
#include "quakedef.h"


/*
==================
Host_Quit_f
==================
*/

extern void M_Menu_Quit_f(void);

void Host_Quit_f(void)
{
    if (key_dest != key_console && cls.state != ca_dedicated) {
	M_Menu_Quit_f();
	return;
    }
    CL_Disconnect();
    Host_ShutdownServer(false);

    Sys_Quit();
}


/*
==================
Host_Status_f
==================
*/
void Host_Status_f(void)
{
    client_t *client;
    int seconds;
    int minutes;
    int hours = 0;
    int j;
    void (*print) (char *fmt, ...);

    if (cmd_source == src_command) {
	if (!sv.active) {
	    Cmd_ForwardToServer();
	    return;
	}
	print = Con_Printf;
    } else
	print = SV_ClientPrintf;

    print("host:    %s\n", Cvar_VariableString("hostname"));
    print("version: %4.2f\n", VERSION);
    if (tcpipAvailable)
	print("tcp/ip:  %s\n", my_tcpip_address);
    if (ipxAvailable)
	print("ipx:     %s\n", my_ipx_address);
    print("map:     %s\n", sv.name);
    print("players: %i active (%i max)\n\n", net_activeconnections,
	  svs.maxclients);
    for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
	if (!client->active)
	    continue;
	seconds = (int) (net_time - client->netconnection->connecttime);
	minutes = seconds / 60;
	if (minutes) {
	    seconds -= (minutes * 60);
	    hours = minutes / 60;
	    if (hours)
		minutes -= (hours * 60);
	} else
	    hours = 0;
	print("%-16.16s  %3i  %2i:%02i:%02i\n", client->name,
	      (int) client->edict->v.frags, hours, minutes, seconds);
	print("   %s\n", client->netconnection->address);
    }
}


/*
==================
Host_God_f

Sets client to godmode
==================
*/
void Host_God_f(void)
{
    if (cmd_source == src_command) {
	Cmd_ForwardToServer();
	return;
    }

    if (pr_global_struct->deathmatch && !host_client->privileged)
	return;

    sv_player->v.flags = (int) sv_player->v.flags ^ FL_GODMODE;
    if (!((int) sv_player->v.flags & FL_GODMODE))
	SV_ClientPrintf("godmode OFF\n");
    else
	SV_ClientPrintf("godmode ON\n");
}

void Host_Notarget_f(void)
{
    if (cmd_source == src_command) {
	Cmd_ForwardToServer();
	return;
    }

    if (pr_global_struct->deathmatch && !host_client->privileged)
	return;

    sv_player->v.flags = (int) sv_player->v.flags ^ FL_NOTARGET;
    if (!((int) sv_player->v.flags & FL_NOTARGET))
	SV_ClientPrintf("notarget OFF\n");
    else
	SV_ClientPrintf("notarget ON\n");
}

qboolean noclip_anglehack;

void Host_Noclip_f(void)
{
    if (cmd_source == src_command) {
	Cmd_ForwardToServer();
	return;
    }

    if (pr_global_struct->deathmatch && !host_client->privileged)
	return;

    if (sv_player->v.movetype != MOVETYPE_NOCLIP) {
	noclip_anglehack = true;
	sv_player->v.movetype = MOVETYPE_NOCLIP;
	SV_ClientPrintf("noclip ON\n");
    } else {
	noclip_anglehack = false;
	sv_player->v.movetype = MOVETYPE_WALK;
	SV_ClientPrintf("noclip OFF\n");
    }
}

/*
==================
Host_Fly_f

Sets client to flymode
==================
*/
void Host_Fly_f(void)
{
    if (cmd_source == src_command) {
	Cmd_ForwardToServer();
	return;
    }

    if (pr_global_struct->deathmatch && !host_client->privileged)
	return;

    if (sv_player->v.movetype != MOVETYPE_FLY) {
	sv_player->v.movetype = MOVETYPE_FLY;
	SV_ClientPrintf("flymode ON\n");
    } else {
	sv_player->v.movetype = MOVETYPE_WALK;
	SV_ClientPrintf("flymode OFF\n");
    }
}


/*
==================
Host_Ping_f

==================
*/
void Host_Ping_f(void)
{
    int i, j;
    float total;
    client_t *client;

    if (cmd_source == src_command) {
	Cmd_ForwardToServer();
	return;
    }

    SV_ClientPrintf("Client ping times:\n");
    for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
	if (!client->active)
	    continue;
	total = 0;
	for (j = 0; j < NUM_PING_TIMES; j++)
	    total += client->ping_times[j];
	total /= NUM_PING_TIMES;
	SV_ClientPrintf("%4i %s\n", (int) (total * 1000), client->name);
    }
}

/*
===============================================================================

SERVER TRANSITIONS

===============================================================================
*/


/*
======================
Host_Map_f

handle a 
map <servername>
command from the console.  Active clients are kicked off.
======================
*/
void Host_Map_f(void)
{
    int i;
    char name[MAX_QPATH];

    if (cmd_source != src_command)
	return;

    cls.demonum = -1;		// stop demo loop in case this fails

    CL_Disconnect();
    Host_ShutdownServer(false);

    key_dest = key_game;	// remove console or menu
    SCR_BeginLoadingPlaque();

    cls.mapstring[0] = 0;
    for (i = 0; i < Cmd_Argc(); i++) {
	strcat(cls.mapstring, Cmd_Argv(i));
	strcat(cls.mapstring, " ");
    }
    strcat(cls.mapstring, "\n");

    svs.serverflags = 0;	// haven't completed an episode yet
    strcpy(name, Cmd_Argv(1));
    SV_SpawnServer(name);
    if (!sv.active)
	return;

    if (cls.state != ca_dedicated) {
	strcpy(cls.spawnparms, "");

	for (i = 2; i < Cmd_Argc(); i++) {
	    strcat(cls.spawnparms, Cmd_Argv(i));
	    strcat(cls.spawnparms, " ");
	}

	Cmd_ExecuteString("connect local", src_command);
    }
}

/*
==================
Host_Changelevel_f

Goes to a new map, taking all clients along
==================
*/
void Host_Changelevel_f(void)
{
    char level[MAX_QPATH];

    if (Cmd_Argc() != 2) {
	Con_Printf
	    ("changelevel <levelname> : continue game on a new level\n");
	return;
    }
    if (!sv.active || cls.demoplayback) {
	Con_Printf("Only the server may changelevel\n");
	return;
    }
    SV_SaveSpawnparms();
    strcpy(level, Cmd_Argv(1));
    SV_SpawnServer(level);
}

/*
==================
Host_Restart_f

Restarts the current server for a dead player
==================
*/
void Host_Restart_f(void)
{
    char mapname[MAX_QPATH];

    if (!sv.active)
	Con_Printf("Only the server may restart\n");
    if (cmd_source != src_command)
	return;
    strcpy(mapname, sv.name);	// must copy out, because it gets cleared
    // in sv_spawnserver
    SV_SpawnServer(mapname);
}

/*
==================
Host_Reconnect_f

This command causes the client to wait for the signon messages again.
This is sent just before a server changes levels
==================
*/
void Host_Reconnect_f(void)
{
    SCR_BeginLoadingPlaque();
    cls.signon = 0;		// need new connection messages
}

/*
=====================
Host_Connect_f

User command to connect to server
=====================
*/
void Host_Connect_f(void)
{
    char name[MAX_QPATH];

    cls.demonum = -1;		// stop demo loop in case this fails
    if (cls.demoplayback) {
	CL_StopPlayback();
	CL_Disconnect();
    }
    strcpy(name, Cmd_Argv(1));
    CL_EstablishConnection(name);
    Host_Reconnect_f();
}


/*
===============================================================================

LOAD / SAVE GAME

===============================================================================
*/

#define	SAVEGAME_VERSION	5

/*
===============
Host_SavegameComment

Writes a 30 character comment describing the current 
===============
*/
void Host_SavegameComment(char *text)
{
    int i;
    char kills[20];

    for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
	text[i] = ' ';
    memcpy(text, cl.levelname, strlen(cl.levelname));
    sprintf(kills, "kills:%3i/%3i", cl.stats[STAT_MONSTERS],
	    cl.stats[STAT_TOTALMONSTERS]);
    memcpy(text + 22, kills, strlen(kills));
// convert space to _ to make stdio happy
    for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
	if (text[i] == ' ')
	    text[i] = '_';
}

/*
===============
Host_Savegame_f
===============
*/
void Host_Savegame_f(void)
{
    char name[256];
    FILE *f;
    int i;
    char comment[SAVEGAME_COMMENT_LENGTH + 1];

    if (cmd_source != src_command)
	return;

    if (!sv.active) {
	Con_Printf("Not playing a local game.\n");
	return;
    }

    if (cl.intermission) {
	Con_Printf("Can't save in intermission.\n");
	return;
    }

    if (svs.maxclients != 1) {
	Con_Printf("Can't save multiplayer games.\n");
	return;
    }

    if (Cmd_Argc() != 2) {
	Con_Printf("save <savename> : save a game\n");
	return;
    }

    for (i = 0; i < svs.maxclients; i++) {
	if (svs.clients[i].active && (svs.clients[i].edict->v.health <= 0)) {
	    Con_Printf("Can't savegame with a dead player\n");
	    return;
	}
    }

    sprintf(name, "%s/%s", com_gamedir, Cmd_Argv(1));
    COM_DefaultExtension(name, ".sav");

    Con_Printf("Saving game to %s...\n", name);
    f = fopen(name, "w");
    if (!f) {
	Con_Printf("ERROR: couldn't open.\n");
	return;
    }

    fprintf(f, "%i\n", SAVEGAME_VERSION);
    Host_SavegameComment(comment);
    fprintf(f, "%s\n", comment);
    for (i = 0; i < NUM_SPAWN_PARMS; i++)
	fprintf(f, "%f\n", svs.clients->spawn_parms[i]);
    fprintf(f, "%f\n", skill.value);
    fprintf(f, "%s\n", sv.name);
    fprintf(f, "%f\n", sv.time);

// write the light styles

    for (i = 0; i < MAX_LIGHTSTYLES; i++) {
	if (sv.lightstyles[i])
	    fprintf(f, "%s\n", sv.lightstyles[i]);
	else
	    fprintf(f, "m\n");
    }


    ED_WriteGlobals(f);
    for (i = 0; i < sv.num_edicts; i++) {
	ED_Write(f, EDICT_NUM(i));
	fflush(f);
    }
    fclose(f);
    Con_Printf("done.\n");
}


/*
===============
Host_Loadgame_f
===============
*/
void Host_Loadgame_f(void)
{
    char name[MAX_OSPATH];
    FILE *f;
    char mapname[MAX_QPATH];
    float time, sk;
    char str[32768], *start;
    int i, r;
    edict_t *ent;
    int entnum;
    int version;
    float spawn_parms[NUM_SPAWN_PARMS];

    if (cmd_source != src_command)
	return;

    if (Cmd_Argc() != 2) {
	Con_Printf("load <savename> : load a game\n");
	return;
    }

    cls.demonum = -1;		// stop demo loop in case this fails

    sprintf(name, "%s/%s", com_gamedir, Cmd_Argv(1));
    COM_DefaultExtension(name, ".sav");

// we can't call SCR_BeginLoadingPlaque, because too much stack space has
// been used.  The menu calls it before stuffing loadgame command
//      SCR_BeginLoadingPlaque ();

    Con_Printf("Loading game from %s...\n", name);
    f = fopen(name, "r");
    if (!f) {
	Con_Printf("ERROR: couldn't open.\n");
	return;
    }

    fscanf(f, "%i\n", &version);
    if (version != SAVEGAME_VERSION) {
	fclose(f);
	Con_Printf("Savegame is version %i, not %i\n", version,
		   SAVEGAME_VERSION);
	return;
    }
    fscanf(f, "%s\n", str);
    for (i = 0; i < NUM_SPAWN_PARMS; i++)
	fscanf(f, "%f\n", &spawn_parms[i]);
    fscanf(f, "%f\n", &sk);
    Cvar_SetValue("skill", sk);

    fscanf(f, "%s\n", mapname);
    fscanf(f, "%f\n", &time);

    CL_Disconnect_f();

    SV_SpawnServer(mapname);
    if (!sv.active) {
	Con_Printf("Couldn't load map\n");
	return;
    }
    sv.paused = true;		// pause until all clients connect
    sv.loadgame = true;

// load the light styles

    for (i = 0; i < MAX_LIGHTSTYLES; i++) {
	fscanf(f, "%s\n", str);
	sv.lightstyles[i] = Hunk_Alloc(strlen(str) + 1);
	strcpy(sv.lightstyles[i], str);
    }

// load the edicts out of the savegame file
    entnum = -1;		// -1 is the globals
    while (!feof(f)) {
	for (i = 0; i < sizeof(str) - 1; i++) {
	    r = fgetc(f);
	    if (r == EOF || !r)
		break;
	    str[i] = r;
	    if (r == '}') {
		i++;
		break;
	    }
	}
	if (i == sizeof(str) - 1)
	    Sys_Error("Loadgame buffer overflow");
	str[i] = 0;
	start = str;
	start = COM_Parse(str);
	if (!com_token[0])
	    break;		// end of file
	if (strcmp(com_token, "{"))
	    Sys_Error("First token isn't a brace");

	if (entnum == -1) {	// parse the global vars
	    ED_ParseGlobals(start);
	} else {		// parse an edict

	    ent = EDICT_NUM(entnum);
	    memset(&ent->v, 0, progs->entityfields * 4);
	    ent->free = false;
	    ED_ParseEdict(start, ent);

	    // link it into the bsp tree
	    if (!ent->free)
		SV_LinkEdict(ent, false);
	}

	entnum++;
    }

    sv.num_edicts = entnum;
    sv.time = time;

    fclose(f);

    for (i = 0; i < NUM_SPAWN_PARMS; i++)
	svs.clients->spawn_parms[i] = spawn_parms[i];

    if (cls.state != ca_dedicated) {
	CL_EstablishConnection("local");
	Host_Reconnect_f();
    }
}

//============================================================================

/*
======================
Host_Name_f
======================
*/
void Host_Name_f(void)
{
    char *newName;

    if (Cmd_Argc() != 2) {
	Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
	return;
    }

    newName = Cmd_Argv(1);
    newName[15] = 0;
    if (cmd_source == src_command) {
	if (Q_strcmp(cl_name.string, newName) == 0)
	    return;
	Cvar_Set("_cl_name", newName);
	if (cls.state == ca_connected)
	    Cmd_ForwardToServer();
	return;
    }

    if (host_client->name[0] && strcmp(host_client->name, "unconnected"))
	if (Q_strcmp(host_client->name, newName) != 0)
	    Con_Printf("%s renamed to %s\n", host_client->name, newName);
    Q_strcpy(host_client->name, newName);
    host_client->edict->v.netname = host_client->name - pr_strings;

// send notification to all clients

    MSG_WriteByte(&sv.reliable_datagram, svc_updatename);
    MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients);
    MSG_WriteString(&sv.reliable_datagram, host_client->name);
}


void Host_Version_f(void)
{
    Con_Printf("Version %4.2f\n", VERSION);
    Con_Printf("Exe: " __TIME__ " " __DATE__ "\n");
}

#ifdef DEBUG
void Host_Please_f(void)
{
    client_t *cl;
    int j;

    if (cmd_source != src_command)
	return;

    if (Cmd_Argc() != 2)
	return;

    for (j = 0, cl = svs.clients; j < svs.maxclients; j++, cl++) {
	if (!cl->active)
	    continue;
	if (Q_strcasecmp(cl->name, Cmd_Argv(1)) == 0) {
	    if (cl->privileged) {
		cl->privileged = false;
		cl->edict->v.flags =
		    (int) cl->edict->v.flags & ~(FL_GODMODE | FL_NOTARGET);
		cl->edict->v.movetype = MOVETYPE_WALK;
		noclip_anglehack = false;
	    } else
		cl->privileged = true;
	    break;
	}
    }
}
#endif


void Host_Say(qboolean teamonly)
{
    client_t *client;
    client_t *save;
    int j;
    char *p;
    unsigned char text[64];
    qboolean fromServer = false;

    if (cmd_source == src_command) {
	if (cls.state == ca_dedicated) {
	    fromServer = true;
	    teamonly = false;
	} else {
	    Cmd_ForwardToServer();
	    return;
	}
    }

    if (Cmd_Argc() < 2)
	return;

    save = host_client;

    p = Cmd_Args();
// remove quotes if present
    if (*p == '"') {
	p++;
	p[Q_strlen(p) - 1] = 0;
    }
// turn on color set 1
    if (!fromServer)
	sprintf(text, "%c%s: ", 1, save->name);
    else
	sprintf(text, "%c<%s> ", 1, hostname.string);

    j = sizeof(text) - 2 - Q_strlen(text);	// -2 for /n and null terminator
    if (Q_strlen(p) > j)
	p[j] = 0;

    strcat(text, p);
    strcat(text, "\n");

    for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
	if (!client || !client->active || !client->spawned)
	    continue;
	if (teamplay.value && teamonly
	    && client->edict->v.team != save->edict->v.team)
	    continue;
	host_client = client;
	SV_ClientPrintf(text);
    }
    host_client = save;
}


void Host_Say_f(void)
{
    Host_Say(false);
}


void Host_Say_Team_f(void)
{
    Host_Say(true);
}


void Host_Tell_f(void)
{
    client_t *client;
    client_t *save;
    int j;
    char *p;
    char text[80];

    if (cmd_source == src_command) {
	Cmd_ForwardToServer();
	return;
    }

    if (Cmd_Argc() < 3)
	return;

    save = host_client;
    Q_strcpy(text, save->name);
    Q_strcat(text, ": ");
    p = Cmd_Args();

    p += Q_strlen(Cmd_Argv(1));
    while (*p == ' ')
	p++;

    if (*p != '"') {
	Q_strcat(text, p);
    } else {
	Q_strcat(text, p + 1);
	text[Q_strlen(text) - 1] = 0;
    }
    Q_strcat(text, "\n");

    for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
	if (!client->active || !client->spawned)
	    continue;
	if (Q_strcasecmp(client->name, Cmd_Argv(1)))
	    continue;
	host_client = client;
	SV_ClientPrintf(text);
	break;
    }
    host_client = save;
}


/*
==================
Host_Color_f
==================
*/
void Host_Color_f(void)
{
    int top, bottom;
    int playercolor;

    if (Cmd_Argc() == 1) {
	Con_Printf("\"color\" is \"%i %i\"\n", ((int) cl_color.value) >> 4,
		   ((int) cl_color.value) & 0x0f);
	Con_Printf("color <0-13> [0-13]\n");
	return;
    }

    if (Cmd_Argc() == 2)
	top = bottom = atoi(Cmd_Argv(1));
    else {
	top = atoi(Cmd_Argv(1));
	bottom = atoi(Cmd_Argv(2));
    }

    top &= 15;
    if (top > 13)
	top = 13;
    bottom &= 15;
    if (bottom > 13)
	bottom = 13;

    playercolor = top * 16 + bottom;

    if (cmd_source == src_command) {
	Cvar_SetValue("_cl_color", playercolor);
	if (cls.state == ca_connected)
	    Cmd_ForwardToServer();
	return;
    }

    host_client->colors = playercolor;
    host_client->edict->v.team = bottom + 1;

// send notification to all clients
    MSG_WriteByte(&sv.reliable_datagram, svc_updatecolors);
    MSG_WriteByte(&sv.reliable_datagram, host_client - svs.clients);
    MSG_WriteByte(&sv.reliable_datagram, host_client->colors);
}

/*
==================
Host_Kill_f
==================
*/
void Host_Kill_f(void)
{
    if (cmd_source == src_command) {
	Cmd_ForwardToServer();
	return;
    }

    if (sv_player->v.health <= 0) {
	SV_ClientPrintf("Can't suicide -- allready dead!\n");
	return;
    }

    pr_global_struct->time = sv.time;
    pr_global_struct->self = EDICT_TO_PROG(sv_player);
    PR_ExecuteProgram(pr_global_struct->ClientKill);
}

/*
==================
Host_Pause_f
==================
*/
void Host_Pause_f(void)
{
    extern cvar_t pausable;

    if (cmd_source == src_command) {
	Cmd_ForwardToServer();
	return;
    }
    if (!pausable.value)
	SV_ClientPrintf("Pause not allowed.\n");
    else {
	sv.paused ^= 1;
	if (sv.paused)
	    SV_BroadcastPrintf("%s paused the game\n",
			       pr_strings + sv_player->v.netname);
	else
	    SV_BroadcastPrintf("%s unpaused the game\n",
			       pr_strings + sv_player->v.netname);
	// send notification to all clients
	MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
	MSG_WriteByte(&sv.reliable_datagram, sv.paused);
    }
}

//===========================================================================


/*
==================
Host_PreSpawn_f
==================
*/
void Host_PreSpawn_f(void)
{
    if (cmd_source == src_command) {
	Con_Printf("prespawn is not valid from the console\n");
	return;
    }

    if (host_client->spawned) {
	Con_Printf("prespawn not valid -- allready spawned\n");
	return;
    }

    SZ_Write(&host_client->message, sv.signon.data, sv.signon.cursize);
    MSG_WriteByte(&host_client->message, svc_signonnum);
    MSG_WriteByte(&host_client->message, 2);
    host_client->sendsignon = true;
}

/*
==================
Host_Spawn_f
==================
*/
void Host_Spawn_f(void)
{
    int i;
    client_t *client;
    edict_t *ent;

    if (cmd_source == src_command) {
	Con_Printf("spawn is not valid from the console\n");
	return;
    }

    if (host_client->spawned) {
	Con_Printf("Spawn not valid -- allready spawned\n");
	return;
    }
// run the entrance script
    if (sv.loadgame) {		// loaded games are fully inited allready
	// if this is the last client to be connected, unpause
	sv.paused = false;
    } else {
	// set up the edict
	ent = host_client->edict;

	memset(&ent->v, 0, progs->entityfields * 4);
	ent->v.colormap = NUM_FOR_EDICT(ent);
	ent->v.team = (host_client->colors & 15) + 1;
	ent->v.netname = host_client->name - pr_strings;

	// copy spawn parms out of the client_t

	for (i = 0; i < NUM_SPAWN_PARMS; i++)
	    (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];

	// call the spawn function

	pr_global_struct->time = sv.time;
	pr_global_struct->self = EDICT_TO_PROG(sv_player);
	PR_ExecuteProgram(pr_global_struct->ClientConnect);

	PR_ExecuteProgram(pr_global_struct->PutClientInServer);
    }


// send all current names, colors, and frag counts
    SZ_Clear(&host_client->message);

// send time of update
    MSG_WriteByte(&host_client->message, svc_time);
    MSG_WriteFloat(&host_client->message, sv.time);

    for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
	MSG_WriteByte(&host_client->message, svc_updatename);
	MSG_WriteByte(&host_client->message, i);
	MSG_WriteString(&host_client->message, client->name);
	MSG_WriteByte(&host_client->message, svc_updatefrags);
	MSG_WriteByte(&host_client->message, i);
	MSG_WriteShort(&host_client->message, client->old_frags);
	MSG_WriteByte(&host_client->message, svc_updatecolors);
	MSG_WriteByte(&host_client->message, i);
	MSG_WriteByte(&host_client->message, client->colors);
    }

// send all current light styles
    for (i = 0; i < MAX_LIGHTSTYLES; i++) {
	MSG_WriteByte(&host_client->message, svc_lightstyle);
	MSG_WriteByte(&host_client->message, (char) i);
	MSG_WriteString(&host_client->message, sv.lightstyles[i]);
    }

//
// send some stats
//
    MSG_WriteByte(&host_client->message, svc_updatestat);
    MSG_WriteByte(&host_client->message, STAT_TOTALSECRETS);
    MSG_WriteLong(&host_client->message, pr_global_struct->total_secrets);

    MSG_WriteByte(&host_client->message, svc_updatestat);
    MSG_WriteByte(&host_client->message, STAT_TOTALMONSTERS);
    MSG_WriteLong(&host_client->message, pr_global_struct->total_monsters);

    MSG_WriteByte(&host_client->message, svc_updatestat);
    MSG_WriteByte(&host_client->message, STAT_SECRETS);
    MSG_WriteLong(&host_client->message, pr_global_struct->found_secrets);

    MSG_WriteByte(&host_client->message, svc_updatestat);
    MSG_WriteByte(&host_client->message, STAT_MONSTERS);
    MSG_WriteLong(&host_client->message,
		  pr_global_struct->killed_monsters);


//
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
    ent = EDICT_NUM(1 + (host_client - svs.clients));
    MSG_WriteByte(&host_client->message, svc_setangle);
    for (i = 0; i < 2; i++)
	MSG_WriteAngle(&host_client->message, ent->v.angles[i]);
    MSG_WriteAngle(&host_client->message, 0);

    SV_WriteClientdataToMessage(sv_player, &host_client->message);

    MSG_WriteByte(&host_client->message, svc_signonnum);
    MSG_WriteByte(&host_client->message, 3);
    host_client->sendsignon = true;
}

/*
==================
Host_Begin_f
==================
*/
void Host_Begin_f(void)
{
    if (cmd_source == src_command) {
	Con_Printf("begin is not valid from the console\n");
	return;
    }

    host_client->spawned = true;
}

//===========================================================================


/*
==================
Host_Kick_f

Kicks a user off of the server
==================
*/
void Host_Kick_f(void)
{
    char *who;
    char *message = NULL;
    client_t *save;
    int i;

    if (cmd_source == src_command) {
	if (!sv.active) {
	    Cmd_ForwardToServer();
	    return;
	}
    } else if (pr_global_struct->deathmatch && !host_client->privileged)
	return;

    save = host_client;

    for (i = 0, host_client = svs.clients; i < svs.maxclients;
	 i++, host_client++) {
	if (!host_client->active)
	    continue;
	if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
	    break;
    }

    if (i < svs.maxclients) {
	if (cmd_source == src_command)
	    if (cls.state == ca_dedicated)
		who = "Console";
	    else
		who = cl_name.string;
	else
	    who = save->name;

	if (Cmd_Argc() > 2) {
	    message = COM_Parse(Cmd_Args());
	    while (*message && *message == ' ')
		message++;
	}
	if (message)
	    SV_ClientPrintf("Kicked by %s: %s\n", who, message);
	else
	    SV_ClientPrintf("Kicked by %s\n", who);
	SV_DropClient(false);
    }

    host_client = save;
}

/*
===============================================================================

DEBUGGING TOOLS

===============================================================================
*/

/*
==================
Host_Give_f
==================
*/
void Host_Give_f(void)
{
    char *t;
    int v;

    if (cmd_source == src_command) {
	Cmd_ForwardToServer();
	return;
    }

    if (pr_global_struct->deathmatch && !host_client->privileged)
	return;

    t = Cmd_Argv(1);
    v = atoi(Cmd_Argv(2));

    switch (t[0]) {
    case '2':
    case '3':
    case '4':
    case '5':
    case '6':
    case '7':
    case '8':
    case '9':
	sv_player->v.items =
	    (int) sv_player->v.items | IT_SHOTGUN << (t[0] - '2');
	break;

    case 's':
	sv_player->v.ammo_shells = v;
	break;
    case 'n':
	sv_player->v.ammo_nails = v;
	break;
    case 'r':
	sv_player->v.ammo_rockets = v;
	break;
    case 'h':
	sv_player->v.health = v;
	break;
    case 'c':
	sv_player->v.ammo_cells = v;
	break;
    }
}

edict_t *FindViewthing(void)
{
    int i;
    edict_t *e;

    for (i = 0; i < sv.num_edicts; i++) {
	e = EDICT_NUM(i);
	if (!strcmp(pr_strings + e->v.classname, "viewthing"))
	    return e;
    }
    Con_Printf("No viewthing on map\n");
    return NULL;
}

/*
==================
Host_Viewmodel_f
==================
*/
void Host_Viewmodel_f(void)
{
    edict_t *e;
    model_t *m;

    e = FindViewthing();
    if (!e)
	return;

    m = Mod_ForName(Cmd_Argv(1), false);
    if (!m) {
	Con_Printf("Can't load %s\n", Cmd_Argv(1));
	return;
    }

    e->v.frame = 0;
    cl.model_precache[(int) e->v.modelindex] = m;
}

/*
==================
Host_Viewframe_f
==================
*/
void Host_Viewframe_f(void)
{
    edict_t *e;
    int f;
    model_t *m;

    e = FindViewthing();
    if (!e)
	return;
    m = cl.model_precache[(int) e->v.modelindex];

    f = atoi(Cmd_Argv(1));
    if (f >= m->numframes)
	f = m->numframes - 1;

    e->v.frame = f;
}


void PrintFrameName(model_t * m, int frame)
{
    aliashdr_t *hdr;
    maliasframedesc_t *pframedesc;

    hdr = (aliashdr_t *) Mod_Extradata(m);
    if (!hdr)
	return;
    pframedesc = &hdr->frames[frame];

    Con_Printf("frame %i: %s\n", frame, pframedesc->name);
}

/*
==================
Host_Viewnext_f
==================
*/
void Host_Viewnext_f(void)
{
    edict_t *e;
    model_t *m;

    e = FindViewthing();
    if (!e)
	return;
    m = cl.model_precache[(int) e->v.modelindex];

    e->v.frame = e->v.frame + 1;
    if (e->v.frame >= m->numframes)
	e->v.frame = m->numframes - 1;

    PrintFrameName(m, e->v.frame);
}

/*
==================
Host_Viewprev_f
==================
*/
void Host_Viewprev_f(void)
{
    edict_t *e;
    model_t *m;

    e = FindViewthing();
    if (!e)
	return;

    m = cl.model_precache[(int) e->v.modelindex];

    e->v.frame = e->v.frame - 1;
    if (e->v.frame < 0)
	e->v.frame = 0;

    PrintFrameName(m, e->v.frame);
}

/*
===============================================================================

DEMO LOOP CONTROL

===============================================================================
*/


/*
==================
Host_Startdemos_f
==================
*/
void Host_Startdemos_f(void)
{
    int i, c;

    if (cls.state == ca_dedicated) {
	if (!sv.active)
	    Cbuf_AddText("map start\n");
	return;
    }

    c = Cmd_Argc() - 1;
    if (c > MAX_DEMOS) {
	Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
	c = MAX_DEMOS;
    }
    Con_Printf("%i demo(s) in loop\n", c);

    for (i = 1; i < c + 1; i++)
	strncpy(cls.demos[i - 1], Cmd_Argv(i), sizeof(cls.demos[0]) - 1);

    if (!sv.active && cls.demonum != -1 && !cls.demoplayback) {
	cls.demonum = 0;
	CL_NextDemo();
    } else
	cls.demonum = -1;
}


/*
==================
Host_Demos_f

Return to looping demos
==================
*/
void Host_Demos_f(void)
{
    if (cls.state == ca_dedicated)
	return;
    if (cls.demonum == -1)
	cls.demonum = 1;
    CL_Disconnect_f();
    CL_NextDemo();
}

/*
==================
Host_Stopdemo_f

Return to looping demos
==================
*/
void Host_Stopdemo_f(void)
{
    if (cls.state == ca_dedicated)
	return;
    if (!cls.demoplayback)
	return;
    CL_StopPlayback();
    CL_Disconnect();
}

//=============================================================================

/*
==================
Host_InitCommands
==================
*/
void Host_InitCommands(void)
{
    Cmd_AddCommand("status", Host_Status_f);
    Cmd_AddCommand("quit", Host_Quit_f);
    Cmd_AddCommand("god", Host_God_f);
    Cmd_AddCommand("notarget", Host_Notarget_f);
    Cmd_AddCommand("fly", Host_Fly_f);
    Cmd_AddCommand("map", Host_Map_f);
    Cmd_AddCommand("restart", Host_Restart_f);
    Cmd_AddCommand("changelevel", Host_Changelevel_f);
    Cmd_AddCommand("connect", Host_Connect_f);
    Cmd_AddCommand("reconnect", Host_Reconnect_f);
    Cmd_AddCommand("name", Host_Name_f);
    Cmd_AddCommand("noclip", Host_Noclip_f);
    Cmd_AddCommand("version", Host_Version_f);
#ifdef DEBUG
    Cmd_AddCommand("please", Host_Please_f);
#endif
    Cmd_AddCommand("say", Host_Say_f);
    Cmd_AddCommand("say_team", Host_Say_Team_f);
    Cmd_AddCommand("tell", Host_Tell_f);
    Cmd_AddCommand("color", Host_Color_f);
    Cmd_AddCommand("kill", Host_Kill_f);
    Cmd_AddCommand("pause", Host_Pause_f);
    Cmd_AddCommand("spawn", Host_Spawn_f);
    Cmd_AddCommand("begin", Host_Begin_f);
    Cmd_AddCommand("prespawn", Host_PreSpawn_f);
    Cmd_AddCommand("kick", Host_Kick_f);
    Cmd_AddCommand("ping", Host_Ping_f);
    Cmd_AddCommand("load", Host_Loadgame_f);
    Cmd_AddCommand("save", Host_Savegame_f);
    Cmd_AddCommand("give", Host_Give_f);

    Cmd_AddCommand("startdemos", Host_Startdemos_f);
    Cmd_AddCommand("demos", Host_Demos_f);
    Cmd_AddCommand("stopdemo", Host_Stopdemo_f);

    Cmd_AddCommand("viewmodel", Host_Viewmodel_f);
    Cmd_AddCommand("viewframe", Host_Viewframe_f);
    Cmd_AddCommand("viewnext", Host_Viewnext_f);
    Cmd_AddCommand("viewprev", Host_Viewprev_f);
}
