/*
  ==============================================================================

   This file is part of the JUCE library.
   Copyright (c) 2017 - ROLI Ltd.

   JUCE is an open source library subject to commercial or open-source
   licensing.

   By using JUCE, you agree to the terms of both the JUCE 5 End-User License
   Agreement and JUCE 5 Privacy Policy (both updated and effective as of the
   27th April 2017).

   End User License Agreement: www.juce.com/juce-5-licence
   Privacy Policy: www.juce.com/juce-5-privacy-policy

   Or: You may also use this code under the terms of the GPL v3 (see
   www.gnu.org/licenses).

   JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
   EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
   DISCLAIMED.

  ==============================================================================
*/

OpenGLPixelFormat::OpenGLPixelFormat (const int bitsPerRGBComponent,
                                      const int alphaBits_,
                                      const int depthBufferBits_,
                                      const int stencilBufferBits_) noexcept
    : redBits (bitsPerRGBComponent),
      greenBits (bitsPerRGBComponent),
      blueBits (bitsPerRGBComponent),
      alphaBits (alphaBits_),
      depthBufferBits (depthBufferBits_),
      stencilBufferBits (stencilBufferBits_),
      accumulationBufferRedBits (0),
      accumulationBufferGreenBits (0),
      accumulationBufferBlueBits (0),
      accumulationBufferAlphaBits (0),
      multisamplingLevel (0)
{
}

bool OpenGLPixelFormat::operator== (const OpenGLPixelFormat& other) const noexcept
{
    return redBits == other.redBits
            && greenBits == other.greenBits
            && blueBits  == other.blueBits
            && alphaBits == other.alphaBits
            && depthBufferBits == other.depthBufferBits
            && stencilBufferBits == other.stencilBufferBits
            && accumulationBufferRedBits   == other.accumulationBufferRedBits
            && accumulationBufferGreenBits == other.accumulationBufferGreenBits
            && accumulationBufferBlueBits  == other.accumulationBufferBlueBits
            && accumulationBufferAlphaBits == other.accumulationBufferAlphaBits
            && multisamplingLevel == other.multisamplingLevel;
}

bool OpenGLPixelFormat::operator!= (const OpenGLPixelFormat& other) const noexcept
{
    return ! operator== (other);
}
