<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Anticipation" el:subtitle="" el:id="duffy67"/>
      <el:version el:score="1" el:release="1" el:revision="1" el:status="released"/>
      <el:author  el:name="Jacob Scott" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2003 Jacob Scott</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92">
      </el:compatibility>
      <el:modes el:easy="false" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="-"/>
    </el:info>
    <el:luamain><![CDATA[
rooms_wide=1
rooms_high=1

levelw=1+(19*rooms_wide)
levelh=1+(12*rooms_high)

create_world( levelw, levelh)
enigma.SlopeForce = 20

fill_floor("fl-metal", 0,0,levelw,levelh)

function renderLine( line, pattern)
    for i=1, strlen(pattern) do
        local c = strsub( pattern, i, i)
        if c =="#" then
            set_stone( "st-rock6", i-1, line)
        elseif c == "*" then
            set_stone( "st-brownie", i-1, line)
        elseif c == "!" then
            abyss(i-1,line)
        elseif c == " " then
            abyss(i-1,line)
        elseif c=="w" then
            set_actor("ac-whiteball-small", i-.5,line+.5, {player=0,mouseforce=1})
        elseif c == "g" then
            draw_stones("st-grate1",{i-1,line}, {1,1}, 1)
        elseif c=="+" then
            set_stone( "st-wood", i-1, line)
        elseif c=="H" then
            set_item("it-hollow",i-1,line)
        elseif c=="A" then
            set_item("it-wormhole", i-1, line, {strength=3,targetx="2.5",targety="1.5", name="ww1"})
        elseif c=="B" then
            set_item("it-wormhole", i-1, line, {strength=3,targetx="9.5",targety="11.5", name="ww2"})
        elseif c=="C" then
            set_item("it-wormhole", i-1, line, {strength=3,targetx="18.5",targety="4.5", name="ww3"})
        elseif c=="D" then
            set_item("it-wormhole", i-1, line, {strength=3,targetx="13.5",targety="2.5", name="ww4"})
        elseif c=="E" then
            set_item("it-wormhole", i-1, line, {strength=3,targetx="13.5",targety="7.5", name="ww5"})
        elseif c=="F" then
            set_item("it-wormhole", i-1, line, {strength=3,targetx="2.5",targety="7.5", name="ww6"})
        elseif c == "d" then --1-d
            set_floor("fl-gradient",  i-1,  line, {type=1})
        elseif c == "u" then --2-u
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c == "r" then --3-r
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c == "l" then --4-l
            set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c == "1" then --ur
            set_floor("fl-gradient",  i-1,  line, {type=11})
        elseif c == "3" then --dl
            set_floor("fl-gradient",  i-1,  line, {type=9})
        elseif c == "7" then --dr
            set_floor("fl-gradient",  i-1,  line, {type=12})
        elseif c == "9" then --ul
            set_floor("fl-gradient",  i-1,  line, {type=10})
        elseif c=="R" then
            set_actor("ac-whiteball-small", i-.5,line+.5, {player=0,mouseforce=1})
            set_floor("fl-gradient",  i-1,  line, {type=3})
        elseif c=="L" then
            set_actor("ac-whiteball-small", i-.5,line+.5, {player=0,mouseforce=1})
            set_floor("fl-gradient",  i-1,  line, {type=4})
        elseif c=="U" then
            set_actor("ac-whiteball-small", i-.5,line+.5, {player=0,mouseforce=1})
            set_floor("fl-gradient",  i-1,  line, {type=2})
        elseif c=="S" then
            set_actor("ac-whiteball-small", i-.5,line+.5, {player=0,mouseforce=1})
            set_floor("fl-gradient",  i-1,  line, {type=1})
        end
    end
end

renderLine(00,"########### ###     ")
renderLine(01,"#HRrrrrrr1# #H# ####")
renderLine(02,"#########d# #S# #D1#")
renderLine(03,"        #B# #E# ##u#")
renderLine(04," ###    ### ###  #U#")
renderLine(05," #A#             #H#")
renderLine(06," #u# ########### ###")
renderLine(07," #U# #FllllllLH#    ")
renderLine(08," #H# ########### ###")
renderLine(09," ###             #C#")
renderLine(10,"       ###########u#")
renderLine(11,"       #HRrrrrrrrr7#")
renderLine(12,"       #############")
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
