/* FluidSynth - A Software Synthesizer
 *
 * Copyright (C) 2003  Peter Hanappe and others.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public License
 * as published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the Free
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
 * 02111-1307, USA
 */

#include "fluid.h"
#include "conv.h"
#include "voice.h"

namespace FluidS {

#undef FLUID_LOG
#define FLUID_LOG(a, ...)

//---------------------------------------------------------
//   clone
//---------------------------------------------------------

void Mod::clone(Mod* mod) const
      {
      mod->dest   = dest;
      mod->src1   = src1;
      mod->flags1 = flags1;
      mod->src2   = src2;
      mod->flags2 = flags2;
      mod->amount = amount;
      }

/*
 * fluid_mod_set_source1
 */
void Mod::set_source1(int src, int flags)
      {
      src1   = src;
      flags1 = flags;
      }

/*
 * fluid_mod_set_source2
 */
void Mod::set_source2(int src, int flags)
      {
      src2 = src;
      flags2 = flags;
      }

/*
 * fluid_mod_get_value
 */
float Mod::get_value(Channel* chan, Voice* voice)
      {
      Mod* mod = this;
      float v1 = 0.0, v2 = 1.0;
      float range1 = 127.0, range2 = 127.0;

      if (chan == 0)
            return 0.0f;

      /* 'special treatment' for default controller
       *
       *  Reference: SF2.01 section 8.4.2
       *
       * The GM default controller 'vel-to-filter cut off' is not clearly
       * defined: If implemented according to the specs, the filter
       * frequency jumps between vel=63 and vel=64.  To maintain
       * compatibility with existing sound fonts, the implementation is
       * 'hardcoded', it is impossible to implement using only one
       * modulator otherwise.
       *
       * I assume here, that the 'intention' of the paragraph is one
       * octave (1200 cents) filter frequency shift between vel=127 and
       * vel=64.  'amount' is (-2400), at least as long as the controller
       * is set to default.
       *
       * Further, the 'appearance' of the modulator (source enumerator,
       * destination enumerator, flags etc) is different from that
       * described in section 8.4.2, but it matches the definition used in
       * several SF2.1 sound fonts (where it is used only to turn it off).
       */
#if 0
      if ((mod->src2 == FLUID_MOD_VELOCITY) &&
         (mod->src1 == FLUID_MOD_VELOCITY) &&
         (mod->flags1 == (FLUID_MOD_GC | FLUID_MOD_UNIPOLAR
            | FLUID_MOD_NEGATIVE | FLUID_MOD_LINEAR)) &&
         (mod->flags2 == (FLUID_MOD_GC | FLUID_MOD_UNIPOLAR
            | FLUID_MOD_POSITIVE | FLUID_MOD_SWITCH)) &&
         (mod->dest == GEN_FILTERFC)) {
            if (voice->vel < 64)
                  return (float) mod->amount / 2.0;
            else
                  return (float) mod->amount * (127 - voice->vel) / 127;
            }
#endif
      /* get the initial value of the first source */
      if (mod->src1 > 0) {
            if (mod->flags1 & FLUID_MOD_CC) {
                  v1 = chan->getCC(mod->src1);
                  }
            else {  /* source 1 is one of the direct controllers */
                  switch (mod->src1) {
                        case FLUID_MOD_NONE:         /* SF 2.01 8.2.1 item 0: src enum=0 => value is 1 */
                              v1 = range1;
                              break;
                        case FLUID_MOD_VELOCITY:
                              v1 = voice->vel;
                              break;
                        case FLUID_MOD_KEY:
                              v1 = voice->key;
                              break;
                        case FLUID_MOD_KEYPRESSURE:
                              v1 = chan->key_pressure;
                              break;
                        case FLUID_MOD_CHANNELPRESSURE:
                              v1 = chan->channel_pressure;
                              break;
                        case FLUID_MOD_PITCHWHEEL:
                              v1 = chan->pitch_bend;
                              range1 = 0x4000;
                              break;
                        case FLUID_MOD_PITCHWHEELSENS:
                              v1 = chan->pitch_wheel_sensitivity;
                              break;
                        default:
                              v1 = 0.0;
                        }
                  }

            /* transform the input value */
            switch (mod->flags1 & 0x0f) {
                  case 0: /* linear, unipolar, positive */
                        v1 /= range1;
                        break;
                  case 1: /* linear, unipolar, negative */
                        v1 = 1.0f - v1 / range1;
                        break;
                  case 2: /* linear, bipolar, positive */
                        v1 = -1.0f + 2.0f * v1 / range1;
                        break;
                  case 3: /* linear, bipolar, negative */
                        v1 = 1.0f - 2.0f * v1 / range1;
                        break;
                  case 4: /* concave, unipolar, positive */
                        v1 = fluid_concave(v1);
                        break;
                  case 5: /* concave, unipolar, negative */
                        v1 = fluid_concave(127 - v1);
                        break;
                  case 6: /* concave, bipolar, positive */
                        v1 = (v1 > 64)? fluid_concave(2 * (v1 - 64)) : -fluid_concave(2 * (64 - v1));
                        break;
                  case 7: /* concave, bipolar, negative */
                        v1 = (v1 > 64)? -fluid_concave(2 * (v1 - 64)) : fluid_concave(2 * (64 - v1));
                        break;
                  case 8: /* convex, unipolar, positive */
                        v1 = fluid_convex(v1);
                        break;
                  case 9: /* convex, unipolar, negative */
                        v1 = fluid_convex(127 - v1);
                        break;
                  case 10: /* convex, bipolar, positive */
                        v1 = (v1 > 64) ? fluid_convex(2 * (v1 - 64)) : -fluid_convex(2 * (64 - v1));
                        break;
                  case 11: /* convex, bipolar, negative */
                        v1 = (v1 > 64)? -fluid_convex(2 * (v1 - 64)) : fluid_convex(2 * (64 - v1));
                        break;
                  case 12: /* switch, unipolar, positive */
                        v1 = (v1 >= 64)? 1.0f : 0.0f;
                        break;
                  case 13: /* switch, unipolar, negative */
                        v1 = (v1 >= 64)? 0.0f : 1.0f;
                        break;
                  case 14: /* switch, bipolar, positive */
                        v1 = (v1 >= 64)? 1.0f : -1.0f;
                        break;
                  case 15: /* switch, bipolar, negative */
                        v1 = (v1 >= 64)? -1.0f : 1.0f;
                        break;
                  }
            }
      else
            return 0.0;

      /* no need to go further */
      if (v1 == 0.0f)
            return 0.0f;

      /* get the second input source */
      if (mod->src2 > 0) {
            if (mod->flags2 & FLUID_MOD_CC) {
                  v2 = chan->getCC(mod->src2);
                  }
            else {
                  switch (mod->src2) {
                        case FLUID_MOD_NONE:         /* SF 2.01 8.2.1 item 0: src enum=0 => value is 1 */
                              v2 = range2;
                              break;
                        case FLUID_MOD_VELOCITY:
                              v2 = voice->vel;
                              break;
                        case FLUID_MOD_KEY:
                              v2 = voice->key;
                              break;
                        case FLUID_MOD_KEYPRESSURE:
                              v2 = chan->key_pressure;
                              break;
                        case FLUID_MOD_CHANNELPRESSURE:
                              v2 = chan->channel_pressure;
                              break;
                        case FLUID_MOD_PITCHWHEEL:
                              v2 = chan->pitch_bend;
                              break;
                        case FLUID_MOD_PITCHWHEELSENS:
                              v2 = chan->pitch_wheel_sensitivity;
                              break;
                        default:
                              v1 = 0.0f;
                        }
                  }

            /* transform the second input value */
            switch (mod->flags2 & 0x0f) {
                  case 0: /* linear, unipolar, positive */
                        v2 /= range2;
                        break;
                  case 1: /* linear, unipolar, negative */
                        v2 = 1.0f - v2 / range2;
                        break;
                  case 2: /* linear, bipolar, positive */
                        v2 = -1.0f + 2.0f * v2 / range2;
                        break;
                  case 3: /* linear, bipolar, negative */
                        v2 = -1.0f + 2.0f * v2 / range2;
                        break;
                  case 4: /* concave, unipolar, positive */
                        v2 = fluid_concave(v2);
                        break;
                  case 5: /* concave, unipolar, negative */
                        v2 = fluid_concave(127 - v2);
                        break;
                  case 6: /* concave, bipolar, positive */
                        v2 = (v2 > 64)? fluid_concave(2 * (v2 - 64)) : -fluid_concave(2 * (64 - v2));
                        break;
                  case 7: /* concave, bipolar, negative */
                        v2 = (v2 > 64)? -fluid_concave(2 * (v2 - 64)) : fluid_concave(2 * (64 - v2));
                        break;
                  case 8: /* convex, unipolar, positive */
                        v2 = fluid_convex(v2);
                        break;
                  case 9: /* convex, unipolar, negative */
                        v2 = 1.0f - fluid_convex(v2);
                        break;
                  case 10: /* convex, bipolar, positive */
                        v2 = (v2 > 64)? -fluid_convex(2 * (v2 - 64)) : fluid_convex(2 * (64 - v2));
                        break;
                  case 11: /* convex, bipolar, negative */
                        v2 = (v2 > 64)? -fluid_convex(2 * (v2 - 64)) : fluid_convex(2 * (64 - v2));
                        break;
                  case 12: /* switch, unipolar, positive */
                        v2 = (v2 >= 64)? 1.0f : 0.0f;
                        break;
                  case 13: /* switch, unipolar, negative */
                        v2 = (v2 >= 64)? 0.0f : 1.0f;
                        break;
                  case 14: /* switch, bipolar, positive */
                        v2 = (v2 >= 64)? 1.0f : -1.0f;
                        break;
                  case 15: /* switch, bipolar, negative */
                        v2 = (v2 >= 64)? -1.0f : 1.0f;
                        break;
                  }
            }
      else
            v2 = 1.0f;

      /* it's as simple as that: */
      return mod->amount * v1 * v2;
      }

/*
 * test_identity
 */
/* Purpose:
 * Checks, if two modulators are identical.
 *  SF2.01 section 9.5.1 page 69, 'bullet' 3 defines 'identical'.
 */
bool test_identity(const Mod * mod1, const Mod * mod2)
      {
      return (mod1->dest == mod2->dest)
            && (mod1->src1 == mod2->src1)
            && (mod1->src2 == mod2->src2)
            && (mod1->flags1 == mod2->flags1)
            && (mod1->flags2 == mod2->flags2);
      }

//---------------------------------------------------------
//   dump
//    debug function: Prints the contents of a modulator
//---------------------------------------------------------

void Mod::dump() const
      {
      const Mod* mod = this;

      int src1     = mod->src1;
      int dest     = mod->dest;
      int src2     = mod->src2;
      int flags1   = mod->flags1;
      int flags2   = mod->flags2;
      float amount = (float)mod->amount;

      printf("Src: ");
      if (flags1 & FLUID_MOD_CC){
            printf("MIDI CC=%i",src1);
            }
      else {
            switch(src1){
                  case FLUID_MOD_NONE:
                        printf("None");
                        break;
                  case FLUID_MOD_VELOCITY:
                        printf("note-on velocity");
                        break;
                  case FLUID_MOD_KEY:
                        printf("Key nr");
                        break;
                  case FLUID_MOD_KEYPRESSURE:
                        printf("Poly pressure");
                        break;
                  case FLUID_MOD_CHANNELPRESSURE:
                        printf("Chan pressure");
                        break;
                  case FLUID_MOD_PITCHWHEEL:
                        printf("Pitch Wheel");
                        break;
                  case FLUID_MOD_PITCHWHEELSENS:
                        printf("Pitch Wheel sens");
                        break;
                  default:
                        printf("(unknown: %i)", src1);
                  } /* switch src1 */
            }; /* if not CC */
      if (flags1 & FLUID_MOD_NEGATIVE)
            printf("- ");
      else
            {printf("+ ");};
      if (flags1 & FLUID_MOD_BIPOLAR)
            printf("bip ");
      else
            printf("unip ");
      printf("-> ");
      switch(dest){
            case GEN_FILTERQ:
                  printf("Q");
                  break;
            case GEN_FILTERFC:
                  printf("fc");
                  break;
            case GEN_VIBLFOTOPITCH:
                  printf("VibLFO-to-pitch");
                  break;
            case GEN_MODENVTOPITCH:
                  printf("ModEnv-to-pitch");
                  break;
            case GEN_MODLFOTOPITCH:
                  printf("ModLFO-to-pitch");
                  break;
            case GEN_CHORUSSEND:
                  printf("Chorus send");
                  break;
            case GEN_REVERBSEND:
                  printf("Reverb send");
                  break;
            case GEN_PAN:
                  printf("pan");
                  break;
            case GEN_ATTENUATION:
                  printf("att");
                  break;
            default:
                  printf("dest %i", dest);
                  break;
            } /* switch dest */
      printf(", amount %f flags %i src2 %i flags2 %i\n",amount, flags1, src2, flags2);
      }

}
