/**
* Project: VSXu Engine: Realtime modular visual programming engine.
*
* This file is part of Vovoid VSXu Engine.
*
* @author Jonatan Wallmander, Robert Wenzel, Vovoid Media Technologies AB Copyright (C) 2003-2013
* @see The GNU Lesser General Public License (LGPL)
*
* VSXu Engine is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/


#ifndef VSX_TIMER_H
#define VSX_TIMER_H

//#ifndef WIN32
#include <time.h>
#include <sys/time.h>
//#endif

#ifdef _WIN32
#include <windows.h>
#endif



class vsx_timer
{
  double startt;
  double lastt;
  double dtimet;
#ifdef _WIN32  
  LONGLONG init_time;
#endif
public:
  
  void start() {
    startt = atime();
    lastt = startt;
  }
  
  double dtime() {
    double at = atime();
    dtimet = at-lastt;
    lastt = at;
    return dtimet;
  }
  
// normal time
double ntime() {
  return ((double)clock())/((double)CLOCKS_PER_SEC);
}

// accurate time
double atime() {
#ifdef _WIN32
  LARGE_INTEGER freq, time;
  QueryPerformanceFrequency(&freq);
  QueryPerformanceCounter(&time);
  return (double)((double)(time.QuadPart-init_time) / (double)freq.QuadPart);
#else
  struct timespec now;
  clock_gettime(CLOCK_MONOTONIC, &now);
  return (double)now.tv_sec + (double)now.tv_nsec * (1.0 / 1000000000.0);

#endif
}

vsx_timer() {
#ifdef _WIN32
 	LARGE_INTEGER time;
 	QueryPerformanceCounter(&time);
  init_time = time.QuadPart;
#endif
  start();
}

};


#endif
