<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="What's That?!" el:subtitle="Oxyd Magnum 9" el:id="oxm009"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Petr Machata" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2002 Petr Machata</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd.magnum">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
normal = cell{floor="fl-normal"}
invers = cell{floor="fl-inverse"}
checker= cell{{{checkerfloor, {normal, invers}}}}
death  = cell{stone="st-death"}
spring1= cell{item="it-spring1"}
spring2= cell{item="it-spring2"}
glass  = cell{stone="st-glass"}

marble = cell{actor={"ac-blackball", {player=0}}}
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
create_world(58, 13)
oxyd_default_flavor="d"

draw_border_func(abyss)
fill_world_func(normal,   0, 1, 20, 11)
draw_border_func(glass,   0, 1, 20, 11)
draw_border_func(glass,   2, 5, 3, 3)
draw_border_func(glass,   6, 8, 3, 3)
draw_border_func(glass,  11, 6, 3, 3)
draw_border_func(glass,  15, 3, 3, 3)
draw_border_func(glass,   7, 1, 3, 5)
draw_border_func(glass,  11, 1, 3, 4)
draw_border_func(glass,  15, 7, 3, 5)
death({{7,5},{11,4}})
oxyd({{3,3},{3,-3}})
spring2(9,7)
spring1(14,3)
marble(10,6)

fill_world_func(invers,  20, 1, 19, 11)
draw_border_func(glass,  19, 1, 20, 11)
draw_border_func(glass,  23, 3, 3, 3)
draw_border_func(glass,  27, 7, 3, 3)
draw_border_func(glass,  31, 6, 3, 3)
draw_border_func(glass,  36, 9, 3, 3)
draw_border_func(glass,  29, 1, 3, 5)
draw_border_func(glass,  34, 1, 3, 4)
death({{29,7},{31,5},{34,4}})

fill_world_func(checker, 39, 1, 19, 11)
draw_border_func(glass,  38, 1, 20, 11)
draw_border_func(glass,  41, 1, 3, 3)
draw_border_func(glass,  41, 5, 3, 3)
draw_border_func(glass,  42, 9, 3, 3)
draw_border_func(glass,  47, 9, 3, 3)
draw_border_func(glass,  50, 5, 3, 3)
draw_border_func(glass,  51, 1, 3, 3)
draw_border_func(glass,  51, 9, 3, 3)
draw_border_func(glass,  46, 1, 3, 5)
draw_border_func(glass,  54, 5, 4, 3)
death({{44,9},{47,5},{52,5}})
oxyd({{-2,3},{-2,-3}})

kill_stone(19,9)
kill_stone(38,2)

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
