//-----------------------------------------------------------------------------
//
//	SceneActivation.h
//
//	Implementation of the Z-Wave COMMAND_CLASS_SCENE_ACTIVATION
//
//	Copyright (c) 2012 Greg Satz <satz@iranger.com>
//
//	SOFTWARE NOTICE AND LICENSE
//
//	This file is part of OpenZWave.
//
//	OpenZWave is free software: you can redistribute it and/or modify
//	it under the terms of the GNU Lesser General Public License as published
//	by the Free Software Foundation, either version 3 of the License,
//	or (at your option) any later version.
//
//	OpenZWave is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU Lesser General Public License for more details.
//
//	You should have received a copy of the GNU Lesser General Public License
//	along with OpenZWave.  If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------

#ifndef _SceneActivation_H
#define _SceneActivation_H

#include "command_classes/CommandClass.h"
#include "TimerThread.h"

namespace OpenZWave
{
	namespace Internal
	{
		namespace CC
		{

			/** \brief Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class.
			 * \ingroup CommandClass
			 */
			class SceneActivation: public CommandClass, private Timer
			{
				public:
					static CommandClass* Create(uint32 const _homeId, uint8 const _nodeId)
					{
						return new SceneActivation(_homeId, _nodeId);
					}
					virtual ~SceneActivation()
					{
					}

					/** \brief Get command class ID (1 byte) identifying this command class. */
					static uint8 const StaticGetCommandClassId()
					{
						return 0x2B;
					}
					/** \brief Get a string containing the name of this command class. */
					static string const StaticGetCommandClassName()
					{
						return "COMMAND_CLASS_SCENE_ACTIVATION";
					}

					// From CommandClass
					/** \brief Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass) */
					virtual uint8 const GetCommandClassId() const override
					{
						return StaticGetCommandClassId();
					}
					/** \brief Get a string containing the name of this command class. (Inherited from CommandClass) */
					virtual string const GetCommandClassName() const override
					{
						return StaticGetCommandClassName();
					}
					/** \brief Handle a response to a message associated with this command class. (Inherited from CommandClass) */
					virtual bool HandleIncomingMsg(uint8 const* _data, uint32 const _length, uint32 const _instance = 1) override;
					virtual bool HandleMsg(uint8 const* _data, uint32 const _length, uint32 const _instance = 1) override;

				protected:
					virtual void CreateVars(uint8 const _instance) override;

				private:
					void ClearScene(uint32 id);
					SceneActivation(uint32 const _homeId, uint8 const _nodeId);

			};
		} // namespace CC
	} // namespace Internal
} // namespace OpenZWave

#endif
