include (../../shared.pri)


HEADERS += decorate_shadow.h \
    shadow_mapping.h \
    $$VCGDIR/wrap/gui/trackball.h \
    decorate_shader.h \
    variance_shadow_mapping.h \
    variance_shadow_mapping_blur.h \
    ssao.h
SOURCES += decorate_shadow.cpp \
    shadow_mapping.cpp \
    $$VCGDIR/wrap/gui/trackball.cpp \
   $$VCGDIR/wrap/gui/trackmode.cpp \
    variance_shadow_mapping.cpp \
    variance_shadow_mapping_blur.cpp \
    ssao.cpp
TARGET = decorate_shadow
RESOURCES    += noise.qrc
