<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Guitar" el:subtitle="" el:id="guy01"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Guy Busser" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Guy Busser</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[

cells={}
cells["."]=cell{floor="fl-leaves"}
cells["+"]=cell{{cells["."], {document, "text1"}}}
cells["<"]=cell{floor="fl-wood"}
cells["-"]=cell{floor="fl-light"}
cells["T"]=cell{floor="fl-woven"}
cells[">"]=cell{floor="fl-black"}
cells["P"]=cell{floor="fl-woven",stone="st-wood"}
cells["Q"]=cell{floor="fl-leaves",stone="st-grate1"}
cells["&"]=cell{floor="fl-leaves",stone={"st-oneway",{orientation=WEST}}}
cells["!"]=cell{floor="fl-leaves",stone={"st-oneway",{orientation=EAST}}}
cells["S"]=cell{floor="fl-water"}
cells["U"]=cell{floor="fl-leaves",stone="st-wood.growing"}
cells["V"]=cell{floor="fl-wood",item="it-tinyhollow"}
cells["W"]=cell{floor="fl-leaves",item="it-seed"}
cells["w"]=cell{floor="fl-leaves",stone="st-grate1"}
cells["x"]=cell{floor="fl-leaves",stone="st-wood"}
cells["Z"]=cell{floor="fl-light",stone="st-grate1"}
cells["O"]=cell{parent=cells["<"],actor={"ac-blackball",{player=0}}}
cells["r"]=cell{stone="st-rock10"}
cells["a"]=cell{floor="fl-leaves",item={face="it-trigger"}}
cells["A"]=cell{floor="fl-leaves",stone={face="st-door", attr={name="doorA", type="h"}}}
cells["B"]=cell{floor="fl-leaves",stone={face="st-door", attr={name="doorB", type="h"}}}
cells["C"]=cell{floor="fl-leaves",stone={face="st-door", attr={name="doorC", type="h"}}}
cells["D"]=cell{floor="fl-leaves",stone={face="st-door", attr={name="doorD", type="h"}}}
cells["E"]=cell{floor="fl-leaves",stone={face="st-door", attr={name="doorE", type="h"}}}
cells["F"]=cell{floor="fl-leaves",stone={face="st-door", attr={name="doorF", type="h"}}}
cells["G"]=cell{floor="fl-leaves",stone={face="st-door", attr={name="doorG", type="h"}}}
cells["H"]=cell{floor="fl-leaves",stone={face="st-door", attr={name="doorH", type="v"}}}
cells["I"]=cell{floor="fl-leaves",stone={face="st-door", attr={name="doorI", type="h"}}}
cells["1"]=cell{floor="fl-leaves",item={face="it-trigger", attr={action="openclose", target="doorA"}}}
cells["2"]=cell{floor="fl-leaves",item={face="it-trigger", attr={action="openclose", target="doorB"}}}
cells["3"]=cell{floor="fl-leaves",item={face="it-trigger", attr={action="openclose", target="doorC"}}}
cells["4"]=cell{floor="fl-leaves",item={face="it-trigger", attr={action="openclose", target="doorD"}}}
cells["5"]=cell{floor="fl-leaves",item={face="it-trigger", attr={action="openclose", target="doorE"}}}
cells["6"]=cell{floor="fl-leaves",item={face="it-trigger", attr={action="openclose", target="doorF"}}}
cells["7"]=cell{floor="fl-leaves",item={face="it-trigger", attr={action="openclose", target="doorG"}}}
cells["8"]=cell{floor="fl-leaves",item={face="it-trigger", attr={action="openclose", target="doorH"}}}
cells["9"]=cell{floor="fl-leaves",item={face="it-trigger", attr={action="openclose", target="doorI"}}}
cells["0"]=oxyd
level = {
   
"rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr",
"r..................r.xSSSSSSSSSSSSSS..r",
"r..........<<......r..SSSSSSS...SSSSx.r",
"r.........<<<......rxWSSSSSSS.S..SSS..r",
"r........<<<<......rx.SSSSSSS.SS.SSSx.r",
"r........<<<<......r.xSSSSSSS.SS.SSS.xr",
"r.......<<<<<......rx.SSSSSSS.S..SSS..r",
"r.......<<O<.......rx.SSSSSSS...SSSSxxr",
"r........TTT.......r..SSSSS...SSSSSS..r",
"r........<<<.......r.xSSSS..S.S..SSS..r",
"r........<<<.......rx.SSSS.SS.SS.SSS.xr",
"r........<V<.......rx.SSSS..S.S..SSS..r",
"r........<<<.......r..SSSSS.....SSSSxxr",
"r........<V<.......r..SSSSSSS.SSSSSS..r",
"r........<<<.......r..SSSSSSS.SSSSSS..r",
"r........<V<.......r..SSSSSWS.SSSSSSS.r",
"r........<<<.......r..SSSSS...SSSSSSS.r",
"r........<V<.......r..SSSSSSSSSSSSSSS.r",
"r....>...<<<.......r..................r",
"r...>>...<<<.......r......aaaa9a......r",
"r..>>>...V<V...>...r....+.a567a8......r",
"r..>>>>..<<<..>>>..r......12aa34......r",
"r...>>>>><<<>>>->>.r......aaaaaa......r",
"r...>>>>-------->>.r..................r",
"r....>>>------->>..r...rrrrrrr.rrrr...r",
"r....>>>-0P0--->...r......!..r...0r...r",
"r....>>>-Z-Z--->...r...rErrrFrrr......r",
"r...>>>--0P0--->>..r...r.&.r...rrrr...r",
"r...>>>--Z-Z--->>..r...r.r.r.0...Wr...r",
"r..>>>>--0P0---->>.r...rAr.....rrBr...r",
"r..>>>>>--------->.r...r.rrrrrrrr.r...r",
"r..>>>>>>TTT>>>>->.r...rDr...H..rIr...r",
"r...>>>>>>>>>>>>>>.r...r.rGrrrr.r.r...r",
"r....>>>>>>>>>>>...r...r0r.r0.r0r0r...r",
"r......>>>>>>>...SSw...rrrCrr.rrrrr..xr",
"r................SS...................r",
"rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr",
}
oxyd_default_flavor = "c"
set_default_parent(abyss)
create_world_by_map(level)
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="false">C D Em G</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
