<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 38" el:subtitle="esprit 38" el:id="ss_esp38"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "b"
set_actor("ac-blackball", 10,6.5)
draw_checkerboard_floor( "fl-rough-blue", "fl-samba",0,0,levelw,levelh)
fill_floor("fl-abyss_fake",0,0,8,4)
fill_floor("fl-abyss_fake",12,0,8,4)
fill_floor("fl-abyss_fake",0,9,8,4)
fill_floor("fl-abyss_fake",12,9,8,4)
function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-rock1", i-1,line)
      elseif c=="G" then
     set_stone("st-grate1", i-1,line)         
      elseif c=="H" then
     set_stone("st-rock1_hole", i-1,line) 
      elseif c=="F" then
     set_stone("st-fakeoxyd", i-1,line)   
      elseif c=="I" then
     set_stone("st-invisible", i-1,line) 
      elseif c=="d" then
         document(i-1,line,"text1")        
      elseif c=="1" then
         set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="s1"})     
      elseif c=="2" then
         set_item("it-trigger", i-1,line, {invisible=1,action="callback", target="s2"})                    
      elseif c=="O" then
     oxyd(i-1,line)         
        end
    end  
end
--               01234567890123456789
renderLine(00 , "IIIIIIII####IIIIIIII")
renderLine(01 , "I   O   #GG#   O   I")
renderLine(02 , "I       #GG#       I")
renderLine(03 , "I       #GG#       I")
renderLine(04 , "#########GG#########")  
renderLine(05 , "#                  #")
renderLine(06 , "# O   O      O   O #")
renderLine(07 , "#                  #")
renderLine(08 , "#########GG#########")
renderLine(09 , "I       HGG#       I")
renderLine(10 , "I       #GG#       I")
renderLine(11 , "I2  F  1#GG#   F  dI")
renderLine(12 , "IIIIIIII####IIIIIIII") 
--               01234567890123456789
function s1()
set_stone("st-grate2", 4,4)
end
function s2()
set_stone("st-grate2", 15,4)    
end
oxyd_shuffle()
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="text1">
        <el:english el:translate="false">If you can read this message, you've cheated!</el:english>
      </el:string> 
    </el:i18n>
  </el:protected>
</el:level>
