newSWFSound - Creates a new EventSound object.

# NAME

newSWFSound - Creates a new EventSound object.

# SYNOPSIS

    #include <ming.h>

    SWFSound newSWFSound
    (
    	FILE *f,
    	byte flags
    );

# PARAMETERS

FILE *f
  Not Documented.
byte flags
  Not Documented.

# DESCRIPTION

The sound to be played is contained in a file and specified with flags.
Flags must contain a sound format, sampling rate, size (in bits) and channels. If the file contains mp3 data it is not necessary to specify sampling rate, sound size and channels.

# POSSIBLE SOUND FORMATS ARE

- SWF_SOUND_NOT_COMPRESSED
- SWF_SOUND_ADPCM_COMPRESSED
- SWF_SOUND_MP3_COMPRESSED
- SWF_SOUND_NOT_COMPRESSED_LE
- SWF_SOUND_NELLY_COMPRESSED.

# SAMPLING RATE MUST BE ONE OF THE FOLLOWING VALUES

- SWF_SOUND_5KHZ
- SWF_SOUND_11KHZ
- SWF_SOUND_22KHZ
- SWF_SOUND_44KHZ
Sound size is either SWF_SOUND_8BITS or SWF_SOUND_16BITS Channels are either SWF_SOUND_MONO or SWF_SOUND_STEREO.