//=============================================================================
//
// Adventure Game Studio (AGS)
//
// Copyright (C) 1999-2011 Chris Jones and 2011-20xx others
// The full list of copyright holders can be found in the Copyright.txt
// file, which is part of this source code distribution.
//
// The AGS source code is provided under the Artistic License 2.0.
// A copy of this license can be found in the file License.txt and at
// http://www.opensource.org/licenses/artistic-license-2.0.php
//
//=============================================================================

#ifndef __AGS_EE_UTIL__WII_MUTEX_H
#define __AGS_EE_UTIL__WII_MUTEX_H

#include <gccore.h>

namespace AGS
{
namespace Engine
{


class WiiMutex : public BaseMutex
{
public:
  inline WiiMutex()
  {
    LWP_MutexInit(&_mutex, 0);
  }

  inline ~WiiMutex()
  {
    LWP_MutexDestroy(_mutex);
  }

  inline void Lock()
  {
    LWP_MutexLock(_mutex);
  }

  inline void Unlock()
  {
    LWP_MutexUnlock(_mutex);
  }

private:
  mutex_t _mutex;
};


typedef WiiMutex Mutex;


} // namespace Engine
} // namespace AGS

#endif // __AGS_EE_UTIL__WII_MUTEX_H
