each suit of cards into ascending order, with an ace in the
    top left corner, to create a run of cards: Ace to Queen of one suit,
    Ace to Queen of another, Ace to Queen of the third, Ace to Queen
    of the fourth.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards are moved singly. Any card can be moved into a space to the
    left of another card of face value one higher in the same suit. Any
    card can be moved into a space to the right of another card of face
    value one lower in the same suit.  An ace may be moved to the right
    of a queen or in the top left space. A queen may be moved to the left
    of an ace or in the bottom right space.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed next to another card of the same suit in the
    correct order scores one point.
  </para>
  <para>
    Maximum possible score:  48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Multiple adjacent spaces enable you to generate long sequences of
    cards. Beware of getting trapped into a situation where you move
    one card endlessly between two points.
  </para>
        </sect2>
</sect1>

  <sect1 id="Monte_Carlo"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Monte Carlo</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	  	Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.  Cards are dealt after concatenating
	    the Tableau onto the empty slots.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	  	Five by five grid, each capable of holding one card.
		  One card dealt to each space at the beginning of game.  Empty
		  spaces can be filled by moving cards from the right to the
		  left, from the leftmost card of the row below to the rightmost
		  space, and from the Stock to all otherwise empty spaces by
		  clicking on the Stock.
		</entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards can be removed in pairs that have the same value as long as
    the two cards are touching horizontally, vertically, or diagonally.
  </para>
  <para>
    At any point that there are empty piles in the Tableau, dealing from
    the Stock moves all the cards already in the Tableau from the right
    to left and moving them up a row to the far right if necessary
    making all the empty slots at the end.  The Stock is then dealt on
    to these empty slots.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each pair of cards removed scores two points.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Keep an eye out as to how the Tableau will shrink when you deal.
    Sometimes leaving pairs in will allow more pairs to become available
    after a deal.
  </para>
        </sect2>
</sect1>

  <sect1 id="Napoleons_Tomb"><!--<sect1info>
		<copyright>
			<year>2007</year>
			<holder>Kimmo Karlsson</holder>
		</copyright>
		<author>
			<firstname>Kimmo</firstname>
			<surname>Karlsson</surname>
		</author>
		<address><email>kimmo.karlsson@gmail.com</email></address>
	</sect1info>-->

	<title>Napoleon's Tomb</title>

  <para>Written by Kimmo Karlsson</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			Next to Stock. 
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Three by three grid, all face up.
		</entry>
	</row>
	<row>
		<entry>Foundations</entry>
		<entry>
		Center pile of the grid is to be built down, 
		corners to be built up.  Suit doesn't count.
		</entry>
	</row>
	<row>
		<entry>Reserves</entry>
		<entry>
		Four piles on the grid that are not foundations.
		Each reserve can hold only one card at a time.
		</entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
  Move all cards of 6 or smaller to the center pile, 7 or greater to corner piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Click on the stock to flip over cards.  Move one card at the time to the tableau.  Once placed on a foundation pile, a card cannot be moved.  Each corner pile is built up from 7 to king.  Center pile is built down from 6 to ace.  After ace comes another 6, etc.  Suit doesn't count.
  </para>

          </sect2>
        <sect2><title>Opcions</title>

  <para>
  Deal Three Cards: If you deal three cards at a time from the stock, you get to go through the deck three times. 
  </para>
  <para>
  Autoplay: If autoplay is activated, cards are automatically placed to foundation piles as soon as possible.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
      Each card in the Foundation piles scores one point.
  </para>

  <para>
      Maximum possible score: 52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
  Try to keep reserve. It's not easy to get Napoleon to his tomb, but keep trying.
  </para>
        </sect2>
</sect1>

  <sect1 id="Neighbor"><!--<sect1info>
		<copyright>
			<year>1998</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Vesin</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
		  Top left pile.
			Dealt to the Tableau in the manner described below.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Five by five grid, each capable of holding one card.  One card dealt to
			each space at the beginning of game.  Empty spaces automatically filled
			by moving cards from the right to the left, from the leftmost card of
			the row below to the rightmost space, and from the Stock to all
			otherwise empty spaces.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Remove all cards.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Click on Kings to remove them.  All other cards can be removed in pairs
		that add up to thirteen as long as the two cards are touching
		horizontally, vertically, or diagonally.
	</para>

	        </sect2>
        <sect2><title>Opcions</title>

	<para>Pas cap</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card removed scores one point.
	</para>
	<para>
		Maximum possible score:  52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Remove cards higher up on the table first as this creates more
		movement within the grid.
	</para>
        </sect2>
</sect1>

  <sect1 id="Odessa"><!--<sect1info>
		<copyright>
			<year>1998</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Odessa</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles on left.  To be built up in suit from Ace to
			King.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Seven piles.  Deal three rows face down followed by three rows face
			up.  Then deal two more rows face up in the middle five
			piles.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards to the Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in the Tableau are built down by suit.  Groups of cards can be
		moved regardless of sequence.  Groups of cards in sequence can be moved
		into an appropriate and receptive Foundation pile.  An empty pile in the
		Tableau can be filled with a King or a group of cards with a King on the
		bottom.
	</para>
	<para>
		Foundations are built up in suit from Ace to King.  Cards in Foundations
		are no longer in play.
	</para>

	        </sect2>
        <sect2><title>Opcions</title>

	<para>Pas cap</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		When game is dealt, any sequence of cards going down in suit is
		awarded one point per card.  Every move within the Tableau will award
		a point for every card in the newly created sequence.  A point is also
		rewarded for every card placed on to the Foundation.
	</para>
	<para>
		Maximum possible score:  412
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		The more you can hold on to, the more you will have.  Try to keep cards
		out of Foundations as long as possible.  The larger the sequences, the
		more points are made.
	</para>
        </sect2>
</sect1>

  <sect1 id="Osmosis"><!--<sect1info>
		<copyright>
			<year>1998</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Osmosis</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Reserves</entry>
		<entry>
			Four spread piles on left.  Deal three cards face down and one
			card face up in each Reserve pile.  No building allowed.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles on right.  Deal one card on to first Foundation.
		</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Place all remaining cards here.  Cards are turned over one at a
			time to Waste.  Two redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock.  Top card available for play.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards to the Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Any card of the suit in the first Foundation can be played on to this
		Foundation pile at any time. Each ensuing Foundation can only be
		started with a card of the same rank as this first card.  Once
		started, these latter foundations can be built on in suit as long as a
		card of the same rank already exists in the Foundation directly above
		it.  Play cards from Reserves whenever possible following these rules.
	</para>
	<para>
		Cards are flipped from the Stock to the Waste individually.  Top card in
		Waste is in play.  When Stock is empty, move all cards in Waste back to
		the Stock, maintaining order.  You can go through the deck three times.
	</para>

	        </sect2>
        <sect2><title>Opcions</title>

	<para>Three card deals: Deal three cards at a time from Stock to Waste and enable unlimited redeals.</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		One point for every card placed on Foundation.
	</para>
	<para>
		Maximum possible score: 52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		It's no coincidence that solitaire games are also known as "patience
		games". Do not automatically put first available card on the second
		(and third) foundation piles.  Sometimes it is worth using a different
		suit so as to free up more cards in the Reserves.
	</para>
        </sect2>
</sect1>

  <sect1 id="Peek"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Peek</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Reserves</entry>
		<entry>
			Four spread piles on left.  Deal four cards face up in each Reserve
			pile.  No building allowed.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles on right.  Deal one card on to first Foundation.
		</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Place all remaining cards here.  Cards are turned over one at a
			time to Waste.  Two redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock.  Top card available for play.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards to the Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Any card of the suit in the first Foundation can be played on to this
		Foundation pile at any time. Each ensuing Foundation can only be
		started with a card of the same rank as this first card.  Once
		started, these latter foundations can be built on in suit as long as a
		card of the same rank already exists in the Foundation directly above
		it.  Play cards from Reserves whenever possible following these rules.
	</para>
	<para>
		Cards are flipped from the Stock to the Waste individually.  Top card in
		Waste is in play.  When Stock is empty, move all cards in Waste back to
		the Stock, maintaining order.  You can go through the deck three times.
	</para>

	        </sect2>
        <sect2><title>Opcions</title>

 	<para>Three card deals: Deal three cards at a time from Stock to Waste and enable unlimited redeals.</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		One point for every card placed on Foundation.
	</para>
	<para>
		Maximum possible score: 52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		The Reserves are open for you to see.  Choose your suit order wisely.
	</para>
        </sect2>
</sect1>

  <sect1 id="Pileon"><!--<sect1info>
		<copyright>
			<year>1998</year>
			<holder>Nick Lamb</holder>
		</copyright>
		<author>
			<firstname>Nick</firstname>
			<surname>Lamb</surname>
		</author>
		<address><email>njl195@zepler.org.uk</email></address>
	</sect1info>-->

	<title>Pileon</title>

	<para>Written by Nick Lamb</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Fifteen piles, arranged in rows of four.  Deal cards four at a time, face
			up onto the first thirteen piles.  Leave the last two spaces empty.
			A pile can hold as many as four cards, and as few as none.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Rearrange the cards so that each pile contains all four cards from a single
		value. This should leave two piles empty, but it doesn't matter whether
		they are the same piles which were empty at the start.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards can be moved on top of any other card or cards of the same value
		so long as no pile grows to have more than four cards. Groups of cards
		can be moved if they are of the same value, but it doesn't gain you
		anything. An empty slot can be filled with any card or group of cards
		with the same value.
	</para>
	<para>
		Once a pile contains all four cards of the same value it is frozen, and
		the top card is flipped to indicate that you need do nothing further
		to those cards. They are no longer in play, but it would be useless to
		move them anyway.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		When a pile of four cards is frozen you score 4 points, one for each
		card. There is no other way to score points.
	</para>
	<para>
		Maximum possible score:  52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Keep one of the piles clear as much as possible. Don't allow a pile of
		three cards to build up on top of a single card, especially if the
		final card from the set is not a bottom card in another pile.
	</para>
        </sect2>
</sect1>

  <sect1 id="Plait"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>W. Borgert</holder>
		</copyright>
		<author>
			<firstname>W.</firstname>
			<surname>Borgert</surname>
		</author>
		<address><email>debacle@debian.org</email></address>
	</sect1info>-->

	<title>Plait</title>

	<para>Written by W. Borgert</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Double Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Third row from the right side in the middle.  Two redeals are
			allowed.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			Fourth row from the right in the middle, directly left of the stock.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Right eight piles.  One card is already there at start.  This is the
			base card.  All fields have to be started with this card.
		</entry>
	</row>
	<row>
		<entry>Plait</entry>
		<entry>
			The group of cards in the middle of the table.  Starts with 20
			cards. Only the one top level card can be moved.
		</entry>
	</row>
	<row>
		<entry>Edges</entry>
		<entry>
			The four fields at the top and bottom, left and right of the plait.
			These are automatically refilled from the plait.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			The eight fields left and right of the plait, between the edge fields.
			Only one card per pile is possible.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards to Foundations.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		All eight Foundations have to be started with the same card value.
		At the beginning you can choose whether to build up or down.
		You can take cards from the plait in the middle of
		the tableau, from the eight free fields left and right of the plait,
		from the four edges around the plait, and from the waste.
	</para>
	<para>
		The game is lost if no available cards can be moved on to the
		Foundation piles and the Stock is empty.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		No scoring. You either win or lose.
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Pick the cards from the plait as soon as possible as they are hard to free.
		Then pick the cards from the tableau as it will give you empty slots
		to temporarily store some cards.
	</para>
        </sect2>
</sect1>

  <sect1 id="Poker"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Poker</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			Next to Stock.  The Waste can only hold one card.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Five by five grid.  Each slot can only hold one card.
		</entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Score as many points as possible using poker hands.  There are
    twelve hands in the board -- 5 rows, 5 columns, and 2 diagonals.
    Scoring 75 points or higher is considered a win.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Click on the Stock to flip over cards one at a time.  The card must
    be placed somewhere on to the Tableau before the next card can be
    flipped.  Once placed, a card cannot be moved.
  </para>

          </sect2>
        <sect2><title>Opcions</title>

  <para>
    Shuffle mode: If selected, you can move the cards after they have
    been placed.  You need at least 120 points to win this way.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Poker hands are scored using the British point system, which is as follows
  </para>

  <informaltable>
    <tgroup cols="3">
      <tbody>
        <row>
          <entry>Hand</entry>
          <entry>Descripcion</entry>
          <entry>Marca</entry>
        </row>
        <row>
          <entry>Straight flush</entry>
          <entry>Cards are all in sequence and are the same suit</entry>
          <entry>30</entry>
        </row>
        <row>
          <entry>Four of a kind</entry>
          <entry>Contains four cards have the same rank</entry>
          <entry>16</entry>
        </row>
        <row>
          <entry>Straight</entry>
          <entry>Cards are all in sequence</entry>
          <entry>12</entry>
        </row>
        <row>
          <entry>Full House</entry>
          <entry>Three of one rank and two of another</entry>
          <entry>10</entry>
        </row>
        <row>
          <entry>Three of a kind</entry>
          <entry>Contains three cards have the same rank</entry>
          <entry>6</entry>
        </row>
        <row>
          <entry>Flush</entry>
          <entry>All five cards are the same suit</entry>
          <entry>5</entry>
        </row>
        <row>
          <entry>Two pair</entry>
          <entry>Contains two sets of two cards of the same rank</entry>
          <entry>3</entry>
        </row>
        <row>
          <entry>One pair</entry>
          <entry>Contains two cards of the same rank</entry>
          <entry>1</entry>
        </row>
      </tbody>
    </tgroup>
  </informaltable>

  <para>
    Maximum possible score:  276
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Remember you are going to see almost half the deck and plan
    accordingly.  Trying to bluff the computer is not recommended.
  </para>
        </sect2>
</sect1>

  <sect1 id="Quatorze"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Quatorze</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	  	Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.  Empty spaces in the Tableau are
	    immediately filled in with cards from the Stock.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	  	Five-by-five grid, each capable of holding one card.
	  	One card dealt to each space at the beginning of the game.
	  	Empty spaces are filled in from the Stock.  Once Stock is
	  	exhausted, spaces are filled by moving cards from the right to
	  	the left, from the leftmost card of the row below to the the
	  	rightmost space, leaving all empty spaces at the end.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards can be removed in pairs if they add up to fourteen (with Jacks
    being 11, Queens 12, and Kings 13) and are in the same row or column.
  </para>
  <para>
    Empty slots are automatically filled from the Stock.  Once the Stock
    is exhausted, cards to the right of empty piles are automatically
    moved over to fill the space, with empty piles in the right column
    filled in by the cards of the leftmost column in the row below.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each pair of cards removed scores two points.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Oftentimes in the middle of this game, there is only one move.  Make
    it.  Once the Stock is exhausted, there is much more movement in the
    Tableau.
  </para>
        </sect2>
</sect1>

  <sect1 id="Royal_East"><!--<sect1info>
    <copyright>
      <year>1999</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname></author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Royal East</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.  Cards are turned over one at a time to
	    Waste.  No redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  Top card available for play.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four corner piles of three by three grid.  Deal one card on
	    to first Foundation pile.  This card is now the base card.
	    Build up in suit, playing Aces on Kings as necessary.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Deal one card face up on each of the five Tableau piles.
	    These piles are the ones forming a cross in the three by
	    three grid.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in Tableau are built down regardless of suit.  Kings can be
    placed on Aces.  Cards can only be moved singly.  Any available card
    can be played on an empty Tableau pile.
  </para>
  <para>
    Each Foundation pile must be started with a card the same rank as
    the base card.  Foundation piles are to be built up in suit from
    base card, playing Aces on top of Kings if necessary.  Cards in
    Foundation piles are no longer in play.
  </para>
  <para>
    Cards are flipped singly from Stock to Waste.  Top card of Waste
    pile is always available for play.  There are no redeals.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Hidden treasures are wonderful things, but only if you know they are
    there.  Keep track of what cards are in which piles as this
    information will probably come in handy.
  </para>
        </sect2>
</sect1>

  <sect1 id="Saratoga">
<!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Saratoga</title>

  <para>
    Written by Alan Horkan, 
    based on work by Jonathan Blandford
  </para>
  <!-- Also documented by Alan Horkan (2005)
  based on documentation by Rosann Yuen -->

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2"><tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing on to the Tableau.  Cards are turned over one at a
	    time to Waste.  Two redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  Top card available for
	    play.
	  </entry>
	</row>
	<row>
	  <entry>Foundations</entry>
	  <entry>
	    Four piles top right.  To be built up in suit from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles.  Place one card face up on all piles.  Next row 
	    skip the first pile and place cards on all the other piles.  
	    Continue this process skipping one place to the right each row 
	    until there are seven rows with seven cards in the last pile.  
	    Essentially Saratoga is the same as Klondike only the all 
	    cards are face up to begin with.  Being able to see all cards 
	    reduces the element of risk and makes Saratoga slightly easier 
	    than Klondike.  
	    
	    Tableau can be built down in alternating colors.  Builds of
	    cards can be moved.  Empty piles can only be filled by Kings
	    or group of cards starting with a King.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down by alternating color.  Builds of
    cards can be moved.  An empty pile in the Tableau can be filled with
    a King or a group of cards with a King on the bottom.
  </para>
  <para>
    Cards are flipped from the Stock to the Waste individually.  Top
    card in Waste is in play.  When Stock is empty, move all cards in
    Waste back to the Stock, maintaining order. You can go through the
    deck three times.
  </para>
  <para>
    Foundations are built up in suit from Ace to King.  Cards in
    Foundations are still in play.  Double clicking on a card will move
    it to the appropriate Foundation pile if such a move is possible.
  </para>

<!-- TODO 
          </sect2>
        <sect2><title>Options</title>

  <para>
    Three card deals: If checked, the Stock will deal three each time.
    Otherwise, the Stock will deal singly into the Waste.
  </para>
  <para>
    King Only: If checked empty space may be filled with Kings or 
    groups of cards starting with a King only.  
  </para>
-->

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Don't give up the ship!  Try brute force methods when the game seems
    over.  Sometimes a combination of using cards already in the
    Foundation and rearranging sequences will free up some needed cards.
  </para>
        </sect2>
</sect1>

  <sect1 id="Scorpion"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Scorpion</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The last three cards are placed here after the deal.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Seven piles to the right of Stock.  * Deal one cards face down on each of
			the first four rows.  Deal one card face up on the last three rows.
			Repeat from * two more times, dealing a total of three rows.  Deal one
			card face up on each pile for four more rows.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Create four piles of thirteen cards each, each pile consisting of one
		suit and in rank order.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in the Tableau are built down by suit.  Groups of cards can be
		moved regardless of sequence.  An empty pile in the Tableau can be
		filled with a King or a group of cards with a King on the bottom.
	</para>
	<para>
		At any point, clicking on the Stock will deal the last three cards, one
		each on the first three piles.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		For every sequence in suit, points given is (length of sequence - 1).
		Each time a sequence of thirteen is created and is in its own slot, four
		extra points are awarded.  Reaching a card that was face down gives
		three points.
	</para>
	<para>
		Maximum possible score:  100
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Unknotting knots is not often easy.  Avoid tangling yourself up with no
		way out.
	</para>
        </sect2>
</sect1>

  <sect1 id="Scuffle"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Scuffle</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
			Top left pile.  All cards except the Aces are placed
			here at the start of play.  Clicking on the Stock will deal
			one card to each of the four Reserve piles.  Two redeals allowed.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	  	Four piles on top, to the right of Stock.  Place an Ace on each
	    Foundation to begin the game.  The Foundation piles are to be built up
	    regardless of suit.
	  </entry>
	</row>
	<row>
	  <entry>Reserves</entry>
	  <entry>
		  Four piles placed underneath Foundations.  Each time Stock is
		  clicked, one card will be placed on each Reserve pile.  Top
		  card is available for play.  Reserve cards can only be moved
		  on to Foundations.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Play begins by dealing four cards face up on to the Reserve.  If
    possible, play cards on to the Foundation from the Reserve.  Continue
    this process until no cards are left in stock and no more moves on
    to the Foundation can be made.
  </para>
  <para>
    Take all cards left over on the Reserve and reshuffle.  Place these
    cards back to the stock for redealing.  There are two redeals.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed on to the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Try to keep in mind what is underneath the Reserve piles.  When
    given a choice, it is this knowledge which should help you decide
    which card to play.
  </para>
        </sect2>
</sect1>

  <sect1 id="Seahaven"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Seahaven</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	  	Four piles -- two top left, two top right.  Built from
		  Ace to King in suit.
		 </entry>
	</row>
	<row>
	  <entry>Reserves</entry>
	  <entry>
	  	Four piles at top in the center.  Each reserve can only
		  hold one card.  Two of the reserves are each dealt one card to
		  start.
		 </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	  	Ten piles underneath the Foundation and Reserves.  The
		  other fifty cards are dealt face up here with five in each
		  slot.
		 </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    The Tableau is built down by suit.  Only the top card or build of
    cards can be moved.  A build of cards can only be moved if the
    number of cards in the build is equal or less than one more than the
    number of Reserve slots free.  Empty spaces in the Tableau can only
    be filled with a King or a build starting with a King.
  </para>
  <para>
    Foundations are built up by suit from Ace to King.  Although cards
    in the Foundations are technically still in play, there really is no
    need as playing these cards are not in any way helpful.
  </para>
  <para>
    Any top card in the Tableau can be placed in an empty Reserve slot.
    These cards are available for play back into the Tableau or on to a
    Foundation pile.
  </para>
  <para>
    As a convenience, sequences of the same suit can be moved onto the
    matching Foundation pile rather than being moved individually. This
    is especially useful at the end of the game.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card placed on to the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Move any card you can on to the Foundations as soon as possible.
    Leaving them around can only hinder your movement.
  </para>
        </sect2>
</sect1>

  <sect1 id="Sir_Tommy"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Sir Tommy</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  All cards are placed here at beginning of
	    play.  Cards are dealt singly to Waste.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To the right of the Stock.  Can only hold one card.  Card
	    must immediately be placed on either a Foundation pile or on
	    to the Reserve pile of your choice.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles on top, to the right of Waste.  To be built in
	    sequence from Ace to King regardless of suit.
	  </entry>
	</row>
	<row>
	  <entry>Reserves</entry>
	  <entry>
	      Four piles placed underneath Foundations.  Cards in
	      Reserve can only be played on to Foundation piles.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundations
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Build on to Foundations in sequence from Ace to King regardless of
    suit.  Cards in Foundations are no longer in play.  Cards are dealt
    singly in to the Waste from the Stock.  However, as the Waste pile
    can only hold one card, this card must immediately be played on to a
    Foundation pile or on to any of the four Reserve piles.  Cards in
    the Reserve piles cannot be rearranged.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card moved to Foundations scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Try not to place cards of higher rank on to cards of lower rank in
    the Reserve.
  </para>
        </sect2>
</sect1>

  <sect1 id="Spider"><!--<sect1info>
		<copyright>
			<year>1998</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Aranha</title>

	<para>Written by Jonathan Blandford</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Double Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  Deck placed here after dealing onto Tableau.
			Clicking deals one card face up to every pile.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Top eight piles. Only used to hold sequences of cards going down from King
		down to Ace once completed.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Ten piles.  Four piles (piles 1, 4, 7, and 10) get dealt 5
			cards down and one card up while rest of the piles get dealt 4 cards
			down and one card up.  Cards can be built down regardless of suit.
			Sequences of cards in the same suit can be moved as a unit.  Empty piles
			can be filled with any card or movable unit.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		To have eight sequences of cards going down from King
		down to Ace in the foundation.
	</para>
	<para>
	  If you want an extremely difficult challenge, do not move completed
    sequences of cards to a foundation.
    You can also win by leaving the same eight sequences in the tableau.
    This is harder because there are fewer empty piles available. In fact,
    it is nearly impossible.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Build down regardless of suit.  Sequences of cards in the same suit can
		be moved as a unit.  Empty piles can be filled with any card or legal
		sequence.
	</para>
	<para>
		Clicking on the Stock pile at any time deals a card face up to every
		pile.  However, all piles must be non-empty.  If an empty pile exists,
		an error message will appear.
	</para>
	<para>
		A sequence of cards going down from King down to Ace can be moved to a foundation pile.  Once
		there, these cards are no longer in play.
	</para>

	        </sect2>
        <sect2><title>Opcions</title>

  <para>
    There are three possible types of deck. Each deck has 104 cards.
  </para>
  <variablelist>
    <varlistentry><term>One Suit</term>
      <listitem>
        <para>The deck is an octuple deck of Spades only. This is the simplest of the spider decks and a good way to learn the basics.</para>
      </listitem>
    </varlistentry>    
    <varlistentry><term>Two Suits</term>
      <listitem>
        <para>The deck is a quadruple deck of Hearts and Spades only. There are four complete sequences of cards for each suit. This is not quite as diabolical as the standard four suit spider deck.</para>
      </listitem>
    </varlistentry>
    <varlistentry><term>Four Suits</term>
      <listitem>
        <para>The deck is a standard double deck. There are two complete sequences of cards for each suit. This is the standard Spider deck. It is also the most difficult.</para>
      </listitem>
    </varlistentry>
  </variablelist>
  
  <para>Many traditional implementations of Spider do not use a foundation
  and simply remove completed sequences of cards. This has no impact upon game
  play.</para>

          </sect2>
        <sect2><title>Scoring</title>

	<para>
		For every sequence in suit, points given is (length of sequence - 1).
	</para>
	<para>
		Maximum possible score: 96
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		If at first you don't succeed, don't become addicted.  Build in suit
		whenever possible, but expose as many cards as you can.
	</para>
        </sect2>
</sect1>

  <sect1 id="Spider_Three_Decks"><!--<sect1info>
		<copyright>
			<year>1998</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Spider Three Decks</title>

	<para>written by Jonathan Blandford, Daniel Werner</para>

	<sect2><title>Configuracion</title>

	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Triple Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  Deck placed here after dealing onto Tableau.
			Clicking deals one card face up to every pile.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Top twelve piles.  Not part of "official rules".
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Twelve piles.  The first six piles get dealt 4
			cards down and one card up while rest of the piles get dealt 3 cards
			down and one card up.  Cards can be built down regardless of suit.
			Sequences of cards in the same suit can be moved as a unit.  Empty piles
			can be filled with any card or movable unit.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>
	</sect2>

	<sect2><title>Goal</title>
	<para>
		To have twelve sequences of cards (three for each suit) going down from King
		down to Ace in the foundation.
	</para>
	<para>
	        If you want an extremely difficult challenge, you can also win by forming the same twelve sequences in the tableau. This is harder because there are fewer empty piles available. In fact, it is nearly impossible.
	</para>
	</sect2>

	<sect2><title>Règlas</title>
	<para>
		Build down regardless of suit.  Sequences of cards in the same suit can
		be moved as a unit.  Empty piles can be filled with any card or legal
		sequence.
	</para>
	<para>
		Clicking on the Stock pile at any time deals a card face up to every
		pile.  Unlike in other Spider variants, empty piles are allowed at redeals. 
	</para>
	<para>
		A sequence of thirteen cards can be moved to a foundation pile.  Once
		there, these cards are no longer in play.
	</para>
	</sect2>

	<sect2><title>Scoring</title>
	<para>
		For every sequence in suit, points given is (length of sequence - 1).
	</para>
	<para>
		Maximum possible score: 144
	</para>
	</sect2>

	<sect2><title>Strategy</title>
	<para>
		If at first you don't succeed, don't become addicted.  Build in suit
		whenever possible, but expose as many cards as you can.
	</para>
	</sect2>
</sect1>

  <sect1 id="Spiderette"><!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Spiderette</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  Deals a card to each Tableau pile when
	    clicked.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles top right.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles on the bottom.  Deal one card face down on all
	    seven piles, then one on the last six piles, followed by one
	    on the last five piles.  Continue in this manner until you
	    have seven cards in the last pile.  Flip up the top card on
	    every pile.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Create four piles of thirteen cards each built down in suit and sequence.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in Tableau can be built down regardless of suit.  Builds of
    cards in sequence and in the same suit can by moved as a unit.
    Empty Tableau piles can be filled with any card or build of cards.
  </para>
  <para>
    Each Tableau pile must be filled before any deal.  Clicking on the
    Stock will deal a card on to every Tableau pile except for the last
    deal which places one card on each of the first three piles.
  </para>
  <para>
    A build of all thirteen cards in a suit may be moved on to a
    Foundation pile.  Cards in the Foundation are no longer in play.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Every pair of cards in suit and sequence scores one point.
  </para>
  <para>
    Maximum possible score: 48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Try to keep a Tableau pile empty whenever possible to create a swap
    space for moving around cards.
  </para>
        </sect2>
</sect1>

  <sect1 id="Straight_Up"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Straight Up</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile. The rest of the deck is placed here after
			dealing the Tableau. Cards are turned over one at a time to Waste.
			Two	redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock.  Top card available for play.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles on top right.  Deal one two on each Foundation pile to
			start.  To be built up in suit to Ace.
		</entry>
	</row>
	<row>
		<entry>Reserve</entry>
		<entry>
			Pile under Stock.  Deal thirteen cards here to begin.  Top card available
			for play on to Tableau or Foundation piles.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Four piles bottom right.  Deal one card on each pile to start.  Piles
			can be built in suit.  Spaces are automatically filled from Reserve.
			Once Reserve is empty, Tableau spaces can be filled from the Waste at
			your leisure.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards on to Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in the Tableau are built down in suit.  Groups of cards
		can be moved.  An empty slot in the Tableau is filled automatically from
		the Reserve.  If the Reserve is empty, an empty slot can be filled by the
		top card of the Waste at your leisure.
	</para>
	<para>
		Cards can be flipped singly from the Stock to the Waste.  Top
		card is available for play.  There are two redeals
	</para>
	<para>
		Foundations are built up in suit from twos to aces.  Cards in
		Foundations are no longer in play.  Double clicking on a card will move
		it to the appropriate Foundation pile if such a move is possible.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card moved to Foundation piles scores one point.
	</para>
	<para>
		Maximum possible score:  48
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		No point lagging behind!  Move cards to Foundation piles whenever
		possible.
	</para>
        </sect2>
</sect1>

  <sect1 id="Streets_And_Alleys"><!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Streets and Alleys</title>

  <para>Written by Rosanna Yuen </para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles in the middle column.  To be built from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Eight slots (four to the left and four to the right of
	    Foundations.)  Deal all cards face up and extended on to
	    these eight piles so that there are seven cards in each pile
	    on the left flank and six cards in each pile on the right
	    flank and all cards are showing.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down regardless of suit.  Only one
    card can be moved at a time.  Empty piles can be filled with any
    single card.
  </para>
  <para>
    Foundations are built up in suit.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Build evenly on to Foundations if possible.  Try and get an empty
    Tableau slot.
  </para>
  </sect2>
</sect1>



  <sect1 id="Ten_Across"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>James LewisMoss</holder>
		</copyright>
		<author>
			<firstname>James</firstname>
			<surname>LewisMoss</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Ten Across</title>

	<para>Written by James LewisMoss</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Temporary Spots</entry>
		<entry>
			Locations to place one card out of play.  The spots begin the game
			filled.  One version of the game does not allow you to put new cards
			into these spots once they are empty.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Ten piles across the bottom.  To deal place 10 cards across going from
			left to right with the first and last cards face up.  Continuing you
			place ten cards across the piles from right to left (reversed) with
			the first two and last two cards placed face up.  Continue this
			pattern (reversed and one more card each pass) until 50 cards have
			been placed.  Place the last two cards in the temporary spots at the top.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Form four piles in the tableau all of the same suit running from King
		to Ace.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Only a King may be moved to a blank tableau spot.
	</para>
	<para>
		Cards may be moved only onto other cards if the suit matches and the
		moved card is one less than the moved to. This includes moving a pile
		of cards of different suits as long as the top card of the moved pile
		matches the bottom card of the location moved	to.
	</para>

	        </sect2>
        <sect2><title>Opcions</title>

	<para>
		Allow temporary spots use: If checked the temporary spots may be reused.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		You win or lose. There is no scoring.
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		This game is hard to win (being very influenced by how the cards are
		placed to begin with). Don't forget you have the temporary spots.  Try
		to clear them quickly because they are very useful when you get stuck.
	</para>
        </sect2>
</sect1>

  <sect1 id="Terrace"><!--<sect1info>
		<copyright>
			<year>2008</year>
			<holder>David Rogers</holder>
		</copyright>
		<author>
			<firstname>David</firstname>
			<surname>Rogers</surname>
		</author>
		<address><email>ezekiel000@lavabit.com</email></address>
	</sect1info>-->

	<title>Terrace</title>

  <para>Written by David Rogers</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Double Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	  	Top left pile. The rest of the deck is placed here after
		dealing the Reserve and on to the Tableau. Cards are turned
		over one at a time to Waste. Stock cannot be turned.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	  	To be taken from the Stock. Top card available for play.
	  </entry>
	</row>
	<row>
	  <entry>Reserve</entry>
	  <entry>
	  	Eleven cards dealt face up in a pile. All cards are visible
		but only top card is in play.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	  	Eight piles in the middle. To be built up in sequence by
		alternating colours from the base card.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
    	  <entry>
    		Nine cards dealt face up from the deck once based card is
		selected.
     	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
	Cards in the Tableau are built down in sequence by alternating
	colours building round the corner. Groups of cards can't be moved.
	An empty pile in the Tableau must be filled by the top card in
	Waste or the next card from the Stock. Top cards can be moved to
	the Foundation or other Tableau piles.
  </para>
  <para>
	Foundations are built up in sequence by alternating colours from
	the base card. Empty Foundations must be filled with the base card
	that is selected by the user from four random cards as the first
	move. Cards in Foundations are out of play.
  </para>
  <para>
	Top card of the Reserve is in play and can only be moved to
	Foundations.
  </para>
  <para>
	Cards are flipped from the Stock to the Waste individually as many
	times as you like unless there is a space in the tableau. If there
	is a space in the tableau then only one card may be flipped from
	the stock to the waste until the tableau is filled or the top card
	of the waste is moved to the foundation or tableau. While the
	stock is locked you can still move cards around on the tableau,
	from the reserve and to the foundation. If the Waste is empty a
	card from the Stock is automatically dealt. Top card in Waste is
	in play. Stock cannot be turned.
  </para>
  <para>
	Double clicking on a card will move it to the appropriate
	Foundation pile if such a move is possible.
  </para>

          </sect2>
        <sect2><title>Opcions</title>

  <para>
	There are seven ways to play. The difference between them is in
	number of Reserve cards, Tableau piles or choice of Base Card.
  </para>
  <para>
	Terrace
  </para>
  <para>
	Reserve of 11 cards, 9 Tableau piles. Foundations are built up in
	sequence by alternating colours from the base card. User selection
	of the base card from a choice of four at the start of the game and
	one card is dealt to each Tableau pile. Stock cannot be turned.
  </para>
  <para>
	General Patience
  </para>
  <para>
	Reserve of 13 cards, 9 Tableau piles. Foundations are built up in
	sequence by suit from the base card. User selection of the base
	card from a choice of four at the start of the game and one card is
	dealt to each Tableau pile. Stock can be turned once but the game
	is lost if you cannot play each new card after its turned.
  </para>
  <para>
	Falling Stars
  </para>
  <para>
	Reserve of 11 cards, 9 Tableau piles. Foundations are built up in
	sequence by alternating colours from the base card. At the start of
	the game a base card is selected automatically and one card is
	dealt to each Tableau pile. Stock cannot be turned.
  </para>
  <para>
	Signora
  </para>
  <para>
	Reserve of 11 cards, 9 Tableau piles. Foundations are built up in
	sequence by alternating colours from the base card. At the start of
	the game a base card is selected automatically and one card is
	dealt to each Tableau pile. Spaces in the Tableau are automatically
	filled from the Waste or Stock if the Waste is empty. Stock cannot
	be turned.
  </para>
  <para>
	Redheads
  </para>
  <para>
	Reserve of 21 cards, 8 Tableau piles. Foundations are built up in
	sequence by alternating colours from the base card. At the start of
	the game a base card is selected automatically and one card is
	dealt to each Tableau pile. Spaces in the Tableau are automatically
	filled from the Reserve or any card if the Reserve is empty. Stock
	cannot be turned.
  </para>
  <para>
	Blondes and Brunettes
  </para>
  <para>
	Reserve of 10 cards, 8 Tableau piles. Foundations are built up in
	sequence by alternating colours from the base card. At the start of
	the game a base card is selected automatically and one card is
	dealt to each Tableau pile. Stock cannot be turned.
  </para>
  <para>
	Wood
  </para>
  <para>
	Reserve of 10 cards, 9 Tableau piles. Foundations are built up in
	sequence by alternating colours from the base card. At the start of
	the game a base card is selected automatically and one card is
	dealt to each Tableau pile. Stock cannot be turned.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
	Each card in the Foundation piles scores one point.
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
	When the game starts examine the Reserve carefully before choosing
	your base card, avoid base cards that have several buried in the
	Reserve.
  </para>
  <para>
	Watch for reversed sequences in the Stock, Reserve a Foundation to
	remove each reversed sequence.
  </para>
  <para>
	Try to start Tableau piles from the last card needed to complete a
	Foundation.
  </para>
  <para>
	Remember that you can continue to flip cards from the stock while
	it is locked without filling the tableau by using the top card of
	the waste.
  </para>
        </sect2>
</sect1>

  <sect1 id="Thieves"><!--<sect1info>
    <copyright>
      <year>1999</year>
      <holder>Robert Brady</holder>
    </copyright>
    <author>
      <firstname>Robert</firstname>
      <surname>Brady</surname>
    </author>
    <address>
      <email>rwb197@ecs.soton.ac.uk</email>
    </address>
  </sect1info>-->

  <title>Thieves</title>

  <para>Written by Robert Brady</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Joker Deck</entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles of five cards each, face up.
	  </entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Place all remaining cards here.  Cards are turned over one
	    at a time to Waste.  No redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  Top card available for play.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to Waste.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    The Waste can be built up or down from the available cards on the
    Tableau.  Jokers are wild and can be played on any rank as well as
    be played upon by a card of any rank.
  </para>
  <para>
    At any point, a card can be dealt from the Stock to the Waste.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    The following table shows the points you receive for each type of card.
    No points are scored for jokers.
  </para>
  <informaltable>
    <tgroup cols="2">
      <thead>
        <row>
          <entry>Card</entry>
          <entry>Points</entry>
        </row>
      </thead>
      <tbody>
	<row>
	  <entry>Ace</entry>
	  <entry>8</entry>
	</row>
	<row>
	  <entry>2, 3</entry>
	  <entry>6</entry>
	</row>
	<row>
	  <entry>4, 5</entry>
	  <entry>4</entry>
	</row>
	<row>
	  <entry>6, 7, 8</entry>
	  <entry>2</entry>
	</row>
	<row>
	  <entry>9, 10</entry>
	  <entry>4</entry>
	</row>
	<row>
	  <entry>Queen</entry>
	  <entry>6</entry>
	</row>
	<row>
	  <entry>King</entry>
	  <entry>8</entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>
          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Since you can see all the cards on the Tableau, try to engineer
    `runs', to try and get rid of as many cards up there as possible, as
    you only have a finite supply of cards in Stock.
  </para>
        </sect2>
</sect1>

  <sect1 id="Thirteen"><!--<sect1info>
    <copyright>
      <year>1999</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname></author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Thirteen</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing the Tableau.  Cards are turned over one at a time to
	    Waste.  No redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  The top card is available
	    for play.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Deal face down seven overlapping rows starting with one card
	    on the first row, increasing by one per row and staggering
	    the piles as to achieve a pyramid.  Flip bottom row.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Remove all cards.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    All exposed cards in the pyramid are available for play.  Kings can
    be removed singly.  All other cards can be removed in pairs that add
    up to thirteen with Aces equal to 1, Jacks equal to 11, and Queens
    equal to 12.
  </para>
  <para>
    Cards can be flipped singly from the Stock to the Waste.  The top
    card is available for play either with the available cards in the
    pyramid or with the card below.  There is no redeal.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card removed scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Every pyramid needs a strong foundation.  Get rid of the lower cards
    first, with an eye out to try to expose as many cards as possible.
  </para>
        </sect2>
</sect1>

  <sect1 id="Thumb_And_Pouch"><!--<sect1info>
    <copyright>
      <year>1999</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Thumb and Pouch</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing on to the Tableau.  Cards are turned over one at a
	    time to Waste.  Two redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  Top card available for
	    play.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles top right.  To be built up in suit from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles.  Deal card face up in first pile.  Place one
	    card face down on all other piles.  Place one card face up
	    on next pile followed by one card face down on all covered
	    piles.  Repeat until there are seven cards in last pile.
	    Tableau can be built down in any suit but own.  Groups of
	    cards can be moved.  Empty piles can be filled by any legal
	    sequence of cards.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down by any suit but own.  Groups of
    cards can be moved.  An empty pile in the Tableau can be filled with
    a any legal sequence of cards.
  </para>
  <para>
    Cards are flipped from the stock to the Waste individually.  Top
    card in Waste is in play.  When Stock is empty, move all cards in
    Waste back to the Stock, maintaining order. You can go through the
    deck three times.
  </para>
  <para>
    Foundations are built up in suit from Ace to King.  Cards in
    Foundations are still in play.  Double clicking on a card will move
    it to the appropriate Foundation pile if such a move is possible.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Brute force may not always work, but in this case it probably will.
  </para>
        </sect2>
</sect1>

  <sect1 id="Treize"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Treize</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The rest of the deck is placed here after
			dealing the Tableau.  Cards are turned over one at a time to Waste.  No
			redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock.  Top card and bottom card available for play.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Deal cards face up in seven overlapping rows starting with one card on the
			first row, increasing by one per row and staggering the piles as to
			achieve a pyramid.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Remove all cards.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		All exposed cards in the pyramid are available for play.  Kings can be
		removed singly.  All other cards can be removed in pairs that add up to
		treize with Aces equal to 1, Jacks equal to 11, and Queens equal to 12.
	</para>
	<para>
		Cards can be flipped singly from the Stock to the Waste.  Top and bottom
		cards are available for play either by themselves or with the available
		cards in the pyramid.  The top card of the Waste can also be played with
		the second card on the Waste.  There is no redeal.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card removed scores one point.
	</para>
	<para>
		Maximum possible score:  52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		This game is easier to win than Thirteen.  This is because you can plan
		ahead and avoid blocks by strategic play.
	</para>
        </sect2>
</sect1>

  <sect1 id="Triple_Peaks"><!--<sect1info>
		<copyright>
			<year>2005</year>
			<holder>Richard Hoelscher</holder>
		</copyright>
		<author>
			<firstname>Richard</firstname>
			<surname>Hoelscher</surname>
		</author>
		<address><email>rah@rahga.com</email></address>
	</sect1info>-->

	<title>Triple Peaks</title>

	<para>Written by Richard Hoelscher</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The rest of the deck is placed here after
			dealing the Tableau.  Cards are turned over one at a time to Waste.
			No redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			All play is on the Waste pile.  Cards faced down are not part of 
			the current scoring run.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Deal 18 cards face down in the form of three triangles, with three
			rows in each triangle, increasing with one card in the first row 
			to three in the last. Connect the triangles by dealing another 10 
			cards face up in the bottom row. End cards of each row should overlap
			the end cards of the row above, and interior cards should overlap
			two adjacent cards of that row.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Remove all cards from the Tableau.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Exposed cards in the Tableau are available for play. Build on the top card of
		Waste with cards ranked immediately above or below it from the Tableau, 
		regardless of suit. Aces are ranked both above Kings and below Deuces.
	</para>
	<para>
		Tableau cards are made available when not covered by other cards.
	</para>
	<para>
		Cards can be flipped singly from Stock to the top of Waste.
	</para>

	        </sect2>
        <sect2><title>Opcions</title>

	<para>
		Multiplier Scoring: Points double for every card played in a run. A run
		of five cards will score 1, 2, 4, 16, and 32 points, for a total of 55 
		points. Bonuses are worth 25 points. No points are deducted for playing
		a card from the stock to the waste.
	</para>
	<para>
		Progressive Rounds: After all cards have been cleared from the tableu, 
		a new round begins. The score from the last round carries over into the
		new round.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		The score for each card played is equal to the number of cards your have
		played since the last card flipped from the Stock to the Waste. The longer
		the run, the higher your score.
	</para>
	<para>
		5 points are deducted when you flip a card from Stock to Waste. Each 
		triangle peak cleared will give a 15 point bonus, and an additional 15
		points are awarded when all the cards have been cleared from the Tableau. 
	</para>
	<para>
		Maximum possible score for a single round: 466
	</para>
        </sect2>
</sect1>

  <sect1 id="Union_Square"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Union Square</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Double Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The rest of the deck is placed here after
			dealing the Tableau.  Cards are turned over one at a time to Waste.  No
			redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock.  Top card available for play.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Deal face up a four by four grid for the Tableau, making sixteen piles.
			Top card of each pile available for play.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles on the right.  Foundation piles are built by suit from Ace to
			King, then King back to Ace.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards to Foundations.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in Tableau can be built either up or down in suit.  However, each
		pile must follow only one of these rules.  For example, if a Tableau
		pile has a three of clubs over a two of clubs, one can only play a four
		of clubs on this pile.  Any available card can be played on to an empty
		Tableau pile.
	</para>
	<para>
		Foundation piles are to be built in suit from Ace to King, followed by
		another King, then back down to Ace, giving 26 cards per pile when game
		is won.  Cards in Foundation piles are no longer in play.
	</para>
	<para>
		Cards can be flipped singly from the Stock to the Waste.  Top card of
		Waste is available for play.  There is no redeal.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card moved to Foundations scores one point.
	</para>
	<para>
		Maximum possible score:  104
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		A string of beads can be added to from both ends, and so should your
		piles.  Make good use of any empty slots to append cards.  With a little
		perseverance, this game can be a lot of fun!
	</para>
        </sect2>
</sect1>

  <sect1 id="Valentine"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Valentine</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile. All remaining cards are placed here after
			dealing.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			Top right pile. Can only hold one card.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Four piles. One card is dealt in each slot at the beginning
			of the game. Redealing from the stock moves all cards
			currently in the Tableau to the bottom of the Stock
			slot.
		</entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Have all the cards in the Tableau, each slot containing Ace to King
    of one suit. Avoid going crazy achieving this.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    If any two cards dealt on to the Tableau are the same suit and in
    sequence, place the lower card on to the higher. Aces are low,
    Kings are high and sequence does not wrap.  Click on the Stock
    to fill in the empty slots that are made.
  </para>
  <para>
    When no plays can be made in the Tableau, click on the Stock to
    deal a card on to the Waste. If this card can be played on to any
    of the Tableau piles, do so. Repeat this process until there are no
    more moves in the Tableau or from the Waste.
  </para>
  <para>
    At this point, clicking on the Foundation again moves all the cards
    in the Tableau back to the bottom of the Stock.  The card in the
    Waste is put in the first Tableau pile and the rest of the Tableau
    is filled with one card to each pile from the Stock.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    There is no scoring in this game.
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    A great game for killing time, Valentine really has no strategy,
    unless the strategy is to play it instead of doing other, more
    important things, like going to bed.
  </para>
        </sect2>
</sect1>

  <sect1 id="Westhaven"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address></sect1info>-->

	<title>Westhaven</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The rest of the deck is placed here after
			dealing the Tableau.  Cards are turned over one at a time to Waste.  No
			redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock.  Top card available for play.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles on top row.  To be built up in suit from Ace to King.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Ten piles of three cards each, with the last row of cards face up.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards to Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in Tableau are built down by alternate color.  The top card or the
		complete face up portion of each pile is available for play.  Empty
		piles can be filled with any available card or group of cards.
	</para>
	<para>
		Foundation piles are to be built up in suit from Ace to King.  Cards in
		Foundation are no longer in play.
	</para>
	<para>
		Cards are flipped singly from Stock to Waste.  Top card of Waste pile is
		always available for play.  There are no redeals.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card moved to Foundation scores one point.
	</para>
	<para>
		Maximum possible score:  52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Caution is for those who actually have money at stake.  Live
		dangerously.  Make any moves you can, as chance is on your side.
	</para>
        </sect2>
</sect1>

  <sect1 id="Whitehead"><!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Whitehead</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.  The rest of the deck is placed here after
	    dealing on to the Tableau.  Cards are turned over one at a
	    time to Waste.  No redeals.
	  </entry>
	</row>
	<row>
	  <entry>Waste</entry>
	  <entry>
	    To be taken from Stock.  Top card available for
	    play.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles top right.  To be built up in suit from Ace to
	    King.  Topmost card in each Foundation can be played back on
	    to the Tableau.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles.  Deal all cards face up such that there is one
	    card in the first pile, two in the second pile, ending with
	    seven in the seventh pile.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Move all cards to the Foundation piles.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Cards in the Tableau are built down by same color.  Builds of cards
    that are the same suit and in sequence can be moved as a unit.
    Empty Tableau slots can be filled with any card or build of cards.
  </para>
  <para>
    Cards are flipped from the Stock to the Waste individually.  Top
    card in Waste is in play.  There are no redeals.
  </para>
  <para>
    Foundations are built up in suit from Ace to King.  Cards in
    Foundations are still in play.  Double clicking on a card will move
    it to the appropriate Foundation pile if such a move is possible.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Each card in the Foundation piles scores one point.
  </para>
  <para>
    Maximum possible score:  52
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Empty Tableau slots are a prized commodity in this game.  Sometimes
    keeping them around until you need them is a very good idea.
  </para>
        </sect2>
</sect1>

  <sect1 id="Will_O_The_Wisp"><!--<sect1info>
    <copyright>
      <year>2001</year>
      <holder>Rosanna Yuen</holder>
    </copyright>
    <author>
      <firstname>Rosanna</firstname>
      <surname>Yuen</surname>
    </author>
    <address><email>zana@webwynk.net</email></address>
  </sect1info>-->

  <title>Will o' the Wisp</title>

  <para>Written by Rosanna Yuen</para>

          <sect2><title>Configuracion</title>


  <informaltable>
    <tgroup cols="2">
      <tbody>
	<row>
	  <entry>Type of Deck</entry>
	  <entry>Standard Deck</entry>
	</row>
	<row>
	  <entry>Stock</entry>
	  <entry>
	    Top left pile.
	    When clicked, deal a card on to every Tableau pile except for the last
      deal which places one card on each of the first three piles.
	  </entry>
	</row>
	<row>
	  <entry>Foundation</entry>
	  <entry>
	    Four piles top right.
	  </entry>
	</row>
	<row>
	  <entry>Tableau</entry>
	  <entry>
	    Seven piles on the bottom.  Deal two cards face down and one
	    card face up on every pile.
	  </entry>
	</row>
      </tbody>
    </tgroup>
  </informaltable>

          </sect2>
        <sect2><title>Goal</title>

  <para>
    Create four piles of thirteen cards each built down in suit and sequence.
  </para>

          </sect2>
        <sect2><title>Règlas</title>

  <para>
    Tableau piles can be built down regardless of suit.  Builds of
    cards in sequence and in the same suit can by moved as a unit.
    Empty Tableau piles can be filled with any card or build of cards.
  </para>
  <para>
    Each Tableau pile must be filled before any deal.  Clicking on the
    Stock will deal a card on to every Tableau pile except for the last
    deal which places one card on each of the first three piles.
  </para>
  <para>
    A build of all thirteen cards in a suit may be moved on to a
    Foundation pile.  Cards in the Foundation are no longer in play.
  </para>

          </sect2>
        <sect2><title>Scoring</title>

  <para>
    Every pair of cards in suit and sequence scores one point.
  </para>
  <para>
    Maximum possible score: 48
  </para>

          </sect2>
        <sect2><title>Strategy</title>

  <para>
    Try to keep a Tableau pile empty whenever possible to create a swap
    space for moving around cards.
  </para>
        </sect2>
</sect1>

  <sect1 id="Yield"><!--<sect1info>
		<copyright>
			<year>2001</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>zana@webwynk.net</email></address>
	</sect1info>-->

	<title>Rendement</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The rest of the deck is placed here after
			dealing the Tableau.  Cards are turned over one at a time to Waste.  No
			redeals.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock.  Top card and bottom card available for play.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Deal cards face up in seven overlapping rows starting with seven cards on the
			first row, decreasing by one per row and staggering the piles as to
			achieve an inverted pyramid.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Remove all cards.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		All exposed cards in the pyramid are available for play.  Kings can be
		removed singly.  All other cards can be removed in pairs that add up to
		treize with Aces equal to 1, Jacks equal to 11, and Queens equal to 12.
	</para>
	<para>
		Cards can be flipped singly from the Stock to the Waste.  Top and bottom
		cards are available for play either by themselves or with the available
		cards in the pyramid.  The top card of the Waste can also be played with
		the second card on the Waste.  There is no redeal.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card removed scores one point.
	</para>
	<para>
		Maximum possible score:  52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Removing the bottom of the inverted pyramid is the hard part.  Once that
		is achieved, it is sometimes better to remove cards from the Waste than
		the inverted pyramid, as there are more cards in play there.
	</para>
        </sect2>
</sect1>

  <sect1 id="Yukon"><!--<sect1info>
		<copyright>
			<year>1998</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Yukon</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Standard Deck</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Four piles on left.  To be built up in suit from Ace to King.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Seven piles.  Deal card face up in first pile.  Place one
			card face down on all other piles.  Place one card face up on next
			pile followed by one card face down on all covered piles.  Repeat
			until there are seven cards in last pile.  Deal the rest of the cards
			face up on the second to seventh piles.  To be built down in opposite
			color.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards to the Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in Tableau are built down in opposite color.  Groups of cards
		can be moved regardless of sequence.  A faced-down card is flipped
		when it is unburied.  An empty pile in the Tableau can be filled with
		a King or a group of cards with a King on the bottom.
	</para>
	<para>
		Foundations are built up in suit from Ace to King.  Cards in
		Foundations are no longer in play.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card in the Foundation piles scores one point.
	</para>
	<para>
		Maximum possible score:  52
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		Try and uncover as many cards as early on as possible.  Doing so will
		greatly aid your quest to conquer yukon.
	</para>
        </sect2>
</sect1>

  <sect1 id="Zebra"><!--<sect1info>
		<copyright>
			<year>1999</year>
			<holder>Rosanna Yuen</holder>
		</copyright>
		<author>
			<firstname>Rosanna</firstname>
			<surname>Yuen</surname>
		</author>
		<address><email>rwsy@mit.edu</email></address>
	</sect1info>-->

	<title>Zebra</title>

	<para>Written by Rosanna Yuen</para>

	        <sect2><title>Configuracion</title>


	<informaltable>
		<tgroup cols="2">
			<tbody>
	<row>
		<entry>Type of Deck</entry>
		<entry>Double Deck</entry>
	</row>
	<row>
		<entry>Stock</entry>
		<entry>
			Top left pile.  The rest of the deck is placed here after
			dealing the Tableau.  Cards are turned over one at a time to Waste.  One
			redeal.
		</entry>
	</row>
	<row>
		<entry>Waste</entry>
		<entry>
			To be taken from Stock.  Top card available for play.
		</entry>
	</row>
	<row>
		<entry>Foundation</entry>
		<entry>
			Eight piles on top right.  Place the eight Aces on to these piles to
			begin the Foundations.  The Foundations are to be built up in alternate
			color up to Kings.  Cards in Foundations are no longer in play.
		</entry>
	</row>
	<row>
		<entry>Tableau</entry>
		<entry>
			Eight piles below Foundations.  Deal a card to each Tableau pile to
			start.  Tableau piles are to be built down by alternate color.  Only the
			top card of each pile is available for play.  Empty spaces are
			immediately filled from the Waste, or if the Waste is empty, from the
			Stock.
		</entry>
	</row>
			</tbody>
		</tgroup>
	</informaltable>

	        </sect2>
        <sect2><title>Goal</title>

	<para>
		Move all cards on to Foundation piles.
	</para>

	        </sect2>
        <sect2><title>Règlas</title>

	<para>
		Cards in Tableau are built down by alternate color.  Only the top card
		of each pile is in play.  However, to facilitate play, a whole pile can
		be moved to an appropriate Foundation with one drag.  Double clicking on
		a pile will move the top card to an appropriate Foundation pile if
		possible.
	</para>
	<para>
		Spaces in Tableau are automatically filled from the Waste, or if Waste
		is empty, from the Stock.
	</para>
	<para>
		Stock is dealt on to Waste singly.  Top card of Waste is available for
		play.  There is one redeal.
	</para>
	<para>
		Foundations are built up by alternate color from Aces to Kings.  Cards
		in Foundation piles are no longer in play.
	</para>

	        </sect2>
        <sect2><title>Scoring</title>

	<para>
		Each card in the Foundation piles scores one point.
	</para>
	<para>
		Maximum possible score:  96
	</para>

	        </sect2>
        <sect2><title>Strategy</title>

	<para>
		There are very few second chances in the real world, so use them when
		you find them.  Chances are you will need to use the second deal to win
		this game.  Remember where the key cards are and you'll be glad you
		did.
	</para>
        </sect2>
</sect1>

</chapter>

<chapter id="glossary">
	<title>Glossari</title>

	<para>
		Author's note:  These definitions are meant as a guideline only.  See
		individual game rules as any game has the right to redefine or modify
		the rules to make it fun.
	</para>

	<variablelist>
		<varlistentry id="basecard"><term>Base card</term>
			<listitem><para>
				The first card dealt into a foundation pile. Other foundations usually
				have to start with a card of this rank.  See: Foundation
			</para></listitem>
		</varlistentry>
		<varlistentry id="buildbyaltcolor"><term>Build by alternate color</term>
			<listitem><para>
				Building by placing a card on to another card of the opposite color is
				permitted.  Example: Placing a Diamond on a Spade is good, but placing a
				Diamond on a Heart is not.
			</para></listitem>
		</varlistentry>
		<varlistentry id="buildbysuitbutown"><term>Build by any suit but own</term>
			<listitem><para>
				Building by placing a card on to another card of any suit but the suit
				of the original card is permitted.  Example: Placing a Diamond on a
				Heart is good, but placing a Heart on a Heart is not.
			</para></listitem>
		</varlistentry>
		<varlistentry id="buildbycolor"><term>Build by color</term>
			<listitem><para>
				Building by placing a card on to another card of the same color is
				permitted.  Example: Placing a Diamond on a Heart is good, but Placing a
				Diamond on a Club is not.
			</para></listitem>
		</varlistentry>
		<varlistentry id="buildregardlessofsuit"><term>Build regardless of suit</term>
			<listitem><para>
				It's all good.
			</para></listitem>
		</varlistentry>
		<varlistentry id="buildbysuit"><term>Build by suit</term>
			<listitem><para>
				Building by placing a card on to another card of the same suit is
				permitted.  Example: Placing a Spade on a Spade is good, but placing a
				Spade on a Club is not.
			</para></listitem>
		</varlistentry>
		<varlistentry id="builddown"><term>Build down</term>
			<listitem><para>
				Building by placing a card of a lower rank on to a card of a higher
				rank is permitted.  Usually implies a difference of only one ranking
				between the two cards.  Example: Placing a 10 on a Jack is good, but
				placing a 10 on a 9 is not.
			</para></listitem>
		</varlistentry>
		<varlistentry id="builddownbystar"><term>Build down by *</term>
			<listitem><para>
				Building by placing a card of a lower rank on to a card of a higher rank
				by * is permitted.  Example: If * is 2, placing a 10 on a Queen is good,
				but placing a 10 on a Jack is not.
			</para></listitem>
		</varlistentry>
		<varlistentry id="buildup"><term>Build up</term>
			<listitem><para>
				Building by placing a card of a higher rank on to a card of a lower
				rank is permitted.  Usually implies a difference of only one ranking
				between the two cards.  Example: Placing a Queen on a Jack is good, but
				placing a Queen on a King is not.
			</para></listitem>
		</varlistentry>
		<varlistentry id="buildupbystar"><term>Build up by *</term>
			<listitem><para>
				Building by placing a card of a higher rank on to a card of a lower rank
				by * is permitted.  Example: If * is 2, placing a 10 on an 8 is good,
				but placing a 10 on a 9 is not.
			</para></listitem>
		</varlistentry>
		<varlistentry id="buildupordown"><term>Build up or down</term>
			<listitem><para>
				Building by placing a card on to a card of one higher or one lower rank
				is permitted.  Example: Placing a Jack on a Queen or a 10 is good, but
				placing a 10 on a Queen is not.
			</para></listitem>
		</varlistentry>
		<varlistentry id="building"><term>Building</term>
			<listitem><para>
				The ability to place a card (or group of cards) on another card.  In
				regards to rank, you can build up, build down, or build up/down by *.
				In regards to suit/color, you can build by suit, build by color, build
				by alternate color, build by any suit but own, or build regardless of
				suit.  Note that all games that build will follow two of these rules,
				one from each list.
			</para></listitem>
		</varlistentry>
		<varlistentry id="deck"><term>Deck</term>
			<listitem><para>
				The set of cards used.  Most games use a Standard deck, but games that
				use a Double deck, a Joker deck, or a Stripped deck are not uncommon.
			</para></listitem>
		</varlistentry>
		<varlistentry id="doubledeck"><term>Double deck</term>
			<listitem><para>
				A deck of cards consisting of two Standard decks making a total of 104 cards.
			</para></listitem>
		</varlistentry>
		<varlistentry id="foudation"><term>Foundation</term>
			<listitem><para>
				If a game has a foundation, the game is usually won by placing all the
				cards in the foundation pile(s).
			</para></listitem>
		</varlistentry>
		<varlistentry id="jokerdeck"><term>Joker deck</term>
			<listitem><para>
				A deck of cards consisting of a Standard deck and two jokers making a
				total of 54 cards.
			</para></listitem>
		</varlistentry>
		<varlistentry id="pile"><term>Pile</term>
			<listitem><para>
				A designated area where cards can exist.
			</para></listitem>
		</varlistentry>
		<varlistentry id="rank"><term>Rank</term>
			<listitem><para>
				The value of the card. Numbered cards usually have the rank of the
				associated number.  Aces can either be high or low.  If high, aces are
				ranked 1.  If low, aces are ranked as 14.  J, Q, and K are usually
				ranked 11, 12, and 13 respectively.  However, some games may rank these
				cards as 10.  In such a case, a high ace might be ranked as 11.
			</para></listitem>
		</varlistentry>
		<varlistentry id="reserve"><term>Reserve</term>
			<listitem><para>
				Cards in the reserve are usually available to play anywhere.  Usually
				cannot be built on.
			</para></listitem>
		</varlistentry>
		<varlistentry id="slot"><term>Slot</term>
			<listitem><para>
				See Pile.
			</para></listitem>
		</varlistentry>
		<varlistentry id="standarddeck"><term>Standard deck</term>
			<listitem><para>
				A 52 card poker deck. There are four suits of thirteen cards each.  Each
				suit contains an Ace, 2 through 10, Jack, Queen, and King.  These suits
				are usually Clubs, Spades, Hearts and Diamonds.  These suits can be
				grouped into two colors, usually black and red.  The Clubs and the
				Spaces are black while the Hearts and the Diamonds are red.  AisleRiot
				allows the possibility of using different decks.  In this case, the new
				colors and/or suits are substituted into this paradigm.
			</para></listitem>
		</varlistentry>
		<varlistentry id="stock"><term>Stock</term>
			<listitem><para>
				The remainder of the deck after all the original cards have been
				dealt and are usually kept faced down.
			</para></listitem>
		</varlistentry>
		<varlistentry id="suit"><term>Suit</term>
			<listitem><para>
				Four different kinds in a Standard deck. Usually Clubs, Spades, Hearts,
				and Diamonds.
			</para></listitem>
		</varlistentry>
		<varlistentry id="tableau"><term>Tableau</term>
			<listitem><para>
				The playing field, where the main action occurs. Usually allows building.
			</para></listitem>
		</varlistentry>
		<varlistentry id="waste"><term>Waste</term>
			<listitem><para>
				A stack of cards face up, usually next to the Stock.  Top card usually in play.
			</para></listitem>
		</varlistentry>
	</variablelist>
</chapter>


</book>
