<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Where's The Gardener?" el:subtitle="" el:id="level9e"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Siegfried Fennig" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Siegfried Fennig</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)
draw_border("st-rock4")
fill_floor("fl-normal")

oxyd_default_flavor = "d"

oxyd ( 5, 5)
oxyd (14, 4)
oxyd ( 1, 6)
oxyd ( 4, 9)
oxyd (18, 3)
oxyd (18, 8)

oxyd_shuffle()

fill_floor("fl-abyss", 1, 1,18, 1)
fill_floor("fl-abyss", 1, 2, 3, 1)
fill_floor("fl-abyss", 3, 4, 1, 3)
fill_floor("fl-abyss", 3, 7, 6, 1)
fill_floor("fl-abyss", 8, 4, 1, 3)
fill_floor("fl-abyss", 9, 4, 2, 1)
fill_floor("fl-abyss",10, 5, 2, 1)
fill_floor("fl-abyss",12, 4, 1, 2)
fill_floor("fl-abyss",12, 2, 5, 1)
fill_floor("fl-abyss",17, 2, 1, 3)
fill_floor("fl-abyss",16, 4, 1, 4)
fill_floor("fl-abyss", 1, 2, 3, 1)
fill_floor("fl-abyss", 9, 9, 6, 1)
fill_floor("fl-abyss",14, 8, 3, 1)
fill_floor("fl-abyss",17,10, 2, 1)
fill_floor("fl-abyss", 5,10, 2, 1)
fill_floor("fl-abyss", 7, 9, 1, 2)
fill_floor("fl-abyss", 1,11,18, 1)

set_stone("st-oneway-w", 3, 3)
set_stone("st-oneway-w",12, 3)

set_item("it-hollow", 4, 3)
set_item("it-hollow",10,10)
set_item("it-hollow",17, 8)
set_item("it-hill", 2, 5)
set_item("it-hill", 5, 9)
set_item("it-hill", 7, 5)
set_item("it-hill",11, 3)
set_item("it-hill",12, 8)
set_item("it-hill",15,10)
set_item("it-hill",16, 3)
set_item("it-tinyhollow", 1,10)
set_item("it-tinyhollow", 7, 8)
set_item("it-tinyhollow", 9, 2)
set_item("it-tinyhollow",11, 4)
set_item("it-tinyhollow",18, 7)
set_item("it-tinyhill", 1, 7)
set_item("it-tinyhill", 8, 3)
set_item("it-tinyhill", 8, 9)
set_item("it-tinyhill", 9, 6)
set_item("it-tinyhill",15, 7)
set_item("it-tinyhill",17, 5)
set_item("it-tinyhill",18, 9)
set_item("it-crack3", 2, 3)
set_item("it-crack1", 1, 3)
set_item("it-crack2", 1, 4)
set_item("it-crack1", 1, 5)
set_item("it-crack1", 2, 4)
set_item("it-spade",12, 3)

SetDefaultAttribs("it-wormhole", {range=1.0, strength=5})
set_item("it-wormhole", 3, 3, {targetx="1.5",targety="10.5"})

function basis( x, y)
       set_floor("fl-gradient",   x, y,         {type=12})
       set_floor("fl-gradient",   x+1, y,       {type=10})
       set_floor("fl-gradient",   x, y+1,       {type=11})
       set_floor("fl-gradient",   x+1, y+1,     {type=9})
end

basis ( 5, 3)
basis ( 2, 8)
basis ( 9, 7)
basis (13, 5)

set_actor("ac-blackball",11.5,7.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
