<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Shogun Master" el:subtitle="Oxyd Extra 18" el:id="martin28"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd.extra">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world( levelw, levelh)
fill_floor( "fl-plank", 0, 0, levelw, levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c == "o" then
            oxyd( i-1, line)
    elseif c == "#" then
        set_stone( "st-brick", i-1, line)
        end
    end
end

renderLine(  0, "############o#######")
renderLine(  1, "#   #  ##  # ##  # #")
renderLine(  2, "#                  #")
renderLine(  3, "## ## ###  # ##  # #")
renderLine(  4, "#  #      #      #o#")
renderLine(  5, "## # ####  # ### ###")
renderLine(  6, "##    o#           #")
renderLine(  7, "#  ###o# # # ### ###")
renderLine(  8, "##   # #         #o#")
renderLine(  9, "##   # # # # ### # #")
renderLine( 10, "#    # #           #")
renderLine( 11, "## #         # # # #")
renderLine( 12, "##o###########o#o###")

oxyd_shuffle()

shogundot1( 6, 4, {action="openclose", target="door1"})
shogundot1( 7, 4, {action="openclose", target="door2"})
shogundot1( 8, 4, {action="openclose", target="door3"})
shogundot1( 9, 4, {action="openclose", target="door4"})
shogundot1(10, 3, {action="openclose", target="door6"})
shogundot1(10, 5, {action="openclose", target="door7"})
shogundot1( 8, 6, {action="openclose", target="door8"})
shogundot1(11, 6, {action="openclose", target="door5"})

set_stone( "st-shogun-s", 3, 6)
set_stone( "st-shogun-s",11, 2)
set_stone( "st-shogun-s",13, 6)

doorh( 2,11, {name="door1"})
doorv( 5, 6, {name="door2"})
doorh( 6, 8, {name="door3"})
doorh(14,11, {name="door4"})
doorh(18, 3, {name="door5"})
doorh(12, 1, {name="door6"})
doorh(18, 9, {name="door7"})
doorh(16,11, {name="door8"})

set_actor("ac-blackball", 9.5, 5.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
