#include <stdlib.h>
#include "ibm.h"
#include "device.h"
#include "timer.h"
#include "gameport.h"
#include "joystick_standard.h"
#include "plat-joystick.h"

static void *ch_flightstick_pro_init() {
	return NULL;
}

static void ch_flightstick_pro_close(void *p) {
}

static uint8_t ch_flightstick_pro_read(void *p) {
	uint8_t ret = 0xf0;

	if (JOYSTICK_PRESENT(0)) {
		if (joystick_state[0].button[0])
			ret &= ~0x10;
		if (joystick_state[0].button[1])
			ret &= ~0x20;
		if (joystick_state[0].button[2])
			ret &= ~0x40;
		if (joystick_state[0].button[3])
			ret &= ~0x80;
		if (joystick_state[0].pov[0] != -1) {
			if (joystick_state[0].pov[0] > 315 || joystick_state[0].pov[0] < 45)
				ret &= ~0xf0;
			else if (joystick_state[0].pov[0] >= 45 && joystick_state[0].pov[0] < 135)
				ret &= ~0xb0;
			else if (joystick_state[0].pov[0] >= 135 && joystick_state[0].pov[0] < 225)
				ret &= ~0x70;
			else if (joystick_state[0].pov[0] >= 225 && joystick_state[0].pov[0] < 315)
				ret &= ~0x30;
		}
	}

	return ret;
}

static void ch_flightstick_pro_write(void *p) {
}

static int ch_flightstick_pro_read_axis(void *p, int axis) {
	if (!JOYSTICK_PRESENT(0))
		return AXIS_NOT_PRESENT;

	switch (axis) {
	case 0:return joystick_state[0].axis[0];
	case 1:return joystick_state[0].axis[1];
	case 2:return 0;
	case 3:return joystick_state[0].axis[2];
	}
	return 0;
}

static void ch_flightstick_pro_a0_over(void *p) {
}

joystick_if_t joystick_ch_flightstick_pro =
	{
		.name      = "CH Flightstick Pro",
		.init      = ch_flightstick_pro_init,
		.close     = ch_flightstick_pro_close,
		.read      = ch_flightstick_pro_read,
		.write     = ch_flightstick_pro_write,
		.read_axis = ch_flightstick_pro_read_axis,
		.a0_over   = ch_flightstick_pro_a0_over,
		.max_joysticks = 1,
		.axis_count = 3,
		.button_count = 4,
		.pov_count = 1,
		.axis_names = {"X axis", "Y axis", "Throttle"},
		.button_names = {"Button 1", "Button 2", "Button 3", "Button 4"},
		.pov_names = {"POV"}
	};
