--- License Info ---

This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option)
any later version.

This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
(http://www.gnu.org/licenses/gpl.txt) for more details.

--- References ----

Please, when using this tool, cite the following reference:


Render Radiance Scaling
Vergne Romain, Dumas Olivier
Inria
http://iparla.labri.fr/collaborations/animare

@InProceedings{VPBGS10,
  author       = "Vergne, Romain and Pacanowski, Romain and Barla, Pascal and Granier, Xavier and Schlick, Christophe",
  title        = "Radiance Scaling for Versatile Surface Enhancement",
  booktitle    = "I3D '10: Proc. symposium on Interactive 3D graphics and games",
  year         = "2010",
  publisher    = "ACM",
  keywords     = "ANR SeARCH, ANR Animare",
  url          = "http://iparla.labri.fr/publications/2010/VPBGS10"
}



MeshLab
Visual Computing Lab - ISTI - CNR
http://meshlab.sourceforge.net/

@misc{Meshlab
    author = {Visual Computing Lab  ISTI - CNR},
    title = {MeshLab},
    note = {http://meshlab.sourceforge.net/}
}


--- How To ---

To use it lauch meshlab, open an .obj, go inside the render->shader menu and choose Radiance Scaling. 
Do not forget to choose smooth shading display mode with the cylindrical icon.
That's all  folks :)
