<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<el:level xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://enigma-game.org/schema/level/1 level.xsd" xmlns:el="http://enigma-game.org/schema/level/1">
  <el:protected>
    <el:info el:type="level">
      <el:identity el:title="Status code 302" el:subtitle="RFC 2068, 10.3.3" el:id="devnull02"/>
      <el:version el:score="2" el:release="2" el:revision="10" el:status="released"/>
      <el:author  el:name="/dev/null" el:email="" el:homepage=""/>
      <el:copyright>Copyright © 2008 dev0</el:copyright>
      <el:license el:type="GPL v2.0 or above" el:open="true"/>
      <el:compatibility el:enigma="1.10">
        <el:dependency el:path="lib/libmap" el:id="lib/libmap" el:release="1" el:preload="true"/>
      </el:compatibility>
      <el:modes el:easy="true" el:single="true" el:network="false"/>
      <el:score el:easy="3:02" el:difficult="9:06"/>
    </el:info>
    <el:luamain><![CDATA[
wo["AllowSuicide"] = false

statS = {}
for i = 1, 6 do
  statS[i] = 1
end

ti["#"] = {"st_granite"}
ti["+"] = {"st_rawglass"}
ti[" "] = {"fl_dark"}
ti["_"] = {"st_disco_dark"}
ti[":"] = {"fl_tigris"}
ti["*"] = {"st_granite_movable"}
ti["."] = {"fl_abyss"}
ti["H"] = {"st_box"}
ti["R"] = {"st_tigris"}
ti["S"] = {"st_swap"}
ti["v"] = {"st_ghost_break"}
ti["W"] = {"st_passage_white_frame"}
ti["w"] = {"fl_fake_abyss"}
ti["blackFloor"] = {"fl_yinyang_yin", invisible = true}
ti["whiteFloor"] = {"fl_yinyang_yang", invisible = true}
ti["X"] = {"st_grate_cross"}
ti["x"] = ti["."] .. ti["X"]
ti["I"] = {"st_grate_cross", "grate4White#"}
ti["P"] = ti({"it_seed"}) .. {"st_lightpassenger"}
ti["="] = {"fl_inverse_gray", "portals#"}
ti["f"] = ti["."] .. {"it_floppy"}
ti["V"] = {"st_laser", "laserN", orientation = SOUTH, state = ON}
ti["8"] = {"st_switch_white", target = "laserN"}
ti["^"] = {"st_laser", "laserS", orientation = NORTH, state = ON}
ti["2"] = {"st_switch_black", target = "laserS"}
ti["<"] = {"st_door", "doorOxydRoom",  faces = "ew", state = CLOSED}
ti["M"] = {"st_door", "doorM", faces = "ew", state = CLOSED}
ti["m"] = {"it_trigger", target = "doorM"}
ti["N"] = {"st_door", "doorN", faces = "ew", state = CLOSED}
ti["n"] = {"it_trigger", target = "doorN"}
ti["-"] = {"st_door", "doors01#", faces = "ns", state = CLOSED}
ti["|"] = {"st_blocker", "blocker"}
ti["4"] = {"it_sensor", target = "openDoorOxydRoom", invisible = true}
ti["5"] = ti["blackFloor"] .. {"it_sensor", target = "toggleMainSensor", invisible = true}
ti["6"] = {"st_switch_white", target = "toggleMainSwitch"}
ti["7"] = {"st_switch_black", target = "togglePortalsBlocker"}
ti["9"] = {"it_trigger", target = "toggleGrates4White"}
ti["a"] = {"it_trigger", "triggerA", target = "toggleTriggerABCD"}
ti["b"] = {"it_trigger", "triggerB", target = "toggleTriggerABCD"}
ti["c"] = {"it_trigger", "triggerC", target = "toggleTriggerABCD"}
ti["d"] = {"it_trigger", "triggerD", target = "toggleTriggerABCD"}
if wo["IsDifficult"] then
    ti["u"] = ti["whiteFloor"] .. {"st_granite_hollow"}
    ti["G"] = ti["blackFloor"] .. {"st_grate_framed"}
    ti["Z"] = ti["x"]
    ti["K"] = ti["whiteFloor"] .. {"st_knight"}
    ti["B"] = {"st_passage_black_frame"}
    ti["Y"] = {"st_blur_straight"}
    ti["t"] = {"st_granite"}
    ti["T"] = {"st_floppy", target = "toggleDoors01", action = "signal"}
else
    ti["u"] = {"st_granite_hollow"}
    ti["G"] = ti[" "] .. ti["X"]
    ti["Z"] = ti["X"]
    ti["K"] = ti[" "]
    ti["B"] = ti[" "]
    ti["Y"] = {"st_switch_white", target = "createWormHole4Black"}
    ti["t"] = {"st_floppy", target = "toggleDoors01", action = "signal"}
    ti["T"] = ti["#"]
end
ti["k"] = {"it_coin_s"}
ti["O"] = {"st_oxyd"}
ti["@"] = ti["R"]
ti["Q"] = {"#ac_marble_white"}

wo(ti, " ", {
    "____________________#########################################################",
    "____________________# .HM   * 7#V+   +        #+++       * .9 +  ..        n#",
    "____________________#H.H# # # .#8* S*++++++ +       +++++* .  I a....x...+++#",
    "____________________#.H.# # # .#X    *    + ++++++++#    * .  + b..H.  H....#",
    "__RRR_______________#fH.# #   .#Z   +++++ +           +++#    +  x ..H..HHHH#",
    "__R___RR_@R_RRR_RR__###-t ######x +X+...+W+++++++++++++  #+ XX++++ ++     +.T",
    "__RR__R__R__R_R_R___<4KK#BY5===GP** |.6.+              Qk**    ###  H...... #",
    "__R___R__R__R_R_R___###-t ######x +X+...+W+++++++++++++  #+ XX++++ ++     +.T",
    "__RRR_R__R__RRR_R___#fH.# uv  w#Z   +++++ +           +++#    +  x ..H..HHHH#",
    "____________________#H..#vuvuvw#X    *    + ++++++++     * .  + d..H.  H....#",
    "__RRRRRRRRRRRRRRRR__#.HH#vuvuvw#8* S*++++++ +       +++++* .  I c....x...+++#",
    "____________________# .HN   uv2#^+   +      *  +++#      * .9 +  ..        m#",
    "____________________#########################################################"})

newStartMap = wo:newMap(" ", {
    "                  ",
    "                  ",
    "                  ",
    "                  ",
    "  :::             ",
    "  :   :: :: ::: ::",
    "  ::  :  :  : : : ",
    "  :   :  :  : : : ",
    "  ::: :  :  ::: : ",
    "                  ",
    "  OOOOOOOOOOOOOOOO",
    "                  ",
    "                  "})

g4Wpos = po(no["grate4White#*"])

function toggleDisco(val, src)
  src["target"] = DEFAULT
  for i = 0, 19 do
    for j = 0, 12 do
      wo[{i,j}] = {"st_nil"}
    end
  end
  wo:drawMap(ti, po( 0, 0), newStartMap)
  wo:shuffleOxyd()
end

function createWormHole4Black()
  wo[{ 9, 5}] = {"it_wormhole", destination = po(25.5, 6.5), strength = 1.0, range = 1.0}
end

function toggleMainSensor()
  if wo["IsDifficult"] then
    createWormHole4Black()
  end
  wo[no["portals#*"]] = {"st_portal"}
end

function openDoorOxydRoom()
  wo[{ 9, 5}] = {"it_nil"}
  no["doorOxydRoom"]:open()
  wo[{39, 6}] = {"it_document", text = "BzG"}
end

function togglePortalsBlocker(val, src)
  wo[no["portals#*"]] = {"st_nil"}
  if val == true then
    no["blocker"]:open()
  else
    no["blocker"]:close()
  end
end

function toggleGrates4White(val, src)
  if val == false then
    wo[g4Wpos] = ti["X"]
  else
    st(g4Wpos):kill()
  end
end

function toggleMainSwitch(val, src)
  src["target"] = DEFAULT
  wo[{27, 6}] = {"it_nil"}
  wo[{55, 6}] = ti[" "]
  if wo["IsDifficult"] then
    wo[{58, 6}] = {"st_nil"}
    wo[{38, 6}] = {"st_switch_black", target = "toggleDisco"}
  else
    toggleDisco(val, src)
    no["doorM"]:open()
    no["doorN"]:open()
  end
end

function removeTrigger()
  local getStoneA = st({64, 2})
  local getStoneC = st({64,10})
  local getStoneB = st({64, 3})
  local getStoneD = st({64, 9})

  if getStoneA:exists() and getStoneC:exists() and statS[5] == 1 then
    wo[{64, 2}] = {"st_nil"}
    wo[{64,10}] = {"st_nil"}
    wo[{64, 2}] = {"it_nil"}
    wo[{64,10}] = {"it_nil"}
    wo[{64, 2}] = {"it_seed", "seedA"}
    wo[{64,10}] = {"it_seed", "seedC"}
    no["seedA"]:grow()
    no["seedC"]:grow()
    statS[5] = 0
  end
  if getStoneB:exists() and getStoneD:exists() and statS[6] == 1 then
    wo[{64, 3}] = {"st_nil"}
    wo[{64, 9}] = {"st_nil"}
    wo[{64, 3}] = {"it_nil"}
    wo[{64, 9}] = {"it_nil"}
    wo[{64, 3}] = {"it_seed", "seedB"}
    wo[{64, 9}] = {"it_seed", "seedD"}
    no["seedB"]:grow()
    no["seedD"]:grow()
    statS[6] = 0
  end
end

function toggleTriggerABCD(val, src)
  if src == no["triggerA"] then
    if statS[1] == 1 then
      if (statS[3] == 0) then
        removeTrigger()
      end
      statS[1] = 0
    elseif statS[1] == 0 then
      statS[1] = 1
    end
  end

  if src == no["triggerB"] then
    if statS[2] == 1 then
      if statS[4] == 0 then
        removeTrigger()
      end
      statS[2] = 0
    elseif statS[2] == 0 then
      statS[2] = 1
    end
  end

  if src == no["triggerC"] then
    if statS[3] == 1 then
      if statS[1] == 0 then
        removeTrigger()
      end
      statS[3] = 0
    elseif statS[3] == 0 then
      statS[3] = 1
    end
  end

  if src == no["triggerD"] then
    if statS[4] == 1 then
      if statS[2] == 0 then
        removeTrigger()
      end
      statS[4] = 0
    elseif statS[4] == 0 then
      statS[4] = 1
    end
  end
end

if not wo["IsDifficult"] then
  wo[{32, 3}] = {"st_nil"}
  wo[{32, 9}] = {"st_nil"}
  wo[{33, 3}] = ti["X"]
  wo[{33, 9}] = ti["X"]
  wo[{35, 4}] = ti["X"]
  wo[{35, 8}] = ti["X"]
end

wo:add(YIN, {"it_yinyang"})
wo:add(YANG, {"it_yinyang"})

wo:add({"ot_counter", "toggleDoors01", state = 0, target = "doors01#*", action_2 = "open", action_1 = "close"})

if wo["CreatingPreview"] then
  wo[{25, 6}] = {"#ac_marble_black"}
else
  wo[{ 9, 5}] = {"#ac_marble_black"}
end
 ]]></el:luamain>
    <el:i18n>
      <el:string el:key="title">
        <el:english el:translate="false"/>
      </el:string>
      <el:string el:key="BzG">
        <el:english el:translate="false">Hey, you've got godlike help? Is the hell hound on your trail? ...</el:english>
      </el:string>
    </el:i18n>
  </el:protected>
</el:level>
