<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Dance With Me" el:subtitle="Oxyd Extra 28" el:id="oxe28"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Petr Machata" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2002 Petr Machata</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd.extra">
       <el:dependency el:path="lib/ant" el:id="lib/ant" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
--- NOTE
--- there has to be a killer actor in this level - small marble that kills the big one,
--- if the two touch. As soon as it's, replace ac-whiteball-small with correct model name,
--- or supply coorect attributes.
--
--- ALSO NOTE
--- in Oxyd Extra, the killer marble was a lot faster than black one. I tried to use
--- mouseforce=2 with no effect, please repair as soon as this feature becomes
--- implemented.
---
--- FINAL NOTE
--- everything should work now :-) Daniel
---
--- POST SCRIPTUM
--- yes, it does :) Thanks, Petr

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
fl0 = cell{floor="fl-gray"}
marble = cell{actor={"ac-blackball", {player=0}}}
killer = cell{actor={"ac-killerball", {mouseforce=2, controllers=1}}}
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
create_world(20, 13)
oxyd_default_flavor="c"
fill_world_func(abyss)
fill_world_func(fl0, 7, 4, 5, 5)
draw_func(oxyd, {{8,3},{8,-3}}, {1,0}, 3)
draw_func(oxyd, {{6,5},{-7,5}}, {0,1}, 3)
draw_func_corners(oxyd, 7, 4, 5, 5)

marble(9, -4)
killer(9, 4)

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
