0.9.7: compatibility.hpp Source File

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compatibility.hpp
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1
43 #pragma once
44
45 // Dependency:
46 #include "../glm.hpp"
47 #include "../gtc/quaternion.hpp"
48
49 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
50 # pragma message("GLM: GLM_GTX_compatibility extension included")
51 #endif
52
53 #if(GLM_COMPILER & GLM_COMPILER_VC)
54 # include <cfloat>
55 #elif(GLM_COMPILER & GLM_COMPILER_GCC)
56 # include <cmath>
57 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
58 # undef isfinite
59 # endif
60 #endif//GLM_COMPILER
61
62 namespace glm
63 {
66
67 template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
68 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, T a){return mix(x, y, a);}
69
70 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, T a){return mix(x, y, a);}
71 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, T a){return mix(x, y, a);}
72 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, const tvec2<T, P>& a){return mix(x, y, a);}
73 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, const tvec3<T, P>& a){return mix(x, y, a);}
74 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, const tvec4<T, P>& a){return mix(x, y, a);}
75
76 template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
77 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> saturate(const tvec2<T, P>& x){return clamp(x, T(0), T(1));}
78 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> saturate(const tvec3<T, P>& x){return clamp(x, T(0), T(1));}
79 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> saturate(const tvec4<T, P>& x){return clamp(x, T(0), T(1));}
80
81 template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
82 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> atan2(const tvec2<T, P>& x, const tvec2<T, P>& y){return atan(x, y);}
83 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> atan2(const tvec3<T, P>& x, const tvec3<T, P>& y){return atan(x, y);}
84 template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> atan2(const tvec4<T, P>& x, const tvec4<T, P>& y){return atan(x, y);}
85
86 template <typename genType> GLM_FUNC_DECL bool isfinite(genType const & x);
87 template <typename T, precision P> GLM_FUNC_DECL tvec1<bool, P> isfinite(const tvec1<T, P>& x);
88 template <typename T, precision P> GLM_FUNC_DECL tvec2<bool, P> isfinite(const tvec2<T, P>& x);
89 template <typename T, precision P> GLM_FUNC_DECL tvec3<bool, P> isfinite(const tvec3<T, P>& x);
90 template <typename T, precision P> GLM_FUNC_DECL tvec4<bool, P> isfinite(const tvec4<T, P>& x);
91
92 typedef bool bool1;
93 typedef tvec2<bool, highp> bool2;
94 typedef tvec3<bool, highp> bool3;
95 typedef tvec4<bool, highp> bool4;
96
97 typedef bool bool1x1;
98 typedef tmat2x2<bool, highp> bool2x2;
99 typedef tmat2x3<bool, highp> bool2x3;
100 typedef tmat2x4<bool, highp> bool2x4;
101 typedef tmat3x2<bool, highp> bool3x2;
102 typedef tmat3x3<bool, highp> bool3x3;
103 typedef tmat3x4<bool, highp> bool3x4;
104 typedef tmat4x2<bool, highp> bool4x2;
105 typedef tmat4x3<bool, highp> bool4x3;
106 typedef tmat4x4<bool, highp> bool4x4;
107
108 typedef int int1;
109 typedef tvec2<int, highp> int2;
110 typedef tvec3<int, highp> int3;
111 typedef tvec4<int, highp> int4;
112
113 typedef int int1x1;
114 typedef tmat2x2<int, highp> int2x2;
115 typedef tmat2x3<int, highp> int2x3;
116 typedef tmat2x4<int, highp> int2x4;
117 typedef tmat3x2<int, highp> int3x2;
118 typedef tmat3x3<int, highp> int3x3;
119 typedef tmat3x4<int, highp> int3x4;
120 typedef tmat4x2<int, highp> int4x2;
121 typedef tmat4x3<int, highp> int4x3;
122 typedef tmat4x4<int, highp> int4x4;
123
124 typedef float float1;
125 typedef tvec2<float, highp> float2;
126 typedef tvec3<float, highp> float3;
127 typedef tvec4<float, highp> float4;
128
129 typedef float float1x1;
130 typedef tmat2x2<float, highp> float2x2;
131 typedef tmat2x3<float, highp> float2x3;
132 typedef tmat2x4<float, highp> float2x4;
133 typedef tmat3x2<float, highp> float3x2;
134 typedef tmat3x3<float, highp> float3x3;
135 typedef tmat3x4<float, highp> float3x4;
136 typedef tmat4x2<float, highp> float4x2;
137 typedef tmat4x3<float, highp> float4x3;
138 typedef tmat4x4<float, highp> float4x4;
139
140 typedef double double1;
141 typedef tvec2<double, highp> double2;
142 typedef tvec3<double, highp> double3;
143 typedef tvec4<double, highp> double4;
144
145 typedef double double1x1;
146 typedef tmat2x2<double, highp> double2x2;
147 typedef tmat2x3<double, highp> double2x3;
148 typedef tmat2x4<double, highp> double2x4;
149 typedef tmat3x2<double, highp> double3x2;
150 typedef tmat3x3<double, highp> double3x3;
151 typedef tmat3x4<double, highp> double3x4;
152 typedef tmat4x2<double, highp> double4x2;
153 typedef tmat4x3<double, highp> double4x3;
154 typedef tmat4x4<double, highp> double4x4;
155
157 }//namespace glm
158
159 #include "compatibility.inl"
glm::int2x2
tmat2x2< int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:114
glm::int4x2
tmat4x2< int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:120
glm::clamp
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
glm::bool3x4
tmat3x4< bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:103
glm::float3x4
tmat3x4< float, highp > float3x4
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:135
glm::int4x4
tmat4x4< int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:122
glm::double4x3
tmat4x3< double, highp > double4x3
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:153
glm::bool3
tvec3< bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:94
glm::float2x4
tmat2x4< float, highp > float2x4
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:132
glm::double2x4
tmat2x4< double, highp > double2x4
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:148
glm::bool2x3
tmat2x3< bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:99
glm::double1
double double1
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:140
glm::bool4x3
tmat4x3< bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:105
glm::float2x3
tmat2x3< float, highp > float2x3
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:131
glm::int3x4
tmat3x4< int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:119
glm::int2x3
tmat2x3< int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:115
glm::double4x4
tmat4x4< double, highp > double4x4
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:154
glm::bool4x2
tmat4x2< bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:104
glm::atan2
GLM_FUNC_QUALIFIER tvec4< T, P > atan2(const tvec4< T, P > &x, const tvec4< T, P > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
Definition: compatibility.hpp:84
glm::bool4
tvec4< bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:95
glm::double3x2
tmat3x2< double, highp > double3x2
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:149
glm::double3
tvec3< double, highp > double3
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:142
glm::lerp
GLM_FUNC_QUALIFIER tvec4< T, P > lerp(const tvec4< T, P > &x, const tvec4< T, P > &y, const tvec4< T, P > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
Definition: compatibility.hpp:74
glm::float1x1
float float1x1
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:129
glm::float2x2
tmat2x2< float, highp > float2x2
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:130
glm::int4x3
tmat4x3< int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:121
glm::float3x3
tmat3x3< float, highp > float3x3
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:134
glm::int1x1
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:113
glm::float4x2
tmat4x2< float, highp > float4x2
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:136
glm::double4
tvec4< double, highp > double4
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:143
glm::isfinite
GLM_FUNC_DECL tvec4< bool, P > isfinite(const tvec4< T, P > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
glm::int2x4
tmat2x4< int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:116
glm::float4x3
tmat4x3< float, highp > float4x3
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:137
glm::int3
tvec3< int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:110
glm
Definition: _noise.hpp:40
glm::double3x4
tmat3x4< double, highp > double3x4
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:151
glm::double3x3
tmat3x3< double, highp > double3x3
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:150
glm::double4x2
tmat4x2< double, highp > double4x2
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:152
glm::float3
tvec3< float, highp > float3
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:126
glm::bool1x1
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:97
glm::int4
tvec4< int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:111
glm::bool3x3
tmat3x3< bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:102
glm::double2
tvec2< double, highp > double2
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:141
glm::int3x2
tmat3x2< int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:117
glm::float4
tvec4< float, highp > float4
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:127
glm::int1
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:108
glm::float4x4
tmat4x4< float, highp > float4x4
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:138
glm::float1
float float1
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:124
glm::float2
tvec2< float, highp > float2
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:125
glm::bool2x4
tmat2x4< bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:100
glm::double2x2
tmat2x2< double, highp > double2x2
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:146
glm::atan
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y, vecType< T, P > const &x)
Arc tangent.
glm::saturate
GLM_FUNC_QUALIFIER tvec4< T, P > saturate(const tvec4< T, P > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
Definition: compatibility.hpp:79
glm::bool2x2
tmat2x2< bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:98
glm::mix
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
glm::bool1
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:92
glm::double1x1
double double1x1
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:145
glm::bool2
tvec2< bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:93
glm::int2
tvec2< int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:109
glm::double2x3
tmat2x3< double, highp > double2x3
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:147
glm::bool3x2
tmat3x2< bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:101
glm::int3x3
tmat3x3< int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:118
glm::float3x2
tmat3x2< float, highp > float3x2
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
Definition: compatibility.hpp:133
glm::bool4x4
tmat4x4< bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
Definition: compatibility.hpp:106