/**************************************************************************\
 *
 *  This file is part of the Coin 3D visualization library.
 *  Copyright (C) by Kongsberg Oil & Gas Technologies.
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  ("GPL") version 2 as published by the Free Software Foundation.
 *  See the file LICENSE.GPL at the root directory of this source
 *  distribution for additional information about the GNU GPL.
 *
 *  For using Coin with software that can not be combined with the GNU
 *  GPL, and for taking advantage of the additional benefits of our
 *  support services, please contact Kongsberg Oil & Gas Technologies
 *  about acquiring a Coin Professional Edition License.
 *
 *  See http://www.coin3d.org/ for more information.
 *
 *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
 *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
 *
\**************************************************************************/

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H

#ifdef HAVE_VRML97

#include "vrml97/Anchor.cpp"
#include "vrml97/Appearance.cpp"
#include "vrml97/AudioClip.cpp"
#include "vrml97/Background.cpp"
#include "vrml97/Billboard.cpp"
#include "vrml97/Box.cpp"
#include "vrml97/Collision.cpp"
#include "vrml97/Color.cpp"
#include "vrml97/ColorInterpolator.cpp"
#include "vrml97/Cone.cpp"
#include "vrml97/Coordinate.cpp"
#include "vrml97/CoordinateInterpolator.cpp"
#include "vrml97/Cylinder.cpp"
#include "vrml97/CylinderSensor.cpp"
#include "vrml97/DirectionalLight.cpp"
#include "vrml97/DragSensor.cpp"
#include "vrml97/ElevationGrid.cpp"
#include "vrml97/Extrusion.cpp"
#include "vrml97/Fog.cpp"
#include "vrml97/FontStyle.cpp"
#include "vrml97/Geometry.cpp"
#include "vrml97/Group.cpp"
#include "vrml97/ImageTexture.cpp"
#include "vrml97/IndexedFaceSet.cpp"
#include "vrml97/IndexedLine.cpp"
#include "vrml97/IndexedLineSet.cpp"
#include "vrml97/IndexedShape.cpp"
#include "vrml97/Init.cpp"
#include "vrml97/Inline.cpp"
#include "vrml97/Interpolator.cpp"
#include "vrml97/LOD.cpp"
#include "vrml97/Light.cpp"
#include "vrml97/Material.cpp"
#include "vrml97/MovieTexture.cpp"
#include "vrml97/NavigationInfo.cpp"
#include "vrml97/Normal.cpp"
#include "vrml97/NormalInterpolator.cpp"
#include "vrml97/OrientationInterpolator.cpp"
#include "vrml97/Parent.cpp"
#include "vrml97/PixelTexture.cpp"
#include "vrml97/PlaneSensor.cpp"
#include "vrml97/PointLight.cpp"
#include "vrml97/PointSet.cpp"
#include "vrml97/PositionInterpolator.cpp"
#include "vrml97/ProximitySensor.cpp"
#include "vrml97/ScalarInterpolator.cpp"
#include "vrml97/Script.cpp"
#include "vrml97/Sensor.cpp"
#include "vrml97/Shape.cpp"
#include "vrml97/Sound.cpp"
#include "vrml97/Sphere.cpp"
#include "vrml97/SphereSensor.cpp"
#include "vrml97/SpotLight.cpp"
#include "vrml97/Switch.cpp"
#include "vrml97/Text.cpp"
#include "vrml97/Texture.cpp"
#include "vrml97/TextureCoordinate.cpp"
#include "vrml97/TextureTransform.cpp"
#include "vrml97/TimeSensor.cpp"
#include "vrml97/TouchSensor.cpp"
#include "vrml97/Transform.cpp"
#include "vrml97/VertexLine.cpp"
#include "vrml97/VertexPoint.cpp"
#include "vrml97/VertexShape.cpp"
#include "vrml97/Viewpoint.cpp"
#include "vrml97/VisibilitySensor.cpp"
#include "vrml97/WorldInfo.cpp"
#include "vrml97/JS_VRMLClasses.cpp"

#endif // HAVE_VRML97
