// r_main.c

#include "quakedef.h"
#include "r_local.h"

//define        PASSAGES

void *colormap;
vec3_t viewlightvec;
alight_t r_viewlighting = { 128, 192, viewlightvec };
float r_time1;
int r_numallocatededges;
qboolean r_drawpolys;
qboolean r_drawculledpolys;
qboolean r_worldpolysbacktofront;
qboolean r_recursiveaffinetriangles = true;
int r_pixbytes = 1;
float r_aliasuvscale = 1.0;
int r_outofsurfaces;
int r_outofedges;

qboolean r_dowarp, r_dowarpold, r_viewchanged;

int numbtofpolys;
btofpoly_t *pbtofpolys;
mvertex_t *r_pcurrentvertbase;

int c_surf;
int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
qboolean r_surfsonstack;
int r_clipflags;

byte *r_warpbuffer;

byte *r_stack_start;

qboolean r_fov_greater_than_90;

//
// view origin
//
vec3_t vup, base_vup;
vec3_t vpn, base_vpn;
vec3_t vright, base_vright;
vec3_t r_origin;

//
// screen size info
//
refdef_t r_refdef;
float xcenter, ycenter;
float xscale, yscale;
float xscaleinv, yscaleinv;
float xscaleshrink, yscaleshrink;
float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;

int screenwidth;

float pixelAspect;
float screenAspect;
float verticalFieldOfView;
float xOrigin, yOrigin;

mplane_t screenedge[4];

//
// refresh flags
//
int r_framecount = 1;		// so frame counts initialized to 0 don't match
int r_visframecount;
int d_spanpixcount;
int r_polycount;
int r_drawnpolycount;
int r_wholepolycount;

#define		VIEWMODNAME_LENGTH	256
char viewmodname[VIEWMODNAME_LENGTH + 1];
int modcount;

int *pfrustum_indexes[4];
int r_frustum_indexes[4 * 6];

int reinit_surfcache = 1;	// if 1, surface cache is currently empty and
								// must be reinitialized for current cache size

mleaf_t *r_viewleaf, *r_oldviewleaf;

texture_t *r_notexture_mip;

float r_aliastransition, r_resfudge;

int d_lightstylevalue[256];	// 8.8 fraction of base light value

float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
float se_time1, se_time2, de_time1, de_time2, dv_time1, dv_time2;

void R_MarkLeaves(void);

cvar_t r_draworder = { "r_draworder", "0" };
cvar_t r_speeds = { "r_speeds", "0" };
cvar_t r_timegraph = { "r_timegraph", "0" };
cvar_t r_graphheight = { "r_graphheight", "10" };
cvar_t r_clearcolor = { "r_clearcolor", "2" };
cvar_t r_waterwarp = { "r_waterwarp", "1" };
cvar_t r_fullbright = { "r_fullbright", "0" };
cvar_t r_drawentities = { "r_drawentities", "1" };
cvar_t r_drawviewmodel = { "r_drawviewmodel", "1" };
cvar_t r_aliasstats = { "r_polymodelstats", "0" };
cvar_t r_dspeeds = { "r_dspeeds", "0" };
cvar_t r_drawflat = { "r_drawflat", "0" };
cvar_t r_ambient = { "r_ambient", "0" };
cvar_t r_reportsurfout = { "r_reportsurfout", "0" };
cvar_t r_maxsurfs = { "r_maxsurfs", "0" };
cvar_t r_numsurfs = { "r_numsurfs", "0" };
cvar_t r_reportedgeout = { "r_reportedgeout", "0" };
cvar_t r_maxedges = { "r_maxedges", "0" };
cvar_t r_numedges = { "r_numedges", "0" };
cvar_t r_aliastransbase = { "r_aliastransbase", "200" };
cvar_t r_aliastransadj = { "r_aliastransadj", "100" };

extern cvar_t scr_fov;

void CreatePassages(void);
void SetVisibilityByPassages(void);

/*
==================
R_InitTextures
==================
*/
void R_InitTextures(void)
{
    int x, y, m;
    byte *dest;

// create a simple checkerboard texture for the default
    r_notexture_mip =
	Hunk_AllocName(sizeof(texture_t) + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2,
		       "notexture");

    r_notexture_mip->width = r_notexture_mip->height = 16;
    r_notexture_mip->offsets[0] = sizeof(texture_t);
    r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16 * 16;
    r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8 * 8;
    r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4 * 4;

    for (m = 0; m < 4; m++) {
	dest = (byte *) r_notexture_mip + r_notexture_mip->offsets[m];
	for (y = 0; y < (16 >> m); y++)
	    for (x = 0; x < (16 >> m); x++) {
		if ((y < (8 >> m)) ^ (x < (8 >> m)))
		    *dest++ = 0;
		else
		    *dest++ = 0xff;
	    }
    }
}

/*
===============
R_Init
===============
*/
void R_Init(void)
{
    int dummy;

// get stack position so we can guess if we are going to overflow
    r_stack_start = (byte *) & dummy;

    R_InitTurb();

    Cmd_AddCommand("timerefresh", R_TimeRefresh_f);
    Cmd_AddCommand("pointfile", R_ReadPointFile_f);

    Cvar_RegisterVariable(&r_draworder);
    Cvar_RegisterVariable(&r_speeds);
    Cvar_RegisterVariable(&r_timegraph);
    Cvar_RegisterVariable(&r_graphheight);
    Cvar_RegisterVariable(&r_drawflat);
    Cvar_RegisterVariable(&r_ambient);
    Cvar_RegisterVariable(&r_clearcolor);
    Cvar_RegisterVariable(&r_waterwarp);
    Cvar_RegisterVariable(&r_fullbright);
    Cvar_RegisterVariable(&r_drawentities);
    Cvar_RegisterVariable(&r_drawviewmodel);
    Cvar_RegisterVariable(&r_aliasstats);
    Cvar_RegisterVariable(&r_dspeeds);
    Cvar_RegisterVariable(&r_reportsurfout);
    Cvar_RegisterVariable(&r_maxsurfs);
    Cvar_RegisterVariable(&r_numsurfs);
    Cvar_RegisterVariable(&r_reportedgeout);
    Cvar_RegisterVariable(&r_maxedges);
    Cvar_RegisterVariable(&r_numedges);
    Cvar_RegisterVariable(&r_aliastransbase);
    Cvar_RegisterVariable(&r_aliastransadj);

    Cvar_SetValue("r_maxedges", (float) NUMSTACKEDGES);
    Cvar_SetValue("r_maxsurfs", (float) NUMSTACKSURFACES);

    view_clipplanes[0].leftedge = true;
    view_clipplanes[1].rightedge = true;
    view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
	view_clipplanes[3].leftedge = false;
    view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
	view_clipplanes[3].rightedge = false;

    r_refdef.xOrigin = XCENTERING;
    r_refdef.yOrigin = YCENTERING;

    R_InitParticles();

    D_Init();
}

/*
===============
R_NewMap
===============
*/
void R_NewMap(void)
{
    int i;

// clear out efrags in case the level hasn't been reloaded
// FIXME: is this one short?
    for (i = 0; i < cl.worldmodel->numleafs; i++)
	cl.worldmodel->leafs[i].efrags = NULL;

    r_viewleaf = NULL;
    R_ClearParticles();

    r_cnumsurfs = r_maxsurfs.value;

    if (r_cnumsurfs <= MINSURFACES)
	r_cnumsurfs = MINSURFACES;

    if (r_cnumsurfs > NUMSTACKSURFACES) {
	surfaces =
	    Hunk_AllocName(r_cnumsurfs * sizeof(surf_t), "surfaces");
	surface_p = surfaces;
	surf_max = &surfaces[r_cnumsurfs];
	r_surfsonstack = false;
	// surface 0 doesn't really exist; it's just a dummy because index 0
	// is used to indicate no edge attached to surface
	surfaces--;
	R_SurfacePatch();
    } else {
	r_surfsonstack = true;
    }

    r_maxedgesseen = 0;
    r_maxsurfsseen = 0;

    r_numallocatededges = r_maxedges.value;

    if (r_numallocatededges < MINEDGES)
	r_numallocatededges = MINEDGES;

    if (r_numallocatededges <= NUMSTACKEDGES) {
	auxedges = NULL;
    } else {
	auxedges = Hunk_AllocName(r_numallocatededges * sizeof(edge_t),
				  "edges");
    }

    r_dowarpold = false;
    r_viewchanged = false;
#ifdef PASSAGES
    CreatePassages();
#endif
}


/*
===============
R_SetVrect
===============
*/
void R_SetVrect(vrect_t * pvrectin, vrect_t * pvrect, int lineadj)
{
    int h;
    float size;

    size = scr_viewsize.value > 100 ? 100 : scr_viewsize.value;
    if (cl.intermission) {
	size = 100;
	lineadj = 0;
    }
    size /= 100;

    h = pvrectin->height - lineadj;
    pvrect->width = pvrectin->width * size;
    if (pvrect->width < 96) {
	size = 96.0 / pvrectin->width;
	pvrect->width = 96;	// min for icons
    }
    pvrect->width &= ~7;
    pvrect->height = pvrectin->height * size;
    if (pvrect->height > pvrectin->height - lineadj)
	pvrect->height = pvrectin->height - lineadj;

    pvrect->height &= ~1;

    pvrect->x = (pvrectin->width - pvrect->width) / 2;
    pvrect->y = (h - pvrect->height) / 2;
}


/*
===============
R_ViewChanged

Called every time the vid structure or r_refdef changes.
Guaranteed to be called before the first refresh
===============
*/
void R_ViewChanged(vrect_t * pvrect, int lineadj, float aspect)
{
    int i;
    float res_scale;

    r_viewchanged = true;

    R_SetVrect(pvrect, &r_refdef.vrect, lineadj);

    r_refdef.horizontalFieldOfView = 2.0 * tan(scr_fov.value / 360 * M_PI);
    r_refdef.fvrectx = (float) r_refdef.vrect.x;
    r_refdef.fvrectx_adj = (float) r_refdef.vrect.x - 0.5;
    r_refdef.vrect_x_adj_shift20 =
	(r_refdef.vrect.x << 20) + (1 << 19) - 1;
    r_refdef.fvrecty = (float) r_refdef.vrect.y;
    r_refdef.fvrecty_adj = (float) r_refdef.vrect.y - 0.5;
    r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
    r_refdef.vrectright_adj_shift20 =
	(r_refdef.vrectright << 20) + (1 << 19) - 1;
    r_refdef.fvrectright = (float) r_refdef.vrectright;
    r_refdef.fvrectright_adj = (float) r_refdef.vrectright - 0.5;
    r_refdef.vrectrightedge = (float) r_refdef.vrectright - 0.99;
    r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
    r_refdef.fvrectbottom = (float) r_refdef.vrectbottom;
    r_refdef.fvrectbottom_adj = (float) r_refdef.vrectbottom - 0.5;

    r_refdef.aliasvrect.x = (int) (r_refdef.vrect.x * r_aliasuvscale);
    r_refdef.aliasvrect.y = (int) (r_refdef.vrect.y * r_aliasuvscale);
    r_refdef.aliasvrect.width =
	(int) (r_refdef.vrect.width * r_aliasuvscale);
    r_refdef.aliasvrect.height =
	(int) (r_refdef.vrect.height * r_aliasuvscale);
    r_refdef.aliasvrectright =
	r_refdef.aliasvrect.x + r_refdef.aliasvrect.width;
    r_refdef.aliasvrectbottom =
	r_refdef.aliasvrect.y + r_refdef.aliasvrect.height;

    pixelAspect = aspect;
    xOrigin = r_refdef.xOrigin;
    yOrigin = r_refdef.yOrigin;

    screenAspect = r_refdef.vrect.width * pixelAspect /
	r_refdef.vrect.height;
// 320*200 1.0 pixelAspect = 1.6 screenAspect
// 320*240 1.0 pixelAspect = 1.3333 screenAspect
// proper 320*200 pixelAspect = 0.8333333

    verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;

// values for perspective projection
// if math were exact, the values would range from 0.5 to to range+0.5
// hopefully they wll be in the 0.000001 to range+.999999 and truncate
// the polygon rasterization will never render in the first row or column
// but will definately render in the [range] row and column, so adjust the
// buffer origin to get an exact edge to edge fill
    xcenter = ((float) r_refdef.vrect.width * XCENTERING) +
	r_refdef.vrect.x - 0.5;
    aliasxcenter = xcenter * r_aliasuvscale;
    ycenter = ((float) r_refdef.vrect.height * YCENTERING) +
	r_refdef.vrect.y - 0.5;
    aliasycenter = ycenter * r_aliasuvscale;

    xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
    aliasxscale = xscale * r_aliasuvscale;
    xscaleinv = 1.0 / xscale;
    yscale = xscale * pixelAspect;
    aliasyscale = yscale * r_aliasuvscale;
    yscaleinv = 1.0 / yscale;
    xscaleshrink =
	(r_refdef.vrect.width - 6) / r_refdef.horizontalFieldOfView;
    yscaleshrink = xscaleshrink * pixelAspect;

// left side clip
    screenedge[0].normal[0] =
	-1.0 / (xOrigin * r_refdef.horizontalFieldOfView);
    screenedge[0].normal[1] = 0;
    screenedge[0].normal[2] = 1;
    screenedge[0].type = PLANE_ANYZ;

// right side clip
    screenedge[1].normal[0] =
	1.0 / ((1.0 - xOrigin) * r_refdef.horizontalFieldOfView);
    screenedge[1].normal[1] = 0;
    screenedge[1].normal[2] = 1;
    screenedge[1].type = PLANE_ANYZ;

// top side clip
    screenedge[2].normal[0] = 0;
    screenedge[2].normal[1] = -1.0 / (yOrigin * verticalFieldOfView);
    screenedge[2].normal[2] = 1;
    screenedge[2].type = PLANE_ANYZ;

// bottom side clip
    screenedge[3].normal[0] = 0;
    screenedge[3].normal[1] =
	1.0 / ((1.0 - yOrigin) * verticalFieldOfView);
    screenedge[3].normal[2] = 1;
    screenedge[3].type = PLANE_ANYZ;

    for (i = 0; i < 4; i++)
	VectorNormalize(screenedge[i].normal);

    res_scale =
	sqrt((double) (r_refdef.vrect.width * r_refdef.vrect.height) /
	     (320.0 * 152.0)) * (2.0 / r_refdef.horizontalFieldOfView);
    r_aliastransition = r_aliastransbase.value * res_scale;
    r_resfudge = r_aliastransadj.value * res_scale;

    if (scr_fov.value <= 90.0)
	r_fov_greater_than_90 = false;
    else
	r_fov_greater_than_90 = true;

    D_ViewChanged();
}


/*
===============
R_MarkLeaves
===============
*/
void R_MarkLeaves(void)
{
    byte *vis;
    mnode_t *node;
    int i;

    if (r_oldviewleaf == r_viewleaf)
	return;

    r_visframecount++;
    r_oldviewleaf = r_viewleaf;

    vis = Mod_LeafPVS(r_viewleaf, cl.worldmodel);

    for (i = 0; i < cl.worldmodel->numleafs; i++) {
	if (vis[i >> 3] & (1 << (i & 7))) {
	    node = (mnode_t *) & cl.worldmodel->leafs[i + 1];
	    do {
		if (node->visframe == r_visframecount)
		    break;
		node->visframe = r_visframecount;
		node = node->parent;
	    } while (node);
	}
    }
}


/*
=============
R_DrawEntitiesOnList
=============
*/
void R_DrawEntitiesOnList(void)
{
    int i, j;
    int lnum;
    alight_t lighting;
// FIXME: remove and do real lighting
    float lightvec[3] = { -1, 0, 0 };
    vec3_t dist;
    float add;

    if (!r_drawentities.value)
	return;

    for (i = 0; i < cl_numvisedicts; i++) {
	currententity = cl_visedicts[i];

	if (currententity == &cl_entities[cl.viewentity])
	    continue;		// don't draw the player

	switch (currententity->model->type) {
	case mod_sprite:
	    VectorCopy(currententity->origin, r_entorigin);
	    VectorSubtract(r_origin, r_entorigin, modelorg);
	    R_DrawSprite();
	    break;

	case mod_alias:
	    VectorCopy(currententity->origin, r_entorigin);
	    VectorSubtract(r_origin, r_entorigin, modelorg);

	    // see if the bounding box lets us trivially reject, also sets
	    // trivial accept status
	    if (R_AliasCheckBBox()) {
		j = R_LightPoint(currententity->origin);

		lighting.ambientlight = j;
		lighting.shadelight = j;

		lighting.plightvec = lightvec;

		for (lnum = 0; lnum < MAX_DLIGHTS; lnum++) {
		    if (cl_dlights[lnum].die >= cl.time) {
			VectorSubtract(currententity->origin,
				       cl_dlights[lnum].origin, dist);
			add = cl_dlights[lnum].radius - Length(dist);

			if (add > 0)
			    lighting.ambientlight += add;
		    }
		}

		// clamp lighting so it doesn't overbright as much
		if (lighting.ambientlight > 128)
		    lighting.ambientlight = 128;
		if (lighting.ambientlight + lighting.shadelight > 192)
		    lighting.shadelight = 192 - lighting.ambientlight;

		R_AliasDrawModel(&lighting);
	    }

	    break;

	default:
	    break;
	}
    }
}

/*
=============
R_DrawViewModel
=============
*/
void R_DrawViewModel(void)
{
// FIXME: remove and do real lighting
    float lightvec[3] = { -1, 0, 0 };
    int j;
    int lnum;
    vec3_t dist;
    float add;
    dlight_t *dl;

    if (!r_drawviewmodel.value || r_fov_greater_than_90)
	return;

    if (cl.items & IT_INVISIBILITY)
	return;

    if (cl.stats[STAT_HEALTH] <= 0)
	return;

    currententity = &cl.viewent;
    if (!currententity->model)
	return;

    VectorCopy(currententity->origin, r_entorigin);
    VectorSubtract(r_origin, r_entorigin, modelorg);

    VectorCopy(vup, viewlightvec);
    VectorInverse(viewlightvec);

    j = R_LightPoint(currententity->origin);

    if (j < 24)
	j = 24;			// allways give some light on gun
    r_viewlighting.ambientlight = j;
    r_viewlighting.shadelight = j;

// add dynamic lights           
    for (lnum = 0; lnum < MAX_DLIGHTS; lnum++) {
	dl = &cl_dlights[lnum];
	if (!dl->radius)
	    continue;
	if (!dl->radius)
	    continue;
	if (dl->die < cl.time)
	    continue;

	VectorSubtract(currententity->origin, dl->origin, dist);
	add = dl->radius - Length(dist);
	if (add > 0)
	    r_viewlighting.ambientlight += add;
    }

// clamp lighting so it doesn't overbright as much
    if (r_viewlighting.ambientlight > 128)
	r_viewlighting.ambientlight = 128;
    if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
	r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;

    r_viewlighting.plightvec = lightvec;

    R_AliasDrawModel(&r_viewlighting);
}


/*
=============
R_BmodelCheckBBox
=============
*/
int R_BmodelCheckBBox(float *minmaxs)
{
    int i, *pindex, clipflags;
    vec3_t acceptpt, rejectpt;
    double d;

    clipflags = 0;

    for (i = 0; i < 4; i++) {
	// generate accept and reject points
	// FIXME: do with fast look-ups or integer tests based on the sign bit
	// of the floating point values

	pindex = pfrustum_indexes[i];

	rejectpt[0] = minmaxs[pindex[0]];
	rejectpt[1] = minmaxs[pindex[1]];
	rejectpt[2] = minmaxs[pindex[2]];

	d = DotProduct(rejectpt, view_clipplanes[i].normal);
	d -= view_clipplanes[i].dist;

	if (d <= 0)
	    return BMODEL_FULLY_CLIPPED;

	acceptpt[0] = minmaxs[pindex[3 + 0]];
	acceptpt[1] = minmaxs[pindex[3 + 1]];
	acceptpt[2] = minmaxs[pindex[3 + 2]];

	d = DotProduct(acceptpt, view_clipplanes[i].normal);
	d -= view_clipplanes[i].dist;

	if (d <= 0)
	    clipflags |= (1 << i);
    }

    return clipflags;
}


/*
=============
R_DrawBEntitiesOnList
=============
*/
void R_DrawBEntitiesOnList(void)
{
    int i, j, k, clipflags;
    vec3_t oldorigin;
    model_t *clmodel;
    float minmaxs[6];

    if (!r_drawentities.value)
	return;

    VectorCopy(modelorg, oldorigin);
    insubmodel = true;
    r_dlightframecount = r_framecount;

    for (i = 0; i < cl_numvisedicts; i++) {
	currententity = cl_visedicts[i];

	switch (currententity->model->type) {
	case mod_brush:

	    clmodel = currententity->model;

	    // see if the bounding box lets us trivially reject, also sets
	    // trivial accept status
	    for (j = 0; j < 3; j++) {
		minmaxs[j] = currententity->origin[j] + clmodel->mins[j];
		minmaxs[3 + j] = currententity->origin[j] +
		    clmodel->maxs[j];
	    }

	    clipflags = R_BmodelCheckBBox(minmaxs);

	    if (clipflags != BMODEL_FULLY_CLIPPED) {
		VectorCopy(currententity->origin, r_entorigin);
		VectorSubtract(r_origin, r_entorigin, modelorg);
		// FIXME: is this needed?
		VectorCopy(modelorg, r_worldmodelorg);

		r_pcurrentvertbase = clmodel->vertexes;

		// FIXME: stop transforming twice
		R_RotateBmodel();

		// calculate dynamic lighting for bmodel if it's not an
		// instanced model
		if (clmodel->firstmodelsurface != 0) {
		    for (k = 0; k < MAX_DLIGHTS; k++) {
			if ((cl_dlights[k].die < cl.time) ||
			    (!cl_dlights[k].radius)) {
			    continue;
			}

			R_MarkLights(&cl_dlights[k], 1 << k,
				     clmodel->nodes +
				     clmodel->hulls[0].firstclipnode);
		    }
		}
		// if the driver wants polygons, deliver those. Z-buffering is on
		// at this point, so no clipping to the world tree is needed, just
		// frustum clipping
		if (r_drawpolys | r_drawculledpolys) {
		    R_ZDrawSubmodelPolys(clmodel);
		} else {
		    r_pefragtopnode = NULL;

		    for (j = 0; j < 3; j++) {
			r_emins[j] = minmaxs[j];
			r_emaxs[j] = minmaxs[3 + j];
		    }

		    R_SplitEntityOnNode2(cl.worldmodel->nodes);

		    if (r_pefragtopnode) {
			currententity->topnode = r_pefragtopnode;

			if (r_pefragtopnode->contents >= 0) {
			    // not a leaf; has to be clipped to the world BSP
			    r_clipflags = clipflags;
			    R_DrawSolidClippedSubmodelPolygons(clmodel);
			} else {
			    // falls entirely in one leaf, so we just put all the
			    // edges in the edge list and let 1/z sorting handle
			    // drawing order
			    R_DrawSubmodelPolygons(clmodel, clipflags);
			}

			currententity->topnode = NULL;
		    }
		}

		// put back world rotation and frustum clipping         
		// FIXME: R_RotateBmodel should just work off base_vxx
		VectorCopy(base_vpn, vpn);
		VectorCopy(base_vup, vup);
		VectorCopy(base_vright, vright);
		VectorCopy(oldorigin, modelorg);
		R_TransformFrustum();
	    }

	    break;

	default:
	    break;
	}
    }

    insubmodel = false;
}


/*
================
R_EdgeDrawing
================
*/
void R_EdgeDrawing(void)
{
    edge_t ledges[NUMSTACKEDGES + ((CACHE_SIZE - 1) / sizeof(edge_t)) + 1];
    surf_t lsurfs[NUMSTACKSURFACES +
		  ((CACHE_SIZE - 1) / sizeof(surf_t)) + 1];

    if (auxedges) {
	r_edges = auxedges;
    } else {
	r_edges = (edge_t *)
	    (((long) &ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
    }

    if (r_surfsonstack) {
	surfaces = (surf_t *)
	    (((long) &lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
	surf_max = &surfaces[r_cnumsurfs];
	// surface 0 doesn't really exist; it's just a dummy because index 0
	// is used to indicate no edge attached to surface
	surfaces--;
	R_SurfacePatch();
    }

    R_BeginEdgeFrame();

    if (r_dspeeds.value) {
	rw_time1 = Sys_FloatTime();
    }

    R_RenderWorld();

    if (r_drawculledpolys)
	R_ScanEdges();

// only the world can be drawn back to front with no z reads or compares, just
// z writes, so have the driver turn z compares on now
    D_TurnZOn();

    if (r_dspeeds.value) {
	rw_time2 = Sys_FloatTime();
	db_time1 = rw_time2;
    }

    R_DrawBEntitiesOnList();

    if (r_dspeeds.value) {
	db_time2 = Sys_FloatTime();
	se_time1 = db_time2;
    }

    if (!r_dspeeds.value)
	S_ExtraUpdate();	// don't let sound get messed up if going slow

    if (!(r_drawpolys | r_drawculledpolys))
	R_ScanEdges();
}


/*
================
R_RenderView

r_refdef must be set before the first call
================
*/
void R_RenderView_(void)
{
    byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];

    r_warpbuffer = warpbuffer;

    if (r_timegraph.value || r_speeds.value || r_dspeeds.value)
	r_time1 = Sys_FloatTime();

    R_SetupFrame();

#ifdef PASSAGES
    SetVisibilityByPassages();
#else
    R_MarkLeaves();		// done here so we know if we're in water
#endif

// make FDIV fast. This reduces timing precision after we've been running for a
// while, so we don't do it globally.  This also sets chop mode, and we do it
// here so that setup stuff like the refresh area calculations match what's
// done in screen.c
    if (!cl_entities[0].model || !cl.worldmodel)
	Sys_Error("R_RenderView: NULL worldmodel");

    if (!r_dspeeds.value)
	S_ExtraUpdate();	// don't let sound get messed up if going slow

    R_EdgeDrawing();

    if (!r_dspeeds.value)
	S_ExtraUpdate();	// don't let sound get messed up if going slow

    if (r_dspeeds.value) {
	se_time2 = Sys_FloatTime();
	de_time1 = se_time2;
    }

    R_DrawEntitiesOnList();

    if (r_dspeeds.value) {
	de_time2 = Sys_FloatTime();
	dv_time1 = de_time2;
    }

    R_DrawViewModel();

    if (r_dspeeds.value) {
	dv_time2 = Sys_FloatTime();
	dp_time1 = Sys_FloatTime();
    }

    R_DrawParticles();

    if (r_dspeeds.value)
	dp_time2 = Sys_FloatTime();

    if (r_dowarp)
	D_WarpScreen();

    V_SetContentsColor(r_viewleaf->contents);

    if (r_timegraph.value)
	R_TimeGraph();

    if (r_aliasstats.value)
	R_PrintAliasStats();

    if (r_speeds.value)
	R_PrintTimes();

    if (r_dspeeds.value)
	R_PrintDSpeeds();

    if (r_reportsurfout.value && r_outofsurfaces)
	Con_Printf("Short %d surfaces\n", r_outofsurfaces);

    if (r_reportedgeout.value && r_outofedges)
	Con_Printf("Short roughly %d edges\n", r_outofedges * 2 / 3);
}

void R_RenderView(void)
{
    int dummy;
    int delta;

    delta = (byte *) & dummy - r_stack_start;
    if (delta < -10000 || delta > 10000)
	Sys_Error("R_RenderView: called without enough stack");

    if (Hunk_LowMark() & 3)
	Sys_Error("Hunk is missaligned");

    if ((long) (&dummy) & 3)
	Sys_Error("Stack is missaligned");

    if ((long) (&r_warpbuffer) & 3)
	Sys_Error("Globals are missaligned");

    R_RenderView_();
}

/*
================
R_InitTurb
================
*/
void R_InitTurb(void)
{
    int i;

    for (i = 0; i < 1280; i++) {
	sintable[i] = AMP + sin(i * 3.14159 * 2 / CYCLE) * AMP;
	intsintable[i] = AMP2 + sin(i * 3.14159 * 2 / CYCLE) * AMP2;	// AMP2, not 20
    }
}
