/*
 * Copyright (C) 2002,2003,2004,2005 Daniel Heck
 * Copyright (C) 2006,2007,2008,2009 Ronald Lamprecht
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "main.hh"
#include "display.hh"
#include "lua.hh"
#include "gui/MainMenu.hh"
#include "gui/ErrorMenu.hh"
#include "gui/LevelPreviewCache.hh"
#include "options.hh"
#include "oxyd.hh"
#include "SoundEngine.hh"
#include "SoundEffectManager.hh"
#include "MusicManager.hh"
#include "video.hh"
#include "ecl_argp.hh"
#include "ecl_system.hh"
#include "errors.hh"
#include "world.hh"
#include "nls.hh"
#include "LocalToXML.hh"
#include "ObjectValidator.hh"
#include "PreferenceManager.hh"
#include "Utf8ToXML.hh"
#include "XMLtoUtf8.hh"
#include "XMLtoLocal.hh"
#include "lev/RatingManager.hh"
#include "lev/VolatileIndex.hh"
#include "lev/PersistentIndex.hh"
#include "lev/ScoreManager.hh"

#include "enet/enet.h"

#include <locale.h>
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <iostream>
#include <xercesc/dom/DOM.hpp>
#include <xercesc/framework/XMLRecognizer.hpp>
#include <xercesc/util/XMLString.hpp>
#include <xercesc/util/XMLUniDefs.hpp>
#include <xercesc/util/PlatformUtils.hpp>
#include <xercesc/util/XercesVersion.hpp>


#ifdef MACOSX
// for search paths
#include "NSSystemDirectories.h"
#include <Carbon/Carbon.h>
#include <CoreFoundation/CoreFoundation.h>
#include <CoreServices/CoreServices.h>
#endif

using namespace std;
using namespace ecl;
using namespace enigma;
XERCES_CPP_NAMESPACE_USE 

#ifdef WIN32
// LoadImage is a Syscall on Windows, which gets defined to LoadImageA
// or LoadImageW in winuser.h so we simply undefine it to use this
// name for one of the methods
#undef LoadImage
#endif

namespace
{
    class Nulbuf : public std::streambuf {};
    Nulbuf* nullbuffer = new Nulbuf;
}

/* -------------------- Variables -------------------- */

namespace enigma
{
    Application app;
    
    bool noAssert = true;      // block expensive assert evaluations by default

    bool   WizardMode        = false;

    //! If true, do not ``grab'' the mouse and keyboard
    bool   Nograb            = false;
}

/*! The stream object that is used for logging messages.  As defined
  here, it is not connected to any file or buffer.
  
  (Note: I think writing to a stream without a streambuffer *should*
  be a no-op, but it leads to crashes with g++ 2.95.  to circumvent
  this, Log is initialized with a dummy streambuf in init(). ) */
std::ostream enigma::Log(0);

/*! This is the stream object that is used when logging to a file.  In
  this case, enigma::Log uses this object's streambuffer. */
static std::fstream logfile;

/* -------------------- Functions -------------------- */

static void usage()
{
    printf("Usage: %s [OPTION]... [levelfile.xml]...\n\n"
           "Available options :\n\n"
           "    --assert       Evaluate all debugging assertions\n"
           "    --data -d path Load data from additional directory\n"
           "    --help -h      Show this help\n"
           "    --lang -l lang Set game language\n"
           "    --log          Turn on logging to the standard output\n"
           "    --nograb       Do not use exclusive mouse/keyboard access\n"
           "    --nomusic      Disable music\n"
           "    --nosound      Disable music and sound effects\n"
           "    --pref -p file Use filename or dirname for preferences\n"
           "    --showfps      Show the framerate (FPS) during the Game\n"
           "    --version      Print the executable's version number\n"
           "    --window -w    Run in a window; do not enter fullscreen mode\n"
           "\n",
           app.progCallPath.c_str()
           );
}

namespace
{
    struct AP : public ecl::ArgParser {
    public:
        // Constructor
        AP();

        // Variables.
        bool nosound, nomusic, show_help, show_version, do_log, do_assert, force_window;
        bool dumpinfo, makepreview, show_fps;
        string gamename;
        string datapath;
        string preffilename;
        std::vector<string> levelnames;

    private:
        enum {
            OPT_WINDOW, OPT_GAME, OPT_DATA, OPT_LANG, OPT_PREF
        };

        // ArgParser interface.
        void on_error (ErrorType t, const string &option) {
            cout << errormsg(t, option) << endl;
            show_help = true;
        }

        void on_option (int id, const string &param);
        void on_argument (const string &arg);

    };
}

AP::AP() : ArgParser (app.args.begin(), app.args.end())
{
    nosound  = nomusic = show_help = show_version = do_log = do_assert = force_window = false;
    dumpinfo = makepreview = show_fps = false;
    gamename = "";
    datapath = "";
    preffilename = PREFFILENAME;

    def (&nosound,              "nosound");
    def (&nomusic,              "nomusic");
    def (&show_version,         "version");
    def (&show_help,            "help", 'h');
    def (&WizardMode,           "wizard");
    def (&Nograb,               "nograb");
    def (&do_log,               "log");
    def (&do_assert,            "assert");
    def (&dumpinfo,             "dumpinfo");
    def (&makepreview,          "makepreview");
    def (&show_fps,             "showfps");
    def (&force_window,         "window", 'w');
    def (OPT_GAME,              "game", true);
    def (OPT_DATA,              "data", 'd', true);
    def (OPT_LANG,              "lang", 'l', true);
    def (OPT_PREF,              "pref", 'p', true);
}

void AP::on_option (int id, const string &param) 
{
    switch (id) {
    case OPT_GAME:
        gamename = param; 
        break;
    case OPT_DATA:
// we should be able to add several paths -- file.cc has does not yet support this
//        if (datapath.empty())
            datapath = param;
//         else
//             datapath = param  + ":" + datapath;
        break;
    case OPT_LANG:
        app.argumentLanguage = param;
        break;
    case OPT_PREF:
        preffilename = param;
        break;
    }
}

void AP::on_argument (const string &arg) 
{
    levelnames.push_back (arg);
}



/*! Initialize enough of the game to be able to show error messages in
  the window, not on the console. */



/* -------------------- Application -------------------- */

Application::Application() : wizard_mode (false), nograb (false), language (""),
        defaultLanguage (""), argumentLanguage (""), errorInit (false),
        isMakePreviews (false), bossKeyPressed (false) {
}


void Application::init(int argc, char **argv) 
{
    sscanf(PACKAGE_VERSION, "%4lf", &enigmaVersion);

    progCallPath = argv[0];
#if MACOSX
    CFBundleRef mainBundle = CFBundleGetMainBundle();
    CFURLRef cfurlmain = CFBundleCopyExecutableURL(mainBundle);
    CFStringRef cffileStr = CFURLCopyFileSystemPath(cfurlmain, kCFURLPOSIXPathStyle);
    CFIndex cfmax = CFStringGetMaximumSizeOfFileSystemRepresentation(cffileStr);
    char localbuffer[cfmax];
    if (CFStringGetFileSystemRepresentation(cffileStr, localbuffer, cfmax)) {
      progCallPath = localbuffer; // error skips this and defaults to argv[0] which works for most purposes
    }
    CFRelease(mainBundle);
    CFRelease(cfurlmain);
    CFRelease(cffileStr);
#endif
    copy(argv+1, argv+argc, back_inserter(args));
    
    // parse commandline arguments -- needs args
    AP ap;
    ap.parse();

    // ----- Evaluate command line arguments.
    // start with simple actions that do not need further initialization
    if (ap.show_help || ap.show_version) {
        printf("Enigma %s\n", getVersionInfo().c_str());
        if (ap.show_help) usage();
        exit(0);
    }
    
    //
    if (ap.makepreview) {
        ap.force_window = true;
        ap.nosound = true;
        ap.nomusic = true;
        isMakePreviews = true;
    }

    // initialize logfile -- needs ap
    if (ap.do_log) 
        enigma::Log.rdbuf(cout.rdbuf());
    else
        enigma::Log.rdbuf(::nullbuffer);

    // initialize assertion stop flag
    if (ap.do_assert)
        enigma::noAssert = false;

    // initialize system datapaths -- needs ap, log
    systemCmdDataPath = ap.datapath;
    initSysDatapaths(ap.preffilename);

    // initialize XML -- needs log, datapaths
    initXerces();
    
    // initialize LUA - Run initialization scripts
    lua_State *L = lua::GlobalState();
    lua::CheckedDoFile(L, app.systemFS, "startup.lua");

    // initialize preferences -- needs LUA, XML
    if (!options::Load()) {
        fprintf(stderr, _("Error in configuration file.\n"));
      	fprintf(stderr, "%s\n", lua::LastError (lua::GlobalState()).c_str());
    }     
    prefs = PreferenceManager::instance();
    
    if (ap.force_window) {
        app.prefs->setProperty("FullScreen", false);
    }
    if (isMakePreviews) {
        app.prefs->setProperty("VideoModesFullscreen", "-0-");
        app.prefs->setProperty("VideoModesWindow", "-0-");     // we will not save the prefs!
    }

    // initialize user data paths -- needs preferences, system datapaths
    initUserDatapaths();
    
    // set message language
    init_i18n();
    
    // initialize application state
    state = StateManager::instance();

    // ----- Object declarations
    ObjectValidator::didInitXML();  // enable initialization
    ObjectValidator::instance();    // force early initialization (an optional statement)

    // ----- Initialize object repositories
    InitWorld();
    if (ap.dumpinfo) {
        DumpObjectInfo();
        exit(0);
    }

    // ----- Initialize SDL library
#ifdef WIN32
//    SDL_putenv("SDL_VIDEODRIVER=directx");  //needed for SDL 1.2.12 that crashes on SetGamma on default GDI driver
#endif
    int sdl_flags = SDL_INIT_VIDEO;
    if (enigma::WizardMode)
        sdl_flags |= SDL_INIT_NOPARACHUTE;
    if (SDL_Init(sdl_flags) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }
    atexit(SDL_Quit);
    SDL_EnableUNICODE(1);

    // ----- Initialize video subsystem
    video::Init();
    video::SetCaption ("Enigma v" PACKAGE_VERSION);
    video::SetMouseCursor(enigma::LoadImage("cur-magic"), 4, 4);
    video::ShowMouse();
    SDL_ShowCursor(0);
    errorInit = true;


    // ----- Initialize sound subsystem
    if (ap.nosound)
        sound::DisableSound();
    else if (ap.nomusic)
        sound::DisableMusic();
    sound::Init();
    lua::CheckedDoFile (L, app.systemFS, "sound-defaults.lua");
    lua::DoSubfolderfile (L, "soundsets", "soundset.lua");

    // ----- Initialize TCP network layer
    if (!InitCurl()) {
        fprintf (stderr, "An error occurred while initializing Curl.\n");
        exit (1);
    }
    
    // ----- Initialize UDP network layer
    if (enet_initialize() != 0) {
        fprintf (stderr, "An error occurred while initializing ENet.\n");
        exit (1);
    }

    // ----- Load models
    display::Init(ap.show_fps);

    // ----- Load level packs -- needs state
    lev::Index::initGroups();
    oxyd::Init(!isMakePreviews);  // Load oxyd data files - must be first to create correct proxies
    lev::PersistentIndex::registerPersistentIndices(ap.makepreview);
    if (!isMakePreviews) {
        lua::Dofile(L, "levels/index.lua");
        lua::DoSubfolderfile(L, "levels", "index.lua");
        lua::Dofile(L, "levels/index_user.lua");
        if (!ap.levelnames.empty()) {
            lev::Index::registerIndex(new lev::VolatileIndex(INDEX_STARTUP_PACK_NAME,
                    INDEX_EVERY_GROUP, ap.levelnames, INDEX_STARTUP_PACK_LOCATION));
            lev::Index::setCurrentIndex(INDEX_STARTUP_PACK_NAME);
        }
        std::vector<std::string> emptyList;
        lev::Index::registerIndex(new lev::VolatileIndex(INDEX_SEARCH_PACK_NAME,
                    INDEX_DEFAULT_GROUP, emptyList, INDEX_SEARCH_PACK_LOCATION));
    }

    lev::Proxy::countLevels();
    
    // ----- Initialize sound tables -- needs sound, oxyd, video (error messages!)
    sound::InitSoundSets();

    // ----- Initialize music -- needs application state
    sound::InitMusic();
    
#if MACOSX
    updateMac1_00();
#endif

    // initialize random
    enigma::Randomize(false);
    enigma::Randomize(true);
    
    //
    if (isMakePreviews) {
        app.state->setProperty("Difficulty", DIFFICULTY_HARD); // will not be saved
        std::set<lev::Proxy *> proxies = lev::Proxy::getProxies();
        int size = proxies.size();
        std::set<lev::Proxy *>::iterator it;
        std::string message = ecl::strf("Make %d previews on system path '%s'",
                size, systemAppDataPath.c_str());
        Log << message;
            
        Screen *scr = video::GetScreen();
        GC gc (scr->get_surface());
        Font *f = enigma::GetFont("menufont");
        f->render (gc, 80, 240, message.c_str());
        set_color(gc, 200,200,200);
        hline(gc, 170, 280, 300);
        hline(gc, 170, 300, 300);
        vline(gc, 170, 280, 20);
        vline(gc, 470, 280, 20);
        scr->update_all ();
        scr->flush_updates();
        
        int i = 0;
        for (int m=0; m<3; m++) {
            switch (m) {
                case 0 : video::SetThumbInfo(120, 78, ""); break;
                case 1 : video::SetThumbInfo(160, 104, "-160x104"); break;
                case 2 : video::SetThumbInfo(60, 39, "-60x39"); break;
            }        
            for (it = proxies.begin(); it != proxies.end(); it++, i++) {
                Log << "Make preview " << (*it)->getId() << "\n";
                gui::LevelPreviewCache::makeSystemPreview(*it, systemAppDataPath);
                vline(gc, 170 + i*150 / size, 280, 20);
                scr->update_all ();
                scr->flush_updates();
            }
        }
        Log << "Maske preview finished succesfully\n";
        return;
    }
    
    // initialize score -- needs random init
    lev::ScoreManager::instance();
}

std::string Application::getVersionInfo() {
    std::string versionInfo;
    if (enigmaVersion >= ENIGMACOMPATIBITLITY)
        versionInfo = "v" PACKAGE_VERSION;
    else {
        versionInfo =  "v" PACKAGE_VERSION 
            " (development version - v" + 
            ecl::strf("%.2f",ENIGMACOMPATIBITLITY) + " compatibilty branch)";
    }
    return versionInfo;
}

double Application::getEnigmaVersion() {
    return enigmaVersion;
}

void Application::initSysDatapaths(const std::string &prefFilename)
{
    std::string progDir;          // directory path part of args[0]
    std::string progName;         // filename part of args[0]
    bool progDirExists = split_path(progCallPath, &progDir, &progName);
    std::string systemPath = SYSTEM_DATA_DIR; // substituted by configure.ac
    bool haveHome = (getenv("HOME") != 0);
#ifdef __MINGW32__
    // windows standard user specific application data directory path
    std::string winAppDataPath = ecl::ApplicationDataPath() + "/Enigma";
#endif

    // systemFS
    systemFS = new GameFS();
#ifdef __MINGW32__
    if (!progDirExists) {
        // filename only -- working dir should be on enigma as enigma
        // should never be located on exec path on windows
        systemAppDataPath = "./data";
    } else {
        // a call from elsewhere -- absolute or relative path does not matter.
        // this enables calls from a commandline.
        systemAppDataPath = progDir + "/data";
    }
#elif MACOSX
    // Mac OS X applications are self-contained bundles,
    // i.e., directories like "Enigma.app".  Resources are
    // placed in those bundles under "Enigma.app/Contents/Resources",
    // the main executable would be "Enigma.app/Contents/MacOS/enigma".
    // Here, we get the executable name, clip off the last bit, chdir into it,
    // then chdir to ../Resources. The original SDL implementation chdirs to
    // "../../..", i.e. the directory the bundle is placed in. This breaks
    // the self-containedness.
	
    systemAppDataPath = progDir + "/../Resources/data";
    
#else
    // Unix -- we get our data path from the installation
    systemAppDataPath = systemPath;
#endif
    systemFS->append_dir(systemAppDataPath);
    if (!systemCmdDataPath.empty())
         systemFS->prepend_dir(systemCmdDataPath);
    Log << "systemFS = \"" << systemFS->getDataPath() << "\"\n"; 
    
    // docPath
    docPath = DOCDIR;    // defined in src/Makefile.am 
#ifdef __MINGW32__
    if (progDirExists) {
        docPath = progDir;
    }
#elif MACOSX
    docPath = progDir + "/../Resources/doc";
#endif
    Log << "docPath = \"" << docPath << "\"\n"; 
    
    // l10nPath
    l10nPath = LOCALEDIR;    // defined in src/Makefile.am
#ifdef __MINGW32__
    if (progDirExists) {
        l10nPath = progDir + "/" + l10nPath;
    }
#elif MACOSX
    l10nPath = progDir + "/../Resources/locale";
#endif
    Log << "l10nPath = \"" << l10nPath << "\"\n"; 
    
    
    // prefPath
    if (prefFilename.find_first_of(ecl::PathSeparators) != std::string::npos) {
        // pref is a path - absolute or home relative
        prefPath = ecl::ExpandPath(prefFilename);
        if (!ecl::FolderExists(prefPath))
            if(!ecl::FolderCreate(prefPath)) {
                fprintf(stderr, ("Error cannot create pref directory.\n"));
                exit(1);
            }
        userStdPath = prefPath; // default if pref is a path
        prefPath = prefPath + ecl::PathSeparator + "." + PREFFILENAME; // include pref in user data path
    } else if (haveHome) {
        prefPath = ecl::ExpandPath("~");
        if (!ecl::FolderExists(prefPath))
            // may happen on Windows
            if(!ecl::FolderCreate(prefPath)) {
                fprintf(stderr, _("Error Home directory does not exist.\n"));
                exit(1);
            }
#ifdef MACOSX
        userStdPathMac1_00 = prefPath + "/.enigma";
        userStdPath = prefPath + "/Library/Application Support/Enigma";
#else
        userStdPath = prefPath + "/.enigma";
#endif
        prefPath = prefPath + ecl::PathSeparator + "." + prefFilename;
#ifdef __MINGW32__
    } else if (!winAppDataPath.empty()) {
        if (!ecl::FolderExists(winAppDataPath))
            // may happen on Windows
            if(!ecl::FolderCreate(winAppDataPath)) {
                fprintf(stderr, _("Error Application Data directory does not exist.\n"));
                exit(1);
            }
        Log << "winAppDataPath " << winAppDataPath << "\n";
        userStdPath = winAppDataPath;
        prefPath = winAppDataPath + ecl::PathSeparator + "." + prefFilename;
#endif
    } else {
        fprintf(stderr, _("Error Home directory does not exist.\n"));
        exit(1);
    }
    Log << "prefPath = \"" << prefPath << "\"\n"; 
}

void Application::initXerces() {
    // init XML
    try {
        // Initialize to en_US - we don't know the user prefs yet
        // If more than the error messages should be influenced we would
        // have to terminate and reinit after reading the user prefs.
        XMLPlatformUtils::Initialize();
        
        // Initialize transcoding service for XML <-> utf8
        XMLTransService::Codes initResult;        
        xmlUtf8Transcoder = XMLPlatformUtils::fgTransService->
                makeNewTranscoderFor(XMLRecognizer::UTF_8, initResult, 
                4096); // the block size is irrelevant for utf-8                  
        if (initResult != XMLTransService::Ok) {
            fprintf(stderr, _("Error in XML initialization.\n"));
            exit(1);
        }
        
        static const XMLCh ls[] = { chLatin_L, chLatin_S, chNull };
        static const XMLCh core[] = { chLatin_C, chLatin_O,  chLatin_R, chLatin_E, chNull };
        domImplementationLS = (DOMImplementationLS*)
                (DOMImplementationRegistry::getDOMImplementation(ls));
        domImplementationCore = (DOMImplementation*)
                (DOMImplementationRegistry::getDOMImplementation(core));
        domParserErrorHandler = new DOMErrorReporter(&Log);
        domParserSchemaResolver = new DOMSchemaResolver();
        domSerErrorHandler = new DOMErrorReporter(&Log);

#if _XERCES_VERSION >= 30000
        domParser = domImplementationLS->createLSParser(DOMImplementationLS::MODE_SYNCHRONOUS, 0);
        DOMConfiguration *config = domParser->getDomConfig();

        config->setParameter(XMLUni::fgDOMNamespaces, true);
        config->setParameter(XMLUni::fgXercesSchema, true);
        config->setParameter(XMLUni::fgXercesSchemaFullChecking, true);
        config->setParameter(XMLUni::fgDOMValidate, true);
        config->setParameter(XMLUni::fgDOMDatatypeNormalization, true);
        config->setParameter(XMLUni::fgDOMErrorHandler, domParserErrorHandler);
        config->setParameter(XMLUni::fgDOMResourceResolver, domParserSchemaResolver);

        domSer = domImplementationLS->createLSSerializer();
        config = domSer->getDomConfig();
        
        config->setParameter(XMLUni::fgDOMWRTFormatPrettyPrint, true);
        config->setParameter(XMLUni::fgDOMErrorHandler, domSerErrorHandler);

#else    
        domParser = domImplementationLS->createDOMBuilder(DOMImplementationLS::MODE_SYNCHRONOUS, 0);

        domParser->setFeature(XMLUni::fgDOMNamespaces, true);
        domParser->setFeature(XMLUni::fgXercesSchema, true);
        domParser->setFeature(XMLUni::fgXercesSchemaFullChecking, true);
        domParser->setFeature(XMLUni::fgDOMValidation, true);
        domParser->setFeature(XMLUni::fgDOMDatatypeNormalization, true);
        domParser->setErrorHandler(domParserErrorHandler);
        domParser->setEntityResolver(domParserSchemaResolver);

        domSer = domImplementationLS->createDOMWriter();
        domSer->setFeature(XMLUni::fgDOMWRTFormatPrettyPrint, true);
        domSer->setErrorHandler(domSerErrorHandler);
#endif
    }
    catch (...) {
        fprintf(stderr, _("Error in XML initialization.\n"));
        exit(1);
    }     
}	

void Application::initUserDatapaths() {
    // userPath
    userPath = prefs->getString("UserPath");
    if (userPath.empty()) {
#ifdef MACOSX
        if (prefs->getInt("_MacUpdate1.00") != 1)
	    userPath = userStdPathMac1_00;  // empty prefs user path is 1.00 std user path
	else {
	    // first installation of Enigma on a Mac
	    userPath = userStdPath;  // use the new path
	    prefs->setProperty("UserPath", std::string(XMLtoUtf8(LocalToXML(&userPath).x_str()).c_str()));
	    prefs->setProperty("UserImagePath", std::string(XMLtoUtf8(LocalToXML(&userPath).x_str()).c_str()));
	    prefs->setProperty("_MacUpdate1.00", 2);
	}
#else
        userPath = userStdPath;
#endif
    } else {
        userPath = XMLtoLocal(Utf8ToXML(userPath.c_str()).x_str()).c_str();
    }
    Log << "userPath = \"" << userPath << "\"\n"; 
    
    // userImagePath
    userImagePath = prefs->getString("UserImagePath");
    if (userImagePath.empty()) {
#ifdef MACOSX
        userImagePath = userStdPathMac1_00;  // empty prefs user path is 1.00 std user path 
#else
        userImagePath = userStdPath;
#endif
    } else {
        userImagePath = XMLtoLocal(Utf8ToXML(userImagePath.c_str()).x_str()).c_str();
    }
    Log << "userImagePath = \"" << userImagePath << "\"\n"; 

    // resourceFS
    resourceFS = new GameFS();
    resourceFS->append_dir(systemAppDataPath);    
#ifdef MACOSX
    // set user-visible data paths -- use it for resource paths
    NSSearchPathEnumerationState cur=NSStartSearchPathEnumeration(NSLibraryDirectory, NSAllDomainsMask);
    char path[PATH_MAX];

    while(cur) {
        cur=NSGetNextSearchPathEnumeration(cur, path);
        resourceFS->prepend_dir(std::string(path)+"/Application Support/Enigma");
    }
#endif
    if (!systemCmdDataPath.empty())
	resourceFS->prepend_dir(systemCmdDataPath);    
    resourceFS->prepend_dir(userPath);
    if (userImagePath != userPath)
        resourceFS->prepend_dir(userImagePath);
    Log << "resourceFS = \"" << resourceFS->getDataPath() << "\"\n"; 

    // create levels/auto, levels/cross, levels/legacy_dat on userPath
    if (!ecl::FolderExists(userPath + "/levels/auto"))
        ecl::FolderCreate (userPath + "/levels/auto");
    if (!ecl::FolderExists(userPath + "/levels/cross"))
        ecl::FolderCreate (userPath + "/levels/cross");
    if (!ecl::FolderExists(userPath + "/levels/externaldata"))
        ecl::FolderCreate (userPath + "/levels/externaldata");
    if (!ecl::FolderExists(userPath + "/levels/legacy_dat"))
        ecl::FolderCreate (userPath + "/levels/legacy_dat");   
    if (!ecl::FolderExists(userPath + "/backup"))
        ecl::FolderCreate (userPath + "/backup");   
}

#ifdef MACOSX
void Application::updateMac1_00() {
    if (prefs->getInt("_MacUpdate1.00") == 0 && 
            prefs->getString("UserPath").empty() &&
            prefs->getString("UserImagePath").empty()) {
        gui::ErrorMenu m(ecl::strf(N_("Mac OS X upgrade from Enigma 1.00\n\nThe default user data path has changed from\n  %s \n\nto the visible data path\n  %s \n\nIf ok Enigma will move your data to this new location.\nNote that you have to restart Enigma once for completion of this update."), userStdPathMac1_00.c_str(), userStdPath.c_str()),
                N_("OK"), N_("Never"), N_("Remind"));
        m.manage();
        if (m.isRejectQuit()) {
            prefs->setProperty("_MacUpdate1.00", 2);
        } else if (m.isLaterQuit()) {
            prefs->setProperty("_MacUpdate1.00", 0);
        } else {  // OK move now
            Log << "Mac update\n";
            // move 
            std::system(ecl::strf("mkdir '%s' && cd ~/.enigma && tar -cf - * | (cd '%s' && tar -xf -) && cd ~ && rm -rf ~/.enigma", userStdPath.c_str(), userStdPath.c_str()).c_str());
            setUserPath("");
            setUserImagePath("");
	    prefs->setProperty("_MacUpdate1.00", 2);
            prefs->shutdown();
            exit(0);
        }
    }
}
#endif

void Application::init_i18n()
{
    // Initialize the internationalization subsystem
    
    // priorities:
    // language: command-line --- user option --- system (environment)
    // defaultLanguage: command-line --- system (environment)
    app.language = app.argumentLanguage;
    app.defaultLanguage = app.argumentLanguage;
    if (app.language == "") {
        options::GetOption("Language", app.language);
    }
    if (app.defaultLanguage == "") {
        app.defaultLanguage = ecl::SysMessageLocaleName();
        if (app.language == "") {
            app.language = app.defaultLanguage;
        }
    }   

#if defined(ENABLE_NLS)

    nls::SetMessageLocale (app.language);

    bindtextdomain (PACKAGE_NAME, app.l10nPath.c_str());

    // SDL_ttf does not handle arbitrary encodings, so use UTF-8
    bind_textdomain_codeset (PACKAGE_NAME, "utf-8");
    textdomain (PACKAGE_NAME);
#endif

}

void Application::setLanguage(std::string newLanguage)
{
    if (newLanguage == "") {
        language = defaultLanguage;
    }
    else {
        language = newLanguage;
    }
    nls::SetMessageLocale(language);
}

void Application::setUserPath(std::string newPath) {
    std::string prefUserPath = (newPath == userStdPath) ? "" : newPath;
    if ((prefUserPath.empty() && userPath != userStdPath) || (!prefUserPath.empty() && prefUserPath != userPath)) {
        // set the new userPath - used for saves
        if (prefUserPath.empty())    
            userPath = userStdPath;
        else
            userPath = prefUserPath;
        
        // load all resources primarily from the new path but keep the old user path
        // because the user could not yet copy his user data to the new location
        resourceFS->prepend_dir(userPath);
        
        // set the new path as the users preference - the standard path is saved as ""
#ifdef MACOSX
        // 1.00 uses "" as "~/.enigma" - we have to store the complete path
        if (prefUserPath.empty()) prefUserPath = userStdPath;
#endif
        prefs->setProperty("UserPath", std::string(XMLtoUtf8(LocalToXML(&prefUserPath).x_str()).c_str()));
    }
}

void Application::setUserImagePath(std::string newPath) {
    std::string prefUserImagePath = (newPath == userStdPath) ? "" : newPath;
    if ((prefUserImagePath.empty() && userImagePath != userStdPath) || (!prefUserImagePath.empty() && prefUserImagePath != userImagePath)) {
        // set the new userImagePath - used for saves
        if (prefUserImagePath.empty())    
            userImagePath = userStdPath;
        else
            userImagePath = prefUserImagePath;
                
        // load all resources primarily from the new path but keep the old user path
        // because the user could not yet copy his user data to the new location
        if (userImagePath != userPath)
            resourceFS->prepend_dir(userImagePath);

        // set the new path as the users preference - the standard path is saved as ""
#ifdef MACOSX
        // 1.00 uses "" as "~/.enigma" - we have to store the complete path
        if (prefUserImagePath.empty()) prefUserImagePath = userStdPath;
#endif
        prefs->setProperty("UserImagePath", std::string(XMLtoUtf8(LocalToXML(&prefUserImagePath).x_str()).c_str()));
    }
}

/* -------------------- Functions -------------------- */

void Application::shutdown() 
{
    oxyd::Shutdown();
    enigma::ShutdownWorld();
    display::Shutdown();
    if (!isMakePreviews) { // avoid saves on preview generation
        lev::RatingManager::instance()->save();
        if (lev::PersistentIndex::historyIndex != NULL) 
            lev::PersistentIndex::historyIndex->save();
        lev::ScoreManager::instance()->shutdown();
        app.state->shutdown();
        app.prefs->shutdown();
    }
    // now we shutdown SDL - no error reports will be possible!
    app.errorInit = false;
    video::Shutdown();
    sound::Shutdown();
    enet_deinitialize();
    enigma::ShutdownCurl();
    lua::ShutdownGlobal();
    XMLPlatformUtils::Terminate();
    delete ::nullbuffer;
}

int main(int argc, char** argv) 
{
    try {
        app.init(argc,argv);
        if (!app.isMakePreviews)
            gui::ShowMainMenu();
        app.shutdown();
        return 0;
    }
    catch (XFrontend &e) {
        cerr << "Error: " << e.what() << endl;
        std::string message = _("Fatal Error that causes the application to quit:\n\n");
        if (app.errorInit) {
            gui::ErrorMenu m(message + e.what(), N_("Quit"));
            m.manage();
        }
    }
    catch (ecl::XGeneric &e) {
        cerr << "Error: " << e.what() << endl;
    }
    catch (std::exception &e) {
        cerr << "Error: " << e.what() << endl;
    }
    catch (...) {
        cerr << "Uncaught exception...\n";
    }
    return 1;
}
