![]() | Chapter 17: Activities | ![]() ![]() |
17.20. Printing the description of a dark room |
1. When it happens. When looking in darkness.
2. The default behaviour. To print "It is pitch dark, and you can't see a thing."
3. Examples. (a) A simple variation of wording:
Rule for printing the description of a dark room: say "Your eyes can barely make anything out." instead.
(b) More stylishly,
Rule for printing the description of a dark room: try listening instead.
which produces, for instance,
Darkness
You hear nothing unexpected.
(Note that this activity does not come in different forms for different dark rooms: the wording is fixed at "printing the description of a dark room", and we are not allowed to substitute particular dark rooms or assign a "(called ...)" onto the mention of the dark room.)
| ![]() ![]() Changing the way dark rooms are described to avoid the standard Inform phrasing. |
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| ![]() ![]() ![]() An elaboration of the idea that when light is absent, the player should be given a description of what he can smell and hear, instead. |
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