//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================
//
//
//
//=============================================================================
#ifndef __AGS_EE_AC__TRANSLATION_H
#define __AGS_EE_AC__TRANSLATION_H

#include "util/string.h"

using AGS::Common::String;
struct TreeMap;

void close_translation ();
bool init_translation (const String &lang, const String &fallback_lang, bool quit_on_error);
// Returns current translation name, or empty string if default translation is used
String get_translation_name();
// Returns fill path to the translation file, or empty string if default translation is used
String get_translation_path();
// Returns translation map for reading only
const TreeMap* get_translation_tree();

#endif // __AGS_EE_AC__TRANSLATION_H
