<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="- Meditation - " el:subtitle="Per.Oxyd 30" el:id="peroxyd30"/>
      <el:version el:score="1" el:release="1" el:revision="0" el:status="released"/>
      <el:author  el:name="Raoul Bourquin" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2005 Raoul Bourquin</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="0.92" el:engine="per.oxyd">
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:comments>
        <el:code>Lua 5.1 and XML converted by Leveladministrators</el:code>
      </el:comments>
      <el:score el:easy="-" el:difficult="0:10"/>
    </el:info>
    <el:luamain><![CDATA[
-- GENERAL --
levelw = 20
levelh = 13
create_world(levelw, levelh)
enigma.ConserveLevel = TRUE

-- FLOOR --
fill_floor("fl-abyss", 0,0,20,13)

draw_floor("fl-gray",{2,2},{1,0},16)
draw_floor("fl-gray",{2,6},{1,0},16)
draw_floor("fl-gray",{2,10},{1,0},16)

draw_floor("fl-gradient1",{2,1},{1,0},16)
draw_floor("fl-gradient1",{2,5},{1,0},16)
draw_floor("fl-gradient1",{2,9},{1,0},16)

draw_floor("fl-gradient2",{2,3},{1,0},16)
draw_floor("fl-gradient2",{2,7},{1,0},16)
draw_floor("fl-gradient2",{2,11},{1,0},16)

set_floor("fl-gradient5",1,1)
set_floor("fl-gradient5",1,5)
set_floor("fl-gradient5",1,9)

set_floor("fl-gradient7",1,3)
set_floor("fl-gradient7",1,7)
set_floor("fl-gradient7",1,11)

set_floor("fl-gradient6",18,1)
set_floor("fl-gradient6",18,5)
set_floor("fl-gradient6",18,9)

set_floor("fl-gradient8",18,3)
set_floor("fl-gradient8",18,7)
set_floor("fl-gradient8",18,11)

set_floor("fl-gradient3",1,2)
set_floor("fl-gradient3",1,6)
set_floor("fl-gradient3",1,10)
set_floor("fl-gradient4",18,2)
set_floor("fl-gradient4",18,6)
set_floor("fl-gradient4",18,10)

-- ITEMS --
set_item("it-hollow", 15,2, {essential=1})
set_item("it-hollow", 10,6, {essential=1})
set_item("it-hollow", 4,10, {essential=1})

-- ACTORS --
if not difficult then
 ac1=set_actor("ac-whiteball-small", 10,2.5,{player=0,essential=1})
 ac2=set_actor("ac-whiteball-small", 10,6.5,{player=0,essential=1})
 ac3=set_actor("ac-whiteball-small", 10,10.5,{player=0,essential=1})
else
 ac1=set_actor("ac-whiteball-small", 10,2.5,{essential=1,controllers=2})
 ac2=set_actor("ac-whiteball-small", 10,6.5,{player=0,essential=1})
 ac3=set_actor("ac-whiteball-small", 10,10.5,{essential=1,controllers=2})
end

AddRubberBand(ac1,ac2,4,3)
AddRubberBand(ac2,ac3,4,3)
    ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
