<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 68" el:subtitle="esprit 68" el:id="ss_esp68"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b"
set_actor("ac-blackball", 10,6.5)
fill_floor("fl-space",0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-rock2", i-1,line)
      elseif c=="D" then
     set_stone("st-death",i-1,line)
      elseif c=="F" then
     set_floor("fl-metal",i-1,line)     
      elseif c=="L" then
     set_item("it-extralife",i-1,line)         
      elseif c=="1" then                                                                
     set_item("it-magnet",i-1,line,{name="magnet1", on=0})
     set_floor("fl-metal",i-1,line)
      elseif c=="2" then                                                                
         set_item("it-magnet",i-1,line,{name="magnet2", on=0})
         set_floor("fl-metal",i-1,line)
      elseif c=="3" then                                                                
         set_item("it-magnet",i-1,line,{name="magnet3", on=0})
         set_floor("fl-metal",i-1,line)
      elseif c=="4" then                                                                
         set_item("it-magnet",i-1,line,{name="magnet4", on=0})   
         set_floor("fl-metal",i-1,line)
      elseif c=="a" then
     set_stone("st-switch_black",i-1,line, {action="onoff", target="magnet1"})         
      elseif c=="b" then
     set_stone("st-switch_black",i-1,line, {action="onoff", target="magnet2"})   
      elseif c=="c" then
     set_stone("st-switch_black",i-1,line, {action="onoff", target="magnet3"})          
      elseif c=="d" then
         set_stone("st-switch_black",i-1,line, {action="onoff", target="magnet4"}) 
      elseif c=="O" then
     oxyd(i-1,line)         
        end
    end  
end
--               01234567890123456789
renderLine(00 , "###O##O######O##O###")
renderLine(01 , "#1  FFFFFDDFFFFF  2#")
renderLine(02 , "b     F      F     d")
renderLine(03 , "#F    L           F#")
renderLine(04 , "#F                F#")  
renderLine(05 , "#F                F#")
renderLine(06 , "#D       FF       D#")
renderLine(07 , "#F                F#")
renderLine(08 , "#F                F#")
renderLine(09 , "#F           L    F#")
renderLine(10 , "a     F      F     c")
renderLine(11 , "#3  FFFFFDDFFFFF  4#")
renderLine(12 , "###O##O######O##O###") 
--               01234567890123456789

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
