<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Oxyd 1" el:subtitle="Oxyd 1" el:id="oxyd1"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Raoul Bourquin" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Raoul Bourquin</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd1">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="0:12"/>
    </el:info>
    <el:luamain><![CDATA[
-- GENERAL --
levelw = 20
levelh = 13

create_world(levelw, levelh)

fill_floor("fl-abyss_fake",0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
          if c=="X" then
            oxyd(i-1,line)
            set_floor("fl-brick",i-1,line)
          elseif c=="#" then
            set_stone("st-brick",i-1,line)
            set_floor("fl-brick",i-1,line)
          elseif c==" " then
            set_floor("fl-brick",i-1,line)
          elseif c=="-" then
            set_floor("fl-swamp",i-1,line)
          elseif c=="s" then
            set_floor("fl-abyss_fake",i-1,line)
        end
    end    
end

renderLine(00 , "ssssssssssssssssssss")
renderLine(01 , "####################")
renderLine(02 , "#                  #")
renderLine(03 , "#  --------------  #")
renderLine(04 , "#  -            -  #")
renderLine(05 , "#  - X X    X X -  #")
renderLine(06 , "#  -            -  #")
renderLine(07 , "#  - X X    X X -  #")
renderLine(08 , "#  -            -  #")
renderLine(09 , "#  --------------  #")
renderLine(10 , "#                  #")
renderLine(11 , "####################")
renderLine(12 , "ssssssssssssssssssss")

oxyd_shuffle()

-- Special
set_actor("ac-blackball", 10.5,10.5, {player=0})  
set_actor("ac-rotor", 10,6.5, {})  
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
