/**
 * UGENE - Integrated Bioinformatics Tools.
 * Copyright (C) 2008-2021 UniPro <ugene@unipro.ru>
 * http://ugene.net
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA 02110-1301, USA.
 */

#include <QAction>
#include <QComboBox>
#include <QSplitter>
#include <QToolBar>
#include <QToolButton>

#include <U2Core/Task.h>

#include <U2View/ADVSplitWidget.h>

namespace U2 {

class BioStruct3DObject;
class BioStruct3DGLWidget;
class AnnotatedDNAView;
class GObject;
class GObjectView;
class SplitterHeaderWidget;
class Document;
class GLFrameManager;
class OrderedToolbar;
class WidgetWithLocalToolbar;

/*!
* @class BioStruct3DSplitter BioStruct3DSplitter.h
* @brief Class for multiple BioStruct3DWidget layout.
*
* This widget provides insertion of BioStruct3DGLWidgets into active UGENE view. There
* could be one or more glWidgets controlled by the splitter. One can add new glWidgets using
* the splitter.
*/
class BioStruct3DSplitter : public ADVSplitWidget {
    Q_OBJECT

public:
    /*!
    * Constructor.
    * @param closeAction QAction provided for correct widget closing
    * @param view DnaView context for connecting structure 3D representation and sequence view
    */
    BioStruct3DSplitter(QAction *closeAction, AnnotatedDNAView *view);
    /*!
    * Destructor.
    */
    ~BioStruct3DSplitter();
    /*!
    * @return True, if GObject has type BioStruct3D and could be added to splitter.
    */
    virtual bool acceptsGObject(GObject *obj);
    /*!
    * Creates BioStruct3DWidget for object visualization and adds it to the splitter.
    */
    BioStruct3DGLWidget *addBioStruct3DGLWidget(BioStruct3DObject *obj);
    /*!
    * @return First found BioStruct3DObject with corresponding name, NULL if nothing is found.
    */
    BioStruct3DObject *findBioStruct3DObjByName(const QString &objName);
    virtual void saveState(QVariantMap &m);
    virtual void updateState(const QVariantMap &m);
    /*!
    * @return List of splitter children widgets.
    */
    QList<BioStruct3DGLWidget *> getChildWidgets() const;
    /*!
    * @return Current active view.
    */
    const QList<QAction *> getSettingsMenuActions() const;
    /*!
    * @return ADVDNAView splitter, parent widget for BioStruct3DSplitter.
    */
    int getNumVisibleWidgets();
    /*!
    * @return If number of visible children is null, sets splitter view collapsed, else restores it.
    */
    void adaptSize(int numVisibleWidgets);
    /*!
    * @return GLFrameManager for splitter child widgets.
    */
    GLFrameManager *getGLFrameManager();
    /*!
    *Removes widgets, updates context
    */
    void removeBioStruct3DGLWidget(BioStruct3DGLWidget *widget);
    /*!
    * This is used to close 3D split widget from toolbar
    */
    QAction *getCloseSplitterAction();
    /*!
    * QWidget virtual function, returns preferred widget size.
    */
    virtual QSize sizeHint() const {
        return QSize(0, 400);
    }
    /*!
    * Adds object and its new view.
    */
    void addObject(BioStruct3DObject *obj);
    /*!
    * AddModelTask helper function.
    */
    void addModelFromObject(BioStruct3DObject *obj);
    /*!
    * Removes object and its views.
    */
    bool removeObject(BioStruct3DObject *obj);
    /*!
    * Adds action button to the toolbar on the left
    */
    void addActionToLocalToolBar(QAction *action);

signals:
    void si_bioStruct3DGLWidgetAdded(BioStruct3DGLWidget *widget);
    void si_bioStruct3DGLWidgetRemoved(BioStruct3DGLWidget *widget);

protected:
    void dragEnterEvent(QDragEnterEvent *event);
    void dropEvent(QDropEvent *event);
    bool eventFilter(QObject *o, QEvent *e);

private:
    QSplitter *getParentSplitter();
    QMultiMap<BioStruct3DObject *, BioStruct3DGLWidget *> biostrucViewMap;
    QScopedPointer<GLFrameManager> glFrameManager;
    QSplitter *splitter;
    QSplitter *parentSplitter;
    QAction *closeAction;
    QLayout *layout;
    QList<QAction *> toggleActions;
    int splitterHeight;
    bool isViewCollapsed;
    WidgetWithLocalToolbar *widgetWithToolbar;

    SplitterHeaderWidget *header;
};

struct DBLink {
    DBLink(const QString &_name, QString _url)
        : name(_name), url(_url) {
    }
    QString name;
    QString url;
};

class DBLinksFile {
    QList<DBLink> links;

public:
    bool load();
    QList<DBLink> getLinks();
};

// Implemented as Task for unloaded documents support
class AddModelToSplitterTask : public Task {
    Q_OBJECT
public:
    AddModelToSplitterTask(GObject *o, BioStruct3DSplitter *s);
    virtual void prepare();
    virtual void run();
    virtual ReportResult report();

private:
    Document *doc;
    GObject *obj;
    BioStruct3DObject *bObj;
    BioStruct3DSplitter *splitter;
};

class SplitterHeaderWidget : public QWidget {
    Q_OBJECT

public:
    SplitterHeaderWidget(BioStruct3DSplitter *splitter);

private:
    BioStruct3DSplitter *splitter;
    QAction *widgetStateMenuAction;
    QAction *addModelAction;
    QAction *webMenuAction;
    QAction *displayMenuAction;
    QAction *restoreDefaultsAction;
    QAction *zoomInAction;
    QAction *zoomOutAction;
    QAction *syncLockAction;
    QComboBox *activeWidgetBox;
    QMap<QAction *, QString> webActionMap;
    QList<QAction *> toggleActions;

    OrderedToolbar *toolbar;

protected:
    bool eventFilter(QObject *obj, QEvent *event);

private slots:

    void sl_bioStruct3DGLWidgetAdded(BioStruct3DGLWidget *glWidget);
    void sl_bioStruct3DGLWidgetRemoved(BioStruct3DGLWidget *glWidget);
    void sl_toggleBioStruct3DWidget(bool visible);
    void sl_toggleSyncLock(bool on);
    void sl_addModel();
    void sl_showStateMenu();
    void sl_showDisplayMenu();
    //    void sl_showSettingsMenu();    // TODO: add settings functionality
    void sl_showWebMenu();
    void sl_zoomIn();
    void sl_zoomOut();
    void sl_restoreDefaults();
    void sl_openBioStructUrl();

private:
    BioStruct3DGLWidget *getActiveWidget();
    void addToolbarAction(QAction *action);
    void updateToolbar();
    void updateActiveWidgetBox();
    void enableToolbar();
    void registerWebUrls();
    void setActiveView(BioStruct3DGLWidget *glWidget);
};

}    // namespace U2
