<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Puppet" el:subtitle="" el:id="duffy87"/>
      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2004 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)

fill_floor("fl-hay", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-greenbrown", i-1, line)
        elseif c =="%" then
            set_stone( "st-greenbrown", i-1, line)
            set_floor("fl-normal",i-1,line)
        elseif c =="A" then
            set_stone( "st-actorimpulse", i-1, line)
        elseif c =="w" then
            set_stone( "st-glass", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
            set_floor("fl-normal",i-1,line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == "~" then
            set_floor("fl-water",i-1,line)
        elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {player=0})
            set_floor("fl-normal",i-1,line)
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="=" then
            set_floor("fl-space",i-1,line)
        elseif c == "d" then --1-d
            set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "u" then --2-u
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "r" then --3-r
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "l" then --4-l
            set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c == "1" then --ur
            set_floor("fl-gradient",  i-1,  line, {type=11})
        elseif c == "3" then --dl
            set_floor("fl-gradient",  i-1,  line, {type=9})
        elseif c == "7" then --dr
            set_floor("fl-gradient",  i-1,  line, {type=12})
        elseif c == "9" then --ul
            set_floor("fl-gradient",  i-1,  line, {type=10})
        elseif c == "a" then --ur
            set_floor("fl-gradient",  i-1,  line, {type=11})
            set_item("it-ring",i-1,line)
        elseif c == "b" then --dl
            set_floor("fl-gradient",  i-1,  line, {type=9})
            set_item("it-ring",i-1,line)
        elseif c == "c" then --dr
            set_floor("fl-gradient",  i-1,  line, {type=12})
            set_item("it-ring",i-1,line)
        elseif c == "`" then --ul
            set_floor("fl-gradient",  i-1,  line, {type=10})
            set_item("it-ring",i-1,line)
        elseif c=="F" then
            set_floor("fl-normal",i-1,line)
            set_item("it-flagblack",i-1,line)
        elseif c=="m" then
            set_floor("fl-normal",i-1,line)
        elseif c=="R" then
            set_actor("ac-rotor", i-.5,line+.5, {player=1, mouseforce=0, range=30, force=30})
            set_item("it-trigger", i-1,line, {action="open", target="door1"})
        elseif c=="Q" then
            set_item("it-wormhole", i-1, line, {strength=0,targetx="10.5",targety="6.5"})
        elseif c=="S" then
            set_floor("fl-normal",i-1,line)
            set_item("it-wormhole", i-1, line, {strength=0,targetx="10.5",targety="6.5"})
        elseif c=="s" then
            set_floor("fl-gradient",  i-1,  line, {type=12})
            set_item("it-wormhole", i-1, line, {strength=0,targetx="10.5",targety="6.5"})
        elseif c=="q" then
            set_floor("fl-gradient",  i-1,  line, {type=9})
            set_item("it-wormhole", i-1, line, {strength=0,targetx="10.5",targety="6.5"})
        elseif c=="T" then
            set_item("it-trigger", i-1,line, {action="close", target="door1"})
        elseif c=="t" then
            set_stone("st-door_a",i-1,line,{name="door1"})
        end
    end
end

renderLine(00,"%%%%%%%%%%%%%%%%%%%%")
renderLine(01,"%brrrmmmmmmmmmmllla%")
renderLine(02,"%d################d%")
renderLine(03,"%d#  1d3 lllllo#o#d%")
renderLine(04,"%d#d##q#########d#d%")
renderLine(05,"%m# rrrSl#     #d#m%")
renderLine(06,"%z####9###R# # #d#F%")
renderLine(07,"%m#Q#  #Q### ###d#m%")
renderLine(08,"%u# # ##   Q   #d#u%")
renderLine(09,"%u#    t T   #   #u%")
renderLine(10,"%u################u%")
renderLine(11,"%`rrrmmmmmmmmmmlllc%")
renderLine(12,"%%%%%%%%%%%%%%%%%%%%")

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
