/***************************************************************************
 *   Copyright (C) 2005 by Thierry CHARLES   *
 *   thierry@les-charles.net   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#include "tpoint.h"

bool operator <  (const TPoint &ptA,const TPoint &ptB)
{
    return ((ptA.y < ptB.y) || ((ptA.y == ptB.y) && (ptA.x < ptB.x)));
}

bool operator == (const TPoint &ptA,const TPoint &ptB)
{
    return ((ptA.y == ptB.y) && (ptA.x == ptB.x));
}

bool operator != (const TPoint &ptA,const TPoint &ptB)
{
    return !(ptA == ptB);
}

bool operator <= (const TPoint &ptA,const TPoint &ptB)
{
    return ((ptA < ptB) || (ptA == ptB));
}

bool operator >  (const TPoint &ptA,const TPoint &ptB)
{
    return !(ptA <= ptB);
}

bool operator >= (const TPoint &ptA,const TPoint &ptB)
{
    return !(ptA < ptB);
}

std::ostream & operator << (std::ostream &out, const TPoint &pt)
{
    out << "(" << pt.x << "," << pt.y << ")";
    return out;
}

