<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="On the Flip Side" el:subtitle="Oxyd 13" el:id="martin10"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Martin Hawlisch" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Martin Hawlisch</el:copyright>
      <el:license el:type="GPL version 2" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="oxyd1">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13

create_world( levelw, levelh)

fill_floor("fl-bluegreen", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-glass", i-1, line)
        elseif c == "o" then
            oxyd( i-1, line)
        elseif c == "s" then
            set_stone( "st-shogun-s", i-1, line)
        elseif c == "<" then
            oneway( i-1, line, enigma.WEST)
        elseif c == ">" then
            oneway( i-1, line, enigma.EAST)
        elseif c == "v" then
            oneway( i-1, line, enigma.SOUTH)
        elseif c == "^" then
            oneway( i-1, line, enigma.NORTH)
        end
    end
end

-- Floor:   " "
-- Border:  "#"
-- Oxyd:    "o"

renderLine(  0, "####################")
renderLine(  1, "#  #o#        #o#  #")
renderLine(  2, "# s# > ##  ## < #s #")
renderLine(  3, "#  # # ##  ## # #  #")
renderLine(  4, "#  # #  <  >  # #  #")
renderLine(  5, "#  # ## #  # ^# #  #")
renderLine(  6, "#       #  #       #")
renderLine(  7, "#  # #v #  # ## #  #")
renderLine(  8, "#  # #  <  >  # #  #")
renderLine(  9, "#  # # ##  ## # #  #")
renderLine( 10, "# s# # ##  ## # #s #")
renderLine( 11, "#  #o#        #o#  #")
renderLine( 12, "####################")

oxyd_shuffle()

set_stone("st-door", 4, 5, {name="door1", type="h"})
shogundot1( 6, 4, {target="door1", action="openclose"})

set_stone("st-door", 4, 7, {name="door2", type="h"})
shogundot1( 6, 8, {target="door2", action="openclose"})

set_stone("st-door", 15,5, {name="door3", type="h"})
shogundot1( 13, 4, {target="door3", action="openclose"})

set_stone("st-door", 15, 7, {name="door4", type="h"})
shogundot1( 13, 8, {target="door4", action="openclose"})

set_actor("ac-blackball", 10.5, 5.5)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
