@chapter{ Acknowledgements }

@a{acks}
@strong{id Software} created DOOM and then released its source code.

@strong{Raven Software} created Heretic and Hexen and released their source
code.

@strong{Jaakko Keränen} started the Doomsday Engine project and is the lead
developer of the Deng Team.

@strong{Daniel Swanson} is a developer and lead graphics artist in the Deng
Team, author of the @link{dengine.net}{http://dengine.net} website
implementation and former maintainer of the jDoom Resource Pack.

@strong{Dave Gardner} is a member of the Deng Team, maintainer of
high-resolution texture packs, and contributor to the
@link{dengine.net}{http://dengine.net} website implementation.

@strong{Vermil} regularly provides in-depth feedback and bug reports and is an
expert in all things related to DOOM-based games.

@strong{Kees Meijs} packaged Doomsday for Debian and hosted an Apt repository
of Debian packages.

@strong{Andrew Apted} wrote @link{glBSP}{http://glbsp.sourceforge.net/}.

@strong{Graham Jackson} helped with the source code, fixed Doom bugs and did a
lot of testing.

@strong{David Jarvis} did early network testing with jDoom and jHeretic and
generously contributed essential computer hardware components.

@strong{William Mull} hosted the project's websites for many years.

Finally, the resource pack community, particularly mentioning: @strong{Abbs}
maintained the jDoom model pack and did wonderful work on the models and
particle effects; @strong{Anton Rzheshevski} (aka Cheb) created player weapon
3D models and other MD2 modifications/enhancements, maintained the jDoom model
pack and wrote KickStart version 2; @strong{Greg Fisk} (Slyrr) authored many
excellent 3D models for jHeretic; @strong{Daniel Norton} created detail
textures for jDoom.
