//-----------------------------------------------------------------------------
//
// Copyright 1993-1996 id Software
// Copyright 1999-2016 Randy Heit
// Copyright 2002-2016 Christoph Oelckers
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program.  If not, see http://www.gnu.org/licenses/
//
//-----------------------------------------------------------------------------
//

// DESCRIPTION:
//		Sky rendering.
//
//-----------------------------------------------------------------------------

#ifndef __R_SKY_H__
#define __R_SKY_H__

#include <utility>
#include "textures.h"

struct FLevelLocals;

extern FTextureID	skyflatnum;
extern int		freelookviewheight;

#define SKYSTRETCH_HEIGHT 228

// Called whenever the sky changes.
void InitSkyMap(FLevelLocals *Level);
void R_InitSkyMap();
void R_UpdateSky (uint64_t mstime);
std::pair<PalEntry, PalEntry>& R_GetSkyCapColor(FGameTexture* tex);


#endif //__R_SKY_H__
