/* quakedef.h -- primary header for client */

#define	QUAKE_GAME		/* as opposed to utilities */

#define	VERSION		1.01

/*define        PARANOID                        speed sapping error checking */

#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <setjmp.h>

#define CACHE_SIZE	32	/* used to align key data structures */

#define UNUSED(x)	(x = x)	/* for pesky compiler / lint warnings */

#define	MINIMUM_MEMORY	0x550000

/* up / down */
#define	PITCH	0

/* left / right */
#define	YAW		1

/* fall over */
#define	ROLL	2


#define	MAX_QPATH		64	/* max length of a quake game pathname */
#define	MAX_OSPATH		128	/* max length of a filesystem pathname */

#define	ON_EPSILON		0.1	/* point on plane side epsilon */

#define	MAX_MSGLEN		8000	/* max length of a reliable message */
#define	MAX_DATAGRAM	1024	/* max length of unreliable message */

/* */
/* per-level limits */
/* */
#define	MAX_EDICTS		450	/* FIXME: ouch! ouch! ouch! */
#define	MAX_LIGHTSTYLES	64
#define	MAX_MODELS		256	/* these are sent over the net as bytes */
#define	MAX_SOUNDS		256	/* so they cannot be blindly increased */

#define	SAVEGAME_COMMENT_LENGTH	39

#define	MAX_STYLESTRING	64

/* stats are integers communicated to the client by the server */
#define	MAX_CL_STATS		32
#define	STAT_HEALTH			0
#define	STAT_FRAGS			1
#define	STAT_WEAPON			2
#define	STAT_AMMO			3
#define	STAT_ARMOR			4
#define	STAT_WEAPONFRAME	5
#define	STAT_SHELLS			6
#define	STAT_NAILS			7
#define	STAT_ROCKETS		8
#define	STAT_CELLS			9
#define	STAT_ACTIVEWEAPON	10
#define	STAT_TOTALSECRETS	11
#define	STAT_TOTALMONSTERS	12
#define	STAT_SECRETS		13	/* bumped on client side by svc_foundsecret */
#define	STAT_MONSTERS		14	/* bumped by svc_killedmonster */

#define	IT_SHOTGUN				1
#define	IT_SUPER_SHOTGUN		2
#define	IT_NAILGUN				4
#define	IT_SUPER_NAILGUN		8
#define	IT_GRENADE_LAUNCHER		16
#define	IT_ROCKET_LAUNCHER		32
#define	IT_LIGHTNING			64
#define	IT_SUPER_LIGHTNING		128

#define	IT_SHELLS				256
#define	IT_NAILS				512
#define	IT_ROCKETS				1024
#define	IT_CELLS				2048
#define	IT_AXE					4096

#define	IT_ARMOR1				8192
#define	IT_ARMOR2				16384
#define	IT_ARMOR3				32768
#define	IT_SUPERHEALTH			65536

#define	IT_KEY1					131072
#define	IT_KEY2					262144

#define	IT_INVISIBILITY			524288
#define	IT_INVULNERABILITY		1048576
#define	IT_SUIT					2097152
#define	IT_QUAD					4194304

#define	IT_SIGIL1				(1<<28)
#define	IT_SIGIL2				(1<<29)
#define	IT_SIGIL3				(1<<30)
#define	IT_SIGIL4				(1<<31)

#define	MAX_SCOREBOARD		16
#define	MAX_SCOREBOARDNAME	32

#define	SOUND_CHANNELS		8

/* define IDGODS */

#include "common.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"

typedef struct {
    vec3_t origin;
    vec3_t angles;
    int modelindex;
    int frame;
    int colormap;
    int skin;
    int effects;
} entity_state_t;


#include "wad.h"
#include "draw.h"
#include "cvar.h"
#include "screen.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
#include "render.h"
#include "client.h"
#include "progs.h"
#include "server.h"
#include "model.h"
#include "input.h"
#include "d_iface.h"
#include "world.h"
#include "keys.h"
#include "console.h"
#include "view.h"
#include "menu.h"
#include "crc.h"
#include "cdaudio.h"

/*============================================================================= */

/* the host system specifies the base of the directory tree, the */
/* command line parms passed to the program, and the amount of memory */
/* available for the program to use */

typedef struct {
    char *basedir;
    char *cachedir;		/* for development over ISDN lines */
    int argc;
    char **argv;
    void *membase;
    int memsize;
} quakeparms_t;


/*============================================================================= */



extern qboolean noclip_anglehack;


/* */
/* host */
/* */
extern quakeparms_t host_parms;

extern cvar_t sys_ticrate;
extern cvar_t sys_nostdout;
extern cvar_t developer;

extern qboolean host_initialized;	/* true if into command execution */
extern double host_frametime;
extern byte *host_basepal;
extern byte *host_colormap;
extern int host_framecount;	/* incremented every frame, never reset */
extern double realtime;		/* not bounded in any way, changed at */
				/* start of every frame, never reset */

void Host_ClearMemory(void);
void Host_ServerFrame(void);
void Host_InitCommands(void);
void Host_Init(quakeparms_t * parms);
void Host_Shutdown(void);
void Host_Error(char *error, ...);
void Host_EndGame(char *message, ...);
void Host_Frame(float time);
void Host_Quit_f(void);
void Host_ClientCommands(char *fmt, ...);
void Host_ShutdownServer(qboolean crash);
