	<!--
	LateNightBlues , Skin for Mixxx 1.10.x
	www.mixxx.org
	Copyright (C) 2010-2012 jus ; jus@justmail.de
	This file is part of the "LateNightBlues" Skin for Mixxx
	"LateNightBlues" is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported license.
	http://creativecommons.org/licenses/by-sa/3.0/

	You are free:
	to Share - to copy, distribute and transmit the work
	to Remix - to adapt the work

	Under the following conditions:
	Attribution - You must attribute the work in the manner specified by the author or licensor
	(but not in any way that suggests that they endorse you or your use of the work).

	Share Alike - If you alter, transform, or build upon this work, you may distribute
	the resulting work only under the same or similar license to this one.

	CHANGELOG
	v1.10.0.14	(28/05/2012)
	*Fix: Swap Delay & LFO knobs for Flanger FX in LateNight skins skin.xml.
	 The order is now like in other skins (e.g. Deere) and GUI labels actually match functionality. Fix lp:1004826

	v1.10.0.13	(25/04/2012)
	* Update: Tooltips for waveform (Pitch bend on right click)
	* Change: Use global QToolTip style declaration instead of one per node

	v1.10.0.12	(22/12/2011)
	* Update: Attach right-click of SYNC button to beatsync_tempo, lp:905800

	v1.10.0.11	(14/12/2011)
	* Update: Unify word choice in tooltips, replaces "player" with "deck", lp:879084

	v1.10.0.10	(05/12/2011)
	* Fix: Changed stylesheets for tooltip so that they are not cut off anymore on Windows,
	  working around a QT issue, lp:712718

	v1.10.0.09	(26/11/2011)
	* Feature: Added "ProgressColor" & "ProgressAlpha" for track analysis progress visualization
	  in waveform overview, lp:803740

	v1.10.0.08	(02/11/2011)
	* Fix: use "visual_bpm" key instead "bpm" so bpm display does not updates too quickly

	v1.10.0.07	(29/10/2011)
	* Fix: Selected sidebar item's branch indicator shows wrong color when out of focus

	v1.10.0.06	(16/10/2011)
	* Update: Tooltips for spinning vinyl, waveform (overview) due to changes in functionality

	v1.10.0.05	(19/06/2011)
	* Feature: Added BPM display & BPM tap button to samplers

	v1.10.0.04	(18/06/2011)
	* Feature: Added spinning vinyl widget
	* Feature: Added mix orientation for microphone
	* Update: Vinylcontrol widget positioning & graphics
	* Update: Vinylcontrol indicator positioning & graphics
	* Update: Tabs to show/hide widgets positioning & graphics

	v1.10.0.03	(08/05/2011)
	* Update: Reworked all graphics for crisper look
	* Update: Use 64 pictures for smooth knob animation (derived fom 128 midi note numbers)
	* Update: Moved knobs and style elements to subfolders
	* Update: Stylesheets
	* Feature: Microphone,Sampler,Beatloop,Vinyl control widgets
	* Feature: Skin uses WidgetGroups positioning now
	  WidgetGroups allow to make a group of relatively positioned widgets, useful for easy resizing
	  http://mixxx.org/wiki/doku.php/creating_skins#widgetgroup

	v1.10.0.02	(29/03/2011)
	* Added Mixxx 1.10.0 feature:
	  EmitOnDownPress double-skin connection block replaced with EmitOnPressAndRelease

	v1.10.0.01	(21/03/2011)
	* Introduce new version number scheme for skins that follows the target Mixxx versioning
	  <Mixxx.major>.<Mixxx.minor>.<Mixxx.patch>.<Skin.patch>
	* Added Mixxx 1.10.0 feature:
	  Tracks duration can be displayed independent from tracks remaining time using Trackproperty
	* Updated text positioning & tooltips accordingly

	v1.09.1	(13/03/2011)
	* Added Mixxx 1.9.1 feature: Expanded to support 36 hot cues

	v1.09	(20/02/2011)
	* Changed Playing position tooltips to reflect new toggle functionality

	v1.08	(14/12/2010)
	* Added custom images for splitter in library
	* Added custom images for branch triangle in treeview
	* Added visual feedback when searchbox has focus

	v1.07	(02/12/2010)
	* Added Mixxx 1.9 feature: BPM tap buttons
	* Added custom images for checkboxes in library
	* Updated styles

	v1.06	(19/11/2010)
	* Added Mixxx 1.9 features: Keylock & Repeat buttons
	* Changed graphics for VUmeters to a more brighter variant
	* Deleted end-of-track mode buttons

	v1.05	(20/09/2010)
	* Added stylesheet support for library & tooltips

	v1.04	(16/09/2010)
	* Added support for up to 32 Hotcues with MIDI-controllers
	* Hotcue buttons now reflect its toggle state

	v1.03	(14/09/2010)
	* Corrected errors in (Hot)cues resulting in unexpected behaviour
	* Reloop button now reflect its toggle state

	v1.02	(13/09/2010)
	* Change skin license to Creative Commons Attribution-ShareAlike 3.0 Unported
	  Skin now DFSG-compatible see http://wiki.debian.org/DebianFreeSoftwareGuidelines
	* Major Tooltips overhault, they provide more helpful informations now

	v1.01	(10/09/2010)
	* (Hot)Cue marker now drawn on top of loop overlay for better visibility
	* Finetuning on various VUmeter keys
	* Changed reverse & forward buttons order follwing standard
	- Removed some orphaned keys no longer in Mixxx codebase

	v1.00	(10/08/2010)
	* Version bump
	* some color & spacing corrections
	- removed "Preview" watermark

	v0.80b	(16/04/2010)
	- New:
		*Works with all features of Mixxx 1.8+
		*Hotcue Buttons
		*Loop-In,Loop-Out & Reloop Button
		*Hotcue preview Cue when deck is stopped ( & Hotcue is set)
		*Uses CSS for text display
	- Changed:
		*Now licensed under CreativeCommons 3.0 by-nc-sa
		*Skin size, now intend to use with screens 1280x800+
		*Layout, gives now more room for the library
		*XML cleanup
		*Gfx cleanup

	v0.71b	(19/11/2009)
	- Change:
		*Position & fontsize for pitch rate,playing position & bpm so they display
		correct in Windows & Linux
		*Position of library view,searchbox & combobox so they display correct in Windows & Linux
		*Size of library view to fit Netbook`s resolution
		*Background color & text color in library view to match overall appearance

	v0.7b	(17/11/2009)
		*first public release for Mixxx 1.7.x
	-->

<!DOCTYPE skin>
<skin>
	<!--
	############################################################################################
	############################################################################################
	Mixxx skin documentation:
	http://mixxx.org/wiki/doku.php/creating_skins

	List of controls:
	http://www.mixxx.org/wiki/doku.php/midi_controller_mapping_file_format#ui_midi_controls_and_names

	Qt Style Sheets documentation:
	http://doc.qt.nokia.com/latest/stylesheet.html

	Debugging:
	To outline WidgetGroups change all occurrences (exept this one ;-) of
	"QGroupBox { border: 0px solid" to "QGroupBox { border: 1px solid"

	Parent WidgedGroups are outlined one pixel solid red;
		Child WidgedGroups are outlined one pixel solid yellow;
			Grandchild WidgedGroups are outlined one pixel solid green;
	############################################################################################
	############################################################################################
	-->

	<!--
	############################################################################################
	############################################################################################
	Global stylesheet declarations
	############################################################################################
	############################################################################################
	-->
	<Style>
	QToolTip { background-color: #191919; color: #CCCCCC; border: 1px solid #CCCCCC; }
	</Style>

	<!--
	############################################################################################
	############################################################################################
	General- Main background picture
	############################################################################################
	############################################################################################
	-->
	<Background>
		<Path>background1366x768.png</Path>
		<BgColor>#000000</BgColor>
	</Background>

	<!--
	############################################################################################
	############################################################################################
	WidgetGroup : Show/hide Samplers and shrink Library
	############################################################################################
	############################################################################################
	-->
	<WidgetGroup>
		<Pos>0,375</Pos>
		<!--
		<size> is optional, this will limit the size so that any part of a child widget outside of the size rectangle is not shown
		<Size>w,h</Size>
		-->
		<Size>1366,326</Size>
		<Layout>vertical</Layout>
		<!--deactivate the standard
		<Style>QGroupBox { border: 0px solid red; } QWidget { margin: 0; padding: 0; }</Style>
		cause push buttons in library will show up with wrong margin/padding -->
		<Style>QGroupBox { border: 0px solid red; }</Style>
		<Children>
			<!-- Sampler Bank sub-widget -->
			<WidgetGroup>
				<Size>i,110</Size>
				<Layout>horizontal</Layout>
				<Style>QGroupBox { border: 0px solid yellow; margin: 0px 0px 8px 0px;} </Style>
				<Children>
					<!-- all sub-widgets for the 4 samplers -->
					<WidgetGroup>
						<Pos>0,0</Pos>
						<Size>312,110</Size>
						<Style>QGroupBox { border: 0px solid green;  margin: -0px 0px 0px 0px; background: url(skin:/style/style_bg_sampler.png); } </Style>
						<Children>
							<!--
							**********************************************
							Text- Track Title
							**********************************************
							-->
							<Text>
								<Tooltip>Track title&#10;Displays the artist and title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
								<Style>QLabel { font: bold 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left; padding-left: 1px; }
								</Style>
								<Group>[Sampler1]</Group>
								<Pos>5,3</Pos>
								<Size>205,21</Size>
							</Text>
							<!-- Alternative "TITLE ONLY" display
							<TrackProperty>
								<Tooltip>Track title&#10;Displays the title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
								<Style>QLabel { font: bold 14px/16px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left; padding-left: 1px; }
								</Style>
								<Property>title</Property>
								<Group>[Sampler1]</Group>
								<Pos>4,4</Pos>
								<Size>258,20</Size>
							</TrackProperty>
							-->

							<!--
							**********************************************
							Text- BPM number display
							**********************************************
							-->
							<NumberBpm>
								<Tooltip>Tempo&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;</Tooltip>
								<Style>QLabel { font: bold 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left;padding-left: 1px; }
								</Style>
								<Group>[Sampler1]</Group>
								<Pos>211,3</Pos>
								<Size>55,21</Size>
								<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
								<Alignment>right</Alignment>
								<Connection>
									<ConfigKey>[Sampler1],visual_bpm</ConfigKey>
								</Connection>
							</NumberBpm>

							<!--
							**********************************************
							Button- BPM Tap
							**********************************************
							-->
							<!-- Little trickery here:
								 BPM tap is transparent png directly over BPM display, so it became BPM and TAP at once,
								 changed tooltip accordingly
							-->
							<PushButton>
							<!-- Original:
								<Tooltip>BPM Tap&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
							-->
								<Tooltip>Tempo and BPM tap&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
								<Style></Style>
								<NumberStates>1</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_tap_sampler_over.png</Pressed>
									<Unpressed>btn_tap_sampler.png</Unpressed>
								</State>
									<Pos>216,3</Pos>
								<Connection>
									<ConfigKey>[Sampler1],bpm_tap</ConfigKey>
										<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Visual- Waveform overview
							**********************************************
							-->
							<Overview>
								<Tooltip>Waveform overview&#10;Shows information about the track currently loaded in this channel.&#10;Jump around in the track by clicking somewhere on the waveform.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
								<Style></Style>
								<Group>[Sampler1]</Group>
								<Pos>5,25</Pos>
								<Size>210,35</Size>
								<SignalColor>#FDC772</SignalColor>
								<MarkerColor>#00FF00</MarkerColor>
								<ProgressColor>#FDC772</ProgressColor>
								<ProgressAlpha>80</ProgressAlpha>
								<Connection>
									<ConfigKey>[Sampler1],playposition</ConfigKey>
									<EmitOnDownPress>false</EmitOnDownPress>
								</Connection>
							</Overview>

							<!--
							**********************************************
							RotaryFader- Gain
							**********************************************
							-->
							<Knob>
								<Tooltip>Gain&#10;Adjusts the pre-fader gain of the track (to avoid clipping)&#10;Right-click: Reset to default value&#10;</Tooltip>
								<Style></Style>
								<NumberStates>64</NumberStates>
								<Path>knobs/knob_rotary_s%1.png</Path>
								<Pos>222,64</Pos>
								<Connection>
									<ConfigKey>[Sampler1],pregain</ConfigKey>
								</Connection>
							</Knob>

							<!--
							**********************************************
							Visual- Volume peak indicator
							**********************************************
							-->
							<StatusLight>
								<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
								<Style></Style>
								<PathStatusLight>btn_clipping_sampler_over.png</PathStatusLight>
								<PathBack>btn_clipping_sampler.png</PathBack>
								<Pos>267,3</Pos>
								<Connection>
									<ConfigKey>[Sampler1],PeakIndicator</ConfigKey>
								</Connection>
							</StatusLight>

							<!--
							**********************************************
							Visual - Volume level display
							**********************************************
							-->
							<VuMeter>
								<Tooltip>Channel volume meter&#10;Shows the current channel volume&#10;</Tooltip>
								<Style></Style>
								<PathVu>btn_volume_display_sampler_over.png</PathVu>
								<PathBack>btn_volume_display_sampler.png</PathBack>
								<Pos>267,24</Pos>
								<Horizontal>false</Horizontal>
								<PeakHoldSize>5</PeakHoldSize>
								<PeakHoldTime>500</PeakHoldTime>
								<PeakFallTime>50</PeakFallTime>
								<PeakFallStep>2</PeakFallStep>
								<Connection>
									<ConfigKey>[Sampler1],VuMeter</ConfigKey>
								</Connection>
							</VuMeter>

							<!--
							**********************************************
							Slider- Pitch control
							**********************************************
							-->
							<SliderComposed>
								<Tooltip>Pitch control&#10;Changes the tempo of the track currently loaded when it is moved&#10;Right-click: Reset to default value&#10;</Tooltip>
								<Style></Style>
								<Handle>knob_pitch_sampler.png</Handle>
								<Slider>slider_pitch_sampler.png</Slider>
								<Pos>279,6</Pos>
								<Horizontal>false</Horizontal>
								<Connection>
									<ConfigKey>[Sampler1],rate</ConfigKey>
									<EmitOnDownPress>false</EmitOnDownPress>
								</Connection>
							</SliderComposed>

							<!--
							****************************************
							 Button- Play
							****************************************
							-->
							<PushButton>
								<Tooltip>Play/Pause&#10;Left-click: Toggles playing or pausing the track.&#10;Right-click: Jumps to the beginning of the track.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_play_sampler.png</Pressed>
									<Unpressed>btn_play_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_play_sampler_over.png</Pressed>
									<Unpressed>btn_play_sampler_over.png</Unpressed>
								</State>
								<Pos>10,71</Pos>
								<Connection>
									<ConfigKey>[Sampler1],play</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>LeftButton</ButtonState>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler1],start</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>RightButton</ButtonState>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Hotcue
							**********************************************
							-->
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_1_over.png</Pressed>
									<Unpressed>btn_hotcue1_1.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_1.png</Pressed>
									<Unpressed>btn_hotcue1_1_over.png</Unpressed>
								</State>
								<Pos>80,71</Pos>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_1_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_1_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_1_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_2_over.png</Pressed>
									<Unpressed>btn_hotcue1_2.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_2.png</Pressed>
									<Unpressed>btn_hotcue1_2_over.png</Unpressed>
								</State>
								<Pos>106,71</Pos>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_2_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_2_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_2_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_3_over.png</Pressed>
									<Unpressed>btn_hotcue1_3.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_3.png</Pressed>
									<Unpressed>btn_hotcue1_3_over.png</Unpressed>
								</State>
								<Pos>132,71</Pos>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_3_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_3_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_3_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_4_over.png</Pressed>
									<Unpressed>btn_hotcue1_4.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_4.png</Pressed>
									<Unpressed>btn_hotcue1_4_over.png</Unpressed>
								</State>
								<Pos>158,71</Pos>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_4_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_4_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler1],hotcue_4_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Prelisten / Monitoring
							**********************************************
							-->
							<PushButton>
								<Tooltip>Headphone&#10;Sends the selected channel's audio to the Headphones output audio device&#10;selected in Preferences→Sound Hardware.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_pfl_sampler.png</Pressed>
									<Unpressed>btn_pfl_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_pfl_sampler_over.png</Pressed>
									<Unpressed>btn_pfl_sampler_over.png</Unpressed>
								</State>
								<Pos>193,71</Pos>
								<Connection>
									<ConfigKey>[Sampler1],pfl</ConfigKey>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Eject
							**********************************************
							-->
							<PushButton>
								<Tooltip>Eject&#10;Eject currently loaded track from deck.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>1</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_eject_sampler_over.png</Pressed>
									<Unpressed>btn_eject_sampler.png</Unpressed>
								</State>
								<Pos>242,24</Pos>
								<Connection>
									<ConfigKey>[Sampler1],eject</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Repeat (End of track mode)
							**********************************************
							-->
							<PushButton>
								<Tooltip>Repeat&#10;When active the track will repeat if you go past the end or reverse before the start.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_repeat_sampler.png</Pressed>
									<Unpressed>btn_repeat_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_repeat_sampler_over.png</Pressed>
									<Unpressed>btn_repeat_sampler_over.png</Unpressed>
								</State>
								<Pos>216,24</Pos>
								<Connection>
									<ConfigKey>[Sampler1],repeat</ConfigKey>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Mix Orientation (Routing)
							**********************************************
							-->
							<PushButton>
								<Tooltip>Mix orientation&#10;Set the channel's mix orientation.&#10;L = left side of crossfader, R = right side of crossfader, M = center (default)&#10;</Tooltip>
								<Style></Style>
								<NumberStates>3</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_orientation_sampler_left_over.png</Pressed>
									<Unpressed>btn_orientation_sampler_left_over.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_orientation_sampler_master.png</Pressed>
									<Unpressed>btn_orientation_sampler_master.png</Unpressed>
								</State>
								<State>
									<Number>2</Number>
									<Pressed>btn_orientation_sampler_right_over.png</Pressed>
									<Unpressed>btn_orientation_sampler_right_over.png</Unpressed>
								</State>
								<Pos>217,42</Pos>
								<Connection>
									<ConfigKey>[Sampler1],orientation</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>LeftButton</ButtonState>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Key lock
							**********************************************
							-->
							<PushButton>
								<Tooltip>Key-lock&#10;Activates pitch-independent time stretch in the deck.&#10;Toggling key-lock during playback may result in a momentary audio glitch.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_keylock_sampler.png</Pressed>
									<Unpressed>btn_keylock_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_keylock_sampler_over.png</Pressed>
									<Unpressed>btn_keylock_sampler_over.png</Unpressed>
								</State>
								<Pos>241,42</Pos>
								<Connection>
									<ConfigKey>[Sampler1],keylock</ConfigKey>
								</Connection>
							</PushButton>
						</Children>
					</WidgetGroup>

					<WidgetGroup>
						<Pos>0,0</Pos>
						<Size>312,110</Size>
						<Style>QGroupBox { border: 0px solid green;  margin: -0px 0px 0px 0px; background: url(skin:/style/style_bg_sampler.png); } </Style>
						<Children>
							<!--
							**********************************************
							Text- Track Title
							**********************************************
							-->
							<Text>
								<Tooltip>Track title&#10;Displays the artist and title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
								<Style>QLabel { font: bold 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left; padding-left: 1px; }
								</Style>
								<Group>[Sampler2]</Group>
								<Pos>5,3</Pos>
								<Size>205,21</Size>
							</Text>
							<!-- Alternative "TITLE ONLY" display
							<TrackProperty>
								<Tooltip>Track title&#10;Displays the title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
								<Style>QLabel { font: bold 14px/16px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left; padding-left: 1px; }
								</Style>
								<Property>title</Property>
								<Group>[Sampler2]</Group>
								<Pos>4,4</Pos>
								<Size>258,20</Size>
							</TrackProperty>
							-->

							<!--
							**********************************************
							Text- BPM number display
							**********************************************
							-->
							<NumberBpm>
								<Tooltip>Tempo&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;</Tooltip>
								<Style>QLabel { font: bold 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left;padding-left: 1px; }
								</Style>
								<Group>[Sampler2]</Group>
								<Pos>211,3</Pos>
								<Size>55,21</Size>
								<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
								<Alignment>right</Alignment>
								<Connection>
									<ConfigKey>[Sampler2],visual_bpm</ConfigKey>
								</Connection>
							</NumberBpm>

							<!--
							**********************************************
							Button- BPM Tap
							**********************************************
							-->
							<!-- Little trickery here:
								 BPM tap is transparent png directly over BPM display, so it became BPM and TAP at once,
								 changed tooltip accordingly
							-->
							<PushButton>
							<!-- Original:
								<Tooltip>BPM Tap&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
							-->
								<Tooltip>Tempo and BPM tap&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
								<Style></Style>
								<NumberStates>1</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_tap_sampler_over.png</Pressed>
									<Unpressed>btn_tap_sampler.png</Unpressed>
								</State>
									<Pos>216,3</Pos>
								<Connection>
									<ConfigKey>[Sampler2],bpm_tap</ConfigKey>
										<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Visual- Waveform overview
							**********************************************
							-->
							<Overview>
								<Tooltip>Waveform overview&#10;Shows information about the track currently loaded in this channel.&#10;Jump around in the track by clicking somewhere on the waveform.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
								<Style></Style>
								<Group>[Sampler2]</Group>
								<Pos>5,25</Pos>
								<Size>210,35</Size>
								<SignalColor>#FDC772</SignalColor>
								<MarkerColor>#00FF00</MarkerColor>
								<ProgressColor>#FDC772</ProgressColor>
								<ProgressAlpha>80</ProgressAlpha>
								<Connection>
									<ConfigKey>[Sampler2],playposition</ConfigKey>
									<EmitOnDownPress>false</EmitOnDownPress>
								</Connection>
							</Overview>

							<!--
							**********************************************
							RotaryFader- Gain
							**********************************************
							-->
							<Knob>
								<Tooltip>Gain&#10;Adjusts the pre-fader gain of the track (to avoid clipping)&#10;Right-click: Reset to default value&#10;</Tooltip>
								<Style></Style>
								<NumberStates>64</NumberStates>
								<Path>knobs/knob_rotary_s%1.png</Path>
								<Pos>222,64</Pos>
								<Connection>
									<ConfigKey>[Sampler2],pregain</ConfigKey>
								</Connection>
							</Knob>

							<!--
							**********************************************
							Visual- Volume peak indicator
							**********************************************
							-->
							<StatusLight>
								<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
								<Style></Style>
								<PathStatusLight>btn_clipping_sampler_over.png</PathStatusLight>
								<PathBack>btn_clipping_sampler.png</PathBack>
								<Pos>267,3</Pos>
								<Connection>
									<ConfigKey>[Sampler2],PeakIndicator</ConfigKey>
								</Connection>
							</StatusLight>

							<!--
							**********************************************
							Visual - Volume level display
							**********************************************
							-->
							<VuMeter>
								<Tooltip>Channel volume meter&#10;Shows the current channel volume&#10;</Tooltip>
								<Style></Style>
								<PathVu>btn_volume_display_sampler_over.png</PathVu>
								<PathBack>btn_volume_display_sampler.png</PathBack>
								<Pos>267,24</Pos>
								<Horizontal>false</Horizontal>
								<PeakHoldSize>5</PeakHoldSize>
								<PeakHoldTime>500</PeakHoldTime>
								<PeakFallTime>50</PeakFallTime>
								<PeakFallStep>2</PeakFallStep>
								<Connection>
									<ConfigKey>[Sampler2],VuMeter</ConfigKey>
								</Connection>
							</VuMeter>

							<!--
							**********************************************
							Slider- Pitch control
							**********************************************
							-->
							<SliderComposed>
								<Tooltip>Pitch control&#10;Changes the tempo of the track currently loaded when it is moved&#10;Right-click: Reset to default value&#10;</Tooltip>
								<Style></Style>
								<Handle>knob_pitch_sampler.png</Handle>
								<Slider>slider_pitch_sampler.png</Slider>
								<Pos>279,6</Pos>
								<Horizontal>false</Horizontal>
								<Connection>
									<ConfigKey>[Sampler2],rate</ConfigKey>
									<EmitOnDownPress>false</EmitOnDownPress>
								</Connection>
							</SliderComposed>

							<!--
							****************************************
							 Button- Play
							****************************************
							-->
							<PushButton>
								<Tooltip>Play/Pause&#10;Left-click: Toggles playing or pausing the track.&#10;Right-click: Jumps to the beginning of the track.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_play_sampler.png</Pressed>
									<Unpressed>btn_play_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_play_sampler_over.png</Pressed>
									<Unpressed>btn_play_sampler_over.png</Unpressed>
								</State>
								<Pos>10,71</Pos>
								<Connection>
									<ConfigKey>[Sampler2],play</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>LeftButton</ButtonState>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler2],start</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>RightButton</ButtonState>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Hotcue
							**********************************************
							-->
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_1_over.png</Pressed>
									<Unpressed>btn_hotcue1_1.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_1.png</Pressed>
									<Unpressed>btn_hotcue1_1_over.png</Unpressed>
								</State>
								<Pos>80,71</Pos>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_1_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_1_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_1_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_2_over.png</Pressed>
									<Unpressed>btn_hotcue1_2.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_2.png</Pressed>
									<Unpressed>btn_hotcue1_2_over.png</Unpressed>
								</State>
								<Pos>106,71</Pos>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_2_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_2_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_2_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_3_over.png</Pressed>
									<Unpressed>btn_hotcue1_3.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_3.png</Pressed>
									<Unpressed>btn_hotcue1_3_over.png</Unpressed>
								</State>
								<Pos>132,71</Pos>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_3_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_3_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_3_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_4_over.png</Pressed>
									<Unpressed>btn_hotcue1_4.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_4.png</Pressed>
									<Unpressed>btn_hotcue1_4_over.png</Unpressed>
								</State>
								<Pos>158,71</Pos>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_4_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_4_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler2],hotcue_4_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Prelisten / Monitoring
							**********************************************
							-->
							<PushButton>
								<Tooltip>Headphone&#10;Sends the selected channel's audio to the Headphones output audio device&#10;selected in Preferences→Sound Hardware.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_pfl_sampler.png</Pressed>
									<Unpressed>btn_pfl_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_pfl_sampler_over.png</Pressed>
									<Unpressed>btn_pfl_sampler_over.png</Unpressed>
								</State>
								<Pos>193,71</Pos>
								<Connection>
									<ConfigKey>[Sampler2],pfl</ConfigKey>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Eject
							**********************************************
							-->
							<PushButton>
								<Tooltip>Eject&#10;Eject currently loaded track from deck.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>1</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_eject_sampler_over.png</Pressed>
									<Unpressed>btn_eject_sampler.png</Unpressed>
								</State>
								<Pos>242,24</Pos>
								<Connection>
									<ConfigKey>[Sampler2],eject</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Repeat (End of track mode)
							**********************************************
							-->
							<PushButton>
								<Tooltip>Repeat&#10;When active the track will repeat if you go past the end or reverse before the start.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_repeat_sampler.png</Pressed>
									<Unpressed>btn_repeat_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_repeat_sampler_over.png</Pressed>
									<Unpressed>btn_repeat_sampler_over.png</Unpressed>
								</State>
								<Pos>216,24</Pos>
								<Connection>
									<ConfigKey>[Sampler2],repeat</ConfigKey>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Mix Orientation (Routing)
							**********************************************
							-->
							<PushButton>
								<Tooltip>Mix orientation&#10;Set the channel's mix orientation.&#10;L = left side of crossfader, R = right side of crossfader, M = center (default)&#10;</Tooltip>
								<Style></Style>
								<NumberStates>3</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_orientation_sampler_left_over.png</Pressed>
									<Unpressed>btn_orientation_sampler_left_over.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_orientation_sampler_master.png</Pressed>
									<Unpressed>btn_orientation_sampler_master.png</Unpressed>
								</State>
								<State>
									<Number>2</Number>
									<Pressed>btn_orientation_sampler_right_over.png</Pressed>
									<Unpressed>btn_orientation_sampler_right_over.png</Unpressed>
								</State>
								<Pos>217,42</Pos>
								<Connection>
									<ConfigKey>[Sampler2],orientation</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>LeftButton</ButtonState>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Key lock
							**********************************************
							-->
							<PushButton>
								<Tooltip>Key-lock&#10;Activates pitch-independent time stretch in the deck.&#10;Toggling key-lock during playback may result in a momentary audio glitch.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_keylock_sampler.png</Pressed>
									<Unpressed>btn_keylock_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_keylock_sampler_over.png</Pressed>
									<Unpressed>btn_keylock_sampler_over.png</Unpressed>
								</State>
								<Pos>241,42</Pos>
								<Connection>
									<ConfigKey>[Sampler2],keylock</ConfigKey>
								</Connection>
							</PushButton>
						</Children>
					</WidgetGroup>

					<WidgetGroup>
						<Pos>0,0</Pos>
						<Size>312,110</Size>
						<Style>QGroupBox { border: 0px solid green;  margin: -0px 0px 0px 0px; background: url(skin:/style/style_bg_sampler.png); } </Style>
						<Children>
							<!--
							**********************************************
							Text- Track Title
							**********************************************
							-->
							<Text>
								<Tooltip>Track title&#10;Displays the artist and title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
								<Style>QLabel { font: bold 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left; padding-left: 1px; }
								</Style>
								<Group>[Sampler3]</Group>
								<Pos>5,3</Pos>
								<Size>205,21</Size>
							</Text>
							<!-- Alternative "TITLE ONLY" display
							<TrackProperty>
								<Tooltip>Track title&#10;Displays the title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
								<Style>QLabel { font: bold 14px/16px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left; padding-left: 1px; }
								</Style>
								<Property>title</Property>
								<Group>[Sampler3]</Group>
								<Pos>4,4</Pos>
								<Size>258,20</Size>
							</TrackProperty>
							-->

							<!--
							**********************************************
							Text- BPM number display
							**********************************************
							-->
							<NumberBpm>
								<Tooltip>Tempo&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;</Tooltip>
								<Style>QLabel { font: bold 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left;padding-left: 1px; }
								</Style>
								<Group>[Sampler3]</Group>
								<Pos>211,3</Pos>
								<Size>55,21</Size>
								<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
								<Alignment>right</Alignment>
								<Connection>
									<ConfigKey>[Sampler3],visual_bpm</ConfigKey>
								</Connection>
							</NumberBpm>

							<!--
							**********************************************
							Button- BPM Tap
							**********************************************
							-->
							<!-- Little trickery here:
								 BPM tap is transparent png directly over BPM display, so it became BPM and TAP at once,
								 changed tooltip accordingly
							-->
							<PushButton>
							<!-- Original:
								<Tooltip>BPM Tap&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
							-->
								<Tooltip>Tempo and BPM tap&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
								<Style></Style>
								<NumberStates>1</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_tap_sampler_over.png</Pressed>
									<Unpressed>btn_tap_sampler.png</Unpressed>
								</State>
									<Pos>216,3</Pos>
								<Connection>
									<ConfigKey>[Sampler3],bpm_tap</ConfigKey>
										<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Visual- Waveform overview
							**********************************************
							-->
							<Overview>
								<Tooltip>Waveform overview&#10;Shows information about the track currently loaded in this channel.&#10;Jump around in the track by clicking somewhere on the waveform.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
								<Style></Style>
								<Group>[Sampler3]</Group>
								<Pos>5,25</Pos>
								<Size>210,35</Size>
								<SignalColor>#FDC772</SignalColor>
								<MarkerColor>#00FF00</MarkerColor>
								<ProgressColor>#FDC772</ProgressColor>
								<ProgressAlpha>80</ProgressAlpha>
								<Connection>
									<ConfigKey>[Sampler3],playposition</ConfigKey>
									<EmitOnDownPress>false</EmitOnDownPress>
								</Connection>
							</Overview>

							<!--
							**********************************************
							RotaryFader- Gain
							**********************************************
							-->
							<Knob>
								<Tooltip>Gain&#10;Adjusts the pre-fader gain of the track (to avoid clipping)&#10;Right-click: Reset to default value&#10;</Tooltip>
								<Style></Style>
								<NumberStates>64</NumberStates>
								<Path>knobs/knob_rotary_s%1.png</Path>
								<Pos>222,64</Pos>
								<Connection>
									<ConfigKey>[Sampler3],pregain</ConfigKey>
								</Connection>
							</Knob>

							<!--
							**********************************************
							Visual- Volume peak indicator
							**********************************************
							-->
							<StatusLight>
								<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
								<Style></Style>
								<PathStatusLight>btn_clipping_sampler_over.png</PathStatusLight>
								<PathBack>btn_clipping_sampler.png</PathBack>
								<Pos>267,3</Pos>
								<Connection>
									<ConfigKey>[Sampler3],PeakIndicator</ConfigKey>
								</Connection>
							</StatusLight>

							<!--
							**********************************************
							Visual - Volume level display
							**********************************************
							-->
							<VuMeter>
								<Tooltip>Channel volume meter&#10;Shows the current channel volume&#10;</Tooltip>
								<Style></Style>
								<PathVu>btn_volume_display_sampler_over.png</PathVu>
								<PathBack>btn_volume_display_sampler.png</PathBack>
								<Pos>267,24</Pos>
								<Horizontal>false</Horizontal>
								<PeakHoldSize>5</PeakHoldSize>
								<PeakHoldTime>500</PeakHoldTime>
								<PeakFallTime>50</PeakFallTime>
								<PeakFallStep>2</PeakFallStep>
								<Connection>
									<ConfigKey>[Sampler3],VuMeter</ConfigKey>
								</Connection>
							</VuMeter>

							<!--
							**********************************************
							Slider- Pitch control
							**********************************************
							-->
							<SliderComposed>
								<Tooltip>Pitch control&#10;Changes the tempo of the track currently loaded when it is moved&#10;Right-click: Reset to default value&#10;</Tooltip>
								<Style></Style>
								<Handle>knob_pitch_sampler.png</Handle>
								<Slider>slider_pitch_sampler.png</Slider>
								<Pos>279,6</Pos>
								<Horizontal>false</Horizontal>
								<Connection>
									<ConfigKey>[Sampler3],rate</ConfigKey>
									<EmitOnDownPress>false</EmitOnDownPress>
								</Connection>
							</SliderComposed>

							<!--
							****************************************
							 Button- Play
							****************************************
							-->
							<PushButton>
								<Tooltip>Play/Pause&#10;Left-click: Toggles playing or pausing the track.&#10;Right-click: Jumps to the beginning of the track.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_play_sampler.png</Pressed>
									<Unpressed>btn_play_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_play_sampler_over.png</Pressed>
									<Unpressed>btn_play_sampler_over.png</Unpressed>
								</State>
								<Pos>10,71</Pos>
								<Connection>
									<ConfigKey>[Sampler3],play</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>LeftButton</ButtonState>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler3],start</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>RightButton</ButtonState>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Hotcue
							**********************************************
							-->
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_1_over.png</Pressed>
									<Unpressed>btn_hotcue1_1.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_1.png</Pressed>
									<Unpressed>btn_hotcue1_1_over.png</Unpressed>
								</State>
								<Pos>80,71</Pos>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_1_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_1_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_1_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_2_over.png</Pressed>
									<Unpressed>btn_hotcue1_2.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_2.png</Pressed>
									<Unpressed>btn_hotcue1_2_over.png</Unpressed>
								</State>
								<Pos>106,71</Pos>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_2_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_2_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_2_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_3_over.png</Pressed>
									<Unpressed>btn_hotcue1_3.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_3.png</Pressed>
									<Unpressed>btn_hotcue1_3_over.png</Unpressed>
								</State>
								<Pos>132,71</Pos>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_3_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_3_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_3_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_4_over.png</Pressed>
									<Unpressed>btn_hotcue1_4.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_4.png</Pressed>
									<Unpressed>btn_hotcue1_4_over.png</Unpressed>
								</State>
								<Pos>158,71</Pos>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_4_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_4_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler3],hotcue_4_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Prelisten / Monitoring
							**********************************************
							-->
							<PushButton>
								<Tooltip>Headphone&#10;Sends the selected channel's audio to the Headphones output audio device&#10;selected in Preferences→Sound Hardware.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_pfl_sampler.png</Pressed>
									<Unpressed>btn_pfl_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_pfl_sampler_over.png</Pressed>
									<Unpressed>btn_pfl_sampler_over.png</Unpressed>
								</State>
								<Pos>193,71</Pos>
								<Connection>
									<ConfigKey>[Sampler3],pfl</ConfigKey>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Eject
							**********************************************
							-->
							<PushButton>
								<Tooltip>Eject&#10;Eject currently loaded track from deck.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>1</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_eject_sampler_over.png</Pressed>
									<Unpressed>btn_eject_sampler.png</Unpressed>
								</State>
								<Pos>242,24</Pos>
								<Connection>
									<ConfigKey>[Sampler3],eject</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Repeat (End of track mode)
							**********************************************
							-->
							<PushButton>
								<Tooltip>Repeat&#10;When active the track will repeat if you go past the end or reverse before the start.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_repeat_sampler.png</Pressed>
									<Unpressed>btn_repeat_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_repeat_sampler_over.png</Pressed>
									<Unpressed>btn_repeat_sampler_over.png</Unpressed>
								</State>
								<Pos>216,24</Pos>
								<Connection>
									<ConfigKey>[Sampler3],repeat</ConfigKey>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Mix Orientation (Routing)
							**********************************************
							-->
							<PushButton>
								<Tooltip>Mix orientation&#10;Set the channel's mix orientation.&#10;L = left side of crossfader, R = right side of crossfader, M = center (default)&#10;</Tooltip>
								<Style></Style>
								<NumberStates>3</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_orientation_sampler_left_over.png</Pressed>
									<Unpressed>btn_orientation_sampler_left_over.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_orientation_sampler_master.png</Pressed>
									<Unpressed>btn_orientation_sampler_master.png</Unpressed>
								</State>
								<State>
									<Number>2</Number>
									<Pressed>btn_orientation_sampler_right_over.png</Pressed>
									<Unpressed>btn_orientation_sampler_right_over.png</Unpressed>
								</State>
								<Pos>217,42</Pos>
								<Connection>
									<ConfigKey>[Sampler3],orientation</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>LeftButton</ButtonState>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Key lock
							**********************************************
							-->
							<PushButton>
								<Tooltip>Key-lock&#10;Activates pitch-independent time stretch in the deck.&#10;Toggling key-lock during playback may result in a momentary audio glitch.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_keylock_sampler.png</Pressed>
									<Unpressed>btn_keylock_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_keylock_sampler_over.png</Pressed>
									<Unpressed>btn_keylock_sampler_over.png</Unpressed>
								</State>
								<Pos>241,42</Pos>
								<Connection>
									<ConfigKey>[Sampler3],keylock</ConfigKey>
								</Connection>
							</PushButton>
						</Children>
					</WidgetGroup>

					<WidgetGroup>
						<Pos>0,0</Pos>
						<Size>312,110</Size>
						<Style>QGroupBox { border: 0px solid green;  margin: -0px 0px 0px 0px; background: url(skin:/style/style_bg_sampler.png); } </Style>
						<Children>
							<!--
							**********************************************
							Text- Track Title
							**********************************************
							-->
							<Text>
								<Tooltip>Track title&#10;Displays the artist and title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
								<Style>QLabel { font: bold 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left; padding-left: 1px; }
								</Style>
								<Group>[Sampler4]</Group>
								<Pos>5,3</Pos>
								<Size>205,21</Size>
							</Text>
							<!-- Alternative "TITLE ONLY" display
							<TrackProperty>
								<Tooltip>Track title&#10;Displays the title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
								<Style>QLabel { font: bold 14px/16px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left; padding-left: 1px; }
								</Style>
								<Property>title</Property>
								<Group>[Sampler4]</Group>
								<Pos>4,4</Pos>
								<Size>258,20</Size>
							</TrackProperty>
							-->

							<!--
							**********************************************
							Text- BPM number display
							**********************************************
							-->
							<NumberBpm>
								<Tooltip>Tempo&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;</Tooltip>
								<Style>QLabel { font: bold 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
								background-color: transparent; color: #FDC772; text-align: left;padding-left: 1px; }
								</Style>
								<Group>[Sampler4]</Group>
								<Pos>211,3</Pos>
								<Size>55,21</Size>
								<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
								<Alignment>right</Alignment>
								<Connection>
									<ConfigKey>[Sampler4],visual_bpm</ConfigKey>
								</Connection>
							</NumberBpm>

							<!--
							**********************************************
							Button- BPM Tap
							**********************************************
							-->
							<!-- Little trickery here:
								 BPM tap is transparent png directly over BPM display, so it became BPM and TAP at once,
								 changed tooltip accordingly
							-->
							<PushButton>
							<!-- Original:
								<Tooltip>BPM Tap&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
							-->
								<Tooltip>Tempo and BPM tap&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
								<Style></Style>
								<NumberStates>1</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_tap_sampler_over.png</Pressed>
									<Unpressed>btn_tap_sampler.png</Unpressed>
								</State>
									<Pos>216,3</Pos>
								<Connection>
									<ConfigKey>[Sampler4],bpm_tap</ConfigKey>
										<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Visual- Waveform overview
							**********************************************
							-->
							<Overview>
								<Tooltip>Waveform overview&#10;Shows information about the track currently loaded in this channel.&#10;Jump around in the track by clicking somewhere on the waveform.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
								<Style></Style>
								<Group>[Sampler4]</Group>
								<Pos>5,25</Pos>
								<Size>210,35</Size>
								<SignalColor>#FDC772</SignalColor>
								<MarkerColor>#00FF00</MarkerColor>
								<ProgressColor>#FDC772</ProgressColor>
								<ProgressAlpha>80</ProgressAlpha>
								<Connection>
									<ConfigKey>[Sampler4],playposition</ConfigKey>
									<EmitOnDownPress>false</EmitOnDownPress>
								</Connection>
							</Overview>

							<!--
							**********************************************
							RotaryFader- Gain
							**********************************************
							-->
							<Knob>
								<Tooltip>Gain&#10;Adjusts the pre-fader gain of the track (to avoid clipping)&#10;Right-click: Reset to default value&#10;</Tooltip>
								<Style></Style>
								<NumberStates>64</NumberStates>
								<Path>knobs/knob_rotary_s%1.png</Path>
								<Pos>222,64</Pos>
								<Connection>
									<ConfigKey>[Sampler4],pregain</ConfigKey>
								</Connection>
							</Knob>

							<!--
							**********************************************
							Visual- Volume peak indicator
							**********************************************
							-->
							<StatusLight>
								<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
								<Style></Style>
								<PathStatusLight>btn_clipping_sampler_over.png</PathStatusLight>
								<PathBack>btn_clipping_sampler.png</PathBack>
								<Pos>267,3</Pos>
								<Connection>
									<ConfigKey>[Sampler4],PeakIndicator</ConfigKey>
								</Connection>
							</StatusLight>

							<!--
							**********************************************
							Visual - Volume level display
							**********************************************
							-->
							<VuMeter>
								<Tooltip>Channel volume meter&#10;Shows the current channel volume&#10;</Tooltip>
								<Style></Style>
								<PathVu>btn_volume_display_sampler_over.png</PathVu>
								<PathBack>btn_volume_display_sampler.png</PathBack>
								<Pos>267,24</Pos>
								<Horizontal>false</Horizontal>
								<PeakHoldSize>5</PeakHoldSize>
								<PeakHoldTime>500</PeakHoldTime>
								<PeakFallTime>50</PeakFallTime>
								<PeakFallStep>2</PeakFallStep>
								<Connection>
									<ConfigKey>[Sampler4],VuMeter</ConfigKey>
								</Connection>
							</VuMeter>

							<!--
							**********************************************
							Slider- Pitch control
							**********************************************
							-->
							<SliderComposed>
								<Tooltip>Pitch control&#10;Changes the tempo of the track currently loaded when it is moved&#10;Right-click: Reset to default value&#10;</Tooltip>
								<Style></Style>
								<Handle>knob_pitch_sampler.png</Handle>
								<Slider>slider_pitch_sampler.png</Slider>
								<Pos>279,6</Pos>
								<Horizontal>false</Horizontal>
								<Connection>
									<ConfigKey>[Sampler4],rate</ConfigKey>
									<EmitOnDownPress>false</EmitOnDownPress>
								</Connection>
							</SliderComposed>

							<!--
							****************************************
							 Button- Play
							****************************************
							-->
							<PushButton>
								<Tooltip>Play/Pause&#10;Left-click: Toggles playing or pausing the track.&#10;Right-click: Jumps to the beginning of the track.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_play_sampler.png</Pressed>
									<Unpressed>btn_play_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_play_sampler_over.png</Pressed>
									<Unpressed>btn_play_sampler_over.png</Unpressed>
								</State>
								<Pos>10,71</Pos>
								<Connection>
									<ConfigKey>[Sampler4],play</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>LeftButton</ButtonState>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler4],start</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>RightButton</ButtonState>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Hotcue
							**********************************************
							-->
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_1_over.png</Pressed>
									<Unpressed>btn_hotcue1_1.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_1.png</Pressed>
									<Unpressed>btn_hotcue1_1_over.png</Unpressed>
								</State>
								<Pos>80,71</Pos>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_1_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_1_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_1_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_2_over.png</Pressed>
									<Unpressed>btn_hotcue1_2.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_2.png</Pressed>
									<Unpressed>btn_hotcue1_2_over.png</Unpressed>
								</State>
								<Pos>106,71</Pos>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_2_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_2_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_2_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_3_over.png</Pressed>
									<Unpressed>btn_hotcue1_3.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_3.png</Pressed>
									<Unpressed>btn_hotcue1_3_over.png</Unpressed>
								</State>
								<Pos>132,71</Pos>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_3_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_3_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_3_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>
							<PushButton>
								<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<LeftClickIsPushButton>true</LeftClickIsPushButton>
								<RightClickIsPushButton>true</RightClickIsPushButton>
								<State>
									<Number>0</Number>
									<Pressed>btn_hotcue1_4_over.png</Pressed>
									<Unpressed>btn_hotcue1_4.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_hotcue1_4.png</Pressed>
									<Unpressed>btn_hotcue1_4_over.png</Unpressed>
								</State>
								<Pos>158,71</Pos>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_4_activate</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_4_clear</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>RightButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
								<Connection>
									<ConfigKey>[Sampler4],hotcue_4_enabled</ConfigKey>
									<ConnectValueFromWidget>false</ConnectValueFromWidget>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Prelisten / Monitoring
							**********************************************
							-->
							<PushButton>
								<Tooltip>Headphone&#10;Sends the selected channel's audio to the Headphones output audio device&#10;selected in Preferences→Sound Hardware.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_pfl_sampler.png</Pressed>
									<Unpressed>btn_pfl_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_pfl_sampler_over.png</Pressed>
									<Unpressed>btn_pfl_sampler_over.png</Unpressed>
								</State>
								<Pos>193,71</Pos>
								<Connection>
									<ConfigKey>[Sampler4],pfl</ConfigKey>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Eject
							**********************************************
							-->
							<PushButton>
								<Tooltip>Eject&#10;Eject currently loaded track from deck.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>1</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_eject_sampler_over.png</Pressed>
									<Unpressed>btn_eject_sampler.png</Unpressed>
								</State>
								<Pos>242,24</Pos>
								<Connection>
									<ConfigKey>[Sampler4],eject</ConfigKey>
									<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
									<ButtonState>LeftButton</ButtonState>
									<ConnectValueToWidget>false</ConnectValueToWidget>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Repeat (End of track mode)
							**********************************************
							-->
							<PushButton>
								<Tooltip>Repeat&#10;When active the track will repeat if you go past the end or reverse before the start.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_repeat_sampler.png</Pressed>
									<Unpressed>btn_repeat_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_repeat_sampler_over.png</Pressed>
									<Unpressed>btn_repeat_sampler_over.png</Unpressed>
								</State>
								<Pos>216,24</Pos>
								<Connection>
									<ConfigKey>[Sampler4],repeat</ConfigKey>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Mix Orientation (Routing)
							**********************************************
							-->
							<PushButton>
								<Tooltip>Mix orientation&#10;Set the channel's mix orientation.&#10;L = left side of crossfader, R = right side of crossfader, M = center (default)&#10;</Tooltip>
								<Style></Style>
								<NumberStates>3</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_orientation_sampler_left_over.png</Pressed>
									<Unpressed>btn_orientation_sampler_left_over.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_orientation_sampler_master.png</Pressed>
									<Unpressed>btn_orientation_sampler_master.png</Unpressed>
								</State>
								<State>
									<Number>2</Number>
									<Pressed>btn_orientation_sampler_right_over.png</Pressed>
									<Unpressed>btn_orientation_sampler_right_over.png</Unpressed>
								</State>
								<Pos>217,42</Pos>
								<Connection>
									<ConfigKey>[Sampler4],orientation</ConfigKey>
									<EmitOnDownPress>true</EmitOnDownPress>
									<ButtonState>LeftButton</ButtonState>
								</Connection>
							</PushButton>

							<!--
							**********************************************
							Button- Key lock
							**********************************************
							-->
							<PushButton>
								<Tooltip>Key-lock&#10;Activates pitch-independent time stretch in the deck.&#10;Toggling key-lock during playback may result in a momentary audio glitch.&#10;</Tooltip>
								<Style></Style>
								<NumberStates>2</NumberStates>
								<State>
									<Number>0</Number>
									<Pressed>btn_keylock_sampler.png</Pressed>
									<Unpressed>btn_keylock_sampler.png</Unpressed>
								</State>
								<State>
									<Number>1</Number>
									<Pressed>btn_keylock_sampler_over.png</Pressed>
									<Unpressed>btn_keylock_sampler_over.png</Unpressed>
								</State>
								<Pos>241,42</Pos>
								<Connection>
									<ConfigKey>[Sampler4],keylock</ConfigKey>
								</Connection>
							</PushButton>
						</Children>
					</WidgetGroup>
				</Children>
				<Connection>
					<ConfigKey>[Samplers],show_samplers</ConfigKey>
					<BindProperty>visible</BindProperty>
				</Connection>
			</WidgetGroup>

			<!-- Library sub-widget -->
			<WidgetGroup>
				<Pos>0,0</Pos>
				<Size>1366,i</Size>
				<Layout>horizontal</Layout>
				<Style>QGroupBox { border: 0px solid yellow; margin: 0px 0px 0px 0px;}</Style>
				<Children>
					<!--
					**********************************************
					General- Search and Library display
					**********************************************
					-->
					<TableView>
						<Style>
						QTableView, QTextBrowser, QTreeView { border: 1px solid #656565; font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
						background: transparent; color: #ACACAC;
						<!--we use  "background: transparent" as workaround, else "alternate-background-color" wont work, QT 4.7.x bug?-->
						alternate-background-color: qlineargradient(spread:pad, x1:0, y1:0, x2:0, y2:1, stop:0.000168464 rgba(127, 138, 149, 50), stop:0.0500596 rgba(127, 138, 149, 50), stop:0.0510357 rgba(127, 138, 149, 10), stop:0.949055 rgba(127, 138, 149, 10), stop:0.95 rgba(127, 138, 149, 50), stop:1 rgba(127, 138, 149, 50));}
						<!--checkbox in library "Played" column -->
						QTableView::indicator { width: 12px; height: 12px;}
						QTableView::indicator:checked { background: url(skin:/style/style_checkbox_checked.png);}
						QTableView::indicator:unchecked { background: url(skin:/style/style_checkbox_unchecked.png);}

						QHeaderView { font: 11px/13px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; }

						<!--library search bar-->
						WSearchLineEdit { padding: 2px; border: 1px solid #656565; font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; background: transparent; color: #ACACAC; }
						WSearchLineEdit:focus {padding: 2px; border: 2px solid #FF6600; font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; background: rgba(255, 102, 0,20); color: #D6D6D6;}

						<!--splitter between treeview and library-->
						QSplitter::handle { image: url(skin:/style/style_handle_unchecked.png); background: none; }
						QSplitter::handle:pressed { image: url(skin:/style/style_handle_checked.png); background: none; }
						QSplitter::handle:horizontal { width: 6px; }
						QSplitter::handle:vertical { height: 6px;}

						QPushButton { font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; }
						<!--Extra declaration for QRadionButton otherwise it shows up with wrong colors in Linux with Gnome -->
						QLabel, QRadioButton { font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; background: transparent; color: #C1C1C1;}

						<!--triangle for closed/opened branches in treeview-->
						QTreeView {show-decoration-selected: 0;} <!-- Suppresses that selected sidebar item's branch indicator shows wrong color when out of focus ; lp:880588-->
						QTreeView::branch:has-children:!has-siblings:closed,
						QTreeView::branch:closed:has-children:has-siblings { border-image: none; image: url(skin:/style/style_branch_closed.png);}
						QTreeView::branch:open:has-children:!has-siblings,
						QTreeView::branch:open:has-children:has-siblings { border-image: none; image: url(skin:/style/style_branch_open.png);}
						</Style>
						<!--
						<BgColor>#101010</BgColor>
						<FgColor>#C1C1C1</FgColor>
						<BgColorRowEven>#101010</BgColorRowEven>
						<BgColorRowUneven>#151515</BgColorRowUneven>
						-->
					</TableView>
				</Children>
			</WidgetGroup>
		</Children>
	</WidgetGroup>

	<!--
	############################################################################################
	############################################################################################
	WidgetGroup : Pitch control, Waveform, Vinylcontrol & Spinning Vinyl
	############################################################################################
	############################################################################################
	-->
	<WidgetGroup>
		<Pos>1,1</Pos>
		<Size>1365,i</Size>
		<Style>QGroupBox { border: 0px solid red; } QWidget { margin: 0; padding: 0; }</Style>
		<Layout>horizontal</Layout>
		<Children>
			<!-- Pitch 1 control sub-widget -->
			<WidgetGroup>
				<!--<Pos>0,0</Pos>-->
				<Size>110,148</Size>
				<Style>QGroupBox { border: 0px solid yellow; } QWidget { margin: 0; padding: 0; } </Style>
				<Children>
					<!--
					**********************************************
					Text- Pitch rate display
					**********************************************
					-->
					<NumberRate>
						<Tooltip>Pitch rate&#10;Displays the current pitch of the track based on the original tempo.&#10;</Tooltip>
						<Style>QLabel { font: bold 14px/16px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
						background-color: transparent; color: #FBC400; text-align: center; padding-right: 1px; }
						</Style>
						<Channel>1</Channel>
						<Pos>53,65</Pos>
						<Size>52,20</Size>
						<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
						<Alignment>center</Alignment>
					</NumberRate>

					<!--
					**********************************************
					Slider- Pitch control
					**********************************************
					-->
					<SliderComposed>
						<Tooltip>Pitch control&#10;Changes the tempo of the track currently loaded when it is moved&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<Handle>knob_pitch1.png</Handle>
						<Slider>slider_pitch1.png</Slider>
						<Pos>3,7</Pos>
						<Horizontal>false</Horizontal>
						<Connection>
							<ConfigKey>[Channel1],rate</ConfigKey>
							<EmitOnDownPress>false</EmitOnDownPress>
						</Connection>
					</SliderComposed>

					<!--
					**********************************************
					Button- Beat sync
					**********************************************
					-->
					<PushButton>
						<Tooltip>Syncronize&#10;Left-click: Syncs the tempo (BPM) and phase to that of the other track, &#10;if BPM is detected on both&#10;Right-click: Syncs the tempo (BPM) to that of the other track,&#10;if BPM is detected on both&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_sync1_over.png</Pressed>
							<Unpressed>btn_sync1.png</Unpressed>
						</State>
						<Pos>54,8</Pos>
						<Connection>
							<ConfigKey>[Channel1],beatsync</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],beatsync_tempo</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Pitch control
					**********************************************
					-->
					<PushButton>
						<Tooltip>Raise pitch&#10;Left-click: Sets the pitch higher&#10;Right-click: Sets the pitch higher in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_pitch_up1_over.png</Pressed>
							<Unpressed>btn_pitch_up1.png</Unpressed>
						</State>
						<Pos>80,93</Pos>
						<Connection>
							<ConfigKey>[Channel1],rate_perm_up</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],rate_perm_up_small</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Lower pitch&#10;Left-click: Sets the pitch lower&#10;Right-click: Sets the pitch lower in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_pitch_down1_over.png</Pressed>
							<Unpressed>btn_pitch_down1.png</Unpressed>
						</State>
						<Pos>54,93</Pos>
						<Connection>
							<ConfigKey>[Channel1],rate_perm_down</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],rate_perm_down_small</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Pitch bend (Nudge)
					**********************************************
					-->
					<PushButton>
						<Tooltip>Raise pitch temporary (nudge)&#10;Left-click: Holds the pitch higher while active&#10;Right-click: Holds the pitch higher (small amount) while active&#10;Change the amount of the steps in Preferences→Interface&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_nudge_up1_over.png</Pressed>
							<Unpressed>btn_nudge_up1.png</Unpressed>
						</State>
						<Pos>80,119</Pos>
						<Connection>
							<ConfigKey>[Channel1],rate_temp_up</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],rate_temp_up_small</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Lower pitch temporary (nudge)&#10;Left-click: Holds the pitch lower while active&#10;Right-click: Holds the pitch lower (small amount) while active&#10;Change the amount of the steps in Preferences→Interface.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_nudge_down1_over.png</Pressed>
							<Unpressed>btn_nudge_down1.png</Unpressed>
						</State>
						<Pos>54,119</Pos>
						<Connection>
							<ConfigKey>[Channel1],rate_temp_down</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],rate_temp_down_small</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>
				</Children>
			</WidgetGroup>
			<!-- Vinylcontrol 1 sub-widget -->
			<WidgetGroup>
				<!--<<Pos>0,0</Pos>-->
				<Size>59,i</Size>
				<Style>QGroupBox { border: 0px solid yellow;} QWidget { margin: 0; padding: 0; }</Style>
				<Children>
					<!--
					**********************************************
					Vinyl- Status
					// Vinyl status indicators are inside the decks WidgetGroups
					**********************************************
					-->

					<!--
					**********************************************
					Vinyl- Control Mode
					**********************************************
					-->
					<PushButton>
						<Tooltip>Vinyl Control Mode&#10;Absolute mode - track position equals needle position and speed&#10;Relative mode - track speed equals needle speed regardless of needle position&#10;Constant mode - track speed equals last known-steady speed regardless of needle input&#10;</Tooltip>
						<Style></Style>
						<NumberStates>3</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_vinylcontrol_mode_abs1.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_abs1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_vinylcontrol_mode_rel1.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_rel1.png</Unpressed>
						</State>
						<State>
							<Number>2</Number>
							<Pressed>btn_vinylcontrol_mode_const1.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_const1.png</Unpressed>
						</State>
						<Pos>5,8</Pos>
						<Connection>
							<ConfigKey>[Channel1],vinylcontrol_mode</ConfigKey>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Vinyl- Cueing Mode
					**********************************************
					-->
					<PushButton>
						<Tooltip>Vinyl Cueing Mode&#10;Determines how cue points are treated in vinyl control Relative mode&#10;Off - Cue points ignored&#10;One Cue - If needle is dropped after the cue point, track will seek to that cue point&#10;Hot Cue - Track will seek to nearest previous hot cue point&#10;</Tooltip>
						<Style></Style>
						<NumberStates>3</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_vinylcontrol_cueing_off1.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_off1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_vinylcontrol_cueing_one1.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_one1.png</Unpressed>
						</State>
						<State>
							<Number>2</Number>
							<Pressed>btn_vinylcontrol_cueing_hot1.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_hot1.png</Unpressed>
						</State>
						<Pos>5,97</Pos>
						<Connection>
							<ConfigKey>[Channel1],vinylcontrol_cueing</ConfigKey>
						</Connection>
					</PushButton>
				</Children>
				<Connection>
					<ConfigKey>[Vinylcontrol],show_vinylcontrol</ConfigKey>
					<BindProperty>visible</BindProperty>
				</Connection>
			</WidgetGroup>
			<!-- Spinning Vinyl 1 sub-widget -->
			<WidgetGroup>
				<!--<Pos>0,0</Pos>-->
				<Size>142,i</Size>
				<Style>QGroupBox { border: 0px solid green; } QWidget { margin: 0; padding: 0;} </Style>
				<Children>
					<!--
					**********************************************
					Visual- Spinning Vinyl
					**********************************************
					-->
					<Spinny>
						<Tooltip>Spinning vinyl&#10;Rotates during playback and shows the position of a track.&#10;Use the mouse to scratch, halt, spin back and push forward a track.&#10;Drop tracks from library or external file manager here.&#10;If Vinyl control is enabled, it can display the timecoded vinyls signal quality (see Preferences→Vinyl Control).&#10;</Tooltip>
						<Style></Style>
						<Channel>1</Channel>
						<Pos>0,3</Pos>
						<Size>i,i</Size>
						<PathBackground>vinyl_spinny1_background.png</PathBackground>
						<PathForeground>vinyl_spinny1_foreground.png</PathForeground>
						<PathGhost>vinyl_spinny1_foreground_ghost.png</PathGhost>
					</Spinny>
				</Children>
				<Connection>
					<ConfigKey>[Spinny1],show_spinny</ConfigKey>
					<BindProperty>visible</BindProperty>
				</Connection>
			</WidgetGroup>
			<!-- Expanding waveform sub-widget -->
			<WidgetGroup>
				<Style>QGroupBox { border: 0px solid yellow; } QWidget { margin: 0; padding: 0; }</Style>
				<Layout>vertical</Layout>
				<Children>
					<!--If you want the waveforms center to adjust when resizing in a collapsing widget
					(e.g. to display spinning vinyl widget like in this skin) don't put the Waveform in a widget group,
					and don't specify the Waveform's <Size>. So you would have:
					Parent WidgetGroup
						Waveform Widget (no Widgetgroup)
						Child WidgetGroup for Spinny
							Spinny Widget
					-->
					<!--
					**********************************************
					Visual- Waveform
					**********************************************
					-->
					<Visual>
						<Tooltip>Waveform display&#10;Shows the loaded tracks' waveforms near the playback position.&#10;Left-click: Use the mouse to scratch, halt, spin back and push forward a track.&#10;Right-click: Drag with mouse to make temporary pitch adjustments.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
						<Style></Style>
						<Channel>1</Channel>
						<Pos>0,0</Pos>
						<!--See comment about <Size> above-->
						<!--<Size>i,73</Size>-->
						<BgColor>#22272B</BgColor>
						<BgPixmap>style/style_bg_waveform1.png</BgPixmap>
						<HfcColor>#1b1b1b</HfcColor>
						<SignalColor>#FBC400</SignalColor>
						<BeatColor>#ffffff</BeatColor>
						<BeatHighlightColor>#00FF00</BeatHighlightColor>
						<MarkerColor>#00FF00</MarkerColor>
						<CueColor>#000000</CueColor>
						<MarkRange>
							<StartControl>loop_start_position</StartControl>
							<EndControl>loop_end_position</EndControl>
							<EnabledControl>loop_enabled</EnabledControl>
							<Color>#00FF00</Color>
							<DisabledColor>#FFFFFF</DisabledColor>
						</MarkRange>
						<Mark>
							<Control>loop_start_position</Control>
							<Pixmap>marker_loop_in1.png</Pixmap>
							<Text>LOOP IN</Text>
							<Align>top</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>loop_end_position</Control>
							<Pixmap>marker_loop_out1.png</Pixmap>
							<Text>LOOP OUT</Text>
							<Align>top</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<!--
						The hotcues not represented by a button in the current skin show only in the waveform under two circumstances:
							- if a MIDI device which supports more hotcues than buttons are in the current skin has them activated
							- if you change from a skin which supports more hotcues than buttons are in the current skin (and has them activated)
						These "special" hotcues share the color #AE5CFF to make them distinguishable (and maintainable) from the hotcues
						represented by a button in the current skin. Mixxx 1.8.x-1.9.0 support up to 32 hotcues. v1.9.1+ supports up to 36.
						Current skins uses up to 6 buttons per channel.
						-->
						<Mark>
							<Control>hotcue_1_position</Control>
							<Pixmap>marker_hotcue1_1.png</Pixmap>
							<Text> HOTCUE 1 </Text>
							<Align>bottom</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_2_position</Control>
							<Pixmap>marker_hotcue1_2.png</Pixmap>
							<Text> HOTCUE 2 </Text>
							<Align>bottom</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_3_position</Control>
							<Pixmap>marker_hotcue1_3.png</Pixmap>
							<Text> HOTCUE 3 </Text>
							<Align>bottom</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_4_position</Control>
							<Pixmap>marker_hotcue1_4.png</Pixmap>
							<Text> HOTCUE 4 </Text>
							<Align>bottom</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_5_position</Control>
							<Text> HOTCUE 5 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_6_position</Control>
							<Text> HOTCUE 6 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_7_position</Control>
							<Text> HOTCUE 7 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_8_position</Control>
							<Text> HOTCUE 8 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_9_position</Control>
							<Text> HOTCUE 9 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_10_position</Control>
							<Text> HOTCUE 10 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_11_position</Control>
							<Text> HOTCUE 11 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_12_position</Control>
							<Text> HOTCUE 12 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_13_position</Control>
							<Text> HOTCUE 13 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_14_position</Control>
							<Text> HOTCUE 14 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_15_position</Control>
							<Text> HOTCUE 15 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_16_position</Control>
							<Text> HOTCUE 16 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_17_position</Control>
							<Text> HOTCUE 17 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_18_position</Control>
							<Text> HOTCUE 18 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_19_position</Control>
							<Text> HOTCUE 19 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_20_position</Control>
							<Text> HOTCUE 20 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_21_position</Control>
							<Text> HOTCUE 21 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_22_position</Control>
							<Text> HOTCUE 22 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_23_position</Control>
							<Text> HOTCUE 23 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_24_position</Control>
							<Text> HOTCUE 24 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_25_position</Control>
							<Text> HOTCUE 25 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_26_position</Control>
							<Text> HOTCUE 26 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_27_position</Control>
							<Text> HOTCUE 27 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_28_position</Control>
							<Text> HOTCUE 28 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_29_position</Control>
							<Text> HOTCUE 29 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_30_position</Control>
							<Text> HOTCUE 30 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_31_position</Control>
							<Text> HOTCUE 31 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_32_position</Control>
							<Text> HOTCUE 32 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_33_position</Control>
							<Text> HOTCUE 33 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_34_position</Control>
							<Text> HOTCUE 34 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_35_position</Control>
							<Text> HOTCUE 35 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_36_position</Control>
							<Text> HOTCUE 36 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>

						<Mark>
							<Control>cue_point</Control>
							<Pixmap>marker_cue1.png</Pixmap>
							<Text> CUE </Text>
							<Align>center</Align>
							<Color>#FF001C</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
					</Visual>
					<Visual>
						<Tooltip>Waveform display&#10;Shows the loaded tracks' waveforms near the playback position.&#10;Left-click: Use the mouse to scratch, halt, spin back and push forward a track.&#10;Right-click: Drag with mouse to make temporary pitch adjustments.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
						<Style></Style>
						<Channel>2</Channel>
						<Pos>0,73</Pos>
						<!--See comment about <Size> above-->
						<!--<Size>i,73</Size>-->
						<BgColor>#22272B</BgColor>
						<BgPixmap>style/style_bg_waveform2.png</BgPixmap>
						<HfcColor>#1b1b1b</HfcColor>
						<SignalColor>#FB9A00</SignalColor>
						<BeatColor>#ffffff</BeatColor>
						<BeatHighlightColor>#00FF00</BeatHighlightColor>
						<MarkerColor>#00FF00</MarkerColor>
						<CueColor>#000000</CueColor>
						<MarkRange>
							<StartControl>loop_start_position</StartControl>
							<EndControl>loop_end_position</EndControl>
							<EnabledControl>loop_enabled</EnabledControl>
							<Color>#00FF00</Color>
							<DisabledColor>#FFFFFF</DisabledColor>
						</MarkRange>
						<Mark>
							<Control>loop_start_position</Control>
							<Pixmap>marker_loop_in1.png</Pixmap>
							<Text>LOOP IN</Text>
							<Align>top</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>loop_end_position</Control>
							<Pixmap>marker_loop_out1.png</Pixmap>
							<Text>LOOP OUT</Text>
							<Align>top</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<!--
						The hotcues not represented by a button in the current skin show only in the waveform under two circumstances:
							- if a MIDI device which supports more hotcues than buttons are in the current skin has them activated
							- if you change from a skin which supports more hotcues than buttons are in the current skin (and has them activated)
						These "special" hotcues share the color #AE5CFF to make them distinguishable (and maintainable) from the hotcues
						represented by a button in the current skin. Mixxx 1.8.x-1.9.0 support up to 32 hotcues. v1.9.1+ supports up to 36.
						Current skins uses up to 6 buttons per channel.
						-->
						<Mark>
							<Control>hotcue_1_position</Control>
							<Pixmap>marker_hotcue1_1.png</Pixmap>
							<Text> HOTCUE 1 </Text>
							<Align>bottom</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_2_position</Control>
							<Pixmap>marker_hotcue1_2.png</Pixmap>
							<Text> HOTCUE 2 </Text>
							<Align>bottom</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_3_position</Control>
							<Pixmap>marker_hotcue1_3.png</Pixmap>
							<Text> HOTCUE 3 </Text>
							<Align>bottom</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_4_position</Control>
							<Pixmap>marker_hotcue1_4.png</Pixmap>
							<Text> HOTCUE 4 </Text>
							<Align>bottom</Align>
							<Color>#00FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_5_position</Control>
							<Text> HOTCUE 5 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_6_position</Control>
							<Text> HOTCUE 6 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_7_position</Control>
							<Text> HOTCUE 7 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_8_position</Control>
							<Text> HOTCUE 8 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_9_position</Control>
							<Text> HOTCUE 9 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_10_position</Control>
							<Text> HOTCUE 10 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_11_position</Control>
							<Text> HOTCUE 11 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_12_position</Control>
							<Text> HOTCUE 12 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_13_position</Control>
							<Text> HOTCUE 13 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_14_position</Control>
							<Text> HOTCUE 14 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_15_position</Control>
							<Text> HOTCUE 15 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_16_position</Control>
							<Text> HOTCUE 16 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_17_position</Control>
							<Text> HOTCUE 17 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_18_position</Control>
							<Text> HOTCUE 18 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_19_position</Control>
							<Text> HOTCUE 19 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_20_position</Control>
							<Text> HOTCUE 20 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_21_position</Control>
							<Text> HOTCUE 21 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_22_position</Control>
							<Text> HOTCUE 22 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_23_position</Control>
							<Text> HOTCUE 23 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_24_position</Control>
							<Text> HOTCUE 24 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_25_position</Control>
							<Text> HOTCUE 25 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_26_position</Control>
							<Text> HOTCUE 26 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_27_position</Control>
							<Text> HOTCUE 27 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_28_position</Control>
							<Text> HOTCUE 28 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_29_position</Control>
							<Text> HOTCUE 29 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_30_position</Control>
							<Text> HOTCUE 30 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_31_position</Control>
							<Text> HOTCUE 31 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_32_position</Control>
							<Text> HOTCUE 32 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_33_position</Control>
							<Text> HOTCUE 33 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_34_position</Control>
							<Text> HOTCUE 34 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_35_position</Control>
							<Text> HOTCUE 35 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_36_position</Control>
							<Text> HOTCUE 36 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>

						<Mark>
							<Control>cue_point</Control>
							<Pixmap>marker_cue1.png</Pixmap>
							<Text> CUE </Text>
							<Align>center</Align>
							<Color>#FF001C</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
					</Visual>
				</Children>
			</WidgetGroup>
				<!-- Spinning Vinyl 2 sub-widget -->
			<WidgetGroup>
				<!--<Pos>0,0</Pos>-->
				<Size>142,i</Size>
				<Style>QGroupBox { border: 0px solid green; } QWidget { margin: 0; padding: 0; } </Style>
				<Children>
					<!--
					**********************************************
					Visual- Spinning Vinyl
					**********************************************
					-->
					<Spinny>
						<Tooltip>Spinning vinyl&#10;Rotates during playback and shows the position of a track.&#10;Use the mouse to scratch, halt, spin back and push forward a track.&#10;Drop tracks from library or external file manager here.&#10;If Vinyl control is enabled, it can display the timecoded vinyls signal quality (see Preferences→Vinyl Control).&#10;</Tooltip>
						<Style></Style>
						<Channel>2</Channel>
						<Pos>0,3</Pos>
						<Size>i,i</Size>
						<PathBackground>vinyl_spinny2_background.png</PathBackground>
						<PathForeground>vinyl_spinny2_foreground.png</PathForeground>
						<PathGhost>vinyl_spinny2_foreground_ghost.png</PathGhost>
					</Spinny>
				</Children>
				<Connection>
					<ConfigKey>[Spinny2],show_spinny</ConfigKey>
					<BindProperty>visible</BindProperty>
				</Connection>
			</WidgetGroup>
			<!-- Vinylcontrol 2 sub-widget -->
			<WidgetGroup>
				<!--<Pos>0,0</Pos>-->
				<Size>58,i</Size>
				<Style>QGroupBox { border: 0px solid green;} QWidget { margin: 0; padding: 0; }</Style>
				<Children>
					<!--
					**********************************************
					Vinyl- Status
					// Vinyl status indicators are inside the decks WidgetGroups
					**********************************************
					-->

					<!--
					**********************************************
					Vinyl- Control Mode
					**********************************************
					-->
					<PushButton>
						<Tooltip>Vinyl Control Mode&#10;Absolute mode - track position equals needle position and speed&#10;Relative mode - track speed equals needle speed regardless of needle position&#10;Constant mode - track speed equals last known-steady speed regardless of needle input&#10;</Tooltip>
						<Style></Style>
						<NumberStates>3</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_vinylcontrol_mode_abs2.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_abs2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_vinylcontrol_mode_rel2.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_rel2.png</Unpressed>
						</State>
						<State>
							<Number>2</Number>
							<Pressed>btn_vinylcontrol_mode_const2.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_const2.png</Unpressed>
						</State>
						<Pos>4,8</Pos>
						<Connection>
							<ConfigKey>[Channel2],vinylcontrol_mode</ConfigKey>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Vinyl- Cueing Mode
					**********************************************
					-->
					<PushButton>
						<Tooltip>Vinyl Cueing Mode&#10;Determines how cue points are treated in vinyl control Relative mode&#10;Off - Cue points ignored&#10;One Cue - If needle is dropped after the cue point, track will seek to that cue point&#10;Hot Cue - Track will seek to nearest previous hot cue point&#10;</Tooltip>
						<Style></Style>
						<NumberStates>3</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_vinylcontrol_cueing_off2.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_off2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_vinylcontrol_cueing_one2.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_one2.png</Unpressed>
						</State>
						<State>
							<Number>2</Number>
							<Pressed>btn_vinylcontrol_cueing_hot2.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_hot2.png</Unpressed>
						</State>
						<Pos>4,97</Pos>
						<Connection>
							<ConfigKey>[Channel2],vinylcontrol_cueing</ConfigKey>
						</Connection>
					</PushButton>
				</Children>
				<Connection>
					<ConfigKey>[Vinylcontrol],show_vinylcontrol</ConfigKey>
					<BindProperty>visible</BindProperty>
				</Connection>
			</WidgetGroup>
			<!-- Pitch 2 control sub-widget -->
			<WidgetGroup>
				<!--<Pos>1168,0</Pos>-->
				<Size>112,148</Size>
				<Style>QGroupBox { border: 0px solid yellow; } QWidget { margin: 0; padding: 0; } </Style>
				<Children>
					<!--
					**********************************************
					Text- Pitch rate display
					**********************************************
					-->
					<NumberRate>
						<Tooltip>Pitch rate&#10;Displays the current pitch of the track based on the original tempo.&#10;</Tooltip>
						<Style>QLabel { font: bold 14px/16px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
						background-color: transparent; color: #FB9A00; text-align: center; padding-right: 1px; }
						</Style>
						<Channel>2</Channel>
						<Pos>5,65</Pos>
						<Size>52,20</Size>
						<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
						<Alignment>center</Alignment>
					</NumberRate>

					<!--
					**********************************************
					Slider- Pitch control
					**********************************************
					-->
					<SliderComposed>
						<Tooltip>Pitch control&#10;Changes the tempo of the track currently loaded when it is moved&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<Handle>knob_pitch2.png</Handle>
						<Slider>slider_pitch2.png</Slider>
						<Pos>59,7</Pos>
						<Horizontal>false</Horizontal>
						<Connection>
							<ConfigKey>[Channel2],rate</ConfigKey>
							<EmitOnDownPress>false</EmitOnDownPress>
						</Connection>
					</SliderComposed>

					<!--
					**********************************************
					Button- Beat sync
					**********************************************
					-->
					<PushButton>
						<Tooltip>Syncronize&#10;Left-click: Syncs the tempo (BPM) and phase to that of the other track, &#10;if BPM is detected on both&#10;Right-click: Syncs the tempo (BPM) to that of the other track,&#10;if BPM is detected on both&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_sync2_over.png</Pressed>
							<Unpressed>btn_sync2.png</Unpressed>
						</State>
						<Pos>6,8</Pos>
						<Connection>
							<ConfigKey>[Channel2],beatsync</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],beatsync_tempo</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Pitch control
					**********************************************
					-->
					<PushButton>
						<Tooltip>Raise pitch&#10;Left-click: Sets the pitch higher&#10;Right-click: Sets the pitch higher in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_pitch_up2_over.png</Pressed>
							<Unpressed>btn_pitch_up2.png</Unpressed>
						</State>
						<Pos>32,93</Pos>
						<Connection>
							<ConfigKey>[Channel2],rate_perm_up</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],rate_perm_up_small</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Lower pitch&#10;Left-click: Sets the pitch lower&#10;Right-click: Sets the pitch lower in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_pitch_down2_over.png</Pressed>
							<Unpressed>btn_pitch_down2.png</Unpressed>
						</State>
						<Pos>6,93</Pos>
						<Connection>
							<ConfigKey>[Channel2],rate_perm_down</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],rate_perm_down_small</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Pitch bend (Nudge)
					**********************************************
					-->
					<PushButton>
						<Tooltip>Raise pitch temporary (nudge)&#10;Left-click: Holds the pitch higher while active&#10;Right-click: Holds the pitch higher (small amount) while active&#10;Change the amount of the steps in Preferences→Interface&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_nudge_up2_over.png</Pressed>
							<Unpressed>btn_nudge_up2.png</Unpressed>
						</State>
						<Pos>32,119</Pos>
						<Connection>
							<ConfigKey>[Channel2],rate_temp_up</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],rate_temp_up_small</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Lower pitch temporary (nudge)&#10;Left-click: Holds the pitch lower while active&#10;Right-click: Holds the pitch lower (small amount) while active&#10;Change the amount of the steps in Preferences→Interface.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_nudge_down2_over.png</Pressed>
							<Unpressed>btn_nudge_down2.png</Unpressed>
						</State>
						<Pos>6,119</Pos>
						<Connection>
							<ConfigKey>[Channel2],rate_temp_down</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],rate_temp_down_small</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>
				</Children>
			</WidgetGroup>

		</Children>
	</WidgetGroup>

	<!--
	############################################################################################
	############################################################################################
	WidgetGroup : Microphone / Effects control
	############################################################################################
	############################################################################################
	-->
	<WidgetGroup>
		<Pos>0,149</Pos>
		<Size>521,45</Size>
		<Style>QGroupBox { border: 0px solid red; } QWidget { margin: 0; padding: 0; }</Style>
		<Children>
			<!-- Microphone sub-widget -->
			<WidgetGroup>
				<Pos>43,0</Pos>
				<Size>250,43</Size>
				<Style>QGroupBox { border: 0px solid yellow; border-right: 1px solid #484848;} QWidget { margin: 0; padding: 0; }</Style>
				<Children>
					<!--
					**********************************************
					Visual- Volume peak indicator
					**********************************************
					-->
					<StatusLight>
						<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
						<Style></Style>
						<PathStatusLight>btn_clipping_microphone_over.png</PathStatusLight>
						<PathBack>btn_clipping_microphone.png</PathBack>
						<Pos>165,19</Pos>
						<Horizontal>true</Horizontal>
						<Connection>
							<ConfigKey>[Microphone],PeakIndicator</ConfigKey>
						</Connection>
					</StatusLight>

					<!--
					**********************************************
					Visual - Volume level display
					**********************************************
					-->
					<VuMeter>
						<Tooltip>Microphone volume meter&#10;Outputs the current instantaneous microphone volume&#10;</Tooltip>
						<Style></Style>
						<PathVu>btn_volume_display_microphone_over.png</PathVu>
						<PathBack>btn_volume_display_microphone.png</PathBack>
						<Pos>93,19</Pos>
						<Horizontal>true</Horizontal>
						<PeakHoldSize>5</PeakHoldSize>
						<PeakHoldTime>500</PeakHoldTime>
						<PeakFallTime>50</PeakFallTime>
						<PeakFallStep>2</PeakFallStep>
						<Connection>
							<ConfigKey>[Microphone],VuMeter</ConfigKey>
						</Connection>
					</VuMeter>

					<!--
					**********************************************
					Button- Mix Orientation (Routing)
					**********************************************
					-->
					<PushButton>
						<Tooltip>Mix orientation&#10;Set the channel's mix orientation.&#10;L = left side of crossfader, R = right side of crossfader, M = center (default)&#10;</Tooltip>
						<Style></Style>
						<NumberStates>3</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_orientation_microphone_left_over.png</Pressed>
							<Unpressed>btn_orientation_microphone_left_over.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_orientation_microphone_master.png</Pressed>
							<Unpressed>btn_orientation_microphone_master.png</Unpressed>
						</State>
						<State>
							<Number>2</Number>
							<Pressed>btn_orientation_microphone_right_over.png</Pressed>
							<Unpressed>btn_orientation_microphone_right_over.png</Unpressed>
						</State>
						<Pos>68,15</Pos>
						<Connection>
							<ConfigKey>[Microphone],orientation</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Knob- Channel Volume
					**********************************************
					-->
					<Knob>
						<Tooltip>Microphone volume&#10;Adjusts the microphone volume.&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>64</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>197,9</Pos>
						<Connection>
							<ConfigKey>[Microphone],volume</ConfigKey>
						</Connection>
					</Knob>

					<!--
					****************************************
					Button- Talkover
					****************************************
					-->
					<PushButton>
						<Tooltip>Microphone talkover&#10;Hold-to-talk and mix microphone input into the master output.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_microphone_talkover_over.png</Pressed>
							<Unpressed>btn_microphone_talkover.png</Unpressed>
						</State>
						<Pos>12,12</Pos>
						<Connection>
							<ConfigKey>[Microphone],talkover</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
				</Children>
			</WidgetGroup>
			<!-- Effects control sub-widget -->
			<WidgetGroup>
				<Pos>301,0</Pos>
				<Size>i,42</Size>
				<Style>QGroupBox { border: 0px solid yellow; } QWidget { margin: 0; padding: 0; }</Style>
				<Children>
					<!--
					**********************************************
					RotaryFader- Flanger (FX) setting
					**********************************************
					-->
					<Knob>
						<Tooltip>Flanger LFO period&#10;Adjusts the wavelength of the flange effect (when active).&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>63</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>15,9</Pos>
						<Connection>
							<ConfigKey>[Flanger],lfoPeriod</ConfigKey>
						</Connection>
					</Knob>
					<Knob>
						<Tooltip>Flanger depth&#10;Adjusts the intensity of the flange effect (when active).&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>63</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>92,9</Pos>
						<Connection>
							<ConfigKey>[Flanger],lfoDepth</ConfigKey>
						</Connection>
					</Knob>
					<Knob>
						<Tooltip>Flanger delay&#10;Adjusts the phase delay of the flange effect (when active).&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>63</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>170,9</Pos>
						<Connection>
							<ConfigKey>[Flanger],lfoDelay</ConfigKey>
						</Connection>
					</Knob>
				</Children>
			</WidgetGroup>
		</Children>
	</WidgetGroup>

	<!--
	############################################################################################
	############################################################################################
	WidgetGroup : Volume, Balance & Headphones control
	############################################################################################
	############################################################################################
	-->
	<WidgetGroup>
		<Pos>844,149</Pos>
		<Size>370,42</Size>
		<Style>QGroupBox { border: 0px solid red; } QWidget { margin: 0; padding: 0; }</Style>
		<Children>
			<!--
			**********************************************
			RotaryFader- Master volume & balance
			**********************************************
			-->
			<Knob>
				<Tooltip>Master volume&#10;Adjusts the Master output volume.&#10;Right-click: Reset to default value&#10;</Tooltip>
				<Style></Style>
				<NumberStates>64</NumberStates>
				<Path>knobs/knob_rotary_s%1.png</Path>
				<Pos>313,9</Pos>
				<Connection>
					<ConfigKey>[Master],volume</ConfigKey>
				</Connection>
			</Knob>
			<Knob>
				<Tooltip>Balance&#10;Adjusts the left/right channel balance on the Master output.&#10;Right-click: Reset to default value&#10;</Tooltip>
				<Style></Style>
				<NumberStates>63</NumberStates>
				<Path>knobs/knob_rotary_s%1.png</Path>
				<Pos>235,9</Pos>
				<Connection>
					<ConfigKey>[Master],balance</ConfigKey>
				</Connection>
			</Knob>

			<!--
			**********************************************
			RotaryFader- Headphone volume and mix
			**********************************************
			-->
			<Knob>
				<Tooltip>Headphone volume&#10;Adjusts the headphone output volume.&#10;Right-click: Reset to default value&#10;</Tooltip>
				<Style></Style>
				<NumberStates>64</NumberStates>
				<Path>knobs/knob_rotary_s%1.png</Path>
				<Pos>107,9</Pos>
				<Connection>
					<ConfigKey>[Master],headVolume</ConfigKey>
				</Connection>
			</Knob>
			<Knob>
				<Tooltip>Headphone mix&#10;Controls what you hear on the headphone output.&#10;Right-click: Reset to default value&#10;</Tooltip>
				<Style></Style>
				<NumberStates>64</NumberStates>
				<Path>knobs/knob_rotary_s%1.png</Path>
				<Pos>30,9</Pos>
				<Connection>
					<ConfigKey>[Master],headMix</ConfigKey>
				</Connection>
			</Knob>
		</Children>
	</WidgetGroup>

	<!--
	############################################################################################
	############################################################################################
	WidgetGroup : Mixer panel
	############################################################################################
	############################################################################################
	-->
	<WidgetGroup>
		<Pos>521,150</Pos>
		<Size>324,214</Size>
		<Style>QGroupBox { border: 0px solid red; } QWidget { margin: 0; padding: 0; }</Style>
		<Children>

			<!-- if we dont put all this in an extra child widget, the <NumberRate> will somehow
			break the parent widgetgroup dimensions
			-->
			<WidgetGroup>
				<Pos>0,0</Pos>
				<Size>i,i</Size>
				<Style>QGroupBox { border: 0px solid yellow; } QWidget { margin: 0; padding: 0; } </Style>
				<Children>
					<!--
					**********************************************
					Tab- Show/hide Sampler widget group
					**********************************************
					-->
					<PushButton>
						<Tooltip>Sampler&#10;Show/hide the Sampler widget.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>tab_sampler.png</Pressed>
							<Unpressed>tab_sampler.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>tab_sampler_over.png</Pressed>
							<Unpressed>tab_sampler_over.png</Unpressed>
						</State>
						<Pos>92,0</Pos>
						<Connection>
							<ConfigKey>[Samplers],show_samplers</ConfigKey>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Tab- Show/hide Vinyl Control widget group
					**********************************************
					-->
					<!-- The Mac App Store Version of Mixxx does not support vinyl control.
					Comment out this tabs that no broken widget are displayed to the user
					-->
					<PushButton>
						<Tooltip>Vinyl Control&#10;Show/hide the Vinyl Control widget.&#10;Activate Vinyl Control from the Menu→Options&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>tab_vinylcontrol.png</Pressed>
							<Unpressed>tab_vinylcontrol.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>tab_vinylcontrol_over.png</Pressed>
							<Unpressed>tab_vinylcontrol_over.png</Unpressed>
						</State>
						<Pos>163,0</Pos>
						<Connection>
							<ConfigKey>[Vinylcontrol],show_vinylcontrol</ConfigKey>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Slider- Channel Volume
					**********************************************
					-->
					<SliderComposed>
						<Tooltip>Volume control&#10;Adjust the volume of the selected channel.&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<Handle>knob_volume1.png</Handle>
						<Slider>slider_volume1.png</Slider>
						<Pos>83,17</Pos>
						<Horizontal>false</Horizontal>
						<Connection>
							<ConfigKey>[Channel1],volume</ConfigKey>
							<EmitOnDownPress>false</EmitOnDownPress>
						</Connection>
					</SliderComposed>
					<SliderComposed>
						<Tooltip>Volume control&#10;Adjust the volume of the selected channel.&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<Handle>knob_volume2.png</Handle>
						<Slider>slider_volume2.png</Slider>
						<Pos>195,17</Pos>
						<Horizontal>false</Horizontal>
						<Connection>
							<ConfigKey>[Channel2],volume</ConfigKey>
							<EmitOnDownPress>false</EmitOnDownPress>
						</Connection>
					</SliderComposed>

					<!--
					**********************************************
					Slider- Crossfader
					**********************************************
					-->
					<SliderComposed>
						<Tooltip>Crossfader&#10;Fade between the channels and define what you hear through the master output.&#10;Right-click: Reset to default value&#10;Change the crossfader curve in Preferences→Crossfader&#10;</Tooltip>
						<Style></Style>
						<Handle>knob_crossfader.png</Handle>
						<Slider>slider_crossfader.png</Slider>
						<Pos>86,163</Pos>
						<Horizontal>true</Horizontal>
						<Connection>
							<ConfigKey>[Master],crossfader</ConfigKey>
							<EmitOnDownPress>false</EmitOnDownPress>
						</Connection>
					</SliderComposed>

					<!--
					****************************************
					 Button- Play
					****************************************
					-->
					<PushButton>
						<Tooltip>Play/Pause&#10;Left-click: Toggles playing or pausing the track.&#10;Right-click: Places a Cue-point at the current position on the waveform.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<RightClickIsPushButton>true</RightClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_play1.png</Pressed>
							<Unpressed>btn_play1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_play1_over.png</Pressed>
							<Unpressed>btn_play1_over.png</Unpressed>
						</State>
						<Pos>16,185</Pos>
						<Connection>
							<ConfigKey>[Channel1],play</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],cue_set</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>RightButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Play/Pause&#10;Left-click: Toggles playing or pausing the track.&#10;Right-click: Places a Cue-point at the current position on the waveform.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<RightClickIsPushButton>true</RightClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_play2.png</Pressed>
							<Unpressed>btn_play2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_play2_over.png</Pressed>
							<Unpressed>btn_play2_over.png</Unpressed>
						</State>
						<Pos>258,185</Pos>
						<Connection>
							<ConfigKey>[Channel2],play</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],cue_set</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>RightButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Cue
					**********************************************
					-->
					<PushButton>
						<Tooltip>Cue&#10;Left-click (while playing): The track will seek to the cue-point and stop (=CDJ) OR play (=simple).&#10;Change the default cue behaviour in Preferences→Interface.&#10;Left-click (while stopped): Places a cue-point at the current position on the waveform.&#10;Right-click: The track will seek to the cue-point and stop.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_cue1_over.png</Pressed>
							<Unpressed>btn_cue1.png</Unpressed>
						</State>
						<Pos>16,159</Pos>
						<Connection>
							<ConfigKey>[Channel1],cue_default</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],cue_gotoandstop</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Cue&#10;Left-click (while playing): The track will seek to the cue-point and stop (=CDJ) OR play (=simple).&#10;Change the default cue behaviour in Preferences→Interface.&#10;Left-click (while stopped): Places a cue-point at the current position on the waveform.&#10;Right-click: The track will seek to the cue-point and stop.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_cue2_over.png</Pressed>
							<Unpressed>btn_cue2.png</Unpressed>
						</State>
						<Pos>258,159</Pos>
						<Connection>
							<ConfigKey>[Channel2],cue_default</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],cue_gotoandstop</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Prelisten / Monitoring
					**********************************************
					-->
					<PushButton>
						<Tooltip>Headphone&#10;Sends the selected channel's audio to the Headphones output audio device&#10;selected in Preferences→Sound Hardware.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_pfl1.png</Pressed>
							<Unpressed>btn_pfl1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_pfl1_over.png</Pressed>
							<Unpressed>btn_pfl1_over.png</Unpressed>
						</State>
						<Pos>94,124</Pos>
						<Connection>
							<ConfigKey>[Channel1],pfl</ConfigKey>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Headphone&#10;Sends the selected channel's audio to the Headphones output audio device&#10;selected in Preferences→Sound Hardware.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_pfl2.png</Pressed>
							<Unpressed>btn_pfl2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_pfl2_over.png</Pressed>
							<Unpressed>btn_pfl2_over.png</Unpressed>
						</State>
						<Pos>206,124</Pos>
						<Connection>
							<ConfigKey>[Channel2],pfl</ConfigKey>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- FX (Flanger)
					**********************************************
					-->
					<PushButton>
						<Tooltip>Flanger&#10;Toggles the flange effect. Use the depth/delay/lfo knobs to adjust&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_fx1.png</Pressed>
							<Unpressed>btn_fx1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_fx1_over.png</Pressed>
							<Unpressed>btn_fx1_over.png</Unpressed>
						</State>
						<Pos>137,124</Pos>
						<Connection>
							<ConfigKey>[Channel1],flanger</ConfigKey>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Flanger&#10;Toggles the flange effect. Use the depth/delay/lfo knobs to adjust&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_fx2.png</Pressed>
							<Unpressed>btn_fx1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_fx2_over.png</Pressed>
							<Unpressed>btn_fx2_over.png</Unpressed>
						</State>
						<Pos>163,124</Pos>
						<Connection>
							<ConfigKey>[Channel2],flanger</ConfigKey>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Frequency Kill
					**********************************************
					-->
					<PushButton>
						<Tooltip>High EQ kill&#10;Holds the gain of the high EQ to zero while active.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_kill_over.png</Pressed>
							<Unpressed>btn_kill.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_kill.png</Pressed>
							<Unpressed>btn_kill_over.png</Unpressed>
						</State>
						<Pos>14,57</Pos>
						<Connection>
							<ConfigKey>[Channel1],filterHighKill</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Mid EQ kill&#10;Holds the gain of the mid EQ to zero while active.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_kill_over.png</Pressed>
							<Unpressed>btn_kill.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_kill.png</Pressed>
							<Unpressed>btn_kill_over.png</Unpressed>
						</State>
						<Pos>14,96</Pos>
						<Connection>
							<ConfigKey>[Channel1],filterMidKill</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Low EQ kill&#10;Holds the gain of the low EQ to zero while active.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_kill_over.png</Pressed>
							<Unpressed>btn_kill.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_kill.png</Pressed>
							<Unpressed>btn_kill_over.png</Unpressed>
						</State>
						<Pos>14,133</Pos>
						<Connection>
							<ConfigKey>[Channel1],filterLowKill</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>

					<PushButton>
						<Tooltip>High EQ kill&#10;Holds the gain of the high EQ to zero while active.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_kill_over.png</Pressed>
							<Unpressed>btn_kill.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_kill.png</Pressed>
							<Unpressed>btn_kill_over.png</Unpressed>
						</State>
						<Pos>292,57</Pos>
						<Connection>
							<ConfigKey>[Channel2],filterHighKill</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Mid EQ kill&#10;Holds the gain of the mid EQ to zero while active.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_kill_over.png</Pressed>
							<Unpressed>btn_kill.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_kill.png</Pressed>
							<Unpressed>btn_kill_over.png</Unpressed>
						</State>
						<Pos>292,96</Pos>
						<Connection>
							<ConfigKey>[Channel2],filterMidKill</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Low EQ kill&#10;Holds the gain of the low EQ to zero while active.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_kill_over.png</Pressed>
							<Unpressed>btn_kill.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_kill.png</Pressed>
							<Unpressed>btn_kill_over.png</Unpressed>
						</State>
						<Pos>292,133</Pos>
						<Connection>
							<ConfigKey>[Channel2],filterLowKill</ConfigKey>
							<EmitOnDownPress>true</EmitOnDownPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					RotaryFader- Channel filter and gain
					**********************************************
					-->
					<Knob>
						<Tooltip>Gain&#10;Adjusts the pre-fader gain of the track (to avoid clipping)&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>64</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>36,1</Pos>
						<Connection>
							<ConfigKey>[Channel1],pregain</ConfigKey>
						</Connection>
					</Knob>
					<Knob>
						<Tooltip>High EQ&#10;Adjusts the gain of the high EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>64</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>36,39</Pos>
						<Connection>
							<ConfigKey>[Channel1],filterHigh</ConfigKey>
						</Connection>
					</Knob>
					<Knob>
						<Tooltip>Mid EQ&#10;Adjusts the gain of the mid EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>64</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>36,78</Pos>
						<Connection>
							<ConfigKey>[Channel1],filterMid</ConfigKey>
						</Connection>
					</Knob>
					<Knob>
						<Tooltip>Low EQ&#10;Adjusts the gain of the low EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>64</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>36,115</Pos>
						<Connection>
							<ConfigKey>[Channel1],filterLow</ConfigKey>
						</Connection>
					</Knob>

					<Knob>
						<Tooltip>Gain&#10;Adjusts the pre-fader gain of the track (to avoid clipping)&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>64</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>248,1</Pos>
						<Connection>
							<ConfigKey>[Channel2],pregain</ConfigKey>
						</Connection>
					</Knob>
					<Knob>
						<Tooltip>High EQ&#10;Adjusts the gain of the high EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>64</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>248,39</Pos>
						<Connection>
							<ConfigKey>[Channel2],filterHigh</ConfigKey>
						</Connection>
					</Knob>
					<Knob>
						<Tooltip>Mid EQ&#10;Adjusts the gain of the mid EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>64</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>248,78</Pos>
						<Connection>
							<ConfigKey>[Channel2],filterMid</ConfigKey>
						</Connection>
					</Knob>
					<Knob>
						<Tooltip>Low EQ&#10;Adjusts the gain of the low EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
						<Style></Style>
						<NumberStates>64</NumberStates>
						<Path>knobs/knob_rotary_s%1.png</Path>
						<Pos>248,115</Pos>
						<Connection>
							<ConfigKey>[Channel2],filterLow</ConfigKey>
						</Connection>
					</Knob>

					<!--
					**********************************************
					Visual - Volume level display
					**********************************************
					-->
					<VuMeter>
						<Tooltip>Channel volume meter&#10;Shows the current channel volume&#10;</Tooltip>
						<Style></Style>
						<PathVu>btn_volume_display1_over.png</PathVu>
						<PathBack>btn_volume_display1.png</PathBack>
						<Pos>138,33</Pos>
						<Horizontal>false</Horizontal>
						<PeakHoldSize>5</PeakHoldSize>
						<PeakHoldTime>500</PeakHoldTime>
						<PeakFallTime>50</PeakFallTime>
						<PeakFallStep>2</PeakFallStep>
						<Connection>
							<ConfigKey>[Channel1],VuMeter</ConfigKey>
						</Connection>
					</VuMeter>
					<VuMeter>
						<Tooltip>Channel volume meter&#10;Shows the current channel volume&#10;</Tooltip>
						<Style></Style>
						<PathVu>btn_volume_display2_over.png</PathVu>
						<PathBack>btn_volume_display2.png</PathBack>
						<Pos>177,33</Pos>
						<Horizontal>false</Horizontal>
						<PeakHoldSize>5</PeakHoldSize>
						<PeakHoldTime>500</PeakHoldTime>
						<PeakFallTime>50</PeakFallTime>
						<PeakFallStep>2</PeakFallStep>
						<Connection>
							<ConfigKey>[Channel2],VuMeter</ConfigKey>
						</Connection>
					</VuMeter>

					<VuMeter>
						<Tooltip>Master channel volume meter&#10;Outputs the current instantaneous master volume for the left channel.&#10;</Tooltip>
						<Style></Style>
						<PathVu>btn_volume_display_master1_over.png</PathVu>
						<PathBack>btn_volume_display_master1.png</PathBack>
						<Pos>152,33</Pos>
						<PeakHoldSize>5</PeakHoldSize>
						<PeakHoldTime>500</PeakHoldTime>
						<PeakFallTime>50</PeakFallTime>
						<PeakFallStep>2</PeakFallStep>
						<Connection>
							<ConfigKey>[Master],VuMeterL</ConfigKey>
						</Connection>
					</VuMeter>
					<VuMeter>
						<Tooltip>Master channel volume meter&#10;Outputs the current instantaneous master volume for the right channel.&#10;</Tooltip>
						<Style></Style>
						<PathVu>btn_volume_display_master2_over.png</PathVu>
						<PathBack>btn_volume_display_master2.png</PathBack>
						<Pos>163,33</Pos>
						<PeakHoldSize>5</PeakHoldSize>
						<PeakHoldTime>500</PeakHoldTime>
						<PeakFallTime>50</PeakFallTime>
						<PeakFallStep>2</PeakFallStep>
						<Connection>
							<ConfigKey>[Master],VuMeterR</ConfigKey>
						</Connection>
					</VuMeter>

					<!--
					**********************************************
					Visual- Volume peak indicator
					**********************************************
					-->
					<StatusLight>
						<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
						<Style></Style>
						<PathStatusLight>btn_clipping1_over.png</PathStatusLight>
						<PathBack>btn_clipping1.png</PathBack>
						<Pos>138,19</Pos>
						<Connection>
							<ConfigKey>[Channel1],PeakIndicator</ConfigKey>
						</Connection>
					</StatusLight>
					<StatusLight>
						<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
						<Style></Style>
						<PathStatusLight>btn_clipping2_over.png</PathStatusLight>
						<PathBack>btn_clipping2.png</PathBack>
						<Pos>177,19</Pos>
						<Connection>
							<ConfigKey>[Channel2],PeakIndicator</ConfigKey>
						</Connection>
					</StatusLight>
					<StatusLight>
						<Tooltip>Master Peak Indicator&#10;Indicates when the signal on the Master output is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
						<Style></Style>
						<PathStatusLight>btn_clipping_master_over.png</PathStatusLight>
						<PathBack>btn_clipping_master.png</PathBack>
						<Pos>152,19</Pos>
						<Connection>
							<ConfigKey>[Master],PeakIndicator</ConfigKey>
						</Connection>
					</StatusLight>
				</Children>
			</WidgetGroup>

		</Children>
	</WidgetGroup>

	<!--
	############################################################################################
	############################################################################################
	WidgetGroup : Deck 1
	############################################################################################
	############################################################################################
	-->
	<WidgetGroup>
		<Pos>0,194</Pos>
		<Size>521,170</Size>
		<Style>QGroupBox { border: 0px solid red; } QWidget { margin: 0; padding: 0; }</Style>
		<Children>
			<!--
			**********************************************
			Visual- Vinyl control status indicator // we need 4 of them for top-bottom-left-right
			**********************************************
			-->
			<StatusLight>
				<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
				<Style></Style>
				<NumberPos>3</NumberPos>
				<PathStatusLight>btn_vinylcontrol_indicator_horizontal1.png</PathStatusLight>
				<PathStatusLight2>btn_vinylcontrol_indicator_horizontal2.png</PathStatusLight2>
				<PathStatusLight3>btn_vinylcontrol_indicator_horizontal3.png</PathStatusLight3>
				<Pos>0,-0</Pos>
				<Connection>
					<ConfigKey>[Channel1],vinylcontrol_status</ConfigKey>
				</Connection>
			</StatusLight>
			<StatusLight>
				<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
				<Style></Style>
				<NumberPos>3</NumberPos>
				<PathStatusLight>btn_vinylcontrol_indicator_horizontal1.png</PathStatusLight>
				<PathStatusLight2>btn_vinylcontrol_indicator_horizontal2.png</PathStatusLight2>
				<PathStatusLight3>btn_vinylcontrol_indicator_horizontal3.png</PathStatusLight3>
				<Pos>0,108</Pos>
				<Connection>
					<ConfigKey>[Channel1],vinylcontrol_status</ConfigKey>
				</Connection>
			</StatusLight>
			<StatusLight>
				<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
				<Style></Style>
				<NumberPos>3</NumberPos>
				<PathStatusLight>btn_vinylcontrol_indicator_vertical1.png</PathStatusLight>
				<PathStatusLight2>btn_vinylcontrol_indicator_vertical2.png</PathStatusLight2>
				<PathStatusLight3>btn_vinylcontrol_indicator_vertical3.png</PathStatusLight3>
				<Pos>0,-2</Pos>
				<Connection>
					<ConfigKey>[Channel1],vinylcontrol_status</ConfigKey>
				</Connection>
			</StatusLight>
			<StatusLight>
				<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
				<Style></Style>
				<NumberPos>3</NumberPos>
				<PathStatusLight>btn_vinylcontrol_indicator_vertical1.png</PathStatusLight>
				<PathStatusLight2>btn_vinylcontrol_indicator_vertical2.png</PathStatusLight2>
				<PathStatusLight3>btn_vinylcontrol_indicator_vertical3.png</PathStatusLight3>
				<Pos>520,0</Pos>
				<Connection>
					<ConfigKey>[Channel1],vinylcontrol_status</ConfigKey>
				</Connection>
			</StatusLight>

			<!--
			**********************************************
			Visual- Waveform overview
			**********************************************
			-->
			<Overview>
				<Tooltip>Waveform overview&#10;Shows information about the track currently loaded in this channel.&#10;Jump around in the track by clicking somewhere on the waveform.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
				<Style></Style>
				<Channel>1</Channel>
				<Pos>1,66</Pos>
				<Size>441,43</Size>
				<!-- transparent background if no <BgColor> & <BgPixmap> is present
				<BgColor>#1C1C1C</BgColor>
				<BgPixmap></BgPixmap>
				-->
				<SignalColor>#FBC400</SignalColor>
				<MarkerColor>#00FF00</MarkerColor>
				<ProgressColor>#FBC400</ProgressColor>
				<ProgressAlpha>80</ProgressAlpha>
				<Connection>
					<ConfigKey>[Channel1],playposition</ConfigKey>
					<EmitOnDownPress>false</EmitOnDownPress>
				</Connection>
			</Overview>

			<!--
			**********************************************
			Text- Track Title
			**********************************************
			-->
			<TrackProperty>
				<Tooltip>Track title&#10;Displays the title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
				<Style>QLabel { font: bold 18px/20px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FBC400; text-align: left; padding-left: 1px; }
				</Style>
				<Property>title</Property>
				<Channel>1</Channel>
				<Pos>0,1</Pos>
				<Size>413,23</Size>
			</TrackProperty>

			<!--
			**********************************************
			Text- Track Artist
			**********************************************
			-->
			<TrackProperty>
				<Tooltip>Track Artist&#10;Displays the artist of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
				<Style>QLabel { font: bold 18px/20px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FBC400; text-align: left; padding-left: 1px; }
				</Style>
				<Property>artist</Property>
				<Channel>1</Channel>
				<Pos>0,25</Pos>
				<Size>393,23</Size>
			</TrackProperty>

			<!--
			**********************************************
			Text- Track Album
			**********************************************
			-->
			<TrackProperty>
				<Tooltip>Track Album&#10;Displays the album of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
				<Style>QLabel { font: 12px/14px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FBC400; text-align: left; padding-left: 1px; }
				</Style>
				<Property>album</Property>
				<Channel>1</Channel>
				<Pos>0,50</Pos>
				<Size>393,15</Size>
			</TrackProperty>

			<!--
			**********************************************
			Text- BPM number display
			**********************************************
			-->
			<NumberBpm>
				<Tooltip>Tempo&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;</Tooltip>
				<Style>QLabel { font: bold 18px/20px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FBC400; text-align: left;padding-left: 1px; }
				</Style>
				<Channel>1</Channel>
				<Pos>421,1</Pos>
				<Size>100,23</Size>
				<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
				<Alignment>right</Alignment>
				<Connection>
					<ConfigKey>[Channel1],visual_bpm</ConfigKey>
				</Connection>
			</NumberBpm>

			<!--
			**********************************************
			Text- Playing position / Time remaining
			**********************************************
			-->
			<NumberPos>
				<Tooltip>Time&#10;Displays the elapsed or remaining time of the track loaded.&#10;Click to toggle between time elapsed/remaining time.&#10;</Tooltip>
				<Style>QLabel { font: bold 18px/20px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FBC400; text-align: left;padding-left: 1px; }
				</Style>
				<Channel>1</Channel>
				<Pos>401,25</Pos>
				<Size>120,23</Size>
				<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
				<Alignment>right</Alignment>
				<Connection>
					<ConfigKey>[Channel1],playposition</ConfigKey>
				</Connection>
			</NumberPos>

			<!--
			**********************************************
			Text- Track duration
			**********************************************
			-->
			<TrackProperty>
				<Tooltip>Track duration&#10;Displays the duration of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
				<Style>QLabel { font: 12px/14px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FBC400; text-align: left; padding-left: 1px; }
				</Style>
				<Property>durationFormatted</Property>
				<Channel>1</Channel>
				<Pos>399,50</Pos>
				<Size>120,15</Size>
				<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
				<Alignment>right</Alignment>
			</TrackProperty>

			<!--
			**********************************************
			Button- BPM Tap
			**********************************************
			-->
			<!-- Little trickery here:
				 BPM tap is transparent png directly over BPM display, so it became BPM and TAP at once,
				 changed tooltip accordingly
			-->
			<PushButton>
			<!-- Original:
				<Tooltip>BPM Tap&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
			-->
				<Tooltip>Tempo and BPM tap&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>

				<Style></Style>
				<NumberStates>1</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_tap1_over.png</Pressed>
					<Unpressed>btn_tap1.png</Unpressed>
				</State>
					<Pos>418,0</Pos>
				<Connection>
					<ConfigKey>[Channel1],bpm_tap</ConfigKey>
						<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button - Show spinning Vinyl widget
			**********************************************
			-->
			<PushButton>
				<Tooltip>Spinning vinyl&#10;Show/hide the spinning vinyl widget&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_spinny1.png</Pressed>
					<Unpressed>btn_spinny1.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_spinny1_over.png</Pressed>
					<Unpressed>btn_spinny1_over.png</Unpressed>
				</State>
				<Pos>443,67</Pos>
				<Connection>
					<ConfigKey>[Spinny1],show_spinny</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button- Repeat (End of track mode)
			**********************************************
			-->
			<PushButton>
				<Tooltip>Repeat&#10;When active the track will repeat if you go past the end or reverse before the start.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_repeat1.png</Pressed>
					<Unpressed>btn_repeat1.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_repeat1_over.png</Pressed>
					<Unpressed>btn_repeat1_over.png</Unpressed>
				</State>
				<Pos>469,67</Pos>
				<Connection>
					<ConfigKey>[Channel1],repeat</ConfigKey>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button- Eject
			**********************************************
			-->
			<PushButton>
				<Tooltip>Eject&#10;Eject currently loaded track from deck.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>1</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_eject1_over.png</Pressed>
					<Unpressed>btn_eject1.png</Unpressed>
				</State>
				<Pos>495,67</Pos>
				<Connection>
					<ConfigKey>[Channel1],eject</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
					<ConnectValueToWidget>false</ConnectValueToWidget>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button - Beatgrid
			**********************************************
			-->
			<PushButton>
				<Tooltip>Adjust beatgrid&#10;Adjust beatgrid so closest beat is aligned with the current playposition.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>1</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_beatgrid1_over.png</Pressed>
					<Unpressed>btn_beatgrid1.png</Unpressed>
				</State>
				<Pos>443,89</Pos>
				<Connection>
					<ConfigKey>[Channel1],beats_translate_curpos</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button - Quantize
			**********************************************
			-->
			<PushButton>
				<Tooltip>Quantize&#10;Toggles quantization in loops and cues&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_quantize1.png</Pressed>
					<Unpressed>btn_quantize1.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_quantize1_over.png</Pressed>
					<Unpressed>btn_quantize1_over.png</Unpressed>
				</State>
				<Pos>469,89</Pos>
				<Connection>
					<ConfigKey>[Channel1],quantize</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button- Key lock
			**********************************************
			-->
			<PushButton>
				<Tooltip>Key-lock&#10;Activates pitch-independent time stretch in the deck.&#10;Toggling key-lock during playback may result in a momentary audio glitch.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_keylock1.png</Pressed>
					<Unpressed>btn_keylock1.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_keylock1_over.png</Pressed>
					<Unpressed>btn_keylock1_over.png</Unpressed>
				</State>
				<Pos>495,89</Pos>
				<Connection>
					<ConfigKey>[Channel1],keylock</ConfigKey>
				</Connection>
			</PushButton>

			<!-- Playback control sub-widget -->
			<WidgetGroup>
				<Pos>163,115</Pos>
				<Size>357,54</Size>
				<Style>QGroupBox { border: 0px solid yellow; } QWidget { margin: 0; padding: 0; }</Style>
				<Children>

					<!--
					**********************************************
					Button- Fast forward and rewind
					**********************************************
					-->
					<PushButton>
						<Tooltip>Fast Forward&#10;Left-click: Fast forward through the track.&#10;Right-click: Jumps to the end of the track.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_forward1_over.png</Pressed>
							<Unpressed>btn_forward1.png</Unpressed>
						</State>
						<Pos>26,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],fwd</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],end</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Fast Rewind&#10;Left-click: Fast rewind through the track.&#10;Right-click: Jumps to the beginning of the track.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_rewind1_over.png</Pressed>
							<Unpressed>btn_rewind1.png</Unpressed>
						</State>
						<Pos>0,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],back</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],start</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					****************************************
					Button- Reverse playback
					****************************************
					-->
					<PushButton>
						<Tooltip>Reverse&#10;Toggles reverse playback when pressed during regular playback&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_reverse1_over.png</Pressed>
							<Unpressed>btn_reverse1.png</Unpressed>
						</State>
						<Pos>0,26</Pos>
						<Connection>
							<ConfigKey>[Channel1],reverse</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button - Beatloop
					**********************************************
					-->
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop1_0125.png</Pressed>
							<Unpressed>btn_beatloop1_0125.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop1_0125_over.png</Pressed>
							<Unpressed>btn_beatloop1_0125_over.png</Unpressed>
						</State>
						<Pos>92,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],beatloop_0.125</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop1_0250.png</Pressed>
							<Unpressed>btn_beatloop1_0250.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop1_0250_over.png</Pressed>
							<Unpressed>btn_beatloop1_0250_over.png</Unpressed>
						</State>
						<Pos>118,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],beatloop_0.25</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop1_0500.png</Pressed>
							<Unpressed>btn_beatloop1_0500.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop1_0500_over.png</Pressed>
							<Unpressed>btn_beatloop1_0500_over.png</Unpressed>
						</State>
						<Pos>144,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],beatloop_0.5</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop1_1.png</Pressed>
							<Unpressed>btn_beatloop1_1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop1_1_over.png</Pressed>
							<Unpressed>btn_beatloop1_1_over.png</Unpressed>
						</State>
						<Pos>170,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],beatloop_1</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop1_2.png</Pressed>
							<Unpressed>btn_beatloop1_2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop1_2_over.png</Pressed>
							<Unpressed>btn_beatloop1_2_over.png</Unpressed>
						</State>
						<Pos>92,26</Pos>
						<Connection>
							<ConfigKey>[Channel1],beatloop_2</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop1_4.png</Pressed>
							<Unpressed>btn_beatloop1_4.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop1_4_over.png</Pressed>
							<Unpressed>btn_beatloop1_4_over.png</Unpressed>
						</State>
						<Pos>118,26</Pos>
						<Connection>
							<ConfigKey>[Channel1],beatloop_4</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop1_8_over.png</Pressed>
							<Unpressed>btn_beatloop1_8.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop1_8.png</Pressed>
							<Unpressed>btn_beatloop1_8_over.png</Unpressed>
						</State>
						<Pos>144,26</Pos>
						<Connection>
							<ConfigKey>[Channel1],beatloop_8</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop1_16.png</Pressed>
							<Unpressed>btn_beatloop1_16.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop1_16_over.png</Pressed>
							<Unpressed>btn_beatloop1_16_over.png</Unpressed>
						</State>
						<Pos>170,26</Pos>
						<Connection>
							<ConfigKey>[Channel1],beatloop_16</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button - Beatloop halve/double
					**********************************************
					-->
					<PushButton>
						<Tooltip>Loop halve&#10;Halves the current loop's length by moving the end marker.&#10;Deck immediately loops if past the new endpoint.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop1_halve_over.png</Pressed>
							<Unpressed>btn_beatloop1_halve.png</Unpressed>
						</State>
						<Pos>69,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],loop_halve</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Loop double&#10;Doubles the current loop's length by moving the end marker.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop1_double_over.png</Pressed>
							<Unpressed>btn_beatloop1_double.png</Unpressed>
						</State>
						<Pos>197,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],loop_double</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Looping
					**********************************************
					-->
					<PushButton>
						<Tooltip>Loop-In marker&#10;Sets the deck loop-in position to the current play position.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_loop_in1_over.png</Pressed>
							<Unpressed>btn_loop_in1.png</Unpressed>
						</State>
						<Pos>236,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],loop_in</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Loop-Out marker&#10;Sets the deck loop-out position to the current play position.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_loop_out1_over.png</Pressed>
							<Unpressed>btn_loop_out1.png</Unpressed>
						</State>
						<Pos>262,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],loop_out</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Reloop/Exit&#10;Toggles the current loop on or off.&#10;Works only if Loop-In and Loop-Out marker are set.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<LeftClickIsPushButton>true</LeftClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_reloop1.png</Pressed>
							<Unpressed>btn_reloop1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_reloop1_over.png</Pressed>
							<Unpressed>btn_reloop1_over.png</Unpressed>
						</State>
						<Pos>236,26</Pos>
						<Connection>
							<ConfigKey>[Channel1],reloop_exit</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],loop_enabled</ConfigKey>
							<ConnectValueFromWidget>false</ConnectValueFromWidget>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Hotcue
					**********************************************
					-->
					<PushButton>
						<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<LeftClickIsPushButton>true</LeftClickIsPushButton>
						<RightClickIsPushButton>true</RightClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_hotcue1_1_over.png</Pressed>
							<Unpressed>btn_hotcue1_1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_hotcue1_1.png</Pressed>
							<Unpressed>btn_hotcue1_1_over.png</Unpressed>
						</State>
						<Pos>304,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],hotcue_1_activate</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],hotcue_1_clear</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],hotcue_1_enabled</ConfigKey>
							<ConnectValueFromWidget>false</ConnectValueFromWidget>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<LeftClickIsPushButton>true</LeftClickIsPushButton>
						<RightClickIsPushButton>true</RightClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_hotcue1_2_over.png</Pressed>
							<Unpressed>btn_hotcue1_2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_hotcue1_2.png</Pressed>
							<Unpressed>btn_hotcue1_2_over.png</Unpressed>
						</State>
						<Pos>330,0</Pos>
						<Connection>
							<ConfigKey>[Channel1],hotcue_2_activate</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],hotcue_2_clear</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],hotcue_2_enabled</ConfigKey>
							<ConnectValueFromWidget>false</ConnectValueFromWidget>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<LeftClickIsPushButton>true</LeftClickIsPushButton>
						<RightClickIsPushButton>true</RightClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_hotcue1_3_over.png</Pressed>
							<Unpressed>btn_hotcue1_3.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_hotcue1_3.png</Pressed>
							<Unpressed>btn_hotcue1_3_over.png</Unpressed>
						</State>
						<Pos>304,26</Pos>
						<Connection>
							<ConfigKey>[Channel1],hotcue_3_activate</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],hotcue_3_clear</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],hotcue_3_enabled</ConfigKey>
							<ConnectValueFromWidget>false</ConnectValueFromWidget>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<LeftClickIsPushButton>true</LeftClickIsPushButton>
						<RightClickIsPushButton>true</RightClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_hotcue1_4_over.png</Pressed>
							<Unpressed>btn_hotcue1_4.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_hotcue1_4.png</Pressed>
							<Unpressed>btn_hotcue1_4_over.png</Unpressed>
						</State>
						<Pos>330,26</Pos>
						<Connection>
							<ConfigKey>[Channel1],hotcue_4_activate</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],hotcue_4_clear</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel1],hotcue_4_enabled</ConfigKey>
							<ConnectValueFromWidget>false</ConnectValueFromWidget>
						</Connection>
					</PushButton>

				</Children>
			</WidgetGroup>

		</Children>
	</WidgetGroup>

	<!--
	############################################################################################
	############################################################################################
	WidgetGroup : Deck 2
	############################################################################################
	############################################################################################
	-->
	<WidgetGroup>
		<Pos>844,194</Pos>
		<Size>521,170</Size>
		<Style>QGroupBox { border: 0px solid red; } QWidget { margin: 0; padding: 0; }</Style>
		<Children>
			<!--
			**********************************************
			Visual- Vinyl control status indicator // we need 4 of them for top-bottom-left-right
			**********************************************
			-->
			<StatusLight>
				<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
				<Style></Style>
				<NumberPos>3</NumberPos>
				<PathStatusLight>btn_vinylcontrol_indicator_horizontal1.png</PathStatusLight>
				<PathStatusLight2>btn_vinylcontrol_indicator_horizontal2.png</PathStatusLight2>
				<PathStatusLight3>btn_vinylcontrol_indicator_horizontal3.png</PathStatusLight3>
				<Pos>0,-0</Pos>
				<Connection>
					<ConfigKey>[Channel2],vinylcontrol_status</ConfigKey>
				</Connection>
			</StatusLight>
			<StatusLight>
				<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
				<Style></Style>
				<NumberPos>3</NumberPos>
				<PathStatusLight>btn_vinylcontrol_indicator_horizontal1.png</PathStatusLight>
				<PathStatusLight2>btn_vinylcontrol_indicator_horizontal2.png</PathStatusLight2>
				<PathStatusLight3>btn_vinylcontrol_indicator_horizontal3.png</PathStatusLight3>
				<Pos>0,108</Pos>
				<Connection>
					<ConfigKey>[Channel2],vinylcontrol_status</ConfigKey>
				</Connection>
			</StatusLight>
			<StatusLight>
				<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
				<Style></Style>
				<NumberPos>3</NumberPos>
				<PathStatusLight>btn_vinylcontrol_indicator_vertical1.png</PathStatusLight>
				<PathStatusLight2>btn_vinylcontrol_indicator_vertical2.png</PathStatusLight2>
				<PathStatusLight3>btn_vinylcontrol_indicator_vertical3.png</PathStatusLight3>
				<Pos>0,-2</Pos>
				<Connection>
					<ConfigKey>[Channel2],vinylcontrol_status</ConfigKey>
				</Connection>
			</StatusLight>
			<StatusLight>
				<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
				<Style></Style>
				<NumberPos>3</NumberPos>
				<PathStatusLight>btn_vinylcontrol_indicator_vertical1.png</PathStatusLight>
				<PathStatusLight2>btn_vinylcontrol_indicator_vertical2.png</PathStatusLight2>
				<PathStatusLight3>btn_vinylcontrol_indicator_vertical3.png</PathStatusLight3>
				<Pos>520,0</Pos>
				<Connection>
					<ConfigKey>[Channel2],vinylcontrol_status</ConfigKey>
				</Connection>
			</StatusLight>

			<!--
			**********************************************
			Visual- Waveform overview
			**********************************************
			-->
			<Overview>
				<Tooltip>Waveform overview&#10;Shows information about the track currently loaded in this channel.&#10;Jump around in the track by clicking somewhere on the waveform.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
				<Style></Style>
				<Channel>2</Channel>
				<Pos>1,66</Pos>
				<Size>441,43</Size>
				<!-- transparent background if no <BgColor> & <BgPixmap> is present
				<BgColor>#1C1C1C</BgColor>
				<BgPixmap></BgPixmap>
				-->
				<SignalColor>#FB9A00</SignalColor>
				<MarkerColor>#00FF00</MarkerColor>
				<ProgressColor>#FB9A00</ProgressColor>
				<ProgressAlpha>80</ProgressAlpha>
				<Connection>
					<ConfigKey>[Channel2],playposition</ConfigKey>
					<EmitOnDownPress>false</EmitOnDownPress>
				</Connection>
			</Overview>

			<!--
			**********************************************
			Text- Track Title
			**********************************************
			-->
			<TrackProperty>
				<Tooltip>Track title&#10;Displays the title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
				<Style>QLabel { font: bold 18px/20px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FB9A00; text-align: left; padding-left: 1px; }
				</Style>
				<Property>title</Property>
				<Channel>2</Channel>
				<Pos>0,1</Pos>
				<Size>413,23</Size>
			</TrackProperty>

			<!--
			**********************************************
			Text- Track Artist
			**********************************************
			-->
			<TrackProperty>
				<Tooltip>Track Artist&#10;Displays the artist of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
				<Style>QLabel { font: bold 18px/20px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FB9A00; text-align: left; padding-left: 1px; }
				</Style>
				<Property>artist</Property>
				<Channel>2</Channel>
				<Pos>0,25</Pos>
				<Size>393,23</Size>
			</TrackProperty>

			<!--
			**********************************************
			Text- Track Album
			**********************************************
			-->
			<TrackProperty>
				<Tooltip>Track Album&#10;Displays the album of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
				<Style>QLabel { font: 12px/14px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FB9A00; text-align: left; padding-left: 1px; }
				</Style>
				<Property>album</Property>
				<Channel>2</Channel>
				<Pos>0,50</Pos>
				<Size>393,15</Size>
			</TrackProperty>

			<!--
			**********************************************
			Text- BPM number display
			**********************************************
			-->
			<NumberBpm>
				<Tooltip>Tempo&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;</Tooltip>
				<Style>QLabel { font: bold 18px/20px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FB9A00; text-align: left;padding-left: 1px; }
				</Style>
				<Channel>2</Channel>
				<Pos>421,1</Pos>
				<Size>100,23</Size>
				<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
				<Alignment>right</Alignment>
				<Connection>
					<ConfigKey>[Channel2],visual_bpm</ConfigKey>
				</Connection>
			</NumberBpm>

			<!--
			**********************************************
			Text- Playing position / Time remaining
			**********************************************
			-->
			<NumberPos>
				<Tooltip>Time&#10;Displays the elapsed or remaining time of the track loaded.&#10;Click to toggle between time elapsed/remaining time.&#10;</Tooltip>
				<Style>QLabel { font: bold 18px/20px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FB9A00; text-align: left;padding-left: 1px; }
				</Style>
				<Channel>2</Channel>
				<Pos>401,25</Pos>
				<Size>120,23</Size>
				<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
				<Alignment>right</Alignment>
				<Connection>
					<ConfigKey>[Channel2],playposition</ConfigKey>
				</Connection>
			</NumberPos>

			<!--
			**********************************************
			Text- Track duration
			**********************************************
			-->
			<TrackProperty>
				<Tooltip>Track duration&#10;Displays the duration of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
				<Style>QLabel { font: 12px/14px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
				background-color: transparent; color: #FB9A00; text-align: left; padding-left: 1px; }
				</Style>
				<Property>durationFormatted</Property>
				<Channel>2</Channel>
				<Pos>399,50</Pos>
				<Size>120,15</Size>
				<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
				<Alignment>right</Alignment>
			</TrackProperty>

			<!--
			**********************************************
			Button- BPM Tap
			**********************************************
			-->
			<!-- Little trickery here:
				 BPM tap is transparent png directly over BPM display, so it became BPM and TAP at once,
				 changed tooltip accordingly
			-->
			<PushButton>
			<!-- Original:
				<Tooltip>BPM Tap&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
			-->
				<Tooltip>Tempo and BPM tap&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>

				<Style></Style>
				<NumberStates>1</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_tap2_over.png</Pressed>
					<Unpressed>btn_tap2.png</Unpressed>
				</State>
					<Pos>418,0</Pos>
				<Connection>
					<ConfigKey>[Channel2],bpm_tap</ConfigKey>
						<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button - Show spinning Vinyl widget
			**********************************************
			-->
			<PushButton>
				<Tooltip>Spinning vinyl&#10;Show/hide the spinning vinyl widget&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_spinny2.png</Pressed>
					<Unpressed>btn_spinny2.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_spinny2_over.png</Pressed>
					<Unpressed>btn_spinny2_over.png</Unpressed>
				</State>
				<Pos>443,67</Pos>
				<Connection>
					<ConfigKey>[Spinny2],show_spinny</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button- Repeat (End of track mode)
			**********************************************
			-->
			<PushButton>
				<Tooltip>Repeat&#10;When active the track will repeat if you go past the end or reverse before the start.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_repeat2.png</Pressed>
					<Unpressed>btn_repeat2.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_repeat2_over.png</Pressed>
					<Unpressed>btn_repeat2_over.png</Unpressed>
				</State>
				<Pos>469,67</Pos>
				<Connection>
					<ConfigKey>[Channel2],repeat</ConfigKey>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button- Eject
			**********************************************
			-->
			<PushButton>
				<Tooltip>Eject&#10;Eject currently loaded track from deck.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>1</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_eject2_over.png</Pressed>
					<Unpressed>btn_eject2.png</Unpressed>
				</State>
				<Pos>495,67</Pos>
				<Connection>
					<ConfigKey>[Channel2],eject</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
					<ConnectValueToWidget>false</ConnectValueToWidget>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button - Beatgrid
			**********************************************
			-->
			<PushButton>
				<Tooltip>Adjust beatgrid&#10;Adjust beatgrid so closest beat is aligned with the current playposition.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>1</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_beatgrid2_over.png</Pressed>
					<Unpressed>btn_beatgrid2.png</Unpressed>
				</State>
				<Pos>443,89</Pos>
				<Connection>
					<ConfigKey>[Channel2],beats_translate_curpos</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button - Quantize
			**********************************************
			-->
			<PushButton>
				<Tooltip>Quantize&#10;Toggles quantization in loops and cues&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_quantize2.png</Pressed>
					<Unpressed>btn_quantize2.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_quantize2_over.png</Pressed>
					<Unpressed>btn_quantize2_over.png</Unpressed>
				</State>
				<Pos>469,89</Pos>
				<Connection>
					<ConfigKey>[Channel2],quantize</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button- Key lock
			**********************************************
			-->
			<PushButton>
				<Tooltip>Key-lock&#10;Activates pitch-independent time stretch in the deck.&#10;Toggling key-lock during playback may result in a momentary audio glitch.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_keylock2.png</Pressed>
					<Unpressed>btn_keylock2.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_keylock2_over.png</Pressed>
					<Unpressed>btn_keylock2_over.png</Unpressed>
				</State>
				<Pos>495,89</Pos>
				<Connection>
					<ConfigKey>[Channel2],keylock</ConfigKey>
				</Connection>
			</PushButton>

			<!-- Playback control sub-widget -->
			<WidgetGroup>
				<Pos>162,115</Pos>
				<Size>357,54</Size>
				<Style>QGroupBox { border: 0px solid yellow; } QWidget { margin: 0; padding: 0; }</Style>
				<Children>

					<!--
					**********************************************
					Button- Fast forward and rewind
					**********************************************
					-->
					<PushButton>
						<Tooltip>Fast Forward&#10;Left-click: Fast forward through the track.&#10;Right-click: Jumps to the end of the track.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_forward2_over.png</Pressed>
							<Unpressed>btn_forward2.png</Unpressed>
						</State>
						<Pos>26,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],fwd</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],end</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Fast Rewind&#10;Left-click: Fast rewind through the track.&#10;Right-click: Jumps to the beginning of the track.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_rewind2_over.png</Pressed>
							<Unpressed>btn_rewind2.png</Unpressed>
						</State>
						<Pos>0,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],back</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],start</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					****************************************
					Button- Reverse playback
					****************************************
					-->
					<PushButton>
						<Tooltip>Reverse&#10;Toggles reverse playback when pressed during regular playback&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_reverse2_over.png</Pressed>
							<Unpressed>btn_reverse2.png</Unpressed>
						</State>
						<Pos>0,26</Pos>
						<Connection>
							<ConfigKey>[Channel2],reverse</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button - Beatloop
					**********************************************
					-->
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop2_0125.png</Pressed>
							<Unpressed>btn_beatloop2_0125.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop2_0125_over.png</Pressed>
							<Unpressed>btn_beatloop2_0125_over.png</Unpressed>
						</State>
						<Pos>92,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],beatloop_0.125</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop2_0250.png</Pressed>
							<Unpressed>btn_beatloop2_0250.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop2_0250_over.png</Pressed>
							<Unpressed>btn_beatloop2_0250_over.png</Unpressed>
						</State>
						<Pos>118,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],beatloop_0.25</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop2_0500.png</Pressed>
							<Unpressed>btn_beatloop2_0500.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop2_0500_over.png</Pressed>
							<Unpressed>btn_beatloop2_0500_over.png</Unpressed>
						</State>
						<Pos>144,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],beatloop_0.5</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop2_1.png</Pressed>
							<Unpressed>btn_beatloop2_1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop2_1_over.png</Pressed>
							<Unpressed>btn_beatloop2_1_over.png</Unpressed>
						</State>
						<Pos>170,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],beatloop_1</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop2_2.png</Pressed>
							<Unpressed>btn_beatloop2_2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop2_2_over.png</Pressed>
							<Unpressed>btn_beatloop2_2_over.png</Unpressed>
						</State>
						<Pos>92,26</Pos>
						<Connection>
							<ConfigKey>[Channel2],beatloop_2</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop2_4.png</Pressed>
							<Unpressed>btn_beatloop2_4.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop2_4_over.png</Pressed>
							<Unpressed>btn_beatloop2_4_over.png</Unpressed>
						</State>
						<Pos>118,26</Pos>
						<Connection>
							<ConfigKey>[Channel2],beatloop_4</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop2_8_over.png</Pressed>
							<Unpressed>btn_beatloop2_8.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop2_8.png</Pressed>
							<Unpressed>btn_beatloop2_8_over.png</Unpressed>
						</State>
						<Pos>144,26</Pos>
						<Connection>
							<ConfigKey>[Channel2],beatloop_8</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop2_16.png</Pressed>
							<Unpressed>btn_beatloop2_16.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_beatloop2_16_over.png</Pressed>
							<Unpressed>btn_beatloop2_16_over.png</Unpressed>
						</State>
						<Pos>170,26</Pos>
						<Connection>
							<ConfigKey>[Channel2],beatloop_16</ConfigKey>
							<EmitOnPress>true</EmitOnPress>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button - Beatloop halve/double
					**********************************************
					-->
					<PushButton>
						<Tooltip>Loop halve&#10;Halves the current loop's length by moving the end marker.&#10;Deck immediately loops if past the new endpoint.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop2_halve_over.png</Pressed>
							<Unpressed>btn_beatloop2_halve.png</Unpressed>
						</State>
						<Pos>69,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],loop_halve</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Loop double&#10;Doubles the current loop's length by moving the end marker.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_beatloop2_double_over.png</Pressed>
							<Unpressed>btn_beatloop2_double.png</Unpressed>
						</State>
						<Pos>197,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],loop_double</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Looping
					**********************************************
					-->
					<PushButton>
						<Tooltip>Loop-In marker&#10;Sets the deck loop-in position to the current play position.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_loop_in2_over.png</Pressed>
							<Unpressed>btn_loop_in2.png</Unpressed>
						</State>
						<Pos>236,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],loop_in</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Loop-Out marker&#10;Sets the deck loop-out position to the current play position.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>1</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_loop_out2_over.png</Pressed>
							<Unpressed>btn_loop_out2.png</Unpressed>
						</State>
						<Pos>262,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],loop_out</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Reloop/Exit&#10;Toggles the current loop on or off.&#10;Works only if Loop-In and Loop-Out marker are set.&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<LeftClickIsPushButton>true</LeftClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_reloop2.png</Pressed>
							<Unpressed>btn_reloop2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_reloop2_over.png</Pressed>
							<Unpressed>btn_reloop2_over.png</Unpressed>
						</State>
						<Pos>236,26</Pos>
						<Connection>
							<ConfigKey>[Channel2],reloop_exit</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],loop_enabled</ConfigKey>
							<ConnectValueFromWidget>false</ConnectValueFromWidget>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Button- Hotcue
					**********************************************
					-->
					<PushButton>
						<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<LeftClickIsPushButton>true</LeftClickIsPushButton>
						<RightClickIsPushButton>true</RightClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_hotcue2_1_over.png</Pressed>
							<Unpressed>btn_hotcue2_1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_hotcue2_1.png</Pressed>
							<Unpressed>btn_hotcue2_1_over.png</Unpressed>
						</State>
						<Pos>304,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],hotcue_1_activate</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],hotcue_1_clear</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],hotcue_1_enabled</ConfigKey>
							<ConnectValueFromWidget>false</ConnectValueFromWidget>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<LeftClickIsPushButton>true</LeftClickIsPushButton>
						<RightClickIsPushButton>true</RightClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_hotcue2_2_over.png</Pressed>
							<Unpressed>btn_hotcue2_2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_hotcue2_2.png</Pressed>
							<Unpressed>btn_hotcue2_2_over.png</Unpressed>
						</State>
						<Pos>330,0</Pos>
						<Connection>
							<ConfigKey>[Channel2],hotcue_2_activate</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],hotcue_2_clear</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],hotcue_2_enabled</ConfigKey>
							<ConnectValueFromWidget>false</ConnectValueFromWidget>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<LeftClickIsPushButton>true</LeftClickIsPushButton>
						<RightClickIsPushButton>true</RightClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_hotcue2_3_over.png</Pressed>
							<Unpressed>btn_hotcue2_3.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_hotcue2_3.png</Pressed>
							<Unpressed>btn_hotcue2_3_over.png</Unpressed>
						</State>
						<Pos>304,26</Pos>
						<Connection>
							<ConfigKey>[Channel2],hotcue_3_activate</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],hotcue_3_clear</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],hotcue_3_enabled</ConfigKey>
							<ConnectValueFromWidget>false</ConnectValueFromWidget>
						</Connection>
					</PushButton>
					<PushButton>
						<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
						<Style></Style>
						<NumberStates>2</NumberStates>
						<LeftClickIsPushButton>true</LeftClickIsPushButton>
						<RightClickIsPushButton>true</RightClickIsPushButton>
						<State>
							<Number>0</Number>
							<Pressed>btn_hotcue2_4_over.png</Pressed>
							<Unpressed>btn_hotcue2_4.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_hotcue2_4.png</Pressed>
							<Unpressed>btn_hotcue2_4_over.png</Unpressed>
						</State>
						<Pos>330,26</Pos>
						<Connection>
							<ConfigKey>[Channel2],hotcue_4_activate</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>LeftButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],hotcue_4_clear</ConfigKey>
							<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
							<ButtonState>RightButton</ButtonState>
							<ConnectValueToWidget>false</ConnectValueToWidget>
						</Connection>
						<Connection>
							<ConfigKey>[Channel2],hotcue_4_enabled</ConfigKey>
							<ConnectValueFromWidget>false</ConnectValueFromWidget>
						</Connection>
					</PushButton>

				</Children>
			</WidgetGroup>

		</Children>
	</WidgetGroup>

</skin>
