<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Bendixxon" el:subtitle="" el:id="alain06"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Alain Busser" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Alain Busser</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="0:51"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)
oxyd_default_flavor = "a"
--draw_border("st-rock1")
enigma.BumperForce=200
enigma.SlopeForce=200

fill_floor("fl-red")

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="*" then
            set_stone( "st-actorimpulse", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
            elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {player=0})
            elseif c == "1" then
                set_floor("fl-gradient",  i-1,  line, {type=21})
            elseif c == "2" then
                set_floor("fl-gradient",  i-1,  line, {type=22})
            elseif c == "3" then
                set_floor("fl-gradient",  i-1,  line, {type=23})
            elseif c == "4" then
                set_floor("fl-gradient",  i-1,  line, {type=24})
            elseif c == "5" then
                set_floor("fl-gradient",  i-1,  line, {type=5})
            elseif c == "6" then
                set_floor("fl-gradient",  i-1,  line, {type=6})
            elseif c == "7" then
                set_floor("fl-gradient",  i-1,  line, {type=7})
            elseif c == "8" then
                set_floor("fl-gradient",  i-1,  line, {type=8})
        elseif c=="+" then
            set_item("it-wormhole", i-1,line, {targetx=" 10.5",targety="2.5"})
        elseif c=="f" then
            set_floor("fl-bumps",i-1,line)
        elseif c=="." then
            set_stone("st-actorimpulse_invisible", i-1, line)

        end
    end    
end

--               01234567890123456789
renderLine(00 , "          .         ")
renderLine(01 , "  f     *o*o*    f f")
renderLine(02 , " ff+   *33331*   f f")
renderLine(03 , "  f   *32*o*31*  fff")
renderLine(04 , "  f  *32*   *31*   f")
renderLine(05 , "  f  o2* fff *1o z f")  
renderLine(06 , "     *2o f f o1*    ")
renderLine(07 , "fff  o2* fff *1o fff")
renderLine(08 , "  f  *24*   *14*   f")
renderLine(09 , " f    *24*o*14*   ff")
renderLine(10 , "f      *24444*     f")
renderLine(11 , "fff     *o*o*    fff")
renderLine(12 , "                    ") 
--               01234567890123456789

oxyd_shuffle()

display.SetFollowMode(display.FOLLOW_SCROLLING)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
