//-----------------------------------------------------------------------------
//
//	ValueButton.h
//
//	Represents a write-only value that triggers activity in a device
//
//	Copyright (c) 2010 Mal Lansell <openzwave@lansell.org>
//
//	SOFTWARE NOTICE AND LICENSE
//
//	This file is part of OpenZWave.
//
//	OpenZWave is free software: you can redistribute it and/or modify
//	it under the terms of the GNU Lesser General Public License as published
//	by the Free Software Foundation, either version 3 of the License,
//	or (at your option) any later version.
//
//	OpenZWave is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU Lesser General Public License for more details.
//
//	You should have received a copy of the GNU Lesser General Public License
//	along with OpenZWave.  If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------

#include "tinyxml.h"
#include "value_classes/ValueButton.h"
#include "Manager.h"
#include "Driver.h"
#include "Node.h"
#include "platform/Log.h"

namespace OpenZWave
{
	namespace Internal
	{
		namespace VC
		{

//-----------------------------------------------------------------------------
// <ValueButton::ValueButton>
// Constructor
//-----------------------------------------------------------------------------
			ValueButton::ValueButton(uint32 const _homeId, uint8 const _nodeId, ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint16 const _index, string const& _label, uint8 const _pollIntensity) :
					Value(_homeId, _nodeId, _genre, _commandClassId, _instance, _index, ValueID::ValueType_Button, _label, "", false, true, true, _pollIntensity), m_pressed(false)
			{
			}

//-----------------------------------------------------------------------------
// <ValueButton::ReadXML>
// Apply settings from XML
//-----------------------------------------------------------------------------
			void ValueButton::ReadXML(uint32 const _homeId, uint8 const _nodeId, uint8 const _commandClassId, TiXmlElement const* _valueElement)
			{
				Value::ReadXML(_homeId, _nodeId, _commandClassId, _valueElement);
			}

//-----------------------------------------------------------------------------
// <ValueButton::WriteXML>
// Write ourselves to an XML document
//-----------------------------------------------------------------------------
			void ValueButton::WriteXML(TiXmlElement* _valueElement)
			{
				Value::WriteXML(_valueElement);
			}

//-----------------------------------------------------------------------------
// <ValueButton::PressButton>
// Start an activity in a device
//-----------------------------------------------------------------------------
			bool ValueButton::PressButton()
			{
				// Set the value in the device.
				m_pressed = true;
				return Value::Set();
			}

//-----------------------------------------------------------------------------
// <ValueButton::ReleaseButton>
// Stop an activity in a device
//-----------------------------------------------------------------------------
			bool ValueButton::ReleaseButton()
			{
				// Set the value in the device.
				m_pressed = false;
				return Value::Set();
			}
		} // namespace VC
	} // namespace Internal
} // namespace OpenZWave
