//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================

#ifndef __AC_CCGUI_H
#define __AC_CCGUI_H

#include "ac/dynobj/cc_agsdynamicobject.h"

struct CCGUI final : AGSCCDynamicObject {

    // return the type name of the object
    const char *GetType() override;

    // serialize the object into BUFFER (which is BUFSIZE bytes)
    // return number of bytes used
    int Serialize(const char *address, char *buffer, int bufsize) override;

    void Unserialize(int index, const char *serializedData, int dataSize) override;
};

#endif // __AC_CCGUI_H
