meta_set fHx8fHw=
component_create renderers;opengl_modifiers;backface_culling backface_culling -0.038910 0.019801
param_set backface_culling status 0
component_create texture;particles;blob blob -0.432064 -0.030627
param_set blob arms -0.00000963063848757884
param_set blob attenuation -0.00344221061095595360
component_create maths;dummies;float3_dummy float3_dummy -0.183527 0.026375
param_set float3_dummy float3_in -0.93191605806350708008,-0.36211597919464111328,-0.02011307328939437866
component_create mesh;modifiers;transforms;mesh_rotate_quat mesh;modifiers;transforms;mesh_rotate_quat -0.511968 0.031986
param_set mesh;modifiers;transforms;mesh_rotate_quat quat_in -0.73352879285812377930,0.33108717203140258789,-0.30142408609390258789,-0.51133197546005249023
component_create mesh;solid;mesh_solid_supershape mesh_supershape -0.609348 0.031804
param_set mesh_supershape x_num_segments 120.00463867187500000000
param_set mesh_supershape x_stop 1.57080101966857910156
param_set mesh_supershape x_a 0.61331832408905029297
param_set mesh_supershape x_b 0.00172803073655813932
param_set mesh_supershape x_n1 11.05251884460449218750
param_set mesh_supershape x_n2 18.82985687255859375000
param_set mesh_supershape x_n3 -1.46729600429534912109
param_set mesh_supershape x_m 6.00000000000000000000
param_set mesh_supershape y_start -3.14650011062622070312
component_create renderers;opengl_modifiers;cameras;orbit_camera orbit_camera -0.132592 0.031701
param_set orbit_camera distance 6.15563440322875976562
param_set orbit_camera fov 120.99998474121093750000
param_set orbit_camera perspective_correct 0
component_create renderers;mesh;mesh_basic_render renderers;mesh;mesh_basic_render -0.428274 0.032748
param_set renderers;mesh;mesh_basic_render use_vertex_colors 0
component_create renderers;opengl_modifiers;depth_buffer renderers;opengl_modifiers;depth_buffer -0.093045 0.034295
param_set renderers;opengl_modifiers;depth_buffer depth_test 1
param_set renderers;opengl_modifiers;depth_buffer depth_mask 1
component_create renderers;opengl_modifiers;gl_translate renderers;opengl_modifiers;gl_translate -0.369128 0.046326
param_set renderers;opengl_modifiers;gl_translate translation 0.00000000000004449713,0.00000096850055797404,0.00000000000000000000
component_create renderers;opengl_modifiers;light_directional renderers;opengl_modifiers;light_directional -0.262648 -0.004921
param_set renderers;opengl_modifiers;light_directional enabled 1
param_set renderers;opengl_modifiers;light_directional position 0.49243989586830139160,-0.86140674352645874023,-0.12441888451576232910
param_set renderers;opengl_modifiers;light_directional ambient_color 0.00000088500246420153,0.00000005310404560532,0.00000000000031932147,1.00000000000000000000
param_set renderers;opengl_modifiers;light_directional diffuse_color 0.99999994039535522461,0.84397512674331665039,0.00000098690213690134,1.00000000000000000000
param_set renderers;opengl_modifiers;light_directional specular_color 0.99999910593032836914,0.99999964237213134766,0.99999994039535522461,1.00000000000000000000
component_create renderers;opengl_modifiers;light_directional renderers;opengl_modifiers;light_directional_clone -0.209994 -0.006903
param_set renderers;opengl_modifiers;light_directional_clone light_id 1
param_set renderers;opengl_modifiers;light_directional_clone enabled 1
param_set renderers;opengl_modifiers;light_directional_clone position -0.89725542068481445312,-0.31198450922966003418,-0.31240707635879516602
param_set renderers;opengl_modifiers;light_directional_clone ambient_color 0.05174888670444488525,0.00000000047347803456,0.00000000047347803456,1.00000000000000000000
param_set renderers;opengl_modifiers;light_directional_clone diffuse_color 0.53270614147186279297,0.30155605077743530273,0.55035912990570068359,1.00000000000000000000
param_set renderers;opengl_modifiers;light_directional_clone specular_color 0.99999958276748657227,0.99999910593032836914,0.99999910593032836914,1.00000000000000000000
component_create renderers;opengl_modifiers;material_param renderers;opengl_modifiers;material_param -0.171872 -0.042223
param_set renderers;opengl_modifiers;material_param faces_affected 0
param_set renderers;opengl_modifiers;material_param ambient_reflectance 0.00000085865241317151,0.00000040051673977359,0.00000040051673977359,1.00000000000000000000
param_set renderers;opengl_modifiers;material_param diffuse_reflectance 0.54576784372329711914,0.37336829304695129395,0.37336829304695129395,1.00000000000000000000
param_set renderers;opengl_modifiers;material_param specular_reflectance 0.99999994039535522461,0.50828707218170166016,0.50828707218170166016,1.00000000000000000000
param_set renderers;opengl_modifiers;material_param specular_exponent 10.58499240875244140625
component_create renderers;shaders;lighting_models;shader_smooth_lighting_tex renderers;shaders;lighting_models;shader_smooth_lighting_tex -0.328180 -0.012569
ps64 renderers;shaders;lighting_models;shader_smooth_lighting_tex fragment_program 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
ps64 renderers;shaders;lighting_models;shader_smooth_lighting_tex vertex_program dmFyeWluZyB2ZWMzIG5vcm1hbDsKdmFyeWluZyB2ZWMzIHBvc2l0aW9uOwp2b2lkIG1haW4oKQp7CiAgZ2xfUG9zaXRpb24gPSBmdHJhbnNmb3JtKCk7CiAgZ2xfVGV4Q29vcmRbMF0gPSBnbF9UZXh0dXJlTWF0cml4WzBdICogZ2xfTXVsdGlUZXhDb29yZDA7CiAgbm9ybWFsID0gZ2xfTm9ybWFsLnh5ejsKICBwb3NpdGlvbiA9IGdsX1ZlcnRleC54eXo7Cn0K
component_pos screen0 0.048447 0.006045
component_create texture;opengl;texture_coord_gen texture_coord_gen -0.287131 0.061701
param_set texture_coord_gen gen_s 2
param_set texture_coord_gen gen_t 1
param_set texture_coord_gen gen_r 2
param_set texture_coord_gen parameter 0.00000000000000000000,0.00000000000000000000,0.23529413342475891113,0.56078428030014038086
note_create n0 -0.537536,-0.029178,0.000000 0.050000,0.050000,0.000000 VHJ5IHJvdGF0aW5nIHRoaXMgcXVhdAp3aXRoIHRoZSByb3RhdGlvbiBheGlzIHNwaGVyZSE= 0.004000
param_connect texture_coord_gen render_in renderers;shaders;lighting_models;shader_smooth_lighting_tex render_out
param_connect screen0 screen backface_culling render_out
param_connect renderers;shaders;lighting_models;shader_smooth_lighting_tex texture blob texture
param_connect renderers;shaders;lighting_models;shader_smooth_lighting_tex CAMERA_POSITION float3_dummy out_float3
param_connect renderers;shaders;lighting_models;shader_smooth_lighting_tex render_in renderers;opengl_modifiers;gl_translate render_out
param_connect renderers;opengl_modifiers;material_param render_in renderers;opengl_modifiers;light_directional_clone render_out
param_connect renderers;opengl_modifiers;light_directional_clone render_in renderers;opengl_modifiers;light_directional render_out
param_connect renderers;opengl_modifiers;light_directional render_in texture_coord_gen render_out
param_connect renderers;opengl_modifiers;gl_translate render_in renderers;mesh;mesh_basic_render render_out
param_connect renderers;opengl_modifiers;depth_buffer render_in orbit_camera render_out
param_connect renderers;mesh;mesh_basic_render mesh_in mesh;modifiers;transforms;mesh_rotate_quat mesh_out
param_connect orbit_camera render_in renderers;opengl_modifiers;material_param render_out
param_connect orbit_camera rotation float3_dummy out_float3
param_connect mesh;modifiers;transforms;mesh_rotate_quat mesh_in mesh_supershape mesh
param_connect backface_culling render_in renderers;opengl_modifiers;depth_buffer render_out
