/*
========================================================================

                           D O O M  R e t r o
         The classic, refined DOOM source port. For Windows PC.

========================================================================

  Copyright © 1993-2021 by id Software LLC, a ZeniMax Media company.
  Copyright © 2013-2021 by Brad Harding <mailto:brad@doomretro.com>.

  DOOM Retro is a fork of Chocolate DOOM. For a list of credits, see
  <https://github.com/bradharding/doomretro/wiki/CREDITS>.

  This file is a part of DOOM Retro.

  DOOM Retro is free software: you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation, either version 3 of the License, or (at your
  option) any later version.

  DOOM Retro is distributed in the hope that it will be useful, but
  WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with DOOM Retro. If not, see <https://www.gnu.org/licenses/>.

  DOOM is a registered trademark of id Software LLC, a ZeniMax Media
  company, in the US and/or other countries, and is used without
  permission. All other trademarks are the property of their respective
  holders. DOOM Retro is in no way affiliated with nor endorsed by
  id Software.

========================================================================
*/

#if !defined(__M_CHEAT_H__)
#define __M_CHEAT_H__

//
// CHEAT SEQUENCE PACKAGE
//

// declaring a cheat
#define CHEAT(value, parameters)    { value, parameters, 0, 0, "", 0 }

#define CHEATTIMEOUT                (2 * TICRATE)

typedef struct
{
    // settings for this cheat
    char        *sequence;
    int         parameter_chars;

    // state used during the game
    size_t      chars_read;
    int         param_chars_read;
    char        parameter_buf[5];

    int         timeout;

    dboolean    movekey;
} cheatseq_t;

dboolean cht_CheckCheat(cheatseq_t *cht, unsigned char key);

void cht_GetParam(cheatseq_t *cht, char *buffer);

extern char         cheatkey;

extern cheatseq_t   cheat_mus;
extern cheatseq_t   cheat_mus_xy;
extern cheatseq_t   cheat_god;
extern cheatseq_t   cheat_ammo;
extern cheatseq_t   cheat_ammonokey;
extern cheatseq_t   cheat_noclip;
extern cheatseq_t   cheat_commercial_noclip;
extern cheatseq_t   cheat_powerup[7];
extern cheatseq_t   cheat_choppers;
extern cheatseq_t   cheat_buddha;
extern cheatseq_t   cheat_clev;
extern cheatseq_t   cheat_clev_xy;
extern cheatseq_t   cheat_mypos;
extern cheatseq_t   cheat_amap;
#endif
