<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Oiltrace" el:subtitle="Mark stones burnable" el:id="raoul25"/>
      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
      <el:author  el:name="Raoul Bourquin" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2006 Raoul Bourquin</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:score el:easy="-" el:difficult="1:38"/>
    </el:info>
    <el:luamain><![CDATA[
-- GENERAL --
levelh = 13
levelw = 20

create_world(levelw, levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
          if c=="O" then
            oxyd(i-1,line)
            set_floor("fl-water",i-1,line)

        elseif c=="#" then
            set_stone("st-plain",i-1,line)
            set_floor("fl-sahara",i-1,line)
        elseif c=="X" then
            set_stone("st-plain_break",i-1,line)
            set_floor("fl-sahara",i-1,line)
        elseif c=="B" then
            set_stone("st-plain_move",i-1,line)
            set_floor("fl-sahara",i-1,line,{secure=true})
            set_item("it-burnable_oil",i-1,line)
        elseif c=="F" then
            set_stone("st-firebreak",i-1,line)
            set_floor("fl-sahara",i-1,line,{secure=true})
        elseif c=="Y" then
            set_stone("st-break_invisible",i-1,line)
            set_floor("fl-sahara",i-1,line,{secure=true})
        elseif c=="G" then
            set_stone("st-grate1",i-1,line)
            set_floor("fl-sahara",i-1,line,{secure=true})
            set_item("it-burnable_oil",i-1,line)
        elseif c=="Z" then
            set_stone("st-plain_break",i-1,line)
            set_floor("fl-sahara",i-1,line)
            set_item("it-cross",i-1,line)
        elseif c=="H" then
            set_stone("st-grate1",i-1,line)
            set_floor("fl-water",i-1,line,{secure=true})

        elseif c==" " then
            set_floor("fl-sahara",i-1,line)
        elseif c=="~" then
            set_floor("fl-water",i-1,line)

        elseif c=="h" then
            set_item("it-hammer",i-1,line)
            set_floor("fl-sahara",i-1,line)
        elseif c=="d" then
            set_item("it-dynamite",i-1,line)
            set_floor("fl-sahara",i-1,line)
        elseif c=="p" then
            set_item("it-pencil",i-1,line)
            set_floor("fl-sahara",i-1,line)
        elseif c=="b" then
            set_item("it-brush",i-1,line)
            set_floor("fl-sahara",i-1,line)
        elseif c=="c" then
            set_item("it-cross",i-1,line)
            set_floor("fl-sahara",i-1,line)

        elseif c=="o" then
            set_item("it-burnable_oil",i-1,line)
            set_floor("fl-sahara",i-1,line,{secure=true})
        end
    end    
end

renderLine(00 , "####################")
renderLine(01 , "#  #ppp# #GGo~#~oGG#")
renderLine(02 , "#  #~p~#oBG~o~~oo~G#")
renderLine(03 , "#  #~b##o#o~o~oo~oo#")
renderLine(04 , "#  #~d#oo#o~ooo~oo~#")
renderLine(05 , "#  ##X#o~#oo~###B###")
renderLine(06 , "#o    #o~#~o##oGGoo#")
renderLine(07 , "#oo  h#oo#oo#o~HH~o#")
renderLine(08 , "#F#ZZ###o#o~#GHOOHG#")
renderLine(09 , "#oooooc#o#ooBGHOOHG#")
renderLine(10 , "#o~~~###oBY~#o~HH~o#")
renderLine(11 , "#oooooooo#~~#ooGGo##")
renderLine(12 , "###################~")

oxyd_shuffle()

set_actor("ac-blackball", 2,2, {player=0})                    
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
