	<!--
	Phoney , Skin for Mixxx 1.10.x
	www.mixxx.org
	Copyright (C) 2010-2012 jus ; jus@justmail.de
	This file is part of the "Phoney" Skin for Mixxx
	"Phoney" is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported license.
	http://creativecommons.org/licenses/by-sa/3.0/

	You are free:
	to Share - to copy, distribute and transmit the work
	to Remix - to adapt the work

	Under the following conditions:
	Attribution - You must attribute the work in the manner specified by the author or licensor
	(but not in any way that suggests that they endorse you or your use of the work).

	Share Alike - If you alter, transform, or build upon this work, you may distribute
	the resulting work only under the same or similar license to this one.

	CHANGELOG
	v1.10.0.10	(25/04/2012)
	* Update: Tooltips for waveform (Pitch bend on right click)
	* Change: Use global QToolTip style declaration instead of one per node

	v1.10.0.09	(22/12/2011)
	* Update: Attach right-click of SYNC button to beatsync_tempo, lp:905800

	v1.10.0.08	(14/12/2011)
	* Update: Unify word choice in tooltips, replaces "player" with "deck", lp:879084

	v1.10.0.07	(05/12/2011)
	* Fix: Changed stylesheets for tooltip so that they are not cut off anymore on Windows,
	  working around a QT issue, lp:712718

	v1.10.0.06	(26/11/2011)
	* Feature: Added "ProgressColor" & "ProgressAlpha" for track analysis progress visualization
	  in waveform overview, lp:803740

	v1.10.0.05	(02/11/2011)
	* Fix: use "visual_bpm" key instead "bpm" so bpm display does not updates too quickly

	v1.10.0.04	(29/10/2011)
	* Fix: Selected sidebar item's branch indicator shows wrong color when out of focus

	v1.10.0.03	(16/10/2011)
	* Update: Tooltips for waveform (overview) due to changes in functionality

	v1.10.0.02	(29/03/2011)
	* Added Mixxx 1.10.0 feature:
	  EmitOnDownPress double-skin connection block replaced with EmitOnPressAndRelease

	v1.10.0.01	(21/03/2011)
	* Introduce new version number scheme for skins that follows the target Mixxx versioning
	  <Mixxx.major>.<Mixxx.minor>.<Mixxx.patch>.<Skin.patch>
	* Added Mixxx 1.10.0 feature:
	  Tracks duration can be displayed independent from tracks remaining time using Trackproperty
	* Updated text positioning & tooltips accordingly

	v1.09.1	(13/03/2011)
	* Added Mixxx 1.9.1 feature: Expanded to support 36 hot cues

	v1.09	(20/02/2011)
	* Changed Playing position tooltips to reflect new toggle functionality

	v1.08	(14/12/2010)
	* Added custom images for splitter in library
	* Added custom images for branch triangle in treeview
	* Added visual feedback when searchbox has focus

	v1.07	(02/12/2010)
	* Added Mixxx 1.9 feature: BPM tap buttons
	* Added custom images for checkboxes in library
	* Updated styles

	v1.06	(19/11/2010)
	* Added Mixxx 1.9 features: Keylock & Repeat buttons
	* Deleted end-of-track mode buttons

	v1.05	(20/09/2010)
	* Added stylesheet support for library & tooltips

	v1.04	(16/09/2010)
	* Added support for up to 32 Hotcues with MIDI-controllers
	* Hotcue buttons now reflect its toggle state

	v1.03	(14/09/2010)
	* Corrected errors in (Hot)cues resulting in unexpected behaviour
	* Reloop button now reflect its toggle state

	v1.02	(13/09/2010)
	* Change skin license to Creative Commons Attribution-ShareAlike 3.0 Unported
	  Skin now DFSG-compatible see http://wiki.debian.org/DebianFreeSoftwareGuidelines
	* Major Tooltips overhault, they provide more helpful informations now

	v1.01	(10/09/2010)
	* (Hot)Cue marker now drawn on top of loop overlay for better visibility
	* Finetuning on various VUmeter keys
	- Removed some orphaned keys no longer in Mixxx codebase

	v1.00	(10/08/2010)
	* Version bump
	* some alignment & positioning corrections
	* fine-tuned some buttons and background graphic's
	+ added 2 more Hotcue buttons ( makes 6 now )
	- removed seperate Hotcue delete buttons (delete is now right-click)
	- removed Hotcue behavior "goto and stop" (was right-click) ,
	  cause Hotcues worked different than on all other skins
	* changed Tooltips accordingly
	- removed "Preview" watermark

	v0.81b	(23/03/2010)
	+ Hotcues preview the Cue when the deck is stopped
	v0.80b	(19/03/2010)
	Initial Developer Preview for Mixxx 1.8.x
	-->

<!DOCTYPE skin>
<skin>
	<!--
	############################################################################################
	############################################################################################
	Global stylesheet declarations
	############################################################################################
	############################################################################################
	-->
	<Style>
	QToolTip { background-color: #191919; color: #CCCCCC; border: 1px solid #CCCCCC; }
	</Style>

	<!--
	############################################################################################
	############################################################################################
	Section: General
	############################################################################################
	############################################################################################
	-->

	<!--
	**********************************************
	General- Skin Colour Scheme (Option not used by this skin)
	**********************************************
	-->

	<!--
	**********************************************
	General- Main background picture
	**********************************************
	-->
	<Background>
		<Path>background1680x1050.png</Path>
		<BgColor>#F7F7F7</BgColor>
	</Background>

	<!--
	**********************************************
	General- Search and Library display
	**********************************************
	-->
	<TableView>
		<Style>
		QTableView, QTextBrowser, QTreeView { border: 1px solid #BBBBBB; font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background: #F7F7F7; alternate-background-color: #F7F7F7; color: #333333; }
		QTableView::indicator { width: 12px; height: 12px;}
		QTableView::indicator:checked { background: url(skin:/style_checkbox_checked.png);}
		QTableView::indicator:unchecked { background: url(skin:/style_checkbox_unchecked.png);}

		QHeaderView { font: 11px/13px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; }

		WSearchLineEdit { padding: 2px; border: 1px solid #BBBBBB; font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; background: #F7F7F7; color: #333333; }
		WSearchLineEdit:focus {padding: 2px; border: 2px solid #FF6600; font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; background: #F7F7F7; color: #333333; }

		QSplitter::handle { image: url(skin:/style_handle_unchecked.png); background: none; }
		QSplitter::handle:pressed { image: url(skin:/style_handle_checked.png); background: none; }
		QSplitter::handle:horizontal { width: 6px; }
		QSplitter::handle:vertical { height: 6px; }

		QLabel, QPushButton { font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; }
		<!--Extra declaration for QRadionButton otherwise it shows up with wrong colors in Linux with Gnome -->
		QRadioButton { font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; background: transparent; }

		<!--triangle for closed/opened branches in treeview-->
		QTreeView {show-decoration-selected: 0;} <!-- Suppresses that selected sidebar item's branch indicator shows wrong color when out of focus ; lp:880588-->
		QTreeView::branch:has-children:!has-siblings:closed,
		QTreeView::branch:closed:has-children:has-siblings { border-image: none; image: url(skin:/style_branch_closed.png);}
		QTreeView::branch:open:has-children:!has-siblings,
		QTreeView::branch:open:has-children:has-siblings { border-image: none; image: url(skin:/style_branch_open.png);}
		</Style>
		<Pos>11,431</Pos>
		<Size>1642,508</Size>
		<BgColor>#F7F7F7</BgColor>
		<FgColor>#333333</FgColor>
		<BgColorRowEven>#F7F7F7</BgColorRowEven>
		<BgColorRowUneven>#F7F7F7</BgColorRowUneven>
	</TableView>

	<!--
	############################################################################################
	############################################################################################
	Section: Visual
	############################################################################################
	############################################################################################
	-->

	<!--
	**********************************************
	Visual- Waveform
	**********************************************
	-->
	<Visual>
		<Tooltip>Waveform display&#10;Shows the loaded tracks' waveforms near the playback position.&#10;Left-click: Use the mouse to scratch, halt, spin back and push forward a track.&#10;Right-click: Drag with mouse to make temporary pitch adjustments.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
		<Style></Style>
		<Channel>1</Channel>
		<Pos>934,90</Pos>
		<Size>721,118</Size>
		<BgColor>#F7F7F7</BgColor>
		<HfcColor>#3250FF</HfcColor>
		<SignalColor>#0080FF</SignalColor>
		<BeatColor>#454C53</BeatColor>
		<BeatHighlightColor>#FF0000</BeatHighlightColor>
		<MarkerColor>#FD0564</MarkerColor>
		<CueColor>#000000</CueColor>
		<MarkRange>
			<StartControl>loop_start_position</StartControl>
			<EndControl>loop_end_position</EndControl>
			<EnabledControl>loop_enabled</EnabledControl>
			<Color>#B800C2</Color>
			<DisabledColor>#FF6FCF</DisabledColor>
		</MarkRange>
		<Mark>
			<Control>loop_start_position</Control>
			<Text> LOOP IN </Text>
			<Align>bottom</Align>
			<Color>#333333</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>loop_end_position</Control>
			<Text> LOOP OUT </Text>
			<Align>bottom</Align>
			<Color>#333333</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<!--
		The hotcues not represented by a button in the current skin show only in the waveform under two circumstances:
			- if a MIDI device which supports more hotcues than buttons are in the current skin has them activated
			- if you change from a skin which supports more hotcues than buttons are in the current skin (and has them activated)
		These "special" hotcues share the color #AE5CFF to make them distinguishable (and maintainable) from the hotcues
		represented by a button in the current skin. Mixxx 1.8.x-1.9.0 support up to 32 hotcues. v1.9.1+ supports up to 36.
		Current skins uses up to 6 buttons per channel.
		-->
		<Mark>
			<Control>hotcue_1_position</Control>
			<Text> HOTCUE 1 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_2_position</Control>
			<Text> HOTCUE 2 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_3_position</Control>
			<Text> HOTCUE 3 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_4_position</Control>
			<Text> HOTCUE 4 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_5_position</Control>
			<Text> HOTCUE 5 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_6_position</Control>
			<Text> HOTCUE 6 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_7_position</Control>
			<Text> HOTCUE 7 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_8_position</Control>
			<Text> HOTCUE 8 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_9_position</Control>
			<Text> HOTCUE 9 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_10_position</Control>
			<Text> HOTCUE 10 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_11_position</Control>
			<Text> HOTCUE 11 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_12_position</Control>
			<Text> HOTCUE 12 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_13_position</Control>
			<Text> HOTCUE 13 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_14_position</Control>
			<Text> HOTCUE 14 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_15_position</Control>
			<Text> HOTCUE 15 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_16_position</Control>
			<Text> HOTCUE 16 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_17_position</Control>
			<Text> HOTCUE 17 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_18_position</Control>
			<Text> HOTCUE 18 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_19_position</Control>
			<Text> HOTCUE 19 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_20_position</Control>
			<Text> HOTCUE 20 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_21_position</Control>
			<Text> HOTCUE 21 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_22_position</Control>
			<Text> HOTCUE 22 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_23_position</Control>
			<Text> HOTCUE 23 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_24_position</Control>
			<Text> HOTCUE 24 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_25_position</Control>
			<Text> HOTCUE 25 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_26_position</Control>
			<Text> HOTCUE 26 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_27_position</Control>
			<Text> HOTCUE 27 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_28_position</Control>
			<Text> HOTCUE 28 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_29_position</Control>
			<Text> HOTCUE 29 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_30_position</Control>
			<Text> HOTCUE 30 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_31_position</Control>
			<Text> HOTCUE 31 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_32_position</Control>
			<Text> HOTCUE 32 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_33_position</Control>
			<Text> HOTCUE 33 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_34_position</Control>
			<Text> HOTCUE 34 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_35_position</Control>
			<Text> HOTCUE 35 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_36_position</Control>
			<Text> HOTCUE 36 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>

		<Mark>
			<Control>cue_point</Control>
			<Text> CUE </Text>
			<Align>top</Align>
			<Color>#FF0000</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
	</Visual>
	<Visual>
		<Tooltip>Waveform display&#10;Shows the loaded tracks' waveforms near the playback position.&#10;Left-click: Use the mouse to scratch, halt, spin back and push forward a track.&#10;Right-click: Drag with mouse to make temporary pitch adjustments.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
		<Style></Style>
		<Channel>2</Channel>
		<Pos>934,212</Pos>
		<Size>721,116</Size>
		<BgColor>#F7F7F7</BgColor>
		<HfcColor>#3250FF</HfcColor>
		<SignalColor>#E17000</SignalColor>
		<BeatColor>#454C53</BeatColor>
		<BeatHighlightColor>#FF0000</BeatHighlightColor>
		<MarkerColor>#FD0564</MarkerColor>
		<CueColor>#000000</CueColor>
		<MarkRange>
			<StartControl>loop_start_position</StartControl>
			<EndControl>loop_end_position</EndControl>
			<EnabledControl>loop_enabled</EnabledControl>
			<Color>#B800C2</Color>
			<DisabledColor>#FF6FCF</DisabledColor>
		</MarkRange>
		<Mark>
			<Control>loop_start_position</Control>
			<Text> LOOP IN </Text>
			<Align>bottom</Align>
			<Color>#333333</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>loop_end_position</Control>
			<Text> LOOP OUT </Text>
			<Align>bottom</Align>
			<Color>#333333</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<!--
		The hotcues not represented by a button in the current skin show only in the waveform under two circumstances:
			- if a MIDI device which supports more hotcues than buttons are in the current skin has them activated
			- if you change from a skin which supports more hotcues than buttons are in the current skin (and has them activated)
		These "special" hotcues share the color #AE5CFF to make them distinguishable (and maintainable) from the hotcues
		represented by a button in the current skin. Mixxx 1.8.x-1.9.0 support up to 32 hotcues. v1.9.1+ supports up to 36.
		Current skins uses up to 6 buttons per channel.
		-->
		<Mark>
			<Control>hotcue_1_position</Control>
			<Text> HOTCUE 1 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_2_position</Control>
			<Text> HOTCUE 2 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_3_position</Control>
			<Text> HOTCUE 3 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_4_position</Control>
			<Text> HOTCUE 4 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_5_position</Control>
			<Text> HOTCUE 5 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_6_position</Control>
			<Text> HOTCUE 6 </Text>
			<Align>center</Align>
			<Color>#191919</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_7_position</Control>
			<Text> HOTCUE 7 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_8_position</Control>
			<Text> HOTCUE 8 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_9_position</Control>
			<Text> HOTCUE 9 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_10_position</Control>
			<Text> HOTCUE 10 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_11_position</Control>
			<Text> HOTCUE 11 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_12_position</Control>
			<Text> HOTCUE 12 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_13_position</Control>
			<Text> HOTCUE 13 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_14_position</Control>
			<Text> HOTCUE 14 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_15_position</Control>
			<Text> HOTCUE 15 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_16_position</Control>
			<Text> HOTCUE 16 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_17_position</Control>
			<Text> HOTCUE 17 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_18_position</Control>
			<Text> HOTCUE 18 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_19_position</Control>
			<Text> HOTCUE 19 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_20_position</Control>
			<Text> HOTCUE 20 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_21_position</Control>
			<Text> HOTCUE 21 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_22_position</Control>
			<Text> HOTCUE 22 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_23_position</Control>
			<Text> HOTCUE 23 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_24_position</Control>
			<Text> HOTCUE 24 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_25_position</Control>
			<Text> HOTCUE 25 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_26_position</Control>
			<Text> HOTCUE 26 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_27_position</Control>
			<Text> HOTCUE 27 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_28_position</Control>
			<Text> HOTCUE 28 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_29_position</Control>
			<Text> HOTCUE 29 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_30_position</Control>
			<Text> HOTCUE 30 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_31_position</Control>
			<Text> HOTCUE 31 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_32_position</Control>
			<Text> HOTCUE 32 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_33_position</Control>
			<Text> HOTCUE 33 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_34_position</Control>
			<Text> HOTCUE 34 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_35_position</Control>
			<Text> HOTCUE 35 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
		<Mark>
			<Control>hotcue_36_position</Control>
			<Text> HOTCUE 36 </Text>
			<Align>center</Align>
			<Color>#AE5CFF</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>

		<Mark>
			<Control>cue_point</Control>
			<Text> CUE </Text>
			<Align>top</Align>
			<Color>#FF0000</Color>
			<TextColor>#FFFFFF</TextColor>
		</Mark>
	</Visual>

	<!--
	**********************************************
	Visaul- Waveform overview
	**********************************************
	-->
	<Overview>
		<Tooltip>Waveform overview&#10;Shows information about the track currently loaded in this channel.&#10;Jump around in the track by clicking somewhere on the waveform.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
		<Style></Style>
		<Channel>1</Channel>
		<Pos>1296,52</Pos>
		<Size>360,35</Size>
		<BgColor>#F7F7F7</BgColor>
		<SignalColor>#0080FF</SignalColor>
		<MarkerColor>#191919</MarkerColor>
		<ProgressColor>#0080FF</ProgressColor>
		<ProgressAlpha>80</ProgressAlpha>
		<Connection>
			<ConfigKey>[Channel1],playposition</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</Overview>
	<Overview>
		<Tooltip>Waveform overview&#10;Shows information about the track currently loaded in this channel.&#10;Jump around in the track by clicking somewhere on the waveform.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
		<Style></Style>
		<Channel>2</Channel>
		<Pos>1296,331</Pos>
		<Size>360,35</Size>
		<BgColor>#F7F7F7</BgColor>
		<SignalColor>#E17000</SignalColor>
		<MarkerColor>#191919</MarkerColor>
		<ProgressColor>#E17000</ProgressColor>
		<ProgressAlpha>80</ProgressAlpha>
		<Connection>
			<ConfigKey>[Channel2],playposition</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</Overview>

	<!--
	**********************************************
	Visual - Volume level display
	**********************************************
	-->
	<VuMeter>
		<Tooltip>Channel volume meter&#10;Shows the current channel volume&#10;</Tooltip>
		<Style></Style>
		<PathVu>btn_volume_display1_over.png</PathVu>
		<PathBack>btn_volume_display1.png</PathBack>
		<Pos>570,80</Pos>
		<Horizontal>false</Horizontal>
		<PeakHoldSize>5</PeakHoldSize>
		<PeakHoldTime>500</PeakHoldTime>
		<PeakFallTime>50</PeakFallTime>
		<PeakFallStep>1</PeakFallStep>
		<Connection>
			<ConfigKey>[Channel1],VuMeter</ConfigKey>
		</Connection>
	</VuMeter>
	<VuMeter>
		<Tooltip>Channel volume meter&#10;Shows the current channel volume&#10;</Tooltip>
		<Style></Style>
		<PathVu>btn_volume_display2_over.png</PathVu>
		<PathBack>btn_volume_display2.png</PathBack>
		<Pos>570,254</Pos>
		<Horizontal>false</Horizontal>
		<PeakHoldSize>5</PeakHoldSize>
		<PeakHoldTime>500</PeakHoldTime>
		<PeakFallTime>50</PeakFallTime>
		<PeakFallStep>1</PeakFallStep>
		<Connection>
			<ConfigKey>[Channel2],VuMeter</ConfigKey>
		</Connection>
	</VuMeter>

	<VuMeter>
		<Tooltip>Master channel volume meter&#10;Outputs the current instantaneous master volume for the left channel.&#10;</Tooltip>
		<Style></Style>
		<PathVu>btn_volume_display_master1_over.png</PathVu>
		<PathBack>btn_volume_display_master1.png</PathBack>
		<Pos>225,184</Pos>
		<PeakHoldSize>5</PeakHoldSize>
		<PeakHoldTime>500</PeakHoldTime>
		<PeakFallTime>50</PeakFallTime>
		<PeakFallStep>1</PeakFallStep>
		<Connection>
			<ConfigKey>[Master],VuMeterL</ConfigKey>
		</Connection>
	</VuMeter>
	<VuMeter>
		<Tooltip>Master channel volume meter&#10;Outputs the current instantaneous master volume for the right channel.&#10;</Tooltip>
		<Style></Style>
		<PathVu>btn_volume_display_master2_over.png</PathVu>
		<PathBack>btn_volume_display_master2.png</PathBack>
		<Pos>239,184</Pos>
		<PeakHoldSize>5</PeakHoldSize>
		<PeakHoldTime>500</PeakHoldTime>
		<PeakFallTime>50</PeakFallTime>
		<PeakFallStep>1</PeakFallStep>
		<Connection>
			<ConfigKey>[Master],VuMeterR</ConfigKey>
		</Connection>
	</VuMeter>

	<!--
	**********************************************
	Visual- Volume peak indicator
	**********************************************
	-->
	<StatusLight>
		<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
		<Style></Style>
		<PathStatusLight>btn_clipping1_over.png</PathStatusLight>
		<PathBack>btn_clipping1.png</PathBack>
		<Pos>570,61</Pos>
		<Connection>
			<ConfigKey>[Channel1],PeakIndicator</ConfigKey>
		</Connection>
	</StatusLight>
	<StatusLight>
		<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
		<Style></Style>
		<PathStatusLight>btn_clipping2_over.png</PathStatusLight>
		<PathBack>btn_clipping2.png</PathBack>
		<Pos>570,235</Pos>
		<Connection>
			<ConfigKey>[Channel2],PeakIndicator</ConfigKey>
		</Connection>
	</StatusLight>
	<StatusLight>
		<Tooltip>Master Peak Indicator&#10;Indicates when the signal on the Master output is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
		<Style></Style>
		<PathStatusLight>btn_clipping_master_over.png</PathStatusLight>
		<PathBack>btn_clipping_master.png</PathBack>
		<Pos>225,165</Pos>
		<Connection>
			<ConfigKey>[Master],PeakIndicator</ConfigKey>
		</Connection>
	</StatusLight>

	<!--
	############################################################################################
	############################################################################################
	Section: Text
	############################################################################################
	############################################################################################
	-->

	<!--
	**********************************************
	Text- Track information
	**********************************************
	-->
	<Text>
		<Tooltip>Track information&#10;Displays the Name and Title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
		<Style>QLabel { font: bold 15px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; color: #0080FF; text-align: left; padding-left: 1%; }
		</Style>
		<Channel>1</Channel>
		<Pos>735,58</Pos>
		<Size>555,25</Size>
	</Text>
	<Text>
		<Tooltip>Track information&#10;Displays the Name and Title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
		<Style>QLabel { font: bold 15px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; color: #E17000; text-align: left; padding-left: 1%; }
		</Style>
		<Channel>2</Channel>
		<Pos>735,337</Pos>
		<Size>555,25</Size>
	</Text>

	<!--
	**********************************************
	Text- BPM number display
	**********************************************
	-->
	<NumberBpm>
		<Tooltip>Tempo&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;</Tooltip>
		<Style>QLabel { font: bold 15px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; color: #0080FF; text-align: left;padding-left: 1%; }
		</Style>
		<Channel>1</Channel>
		<Pos>735,178</Pos>
		<Size>80,25</Size>
		<NumberOfDigits>6</NumberOfDigits>
		<Connection>
			<ConfigKey>[Channel1],visual_bpm</ConfigKey>
		</Connection>
	</NumberBpm>
	<NumberBpm>
		<Tooltip>Tempo&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;</Tooltip>
		<Style>QLabel { font: bold 15px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; color: #E17000; text-align: left;padding-left: 1%; }
		</Style>
		<Channel>2</Channel>
		<Pos>735,219 </Pos>
		<Size>80,25</Size>
		<NumberOfDigits>6</NumberOfDigits>
		<Connection>
			<ConfigKey>[Channel2],visual_bpm</ConfigKey>
		</Connection>
	</NumberBpm>

	<!--
	**********************************************
	Text- Playing position / Time remaining
	**********************************************
	-->
	<NumberPos>
		<Tooltip>Time&#10;Displays the elapsed or remaining time of the track loaded.&#10;Click to toggle between time elapsed/remaining time.&#10;</Tooltip>
		<Style>QLabel { font: bold 15px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; color: #0080FF; text-align: left;padding-left: 1%; }
		</Style>
		<Channel>1</Channel>
		<Pos>735,139</Pos>
		<Size>109,25</Size>
		<NumberOfDigits>6</NumberOfDigits>
		<Connection>
			<ConfigKey>[Channel1],playposition</ConfigKey>
		</Connection>
	</NumberPos>
	<NumberPos>
		<Tooltip>Time&#10;Displays the elapsed or remaining time of the track loaded.&#10;Click to toggle between time elapsed/remaining time.&#10;</Tooltip>
		<Style>QLabel { font: bold 15px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; color: #E17000; text-align: left;padding-left: 1%; }
		</Style>
		<Channel>2</Channel>
		<Pos>735,259</Pos>
		<Size>109,25</Size>
		<NumberOfDigits>6</NumberOfDigits>
		<Connection>
			<ConfigKey>[Channel2],playposition</ConfigKey>
		</Connection>
	</NumberPos>

	<!--
	**********************************************
	Text- Duration
	**********************************************
	-->
	<TrackProperty>
		<Tooltip>Duration&#10;Displays the duration of the track loaded.&#10;</Tooltip>
		<Style>QLabel { font: bold 15px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; color: #0080FF; text-align: left;padding-left: 1%; }
		</Style>
		<Channel>1</Channel>
		<Pos>845,139</Pos>
		<Size>85,25</Size>
		<Property>durationFormatted</Property>
		<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
		<Alignment>right</Alignment>
	</TrackProperty>
	<TrackProperty>
		<Tooltip>Duration&#10;Displays the duration of the track loaded.&#10;</Tooltip>
		<Style>QLabel { font: bold 15px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; color: #E17000; text-align: left;padding-left: 1%; }
		</Style>
		<Channel>2</Channel>
		<Pos>845,259</Pos>
		<Size>85,25</Size>
		<Property>durationFormatted</Property>
		<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
		<Alignment>right</Alignment>
	</TrackProperty>

	<!--
	**********************************************
	Text- Pitch rate display
	**********************************************
	-->
	<NumberRate>
		<Tooltip>Pitch rate&#10;Displays the current pitch of the track based on the original tempo.&#10;</Tooltip>
		<Style>QLabel { font: bold 15px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; color: #0080FF; text-align: right; padding-right: 1%; }
		</Style>
		<Channel>1</Channel>
		<Pos>850,178</Pos>
		<Size>80,25</Size>
		<NumberOfDigits>4</NumberOfDigits>
		<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
		<Alignment>right</Alignment>
	</NumberRate>
	<NumberRate>
		<Tooltip>Pitch rate&#10;Displays the current pitch of the track based on the original tempo.&#10;</Tooltip>
		<Style>QLabel { font: bold 15px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; color: #E17000; text-align: right; padding-right: 1%; }
		</Style>
		<Channel>2</Channel>
		<Pos>850,218</Pos>
		<Size>80,25</Size>
		<NumberOfDigits>4</NumberOfDigits>
		<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
		<Alignment>right</Alignment>
	</NumberRate>

	<!--
	############################################################################################
	############################################################################################
	Section: Slider
	############################################################################################
	############################################################################################
	-->

	<!--
	**********************************************
	Slider- Channel Volume
	**********************************************
	-->
	<SliderComposed>
		<Tooltip>Volume control&#10;Adjust the volume of the selected channel.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<Handle>knob_volume1.png</Handle>
		<Slider>slider_volume1.png</Slider>
		<Pos>512,59</Pos>
		<Horizontal>false</Horizontal>
		<Connection>
			<ConfigKey>[Channel1],volume</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</SliderComposed>
	<SliderComposed>
		<Tooltip>Volume control&#10;Adjust the volume of the selected channel.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<Handle>knob_volume2.png</Handle>
		<Slider>slider_volume2.png</Slider>
		<Pos>512,233</Pos>
		<Horizontal>false</Horizontal>
		<Connection>
			<ConfigKey>[Channel2],volume</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</SliderComposed>

	<!--
	**********************************************
	Slider- Crossfader
	**********************************************
	-->
	<SliderComposed>
		<Tooltip>Crossfader&#10;Fade between the channels and define what you hear through the master output.&#10;Right-click: Reset to default value&#10;Change the crossfader curve in Preferences→Crossfader&#10;</Tooltip>
		<Style></Style>
		<Handle>knob_crossfader.png</Handle>
		<Slider>slider_crossfader.png</Slider>
		<Pos>485,198</Pos>
		<Horizontal>true</Horizontal>
		<Connection>
			<ConfigKey>[Master],crossfader</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</SliderComposed>

	<!--
	**********************************************
	Slider- Pitch control
	**********************************************
	-->
	<SliderComposed>
		<Tooltip>Pitch control&#10;Changes the tempo of the track currently loaded when it is moved&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<Handle>knob_pitch1.png</Handle>
		<Slider>slider_pitch1.png</Slider>
		<Pos>643,57</Pos>
		<Horizontal>false</Horizontal>
		<Connection>
			<ConfigKey>[Channel1],rate</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</SliderComposed>
	<SliderComposed>
		<Tooltip>Pitch control&#10;Changes the tempo of the track currently loaded when it is moved&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<Handle>knob_pitch2.png</Handle>
		<Slider>slider_pitch2.png</Slider>
		<Pos>643,221</Pos>
		<Horizontal>false</Horizontal>
		<Connection>
			<ConfigKey>[Channel2],rate</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</SliderComposed>

	<!--
	############################################################################################
	############################################################################################
	Section: Buttons
	############################################################################################
	############################################################################################
	-->

	<!--
    ****************************************
     Button- Play
    ****************************************
    -->
	<PushButton>
		<Tooltip>Play/Pause&#10;Left-click: Toggles playing or pausing the track.&#10;Right-click: Places a Cue-point at the current position on the waveform.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_play1.png</Pressed>
			<Unpressed>btn_play1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_play1_over.png</Pressed>
			<Unpressed>btn_play1_over.png</Unpressed>
		</State>
		<Pos>553,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],play</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],cue_set</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Play/Pause&#10;Left-click: Toggles playing or pausing the track.&#10;Right-click: Places a Cue-point at the current position on the waveform.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_play2.png</Pressed>
			<Unpressed>btn_play2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_play2_over.png</Pressed>
			<Unpressed>btn_play2_over.png</Unpressed>
		</State>
		<Pos>553,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],play</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],cue_set</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Cue
	**********************************************
	-->
	<PushButton>
		<Tooltip>Cue&#10;Left-click (while playing): The track will seek to the cue-point and stop (=CDJ) OR play (=simple).&#10;Change the default cue behaviour in Preferences→Interface.&#10;Left-click (while stopped): Places a cue-point at the current position on the waveform.&#10;Right-click: The track will seek to the cue-point and stop.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_cue1_over.png</Pressed>
			<Unpressed>btn_cue1.png</Unpressed>
		</State>
		<Pos>503,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],cue_default</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],cue_gotoandstop</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Cue&#10;Left-click (while playing): The track will seek to the cue-point and stop (=CDJ) OR play (=simple).&#10;Change the default cue behaviour in Preferences→Interface.&#10;Left-click (while stopped): Places a cue-point at the current position on the waveform.&#10;Right-click: The track will seek to the cue-point and stop.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_cue2_over.png</Pressed>
			<Unpressed>btn_cue2.png</Unpressed>
		</State>
		<Pos>503,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],cue_default</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],cue_gotoandstop</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Hotcue
	**********************************************
	-->
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue1_over.png</Pressed>
			<Unpressed>btn_hotcue1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue1.png</Pressed>
			<Unpressed>btn_hotcue1_over.png</Unpressed>
		</State>
		<Pos>934,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],hotcue_1_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_1_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_1_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue2_over.png</Pressed>
			<Unpressed>btn_hotcue2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue2.png</Pressed>
			<Unpressed>btn_hotcue2_over.png</Unpressed>
		</State>
		<Pos>984,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],hotcue_2_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_2_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_2_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue3_over.png</Pressed>
			<Unpressed>btn_hotcue3.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue3.png</Pressed>
			<Unpressed>btn_hotcue3_over.png</Unpressed>
		</State>
		<Pos>1034,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],hotcue_3_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_3_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_3_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue4_over.png</Pressed>
			<Unpressed>btn_hotcue4.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue4.png</Pressed>
			<Unpressed>btn_hotcue4_over.png</Unpressed>
		</State>
		<Pos>1084,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],hotcue_4_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_4_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_4_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue5_over.png</Pressed>
			<Unpressed>btn_hotcue5.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue5.png</Pressed>
			<Unpressed>btn_hotcue5_over.png</Unpressed>
		</State>
		<Pos>1134,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],hotcue_5_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_5_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_5_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue6_over.png</Pressed>
			<Unpressed>btn_hotcue6.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue6.png</Pressed>
			<Unpressed>btn_hotcue6_over.png</Unpressed>
		</State>
		<Pos>1184,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],hotcue_6_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_6_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_6_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue1_over.png</Pressed>
			<Unpressed>btn_hotcue1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue1.png</Pressed>
			<Unpressed>btn_hotcue1_over.png</Unpressed>
		</State>
		<Pos>934,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],hotcue_1_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_1_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_1_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue2_over.png</Pressed>
			<Unpressed>btn_hotcue2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue2.png</Pressed>
			<Unpressed>btn_hotcue2_over.png</Unpressed>
		</State>
		<Pos>984,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],hotcue_2_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_2_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_2_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue3_over.png</Pressed>
			<Unpressed>btn_hotcue3.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue3.png</Pressed>
			<Unpressed>btn_hotcue3_over.png</Unpressed>
		</State>
		<Pos>1034,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],hotcue_3_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_3_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_3_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue4_over.png</Pressed>
			<Unpressed>btn_hotcue4.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue4.png</Pressed>
			<Unpressed>btn_hotcue4_over.png</Unpressed>
		</State>
		<Pos>1084,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],hotcue_4_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_4_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_4_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue5_over.png</Pressed>
			<Unpressed>btn_hotcue5.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue5.png</Pressed>
			<Unpressed>btn_hotcue5_over.png</Unpressed>
		</State>
		<Pos>1134,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],hotcue_5_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_5_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_5_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue6_over.png</Pressed>
			<Unpressed>btn_hotcue6.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue6.png</Pressed>
			<Unpressed>btn_hotcue6_over.png</Unpressed>
		</State>
		<Pos>1184,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],hotcue_6_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_6_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_6_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Looping
	**********************************************
	-->
	<PushButton>
		<Tooltip>Loop-In marker&#10;Sets the deck loop-in position to the current play position.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_loop_in1_over.png</Pressed>
			<Unpressed>btn_loop_in1.png</Unpressed>
		</State>
		<Pos>758,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],loop_in</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Loop-In marker&#10;Sets the deck loop-in position to the current play position.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_loop_in2_over.png</Pressed>
			<Unpressed>btn_loop_in2.png</Unpressed>
		</State>
		<Pos>758,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],loop_in</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Loop-Out marker&#10;Sets the deck loop-out position to the current play position.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_loop_out1_over.png</Pressed>
			<Unpressed>btn_loop_out1.png</Unpressed>
		</State>
		<Pos>808,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],loop_out</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Loop-Out marker&#10;Sets the deck loop-out position to the current play position.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_loop_out2_over.png</Pressed>
			<Unpressed>btn_loop_out2.png</Unpressed>
		</State>
		<Pos>808,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],loop_out</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Reloop/Exit&#10;Toggles the current loop on or off.&#10;Works only if Loop-In and Loop-Out marker are set.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_reloop1.png</Pressed>
			<Unpressed>btn_reloop1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_reloop1_over.png</Pressed>
			<Unpressed>btn_reloop1_over.png</Unpressed>
		</State>
		<Pos>858,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],reloop_exit</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],loop_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Reloop/Exit&#10;Toggles the current loop on or off.&#10;Works only if Loop-In and Loop-Out marker are set.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_reloop2.png</Pressed>
			<Unpressed>btn_reloop2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_reloop2_over.png</Pressed>
			<Unpressed>btn_reloop2_over.png</Unpressed>
		</State>
		<Pos>858,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],reloop_exit</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],loop_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>

	<!--
    ****************************************
    Button- Reverse playback
    ****************************************
    -->
	<PushButton>
		<Tooltip>Reverse&#10;Toggles reverse playback when pressed during regular playback&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_reverse1_over.png</Pressed>
			<Unpressed>btn_reverse1.png</Unpressed>
		</State>
		<Pos>215,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],reverse</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Reverse&#10;Toggles reverse playback when pressed during regular playback&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_reverse2_over.png</Pressed>
			<Unpressed>btn_reverse2.png</Unpressed>
		</State>
		<Pos>215,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],reverse</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Fast forward and rewind
	**********************************************
	-->
	<PushButton>
		<Tooltip>Fast Forward&#10;Left-click: Fast forward through the track.&#10;Right-click: Jumps to the end of the track.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_forward1_over.png</Pressed>
			<Unpressed>btn_forward1.png</Unpressed>
		</State>
		<Pos>265,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],fwd</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],end</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Fast Rewind&#10;Left-click: Fast rewind through the track.&#10;Right-click: Jumps to the beginning of the track.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_rewind1_over.png</Pressed>
			<Unpressed>btn_rewind1.png</Unpressed>
		</State>
		<Pos>165,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],back</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],start</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Fast Forward&#10;Left-click: Fast forward through the track.&#10;Right-click: Jumps to the end of the track.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_forward2_over.png</Pressed>
			<Unpressed>btn_forward2.png</Unpressed>
		</State>
		<Pos>265,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],fwd</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],end</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Fast Rewind&#10;Left-click: Fast rewind through the track.&#10;Right-click: Jumps to the beginning of the track.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_rewind2_over.png</Pressed>
			<Unpressed>btn_rewind2.png</Unpressed>
		</State>
		<Pos>165,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],back</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],start</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Beat sync
	**********************************************
	-->
	<PushButton>
		<Tooltip>Syncronize&#10;Left-click: Syncs the tempo (BPM) and phase to that of the other track, &#10;if BPM is detected on both&#10;Right-click: Syncs the tempo (BPM) to that of the other track,&#10;if BPM is detected on both&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_sync1_over.png</Pressed>
			<Unpressed>btn_sync1.png</Unpressed>
		</State>
		<Pos>653,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],beatsync</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],beatsync_tempo</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Syncronize&#10;Left-click: Syncs the tempo (BPM) and phase to that of the other track, &#10;if BPM is detected on both&#10;Right-click: Syncs the tempo (BPM) to that of the other track,&#10;if BPM is detected on both&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_sync2_over.png</Pressed>
			<Unpressed>btn_sync2.png</Unpressed>
		</State>
		<Pos>653,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],beatsync</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],beatsync_tempo</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- BPM Tap
	**********************************************
	-->

	<PushButton>
		<Tooltip>BPM Tap&#10;It takes the progressive average of the last 4 taps &#10;and sets the bpm of the deck to that value, &#10;assuming the pitch range is large enough to reach it.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_tap1_over.png</Pressed>
			<Unpressed>btn_tap1.png</Unpressed>
		</State>
		<Pos>759,96</Pos>
		<Connection>
			<ConfigKey>[Channel1],bpm_tap</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],bpm_tap</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>BPM Tap&#10;It takes the progressive average of the last 4 taps &#10;and sets the bpm of the deck to that value, &#10;assuming the pitch range is large enough to reach it.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_tap2_over.png</Pressed>
			<Unpressed>btn_tap2.png</Unpressed>
		</State>
		<Pos>759,297</Pos>
		<Connection>
			<ConfigKey>[Channel2],bpm_tap</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],bpm_tap</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Key lock
	**********************************************
	-->

	<PushButton>
		<Tooltip>Key-lock&#10;Activates pitch-independent time stretch in the deck.&#10;Warning: Toggling key-lock during playback may result in a momentary audio glitch.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_keylock1.png</Pressed>
			<Unpressed>btn_keylock1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_keylock1_over.png</Pressed>
			<Unpressed>btn_keylock1_over.png</Unpressed>
		</State>
		<Pos>808,96</Pos>
		<Connection>
			<ConfigKey>[Channel1],keylock</ConfigKey>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Key-lock&#10;Activates pitch-independent time stretch in the deck.&#10;Warning: Toggling key-lock during playback may result in a momentary audio glitch.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_keylock2.png</Pressed>
			<Unpressed>btn_keylock2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_keylock2_over.png</Pressed>
			<Unpressed>btn_keylock2_over.png</Unpressed>
		</State>
		<Pos>808,297</Pos>
		<Connection>
			<ConfigKey>[Channel2],keylock</ConfigKey>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Pitch control
	**********************************************
	-->
	<PushButton>
		<Tooltip>Raise pitch&#10;Left-click: Sets the pitch higher&#10;Right-click: Sets the pitch higher in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pitch_up1_over.png</Pressed>
			<Unpressed>btn_pitch_up1.png</Unpressed>
		</State>
		<Pos>680,96</Pos>
		<Connection>
			<ConfigKey>[Channel1],rate_perm_up</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],rate_perm_up_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Raise pitch&#10;Left-click: Sets the pitch higher&#10;Right-click: Sets the pitch higher in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pitch_up2_over.png</Pressed>
			<Unpressed>btn_pitch_up2.png</Unpressed>
		</State>
		<Pos>680,264</Pos>
		<Connection>
			<ConfigKey>[Channel2],rate_perm_up</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],rate_perm_up_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Lower pitch&#10;Left-click: Sets the pitch lower&#10;Right-click: Sets the pitch lower in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pitch_down1_over.png</Pressed>
			<Unpressed>btn_pitch_down1.png</Unpressed>
		</State>
		<Pos>680,126</Pos>
		<Connection>
			<ConfigKey>[Channel1],rate_perm_down</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],rate_perm_down_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Lower pitch&#10;Left-click: Sets the pitch lower&#10;Right-click: Sets the pitch lower in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pitch_down2_over.png</Pressed>
			<Unpressed>btn_pitch_down2.png</Unpressed>
		</State>
		<Pos>680,293</Pos>
		<Connection>
			<ConfigKey>[Channel2],rate_perm_down</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],rate_perm_down_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Pitch bend (Nudge)
	**********************************************
	-->
	<PushButton>
		<Tooltip>Raise pitch temporary (nudge)&#10;Left-click: Holds the pitch higher while active&#10;Right-click: Holds the pitch higher (small amount) while active&#10;Change the amount of the steps in Preferences→Interface&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_nudge_up1_over.png</Pressed>
			<Unpressed>btn_nudge_up1.png</Unpressed>
		</State>
		<Pos>680,57</Pos>
		<Connection>
			<ConfigKey>[Channel1],rate_temp_up</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],rate_temp_up_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Raise pitch temporary (nudge)&#10;Left-click: Holds the pitch higher while active&#10;Right-click: Holds the pitch higher (small amount) while active&#10;Change the amount of the steps in Preferences→Interface&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_nudge_up2_over.png</Pressed>
			<Unpressed>btn_nudge_up2.png</Unpressed>
		</State>
		<Pos>680,224</Pos>
		<Connection>
			<ConfigKey>[Channel2],rate_temp_up</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],rate_temp_up_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Lower pitch temporary (nudge)&#10;Left-click: Holds the pitch lower while active&#10;Right-click: Holds the pitch lower (small amount) while active&#10;Change the amount of the steps in Preferences→Interface.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_nudge_down1_over.png</Pressed>
			<Unpressed>btn_nudge_down1.png</Unpressed>
		</State>
		<Pos>680,166</Pos>
		<Connection>
			<ConfigKey>[Channel1],rate_temp_down</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],rate_temp_down_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Lower pitch temporary (nudge)&#10;Left-click: Holds the pitch lower while active&#10;Right-click: Holds the pitch lower (small amount) while active&#10;Change the amount of the steps in Preferences→Interface.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_nudge_down2_over.png</Pressed>
			<Unpressed>btn_nudge_down2.png</Unpressed>
		</State>
		<Pos>680,333</Pos>
		<Connection>
			<ConfigKey>[Channel2],rate_temp_down</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],rate_temp_down_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Prelisten / Monitoring
	**********************************************
	-->
	<PushButton>
		<Tooltip>Headphone&#10;Sends the selected channel's audio to the Headphones output audio device&#10;selected in Preferences→Sound Hardware.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pfl1.png</Pressed>
			<Unpressed>btn_pfl1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_pfl1_over.png</Pressed>
			<Unpressed>btn_pfl1_over.png</Unpressed>
		</State>
		<Pos>401,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],pfl</ConfigKey>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Headphone&#10;Sends the selected channel's audio to the Headphones output audio device&#10;selected in Preferences→Sound Hardware.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pfl2.png</Pressed>
			<Unpressed>btn_pfl2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_pfl2_over.png</Pressed>
			<Unpressed>btn_pfl2_over.png</Unpressed>
		</State>
		<Pos>401,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],pfl</ConfigKey>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Repeat (End of track mode)
	**********************************************
	-->
	<PushButton>
		<Tooltip>Repeat&#10;When active the track will repeat if you go past the end or reverse before the start.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_repeat1.png</Pressed>
			<Unpressed>btn_repeat1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_repeat1_over.png</Pressed>
			<Unpressed>btn_repeat1_over.png</Unpressed>
		</State>
		<Pos>857,96</Pos>
		<Connection>
			<ConfigKey>[Channel1],repeat</ConfigKey>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Repeat&#10;When active the track will repeat if you go past the end or reverse before the start.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_repeat2.png</Pressed>
			<Unpressed>btn_repeat2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_repeat2_over.png</Pressed>
			<Unpressed>btn_repeat2_over.png</Unpressed>
		</State>
		<Pos>857,297</Pos>
		<Connection>
			<ConfigKey>[Channel2],repeat</ConfigKey>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- FX (Flanger)
	**********************************************
	-->
	<PushButton>
		<Tooltip>Flanger&#10;Toggles the flange effect. Use the depth/delay/lfo knobs to adjust&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_fx1.png</Pressed>
			<Unpressed>btn_fx1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_fx1_over.png</Pressed>
			<Unpressed>btn_fx1_over.png</Unpressed>
		</State>
		<Pos>27,6</Pos>
		<Connection>
			<ConfigKey>[Channel1],flanger</ConfigKey>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Flanger&#10;Toggles the flange effect. Use the depth/delay/lfo knobs to adjust&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_fx2.png</Pressed>
			<Unpressed>btn_fx1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_fx2_over.png</Pressed>
			<Unpressed>btn_fx2_over.png</Unpressed>
		</State>
		<Pos>27,381</Pos>
		<Connection>
			<ConfigKey>[Channel2],flanger</ConfigKey>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Frequency Kill
	**********************************************
	-->
	<PushButton>
		<Tooltip>High EQ kill&#10;Holds the gain of the high EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill_over.png</Pressed>
			<Unpressed>btn_kill.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill.png</Pressed>
			<Unpressed>btn_kill_over.png</Unpressed>
		</State>
		<Pos>195,122</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterHighKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Mid EQ kill&#10;Holds the gain of the mid EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill_over.png</Pressed>
			<Unpressed>btn_kill.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill.png</Pressed>
			<Unpressed>btn_kill_over.png</Unpressed>
		</State>
		<Pos>260,122</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterMidKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Low EQ kill&#10;Holds the gain of the low EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill_over.png</Pressed>
			<Unpressed>btn_kill.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill.png</Pressed>
			<Unpressed>btn_kill_over.png</Unpressed>
		</State>
		<Pos>325,122</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterLowKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>High EQ kill&#10;Holds the gain of the high EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill_over.png</Pressed>
			<Unpressed>btn_kill.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill.png</Pressed>
			<Unpressed>btn_kill_over.png</Unpressed>
		</State>
		<Pos>195,275</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterHighKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Mid EQ kill&#10;Holds the gain of the mid EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill_over.png</Pressed>
			<Unpressed>btn_kill.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill.png</Pressed>
			<Unpressed>btn_kill_over.png</Unpressed>
		</State>
		<Pos>260,275</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterMidKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Low EQ kill&#10;Holds the gain of the low EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill_over.png</Pressed>
			<Unpressed>btn_kill.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill.png</Pressed>
			<Unpressed>btn_kill_over.png</Unpressed>
		</State>
		<Pos>325,275</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterLowKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	############################################################################################
	############################################################################################
	Section: RotaryFader
	############################################################################################
	############################################################################################
	-->

	<!--
	**********************************************
	RotaryFader- Master volume & balance
	**********************************************
	-->
	<Knob>
		<Tooltip>Master volume&#10;Adjusts the Master output volume.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>154,203</Pos>
		<Connection>
			<ConfigKey>[Master],volume</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Balance&#10;Adjusts the left/right channel balance on the Master output.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>291,203</Pos>
		<Connection>
			<ConfigKey>[Master],balance</ConfigKey>
		</Connection>
	</Knob>

	<!--
	**********************************************
	RotaryFader- Flanger (FX) setting
	**********************************************
	-->
	<Knob>
		<Tooltip>Flanger delay&#10;Adjusts the phase delay of the flange effect (when active).&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>32,308</Pos>
		<Connection>
			<ConfigKey>[Flanger],lfoDelay</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Flanger depth&#10;Adjusts the intensity of the flange effect (when active).&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>32,203</Pos>
		<Connection>
			<ConfigKey>[Flanger],lfoDepth</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Flanger LFO period&#10;Adjusts the wavelength of the flange effect (when active).&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>32,79</Pos>
		<Connection>
			<ConfigKey>[Flanger],lfoPeriod</ConfigKey>
		</Connection>
	</Knob>

	<!--
	**********************************************
	RotaryFader- Headphone volume and mix
	**********************************************
	-->
	<Knob>
		<Tooltip>Headphone volume&#10;Adjusts the headphone output volume.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>409,141</Pos>
		<Connection>
			<ConfigKey>[Master],headVolume</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Headphone mix&#10;Controls what you hear on the headphone output.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>409,246</Pos>
		<Connection>
			<ConfigKey>[Master],headMix</ConfigKey>
		</Connection>
	</Knob>

	<!--
	**********************************************
	RotaryFader- Channel filter and gain
	**********************************************
	-->
	<Knob>
		<Tooltip>Gain&#10;Adjusts the pre-fader gain of the track (to avoid clipping)&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>125,79</Pos>
		<Connection>
			<ConfigKey>[Channel1],pregain</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>High EQ&#10;Adjusts the gain of the high EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>190,79</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterHigh</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Mid EQ&#10;Adjusts the gain of the mid EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>255,79</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterMid</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Low EQ&#10;Adjusts the gain of the low EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>320,79</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterLow</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Gain&#10;Adjusts the pre-fader gain of the track (to avoid clipping)&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>125,308</Pos>
		<Connection>
			<ConfigKey>[Channel2],pregain</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>High EQ&#10;Adjusts the gain of the high EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>190,308</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterHigh</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Mid EQ&#10;Adjusts the gain of the mid EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>255,308</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterMid</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Low EQ&#10;Adjusts the gain of the low EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>41</NumberStates>
		<Path>knob_rotary_s%1.png</Path>
		<Pos>320,308</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterLow</ConfigKey>
		</Connection>
	</Knob>
</skin>
