InitialObjectDescriptor {
 objectDescriptorID 1
 audioProfileLevelIndication 255
 visualProfileLevelIndication 254
 sceneProfileLevelIndication 1
 graphicsProfileLevelIndication 1
 ODProfileLevelIndication 1
 esDescr [
  ES_Descriptor {
   ES_ID 1
   decConfigDescr DecoderConfigDescriptor {
    streamType 3
    decSpecificInfo BIFSConfig {
     isCommandStream true
     pixelMetric true
     pixelWidth 600
     pixelHeight 400
    }
   }
  }
 ]
}

PROTO GEOMETRY_PROTO [
 exposedField SFVec2f translation 0 0
 exposedField SFVec2f scale 1 1
 exposedField SFColor Color 1 1 1
 exposedField SFBool filled TRUE
 exposedField SFFloat transparency 0
 exposedField SFColor lineColor 0 0 0
 exposedField SFFloat lineWidth 0
 exposedField SFNode obj NULL
] {
 DEF TR Transform2D {
  scale IS scale
  translation IS translation
  children [
   Shape {
    geometry IS obj
    appearance Appearance {
     material Material2D {
      emissiveColor IS Color
      filled IS filled
      transparency IS transparency
      lineProps LineProperties {
       lineColor IS lineColor
       width IS lineWidth
      }
     }
    }
   }
   DEF TS TimeSensor {
    cycleInterval 4
    loop TRUE
   }
  ]
 }
 DEF SI ScalarInterpolator {
  key [0 0.5 1]
  keyValue [0 1.76 0]
 }
 ROUTE TS.fraction_changed TO SI.set_fraction
 ROUTE SI.value_changed TO TR.rotationAngle
}
OrderedGroup {
 children [
  Background2D {
   backColor 1 1 1
  }
  WorldInfo {
   info ["The animation start time embedded in proto body" "Animation shall begin at node creation time" "if objects rotations are in sync the player is broken" "" "GPAC Regression Tests" "$Date: 2007-07-27 09:46:10 $ - $Revision: 1.2 $" "(C) 2002-2004 GPAC Team"]
   title "Proto SFTime Test"
  }
  DEF ROOT Transform2D {
   children [
    GEOMETRY_PROTO {
     translation -120 0
     Color 0 1 1
     obj Rectangle {
      size 200 100
     }
    }
   ]
  }
 ]
}


AT 2000 {
 APPEND TO ROOT.children GEOMETRY_PROTO {
  translation 120 0
  Color 1 0 1
  lineColor 1 0 0
  obj Rectangle {
   size 200 100
  }
 }
}

