<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 16" el:subtitle="esprit 16" el:id="ss_esp16"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b"

set_actor("ac-blackball", 2.5,1.5)
fill_floor("fl-water",0,0,levelw,levelh)
fill_floor("fl-sand",1,0,levelw-3,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c ==   "#" then
            set_stone("st-door_b", i-1,line)
        elseif c=="1" then
            set_item("it-sensor", i-1,line, {action="open", target="door_1"})
        elseif c=="2" then
            set_item("it-sensor", i-1,line, {action="open", target="door_2"})         
        elseif c=="3" then
            set_item("it-sensor", i-1,line, {action="open", target="door_3"})
        elseif c=="4" then
            set_item("it-sensor", i-1,line, {action="open", target="door_4"})    
        elseif c=="5" then
            set_item("it-sensor", i-1,line, {action="open", target="door_5"})
        elseif c=="6" then
            set_item("it-sensor", i-1,line, {action="open", target="door_6"})         
        elseif c=="7" then
            set_item("it-sensor", i-1,line, {action="open", target="door_7"})
        elseif c=="8" then
            set_item("it-sensor", i-1,line, {action="open", target="door_8"})    
        elseif c=="9" then
            set_item("it-sensor", i-1,line, {action="open", target="door_9"})
        elseif c=="a" then
            set_item("it-sensor", i-1,line, {action="open", target="door_10"})         
        elseif c=="b" then
            set_item("it-sensor", i-1,line, {action="open", target="door_11"})
        elseif c=="c" then
            set_item("it-sensor", i-1,line, {action="open", target="door_12"})    
        elseif c=="d" then
            set_item("it-sensor", i-1,line, {action="open", target="door_13"})
        elseif c=="e" then
            set_item("it-sensor", i-1,line, {action="open", target="door_14"})         
        elseif c=="f" then
            set_item("it-sensor", i-1,line, {action="open", target="door_15"})
        elseif c=="g" then
            set_item("it-sensor", i-1,line, {action="open", target="door_16"})    
        elseif c=="h" then
            set_item("it-sensor", i-1,line, {action="open", target="door_17"})    
        elseif c=="J" then
            set_stone("st-door_b", i-1,line, {name="door_1"})
        elseif c=="K" then
            set_stone("st-door_b", i-1,line, {name="door_2"})         
        elseif c=="L" then
            set_stone("st-door_b", i-1,line, {name="door_3"})
        elseif c=="M" then
            set_stone("st-door_b", i-1,line, {name="door_4"})    
        elseif c=="N" then
            set_stone("st-door_b", i-1,line, {name="door_5"})
        elseif c=="P" then
            set_stone("st-door_b", i-1,line, {name="door_6"})         
        elseif c=="Q" then
            set_stone("st-door_b", i-1,line, {name="door_7"})
        elseif c=="R" then
            set_stone("st-door_b", i-1,line, {name="door_8"})    
        elseif c=="I" then
            set_stone("st-door_b", i-1,line, {name="door_9"})
        elseif c=="A" then
            set_stone("st-door_b", i-1,line, {name="door_10"})         
        elseif c=="B" then
            set_stone("st-door_b", i-1,line, {name="door_11"})
        elseif c=="C" then
            set_stone("st-door_b", i-1,line, {name="door_12"})    
        elseif c=="D" then
            set_stone("st-door_b", i-1,line, {name="door_13"})
        elseif c=="E" then
            set_stone("st-door_b", i-1,line, {name="door_14"})         
        elseif c=="F" then
            set_stone("st-door_b", i-1,line, {name="door_15"})
        elseif c=="G" then
            set_stone("st-door_b", i-1,line, {name="door_16"})    
        elseif c=="H" then
            set_stone("st-door_b", i-1,line, {name="door_17"})          
        elseif c=="O" then
            oxyd(i-1,line)
        end
    end  
end
--               01234567890123456789
renderLine(00 , " #################  ")
renderLine(01 , " #   #   #   #   #  ")
renderLine(02 , " # O9I9OaAaObBbO #  ")
renderLine(03 , " # 1 # 2 # 3 # 4 #  ")
renderLine(04 , " ##J###K###L###M##  ")  
renderLine(05 , " # 1 # 2 # 3 # 4 #  ")
renderLine(06 , " # OcCcOdDdOeEeO #  ")
renderLine(07 , " # 5 # 6 # 7 # 8 #  ")
renderLine(08 , " ##N###P###Q###R##  ")
renderLine(09 , " # 5 # 6 # 7 # 8 #  ")
renderLine(10 , " # OfFfOgGgOhHhO #  ")
renderLine(11 , " #   #   #   #   #  ")
renderLine(12 , " #################  ")
--               01234567890123456789
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
