<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>ImageLib_mng</ProjectName>
    <ProjectGuid>{783701E9-4A65-4505-97B0-39E580AA680D}</ProjectGuid>
    <Keyword>MFCProj</Keyword>
  </PropertyGroup>
  <Import Project="$(SolutionDir)\XBMC.core-defaults.props" />
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(SolutionDir)\XBMC.defaults.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(SolutionDir)\XBMC.defaults.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)libs\$(TargetName)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)objs\$(TargetName)\$(Configuration)\</IntDir>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">mng</TargetName>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">mng</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <AdditionalIncludeDirectories>..\zlib\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>MNG_SUPPORT_DISPLAY;MNG_SUPPORT_READ;MNG_SUPPORT_WRITE;MNG_ACCESS_CHUNKS;MNG_STORE_CHUNKS;_CRT_SECURE_NO_DEPRECATE;MNG_ERROR_TELLTALE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeaderOutputFile>$(Configuration)\vs2010\mng.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>$(Configuration)\vs2010\</AssemblerListingLocation>
      <ObjectFileName>$(Configuration)\vs2010\</ObjectFileName>
      <ProgramDataBaseFileName>$(Configuration)\vs2010\</ProgramDataBaseFileName>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
    </Lib>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalIncludeDirectories>..\zlib\win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>MNG_SUPPORT_DISPLAY;MNG_SUPPORT_READ;MNG_SUPPORT_WRITE;MNG_ACCESS_CHUNKS;MNG_STORE_CHUNKS;_CRT_SECURE_NO_DEPRECATE;MNG_ERROR_TELLTALE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <PrecompiledHeaderOutputFile>$(Configuration)\vs2010\mng.pch</PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>$(Configuration)\vs2010\</AssemblerListingLocation>
      <ObjectFileName>$(Configuration)\vs2010\</ObjectFileName>
      <ProgramDataBaseFileName>$(Configuration)\vs2010\</ProgramDataBaseFileName>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0809</Culture>
    </ResourceCompile>
    <Lib>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
    </Lib>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="libmng_callback_xs.c" />
    <ClCompile Include="libmng_chunk_descr.c" />
    <ClCompile Include="libmng_chunk_io.c" />
    <ClCompile Include="libmng_chunk_prc.c" />
    <ClCompile Include="libmng_chunk_xs.c" />
    <ClCompile Include="libmng_cms.c" />
    <ClCompile Include="libmng_display.c" />
    <ClCompile Include="libmng_dither.c" />
    <ClCompile Include="libmng_error.c" />
    <ClCompile Include="libmng_filter.c" />
    <ClCompile Include="libmng_hlapi.c" />
    <ClCompile Include="libmng_jpeg.c" />
    <ClCompile Include="libmng_object_prc.c" />
    <ClCompile Include="libmng_pixels.c" />
    <ClCompile Include="libmng_prop_xs.c" />
    <ClCompile Include="libmng_read.c" />
    <ClCompile Include="libmng_trace.c" />
    <ClCompile Include="libmng_write.c" />
    <ClCompile Include="libmng_zlib.c" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="libmng_chunk_descr.h" />
    <ClInclude Include="libmng.h" />
    <ClInclude Include="libmng_chunk_io.h" />
    <ClInclude Include="libmng_chunk_prc.h" />
    <ClInclude Include="libmng_chunks.h" />
    <ClInclude Include="libmng_cms.h" />
    <ClInclude Include="libmng_conf.h" />
    <ClInclude Include="libmng_data.h" />
    <ClInclude Include="libmng_display.h" />
    <ClInclude Include="libmng_dither.h" />
    <ClInclude Include="libmng_error.h" />
    <ClInclude Include="libmng_filter.h" />
    <ClInclude Include="libmng_jpeg.h" />
    <ClInclude Include="libmng_memory.h" />
    <ClInclude Include="libmng_object_prc.h" />
    <ClInclude Include="libmng_objects.h" />
    <ClInclude Include="libmng_pixels.h" />
    <ClInclude Include="libmng_read.h" />
    <ClInclude Include="libmng_trace.h" />
    <ClInclude Include="libmng_types.h" />
    <ClInclude Include="libmng_write.h" />
    <ClInclude Include="libmng_zlib.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>