EX(glActiveTexture);
EX(glAttachShader);
EX(glBindAttribLocation);
EX(glBindBuffer);
EX(glBindFramebuffer);
EX(glBindRenderbuffer);
EX(glBindTexture);
EX(glBlendColor);
EX(glBlendEquation);
EX(glBlendEquationSeparate);
EX(glBlendFunc);
EX(glBlendFuncSeparate);
EX(glBufferData);
EX(glBufferSubData);
EX(glCheckFramebufferStatus);
EX(glClear);
EX(glClearColor);
EX(glClearDepthf);
EX(glClearStencil);
EX(glColorMask);
EX(glCompileShader);
EX(glCompressedTexImage2D);
EX(glCompressedTexSubImage2D);
EX(glCopyTexImage2D);
EX(glCopyTexSubImage2D);
EX(glCreateProgram);
EX(glCreateShader);
EX(glCullFace);
EX(glDeleteBuffers);
EX(glDeleteFramebuffers);
EX(glDeleteProgram);
EX(glDeleteRenderbuffers);
EX(glDeleteShader);
EX(glDeleteTextures);
EX(glDepthFunc);
EX(glDepthMask);
EX(glDepthRangef);
EX(glDetachShader);
EX(glDisable);
EX(glDisableVertexAttribArray);
EX(glDrawArrays);
EX(glDrawElements);
EX(glEnable);
EX(glEnableVertexAttribArray);
EX(glFinish);
EX(glFlush);
EX(glFramebufferRenderbuffer);
EX(glFramebufferTexture2D);
EX(glFrontFace);
EX(glGenBuffers);
EX(glGenFramebuffers);
EX(glGenRenderbuffers);
EX(glGenTextures);
EX(glGenerateMipmap);
EX(glGetActiveAttrib);
EX(glGetActiveUniform);
EX(glGetAttachedShaders);
EX(glGetAttribLocation);
EX(glGetBooleanv);
EX(glGetBufferParameteriv);
EX(glGetError);
EX(glGetFloatv);
EX(glGetFramebufferAttachmentParameteriv);
EX(glGetIntegerv);
EX(glGetProgramInfoLog);
EX(glGetProgramiv);
EX(glGetRenderbufferParameteriv);
EX(glGetShaderInfoLog);
EX(glGetShaderPrecisionFormat);
EX(glGetShaderSource);
EX(glGetShaderiv);
EX(glGetString);
EX(glGetTexParameterfv);
EX(glGetTexParameteriv);
EX(glGetUniformLocation);
EX(glGetUniformfv);
EX(glGetUniformiv);
EX(glGetVertexAttribPointerv);
EX(glGetVertexAttribfv);
EX(glGetVertexAttribiv);
EX(glHint);
EX(glIsBuffer);
EX(glIsEnabled);
EX(glIsFramebuffer);
EX(glIsProgram);
EX(glIsRenderbuffer);
EX(glIsShader);
EX(glIsTexture);
EX(glLineWidth);
EX(glLinkProgram);
EX(glPixelStorei);
EX(glPolygonOffset);
EX(glReadPixels);
EX(glReleaseShaderCompiler);
EX(glRenderbufferStorage);
EX(glSampleCoverage);
EX(glScissor);
EX(glShaderBinary);
EX(glShaderSource);
EX(glStencilFunc);
EX(glStencilFuncSeparate);
EX(glStencilMask);
EX(glStencilMaskSeparate);
EX(glStencilOp);
EX(glStencilOpSeparate);
EX(glTexImage2D);
EX(glTexParameterf);
EX(glTexParameterfv);
EX(glTexParameteri);
EX(glTexParameteriv);
EX(glTexSubImage2D);
EX(glUniform1f);
EX(glUniform1fv);
EX(glUniform1i);
EX(glUniform1iv);
EX(glUniform2f);
EX(glUniform2fv);
EX(glUniform2i);
EX(glUniform2iv);
EX(glUniform3f);
EX(glUniform3fv);
EX(glUniform3i);
EX(glUniform3iv);
EX(glUniform4f);
EX(glUniform4fv);
EX(glUniform4i);
EX(glUniform4iv);
EX(glUniformMatrix2fv);
EX(glUniformMatrix3fv);
EX(glUniformMatrix4fv);
EX(glUseProgram);
EX(glValidateProgram);
EX(glVertexAttrib1f);
EX(glVertexAttrib1fv);
EX(glVertexAttrib2f);
EX(glVertexAttrib2fv);
EX(glVertexAttrib3f);
EX(glVertexAttrib3fv);
EX(glVertexAttrib4f);
EX(glVertexAttrib4fv);
EX(glVertexAttribPointer);
EX(glViewport);
