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<!DOCTYPE TS>
<TS version="2.0">
<context>
    <name>ACLEditor</name>
    <message>
        <location filename="ACLEditor.cpp" line="+47"/>
        <source>Mumble - Edit ACL for %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>Deny</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Allow</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+102"/>
        <source>Allow %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Deny %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This grants the %1 privilege. If a privilege is both allowed and denied, it is denied.&lt;br /&gt;%2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This revokes the %1 privilege. If a privilege is both allowed and denied, it is denied.&lt;br /&gt;%2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="ACLEditor.ui"/>
        <source>Dialog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Groups</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Group</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>List of groups</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This is all the groups currently defined for the channel. To create a new group, just type in the name and press enter.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Remove selected group</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This removes the currently selected group. If the group was inherited, it will not be removed from the list, but all local information about the group will be cleared.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Remove</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Inherit group members from parent</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This inherits all the members in the group from the parent, if the group is marked as &lt;i&gt;Inheritable&lt;/i&gt; in the parent channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Inherit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Make group inheritable to sub-channels</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This makes this group inheritable to sub-channels. If the group is non-inheritable, sub-channels are still free to create a new group with the same name.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Inheritable</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Group was inherited from parent channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This indicates that the group was inherited from the parent channel. You cannot edit this flag, it&apos;s just for information.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Inherited</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Members</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Add</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Add to Remove</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Add member to group</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Type in the name of a player you wish to add to the group and click Add.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Remove member from group</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Type in the name of a player you wish to remove from the group and click Add.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;ACL</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Active ACLs</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>List of entries</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This shows all the entries active on this channel. Entries inherited from parent channels will be show in italics.&lt;br /&gt;ACLs are evaluated top to bottom, meaning priority increases as you move down the list.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Inherit ACL of parent?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This sets whether or not the ACL up the chain of parent channels are applied to this object. Only those entries that are marked in the parent as &quot;Apply to sub-channels&quot; will be inherited.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Inherit ACLs</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Move entry up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This moves the entry up in the list. As entries are evaluated in order, this may change the effective permissions of users. You cannot move an entry above an inherited entry, if you really need that you&apos;ll have to duplicate the inherited entry.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Up</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Move entry down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This moves the entry down in the list. As entries are evaluated in order, this may change the effective permissions of users.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Down</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Add new entry</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This adds a new entry, initially set with no permissions and applying to all.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Add</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Remove entry</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This removes the currently selected entry.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Remove</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Context</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Entry should apply to this channel.</source>
        <oldsource>Entry should apply to this channel</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This makes the entry apply to this channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Applies to this channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Entry should apply to sub-channels.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This makes the entry apply to sub-channels of this channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Applies to sub-channels</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Permissions</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>User/Group</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Group this entry applies to</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This controls which group of users this entry applies to.&lt;br /&gt;Note that the group is evaluated in the context of the channel the entry is used in. For example, the default ACL on the Root channel gives &lt;i&gt;Write&lt;/i&gt; permission to the &lt;i&gt;admin&lt;/i&gt; group. This entry, if inherited by a channel, will give a user write privileges if he belongs to the &lt;i&gt;admin&lt;/i&gt; group in that channel, even if he doesn&apos;t belong to the &lt;i&gt;admin&lt;/i&gt; group in the channel where the ACL originated.&lt;br /&gt;If a group name starts with a !, its membership is negated, and if it starts with a ~, it is evaluated in the channel the ACL was defined in, rather than the channel the ACL is active in. Order is important; &lt;i&gt;!~in&lt;/i&gt; is valid, but &lt;i&gt;~!in&lt;/i&gt; is not.&lt;br /&gt;A few special predefined groups are:&lt;br /&gt;&lt;b&gt;all&lt;/b&gt; - Everyone will match.&lt;br /&gt;&lt;b&gt;auth&lt;/b&gt; - All authenticated users will match.&lt;br /&gt;&lt;b&gt;sub,a,b,c&lt;/b&gt; - User currently in a sub-channel minimum &lt;i&gt;a&lt;/i&gt; common parents, and between &lt;i&gt;b&lt;/i&gt; and &lt;i&gt;c&lt;/i&gt; channels down the chain. See the website for more extensive documentation on this one.&lt;br /&gt;&lt;b&gt;in&lt;/b&gt; - Users currently in the channel will match (convenience for &lt;i&gt;sub,0,0,0&lt;/i&gt;).&lt;br /&gt;&lt;b&gt;out&lt;/b&gt; - Users outside the channel will match (convenience for &lt;i&gt;!sub,0,0,0&lt;/i&gt;).&lt;br /&gt;Note that an entry applies to either a user or a group, not both.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>User ID</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>User this entry applies to</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This controls which user this entry applies to. Just type in the user name and hit enter to query the server for a match.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ALSAAudioInput</name>
    <message>
        <location filename="ALSAAudio.cpp" line="+169"/>
        <source>Default ALSA Card</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+191"/>
        <source>Opening chosen ALSA Input failed: %1</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ALSAAudioOutput</name>
    <message>
        <location line="-190"/>
        <source>Default ALSA Card</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+325"/>
        <source>Opening chosen ALSA Output failed: %1</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ASIOConfig</name>
    <message>
        <location filename="ASIOInput.cpp" line="+222"/>
        <source>%1 (version %2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>%1 -&gt; %2 samples buffer, with %3 sample resolution (%4 preferred) at %5 Hz</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+43"/>
        <location line="+25"/>
        <source>ASIO Initialization failed: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-21"/>
        <location line="+25"/>
        <source>Failed to instantiate ASIO driver</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+37"/>
        <source>ASIO</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="ASIOInput.ui"/>
        <source>Form</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Device selection</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Device to use for microphone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This chooses what device to query. You still need to actually query the device and select which channels to use.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Query selected device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This queries the selected device for channels. Be aware that many ASIO drivers are buggy to the extreme, and querying them might cause a crash of either the application or the system.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Query</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Configure selected device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This configures the selected device. Be aware that many ASIO drivers are buggy to the extreme, and querying them might cause a crash of either the application or the system.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Configure</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Capabilities</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Driver name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Configure input channels</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Channels</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Microphone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;-</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>-&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Unused</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Speakers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Buffer size</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This will configure the input channels for ASIO. Make sure you select at least one channel as microphone and speaker. &lt;i&gt;Microphone&lt;/i&gt; should be where your microphone is attached, and &lt;i&gt;Speaker&lt;/i&gt; should be a channel that samples &apos;&lt;i&gt;What you hear&lt;/i&gt;&apos;.&lt;br /&gt;For example, on the Audigy 2 ZS, a good selection for Microphone would be &apos;&lt;i&gt;Mic L&lt;/i&gt;&apos; while Speaker should be &apos;&lt;i&gt;Mix L&lt;/i&gt;&apos; and &apos;&lt;i&gt;Mix R&lt;/i&gt;&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ASIOInput</name>
    <message>
        <location filename="ASIOInput.cpp" line="+80"/>
        <source>You need to select at least one microphone and one speaker source to use ASIO. If you just need microphone sampling, use DirectSound.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+103"/>
        <source>Opening selected ASIO device failed. No input will be done.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AboutDialog</name>
    <message>
        <location filename="About.cpp" line="+37"/>
        <source>About Mumble</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+16"/>
        <source>&lt;h3&gt;Mumble (%1)&lt;/h3&gt;&lt;p&gt;Copyright %3 Thorvald Natvig&lt;br /&gt;slicer@users.sourceforge.net&lt;/p&gt;&lt;p&gt;&lt;b&gt;A voice-chat utility for gamers&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&lt;tt&gt;&lt;a href=&quot;%2&quot;&gt;%2&lt;/a&gt;&lt;/tt&gt;&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+10"/>
        <source>&amp;About Mumble</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>&amp;License</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>OK</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AboutSpeexDialog</name>
    <message>
        <location line="+11"/>
        <source>About Speex</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>&lt;h3&gt;About Speex&lt;/h3&gt;&lt;p&gt;&lt;tt&gt;&lt;a href=&quot;%2&quot;&gt;%2&lt;/a&gt;&lt;/tt&gt;&lt;/p&gt;&lt;p&gt;This program uses Speex version %1&lt;/p&gt;&lt;p&gt;Speex is used for echo cancellation, noise&lt;br /&gt;filtering, voice activity detection and speech&lt;br /&gt;compression.&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+9"/>
        <source>OK</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AudioInput</name>
    <message>
        <location filename="AudioInput.ui"/>
        <source>Form</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Interface</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>System</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Input method for audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This is the input method to use for audio.&lt;/b&gt;&lt;br /&gt;Most likely you want to use DirectSound.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Input device for audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This is the input device to use for audio.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Cancel Echo</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Transmission</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Transmit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>When to transmit your speech</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets when speech should be transmitted.&lt;/b&gt;&lt;br /&gt;&lt;i&gt;Continuous&lt;/i&gt; - All the time&lt;br /&gt;&lt;i&gt;Voice Activity&lt;/i&gt; - When you are speaking clearly.&lt;br /&gt;&lt;i&gt;Push To Talk&lt;/i&gt; - When you hold down the hotkey set under &lt;i&gt;Shortcuts&lt;/i&gt;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>DoublePush Time</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>TextLabel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This enables the audio cues for push to talk.&lt;/b&gt;&lt;br /&gt;Setting this will give you a short audio beep when push to talk is pressed and released.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>PTT Audio cue</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Use SNR based speech detection</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Signal to Noise</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Use Amplitude based speech detection.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets speech detection to use Amplitude.&lt;/b&gt;&lt;br /&gt;In this mode, the raw strength of the input signal is used to detect speech.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Amplitude</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Voice &amp;Hold</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>How long to keep transmitting after silence</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This selects how long after a perceived stop in speech transmission should continue.&lt;/b&gt;&lt;br /&gt;Set this higher if your voice breaks up when you speak (seen by a rapidly blinking voice icon next to your name).&lt;br /&gt;Only makes sense when used with Voice Activity transmission.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Silence Below</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Signal values below this counts as silence</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets the trigger values for voice detection.&lt;/b&gt;&lt;br /&gt;Use this together with the Audio Statistics window to manually tune the trigger values for detecting speech. Input values below &quot;Silence Below&quot; always count as silence. Values above &quot;Speech Above&quot; always count as voice. Values in between will count as voice if you&apos;re already talking, but will not trigger a new detection.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Speech Above</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Signal values above this count as voice</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Compression</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Quality</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Quality of compression (peak bandwidth)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets the quality of compression.&lt;/b&gt;&lt;br /&gt;This determines how much bandwidth Mumble is allowed to use for outgoing audio.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Audio per packet</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>How many audio frames to send per packet</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This selects how many audio frames should be put in one packet.&lt;/b&gt;&lt;br /&gt;Increasing this will increase the latency of your voice, but will also reduce bandwidth requirements.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This shows peak outgoing bandwidth used.&lt;/b&gt;&lt;br /&gt;This shows the peak amount of bandwidth sent out from your machine. Audio bitrate is the maximum bitrate (as we use VBR) for the audio data alone. Position is the bitrate used for positional information. Overhead is our framing and the IP packet headers (IP and UDP is 75% of this overhead).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Audio Processing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Noise Suppression</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Noise suppression</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Amplification</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Maximum amplification of input sound</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Maximum amplification of input.&lt;/b&gt;&lt;br /&gt;Mumble normalizes the input volume before compressing, and this sets how much it&apos;s allowed to amplify.&lt;br /&gt;The actual level is continually updated based on your current speech pattern, but it will never go above the level specified here.&lt;br /&gt;If the &lt;i&gt;Microphone loudness&lt;/i&gt; level of the audio statistics hover around 100%, you probably want to set this to 2.0 or so, but if, like most people, you are unable to reach 100%, set this to something much higher.&lt;br /&gt;Ideally, set it so &lt;i&gt;Microphone Loudness * Amplification Factor &gt;= 100&lt;/i&gt;, even when you&apos;re speaking really soft.&lt;br /&gt;&lt;br /&gt;Note that there is no harm in setting this to maximum, but Mumble will start picking up other conversations if you leave it to auto-tune to that level.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Current speech detection chance</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Audible audio cue when push-to-talk is activated or deactivated</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets speech detection to use Signal to Noise ratio.&lt;/b&gt;&lt;br /&gt;In this mode, the input is analyzed for something resembling a clear signal, and the clarity of that signal is used to trigger speech detection.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This shows the current speech detection settings.&lt;/b&gt;&lt;br /&gt;You can change the settings from the Settings dialog or from the Audio Wizard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Idle AutoMute</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>How long to remain idle before auto-mute.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This sets an idle timer. If the timer expires without any audio being sent to the server, you are muted.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Maximum bandwidth used for sending audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets the amount of noise suppression to apply.&lt;/b&gt;&lt;br /&gt;The higher this value, the more aggressively stationary noise will be supressed.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AudioInputDialog</name>
    <message>
        <location filename="AudioConfigDialog.cpp" line="+74"/>
        <source>Continuous</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Voice Activity</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Push To Talk</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+12"/>
        <source>Audio Input</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+79"/>
        <location line="+8"/>
        <source>%1 ms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-2"/>
        <location line="+30"/>
        <source>Off</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-22"/>
        <source>%1 s</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+9"/>
        <source>-%1 dB</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+58"/>
        <source>%1kbit/s (Audio %2, Position %4, Overhead %3)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-47"/>
        <source>%1 min</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AudioOutput</name>
    <message>
        <location filename="AudioOutput.ui"/>
        <source>Form</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Interface</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>System</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Output method for audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This is the output method to use for audio.&lt;/b&gt;&lt;br /&gt;Most likely you want to use DirectSound.</source>
        <oldsource>&lt;b&gt;This is the input method to use for audio.&lt;/b&gt;&lt;br /&gt;Most likely you want to use DirectSound.</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Output device for audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This is the output device to use for audio.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Positional Audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Audio Output</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Default &amp;Jitter Buffer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Safety margin for jitter buffer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets the minimum safety margin for the jitter buffer.&lt;/b&gt;&lt;br /&gt;All incoming audio is buffered, and the jitter buffer continually tries to push the buffer to the minimum sustainable by your network, so latency can be as low as possible. This sets the minimum buffer size to use. If the start of sentences you hear is very jittery, increase this value.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>TextLabel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Volume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Volume of incoming speech</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This adjusts the volume of incoming speech.&lt;/b&gt;&lt;br /&gt;Note that if you increase this beyond 100%, audio will be distorted.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Output Delay</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Amount of data to buffer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This sets the amount of data to prebuffer in the output buffer. Experiment with different values and set it to the lowest which doesn&apos;t cause rapid jitter in the sound.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>The connected &quot;speakers&quot; are actually headphones.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This sets the minimum distance for sound calculations. The volume of other players&apos; speech will not decrease until they are at least this far away from you.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Factor for sound volume decrease</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Bloom</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Factor for sound volume increase</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>How much should sound volume increase for sources that are really close?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Checking this indicates that you don&apos;t have speakers connected, just headphones. This is important, as speakers are usually in front of you, while headphones are directly to your left/right.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Headphones</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Minimum Distance</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Minimum distance to player before sound volume decreases</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Maximum Distance</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Maximum distance, beyond which speech volume won&apos;t decrease</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This sets the maximum distance for sound calculations. When farther away than this, other players&apos; speech volume will not decrease any further.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Minimum Volume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>What should the volume be at the maximum distance?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Loopback Test</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Delay Variance</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Variance in packet latency</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets the packet latency variance for loopback testing.&lt;/b&gt;&lt;br /&gt;Most audio paths contain some variable latency. This allows you set that variance for loopback mode testing. For example, if you set this to 15ms, this will emulate a network with 20-35ms ping latency or one with 80-95ms latency. Most domestic net connections have a variance of about 5ms</source>
        <oldsource>&lt;b&gt;This sets the packet latency variance for loopback testing&lt;/b&gt;&lt;br /&gt;Most audio paths contain some variable latency. This allows you set that variance for loopback mode testing. For example, if you set this to 15ms, this will emulate a network with 20-35ms ping latency or one with 80-95ms latency. Most domestic net connections have a variance of about 5ms</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Packet Loss</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Packet loss for loopback mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets the packet loss for loopback mode.&lt;/b&gt;&lt;br /&gt;This will be the ratio of packets lost. Unless your outgoing bandwidth is peaked or there&apos;s something wrong with your network connection, this will be 0%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Loopback</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Desired loopback mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This enables one of the loopback testmodes.&lt;/b&gt;&lt;br /&gt;&lt;i&gt;None&lt;/i&gt; - Loopback disabled&lt;br /&gt;&lt;i&gt;Local&lt;/i&gt; - Emulate a local server.&lt;br /&gt;&lt;i&gt;Server&lt;/i&gt; - Request loopback from server.&lt;br /&gt;Please note than when loopback is enabled, no other players will hear your voice. This setting is not saved on application exit.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Other Applications</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Volume of other applications during speech</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Decrease volume of other applications during speech.&lt;/b&gt;&lt;br /&gt;Mumble supports decreasing the volume of other applications during incoming speech. This sets the relative volume of other applications when others are talking.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AudioOutputDialog</name>
    <message>
        <location filename="AudioConfigDialog.cpp" line="+119"/>
        <source>None</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Local</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Server</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+6"/>
        <source>Audio Output</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+93"/>
        <location line="+19"/>
        <source>%1 ms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-8"/>
        <location line="+4"/>
        <location line="+8"/>
        <location line="+31"/>
        <location line="+4"/>
        <source>%1%</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-31"/>
        <source>%1ms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+15"/>
        <location line="+6"/>
        <source>%1m</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AudioStats</name>
    <message>
        <location filename="AudioStats.ui"/>
        <source>Audio Statistics</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Input Levels</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Peak microphone level</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Peak power in last frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This shows the peak power in the last frame (20 ms), and is the same measurement as you would usually find displayed as &quot;input power&quot;. Please disregard this and look at &lt;b&gt;Microphone power&lt;/b&gt; instead, which is much more steady and disregards outliers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Peak speaker level</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This shows the peak power of the speakers in the last frame (20 ms). Unless you are using a multi-channel sampling method (such as ASIO) with speaker channels configured, this will be 0. If you have such a setup configured, and this still shows 0 while you&apos;re playing audio from other programs, your setup is not working.</source>
        <oldsource>This shows the peak power in the last frame (20 ms) of the speakers. Unless you are using a multi-channel sampling method (such as ASIO) with speaker channels configured, this will be 0. If you have such a setup configured, and this still shows 0 while you&apos;re playing audio from other programs, your setup is not working.</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Peak clean level</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Signal Analysis</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Microphone power</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>How close the current input level is to ideal</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This shows how close your current input volume is to the ideal. To adjust your microphone level, open whatever program you use to adjust the recording volume, and look at the value here while talking.&lt;br /&gt;&lt;b&gt;Talk loud, as you would when you&apos;re upset over getting fragged by a noob.&lt;/b&gt;&lt;br /&gt;Adjust the volume until this value is close to 100%, but make sure it doesn&apos;t go above. If it does go above, you are likely to get clipping in parts of your speech, which will degrade sound quality.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Signal-To-Noise ratio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Signal-To-Noise ratio from the microphone</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This is the Signal-To-Noise Ratio (SNR) of the microphone in the last frame (20 ms). It shows how much clearer the voice is compared to the noise.&lt;br /&gt;If this value is below 1.0, there&apos;s more noise than voice in the signal, and so quality is reduced.&lt;br /&gt;There is no upper limit to this value, but don&apos;t expect to see much above 40-50 without a sound studio.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Speech Probability</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Probability of speech</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This is the probability that the last frame (20 ms) was speech and not environment noise.&lt;br /&gt;Voice activity transmission depends on this being right. The trick with this is that the middle of a sentence is always detected as speech; the problem is the pauses between words and the start of speech. It&apos;s hard to distinguish a sigh from a word starting with &apos;h&apos;.&lt;br /&gt;If this is in bold font, it means Mumble is currently transmitting (if you&apos;re connected).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Configuration feedback</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Current audio bitrate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Bitrate of last frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>DoublePush interval</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Speech Detection</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Current speech detection chance</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This shows the current speech detection settings.&lt;/b&gt;&lt;br /&gt;You can change the settings from the Settings dialog or from the Audio Wizard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Signal and noise power spectrum</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Power spectrum of input signal and noise estimate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This shows the power spectrum of the current input signal (red line) and the current noise estimate (filled blue).&lt;br /&gt;All amplitudes are multiplied by 30 to show the interesting parts (how much more signal than noise is present in each waveband).&lt;br /&gt;This is probably only of interest if you&apos;re trying to fine-tune noise conditions on your microphone. Under good conditions, there should be just a tiny flutter of blue at the bottom. If the blue is more than halfway up on the graph, you have a seriously noisy environment.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Echo Analysis</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Weights of the echo canceller</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This shows the weights of the echo canceller, with time increasing downwards and frequency increasing to the right.&lt;br /&gt;Ideally, this should be black, indicating no echo exists at all. More commonly, you&apos;ll have one or more horizontal stripes of bluish color representing time delayed echo. You should be able to see the weights updated in real time.&lt;br /&gt;Please note that as long as you have nothing to echo off, you won&apos;t see much useful data here. Play some music and things should stabilize. &lt;br /&gt;You can choose to view the real or imaginary parts of the frequency-domain weights, or alternately the computed modulus and phase. The most useful of these will likely be modulus, which is the amplitude of the echo, and shows you how much of the outgoing signal is being removed at that time step. The other viewing modes are mostly useful to people who want to tune the echo cancellation algorithms.&lt;br /&gt;Please note: If the entire image fluctuates massively while in modulus mode, the echo canceller fails to find any correlation whatsoever between the two input sources (speakers and microphone). Either you have a very long delay on the echo, or one of the input sources is configured wrong.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This shows the peak power in the last frame (20 ms) after all processing. Ideally, this should be -96 dB when you&apos;re not talking. In reality, a sound studio should see -60 dB, and you should hopefully see somewhere around -20 dB. When you are talking, this should rise to somewhere between -5 and -10 dB.&lt;br /&gt;If you are using echo cancellation, and this rises to more than -15 dB when you&apos;re not talking, your setup is not working, and you&apos;ll annoy other users with echoes.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Time between last two Push-To-Talk presses</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="AudioStats.cpp" line="+405"/>
        <source>&gt;1000 ms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="AudioStats.ui"/>
        <source>This is the audio bitrate of the last compressed frame (20 ms), and as such will jump up and down as the VBR adjusts the quality. The peak bitrate can be adjusted in the Settings dialog.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AudioWizard</name>
    <message>
        <location filename="AudioWizard.cpp" line="+65"/>
        <source>Audio Tuning Wizard</source>
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    </message>
    <message>
        <location line="+50"/>
        <source>Introduction</source>
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    </message>
    <message>
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        <source>Welcome to the Mumble Audio Wizard</source>
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    </message>
    <message>
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        <source>This is the audio tuning wizard for Mumble. This will help you correctly set the input levels of your sound card, and also set the correct parameters for sound processing in Mumble.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Please be aware that as long as this wizard is active, audio will be looped locally to allow you to listen to it, and no audio will be sent to the server.</source>
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    <message>
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        <source>Finished</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Enjoy using Mumble</source>
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    </message>
    <message>
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        <source>Congratulations. You should now be ready to enjoy a richer sound experience with Mumble.</source>
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    </message>
    <message>
        <location line="+23"/>
        <source>Device selection</source>
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    </message>
    <message>
        <location line="+1"/>
        <source>Selecting the input and output device to use with Mumble.</source>
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    </message>
    <message>
        <location line="+2"/>
        <source>Input device</source>
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    </message>
    <message>
        <location line="+3"/>
        <source>This is the device your microphone is connected to.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+14"/>
        <location line="+52"/>
        <source>System</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-49"/>
        <source>Input method for audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>&lt;b&gt;This is the input method to use for audio.&lt;/b&gt;&lt;br /&gt;Most likely you want to use DirectSound.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location line="+12"/>
        <location line="+52"/>
        <source>Device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-49"/>
        <source>Input device to use</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>&lt;b&gt;Selects which sound card to use for audio input.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+6"/>
        <source>Use echo cancellation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Cancel echo from headset or speakers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This enables echo cancellation of outgoing audio, which helps both on speakers and on headsets.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Output device</source>
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    </message>
    <message>
        <location line="+3"/>
        <source>This is the device your speakers or headphones are connected to.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+19"/>
        <source>Output method for audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>&lt;b&gt;This is the Output method to use for audio.&lt;/b&gt;&lt;br /&gt;Most likely you want to use DirectSound.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location line="+15"/>
        <source>Output device to use</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>&lt;b&gt;Selects which sound card to use for audio Output.&lt;/b&gt;</source>
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    <message>
        <location line="+6"/>
        <source>Enable positional audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Allows positioning of sound.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This allows Mumble to use positional audio to place voices.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location line="+17"/>
        <source>Positional Audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Adjusting attenuation of positional audio.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Mumble supports positional audio for some games, and will position the voice of other players relative to their position in game. Depending on their position, the volume of the voice will be changed between the speakers to simulate the direction and distance the other player is at. Such positioning depends on your speaker configuration being correct in your operating system, so a test is done here.</source>
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    <message>
        <location line="+5"/>
        <source>The graph below shows the position of &lt;font color=&quot;red&quot;&gt;you&lt;/font&gt;, the &lt;font color=&quot;yellow&quot;&gt;speakers&lt;/font&gt; and a &lt;font color=&quot;green&quot;&gt;moving sound source&lt;/font&gt; as if seen from above. You should hear the audio move between the channels.</source>
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    </message>
    <message>
        <location line="+4"/>
        <source>Use headphones</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Use headphones instead of speakers.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This ignores the OS speaker configuration and configures the positioning for headphones instead.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+22"/>
        <source>Volume tuning</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Tuning microphone hardware volume to optimal settings.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Open your sound control panel and go to the recording settings. Make sure the microphone is selected as active input with maximum recording volume. If there&apos;s an option to enable a &quot;Microphone boost&quot; make sure it&apos;s checked.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Speak loudly, as when you are annoyed or excited. Decrease the volume in the sound control panel until the bar below stays as high as possible in the blue and green but &lt;b&gt;not&lt;/b&gt; the red zone while you speak.</source>
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    </message>
    <message>
        <location line="+11"/>
        <source>Now talk softly, as you would when talking late at night and you don&apos;t want to disturb anyone. Adjust the slider below so that the bar moves into green when you talk, but stays blue while you&apos;re silent.</source>
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    </message>
    <message>
        <location line="+19"/>
        <source>Voice Activity Detection</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Letting Mumble figure out when you&apos;re talking and when you&apos;re silent.</source>
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    </message>
    <message>
        <location line="+8"/>
        <source>This will help Mumble figure out when you are talking. The first step is selecting which data value to use.</source>
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    <message>
        <location line="+26"/>
        <source>Raw amplitude from input</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-4"/>
        <source>Signal-To-Noise ratio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+27"/>
        <source>Next you need to adjust the following two sliders. The first few utterances you say should end up in the green area (definitive speech). While talking, you should stay inside the yellow (might be speech) and when you&apos;re not talking, everything should be in the red (definitively not speech).</source>
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    <message>
        <location line="+24"/>
        <source>Last, you need to adjust the grace time. Mumble may detect this much non-speech and still keep transmitting before it breaks off. This allows you to catch your breath while speaking.</source>
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    <message>
        <location line="+28"/>
        <source>Device tuning</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Changing hardware output delays to their minimum value.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>To keep latency to an absolute minium, it&apos;s important to buffer as little audio as possible on the soundcard. However, many soundcards report that they require a much smaller buffer than what they can actually work with, so the only way to set this value is to try and fail.</source>
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    </message>
    <message>
        <location line="+6"/>
        <source>You should hear a single tone that&apos;s changing in frequency. Change the slider below to the lowest value which gives &lt;b&gt;no&lt;/b&gt; interruptions or jitter in the sound. Please note that local echo is disabled during this test to improve audio path recognition.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+17"/>
        <source>Amount of data to buffer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This sets the amount of data to prebuffer in the output buffer. Experiment with different values and set it to the lowest which doesn&apos;t cause rapid jitter in the sound.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+6"/>
        <source>If you position the microphone so it can pick up the speakers or headset, Mumble will measure the total audio path delay in your system; this means the delay from a sample is placed in an outbound buffer until it&apos;s found in a matching incoming buffer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+103"/>
        <source>%1ms</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+191"/>
        <source>Audio path is %1ms long.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Audio path cannot be determined. Input not recognized.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+51"/>
        <source>%1 s</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-708"/>
        <source>Mumble is under continuous development, and the development team wants to focus on the features that benefit the most users. To this end, Mumble supports submitting anonymous statistics about your configuration to the developers. These statistcs are essential for future development, and also make sure the features you use aren&apos;t deprecated.</source>
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    </message>
    <message>
        <location line="+7"/>
        <source>Submit anonymous statistics to the Mumble project</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+224"/>
        <source>Push To Talk:</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>BanEditor</name>
    <message>
        <location filename="BanEditor.ui"/>
        <source>Mumble - Edit Bans</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Mask</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>0.0.0.0</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Add</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Update</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Remove</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ChanACL</name>
    <message>
        <location filename="ACL.cpp" line="+49"/>
        <source>W</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>T</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>E</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>S</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>A</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>M</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>K</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>C</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>L</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+10"/>
        <source>None</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>Traverse</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Enter</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Speak</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>AltSpeak</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Mute/Deafen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Move/Kick</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Make channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Link channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+10"/>
        <source>This represents no privileges.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>This represents total access to the channel, including the ability to change group and ACL information. This privilege implies all other privileges.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>This represents the permission to traverse the channel. If a user is denied this privilege, he will be unable to access this channel and any sub-channels in any way, regardless of other permissions in the sub-channels.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>This represents the permission to join the channel. If you have a hierarchical channel structure, you might want to give everyone Traverse, but restrict Enter in the root of your hierarchy.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>This represents the permission to speak in a channel. Users without this privilege will be suppressed by the server (seen as muted), and will be unable to speak until they are unmuted by someone with the appropriate privileges.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>This represents the permission to speak in a channel with flagged speech. This works exactly like the &lt;i&gt;speak&lt;/i&gt; privilege, but applies to packets spoken with AltPushToTalk held down. This may be used to broadcast to a hierarchy of channels without linking.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>This represents the permission to mute and deafen other players. Once muted, a player will stay muted until he is unmuted by another privileged player or reconnects to the server.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>This represents the permission to move a player to another channel or kick him from the server. To actually move the player, either the moving player must have Move/Kick privileges in the destination channel, or the player must normally be allowed to enter the channel. Players with this privilege can move players into channels the target player normally wouldn&apos;t have permission to enter.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>This represents the permission to make sub-channels. The player making the sub-channel will be added to the admin group of the sub-channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>This represents the permission to link channels. Players in linked channels hear each other, as long as the speaking player has the &lt;i&gt;speak&lt;/i&gt; privilege in the channel of the listener. You need the link privilege in both channels to create a link, but just in either channel to remove it.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-57"/>
        <source>Write ACL</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ClientPlayer</name>
    <message>
        <location filename="Player.cpp" line="+53"/>
        <source>Authenticated</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Muted (server)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Deafened (server)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Local Mute</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Muted (self)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Deafened (self)</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ConfigDialog</name>
    <message>
        <location filename="ConfigDialog.cpp" line="+54"/>
        <source>Accept changes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This button will accept current settings and return to the application.&lt;br /&gt;The settings will be stored to disk when you leave the application.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>Reject changes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This button will reject all changes and return to the application.&lt;br /&gt;The settings will be reset to the previous positions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>Apply changes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This button will immediately apply all changes.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Undo changes for current page</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This button will revert any changes done on the current page to the most recent applied settings.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Restore defaults for current page</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This button will restore the defaults for the settings on the current page. Other pages will not be changed.&lt;br /&gt;To restore all settings to their defaults, you will have to use this button on every page.</source>
        <oldsource>This button will restore the settings for the current page only to their defaults. Other pages will not be changed.&lt;br /&gt;To restore all settings to their defaults, you will have to use this button on every page.</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="ConfigDialog.ui"/>
        <source>Mumble Configuration</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Advanced</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ConnectDialog</name>
    <message>
        <location filename="ConnectDialog.cpp" line="+124"/>
        <source>Connecting to %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Enter username</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+85"/>
        <source>Unknown</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+14"/>
        <source>Failed to fetch server list</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+42"/>
        <location line="+22"/>
        <source>New</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+38"/>
        <source>-Unnamed entry-</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+24"/>
        <location line="+27"/>
        <source>Add</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-2"/>
        <source>Update</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="ConnectDialog.ui"/>
        <source>Mumble Server Connect</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Custom Servers</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Label</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>A&amp;ddress</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Port</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Username</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Password</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Connect</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Cancel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Add</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Remove</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Server &amp;Browser</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Label</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Address</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>URL</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Cancel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>C&amp;opy to custom</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;View Webpage</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>CoreAudioSystem</name>
    <message>
        <location filename="CoreAudio.cpp" line="+83"/>
        <source>Default Device</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>CrashReporter</name>
    <message>
        <location filename="CrashReporter.cpp" line="+37"/>
        <source>Mumble Crash Report</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+6"/>
        <source>&lt;p&gt;&lt;b&gt;We&apos;re terribly sorry, but it seems Mumble has crashed. Do you want to send a crash report to the Mumble developers?&lt;/b&gt;&lt;/p&gt;&lt;p&gt;The crash report contains a partial copy of Mumble&apos;s memory at the time it crashed, and will help the developers fix the problem.&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+8"/>
        <source>Email address (optional)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+9"/>
        <source>Please describe briefly, in English, what you were doing at the time of the crash</source>
        <oldsource>Please briefly describe what you were doing at the time of the crash</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Send Report</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Don&apos;t send report</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+24"/>
        <source>Crash upload successful</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Thank you for helping make Mumble better!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <location line="+2"/>
        <source>Crash upload failed</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-2"/>
        <source>We&apos;re really sorry, but it appears the crash upload has failed with error %1 %2. Please inform a developer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>This really isn&apos;t funny, but apparently there&apos;s a bug in the crash reporting code, and we&apos;ve failed to upload the report. You may inform a developer about error %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+114"/>
        <source>Uploading crash report</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Abort upload</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DXAudioInput</name>
    <message>
        <location filename="DirectSound.cpp" line="+172"/>
        <source>Default DirectSound Voice Input</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+461"/>
        <source>Opening chosen DirectSound Input device failed. No microphone capture will be done.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-79"/>
        <source>Opening chosen DirectSound Input failed. Default device will be used.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+74"/>
        <source>Lost DirectSound input device.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>DXAudioOutput</name>
    <message>
        <location line="-496"/>
        <source>Default DirectSound Voice Output</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+247"/>
        <source>Opening chosen DirectSound Output failed. Default device will be used.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+78"/>
        <source>Lost DirectSound output device.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>Opening chosen DirectSound Output failed. No audio will be heard.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Database</name>
    <message>
        <location filename="Database.cpp" line="+127"/>
        <source>Mumble failed to initialize a database in any
of the possible locations.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GlobalShortcut</name>
    <message>
        <location filename="GlobalShortcut.ui"/>
        <source>Shortcuts</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>List of configured shortcuts</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Function</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Shortcut</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Suppress</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Add new shortcut</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This will add a new global shortcut</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Add</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Remove selected shortcut</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This will permanently remove a selected shortcut.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Remove</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GlobalShortcutConfig</name>
    <message>
        <location filename="GlobalShortcut.cpp" line="+228"/>
        <source>Shortcuts</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+33"/>
        <source>Shortcut button combination.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>&lt;b&gt;This is the global shortcut key combination.&lt;/b&gt;&lt;br /&gt;Double-click this field and then the desired key/button combo to rebind.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>Suppress keys from other applications</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>&lt;b&gt;This hides the button presses from other applications.&lt;/b&gt;&lt;br /&gt;Enabling this will hide the button (or the last button of a multi-button combo) from other applications. Note that not all buttons can be suppressed.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GlobalShortcutMacInit</name>
    <message>
        <location filename="GlobalShortcut_macx.cpp" line="+63"/>
        <source>Mumble has detected that it is unable to receive Global Shortcut events when it is in the background.&lt;br /&gt;&lt;br /&gt;This is because the Universal Access feature called &apos;Enable access for assistive devices&apos; is currently disabled.&lt;br /&gt;&lt;br /&gt;Please &lt;a href=&quot; &quot;&gt;enable this setting&lt;/a&gt; and continue when done.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>GlobalShortcutX</name>
    <message>
        <location filename="GlobalShortcut_unix.cpp" line="+325"/>
        <source>Mouse %1</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>LCD</name>
    <message>
        <location filename="LCD.cpp" line="+274"/>
        <source>Not connected</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>LCDConfig</name>
    <message>
        <location line="-161"/>
        <source>Graphic</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Character</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+11"/>
        <source>Enable this device</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+9"/>
        <source>LCD</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="LCD.ui"/>
        <source>Form</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;This is the list of available LCD devices on your system.  It lists devices by name, but also includes the size of the display and the LCD type. Mumble supports outputting to several LCD devices at a time.&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600; font-style:italic;&quot;&gt;Type:&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Mumble supports two different types of LCD devices. A Graphic LCD allows Mumble to draw each individual pixel of the display, whereas a Character LCD only allows Mumble to show characters. Some features are only available to Graphic LCDs.&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600; font-style:italic;&quot;&gt;Size:&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;This field describes the size of an LCD device. The size is given either in pixels (for Graphic LCDs) or in characters (for Character LCDs).&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600; font-style:italic;&quot;&gt;Enabled:&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-weight:600; font-style:italic;&quot;&gt;&lt;span style=&quot; font-weight:400; font-style:normal;&quot;&gt;This decides whether Mumble should draw to a particular LCD device.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <oldsource>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;This is the list of available LCD devices on your system.  It lists devices by name, but also includes the size of the display and the LCD type. Mumble supports outputting to several LCD devices at a time.&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600; font-style:italic;&quot;&gt;Type:&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;Mumble supports two different types of LCD devices. A Graphic LCD allows Mumble to draw each individual pixel of the display, whereas a Character LCD only allows Mumble to show characters. Some features are only available to Graphic LCDs.&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600; font-style:italic;&quot;&gt;Size:&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;This field describes the size of an LCD device. The size is given in either in pixels (for Graphic LCDs) or in characters (for Character LCDs).&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;span style=&quot; font-weight:600; font-style:italic;&quot;&gt;Enabled:&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-weight:600; font-style:italic;&quot;&gt;&lt;span style=&quot; font-weight:400; font-style:normal;&quot;&gt;This decides whether Mumble should draw to a particular LCD device.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Devices</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Size</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Enabled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Views</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Minimum Column Width</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt;This option decides the minimum width a column in the Player View.&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;If too many people are speaking at once, the Player View will split itself into columns.&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;You can use this option to pick a compromise between number of players shown on the&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;&quot;&gt;LCD, and width of player names.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>TextLabel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Splitter Width</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt;This setting decides the width of column splitter.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Log</name>
    <message>
        <location filename="Log.cpp" line="+220"/>
        <source>Debug</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Critical</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Warning</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Information</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Server Connected</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Server Disconnected</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Player Joined Server</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Player Left Server</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Player kicked (you or by you)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Player kicked</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>You self-muted/deafened</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Other self-muted/deafened</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Player muted (you)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Player muted (by you)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Player muted (other)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Player Joined Channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Player Left Channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Permission Denied</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Text Message</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>LogConfig</name>
    <message>
        <location line="-164"/>
        <source>Toggle console for %1 events</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Toggle pop-up notifications for %1 events</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Toggle Text-To-Speech for %1 events</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Click here to toggle sound notification for %1 events</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Path to soundfile used for sound notifications in the case of %1 events&lt;br /&gt;Single click to play&lt;br /&gt;Doubleclick to change</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Click here to toggle console output for %1 events.&lt;br /&gt;If checked, this option makes Mumble output all %1 events in its message log.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Click here to toggle pop-up notifications for %1 events.&lt;br /&gt;If checked, a notification pop-up will be created by Mumble for every %1 event.</source>
        <oldsource>Click here to toggle pop-up notifications for %1 events.&lt;br /&gt;If checked, a notification pop-up will be created by mumble for every %1 event.</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Click here to toggle Text-To-Speech for %1 events.&lt;br /&gt;If checked, Mumble uses Text-To-Speech to read %1 events out loud to you. Text-To-Speech is also able to read the contents of the event which is not true for soundfiles. Text-To-Speech and soundfiles cannot be used at the same time.</source>
        <oldsource>Click here to toggle Text-To-Speech for %1 events.&lt;br /&gt;If checked, mumble uses Text-To-Speech to read %1 events out loud to you. Text-To-Speech is also able to read the contents of the event which is not true for soundfiles. Text-To-Speech and soundfiles cannot be used at the same time.</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Click here to toggle sound notification for %1 events.&lt;br /&gt;If checked, Mumble uses a soundfile predefined by you to indicate %1 events. Soundfiles and Text-To-Speech cannot be used at the same time.</source>
        <oldsource>Click here to toggle sound notification for %1 events.&lt;br /&gt;If checked, mumble uses a soundfile predefined by you to indicate %1 events. Soundfiles and Text-To-Speech cannot be used at the same time.</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Path to soundfile used for sound notifications in the case of %1 events.&lt;br /&gt;Single click to play&lt;br /&gt;Doubleclick to change&lt;br /&gt;Be sure that sound notifications for these events are enabled or this field will not have any effect.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+93"/>
        <source>Choose sound file</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>Invalid sound file</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>The file &apos;%1&apos; does not exist or is not a valid speex file.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="Log.ui"/>
        <source>Messages</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Message</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Console</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Notification</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Text-To-Speech</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Soundfile</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Path</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Text To Speech</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Volume</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Volume of Text-To-Speech Engine</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This is the volume used for the speech synthesis.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Length threshold</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Message length threshold for Text-To-Speech Engine</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This is the length threshold used for the Text-To-Speech Engine.&lt;/b&gt;&lt;br /&gt;Messages longer than this limit will not be read aloud in their full length.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source> Characters</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>LookConfig</name>
    <message>
        <location filename="LookConfig.cpp" line="+46"/>
        <location line="+11"/>
        <source>System default</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>None</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Only with players</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>All</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Ask</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Do Nothing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Move</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>User Interface</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+85"/>
        <source>Choose skin file</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="LookConfig.ui"/>
        <source>Form</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Language</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Language to use (requires restart)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets which language Mumble should use.&lt;/b&gt;&lt;br /&gt;You have to restart Mumble to use the new language.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Look and Feel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Style</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Basic widget style</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets the basic look and feel to use.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Skin</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Skin file to use</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This sets which skin Mumble should use.&lt;/b&gt;&lt;br /&gt;The skin is a style file applied on top of the basic widget style. If there are icons in the same directory as the style sheet, those will replace the default icons.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Expand</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>When to automatically expand channels</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This sets which channels to automatically expand. &lt;i&gt;None&lt;/i&gt; and &lt;i&gt;All&lt;/i&gt; will expand no or all channels, while &lt;i&gt;Only with players&lt;/i&gt; will expand and collapse channels as players join and leave them.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>List players above subchannels (requires restart).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;If set, players will be shown above subchannels in the channel view.&lt;/b&gt;&lt;br /&gt;A restart of Mumble is required to see the change.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Players above Channels</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Channel Dragging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This changes the behaviour when moving channels.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This sets the behaviour of channel drags, it can be used to prevent accidental dragging. &lt;i&gt;Move Channel&lt;/i&gt; moves the channel without prompting. &lt;i&gt;Do Nothing&lt;/i&gt; does nothing and prints an error message. &lt;i&gt;Ask&lt;/i&gt; uses a message box to confirm if you really wanted to move the channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Ask whether to close or minimize when quitting Mumble.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;If set, will verify you want to quit if connected.&lt;b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Ask on quit while connected</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Make the Mumble window appear on top of other windows.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;This makes the Mumble window a topmost window.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Always On Top</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;If set, minimizing the Mumble main window will cause it to be hidden and accessible only from the tray. Otherwise, it will be minimized as a window normally would.&lt;/b&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Hide in tray when minimized</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Hide the main Mumble window in the tray when it is minimized.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>MainWindow</name>
    <message>
        <location filename="MainWindow.cpp" line="+127"/>
        <location line="+1196"/>
        <source>Root</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-1160"/>
        <source>Push-to-Talk</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Push and hold this button to send voice.</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This configures the push-to-talk button, and as long as you hold this button down, you will transmit voice.</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Reset Audio Processor</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Toggle Mute Self</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Toggle self-mute status.</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This will toggle your muted status. If you toggle this off, you will also disable self-deafen.</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Toggle Deafen Self</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Toggle self-deafen status.</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This will toggle your deafen status. If you toggle this on, you will also enable self-mute.</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Unlink Plugin</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Force Center Position</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Chan Parent</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Chan Sub#%1</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Chan All Subs</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>Push-to-Mute</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Join Channel</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Toggle Overlay</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Toggle state of in-game overlay.</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>This will switch the states of the ingame overlay between showing everybody, just the players who are talking, and nobody.</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Alt Push-to-Talk</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Toggle Minimal</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Volume Up (+10%)</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Volume Down (-10%)</source>
        <comment>Global Shortcut</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="MainWindow.ui"/>
        <source>Mumble</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="MainWindow.cpp" line="+13"/>
        <source>Mumble -- %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>&amp;Window</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <location line="+76"/>
        <source>Minimize</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-76"/>
        <source>Ctrl+M</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+75"/>
        <source>Close</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-1"/>
        <source>Mumble is currently connected to a server. Do you want to Close or Minimize it?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+83"/>
        <source>Clear</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+6"/>
        <source>Opening URL %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>URL scheme is not &apos;mumble&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+25"/>
        <source>Connecting to %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Enter username</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+136"/>
        <source>Reconnecting.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+50"/>
        <source>&lt;h2&gt;Control channel&lt;/h2&gt;&lt;p&gt;Encrypted with %1 bit %2&lt;br /&gt;%3 ms average latency (%4 variance)&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>Voice channel is sent over control channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>&lt;h2&gt;Voice channel&lt;/h2&gt;&lt;p&gt;Encrypted with 128 bit OCB-AES128&lt;br /&gt;%1 ms average latency (%4 variance)&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+7"/>
        <source>UDP Statistics</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>To Server</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>From Server</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Good</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Late</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Lost</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Resync</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>&lt;h2&gt;Audio bandwidth&lt;/h2&gt;&lt;p&gt;Maximum %1 kbit/s&lt;br /&gt;Current %2 kbit/s (Quality %3)&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Mumble Server Information</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <location line="+753"/>
        <source>&amp;View Certificate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-653"/>
        <source>Kicking player %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <location line="+22"/>
        <source>Enter reason</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Banning player %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+22"/>
        <source>Sending message to %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+11"/>
        <location line="+253"/>
        <source>To %1: %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-253"/>
        <location line="+253"/>
        <source>Message to %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-157"/>
        <location line="+43"/>
        <source>Channel Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-21"/>
        <source>Are you sure you want to delete %1 and all its sub-channels?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+43"/>
        <source>Change description of channel %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+79"/>
        <source>Sending message to channel %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+27"/>
        <source>Sending message to channel tree %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+13"/>
        <source>To tree %1: %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Message to tree %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+21"/>
        <source>Unmuted and undeafened.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Unmuted.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Muted.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+20"/>
        <source>Muted and deafened.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Deafened.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Undeafened.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+62"/>
        <source>About Qt</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+97"/>
        <source>Joining %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+33"/>
        <source>Connected to server %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+56"/>
        <source>SSL Verification failed: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>&lt;b&gt;WARNING:&lt;/b&gt; The server presented a certificate that was different from the stored one.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Sever presented a certificate which failed verification.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+7"/>
        <source>&lt;p&gt;%1.&lt;br /&gt;The specific errors with this certificate are: &lt;/p&gt;&lt;ol&gt;%2&lt;/ol&gt;&lt;p&gt;Do you wish to accept this certificate anyway?&lt;br /&gt;(It will also be stored so you won&apos;t be asked this again.)&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+28"/>
        <source>Server connection failed: %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Disconnected from server.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+13"/>
        <source>Invalid username</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>You connected with an invalid username, please try another one.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>That username is already in use, please try another username.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Wrong password</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Wrong password for registered users, please try again.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>Wrong server password for unregistered user account, please try again.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="MainWindow.ui"/>
        <source>&amp;Server</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Player</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Audio</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>C&amp;onfigure</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Help</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Log</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This shows all recent activity. Connecting to servers, errors and information messages all show up here.&lt;br /&gt;To configure exactly which messages show up here, use the &lt;b&gt;Settings&lt;/b&gt; command from the menu.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Quit Mumble</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Closes the program</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Exits the application.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Ctrl+Q</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Connect</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Open the server connection dialog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Shows a dialog of registered servers, and also allows quick connect.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Disconnect</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Disconnect from server</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Disconnects you from the server.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Ban lists</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Edit ban lists on server</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This lets you edit the server-side IP ban lists.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Information</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Show information about the server connection</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This will show extended information about the connection to the server.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Kick</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Kick player (with reason)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Kick selected player off server. You&apos;ll be asked to specify a reason.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Mute</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Mute player</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Mute or unmute player on server. Unmuting a deafened player will also undeafen them.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Ban</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Kick and ban player (with reason)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Kick and ban selected player from server. You&apos;ll be asked to specify a reason.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Deafen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Deafen player</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Deafen or undeafen player on server. Deafening a player will also mute them.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Local Mute</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Mute player locally</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Mute or unmute player locally. Use this on other players in the same room.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Send Messa&amp;ge</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Send a Text Message</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Sends a text message to another user.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Add</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Add new channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This adds a new sub-channel to the currently selected channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Remove</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Remove channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This removes a channel and all sub-channels.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Edit ACL</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Edit Groups and ACL for channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This opens the Group and ACL dialog for the channel, to control permissions.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Rename</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Renames the channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This renames a channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Change Description</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Changes the channel description</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This changes the description of a channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Link</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Link your channel to another channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This links your current channel to the selected channel. If they have permission to speak in the other channel, players can now hear each other. This is a permanent link, and will last until manually unlinked or the server is restarted. Please see the shortcuts for push-to-link.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Unlink</source>
        <comment>Channel</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Unlink your channel from another channel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This unlinks your current channel from the selected channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Unlink &amp;All</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Unlinks your channel from all linked channels.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This unlinks your current channel (not the selected one) from all linked channels.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Reset audio preprocessor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This will reset the audio preprocessor, including noise cancellation, automatic gain and voice activity detection. If something suddenly worsens the audio environment (like dropping the microphone) and it was temporary, use this to avoid having to wait for the preprocessor to readjust.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Mute Self</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Mute yourself</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Mute or unmute yourself. When muted, you will not send any data to the server. Unmuting while deafened will also undeafen.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Deafen Self</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Deafen yourself</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Deafen or undeafen yourself. When deafened, you will not hear anything. Deafening yourself will also mute.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Text-To-Speech</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Toggle Text-To-Speech</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Enable or disable the text-to-speech engine. Only messages enabled for TTS in the Configuration dialog will actually be spoken.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>S&amp;tatistics</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Display audio statistics</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Pops up a small dialog with information about your current audio input.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Unlink</source>
        <comment>Plugin</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Forcibly unlink plugin</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This forces the current plugin to unlink, which is handy if it is reading completely wrong data.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Configure Mumble</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Allows you to change most settings for Mumble.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Audio Wizard</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Start the audio configuration wizard</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This will guide you through the process of configuring your audio hardware.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;What&apos;s This?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Enter What&apos;s This? mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Click this to enter &quot;What&apos;s This?&quot; mode. Your cursor will turn into a question mark. Click on any button, menu choice or area to show a description of what it is.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;About</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Information about Mumble</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Shows a small dialog with information and license for Mumble.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>About &amp;Speex</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Information about Speex</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Shows a small dialog with information about Speex.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>About &amp;Qt</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Information about Qt</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Shows a small dialog with information about Qt.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Check for &amp;Updates</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Check for new version of Mumble</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Connects to the Mumble webpage to check if a new version is available, and notifies you with an appropriate download URL if this is the case.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Sends a text message to all users in a channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Send &amp;Tree Message</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Send message to channel tree.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This sends a text message to a channel and it&apos;s subchannels.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Minimal View</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Toggle minimal window modes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This will toggle minimal mode, where the log window and menu is hidden.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="Messages.cpp" line="+56"/>
        <source>Joined server: %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+20"/>
        <source>Left server: %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+33"/>
        <source>%1 is now muted and deafened.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>%1 is now muted.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>%1 is now unmuted.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+13"/>
        <location line="+20"/>
        <source>server</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-17"/>
        <source>You were muted by %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>You were unmuted by %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>%1 muted by %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>%1 unmuted by %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+17"/>
        <source>You were deafened by %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>You were undeafened by %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>%1 deafened by %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>%1 undeafened by %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+10"/>
        <source>You were kicked from the server by %1: %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>%3 was kicked from the server by %1: %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+9"/>
        <source>You were kicked and banned from the server by %1: %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>%3 was kicked and banned from the server by %1: %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+27"/>
        <source>You were moved to %1 by %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>%1 left channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>%1 moved out by %2 to %3.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+10"/>
        <source>%1 moved in by %2 from %3.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-2"/>
        <source>%1 entered channel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+100"/>
        <source>Server connection rejected: %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Denied: %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+16"/>
        <source>Server maximum bandwidth is only %1 kbit/s. Quality auto-adjusted.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+11"/>
        <source>From %1: %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Message from %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="PlayerModel.cpp" line="+995"/>
        <source>You have Channel Dragging set to &quot;Do Nothing&quot; so the channel wasn&apos;t moved.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+6"/>
        <source>Unknown Channel Drag mode in PlayerModel::dropMimeData.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="main.cpp" line="+239"/>
        <source>Welcome to Mumble.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+17"/>
        <source>This is the first time you&apos;re starting Mumble.&lt;br /&gt;Would you like to go through the Audio Wizard to configure your soundcard?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="Messages.cpp" line="-2"/>
        <source>Server</source>
        <comment>message from</comment>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="MainWindow.ui"/>
        <source>Hide Frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Toggle showing frame on minimal window</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This will toggle whether the minimal window should have a frame for moving and resizing.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>NetworkConfig</name>
    <message>
        <location filename="NetworkConfig.cpp" line="+51"/>
        <source>Network</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="NetworkConfig.ui"/>
        <source>Form</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Connection</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Use TCP compatibility mode</source>
        <oldsource>Use TCP compatability mode</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Enable TCP compatibility mode&lt;/b&gt;.&lt;br /&gt;This will make Mumble use only TCP when communicating with the server. This will increase overhead and cause lost packets to produce noticeable pauses in communication, so this should only be used if you are unable to use the default (which uses UDP for voice and TCP for control).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Use TCP mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Reconnect when disconnected</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Reconnect when disconnected&lt;/b&gt;.&lt;br /&gt;This will make Mumble try to automatically reconnect after 10 seconds if your server connection fails.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Reconnect automatically</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Proxy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Type</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Type of proxy to connect through</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Type of proxy to connect through&lt;/b&gt;&lt;br /&gt;This makes Mumble connect through a proxy for all outgoing connections. Note: Proxy tunneling forces Mumble into TCP compatibility mode, causing all voice data to be sent via the control channel.</source>
        <oldsource>&lt;b&gt;Type of proxy to connect through&lt;/b&gt;&lt;br /&gt;This makes Mumble connect through a proxy for all outgoing connections. Note: Proxy tunneling forces Mumble into TCP compatability mode, causing all voice data to be sent via the control channel.</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Direct connection</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>HTTP(S) proxy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>SOCKS5 proxy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Hostname</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Hostname of the proxy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Hostname of the proxy.&lt;b&gt;&lt;br /&gt;This field specifies the hostname of the proxy you wish to tunnel network traffic through.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Port</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Port number of the proxy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Port number of the proxy.&lt;/b&gt;&lt;br /&gt;This field specifies the port number that the proxy expects connections on.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Username</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Username for proxy authentication</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Username for proxy authentication.&lt;/b&gt;&lt;br /&gt;This specifies the username you use for authenticating yourself with the proxy. In case the proxy does not use authentication, or you want to connect anonymously, simply leave this field blank.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Password</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Password for proxy authentication</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Password for proxy authentication.&lt;/b&gt;&lt;br /&gt;This specifies the password you use for authenticating yourself with the proxy. In case the proxy does not use authentication, or you want to connect anonymously, simply leave this field blank.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Mumble services</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Check for updates on startup</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Submit anonymous statistics to the Mumble project</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Submit anonymous statistics.&lt;/b&gt;&lt;br /&gt;Mumble has a small development team, and as such needs to focus it&apos;s development where it&apos;s needed most. By submitting a bit of statistics you help the project determine where to focus development.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Submit anonymous statistics</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>PlayerModel</name>
    <message>
        <location filename="PlayerModel.cpp" line="-581"/>
        <source>This is a player connected to the server. The icon to the left of the player indicates whether or not they are talking:&lt;br /&gt;&lt;img src=&quot;skin:talking_on.png&quot; /&gt; Talking&lt;br /&gt;&lt;img src=&quot;skin:talking_off.png&quot; /&gt; Not talking</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+6"/>
        <source>This is a channel on the server. Only players in the same channel can hear each other.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>This shows the flags the player has on the server, if any:&lt;br /&gt;&lt;img src=&quot;skin:authenticated.png&quot; /&gt;Authenticated user&lt;br /&gt;&lt;img src=&quot;skin:muted_self.png&quot; /&gt;Muted (by self)&lt;br /&gt;&lt;img src=&quot;skin:muted_server.png&quot; /&gt;Muted (by admin)&lt;br /&gt;&lt;img src=&quot;skin:deafened_self.png&quot; /&gt;Deafened (by self)&lt;br /&gt;&lt;img src=&quot;skin:deafened_server.png&quot; /&gt;Deafened (by admin)&lt;br /&gt;A player muted by himself is probably just away, talking on the phone or something like that.&lt;br /&gt;A player muted by an admin is probably also just away, and the noise the player is making was annoying enough that an admin muted him.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+24"/>
        <source>Name</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+2"/>
        <source>Flags</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+535"/>
        <source>Are you sure you want to drag this channel?</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>PluginConfig</name>
    <message>
        <location filename="Plugins.ui"/>
        <location filename="Plugins.cpp" line="+64"/>
        <source>Plugins</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="Plugins.cpp" line="+28"/>
        <source>Plugin has no configure function.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+12"/>
        <source>Plugin has no about function.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="Plugins.ui"/>
        <source>Form</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Options</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Enable plugins and transmit positional information</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This enables plugins for supported games to fetch your in-game position and transmit that with each voice packet. This enables other players to hear your voice in-game from the direction your character is in relation to their own.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Link to Game and Transmit Position</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Reloads all plugins</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This rescans and reloads plugins. Use this if you just added or changed a plugin to the plugins directory.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Reload plugins</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Information about plugin</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This shows a small information message about the plugin.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;About</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Show configuration page of plugin</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This shows the configuration page of the plugin, if any.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&amp;Configure</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Plugins</name>
    <message>
        <location filename="Plugins.cpp" line="+127"/>
        <source>%1 lost link.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+39"/>
        <source>%1 linked.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>PortAudioSystem</name>
    <message>
        <location filename="PAAudio.cpp" line="+273"/>
        <source>Default Device</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>PulseAudioSystem</name>
    <message>
        <location filename="PulseAudio.cpp" line="+545"/>
        <source>Default Input</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Default Output</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ShortcutActionWidget</name>
    <message>
        <location filename="GlobalShortcut.cpp" line="-143"/>
        <source>Unassigned</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ShortcutDelegate</name>
    <message>
        <location line="+58"/>
        <source>Unassigned</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ShortcutKeyWidget</name>
    <message>
        <location line="-122"/>
        <source>Press Shortcut</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>TextMessage</name>
    <message>
        <location filename="TextMessage.ui"/>
        <source>Message to send</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Preview</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Disables html formatting</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>Disable text formatting</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>This field reflects how the message will look like in the chat.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location/>
        <source>&lt;b&gt;Preview&lt;/b&gt;&lt;br /&gt;This field takes the raw string entered above and renders it like it will look like in the log. For example  &amp;lt;b&amp;gt;Test&amp;lt;/b&amp;gt; will display as: &lt;b&gt;Test&lt;b&gt;.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>VersionCheck</name>
    <message>
        <location filename="VersionCheck.cpp" line="+130"/>
        <source>Upgrade Mumble</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>A new version of Mumble has been detected and automatically downloaded. It is recommended that you either upgrade to this version, or downgrade to the latest stable release. Do you want to launch the installer now?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+13"/>
        <source>Failed to launch snapshot installer.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Corrupt download of new version detected. Automatically removed.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+5"/>
        <source>Downloading new snapshot from %1 to %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+18"/>
        <source>Failed to write new version to disk.</source>
        <oldsource>Failed to write new version to disc.</oldsource>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+17"/>
        <source>Mumble failed to retrieve version information from the central server.</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>ViewCert</name>
    <message>
        <location filename="ViewCert.cpp" line="+41"/>
        <source>Certificate Chain Details</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+6"/>
        <source>Certificate chain</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+6"/>
        <source>%1 %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Certificate details</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+28"/>
        <location line="+28"/>
        <source>Common Name: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-27"/>
        <location line="+28"/>
        <source>Organization: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-27"/>
        <source>Subunit: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <location line="+28"/>
        <source>Country: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-27"/>
        <location line="+28"/>
        <source>Locality: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-27"/>
        <location line="+28"/>
        <source>State: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="-27"/>
        <source>Valid from: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Valid to: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Serial: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Public Key: %1 bits %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>RSA</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+0"/>
        <source>DSA</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+1"/>
        <source>Digest (MD5): %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>Email: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+4"/>
        <source>DNS: %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+9"/>
        <source>Issued by:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location line="+3"/>
        <source>Unit Name: %1</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>WASAPISystem</name>
    <message>
        <location filename="WASAPI.cpp" line="+180"/>
        <source>Default Device</source>
        <translation type="unfinished"></translation>
    </message>
</context>
</TS>
