/* Commands - Actor command parsing and reading helpers. */

#ifndef Commands_H
#define Commands_H

class Command
{
public:
	void Load( const RString &sCommand );

	RString GetOriginalCommandString() const;	// used when reporting an error in number of args
	RString GetName() const;	// the command name is the first argument in all-lowercase 

	void Clear() { m_vsArgs.clear(); }

	struct Arg
	{
		RString s;
		Arg(): s("") {}
	};
	Arg GetArg( unsigned index ) const;

	vector<RString> m_vsArgs;
	
	Command(): m_vsArgs() {}
};

class Commands
{
public:
	vector<Command> v;

	RString GetOriginalCommandString() const;	// used when reporting an error in number of args
};

// Take a command list string and return pointers to each of the tokens in the 
// string. sCommand list is a list of commands separated by ';'.
// TODO: This is expensive to do during the game.  Eventually,  move all calls to
// ParseCommands to happen during load, then execute from the parsed Command structures.
void ParseCommands( const RString &sCmds, Commands &vCmdsOut );
Commands ParseCommands( const RString &sCmds );

#endif

/*
 * (c) 2004 Chris Danford
 * All rights reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, and/or sell copies of the Software, and to permit persons to
 * whom the Software is furnished to do so, provided that the above
 * copyright notice(s) and this permission notice appear in all copies of
 * the Software and that both the above copyright notice(s) and this
 * permission notice appear in supporting documentation.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
 * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
 * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
 * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */
