Open CASCADE Technology: Visual3d_TypeOfModel.hxx File Reference

Open CASCADE Technology 6.9.1

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Visual3d_TypeOfModel.hxx File Reference
`#include <Standard_PrimitiveTypes.hxx>`

## Enumerations
enum | Visual3d_TypeOfModel { Visual3d_TOM_NONE, Visual3d_TOM_FACET, Visual3d_TOM_VERTEX, Visual3d_TOM_FRAGMENT }
| Definition of the rendering (colour shading) model Visual3d_TOM_NONE No lighting, only white ambient light Visual3d_TOM_FACET No interpolation, constant shading (Flat Shading) Visual3d_TOM_VERTEX Interpolation of color based on normals (Gouraud Shading) Visual3d_TOM_FRAGMENT Interpolation of color based on normals (Phong Shading) More...

## Enumeration Type Documentation

enum Visual3d_TypeOfModel

Definition of the rendering (colour shading) model Visual3d_TOM_NONE No lighting, only white ambient light Visual3d_TOM_FACET No interpolation, constant shading (Flat Shading) Visual3d_TOM_VERTEX Interpolation of color based on normals (Gouraud Shading) Visual3d_TOM_FRAGMENT Interpolation of color based on normals (Phong Shading)

Enumerator
Visual3d_TOM_NONE |
Visual3d_TOM_FACET |
Visual3d_TOM_VERTEX |
Visual3d_TOM_FRAGMENT |