
// the status bar is only redrawn if something has changed, but if anything
// does, the entire thing will be redrawn for the next vid.numpages frames.

#define	SBAR_HEIGHT		24

extern int sb_lines;		// scan lines to draw

void Sbar_Init(void);

void Sbar_Changed(void);
// call whenever any of the client stats represented on the sbar changes

void Sbar_Draw(void);
// called every frame by screen

void Sbar_IntermissionOverlay(void);
// called each frame after the level has been completed

void Sbar_FinaleOverlay(void);
