<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="esprit 86" el:subtitle="esprit 86" el:id="ss_esp86"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Sven Siggelkow" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Sven Siggelkow</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
levelw = 20
levelh = 13
create_world(levelw, levelh)
oxyd_default_flavor = "c"
enigma.SlopeForce = 90
set_actor("ac-blackball", 10,5)
set_actor("ac-top", 10,10.5, {range=100, force=100})
fill_floor("fl-leaves",0,0,levelw,7)
fill_floor("fl-abyss",0,7,levelw,6)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
      local c = strsub( pattern, i, i)
      if c ==   "#" then
         set_stone("st-plain", i-1,line)
      elseif c=="b" then
         set_stone("st-actorimpulse", i-1,line) 
      elseif c=="x" then
         set_stone("st-door_c", i-1,line, {name="s1"})
      elseif c=="y" then
         set_stone("st-door_c", i-1,line, {name="s2"})
      elseif c=="1" then
         set_stone("st-switch", i-1,line, {action="callback", target="s1"}) 
      elseif c=="2" then
         set_stone("st-switch", i-1,line, {action="callback", target="s2"}) 
      elseif c=="g" then
         set_floor("fl-gradient",  i-1,  line, {type=21})   
         --set_floor("fl-normal",  i-1,  line)
      elseif c=="O" then
     oxyd(i-1,line)         
        end
    end  
end
--               01234567890123456789
renderLine(00 , "####################")
renderLine(01 , "#O  #          #  O#")
renderLine(02 , "#   #          #   #")
renderLine(03 , "####################")
renderLine(04 , "#   #          #   #")  
renderLine(05 , "#O  #          #  O#")
renderLine(06 , "####################")
renderLine(07 , "                    ")
renderLine(08 , "                    ")
renderLine(09 , "  #b############b#  ")
renderLine(10 , "  2gggggggggggggg1  ")
renderLine(11 , "  #b############b#  ")
renderLine(12 , "                    ") 
--               01234567890123456789

set_stone("st-door_c", 4,2, {name="x1"})
set_stone("st-door_c", 2,3, {name="x2"})
set_stone("st-door_c", 15,5, {name="x3"})
set_stone("st-door_c", 15,1, {name="y1"})
set_stone("st-door_c", 17,3, {name="y2"})
set_stone("st-door_c", 4,4, {name="y3"})
oxyd_shuffle()

function s1()
SendMessage("x1", "openclose")
SendMessage("x2", "openclose")
SendMessage("x3", "openclose")
end

function s2()
SendMessage("y1", "openclose")
SendMessage("y2", "openclose")
SendMessage("y3", "openclose")
end
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
