#N struct help-getsize-template float x float y array array1 help-getsize-array1-template
;
#N struct help-getsize-array1-template float y;
#N canvas 465 131 639 497 12;
#X text 27 408 see also:;
#N canvas 393 50 495 265 help-getsize-template 0;
#X obj 27 76 plot array1 500 1 10 15 20;
#X obj 27 174 filledpolygon 509 509 0 -10 -10 10 -10 10 10 -10 10;
#X obj 24 16 struct help-getsize-template float x float y array array1
help-getsize-array1-template;
#X restore 337 400 pd help-getsize-template;
#N canvas 2 52 305 197 help-getsize-data 1;
#X scalar help-getsize-template 43 37 \; 0 \; 10 \; 0 \; 10 \; 20 \;
10 \; 20 \; 70 \; 10 \; \;;
#X restore 336 379 pd help-getsize-data;
#N canvas 196 292 369 138 help-getsize-array1-template 0;
#X obj 30 71 filledpolygon 0 0 0 -5 0 0 5 5 0 0 -5;
#X obj 32 27 struct help-getsize-array1-template float y;
#X restore 336 423 pd help-getsize-array1-template;
#X obj 101 428 pointer;
#X obj 235 427 setsize;
#X obj 24 255 pointer;
#X msg 24 231 traverse pd-help-getsize-data \, next;
#X floatatom 24 373 5 0 0 0 - - -, f 5;
#X text 329 337 arguments: template \, field name;
#X text 75 371 here we just get the value of y.;
#X obj 24 344 getsize help-getsize-template array1;
#X text 33 323 inlet for pointer;
#X obj 35 21 getsize;
#X text 98 22 -- get number of elements of an array;
#X text 24 44 When sent a pointer \, "element" looks up a field \,
which should be an array \, and outputs the number of elements of the
array. The template and field name are specified as creation arguments.
;
#X text 26 114 The smallest possible size is one.;
#X obj 168 428 element;
#X obj 24 428 struct;
#X text 80 274 set template and field name;
#X text 396 463 updated for Pd version 0.47;
#X text 24 147 If you don't know the template name you may specify
"-" \, in which case the object will figure out the template name itself
\, at some possible cost in efficiency and clarity.;
#X msg 34 293 set help-getsize-template array1;
#X connect 6 0 11 0;
#X connect 7 0 6 0;
#X connect 11 0 8 0;
#X connect 22 0 11 0;
