	<!--
	Outline, Skin for Mixxx 1.10.x
	www.mixxx.org
	Copyright (C) 2010-2012 Mixxx

	This program is free software: you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation, either version 2 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program.  If not, see http://www.gnu.org/licenses

	CHANGELOG
	v1.10.0.11	(25/04/2012)
	* Update: Tooltips for waveform (Pitch bend on right click)
	* Change: Use global QToolTip style declaration instead of one per node

	v1.10.0.10	(22/12/2011)
	* Update: Attach right-click of SYNC button to beatsync_tempo, lp:905800

	v1.10.0.09	(14/12/2011)
	* Update: Unify word choice in tooltips, replaces "player" with "deck", lp:879084

	v1.10.0.08	(05/12/2011)
	* Fix: Changed stylesheets for tooltip so that they are not cut off anymore on Windows,
	  working around a QT issue, lp:712718

	v1.10.0.07	(26/11/2011)
	* Feature: Added "ProgressColor" & "ProgressAlpha" for track analysis progress visualization
	  in waveform overview, lp:803740

	v1.10.0.06	(02/11/2011)
	* Fix: use "visual_bpm" key instead "bpm" so bpm display does not updates too quickly

	v1.10.0.05	(29/10/2011)
	* Fix: Selected sidebar item's branch indicator shows wrong color when out of focus

	v1.10.0.04	(16/10/2011)
	* Update: Tooltips for spinning vinyl, waveform (overview) due to changes in functionality

	v1.10.0.03	(06/08/2011)
	* Update: Reworked graphics for better visibility
	* Update: Use 64 pictures for smooth knob animation (derived fom 128 midi note numbers)
	* Update: Moved knobs and style elements to subfolders
	* Update: Stylesheets
	* Feature: Added spinning vinyl widget, vinyl control widget & tabs to show/hide these widgets
	* Feature: Added extended beatloop, beatgrid, quantize & eject buttons
	* Feature: Skin uses WidgetGroups positioning for some elements now
	  WidgetGroups allow to make a group of relatively positioned widgets, useful for easy resizing
	  http://mixxx.org/wiki/doku.php/creating_skins#widgetgroup

	v1.10.0.02	(29/03/2011)
	* Added Mixxx 1.10.0 feature:
	  EmitOnDownPress double-skin connection block replaced with EmitOnPressAndRelease

	v1.10.0.01	(21/03/2011)
	* Introduce new version number scheme for skins that follows the target Mixxx versioning
	  <Mixxx.major>.<Mixxx.minor>.<Mixxx.patch>.<Skin.patch>
	* Added Mixxx 1.10.0 feature:
	  Tracks duration can be displayed independent from tracks remaining time using Trackproperty
	* Updated text positioning & tooltips accordingly

	v1.06	(13/03/2011)
	* Added Mixxx 1.9.1 feature: Expanded to support 36 hot cues

	v1.05	(20/02/2011)
	* Changed Playing position tooltips to reflect new toggle functionality

	v1.04	(14/12/2010)
	* Added custom images for splitter in library
	* Added custom images for branch triangle in treeview

	v1.03	(12/12/2010)
	* Added BPM Tap button
	* Added visual feedback when searchbox has focus
	* Updated text alignments

	v1.02	(02/12/2010)
	* Added custom images for checkboxes in library
	* Updated styles

	v1.01	(11/22/2010)
	* Redraw skin, using png's from svg template now
	* Complete XML re-organisation, on par with other skins now
	* Added Mixxx 1.9 features: Keylock & Repeat buttons
	* Slightly graphics re-organisation & alignment
	* Deleted end-of-track mode buttons

	-->

<!DOCTYPE skin>
<skin>
	<!--
	############################################################################################
	############################################################################################
	Mixxx skin documentation:
	http://mixxx.org/wiki/doku.php/creating_skins

	List of controls:
	http://www.mixxx.org/wiki/doku.php/midi_controller_mapping_file_format#ui_midi_controls_and_names

	Qt Style Sheets documentation:
	http://doc.qt.nokia.com/latest/stylesheet.html

	Debugging:
	To outline WidgetGroups change all occurrences (exept this one ;-) of
	"QGroupBox { border: 0px solid" to "QGroupBox { border: 1px solid"

	Parent WidgedGroups are outlined one pixel solid red;
		Child WidgedGroups are outlined one pixel solid yellow;
			Grandchild WidgedGroups are outlined one pixel solid green;
	############################################################################################
	############################################################################################
	-->

	<!--
	############################################################################################
	############################################################################################
	Global stylesheet declarations
	############################################################################################
	############################################################################################
	-->
	<Style>
	QToolTip { background-color: #191919; color: #CCCCCC; border: 1px solid #CCCCCC; }
	</Style>

	<!--
	############################################################################################
	############################################################################################
	Section: General
	############################################################################################
	############################################################################################
	-->

	<!--
	**********************************************
	General- Skin Colour Scheme
	**********************************************
	-->
	<Schemes>
		<Scheme>
			<Name>11pm (Dark Mixxx)</Name>
			<Filters>
				<Invert/>
				<HueInv/>
				<Add>
					<Amount>50</Amount>
				</Add>
				<ScaleWhite>
					<Amount>1.5</Amount>
				</ScaleWhite>
				<Add>
					<Amount>-50</Amount>
				</Add>
			</Filters>
		</Scheme>
		<Scheme>
			<Name>5pm (Classic Mixxx)</Name>
			<Filters/>
		</Scheme>
		<Scheme>
			<Name>8pm (Summer Sunset Mixxx)</Name>
			<Filters>
				<HSVTweak>
					<SMin>100</SMin>
					<VFact>0.7</VFact>
					<HFact>0.3</HFact>
				</HSVTweak>
				<HSVTweak>
					<SMax>50</SMax>
					<HFact>0</HFact>
					<HConst>50</HConst>
					<SConst>120</SConst>
					<VConst>-10</VConst>
				</HSVTweak>
			</Filters>
		</Scheme>
		<Scheme>
			<Name>3am (Still Awake Mixxx)</Name>
			<Filters>
				<Invert/>
				<Add>
					<Amount>50</Amount>
				</Add>
				<ScaleWhite>
					<Amount>1.5</Amount>
				</ScaleWhite>
				<Add>
					<Amount>-50</Amount>
				</Add>
			</Filters>
		</Scheme>
	</Schemes>

	<!--
	**********************************************
	General- Main background picture
	**********************************************
	-->
	<Background>
		<Path>background1024x600.png</Path>
		<BgColor>#ffffff</BgColor>
	</Background>

	<!--
	**********************************************
	General- Search and Library display
	**********************************************
	-->
	<TableView>
		<Style>
		<!-- No use of colour CSS colour propertys here, this breaks the colour schemes as of QT 4.7.1-->

		QTableView, QTextBrowser, QTreeView { font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; }
		QTableView::indicator { width: 12px; height: 12px;}
		QTableView::indicator:checked { background: url(skin:/style/style_checkbox_checked.png);}
		QTableView::indicator:unchecked { background: url(skin:/style/style_checkbox_unchecked.png);}

		QHeaderView { font: 11px/13px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; }

		<!--library search bar-->
		WSearchLineEdit { padding: 2px; border: 1px solid #656565; font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;}
		WSearchLineEdit:focus {padding: 2px; border: 2px solid #FF6600; font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; background: rgba(255, 102, 0,20);}

		QSplitter::handle { image: url(skin:/style/style_handle_unchecked.png); background: none; }
		QSplitter::handle:pressed { image: url(skin:/style/style_handle_checked.png); background: none; }
		QSplitter::handle:horizontal { width: 6px; }
		QSplitter::handle:vertical { height: 6px; }

		QLabel, QPushButton { font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; }
		<!--Extra declaration for QRadionButton otherwise it shows up with wrong colors in Linux with Gnome -->
		QRadioButton { font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif; background: transparent; }

		<!--triangle for closed/opened branches in treeview-->
		QTreeView {show-decoration-selected: 0;} <!-- Suppresses that selected sidebar item's branch indicator shows wrong color when out of focus ; lp:880588-->
		QTreeView::branch:has-children:!has-siblings:closed,
		QTreeView::branch:closed:has-children:has-siblings { border-image: none; image: url(skin:/style/style_branch_closed.png);}
		QTreeView::branch:open:has-children:!has-siblings,
		QTreeView::branch:open:has-children:has-siblings { border-image: none; image: url(skin:/style/style_branch_open.png);}
		</Style>
		<Pos>107,236</Pos>
		<Size>801,335</Size>
		<BgColor>#FFFFFF</BgColor>
		<FgColor>#191919</FgColor>
		<BgColorRowEven>#FFFFFF</BgColorRowEven>
		<BgColorRowUneven>#FFFFFF</BgColorRowUneven>
	</TableView>

	<!--
	############################################################################################
	############################################################################################
	Section: Visual
	############################################################################################
	############################################################################################
	-->

	<!--
	**********************************************
	Visual - Volume level display
	**********************************************
	-->
	<VuMeter>
		<Tooltip>Channel volume meter&#10;Shows the current channel volume&#10;</Tooltip>
		<Style></Style>
		<PathVu>btn_volume_display1_over.png</PathVu>
		<PathBack>btn_volume_display1.png</PathBack>
		<Pos>87,395</Pos>
		<Horizontal>false</Horizontal>
		<PeakHoldSize>5</PeakHoldSize>
		<PeakHoldTime>500</PeakHoldTime>
		<PeakFallTime>50</PeakFallTime>
		<PeakFallStep>1</PeakFallStep>
		<Connection>
			<ConfigKey>[Channel1],VuMeter</ConfigKey>
		</Connection>
	</VuMeter>
	<VuMeter>
		<Tooltip>Channel volume meter&#10;Shows the current channel volume&#10;</Tooltip>
		<Style></Style>
		<PathVu>btn_volume_display2_over.png</PathVu>
		<PathBack>btn_volume_display2.png</PathBack>
		<Pos>995,395</Pos>
		<Horizontal>false</Horizontal>
		<PeakHoldSize>5</PeakHoldSize>
		<PeakHoldTime>500</PeakHoldTime>
		<PeakFallTime>50</PeakFallTime>
		<PeakFallStep>1</PeakFallStep>
		<Connection>
			<ConfigKey>[Channel2],VuMeter</ConfigKey>
		</Connection>
	</VuMeter>

	<VuMeter>
		<Tooltip>Master channel volume meter&#10;Outputs the current instantaneous master volume for the left channel.&#10;</Tooltip>
		<Style></Style>
		<PathVu>btn_volume_display_master1_over.png</PathVu>
		<PathBack>btn_volume_display_master1.png</PathBack>
		<Pos>811,201</Pos>
		<Horizontal>true</Horizontal>
		<PeakHoldSize>5</PeakHoldSize>
		<PeakHoldTime>500</PeakHoldTime>
		<PeakFallTime>50</PeakFallTime>
		<PeakFallStep>1</PeakFallStep>
		<Connection>
			<ConfigKey>[Master],VuMeterL</ConfigKey>
		</Connection>
	</VuMeter>
	<VuMeter>
		<Tooltip>Master channel volume meter&#10;Outputs the current instantaneous master volume for the right channel.&#10;</Tooltip>
		<Style></Style>
		<PathVu>btn_volume_display_master2_over.png</PathVu>
		<PathBack>btn_volume_display_master2.png</PathBack>
		<Pos>811,211</Pos>
		<Horizontal>true</Horizontal>
		<PeakHoldSize>5</PeakHoldSize>
		<PeakHoldTime>500</PeakHoldTime>
		<PeakFallTime>50</PeakFallTime>
		<PeakFallStep>1</PeakFallStep>
		<Connection>
			<ConfigKey>[Master],VuMeterR</ConfigKey>
		</Connection>
	</VuMeter>

	<!--
	**********************************************
	Visual- Volume peak indicator
	**********************************************
	-->
	<StatusLight>
		<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
		<Style></Style>
		<PathStatusLight>btn_clipping1_over.png</PathStatusLight>
		<PathBack>btn_clipping1.png</PathBack>
		<Pos>87,380</Pos>
		<Connection>
			<ConfigKey>[Channel1],PeakIndicator</ConfigKey>
		</Connection>
	</StatusLight>
	<StatusLight>
		<Tooltip>Peak Indicator&#10;Indicates when the signal on the channel is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
		<Style></Style>
		<PathStatusLight>btn_clipping2_over.png</PathStatusLight>
		<PathBack>btn_clipping2.png</PathBack>
		<Pos>995,380</Pos>
		<Connection>
			<ConfigKey>[Channel2],PeakIndicator</ConfigKey>
		</Connection>
	</StatusLight>
	<StatusLight>
		<Tooltip>Master Peak Indicator&#10;Indicates when the signal on the Master output is clipping,&#10;(too loud for the hardware and is being distorted).&#10;</Tooltip>
		<Style></Style>
		<PathStatusLight>btn_clipping_master_over.png</PathStatusLight>
		<PathBack>btn_clipping_master.png</PathBack>
		<Pos>893,201</Pos>
		<Connection>
			<ConfigKey>[Master],PeakIndicator</ConfigKey>
		</Connection>
	</StatusLight>

	<!--
	**********************************************
	Visual- Vinyl control status indicator // we need 4 of them for top-bottom-left-right
	**********************************************
	-->
	<StatusLight>
		<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
		<Style></Style>
		<NumberPos>3</NumberPos>
		<PathStatusLight>btn_vinylcontrol_indicator_horizontal1.png</PathStatusLight>
		<PathStatusLight2>btn_vinylcontrol_indicator_horizontal2.png</PathStatusLight2>
		<PathStatusLight3>btn_vinylcontrol_indicator_horizontal3.png</PathStatusLight3>
		<Pos>107,121</Pos>
		<Connection>
			<ConfigKey>[Channel1],vinylcontrol_status</ConfigKey>
		</Connection>
	</StatusLight>
	<StatusLight>
		<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
		<Style></Style>
		<NumberPos>3</NumberPos>
		<PathStatusLight>btn_vinylcontrol_indicator_horizontal1.png</PathStatusLight>
		<PathStatusLight2>btn_vinylcontrol_indicator_horizontal2.png</PathStatusLight2>
		<PathStatusLight3>btn_vinylcontrol_indicator_horizontal3.png</PathStatusLight3>
		<Pos>107,189</Pos>
		<Connection>
			<ConfigKey>[Channel1],vinylcontrol_status</ConfigKey>
		</Connection>
	</StatusLight>
	<StatusLight>
		<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
		<Style></Style>
		<NumberPos>3</NumberPos>
		<PathStatusLight>btn_vinylcontrol_indicator_vertical1.png</PathStatusLight>
		<PathStatusLight2>btn_vinylcontrol_indicator_vertical2.png</PathStatusLight2>
		<PathStatusLight3>btn_vinylcontrol_indicator_vertical3.png</PathStatusLight3>
		<Pos>465,121</Pos>
		<Connection>
			<ConfigKey>[Channel1],vinylcontrol_status</ConfigKey>
		</Connection>
	</StatusLight>
	<StatusLight>
		<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
		<Style></Style>
		<NumberPos>3</NumberPos>
		<PathStatusLight>btn_vinylcontrol_indicator_vertical1.png</PathStatusLight>
		<PathStatusLight2>btn_vinylcontrol_indicator_vertical2.png</PathStatusLight2>
		<PathStatusLight3>btn_vinylcontrol_indicator_vertical3.png</PathStatusLight3>
		<Pos>105,121</Pos>
		<Connection>
			<ConfigKey>[Channel1],vinylcontrol_status</ConfigKey>
		</Connection>
	</StatusLight>

	<StatusLight>
		<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
		<Style></Style>
		<NumberPos>3</NumberPos>
		<PathStatusLight>btn_vinylcontrol_indicator_horizontal1.png</PathStatusLight>
		<PathStatusLight2>btn_vinylcontrol_indicator_horizontal2.png</PathStatusLight2>
		<PathStatusLight3>btn_vinylcontrol_indicator_horizontal3.png</PathStatusLight3>
		<Pos>549,121</Pos>
		<Connection>
			<ConfigKey>[Channel2],vinylcontrol_status</ConfigKey>
		</Connection>
	</StatusLight>
	<StatusLight>
		<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
		<Style></Style>
		<NumberPos>3</NumberPos>
		<PathStatusLight>btn_vinylcontrol_indicator_horizontal1.png</PathStatusLight>
		<PathStatusLight2>btn_vinylcontrol_indicator_horizontal2.png</PathStatusLight2>
		<PathStatusLight3>btn_vinylcontrol_indicator_horizontal3.png</PathStatusLight3>
		<Pos>549,189</Pos>
		<Connection>
			<ConfigKey>[Channel2],vinylcontrol_status</ConfigKey>
		</Connection>
	</StatusLight>
	<StatusLight>
		<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
		<Style></Style>
		<NumberPos>3</NumberPos>
		<PathStatusLight>btn_vinylcontrol_indicator_vertical1.png</PathStatusLight>
		<PathStatusLight2>btn_vinylcontrol_indicator_vertical2.png</PathStatusLight2>
		<PathStatusLight3>btn_vinylcontrol_indicator_vertical3.png</PathStatusLight3>
		<Pos>907,121</Pos>
		<Connection>
			<ConfigKey>[Channel2],vinylcontrol_status</ConfigKey>
		</Connection>
	</StatusLight>
	<StatusLight>
		<Tooltip>Vinyl Status&#10;Provides visual feedback with regards to vinyl control status&#10;Green for control enabled&#10;Blinking yellow for when the needle reaches the end of the record&#10;Red for needle skip detected&#10;</Tooltip>
		<Style></Style>
		<NumberPos>3</NumberPos>
		<PathStatusLight>btn_vinylcontrol_indicator_vertical1.png</PathStatusLight>
		<PathStatusLight2>btn_vinylcontrol_indicator_vertical2.png</PathStatusLight2>
		<PathStatusLight3>btn_vinylcontrol_indicator_vertical3.png</PathStatusLight3>
		<Pos>547,121</Pos>
		<Connection>
			<ConfigKey>[Channel2],vinylcontrol_status</ConfigKey>
		</Connection>
	</StatusLight>
	<!--
	**********************************************
	Visual- Waveform overview
	**********************************************
	-->
	<Overview>
		<Tooltip>Waveform overview&#10;Shows information about the track currently loaded in this channel.&#10;Jump around in the track by clicking somewhere on the waveform.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
		<Style></Style>
		<Channel>1</Channel>
		<Pos>108,159</Pos>
		<Size>240,28</Size>
		<BgColor>#FFFFFF</BgColor>
		<SignalColor>#00ff00</SignalColor>
		<MarkerColor>#0032FF</MarkerColor>
		<ProgressColor>#00ff00</ProgressColor>
		<ProgressAlpha>80</ProgressAlpha>
		<Connection>
			<ConfigKey>[Channel1],playposition</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</Overview>
	<Overview>
		<Tooltip>Waveform overview&#10;Shows information about the track currently loaded in this channel.&#10;Jump around in the track by clicking somewhere on the waveform.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
		<Style></Style>
		<Channel>2</Channel>
		<Pos>551,159</Pos>
		<Size>240,28</Size>
		<BgColor>#FFFFFF</BgColor>
		<SignalColor>#00ff00</SignalColor>
		<MarkerColor>#ff0000</MarkerColor>
		<ProgressColor>#00ff00</ProgressColor>
		<ProgressAlpha>80</ProgressAlpha>
		<Connection>
			<ConfigKey>[Channel2],playposition</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</Overview>

	<!--
	############################################################################################
	############################################################################################
	WidgetGroup : Waveform, Vinylcontrol & Spinning Vinyl
	############################################################################################
	############################################################################################
	-->
	<WidgetGroup>
		<Pos>106,0</Pos>
		<Size>801,120</Size>
		<Style>QGroupBox { border: 0px solid red; } QWidget { margin: 0; padding: 0; }</Style>
		<Layout>horizontal</Layout>
		<Children>
			<!-- Vinylcontrol 1 sub-widget -->
			<WidgetGroup>
				<!--<Pos>0,0</Pos>-->
				<Size>35,i</Size>
				<Style>QGroupBox { border: 0px solid yellow;} QWidget { margin: 0; padding: 0; }</Style>
				<Children>
					<!--
					**********************************************
					Vinyl- Status
					// Vinyl status indicators are inside the decks WidgetGroups
					**********************************************
					-->

					<!--
					**********************************************
					Vinyl- Control Mode
					**********************************************
					-->
					<PushButton>
						<Tooltip>Vinyl Control Mode&#10;Absolute mode - track position equals needle position and speed&#10;Relative mode - track speed equals needle speed regardless of needle position&#10;Constant mode - track speed equals last known-steady speed regardless of needle input&#10;</Tooltip>
						<Style></Style>
						<NumberStates>3</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_vinylcontrol_mode_abs1.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_abs1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_vinylcontrol_mode_rel1.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_rel1.png</Unpressed>
						</State>
						<State>
							<Number>2</Number>
							<Pressed>btn_vinylcontrol_mode_const1.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_const1.png</Unpressed>
						</State>
						<Pos>5,14</Pos>
						<Connection>
							<ConfigKey>[Channel1],vinylcontrol_mode</ConfigKey>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Vinyl- Cueing Mode
					**********************************************
					-->
					<PushButton>
						<Tooltip>Vinyl Cueing Mode&#10;Determines how cue points are treated in vinyl control Relative mode&#10;Off - Cue points ignored&#10;One Cue - If needle is dropped after the cue point, track will seek to that cue point&#10;Hot Cue - Track will seek to nearest previous hot cue point&#10;</Tooltip>
						<Style></Style>
						<NumberStates>3</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_vinylcontrol_cueing_off1.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_off1.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_vinylcontrol_cueing_one1.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_one1.png</Unpressed>
						</State>
						<State>
							<Number>2</Number>
							<Pressed>btn_vinylcontrol_cueing_hot1.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_hot1.png</Unpressed>
						</State>
						<Pos>5,74</Pos>
						<Connection>
							<ConfigKey>[Channel1],vinylcontrol_cueing</ConfigKey>
						</Connection>
					</PushButton>
				</Children>
				<Connection>
					<ConfigKey>[Vinylcontrol],show_vinylcontrol</ConfigKey>
					<BindProperty>visible</BindProperty>
				</Connection>
			</WidgetGroup>
			<!-- Spinning Vinyl 1 sub-widget -->
			<WidgetGroup>
				<!--<Pos>0,0</Pos>-->
				<Size>120,i</Size>
				<Style>QGroupBox { border: 0px solid green; } QWidget { margin: 0; padding: 0;} </Style>
				<Children>
					<!--
					**********************************************
					Visual- Spinning Vinyl
					**********************************************
					-->
					<Spinny>
						<Tooltip>Spinning vinyl&#10;Rotates during playback and shows the position of a track.&#10;Use the mouse to scratch, halt, spin back and push forward a track.&#10;Drop tracks from library or external file manager here.&#10;If Vinyl control is enabled, it can display the timecoded vinyls signal quality (see Preferences→Vinyl Control).&#10;</Tooltip>
						<Style></Style>
						<Channel>1</Channel>
						<Pos>0,2</Pos>
						<Size>i,i</Size>
						<PathBackground>vinyl_spinny1_background.png</PathBackground>
						<PathForeground>vinyl_spinny1_foreground.png</PathForeground>
						<PathGhost>vinyl_spinny1_foreground_ghost.png</PathGhost>
					</Spinny>
				</Children>
				<Connection>
					<ConfigKey>[Spinny1],show_spinny</ConfigKey>
					<BindProperty>visible</BindProperty>
				</Connection>
			</WidgetGroup>
			<!-- Expanding waveform sub-widget -->
			<WidgetGroup>
				<Style>QGroupBox { border: 0px solid yellow; } QWidget { margin: 0; padding: 0; }</Style>
				<Layout>vertical</Layout>
				<Children>
					<!--If you want the waveforms center to adjust when resizing in a collapsing widget
					(e.g. to display spinning vinyl widget like in this skin) don't put the Waveform in a widget group,
					and don't specify the Waveform's <Size>. So you would have:
					Parent WidgetGroup
						Waveform Widget (no Widgetgroup)
						Child WidgetGroup for Spinny
							Spinny Widget
					-->
					<!--
					**********************************************
					Visual- Waveform
					**********************************************
					-->
					<Visual>
						<Tooltip>Waveform display&#10;Shows the loaded tracks' waveforms near the playback position.&#10;Left-click: Use the mouse to scratch, halt, spin back and push forward a track.&#10;Right-click: Drag with mouse to make temporary pitch adjustments.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
						<Style></Style>
						<Channel>1</Channel>
						<Pos>0,0</Pos>
						<!--See comment about <Size> above-->
						<!--<Size>i,60</Size>-->
						<BgColor>#FFFFFF</BgColor>
						<HfcColor>#1b1b1b</HfcColor>
						<SignalColor>#00ff00</SignalColor>
						<BeatColor>#0032FF</BeatColor>
						<BeatHighlightColor>#000000</BeatHighlightColor>
						<MarkerColor>#0033FF</MarkerColor>
						<CueColor>#00FF00</CueColor>
						<MarkRange>
							<StartControl>loop_start_position</StartControl>
							<EndControl>loop_end_position</EndControl>
							<EnabledControl>loop_enabled</EnabledControl>
							<Color>#0032FF</Color>
							<DisabledColor>#00FF00</DisabledColor>
						</MarkRange>
						<Mark>
							<Control>loop_start_position</Control>
							<Text> LOOP IN </Text>
							<Align>bottom</Align>
							<Color>#0032FF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>loop_end_position</Control>
							<Text> LOOP OUT </Text>
							<Align>bottom</Align>
							<Color>#0032FF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<!--
						The hotcues not represented by a button in the current skin show only in the waveform under two circumstances:
							- if a MIDI device which supports more hotcues than buttons are in the current skin has them activated
							- if you change from a skin which supports more hotcues than buttons are in the current skin (and has them activated)
						These "special" hotcues share the color #AE5CFF to make them distinguishable (and maintainable) from the hotcues
						represented by a button in the current skin. Mixxx 1.8.x-1.9.0 support up to 32 hotcues. v1.9.1+ supports up to 36.
						Current skins uses up to 6 buttons per channel.
						-->
						<Mark>
							<Control>hotcue_1_position</Control>
							<Text> HOTCUE 1 </Text>
							<Align>center</Align>
							<Color>#00AAFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_2_position</Control>
							<Text> HOTCUE 2 </Text>
							<Align>center</Align>
							<Color>#FF2929</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_3_position</Control>
							<Text> HOTCUE 3 </Text>
							<Align>center</Align>
							<Color>#FF00FF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_4_position</Control>
							<Text> HOTCUE 4 </Text>
							<Align>center</Align>
							<Color>#80FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_5_position</Control>
							<Text> HOTCUE 5 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_6_position</Control>
							<Text> HOTCUE 6 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_7_position</Control>
							<Text> HOTCUE 7 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_8_position</Control>
							<Text> HOTCUE 8 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_9_position</Control>
							<Text> HOTCUE 9 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_10_position</Control>
							<Text> HOTCUE 10 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_11_position</Control>
							<Text> HOTCUE 11 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_12_position</Control>
							<Text> HOTCUE 12 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_13_position</Control>
							<Text> HOTCUE 13 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_14_position</Control>
							<Text> HOTCUE 14 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_15_position</Control>
							<Text> HOTCUE 15 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_16_position</Control>
							<Text> HOTCUE 16 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_17_position</Control>
							<Text> HOTCUE 17 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_18_position</Control>
							<Text> HOTCUE 18 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_19_position</Control>
							<Text> HOTCUE 19 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_20_position</Control>
							<Text> HOTCUE 20 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_21_position</Control>
							<Text> HOTCUE 21 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_22_position</Control>
							<Text> HOTCUE 22 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_23_position</Control>
							<Text> HOTCUE 23 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_24_position</Control>
							<Text> HOTCUE 24 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_25_position</Control>
							<Text> HOTCUE 25 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_26_position</Control>
							<Text> HOTCUE 26 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_27_position</Control>
							<Text> HOTCUE 27 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_28_position</Control>
							<Text> HOTCUE 28 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_29_position</Control>
							<Text> HOTCUE 29 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_30_position</Control>
							<Text> HOTCUE 30 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_31_position</Control>
							<Text> HOTCUE 31 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_32_position</Control>
							<Text> HOTCUE 32 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_33_position</Control>
							<Text> HOTCUE 33 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_34_position</Control>
							<Text> HOTCUE 34 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_35_position</Control>
							<Text> HOTCUE 35 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_36_position</Control>
							<Text> HOTCUE 36 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>

						<Mark>
							<Control>cue_point</Control>
							<Text> CUE </Text>
							<Align>top</Align>
							<Color>#FFFF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
					</Visual>
					<Visual>
						<Tooltip>Waveform display&#10;Shows the loaded tracks' waveforms near the playback position.&#10;Left-click: Use the mouse to scratch, halt, spin back and push forward a track.&#10;Right-click: Drag with mouse to make temporary pitch adjustments.&#10;Drop tracks from library or external file manager here.&#10;</Tooltip>
						<Style></Style>
						<Channel>2</Channel>
						<Pos>0,60</Pos>
						<!--See comment about <Size> above-->
						<!--<Size>i,60</Size>-->
						<BgColor>#FFFFFF</BgColor>
						<HfcColor>#1b1b1b</HfcColor>
						<SignalColor>#00ff00</SignalColor>
						<BeatColor>#F00000</BeatColor>
						<BeatHighlightColor>#000000</BeatHighlightColor>
						<MarkerColor>#FF0000</MarkerColor>
						<CueColor>#000000</CueColor>
						<MarkRange>
							<StartControl>loop_start_position</StartControl>
							<EndControl>loop_end_position</EndControl>
							<EnabledControl>loop_enabled</EnabledControl>
							<Color>#F00000</Color>
							<DisabledColor>#00FF00</DisabledColor>
						</MarkRange>
						<Mark>
							<Control>loop_start_position</Control>
							<Text> LOOP IN </Text>
							<Align>bottom</Align>
							<Color>#F00000</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>loop_end_position</Control>
							<Text> LOOP OUT </Text>
							<Align>bottom</Align>
							<Color>#F00000</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<!--
						The hotcues not represented by a button in the current skin show only in the waveform under two circumstances:
							- if a MIDI device which supports more hotcues than buttons are in the current skin has them activated
							- if you change from a skin which supports more hotcues than buttons are in the current skin (and has them activated)
						These "special" hotcues share the color #AE5CFF to make them distinguishable (and maintainable) from the hotcues
						represented by a button in the current skin. Mixxx 1.8.x-1.9.0 support up to 32 hotcues. v1.9.1+ supports up to 36.
						Current skins uses up to 6 buttons per channel.
						-->
						<Mark>
							<Control>hotcue_1_position</Control>
							<Text> HOTCUE 1 </Text>
							<Align>center</Align>
							<Color>#00AAFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_2_position</Control>
							<Text> HOTCUE 2 </Text>
							<Align>center</Align>
							<Color>#FF2929</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_3_position</Control>
							<Text> HOTCUE 3 </Text>
							<Align>center</Align>
							<Color>#FF00FF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_4_position</Control>
							<Text> HOTCUE 4 </Text>
							<Align>center</Align>
							<Color>#80FF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_5_position</Control>
							<Text> HOTCUE 5 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_6_position</Control>
							<Text> HOTCUE 6 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_7_position</Control>
							<Text> HOTCUE 7 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_8_position</Control>
							<Text> HOTCUE 8 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_9_position</Control>
							<Text> HOTCUE 9 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_10_position</Control>
							<Text> HOTCUE 10 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_11_position</Control>
							<Text> HOTCUE 11 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_12_position</Control>
							<Text> HOTCUE 12 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_13_position</Control>
							<Text> HOTCUE 13 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_14_position</Control>
							<Text> HOTCUE 14 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_15_position</Control>
							<Text> HOTCUE 15 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_16_position</Control>
							<Text> HOTCUE 16 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_17_position</Control>
							<Text> HOTCUE 17 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_18_position</Control>
							<Text> HOTCUE 18 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_19_position</Control>
							<Text> HOTCUE 19 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_20_position</Control>
							<Text> HOTCUE 20 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_21_position</Control>
							<Text> HOTCUE 21 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_22_position</Control>
							<Text> HOTCUE 22 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_23_position</Control>
							<Text> HOTCUE 23 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_24_position</Control>
							<Text> HOTCUE 24 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_25_position</Control>
							<Text> HOTCUE 25 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_26_position</Control>
							<Text> HOTCUE 26 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_27_position</Control>
							<Text> HOTCUE 27 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_28_position</Control>
							<Text> HOTCUE 28 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_29_position</Control>
							<Text> HOTCUE 29 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_30_position</Control>
							<Text> HOTCUE 30 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_31_position</Control>
							<Text> HOTCUE 31 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_32_position</Control>
							<Text> HOTCUE 32 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_33_position</Control>
							<Text> HOTCUE 33 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_34_position</Control>
							<Text> HOTCUE 34 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_35_position</Control>
							<Text> HOTCUE 35 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
						<Mark>
							<Control>hotcue_36_position</Control>
							<Text> HOTCUE 36 </Text>
							<Align>center</Align>
							<Color>#AE5CFF</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>

						<Mark>
							<Control>cue_point</Control>
							<Text> CUE </Text>
							<Align>top</Align>
							<Color>#FFFF00</Color>
							<TextColor>#FFFFFF</TextColor>
						</Mark>
					</Visual>
				</Children>
			</WidgetGroup>
			<!-- Spinning Vinyl 2 sub-widget -->
			<WidgetGroup>
				<!--<Pos>0,0</Pos>-->
				<Size>120,i</Size>
				<Style>QGroupBox { border: 0px solid green; } QWidget { margin: 0; padding: 0; } </Style>
				<Children>
					<!--
					**********************************************
					Visual- Spinning Vinyl
					**********************************************
					-->
					<Spinny>
						<Tooltip>Spinning vinyl&#10;Rotates during playback and shows the position of a track.&#10;Use the mouse to scratch, halt, spin back and push forward a track.&#10;Drop tracks from library or external file manager here.&#10;If Vinyl control is enabled, it can display the timecoded vinyls signal quality (see Preferences→Vinyl Control).&#10;</Tooltip>
						<Style></Style>
						<Channel>2</Channel>
						<Pos>0,2</Pos>
						<Size>i,i</Size>
						<PathBackground>vinyl_spinny2_background.png</PathBackground>
						<PathForeground>vinyl_spinny2_foreground.png</PathForeground>
						<PathGhost>vinyl_spinny2_foreground_ghost.png</PathGhost>
					</Spinny>
				</Children>
				<Connection>
					<ConfigKey>[Spinny2],show_spinny</ConfigKey>
					<BindProperty>visible</BindProperty>
				</Connection>
			</WidgetGroup>
			<!-- Vinylcontrol 2 sub-widget -->
			<WidgetGroup>
				<!--<Pos>0,0</Pos>-->
				<Size>35,i</Size>
				<Style>QGroupBox { border: 0px solid green;} QWidget { margin: 0; padding: 0; }</Style>
				<Children>
					<!--
					**********************************************
					Vinyl- Status
					// Vinyl status indicators are inside the decks WidgetGroups
					**********************************************
					-->

					<!--
					**********************************************
					Vinyl- Control Mode
					**********************************************
					-->
					<PushButton>
						<Tooltip>Vinyl Control Mode&#10;Absolute mode - track position equals needle position and speed&#10;Relative mode - track speed equals needle speed regardless of needle position&#10;Constant mode - track speed equals last known-steady speed regardless of needle input&#10;</Tooltip>
						<Style></Style>
						<NumberStates>3</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_vinylcontrol_mode_abs2.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_abs2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_vinylcontrol_mode_rel2.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_rel2.png</Unpressed>
						</State>
						<State>
							<Number>2</Number>
							<Pressed>btn_vinylcontrol_mode_const2.png</Pressed>
							<Unpressed>btn_vinylcontrol_mode_const2.png</Unpressed>
						</State>
						<Pos>4,14</Pos>
						<Connection>
							<ConfigKey>[Channel2],vinylcontrol_mode</ConfigKey>
						</Connection>
					</PushButton>

					<!--
					**********************************************
					Vinyl- Cueing Mode
					**********************************************
					-->
					<PushButton>
						<Tooltip>Vinyl Cueing Mode&#10;Determines how cue points are treated in vinyl control Relative mode&#10;Off - Cue points ignored&#10;One Cue - If needle is dropped after the cue point, track will seek to that cue point&#10;Hot Cue - Track will seek to nearest previous hot cue point&#10;</Tooltip>
						<Style></Style>
						<NumberStates>3</NumberStates>
						<State>
							<Number>0</Number>
							<Pressed>btn_vinylcontrol_cueing_off2.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_off2.png</Unpressed>
						</State>
						<State>
							<Number>1</Number>
							<Pressed>btn_vinylcontrol_cueing_one2.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_one2.png</Unpressed>
						</State>
						<State>
							<Number>2</Number>
							<Pressed>btn_vinylcontrol_cueing_hot2.png</Pressed>
							<Unpressed>btn_vinylcontrol_cueing_hot2.png</Unpressed>
						</State>
						<Pos>4,74</Pos>
						<Connection>
							<ConfigKey>[Channel2],vinylcontrol_cueing</ConfigKey>
						</Connection>
					</PushButton>
				</Children>
				<Connection>
					<ConfigKey>[Vinylcontrol],show_vinylcontrol</ConfigKey>
					<BindProperty>visible</BindProperty>
				</Connection>
			</WidgetGroup>

		</Children>
	</WidgetGroup>

	<!--
	**********************************************
	Tab- Show/hide Vinyl Control widget group
	**********************************************
	-->
	<!-- The Mac App Store Version of Mixxx does not support vinyl control.
	Comment out this tabs that no broken widget are displayed to the user
	-->
	<PushButton>
		<Tooltip>Vinyl Control&#10;Show/hide the Vinyl Control widget.&#10;Activate Vinyl Control from the Menu→Options&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>tab_vinylcontrol.png</Pressed>
			<Unpressed>tab_vinylcontrol.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>tab_vinylcontrol_over.png</Pressed>
			<Unpressed>tab_vinylcontrol_over.png</Unpressed>
		</State>
		<Pos>482,130</Pos>
		<Connection>
			<ConfigKey>[Vinylcontrol],show_vinylcontrol</ConfigKey>
		</Connection>
	</PushButton>

	<!--
	############################################################################################
	############################################################################################
	Section: Text
	############################################################################################
	############################################################################################
	-->

	<!--
	**********************************************
	Text- Track Title
	**********************************************
	-->
	<TrackProperty>
		<Tooltip>Track title&#10;Displays the title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
		<Style>QLabel { font: bold 16px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; text-align: right; padding-left: 1px; }
		</Style>
		<Property>title</Property>
		<Channel>1</Channel>
		<Pos>108,121</Pos>
		<Size>270,20</Size>
	</TrackProperty>
	<TrackProperty>
		<Tooltip>Track title&#10;Displays the title of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
		<Style>QLabel { font: bold 16px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; text-align: right; padding-left: 1px; }
		</Style>
		<Property>title</Property>
		<Channel>2</Channel>
		<Pos>550,121</Pos>
		<Size>270,20</Size>
	</TrackProperty>

	<!--
	**********************************************
	Text- Track Artist
	**********************************************
	-->
	<TrackProperty>
		<Tooltip>Track Artist&#10;Displays the artist of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
		<Style>QLabel { font: bold 16px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; text-align: right; padding-left: 1px; }
		</Style>
		<Property>artist</Property>
		<Channel>1</Channel>
		<Pos>108,141</Pos>
		<Size>240,20</Size>
	</TrackProperty>
	<TrackProperty>
		<Tooltip>Track Artist&#10;Displays the artist of the loaded track.&#10;Informations are extracted from the tracks tags.&#10;</Tooltip>
		<Style>QLabel { font: bold 16px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; text-align: right; padding-left: 1px; }
		</Style>
		<Property>artist</Property>
		<Channel>2</Channel>
		<Pos>550,141</Pos>
		<Size>240,20</Size>
	</TrackProperty>

	<!--
	**********************************************
	Text- BPM number display
	**********************************************
	-->
	<NumberBpm>
		<Tooltip>Tempo&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;</Tooltip>
		<Style>QLabel { font: bold 16px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; text-align: left; padding-left: 1px; }
		</Style>
		<Channel>1</Channel>
		<Pos>390,121</Pos>
		<Size>70,20</Size>
		<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
		<Alignment>right</Alignment>
		<NumberOfDigits>6</NumberOfDigits>
		<Connection>
			<ConfigKey>[Channel1],visual_bpm</ConfigKey>
		</Connection>
	</NumberBpm>
	<NumberBpm>
		<Tooltip>Tempo&#10;Displays the tempo of the loaded track in BPM (beats per minute)&#10;</Tooltip>
		<Style>QLabel { font: bold 16px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; text-align: left; padding-left: 1px; }
		</Style>
		<Channel>2</Channel>
		<Pos>837,121</Pos>
		<Size>70,20</Size>
		<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
		<Alignment>right</Alignment>
		<NumberOfDigits>6</NumberOfDigits>
		<Connection>
			<ConfigKey>[Channel2],visual_bpm</ConfigKey>
		</Connection>
	</NumberBpm>

	<!--
	**********************************************
	Text- Playing position / Time remaining
	**********************************************
	-->
	<NumberPos>
		<Tooltip>Time&#10;Displays the elapsed or remaining time of the track loaded.&#10;Click to toggle between time elapsed/remaining time.&#10;</Tooltip>
		<Style>QLabel { font: bold 16px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; text-align: right; padding-left: 1px; }
		</Style>
		<Channel>1</Channel>
		<Pos>350,141</Pos>
		<Size>110,20</Size>
		<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
		<Alignment>right</Alignment>
		<NumberOfDigits>6</NumberOfDigits>
		<Connection>
			<ConfigKey>[Channel1],playposition</ConfigKey>
		</Connection>
	</NumberPos>
	<NumberPos>
		<Tooltip>Time&#10;Displays the elapsed or remaining time of the track loaded.&#10;Click to toggle between time elapsed/remaining time.&#10;</Tooltip>
		<Style>QLabel { font: bold 16px/18px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; text-align: right; padding-left: 1px; }
		</Style>
		<Channel>2</Channel>
		<Pos>797,141</Pos>
		<Size>110,20</Size>
		<!--CSS alignments not respected see bug lp:605530 , lets call <Alignment>-->
		<Alignment>right</Alignment>
		<NumberOfDigits>6</NumberOfDigits>
		<Connection>
			<ConfigKey>[Channel2],playposition</ConfigKey>
		</Connection>
	</NumberPos>

	<!--
	**********************************************
	Text- Pitch rate display
	**********************************************
	-->
	<NumberRate>
		<Tooltip>Pitch rate&#10;Displays the current pitch of the track based on the original tempo.&#10;</Tooltip>
		<Style>QLabel { font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; text-align: right; }
		</Style>
		<Channel>1</Channel>
		<Pos>50,220</Pos>
		<Size>60,16</Size>
		<NumberOfDigits>4</NumberOfDigits>
	</NumberRate>
	<NumberRate>
		<Tooltip>Pitch rate&#10;Displays the current pitch of the track based on the original tempo.&#10;</Tooltip>
		<Style>QLabel { font: 13px/15px Lucida Grande, Lucida Sans Unicode, Arial, Verdana, sans-serif;
		background-color: transparent; text-align: right; }
		</Style>
		<Channel>2</Channel>
		<Pos>957,220</Pos>
		<Size>60,16</Size>
		<NumberOfDigits>4</NumberOfDigits>
	</NumberRate>

	<!--
	############################################################################################
	############################################################################################
	Section: Slider
	############################################################################################
	############################################################################################
	-->

	<!--
	**********************************************
	Slider- Channel Volume
	**********************************************
	-->
	<SliderComposed>
		<Tooltip>Volume control&#10;Adjust the volume of the selected channel.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<Handle>knob_volume1.png</Handle>
		<Slider>slider_volume1.png</Slider>
		<Pos>7,380</Pos>
		<Horizontal>false</Horizontal>
		<Connection>
			<ConfigKey>[Channel1],volume</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</SliderComposed>
	<SliderComposed>
		<Tooltip>Volume control&#10;Adjust the volume of the selected channel.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<Handle>knob_volume2.png</Handle>
		<Slider>slider_volume2.png</Slider>
		<Pos>915,380</Pos>
		<Horizontal>false</Horizontal>
		<Connection>
			<ConfigKey>[Channel2],volume</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</SliderComposed>

	<!--
	**********************************************
	Slider- Crossfader
	**********************************************
	-->
	<SliderComposed>
		<Tooltip>Crossfader&#10;Fade between the channels and define what you hear through the master output.&#10;Right-click: Reset to default value&#10;Change the crossfader curve in Preferences→Crossfader&#10;</Tooltip>
		<Style></Style>
		<Handle>knob_crossfader.png</Handle>
		<Slider>slider_crossfader.png</Slider>
		<Pos>427,198</Pos>
		<Horizontal>true</Horizontal>
		<Connection>
			<ConfigKey>[Master],crossfader</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</SliderComposed>

	<!--
	**********************************************
	Slider- Pitch control
	**********************************************
	-->
	<SliderComposed>
		<Tooltip>Pitch control&#10;Changes the tempo of the track currently loaded when it is moved&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<Handle>knob_pitch1.png</Handle>
		<Slider>slider_pitch1.png</Slider>
		<Pos>7,169</Pos>
		<Horizontal>false</Horizontal>
		<Connection>
			<ConfigKey>[Channel1],rate</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</SliderComposed>
	<SliderComposed>
		<Tooltip>Pitch control&#10;Changes the tempo of the track currently loaded when it is moved&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<Handle>knob_pitch2.png</Handle>
		<Slider>slider_pitch2.png</Slider>
		<Pos>915,169</Pos>
		<Horizontal>false</Horizontal>
		<Connection>
			<ConfigKey>[Channel2],rate</ConfigKey>
			<EmitOnDownPress>false</EmitOnDownPress>
		</Connection>
	</SliderComposed>

	<!--
	############################################################################################
	############################################################################################
	Section: Buttons
	############################################################################################
	############################################################################################
	-->

	<!--
    ****************************************
     Button- Play
    ****************************************
    -->
	<PushButton>
		<Tooltip>Play/Pause&#10;Left-click: Toggles playing or pausing the track.&#10;Right-click: Places a Cue-point at the current position on the waveform.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_play1.png</Pressed>
			<Unpressed>btn_play1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_play1_over.png</Pressed>
			<Unpressed>btn_play1_over.png</Unpressed>
		</State>
		<Pos>7,7</Pos>
		<Connection>
			<ConfigKey>[Channel1],play</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],cue_set</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Play/Pause&#10;Left-click: Toggles playing or pausing the track.&#10;Right-click: Places a Cue-point at the current position on the waveform.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_play2.png</Pressed>
			<Unpressed>btn_play2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_play2_over.png</Pressed>
			<Unpressed>btn_play2_over.png</Unpressed>
		</State>
		<Pos>915,7</Pos>
		<Connection>
			<ConfigKey>[Channel2],play</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],cue_set</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Cue
	**********************************************
	-->
	<PushButton>
		<Tooltip>Cue&#10;Left-click (while playing): The track will seek to the cue-point and stop (=CDJ) OR play (=simple).&#10;Change the default cue behaviour in Preferences→Interface.&#10;Left-click (while stopped): Places a cue-point at the current position on the waveform.&#10;Right-click: The track will seek to the cue-point and stop.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_cue1_over.png</Pressed>
			<Unpressed>btn_cue1.png</Unpressed>
		</State>
		<Pos>55,7</Pos>
		<Connection>
			<ConfigKey>[Channel1],cue_default</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],cue_gotoandstop</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Cue&#10;Left-click (while playing): The track will seek to the cue-point and stop (=CDJ) OR play (=simple).&#10;Change the default cue behaviour in Preferences→Interface.&#10;Left-click (while stopped): Places a cue-point at the current position on the waveform.&#10;Right-click: The track will seek to the cue-point and stop.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_cue2_over.png</Pressed>
			<Unpressed>btn_cue2.png</Unpressed>
		</State>
		<Pos>963,7</Pos>
		<Connection>
			<ConfigKey>[Channel2],cue_default</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],cue_gotoandstop</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Hotcue
	**********************************************
	-->
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue1_1_over.png</Pressed>
			<Unpressed>btn_hotcue1_1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue1_1.png</Pressed>
			<Unpressed>btn_hotcue1_1_over.png</Unpressed>
		</State>
		<Pos>7,36</Pos>
		<Connection>
			<ConfigKey>[Channel1],hotcue_1_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_1_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_1_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue1_2_over.png</Pressed>
			<Unpressed>btn_hotcue1_2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue1_2.png</Pressed>
			<Unpressed>btn_hotcue1_2_over.png</Unpressed>
		</State>
		<Pos>31,36</Pos>
		<Connection>
			<ConfigKey>[Channel1],hotcue_2_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_2_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_2_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue1_3_over.png</Pressed>
			<Unpressed>btn_hotcue1_3.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue1_3.png</Pressed>
			<Unpressed>btn_hotcue1_3_over.png</Unpressed>
		</State>
		<Pos>55,36</Pos>
		<Connection>
			<ConfigKey>[Channel1],hotcue_3_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_3_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_3_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue1_4_over.png</Pressed>
			<Unpressed>btn_hotcue1_4.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue1_4.png</Pressed>
			<Unpressed>btn_hotcue1_4_over.png</Unpressed>
		</State>
		<Pos>79,36</Pos>
		<Connection>
			<ConfigKey>[Channel1],hotcue_4_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_4_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],hotcue_4_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue2_1_over.png</Pressed>
			<Unpressed>btn_hotcue2_1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue2_1.png</Pressed>
			<Unpressed>btn_hotcue2_1_over.png</Unpressed>
		</State>
		<Pos>915,36</Pos>
		<Connection>
			<ConfigKey>[Channel2],hotcue_1_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_1_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_1_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue2_2_over.png</Pressed>
			<Unpressed>btn_hotcue2_2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue2_2.png</Pressed>
			<Unpressed>btn_hotcue2_2_over.png</Unpressed>
		</State>
		<Pos>939,36</Pos>
		<Connection>
			<ConfigKey>[Channel2],hotcue_2_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_2_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_2_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue2_3_over.png</Pressed>
			<Unpressed>btn_hotcue2_3.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue2_3.png</Pressed>
			<Unpressed>btn_hotcue2_3_over.png</Unpressed>
		</State>
		<Pos>963,36</Pos>
		<Connection>
			<ConfigKey>[Channel2],hotcue_3_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_3_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_3_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Hotcue&#10;Left-click: If Hotcue is set, seeks the deck to Hotcue position.&#10;If Hotcue is not set, sets Hotcue to the current play position.&#10;Right-click: If Hotcue is set, clears its hotcue status (delete).&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<RightClickIsPushButton>true</RightClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_hotcue2_4_over.png</Pressed>
			<Unpressed>btn_hotcue2_4.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_hotcue2_4.png</Pressed>
			<Unpressed>btn_hotcue2_4_over.png</Unpressed>
		</State>
		<Pos>987,36</Pos>
		<Connection>
			<ConfigKey>[Channel2],hotcue_4_activate</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_4_clear</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],hotcue_4_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Looping
	**********************************************
	-->
	<PushButton>
		<Tooltip>Loop-In marker&#10;Sets the deck loop-in position to the current play position.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_loop_in1_over.png</Pressed>
			<Unpressed>btn_loop_in1.png</Unpressed>
		</State>
		<Pos>7,98</Pos>
		<Connection>
			<ConfigKey>[Channel1],loop_in</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Loop-In marker&#10;Sets the deck loop-in position to the current play position.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_loop_in2_over.png</Pressed>
			<Unpressed>btn_loop_in2.png</Unpressed>
		</State>
		<Pos>915,98</Pos>
		<Connection>
			<ConfigKey>[Channel2],loop_in</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Loop-Out marker&#10;Sets the deck loop-out position to the current play position.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_loop_out1_over.png</Pressed>
			<Unpressed>btn_loop_out1.png</Unpressed>
		</State>
		<Pos>31,98</Pos>
		<Connection>
			<ConfigKey>[Channel1],loop_out</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Loop-Out marker&#10;Sets the deck loop-out position to the current play position.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_loop_out2_over.png</Pressed>
			<Unpressed>btn_loop_out2.png</Unpressed>
		</State>
		<Pos>939,98</Pos>
		<Connection>
			<ConfigKey>[Channel2],loop_out</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Reloop/Exit&#10;Toggles the current loop on or off.&#10;Works only if Loop-In and Loop-Out marker are set.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_reloop1.png</Pressed>
			<Unpressed>btn_reloop1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_reloop1_over.png</Pressed>
			<Unpressed>btn_reloop1_over.png</Unpressed>
		</State>
		<Pos>55,98</Pos>
		<Connection>
			<ConfigKey>[Channel1],reloop_exit</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],loop_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Reloop/Exit&#10;Toggles the current loop on or off.&#10;Works only if Loop-In and Loop-Out marker are set.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<LeftClickIsPushButton>true</LeftClickIsPushButton>
		<State>
			<Number>0</Number>
			<Pressed>btn_reloop2.png</Pressed>
			<Unpressed>btn_reloop2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_reloop2_over.png</Pressed>
			<Unpressed>btn_reloop2_over.png</Unpressed>
		</State>
		<Pos>963,98</Pos>
		<Connection>
			<ConfigKey>[Channel2],reloop_exit</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
			<ConnectValueToWidget>false</ConnectValueToWidget>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],loop_enabled</ConfigKey>
			<ConnectValueFromWidget>false</ConnectValueFromWidget>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button - Beatloop
	**********************************************
	-->
	<PushButton>
		<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop1_1.png</Pressed>
			<Unpressed>btn_beatloop1_1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_beatloop1_1_over.png</Pressed>
			<Unpressed>btn_beatloop1_1_over.png</Unpressed>
		</State>
		<Pos>7,127</Pos>
		<Connection>
			<ConfigKey>[Channel1],beatloop_1</ConfigKey>
			<EmitOnPress>true</EmitOnPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop2_1.png</Pressed>
			<Unpressed>btn_beatloop2_1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_beatloop2_1_over.png</Pressed>
			<Unpressed>btn_beatloop2_1_over.png</Unpressed>
		</State>
		<Pos>915,127</Pos>
		<Connection>
			<ConfigKey>[Channel2],beatloop_1</ConfigKey>
			<EmitOnPress>true</EmitOnPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop1_2.png</Pressed>
			<Unpressed>btn_beatloop1_2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_beatloop1_2_over.png</Pressed>
			<Unpressed>btn_beatloop1_2_over.png</Unpressed>
		</State>
		<Pos>31,127</Pos>
		<Connection>
			<ConfigKey>[Channel1],beatloop_2</ConfigKey>
			<EmitOnPress>true</EmitOnPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop2_2.png</Pressed>
			<Unpressed>btn_beatloop2_2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_beatloop2_2_over.png</Pressed>
			<Unpressed>btn_beatloop2_2_over.png</Unpressed>
		</State>
		<Pos>939,127</Pos>
		<Connection>
			<ConfigKey>[Channel2],beatloop_2</ConfigKey>
			<EmitOnPress>true</EmitOnPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop1_4.png</Pressed>
			<Unpressed>btn_beatloop1_4.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_beatloop1_4_over.png</Pressed>
			<Unpressed>btn_beatloop1_4_over.png</Unpressed>
		</State>
		<Pos>55,127</Pos>
		<Connection>
			<ConfigKey>[Channel1],beatloop_4</ConfigKey>
			<EmitOnPress>true</EmitOnPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop2_4.png</Pressed>
			<Unpressed>btn_beatloop2_4.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_beatloop2_4_over.png</Pressed>
			<Unpressed>btn_beatloop2_4_over.png</Unpressed>
		</State>
		<Pos>963,127</Pos>
		<Connection>
			<ConfigKey>[Channel2],beatloop_4</ConfigKey>
			<EmitOnPress>true</EmitOnPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop1_8_over.png</Pressed>
			<Unpressed>btn_beatloop1_8.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_beatloop1_8.png</Pressed>
			<Unpressed>btn_beatloop1_8_over.png</Unpressed>
		</State>
		<Pos>79,127</Pos>
		<Connection>
			<ConfigKey>[Channel1],beatloop_8</ConfigKey>
			<EmitOnPress>true</EmitOnPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Beatloop&#10;Setup a loop over X beats&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop2_8_over.png</Pressed>
			<Unpressed>btn_beatloop2_8.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_beatloop2_8.png</Pressed>
			<Unpressed>btn_beatloop2_8_over.png</Unpressed>
		</State>
		<Pos>986,127</Pos>
		<Connection>
			<ConfigKey>[Channel2],beatloop_8</ConfigKey>
			<EmitOnPress>true</EmitOnPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button - Beatloop halve/double
	**********************************************
	-->
	<PushButton>
		<Tooltip>Loop halve&#10;Halves the current loop's length by moving the end marker.&#10;Deck immediately loops if past the new endpoint.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop1_halve_over.png</Pressed>
			<Unpressed>btn_beatloop1_halve.png</Unpressed>
		</State>
		<Pos>55,151</Pos>
		<Connection>
			<ConfigKey>[Channel1],loop_halve</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Loop halve&#10;Halves the current loop's length by moving the end marker.&#10;Deck immediately loops if past the new endpoint.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop2_halve_over.png</Pressed>
			<Unpressed>btn_beatloop2_halve.png</Unpressed>
		</State>
		<Pos>963,151</Pos>
		<Connection>
			<ConfigKey>[Channel2],loop_halve</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Loop double&#10;Doubles the current loop's length by moving the end marker.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop1_double_over.png</Pressed>
			<Unpressed>btn_beatloop1_double.png</Unpressed>
		</State>
		<Pos>79,151</Pos>
		<Connection>
			<ConfigKey>[Channel1],loop_double</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Loop double&#10;Doubles the current loop's length by moving the end marker.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_beatloop2_double_over.png</Pressed>
			<Unpressed>btn_beatloop2_double.png</Unpressed>
		</State>
		<Pos>986,151</Pos>
		<Connection>
			<ConfigKey>[Channel2],loop_double</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
    ****************************************
    Button- Reverse playback
    ****************************************
    -->
	<PushButton>
		<Tooltip>Reverse&#10;Toggles reverse playback when pressed during regular playback&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_reverse1_over.png</Pressed>
			<Unpressed>btn_reverse1.png</Unpressed>
		</State>
		<Pos>55,60</Pos>
		<Connection>
			<ConfigKey>[Channel1],reverse</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Reverse&#10;Toggles reverse playback when pressed during regular playback&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_reverse2_over.png</Pressed>
			<Unpressed>btn_reverse2.png</Unpressed>
		</State>
		<Pos>963,60</Pos>
		<Connection>
			<ConfigKey>[Channel2],reverse</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Fast forward and rewind
	**********************************************
	-->
	<PushButton>
		<Tooltip>Fast Forward&#10;Left-click: Fast forward through the track.&#10;Right-click: Jumps to the end of the track.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_forward1_over.png</Pressed>
			<Unpressed>btn_forward1.png</Unpressed>
		</State>
		<Pos>31,60</Pos>
		<Connection>
			<ConfigKey>[Channel1],fwd</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],end</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Fast Rewind&#10;Left-click: Fast rewind through the track.&#10;Right-click: Jumps to the beginning of the track.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_rewind1_over.png</Pressed>
			<Unpressed>btn_rewind1.png</Unpressed>
		</State>
		<Pos>7,60</Pos>
		<Connection>
			<ConfigKey>[Channel1],back</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],start</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Fast Forward&#10;Left-click: Fast forward through the track.&#10;Right-click: Jumps to the end of the track.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_forward2_over.png</Pressed>
			<Unpressed>btn_forward2.png</Unpressed>
		</State>
		<Pos>939,60</Pos>
		<Connection>
			<ConfigKey>[Channel2],fwd</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],end</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Fast Rewind&#10;Left-click: Fast rewind through the track.&#10;Right-click: Jumps to the beginning of the track.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_rewind2_over.png</Pressed>
			<Unpressed>btn_rewind2.png</Unpressed>
		</State>
		<Pos>915,60</Pos>
		<Connection>
			<ConfigKey>[Channel2],back</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],start</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>


			<!--
			**********************************************
			Button - Show spinning Vinyl widget
			**********************************************
			-->
			<PushButton>
				<Tooltip>Spinning vinyl&#10;Show/hide the spinning vinyl widget&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_spinny1.png</Pressed>
					<Unpressed>btn_spinny1.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_spinny1_over.png</Pressed>
					<Unpressed>btn_spinny1_over.png</Unpressed>
				</State>
				<Pos>352,167</Pos>
				<Connection>
					<ConfigKey>[Spinny1],show_spinny</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>
			<PushButton>
				<Tooltip>Spinning vinyl&#10;Show/hide the spinning vinyl widget&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_spinny2.png</Pressed>
					<Unpressed>btn_spinny2.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_spinny2_over.png</Pressed>
					<Unpressed>btn_spinny2_over.png</Unpressed>
				</State>
				<Pos>794,167</Pos>
				<Connection>
					<ConfigKey>[Spinny2],show_spinny</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>
			<!--
			**********************************************
			Button- Repeat (End of track mode)
			**********************************************
			-->
			<PushButton>
				<Tooltip>Repeat&#10;When active the track will repeat if you go past the end or reverse before the start.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_repeat1.png</Pressed>
					<Unpressed>btn_repeat1.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_repeat1_over.png</Pressed>
					<Unpressed>btn_repeat1_over.png</Unpressed>
				</State>
				<Pos>420,168</Pos>
				<Connection>
					<ConfigKey>[Channel1],repeat</ConfigKey>
				</Connection>
			</PushButton>
			<PushButton>
				<Tooltip>Repeat&#10;When active the track will repeat if you go past the end or reverse before the start.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_repeat2.png</Pressed>
					<Unpressed>btn_repeat2.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_repeat2_over.png</Pressed>
					<Unpressed>btn_repeat2_over.png</Unpressed>
				</State>
				<Pos>862,168</Pos>
				<Connection>
					<ConfigKey>[Channel2],repeat</ConfigKey>
				</Connection>
			</PushButton>

			<!--
			**********************************************
			Button- Eject
			**********************************************
			-->
			<PushButton>
				<Tooltip>Eject&#10;Eject currently loaded track from deck.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>1</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_eject1_over.png</Pressed>
					<Unpressed>btn_eject1.png</Unpressed>
				</State>
				<Pos>443,168</Pos>
				<Connection>
					<ConfigKey>[Channel1],eject</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
					<ConnectValueToWidget>false</ConnectValueToWidget>
				</Connection>
			</PushButton>
			<PushButton>
				<Tooltip>Eject&#10;Eject currently loaded track from deck.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>1</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_eject2_over.png</Pressed>
					<Unpressed>btn_eject2.png</Unpressed>
				</State>
				<Pos>885,168</Pos>
				<Connection>
					<ConfigKey>[Channel2],eject</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
					<ConnectValueToWidget>false</ConnectValueToWidget>
				</Connection>
			</PushButton>
			<!--
			**********************************************
			Button - Beatgrid
			**********************************************
			-->
			<PushButton>
				<Tooltip>Adjust beatgrid&#10;Adjust beatgrid so closest beat is aligned with the current playposition.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>1</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_beatgrid1_over.png</Pressed>
					<Unpressed>btn_beatgrid1.png</Unpressed>
				</State>
				<Pos>397,168</Pos>
				<Connection>
					<ConfigKey>[Channel1],beats_translate_curpos</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>
			<PushButton>
				<Tooltip>Adjust beatgrid&#10;Adjust beatgrid so closest beat is aligned with the current playposition.&#10;</Tooltip>
				<Style></Style>
				<NumberStates>1</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_beatgrid2_over.png</Pressed>
					<Unpressed>btn_beatgrid2.png</Unpressed>
				</State>
				<Pos>839,168</Pos>
				<Connection>
					<ConfigKey>[Channel2],beats_translate_curpos</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>
			<!--
			**********************************************
			Button - Quantize
			**********************************************
			-->
			<PushButton>
				<Tooltip>Quantize&#10;Toggles quantization in loops and cues&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_quantize1.png</Pressed>
					<Unpressed>btn_quantize1.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_quantize1_over.png</Pressed>
					<Unpressed>btn_quantize1_over.png</Unpressed>
				</State>
				<Pos>374,168</Pos>
				<Connection>
					<ConfigKey>[Channel1],quantize</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>
			<PushButton>
				<Tooltip>Quantize&#10;Toggles quantization in loops and cues&#10;</Tooltip>
				<Style></Style>
				<NumberStates>2</NumberStates>
				<State>
					<Number>0</Number>
					<Pressed>btn_quantize2.png</Pressed>
					<Unpressed>btn_quantize2.png</Unpressed>
				</State>
				<State>
					<Number>1</Number>
					<Pressed>btn_quantize2_over.png</Pressed>
					<Unpressed>btn_quantize2_over.png</Unpressed>
				</State>
				<Pos>816,168</Pos>
				<Connection>
					<ConfigKey>[Channel2],quantize</ConfigKey>
					<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
					<ButtonState>LeftButton</ButtonState>
				</Connection>
			</PushButton>

	<!--
	**********************************************
	Button- Beat sync
	**********************************************
	-->
	<PushButton>
		<Tooltip>Syncronize&#10;Left-click: Syncs the tempo (BPM) and phase to that of the other track, &#10;if BPM is detected on both&#10;Right-click: Syncs the tempo (BPM) to that of the other track,&#10;if BPM is detected on both&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_sync1_over.png</Pressed>
			<Unpressed>btn_sync1.png</Unpressed>
		</State>
		<Pos>55,314</Pos>
		<Connection>
			<ConfigKey>[Channel1],beatsync</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],beatsync_tempo</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Syncronize&#10;Left-click: Syncs the tempo (BPM) and phase to that of the other track, &#10;if BPM is detected on both&#10;Right-click: Syncs the tempo (BPM) to that of the other track,&#10;if BPM is detected on both&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_sync2_over.png</Pressed>
			<Unpressed>btn_sync2.png</Unpressed>
		</State>
		<Pos>963,314</Pos>
		<Connection>
			<ConfigKey>[Channel2],beatsync</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],beatsync_tempo</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- BPM Tap
	**********************************************
	-->
	<PushButton>
		<Tooltip>BPM Tap&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_tap1_over.png</Pressed>
			<Unpressed>btn_tap1.png</Unpressed>
		</State>
			<Pos>55,190</Pos>
		<Connection>
			<ConfigKey>[Channel1],bpm_tap</ConfigKey>
				<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>BPM Tap&#10;When tapped repeatedly, adjusts the BPM to match the tapped BPM&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_tap2_over.png</Pressed>
			<Unpressed>btn_tap2.png</Unpressed>
		</State>
			<Pos>963,190</Pos>
		<Connection>
			<ConfigKey>[Channel2],bpm_tap</ConfigKey>
				<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Key lock
	**********************************************
	-->

	<PushButton>
		<Tooltip>Key-lock&#10;Activates position-independent time stretch for this deck.&#10;Warning: changing this while the deck is producing sound may result in undesired faults in the audio!&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_keylock1.png</Pressed>
			<Unpressed>btn_keylock1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_keylock1_over.png</Pressed>
			<Unpressed>btn_keylock1_over.png</Unpressed>
		</State>
		<Pos>7,343</Pos>
		<Connection>
			<ConfigKey>[Channel1],keylock</ConfigKey>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Key-lock&#10;Activates position-independent time stretch in the deck.&#10;Warning: changing this while the deck is producing sound may result in undesired faults in the audio!&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_keylock2.png</Pressed>
			<Unpressed>btn_keylock2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_keylock2_over.png</Pressed>
			<Unpressed>btn_keylock2_over.png</Unpressed>
		</State>
		<Pos>915,343</Pos>
		<Connection>
			<ConfigKey>[Channel2],keylock</ConfigKey>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Pitch control
	**********************************************
	-->
	<PushButton>
		<Tooltip>Raise pitch&#10;Left-click: Sets the pitch higher&#10;Right-click: Sets the pitch higher in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pitch_up1_over.png</Pressed>
			<Unpressed>btn_pitch_up1.png</Unpressed>
		</State>
		<Pos>43,246</Pos>
		<Connection>
			<ConfigKey>[Channel1],rate_perm_up</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],rate_perm_up_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Raise pitch&#10;Left-click: Sets the pitch higher&#10;Right-click: Sets the pitch higher in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pitch_up2_over.png</Pressed>
			<Unpressed>btn_pitch_up1.png</Unpressed>
		</State>
		<Pos>951,246</Pos>
		<Connection>
			<ConfigKey>[Channel2],rate_perm_up</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],rate_perm_up_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Lower pitch&#10;Left-click: Sets the pitch lower&#10;Right-click: Sets the pitch lower in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pitch_down1_over.png</Pressed>
			<Unpressed>btn_pitch_down1.png</Unpressed>
		</State>
		<Pos>43,270</Pos>
		<Connection>
			<ConfigKey>[Channel1],rate_perm_down</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],rate_perm_down_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Lower pitch&#10;Left-click: Sets the pitch lower&#10;Right-click: Sets the pitch lower in small steps.&#10;Change the the amount of the steps in Preferences→Interface menu.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pitch_down2_over.png</Pressed>
			<Unpressed>btn_pitch_down2.png</Unpressed>
		</State>
		<Pos>951,270</Pos>
		<Connection>
			<ConfigKey>[Channel2],rate_perm_down</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],rate_perm_down_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Pitch bend (Nudge)
	**********************************************
	-->
	<PushButton>
		<Tooltip>Raise pitch temporary (nudge)&#10;Left-click: Holds the pitch higher while active&#10;Right-click: Holds the pitch higher (small amount) while active&#10;Change the amount of the steps in Preferences→Interface&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_nudge_up1_over.png</Pressed>
			<Unpressed>btn_nudge_up1.png</Unpressed>
		</State>
		<Pos>73,246</Pos>
		<Connection>
			<ConfigKey>[Channel1],rate_temp_up</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],rate_temp_up_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Raise pitch temporary (nudge)&#10;Left-click: Holds the pitch higher while active&#10;Right-click: Holds the pitch higher (small amount) while active&#10;Change the amount of the steps in Preferences→Interface&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_nudge_up2_over.png</Pressed>
			<Unpressed>btn_nudge_up2.png</Unpressed>
		</State>
		<Pos>981,246</Pos>
		<Connection>
			<ConfigKey>[Channel2],rate_temp_up</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],rate_temp_up_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Lower pitch temporary (nudge)&#10;Left-click: Holds the pitch lower while active&#10;Right-click: Holds the pitch lower (small amount) while active&#10;Change the amount of the steps in Preferences→Interface.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_nudge_down1_over.png</Pressed>
			<Unpressed>btn_nudge_down1.png</Unpressed>
		</State>
		<Pos>73,270</Pos>
		<Connection>
			<ConfigKey>[Channel1],rate_temp_down</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel1],rate_temp_down_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Lower pitch temporary (nudge)&#10;Left-click: Holds the pitch lower while active&#10;Right-click: Holds the pitch lower (small amount) while active&#10;Change the amount of the steps in Preferences→Interface.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>1</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_nudge_down2_over.png</Pressed>
			<Unpressed>btn_nudge_down2.png</Unpressed>
		</State>
		<Pos>981,270</Pos>
		<Connection>
			<ConfigKey>[Channel2],rate_temp_down</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
		<Connection>
			<ConfigKey>[Channel2],rate_temp_down_small</ConfigKey>
			<EmitOnPressAndRelease>true</EmitOnPressAndRelease>
			<ButtonState>RightButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Prelisten / Monitoring
	**********************************************
	-->
	<PushButton>
		<Tooltip>Headphone&#10;Sends the selected channel's audio to the Headphones output audio device&#10;selected in Preferences→Sound Hardware.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pfl1.png</Pressed>
			<Unpressed>btn_pfl1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_pfl1_over.png</Pressed>
			<Unpressed>btn_pfl1_over.png</Unpressed>
		</State>
		<Pos>7,314</Pos>
		<Connection>
			<ConfigKey>[Channel1],pfl</ConfigKey>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Headphone&#10;Sends the selected channel's audio to the Headphones output audio device&#10;selected in Preferences→Sound Hardware.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_pfl2.png</Pressed>
			<Unpressed>btn_pfl2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_pfl2_over.png</Pressed>
			<Unpressed>btn_pfl2_over.png</Unpressed>
		</State>
		<Pos>915,314</Pos>
		<Connection>
			<ConfigKey>[Channel2],pfl</ConfigKey>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- FX (Flanger)
	**********************************************
	-->
	<PushButton>
		<Tooltip>Flanger&#10;Toggles the flange effect. Use the depth/delay/lfo knobs to adjust&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_fx1.png</Pressed>
			<Unpressed>btn_fx1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_fx1_over.png</Pressed>
			<Unpressed>btn_fx1_over.png</Unpressed>
		</State>
		<Pos>55,343</Pos>
		<Connection>
			<ConfigKey>[Channel1],flanger</ConfigKey>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Flanger&#10;Toggles the flange effect. Use the depth/delay/lfo knobs to adjust&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_fx2.png</Pressed>
			<Unpressed>btn_fx1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_fx2_over.png</Pressed>
			<Unpressed>btn_fx2_over.png</Unpressed>
		</State>
		<Pos>963,343</Pos>
		<Connection>
			<ConfigKey>[Channel2],flanger</ConfigKey>
		</Connection>
	</PushButton>

	<!--
	**********************************************
	Button- Frequency Kill
	**********************************************
	-->
	<PushButton>
		<Tooltip>High EQ kill&#10;Holds the gain of the high EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill1_over.png</Pressed>
			<Unpressed>btn_kill1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill1.png</Pressed>
			<Unpressed>btn_kill1_over.png</Unpressed>
		</State>
		<Pos>70,450</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterHighKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Mid EQ kill&#10;Holds the gain of the mid EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill1_over.png</Pressed>
			<Unpressed>btn_kill1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill1.png</Pressed>
			<Unpressed>btn_kill1_over.png</Unpressed>
		</State>
		<Pos>70,494</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterMidKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Low EQ kill&#10;Holds the gain of the low EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill1_over.png</Pressed>
			<Unpressed>btn_kill1.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill1.png</Pressed>
			<Unpressed>btn_kill1_over.png</Unpressed>
		</State>
		<Pos>70,537</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterLowKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>High EQ kill&#10;Holds the gain of the high EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill2_over.png</Pressed>
			<Unpressed>btn_kill2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill2.png</Pressed>
			<Unpressed>btn_kill2_over.png</Unpressed>
		</State>
		<Pos>978,450</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterHighKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Mid EQ kill&#10;Holds the gain of the mid EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill2_over.png</Pressed>
			<Unpressed>btn_kill2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill2.png</Pressed>
			<Unpressed>btn_kill2_over.png</Unpressed>
		</State>
		<Pos>978,494</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterMidKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>
	<PushButton>
		<Tooltip>Low EQ kill&#10;Holds the gain of the low EQ to zero while active.&#10;</Tooltip>
		<Style></Style>
		<NumberStates>2</NumberStates>
		<State>
			<Number>0</Number>
			<Pressed>btn_kill2_over.png</Pressed>
			<Unpressed>btn_kill2.png</Unpressed>
		</State>
		<State>
			<Number>1</Number>
			<Pressed>btn_kill2.png</Pressed>
			<Unpressed>btn_kill2_over.png</Unpressed>
		</State>
		<Pos>978,537</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterLowKill</ConfigKey>
			<EmitOnDownPress>true</EmitOnDownPress>
			<ButtonState>LeftButton</ButtonState>
		</Connection>
	</PushButton>

	<!--
	############################################################################################
	############################################################################################
	Section: RotaryFader
	############################################################################################
	############################################################################################
	-->

	<!--
	**********************************************
	RotaryFader- Master volume & balance
	**********************************************
	-->
	<Knob>
		<Tooltip>Master volume&#10;Adjusts the Master output volume.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary3_s%1.png</Path>
		<Pos>696,193</Pos>
		<Connection>
			<ConfigKey>[Master],volume</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Balance&#10;Adjusts the left/right channel balance on the Master output.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary3_s%1.png</Path>
		<Pos>656,193</Pos>
		<Connection>
			<ConfigKey>[Master],balance</ConfigKey>
		</Connection>
	</Knob>

	<!--
	**********************************************
	RotaryFader- Flanger (FX) setting
	**********************************************
	-->
	<Knob>
		<Tooltip>Flanger delay&#10;Adjusts the phase delay of the flange effect (when active).&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary3_s%1.png</Path>
		<Pos>150,193</Pos>
		<Connection>
			<ConfigKey>[Flanger],lfoDelay</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Flanger depth&#10;Adjusts the intensity of the flange effect (when active).&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary3_s%1.png</Path>
		<Pos>110,193</Pos>
		<Connection>
			<ConfigKey>[Flanger],lfoDepth</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Flanger LFO period&#10;Adjusts the wavelength of the flange effect (when active).&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary3_s%1.png</Path>
		<Pos>190,193</Pos>
		<Connection>
			<ConfigKey>[Flanger],lfoPeriod</ConfigKey>
		</Connection>
	</Knob>

	<!--
	**********************************************
	RotaryFader- Headphone volume and mix
	**********************************************
	-->
	<Knob>
		<Tooltip>Headphone volume&#10;Adjusts the headphone output volume.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary3_s%1.png</Path>
		<Pos>300,193</Pos>
		<Connection>
			<ConfigKey>[Master],headVolume</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Headphone mix&#10;Controls what you hear on the headphone output.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary3_s%1.png</Path>
		<Pos>260,193</Pos>
		<Connection>
			<ConfigKey>[Master],headMix</ConfigKey>
		</Connection>
	</Knob>

	<!--
	**********************************************
	RotaryFader- Channel filter and gain
	**********************************************
	-->
	<Knob>
		<Tooltip>Gain&#10;Adjusts the pre-fader gain of the track (to avoid clipping)&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary1_s%1.png</Path>
		<Pos>42,380</Pos>
		<Connection>
			<ConfigKey>[Channel1],pregain</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>High EQ&#10;Adjusts the gain of the high EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary1_s%1.png</Path>
		<Pos>42,423</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterHigh</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Mid EQ&#10;Adjusts the gain of the mid EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary1_s%1.png</Path>
		<Pos>42,467</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterMid</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Low EQ&#10;Adjusts the gain of the low EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary1_s%1.png</Path>
		<Pos>42,510</Pos>
		<Connection>
			<ConfigKey>[Channel1],filterLow</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Gain&#10;Adjusts the pre-fader gain of the track (to avoid clipping)&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary2_s%1.png</Path>
		<Pos>950,380</Pos>
		<Connection>
			<ConfigKey>[Channel2],pregain</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>High EQ&#10;Adjusts the gain of the high EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary2_s%1.png</Path>
		<Pos>950,423</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterHigh</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Mid EQ&#10;Adjusts the gain of the mid EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary2_s%1.png</Path>
		<Pos>950,467</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterMid</ConfigKey>
		</Connection>
	</Knob>
	<Knob>
		<Tooltip>Low EQ&#10;Adjusts the gain of the low EQ filter.&#10;Right-click: Reset to default value&#10;</Tooltip>
		<Style></Style>
		<NumberStates>64</NumberStates>
		<Path>knobs/knob_rotary2_s%1.png</Path>
		<Pos>950,510</Pos>
		<Connection>
			<ConfigKey>[Channel2],filterLow</ConfigKey>
		</Connection>
	</Knob>
</skin>
