<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Mount Etna" el:subtitle="" el:id="duffy61"/>
      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)

fill_floor("fl-concrete", 0,0,levelw,levelh)
enigma.ConserveLevel = 0

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone("st-greenbrown", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "*" then
            set_stone("st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-1,line+.5)
        elseif c=="x" then
            set_stone("st-volcano_active",i-1,line)
        elseif c=="F" then
            set_item("it-flagblack",i-1,line)
        end
    end
end

renderLine(00,"#oo##############oo#")
renderLine(01,"o                  o")
renderLine(02,"o                  o")
renderLine(03,"#                  #")
renderLine(04,"#                  #")
renderLine(05,"#                  #")
renderLine(06,"#        xx        #")
renderLine(07,"#                  #")
renderLine(08,"#                  #")
renderLine(09,"#         z        #")
renderLine(10,"o                  o")
renderLine(11,"o                  o")
renderLine(12,"#oo##############oo#")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
