<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Wood robbing" el:subtitle="" el:id="alain08"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Alain Busser" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Alain Busser</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="1:57"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world(levelw, levelh)
oxyd_default_flavor = "a"
draw_border("st-bumps")
fill_floor("fl-brick", 0,0, level_width,level_height)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone("st-bombs", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
            elseif c=="c" then
                set_stone("st-key_a", i-1,line, {action="callback", target="abrir"})
            elseif c =="k" then
            set_item("it-key_a",i-1,line)
          elseif c=="z" then
            set_actor("ac-blackball", i-.5,line+.5, {player=0})
        elseif c=="a" then
            set_item("it-trigger",i-1,line,{action="openclose", target="door2"})
        elseif c=="b" then
            set_item("it-whitebomb", i-1, line)
        elseif c=="e" then
            set_item("it-dynamite", i-1,line)
        elseif c=="d" then
            set_item("it-trigger",i-1,line,{action="openclose", target="door1"})
        elseif c=="*" then
            set_stone ( "st-brick", i-1,line)
        elseif c=="+" then
            set_stone("st-grate1", i-1,line)
        elseif c=="w" then
            set_stone("st-wood", i-1,line)
        elseif c=="g" then
            doorh(i-1,line, {name="door1"})
        elseif c=="h" then
            doorh(i-1,line, {name="door2"})
        elseif c=="i" then
            doorv(i-1,line,{name="door3"})
        elseif c=="j" then
            doorv(i-1,line,{name="door4"})
        elseif c=="m" then
            doorv(i-1,line,{name="door5"})
        elseif c=="l" then
            doorv(i-1,line,{name="door6"})
        elseif c=="p" then
            set_item("it-trigger",i-1,line,{action="openclose", target="door3"})
        elseif c=="q" then
            set_item("it-trigger",i-1,line,{action="openclose", target="door4"})
        elseif c=="r" then
            set_item("it-trigger",i-1,line,{action="openclose", target="door5"})
        elseif c=="s" then
            set_item("it-trigger",i-1,line,{action="openclose", target="door6"})
        elseif c=="u" then
            set_item("it-blackbomb",i-1,line)
            set_stone("st-wood",i-1,line)
        elseif c=="B" then
            set_item("it-blackbomb",i-1,line)
        end
    end    
end

function abrir()
    document (10,3,"text1")
end

--               01234567890123456789
renderLine(00 , "                    ")
renderLine(01 , "        dap  +   ek ")
renderLine(02 , "  www   qrs  ****** ")
renderLine(03 , "  w+uw       +w w  #")
renderLine(04 , "  www        +w w   ")
renderLine(05 , "        z B  +w w c ")  
renderLine(06 , "             +w w   ")
renderLine(07 , "             +w w   ")
renderLine(08 , " **h*************** ")
renderLine(09 , "     i j m l        ")
renderLine(10 , " **************g*** ")
renderLine(11 , " o                o ")
renderLine(12 , "                    ") 
--               01234567890123456789

oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="true"/>
        <el:translation el:lang="fr">Cambriolage de stocks de bois</el:translation>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="false">Gotcha!</el:english>
        <el:translation el:lang="fr">Je vous ai bien eu!</el:translation>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
