/***************************************************************************
*
* GLee.c
* GLee (OpenGL Easy Extension library)        
* Version : 5.5
*
* Copyright (c)2011  Ben Woodhouse  All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are 
* met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer as
* the first lines of this file unmodified.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

* Web: http://elf-stone.com/glee.php
*
* [This file was automatically generated by GLeeGen 7.0
*
***************************************************************************/

#ifdef _MSC_VER
	#pragma optimize( "g", off )
#endif

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "GLee.h"

#if defined(__APPLE__) || defined(__APPLE_CC__)
	#include <Carbon/Carbon.h>
#endif

typedef GLuint(*GLEE_LINK_FUNCTION)(void);

GLboolean __GLeeInited=GL_FALSE;

#ifndef _WIN32
	#define __stdcall  /* nothing */
#endif 

#ifdef _MSC_VER
    #define snprintf sprintf_s
    #define strdup _strdup
#endif

GLEE_FUNC __GLeeGetProcAddress(const char *extname)
{
#ifdef _WIN32
    return (GLEE_FUNC)wglGetProcAddress(extname);
#elif defined(__APPLE__) || defined(__APPLE_CC__)
    CFBundleRef bundle;
    CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);

    CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, extname, kCFStringEncodingASCII);

    GLEE_FUNC function;

    bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
    assert(bundle != NULL);

    function = CFBundleGetFunctionPointerForName(bundle, functionName);

    CFRelease(bundleURL);
    CFRelease(functionName);
    CFRelease(bundle);

    return function;
#else
    return (GLEE_FUNC)glXGetProcAddressARB((const GLubyte *)extname);
#endif
}




/* Extension querying variables */

GLboolean _GLEE_VERSION_1_2 = GL_FALSE;
GLboolean _GLEE_ARB_imaging = GL_FALSE;
GLboolean _GLEE_VERSION_1_3 = GL_FALSE;
GLboolean _GLEE_VERSION_1_4 = GL_FALSE;
GLboolean _GLEE_VERSION_1_5 = GL_FALSE;
GLboolean _GLEE_VERSION_2_0 = GL_FALSE;
GLboolean _GLEE_VERSION_2_1 = GL_FALSE;
GLboolean _GLEE_VERSION_3_0 = GL_FALSE;
GLboolean _GLEE_VERSION_3_1 = GL_FALSE;
GLboolean _GLEE_VERSION_3_2 = GL_FALSE;
GLboolean _GLEE_VERSION_3_3 = GL_FALSE;
GLboolean _GLEE_VERSION_4_0 = GL_FALSE;
GLboolean _GLEE_VERSION_4_1 = GL_FALSE;
GLboolean _GLEE_VERSION_4_2 = GL_FALSE;
GLboolean _GLEE_ARB_multitexture = GL_FALSE;
GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE;
GLboolean _GLEE_ARB_multisample = GL_FALSE;
GLboolean _GLEE_ARB_texture_env_add = GL_FALSE;
GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE;
GLboolean _GLEE_ARB_texture_compression = GL_FALSE;
GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE;
GLboolean _GLEE_ARB_point_parameters = GL_FALSE;
GLboolean _GLEE_ARB_vertex_blend = GL_FALSE;
GLboolean _GLEE_ARB_matrix_palette = GL_FALSE;
GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE;
GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE;
GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE;
GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE;
GLboolean _GLEE_ARB_depth_texture = GL_FALSE;
GLboolean _GLEE_ARB_shadow = GL_FALSE;
GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE;
GLboolean _GLEE_ARB_window_pos = GL_FALSE;
GLboolean _GLEE_ARB_vertex_program = GL_FALSE;
GLboolean _GLEE_ARB_fragment_program = GL_FALSE;
GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE;
GLboolean _GLEE_ARB_occlusion_query = GL_FALSE;
GLboolean _GLEE_ARB_shader_objects = GL_FALSE;
GLboolean _GLEE_ARB_vertex_shader = GL_FALSE;
GLboolean _GLEE_ARB_fragment_shader = GL_FALSE;
GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE;
GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE;
GLboolean _GLEE_ARB_point_sprite = GL_FALSE;
GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE;
GLboolean _GLEE_ARB_draw_buffers = GL_FALSE;
GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE;
GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE;
GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE;
GLboolean _GLEE_ARB_texture_float = GL_FALSE;
GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE;
GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE;
GLboolean _GLEE_ARB_draw_instanced = GL_FALSE;
GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE;
GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE;
GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE;
GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE;
GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE;
GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE;
GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE;
GLboolean _GLEE_ARB_texture_rg = GL_FALSE;
GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE;
GLboolean _GLEE_ARB_uniform_buffer_object = GL_FALSE;
GLboolean _GLEE_ARB_compatibility = GL_FALSE;
GLboolean _GLEE_ARB_copy_buffer = GL_FALSE;
GLboolean _GLEE_ARB_shader_texture_lod = GL_FALSE;
GLboolean _GLEE_ARB_depth_clamp = GL_FALSE;
GLboolean _GLEE_ARB_draw_elements_base_vertex = GL_FALSE;
GLboolean _GLEE_ARB_fragment_coord_conventions = GL_FALSE;
GLboolean _GLEE_ARB_provoking_vertex = GL_FALSE;
GLboolean _GLEE_ARB_seamless_cube_map = GL_FALSE;
GLboolean _GLEE_ARB_sync = GL_FALSE;
GLboolean _GLEE_ARB_texture_multisample = GL_FALSE;
GLboolean _GLEE_ARB_vertex_array_bgra = GL_FALSE;
GLboolean _GLEE_ARB_draw_buffers_blend = GL_FALSE;
GLboolean _GLEE_ARB_sample_shading = GL_FALSE;
GLboolean _GLEE_ARB_texture_cube_map_array = GL_FALSE;
GLboolean _GLEE_ARB_texture_gather = GL_FALSE;
GLboolean _GLEE_ARB_texture_query_lod = GL_FALSE;
GLboolean _GLEE_ARB_shading_language_include = GL_FALSE;
GLboolean _GLEE_ARB_texture_compression_bptc = GL_FALSE;
GLboolean _GLEE_ARB_blend_func_extended = GL_FALSE;
GLboolean _GLEE_ARB_explicit_attrib_location = GL_FALSE;
GLboolean _GLEE_ARB_occlusion_query2 = GL_FALSE;
GLboolean _GLEE_ARB_sampler_objects = GL_FALSE;
GLboolean _GLEE_ARB_shader_bit_encoding = GL_FALSE;
GLboolean _GLEE_ARB_texture_rgb10_a2ui = GL_FALSE;
GLboolean _GLEE_ARB_texture_swizzle = GL_FALSE;
GLboolean _GLEE_ARB_timer_query = GL_FALSE;
GLboolean _GLEE_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
GLboolean _GLEE_ARB_draw_indirect = GL_FALSE;
GLboolean _GLEE_ARB_gpu_shader5 = GL_FALSE;
GLboolean _GLEE_ARB_gpu_shader_fp64 = GL_FALSE;
GLboolean _GLEE_ARB_shader_subroutine = GL_FALSE;
GLboolean _GLEE_ARB_tessellation_shader = GL_FALSE;
GLboolean _GLEE_ARB_texture_buffer_object_rgb32 = GL_FALSE;
GLboolean _GLEE_ARB_transform_feedback2 = GL_FALSE;
GLboolean _GLEE_ARB_transform_feedback3 = GL_FALSE;
GLboolean _GLEE_ARB_ES2_compatibility = GL_FALSE;
GLboolean _GLEE_ARB_get_program_binary = GL_FALSE;
GLboolean _GLEE_ARB_separate_shader_objects = GL_FALSE;
GLboolean _GLEE_ARB_shader_precision = GL_FALSE;
GLboolean _GLEE_ARB_vertex_attrib_64bit = GL_FALSE;
GLboolean _GLEE_ARB_viewport_array = GL_FALSE;
GLboolean _GLEE_ARB_cl_event = GL_FALSE;
GLboolean _GLEE_ARB_robustness = GL_FALSE;
GLboolean _GLEE_ARB_shader_stencil_export = GL_FALSE;
GLboolean _GLEE_ARB_base_instance = GL_FALSE;
GLboolean _GLEE_ARB_shading_language_420pack = GL_FALSE;
GLboolean _GLEE_ARB_transform_feedback_instanced = GL_FALSE;
GLboolean _GLEE_ARB_compressed_texture_pixel_storage = GL_FALSE;
GLboolean _GLEE_ARB_conservative_depth = GL_FALSE;
GLboolean _GLEE_ARB_internalformat_query = GL_FALSE;
GLboolean _GLEE_ARB_map_buffer_alignment = GL_FALSE;
GLboolean _GLEE_ARB_shader_atomic_counters = GL_FALSE;
GLboolean _GLEE_ARB_shader_image_load_store = GL_FALSE;
GLboolean _GLEE_ARB_shading_language_packing = GL_FALSE;
GLboolean _GLEE_ARB_texture_storage = GL_FALSE;
GLboolean _GLEE_EXT_abgr = GL_FALSE;
GLboolean _GLEE_EXT_blend_color = GL_FALSE;
GLboolean _GLEE_EXT_polygon_offset = GL_FALSE;
GLboolean _GLEE_EXT_texture = GL_FALSE;
GLboolean _GLEE_EXT_texture3D = GL_FALSE;
GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE;
GLboolean _GLEE_EXT_subtexture = GL_FALSE;
GLboolean _GLEE_EXT_copy_texture = GL_FALSE;
GLboolean _GLEE_EXT_histogram = GL_FALSE;
GLboolean _GLEE_EXT_convolution = GL_FALSE;
GLboolean _GLEE_SGI_color_matrix = GL_FALSE;
GLboolean _GLEE_SGI_color_table = GL_FALSE;
GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE;
GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE;
GLboolean _GLEE_SGIS_texture4D = GL_FALSE;
GLboolean _GLEE_SGI_texture_color_table = GL_FALSE;
GLboolean _GLEE_EXT_cmyka = GL_FALSE;
GLboolean _GLEE_EXT_texture_object = GL_FALSE;
GLboolean _GLEE_SGIS_detail_texture = GL_FALSE;
GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE;
GLboolean _GLEE_EXT_packed_pixels = GL_FALSE;
GLboolean _GLEE_SGIS_texture_lod = GL_FALSE;
GLboolean _GLEE_SGIS_multisample = GL_FALSE;
GLboolean _GLEE_EXT_rescale_normal = GL_FALSE;
GLboolean _GLEE_EXT_vertex_array = GL_FALSE;
GLboolean _GLEE_EXT_misc_attribute = GL_FALSE;
GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE;
GLboolean _GLEE_SGIX_clipmap = GL_FALSE;
GLboolean _GLEE_SGIX_shadow = GL_FALSE;
GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE;
GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE;
GLboolean _GLEE_EXT_blend_minmax = GL_FALSE;
GLboolean _GLEE_EXT_blend_subtract = GL_FALSE;
GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE;
GLboolean _GLEE_SGIX_interlace = GL_FALSE;
GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE;
GLboolean _GLEE_SGIS_texture_select = GL_FALSE;
GLboolean _GLEE_SGIX_sprite = GL_FALSE;
GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE;
GLboolean _GLEE_EXT_point_parameters = GL_FALSE;
GLboolean _GLEE_SGIS_point_parameters = GL_FALSE;
GLboolean _GLEE_SGIX_instruments = GL_FALSE;
GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE;
GLboolean _GLEE_SGIX_framezoom = GL_FALSE;
GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE;
GLboolean _GLEE_FfdMaskSGIX = GL_FALSE;
GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE;
GLboolean _GLEE_SGIX_reference_plane = GL_FALSE;
GLboolean _GLEE_SGIX_flush_raster = GL_FALSE;
GLboolean _GLEE_SGIX_depth_texture = GL_FALSE;
GLboolean _GLEE_SGIS_fog_function = GL_FALSE;
GLboolean _GLEE_SGIX_fog_offset = GL_FALSE;
GLboolean _GLEE_HP_image_transform = GL_FALSE;
GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE;
GLboolean _GLEE_INGR_palette_buffer = GL_FALSE;
GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE;
GLboolean _GLEE_EXT_color_subtable = GL_FALSE;
GLboolean _GLEE_PGI_vertex_hints = GL_FALSE;
GLboolean _GLEE_PGI_misc_hints = GL_FALSE;
GLboolean _GLEE_EXT_paletted_texture = GL_FALSE;
GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE;
GLboolean _GLEE_SGIX_list_priority = GL_FALSE;
GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE;
GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE;
GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE;
GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE;
GLboolean _GLEE_EXT_index_texture = GL_FALSE;
GLboolean _GLEE_EXT_index_material = GL_FALSE;
GLboolean _GLEE_EXT_index_func = GL_FALSE;
GLboolean _GLEE_EXT_index_array_formats = GL_FALSE;
GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE;
GLboolean _GLEE_EXT_cull_vertex = GL_FALSE;
GLboolean _GLEE_SGIX_ycrcb = GL_FALSE;
GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE;
GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE;
GLboolean _GLEE_HP_texture_lighting = GL_FALSE;
GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE;
GLboolean _GLEE_WIN_phong_shading = GL_FALSE;
GLboolean _GLEE_WIN_specular_fog = GL_FALSE;
GLboolean _GLEE_EXT_light_texture = GL_FALSE;
GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE;
GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE;
GLboolean _GLEE_EXT_bgra = GL_FALSE;
GLboolean _GLEE_SGIX_async = GL_FALSE;
GLboolean _GLEE_SGIX_async_pixel = GL_FALSE;
GLboolean _GLEE_SGIX_async_histogram = GL_FALSE;
GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE;
GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE;
GLboolean _GLEE_HP_occlusion_test = GL_FALSE;
GLboolean _GLEE_EXT_pixel_transform = GL_FALSE;
GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE;
GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE;
GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE;
GLboolean _GLEE_EXT_secondary_color = GL_FALSE;
GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE;
GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE;
GLboolean _GLEE_EXT_fog_coord = GL_FALSE;
GLboolean _GLEE_REND_screen_coordinates = GL_FALSE;
GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE;
GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE;
GLboolean _GLEE_APPLE_specular_vector = GL_FALSE;
GLboolean _GLEE_APPLE_transform_hint = GL_FALSE;
GLboolean _GLEE_SGIX_fog_scale = GL_FALSE;
GLboolean _GLEE_SUNX_constant_data = GL_FALSE;
GLboolean _GLEE_SUN_global_alpha = GL_FALSE;
GLboolean _GLEE_SUN_triangle_list = GL_FALSE;
GLboolean _GLEE_SUN_vertex = GL_FALSE;
GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE;
GLboolean _GLEE_INGR_color_clamp = GL_FALSE;
GLboolean _GLEE_INGR_interlace_read = GL_FALSE;
GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE;
GLboolean _GLEE_EXT_422_pixels = GL_FALSE;
GLboolean _GLEE_NV_texgen_reflection = GL_FALSE;
GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE;
GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE;
GLboolean _GLEE_EXT_texture_env_add = GL_FALSE;
GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE;
GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE;
GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE;
GLboolean _GLEE_NV_light_max_exponent = GL_FALSE;
GLboolean _GLEE_NV_vertex_array_range = GL_FALSE;
GLboolean _GLEE_NV_register_combiners = GL_FALSE;
GLboolean _GLEE_NV_fog_distance = GL_FALSE;
GLboolean _GLEE_NV_texgen_emboss = GL_FALSE;
GLboolean _GLEE_NV_blend_square = GL_FALSE;
GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE;
GLboolean _GLEE_MESA_resize_buffers = GL_FALSE;
GLboolean _GLEE_MESA_window_pos = GL_FALSE;
GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE;
GLboolean _GLEE_IBM_cull_vertex = GL_FALSE;
GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE;
GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE;
GLboolean _GLEE_SGIX_subsample = GL_FALSE;
GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE;
GLboolean _GLEE_SGIX_ycrcba = GL_FALSE;
GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE;
GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE;
GLboolean _GLEE_3DFX_multisample = GL_FALSE;
GLboolean _GLEE_3DFX_tbuffer = GL_FALSE;
GLboolean _GLEE_EXT_multisample = GL_FALSE;
GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE;
GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE;
GLboolean _GLEE_SGIX_resample = GL_FALSE;
GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE;
GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE;
GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE;
GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE;
GLboolean _GLEE_NV_fence = GL_FALSE;
GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE;
GLboolean _GLEE_NV_evaluators = GL_FALSE;
GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE;
GLboolean _GLEE_NV_register_combiners2 = GL_FALSE;
GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE;
GLboolean _GLEE_NV_texture_rectangle = GL_FALSE;
GLboolean _GLEE_NV_texture_shader = GL_FALSE;
GLboolean _GLEE_NV_texture_shader2 = GL_FALSE;
GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE;
GLboolean _GLEE_NV_vertex_program = GL_FALSE;
GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE;
GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE;
GLboolean _GLEE_OML_interlace = GL_FALSE;
GLboolean _GLEE_OML_subsample = GL_FALSE;
GLboolean _GLEE_OML_resample = GL_FALSE;
GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE;
GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE;
GLboolean _GLEE_ATI_fragment_shader = GL_FALSE;
GLboolean _GLEE_ATI_pn_triangles = GL_FALSE;
GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE;
GLboolean _GLEE_EXT_vertex_shader = GL_FALSE;
GLboolean _GLEE_ATI_vertex_streams = GL_FALSE;
GLboolean _GLEE_ATI_element_array = GL_FALSE;
GLboolean _GLEE_SUN_mesh_array = GL_FALSE;
GLboolean _GLEE_SUN_slice_accum = GL_FALSE;
GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE;
GLboolean _GLEE_NV_depth_clamp = GL_FALSE;
GLboolean _GLEE_NV_occlusion_query = GL_FALSE;
GLboolean _GLEE_NV_point_sprite = GL_FALSE;
GLboolean _GLEE_NV_texture_shader3 = GL_FALSE;
GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE;
GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE;
GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE;
GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE;
GLboolean _GLEE_APPLE_client_storage = GL_FALSE;
GLboolean _GLEE_APPLE_element_array = GL_FALSE;
GLboolean _GLEE_APPLE_fence = GL_FALSE;
GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE;
GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE;
GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE;
GLboolean _GLEE_S3_s3tc = GL_FALSE;
GLboolean _GLEE_ATI_draw_buffers = GL_FALSE;
GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE;
GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE;
GLboolean _GLEE_ATI_texture_float = GL_FALSE;
GLboolean _GLEE_NV_float_buffer = GL_FALSE;
GLboolean _GLEE_NV_fragment_program = GL_FALSE;
GLboolean _GLEE_NV_half_float = GL_FALSE;
GLboolean _GLEE_NV_pixel_data_range = GL_FALSE;
GLboolean _GLEE_NV_primitive_restart = GL_FALSE;
GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE;
GLboolean _GLEE_NV_vertex_program2 = GL_FALSE;
GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE;
GLboolean _GLEE_ATI_separate_stencil = GL_FALSE;
GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE;
GLboolean _GLEE_OES_read_format = GL_FALSE;
GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE;
GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE;
GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE;
GLboolean _GLEE_MESA_pack_invert = GL_FALSE;
GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE;
GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE;
GLboolean _GLEE_NV_fragment_program_option = GL_FALSE;
GLboolean _GLEE_NV_fragment_program2 = GL_FALSE;
GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE;
GLboolean _GLEE_NV_vertex_program3 = GL_FALSE;
GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE;
GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE;
GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE;
GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE;
GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE;
GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE;
GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE;
GLboolean _GLEE_MESAX_texture_stack = GL_FALSE;
GLboolean _GLEE_EXT_timer_query = GL_FALSE;
GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE;
GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE;
GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE;
GLboolean _GLEE_EXT_draw_instanced = GL_FALSE;
GLboolean _GLEE_EXT_packed_float = GL_FALSE;
GLboolean _GLEE_EXT_texture_array = GL_FALSE;
GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE;
GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE;
GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE;
GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE;
GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE;
GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE;
GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE;
GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE;
GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE;
GLboolean _GLEE_NV_transform_feedback = GL_FALSE;
GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE;
GLboolean _GLEE_EXT_texture_integer = GL_FALSE;
GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE;
GLboolean _GLEE_NV_conditional_render = GL_FALSE;
GLboolean _GLEE_NV_present_video = GL_FALSE;
GLboolean _GLEE_EXT_transform_feedback = GL_FALSE;
GLboolean _GLEE_EXT_direct_state_access = GL_FALSE;
GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE;
GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE;
GLboolean _GLEE_NV_explicit_multisample = GL_FALSE;
GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE;
GLboolean _GLEE_ATI_meminfo = GL_FALSE;
GLboolean _GLEE_AMD_performance_monitor = GL_FALSE;
GLboolean _GLEE_AMD_texture_texture4 = GL_FALSE;
GLboolean _GLEE_AMD_vertex_shader_tesselator = GL_FALSE;
GLboolean _GLEE_EXT_provoking_vertex = GL_FALSE;
GLboolean _GLEE_EXT_texture_snorm = GL_FALSE;
GLboolean _GLEE_AMD_draw_buffers_blend = GL_FALSE;
GLboolean _GLEE_APPLE_texture_range = GL_FALSE;
GLboolean _GLEE_APPLE_float_pixels = GL_FALSE;
GLboolean _GLEE_APPLE_vertex_program_evaluators = GL_FALSE;
GLboolean _GLEE_APPLE_aux_depth_stencil = GL_FALSE;
GLboolean _GLEE_APPLE_object_purgeable = GL_FALSE;
GLboolean _GLEE_APPLE_row_bytes = GL_FALSE;
GLboolean _GLEE_APPLE_rgb_422 = GL_FALSE;
GLboolean _GLEE_NV_video_capture = GL_FALSE;
GLboolean _GLEE_NV_copy_image = GL_FALSE;
GLboolean _GLEE_EXT_separate_shader_objects = GL_FALSE;
GLboolean _GLEE_NV_parameter_buffer_object2 = GL_FALSE;
GLboolean _GLEE_NV_shader_buffer_load = GL_FALSE;
GLboolean _GLEE_NV_vertex_buffer_unified_memory = GL_FALSE;
GLboolean _GLEE_NV_texture_barrier = GL_FALSE;
GLboolean _GLEE_AMD_shader_stencil_export = GL_FALSE;
GLboolean _GLEE_AMD_seamless_cubemap_per_texture = GL_FALSE;
GLboolean _GLEE_AMD_conservative_depth = GL_FALSE;
GLboolean _GLEE_EXT_shader_image_load_store = GL_FALSE;
GLboolean _GLEE_EXT_vertex_attrib_64bit = GL_FALSE;
GLboolean _GLEE_NV_gpu_program5 = GL_FALSE;
GLboolean _GLEE_NV_gpu_shader5 = GL_FALSE;
GLboolean _GLEE_NV_shader_buffer_store = GL_FALSE;
GLboolean _GLEE_NV_tessellation_program5 = GL_FALSE;
GLboolean _GLEE_NV_vertex_attrib_integer_64bit = GL_FALSE;
GLboolean _GLEE_NV_multisample_coverage = GL_FALSE;
GLboolean _GLEE_AMD_name_gen_delete = GL_FALSE;
GLboolean _GLEE_AMD_transform_feedback3_lines_triangles = GL_FALSE;
GLboolean _GLEE_AMD_depth_clamp_separate = GL_FALSE;
GLboolean _GLEE_EXT_texture_sRGB_decode = GL_FALSE;
GLboolean _GLEE_NV_texture_multisample = GL_FALSE;
GLboolean _GLEE_AMD_blend_minmax_factor = GL_FALSE;
GLboolean _GLEE_AMD_sample_positions = GL_FALSE;
GLboolean _GLEE_EXT_x11_sync_object = GL_FALSE;
GLboolean _GLEE_AMD_multi_draw_indirect = GL_FALSE;
GLboolean _GLEE_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
GLboolean _GLEE_SGIX_texture_select = GL_FALSE;
GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE;
GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE;
GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE;
GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE;
GLboolean _GLEE_OES_fixed_point = GL_FALSE;
GLboolean _GLEE_OES_single_precision = GL_FALSE;
GLboolean _GLEE_OES_query_matrix = GL_FALSE;
GLboolean _GLEE_OES_byte_coordinates = GL_FALSE;
GLboolean _GLEE_NV_gpu_program4 = GL_FALSE;
GLboolean _GLEE_NV_path_rendering = GL_FALSE;
GLboolean _GLEE_AMD_vertex_shader_tessellator = GL_FALSE;
GLboolean _GLEE_EXT_fragment_lighting = GL_FALSE;
GLboolean _GLEE_EXT_texture_compression_dxt1 = GL_FALSE;
GLboolean _GLEE_EXT_scene_marker = GL_FALSE;
GLboolean _GLEE_EXT_geometry_shader4 = GL_FALSE;
GLboolean _GLEE_EXT_texture_env = GL_FALSE;
GLboolean _GLEE_SGIX_texture_range = GL_FALSE;
GLboolean _GLEE_SGIX_pixel_texture_bits = GL_FALSE;
GLboolean _GLEE_IBM_static_data = GL_FALSE;

/*  GL Extension names */

char __GLeeGLExtensionNames[430][43]={
    "GL_VERSION_1_2",
    "GL_ARB_imaging",
    "GL_VERSION_1_3",
    "GL_VERSION_1_4",
    "GL_VERSION_1_5",
    "GL_VERSION_2_0",
    "GL_VERSION_2_1",
    "GL_VERSION_3_0",
    "GL_VERSION_3_1",
    "GL_VERSION_3_2",
    "GL_VERSION_3_3",
    "GL_VERSION_4_0",
    "GL_VERSION_4_1",
    "GL_VERSION_4_2",
    "GL_ARB_multitexture",
    "GL_ARB_transpose_matrix",
    "GL_ARB_multisample",
    "GL_ARB_texture_env_add",
    "GL_ARB_texture_cube_map",
    "GL_ARB_texture_compression",
    "GL_ARB_texture_border_clamp",
    "GL_ARB_point_parameters",
    "GL_ARB_vertex_blend",
    "GL_ARB_matrix_palette",
    "GL_ARB_texture_env_combine",
    "GL_ARB_texture_env_crossbar",
    "GL_ARB_texture_env_dot3",
    "GL_ARB_texture_mirrored_repeat",
    "GL_ARB_depth_texture",
    "GL_ARB_shadow",
    "GL_ARB_shadow_ambient",
    "GL_ARB_window_pos",
    "GL_ARB_vertex_program",
    "GL_ARB_fragment_program",
    "GL_ARB_vertex_buffer_object",
    "GL_ARB_occlusion_query",
    "GL_ARB_shader_objects",
    "GL_ARB_vertex_shader",
    "GL_ARB_fragment_shader",
    "GL_ARB_shading_language_100",
    "GL_ARB_texture_non_power_of_two",
    "GL_ARB_point_sprite",
    "GL_ARB_fragment_program_shadow",
    "GL_ARB_draw_buffers",
    "GL_ARB_texture_rectangle",
    "GL_ARB_color_buffer_float",
    "GL_ARB_half_float_pixel",
    "GL_ARB_texture_float",
    "GL_ARB_pixel_buffer_object",
    "GL_ARB_depth_buffer_float",
    "GL_ARB_draw_instanced",
    "GL_ARB_framebuffer_object",
    "GL_ARB_framebuffer_sRGB",
    "GL_ARB_geometry_shader4",
    "GL_ARB_half_float_vertex",
    "GL_ARB_instanced_arrays",
    "GL_ARB_map_buffer_range",
    "GL_ARB_texture_buffer_object",
    "GL_ARB_texture_compression_rgtc",
    "GL_ARB_texture_rg",
    "GL_ARB_vertex_array_object",
    "GL_ARB_uniform_buffer_object",
    "GL_ARB_compatibility",
    "GL_ARB_copy_buffer",
    "GL_ARB_shader_texture_lod",
    "GL_ARB_depth_clamp",
    "GL_ARB_draw_elements_base_vertex",
    "GL_ARB_fragment_coord_conventions",
    "GL_ARB_provoking_vertex",
    "GL_ARB_seamless_cube_map",
    "GL_ARB_sync",
    "GL_ARB_texture_multisample",
    "GL_ARB_vertex_array_bgra",
    "GL_ARB_draw_buffers_blend",
    "GL_ARB_sample_shading",
    "GL_ARB_texture_cube_map_array",
    "GL_ARB_texture_gather",
    "GL_ARB_texture_query_lod",
    "GL_ARB_shading_language_include",
    "GL_ARB_texture_compression_bptc",
    "GL_ARB_blend_func_extended",
    "GL_ARB_explicit_attrib_location",
    "GL_ARB_occlusion_query2",
    "GL_ARB_sampler_objects",
    "GL_ARB_shader_bit_encoding",
    "GL_ARB_texture_rgb10_a2ui",
    "GL_ARB_texture_swizzle",
    "GL_ARB_timer_query",
    "GL_ARB_vertex_type_2_10_10_10_rev",
    "GL_ARB_draw_indirect",
    "GL_ARB_gpu_shader5",
    "GL_ARB_gpu_shader_fp64",
    "GL_ARB_shader_subroutine",
    "GL_ARB_tessellation_shader",
    "GL_ARB_texture_buffer_object_rgb32",
    "GL_ARB_transform_feedback2",
    "GL_ARB_transform_feedback3",
    "GL_ARB_ES2_compatibility",
    "GL_ARB_get_program_binary",
    "GL_ARB_separate_shader_objects",
    "GL_ARB_shader_precision",
    "GL_ARB_vertex_attrib_64bit",
    "GL_ARB_viewport_array",
    "GL_ARB_cl_event",
    "GL_ARB_robustness",
    "GL_ARB_shader_stencil_export",
    "GL_ARB_base_instance",
    "GL_ARB_shading_language_420pack",
    "GL_ARB_transform_feedback_instanced",
    "GL_ARB_compressed_texture_pixel_storage",
    "GL_ARB_conservative_depth",
    "GL_ARB_internalformat_query",
    "GL_ARB_map_buffer_alignment",
    "GL_ARB_shader_atomic_counters",
    "GL_ARB_shader_image_load_store",
    "GL_ARB_shading_language_packing",
    "GL_ARB_texture_storage",
    "GL_EXT_abgr",
    "GL_EXT_blend_color",
    "GL_EXT_polygon_offset",
    "GL_EXT_texture",
    "GL_EXT_texture3D",
    "GL_SGIS_texture_filter4",
    "GL_EXT_subtexture",
    "GL_EXT_copy_texture",
    "GL_EXT_histogram",
    "GL_EXT_convolution",
    "GL_SGI_color_matrix",
    "GL_SGI_color_table",
    "GL_SGIS_pixel_texture",
    "GL_SGIX_pixel_texture",
    "GL_SGIS_texture4D",
    "GL_SGI_texture_color_table",
    "GL_EXT_cmyka",
    "GL_EXT_texture_object",
    "GL_SGIS_detail_texture",
    "GL_SGIS_sharpen_texture",
    "GL_EXT_packed_pixels",
    "GL_SGIS_texture_lod",
    "GL_SGIS_multisample",
    "GL_EXT_rescale_normal",
    "GL_EXT_vertex_array",
    "GL_EXT_misc_attribute",
    "GL_SGIS_generate_mipmap",
    "GL_SGIX_clipmap",
    "GL_SGIX_shadow",
    "GL_SGIS_texture_edge_clamp",
    "GL_SGIS_texture_border_clamp",
    "GL_EXT_blend_minmax",
    "GL_EXT_blend_subtract",
    "GL_EXT_blend_logic_op",
    "GL_SGIX_interlace",
    "GL_SGIX_pixel_tiles",
    "GL_SGIS_texture_select",
    "GL_SGIX_sprite",
    "GL_SGIX_texture_multi_buffer",
    "GL_EXT_point_parameters",
    "GL_SGIS_point_parameters",
    "GL_SGIX_instruments",
    "GL_SGIX_texture_scale_bias",
    "GL_SGIX_framezoom",
    "GL_SGIX_tag_sample_buffer",
    "GL_FfdMaskSGIX",
    "GL_SGIX_polynomial_ffd",
    "GL_SGIX_reference_plane",
    "GL_SGIX_flush_raster",
    "GL_SGIX_depth_texture",
    "GL_SGIS_fog_function",
    "GL_SGIX_fog_offset",
    "GL_HP_image_transform",
    "GL_HP_convolution_border_modes",
    "GL_INGR_palette_buffer",
    "GL_SGIX_texture_add_env",
    "GL_EXT_color_subtable",
    "GL_PGI_vertex_hints",
    "GL_PGI_misc_hints",
    "GL_EXT_paletted_texture",
    "GL_EXT_clip_volume_hint",
    "GL_SGIX_list_priority",
    "GL_SGIX_ir_instrument1",
    "GL_SGIX_calligraphic_fragment",
    "GL_SGIX_texture_lod_bias",
    "GL_SGIX_shadow_ambient",
    "GL_EXT_index_texture",
    "GL_EXT_index_material",
    "GL_EXT_index_func",
    "GL_EXT_index_array_formats",
    "GL_EXT_compiled_vertex_array",
    "GL_EXT_cull_vertex",
    "GL_SGIX_ycrcb",
    "GL_SGIX_fragment_lighting",
    "GL_IBM_rasterpos_clip",
    "GL_HP_texture_lighting",
    "GL_EXT_draw_range_elements",
    "GL_WIN_phong_shading",
    "GL_WIN_specular_fog",
    "GL_EXT_light_texture",
    "GL_SGIX_blend_alpha_minmax",
    "GL_SGIX_impact_pixel_texture",
    "GL_EXT_bgra",
    "GL_SGIX_async",
    "GL_SGIX_async_pixel",
    "GL_SGIX_async_histogram",
    "GL_INTEL_texture_scissor",
    "GL_INTEL_parallel_arrays",
    "GL_HP_occlusion_test",
    "GL_EXT_pixel_transform",
    "GL_EXT_pixel_transform_color_table",
    "GL_EXT_shared_texture_palette",
    "GL_EXT_separate_specular_color",
    "GL_EXT_secondary_color",
    "GL_EXT_texture_perturb_normal",
    "GL_EXT_multi_draw_arrays",
    "GL_EXT_fog_coord",
    "GL_REND_screen_coordinates",
    "GL_EXT_coordinate_frame",
    "GL_EXT_texture_env_combine",
    "GL_APPLE_specular_vector",
    "GL_APPLE_transform_hint",
    "GL_SGIX_fog_scale",
    "GL_SUNX_constant_data",
    "GL_SUN_global_alpha",
    "GL_SUN_triangle_list",
    "GL_SUN_vertex",
    "GL_EXT_blend_func_separate",
    "GL_INGR_color_clamp",
    "GL_INGR_interlace_read",
    "GL_EXT_stencil_wrap",
    "GL_EXT_422_pixels",
    "GL_NV_texgen_reflection",
    "GL_EXT_texture_cube_map",
    "GL_SUN_convolution_border_modes",
    "GL_EXT_texture_env_add",
    "GL_EXT_texture_lod_bias",
    "GL_EXT_texture_filter_anisotropic",
    "GL_EXT_vertex_weighting",
    "GL_NV_light_max_exponent",
    "GL_NV_vertex_array_range",
    "GL_NV_register_combiners",
    "GL_NV_fog_distance",
    "GL_NV_texgen_emboss",
    "GL_NV_blend_square",
    "GL_NV_texture_env_combine4",
    "GL_MESA_resize_buffers",
    "GL_MESA_window_pos",
    "GL_EXT_texture_compression_s3tc",
    "GL_IBM_cull_vertex",
    "GL_IBM_multimode_draw_arrays",
    "GL_IBM_vertex_array_lists",
    "GL_SGIX_subsample",
    "GL_SGIX_ycrcb_subsample",
    "GL_SGIX_ycrcba",
    "GL_SGI_depth_pass_instrument",
    "GL_3DFX_texture_compression_FXT1",
    "GL_3DFX_multisample",
    "GL_3DFX_tbuffer",
    "GL_EXT_multisample",
    "GL_SGIX_vertex_preclip",
    "GL_SGIX_convolution_accuracy",
    "GL_SGIX_resample",
    "GL_SGIS_point_line_texgen",
    "GL_SGIS_texture_color_mask",
    "GL_EXT_texture_env_dot3",
    "GL_ATI_texture_mirror_once",
    "GL_NV_fence",
    "GL_IBM_texture_mirrored_repeat",
    "GL_NV_evaluators",
    "GL_NV_packed_depth_stencil",
    "GL_NV_register_combiners2",
    "GL_NV_texture_compression_vtc",
    "GL_NV_texture_rectangle",
    "GL_NV_texture_shader",
    "GL_NV_texture_shader2",
    "GL_NV_vertex_array_range2",
    "GL_NV_vertex_program",
    "GL_SGIX_texture_coordinate_clamp",
    "GL_SGIX_scalebias_hint",
    "GL_OML_interlace",
    "GL_OML_subsample",
    "GL_OML_resample",
    "GL_NV_copy_depth_to_color",
    "GL_ATI_envmap_bumpmap",
    "GL_ATI_fragment_shader",
    "GL_ATI_pn_triangles",
    "GL_ATI_vertex_array_object",
    "GL_EXT_vertex_shader",
    "GL_ATI_vertex_streams",
    "GL_ATI_element_array",
    "GL_SUN_mesh_array",
    "GL_SUN_slice_accum",
    "GL_NV_multisample_filter_hint",
    "GL_NV_depth_clamp",
    "GL_NV_occlusion_query",
    "GL_NV_point_sprite",
    "GL_NV_texture_shader3",
    "GL_NV_vertex_program1_1",
    "GL_EXT_shadow_funcs",
    "GL_EXT_stencil_two_side",
    "GL_ATI_text_fragment_shader",
    "GL_APPLE_client_storage",
    "GL_APPLE_element_array",
    "GL_APPLE_fence",
    "GL_APPLE_vertex_array_object",
    "GL_APPLE_vertex_array_range",
    "GL_APPLE_ycbcr_422",
    "GL_S3_s3tc",
    "GL_ATI_draw_buffers",
    "GL_ATI_pixel_format_float",
    "GL_ATI_texture_env_combine3",
    "GL_ATI_texture_float",
    "GL_NV_float_buffer",
    "GL_NV_fragment_program",
    "GL_NV_half_float",
    "GL_NV_pixel_data_range",
    "GL_NV_primitive_restart",
    "GL_NV_texture_expand_normal",
    "GL_NV_vertex_program2",
    "GL_ATI_map_object_buffer",
    "GL_ATI_separate_stencil",
    "GL_ATI_vertex_attrib_array_object",
    "GL_OES_read_format",
    "GL_EXT_depth_bounds_test",
    "GL_EXT_texture_mirror_clamp",
    "GL_EXT_blend_equation_separate",
    "GL_MESA_pack_invert",
    "GL_MESA_ycbcr_texture",
    "GL_EXT_pixel_buffer_object",
    "GL_NV_fragment_program_option",
    "GL_NV_fragment_program2",
    "GL_NV_vertex_program2_option",
    "GL_NV_vertex_program3",
    "GL_EXT_framebuffer_object",
    "GL_GREMEDY_string_marker",
    "GL_EXT_packed_depth_stencil",
    "GL_EXT_stencil_clear_tag",
    "GL_EXT_texture_sRGB",
    "GL_EXT_framebuffer_blit",
    "GL_EXT_framebuffer_multisample",
    "GL_MESAX_texture_stack",
    "GL_EXT_timer_query",
    "GL_EXT_gpu_program_parameters",
    "GL_APPLE_flush_buffer_range",
    "GL_EXT_gpu_shader4",
    "GL_EXT_draw_instanced",
    "GL_EXT_packed_float",
    "GL_EXT_texture_array",
    "GL_EXT_texture_buffer_object",
    "GL_EXT_texture_compression_latc",
    "GL_EXT_texture_compression_rgtc",
    "GL_EXT_texture_shared_exponent",
    "GL_NV_depth_buffer_float",
    "GL_NV_framebuffer_multisample_coverage",
    "GL_EXT_framebuffer_sRGB",
    "GL_NV_geometry_shader4",
    "GL_NV_parameter_buffer_object",
    "GL_EXT_draw_buffers2",
    "GL_NV_transform_feedback",
    "GL_EXT_bindable_uniform",
    "GL_EXT_texture_integer",
    "GL_GREMEDY_frame_terminator",
    "GL_NV_conditional_render",
    "GL_NV_present_video",
    "GL_EXT_transform_feedback",
    "GL_EXT_direct_state_access",
    "GL_EXT_vertex_array_bgra",
    "GL_EXT_texture_swizzle",
    "GL_NV_explicit_multisample",
    "GL_NV_transform_feedback2",
    "GL_ATI_meminfo",
    "GL_AMD_performance_monitor",
    "GL_AMD_texture_texture4",
    "GL_AMD_vertex_shader_tesselator",
    "GL_EXT_provoking_vertex",
    "GL_EXT_texture_snorm",
    "GL_AMD_draw_buffers_blend",
    "GL_APPLE_texture_range",
    "GL_APPLE_float_pixels",
    "GL_APPLE_vertex_program_evaluators",
    "GL_APPLE_aux_depth_stencil",
    "GL_APPLE_object_purgeable",
    "GL_APPLE_row_bytes",
    "GL_APPLE_rgb_422",
    "GL_NV_video_capture",
    "GL_NV_copy_image",
    "GL_EXT_separate_shader_objects",
    "GL_NV_parameter_buffer_object2",
    "GL_NV_shader_buffer_load",
    "GL_NV_vertex_buffer_unified_memory",
    "GL_NV_texture_barrier",
    "GL_AMD_shader_stencil_export",
    "GL_AMD_seamless_cubemap_per_texture",
    "GL_AMD_conservative_depth",
    "GL_EXT_shader_image_load_store",
    "GL_EXT_vertex_attrib_64bit",
    "GL_NV_gpu_program5",
    "GL_NV_gpu_shader5",
    "GL_NV_shader_buffer_store",
    "GL_NV_tessellation_program5",
    "GL_NV_vertex_attrib_integer_64bit",
    "GL_NV_multisample_coverage",
    "GL_AMD_name_gen_delete",
    "GL_AMD_transform_feedback3_lines_triangles",
    "GL_AMD_depth_clamp_separate",
    "GL_EXT_texture_sRGB_decode",
    "GL_NV_texture_multisample",
    "GL_AMD_blend_minmax_factor",
    "GL_AMD_sample_positions",
    "GL_EXT_x11_sync_object",
    "GL_AMD_multi_draw_indirect",
    "GL_EXT_framebuffer_multisample_blit_scaled",
    "GL_SGIX_texture_select",
    "GL_INGR_blend_func_separate",
    "GL_SGIX_depth_pass_instrument",
    "GL_SGIX_igloo_interface",
    "GL_OES_compressed_paletted_texture",
    "GL_OES_fixed_point",
    "GL_OES_single_precision",
    "GL_OES_query_matrix",
    "GL_OES_byte_coordinates",
    "GL_NV_gpu_program4",
    "GL_NV_path_rendering",
    "GL_AMD_vertex_shader_tessellator",
    "GL_EXT_fragment_lighting",
    "GL_EXT_texture_compression_dxt1",
    "GL_EXT_scene_marker",
    "GL_EXT_geometry_shader4",
    "GL_EXT_texture_env",
    "GL_SGIX_texture_range",
    "GL_SGIX_pixel_texture_bits",
    "GL_IBM_static_data"
};
int __GLeeGLNumExtensions=430;

/* GL_VERSION_1_2 */

#ifdef __GLEE_GL_VERSION_1_2
#ifndef GLEE_C_DEFINED_glBlendColor
#define GLEE_C_DEFINED_glBlendColor
  void __stdcall GLee_Lazy_glBlendColor(GLclampf  red, GLclampf  green, GLclampf  blue, GLclampf  alpha)  {if (GLeeInit()) glBlendColor(red, green, blue, alpha);}
  GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor=GLee_Lazy_glBlendColor;
#endif
#ifndef GLEE_C_DEFINED_glBlendEquation
#define GLEE_C_DEFINED_glBlendEquation
  void __stdcall GLee_Lazy_glBlendEquation(GLenum  mode)  {if (GLeeInit()) glBlendEquation(mode);}
  GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation=GLee_Lazy_glBlendEquation;
#endif
#ifndef GLEE_C_DEFINED_glDrawRangeElements
#define GLEE_C_DEFINED_glDrawRangeElements
  void __stdcall GLee_Lazy_glDrawRangeElements(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const GLvoid * indices)  {if (GLeeInit()) glDrawRangeElements(mode, start, end, count, type, indices);}
  GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements=GLee_Lazy_glDrawRangeElements;
#endif
#ifndef GLEE_C_DEFINED_glTexImage3D
#define GLEE_C_DEFINED_glTexImage3D
  void __stdcall GLee_Lazy_glTexImage3D(GLenum  target, GLint  level, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);}
  GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D=GLee_Lazy_glTexImage3D;
#endif
#ifndef GLEE_C_DEFINED_glTexSubImage3D
#define GLEE_C_DEFINED_glTexSubImage3D
  void __stdcall GLee_Lazy_glTexSubImage3D(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
  GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D=GLee_Lazy_glTexSubImage3D;
#endif
#ifndef GLEE_C_DEFINED_glCopyTexSubImage3D
#define GLEE_C_DEFINED_glCopyTexSubImage3D
  void __stdcall GLee_Lazy_glCopyTexSubImage3D(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
  GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D=GLee_Lazy_glCopyTexSubImage3D;
#endif
#ifndef GLEE_C_DEFINED_glColorTable
#define GLEE_C_DEFINED_glColorTable
  void __stdcall GLee_Lazy_glColorTable(GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * table)  {if (GLeeInit()) glColorTable(target, internalformat, width, format, type, table);}
  GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable=GLee_Lazy_glColorTable;
#endif
#ifndef GLEE_C_DEFINED_glColorTableParameterfv
#define GLEE_C_DEFINED_glColorTableParameterfv
  void __stdcall GLee_Lazy_glColorTableParameterfv(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glColorTableParameterfv(target, pname, params);}
  GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv=GLee_Lazy_glColorTableParameterfv;
#endif
#ifndef GLEE_C_DEFINED_glColorTableParameteriv
#define GLEE_C_DEFINED_glColorTableParameteriv
  void __stdcall GLee_Lazy_glColorTableParameteriv(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glColorTableParameteriv(target, pname, params);}
  GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv=GLee_Lazy_glColorTableParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glCopyColorTable
#define GLEE_C_DEFINED_glCopyColorTable
  void __stdcall GLee_Lazy_glCopyColorTable(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyColorTable(target, internalformat, x, y, width);}
  GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable=GLee_Lazy_glCopyColorTable;
#endif
#ifndef GLEE_C_DEFINED_glGetColorTable
#define GLEE_C_DEFINED_glGetColorTable
  void __stdcall GLee_Lazy_glGetColorTable(GLenum  target, GLenum  format, GLenum  type, GLvoid * table)  {if (GLeeInit()) glGetColorTable(target, format, type, table);}
  GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable=GLee_Lazy_glGetColorTable;
#endif
#ifndef GLEE_C_DEFINED_glGetColorTableParameterfv
#define GLEE_C_DEFINED_glGetColorTableParameterfv
  void __stdcall GLee_Lazy_glGetColorTableParameterfv(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetColorTableParameterfv(target, pname, params);}
  GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv=GLee_Lazy_glGetColorTableParameterfv;
#endif
#ifndef GLEE_C_DEFINED_glGetColorTableParameteriv
#define GLEE_C_DEFINED_glGetColorTableParameteriv
  void __stdcall GLee_Lazy_glGetColorTableParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetColorTableParameteriv(target, pname, params);}
  GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv=GLee_Lazy_glGetColorTableParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glColorSubTable
#define GLEE_C_DEFINED_glColorSubTable
  void __stdcall GLee_Lazy_glColorSubTable(GLenum  target, GLsizei  start, GLsizei  count, GLenum  format, GLenum  type, const GLvoid * data)  {if (GLeeInit()) glColorSubTable(target, start, count, format, type, data);}
  GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable=GLee_Lazy_glColorSubTable;
#endif
#ifndef GLEE_C_DEFINED_glCopyColorSubTable
#define GLEE_C_DEFINED_glCopyColorSubTable
  void __stdcall GLee_Lazy_glCopyColorSubTable(GLenum  target, GLsizei  start, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyColorSubTable(target, start, x, y, width);}
  GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable=GLee_Lazy_glCopyColorSubTable;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionFilter1D
#define GLEE_C_DEFINED_glConvolutionFilter1D
  void __stdcall GLee_Lazy_glConvolutionFilter1D(GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter1D(target, internalformat, width, format, type, image);}
  GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D=GLee_Lazy_glConvolutionFilter1D;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionFilter2D
#define GLEE_C_DEFINED_glConvolutionFilter2D
  void __stdcall GLee_Lazy_glConvolutionFilter2D(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter2D(target, internalformat, width, height, format, type, image);}
  GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D=GLee_Lazy_glConvolutionFilter2D;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionParameterf
#define GLEE_C_DEFINED_glConvolutionParameterf
  void __stdcall GLee_Lazy_glConvolutionParameterf(GLenum  target, GLenum  pname, GLfloat  params)  {if (GLeeInit()) glConvolutionParameterf(target, pname, params);}
  GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf=GLee_Lazy_glConvolutionParameterf;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionParameterfv
#define GLEE_C_DEFINED_glConvolutionParameterfv
  void __stdcall GLee_Lazy_glConvolutionParameterfv(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glConvolutionParameterfv(target, pname, params);}
  GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv=GLee_Lazy_glConvolutionParameterfv;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionParameteri
#define GLEE_C_DEFINED_glConvolutionParameteri
  void __stdcall GLee_Lazy_glConvolutionParameteri(GLenum  target, GLenum  pname, GLint  params)  {if (GLeeInit()) glConvolutionParameteri(target, pname, params);}
  GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri=GLee_Lazy_glConvolutionParameteri;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionParameteriv
#define GLEE_C_DEFINED_glConvolutionParameteriv
  void __stdcall GLee_Lazy_glConvolutionParameteriv(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glConvolutionParameteriv(target, pname, params);}
  GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv=GLee_Lazy_glConvolutionParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1D
#define GLEE_C_DEFINED_glCopyConvolutionFilter1D
  void __stdcall GLee_Lazy_glCopyConvolutionFilter1D(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyConvolutionFilter1D(target, internalformat, x, y, width);}
  GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D=GLee_Lazy_glCopyConvolutionFilter1D;
#endif
#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2D
#define GLEE_C_DEFINED_glCopyConvolutionFilter2D
  void __stdcall GLee_Lazy_glCopyConvolutionFilter2D(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);}
  GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D=GLee_Lazy_glCopyConvolutionFilter2D;
#endif
#ifndef GLEE_C_DEFINED_glGetConvolutionFilter
#define GLEE_C_DEFINED_glGetConvolutionFilter
  void __stdcall GLee_Lazy_glGetConvolutionFilter(GLenum  target, GLenum  format, GLenum  type, GLvoid * image)  {if (GLeeInit()) glGetConvolutionFilter(target, format, type, image);}
  GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter=GLee_Lazy_glGetConvolutionFilter;
#endif
#ifndef GLEE_C_DEFINED_glGetConvolutionParameterfv
#define GLEE_C_DEFINED_glGetConvolutionParameterfv
  void __stdcall GLee_Lazy_glGetConvolutionParameterfv(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetConvolutionParameterfv(target, pname, params);}
  GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv=GLee_Lazy_glGetConvolutionParameterfv;
#endif
#ifndef GLEE_C_DEFINED_glGetConvolutionParameteriv
#define GLEE_C_DEFINED_glGetConvolutionParameteriv
  void __stdcall GLee_Lazy_glGetConvolutionParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetConvolutionParameteriv(target, pname, params);}
  GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv=GLee_Lazy_glGetConvolutionParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glGetSeparableFilter
#define GLEE_C_DEFINED_glGetSeparableFilter
  void __stdcall GLee_Lazy_glGetSeparableFilter(GLenum  target, GLenum  format, GLenum  type, GLvoid * row, GLvoid * column, GLvoid * span)  {if (GLeeInit()) glGetSeparableFilter(target, format, type, row, column, span);}
  GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter=GLee_Lazy_glGetSeparableFilter;
#endif
#ifndef GLEE_C_DEFINED_glSeparableFilter2D
#define GLEE_C_DEFINED_glSeparableFilter2D
  void __stdcall GLee_Lazy_glSeparableFilter2D(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * row, const GLvoid * column)  {if (GLeeInit()) glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);}
  GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D=GLee_Lazy_glSeparableFilter2D;
#endif
#ifndef GLEE_C_DEFINED_glGetHistogram
#define GLEE_C_DEFINED_glGetHistogram
  void __stdcall GLee_Lazy_glGetHistogram(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values)  {if (GLeeInit()) glGetHistogram(target, reset, format, type, values);}
  GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram=GLee_Lazy_glGetHistogram;
#endif
#ifndef GLEE_C_DEFINED_glGetHistogramParameterfv
#define GLEE_C_DEFINED_glGetHistogramParameterfv
  void __stdcall GLee_Lazy_glGetHistogramParameterfv(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetHistogramParameterfv(target, pname, params);}
  GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv=GLee_Lazy_glGetHistogramParameterfv;
#endif
#ifndef GLEE_C_DEFINED_glGetHistogramParameteriv
#define GLEE_C_DEFINED_glGetHistogramParameteriv
  void __stdcall GLee_Lazy_glGetHistogramParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetHistogramParameteriv(target, pname, params);}
  GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv=GLee_Lazy_glGetHistogramParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glGetMinmax
#define GLEE_C_DEFINED_glGetMinmax
  void __stdcall GLee_Lazy_glGetMinmax(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values)  {if (GLeeInit()) glGetMinmax(target, reset, format, type, values);}
  GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax=GLee_Lazy_glGetMinmax;
#endif
#ifndef GLEE_C_DEFINED_glGetMinmaxParameterfv
#define GLEE_C_DEFINED_glGetMinmaxParameterfv
  void __stdcall GLee_Lazy_glGetMinmaxParameterfv(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMinmaxParameterfv(target, pname, params);}
  GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv=GLee_Lazy_glGetMinmaxParameterfv;
#endif
#ifndef GLEE_C_DEFINED_glGetMinmaxParameteriv
#define GLEE_C_DEFINED_glGetMinmaxParameteriv
  void __stdcall GLee_Lazy_glGetMinmaxParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMinmaxParameteriv(target, pname, params);}
  GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv=GLee_Lazy_glGetMinmaxParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glHistogram
#define GLEE_C_DEFINED_glHistogram
  void __stdcall GLee_Lazy_glHistogram(GLenum  target, GLsizei  width, GLenum  internalformat, GLboolean  sink)  {if (GLeeInit()) glHistogram(target, width, internalformat, sink);}
  GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram=GLee_Lazy_glHistogram;
#endif
#ifndef GLEE_C_DEFINED_glMinmax
#define GLEE_C_DEFINED_glMinmax
  void __stdcall GLee_Lazy_glMinmax(GLenum  target, GLenum  internalformat, GLboolean  sink)  {if (GLeeInit()) glMinmax(target, internalformat, sink);}
  GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax=GLee_Lazy_glMinmax;
#endif
#ifndef GLEE_C_DEFINED_glResetHistogram
#define GLEE_C_DEFINED_glResetHistogram
  void __stdcall GLee_Lazy_glResetHistogram(GLenum  target)  {if (GLeeInit()) glResetHistogram(target);}
  GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram=GLee_Lazy_glResetHistogram;
#endif
#ifndef GLEE_C_DEFINED_glResetMinmax
#define GLEE_C_DEFINED_glResetMinmax
  void __stdcall GLee_Lazy_glResetMinmax(GLenum  target)  {if (GLeeInit()) glResetMinmax(target);}
  GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax=GLee_Lazy_glResetMinmax;
#endif
#endif 

/* GL_ARB_imaging */

#ifdef __GLEE_GL_ARB_imaging
#endif 

/* GL_VERSION_1_3 */

#ifdef __GLEE_GL_VERSION_1_3
#ifndef GLEE_C_DEFINED_glActiveTexture
#define GLEE_C_DEFINED_glActiveTexture
  void __stdcall GLee_Lazy_glActiveTexture(GLenum  texture)  {if (GLeeInit()) glActiveTexture(texture);}
  GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture=GLee_Lazy_glActiveTexture;
#endif
#ifndef GLEE_C_DEFINED_glSampleCoverage
#define GLEE_C_DEFINED_glSampleCoverage
  void __stdcall GLee_Lazy_glSampleCoverage(GLclampf  value, GLboolean  invert)  {if (GLeeInit()) glSampleCoverage(value, invert);}
  GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage=GLee_Lazy_glSampleCoverage;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexImage3D
#define GLEE_C_DEFINED_glCompressedTexImage3D
  void __stdcall GLee_Lazy_glCompressedTexImage3D(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D=GLee_Lazy_glCompressedTexImage3D;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexImage2D
#define GLEE_C_DEFINED_glCompressedTexImage2D
  void __stdcall GLee_Lazy_glCompressedTexImage2D(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D=GLee_Lazy_glCompressedTexImage2D;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexImage1D
#define GLEE_C_DEFINED_glCompressedTexImage1D
  void __stdcall GLee_Lazy_glCompressedTexImage1D(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D=GLee_Lazy_glCompressedTexImage1D;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexSubImage3D
#define GLEE_C_DEFINED_glCompressedTexSubImage3D
  void __stdcall GLee_Lazy_glCompressedTexSubImage3D(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D=GLee_Lazy_glCompressedTexSubImage3D;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexSubImage2D
#define GLEE_C_DEFINED_glCompressedTexSubImage2D
  void __stdcall GLee_Lazy_glCompressedTexSubImage2D(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D=GLee_Lazy_glCompressedTexSubImage2D;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexSubImage1D
#define GLEE_C_DEFINED_glCompressedTexSubImage1D
  void __stdcall GLee_Lazy_glCompressedTexSubImage1D(GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D=GLee_Lazy_glCompressedTexSubImage1D;
#endif
#ifndef GLEE_C_DEFINED_glGetCompressedTexImage
#define GLEE_C_DEFINED_glGetCompressedTexImage
  void __stdcall GLee_Lazy_glGetCompressedTexImage(GLenum  target, GLint  level, GLvoid * img)  {if (GLeeInit()) glGetCompressedTexImage(target, level, img);}
  GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage=GLee_Lazy_glGetCompressedTexImage;
#endif
#ifndef GLEE_C_DEFINED_glClientActiveTexture
#define GLEE_C_DEFINED_glClientActiveTexture
  void __stdcall GLee_Lazy_glClientActiveTexture(GLenum  texture)  {if (GLeeInit()) glClientActiveTexture(texture);}
  GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture=GLee_Lazy_glClientActiveTexture;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1d
#define GLEE_C_DEFINED_glMultiTexCoord1d
  void __stdcall GLee_Lazy_glMultiTexCoord1d(GLenum  target, GLdouble  s)  {if (GLeeInit()) glMultiTexCoord1d(target, s);}
  GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d=GLee_Lazy_glMultiTexCoord1d;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1dv
#define GLEE_C_DEFINED_glMultiTexCoord1dv
  void __stdcall GLee_Lazy_glMultiTexCoord1dv(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord1dv(target, v);}
  GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv=GLee_Lazy_glMultiTexCoord1dv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1f
#define GLEE_C_DEFINED_glMultiTexCoord1f
  void __stdcall GLee_Lazy_glMultiTexCoord1f(GLenum  target, GLfloat  s)  {if (GLeeInit()) glMultiTexCoord1f(target, s);}
  GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f=GLee_Lazy_glMultiTexCoord1f;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1fv
#define GLEE_C_DEFINED_glMultiTexCoord1fv
  void __stdcall GLee_Lazy_glMultiTexCoord1fv(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord1fv(target, v);}
  GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv=GLee_Lazy_glMultiTexCoord1fv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1i
#define GLEE_C_DEFINED_glMultiTexCoord1i
  void __stdcall GLee_Lazy_glMultiTexCoord1i(GLenum  target, GLint  s)  {if (GLeeInit()) glMultiTexCoord1i(target, s);}
  GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i=GLee_Lazy_glMultiTexCoord1i;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1iv
#define GLEE_C_DEFINED_glMultiTexCoord1iv
  void __stdcall GLee_Lazy_glMultiTexCoord1iv(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord1iv(target, v);}
  GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv=GLee_Lazy_glMultiTexCoord1iv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1s
#define GLEE_C_DEFINED_glMultiTexCoord1s
  void __stdcall GLee_Lazy_glMultiTexCoord1s(GLenum  target, GLshort  s)  {if (GLeeInit()) glMultiTexCoord1s(target, s);}
  GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s=GLee_Lazy_glMultiTexCoord1s;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1sv
#define GLEE_C_DEFINED_glMultiTexCoord1sv
  void __stdcall GLee_Lazy_glMultiTexCoord1sv(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord1sv(target, v);}
  GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv=GLee_Lazy_glMultiTexCoord1sv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2d
#define GLEE_C_DEFINED_glMultiTexCoord2d
  void __stdcall GLee_Lazy_glMultiTexCoord2d(GLenum  target, GLdouble  s, GLdouble  t)  {if (GLeeInit()) glMultiTexCoord2d(target, s, t);}
  GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d=GLee_Lazy_glMultiTexCoord2d;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2dv
#define GLEE_C_DEFINED_glMultiTexCoord2dv
  void __stdcall GLee_Lazy_glMultiTexCoord2dv(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord2dv(target, v);}
  GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv=GLee_Lazy_glMultiTexCoord2dv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2f
#define GLEE_C_DEFINED_glMultiTexCoord2f
  void __stdcall GLee_Lazy_glMultiTexCoord2f(GLenum  target, GLfloat  s, GLfloat  t)  {if (GLeeInit()) glMultiTexCoord2f(target, s, t);}
  GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f=GLee_Lazy_glMultiTexCoord2f;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2fv
#define GLEE_C_DEFINED_glMultiTexCoord2fv
  void __stdcall GLee_Lazy_glMultiTexCoord2fv(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord2fv(target, v);}
  GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv=GLee_Lazy_glMultiTexCoord2fv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2i
#define GLEE_C_DEFINED_glMultiTexCoord2i
  void __stdcall GLee_Lazy_glMultiTexCoord2i(GLenum  target, GLint  s, GLint  t)  {if (GLeeInit()) glMultiTexCoord2i(target, s, t);}
  GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i=GLee_Lazy_glMultiTexCoord2i;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2iv
#define GLEE_C_DEFINED_glMultiTexCoord2iv
  void __stdcall GLee_Lazy_glMultiTexCoord2iv(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord2iv(target, v);}
  GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv=GLee_Lazy_glMultiTexCoord2iv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2s
#define GLEE_C_DEFINED_glMultiTexCoord2s
  void __stdcall GLee_Lazy_glMultiTexCoord2s(GLenum  target, GLshort  s, GLshort  t)  {if (GLeeInit()) glMultiTexCoord2s(target, s, t);}
  GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s=GLee_Lazy_glMultiTexCoord2s;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2sv
#define GLEE_C_DEFINED_glMultiTexCoord2sv
  void __stdcall GLee_Lazy_glMultiTexCoord2sv(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord2sv(target, v);}
  GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv=GLee_Lazy_glMultiTexCoord2sv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3d
#define GLEE_C_DEFINED_glMultiTexCoord3d
  void __stdcall GLee_Lazy_glMultiTexCoord3d(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r)  {if (GLeeInit()) glMultiTexCoord3d(target, s, t, r);}
  GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d=GLee_Lazy_glMultiTexCoord3d;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3dv
#define GLEE_C_DEFINED_glMultiTexCoord3dv
  void __stdcall GLee_Lazy_glMultiTexCoord3dv(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord3dv(target, v);}
  GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv=GLee_Lazy_glMultiTexCoord3dv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3f
#define GLEE_C_DEFINED_glMultiTexCoord3f
  void __stdcall GLee_Lazy_glMultiTexCoord3f(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r)  {if (GLeeInit()) glMultiTexCoord3f(target, s, t, r);}
  GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f=GLee_Lazy_glMultiTexCoord3f;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3fv
#define GLEE_C_DEFINED_glMultiTexCoord3fv
  void __stdcall GLee_Lazy_glMultiTexCoord3fv(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord3fv(target, v);}
  GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv=GLee_Lazy_glMultiTexCoord3fv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3i
#define GLEE_C_DEFINED_glMultiTexCoord3i
  void __stdcall GLee_Lazy_glMultiTexCoord3i(GLenum  target, GLint  s, GLint  t, GLint  r)  {if (GLeeInit()) glMultiTexCoord3i(target, s, t, r);}
  GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i=GLee_Lazy_glMultiTexCoord3i;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3iv
#define GLEE_C_DEFINED_glMultiTexCoord3iv
  void __stdcall GLee_Lazy_glMultiTexCoord3iv(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord3iv(target, v);}
  GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv=GLee_Lazy_glMultiTexCoord3iv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3s
#define GLEE_C_DEFINED_glMultiTexCoord3s
  void __stdcall GLee_Lazy_glMultiTexCoord3s(GLenum  target, GLshort  s, GLshort  t, GLshort  r)  {if (GLeeInit()) glMultiTexCoord3s(target, s, t, r);}
  GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s=GLee_Lazy_glMultiTexCoord3s;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3sv
#define GLEE_C_DEFINED_glMultiTexCoord3sv
  void __stdcall GLee_Lazy_glMultiTexCoord3sv(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord3sv(target, v);}
  GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv=GLee_Lazy_glMultiTexCoord3sv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4d
#define GLEE_C_DEFINED_glMultiTexCoord4d
  void __stdcall GLee_Lazy_glMultiTexCoord4d(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q)  {if (GLeeInit()) glMultiTexCoord4d(target, s, t, r, q);}
  GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d=GLee_Lazy_glMultiTexCoord4d;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4dv
#define GLEE_C_DEFINED_glMultiTexCoord4dv
  void __stdcall GLee_Lazy_glMultiTexCoord4dv(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord4dv(target, v);}
  GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv=GLee_Lazy_glMultiTexCoord4dv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4f
#define GLEE_C_DEFINED_glMultiTexCoord4f
  void __stdcall GLee_Lazy_glMultiTexCoord4f(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q)  {if (GLeeInit()) glMultiTexCoord4f(target, s, t, r, q);}
  GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f=GLee_Lazy_glMultiTexCoord4f;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4fv
#define GLEE_C_DEFINED_glMultiTexCoord4fv
  void __stdcall GLee_Lazy_glMultiTexCoord4fv(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord4fv(target, v);}
  GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv=GLee_Lazy_glMultiTexCoord4fv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4i
#define GLEE_C_DEFINED_glMultiTexCoord4i
  void __stdcall GLee_Lazy_glMultiTexCoord4i(GLenum  target, GLint  s, GLint  t, GLint  r, GLint  q)  {if (GLeeInit()) glMultiTexCoord4i(target, s, t, r, q);}
  GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i=GLee_Lazy_glMultiTexCoord4i;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4iv
#define GLEE_C_DEFINED_glMultiTexCoord4iv
  void __stdcall GLee_Lazy_glMultiTexCoord4iv(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord4iv(target, v);}
  GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv=GLee_Lazy_glMultiTexCoord4iv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4s
#define GLEE_C_DEFINED_glMultiTexCoord4s
  void __stdcall GLee_Lazy_glMultiTexCoord4s(GLenum  target, GLshort  s, GLshort  t, GLshort  r, GLshort  q)  {if (GLeeInit()) glMultiTexCoord4s(target, s, t, r, q);}
  GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s=GLee_Lazy_glMultiTexCoord4s;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4sv
#define GLEE_C_DEFINED_glMultiTexCoord4sv
  void __stdcall GLee_Lazy_glMultiTexCoord4sv(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord4sv(target, v);}
  GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv=GLee_Lazy_glMultiTexCoord4sv;
#endif
#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixf
#define GLEE_C_DEFINED_glLoadTransposeMatrixf
  void __stdcall GLee_Lazy_glLoadTransposeMatrixf(const GLfloat * m)  {if (GLeeInit()) glLoadTransposeMatrixf(m);}
  GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf=GLee_Lazy_glLoadTransposeMatrixf;
#endif
#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixd
#define GLEE_C_DEFINED_glLoadTransposeMatrixd
  void __stdcall GLee_Lazy_glLoadTransposeMatrixd(const GLdouble * m)  {if (GLeeInit()) glLoadTransposeMatrixd(m);}
  GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd=GLee_Lazy_glLoadTransposeMatrixd;
#endif
#ifndef GLEE_C_DEFINED_glMultTransposeMatrixf
#define GLEE_C_DEFINED_glMultTransposeMatrixf
  void __stdcall GLee_Lazy_glMultTransposeMatrixf(const GLfloat * m)  {if (GLeeInit()) glMultTransposeMatrixf(m);}
  GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf=GLee_Lazy_glMultTransposeMatrixf;
#endif
#ifndef GLEE_C_DEFINED_glMultTransposeMatrixd
#define GLEE_C_DEFINED_glMultTransposeMatrixd
  void __stdcall GLee_Lazy_glMultTransposeMatrixd(const GLdouble * m)  {if (GLeeInit()) glMultTransposeMatrixd(m);}
  GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd=GLee_Lazy_glMultTransposeMatrixd;
#endif
#endif 

/* GL_VERSION_1_4 */

#ifdef __GLEE_GL_VERSION_1_4
#ifndef GLEE_C_DEFINED_glBlendFuncSeparate
#define GLEE_C_DEFINED_glBlendFuncSeparate
  void __stdcall GLee_Lazy_glBlendFuncSeparate(GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha)  {if (GLeeInit()) glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
  GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate=GLee_Lazy_glBlendFuncSeparate;
#endif
#ifndef GLEE_C_DEFINED_glMultiDrawArrays
#define GLEE_C_DEFINED_glMultiDrawArrays
  void __stdcall GLee_Lazy_glMultiDrawArrays(GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount)  {if (GLeeInit()) glMultiDrawArrays(mode, first, count, primcount);}
  GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays=GLee_Lazy_glMultiDrawArrays;
#endif
#ifndef GLEE_C_DEFINED_glMultiDrawElements
#define GLEE_C_DEFINED_glMultiDrawElements
  void __stdcall GLee_Lazy_glMultiDrawElements(GLenum  mode, const GLsizei * count, GLenum  type, const GLvoid* * indices, GLsizei  primcount)  {if (GLeeInit()) glMultiDrawElements(mode, count, type, indices, primcount);}
  GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements=GLee_Lazy_glMultiDrawElements;
#endif
#ifndef GLEE_C_DEFINED_glPointParameterf
#define GLEE_C_DEFINED_glPointParameterf
  void __stdcall GLee_Lazy_glPointParameterf(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPointParameterf(pname, param);}
  GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf=GLee_Lazy_glPointParameterf;
#endif
#ifndef GLEE_C_DEFINED_glPointParameterfv
#define GLEE_C_DEFINED_glPointParameterfv
  void __stdcall GLee_Lazy_glPointParameterfv(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfv(pname, params);}
  GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv=GLee_Lazy_glPointParameterfv;
#endif
#ifndef GLEE_C_DEFINED_glPointParameteri
#define GLEE_C_DEFINED_glPointParameteri
  void __stdcall GLee_Lazy_glPointParameteri(GLenum  pname, GLint  param)  {if (GLeeInit()) glPointParameteri(pname, param);}
  GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri=GLee_Lazy_glPointParameteri;
#endif
#ifndef GLEE_C_DEFINED_glPointParameteriv
#define GLEE_C_DEFINED_glPointParameteriv
  void __stdcall GLee_Lazy_glPointParameteriv(GLenum  pname, const GLint * params)  {if (GLeeInit()) glPointParameteriv(pname, params);}
  GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv=GLee_Lazy_glPointParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glFogCoordf
#define GLEE_C_DEFINED_glFogCoordf
  void __stdcall GLee_Lazy_glFogCoordf(GLfloat  coord)  {if (GLeeInit()) glFogCoordf(coord);}
  GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf=GLee_Lazy_glFogCoordf;
#endif
#ifndef GLEE_C_DEFINED_glFogCoordfv
#define GLEE_C_DEFINED_glFogCoordfv
  void __stdcall GLee_Lazy_glFogCoordfv(const GLfloat * coord)  {if (GLeeInit()) glFogCoordfv(coord);}
  GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv=GLee_Lazy_glFogCoordfv;
#endif
#ifndef GLEE_C_DEFINED_glFogCoordd
#define GLEE_C_DEFINED_glFogCoordd
  void __stdcall GLee_Lazy_glFogCoordd(GLdouble  coord)  {if (GLeeInit()) glFogCoordd(coord);}
  GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd=GLee_Lazy_glFogCoordd;
#endif
#ifndef GLEE_C_DEFINED_glFogCoorddv
#define GLEE_C_DEFINED_glFogCoorddv
  void __stdcall GLee_Lazy_glFogCoorddv(const GLdouble * coord)  {if (GLeeInit()) glFogCoorddv(coord);}
  GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv=GLee_Lazy_glFogCoorddv;
#endif
#ifndef GLEE_C_DEFINED_glFogCoordPointer
#define GLEE_C_DEFINED_glFogCoordPointer
  void __stdcall GLee_Lazy_glFogCoordPointer(GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glFogCoordPointer(type, stride, pointer);}
  GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer=GLee_Lazy_glFogCoordPointer;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3b
#define GLEE_C_DEFINED_glSecondaryColor3b
  void __stdcall GLee_Lazy_glSecondaryColor3b(GLbyte  red, GLbyte  green, GLbyte  blue)  {if (GLeeInit()) glSecondaryColor3b(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b=GLee_Lazy_glSecondaryColor3b;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3bv
#define GLEE_C_DEFINED_glSecondaryColor3bv
  void __stdcall GLee_Lazy_glSecondaryColor3bv(const GLbyte * v)  {if (GLeeInit()) glSecondaryColor3bv(v);}
  GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv=GLee_Lazy_glSecondaryColor3bv;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3d
#define GLEE_C_DEFINED_glSecondaryColor3d
  void __stdcall GLee_Lazy_glSecondaryColor3d(GLdouble  red, GLdouble  green, GLdouble  blue)  {if (GLeeInit()) glSecondaryColor3d(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d=GLee_Lazy_glSecondaryColor3d;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3dv
#define GLEE_C_DEFINED_glSecondaryColor3dv
  void __stdcall GLee_Lazy_glSecondaryColor3dv(const GLdouble * v)  {if (GLeeInit()) glSecondaryColor3dv(v);}
  GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv=GLee_Lazy_glSecondaryColor3dv;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3f
#define GLEE_C_DEFINED_glSecondaryColor3f
  void __stdcall GLee_Lazy_glSecondaryColor3f(GLfloat  red, GLfloat  green, GLfloat  blue)  {if (GLeeInit()) glSecondaryColor3f(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f=GLee_Lazy_glSecondaryColor3f;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3fv
#define GLEE_C_DEFINED_glSecondaryColor3fv
  void __stdcall GLee_Lazy_glSecondaryColor3fv(const GLfloat * v)  {if (GLeeInit()) glSecondaryColor3fv(v);}
  GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv=GLee_Lazy_glSecondaryColor3fv;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3i
#define GLEE_C_DEFINED_glSecondaryColor3i
  void __stdcall GLee_Lazy_glSecondaryColor3i(GLint  red, GLint  green, GLint  blue)  {if (GLeeInit()) glSecondaryColor3i(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i=GLee_Lazy_glSecondaryColor3i;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3iv
#define GLEE_C_DEFINED_glSecondaryColor3iv
  void __stdcall GLee_Lazy_glSecondaryColor3iv(const GLint * v)  {if (GLeeInit()) glSecondaryColor3iv(v);}
  GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv=GLee_Lazy_glSecondaryColor3iv;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3s
#define GLEE_C_DEFINED_glSecondaryColor3s
  void __stdcall GLee_Lazy_glSecondaryColor3s(GLshort  red, GLshort  green, GLshort  blue)  {if (GLeeInit()) glSecondaryColor3s(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s=GLee_Lazy_glSecondaryColor3s;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3sv
#define GLEE_C_DEFINED_glSecondaryColor3sv
  void __stdcall GLee_Lazy_glSecondaryColor3sv(const GLshort * v)  {if (GLeeInit()) glSecondaryColor3sv(v);}
  GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv=GLee_Lazy_glSecondaryColor3sv;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3ub
#define GLEE_C_DEFINED_glSecondaryColor3ub
  void __stdcall GLee_Lazy_glSecondaryColor3ub(GLubyte  red, GLubyte  green, GLubyte  blue)  {if (GLeeInit()) glSecondaryColor3ub(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub=GLee_Lazy_glSecondaryColor3ub;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3ubv
#define GLEE_C_DEFINED_glSecondaryColor3ubv
  void __stdcall GLee_Lazy_glSecondaryColor3ubv(const GLubyte * v)  {if (GLeeInit()) glSecondaryColor3ubv(v);}
  GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv=GLee_Lazy_glSecondaryColor3ubv;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3ui
#define GLEE_C_DEFINED_glSecondaryColor3ui
  void __stdcall GLee_Lazy_glSecondaryColor3ui(GLuint  red, GLuint  green, GLuint  blue)  {if (GLeeInit()) glSecondaryColor3ui(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui=GLee_Lazy_glSecondaryColor3ui;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3uiv
#define GLEE_C_DEFINED_glSecondaryColor3uiv
  void __stdcall GLee_Lazy_glSecondaryColor3uiv(const GLuint * v)  {if (GLeeInit()) glSecondaryColor3uiv(v);}
  GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv=GLee_Lazy_glSecondaryColor3uiv;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3us
#define GLEE_C_DEFINED_glSecondaryColor3us
  void __stdcall GLee_Lazy_glSecondaryColor3us(GLushort  red, GLushort  green, GLushort  blue)  {if (GLeeInit()) glSecondaryColor3us(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us=GLee_Lazy_glSecondaryColor3us;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3usv
#define GLEE_C_DEFINED_glSecondaryColor3usv
  void __stdcall GLee_Lazy_glSecondaryColor3usv(const GLushort * v)  {if (GLeeInit()) glSecondaryColor3usv(v);}
  GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv=GLee_Lazy_glSecondaryColor3usv;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColorPointer
#define GLEE_C_DEFINED_glSecondaryColorPointer
  void __stdcall GLee_Lazy_glSecondaryColorPointer(GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glSecondaryColorPointer(size, type, stride, pointer);}
  GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer=GLee_Lazy_glSecondaryColorPointer;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2d
#define GLEE_C_DEFINED_glWindowPos2d
  void __stdcall GLee_Lazy_glWindowPos2d(GLdouble  x, GLdouble  y)  {if (GLeeInit()) glWindowPos2d(x, y);}
  GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d=GLee_Lazy_glWindowPos2d;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2dv
#define GLEE_C_DEFINED_glWindowPos2dv
  void __stdcall GLee_Lazy_glWindowPos2dv(const GLdouble * v)  {if (GLeeInit()) glWindowPos2dv(v);}
  GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv=GLee_Lazy_glWindowPos2dv;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2f
#define GLEE_C_DEFINED_glWindowPos2f
  void __stdcall GLee_Lazy_glWindowPos2f(GLfloat  x, GLfloat  y)  {if (GLeeInit()) glWindowPos2f(x, y);}
  GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f=GLee_Lazy_glWindowPos2f;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2fv
#define GLEE_C_DEFINED_glWindowPos2fv
  void __stdcall GLee_Lazy_glWindowPos2fv(const GLfloat * v)  {if (GLeeInit()) glWindowPos2fv(v);}
  GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv=GLee_Lazy_glWindowPos2fv;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2i
#define GLEE_C_DEFINED_glWindowPos2i
  void __stdcall GLee_Lazy_glWindowPos2i(GLint  x, GLint  y)  {if (GLeeInit()) glWindowPos2i(x, y);}
  GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i=GLee_Lazy_glWindowPos2i;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2iv
#define GLEE_C_DEFINED_glWindowPos2iv
  void __stdcall GLee_Lazy_glWindowPos2iv(const GLint * v)  {if (GLeeInit()) glWindowPos2iv(v);}
  GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv=GLee_Lazy_glWindowPos2iv;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2s
#define GLEE_C_DEFINED_glWindowPos2s
  void __stdcall GLee_Lazy_glWindowPos2s(GLshort  x, GLshort  y)  {if (GLeeInit()) glWindowPos2s(x, y);}
  GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s=GLee_Lazy_glWindowPos2s;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2sv
#define GLEE_C_DEFINED_glWindowPos2sv
  void __stdcall GLee_Lazy_glWindowPos2sv(const GLshort * v)  {if (GLeeInit()) glWindowPos2sv(v);}
  GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv=GLee_Lazy_glWindowPos2sv;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3d
#define GLEE_C_DEFINED_glWindowPos3d
  void __stdcall GLee_Lazy_glWindowPos3d(GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glWindowPos3d(x, y, z);}
  GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d=GLee_Lazy_glWindowPos3d;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3dv
#define GLEE_C_DEFINED_glWindowPos3dv
  void __stdcall GLee_Lazy_glWindowPos3dv(const GLdouble * v)  {if (GLeeInit()) glWindowPos3dv(v);}
  GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv=GLee_Lazy_glWindowPos3dv;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3f
#define GLEE_C_DEFINED_glWindowPos3f
  void __stdcall GLee_Lazy_glWindowPos3f(GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glWindowPos3f(x, y, z);}
  GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f=GLee_Lazy_glWindowPos3f;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3fv
#define GLEE_C_DEFINED_glWindowPos3fv
  void __stdcall GLee_Lazy_glWindowPos3fv(const GLfloat * v)  {if (GLeeInit()) glWindowPos3fv(v);}
  GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv=GLee_Lazy_glWindowPos3fv;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3i
#define GLEE_C_DEFINED_glWindowPos3i
  void __stdcall GLee_Lazy_glWindowPos3i(GLint  x, GLint  y, GLint  z)  {if (GLeeInit()) glWindowPos3i(x, y, z);}
  GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i=GLee_Lazy_glWindowPos3i;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3iv
#define GLEE_C_DEFINED_glWindowPos3iv
  void __stdcall GLee_Lazy_glWindowPos3iv(const GLint * v)  {if (GLeeInit()) glWindowPos3iv(v);}
  GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv=GLee_Lazy_glWindowPos3iv;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3s
#define GLEE_C_DEFINED_glWindowPos3s
  void __stdcall GLee_Lazy_glWindowPos3s(GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glWindowPos3s(x, y, z);}
  GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s=GLee_Lazy_glWindowPos3s;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3sv
#define GLEE_C_DEFINED_glWindowPos3sv
  void __stdcall GLee_Lazy_glWindowPos3sv(const GLshort * v)  {if (GLeeInit()) glWindowPos3sv(v);}
  GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv=GLee_Lazy_glWindowPos3sv;
#endif
#endif 

/* GL_VERSION_1_5 */

#ifdef __GLEE_GL_VERSION_1_5
#ifndef GLEE_C_DEFINED_glGenQueries
#define GLEE_C_DEFINED_glGenQueries
  void __stdcall GLee_Lazy_glGenQueries(GLsizei  n, GLuint * ids)  {if (GLeeInit()) glGenQueries(n, ids);}
  GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries=GLee_Lazy_glGenQueries;
#endif
#ifndef GLEE_C_DEFINED_glDeleteQueries
#define GLEE_C_DEFINED_glDeleteQueries
  void __stdcall GLee_Lazy_glDeleteQueries(GLsizei  n, const GLuint * ids)  {if (GLeeInit()) glDeleteQueries(n, ids);}
  GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries=GLee_Lazy_glDeleteQueries;
#endif
#ifndef GLEE_C_DEFINED_glIsQuery
#define GLEE_C_DEFINED_glIsQuery
  GLboolean __stdcall GLee_Lazy_glIsQuery(GLuint  id)  {if (GLeeInit()) return glIsQuery(id); return (GLboolean)0;}
  GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery=GLee_Lazy_glIsQuery;
#endif
#ifndef GLEE_C_DEFINED_glBeginQuery
#define GLEE_C_DEFINED_glBeginQuery
  void __stdcall GLee_Lazy_glBeginQuery(GLenum  target, GLuint  id)  {if (GLeeInit()) glBeginQuery(target, id);}
  GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery=GLee_Lazy_glBeginQuery;
#endif
#ifndef GLEE_C_DEFINED_glEndQuery
#define GLEE_C_DEFINED_glEndQuery
  void __stdcall GLee_Lazy_glEndQuery(GLenum  target)  {if (GLeeInit()) glEndQuery(target);}
  GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery=GLee_Lazy_glEndQuery;
#endif
#ifndef GLEE_C_DEFINED_glGetQueryiv
#define GLEE_C_DEFINED_glGetQueryiv
  void __stdcall GLee_Lazy_glGetQueryiv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetQueryiv(target, pname, params);}
  GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv=GLee_Lazy_glGetQueryiv;
#endif
#ifndef GLEE_C_DEFINED_glGetQueryObjectiv
#define GLEE_C_DEFINED_glGetQueryObjectiv
  void __stdcall GLee_Lazy_glGetQueryObjectiv(GLuint  id, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetQueryObjectiv(id, pname, params);}
  GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv=GLee_Lazy_glGetQueryObjectiv;
#endif
#ifndef GLEE_C_DEFINED_glGetQueryObjectuiv
#define GLEE_C_DEFINED_glGetQueryObjectuiv
  void __stdcall GLee_Lazy_glGetQueryObjectuiv(GLuint  id, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetQueryObjectuiv(id, pname, params);}
  GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv=GLee_Lazy_glGetQueryObjectuiv;
#endif
#ifndef GLEE_C_DEFINED_glBindBuffer
#define GLEE_C_DEFINED_glBindBuffer
  void __stdcall GLee_Lazy_glBindBuffer(GLenum  target, GLuint  buffer)  {if (GLeeInit()) glBindBuffer(target, buffer);}
  GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer=GLee_Lazy_glBindBuffer;
#endif
#ifndef GLEE_C_DEFINED_glDeleteBuffers
#define GLEE_C_DEFINED_glDeleteBuffers
  void __stdcall GLee_Lazy_glDeleteBuffers(GLsizei  n, const GLuint * buffers)  {if (GLeeInit()) glDeleteBuffers(n, buffers);}
  GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers=GLee_Lazy_glDeleteBuffers;
#endif
#ifndef GLEE_C_DEFINED_glGenBuffers
#define GLEE_C_DEFINED_glGenBuffers
  void __stdcall GLee_Lazy_glGenBuffers(GLsizei  n, GLuint * buffers)  {if (GLeeInit()) glGenBuffers(n, buffers);}
  GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers=GLee_Lazy_glGenBuffers;
#endif
#ifndef GLEE_C_DEFINED_glIsBuffer
#define GLEE_C_DEFINED_glIsBuffer
  GLboolean __stdcall GLee_Lazy_glIsBuffer(GLuint  buffer)  {if (GLeeInit()) return glIsBuffer(buffer); return (GLboolean)0;}
  GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer=GLee_Lazy_glIsBuffer;
#endif
#ifndef GLEE_C_DEFINED_glBufferData
#define GLEE_C_DEFINED_glBufferData
  void __stdcall GLee_Lazy_glBufferData(GLenum  target, GLsizeiptr  size, const GLvoid * data, GLenum  usage)  {if (GLeeInit()) glBufferData(target, size, data, usage);}
  GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData=GLee_Lazy_glBufferData;
#endif
#ifndef GLEE_C_DEFINED_glBufferSubData
#define GLEE_C_DEFINED_glBufferSubData
  void __stdcall GLee_Lazy_glBufferSubData(GLenum  target, GLintptr  offset, GLsizeiptr  size, const GLvoid * data)  {if (GLeeInit()) glBufferSubData(target, offset, size, data);}
  GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData=GLee_Lazy_glBufferSubData;
#endif
#ifndef GLEE_C_DEFINED_glGetBufferSubData
#define GLEE_C_DEFINED_glGetBufferSubData
  void __stdcall GLee_Lazy_glGetBufferSubData(GLenum  target, GLintptr  offset, GLsizeiptr  size, GLvoid * data)  {if (GLeeInit()) glGetBufferSubData(target, offset, size, data);}
  GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData=GLee_Lazy_glGetBufferSubData;
#endif
#ifndef GLEE_C_DEFINED_glMapBuffer
#define GLEE_C_DEFINED_glMapBuffer
  GLvoid* __stdcall GLee_Lazy_glMapBuffer(GLenum  target, GLenum  access)  {if (GLeeInit()) return glMapBuffer(target, access); return (GLvoid*)0;}
  GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer=GLee_Lazy_glMapBuffer;
#endif
#ifndef GLEE_C_DEFINED_glUnmapBuffer
#define GLEE_C_DEFINED_glUnmapBuffer
  GLboolean __stdcall GLee_Lazy_glUnmapBuffer(GLenum  target)  {if (GLeeInit()) return glUnmapBuffer(target); return (GLboolean)0;}
  GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer=GLee_Lazy_glUnmapBuffer;
#endif
#ifndef GLEE_C_DEFINED_glGetBufferParameteriv
#define GLEE_C_DEFINED_glGetBufferParameteriv
  void __stdcall GLee_Lazy_glGetBufferParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetBufferParameteriv(target, pname, params);}
  GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv=GLee_Lazy_glGetBufferParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glGetBufferPointerv
#define GLEE_C_DEFINED_glGetBufferPointerv
  void __stdcall GLee_Lazy_glGetBufferPointerv(GLenum  target, GLenum  pname, GLvoid* * params)  {if (GLeeInit()) glGetBufferPointerv(target, pname, params);}
  GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv=GLee_Lazy_glGetBufferPointerv;
#endif
#endif 

/* GL_VERSION_2_0 */

#ifdef __GLEE_GL_VERSION_2_0
#ifndef GLEE_C_DEFINED_glBlendEquationSeparate
#define GLEE_C_DEFINED_glBlendEquationSeparate
  void __stdcall GLee_Lazy_glBlendEquationSeparate(GLenum  modeRGB, GLenum  modeAlpha)  {if (GLeeInit()) glBlendEquationSeparate(modeRGB, modeAlpha);}
  GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate=GLee_Lazy_glBlendEquationSeparate;
#endif
#ifndef GLEE_C_DEFINED_glDrawBuffers
#define GLEE_C_DEFINED_glDrawBuffers
  void __stdcall GLee_Lazy_glDrawBuffers(GLsizei  n, const GLenum * bufs)  {if (GLeeInit()) glDrawBuffers(n, bufs);}
  GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers=GLee_Lazy_glDrawBuffers;
#endif
#ifndef GLEE_C_DEFINED_glStencilOpSeparate
#define GLEE_C_DEFINED_glStencilOpSeparate
  void __stdcall GLee_Lazy_glStencilOpSeparate(GLenum  face, GLenum  sfail, GLenum  dpfail, GLenum  dppass)  {if (GLeeInit()) glStencilOpSeparate(face, sfail, dpfail, dppass);}
  GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate=GLee_Lazy_glStencilOpSeparate;
#endif
#ifndef GLEE_C_DEFINED_glStencilFuncSeparate
#define GLEE_C_DEFINED_glStencilFuncSeparate
  void __stdcall GLee_Lazy_glStencilFuncSeparate(GLenum  face, GLenum  func, GLint  ref, GLuint  mask)  {if (GLeeInit()) glStencilFuncSeparate(face, func, ref, mask);}
  GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate=GLee_Lazy_glStencilFuncSeparate;
#endif
#ifndef GLEE_C_DEFINED_glStencilMaskSeparate
#define GLEE_C_DEFINED_glStencilMaskSeparate
  void __stdcall GLee_Lazy_glStencilMaskSeparate(GLenum  face, GLuint  mask)  {if (GLeeInit()) glStencilMaskSeparate(face, mask);}
  GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate=GLee_Lazy_glStencilMaskSeparate;
#endif
#ifndef GLEE_C_DEFINED_glAttachShader
#define GLEE_C_DEFINED_glAttachShader
  void __stdcall GLee_Lazy_glAttachShader(GLuint  program, GLuint  shader)  {if (GLeeInit()) glAttachShader(program, shader);}
  GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader=GLee_Lazy_glAttachShader;
#endif
#ifndef GLEE_C_DEFINED_glBindAttribLocation
#define GLEE_C_DEFINED_glBindAttribLocation
  void __stdcall GLee_Lazy_glBindAttribLocation(GLuint  program, GLuint  index, const GLchar * name)  {if (GLeeInit()) glBindAttribLocation(program, index, name);}
  GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation=GLee_Lazy_glBindAttribLocation;
#endif
#ifndef GLEE_C_DEFINED_glCompileShader
#define GLEE_C_DEFINED_glCompileShader
  void __stdcall GLee_Lazy_glCompileShader(GLuint  shader)  {if (GLeeInit()) glCompileShader(shader);}
  GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader=GLee_Lazy_glCompileShader;
#endif
#ifndef GLEE_C_DEFINED_glCreateProgram
#define GLEE_C_DEFINED_glCreateProgram
  GLuint __stdcall GLee_Lazy_glCreateProgram(void)  {if (GLeeInit()) return glCreateProgram(); return (GLuint)0;}
  GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram=GLee_Lazy_glCreateProgram;
#endif
#ifndef GLEE_C_DEFINED_glCreateShader
#define GLEE_C_DEFINED_glCreateShader
  GLuint __stdcall GLee_Lazy_glCreateShader(GLenum  type)  {if (GLeeInit()) return glCreateShader(type); return (GLuint)0;}
  GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader=GLee_Lazy_glCreateShader;
#endif
#ifndef GLEE_C_DEFINED_glDeleteProgram
#define GLEE_C_DEFINED_glDeleteProgram
  void __stdcall GLee_Lazy_glDeleteProgram(GLuint  program)  {if (GLeeInit()) glDeleteProgram(program);}
  GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram=GLee_Lazy_glDeleteProgram;
#endif
#ifndef GLEE_C_DEFINED_glDeleteShader
#define GLEE_C_DEFINED_glDeleteShader
  void __stdcall GLee_Lazy_glDeleteShader(GLuint  shader)  {if (GLeeInit()) glDeleteShader(shader);}
  GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader=GLee_Lazy_glDeleteShader;
#endif
#ifndef GLEE_C_DEFINED_glDetachShader
#define GLEE_C_DEFINED_glDetachShader
  void __stdcall GLee_Lazy_glDetachShader(GLuint  program, GLuint  shader)  {if (GLeeInit()) glDetachShader(program, shader);}
  GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader=GLee_Lazy_glDetachShader;
#endif
#ifndef GLEE_C_DEFINED_glDisableVertexAttribArray
#define GLEE_C_DEFINED_glDisableVertexAttribArray
  void __stdcall GLee_Lazy_glDisableVertexAttribArray(GLuint  index)  {if (GLeeInit()) glDisableVertexAttribArray(index);}
  GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray=GLee_Lazy_glDisableVertexAttribArray;
#endif
#ifndef GLEE_C_DEFINED_glEnableVertexAttribArray
#define GLEE_C_DEFINED_glEnableVertexAttribArray
  void __stdcall GLee_Lazy_glEnableVertexAttribArray(GLuint  index)  {if (GLeeInit()) glEnableVertexAttribArray(index);}
  GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray=GLee_Lazy_glEnableVertexAttribArray;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveAttrib
#define GLEE_C_DEFINED_glGetActiveAttrib
  void __stdcall GLee_Lazy_glGetActiveAttrib(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetActiveAttrib(program, index, bufSize, length, size, type, name);}
  GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib=GLee_Lazy_glGetActiveAttrib;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveUniform
#define GLEE_C_DEFINED_glGetActiveUniform
  void __stdcall GLee_Lazy_glGetActiveUniform(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetActiveUniform(program, index, bufSize, length, size, type, name);}
  GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform=GLee_Lazy_glGetActiveUniform;
#endif
#ifndef GLEE_C_DEFINED_glGetAttachedShaders
#define GLEE_C_DEFINED_glGetAttachedShaders
  void __stdcall GLee_Lazy_glGetAttachedShaders(GLuint  program, GLsizei  maxCount, GLsizei * count, GLuint * obj)  {if (GLeeInit()) glGetAttachedShaders(program, maxCount, count, obj);}
  GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders=GLee_Lazy_glGetAttachedShaders;
#endif
#ifndef GLEE_C_DEFINED_glGetAttribLocation
#define GLEE_C_DEFINED_glGetAttribLocation
  GLint __stdcall GLee_Lazy_glGetAttribLocation(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetAttribLocation(program, name); return (GLint)0;}
  GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation=GLee_Lazy_glGetAttribLocation;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramiv
#define GLEE_C_DEFINED_glGetProgramiv
  void __stdcall GLee_Lazy_glGetProgramiv(GLuint  program, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetProgramiv(program, pname, params);}
  GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv=GLee_Lazy_glGetProgramiv;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramInfoLog
#define GLEE_C_DEFINED_glGetProgramInfoLog
  void __stdcall GLee_Lazy_glGetProgramInfoLog(GLuint  program, GLsizei  bufSize, GLsizei * length, GLchar * infoLog)  {if (GLeeInit()) glGetProgramInfoLog(program, bufSize, length, infoLog);}
  GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog=GLee_Lazy_glGetProgramInfoLog;
#endif
#ifndef GLEE_C_DEFINED_glGetShaderiv
#define GLEE_C_DEFINED_glGetShaderiv
  void __stdcall GLee_Lazy_glGetShaderiv(GLuint  shader, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetShaderiv(shader, pname, params);}
  GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv=GLee_Lazy_glGetShaderiv;
#endif
#ifndef GLEE_C_DEFINED_glGetShaderInfoLog
#define GLEE_C_DEFINED_glGetShaderInfoLog
  void __stdcall GLee_Lazy_glGetShaderInfoLog(GLuint  shader, GLsizei  bufSize, GLsizei * length, GLchar * infoLog)  {if (GLeeInit()) glGetShaderInfoLog(shader, bufSize, length, infoLog);}
  GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog=GLee_Lazy_glGetShaderInfoLog;
#endif
#ifndef GLEE_C_DEFINED_glGetShaderSource
#define GLEE_C_DEFINED_glGetShaderSource
  void __stdcall GLee_Lazy_glGetShaderSource(GLuint  shader, GLsizei  bufSize, GLsizei * length, GLchar * source)  {if (GLeeInit()) glGetShaderSource(shader, bufSize, length, source);}
  GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource=GLee_Lazy_glGetShaderSource;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformLocation
#define GLEE_C_DEFINED_glGetUniformLocation
  GLint __stdcall GLee_Lazy_glGetUniformLocation(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetUniformLocation(program, name); return (GLint)0;}
  GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation=GLee_Lazy_glGetUniformLocation;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformfv
#define GLEE_C_DEFINED_glGetUniformfv
  void __stdcall GLee_Lazy_glGetUniformfv(GLuint  program, GLint  location, GLfloat * params)  {if (GLeeInit()) glGetUniformfv(program, location, params);}
  GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv=GLee_Lazy_glGetUniformfv;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformiv
#define GLEE_C_DEFINED_glGetUniformiv
  void __stdcall GLee_Lazy_glGetUniformiv(GLuint  program, GLint  location, GLint * params)  {if (GLeeInit()) glGetUniformiv(program, location, params);}
  GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv=GLee_Lazy_glGetUniformiv;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribdv
#define GLEE_C_DEFINED_glGetVertexAttribdv
  void __stdcall GLee_Lazy_glGetVertexAttribdv(GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribdv(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv=GLee_Lazy_glGetVertexAttribdv;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribfv
#define GLEE_C_DEFINED_glGetVertexAttribfv
  void __stdcall GLee_Lazy_glGetVertexAttribfv(GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribfv(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv=GLee_Lazy_glGetVertexAttribfv;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribiv
#define GLEE_C_DEFINED_glGetVertexAttribiv
  void __stdcall GLee_Lazy_glGetVertexAttribiv(GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribiv(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv=GLee_Lazy_glGetVertexAttribiv;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribPointerv
#define GLEE_C_DEFINED_glGetVertexAttribPointerv
  void __stdcall GLee_Lazy_glGetVertexAttribPointerv(GLuint  index, GLenum  pname, GLvoid* * pointer)  {if (GLeeInit()) glGetVertexAttribPointerv(index, pname, pointer);}
  GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv=GLee_Lazy_glGetVertexAttribPointerv;
#endif
#ifndef GLEE_C_DEFINED_glIsProgram
#define GLEE_C_DEFINED_glIsProgram
  GLboolean __stdcall GLee_Lazy_glIsProgram(GLuint  program)  {if (GLeeInit()) return glIsProgram(program); return (GLboolean)0;}
  GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram=GLee_Lazy_glIsProgram;
#endif
#ifndef GLEE_C_DEFINED_glIsShader
#define GLEE_C_DEFINED_glIsShader
  GLboolean __stdcall GLee_Lazy_glIsShader(GLuint  shader)  {if (GLeeInit()) return glIsShader(shader); return (GLboolean)0;}
  GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader=GLee_Lazy_glIsShader;
#endif
#ifndef GLEE_C_DEFINED_glLinkProgram
#define GLEE_C_DEFINED_glLinkProgram
  void __stdcall GLee_Lazy_glLinkProgram(GLuint  program)  {if (GLeeInit()) glLinkProgram(program);}
  GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram=GLee_Lazy_glLinkProgram;
#endif
#ifndef GLEE_C_DEFINED_glShaderSource
#define GLEE_C_DEFINED_glShaderSource
  void __stdcall GLee_Lazy_glShaderSource(GLuint  shader, GLsizei  count, const GLchar* * string, const GLint * length)  {if (GLeeInit()) glShaderSource(shader, count, string, length);}
  GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource=GLee_Lazy_glShaderSource;
#endif
#ifndef GLEE_C_DEFINED_glUseProgram
#define GLEE_C_DEFINED_glUseProgram
  void __stdcall GLee_Lazy_glUseProgram(GLuint  program)  {if (GLeeInit()) glUseProgram(program);}
  GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram=GLee_Lazy_glUseProgram;
#endif
#ifndef GLEE_C_DEFINED_glUniform1f
#define GLEE_C_DEFINED_glUniform1f
  void __stdcall GLee_Lazy_glUniform1f(GLint  location, GLfloat  v0)  {if (GLeeInit()) glUniform1f(location, v0);}
  GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f=GLee_Lazy_glUniform1f;
#endif
#ifndef GLEE_C_DEFINED_glUniform2f
#define GLEE_C_DEFINED_glUniform2f
  void __stdcall GLee_Lazy_glUniform2f(GLint  location, GLfloat  v0, GLfloat  v1)  {if (GLeeInit()) glUniform2f(location, v0, v1);}
  GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f=GLee_Lazy_glUniform2f;
#endif
#ifndef GLEE_C_DEFINED_glUniform3f
#define GLEE_C_DEFINED_glUniform3f
  void __stdcall GLee_Lazy_glUniform3f(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2)  {if (GLeeInit()) glUniform3f(location, v0, v1, v2);}
  GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f=GLee_Lazy_glUniform3f;
#endif
#ifndef GLEE_C_DEFINED_glUniform4f
#define GLEE_C_DEFINED_glUniform4f
  void __stdcall GLee_Lazy_glUniform4f(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3)  {if (GLeeInit()) glUniform4f(location, v0, v1, v2, v3);}
  GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f=GLee_Lazy_glUniform4f;
#endif
#ifndef GLEE_C_DEFINED_glUniform1i
#define GLEE_C_DEFINED_glUniform1i
  void __stdcall GLee_Lazy_glUniform1i(GLint  location, GLint  v0)  {if (GLeeInit()) glUniform1i(location, v0);}
  GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i=GLee_Lazy_glUniform1i;
#endif
#ifndef GLEE_C_DEFINED_glUniform2i
#define GLEE_C_DEFINED_glUniform2i
  void __stdcall GLee_Lazy_glUniform2i(GLint  location, GLint  v0, GLint  v1)  {if (GLeeInit()) glUniform2i(location, v0, v1);}
  GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i=GLee_Lazy_glUniform2i;
#endif
#ifndef GLEE_C_DEFINED_glUniform3i
#define GLEE_C_DEFINED_glUniform3i
  void __stdcall GLee_Lazy_glUniform3i(GLint  location, GLint  v0, GLint  v1, GLint  v2)  {if (GLeeInit()) glUniform3i(location, v0, v1, v2);}
  GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i=GLee_Lazy_glUniform3i;
#endif
#ifndef GLEE_C_DEFINED_glUniform4i
#define GLEE_C_DEFINED_glUniform4i
  void __stdcall GLee_Lazy_glUniform4i(GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3)  {if (GLeeInit()) glUniform4i(location, v0, v1, v2, v3);}
  GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i=GLee_Lazy_glUniform4i;
#endif
#ifndef GLEE_C_DEFINED_glUniform1fv
#define GLEE_C_DEFINED_glUniform1fv
  void __stdcall GLee_Lazy_glUniform1fv(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform1fv(location, count, value);}
  GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv=GLee_Lazy_glUniform1fv;
#endif
#ifndef GLEE_C_DEFINED_glUniform2fv
#define GLEE_C_DEFINED_glUniform2fv
  void __stdcall GLee_Lazy_glUniform2fv(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform2fv(location, count, value);}
  GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv=GLee_Lazy_glUniform2fv;
#endif
#ifndef GLEE_C_DEFINED_glUniform3fv
#define GLEE_C_DEFINED_glUniform3fv
  void __stdcall GLee_Lazy_glUniform3fv(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform3fv(location, count, value);}
  GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv=GLee_Lazy_glUniform3fv;
#endif
#ifndef GLEE_C_DEFINED_glUniform4fv
#define GLEE_C_DEFINED_glUniform4fv
  void __stdcall GLee_Lazy_glUniform4fv(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform4fv(location, count, value);}
  GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv=GLee_Lazy_glUniform4fv;
#endif
#ifndef GLEE_C_DEFINED_glUniform1iv
#define GLEE_C_DEFINED_glUniform1iv
  void __stdcall GLee_Lazy_glUniform1iv(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform1iv(location, count, value);}
  GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv=GLee_Lazy_glUniform1iv;
#endif
#ifndef GLEE_C_DEFINED_glUniform2iv
#define GLEE_C_DEFINED_glUniform2iv
  void __stdcall GLee_Lazy_glUniform2iv(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform2iv(location, count, value);}
  GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv=GLee_Lazy_glUniform2iv;
#endif
#ifndef GLEE_C_DEFINED_glUniform3iv
#define GLEE_C_DEFINED_glUniform3iv
  void __stdcall GLee_Lazy_glUniform3iv(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform3iv(location, count, value);}
  GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv=GLee_Lazy_glUniform3iv;
#endif
#ifndef GLEE_C_DEFINED_glUniform4iv
#define GLEE_C_DEFINED_glUniform4iv
  void __stdcall GLee_Lazy_glUniform4iv(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform4iv(location, count, value);}
  GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv=GLee_Lazy_glUniform4iv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix2fv
#define GLEE_C_DEFINED_glUniformMatrix2fv
  void __stdcall GLee_Lazy_glUniformMatrix2fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2fv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv=GLee_Lazy_glUniformMatrix2fv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix3fv
#define GLEE_C_DEFINED_glUniformMatrix3fv
  void __stdcall GLee_Lazy_glUniformMatrix3fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3fv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv=GLee_Lazy_glUniformMatrix3fv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix4fv
#define GLEE_C_DEFINED_glUniformMatrix4fv
  void __stdcall GLee_Lazy_glUniformMatrix4fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4fv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv=GLee_Lazy_glUniformMatrix4fv;
#endif
#ifndef GLEE_C_DEFINED_glValidateProgram
#define GLEE_C_DEFINED_glValidateProgram
  void __stdcall GLee_Lazy_glValidateProgram(GLuint  program)  {if (GLeeInit()) glValidateProgram(program);}
  GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram=GLee_Lazy_glValidateProgram;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1d
#define GLEE_C_DEFINED_glVertexAttrib1d
  void __stdcall GLee_Lazy_glVertexAttrib1d(GLuint  index, GLdouble  x)  {if (GLeeInit()) glVertexAttrib1d(index, x);}
  GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d=GLee_Lazy_glVertexAttrib1d;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1dv
#define GLEE_C_DEFINED_glVertexAttrib1dv
  void __stdcall GLee_Lazy_glVertexAttrib1dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib1dv(index, v);}
  GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv=GLee_Lazy_glVertexAttrib1dv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1f
#define GLEE_C_DEFINED_glVertexAttrib1f
  void __stdcall GLee_Lazy_glVertexAttrib1f(GLuint  index, GLfloat  x)  {if (GLeeInit()) glVertexAttrib1f(index, x);}
  GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f=GLee_Lazy_glVertexAttrib1f;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1fv
#define GLEE_C_DEFINED_glVertexAttrib1fv
  void __stdcall GLee_Lazy_glVertexAttrib1fv(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib1fv(index, v);}
  GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv=GLee_Lazy_glVertexAttrib1fv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1s
#define GLEE_C_DEFINED_glVertexAttrib1s
  void __stdcall GLee_Lazy_glVertexAttrib1s(GLuint  index, GLshort  x)  {if (GLeeInit()) glVertexAttrib1s(index, x);}
  GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s=GLee_Lazy_glVertexAttrib1s;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1sv
#define GLEE_C_DEFINED_glVertexAttrib1sv
  void __stdcall GLee_Lazy_glVertexAttrib1sv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib1sv(index, v);}
  GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv=GLee_Lazy_glVertexAttrib1sv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2d
#define GLEE_C_DEFINED_glVertexAttrib2d
  void __stdcall GLee_Lazy_glVertexAttrib2d(GLuint  index, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexAttrib2d(index, x, y);}
  GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d=GLee_Lazy_glVertexAttrib2d;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2dv
#define GLEE_C_DEFINED_glVertexAttrib2dv
  void __stdcall GLee_Lazy_glVertexAttrib2dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib2dv(index, v);}
  GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv=GLee_Lazy_glVertexAttrib2dv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2f
#define GLEE_C_DEFINED_glVertexAttrib2f
  void __stdcall GLee_Lazy_glVertexAttrib2f(GLuint  index, GLfloat  x, GLfloat  y)  {if (GLeeInit()) glVertexAttrib2f(index, x, y);}
  GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f=GLee_Lazy_glVertexAttrib2f;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2fv
#define GLEE_C_DEFINED_glVertexAttrib2fv
  void __stdcall GLee_Lazy_glVertexAttrib2fv(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib2fv(index, v);}
  GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv=GLee_Lazy_glVertexAttrib2fv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2s
#define GLEE_C_DEFINED_glVertexAttrib2s
  void __stdcall GLee_Lazy_glVertexAttrib2s(GLuint  index, GLshort  x, GLshort  y)  {if (GLeeInit()) glVertexAttrib2s(index, x, y);}
  GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s=GLee_Lazy_glVertexAttrib2s;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2sv
#define GLEE_C_DEFINED_glVertexAttrib2sv
  void __stdcall GLee_Lazy_glVertexAttrib2sv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib2sv(index, v);}
  GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv=GLee_Lazy_glVertexAttrib2sv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3d
#define GLEE_C_DEFINED_glVertexAttrib3d
  void __stdcall GLee_Lazy_glVertexAttrib3d(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexAttrib3d(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d=GLee_Lazy_glVertexAttrib3d;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3dv
#define GLEE_C_DEFINED_glVertexAttrib3dv
  void __stdcall GLee_Lazy_glVertexAttrib3dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib3dv(index, v);}
  GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv=GLee_Lazy_glVertexAttrib3dv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3f
#define GLEE_C_DEFINED_glVertexAttrib3f
  void __stdcall GLee_Lazy_glVertexAttrib3f(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glVertexAttrib3f(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f=GLee_Lazy_glVertexAttrib3f;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3fv
#define GLEE_C_DEFINED_glVertexAttrib3fv
  void __stdcall GLee_Lazy_glVertexAttrib3fv(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib3fv(index, v);}
  GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv=GLee_Lazy_glVertexAttrib3fv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3s
#define GLEE_C_DEFINED_glVertexAttrib3s
  void __stdcall GLee_Lazy_glVertexAttrib3s(GLuint  index, GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glVertexAttrib3s(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s=GLee_Lazy_glVertexAttrib3s;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3sv
#define GLEE_C_DEFINED_glVertexAttrib3sv
  void __stdcall GLee_Lazy_glVertexAttrib3sv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib3sv(index, v);}
  GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv=GLee_Lazy_glVertexAttrib3sv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4Nbv
#define GLEE_C_DEFINED_glVertexAttrib4Nbv
  void __stdcall GLee_Lazy_glVertexAttrib4Nbv(GLuint  index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4Nbv(index, v);}
  GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv=GLee_Lazy_glVertexAttrib4Nbv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4Niv
#define GLEE_C_DEFINED_glVertexAttrib4Niv
  void __stdcall GLee_Lazy_glVertexAttrib4Niv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4Niv(index, v);}
  GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv=GLee_Lazy_glVertexAttrib4Niv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4Nsv
#define GLEE_C_DEFINED_glVertexAttrib4Nsv
  void __stdcall GLee_Lazy_glVertexAttrib4Nsv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4Nsv(index, v);}
  GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv=GLee_Lazy_glVertexAttrib4Nsv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4Nub
#define GLEE_C_DEFINED_glVertexAttrib4Nub
  void __stdcall GLee_Lazy_glVertexAttrib4Nub(GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w)  {if (GLeeInit()) glVertexAttrib4Nub(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub=GLee_Lazy_glVertexAttrib4Nub;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4Nubv
#define GLEE_C_DEFINED_glVertexAttrib4Nubv
  void __stdcall GLee_Lazy_glVertexAttrib4Nubv(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4Nubv(index, v);}
  GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv=GLee_Lazy_glVertexAttrib4Nubv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4Nuiv
#define GLEE_C_DEFINED_glVertexAttrib4Nuiv
  void __stdcall GLee_Lazy_glVertexAttrib4Nuiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4Nuiv(index, v);}
  GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv=GLee_Lazy_glVertexAttrib4Nuiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4Nusv
#define GLEE_C_DEFINED_glVertexAttrib4Nusv
  void __stdcall GLee_Lazy_glVertexAttrib4Nusv(GLuint  index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4Nusv(index, v);}
  GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv=GLee_Lazy_glVertexAttrib4Nusv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4bv
#define GLEE_C_DEFINED_glVertexAttrib4bv
  void __stdcall GLee_Lazy_glVertexAttrib4bv(GLuint  index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4bv(index, v);}
  GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv=GLee_Lazy_glVertexAttrib4bv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4d
#define GLEE_C_DEFINED_glVertexAttrib4d
  void __stdcall GLee_Lazy_glVertexAttrib4d(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexAttrib4d(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d=GLee_Lazy_glVertexAttrib4d;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4dv
#define GLEE_C_DEFINED_glVertexAttrib4dv
  void __stdcall GLee_Lazy_glVertexAttrib4dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib4dv(index, v);}
  GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv=GLee_Lazy_glVertexAttrib4dv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4f
#define GLEE_C_DEFINED_glVertexAttrib4f
  void __stdcall GLee_Lazy_glVertexAttrib4f(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glVertexAttrib4f(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f=GLee_Lazy_glVertexAttrib4f;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4fv
#define GLEE_C_DEFINED_glVertexAttrib4fv
  void __stdcall GLee_Lazy_glVertexAttrib4fv(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib4fv(index, v);}
  GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv=GLee_Lazy_glVertexAttrib4fv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4iv
#define GLEE_C_DEFINED_glVertexAttrib4iv
  void __stdcall GLee_Lazy_glVertexAttrib4iv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4iv(index, v);}
  GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv=GLee_Lazy_glVertexAttrib4iv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4s
#define GLEE_C_DEFINED_glVertexAttrib4s
  void __stdcall GLee_Lazy_glVertexAttrib4s(GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w)  {if (GLeeInit()) glVertexAttrib4s(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s=GLee_Lazy_glVertexAttrib4s;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4sv
#define GLEE_C_DEFINED_glVertexAttrib4sv
  void __stdcall GLee_Lazy_glVertexAttrib4sv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4sv(index, v);}
  GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv=GLee_Lazy_glVertexAttrib4sv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4ubv
#define GLEE_C_DEFINED_glVertexAttrib4ubv
  void __stdcall GLee_Lazy_glVertexAttrib4ubv(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4ubv(index, v);}
  GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv=GLee_Lazy_glVertexAttrib4ubv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4uiv
#define GLEE_C_DEFINED_glVertexAttrib4uiv
  void __stdcall GLee_Lazy_glVertexAttrib4uiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4uiv(index, v);}
  GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv=GLee_Lazy_glVertexAttrib4uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4usv
#define GLEE_C_DEFINED_glVertexAttrib4usv
  void __stdcall GLee_Lazy_glVertexAttrib4usv(GLuint  index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4usv(index, v);}
  GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv=GLee_Lazy_glVertexAttrib4usv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribPointer
#define GLEE_C_DEFINED_glVertexAttribPointer
  void __stdcall GLee_Lazy_glVertexAttribPointer(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
  GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer=GLee_Lazy_glVertexAttribPointer;
#endif
#endif 

/* GL_VERSION_2_1 */

#ifdef __GLEE_GL_VERSION_2_1
#ifndef GLEE_C_DEFINED_glUniformMatrix2x3fv
#define GLEE_C_DEFINED_glUniformMatrix2x3fv
  void __stdcall GLee_Lazy_glUniformMatrix2x3fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2x3fv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv=GLee_Lazy_glUniformMatrix2x3fv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix3x2fv
#define GLEE_C_DEFINED_glUniformMatrix3x2fv
  void __stdcall GLee_Lazy_glUniformMatrix3x2fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3x2fv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv=GLee_Lazy_glUniformMatrix3x2fv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix2x4fv
#define GLEE_C_DEFINED_glUniformMatrix2x4fv
  void __stdcall GLee_Lazy_glUniformMatrix2x4fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2x4fv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv=GLee_Lazy_glUniformMatrix2x4fv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix4x2fv
#define GLEE_C_DEFINED_glUniformMatrix4x2fv
  void __stdcall GLee_Lazy_glUniformMatrix4x2fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4x2fv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv=GLee_Lazy_glUniformMatrix4x2fv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix3x4fv
#define GLEE_C_DEFINED_glUniformMatrix3x4fv
  void __stdcall GLee_Lazy_glUniformMatrix3x4fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3x4fv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv=GLee_Lazy_glUniformMatrix3x4fv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix4x3fv
#define GLEE_C_DEFINED_glUniformMatrix4x3fv
  void __stdcall GLee_Lazy_glUniformMatrix4x3fv(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4x3fv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv=GLee_Lazy_glUniformMatrix4x3fv;
#endif
#endif 

/* GL_VERSION_3_0 */

#ifdef __GLEE_GL_VERSION_3_0
#ifndef GLEE_C_DEFINED_glColorMaski
#define GLEE_C_DEFINED_glColorMaski
  void __stdcall GLee_Lazy_glColorMaski(GLuint  index, GLboolean  r, GLboolean  g, GLboolean  b, GLboolean  a)  {if (GLeeInit()) glColorMaski(index, r, g, b, a);}
  GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski=GLee_Lazy_glColorMaski;
#endif
#ifndef GLEE_C_DEFINED_glGetBooleani_v
#define GLEE_C_DEFINED_glGetBooleani_v
  void __stdcall GLee_Lazy_glGetBooleani_v(GLenum  target, GLuint  index, GLboolean * data)  {if (GLeeInit()) glGetBooleani_v(target, index, data);}
  GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v=GLee_Lazy_glGetBooleani_v;
#endif
#ifndef GLEE_C_DEFINED_glGetIntegeri_v
#define GLEE_C_DEFINED_glGetIntegeri_v
  void __stdcall GLee_Lazy_glGetIntegeri_v(GLenum  target, GLuint  index, GLint * data)  {if (GLeeInit()) glGetIntegeri_v(target, index, data);}
  GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v=GLee_Lazy_glGetIntegeri_v;
#endif
#ifndef GLEE_C_DEFINED_glEnablei
#define GLEE_C_DEFINED_glEnablei
  void __stdcall GLee_Lazy_glEnablei(GLenum  target, GLuint  index)  {if (GLeeInit()) glEnablei(target, index);}
  GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei=GLee_Lazy_glEnablei;
#endif
#ifndef GLEE_C_DEFINED_glDisablei
#define GLEE_C_DEFINED_glDisablei
  void __stdcall GLee_Lazy_glDisablei(GLenum  target, GLuint  index)  {if (GLeeInit()) glDisablei(target, index);}
  GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei=GLee_Lazy_glDisablei;
#endif
#ifndef GLEE_C_DEFINED_glIsEnabledi
#define GLEE_C_DEFINED_glIsEnabledi
  GLboolean __stdcall GLee_Lazy_glIsEnabledi(GLenum  target, GLuint  index)  {if (GLeeInit()) return glIsEnabledi(target, index); return (GLboolean)0;}
  GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi=GLee_Lazy_glIsEnabledi;
#endif
#ifndef GLEE_C_DEFINED_glBeginTransformFeedback
#define GLEE_C_DEFINED_glBeginTransformFeedback
  void __stdcall GLee_Lazy_glBeginTransformFeedback(GLenum  primitiveMode)  {if (GLeeInit()) glBeginTransformFeedback(primitiveMode);}
  GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback=GLee_Lazy_glBeginTransformFeedback;
#endif
#ifndef GLEE_C_DEFINED_glEndTransformFeedback
#define GLEE_C_DEFINED_glEndTransformFeedback
  void __stdcall GLee_Lazy_glEndTransformFeedback(void)  {if (GLeeInit()) glEndTransformFeedback();}
  GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback=GLee_Lazy_glEndTransformFeedback;
#endif
#ifndef GLEE_C_DEFINED_glBindBufferRange
#define GLEE_C_DEFINED_glBindBufferRange
  void __stdcall GLee_Lazy_glBindBufferRange(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size)  {if (GLeeInit()) glBindBufferRange(target, index, buffer, offset, size);}
  GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange=GLee_Lazy_glBindBufferRange;
#endif
#ifndef GLEE_C_DEFINED_glBindBufferBase
#define GLEE_C_DEFINED_glBindBufferBase
  void __stdcall GLee_Lazy_glBindBufferBase(GLenum  target, GLuint  index, GLuint  buffer)  {if (GLeeInit()) glBindBufferBase(target, index, buffer);}
  GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase=GLee_Lazy_glBindBufferBase;
#endif
#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryings
#define GLEE_C_DEFINED_glTransformFeedbackVaryings
  void __stdcall GLee_Lazy_glTransformFeedbackVaryings(GLuint  program, GLsizei  count, const GLchar* * varyings, GLenum  bufferMode)  {if (GLeeInit()) glTransformFeedbackVaryings(program, count, varyings, bufferMode);}
  GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings=GLee_Lazy_glTransformFeedbackVaryings;
#endif
#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVarying
#define GLEE_C_DEFINED_glGetTransformFeedbackVarying
  void __stdcall GLee_Lazy_glGetTransformFeedbackVarying(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);}
  GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying=GLee_Lazy_glGetTransformFeedbackVarying;
#endif
#ifndef GLEE_C_DEFINED_glClampColor
#define GLEE_C_DEFINED_glClampColor
  void __stdcall GLee_Lazy_glClampColor(GLenum  target, GLenum  clamp)  {if (GLeeInit()) glClampColor(target, clamp);}
  GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor=GLee_Lazy_glClampColor;
#endif
#ifndef GLEE_C_DEFINED_glBeginConditionalRender
#define GLEE_C_DEFINED_glBeginConditionalRender
  void __stdcall GLee_Lazy_glBeginConditionalRender(GLuint  id, GLenum  mode)  {if (GLeeInit()) glBeginConditionalRender(id, mode);}
  GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender=GLee_Lazy_glBeginConditionalRender;
#endif
#ifndef GLEE_C_DEFINED_glEndConditionalRender
#define GLEE_C_DEFINED_glEndConditionalRender
  void __stdcall GLee_Lazy_glEndConditionalRender(void)  {if (GLeeInit()) glEndConditionalRender();}
  GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender=GLee_Lazy_glEndConditionalRender;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribIPointer
#define GLEE_C_DEFINED_glVertexAttribIPointer
  void __stdcall GLee_Lazy_glVertexAttribIPointer(GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribIPointer(index, size, type, stride, pointer);}
  GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer=GLee_Lazy_glVertexAttribIPointer;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribIiv
#define GLEE_C_DEFINED_glGetVertexAttribIiv
  void __stdcall GLee_Lazy_glGetVertexAttribIiv(GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribIiv(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv=GLee_Lazy_glGetVertexAttribIiv;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribIuiv
#define GLEE_C_DEFINED_glGetVertexAttribIuiv
  void __stdcall GLee_Lazy_glGetVertexAttribIuiv(GLuint  index, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetVertexAttribIuiv(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv=GLee_Lazy_glGetVertexAttribIuiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI1i
#define GLEE_C_DEFINED_glVertexAttribI1i
  void __stdcall GLee_Lazy_glVertexAttribI1i(GLuint  index, GLint  x)  {if (GLeeInit()) glVertexAttribI1i(index, x);}
  GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i=GLee_Lazy_glVertexAttribI1i;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI2i
#define GLEE_C_DEFINED_glVertexAttribI2i
  void __stdcall GLee_Lazy_glVertexAttribI2i(GLuint  index, GLint  x, GLint  y)  {if (GLeeInit()) glVertexAttribI2i(index, x, y);}
  GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i=GLee_Lazy_glVertexAttribI2i;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI3i
#define GLEE_C_DEFINED_glVertexAttribI3i
  void __stdcall GLee_Lazy_glVertexAttribI3i(GLuint  index, GLint  x, GLint  y, GLint  z)  {if (GLeeInit()) glVertexAttribI3i(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i=GLee_Lazy_glVertexAttribI3i;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI4i
#define GLEE_C_DEFINED_glVertexAttribI4i
  void __stdcall GLee_Lazy_glVertexAttribI4i(GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w)  {if (GLeeInit()) glVertexAttribI4i(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i=GLee_Lazy_glVertexAttribI4i;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI1ui
#define GLEE_C_DEFINED_glVertexAttribI1ui
  void __stdcall GLee_Lazy_glVertexAttribI1ui(GLuint  index, GLuint  x)  {if (GLeeInit()) glVertexAttribI1ui(index, x);}
  GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui=GLee_Lazy_glVertexAttribI1ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI2ui
#define GLEE_C_DEFINED_glVertexAttribI2ui
  void __stdcall GLee_Lazy_glVertexAttribI2ui(GLuint  index, GLuint  x, GLuint  y)  {if (GLeeInit()) glVertexAttribI2ui(index, x, y);}
  GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui=GLee_Lazy_glVertexAttribI2ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI3ui
#define GLEE_C_DEFINED_glVertexAttribI3ui
  void __stdcall GLee_Lazy_glVertexAttribI3ui(GLuint  index, GLuint  x, GLuint  y, GLuint  z)  {if (GLeeInit()) glVertexAttribI3ui(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui=GLee_Lazy_glVertexAttribI3ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI4ui
#define GLEE_C_DEFINED_glVertexAttribI4ui
  void __stdcall GLee_Lazy_glVertexAttribI4ui(GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w)  {if (GLeeInit()) glVertexAttribI4ui(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui=GLee_Lazy_glVertexAttribI4ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI1iv
#define GLEE_C_DEFINED_glVertexAttribI1iv
  void __stdcall GLee_Lazy_glVertexAttribI1iv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttribI1iv(index, v);}
  GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv=GLee_Lazy_glVertexAttribI1iv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI2iv
#define GLEE_C_DEFINED_glVertexAttribI2iv
  void __stdcall GLee_Lazy_glVertexAttribI2iv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttribI2iv(index, v);}
  GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv=GLee_Lazy_glVertexAttribI2iv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI3iv
#define GLEE_C_DEFINED_glVertexAttribI3iv
  void __stdcall GLee_Lazy_glVertexAttribI3iv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttribI3iv(index, v);}
  GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv=GLee_Lazy_glVertexAttribI3iv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI4iv
#define GLEE_C_DEFINED_glVertexAttribI4iv
  void __stdcall GLee_Lazy_glVertexAttribI4iv(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttribI4iv(index, v);}
  GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv=GLee_Lazy_glVertexAttribI4iv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI1uiv
#define GLEE_C_DEFINED_glVertexAttribI1uiv
  void __stdcall GLee_Lazy_glVertexAttribI1uiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI1uiv(index, v);}
  GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv=GLee_Lazy_glVertexAttribI1uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI2uiv
#define GLEE_C_DEFINED_glVertexAttribI2uiv
  void __stdcall GLee_Lazy_glVertexAttribI2uiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI2uiv(index, v);}
  GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv=GLee_Lazy_glVertexAttribI2uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI3uiv
#define GLEE_C_DEFINED_glVertexAttribI3uiv
  void __stdcall GLee_Lazy_glVertexAttribI3uiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI3uiv(index, v);}
  GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv=GLee_Lazy_glVertexAttribI3uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI4uiv
#define GLEE_C_DEFINED_glVertexAttribI4uiv
  void __stdcall GLee_Lazy_glVertexAttribI4uiv(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttribI4uiv(index, v);}
  GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv=GLee_Lazy_glVertexAttribI4uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI4bv
#define GLEE_C_DEFINED_glVertexAttribI4bv
  void __stdcall GLee_Lazy_glVertexAttribI4bv(GLuint  index, const GLbyte * v)  {if (GLeeInit()) glVertexAttribI4bv(index, v);}
  GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv=GLee_Lazy_glVertexAttribI4bv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI4sv
#define GLEE_C_DEFINED_glVertexAttribI4sv
  void __stdcall GLee_Lazy_glVertexAttribI4sv(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttribI4sv(index, v);}
  GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv=GLee_Lazy_glVertexAttribI4sv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI4ubv
#define GLEE_C_DEFINED_glVertexAttribI4ubv
  void __stdcall GLee_Lazy_glVertexAttribI4ubv(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttribI4ubv(index, v);}
  GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv=GLee_Lazy_glVertexAttribI4ubv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribI4usv
#define GLEE_C_DEFINED_glVertexAttribI4usv
  void __stdcall GLee_Lazy_glVertexAttribI4usv(GLuint  index, const GLushort * v)  {if (GLeeInit()) glVertexAttribI4usv(index, v);}
  GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv=GLee_Lazy_glVertexAttribI4usv;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformuiv
#define GLEE_C_DEFINED_glGetUniformuiv
  void __stdcall GLee_Lazy_glGetUniformuiv(GLuint  program, GLint  location, GLuint * params)  {if (GLeeInit()) glGetUniformuiv(program, location, params);}
  GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv=GLee_Lazy_glGetUniformuiv;
#endif
#ifndef GLEE_C_DEFINED_glBindFragDataLocation
#define GLEE_C_DEFINED_glBindFragDataLocation
  void __stdcall GLee_Lazy_glBindFragDataLocation(GLuint  program, GLuint  color, const GLchar * name)  {if (GLeeInit()) glBindFragDataLocation(program, color, name);}
  GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation=GLee_Lazy_glBindFragDataLocation;
#endif
#ifndef GLEE_C_DEFINED_glGetFragDataLocation
#define GLEE_C_DEFINED_glGetFragDataLocation
  GLint __stdcall GLee_Lazy_glGetFragDataLocation(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetFragDataLocation(program, name); return (GLint)0;}
  GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation=GLee_Lazy_glGetFragDataLocation;
#endif
#ifndef GLEE_C_DEFINED_glUniform1ui
#define GLEE_C_DEFINED_glUniform1ui
  void __stdcall GLee_Lazy_glUniform1ui(GLint  location, GLuint  v0)  {if (GLeeInit()) glUniform1ui(location, v0);}
  GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui=GLee_Lazy_glUniform1ui;
#endif
#ifndef GLEE_C_DEFINED_glUniform2ui
#define GLEE_C_DEFINED_glUniform2ui
  void __stdcall GLee_Lazy_glUniform2ui(GLint  location, GLuint  v0, GLuint  v1)  {if (GLeeInit()) glUniform2ui(location, v0, v1);}
  GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui=GLee_Lazy_glUniform2ui;
#endif
#ifndef GLEE_C_DEFINED_glUniform3ui
#define GLEE_C_DEFINED_glUniform3ui
  void __stdcall GLee_Lazy_glUniform3ui(GLint  location, GLuint  v0, GLuint  v1, GLuint  v2)  {if (GLeeInit()) glUniform3ui(location, v0, v1, v2);}
  GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui=GLee_Lazy_glUniform3ui;
#endif
#ifndef GLEE_C_DEFINED_glUniform4ui
#define GLEE_C_DEFINED_glUniform4ui
  void __stdcall GLee_Lazy_glUniform4ui(GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3)  {if (GLeeInit()) glUniform4ui(location, v0, v1, v2, v3);}
  GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui=GLee_Lazy_glUniform4ui;
#endif
#ifndef GLEE_C_DEFINED_glUniform1uiv
#define GLEE_C_DEFINED_glUniform1uiv
  void __stdcall GLee_Lazy_glUniform1uiv(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform1uiv(location, count, value);}
  GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv=GLee_Lazy_glUniform1uiv;
#endif
#ifndef GLEE_C_DEFINED_glUniform2uiv
#define GLEE_C_DEFINED_glUniform2uiv
  void __stdcall GLee_Lazy_glUniform2uiv(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform2uiv(location, count, value);}
  GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv=GLee_Lazy_glUniform2uiv;
#endif
#ifndef GLEE_C_DEFINED_glUniform3uiv
#define GLEE_C_DEFINED_glUniform3uiv
  void __stdcall GLee_Lazy_glUniform3uiv(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform3uiv(location, count, value);}
  GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv=GLee_Lazy_glUniform3uiv;
#endif
#ifndef GLEE_C_DEFINED_glUniform4uiv
#define GLEE_C_DEFINED_glUniform4uiv
  void __stdcall GLee_Lazy_glUniform4uiv(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform4uiv(location, count, value);}
  GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv=GLee_Lazy_glUniform4uiv;
#endif
#ifndef GLEE_C_DEFINED_glTexParameterIiv
#define GLEE_C_DEFINED_glTexParameterIiv
  void __stdcall GLee_Lazy_glTexParameterIiv(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glTexParameterIiv(target, pname, params);}
  GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv=GLee_Lazy_glTexParameterIiv;
#endif
#ifndef GLEE_C_DEFINED_glTexParameterIuiv
#define GLEE_C_DEFINED_glTexParameterIuiv
  void __stdcall GLee_Lazy_glTexParameterIuiv(GLenum  target, GLenum  pname, const GLuint * params)  {if (GLeeInit()) glTexParameterIuiv(target, pname, params);}
  GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv=GLee_Lazy_glTexParameterIuiv;
#endif
#ifndef GLEE_C_DEFINED_glGetTexParameterIiv
#define GLEE_C_DEFINED_glGetTexParameterIiv
  void __stdcall GLee_Lazy_glGetTexParameterIiv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTexParameterIiv(target, pname, params);}
  GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv=GLee_Lazy_glGetTexParameterIiv;
#endif
#ifndef GLEE_C_DEFINED_glGetTexParameterIuiv
#define GLEE_C_DEFINED_glGetTexParameterIuiv
  void __stdcall GLee_Lazy_glGetTexParameterIuiv(GLenum  target, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetTexParameterIuiv(target, pname, params);}
  GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv=GLee_Lazy_glGetTexParameterIuiv;
#endif
#ifndef GLEE_C_DEFINED_glClearBufferiv
#define GLEE_C_DEFINED_glClearBufferiv
  void __stdcall GLee_Lazy_glClearBufferiv(GLenum  buffer, GLint  drawbuffer, const GLint * value)  {if (GLeeInit()) glClearBufferiv(buffer, drawbuffer, value);}
  GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv=GLee_Lazy_glClearBufferiv;
#endif
#ifndef GLEE_C_DEFINED_glClearBufferuiv
#define GLEE_C_DEFINED_glClearBufferuiv
  void __stdcall GLee_Lazy_glClearBufferuiv(GLenum  buffer, GLint  drawbuffer, const GLuint * value)  {if (GLeeInit()) glClearBufferuiv(buffer, drawbuffer, value);}
  GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv=GLee_Lazy_glClearBufferuiv;
#endif
#ifndef GLEE_C_DEFINED_glClearBufferfv
#define GLEE_C_DEFINED_glClearBufferfv
  void __stdcall GLee_Lazy_glClearBufferfv(GLenum  buffer, GLint  drawbuffer, const GLfloat * value)  {if (GLeeInit()) glClearBufferfv(buffer, drawbuffer, value);}
  GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv=GLee_Lazy_glClearBufferfv;
#endif
#ifndef GLEE_C_DEFINED_glClearBufferfi
#define GLEE_C_DEFINED_glClearBufferfi
  void __stdcall GLee_Lazy_glClearBufferfi(GLenum  buffer, GLint  drawbuffer, GLfloat  depth, GLint  stencil)  {if (GLeeInit()) glClearBufferfi(buffer, drawbuffer, depth, stencil);}
  GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi=GLee_Lazy_glClearBufferfi;
#endif
#ifndef GLEE_C_DEFINED_glGetStringi
#define GLEE_C_DEFINED_glGetStringi
  const GLubyte * __stdcall GLee_Lazy_glGetStringi(GLenum  name, GLuint  index)  {if (GLeeInit()) return glGetStringi(name, index); return (const GLubyte *)0;}
  GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi=GLee_Lazy_glGetStringi;
#endif
#endif 

/* GL_VERSION_3_1 */

#ifdef __GLEE_GL_VERSION_3_1
#ifndef GLEE_C_DEFINED_glDrawArraysInstanced
#define GLEE_C_DEFINED_glDrawArraysInstanced
  void __stdcall GLee_Lazy_glDrawArraysInstanced(GLenum  mode, GLint  first, GLsizei  count, GLsizei  primcount)  {if (GLeeInit()) glDrawArraysInstanced(mode, first, count, primcount);}
  GLEEPFNGLDRAWARRAYSINSTANCEDPROC GLeeFuncPtr_glDrawArraysInstanced=GLee_Lazy_glDrawArraysInstanced;
#endif
#ifndef GLEE_C_DEFINED_glDrawElementsInstanced
#define GLEE_C_DEFINED_glDrawElementsInstanced
  void __stdcall GLee_Lazy_glDrawElementsInstanced(GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  primcount)  {if (GLeeInit()) glDrawElementsInstanced(mode, count, type, indices, primcount);}
  GLEEPFNGLDRAWELEMENTSINSTANCEDPROC GLeeFuncPtr_glDrawElementsInstanced=GLee_Lazy_glDrawElementsInstanced;
#endif
#ifndef GLEE_C_DEFINED_glTexBuffer
#define GLEE_C_DEFINED_glTexBuffer
  void __stdcall GLee_Lazy_glTexBuffer(GLenum  target, GLenum  internalformat, GLuint  buffer)  {if (GLeeInit()) glTexBuffer(target, internalformat, buffer);}
  GLEEPFNGLTEXBUFFERPROC GLeeFuncPtr_glTexBuffer=GLee_Lazy_glTexBuffer;
#endif
#ifndef GLEE_C_DEFINED_glPrimitiveRestartIndex
#define GLEE_C_DEFINED_glPrimitiveRestartIndex
  void __stdcall GLee_Lazy_glPrimitiveRestartIndex(GLuint  index)  {if (GLeeInit()) glPrimitiveRestartIndex(index);}
  GLEEPFNGLPRIMITIVERESTARTINDEXPROC GLeeFuncPtr_glPrimitiveRestartIndex=GLee_Lazy_glPrimitiveRestartIndex;
#endif
#endif 

/* GL_VERSION_3_2 */

#ifdef __GLEE_GL_VERSION_3_2
#ifndef GLEE_C_DEFINED_glGetInteger64i_v
#define GLEE_C_DEFINED_glGetInteger64i_v
  void __stdcall GLee_Lazy_glGetInteger64i_v(GLenum  target, GLuint  index, GLint64 * data)  {if (GLeeInit()) glGetInteger64i_v(target, index, data);}
  GLEEPFNGLGETINTEGER64I_VPROC GLeeFuncPtr_glGetInteger64i_v=GLee_Lazy_glGetInteger64i_v;
#endif
#ifndef GLEE_C_DEFINED_glGetBufferParameteri64v
#define GLEE_C_DEFINED_glGetBufferParameteri64v
  void __stdcall GLee_Lazy_glGetBufferParameteri64v(GLenum  target, GLenum  pname, GLint64 * params)  {if (GLeeInit()) glGetBufferParameteri64v(target, pname, params);}
  GLEEPFNGLGETBUFFERPARAMETERI64VPROC GLeeFuncPtr_glGetBufferParameteri64v=GLee_Lazy_glGetBufferParameteri64v;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTexture
#define GLEE_C_DEFINED_glFramebufferTexture
  void __stdcall GLee_Lazy_glFramebufferTexture(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTexture(target, attachment, texture, level);}
  GLEEPFNGLFRAMEBUFFERTEXTUREPROC GLeeFuncPtr_glFramebufferTexture=GLee_Lazy_glFramebufferTexture;
#endif
#endif 

/* GL_VERSION_3_3 */

#ifdef __GLEE_GL_VERSION_3_3
#ifndef GLEE_C_DEFINED_glVertexAttribDivisor
#define GLEE_C_DEFINED_glVertexAttribDivisor
  void __stdcall GLee_Lazy_glVertexAttribDivisor(GLuint  index, GLuint  divisor)  {if (GLeeInit()) glVertexAttribDivisor(index, divisor);}
  GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor=GLee_Lazy_glVertexAttribDivisor;
#endif
#endif 

/* GL_VERSION_4_0 */

#ifdef __GLEE_GL_VERSION_4_0
#ifndef GLEE_C_DEFINED_glMinSampleShading
#define GLEE_C_DEFINED_glMinSampleShading
  void __stdcall GLee_Lazy_glMinSampleShading(GLclampf  value)  {if (GLeeInit()) glMinSampleShading(value);}
  GLEEPFNGLMINSAMPLESHADINGPROC GLeeFuncPtr_glMinSampleShading=GLee_Lazy_glMinSampleShading;
#endif
#ifndef GLEE_C_DEFINED_glBlendEquationi
#define GLEE_C_DEFINED_glBlendEquationi
  void __stdcall GLee_Lazy_glBlendEquationi(GLuint  buf, GLenum  mode)  {if (GLeeInit()) glBlendEquationi(buf, mode);}
  GLEEPFNGLBLENDEQUATIONIPROC GLeeFuncPtr_glBlendEquationi=GLee_Lazy_glBlendEquationi;
#endif
#ifndef GLEE_C_DEFINED_glBlendEquationSeparatei
#define GLEE_C_DEFINED_glBlendEquationSeparatei
  void __stdcall GLee_Lazy_glBlendEquationSeparatei(GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha)  {if (GLeeInit()) glBlendEquationSeparatei(buf, modeRGB, modeAlpha);}
  GLEEPFNGLBLENDEQUATIONSEPARATEIPROC GLeeFuncPtr_glBlendEquationSeparatei=GLee_Lazy_glBlendEquationSeparatei;
#endif
#ifndef GLEE_C_DEFINED_glBlendFunci
#define GLEE_C_DEFINED_glBlendFunci
  void __stdcall GLee_Lazy_glBlendFunci(GLuint  buf, GLenum  src, GLenum  dst)  {if (GLeeInit()) glBlendFunci(buf, src, dst);}
  GLEEPFNGLBLENDFUNCIPROC GLeeFuncPtr_glBlendFunci=GLee_Lazy_glBlendFunci;
#endif
#ifndef GLEE_C_DEFINED_glBlendFuncSeparatei
#define GLEE_C_DEFINED_glBlendFuncSeparatei
  void __stdcall GLee_Lazy_glBlendFuncSeparatei(GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha)  {if (GLeeInit()) glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);}
  GLEEPFNGLBLENDFUNCSEPARATEIPROC GLeeFuncPtr_glBlendFuncSeparatei=GLee_Lazy_glBlendFuncSeparatei;
#endif
#endif 

/* GL_VERSION_4_1 */

#ifdef __GLEE_GL_VERSION_4_1
#endif 

/* GL_VERSION_4_2 */

#ifdef __GLEE_GL_VERSION_4_2
#endif 

/* GL_ARB_multitexture */

#ifdef __GLEE_GL_ARB_multitexture
#ifndef GLEE_C_DEFINED_glActiveTextureARB
#define GLEE_C_DEFINED_glActiveTextureARB
  void __stdcall GLee_Lazy_glActiveTextureARB(GLenum  texture)  {if (GLeeInit()) glActiveTextureARB(texture);}
  GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB=GLee_Lazy_glActiveTextureARB;
#endif
#ifndef GLEE_C_DEFINED_glClientActiveTextureARB
#define GLEE_C_DEFINED_glClientActiveTextureARB
  void __stdcall GLee_Lazy_glClientActiveTextureARB(GLenum  texture)  {if (GLeeInit()) glClientActiveTextureARB(texture);}
  GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB=GLee_Lazy_glClientActiveTextureARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1dARB
#define GLEE_C_DEFINED_glMultiTexCoord1dARB
  void __stdcall GLee_Lazy_glMultiTexCoord1dARB(GLenum  target, GLdouble  s)  {if (GLeeInit()) glMultiTexCoord1dARB(target, s);}
  GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB=GLee_Lazy_glMultiTexCoord1dARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1dvARB
#define GLEE_C_DEFINED_glMultiTexCoord1dvARB
  void __stdcall GLee_Lazy_glMultiTexCoord1dvARB(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord1dvARB(target, v);}
  GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB=GLee_Lazy_glMultiTexCoord1dvARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1fARB
#define GLEE_C_DEFINED_glMultiTexCoord1fARB
  void __stdcall GLee_Lazy_glMultiTexCoord1fARB(GLenum  target, GLfloat  s)  {if (GLeeInit()) glMultiTexCoord1fARB(target, s);}
  GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB=GLee_Lazy_glMultiTexCoord1fARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1fvARB
#define GLEE_C_DEFINED_glMultiTexCoord1fvARB
  void __stdcall GLee_Lazy_glMultiTexCoord1fvARB(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord1fvARB(target, v);}
  GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB=GLee_Lazy_glMultiTexCoord1fvARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1iARB
#define GLEE_C_DEFINED_glMultiTexCoord1iARB
  void __stdcall GLee_Lazy_glMultiTexCoord1iARB(GLenum  target, GLint  s)  {if (GLeeInit()) glMultiTexCoord1iARB(target, s);}
  GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB=GLee_Lazy_glMultiTexCoord1iARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1ivARB
#define GLEE_C_DEFINED_glMultiTexCoord1ivARB
  void __stdcall GLee_Lazy_glMultiTexCoord1ivARB(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord1ivARB(target, v);}
  GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB=GLee_Lazy_glMultiTexCoord1ivARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1sARB
#define GLEE_C_DEFINED_glMultiTexCoord1sARB
  void __stdcall GLee_Lazy_glMultiTexCoord1sARB(GLenum  target, GLshort  s)  {if (GLeeInit()) glMultiTexCoord1sARB(target, s);}
  GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB=GLee_Lazy_glMultiTexCoord1sARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1svARB
#define GLEE_C_DEFINED_glMultiTexCoord1svARB
  void __stdcall GLee_Lazy_glMultiTexCoord1svARB(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord1svARB(target, v);}
  GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB=GLee_Lazy_glMultiTexCoord1svARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2dARB
#define GLEE_C_DEFINED_glMultiTexCoord2dARB
  void __stdcall GLee_Lazy_glMultiTexCoord2dARB(GLenum  target, GLdouble  s, GLdouble  t)  {if (GLeeInit()) glMultiTexCoord2dARB(target, s, t);}
  GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB=GLee_Lazy_glMultiTexCoord2dARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2dvARB
#define GLEE_C_DEFINED_glMultiTexCoord2dvARB
  void __stdcall GLee_Lazy_glMultiTexCoord2dvARB(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord2dvARB(target, v);}
  GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB=GLee_Lazy_glMultiTexCoord2dvARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2fARB
#define GLEE_C_DEFINED_glMultiTexCoord2fARB
  void __stdcall GLee_Lazy_glMultiTexCoord2fARB(GLenum  target, GLfloat  s, GLfloat  t)  {if (GLeeInit()) glMultiTexCoord2fARB(target, s, t);}
  GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB=GLee_Lazy_glMultiTexCoord2fARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2fvARB
#define GLEE_C_DEFINED_glMultiTexCoord2fvARB
  void __stdcall GLee_Lazy_glMultiTexCoord2fvARB(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord2fvARB(target, v);}
  GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB=GLee_Lazy_glMultiTexCoord2fvARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2iARB
#define GLEE_C_DEFINED_glMultiTexCoord2iARB
  void __stdcall GLee_Lazy_glMultiTexCoord2iARB(GLenum  target, GLint  s, GLint  t)  {if (GLeeInit()) glMultiTexCoord2iARB(target, s, t);}
  GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB=GLee_Lazy_glMultiTexCoord2iARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2ivARB
#define GLEE_C_DEFINED_glMultiTexCoord2ivARB
  void __stdcall GLee_Lazy_glMultiTexCoord2ivARB(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord2ivARB(target, v);}
  GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB=GLee_Lazy_glMultiTexCoord2ivARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2sARB
#define GLEE_C_DEFINED_glMultiTexCoord2sARB
  void __stdcall GLee_Lazy_glMultiTexCoord2sARB(GLenum  target, GLshort  s, GLshort  t)  {if (GLeeInit()) glMultiTexCoord2sARB(target, s, t);}
  GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB=GLee_Lazy_glMultiTexCoord2sARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2svARB
#define GLEE_C_DEFINED_glMultiTexCoord2svARB
  void __stdcall GLee_Lazy_glMultiTexCoord2svARB(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord2svARB(target, v);}
  GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB=GLee_Lazy_glMultiTexCoord2svARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3dARB
#define GLEE_C_DEFINED_glMultiTexCoord3dARB
  void __stdcall GLee_Lazy_glMultiTexCoord3dARB(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r)  {if (GLeeInit()) glMultiTexCoord3dARB(target, s, t, r);}
  GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB=GLee_Lazy_glMultiTexCoord3dARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3dvARB
#define GLEE_C_DEFINED_glMultiTexCoord3dvARB
  void __stdcall GLee_Lazy_glMultiTexCoord3dvARB(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord3dvARB(target, v);}
  GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB=GLee_Lazy_glMultiTexCoord3dvARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3fARB
#define GLEE_C_DEFINED_glMultiTexCoord3fARB
  void __stdcall GLee_Lazy_glMultiTexCoord3fARB(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r)  {if (GLeeInit()) glMultiTexCoord3fARB(target, s, t, r);}
  GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB=GLee_Lazy_glMultiTexCoord3fARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3fvARB
#define GLEE_C_DEFINED_glMultiTexCoord3fvARB
  void __stdcall GLee_Lazy_glMultiTexCoord3fvARB(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord3fvARB(target, v);}
  GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB=GLee_Lazy_glMultiTexCoord3fvARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3iARB
#define GLEE_C_DEFINED_glMultiTexCoord3iARB
  void __stdcall GLee_Lazy_glMultiTexCoord3iARB(GLenum  target, GLint  s, GLint  t, GLint  r)  {if (GLeeInit()) glMultiTexCoord3iARB(target, s, t, r);}
  GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB=GLee_Lazy_glMultiTexCoord3iARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3ivARB
#define GLEE_C_DEFINED_glMultiTexCoord3ivARB
  void __stdcall GLee_Lazy_glMultiTexCoord3ivARB(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord3ivARB(target, v);}
  GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB=GLee_Lazy_glMultiTexCoord3ivARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3sARB
#define GLEE_C_DEFINED_glMultiTexCoord3sARB
  void __stdcall GLee_Lazy_glMultiTexCoord3sARB(GLenum  target, GLshort  s, GLshort  t, GLshort  r)  {if (GLeeInit()) glMultiTexCoord3sARB(target, s, t, r);}
  GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB=GLee_Lazy_glMultiTexCoord3sARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3svARB
#define GLEE_C_DEFINED_glMultiTexCoord3svARB
  void __stdcall GLee_Lazy_glMultiTexCoord3svARB(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord3svARB(target, v);}
  GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB=GLee_Lazy_glMultiTexCoord3svARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4dARB
#define GLEE_C_DEFINED_glMultiTexCoord4dARB
  void __stdcall GLee_Lazy_glMultiTexCoord4dARB(GLenum  target, GLdouble  s, GLdouble  t, GLdouble  r, GLdouble  q)  {if (GLeeInit()) glMultiTexCoord4dARB(target, s, t, r, q);}
  GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB=GLee_Lazy_glMultiTexCoord4dARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4dvARB
#define GLEE_C_DEFINED_glMultiTexCoord4dvARB
  void __stdcall GLee_Lazy_glMultiTexCoord4dvARB(GLenum  target, const GLdouble * v)  {if (GLeeInit()) glMultiTexCoord4dvARB(target, v);}
  GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB=GLee_Lazy_glMultiTexCoord4dvARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4fARB
#define GLEE_C_DEFINED_glMultiTexCoord4fARB
  void __stdcall GLee_Lazy_glMultiTexCoord4fARB(GLenum  target, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  q)  {if (GLeeInit()) glMultiTexCoord4fARB(target, s, t, r, q);}
  GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB=GLee_Lazy_glMultiTexCoord4fARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4fvARB
#define GLEE_C_DEFINED_glMultiTexCoord4fvARB
  void __stdcall GLee_Lazy_glMultiTexCoord4fvARB(GLenum  target, const GLfloat * v)  {if (GLeeInit()) glMultiTexCoord4fvARB(target, v);}
  GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB=GLee_Lazy_glMultiTexCoord4fvARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4iARB
#define GLEE_C_DEFINED_glMultiTexCoord4iARB
  void __stdcall GLee_Lazy_glMultiTexCoord4iARB(GLenum  target, GLint  s, GLint  t, GLint  r, GLint  q)  {if (GLeeInit()) glMultiTexCoord4iARB(target, s, t, r, q);}
  GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB=GLee_Lazy_glMultiTexCoord4iARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4ivARB
#define GLEE_C_DEFINED_glMultiTexCoord4ivARB
  void __stdcall GLee_Lazy_glMultiTexCoord4ivARB(GLenum  target, const GLint * v)  {if (GLeeInit()) glMultiTexCoord4ivARB(target, v);}
  GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB=GLee_Lazy_glMultiTexCoord4ivARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4sARB
#define GLEE_C_DEFINED_glMultiTexCoord4sARB
  void __stdcall GLee_Lazy_glMultiTexCoord4sARB(GLenum  target, GLshort  s, GLshort  t, GLshort  r, GLshort  q)  {if (GLeeInit()) glMultiTexCoord4sARB(target, s, t, r, q);}
  GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB=GLee_Lazy_glMultiTexCoord4sARB;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4svARB
#define GLEE_C_DEFINED_glMultiTexCoord4svARB
  void __stdcall GLee_Lazy_glMultiTexCoord4svARB(GLenum  target, const GLshort * v)  {if (GLeeInit()) glMultiTexCoord4svARB(target, v);}
  GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB=GLee_Lazy_glMultiTexCoord4svARB;
#endif
#endif 

/* GL_ARB_transpose_matrix */

#ifdef __GLEE_GL_ARB_transpose_matrix
#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixfARB
#define GLEE_C_DEFINED_glLoadTransposeMatrixfARB
  void __stdcall GLee_Lazy_glLoadTransposeMatrixfARB(const GLfloat * m)  {if (GLeeInit()) glLoadTransposeMatrixfARB(m);}
  GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB=GLee_Lazy_glLoadTransposeMatrixfARB;
#endif
#ifndef GLEE_C_DEFINED_glLoadTransposeMatrixdARB
#define GLEE_C_DEFINED_glLoadTransposeMatrixdARB
  void __stdcall GLee_Lazy_glLoadTransposeMatrixdARB(const GLdouble * m)  {if (GLeeInit()) glLoadTransposeMatrixdARB(m);}
  GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB=GLee_Lazy_glLoadTransposeMatrixdARB;
#endif
#ifndef GLEE_C_DEFINED_glMultTransposeMatrixfARB
#define GLEE_C_DEFINED_glMultTransposeMatrixfARB
  void __stdcall GLee_Lazy_glMultTransposeMatrixfARB(const GLfloat * m)  {if (GLeeInit()) glMultTransposeMatrixfARB(m);}
  GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB=GLee_Lazy_glMultTransposeMatrixfARB;
#endif
#ifndef GLEE_C_DEFINED_glMultTransposeMatrixdARB
#define GLEE_C_DEFINED_glMultTransposeMatrixdARB
  void __stdcall GLee_Lazy_glMultTransposeMatrixdARB(const GLdouble * m)  {if (GLeeInit()) glMultTransposeMatrixdARB(m);}
  GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB=GLee_Lazy_glMultTransposeMatrixdARB;
#endif
#endif 

/* GL_ARB_multisample */

#ifdef __GLEE_GL_ARB_multisample
#ifndef GLEE_C_DEFINED_glSampleCoverageARB
#define GLEE_C_DEFINED_glSampleCoverageARB
  void __stdcall GLee_Lazy_glSampleCoverageARB(GLclampf  value, GLboolean  invert)  {if (GLeeInit()) glSampleCoverageARB(value, invert);}
  GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB=GLee_Lazy_glSampleCoverageARB;
#endif
#endif 

/* GL_ARB_texture_env_add */

#ifdef __GLEE_GL_ARB_texture_env_add
#endif 

/* GL_ARB_texture_cube_map */

#ifdef __GLEE_GL_ARB_texture_cube_map
#endif 

/* GL_ARB_texture_compression */

#ifdef __GLEE_GL_ARB_texture_compression
#ifndef GLEE_C_DEFINED_glCompressedTexImage3DARB
#define GLEE_C_DEFINED_glCompressedTexImage3DARB
  void __stdcall GLee_Lazy_glCompressedTexImage3DARB(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB=GLee_Lazy_glCompressedTexImage3DARB;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexImage2DARB
#define GLEE_C_DEFINED_glCompressedTexImage2DARB
  void __stdcall GLee_Lazy_glCompressedTexImage2DARB(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB=GLee_Lazy_glCompressedTexImage2DARB;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexImage1DARB
#define GLEE_C_DEFINED_glCompressedTexImage1DARB
  void __stdcall GLee_Lazy_glCompressedTexImage1DARB(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB=GLee_Lazy_glCompressedTexImage1DARB;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexSubImage3DARB
#define GLEE_C_DEFINED_glCompressedTexSubImage3DARB
  void __stdcall GLee_Lazy_glCompressedTexSubImage3DARB(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB=GLee_Lazy_glCompressedTexSubImage3DARB;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexSubImage2DARB
#define GLEE_C_DEFINED_glCompressedTexSubImage2DARB
  void __stdcall GLee_Lazy_glCompressedTexSubImage2DARB(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB=GLee_Lazy_glCompressedTexSubImage2DARB;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTexSubImage1DARB
#define GLEE_C_DEFINED_glCompressedTexSubImage1DARB
  void __stdcall GLee_Lazy_glCompressedTexSubImage1DARB(GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * data)  {if (GLeeInit()) glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data);}
  GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB=GLee_Lazy_glCompressedTexSubImage1DARB;
#endif
#ifndef GLEE_C_DEFINED_glGetCompressedTexImageARB
#define GLEE_C_DEFINED_glGetCompressedTexImageARB
  void __stdcall GLee_Lazy_glGetCompressedTexImageARB(GLenum  target, GLint  level, GLvoid * img)  {if (GLeeInit()) glGetCompressedTexImageARB(target, level, img);}
  GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB=GLee_Lazy_glGetCompressedTexImageARB;
#endif
#endif 

/* GL_ARB_texture_border_clamp */

#ifdef __GLEE_GL_ARB_texture_border_clamp
#endif 

/* GL_ARB_point_parameters */

#ifdef __GLEE_GL_ARB_point_parameters
#ifndef GLEE_C_DEFINED_glPointParameterfARB
#define GLEE_C_DEFINED_glPointParameterfARB
  void __stdcall GLee_Lazy_glPointParameterfARB(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPointParameterfARB(pname, param);}
  GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB=GLee_Lazy_glPointParameterfARB;
#endif
#ifndef GLEE_C_DEFINED_glPointParameterfvARB
#define GLEE_C_DEFINED_glPointParameterfvARB
  void __stdcall GLee_Lazy_glPointParameterfvARB(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfvARB(pname, params);}
  GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB=GLee_Lazy_glPointParameterfvARB;
#endif
#endif 

/* GL_ARB_vertex_blend */

#ifdef __GLEE_GL_ARB_vertex_blend
#ifndef GLEE_C_DEFINED_glWeightbvARB
#define GLEE_C_DEFINED_glWeightbvARB
  void __stdcall GLee_Lazy_glWeightbvARB(GLint  size, const GLbyte * weights)  {if (GLeeInit()) glWeightbvARB(size, weights);}
  GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB=GLee_Lazy_glWeightbvARB;
#endif
#ifndef GLEE_C_DEFINED_glWeightsvARB
#define GLEE_C_DEFINED_glWeightsvARB
  void __stdcall GLee_Lazy_glWeightsvARB(GLint  size, const GLshort * weights)  {if (GLeeInit()) glWeightsvARB(size, weights);}
  GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB=GLee_Lazy_glWeightsvARB;
#endif
#ifndef GLEE_C_DEFINED_glWeightivARB
#define GLEE_C_DEFINED_glWeightivARB
  void __stdcall GLee_Lazy_glWeightivARB(GLint  size, const GLint * weights)  {if (GLeeInit()) glWeightivARB(size, weights);}
  GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB=GLee_Lazy_glWeightivARB;
#endif
#ifndef GLEE_C_DEFINED_glWeightfvARB
#define GLEE_C_DEFINED_glWeightfvARB
  void __stdcall GLee_Lazy_glWeightfvARB(GLint  size, const GLfloat * weights)  {if (GLeeInit()) glWeightfvARB(size, weights);}
  GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB=GLee_Lazy_glWeightfvARB;
#endif
#ifndef GLEE_C_DEFINED_glWeightdvARB
#define GLEE_C_DEFINED_glWeightdvARB
  void __stdcall GLee_Lazy_glWeightdvARB(GLint  size, const GLdouble * weights)  {if (GLeeInit()) glWeightdvARB(size, weights);}
  GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB=GLee_Lazy_glWeightdvARB;
#endif
#ifndef GLEE_C_DEFINED_glWeightubvARB
#define GLEE_C_DEFINED_glWeightubvARB
  void __stdcall GLee_Lazy_glWeightubvARB(GLint  size, const GLubyte * weights)  {if (GLeeInit()) glWeightubvARB(size, weights);}
  GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB=GLee_Lazy_glWeightubvARB;
#endif
#ifndef GLEE_C_DEFINED_glWeightusvARB
#define GLEE_C_DEFINED_glWeightusvARB
  void __stdcall GLee_Lazy_glWeightusvARB(GLint  size, const GLushort * weights)  {if (GLeeInit()) glWeightusvARB(size, weights);}
  GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB=GLee_Lazy_glWeightusvARB;
#endif
#ifndef GLEE_C_DEFINED_glWeightuivARB
#define GLEE_C_DEFINED_glWeightuivARB
  void __stdcall GLee_Lazy_glWeightuivARB(GLint  size, const GLuint * weights)  {if (GLeeInit()) glWeightuivARB(size, weights);}
  GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB=GLee_Lazy_glWeightuivARB;
#endif
#ifndef GLEE_C_DEFINED_glWeightPointerARB
#define GLEE_C_DEFINED_glWeightPointerARB
  void __stdcall GLee_Lazy_glWeightPointerARB(GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glWeightPointerARB(size, type, stride, pointer);}
  GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB=GLee_Lazy_glWeightPointerARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexBlendARB
#define GLEE_C_DEFINED_glVertexBlendARB
  void __stdcall GLee_Lazy_glVertexBlendARB(GLint  count)  {if (GLeeInit()) glVertexBlendARB(count);}
  GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB=GLee_Lazy_glVertexBlendARB;
#endif
#endif 

/* GL_ARB_matrix_palette */

#ifdef __GLEE_GL_ARB_matrix_palette
#ifndef GLEE_C_DEFINED_glCurrentPaletteMatrixARB
#define GLEE_C_DEFINED_glCurrentPaletteMatrixARB
  void __stdcall GLee_Lazy_glCurrentPaletteMatrixARB(GLint  index)  {if (GLeeInit()) glCurrentPaletteMatrixARB(index);}
  GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB=GLee_Lazy_glCurrentPaletteMatrixARB;
#endif
#ifndef GLEE_C_DEFINED_glMatrixIndexubvARB
#define GLEE_C_DEFINED_glMatrixIndexubvARB
  void __stdcall GLee_Lazy_glMatrixIndexubvARB(GLint  size, const GLubyte * indices)  {if (GLeeInit()) glMatrixIndexubvARB(size, indices);}
  GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB=GLee_Lazy_glMatrixIndexubvARB;
#endif
#ifndef GLEE_C_DEFINED_glMatrixIndexusvARB
#define GLEE_C_DEFINED_glMatrixIndexusvARB
  void __stdcall GLee_Lazy_glMatrixIndexusvARB(GLint  size, const GLushort * indices)  {if (GLeeInit()) glMatrixIndexusvARB(size, indices);}
  GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB=GLee_Lazy_glMatrixIndexusvARB;
#endif
#ifndef GLEE_C_DEFINED_glMatrixIndexuivARB
#define GLEE_C_DEFINED_glMatrixIndexuivARB
  void __stdcall GLee_Lazy_glMatrixIndexuivARB(GLint  size, const GLuint * indices)  {if (GLeeInit()) glMatrixIndexuivARB(size, indices);}
  GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB=GLee_Lazy_glMatrixIndexuivARB;
#endif
#ifndef GLEE_C_DEFINED_glMatrixIndexPointerARB
#define GLEE_C_DEFINED_glMatrixIndexPointerARB
  void __stdcall GLee_Lazy_glMatrixIndexPointerARB(GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glMatrixIndexPointerARB(size, type, stride, pointer);}
  GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB=GLee_Lazy_glMatrixIndexPointerARB;
#endif
#endif 

/* GL_ARB_texture_env_combine */

#ifdef __GLEE_GL_ARB_texture_env_combine
#endif 

/* GL_ARB_texture_env_crossbar */

#ifdef __GLEE_GL_ARB_texture_env_crossbar
#endif 

/* GL_ARB_texture_env_dot3 */

#ifdef __GLEE_GL_ARB_texture_env_dot3
#endif 

/* GL_ARB_texture_mirrored_repeat */

#ifdef __GLEE_GL_ARB_texture_mirrored_repeat
#endif 

/* GL_ARB_depth_texture */

#ifdef __GLEE_GL_ARB_depth_texture
#endif 

/* GL_ARB_shadow */

#ifdef __GLEE_GL_ARB_shadow
#endif 

/* GL_ARB_shadow_ambient */

#ifdef __GLEE_GL_ARB_shadow_ambient
#endif 

/* GL_ARB_window_pos */

#ifdef __GLEE_GL_ARB_window_pos
#ifndef GLEE_C_DEFINED_glWindowPos2dARB
#define GLEE_C_DEFINED_glWindowPos2dARB
  void __stdcall GLee_Lazy_glWindowPos2dARB(GLdouble  x, GLdouble  y)  {if (GLeeInit()) glWindowPos2dARB(x, y);}
  GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB=GLee_Lazy_glWindowPos2dARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2dvARB
#define GLEE_C_DEFINED_glWindowPos2dvARB
  void __stdcall GLee_Lazy_glWindowPos2dvARB(const GLdouble * v)  {if (GLeeInit()) glWindowPos2dvARB(v);}
  GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB=GLee_Lazy_glWindowPos2dvARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2fARB
#define GLEE_C_DEFINED_glWindowPos2fARB
  void __stdcall GLee_Lazy_glWindowPos2fARB(GLfloat  x, GLfloat  y)  {if (GLeeInit()) glWindowPos2fARB(x, y);}
  GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB=GLee_Lazy_glWindowPos2fARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2fvARB
#define GLEE_C_DEFINED_glWindowPos2fvARB
  void __stdcall GLee_Lazy_glWindowPos2fvARB(const GLfloat * v)  {if (GLeeInit()) glWindowPos2fvARB(v);}
  GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB=GLee_Lazy_glWindowPos2fvARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2iARB
#define GLEE_C_DEFINED_glWindowPos2iARB
  void __stdcall GLee_Lazy_glWindowPos2iARB(GLint  x, GLint  y)  {if (GLeeInit()) glWindowPos2iARB(x, y);}
  GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB=GLee_Lazy_glWindowPos2iARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2ivARB
#define GLEE_C_DEFINED_glWindowPos2ivARB
  void __stdcall GLee_Lazy_glWindowPos2ivARB(const GLint * v)  {if (GLeeInit()) glWindowPos2ivARB(v);}
  GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB=GLee_Lazy_glWindowPos2ivARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2sARB
#define GLEE_C_DEFINED_glWindowPos2sARB
  void __stdcall GLee_Lazy_glWindowPos2sARB(GLshort  x, GLshort  y)  {if (GLeeInit()) glWindowPos2sARB(x, y);}
  GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB=GLee_Lazy_glWindowPos2sARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2svARB
#define GLEE_C_DEFINED_glWindowPos2svARB
  void __stdcall GLee_Lazy_glWindowPos2svARB(const GLshort * v)  {if (GLeeInit()) glWindowPos2svARB(v);}
  GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB=GLee_Lazy_glWindowPos2svARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3dARB
#define GLEE_C_DEFINED_glWindowPos3dARB
  void __stdcall GLee_Lazy_glWindowPos3dARB(GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glWindowPos3dARB(x, y, z);}
  GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB=GLee_Lazy_glWindowPos3dARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3dvARB
#define GLEE_C_DEFINED_glWindowPos3dvARB
  void __stdcall GLee_Lazy_glWindowPos3dvARB(const GLdouble * v)  {if (GLeeInit()) glWindowPos3dvARB(v);}
  GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB=GLee_Lazy_glWindowPos3dvARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3fARB
#define GLEE_C_DEFINED_glWindowPos3fARB
  void __stdcall GLee_Lazy_glWindowPos3fARB(GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glWindowPos3fARB(x, y, z);}
  GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB=GLee_Lazy_glWindowPos3fARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3fvARB
#define GLEE_C_DEFINED_glWindowPos3fvARB
  void __stdcall GLee_Lazy_glWindowPos3fvARB(const GLfloat * v)  {if (GLeeInit()) glWindowPos3fvARB(v);}
  GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB=GLee_Lazy_glWindowPos3fvARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3iARB
#define GLEE_C_DEFINED_glWindowPos3iARB
  void __stdcall GLee_Lazy_glWindowPos3iARB(GLint  x, GLint  y, GLint  z)  {if (GLeeInit()) glWindowPos3iARB(x, y, z);}
  GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB=GLee_Lazy_glWindowPos3iARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3ivARB
#define GLEE_C_DEFINED_glWindowPos3ivARB
  void __stdcall GLee_Lazy_glWindowPos3ivARB(const GLint * v)  {if (GLeeInit()) glWindowPos3ivARB(v);}
  GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB=GLee_Lazy_glWindowPos3ivARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3sARB
#define GLEE_C_DEFINED_glWindowPos3sARB
  void __stdcall GLee_Lazy_glWindowPos3sARB(GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glWindowPos3sARB(x, y, z);}
  GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB=GLee_Lazy_glWindowPos3sARB;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3svARB
#define GLEE_C_DEFINED_glWindowPos3svARB
  void __stdcall GLee_Lazy_glWindowPos3svARB(const GLshort * v)  {if (GLeeInit()) glWindowPos3svARB(v);}
  GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB=GLee_Lazy_glWindowPos3svARB;
#endif
#endif 

/* GL_ARB_vertex_program */

#ifdef __GLEE_GL_ARB_vertex_program
#ifndef GLEE_C_DEFINED_glVertexAttrib1dARB
#define GLEE_C_DEFINED_glVertexAttrib1dARB
  void __stdcall GLee_Lazy_glVertexAttrib1dARB(GLuint  index, GLdouble  x)  {if (GLeeInit()) glVertexAttrib1dARB(index, x);}
  GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB=GLee_Lazy_glVertexAttrib1dARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1dvARB
#define GLEE_C_DEFINED_glVertexAttrib1dvARB
  void __stdcall GLee_Lazy_glVertexAttrib1dvARB(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib1dvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB=GLee_Lazy_glVertexAttrib1dvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1fARB
#define GLEE_C_DEFINED_glVertexAttrib1fARB
  void __stdcall GLee_Lazy_glVertexAttrib1fARB(GLuint  index, GLfloat  x)  {if (GLeeInit()) glVertexAttrib1fARB(index, x);}
  GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB=GLee_Lazy_glVertexAttrib1fARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1fvARB
#define GLEE_C_DEFINED_glVertexAttrib1fvARB
  void __stdcall GLee_Lazy_glVertexAttrib1fvARB(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib1fvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB=GLee_Lazy_glVertexAttrib1fvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1sARB
#define GLEE_C_DEFINED_glVertexAttrib1sARB
  void __stdcall GLee_Lazy_glVertexAttrib1sARB(GLuint  index, GLshort  x)  {if (GLeeInit()) glVertexAttrib1sARB(index, x);}
  GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB=GLee_Lazy_glVertexAttrib1sARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1svARB
#define GLEE_C_DEFINED_glVertexAttrib1svARB
  void __stdcall GLee_Lazy_glVertexAttrib1svARB(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib1svARB(index, v);}
  GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB=GLee_Lazy_glVertexAttrib1svARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2dARB
#define GLEE_C_DEFINED_glVertexAttrib2dARB
  void __stdcall GLee_Lazy_glVertexAttrib2dARB(GLuint  index, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexAttrib2dARB(index, x, y);}
  GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB=GLee_Lazy_glVertexAttrib2dARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2dvARB
#define GLEE_C_DEFINED_glVertexAttrib2dvARB
  void __stdcall GLee_Lazy_glVertexAttrib2dvARB(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib2dvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB=GLee_Lazy_glVertexAttrib2dvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2fARB
#define GLEE_C_DEFINED_glVertexAttrib2fARB
  void __stdcall GLee_Lazy_glVertexAttrib2fARB(GLuint  index, GLfloat  x, GLfloat  y)  {if (GLeeInit()) glVertexAttrib2fARB(index, x, y);}
  GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB=GLee_Lazy_glVertexAttrib2fARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2fvARB
#define GLEE_C_DEFINED_glVertexAttrib2fvARB
  void __stdcall GLee_Lazy_glVertexAttrib2fvARB(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib2fvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB=GLee_Lazy_glVertexAttrib2fvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2sARB
#define GLEE_C_DEFINED_glVertexAttrib2sARB
  void __stdcall GLee_Lazy_glVertexAttrib2sARB(GLuint  index, GLshort  x, GLshort  y)  {if (GLeeInit()) glVertexAttrib2sARB(index, x, y);}
  GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB=GLee_Lazy_glVertexAttrib2sARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2svARB
#define GLEE_C_DEFINED_glVertexAttrib2svARB
  void __stdcall GLee_Lazy_glVertexAttrib2svARB(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib2svARB(index, v);}
  GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB=GLee_Lazy_glVertexAttrib2svARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3dARB
#define GLEE_C_DEFINED_glVertexAttrib3dARB
  void __stdcall GLee_Lazy_glVertexAttrib3dARB(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexAttrib3dARB(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB=GLee_Lazy_glVertexAttrib3dARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3dvARB
#define GLEE_C_DEFINED_glVertexAttrib3dvARB
  void __stdcall GLee_Lazy_glVertexAttrib3dvARB(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib3dvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB=GLee_Lazy_glVertexAttrib3dvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3fARB
#define GLEE_C_DEFINED_glVertexAttrib3fARB
  void __stdcall GLee_Lazy_glVertexAttrib3fARB(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glVertexAttrib3fARB(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB=GLee_Lazy_glVertexAttrib3fARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3fvARB
#define GLEE_C_DEFINED_glVertexAttrib3fvARB
  void __stdcall GLee_Lazy_glVertexAttrib3fvARB(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib3fvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB=GLee_Lazy_glVertexAttrib3fvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3sARB
#define GLEE_C_DEFINED_glVertexAttrib3sARB
  void __stdcall GLee_Lazy_glVertexAttrib3sARB(GLuint  index, GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glVertexAttrib3sARB(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB=GLee_Lazy_glVertexAttrib3sARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3svARB
#define GLEE_C_DEFINED_glVertexAttrib3svARB
  void __stdcall GLee_Lazy_glVertexAttrib3svARB(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib3svARB(index, v);}
  GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB=GLee_Lazy_glVertexAttrib3svARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4NbvARB
#define GLEE_C_DEFINED_glVertexAttrib4NbvARB
  void __stdcall GLee_Lazy_glVertexAttrib4NbvARB(GLuint  index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4NbvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB=GLee_Lazy_glVertexAttrib4NbvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4NivARB
#define GLEE_C_DEFINED_glVertexAttrib4NivARB
  void __stdcall GLee_Lazy_glVertexAttrib4NivARB(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4NivARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB=GLee_Lazy_glVertexAttrib4NivARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4NsvARB
#define GLEE_C_DEFINED_glVertexAttrib4NsvARB
  void __stdcall GLee_Lazy_glVertexAttrib4NsvARB(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4NsvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB=GLee_Lazy_glVertexAttrib4NsvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4NubARB
#define GLEE_C_DEFINED_glVertexAttrib4NubARB
  void __stdcall GLee_Lazy_glVertexAttrib4NubARB(GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w)  {if (GLeeInit()) glVertexAttrib4NubARB(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB=GLee_Lazy_glVertexAttrib4NubARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4NubvARB
#define GLEE_C_DEFINED_glVertexAttrib4NubvARB
  void __stdcall GLee_Lazy_glVertexAttrib4NubvARB(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4NubvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB=GLee_Lazy_glVertexAttrib4NubvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4NuivARB
#define GLEE_C_DEFINED_glVertexAttrib4NuivARB
  void __stdcall GLee_Lazy_glVertexAttrib4NuivARB(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4NuivARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB=GLee_Lazy_glVertexAttrib4NuivARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4NusvARB
#define GLEE_C_DEFINED_glVertexAttrib4NusvARB
  void __stdcall GLee_Lazy_glVertexAttrib4NusvARB(GLuint  index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4NusvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB=GLee_Lazy_glVertexAttrib4NusvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4bvARB
#define GLEE_C_DEFINED_glVertexAttrib4bvARB
  void __stdcall GLee_Lazy_glVertexAttrib4bvARB(GLuint  index, const GLbyte * v)  {if (GLeeInit()) glVertexAttrib4bvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB=GLee_Lazy_glVertexAttrib4bvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4dARB
#define GLEE_C_DEFINED_glVertexAttrib4dARB
  void __stdcall GLee_Lazy_glVertexAttrib4dARB(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexAttrib4dARB(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB=GLee_Lazy_glVertexAttrib4dARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4dvARB
#define GLEE_C_DEFINED_glVertexAttrib4dvARB
  void __stdcall GLee_Lazy_glVertexAttrib4dvARB(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib4dvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB=GLee_Lazy_glVertexAttrib4dvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4fARB
#define GLEE_C_DEFINED_glVertexAttrib4fARB
  void __stdcall GLee_Lazy_glVertexAttrib4fARB(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glVertexAttrib4fARB(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB=GLee_Lazy_glVertexAttrib4fARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4fvARB
#define GLEE_C_DEFINED_glVertexAttrib4fvARB
  void __stdcall GLee_Lazy_glVertexAttrib4fvARB(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib4fvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB=GLee_Lazy_glVertexAttrib4fvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4ivARB
#define GLEE_C_DEFINED_glVertexAttrib4ivARB
  void __stdcall GLee_Lazy_glVertexAttrib4ivARB(GLuint  index, const GLint * v)  {if (GLeeInit()) glVertexAttrib4ivARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB=GLee_Lazy_glVertexAttrib4ivARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4sARB
#define GLEE_C_DEFINED_glVertexAttrib4sARB
  void __stdcall GLee_Lazy_glVertexAttrib4sARB(GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w)  {if (GLeeInit()) glVertexAttrib4sARB(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB=GLee_Lazy_glVertexAttrib4sARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4svARB
#define GLEE_C_DEFINED_glVertexAttrib4svARB
  void __stdcall GLee_Lazy_glVertexAttrib4svARB(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4svARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB=GLee_Lazy_glVertexAttrib4svARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4ubvARB
#define GLEE_C_DEFINED_glVertexAttrib4ubvARB
  void __stdcall GLee_Lazy_glVertexAttrib4ubvARB(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4ubvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB=GLee_Lazy_glVertexAttrib4ubvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4uivARB
#define GLEE_C_DEFINED_glVertexAttrib4uivARB
  void __stdcall GLee_Lazy_glVertexAttrib4uivARB(GLuint  index, const GLuint * v)  {if (GLeeInit()) glVertexAttrib4uivARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB=GLee_Lazy_glVertexAttrib4uivARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4usvARB
#define GLEE_C_DEFINED_glVertexAttrib4usvARB
  void __stdcall GLee_Lazy_glVertexAttrib4usvARB(GLuint  index, const GLushort * v)  {if (GLeeInit()) glVertexAttrib4usvARB(index, v);}
  GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB=GLee_Lazy_glVertexAttrib4usvARB;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribPointerARB
#define GLEE_C_DEFINED_glVertexAttribPointerARB
  void __stdcall GLee_Lazy_glVertexAttribPointerARB(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);}
  GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB=GLee_Lazy_glVertexAttribPointerARB;
#endif
#ifndef GLEE_C_DEFINED_glEnableVertexAttribArrayARB
#define GLEE_C_DEFINED_glEnableVertexAttribArrayARB
  void __stdcall GLee_Lazy_glEnableVertexAttribArrayARB(GLuint  index)  {if (GLeeInit()) glEnableVertexAttribArrayARB(index);}
  GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB=GLee_Lazy_glEnableVertexAttribArrayARB;
#endif
#ifndef GLEE_C_DEFINED_glDisableVertexAttribArrayARB
#define GLEE_C_DEFINED_glDisableVertexAttribArrayARB
  void __stdcall GLee_Lazy_glDisableVertexAttribArrayARB(GLuint  index)  {if (GLeeInit()) glDisableVertexAttribArrayARB(index);}
  GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB=GLee_Lazy_glDisableVertexAttribArrayARB;
#endif
#ifndef GLEE_C_DEFINED_glProgramStringARB
#define GLEE_C_DEFINED_glProgramStringARB
  void __stdcall GLee_Lazy_glProgramStringARB(GLenum  target, GLenum  format, GLsizei  len, const GLvoid * string)  {if (GLeeInit()) glProgramStringARB(target, format, len, string);}
  GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB=GLee_Lazy_glProgramStringARB;
#endif
#ifndef GLEE_C_DEFINED_glBindProgramARB
#define GLEE_C_DEFINED_glBindProgramARB
  void __stdcall GLee_Lazy_glBindProgramARB(GLenum  target, GLuint  program)  {if (GLeeInit()) glBindProgramARB(target, program);}
  GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB=GLee_Lazy_glBindProgramARB;
#endif
#ifndef GLEE_C_DEFINED_glDeleteProgramsARB
#define GLEE_C_DEFINED_glDeleteProgramsARB
  void __stdcall GLee_Lazy_glDeleteProgramsARB(GLsizei  n, const GLuint * programs)  {if (GLeeInit()) glDeleteProgramsARB(n, programs);}
  GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB=GLee_Lazy_glDeleteProgramsARB;
#endif
#ifndef GLEE_C_DEFINED_glGenProgramsARB
#define GLEE_C_DEFINED_glGenProgramsARB
  void __stdcall GLee_Lazy_glGenProgramsARB(GLsizei  n, GLuint * programs)  {if (GLeeInit()) glGenProgramsARB(n, programs);}
  GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB=GLee_Lazy_glGenProgramsARB;
#endif
#ifndef GLEE_C_DEFINED_glProgramEnvParameter4dARB
#define GLEE_C_DEFINED_glProgramEnvParameter4dARB
  void __stdcall GLee_Lazy_glProgramEnvParameter4dARB(GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glProgramEnvParameter4dARB(target, index, x, y, z, w);}
  GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB=GLee_Lazy_glProgramEnvParameter4dARB;
#endif
#ifndef GLEE_C_DEFINED_glProgramEnvParameter4dvARB
#define GLEE_C_DEFINED_glProgramEnvParameter4dvARB
  void __stdcall GLee_Lazy_glProgramEnvParameter4dvARB(GLenum  target, GLuint  index, const GLdouble * params)  {if (GLeeInit()) glProgramEnvParameter4dvARB(target, index, params);}
  GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB=GLee_Lazy_glProgramEnvParameter4dvARB;
#endif
#ifndef GLEE_C_DEFINED_glProgramEnvParameter4fARB
#define GLEE_C_DEFINED_glProgramEnvParameter4fARB
  void __stdcall GLee_Lazy_glProgramEnvParameter4fARB(GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glProgramEnvParameter4fARB(target, index, x, y, z, w);}
  GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB=GLee_Lazy_glProgramEnvParameter4fARB;
#endif
#ifndef GLEE_C_DEFINED_glProgramEnvParameter4fvARB
#define GLEE_C_DEFINED_glProgramEnvParameter4fvARB
  void __stdcall GLee_Lazy_glProgramEnvParameter4fvARB(GLenum  target, GLuint  index, const GLfloat * params)  {if (GLeeInit()) glProgramEnvParameter4fvARB(target, index, params);}
  GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB=GLee_Lazy_glProgramEnvParameter4fvARB;
#endif
#ifndef GLEE_C_DEFINED_glProgramLocalParameter4dARB
#define GLEE_C_DEFINED_glProgramLocalParameter4dARB
  void __stdcall GLee_Lazy_glProgramLocalParameter4dARB(GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glProgramLocalParameter4dARB(target, index, x, y, z, w);}
  GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB=GLee_Lazy_glProgramLocalParameter4dARB;
#endif
#ifndef GLEE_C_DEFINED_glProgramLocalParameter4dvARB
#define GLEE_C_DEFINED_glProgramLocalParameter4dvARB
  void __stdcall GLee_Lazy_glProgramLocalParameter4dvARB(GLenum  target, GLuint  index, const GLdouble * params)  {if (GLeeInit()) glProgramLocalParameter4dvARB(target, index, params);}
  GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB=GLee_Lazy_glProgramLocalParameter4dvARB;
#endif
#ifndef GLEE_C_DEFINED_glProgramLocalParameter4fARB
#define GLEE_C_DEFINED_glProgramLocalParameter4fARB
  void __stdcall GLee_Lazy_glProgramLocalParameter4fARB(GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glProgramLocalParameter4fARB(target, index, x, y, z, w);}
  GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB=GLee_Lazy_glProgramLocalParameter4fARB;
#endif
#ifndef GLEE_C_DEFINED_glProgramLocalParameter4fvARB
#define GLEE_C_DEFINED_glProgramLocalParameter4fvARB
  void __stdcall GLee_Lazy_glProgramLocalParameter4fvARB(GLenum  target, GLuint  index, const GLfloat * params)  {if (GLeeInit()) glProgramLocalParameter4fvARB(target, index, params);}
  GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB=GLee_Lazy_glProgramLocalParameter4fvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
#define GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
  void __stdcall GLee_Lazy_glGetProgramEnvParameterdvARB(GLenum  target, GLuint  index, GLdouble * params)  {if (GLeeInit()) glGetProgramEnvParameterdvARB(target, index, params);}
  GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB=GLee_Lazy_glGetProgramEnvParameterdvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
#define GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
  void __stdcall GLee_Lazy_glGetProgramEnvParameterfvARB(GLenum  target, GLuint  index, GLfloat * params)  {if (GLeeInit()) glGetProgramEnvParameterfvARB(target, index, params);}
  GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB=GLee_Lazy_glGetProgramEnvParameterfvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
#define GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
  void __stdcall GLee_Lazy_glGetProgramLocalParameterdvARB(GLenum  target, GLuint  index, GLdouble * params)  {if (GLeeInit()) glGetProgramLocalParameterdvARB(target, index, params);}
  GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB=GLee_Lazy_glGetProgramLocalParameterdvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
#define GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
  void __stdcall GLee_Lazy_glGetProgramLocalParameterfvARB(GLenum  target, GLuint  index, GLfloat * params)  {if (GLeeInit()) glGetProgramLocalParameterfvARB(target, index, params);}
  GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB=GLee_Lazy_glGetProgramLocalParameterfvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramivARB
#define GLEE_C_DEFINED_glGetProgramivARB
  void __stdcall GLee_Lazy_glGetProgramivARB(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetProgramivARB(target, pname, params);}
  GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB=GLee_Lazy_glGetProgramivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramStringARB
#define GLEE_C_DEFINED_glGetProgramStringARB
  void __stdcall GLee_Lazy_glGetProgramStringARB(GLenum  target, GLenum  pname, GLvoid * string)  {if (GLeeInit()) glGetProgramStringARB(target, pname, string);}
  GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB=GLee_Lazy_glGetProgramStringARB;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribdvARB
#define GLEE_C_DEFINED_glGetVertexAttribdvARB
  void __stdcall GLee_Lazy_glGetVertexAttribdvARB(GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribdvARB(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB=GLee_Lazy_glGetVertexAttribdvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribfvARB
#define GLEE_C_DEFINED_glGetVertexAttribfvARB
  void __stdcall GLee_Lazy_glGetVertexAttribfvARB(GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribfvARB(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB=GLee_Lazy_glGetVertexAttribfvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribivARB
#define GLEE_C_DEFINED_glGetVertexAttribivARB
  void __stdcall GLee_Lazy_glGetVertexAttribivARB(GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribivARB(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB=GLee_Lazy_glGetVertexAttribivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribPointervARB
#define GLEE_C_DEFINED_glGetVertexAttribPointervARB
  void __stdcall GLee_Lazy_glGetVertexAttribPointervARB(GLuint  index, GLenum  pname, GLvoid* * pointer)  {if (GLeeInit()) glGetVertexAttribPointervARB(index, pname, pointer);}
  GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB=GLee_Lazy_glGetVertexAttribPointervARB;
#endif
#ifndef GLEE_C_DEFINED_glIsProgramARB
#define GLEE_C_DEFINED_glIsProgramARB
  GLboolean __stdcall GLee_Lazy_glIsProgramARB(GLuint  program)  {if (GLeeInit()) return glIsProgramARB(program); return (GLboolean)0;}
  GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB=GLee_Lazy_glIsProgramARB;
#endif
#endif 

/* GL_ARB_fragment_program */

#ifdef __GLEE_GL_ARB_fragment_program
#endif 

/* GL_ARB_vertex_buffer_object */

#ifdef __GLEE_GL_ARB_vertex_buffer_object
#ifndef GLEE_C_DEFINED_glBindBufferARB
#define GLEE_C_DEFINED_glBindBufferARB
  void __stdcall GLee_Lazy_glBindBufferARB(GLenum  target, GLuint  buffer)  {if (GLeeInit()) glBindBufferARB(target, buffer);}
  GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB=GLee_Lazy_glBindBufferARB;
#endif
#ifndef GLEE_C_DEFINED_glDeleteBuffersARB
#define GLEE_C_DEFINED_glDeleteBuffersARB
  void __stdcall GLee_Lazy_glDeleteBuffersARB(GLsizei  n, const GLuint * buffers)  {if (GLeeInit()) glDeleteBuffersARB(n, buffers);}
  GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB=GLee_Lazy_glDeleteBuffersARB;
#endif
#ifndef GLEE_C_DEFINED_glGenBuffersARB
#define GLEE_C_DEFINED_glGenBuffersARB
  void __stdcall GLee_Lazy_glGenBuffersARB(GLsizei  n, GLuint * buffers)  {if (GLeeInit()) glGenBuffersARB(n, buffers);}
  GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB=GLee_Lazy_glGenBuffersARB;
#endif
#ifndef GLEE_C_DEFINED_glIsBufferARB
#define GLEE_C_DEFINED_glIsBufferARB
  GLboolean __stdcall GLee_Lazy_glIsBufferARB(GLuint  buffer)  {if (GLeeInit()) return glIsBufferARB(buffer); return (GLboolean)0;}
  GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB=GLee_Lazy_glIsBufferARB;
#endif
#ifndef GLEE_C_DEFINED_glBufferDataARB
#define GLEE_C_DEFINED_glBufferDataARB
  void __stdcall GLee_Lazy_glBufferDataARB(GLenum  target, GLsizeiptrARB  size, const GLvoid * data, GLenum  usage)  {if (GLeeInit()) glBufferDataARB(target, size, data, usage);}
  GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB=GLee_Lazy_glBufferDataARB;
#endif
#ifndef GLEE_C_DEFINED_glBufferSubDataARB
#define GLEE_C_DEFINED_glBufferSubDataARB
  void __stdcall GLee_Lazy_glBufferSubDataARB(GLenum  target, GLintptrARB  offset, GLsizeiptrARB  size, const GLvoid * data)  {if (GLeeInit()) glBufferSubDataARB(target, offset, size, data);}
  GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB=GLee_Lazy_glBufferSubDataARB;
#endif
#ifndef GLEE_C_DEFINED_glGetBufferSubDataARB
#define GLEE_C_DEFINED_glGetBufferSubDataARB
  void __stdcall GLee_Lazy_glGetBufferSubDataARB(GLenum  target, GLintptrARB  offset, GLsizeiptrARB  size, GLvoid * data)  {if (GLeeInit()) glGetBufferSubDataARB(target, offset, size, data);}
  GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB=GLee_Lazy_glGetBufferSubDataARB;
#endif
#ifndef GLEE_C_DEFINED_glMapBufferARB
#define GLEE_C_DEFINED_glMapBufferARB
  GLvoid* __stdcall GLee_Lazy_glMapBufferARB(GLenum  target, GLenum  access)  {if (GLeeInit()) return glMapBufferARB(target, access); return (GLvoid*)0;}
  GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB=GLee_Lazy_glMapBufferARB;
#endif
#ifndef GLEE_C_DEFINED_glUnmapBufferARB
#define GLEE_C_DEFINED_glUnmapBufferARB
  GLboolean __stdcall GLee_Lazy_glUnmapBufferARB(GLenum  target)  {if (GLeeInit()) return glUnmapBufferARB(target); return (GLboolean)0;}
  GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB=GLee_Lazy_glUnmapBufferARB;
#endif
#ifndef GLEE_C_DEFINED_glGetBufferParameterivARB
#define GLEE_C_DEFINED_glGetBufferParameterivARB
  void __stdcall GLee_Lazy_glGetBufferParameterivARB(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetBufferParameterivARB(target, pname, params);}
  GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB=GLee_Lazy_glGetBufferParameterivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetBufferPointervARB
#define GLEE_C_DEFINED_glGetBufferPointervARB
  void __stdcall GLee_Lazy_glGetBufferPointervARB(GLenum  target, GLenum  pname, GLvoid* * params)  {if (GLeeInit()) glGetBufferPointervARB(target, pname, params);}
  GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB=GLee_Lazy_glGetBufferPointervARB;
#endif
#endif 

/* GL_ARB_occlusion_query */

#ifdef __GLEE_GL_ARB_occlusion_query
#ifndef GLEE_C_DEFINED_glGenQueriesARB
#define GLEE_C_DEFINED_glGenQueriesARB
  void __stdcall GLee_Lazy_glGenQueriesARB(GLsizei  n, GLuint * ids)  {if (GLeeInit()) glGenQueriesARB(n, ids);}
  GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB=GLee_Lazy_glGenQueriesARB;
#endif
#ifndef GLEE_C_DEFINED_glDeleteQueriesARB
#define GLEE_C_DEFINED_glDeleteQueriesARB
  void __stdcall GLee_Lazy_glDeleteQueriesARB(GLsizei  n, const GLuint * ids)  {if (GLeeInit()) glDeleteQueriesARB(n, ids);}
  GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB=GLee_Lazy_glDeleteQueriesARB;
#endif
#ifndef GLEE_C_DEFINED_glIsQueryARB
#define GLEE_C_DEFINED_glIsQueryARB
  GLboolean __stdcall GLee_Lazy_glIsQueryARB(GLuint  id)  {if (GLeeInit()) return glIsQueryARB(id); return (GLboolean)0;}
  GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB=GLee_Lazy_glIsQueryARB;
#endif
#ifndef GLEE_C_DEFINED_glBeginQueryARB
#define GLEE_C_DEFINED_glBeginQueryARB
  void __stdcall GLee_Lazy_glBeginQueryARB(GLenum  target, GLuint  id)  {if (GLeeInit()) glBeginQueryARB(target, id);}
  GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB=GLee_Lazy_glBeginQueryARB;
#endif
#ifndef GLEE_C_DEFINED_glEndQueryARB
#define GLEE_C_DEFINED_glEndQueryARB
  void __stdcall GLee_Lazy_glEndQueryARB(GLenum  target)  {if (GLeeInit()) glEndQueryARB(target);}
  GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB=GLee_Lazy_glEndQueryARB;
#endif
#ifndef GLEE_C_DEFINED_glGetQueryivARB
#define GLEE_C_DEFINED_glGetQueryivARB
  void __stdcall GLee_Lazy_glGetQueryivARB(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetQueryivARB(target, pname, params);}
  GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB=GLee_Lazy_glGetQueryivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetQueryObjectivARB
#define GLEE_C_DEFINED_glGetQueryObjectivARB
  void __stdcall GLee_Lazy_glGetQueryObjectivARB(GLuint  id, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetQueryObjectivARB(id, pname, params);}
  GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB=GLee_Lazy_glGetQueryObjectivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetQueryObjectuivARB
#define GLEE_C_DEFINED_glGetQueryObjectuivARB
  void __stdcall GLee_Lazy_glGetQueryObjectuivARB(GLuint  id, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetQueryObjectuivARB(id, pname, params);}
  GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB=GLee_Lazy_glGetQueryObjectuivARB;
#endif
#endif 

/* GL_ARB_shader_objects */

#ifdef __GLEE_GL_ARB_shader_objects
#ifndef GLEE_C_DEFINED_glDeleteObjectARB
#define GLEE_C_DEFINED_glDeleteObjectARB
  void __stdcall GLee_Lazy_glDeleteObjectARB(GLhandleARB  obj)  {if (GLeeInit()) glDeleteObjectARB(obj);}
  GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB=GLee_Lazy_glDeleteObjectARB;
#endif
#ifndef GLEE_C_DEFINED_glGetHandleARB
#define GLEE_C_DEFINED_glGetHandleARB
  GLhandleARB __stdcall GLee_Lazy_glGetHandleARB(GLenum  pname)  {if (GLeeInit()) return glGetHandleARB(pname); return (GLhandleARB)0;}
  GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB=GLee_Lazy_glGetHandleARB;
#endif
#ifndef GLEE_C_DEFINED_glDetachObjectARB
#define GLEE_C_DEFINED_glDetachObjectARB
  void __stdcall GLee_Lazy_glDetachObjectARB(GLhandleARB  containerObj, GLhandleARB  attachedObj)  {if (GLeeInit()) glDetachObjectARB(containerObj, attachedObj);}
  GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB=GLee_Lazy_glDetachObjectARB;
#endif
#ifndef GLEE_C_DEFINED_glCreateShaderObjectARB
#define GLEE_C_DEFINED_glCreateShaderObjectARB
  GLhandleARB __stdcall GLee_Lazy_glCreateShaderObjectARB(GLenum  shaderType)  {if (GLeeInit()) return glCreateShaderObjectARB(shaderType); return (GLhandleARB)0;}
  GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB=GLee_Lazy_glCreateShaderObjectARB;
#endif
#ifndef GLEE_C_DEFINED_glShaderSourceARB
#define GLEE_C_DEFINED_glShaderSourceARB
  void __stdcall GLee_Lazy_glShaderSourceARB(GLhandleARB  shaderObj, GLsizei  count, const GLcharARB* * string, const GLint * length)  {if (GLeeInit()) glShaderSourceARB(shaderObj, count, string, length);}
  GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB=GLee_Lazy_glShaderSourceARB;
#endif
#ifndef GLEE_C_DEFINED_glCompileShaderARB
#define GLEE_C_DEFINED_glCompileShaderARB
  void __stdcall GLee_Lazy_glCompileShaderARB(GLhandleARB  shaderObj)  {if (GLeeInit()) glCompileShaderARB(shaderObj);}
  GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB=GLee_Lazy_glCompileShaderARB;
#endif
#ifndef GLEE_C_DEFINED_glCreateProgramObjectARB
#define GLEE_C_DEFINED_glCreateProgramObjectARB
  GLhandleARB __stdcall GLee_Lazy_glCreateProgramObjectARB(void)  {if (GLeeInit()) return glCreateProgramObjectARB(); return (GLhandleARB)0;}
  GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB=GLee_Lazy_glCreateProgramObjectARB;
#endif
#ifndef GLEE_C_DEFINED_glAttachObjectARB
#define GLEE_C_DEFINED_glAttachObjectARB
  void __stdcall GLee_Lazy_glAttachObjectARB(GLhandleARB  containerObj, GLhandleARB  obj)  {if (GLeeInit()) glAttachObjectARB(containerObj, obj);}
  GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB=GLee_Lazy_glAttachObjectARB;
#endif
#ifndef GLEE_C_DEFINED_glLinkProgramARB
#define GLEE_C_DEFINED_glLinkProgramARB
  void __stdcall GLee_Lazy_glLinkProgramARB(GLhandleARB  programObj)  {if (GLeeInit()) glLinkProgramARB(programObj);}
  GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB=GLee_Lazy_glLinkProgramARB;
#endif
#ifndef GLEE_C_DEFINED_glUseProgramObjectARB
#define GLEE_C_DEFINED_glUseProgramObjectARB
  void __stdcall GLee_Lazy_glUseProgramObjectARB(GLhandleARB  programObj)  {if (GLeeInit()) glUseProgramObjectARB(programObj);}
  GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB=GLee_Lazy_glUseProgramObjectARB;
#endif
#ifndef GLEE_C_DEFINED_glValidateProgramARB
#define GLEE_C_DEFINED_glValidateProgramARB
  void __stdcall GLee_Lazy_glValidateProgramARB(GLhandleARB  programObj)  {if (GLeeInit()) glValidateProgramARB(programObj);}
  GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB=GLee_Lazy_glValidateProgramARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform1fARB
#define GLEE_C_DEFINED_glUniform1fARB
  void __stdcall GLee_Lazy_glUniform1fARB(GLint  location, GLfloat  v0)  {if (GLeeInit()) glUniform1fARB(location, v0);}
  GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB=GLee_Lazy_glUniform1fARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform2fARB
#define GLEE_C_DEFINED_glUniform2fARB
  void __stdcall GLee_Lazy_glUniform2fARB(GLint  location, GLfloat  v0, GLfloat  v1)  {if (GLeeInit()) glUniform2fARB(location, v0, v1);}
  GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB=GLee_Lazy_glUniform2fARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform3fARB
#define GLEE_C_DEFINED_glUniform3fARB
  void __stdcall GLee_Lazy_glUniform3fARB(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2)  {if (GLeeInit()) glUniform3fARB(location, v0, v1, v2);}
  GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB=GLee_Lazy_glUniform3fARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform4fARB
#define GLEE_C_DEFINED_glUniform4fARB
  void __stdcall GLee_Lazy_glUniform4fARB(GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3)  {if (GLeeInit()) glUniform4fARB(location, v0, v1, v2, v3);}
  GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB=GLee_Lazy_glUniform4fARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform1iARB
#define GLEE_C_DEFINED_glUniform1iARB
  void __stdcall GLee_Lazy_glUniform1iARB(GLint  location, GLint  v0)  {if (GLeeInit()) glUniform1iARB(location, v0);}
  GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB=GLee_Lazy_glUniform1iARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform2iARB
#define GLEE_C_DEFINED_glUniform2iARB
  void __stdcall GLee_Lazy_glUniform2iARB(GLint  location, GLint  v0, GLint  v1)  {if (GLeeInit()) glUniform2iARB(location, v0, v1);}
  GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB=GLee_Lazy_glUniform2iARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform3iARB
#define GLEE_C_DEFINED_glUniform3iARB
  void __stdcall GLee_Lazy_glUniform3iARB(GLint  location, GLint  v0, GLint  v1, GLint  v2)  {if (GLeeInit()) glUniform3iARB(location, v0, v1, v2);}
  GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB=GLee_Lazy_glUniform3iARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform4iARB
#define GLEE_C_DEFINED_glUniform4iARB
  void __stdcall GLee_Lazy_glUniform4iARB(GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3)  {if (GLeeInit()) glUniform4iARB(location, v0, v1, v2, v3);}
  GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB=GLee_Lazy_glUniform4iARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform1fvARB
#define GLEE_C_DEFINED_glUniform1fvARB
  void __stdcall GLee_Lazy_glUniform1fvARB(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform1fvARB(location, count, value);}
  GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB=GLee_Lazy_glUniform1fvARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform2fvARB
#define GLEE_C_DEFINED_glUniform2fvARB
  void __stdcall GLee_Lazy_glUniform2fvARB(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform2fvARB(location, count, value);}
  GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB=GLee_Lazy_glUniform2fvARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform3fvARB
#define GLEE_C_DEFINED_glUniform3fvARB
  void __stdcall GLee_Lazy_glUniform3fvARB(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform3fvARB(location, count, value);}
  GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB=GLee_Lazy_glUniform3fvARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform4fvARB
#define GLEE_C_DEFINED_glUniform4fvARB
  void __stdcall GLee_Lazy_glUniform4fvARB(GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glUniform4fvARB(location, count, value);}
  GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB=GLee_Lazy_glUniform4fvARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform1ivARB
#define GLEE_C_DEFINED_glUniform1ivARB
  void __stdcall GLee_Lazy_glUniform1ivARB(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform1ivARB(location, count, value);}
  GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB=GLee_Lazy_glUniform1ivARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform2ivARB
#define GLEE_C_DEFINED_glUniform2ivARB
  void __stdcall GLee_Lazy_glUniform2ivARB(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform2ivARB(location, count, value);}
  GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB=GLee_Lazy_glUniform2ivARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform3ivARB
#define GLEE_C_DEFINED_glUniform3ivARB
  void __stdcall GLee_Lazy_glUniform3ivARB(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform3ivARB(location, count, value);}
  GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB=GLee_Lazy_glUniform3ivARB;
#endif
#ifndef GLEE_C_DEFINED_glUniform4ivARB
#define GLEE_C_DEFINED_glUniform4ivARB
  void __stdcall GLee_Lazy_glUniform4ivARB(GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glUniform4ivARB(location, count, value);}
  GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB=GLee_Lazy_glUniform4ivARB;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix2fvARB
#define GLEE_C_DEFINED_glUniformMatrix2fvARB
  void __stdcall GLee_Lazy_glUniformMatrix2fvARB(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix2fvARB(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB=GLee_Lazy_glUniformMatrix2fvARB;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix3fvARB
#define GLEE_C_DEFINED_glUniformMatrix3fvARB
  void __stdcall GLee_Lazy_glUniformMatrix3fvARB(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix3fvARB(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB=GLee_Lazy_glUniformMatrix3fvARB;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix4fvARB
#define GLEE_C_DEFINED_glUniformMatrix4fvARB
  void __stdcall GLee_Lazy_glUniformMatrix4fvARB(GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glUniformMatrix4fvARB(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB=GLee_Lazy_glUniformMatrix4fvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetObjectParameterfvARB
#define GLEE_C_DEFINED_glGetObjectParameterfvARB
  void __stdcall GLee_Lazy_glGetObjectParameterfvARB(GLhandleARB  obj, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetObjectParameterfvARB(obj, pname, params);}
  GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB=GLee_Lazy_glGetObjectParameterfvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetObjectParameterivARB
#define GLEE_C_DEFINED_glGetObjectParameterivARB
  void __stdcall GLee_Lazy_glGetObjectParameterivARB(GLhandleARB  obj, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetObjectParameterivARB(obj, pname, params);}
  GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB=GLee_Lazy_glGetObjectParameterivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetInfoLogARB
#define GLEE_C_DEFINED_glGetInfoLogARB
  void __stdcall GLee_Lazy_glGetInfoLogARB(GLhandleARB  obj, GLsizei  maxLength, GLsizei * length, GLcharARB * infoLog)  {if (GLeeInit()) glGetInfoLogARB(obj, maxLength, length, infoLog);}
  GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB=GLee_Lazy_glGetInfoLogARB;
#endif
#ifndef GLEE_C_DEFINED_glGetAttachedObjectsARB
#define GLEE_C_DEFINED_glGetAttachedObjectsARB
  void __stdcall GLee_Lazy_glGetAttachedObjectsARB(GLhandleARB  containerObj, GLsizei  maxCount, GLsizei * count, GLhandleARB * obj)  {if (GLeeInit()) glGetAttachedObjectsARB(containerObj, maxCount, count, obj);}
  GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB=GLee_Lazy_glGetAttachedObjectsARB;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformLocationARB
#define GLEE_C_DEFINED_glGetUniformLocationARB
  GLint __stdcall GLee_Lazy_glGetUniformLocationARB(GLhandleARB  programObj, const GLcharARB * name)  {if (GLeeInit()) return glGetUniformLocationARB(programObj, name); return (GLint)0;}
  GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB=GLee_Lazy_glGetUniformLocationARB;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveUniformARB
#define GLEE_C_DEFINED_glGetActiveUniformARB
  void __stdcall GLee_Lazy_glGetActiveUniformARB(GLhandleARB  programObj, GLuint  index, GLsizei  maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)  {if (GLeeInit()) glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name);}
  GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB=GLee_Lazy_glGetActiveUniformARB;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformfvARB
#define GLEE_C_DEFINED_glGetUniformfvARB
  void __stdcall GLee_Lazy_glGetUniformfvARB(GLhandleARB  programObj, GLint  location, GLfloat * params)  {if (GLeeInit()) glGetUniformfvARB(programObj, location, params);}
  GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB=GLee_Lazy_glGetUniformfvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformivARB
#define GLEE_C_DEFINED_glGetUniformivARB
  void __stdcall GLee_Lazy_glGetUniformivARB(GLhandleARB  programObj, GLint  location, GLint * params)  {if (GLeeInit()) glGetUniformivARB(programObj, location, params);}
  GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB=GLee_Lazy_glGetUniformivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetShaderSourceARB
#define GLEE_C_DEFINED_glGetShaderSourceARB
  void __stdcall GLee_Lazy_glGetShaderSourceARB(GLhandleARB  obj, GLsizei  maxLength, GLsizei * length, GLcharARB * source)  {if (GLeeInit()) glGetShaderSourceARB(obj, maxLength, length, source);}
  GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB=GLee_Lazy_glGetShaderSourceARB;
#endif
#endif 

/* GL_ARB_vertex_shader */

#ifdef __GLEE_GL_ARB_vertex_shader
#ifndef GLEE_C_DEFINED_glBindAttribLocationARB
#define GLEE_C_DEFINED_glBindAttribLocationARB
  void __stdcall GLee_Lazy_glBindAttribLocationARB(GLhandleARB  programObj, GLuint  index, const GLcharARB * name)  {if (GLeeInit()) glBindAttribLocationARB(programObj, index, name);}
  GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB=GLee_Lazy_glBindAttribLocationARB;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveAttribARB
#define GLEE_C_DEFINED_glGetActiveAttribARB
  void __stdcall GLee_Lazy_glGetActiveAttribARB(GLhandleARB  programObj, GLuint  index, GLsizei  maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)  {if (GLeeInit()) glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name);}
  GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB=GLee_Lazy_glGetActiveAttribARB;
#endif
#ifndef GLEE_C_DEFINED_glGetAttribLocationARB
#define GLEE_C_DEFINED_glGetAttribLocationARB
  GLint __stdcall GLee_Lazy_glGetAttribLocationARB(GLhandleARB  programObj, const GLcharARB * name)  {if (GLeeInit()) return glGetAttribLocationARB(programObj, name); return (GLint)0;}
  GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB=GLee_Lazy_glGetAttribLocationARB;
#endif
#endif 

/* GL_ARB_fragment_shader */

#ifdef __GLEE_GL_ARB_fragment_shader
#endif 

/* GL_ARB_shading_language_100 */

#ifdef __GLEE_GL_ARB_shading_language_100
#endif 

/* GL_ARB_texture_non_power_of_two */

#ifdef __GLEE_GL_ARB_texture_non_power_of_two
#endif 

/* GL_ARB_point_sprite */

#ifdef __GLEE_GL_ARB_point_sprite
#endif 

/* GL_ARB_fragment_program_shadow */

#ifdef __GLEE_GL_ARB_fragment_program_shadow
#endif 

/* GL_ARB_draw_buffers */

#ifdef __GLEE_GL_ARB_draw_buffers
#ifndef GLEE_C_DEFINED_glDrawBuffersARB
#define GLEE_C_DEFINED_glDrawBuffersARB
  void __stdcall GLee_Lazy_glDrawBuffersARB(GLsizei  n, const GLenum * bufs)  {if (GLeeInit()) glDrawBuffersARB(n, bufs);}
  GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB=GLee_Lazy_glDrawBuffersARB;
#endif
#endif 

/* GL_ARB_texture_rectangle */

#ifdef __GLEE_GL_ARB_texture_rectangle
#endif 

/* GL_ARB_color_buffer_float */

#ifdef __GLEE_GL_ARB_color_buffer_float
#ifndef GLEE_C_DEFINED_glClampColorARB
#define GLEE_C_DEFINED_glClampColorARB
  void __stdcall GLee_Lazy_glClampColorARB(GLenum  target, GLenum  clamp)  {if (GLeeInit()) glClampColorARB(target, clamp);}
  GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB=GLee_Lazy_glClampColorARB;
#endif
#endif 

/* GL_ARB_half_float_pixel */

#ifdef __GLEE_GL_ARB_half_float_pixel
#endif 

/* GL_ARB_texture_float */

#ifdef __GLEE_GL_ARB_texture_float
#endif 

/* GL_ARB_pixel_buffer_object */

#ifdef __GLEE_GL_ARB_pixel_buffer_object
#endif 

/* GL_ARB_depth_buffer_float */

#ifdef __GLEE_GL_ARB_depth_buffer_float
#endif 

/* GL_ARB_draw_instanced */

#ifdef __GLEE_GL_ARB_draw_instanced
#ifndef GLEE_C_DEFINED_glDrawArraysInstancedARB
#define GLEE_C_DEFINED_glDrawArraysInstancedARB
  void __stdcall GLee_Lazy_glDrawArraysInstancedARB(GLenum  mode, GLint  first, GLsizei  count, GLsizei  primcount)  {if (GLeeInit()) glDrawArraysInstancedARB(mode, first, count, primcount);}
  GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB=GLee_Lazy_glDrawArraysInstancedARB;
#endif
#ifndef GLEE_C_DEFINED_glDrawElementsInstancedARB
#define GLEE_C_DEFINED_glDrawElementsInstancedARB
  void __stdcall GLee_Lazy_glDrawElementsInstancedARB(GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  primcount)  {if (GLeeInit()) glDrawElementsInstancedARB(mode, count, type, indices, primcount);}
  GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB=GLee_Lazy_glDrawElementsInstancedARB;
#endif
#endif 

/* GL_ARB_framebuffer_object */

#ifdef __GLEE_GL_ARB_framebuffer_object
#ifndef GLEE_C_DEFINED_glIsRenderbuffer
#define GLEE_C_DEFINED_glIsRenderbuffer
  GLboolean __stdcall GLee_Lazy_glIsRenderbuffer(GLuint  renderbuffer)  {if (GLeeInit()) return glIsRenderbuffer(renderbuffer); return (GLboolean)0;}
  GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer=GLee_Lazy_glIsRenderbuffer;
#endif
#ifndef GLEE_C_DEFINED_glBindRenderbuffer
#define GLEE_C_DEFINED_glBindRenderbuffer
  void __stdcall GLee_Lazy_glBindRenderbuffer(GLenum  target, GLuint  renderbuffer)  {if (GLeeInit()) glBindRenderbuffer(target, renderbuffer);}
  GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer=GLee_Lazy_glBindRenderbuffer;
#endif
#ifndef GLEE_C_DEFINED_glDeleteRenderbuffers
#define GLEE_C_DEFINED_glDeleteRenderbuffers
  void __stdcall GLee_Lazy_glDeleteRenderbuffers(GLsizei  n, const GLuint * renderbuffers)  {if (GLeeInit()) glDeleteRenderbuffers(n, renderbuffers);}
  GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers=GLee_Lazy_glDeleteRenderbuffers;
#endif
#ifndef GLEE_C_DEFINED_glGenRenderbuffers
#define GLEE_C_DEFINED_glGenRenderbuffers
  void __stdcall GLee_Lazy_glGenRenderbuffers(GLsizei  n, GLuint * renderbuffers)  {if (GLeeInit()) glGenRenderbuffers(n, renderbuffers);}
  GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers=GLee_Lazy_glGenRenderbuffers;
#endif
#ifndef GLEE_C_DEFINED_glRenderbufferStorage
#define GLEE_C_DEFINED_glRenderbufferStorage
  void __stdcall GLee_Lazy_glRenderbufferStorage(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glRenderbufferStorage(target, internalformat, width, height);}
  GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage=GLee_Lazy_glRenderbufferStorage;
#endif
#ifndef GLEE_C_DEFINED_glGetRenderbufferParameteriv
#define GLEE_C_DEFINED_glGetRenderbufferParameteriv
  void __stdcall GLee_Lazy_glGetRenderbufferParameteriv(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetRenderbufferParameteriv(target, pname, params);}
  GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv=GLee_Lazy_glGetRenderbufferParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glIsFramebuffer
#define GLEE_C_DEFINED_glIsFramebuffer
  GLboolean __stdcall GLee_Lazy_glIsFramebuffer(GLuint  framebuffer)  {if (GLeeInit()) return glIsFramebuffer(framebuffer); return (GLboolean)0;}
  GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer=GLee_Lazy_glIsFramebuffer;
#endif
#ifndef GLEE_C_DEFINED_glBindFramebuffer
#define GLEE_C_DEFINED_glBindFramebuffer
  void __stdcall GLee_Lazy_glBindFramebuffer(GLenum  target, GLuint  framebuffer)  {if (GLeeInit()) glBindFramebuffer(target, framebuffer);}
  GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer=GLee_Lazy_glBindFramebuffer;
#endif
#ifndef GLEE_C_DEFINED_glDeleteFramebuffers
#define GLEE_C_DEFINED_glDeleteFramebuffers
  void __stdcall GLee_Lazy_glDeleteFramebuffers(GLsizei  n, const GLuint * framebuffers)  {if (GLeeInit()) glDeleteFramebuffers(n, framebuffers);}
  GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers=GLee_Lazy_glDeleteFramebuffers;
#endif
#ifndef GLEE_C_DEFINED_glGenFramebuffers
#define GLEE_C_DEFINED_glGenFramebuffers
  void __stdcall GLee_Lazy_glGenFramebuffers(GLsizei  n, GLuint * framebuffers)  {if (GLeeInit()) glGenFramebuffers(n, framebuffers);}
  GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers=GLee_Lazy_glGenFramebuffers;
#endif
#ifndef GLEE_C_DEFINED_glCheckFramebufferStatus
#define GLEE_C_DEFINED_glCheckFramebufferStatus
  GLenum __stdcall GLee_Lazy_glCheckFramebufferStatus(GLenum  target)  {if (GLeeInit()) return glCheckFramebufferStatus(target); return (GLenum)0;}
  GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus=GLee_Lazy_glCheckFramebufferStatus;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTexture1D
#define GLEE_C_DEFINED_glFramebufferTexture1D
  void __stdcall GLee_Lazy_glFramebufferTexture1D(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTexture1D(target, attachment, textarget, texture, level);}
  GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D=GLee_Lazy_glFramebufferTexture1D;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTexture2D
#define GLEE_C_DEFINED_glFramebufferTexture2D
  void __stdcall GLee_Lazy_glFramebufferTexture2D(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTexture2D(target, attachment, textarget, texture, level);}
  GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D=GLee_Lazy_glFramebufferTexture2D;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTexture3D
#define GLEE_C_DEFINED_glFramebufferTexture3D
  void __stdcall GLee_Lazy_glFramebufferTexture3D(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset)  {if (GLeeInit()) glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);}
  GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D=GLee_Lazy_glFramebufferTexture3D;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferRenderbuffer
#define GLEE_C_DEFINED_glFramebufferRenderbuffer
  void __stdcall GLee_Lazy_glFramebufferRenderbuffer(GLenum  target, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer)  {if (GLeeInit()) glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
  GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer=GLee_Lazy_glFramebufferRenderbuffer;
#endif
#ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
#define GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
  void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameteriv(GLenum  target, GLenum  attachment, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
  GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv=GLee_Lazy_glGetFramebufferAttachmentParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glGenerateMipmap
#define GLEE_C_DEFINED_glGenerateMipmap
  void __stdcall GLee_Lazy_glGenerateMipmap(GLenum  target)  {if (GLeeInit()) glGenerateMipmap(target);}
  GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap=GLee_Lazy_glGenerateMipmap;
#endif
#ifndef GLEE_C_DEFINED_glBlitFramebuffer
#define GLEE_C_DEFINED_glBlitFramebuffer
  void __stdcall GLee_Lazy_glBlitFramebuffer(GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter)  {if (GLeeInit()) glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
  GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer=GLee_Lazy_glBlitFramebuffer;
#endif
#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisample
#define GLEE_C_DEFINED_glRenderbufferStorageMultisample
  void __stdcall GLee_Lazy_glRenderbufferStorageMultisample(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glRenderbufferStorageMultisample(target, samples, internalformat, width, height);}
  GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample=GLee_Lazy_glRenderbufferStorageMultisample;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTextureLayer
#define GLEE_C_DEFINED_glFramebufferTextureLayer
  void __stdcall GLee_Lazy_glFramebufferTextureLayer(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer)  {if (GLeeInit()) glFramebufferTextureLayer(target, attachment, texture, level, layer);}
  GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer=GLee_Lazy_glFramebufferTextureLayer;
#endif
#endif 

/* GL_ARB_framebuffer_sRGB */

#ifdef __GLEE_GL_ARB_framebuffer_sRGB
#endif 

/* GL_ARB_geometry_shader4 */

#ifdef __GLEE_GL_ARB_geometry_shader4
#ifndef GLEE_C_DEFINED_glProgramParameteriARB
#define GLEE_C_DEFINED_glProgramParameteriARB
  void __stdcall GLee_Lazy_glProgramParameteriARB(GLuint  program, GLenum  pname, GLint  value)  {if (GLeeInit()) glProgramParameteriARB(program, pname, value);}
  GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB=GLee_Lazy_glProgramParameteriARB;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTextureARB
#define GLEE_C_DEFINED_glFramebufferTextureARB
  void __stdcall GLee_Lazy_glFramebufferTextureARB(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTextureARB(target, attachment, texture, level);}
  GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB=GLee_Lazy_glFramebufferTextureARB;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTextureLayerARB
#define GLEE_C_DEFINED_glFramebufferTextureLayerARB
  void __stdcall GLee_Lazy_glFramebufferTextureLayerARB(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer)  {if (GLeeInit()) glFramebufferTextureLayerARB(target, attachment, texture, level, layer);}
  GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB=GLee_Lazy_glFramebufferTextureLayerARB;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTextureFaceARB
#define GLEE_C_DEFINED_glFramebufferTextureFaceARB
  void __stdcall GLee_Lazy_glFramebufferTextureFaceARB(GLenum  target, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face)  {if (GLeeInit()) glFramebufferTextureFaceARB(target, attachment, texture, level, face);}
  GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB=GLee_Lazy_glFramebufferTextureFaceARB;
#endif
#endif 

/* GL_ARB_half_float_vertex */

#ifdef __GLEE_GL_ARB_half_float_vertex
#endif 

/* GL_ARB_instanced_arrays */

#ifdef __GLEE_GL_ARB_instanced_arrays
#ifndef GLEE_C_DEFINED_glVertexAttribDivisorARB
#define GLEE_C_DEFINED_glVertexAttribDivisorARB
  void __stdcall GLee_Lazy_glVertexAttribDivisorARB(GLuint  index, GLuint  divisor)  {if (GLeeInit()) glVertexAttribDivisorARB(index, divisor);}
  GLEEPFNGLVERTEXATTRIBDIVISORARBPROC GLeeFuncPtr_glVertexAttribDivisorARB=GLee_Lazy_glVertexAttribDivisorARB;
#endif
#endif 

/* GL_ARB_map_buffer_range */

#ifdef __GLEE_GL_ARB_map_buffer_range
#ifndef GLEE_C_DEFINED_glMapBufferRange
#define GLEE_C_DEFINED_glMapBufferRange
  GLvoid* __stdcall GLee_Lazy_glMapBufferRange(GLenum  target, GLintptr  offset, GLsizeiptr  length, GLbitfield  access)  {if (GLeeInit()) return glMapBufferRange(target, offset, length, access); return (GLvoid*)0;}
  GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange=GLee_Lazy_glMapBufferRange;
#endif
#ifndef GLEE_C_DEFINED_glFlushMappedBufferRange
#define GLEE_C_DEFINED_glFlushMappedBufferRange
  void __stdcall GLee_Lazy_glFlushMappedBufferRange(GLenum  target, GLintptr  offset, GLsizeiptr  length)  {if (GLeeInit()) glFlushMappedBufferRange(target, offset, length);}
  GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange=GLee_Lazy_glFlushMappedBufferRange;
#endif
#endif 

/* GL_ARB_texture_buffer_object */

#ifdef __GLEE_GL_ARB_texture_buffer_object
#ifndef GLEE_C_DEFINED_glTexBufferARB
#define GLEE_C_DEFINED_glTexBufferARB
  void __stdcall GLee_Lazy_glTexBufferARB(GLenum  target, GLenum  internalformat, GLuint  buffer)  {if (GLeeInit()) glTexBufferARB(target, internalformat, buffer);}
  GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB=GLee_Lazy_glTexBufferARB;
#endif
#endif 

/* GL_ARB_texture_compression_rgtc */

#ifdef __GLEE_GL_ARB_texture_compression_rgtc
#endif 

/* GL_ARB_texture_rg */

#ifdef __GLEE_GL_ARB_texture_rg
#endif 

/* GL_ARB_vertex_array_object */

#ifdef __GLEE_GL_ARB_vertex_array_object
#ifndef GLEE_C_DEFINED_glBindVertexArray
#define GLEE_C_DEFINED_glBindVertexArray
  void __stdcall GLee_Lazy_glBindVertexArray(GLuint  array)  {if (GLeeInit()) glBindVertexArray(array);}
  GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray=GLee_Lazy_glBindVertexArray;
#endif
#ifndef GLEE_C_DEFINED_glDeleteVertexArrays
#define GLEE_C_DEFINED_glDeleteVertexArrays
  void __stdcall GLee_Lazy_glDeleteVertexArrays(GLsizei  n, const GLuint * arrays)  {if (GLeeInit()) glDeleteVertexArrays(n, arrays);}
  GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays=GLee_Lazy_glDeleteVertexArrays;
#endif
#ifndef GLEE_C_DEFINED_glGenVertexArrays
#define GLEE_C_DEFINED_glGenVertexArrays
  void __stdcall GLee_Lazy_glGenVertexArrays(GLsizei  n, GLuint * arrays)  {if (GLeeInit()) glGenVertexArrays(n, arrays);}
  GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays=GLee_Lazy_glGenVertexArrays;
#endif
#ifndef GLEE_C_DEFINED_glIsVertexArray
#define GLEE_C_DEFINED_glIsVertexArray
  GLboolean __stdcall GLee_Lazy_glIsVertexArray(GLuint  array)  {if (GLeeInit()) return glIsVertexArray(array); return (GLboolean)0;}
  GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray=GLee_Lazy_glIsVertexArray;
#endif
#endif 

/* GL_ARB_uniform_buffer_object */

#ifdef __GLEE_GL_ARB_uniform_buffer_object
#ifndef GLEE_C_DEFINED_glGetUniformIndices
#define GLEE_C_DEFINED_glGetUniformIndices
  void __stdcall GLee_Lazy_glGetUniformIndices(GLuint  program, GLsizei  uniformCount, const GLchar* * uniformNames, GLuint * uniformIndices)  {if (GLeeInit()) glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);}
  GLEEPFNGLGETUNIFORMINDICESPROC GLeeFuncPtr_glGetUniformIndices=GLee_Lazy_glGetUniformIndices;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveUniformsiv
#define GLEE_C_DEFINED_glGetActiveUniformsiv
  void __stdcall GLee_Lazy_glGetActiveUniformsiv(GLuint  program, GLsizei  uniformCount, const GLuint * uniformIndices, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);}
  GLEEPFNGLGETACTIVEUNIFORMSIVPROC GLeeFuncPtr_glGetActiveUniformsiv=GLee_Lazy_glGetActiveUniformsiv;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveUniformName
#define GLEE_C_DEFINED_glGetActiveUniformName
  void __stdcall GLee_Lazy_glGetActiveUniformName(GLuint  program, GLuint  uniformIndex, GLsizei  bufSize, GLsizei * length, GLchar * uniformName)  {if (GLeeInit()) glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);}
  GLEEPFNGLGETACTIVEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveUniformName=GLee_Lazy_glGetActiveUniformName;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformBlockIndex
#define GLEE_C_DEFINED_glGetUniformBlockIndex
  GLuint __stdcall GLee_Lazy_glGetUniformBlockIndex(GLuint  program, const GLchar * uniformBlockName)  {if (GLeeInit()) return glGetUniformBlockIndex(program, uniformBlockName); return (GLuint)0;}
  GLEEPFNGLGETUNIFORMBLOCKINDEXPROC GLeeFuncPtr_glGetUniformBlockIndex=GLee_Lazy_glGetUniformBlockIndex;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveUniformBlockiv
#define GLEE_C_DEFINED_glGetActiveUniformBlockiv
  void __stdcall GLee_Lazy_glGetActiveUniformBlockiv(GLuint  program, GLuint  uniformBlockIndex, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);}
  GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC GLeeFuncPtr_glGetActiveUniformBlockiv=GLee_Lazy_glGetActiveUniformBlockiv;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveUniformBlockName
#define GLEE_C_DEFINED_glGetActiveUniformBlockName
  void __stdcall GLee_Lazy_glGetActiveUniformBlockName(GLuint  program, GLuint  uniformBlockIndex, GLsizei  bufSize, GLsizei * length, GLchar * uniformBlockName)  {if (GLeeInit()) glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);}
  GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC GLeeFuncPtr_glGetActiveUniformBlockName=GLee_Lazy_glGetActiveUniformBlockName;
#endif
#ifndef GLEE_C_DEFINED_glUniformBlockBinding
#define GLEE_C_DEFINED_glUniformBlockBinding
  void __stdcall GLee_Lazy_glUniformBlockBinding(GLuint  program, GLuint  uniformBlockIndex, GLuint  uniformBlockBinding)  {if (GLeeInit()) glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);}
  GLEEPFNGLUNIFORMBLOCKBINDINGPROC GLeeFuncPtr_glUniformBlockBinding=GLee_Lazy_glUniformBlockBinding;
#endif
#endif 

/* GL_ARB_compatibility */

#ifdef __GLEE_GL_ARB_compatibility
#endif 

/* GL_ARB_copy_buffer */

#ifdef __GLEE_GL_ARB_copy_buffer
#ifndef GLEE_C_DEFINED_glCopyBufferSubData
#define GLEE_C_DEFINED_glCopyBufferSubData
  void __stdcall GLee_Lazy_glCopyBufferSubData(GLenum  readTarget, GLenum  writeTarget, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size)  {if (GLeeInit()) glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);}
  GLEEPFNGLCOPYBUFFERSUBDATAPROC GLeeFuncPtr_glCopyBufferSubData=GLee_Lazy_glCopyBufferSubData;
#endif
#endif 

/* GL_ARB_shader_texture_lod */

#ifdef __GLEE_GL_ARB_shader_texture_lod
#endif 

/* GL_ARB_depth_clamp */

#ifdef __GLEE_GL_ARB_depth_clamp
#endif 

/* GL_ARB_draw_elements_base_vertex */

#ifdef __GLEE_GL_ARB_draw_elements_base_vertex
#ifndef GLEE_C_DEFINED_glDrawElementsBaseVertex
#define GLEE_C_DEFINED_glDrawElementsBaseVertex
  void __stdcall GLee_Lazy_glDrawElementsBaseVertex(GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLint  basevertex)  {if (GLeeInit()) glDrawElementsBaseVertex(mode, count, type, indices, basevertex);}
  GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawElementsBaseVertex=GLee_Lazy_glDrawElementsBaseVertex;
#endif
#ifndef GLEE_C_DEFINED_glDrawRangeElementsBaseVertex
#define GLEE_C_DEFINED_glDrawRangeElementsBaseVertex
  void __stdcall GLee_Lazy_glDrawRangeElementsBaseVertex(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const GLvoid * indices, GLint  basevertex)  {if (GLeeInit()) glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);}
  GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC GLeeFuncPtr_glDrawRangeElementsBaseVertex=GLee_Lazy_glDrawRangeElementsBaseVertex;
#endif
#ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseVertex
#define GLEE_C_DEFINED_glDrawElementsInstancedBaseVertex
  void __stdcall GLee_Lazy_glDrawElementsInstancedBaseVertex(GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  primcount, GLint  basevertex)  {if (GLeeInit()) glDrawElementsInstancedBaseVertex(mode, count, type, indices, primcount, basevertex);}
  GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertex=GLee_Lazy_glDrawElementsInstancedBaseVertex;
#endif
#ifndef GLEE_C_DEFINED_glMultiDrawElementsBaseVertex
#define GLEE_C_DEFINED_glMultiDrawElementsBaseVertex
  void __stdcall GLee_Lazy_glMultiDrawElementsBaseVertex(GLenum  mode, const GLsizei * count, GLenum  type, const GLvoid* * indices, GLsizei  primcount, const GLint * basevertex)  {if (GLeeInit()) glMultiDrawElementsBaseVertex(mode, count, type, indices, primcount, basevertex);}
  GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC GLeeFuncPtr_glMultiDrawElementsBaseVertex=GLee_Lazy_glMultiDrawElementsBaseVertex;
#endif
#endif 

/* GL_ARB_fragment_coord_conventions */

#ifdef __GLEE_GL_ARB_fragment_coord_conventions
#endif 

/* GL_ARB_provoking_vertex */

#ifdef __GLEE_GL_ARB_provoking_vertex
#ifndef GLEE_C_DEFINED_glProvokingVertex
#define GLEE_C_DEFINED_glProvokingVertex
  void __stdcall GLee_Lazy_glProvokingVertex(GLenum  mode)  {if (GLeeInit()) glProvokingVertex(mode);}
  GLEEPFNGLPROVOKINGVERTEXPROC GLeeFuncPtr_glProvokingVertex=GLee_Lazy_glProvokingVertex;
#endif
#endif 

/* GL_ARB_seamless_cube_map */

#ifdef __GLEE_GL_ARB_seamless_cube_map
#endif 

/* GL_ARB_sync */

#ifdef __GLEE_GL_ARB_sync
#ifndef GLEE_C_DEFINED_glFenceSync
#define GLEE_C_DEFINED_glFenceSync
  GLsync __stdcall GLee_Lazy_glFenceSync(GLenum  condition, GLbitfield  flags)  {if (GLeeInit()) return glFenceSync(condition, flags); return (GLsync)0;}
  GLEEPFNGLFENCESYNCPROC GLeeFuncPtr_glFenceSync=GLee_Lazy_glFenceSync;
#endif
#ifndef GLEE_C_DEFINED_glIsSync
#define GLEE_C_DEFINED_glIsSync
  GLboolean __stdcall GLee_Lazy_glIsSync(GLsync  sync)  {if (GLeeInit()) return glIsSync(sync); return (GLboolean)0;}
  GLEEPFNGLISSYNCPROC GLeeFuncPtr_glIsSync=GLee_Lazy_glIsSync;
#endif
#ifndef GLEE_C_DEFINED_glDeleteSync
#define GLEE_C_DEFINED_glDeleteSync
  void __stdcall GLee_Lazy_glDeleteSync(GLsync  sync)  {if (GLeeInit()) glDeleteSync(sync);}
  GLEEPFNGLDELETESYNCPROC GLeeFuncPtr_glDeleteSync=GLee_Lazy_glDeleteSync;
#endif
#ifndef GLEE_C_DEFINED_glClientWaitSync
#define GLEE_C_DEFINED_glClientWaitSync
  GLenum __stdcall GLee_Lazy_glClientWaitSync(GLsync  sync, GLbitfield  flags, GLuint64  timeout)  {if (GLeeInit()) return glClientWaitSync(sync, flags, timeout); return (GLenum)0;}
  GLEEPFNGLCLIENTWAITSYNCPROC GLeeFuncPtr_glClientWaitSync=GLee_Lazy_glClientWaitSync;
#endif
#ifndef GLEE_C_DEFINED_glWaitSync
#define GLEE_C_DEFINED_glWaitSync
  void __stdcall GLee_Lazy_glWaitSync(GLsync  sync, GLbitfield  flags, GLuint64  timeout)  {if (GLeeInit()) glWaitSync(sync, flags, timeout);}
  GLEEPFNGLWAITSYNCPROC GLeeFuncPtr_glWaitSync=GLee_Lazy_glWaitSync;
#endif
#ifndef GLEE_C_DEFINED_glGetInteger64v
#define GLEE_C_DEFINED_glGetInteger64v
  void __stdcall GLee_Lazy_glGetInteger64v(GLenum  pname, GLint64 * params)  {if (GLeeInit()) glGetInteger64v(pname, params);}
  GLEEPFNGLGETINTEGER64VPROC GLeeFuncPtr_glGetInteger64v=GLee_Lazy_glGetInteger64v;
#endif
#ifndef GLEE_C_DEFINED_glGetSynciv
#define GLEE_C_DEFINED_glGetSynciv
  void __stdcall GLee_Lazy_glGetSynciv(GLsync  sync, GLenum  pname, GLsizei  bufSize, GLsizei * length, GLint * values)  {if (GLeeInit()) glGetSynciv(sync, pname, bufSize, length, values);}
  GLEEPFNGLGETSYNCIVPROC GLeeFuncPtr_glGetSynciv=GLee_Lazy_glGetSynciv;
#endif
#endif 

/* GL_ARB_texture_multisample */

#ifdef __GLEE_GL_ARB_texture_multisample
#ifndef GLEE_C_DEFINED_glTexImage2DMultisample
#define GLEE_C_DEFINED_glTexImage2DMultisample
  void __stdcall GLee_Lazy_glTexImage2DMultisample(GLenum  target, GLsizei  samples, GLint  internalformat, GLsizei  width, GLsizei  height, GLboolean  fixedsamplelocations)  {if (GLeeInit()) glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);}
  GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC GLeeFuncPtr_glTexImage2DMultisample=GLee_Lazy_glTexImage2DMultisample;
#endif
#ifndef GLEE_C_DEFINED_glTexImage3DMultisample
#define GLEE_C_DEFINED_glTexImage3DMultisample
  void __stdcall GLee_Lazy_glTexImage3DMultisample(GLenum  target, GLsizei  samples, GLint  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedsamplelocations)  {if (GLeeInit()) glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);}
  GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC GLeeFuncPtr_glTexImage3DMultisample=GLee_Lazy_glTexImage3DMultisample;
#endif
#ifndef GLEE_C_DEFINED_glGetMultisamplefv
#define GLEE_C_DEFINED_glGetMultisamplefv
  void __stdcall GLee_Lazy_glGetMultisamplefv(GLenum  pname, GLuint  index, GLfloat * val)  {if (GLeeInit()) glGetMultisamplefv(pname, index, val);}
  GLEEPFNGLGETMULTISAMPLEFVPROC GLeeFuncPtr_glGetMultisamplefv=GLee_Lazy_glGetMultisamplefv;
#endif
#ifndef GLEE_C_DEFINED_glSampleMaski
#define GLEE_C_DEFINED_glSampleMaski
  void __stdcall GLee_Lazy_glSampleMaski(GLuint  index, GLbitfield  mask)  {if (GLeeInit()) glSampleMaski(index, mask);}
  GLEEPFNGLSAMPLEMASKIPROC GLeeFuncPtr_glSampleMaski=GLee_Lazy_glSampleMaski;
#endif
#endif 

/* GL_ARB_vertex_array_bgra */

#ifdef __GLEE_GL_ARB_vertex_array_bgra
#endif 

/* GL_ARB_draw_buffers_blend */

#ifdef __GLEE_GL_ARB_draw_buffers_blend
#ifndef GLEE_C_DEFINED_glBlendEquationiARB
#define GLEE_C_DEFINED_glBlendEquationiARB
  void __stdcall GLee_Lazy_glBlendEquationiARB(GLuint  buf, GLenum  mode)  {if (GLeeInit()) glBlendEquationiARB(buf, mode);}
  GLEEPFNGLBLENDEQUATIONIARBPROC GLeeFuncPtr_glBlendEquationiARB=GLee_Lazy_glBlendEquationiARB;
#endif
#ifndef GLEE_C_DEFINED_glBlendEquationSeparateiARB
#define GLEE_C_DEFINED_glBlendEquationSeparateiARB
  void __stdcall GLee_Lazy_glBlendEquationSeparateiARB(GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha)  {if (GLeeInit()) glBlendEquationSeparateiARB(buf, modeRGB, modeAlpha);}
  GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC GLeeFuncPtr_glBlendEquationSeparateiARB=GLee_Lazy_glBlendEquationSeparateiARB;
#endif
#ifndef GLEE_C_DEFINED_glBlendFunciARB
#define GLEE_C_DEFINED_glBlendFunciARB
  void __stdcall GLee_Lazy_glBlendFunciARB(GLuint  buf, GLenum  src, GLenum  dst)  {if (GLeeInit()) glBlendFunciARB(buf, src, dst);}
  GLEEPFNGLBLENDFUNCIARBPROC GLeeFuncPtr_glBlendFunciARB=GLee_Lazy_glBlendFunciARB;
#endif
#ifndef GLEE_C_DEFINED_glBlendFuncSeparateiARB
#define GLEE_C_DEFINED_glBlendFuncSeparateiARB
  void __stdcall GLee_Lazy_glBlendFuncSeparateiARB(GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha)  {if (GLeeInit()) glBlendFuncSeparateiARB(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);}
  GLEEPFNGLBLENDFUNCSEPARATEIARBPROC GLeeFuncPtr_glBlendFuncSeparateiARB=GLee_Lazy_glBlendFuncSeparateiARB;
#endif
#endif 

/* GL_ARB_sample_shading */

#ifdef __GLEE_GL_ARB_sample_shading
#ifndef GLEE_C_DEFINED_glMinSampleShadingARB
#define GLEE_C_DEFINED_glMinSampleShadingARB
  void __stdcall GLee_Lazy_glMinSampleShadingARB(GLclampf  value)  {if (GLeeInit()) glMinSampleShadingARB(value);}
  GLEEPFNGLMINSAMPLESHADINGARBPROC GLeeFuncPtr_glMinSampleShadingARB=GLee_Lazy_glMinSampleShadingARB;
#endif
#endif 

/* GL_ARB_texture_cube_map_array */

#ifdef __GLEE_GL_ARB_texture_cube_map_array
#endif 

/* GL_ARB_texture_gather */

#ifdef __GLEE_GL_ARB_texture_gather
#endif 

/* GL_ARB_texture_query_lod */

#ifdef __GLEE_GL_ARB_texture_query_lod
#endif 

/* GL_ARB_shading_language_include */

#ifdef __GLEE_GL_ARB_shading_language_include
#ifndef GLEE_C_DEFINED_glNamedStringARB
#define GLEE_C_DEFINED_glNamedStringARB
  void __stdcall GLee_Lazy_glNamedStringARB(GLenum  type, GLint  namelen, const GLchar * name, GLint  stringlen, const GLchar * string)  {if (GLeeInit()) glNamedStringARB(type, namelen, name, stringlen, string);}
  GLEEPFNGLNAMEDSTRINGARBPROC GLeeFuncPtr_glNamedStringARB=GLee_Lazy_glNamedStringARB;
#endif
#ifndef GLEE_C_DEFINED_glDeleteNamedStringARB
#define GLEE_C_DEFINED_glDeleteNamedStringARB
  void __stdcall GLee_Lazy_glDeleteNamedStringARB(GLint  namelen, const GLchar * name)  {if (GLeeInit()) glDeleteNamedStringARB(namelen, name);}
  GLEEPFNGLDELETENAMEDSTRINGARBPROC GLeeFuncPtr_glDeleteNamedStringARB=GLee_Lazy_glDeleteNamedStringARB;
#endif
#ifndef GLEE_C_DEFINED_glCompileShaderIncludeARB
#define GLEE_C_DEFINED_glCompileShaderIncludeARB
  void __stdcall GLee_Lazy_glCompileShaderIncludeARB(GLuint  shader, GLsizei  count, const GLchar* * path, const GLint * length)  {if (GLeeInit()) glCompileShaderIncludeARB(shader, count, path, length);}
  GLEEPFNGLCOMPILESHADERINCLUDEARBPROC GLeeFuncPtr_glCompileShaderIncludeARB=GLee_Lazy_glCompileShaderIncludeARB;
#endif
#ifndef GLEE_C_DEFINED_glIsNamedStringARB
#define GLEE_C_DEFINED_glIsNamedStringARB
  GLboolean __stdcall GLee_Lazy_glIsNamedStringARB(GLint  namelen, const GLchar * name)  {if (GLeeInit()) return glIsNamedStringARB(namelen, name); return (GLboolean)0;}
  GLEEPFNGLISNAMEDSTRINGARBPROC GLeeFuncPtr_glIsNamedStringARB=GLee_Lazy_glIsNamedStringARB;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedStringARB
#define GLEE_C_DEFINED_glGetNamedStringARB
  void __stdcall GLee_Lazy_glGetNamedStringARB(GLint  namelen, const GLchar * name, GLsizei  bufSize, GLint * stringlen, GLchar * string)  {if (GLeeInit()) glGetNamedStringARB(namelen, name, bufSize, stringlen, string);}
  GLEEPFNGLGETNAMEDSTRINGARBPROC GLeeFuncPtr_glGetNamedStringARB=GLee_Lazy_glGetNamedStringARB;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedStringivARB
#define GLEE_C_DEFINED_glGetNamedStringivARB
  void __stdcall GLee_Lazy_glGetNamedStringivARB(GLint  namelen, const GLchar * name, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedStringivARB(namelen, name, pname, params);}
  GLEEPFNGLGETNAMEDSTRINGIVARBPROC GLeeFuncPtr_glGetNamedStringivARB=GLee_Lazy_glGetNamedStringivARB;
#endif
#endif 

/* GL_ARB_texture_compression_bptc */

#ifdef __GLEE_GL_ARB_texture_compression_bptc
#endif 

/* GL_ARB_blend_func_extended */

#ifdef __GLEE_GL_ARB_blend_func_extended
#ifndef GLEE_C_DEFINED_glBindFragDataLocationIndexed
#define GLEE_C_DEFINED_glBindFragDataLocationIndexed
  void __stdcall GLee_Lazy_glBindFragDataLocationIndexed(GLuint  program, GLuint  colorNumber, GLuint  index, const GLchar * name)  {if (GLeeInit()) glBindFragDataLocationIndexed(program, colorNumber, index, name);}
  GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC GLeeFuncPtr_glBindFragDataLocationIndexed=GLee_Lazy_glBindFragDataLocationIndexed;
#endif
#ifndef GLEE_C_DEFINED_glGetFragDataIndex
#define GLEE_C_DEFINED_glGetFragDataIndex
  GLint __stdcall GLee_Lazy_glGetFragDataIndex(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetFragDataIndex(program, name); return (GLint)0;}
  GLEEPFNGLGETFRAGDATAINDEXPROC GLeeFuncPtr_glGetFragDataIndex=GLee_Lazy_glGetFragDataIndex;
#endif
#endif 

/* GL_ARB_explicit_attrib_location */

#ifdef __GLEE_GL_ARB_explicit_attrib_location
#endif 

/* GL_ARB_occlusion_query2 */

#ifdef __GLEE_GL_ARB_occlusion_query2
#endif 

/* GL_ARB_sampler_objects */

#ifdef __GLEE_GL_ARB_sampler_objects
#ifndef GLEE_C_DEFINED_glGenSamplers
#define GLEE_C_DEFINED_glGenSamplers
  void __stdcall GLee_Lazy_glGenSamplers(GLsizei  count, GLuint * samplers)  {if (GLeeInit()) glGenSamplers(count, samplers);}
  GLEEPFNGLGENSAMPLERSPROC GLeeFuncPtr_glGenSamplers=GLee_Lazy_glGenSamplers;
#endif
#ifndef GLEE_C_DEFINED_glDeleteSamplers
#define GLEE_C_DEFINED_glDeleteSamplers
  void __stdcall GLee_Lazy_glDeleteSamplers(GLsizei  count, const GLuint * samplers)  {if (GLeeInit()) glDeleteSamplers(count, samplers);}
  GLEEPFNGLDELETESAMPLERSPROC GLeeFuncPtr_glDeleteSamplers=GLee_Lazy_glDeleteSamplers;
#endif
#ifndef GLEE_C_DEFINED_glIsSampler
#define GLEE_C_DEFINED_glIsSampler
  GLboolean __stdcall GLee_Lazy_glIsSampler(GLuint  sampler)  {if (GLeeInit()) return glIsSampler(sampler); return (GLboolean)0;}
  GLEEPFNGLISSAMPLERPROC GLeeFuncPtr_glIsSampler=GLee_Lazy_glIsSampler;
#endif
#ifndef GLEE_C_DEFINED_glBindSampler
#define GLEE_C_DEFINED_glBindSampler
  void __stdcall GLee_Lazy_glBindSampler(GLuint  unit, GLuint  sampler)  {if (GLeeInit()) glBindSampler(unit, sampler);}
  GLEEPFNGLBINDSAMPLERPROC GLeeFuncPtr_glBindSampler=GLee_Lazy_glBindSampler;
#endif
#ifndef GLEE_C_DEFINED_glSamplerParameteri
#define GLEE_C_DEFINED_glSamplerParameteri
  void __stdcall GLee_Lazy_glSamplerParameteri(GLuint  sampler, GLenum  pname, GLint  param)  {if (GLeeInit()) glSamplerParameteri(sampler, pname, param);}
  GLEEPFNGLSAMPLERPARAMETERIPROC GLeeFuncPtr_glSamplerParameteri=GLee_Lazy_glSamplerParameteri;
#endif
#ifndef GLEE_C_DEFINED_glSamplerParameteriv
#define GLEE_C_DEFINED_glSamplerParameteriv
  void __stdcall GLee_Lazy_glSamplerParameteriv(GLuint  sampler, GLenum  pname, const GLint * param)  {if (GLeeInit()) glSamplerParameteriv(sampler, pname, param);}
  GLEEPFNGLSAMPLERPARAMETERIVPROC GLeeFuncPtr_glSamplerParameteriv=GLee_Lazy_glSamplerParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glSamplerParameterf
#define GLEE_C_DEFINED_glSamplerParameterf
  void __stdcall GLee_Lazy_glSamplerParameterf(GLuint  sampler, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glSamplerParameterf(sampler, pname, param);}
  GLEEPFNGLSAMPLERPARAMETERFPROC GLeeFuncPtr_glSamplerParameterf=GLee_Lazy_glSamplerParameterf;
#endif
#ifndef GLEE_C_DEFINED_glSamplerParameterfv
#define GLEE_C_DEFINED_glSamplerParameterfv
  void __stdcall GLee_Lazy_glSamplerParameterfv(GLuint  sampler, GLenum  pname, const GLfloat * param)  {if (GLeeInit()) glSamplerParameterfv(sampler, pname, param);}
  GLEEPFNGLSAMPLERPARAMETERFVPROC GLeeFuncPtr_glSamplerParameterfv=GLee_Lazy_glSamplerParameterfv;
#endif
#ifndef GLEE_C_DEFINED_glSamplerParameterIiv
#define GLEE_C_DEFINED_glSamplerParameterIiv
  void __stdcall GLee_Lazy_glSamplerParameterIiv(GLuint  sampler, GLenum  pname, const GLint * param)  {if (GLeeInit()) glSamplerParameterIiv(sampler, pname, param);}
  GLEEPFNGLSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glSamplerParameterIiv=GLee_Lazy_glSamplerParameterIiv;
#endif
#ifndef GLEE_C_DEFINED_glSamplerParameterIuiv
#define GLEE_C_DEFINED_glSamplerParameterIuiv
  void __stdcall GLee_Lazy_glSamplerParameterIuiv(GLuint  sampler, GLenum  pname, const GLuint * param)  {if (GLeeInit()) glSamplerParameterIuiv(sampler, pname, param);}
  GLEEPFNGLSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glSamplerParameterIuiv=GLee_Lazy_glSamplerParameterIuiv;
#endif
#ifndef GLEE_C_DEFINED_glGetSamplerParameteriv
#define GLEE_C_DEFINED_glGetSamplerParameteriv
  void __stdcall GLee_Lazy_glGetSamplerParameteriv(GLuint  sampler, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetSamplerParameteriv(sampler, pname, params);}
  GLEEPFNGLGETSAMPLERPARAMETERIVPROC GLeeFuncPtr_glGetSamplerParameteriv=GLee_Lazy_glGetSamplerParameteriv;
#endif
#ifndef GLEE_C_DEFINED_glGetSamplerParameterIiv
#define GLEE_C_DEFINED_glGetSamplerParameterIiv
  void __stdcall GLee_Lazy_glGetSamplerParameterIiv(GLuint  sampler, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetSamplerParameterIiv(sampler, pname, params);}
  GLEEPFNGLGETSAMPLERPARAMETERIIVPROC GLeeFuncPtr_glGetSamplerParameterIiv=GLee_Lazy_glGetSamplerParameterIiv;
#endif
#ifndef GLEE_C_DEFINED_glGetSamplerParameterfv
#define GLEE_C_DEFINED_glGetSamplerParameterfv
  void __stdcall GLee_Lazy_glGetSamplerParameterfv(GLuint  sampler, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetSamplerParameterfv(sampler, pname, params);}
  GLEEPFNGLGETSAMPLERPARAMETERFVPROC GLeeFuncPtr_glGetSamplerParameterfv=GLee_Lazy_glGetSamplerParameterfv;
#endif
#ifndef GLEE_C_DEFINED_glGetSamplerParameterIuiv
#define GLEE_C_DEFINED_glGetSamplerParameterIuiv
  void __stdcall GLee_Lazy_glGetSamplerParameterIuiv(GLuint  sampler, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetSamplerParameterIuiv(sampler, pname, params);}
  GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC GLeeFuncPtr_glGetSamplerParameterIuiv=GLee_Lazy_glGetSamplerParameterIuiv;
#endif
#endif 

/* GL_ARB_shader_bit_encoding */

#ifdef __GLEE_GL_ARB_shader_bit_encoding
#endif 

/* GL_ARB_texture_rgb10_a2ui */

#ifdef __GLEE_GL_ARB_texture_rgb10_a2ui
#endif 

/* GL_ARB_texture_swizzle */

#ifdef __GLEE_GL_ARB_texture_swizzle
#endif 

/* GL_ARB_timer_query */

#ifdef __GLEE_GL_ARB_timer_query
#ifndef GLEE_C_DEFINED_glQueryCounter
#define GLEE_C_DEFINED_glQueryCounter
  void __stdcall GLee_Lazy_glQueryCounter(GLuint  id, GLenum  target)  {if (GLeeInit()) glQueryCounter(id, target);}
  GLEEPFNGLQUERYCOUNTERPROC GLeeFuncPtr_glQueryCounter=GLee_Lazy_glQueryCounter;
#endif
#ifndef GLEE_C_DEFINED_glGetQueryObjecti64v
#define GLEE_C_DEFINED_glGetQueryObjecti64v
  void __stdcall GLee_Lazy_glGetQueryObjecti64v(GLuint  id, GLenum  pname, GLint64 * params)  {if (GLeeInit()) glGetQueryObjecti64v(id, pname, params);}
  GLEEPFNGLGETQUERYOBJECTI64VPROC GLeeFuncPtr_glGetQueryObjecti64v=GLee_Lazy_glGetQueryObjecti64v;
#endif
#ifndef GLEE_C_DEFINED_glGetQueryObjectui64v
#define GLEE_C_DEFINED_glGetQueryObjectui64v
  void __stdcall GLee_Lazy_glGetQueryObjectui64v(GLuint  id, GLenum  pname, GLuint64 * params)  {if (GLeeInit()) glGetQueryObjectui64v(id, pname, params);}
  GLEEPFNGLGETQUERYOBJECTUI64VPROC GLeeFuncPtr_glGetQueryObjectui64v=GLee_Lazy_glGetQueryObjectui64v;
#endif
#endif 

/* GL_ARB_vertex_type_2_10_10_10_rev */

#ifdef __GLEE_GL_ARB_vertex_type_2_10_10_10_rev
#ifndef GLEE_C_DEFINED_glVertexP2ui
#define GLEE_C_DEFINED_glVertexP2ui
  void __stdcall GLee_Lazy_glVertexP2ui(GLenum  type, GLuint  value)  {if (GLeeInit()) glVertexP2ui(type, value);}
  GLEEPFNGLVERTEXP2UIPROC GLeeFuncPtr_glVertexP2ui=GLee_Lazy_glVertexP2ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexP2uiv
#define GLEE_C_DEFINED_glVertexP2uiv
  void __stdcall GLee_Lazy_glVertexP2uiv(GLenum  type, const GLuint * value)  {if (GLeeInit()) glVertexP2uiv(type, value);}
  GLEEPFNGLVERTEXP2UIVPROC GLeeFuncPtr_glVertexP2uiv=GLee_Lazy_glVertexP2uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexP3ui
#define GLEE_C_DEFINED_glVertexP3ui
  void __stdcall GLee_Lazy_glVertexP3ui(GLenum  type, GLuint  value)  {if (GLeeInit()) glVertexP3ui(type, value);}
  GLEEPFNGLVERTEXP3UIPROC GLeeFuncPtr_glVertexP3ui=GLee_Lazy_glVertexP3ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexP3uiv
#define GLEE_C_DEFINED_glVertexP3uiv
  void __stdcall GLee_Lazy_glVertexP3uiv(GLenum  type, const GLuint * value)  {if (GLeeInit()) glVertexP3uiv(type, value);}
  GLEEPFNGLVERTEXP3UIVPROC GLeeFuncPtr_glVertexP3uiv=GLee_Lazy_glVertexP3uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexP4ui
#define GLEE_C_DEFINED_glVertexP4ui
  void __stdcall GLee_Lazy_glVertexP4ui(GLenum  type, GLuint  value)  {if (GLeeInit()) glVertexP4ui(type, value);}
  GLEEPFNGLVERTEXP4UIPROC GLeeFuncPtr_glVertexP4ui=GLee_Lazy_glVertexP4ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexP4uiv
#define GLEE_C_DEFINED_glVertexP4uiv
  void __stdcall GLee_Lazy_glVertexP4uiv(GLenum  type, const GLuint * value)  {if (GLeeInit()) glVertexP4uiv(type, value);}
  GLEEPFNGLVERTEXP4UIVPROC GLeeFuncPtr_glVertexP4uiv=GLee_Lazy_glVertexP4uiv;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordP1ui
#define GLEE_C_DEFINED_glTexCoordP1ui
  void __stdcall GLee_Lazy_glTexCoordP1ui(GLenum  type, GLuint  coords)  {if (GLeeInit()) glTexCoordP1ui(type, coords);}
  GLEEPFNGLTEXCOORDP1UIPROC GLeeFuncPtr_glTexCoordP1ui=GLee_Lazy_glTexCoordP1ui;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordP1uiv
#define GLEE_C_DEFINED_glTexCoordP1uiv
  void __stdcall GLee_Lazy_glTexCoordP1uiv(GLenum  type, const GLuint * coords)  {if (GLeeInit()) glTexCoordP1uiv(type, coords);}
  GLEEPFNGLTEXCOORDP1UIVPROC GLeeFuncPtr_glTexCoordP1uiv=GLee_Lazy_glTexCoordP1uiv;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordP2ui
#define GLEE_C_DEFINED_glTexCoordP2ui
  void __stdcall GLee_Lazy_glTexCoordP2ui(GLenum  type, GLuint  coords)  {if (GLeeInit()) glTexCoordP2ui(type, coords);}
  GLEEPFNGLTEXCOORDP2UIPROC GLeeFuncPtr_glTexCoordP2ui=GLee_Lazy_glTexCoordP2ui;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordP2uiv
#define GLEE_C_DEFINED_glTexCoordP2uiv
  void __stdcall GLee_Lazy_glTexCoordP2uiv(GLenum  type, const GLuint * coords)  {if (GLeeInit()) glTexCoordP2uiv(type, coords);}
  GLEEPFNGLTEXCOORDP2UIVPROC GLeeFuncPtr_glTexCoordP2uiv=GLee_Lazy_glTexCoordP2uiv;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordP3ui
#define GLEE_C_DEFINED_glTexCoordP3ui
  void __stdcall GLee_Lazy_glTexCoordP3ui(GLenum  type, GLuint  coords)  {if (GLeeInit()) glTexCoordP3ui(type, coords);}
  GLEEPFNGLTEXCOORDP3UIPROC GLeeFuncPtr_glTexCoordP3ui=GLee_Lazy_glTexCoordP3ui;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordP3uiv
#define GLEE_C_DEFINED_glTexCoordP3uiv
  void __stdcall GLee_Lazy_glTexCoordP3uiv(GLenum  type, const GLuint * coords)  {if (GLeeInit()) glTexCoordP3uiv(type, coords);}
  GLEEPFNGLTEXCOORDP3UIVPROC GLeeFuncPtr_glTexCoordP3uiv=GLee_Lazy_glTexCoordP3uiv;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordP4ui
#define GLEE_C_DEFINED_glTexCoordP4ui
  void __stdcall GLee_Lazy_glTexCoordP4ui(GLenum  type, GLuint  coords)  {if (GLeeInit()) glTexCoordP4ui(type, coords);}
  GLEEPFNGLTEXCOORDP4UIPROC GLeeFuncPtr_glTexCoordP4ui=GLee_Lazy_glTexCoordP4ui;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordP4uiv
#define GLEE_C_DEFINED_glTexCoordP4uiv
  void __stdcall GLee_Lazy_glTexCoordP4uiv(GLenum  type, const GLuint * coords)  {if (GLeeInit()) glTexCoordP4uiv(type, coords);}
  GLEEPFNGLTEXCOORDP4UIVPROC GLeeFuncPtr_glTexCoordP4uiv=GLee_Lazy_glTexCoordP4uiv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoordP1ui
#define GLEE_C_DEFINED_glMultiTexCoordP1ui
  void __stdcall GLee_Lazy_glMultiTexCoordP1ui(GLenum  texture, GLenum  type, GLuint  coords)  {if (GLeeInit()) glMultiTexCoordP1ui(texture, type, coords);}
  GLEEPFNGLMULTITEXCOORDP1UIPROC GLeeFuncPtr_glMultiTexCoordP1ui=GLee_Lazy_glMultiTexCoordP1ui;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoordP1uiv
#define GLEE_C_DEFINED_glMultiTexCoordP1uiv
  void __stdcall GLee_Lazy_glMultiTexCoordP1uiv(GLenum  texture, GLenum  type, const GLuint * coords)  {if (GLeeInit()) glMultiTexCoordP1uiv(texture, type, coords);}
  GLEEPFNGLMULTITEXCOORDP1UIVPROC GLeeFuncPtr_glMultiTexCoordP1uiv=GLee_Lazy_glMultiTexCoordP1uiv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoordP2ui
#define GLEE_C_DEFINED_glMultiTexCoordP2ui
  void __stdcall GLee_Lazy_glMultiTexCoordP2ui(GLenum  texture, GLenum  type, GLuint  coords)  {if (GLeeInit()) glMultiTexCoordP2ui(texture, type, coords);}
  GLEEPFNGLMULTITEXCOORDP2UIPROC GLeeFuncPtr_glMultiTexCoordP2ui=GLee_Lazy_glMultiTexCoordP2ui;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoordP2uiv
#define GLEE_C_DEFINED_glMultiTexCoordP2uiv
  void __stdcall GLee_Lazy_glMultiTexCoordP2uiv(GLenum  texture, GLenum  type, const GLuint * coords)  {if (GLeeInit()) glMultiTexCoordP2uiv(texture, type, coords);}
  GLEEPFNGLMULTITEXCOORDP2UIVPROC GLeeFuncPtr_glMultiTexCoordP2uiv=GLee_Lazy_glMultiTexCoordP2uiv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoordP3ui
#define GLEE_C_DEFINED_glMultiTexCoordP3ui
  void __stdcall GLee_Lazy_glMultiTexCoordP3ui(GLenum  texture, GLenum  type, GLuint  coords)  {if (GLeeInit()) glMultiTexCoordP3ui(texture, type, coords);}
  GLEEPFNGLMULTITEXCOORDP3UIPROC GLeeFuncPtr_glMultiTexCoordP3ui=GLee_Lazy_glMultiTexCoordP3ui;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoordP3uiv
#define GLEE_C_DEFINED_glMultiTexCoordP3uiv
  void __stdcall GLee_Lazy_glMultiTexCoordP3uiv(GLenum  texture, GLenum  type, const GLuint * coords)  {if (GLeeInit()) glMultiTexCoordP3uiv(texture, type, coords);}
  GLEEPFNGLMULTITEXCOORDP3UIVPROC GLeeFuncPtr_glMultiTexCoordP3uiv=GLee_Lazy_glMultiTexCoordP3uiv;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoordP4ui
#define GLEE_C_DEFINED_glMultiTexCoordP4ui
  void __stdcall GLee_Lazy_glMultiTexCoordP4ui(GLenum  texture, GLenum  type, GLuint  coords)  {if (GLeeInit()) glMultiTexCoordP4ui(texture, type, coords);}
  GLEEPFNGLMULTITEXCOORDP4UIPROC GLeeFuncPtr_glMultiTexCoordP4ui=GLee_Lazy_glMultiTexCoordP4ui;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoordP4uiv
#define GLEE_C_DEFINED_glMultiTexCoordP4uiv
  void __stdcall GLee_Lazy_glMultiTexCoordP4uiv(GLenum  texture, GLenum  type, const GLuint * coords)  {if (GLeeInit()) glMultiTexCoordP4uiv(texture, type, coords);}
  GLEEPFNGLMULTITEXCOORDP4UIVPROC GLeeFuncPtr_glMultiTexCoordP4uiv=GLee_Lazy_glMultiTexCoordP4uiv;
#endif
#ifndef GLEE_C_DEFINED_glNormalP3ui
#define GLEE_C_DEFINED_glNormalP3ui
  void __stdcall GLee_Lazy_glNormalP3ui(GLenum  type, GLuint  coords)  {if (GLeeInit()) glNormalP3ui(type, coords);}
  GLEEPFNGLNORMALP3UIPROC GLeeFuncPtr_glNormalP3ui=GLee_Lazy_glNormalP3ui;
#endif
#ifndef GLEE_C_DEFINED_glNormalP3uiv
#define GLEE_C_DEFINED_glNormalP3uiv
  void __stdcall GLee_Lazy_glNormalP3uiv(GLenum  type, const GLuint * coords)  {if (GLeeInit()) glNormalP3uiv(type, coords);}
  GLEEPFNGLNORMALP3UIVPROC GLeeFuncPtr_glNormalP3uiv=GLee_Lazy_glNormalP3uiv;
#endif
#ifndef GLEE_C_DEFINED_glColorP3ui
#define GLEE_C_DEFINED_glColorP3ui
  void __stdcall GLee_Lazy_glColorP3ui(GLenum  type, GLuint  color)  {if (GLeeInit()) glColorP3ui(type, color);}
  GLEEPFNGLCOLORP3UIPROC GLeeFuncPtr_glColorP3ui=GLee_Lazy_glColorP3ui;
#endif
#ifndef GLEE_C_DEFINED_glColorP3uiv
#define GLEE_C_DEFINED_glColorP3uiv
  void __stdcall GLee_Lazy_glColorP3uiv(GLenum  type, const GLuint * color)  {if (GLeeInit()) glColorP3uiv(type, color);}
  GLEEPFNGLCOLORP3UIVPROC GLeeFuncPtr_glColorP3uiv=GLee_Lazy_glColorP3uiv;
#endif
#ifndef GLEE_C_DEFINED_glColorP4ui
#define GLEE_C_DEFINED_glColorP4ui
  void __stdcall GLee_Lazy_glColorP4ui(GLenum  type, GLuint  color)  {if (GLeeInit()) glColorP4ui(type, color);}
  GLEEPFNGLCOLORP4UIPROC GLeeFuncPtr_glColorP4ui=GLee_Lazy_glColorP4ui;
#endif
#ifndef GLEE_C_DEFINED_glColorP4uiv
#define GLEE_C_DEFINED_glColorP4uiv
  void __stdcall GLee_Lazy_glColorP4uiv(GLenum  type, const GLuint * color)  {if (GLeeInit()) glColorP4uiv(type, color);}
  GLEEPFNGLCOLORP4UIVPROC GLeeFuncPtr_glColorP4uiv=GLee_Lazy_glColorP4uiv;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColorP3ui
#define GLEE_C_DEFINED_glSecondaryColorP3ui
  void __stdcall GLee_Lazy_glSecondaryColorP3ui(GLenum  type, GLuint  color)  {if (GLeeInit()) glSecondaryColorP3ui(type, color);}
  GLEEPFNGLSECONDARYCOLORP3UIPROC GLeeFuncPtr_glSecondaryColorP3ui=GLee_Lazy_glSecondaryColorP3ui;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColorP3uiv
#define GLEE_C_DEFINED_glSecondaryColorP3uiv
  void __stdcall GLee_Lazy_glSecondaryColorP3uiv(GLenum  type, const GLuint * color)  {if (GLeeInit()) glSecondaryColorP3uiv(type, color);}
  GLEEPFNGLSECONDARYCOLORP3UIVPROC GLeeFuncPtr_glSecondaryColorP3uiv=GLee_Lazy_glSecondaryColorP3uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribP1ui
#define GLEE_C_DEFINED_glVertexAttribP1ui
  void __stdcall GLee_Lazy_glVertexAttribP1ui(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value)  {if (GLeeInit()) glVertexAttribP1ui(index, type, normalized, value);}
  GLEEPFNGLVERTEXATTRIBP1UIPROC GLeeFuncPtr_glVertexAttribP1ui=GLee_Lazy_glVertexAttribP1ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribP1uiv
#define GLEE_C_DEFINED_glVertexAttribP1uiv
  void __stdcall GLee_Lazy_glVertexAttribP1uiv(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value)  {if (GLeeInit()) glVertexAttribP1uiv(index, type, normalized, value);}
  GLEEPFNGLVERTEXATTRIBP1UIVPROC GLeeFuncPtr_glVertexAttribP1uiv=GLee_Lazy_glVertexAttribP1uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribP2ui
#define GLEE_C_DEFINED_glVertexAttribP2ui
  void __stdcall GLee_Lazy_glVertexAttribP2ui(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value)  {if (GLeeInit()) glVertexAttribP2ui(index, type, normalized, value);}
  GLEEPFNGLVERTEXATTRIBP2UIPROC GLeeFuncPtr_glVertexAttribP2ui=GLee_Lazy_glVertexAttribP2ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribP2uiv
#define GLEE_C_DEFINED_glVertexAttribP2uiv
  void __stdcall GLee_Lazy_glVertexAttribP2uiv(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value)  {if (GLeeInit()) glVertexAttribP2uiv(index, type, normalized, value);}
  GLEEPFNGLVERTEXATTRIBP2UIVPROC GLeeFuncPtr_glVertexAttribP2uiv=GLee_Lazy_glVertexAttribP2uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribP3ui
#define GLEE_C_DEFINED_glVertexAttribP3ui
  void __stdcall GLee_Lazy_glVertexAttribP3ui(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value)  {if (GLeeInit()) glVertexAttribP3ui(index, type, normalized, value);}
  GLEEPFNGLVERTEXATTRIBP3UIPROC GLeeFuncPtr_glVertexAttribP3ui=GLee_Lazy_glVertexAttribP3ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribP3uiv
#define GLEE_C_DEFINED_glVertexAttribP3uiv
  void __stdcall GLee_Lazy_glVertexAttribP3uiv(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value)  {if (GLeeInit()) glVertexAttribP3uiv(index, type, normalized, value);}
  GLEEPFNGLVERTEXATTRIBP3UIVPROC GLeeFuncPtr_glVertexAttribP3uiv=GLee_Lazy_glVertexAttribP3uiv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribP4ui
#define GLEE_C_DEFINED_glVertexAttribP4ui
  void __stdcall GLee_Lazy_glVertexAttribP4ui(GLuint  index, GLenum  type, GLboolean  normalized, GLuint  value)  {if (GLeeInit()) glVertexAttribP4ui(index, type, normalized, value);}
  GLEEPFNGLVERTEXATTRIBP4UIPROC GLeeFuncPtr_glVertexAttribP4ui=GLee_Lazy_glVertexAttribP4ui;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribP4uiv
#define GLEE_C_DEFINED_glVertexAttribP4uiv
  void __stdcall GLee_Lazy_glVertexAttribP4uiv(GLuint  index, GLenum  type, GLboolean  normalized, const GLuint * value)  {if (GLeeInit()) glVertexAttribP4uiv(index, type, normalized, value);}
  GLEEPFNGLVERTEXATTRIBP4UIVPROC GLeeFuncPtr_glVertexAttribP4uiv=GLee_Lazy_glVertexAttribP4uiv;
#endif
#endif 

/* GL_ARB_draw_indirect */

#ifdef __GLEE_GL_ARB_draw_indirect
#ifndef GLEE_C_DEFINED_glDrawArraysIndirect
#define GLEE_C_DEFINED_glDrawArraysIndirect
  void __stdcall GLee_Lazy_glDrawArraysIndirect(GLenum  mode, const GLvoid * indirect)  {if (GLeeInit()) glDrawArraysIndirect(mode, indirect);}
  GLEEPFNGLDRAWARRAYSINDIRECTPROC GLeeFuncPtr_glDrawArraysIndirect=GLee_Lazy_glDrawArraysIndirect;
#endif
#ifndef GLEE_C_DEFINED_glDrawElementsIndirect
#define GLEE_C_DEFINED_glDrawElementsIndirect
  void __stdcall GLee_Lazy_glDrawElementsIndirect(GLenum  mode, GLenum  type, const GLvoid * indirect)  {if (GLeeInit()) glDrawElementsIndirect(mode, type, indirect);}
  GLEEPFNGLDRAWELEMENTSINDIRECTPROC GLeeFuncPtr_glDrawElementsIndirect=GLee_Lazy_glDrawElementsIndirect;
#endif
#endif 

/* GL_ARB_gpu_shader5 */

#ifdef __GLEE_GL_ARB_gpu_shader5
#endif 

/* GL_ARB_gpu_shader_fp64 */

#ifdef __GLEE_GL_ARB_gpu_shader_fp64
#ifndef GLEE_C_DEFINED_glUniform1d
#define GLEE_C_DEFINED_glUniform1d
  void __stdcall GLee_Lazy_glUniform1d(GLint  location, GLdouble  x)  {if (GLeeInit()) glUniform1d(location, x);}
  GLEEPFNGLUNIFORM1DPROC GLeeFuncPtr_glUniform1d=GLee_Lazy_glUniform1d;
#endif
#ifndef GLEE_C_DEFINED_glUniform2d
#define GLEE_C_DEFINED_glUniform2d
  void __stdcall GLee_Lazy_glUniform2d(GLint  location, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glUniform2d(location, x, y);}
  GLEEPFNGLUNIFORM2DPROC GLeeFuncPtr_glUniform2d=GLee_Lazy_glUniform2d;
#endif
#ifndef GLEE_C_DEFINED_glUniform3d
#define GLEE_C_DEFINED_glUniform3d
  void __stdcall GLee_Lazy_glUniform3d(GLint  location, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glUniform3d(location, x, y, z);}
  GLEEPFNGLUNIFORM3DPROC GLeeFuncPtr_glUniform3d=GLee_Lazy_glUniform3d;
#endif
#ifndef GLEE_C_DEFINED_glUniform4d
#define GLEE_C_DEFINED_glUniform4d
  void __stdcall GLee_Lazy_glUniform4d(GLint  location, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glUniform4d(location, x, y, z, w);}
  GLEEPFNGLUNIFORM4DPROC GLeeFuncPtr_glUniform4d=GLee_Lazy_glUniform4d;
#endif
#ifndef GLEE_C_DEFINED_glUniform1dv
#define GLEE_C_DEFINED_glUniform1dv
  void __stdcall GLee_Lazy_glUniform1dv(GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glUniform1dv(location, count, value);}
  GLEEPFNGLUNIFORM1DVPROC GLeeFuncPtr_glUniform1dv=GLee_Lazy_glUniform1dv;
#endif
#ifndef GLEE_C_DEFINED_glUniform2dv
#define GLEE_C_DEFINED_glUniform2dv
  void __stdcall GLee_Lazy_glUniform2dv(GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glUniform2dv(location, count, value);}
  GLEEPFNGLUNIFORM2DVPROC GLeeFuncPtr_glUniform2dv=GLee_Lazy_glUniform2dv;
#endif
#ifndef GLEE_C_DEFINED_glUniform3dv
#define GLEE_C_DEFINED_glUniform3dv
  void __stdcall GLee_Lazy_glUniform3dv(GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glUniform3dv(location, count, value);}
  GLEEPFNGLUNIFORM3DVPROC GLeeFuncPtr_glUniform3dv=GLee_Lazy_glUniform3dv;
#endif
#ifndef GLEE_C_DEFINED_glUniform4dv
#define GLEE_C_DEFINED_glUniform4dv
  void __stdcall GLee_Lazy_glUniform4dv(GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glUniform4dv(location, count, value);}
  GLEEPFNGLUNIFORM4DVPROC GLeeFuncPtr_glUniform4dv=GLee_Lazy_glUniform4dv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix2dv
#define GLEE_C_DEFINED_glUniformMatrix2dv
  void __stdcall GLee_Lazy_glUniformMatrix2dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix2dv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX2DVPROC GLeeFuncPtr_glUniformMatrix2dv=GLee_Lazy_glUniformMatrix2dv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix3dv
#define GLEE_C_DEFINED_glUniformMatrix3dv
  void __stdcall GLee_Lazy_glUniformMatrix3dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix3dv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX3DVPROC GLeeFuncPtr_glUniformMatrix3dv=GLee_Lazy_glUniformMatrix3dv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix4dv
#define GLEE_C_DEFINED_glUniformMatrix4dv
  void __stdcall GLee_Lazy_glUniformMatrix4dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix4dv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX4DVPROC GLeeFuncPtr_glUniformMatrix4dv=GLee_Lazy_glUniformMatrix4dv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix2x3dv
#define GLEE_C_DEFINED_glUniformMatrix2x3dv
  void __stdcall GLee_Lazy_glUniformMatrix2x3dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix2x3dv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glUniformMatrix2x3dv=GLee_Lazy_glUniformMatrix2x3dv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix2x4dv
#define GLEE_C_DEFINED_glUniformMatrix2x4dv
  void __stdcall GLee_Lazy_glUniformMatrix2x4dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix2x4dv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glUniformMatrix2x4dv=GLee_Lazy_glUniformMatrix2x4dv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix3x2dv
#define GLEE_C_DEFINED_glUniformMatrix3x2dv
  void __stdcall GLee_Lazy_glUniformMatrix3x2dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix3x2dv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glUniformMatrix3x2dv=GLee_Lazy_glUniformMatrix3x2dv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix3x4dv
#define GLEE_C_DEFINED_glUniformMatrix3x4dv
  void __stdcall GLee_Lazy_glUniformMatrix3x4dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix3x4dv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glUniformMatrix3x4dv=GLee_Lazy_glUniformMatrix3x4dv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix4x2dv
#define GLEE_C_DEFINED_glUniformMatrix4x2dv
  void __stdcall GLee_Lazy_glUniformMatrix4x2dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix4x2dv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glUniformMatrix4x2dv=GLee_Lazy_glUniformMatrix4x2dv;
#endif
#ifndef GLEE_C_DEFINED_glUniformMatrix4x3dv
#define GLEE_C_DEFINED_glUniformMatrix4x3dv
  void __stdcall GLee_Lazy_glUniformMatrix4x3dv(GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glUniformMatrix4x3dv(location, count, transpose, value);}
  GLEEPFNGLUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glUniformMatrix4x3dv=GLee_Lazy_glUniformMatrix4x3dv;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformdv
#define GLEE_C_DEFINED_glGetUniformdv
  void __stdcall GLee_Lazy_glGetUniformdv(GLuint  program, GLint  location, GLdouble * params)  {if (GLeeInit()) glGetUniformdv(program, location, params);}
  GLEEPFNGLGETUNIFORMDVPROC GLeeFuncPtr_glGetUniformdv=GLee_Lazy_glGetUniformdv;
#endif
#endif 

/* GL_ARB_shader_subroutine */

#ifdef __GLEE_GL_ARB_shader_subroutine
#ifndef GLEE_C_DEFINED_glGetSubroutineUniformLocation
#define GLEE_C_DEFINED_glGetSubroutineUniformLocation
  GLint __stdcall GLee_Lazy_glGetSubroutineUniformLocation(GLuint  program, GLenum  shadertype, const GLchar * name)  {if (GLeeInit()) return glGetSubroutineUniformLocation(program, shadertype, name); return (GLint)0;}
  GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC GLeeFuncPtr_glGetSubroutineUniformLocation=GLee_Lazy_glGetSubroutineUniformLocation;
#endif
#ifndef GLEE_C_DEFINED_glGetSubroutineIndex
#define GLEE_C_DEFINED_glGetSubroutineIndex
  GLuint __stdcall GLee_Lazy_glGetSubroutineIndex(GLuint  program, GLenum  shadertype, const GLchar * name)  {if (GLeeInit()) return glGetSubroutineIndex(program, shadertype, name); return (GLuint)0;}
  GLEEPFNGLGETSUBROUTINEINDEXPROC GLeeFuncPtr_glGetSubroutineIndex=GLee_Lazy_glGetSubroutineIndex;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveSubroutineUniformiv
#define GLEE_C_DEFINED_glGetActiveSubroutineUniformiv
  void __stdcall GLee_Lazy_glGetActiveSubroutineUniformiv(GLuint  program, GLenum  shadertype, GLuint  index, GLenum  pname, GLint * values)  {if (GLeeInit()) glGetActiveSubroutineUniformiv(program, shadertype, index, pname, values);}
  GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC GLeeFuncPtr_glGetActiveSubroutineUniformiv=GLee_Lazy_glGetActiveSubroutineUniformiv;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveSubroutineUniformName
#define GLEE_C_DEFINED_glGetActiveSubroutineUniformName
  void __stdcall GLee_Lazy_glGetActiveSubroutineUniformName(GLuint  program, GLenum  shadertype, GLuint  index, GLsizei  bufsize, GLsizei * length, GLchar * name)  {if (GLeeInit()) glGetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);}
  GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC GLeeFuncPtr_glGetActiveSubroutineUniformName=GLee_Lazy_glGetActiveSubroutineUniformName;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveSubroutineName
#define GLEE_C_DEFINED_glGetActiveSubroutineName
  void __stdcall GLee_Lazy_glGetActiveSubroutineName(GLuint  program, GLenum  shadertype, GLuint  index, GLsizei  bufsize, GLsizei * length, GLchar * name)  {if (GLeeInit()) glGetActiveSubroutineName(program, shadertype, index, bufsize, length, name);}
  GLEEPFNGLGETACTIVESUBROUTINENAMEPROC GLeeFuncPtr_glGetActiveSubroutineName=GLee_Lazy_glGetActiveSubroutineName;
#endif
#ifndef GLEE_C_DEFINED_glUniformSubroutinesuiv
#define GLEE_C_DEFINED_glUniformSubroutinesuiv
  void __stdcall GLee_Lazy_glUniformSubroutinesuiv(GLenum  shadertype, GLsizei  count, const GLuint * indices)  {if (GLeeInit()) glUniformSubroutinesuiv(shadertype, count, indices);}
  GLEEPFNGLUNIFORMSUBROUTINESUIVPROC GLeeFuncPtr_glUniformSubroutinesuiv=GLee_Lazy_glUniformSubroutinesuiv;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformSubroutineuiv
#define GLEE_C_DEFINED_glGetUniformSubroutineuiv
  void __stdcall GLee_Lazy_glGetUniformSubroutineuiv(GLenum  shadertype, GLint  location, GLuint * params)  {if (GLeeInit()) glGetUniformSubroutineuiv(shadertype, location, params);}
  GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC GLeeFuncPtr_glGetUniformSubroutineuiv=GLee_Lazy_glGetUniformSubroutineuiv;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramStageiv
#define GLEE_C_DEFINED_glGetProgramStageiv
  void __stdcall GLee_Lazy_glGetProgramStageiv(GLuint  program, GLenum  shadertype, GLenum  pname, GLint * values)  {if (GLeeInit()) glGetProgramStageiv(program, shadertype, pname, values);}
  GLEEPFNGLGETPROGRAMSTAGEIVPROC GLeeFuncPtr_glGetProgramStageiv=GLee_Lazy_glGetProgramStageiv;
#endif
#endif 

/* GL_ARB_tessellation_shader */

#ifdef __GLEE_GL_ARB_tessellation_shader
#ifndef GLEE_C_DEFINED_glPatchParameteri
#define GLEE_C_DEFINED_glPatchParameteri
  void __stdcall GLee_Lazy_glPatchParameteri(GLenum  pname, GLint  value)  {if (GLeeInit()) glPatchParameteri(pname, value);}
  GLEEPFNGLPATCHPARAMETERIPROC GLeeFuncPtr_glPatchParameteri=GLee_Lazy_glPatchParameteri;
#endif
#ifndef GLEE_C_DEFINED_glPatchParameterfv
#define GLEE_C_DEFINED_glPatchParameterfv
  void __stdcall GLee_Lazy_glPatchParameterfv(GLenum  pname, const GLfloat * values)  {if (GLeeInit()) glPatchParameterfv(pname, values);}
  GLEEPFNGLPATCHPARAMETERFVPROC GLeeFuncPtr_glPatchParameterfv=GLee_Lazy_glPatchParameterfv;
#endif
#endif 

/* GL_ARB_texture_buffer_object_rgb32 */

#ifdef __GLEE_GL_ARB_texture_buffer_object_rgb32
#endif 

/* GL_ARB_transform_feedback2 */

#ifdef __GLEE_GL_ARB_transform_feedback2
#ifndef GLEE_C_DEFINED_glBindTransformFeedback
#define GLEE_C_DEFINED_glBindTransformFeedback
  void __stdcall GLee_Lazy_glBindTransformFeedback(GLenum  target, GLuint  id)  {if (GLeeInit()) glBindTransformFeedback(target, id);}
  GLEEPFNGLBINDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBindTransformFeedback=GLee_Lazy_glBindTransformFeedback;
#endif
#ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacks
#define GLEE_C_DEFINED_glDeleteTransformFeedbacks
  void __stdcall GLee_Lazy_glDeleteTransformFeedbacks(GLsizei  n, const GLuint * ids)  {if (GLeeInit()) glDeleteTransformFeedbacks(n, ids);}
  GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC GLeeFuncPtr_glDeleteTransformFeedbacks=GLee_Lazy_glDeleteTransformFeedbacks;
#endif
#ifndef GLEE_C_DEFINED_glGenTransformFeedbacks
#define GLEE_C_DEFINED_glGenTransformFeedbacks
  void __stdcall GLee_Lazy_glGenTransformFeedbacks(GLsizei  n, GLuint * ids)  {if (GLeeInit()) glGenTransformFeedbacks(n, ids);}
  GLEEPFNGLGENTRANSFORMFEEDBACKSPROC GLeeFuncPtr_glGenTransformFeedbacks=GLee_Lazy_glGenTransformFeedbacks;
#endif
#ifndef GLEE_C_DEFINED_glIsTransformFeedback
#define GLEE_C_DEFINED_glIsTransformFeedback
  GLboolean __stdcall GLee_Lazy_glIsTransformFeedback(GLuint  id)  {if (GLeeInit()) return glIsTransformFeedback(id); return (GLboolean)0;}
  GLEEPFNGLISTRANSFORMFEEDBACKPROC GLeeFuncPtr_glIsTransformFeedback=GLee_Lazy_glIsTransformFeedback;
#endif
#ifndef GLEE_C_DEFINED_glPauseTransformFeedback
#define GLEE_C_DEFINED_glPauseTransformFeedback
  void __stdcall GLee_Lazy_glPauseTransformFeedback(void)  {if (GLeeInit()) glPauseTransformFeedback();}
  GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC GLeeFuncPtr_glPauseTransformFeedback=GLee_Lazy_glPauseTransformFeedback;
#endif
#ifndef GLEE_C_DEFINED_glResumeTransformFeedback
#define GLEE_C_DEFINED_glResumeTransformFeedback
  void __stdcall GLee_Lazy_glResumeTransformFeedback(void)  {if (GLeeInit()) glResumeTransformFeedback();}
  GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC GLeeFuncPtr_glResumeTransformFeedback=GLee_Lazy_glResumeTransformFeedback;
#endif
#ifndef GLEE_C_DEFINED_glDrawTransformFeedback
#define GLEE_C_DEFINED_glDrawTransformFeedback
  void __stdcall GLee_Lazy_glDrawTransformFeedback(GLenum  mode, GLuint  id)  {if (GLeeInit()) glDrawTransformFeedback(mode, id);}
  GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC GLeeFuncPtr_glDrawTransformFeedback=GLee_Lazy_glDrawTransformFeedback;
#endif
#endif 

/* GL_ARB_transform_feedback3 */

#ifdef __GLEE_GL_ARB_transform_feedback3
#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackStream
#define GLEE_C_DEFINED_glDrawTransformFeedbackStream
  void __stdcall GLee_Lazy_glDrawTransformFeedbackStream(GLenum  mode, GLuint  id, GLuint  stream)  {if (GLeeInit()) glDrawTransformFeedbackStream(mode, id, stream);}
  GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC GLeeFuncPtr_glDrawTransformFeedbackStream=GLee_Lazy_glDrawTransformFeedbackStream;
#endif
#ifndef GLEE_C_DEFINED_glBeginQueryIndexed
#define GLEE_C_DEFINED_glBeginQueryIndexed
  void __stdcall GLee_Lazy_glBeginQueryIndexed(GLenum  target, GLuint  index, GLuint  id)  {if (GLeeInit()) glBeginQueryIndexed(target, index, id);}
  GLEEPFNGLBEGINQUERYINDEXEDPROC GLeeFuncPtr_glBeginQueryIndexed=GLee_Lazy_glBeginQueryIndexed;
#endif
#ifndef GLEE_C_DEFINED_glEndQueryIndexed
#define GLEE_C_DEFINED_glEndQueryIndexed
  void __stdcall GLee_Lazy_glEndQueryIndexed(GLenum  target, GLuint  index)  {if (GLeeInit()) glEndQueryIndexed(target, index);}
  GLEEPFNGLENDQUERYINDEXEDPROC GLeeFuncPtr_glEndQueryIndexed=GLee_Lazy_glEndQueryIndexed;
#endif
#ifndef GLEE_C_DEFINED_glGetQueryIndexediv
#define GLEE_C_DEFINED_glGetQueryIndexediv
  void __stdcall GLee_Lazy_glGetQueryIndexediv(GLenum  target, GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetQueryIndexediv(target, index, pname, params);}
  GLEEPFNGLGETQUERYINDEXEDIVPROC GLeeFuncPtr_glGetQueryIndexediv=GLee_Lazy_glGetQueryIndexediv;
#endif
#endif 

/* GL_ARB_ES2_compatibility */

#ifdef __GLEE_GL_ARB_ES2_compatibility
#ifndef GLEE_C_DEFINED_glReleaseShaderCompiler
#define GLEE_C_DEFINED_glReleaseShaderCompiler
  void __stdcall GLee_Lazy_glReleaseShaderCompiler(void)  {if (GLeeInit()) glReleaseShaderCompiler();}
  GLEEPFNGLRELEASESHADERCOMPILERPROC GLeeFuncPtr_glReleaseShaderCompiler=GLee_Lazy_glReleaseShaderCompiler;
#endif
#ifndef GLEE_C_DEFINED_glShaderBinary
#define GLEE_C_DEFINED_glShaderBinary
  void __stdcall GLee_Lazy_glShaderBinary(GLsizei  count, const GLuint * shaders, GLenum  binaryformat, const GLvoid * binary, GLsizei  length)  {if (GLeeInit()) glShaderBinary(count, shaders, binaryformat, binary, length);}
  GLEEPFNGLSHADERBINARYPROC GLeeFuncPtr_glShaderBinary=GLee_Lazy_glShaderBinary;
#endif
#ifndef GLEE_C_DEFINED_glGetShaderPrecisionFormat
#define GLEE_C_DEFINED_glGetShaderPrecisionFormat
  void __stdcall GLee_Lazy_glGetShaderPrecisionFormat(GLenum  shadertype, GLenum  precisiontype, GLint * range, GLint * precision)  {if (GLeeInit()) glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);}
  GLEEPFNGLGETSHADERPRECISIONFORMATPROC GLeeFuncPtr_glGetShaderPrecisionFormat=GLee_Lazy_glGetShaderPrecisionFormat;
#endif
#ifndef GLEE_C_DEFINED_glDepthRangef
#define GLEE_C_DEFINED_glDepthRangef
  void __stdcall GLee_Lazy_glDepthRangef(GLclampf  n, GLclampf  f)  {if (GLeeInit()) glDepthRangef(n, f);}
  GLEEPFNGLDEPTHRANGEFPROC GLeeFuncPtr_glDepthRangef=GLee_Lazy_glDepthRangef;
#endif
#ifndef GLEE_C_DEFINED_glClearDepthf
#define GLEE_C_DEFINED_glClearDepthf
  void __stdcall GLee_Lazy_glClearDepthf(GLclampf  d)  {if (GLeeInit()) glClearDepthf(d);}
  GLEEPFNGLCLEARDEPTHFPROC GLeeFuncPtr_glClearDepthf=GLee_Lazy_glClearDepthf;
#endif
#endif 

/* GL_ARB_get_program_binary */

#ifdef __GLEE_GL_ARB_get_program_binary
#ifndef GLEE_C_DEFINED_glGetProgramBinary
#define GLEE_C_DEFINED_glGetProgramBinary
  void __stdcall GLee_Lazy_glGetProgramBinary(GLuint  program, GLsizei  bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary)  {if (GLeeInit()) glGetProgramBinary(program, bufSize, length, binaryFormat, binary);}
  GLEEPFNGLGETPROGRAMBINARYPROC GLeeFuncPtr_glGetProgramBinary=GLee_Lazy_glGetProgramBinary;
#endif
#ifndef GLEE_C_DEFINED_glProgramBinary
#define GLEE_C_DEFINED_glProgramBinary
  void __stdcall GLee_Lazy_glProgramBinary(GLuint  program, GLenum  binaryFormat, const GLvoid * binary, GLsizei  length)  {if (GLeeInit()) glProgramBinary(program, binaryFormat, binary, length);}
  GLEEPFNGLPROGRAMBINARYPROC GLeeFuncPtr_glProgramBinary=GLee_Lazy_glProgramBinary;
#endif
#ifndef GLEE_C_DEFINED_glProgramParameteri
#define GLEE_C_DEFINED_glProgramParameteri
  void __stdcall GLee_Lazy_glProgramParameteri(GLuint  program, GLenum  pname, GLint  value)  {if (GLeeInit()) glProgramParameteri(program, pname, value);}
  GLEEPFNGLPROGRAMPARAMETERIPROC GLeeFuncPtr_glProgramParameteri=GLee_Lazy_glProgramParameteri;
#endif
#endif 

/* GL_ARB_separate_shader_objects */

#ifdef __GLEE_GL_ARB_separate_shader_objects
#ifndef GLEE_C_DEFINED_glUseProgramStages
#define GLEE_C_DEFINED_glUseProgramStages
  void __stdcall GLee_Lazy_glUseProgramStages(GLuint  pipeline, GLbitfield  stages, GLuint  program)  {if (GLeeInit()) glUseProgramStages(pipeline, stages, program);}
  GLEEPFNGLUSEPROGRAMSTAGESPROC GLeeFuncPtr_glUseProgramStages=GLee_Lazy_glUseProgramStages;
#endif
#ifndef GLEE_C_DEFINED_glActiveShaderProgram
#define GLEE_C_DEFINED_glActiveShaderProgram
  void __stdcall GLee_Lazy_glActiveShaderProgram(GLuint  pipeline, GLuint  program)  {if (GLeeInit()) glActiveShaderProgram(pipeline, program);}
  GLEEPFNGLACTIVESHADERPROGRAMPROC GLeeFuncPtr_glActiveShaderProgram=GLee_Lazy_glActiveShaderProgram;
#endif
#ifndef GLEE_C_DEFINED_glCreateShaderProgramv
#define GLEE_C_DEFINED_glCreateShaderProgramv
  GLuint __stdcall GLee_Lazy_glCreateShaderProgramv(GLenum  type, GLsizei  count, const GLchar* * strings)  {if (GLeeInit()) return glCreateShaderProgramv(type, count, strings); return (GLuint)0;}
  GLEEPFNGLCREATESHADERPROGRAMVPROC GLeeFuncPtr_glCreateShaderProgramv=GLee_Lazy_glCreateShaderProgramv;
#endif
#ifndef GLEE_C_DEFINED_glBindProgramPipeline
#define GLEE_C_DEFINED_glBindProgramPipeline
  void __stdcall GLee_Lazy_glBindProgramPipeline(GLuint  pipeline)  {if (GLeeInit()) glBindProgramPipeline(pipeline);}
  GLEEPFNGLBINDPROGRAMPIPELINEPROC GLeeFuncPtr_glBindProgramPipeline=GLee_Lazy_glBindProgramPipeline;
#endif
#ifndef GLEE_C_DEFINED_glDeleteProgramPipelines
#define GLEE_C_DEFINED_glDeleteProgramPipelines
  void __stdcall GLee_Lazy_glDeleteProgramPipelines(GLsizei  n, const GLuint * pipelines)  {if (GLeeInit()) glDeleteProgramPipelines(n, pipelines);}
  GLEEPFNGLDELETEPROGRAMPIPELINESPROC GLeeFuncPtr_glDeleteProgramPipelines=GLee_Lazy_glDeleteProgramPipelines;
#endif
#ifndef GLEE_C_DEFINED_glGenProgramPipelines
#define GLEE_C_DEFINED_glGenProgramPipelines
  void __stdcall GLee_Lazy_glGenProgramPipelines(GLsizei  n, GLuint * pipelines)  {if (GLeeInit()) glGenProgramPipelines(n, pipelines);}
  GLEEPFNGLGENPROGRAMPIPELINESPROC GLeeFuncPtr_glGenProgramPipelines=GLee_Lazy_glGenProgramPipelines;
#endif
#ifndef GLEE_C_DEFINED_glIsProgramPipeline
#define GLEE_C_DEFINED_glIsProgramPipeline
  GLboolean __stdcall GLee_Lazy_glIsProgramPipeline(GLuint  pipeline)  {if (GLeeInit()) return glIsProgramPipeline(pipeline); return (GLboolean)0;}
  GLEEPFNGLISPROGRAMPIPELINEPROC GLeeFuncPtr_glIsProgramPipeline=GLee_Lazy_glIsProgramPipeline;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramPipelineiv
#define GLEE_C_DEFINED_glGetProgramPipelineiv
  void __stdcall GLee_Lazy_glGetProgramPipelineiv(GLuint  pipeline, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetProgramPipelineiv(pipeline, pname, params);}
  GLEEPFNGLGETPROGRAMPIPELINEIVPROC GLeeFuncPtr_glGetProgramPipelineiv=GLee_Lazy_glGetProgramPipelineiv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1i
#define GLEE_C_DEFINED_glProgramUniform1i
  void __stdcall GLee_Lazy_glProgramUniform1i(GLuint  program, GLint  location, GLint  v0)  {if (GLeeInit()) glProgramUniform1i(program, location, v0);}
  GLEEPFNGLPROGRAMUNIFORM1IPROC GLeeFuncPtr_glProgramUniform1i=GLee_Lazy_glProgramUniform1i;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1iv
#define GLEE_C_DEFINED_glProgramUniform1iv
  void __stdcall GLee_Lazy_glProgramUniform1iv(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform1iv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM1IVPROC GLeeFuncPtr_glProgramUniform1iv=GLee_Lazy_glProgramUniform1iv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1f
#define GLEE_C_DEFINED_glProgramUniform1f
  void __stdcall GLee_Lazy_glProgramUniform1f(GLuint  program, GLint  location, GLfloat  v0)  {if (GLeeInit()) glProgramUniform1f(program, location, v0);}
  GLEEPFNGLPROGRAMUNIFORM1FPROC GLeeFuncPtr_glProgramUniform1f=GLee_Lazy_glProgramUniform1f;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1fv
#define GLEE_C_DEFINED_glProgramUniform1fv
  void __stdcall GLee_Lazy_glProgramUniform1fv(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform1fv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM1FVPROC GLeeFuncPtr_glProgramUniform1fv=GLee_Lazy_glProgramUniform1fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1d
#define GLEE_C_DEFINED_glProgramUniform1d
  void __stdcall GLee_Lazy_glProgramUniform1d(GLuint  program, GLint  location, GLdouble  v0)  {if (GLeeInit()) glProgramUniform1d(program, location, v0);}
  GLEEPFNGLPROGRAMUNIFORM1DPROC GLeeFuncPtr_glProgramUniform1d=GLee_Lazy_glProgramUniform1d;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1dv
#define GLEE_C_DEFINED_glProgramUniform1dv
  void __stdcall GLee_Lazy_glProgramUniform1dv(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform1dv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM1DVPROC GLeeFuncPtr_glProgramUniform1dv=GLee_Lazy_glProgramUniform1dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1ui
#define GLEE_C_DEFINED_glProgramUniform1ui
  void __stdcall GLee_Lazy_glProgramUniform1ui(GLuint  program, GLint  location, GLuint  v0)  {if (GLeeInit()) glProgramUniform1ui(program, location, v0);}
  GLEEPFNGLPROGRAMUNIFORM1UIPROC GLeeFuncPtr_glProgramUniform1ui=GLee_Lazy_glProgramUniform1ui;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1uiv
#define GLEE_C_DEFINED_glProgramUniform1uiv
  void __stdcall GLee_Lazy_glProgramUniform1uiv(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform1uiv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM1UIVPROC GLeeFuncPtr_glProgramUniform1uiv=GLee_Lazy_glProgramUniform1uiv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2i
#define GLEE_C_DEFINED_glProgramUniform2i
  void __stdcall GLee_Lazy_glProgramUniform2i(GLuint  program, GLint  location, GLint  v0, GLint  v1)  {if (GLeeInit()) glProgramUniform2i(program, location, v0, v1);}
  GLEEPFNGLPROGRAMUNIFORM2IPROC GLeeFuncPtr_glProgramUniform2i=GLee_Lazy_glProgramUniform2i;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2iv
#define GLEE_C_DEFINED_glProgramUniform2iv
  void __stdcall GLee_Lazy_glProgramUniform2iv(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform2iv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM2IVPROC GLeeFuncPtr_glProgramUniform2iv=GLee_Lazy_glProgramUniform2iv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2f
#define GLEE_C_DEFINED_glProgramUniform2f
  void __stdcall GLee_Lazy_glProgramUniform2f(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1)  {if (GLeeInit()) glProgramUniform2f(program, location, v0, v1);}
  GLEEPFNGLPROGRAMUNIFORM2FPROC GLeeFuncPtr_glProgramUniform2f=GLee_Lazy_glProgramUniform2f;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2fv
#define GLEE_C_DEFINED_glProgramUniform2fv
  void __stdcall GLee_Lazy_glProgramUniform2fv(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform2fv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM2FVPROC GLeeFuncPtr_glProgramUniform2fv=GLee_Lazy_glProgramUniform2fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2d
#define GLEE_C_DEFINED_glProgramUniform2d
  void __stdcall GLee_Lazy_glProgramUniform2d(GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1)  {if (GLeeInit()) glProgramUniform2d(program, location, v0, v1);}
  GLEEPFNGLPROGRAMUNIFORM2DPROC GLeeFuncPtr_glProgramUniform2d=GLee_Lazy_glProgramUniform2d;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2dv
#define GLEE_C_DEFINED_glProgramUniform2dv
  void __stdcall GLee_Lazy_glProgramUniform2dv(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform2dv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM2DVPROC GLeeFuncPtr_glProgramUniform2dv=GLee_Lazy_glProgramUniform2dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2ui
#define GLEE_C_DEFINED_glProgramUniform2ui
  void __stdcall GLee_Lazy_glProgramUniform2ui(GLuint  program, GLint  location, GLuint  v0, GLuint  v1)  {if (GLeeInit()) glProgramUniform2ui(program, location, v0, v1);}
  GLEEPFNGLPROGRAMUNIFORM2UIPROC GLeeFuncPtr_glProgramUniform2ui=GLee_Lazy_glProgramUniform2ui;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2uiv
#define GLEE_C_DEFINED_glProgramUniform2uiv
  void __stdcall GLee_Lazy_glProgramUniform2uiv(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform2uiv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM2UIVPROC GLeeFuncPtr_glProgramUniform2uiv=GLee_Lazy_glProgramUniform2uiv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3i
#define GLEE_C_DEFINED_glProgramUniform3i
  void __stdcall GLee_Lazy_glProgramUniform3i(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2)  {if (GLeeInit()) glProgramUniform3i(program, location, v0, v1, v2);}
  GLEEPFNGLPROGRAMUNIFORM3IPROC GLeeFuncPtr_glProgramUniform3i=GLee_Lazy_glProgramUniform3i;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3iv
#define GLEE_C_DEFINED_glProgramUniform3iv
  void __stdcall GLee_Lazy_glProgramUniform3iv(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform3iv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM3IVPROC GLeeFuncPtr_glProgramUniform3iv=GLee_Lazy_glProgramUniform3iv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3f
#define GLEE_C_DEFINED_glProgramUniform3f
  void __stdcall GLee_Lazy_glProgramUniform3f(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2)  {if (GLeeInit()) glProgramUniform3f(program, location, v0, v1, v2);}
  GLEEPFNGLPROGRAMUNIFORM3FPROC GLeeFuncPtr_glProgramUniform3f=GLee_Lazy_glProgramUniform3f;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3fv
#define GLEE_C_DEFINED_glProgramUniform3fv
  void __stdcall GLee_Lazy_glProgramUniform3fv(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform3fv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM3FVPROC GLeeFuncPtr_glProgramUniform3fv=GLee_Lazy_glProgramUniform3fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3d
#define GLEE_C_DEFINED_glProgramUniform3d
  void __stdcall GLee_Lazy_glProgramUniform3d(GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1, GLdouble  v2)  {if (GLeeInit()) glProgramUniform3d(program, location, v0, v1, v2);}
  GLEEPFNGLPROGRAMUNIFORM3DPROC GLeeFuncPtr_glProgramUniform3d=GLee_Lazy_glProgramUniform3d;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3dv
#define GLEE_C_DEFINED_glProgramUniform3dv
  void __stdcall GLee_Lazy_glProgramUniform3dv(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform3dv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM3DVPROC GLeeFuncPtr_glProgramUniform3dv=GLee_Lazy_glProgramUniform3dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3ui
#define GLEE_C_DEFINED_glProgramUniform3ui
  void __stdcall GLee_Lazy_glProgramUniform3ui(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2)  {if (GLeeInit()) glProgramUniform3ui(program, location, v0, v1, v2);}
  GLEEPFNGLPROGRAMUNIFORM3UIPROC GLeeFuncPtr_glProgramUniform3ui=GLee_Lazy_glProgramUniform3ui;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3uiv
#define GLEE_C_DEFINED_glProgramUniform3uiv
  void __stdcall GLee_Lazy_glProgramUniform3uiv(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform3uiv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM3UIVPROC GLeeFuncPtr_glProgramUniform3uiv=GLee_Lazy_glProgramUniform3uiv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4i
#define GLEE_C_DEFINED_glProgramUniform4i
  void __stdcall GLee_Lazy_glProgramUniform4i(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3)  {if (GLeeInit()) glProgramUniform4i(program, location, v0, v1, v2, v3);}
  GLEEPFNGLPROGRAMUNIFORM4IPROC GLeeFuncPtr_glProgramUniform4i=GLee_Lazy_glProgramUniform4i;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4iv
#define GLEE_C_DEFINED_glProgramUniform4iv
  void __stdcall GLee_Lazy_glProgramUniform4iv(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform4iv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM4IVPROC GLeeFuncPtr_glProgramUniform4iv=GLee_Lazy_glProgramUniform4iv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4f
#define GLEE_C_DEFINED_glProgramUniform4f
  void __stdcall GLee_Lazy_glProgramUniform4f(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3)  {if (GLeeInit()) glProgramUniform4f(program, location, v0, v1, v2, v3);}
  GLEEPFNGLPROGRAMUNIFORM4FPROC GLeeFuncPtr_glProgramUniform4f=GLee_Lazy_glProgramUniform4f;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4fv
#define GLEE_C_DEFINED_glProgramUniform4fv
  void __stdcall GLee_Lazy_glProgramUniform4fv(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform4fv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM4FVPROC GLeeFuncPtr_glProgramUniform4fv=GLee_Lazy_glProgramUniform4fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4d
#define GLEE_C_DEFINED_glProgramUniform4d
  void __stdcall GLee_Lazy_glProgramUniform4d(GLuint  program, GLint  location, GLdouble  v0, GLdouble  v1, GLdouble  v2, GLdouble  v3)  {if (GLeeInit()) glProgramUniform4d(program, location, v0, v1, v2, v3);}
  GLEEPFNGLPROGRAMUNIFORM4DPROC GLeeFuncPtr_glProgramUniform4d=GLee_Lazy_glProgramUniform4d;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4dv
#define GLEE_C_DEFINED_glProgramUniform4dv
  void __stdcall GLee_Lazy_glProgramUniform4dv(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform4dv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM4DVPROC GLeeFuncPtr_glProgramUniform4dv=GLee_Lazy_glProgramUniform4dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4ui
#define GLEE_C_DEFINED_glProgramUniform4ui
  void __stdcall GLee_Lazy_glProgramUniform4ui(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3)  {if (GLeeInit()) glProgramUniform4ui(program, location, v0, v1, v2, v3);}
  GLEEPFNGLPROGRAMUNIFORM4UIPROC GLeeFuncPtr_glProgramUniform4ui=GLee_Lazy_glProgramUniform4ui;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4uiv
#define GLEE_C_DEFINED_glProgramUniform4uiv
  void __stdcall GLee_Lazy_glProgramUniform4uiv(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform4uiv(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM4UIVPROC GLeeFuncPtr_glProgramUniform4uiv=GLee_Lazy_glProgramUniform4uiv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fv
#define GLEE_C_DEFINED_glProgramUniformMatrix2fv
  void __stdcall GLee_Lazy_glProgramUniformMatrix2fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2fv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC GLeeFuncPtr_glProgramUniformMatrix2fv=GLee_Lazy_glProgramUniformMatrix2fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fv
#define GLEE_C_DEFINED_glProgramUniformMatrix3fv
  void __stdcall GLee_Lazy_glProgramUniformMatrix3fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3fv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC GLeeFuncPtr_glProgramUniformMatrix3fv=GLee_Lazy_glProgramUniformMatrix3fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fv
#define GLEE_C_DEFINED_glProgramUniformMatrix4fv
  void __stdcall GLee_Lazy_glProgramUniformMatrix4fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4fv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC GLeeFuncPtr_glProgramUniformMatrix4fv=GLee_Lazy_glProgramUniformMatrix4fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2dv
#define GLEE_C_DEFINED_glProgramUniformMatrix2dv
  void __stdcall GLee_Lazy_glProgramUniformMatrix2dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2dv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC GLeeFuncPtr_glProgramUniformMatrix2dv=GLee_Lazy_glProgramUniformMatrix2dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3dv
#define GLEE_C_DEFINED_glProgramUniformMatrix3dv
  void __stdcall GLee_Lazy_glProgramUniformMatrix3dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3dv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC GLeeFuncPtr_glProgramUniformMatrix3dv=GLee_Lazy_glProgramUniformMatrix3dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4dv
#define GLEE_C_DEFINED_glProgramUniformMatrix4dv
  void __stdcall GLee_Lazy_glProgramUniformMatrix4dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4dv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC GLeeFuncPtr_glProgramUniformMatrix4dv=GLee_Lazy_glProgramUniformMatrix4dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fv
#define GLEE_C_DEFINED_glProgramUniformMatrix2x3fv
  void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2x3fv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glProgramUniformMatrix2x3fv=GLee_Lazy_glProgramUniformMatrix2x3fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fv
#define GLEE_C_DEFINED_glProgramUniformMatrix3x2fv
  void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3x2fv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glProgramUniformMatrix3x2fv=GLee_Lazy_glProgramUniformMatrix3x2fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fv
#define GLEE_C_DEFINED_glProgramUniformMatrix2x4fv
  void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2x4fv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glProgramUniformMatrix2x4fv=GLee_Lazy_glProgramUniformMatrix2x4fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fv
#define GLEE_C_DEFINED_glProgramUniformMatrix4x2fv
  void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4x2fv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glProgramUniformMatrix4x2fv=GLee_Lazy_glProgramUniformMatrix4x2fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fv
#define GLEE_C_DEFINED_glProgramUniformMatrix3x4fv
  void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3x4fv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glProgramUniformMatrix3x4fv=GLee_Lazy_glProgramUniformMatrix3x4fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fv
#define GLEE_C_DEFINED_glProgramUniformMatrix4x3fv
  void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4x3fv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glProgramUniformMatrix4x3fv=GLee_Lazy_glProgramUniformMatrix4x3fv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3dv
#define GLEE_C_DEFINED_glProgramUniformMatrix2x3dv
  void __stdcall GLee_Lazy_glProgramUniformMatrix2x3dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2x3dv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC GLeeFuncPtr_glProgramUniformMatrix2x3dv=GLee_Lazy_glProgramUniformMatrix2x3dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2dv
#define GLEE_C_DEFINED_glProgramUniformMatrix3x2dv
  void __stdcall GLee_Lazy_glProgramUniformMatrix3x2dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3x2dv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC GLeeFuncPtr_glProgramUniformMatrix3x2dv=GLee_Lazy_glProgramUniformMatrix3x2dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4dv
#define GLEE_C_DEFINED_glProgramUniformMatrix2x4dv
  void __stdcall GLee_Lazy_glProgramUniformMatrix2x4dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2x4dv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC GLeeFuncPtr_glProgramUniformMatrix2x4dv=GLee_Lazy_glProgramUniformMatrix2x4dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2dv
#define GLEE_C_DEFINED_glProgramUniformMatrix4x2dv
  void __stdcall GLee_Lazy_glProgramUniformMatrix4x2dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4x2dv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC GLeeFuncPtr_glProgramUniformMatrix4x2dv=GLee_Lazy_glProgramUniformMatrix4x2dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4dv
#define GLEE_C_DEFINED_glProgramUniformMatrix3x4dv
  void __stdcall GLee_Lazy_glProgramUniformMatrix3x4dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3x4dv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC GLeeFuncPtr_glProgramUniformMatrix3x4dv=GLee_Lazy_glProgramUniformMatrix3x4dv;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3dv
#define GLEE_C_DEFINED_glProgramUniformMatrix4x3dv
  void __stdcall GLee_Lazy_glProgramUniformMatrix4x3dv(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4x3dv(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC GLeeFuncPtr_glProgramUniformMatrix4x3dv=GLee_Lazy_glProgramUniformMatrix4x3dv;
#endif
#ifndef GLEE_C_DEFINED_glValidateProgramPipeline
#define GLEE_C_DEFINED_glValidateProgramPipeline
  void __stdcall GLee_Lazy_glValidateProgramPipeline(GLuint  pipeline)  {if (GLeeInit()) glValidateProgramPipeline(pipeline);}
  GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC GLeeFuncPtr_glValidateProgramPipeline=GLee_Lazy_glValidateProgramPipeline;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramPipelineInfoLog
#define GLEE_C_DEFINED_glGetProgramPipelineInfoLog
  void __stdcall GLee_Lazy_glGetProgramPipelineInfoLog(GLuint  pipeline, GLsizei  bufSize, GLsizei * length, GLchar * infoLog)  {if (GLeeInit()) glGetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);}
  GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC GLeeFuncPtr_glGetProgramPipelineInfoLog=GLee_Lazy_glGetProgramPipelineInfoLog;
#endif
#endif 

/* GL_ARB_shader_precision */

#ifdef __GLEE_GL_ARB_shader_precision
#endif 

/* GL_ARB_vertex_attrib_64bit */

#ifdef __GLEE_GL_ARB_vertex_attrib_64bit
#ifndef GLEE_C_DEFINED_glVertexAttribL1d
#define GLEE_C_DEFINED_glVertexAttribL1d
  void __stdcall GLee_Lazy_glVertexAttribL1d(GLuint  index, GLdouble  x)  {if (GLeeInit()) glVertexAttribL1d(index, x);}
  GLEEPFNGLVERTEXATTRIBL1DPROC GLeeFuncPtr_glVertexAttribL1d=GLee_Lazy_glVertexAttribL1d;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL2d
#define GLEE_C_DEFINED_glVertexAttribL2d
  void __stdcall GLee_Lazy_glVertexAttribL2d(GLuint  index, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexAttribL2d(index, x, y);}
  GLEEPFNGLVERTEXATTRIBL2DPROC GLeeFuncPtr_glVertexAttribL2d=GLee_Lazy_glVertexAttribL2d;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL3d
#define GLEE_C_DEFINED_glVertexAttribL3d
  void __stdcall GLee_Lazy_glVertexAttribL3d(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexAttribL3d(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIBL3DPROC GLeeFuncPtr_glVertexAttribL3d=GLee_Lazy_glVertexAttribL3d;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL4d
#define GLEE_C_DEFINED_glVertexAttribL4d
  void __stdcall GLee_Lazy_glVertexAttribL4d(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexAttribL4d(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIBL4DPROC GLeeFuncPtr_glVertexAttribL4d=GLee_Lazy_glVertexAttribL4d;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL1dv
#define GLEE_C_DEFINED_glVertexAttribL1dv
  void __stdcall GLee_Lazy_glVertexAttribL1dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL1dv(index, v);}
  GLEEPFNGLVERTEXATTRIBL1DVPROC GLeeFuncPtr_glVertexAttribL1dv=GLee_Lazy_glVertexAttribL1dv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL2dv
#define GLEE_C_DEFINED_glVertexAttribL2dv
  void __stdcall GLee_Lazy_glVertexAttribL2dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL2dv(index, v);}
  GLEEPFNGLVERTEXATTRIBL2DVPROC GLeeFuncPtr_glVertexAttribL2dv=GLee_Lazy_glVertexAttribL2dv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL3dv
#define GLEE_C_DEFINED_glVertexAttribL3dv
  void __stdcall GLee_Lazy_glVertexAttribL3dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL3dv(index, v);}
  GLEEPFNGLVERTEXATTRIBL3DVPROC GLeeFuncPtr_glVertexAttribL3dv=GLee_Lazy_glVertexAttribL3dv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL4dv
#define GLEE_C_DEFINED_glVertexAttribL4dv
  void __stdcall GLee_Lazy_glVertexAttribL4dv(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL4dv(index, v);}
  GLEEPFNGLVERTEXATTRIBL4DVPROC GLeeFuncPtr_glVertexAttribL4dv=GLee_Lazy_glVertexAttribL4dv;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribLPointer
#define GLEE_C_DEFINED_glVertexAttribLPointer
  void __stdcall GLee_Lazy_glVertexAttribLPointer(GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribLPointer(index, size, type, stride, pointer);}
  GLEEPFNGLVERTEXATTRIBLPOINTERPROC GLeeFuncPtr_glVertexAttribLPointer=GLee_Lazy_glVertexAttribLPointer;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribLdv
#define GLEE_C_DEFINED_glGetVertexAttribLdv
  void __stdcall GLee_Lazy_glGetVertexAttribLdv(GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribLdv(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBLDVPROC GLeeFuncPtr_glGetVertexAttribLdv=GLee_Lazy_glGetVertexAttribLdv;
#endif
#endif 

/* GL_ARB_viewport_array */

#ifdef __GLEE_GL_ARB_viewport_array
#ifndef GLEE_C_DEFINED_glViewportArrayv
#define GLEE_C_DEFINED_glViewportArrayv
  void __stdcall GLee_Lazy_glViewportArrayv(GLuint  first, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glViewportArrayv(first, count, v);}
  GLEEPFNGLVIEWPORTARRAYVPROC GLeeFuncPtr_glViewportArrayv=GLee_Lazy_glViewportArrayv;
#endif
#ifndef GLEE_C_DEFINED_glViewportIndexedf
#define GLEE_C_DEFINED_glViewportIndexedf
  void __stdcall GLee_Lazy_glViewportIndexedf(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  w, GLfloat  h)  {if (GLeeInit()) glViewportIndexedf(index, x, y, w, h);}
  GLEEPFNGLVIEWPORTINDEXEDFPROC GLeeFuncPtr_glViewportIndexedf=GLee_Lazy_glViewportIndexedf;
#endif
#ifndef GLEE_C_DEFINED_glViewportIndexedfv
#define GLEE_C_DEFINED_glViewportIndexedfv
  void __stdcall GLee_Lazy_glViewportIndexedfv(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glViewportIndexedfv(index, v);}
  GLEEPFNGLVIEWPORTINDEXEDFVPROC GLeeFuncPtr_glViewportIndexedfv=GLee_Lazy_glViewportIndexedfv;
#endif
#ifndef GLEE_C_DEFINED_glScissorArrayv
#define GLEE_C_DEFINED_glScissorArrayv
  void __stdcall GLee_Lazy_glScissorArrayv(GLuint  first, GLsizei  count, const GLint * v)  {if (GLeeInit()) glScissorArrayv(first, count, v);}
  GLEEPFNGLSCISSORARRAYVPROC GLeeFuncPtr_glScissorArrayv=GLee_Lazy_glScissorArrayv;
#endif
#ifndef GLEE_C_DEFINED_glScissorIndexed
#define GLEE_C_DEFINED_glScissorIndexed
  void __stdcall GLee_Lazy_glScissorIndexed(GLuint  index, GLint  left, GLint  bottom, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glScissorIndexed(index, left, bottom, width, height);}
  GLEEPFNGLSCISSORINDEXEDPROC GLeeFuncPtr_glScissorIndexed=GLee_Lazy_glScissorIndexed;
#endif
#ifndef GLEE_C_DEFINED_glScissorIndexedv
#define GLEE_C_DEFINED_glScissorIndexedv
  void __stdcall GLee_Lazy_glScissorIndexedv(GLuint  index, const GLint * v)  {if (GLeeInit()) glScissorIndexedv(index, v);}
  GLEEPFNGLSCISSORINDEXEDVPROC GLeeFuncPtr_glScissorIndexedv=GLee_Lazy_glScissorIndexedv;
#endif
#ifndef GLEE_C_DEFINED_glDepthRangeArrayv
#define GLEE_C_DEFINED_glDepthRangeArrayv
  void __stdcall GLee_Lazy_glDepthRangeArrayv(GLuint  first, GLsizei  count, const GLclampd * v)  {if (GLeeInit()) glDepthRangeArrayv(first, count, v);}
  GLEEPFNGLDEPTHRANGEARRAYVPROC GLeeFuncPtr_glDepthRangeArrayv=GLee_Lazy_glDepthRangeArrayv;
#endif
#ifndef GLEE_C_DEFINED_glDepthRangeIndexed
#define GLEE_C_DEFINED_glDepthRangeIndexed
  void __stdcall GLee_Lazy_glDepthRangeIndexed(GLuint  index, GLclampd  n, GLclampd  f)  {if (GLeeInit()) glDepthRangeIndexed(index, n, f);}
  GLEEPFNGLDEPTHRANGEINDEXEDPROC GLeeFuncPtr_glDepthRangeIndexed=GLee_Lazy_glDepthRangeIndexed;
#endif
#ifndef GLEE_C_DEFINED_glGetFloati_v
#define GLEE_C_DEFINED_glGetFloati_v
  void __stdcall GLee_Lazy_glGetFloati_v(GLenum  target, GLuint  index, GLfloat * data)  {if (GLeeInit()) glGetFloati_v(target, index, data);}
  GLEEPFNGLGETFLOATI_VPROC GLeeFuncPtr_glGetFloati_v=GLee_Lazy_glGetFloati_v;
#endif
#ifndef GLEE_C_DEFINED_glGetDoublei_v
#define GLEE_C_DEFINED_glGetDoublei_v
  void __stdcall GLee_Lazy_glGetDoublei_v(GLenum  target, GLuint  index, GLdouble * data)  {if (GLeeInit()) glGetDoublei_v(target, index, data);}
  GLEEPFNGLGETDOUBLEI_VPROC GLeeFuncPtr_glGetDoublei_v=GLee_Lazy_glGetDoublei_v;
#endif
#endif 

/* GL_ARB_cl_event */

#ifdef __GLEE_GL_ARB_cl_event
#ifndef GLEE_C_DEFINED_glCreateSyncFromCLeventARB
#define GLEE_C_DEFINED_glCreateSyncFromCLeventARB
  GLsync __stdcall GLee_Lazy_glCreateSyncFromCLeventARB(struct _cl_context *  context, struct _cl_event *  event, GLbitfield  flags)  {if (GLeeInit()) return glCreateSyncFromCLeventARB(context, event, flags); return (GLsync)0;}
  GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC GLeeFuncPtr_glCreateSyncFromCLeventARB=GLee_Lazy_glCreateSyncFromCLeventARB;
#endif
#endif 

/* GL_ARB_robustness */

#ifdef __GLEE_GL_ARB_robustness
#ifndef GLEE_C_DEFINED_glGetGraphicsResetStatusARB
#define GLEE_C_DEFINED_glGetGraphicsResetStatusARB
  GLenum __stdcall GLee_Lazy_glGetGraphicsResetStatusARB(void)  {if (GLeeInit()) return glGetGraphicsResetStatusARB(); return (GLenum)0;}
  GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC GLeeFuncPtr_glGetGraphicsResetStatusARB=GLee_Lazy_glGetGraphicsResetStatusARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnMapdvARB
#define GLEE_C_DEFINED_glGetnMapdvARB
  void __stdcall GLee_Lazy_glGetnMapdvARB(GLenum  target, GLenum  query, GLsizei  bufSize, GLdouble * v)  {if (GLeeInit()) glGetnMapdvARB(target, query, bufSize, v);}
  GLEEPFNGLGETNMAPDVARBPROC GLeeFuncPtr_glGetnMapdvARB=GLee_Lazy_glGetnMapdvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnMapfvARB
#define GLEE_C_DEFINED_glGetnMapfvARB
  void __stdcall GLee_Lazy_glGetnMapfvARB(GLenum  target, GLenum  query, GLsizei  bufSize, GLfloat * v)  {if (GLeeInit()) glGetnMapfvARB(target, query, bufSize, v);}
  GLEEPFNGLGETNMAPFVARBPROC GLeeFuncPtr_glGetnMapfvARB=GLee_Lazy_glGetnMapfvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnMapivARB
#define GLEE_C_DEFINED_glGetnMapivARB
  void __stdcall GLee_Lazy_glGetnMapivARB(GLenum  target, GLenum  query, GLsizei  bufSize, GLint * v)  {if (GLeeInit()) glGetnMapivARB(target, query, bufSize, v);}
  GLEEPFNGLGETNMAPIVARBPROC GLeeFuncPtr_glGetnMapivARB=GLee_Lazy_glGetnMapivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnPixelMapfvARB
#define GLEE_C_DEFINED_glGetnPixelMapfvARB
  void __stdcall GLee_Lazy_glGetnPixelMapfvARB(GLenum  map, GLsizei  bufSize, GLfloat * values)  {if (GLeeInit()) glGetnPixelMapfvARB(map, bufSize, values);}
  GLEEPFNGLGETNPIXELMAPFVARBPROC GLeeFuncPtr_glGetnPixelMapfvARB=GLee_Lazy_glGetnPixelMapfvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnPixelMapuivARB
#define GLEE_C_DEFINED_glGetnPixelMapuivARB
  void __stdcall GLee_Lazy_glGetnPixelMapuivARB(GLenum  map, GLsizei  bufSize, GLuint * values)  {if (GLeeInit()) glGetnPixelMapuivARB(map, bufSize, values);}
  GLEEPFNGLGETNPIXELMAPUIVARBPROC GLeeFuncPtr_glGetnPixelMapuivARB=GLee_Lazy_glGetnPixelMapuivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnPixelMapusvARB
#define GLEE_C_DEFINED_glGetnPixelMapusvARB
  void __stdcall GLee_Lazy_glGetnPixelMapusvARB(GLenum  map, GLsizei  bufSize, GLushort * values)  {if (GLeeInit()) glGetnPixelMapusvARB(map, bufSize, values);}
  GLEEPFNGLGETNPIXELMAPUSVARBPROC GLeeFuncPtr_glGetnPixelMapusvARB=GLee_Lazy_glGetnPixelMapusvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnPolygonStippleARB
#define GLEE_C_DEFINED_glGetnPolygonStippleARB
  void __stdcall GLee_Lazy_glGetnPolygonStippleARB(GLsizei  bufSize, GLubyte * pattern)  {if (GLeeInit()) glGetnPolygonStippleARB(bufSize, pattern);}
  GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC GLeeFuncPtr_glGetnPolygonStippleARB=GLee_Lazy_glGetnPolygonStippleARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnColorTableARB
#define GLEE_C_DEFINED_glGetnColorTableARB
  void __stdcall GLee_Lazy_glGetnColorTableARB(GLenum  target, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * table)  {if (GLeeInit()) glGetnColorTableARB(target, format, type, bufSize, table);}
  GLEEPFNGLGETNCOLORTABLEARBPROC GLeeFuncPtr_glGetnColorTableARB=GLee_Lazy_glGetnColorTableARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnConvolutionFilterARB
#define GLEE_C_DEFINED_glGetnConvolutionFilterARB
  void __stdcall GLee_Lazy_glGetnConvolutionFilterARB(GLenum  target, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * image)  {if (GLeeInit()) glGetnConvolutionFilterARB(target, format, type, bufSize, image);}
  GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC GLeeFuncPtr_glGetnConvolutionFilterARB=GLee_Lazy_glGetnConvolutionFilterARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnSeparableFilterARB
#define GLEE_C_DEFINED_glGetnSeparableFilterARB
  void __stdcall GLee_Lazy_glGetnSeparableFilterARB(GLenum  target, GLenum  format, GLenum  type, GLsizei  rowBufSize, GLvoid * row, GLsizei  columnBufSize, GLvoid * column, GLvoid * span)  {if (GLeeInit()) glGetnSeparableFilterARB(target, format, type, rowBufSize, row, columnBufSize, column, span);}
  GLEEPFNGLGETNSEPARABLEFILTERARBPROC GLeeFuncPtr_glGetnSeparableFilterARB=GLee_Lazy_glGetnSeparableFilterARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnHistogramARB
#define GLEE_C_DEFINED_glGetnHistogramARB
  void __stdcall GLee_Lazy_glGetnHistogramARB(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * values)  {if (GLeeInit()) glGetnHistogramARB(target, reset, format, type, bufSize, values);}
  GLEEPFNGLGETNHISTOGRAMARBPROC GLeeFuncPtr_glGetnHistogramARB=GLee_Lazy_glGetnHistogramARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnMinmaxARB
#define GLEE_C_DEFINED_glGetnMinmaxARB
  void __stdcall GLee_Lazy_glGetnMinmaxARB(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * values)  {if (GLeeInit()) glGetnMinmaxARB(target, reset, format, type, bufSize, values);}
  GLEEPFNGLGETNMINMAXARBPROC GLeeFuncPtr_glGetnMinmaxARB=GLee_Lazy_glGetnMinmaxARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnTexImageARB
#define GLEE_C_DEFINED_glGetnTexImageARB
  void __stdcall GLee_Lazy_glGetnTexImageARB(GLenum  target, GLint  level, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * img)  {if (GLeeInit()) glGetnTexImageARB(target, level, format, type, bufSize, img);}
  GLEEPFNGLGETNTEXIMAGEARBPROC GLeeFuncPtr_glGetnTexImageARB=GLee_Lazy_glGetnTexImageARB;
#endif
#ifndef GLEE_C_DEFINED_glReadnPixelsARB
#define GLEE_C_DEFINED_glReadnPixelsARB
  void __stdcall GLee_Lazy_glReadnPixelsARB(GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, GLsizei  bufSize, GLvoid * data)  {if (GLeeInit()) glReadnPixelsARB(x, y, width, height, format, type, bufSize, data);}
  GLEEPFNGLREADNPIXELSARBPROC GLeeFuncPtr_glReadnPixelsARB=GLee_Lazy_glReadnPixelsARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnCompressedTexImageARB
#define GLEE_C_DEFINED_glGetnCompressedTexImageARB
  void __stdcall GLee_Lazy_glGetnCompressedTexImageARB(GLenum  target, GLint  lod, GLsizei  bufSize, GLvoid * img)  {if (GLeeInit()) glGetnCompressedTexImageARB(target, lod, bufSize, img);}
  GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetnCompressedTexImageARB=GLee_Lazy_glGetnCompressedTexImageARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnUniformfvARB
#define GLEE_C_DEFINED_glGetnUniformfvARB
  void __stdcall GLee_Lazy_glGetnUniformfvARB(GLuint  program, GLint  location, GLsizei  bufSize, GLfloat * params)  {if (GLeeInit()) glGetnUniformfvARB(program, location, bufSize, params);}
  GLEEPFNGLGETNUNIFORMFVARBPROC GLeeFuncPtr_glGetnUniformfvARB=GLee_Lazy_glGetnUniformfvARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnUniformivARB
#define GLEE_C_DEFINED_glGetnUniformivARB
  void __stdcall GLee_Lazy_glGetnUniformivARB(GLuint  program, GLint  location, GLsizei  bufSize, GLint * params)  {if (GLeeInit()) glGetnUniformivARB(program, location, bufSize, params);}
  GLEEPFNGLGETNUNIFORMIVARBPROC GLeeFuncPtr_glGetnUniformivARB=GLee_Lazy_glGetnUniformivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnUniformuivARB
#define GLEE_C_DEFINED_glGetnUniformuivARB
  void __stdcall GLee_Lazy_glGetnUniformuivARB(GLuint  program, GLint  location, GLsizei  bufSize, GLuint * params)  {if (GLeeInit()) glGetnUniformuivARB(program, location, bufSize, params);}
  GLEEPFNGLGETNUNIFORMUIVARBPROC GLeeFuncPtr_glGetnUniformuivARB=GLee_Lazy_glGetnUniformuivARB;
#endif
#ifndef GLEE_C_DEFINED_glGetnUniformdvARB
#define GLEE_C_DEFINED_glGetnUniformdvARB
  void __stdcall GLee_Lazy_glGetnUniformdvARB(GLuint  program, GLint  location, GLsizei  bufSize, GLdouble * params)  {if (GLeeInit()) glGetnUniformdvARB(program, location, bufSize, params);}
  GLEEPFNGLGETNUNIFORMDVARBPROC GLeeFuncPtr_glGetnUniformdvARB=GLee_Lazy_glGetnUniformdvARB;
#endif
#endif 

/* GL_ARB_shader_stencil_export */

#ifdef __GLEE_GL_ARB_shader_stencil_export
#endif 

/* GL_ARB_base_instance */

#ifdef __GLEE_GL_ARB_base_instance
#ifndef GLEE_C_DEFINED_glDrawArraysInstancedBaseInstance
#define GLEE_C_DEFINED_glDrawArraysInstancedBaseInstance
  void __stdcall GLee_Lazy_glDrawArraysInstancedBaseInstance(GLenum  mode, GLint  first, GLsizei  count, GLsizei  primcount, GLuint  baseinstance)  {if (GLeeInit()) glDrawArraysInstancedBaseInstance(mode, first, count, primcount, baseinstance);}
  GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawArraysInstancedBaseInstance=GLee_Lazy_glDrawArraysInstancedBaseInstance;
#endif
#ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseInstance
#define GLEE_C_DEFINED_glDrawElementsInstancedBaseInstance
  void __stdcall GLee_Lazy_glDrawElementsInstancedBaseInstance(GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  primcount, GLuint  baseinstance)  {if (GLeeInit()) glDrawElementsInstancedBaseInstance(mode, count, type, indices, primcount, baseinstance);}
  GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseInstance=GLee_Lazy_glDrawElementsInstancedBaseInstance;
#endif
#ifndef GLEE_C_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance
#define GLEE_C_DEFINED_glDrawElementsInstancedBaseVertexBaseInstance
  void __stdcall GLee_Lazy_glDrawElementsInstancedBaseVertexBaseInstance(GLenum  mode, GLsizei  count, GLenum  type, const void * indices, GLsizei  primcount, GLint  basevertex, GLuint  baseinstance)  {if (GLeeInit()) glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, primcount, basevertex, baseinstance);}
  GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance=GLee_Lazy_glDrawElementsInstancedBaseVertexBaseInstance;
#endif
#endif 

/* GL_ARB_shading_language_420pack */

#ifdef __GLEE_GL_ARB_shading_language_420pack
#endif 

/* GL_ARB_transform_feedback_instanced */

#ifdef __GLEE_GL_ARB_transform_feedback_instanced
#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackInstanced
#define GLEE_C_DEFINED_glDrawTransformFeedbackInstanced
  void __stdcall GLee_Lazy_glDrawTransformFeedbackInstanced(GLenum  mode, GLuint  id, GLsizei  primcount)  {if (GLeeInit()) glDrawTransformFeedbackInstanced(mode, id, primcount);}
  GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackInstanced=GLee_Lazy_glDrawTransformFeedbackInstanced;
#endif
#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackStreamInstanced
#define GLEE_C_DEFINED_glDrawTransformFeedbackStreamInstanced
  void __stdcall GLee_Lazy_glDrawTransformFeedbackStreamInstanced(GLenum  mode, GLuint  id, GLuint  stream, GLsizei  primcount)  {if (GLeeInit()) glDrawTransformFeedbackStreamInstanced(mode, id, stream, primcount);}
  GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced=GLee_Lazy_glDrawTransformFeedbackStreamInstanced;
#endif
#endif 

/* GL_ARB_compressed_texture_pixel_storage */

#ifdef __GLEE_GL_ARB_compressed_texture_pixel_storage
#endif 

/* GL_ARB_conservative_depth */

#ifdef __GLEE_GL_ARB_conservative_depth
#endif 

/* GL_ARB_internalformat_query */

#ifdef __GLEE_GL_ARB_internalformat_query
#ifndef GLEE_C_DEFINED_glGetInternalformativ
#define GLEE_C_DEFINED_glGetInternalformativ
  void __stdcall GLee_Lazy_glGetInternalformativ(GLenum  target, GLenum  internalformat, GLenum  pname, GLsizei  bufSize, GLint * params)  {if (GLeeInit()) glGetInternalformativ(target, internalformat, pname, bufSize, params);}
  GLEEPFNGLGETINTERNALFORMATIVPROC GLeeFuncPtr_glGetInternalformativ=GLee_Lazy_glGetInternalformativ;
#endif
#endif 

/* GL_ARB_map_buffer_alignment */

#ifdef __GLEE_GL_ARB_map_buffer_alignment
#endif 

/* GL_ARB_shader_atomic_counters */

#ifdef __GLEE_GL_ARB_shader_atomic_counters
#ifndef GLEE_C_DEFINED_glGetActiveAtomicCounterBufferiv
#define GLEE_C_DEFINED_glGetActiveAtomicCounterBufferiv
  void __stdcall GLee_Lazy_glGetActiveAtomicCounterBufferiv(GLuint  program, GLuint  bufferIndex, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);}
  GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC GLeeFuncPtr_glGetActiveAtomicCounterBufferiv=GLee_Lazy_glGetActiveAtomicCounterBufferiv;
#endif
#endif 

/* GL_ARB_shader_image_load_store */

#ifdef __GLEE_GL_ARB_shader_image_load_store
#ifndef GLEE_C_DEFINED_glBindImageTexture
#define GLEE_C_DEFINED_glBindImageTexture
  void __stdcall GLee_Lazy_glBindImageTexture(GLuint  unit, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  access, GLenum  format)  {if (GLeeInit()) glBindImageTexture(unit, texture, level, layered, layer, access, format);}
  GLEEPFNGLBINDIMAGETEXTUREPROC GLeeFuncPtr_glBindImageTexture=GLee_Lazy_glBindImageTexture;
#endif
#ifndef GLEE_C_DEFINED_glMemoryBarrier
#define GLEE_C_DEFINED_glMemoryBarrier
  void __stdcall GLee_Lazy_glMemoryBarrier(GLbitfield  barriers)  {if (GLeeInit()) glMemoryBarrier(barriers);}
  GLEEPFNGLMEMORYBARRIERPROC GLeeFuncPtr_glMemoryBarrier=GLee_Lazy_glMemoryBarrier;
#endif
#endif 

/* GL_ARB_shading_language_packing */

#ifdef __GLEE_GL_ARB_shading_language_packing
#endif 

/* GL_ARB_texture_storage */

#ifdef __GLEE_GL_ARB_texture_storage
#ifndef GLEE_C_DEFINED_glTexStorage1D
#define GLEE_C_DEFINED_glTexStorage1D
  void __stdcall GLee_Lazy_glTexStorage1D(GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width)  {if (GLeeInit()) glTexStorage1D(target, levels, internalformat, width);}
  GLEEPFNGLTEXSTORAGE1DPROC GLeeFuncPtr_glTexStorage1D=GLee_Lazy_glTexStorage1D;
#endif
#ifndef GLEE_C_DEFINED_glTexStorage2D
#define GLEE_C_DEFINED_glTexStorage2D
  void __stdcall GLee_Lazy_glTexStorage2D(GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glTexStorage2D(target, levels, internalformat, width, height);}
  GLEEPFNGLTEXSTORAGE2DPROC GLeeFuncPtr_glTexStorage2D=GLee_Lazy_glTexStorage2D;
#endif
#ifndef GLEE_C_DEFINED_glTexStorage3D
#define GLEE_C_DEFINED_glTexStorage3D
  void __stdcall GLee_Lazy_glTexStorage3D(GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) glTexStorage3D(target, levels, internalformat, width, height, depth);}
  GLEEPFNGLTEXSTORAGE3DPROC GLeeFuncPtr_glTexStorage3D=GLee_Lazy_glTexStorage3D;
#endif
#ifndef GLEE_C_DEFINED_glTextureStorage1DEXT
#define GLEE_C_DEFINED_glTextureStorage1DEXT
  void __stdcall GLee_Lazy_glTextureStorage1DEXT(GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width)  {if (GLeeInit()) glTextureStorage1DEXT(texture, target, levels, internalformat, width);}
  GLEEPFNGLTEXTURESTORAGE1DEXTPROC GLeeFuncPtr_glTextureStorage1DEXT=GLee_Lazy_glTextureStorage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureStorage2DEXT
#define GLEE_C_DEFINED_glTextureStorage2DEXT
  void __stdcall GLee_Lazy_glTextureStorage2DEXT(GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glTextureStorage2DEXT(texture, target, levels, internalformat, width, height);}
  GLEEPFNGLTEXTURESTORAGE2DEXTPROC GLeeFuncPtr_glTextureStorage2DEXT=GLee_Lazy_glTextureStorage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureStorage3DEXT
#define GLEE_C_DEFINED_glTextureStorage3DEXT
  void __stdcall GLee_Lazy_glTextureStorage3DEXT(GLuint  texture, GLenum  target, GLsizei  levels, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) glTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth);}
  GLEEPFNGLTEXTURESTORAGE3DEXTPROC GLeeFuncPtr_glTextureStorage3DEXT=GLee_Lazy_glTextureStorage3DEXT;
#endif
#endif 

/* GL_EXT_abgr */

#ifdef __GLEE_GL_EXT_abgr
#endif 

/* GL_EXT_blend_color */

#ifdef __GLEE_GL_EXT_blend_color
#ifndef GLEE_C_DEFINED_glBlendColorEXT
#define GLEE_C_DEFINED_glBlendColorEXT
  void __stdcall GLee_Lazy_glBlendColorEXT(GLclampf  red, GLclampf  green, GLclampf  blue, GLclampf  alpha)  {if (GLeeInit()) glBlendColorEXT(red, green, blue, alpha);}
  GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT=GLee_Lazy_glBlendColorEXT;
#endif
#endif 

/* GL_EXT_polygon_offset */

#ifdef __GLEE_GL_EXT_polygon_offset
#ifndef GLEE_C_DEFINED_glPolygonOffsetEXT
#define GLEE_C_DEFINED_glPolygonOffsetEXT
  void __stdcall GLee_Lazy_glPolygonOffsetEXT(GLfloat  factor, GLfloat  bias)  {if (GLeeInit()) glPolygonOffsetEXT(factor, bias);}
  GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT=GLee_Lazy_glPolygonOffsetEXT;
#endif
#endif 

/* GL_EXT_texture */

#ifdef __GLEE_GL_EXT_texture
#endif 

/* GL_EXT_texture3D */

#ifdef __GLEE_GL_EXT_texture3D
#ifndef GLEE_C_DEFINED_glTexImage3DEXT
#define GLEE_C_DEFINED_glTexImage3DEXT
  void __stdcall GLee_Lazy_glTexImage3DEXT(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels);}
  GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT=GLee_Lazy_glTexImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glTexSubImage3DEXT
#define GLEE_C_DEFINED_glTexSubImage3DEXT
  void __stdcall GLee_Lazy_glTexSubImage3DEXT(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
  GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT=GLee_Lazy_glTexSubImage3DEXT;
#endif
#endif 

/* GL_SGIS_texture_filter4 */

#ifdef __GLEE_GL_SGIS_texture_filter4
#ifndef GLEE_C_DEFINED_glGetTexFilterFuncSGIS
#define GLEE_C_DEFINED_glGetTexFilterFuncSGIS
  void __stdcall GLee_Lazy_glGetTexFilterFuncSGIS(GLenum  target, GLenum  filter, GLfloat * weights)  {if (GLeeInit()) glGetTexFilterFuncSGIS(target, filter, weights);}
  GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS=GLee_Lazy_glGetTexFilterFuncSGIS;
#endif
#ifndef GLEE_C_DEFINED_glTexFilterFuncSGIS
#define GLEE_C_DEFINED_glTexFilterFuncSGIS
  void __stdcall GLee_Lazy_glTexFilterFuncSGIS(GLenum  target, GLenum  filter, GLsizei  n, const GLfloat * weights)  {if (GLeeInit()) glTexFilterFuncSGIS(target, filter, n, weights);}
  GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS=GLee_Lazy_glTexFilterFuncSGIS;
#endif
#endif 

/* GL_EXT_subtexture */

#ifdef __GLEE_GL_EXT_subtexture
#ifndef GLEE_C_DEFINED_glTexSubImage1DEXT
#define GLEE_C_DEFINED_glTexSubImage1DEXT
  void __stdcall GLee_Lazy_glTexSubImage1DEXT(GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels);}
  GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT=GLee_Lazy_glTexSubImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glTexSubImage2DEXT
#define GLEE_C_DEFINED_glTexSubImage2DEXT
  void __stdcall GLee_Lazy_glTexSubImage2DEXT(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels);}
  GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT=GLee_Lazy_glTexSubImage2DEXT;
#endif
#endif 

/* GL_EXT_copy_texture */

#ifdef __GLEE_GL_EXT_copy_texture
#ifndef GLEE_C_DEFINED_glCopyTexImage1DEXT
#define GLEE_C_DEFINED_glCopyTexImage1DEXT
  void __stdcall GLee_Lazy_glCopyTexImage1DEXT(GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border)  {if (GLeeInit()) glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border);}
  GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT=GLee_Lazy_glCopyTexImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyTexImage2DEXT
#define GLEE_C_DEFINED_glCopyTexImage2DEXT
  void __stdcall GLee_Lazy_glCopyTexImage2DEXT(GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border)  {if (GLeeInit()) glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border);}
  GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT=GLee_Lazy_glCopyTexImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyTexSubImage1DEXT
#define GLEE_C_DEFINED_glCopyTexSubImage1DEXT
  void __stdcall GLee_Lazy_glCopyTexSubImage1DEXT(GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width);}
  GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT=GLee_Lazy_glCopyTexSubImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyTexSubImage2DEXT
#define GLEE_C_DEFINED_glCopyTexSubImage2DEXT
  void __stdcall GLee_Lazy_glCopyTexSubImage2DEXT(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height);}
  GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT=GLee_Lazy_glCopyTexSubImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyTexSubImage3DEXT
#define GLEE_C_DEFINED_glCopyTexSubImage3DEXT
  void __stdcall GLee_Lazy_glCopyTexSubImage3DEXT(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
  GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT=GLee_Lazy_glCopyTexSubImage3DEXT;
#endif
#endif 

/* GL_EXT_histogram */

#ifdef __GLEE_GL_EXT_histogram
#ifndef GLEE_C_DEFINED_glGetHistogramEXT
#define GLEE_C_DEFINED_glGetHistogramEXT
  void __stdcall GLee_Lazy_glGetHistogramEXT(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values)  {if (GLeeInit()) glGetHistogramEXT(target, reset, format, type, values);}
  GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT=GLee_Lazy_glGetHistogramEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetHistogramParameterfvEXT
#define GLEE_C_DEFINED_glGetHistogramParameterfvEXT
  void __stdcall GLee_Lazy_glGetHistogramParameterfvEXT(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetHistogramParameterfvEXT(target, pname, params);}
  GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT=GLee_Lazy_glGetHistogramParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetHistogramParameterivEXT
#define GLEE_C_DEFINED_glGetHistogramParameterivEXT
  void __stdcall GLee_Lazy_glGetHistogramParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetHistogramParameterivEXT(target, pname, params);}
  GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT=GLee_Lazy_glGetHistogramParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMinmaxEXT
#define GLEE_C_DEFINED_glGetMinmaxEXT
  void __stdcall GLee_Lazy_glGetMinmaxEXT(GLenum  target, GLboolean  reset, GLenum  format, GLenum  type, GLvoid * values)  {if (GLeeInit()) glGetMinmaxEXT(target, reset, format, type, values);}
  GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT=GLee_Lazy_glGetMinmaxEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
#define GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
  void __stdcall GLee_Lazy_glGetMinmaxParameterfvEXT(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMinmaxParameterfvEXT(target, pname, params);}
  GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT=GLee_Lazy_glGetMinmaxParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMinmaxParameterivEXT
#define GLEE_C_DEFINED_glGetMinmaxParameterivEXT
  void __stdcall GLee_Lazy_glGetMinmaxParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMinmaxParameterivEXT(target, pname, params);}
  GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT=GLee_Lazy_glGetMinmaxParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glHistogramEXT
#define GLEE_C_DEFINED_glHistogramEXT
  void __stdcall GLee_Lazy_glHistogramEXT(GLenum  target, GLsizei  width, GLenum  internalformat, GLboolean  sink)  {if (GLeeInit()) glHistogramEXT(target, width, internalformat, sink);}
  GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT=GLee_Lazy_glHistogramEXT;
#endif
#ifndef GLEE_C_DEFINED_glMinmaxEXT
#define GLEE_C_DEFINED_glMinmaxEXT
  void __stdcall GLee_Lazy_glMinmaxEXT(GLenum  target, GLenum  internalformat, GLboolean  sink)  {if (GLeeInit()) glMinmaxEXT(target, internalformat, sink);}
  GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT=GLee_Lazy_glMinmaxEXT;
#endif
#ifndef GLEE_C_DEFINED_glResetHistogramEXT
#define GLEE_C_DEFINED_glResetHistogramEXT
  void __stdcall GLee_Lazy_glResetHistogramEXT(GLenum  target)  {if (GLeeInit()) glResetHistogramEXT(target);}
  GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT=GLee_Lazy_glResetHistogramEXT;
#endif
#ifndef GLEE_C_DEFINED_glResetMinmaxEXT
#define GLEE_C_DEFINED_glResetMinmaxEXT
  void __stdcall GLee_Lazy_glResetMinmaxEXT(GLenum  target)  {if (GLeeInit()) glResetMinmaxEXT(target);}
  GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT=GLee_Lazy_glResetMinmaxEXT;
#endif
#endif 

/* GL_EXT_convolution */

#ifdef __GLEE_GL_EXT_convolution
#ifndef GLEE_C_DEFINED_glConvolutionFilter1DEXT
#define GLEE_C_DEFINED_glConvolutionFilter1DEXT
  void __stdcall GLee_Lazy_glConvolutionFilter1DEXT(GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter1DEXT(target, internalformat, width, format, type, image);}
  GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT=GLee_Lazy_glConvolutionFilter1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionFilter2DEXT
#define GLEE_C_DEFINED_glConvolutionFilter2DEXT
  void __stdcall GLee_Lazy_glConvolutionFilter2DEXT(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * image)  {if (GLeeInit()) glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image);}
  GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT=GLee_Lazy_glConvolutionFilter2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionParameterfEXT
#define GLEE_C_DEFINED_glConvolutionParameterfEXT
  void __stdcall GLee_Lazy_glConvolutionParameterfEXT(GLenum  target, GLenum  pname, GLfloat  params)  {if (GLeeInit()) glConvolutionParameterfEXT(target, pname, params);}
  GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT=GLee_Lazy_glConvolutionParameterfEXT;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionParameterfvEXT
#define GLEE_C_DEFINED_glConvolutionParameterfvEXT
  void __stdcall GLee_Lazy_glConvolutionParameterfvEXT(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glConvolutionParameterfvEXT(target, pname, params);}
  GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT=GLee_Lazy_glConvolutionParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionParameteriEXT
#define GLEE_C_DEFINED_glConvolutionParameteriEXT
  void __stdcall GLee_Lazy_glConvolutionParameteriEXT(GLenum  target, GLenum  pname, GLint  params)  {if (GLeeInit()) glConvolutionParameteriEXT(target, pname, params);}
  GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT=GLee_Lazy_glConvolutionParameteriEXT;
#endif
#ifndef GLEE_C_DEFINED_glConvolutionParameterivEXT
#define GLEE_C_DEFINED_glConvolutionParameterivEXT
  void __stdcall GLee_Lazy_glConvolutionParameterivEXT(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glConvolutionParameterivEXT(target, pname, params);}
  GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT=GLee_Lazy_glConvolutionParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
#define GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
  void __stdcall GLee_Lazy_glCopyConvolutionFilter1DEXT(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width);}
  GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT=GLee_Lazy_glCopyConvolutionFilter1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
#define GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
  void __stdcall GLee_Lazy_glCopyConvolutionFilter2DEXT(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height);}
  GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT=GLee_Lazy_glCopyConvolutionFilter2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetConvolutionFilterEXT
#define GLEE_C_DEFINED_glGetConvolutionFilterEXT
  void __stdcall GLee_Lazy_glGetConvolutionFilterEXT(GLenum  target, GLenum  format, GLenum  type, GLvoid * image)  {if (GLeeInit()) glGetConvolutionFilterEXT(target, format, type, image);}
  GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT=GLee_Lazy_glGetConvolutionFilterEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
#define GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
  void __stdcall GLee_Lazy_glGetConvolutionParameterfvEXT(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetConvolutionParameterfvEXT(target, pname, params);}
  GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT=GLee_Lazy_glGetConvolutionParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetConvolutionParameterivEXT
#define GLEE_C_DEFINED_glGetConvolutionParameterivEXT
  void __stdcall GLee_Lazy_glGetConvolutionParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetConvolutionParameterivEXT(target, pname, params);}
  GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT=GLee_Lazy_glGetConvolutionParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetSeparableFilterEXT
#define GLEE_C_DEFINED_glGetSeparableFilterEXT
  void __stdcall GLee_Lazy_glGetSeparableFilterEXT(GLenum  target, GLenum  format, GLenum  type, GLvoid * row, GLvoid * column, GLvoid * span)  {if (GLeeInit()) glGetSeparableFilterEXT(target, format, type, row, column, span);}
  GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT=GLee_Lazy_glGetSeparableFilterEXT;
#endif
#ifndef GLEE_C_DEFINED_glSeparableFilter2DEXT
#define GLEE_C_DEFINED_glSeparableFilter2DEXT
  void __stdcall GLee_Lazy_glSeparableFilter2DEXT(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * row, const GLvoid * column)  {if (GLeeInit()) glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column);}
  GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT=GLee_Lazy_glSeparableFilter2DEXT;
#endif
#endif 

/* GL_SGI_color_matrix */

#ifdef __GLEE_GL_SGI_color_matrix
#endif 

/* GL_SGI_color_table */

#ifdef __GLEE_GL_SGI_color_table
#ifndef GLEE_C_DEFINED_glColorTableSGI
#define GLEE_C_DEFINED_glColorTableSGI
  void __stdcall GLee_Lazy_glColorTableSGI(GLenum  target, GLenum  internalformat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * table)  {if (GLeeInit()) glColorTableSGI(target, internalformat, width, format, type, table);}
  GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI=GLee_Lazy_glColorTableSGI;
#endif
#ifndef GLEE_C_DEFINED_glColorTableParameterfvSGI
#define GLEE_C_DEFINED_glColorTableParameterfvSGI
  void __stdcall GLee_Lazy_glColorTableParameterfvSGI(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glColorTableParameterfvSGI(target, pname, params);}
  GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI=GLee_Lazy_glColorTableParameterfvSGI;
#endif
#ifndef GLEE_C_DEFINED_glColorTableParameterivSGI
#define GLEE_C_DEFINED_glColorTableParameterivSGI
  void __stdcall GLee_Lazy_glColorTableParameterivSGI(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glColorTableParameterivSGI(target, pname, params);}
  GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI=GLee_Lazy_glColorTableParameterivSGI;
#endif
#ifndef GLEE_C_DEFINED_glCopyColorTableSGI
#define GLEE_C_DEFINED_glCopyColorTableSGI
  void __stdcall GLee_Lazy_glCopyColorTableSGI(GLenum  target, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyColorTableSGI(target, internalformat, x, y, width);}
  GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI=GLee_Lazy_glCopyColorTableSGI;
#endif
#ifndef GLEE_C_DEFINED_glGetColorTableSGI
#define GLEE_C_DEFINED_glGetColorTableSGI
  void __stdcall GLee_Lazy_glGetColorTableSGI(GLenum  target, GLenum  format, GLenum  type, GLvoid * table)  {if (GLeeInit()) glGetColorTableSGI(target, format, type, table);}
  GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI=GLee_Lazy_glGetColorTableSGI;
#endif
#ifndef GLEE_C_DEFINED_glGetColorTableParameterfvSGI
#define GLEE_C_DEFINED_glGetColorTableParameterfvSGI
  void __stdcall GLee_Lazy_glGetColorTableParameterfvSGI(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetColorTableParameterfvSGI(target, pname, params);}
  GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI=GLee_Lazy_glGetColorTableParameterfvSGI;
#endif
#ifndef GLEE_C_DEFINED_glGetColorTableParameterivSGI
#define GLEE_C_DEFINED_glGetColorTableParameterivSGI
  void __stdcall GLee_Lazy_glGetColorTableParameterivSGI(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetColorTableParameterivSGI(target, pname, params);}
  GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI=GLee_Lazy_glGetColorTableParameterivSGI;
#endif
#endif 

/* GL_SGIS_pixel_texture */

#ifdef __GLEE_GL_SGIS_pixel_texture
#ifndef GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
#define GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
  void __stdcall GLee_Lazy_glPixelTexGenParameteriSGIS(GLenum  pname, GLint  param)  {if (GLeeInit()) glPixelTexGenParameteriSGIS(pname, param);}
  GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS=GLee_Lazy_glPixelTexGenParameteriSGIS;
#endif
#ifndef GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
#define GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
  void __stdcall GLee_Lazy_glPixelTexGenParameterivSGIS(GLenum  pname, const GLint * params)  {if (GLeeInit()) glPixelTexGenParameterivSGIS(pname, params);}
  GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS=GLee_Lazy_glPixelTexGenParameterivSGIS;
#endif
#ifndef GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
#define GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
  void __stdcall GLee_Lazy_glPixelTexGenParameterfSGIS(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPixelTexGenParameterfSGIS(pname, param);}
  GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS=GLee_Lazy_glPixelTexGenParameterfSGIS;
#endif
#ifndef GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
#define GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
  void __stdcall GLee_Lazy_glPixelTexGenParameterfvSGIS(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPixelTexGenParameterfvSGIS(pname, params);}
  GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS=GLee_Lazy_glPixelTexGenParameterfvSGIS;
#endif
#ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
#define GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
  void __stdcall GLee_Lazy_glGetPixelTexGenParameterivSGIS(GLenum  pname, GLint * params)  {if (GLeeInit()) glGetPixelTexGenParameterivSGIS(pname, params);}
  GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS=GLee_Lazy_glGetPixelTexGenParameterivSGIS;
#endif
#ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
#define GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
  void __stdcall GLee_Lazy_glGetPixelTexGenParameterfvSGIS(GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetPixelTexGenParameterfvSGIS(pname, params);}
  GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS=GLee_Lazy_glGetPixelTexGenParameterfvSGIS;
#endif
#endif 

/* GL_SGIX_pixel_texture */

#ifdef __GLEE_GL_SGIX_pixel_texture
#ifndef GLEE_C_DEFINED_glPixelTexGenSGIX
#define GLEE_C_DEFINED_glPixelTexGenSGIX
  void __stdcall GLee_Lazy_glPixelTexGenSGIX(GLenum  mode)  {if (GLeeInit()) glPixelTexGenSGIX(mode);}
  GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX=GLee_Lazy_glPixelTexGenSGIX;
#endif
#endif 

/* GL_SGIS_texture4D */

#ifdef __GLEE_GL_SGIS_texture4D
#ifndef GLEE_C_DEFINED_glTexImage4DSGIS
#define GLEE_C_DEFINED_glTexImage4DSGIS
  void __stdcall GLee_Lazy_glTexImage4DSGIS(GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  size4d, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);}
  GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS=GLee_Lazy_glTexImage4DSGIS;
#endif
#ifndef GLEE_C_DEFINED_glTexSubImage4DSGIS
#define GLEE_C_DEFINED_glTexSubImage4DSGIS
  void __stdcall GLee_Lazy_glTexSubImage4DSGIS(GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  woffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLsizei  size4d, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);}
  GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS=GLee_Lazy_glTexSubImage4DSGIS;
#endif
#endif 

/* GL_SGI_texture_color_table */

#ifdef __GLEE_GL_SGI_texture_color_table
#endif 

/* GL_EXT_cmyka */

#ifdef __GLEE_GL_EXT_cmyka
#endif 

/* GL_EXT_texture_object */

#ifdef __GLEE_GL_EXT_texture_object
#ifndef GLEE_C_DEFINED_glAreTexturesResidentEXT
#define GLEE_C_DEFINED_glAreTexturesResidentEXT
  GLboolean __stdcall GLee_Lazy_glAreTexturesResidentEXT(GLsizei  n, const GLuint * textures, GLboolean * residences)  {if (GLeeInit()) return glAreTexturesResidentEXT(n, textures, residences); return (GLboolean)0;}
  GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT=GLee_Lazy_glAreTexturesResidentEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindTextureEXT
#define GLEE_C_DEFINED_glBindTextureEXT
  void __stdcall GLee_Lazy_glBindTextureEXT(GLenum  target, GLuint  texture)  {if (GLeeInit()) glBindTextureEXT(target, texture);}
  GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT=GLee_Lazy_glBindTextureEXT;
#endif
#ifndef GLEE_C_DEFINED_glDeleteTexturesEXT
#define GLEE_C_DEFINED_glDeleteTexturesEXT
  void __stdcall GLee_Lazy_glDeleteTexturesEXT(GLsizei  n, const GLuint * textures)  {if (GLeeInit()) glDeleteTexturesEXT(n, textures);}
  GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT=GLee_Lazy_glDeleteTexturesEXT;
#endif
#ifndef GLEE_C_DEFINED_glGenTexturesEXT
#define GLEE_C_DEFINED_glGenTexturesEXT
  void __stdcall GLee_Lazy_glGenTexturesEXT(GLsizei  n, GLuint * textures)  {if (GLeeInit()) glGenTexturesEXT(n, textures);}
  GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT=GLee_Lazy_glGenTexturesEXT;
#endif
#ifndef GLEE_C_DEFINED_glIsTextureEXT
#define GLEE_C_DEFINED_glIsTextureEXT
  GLboolean __stdcall GLee_Lazy_glIsTextureEXT(GLuint  texture)  {if (GLeeInit()) return glIsTextureEXT(texture); return (GLboolean)0;}
  GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT=GLee_Lazy_glIsTextureEXT;
#endif
#ifndef GLEE_C_DEFINED_glPrioritizeTexturesEXT
#define GLEE_C_DEFINED_glPrioritizeTexturesEXT
  void __stdcall GLee_Lazy_glPrioritizeTexturesEXT(GLsizei  n, const GLuint * textures, const GLclampf * priorities)  {if (GLeeInit()) glPrioritizeTexturesEXT(n, textures, priorities);}
  GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT=GLee_Lazy_glPrioritizeTexturesEXT;
#endif
#endif 

/* GL_SGIS_detail_texture */

#ifdef __GLEE_GL_SGIS_detail_texture
#ifndef GLEE_C_DEFINED_glDetailTexFuncSGIS
#define GLEE_C_DEFINED_glDetailTexFuncSGIS
  void __stdcall GLee_Lazy_glDetailTexFuncSGIS(GLenum  target, GLsizei  n, const GLfloat * points)  {if (GLeeInit()) glDetailTexFuncSGIS(target, n, points);}
  GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS=GLee_Lazy_glDetailTexFuncSGIS;
#endif
#ifndef GLEE_C_DEFINED_glGetDetailTexFuncSGIS
#define GLEE_C_DEFINED_glGetDetailTexFuncSGIS
  void __stdcall GLee_Lazy_glGetDetailTexFuncSGIS(GLenum  target, GLfloat * points)  {if (GLeeInit()) glGetDetailTexFuncSGIS(target, points);}
  GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS=GLee_Lazy_glGetDetailTexFuncSGIS;
#endif
#endif 

/* GL_SGIS_sharpen_texture */

#ifdef __GLEE_GL_SGIS_sharpen_texture
#ifndef GLEE_C_DEFINED_glSharpenTexFuncSGIS
#define GLEE_C_DEFINED_glSharpenTexFuncSGIS
  void __stdcall GLee_Lazy_glSharpenTexFuncSGIS(GLenum  target, GLsizei  n, const GLfloat * points)  {if (GLeeInit()) glSharpenTexFuncSGIS(target, n, points);}
  GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS=GLee_Lazy_glSharpenTexFuncSGIS;
#endif
#ifndef GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
#define GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
  void __stdcall GLee_Lazy_glGetSharpenTexFuncSGIS(GLenum  target, GLfloat * points)  {if (GLeeInit()) glGetSharpenTexFuncSGIS(target, points);}
  GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS=GLee_Lazy_glGetSharpenTexFuncSGIS;
#endif
#endif 

/* GL_EXT_packed_pixels */

#ifdef __GLEE_GL_EXT_packed_pixels
#endif 

/* GL_SGIS_texture_lod */

#ifdef __GLEE_GL_SGIS_texture_lod
#endif 

/* GL_SGIS_multisample */

#ifdef __GLEE_GL_SGIS_multisample
#ifndef GLEE_C_DEFINED_glSampleMaskSGIS
#define GLEE_C_DEFINED_glSampleMaskSGIS
  void __stdcall GLee_Lazy_glSampleMaskSGIS(GLclampf  value, GLboolean  invert)  {if (GLeeInit()) glSampleMaskSGIS(value, invert);}
  GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS=GLee_Lazy_glSampleMaskSGIS;
#endif
#ifndef GLEE_C_DEFINED_glSamplePatternSGIS
#define GLEE_C_DEFINED_glSamplePatternSGIS
  void __stdcall GLee_Lazy_glSamplePatternSGIS(GLenum  pattern)  {if (GLeeInit()) glSamplePatternSGIS(pattern);}
  GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS=GLee_Lazy_glSamplePatternSGIS;
#endif
#endif 

/* GL_EXT_rescale_normal */

#ifdef __GLEE_GL_EXT_rescale_normal
#endif 

/* GL_EXT_vertex_array */

#ifdef __GLEE_GL_EXT_vertex_array
#ifndef GLEE_C_DEFINED_glArrayElementEXT
#define GLEE_C_DEFINED_glArrayElementEXT
  void __stdcall GLee_Lazy_glArrayElementEXT(GLint  i)  {if (GLeeInit()) glArrayElementEXT(i);}
  GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT=GLee_Lazy_glArrayElementEXT;
#endif
#ifndef GLEE_C_DEFINED_glColorPointerEXT
#define GLEE_C_DEFINED_glColorPointerEXT
  void __stdcall GLee_Lazy_glColorPointerEXT(GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer)  {if (GLeeInit()) glColorPointerEXT(size, type, stride, count, pointer);}
  GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT=GLee_Lazy_glColorPointerEXT;
#endif
#ifndef GLEE_C_DEFINED_glDrawArraysEXT
#define GLEE_C_DEFINED_glDrawArraysEXT
  void __stdcall GLee_Lazy_glDrawArraysEXT(GLenum  mode, GLint  first, GLsizei  count)  {if (GLeeInit()) glDrawArraysEXT(mode, first, count);}
  GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT=GLee_Lazy_glDrawArraysEXT;
#endif
#ifndef GLEE_C_DEFINED_glEdgeFlagPointerEXT
#define GLEE_C_DEFINED_glEdgeFlagPointerEXT
  void __stdcall GLee_Lazy_glEdgeFlagPointerEXT(GLsizei  stride, GLsizei  count, const GLboolean * pointer)  {if (GLeeInit()) glEdgeFlagPointerEXT(stride, count, pointer);}
  GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT=GLee_Lazy_glEdgeFlagPointerEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetPointervEXT
#define GLEE_C_DEFINED_glGetPointervEXT
  void __stdcall GLee_Lazy_glGetPointervEXT(GLenum  pname, GLvoid* * params)  {if (GLeeInit()) glGetPointervEXT(pname, params);}
  GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT=GLee_Lazy_glGetPointervEXT;
#endif
#ifndef GLEE_C_DEFINED_glIndexPointerEXT
#define GLEE_C_DEFINED_glIndexPointerEXT
  void __stdcall GLee_Lazy_glIndexPointerEXT(GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer)  {if (GLeeInit()) glIndexPointerEXT(type, stride, count, pointer);}
  GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT=GLee_Lazy_glIndexPointerEXT;
#endif
#ifndef GLEE_C_DEFINED_glNormalPointerEXT
#define GLEE_C_DEFINED_glNormalPointerEXT
  void __stdcall GLee_Lazy_glNormalPointerEXT(GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer)  {if (GLeeInit()) glNormalPointerEXT(type, stride, count, pointer);}
  GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT=GLee_Lazy_glNormalPointerEXT;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordPointerEXT
#define GLEE_C_DEFINED_glTexCoordPointerEXT
  void __stdcall GLee_Lazy_glTexCoordPointerEXT(GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer)  {if (GLeeInit()) glTexCoordPointerEXT(size, type, stride, count, pointer);}
  GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT=GLee_Lazy_glTexCoordPointerEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexPointerEXT
#define GLEE_C_DEFINED_glVertexPointerEXT
  void __stdcall GLee_Lazy_glVertexPointerEXT(GLint  size, GLenum  type, GLsizei  stride, GLsizei  count, const GLvoid * pointer)  {if (GLeeInit()) glVertexPointerEXT(size, type, stride, count, pointer);}
  GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT=GLee_Lazy_glVertexPointerEXT;
#endif
#endif 

/* GL_EXT_misc_attribute */

#ifdef __GLEE_GL_EXT_misc_attribute
#endif 

/* GL_SGIS_generate_mipmap */

#ifdef __GLEE_GL_SGIS_generate_mipmap
#endif 

/* GL_SGIX_clipmap */

#ifdef __GLEE_GL_SGIX_clipmap
#endif 

/* GL_SGIX_shadow */

#ifdef __GLEE_GL_SGIX_shadow
#endif 

/* GL_SGIS_texture_edge_clamp */

#ifdef __GLEE_GL_SGIS_texture_edge_clamp
#endif 

/* GL_SGIS_texture_border_clamp */

#ifdef __GLEE_GL_SGIS_texture_border_clamp
#endif 

/* GL_EXT_blend_minmax */

#ifdef __GLEE_GL_EXT_blend_minmax
#ifndef GLEE_C_DEFINED_glBlendEquationEXT
#define GLEE_C_DEFINED_glBlendEquationEXT
  void __stdcall GLee_Lazy_glBlendEquationEXT(GLenum  mode)  {if (GLeeInit()) glBlendEquationEXT(mode);}
  GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT=GLee_Lazy_glBlendEquationEXT;
#endif
#endif 

/* GL_EXT_blend_subtract */

#ifdef __GLEE_GL_EXT_blend_subtract
#endif 

/* GL_EXT_blend_logic_op */

#ifdef __GLEE_GL_EXT_blend_logic_op
#endif 

/* GL_SGIX_interlace */

#ifdef __GLEE_GL_SGIX_interlace
#endif 

/* GL_SGIX_pixel_tiles */

#ifdef __GLEE_GL_SGIX_pixel_tiles
#endif 

/* GL_SGIS_texture_select */

#ifdef __GLEE_GL_SGIS_texture_select
#endif 

/* GL_SGIX_sprite */

#ifdef __GLEE_GL_SGIX_sprite
#ifndef GLEE_C_DEFINED_glSpriteParameterfSGIX
#define GLEE_C_DEFINED_glSpriteParameterfSGIX
  void __stdcall GLee_Lazy_glSpriteParameterfSGIX(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glSpriteParameterfSGIX(pname, param);}
  GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX=GLee_Lazy_glSpriteParameterfSGIX;
#endif
#ifndef GLEE_C_DEFINED_glSpriteParameterfvSGIX
#define GLEE_C_DEFINED_glSpriteParameterfvSGIX
  void __stdcall GLee_Lazy_glSpriteParameterfvSGIX(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glSpriteParameterfvSGIX(pname, params);}
  GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX=GLee_Lazy_glSpriteParameterfvSGIX;
#endif
#ifndef GLEE_C_DEFINED_glSpriteParameteriSGIX
#define GLEE_C_DEFINED_glSpriteParameteriSGIX
  void __stdcall GLee_Lazy_glSpriteParameteriSGIX(GLenum  pname, GLint  param)  {if (GLeeInit()) glSpriteParameteriSGIX(pname, param);}
  GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX=GLee_Lazy_glSpriteParameteriSGIX;
#endif
#ifndef GLEE_C_DEFINED_glSpriteParameterivSGIX
#define GLEE_C_DEFINED_glSpriteParameterivSGIX
  void __stdcall GLee_Lazy_glSpriteParameterivSGIX(GLenum  pname, const GLint * params)  {if (GLeeInit()) glSpriteParameterivSGIX(pname, params);}
  GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX=GLee_Lazy_glSpriteParameterivSGIX;
#endif
#endif 

/* GL_SGIX_texture_multi_buffer */

#ifdef __GLEE_GL_SGIX_texture_multi_buffer
#endif 

/* GL_EXT_point_parameters */

#ifdef __GLEE_GL_EXT_point_parameters
#ifndef GLEE_C_DEFINED_glPointParameterfEXT
#define GLEE_C_DEFINED_glPointParameterfEXT
  void __stdcall GLee_Lazy_glPointParameterfEXT(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPointParameterfEXT(pname, param);}
  GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT=GLee_Lazy_glPointParameterfEXT;
#endif
#ifndef GLEE_C_DEFINED_glPointParameterfvEXT
#define GLEE_C_DEFINED_glPointParameterfvEXT
  void __stdcall GLee_Lazy_glPointParameterfvEXT(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfvEXT(pname, params);}
  GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT=GLee_Lazy_glPointParameterfvEXT;
#endif
#endif 

/* GL_SGIS_point_parameters */

#ifdef __GLEE_GL_SGIS_point_parameters
#ifndef GLEE_C_DEFINED_glPointParameterfSGIS
#define GLEE_C_DEFINED_glPointParameterfSGIS
  void __stdcall GLee_Lazy_glPointParameterfSGIS(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPointParameterfSGIS(pname, param);}
  GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS=GLee_Lazy_glPointParameterfSGIS;
#endif
#ifndef GLEE_C_DEFINED_glPointParameterfvSGIS
#define GLEE_C_DEFINED_glPointParameterfvSGIS
  void __stdcall GLee_Lazy_glPointParameterfvSGIS(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPointParameterfvSGIS(pname, params);}
  GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS=GLee_Lazy_glPointParameterfvSGIS;
#endif
#endif 

/* GL_SGIX_instruments */

#ifdef __GLEE_GL_SGIX_instruments
#ifndef GLEE_C_DEFINED_glGetInstrumentsSGIX
#define GLEE_C_DEFINED_glGetInstrumentsSGIX
  GLint __stdcall GLee_Lazy_glGetInstrumentsSGIX(void)  {if (GLeeInit()) return glGetInstrumentsSGIX(); return (GLint)0;}
  GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX=GLee_Lazy_glGetInstrumentsSGIX;
#endif
#ifndef GLEE_C_DEFINED_glInstrumentsBufferSGIX
#define GLEE_C_DEFINED_glInstrumentsBufferSGIX
  void __stdcall GLee_Lazy_glInstrumentsBufferSGIX(GLsizei  size, GLint * buffer)  {if (GLeeInit()) glInstrumentsBufferSGIX(size, buffer);}
  GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX=GLee_Lazy_glInstrumentsBufferSGIX;
#endif
#ifndef GLEE_C_DEFINED_glPollInstrumentsSGIX
#define GLEE_C_DEFINED_glPollInstrumentsSGIX
  GLint __stdcall GLee_Lazy_glPollInstrumentsSGIX(GLint * marker_p)  {if (GLeeInit()) return glPollInstrumentsSGIX(marker_p); return (GLint)0;}
  GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX=GLee_Lazy_glPollInstrumentsSGIX;
#endif
#ifndef GLEE_C_DEFINED_glReadInstrumentsSGIX
#define GLEE_C_DEFINED_glReadInstrumentsSGIX
  void __stdcall GLee_Lazy_glReadInstrumentsSGIX(GLint  marker)  {if (GLeeInit()) glReadInstrumentsSGIX(marker);}
  GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX=GLee_Lazy_glReadInstrumentsSGIX;
#endif
#ifndef GLEE_C_DEFINED_glStartInstrumentsSGIX
#define GLEE_C_DEFINED_glStartInstrumentsSGIX
  void __stdcall GLee_Lazy_glStartInstrumentsSGIX(void)  {if (GLeeInit()) glStartInstrumentsSGIX();}
  GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX=GLee_Lazy_glStartInstrumentsSGIX;
#endif
#ifndef GLEE_C_DEFINED_glStopInstrumentsSGIX
#define GLEE_C_DEFINED_glStopInstrumentsSGIX
  void __stdcall GLee_Lazy_glStopInstrumentsSGIX(GLint  marker)  {if (GLeeInit()) glStopInstrumentsSGIX(marker);}
  GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX=GLee_Lazy_glStopInstrumentsSGIX;
#endif
#endif 

/* GL_SGIX_texture_scale_bias */

#ifdef __GLEE_GL_SGIX_texture_scale_bias
#endif 

/* GL_SGIX_framezoom */

#ifdef __GLEE_GL_SGIX_framezoom
#ifndef GLEE_C_DEFINED_glFrameZoomSGIX
#define GLEE_C_DEFINED_glFrameZoomSGIX
  void __stdcall GLee_Lazy_glFrameZoomSGIX(GLint  factor)  {if (GLeeInit()) glFrameZoomSGIX(factor);}
  GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX=GLee_Lazy_glFrameZoomSGIX;
#endif
#endif 

/* GL_SGIX_tag_sample_buffer */

#ifdef __GLEE_GL_SGIX_tag_sample_buffer
#ifndef GLEE_C_DEFINED_glTagSampleBufferSGIX
#define GLEE_C_DEFINED_glTagSampleBufferSGIX
  void __stdcall GLee_Lazy_glTagSampleBufferSGIX(void)  {if (GLeeInit()) glTagSampleBufferSGIX();}
  GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX=GLee_Lazy_glTagSampleBufferSGIX;
#endif
#endif 

/* GL_FfdMaskSGIX */

#ifdef __GLEE_GL_FfdMaskSGIX
#endif 

/* GL_SGIX_polynomial_ffd */

#ifdef __GLEE_GL_SGIX_polynomial_ffd
#ifndef GLEE_C_DEFINED_glDeformationMap3dSGIX
#define GLEE_C_DEFINED_glDeformationMap3dSGIX
  void __stdcall GLee_Lazy_glDeformationMap3dSGIX(GLenum  target, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, GLdouble  w1, GLdouble  w2, GLint  wstride, GLint  worder, const GLdouble * points)  {if (GLeeInit()) glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
  GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX=GLee_Lazy_glDeformationMap3dSGIX;
#endif
#ifndef GLEE_C_DEFINED_glDeformationMap3fSGIX
#define GLEE_C_DEFINED_glDeformationMap3fSGIX
  void __stdcall GLee_Lazy_glDeformationMap3fSGIX(GLenum  target, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, GLfloat  w1, GLfloat  w2, GLint  wstride, GLint  worder, const GLfloat * points)  {if (GLeeInit()) glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
  GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX=GLee_Lazy_glDeformationMap3fSGIX;
#endif
#ifndef GLEE_C_DEFINED_glDeformSGIX
#define GLEE_C_DEFINED_glDeformSGIX
  void __stdcall GLee_Lazy_glDeformSGIX(GLbitfield  mask)  {if (GLeeInit()) glDeformSGIX(mask);}
  GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX=GLee_Lazy_glDeformSGIX;
#endif
#ifndef GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
#define GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
  void __stdcall GLee_Lazy_glLoadIdentityDeformationMapSGIX(GLbitfield  mask)  {if (GLeeInit()) glLoadIdentityDeformationMapSGIX(mask);}
  GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX=GLee_Lazy_glLoadIdentityDeformationMapSGIX;
#endif
#endif 

/* GL_SGIX_reference_plane */

#ifdef __GLEE_GL_SGIX_reference_plane
#ifndef GLEE_C_DEFINED_glReferencePlaneSGIX
#define GLEE_C_DEFINED_glReferencePlaneSGIX
  void __stdcall GLee_Lazy_glReferencePlaneSGIX(const GLdouble * equation)  {if (GLeeInit()) glReferencePlaneSGIX(equation);}
  GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX=GLee_Lazy_glReferencePlaneSGIX;
#endif
#endif 

/* GL_SGIX_flush_raster */

#ifdef __GLEE_GL_SGIX_flush_raster
#ifndef GLEE_C_DEFINED_glFlushRasterSGIX
#define GLEE_C_DEFINED_glFlushRasterSGIX
  void __stdcall GLee_Lazy_glFlushRasterSGIX(void)  {if (GLeeInit()) glFlushRasterSGIX();}
  GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX=GLee_Lazy_glFlushRasterSGIX;
#endif
#endif 

/* GL_SGIX_depth_texture */

#ifdef __GLEE_GL_SGIX_depth_texture
#endif 

/* GL_SGIS_fog_function */

#ifdef __GLEE_GL_SGIS_fog_function
#ifndef GLEE_C_DEFINED_glFogFuncSGIS
#define GLEE_C_DEFINED_glFogFuncSGIS
  void __stdcall GLee_Lazy_glFogFuncSGIS(GLsizei  n, const GLfloat * points)  {if (GLeeInit()) glFogFuncSGIS(n, points);}
  GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS=GLee_Lazy_glFogFuncSGIS;
#endif
#ifndef GLEE_C_DEFINED_glGetFogFuncSGIS
#define GLEE_C_DEFINED_glGetFogFuncSGIS
  void __stdcall GLee_Lazy_glGetFogFuncSGIS(GLfloat * points)  {if (GLeeInit()) glGetFogFuncSGIS(points);}
  GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS=GLee_Lazy_glGetFogFuncSGIS;
#endif
#endif 

/* GL_SGIX_fog_offset */

#ifdef __GLEE_GL_SGIX_fog_offset
#endif 

/* GL_HP_image_transform */

#ifdef __GLEE_GL_HP_image_transform
#ifndef GLEE_C_DEFINED_glImageTransformParameteriHP
#define GLEE_C_DEFINED_glImageTransformParameteriHP
  void __stdcall GLee_Lazy_glImageTransformParameteriHP(GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glImageTransformParameteriHP(target, pname, param);}
  GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP=GLee_Lazy_glImageTransformParameteriHP;
#endif
#ifndef GLEE_C_DEFINED_glImageTransformParameterfHP
#define GLEE_C_DEFINED_glImageTransformParameterfHP
  void __stdcall GLee_Lazy_glImageTransformParameterfHP(GLenum  target, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glImageTransformParameterfHP(target, pname, param);}
  GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP=GLee_Lazy_glImageTransformParameterfHP;
#endif
#ifndef GLEE_C_DEFINED_glImageTransformParameterivHP
#define GLEE_C_DEFINED_glImageTransformParameterivHP
  void __stdcall GLee_Lazy_glImageTransformParameterivHP(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glImageTransformParameterivHP(target, pname, params);}
  GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP=GLee_Lazy_glImageTransformParameterivHP;
#endif
#ifndef GLEE_C_DEFINED_glImageTransformParameterfvHP
#define GLEE_C_DEFINED_glImageTransformParameterfvHP
  void __stdcall GLee_Lazy_glImageTransformParameterfvHP(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glImageTransformParameterfvHP(target, pname, params);}
  GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP=GLee_Lazy_glImageTransformParameterfvHP;
#endif
#ifndef GLEE_C_DEFINED_glGetImageTransformParameterivHP
#define GLEE_C_DEFINED_glGetImageTransformParameterivHP
  void __stdcall GLee_Lazy_glGetImageTransformParameterivHP(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetImageTransformParameterivHP(target, pname, params);}
  GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP=GLee_Lazy_glGetImageTransformParameterivHP;
#endif
#ifndef GLEE_C_DEFINED_glGetImageTransformParameterfvHP
#define GLEE_C_DEFINED_glGetImageTransformParameterfvHP
  void __stdcall GLee_Lazy_glGetImageTransformParameterfvHP(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetImageTransformParameterfvHP(target, pname, params);}
  GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP=GLee_Lazy_glGetImageTransformParameterfvHP;
#endif
#endif 

/* GL_HP_convolution_border_modes */

#ifdef __GLEE_GL_HP_convolution_border_modes
#endif 

/* GL_INGR_palette_buffer */

#ifdef __GLEE_GL_INGR_palette_buffer
#endif 

/* GL_SGIX_texture_add_env */

#ifdef __GLEE_GL_SGIX_texture_add_env
#endif 

/* GL_EXT_color_subtable */

#ifdef __GLEE_GL_EXT_color_subtable
#ifndef GLEE_C_DEFINED_glColorSubTableEXT
#define GLEE_C_DEFINED_glColorSubTableEXT
  void __stdcall GLee_Lazy_glColorSubTableEXT(GLenum  target, GLsizei  start, GLsizei  count, GLenum  format, GLenum  type, const GLvoid * data)  {if (GLeeInit()) glColorSubTableEXT(target, start, count, format, type, data);}
  GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT=GLee_Lazy_glColorSubTableEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyColorSubTableEXT
#define GLEE_C_DEFINED_glCopyColorSubTableEXT
  void __stdcall GLee_Lazy_glCopyColorSubTableEXT(GLenum  target, GLsizei  start, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyColorSubTableEXT(target, start, x, y, width);}
  GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT=GLee_Lazy_glCopyColorSubTableEXT;
#endif
#endif 

/* GL_PGI_vertex_hints */

#ifdef __GLEE_GL_PGI_vertex_hints
#endif 

/* GL_PGI_misc_hints */

#ifdef __GLEE_GL_PGI_misc_hints
#ifndef GLEE_C_DEFINED_glHintPGI
#define GLEE_C_DEFINED_glHintPGI
  void __stdcall GLee_Lazy_glHintPGI(GLenum  target, GLint  mode)  {if (GLeeInit()) glHintPGI(target, mode);}
  GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI=GLee_Lazy_glHintPGI;
#endif
#endif 

/* GL_EXT_paletted_texture */

#ifdef __GLEE_GL_EXT_paletted_texture
#ifndef GLEE_C_DEFINED_glColorTableEXT
#define GLEE_C_DEFINED_glColorTableEXT
  void __stdcall GLee_Lazy_glColorTableEXT(GLenum  target, GLenum  internalFormat, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * table)  {if (GLeeInit()) glColorTableEXT(target, internalFormat, width, format, type, table);}
  GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT=GLee_Lazy_glColorTableEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetColorTableEXT
#define GLEE_C_DEFINED_glGetColorTableEXT
  void __stdcall GLee_Lazy_glGetColorTableEXT(GLenum  target, GLenum  format, GLenum  type, GLvoid * data)  {if (GLeeInit()) glGetColorTableEXT(target, format, type, data);}
  GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT=GLee_Lazy_glGetColorTableEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetColorTableParameterivEXT
#define GLEE_C_DEFINED_glGetColorTableParameterivEXT
  void __stdcall GLee_Lazy_glGetColorTableParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetColorTableParameterivEXT(target, pname, params);}
  GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT=GLee_Lazy_glGetColorTableParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetColorTableParameterfvEXT
#define GLEE_C_DEFINED_glGetColorTableParameterfvEXT
  void __stdcall GLee_Lazy_glGetColorTableParameterfvEXT(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetColorTableParameterfvEXT(target, pname, params);}
  GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT=GLee_Lazy_glGetColorTableParameterfvEXT;
#endif
#endif 

/* GL_EXT_clip_volume_hint */

#ifdef __GLEE_GL_EXT_clip_volume_hint
#endif 

/* GL_SGIX_list_priority */

#ifdef __GLEE_GL_SGIX_list_priority
#ifndef GLEE_C_DEFINED_glGetListParameterfvSGIX
#define GLEE_C_DEFINED_glGetListParameterfvSGIX
  void __stdcall GLee_Lazy_glGetListParameterfvSGIX(GLuint  list, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetListParameterfvSGIX(list, pname, params);}
  GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX=GLee_Lazy_glGetListParameterfvSGIX;
#endif
#ifndef GLEE_C_DEFINED_glGetListParameterivSGIX
#define GLEE_C_DEFINED_glGetListParameterivSGIX
  void __stdcall GLee_Lazy_glGetListParameterivSGIX(GLuint  list, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetListParameterivSGIX(list, pname, params);}
  GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX=GLee_Lazy_glGetListParameterivSGIX;
#endif
#ifndef GLEE_C_DEFINED_glListParameterfSGIX
#define GLEE_C_DEFINED_glListParameterfSGIX
  void __stdcall GLee_Lazy_glListParameterfSGIX(GLuint  list, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glListParameterfSGIX(list, pname, param);}
  GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX=GLee_Lazy_glListParameterfSGIX;
#endif
#ifndef GLEE_C_DEFINED_glListParameterfvSGIX
#define GLEE_C_DEFINED_glListParameterfvSGIX
  void __stdcall GLee_Lazy_glListParameterfvSGIX(GLuint  list, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glListParameterfvSGIX(list, pname, params);}
  GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX=GLee_Lazy_glListParameterfvSGIX;
#endif
#ifndef GLEE_C_DEFINED_glListParameteriSGIX
#define GLEE_C_DEFINED_glListParameteriSGIX
  void __stdcall GLee_Lazy_glListParameteriSGIX(GLuint  list, GLenum  pname, GLint  param)  {if (GLeeInit()) glListParameteriSGIX(list, pname, param);}
  GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX=GLee_Lazy_glListParameteriSGIX;
#endif
#ifndef GLEE_C_DEFINED_glListParameterivSGIX
#define GLEE_C_DEFINED_glListParameterivSGIX
  void __stdcall GLee_Lazy_glListParameterivSGIX(GLuint  list, GLenum  pname, const GLint * params)  {if (GLeeInit()) glListParameterivSGIX(list, pname, params);}
  GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX=GLee_Lazy_glListParameterivSGIX;
#endif
#endif 

/* GL_SGIX_ir_instrument1 */

#ifdef __GLEE_GL_SGIX_ir_instrument1
#endif 

/* GL_SGIX_calligraphic_fragment */

#ifdef __GLEE_GL_SGIX_calligraphic_fragment
#endif 

/* GL_SGIX_texture_lod_bias */

#ifdef __GLEE_GL_SGIX_texture_lod_bias
#endif 

/* GL_SGIX_shadow_ambient */

#ifdef __GLEE_GL_SGIX_shadow_ambient
#endif 

/* GL_EXT_index_texture */

#ifdef __GLEE_GL_EXT_index_texture
#endif 

/* GL_EXT_index_material */

#ifdef __GLEE_GL_EXT_index_material
#ifndef GLEE_C_DEFINED_glIndexMaterialEXT
#define GLEE_C_DEFINED_glIndexMaterialEXT
  void __stdcall GLee_Lazy_glIndexMaterialEXT(GLenum  face, GLenum  mode)  {if (GLeeInit()) glIndexMaterialEXT(face, mode);}
  GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT=GLee_Lazy_glIndexMaterialEXT;
#endif
#endif 

/* GL_EXT_index_func */

#ifdef __GLEE_GL_EXT_index_func
#ifndef GLEE_C_DEFINED_glIndexFuncEXT
#define GLEE_C_DEFINED_glIndexFuncEXT
  void __stdcall GLee_Lazy_glIndexFuncEXT(GLenum  func, GLclampf  ref)  {if (GLeeInit()) glIndexFuncEXT(func, ref);}
  GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT=GLee_Lazy_glIndexFuncEXT;
#endif
#endif 

/* GL_EXT_index_array_formats */

#ifdef __GLEE_GL_EXT_index_array_formats
#endif 

/* GL_EXT_compiled_vertex_array */

#ifdef __GLEE_GL_EXT_compiled_vertex_array
#ifndef GLEE_C_DEFINED_glLockArraysEXT
#define GLEE_C_DEFINED_glLockArraysEXT
  void __stdcall GLee_Lazy_glLockArraysEXT(GLint  first, GLsizei  count)  {if (GLeeInit()) glLockArraysEXT(first, count);}
  GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT=GLee_Lazy_glLockArraysEXT;
#endif
#ifndef GLEE_C_DEFINED_glUnlockArraysEXT
#define GLEE_C_DEFINED_glUnlockArraysEXT
  void __stdcall GLee_Lazy_glUnlockArraysEXT(void)  {if (GLeeInit()) glUnlockArraysEXT();}
  GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT=GLee_Lazy_glUnlockArraysEXT;
#endif
#endif 

/* GL_EXT_cull_vertex */

#ifdef __GLEE_GL_EXT_cull_vertex
#ifndef GLEE_C_DEFINED_glCullParameterdvEXT
#define GLEE_C_DEFINED_glCullParameterdvEXT
  void __stdcall GLee_Lazy_glCullParameterdvEXT(GLenum  pname, GLdouble * params)  {if (GLeeInit()) glCullParameterdvEXT(pname, params);}
  GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT=GLee_Lazy_glCullParameterdvEXT;
#endif
#ifndef GLEE_C_DEFINED_glCullParameterfvEXT
#define GLEE_C_DEFINED_glCullParameterfvEXT
  void __stdcall GLee_Lazy_glCullParameterfvEXT(GLenum  pname, GLfloat * params)  {if (GLeeInit()) glCullParameterfvEXT(pname, params);}
  GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT=GLee_Lazy_glCullParameterfvEXT;
#endif
#endif 

/* GL_SGIX_ycrcb */

#ifdef __GLEE_GL_SGIX_ycrcb
#endif 

/* GL_SGIX_fragment_lighting */

#ifdef __GLEE_GL_SGIX_fragment_lighting
#ifndef GLEE_C_DEFINED_glFragmentColorMaterialSGIX
#define GLEE_C_DEFINED_glFragmentColorMaterialSGIX
  void __stdcall GLee_Lazy_glFragmentColorMaterialSGIX(GLenum  face, GLenum  mode)  {if (GLeeInit()) glFragmentColorMaterialSGIX(face, mode);}
  GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX=GLee_Lazy_glFragmentColorMaterialSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentLightfSGIX
#define GLEE_C_DEFINED_glFragmentLightfSGIX
  void __stdcall GLee_Lazy_glFragmentLightfSGIX(GLenum  light, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glFragmentLightfSGIX(light, pname, param);}
  GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX=GLee_Lazy_glFragmentLightfSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentLightfvSGIX
#define GLEE_C_DEFINED_glFragmentLightfvSGIX
  void __stdcall GLee_Lazy_glFragmentLightfvSGIX(GLenum  light, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glFragmentLightfvSGIX(light, pname, params);}
  GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX=GLee_Lazy_glFragmentLightfvSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentLightiSGIX
#define GLEE_C_DEFINED_glFragmentLightiSGIX
  void __stdcall GLee_Lazy_glFragmentLightiSGIX(GLenum  light, GLenum  pname, GLint  param)  {if (GLeeInit()) glFragmentLightiSGIX(light, pname, param);}
  GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX=GLee_Lazy_glFragmentLightiSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentLightivSGIX
#define GLEE_C_DEFINED_glFragmentLightivSGIX
  void __stdcall GLee_Lazy_glFragmentLightivSGIX(GLenum  light, GLenum  pname, const GLint * params)  {if (GLeeInit()) glFragmentLightivSGIX(light, pname, params);}
  GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX=GLee_Lazy_glFragmentLightivSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentLightModelfSGIX
#define GLEE_C_DEFINED_glFragmentLightModelfSGIX
  void __stdcall GLee_Lazy_glFragmentLightModelfSGIX(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glFragmentLightModelfSGIX(pname, param);}
  GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX=GLee_Lazy_glFragmentLightModelfSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentLightModelfvSGIX
#define GLEE_C_DEFINED_glFragmentLightModelfvSGIX
  void __stdcall GLee_Lazy_glFragmentLightModelfvSGIX(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glFragmentLightModelfvSGIX(pname, params);}
  GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX=GLee_Lazy_glFragmentLightModelfvSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentLightModeliSGIX
#define GLEE_C_DEFINED_glFragmentLightModeliSGIX
  void __stdcall GLee_Lazy_glFragmentLightModeliSGIX(GLenum  pname, GLint  param)  {if (GLeeInit()) glFragmentLightModeliSGIX(pname, param);}
  GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX=GLee_Lazy_glFragmentLightModeliSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentLightModelivSGIX
#define GLEE_C_DEFINED_glFragmentLightModelivSGIX
  void __stdcall GLee_Lazy_glFragmentLightModelivSGIX(GLenum  pname, const GLint * params)  {if (GLeeInit()) glFragmentLightModelivSGIX(pname, params);}
  GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX=GLee_Lazy_glFragmentLightModelivSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentMaterialfSGIX
#define GLEE_C_DEFINED_glFragmentMaterialfSGIX
  void __stdcall GLee_Lazy_glFragmentMaterialfSGIX(GLenum  face, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glFragmentMaterialfSGIX(face, pname, param);}
  GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX=GLee_Lazy_glFragmentMaterialfSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentMaterialfvSGIX
#define GLEE_C_DEFINED_glFragmentMaterialfvSGIX
  void __stdcall GLee_Lazy_glFragmentMaterialfvSGIX(GLenum  face, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glFragmentMaterialfvSGIX(face, pname, params);}
  GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX=GLee_Lazy_glFragmentMaterialfvSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentMaterialiSGIX
#define GLEE_C_DEFINED_glFragmentMaterialiSGIX
  void __stdcall GLee_Lazy_glFragmentMaterialiSGIX(GLenum  face, GLenum  pname, GLint  param)  {if (GLeeInit()) glFragmentMaterialiSGIX(face, pname, param);}
  GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX=GLee_Lazy_glFragmentMaterialiSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFragmentMaterialivSGIX
#define GLEE_C_DEFINED_glFragmentMaterialivSGIX
  void __stdcall GLee_Lazy_glFragmentMaterialivSGIX(GLenum  face, GLenum  pname, const GLint * params)  {if (GLeeInit()) glFragmentMaterialivSGIX(face, pname, params);}
  GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX=GLee_Lazy_glFragmentMaterialivSGIX;
#endif
#ifndef GLEE_C_DEFINED_glGetFragmentLightfvSGIX
#define GLEE_C_DEFINED_glGetFragmentLightfvSGIX
  void __stdcall GLee_Lazy_glGetFragmentLightfvSGIX(GLenum  light, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetFragmentLightfvSGIX(light, pname, params);}
  GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX=GLee_Lazy_glGetFragmentLightfvSGIX;
#endif
#ifndef GLEE_C_DEFINED_glGetFragmentLightivSGIX
#define GLEE_C_DEFINED_glGetFragmentLightivSGIX
  void __stdcall GLee_Lazy_glGetFragmentLightivSGIX(GLenum  light, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFragmentLightivSGIX(light, pname, params);}
  GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX=GLee_Lazy_glGetFragmentLightivSGIX;
#endif
#ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
#define GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
  void __stdcall GLee_Lazy_glGetFragmentMaterialfvSGIX(GLenum  face, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetFragmentMaterialfvSGIX(face, pname, params);}
  GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX=GLee_Lazy_glGetFragmentMaterialfvSGIX;
#endif
#ifndef GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
#define GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
  void __stdcall GLee_Lazy_glGetFragmentMaterialivSGIX(GLenum  face, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFragmentMaterialivSGIX(face, pname, params);}
  GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX=GLee_Lazy_glGetFragmentMaterialivSGIX;
#endif
#ifndef GLEE_C_DEFINED_glLightEnviSGIX
#define GLEE_C_DEFINED_glLightEnviSGIX
  void __stdcall GLee_Lazy_glLightEnviSGIX(GLenum  pname, GLint  param)  {if (GLeeInit()) glLightEnviSGIX(pname, param);}
  GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX=GLee_Lazy_glLightEnviSGIX;
#endif
#endif 

/* GL_IBM_rasterpos_clip */

#ifdef __GLEE_GL_IBM_rasterpos_clip
#endif 

/* GL_HP_texture_lighting */

#ifdef __GLEE_GL_HP_texture_lighting
#endif 

/* GL_EXT_draw_range_elements */

#ifdef __GLEE_GL_EXT_draw_range_elements
#ifndef GLEE_C_DEFINED_glDrawRangeElementsEXT
#define GLEE_C_DEFINED_glDrawRangeElementsEXT
  void __stdcall GLee_Lazy_glDrawRangeElementsEXT(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count, GLenum  type, const GLvoid * indices)  {if (GLeeInit()) glDrawRangeElementsEXT(mode, start, end, count, type, indices);}
  GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT=GLee_Lazy_glDrawRangeElementsEXT;
#endif
#endif 

/* GL_WIN_phong_shading */

#ifdef __GLEE_GL_WIN_phong_shading
#endif 

/* GL_WIN_specular_fog */

#ifdef __GLEE_GL_WIN_specular_fog
#endif 

/* GL_EXT_light_texture */

#ifdef __GLEE_GL_EXT_light_texture
#ifndef GLEE_C_DEFINED_glApplyTextureEXT
#define GLEE_C_DEFINED_glApplyTextureEXT
  void __stdcall GLee_Lazy_glApplyTextureEXT(GLenum  mode)  {if (GLeeInit()) glApplyTextureEXT(mode);}
  GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT=GLee_Lazy_glApplyTextureEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureLightEXT
#define GLEE_C_DEFINED_glTextureLightEXT
  void __stdcall GLee_Lazy_glTextureLightEXT(GLenum  pname)  {if (GLeeInit()) glTextureLightEXT(pname);}
  GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT=GLee_Lazy_glTextureLightEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureMaterialEXT
#define GLEE_C_DEFINED_glTextureMaterialEXT
  void __stdcall GLee_Lazy_glTextureMaterialEXT(GLenum  face, GLenum  mode)  {if (GLeeInit()) glTextureMaterialEXT(face, mode);}
  GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT=GLee_Lazy_glTextureMaterialEXT;
#endif
#endif 

/* GL_SGIX_blend_alpha_minmax */

#ifdef __GLEE_GL_SGIX_blend_alpha_minmax
#endif 

/* GL_SGIX_impact_pixel_texture */

#ifdef __GLEE_GL_SGIX_impact_pixel_texture
#endif 

/* GL_EXT_bgra */

#ifdef __GLEE_GL_EXT_bgra
#endif 

/* GL_SGIX_async */

#ifdef __GLEE_GL_SGIX_async
#ifndef GLEE_C_DEFINED_glAsyncMarkerSGIX
#define GLEE_C_DEFINED_glAsyncMarkerSGIX
  void __stdcall GLee_Lazy_glAsyncMarkerSGIX(GLuint  marker)  {if (GLeeInit()) glAsyncMarkerSGIX(marker);}
  GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX=GLee_Lazy_glAsyncMarkerSGIX;
#endif
#ifndef GLEE_C_DEFINED_glFinishAsyncSGIX
#define GLEE_C_DEFINED_glFinishAsyncSGIX
  GLint __stdcall GLee_Lazy_glFinishAsyncSGIX(GLuint * markerp)  {if (GLeeInit()) return glFinishAsyncSGIX(markerp); return (GLint)0;}
  GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX=GLee_Lazy_glFinishAsyncSGIX;
#endif
#ifndef GLEE_C_DEFINED_glPollAsyncSGIX
#define GLEE_C_DEFINED_glPollAsyncSGIX
  GLint __stdcall GLee_Lazy_glPollAsyncSGIX(GLuint * markerp)  {if (GLeeInit()) return glPollAsyncSGIX(markerp); return (GLint)0;}
  GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX=GLee_Lazy_glPollAsyncSGIX;
#endif
#ifndef GLEE_C_DEFINED_glGenAsyncMarkersSGIX
#define GLEE_C_DEFINED_glGenAsyncMarkersSGIX
  GLuint __stdcall GLee_Lazy_glGenAsyncMarkersSGIX(GLsizei  range)  {if (GLeeInit()) return glGenAsyncMarkersSGIX(range); return (GLuint)0;}
  GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX=GLee_Lazy_glGenAsyncMarkersSGIX;
#endif
#ifndef GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
#define GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
  void __stdcall GLee_Lazy_glDeleteAsyncMarkersSGIX(GLuint  marker, GLsizei  range)  {if (GLeeInit()) glDeleteAsyncMarkersSGIX(marker, range);}
  GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX=GLee_Lazy_glDeleteAsyncMarkersSGIX;
#endif
#ifndef GLEE_C_DEFINED_glIsAsyncMarkerSGIX
#define GLEE_C_DEFINED_glIsAsyncMarkerSGIX
  GLboolean __stdcall GLee_Lazy_glIsAsyncMarkerSGIX(GLuint  marker)  {if (GLeeInit()) return glIsAsyncMarkerSGIX(marker); return (GLboolean)0;}
  GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX=GLee_Lazy_glIsAsyncMarkerSGIX;
#endif
#endif 

/* GL_SGIX_async_pixel */

#ifdef __GLEE_GL_SGIX_async_pixel
#endif 

/* GL_SGIX_async_histogram */

#ifdef __GLEE_GL_SGIX_async_histogram
#endif 

/* GL_INTEL_texture_scissor */

#ifdef __GLEE_GL_INTEL_texture_scissor
#endif 

/* GL_INTEL_parallel_arrays */

#ifdef __GLEE_GL_INTEL_parallel_arrays
#ifndef GLEE_C_DEFINED_glVertexPointervINTEL
#define GLEE_C_DEFINED_glVertexPointervINTEL
  void __stdcall GLee_Lazy_glVertexPointervINTEL(GLint  size, GLenum  type, const GLvoid* * pointer)  {if (GLeeInit()) glVertexPointervINTEL(size, type, pointer);}
  GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL=GLee_Lazy_glVertexPointervINTEL;
#endif
#ifndef GLEE_C_DEFINED_glNormalPointervINTEL
#define GLEE_C_DEFINED_glNormalPointervINTEL
  void __stdcall GLee_Lazy_glNormalPointervINTEL(GLenum  type, const GLvoid* * pointer)  {if (GLeeInit()) glNormalPointervINTEL(type, pointer);}
  GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL=GLee_Lazy_glNormalPointervINTEL;
#endif
#ifndef GLEE_C_DEFINED_glColorPointervINTEL
#define GLEE_C_DEFINED_glColorPointervINTEL
  void __stdcall GLee_Lazy_glColorPointervINTEL(GLint  size, GLenum  type, const GLvoid* * pointer)  {if (GLeeInit()) glColorPointervINTEL(size, type, pointer);}
  GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL=GLee_Lazy_glColorPointervINTEL;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordPointervINTEL
#define GLEE_C_DEFINED_glTexCoordPointervINTEL
  void __stdcall GLee_Lazy_glTexCoordPointervINTEL(GLint  size, GLenum  type, const GLvoid* * pointer)  {if (GLeeInit()) glTexCoordPointervINTEL(size, type, pointer);}
  GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL=GLee_Lazy_glTexCoordPointervINTEL;
#endif
#endif 

/* GL_HP_occlusion_test */

#ifdef __GLEE_GL_HP_occlusion_test
#endif 

/* GL_EXT_pixel_transform */

#ifdef __GLEE_GL_EXT_pixel_transform
#ifndef GLEE_C_DEFINED_glPixelTransformParameteriEXT
#define GLEE_C_DEFINED_glPixelTransformParameteriEXT
  void __stdcall GLee_Lazy_glPixelTransformParameteriEXT(GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glPixelTransformParameteriEXT(target, pname, param);}
  GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT=GLee_Lazy_glPixelTransformParameteriEXT;
#endif
#ifndef GLEE_C_DEFINED_glPixelTransformParameterfEXT
#define GLEE_C_DEFINED_glPixelTransformParameterfEXT
  void __stdcall GLee_Lazy_glPixelTransformParameterfEXT(GLenum  target, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPixelTransformParameterfEXT(target, pname, param);}
  GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT=GLee_Lazy_glPixelTransformParameterfEXT;
#endif
#ifndef GLEE_C_DEFINED_glPixelTransformParameterivEXT
#define GLEE_C_DEFINED_glPixelTransformParameterivEXT
  void __stdcall GLee_Lazy_glPixelTransformParameterivEXT(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glPixelTransformParameterivEXT(target, pname, params);}
  GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT=GLee_Lazy_glPixelTransformParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glPixelTransformParameterfvEXT
#define GLEE_C_DEFINED_glPixelTransformParameterfvEXT
  void __stdcall GLee_Lazy_glPixelTransformParameterfvEXT(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glPixelTransformParameterfvEXT(target, pname, params);}
  GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT=GLee_Lazy_glPixelTransformParameterfvEXT;
#endif
#endif 

/* GL_EXT_pixel_transform_color_table */

#ifdef __GLEE_GL_EXT_pixel_transform_color_table
#endif 

/* GL_EXT_shared_texture_palette */

#ifdef __GLEE_GL_EXT_shared_texture_palette
#endif 

/* GL_EXT_separate_specular_color */

#ifdef __GLEE_GL_EXT_separate_specular_color
#endif 

/* GL_EXT_secondary_color */

#ifdef __GLEE_GL_EXT_secondary_color
#ifndef GLEE_C_DEFINED_glSecondaryColor3bEXT
#define GLEE_C_DEFINED_glSecondaryColor3bEXT
  void __stdcall GLee_Lazy_glSecondaryColor3bEXT(GLbyte  red, GLbyte  green, GLbyte  blue)  {if (GLeeInit()) glSecondaryColor3bEXT(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT=GLee_Lazy_glSecondaryColor3bEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3bvEXT
#define GLEE_C_DEFINED_glSecondaryColor3bvEXT
  void __stdcall GLee_Lazy_glSecondaryColor3bvEXT(const GLbyte * v)  {if (GLeeInit()) glSecondaryColor3bvEXT(v);}
  GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT=GLee_Lazy_glSecondaryColor3bvEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3dEXT
#define GLEE_C_DEFINED_glSecondaryColor3dEXT
  void __stdcall GLee_Lazy_glSecondaryColor3dEXT(GLdouble  red, GLdouble  green, GLdouble  blue)  {if (GLeeInit()) glSecondaryColor3dEXT(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT=GLee_Lazy_glSecondaryColor3dEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3dvEXT
#define GLEE_C_DEFINED_glSecondaryColor3dvEXT
  void __stdcall GLee_Lazy_glSecondaryColor3dvEXT(const GLdouble * v)  {if (GLeeInit()) glSecondaryColor3dvEXT(v);}
  GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT=GLee_Lazy_glSecondaryColor3dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3fEXT
#define GLEE_C_DEFINED_glSecondaryColor3fEXT
  void __stdcall GLee_Lazy_glSecondaryColor3fEXT(GLfloat  red, GLfloat  green, GLfloat  blue)  {if (GLeeInit()) glSecondaryColor3fEXT(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT=GLee_Lazy_glSecondaryColor3fEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3fvEXT
#define GLEE_C_DEFINED_glSecondaryColor3fvEXT
  void __stdcall GLee_Lazy_glSecondaryColor3fvEXT(const GLfloat * v)  {if (GLeeInit()) glSecondaryColor3fvEXT(v);}
  GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT=GLee_Lazy_glSecondaryColor3fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3iEXT
#define GLEE_C_DEFINED_glSecondaryColor3iEXT
  void __stdcall GLee_Lazy_glSecondaryColor3iEXT(GLint  red, GLint  green, GLint  blue)  {if (GLeeInit()) glSecondaryColor3iEXT(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT=GLee_Lazy_glSecondaryColor3iEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3ivEXT
#define GLEE_C_DEFINED_glSecondaryColor3ivEXT
  void __stdcall GLee_Lazy_glSecondaryColor3ivEXT(const GLint * v)  {if (GLeeInit()) glSecondaryColor3ivEXT(v);}
  GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT=GLee_Lazy_glSecondaryColor3ivEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3sEXT
#define GLEE_C_DEFINED_glSecondaryColor3sEXT
  void __stdcall GLee_Lazy_glSecondaryColor3sEXT(GLshort  red, GLshort  green, GLshort  blue)  {if (GLeeInit()) glSecondaryColor3sEXT(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT=GLee_Lazy_glSecondaryColor3sEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3svEXT
#define GLEE_C_DEFINED_glSecondaryColor3svEXT
  void __stdcall GLee_Lazy_glSecondaryColor3svEXT(const GLshort * v)  {if (GLeeInit()) glSecondaryColor3svEXT(v);}
  GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT=GLee_Lazy_glSecondaryColor3svEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3ubEXT
#define GLEE_C_DEFINED_glSecondaryColor3ubEXT
  void __stdcall GLee_Lazy_glSecondaryColor3ubEXT(GLubyte  red, GLubyte  green, GLubyte  blue)  {if (GLeeInit()) glSecondaryColor3ubEXT(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT=GLee_Lazy_glSecondaryColor3ubEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3ubvEXT
#define GLEE_C_DEFINED_glSecondaryColor3ubvEXT
  void __stdcall GLee_Lazy_glSecondaryColor3ubvEXT(const GLubyte * v)  {if (GLeeInit()) glSecondaryColor3ubvEXT(v);}
  GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT=GLee_Lazy_glSecondaryColor3ubvEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3uiEXT
#define GLEE_C_DEFINED_glSecondaryColor3uiEXT
  void __stdcall GLee_Lazy_glSecondaryColor3uiEXT(GLuint  red, GLuint  green, GLuint  blue)  {if (GLeeInit()) glSecondaryColor3uiEXT(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT=GLee_Lazy_glSecondaryColor3uiEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3uivEXT
#define GLEE_C_DEFINED_glSecondaryColor3uivEXT
  void __stdcall GLee_Lazy_glSecondaryColor3uivEXT(const GLuint * v)  {if (GLeeInit()) glSecondaryColor3uivEXT(v);}
  GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT=GLee_Lazy_glSecondaryColor3uivEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3usEXT
#define GLEE_C_DEFINED_glSecondaryColor3usEXT
  void __stdcall GLee_Lazy_glSecondaryColor3usEXT(GLushort  red, GLushort  green, GLushort  blue)  {if (GLeeInit()) glSecondaryColor3usEXT(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT=GLee_Lazy_glSecondaryColor3usEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3usvEXT
#define GLEE_C_DEFINED_glSecondaryColor3usvEXT
  void __stdcall GLee_Lazy_glSecondaryColor3usvEXT(const GLushort * v)  {if (GLeeInit()) glSecondaryColor3usvEXT(v);}
  GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT=GLee_Lazy_glSecondaryColor3usvEXT;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColorPointerEXT
#define GLEE_C_DEFINED_glSecondaryColorPointerEXT
  void __stdcall GLee_Lazy_glSecondaryColorPointerEXT(GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glSecondaryColorPointerEXT(size, type, stride, pointer);}
  GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT=GLee_Lazy_glSecondaryColorPointerEXT;
#endif
#endif 

/* GL_EXT_texture_perturb_normal */

#ifdef __GLEE_GL_EXT_texture_perturb_normal
#ifndef GLEE_C_DEFINED_glTextureNormalEXT
#define GLEE_C_DEFINED_glTextureNormalEXT
  void __stdcall GLee_Lazy_glTextureNormalEXT(GLenum  mode)  {if (GLeeInit()) glTextureNormalEXT(mode);}
  GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT=GLee_Lazy_glTextureNormalEXT;
#endif
#endif 

/* GL_EXT_multi_draw_arrays */

#ifdef __GLEE_GL_EXT_multi_draw_arrays
#ifndef GLEE_C_DEFINED_glMultiDrawArraysEXT
#define GLEE_C_DEFINED_glMultiDrawArraysEXT
  void __stdcall GLee_Lazy_glMultiDrawArraysEXT(GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount)  {if (GLeeInit()) glMultiDrawArraysEXT(mode, first, count, primcount);}
  GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT=GLee_Lazy_glMultiDrawArraysEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiDrawElementsEXT
#define GLEE_C_DEFINED_glMultiDrawElementsEXT
  void __stdcall GLee_Lazy_glMultiDrawElementsEXT(GLenum  mode, const GLsizei * count, GLenum  type, const GLvoid* * indices, GLsizei  primcount)  {if (GLeeInit()) glMultiDrawElementsEXT(mode, count, type, indices, primcount);}
  GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT=GLee_Lazy_glMultiDrawElementsEXT;
#endif
#endif 

/* GL_EXT_fog_coord */

#ifdef __GLEE_GL_EXT_fog_coord
#ifndef GLEE_C_DEFINED_glFogCoordfEXT
#define GLEE_C_DEFINED_glFogCoordfEXT
  void __stdcall GLee_Lazy_glFogCoordfEXT(GLfloat  coord)  {if (GLeeInit()) glFogCoordfEXT(coord);}
  GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT=GLee_Lazy_glFogCoordfEXT;
#endif
#ifndef GLEE_C_DEFINED_glFogCoordfvEXT
#define GLEE_C_DEFINED_glFogCoordfvEXT
  void __stdcall GLee_Lazy_glFogCoordfvEXT(const GLfloat * coord)  {if (GLeeInit()) glFogCoordfvEXT(coord);}
  GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT=GLee_Lazy_glFogCoordfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glFogCoorddEXT
#define GLEE_C_DEFINED_glFogCoorddEXT
  void __stdcall GLee_Lazy_glFogCoorddEXT(GLdouble  coord)  {if (GLeeInit()) glFogCoorddEXT(coord);}
  GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT=GLee_Lazy_glFogCoorddEXT;
#endif
#ifndef GLEE_C_DEFINED_glFogCoorddvEXT
#define GLEE_C_DEFINED_glFogCoorddvEXT
  void __stdcall GLee_Lazy_glFogCoorddvEXT(const GLdouble * coord)  {if (GLeeInit()) glFogCoorddvEXT(coord);}
  GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT=GLee_Lazy_glFogCoorddvEXT;
#endif
#ifndef GLEE_C_DEFINED_glFogCoordPointerEXT
#define GLEE_C_DEFINED_glFogCoordPointerEXT
  void __stdcall GLee_Lazy_glFogCoordPointerEXT(GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glFogCoordPointerEXT(type, stride, pointer);}
  GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT=GLee_Lazy_glFogCoordPointerEXT;
#endif
#endif 

/* GL_REND_screen_coordinates */

#ifdef __GLEE_GL_REND_screen_coordinates
#endif 

/* GL_EXT_coordinate_frame */

#ifdef __GLEE_GL_EXT_coordinate_frame
#ifndef GLEE_C_DEFINED_glTangent3bEXT
#define GLEE_C_DEFINED_glTangent3bEXT
  void __stdcall GLee_Lazy_glTangent3bEXT(GLbyte  tx, GLbyte  ty, GLbyte  tz)  {if (GLeeInit()) glTangent3bEXT(tx, ty, tz);}
  GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT=GLee_Lazy_glTangent3bEXT;
#endif
#ifndef GLEE_C_DEFINED_glTangent3bvEXT
#define GLEE_C_DEFINED_glTangent3bvEXT
  void __stdcall GLee_Lazy_glTangent3bvEXT(const GLbyte * v)  {if (GLeeInit()) glTangent3bvEXT(v);}
  GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT=GLee_Lazy_glTangent3bvEXT;
#endif
#ifndef GLEE_C_DEFINED_glTangent3dEXT
#define GLEE_C_DEFINED_glTangent3dEXT
  void __stdcall GLee_Lazy_glTangent3dEXT(GLdouble  tx, GLdouble  ty, GLdouble  tz)  {if (GLeeInit()) glTangent3dEXT(tx, ty, tz);}
  GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT=GLee_Lazy_glTangent3dEXT;
#endif
#ifndef GLEE_C_DEFINED_glTangent3dvEXT
#define GLEE_C_DEFINED_glTangent3dvEXT
  void __stdcall GLee_Lazy_glTangent3dvEXT(const GLdouble * v)  {if (GLeeInit()) glTangent3dvEXT(v);}
  GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT=GLee_Lazy_glTangent3dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glTangent3fEXT
#define GLEE_C_DEFINED_glTangent3fEXT
  void __stdcall GLee_Lazy_glTangent3fEXT(GLfloat  tx, GLfloat  ty, GLfloat  tz)  {if (GLeeInit()) glTangent3fEXT(tx, ty, tz);}
  GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT=GLee_Lazy_glTangent3fEXT;
#endif
#ifndef GLEE_C_DEFINED_glTangent3fvEXT
#define GLEE_C_DEFINED_glTangent3fvEXT
  void __stdcall GLee_Lazy_glTangent3fvEXT(const GLfloat * v)  {if (GLeeInit()) glTangent3fvEXT(v);}
  GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT=GLee_Lazy_glTangent3fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glTangent3iEXT
#define GLEE_C_DEFINED_glTangent3iEXT
  void __stdcall GLee_Lazy_glTangent3iEXT(GLint  tx, GLint  ty, GLint  tz)  {if (GLeeInit()) glTangent3iEXT(tx, ty, tz);}
  GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT=GLee_Lazy_glTangent3iEXT;
#endif
#ifndef GLEE_C_DEFINED_glTangent3ivEXT
#define GLEE_C_DEFINED_glTangent3ivEXT
  void __stdcall GLee_Lazy_glTangent3ivEXT(const GLint * v)  {if (GLeeInit()) glTangent3ivEXT(v);}
  GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT=GLee_Lazy_glTangent3ivEXT;
#endif
#ifndef GLEE_C_DEFINED_glTangent3sEXT
#define GLEE_C_DEFINED_glTangent3sEXT
  void __stdcall GLee_Lazy_glTangent3sEXT(GLshort  tx, GLshort  ty, GLshort  tz)  {if (GLeeInit()) glTangent3sEXT(tx, ty, tz);}
  GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT=GLee_Lazy_glTangent3sEXT;
#endif
#ifndef GLEE_C_DEFINED_glTangent3svEXT
#define GLEE_C_DEFINED_glTangent3svEXT
  void __stdcall GLee_Lazy_glTangent3svEXT(const GLshort * v)  {if (GLeeInit()) glTangent3svEXT(v);}
  GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT=GLee_Lazy_glTangent3svEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormal3bEXT
#define GLEE_C_DEFINED_glBinormal3bEXT
  void __stdcall GLee_Lazy_glBinormal3bEXT(GLbyte  bx, GLbyte  by, GLbyte  bz)  {if (GLeeInit()) glBinormal3bEXT(bx, by, bz);}
  GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT=GLee_Lazy_glBinormal3bEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormal3bvEXT
#define GLEE_C_DEFINED_glBinormal3bvEXT
  void __stdcall GLee_Lazy_glBinormal3bvEXT(const GLbyte * v)  {if (GLeeInit()) glBinormal3bvEXT(v);}
  GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT=GLee_Lazy_glBinormal3bvEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormal3dEXT
#define GLEE_C_DEFINED_glBinormal3dEXT
  void __stdcall GLee_Lazy_glBinormal3dEXT(GLdouble  bx, GLdouble  by, GLdouble  bz)  {if (GLeeInit()) glBinormal3dEXT(bx, by, bz);}
  GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT=GLee_Lazy_glBinormal3dEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormal3dvEXT
#define GLEE_C_DEFINED_glBinormal3dvEXT
  void __stdcall GLee_Lazy_glBinormal3dvEXT(const GLdouble * v)  {if (GLeeInit()) glBinormal3dvEXT(v);}
  GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT=GLee_Lazy_glBinormal3dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormal3fEXT
#define GLEE_C_DEFINED_glBinormal3fEXT
  void __stdcall GLee_Lazy_glBinormal3fEXT(GLfloat  bx, GLfloat  by, GLfloat  bz)  {if (GLeeInit()) glBinormal3fEXT(bx, by, bz);}
  GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT=GLee_Lazy_glBinormal3fEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormal3fvEXT
#define GLEE_C_DEFINED_glBinormal3fvEXT
  void __stdcall GLee_Lazy_glBinormal3fvEXT(const GLfloat * v)  {if (GLeeInit()) glBinormal3fvEXT(v);}
  GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT=GLee_Lazy_glBinormal3fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormal3iEXT
#define GLEE_C_DEFINED_glBinormal3iEXT
  void __stdcall GLee_Lazy_glBinormal3iEXT(GLint  bx, GLint  by, GLint  bz)  {if (GLeeInit()) glBinormal3iEXT(bx, by, bz);}
  GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT=GLee_Lazy_glBinormal3iEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormal3ivEXT
#define GLEE_C_DEFINED_glBinormal3ivEXT
  void __stdcall GLee_Lazy_glBinormal3ivEXT(const GLint * v)  {if (GLeeInit()) glBinormal3ivEXT(v);}
  GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT=GLee_Lazy_glBinormal3ivEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormal3sEXT
#define GLEE_C_DEFINED_glBinormal3sEXT
  void __stdcall GLee_Lazy_glBinormal3sEXT(GLshort  bx, GLshort  by, GLshort  bz)  {if (GLeeInit()) glBinormal3sEXT(bx, by, bz);}
  GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT=GLee_Lazy_glBinormal3sEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormal3svEXT
#define GLEE_C_DEFINED_glBinormal3svEXT
  void __stdcall GLee_Lazy_glBinormal3svEXT(const GLshort * v)  {if (GLeeInit()) glBinormal3svEXT(v);}
  GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT=GLee_Lazy_glBinormal3svEXT;
#endif
#ifndef GLEE_C_DEFINED_glTangentPointerEXT
#define GLEE_C_DEFINED_glTangentPointerEXT
  void __stdcall GLee_Lazy_glTangentPointerEXT(GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glTangentPointerEXT(type, stride, pointer);}
  GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT=GLee_Lazy_glTangentPointerEXT;
#endif
#ifndef GLEE_C_DEFINED_glBinormalPointerEXT
#define GLEE_C_DEFINED_glBinormalPointerEXT
  void __stdcall GLee_Lazy_glBinormalPointerEXT(GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glBinormalPointerEXT(type, stride, pointer);}
  GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT=GLee_Lazy_glBinormalPointerEXT;
#endif
#endif 

/* GL_EXT_texture_env_combine */

#ifdef __GLEE_GL_EXT_texture_env_combine
#endif 

/* GL_APPLE_specular_vector */

#ifdef __GLEE_GL_APPLE_specular_vector
#endif 

/* GL_APPLE_transform_hint */

#ifdef __GLEE_GL_APPLE_transform_hint
#endif 

/* GL_SGIX_fog_scale */

#ifdef __GLEE_GL_SGIX_fog_scale
#endif 

/* GL_SUNX_constant_data */

#ifdef __GLEE_GL_SUNX_constant_data
#ifndef GLEE_C_DEFINED_glFinishTextureSUNX
#define GLEE_C_DEFINED_glFinishTextureSUNX
  void __stdcall GLee_Lazy_glFinishTextureSUNX(void)  {if (GLeeInit()) glFinishTextureSUNX();}
  GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX=GLee_Lazy_glFinishTextureSUNX;
#endif
#endif 

/* GL_SUN_global_alpha */

#ifdef __GLEE_GL_SUN_global_alpha
#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
#define GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
  void __stdcall GLee_Lazy_glGlobalAlphaFactorbSUN(GLbyte  factor)  {if (GLeeInit()) glGlobalAlphaFactorbSUN(factor);}
  GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN=GLee_Lazy_glGlobalAlphaFactorbSUN;
#endif
#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
#define GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
  void __stdcall GLee_Lazy_glGlobalAlphaFactorsSUN(GLshort  factor)  {if (GLeeInit()) glGlobalAlphaFactorsSUN(factor);}
  GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN=GLee_Lazy_glGlobalAlphaFactorsSUN;
#endif
#ifndef GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
#define GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
  void __stdcall GLee_Lazy_glGlobalAlphaFactoriSUN(GLint  factor)  {if (GLeeInit()) glGlobalAlphaFactoriSUN(factor);}
  GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN=GLee_Lazy_glGlobalAlphaFactoriSUN;
#endif
#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
#define GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
  void __stdcall GLee_Lazy_glGlobalAlphaFactorfSUN(GLfloat  factor)  {if (GLeeInit()) glGlobalAlphaFactorfSUN(factor);}
  GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN=GLee_Lazy_glGlobalAlphaFactorfSUN;
#endif
#ifndef GLEE_C_DEFINED_glGlobalAlphaFactordSUN
#define GLEE_C_DEFINED_glGlobalAlphaFactordSUN
  void __stdcall GLee_Lazy_glGlobalAlphaFactordSUN(GLdouble  factor)  {if (GLeeInit()) glGlobalAlphaFactordSUN(factor);}
  GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN=GLee_Lazy_glGlobalAlphaFactordSUN;
#endif
#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
#define GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
  void __stdcall GLee_Lazy_glGlobalAlphaFactorubSUN(GLubyte  factor)  {if (GLeeInit()) glGlobalAlphaFactorubSUN(factor);}
  GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN=GLee_Lazy_glGlobalAlphaFactorubSUN;
#endif
#ifndef GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
#define GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
  void __stdcall GLee_Lazy_glGlobalAlphaFactorusSUN(GLushort  factor)  {if (GLeeInit()) glGlobalAlphaFactorusSUN(factor);}
  GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN=GLee_Lazy_glGlobalAlphaFactorusSUN;
#endif
#ifndef GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
#define GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
  void __stdcall GLee_Lazy_glGlobalAlphaFactoruiSUN(GLuint  factor)  {if (GLeeInit()) glGlobalAlphaFactoruiSUN(factor);}
  GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN=GLee_Lazy_glGlobalAlphaFactoruiSUN;
#endif
#endif 

/* GL_SUN_triangle_list */

#ifdef __GLEE_GL_SUN_triangle_list
#ifndef GLEE_C_DEFINED_glReplacementCodeuiSUN
#define GLEE_C_DEFINED_glReplacementCodeuiSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiSUN(GLuint  code)  {if (GLeeInit()) glReplacementCodeuiSUN(code);}
  GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN=GLee_Lazy_glReplacementCodeuiSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeusSUN
#define GLEE_C_DEFINED_glReplacementCodeusSUN
  void __stdcall GLee_Lazy_glReplacementCodeusSUN(GLushort  code)  {if (GLeeInit()) glReplacementCodeusSUN(code);}
  GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN=GLee_Lazy_glReplacementCodeusSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeubSUN
#define GLEE_C_DEFINED_glReplacementCodeubSUN
  void __stdcall GLee_Lazy_glReplacementCodeubSUN(GLubyte  code)  {if (GLeeInit()) glReplacementCodeubSUN(code);}
  GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN=GLee_Lazy_glReplacementCodeubSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuivSUN
#define GLEE_C_DEFINED_glReplacementCodeuivSUN
  void __stdcall GLee_Lazy_glReplacementCodeuivSUN(const GLuint * code)  {if (GLeeInit()) glReplacementCodeuivSUN(code);}
  GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN=GLee_Lazy_glReplacementCodeuivSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeusvSUN
#define GLEE_C_DEFINED_glReplacementCodeusvSUN
  void __stdcall GLee_Lazy_glReplacementCodeusvSUN(const GLushort * code)  {if (GLeeInit()) glReplacementCodeusvSUN(code);}
  GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN=GLee_Lazy_glReplacementCodeusvSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeubvSUN
#define GLEE_C_DEFINED_glReplacementCodeubvSUN
  void __stdcall GLee_Lazy_glReplacementCodeubvSUN(const GLubyte * code)  {if (GLeeInit()) glReplacementCodeubvSUN(code);}
  GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN=GLee_Lazy_glReplacementCodeubvSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodePointerSUN
#define GLEE_C_DEFINED_glReplacementCodePointerSUN
  void __stdcall GLee_Lazy_glReplacementCodePointerSUN(GLenum  type, GLsizei  stride, const GLvoid* * pointer)  {if (GLeeInit()) glReplacementCodePointerSUN(type, stride, pointer);}
  GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN=GLee_Lazy_glReplacementCodePointerSUN;
#endif
#endif 

/* GL_SUN_vertex */

#ifdef __GLEE_GL_SUN_vertex
#ifndef GLEE_C_DEFINED_glColor4ubVertex2fSUN
#define GLEE_C_DEFINED_glColor4ubVertex2fSUN
  void __stdcall GLee_Lazy_glColor4ubVertex2fSUN(GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y)  {if (GLeeInit()) glColor4ubVertex2fSUN(r, g, b, a, x, y);}
  GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN=GLee_Lazy_glColor4ubVertex2fSUN;
#endif
#ifndef GLEE_C_DEFINED_glColor4ubVertex2fvSUN
#define GLEE_C_DEFINED_glColor4ubVertex2fvSUN
  void __stdcall GLee_Lazy_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glColor4ubVertex2fvSUN(c, v);}
  GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN=GLee_Lazy_glColor4ubVertex2fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glColor4ubVertex3fSUN
#define GLEE_C_DEFINED_glColor4ubVertex3fSUN
  void __stdcall GLee_Lazy_glColor4ubVertex3fSUN(GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glColor4ubVertex3fSUN(r, g, b, a, x, y, z);}
  GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN=GLee_Lazy_glColor4ubVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glColor4ubVertex3fvSUN
#define GLEE_C_DEFINED_glColor4ubVertex3fvSUN
  void __stdcall GLee_Lazy_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glColor4ubVertex3fvSUN(c, v);}
  GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN=GLee_Lazy_glColor4ubVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glColor3fVertex3fSUN
#define GLEE_C_DEFINED_glColor3fVertex3fSUN
  void __stdcall GLee_Lazy_glColor3fVertex3fSUN(GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glColor3fVertex3fSUN(r, g, b, x, y, z);}
  GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN=GLee_Lazy_glColor3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glColor3fVertex3fvSUN
#define GLEE_C_DEFINED_glColor3fVertex3fvSUN
  void __stdcall GLee_Lazy_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glColor3fVertex3fvSUN(c, v);}
  GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN=GLee_Lazy_glColor3fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glNormal3fVertex3fSUN
#define GLEE_C_DEFINED_glNormal3fVertex3fSUN
  void __stdcall GLee_Lazy_glNormal3fVertex3fSUN(GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glNormal3fVertex3fSUN(nx, ny, nz, x, y, z);}
  GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN=GLee_Lazy_glNormal3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glNormal3fVertex3fvSUN
#define GLEE_C_DEFINED_glNormal3fVertex3fvSUN
  void __stdcall GLee_Lazy_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glNormal3fVertex3fvSUN(n, v);}
  GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN=GLee_Lazy_glNormal3fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
#define GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
  void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fSUN(GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z);}
  GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN=GLee_Lazy_glColor4fNormal3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
#define GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
  void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glColor4fNormal3fVertex3fvSUN(c, n, v);}
  GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN=GLee_Lazy_glColor4fNormal3fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
#define GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
  void __stdcall GLee_Lazy_glTexCoord2fVertex3fSUN(GLfloat  s, GLfloat  t, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glTexCoord2fVertex3fSUN(s, t, x, y, z);}
  GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN=GLee_Lazy_glTexCoord2fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
#define GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
  void __stdcall GLee_Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fVertex3fvSUN(tc, v);}
  GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN=GLee_Lazy_glTexCoord2fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
#define GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
  void __stdcall GLee_Lazy_glTexCoord4fVertex4fSUN(GLfloat  s, GLfloat  t, GLfloat  p, GLfloat  q, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w);}
  GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN=GLee_Lazy_glTexCoord4fVertex4fSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
#define GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
  void __stdcall GLee_Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v)  {if (GLeeInit()) glTexCoord4fVertex4fvSUN(tc, v);}
  GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN=GLee_Lazy_glTexCoord4fVertex4fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
#define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
  void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat  s, GLfloat  t, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z);}
  GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
#define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
  void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor4ubVertex3fvSUN(tc, c, v);}
  GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
#define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
  void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z);}
  GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
#define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
  void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor3fVertex3fvSUN(tc, c, v);}
  GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
#define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
  void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat  s, GLfloat  t, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z);}
  GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
#define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
  void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fNormal3fVertex3fvSUN(tc, n, v);}
  GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
#define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
  void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z);}
  GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
#define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
  void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v);}
  GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
#define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
  void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat  s, GLfloat  t, GLfloat  p, GLfloat  q, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);}
  GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
#define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
  void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v);}
  GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
#define GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fSUN(GLuint  rc, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiVertex3fSUN(rc, x, y, z);}
  GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN=GLee_Lazy_glReplacementCodeuiVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
#define GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiVertex3fvSUN(rc, v);}
  GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN=GLee_Lazy_glReplacementCodeuiVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
#define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint  rc, GLubyte  r, GLubyte  g, GLubyte  b, GLubyte  a, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z);}
  GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
#define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v);}
  GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
#define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint  rc, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z);}
  GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
#define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v);}
  GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
#define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint  rc, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z);}
  GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
#define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v);}
  GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
#define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint  rc, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z);}
  GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
#define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v);}
  GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z);}
  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v);}
  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z);}
  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v);}
  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint  rc, GLfloat  s, GLfloat  t, GLfloat  r, GLfloat  g, GLfloat  b, GLfloat  a, GLfloat  nx, GLfloat  ny, GLfloat  nz, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);}
  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
#endif
#ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
#define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
  void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v)  {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v);}
  GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
#endif
#endif 

/* GL_EXT_blend_func_separate */

#ifdef __GLEE_GL_EXT_blend_func_separate
#ifndef GLEE_C_DEFINED_glBlendFuncSeparateEXT
#define GLEE_C_DEFINED_glBlendFuncSeparateEXT
  void __stdcall GLee_Lazy_glBlendFuncSeparateEXT(GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha)  {if (GLeeInit()) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
  GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT=GLee_Lazy_glBlendFuncSeparateEXT;
#endif
#endif 

/* GL_INGR_color_clamp */

#ifdef __GLEE_GL_INGR_color_clamp
#endif 

/* GL_INGR_interlace_read */

#ifdef __GLEE_GL_INGR_interlace_read
#endif 

/* GL_EXT_stencil_wrap */

#ifdef __GLEE_GL_EXT_stencil_wrap
#endif 

/* GL_EXT_422_pixels */

#ifdef __GLEE_GL_EXT_422_pixels
#endif 

/* GL_NV_texgen_reflection */

#ifdef __GLEE_GL_NV_texgen_reflection
#endif 

/* GL_EXT_texture_cube_map */

#ifdef __GLEE_GL_EXT_texture_cube_map
#endif 

/* GL_SUN_convolution_border_modes */

#ifdef __GLEE_GL_SUN_convolution_border_modes
#endif 

/* GL_EXT_texture_env_add */

#ifdef __GLEE_GL_EXT_texture_env_add
#endif 

/* GL_EXT_texture_lod_bias */

#ifdef __GLEE_GL_EXT_texture_lod_bias
#endif 

/* GL_EXT_texture_filter_anisotropic */

#ifdef __GLEE_GL_EXT_texture_filter_anisotropic
#endif 

/* GL_EXT_vertex_weighting */

#ifdef __GLEE_GL_EXT_vertex_weighting
#ifndef GLEE_C_DEFINED_glVertexWeightfEXT
#define GLEE_C_DEFINED_glVertexWeightfEXT
  void __stdcall GLee_Lazy_glVertexWeightfEXT(GLfloat  weight)  {if (GLeeInit()) glVertexWeightfEXT(weight);}
  GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT=GLee_Lazy_glVertexWeightfEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexWeightfvEXT
#define GLEE_C_DEFINED_glVertexWeightfvEXT
  void __stdcall GLee_Lazy_glVertexWeightfvEXT(const GLfloat * weight)  {if (GLeeInit()) glVertexWeightfvEXT(weight);}
  GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT=GLee_Lazy_glVertexWeightfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexWeightPointerEXT
#define GLEE_C_DEFINED_glVertexWeightPointerEXT
  void __stdcall GLee_Lazy_glVertexWeightPointerEXT(GLsizei  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexWeightPointerEXT(size, type, stride, pointer);}
  GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT=GLee_Lazy_glVertexWeightPointerEXT;
#endif
#endif 

/* GL_NV_light_max_exponent */

#ifdef __GLEE_GL_NV_light_max_exponent
#endif 

/* GL_NV_vertex_array_range */

#ifdef __GLEE_GL_NV_vertex_array_range
#ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeNV
#define GLEE_C_DEFINED_glFlushVertexArrayRangeNV
  void __stdcall GLee_Lazy_glFlushVertexArrayRangeNV(void)  {if (GLeeInit()) glFlushVertexArrayRangeNV();}
  GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV=GLee_Lazy_glFlushVertexArrayRangeNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexArrayRangeNV
#define GLEE_C_DEFINED_glVertexArrayRangeNV
  void __stdcall GLee_Lazy_glVertexArrayRangeNV(GLsizei  length, const GLvoid * pointer)  {if (GLeeInit()) glVertexArrayRangeNV(length, pointer);}
  GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV=GLee_Lazy_glVertexArrayRangeNV;
#endif
#endif 

/* GL_NV_register_combiners */

#ifdef __GLEE_GL_NV_register_combiners
#ifndef GLEE_C_DEFINED_glCombinerParameterfvNV
#define GLEE_C_DEFINED_glCombinerParameterfvNV
  void __stdcall GLee_Lazy_glCombinerParameterfvNV(GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glCombinerParameterfvNV(pname, params);}
  GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV=GLee_Lazy_glCombinerParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glCombinerParameterfNV
#define GLEE_C_DEFINED_glCombinerParameterfNV
  void __stdcall GLee_Lazy_glCombinerParameterfNV(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glCombinerParameterfNV(pname, param);}
  GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV=GLee_Lazy_glCombinerParameterfNV;
#endif
#ifndef GLEE_C_DEFINED_glCombinerParameterivNV
#define GLEE_C_DEFINED_glCombinerParameterivNV
  void __stdcall GLee_Lazy_glCombinerParameterivNV(GLenum  pname, const GLint * params)  {if (GLeeInit()) glCombinerParameterivNV(pname, params);}
  GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV=GLee_Lazy_glCombinerParameterivNV;
#endif
#ifndef GLEE_C_DEFINED_glCombinerParameteriNV
#define GLEE_C_DEFINED_glCombinerParameteriNV
  void __stdcall GLee_Lazy_glCombinerParameteriNV(GLenum  pname, GLint  param)  {if (GLeeInit()) glCombinerParameteriNV(pname, param);}
  GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV=GLee_Lazy_glCombinerParameteriNV;
#endif
#ifndef GLEE_C_DEFINED_glCombinerInputNV
#define GLEE_C_DEFINED_glCombinerInputNV
  void __stdcall GLee_Lazy_glCombinerInputNV(GLenum  stage, GLenum  portion, GLenum  variable, GLenum  input, GLenum  mapping, GLenum  componentUsage)  {if (GLeeInit()) glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage);}
  GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV=GLee_Lazy_glCombinerInputNV;
#endif
#ifndef GLEE_C_DEFINED_glCombinerOutputNV
#define GLEE_C_DEFINED_glCombinerOutputNV
  void __stdcall GLee_Lazy_glCombinerOutputNV(GLenum  stage, GLenum  portion, GLenum  abOutput, GLenum  cdOutput, GLenum  sumOutput, GLenum  scale, GLenum  bias, GLboolean  abDotProduct, GLboolean  cdDotProduct, GLboolean  muxSum)  {if (GLeeInit()) glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);}
  GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV=GLee_Lazy_glCombinerOutputNV;
#endif
#ifndef GLEE_C_DEFINED_glFinalCombinerInputNV
#define GLEE_C_DEFINED_glFinalCombinerInputNV
  void __stdcall GLee_Lazy_glFinalCombinerInputNV(GLenum  variable, GLenum  input, GLenum  mapping, GLenum  componentUsage)  {if (GLeeInit()) glFinalCombinerInputNV(variable, input, mapping, componentUsage);}
  GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV=GLee_Lazy_glFinalCombinerInputNV;
#endif
#ifndef GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
#define GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
  void __stdcall GLee_Lazy_glGetCombinerInputParameterfvNV(GLenum  stage, GLenum  portion, GLenum  variable, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params);}
  GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV=GLee_Lazy_glGetCombinerInputParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetCombinerInputParameterivNV
#define GLEE_C_DEFINED_glGetCombinerInputParameterivNV
  void __stdcall GLee_Lazy_glGetCombinerInputParameterivNV(GLenum  stage, GLenum  portion, GLenum  variable, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetCombinerInputParameterivNV(stage, portion, variable, pname, params);}
  GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV=GLee_Lazy_glGetCombinerInputParameterivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
#define GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
  void __stdcall GLee_Lazy_glGetCombinerOutputParameterfvNV(GLenum  stage, GLenum  portion, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerOutputParameterfvNV(stage, portion, pname, params);}
  GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV=GLee_Lazy_glGetCombinerOutputParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
#define GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
  void __stdcall GLee_Lazy_glGetCombinerOutputParameterivNV(GLenum  stage, GLenum  portion, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetCombinerOutputParameterivNV(stage, portion, pname, params);}
  GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV=GLee_Lazy_glGetCombinerOutputParameterivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
#define GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
  void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterfvNV(GLenum  variable, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetFinalCombinerInputParameterfvNV(variable, pname, params);}
  GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV=GLee_Lazy_glGetFinalCombinerInputParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
#define GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
  void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterivNV(GLenum  variable, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFinalCombinerInputParameterivNV(variable, pname, params);}
  GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV=GLee_Lazy_glGetFinalCombinerInputParameterivNV;
#endif
#endif 

/* GL_NV_fog_distance */

#ifdef __GLEE_GL_NV_fog_distance
#endif 

/* GL_NV_texgen_emboss */

#ifdef __GLEE_GL_NV_texgen_emboss
#endif 

/* GL_NV_blend_square */

#ifdef __GLEE_GL_NV_blend_square
#endif 

/* GL_NV_texture_env_combine4 */

#ifdef __GLEE_GL_NV_texture_env_combine4
#endif 

/* GL_MESA_resize_buffers */

#ifdef __GLEE_GL_MESA_resize_buffers
#ifndef GLEE_C_DEFINED_glResizeBuffersMESA
#define GLEE_C_DEFINED_glResizeBuffersMESA
  void __stdcall GLee_Lazy_glResizeBuffersMESA(void)  {if (GLeeInit()) glResizeBuffersMESA();}
  GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA=GLee_Lazy_glResizeBuffersMESA;
#endif
#endif 

/* GL_MESA_window_pos */

#ifdef __GLEE_GL_MESA_window_pos
#ifndef GLEE_C_DEFINED_glWindowPos2dMESA
#define GLEE_C_DEFINED_glWindowPos2dMESA
  void __stdcall GLee_Lazy_glWindowPos2dMESA(GLdouble  x, GLdouble  y)  {if (GLeeInit()) glWindowPos2dMESA(x, y);}
  GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA=GLee_Lazy_glWindowPos2dMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2dvMESA
#define GLEE_C_DEFINED_glWindowPos2dvMESA
  void __stdcall GLee_Lazy_glWindowPos2dvMESA(const GLdouble * v)  {if (GLeeInit()) glWindowPos2dvMESA(v);}
  GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA=GLee_Lazy_glWindowPos2dvMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2fMESA
#define GLEE_C_DEFINED_glWindowPos2fMESA
  void __stdcall GLee_Lazy_glWindowPos2fMESA(GLfloat  x, GLfloat  y)  {if (GLeeInit()) glWindowPos2fMESA(x, y);}
  GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA=GLee_Lazy_glWindowPos2fMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2fvMESA
#define GLEE_C_DEFINED_glWindowPos2fvMESA
  void __stdcall GLee_Lazy_glWindowPos2fvMESA(const GLfloat * v)  {if (GLeeInit()) glWindowPos2fvMESA(v);}
  GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA=GLee_Lazy_glWindowPos2fvMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2iMESA
#define GLEE_C_DEFINED_glWindowPos2iMESA
  void __stdcall GLee_Lazy_glWindowPos2iMESA(GLint  x, GLint  y)  {if (GLeeInit()) glWindowPos2iMESA(x, y);}
  GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA=GLee_Lazy_glWindowPos2iMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2ivMESA
#define GLEE_C_DEFINED_glWindowPos2ivMESA
  void __stdcall GLee_Lazy_glWindowPos2ivMESA(const GLint * v)  {if (GLeeInit()) glWindowPos2ivMESA(v);}
  GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA=GLee_Lazy_glWindowPos2ivMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2sMESA
#define GLEE_C_DEFINED_glWindowPos2sMESA
  void __stdcall GLee_Lazy_glWindowPos2sMESA(GLshort  x, GLshort  y)  {if (GLeeInit()) glWindowPos2sMESA(x, y);}
  GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA=GLee_Lazy_glWindowPos2sMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos2svMESA
#define GLEE_C_DEFINED_glWindowPos2svMESA
  void __stdcall GLee_Lazy_glWindowPos2svMESA(const GLshort * v)  {if (GLeeInit()) glWindowPos2svMESA(v);}
  GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA=GLee_Lazy_glWindowPos2svMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3dMESA
#define GLEE_C_DEFINED_glWindowPos3dMESA
  void __stdcall GLee_Lazy_glWindowPos3dMESA(GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glWindowPos3dMESA(x, y, z);}
  GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA=GLee_Lazy_glWindowPos3dMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3dvMESA
#define GLEE_C_DEFINED_glWindowPos3dvMESA
  void __stdcall GLee_Lazy_glWindowPos3dvMESA(const GLdouble * v)  {if (GLeeInit()) glWindowPos3dvMESA(v);}
  GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA=GLee_Lazy_glWindowPos3dvMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3fMESA
#define GLEE_C_DEFINED_glWindowPos3fMESA
  void __stdcall GLee_Lazy_glWindowPos3fMESA(GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glWindowPos3fMESA(x, y, z);}
  GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA=GLee_Lazy_glWindowPos3fMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3fvMESA
#define GLEE_C_DEFINED_glWindowPos3fvMESA
  void __stdcall GLee_Lazy_glWindowPos3fvMESA(const GLfloat * v)  {if (GLeeInit()) glWindowPos3fvMESA(v);}
  GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA=GLee_Lazy_glWindowPos3fvMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3iMESA
#define GLEE_C_DEFINED_glWindowPos3iMESA
  void __stdcall GLee_Lazy_glWindowPos3iMESA(GLint  x, GLint  y, GLint  z)  {if (GLeeInit()) glWindowPos3iMESA(x, y, z);}
  GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA=GLee_Lazy_glWindowPos3iMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3ivMESA
#define GLEE_C_DEFINED_glWindowPos3ivMESA
  void __stdcall GLee_Lazy_glWindowPos3ivMESA(const GLint * v)  {if (GLeeInit()) glWindowPos3ivMESA(v);}
  GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA=GLee_Lazy_glWindowPos3ivMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3sMESA
#define GLEE_C_DEFINED_glWindowPos3sMESA
  void __stdcall GLee_Lazy_glWindowPos3sMESA(GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glWindowPos3sMESA(x, y, z);}
  GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA=GLee_Lazy_glWindowPos3sMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos3svMESA
#define GLEE_C_DEFINED_glWindowPos3svMESA
  void __stdcall GLee_Lazy_glWindowPos3svMESA(const GLshort * v)  {if (GLeeInit()) glWindowPos3svMESA(v);}
  GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA=GLee_Lazy_glWindowPos3svMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos4dMESA
#define GLEE_C_DEFINED_glWindowPos4dMESA
  void __stdcall GLee_Lazy_glWindowPos4dMESA(GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glWindowPos4dMESA(x, y, z, w);}
  GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA=GLee_Lazy_glWindowPos4dMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos4dvMESA
#define GLEE_C_DEFINED_glWindowPos4dvMESA
  void __stdcall GLee_Lazy_glWindowPos4dvMESA(const GLdouble * v)  {if (GLeeInit()) glWindowPos4dvMESA(v);}
  GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA=GLee_Lazy_glWindowPos4dvMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos4fMESA
#define GLEE_C_DEFINED_glWindowPos4fMESA
  void __stdcall GLee_Lazy_glWindowPos4fMESA(GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glWindowPos4fMESA(x, y, z, w);}
  GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA=GLee_Lazy_glWindowPos4fMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos4fvMESA
#define GLEE_C_DEFINED_glWindowPos4fvMESA
  void __stdcall GLee_Lazy_glWindowPos4fvMESA(const GLfloat * v)  {if (GLeeInit()) glWindowPos4fvMESA(v);}
  GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA=GLee_Lazy_glWindowPos4fvMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos4iMESA
#define GLEE_C_DEFINED_glWindowPos4iMESA
  void __stdcall GLee_Lazy_glWindowPos4iMESA(GLint  x, GLint  y, GLint  z, GLint  w)  {if (GLeeInit()) glWindowPos4iMESA(x, y, z, w);}
  GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA=GLee_Lazy_glWindowPos4iMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos4ivMESA
#define GLEE_C_DEFINED_glWindowPos4ivMESA
  void __stdcall GLee_Lazy_glWindowPos4ivMESA(const GLint * v)  {if (GLeeInit()) glWindowPos4ivMESA(v);}
  GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA=GLee_Lazy_glWindowPos4ivMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos4sMESA
#define GLEE_C_DEFINED_glWindowPos4sMESA
  void __stdcall GLee_Lazy_glWindowPos4sMESA(GLshort  x, GLshort  y, GLshort  z, GLshort  w)  {if (GLeeInit()) glWindowPos4sMESA(x, y, z, w);}
  GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA=GLee_Lazy_glWindowPos4sMESA;
#endif
#ifndef GLEE_C_DEFINED_glWindowPos4svMESA
#define GLEE_C_DEFINED_glWindowPos4svMESA
  void __stdcall GLee_Lazy_glWindowPos4svMESA(const GLshort * v)  {if (GLeeInit()) glWindowPos4svMESA(v);}
  GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA=GLee_Lazy_glWindowPos4svMESA;
#endif
#endif 

/* GL_EXT_texture_compression_s3tc */

#ifdef __GLEE_GL_EXT_texture_compression_s3tc
#endif 

/* GL_IBM_cull_vertex */

#ifdef __GLEE_GL_IBM_cull_vertex
#endif 

/* GL_IBM_multimode_draw_arrays */

#ifdef __GLEE_GL_IBM_multimode_draw_arrays
#ifndef GLEE_C_DEFINED_glMultiModeDrawArraysIBM
#define GLEE_C_DEFINED_glMultiModeDrawArraysIBM
  void __stdcall GLee_Lazy_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei  primcount, GLint  modestride)  {if (GLeeInit()) glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride);}
  GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM=GLee_Lazy_glMultiModeDrawArraysIBM;
#endif
#ifndef GLEE_C_DEFINED_glMultiModeDrawElementsIBM
#define GLEE_C_DEFINED_glMultiModeDrawElementsIBM
  void __stdcall GLee_Lazy_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum  type, const GLvoid* const * indices, GLsizei  primcount, GLint  modestride)  {if (GLeeInit()) glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride);}
  GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM=GLee_Lazy_glMultiModeDrawElementsIBM;
#endif
#endif 

/* GL_IBM_vertex_array_lists */

#ifdef __GLEE_GL_IBM_vertex_array_lists
#ifndef GLEE_C_DEFINED_glColorPointerListIBM
#define GLEE_C_DEFINED_glColorPointerListIBM
  void __stdcall GLee_Lazy_glColorPointerListIBM(GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glColorPointerListIBM(size, type, stride, pointer, ptrstride);}
  GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM=GLee_Lazy_glColorPointerListIBM;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColorPointerListIBM
#define GLEE_C_DEFINED_glSecondaryColorPointerListIBM
  void __stdcall GLee_Lazy_glSecondaryColorPointerListIBM(GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride);}
  GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM=GLee_Lazy_glSecondaryColorPointerListIBM;
#endif
#ifndef GLEE_C_DEFINED_glEdgeFlagPointerListIBM
#define GLEE_C_DEFINED_glEdgeFlagPointerListIBM
  void __stdcall GLee_Lazy_glEdgeFlagPointerListIBM(GLint  stride, const GLboolean* * pointer, GLint  ptrstride)  {if (GLeeInit()) glEdgeFlagPointerListIBM(stride, pointer, ptrstride);}
  GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM=GLee_Lazy_glEdgeFlagPointerListIBM;
#endif
#ifndef GLEE_C_DEFINED_glFogCoordPointerListIBM
#define GLEE_C_DEFINED_glFogCoordPointerListIBM
  void __stdcall GLee_Lazy_glFogCoordPointerListIBM(GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glFogCoordPointerListIBM(type, stride, pointer, ptrstride);}
  GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM=GLee_Lazy_glFogCoordPointerListIBM;
#endif
#ifndef GLEE_C_DEFINED_glIndexPointerListIBM
#define GLEE_C_DEFINED_glIndexPointerListIBM
  void __stdcall GLee_Lazy_glIndexPointerListIBM(GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glIndexPointerListIBM(type, stride, pointer, ptrstride);}
  GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM=GLee_Lazy_glIndexPointerListIBM;
#endif
#ifndef GLEE_C_DEFINED_glNormalPointerListIBM
#define GLEE_C_DEFINED_glNormalPointerListIBM
  void __stdcall GLee_Lazy_glNormalPointerListIBM(GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glNormalPointerListIBM(type, stride, pointer, ptrstride);}
  GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM=GLee_Lazy_glNormalPointerListIBM;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordPointerListIBM
#define GLEE_C_DEFINED_glTexCoordPointerListIBM
  void __stdcall GLee_Lazy_glTexCoordPointerListIBM(GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride);}
  GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM=GLee_Lazy_glTexCoordPointerListIBM;
#endif
#ifndef GLEE_C_DEFINED_glVertexPointerListIBM
#define GLEE_C_DEFINED_glVertexPointerListIBM
  void __stdcall GLee_Lazy_glVertexPointerListIBM(GLint  size, GLenum  type, GLint  stride, const GLvoid* * pointer, GLint  ptrstride)  {if (GLeeInit()) glVertexPointerListIBM(size, type, stride, pointer, ptrstride);}
  GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM=GLee_Lazy_glVertexPointerListIBM;
#endif
#endif 

/* GL_SGIX_subsample */

#ifdef __GLEE_GL_SGIX_subsample
#endif 

/* GL_SGIX_ycrcb_subsample */

#ifdef __GLEE_GL_SGIX_ycrcb_subsample
#endif 

/* GL_SGIX_ycrcba */

#ifdef __GLEE_GL_SGIX_ycrcba
#endif 

/* GL_SGI_depth_pass_instrument */

#ifdef __GLEE_GL_SGI_depth_pass_instrument
#endif 

/* GL_3DFX_texture_compression_FXT1 */

#ifdef __GLEE_GL_3DFX_texture_compression_FXT1
#endif 

/* GL_3DFX_multisample */

#ifdef __GLEE_GL_3DFX_multisample
#endif 

/* GL_3DFX_tbuffer */

#ifdef __GLEE_GL_3DFX_tbuffer
#ifndef GLEE_C_DEFINED_glTbufferMask3DFX
#define GLEE_C_DEFINED_glTbufferMask3DFX
  void __stdcall GLee_Lazy_glTbufferMask3DFX(GLuint  mask)  {if (GLeeInit()) glTbufferMask3DFX(mask);}
  GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX=GLee_Lazy_glTbufferMask3DFX;
#endif
#endif 

/* GL_EXT_multisample */

#ifdef __GLEE_GL_EXT_multisample
#ifndef GLEE_C_DEFINED_glSampleMaskEXT
#define GLEE_C_DEFINED_glSampleMaskEXT
  void __stdcall GLee_Lazy_glSampleMaskEXT(GLclampf  value, GLboolean  invert)  {if (GLeeInit()) glSampleMaskEXT(value, invert);}
  GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT=GLee_Lazy_glSampleMaskEXT;
#endif
#ifndef GLEE_C_DEFINED_glSamplePatternEXT
#define GLEE_C_DEFINED_glSamplePatternEXT
  void __stdcall GLee_Lazy_glSamplePatternEXT(GLenum  pattern)  {if (GLeeInit()) glSamplePatternEXT(pattern);}
  GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT=GLee_Lazy_glSamplePatternEXT;
#endif
#endif 

/* GL_SGIX_vertex_preclip */

#ifdef __GLEE_GL_SGIX_vertex_preclip
#endif 

/* GL_SGIX_convolution_accuracy */

#ifdef __GLEE_GL_SGIX_convolution_accuracy
#endif 

/* GL_SGIX_resample */

#ifdef __GLEE_GL_SGIX_resample
#endif 

/* GL_SGIS_point_line_texgen */

#ifdef __GLEE_GL_SGIS_point_line_texgen
#endif 

/* GL_SGIS_texture_color_mask */

#ifdef __GLEE_GL_SGIS_texture_color_mask
#ifndef GLEE_C_DEFINED_glTextureColorMaskSGIS
#define GLEE_C_DEFINED_glTextureColorMaskSGIS
  void __stdcall GLee_Lazy_glTextureColorMaskSGIS(GLboolean  red, GLboolean  green, GLboolean  blue, GLboolean  alpha)  {if (GLeeInit()) glTextureColorMaskSGIS(red, green, blue, alpha);}
  GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS=GLee_Lazy_glTextureColorMaskSGIS;
#endif
#endif 

/* GL_EXT_texture_env_dot3 */

#ifdef __GLEE_GL_EXT_texture_env_dot3
#endif 

/* GL_ATI_texture_mirror_once */

#ifdef __GLEE_GL_ATI_texture_mirror_once
#endif 

/* GL_NV_fence */

#ifdef __GLEE_GL_NV_fence
#ifndef GLEE_C_DEFINED_glDeleteFencesNV
#define GLEE_C_DEFINED_glDeleteFencesNV
  void __stdcall GLee_Lazy_glDeleteFencesNV(GLsizei  n, const GLuint * fences)  {if (GLeeInit()) glDeleteFencesNV(n, fences);}
  GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV=GLee_Lazy_glDeleteFencesNV;
#endif
#ifndef GLEE_C_DEFINED_glGenFencesNV
#define GLEE_C_DEFINED_glGenFencesNV
  void __stdcall GLee_Lazy_glGenFencesNV(GLsizei  n, GLuint * fences)  {if (GLeeInit()) glGenFencesNV(n, fences);}
  GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV=GLee_Lazy_glGenFencesNV;
#endif
#ifndef GLEE_C_DEFINED_glIsFenceNV
#define GLEE_C_DEFINED_glIsFenceNV
  GLboolean __stdcall GLee_Lazy_glIsFenceNV(GLuint  fence)  {if (GLeeInit()) return glIsFenceNV(fence); return (GLboolean)0;}
  GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV=GLee_Lazy_glIsFenceNV;
#endif
#ifndef GLEE_C_DEFINED_glTestFenceNV
#define GLEE_C_DEFINED_glTestFenceNV
  GLboolean __stdcall GLee_Lazy_glTestFenceNV(GLuint  fence)  {if (GLeeInit()) return glTestFenceNV(fence); return (GLboolean)0;}
  GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV=GLee_Lazy_glTestFenceNV;
#endif
#ifndef GLEE_C_DEFINED_glGetFenceivNV
#define GLEE_C_DEFINED_glGetFenceivNV
  void __stdcall GLee_Lazy_glGetFenceivNV(GLuint  fence, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFenceivNV(fence, pname, params);}
  GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV=GLee_Lazy_glGetFenceivNV;
#endif
#ifndef GLEE_C_DEFINED_glFinishFenceNV
#define GLEE_C_DEFINED_glFinishFenceNV
  void __stdcall GLee_Lazy_glFinishFenceNV(GLuint  fence)  {if (GLeeInit()) glFinishFenceNV(fence);}
  GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV=GLee_Lazy_glFinishFenceNV;
#endif
#ifndef GLEE_C_DEFINED_glSetFenceNV
#define GLEE_C_DEFINED_glSetFenceNV
  void __stdcall GLee_Lazy_glSetFenceNV(GLuint  fence, GLenum  condition)  {if (GLeeInit()) glSetFenceNV(fence, condition);}
  GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV=GLee_Lazy_glSetFenceNV;
#endif
#endif 

/* GL_IBM_texture_mirrored_repeat */

#ifdef __GLEE_GL_IBM_texture_mirrored_repeat
#endif 

/* GL_NV_evaluators */

#ifdef __GLEE_GL_NV_evaluators
#ifndef GLEE_C_DEFINED_glMapControlPointsNV
#define GLEE_C_DEFINED_glMapControlPointsNV
  void __stdcall GLee_Lazy_glMapControlPointsNV(GLenum  target, GLuint  index, GLenum  type, GLsizei  ustride, GLsizei  vstride, GLint  uorder, GLint  vorder, GLboolean  packed, const GLvoid * points)  {if (GLeeInit()) glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points);}
  GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV=GLee_Lazy_glMapControlPointsNV;
#endif
#ifndef GLEE_C_DEFINED_glMapParameterivNV
#define GLEE_C_DEFINED_glMapParameterivNV
  void __stdcall GLee_Lazy_glMapParameterivNV(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glMapParameterivNV(target, pname, params);}
  GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV=GLee_Lazy_glMapParameterivNV;
#endif
#ifndef GLEE_C_DEFINED_glMapParameterfvNV
#define GLEE_C_DEFINED_glMapParameterfvNV
  void __stdcall GLee_Lazy_glMapParameterfvNV(GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glMapParameterfvNV(target, pname, params);}
  GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV=GLee_Lazy_glMapParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetMapControlPointsNV
#define GLEE_C_DEFINED_glGetMapControlPointsNV
  void __stdcall GLee_Lazy_glGetMapControlPointsNV(GLenum  target, GLuint  index, GLenum  type, GLsizei  ustride, GLsizei  vstride, GLboolean  packed, GLvoid * points)  {if (GLeeInit()) glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points);}
  GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV=GLee_Lazy_glGetMapControlPointsNV;
#endif
#ifndef GLEE_C_DEFINED_glGetMapParameterivNV
#define GLEE_C_DEFINED_glGetMapParameterivNV
  void __stdcall GLee_Lazy_glGetMapParameterivNV(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMapParameterivNV(target, pname, params);}
  GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV=GLee_Lazy_glGetMapParameterivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetMapParameterfvNV
#define GLEE_C_DEFINED_glGetMapParameterfvNV
  void __stdcall GLee_Lazy_glGetMapParameterfvNV(GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMapParameterfvNV(target, pname, params);}
  GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV=GLee_Lazy_glGetMapParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetMapAttribParameterivNV
#define GLEE_C_DEFINED_glGetMapAttribParameterivNV
  void __stdcall GLee_Lazy_glGetMapAttribParameterivNV(GLenum  target, GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMapAttribParameterivNV(target, index, pname, params);}
  GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV=GLee_Lazy_glGetMapAttribParameterivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetMapAttribParameterfvNV
#define GLEE_C_DEFINED_glGetMapAttribParameterfvNV
  void __stdcall GLee_Lazy_glGetMapAttribParameterfvNV(GLenum  target, GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMapAttribParameterfvNV(target, index, pname, params);}
  GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV=GLee_Lazy_glGetMapAttribParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glEvalMapsNV
#define GLEE_C_DEFINED_glEvalMapsNV
  void __stdcall GLee_Lazy_glEvalMapsNV(GLenum  target, GLenum  mode)  {if (GLeeInit()) glEvalMapsNV(target, mode);}
  GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV=GLee_Lazy_glEvalMapsNV;
#endif
#endif 

/* GL_NV_packed_depth_stencil */

#ifdef __GLEE_GL_NV_packed_depth_stencil
#endif 

/* GL_NV_register_combiners2 */

#ifdef __GLEE_GL_NV_register_combiners2
#ifndef GLEE_C_DEFINED_glCombinerStageParameterfvNV
#define GLEE_C_DEFINED_glCombinerStageParameterfvNV
  void __stdcall GLee_Lazy_glCombinerStageParameterfvNV(GLenum  stage, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glCombinerStageParameterfvNV(stage, pname, params);}
  GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV=GLee_Lazy_glCombinerStageParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
#define GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
  void __stdcall GLee_Lazy_glGetCombinerStageParameterfvNV(GLenum  stage, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetCombinerStageParameterfvNV(stage, pname, params);}
  GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV=GLee_Lazy_glGetCombinerStageParameterfvNV;
#endif
#endif 

/* GL_NV_texture_compression_vtc */

#ifdef __GLEE_GL_NV_texture_compression_vtc
#endif 

/* GL_NV_texture_rectangle */

#ifdef __GLEE_GL_NV_texture_rectangle
#endif 

/* GL_NV_texture_shader */

#ifdef __GLEE_GL_NV_texture_shader
#endif 

/* GL_NV_texture_shader2 */

#ifdef __GLEE_GL_NV_texture_shader2
#endif 

/* GL_NV_vertex_array_range2 */

#ifdef __GLEE_GL_NV_vertex_array_range2
#endif 

/* GL_NV_vertex_program */

#ifdef __GLEE_GL_NV_vertex_program
#ifndef GLEE_C_DEFINED_glAreProgramsResidentNV
#define GLEE_C_DEFINED_glAreProgramsResidentNV
  GLboolean __stdcall GLee_Lazy_glAreProgramsResidentNV(GLsizei  n, const GLuint * programs, GLboolean * residences)  {if (GLeeInit()) return glAreProgramsResidentNV(n, programs, residences); return (GLboolean)0;}
  GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV=GLee_Lazy_glAreProgramsResidentNV;
#endif
#ifndef GLEE_C_DEFINED_glBindProgramNV
#define GLEE_C_DEFINED_glBindProgramNV
  void __stdcall GLee_Lazy_glBindProgramNV(GLenum  target, GLuint  id)  {if (GLeeInit()) glBindProgramNV(target, id);}
  GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV=GLee_Lazy_glBindProgramNV;
#endif
#ifndef GLEE_C_DEFINED_glDeleteProgramsNV
#define GLEE_C_DEFINED_glDeleteProgramsNV
  void __stdcall GLee_Lazy_glDeleteProgramsNV(GLsizei  n, const GLuint * programs)  {if (GLeeInit()) glDeleteProgramsNV(n, programs);}
  GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV=GLee_Lazy_glDeleteProgramsNV;
#endif
#ifndef GLEE_C_DEFINED_glExecuteProgramNV
#define GLEE_C_DEFINED_glExecuteProgramNV
  void __stdcall GLee_Lazy_glExecuteProgramNV(GLenum  target, GLuint  id, const GLfloat * params)  {if (GLeeInit()) glExecuteProgramNV(target, id, params);}
  GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV=GLee_Lazy_glExecuteProgramNV;
#endif
#ifndef GLEE_C_DEFINED_glGenProgramsNV
#define GLEE_C_DEFINED_glGenProgramsNV
  void __stdcall GLee_Lazy_glGenProgramsNV(GLsizei  n, GLuint * programs)  {if (GLeeInit()) glGenProgramsNV(n, programs);}
  GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV=GLee_Lazy_glGenProgramsNV;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramParameterdvNV
#define GLEE_C_DEFINED_glGetProgramParameterdvNV
  void __stdcall GLee_Lazy_glGetProgramParameterdvNV(GLenum  target, GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetProgramParameterdvNV(target, index, pname, params);}
  GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV=GLee_Lazy_glGetProgramParameterdvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramParameterfvNV
#define GLEE_C_DEFINED_glGetProgramParameterfvNV
  void __stdcall GLee_Lazy_glGetProgramParameterfvNV(GLenum  target, GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetProgramParameterfvNV(target, index, pname, params);}
  GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV=GLee_Lazy_glGetProgramParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramivNV
#define GLEE_C_DEFINED_glGetProgramivNV
  void __stdcall GLee_Lazy_glGetProgramivNV(GLuint  id, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetProgramivNV(id, pname, params);}
  GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV=GLee_Lazy_glGetProgramivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramStringNV
#define GLEE_C_DEFINED_glGetProgramStringNV
  void __stdcall GLee_Lazy_glGetProgramStringNV(GLuint  id, GLenum  pname, GLubyte * program)  {if (GLeeInit()) glGetProgramStringNV(id, pname, program);}
  GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV=GLee_Lazy_glGetProgramStringNV;
#endif
#ifndef GLEE_C_DEFINED_glGetTrackMatrixivNV
#define GLEE_C_DEFINED_glGetTrackMatrixivNV
  void __stdcall GLee_Lazy_glGetTrackMatrixivNV(GLenum  target, GLuint  address, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTrackMatrixivNV(target, address, pname, params);}
  GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV=GLee_Lazy_glGetTrackMatrixivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribdvNV
#define GLEE_C_DEFINED_glGetVertexAttribdvNV
  void __stdcall GLee_Lazy_glGetVertexAttribdvNV(GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribdvNV(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV=GLee_Lazy_glGetVertexAttribdvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribfvNV
#define GLEE_C_DEFINED_glGetVertexAttribfvNV
  void __stdcall GLee_Lazy_glGetVertexAttribfvNV(GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribfvNV(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV=GLee_Lazy_glGetVertexAttribfvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribivNV
#define GLEE_C_DEFINED_glGetVertexAttribivNV
  void __stdcall GLee_Lazy_glGetVertexAttribivNV(GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribivNV(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV=GLee_Lazy_glGetVertexAttribivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribPointervNV
#define GLEE_C_DEFINED_glGetVertexAttribPointervNV
  void __stdcall GLee_Lazy_glGetVertexAttribPointervNV(GLuint  index, GLenum  pname, GLvoid* * pointer)  {if (GLeeInit()) glGetVertexAttribPointervNV(index, pname, pointer);}
  GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV=GLee_Lazy_glGetVertexAttribPointervNV;
#endif
#ifndef GLEE_C_DEFINED_glIsProgramNV
#define GLEE_C_DEFINED_glIsProgramNV
  GLboolean __stdcall GLee_Lazy_glIsProgramNV(GLuint  id)  {if (GLeeInit()) return glIsProgramNV(id); return (GLboolean)0;}
  GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV=GLee_Lazy_glIsProgramNV;
#endif
#ifndef GLEE_C_DEFINED_glLoadProgramNV
#define GLEE_C_DEFINED_glLoadProgramNV
  void __stdcall GLee_Lazy_glLoadProgramNV(GLenum  target, GLuint  id, GLsizei  len, const GLubyte * program)  {if (GLeeInit()) glLoadProgramNV(target, id, len, program);}
  GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV=GLee_Lazy_glLoadProgramNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramParameter4dNV
#define GLEE_C_DEFINED_glProgramParameter4dNV
  void __stdcall GLee_Lazy_glProgramParameter4dNV(GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glProgramParameter4dNV(target, index, x, y, z, w);}
  GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV=GLee_Lazy_glProgramParameter4dNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramParameter4dvNV
#define GLEE_C_DEFINED_glProgramParameter4dvNV
  void __stdcall GLee_Lazy_glProgramParameter4dvNV(GLenum  target, GLuint  index, const GLdouble * v)  {if (GLeeInit()) glProgramParameter4dvNV(target, index, v);}
  GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV=GLee_Lazy_glProgramParameter4dvNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramParameter4fNV
#define GLEE_C_DEFINED_glProgramParameter4fNV
  void __stdcall GLee_Lazy_glProgramParameter4fNV(GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glProgramParameter4fNV(target, index, x, y, z, w);}
  GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV=GLee_Lazy_glProgramParameter4fNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramParameter4fvNV
#define GLEE_C_DEFINED_glProgramParameter4fvNV
  void __stdcall GLee_Lazy_glProgramParameter4fvNV(GLenum  target, GLuint  index, const GLfloat * v)  {if (GLeeInit()) glProgramParameter4fvNV(target, index, v);}
  GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV=GLee_Lazy_glProgramParameter4fvNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramParameters4dvNV
#define GLEE_C_DEFINED_glProgramParameters4dvNV
  void __stdcall GLee_Lazy_glProgramParameters4dvNV(GLenum  target, GLuint  index, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glProgramParameters4dvNV(target, index, count, v);}
  GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV=GLee_Lazy_glProgramParameters4dvNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramParameters4fvNV
#define GLEE_C_DEFINED_glProgramParameters4fvNV
  void __stdcall GLee_Lazy_glProgramParameters4fvNV(GLenum  target, GLuint  index, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glProgramParameters4fvNV(target, index, count, v);}
  GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV=GLee_Lazy_glProgramParameters4fvNV;
#endif
#ifndef GLEE_C_DEFINED_glRequestResidentProgramsNV
#define GLEE_C_DEFINED_glRequestResidentProgramsNV
  void __stdcall GLee_Lazy_glRequestResidentProgramsNV(GLsizei  n, const GLuint * programs)  {if (GLeeInit()) glRequestResidentProgramsNV(n, programs);}
  GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV=GLee_Lazy_glRequestResidentProgramsNV;
#endif
#ifndef GLEE_C_DEFINED_glTrackMatrixNV
#define GLEE_C_DEFINED_glTrackMatrixNV
  void __stdcall GLee_Lazy_glTrackMatrixNV(GLenum  target, GLuint  address, GLenum  matrix, GLenum  transform)  {if (GLeeInit()) glTrackMatrixNV(target, address, matrix, transform);}
  GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV=GLee_Lazy_glTrackMatrixNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribPointerNV
#define GLEE_C_DEFINED_glVertexAttribPointerNV
  void __stdcall GLee_Lazy_glVertexAttribPointerNV(GLuint  index, GLint  fsize, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribPointerNV(index, fsize, type, stride, pointer);}
  GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV=GLee_Lazy_glVertexAttribPointerNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1dNV
#define GLEE_C_DEFINED_glVertexAttrib1dNV
  void __stdcall GLee_Lazy_glVertexAttrib1dNV(GLuint  index, GLdouble  x)  {if (GLeeInit()) glVertexAttrib1dNV(index, x);}
  GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV=GLee_Lazy_glVertexAttrib1dNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1dvNV
#define GLEE_C_DEFINED_glVertexAttrib1dvNV
  void __stdcall GLee_Lazy_glVertexAttrib1dvNV(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib1dvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV=GLee_Lazy_glVertexAttrib1dvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1fNV
#define GLEE_C_DEFINED_glVertexAttrib1fNV
  void __stdcall GLee_Lazy_glVertexAttrib1fNV(GLuint  index, GLfloat  x)  {if (GLeeInit()) glVertexAttrib1fNV(index, x);}
  GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV=GLee_Lazy_glVertexAttrib1fNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1fvNV
#define GLEE_C_DEFINED_glVertexAttrib1fvNV
  void __stdcall GLee_Lazy_glVertexAttrib1fvNV(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib1fvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV=GLee_Lazy_glVertexAttrib1fvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1sNV
#define GLEE_C_DEFINED_glVertexAttrib1sNV
  void __stdcall GLee_Lazy_glVertexAttrib1sNV(GLuint  index, GLshort  x)  {if (GLeeInit()) glVertexAttrib1sNV(index, x);}
  GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV=GLee_Lazy_glVertexAttrib1sNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1svNV
#define GLEE_C_DEFINED_glVertexAttrib1svNV
  void __stdcall GLee_Lazy_glVertexAttrib1svNV(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib1svNV(index, v);}
  GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV=GLee_Lazy_glVertexAttrib1svNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2dNV
#define GLEE_C_DEFINED_glVertexAttrib2dNV
  void __stdcall GLee_Lazy_glVertexAttrib2dNV(GLuint  index, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexAttrib2dNV(index, x, y);}
  GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV=GLee_Lazy_glVertexAttrib2dNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2dvNV
#define GLEE_C_DEFINED_glVertexAttrib2dvNV
  void __stdcall GLee_Lazy_glVertexAttrib2dvNV(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib2dvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV=GLee_Lazy_glVertexAttrib2dvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2fNV
#define GLEE_C_DEFINED_glVertexAttrib2fNV
  void __stdcall GLee_Lazy_glVertexAttrib2fNV(GLuint  index, GLfloat  x, GLfloat  y)  {if (GLeeInit()) glVertexAttrib2fNV(index, x, y);}
  GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV=GLee_Lazy_glVertexAttrib2fNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2fvNV
#define GLEE_C_DEFINED_glVertexAttrib2fvNV
  void __stdcall GLee_Lazy_glVertexAttrib2fvNV(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib2fvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV=GLee_Lazy_glVertexAttrib2fvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2sNV
#define GLEE_C_DEFINED_glVertexAttrib2sNV
  void __stdcall GLee_Lazy_glVertexAttrib2sNV(GLuint  index, GLshort  x, GLshort  y)  {if (GLeeInit()) glVertexAttrib2sNV(index, x, y);}
  GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV=GLee_Lazy_glVertexAttrib2sNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2svNV
#define GLEE_C_DEFINED_glVertexAttrib2svNV
  void __stdcall GLee_Lazy_glVertexAttrib2svNV(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib2svNV(index, v);}
  GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV=GLee_Lazy_glVertexAttrib2svNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3dNV
#define GLEE_C_DEFINED_glVertexAttrib3dNV
  void __stdcall GLee_Lazy_glVertexAttrib3dNV(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexAttrib3dNV(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV=GLee_Lazy_glVertexAttrib3dNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3dvNV
#define GLEE_C_DEFINED_glVertexAttrib3dvNV
  void __stdcall GLee_Lazy_glVertexAttrib3dvNV(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib3dvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV=GLee_Lazy_glVertexAttrib3dvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3fNV
#define GLEE_C_DEFINED_glVertexAttrib3fNV
  void __stdcall GLee_Lazy_glVertexAttrib3fNV(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glVertexAttrib3fNV(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV=GLee_Lazy_glVertexAttrib3fNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3fvNV
#define GLEE_C_DEFINED_glVertexAttrib3fvNV
  void __stdcall GLee_Lazy_glVertexAttrib3fvNV(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib3fvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV=GLee_Lazy_glVertexAttrib3fvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3sNV
#define GLEE_C_DEFINED_glVertexAttrib3sNV
  void __stdcall GLee_Lazy_glVertexAttrib3sNV(GLuint  index, GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glVertexAttrib3sNV(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV=GLee_Lazy_glVertexAttrib3sNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3svNV
#define GLEE_C_DEFINED_glVertexAttrib3svNV
  void __stdcall GLee_Lazy_glVertexAttrib3svNV(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib3svNV(index, v);}
  GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV=GLee_Lazy_glVertexAttrib3svNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4dNV
#define GLEE_C_DEFINED_glVertexAttrib4dNV
  void __stdcall GLee_Lazy_glVertexAttrib4dNV(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexAttrib4dNV(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV=GLee_Lazy_glVertexAttrib4dNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4dvNV
#define GLEE_C_DEFINED_glVertexAttrib4dvNV
  void __stdcall GLee_Lazy_glVertexAttrib4dvNV(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttrib4dvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV=GLee_Lazy_glVertexAttrib4dvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4fNV
#define GLEE_C_DEFINED_glVertexAttrib4fNV
  void __stdcall GLee_Lazy_glVertexAttrib4fNV(GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glVertexAttrib4fNV(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV=GLee_Lazy_glVertexAttrib4fNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4fvNV
#define GLEE_C_DEFINED_glVertexAttrib4fvNV
  void __stdcall GLee_Lazy_glVertexAttrib4fvNV(GLuint  index, const GLfloat * v)  {if (GLeeInit()) glVertexAttrib4fvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV=GLee_Lazy_glVertexAttrib4fvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4sNV
#define GLEE_C_DEFINED_glVertexAttrib4sNV
  void __stdcall GLee_Lazy_glVertexAttrib4sNV(GLuint  index, GLshort  x, GLshort  y, GLshort  z, GLshort  w)  {if (GLeeInit()) glVertexAttrib4sNV(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV=GLee_Lazy_glVertexAttrib4sNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4svNV
#define GLEE_C_DEFINED_glVertexAttrib4svNV
  void __stdcall GLee_Lazy_glVertexAttrib4svNV(GLuint  index, const GLshort * v)  {if (GLeeInit()) glVertexAttrib4svNV(index, v);}
  GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV=GLee_Lazy_glVertexAttrib4svNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4ubNV
#define GLEE_C_DEFINED_glVertexAttrib4ubNV
  void __stdcall GLee_Lazy_glVertexAttrib4ubNV(GLuint  index, GLubyte  x, GLubyte  y, GLubyte  z, GLubyte  w)  {if (GLeeInit()) glVertexAttrib4ubNV(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV=GLee_Lazy_glVertexAttrib4ubNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4ubvNV
#define GLEE_C_DEFINED_glVertexAttrib4ubvNV
  void __stdcall GLee_Lazy_glVertexAttrib4ubvNV(GLuint  index, const GLubyte * v)  {if (GLeeInit()) glVertexAttrib4ubvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV=GLee_Lazy_glVertexAttrib4ubvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs1dvNV
#define GLEE_C_DEFINED_glVertexAttribs1dvNV
  void __stdcall GLee_Lazy_glVertexAttribs1dvNV(GLuint  index, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs1dvNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV=GLee_Lazy_glVertexAttribs1dvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs1fvNV
#define GLEE_C_DEFINED_glVertexAttribs1fvNV
  void __stdcall GLee_Lazy_glVertexAttribs1fvNV(GLuint  index, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs1fvNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV=GLee_Lazy_glVertexAttribs1fvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs1svNV
#define GLEE_C_DEFINED_glVertexAttribs1svNV
  void __stdcall GLee_Lazy_glVertexAttribs1svNV(GLuint  index, GLsizei  count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs1svNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV=GLee_Lazy_glVertexAttribs1svNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs2dvNV
#define GLEE_C_DEFINED_glVertexAttribs2dvNV
  void __stdcall GLee_Lazy_glVertexAttribs2dvNV(GLuint  index, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs2dvNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV=GLee_Lazy_glVertexAttribs2dvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs2fvNV
#define GLEE_C_DEFINED_glVertexAttribs2fvNV
  void __stdcall GLee_Lazy_glVertexAttribs2fvNV(GLuint  index, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs2fvNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV=GLee_Lazy_glVertexAttribs2fvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs2svNV
#define GLEE_C_DEFINED_glVertexAttribs2svNV
  void __stdcall GLee_Lazy_glVertexAttribs2svNV(GLuint  index, GLsizei  count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs2svNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV=GLee_Lazy_glVertexAttribs2svNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs3dvNV
#define GLEE_C_DEFINED_glVertexAttribs3dvNV
  void __stdcall GLee_Lazy_glVertexAttribs3dvNV(GLuint  index, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs3dvNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV=GLee_Lazy_glVertexAttribs3dvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs3fvNV
#define GLEE_C_DEFINED_glVertexAttribs3fvNV
  void __stdcall GLee_Lazy_glVertexAttribs3fvNV(GLuint  index, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs3fvNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV=GLee_Lazy_glVertexAttribs3fvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs3svNV
#define GLEE_C_DEFINED_glVertexAttribs3svNV
  void __stdcall GLee_Lazy_glVertexAttribs3svNV(GLuint  index, GLsizei  count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs3svNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV=GLee_Lazy_glVertexAttribs3svNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs4dvNV
#define GLEE_C_DEFINED_glVertexAttribs4dvNV
  void __stdcall GLee_Lazy_glVertexAttribs4dvNV(GLuint  index, GLsizei  count, const GLdouble * v)  {if (GLeeInit()) glVertexAttribs4dvNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV=GLee_Lazy_glVertexAttribs4dvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs4fvNV
#define GLEE_C_DEFINED_glVertexAttribs4fvNV
  void __stdcall GLee_Lazy_glVertexAttribs4fvNV(GLuint  index, GLsizei  count, const GLfloat * v)  {if (GLeeInit()) glVertexAttribs4fvNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV=GLee_Lazy_glVertexAttribs4fvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs4svNV
#define GLEE_C_DEFINED_glVertexAttribs4svNV
  void __stdcall GLee_Lazy_glVertexAttribs4svNV(GLuint  index, GLsizei  count, const GLshort * v)  {if (GLeeInit()) glVertexAttribs4svNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV=GLee_Lazy_glVertexAttribs4svNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs4ubvNV
#define GLEE_C_DEFINED_glVertexAttribs4ubvNV
  void __stdcall GLee_Lazy_glVertexAttribs4ubvNV(GLuint  index, GLsizei  count, const GLubyte * v)  {if (GLeeInit()) glVertexAttribs4ubvNV(index, count, v);}
  GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV=GLee_Lazy_glVertexAttribs4ubvNV;
#endif
#endif 

/* GL_SGIX_texture_coordinate_clamp */

#ifdef __GLEE_GL_SGIX_texture_coordinate_clamp
#endif 

/* GL_SGIX_scalebias_hint */

#ifdef __GLEE_GL_SGIX_scalebias_hint
#endif 

/* GL_OML_interlace */

#ifdef __GLEE_GL_OML_interlace
#endif 

/* GL_OML_subsample */

#ifdef __GLEE_GL_OML_subsample
#endif 

/* GL_OML_resample */

#ifdef __GLEE_GL_OML_resample
#endif 

/* GL_NV_copy_depth_to_color */

#ifdef __GLEE_GL_NV_copy_depth_to_color
#endif 

/* GL_ATI_envmap_bumpmap */

#ifdef __GLEE_GL_ATI_envmap_bumpmap
#ifndef GLEE_C_DEFINED_glTexBumpParameterivATI
#define GLEE_C_DEFINED_glTexBumpParameterivATI
  void __stdcall GLee_Lazy_glTexBumpParameterivATI(GLenum  pname, const GLint * param)  {if (GLeeInit()) glTexBumpParameterivATI(pname, param);}
  GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI=GLee_Lazy_glTexBumpParameterivATI;
#endif
#ifndef GLEE_C_DEFINED_glTexBumpParameterfvATI
#define GLEE_C_DEFINED_glTexBumpParameterfvATI
  void __stdcall GLee_Lazy_glTexBumpParameterfvATI(GLenum  pname, const GLfloat * param)  {if (GLeeInit()) glTexBumpParameterfvATI(pname, param);}
  GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI=GLee_Lazy_glTexBumpParameterfvATI;
#endif
#ifndef GLEE_C_DEFINED_glGetTexBumpParameterivATI
#define GLEE_C_DEFINED_glGetTexBumpParameterivATI
  void __stdcall GLee_Lazy_glGetTexBumpParameterivATI(GLenum  pname, GLint * param)  {if (GLeeInit()) glGetTexBumpParameterivATI(pname, param);}
  GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI=GLee_Lazy_glGetTexBumpParameterivATI;
#endif
#ifndef GLEE_C_DEFINED_glGetTexBumpParameterfvATI
#define GLEE_C_DEFINED_glGetTexBumpParameterfvATI
  void __stdcall GLee_Lazy_glGetTexBumpParameterfvATI(GLenum  pname, GLfloat * param)  {if (GLeeInit()) glGetTexBumpParameterfvATI(pname, param);}
  GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI=GLee_Lazy_glGetTexBumpParameterfvATI;
#endif
#endif 

/* GL_ATI_fragment_shader */

#ifdef __GLEE_GL_ATI_fragment_shader
#ifndef GLEE_C_DEFINED_glGenFragmentShadersATI
#define GLEE_C_DEFINED_glGenFragmentShadersATI
  GLuint __stdcall GLee_Lazy_glGenFragmentShadersATI(GLuint  range)  {if (GLeeInit()) return glGenFragmentShadersATI(range); return (GLuint)0;}
  GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI=GLee_Lazy_glGenFragmentShadersATI;
#endif
#ifndef GLEE_C_DEFINED_glBindFragmentShaderATI
#define GLEE_C_DEFINED_glBindFragmentShaderATI
  void __stdcall GLee_Lazy_glBindFragmentShaderATI(GLuint  id)  {if (GLeeInit()) glBindFragmentShaderATI(id);}
  GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI=GLee_Lazy_glBindFragmentShaderATI;
#endif
#ifndef GLEE_C_DEFINED_glDeleteFragmentShaderATI
#define GLEE_C_DEFINED_glDeleteFragmentShaderATI
  void __stdcall GLee_Lazy_glDeleteFragmentShaderATI(GLuint  id)  {if (GLeeInit()) glDeleteFragmentShaderATI(id);}
  GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI=GLee_Lazy_glDeleteFragmentShaderATI;
#endif
#ifndef GLEE_C_DEFINED_glBeginFragmentShaderATI
#define GLEE_C_DEFINED_glBeginFragmentShaderATI
  void __stdcall GLee_Lazy_glBeginFragmentShaderATI(void)  {if (GLeeInit()) glBeginFragmentShaderATI();}
  GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI=GLee_Lazy_glBeginFragmentShaderATI;
#endif
#ifndef GLEE_C_DEFINED_glEndFragmentShaderATI
#define GLEE_C_DEFINED_glEndFragmentShaderATI
  void __stdcall GLee_Lazy_glEndFragmentShaderATI(void)  {if (GLeeInit()) glEndFragmentShaderATI();}
  GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI=GLee_Lazy_glEndFragmentShaderATI;
#endif
#ifndef GLEE_C_DEFINED_glPassTexCoordATI
#define GLEE_C_DEFINED_glPassTexCoordATI
  void __stdcall GLee_Lazy_glPassTexCoordATI(GLuint  dst, GLuint  coord, GLenum  swizzle)  {if (GLeeInit()) glPassTexCoordATI(dst, coord, swizzle);}
  GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI=GLee_Lazy_glPassTexCoordATI;
#endif
#ifndef GLEE_C_DEFINED_glSampleMapATI
#define GLEE_C_DEFINED_glSampleMapATI
  void __stdcall GLee_Lazy_glSampleMapATI(GLuint  dst, GLuint  interp, GLenum  swizzle)  {if (GLeeInit()) glSampleMapATI(dst, interp, swizzle);}
  GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI=GLee_Lazy_glSampleMapATI;
#endif
#ifndef GLEE_C_DEFINED_glColorFragmentOp1ATI
#define GLEE_C_DEFINED_glColorFragmentOp1ATI
  void __stdcall GLee_Lazy_glColorFragmentOp1ATI(GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod)  {if (GLeeInit()) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);}
  GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI=GLee_Lazy_glColorFragmentOp1ATI;
#endif
#ifndef GLEE_C_DEFINED_glColorFragmentOp2ATI
#define GLEE_C_DEFINED_glColorFragmentOp2ATI
  void __stdcall GLee_Lazy_glColorFragmentOp2ATI(GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod)  {if (GLeeInit()) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
  GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI=GLee_Lazy_glColorFragmentOp2ATI;
#endif
#ifndef GLEE_C_DEFINED_glColorFragmentOp3ATI
#define GLEE_C_DEFINED_glColorFragmentOp3ATI
  void __stdcall GLee_Lazy_glColorFragmentOp3ATI(GLenum  op, GLuint  dst, GLuint  dstMask, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod, GLuint  arg3, GLuint  arg3Rep, GLuint  arg3Mod)  {if (GLeeInit()) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
  GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI=GLee_Lazy_glColorFragmentOp3ATI;
#endif
#ifndef GLEE_C_DEFINED_glAlphaFragmentOp1ATI
#define GLEE_C_DEFINED_glAlphaFragmentOp1ATI
  void __stdcall GLee_Lazy_glAlphaFragmentOp1ATI(GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod)  {if (GLeeInit()) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);}
  GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI=GLee_Lazy_glAlphaFragmentOp1ATI;
#endif
#ifndef GLEE_C_DEFINED_glAlphaFragmentOp2ATI
#define GLEE_C_DEFINED_glAlphaFragmentOp2ATI
  void __stdcall GLee_Lazy_glAlphaFragmentOp2ATI(GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod)  {if (GLeeInit()) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
  GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI=GLee_Lazy_glAlphaFragmentOp2ATI;
#endif
#ifndef GLEE_C_DEFINED_glAlphaFragmentOp3ATI
#define GLEE_C_DEFINED_glAlphaFragmentOp3ATI
  void __stdcall GLee_Lazy_glAlphaFragmentOp3ATI(GLenum  op, GLuint  dst, GLuint  dstMod, GLuint  arg1, GLuint  arg1Rep, GLuint  arg1Mod, GLuint  arg2, GLuint  arg2Rep, GLuint  arg2Mod, GLuint  arg3, GLuint  arg3Rep, GLuint  arg3Mod)  {if (GLeeInit()) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
  GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI=GLee_Lazy_glAlphaFragmentOp3ATI;
#endif
#ifndef GLEE_C_DEFINED_glSetFragmentShaderConstantATI
#define GLEE_C_DEFINED_glSetFragmentShaderConstantATI
  void __stdcall GLee_Lazy_glSetFragmentShaderConstantATI(GLuint  dst, const GLfloat * value)  {if (GLeeInit()) glSetFragmentShaderConstantATI(dst, value);}
  GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI=GLee_Lazy_glSetFragmentShaderConstantATI;
#endif
#endif 

/* GL_ATI_pn_triangles */

#ifdef __GLEE_GL_ATI_pn_triangles
#ifndef GLEE_C_DEFINED_glPNTrianglesiATI
#define GLEE_C_DEFINED_glPNTrianglesiATI
  void __stdcall GLee_Lazy_glPNTrianglesiATI(GLenum  pname, GLint  param)  {if (GLeeInit()) glPNTrianglesiATI(pname, param);}
  GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI=GLee_Lazy_glPNTrianglesiATI;
#endif
#ifndef GLEE_C_DEFINED_glPNTrianglesfATI
#define GLEE_C_DEFINED_glPNTrianglesfATI
  void __stdcall GLee_Lazy_glPNTrianglesfATI(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glPNTrianglesfATI(pname, param);}
  GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI=GLee_Lazy_glPNTrianglesfATI;
#endif
#endif 

/* GL_ATI_vertex_array_object */

#ifdef __GLEE_GL_ATI_vertex_array_object
#ifndef GLEE_C_DEFINED_glNewObjectBufferATI
#define GLEE_C_DEFINED_glNewObjectBufferATI
  GLuint __stdcall GLee_Lazy_glNewObjectBufferATI(GLsizei  size, const GLvoid * pointer, GLenum  usage)  {if (GLeeInit()) return glNewObjectBufferATI(size, pointer, usage); return (GLuint)0;}
  GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI=GLee_Lazy_glNewObjectBufferATI;
#endif
#ifndef GLEE_C_DEFINED_glIsObjectBufferATI
#define GLEE_C_DEFINED_glIsObjectBufferATI
  GLboolean __stdcall GLee_Lazy_glIsObjectBufferATI(GLuint  buffer)  {if (GLeeInit()) return glIsObjectBufferATI(buffer); return (GLboolean)0;}
  GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI=GLee_Lazy_glIsObjectBufferATI;
#endif
#ifndef GLEE_C_DEFINED_glUpdateObjectBufferATI
#define GLEE_C_DEFINED_glUpdateObjectBufferATI
  void __stdcall GLee_Lazy_glUpdateObjectBufferATI(GLuint  buffer, GLuint  offset, GLsizei  size, const GLvoid * pointer, GLenum  preserve)  {if (GLeeInit()) glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve);}
  GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI=GLee_Lazy_glUpdateObjectBufferATI;
#endif
#ifndef GLEE_C_DEFINED_glGetObjectBufferfvATI
#define GLEE_C_DEFINED_glGetObjectBufferfvATI
  void __stdcall GLee_Lazy_glGetObjectBufferfvATI(GLuint  buffer, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetObjectBufferfvATI(buffer, pname, params);}
  GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI=GLee_Lazy_glGetObjectBufferfvATI;
#endif
#ifndef GLEE_C_DEFINED_glGetObjectBufferivATI
#define GLEE_C_DEFINED_glGetObjectBufferivATI
  void __stdcall GLee_Lazy_glGetObjectBufferivATI(GLuint  buffer, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetObjectBufferivATI(buffer, pname, params);}
  GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI=GLee_Lazy_glGetObjectBufferivATI;
#endif
#ifndef GLEE_C_DEFINED_glFreeObjectBufferATI
#define GLEE_C_DEFINED_glFreeObjectBufferATI
  void __stdcall GLee_Lazy_glFreeObjectBufferATI(GLuint  buffer)  {if (GLeeInit()) glFreeObjectBufferATI(buffer);}
  GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI=GLee_Lazy_glFreeObjectBufferATI;
#endif
#ifndef GLEE_C_DEFINED_glArrayObjectATI
#define GLEE_C_DEFINED_glArrayObjectATI
  void __stdcall GLee_Lazy_glArrayObjectATI(GLenum  array, GLint  size, GLenum  type, GLsizei  stride, GLuint  buffer, GLuint  offset)  {if (GLeeInit()) glArrayObjectATI(array, size, type, stride, buffer, offset);}
  GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI=GLee_Lazy_glArrayObjectATI;
#endif
#ifndef GLEE_C_DEFINED_glGetArrayObjectfvATI
#define GLEE_C_DEFINED_glGetArrayObjectfvATI
  void __stdcall GLee_Lazy_glGetArrayObjectfvATI(GLenum  array, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetArrayObjectfvATI(array, pname, params);}
  GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI=GLee_Lazy_glGetArrayObjectfvATI;
#endif
#ifndef GLEE_C_DEFINED_glGetArrayObjectivATI
#define GLEE_C_DEFINED_glGetArrayObjectivATI
  void __stdcall GLee_Lazy_glGetArrayObjectivATI(GLenum  array, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetArrayObjectivATI(array, pname, params);}
  GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI=GLee_Lazy_glGetArrayObjectivATI;
#endif
#ifndef GLEE_C_DEFINED_glVariantArrayObjectATI
#define GLEE_C_DEFINED_glVariantArrayObjectATI
  void __stdcall GLee_Lazy_glVariantArrayObjectATI(GLuint  id, GLenum  type, GLsizei  stride, GLuint  buffer, GLuint  offset)  {if (GLeeInit()) glVariantArrayObjectATI(id, type, stride, buffer, offset);}
  GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI=GLee_Lazy_glVariantArrayObjectATI;
#endif
#ifndef GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
#define GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
  void __stdcall GLee_Lazy_glGetVariantArrayObjectfvATI(GLuint  id, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVariantArrayObjectfvATI(id, pname, params);}
  GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI=GLee_Lazy_glGetVariantArrayObjectfvATI;
#endif
#ifndef GLEE_C_DEFINED_glGetVariantArrayObjectivATI
#define GLEE_C_DEFINED_glGetVariantArrayObjectivATI
  void __stdcall GLee_Lazy_glGetVariantArrayObjectivATI(GLuint  id, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVariantArrayObjectivATI(id, pname, params);}
  GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI=GLee_Lazy_glGetVariantArrayObjectivATI;
#endif
#endif 

/* GL_EXT_vertex_shader */

#ifdef __GLEE_GL_EXT_vertex_shader
#ifndef GLEE_C_DEFINED_glBeginVertexShaderEXT
#define GLEE_C_DEFINED_glBeginVertexShaderEXT
  void __stdcall GLee_Lazy_glBeginVertexShaderEXT(void)  {if (GLeeInit()) glBeginVertexShaderEXT();}
  GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT=GLee_Lazy_glBeginVertexShaderEXT;
#endif
#ifndef GLEE_C_DEFINED_glEndVertexShaderEXT
#define GLEE_C_DEFINED_glEndVertexShaderEXT
  void __stdcall GLee_Lazy_glEndVertexShaderEXT(void)  {if (GLeeInit()) glEndVertexShaderEXT();}
  GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT=GLee_Lazy_glEndVertexShaderEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindVertexShaderEXT
#define GLEE_C_DEFINED_glBindVertexShaderEXT
  void __stdcall GLee_Lazy_glBindVertexShaderEXT(GLuint  id)  {if (GLeeInit()) glBindVertexShaderEXT(id);}
  GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT=GLee_Lazy_glBindVertexShaderEXT;
#endif
#ifndef GLEE_C_DEFINED_glGenVertexShadersEXT
#define GLEE_C_DEFINED_glGenVertexShadersEXT
  GLuint __stdcall GLee_Lazy_glGenVertexShadersEXT(GLuint  range)  {if (GLeeInit()) return glGenVertexShadersEXT(range); return (GLuint)0;}
  GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT=GLee_Lazy_glGenVertexShadersEXT;
#endif
#ifndef GLEE_C_DEFINED_glDeleteVertexShaderEXT
#define GLEE_C_DEFINED_glDeleteVertexShaderEXT
  void __stdcall GLee_Lazy_glDeleteVertexShaderEXT(GLuint  id)  {if (GLeeInit()) glDeleteVertexShaderEXT(id);}
  GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT=GLee_Lazy_glDeleteVertexShaderEXT;
#endif
#ifndef GLEE_C_DEFINED_glShaderOp1EXT
#define GLEE_C_DEFINED_glShaderOp1EXT
  void __stdcall GLee_Lazy_glShaderOp1EXT(GLenum  op, GLuint  res, GLuint  arg1)  {if (GLeeInit()) glShaderOp1EXT(op, res, arg1);}
  GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT=GLee_Lazy_glShaderOp1EXT;
#endif
#ifndef GLEE_C_DEFINED_glShaderOp2EXT
#define GLEE_C_DEFINED_glShaderOp2EXT
  void __stdcall GLee_Lazy_glShaderOp2EXT(GLenum  op, GLuint  res, GLuint  arg1, GLuint  arg2)  {if (GLeeInit()) glShaderOp2EXT(op, res, arg1, arg2);}
  GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT=GLee_Lazy_glShaderOp2EXT;
#endif
#ifndef GLEE_C_DEFINED_glShaderOp3EXT
#define GLEE_C_DEFINED_glShaderOp3EXT
  void __stdcall GLee_Lazy_glShaderOp3EXT(GLenum  op, GLuint  res, GLuint  arg1, GLuint  arg2, GLuint  arg3)  {if (GLeeInit()) glShaderOp3EXT(op, res, arg1, arg2, arg3);}
  GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT=GLee_Lazy_glShaderOp3EXT;
#endif
#ifndef GLEE_C_DEFINED_glSwizzleEXT
#define GLEE_C_DEFINED_glSwizzleEXT
  void __stdcall GLee_Lazy_glSwizzleEXT(GLuint  res, GLuint  in, GLenum  outX, GLenum  outY, GLenum  outZ, GLenum  outW)  {if (GLeeInit()) glSwizzleEXT(res, in, outX, outY, outZ, outW);}
  GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT=GLee_Lazy_glSwizzleEXT;
#endif
#ifndef GLEE_C_DEFINED_glWriteMaskEXT
#define GLEE_C_DEFINED_glWriteMaskEXT
  void __stdcall GLee_Lazy_glWriteMaskEXT(GLuint  res, GLuint  in, GLenum  outX, GLenum  outY, GLenum  outZ, GLenum  outW)  {if (GLeeInit()) glWriteMaskEXT(res, in, outX, outY, outZ, outW);}
  GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT=GLee_Lazy_glWriteMaskEXT;
#endif
#ifndef GLEE_C_DEFINED_glInsertComponentEXT
#define GLEE_C_DEFINED_glInsertComponentEXT
  void __stdcall GLee_Lazy_glInsertComponentEXT(GLuint  res, GLuint  src, GLuint  num)  {if (GLeeInit()) glInsertComponentEXT(res, src, num);}
  GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT=GLee_Lazy_glInsertComponentEXT;
#endif
#ifndef GLEE_C_DEFINED_glExtractComponentEXT
#define GLEE_C_DEFINED_glExtractComponentEXT
  void __stdcall GLee_Lazy_glExtractComponentEXT(GLuint  res, GLuint  src, GLuint  num)  {if (GLeeInit()) glExtractComponentEXT(res, src, num);}
  GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT=GLee_Lazy_glExtractComponentEXT;
#endif
#ifndef GLEE_C_DEFINED_glGenSymbolsEXT
#define GLEE_C_DEFINED_glGenSymbolsEXT
  GLuint __stdcall GLee_Lazy_glGenSymbolsEXT(GLenum  datatype, GLenum  storagetype, GLenum  range, GLuint  components)  {if (GLeeInit()) return glGenSymbolsEXT(datatype, storagetype, range, components); return (GLuint)0;}
  GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT=GLee_Lazy_glGenSymbolsEXT;
#endif
#ifndef GLEE_C_DEFINED_glSetInvariantEXT
#define GLEE_C_DEFINED_glSetInvariantEXT
  void __stdcall GLee_Lazy_glSetInvariantEXT(GLuint  id, GLenum  type, const GLvoid * addr)  {if (GLeeInit()) glSetInvariantEXT(id, type, addr);}
  GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT=GLee_Lazy_glSetInvariantEXT;
#endif
#ifndef GLEE_C_DEFINED_glSetLocalConstantEXT
#define GLEE_C_DEFINED_glSetLocalConstantEXT
  void __stdcall GLee_Lazy_glSetLocalConstantEXT(GLuint  id, GLenum  type, const GLvoid * addr)  {if (GLeeInit()) glSetLocalConstantEXT(id, type, addr);}
  GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT=GLee_Lazy_glSetLocalConstantEXT;
#endif
#ifndef GLEE_C_DEFINED_glVariantbvEXT
#define GLEE_C_DEFINED_glVariantbvEXT
  void __stdcall GLee_Lazy_glVariantbvEXT(GLuint  id, const GLbyte * addr)  {if (GLeeInit()) glVariantbvEXT(id, addr);}
  GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT=GLee_Lazy_glVariantbvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVariantsvEXT
#define GLEE_C_DEFINED_glVariantsvEXT
  void __stdcall GLee_Lazy_glVariantsvEXT(GLuint  id, const GLshort * addr)  {if (GLeeInit()) glVariantsvEXT(id, addr);}
  GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT=GLee_Lazy_glVariantsvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVariantivEXT
#define GLEE_C_DEFINED_glVariantivEXT
  void __stdcall GLee_Lazy_glVariantivEXT(GLuint  id, const GLint * addr)  {if (GLeeInit()) glVariantivEXT(id, addr);}
  GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT=GLee_Lazy_glVariantivEXT;
#endif
#ifndef GLEE_C_DEFINED_glVariantfvEXT
#define GLEE_C_DEFINED_glVariantfvEXT
  void __stdcall GLee_Lazy_glVariantfvEXT(GLuint  id, const GLfloat * addr)  {if (GLeeInit()) glVariantfvEXT(id, addr);}
  GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT=GLee_Lazy_glVariantfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVariantdvEXT
#define GLEE_C_DEFINED_glVariantdvEXT
  void __stdcall GLee_Lazy_glVariantdvEXT(GLuint  id, const GLdouble * addr)  {if (GLeeInit()) glVariantdvEXT(id, addr);}
  GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT=GLee_Lazy_glVariantdvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVariantubvEXT
#define GLEE_C_DEFINED_glVariantubvEXT
  void __stdcall GLee_Lazy_glVariantubvEXT(GLuint  id, const GLubyte * addr)  {if (GLeeInit()) glVariantubvEXT(id, addr);}
  GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT=GLee_Lazy_glVariantubvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVariantusvEXT
#define GLEE_C_DEFINED_glVariantusvEXT
  void __stdcall GLee_Lazy_glVariantusvEXT(GLuint  id, const GLushort * addr)  {if (GLeeInit()) glVariantusvEXT(id, addr);}
  GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT=GLee_Lazy_glVariantusvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVariantuivEXT
#define GLEE_C_DEFINED_glVariantuivEXT
  void __stdcall GLee_Lazy_glVariantuivEXT(GLuint  id, const GLuint * addr)  {if (GLeeInit()) glVariantuivEXT(id, addr);}
  GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT=GLee_Lazy_glVariantuivEXT;
#endif
#ifndef GLEE_C_DEFINED_glVariantPointerEXT
#define GLEE_C_DEFINED_glVariantPointerEXT
  void __stdcall GLee_Lazy_glVariantPointerEXT(GLuint  id, GLenum  type, GLuint  stride, const GLvoid * addr)  {if (GLeeInit()) glVariantPointerEXT(id, type, stride, addr);}
  GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT=GLee_Lazy_glVariantPointerEXT;
#endif
#ifndef GLEE_C_DEFINED_glEnableVariantClientStateEXT
#define GLEE_C_DEFINED_glEnableVariantClientStateEXT
  void __stdcall GLee_Lazy_glEnableVariantClientStateEXT(GLuint  id)  {if (GLeeInit()) glEnableVariantClientStateEXT(id);}
  GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT=GLee_Lazy_glEnableVariantClientStateEXT;
#endif
#ifndef GLEE_C_DEFINED_glDisableVariantClientStateEXT
#define GLEE_C_DEFINED_glDisableVariantClientStateEXT
  void __stdcall GLee_Lazy_glDisableVariantClientStateEXT(GLuint  id)  {if (GLeeInit()) glDisableVariantClientStateEXT(id);}
  GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT=GLee_Lazy_glDisableVariantClientStateEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindLightParameterEXT
#define GLEE_C_DEFINED_glBindLightParameterEXT
  GLuint __stdcall GLee_Lazy_glBindLightParameterEXT(GLenum  light, GLenum  value)  {if (GLeeInit()) return glBindLightParameterEXT(light, value); return (GLuint)0;}
  GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT=GLee_Lazy_glBindLightParameterEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindMaterialParameterEXT
#define GLEE_C_DEFINED_glBindMaterialParameterEXT
  GLuint __stdcall GLee_Lazy_glBindMaterialParameterEXT(GLenum  face, GLenum  value)  {if (GLeeInit()) return glBindMaterialParameterEXT(face, value); return (GLuint)0;}
  GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT=GLee_Lazy_glBindMaterialParameterEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindTexGenParameterEXT
#define GLEE_C_DEFINED_glBindTexGenParameterEXT
  GLuint __stdcall GLee_Lazy_glBindTexGenParameterEXT(GLenum  unit, GLenum  coord, GLenum  value)  {if (GLeeInit()) return glBindTexGenParameterEXT(unit, coord, value); return (GLuint)0;}
  GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT=GLee_Lazy_glBindTexGenParameterEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindTextureUnitParameterEXT
#define GLEE_C_DEFINED_glBindTextureUnitParameterEXT
  GLuint __stdcall GLee_Lazy_glBindTextureUnitParameterEXT(GLenum  unit, GLenum  value)  {if (GLeeInit()) return glBindTextureUnitParameterEXT(unit, value); return (GLuint)0;}
  GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT=GLee_Lazy_glBindTextureUnitParameterEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindParameterEXT
#define GLEE_C_DEFINED_glBindParameterEXT
  GLuint __stdcall GLee_Lazy_glBindParameterEXT(GLenum  value)  {if (GLeeInit()) return glBindParameterEXT(value); return (GLuint)0;}
  GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT=GLee_Lazy_glBindParameterEXT;
#endif
#ifndef GLEE_C_DEFINED_glIsVariantEnabledEXT
#define GLEE_C_DEFINED_glIsVariantEnabledEXT
  GLboolean __stdcall GLee_Lazy_glIsVariantEnabledEXT(GLuint  id, GLenum  cap)  {if (GLeeInit()) return glIsVariantEnabledEXT(id, cap); return (GLboolean)0;}
  GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT=GLee_Lazy_glIsVariantEnabledEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetVariantBooleanvEXT
#define GLEE_C_DEFINED_glGetVariantBooleanvEXT
  void __stdcall GLee_Lazy_glGetVariantBooleanvEXT(GLuint  id, GLenum  value, GLboolean * data)  {if (GLeeInit()) glGetVariantBooleanvEXT(id, value, data);}
  GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT=GLee_Lazy_glGetVariantBooleanvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetVariantIntegervEXT
#define GLEE_C_DEFINED_glGetVariantIntegervEXT
  void __stdcall GLee_Lazy_glGetVariantIntegervEXT(GLuint  id, GLenum  value, GLint * data)  {if (GLeeInit()) glGetVariantIntegervEXT(id, value, data);}
  GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT=GLee_Lazy_glGetVariantIntegervEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetVariantFloatvEXT
#define GLEE_C_DEFINED_glGetVariantFloatvEXT
  void __stdcall GLee_Lazy_glGetVariantFloatvEXT(GLuint  id, GLenum  value, GLfloat * data)  {if (GLeeInit()) glGetVariantFloatvEXT(id, value, data);}
  GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT=GLee_Lazy_glGetVariantFloatvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetVariantPointervEXT
#define GLEE_C_DEFINED_glGetVariantPointervEXT
  void __stdcall GLee_Lazy_glGetVariantPointervEXT(GLuint  id, GLenum  value, GLvoid* * data)  {if (GLeeInit()) glGetVariantPointervEXT(id, value, data);}
  GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT=GLee_Lazy_glGetVariantPointervEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetInvariantBooleanvEXT
#define GLEE_C_DEFINED_glGetInvariantBooleanvEXT
  void __stdcall GLee_Lazy_glGetInvariantBooleanvEXT(GLuint  id, GLenum  value, GLboolean * data)  {if (GLeeInit()) glGetInvariantBooleanvEXT(id, value, data);}
  GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT=GLee_Lazy_glGetInvariantBooleanvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetInvariantIntegervEXT
#define GLEE_C_DEFINED_glGetInvariantIntegervEXT
  void __stdcall GLee_Lazy_glGetInvariantIntegervEXT(GLuint  id, GLenum  value, GLint * data)  {if (GLeeInit()) glGetInvariantIntegervEXT(id, value, data);}
  GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT=GLee_Lazy_glGetInvariantIntegervEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetInvariantFloatvEXT
#define GLEE_C_DEFINED_glGetInvariantFloatvEXT
  void __stdcall GLee_Lazy_glGetInvariantFloatvEXT(GLuint  id, GLenum  value, GLfloat * data)  {if (GLeeInit()) glGetInvariantFloatvEXT(id, value, data);}
  GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT=GLee_Lazy_glGetInvariantFloatvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
#define GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
  void __stdcall GLee_Lazy_glGetLocalConstantBooleanvEXT(GLuint  id, GLenum  value, GLboolean * data)  {if (GLeeInit()) glGetLocalConstantBooleanvEXT(id, value, data);}
  GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT=GLee_Lazy_glGetLocalConstantBooleanvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
#define GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
  void __stdcall GLee_Lazy_glGetLocalConstantIntegervEXT(GLuint  id, GLenum  value, GLint * data)  {if (GLeeInit()) glGetLocalConstantIntegervEXT(id, value, data);}
  GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT=GLee_Lazy_glGetLocalConstantIntegervEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
#define GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
  void __stdcall GLee_Lazy_glGetLocalConstantFloatvEXT(GLuint  id, GLenum  value, GLfloat * data)  {if (GLeeInit()) glGetLocalConstantFloatvEXT(id, value, data);}
  GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT=GLee_Lazy_glGetLocalConstantFloatvEXT;
#endif
#endif 

/* GL_ATI_vertex_streams */

#ifdef __GLEE_GL_ATI_vertex_streams
#ifndef GLEE_C_DEFINED_glVertexStream1sATI
#define GLEE_C_DEFINED_glVertexStream1sATI
  void __stdcall GLee_Lazy_glVertexStream1sATI(GLenum  stream, GLshort  x)  {if (GLeeInit()) glVertexStream1sATI(stream, x);}
  GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI=GLee_Lazy_glVertexStream1sATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream1svATI
#define GLEE_C_DEFINED_glVertexStream1svATI
  void __stdcall GLee_Lazy_glVertexStream1svATI(GLenum  stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream1svATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI=GLee_Lazy_glVertexStream1svATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream1iATI
#define GLEE_C_DEFINED_glVertexStream1iATI
  void __stdcall GLee_Lazy_glVertexStream1iATI(GLenum  stream, GLint  x)  {if (GLeeInit()) glVertexStream1iATI(stream, x);}
  GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI=GLee_Lazy_glVertexStream1iATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream1ivATI
#define GLEE_C_DEFINED_glVertexStream1ivATI
  void __stdcall GLee_Lazy_glVertexStream1ivATI(GLenum  stream, const GLint * coords)  {if (GLeeInit()) glVertexStream1ivATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI=GLee_Lazy_glVertexStream1ivATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream1fATI
#define GLEE_C_DEFINED_glVertexStream1fATI
  void __stdcall GLee_Lazy_glVertexStream1fATI(GLenum  stream, GLfloat  x)  {if (GLeeInit()) glVertexStream1fATI(stream, x);}
  GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI=GLee_Lazy_glVertexStream1fATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream1fvATI
#define GLEE_C_DEFINED_glVertexStream1fvATI
  void __stdcall GLee_Lazy_glVertexStream1fvATI(GLenum  stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream1fvATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI=GLee_Lazy_glVertexStream1fvATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream1dATI
#define GLEE_C_DEFINED_glVertexStream1dATI
  void __stdcall GLee_Lazy_glVertexStream1dATI(GLenum  stream, GLdouble  x)  {if (GLeeInit()) glVertexStream1dATI(stream, x);}
  GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI=GLee_Lazy_glVertexStream1dATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream1dvATI
#define GLEE_C_DEFINED_glVertexStream1dvATI
  void __stdcall GLee_Lazy_glVertexStream1dvATI(GLenum  stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream1dvATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI=GLee_Lazy_glVertexStream1dvATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream2sATI
#define GLEE_C_DEFINED_glVertexStream2sATI
  void __stdcall GLee_Lazy_glVertexStream2sATI(GLenum  stream, GLshort  x, GLshort  y)  {if (GLeeInit()) glVertexStream2sATI(stream, x, y);}
  GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI=GLee_Lazy_glVertexStream2sATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream2svATI
#define GLEE_C_DEFINED_glVertexStream2svATI
  void __stdcall GLee_Lazy_glVertexStream2svATI(GLenum  stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream2svATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI=GLee_Lazy_glVertexStream2svATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream2iATI
#define GLEE_C_DEFINED_glVertexStream2iATI
  void __stdcall GLee_Lazy_glVertexStream2iATI(GLenum  stream, GLint  x, GLint  y)  {if (GLeeInit()) glVertexStream2iATI(stream, x, y);}
  GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI=GLee_Lazy_glVertexStream2iATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream2ivATI
#define GLEE_C_DEFINED_glVertexStream2ivATI
  void __stdcall GLee_Lazy_glVertexStream2ivATI(GLenum  stream, const GLint * coords)  {if (GLeeInit()) glVertexStream2ivATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI=GLee_Lazy_glVertexStream2ivATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream2fATI
#define GLEE_C_DEFINED_glVertexStream2fATI
  void __stdcall GLee_Lazy_glVertexStream2fATI(GLenum  stream, GLfloat  x, GLfloat  y)  {if (GLeeInit()) glVertexStream2fATI(stream, x, y);}
  GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI=GLee_Lazy_glVertexStream2fATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream2fvATI
#define GLEE_C_DEFINED_glVertexStream2fvATI
  void __stdcall GLee_Lazy_glVertexStream2fvATI(GLenum  stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream2fvATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI=GLee_Lazy_glVertexStream2fvATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream2dATI
#define GLEE_C_DEFINED_glVertexStream2dATI
  void __stdcall GLee_Lazy_glVertexStream2dATI(GLenum  stream, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexStream2dATI(stream, x, y);}
  GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI=GLee_Lazy_glVertexStream2dATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream2dvATI
#define GLEE_C_DEFINED_glVertexStream2dvATI
  void __stdcall GLee_Lazy_glVertexStream2dvATI(GLenum  stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream2dvATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI=GLee_Lazy_glVertexStream2dvATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream3sATI
#define GLEE_C_DEFINED_glVertexStream3sATI
  void __stdcall GLee_Lazy_glVertexStream3sATI(GLenum  stream, GLshort  x, GLshort  y, GLshort  z)  {if (GLeeInit()) glVertexStream3sATI(stream, x, y, z);}
  GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI=GLee_Lazy_glVertexStream3sATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream3svATI
#define GLEE_C_DEFINED_glVertexStream3svATI
  void __stdcall GLee_Lazy_glVertexStream3svATI(GLenum  stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream3svATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI=GLee_Lazy_glVertexStream3svATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream3iATI
#define GLEE_C_DEFINED_glVertexStream3iATI
  void __stdcall GLee_Lazy_glVertexStream3iATI(GLenum  stream, GLint  x, GLint  y, GLint  z)  {if (GLeeInit()) glVertexStream3iATI(stream, x, y, z);}
  GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI=GLee_Lazy_glVertexStream3iATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream3ivATI
#define GLEE_C_DEFINED_glVertexStream3ivATI
  void __stdcall GLee_Lazy_glVertexStream3ivATI(GLenum  stream, const GLint * coords)  {if (GLeeInit()) glVertexStream3ivATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI=GLee_Lazy_glVertexStream3ivATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream3fATI
#define GLEE_C_DEFINED_glVertexStream3fATI
  void __stdcall GLee_Lazy_glVertexStream3fATI(GLenum  stream, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glVertexStream3fATI(stream, x, y, z);}
  GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI=GLee_Lazy_glVertexStream3fATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream3fvATI
#define GLEE_C_DEFINED_glVertexStream3fvATI
  void __stdcall GLee_Lazy_glVertexStream3fvATI(GLenum  stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream3fvATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI=GLee_Lazy_glVertexStream3fvATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream3dATI
#define GLEE_C_DEFINED_glVertexStream3dATI
  void __stdcall GLee_Lazy_glVertexStream3dATI(GLenum  stream, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexStream3dATI(stream, x, y, z);}
  GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI=GLee_Lazy_glVertexStream3dATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream3dvATI
#define GLEE_C_DEFINED_glVertexStream3dvATI
  void __stdcall GLee_Lazy_glVertexStream3dvATI(GLenum  stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream3dvATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI=GLee_Lazy_glVertexStream3dvATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream4sATI
#define GLEE_C_DEFINED_glVertexStream4sATI
  void __stdcall GLee_Lazy_glVertexStream4sATI(GLenum  stream, GLshort  x, GLshort  y, GLshort  z, GLshort  w)  {if (GLeeInit()) glVertexStream4sATI(stream, x, y, z, w);}
  GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI=GLee_Lazy_glVertexStream4sATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream4svATI
#define GLEE_C_DEFINED_glVertexStream4svATI
  void __stdcall GLee_Lazy_glVertexStream4svATI(GLenum  stream, const GLshort * coords)  {if (GLeeInit()) glVertexStream4svATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI=GLee_Lazy_glVertexStream4svATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream4iATI
#define GLEE_C_DEFINED_glVertexStream4iATI
  void __stdcall GLee_Lazy_glVertexStream4iATI(GLenum  stream, GLint  x, GLint  y, GLint  z, GLint  w)  {if (GLeeInit()) glVertexStream4iATI(stream, x, y, z, w);}
  GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI=GLee_Lazy_glVertexStream4iATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream4ivATI
#define GLEE_C_DEFINED_glVertexStream4ivATI
  void __stdcall GLee_Lazy_glVertexStream4ivATI(GLenum  stream, const GLint * coords)  {if (GLeeInit()) glVertexStream4ivATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI=GLee_Lazy_glVertexStream4ivATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream4fATI
#define GLEE_C_DEFINED_glVertexStream4fATI
  void __stdcall GLee_Lazy_glVertexStream4fATI(GLenum  stream, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glVertexStream4fATI(stream, x, y, z, w);}
  GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI=GLee_Lazy_glVertexStream4fATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream4fvATI
#define GLEE_C_DEFINED_glVertexStream4fvATI
  void __stdcall GLee_Lazy_glVertexStream4fvATI(GLenum  stream, const GLfloat * coords)  {if (GLeeInit()) glVertexStream4fvATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI=GLee_Lazy_glVertexStream4fvATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream4dATI
#define GLEE_C_DEFINED_glVertexStream4dATI
  void __stdcall GLee_Lazy_glVertexStream4dATI(GLenum  stream, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexStream4dATI(stream, x, y, z, w);}
  GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI=GLee_Lazy_glVertexStream4dATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexStream4dvATI
#define GLEE_C_DEFINED_glVertexStream4dvATI
  void __stdcall GLee_Lazy_glVertexStream4dvATI(GLenum  stream, const GLdouble * coords)  {if (GLeeInit()) glVertexStream4dvATI(stream, coords);}
  GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI=GLee_Lazy_glVertexStream4dvATI;
#endif
#ifndef GLEE_C_DEFINED_glNormalStream3bATI
#define GLEE_C_DEFINED_glNormalStream3bATI
  void __stdcall GLee_Lazy_glNormalStream3bATI(GLenum  stream, GLbyte  nx, GLbyte  ny, GLbyte  nz)  {if (GLeeInit()) glNormalStream3bATI(stream, nx, ny, nz);}
  GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI=GLee_Lazy_glNormalStream3bATI;
#endif
#ifndef GLEE_C_DEFINED_glNormalStream3bvATI
#define GLEE_C_DEFINED_glNormalStream3bvATI
  void __stdcall GLee_Lazy_glNormalStream3bvATI(GLenum  stream, const GLbyte * coords)  {if (GLeeInit()) glNormalStream3bvATI(stream, coords);}
  GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI=GLee_Lazy_glNormalStream3bvATI;
#endif
#ifndef GLEE_C_DEFINED_glNormalStream3sATI
#define GLEE_C_DEFINED_glNormalStream3sATI
  void __stdcall GLee_Lazy_glNormalStream3sATI(GLenum  stream, GLshort  nx, GLshort  ny, GLshort  nz)  {if (GLeeInit()) glNormalStream3sATI(stream, nx, ny, nz);}
  GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI=GLee_Lazy_glNormalStream3sATI;
#endif
#ifndef GLEE_C_DEFINED_glNormalStream3svATI
#define GLEE_C_DEFINED_glNormalStream3svATI
  void __stdcall GLee_Lazy_glNormalStream3svATI(GLenum  stream, const GLshort * coords)  {if (GLeeInit()) glNormalStream3svATI(stream, coords);}
  GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI=GLee_Lazy_glNormalStream3svATI;
#endif
#ifndef GLEE_C_DEFINED_glNormalStream3iATI
#define GLEE_C_DEFINED_glNormalStream3iATI
  void __stdcall GLee_Lazy_glNormalStream3iATI(GLenum  stream, GLint  nx, GLint  ny, GLint  nz)  {if (GLeeInit()) glNormalStream3iATI(stream, nx, ny, nz);}
  GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI=GLee_Lazy_glNormalStream3iATI;
#endif
#ifndef GLEE_C_DEFINED_glNormalStream3ivATI
#define GLEE_C_DEFINED_glNormalStream3ivATI
  void __stdcall GLee_Lazy_glNormalStream3ivATI(GLenum  stream, const GLint * coords)  {if (GLeeInit()) glNormalStream3ivATI(stream, coords);}
  GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI=GLee_Lazy_glNormalStream3ivATI;
#endif
#ifndef GLEE_C_DEFINED_glNormalStream3fATI
#define GLEE_C_DEFINED_glNormalStream3fATI
  void __stdcall GLee_Lazy_glNormalStream3fATI(GLenum  stream, GLfloat  nx, GLfloat  ny, GLfloat  nz)  {if (GLeeInit()) glNormalStream3fATI(stream, nx, ny, nz);}
  GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI=GLee_Lazy_glNormalStream3fATI;
#endif
#ifndef GLEE_C_DEFINED_glNormalStream3fvATI
#define GLEE_C_DEFINED_glNormalStream3fvATI
  void __stdcall GLee_Lazy_glNormalStream3fvATI(GLenum  stream, const GLfloat * coords)  {if (GLeeInit()) glNormalStream3fvATI(stream, coords);}
  GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI=GLee_Lazy_glNormalStream3fvATI;
#endif
#ifndef GLEE_C_DEFINED_glNormalStream3dATI
#define GLEE_C_DEFINED_glNormalStream3dATI
  void __stdcall GLee_Lazy_glNormalStream3dATI(GLenum  stream, GLdouble  nx, GLdouble  ny, GLdouble  nz)  {if (GLeeInit()) glNormalStream3dATI(stream, nx, ny, nz);}
  GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI=GLee_Lazy_glNormalStream3dATI;
#endif
#ifndef GLEE_C_DEFINED_glNormalStream3dvATI
#define GLEE_C_DEFINED_glNormalStream3dvATI
  void __stdcall GLee_Lazy_glNormalStream3dvATI(GLenum  stream, const GLdouble * coords)  {if (GLeeInit()) glNormalStream3dvATI(stream, coords);}
  GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI=GLee_Lazy_glNormalStream3dvATI;
#endif
#ifndef GLEE_C_DEFINED_glClientActiveVertexStreamATI
#define GLEE_C_DEFINED_glClientActiveVertexStreamATI
  void __stdcall GLee_Lazy_glClientActiveVertexStreamATI(GLenum  stream)  {if (GLeeInit()) glClientActiveVertexStreamATI(stream);}
  GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI=GLee_Lazy_glClientActiveVertexStreamATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexBlendEnviATI
#define GLEE_C_DEFINED_glVertexBlendEnviATI
  void __stdcall GLee_Lazy_glVertexBlendEnviATI(GLenum  pname, GLint  param)  {if (GLeeInit()) glVertexBlendEnviATI(pname, param);}
  GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI=GLee_Lazy_glVertexBlendEnviATI;
#endif
#ifndef GLEE_C_DEFINED_glVertexBlendEnvfATI
#define GLEE_C_DEFINED_glVertexBlendEnvfATI
  void __stdcall GLee_Lazy_glVertexBlendEnvfATI(GLenum  pname, GLfloat  param)  {if (GLeeInit()) glVertexBlendEnvfATI(pname, param);}
  GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI=GLee_Lazy_glVertexBlendEnvfATI;
#endif
#endif 

/* GL_ATI_element_array */

#ifdef __GLEE_GL_ATI_element_array
#ifndef GLEE_C_DEFINED_glElementPointerATI
#define GLEE_C_DEFINED_glElementPointerATI
  void __stdcall GLee_Lazy_glElementPointerATI(GLenum  type, const GLvoid * pointer)  {if (GLeeInit()) glElementPointerATI(type, pointer);}
  GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI=GLee_Lazy_glElementPointerATI;
#endif
#ifndef GLEE_C_DEFINED_glDrawElementArrayATI
#define GLEE_C_DEFINED_glDrawElementArrayATI
  void __stdcall GLee_Lazy_glDrawElementArrayATI(GLenum  mode, GLsizei  count)  {if (GLeeInit()) glDrawElementArrayATI(mode, count);}
  GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI=GLee_Lazy_glDrawElementArrayATI;
#endif
#ifndef GLEE_C_DEFINED_glDrawRangeElementArrayATI
#define GLEE_C_DEFINED_glDrawRangeElementArrayATI
  void __stdcall GLee_Lazy_glDrawRangeElementArrayATI(GLenum  mode, GLuint  start, GLuint  end, GLsizei  count)  {if (GLeeInit()) glDrawRangeElementArrayATI(mode, start, end, count);}
  GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI=GLee_Lazy_glDrawRangeElementArrayATI;
#endif
#endif 

/* GL_SUN_mesh_array */

#ifdef __GLEE_GL_SUN_mesh_array
#ifndef GLEE_C_DEFINED_glDrawMeshArraysSUN
#define GLEE_C_DEFINED_glDrawMeshArraysSUN
  void __stdcall GLee_Lazy_glDrawMeshArraysSUN(GLenum  mode, GLint  first, GLsizei  count, GLsizei  width)  {if (GLeeInit()) glDrawMeshArraysSUN(mode, first, count, width);}
  GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN=GLee_Lazy_glDrawMeshArraysSUN;
#endif
#endif 

/* GL_SUN_slice_accum */

#ifdef __GLEE_GL_SUN_slice_accum
#endif 

/* GL_NV_multisample_filter_hint */

#ifdef __GLEE_GL_NV_multisample_filter_hint
#endif 

/* GL_NV_depth_clamp */

#ifdef __GLEE_GL_NV_depth_clamp
#endif 

/* GL_NV_occlusion_query */

#ifdef __GLEE_GL_NV_occlusion_query
#ifndef GLEE_C_DEFINED_glGenOcclusionQueriesNV
#define GLEE_C_DEFINED_glGenOcclusionQueriesNV
  void __stdcall GLee_Lazy_glGenOcclusionQueriesNV(GLsizei  n, GLuint * ids)  {if (GLeeInit()) glGenOcclusionQueriesNV(n, ids);}
  GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV=GLee_Lazy_glGenOcclusionQueriesNV;
#endif
#ifndef GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
#define GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
  void __stdcall GLee_Lazy_glDeleteOcclusionQueriesNV(GLsizei  n, const GLuint * ids)  {if (GLeeInit()) glDeleteOcclusionQueriesNV(n, ids);}
  GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV=GLee_Lazy_glDeleteOcclusionQueriesNV;
#endif
#ifndef GLEE_C_DEFINED_glIsOcclusionQueryNV
#define GLEE_C_DEFINED_glIsOcclusionQueryNV
  GLboolean __stdcall GLee_Lazy_glIsOcclusionQueryNV(GLuint  id)  {if (GLeeInit()) return glIsOcclusionQueryNV(id); return (GLboolean)0;}
  GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV=GLee_Lazy_glIsOcclusionQueryNV;
#endif
#ifndef GLEE_C_DEFINED_glBeginOcclusionQueryNV
#define GLEE_C_DEFINED_glBeginOcclusionQueryNV
  void __stdcall GLee_Lazy_glBeginOcclusionQueryNV(GLuint  id)  {if (GLeeInit()) glBeginOcclusionQueryNV(id);}
  GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV=GLee_Lazy_glBeginOcclusionQueryNV;
#endif
#ifndef GLEE_C_DEFINED_glEndOcclusionQueryNV
#define GLEE_C_DEFINED_glEndOcclusionQueryNV
  void __stdcall GLee_Lazy_glEndOcclusionQueryNV(void)  {if (GLeeInit()) glEndOcclusionQueryNV();}
  GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV=GLee_Lazy_glEndOcclusionQueryNV;
#endif
#ifndef GLEE_C_DEFINED_glGetOcclusionQueryivNV
#define GLEE_C_DEFINED_glGetOcclusionQueryivNV
  void __stdcall GLee_Lazy_glGetOcclusionQueryivNV(GLuint  id, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetOcclusionQueryivNV(id, pname, params);}
  GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV=GLee_Lazy_glGetOcclusionQueryivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetOcclusionQueryuivNV
#define GLEE_C_DEFINED_glGetOcclusionQueryuivNV
  void __stdcall GLee_Lazy_glGetOcclusionQueryuivNV(GLuint  id, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetOcclusionQueryuivNV(id, pname, params);}
  GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV=GLee_Lazy_glGetOcclusionQueryuivNV;
#endif
#endif 

/* GL_NV_point_sprite */

#ifdef __GLEE_GL_NV_point_sprite
#ifndef GLEE_C_DEFINED_glPointParameteriNV
#define GLEE_C_DEFINED_glPointParameteriNV
  void __stdcall GLee_Lazy_glPointParameteriNV(GLenum  pname, GLint  param)  {if (GLeeInit()) glPointParameteriNV(pname, param);}
  GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV=GLee_Lazy_glPointParameteriNV;
#endif
#ifndef GLEE_C_DEFINED_glPointParameterivNV
#define GLEE_C_DEFINED_glPointParameterivNV
  void __stdcall GLee_Lazy_glPointParameterivNV(GLenum  pname, const GLint * params)  {if (GLeeInit()) glPointParameterivNV(pname, params);}
  GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV=GLee_Lazy_glPointParameterivNV;
#endif
#endif 

/* GL_NV_texture_shader3 */

#ifdef __GLEE_GL_NV_texture_shader3
#endif 

/* GL_NV_vertex_program1_1 */

#ifdef __GLEE_GL_NV_vertex_program1_1
#endif 

/* GL_EXT_shadow_funcs */

#ifdef __GLEE_GL_EXT_shadow_funcs
#endif 

/* GL_EXT_stencil_two_side */

#ifdef __GLEE_GL_EXT_stencil_two_side
#ifndef GLEE_C_DEFINED_glActiveStencilFaceEXT
#define GLEE_C_DEFINED_glActiveStencilFaceEXT
  void __stdcall GLee_Lazy_glActiveStencilFaceEXT(GLenum  face)  {if (GLeeInit()) glActiveStencilFaceEXT(face);}
  GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT=GLee_Lazy_glActiveStencilFaceEXT;
#endif
#endif 

/* GL_ATI_text_fragment_shader */

#ifdef __GLEE_GL_ATI_text_fragment_shader
#endif 

/* GL_APPLE_client_storage */

#ifdef __GLEE_GL_APPLE_client_storage
#endif 

/* GL_APPLE_element_array */

#ifdef __GLEE_GL_APPLE_element_array
#ifndef GLEE_C_DEFINED_glElementPointerAPPLE
#define GLEE_C_DEFINED_glElementPointerAPPLE
  void __stdcall GLee_Lazy_glElementPointerAPPLE(GLenum  type, const GLvoid * pointer)  {if (GLeeInit()) glElementPointerAPPLE(type, pointer);}
  GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE=GLee_Lazy_glElementPointerAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glDrawElementArrayAPPLE
#define GLEE_C_DEFINED_glDrawElementArrayAPPLE
  void __stdcall GLee_Lazy_glDrawElementArrayAPPLE(GLenum  mode, GLint  first, GLsizei  count)  {if (GLeeInit()) glDrawElementArrayAPPLE(mode, first, count);}
  GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE=GLee_Lazy_glDrawElementArrayAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
#define GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
  void __stdcall GLee_Lazy_glDrawRangeElementArrayAPPLE(GLenum  mode, GLuint  start, GLuint  end, GLint  first, GLsizei  count)  {if (GLeeInit()) glDrawRangeElementArrayAPPLE(mode, start, end, first, count);}
  GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE=GLee_Lazy_glDrawRangeElementArrayAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
#define GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
  void __stdcall GLee_Lazy_glMultiDrawElementArrayAPPLE(GLenum  mode, const GLint * first, const GLsizei * count, GLsizei  primcount)  {if (GLeeInit()) glMultiDrawElementArrayAPPLE(mode, first, count, primcount);}
  GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE=GLee_Lazy_glMultiDrawElementArrayAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
#define GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
  void __stdcall GLee_Lazy_glMultiDrawRangeElementArrayAPPLE(GLenum  mode, GLuint  start, GLuint  end, const GLint * first, const GLsizei * count, GLsizei  primcount)  {if (GLeeInit()) glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount);}
  GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE=GLee_Lazy_glMultiDrawRangeElementArrayAPPLE;
#endif
#endif 

/* GL_APPLE_fence */

#ifdef __GLEE_GL_APPLE_fence
#ifndef GLEE_C_DEFINED_glGenFencesAPPLE
#define GLEE_C_DEFINED_glGenFencesAPPLE
  void __stdcall GLee_Lazy_glGenFencesAPPLE(GLsizei  n, GLuint * fences)  {if (GLeeInit()) glGenFencesAPPLE(n, fences);}
  GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE=GLee_Lazy_glGenFencesAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glDeleteFencesAPPLE
#define GLEE_C_DEFINED_glDeleteFencesAPPLE
  void __stdcall GLee_Lazy_glDeleteFencesAPPLE(GLsizei  n, const GLuint * fences)  {if (GLeeInit()) glDeleteFencesAPPLE(n, fences);}
  GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE=GLee_Lazy_glDeleteFencesAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glSetFenceAPPLE
#define GLEE_C_DEFINED_glSetFenceAPPLE
  void __stdcall GLee_Lazy_glSetFenceAPPLE(GLuint  fence)  {if (GLeeInit()) glSetFenceAPPLE(fence);}
  GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE=GLee_Lazy_glSetFenceAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glIsFenceAPPLE
#define GLEE_C_DEFINED_glIsFenceAPPLE
  GLboolean __stdcall GLee_Lazy_glIsFenceAPPLE(GLuint  fence)  {if (GLeeInit()) return glIsFenceAPPLE(fence); return (GLboolean)0;}
  GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE=GLee_Lazy_glIsFenceAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glTestFenceAPPLE
#define GLEE_C_DEFINED_glTestFenceAPPLE
  GLboolean __stdcall GLee_Lazy_glTestFenceAPPLE(GLuint  fence)  {if (GLeeInit()) return glTestFenceAPPLE(fence); return (GLboolean)0;}
  GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE=GLee_Lazy_glTestFenceAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glFinishFenceAPPLE
#define GLEE_C_DEFINED_glFinishFenceAPPLE
  void __stdcall GLee_Lazy_glFinishFenceAPPLE(GLuint  fence)  {if (GLeeInit()) glFinishFenceAPPLE(fence);}
  GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE=GLee_Lazy_glFinishFenceAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glTestObjectAPPLE
#define GLEE_C_DEFINED_glTestObjectAPPLE
  GLboolean __stdcall GLee_Lazy_glTestObjectAPPLE(GLenum  object, GLuint  name)  {if (GLeeInit()) return glTestObjectAPPLE(object, name); return (GLboolean)0;}
  GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE=GLee_Lazy_glTestObjectAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glFinishObjectAPPLE
#define GLEE_C_DEFINED_glFinishObjectAPPLE
  void __stdcall GLee_Lazy_glFinishObjectAPPLE(GLenum  object, GLint  name)  {if (GLeeInit()) glFinishObjectAPPLE(object, name);}
  GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE=GLee_Lazy_glFinishObjectAPPLE;
#endif
#endif 

/* GL_APPLE_vertex_array_object */

#ifdef __GLEE_GL_APPLE_vertex_array_object
#ifndef GLEE_C_DEFINED_glBindVertexArrayAPPLE
#define GLEE_C_DEFINED_glBindVertexArrayAPPLE
  void __stdcall GLee_Lazy_glBindVertexArrayAPPLE(GLuint  array)  {if (GLeeInit()) glBindVertexArrayAPPLE(array);}
  GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE=GLee_Lazy_glBindVertexArrayAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
#define GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
  void __stdcall GLee_Lazy_glDeleteVertexArraysAPPLE(GLsizei  n, const GLuint * arrays)  {if (GLeeInit()) glDeleteVertexArraysAPPLE(n, arrays);}
  GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE=GLee_Lazy_glDeleteVertexArraysAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glGenVertexArraysAPPLE
#define GLEE_C_DEFINED_glGenVertexArraysAPPLE
  void __stdcall GLee_Lazy_glGenVertexArraysAPPLE(GLsizei  n, GLuint * arrays)  {if (GLeeInit()) glGenVertexArraysAPPLE(n, arrays);}
  GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE=GLee_Lazy_glGenVertexArraysAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glIsVertexArrayAPPLE
#define GLEE_C_DEFINED_glIsVertexArrayAPPLE
  GLboolean __stdcall GLee_Lazy_glIsVertexArrayAPPLE(GLuint  array)  {if (GLeeInit()) return glIsVertexArrayAPPLE(array); return (GLboolean)0;}
  GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE=GLee_Lazy_glIsVertexArrayAPPLE;
#endif
#endif 

/* GL_APPLE_vertex_array_range */

#ifdef __GLEE_GL_APPLE_vertex_array_range
#ifndef GLEE_C_DEFINED_glVertexArrayRangeAPPLE
#define GLEE_C_DEFINED_glVertexArrayRangeAPPLE
  void __stdcall GLee_Lazy_glVertexArrayRangeAPPLE(GLsizei  length, GLvoid * pointer)  {if (GLeeInit()) glVertexArrayRangeAPPLE(length, pointer);}
  GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE=GLee_Lazy_glVertexArrayRangeAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
#define GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
  void __stdcall GLee_Lazy_glFlushVertexArrayRangeAPPLE(GLsizei  length, GLvoid * pointer)  {if (GLeeInit()) glFlushVertexArrayRangeAPPLE(length, pointer);}
  GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE=GLee_Lazy_glFlushVertexArrayRangeAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
#define GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
  void __stdcall GLee_Lazy_glVertexArrayParameteriAPPLE(GLenum  pname, GLint  param)  {if (GLeeInit()) glVertexArrayParameteriAPPLE(pname, param);}
  GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE=GLee_Lazy_glVertexArrayParameteriAPPLE;
#endif
#endif 

/* GL_APPLE_ycbcr_422 */

#ifdef __GLEE_GL_APPLE_ycbcr_422
#endif 

/* GL_S3_s3tc */

#ifdef __GLEE_GL_S3_s3tc
#endif 

/* GL_ATI_draw_buffers */

#ifdef __GLEE_GL_ATI_draw_buffers
#ifndef GLEE_C_DEFINED_glDrawBuffersATI
#define GLEE_C_DEFINED_glDrawBuffersATI
  void __stdcall GLee_Lazy_glDrawBuffersATI(GLsizei  n, const GLenum * bufs)  {if (GLeeInit()) glDrawBuffersATI(n, bufs);}
  GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI=GLee_Lazy_glDrawBuffersATI;
#endif
#endif 

/* GL_ATI_pixel_format_float */

#ifdef __GLEE_GL_ATI_pixel_format_float
#endif 

/* GL_ATI_texture_env_combine3 */

#ifdef __GLEE_GL_ATI_texture_env_combine3
#endif 

/* GL_ATI_texture_float */

#ifdef __GLEE_GL_ATI_texture_float
#endif 

/* GL_NV_float_buffer */

#ifdef __GLEE_GL_NV_float_buffer
#endif 

/* GL_NV_fragment_program */

#ifdef __GLEE_GL_NV_fragment_program
#ifndef GLEE_C_DEFINED_glProgramNamedParameter4fNV
#define GLEE_C_DEFINED_glProgramNamedParameter4fNV
  void __stdcall GLee_Lazy_glProgramNamedParameter4fNV(GLuint  id, GLsizei  len, const GLubyte * name, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glProgramNamedParameter4fNV(id, len, name, x, y, z, w);}
  GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV=GLee_Lazy_glProgramNamedParameter4fNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramNamedParameter4dNV
#define GLEE_C_DEFINED_glProgramNamedParameter4dNV
  void __stdcall GLee_Lazy_glProgramNamedParameter4dNV(GLuint  id, GLsizei  len, const GLubyte * name, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glProgramNamedParameter4dNV(id, len, name, x, y, z, w);}
  GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV=GLee_Lazy_glProgramNamedParameter4dNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramNamedParameter4fvNV
#define GLEE_C_DEFINED_glProgramNamedParameter4fvNV
  void __stdcall GLee_Lazy_glProgramNamedParameter4fvNV(GLuint  id, GLsizei  len, const GLubyte * name, const GLfloat * v)  {if (GLeeInit()) glProgramNamedParameter4fvNV(id, len, name, v);}
  GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV=GLee_Lazy_glProgramNamedParameter4fvNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramNamedParameter4dvNV
#define GLEE_C_DEFINED_glProgramNamedParameter4dvNV
  void __stdcall GLee_Lazy_glProgramNamedParameter4dvNV(GLuint  id, GLsizei  len, const GLubyte * name, const GLdouble * v)  {if (GLeeInit()) glProgramNamedParameter4dvNV(id, len, name, v);}
  GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV=GLee_Lazy_glProgramNamedParameter4dvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
#define GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
  void __stdcall GLee_Lazy_glGetProgramNamedParameterfvNV(GLuint  id, GLsizei  len, const GLubyte * name, GLfloat * params)  {if (GLeeInit()) glGetProgramNamedParameterfvNV(id, len, name, params);}
  GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV=GLee_Lazy_glGetProgramNamedParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
#define GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
  void __stdcall GLee_Lazy_glGetProgramNamedParameterdvNV(GLuint  id, GLsizei  len, const GLubyte * name, GLdouble * params)  {if (GLeeInit()) glGetProgramNamedParameterdvNV(id, len, name, params);}
  GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV=GLee_Lazy_glGetProgramNamedParameterdvNV;
#endif
#endif 

/* GL_NV_half_float */

#ifdef __GLEE_GL_NV_half_float
#ifndef GLEE_C_DEFINED_glVertex2hNV
#define GLEE_C_DEFINED_glVertex2hNV
  void __stdcall GLee_Lazy_glVertex2hNV(GLhalfNV  x, GLhalfNV  y)  {if (GLeeInit()) glVertex2hNV(x, y);}
  GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV=GLee_Lazy_glVertex2hNV;
#endif
#ifndef GLEE_C_DEFINED_glVertex2hvNV
#define GLEE_C_DEFINED_glVertex2hvNV
  void __stdcall GLee_Lazy_glVertex2hvNV(const GLhalfNV * v)  {if (GLeeInit()) glVertex2hvNV(v);}
  GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV=GLee_Lazy_glVertex2hvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertex3hNV
#define GLEE_C_DEFINED_glVertex3hNV
  void __stdcall GLee_Lazy_glVertex3hNV(GLhalfNV  x, GLhalfNV  y, GLhalfNV  z)  {if (GLeeInit()) glVertex3hNV(x, y, z);}
  GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV=GLee_Lazy_glVertex3hNV;
#endif
#ifndef GLEE_C_DEFINED_glVertex3hvNV
#define GLEE_C_DEFINED_glVertex3hvNV
  void __stdcall GLee_Lazy_glVertex3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glVertex3hvNV(v);}
  GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV=GLee_Lazy_glVertex3hvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertex4hNV
#define GLEE_C_DEFINED_glVertex4hNV
  void __stdcall GLee_Lazy_glVertex4hNV(GLhalfNV  x, GLhalfNV  y, GLhalfNV  z, GLhalfNV  w)  {if (GLeeInit()) glVertex4hNV(x, y, z, w);}
  GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV=GLee_Lazy_glVertex4hNV;
#endif
#ifndef GLEE_C_DEFINED_glVertex4hvNV
#define GLEE_C_DEFINED_glVertex4hvNV
  void __stdcall GLee_Lazy_glVertex4hvNV(const GLhalfNV * v)  {if (GLeeInit()) glVertex4hvNV(v);}
  GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV=GLee_Lazy_glVertex4hvNV;
#endif
#ifndef GLEE_C_DEFINED_glNormal3hNV
#define GLEE_C_DEFINED_glNormal3hNV
  void __stdcall GLee_Lazy_glNormal3hNV(GLhalfNV  nx, GLhalfNV  ny, GLhalfNV  nz)  {if (GLeeInit()) glNormal3hNV(nx, ny, nz);}
  GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV=GLee_Lazy_glNormal3hNV;
#endif
#ifndef GLEE_C_DEFINED_glNormal3hvNV
#define GLEE_C_DEFINED_glNormal3hvNV
  void __stdcall GLee_Lazy_glNormal3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glNormal3hvNV(v);}
  GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV=GLee_Lazy_glNormal3hvNV;
#endif
#ifndef GLEE_C_DEFINED_glColor3hNV
#define GLEE_C_DEFINED_glColor3hNV
  void __stdcall GLee_Lazy_glColor3hNV(GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue)  {if (GLeeInit()) glColor3hNV(red, green, blue);}
  GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV=GLee_Lazy_glColor3hNV;
#endif
#ifndef GLEE_C_DEFINED_glColor3hvNV
#define GLEE_C_DEFINED_glColor3hvNV
  void __stdcall GLee_Lazy_glColor3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glColor3hvNV(v);}
  GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV=GLee_Lazy_glColor3hvNV;
#endif
#ifndef GLEE_C_DEFINED_glColor4hNV
#define GLEE_C_DEFINED_glColor4hNV
  void __stdcall GLee_Lazy_glColor4hNV(GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue, GLhalfNV  alpha)  {if (GLeeInit()) glColor4hNV(red, green, blue, alpha);}
  GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV=GLee_Lazy_glColor4hNV;
#endif
#ifndef GLEE_C_DEFINED_glColor4hvNV
#define GLEE_C_DEFINED_glColor4hvNV
  void __stdcall GLee_Lazy_glColor4hvNV(const GLhalfNV * v)  {if (GLeeInit()) glColor4hvNV(v);}
  GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV=GLee_Lazy_glColor4hvNV;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord1hNV
#define GLEE_C_DEFINED_glTexCoord1hNV
  void __stdcall GLee_Lazy_glTexCoord1hNV(GLhalfNV  s)  {if (GLeeInit()) glTexCoord1hNV(s);}
  GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV=GLee_Lazy_glTexCoord1hNV;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord1hvNV
#define GLEE_C_DEFINED_glTexCoord1hvNV
  void __stdcall GLee_Lazy_glTexCoord1hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord1hvNV(v);}
  GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV=GLee_Lazy_glTexCoord1hvNV;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2hNV
#define GLEE_C_DEFINED_glTexCoord2hNV
  void __stdcall GLee_Lazy_glTexCoord2hNV(GLhalfNV  s, GLhalfNV  t)  {if (GLeeInit()) glTexCoord2hNV(s, t);}
  GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV=GLee_Lazy_glTexCoord2hNV;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord2hvNV
#define GLEE_C_DEFINED_glTexCoord2hvNV
  void __stdcall GLee_Lazy_glTexCoord2hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord2hvNV(v);}
  GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV=GLee_Lazy_glTexCoord2hvNV;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord3hNV
#define GLEE_C_DEFINED_glTexCoord3hNV
  void __stdcall GLee_Lazy_glTexCoord3hNV(GLhalfNV  s, GLhalfNV  t, GLhalfNV  r)  {if (GLeeInit()) glTexCoord3hNV(s, t, r);}
  GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV=GLee_Lazy_glTexCoord3hNV;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord3hvNV
#define GLEE_C_DEFINED_glTexCoord3hvNV
  void __stdcall GLee_Lazy_glTexCoord3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord3hvNV(v);}
  GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV=GLee_Lazy_glTexCoord3hvNV;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord4hNV
#define GLEE_C_DEFINED_glTexCoord4hNV
  void __stdcall GLee_Lazy_glTexCoord4hNV(GLhalfNV  s, GLhalfNV  t, GLhalfNV  r, GLhalfNV  q)  {if (GLeeInit()) glTexCoord4hNV(s, t, r, q);}
  GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV=GLee_Lazy_glTexCoord4hNV;
#endif
#ifndef GLEE_C_DEFINED_glTexCoord4hvNV
#define GLEE_C_DEFINED_glTexCoord4hvNV
  void __stdcall GLee_Lazy_glTexCoord4hvNV(const GLhalfNV * v)  {if (GLeeInit()) glTexCoord4hvNV(v);}
  GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV=GLee_Lazy_glTexCoord4hvNV;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1hNV
#define GLEE_C_DEFINED_glMultiTexCoord1hNV
  void __stdcall GLee_Lazy_glMultiTexCoord1hNV(GLenum  target, GLhalfNV  s)  {if (GLeeInit()) glMultiTexCoord1hNV(target, s);}
  GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV=GLee_Lazy_glMultiTexCoord1hNV;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord1hvNV
#define GLEE_C_DEFINED_glMultiTexCoord1hvNV
  void __stdcall GLee_Lazy_glMultiTexCoord1hvNV(GLenum  target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord1hvNV(target, v);}
  GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV=GLee_Lazy_glMultiTexCoord1hvNV;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2hNV
#define GLEE_C_DEFINED_glMultiTexCoord2hNV
  void __stdcall GLee_Lazy_glMultiTexCoord2hNV(GLenum  target, GLhalfNV  s, GLhalfNV  t)  {if (GLeeInit()) glMultiTexCoord2hNV(target, s, t);}
  GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV=GLee_Lazy_glMultiTexCoord2hNV;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord2hvNV
#define GLEE_C_DEFINED_glMultiTexCoord2hvNV
  void __stdcall GLee_Lazy_glMultiTexCoord2hvNV(GLenum  target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord2hvNV(target, v);}
  GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV=GLee_Lazy_glMultiTexCoord2hvNV;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3hNV
#define GLEE_C_DEFINED_glMultiTexCoord3hNV
  void __stdcall GLee_Lazy_glMultiTexCoord3hNV(GLenum  target, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r)  {if (GLeeInit()) glMultiTexCoord3hNV(target, s, t, r);}
  GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV=GLee_Lazy_glMultiTexCoord3hNV;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord3hvNV
#define GLEE_C_DEFINED_glMultiTexCoord3hvNV
  void __stdcall GLee_Lazy_glMultiTexCoord3hvNV(GLenum  target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord3hvNV(target, v);}
  GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV=GLee_Lazy_glMultiTexCoord3hvNV;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4hNV
#define GLEE_C_DEFINED_glMultiTexCoord4hNV
  void __stdcall GLee_Lazy_glMultiTexCoord4hNV(GLenum  target, GLhalfNV  s, GLhalfNV  t, GLhalfNV  r, GLhalfNV  q)  {if (GLeeInit()) glMultiTexCoord4hNV(target, s, t, r, q);}
  GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV=GLee_Lazy_glMultiTexCoord4hNV;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoord4hvNV
#define GLEE_C_DEFINED_glMultiTexCoord4hvNV
  void __stdcall GLee_Lazy_glMultiTexCoord4hvNV(GLenum  target, const GLhalfNV * v)  {if (GLeeInit()) glMultiTexCoord4hvNV(target, v);}
  GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV=GLee_Lazy_glMultiTexCoord4hvNV;
#endif
#ifndef GLEE_C_DEFINED_glFogCoordhNV
#define GLEE_C_DEFINED_glFogCoordhNV
  void __stdcall GLee_Lazy_glFogCoordhNV(GLhalfNV  fog)  {if (GLeeInit()) glFogCoordhNV(fog);}
  GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV=GLee_Lazy_glFogCoordhNV;
#endif
#ifndef GLEE_C_DEFINED_glFogCoordhvNV
#define GLEE_C_DEFINED_glFogCoordhvNV
  void __stdcall GLee_Lazy_glFogCoordhvNV(const GLhalfNV * fog)  {if (GLeeInit()) glFogCoordhvNV(fog);}
  GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV=GLee_Lazy_glFogCoordhvNV;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3hNV
#define GLEE_C_DEFINED_glSecondaryColor3hNV
  void __stdcall GLee_Lazy_glSecondaryColor3hNV(GLhalfNV  red, GLhalfNV  green, GLhalfNV  blue)  {if (GLeeInit()) glSecondaryColor3hNV(red, green, blue);}
  GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV=GLee_Lazy_glSecondaryColor3hNV;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColor3hvNV
#define GLEE_C_DEFINED_glSecondaryColor3hvNV
  void __stdcall GLee_Lazy_glSecondaryColor3hvNV(const GLhalfNV * v)  {if (GLeeInit()) glSecondaryColor3hvNV(v);}
  GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV=GLee_Lazy_glSecondaryColor3hvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexWeighthNV
#define GLEE_C_DEFINED_glVertexWeighthNV
  void __stdcall GLee_Lazy_glVertexWeighthNV(GLhalfNV  weight)  {if (GLeeInit()) glVertexWeighthNV(weight);}
  GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV=GLee_Lazy_glVertexWeighthNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexWeighthvNV
#define GLEE_C_DEFINED_glVertexWeighthvNV
  void __stdcall GLee_Lazy_glVertexWeighthvNV(const GLhalfNV * weight)  {if (GLeeInit()) glVertexWeighthvNV(weight);}
  GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV=GLee_Lazy_glVertexWeighthvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1hNV
#define GLEE_C_DEFINED_glVertexAttrib1hNV
  void __stdcall GLee_Lazy_glVertexAttrib1hNV(GLuint  index, GLhalfNV  x)  {if (GLeeInit()) glVertexAttrib1hNV(index, x);}
  GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV=GLee_Lazy_glVertexAttrib1hNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib1hvNV
#define GLEE_C_DEFINED_glVertexAttrib1hvNV
  void __stdcall GLee_Lazy_glVertexAttrib1hvNV(GLuint  index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib1hvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV=GLee_Lazy_glVertexAttrib1hvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2hNV
#define GLEE_C_DEFINED_glVertexAttrib2hNV
  void __stdcall GLee_Lazy_glVertexAttrib2hNV(GLuint  index, GLhalfNV  x, GLhalfNV  y)  {if (GLeeInit()) glVertexAttrib2hNV(index, x, y);}
  GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV=GLee_Lazy_glVertexAttrib2hNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib2hvNV
#define GLEE_C_DEFINED_glVertexAttrib2hvNV
  void __stdcall GLee_Lazy_glVertexAttrib2hvNV(GLuint  index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib2hvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV=GLee_Lazy_glVertexAttrib2hvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3hNV
#define GLEE_C_DEFINED_glVertexAttrib3hNV
  void __stdcall GLee_Lazy_glVertexAttrib3hNV(GLuint  index, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z)  {if (GLeeInit()) glVertexAttrib3hNV(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV=GLee_Lazy_glVertexAttrib3hNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib3hvNV
#define GLEE_C_DEFINED_glVertexAttrib3hvNV
  void __stdcall GLee_Lazy_glVertexAttrib3hvNV(GLuint  index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib3hvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV=GLee_Lazy_glVertexAttrib3hvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4hNV
#define GLEE_C_DEFINED_glVertexAttrib4hNV
  void __stdcall GLee_Lazy_glVertexAttrib4hNV(GLuint  index, GLhalfNV  x, GLhalfNV  y, GLhalfNV  z, GLhalfNV  w)  {if (GLeeInit()) glVertexAttrib4hNV(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV=GLee_Lazy_glVertexAttrib4hNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttrib4hvNV
#define GLEE_C_DEFINED_glVertexAttrib4hvNV
  void __stdcall GLee_Lazy_glVertexAttrib4hvNV(GLuint  index, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttrib4hvNV(index, v);}
  GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV=GLee_Lazy_glVertexAttrib4hvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs1hvNV
#define GLEE_C_DEFINED_glVertexAttribs1hvNV
  void __stdcall GLee_Lazy_glVertexAttribs1hvNV(GLuint  index, GLsizei  n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs1hvNV(index, n, v);}
  GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV=GLee_Lazy_glVertexAttribs1hvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs2hvNV
#define GLEE_C_DEFINED_glVertexAttribs2hvNV
  void __stdcall GLee_Lazy_glVertexAttribs2hvNV(GLuint  index, GLsizei  n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs2hvNV(index, n, v);}
  GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV=GLee_Lazy_glVertexAttribs2hvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs3hvNV
#define GLEE_C_DEFINED_glVertexAttribs3hvNV
  void __stdcall GLee_Lazy_glVertexAttribs3hvNV(GLuint  index, GLsizei  n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs3hvNV(index, n, v);}
  GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV=GLee_Lazy_glVertexAttribs3hvNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribs4hvNV
#define GLEE_C_DEFINED_glVertexAttribs4hvNV
  void __stdcall GLee_Lazy_glVertexAttribs4hvNV(GLuint  index, GLsizei  n, const GLhalfNV * v)  {if (GLeeInit()) glVertexAttribs4hvNV(index, n, v);}
  GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV=GLee_Lazy_glVertexAttribs4hvNV;
#endif
#endif 

/* GL_NV_pixel_data_range */

#ifdef __GLEE_GL_NV_pixel_data_range
#ifndef GLEE_C_DEFINED_glPixelDataRangeNV
#define GLEE_C_DEFINED_glPixelDataRangeNV
  void __stdcall GLee_Lazy_glPixelDataRangeNV(GLenum  target, GLsizei  length, GLvoid * pointer)  {if (GLeeInit()) glPixelDataRangeNV(target, length, pointer);}
  GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV=GLee_Lazy_glPixelDataRangeNV;
#endif
#ifndef GLEE_C_DEFINED_glFlushPixelDataRangeNV
#define GLEE_C_DEFINED_glFlushPixelDataRangeNV
  void __stdcall GLee_Lazy_glFlushPixelDataRangeNV(GLenum  target)  {if (GLeeInit()) glFlushPixelDataRangeNV(target);}
  GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV=GLee_Lazy_glFlushPixelDataRangeNV;
#endif
#endif 

/* GL_NV_primitive_restart */

#ifdef __GLEE_GL_NV_primitive_restart
#ifndef GLEE_C_DEFINED_glPrimitiveRestartNV
#define GLEE_C_DEFINED_glPrimitiveRestartNV
  void __stdcall GLee_Lazy_glPrimitiveRestartNV(void)  {if (GLeeInit()) glPrimitiveRestartNV();}
  GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV=GLee_Lazy_glPrimitiveRestartNV;
#endif
#ifndef GLEE_C_DEFINED_glPrimitiveRestartIndexNV
#define GLEE_C_DEFINED_glPrimitiveRestartIndexNV
  void __stdcall GLee_Lazy_glPrimitiveRestartIndexNV(GLuint  index)  {if (GLeeInit()) glPrimitiveRestartIndexNV(index);}
  GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV=GLee_Lazy_glPrimitiveRestartIndexNV;
#endif
#endif 

/* GL_NV_texture_expand_normal */

#ifdef __GLEE_GL_NV_texture_expand_normal
#endif 

/* GL_NV_vertex_program2 */

#ifdef __GLEE_GL_NV_vertex_program2
#endif 

/* GL_ATI_map_object_buffer */

#ifdef __GLEE_GL_ATI_map_object_buffer
#ifndef GLEE_C_DEFINED_glMapObjectBufferATI
#define GLEE_C_DEFINED_glMapObjectBufferATI
  GLvoid* __stdcall GLee_Lazy_glMapObjectBufferATI(GLuint  buffer)  {if (GLeeInit()) return glMapObjectBufferATI(buffer); return (GLvoid*)0;}
  GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI=GLee_Lazy_glMapObjectBufferATI;
#endif
#ifndef GLEE_C_DEFINED_glUnmapObjectBufferATI
#define GLEE_C_DEFINED_glUnmapObjectBufferATI
  void __stdcall GLee_Lazy_glUnmapObjectBufferATI(GLuint  buffer)  {if (GLeeInit()) glUnmapObjectBufferATI(buffer);}
  GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI=GLee_Lazy_glUnmapObjectBufferATI;
#endif
#endif 

/* GL_ATI_separate_stencil */

#ifdef __GLEE_GL_ATI_separate_stencil
#ifndef GLEE_C_DEFINED_glStencilOpSeparateATI
#define GLEE_C_DEFINED_glStencilOpSeparateATI
  void __stdcall GLee_Lazy_glStencilOpSeparateATI(GLenum  face, GLenum  sfail, GLenum  dpfail, GLenum  dppass)  {if (GLeeInit()) glStencilOpSeparateATI(face, sfail, dpfail, dppass);}
  GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI=GLee_Lazy_glStencilOpSeparateATI;
#endif
#ifndef GLEE_C_DEFINED_glStencilFuncSeparateATI
#define GLEE_C_DEFINED_glStencilFuncSeparateATI
  void __stdcall GLee_Lazy_glStencilFuncSeparateATI(GLenum  frontfunc, GLenum  backfunc, GLint  ref, GLuint  mask)  {if (GLeeInit()) glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);}
  GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI=GLee_Lazy_glStencilFuncSeparateATI;
#endif
#endif 

/* GL_ATI_vertex_attrib_array_object */

#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
#ifndef GLEE_C_DEFINED_glVertexAttribArrayObjectATI
#define GLEE_C_DEFINED_glVertexAttribArrayObjectATI
  void __stdcall GLee_Lazy_glVertexAttribArrayObjectATI(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride, GLuint  buffer, GLuint  offset)  {if (GLeeInit()) glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset);}
  GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI=GLee_Lazy_glVertexAttribArrayObjectATI;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
#define GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
  void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectfvATI(GLuint  index, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVertexAttribArrayObjectfvATI(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI=GLee_Lazy_glGetVertexAttribArrayObjectfvATI;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
#define GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
  void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectivATI(GLuint  index, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVertexAttribArrayObjectivATI(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI=GLee_Lazy_glGetVertexAttribArrayObjectivATI;
#endif
#endif 

/* GL_OES_read_format */

#ifdef __GLEE_GL_OES_read_format
#endif 

/* GL_EXT_depth_bounds_test */

#ifdef __GLEE_GL_EXT_depth_bounds_test
#ifndef GLEE_C_DEFINED_glDepthBoundsEXT
#define GLEE_C_DEFINED_glDepthBoundsEXT
  void __stdcall GLee_Lazy_glDepthBoundsEXT(GLclampd  zmin, GLclampd  zmax)  {if (GLeeInit()) glDepthBoundsEXT(zmin, zmax);}
  GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT=GLee_Lazy_glDepthBoundsEXT;
#endif
#endif 

/* GL_EXT_texture_mirror_clamp */

#ifdef __GLEE_GL_EXT_texture_mirror_clamp
#endif 

/* GL_EXT_blend_equation_separate */

#ifdef __GLEE_GL_EXT_blend_equation_separate
#ifndef GLEE_C_DEFINED_glBlendEquationSeparateEXT
#define GLEE_C_DEFINED_glBlendEquationSeparateEXT
  void __stdcall GLee_Lazy_glBlendEquationSeparateEXT(GLenum  modeRGB, GLenum  modeAlpha)  {if (GLeeInit()) glBlendEquationSeparateEXT(modeRGB, modeAlpha);}
  GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT=GLee_Lazy_glBlendEquationSeparateEXT;
#endif
#endif 

/* GL_MESA_pack_invert */

#ifdef __GLEE_GL_MESA_pack_invert
#endif 

/* GL_MESA_ycbcr_texture */

#ifdef __GLEE_GL_MESA_ycbcr_texture
#endif 

/* GL_EXT_pixel_buffer_object */

#ifdef __GLEE_GL_EXT_pixel_buffer_object
#endif 

/* GL_NV_fragment_program_option */

#ifdef __GLEE_GL_NV_fragment_program_option
#endif 

/* GL_NV_fragment_program2 */

#ifdef __GLEE_GL_NV_fragment_program2
#endif 

/* GL_NV_vertex_program2_option */

#ifdef __GLEE_GL_NV_vertex_program2_option
#endif 

/* GL_NV_vertex_program3 */

#ifdef __GLEE_GL_NV_vertex_program3
#endif 

/* GL_EXT_framebuffer_object */

#ifdef __GLEE_GL_EXT_framebuffer_object
#ifndef GLEE_C_DEFINED_glIsRenderbufferEXT
#define GLEE_C_DEFINED_glIsRenderbufferEXT
  GLboolean __stdcall GLee_Lazy_glIsRenderbufferEXT(GLuint  renderbuffer)  {if (GLeeInit()) return glIsRenderbufferEXT(renderbuffer); return (GLboolean)0;}
  GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT=GLee_Lazy_glIsRenderbufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindRenderbufferEXT
#define GLEE_C_DEFINED_glBindRenderbufferEXT
  void __stdcall GLee_Lazy_glBindRenderbufferEXT(GLenum  target, GLuint  renderbuffer)  {if (GLeeInit()) glBindRenderbufferEXT(target, renderbuffer);}
  GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT=GLee_Lazy_glBindRenderbufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glDeleteRenderbuffersEXT
#define GLEE_C_DEFINED_glDeleteRenderbuffersEXT
  void __stdcall GLee_Lazy_glDeleteRenderbuffersEXT(GLsizei  n, const GLuint * renderbuffers)  {if (GLeeInit()) glDeleteRenderbuffersEXT(n, renderbuffers);}
  GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT=GLee_Lazy_glDeleteRenderbuffersEXT;
#endif
#ifndef GLEE_C_DEFINED_glGenRenderbuffersEXT
#define GLEE_C_DEFINED_glGenRenderbuffersEXT
  void __stdcall GLee_Lazy_glGenRenderbuffersEXT(GLsizei  n, GLuint * renderbuffers)  {if (GLeeInit()) glGenRenderbuffersEXT(n, renderbuffers);}
  GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT=GLee_Lazy_glGenRenderbuffersEXT;
#endif
#ifndef GLEE_C_DEFINED_glRenderbufferStorageEXT
#define GLEE_C_DEFINED_glRenderbufferStorageEXT
  void __stdcall GLee_Lazy_glRenderbufferStorageEXT(GLenum  target, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glRenderbufferStorageEXT(target, internalformat, width, height);}
  GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT=GLee_Lazy_glRenderbufferStorageEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
#define GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
  void __stdcall GLee_Lazy_glGetRenderbufferParameterivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetRenderbufferParameterivEXT(target, pname, params);}
  GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT=GLee_Lazy_glGetRenderbufferParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glIsFramebufferEXT
#define GLEE_C_DEFINED_glIsFramebufferEXT
  GLboolean __stdcall GLee_Lazy_glIsFramebufferEXT(GLuint  framebuffer)  {if (GLeeInit()) return glIsFramebufferEXT(framebuffer); return (GLboolean)0;}
  GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT=GLee_Lazy_glIsFramebufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindFramebufferEXT
#define GLEE_C_DEFINED_glBindFramebufferEXT
  void __stdcall GLee_Lazy_glBindFramebufferEXT(GLenum  target, GLuint  framebuffer)  {if (GLeeInit()) glBindFramebufferEXT(target, framebuffer);}
  GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT=GLee_Lazy_glBindFramebufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glDeleteFramebuffersEXT
#define GLEE_C_DEFINED_glDeleteFramebuffersEXT
  void __stdcall GLee_Lazy_glDeleteFramebuffersEXT(GLsizei  n, const GLuint * framebuffers)  {if (GLeeInit()) glDeleteFramebuffersEXT(n, framebuffers);}
  GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT=GLee_Lazy_glDeleteFramebuffersEXT;
#endif
#ifndef GLEE_C_DEFINED_glGenFramebuffersEXT
#define GLEE_C_DEFINED_glGenFramebuffersEXT
  void __stdcall GLee_Lazy_glGenFramebuffersEXT(GLsizei  n, GLuint * framebuffers)  {if (GLeeInit()) glGenFramebuffersEXT(n, framebuffers);}
  GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT=GLee_Lazy_glGenFramebuffersEXT;
#endif
#ifndef GLEE_C_DEFINED_glCheckFramebufferStatusEXT
#define GLEE_C_DEFINED_glCheckFramebufferStatusEXT
  GLenum __stdcall GLee_Lazy_glCheckFramebufferStatusEXT(GLenum  target)  {if (GLeeInit()) return glCheckFramebufferStatusEXT(target); return (GLenum)0;}
  GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT=GLee_Lazy_glCheckFramebufferStatusEXT;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTexture1DEXT
#define GLEE_C_DEFINED_glFramebufferTexture1DEXT
  void __stdcall GLee_Lazy_glFramebufferTexture1DEXT(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTexture1DEXT(target, attachment, textarget, texture, level);}
  GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT=GLee_Lazy_glFramebufferTexture1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTexture2DEXT
#define GLEE_C_DEFINED_glFramebufferTexture2DEXT
  void __stdcall GLee_Lazy_glFramebufferTexture2DEXT(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);}
  GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT=GLee_Lazy_glFramebufferTexture2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferTexture3DEXT
#define GLEE_C_DEFINED_glFramebufferTexture3DEXT
  void __stdcall GLee_Lazy_glFramebufferTexture3DEXT(GLenum  target, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset)  {if (GLeeInit()) glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);}
  GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT=GLee_Lazy_glFramebufferTexture3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferRenderbufferEXT
#define GLEE_C_DEFINED_glFramebufferRenderbufferEXT
  void __stdcall GLee_Lazy_glFramebufferRenderbufferEXT(GLenum  target, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer)  {if (GLeeInit()) glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);}
  GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT=GLee_Lazy_glFramebufferRenderbufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
#define GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
  void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameterivEXT(GLenum  target, GLenum  attachment, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);}
  GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetFramebufferAttachmentParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGenerateMipmapEXT
#define GLEE_C_DEFINED_glGenerateMipmapEXT
  void __stdcall GLee_Lazy_glGenerateMipmapEXT(GLenum  target)  {if (GLeeInit()) glGenerateMipmapEXT(target);}
  GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT=GLee_Lazy_glGenerateMipmapEXT;
#endif
#endif 

/* GL_GREMEDY_string_marker */

#ifdef __GLEE_GL_GREMEDY_string_marker
#ifndef GLEE_C_DEFINED_glStringMarkerGREMEDY
#define GLEE_C_DEFINED_glStringMarkerGREMEDY
  void __stdcall GLee_Lazy_glStringMarkerGREMEDY(GLsizei  len, const GLvoid * string)  {if (GLeeInit()) glStringMarkerGREMEDY(len, string);}
  GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY=GLee_Lazy_glStringMarkerGREMEDY;
#endif
#endif 

/* GL_EXT_packed_depth_stencil */

#ifdef __GLEE_GL_EXT_packed_depth_stencil
#endif 

/* GL_EXT_stencil_clear_tag */

#ifdef __GLEE_GL_EXT_stencil_clear_tag
#ifndef GLEE_C_DEFINED_glStencilClearTagEXT
#define GLEE_C_DEFINED_glStencilClearTagEXT
  void __stdcall GLee_Lazy_glStencilClearTagEXT(GLsizei  stencilTagBits, GLuint  stencilClearTag)  {if (GLeeInit()) glStencilClearTagEXT(stencilTagBits, stencilClearTag);}
  GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT=GLee_Lazy_glStencilClearTagEXT;
#endif
#endif 

/* GL_EXT_texture_sRGB */

#ifdef __GLEE_GL_EXT_texture_sRGB
#endif 

/* GL_EXT_framebuffer_blit */

#ifdef __GLEE_GL_EXT_framebuffer_blit
#ifndef GLEE_C_DEFINED_glBlitFramebufferEXT
#define GLEE_C_DEFINED_glBlitFramebufferEXT
  void __stdcall GLee_Lazy_glBlitFramebufferEXT(GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter)  {if (GLeeInit()) glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
  GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT=GLee_Lazy_glBlitFramebufferEXT;
#endif
#endif 

/* GL_EXT_framebuffer_multisample */

#ifdef __GLEE_GL_EXT_framebuffer_multisample
#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
#define GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
  void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleEXT(GLenum  target, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);}
  GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT=GLee_Lazy_glRenderbufferStorageMultisampleEXT;
#endif
#endif 

/* GL_MESAX_texture_stack */

#ifdef __GLEE_GL_MESAX_texture_stack
#endif 

/* GL_EXT_timer_query */

#ifdef __GLEE_GL_EXT_timer_query
#ifndef GLEE_C_DEFINED_glGetQueryObjecti64vEXT
#define GLEE_C_DEFINED_glGetQueryObjecti64vEXT
  void __stdcall GLee_Lazy_glGetQueryObjecti64vEXT(GLuint  id, GLenum  pname, GLint64EXT * params)  {if (GLeeInit()) glGetQueryObjecti64vEXT(id, pname, params);}
  GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT=GLee_Lazy_glGetQueryObjecti64vEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetQueryObjectui64vEXT
#define GLEE_C_DEFINED_glGetQueryObjectui64vEXT
  void __stdcall GLee_Lazy_glGetQueryObjectui64vEXT(GLuint  id, GLenum  pname, GLuint64EXT * params)  {if (GLeeInit()) glGetQueryObjectui64vEXT(id, pname, params);}
  GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT=GLee_Lazy_glGetQueryObjectui64vEXT;
#endif
#endif 

/* GL_EXT_gpu_program_parameters */

#ifdef __GLEE_GL_EXT_gpu_program_parameters
#ifndef GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
#define GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
  void __stdcall GLee_Lazy_glProgramEnvParameters4fvEXT(GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params)  {if (GLeeInit()) glProgramEnvParameters4fvEXT(target, index, count, params);}
  GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT=GLee_Lazy_glProgramEnvParameters4fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
#define GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
  void __stdcall GLee_Lazy_glProgramLocalParameters4fvEXT(GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params)  {if (GLeeInit()) glProgramLocalParameters4fvEXT(target, index, count, params);}
  GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT=GLee_Lazy_glProgramLocalParameters4fvEXT;
#endif
#endif 

/* GL_APPLE_flush_buffer_range */

#ifdef __GLEE_GL_APPLE_flush_buffer_range
#ifndef GLEE_C_DEFINED_glBufferParameteriAPPLE
#define GLEE_C_DEFINED_glBufferParameteriAPPLE
  void __stdcall GLee_Lazy_glBufferParameteriAPPLE(GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glBufferParameteriAPPLE(target, pname, param);}
  GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE=GLee_Lazy_glBufferParameteriAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
#define GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
  void __stdcall GLee_Lazy_glFlushMappedBufferRangeAPPLE(GLenum  target, GLintptr  offset, GLsizeiptr  size)  {if (GLeeInit()) glFlushMappedBufferRangeAPPLE(target, offset, size);}
  GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE=GLee_Lazy_glFlushMappedBufferRangeAPPLE;
#endif
#endif 

/* GL_EXT_gpu_shader4 */

#ifdef __GLEE_GL_EXT_gpu_shader4
#ifndef GLEE_C_DEFINED_glGetUniformuivEXT
#define GLEE_C_DEFINED_glGetUniformuivEXT
  void __stdcall GLee_Lazy_glGetUniformuivEXT(GLuint  program, GLint  location, GLuint * params)  {if (GLeeInit()) glGetUniformuivEXT(program, location, params);}
  GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT=GLee_Lazy_glGetUniformuivEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindFragDataLocationEXT
#define GLEE_C_DEFINED_glBindFragDataLocationEXT
  void __stdcall GLee_Lazy_glBindFragDataLocationEXT(GLuint  program, GLuint  color, const GLchar * name)  {if (GLeeInit()) glBindFragDataLocationEXT(program, color, name);}
  GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT=GLee_Lazy_glBindFragDataLocationEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetFragDataLocationEXT
#define GLEE_C_DEFINED_glGetFragDataLocationEXT
  GLint __stdcall GLee_Lazy_glGetFragDataLocationEXT(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetFragDataLocationEXT(program, name); return (GLint)0;}
  GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT=GLee_Lazy_glGetFragDataLocationEXT;
#endif
#ifndef GLEE_C_DEFINED_glUniform1uiEXT
#define GLEE_C_DEFINED_glUniform1uiEXT
  void __stdcall GLee_Lazy_glUniform1uiEXT(GLint  location, GLuint  v0)  {if (GLeeInit()) glUniform1uiEXT(location, v0);}
  GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT=GLee_Lazy_glUniform1uiEXT;
#endif
#ifndef GLEE_C_DEFINED_glUniform2uiEXT
#define GLEE_C_DEFINED_glUniform2uiEXT
  void __stdcall GLee_Lazy_glUniform2uiEXT(GLint  location, GLuint  v0, GLuint  v1)  {if (GLeeInit()) glUniform2uiEXT(location, v0, v1);}
  GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT=GLee_Lazy_glUniform2uiEXT;
#endif
#ifndef GLEE_C_DEFINED_glUniform3uiEXT
#define GLEE_C_DEFINED_glUniform3uiEXT
  void __stdcall GLee_Lazy_glUniform3uiEXT(GLint  location, GLuint  v0, GLuint  v1, GLuint  v2)  {if (GLeeInit()) glUniform3uiEXT(location, v0, v1, v2);}
  GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT=GLee_Lazy_glUniform3uiEXT;
#endif
#ifndef GLEE_C_DEFINED_glUniform4uiEXT
#define GLEE_C_DEFINED_glUniform4uiEXT
  void __stdcall GLee_Lazy_glUniform4uiEXT(GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3)  {if (GLeeInit()) glUniform4uiEXT(location, v0, v1, v2, v3);}
  GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT=GLee_Lazy_glUniform4uiEXT;
#endif
#ifndef GLEE_C_DEFINED_glUniform1uivEXT
#define GLEE_C_DEFINED_glUniform1uivEXT
  void __stdcall GLee_Lazy_glUniform1uivEXT(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform1uivEXT(location, count, value);}
  GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT=GLee_Lazy_glUniform1uivEXT;
#endif
#ifndef GLEE_C_DEFINED_glUniform2uivEXT
#define GLEE_C_DEFINED_glUniform2uivEXT
  void __stdcall GLee_Lazy_glUniform2uivEXT(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform2uivEXT(location, count, value);}
  GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT=GLee_Lazy_glUniform2uivEXT;
#endif
#ifndef GLEE_C_DEFINED_glUniform3uivEXT
#define GLEE_C_DEFINED_glUniform3uivEXT
  void __stdcall GLee_Lazy_glUniform3uivEXT(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform3uivEXT(location, count, value);}
  GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT=GLee_Lazy_glUniform3uivEXT;
#endif
#ifndef GLEE_C_DEFINED_glUniform4uivEXT
#define GLEE_C_DEFINED_glUniform4uivEXT
  void __stdcall GLee_Lazy_glUniform4uivEXT(GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glUniform4uivEXT(location, count, value);}
  GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT=GLee_Lazy_glUniform4uivEXT;
#endif
#endif 

/* GL_EXT_draw_instanced */

#ifdef __GLEE_GL_EXT_draw_instanced
#ifndef GLEE_C_DEFINED_glDrawArraysInstancedEXT
#define GLEE_C_DEFINED_glDrawArraysInstancedEXT
  void __stdcall GLee_Lazy_glDrawArraysInstancedEXT(GLenum  mode, GLint  start, GLsizei  count, GLsizei  primcount)  {if (GLeeInit()) glDrawArraysInstancedEXT(mode, start, count, primcount);}
  GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT=GLee_Lazy_glDrawArraysInstancedEXT;
#endif
#ifndef GLEE_C_DEFINED_glDrawElementsInstancedEXT
#define GLEE_C_DEFINED_glDrawElementsInstancedEXT
  void __stdcall GLee_Lazy_glDrawElementsInstancedEXT(GLenum  mode, GLsizei  count, GLenum  type, const GLvoid * indices, GLsizei  primcount)  {if (GLeeInit()) glDrawElementsInstancedEXT(mode, count, type, indices, primcount);}
  GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT=GLee_Lazy_glDrawElementsInstancedEXT;
#endif
#endif 

/* GL_EXT_packed_float */

#ifdef __GLEE_GL_EXT_packed_float
#endif 

/* GL_EXT_texture_array */

#ifdef __GLEE_GL_EXT_texture_array
#endif 

/* GL_EXT_texture_buffer_object */

#ifdef __GLEE_GL_EXT_texture_buffer_object
#ifndef GLEE_C_DEFINED_glTexBufferEXT
#define GLEE_C_DEFINED_glTexBufferEXT
  void __stdcall GLee_Lazy_glTexBufferEXT(GLenum  target, GLenum  internalformat, GLuint  buffer)  {if (GLeeInit()) glTexBufferEXT(target, internalformat, buffer);}
  GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT=GLee_Lazy_glTexBufferEXT;
#endif
#endif 

/* GL_EXT_texture_compression_latc */

#ifdef __GLEE_GL_EXT_texture_compression_latc
#endif 

/* GL_EXT_texture_compression_rgtc */

#ifdef __GLEE_GL_EXT_texture_compression_rgtc
#endif 

/* GL_EXT_texture_shared_exponent */

#ifdef __GLEE_GL_EXT_texture_shared_exponent
#endif 

/* GL_NV_depth_buffer_float */

#ifdef __GLEE_GL_NV_depth_buffer_float
#ifndef GLEE_C_DEFINED_glDepthRangedNV
#define GLEE_C_DEFINED_glDepthRangedNV
  void __stdcall GLee_Lazy_glDepthRangedNV(GLdouble  zNear, GLdouble  zFar)  {if (GLeeInit()) glDepthRangedNV(zNear, zFar);}
  GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV=GLee_Lazy_glDepthRangedNV;
#endif
#ifndef GLEE_C_DEFINED_glClearDepthdNV
#define GLEE_C_DEFINED_glClearDepthdNV
  void __stdcall GLee_Lazy_glClearDepthdNV(GLdouble  depth)  {if (GLeeInit()) glClearDepthdNV(depth);}
  GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV=GLee_Lazy_glClearDepthdNV;
#endif
#ifndef GLEE_C_DEFINED_glDepthBoundsdNV
#define GLEE_C_DEFINED_glDepthBoundsdNV
  void __stdcall GLee_Lazy_glDepthBoundsdNV(GLdouble  zmin, GLdouble  zmax)  {if (GLeeInit()) glDepthBoundsdNV(zmin, zmax);}
  GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV=GLee_Lazy_glDepthBoundsdNV;
#endif
#endif 

/* GL_NV_framebuffer_multisample_coverage */

#ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
#ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
#define GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
  void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV(GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height);}
  GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV=GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV;
#endif
#endif 

/* GL_EXT_framebuffer_sRGB */

#ifdef __GLEE_GL_EXT_framebuffer_sRGB
#endif 

/* GL_NV_geometry_shader4 */

#ifdef __GLEE_GL_NV_geometry_shader4
#endif 

/* GL_NV_parameter_buffer_object */

#ifdef __GLEE_GL_NV_parameter_buffer_object
#ifndef GLEE_C_DEFINED_glProgramBufferParametersfvNV
#define GLEE_C_DEFINED_glProgramBufferParametersfvNV
  void __stdcall GLee_Lazy_glProgramBufferParametersfvNV(GLenum  target, GLuint  buffer, GLuint  index, GLsizei  count, const GLfloat * params)  {if (GLeeInit()) glProgramBufferParametersfvNV(target, buffer, index, count, params);}
  GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV=GLee_Lazy_glProgramBufferParametersfvNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramBufferParametersIivNV
#define GLEE_C_DEFINED_glProgramBufferParametersIivNV
  void __stdcall GLee_Lazy_glProgramBufferParametersIivNV(GLenum  target, GLuint  buffer, GLuint  index, GLsizei  count, const GLint * params)  {if (GLeeInit()) glProgramBufferParametersIivNV(target, buffer, index, count, params);}
  GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV=GLee_Lazy_glProgramBufferParametersIivNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramBufferParametersIuivNV
#define GLEE_C_DEFINED_glProgramBufferParametersIuivNV
  void __stdcall GLee_Lazy_glProgramBufferParametersIuivNV(GLenum  target, GLuint  buffer, GLuint  index, GLsizei  count, const GLuint * params)  {if (GLeeInit()) glProgramBufferParametersIuivNV(target, buffer, index, count, params);}
  GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV=GLee_Lazy_glProgramBufferParametersIuivNV;
#endif
#endif 

/* GL_EXT_draw_buffers2 */

#ifdef __GLEE_GL_EXT_draw_buffers2
#ifndef GLEE_C_DEFINED_glColorMaskIndexedEXT
#define GLEE_C_DEFINED_glColorMaskIndexedEXT
  void __stdcall GLee_Lazy_glColorMaskIndexedEXT(GLuint  index, GLboolean  r, GLboolean  g, GLboolean  b, GLboolean  a)  {if (GLeeInit()) glColorMaskIndexedEXT(index, r, g, b, a);}
  GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT=GLee_Lazy_glColorMaskIndexedEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetBooleanIndexedvEXT
#define GLEE_C_DEFINED_glGetBooleanIndexedvEXT
  void __stdcall GLee_Lazy_glGetBooleanIndexedvEXT(GLenum  target, GLuint  index, GLboolean * data)  {if (GLeeInit()) glGetBooleanIndexedvEXT(target, index, data);}
  GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT=GLee_Lazy_glGetBooleanIndexedvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetIntegerIndexedvEXT
#define GLEE_C_DEFINED_glGetIntegerIndexedvEXT
  void __stdcall GLee_Lazy_glGetIntegerIndexedvEXT(GLenum  target, GLuint  index, GLint * data)  {if (GLeeInit()) glGetIntegerIndexedvEXT(target, index, data);}
  GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT=GLee_Lazy_glGetIntegerIndexedvEXT;
#endif
#ifndef GLEE_C_DEFINED_glEnableIndexedEXT
#define GLEE_C_DEFINED_glEnableIndexedEXT
  void __stdcall GLee_Lazy_glEnableIndexedEXT(GLenum  target, GLuint  index)  {if (GLeeInit()) glEnableIndexedEXT(target, index);}
  GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT=GLee_Lazy_glEnableIndexedEXT;
#endif
#ifndef GLEE_C_DEFINED_glDisableIndexedEXT
#define GLEE_C_DEFINED_glDisableIndexedEXT
  void __stdcall GLee_Lazy_glDisableIndexedEXT(GLenum  target, GLuint  index)  {if (GLeeInit()) glDisableIndexedEXT(target, index);}
  GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT=GLee_Lazy_glDisableIndexedEXT;
#endif
#ifndef GLEE_C_DEFINED_glIsEnabledIndexedEXT
#define GLEE_C_DEFINED_glIsEnabledIndexedEXT
  GLboolean __stdcall GLee_Lazy_glIsEnabledIndexedEXT(GLenum  target, GLuint  index)  {if (GLeeInit()) return glIsEnabledIndexedEXT(target, index); return (GLboolean)0;}
  GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT=GLee_Lazy_glIsEnabledIndexedEXT;
#endif
#endif 

/* GL_NV_transform_feedback */

#ifdef __GLEE_GL_NV_transform_feedback
#ifndef GLEE_C_DEFINED_glBeginTransformFeedbackNV
#define GLEE_C_DEFINED_glBeginTransformFeedbackNV
  void __stdcall GLee_Lazy_glBeginTransformFeedbackNV(GLenum  primitiveMode)  {if (GLeeInit()) glBeginTransformFeedbackNV(primitiveMode);}
  GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV=GLee_Lazy_glBeginTransformFeedbackNV;
#endif
#ifndef GLEE_C_DEFINED_glEndTransformFeedbackNV
#define GLEE_C_DEFINED_glEndTransformFeedbackNV
  void __stdcall GLee_Lazy_glEndTransformFeedbackNV(void)  {if (GLeeInit()) glEndTransformFeedbackNV();}
  GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV=GLee_Lazy_glEndTransformFeedbackNV;
#endif
#ifndef GLEE_C_DEFINED_glTransformFeedbackAttribsNV
#define GLEE_C_DEFINED_glTransformFeedbackAttribsNV
  void __stdcall GLee_Lazy_glTransformFeedbackAttribsNV(GLuint  count, const GLint * attribs, GLenum  bufferMode)  {if (GLeeInit()) glTransformFeedbackAttribsNV(count, attribs, bufferMode);}
  GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV=GLee_Lazy_glTransformFeedbackAttribsNV;
#endif
#ifndef GLEE_C_DEFINED_glBindBufferRangeNV
#define GLEE_C_DEFINED_glBindBufferRangeNV
  void __stdcall GLee_Lazy_glBindBufferRangeNV(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size)  {if (GLeeInit()) glBindBufferRangeNV(target, index, buffer, offset, size);}
  GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV=GLee_Lazy_glBindBufferRangeNV;
#endif
#ifndef GLEE_C_DEFINED_glBindBufferOffsetNV
#define GLEE_C_DEFINED_glBindBufferOffsetNV
  void __stdcall GLee_Lazy_glBindBufferOffsetNV(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset)  {if (GLeeInit()) glBindBufferOffsetNV(target, index, buffer, offset);}
  GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV=GLee_Lazy_glBindBufferOffsetNV;
#endif
#ifndef GLEE_C_DEFINED_glBindBufferBaseNV
#define GLEE_C_DEFINED_glBindBufferBaseNV
  void __stdcall GLee_Lazy_glBindBufferBaseNV(GLenum  target, GLuint  index, GLuint  buffer)  {if (GLeeInit()) glBindBufferBaseNV(target, index, buffer);}
  GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV=GLee_Lazy_glBindBufferBaseNV;
#endif
#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
#define GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
  void __stdcall GLee_Lazy_glTransformFeedbackVaryingsNV(GLuint  program, GLsizei  count, const GLint * locations, GLenum  bufferMode)  {if (GLeeInit()) glTransformFeedbackVaryingsNV(program, count, locations, bufferMode);}
  GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV=GLee_Lazy_glTransformFeedbackVaryingsNV;
#endif
#ifndef GLEE_C_DEFINED_glActiveVaryingNV
#define GLEE_C_DEFINED_glActiveVaryingNV
  void __stdcall GLee_Lazy_glActiveVaryingNV(GLuint  program, const GLchar * name)  {if (GLeeInit()) glActiveVaryingNV(program, name);}
  GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV=GLee_Lazy_glActiveVaryingNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVaryingLocationNV
#define GLEE_C_DEFINED_glGetVaryingLocationNV
  GLint __stdcall GLee_Lazy_glGetVaryingLocationNV(GLuint  program, const GLchar * name)  {if (GLeeInit()) return glGetVaryingLocationNV(program, name); return (GLint)0;}
  GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV=GLee_Lazy_glGetVaryingLocationNV;
#endif
#ifndef GLEE_C_DEFINED_glGetActiveVaryingNV
#define GLEE_C_DEFINED_glGetActiveVaryingNV
  void __stdcall GLee_Lazy_glGetActiveVaryingNV(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetActiveVaryingNV(program, index, bufSize, length, size, type, name);}
  GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV=GLee_Lazy_glGetActiveVaryingNV;
#endif
#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
#define GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
  void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingNV(GLuint  program, GLuint  index, GLint * location)  {if (GLeeInit()) glGetTransformFeedbackVaryingNV(program, index, location);}
  GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV=GLee_Lazy_glGetTransformFeedbackVaryingNV;
#endif
#ifndef GLEE_C_DEFINED_glTransformFeedbackStreamAttribsNV
#define GLEE_C_DEFINED_glTransformFeedbackStreamAttribsNV
  void __stdcall GLee_Lazy_glTransformFeedbackStreamAttribsNV(GLsizei  count, const GLint * attribs, GLsizei  nbuffers, const GLint * bufstreams, GLenum  bufferMode)  {if (GLeeInit()) glTransformFeedbackStreamAttribsNV(count, attribs, nbuffers, bufstreams, bufferMode);}
  GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackStreamAttribsNV=GLee_Lazy_glTransformFeedbackStreamAttribsNV;
#endif
#endif 

/* GL_EXT_bindable_uniform */

#ifdef __GLEE_GL_EXT_bindable_uniform
#ifndef GLEE_C_DEFINED_glUniformBufferEXT
#define GLEE_C_DEFINED_glUniformBufferEXT
  void __stdcall GLee_Lazy_glUniformBufferEXT(GLuint  program, GLint  location, GLuint  buffer)  {if (GLeeInit()) glUniformBufferEXT(program, location, buffer);}
  GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT=GLee_Lazy_glUniformBufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformBufferSizeEXT
#define GLEE_C_DEFINED_glGetUniformBufferSizeEXT
  GLint __stdcall GLee_Lazy_glGetUniformBufferSizeEXT(GLuint  program, GLint  location)  {if (GLeeInit()) return glGetUniformBufferSizeEXT(program, location); return (GLint)0;}
  GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT=GLee_Lazy_glGetUniformBufferSizeEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformOffsetEXT
#define GLEE_C_DEFINED_glGetUniformOffsetEXT
  GLintptr __stdcall GLee_Lazy_glGetUniformOffsetEXT(GLuint  program, GLint  location)  {if (GLeeInit()) return glGetUniformOffsetEXT(program, location); return (GLintptr)0;}
  GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT=GLee_Lazy_glGetUniformOffsetEXT;
#endif
#endif 

/* GL_EXT_texture_integer */

#ifdef __GLEE_GL_EXT_texture_integer
#ifndef GLEE_C_DEFINED_glTexParameterIivEXT
#define GLEE_C_DEFINED_glTexParameterIivEXT
  void __stdcall GLee_Lazy_glTexParameterIivEXT(GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glTexParameterIivEXT(target, pname, params);}
  GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT=GLee_Lazy_glTexParameterIivEXT;
#endif
#ifndef GLEE_C_DEFINED_glTexParameterIuivEXT
#define GLEE_C_DEFINED_glTexParameterIuivEXT
  void __stdcall GLee_Lazy_glTexParameterIuivEXT(GLenum  target, GLenum  pname, const GLuint * params)  {if (GLeeInit()) glTexParameterIuivEXT(target, pname, params);}
  GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT=GLee_Lazy_glTexParameterIuivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetTexParameterIivEXT
#define GLEE_C_DEFINED_glGetTexParameterIivEXT
  void __stdcall GLee_Lazy_glGetTexParameterIivEXT(GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTexParameterIivEXT(target, pname, params);}
  GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT=GLee_Lazy_glGetTexParameterIivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetTexParameterIuivEXT
#define GLEE_C_DEFINED_glGetTexParameterIuivEXT
  void __stdcall GLee_Lazy_glGetTexParameterIuivEXT(GLenum  target, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetTexParameterIuivEXT(target, pname, params);}
  GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT=GLee_Lazy_glGetTexParameterIuivEXT;
#endif
#ifndef GLEE_C_DEFINED_glClearColorIiEXT
#define GLEE_C_DEFINED_glClearColorIiEXT
  void __stdcall GLee_Lazy_glClearColorIiEXT(GLint  red, GLint  green, GLint  blue, GLint  alpha)  {if (GLeeInit()) glClearColorIiEXT(red, green, blue, alpha);}
  GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT=GLee_Lazy_glClearColorIiEXT;
#endif
#ifndef GLEE_C_DEFINED_glClearColorIuiEXT
#define GLEE_C_DEFINED_glClearColorIuiEXT
  void __stdcall GLee_Lazy_glClearColorIuiEXT(GLuint  red, GLuint  green, GLuint  blue, GLuint  alpha)  {if (GLeeInit()) glClearColorIuiEXT(red, green, blue, alpha);}
  GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT=GLee_Lazy_glClearColorIuiEXT;
#endif
#endif 

/* GL_GREMEDY_frame_terminator */

#ifdef __GLEE_GL_GREMEDY_frame_terminator
#ifndef GLEE_C_DEFINED_glFrameTerminatorGREMEDY
#define GLEE_C_DEFINED_glFrameTerminatorGREMEDY
  void __stdcall GLee_Lazy_glFrameTerminatorGREMEDY(void)  {if (GLeeInit()) glFrameTerminatorGREMEDY();}
  GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY=GLee_Lazy_glFrameTerminatorGREMEDY;
#endif
#endif 

/* GL_NV_conditional_render */

#ifdef __GLEE_GL_NV_conditional_render
#ifndef GLEE_C_DEFINED_glBeginConditionalRenderNV
#define GLEE_C_DEFINED_glBeginConditionalRenderNV
  void __stdcall GLee_Lazy_glBeginConditionalRenderNV(GLuint  id, GLenum  mode)  {if (GLeeInit()) glBeginConditionalRenderNV(id, mode);}
  GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV=GLee_Lazy_glBeginConditionalRenderNV;
#endif
#ifndef GLEE_C_DEFINED_glEndConditionalRenderNV
#define GLEE_C_DEFINED_glEndConditionalRenderNV
  void __stdcall GLee_Lazy_glEndConditionalRenderNV(void)  {if (GLeeInit()) glEndConditionalRenderNV();}
  GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV=GLee_Lazy_glEndConditionalRenderNV;
#endif
#endif 

/* GL_NV_present_video */

#ifdef __GLEE_GL_NV_present_video
#ifndef GLEE_C_DEFINED_glPresentFrameKeyedNV
#define GLEE_C_DEFINED_glPresentFrameKeyedNV
  void __stdcall GLee_Lazy_glPresentFrameKeyedNV(GLuint  video_slot, GLuint64EXT  minPresentTime, GLuint  beginPresentTimeId, GLuint  presentDurationId, GLenum  type, GLenum  target0, GLuint  fill0, GLuint  key0, GLenum  target1, GLuint  fill1, GLuint  key1)  {if (GLeeInit()) glPresentFrameKeyedNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, key0, target1, fill1, key1);}
  GLEEPFNGLPRESENTFRAMEKEYEDNVPROC GLeeFuncPtr_glPresentFrameKeyedNV=GLee_Lazy_glPresentFrameKeyedNV;
#endif
#ifndef GLEE_C_DEFINED_glPresentFrameDualFillNV
#define GLEE_C_DEFINED_glPresentFrameDualFillNV
  void __stdcall GLee_Lazy_glPresentFrameDualFillNV(GLuint  video_slot, GLuint64EXT  minPresentTime, GLuint  beginPresentTimeId, GLuint  presentDurationId, GLenum  type, GLenum  target0, GLuint  fill0, GLenum  target1, GLuint  fill1, GLenum  target2, GLuint  fill2, GLenum  target3, GLuint  fill3)  {if (GLeeInit()) glPresentFrameDualFillNV(video_slot, minPresentTime, beginPresentTimeId, presentDurationId, type, target0, fill0, target1, fill1, target2, fill2, target3, fill3);}
  GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC GLeeFuncPtr_glPresentFrameDualFillNV=GLee_Lazy_glPresentFrameDualFillNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVideoivNV
#define GLEE_C_DEFINED_glGetVideoivNV
  void __stdcall GLee_Lazy_glGetVideoivNV(GLuint  video_slot, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVideoivNV(video_slot, pname, params);}
  GLEEPFNGLGETVIDEOIVNVPROC GLeeFuncPtr_glGetVideoivNV=GLee_Lazy_glGetVideoivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVideouivNV
#define GLEE_C_DEFINED_glGetVideouivNV
  void __stdcall GLee_Lazy_glGetVideouivNV(GLuint  video_slot, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetVideouivNV(video_slot, pname, params);}
  GLEEPFNGLGETVIDEOUIVNVPROC GLeeFuncPtr_glGetVideouivNV=GLee_Lazy_glGetVideouivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVideoi64vNV
#define GLEE_C_DEFINED_glGetVideoi64vNV
  void __stdcall GLee_Lazy_glGetVideoi64vNV(GLuint  video_slot, GLenum  pname, GLint64EXT * params)  {if (GLeeInit()) glGetVideoi64vNV(video_slot, pname, params);}
  GLEEPFNGLGETVIDEOI64VNVPROC GLeeFuncPtr_glGetVideoi64vNV=GLee_Lazy_glGetVideoi64vNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVideoui64vNV
#define GLEE_C_DEFINED_glGetVideoui64vNV
  void __stdcall GLee_Lazy_glGetVideoui64vNV(GLuint  video_slot, GLenum  pname, GLuint64EXT * params)  {if (GLeeInit()) glGetVideoui64vNV(video_slot, pname, params);}
  GLEEPFNGLGETVIDEOUI64VNVPROC GLeeFuncPtr_glGetVideoui64vNV=GLee_Lazy_glGetVideoui64vNV;
#endif
#endif 

/* GL_EXT_transform_feedback */

#ifdef __GLEE_GL_EXT_transform_feedback
#ifndef GLEE_C_DEFINED_glBeginTransformFeedbackEXT
#define GLEE_C_DEFINED_glBeginTransformFeedbackEXT
  void __stdcall GLee_Lazy_glBeginTransformFeedbackEXT(GLenum  primitiveMode)  {if (GLeeInit()) glBeginTransformFeedbackEXT(primitiveMode);}
  GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT=GLee_Lazy_glBeginTransformFeedbackEXT;
#endif
#ifndef GLEE_C_DEFINED_glEndTransformFeedbackEXT
#define GLEE_C_DEFINED_glEndTransformFeedbackEXT
  void __stdcall GLee_Lazy_glEndTransformFeedbackEXT(void)  {if (GLeeInit()) glEndTransformFeedbackEXT();}
  GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT=GLee_Lazy_glEndTransformFeedbackEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindBufferRangeEXT
#define GLEE_C_DEFINED_glBindBufferRangeEXT
  void __stdcall GLee_Lazy_glBindBufferRangeEXT(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset, GLsizeiptr  size)  {if (GLeeInit()) glBindBufferRangeEXT(target, index, buffer, offset, size);}
  GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT=GLee_Lazy_glBindBufferRangeEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindBufferOffsetEXT
#define GLEE_C_DEFINED_glBindBufferOffsetEXT
  void __stdcall GLee_Lazy_glBindBufferOffsetEXT(GLenum  target, GLuint  index, GLuint  buffer, GLintptr  offset)  {if (GLeeInit()) glBindBufferOffsetEXT(target, index, buffer, offset);}
  GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT=GLee_Lazy_glBindBufferOffsetEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindBufferBaseEXT
#define GLEE_C_DEFINED_glBindBufferBaseEXT
  void __stdcall GLee_Lazy_glBindBufferBaseEXT(GLenum  target, GLuint  index, GLuint  buffer)  {if (GLeeInit()) glBindBufferBaseEXT(target, index, buffer);}
  GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT=GLee_Lazy_glBindBufferBaseEXT;
#endif
#ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
#define GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
  void __stdcall GLee_Lazy_glTransformFeedbackVaryingsEXT(GLuint  program, GLsizei  count, const GLchar* * varyings, GLenum  bufferMode)  {if (GLeeInit()) glTransformFeedbackVaryingsEXT(program, count, varyings, bufferMode);}
  GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT=GLee_Lazy_glTransformFeedbackVaryingsEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
#define GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
  void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingEXT(GLuint  program, GLuint  index, GLsizei  bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)  {if (GLeeInit()) glGetTransformFeedbackVaryingEXT(program, index, bufSize, length, size, type, name);}
  GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT=GLee_Lazy_glGetTransformFeedbackVaryingEXT;
#endif
#endif 

/* GL_EXT_direct_state_access */

#ifdef __GLEE_GL_EXT_direct_state_access
#ifndef GLEE_C_DEFINED_glClientAttribDefaultEXT
#define GLEE_C_DEFINED_glClientAttribDefaultEXT
  void __stdcall GLee_Lazy_glClientAttribDefaultEXT(GLbitfield  mask)  {if (GLeeInit()) glClientAttribDefaultEXT(mask);}
  GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT=GLee_Lazy_glClientAttribDefaultEXT;
#endif
#ifndef GLEE_C_DEFINED_glPushClientAttribDefaultEXT
#define GLEE_C_DEFINED_glPushClientAttribDefaultEXT
  void __stdcall GLee_Lazy_glPushClientAttribDefaultEXT(GLbitfield  mask)  {if (GLeeInit()) glPushClientAttribDefaultEXT(mask);}
  GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT=GLee_Lazy_glPushClientAttribDefaultEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixLoadfEXT
#define GLEE_C_DEFINED_glMatrixLoadfEXT
  void __stdcall GLee_Lazy_glMatrixLoadfEXT(GLenum  mode, const GLfloat * m)  {if (GLeeInit()) glMatrixLoadfEXT(mode, m);}
  GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT=GLee_Lazy_glMatrixLoadfEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixLoaddEXT
#define GLEE_C_DEFINED_glMatrixLoaddEXT
  void __stdcall GLee_Lazy_glMatrixLoaddEXT(GLenum  mode, const GLdouble * m)  {if (GLeeInit()) glMatrixLoaddEXT(mode, m);}
  GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT=GLee_Lazy_glMatrixLoaddEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixMultfEXT
#define GLEE_C_DEFINED_glMatrixMultfEXT
  void __stdcall GLee_Lazy_glMatrixMultfEXT(GLenum  mode, const GLfloat * m)  {if (GLeeInit()) glMatrixMultfEXT(mode, m);}
  GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT=GLee_Lazy_glMatrixMultfEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixMultdEXT
#define GLEE_C_DEFINED_glMatrixMultdEXT
  void __stdcall GLee_Lazy_glMatrixMultdEXT(GLenum  mode, const GLdouble * m)  {if (GLeeInit()) glMatrixMultdEXT(mode, m);}
  GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT=GLee_Lazy_glMatrixMultdEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixLoadIdentityEXT
#define GLEE_C_DEFINED_glMatrixLoadIdentityEXT
  void __stdcall GLee_Lazy_glMatrixLoadIdentityEXT(GLenum  mode)  {if (GLeeInit()) glMatrixLoadIdentityEXT(mode);}
  GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT=GLee_Lazy_glMatrixLoadIdentityEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixRotatefEXT
#define GLEE_C_DEFINED_glMatrixRotatefEXT
  void __stdcall GLee_Lazy_glMatrixRotatefEXT(GLenum  mode, GLfloat  angle, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glMatrixRotatefEXT(mode, angle, x, y, z);}
  GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT=GLee_Lazy_glMatrixRotatefEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixRotatedEXT
#define GLEE_C_DEFINED_glMatrixRotatedEXT
  void __stdcall GLee_Lazy_glMatrixRotatedEXT(GLenum  mode, GLdouble  angle, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glMatrixRotatedEXT(mode, angle, x, y, z);}
  GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT=GLee_Lazy_glMatrixRotatedEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixScalefEXT
#define GLEE_C_DEFINED_glMatrixScalefEXT
  void __stdcall GLee_Lazy_glMatrixScalefEXT(GLenum  mode, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glMatrixScalefEXT(mode, x, y, z);}
  GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT=GLee_Lazy_glMatrixScalefEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixScaledEXT
#define GLEE_C_DEFINED_glMatrixScaledEXT
  void __stdcall GLee_Lazy_glMatrixScaledEXT(GLenum  mode, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glMatrixScaledEXT(mode, x, y, z);}
  GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT=GLee_Lazy_glMatrixScaledEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixTranslatefEXT
#define GLEE_C_DEFINED_glMatrixTranslatefEXT
  void __stdcall GLee_Lazy_glMatrixTranslatefEXT(GLenum  mode, GLfloat  x, GLfloat  y, GLfloat  z)  {if (GLeeInit()) glMatrixTranslatefEXT(mode, x, y, z);}
  GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT=GLee_Lazy_glMatrixTranslatefEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixTranslatedEXT
#define GLEE_C_DEFINED_glMatrixTranslatedEXT
  void __stdcall GLee_Lazy_glMatrixTranslatedEXT(GLenum  mode, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glMatrixTranslatedEXT(mode, x, y, z);}
  GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT=GLee_Lazy_glMatrixTranslatedEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixFrustumEXT
#define GLEE_C_DEFINED_glMatrixFrustumEXT
  void __stdcall GLee_Lazy_glMatrixFrustumEXT(GLenum  mode, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar)  {if (GLeeInit()) glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);}
  GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT=GLee_Lazy_glMatrixFrustumEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixOrthoEXT
#define GLEE_C_DEFINED_glMatrixOrthoEXT
  void __stdcall GLee_Lazy_glMatrixOrthoEXT(GLenum  mode, GLdouble  left, GLdouble  right, GLdouble  bottom, GLdouble  top, GLdouble  zNear, GLdouble  zFar)  {if (GLeeInit()) glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);}
  GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT=GLee_Lazy_glMatrixOrthoEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixPopEXT
#define GLEE_C_DEFINED_glMatrixPopEXT
  void __stdcall GLee_Lazy_glMatrixPopEXT(GLenum  mode)  {if (GLeeInit()) glMatrixPopEXT(mode);}
  GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT=GLee_Lazy_glMatrixPopEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixPushEXT
#define GLEE_C_DEFINED_glMatrixPushEXT
  void __stdcall GLee_Lazy_glMatrixPushEXT(GLenum  mode)  {if (GLeeInit()) glMatrixPushEXT(mode);}
  GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT=GLee_Lazy_glMatrixPushEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixLoadTransposefEXT
#define GLEE_C_DEFINED_glMatrixLoadTransposefEXT
  void __stdcall GLee_Lazy_glMatrixLoadTransposefEXT(GLenum  mode, const GLfloat * m)  {if (GLeeInit()) glMatrixLoadTransposefEXT(mode, m);}
  GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT=GLee_Lazy_glMatrixLoadTransposefEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixLoadTransposedEXT
#define GLEE_C_DEFINED_glMatrixLoadTransposedEXT
  void __stdcall GLee_Lazy_glMatrixLoadTransposedEXT(GLenum  mode, const GLdouble * m)  {if (GLeeInit()) glMatrixLoadTransposedEXT(mode, m);}
  GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT=GLee_Lazy_glMatrixLoadTransposedEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixMultTransposefEXT
#define GLEE_C_DEFINED_glMatrixMultTransposefEXT
  void __stdcall GLee_Lazy_glMatrixMultTransposefEXT(GLenum  mode, const GLfloat * m)  {if (GLeeInit()) glMatrixMultTransposefEXT(mode, m);}
  GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT=GLee_Lazy_glMatrixMultTransposefEXT;
#endif
#ifndef GLEE_C_DEFINED_glMatrixMultTransposedEXT
#define GLEE_C_DEFINED_glMatrixMultTransposedEXT
  void __stdcall GLee_Lazy_glMatrixMultTransposedEXT(GLenum  mode, const GLdouble * m)  {if (GLeeInit()) glMatrixMultTransposedEXT(mode, m);}
  GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT=GLee_Lazy_glMatrixMultTransposedEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureParameterfEXT
#define GLEE_C_DEFINED_glTextureParameterfEXT
  void __stdcall GLee_Lazy_glTextureParameterfEXT(GLuint  texture, GLenum  target, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glTextureParameterfEXT(texture, target, pname, param);}
  GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT=GLee_Lazy_glTextureParameterfEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureParameterfvEXT
#define GLEE_C_DEFINED_glTextureParameterfvEXT
  void __stdcall GLee_Lazy_glTextureParameterfvEXT(GLuint  texture, GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glTextureParameterfvEXT(texture, target, pname, params);}
  GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT=GLee_Lazy_glTextureParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureParameteriEXT
#define GLEE_C_DEFINED_glTextureParameteriEXT
  void __stdcall GLee_Lazy_glTextureParameteriEXT(GLuint  texture, GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glTextureParameteriEXT(texture, target, pname, param);}
  GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT=GLee_Lazy_glTextureParameteriEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureParameterivEXT
#define GLEE_C_DEFINED_glTextureParameterivEXT
  void __stdcall GLee_Lazy_glTextureParameterivEXT(GLuint  texture, GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glTextureParameterivEXT(texture, target, pname, params);}
  GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT=GLee_Lazy_glTextureParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureImage1DEXT
#define GLEE_C_DEFINED_glTextureImage1DEXT
  void __stdcall GLee_Lazy_glTextureImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels);}
  GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT=GLee_Lazy_glTextureImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureImage2DEXT
#define GLEE_C_DEFINED_glTextureImage2DEXT
  void __stdcall GLee_Lazy_glTextureImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);}
  GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT=GLee_Lazy_glTextureImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureSubImage1DEXT
#define GLEE_C_DEFINED_glTextureSubImage1DEXT
  void __stdcall GLee_Lazy_glTextureSubImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);}
  GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT=GLee_Lazy_glTextureSubImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureSubImage2DEXT
#define GLEE_C_DEFINED_glTextureSubImage2DEXT
  void __stdcall GLee_Lazy_glTextureSubImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);}
  GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT=GLee_Lazy_glTextureSubImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyTextureImage1DEXT
#define GLEE_C_DEFINED_glCopyTextureImage1DEXT
  void __stdcall GLee_Lazy_glCopyTextureImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border)  {if (GLeeInit()) glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);}
  GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT=GLee_Lazy_glCopyTextureImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyTextureImage2DEXT
#define GLEE_C_DEFINED_glCopyTextureImage2DEXT
  void __stdcall GLee_Lazy_glCopyTextureImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border)  {if (GLeeInit()) glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);}
  GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT=GLee_Lazy_glCopyTextureImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
#define GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
  void __stdcall GLee_Lazy_glCopyTextureSubImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);}
  GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT=GLee_Lazy_glCopyTextureSubImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
#define GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
  void __stdcall GLee_Lazy_glCopyTextureSubImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);}
  GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT=GLee_Lazy_glCopyTextureSubImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetTextureImageEXT
#define GLEE_C_DEFINED_glGetTextureImageEXT
  void __stdcall GLee_Lazy_glGetTextureImageEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  format, GLenum  type, GLvoid * pixels)  {if (GLeeInit()) glGetTextureImageEXT(texture, target, level, format, type, pixels);}
  GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT=GLee_Lazy_glGetTextureImageEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetTextureParameterfvEXT
#define GLEE_C_DEFINED_glGetTextureParameterfvEXT
  void __stdcall GLee_Lazy_glGetTextureParameterfvEXT(GLuint  texture, GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetTextureParameterfvEXT(texture, target, pname, params);}
  GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT=GLee_Lazy_glGetTextureParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetTextureParameterivEXT
#define GLEE_C_DEFINED_glGetTextureParameterivEXT
  void __stdcall GLee_Lazy_glGetTextureParameterivEXT(GLuint  texture, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTextureParameterivEXT(texture, target, pname, params);}
  GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT=GLee_Lazy_glGetTextureParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
#define GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
  void __stdcall GLee_Lazy_glGetTextureLevelParameterfvEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetTextureLevelParameterfvEXT(texture, target, level, pname, params);}
  GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT=GLee_Lazy_glGetTextureLevelParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
#define GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
  void __stdcall GLee_Lazy_glGetTextureLevelParameterivEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTextureLevelParameterivEXT(texture, target, level, pname, params);}
  GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT=GLee_Lazy_glGetTextureLevelParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureImage3DEXT
#define GLEE_C_DEFINED_glTextureImage3DEXT
  void __stdcall GLee_Lazy_glTextureImage3DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);}
  GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT=GLee_Lazy_glTextureImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureSubImage3DEXT
#define GLEE_C_DEFINED_glTextureSubImage3DEXT
  void __stdcall GLee_Lazy_glTextureSubImage3DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
  GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT=GLee_Lazy_glTextureSubImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
#define GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
  void __stdcall GLee_Lazy_glCopyTextureSubImage3DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
  GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT=GLee_Lazy_glCopyTextureSubImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexParameterfEXT
#define GLEE_C_DEFINED_glMultiTexParameterfEXT
  void __stdcall GLee_Lazy_glMultiTexParameterfEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glMultiTexParameterfEXT(texunit, target, pname, param);}
  GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT=GLee_Lazy_glMultiTexParameterfEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexParameterfvEXT
#define GLEE_C_DEFINED_glMultiTexParameterfvEXT
  void __stdcall GLee_Lazy_glMultiTexParameterfvEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glMultiTexParameterfvEXT(texunit, target, pname, params);}
  GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT=GLee_Lazy_glMultiTexParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexParameteriEXT
#define GLEE_C_DEFINED_glMultiTexParameteriEXT
  void __stdcall GLee_Lazy_glMultiTexParameteriEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glMultiTexParameteriEXT(texunit, target, pname, param);}
  GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT=GLee_Lazy_glMultiTexParameteriEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexParameterivEXT
#define GLEE_C_DEFINED_glMultiTexParameterivEXT
  void __stdcall GLee_Lazy_glMultiTexParameterivEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glMultiTexParameterivEXT(texunit, target, pname, params);}
  GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT=GLee_Lazy_glMultiTexParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexImage1DEXT
#define GLEE_C_DEFINED_glMultiTexImage1DEXT
  void __stdcall GLee_Lazy_glMultiTexImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels);}
  GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT=GLee_Lazy_glMultiTexImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexImage2DEXT
#define GLEE_C_DEFINED_glMultiTexImage2DEXT
  void __stdcall GLee_Lazy_glMultiTexImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels);}
  GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT=GLee_Lazy_glMultiTexImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexSubImage1DEXT
#define GLEE_C_DEFINED_glMultiTexSubImage1DEXT
  void __stdcall GLee_Lazy_glMultiTexSubImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);}
  GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT=GLee_Lazy_glMultiTexSubImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexSubImage2DEXT
#define GLEE_C_DEFINED_glMultiTexSubImage2DEXT
  void __stdcall GLee_Lazy_glMultiTexSubImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);}
  GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT=GLee_Lazy_glMultiTexSubImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
#define GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
  void __stdcall GLee_Lazy_glCopyMultiTexImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLint  border)  {if (GLeeInit()) glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);}
  GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT=GLee_Lazy_glCopyMultiTexImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
#define GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
  void __stdcall GLee_Lazy_glCopyMultiTexImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLint  x, GLint  y, GLsizei  width, GLsizei  height, GLint  border)  {if (GLeeInit()) glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);}
  GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT=GLee_Lazy_glCopyMultiTexImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
#define GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
  void __stdcall GLee_Lazy_glCopyMultiTexSubImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  x, GLint  y, GLsizei  width)  {if (GLeeInit()) glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);}
  GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT=GLee_Lazy_glCopyMultiTexSubImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
#define GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
  void __stdcall GLee_Lazy_glCopyMultiTexSubImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);}
  GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT=GLee_Lazy_glCopyMultiTexSubImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexImageEXT
#define GLEE_C_DEFINED_glGetMultiTexImageEXT
  void __stdcall GLee_Lazy_glGetMultiTexImageEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  format, GLenum  type, GLvoid * pixels)  {if (GLeeInit()) glGetMultiTexImageEXT(texunit, target, level, format, type, pixels);}
  GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT=GLee_Lazy_glGetMultiTexImageEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
#define GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
  void __stdcall GLee_Lazy_glGetMultiTexParameterfvEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexParameterfvEXT(texunit, target, pname, params);}
  GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT=GLee_Lazy_glGetMultiTexParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexParameterivEXT
#define GLEE_C_DEFINED_glGetMultiTexParameterivEXT
  void __stdcall GLee_Lazy_glGetMultiTexParameterivEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMultiTexParameterivEXT(texunit, target, pname, params);}
  GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT=GLee_Lazy_glGetMultiTexParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
#define GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
  void __stdcall GLee_Lazy_glGetMultiTexLevelParameterfvEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);}
  GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT=GLee_Lazy_glGetMultiTexLevelParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
#define GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
  void __stdcall GLee_Lazy_glGetMultiTexLevelParameterivEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params);}
  GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT=GLee_Lazy_glGetMultiTexLevelParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexImage3DEXT
#define GLEE_C_DEFINED_glMultiTexImage3DEXT
  void __stdcall GLee_Lazy_glMultiTexImage3DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);}
  GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT=GLee_Lazy_glMultiTexImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexSubImage3DEXT
#define GLEE_C_DEFINED_glMultiTexSubImage3DEXT
  void __stdcall GLee_Lazy_glMultiTexSubImage3DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLenum  type, const GLvoid * pixels)  {if (GLeeInit()) glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
  GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT=GLee_Lazy_glMultiTexSubImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
#define GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
  void __stdcall GLee_Lazy_glCopyMultiTexSubImage3DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLint  x, GLint  y, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
  GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT=GLee_Lazy_glCopyMultiTexSubImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glBindMultiTextureEXT
#define GLEE_C_DEFINED_glBindMultiTextureEXT
  void __stdcall GLee_Lazy_glBindMultiTextureEXT(GLenum  texunit, GLenum  target, GLuint  texture)  {if (GLeeInit()) glBindMultiTextureEXT(texunit, target, texture);}
  GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT=GLee_Lazy_glBindMultiTextureEXT;
#endif
#ifndef GLEE_C_DEFINED_glEnableClientStateIndexedEXT
#define GLEE_C_DEFINED_glEnableClientStateIndexedEXT
  void __stdcall GLee_Lazy_glEnableClientStateIndexedEXT(GLenum  array, GLuint  index)  {if (GLeeInit()) glEnableClientStateIndexedEXT(array, index);}
  GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT=GLee_Lazy_glEnableClientStateIndexedEXT;
#endif
#ifndef GLEE_C_DEFINED_glDisableClientStateIndexedEXT
#define GLEE_C_DEFINED_glDisableClientStateIndexedEXT
  void __stdcall GLee_Lazy_glDisableClientStateIndexedEXT(GLenum  array, GLuint  index)  {if (GLeeInit()) glDisableClientStateIndexedEXT(array, index);}
  GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT=GLee_Lazy_glDisableClientStateIndexedEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexCoordPointerEXT
#define GLEE_C_DEFINED_glMultiTexCoordPointerEXT
  void __stdcall GLee_Lazy_glMultiTexCoordPointerEXT(GLenum  texunit, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer);}
  GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT=GLee_Lazy_glMultiTexCoordPointerEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexEnvfEXT
#define GLEE_C_DEFINED_glMultiTexEnvfEXT
  void __stdcall GLee_Lazy_glMultiTexEnvfEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glMultiTexEnvfEXT(texunit, target, pname, param);}
  GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT=GLee_Lazy_glMultiTexEnvfEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexEnvfvEXT
#define GLEE_C_DEFINED_glMultiTexEnvfvEXT
  void __stdcall GLee_Lazy_glMultiTexEnvfvEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glMultiTexEnvfvEXT(texunit, target, pname, params);}
  GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT=GLee_Lazy_glMultiTexEnvfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexEnviEXT
#define GLEE_C_DEFINED_glMultiTexEnviEXT
  void __stdcall GLee_Lazy_glMultiTexEnviEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLint  param)  {if (GLeeInit()) glMultiTexEnviEXT(texunit, target, pname, param);}
  GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT=GLee_Lazy_glMultiTexEnviEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexEnvivEXT
#define GLEE_C_DEFINED_glMultiTexEnvivEXT
  void __stdcall GLee_Lazy_glMultiTexEnvivEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glMultiTexEnvivEXT(texunit, target, pname, params);}
  GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT=GLee_Lazy_glMultiTexEnvivEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexGendEXT
#define GLEE_C_DEFINED_glMultiTexGendEXT
  void __stdcall GLee_Lazy_glMultiTexGendEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLdouble  param)  {if (GLeeInit()) glMultiTexGendEXT(texunit, coord, pname, param);}
  GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT=GLee_Lazy_glMultiTexGendEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexGendvEXT
#define GLEE_C_DEFINED_glMultiTexGendvEXT
  void __stdcall GLee_Lazy_glMultiTexGendvEXT(GLenum  texunit, GLenum  coord, GLenum  pname, const GLdouble * params)  {if (GLeeInit()) glMultiTexGendvEXT(texunit, coord, pname, params);}
  GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT=GLee_Lazy_glMultiTexGendvEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexGenfEXT
#define GLEE_C_DEFINED_glMultiTexGenfEXT
  void __stdcall GLee_Lazy_glMultiTexGenfEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLfloat  param)  {if (GLeeInit()) glMultiTexGenfEXT(texunit, coord, pname, param);}
  GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT=GLee_Lazy_glMultiTexGenfEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexGenfvEXT
#define GLEE_C_DEFINED_glMultiTexGenfvEXT
  void __stdcall GLee_Lazy_glMultiTexGenfvEXT(GLenum  texunit, GLenum  coord, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glMultiTexGenfvEXT(texunit, coord, pname, params);}
  GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT=GLee_Lazy_glMultiTexGenfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexGeniEXT
#define GLEE_C_DEFINED_glMultiTexGeniEXT
  void __stdcall GLee_Lazy_glMultiTexGeniEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLint  param)  {if (GLeeInit()) glMultiTexGeniEXT(texunit, coord, pname, param);}
  GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT=GLee_Lazy_glMultiTexGeniEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexGenivEXT
#define GLEE_C_DEFINED_glMultiTexGenivEXT
  void __stdcall GLee_Lazy_glMultiTexGenivEXT(GLenum  texunit, GLenum  coord, GLenum  pname, const GLint * params)  {if (GLeeInit()) glMultiTexGenivEXT(texunit, coord, pname, params);}
  GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT=GLee_Lazy_glMultiTexGenivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
#define GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
  void __stdcall GLee_Lazy_glGetMultiTexEnvfvEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexEnvfvEXT(texunit, target, pname, params);}
  GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT=GLee_Lazy_glGetMultiTexEnvfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexEnvivEXT
#define GLEE_C_DEFINED_glGetMultiTexEnvivEXT
  void __stdcall GLee_Lazy_glGetMultiTexEnvivEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMultiTexEnvivEXT(texunit, target, pname, params);}
  GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT=GLee_Lazy_glGetMultiTexEnvivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexGendvEXT
#define GLEE_C_DEFINED_glGetMultiTexGendvEXT
  void __stdcall GLee_Lazy_glGetMultiTexGendvEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetMultiTexGendvEXT(texunit, coord, pname, params);}
  GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT=GLee_Lazy_glGetMultiTexGendvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexGenfvEXT
#define GLEE_C_DEFINED_glGetMultiTexGenfvEXT
  void __stdcall GLee_Lazy_glGetMultiTexGenfvEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetMultiTexGenfvEXT(texunit, coord, pname, params);}
  GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT=GLee_Lazy_glGetMultiTexGenfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexGenivEXT
#define GLEE_C_DEFINED_glGetMultiTexGenivEXT
  void __stdcall GLee_Lazy_glGetMultiTexGenivEXT(GLenum  texunit, GLenum  coord, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMultiTexGenivEXT(texunit, coord, pname, params);}
  GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT=GLee_Lazy_glGetMultiTexGenivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetFloatIndexedvEXT
#define GLEE_C_DEFINED_glGetFloatIndexedvEXT
  void __stdcall GLee_Lazy_glGetFloatIndexedvEXT(GLenum  target, GLuint  index, GLfloat * data)  {if (GLeeInit()) glGetFloatIndexedvEXT(target, index, data);}
  GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT=GLee_Lazy_glGetFloatIndexedvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetDoubleIndexedvEXT
#define GLEE_C_DEFINED_glGetDoubleIndexedvEXT
  void __stdcall GLee_Lazy_glGetDoubleIndexedvEXT(GLenum  target, GLuint  index, GLdouble * data)  {if (GLeeInit()) glGetDoubleIndexedvEXT(target, index, data);}
  GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT=GLee_Lazy_glGetDoubleIndexedvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetPointerIndexedvEXT
#define GLEE_C_DEFINED_glGetPointerIndexedvEXT
  void __stdcall GLee_Lazy_glGetPointerIndexedvEXT(GLenum  target, GLuint  index, GLvoid* * data)  {if (GLeeInit()) glGetPointerIndexedvEXT(target, index, data);}
  GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT=GLee_Lazy_glGetPointerIndexedvEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTextureImage3DEXT
#define GLEE_C_DEFINED_glCompressedTextureImage3DEXT
  void __stdcall GLee_Lazy_glCompressedTextureImage3DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT=GLee_Lazy_glCompressedTextureImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTextureImage2DEXT
#define GLEE_C_DEFINED_glCompressedTextureImage2DEXT
  void __stdcall GLee_Lazy_glCompressedTextureImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT=GLee_Lazy_glCompressedTextureImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTextureImage1DEXT
#define GLEE_C_DEFINED_glCompressedTextureImage1DEXT
  void __stdcall GLee_Lazy_glCompressedTextureImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT=GLee_Lazy_glCompressedTextureImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
#define GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
  void __stdcall GLee_Lazy_glCompressedTextureSubImage3DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT=GLee_Lazy_glCompressedTextureSubImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
#define GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
  void __stdcall GLee_Lazy_glCompressedTextureSubImage2DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT=GLee_Lazy_glCompressedTextureSubImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
#define GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
  void __stdcall GLee_Lazy_glCompressedTextureSubImage1DEXT(GLuint  texture, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT=GLee_Lazy_glCompressedTextureSubImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetCompressedTextureImageEXT
#define GLEE_C_DEFINED_glGetCompressedTextureImageEXT
  void __stdcall GLee_Lazy_glGetCompressedTextureImageEXT(GLuint  texture, GLenum  target, GLint  lod, GLvoid * img)  {if (GLeeInit()) glGetCompressedTextureImageEXT(texture, target, lod, img);}
  GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT=GLee_Lazy_glGetCompressedTextureImageEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
#define GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
  void __stdcall GLee_Lazy_glCompressedMultiTexImage3DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLsizei  depth, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT=GLee_Lazy_glCompressedMultiTexImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
#define GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
  void __stdcall GLee_Lazy_glCompressedMultiTexImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLsizei  height, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT=GLee_Lazy_glCompressedMultiTexImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
#define GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
  void __stdcall GLee_Lazy_glCompressedMultiTexImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLenum  internalformat, GLsizei  width, GLint  border, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT=GLee_Lazy_glCompressedMultiTexImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
#define GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
  void __stdcall GLee_Lazy_glCompressedMultiTexSubImage3DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLint  zoffset, GLsizei  width, GLsizei  height, GLsizei  depth, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT=GLee_Lazy_glCompressedMultiTexSubImage3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
#define GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
  void __stdcall GLee_Lazy_glCompressedMultiTexSubImage2DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLint  yoffset, GLsizei  width, GLsizei  height, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT=GLee_Lazy_glCompressedMultiTexSubImage2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
#define GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
  void __stdcall GLee_Lazy_glCompressedMultiTexSubImage1DEXT(GLenum  texunit, GLenum  target, GLint  level, GLint  xoffset, GLsizei  width, GLenum  format, GLsizei  imageSize, const GLvoid * bits)  {if (GLeeInit()) glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits);}
  GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT=GLee_Lazy_glCompressedMultiTexSubImage1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
#define GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
  void __stdcall GLee_Lazy_glGetCompressedMultiTexImageEXT(GLenum  texunit, GLenum  target, GLint  lod, GLvoid * img)  {if (GLeeInit()) glGetCompressedMultiTexImageEXT(texunit, target, lod, img);}
  GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT=GLee_Lazy_glGetCompressedMultiTexImageEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramStringEXT
#define GLEE_C_DEFINED_glNamedProgramStringEXT
  void __stdcall GLee_Lazy_glNamedProgramStringEXT(GLuint  program, GLenum  target, GLenum  format, GLsizei  len, const GLvoid * string)  {if (GLeeInit()) glNamedProgramStringEXT(program, target, format, len, string);}
  GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT=GLee_Lazy_glNamedProgramStringEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dEXT(GLuint  program, GLenum  target, GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT=GLee_Lazy_glNamedProgramLocalParameter4dEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dvEXT(GLuint  program, GLenum  target, GLuint  index, const GLdouble * params)  {if (GLeeInit()) glNamedProgramLocalParameter4dvEXT(program, target, index, params);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT=GLee_Lazy_glNamedProgramLocalParameter4dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fEXT(GLuint  program, GLenum  target, GLuint  index, GLfloat  x, GLfloat  y, GLfloat  z, GLfloat  w)  {if (GLeeInit()) glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT=GLee_Lazy_glNamedProgramLocalParameter4fEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fvEXT(GLuint  program, GLenum  target, GLuint  index, const GLfloat * params)  {if (GLeeInit()) glNamedProgramLocalParameter4fvEXT(program, target, index, params);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT=GLee_Lazy_glNamedProgramLocalParameter4fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
  void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterdvEXT(GLuint  program, GLenum  target, GLuint  index, GLdouble * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterdvEXT(program, target, index, params);}
  GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT=GLee_Lazy_glGetNamedProgramLocalParameterdvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
  void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterfvEXT(GLuint  program, GLenum  target, GLuint  index, GLfloat * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterfvEXT(program, target, index, params);}
  GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT=GLee_Lazy_glGetNamedProgramLocalParameterfvEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedProgramivEXT
#define GLEE_C_DEFINED_glGetNamedProgramivEXT
  void __stdcall GLee_Lazy_glGetNamedProgramivEXT(GLuint  program, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedProgramivEXT(program, target, pname, params);}
  GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT=GLee_Lazy_glGetNamedProgramivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedProgramStringEXT
#define GLEE_C_DEFINED_glGetNamedProgramStringEXT
  void __stdcall GLee_Lazy_glGetNamedProgramStringEXT(GLuint  program, GLenum  target, GLenum  pname, GLvoid * string)  {if (GLeeInit()) glGetNamedProgramStringEXT(program, target, pname, string);}
  GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT=GLee_Lazy_glGetNamedProgramStringEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParameters4fvEXT(GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLfloat * params)  {if (GLeeInit()) glNamedProgramLocalParameters4fvEXT(program, target, index, count, params);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT=GLee_Lazy_glNamedProgramLocalParameters4fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4iEXT(GLuint  program, GLenum  target, GLuint  index, GLint  x, GLint  y, GLint  z, GLint  w)  {if (GLeeInit()) glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT=GLee_Lazy_glNamedProgramLocalParameterI4iEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4ivEXT(GLuint  program, GLenum  target, GLuint  index, const GLint * params)  {if (GLeeInit()) glNamedProgramLocalParameterI4ivEXT(program, target, index, params);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT=GLee_Lazy_glNamedProgramLocalParameterI4ivEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4ivEXT(GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLint * params)  {if (GLeeInit()) glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT=GLee_Lazy_glNamedProgramLocalParametersI4ivEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uiEXT(GLuint  program, GLenum  target, GLuint  index, GLuint  x, GLuint  y, GLuint  z, GLuint  w)  {if (GLeeInit()) glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT=GLee_Lazy_glNamedProgramLocalParameterI4uiEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uivEXT(GLuint  program, GLenum  target, GLuint  index, const GLuint * params)  {if (GLeeInit()) glNamedProgramLocalParameterI4uivEXT(program, target, index, params);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT=GLee_Lazy_glNamedProgramLocalParameterI4uivEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
#define GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
  void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4uivEXT(GLuint  program, GLenum  target, GLuint  index, GLsizei  count, const GLuint * params)  {if (GLeeInit()) glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params);}
  GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT=GLee_Lazy_glNamedProgramLocalParametersI4uivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
  void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIivEXT(GLuint  program, GLenum  target, GLuint  index, GLint * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterIivEXT(program, target, index, params);}
  GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
#define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
  void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT(GLuint  program, GLenum  target, GLuint  index, GLuint * params)  {if (GLeeInit()) glGetNamedProgramLocalParameterIuivEXT(program, target, index, params);}
  GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureParameterIivEXT
#define GLEE_C_DEFINED_glTextureParameterIivEXT
  void __stdcall GLee_Lazy_glTextureParameterIivEXT(GLuint  texture, GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glTextureParameterIivEXT(texture, target, pname, params);}
  GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT=GLee_Lazy_glTextureParameterIivEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureParameterIuivEXT
#define GLEE_C_DEFINED_glTextureParameterIuivEXT
  void __stdcall GLee_Lazy_glTextureParameterIuivEXT(GLuint  texture, GLenum  target, GLenum  pname, const GLuint * params)  {if (GLeeInit()) glTextureParameterIuivEXT(texture, target, pname, params);}
  GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT=GLee_Lazy_glTextureParameterIuivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetTextureParameterIivEXT
#define GLEE_C_DEFINED_glGetTextureParameterIivEXT
  void __stdcall GLee_Lazy_glGetTextureParameterIivEXT(GLuint  texture, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetTextureParameterIivEXT(texture, target, pname, params);}
  GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT=GLee_Lazy_glGetTextureParameterIivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetTextureParameterIuivEXT
#define GLEE_C_DEFINED_glGetTextureParameterIuivEXT
  void __stdcall GLee_Lazy_glGetTextureParameterIuivEXT(GLuint  texture, GLenum  target, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetTextureParameterIuivEXT(texture, target, pname, params);}
  GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT=GLee_Lazy_glGetTextureParameterIuivEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexParameterIivEXT
#define GLEE_C_DEFINED_glMultiTexParameterIivEXT
  void __stdcall GLee_Lazy_glMultiTexParameterIivEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLint * params)  {if (GLeeInit()) glMultiTexParameterIivEXT(texunit, target, pname, params);}
  GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT=GLee_Lazy_glMultiTexParameterIivEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexParameterIuivEXT
#define GLEE_C_DEFINED_glMultiTexParameterIuivEXT
  void __stdcall GLee_Lazy_glMultiTexParameterIuivEXT(GLenum  texunit, GLenum  target, GLenum  pname, const GLuint * params)  {if (GLeeInit()) glMultiTexParameterIuivEXT(texunit, target, pname, params);}
  GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT=GLee_Lazy_glMultiTexParameterIuivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
#define GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
  void __stdcall GLee_Lazy_glGetMultiTexParameterIivEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetMultiTexParameterIivEXT(texunit, target, pname, params);}
  GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT=GLee_Lazy_glGetMultiTexParameterIivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
#define GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
  void __stdcall GLee_Lazy_glGetMultiTexParameterIuivEXT(GLenum  texunit, GLenum  target, GLenum  pname, GLuint * params)  {if (GLeeInit()) glGetMultiTexParameterIuivEXT(texunit, target, pname, params);}
  GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT=GLee_Lazy_glGetMultiTexParameterIuivEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1fEXT
#define GLEE_C_DEFINED_glProgramUniform1fEXT
  void __stdcall GLee_Lazy_glProgramUniform1fEXT(GLuint  program, GLint  location, GLfloat  v0)  {if (GLeeInit()) glProgramUniform1fEXT(program, location, v0);}
  GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT=GLee_Lazy_glProgramUniform1fEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2fEXT
#define GLEE_C_DEFINED_glProgramUniform2fEXT
  void __stdcall GLee_Lazy_glProgramUniform2fEXT(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1)  {if (GLeeInit()) glProgramUniform2fEXT(program, location, v0, v1);}
  GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT=GLee_Lazy_glProgramUniform2fEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3fEXT
#define GLEE_C_DEFINED_glProgramUniform3fEXT
  void __stdcall GLee_Lazy_glProgramUniform3fEXT(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2)  {if (GLeeInit()) glProgramUniform3fEXT(program, location, v0, v1, v2);}
  GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT=GLee_Lazy_glProgramUniform3fEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4fEXT
#define GLEE_C_DEFINED_glProgramUniform4fEXT
  void __stdcall GLee_Lazy_glProgramUniform4fEXT(GLuint  program, GLint  location, GLfloat  v0, GLfloat  v1, GLfloat  v2, GLfloat  v3)  {if (GLeeInit()) glProgramUniform4fEXT(program, location, v0, v1, v2, v3);}
  GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT=GLee_Lazy_glProgramUniform4fEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1iEXT
#define GLEE_C_DEFINED_glProgramUniform1iEXT
  void __stdcall GLee_Lazy_glProgramUniform1iEXT(GLuint  program, GLint  location, GLint  v0)  {if (GLeeInit()) glProgramUniform1iEXT(program, location, v0);}
  GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT=GLee_Lazy_glProgramUniform1iEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2iEXT
#define GLEE_C_DEFINED_glProgramUniform2iEXT
  void __stdcall GLee_Lazy_glProgramUniform2iEXT(GLuint  program, GLint  location, GLint  v0, GLint  v1)  {if (GLeeInit()) glProgramUniform2iEXT(program, location, v0, v1);}
  GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT=GLee_Lazy_glProgramUniform2iEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3iEXT
#define GLEE_C_DEFINED_glProgramUniform3iEXT
  void __stdcall GLee_Lazy_glProgramUniform3iEXT(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2)  {if (GLeeInit()) glProgramUniform3iEXT(program, location, v0, v1, v2);}
  GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT=GLee_Lazy_glProgramUniform3iEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4iEXT
#define GLEE_C_DEFINED_glProgramUniform4iEXT
  void __stdcall GLee_Lazy_glProgramUniform4iEXT(GLuint  program, GLint  location, GLint  v0, GLint  v1, GLint  v2, GLint  v3)  {if (GLeeInit()) glProgramUniform4iEXT(program, location, v0, v1, v2, v3);}
  GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT=GLee_Lazy_glProgramUniform4iEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1fvEXT
#define GLEE_C_DEFINED_glProgramUniform1fvEXT
  void __stdcall GLee_Lazy_glProgramUniform1fvEXT(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform1fvEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT=GLee_Lazy_glProgramUniform1fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2fvEXT
#define GLEE_C_DEFINED_glProgramUniform2fvEXT
  void __stdcall GLee_Lazy_glProgramUniform2fvEXT(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform2fvEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT=GLee_Lazy_glProgramUniform2fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3fvEXT
#define GLEE_C_DEFINED_glProgramUniform3fvEXT
  void __stdcall GLee_Lazy_glProgramUniform3fvEXT(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform3fvEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT=GLee_Lazy_glProgramUniform3fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4fvEXT
#define GLEE_C_DEFINED_glProgramUniform4fvEXT
  void __stdcall GLee_Lazy_glProgramUniform4fvEXT(GLuint  program, GLint  location, GLsizei  count, const GLfloat * value)  {if (GLeeInit()) glProgramUniform4fvEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT=GLee_Lazy_glProgramUniform4fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1ivEXT
#define GLEE_C_DEFINED_glProgramUniform1ivEXT
  void __stdcall GLee_Lazy_glProgramUniform1ivEXT(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform1ivEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT=GLee_Lazy_glProgramUniform1ivEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2ivEXT
#define GLEE_C_DEFINED_glProgramUniform2ivEXT
  void __stdcall GLee_Lazy_glProgramUniform2ivEXT(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform2ivEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT=GLee_Lazy_glProgramUniform2ivEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3ivEXT
#define GLEE_C_DEFINED_glProgramUniform3ivEXT
  void __stdcall GLee_Lazy_glProgramUniform3ivEXT(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform3ivEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT=GLee_Lazy_glProgramUniform3ivEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4ivEXT
#define GLEE_C_DEFINED_glProgramUniform4ivEXT
  void __stdcall GLee_Lazy_glProgramUniform4ivEXT(GLuint  program, GLint  location, GLsizei  count, const GLint * value)  {if (GLeeInit()) glProgramUniform4ivEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT=GLee_Lazy_glProgramUniform4ivEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix2fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT=GLee_Lazy_glProgramUniformMatrix2fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix3fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT=GLee_Lazy_glProgramUniformMatrix3fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix4fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT=GLee_Lazy_glProgramUniformMatrix4fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT=GLee_Lazy_glProgramUniformMatrix2x3fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT=GLee_Lazy_glProgramUniformMatrix3x2fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT=GLee_Lazy_glProgramUniformMatrix2x4fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT=GLee_Lazy_glProgramUniformMatrix4x2fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT=GLee_Lazy_glProgramUniformMatrix3x4fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLfloat * value)  {if (GLeeInit()) glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT=GLee_Lazy_glProgramUniformMatrix4x3fvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1uiEXT
#define GLEE_C_DEFINED_glProgramUniform1uiEXT
  void __stdcall GLee_Lazy_glProgramUniform1uiEXT(GLuint  program, GLint  location, GLuint  v0)  {if (GLeeInit()) glProgramUniform1uiEXT(program, location, v0);}
  GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT=GLee_Lazy_glProgramUniform1uiEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2uiEXT
#define GLEE_C_DEFINED_glProgramUniform2uiEXT
  void __stdcall GLee_Lazy_glProgramUniform2uiEXT(GLuint  program, GLint  location, GLuint  v0, GLuint  v1)  {if (GLeeInit()) glProgramUniform2uiEXT(program, location, v0, v1);}
  GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT=GLee_Lazy_glProgramUniform2uiEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3uiEXT
#define GLEE_C_DEFINED_glProgramUniform3uiEXT
  void __stdcall GLee_Lazy_glProgramUniform3uiEXT(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2)  {if (GLeeInit()) glProgramUniform3uiEXT(program, location, v0, v1, v2);}
  GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT=GLee_Lazy_glProgramUniform3uiEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4uiEXT
#define GLEE_C_DEFINED_glProgramUniform4uiEXT
  void __stdcall GLee_Lazy_glProgramUniform4uiEXT(GLuint  program, GLint  location, GLuint  v0, GLuint  v1, GLuint  v2, GLuint  v3)  {if (GLeeInit()) glProgramUniform4uiEXT(program, location, v0, v1, v2, v3);}
  GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT=GLee_Lazy_glProgramUniform4uiEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1uivEXT
#define GLEE_C_DEFINED_glProgramUniform1uivEXT
  void __stdcall GLee_Lazy_glProgramUniform1uivEXT(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform1uivEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT=GLee_Lazy_glProgramUniform1uivEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2uivEXT
#define GLEE_C_DEFINED_glProgramUniform2uivEXT
  void __stdcall GLee_Lazy_glProgramUniform2uivEXT(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform2uivEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT=GLee_Lazy_glProgramUniform2uivEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3uivEXT
#define GLEE_C_DEFINED_glProgramUniform3uivEXT
  void __stdcall GLee_Lazy_glProgramUniform3uivEXT(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform3uivEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT=GLee_Lazy_glProgramUniform3uivEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4uivEXT
#define GLEE_C_DEFINED_glProgramUniform4uivEXT
  void __stdcall GLee_Lazy_glProgramUniform4uivEXT(GLuint  program, GLint  location, GLsizei  count, const GLuint * value)  {if (GLeeInit()) glProgramUniform4uivEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT=GLee_Lazy_glProgramUniform4uivEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedBufferDataEXT
#define GLEE_C_DEFINED_glNamedBufferDataEXT
  void __stdcall GLee_Lazy_glNamedBufferDataEXT(GLuint  buffer, GLsizeiptr  size, const GLvoid * data, GLenum  usage)  {if (GLeeInit()) glNamedBufferDataEXT(buffer, size, data, usage);}
  GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT=GLee_Lazy_glNamedBufferDataEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedBufferSubDataEXT
#define GLEE_C_DEFINED_glNamedBufferSubDataEXT
  void __stdcall GLee_Lazy_glNamedBufferSubDataEXT(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, const GLvoid * data)  {if (GLeeInit()) glNamedBufferSubDataEXT(buffer, offset, size, data);}
  GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT=GLee_Lazy_glNamedBufferSubDataEXT;
#endif
#ifndef GLEE_C_DEFINED_glMapNamedBufferEXT
#define GLEE_C_DEFINED_glMapNamedBufferEXT
  GLvoid* __stdcall GLee_Lazy_glMapNamedBufferEXT(GLuint  buffer, GLenum  access)  {if (GLeeInit()) return glMapNamedBufferEXT(buffer, access); return (GLvoid*)0;}
  GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT=GLee_Lazy_glMapNamedBufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glUnmapNamedBufferEXT
#define GLEE_C_DEFINED_glUnmapNamedBufferEXT
  GLboolean __stdcall GLee_Lazy_glUnmapNamedBufferEXT(GLuint  buffer)  {if (GLeeInit()) return glUnmapNamedBufferEXT(buffer); return (GLboolean)0;}
  GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT=GLee_Lazy_glUnmapNamedBufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glMapNamedBufferRangeEXT
#define GLEE_C_DEFINED_glMapNamedBufferRangeEXT
  GLvoid* __stdcall GLee_Lazy_glMapNamedBufferRangeEXT(GLuint  buffer, GLintptr  offset, GLsizeiptr  length, GLbitfield  access)  {if (GLeeInit()) return glMapNamedBufferRangeEXT(buffer, offset, length, access); return (GLvoid*)0;}
  GLEEPFNGLMAPNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glMapNamedBufferRangeEXT=GLee_Lazy_glMapNamedBufferRangeEXT;
#endif
#ifndef GLEE_C_DEFINED_glFlushMappedNamedBufferRangeEXT
#define GLEE_C_DEFINED_glFlushMappedNamedBufferRangeEXT
  void __stdcall GLee_Lazy_glFlushMappedNamedBufferRangeEXT(GLuint  buffer, GLintptr  offset, GLsizeiptr  length)  {if (GLeeInit()) glFlushMappedNamedBufferRangeEXT(buffer, offset, length);}
  GLEEPFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC GLeeFuncPtr_glFlushMappedNamedBufferRangeEXT=GLee_Lazy_glFlushMappedNamedBufferRangeEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedCopyBufferSubDataEXT
#define GLEE_C_DEFINED_glNamedCopyBufferSubDataEXT
  void __stdcall GLee_Lazy_glNamedCopyBufferSubDataEXT(GLuint  readBuffer, GLuint  writeBuffer, GLintptr  readOffset, GLintptr  writeOffset, GLsizeiptr  size)  {if (GLeeInit()) glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size);}
  GLEEPFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedCopyBufferSubDataEXT=GLee_Lazy_glNamedCopyBufferSubDataEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
#define GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
  void __stdcall GLee_Lazy_glGetNamedBufferParameterivEXT(GLuint  buffer, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedBufferParameterivEXT(buffer, pname, params);}
  GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT=GLee_Lazy_glGetNamedBufferParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedBufferPointervEXT
#define GLEE_C_DEFINED_glGetNamedBufferPointervEXT
  void __stdcall GLee_Lazy_glGetNamedBufferPointervEXT(GLuint  buffer, GLenum  pname, GLvoid* * params)  {if (GLeeInit()) glGetNamedBufferPointervEXT(buffer, pname, params);}
  GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT=GLee_Lazy_glGetNamedBufferPointervEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
#define GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
  void __stdcall GLee_Lazy_glGetNamedBufferSubDataEXT(GLuint  buffer, GLintptr  offset, GLsizeiptr  size, GLvoid * data)  {if (GLeeInit()) glGetNamedBufferSubDataEXT(buffer, offset, size, data);}
  GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT=GLee_Lazy_glGetNamedBufferSubDataEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureBufferEXT
#define GLEE_C_DEFINED_glTextureBufferEXT
  void __stdcall GLee_Lazy_glTextureBufferEXT(GLuint  texture, GLenum  target, GLenum  internalformat, GLuint  buffer)  {if (GLeeInit()) glTextureBufferEXT(texture, target, internalformat, buffer);}
  GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT=GLee_Lazy_glTextureBufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexBufferEXT
#define GLEE_C_DEFINED_glMultiTexBufferEXT
  void __stdcall GLee_Lazy_glMultiTexBufferEXT(GLenum  texunit, GLenum  target, GLenum  internalformat, GLuint  buffer)  {if (GLeeInit()) glMultiTexBufferEXT(texunit, target, internalformat, buffer);}
  GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT=GLee_Lazy_glMultiTexBufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
#define GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
  void __stdcall GLee_Lazy_glNamedRenderbufferStorageEXT(GLuint  renderbuffer, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);}
  GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT=GLee_Lazy_glNamedRenderbufferStorageEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
#define GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
  void __stdcall GLee_Lazy_glGetNamedRenderbufferParameterivEXT(GLuint  renderbuffer, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params);}
  GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT=GLee_Lazy_glGetNamedRenderbufferParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
#define GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
  GLenum __stdcall GLee_Lazy_glCheckNamedFramebufferStatusEXT(GLuint  framebuffer, GLenum  target)  {if (GLeeInit()) return glCheckNamedFramebufferStatusEXT(framebuffer, target); return (GLenum)0;}
  GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT=GLee_Lazy_glCheckNamedFramebufferStatusEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
#define GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
  void __stdcall GLee_Lazy_glNamedFramebufferTexture1DEXT(GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);}
  GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT=GLee_Lazy_glNamedFramebufferTexture1DEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
#define GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
  void __stdcall GLee_Lazy_glNamedFramebufferTexture2DEXT(GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level)  {if (GLeeInit()) glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);}
  GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT=GLee_Lazy_glNamedFramebufferTexture2DEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
#define GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
  void __stdcall GLee_Lazy_glNamedFramebufferTexture3DEXT(GLuint  framebuffer, GLenum  attachment, GLenum  textarget, GLuint  texture, GLint  level, GLint  zoffset)  {if (GLeeInit()) glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);}
  GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT=GLee_Lazy_glNamedFramebufferTexture3DEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
#define GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
  void __stdcall GLee_Lazy_glNamedFramebufferRenderbufferEXT(GLuint  framebuffer, GLenum  attachment, GLenum  renderbuffertarget, GLuint  renderbuffer)  {if (GLeeInit()) glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);}
  GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT=GLee_Lazy_glNamedFramebufferRenderbufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
#define GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
  void __stdcall GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT(GLuint  framebuffer, GLenum  attachment, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);}
  GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glGenerateTextureMipmapEXT
#define GLEE_C_DEFINED_glGenerateTextureMipmapEXT
  void __stdcall GLee_Lazy_glGenerateTextureMipmapEXT(GLuint  texture, GLenum  target)  {if (GLeeInit()) glGenerateTextureMipmapEXT(texture, target);}
  GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT=GLee_Lazy_glGenerateTextureMipmapEXT;
#endif
#ifndef GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
#define GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
  void __stdcall GLee_Lazy_glGenerateMultiTexMipmapEXT(GLenum  texunit, GLenum  target)  {if (GLeeInit()) glGenerateMultiTexMipmapEXT(texunit, target);}
  GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT=GLee_Lazy_glGenerateMultiTexMipmapEXT;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferDrawBufferEXT
#define GLEE_C_DEFINED_glFramebufferDrawBufferEXT
  void __stdcall GLee_Lazy_glFramebufferDrawBufferEXT(GLuint  framebuffer, GLenum  mode)  {if (GLeeInit()) glFramebufferDrawBufferEXT(framebuffer, mode);}
  GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT=GLee_Lazy_glFramebufferDrawBufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
#define GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
  void __stdcall GLee_Lazy_glFramebufferDrawBuffersEXT(GLuint  framebuffer, GLsizei  n, const GLenum * bufs)  {if (GLeeInit()) glFramebufferDrawBuffersEXT(framebuffer, n, bufs);}
  GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT=GLee_Lazy_glFramebufferDrawBuffersEXT;
#endif
#ifndef GLEE_C_DEFINED_glFramebufferReadBufferEXT
#define GLEE_C_DEFINED_glFramebufferReadBufferEXT
  void __stdcall GLee_Lazy_glFramebufferReadBufferEXT(GLuint  framebuffer, GLenum  mode)  {if (GLeeInit()) glFramebufferReadBufferEXT(framebuffer, mode);}
  GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT=GLee_Lazy_glFramebufferReadBufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetFramebufferParameterivEXT
#define GLEE_C_DEFINED_glGetFramebufferParameterivEXT
  void __stdcall GLee_Lazy_glGetFramebufferParameterivEXT(GLuint  framebuffer, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetFramebufferParameterivEXT(framebuffer, pname, params);}
  GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT=GLee_Lazy_glGetFramebufferParameterivEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
#define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
  void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT(GLuint  renderbuffer, GLsizei  samples, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);}
  GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
#define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
  void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint  renderbuffer, GLsizei  coverageSamples, GLsizei  colorSamples, GLenum  internalformat, GLsizei  width, GLsizei  height)  {if (GLeeInit()) glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);}
  GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureEXT
#define GLEE_C_DEFINED_glNamedFramebufferTextureEXT
  void __stdcall GLee_Lazy_glNamedFramebufferTextureEXT(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level)  {if (GLeeInit()) glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);}
  GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT=GLee_Lazy_glNamedFramebufferTextureEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
#define GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
  void __stdcall GLee_Lazy_glNamedFramebufferTextureLayerEXT(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLint  layer)  {if (GLeeInit()) glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);}
  GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT=GLee_Lazy_glNamedFramebufferTextureLayerEXT;
#endif
#ifndef GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
#define GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
  void __stdcall GLee_Lazy_glNamedFramebufferTextureFaceEXT(GLuint  framebuffer, GLenum  attachment, GLuint  texture, GLint  level, GLenum  face)  {if (GLeeInit()) glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);}
  GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT=GLee_Lazy_glNamedFramebufferTextureFaceEXT;
#endif
#ifndef GLEE_C_DEFINED_glTextureRenderbufferEXT
#define GLEE_C_DEFINED_glTextureRenderbufferEXT
  void __stdcall GLee_Lazy_glTextureRenderbufferEXT(GLuint  texture, GLenum  target, GLuint  renderbuffer)  {if (GLeeInit()) glTextureRenderbufferEXT(texture, target, renderbuffer);}
  GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT=GLee_Lazy_glTextureRenderbufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glMultiTexRenderbufferEXT
#define GLEE_C_DEFINED_glMultiTexRenderbufferEXT
  void __stdcall GLee_Lazy_glMultiTexRenderbufferEXT(GLenum  texunit, GLenum  target, GLuint  renderbuffer)  {if (GLeeInit()) glMultiTexRenderbufferEXT(texunit, target, renderbuffer);}
  GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT=GLee_Lazy_glMultiTexRenderbufferEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1dEXT
#define GLEE_C_DEFINED_glProgramUniform1dEXT
  void __stdcall GLee_Lazy_glProgramUniform1dEXT(GLuint  program, GLint  location, GLdouble  x)  {if (GLeeInit()) glProgramUniform1dEXT(program, location, x);}
  GLEEPFNGLPROGRAMUNIFORM1DEXTPROC GLeeFuncPtr_glProgramUniform1dEXT=GLee_Lazy_glProgramUniform1dEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2dEXT
#define GLEE_C_DEFINED_glProgramUniform2dEXT
  void __stdcall GLee_Lazy_glProgramUniform2dEXT(GLuint  program, GLint  location, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glProgramUniform2dEXT(program, location, x, y);}
  GLEEPFNGLPROGRAMUNIFORM2DEXTPROC GLeeFuncPtr_glProgramUniform2dEXT=GLee_Lazy_glProgramUniform2dEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3dEXT
#define GLEE_C_DEFINED_glProgramUniform3dEXT
  void __stdcall GLee_Lazy_glProgramUniform3dEXT(GLuint  program, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glProgramUniform3dEXT(program, location, x, y, z);}
  GLEEPFNGLPROGRAMUNIFORM3DEXTPROC GLeeFuncPtr_glProgramUniform3dEXT=GLee_Lazy_glProgramUniform3dEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4dEXT
#define GLEE_C_DEFINED_glProgramUniform4dEXT
  void __stdcall GLee_Lazy_glProgramUniform4dEXT(GLuint  program, GLint  location, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glProgramUniform4dEXT(program, location, x, y, z, w);}
  GLEEPFNGLPROGRAMUNIFORM4DEXTPROC GLeeFuncPtr_glProgramUniform4dEXT=GLee_Lazy_glProgramUniform4dEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1dvEXT
#define GLEE_C_DEFINED_glProgramUniform1dvEXT
  void __stdcall GLee_Lazy_glProgramUniform1dvEXT(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform1dvEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM1DVEXTPROC GLeeFuncPtr_glProgramUniform1dvEXT=GLee_Lazy_glProgramUniform1dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2dvEXT
#define GLEE_C_DEFINED_glProgramUniform2dvEXT
  void __stdcall GLee_Lazy_glProgramUniform2dvEXT(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform2dvEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM2DVEXTPROC GLeeFuncPtr_glProgramUniform2dvEXT=GLee_Lazy_glProgramUniform2dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3dvEXT
#define GLEE_C_DEFINED_glProgramUniform3dvEXT
  void __stdcall GLee_Lazy_glProgramUniform3dvEXT(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform3dvEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM3DVEXTPROC GLeeFuncPtr_glProgramUniform3dvEXT=GLee_Lazy_glProgramUniform3dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4dvEXT
#define GLEE_C_DEFINED_glProgramUniform4dvEXT
  void __stdcall GLee_Lazy_glProgramUniform4dvEXT(GLuint  program, GLint  location, GLsizei  count, const GLdouble * value)  {if (GLeeInit()) glProgramUniform4dvEXT(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM4DVEXTPROC GLeeFuncPtr_glProgramUniform4dvEXT=GLee_Lazy_glProgramUniform4dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2dvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix2dvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix2dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2dvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2dvEXT=GLee_Lazy_glProgramUniformMatrix2dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3dvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix3dvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix3dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3dvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3dvEXT=GLee_Lazy_glProgramUniformMatrix3dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4dvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix4dvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix4dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4dvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4dvEXT=GLee_Lazy_glProgramUniformMatrix4dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3dvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix2x3dvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix2x3dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3dvEXT=GLee_Lazy_glProgramUniformMatrix2x3dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4dvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix2x4dvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix2x4dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4dvEXT=GLee_Lazy_glProgramUniformMatrix2x4dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2dvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix3x2dvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix3x2dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2dvEXT=GLee_Lazy_glProgramUniformMatrix3x2dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4dvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix3x4dvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix3x4dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4dvEXT=GLee_Lazy_glProgramUniformMatrix3x4dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2dvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix4x2dvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix4x2dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT=GLee_Lazy_glProgramUniformMatrix4x2dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3dvEXT
#define GLEE_C_DEFINED_glProgramUniformMatrix4x3dvEXT
  void __stdcall GLee_Lazy_glProgramUniformMatrix4x3dvEXT(GLuint  program, GLint  location, GLsizei  count, GLboolean  transpose, const GLdouble * value)  {if (GLeeInit()) glProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value);}
  GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT=GLee_Lazy_glProgramUniformMatrix4x3dvEXT;
#endif
#endif 

/* GL_EXT_vertex_array_bgra */

#ifdef __GLEE_GL_EXT_vertex_array_bgra
#endif 

/* GL_EXT_texture_swizzle */

#ifdef __GLEE_GL_EXT_texture_swizzle
#endif 

/* GL_NV_explicit_multisample */

#ifdef __GLEE_GL_NV_explicit_multisample
#ifndef GLEE_C_DEFINED_glGetMultisamplefvNV
#define GLEE_C_DEFINED_glGetMultisamplefvNV
  void __stdcall GLee_Lazy_glGetMultisamplefvNV(GLenum  pname, GLuint  index, GLfloat * val)  {if (GLeeInit()) glGetMultisamplefvNV(pname, index, val);}
  GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV=GLee_Lazy_glGetMultisamplefvNV;
#endif
#ifndef GLEE_C_DEFINED_glSampleMaskIndexedNV
#define GLEE_C_DEFINED_glSampleMaskIndexedNV
  void __stdcall GLee_Lazy_glSampleMaskIndexedNV(GLuint  index, GLbitfield  mask)  {if (GLeeInit()) glSampleMaskIndexedNV(index, mask);}
  GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV=GLee_Lazy_glSampleMaskIndexedNV;
#endif
#ifndef GLEE_C_DEFINED_glTexRenderbufferNV
#define GLEE_C_DEFINED_glTexRenderbufferNV
  void __stdcall GLee_Lazy_glTexRenderbufferNV(GLenum  target, GLuint  renderbuffer)  {if (GLeeInit()) glTexRenderbufferNV(target, renderbuffer);}
  GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV=GLee_Lazy_glTexRenderbufferNV;
#endif
#endif 

/* GL_NV_transform_feedback2 */

#ifdef __GLEE_GL_NV_transform_feedback2
#ifndef GLEE_C_DEFINED_glBindTransformFeedbackNV
#define GLEE_C_DEFINED_glBindTransformFeedbackNV
  void __stdcall GLee_Lazy_glBindTransformFeedbackNV(GLenum  target, GLuint  id)  {if (GLeeInit()) glBindTransformFeedbackNV(target, id);}
  GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV=GLee_Lazy_glBindTransformFeedbackNV;
#endif
#ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
#define GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
  void __stdcall GLee_Lazy_glDeleteTransformFeedbacksNV(GLsizei  n, const GLuint * ids)  {if (GLeeInit()) glDeleteTransformFeedbacksNV(n, ids);}
  GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV=GLee_Lazy_glDeleteTransformFeedbacksNV;
#endif
#ifndef GLEE_C_DEFINED_glGenTransformFeedbacksNV
#define GLEE_C_DEFINED_glGenTransformFeedbacksNV
  void __stdcall GLee_Lazy_glGenTransformFeedbacksNV(GLsizei  n, GLuint * ids)  {if (GLeeInit()) glGenTransformFeedbacksNV(n, ids);}
  GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV=GLee_Lazy_glGenTransformFeedbacksNV;
#endif
#ifndef GLEE_C_DEFINED_glIsTransformFeedbackNV
#define GLEE_C_DEFINED_glIsTransformFeedbackNV
  GLboolean __stdcall GLee_Lazy_glIsTransformFeedbackNV(GLuint  id)  {if (GLeeInit()) return glIsTransformFeedbackNV(id); return (GLboolean)0;}
  GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV=GLee_Lazy_glIsTransformFeedbackNV;
#endif
#ifndef GLEE_C_DEFINED_glPauseTransformFeedbackNV
#define GLEE_C_DEFINED_glPauseTransformFeedbackNV
  void __stdcall GLee_Lazy_glPauseTransformFeedbackNV(void)  {if (GLeeInit()) glPauseTransformFeedbackNV();}
  GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV=GLee_Lazy_glPauseTransformFeedbackNV;
#endif
#ifndef GLEE_C_DEFINED_glResumeTransformFeedbackNV
#define GLEE_C_DEFINED_glResumeTransformFeedbackNV
  void __stdcall GLee_Lazy_glResumeTransformFeedbackNV(void)  {if (GLeeInit()) glResumeTransformFeedbackNV();}
  GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV=GLee_Lazy_glResumeTransformFeedbackNV;
#endif
#ifndef GLEE_C_DEFINED_glDrawTransformFeedbackNV
#define GLEE_C_DEFINED_glDrawTransformFeedbackNV
  void __stdcall GLee_Lazy_glDrawTransformFeedbackNV(GLenum  mode, GLuint  id)  {if (GLeeInit()) glDrawTransformFeedbackNV(mode, id);}
  GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV=GLee_Lazy_glDrawTransformFeedbackNV;
#endif
#endif 

/* GL_ATI_meminfo */

#ifdef __GLEE_GL_ATI_meminfo
#endif 

/* GL_AMD_performance_monitor */

#ifdef __GLEE_GL_AMD_performance_monitor
#ifndef GLEE_C_DEFINED_glGetPerfMonitorGroupsAMD
#define GLEE_C_DEFINED_glGetPerfMonitorGroupsAMD
  void __stdcall GLee_Lazy_glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei  groupsSize, GLuint * groups)  {if (GLeeInit()) glGetPerfMonitorGroupsAMD(numGroups, groupsSize, groups);}
  GLEEPFNGLGETPERFMONITORGROUPSAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupsAMD=GLee_Lazy_glGetPerfMonitorGroupsAMD;
#endif
#ifndef GLEE_C_DEFINED_glGetPerfMonitorCountersAMD
#define GLEE_C_DEFINED_glGetPerfMonitorCountersAMD
  void __stdcall GLee_Lazy_glGetPerfMonitorCountersAMD(GLuint  group, GLint * numCounters, GLint * maxActiveCounters, GLsizei  counterSize, GLuint * counters)  {if (GLeeInit()) glGetPerfMonitorCountersAMD(group, numCounters, maxActiveCounters, counterSize, counters);}
  GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glGetPerfMonitorCountersAMD=GLee_Lazy_glGetPerfMonitorCountersAMD;
#endif
#ifndef GLEE_C_DEFINED_glGetPerfMonitorGroupStringAMD
#define GLEE_C_DEFINED_glGetPerfMonitorGroupStringAMD
  void __stdcall GLee_Lazy_glGetPerfMonitorGroupStringAMD(GLuint  group, GLsizei  bufSize, GLsizei * length, GLchar * groupString)  {if (GLeeInit()) glGetPerfMonitorGroupStringAMD(group, bufSize, length, groupString);}
  GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorGroupStringAMD=GLee_Lazy_glGetPerfMonitorGroupStringAMD;
#endif
#ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterStringAMD
#define GLEE_C_DEFINED_glGetPerfMonitorCounterStringAMD
  void __stdcall GLee_Lazy_glGetPerfMonitorCounterStringAMD(GLuint  group, GLuint  counter, GLsizei  bufSize, GLsizei * length, GLchar * counterString)  {if (GLeeInit()) glGetPerfMonitorCounterStringAMD(group, counter, bufSize, length, counterString);}
  GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterStringAMD=GLee_Lazy_glGetPerfMonitorCounterStringAMD;
#endif
#ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterInfoAMD
#define GLEE_C_DEFINED_glGetPerfMonitorCounterInfoAMD
  void __stdcall GLee_Lazy_glGetPerfMonitorCounterInfoAMD(GLuint  group, GLuint  counter, GLenum  pname, GLvoid * data)  {if (GLeeInit()) glGetPerfMonitorCounterInfoAMD(group, counter, pname, data);}
  GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD=GLee_Lazy_glGetPerfMonitorCounterInfoAMD;
#endif
#ifndef GLEE_C_DEFINED_glGenPerfMonitorsAMD
#define GLEE_C_DEFINED_glGenPerfMonitorsAMD
  void __stdcall GLee_Lazy_glGenPerfMonitorsAMD(GLsizei  n, GLuint * monitors)  {if (GLeeInit()) glGenPerfMonitorsAMD(n, monitors);}
  GLEEPFNGLGENPERFMONITORSAMDPROC GLeeFuncPtr_glGenPerfMonitorsAMD=GLee_Lazy_glGenPerfMonitorsAMD;
#endif
#ifndef GLEE_C_DEFINED_glDeletePerfMonitorsAMD
#define GLEE_C_DEFINED_glDeletePerfMonitorsAMD
  void __stdcall GLee_Lazy_glDeletePerfMonitorsAMD(GLsizei  n, GLuint * monitors)  {if (GLeeInit()) glDeletePerfMonitorsAMD(n, monitors);}
  GLEEPFNGLDELETEPERFMONITORSAMDPROC GLeeFuncPtr_glDeletePerfMonitorsAMD=GLee_Lazy_glDeletePerfMonitorsAMD;
#endif
#ifndef GLEE_C_DEFINED_glSelectPerfMonitorCountersAMD
#define GLEE_C_DEFINED_glSelectPerfMonitorCountersAMD
  void __stdcall GLee_Lazy_glSelectPerfMonitorCountersAMD(GLuint  monitor, GLboolean  enable, GLuint  group, GLint  numCounters, GLuint * counterList)  {if (GLeeInit()) glSelectPerfMonitorCountersAMD(monitor, enable, group, numCounters, counterList);}
  GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC GLeeFuncPtr_glSelectPerfMonitorCountersAMD=GLee_Lazy_glSelectPerfMonitorCountersAMD;
#endif
#ifndef GLEE_C_DEFINED_glBeginPerfMonitorAMD
#define GLEE_C_DEFINED_glBeginPerfMonitorAMD
  void __stdcall GLee_Lazy_glBeginPerfMonitorAMD(GLuint  monitor)  {if (GLeeInit()) glBeginPerfMonitorAMD(monitor);}
  GLEEPFNGLBEGINPERFMONITORAMDPROC GLeeFuncPtr_glBeginPerfMonitorAMD=GLee_Lazy_glBeginPerfMonitorAMD;
#endif
#ifndef GLEE_C_DEFINED_glEndPerfMonitorAMD
#define GLEE_C_DEFINED_glEndPerfMonitorAMD
  void __stdcall GLee_Lazy_glEndPerfMonitorAMD(GLuint  monitor)  {if (GLeeInit()) glEndPerfMonitorAMD(monitor);}
  GLEEPFNGLENDPERFMONITORAMDPROC GLeeFuncPtr_glEndPerfMonitorAMD=GLee_Lazy_glEndPerfMonitorAMD;
#endif
#ifndef GLEE_C_DEFINED_glGetPerfMonitorCounterDataAMD
#define GLEE_C_DEFINED_glGetPerfMonitorCounterDataAMD
  void __stdcall GLee_Lazy_glGetPerfMonitorCounterDataAMD(GLuint  monitor, GLenum  pname, GLsizei  dataSize, GLuint * data, GLint * bytesWritten)  {if (GLeeInit()) glGetPerfMonitorCounterDataAMD(monitor, pname, dataSize, data, bytesWritten);}
  GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC GLeeFuncPtr_glGetPerfMonitorCounterDataAMD=GLee_Lazy_glGetPerfMonitorCounterDataAMD;
#endif
#endif 

/* GL_AMD_texture_texture4 */

#ifdef __GLEE_GL_AMD_texture_texture4
#endif 

/* GL_AMD_vertex_shader_tesselator */

#ifdef __GLEE_GL_AMD_vertex_shader_tesselator
#ifndef GLEE_C_DEFINED_glTessellationFactorAMD
#define GLEE_C_DEFINED_glTessellationFactorAMD
  void __stdcall GLee_Lazy_glTessellationFactorAMD(GLfloat  factor)  {if (GLeeInit()) glTessellationFactorAMD(factor);}
  GLEEPFNGLTESSELLATIONFACTORAMDPROC GLeeFuncPtr_glTessellationFactorAMD=GLee_Lazy_glTessellationFactorAMD;
#endif
#ifndef GLEE_C_DEFINED_glTessellationModeAMD
#define GLEE_C_DEFINED_glTessellationModeAMD
  void __stdcall GLee_Lazy_glTessellationModeAMD(GLenum  mode)  {if (GLeeInit()) glTessellationModeAMD(mode);}
  GLEEPFNGLTESSELLATIONMODEAMDPROC GLeeFuncPtr_glTessellationModeAMD=GLee_Lazy_glTessellationModeAMD;
#endif
#endif 

/* GL_EXT_provoking_vertex */

#ifdef __GLEE_GL_EXT_provoking_vertex
#ifndef GLEE_C_DEFINED_glProvokingVertexEXT
#define GLEE_C_DEFINED_glProvokingVertexEXT
  void __stdcall GLee_Lazy_glProvokingVertexEXT(GLenum  mode)  {if (GLeeInit()) glProvokingVertexEXT(mode);}
  GLEEPFNGLPROVOKINGVERTEXEXTPROC GLeeFuncPtr_glProvokingVertexEXT=GLee_Lazy_glProvokingVertexEXT;
#endif
#endif 

/* GL_EXT_texture_snorm */

#ifdef __GLEE_GL_EXT_texture_snorm
#endif 

/* GL_AMD_draw_buffers_blend */

#ifdef __GLEE_GL_AMD_draw_buffers_blend
#ifndef GLEE_C_DEFINED_glBlendFuncIndexedAMD
#define GLEE_C_DEFINED_glBlendFuncIndexedAMD
  void __stdcall GLee_Lazy_glBlendFuncIndexedAMD(GLuint  buf, GLenum  src, GLenum  dst)  {if (GLeeInit()) glBlendFuncIndexedAMD(buf, src, dst);}
  GLEEPFNGLBLENDFUNCINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncIndexedAMD=GLee_Lazy_glBlendFuncIndexedAMD;
#endif
#ifndef GLEE_C_DEFINED_glBlendFuncSeparateIndexedAMD
#define GLEE_C_DEFINED_glBlendFuncSeparateIndexedAMD
  void __stdcall GLee_Lazy_glBlendFuncSeparateIndexedAMD(GLuint  buf, GLenum  srcRGB, GLenum  dstRGB, GLenum  srcAlpha, GLenum  dstAlpha)  {if (GLeeInit()) glBlendFuncSeparateIndexedAMD(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);}
  GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendFuncSeparateIndexedAMD=GLee_Lazy_glBlendFuncSeparateIndexedAMD;
#endif
#ifndef GLEE_C_DEFINED_glBlendEquationIndexedAMD
#define GLEE_C_DEFINED_glBlendEquationIndexedAMD
  void __stdcall GLee_Lazy_glBlendEquationIndexedAMD(GLuint  buf, GLenum  mode)  {if (GLeeInit()) glBlendEquationIndexedAMD(buf, mode);}
  GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationIndexedAMD=GLee_Lazy_glBlendEquationIndexedAMD;
#endif
#ifndef GLEE_C_DEFINED_glBlendEquationSeparateIndexedAMD
#define GLEE_C_DEFINED_glBlendEquationSeparateIndexedAMD
  void __stdcall GLee_Lazy_glBlendEquationSeparateIndexedAMD(GLuint  buf, GLenum  modeRGB, GLenum  modeAlpha)  {if (GLeeInit()) glBlendEquationSeparateIndexedAMD(buf, modeRGB, modeAlpha);}
  GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC GLeeFuncPtr_glBlendEquationSeparateIndexedAMD=GLee_Lazy_glBlendEquationSeparateIndexedAMD;
#endif
#endif 

/* GL_APPLE_texture_range */

#ifdef __GLEE_GL_APPLE_texture_range
#ifndef GLEE_C_DEFINED_glTextureRangeAPPLE
#define GLEE_C_DEFINED_glTextureRangeAPPLE
  void __stdcall GLee_Lazy_glTextureRangeAPPLE(GLenum  target, GLsizei  length, const GLvoid * pointer)  {if (GLeeInit()) glTextureRangeAPPLE(target, length, pointer);}
  GLEEPFNGLTEXTURERANGEAPPLEPROC GLeeFuncPtr_glTextureRangeAPPLE=GLee_Lazy_glTextureRangeAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glGetTexParameterPointervAPPLE
#define GLEE_C_DEFINED_glGetTexParameterPointervAPPLE
  void __stdcall GLee_Lazy_glGetTexParameterPointervAPPLE(GLenum  target, GLenum  pname, GLvoid* * params)  {if (GLeeInit()) glGetTexParameterPointervAPPLE(target, pname, params);}
  GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC GLeeFuncPtr_glGetTexParameterPointervAPPLE=GLee_Lazy_glGetTexParameterPointervAPPLE;
#endif
#endif 

/* GL_APPLE_float_pixels */

#ifdef __GLEE_GL_APPLE_float_pixels
#endif 

/* GL_APPLE_vertex_program_evaluators */

#ifdef __GLEE_GL_APPLE_vertex_program_evaluators
#ifndef GLEE_C_DEFINED_glEnableVertexAttribAPPLE
#define GLEE_C_DEFINED_glEnableVertexAttribAPPLE
  void __stdcall GLee_Lazy_glEnableVertexAttribAPPLE(GLuint  index, GLenum  pname)  {if (GLeeInit()) glEnableVertexAttribAPPLE(index, pname);}
  GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glEnableVertexAttribAPPLE=GLee_Lazy_glEnableVertexAttribAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glDisableVertexAttribAPPLE
#define GLEE_C_DEFINED_glDisableVertexAttribAPPLE
  void __stdcall GLee_Lazy_glDisableVertexAttribAPPLE(GLuint  index, GLenum  pname)  {if (GLeeInit()) glDisableVertexAttribAPPLE(index, pname);}
  GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC GLeeFuncPtr_glDisableVertexAttribAPPLE=GLee_Lazy_glDisableVertexAttribAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glIsVertexAttribEnabledAPPLE
#define GLEE_C_DEFINED_glIsVertexAttribEnabledAPPLE
  GLboolean __stdcall GLee_Lazy_glIsVertexAttribEnabledAPPLE(GLuint  index, GLenum  pname)  {if (GLeeInit()) return glIsVertexAttribEnabledAPPLE(index, pname); return (GLboolean)0;}
  GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC GLeeFuncPtr_glIsVertexAttribEnabledAPPLE=GLee_Lazy_glIsVertexAttribEnabledAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glMapVertexAttrib1dAPPLE
#define GLEE_C_DEFINED_glMapVertexAttrib1dAPPLE
  void __stdcall GLee_Lazy_glMapVertexAttrib1dAPPLE(GLuint  index, GLuint  size, GLdouble  u1, GLdouble  u2, GLint  stride, GLint  order, const GLdouble * points)  {if (GLeeInit()) glMapVertexAttrib1dAPPLE(index, size, u1, u2, stride, order, points);}
  GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1dAPPLE=GLee_Lazy_glMapVertexAttrib1dAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glMapVertexAttrib1fAPPLE
#define GLEE_C_DEFINED_glMapVertexAttrib1fAPPLE
  void __stdcall GLee_Lazy_glMapVertexAttrib1fAPPLE(GLuint  index, GLuint  size, GLfloat  u1, GLfloat  u2, GLint  stride, GLint  order, const GLfloat * points)  {if (GLeeInit()) glMapVertexAttrib1fAPPLE(index, size, u1, u2, stride, order, points);}
  GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib1fAPPLE=GLee_Lazy_glMapVertexAttrib1fAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glMapVertexAttrib2dAPPLE
#define GLEE_C_DEFINED_glMapVertexAttrib2dAPPLE
  void __stdcall GLee_Lazy_glMapVertexAttrib2dAPPLE(GLuint  index, GLuint  size, GLdouble  u1, GLdouble  u2, GLint  ustride, GLint  uorder, GLdouble  v1, GLdouble  v2, GLint  vstride, GLint  vorder, const GLdouble * points)  {if (GLeeInit()) glMapVertexAttrib2dAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);}
  GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2dAPPLE=GLee_Lazy_glMapVertexAttrib2dAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glMapVertexAttrib2fAPPLE
#define GLEE_C_DEFINED_glMapVertexAttrib2fAPPLE
  void __stdcall GLee_Lazy_glMapVertexAttrib2fAPPLE(GLuint  index, GLuint  size, GLfloat  u1, GLfloat  u2, GLint  ustride, GLint  uorder, GLfloat  v1, GLfloat  v2, GLint  vstride, GLint  vorder, const GLfloat * points)  {if (GLeeInit()) glMapVertexAttrib2fAPPLE(index, size, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);}
  GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC GLeeFuncPtr_glMapVertexAttrib2fAPPLE=GLee_Lazy_glMapVertexAttrib2fAPPLE;
#endif
#endif 

/* GL_APPLE_aux_depth_stencil */

#ifdef __GLEE_GL_APPLE_aux_depth_stencil
#endif 

/* GL_APPLE_object_purgeable */

#ifdef __GLEE_GL_APPLE_object_purgeable
#ifndef GLEE_C_DEFINED_glObjectPurgeableAPPLE
#define GLEE_C_DEFINED_glObjectPurgeableAPPLE
  GLenum __stdcall GLee_Lazy_glObjectPurgeableAPPLE(GLenum  objectType, GLuint  name, GLenum  option)  {if (GLeeInit()) return glObjectPurgeableAPPLE(objectType, name, option); return (GLenum)0;}
  GLEEPFNGLOBJECTPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectPurgeableAPPLE=GLee_Lazy_glObjectPurgeableAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glObjectUnpurgeableAPPLE
#define GLEE_C_DEFINED_glObjectUnpurgeableAPPLE
  GLenum __stdcall GLee_Lazy_glObjectUnpurgeableAPPLE(GLenum  objectType, GLuint  name, GLenum  option)  {if (GLeeInit()) return glObjectUnpurgeableAPPLE(objectType, name, option); return (GLenum)0;}
  GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC GLeeFuncPtr_glObjectUnpurgeableAPPLE=GLee_Lazy_glObjectUnpurgeableAPPLE;
#endif
#ifndef GLEE_C_DEFINED_glGetObjectParameterivAPPLE
#define GLEE_C_DEFINED_glGetObjectParameterivAPPLE
  void __stdcall GLee_Lazy_glGetObjectParameterivAPPLE(GLenum  objectType, GLuint  name, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetObjectParameterivAPPLE(objectType, name, pname, params);}
  GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC GLeeFuncPtr_glGetObjectParameterivAPPLE=GLee_Lazy_glGetObjectParameterivAPPLE;
#endif
#endif 

/* GL_APPLE_row_bytes */

#ifdef __GLEE_GL_APPLE_row_bytes
#endif 

/* GL_APPLE_rgb_422 */

#ifdef __GLEE_GL_APPLE_rgb_422
#endif 

/* GL_NV_video_capture */

#ifdef __GLEE_GL_NV_video_capture
#ifndef GLEE_C_DEFINED_glBeginVideoCaptureNV
#define GLEE_C_DEFINED_glBeginVideoCaptureNV
  void __stdcall GLee_Lazy_glBeginVideoCaptureNV(GLuint  video_capture_slot)  {if (GLeeInit()) glBeginVideoCaptureNV(video_capture_slot);}
  GLEEPFNGLBEGINVIDEOCAPTURENVPROC GLeeFuncPtr_glBeginVideoCaptureNV=GLee_Lazy_glBeginVideoCaptureNV;
#endif
#ifndef GLEE_C_DEFINED_glBindVideoCaptureStreamBufferNV
#define GLEE_C_DEFINED_glBindVideoCaptureStreamBufferNV
  void __stdcall GLee_Lazy_glBindVideoCaptureStreamBufferNV(GLuint  video_capture_slot, GLuint  stream, GLenum  frame_region, GLintptrARB  offset)  {if (GLeeInit()) glBindVideoCaptureStreamBufferNV(video_capture_slot, stream, frame_region, offset);}
  GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC GLeeFuncPtr_glBindVideoCaptureStreamBufferNV=GLee_Lazy_glBindVideoCaptureStreamBufferNV;
#endif
#ifndef GLEE_C_DEFINED_glBindVideoCaptureStreamTextureNV
#define GLEE_C_DEFINED_glBindVideoCaptureStreamTextureNV
  void __stdcall GLee_Lazy_glBindVideoCaptureStreamTextureNV(GLuint  video_capture_slot, GLuint  stream, GLenum  frame_region, GLenum  target, GLuint  texture)  {if (GLeeInit()) glBindVideoCaptureStreamTextureNV(video_capture_slot, stream, frame_region, target, texture);}
  GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC GLeeFuncPtr_glBindVideoCaptureStreamTextureNV=GLee_Lazy_glBindVideoCaptureStreamTextureNV;
#endif
#ifndef GLEE_C_DEFINED_glEndVideoCaptureNV
#define GLEE_C_DEFINED_glEndVideoCaptureNV
  void __stdcall GLee_Lazy_glEndVideoCaptureNV(GLuint  video_capture_slot)  {if (GLeeInit()) glEndVideoCaptureNV(video_capture_slot);}
  GLEEPFNGLENDVIDEOCAPTURENVPROC GLeeFuncPtr_glEndVideoCaptureNV=GLee_Lazy_glEndVideoCaptureNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVideoCaptureivNV
#define GLEE_C_DEFINED_glGetVideoCaptureivNV
  void __stdcall GLee_Lazy_glGetVideoCaptureivNV(GLuint  video_capture_slot, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVideoCaptureivNV(video_capture_slot, pname, params);}
  GLEEPFNGLGETVIDEOCAPTUREIVNVPROC GLeeFuncPtr_glGetVideoCaptureivNV=GLee_Lazy_glGetVideoCaptureivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamivNV
#define GLEE_C_DEFINED_glGetVideoCaptureStreamivNV
  void __stdcall GLee_Lazy_glGetVideoCaptureStreamivNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLint * params)  {if (GLeeInit()) glGetVideoCaptureStreamivNV(video_capture_slot, stream, pname, params);}
  GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamivNV=GLee_Lazy_glGetVideoCaptureStreamivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamfvNV
#define GLEE_C_DEFINED_glGetVideoCaptureStreamfvNV
  void __stdcall GLee_Lazy_glGetVideoCaptureStreamfvNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLfloat * params)  {if (GLeeInit()) glGetVideoCaptureStreamfvNV(video_capture_slot, stream, pname, params);}
  GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamfvNV=GLee_Lazy_glGetVideoCaptureStreamfvNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVideoCaptureStreamdvNV
#define GLEE_C_DEFINED_glGetVideoCaptureStreamdvNV
  void __stdcall GLee_Lazy_glGetVideoCaptureStreamdvNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVideoCaptureStreamdvNV(video_capture_slot, stream, pname, params);}
  GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC GLeeFuncPtr_glGetVideoCaptureStreamdvNV=GLee_Lazy_glGetVideoCaptureStreamdvNV;
#endif
#ifndef GLEE_C_DEFINED_glVideoCaptureNV
#define GLEE_C_DEFINED_glVideoCaptureNV
  GLenum __stdcall GLee_Lazy_glVideoCaptureNV(GLuint  video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time)  {if (GLeeInit()) return glVideoCaptureNV(video_capture_slot, sequence_num, capture_time); return (GLenum)0;}
  GLEEPFNGLVIDEOCAPTURENVPROC GLeeFuncPtr_glVideoCaptureNV=GLee_Lazy_glVideoCaptureNV;
#endif
#ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterivNV
#define GLEE_C_DEFINED_glVideoCaptureStreamParameterivNV
  void __stdcall GLee_Lazy_glVideoCaptureStreamParameterivNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLint * params)  {if (GLeeInit()) glVideoCaptureStreamParameterivNV(video_capture_slot, stream, pname, params);}
  GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterivNV=GLee_Lazy_glVideoCaptureStreamParameterivNV;
#endif
#ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterfvNV
#define GLEE_C_DEFINED_glVideoCaptureStreamParameterfvNV
  void __stdcall GLee_Lazy_glVideoCaptureStreamParameterfvNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLfloat * params)  {if (GLeeInit()) glVideoCaptureStreamParameterfvNV(video_capture_slot, stream, pname, params);}
  GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterfvNV=GLee_Lazy_glVideoCaptureStreamParameterfvNV;
#endif
#ifndef GLEE_C_DEFINED_glVideoCaptureStreamParameterdvNV
#define GLEE_C_DEFINED_glVideoCaptureStreamParameterdvNV
  void __stdcall GLee_Lazy_glVideoCaptureStreamParameterdvNV(GLuint  video_capture_slot, GLuint  stream, GLenum  pname, const GLdouble * params)  {if (GLeeInit()) glVideoCaptureStreamParameterdvNV(video_capture_slot, stream, pname, params);}
  GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC GLeeFuncPtr_glVideoCaptureStreamParameterdvNV=GLee_Lazy_glVideoCaptureStreamParameterdvNV;
#endif
#endif 

/* GL_NV_copy_image */

#ifdef __GLEE_GL_NV_copy_image
#ifndef GLEE_C_DEFINED_glCopyImageSubDataNV
#define GLEE_C_DEFINED_glCopyImageSubDataNV
  void __stdcall GLee_Lazy_glCopyImageSubDataNV(GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) glCopyImageSubDataNV(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);}
  GLEEPFNGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glCopyImageSubDataNV=GLee_Lazy_glCopyImageSubDataNV;
#endif
#endif 

/* GL_EXT_separate_shader_objects */

#ifdef __GLEE_GL_EXT_separate_shader_objects
#ifndef GLEE_C_DEFINED_glUseShaderProgramEXT
#define GLEE_C_DEFINED_glUseShaderProgramEXT
  void __stdcall GLee_Lazy_glUseShaderProgramEXT(GLenum  type, GLuint  program)  {if (GLeeInit()) glUseShaderProgramEXT(type, program);}
  GLEEPFNGLUSESHADERPROGRAMEXTPROC GLeeFuncPtr_glUseShaderProgramEXT=GLee_Lazy_glUseShaderProgramEXT;
#endif
#ifndef GLEE_C_DEFINED_glActiveProgramEXT
#define GLEE_C_DEFINED_glActiveProgramEXT
  void __stdcall GLee_Lazy_glActiveProgramEXT(GLuint  program)  {if (GLeeInit()) glActiveProgramEXT(program);}
  GLEEPFNGLACTIVEPROGRAMEXTPROC GLeeFuncPtr_glActiveProgramEXT=GLee_Lazy_glActiveProgramEXT;
#endif
#ifndef GLEE_C_DEFINED_glCreateShaderProgramEXT
#define GLEE_C_DEFINED_glCreateShaderProgramEXT
  GLuint __stdcall GLee_Lazy_glCreateShaderProgramEXT(GLenum  type, const GLchar * string)  {if (GLeeInit()) return glCreateShaderProgramEXT(type, string); return (GLuint)0;}
  GLEEPFNGLCREATESHADERPROGRAMEXTPROC GLeeFuncPtr_glCreateShaderProgramEXT=GLee_Lazy_glCreateShaderProgramEXT;
#endif
#endif 

/* GL_NV_parameter_buffer_object2 */

#ifdef __GLEE_GL_NV_parameter_buffer_object2
#endif 

/* GL_NV_shader_buffer_load */

#ifdef __GLEE_GL_NV_shader_buffer_load
#ifndef GLEE_C_DEFINED_glMakeBufferResidentNV
#define GLEE_C_DEFINED_glMakeBufferResidentNV
  void __stdcall GLee_Lazy_glMakeBufferResidentNV(GLenum  target, GLenum  access)  {if (GLeeInit()) glMakeBufferResidentNV(target, access);}
  GLEEPFNGLMAKEBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeBufferResidentNV=GLee_Lazy_glMakeBufferResidentNV;
#endif
#ifndef GLEE_C_DEFINED_glMakeBufferNonResidentNV
#define GLEE_C_DEFINED_glMakeBufferNonResidentNV
  void __stdcall GLee_Lazy_glMakeBufferNonResidentNV(GLenum  target)  {if (GLeeInit()) glMakeBufferNonResidentNV(target);}
  GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeBufferNonResidentNV=GLee_Lazy_glMakeBufferNonResidentNV;
#endif
#ifndef GLEE_C_DEFINED_glIsBufferResidentNV
#define GLEE_C_DEFINED_glIsBufferResidentNV
  GLboolean __stdcall GLee_Lazy_glIsBufferResidentNV(GLenum  target)  {if (GLeeInit()) return glIsBufferResidentNV(target); return (GLboolean)0;}
  GLEEPFNGLISBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsBufferResidentNV=GLee_Lazy_glIsBufferResidentNV;
#endif
#ifndef GLEE_C_DEFINED_glMakeNamedBufferResidentNV
#define GLEE_C_DEFINED_glMakeNamedBufferResidentNV
  void __stdcall GLee_Lazy_glMakeNamedBufferResidentNV(GLuint  buffer, GLenum  access)  {if (GLeeInit()) glMakeNamedBufferResidentNV(buffer, access);}
  GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferResidentNV=GLee_Lazy_glMakeNamedBufferResidentNV;
#endif
#ifndef GLEE_C_DEFINED_glMakeNamedBufferNonResidentNV
#define GLEE_C_DEFINED_glMakeNamedBufferNonResidentNV
  void __stdcall GLee_Lazy_glMakeNamedBufferNonResidentNV(GLuint  buffer)  {if (GLeeInit()) glMakeNamedBufferNonResidentNV(buffer);}
  GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC GLeeFuncPtr_glMakeNamedBufferNonResidentNV=GLee_Lazy_glMakeNamedBufferNonResidentNV;
#endif
#ifndef GLEE_C_DEFINED_glIsNamedBufferResidentNV
#define GLEE_C_DEFINED_glIsNamedBufferResidentNV
  GLboolean __stdcall GLee_Lazy_glIsNamedBufferResidentNV(GLuint  buffer)  {if (GLeeInit()) return glIsNamedBufferResidentNV(buffer); return (GLboolean)0;}
  GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC GLeeFuncPtr_glIsNamedBufferResidentNV=GLee_Lazy_glIsNamedBufferResidentNV;
#endif
#ifndef GLEE_C_DEFINED_glGetBufferParameterui64vNV
#define GLEE_C_DEFINED_glGetBufferParameterui64vNV
  void __stdcall GLee_Lazy_glGetBufferParameterui64vNV(GLenum  target, GLenum  pname, GLuint64EXT * params)  {if (GLeeInit()) glGetBufferParameterui64vNV(target, pname, params);}
  GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetBufferParameterui64vNV=GLee_Lazy_glGetBufferParameterui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glGetNamedBufferParameterui64vNV
#define GLEE_C_DEFINED_glGetNamedBufferParameterui64vNV
  void __stdcall GLee_Lazy_glGetNamedBufferParameterui64vNV(GLuint  buffer, GLenum  pname, GLuint64EXT * params)  {if (GLeeInit()) glGetNamedBufferParameterui64vNV(buffer, pname, params);}
  GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC GLeeFuncPtr_glGetNamedBufferParameterui64vNV=GLee_Lazy_glGetNamedBufferParameterui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glGetIntegerui64vNV
#define GLEE_C_DEFINED_glGetIntegerui64vNV
  void __stdcall GLee_Lazy_glGetIntegerui64vNV(GLenum  value, GLuint64EXT * result)  {if (GLeeInit()) glGetIntegerui64vNV(value, result);}
  GLEEPFNGLGETINTEGERUI64VNVPROC GLeeFuncPtr_glGetIntegerui64vNV=GLee_Lazy_glGetIntegerui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glUniformui64NV
#define GLEE_C_DEFINED_glUniformui64NV
  void __stdcall GLee_Lazy_glUniformui64NV(GLint  location, GLuint64EXT  value)  {if (GLeeInit()) glUniformui64NV(location, value);}
  GLEEPFNGLUNIFORMUI64NVPROC GLeeFuncPtr_glUniformui64NV=GLee_Lazy_glUniformui64NV;
#endif
#ifndef GLEE_C_DEFINED_glUniformui64vNV
#define GLEE_C_DEFINED_glUniformui64vNV
  void __stdcall GLee_Lazy_glUniformui64vNV(GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glUniformui64vNV(location, count, value);}
  GLEEPFNGLUNIFORMUI64VNVPROC GLeeFuncPtr_glUniformui64vNV=GLee_Lazy_glUniformui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformui64vNV
#define GLEE_C_DEFINED_glGetUniformui64vNV
  void __stdcall GLee_Lazy_glGetUniformui64vNV(GLuint  program, GLint  location, GLuint64EXT * params)  {if (GLeeInit()) glGetUniformui64vNV(program, location, params);}
  GLEEPFNGLGETUNIFORMUI64VNVPROC GLeeFuncPtr_glGetUniformui64vNV=GLee_Lazy_glGetUniformui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformui64NV
#define GLEE_C_DEFINED_glProgramUniformui64NV
  void __stdcall GLee_Lazy_glProgramUniformui64NV(GLuint  program, GLint  location, GLuint64EXT  value)  {if (GLeeInit()) glProgramUniformui64NV(program, location, value);}
  GLEEPFNGLPROGRAMUNIFORMUI64NVPROC GLeeFuncPtr_glProgramUniformui64NV=GLee_Lazy_glProgramUniformui64NV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniformui64vNV
#define GLEE_C_DEFINED_glProgramUniformui64vNV
  void __stdcall GLee_Lazy_glProgramUniformui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glProgramUniformui64vNV(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC GLeeFuncPtr_glProgramUniformui64vNV=GLee_Lazy_glProgramUniformui64vNV;
#endif
#endif 

/* GL_NV_vertex_buffer_unified_memory */

#ifdef __GLEE_GL_NV_vertex_buffer_unified_memory
#ifndef GLEE_C_DEFINED_glBufferAddressRangeNV
#define GLEE_C_DEFINED_glBufferAddressRangeNV
  void __stdcall GLee_Lazy_glBufferAddressRangeNV(GLenum  pname, GLuint  index, GLuint64EXT  address, GLsizeiptr  length)  {if (GLeeInit()) glBufferAddressRangeNV(pname, index, address, length);}
  GLEEPFNGLBUFFERADDRESSRANGENVPROC GLeeFuncPtr_glBufferAddressRangeNV=GLee_Lazy_glBufferAddressRangeNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexFormatNV
#define GLEE_C_DEFINED_glVertexFormatNV
  void __stdcall GLee_Lazy_glVertexFormatNV(GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glVertexFormatNV(size, type, stride);}
  GLEEPFNGLVERTEXFORMATNVPROC GLeeFuncPtr_glVertexFormatNV=GLee_Lazy_glVertexFormatNV;
#endif
#ifndef GLEE_C_DEFINED_glNormalFormatNV
#define GLEE_C_DEFINED_glNormalFormatNV
  void __stdcall GLee_Lazy_glNormalFormatNV(GLenum  type, GLsizei  stride)  {if (GLeeInit()) glNormalFormatNV(type, stride);}
  GLEEPFNGLNORMALFORMATNVPROC GLeeFuncPtr_glNormalFormatNV=GLee_Lazy_glNormalFormatNV;
#endif
#ifndef GLEE_C_DEFINED_glColorFormatNV
#define GLEE_C_DEFINED_glColorFormatNV
  void __stdcall GLee_Lazy_glColorFormatNV(GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glColorFormatNV(size, type, stride);}
  GLEEPFNGLCOLORFORMATNVPROC GLeeFuncPtr_glColorFormatNV=GLee_Lazy_glColorFormatNV;
#endif
#ifndef GLEE_C_DEFINED_glIndexFormatNV
#define GLEE_C_DEFINED_glIndexFormatNV
  void __stdcall GLee_Lazy_glIndexFormatNV(GLenum  type, GLsizei  stride)  {if (GLeeInit()) glIndexFormatNV(type, stride);}
  GLEEPFNGLINDEXFORMATNVPROC GLeeFuncPtr_glIndexFormatNV=GLee_Lazy_glIndexFormatNV;
#endif
#ifndef GLEE_C_DEFINED_glTexCoordFormatNV
#define GLEE_C_DEFINED_glTexCoordFormatNV
  void __stdcall GLee_Lazy_glTexCoordFormatNV(GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glTexCoordFormatNV(size, type, stride);}
  GLEEPFNGLTEXCOORDFORMATNVPROC GLeeFuncPtr_glTexCoordFormatNV=GLee_Lazy_glTexCoordFormatNV;
#endif
#ifndef GLEE_C_DEFINED_glEdgeFlagFormatNV
#define GLEE_C_DEFINED_glEdgeFlagFormatNV
  void __stdcall GLee_Lazy_glEdgeFlagFormatNV(GLsizei  stride)  {if (GLeeInit()) glEdgeFlagFormatNV(stride);}
  GLEEPFNGLEDGEFLAGFORMATNVPROC GLeeFuncPtr_glEdgeFlagFormatNV=GLee_Lazy_glEdgeFlagFormatNV;
#endif
#ifndef GLEE_C_DEFINED_glSecondaryColorFormatNV
#define GLEE_C_DEFINED_glSecondaryColorFormatNV
  void __stdcall GLee_Lazy_glSecondaryColorFormatNV(GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glSecondaryColorFormatNV(size, type, stride);}
  GLEEPFNGLSECONDARYCOLORFORMATNVPROC GLeeFuncPtr_glSecondaryColorFormatNV=GLee_Lazy_glSecondaryColorFormatNV;
#endif
#ifndef GLEE_C_DEFINED_glFogCoordFormatNV
#define GLEE_C_DEFINED_glFogCoordFormatNV
  void __stdcall GLee_Lazy_glFogCoordFormatNV(GLenum  type, GLsizei  stride)  {if (GLeeInit()) glFogCoordFormatNV(type, stride);}
  GLEEPFNGLFOGCOORDFORMATNVPROC GLeeFuncPtr_glFogCoordFormatNV=GLee_Lazy_glFogCoordFormatNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribFormatNV
#define GLEE_C_DEFINED_glVertexAttribFormatNV
  void __stdcall GLee_Lazy_glVertexAttribFormatNV(GLuint  index, GLint  size, GLenum  type, GLboolean  normalized, GLsizei  stride)  {if (GLeeInit()) glVertexAttribFormatNV(index, size, type, normalized, stride);}
  GLEEPFNGLVERTEXATTRIBFORMATNVPROC GLeeFuncPtr_glVertexAttribFormatNV=GLee_Lazy_glVertexAttribFormatNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribIFormatNV
#define GLEE_C_DEFINED_glVertexAttribIFormatNV
  void __stdcall GLee_Lazy_glVertexAttribIFormatNV(GLuint  index, GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glVertexAttribIFormatNV(index, size, type, stride);}
  GLEEPFNGLVERTEXATTRIBIFORMATNVPROC GLeeFuncPtr_glVertexAttribIFormatNV=GLee_Lazy_glVertexAttribIFormatNV;
#endif
#ifndef GLEE_C_DEFINED_glGetIntegerui64i_vNV
#define GLEE_C_DEFINED_glGetIntegerui64i_vNV
  void __stdcall GLee_Lazy_glGetIntegerui64i_vNV(GLenum  value, GLuint  index, GLuint64EXT * result)  {if (GLeeInit()) glGetIntegerui64i_vNV(value, index, result);}
  GLEEPFNGLGETINTEGERUI64I_VNVPROC GLeeFuncPtr_glGetIntegerui64i_vNV=GLee_Lazy_glGetIntegerui64i_vNV;
#endif
#endif 

/* GL_NV_texture_barrier */

#ifdef __GLEE_GL_NV_texture_barrier
#ifndef GLEE_C_DEFINED_glTextureBarrierNV
#define GLEE_C_DEFINED_glTextureBarrierNV
  void __stdcall GLee_Lazy_glTextureBarrierNV(void)  {if (GLeeInit()) glTextureBarrierNV();}
  GLEEPFNGLTEXTUREBARRIERNVPROC GLeeFuncPtr_glTextureBarrierNV=GLee_Lazy_glTextureBarrierNV;
#endif
#endif 

/* GL_AMD_shader_stencil_export */

#ifdef __GLEE_GL_AMD_shader_stencil_export
#endif 

/* GL_AMD_seamless_cubemap_per_texture */

#ifdef __GLEE_GL_AMD_seamless_cubemap_per_texture
#endif 

/* GL_AMD_conservative_depth */

#ifdef __GLEE_GL_AMD_conservative_depth
#endif 

/* GL_EXT_shader_image_load_store */

#ifdef __GLEE_GL_EXT_shader_image_load_store
#ifndef GLEE_C_DEFINED_glBindImageTextureEXT
#define GLEE_C_DEFINED_glBindImageTextureEXT
  void __stdcall GLee_Lazy_glBindImageTextureEXT(GLuint  index, GLuint  texture, GLint  level, GLboolean  layered, GLint  layer, GLenum  access, GLint  format)  {if (GLeeInit()) glBindImageTextureEXT(index, texture, level, layered, layer, access, format);}
  GLEEPFNGLBINDIMAGETEXTUREEXTPROC GLeeFuncPtr_glBindImageTextureEXT=GLee_Lazy_glBindImageTextureEXT;
#endif
#ifndef GLEE_C_DEFINED_glMemoryBarrierEXT
#define GLEE_C_DEFINED_glMemoryBarrierEXT
  void __stdcall GLee_Lazy_glMemoryBarrierEXT(GLbitfield  barriers)  {if (GLeeInit()) glMemoryBarrierEXT(barriers);}
  GLEEPFNGLMEMORYBARRIEREXTPROC GLeeFuncPtr_glMemoryBarrierEXT=GLee_Lazy_glMemoryBarrierEXT;
#endif
#endif 

/* GL_EXT_vertex_attrib_64bit */

#ifdef __GLEE_GL_EXT_vertex_attrib_64bit
#ifndef GLEE_C_DEFINED_glVertexAttribL1dEXT
#define GLEE_C_DEFINED_glVertexAttribL1dEXT
  void __stdcall GLee_Lazy_glVertexAttribL1dEXT(GLuint  index, GLdouble  x)  {if (GLeeInit()) glVertexAttribL1dEXT(index, x);}
  GLEEPFNGLVERTEXATTRIBL1DEXTPROC GLeeFuncPtr_glVertexAttribL1dEXT=GLee_Lazy_glVertexAttribL1dEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL2dEXT
#define GLEE_C_DEFINED_glVertexAttribL2dEXT
  void __stdcall GLee_Lazy_glVertexAttribL2dEXT(GLuint  index, GLdouble  x, GLdouble  y)  {if (GLeeInit()) glVertexAttribL2dEXT(index, x, y);}
  GLEEPFNGLVERTEXATTRIBL2DEXTPROC GLeeFuncPtr_glVertexAttribL2dEXT=GLee_Lazy_glVertexAttribL2dEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL3dEXT
#define GLEE_C_DEFINED_glVertexAttribL3dEXT
  void __stdcall GLee_Lazy_glVertexAttribL3dEXT(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z)  {if (GLeeInit()) glVertexAttribL3dEXT(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIBL3DEXTPROC GLeeFuncPtr_glVertexAttribL3dEXT=GLee_Lazy_glVertexAttribL3dEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL4dEXT
#define GLEE_C_DEFINED_glVertexAttribL4dEXT
  void __stdcall GLee_Lazy_glVertexAttribL4dEXT(GLuint  index, GLdouble  x, GLdouble  y, GLdouble  z, GLdouble  w)  {if (GLeeInit()) glVertexAttribL4dEXT(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIBL4DEXTPROC GLeeFuncPtr_glVertexAttribL4dEXT=GLee_Lazy_glVertexAttribL4dEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL1dvEXT
#define GLEE_C_DEFINED_glVertexAttribL1dvEXT
  void __stdcall GLee_Lazy_glVertexAttribL1dvEXT(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL1dvEXT(index, v);}
  GLEEPFNGLVERTEXATTRIBL1DVEXTPROC GLeeFuncPtr_glVertexAttribL1dvEXT=GLee_Lazy_glVertexAttribL1dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL2dvEXT
#define GLEE_C_DEFINED_glVertexAttribL2dvEXT
  void __stdcall GLee_Lazy_glVertexAttribL2dvEXT(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL2dvEXT(index, v);}
  GLEEPFNGLVERTEXATTRIBL2DVEXTPROC GLeeFuncPtr_glVertexAttribL2dvEXT=GLee_Lazy_glVertexAttribL2dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL3dvEXT
#define GLEE_C_DEFINED_glVertexAttribL3dvEXT
  void __stdcall GLee_Lazy_glVertexAttribL3dvEXT(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL3dvEXT(index, v);}
  GLEEPFNGLVERTEXATTRIBL3DVEXTPROC GLeeFuncPtr_glVertexAttribL3dvEXT=GLee_Lazy_glVertexAttribL3dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL4dvEXT
#define GLEE_C_DEFINED_glVertexAttribL4dvEXT
  void __stdcall GLee_Lazy_glVertexAttribL4dvEXT(GLuint  index, const GLdouble * v)  {if (GLeeInit()) glVertexAttribL4dvEXT(index, v);}
  GLEEPFNGLVERTEXATTRIBL4DVEXTPROC GLeeFuncPtr_glVertexAttribL4dvEXT=GLee_Lazy_glVertexAttribL4dvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribLPointerEXT
#define GLEE_C_DEFINED_glVertexAttribLPointerEXT
  void __stdcall GLee_Lazy_glVertexAttribLPointerEXT(GLuint  index, GLint  size, GLenum  type, GLsizei  stride, const GLvoid * pointer)  {if (GLeeInit()) glVertexAttribLPointerEXT(index, size, type, stride, pointer);}
  GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC GLeeFuncPtr_glVertexAttribLPointerEXT=GLee_Lazy_glVertexAttribLPointerEXT;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribLdvEXT
#define GLEE_C_DEFINED_glGetVertexAttribLdvEXT
  void __stdcall GLee_Lazy_glGetVertexAttribLdvEXT(GLuint  index, GLenum  pname, GLdouble * params)  {if (GLeeInit()) glGetVertexAttribLdvEXT(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC GLeeFuncPtr_glGetVertexAttribLdvEXT=GLee_Lazy_glGetVertexAttribLdvEXT;
#endif
#ifndef GLEE_C_DEFINED_glVertexArrayVertexAttribLOffsetEXT
#define GLEE_C_DEFINED_glVertexArrayVertexAttribLOffsetEXT
  void __stdcall GLee_Lazy_glVertexArrayVertexAttribLOffsetEXT(GLuint  vaobj, GLuint  buffer, GLuint  index, GLint  size, GLenum  type, GLsizei  stride, GLintptr  offset)  {if (GLeeInit()) glVertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset);}
  GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT=GLee_Lazy_glVertexArrayVertexAttribLOffsetEXT;
#endif
#endif 

/* GL_NV_gpu_program5 */

#ifdef __GLEE_GL_NV_gpu_program5
#ifndef GLEE_C_DEFINED_glProgramSubroutineParametersuivNV
#define GLEE_C_DEFINED_glProgramSubroutineParametersuivNV
  void __stdcall GLee_Lazy_glProgramSubroutineParametersuivNV(GLenum  target, GLsizei  count, const GLuint * params)  {if (GLeeInit()) glProgramSubroutineParametersuivNV(target, count, params);}
  GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC GLeeFuncPtr_glProgramSubroutineParametersuivNV=GLee_Lazy_glProgramSubroutineParametersuivNV;
#endif
#ifndef GLEE_C_DEFINED_glGetProgramSubroutineParameteruivNV
#define GLEE_C_DEFINED_glGetProgramSubroutineParameteruivNV
  void __stdcall GLee_Lazy_glGetProgramSubroutineParameteruivNV(GLenum  target, GLuint  index, GLuint * param)  {if (GLeeInit()) glGetProgramSubroutineParameteruivNV(target, index, param);}
  GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC GLeeFuncPtr_glGetProgramSubroutineParameteruivNV=GLee_Lazy_glGetProgramSubroutineParameteruivNV;
#endif
#endif 

/* GL_NV_gpu_shader5 */

#ifdef __GLEE_GL_NV_gpu_shader5
#ifndef GLEE_C_DEFINED_glUniform1i64NV
#define GLEE_C_DEFINED_glUniform1i64NV
  void __stdcall GLee_Lazy_glUniform1i64NV(GLint  location, GLint64EXT  x)  {if (GLeeInit()) glUniform1i64NV(location, x);}
  GLEEPFNGLUNIFORM1I64NVPROC GLeeFuncPtr_glUniform1i64NV=GLee_Lazy_glUniform1i64NV;
#endif
#ifndef GLEE_C_DEFINED_glUniform2i64NV
#define GLEE_C_DEFINED_glUniform2i64NV
  void __stdcall GLee_Lazy_glUniform2i64NV(GLint  location, GLint64EXT  x, GLint64EXT  y)  {if (GLeeInit()) glUniform2i64NV(location, x, y);}
  GLEEPFNGLUNIFORM2I64NVPROC GLeeFuncPtr_glUniform2i64NV=GLee_Lazy_glUniform2i64NV;
#endif
#ifndef GLEE_C_DEFINED_glUniform3i64NV
#define GLEE_C_DEFINED_glUniform3i64NV
  void __stdcall GLee_Lazy_glUniform3i64NV(GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z)  {if (GLeeInit()) glUniform3i64NV(location, x, y, z);}
  GLEEPFNGLUNIFORM3I64NVPROC GLeeFuncPtr_glUniform3i64NV=GLee_Lazy_glUniform3i64NV;
#endif
#ifndef GLEE_C_DEFINED_glUniform4i64NV
#define GLEE_C_DEFINED_glUniform4i64NV
  void __stdcall GLee_Lazy_glUniform4i64NV(GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w)  {if (GLeeInit()) glUniform4i64NV(location, x, y, z, w);}
  GLEEPFNGLUNIFORM4I64NVPROC GLeeFuncPtr_glUniform4i64NV=GLee_Lazy_glUniform4i64NV;
#endif
#ifndef GLEE_C_DEFINED_glUniform1i64vNV
#define GLEE_C_DEFINED_glUniform1i64vNV
  void __stdcall GLee_Lazy_glUniform1i64vNV(GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glUniform1i64vNV(location, count, value);}
  GLEEPFNGLUNIFORM1I64VNVPROC GLeeFuncPtr_glUniform1i64vNV=GLee_Lazy_glUniform1i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glUniform2i64vNV
#define GLEE_C_DEFINED_glUniform2i64vNV
  void __stdcall GLee_Lazy_glUniform2i64vNV(GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glUniform2i64vNV(location, count, value);}
  GLEEPFNGLUNIFORM2I64VNVPROC GLeeFuncPtr_glUniform2i64vNV=GLee_Lazy_glUniform2i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glUniform3i64vNV
#define GLEE_C_DEFINED_glUniform3i64vNV
  void __stdcall GLee_Lazy_glUniform3i64vNV(GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glUniform3i64vNV(location, count, value);}
  GLEEPFNGLUNIFORM3I64VNVPROC GLeeFuncPtr_glUniform3i64vNV=GLee_Lazy_glUniform3i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glUniform4i64vNV
#define GLEE_C_DEFINED_glUniform4i64vNV
  void __stdcall GLee_Lazy_glUniform4i64vNV(GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glUniform4i64vNV(location, count, value);}
  GLEEPFNGLUNIFORM4I64VNVPROC GLeeFuncPtr_glUniform4i64vNV=GLee_Lazy_glUniform4i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glUniform1ui64NV
#define GLEE_C_DEFINED_glUniform1ui64NV
  void __stdcall GLee_Lazy_glUniform1ui64NV(GLint  location, GLuint64EXT  x)  {if (GLeeInit()) glUniform1ui64NV(location, x);}
  GLEEPFNGLUNIFORM1UI64NVPROC GLeeFuncPtr_glUniform1ui64NV=GLee_Lazy_glUniform1ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glUniform2ui64NV
#define GLEE_C_DEFINED_glUniform2ui64NV
  void __stdcall GLee_Lazy_glUniform2ui64NV(GLint  location, GLuint64EXT  x, GLuint64EXT  y)  {if (GLeeInit()) glUniform2ui64NV(location, x, y);}
  GLEEPFNGLUNIFORM2UI64NVPROC GLeeFuncPtr_glUniform2ui64NV=GLee_Lazy_glUniform2ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glUniform3ui64NV
#define GLEE_C_DEFINED_glUniform3ui64NV
  void __stdcall GLee_Lazy_glUniform3ui64NV(GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z)  {if (GLeeInit()) glUniform3ui64NV(location, x, y, z);}
  GLEEPFNGLUNIFORM3UI64NVPROC GLeeFuncPtr_glUniform3ui64NV=GLee_Lazy_glUniform3ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glUniform4ui64NV
#define GLEE_C_DEFINED_glUniform4ui64NV
  void __stdcall GLee_Lazy_glUniform4ui64NV(GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w)  {if (GLeeInit()) glUniform4ui64NV(location, x, y, z, w);}
  GLEEPFNGLUNIFORM4UI64NVPROC GLeeFuncPtr_glUniform4ui64NV=GLee_Lazy_glUniform4ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glUniform1ui64vNV
#define GLEE_C_DEFINED_glUniform1ui64vNV
  void __stdcall GLee_Lazy_glUniform1ui64vNV(GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glUniform1ui64vNV(location, count, value);}
  GLEEPFNGLUNIFORM1UI64VNVPROC GLeeFuncPtr_glUniform1ui64vNV=GLee_Lazy_glUniform1ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glUniform2ui64vNV
#define GLEE_C_DEFINED_glUniform2ui64vNV
  void __stdcall GLee_Lazy_glUniform2ui64vNV(GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glUniform2ui64vNV(location, count, value);}
  GLEEPFNGLUNIFORM2UI64VNVPROC GLeeFuncPtr_glUniform2ui64vNV=GLee_Lazy_glUniform2ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glUniform3ui64vNV
#define GLEE_C_DEFINED_glUniform3ui64vNV
  void __stdcall GLee_Lazy_glUniform3ui64vNV(GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glUniform3ui64vNV(location, count, value);}
  GLEEPFNGLUNIFORM3UI64VNVPROC GLeeFuncPtr_glUniform3ui64vNV=GLee_Lazy_glUniform3ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glUniform4ui64vNV
#define GLEE_C_DEFINED_glUniform4ui64vNV
  void __stdcall GLee_Lazy_glUniform4ui64vNV(GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glUniform4ui64vNV(location, count, value);}
  GLEEPFNGLUNIFORM4UI64VNVPROC GLeeFuncPtr_glUniform4ui64vNV=GLee_Lazy_glUniform4ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glGetUniformi64vNV
#define GLEE_C_DEFINED_glGetUniformi64vNV
  void __stdcall GLee_Lazy_glGetUniformi64vNV(GLuint  program, GLint  location, GLint64EXT * params)  {if (GLeeInit()) glGetUniformi64vNV(program, location, params);}
  GLEEPFNGLGETUNIFORMI64VNVPROC GLeeFuncPtr_glGetUniformi64vNV=GLee_Lazy_glGetUniformi64vNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1i64NV
#define GLEE_C_DEFINED_glProgramUniform1i64NV
  void __stdcall GLee_Lazy_glProgramUniform1i64NV(GLuint  program, GLint  location, GLint64EXT  x)  {if (GLeeInit()) glProgramUniform1i64NV(program, location, x);}
  GLEEPFNGLPROGRAMUNIFORM1I64NVPROC GLeeFuncPtr_glProgramUniform1i64NV=GLee_Lazy_glProgramUniform1i64NV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2i64NV
#define GLEE_C_DEFINED_glProgramUniform2i64NV
  void __stdcall GLee_Lazy_glProgramUniform2i64NV(GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y)  {if (GLeeInit()) glProgramUniform2i64NV(program, location, x, y);}
  GLEEPFNGLPROGRAMUNIFORM2I64NVPROC GLeeFuncPtr_glProgramUniform2i64NV=GLee_Lazy_glProgramUniform2i64NV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3i64NV
#define GLEE_C_DEFINED_glProgramUniform3i64NV
  void __stdcall GLee_Lazy_glProgramUniform3i64NV(GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z)  {if (GLeeInit()) glProgramUniform3i64NV(program, location, x, y, z);}
  GLEEPFNGLPROGRAMUNIFORM3I64NVPROC GLeeFuncPtr_glProgramUniform3i64NV=GLee_Lazy_glProgramUniform3i64NV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4i64NV
#define GLEE_C_DEFINED_glProgramUniform4i64NV
  void __stdcall GLee_Lazy_glProgramUniform4i64NV(GLuint  program, GLint  location, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w)  {if (GLeeInit()) glProgramUniform4i64NV(program, location, x, y, z, w);}
  GLEEPFNGLPROGRAMUNIFORM4I64NVPROC GLeeFuncPtr_glProgramUniform4i64NV=GLee_Lazy_glProgramUniform4i64NV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1i64vNV
#define GLEE_C_DEFINED_glProgramUniform1i64vNV
  void __stdcall GLee_Lazy_glProgramUniform1i64vNV(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glProgramUniform1i64vNV(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC GLeeFuncPtr_glProgramUniform1i64vNV=GLee_Lazy_glProgramUniform1i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2i64vNV
#define GLEE_C_DEFINED_glProgramUniform2i64vNV
  void __stdcall GLee_Lazy_glProgramUniform2i64vNV(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glProgramUniform2i64vNV(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC GLeeFuncPtr_glProgramUniform2i64vNV=GLee_Lazy_glProgramUniform2i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3i64vNV
#define GLEE_C_DEFINED_glProgramUniform3i64vNV
  void __stdcall GLee_Lazy_glProgramUniform3i64vNV(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glProgramUniform3i64vNV(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC GLeeFuncPtr_glProgramUniform3i64vNV=GLee_Lazy_glProgramUniform3i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4i64vNV
#define GLEE_C_DEFINED_glProgramUniform4i64vNV
  void __stdcall GLee_Lazy_glProgramUniform4i64vNV(GLuint  program, GLint  location, GLsizei  count, const GLint64EXT * value)  {if (GLeeInit()) glProgramUniform4i64vNV(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC GLeeFuncPtr_glProgramUniform4i64vNV=GLee_Lazy_glProgramUniform4i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1ui64NV
#define GLEE_C_DEFINED_glProgramUniform1ui64NV
  void __stdcall GLee_Lazy_glProgramUniform1ui64NV(GLuint  program, GLint  location, GLuint64EXT  x)  {if (GLeeInit()) glProgramUniform1ui64NV(program, location, x);}
  GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC GLeeFuncPtr_glProgramUniform1ui64NV=GLee_Lazy_glProgramUniform1ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2ui64NV
#define GLEE_C_DEFINED_glProgramUniform2ui64NV
  void __stdcall GLee_Lazy_glProgramUniform2ui64NV(GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y)  {if (GLeeInit()) glProgramUniform2ui64NV(program, location, x, y);}
  GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC GLeeFuncPtr_glProgramUniform2ui64NV=GLee_Lazy_glProgramUniform2ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3ui64NV
#define GLEE_C_DEFINED_glProgramUniform3ui64NV
  void __stdcall GLee_Lazy_glProgramUniform3ui64NV(GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z)  {if (GLeeInit()) glProgramUniform3ui64NV(program, location, x, y, z);}
  GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC GLeeFuncPtr_glProgramUniform3ui64NV=GLee_Lazy_glProgramUniform3ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4ui64NV
#define GLEE_C_DEFINED_glProgramUniform4ui64NV
  void __stdcall GLee_Lazy_glProgramUniform4ui64NV(GLuint  program, GLint  location, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w)  {if (GLeeInit()) glProgramUniform4ui64NV(program, location, x, y, z, w);}
  GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC GLeeFuncPtr_glProgramUniform4ui64NV=GLee_Lazy_glProgramUniform4ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform1ui64vNV
#define GLEE_C_DEFINED_glProgramUniform1ui64vNV
  void __stdcall GLee_Lazy_glProgramUniform1ui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glProgramUniform1ui64vNV(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC GLeeFuncPtr_glProgramUniform1ui64vNV=GLee_Lazy_glProgramUniform1ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform2ui64vNV
#define GLEE_C_DEFINED_glProgramUniform2ui64vNV
  void __stdcall GLee_Lazy_glProgramUniform2ui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glProgramUniform2ui64vNV(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC GLeeFuncPtr_glProgramUniform2ui64vNV=GLee_Lazy_glProgramUniform2ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform3ui64vNV
#define GLEE_C_DEFINED_glProgramUniform3ui64vNV
  void __stdcall GLee_Lazy_glProgramUniform3ui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glProgramUniform3ui64vNV(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC GLeeFuncPtr_glProgramUniform3ui64vNV=GLee_Lazy_glProgramUniform3ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glProgramUniform4ui64vNV
#define GLEE_C_DEFINED_glProgramUniform4ui64vNV
  void __stdcall GLee_Lazy_glProgramUniform4ui64vNV(GLuint  program, GLint  location, GLsizei  count, const GLuint64EXT * value)  {if (GLeeInit()) glProgramUniform4ui64vNV(program, location, count, value);}
  GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC GLeeFuncPtr_glProgramUniform4ui64vNV=GLee_Lazy_glProgramUniform4ui64vNV;
#endif
#endif 

/* GL_NV_shader_buffer_store */

#ifdef __GLEE_GL_NV_shader_buffer_store
#endif 

/* GL_NV_tessellation_program5 */

#ifdef __GLEE_GL_NV_tessellation_program5
#endif 

/* GL_NV_vertex_attrib_integer_64bit */

#ifdef __GLEE_GL_NV_vertex_attrib_integer_64bit
#ifndef GLEE_C_DEFINED_glVertexAttribL1i64NV
#define GLEE_C_DEFINED_glVertexAttribL1i64NV
  void __stdcall GLee_Lazy_glVertexAttribL1i64NV(GLuint  index, GLint64EXT  x)  {if (GLeeInit()) glVertexAttribL1i64NV(index, x);}
  GLEEPFNGLVERTEXATTRIBL1I64NVPROC GLeeFuncPtr_glVertexAttribL1i64NV=GLee_Lazy_glVertexAttribL1i64NV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL2i64NV
#define GLEE_C_DEFINED_glVertexAttribL2i64NV
  void __stdcall GLee_Lazy_glVertexAttribL2i64NV(GLuint  index, GLint64EXT  x, GLint64EXT  y)  {if (GLeeInit()) glVertexAttribL2i64NV(index, x, y);}
  GLEEPFNGLVERTEXATTRIBL2I64NVPROC GLeeFuncPtr_glVertexAttribL2i64NV=GLee_Lazy_glVertexAttribL2i64NV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL3i64NV
#define GLEE_C_DEFINED_glVertexAttribL3i64NV
  void __stdcall GLee_Lazy_glVertexAttribL3i64NV(GLuint  index, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z)  {if (GLeeInit()) glVertexAttribL3i64NV(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIBL3I64NVPROC GLeeFuncPtr_glVertexAttribL3i64NV=GLee_Lazy_glVertexAttribL3i64NV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL4i64NV
#define GLEE_C_DEFINED_glVertexAttribL4i64NV
  void __stdcall GLee_Lazy_glVertexAttribL4i64NV(GLuint  index, GLint64EXT  x, GLint64EXT  y, GLint64EXT  z, GLint64EXT  w)  {if (GLeeInit()) glVertexAttribL4i64NV(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIBL4I64NVPROC GLeeFuncPtr_glVertexAttribL4i64NV=GLee_Lazy_glVertexAttribL4i64NV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL1i64vNV
#define GLEE_C_DEFINED_glVertexAttribL1i64vNV
  void __stdcall GLee_Lazy_glVertexAttribL1i64vNV(GLuint  index, const GLint64EXT * v)  {if (GLeeInit()) glVertexAttribL1i64vNV(index, v);}
  GLEEPFNGLVERTEXATTRIBL1I64VNVPROC GLeeFuncPtr_glVertexAttribL1i64vNV=GLee_Lazy_glVertexAttribL1i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL2i64vNV
#define GLEE_C_DEFINED_glVertexAttribL2i64vNV
  void __stdcall GLee_Lazy_glVertexAttribL2i64vNV(GLuint  index, const GLint64EXT * v)  {if (GLeeInit()) glVertexAttribL2i64vNV(index, v);}
  GLEEPFNGLVERTEXATTRIBL2I64VNVPROC GLeeFuncPtr_glVertexAttribL2i64vNV=GLee_Lazy_glVertexAttribL2i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL3i64vNV
#define GLEE_C_DEFINED_glVertexAttribL3i64vNV
  void __stdcall GLee_Lazy_glVertexAttribL3i64vNV(GLuint  index, const GLint64EXT * v)  {if (GLeeInit()) glVertexAttribL3i64vNV(index, v);}
  GLEEPFNGLVERTEXATTRIBL3I64VNVPROC GLeeFuncPtr_glVertexAttribL3i64vNV=GLee_Lazy_glVertexAttribL3i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL4i64vNV
#define GLEE_C_DEFINED_glVertexAttribL4i64vNV
  void __stdcall GLee_Lazy_glVertexAttribL4i64vNV(GLuint  index, const GLint64EXT * v)  {if (GLeeInit()) glVertexAttribL4i64vNV(index, v);}
  GLEEPFNGLVERTEXATTRIBL4I64VNVPROC GLeeFuncPtr_glVertexAttribL4i64vNV=GLee_Lazy_glVertexAttribL4i64vNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL1ui64NV
#define GLEE_C_DEFINED_glVertexAttribL1ui64NV
  void __stdcall GLee_Lazy_glVertexAttribL1ui64NV(GLuint  index, GLuint64EXT  x)  {if (GLeeInit()) glVertexAttribL1ui64NV(index, x);}
  GLEEPFNGLVERTEXATTRIBL1UI64NVPROC GLeeFuncPtr_glVertexAttribL1ui64NV=GLee_Lazy_glVertexAttribL1ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL2ui64NV
#define GLEE_C_DEFINED_glVertexAttribL2ui64NV
  void __stdcall GLee_Lazy_glVertexAttribL2ui64NV(GLuint  index, GLuint64EXT  x, GLuint64EXT  y)  {if (GLeeInit()) glVertexAttribL2ui64NV(index, x, y);}
  GLEEPFNGLVERTEXATTRIBL2UI64NVPROC GLeeFuncPtr_glVertexAttribL2ui64NV=GLee_Lazy_glVertexAttribL2ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL3ui64NV
#define GLEE_C_DEFINED_glVertexAttribL3ui64NV
  void __stdcall GLee_Lazy_glVertexAttribL3ui64NV(GLuint  index, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z)  {if (GLeeInit()) glVertexAttribL3ui64NV(index, x, y, z);}
  GLEEPFNGLVERTEXATTRIBL3UI64NVPROC GLeeFuncPtr_glVertexAttribL3ui64NV=GLee_Lazy_glVertexAttribL3ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL4ui64NV
#define GLEE_C_DEFINED_glVertexAttribL4ui64NV
  void __stdcall GLee_Lazy_glVertexAttribL4ui64NV(GLuint  index, GLuint64EXT  x, GLuint64EXT  y, GLuint64EXT  z, GLuint64EXT  w)  {if (GLeeInit()) glVertexAttribL4ui64NV(index, x, y, z, w);}
  GLEEPFNGLVERTEXATTRIBL4UI64NVPROC GLeeFuncPtr_glVertexAttribL4ui64NV=GLee_Lazy_glVertexAttribL4ui64NV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL1ui64vNV
#define GLEE_C_DEFINED_glVertexAttribL1ui64vNV
  void __stdcall GLee_Lazy_glVertexAttribL1ui64vNV(GLuint  index, const GLuint64EXT * v)  {if (GLeeInit()) glVertexAttribL1ui64vNV(index, v);}
  GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC GLeeFuncPtr_glVertexAttribL1ui64vNV=GLee_Lazy_glVertexAttribL1ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL2ui64vNV
#define GLEE_C_DEFINED_glVertexAttribL2ui64vNV
  void __stdcall GLee_Lazy_glVertexAttribL2ui64vNV(GLuint  index, const GLuint64EXT * v)  {if (GLeeInit()) glVertexAttribL2ui64vNV(index, v);}
  GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC GLeeFuncPtr_glVertexAttribL2ui64vNV=GLee_Lazy_glVertexAttribL2ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL3ui64vNV
#define GLEE_C_DEFINED_glVertexAttribL3ui64vNV
  void __stdcall GLee_Lazy_glVertexAttribL3ui64vNV(GLuint  index, const GLuint64EXT * v)  {if (GLeeInit()) glVertexAttribL3ui64vNV(index, v);}
  GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC GLeeFuncPtr_glVertexAttribL3ui64vNV=GLee_Lazy_glVertexAttribL3ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribL4ui64vNV
#define GLEE_C_DEFINED_glVertexAttribL4ui64vNV
  void __stdcall GLee_Lazy_glVertexAttribL4ui64vNV(GLuint  index, const GLuint64EXT * v)  {if (GLeeInit()) glVertexAttribL4ui64vNV(index, v);}
  GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC GLeeFuncPtr_glVertexAttribL4ui64vNV=GLee_Lazy_glVertexAttribL4ui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribLi64vNV
#define GLEE_C_DEFINED_glGetVertexAttribLi64vNV
  void __stdcall GLee_Lazy_glGetVertexAttribLi64vNV(GLuint  index, GLenum  pname, GLint64EXT * params)  {if (GLeeInit()) glGetVertexAttribLi64vNV(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC GLeeFuncPtr_glGetVertexAttribLi64vNV=GLee_Lazy_glGetVertexAttribLi64vNV;
#endif
#ifndef GLEE_C_DEFINED_glGetVertexAttribLui64vNV
#define GLEE_C_DEFINED_glGetVertexAttribLui64vNV
  void __stdcall GLee_Lazy_glGetVertexAttribLui64vNV(GLuint  index, GLenum  pname, GLuint64EXT * params)  {if (GLeeInit()) glGetVertexAttribLui64vNV(index, pname, params);}
  GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC GLeeFuncPtr_glGetVertexAttribLui64vNV=GLee_Lazy_glGetVertexAttribLui64vNV;
#endif
#ifndef GLEE_C_DEFINED_glVertexAttribLFormatNV
#define GLEE_C_DEFINED_glVertexAttribLFormatNV
  void __stdcall GLee_Lazy_glVertexAttribLFormatNV(GLuint  index, GLint  size, GLenum  type, GLsizei  stride)  {if (GLeeInit()) glVertexAttribLFormatNV(index, size, type, stride);}
  GLEEPFNGLVERTEXATTRIBLFORMATNVPROC GLeeFuncPtr_glVertexAttribLFormatNV=GLee_Lazy_glVertexAttribLFormatNV;
#endif
#endif 

/* GL_NV_multisample_coverage */

#ifdef __GLEE_GL_NV_multisample_coverage
#endif 

/* GL_AMD_name_gen_delete */

#ifdef __GLEE_GL_AMD_name_gen_delete
#ifndef GLEE_C_DEFINED_glGenNamesAMD
#define GLEE_C_DEFINED_glGenNamesAMD
  void __stdcall GLee_Lazy_glGenNamesAMD(GLenum  identifier, GLuint  num, GLuint * names)  {if (GLeeInit()) glGenNamesAMD(identifier, num, names);}
  GLEEPFNGLGENNAMESAMDPROC GLeeFuncPtr_glGenNamesAMD=GLee_Lazy_glGenNamesAMD;
#endif
#ifndef GLEE_C_DEFINED_glDeleteNamesAMD
#define GLEE_C_DEFINED_glDeleteNamesAMD
  void __stdcall GLee_Lazy_glDeleteNamesAMD(GLenum  identifier, GLuint  num, const GLuint * names)  {if (GLeeInit()) glDeleteNamesAMD(identifier, num, names);}
  GLEEPFNGLDELETENAMESAMDPROC GLeeFuncPtr_glDeleteNamesAMD=GLee_Lazy_glDeleteNamesAMD;
#endif
#ifndef GLEE_C_DEFINED_glIsNameAMD
#define GLEE_C_DEFINED_glIsNameAMD
  GLboolean __stdcall GLee_Lazy_glIsNameAMD(GLenum  identifier, GLuint  name)  {if (GLeeInit()) return glIsNameAMD(identifier, name); return (GLboolean)0;}
  GLEEPFNGLISNAMEAMDPROC GLeeFuncPtr_glIsNameAMD=GLee_Lazy_glIsNameAMD;
#endif
#endif 

/* GL_AMD_transform_feedback3_lines_triangles */

#ifdef __GLEE_GL_AMD_transform_feedback3_lines_triangles
#endif 

/* GL_AMD_depth_clamp_separate */

#ifdef __GLEE_GL_AMD_depth_clamp_separate
#endif 

/* GL_EXT_texture_sRGB_decode */

#ifdef __GLEE_GL_EXT_texture_sRGB_decode
#endif 

/* GL_NV_texture_multisample */

#ifdef __GLEE_GL_NV_texture_multisample
#ifndef GLEE_C_DEFINED_glTexImage2DMultisampleCoverageNV
#define GLEE_C_DEFINED_glTexImage2DMultisampleCoverageNV
  void __stdcall GLee_Lazy_glTexImage2DMultisampleCoverageNV(GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);}
  GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage2DMultisampleCoverageNV=GLee_Lazy_glTexImage2DMultisampleCoverageNV;
#endif
#ifndef GLEE_C_DEFINED_glTexImage3DMultisampleCoverageNV
#define GLEE_C_DEFINED_glTexImage3DMultisampleCoverageNV
  void __stdcall GLee_Lazy_glTexImage3DMultisampleCoverageNV(GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);}
  GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTexImage3DMultisampleCoverageNV=GLee_Lazy_glTexImage3DMultisampleCoverageNV;
#endif
#ifndef GLEE_C_DEFINED_glTextureImage2DMultisampleNV
#define GLEE_C_DEFINED_glTextureImage2DMultisampleNV
  void __stdcall GLee_Lazy_glTextureImage2DMultisampleNV(GLuint  texture, GLenum  target, GLsizei  samples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations);}
  GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage2DMultisampleNV=GLee_Lazy_glTextureImage2DMultisampleNV;
#endif
#ifndef GLEE_C_DEFINED_glTextureImage3DMultisampleNV
#define GLEE_C_DEFINED_glTextureImage3DMultisampleNV
  void __stdcall GLee_Lazy_glTextureImage3DMultisampleNV(GLuint  texture, GLenum  target, GLsizei  samples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations);}
  GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC GLeeFuncPtr_glTextureImage3DMultisampleNV=GLee_Lazy_glTextureImage3DMultisampleNV;
#endif
#ifndef GLEE_C_DEFINED_glTextureImage2DMultisampleCoverageNV
#define GLEE_C_DEFINED_glTextureImage2DMultisampleCoverageNV
  void __stdcall GLee_Lazy_glTextureImage2DMultisampleCoverageNV(GLuint  texture, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations);}
  GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV=GLee_Lazy_glTextureImage2DMultisampleCoverageNV;
#endif
#ifndef GLEE_C_DEFINED_glTextureImage3DMultisampleCoverageNV
#define GLEE_C_DEFINED_glTextureImage3DMultisampleCoverageNV
  void __stdcall GLee_Lazy_glTextureImage3DMultisampleCoverageNV(GLuint  texture, GLenum  target, GLsizei  coverageSamples, GLsizei  colorSamples, GLint  internalFormat, GLsizei  width, GLsizei  height, GLsizei  depth, GLboolean  fixedSampleLocations)  {if (GLeeInit()) glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations);}
  GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV=GLee_Lazy_glTextureImage3DMultisampleCoverageNV;
#endif
#endif 

/* GL_AMD_blend_minmax_factor */

#ifdef __GLEE_GL_AMD_blend_minmax_factor
#endif 

/* GL_AMD_sample_positions */

#ifdef __GLEE_GL_AMD_sample_positions
#ifndef GLEE_C_DEFINED_glSetMultisamplefvAMD
#define GLEE_C_DEFINED_glSetMultisamplefvAMD
  void __stdcall GLee_Lazy_glSetMultisamplefvAMD(GLenum  pname, GLuint  index, const GLfloat * val)  {if (GLeeInit()) glSetMultisamplefvAMD(pname, index, val);}
  GLEEPFNGLSETMULTISAMPLEFVAMDPROC GLeeFuncPtr_glSetMultisamplefvAMD=GLee_Lazy_glSetMultisamplefvAMD;
#endif
#endif 

/* GL_EXT_x11_sync_object */

#ifdef __GLEE_GL_EXT_x11_sync_object
#ifndef GLEE_C_DEFINED_glImportSyncEXT
#define GLEE_C_DEFINED_glImportSyncEXT
  GLsync __stdcall GLee_Lazy_glImportSyncEXT(GLenum  external_sync_type, GLintptr  external_sync, GLbitfield  flags)  {if (GLeeInit()) return glImportSyncEXT(external_sync_type, external_sync, flags); return (GLsync)0;}
  GLEEPFNGLIMPORTSYNCEXTPROC GLeeFuncPtr_glImportSyncEXT=GLee_Lazy_glImportSyncEXT;
#endif
#endif 

/* GL_AMD_multi_draw_indirect */

#ifdef __GLEE_GL_AMD_multi_draw_indirect
#ifndef GLEE_C_DEFINED_glMultiDrawArraysIndirectAMD
#define GLEE_C_DEFINED_glMultiDrawArraysIndirectAMD
  void __stdcall GLee_Lazy_glMultiDrawArraysIndirectAMD(GLenum  mode, const GLvoid * indirect, GLsizei  primcount, GLsizei  stride)  {if (GLeeInit()) glMultiDrawArraysIndirectAMD(mode, indirect, primcount, stride);}
  GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawArraysIndirectAMD=GLee_Lazy_glMultiDrawArraysIndirectAMD;
#endif
#ifndef GLEE_C_DEFINED_glMultiDrawElementsIndirectAMD
#define GLEE_C_DEFINED_glMultiDrawElementsIndirectAMD
  void __stdcall GLee_Lazy_glMultiDrawElementsIndirectAMD(GLenum  mode, GLenum  type, const GLvoid * indirect, GLsizei  primcount, GLsizei  stride)  {if (GLeeInit()) glMultiDrawElementsIndirectAMD(mode, type, indirect, primcount, stride);}
  GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC GLeeFuncPtr_glMultiDrawElementsIndirectAMD=GLee_Lazy_glMultiDrawElementsIndirectAMD;
#endif
#endif 

/* GL_EXT_framebuffer_multisample_blit_scaled */

#ifdef __GLEE_GL_EXT_framebuffer_multisample_blit_scaled
#endif 

/* GL_SGIX_texture_select */

#ifdef __GLEE_GL_SGIX_texture_select
#endif 

/* GL_INGR_blend_func_separate */

#ifdef __GLEE_GL_INGR_blend_func_separate
#ifndef GLEE_C_DEFINED_glBlendFuncSeparateINGR
#define GLEE_C_DEFINED_glBlendFuncSeparateINGR
  void __stdcall GLee_Lazy_glBlendFuncSeparateINGR(GLenum  sfactorRGB, GLenum  dfactorRGB, GLenum  sfactorAlpha, GLenum  dfactorAlpha)  {if (GLeeInit()) glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
  GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR=GLee_Lazy_glBlendFuncSeparateINGR;
#endif
#endif 

/* GL_SGIX_depth_pass_instrument */

#ifdef __GLEE_GL_SGIX_depth_pass_instrument
#endif 

/* GL_SGIX_igloo_interface */

#ifdef __GLEE_GL_SGIX_igloo_interface
#ifndef GLEE_C_DEFINED_glIglooInterfaceSGIX
#define GLEE_C_DEFINED_glIglooInterfaceSGIX
  void __stdcall GLee_Lazy_glIglooInterfaceSGIX(GLenum  pname, const GLvoid * params)  {if (GLeeInit()) glIglooInterfaceSGIX(pname, params);}
  GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX=GLee_Lazy_glIglooInterfaceSGIX;
#endif
#endif 

/* GL_OES_compressed_paletted_texture */

#ifdef __GLEE_GL_OES_compressed_paletted_texture
#endif 

/* GL_OES_fixed_point */

#ifdef __GLEE_GL_OES_fixed_point
#endif 

/* GL_OES_single_precision */

#ifdef __GLEE_GL_OES_single_precision
#ifndef GLEE_C_DEFINED_glClearDepthfOES
#define GLEE_C_DEFINED_glClearDepthfOES
  GLvoid __stdcall GLee_Lazy_glClearDepthfOES(GLclampd depth)  {if (GLeeInit()) glClearDepthfOES(depth);}
  GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES=GLee_Lazy_glClearDepthfOES;
#endif
#endif 

/* GL_OES_query_matrix */

#ifdef __GLEE_GL_OES_query_matrix
#endif 

/* GL_OES_byte_coordinates */

#ifdef __GLEE_GL_OES_byte_coordinates
#endif 

/* GL_NV_gpu_program4 */

#ifdef __GLEE_GL_NV_gpu_program4
#endif 

/* GL_NV_path_rendering */

#ifdef __GLEE_GL_NV_path_rendering
#endif 

/* GL_AMD_vertex_shader_tessellator */

#ifdef __GLEE_GL_AMD_vertex_shader_tessellator
#ifndef GLEE_C_DEFINED_glTessellationModeAMD
#define GLEE_C_DEFINED_glTessellationModeAMD
  GLvoid __stdcall GLee_Lazy_glTessellationModeAMD(GLenum mode)  {if (GLeeInit()) glTessellationModeAMD(mode);}
  GLEEPFNGLTESSELLATIONMODEAMDPROC GLeeFuncPtr_glTessellationModeAMD=GLee_Lazy_glTessellationModeAMD;
#endif
#endif 

/* GL_EXT_fragment_lighting */

#ifdef __GLEE_GL_EXT_fragment_lighting
#endif 

/* GL_EXT_texture_compression_dxt1 */

#ifdef __GLEE_GL_EXT_texture_compression_dxt1
#endif 

/* GL_EXT_scene_marker */

#ifdef __GLEE_GL_EXT_scene_marker
#ifndef GLEE_C_DEFINED_glEndSceneEXT
#define GLEE_C_DEFINED_glEndSceneEXT
  GLvoid __stdcall GLee_Lazy_glEndSceneEXT(void)  {if (GLeeInit()) glEndSceneEXT();}
  GLEEPFNGLENDSCENEEXTPROC GLeeFuncPtr_glEndSceneEXT=GLee_Lazy_glEndSceneEXT;
#endif
#endif 

/* GL_EXT_geometry_shader4 */

#ifdef __GLEE_GL_EXT_geometry_shader4
#endif 

/* GL_EXT_texture_env */

#ifdef __GLEE_GL_EXT_texture_env
#endif 

/* GL_SGIX_texture_range */

#ifdef __GLEE_GL_SGIX_texture_range
#endif 

/* GL_SGIX_pixel_texture_bits */

#ifdef __GLEE_GL_SGIX_pixel_texture_bits
#endif 

/* GL_IBM_static_data */

#ifdef __GLEE_GL_IBM_static_data
#endif 

/* WGL */

#ifdef _WIN32

/* Extension querying variables */

GLboolean _GLEE_WGL_ARB_buffer_region = GL_FALSE;
GLboolean _GLEE_WGL_ARB_multisample = GL_FALSE;
GLboolean _GLEE_WGL_ARB_extensions_string = GL_FALSE;
GLboolean _GLEE_WGL_ARB_pixel_format = GL_FALSE;
GLboolean _GLEE_WGL_ARB_make_current_read = GL_FALSE;
GLboolean _GLEE_WGL_ARB_pbuffer = GL_FALSE;
GLboolean _GLEE_WGL_ARB_render_texture = GL_FALSE;
GLboolean _GLEE_WGL_ARB_pixel_format_float = GL_FALSE;
GLboolean _GLEE_WGL_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean _GLEE_WGL_ARB_create_context = GL_FALSE;
GLboolean _GLEE_WGL_ARB_create_context_profile = GL_FALSE;
GLboolean _GLEE_WGL_ARB_create_context_robustness = GL_FALSE;
GLboolean _GLEE_WGL_EXT_make_current_read = GL_FALSE;
GLboolean _GLEE_WGL_EXT_pixel_format = GL_FALSE;
GLboolean _GLEE_WGL_EXT_pbuffer = GL_FALSE;
GLboolean _GLEE_WGL_EXT_depth_float = GL_FALSE;
GLboolean _GLEE_WGL_3DFX_multisample = GL_FALSE;
GLboolean _GLEE_WGL_EXT_multisample = GL_FALSE;
GLboolean _GLEE_WGL_I3D_digital_video_control = GL_FALSE;
GLboolean _GLEE_WGL_I3D_gamma = GL_FALSE;
GLboolean _GLEE_WGL_I3D_genlock = GL_FALSE;
GLboolean _GLEE_WGL_I3D_image_buffer = GL_FALSE;
GLboolean _GLEE_WGL_I3D_swap_frame_lock = GL_FALSE;
GLboolean _GLEE_WGL_NV_render_depth_texture = GL_FALSE;
GLboolean _GLEE_WGL_NV_render_texture_rectangle = GL_FALSE;
GLboolean _GLEE_WGL_ATI_pixel_format_float = GL_FALSE;
GLboolean _GLEE_WGL_NV_float_buffer = GL_FALSE;
GLboolean _GLEE_WGL_3DL_stereo_control = GL_FALSE;
GLboolean _GLEE_WGL_EXT_pixel_format_packed_float = GL_FALSE;
GLboolean _GLEE_WGL_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean _GLEE_WGL_NV_present_video = GL_FALSE;
GLboolean _GLEE_WGL_NV_swap_group = GL_FALSE;
GLboolean _GLEE_WGL_NV_gpu_affinity = GL_FALSE;
GLboolean _GLEE_WGL_AMD_gpu_association = GL_FALSE;
GLboolean _GLEE_WGL_NV_copy_image = GL_FALSE;
GLboolean _GLEE_WGL_NV_multisample_coverage = GL_FALSE;
GLboolean _GLEE_WGL_EXT_create_context_es2_profile = GL_FALSE;
GLboolean _GLEE_WGL_NV_DX_interop = GL_FALSE;
GLboolean _GLEE_WGL_EXT_display_color_table = GL_FALSE;
GLboolean _GLEE_WGL_EXT_extensions_string = GL_FALSE;
GLboolean _GLEE_WGL_EXT_swap_control = GL_FALSE;
GLboolean _GLEE_WGL_NV_vertex_array_range = GL_FALSE;
GLboolean _GLEE_WGL_OML_sync_control = GL_FALSE;
GLboolean _GLEE_WGL_I3D_swap_frame_usage = GL_FALSE;
GLboolean _GLEE_WGL_NV_video_output = GL_FALSE;

/*  WGL Extension names */

char __GLeeWGLExtensionNames[45][35]={
    "WGL_ARB_buffer_region",
    "WGL_ARB_multisample",
    "WGL_ARB_extensions_string",
    "WGL_ARB_pixel_format",
    "WGL_ARB_make_current_read",
    "WGL_ARB_pbuffer",
    "WGL_ARB_render_texture",
    "WGL_ARB_pixel_format_float",
    "WGL_ARB_framebuffer_sRGB",
    "WGL_ARB_create_context",
    "WGL_ARB_create_context_profile",
    "WGL_ARB_create_context_robustness",
    "WGL_EXT_make_current_read",
    "WGL_EXT_pixel_format",
    "WGL_EXT_pbuffer",
    "WGL_EXT_depth_float",
    "WGL_3DFX_multisample",
    "WGL_EXT_multisample",
    "WGL_I3D_digital_video_control",
    "WGL_I3D_gamma",
    "WGL_I3D_genlock",
    "WGL_I3D_image_buffer",
    "WGL_I3D_swap_frame_lock",
    "WGL_NV_render_depth_texture",
    "WGL_NV_render_texture_rectangle",
    "WGL_ATI_pixel_format_float",
    "WGL_NV_float_buffer",
    "WGL_3DL_stereo_control",
    "WGL_EXT_pixel_format_packed_float",
    "WGL_EXT_framebuffer_sRGB",
    "WGL_NV_present_video",
    "WGL_NV_swap_group",
    "WGL_NV_gpu_affinity",
    "WGL_AMD_gpu_association",
    "WGL_NV_copy_image",
    "WGL_NV_multisample_coverage",
    "WGL_EXT_create_context_es2_profile",
    "WGL_NV_DX_interop",
    "WGL_EXT_display_color_table",
    "WGL_EXT_extensions_string",
    "WGL_EXT_swap_control",
    "WGL_NV_vertex_array_range",
    "WGL_OML_sync_control",
    "WGL_I3D_swap_frame_usage",
    "WGL_NV_video_output"
};
int __GLeeWGLNumExtensions=45;

/* WGL_ARB_buffer_region */

#ifdef __GLEE_WGL_ARB_buffer_region
#ifndef GLEE_C_DEFINED_wglCreateBufferRegionARB
#define GLEE_C_DEFINED_wglCreateBufferRegionARB
  HANDLE __stdcall GLee_Lazy_wglCreateBufferRegionARB(HDC  hDC, int  iLayerPlane, UINT  uType)  {if (GLeeInit()) return wglCreateBufferRegionARB(hDC, iLayerPlane, uType); return (HANDLE)0;}
  GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB=GLee_Lazy_wglCreateBufferRegionARB;
#endif
#ifndef GLEE_C_DEFINED_wglDeleteBufferRegionARB
#define GLEE_C_DEFINED_wglDeleteBufferRegionARB
  VOID __stdcall GLee_Lazy_wglDeleteBufferRegionARB(HANDLE  hRegion)  {if (GLeeInit()) wglDeleteBufferRegionARB(hRegion);}
  GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB=GLee_Lazy_wglDeleteBufferRegionARB;
#endif
#ifndef GLEE_C_DEFINED_wglSaveBufferRegionARB
#define GLEE_C_DEFINED_wglSaveBufferRegionARB
  BOOL __stdcall GLee_Lazy_wglSaveBufferRegionARB(HANDLE  hRegion, int  x, int  y, int  width, int  height)  {if (GLeeInit()) return wglSaveBufferRegionARB(hRegion, x, y, width, height); return (BOOL)0;}
  GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB=GLee_Lazy_wglSaveBufferRegionARB;
#endif
#ifndef GLEE_C_DEFINED_wglRestoreBufferRegionARB
#define GLEE_C_DEFINED_wglRestoreBufferRegionARB
  BOOL __stdcall GLee_Lazy_wglRestoreBufferRegionARB(HANDLE  hRegion, int  x, int  y, int  width, int  height, int  xSrc, int  ySrc)  {if (GLeeInit()) return wglRestoreBufferRegionARB(hRegion, x, y, width, height, xSrc, ySrc); return (BOOL)0;}
  GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB=GLee_Lazy_wglRestoreBufferRegionARB;
#endif
#endif 

/* WGL_ARB_multisample */

#ifdef __GLEE_WGL_ARB_multisample
#endif 

/* WGL_ARB_extensions_string */

#ifdef __GLEE_WGL_ARB_extensions_string
#ifndef GLEE_C_DEFINED_wglGetExtensionsStringARB
#define GLEE_C_DEFINED_wglGetExtensionsStringARB
  const char * __stdcall GLee_Lazy_wglGetExtensionsStringARB(HDC  hdc)  {if (GLeeInit()) return wglGetExtensionsStringARB(hdc); return (const char *)0;}
  GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB=GLee_Lazy_wglGetExtensionsStringARB;
#endif
#endif 

/* WGL_ARB_pixel_format */

#ifdef __GLEE_WGL_ARB_pixel_format
#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
#define GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
  BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivARB(HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, const int * piAttributes, int * piValues)  {if (GLeeInit()) return wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
  GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB=GLee_Lazy_wglGetPixelFormatAttribivARB;
#endif
#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
#define GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
  BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvARB(HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, const int * piAttributes, FLOAT * pfValues)  {if (GLeeInit()) return wglGetPixelFormatAttribfvARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
  GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB=GLee_Lazy_wglGetPixelFormatAttribfvARB;
#endif
#ifndef GLEE_C_DEFINED_wglChoosePixelFormatARB
#define GLEE_C_DEFINED_wglChoosePixelFormatARB
  BOOL __stdcall GLee_Lazy_wglChoosePixelFormatARB(HDC  hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT  nMaxFormats, int * piFormats, UINT * nNumFormats)  {if (GLeeInit()) return wglChoosePixelFormatARB(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
  GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB=GLee_Lazy_wglChoosePixelFormatARB;
#endif
#endif 

/* WGL_ARB_make_current_read */

#ifdef __GLEE_WGL_ARB_make_current_read
#ifndef GLEE_C_DEFINED_wglMakeContextCurrentARB
#define GLEE_C_DEFINED_wglMakeContextCurrentARB
  BOOL __stdcall GLee_Lazy_wglMakeContextCurrentARB(HDC  hDrawDC, HDC  hReadDC, HGLRC  hglrc)  {if (GLeeInit()) return wglMakeContextCurrentARB(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
  GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB=GLee_Lazy_wglMakeContextCurrentARB;
#endif
#ifndef GLEE_C_DEFINED_wglGetCurrentReadDCARB
#define GLEE_C_DEFINED_wglGetCurrentReadDCARB
  HDC __stdcall GLee_Lazy_wglGetCurrentReadDCARB(void)  {if (GLeeInit()) return wglGetCurrentReadDCARB(); return (HDC)0;}
  GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB=GLee_Lazy_wglGetCurrentReadDCARB;
#endif
#endif 

/* WGL_ARB_pbuffer */

#ifdef __GLEE_WGL_ARB_pbuffer
#ifndef GLEE_C_DEFINED_wglCreatePbufferARB
#define GLEE_C_DEFINED_wglCreatePbufferARB
  HPBUFFERARB __stdcall GLee_Lazy_wglCreatePbufferARB(HDC  hDC, int  iPixelFormat, int  iWidth, int  iHeight, const int * piAttribList)  {if (GLeeInit()) return wglCreatePbufferARB(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFERARB)0;}
  GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB=GLee_Lazy_wglCreatePbufferARB;
#endif
#ifndef GLEE_C_DEFINED_wglGetPbufferDCARB
#define GLEE_C_DEFINED_wglGetPbufferDCARB
  HDC __stdcall GLee_Lazy_wglGetPbufferDCARB(HPBUFFERARB  hPbuffer)  {if (GLeeInit()) return wglGetPbufferDCARB(hPbuffer); return (HDC)0;}
  GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB=GLee_Lazy_wglGetPbufferDCARB;
#endif
#ifndef GLEE_C_DEFINED_wglReleasePbufferDCARB
#define GLEE_C_DEFINED_wglReleasePbufferDCARB
  int __stdcall GLee_Lazy_wglReleasePbufferDCARB(HPBUFFERARB  hPbuffer, HDC  hDC)  {if (GLeeInit()) return wglReleasePbufferDCARB(hPbuffer, hDC); return (int)0;}
  GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB=GLee_Lazy_wglReleasePbufferDCARB;
#endif
#ifndef GLEE_C_DEFINED_wglDestroyPbufferARB
#define GLEE_C_DEFINED_wglDestroyPbufferARB
  BOOL __stdcall GLee_Lazy_wglDestroyPbufferARB(HPBUFFERARB  hPbuffer)  {if (GLeeInit()) return wglDestroyPbufferARB(hPbuffer); return (BOOL)0;}
  GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB=GLee_Lazy_wglDestroyPbufferARB;
#endif
#ifndef GLEE_C_DEFINED_wglQueryPbufferARB
#define GLEE_C_DEFINED_wglQueryPbufferARB
  BOOL __stdcall GLee_Lazy_wglQueryPbufferARB(HPBUFFERARB  hPbuffer, int  iAttribute, int * piValue)  {if (GLeeInit()) return wglQueryPbufferARB(hPbuffer, iAttribute, piValue); return (BOOL)0;}
  GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB=GLee_Lazy_wglQueryPbufferARB;
#endif
#endif 

/* WGL_ARB_render_texture */

#ifdef __GLEE_WGL_ARB_render_texture
#ifndef GLEE_C_DEFINED_wglBindTexImageARB
#define GLEE_C_DEFINED_wglBindTexImageARB
  BOOL __stdcall GLee_Lazy_wglBindTexImageARB(HPBUFFERARB  hPbuffer, int  iBuffer)  {if (GLeeInit()) return wglBindTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
  GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB=GLee_Lazy_wglBindTexImageARB;
#endif
#ifndef GLEE_C_DEFINED_wglReleaseTexImageARB
#define GLEE_C_DEFINED_wglReleaseTexImageARB
  BOOL __stdcall GLee_Lazy_wglReleaseTexImageARB(HPBUFFERARB  hPbuffer, int  iBuffer)  {if (GLeeInit()) return wglReleaseTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
  GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB=GLee_Lazy_wglReleaseTexImageARB;
#endif
#ifndef GLEE_C_DEFINED_wglSetPbufferAttribARB
#define GLEE_C_DEFINED_wglSetPbufferAttribARB
  BOOL __stdcall GLee_Lazy_wglSetPbufferAttribARB(HPBUFFERARB  hPbuffer, const int * piAttribList)  {if (GLeeInit()) return wglSetPbufferAttribARB(hPbuffer, piAttribList); return (BOOL)0;}
  GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB=GLee_Lazy_wglSetPbufferAttribARB;
#endif
#endif 

/* WGL_ARB_pixel_format_float */

#ifdef __GLEE_WGL_ARB_pixel_format_float
#endif 

/* WGL_ARB_framebuffer_sRGB */

#ifdef __GLEE_WGL_ARB_framebuffer_sRGB
#endif 

/* WGL_ARB_create_context */

#ifdef __GLEE_WGL_ARB_create_context
#ifndef GLEE_C_DEFINED_wglCreateContextAttribsARB
#define GLEE_C_DEFINED_wglCreateContextAttribsARB
  HGLRC __stdcall GLee_Lazy_wglCreateContextAttribsARB(HDC  hDC, HGLRC  hShareContext, const int * attribList)  {if (GLeeInit()) return wglCreateContextAttribsARB(hDC, hShareContext, attribList); return (HGLRC)0;}
  GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB=GLee_Lazy_wglCreateContextAttribsARB;
#endif
#endif 

/* WGL_ARB_create_context_profile */

#ifdef __GLEE_WGL_ARB_create_context_profile
#endif 

/* WGL_ARB_create_context_robustness */

#ifdef __GLEE_WGL_ARB_create_context_robustness
#endif 

/* WGL_EXT_make_current_read */

#ifdef __GLEE_WGL_EXT_make_current_read
#ifndef GLEE_C_DEFINED_wglMakeContextCurrentEXT
#define GLEE_C_DEFINED_wglMakeContextCurrentEXT
  BOOL __stdcall GLee_Lazy_wglMakeContextCurrentEXT(HDC  hDrawDC, HDC  hReadDC, HGLRC  hglrc)  {if (GLeeInit()) return wglMakeContextCurrentEXT(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
  GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT=GLee_Lazy_wglMakeContextCurrentEXT;
#endif
#ifndef GLEE_C_DEFINED_wglGetCurrentReadDCEXT
#define GLEE_C_DEFINED_wglGetCurrentReadDCEXT
  HDC __stdcall GLee_Lazy_wglGetCurrentReadDCEXT(void)  {if (GLeeInit()) return wglGetCurrentReadDCEXT(); return (HDC)0;}
  GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT=GLee_Lazy_wglGetCurrentReadDCEXT;
#endif
#endif 

/* WGL_EXT_pixel_format */

#ifdef __GLEE_WGL_EXT_pixel_format
#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
#define GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
  BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivEXT(HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, int * piAttributes, int * piValues)  {if (GLeeInit()) return wglGetPixelFormatAttribivEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
  GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT=GLee_Lazy_wglGetPixelFormatAttribivEXT;
#endif
#ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
#define GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
  BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvEXT(HDC  hdc, int  iPixelFormat, int  iLayerPlane, UINT  nAttributes, int * piAttributes, FLOAT * pfValues)  {if (GLeeInit()) return wglGetPixelFormatAttribfvEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
  GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT=GLee_Lazy_wglGetPixelFormatAttribfvEXT;
#endif
#ifndef GLEE_C_DEFINED_wglChoosePixelFormatEXT
#define GLEE_C_DEFINED_wglChoosePixelFormatEXT
  BOOL __stdcall GLee_Lazy_wglChoosePixelFormatEXT(HDC  hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT  nMaxFormats, int * piFormats, UINT * nNumFormats)  {if (GLeeInit()) return wglChoosePixelFormatEXT(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
  GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT=GLee_Lazy_wglChoosePixelFormatEXT;
#endif
#endif 

/* WGL_EXT_pbuffer */

#ifdef __GLEE_WGL_EXT_pbuffer
#ifndef GLEE_C_DEFINED_wglCreatePbufferEXT
#define GLEE_C_DEFINED_wglCreatePbufferEXT
  HPBUFFEREXT __stdcall GLee_Lazy_wglCreatePbufferEXT(HDC  hDC, int  iPixelFormat, int  iWidth, int  iHeight, const int * piAttribList)  {if (GLeeInit()) return wglCreatePbufferEXT(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFEREXT)0;}
  GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT=GLee_Lazy_wglCreatePbufferEXT;
#endif
#ifndef GLEE_C_DEFINED_wglGetPbufferDCEXT
#define GLEE_C_DEFINED_wglGetPbufferDCEXT
  HDC __stdcall GLee_Lazy_wglGetPbufferDCEXT(HPBUFFEREXT  hPbuffer)  {if (GLeeInit()) return wglGetPbufferDCEXT(hPbuffer); return (HDC)0;}
  GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT=GLee_Lazy_wglGetPbufferDCEXT;
#endif
#ifndef GLEE_C_DEFINED_wglReleasePbufferDCEXT
#define GLEE_C_DEFINED_wglReleasePbufferDCEXT
  int __stdcall GLee_Lazy_wglReleasePbufferDCEXT(HPBUFFEREXT  hPbuffer, HDC  hDC)  {if (GLeeInit()) return wglReleasePbufferDCEXT(hPbuffer, hDC); return (int)0;}
  GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT=GLee_Lazy_wglReleasePbufferDCEXT;
#endif
#ifndef GLEE_C_DEFINED_wglDestroyPbufferEXT
#define GLEE_C_DEFINED_wglDestroyPbufferEXT
  BOOL __stdcall GLee_Lazy_wglDestroyPbufferEXT(HPBUFFEREXT  hPbuffer)  {if (GLeeInit()) return wglDestroyPbufferEXT(hPbuffer); return (BOOL)0;}
  GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT=GLee_Lazy_wglDestroyPbufferEXT;
#endif
#ifndef GLEE_C_DEFINED_wglQueryPbufferEXT
#define GLEE_C_DEFINED_wglQueryPbufferEXT
  BOOL __stdcall GLee_Lazy_wglQueryPbufferEXT(HPBUFFEREXT  hPbuffer, int  iAttribute, int * piValue)  {if (GLeeInit()) return wglQueryPbufferEXT(hPbuffer, iAttribute, piValue); return (BOOL)0;}
  GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT=GLee_Lazy_wglQueryPbufferEXT;
#endif
#endif 

/* WGL_EXT_depth_float */

#ifdef __GLEE_WGL_EXT_depth_float
#endif 

/* WGL_3DFX_multisample */

#ifdef __GLEE_WGL_3DFX_multisample
#endif 

/* WGL_EXT_multisample */

#ifdef __GLEE_WGL_EXT_multisample
#endif 

/* WGL_I3D_digital_video_control */

#ifdef __GLEE_WGL_I3D_digital_video_control
#ifndef GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
#define GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
  BOOL __stdcall GLee_Lazy_wglGetDigitalVideoParametersI3D(HDC  hDC, int  iAttribute, int * piValue)  {if (GLeeInit()) return wglGetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
  GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D=GLee_Lazy_wglGetDigitalVideoParametersI3D;
#endif
#ifndef GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
#define GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
  BOOL __stdcall GLee_Lazy_wglSetDigitalVideoParametersI3D(HDC  hDC, int  iAttribute, const int * piValue)  {if (GLeeInit()) return wglSetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
  GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D=GLee_Lazy_wglSetDigitalVideoParametersI3D;
#endif
#endif 

/* WGL_I3D_gamma */

#ifdef __GLEE_WGL_I3D_gamma
#ifndef GLEE_C_DEFINED_wglGetGammaTableParametersI3D
#define GLEE_C_DEFINED_wglGetGammaTableParametersI3D
  BOOL __stdcall GLee_Lazy_wglGetGammaTableParametersI3D(HDC  hDC, int  iAttribute, int * piValue)  {if (GLeeInit()) return wglGetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
  GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D=GLee_Lazy_wglGetGammaTableParametersI3D;
#endif
#ifndef GLEE_C_DEFINED_wglSetGammaTableParametersI3D
#define GLEE_C_DEFINED_wglSetGammaTableParametersI3D
  BOOL __stdcall GLee_Lazy_wglSetGammaTableParametersI3D(HDC  hDC, int  iAttribute, const int * piValue)  {if (GLeeInit()) return wglSetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
  GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D=GLee_Lazy_wglSetGammaTableParametersI3D;
#endif
#ifndef GLEE_C_DEFINED_wglGetGammaTableI3D
#define GLEE_C_DEFINED_wglGetGammaTableI3D
  BOOL __stdcall GLee_Lazy_wglGetGammaTableI3D(HDC  hDC, int  iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue)  {if (GLeeInit()) return wglGetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
  GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D=GLee_Lazy_wglGetGammaTableI3D;
#endif
#ifndef GLEE_C_DEFINED_wglSetGammaTableI3D
#define GLEE_C_DEFINED_wglSetGammaTableI3D
  BOOL __stdcall GLee_Lazy_wglSetGammaTableI3D(HDC  hDC, int  iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue)  {if (GLeeInit()) return wglSetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
  GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D=GLee_Lazy_wglSetGammaTableI3D;
#endif
#endif 

/* WGL_I3D_genlock */

#ifdef __GLEE_WGL_I3D_genlock
#ifndef GLEE_C_DEFINED_wglEnableGenlockI3D
#define GLEE_C_DEFINED_wglEnableGenlockI3D
  BOOL __stdcall GLee_Lazy_wglEnableGenlockI3D(HDC  hDC)  {if (GLeeInit()) return wglEnableGenlockI3D(hDC); return (BOOL)0;}
  GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D=GLee_Lazy_wglEnableGenlockI3D;
#endif
#ifndef GLEE_C_DEFINED_wglDisableGenlockI3D
#define GLEE_C_DEFINED_wglDisableGenlockI3D
  BOOL __stdcall GLee_Lazy_wglDisableGenlockI3D(HDC  hDC)  {if (GLeeInit()) return wglDisableGenlockI3D(hDC); return (BOOL)0;}
  GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D=GLee_Lazy_wglDisableGenlockI3D;
#endif
#ifndef GLEE_C_DEFINED_wglIsEnabledGenlockI3D
#define GLEE_C_DEFINED_wglIsEnabledGenlockI3D
  BOOL __stdcall GLee_Lazy_wglIsEnabledGenlockI3D(HDC  hDC, BOOL * pFlag)  {if (GLeeInit()) return wglIsEnabledGenlockI3D(hDC, pFlag); return (BOOL)0;}
  GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D=GLee_Lazy_wglIsEnabledGenlockI3D;
#endif
#ifndef GLEE_C_DEFINED_wglGenlockSourceI3D
#define GLEE_C_DEFINED_wglGenlockSourceI3D
  BOOL __stdcall GLee_Lazy_wglGenlockSourceI3D(HDC  hDC, UINT  uSource)  {if (GLeeInit()) return wglGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
  GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D=GLee_Lazy_wglGenlockSourceI3D;
#endif
#ifndef GLEE_C_DEFINED_wglGetGenlockSourceI3D
#define GLEE_C_DEFINED_wglGetGenlockSourceI3D
  BOOL __stdcall GLee_Lazy_wglGetGenlockSourceI3D(HDC  hDC, UINT * uSource)  {if (GLeeInit()) return wglGetGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
  GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D=GLee_Lazy_wglGetGenlockSourceI3D;
#endif
#ifndef GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
#define GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
  BOOL __stdcall GLee_Lazy_wglGenlockSourceEdgeI3D(HDC  hDC, UINT  uEdge)  {if (GLeeInit()) return wglGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
  GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D=GLee_Lazy_wglGenlockSourceEdgeI3D;
#endif
#ifndef GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
#define GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
  BOOL __stdcall GLee_Lazy_wglGetGenlockSourceEdgeI3D(HDC  hDC, UINT * uEdge)  {if (GLeeInit()) return wglGetGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
  GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D=GLee_Lazy_wglGetGenlockSourceEdgeI3D;
#endif
#ifndef GLEE_C_DEFINED_wglGenlockSampleRateI3D
#define GLEE_C_DEFINED_wglGenlockSampleRateI3D
  BOOL __stdcall GLee_Lazy_wglGenlockSampleRateI3D(HDC  hDC, UINT  uRate)  {if (GLeeInit()) return wglGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
  GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D=GLee_Lazy_wglGenlockSampleRateI3D;
#endif
#ifndef GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
#define GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
  BOOL __stdcall GLee_Lazy_wglGetGenlockSampleRateI3D(HDC  hDC, UINT * uRate)  {if (GLeeInit()) return wglGetGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
  GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D=GLee_Lazy_wglGetGenlockSampleRateI3D;
#endif
#ifndef GLEE_C_DEFINED_wglGenlockSourceDelayI3D
#define GLEE_C_DEFINED_wglGenlockSourceDelayI3D
  BOOL __stdcall GLee_Lazy_wglGenlockSourceDelayI3D(HDC  hDC, UINT  uDelay)  {if (GLeeInit()) return wglGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
  GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D=GLee_Lazy_wglGenlockSourceDelayI3D;
#endif
#ifndef GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
#define GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
  BOOL __stdcall GLee_Lazy_wglGetGenlockSourceDelayI3D(HDC  hDC, UINT * uDelay)  {if (GLeeInit()) return wglGetGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
  GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D=GLee_Lazy_wglGetGenlockSourceDelayI3D;
#endif
#ifndef GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
#define GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
  BOOL __stdcall GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D(HDC  hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay)  {if (GLeeInit()) return wglQueryGenlockMaxSourceDelayI3D(hDC, uMaxLineDelay, uMaxPixelDelay); return (BOOL)0;}
  GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D=GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D;
#endif
#endif 

/* WGL_I3D_image_buffer */

#ifdef __GLEE_WGL_I3D_image_buffer
#ifndef GLEE_C_DEFINED_wglCreateImageBufferI3D
#define GLEE_C_DEFINED_wglCreateImageBufferI3D
  LPVOID __stdcall GLee_Lazy_wglCreateImageBufferI3D(HDC  hDC, DWORD  dwSize, UINT  uFlags)  {if (GLeeInit()) return wglCreateImageBufferI3D(hDC, dwSize, uFlags); return (LPVOID)0;}
  GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D=GLee_Lazy_wglCreateImageBufferI3D;
#endif
#ifndef GLEE_C_DEFINED_wglDestroyImageBufferI3D
#define GLEE_C_DEFINED_wglDestroyImageBufferI3D
  BOOL __stdcall GLee_Lazy_wglDestroyImageBufferI3D(HDC  hDC, LPVOID  pAddress)  {if (GLeeInit()) return wglDestroyImageBufferI3D(hDC, pAddress); return (BOOL)0;}
  GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D=GLee_Lazy_wglDestroyImageBufferI3D;
#endif
#ifndef GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
#define GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
  BOOL __stdcall GLee_Lazy_wglAssociateImageBufferEventsI3D(HDC  hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT  count)  {if (GLeeInit()) return wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count); return (BOOL)0;}
  GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D=GLee_Lazy_wglAssociateImageBufferEventsI3D;
#endif
#ifndef GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
#define GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
  BOOL __stdcall GLee_Lazy_wglReleaseImageBufferEventsI3D(HDC  hDC, const LPVOID * pAddress, UINT  count)  {if (GLeeInit()) return wglReleaseImageBufferEventsI3D(hDC, pAddress, count); return (BOOL)0;}
  GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D=GLee_Lazy_wglReleaseImageBufferEventsI3D;
#endif
#endif 

/* WGL_I3D_swap_frame_lock */

#ifdef __GLEE_WGL_I3D_swap_frame_lock
#ifndef GLEE_C_DEFINED_wglEnableFrameLockI3D
#define GLEE_C_DEFINED_wglEnableFrameLockI3D
  BOOL __stdcall GLee_Lazy_wglEnableFrameLockI3D(void)  {if (GLeeInit()) return wglEnableFrameLockI3D(); return (BOOL)0;}
  GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D=GLee_Lazy_wglEnableFrameLockI3D;
#endif
#ifndef GLEE_C_DEFINED_wglDisableFrameLockI3D
#define GLEE_C_DEFINED_wglDisableFrameLockI3D
  BOOL __stdcall GLee_Lazy_wglDisableFrameLockI3D(void)  {if (GLeeInit()) return wglDisableFrameLockI3D(); return (BOOL)0;}
  GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D=GLee_Lazy_wglDisableFrameLockI3D;
#endif
#ifndef GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
#define GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
  BOOL __stdcall GLee_Lazy_wglIsEnabledFrameLockI3D(BOOL * pFlag)  {if (GLeeInit()) return wglIsEnabledFrameLockI3D(pFlag); return (BOOL)0;}
  GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D=GLee_Lazy_wglIsEnabledFrameLockI3D;
#endif
#ifndef GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
#define GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
  BOOL __stdcall GLee_Lazy_wglQueryFrameLockMasterI3D(BOOL * pFlag)  {if (GLeeInit()) return wglQueryFrameLockMasterI3D(pFlag); return (BOOL)0;}
  GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D=GLee_Lazy_wglQueryFrameLockMasterI3D;
#endif
#endif 

/* WGL_NV_render_depth_texture */

#ifdef __GLEE_WGL_NV_render_depth_texture
#endif 

/* WGL_NV_render_texture_rectangle */

#ifdef __GLEE_WGL_NV_render_texture_rectangle
#endif 

/* WGL_ATI_pixel_format_float */

#ifdef __GLEE_WGL_ATI_pixel_format_float
#endif 

/* WGL_NV_float_buffer */

#ifdef __GLEE_WGL_NV_float_buffer
#endif 

/* WGL_3DL_stereo_control */

#ifdef __GLEE_WGL_3DL_stereo_control
#ifndef GLEE_C_DEFINED_wglSetStereoEmitterState3DL
#define GLEE_C_DEFINED_wglSetStereoEmitterState3DL
  BOOL __stdcall GLee_Lazy_wglSetStereoEmitterState3DL(HDC  hDC, UINT  uState)  {if (GLeeInit()) return wglSetStereoEmitterState3DL(hDC, uState); return (BOOL)0;}
  GLEEPFNWGLSETSTEREOEMITTERSTATE3DLPROC GLeeFuncPtr_wglSetStereoEmitterState3DL=GLee_Lazy_wglSetStereoEmitterState3DL;
#endif
#endif 

/* WGL_EXT_pixel_format_packed_float */

#ifdef __GLEE_WGL_EXT_pixel_format_packed_float
#endif 

/* WGL_EXT_framebuffer_sRGB */

#ifdef __GLEE_WGL_EXT_framebuffer_sRGB
#endif 

/* WGL_NV_present_video */

#ifdef __GLEE_WGL_NV_present_video
#ifndef GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
#define GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
  int __stdcall GLee_Lazy_wglEnumerateVideoDevicesNV(HDC  hDC, HVIDEOOUTPUTDEVICENV * phDeviceList)  {if (GLeeInit()) return wglEnumerateVideoDevicesNV(hDC, phDeviceList); return (int)0;}
  GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV=GLee_Lazy_wglEnumerateVideoDevicesNV;
#endif
#ifndef GLEE_C_DEFINED_wglBindVideoDeviceNV
#define GLEE_C_DEFINED_wglBindVideoDeviceNV
  BOOL __stdcall GLee_Lazy_wglBindVideoDeviceNV(HDC  hDC, unsigned int  uVideoSlot, HVIDEOOUTPUTDEVICENV  hVideoDevice, const int * piAttribList)  {if (GLeeInit()) return wglBindVideoDeviceNV(hDC, uVideoSlot, hVideoDevice, piAttribList); return (BOOL)0;}
  GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV=GLee_Lazy_wglBindVideoDeviceNV;
#endif
#ifndef GLEE_C_DEFINED_wglQueryCurrentContextNV
#define GLEE_C_DEFINED_wglQueryCurrentContextNV
  BOOL __stdcall GLee_Lazy_wglQueryCurrentContextNV(int  iAttribute, int * piValue)  {if (GLeeInit()) return wglQueryCurrentContextNV(iAttribute, piValue); return (BOOL)0;}
  GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV=GLee_Lazy_wglQueryCurrentContextNV;
#endif
#endif 

/* WGL_NV_swap_group */

#ifdef __GLEE_WGL_NV_swap_group
#ifndef GLEE_C_DEFINED_wglJoinSwapGroupNV
#define GLEE_C_DEFINED_wglJoinSwapGroupNV
  BOOL __stdcall GLee_Lazy_wglJoinSwapGroupNV(HDC  hDC, GLuint  group)  {if (GLeeInit()) return wglJoinSwapGroupNV(hDC, group); return (BOOL)0;}
  GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV=GLee_Lazy_wglJoinSwapGroupNV;
#endif
#ifndef GLEE_C_DEFINED_wglBindSwapBarrierNV
#define GLEE_C_DEFINED_wglBindSwapBarrierNV
  BOOL __stdcall GLee_Lazy_wglBindSwapBarrierNV(GLuint  group, GLuint  barrier)  {if (GLeeInit()) return wglBindSwapBarrierNV(group, barrier); return (BOOL)0;}
  GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV=GLee_Lazy_wglBindSwapBarrierNV;
#endif
#ifndef GLEE_C_DEFINED_wglQuerySwapGroupNV
#define GLEE_C_DEFINED_wglQuerySwapGroupNV
  BOOL __stdcall GLee_Lazy_wglQuerySwapGroupNV(HDC  hDC, GLuint * group, GLuint * barrier)  {if (GLeeInit()) return wglQuerySwapGroupNV(hDC, group, barrier); return (BOOL)0;}
  GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV=GLee_Lazy_wglQuerySwapGroupNV;
#endif
#ifndef GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
#define GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
  BOOL __stdcall GLee_Lazy_wglQueryMaxSwapGroupsNV(HDC  hDC, GLuint * maxGroups, GLuint * maxBarriers)  {if (GLeeInit()) return wglQueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers); return (BOOL)0;}
  GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV=GLee_Lazy_wglQueryMaxSwapGroupsNV;
#endif
#ifndef GLEE_C_DEFINED_wglQueryFrameCountNV
#define GLEE_C_DEFINED_wglQueryFrameCountNV
  BOOL __stdcall GLee_Lazy_wglQueryFrameCountNV(HDC  hDC, GLuint * count)  {if (GLeeInit()) return wglQueryFrameCountNV(hDC, count); return (BOOL)0;}
  GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV=GLee_Lazy_wglQueryFrameCountNV;
#endif
#ifndef GLEE_C_DEFINED_wglResetFrameCountNV
#define GLEE_C_DEFINED_wglResetFrameCountNV
  BOOL __stdcall GLee_Lazy_wglResetFrameCountNV(HDC  hDC)  {if (GLeeInit()) return wglResetFrameCountNV(hDC); return (BOOL)0;}
  GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV=GLee_Lazy_wglResetFrameCountNV;
#endif
#endif 

/* WGL_NV_gpu_affinity */

#ifdef __GLEE_WGL_NV_gpu_affinity
#ifndef GLEE_C_DEFINED_wglEnumGpusNV
#define GLEE_C_DEFINED_wglEnumGpusNV
  BOOL __stdcall GLee_Lazy_wglEnumGpusNV(UINT  iGpuIndex, HGPUNV * phGpu)  {if (GLeeInit()) return wglEnumGpusNV(iGpuIndex, phGpu); return (BOOL)0;}
  GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV=GLee_Lazy_wglEnumGpusNV;
#endif
#ifndef GLEE_C_DEFINED_wglEnumGpuDevicesNV
#define GLEE_C_DEFINED_wglEnumGpuDevicesNV
  BOOL __stdcall GLee_Lazy_wglEnumGpuDevicesNV(HGPUNV  hGpu, UINT  iDeviceIndex, PGPU_DEVICE  lpGpuDevice)  {if (GLeeInit()) return wglEnumGpuDevicesNV(hGpu, iDeviceIndex, lpGpuDevice); return (BOOL)0;}
  GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV=GLee_Lazy_wglEnumGpuDevicesNV;
#endif
#ifndef GLEE_C_DEFINED_wglCreateAffinityDCNV
#define GLEE_C_DEFINED_wglCreateAffinityDCNV
  HDC __stdcall GLee_Lazy_wglCreateAffinityDCNV(const HGPUNV * phGpuList)  {if (GLeeInit()) return wglCreateAffinityDCNV(phGpuList); return (HDC)0;}
  GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV=GLee_Lazy_wglCreateAffinityDCNV;
#endif
#ifndef GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
#define GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
  BOOL __stdcall GLee_Lazy_wglEnumGpusFromAffinityDCNV(HDC  hAffinityDC, UINT  iGpuIndex, HGPUNV * hGpu)  {if (GLeeInit()) return wglEnumGpusFromAffinityDCNV(hAffinityDC, iGpuIndex, hGpu); return (BOOL)0;}
  GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV=GLee_Lazy_wglEnumGpusFromAffinityDCNV;
#endif
#ifndef GLEE_C_DEFINED_wglDeleteDCNV
#define GLEE_C_DEFINED_wglDeleteDCNV
  BOOL __stdcall GLee_Lazy_wglDeleteDCNV(HDC  hdc)  {if (GLeeInit()) return wglDeleteDCNV(hdc); return (BOOL)0;}
  GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV=GLee_Lazy_wglDeleteDCNV;
#endif
#endif 

/* WGL_AMD_gpu_association */

#ifdef __GLEE_WGL_AMD_gpu_association
#ifndef GLEE_C_DEFINED_wglGetGPUIDsAMD
#define GLEE_C_DEFINED_wglGetGPUIDsAMD
  UINT __stdcall GLee_Lazy_wglGetGPUIDsAMD(UINT  maxCount, UINT * ids)  {if (GLeeInit()) return wglGetGPUIDsAMD(maxCount, ids); return (UINT)0;}
  GLEEPFNWGLGETGPUIDSAMDPROC GLeeFuncPtr_wglGetGPUIDsAMD=GLee_Lazy_wglGetGPUIDsAMD;
#endif
#ifndef GLEE_C_DEFINED_wglGetGPUInfoAMD
#define GLEE_C_DEFINED_wglGetGPUInfoAMD
  INT __stdcall GLee_Lazy_wglGetGPUInfoAMD(UINT  id, int  property, GLenum  dataType, UINT  size, void * data)  {if (GLeeInit()) return wglGetGPUInfoAMD(id, property, dataType, size, data); return (INT)0;}
  GLEEPFNWGLGETGPUINFOAMDPROC GLeeFuncPtr_wglGetGPUInfoAMD=GLee_Lazy_wglGetGPUInfoAMD;
#endif
#ifndef GLEE_C_DEFINED_wglGetContextGPUIDAMD
#define GLEE_C_DEFINED_wglGetContextGPUIDAMD
  UINT __stdcall GLee_Lazy_wglGetContextGPUIDAMD(HGLRC  hglrc)  {if (GLeeInit()) return wglGetContextGPUIDAMD(hglrc); return (UINT)0;}
  GLEEPFNWGLGETCONTEXTGPUIDAMDPROC GLeeFuncPtr_wglGetContextGPUIDAMD=GLee_Lazy_wglGetContextGPUIDAMD;
#endif
#ifndef GLEE_C_DEFINED_wglCreateAssociatedContextAMD
#define GLEE_C_DEFINED_wglCreateAssociatedContextAMD
  HGLRC __stdcall GLee_Lazy_wglCreateAssociatedContextAMD(UINT  id)  {if (GLeeInit()) return wglCreateAssociatedContextAMD(id); return (HGLRC)0;}
  GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAMD=GLee_Lazy_wglCreateAssociatedContextAMD;
#endif
#ifndef GLEE_C_DEFINED_wglCreateAssociatedContextAttribsAMD
#define GLEE_C_DEFINED_wglCreateAssociatedContextAttribsAMD
  HGLRC __stdcall GLee_Lazy_wglCreateAssociatedContextAttribsAMD(UINT  id, HGLRC  hShareContext, const int * attribList)  {if (GLeeInit()) return wglCreateAssociatedContextAttribsAMD(id, hShareContext, attribList); return (HGLRC)0;}
  GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD=GLee_Lazy_wglCreateAssociatedContextAttribsAMD;
#endif
#ifndef GLEE_C_DEFINED_wglDeleteAssociatedContextAMD
#define GLEE_C_DEFINED_wglDeleteAssociatedContextAMD
  BOOL __stdcall GLee_Lazy_wglDeleteAssociatedContextAMD(HGLRC  hglrc)  {if (GLeeInit()) return wglDeleteAssociatedContextAMD(hglrc); return (BOOL)0;}
  GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglDeleteAssociatedContextAMD=GLee_Lazy_wglDeleteAssociatedContextAMD;
#endif
#ifndef GLEE_C_DEFINED_wglMakeAssociatedContextCurrentAMD
#define GLEE_C_DEFINED_wglMakeAssociatedContextCurrentAMD
  BOOL __stdcall GLee_Lazy_wglMakeAssociatedContextCurrentAMD(HGLRC  hglrc)  {if (GLeeInit()) return wglMakeAssociatedContextCurrentAMD(hglrc); return (BOOL)0;}
  GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD=GLee_Lazy_wglMakeAssociatedContextCurrentAMD;
#endif
#ifndef GLEE_C_DEFINED_wglGetCurrentAssociatedContextAMD
#define GLEE_C_DEFINED_wglGetCurrentAssociatedContextAMD
  HGLRC __stdcall GLee_Lazy_wglGetCurrentAssociatedContextAMD(void)  {if (GLeeInit()) return wglGetCurrentAssociatedContextAMD(); return (HGLRC)0;}
  GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC GLeeFuncPtr_wglGetCurrentAssociatedContextAMD=GLee_Lazy_wglGetCurrentAssociatedContextAMD;
#endif
#ifndef GLEE_C_DEFINED_wglBlitContextFramebufferAMD
#define GLEE_C_DEFINED_wglBlitContextFramebufferAMD
  VOID __stdcall GLee_Lazy_wglBlitContextFramebufferAMD(HGLRC  dstCtx, GLint  srcX0, GLint  srcY0, GLint  srcX1, GLint  srcY1, GLint  dstX0, GLint  dstY0, GLint  dstX1, GLint  dstY1, GLbitfield  mask, GLenum  filter)  {if (GLeeInit()) wglBlitContextFramebufferAMD(dstCtx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
  GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC GLeeFuncPtr_wglBlitContextFramebufferAMD=GLee_Lazy_wglBlitContextFramebufferAMD;
#endif
#endif 

/* WGL_NV_copy_image */

#ifdef __GLEE_WGL_NV_copy_image
#ifndef GLEE_C_DEFINED_wglCopyImageSubDataNV
#define GLEE_C_DEFINED_wglCopyImageSubDataNV
  BOOL __stdcall GLee_Lazy_wglCopyImageSubDataNV(HGLRC  hSrcRC, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, HGLRC  hDstRC, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) return wglCopyImageSubDataNV(hSrcRC, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, hDstRC, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth); return (BOOL)0;}
  GLEEPFNWGLCOPYIMAGESUBDATANVPROC GLeeFuncPtr_wglCopyImageSubDataNV=GLee_Lazy_wglCopyImageSubDataNV;
#endif
#endif 

/* WGL_NV_multisample_coverage */

#ifdef __GLEE_WGL_NV_multisample_coverage
#endif 

/* WGL_EXT_create_context_es2_profile */

#ifdef __GLEE_WGL_EXT_create_context_es2_profile
#endif 

/* WGL_NV_DX_interop */

#ifdef __GLEE_WGL_NV_DX_interop
#ifndef GLEE_C_DEFINED_wglDXSetResourceShareHandleNV
#define GLEE_C_DEFINED_wglDXSetResourceShareHandleNV
  BOOL __stdcall GLee_Lazy_wglDXSetResourceShareHandleNV(void * dxObject, HANDLE  shareHandle)  {if (GLeeInit()) return wglDXSetResourceShareHandleNV(dxObject, shareHandle); return (BOOL)0;}
  GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC GLeeFuncPtr_wglDXSetResourceShareHandleNV=GLee_Lazy_wglDXSetResourceShareHandleNV;
#endif
#ifndef GLEE_C_DEFINED_wglDXOpenDeviceNV
#define GLEE_C_DEFINED_wglDXOpenDeviceNV
  HANDLE __stdcall GLee_Lazy_wglDXOpenDeviceNV(void * dxDevice)  {if (GLeeInit()) return wglDXOpenDeviceNV(dxDevice); return (HANDLE)0;}
  GLEEPFNWGLDXOPENDEVICENVPROC GLeeFuncPtr_wglDXOpenDeviceNV=GLee_Lazy_wglDXOpenDeviceNV;
#endif
#ifndef GLEE_C_DEFINED_wglDXCloseDeviceNV
#define GLEE_C_DEFINED_wglDXCloseDeviceNV
  BOOL __stdcall GLee_Lazy_wglDXCloseDeviceNV(HANDLE  hDevice)  {if (GLeeInit()) return wglDXCloseDeviceNV(hDevice); return (BOOL)0;}
  GLEEPFNWGLDXCLOSEDEVICENVPROC GLeeFuncPtr_wglDXCloseDeviceNV=GLee_Lazy_wglDXCloseDeviceNV;
#endif
#ifndef GLEE_C_DEFINED_wglDXRegisterObjectNV
#define GLEE_C_DEFINED_wglDXRegisterObjectNV
  HANDLE __stdcall GLee_Lazy_wglDXRegisterObjectNV(HANDLE  hDevice, void * dxObject, GLuint  name, GLenum  type, GLenum  access)  {if (GLeeInit()) return wglDXRegisterObjectNV(hDevice, dxObject, name, type, access); return (HANDLE)0;}
  GLEEPFNWGLDXREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXRegisterObjectNV=GLee_Lazy_wglDXRegisterObjectNV;
#endif
#ifndef GLEE_C_DEFINED_wglDXUnregisterObjectNV
#define GLEE_C_DEFINED_wglDXUnregisterObjectNV
  BOOL __stdcall GLee_Lazy_wglDXUnregisterObjectNV(HANDLE  hDevice, HANDLE  hObject)  {if (GLeeInit()) return wglDXUnregisterObjectNV(hDevice, hObject); return (BOOL)0;}
  GLEEPFNWGLDXUNREGISTEROBJECTNVPROC GLeeFuncPtr_wglDXUnregisterObjectNV=GLee_Lazy_wglDXUnregisterObjectNV;
#endif
#ifndef GLEE_C_DEFINED_wglDXObjectAccessNV
#define GLEE_C_DEFINED_wglDXObjectAccessNV
  BOOL __stdcall GLee_Lazy_wglDXObjectAccessNV(HANDLE  hObject, GLenum  access)  {if (GLeeInit()) return wglDXObjectAccessNV(hObject, access); return (BOOL)0;}
  GLEEPFNWGLDXOBJECTACCESSNVPROC GLeeFuncPtr_wglDXObjectAccessNV=GLee_Lazy_wglDXObjectAccessNV;
#endif
#ifndef GLEE_C_DEFINED_wglDXLockObjectsNV
#define GLEE_C_DEFINED_wglDXLockObjectsNV
  BOOL __stdcall GLee_Lazy_wglDXLockObjectsNV(HANDLE  hDevice, GLint  count, HANDLE * hObjects)  {if (GLeeInit()) return wglDXLockObjectsNV(hDevice, count, hObjects); return (BOOL)0;}
  GLEEPFNWGLDXLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXLockObjectsNV=GLee_Lazy_wglDXLockObjectsNV;
#endif
#ifndef GLEE_C_DEFINED_wglDXUnlockObjectsNV
#define GLEE_C_DEFINED_wglDXUnlockObjectsNV
  BOOL __stdcall GLee_Lazy_wglDXUnlockObjectsNV(HANDLE  hDevice, GLint  count, HANDLE * hObjects)  {if (GLeeInit()) return wglDXUnlockObjectsNV(hDevice, count, hObjects); return (BOOL)0;}
  GLEEPFNWGLDXUNLOCKOBJECTSNVPROC GLeeFuncPtr_wglDXUnlockObjectsNV=GLee_Lazy_wglDXUnlockObjectsNV;
#endif
#endif 

/* WGL_EXT_display_color_table */

#ifdef __GLEE_WGL_EXT_display_color_table
#ifndef GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
#define GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
  GLboolean __stdcall GLee_Lazy_wglCreateDisplayColorTableEXT(GLushort  id)  {if (GLeeInit()) return wglCreateDisplayColorTableEXT(id); return (GLboolean)0;}
  GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT=GLee_Lazy_wglCreateDisplayColorTableEXT;
#endif
#ifndef GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
#define GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
  GLboolean __stdcall GLee_Lazy_wglLoadDisplayColorTableEXT(const GLushort * table, GLuint  length)  {if (GLeeInit()) return wglLoadDisplayColorTableEXT(table, length); return (GLboolean)0;}
  GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT=GLee_Lazy_wglLoadDisplayColorTableEXT;
#endif
#ifndef GLEE_C_DEFINED_wglBindDisplayColorTableEXT
#define GLEE_C_DEFINED_wglBindDisplayColorTableEXT
  GLboolean __stdcall GLee_Lazy_wglBindDisplayColorTableEXT(GLushort  id)  {if (GLeeInit()) return wglBindDisplayColorTableEXT(id); return (GLboolean)0;}
  GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT=GLee_Lazy_wglBindDisplayColorTableEXT;
#endif
#ifndef GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
#define GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
  VOID __stdcall GLee_Lazy_wglDestroyDisplayColorTableEXT(GLushort  id)  {if (GLeeInit()) wglDestroyDisplayColorTableEXT(id);}
  GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT=GLee_Lazy_wglDestroyDisplayColorTableEXT;
#endif
#endif 

/* WGL_EXT_extensions_string */

#ifdef __GLEE_WGL_EXT_extensions_string
#ifndef GLEE_C_DEFINED_wglGetExtensionsStringEXT
#define GLEE_C_DEFINED_wglGetExtensionsStringEXT
  const char * __stdcall GLee_Lazy_wglGetExtensionsStringEXT(void)  {if (GLeeInit()) return wglGetExtensionsStringEXT(); return (const char *)0;}
  GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT=GLee_Lazy_wglGetExtensionsStringEXT;
#endif
#endif 

/* WGL_EXT_swap_control */

#ifdef __GLEE_WGL_EXT_swap_control
#ifndef GLEE_C_DEFINED_wglSwapIntervalEXT
#define GLEE_C_DEFINED_wglSwapIntervalEXT
  BOOL __stdcall GLee_Lazy_wglSwapIntervalEXT(int  interval)  {if (GLeeInit()) return wglSwapIntervalEXT(interval); return (BOOL)0;}
  GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT=GLee_Lazy_wglSwapIntervalEXT;
#endif
#ifndef GLEE_C_DEFINED_wglGetSwapIntervalEXT
#define GLEE_C_DEFINED_wglGetSwapIntervalEXT
  int __stdcall GLee_Lazy_wglGetSwapIntervalEXT(void)  {if (GLeeInit()) return wglGetSwapIntervalEXT(); return (int)0;}
  GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT=GLee_Lazy_wglGetSwapIntervalEXT;
#endif
#endif 

/* WGL_NV_vertex_array_range */

#ifdef __GLEE_WGL_NV_vertex_array_range
#ifndef GLEE_C_DEFINED_wglAllocateMemoryNV
#define GLEE_C_DEFINED_wglAllocateMemoryNV
  void* __stdcall GLee_Lazy_wglAllocateMemoryNV(GLsizei  size, GLfloat  readfreq, GLfloat  writefreq, GLfloat  priority)  {if (GLeeInit()) return wglAllocateMemoryNV(size, readfreq, writefreq, priority); return (void*)0;}
  GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV=GLee_Lazy_wglAllocateMemoryNV;
#endif
#ifndef GLEE_C_DEFINED_wglFreeMemoryNV
#define GLEE_C_DEFINED_wglFreeMemoryNV
  void __stdcall GLee_Lazy_wglFreeMemoryNV(void * pointer)  {if (GLeeInit()) wglFreeMemoryNV(pointer);}
  GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV=GLee_Lazy_wglFreeMemoryNV;
#endif
#endif 

/* WGL_OML_sync_control */

#ifdef __GLEE_WGL_OML_sync_control
#ifndef GLEE_C_DEFINED_wglGetSyncValuesOML
#define GLEE_C_DEFINED_wglGetSyncValuesOML
  BOOL __stdcall GLee_Lazy_wglGetSyncValuesOML(HDC  hdc, INT64 * ust, INT64 * msc, INT64 * sbc)  {if (GLeeInit()) return wglGetSyncValuesOML(hdc, ust, msc, sbc); return (BOOL)0;}
  GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML=GLee_Lazy_wglGetSyncValuesOML;
#endif
#ifndef GLEE_C_DEFINED_wglGetMscRateOML
#define GLEE_C_DEFINED_wglGetMscRateOML
  BOOL __stdcall GLee_Lazy_wglGetMscRateOML(HDC  hdc, INT32 * numerator, INT32 * denominator)  {if (GLeeInit()) return wglGetMscRateOML(hdc, numerator, denominator); return (BOOL)0;}
  GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML=GLee_Lazy_wglGetMscRateOML;
#endif
#ifndef GLEE_C_DEFINED_wglSwapBuffersMscOML
#define GLEE_C_DEFINED_wglSwapBuffersMscOML
  INT64 __stdcall GLee_Lazy_wglSwapBuffersMscOML(HDC  hdc, INT64  target_msc, INT64  divisor, INT64  remainder)  {if (GLeeInit()) return wglSwapBuffersMscOML(hdc, target_msc, divisor, remainder); return (INT64)0;}
  GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML=GLee_Lazy_wglSwapBuffersMscOML;
#endif
#ifndef GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
#define GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
  INT64 __stdcall GLee_Lazy_wglSwapLayerBuffersMscOML(HDC  hdc, int  fuPlanes, INT64  target_msc, INT64  divisor, INT64  remainder)  {if (GLeeInit()) return wglSwapLayerBuffersMscOML(hdc, fuPlanes, target_msc, divisor, remainder); return (INT64)0;}
  GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML=GLee_Lazy_wglSwapLayerBuffersMscOML;
#endif
#ifndef GLEE_C_DEFINED_wglWaitForMscOML
#define GLEE_C_DEFINED_wglWaitForMscOML
  BOOL __stdcall GLee_Lazy_wglWaitForMscOML(HDC  hdc, INT64  target_msc, INT64  divisor, INT64  remainder, INT64 * ust, INT64 * msc, INT64 * sbc)  {if (GLeeInit()) return wglWaitForMscOML(hdc, target_msc, divisor, remainder, ust, msc, sbc); return (BOOL)0;}
  GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML=GLee_Lazy_wglWaitForMscOML;
#endif
#ifndef GLEE_C_DEFINED_wglWaitForSbcOML
#define GLEE_C_DEFINED_wglWaitForSbcOML
  BOOL __stdcall GLee_Lazy_wglWaitForSbcOML(HDC  hdc, INT64  target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc)  {if (GLeeInit()) return wglWaitForSbcOML(hdc, target_sbc, ust, msc, sbc); return (BOOL)0;}
  GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML=GLee_Lazy_wglWaitForSbcOML;
#endif
#endif 

/* WGL_I3D_swap_frame_usage */

#ifdef __GLEE_WGL_I3D_swap_frame_usage
#ifndef GLEE_C_DEFINED_wglGetFrameUsageI3D
#define GLEE_C_DEFINED_wglGetFrameUsageI3D
  BOOL __stdcall GLee_Lazy_wglGetFrameUsageI3D(float * pUsage)  {if (GLeeInit()) return wglGetFrameUsageI3D(pUsage); return (BOOL)0;}
  GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D=GLee_Lazy_wglGetFrameUsageI3D;
#endif
#ifndef GLEE_C_DEFINED_wglBeginFrameTrackingI3D
#define GLEE_C_DEFINED_wglBeginFrameTrackingI3D
  BOOL __stdcall GLee_Lazy_wglBeginFrameTrackingI3D(void)  {if (GLeeInit()) return wglBeginFrameTrackingI3D(); return (BOOL)0;}
  GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D=GLee_Lazy_wglBeginFrameTrackingI3D;
#endif
#ifndef GLEE_C_DEFINED_wglEndFrameTrackingI3D
#define GLEE_C_DEFINED_wglEndFrameTrackingI3D
  BOOL __stdcall GLee_Lazy_wglEndFrameTrackingI3D(void)  {if (GLeeInit()) return wglEndFrameTrackingI3D(); return (BOOL)0;}
  GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D=GLee_Lazy_wglEndFrameTrackingI3D;
#endif
#ifndef GLEE_C_DEFINED_wglQueryFrameTrackingI3D
#define GLEE_C_DEFINED_wglQueryFrameTrackingI3D
  BOOL __stdcall GLee_Lazy_wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage)  {if (GLeeInit()) return wglQueryFrameTrackingI3D(pFrameCount, pMissedFrames, pLastMissedUsage); return (BOOL)0;}
  GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D=GLee_Lazy_wglQueryFrameTrackingI3D;
#endif
#endif 

/* WGL_NV_video_output */

#ifdef __GLEE_WGL_NV_video_output
#ifndef GLEE_C_DEFINED_wglGetVideoDeviceNV
#define GLEE_C_DEFINED_wglGetVideoDeviceNV
  BOOL __stdcall GLee_Lazy_wglGetVideoDeviceNV(HDC  hDC, int  numDevices, HPVIDEODEV * hVideoDevice)  {if (GLeeInit()) return wglGetVideoDeviceNV(hDC, numDevices, hVideoDevice); return (BOOL)0;}
  GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV=GLee_Lazy_wglGetVideoDeviceNV;
#endif
#ifndef GLEE_C_DEFINED_wglReleaseVideoDeviceNV
#define GLEE_C_DEFINED_wglReleaseVideoDeviceNV
  BOOL __stdcall GLee_Lazy_wglReleaseVideoDeviceNV(HPVIDEODEV  hVideoDevice)  {if (GLeeInit()) return wglReleaseVideoDeviceNV(hVideoDevice); return (BOOL)0;}
  GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV=GLee_Lazy_wglReleaseVideoDeviceNV;
#endif
#ifndef GLEE_C_DEFINED_wglBindVideoImageNV
#define GLEE_C_DEFINED_wglBindVideoImageNV
  BOOL __stdcall GLee_Lazy_wglBindVideoImageNV(HPVIDEODEV  hVideoDevice, HPBUFFERARB  hPbuffer, int  iVideoBuffer)  {if (GLeeInit()) return wglBindVideoImageNV(hVideoDevice, hPbuffer, iVideoBuffer); return (BOOL)0;}
  GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV=GLee_Lazy_wglBindVideoImageNV;
#endif
#ifndef GLEE_C_DEFINED_wglReleaseVideoImageNV
#define GLEE_C_DEFINED_wglReleaseVideoImageNV
  BOOL __stdcall GLee_Lazy_wglReleaseVideoImageNV(HPBUFFERARB  hPbuffer, int  iVideoBuffer)  {if (GLeeInit()) return wglReleaseVideoImageNV(hPbuffer, iVideoBuffer); return (BOOL)0;}
  GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV=GLee_Lazy_wglReleaseVideoImageNV;
#endif
#ifndef GLEE_C_DEFINED_wglSendPbufferToVideoNV
#define GLEE_C_DEFINED_wglSendPbufferToVideoNV
  BOOL __stdcall GLee_Lazy_wglSendPbufferToVideoNV(HPBUFFERARB  hPbuffer, int  iBufferType, unsigned long * pulCounterPbuffer, BOOL  bBlock)  {if (GLeeInit()) return wglSendPbufferToVideoNV(hPbuffer, iBufferType, pulCounterPbuffer, bBlock); return (BOOL)0;}
  GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV=GLee_Lazy_wglSendPbufferToVideoNV;
#endif
#ifndef GLEE_C_DEFINED_wglGetVideoInfoNV
#define GLEE_C_DEFINED_wglGetVideoInfoNV
  BOOL __stdcall GLee_Lazy_wglGetVideoInfoNV(HPVIDEODEV  hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo)  {if (GLeeInit()) return wglGetVideoInfoNV(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (BOOL)0;}
  GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV=GLee_Lazy_wglGetVideoInfoNV;
#endif
#endif 
#elif defined(__APPLE__) || defined(__APPLE_CC__)
#else /* GLX */

/* Extension querying variables */

GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE;
GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE;
GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE;
GLboolean _GLEE_GLX_ARB_vertex_buffer_object = GL_FALSE;
GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE;
GLboolean _GLEE_GLX_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE;
GLboolean _GLEE_GLX_ARB_create_context_profile = GL_FALSE;
GLboolean _GLEE_GLX_ARB_create_context_robustness = GL_FALSE;
GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE;
GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE;
GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE;
GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE;
GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE;
GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE;
GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE;
GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE;
GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE;
GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE;
GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE;
GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE;
GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE;
GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE;
GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE;
GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE;
GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE;
GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE;
GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE;
GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE;
GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE;
GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE;
GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE;
GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE;
GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE;
GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE;
GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE;
GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE;
GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE;
GLboolean _GLEE_GLX_NV_present_video = GL_FALSE;
GLboolean _GLEE_GLX_NV_video_out = GL_FALSE;
GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE;
GLboolean _GLEE_GLX_NV_video_capture = GL_FALSE;
GLboolean _GLEE_GLX_EXT_swap_control = GL_FALSE;
GLboolean _GLEE_GLX_NV_copy_image = GL_FALSE;
GLboolean _GLEE_GLX_INTEL_swap_event = GL_FALSE;
GLboolean _GLEE_GLX_NV_multisample_coverage = GL_FALSE;
GLboolean _GLEE_GLX_AMD_gpu_association = GL_FALSE;
GLboolean _GLEE_GLX_EXT_create_context_es2_profile = GL_FALSE;
GLboolean _GLEE_GLX_NV_video_output = GL_FALSE;
GLboolean _GLEE_GLX_EXT_scene_marker = GL_FALSE;

/*  GLX Extension names */

char __GLeeGLXExtensionNames[51][35]={
    "GLX_VERSION_1_3",
    "GLX_VERSION_1_4",
    "GLX_ARB_multisample",
    "GLX_ARB_vertex_buffer_object",
    "GLX_ARB_fbconfig_float",
    "GLX_ARB_framebuffer_sRGB",
    "GLX_ARB_create_context",
    "GLX_ARB_create_context_profile",
    "GLX_ARB_create_context_robustness",
    "GLX_SGIS_multisample",
    "GLX_EXT_visual_info",
    "GLX_SGI_swap_control",
    "GLX_SGI_video_sync",
    "GLX_SGI_make_current_read",
    "GLX_EXT_visual_rating",
    "GLX_EXT_import_context",
    "GLX_SGIX_fbconfig",
    "GLX_SGIX_pbuffer",
    "GLX_SGI_cushion",
    "GLX_SGIX_video_resize",
    "GLX_SGIX_swap_group",
    "GLX_SGIX_swap_barrier",
    "GLX_SGIS_blended_overlay",
    "GLX_SGIS_shared_multisample",
    "GLX_SUN_get_transparent_index",
    "GLX_3DFX_multisample",
    "GLX_MESA_copy_sub_buffer",
    "GLX_MESA_pixmap_colormap",
    "GLX_MESA_release_buffers",
    "GLX_MESA_set_3dfx_mode",
    "GLX_SGIX_visual_select_group",
    "GLX_OML_swap_method",
    "GLX_OML_sync_control",
    "GLX_NV_float_buffer",
    "GLX_SGIX_hyperpipe",
    "GLX_MESA_agp_offset",
    "GLX_EXT_fbconfig_packed_float",
    "GLX_EXT_framebuffer_sRGB",
    "GLX_EXT_texture_from_pixmap",
    "GLX_NV_present_video",
    "GLX_NV_video_out",
    "GLX_NV_swap_group",
    "GLX_NV_video_capture",
    "GLX_EXT_swap_control",
    "GLX_NV_copy_image",
    "GLX_INTEL_swap_event",
    "GLX_NV_multisample_coverage",
    "GLX_AMD_gpu_association",
    "GLX_EXT_create_context_es2_profile",
    "GLX_NV_video_output",
    "GLX_EXT_scene_marker"
};
int __GLeeGLXNumExtensions=51;

/* GLX_VERSION_1_3 */

#ifdef __GLEE_GLX_VERSION_1_3
#ifndef GLEE_C_DEFINED_glXGetFBConfigs
#define GLEE_C_DEFINED_glXGetFBConfigs
  GLXFBConfig * __stdcall GLee_Lazy_glXGetFBConfigs(Display * dpy, int  screen, int * nelements)  {if (GLeeInit()) return glXGetFBConfigs(dpy, screen, nelements); return (GLXFBConfig *)0;}
  GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs=GLee_Lazy_glXGetFBConfigs;
#endif
#ifndef GLEE_C_DEFINED_glXChooseFBConfig
#define GLEE_C_DEFINED_glXChooseFBConfig
  GLXFBConfig * __stdcall GLee_Lazy_glXChooseFBConfig(Display * dpy, int  screen, const int * attrib_list, int * nelements)  {if (GLeeInit()) return glXChooseFBConfig(dpy, screen, attrib_list, nelements); return (GLXFBConfig *)0;}
  GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig=GLee_Lazy_glXChooseFBConfig;
#endif
#ifndef GLEE_C_DEFINED_glXGetFBConfigAttrib
#define GLEE_C_DEFINED_glXGetFBConfigAttrib
  int __stdcall GLee_Lazy_glXGetFBConfigAttrib(Display * dpy, GLXFBConfig  config, int  attribute, int * value)  {if (GLeeInit()) return glXGetFBConfigAttrib(dpy, config, attribute, value); return (int)0;}
  GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib=GLee_Lazy_glXGetFBConfigAttrib;
#endif
#ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfig
#define GLEE_C_DEFINED_glXGetVisualFromFBConfig
  XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig  config)  {if (GLeeInit()) return glXGetVisualFromFBConfig(dpy, config); return (XVisualInfo *)0;}
  GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig=GLee_Lazy_glXGetVisualFromFBConfig;
#endif
#ifndef GLEE_C_DEFINED_glXCreateWindow
#define GLEE_C_DEFINED_glXCreateWindow
  GLXWindow __stdcall GLee_Lazy_glXCreateWindow(Display * dpy, GLXFBConfig  config, Window  win, const int * attrib_list)  {if (GLeeInit()) return glXCreateWindow(dpy, config, win, attrib_list); return (GLXWindow)0;}
  GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow=GLee_Lazy_glXCreateWindow;
#endif
#ifndef GLEE_C_DEFINED_glXDestroyWindow
#define GLEE_C_DEFINED_glXDestroyWindow
  void __stdcall GLee_Lazy_glXDestroyWindow(Display * dpy, GLXWindow  win)  {if (GLeeInit()) glXDestroyWindow(dpy, win);}
  GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow=GLee_Lazy_glXDestroyWindow;
#endif
#ifndef GLEE_C_DEFINED_glXCreatePixmap
#define GLEE_C_DEFINED_glXCreatePixmap
  GLXPixmap __stdcall GLee_Lazy_glXCreatePixmap(Display * dpy, GLXFBConfig  config, Pixmap  pixmap, const int * attrib_list)  {if (GLeeInit()) return glXCreatePixmap(dpy, config, pixmap, attrib_list); return (GLXPixmap)0;}
  GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap=GLee_Lazy_glXCreatePixmap;
#endif
#ifndef GLEE_C_DEFINED_glXDestroyPixmap
#define GLEE_C_DEFINED_glXDestroyPixmap
  void __stdcall GLee_Lazy_glXDestroyPixmap(Display * dpy, GLXPixmap  pixmap)  {if (GLeeInit()) glXDestroyPixmap(dpy, pixmap);}
  GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap=GLee_Lazy_glXDestroyPixmap;
#endif
#ifndef GLEE_C_DEFINED_glXCreatePbuffer
#define GLEE_C_DEFINED_glXCreatePbuffer
  GLXPbuffer __stdcall GLee_Lazy_glXCreatePbuffer(Display * dpy, GLXFBConfig  config, const int * attrib_list)  {if (GLeeInit()) return glXCreatePbuffer(dpy, config, attrib_list); return (GLXPbuffer)0;}
  GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer=GLee_Lazy_glXCreatePbuffer;
#endif
#ifndef GLEE_C_DEFINED_glXDestroyPbuffer
#define GLEE_C_DEFINED_glXDestroyPbuffer
  void __stdcall GLee_Lazy_glXDestroyPbuffer(Display * dpy, GLXPbuffer  pbuf)  {if (GLeeInit()) glXDestroyPbuffer(dpy, pbuf);}
  GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer=GLee_Lazy_glXDestroyPbuffer;
#endif
#ifndef GLEE_C_DEFINED_glXQueryDrawable
#define GLEE_C_DEFINED_glXQueryDrawable
  void __stdcall GLee_Lazy_glXQueryDrawable(Display * dpy, GLXDrawable  draw, int  attribute, unsigned int * value)  {if (GLeeInit()) glXQueryDrawable(dpy, draw, attribute, value);}
  GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable=GLee_Lazy_glXQueryDrawable;
#endif
#ifndef GLEE_C_DEFINED_glXCreateNewContext
#define GLEE_C_DEFINED_glXCreateNewContext
  GLXContext __stdcall GLee_Lazy_glXCreateNewContext(Display * dpy, GLXFBConfig  config, int  render_type, GLXContext  share_list, Bool  direct)  {if (GLeeInit()) return glXCreateNewContext(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
  GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext=GLee_Lazy_glXCreateNewContext;
#endif
#ifndef GLEE_C_DEFINED_glXMakeContextCurrent
#define GLEE_C_DEFINED_glXMakeContextCurrent
  Bool __stdcall GLee_Lazy_glXMakeContextCurrent(Display * dpy, GLXDrawable  draw, GLXDrawable  read, GLXContext  ctx)  {if (GLeeInit()) return glXMakeContextCurrent(dpy, draw, read, ctx); return (Bool)0;}
  GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent=GLee_Lazy_glXMakeContextCurrent;
#endif
#ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawable
#define GLEE_C_DEFINED_glXGetCurrentReadDrawable
  GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawable(void)  {if (GLeeInit()) return glXGetCurrentReadDrawable(); return (GLXDrawable)0;}
  GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable=GLee_Lazy_glXGetCurrentReadDrawable;
#endif
#ifndef GLEE_C_DEFINED_glXGetCurrentDisplay
#define GLEE_C_DEFINED_glXGetCurrentDisplay
  Display * __stdcall GLee_Lazy_glXGetCurrentDisplay(void)  {if (GLeeInit()) return glXGetCurrentDisplay(); return (Display *)0;}
  GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay=GLee_Lazy_glXGetCurrentDisplay;
#endif
#ifndef GLEE_C_DEFINED_glXQueryContext
#define GLEE_C_DEFINED_glXQueryContext
  int __stdcall GLee_Lazy_glXQueryContext(Display * dpy, GLXContext  ctx, int  attribute, int * value)  {if (GLeeInit()) return glXQueryContext(dpy, ctx, attribute, value); return (int)0;}
  GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext=GLee_Lazy_glXQueryContext;
#endif
#ifndef GLEE_C_DEFINED_glXSelectEvent
#define GLEE_C_DEFINED_glXSelectEvent
  void __stdcall GLee_Lazy_glXSelectEvent(Display * dpy, GLXDrawable  draw, unsigned long  event_mask)  {if (GLeeInit()) glXSelectEvent(dpy, draw, event_mask);}
  GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent=GLee_Lazy_glXSelectEvent;
#endif
#ifndef GLEE_C_DEFINED_glXGetSelectedEvent
#define GLEE_C_DEFINED_glXGetSelectedEvent
  void __stdcall GLee_Lazy_glXGetSelectedEvent(Display * dpy, GLXDrawable  draw, unsigned long * event_mask)  {if (GLeeInit()) glXGetSelectedEvent(dpy, draw, event_mask);}
  GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent=GLee_Lazy_glXGetSelectedEvent;
#endif
#endif 

/* GLX_VERSION_1_4 */

#ifdef __GLEE_GLX_VERSION_1_4
#ifndef GLEE_C_DEFINED_glXGetProcAddress
#define GLEE_C_DEFINED_glXGetProcAddress
  __GLXextFuncPtr __stdcall GLee_Lazy_glXGetProcAddress(const GLubyte * procName)  {if (GLeeInit()) return glXGetProcAddress(procName); return (__GLXextFuncPtr)0;}
  GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress=GLee_Lazy_glXGetProcAddress;
#endif
#endif 

/* GLX_ARB_multisample */

#ifdef __GLEE_GLX_ARB_multisample
#endif 

/* GLX_ARB_vertex_buffer_object */

#ifdef __GLEE_GLX_ARB_vertex_buffer_object
#endif 

/* GLX_ARB_fbconfig_float */

#ifdef __GLEE_GLX_ARB_fbconfig_float
#endif 

/* GLX_ARB_framebuffer_sRGB */

#ifdef __GLEE_GLX_ARB_framebuffer_sRGB
#endif 

/* GLX_ARB_create_context */

#ifdef __GLEE_GLX_ARB_create_context
#ifndef GLEE_C_DEFINED_glXCreateContextAttribsARB
#define GLEE_C_DEFINED_glXCreateContextAttribsARB
  GLXContext __stdcall GLee_Lazy_glXCreateContextAttribsARB(Display * dpy, GLXFBConfig  config, GLXContext  share_context, Bool  direct, const int * attrib_list)  {if (GLeeInit()) return glXCreateContextAttribsARB(dpy, config, share_context, direct, attrib_list); return (GLXContext)0;}
  GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB=GLee_Lazy_glXCreateContextAttribsARB;
#endif
#endif 

/* GLX_ARB_create_context_profile */

#ifdef __GLEE_GLX_ARB_create_context_profile
#endif 

/* GLX_ARB_create_context_robustness */

#ifdef __GLEE_GLX_ARB_create_context_robustness
#endif 

/* GLX_SGIS_multisample */

#ifdef __GLEE_GLX_SGIS_multisample
#endif 

/* GLX_EXT_visual_info */

#ifdef __GLEE_GLX_EXT_visual_info
#endif 

/* GLX_SGI_swap_control */

#ifdef __GLEE_GLX_SGI_swap_control
#ifndef GLEE_C_DEFINED_glXSwapIntervalSGI
#define GLEE_C_DEFINED_glXSwapIntervalSGI
  int __stdcall GLee_Lazy_glXSwapIntervalSGI(int  interval)  {if (GLeeInit()) return glXSwapIntervalSGI(interval); return (int)0;}
  GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI=GLee_Lazy_glXSwapIntervalSGI;
#endif
#endif 

/* GLX_SGI_video_sync */

#ifdef __GLEE_GLX_SGI_video_sync
#ifndef GLEE_C_DEFINED_glXGetVideoSyncSGI
#define GLEE_C_DEFINED_glXGetVideoSyncSGI
  int __stdcall GLee_Lazy_glXGetVideoSyncSGI(unsigned int * count)  {if (GLeeInit()) return glXGetVideoSyncSGI(count); return (int)0;}
  GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI=GLee_Lazy_glXGetVideoSyncSGI;
#endif
#ifndef GLEE_C_DEFINED_glXWaitVideoSyncSGI
#define GLEE_C_DEFINED_glXWaitVideoSyncSGI
  int __stdcall GLee_Lazy_glXWaitVideoSyncSGI(int  divisor, int  remainder, unsigned int * count)  {if (GLeeInit()) return glXWaitVideoSyncSGI(divisor, remainder, count); return (int)0;}
  GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI=GLee_Lazy_glXWaitVideoSyncSGI;
#endif
#endif 

/* GLX_SGI_make_current_read */

#ifdef __GLEE_GLX_SGI_make_current_read
#ifndef GLEE_C_DEFINED_glXMakeCurrentReadSGI
#define GLEE_C_DEFINED_glXMakeCurrentReadSGI
  Bool __stdcall GLee_Lazy_glXMakeCurrentReadSGI(Display * dpy, GLXDrawable  draw, GLXDrawable  read, GLXContext  ctx)  {if (GLeeInit()) return glXMakeCurrentReadSGI(dpy, draw, read, ctx); return (Bool)0;}
  GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI=GLee_Lazy_glXMakeCurrentReadSGI;
#endif
#ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
#define GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
  GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawableSGI(void)  {if (GLeeInit()) return glXGetCurrentReadDrawableSGI(); return (GLXDrawable)0;}
  GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI=GLee_Lazy_glXGetCurrentReadDrawableSGI;
#endif
#endif 

/* GLX_EXT_visual_rating */

#ifdef __GLEE_GLX_EXT_visual_rating
#endif 

/* GLX_EXT_import_context */

#ifdef __GLEE_GLX_EXT_import_context
#ifndef GLEE_C_DEFINED_glXGetCurrentDisplayEXT
#define GLEE_C_DEFINED_glXGetCurrentDisplayEXT
  Display * __stdcall GLee_Lazy_glXGetCurrentDisplayEXT(void)  {if (GLeeInit()) return glXGetCurrentDisplayEXT(); return (Display *)0;}
  GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT=GLee_Lazy_glXGetCurrentDisplayEXT;
#endif
#ifndef GLEE_C_DEFINED_glXQueryContextInfoEXT
#define GLEE_C_DEFINED_glXQueryContextInfoEXT
  int __stdcall GLee_Lazy_glXQueryContextInfoEXT(Display * dpy, GLXContext  context, int  attribute, int * value)  {if (GLeeInit()) return glXQueryContextInfoEXT(dpy, context, attribute, value); return (int)0;}
  GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT=GLee_Lazy_glXQueryContextInfoEXT;
#endif
#ifndef GLEE_C_DEFINED_glXGetContextIDEXT
#define GLEE_C_DEFINED_glXGetContextIDEXT
  GLXContextID __stdcall GLee_Lazy_glXGetContextIDEXT(const GLXContext  context)  {if (GLeeInit()) return glXGetContextIDEXT(context); return (GLXContextID)0;}
  GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT=GLee_Lazy_glXGetContextIDEXT;
#endif
#ifndef GLEE_C_DEFINED_glXImportContextEXT
#define GLEE_C_DEFINED_glXImportContextEXT
  GLXContext __stdcall GLee_Lazy_glXImportContextEXT(Display * dpy, GLXContextID  contextID)  {if (GLeeInit()) return glXImportContextEXT(dpy, contextID); return (GLXContext)0;}
  GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT=GLee_Lazy_glXImportContextEXT;
#endif
#ifndef GLEE_C_DEFINED_glXFreeContextEXT
#define GLEE_C_DEFINED_glXFreeContextEXT
  void __stdcall GLee_Lazy_glXFreeContextEXT(Display * dpy, GLXContext  context)  {if (GLeeInit()) glXFreeContextEXT(dpy, context);}
  GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT=GLee_Lazy_glXFreeContextEXT;
#endif
#endif 

/* GLX_SGIX_fbconfig */

#ifdef __GLEE_GLX_SGIX_fbconfig
#ifndef GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
#define GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
  int __stdcall GLee_Lazy_glXGetFBConfigAttribSGIX(Display * dpy, GLXFBConfigSGIX  config, int  attribute, int * value)  {if (GLeeInit()) return glXGetFBConfigAttribSGIX(dpy, config, attribute, value); return (int)0;}
  GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX=GLee_Lazy_glXGetFBConfigAttribSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXChooseFBConfigSGIX
#define GLEE_C_DEFINED_glXChooseFBConfigSGIX
  GLXFBConfigSGIX * __stdcall GLee_Lazy_glXChooseFBConfigSGIX(Display * dpy, int  screen, int * attrib_list, int * nelements)  {if (GLeeInit()) return glXChooseFBConfigSGIX(dpy, screen, attrib_list, nelements); return (GLXFBConfigSGIX *)0;}
  GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX=GLee_Lazy_glXChooseFBConfigSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
#define GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
  GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX(Display * dpy, GLXFBConfigSGIX  config, Pixmap  pixmap)  {if (GLeeInit()) return glXCreateGLXPixmapWithConfigSGIX(dpy, config, pixmap); return (GLXPixmap)0;}
  GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX=GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
#define GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
  GLXContext __stdcall GLee_Lazy_glXCreateContextWithConfigSGIX(Display * dpy, GLXFBConfigSGIX  config, int  render_type, GLXContext  share_list, Bool  direct)  {if (GLeeInit()) return glXCreateContextWithConfigSGIX(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
  GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX=GLee_Lazy_glXCreateContextWithConfigSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
#define GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
  XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfigSGIX(Display * dpy, GLXFBConfigSGIX  config)  {if (GLeeInit()) return glXGetVisualFromFBConfigSGIX(dpy, config); return (XVisualInfo *)0;}
  GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX=GLee_Lazy_glXGetVisualFromFBConfigSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
#define GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
  GLXFBConfigSGIX __stdcall GLee_Lazy_glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * vis)  {if (GLeeInit()) return glXGetFBConfigFromVisualSGIX(dpy, vis); return (GLXFBConfigSGIX)0;}
  GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX=GLee_Lazy_glXGetFBConfigFromVisualSGIX;
#endif
#endif 

/* GLX_SGIX_pbuffer */

#ifdef __GLEE_GLX_SGIX_pbuffer
#ifndef GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
#define GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
  GLXPbufferSGIX __stdcall GLee_Lazy_glXCreateGLXPbufferSGIX(Display * dpy, GLXFBConfigSGIX  config, unsigned int  width, unsigned int  height, int * attrib_list)  {if (GLeeInit()) return glXCreateGLXPbufferSGIX(dpy, config, width, height, attrib_list); return (GLXPbufferSGIX)0;}
  GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX=GLee_Lazy_glXCreateGLXPbufferSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
#define GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
  void __stdcall GLee_Lazy_glXDestroyGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX  pbuf)  {if (GLeeInit()) glXDestroyGLXPbufferSGIX(dpy, pbuf);}
  GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX=GLee_Lazy_glXDestroyGLXPbufferSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
#define GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
  int __stdcall GLee_Lazy_glXQueryGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX  pbuf, int  attribute, unsigned int * value)  {if (GLeeInit()) return glXQueryGLXPbufferSGIX(dpy, pbuf, attribute, value); return (int)0;}
  GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX=GLee_Lazy_glXQueryGLXPbufferSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXSelectEventSGIX
#define GLEE_C_DEFINED_glXSelectEventSGIX
  void __stdcall GLee_Lazy_glXSelectEventSGIX(Display * dpy, GLXDrawable  drawable, unsigned long  mask)  {if (GLeeInit()) glXSelectEventSGIX(dpy, drawable, mask);}
  GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX=GLee_Lazy_glXSelectEventSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXGetSelectedEventSGIX
#define GLEE_C_DEFINED_glXGetSelectedEventSGIX
  void __stdcall GLee_Lazy_glXGetSelectedEventSGIX(Display * dpy, GLXDrawable  drawable, unsigned long * mask)  {if (GLeeInit()) glXGetSelectedEventSGIX(dpy, drawable, mask);}
  GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX=GLee_Lazy_glXGetSelectedEventSGIX;
#endif
#endif 

/* GLX_SGI_cushion */

#ifdef __GLEE_GLX_SGI_cushion
#ifndef GLEE_C_DEFINED_glXCushionSGI
#define GLEE_C_DEFINED_glXCushionSGI
  void __stdcall GLee_Lazy_glXCushionSGI(Display * dpy, Window  window, float  cushion)  {if (GLeeInit()) glXCushionSGI(dpy, window, cushion);}
  GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI=GLee_Lazy_glXCushionSGI;
#endif
#endif 

/* GLX_SGIX_video_resize */

#ifdef __GLEE_GLX_SGIX_video_resize
#ifndef GLEE_C_DEFINED_glXBindChannelToWindowSGIX
#define GLEE_C_DEFINED_glXBindChannelToWindowSGIX
  int __stdcall GLee_Lazy_glXBindChannelToWindowSGIX(Display * display, int  screen, int  channel, Window  window)  {if (GLeeInit()) return glXBindChannelToWindowSGIX(display, screen, channel, window); return (int)0;}
  GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX=GLee_Lazy_glXBindChannelToWindowSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXChannelRectSGIX
#define GLEE_C_DEFINED_glXChannelRectSGIX
  int __stdcall GLee_Lazy_glXChannelRectSGIX(Display * display, int  screen, int  channel, int  x, int  y, int  w, int  h)  {if (GLeeInit()) return glXChannelRectSGIX(display, screen, channel, x, y, w, h); return (int)0;}
  GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX=GLee_Lazy_glXChannelRectSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXQueryChannelRectSGIX
#define GLEE_C_DEFINED_glXQueryChannelRectSGIX
  int __stdcall GLee_Lazy_glXQueryChannelRectSGIX(Display * display, int  screen, int  channel, int * dx, int * dy, int * dw, int * dh)  {if (GLeeInit()) return glXQueryChannelRectSGIX(display, screen, channel, dx, dy, dw, dh); return (int)0;}
  GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX=GLee_Lazy_glXQueryChannelRectSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
#define GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
  int __stdcall GLee_Lazy_glXQueryChannelDeltasSGIX(Display * display, int  screen, int  channel, int * x, int * y, int * w, int * h)  {if (GLeeInit()) return glXQueryChannelDeltasSGIX(display, screen, channel, x, y, w, h); return (int)0;}
  GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX=GLee_Lazy_glXQueryChannelDeltasSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXChannelRectSyncSGIX
#define GLEE_C_DEFINED_glXChannelRectSyncSGIX
  int __stdcall GLee_Lazy_glXChannelRectSyncSGIX(Display * display, int  screen, int  channel, GLenum  synctype)  {if (GLeeInit()) return glXChannelRectSyncSGIX(display, screen, channel, synctype); return (int)0;}
  GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX=GLee_Lazy_glXChannelRectSyncSGIX;
#endif
#endif 

/* GLX_SGIX_swap_group */

#ifdef __GLEE_GLX_SGIX_swap_group
#ifndef GLEE_C_DEFINED_glXJoinSwapGroupSGIX
#define GLEE_C_DEFINED_glXJoinSwapGroupSGIX
  void __stdcall GLee_Lazy_glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable  drawable, GLXDrawable  member)  {if (GLeeInit()) glXJoinSwapGroupSGIX(dpy, drawable, member);}
  GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX=GLee_Lazy_glXJoinSwapGroupSGIX;
#endif
#endif 

/* GLX_SGIX_swap_barrier */

#ifdef __GLEE_GLX_SGIX_swap_barrier
#ifndef GLEE_C_DEFINED_glXBindSwapBarrierSGIX
#define GLEE_C_DEFINED_glXBindSwapBarrierSGIX
  void __stdcall GLee_Lazy_glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable  drawable, int  barrier)  {if (GLeeInit()) glXBindSwapBarrierSGIX(dpy, drawable, barrier);}
  GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX=GLee_Lazy_glXBindSwapBarrierSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
#define GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
  Bool __stdcall GLee_Lazy_glXQueryMaxSwapBarriersSGIX(Display * dpy, int  screen, int * max)  {if (GLeeInit()) return glXQueryMaxSwapBarriersSGIX(dpy, screen, max); return (Bool)0;}
  GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX=GLee_Lazy_glXQueryMaxSwapBarriersSGIX;
#endif
#endif 

/* GLX_SGIS_blended_overlay */

#ifdef __GLEE_GLX_SGIS_blended_overlay
#endif 

/* GLX_SGIS_shared_multisample */

#ifdef __GLEE_GLX_SGIS_shared_multisample
#endif 

/* GLX_SUN_get_transparent_index */

#ifdef __GLEE_GLX_SUN_get_transparent_index
#ifndef GLEE_C_DEFINED_glXGetTransparentIndexSUN
#define GLEE_C_DEFINED_glXGetTransparentIndexSUN
  Status __stdcall GLee_Lazy_glXGetTransparentIndexSUN(Display * dpy, Window  overlay, Window  underlay, long * pTransparentIndex)  {if (GLeeInit()) return glXGetTransparentIndexSUN(dpy, overlay, underlay, pTransparentIndex); return (Status)0;}
  GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN=GLee_Lazy_glXGetTransparentIndexSUN;
#endif
#endif 

/* GLX_3DFX_multisample */

#ifdef __GLEE_GLX_3DFX_multisample
#endif 

/* GLX_MESA_copy_sub_buffer */

#ifdef __GLEE_GLX_MESA_copy_sub_buffer
#ifndef GLEE_C_DEFINED_glXCopySubBufferMESA
#define GLEE_C_DEFINED_glXCopySubBufferMESA
  void __stdcall GLee_Lazy_glXCopySubBufferMESA(Display * dpy, GLXDrawable  drawable, int  x, int  y, int  width, int  height)  {if (GLeeInit()) glXCopySubBufferMESA(dpy, drawable, x, y, width, height);}
  GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA=GLee_Lazy_glXCopySubBufferMESA;
#endif
#endif 

/* GLX_MESA_pixmap_colormap */

#ifdef __GLEE_GLX_MESA_pixmap_colormap
#ifndef GLEE_C_DEFINED_glXCreateGLXPixmapMESA
#define GLEE_C_DEFINED_glXCreateGLXPixmapMESA
  GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual, Pixmap  pixmap, Colormap  cmap)  {if (GLeeInit()) return glXCreateGLXPixmapMESA(dpy, visual, pixmap, cmap); return (GLXPixmap)0;}
  GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA=GLee_Lazy_glXCreateGLXPixmapMESA;
#endif
#endif 

/* GLX_MESA_release_buffers */

#ifdef __GLEE_GLX_MESA_release_buffers
#ifndef GLEE_C_DEFINED_glXReleaseBuffersMESA
#define GLEE_C_DEFINED_glXReleaseBuffersMESA
  Bool __stdcall GLee_Lazy_glXReleaseBuffersMESA(Display * dpy, GLXDrawable  drawable)  {if (GLeeInit()) return glXReleaseBuffersMESA(dpy, drawable); return (Bool)0;}
  GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA=GLee_Lazy_glXReleaseBuffersMESA;
#endif
#endif 

/* GLX_MESA_set_3dfx_mode */

#ifdef __GLEE_GLX_MESA_set_3dfx_mode
#ifndef GLEE_C_DEFINED_glXSet3DfxModeMESA
#define GLEE_C_DEFINED_glXSet3DfxModeMESA
  Bool __stdcall GLee_Lazy_glXSet3DfxModeMESA(int  mode)  {if (GLeeInit()) return glXSet3DfxModeMESA(mode); return (Bool)0;}
  GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA=GLee_Lazy_glXSet3DfxModeMESA;
#endif
#endif 

/* GLX_SGIX_visual_select_group */

#ifdef __GLEE_GLX_SGIX_visual_select_group
#endif 

/* GLX_OML_swap_method */

#ifdef __GLEE_GLX_OML_swap_method
#endif 

/* GLX_OML_sync_control */

#ifdef __GLEE_GLX_OML_sync_control
#ifndef GLEE_C_DEFINED_glXGetSyncValuesOML
#define GLEE_C_DEFINED_glXGetSyncValuesOML
  Bool __stdcall GLee_Lazy_glXGetSyncValuesOML(Display * dpy, GLXDrawable  drawable, int64_t * ust, int64_t * msc, int64_t * sbc)  {if (GLeeInit()) return glXGetSyncValuesOML(dpy, drawable, ust, msc, sbc); return (Bool)0;}
  GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML=GLee_Lazy_glXGetSyncValuesOML;
#endif
#ifndef GLEE_C_DEFINED_glXGetMscRateOML
#define GLEE_C_DEFINED_glXGetMscRateOML
  Bool __stdcall GLee_Lazy_glXGetMscRateOML(Display * dpy, GLXDrawable  drawable, int32_t * numerator, int32_t * denominator)  {if (GLeeInit()) return glXGetMscRateOML(dpy, drawable, numerator, denominator); return (Bool)0;}
  GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML=GLee_Lazy_glXGetMscRateOML;
#endif
#ifndef GLEE_C_DEFINED_glXSwapBuffersMscOML
#define GLEE_C_DEFINED_glXSwapBuffersMscOML
  int64_t __stdcall GLee_Lazy_glXSwapBuffersMscOML(Display * dpy, GLXDrawable  drawable, int64_t  target_msc, int64_t  divisor, int64_t  remainder)  {if (GLeeInit()) return glXSwapBuffersMscOML(dpy, drawable, target_msc, divisor, remainder); return (int64_t)0;}
  GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML=GLee_Lazy_glXSwapBuffersMscOML;
#endif
#ifndef GLEE_C_DEFINED_glXWaitForMscOML
#define GLEE_C_DEFINED_glXWaitForMscOML
  Bool __stdcall GLee_Lazy_glXWaitForMscOML(Display * dpy, GLXDrawable  drawable, int64_t  target_msc, int64_t  divisor, int64_t  remainder, int64_t * ust, int64_t * msc, int64_t * sbc)  {if (GLeeInit()) return glXWaitForMscOML(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc); return (Bool)0;}
  GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML=GLee_Lazy_glXWaitForMscOML;
#endif
#ifndef GLEE_C_DEFINED_glXWaitForSbcOML
#define GLEE_C_DEFINED_glXWaitForSbcOML
  Bool __stdcall GLee_Lazy_glXWaitForSbcOML(Display * dpy, GLXDrawable  drawable, int64_t  target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc)  {if (GLeeInit()) return glXWaitForSbcOML(dpy, drawable, target_sbc, ust, msc, sbc); return (Bool)0;}
  GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML=GLee_Lazy_glXWaitForSbcOML;
#endif
#endif 

/* GLX_NV_float_buffer */

#ifdef __GLEE_GLX_NV_float_buffer
#endif 

/* GLX_SGIX_hyperpipe */

#ifdef __GLEE_GLX_SGIX_hyperpipe
#ifndef GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
#define GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
  GLXHyperpipeNetworkSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeNetworkSGIX(Display * dpy, int * npipes)  {if (GLeeInit()) return glXQueryHyperpipeNetworkSGIX(dpy, npipes); return (GLXHyperpipeNetworkSGIX *)0;}
  GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX=GLee_Lazy_glXQueryHyperpipeNetworkSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXHyperpipeConfigSGIX
#define GLEE_C_DEFINED_glXHyperpipeConfigSGIX
  int __stdcall GLee_Lazy_glXHyperpipeConfigSGIX(Display * dpy, int  networkId, int  npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId)  {if (GLeeInit()) return glXHyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId); return (int)0;}
  GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX=GLee_Lazy_glXHyperpipeConfigSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
#define GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
  GLXHyperpipeConfigSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeConfigSGIX(Display * dpy, int  hpId, int * npipes)  {if (GLeeInit()) return glXQueryHyperpipeConfigSGIX(dpy, hpId, npipes); return (GLXHyperpipeConfigSGIX *)0;}
  GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX=GLee_Lazy_glXQueryHyperpipeConfigSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
#define GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
  int __stdcall GLee_Lazy_glXDestroyHyperpipeConfigSGIX(Display * dpy, int  hpId)  {if (GLeeInit()) return glXDestroyHyperpipeConfigSGIX(dpy, hpId); return (int)0;}
  GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX=GLee_Lazy_glXDestroyHyperpipeConfigSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXBindHyperpipeSGIX
#define GLEE_C_DEFINED_glXBindHyperpipeSGIX
  int __stdcall GLee_Lazy_glXBindHyperpipeSGIX(Display * dpy, int  hpId)  {if (GLeeInit()) return glXBindHyperpipeSGIX(dpy, hpId); return (int)0;}
  GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX=GLee_Lazy_glXBindHyperpipeSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
#define GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
  int __stdcall GLee_Lazy_glXQueryHyperpipeBestAttribSGIX(Display * dpy, int  timeSlice, int  attrib, int  size, void * attribList, void * returnAttribList)  {if (GLeeInit()) return glXQueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList); return (int)0;}
  GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX=GLee_Lazy_glXQueryHyperpipeBestAttribSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXHyperpipeAttribSGIX
#define GLEE_C_DEFINED_glXHyperpipeAttribSGIX
  int __stdcall GLee_Lazy_glXHyperpipeAttribSGIX(Display * dpy, int  timeSlice, int  attrib, int  size, void * attribList)  {if (GLeeInit()) return glXHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList); return (int)0;}
  GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX=GLee_Lazy_glXHyperpipeAttribSGIX;
#endif
#ifndef GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
#define GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
  int __stdcall GLee_Lazy_glXQueryHyperpipeAttribSGIX(Display * dpy, int  timeSlice, int  attrib, int  size, void * returnAttribList)  {if (GLeeInit()) return glXQueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList); return (int)0;}
  GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX=GLee_Lazy_glXQueryHyperpipeAttribSGIX;
#endif
#endif 

/* GLX_MESA_agp_offset */

#ifdef __GLEE_GLX_MESA_agp_offset
#ifndef GLEE_C_DEFINED_glXGetAGPOffsetMESA
#define GLEE_C_DEFINED_glXGetAGPOffsetMESA
  unsigned int __stdcall GLee_Lazy_glXGetAGPOffsetMESA(const void * pointer)  {if (GLeeInit()) return glXGetAGPOffsetMESA(pointer); return (unsigned int)0;}
  GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA=GLee_Lazy_glXGetAGPOffsetMESA;
#endif
#endif 

/* GLX_EXT_fbconfig_packed_float */

#ifdef __GLEE_GLX_EXT_fbconfig_packed_float
#endif 

/* GLX_EXT_framebuffer_sRGB */

#ifdef __GLEE_GLX_EXT_framebuffer_sRGB
#endif 

/* GLX_EXT_texture_from_pixmap */

#ifdef __GLEE_GLX_EXT_texture_from_pixmap
#ifndef GLEE_C_DEFINED_glXBindTexImageEXT
#define GLEE_C_DEFINED_glXBindTexImageEXT
  void __stdcall GLee_Lazy_glXBindTexImageEXT(Display * dpy, GLXDrawable  drawable, int  buffer, const int * attrib_list)  {if (GLeeInit()) glXBindTexImageEXT(dpy, drawable, buffer, attrib_list);}
  GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT=GLee_Lazy_glXBindTexImageEXT;
#endif
#ifndef GLEE_C_DEFINED_glXReleaseTexImageEXT
#define GLEE_C_DEFINED_glXReleaseTexImageEXT
  void __stdcall GLee_Lazy_glXReleaseTexImageEXT(Display * dpy, GLXDrawable  drawable, int  buffer)  {if (GLeeInit()) glXReleaseTexImageEXT(dpy, drawable, buffer);}
  GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT=GLee_Lazy_glXReleaseTexImageEXT;
#endif
#endif 

/* GLX_NV_present_video */

#ifdef __GLEE_GLX_NV_present_video
#ifndef GLEE_C_DEFINED_glXEnumerateVideoDevicesNV
#define GLEE_C_DEFINED_glXEnumerateVideoDevicesNV
  unsigned int * __stdcall GLee_Lazy_glXEnumerateVideoDevicesNV(Display * dpy, int  screen, int * nelements)  {if (GLeeInit()) return glXEnumerateVideoDevicesNV(dpy, screen, nelements); return (unsigned int *)0;}
  GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoDevicesNV=GLee_Lazy_glXEnumerateVideoDevicesNV;
#endif
#ifndef GLEE_C_DEFINED_glXBindVideoDeviceNV
#define GLEE_C_DEFINED_glXBindVideoDeviceNV
  int __stdcall GLee_Lazy_glXBindVideoDeviceNV(Display * dpy, unsigned int  video_slot, unsigned int  video_device, const int * attrib_list)  {if (GLeeInit()) return glXBindVideoDeviceNV(dpy, video_slot, video_device, attrib_list); return (int)0;}
  GLEEPFNGLXBINDVIDEODEVICENVPROC GLeeFuncPtr_glXBindVideoDeviceNV=GLee_Lazy_glXBindVideoDeviceNV;
#endif
#endif 

/* GLX_NV_video_out */

#ifdef __GLEE_GLX_NV_video_out
#endif 

/* GLX_NV_swap_group */

#ifdef __GLEE_GLX_NV_swap_group
#ifndef GLEE_C_DEFINED_glXJoinSwapGroupNV
#define GLEE_C_DEFINED_glXJoinSwapGroupNV
  Bool __stdcall GLee_Lazy_glXJoinSwapGroupNV(Display * dpy, GLXDrawable  drawable, GLuint  group)  {if (GLeeInit()) return glXJoinSwapGroupNV(dpy, drawable, group); return (Bool)0;}
  GLEEPFNGLXJOINSWAPGROUPNVPROC GLeeFuncPtr_glXJoinSwapGroupNV=GLee_Lazy_glXJoinSwapGroupNV;
#endif
#ifndef GLEE_C_DEFINED_glXBindSwapBarrierNV
#define GLEE_C_DEFINED_glXBindSwapBarrierNV
  Bool __stdcall GLee_Lazy_glXBindSwapBarrierNV(Display * dpy, GLuint  group, GLuint  barrier)  {if (GLeeInit()) return glXBindSwapBarrierNV(dpy, group, barrier); return (Bool)0;}
  GLEEPFNGLXBINDSWAPBARRIERNVPROC GLeeFuncPtr_glXBindSwapBarrierNV=GLee_Lazy_glXBindSwapBarrierNV;
#endif
#ifndef GLEE_C_DEFINED_glXQuerySwapGroupNV
#define GLEE_C_DEFINED_glXQuerySwapGroupNV
  Bool __stdcall GLee_Lazy_glXQuerySwapGroupNV(Display * dpy, GLXDrawable  drawable, GLuint * group, GLuint * barrier)  {if (GLeeInit()) return glXQuerySwapGroupNV(dpy, drawable, group, barrier); return (Bool)0;}
  GLEEPFNGLXQUERYSWAPGROUPNVPROC GLeeFuncPtr_glXQuerySwapGroupNV=GLee_Lazy_glXQuerySwapGroupNV;
#endif
#ifndef GLEE_C_DEFINED_glXQueryMaxSwapGroupsNV
#define GLEE_C_DEFINED_glXQueryMaxSwapGroupsNV
  Bool __stdcall GLee_Lazy_glXQueryMaxSwapGroupsNV(Display * dpy, int  screen, GLuint * maxGroups, GLuint * maxBarriers)  {if (GLeeInit()) return glXQueryMaxSwapGroupsNV(dpy, screen, maxGroups, maxBarriers); return (Bool)0;}
  GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_glXQueryMaxSwapGroupsNV=GLee_Lazy_glXQueryMaxSwapGroupsNV;
#endif
#ifndef GLEE_C_DEFINED_glXQueryFrameCountNV
#define GLEE_C_DEFINED_glXQueryFrameCountNV
  Bool __stdcall GLee_Lazy_glXQueryFrameCountNV(Display * dpy, int  screen, GLuint * count)  {if (GLeeInit()) return glXQueryFrameCountNV(dpy, screen, count); return (Bool)0;}
  GLEEPFNGLXQUERYFRAMECOUNTNVPROC GLeeFuncPtr_glXQueryFrameCountNV=GLee_Lazy_glXQueryFrameCountNV;
#endif
#ifndef GLEE_C_DEFINED_glXResetFrameCountNV
#define GLEE_C_DEFINED_glXResetFrameCountNV
  Bool __stdcall GLee_Lazy_glXResetFrameCountNV(Display * dpy, int  screen)  {if (GLeeInit()) return glXResetFrameCountNV(dpy, screen); return (Bool)0;}
  GLEEPFNGLXRESETFRAMECOUNTNVPROC GLeeFuncPtr_glXResetFrameCountNV=GLee_Lazy_glXResetFrameCountNV;
#endif
#endif 

/* GLX_NV_video_capture */

#ifdef __GLEE_GLX_NV_video_capture
#ifndef GLEE_C_DEFINED_glXBindVideoCaptureDeviceNV
#define GLEE_C_DEFINED_glXBindVideoCaptureDeviceNV
  int __stdcall GLee_Lazy_glXBindVideoCaptureDeviceNV(Display * dpy, unsigned int  video_capture_slot, GLXVideoCaptureDeviceNV  device)  {if (GLeeInit()) return glXBindVideoCaptureDeviceNV(dpy, video_capture_slot, device); return (int)0;}
  GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXBindVideoCaptureDeviceNV=GLee_Lazy_glXBindVideoCaptureDeviceNV;
#endif
#ifndef GLEE_C_DEFINED_glXEnumerateVideoCaptureDevicesNV
#define GLEE_C_DEFINED_glXEnumerateVideoCaptureDevicesNV
  GLXVideoCaptureDeviceNV * __stdcall GLee_Lazy_glXEnumerateVideoCaptureDevicesNV(Display * dpy, int  screen, int * nelements)  {if (GLeeInit()) return glXEnumerateVideoCaptureDevicesNV(dpy, screen, nelements); return (GLXVideoCaptureDeviceNV *)0;}
  GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV=GLee_Lazy_glXEnumerateVideoCaptureDevicesNV;
#endif
#ifndef GLEE_C_DEFINED_glXLockVideoCaptureDeviceNV
#define GLEE_C_DEFINED_glXLockVideoCaptureDeviceNV
  void __stdcall GLee_Lazy_glXLockVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV  device)  {if (GLeeInit()) glXLockVideoCaptureDeviceNV(dpy, device);}
  GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXLockVideoCaptureDeviceNV=GLee_Lazy_glXLockVideoCaptureDeviceNV;
#endif
#ifndef GLEE_C_DEFINED_glXQueryVideoCaptureDeviceNV
#define GLEE_C_DEFINED_glXQueryVideoCaptureDeviceNV
  int __stdcall GLee_Lazy_glXQueryVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV  device, int  attribute, int * value)  {if (GLeeInit()) return glXQueryVideoCaptureDeviceNV(dpy, device, attribute, value); return (int)0;}
  GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXQueryVideoCaptureDeviceNV=GLee_Lazy_glXQueryVideoCaptureDeviceNV;
#endif
#ifndef GLEE_C_DEFINED_glXReleaseVideoCaptureDeviceNV
#define GLEE_C_DEFINED_glXReleaseVideoCaptureDeviceNV
  void __stdcall GLee_Lazy_glXReleaseVideoCaptureDeviceNV(Display * dpy, GLXVideoCaptureDeviceNV  device)  {if (GLeeInit()) glXReleaseVideoCaptureDeviceNV(dpy, device);}
  GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV=GLee_Lazy_glXReleaseVideoCaptureDeviceNV;
#endif
#endif 

/* GLX_EXT_swap_control */

#ifdef __GLEE_GLX_EXT_swap_control
#ifndef GLEE_C_DEFINED_glXSwapIntervalEXT
#define GLEE_C_DEFINED_glXSwapIntervalEXT
  int __stdcall GLee_Lazy_glXSwapIntervalEXT(Display * dpy, GLXDrawable  drawable, int  interval)  {if (GLeeInit()) return glXSwapIntervalEXT(dpy, drawable, interval); return (int)0;}
  GLEEPFNGLXSWAPINTERVALEXTPROC GLeeFuncPtr_glXSwapIntervalEXT=GLee_Lazy_glXSwapIntervalEXT;
#endif
#endif 

/* GLX_NV_copy_image */

#ifdef __GLEE_GLX_NV_copy_image
#ifndef GLEE_C_DEFINED_glXCopyImageSubDataNV
#define GLEE_C_DEFINED_glXCopyImageSubDataNV
  void __stdcall GLee_Lazy_glXCopyImageSubDataNV(Display * dpy, GLXContext  srcCtx, GLuint  srcName, GLenum  srcTarget, GLint  srcLevel, GLint  srcX, GLint  srcY, GLint  srcZ, GLXContext  dstCtx, GLuint  dstName, GLenum  dstTarget, GLint  dstLevel, GLint  dstX, GLint  dstY, GLint  dstZ, GLsizei  width, GLsizei  height, GLsizei  depth)  {if (GLeeInit()) glXCopyImageSubDataNV(dpy, srcCtx, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstCtx, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, width, height, depth);}
  GLEEPFNGLXCOPYIMAGESUBDATANVPROC GLeeFuncPtr_glXCopyImageSubDataNV=GLee_Lazy_glXCopyImageSubDataNV;
#endif
#endif 

/* GLX_INTEL_swap_event */

#ifdef __GLEE_GLX_INTEL_swap_event
#endif 

/* GLX_NV_multisample_coverage */

#ifdef __GLEE_GLX_NV_multisample_coverage
#endif 

/* GLX_AMD_gpu_association */

#ifdef __GLEE_GLX_AMD_gpu_association
#endif 

/* GLX_EXT_create_context_es2_profile */

#ifdef __GLEE_GLX_EXT_create_context_es2_profile
#endif 

/* GLX_NV_video_output */

#ifdef __GLEE_GLX_NV_video_output
#ifndef GLEE_C_DEFINED_glXGetVideoDeviceNV
#define GLEE_C_DEFINED_glXGetVideoDeviceNV
  int __stdcall GLee_Lazy_glXGetVideoDeviceNV(Display * dpy, int  screen, int  numVideoDevices, GLXVideoDeviceNV * pVideoDevice)  {if (GLeeInit()) return glXGetVideoDeviceNV(dpy, screen, numVideoDevices, pVideoDevice); return (int)0;}
  GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV=GLee_Lazy_glXGetVideoDeviceNV;
#endif
#ifndef GLEE_C_DEFINED_glXReleaseVideoDeviceNV
#define GLEE_C_DEFINED_glXReleaseVideoDeviceNV
  int __stdcall GLee_Lazy_glXReleaseVideoDeviceNV(Display * dpy, int  screen, GLXVideoDeviceNV  VideoDevice)  {if (GLeeInit()) return glXReleaseVideoDeviceNV(dpy, screen, VideoDevice); return (int)0;}
  GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV=GLee_Lazy_glXReleaseVideoDeviceNV;
#endif
#ifndef GLEE_C_DEFINED_glXBindVideoImageNV
#define GLEE_C_DEFINED_glXBindVideoImageNV
  int __stdcall GLee_Lazy_glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV  VideoDevice, GLXPbuffer  pbuf, int  iVideoBuffer)  {if (GLeeInit()) return glXBindVideoImageNV(dpy, VideoDevice, pbuf, iVideoBuffer); return (int)0;}
  GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV=GLee_Lazy_glXBindVideoImageNV;
#endif
#ifndef GLEE_C_DEFINED_glXReleaseVideoImageNV
#define GLEE_C_DEFINED_glXReleaseVideoImageNV
  int __stdcall GLee_Lazy_glXReleaseVideoImageNV(Display * dpy, GLXPbuffer  pbuf)  {if (GLeeInit()) return glXReleaseVideoImageNV(dpy, pbuf); return (int)0;}
  GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV=GLee_Lazy_glXReleaseVideoImageNV;
#endif
#ifndef GLEE_C_DEFINED_glXSendPbufferToVideoNV
#define GLEE_C_DEFINED_glXSendPbufferToVideoNV
  int __stdcall GLee_Lazy_glXSendPbufferToVideoNV(Display * dpy, GLXPbuffer  pbuf, int  iBufferType, unsigned long * pulCounterPbuffer, GLboolean  bBlock)  {if (GLeeInit()) return glXSendPbufferToVideoNV(dpy, pbuf, iBufferType, pulCounterPbuffer, bBlock); return (int)0;}
  GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV=GLee_Lazy_glXSendPbufferToVideoNV;
#endif
#ifndef GLEE_C_DEFINED_glXGetVideoInfoNV
#define GLEE_C_DEFINED_glXGetVideoInfoNV
  int __stdcall GLee_Lazy_glXGetVideoInfoNV(Display * dpy, int  screen, GLXVideoDeviceNV  VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo)  {if (GLeeInit()) return glXGetVideoInfoNV(dpy, screen, VideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (int)0;}
  GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV=GLee_Lazy_glXGetVideoInfoNV;
#endif
#endif 

/* GLX_EXT_scene_marker */

#ifdef __GLEE_GLX_EXT_scene_marker
#endif 
#endif /* end GLX */
/*****************************************************************
* Extension link functions
*****************************************************************/

GLuint __GLeeLink_GL_VERSION_1_2(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_1_2
    if ((GLeeFuncPtr_glBlendColor = (GLEEPFNGLBLENDCOLORPROC) __GLeeGetProcAddress("glBlendColor"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendEquation = (GLEEPFNGLBLENDEQUATIONPROC) __GLeeGetProcAddress("glBlendEquation"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawRangeElements = (GLEEPFNGLDRAWRANGEELEMENTSPROC) __GLeeGetProcAddress("glDrawRangeElements"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexImage3D = (GLEEPFNGLTEXIMAGE3DPROC) __GLeeGetProcAddress("glTexImage3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexSubImage3D = (GLEEPFNGLTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glTexSubImage3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyTexSubImage3D = (GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCopyTexSubImage3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorTable = (GLEEPFNGLCOLORTABLEPROC) __GLeeGetProcAddress("glColorTable"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorTableParameterfv = (GLEEPFNGLCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glColorTableParameterfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorTableParameteriv = (GLEEPFNGLCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glColorTableParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyColorTable = (GLEEPFNGLCOPYCOLORTABLEPROC) __GLeeGetProcAddress("glCopyColorTable"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetColorTable = (GLEEPFNGLGETCOLORTABLEPROC) __GLeeGetProcAddress("glGetColorTable"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetColorTableParameterfv = (GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glGetColorTableParameterfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetColorTableParameteriv = (GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glGetColorTableParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorSubTable = (GLEEPFNGLCOLORSUBTABLEPROC) __GLeeGetProcAddress("glColorSubTable"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyColorSubTable = (GLEEPFNGLCOPYCOLORSUBTABLEPROC) __GLeeGetProcAddress("glCopyColorSubTable"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionFilter1D = (GLEEPFNGLCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glConvolutionFilter1D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionFilter2D = (GLEEPFNGLCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glConvolutionFilter2D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionParameterf = (GLEEPFNGLCONVOLUTIONPARAMETERFPROC) __GLeeGetProcAddress("glConvolutionParameterf"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionParameterfv = (GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glConvolutionParameterfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionParameteri = (GLEEPFNGLCONVOLUTIONPARAMETERIPROC) __GLeeGetProcAddress("glConvolutionParameteri"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionParameteriv = (GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glConvolutionParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyConvolutionFilter1D = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyConvolutionFilter2D = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetConvolutionFilter = (GLEEPFNGLGETCONVOLUTIONFILTERPROC) __GLeeGetProcAddress("glGetConvolutionFilter"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetConvolutionParameterfv = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glGetConvolutionParameterfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetConvolutionParameteriv = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glGetConvolutionParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetSeparableFilter = (GLEEPFNGLGETSEPARABLEFILTERPROC) __GLeeGetProcAddress("glGetSeparableFilter"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSeparableFilter2D = (GLEEPFNGLSEPARABLEFILTER2DPROC) __GLeeGetProcAddress("glSeparableFilter2D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetHistogram = (GLEEPFNGLGETHISTOGRAMPROC) __GLeeGetProcAddress("glGetHistogram"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetHistogramParameterfv = (GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) __GLeeGetProcAddress("glGetHistogramParameterfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetHistogramParameteriv = (GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) __GLeeGetProcAddress("glGetHistogramParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMinmax = (GLEEPFNGLGETMINMAXPROC) __GLeeGetProcAddress("glGetMinmax"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMinmaxParameterfv = (GLEEPFNGLGETMINMAXPARAMETERFVPROC) __GLeeGetProcAddress("glGetMinmaxParameterfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMinmaxParameteriv = (GLEEPFNGLGETMINMAXPARAMETERIVPROC) __GLeeGetProcAddress("glGetMinmaxParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glHistogram = (GLEEPFNGLHISTOGRAMPROC) __GLeeGetProcAddress("glHistogram"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMinmax = (GLEEPFNGLMINMAXPROC) __GLeeGetProcAddress("glMinmax"))!=0) nLinked++;
    if ((GLeeFuncPtr_glResetHistogram = (GLEEPFNGLRESETHISTOGRAMPROC) __GLeeGetProcAddress("glResetHistogram"))!=0) nLinked++;
    if ((GLeeFuncPtr_glResetMinmax = (GLEEPFNGLRESETMINMAXPROC) __GLeeGetProcAddress("glResetMinmax"))!=0) nLinked++;
#endif
    if (nLinked==38) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_imaging(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_VERSION_1_3(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_1_3
    if ((GLeeFuncPtr_glActiveTexture = (GLEEPFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSampleCoverage = (GLEEPFNGLSAMPLECOVERAGEPROC) __GLeeGetProcAddress("glSampleCoverage"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexImage3D = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexImage3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexImage2D = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexImage2D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexImage1D = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexImage1D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexSubImage3D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexSubImage3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexSubImage2D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexSubImage2D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexSubImage1D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexSubImage1D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetCompressedTexImage = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) __GLeeGetProcAddress("glGetCompressedTexImage"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClientActiveTexture = (GLEEPFNGLCLIENTACTIVETEXTUREPROC) __GLeeGetProcAddress("glClientActiveTexture"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1d = (GLEEPFNGLMULTITEXCOORD1DPROC) __GLeeGetProcAddress("glMultiTexCoord1d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1dv = (GLEEPFNGLMULTITEXCOORD1DVPROC) __GLeeGetProcAddress("glMultiTexCoord1dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1f = (GLEEPFNGLMULTITEXCOORD1FPROC) __GLeeGetProcAddress("glMultiTexCoord1f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1fv = (GLEEPFNGLMULTITEXCOORD1FVPROC) __GLeeGetProcAddress("glMultiTexCoord1fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1i = (GLEEPFNGLMULTITEXCOORD1IPROC) __GLeeGetProcAddress("glMultiTexCoord1i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1iv = (GLEEPFNGLMULTITEXCOORD1IVPROC) __GLeeGetProcAddress("glMultiTexCoord1iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1s = (GLEEPFNGLMULTITEXCOORD1SPROC) __GLeeGetProcAddress("glMultiTexCoord1s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1sv = (GLEEPFNGLMULTITEXCOORD1SVPROC) __GLeeGetProcAddress("glMultiTexCoord1sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2d = (GLEEPFNGLMULTITEXCOORD2DPROC) __GLeeGetProcAddress("glMultiTexCoord2d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2dv = (GLEEPFNGLMULTITEXCOORD2DVPROC) __GLeeGetProcAddress("glMultiTexCoord2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2f = (GLEEPFNGLMULTITEXCOORD2FPROC) __GLeeGetProcAddress("glMultiTexCoord2f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2fv = (GLEEPFNGLMULTITEXCOORD2FVPROC) __GLeeGetProcAddress("glMultiTexCoord2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2i = (GLEEPFNGLMULTITEXCOORD2IPROC) __GLeeGetProcAddress("glMultiTexCoord2i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2iv = (GLEEPFNGLMULTITEXCOORD2IVPROC) __GLeeGetProcAddress("glMultiTexCoord2iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2s = (GLEEPFNGLMULTITEXCOORD2SPROC) __GLeeGetProcAddress("glMultiTexCoord2s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2sv = (GLEEPFNGLMULTITEXCOORD2SVPROC) __GLeeGetProcAddress("glMultiTexCoord2sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3d = (GLEEPFNGLMULTITEXCOORD3DPROC) __GLeeGetProcAddress("glMultiTexCoord3d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3dv = (GLEEPFNGLMULTITEXCOORD3DVPROC) __GLeeGetProcAddress("glMultiTexCoord3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3f = (GLEEPFNGLMULTITEXCOORD3FPROC) __GLeeGetProcAddress("glMultiTexCoord3f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3fv = (GLEEPFNGLMULTITEXCOORD3FVPROC) __GLeeGetProcAddress("glMultiTexCoord3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3i = (GLEEPFNGLMULTITEXCOORD3IPROC) __GLeeGetProcAddress("glMultiTexCoord3i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3iv = (GLEEPFNGLMULTITEXCOORD3IVPROC) __GLeeGetProcAddress("glMultiTexCoord3iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3s = (GLEEPFNGLMULTITEXCOORD3SPROC) __GLeeGetProcAddress("glMultiTexCoord3s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3sv = (GLEEPFNGLMULTITEXCOORD3SVPROC) __GLeeGetProcAddress("glMultiTexCoord3sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4d = (GLEEPFNGLMULTITEXCOORD4DPROC) __GLeeGetProcAddress("glMultiTexCoord4d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4dv = (GLEEPFNGLMULTITEXCOORD4DVPROC) __GLeeGetProcAddress("glMultiTexCoord4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4f = (GLEEPFNGLMULTITEXCOORD4FPROC) __GLeeGetProcAddress("glMultiTexCoord4f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4fv = (GLEEPFNGLMULTITEXCOORD4FVPROC) __GLeeGetProcAddress("glMultiTexCoord4fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4i = (GLEEPFNGLMULTITEXCOORD4IPROC) __GLeeGetProcAddress("glMultiTexCoord4i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4iv = (GLEEPFNGLMULTITEXCOORD4IVPROC) __GLeeGetProcAddress("glMultiTexCoord4iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4s = (GLEEPFNGLMULTITEXCOORD4SPROC) __GLeeGetProcAddress("glMultiTexCoord4s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4sv = (GLEEPFNGLMULTITEXCOORD4SVPROC) __GLeeGetProcAddress("glMultiTexCoord4sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glLoadTransposeMatrixf = (GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glLoadTransposeMatrixf"))!=0) nLinked++;
    if ((GLeeFuncPtr_glLoadTransposeMatrixd = (GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glLoadTransposeMatrixd"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultTransposeMatrixf = (GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glMultTransposeMatrixf"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultTransposeMatrixd = (GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glMultTransposeMatrixd"))!=0) nLinked++;
#endif
    if (nLinked==46) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_VERSION_1_4(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_1_4
    if ((GLeeFuncPtr_glBlendFuncSeparate = (GLEEPFNGLBLENDFUNCSEPARATEPROC) __GLeeGetProcAddress("glBlendFuncSeparate"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiDrawArrays = (GLEEPFNGLMULTIDRAWARRAYSPROC) __GLeeGetProcAddress("glMultiDrawArrays"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiDrawElements = (GLEEPFNGLMULTIDRAWELEMENTSPROC) __GLeeGetProcAddress("glMultiDrawElements"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPointParameterf = (GLEEPFNGLPOINTPARAMETERFPROC) __GLeeGetProcAddress("glPointParameterf"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPointParameterfv = (GLEEPFNGLPOINTPARAMETERFVPROC) __GLeeGetProcAddress("glPointParameterfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPointParameteri = (GLEEPFNGLPOINTPARAMETERIPROC) __GLeeGetProcAddress("glPointParameteri"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPointParameteriv = (GLEEPFNGLPOINTPARAMETERIVPROC) __GLeeGetProcAddress("glPointParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoordf = (GLEEPFNGLFOGCOORDFPROC) __GLeeGetProcAddress("glFogCoordf"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoordfv = (GLEEPFNGLFOGCOORDFVPROC) __GLeeGetProcAddress("glFogCoordfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoordd = (GLEEPFNGLFOGCOORDDPROC) __GLeeGetProcAddress("glFogCoordd"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoorddv = (GLEEPFNGLFOGCOORDDVPROC) __GLeeGetProcAddress("glFogCoorddv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoordPointer = (GLEEPFNGLFOGCOORDPOINTERPROC) __GLeeGetProcAddress("glFogCoordPointer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3b = (GLEEPFNGLSECONDARYCOLOR3BPROC) __GLeeGetProcAddress("glSecondaryColor3b"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3bv = (GLEEPFNGLSECONDARYCOLOR3BVPROC) __GLeeGetProcAddress("glSecondaryColor3bv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3d = (GLEEPFNGLSECONDARYCOLOR3DPROC) __GLeeGetProcAddress("glSecondaryColor3d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3dv = (GLEEPFNGLSECONDARYCOLOR3DVPROC) __GLeeGetProcAddress("glSecondaryColor3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3f = (GLEEPFNGLSECONDARYCOLOR3FPROC) __GLeeGetProcAddress("glSecondaryColor3f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3fv = (GLEEPFNGLSECONDARYCOLOR3FVPROC) __GLeeGetProcAddress("glSecondaryColor3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3i = (GLEEPFNGLSECONDARYCOLOR3IPROC) __GLeeGetProcAddress("glSecondaryColor3i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3iv = (GLEEPFNGLSECONDARYCOLOR3IVPROC) __GLeeGetProcAddress("glSecondaryColor3iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3s = (GLEEPFNGLSECONDARYCOLOR3SPROC) __GLeeGetProcAddress("glSecondaryColor3s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3sv = (GLEEPFNGLSECONDARYCOLOR3SVPROC) __GLeeGetProcAddress("glSecondaryColor3sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3ub = (GLEEPFNGLSECONDARYCOLOR3UBPROC) __GLeeGetProcAddress("glSecondaryColor3ub"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3ubv = (GLEEPFNGLSECONDARYCOLOR3UBVPROC) __GLeeGetProcAddress("glSecondaryColor3ubv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3ui = (GLEEPFNGLSECONDARYCOLOR3UIPROC) __GLeeGetProcAddress("glSecondaryColor3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3uiv = (GLEEPFNGLSECONDARYCOLOR3UIVPROC) __GLeeGetProcAddress("glSecondaryColor3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3us = (GLEEPFNGLSECONDARYCOLOR3USPROC) __GLeeGetProcAddress("glSecondaryColor3us"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3usv = (GLEEPFNGLSECONDARYCOLOR3USVPROC) __GLeeGetProcAddress("glSecondaryColor3usv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColorPointer = (GLEEPFNGLSECONDARYCOLORPOINTERPROC) __GLeeGetProcAddress("glSecondaryColorPointer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2d = (GLEEPFNGLWINDOWPOS2DPROC) __GLeeGetProcAddress("glWindowPos2d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2dv = (GLEEPFNGLWINDOWPOS2DVPROC) __GLeeGetProcAddress("glWindowPos2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2f = (GLEEPFNGLWINDOWPOS2FPROC) __GLeeGetProcAddress("glWindowPos2f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2fv = (GLEEPFNGLWINDOWPOS2FVPROC) __GLeeGetProcAddress("glWindowPos2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2i = (GLEEPFNGLWINDOWPOS2IPROC) __GLeeGetProcAddress("glWindowPos2i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2iv = (GLEEPFNGLWINDOWPOS2IVPROC) __GLeeGetProcAddress("glWindowPos2iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2s = (GLEEPFNGLWINDOWPOS2SPROC) __GLeeGetProcAddress("glWindowPos2s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2sv = (GLEEPFNGLWINDOWPOS2SVPROC) __GLeeGetProcAddress("glWindowPos2sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3d = (GLEEPFNGLWINDOWPOS3DPROC) __GLeeGetProcAddress("glWindowPos3d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3dv = (GLEEPFNGLWINDOWPOS3DVPROC) __GLeeGetProcAddress("glWindowPos3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3f = (GLEEPFNGLWINDOWPOS3FPROC) __GLeeGetProcAddress("glWindowPos3f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3fv = (GLEEPFNGLWINDOWPOS3FVPROC) __GLeeGetProcAddress("glWindowPos3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3i = (GLEEPFNGLWINDOWPOS3IPROC) __GLeeGetProcAddress("glWindowPos3i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3iv = (GLEEPFNGLWINDOWPOS3IVPROC) __GLeeGetProcAddress("glWindowPos3iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3s = (GLEEPFNGLWINDOWPOS3SPROC) __GLeeGetProcAddress("glWindowPos3s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3sv = (GLEEPFNGLWINDOWPOS3SVPROC) __GLeeGetProcAddress("glWindowPos3sv"))!=0) nLinked++;
#endif
    if (nLinked==45) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_VERSION_1_5(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_1_5
    if ((GLeeFuncPtr_glGenQueries = (GLEEPFNGLGENQUERIESPROC) __GLeeGetProcAddress("glGenQueries"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteQueries = (GLEEPFNGLDELETEQUERIESPROC) __GLeeGetProcAddress("glDeleteQueries"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsQuery = (GLEEPFNGLISQUERYPROC) __GLeeGetProcAddress("glIsQuery"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBeginQuery = (GLEEPFNGLBEGINQUERYPROC) __GLeeGetProcAddress("glBeginQuery"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndQuery = (GLEEPFNGLENDQUERYPROC) __GLeeGetProcAddress("glEndQuery"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetQueryiv = (GLEEPFNGLGETQUERYIVPROC) __GLeeGetProcAddress("glGetQueryiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetQueryObjectiv = (GLEEPFNGLGETQUERYOBJECTIVPROC) __GLeeGetProcAddress("glGetQueryObjectiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetQueryObjectuiv = (GLEEPFNGLGETQUERYOBJECTUIVPROC) __GLeeGetProcAddress("glGetQueryObjectuiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindBuffer = (GLEEPFNGLBINDBUFFERPROC) __GLeeGetProcAddress("glBindBuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteBuffers = (GLEEPFNGLDELETEBUFFERSPROC) __GLeeGetProcAddress("glDeleteBuffers"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenBuffers = (GLEEPFNGLGENBUFFERSPROC) __GLeeGetProcAddress("glGenBuffers"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsBuffer = (GLEEPFNGLISBUFFERPROC) __GLeeGetProcAddress("glIsBuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBufferData = (GLEEPFNGLBUFFERDATAPROC) __GLeeGetProcAddress("glBufferData"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBufferSubData = (GLEEPFNGLBUFFERSUBDATAPROC) __GLeeGetProcAddress("glBufferSubData"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetBufferSubData = (GLEEPFNGLGETBUFFERSUBDATAPROC) __GLeeGetProcAddress("glGetBufferSubData"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMapBuffer = (GLEEPFNGLMAPBUFFERPROC) __GLeeGetProcAddress("glMapBuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUnmapBuffer = (GLEEPFNGLUNMAPBUFFERPROC) __GLeeGetProcAddress("glUnmapBuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetBufferParameteriv = (GLEEPFNGLGETBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetBufferParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetBufferPointerv = (GLEEPFNGLGETBUFFERPOINTERVPROC) __GLeeGetProcAddress("glGetBufferPointerv"))!=0) nLinked++;
#endif
    if (nLinked==19) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_VERSION_2_0(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_2_0
    if ((GLeeFuncPtr_glBlendEquationSeparate = (GLEEPFNGLBLENDEQUATIONSEPARATEPROC) __GLeeGetProcAddress("glBlendEquationSeparate"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawBuffers = (GLEEPFNGLDRAWBUFFERSPROC) __GLeeGetProcAddress("glDrawBuffers"))!=0) nLinked++;
    if ((GLeeFuncPtr_glStencilOpSeparate = (GLEEPFNGLSTENCILOPSEPARATEPROC) __GLeeGetProcAddress("glStencilOpSeparate"))!=0) nLinked++;
    if ((GLeeFuncPtr_glStencilFuncSeparate = (GLEEPFNGLSTENCILFUNCSEPARATEPROC) __GLeeGetProcAddress("glStencilFuncSeparate"))!=0) nLinked++;
    if ((GLeeFuncPtr_glStencilMaskSeparate = (GLEEPFNGLSTENCILMASKSEPARATEPROC) __GLeeGetProcAddress("glStencilMaskSeparate"))!=0) nLinked++;
    if ((GLeeFuncPtr_glAttachShader = (GLEEPFNGLATTACHSHADERPROC) __GLeeGetProcAddress("glAttachShader"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindAttribLocation = (GLEEPFNGLBINDATTRIBLOCATIONPROC) __GLeeGetProcAddress("glBindAttribLocation"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompileShader = (GLEEPFNGLCOMPILESHADERPROC) __GLeeGetProcAddress("glCompileShader"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCreateProgram = (GLEEPFNGLCREATEPROGRAMPROC) __GLeeGetProcAddress("glCreateProgram"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCreateShader = (GLEEPFNGLCREATESHADERPROC) __GLeeGetProcAddress("glCreateShader"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteProgram = (GLEEPFNGLDELETEPROGRAMPROC) __GLeeGetProcAddress("glDeleteProgram"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteShader = (GLEEPFNGLDELETESHADERPROC) __GLeeGetProcAddress("glDeleteShader"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDetachShader = (GLEEPFNGLDETACHSHADERPROC) __GLeeGetProcAddress("glDetachShader"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDisableVertexAttribArray = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glDisableVertexAttribArray"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEnableVertexAttribArray = (GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glEnableVertexAttribArray"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveAttrib = (GLEEPFNGLGETACTIVEATTRIBPROC) __GLeeGetProcAddress("glGetActiveAttrib"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveUniform = (GLEEPFNGLGETACTIVEUNIFORMPROC) __GLeeGetProcAddress("glGetActiveUniform"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetAttachedShaders = (GLEEPFNGLGETATTACHEDSHADERSPROC) __GLeeGetProcAddress("glGetAttachedShaders"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetAttribLocation = (GLEEPFNGLGETATTRIBLOCATIONPROC) __GLeeGetProcAddress("glGetAttribLocation"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramiv = (GLEEPFNGLGETPROGRAMIVPROC) __GLeeGetProcAddress("glGetProgramiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramInfoLog = (GLEEPFNGLGETPROGRAMINFOLOGPROC) __GLeeGetProcAddress("glGetProgramInfoLog"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetShaderiv = (GLEEPFNGLGETSHADERIVPROC) __GLeeGetProcAddress("glGetShaderiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetShaderInfoLog = (GLEEPFNGLGETSHADERINFOLOGPROC) __GLeeGetProcAddress("glGetShaderInfoLog"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetShaderSource = (GLEEPFNGLGETSHADERSOURCEPROC) __GLeeGetProcAddress("glGetShaderSource"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformLocation = (GLEEPFNGLGETUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetUniformLocation"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformfv = (GLEEPFNGLGETUNIFORMFVPROC) __GLeeGetProcAddress("glGetUniformfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformiv = (GLEEPFNGLGETUNIFORMIVPROC) __GLeeGetProcAddress("glGetUniformiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribdv = (GLEEPFNGLGETVERTEXATTRIBDVPROC) __GLeeGetProcAddress("glGetVertexAttribdv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribfv = (GLEEPFNGLGETVERTEXATTRIBFVPROC) __GLeeGetProcAddress("glGetVertexAttribfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribiv = (GLEEPFNGLGETVERTEXATTRIBIVPROC) __GLeeGetProcAddress("glGetVertexAttribiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribPointerv = (GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) __GLeeGetProcAddress("glGetVertexAttribPointerv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsProgram = (GLEEPFNGLISPROGRAMPROC) __GLeeGetProcAddress("glIsProgram"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsShader = (GLEEPFNGLISSHADERPROC) __GLeeGetProcAddress("glIsShader"))!=0) nLinked++;
    if ((GLeeFuncPtr_glLinkProgram = (GLEEPFNGLLINKPROGRAMPROC) __GLeeGetProcAddress("glLinkProgram"))!=0) nLinked++;
    if ((GLeeFuncPtr_glShaderSource = (GLEEPFNGLSHADERSOURCEPROC) __GLeeGetProcAddress("glShaderSource"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUseProgram = (GLEEPFNGLUSEPROGRAMPROC) __GLeeGetProcAddress("glUseProgram"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1f = (GLEEPFNGLUNIFORM1FPROC) __GLeeGetProcAddress("glUniform1f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2f = (GLEEPFNGLUNIFORM2FPROC) __GLeeGetProcAddress("glUniform2f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3f = (GLEEPFNGLUNIFORM3FPROC) __GLeeGetProcAddress("glUniform3f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4f = (GLEEPFNGLUNIFORM4FPROC) __GLeeGetProcAddress("glUniform4f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1i = (GLEEPFNGLUNIFORM1IPROC) __GLeeGetProcAddress("glUniform1i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2i = (GLEEPFNGLUNIFORM2IPROC) __GLeeGetProcAddress("glUniform2i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3i = (GLEEPFNGLUNIFORM3IPROC) __GLeeGetProcAddress("glUniform3i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4i = (GLEEPFNGLUNIFORM4IPROC) __GLeeGetProcAddress("glUniform4i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1fv = (GLEEPFNGLUNIFORM1FVPROC) __GLeeGetProcAddress("glUniform1fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2fv = (GLEEPFNGLUNIFORM2FVPROC) __GLeeGetProcAddress("glUniform2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3fv = (GLEEPFNGLUNIFORM3FVPROC) __GLeeGetProcAddress("glUniform3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4fv = (GLEEPFNGLUNIFORM4FVPROC) __GLeeGetProcAddress("glUniform4fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1iv = (GLEEPFNGLUNIFORM1IVPROC) __GLeeGetProcAddress("glUniform1iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2iv = (GLEEPFNGLUNIFORM2IVPROC) __GLeeGetProcAddress("glUniform2iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3iv = (GLEEPFNGLUNIFORM3IVPROC) __GLeeGetProcAddress("glUniform3iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4iv = (GLEEPFNGLUNIFORM4IVPROC) __GLeeGetProcAddress("glUniform4iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix2fv = (GLEEPFNGLUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glUniformMatrix2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix3fv = (GLEEPFNGLUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glUniformMatrix3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix4fv = (GLEEPFNGLUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glUniformMatrix4fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glValidateProgram = (GLEEPFNGLVALIDATEPROGRAMPROC) __GLeeGetProcAddress("glValidateProgram"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1d = (GLEEPFNGLVERTEXATTRIB1DPROC) __GLeeGetProcAddress("glVertexAttrib1d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1dv = (GLEEPFNGLVERTEXATTRIB1DVPROC) __GLeeGetProcAddress("glVertexAttrib1dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1f = (GLEEPFNGLVERTEXATTRIB1FPROC) __GLeeGetProcAddress("glVertexAttrib1f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1fv = (GLEEPFNGLVERTEXATTRIB1FVPROC) __GLeeGetProcAddress("glVertexAttrib1fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1s = (GLEEPFNGLVERTEXATTRIB1SPROC) __GLeeGetProcAddress("glVertexAttrib1s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1sv = (GLEEPFNGLVERTEXATTRIB1SVPROC) __GLeeGetProcAddress("glVertexAttrib1sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2d = (GLEEPFNGLVERTEXATTRIB2DPROC) __GLeeGetProcAddress("glVertexAttrib2d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2dv = (GLEEPFNGLVERTEXATTRIB2DVPROC) __GLeeGetProcAddress("glVertexAttrib2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2f = (GLEEPFNGLVERTEXATTRIB2FPROC) __GLeeGetProcAddress("glVertexAttrib2f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2fv = (GLEEPFNGLVERTEXATTRIB2FVPROC) __GLeeGetProcAddress("glVertexAttrib2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2s = (GLEEPFNGLVERTEXATTRIB2SPROC) __GLeeGetProcAddress("glVertexAttrib2s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2sv = (GLEEPFNGLVERTEXATTRIB2SVPROC) __GLeeGetProcAddress("glVertexAttrib2sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3d = (GLEEPFNGLVERTEXATTRIB3DPROC) __GLeeGetProcAddress("glVertexAttrib3d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3dv = (GLEEPFNGLVERTEXATTRIB3DVPROC) __GLeeGetProcAddress("glVertexAttrib3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3f = (GLEEPFNGLVERTEXATTRIB3FPROC) __GLeeGetProcAddress("glVertexAttrib3f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3fv = (GLEEPFNGLVERTEXATTRIB3FVPROC) __GLeeGetProcAddress("glVertexAttrib3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3s = (GLEEPFNGLVERTEXATTRIB3SPROC) __GLeeGetProcAddress("glVertexAttrib3s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3sv = (GLEEPFNGLVERTEXATTRIB3SVPROC) __GLeeGetProcAddress("glVertexAttrib3sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4Nbv = (GLEEPFNGLVERTEXATTRIB4NBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nbv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4Niv = (GLEEPFNGLVERTEXATTRIB4NIVPROC) __GLeeGetProcAddress("glVertexAttrib4Niv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4Nsv = (GLEEPFNGLVERTEXATTRIB4NSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nsv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4Nub = (GLEEPFNGLVERTEXATTRIB4NUBPROC) __GLeeGetProcAddress("glVertexAttrib4Nub"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4Nubv = (GLEEPFNGLVERTEXATTRIB4NUBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nubv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4Nuiv = (GLEEPFNGLVERTEXATTRIB4NUIVPROC) __GLeeGetProcAddress("glVertexAttrib4Nuiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4Nusv = (GLEEPFNGLVERTEXATTRIB4NUSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nusv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4bv = (GLEEPFNGLVERTEXATTRIB4BVPROC) __GLeeGetProcAddress("glVertexAttrib4bv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4d = (GLEEPFNGLVERTEXATTRIB4DPROC) __GLeeGetProcAddress("glVertexAttrib4d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4dv = (GLEEPFNGLVERTEXATTRIB4DVPROC) __GLeeGetProcAddress("glVertexAttrib4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4f = (GLEEPFNGLVERTEXATTRIB4FPROC) __GLeeGetProcAddress("glVertexAttrib4f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4fv = (GLEEPFNGLVERTEXATTRIB4FVPROC) __GLeeGetProcAddress("glVertexAttrib4fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4iv = (GLEEPFNGLVERTEXATTRIB4IVPROC) __GLeeGetProcAddress("glVertexAttrib4iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4s = (GLEEPFNGLVERTEXATTRIB4SPROC) __GLeeGetProcAddress("glVertexAttrib4s"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4sv = (GLEEPFNGLVERTEXATTRIB4SVPROC) __GLeeGetProcAddress("glVertexAttrib4sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4ubv = (GLEEPFNGLVERTEXATTRIB4UBVPROC) __GLeeGetProcAddress("glVertexAttrib4ubv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4uiv = (GLEEPFNGLVERTEXATTRIB4UIVPROC) __GLeeGetProcAddress("glVertexAttrib4uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4usv = (GLEEPFNGLVERTEXATTRIB4USVPROC) __GLeeGetProcAddress("glVertexAttrib4usv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribPointer = (GLEEPFNGLVERTEXATTRIBPOINTERPROC) __GLeeGetProcAddress("glVertexAttribPointer"))!=0) nLinked++;
#endif
    if (nLinked==93) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_VERSION_2_1(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_2_1
    if ((GLeeFuncPtr_glUniformMatrix2x3fv = (GLEEPFNGLUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glUniformMatrix2x3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix3x2fv = (GLEEPFNGLUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glUniformMatrix3x2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix2x4fv = (GLEEPFNGLUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glUniformMatrix2x4fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix4x2fv = (GLEEPFNGLUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glUniformMatrix4x2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix3x4fv = (GLEEPFNGLUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glUniformMatrix3x4fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix4x3fv = (GLEEPFNGLUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glUniformMatrix4x3fv"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_VERSION_3_0(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_3_0
    if ((GLeeFuncPtr_glColorMaski = (GLEEPFNGLCOLORMASKIPROC) __GLeeGetProcAddress("glColorMaski"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetBooleani_v = (GLEEPFNGLGETBOOLEANI_VPROC) __GLeeGetProcAddress("glGetBooleani_v"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetIntegeri_v = (GLEEPFNGLGETINTEGERI_VPROC) __GLeeGetProcAddress("glGetIntegeri_v"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEnablei = (GLEEPFNGLENABLEIPROC) __GLeeGetProcAddress("glEnablei"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDisablei = (GLEEPFNGLDISABLEIPROC) __GLeeGetProcAddress("glDisablei"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsEnabledi = (GLEEPFNGLISENABLEDIPROC) __GLeeGetProcAddress("glIsEnabledi"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBeginTransformFeedback = (GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBeginTransformFeedback"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndTransformFeedback = (GLEEPFNGLENDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glEndTransformFeedback"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindBufferRange = (GLEEPFNGLBINDBUFFERRANGEPROC) __GLeeGetProcAddress("glBindBufferRange"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindBufferBase = (GLEEPFNGLBINDBUFFERBASEPROC) __GLeeGetProcAddress("glBindBufferBase"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTransformFeedbackVaryings = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) __GLeeGetProcAddress("glTransformFeedbackVaryings"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTransformFeedbackVarying = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) __GLeeGetProcAddress("glGetTransformFeedbackVarying"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClampColor = (GLEEPFNGLCLAMPCOLORPROC) __GLeeGetProcAddress("glClampColor"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBeginConditionalRender = (GLEEPFNGLBEGINCONDITIONALRENDERPROC) __GLeeGetProcAddress("glBeginConditionalRender"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndConditionalRender = (GLEEPFNGLENDCONDITIONALRENDERPROC) __GLeeGetProcAddress("glEndConditionalRender"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribIPointer = (GLEEPFNGLVERTEXATTRIBIPOINTERPROC) __GLeeGetProcAddress("glVertexAttribIPointer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribIiv = (GLEEPFNGLGETVERTEXATTRIBIIVPROC) __GLeeGetProcAddress("glGetVertexAttribIiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribIuiv = (GLEEPFNGLGETVERTEXATTRIBIUIVPROC) __GLeeGetProcAddress("glGetVertexAttribIuiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI1i = (GLEEPFNGLVERTEXATTRIBI1IPROC) __GLeeGetProcAddress("glVertexAttribI1i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI2i = (GLEEPFNGLVERTEXATTRIBI2IPROC) __GLeeGetProcAddress("glVertexAttribI2i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI3i = (GLEEPFNGLVERTEXATTRIBI3IPROC) __GLeeGetProcAddress("glVertexAttribI3i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI4i = (GLEEPFNGLVERTEXATTRIBI4IPROC) __GLeeGetProcAddress("glVertexAttribI4i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI1ui = (GLEEPFNGLVERTEXATTRIBI1UIPROC) __GLeeGetProcAddress("glVertexAttribI1ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI2ui = (GLEEPFNGLVERTEXATTRIBI2UIPROC) __GLeeGetProcAddress("glVertexAttribI2ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI3ui = (GLEEPFNGLVERTEXATTRIBI3UIPROC) __GLeeGetProcAddress("glVertexAttribI3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI4ui = (GLEEPFNGLVERTEXATTRIBI4UIPROC) __GLeeGetProcAddress("glVertexAttribI4ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI1iv = (GLEEPFNGLVERTEXATTRIBI1IVPROC) __GLeeGetProcAddress("glVertexAttribI1iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI2iv = (GLEEPFNGLVERTEXATTRIBI2IVPROC) __GLeeGetProcAddress("glVertexAttribI2iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI3iv = (GLEEPFNGLVERTEXATTRIBI3IVPROC) __GLeeGetProcAddress("glVertexAttribI3iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI4iv = (GLEEPFNGLVERTEXATTRIBI4IVPROC) __GLeeGetProcAddress("glVertexAttribI4iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI1uiv = (GLEEPFNGLVERTEXATTRIBI1UIVPROC) __GLeeGetProcAddress("glVertexAttribI1uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI2uiv = (GLEEPFNGLVERTEXATTRIBI2UIVPROC) __GLeeGetProcAddress("glVertexAttribI2uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI3uiv = (GLEEPFNGLVERTEXATTRIBI3UIVPROC) __GLeeGetProcAddress("glVertexAttribI3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI4uiv = (GLEEPFNGLVERTEXATTRIBI4UIVPROC) __GLeeGetProcAddress("glVertexAttribI4uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI4bv = (GLEEPFNGLVERTEXATTRIBI4BVPROC) __GLeeGetProcAddress("glVertexAttribI4bv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI4sv = (GLEEPFNGLVERTEXATTRIBI4SVPROC) __GLeeGetProcAddress("glVertexAttribI4sv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI4ubv = (GLEEPFNGLVERTEXATTRIBI4UBVPROC) __GLeeGetProcAddress("glVertexAttribI4ubv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribI4usv = (GLEEPFNGLVERTEXATTRIBI4USVPROC) __GLeeGetProcAddress("glVertexAttribI4usv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformuiv = (GLEEPFNGLGETUNIFORMUIVPROC) __GLeeGetProcAddress("glGetUniformuiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindFragDataLocation = (GLEEPFNGLBINDFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glBindFragDataLocation"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFragDataLocation = (GLEEPFNGLGETFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glGetFragDataLocation"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1ui = (GLEEPFNGLUNIFORM1UIPROC) __GLeeGetProcAddress("glUniform1ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2ui = (GLEEPFNGLUNIFORM2UIPROC) __GLeeGetProcAddress("glUniform2ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3ui = (GLEEPFNGLUNIFORM3UIPROC) __GLeeGetProcAddress("glUniform3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4ui = (GLEEPFNGLUNIFORM4UIPROC) __GLeeGetProcAddress("glUniform4ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1uiv = (GLEEPFNGLUNIFORM1UIVPROC) __GLeeGetProcAddress("glUniform1uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2uiv = (GLEEPFNGLUNIFORM2UIVPROC) __GLeeGetProcAddress("glUniform2uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3uiv = (GLEEPFNGLUNIFORM3UIVPROC) __GLeeGetProcAddress("glUniform3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4uiv = (GLEEPFNGLUNIFORM4UIVPROC) __GLeeGetProcAddress("glUniform4uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexParameterIiv = (GLEEPFNGLTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glTexParameterIiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexParameterIuiv = (GLEEPFNGLTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glTexParameterIuiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTexParameterIiv = (GLEEPFNGLGETTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glGetTexParameterIiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTexParameterIuiv = (GLEEPFNGLGETTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetTexParameterIuiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClearBufferiv = (GLEEPFNGLCLEARBUFFERIVPROC) __GLeeGetProcAddress("glClearBufferiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClearBufferuiv = (GLEEPFNGLCLEARBUFFERUIVPROC) __GLeeGetProcAddress("glClearBufferuiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClearBufferfv = (GLEEPFNGLCLEARBUFFERFVPROC) __GLeeGetProcAddress("glClearBufferfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClearBufferfi = (GLEEPFNGLCLEARBUFFERFIPROC) __GLeeGetProcAddress("glClearBufferfi"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetStringi = (GLEEPFNGLGETSTRINGIPROC) __GLeeGetProcAddress("glGetStringi"))!=0) nLinked++;
#endif
    if (nLinked==58) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_VERSION_3_1(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_3_1
    if ((GLeeFuncPtr_glDrawArraysInstanced = (GLEEPFNGLDRAWARRAYSINSTANCEDPROC) __GLeeGetProcAddress("glDrawArraysInstanced"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawElementsInstanced = (GLEEPFNGLDRAWELEMENTSINSTANCEDPROC) __GLeeGetProcAddress("glDrawElementsInstanced"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexBuffer = (GLEEPFNGLTEXBUFFERPROC) __GLeeGetProcAddress("glTexBuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPrimitiveRestartIndex = (GLEEPFNGLPRIMITIVERESTARTINDEXPROC) __GLeeGetProcAddress("glPrimitiveRestartIndex"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_VERSION_3_2(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_3_2
    if ((GLeeFuncPtr_glGetInteger64i_v = (GLEEPFNGLGETINTEGER64I_VPROC) __GLeeGetProcAddress("glGetInteger64i_v"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetBufferParameteri64v = (GLEEPFNGLGETBUFFERPARAMETERI64VPROC) __GLeeGetProcAddress("glGetBufferParameteri64v"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTexture = (GLEEPFNGLFRAMEBUFFERTEXTUREPROC) __GLeeGetProcAddress("glFramebufferTexture"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_VERSION_3_3(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_3_3
    if ((GLeeFuncPtr_glVertexAttribDivisor = (GLEEPFNGLVERTEXATTRIBDIVISORPROC) __GLeeGetProcAddress("glVertexAttribDivisor"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_VERSION_4_0(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_VERSION_4_0
    if ((GLeeFuncPtr_glMinSampleShading = (GLEEPFNGLMINSAMPLESHADINGPROC) __GLeeGetProcAddress("glMinSampleShading"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendEquationi = (GLEEPFNGLBLENDEQUATIONIPROC) __GLeeGetProcAddress("glBlendEquationi"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendEquationSeparatei = (GLEEPFNGLBLENDEQUATIONSEPARATEIPROC) __GLeeGetProcAddress("glBlendEquationSeparatei"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendFunci = (GLEEPFNGLBLENDFUNCIPROC) __GLeeGetProcAddress("glBlendFunci"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendFuncSeparatei = (GLEEPFNGLBLENDFUNCSEPARATEIPROC) __GLeeGetProcAddress("glBlendFuncSeparatei"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_VERSION_4_1(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_VERSION_4_2(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_multitexture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_multitexture
    if ((GLeeFuncPtr_glActiveTextureARB = (GLEEPFNGLACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glActiveTextureARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClientActiveTextureARB = (GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glClientActiveTextureARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1dARB = (GLEEPFNGLMULTITEXCOORD1DARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1dvARB = (GLEEPFNGLMULTITEXCOORD1DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1fARB = (GLEEPFNGLMULTITEXCOORD1FARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1fvARB = (GLEEPFNGLMULTITEXCOORD1FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1iARB = (GLEEPFNGLMULTITEXCOORD1IARBPROC) __GLeeGetProcAddress("glMultiTexCoord1iARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1ivARB = (GLEEPFNGLMULTITEXCOORD1IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1sARB = (GLEEPFNGLMULTITEXCOORD1SARBPROC) __GLeeGetProcAddress("glMultiTexCoord1sARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1svARB = (GLEEPFNGLMULTITEXCOORD1SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1svARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2dARB = (GLEEPFNGLMULTITEXCOORD2DARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2dvARB = (GLEEPFNGLMULTITEXCOORD2DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2fARB = (GLEEPFNGLMULTITEXCOORD2FARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2fvARB = (GLEEPFNGLMULTITEXCOORD2FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2iARB = (GLEEPFNGLMULTITEXCOORD2IARBPROC) __GLeeGetProcAddress("glMultiTexCoord2iARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2ivARB = (GLEEPFNGLMULTITEXCOORD2IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2sARB = (GLEEPFNGLMULTITEXCOORD2SARBPROC) __GLeeGetProcAddress("glMultiTexCoord2sARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2svARB = (GLEEPFNGLMULTITEXCOORD2SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2svARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3dARB = (GLEEPFNGLMULTITEXCOORD3DARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3dvARB = (GLEEPFNGLMULTITEXCOORD3DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3fARB = (GLEEPFNGLMULTITEXCOORD3FARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3fvARB = (GLEEPFNGLMULTITEXCOORD3FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3iARB = (GLEEPFNGLMULTITEXCOORD3IARBPROC) __GLeeGetProcAddress("glMultiTexCoord3iARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3ivARB = (GLEEPFNGLMULTITEXCOORD3IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3sARB = (GLEEPFNGLMULTITEXCOORD3SARBPROC) __GLeeGetProcAddress("glMultiTexCoord3sARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3svARB = (GLEEPFNGLMULTITEXCOORD3SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3svARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4dARB = (GLEEPFNGLMULTITEXCOORD4DARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4dvARB = (GLEEPFNGLMULTITEXCOORD4DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4fARB = (GLEEPFNGLMULTITEXCOORD4FARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4fvARB = (GLEEPFNGLMULTITEXCOORD4FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4iARB = (GLEEPFNGLMULTITEXCOORD4IARBPROC) __GLeeGetProcAddress("glMultiTexCoord4iARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4ivARB = (GLEEPFNGLMULTITEXCOORD4IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4sARB = (GLEEPFNGLMULTITEXCOORD4SARBPROC) __GLeeGetProcAddress("glMultiTexCoord4sARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4svARB = (GLEEPFNGLMULTITEXCOORD4SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4svARB"))!=0) nLinked++;
#endif
    if (nLinked==34) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_transpose_matrix(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_transpose_matrix
    if ((GLeeFuncPtr_glLoadTransposeMatrixfARB = (GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixfARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glLoadTransposeMatrixdARB = (GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixdARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultTransposeMatrixfARB = (GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixfARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultTransposeMatrixdARB = (GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixdARB"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_multisample(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_multisample
    if ((GLeeFuncPtr_glSampleCoverageARB = (GLEEPFNGLSAMPLECOVERAGEARBPROC) __GLeeGetProcAddress("glSampleCoverageARB"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_texture_env_add(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_compression(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_texture_compression
    if ((GLeeFuncPtr_glCompressedTexImage3DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexImage3DARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexImage2DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexImage2DARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexImage1DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexImage1DARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexSubImage3DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage3DARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexSubImage2DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage2DARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompressedTexSubImage1DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage1DARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetCompressedTexImageARB = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetCompressedTexImageARB"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_point_parameters(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_point_parameters
    if ((GLeeFuncPtr_glPointParameterfARB = (GLEEPFNGLPOINTPARAMETERFARBPROC) __GLeeGetProcAddress("glPointParameterfARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPointParameterfvARB = (GLEEPFNGLPOINTPARAMETERFVARBPROC) __GLeeGetProcAddress("glPointParameterfvARB"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_vertex_blend(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_vertex_blend
    if ((GLeeFuncPtr_glWeightbvARB = (GLEEPFNGLWEIGHTBVARBPROC) __GLeeGetProcAddress("glWeightbvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWeightsvARB = (GLEEPFNGLWEIGHTSVARBPROC) __GLeeGetProcAddress("glWeightsvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWeightivARB = (GLEEPFNGLWEIGHTIVARBPROC) __GLeeGetProcAddress("glWeightivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWeightfvARB = (GLEEPFNGLWEIGHTFVARBPROC) __GLeeGetProcAddress("glWeightfvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWeightdvARB = (GLEEPFNGLWEIGHTDVARBPROC) __GLeeGetProcAddress("glWeightdvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWeightubvARB = (GLEEPFNGLWEIGHTUBVARBPROC) __GLeeGetProcAddress("glWeightubvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWeightusvARB = (GLEEPFNGLWEIGHTUSVARBPROC) __GLeeGetProcAddress("glWeightusvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWeightuivARB = (GLEEPFNGLWEIGHTUIVARBPROC) __GLeeGetProcAddress("glWeightuivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWeightPointerARB = (GLEEPFNGLWEIGHTPOINTERARBPROC) __GLeeGetProcAddress("glWeightPointerARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexBlendARB = (GLEEPFNGLVERTEXBLENDARBPROC) __GLeeGetProcAddress("glVertexBlendARB"))!=0) nLinked++;
#endif
    if (nLinked==10) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_matrix_palette(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_matrix_palette
    if ((GLeeFuncPtr_glCurrentPaletteMatrixARB = (GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) __GLeeGetProcAddress("glCurrentPaletteMatrixARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixIndexubvARB = (GLEEPFNGLMATRIXINDEXUBVARBPROC) __GLeeGetProcAddress("glMatrixIndexubvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixIndexusvARB = (GLEEPFNGLMATRIXINDEXUSVARBPROC) __GLeeGetProcAddress("glMatrixIndexusvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixIndexuivARB = (GLEEPFNGLMATRIXINDEXUIVARBPROC) __GLeeGetProcAddress("glMatrixIndexuivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixIndexPointerARB = (GLEEPFNGLMATRIXINDEXPOINTERARBPROC) __GLeeGetProcAddress("glMatrixIndexPointerARB"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_env_crossbar(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_depth_texture(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_shadow(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_window_pos(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_window_pos
    if ((GLeeFuncPtr_glWindowPos2dARB = (GLEEPFNGLWINDOWPOS2DARBPROC) __GLeeGetProcAddress("glWindowPos2dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2dvARB = (GLEEPFNGLWINDOWPOS2DVARBPROC) __GLeeGetProcAddress("glWindowPos2dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2fARB = (GLEEPFNGLWINDOWPOS2FARBPROC) __GLeeGetProcAddress("glWindowPos2fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2fvARB = (GLEEPFNGLWINDOWPOS2FVARBPROC) __GLeeGetProcAddress("glWindowPos2fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2iARB = (GLEEPFNGLWINDOWPOS2IARBPROC) __GLeeGetProcAddress("glWindowPos2iARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2ivARB = (GLEEPFNGLWINDOWPOS2IVARBPROC) __GLeeGetProcAddress("glWindowPos2ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2sARB = (GLEEPFNGLWINDOWPOS2SARBPROC) __GLeeGetProcAddress("glWindowPos2sARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2svARB = (GLEEPFNGLWINDOWPOS2SVARBPROC) __GLeeGetProcAddress("glWindowPos2svARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3dARB = (GLEEPFNGLWINDOWPOS3DARBPROC) __GLeeGetProcAddress("glWindowPos3dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3dvARB = (GLEEPFNGLWINDOWPOS3DVARBPROC) __GLeeGetProcAddress("glWindowPos3dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3fARB = (GLEEPFNGLWINDOWPOS3FARBPROC) __GLeeGetProcAddress("glWindowPos3fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3fvARB = (GLEEPFNGLWINDOWPOS3FVARBPROC) __GLeeGetProcAddress("glWindowPos3fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3iARB = (GLEEPFNGLWINDOWPOS3IARBPROC) __GLeeGetProcAddress("glWindowPos3iARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3ivARB = (GLEEPFNGLWINDOWPOS3IVARBPROC) __GLeeGetProcAddress("glWindowPos3ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3sARB = (GLEEPFNGLWINDOWPOS3SARBPROC) __GLeeGetProcAddress("glWindowPos3sARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3svARB = (GLEEPFNGLWINDOWPOS3SVARBPROC) __GLeeGetProcAddress("glWindowPos3svARB"))!=0) nLinked++;
#endif
    if (nLinked==16) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_vertex_program(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_vertex_program
    if ((GLeeFuncPtr_glVertexAttrib1dARB = (GLEEPFNGLVERTEXATTRIB1DARBPROC) __GLeeGetProcAddress("glVertexAttrib1dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1dvARB = (GLEEPFNGLVERTEXATTRIB1DVARBPROC) __GLeeGetProcAddress("glVertexAttrib1dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1fARB = (GLEEPFNGLVERTEXATTRIB1FARBPROC) __GLeeGetProcAddress("glVertexAttrib1fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1fvARB = (GLEEPFNGLVERTEXATTRIB1FVARBPROC) __GLeeGetProcAddress("glVertexAttrib1fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1sARB = (GLEEPFNGLVERTEXATTRIB1SARBPROC) __GLeeGetProcAddress("glVertexAttrib1sARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1svARB = (GLEEPFNGLVERTEXATTRIB1SVARBPROC) __GLeeGetProcAddress("glVertexAttrib1svARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2dARB = (GLEEPFNGLVERTEXATTRIB2DARBPROC) __GLeeGetProcAddress("glVertexAttrib2dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2dvARB = (GLEEPFNGLVERTEXATTRIB2DVARBPROC) __GLeeGetProcAddress("glVertexAttrib2dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2fARB = (GLEEPFNGLVERTEXATTRIB2FARBPROC) __GLeeGetProcAddress("glVertexAttrib2fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2fvARB = (GLEEPFNGLVERTEXATTRIB2FVARBPROC) __GLeeGetProcAddress("glVertexAttrib2fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2sARB = (GLEEPFNGLVERTEXATTRIB2SARBPROC) __GLeeGetProcAddress("glVertexAttrib2sARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2svARB = (GLEEPFNGLVERTEXATTRIB2SVARBPROC) __GLeeGetProcAddress("glVertexAttrib2svARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3dARB = (GLEEPFNGLVERTEXATTRIB3DARBPROC) __GLeeGetProcAddress("glVertexAttrib3dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3dvARB = (GLEEPFNGLVERTEXATTRIB3DVARBPROC) __GLeeGetProcAddress("glVertexAttrib3dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3fARB = (GLEEPFNGLVERTEXATTRIB3FARBPROC) __GLeeGetProcAddress("glVertexAttrib3fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3fvARB = (GLEEPFNGLVERTEXATTRIB3FVARBPROC) __GLeeGetProcAddress("glVertexAttrib3fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3sARB = (GLEEPFNGLVERTEXATTRIB3SARBPROC) __GLeeGetProcAddress("glVertexAttrib3sARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3svARB = (GLEEPFNGLVERTEXATTRIB3SVARBPROC) __GLeeGetProcAddress("glVertexAttrib3svARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4NbvARB = (GLEEPFNGLVERTEXATTRIB4NBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NbvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4NivARB = (GLEEPFNGLVERTEXATTRIB4NIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4NsvARB = (GLEEPFNGLVERTEXATTRIB4NSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NsvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4NubARB = (GLEEPFNGLVERTEXATTRIB4NUBARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4NubvARB = (GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4NuivARB = (GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NuivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4NusvARB = (GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NusvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4bvARB = (GLEEPFNGLVERTEXATTRIB4BVARBPROC) __GLeeGetProcAddress("glVertexAttrib4bvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4dARB = (GLEEPFNGLVERTEXATTRIB4DARBPROC) __GLeeGetProcAddress("glVertexAttrib4dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4dvARB = (GLEEPFNGLVERTEXATTRIB4DVARBPROC) __GLeeGetProcAddress("glVertexAttrib4dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4fARB = (GLEEPFNGLVERTEXATTRIB4FARBPROC) __GLeeGetProcAddress("glVertexAttrib4fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4fvARB = (GLEEPFNGLVERTEXATTRIB4FVARBPROC) __GLeeGetProcAddress("glVertexAttrib4fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4ivARB = (GLEEPFNGLVERTEXATTRIB4IVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4sARB = (GLEEPFNGLVERTEXATTRIB4SARBPROC) __GLeeGetProcAddress("glVertexAttrib4sARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4svARB = (GLEEPFNGLVERTEXATTRIB4SVARBPROC) __GLeeGetProcAddress("glVertexAttrib4svARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4ubvARB = (GLEEPFNGLVERTEXATTRIB4UBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ubvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4uivARB = (GLEEPFNGLVERTEXATTRIB4UIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4uivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4usvARB = (GLEEPFNGLVERTEXATTRIB4USVARBPROC) __GLeeGetProcAddress("glVertexAttrib4usvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribPointerARB = (GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) __GLeeGetProcAddress("glVertexAttribPointerARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEnableVertexAttribArrayARB = (GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glEnableVertexAttribArrayARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDisableVertexAttribArrayARB = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glDisableVertexAttribArrayARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramStringARB = (GLEEPFNGLPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glProgramStringARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindProgramARB = (GLEEPFNGLBINDPROGRAMARBPROC) __GLeeGetProcAddress("glBindProgramARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteProgramsARB = (GLEEPFNGLDELETEPROGRAMSARBPROC) __GLeeGetProcAddress("glDeleteProgramsARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenProgramsARB = (GLEEPFNGLGENPROGRAMSARBPROC) __GLeeGetProcAddress("glGenProgramsARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramEnvParameter4dARB = (GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramEnvParameter4dvARB = (GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramEnvParameter4fARB = (GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramEnvParameter4fvARB = (GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramLocalParameter4dARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramLocalParameter4dvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramLocalParameter4fARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramLocalParameter4fvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramEnvParameterdvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterdvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramEnvParameterfvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterfvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramLocalParameterdvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterdvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramLocalParameterfvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterfvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramivARB = (GLEEPFNGLGETPROGRAMIVARBPROC) __GLeeGetProcAddress("glGetProgramivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramStringARB = (GLEEPFNGLGETPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glGetProgramStringARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribdvARB = (GLEEPFNGLGETVERTEXATTRIBDVARBPROC) __GLeeGetProcAddress("glGetVertexAttribdvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribfvARB = (GLEEPFNGLGETVERTEXATTRIBFVARBPROC) __GLeeGetProcAddress("glGetVertexAttribfvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribivARB = (GLEEPFNGLGETVERTEXATTRIBIVARBPROC) __GLeeGetProcAddress("glGetVertexAttribivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribPointervARB = (GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) __GLeeGetProcAddress("glGetVertexAttribPointervARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsProgramARB = (GLEEPFNGLISPROGRAMARBPROC) __GLeeGetProcAddress("glIsProgramARB"))!=0) nLinked++;
#endif
    if (nLinked==62) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_fragment_program(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_vertex_buffer_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_vertex_buffer_object
    if ((GLeeFuncPtr_glBindBufferARB = (GLEEPFNGLBINDBUFFERARBPROC) __GLeeGetProcAddress("glBindBufferARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteBuffersARB = (GLEEPFNGLDELETEBUFFERSARBPROC) __GLeeGetProcAddress("glDeleteBuffersARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenBuffersARB = (GLEEPFNGLGENBUFFERSARBPROC) __GLeeGetProcAddress("glGenBuffersARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsBufferARB = (GLEEPFNGLISBUFFERARBPROC) __GLeeGetProcAddress("glIsBufferARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBufferDataARB = (GLEEPFNGLBUFFERDATAARBPROC) __GLeeGetProcAddress("glBufferDataARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBufferSubDataARB = (GLEEPFNGLBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glBufferSubDataARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetBufferSubDataARB = (GLEEPFNGLGETBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glGetBufferSubDataARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMapBufferARB = (GLEEPFNGLMAPBUFFERARBPROC) __GLeeGetProcAddress("glMapBufferARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUnmapBufferARB = (GLEEPFNGLUNMAPBUFFERARBPROC) __GLeeGetProcAddress("glUnmapBufferARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetBufferParameterivARB = (GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetBufferParameterivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetBufferPointervARB = (GLEEPFNGLGETBUFFERPOINTERVARBPROC) __GLeeGetProcAddress("glGetBufferPointervARB"))!=0) nLinked++;
#endif
    if (nLinked==11) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_occlusion_query(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_occlusion_query
    if ((GLeeFuncPtr_glGenQueriesARB = (GLEEPFNGLGENQUERIESARBPROC) __GLeeGetProcAddress("glGenQueriesARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteQueriesARB = (GLEEPFNGLDELETEQUERIESARBPROC) __GLeeGetProcAddress("glDeleteQueriesARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsQueryARB = (GLEEPFNGLISQUERYARBPROC) __GLeeGetProcAddress("glIsQueryARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBeginQueryARB = (GLEEPFNGLBEGINQUERYARBPROC) __GLeeGetProcAddress("glBeginQueryARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndQueryARB = (GLEEPFNGLENDQUERYARBPROC) __GLeeGetProcAddress("glEndQueryARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetQueryivARB = (GLEEPFNGLGETQUERYIVARBPROC) __GLeeGetProcAddress("glGetQueryivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetQueryObjectivARB = (GLEEPFNGLGETQUERYOBJECTIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetQueryObjectuivARB = (GLEEPFNGLGETQUERYOBJECTUIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectuivARB"))!=0) nLinked++;
#endif
    if (nLinked==8) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_shader_objects(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_shader_objects
    if ((GLeeFuncPtr_glDeleteObjectARB = (GLEEPFNGLDELETEOBJECTARBPROC) __GLeeGetProcAddress("glDeleteObjectARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetHandleARB = (GLEEPFNGLGETHANDLEARBPROC) __GLeeGetProcAddress("glGetHandleARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDetachObjectARB = (GLEEPFNGLDETACHOBJECTARBPROC) __GLeeGetProcAddress("glDetachObjectARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCreateShaderObjectARB = (GLEEPFNGLCREATESHADEROBJECTARBPROC) __GLeeGetProcAddress("glCreateShaderObjectARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glShaderSourceARB = (GLEEPFNGLSHADERSOURCEARBPROC) __GLeeGetProcAddress("glShaderSourceARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompileShaderARB = (GLEEPFNGLCOMPILESHADERARBPROC) __GLeeGetProcAddress("glCompileShaderARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCreateProgramObjectARB = (GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glCreateProgramObjectARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glAttachObjectARB = (GLEEPFNGLATTACHOBJECTARBPROC) __GLeeGetProcAddress("glAttachObjectARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glLinkProgramARB = (GLEEPFNGLLINKPROGRAMARBPROC) __GLeeGetProcAddress("glLinkProgramARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUseProgramObjectARB = (GLEEPFNGLUSEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glUseProgramObjectARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glValidateProgramARB = (GLEEPFNGLVALIDATEPROGRAMARBPROC) __GLeeGetProcAddress("glValidateProgramARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1fARB = (GLEEPFNGLUNIFORM1FARBPROC) __GLeeGetProcAddress("glUniform1fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2fARB = (GLEEPFNGLUNIFORM2FARBPROC) __GLeeGetProcAddress("glUniform2fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3fARB = (GLEEPFNGLUNIFORM3FARBPROC) __GLeeGetProcAddress("glUniform3fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4fARB = (GLEEPFNGLUNIFORM4FARBPROC) __GLeeGetProcAddress("glUniform4fARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1iARB = (GLEEPFNGLUNIFORM1IARBPROC) __GLeeGetProcAddress("glUniform1iARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2iARB = (GLEEPFNGLUNIFORM2IARBPROC) __GLeeGetProcAddress("glUniform2iARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3iARB = (GLEEPFNGLUNIFORM3IARBPROC) __GLeeGetProcAddress("glUniform3iARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4iARB = (GLEEPFNGLUNIFORM4IARBPROC) __GLeeGetProcAddress("glUniform4iARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1fvARB = (GLEEPFNGLUNIFORM1FVARBPROC) __GLeeGetProcAddress("glUniform1fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2fvARB = (GLEEPFNGLUNIFORM2FVARBPROC) __GLeeGetProcAddress("glUniform2fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3fvARB = (GLEEPFNGLUNIFORM3FVARBPROC) __GLeeGetProcAddress("glUniform3fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4fvARB = (GLEEPFNGLUNIFORM4FVARBPROC) __GLeeGetProcAddress("glUniform4fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1ivARB = (GLEEPFNGLUNIFORM1IVARBPROC) __GLeeGetProcAddress("glUniform1ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2ivARB = (GLEEPFNGLUNIFORM2IVARBPROC) __GLeeGetProcAddress("glUniform2ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3ivARB = (GLEEPFNGLUNIFORM3IVARBPROC) __GLeeGetProcAddress("glUniform3ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4ivARB = (GLEEPFNGLUNIFORM4IVARBPROC) __GLeeGetProcAddress("glUniform4ivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix2fvARB = (GLEEPFNGLUNIFORMMATRIX2FVARBPROC) __GLeeGetProcAddress("glUniformMatrix2fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix3fvARB = (GLEEPFNGLUNIFORMMATRIX3FVARBPROC) __GLeeGetProcAddress("glUniformMatrix3fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix4fvARB = (GLEEPFNGLUNIFORMMATRIX4FVARBPROC) __GLeeGetProcAddress("glUniformMatrix4fvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetObjectParameterfvARB = (GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetObjectParameterfvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetObjectParameterivARB = (GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetObjectParameterivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetInfoLogARB = (GLEEPFNGLGETINFOLOGARBPROC) __GLeeGetProcAddress("glGetInfoLogARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetAttachedObjectsARB = (GLEEPFNGLGETATTACHEDOBJECTSARBPROC) __GLeeGetProcAddress("glGetAttachedObjectsARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformLocationARB = (GLEEPFNGLGETUNIFORMLOCATIONARBPROC) __GLeeGetProcAddress("glGetUniformLocationARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveUniformARB = (GLEEPFNGLGETACTIVEUNIFORMARBPROC) __GLeeGetProcAddress("glGetActiveUniformARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformfvARB = (GLEEPFNGLGETUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetUniformfvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformivARB = (GLEEPFNGLGETUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetUniformivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetShaderSourceARB = (GLEEPFNGLGETSHADERSOURCEARBPROC) __GLeeGetProcAddress("glGetShaderSourceARB"))!=0) nLinked++;
#endif
    if (nLinked==39) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_vertex_shader(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_vertex_shader
    if ((GLeeFuncPtr_glBindAttribLocationARB = (GLEEPFNGLBINDATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glBindAttribLocationARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveAttribARB = (GLEEPFNGLGETACTIVEATTRIBARBPROC) __GLeeGetProcAddress("glGetActiveAttribARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetAttribLocationARB = (GLEEPFNGLGETATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glGetAttribLocationARB"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_fragment_shader(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_shading_language_100(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_non_power_of_two(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_point_sprite(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_fragment_program_shadow(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_draw_buffers(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_draw_buffers
    if ((GLeeFuncPtr_glDrawBuffersARB = (GLEEPFNGLDRAWBUFFERSARBPROC) __GLeeGetProcAddress("glDrawBuffersARB"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_color_buffer_float(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_color_buffer_float
    if ((GLeeFuncPtr_glClampColorARB = (GLEEPFNGLCLAMPCOLORARBPROC) __GLeeGetProcAddress("glClampColorARB"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_half_float_pixel(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_depth_buffer_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_draw_instanced(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_draw_instanced
    if ((GLeeFuncPtr_glDrawArraysInstancedARB = (GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawArraysInstancedARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawElementsInstancedARB = (GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawElementsInstancedARB"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_framebuffer_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_framebuffer_object
    if ((GLeeFuncPtr_glIsRenderbuffer = (GLEEPFNGLISRENDERBUFFERPROC) __GLeeGetProcAddress("glIsRenderbuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindRenderbuffer = (GLEEPFNGLBINDRENDERBUFFERPROC) __GLeeGetProcAddress("glBindRenderbuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteRenderbuffers = (GLEEPFNGLDELETERENDERBUFFERSPROC) __GLeeGetProcAddress("glDeleteRenderbuffers"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenRenderbuffers = (GLEEPFNGLGENRENDERBUFFERSPROC) __GLeeGetProcAddress("glGenRenderbuffers"))!=0) nLinked++;
    if ((GLeeFuncPtr_glRenderbufferStorage = (GLEEPFNGLRENDERBUFFERSTORAGEPROC) __GLeeGetProcAddress("glRenderbufferStorage"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetRenderbufferParameteriv = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetRenderbufferParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsFramebuffer = (GLEEPFNGLISFRAMEBUFFERPROC) __GLeeGetProcAddress("glIsFramebuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindFramebuffer = (GLEEPFNGLBINDFRAMEBUFFERPROC) __GLeeGetProcAddress("glBindFramebuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteFramebuffers = (GLEEPFNGLDELETEFRAMEBUFFERSPROC) __GLeeGetProcAddress("glDeleteFramebuffers"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenFramebuffers = (GLEEPFNGLGENFRAMEBUFFERSPROC) __GLeeGetProcAddress("glGenFramebuffers"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCheckFramebufferStatus = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) __GLeeGetProcAddress("glCheckFramebufferStatus"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTexture1D = (GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) __GLeeGetProcAddress("glFramebufferTexture1D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTexture2D = (GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) __GLeeGetProcAddress("glFramebufferTexture2D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTexture3D = (GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) __GLeeGetProcAddress("glFramebufferTexture3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferRenderbuffer = (GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) __GLeeGetProcAddress("glFramebufferRenderbuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFramebufferAttachmentParameteriv = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenerateMipmap = (GLEEPFNGLGENERATEMIPMAPPROC) __GLeeGetProcAddress("glGenerateMipmap"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlitFramebuffer = (GLEEPFNGLBLITFRAMEBUFFERPROC) __GLeeGetProcAddress("glBlitFramebuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glRenderbufferStorageMultisample = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisample"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTextureLayer = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) __GLeeGetProcAddress("glFramebufferTextureLayer"))!=0) nLinked++;
#endif
    if (nLinked==20) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_geometry_shader4(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_geometry_shader4
    if ((GLeeFuncPtr_glProgramParameteriARB = (GLEEPFNGLPROGRAMPARAMETERIARBPROC) __GLeeGetProcAddress("glProgramParameteriARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTextureARB = (GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) __GLeeGetProcAddress("glFramebufferTextureARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTextureLayerARB = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) __GLeeGetProcAddress("glFramebufferTextureLayerARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTextureFaceARB = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) __GLeeGetProcAddress("glFramebufferTextureFaceARB"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_half_float_vertex(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_instanced_arrays(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_instanced_arrays
    if ((GLeeFuncPtr_glVertexAttribDivisorARB = (GLEEPFNGLVERTEXATTRIBDIVISORARBPROC) __GLeeGetProcAddress("glVertexAttribDivisorARB"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_map_buffer_range(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_map_buffer_range
    if ((GLeeFuncPtr_glMapBufferRange = (GLEEPFNGLMAPBUFFERRANGEPROC) __GLeeGetProcAddress("glMapBufferRange"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFlushMappedBufferRange = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) __GLeeGetProcAddress("glFlushMappedBufferRange"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_texture_buffer_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_texture_buffer_object
    if ((GLeeFuncPtr_glTexBufferARB = (GLEEPFNGLTEXBUFFERARBPROC) __GLeeGetProcAddress("glTexBufferARB"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_rg(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_vertex_array_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_vertex_array_object
    if ((GLeeFuncPtr_glBindVertexArray = (GLEEPFNGLBINDVERTEXARRAYPROC) __GLeeGetProcAddress("glBindVertexArray"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteVertexArrays = (GLEEPFNGLDELETEVERTEXARRAYSPROC) __GLeeGetProcAddress("glDeleteVertexArrays"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenVertexArrays = (GLEEPFNGLGENVERTEXARRAYSPROC) __GLeeGetProcAddress("glGenVertexArrays"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsVertexArray = (GLEEPFNGLISVERTEXARRAYPROC) __GLeeGetProcAddress("glIsVertexArray"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_uniform_buffer_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_uniform_buffer_object
    if ((GLeeFuncPtr_glGetUniformIndices = (GLEEPFNGLGETUNIFORMINDICESPROC) __GLeeGetProcAddress("glGetUniformIndices"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveUniformsiv = (GLEEPFNGLGETACTIVEUNIFORMSIVPROC) __GLeeGetProcAddress("glGetActiveUniformsiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveUniformName = (GLEEPFNGLGETACTIVEUNIFORMNAMEPROC) __GLeeGetProcAddress("glGetActiveUniformName"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformBlockIndex = (GLEEPFNGLGETUNIFORMBLOCKINDEXPROC) __GLeeGetProcAddress("glGetUniformBlockIndex"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveUniformBlockiv = (GLEEPFNGLGETACTIVEUNIFORMBLOCKIVPROC) __GLeeGetProcAddress("glGetActiveUniformBlockiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveUniformBlockName = (GLEEPFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) __GLeeGetProcAddress("glGetActiveUniformBlockName"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformBlockBinding = (GLEEPFNGLUNIFORMBLOCKBINDINGPROC) __GLeeGetProcAddress("glUniformBlockBinding"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_compatibility(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_copy_buffer(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_copy_buffer
    if ((GLeeFuncPtr_glCopyBufferSubData = (GLEEPFNGLCOPYBUFFERSUBDATAPROC) __GLeeGetProcAddress("glCopyBufferSubData"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_shader_texture_lod(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_depth_clamp(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_draw_elements_base_vertex(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_draw_elements_base_vertex
    if ((GLeeFuncPtr_glDrawElementsBaseVertex = (GLEEPFNGLDRAWELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glDrawElementsBaseVertex"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawRangeElementsBaseVertex = (GLEEPFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glDrawRangeElementsBaseVertex"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawElementsInstancedBaseVertex = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseVertex"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiDrawElementsBaseVertex = (GLEEPFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) __GLeeGetProcAddress("glMultiDrawElementsBaseVertex"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_fragment_coord_conventions(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_provoking_vertex(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_provoking_vertex
    if ((GLeeFuncPtr_glProvokingVertex = (GLEEPFNGLPROVOKINGVERTEXPROC) __GLeeGetProcAddress("glProvokingVertex"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_seamless_cube_map(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_sync(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_sync
    if ((GLeeFuncPtr_glFenceSync = (GLEEPFNGLFENCESYNCPROC) __GLeeGetProcAddress("glFenceSync"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsSync = (GLEEPFNGLISSYNCPROC) __GLeeGetProcAddress("glIsSync"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteSync = (GLEEPFNGLDELETESYNCPROC) __GLeeGetProcAddress("glDeleteSync"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClientWaitSync = (GLEEPFNGLCLIENTWAITSYNCPROC) __GLeeGetProcAddress("glClientWaitSync"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWaitSync = (GLEEPFNGLWAITSYNCPROC) __GLeeGetProcAddress("glWaitSync"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetInteger64v = (GLEEPFNGLGETINTEGER64VPROC) __GLeeGetProcAddress("glGetInteger64v"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetSynciv = (GLEEPFNGLGETSYNCIVPROC) __GLeeGetProcAddress("glGetSynciv"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_texture_multisample(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_texture_multisample
    if ((GLeeFuncPtr_glTexImage2DMultisample = (GLEEPFNGLTEXIMAGE2DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexImage2DMultisample"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexImage3DMultisample = (GLEEPFNGLTEXIMAGE3DMULTISAMPLEPROC) __GLeeGetProcAddress("glTexImage3DMultisample"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultisamplefv = (GLEEPFNGLGETMULTISAMPLEFVPROC) __GLeeGetProcAddress("glGetMultisamplefv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSampleMaski = (GLEEPFNGLSAMPLEMASKIPROC) __GLeeGetProcAddress("glSampleMaski"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_draw_buffers_blend(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_draw_buffers_blend
    if ((GLeeFuncPtr_glBlendEquationiARB = (GLEEPFNGLBLENDEQUATIONIARBPROC) __GLeeGetProcAddress("glBlendEquationiARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendEquationSeparateiARB = (GLEEPFNGLBLENDEQUATIONSEPARATEIARBPROC) __GLeeGetProcAddress("glBlendEquationSeparateiARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendFunciARB = (GLEEPFNGLBLENDFUNCIARBPROC) __GLeeGetProcAddress("glBlendFunciARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendFuncSeparateiARB = (GLEEPFNGLBLENDFUNCSEPARATEIARBPROC) __GLeeGetProcAddress("glBlendFuncSeparateiARB"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_sample_shading(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_sample_shading
    if ((GLeeFuncPtr_glMinSampleShadingARB = (GLEEPFNGLMINSAMPLESHADINGARBPROC) __GLeeGetProcAddress("glMinSampleShadingARB"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_texture_cube_map_array(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_gather(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_query_lod(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_shading_language_include(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_shading_language_include
    if ((GLeeFuncPtr_glNamedStringARB = (GLEEPFNGLNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glNamedStringARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteNamedStringARB = (GLEEPFNGLDELETENAMEDSTRINGARBPROC) __GLeeGetProcAddress("glDeleteNamedStringARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCompileShaderIncludeARB = (GLEEPFNGLCOMPILESHADERINCLUDEARBPROC) __GLeeGetProcAddress("glCompileShaderIncludeARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsNamedStringARB = (GLEEPFNGLISNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glIsNamedStringARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetNamedStringARB = (GLEEPFNGLGETNAMEDSTRINGARBPROC) __GLeeGetProcAddress("glGetNamedStringARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetNamedStringivARB = (GLEEPFNGLGETNAMEDSTRINGIVARBPROC) __GLeeGetProcAddress("glGetNamedStringivARB"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_texture_compression_bptc(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_blend_func_extended(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_blend_func_extended
    if ((GLeeFuncPtr_glBindFragDataLocationIndexed = (GLEEPFNGLBINDFRAGDATALOCATIONINDEXEDPROC) __GLeeGetProcAddress("glBindFragDataLocationIndexed"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFragDataIndex = (GLEEPFNGLGETFRAGDATAINDEXPROC) __GLeeGetProcAddress("glGetFragDataIndex"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_explicit_attrib_location(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_occlusion_query2(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_sampler_objects(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_sampler_objects
    if ((GLeeFuncPtr_glGenSamplers = (GLEEPFNGLGENSAMPLERSPROC) __GLeeGetProcAddress("glGenSamplers"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteSamplers = (GLEEPFNGLDELETESAMPLERSPROC) __GLeeGetProcAddress("glDeleteSamplers"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsSampler = (GLEEPFNGLISSAMPLERPROC) __GLeeGetProcAddress("glIsSampler"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindSampler = (GLEEPFNGLBINDSAMPLERPROC) __GLeeGetProcAddress("glBindSampler"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSamplerParameteri = (GLEEPFNGLSAMPLERPARAMETERIPROC) __GLeeGetProcAddress("glSamplerParameteri"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSamplerParameteriv = (GLEEPFNGLSAMPLERPARAMETERIVPROC) __GLeeGetProcAddress("glSamplerParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSamplerParameterf = (GLEEPFNGLSAMPLERPARAMETERFPROC) __GLeeGetProcAddress("glSamplerParameterf"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSamplerParameterfv = (GLEEPFNGLSAMPLERPARAMETERFVPROC) __GLeeGetProcAddress("glSamplerParameterfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSamplerParameterIiv = (GLEEPFNGLSAMPLERPARAMETERIIVPROC) __GLeeGetProcAddress("glSamplerParameterIiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSamplerParameterIuiv = (GLEEPFNGLSAMPLERPARAMETERIUIVPROC) __GLeeGetProcAddress("glSamplerParameterIuiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetSamplerParameteriv = (GLEEPFNGLGETSAMPLERPARAMETERIVPROC) __GLeeGetProcAddress("glGetSamplerParameteriv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetSamplerParameterIiv = (GLEEPFNGLGETSAMPLERPARAMETERIIVPROC) __GLeeGetProcAddress("glGetSamplerParameterIiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetSamplerParameterfv = (GLEEPFNGLGETSAMPLERPARAMETERFVPROC) __GLeeGetProcAddress("glGetSamplerParameterfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetSamplerParameterIuiv = (GLEEPFNGLGETSAMPLERPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetSamplerParameterIuiv"))!=0) nLinked++;
#endif
    if (nLinked==14) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_shader_bit_encoding(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_rgb10_a2ui(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_timer_query(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_timer_query
    if ((GLeeFuncPtr_glQueryCounter = (GLEEPFNGLQUERYCOUNTERPROC) __GLeeGetProcAddress("glQueryCounter"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetQueryObjecti64v = (GLEEPFNGLGETQUERYOBJECTI64VPROC) __GLeeGetProcAddress("glGetQueryObjecti64v"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetQueryObjectui64v = (GLEEPFNGLGETQUERYOBJECTUI64VPROC) __GLeeGetProcAddress("glGetQueryObjectui64v"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_vertex_type_2_10_10_10_rev
    if ((GLeeFuncPtr_glVertexP2ui = (GLEEPFNGLVERTEXP2UIPROC) __GLeeGetProcAddress("glVertexP2ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexP2uiv = (GLEEPFNGLVERTEXP2UIVPROC) __GLeeGetProcAddress("glVertexP2uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexP3ui = (GLEEPFNGLVERTEXP3UIPROC) __GLeeGetProcAddress("glVertexP3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexP3uiv = (GLEEPFNGLVERTEXP3UIVPROC) __GLeeGetProcAddress("glVertexP3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexP4ui = (GLEEPFNGLVERTEXP4UIPROC) __GLeeGetProcAddress("glVertexP4ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexP4uiv = (GLEEPFNGLVERTEXP4UIVPROC) __GLeeGetProcAddress("glVertexP4uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordP1ui = (GLEEPFNGLTEXCOORDP1UIPROC) __GLeeGetProcAddress("glTexCoordP1ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordP1uiv = (GLEEPFNGLTEXCOORDP1UIVPROC) __GLeeGetProcAddress("glTexCoordP1uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordP2ui = (GLEEPFNGLTEXCOORDP2UIPROC) __GLeeGetProcAddress("glTexCoordP2ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordP2uiv = (GLEEPFNGLTEXCOORDP2UIVPROC) __GLeeGetProcAddress("glTexCoordP2uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordP3ui = (GLEEPFNGLTEXCOORDP3UIPROC) __GLeeGetProcAddress("glTexCoordP3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordP3uiv = (GLEEPFNGLTEXCOORDP3UIVPROC) __GLeeGetProcAddress("glTexCoordP3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordP4ui = (GLEEPFNGLTEXCOORDP4UIPROC) __GLeeGetProcAddress("glTexCoordP4ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordP4uiv = (GLEEPFNGLTEXCOORDP4UIVPROC) __GLeeGetProcAddress("glTexCoordP4uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoordP1ui = (GLEEPFNGLMULTITEXCOORDP1UIPROC) __GLeeGetProcAddress("glMultiTexCoordP1ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoordP1uiv = (GLEEPFNGLMULTITEXCOORDP1UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP1uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoordP2ui = (GLEEPFNGLMULTITEXCOORDP2UIPROC) __GLeeGetProcAddress("glMultiTexCoordP2ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoordP2uiv = (GLEEPFNGLMULTITEXCOORDP2UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP2uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoordP3ui = (GLEEPFNGLMULTITEXCOORDP3UIPROC) __GLeeGetProcAddress("glMultiTexCoordP3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoordP3uiv = (GLEEPFNGLMULTITEXCOORDP3UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoordP4ui = (GLEEPFNGLMULTITEXCOORDP4UIPROC) __GLeeGetProcAddress("glMultiTexCoordP4ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoordP4uiv = (GLEEPFNGLMULTITEXCOORDP4UIVPROC) __GLeeGetProcAddress("glMultiTexCoordP4uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalP3ui = (GLEEPFNGLNORMALP3UIPROC) __GLeeGetProcAddress("glNormalP3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalP3uiv = (GLEEPFNGLNORMALP3UIVPROC) __GLeeGetProcAddress("glNormalP3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorP3ui = (GLEEPFNGLCOLORP3UIPROC) __GLeeGetProcAddress("glColorP3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorP3uiv = (GLEEPFNGLCOLORP3UIVPROC) __GLeeGetProcAddress("glColorP3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorP4ui = (GLEEPFNGLCOLORP4UIPROC) __GLeeGetProcAddress("glColorP4ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorP4uiv = (GLEEPFNGLCOLORP4UIVPROC) __GLeeGetProcAddress("glColorP4uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColorP3ui = (GLEEPFNGLSECONDARYCOLORP3UIPROC) __GLeeGetProcAddress("glSecondaryColorP3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColorP3uiv = (GLEEPFNGLSECONDARYCOLORP3UIVPROC) __GLeeGetProcAddress("glSecondaryColorP3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribP1ui = (GLEEPFNGLVERTEXATTRIBP1UIPROC) __GLeeGetProcAddress("glVertexAttribP1ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribP1uiv = (GLEEPFNGLVERTEXATTRIBP1UIVPROC) __GLeeGetProcAddress("glVertexAttribP1uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribP2ui = (GLEEPFNGLVERTEXATTRIBP2UIPROC) __GLeeGetProcAddress("glVertexAttribP2ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribP2uiv = (GLEEPFNGLVERTEXATTRIBP2UIVPROC) __GLeeGetProcAddress("glVertexAttribP2uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribP3ui = (GLEEPFNGLVERTEXATTRIBP3UIPROC) __GLeeGetProcAddress("glVertexAttribP3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribP3uiv = (GLEEPFNGLVERTEXATTRIBP3UIVPROC) __GLeeGetProcAddress("glVertexAttribP3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribP4ui = (GLEEPFNGLVERTEXATTRIBP4UIPROC) __GLeeGetProcAddress("glVertexAttribP4ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribP4uiv = (GLEEPFNGLVERTEXATTRIBP4UIVPROC) __GLeeGetProcAddress("glVertexAttribP4uiv"))!=0) nLinked++;
#endif
    if (nLinked==38) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_draw_indirect(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_draw_indirect
    if ((GLeeFuncPtr_glDrawArraysIndirect = (GLEEPFNGLDRAWARRAYSINDIRECTPROC) __GLeeGetProcAddress("glDrawArraysIndirect"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawElementsIndirect = (GLEEPFNGLDRAWELEMENTSINDIRECTPROC) __GLeeGetProcAddress("glDrawElementsIndirect"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_gpu_shader5(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_gpu_shader_fp64(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_gpu_shader_fp64
    if ((GLeeFuncPtr_glUniform1d = (GLEEPFNGLUNIFORM1DPROC) __GLeeGetProcAddress("glUniform1d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2d = (GLEEPFNGLUNIFORM2DPROC) __GLeeGetProcAddress("glUniform2d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3d = (GLEEPFNGLUNIFORM3DPROC) __GLeeGetProcAddress("glUniform3d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4d = (GLEEPFNGLUNIFORM4DPROC) __GLeeGetProcAddress("glUniform4d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1dv = (GLEEPFNGLUNIFORM1DVPROC) __GLeeGetProcAddress("glUniform1dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2dv = (GLEEPFNGLUNIFORM2DVPROC) __GLeeGetProcAddress("glUniform2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3dv = (GLEEPFNGLUNIFORM3DVPROC) __GLeeGetProcAddress("glUniform3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4dv = (GLEEPFNGLUNIFORM4DVPROC) __GLeeGetProcAddress("glUniform4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix2dv = (GLEEPFNGLUNIFORMMATRIX2DVPROC) __GLeeGetProcAddress("glUniformMatrix2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix3dv = (GLEEPFNGLUNIFORMMATRIX3DVPROC) __GLeeGetProcAddress("glUniformMatrix3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix4dv = (GLEEPFNGLUNIFORMMATRIX4DVPROC) __GLeeGetProcAddress("glUniformMatrix4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix2x3dv = (GLEEPFNGLUNIFORMMATRIX2X3DVPROC) __GLeeGetProcAddress("glUniformMatrix2x3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix2x4dv = (GLEEPFNGLUNIFORMMATRIX2X4DVPROC) __GLeeGetProcAddress("glUniformMatrix2x4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix3x2dv = (GLEEPFNGLUNIFORMMATRIX3X2DVPROC) __GLeeGetProcAddress("glUniformMatrix3x2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix3x4dv = (GLEEPFNGLUNIFORMMATRIX3X4DVPROC) __GLeeGetProcAddress("glUniformMatrix3x4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix4x2dv = (GLEEPFNGLUNIFORMMATRIX4X2DVPROC) __GLeeGetProcAddress("glUniformMatrix4x2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformMatrix4x3dv = (GLEEPFNGLUNIFORMMATRIX4X3DVPROC) __GLeeGetProcAddress("glUniformMatrix4x3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformdv = (GLEEPFNGLGETUNIFORMDVPROC) __GLeeGetProcAddress("glGetUniformdv"))!=0) nLinked++;
#endif
    if (nLinked==18) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_shader_subroutine(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_shader_subroutine
    if ((GLeeFuncPtr_glGetSubroutineUniformLocation = (GLEEPFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetSubroutineUniformLocation"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetSubroutineIndex = (GLEEPFNGLGETSUBROUTINEINDEXPROC) __GLeeGetProcAddress("glGetSubroutineIndex"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveSubroutineUniformiv = (GLEEPFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) __GLeeGetProcAddress("glGetActiveSubroutineUniformiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveSubroutineUniformName = (GLEEPFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) __GLeeGetProcAddress("glGetActiveSubroutineUniformName"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveSubroutineName = (GLEEPFNGLGETACTIVESUBROUTINENAMEPROC) __GLeeGetProcAddress("glGetActiveSubroutineName"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformSubroutinesuiv = (GLEEPFNGLUNIFORMSUBROUTINESUIVPROC) __GLeeGetProcAddress("glUniformSubroutinesuiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformSubroutineuiv = (GLEEPFNGLGETUNIFORMSUBROUTINEUIVPROC) __GLeeGetProcAddress("glGetUniformSubroutineuiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramStageiv = (GLEEPFNGLGETPROGRAMSTAGEIVPROC) __GLeeGetProcAddress("glGetProgramStageiv"))!=0) nLinked++;
#endif
    if (nLinked==8) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_tessellation_shader(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_tessellation_shader
    if ((GLeeFuncPtr_glPatchParameteri = (GLEEPFNGLPATCHPARAMETERIPROC) __GLeeGetProcAddress("glPatchParameteri"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPatchParameterfv = (GLEEPFNGLPATCHPARAMETERFVPROC) __GLeeGetProcAddress("glPatchParameterfv"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_texture_buffer_object_rgb32(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_transform_feedback2(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_transform_feedback2
    if ((GLeeFuncPtr_glBindTransformFeedback = (GLEEPFNGLBINDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBindTransformFeedback"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteTransformFeedbacks = (GLEEPFNGLDELETETRANSFORMFEEDBACKSPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacks"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenTransformFeedbacks = (GLEEPFNGLGENTRANSFORMFEEDBACKSPROC) __GLeeGetProcAddress("glGenTransformFeedbacks"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsTransformFeedback = (GLEEPFNGLISTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glIsTransformFeedback"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPauseTransformFeedback = (GLEEPFNGLPAUSETRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glPauseTransformFeedback"))!=0) nLinked++;
    if ((GLeeFuncPtr_glResumeTransformFeedback = (GLEEPFNGLRESUMETRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glResumeTransformFeedback"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawTransformFeedback = (GLEEPFNGLDRAWTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glDrawTransformFeedback"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_transform_feedback3(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_transform_feedback3
    if ((GLeeFuncPtr_glDrawTransformFeedbackStream = (GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) __GLeeGetProcAddress("glDrawTransformFeedbackStream"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBeginQueryIndexed = (GLEEPFNGLBEGINQUERYINDEXEDPROC) __GLeeGetProcAddress("glBeginQueryIndexed"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndQueryIndexed = (GLEEPFNGLENDQUERYINDEXEDPROC) __GLeeGetProcAddress("glEndQueryIndexed"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetQueryIndexediv = (GLEEPFNGLGETQUERYINDEXEDIVPROC) __GLeeGetProcAddress("glGetQueryIndexediv"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_ES2_compatibility(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_ES2_compatibility
    if ((GLeeFuncPtr_glReleaseShaderCompiler = (GLEEPFNGLRELEASESHADERCOMPILERPROC) __GLeeGetProcAddress("glReleaseShaderCompiler"))!=0) nLinked++;
    if ((GLeeFuncPtr_glShaderBinary = (GLEEPFNGLSHADERBINARYPROC) __GLeeGetProcAddress("glShaderBinary"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetShaderPrecisionFormat = (GLEEPFNGLGETSHADERPRECISIONFORMATPROC) __GLeeGetProcAddress("glGetShaderPrecisionFormat"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDepthRangef = (GLEEPFNGLDEPTHRANGEFPROC) __GLeeGetProcAddress("glDepthRangef"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClearDepthf = (GLEEPFNGLCLEARDEPTHFPROC) __GLeeGetProcAddress("glClearDepthf"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_get_program_binary(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_get_program_binary
    if ((GLeeFuncPtr_glGetProgramBinary = (GLEEPFNGLGETPROGRAMBINARYPROC) __GLeeGetProcAddress("glGetProgramBinary"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramBinary = (GLEEPFNGLPROGRAMBINARYPROC) __GLeeGetProcAddress("glProgramBinary"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramParameteri = (GLEEPFNGLPROGRAMPARAMETERIPROC) __GLeeGetProcAddress("glProgramParameteri"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_separate_shader_objects(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_separate_shader_objects
    if ((GLeeFuncPtr_glUseProgramStages = (GLEEPFNGLUSEPROGRAMSTAGESPROC) __GLeeGetProcAddress("glUseProgramStages"))!=0) nLinked++;
    if ((GLeeFuncPtr_glActiveShaderProgram = (GLEEPFNGLACTIVESHADERPROGRAMPROC) __GLeeGetProcAddress("glActiveShaderProgram"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCreateShaderProgramv = (GLEEPFNGLCREATESHADERPROGRAMVPROC) __GLeeGetProcAddress("glCreateShaderProgramv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindProgramPipeline = (GLEEPFNGLBINDPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glBindProgramPipeline"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteProgramPipelines = (GLEEPFNGLDELETEPROGRAMPIPELINESPROC) __GLeeGetProcAddress("glDeleteProgramPipelines"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenProgramPipelines = (GLEEPFNGLGENPROGRAMPIPELINESPROC) __GLeeGetProcAddress("glGenProgramPipelines"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsProgramPipeline = (GLEEPFNGLISPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glIsProgramPipeline"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramPipelineiv = (GLEEPFNGLGETPROGRAMPIPELINEIVPROC) __GLeeGetProcAddress("glGetProgramPipelineiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1i = (GLEEPFNGLPROGRAMUNIFORM1IPROC) __GLeeGetProcAddress("glProgramUniform1i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1iv = (GLEEPFNGLPROGRAMUNIFORM1IVPROC) __GLeeGetProcAddress("glProgramUniform1iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1f = (GLEEPFNGLPROGRAMUNIFORM1FPROC) __GLeeGetProcAddress("glProgramUniform1f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1fv = (GLEEPFNGLPROGRAMUNIFORM1FVPROC) __GLeeGetProcAddress("glProgramUniform1fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1d = (GLEEPFNGLPROGRAMUNIFORM1DPROC) __GLeeGetProcAddress("glProgramUniform1d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1dv = (GLEEPFNGLPROGRAMUNIFORM1DVPROC) __GLeeGetProcAddress("glProgramUniform1dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1ui = (GLEEPFNGLPROGRAMUNIFORM1UIPROC) __GLeeGetProcAddress("glProgramUniform1ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1uiv = (GLEEPFNGLPROGRAMUNIFORM1UIVPROC) __GLeeGetProcAddress("glProgramUniform1uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2i = (GLEEPFNGLPROGRAMUNIFORM2IPROC) __GLeeGetProcAddress("glProgramUniform2i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2iv = (GLEEPFNGLPROGRAMUNIFORM2IVPROC) __GLeeGetProcAddress("glProgramUniform2iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2f = (GLEEPFNGLPROGRAMUNIFORM2FPROC) __GLeeGetProcAddress("glProgramUniform2f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2fv = (GLEEPFNGLPROGRAMUNIFORM2FVPROC) __GLeeGetProcAddress("glProgramUniform2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2d = (GLEEPFNGLPROGRAMUNIFORM2DPROC) __GLeeGetProcAddress("glProgramUniform2d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2dv = (GLEEPFNGLPROGRAMUNIFORM2DVPROC) __GLeeGetProcAddress("glProgramUniform2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2ui = (GLEEPFNGLPROGRAMUNIFORM2UIPROC) __GLeeGetProcAddress("glProgramUniform2ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2uiv = (GLEEPFNGLPROGRAMUNIFORM2UIVPROC) __GLeeGetProcAddress("glProgramUniform2uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3i = (GLEEPFNGLPROGRAMUNIFORM3IPROC) __GLeeGetProcAddress("glProgramUniform3i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3iv = (GLEEPFNGLPROGRAMUNIFORM3IVPROC) __GLeeGetProcAddress("glProgramUniform3iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3f = (GLEEPFNGLPROGRAMUNIFORM3FPROC) __GLeeGetProcAddress("glProgramUniform3f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3fv = (GLEEPFNGLPROGRAMUNIFORM3FVPROC) __GLeeGetProcAddress("glProgramUniform3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3d = (GLEEPFNGLPROGRAMUNIFORM3DPROC) __GLeeGetProcAddress("glProgramUniform3d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3dv = (GLEEPFNGLPROGRAMUNIFORM3DVPROC) __GLeeGetProcAddress("glProgramUniform3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3ui = (GLEEPFNGLPROGRAMUNIFORM3UIPROC) __GLeeGetProcAddress("glProgramUniform3ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3uiv = (GLEEPFNGLPROGRAMUNIFORM3UIVPROC) __GLeeGetProcAddress("glProgramUniform3uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4i = (GLEEPFNGLPROGRAMUNIFORM4IPROC) __GLeeGetProcAddress("glProgramUniform4i"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4iv = (GLEEPFNGLPROGRAMUNIFORM4IVPROC) __GLeeGetProcAddress("glProgramUniform4iv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4f = (GLEEPFNGLPROGRAMUNIFORM4FPROC) __GLeeGetProcAddress("glProgramUniform4f"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4fv = (GLEEPFNGLPROGRAMUNIFORM4FVPROC) __GLeeGetProcAddress("glProgramUniform4fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4d = (GLEEPFNGLPROGRAMUNIFORM4DPROC) __GLeeGetProcAddress("glProgramUniform4d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4dv = (GLEEPFNGLPROGRAMUNIFORM4DVPROC) __GLeeGetProcAddress("glProgramUniform4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4ui = (GLEEPFNGLPROGRAMUNIFORM4UIPROC) __GLeeGetProcAddress("glProgramUniform4ui"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4uiv = (GLEEPFNGLPROGRAMUNIFORM4UIVPROC) __GLeeGetProcAddress("glProgramUniform4uiv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix2x3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix3x2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix2x4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix4x2fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix3x4fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix4x3fv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix2x3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix3x2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix2x4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix4x2dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix3x4dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix4x3dv = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glValidateProgramPipeline = (GLEEPFNGLVALIDATEPROGRAMPIPELINEPROC) __GLeeGetProcAddress("glValidateProgramPipeline"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramPipelineInfoLog = (GLEEPFNGLGETPROGRAMPIPELINEINFOLOGPROC) __GLeeGetProcAddress("glGetProgramPipelineInfoLog"))!=0) nLinked++;
#endif
    if (nLinked==60) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_shader_precision(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_vertex_attrib_64bit(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_vertex_attrib_64bit
    if ((GLeeFuncPtr_glVertexAttribL1d = (GLEEPFNGLVERTEXATTRIBL1DPROC) __GLeeGetProcAddress("glVertexAttribL1d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL2d = (GLEEPFNGLVERTEXATTRIBL2DPROC) __GLeeGetProcAddress("glVertexAttribL2d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL3d = (GLEEPFNGLVERTEXATTRIBL3DPROC) __GLeeGetProcAddress("glVertexAttribL3d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL4d = (GLEEPFNGLVERTEXATTRIBL4DPROC) __GLeeGetProcAddress("glVertexAttribL4d"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL1dv = (GLEEPFNGLVERTEXATTRIBL1DVPROC) __GLeeGetProcAddress("glVertexAttribL1dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL2dv = (GLEEPFNGLVERTEXATTRIBL2DVPROC) __GLeeGetProcAddress("glVertexAttribL2dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL3dv = (GLEEPFNGLVERTEXATTRIBL3DVPROC) __GLeeGetProcAddress("glVertexAttribL3dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL4dv = (GLEEPFNGLVERTEXATTRIBL4DVPROC) __GLeeGetProcAddress("glVertexAttribL4dv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribLPointer = (GLEEPFNGLVERTEXATTRIBLPOINTERPROC) __GLeeGetProcAddress("glVertexAttribLPointer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribLdv = (GLEEPFNGLGETVERTEXATTRIBLDVPROC) __GLeeGetProcAddress("glGetVertexAttribLdv"))!=0) nLinked++;
#endif
    if (nLinked==10) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_viewport_array(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_viewport_array
    if ((GLeeFuncPtr_glViewportArrayv = (GLEEPFNGLVIEWPORTARRAYVPROC) __GLeeGetProcAddress("glViewportArrayv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glViewportIndexedf = (GLEEPFNGLVIEWPORTINDEXEDFPROC) __GLeeGetProcAddress("glViewportIndexedf"))!=0) nLinked++;
    if ((GLeeFuncPtr_glViewportIndexedfv = (GLEEPFNGLVIEWPORTINDEXEDFVPROC) __GLeeGetProcAddress("glViewportIndexedfv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glScissorArrayv = (GLEEPFNGLSCISSORARRAYVPROC) __GLeeGetProcAddress("glScissorArrayv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glScissorIndexed = (GLEEPFNGLSCISSORINDEXEDPROC) __GLeeGetProcAddress("glScissorIndexed"))!=0) nLinked++;
    if ((GLeeFuncPtr_glScissorIndexedv = (GLEEPFNGLSCISSORINDEXEDVPROC) __GLeeGetProcAddress("glScissorIndexedv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDepthRangeArrayv = (GLEEPFNGLDEPTHRANGEARRAYVPROC) __GLeeGetProcAddress("glDepthRangeArrayv"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDepthRangeIndexed = (GLEEPFNGLDEPTHRANGEINDEXEDPROC) __GLeeGetProcAddress("glDepthRangeIndexed"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFloati_v = (GLEEPFNGLGETFLOATI_VPROC) __GLeeGetProcAddress("glGetFloati_v"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetDoublei_v = (GLEEPFNGLGETDOUBLEI_VPROC) __GLeeGetProcAddress("glGetDoublei_v"))!=0) nLinked++;
#endif
    if (nLinked==10) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_cl_event(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_cl_event
    if ((GLeeFuncPtr_glCreateSyncFromCLeventARB = (GLEEPFNGLCREATESYNCFROMCLEVENTARBPROC) __GLeeGetProcAddress("glCreateSyncFromCLeventARB"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_robustness(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_robustness
    if ((GLeeFuncPtr_glGetGraphicsResetStatusARB = (GLEEPFNGLGETGRAPHICSRESETSTATUSARBPROC) __GLeeGetProcAddress("glGetGraphicsResetStatusARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnMapdvARB = (GLEEPFNGLGETNMAPDVARBPROC) __GLeeGetProcAddress("glGetnMapdvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnMapfvARB = (GLEEPFNGLGETNMAPFVARBPROC) __GLeeGetProcAddress("glGetnMapfvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnMapivARB = (GLEEPFNGLGETNMAPIVARBPROC) __GLeeGetProcAddress("glGetnMapivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnPixelMapfvARB = (GLEEPFNGLGETNPIXELMAPFVARBPROC) __GLeeGetProcAddress("glGetnPixelMapfvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnPixelMapuivARB = (GLEEPFNGLGETNPIXELMAPUIVARBPROC) __GLeeGetProcAddress("glGetnPixelMapuivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnPixelMapusvARB = (GLEEPFNGLGETNPIXELMAPUSVARBPROC) __GLeeGetProcAddress("glGetnPixelMapusvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnPolygonStippleARB = (GLEEPFNGLGETNPOLYGONSTIPPLEARBPROC) __GLeeGetProcAddress("glGetnPolygonStippleARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnColorTableARB = (GLEEPFNGLGETNCOLORTABLEARBPROC) __GLeeGetProcAddress("glGetnColorTableARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnConvolutionFilterARB = (GLEEPFNGLGETNCONVOLUTIONFILTERARBPROC) __GLeeGetProcAddress("glGetnConvolutionFilterARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnSeparableFilterARB = (GLEEPFNGLGETNSEPARABLEFILTERARBPROC) __GLeeGetProcAddress("glGetnSeparableFilterARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnHistogramARB = (GLEEPFNGLGETNHISTOGRAMARBPROC) __GLeeGetProcAddress("glGetnHistogramARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnMinmaxARB = (GLEEPFNGLGETNMINMAXARBPROC) __GLeeGetProcAddress("glGetnMinmaxARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnTexImageARB = (GLEEPFNGLGETNTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetnTexImageARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReadnPixelsARB = (GLEEPFNGLREADNPIXELSARBPROC) __GLeeGetProcAddress("glReadnPixelsARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnCompressedTexImageARB = (GLEEPFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetnCompressedTexImageARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnUniformfvARB = (GLEEPFNGLGETNUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetnUniformfvARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnUniformivARB = (GLEEPFNGLGETNUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetnUniformivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnUniformuivARB = (GLEEPFNGLGETNUNIFORMUIVARBPROC) __GLeeGetProcAddress("glGetnUniformuivARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetnUniformdvARB = (GLEEPFNGLGETNUNIFORMDVARBPROC) __GLeeGetProcAddress("glGetnUniformdvARB"))!=0) nLinked++;
#endif
    if (nLinked==20) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_shader_stencil_export(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_base_instance(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_base_instance
    if ((GLeeFuncPtr_glDrawArraysInstancedBaseInstance = (GLEEPFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawArraysInstancedBaseInstance"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawElementsInstancedBaseInstance = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseInstance"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawElementsInstancedBaseVertexBaseInstance = (GLEEPFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) __GLeeGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_shading_language_420pack(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_transform_feedback_instanced(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_transform_feedback_instanced
    if ((GLeeFuncPtr_glDrawTransformFeedbackInstanced = (GLEEPFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) __GLeeGetProcAddress("glDrawTransformFeedbackInstanced"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawTransformFeedbackStreamInstanced = (GLEEPFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) __GLeeGetProcAddress("glDrawTransformFeedbackStreamInstanced"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_compressed_texture_pixel_storage(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_conservative_depth(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_internalformat_query(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_internalformat_query
    if ((GLeeFuncPtr_glGetInternalformativ = (GLEEPFNGLGETINTERNALFORMATIVPROC) __GLeeGetProcAddress("glGetInternalformativ"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_map_buffer_alignment(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_shader_atomic_counters(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_shader_atomic_counters
    if ((GLeeFuncPtr_glGetActiveAtomicCounterBufferiv = (GLEEPFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) __GLeeGetProcAddress("glGetActiveAtomicCounterBufferiv"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_shader_image_load_store(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_shader_image_load_store
    if ((GLeeFuncPtr_glBindImageTexture = (GLEEPFNGLBINDIMAGETEXTUREPROC) __GLeeGetProcAddress("glBindImageTexture"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMemoryBarrier = (GLEEPFNGLMEMORYBARRIERPROC) __GLeeGetProcAddress("glMemoryBarrier"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ARB_shading_language_packing(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ARB_texture_storage(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ARB_texture_storage
    if ((GLeeFuncPtr_glTexStorage1D = (GLEEPFNGLTEXSTORAGE1DPROC) __GLeeGetProcAddress("glTexStorage1D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexStorage2D = (GLEEPFNGLTEXSTORAGE2DPROC) __GLeeGetProcAddress("glTexStorage2D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexStorage3D = (GLEEPFNGLTEXSTORAGE3DPROC) __GLeeGetProcAddress("glTexStorage3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureStorage1DEXT = (GLEEPFNGLTEXTURESTORAGE1DEXTPROC) __GLeeGetProcAddress("glTextureStorage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureStorage2DEXT = (GLEEPFNGLTEXTURESTORAGE2DEXTPROC) __GLeeGetProcAddress("glTextureStorage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureStorage3DEXT = (GLEEPFNGLTEXTURESTORAGE3DEXTPROC) __GLeeGetProcAddress("glTextureStorage3DEXT"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_abgr(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_blend_color(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_blend_color
    if ((GLeeFuncPtr_glBlendColorEXT = (GLEEPFNGLBLENDCOLOREXTPROC) __GLeeGetProcAddress("glBlendColorEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_polygon_offset(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_polygon_offset
    if ((GLeeFuncPtr_glPolygonOffsetEXT = (GLEEPFNGLPOLYGONOFFSETEXTPROC) __GLeeGetProcAddress("glPolygonOffsetEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_texture(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture3D(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_texture3D
    if ((GLeeFuncPtr_glTexImage3DEXT = (GLEEPFNGLTEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexImage3DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexSubImage3DEXT = (GLEEPFNGLTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexSubImage3DEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIS_texture_filter4(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_texture_filter4
    if ((GLeeFuncPtr_glGetTexFilterFuncSGIS = (GLEEPFNGLGETTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glGetTexFilterFuncSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexFilterFuncSGIS = (GLEEPFNGLTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glTexFilterFuncSGIS"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_subtexture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_subtexture
    if ((GLeeFuncPtr_glTexSubImage1DEXT = (GLEEPFNGLTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTexSubImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexSubImage2DEXT = (GLEEPFNGLTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTexSubImage2DEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_copy_texture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_copy_texture
    if ((GLeeFuncPtr_glCopyTexImage1DEXT = (GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyTexImage2DEXT = (GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexImage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyTexSubImage1DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyTexSubImage2DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyTexSubImage3DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage3DEXT"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_histogram(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_histogram
    if ((GLeeFuncPtr_glGetHistogramEXT = (GLEEPFNGLGETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glGetHistogramEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetHistogramParameterfvEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetHistogramParameterivEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMinmaxEXT = (GLEEPFNGLGETMINMAXEXTPROC) __GLeeGetProcAddress("glGetMinmaxEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMinmaxParameterfvEXT = (GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMinmaxParameterivEXT = (GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glHistogramEXT = (GLEEPFNGLHISTOGRAMEXTPROC) __GLeeGetProcAddress("glHistogramEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMinmaxEXT = (GLEEPFNGLMINMAXEXTPROC) __GLeeGetProcAddress("glMinmaxEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glResetHistogramEXT = (GLEEPFNGLRESETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glResetHistogramEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glResetMinmaxEXT = (GLEEPFNGLRESETMINMAXEXTPROC) __GLeeGetProcAddress("glResetMinmaxEXT"))!=0) nLinked++;
#endif
    if (nLinked==10) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_convolution(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_convolution
    if ((GLeeFuncPtr_glConvolutionFilter1DEXT = (GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionFilter2DEXT = (GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionParameterfEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionParameterfvEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionParameteriEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) __GLeeGetProcAddress("glConvolutionParameteriEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glConvolutionParameterivEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyConvolutionFilter1DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyConvolutionFilter2DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetConvolutionFilterEXT = (GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) __GLeeGetProcAddress("glGetConvolutionFilterEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetConvolutionParameterfvEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetConvolutionParameterivEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetSeparableFilterEXT = (GLEEPFNGLGETSEPARABLEFILTEREXTPROC) __GLeeGetProcAddress("glGetSeparableFilterEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSeparableFilter2DEXT = (GLEEPFNGLSEPARABLEFILTER2DEXTPROC) __GLeeGetProcAddress("glSeparableFilter2DEXT"))!=0) nLinked++;
#endif
    if (nLinked==13) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGI_color_matrix(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGI_color_table(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGI_color_table
    if ((GLeeFuncPtr_glColorTableSGI = (GLEEPFNGLCOLORTABLESGIPROC) __GLeeGetProcAddress("glColorTableSGI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorTableParameterfvSGI = (GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glColorTableParameterfvSGI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorTableParameterivSGI = (GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glColorTableParameterivSGI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyColorTableSGI = (GLEEPFNGLCOPYCOLORTABLESGIPROC) __GLeeGetProcAddress("glCopyColorTableSGI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetColorTableSGI = (GLEEPFNGLGETCOLORTABLESGIPROC) __GLeeGetProcAddress("glGetColorTableSGI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetColorTableParameterfvSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterfvSGI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetColorTableParameterivSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterivSGI"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIS_pixel_texture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_pixel_texture
    if ((GLeeFuncPtr_glPixelTexGenParameteriSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) __GLeeGetProcAddress("glPixelTexGenParameteriSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPixelTexGenParameterivSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterivSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPixelTexGenParameterfSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPixelTexGenParameterfvSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfvSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetPixelTexGenParameterivSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterivSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterfvSGIS"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_pixel_texture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_pixel_texture
    if ((GLeeFuncPtr_glPixelTexGenSGIX = (GLEEPFNGLPIXELTEXGENSGIXPROC) __GLeeGetProcAddress("glPixelTexGenSGIX"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIS_texture4D(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_texture4D
    if ((GLeeFuncPtr_glTexImage4DSGIS = (GLEEPFNGLTEXIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexImage4DSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexSubImage4DSGIS = (GLEEPFNGLTEXSUBIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexSubImage4DSGIS"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGI_texture_color_table(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_cmyka(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_texture_object
    if ((GLeeFuncPtr_glAreTexturesResidentEXT = (GLEEPFNGLARETEXTURESRESIDENTEXTPROC) __GLeeGetProcAddress("glAreTexturesResidentEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindTextureEXT = (GLEEPFNGLBINDTEXTUREEXTPROC) __GLeeGetProcAddress("glBindTextureEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteTexturesEXT = (GLEEPFNGLDELETETEXTURESEXTPROC) __GLeeGetProcAddress("glDeleteTexturesEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenTexturesEXT = (GLEEPFNGLGENTEXTURESEXTPROC) __GLeeGetProcAddress("glGenTexturesEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsTextureEXT = (GLEEPFNGLISTEXTUREEXTPROC) __GLeeGetProcAddress("glIsTextureEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPrioritizeTexturesEXT = (GLEEPFNGLPRIORITIZETEXTURESEXTPROC) __GLeeGetProcAddress("glPrioritizeTexturesEXT"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIS_detail_texture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_detail_texture
    if ((GLeeFuncPtr_glDetailTexFuncSGIS = (GLEEPFNGLDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glDetailTexFuncSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetDetailTexFuncSGIS = (GLEEPFNGLGETDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetDetailTexFuncSGIS"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIS_sharpen_texture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_sharpen_texture
    if ((GLeeFuncPtr_glSharpenTexFuncSGIS = (GLEEPFNGLSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glSharpenTexFuncSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetSharpenTexFuncSGIS = (GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetSharpenTexFuncSGIS"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_packed_pixels(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIS_texture_lod(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIS_multisample(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_multisample
    if ((GLeeFuncPtr_glSampleMaskSGIS = (GLEEPFNGLSAMPLEMASKSGISPROC) __GLeeGetProcAddress("glSampleMaskSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSamplePatternSGIS = (GLEEPFNGLSAMPLEPATTERNSGISPROC) __GLeeGetProcAddress("glSamplePatternSGIS"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_rescale_normal(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_vertex_array(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_vertex_array
    if ((GLeeFuncPtr_glArrayElementEXT = (GLEEPFNGLARRAYELEMENTEXTPROC) __GLeeGetProcAddress("glArrayElementEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorPointerEXT = (GLEEPFNGLCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glColorPointerEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawArraysEXT = (GLEEPFNGLDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glDrawArraysEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEdgeFlagPointerEXT = (GLEEPFNGLEDGEFLAGPOINTEREXTPROC) __GLeeGetProcAddress("glEdgeFlagPointerEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetPointervEXT = (GLEEPFNGLGETPOINTERVEXTPROC) __GLeeGetProcAddress("glGetPointervEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIndexPointerEXT = (GLEEPFNGLINDEXPOINTEREXTPROC) __GLeeGetProcAddress("glIndexPointerEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalPointerEXT = (GLEEPFNGLNORMALPOINTEREXTPROC) __GLeeGetProcAddress("glNormalPointerEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordPointerEXT = (GLEEPFNGLTEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glTexCoordPointerEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexPointerEXT = (GLEEPFNGLVERTEXPOINTEREXTPROC) __GLeeGetProcAddress("glVertexPointerEXT"))!=0) nLinked++;
#endif
    if (nLinked==9) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_misc_attribute(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIS_generate_mipmap(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_clipmap(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_shadow(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIS_texture_edge_clamp(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIS_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_blend_minmax(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_blend_minmax
    if ((GLeeFuncPtr_glBlendEquationEXT = (GLEEPFNGLBLENDEQUATIONEXTPROC) __GLeeGetProcAddress("glBlendEquationEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_blend_subtract(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_blend_logic_op(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_interlace(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_pixel_tiles(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIS_texture_select(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_sprite(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_sprite
    if ((GLeeFuncPtr_glSpriteParameterfSGIX = (GLEEPFNGLSPRITEPARAMETERFSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSpriteParameterfvSGIX = (GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfvSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSpriteParameteriSGIX = (GLEEPFNGLSPRITEPARAMETERISGIXPROC) __GLeeGetProcAddress("glSpriteParameteriSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSpriteParameterivSGIX = (GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterivSGIX"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_texture_multi_buffer(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_point_parameters(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_point_parameters
    if ((GLeeFuncPtr_glPointParameterfEXT = (GLEEPFNGLPOINTPARAMETERFEXTPROC) __GLeeGetProcAddress("glPointParameterfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPointParameterfvEXT = (GLEEPFNGLPOINTPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPointParameterfvEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIS_point_parameters(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_point_parameters
    if ((GLeeFuncPtr_glPointParameterfSGIS = (GLEEPFNGLPOINTPARAMETERFSGISPROC) __GLeeGetProcAddress("glPointParameterfSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPointParameterfvSGIS = (GLEEPFNGLPOINTPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPointParameterfvSGIS"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_instruments(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_instruments
    if ((GLeeFuncPtr_glGetInstrumentsSGIX = (GLEEPFNGLGETINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glGetInstrumentsSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glInstrumentsBufferSGIX = (GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) __GLeeGetProcAddress("glInstrumentsBufferSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPollInstrumentsSGIX = (GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glPollInstrumentsSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReadInstrumentsSGIX = (GLEEPFNGLREADINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glReadInstrumentsSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glStartInstrumentsSGIX = (GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStartInstrumentsSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glStopInstrumentsSGIX = (GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStopInstrumentsSGIX"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_texture_scale_bias(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_framezoom(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_framezoom
    if ((GLeeFuncPtr_glFrameZoomSGIX = (GLEEPFNGLFRAMEZOOMSGIXPROC) __GLeeGetProcAddress("glFrameZoomSGIX"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_tag_sample_buffer(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_tag_sample_buffer
    if ((GLeeFuncPtr_glTagSampleBufferSGIX = (GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) __GLeeGetProcAddress("glTagSampleBufferSGIX"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_FfdMaskSGIX(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_polynomial_ffd(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_polynomial_ffd
    if ((GLeeFuncPtr_glDeformationMap3dSGIX = (GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) __GLeeGetProcAddress("glDeformationMap3dSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeformationMap3fSGIX = (GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) __GLeeGetProcAddress("glDeformationMap3fSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeformSGIX = (GLEEPFNGLDEFORMSGIXPROC) __GLeeGetProcAddress("glDeformSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glLoadIdentityDeformationMapSGIX = (GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) __GLeeGetProcAddress("glLoadIdentityDeformationMapSGIX"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_reference_plane(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_reference_plane
    if ((GLeeFuncPtr_glReferencePlaneSGIX = (GLEEPFNGLREFERENCEPLANESGIXPROC) __GLeeGetProcAddress("glReferencePlaneSGIX"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_flush_raster(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_flush_raster
    if ((GLeeFuncPtr_glFlushRasterSGIX = (GLEEPFNGLFLUSHRASTERSGIXPROC) __GLeeGetProcAddress("glFlushRasterSGIX"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_depth_texture(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIS_fog_function(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_fog_function
    if ((GLeeFuncPtr_glFogFuncSGIS = (GLEEPFNGLFOGFUNCSGISPROC) __GLeeGetProcAddress("glFogFuncSGIS"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFogFuncSGIS = (GLEEPFNGLGETFOGFUNCSGISPROC) __GLeeGetProcAddress("glGetFogFuncSGIS"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_fog_offset(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_HP_image_transform(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_HP_image_transform
    if ((GLeeFuncPtr_glImageTransformParameteriHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) __GLeeGetProcAddress("glImageTransformParameteriHP"))!=0) nLinked++;
    if ((GLeeFuncPtr_glImageTransformParameterfHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) __GLeeGetProcAddress("glImageTransformParameterfHP"))!=0) nLinked++;
    if ((GLeeFuncPtr_glImageTransformParameterivHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glImageTransformParameterivHP"))!=0) nLinked++;
    if ((GLeeFuncPtr_glImageTransformParameterfvHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glImageTransformParameterfvHP"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetImageTransformParameterivHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterivHP"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetImageTransformParameterfvHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterfvHP"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_HP_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_INGR_palette_buffer(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_texture_add_env(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_color_subtable(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_color_subtable
    if ((GLeeFuncPtr_glColorSubTableEXT = (GLEEPFNGLCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glColorSubTableEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyColorSubTableEXT = (GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glCopyColorSubTableEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_PGI_vertex_hints(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_PGI_misc_hints(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_PGI_misc_hints
    if ((GLeeFuncPtr_glHintPGI = (GLEEPFNGLHINTPGIPROC) __GLeeGetProcAddress("glHintPGI"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_paletted_texture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_paletted_texture
    if ((GLeeFuncPtr_glColorTableEXT = (GLEEPFNGLCOLORTABLEEXTPROC) __GLeeGetProcAddress("glColorTableEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetColorTableEXT = (GLEEPFNGLGETCOLORTABLEEXTPROC) __GLeeGetProcAddress("glGetColorTableEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetColorTableParameterivEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetColorTableParameterfvEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterfvEXT"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_clip_volume_hint(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_list_priority(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_list_priority
    if ((GLeeFuncPtr_glGetListParameterfvSGIX = (GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glGetListParameterfvSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetListParameterivSGIX = (GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glGetListParameterivSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glListParameterfSGIX = (GLEEPFNGLLISTPARAMETERFSGIXPROC) __GLeeGetProcAddress("glListParameterfSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glListParameterfvSGIX = (GLEEPFNGLLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glListParameterfvSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glListParameteriSGIX = (GLEEPFNGLLISTPARAMETERISGIXPROC) __GLeeGetProcAddress("glListParameteriSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glListParameterivSGIX = (GLEEPFNGLLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glListParameterivSGIX"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_ir_instrument1(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_calligraphic_fragment(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_index_texture(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_index_material(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_index_material
    if ((GLeeFuncPtr_glIndexMaterialEXT = (GLEEPFNGLINDEXMATERIALEXTPROC) __GLeeGetProcAddress("glIndexMaterialEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_index_func(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_index_func
    if ((GLeeFuncPtr_glIndexFuncEXT = (GLEEPFNGLINDEXFUNCEXTPROC) __GLeeGetProcAddress("glIndexFuncEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_index_array_formats(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_compiled_vertex_array(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_compiled_vertex_array
    if ((GLeeFuncPtr_glLockArraysEXT = (GLEEPFNGLLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glLockArraysEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUnlockArraysEXT = (GLEEPFNGLUNLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glUnlockArraysEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_cull_vertex(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_cull_vertex
    if ((GLeeFuncPtr_glCullParameterdvEXT = (GLEEPFNGLCULLPARAMETERDVEXTPROC) __GLeeGetProcAddress("glCullParameterdvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCullParameterfvEXT = (GLEEPFNGLCULLPARAMETERFVEXTPROC) __GLeeGetProcAddress("glCullParameterfvEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_ycrcb(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_fragment_lighting(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_fragment_lighting
    if ((GLeeFuncPtr_glFragmentColorMaterialSGIX = (GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) __GLeeGetProcAddress("glFragmentColorMaterialSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentLightfSGIX = (GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) __GLeeGetProcAddress("glFragmentLightfSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentLightfvSGIX = (GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightfvSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentLightiSGIX = (GLEEPFNGLFRAGMENTLIGHTISGIXPROC) __GLeeGetProcAddress("glFragmentLightiSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentLightivSGIX = (GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightivSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentLightModelfSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentLightModelfvSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfvSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentLightModeliSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) __GLeeGetProcAddress("glFragmentLightModeliSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentLightModelivSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelivSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentMaterialfSGIX = (GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentMaterialfvSGIX = (GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfvSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentMaterialiSGIX = (GLEEPFNGLFRAGMENTMATERIALISGIXPROC) __GLeeGetProcAddress("glFragmentMaterialiSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFragmentMaterialivSGIX = (GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialivSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFragmentLightfvSGIX = (GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightfvSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFragmentLightivSGIX = (GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightivSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFragmentMaterialfvSGIX = (GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFragmentMaterialivSGIX = (GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialivSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glLightEnviSGIX = (GLEEPFNGLLIGHTENVISGIXPROC) __GLeeGetProcAddress("glLightEnviSGIX"))!=0) nLinked++;
#endif
    if (nLinked==18) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_IBM_rasterpos_clip(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_HP_texture_lighting(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_draw_range_elements(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_draw_range_elements
    if ((GLeeFuncPtr_glDrawRangeElementsEXT = (GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) __GLeeGetProcAddress("glDrawRangeElementsEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_WIN_phong_shading(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_WIN_specular_fog(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_light_texture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_light_texture
    if ((GLeeFuncPtr_glApplyTextureEXT = (GLEEPFNGLAPPLYTEXTUREEXTPROC) __GLeeGetProcAddress("glApplyTextureEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureLightEXT = (GLEEPFNGLTEXTURELIGHTEXTPROC) __GLeeGetProcAddress("glTextureLightEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureMaterialEXT = (GLEEPFNGLTEXTUREMATERIALEXTPROC) __GLeeGetProcAddress("glTextureMaterialEXT"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_impact_pixel_texture(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_bgra(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_async(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_async
    if ((GLeeFuncPtr_glAsyncMarkerSGIX = (GLEEPFNGLASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glAsyncMarkerSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFinishAsyncSGIX = (GLEEPFNGLFINISHASYNCSGIXPROC) __GLeeGetProcAddress("glFinishAsyncSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPollAsyncSGIX = (GLEEPFNGLPOLLASYNCSGIXPROC) __GLeeGetProcAddress("glPollAsyncSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenAsyncMarkersSGIX = (GLEEPFNGLGENASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glGenAsyncMarkersSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteAsyncMarkersSGIX = (GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glDeleteAsyncMarkersSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsAsyncMarkerSGIX = (GLEEPFNGLISASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glIsAsyncMarkerSGIX"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_async_pixel(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_async_histogram(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_INTEL_texture_scissor(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_INTEL_parallel_arrays(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_INTEL_parallel_arrays
    if ((GLeeFuncPtr_glVertexPointervINTEL = (GLEEPFNGLVERTEXPOINTERVINTELPROC) __GLeeGetProcAddress("glVertexPointervINTEL"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalPointervINTEL = (GLEEPFNGLNORMALPOINTERVINTELPROC) __GLeeGetProcAddress("glNormalPointervINTEL"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorPointervINTEL = (GLEEPFNGLCOLORPOINTERVINTELPROC) __GLeeGetProcAddress("glColorPointervINTEL"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordPointervINTEL = (GLEEPFNGLTEXCOORDPOINTERVINTELPROC) __GLeeGetProcAddress("glTexCoordPointervINTEL"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_HP_occlusion_test(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_pixel_transform(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_pixel_transform
    if ((GLeeFuncPtr_glPixelTransformParameteriEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) __GLeeGetProcAddress("glPixelTransformParameteriEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPixelTransformParameterfEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPixelTransformParameterivEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPixelTransformParameterfvEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfvEXT"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_pixel_transform_color_table(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_shared_texture_palette(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_separate_specular_color(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_secondary_color(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_secondary_color
    if ((GLeeFuncPtr_glSecondaryColor3bEXT = (GLEEPFNGLSECONDARYCOLOR3BEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3bvEXT = (GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3dEXT = (GLEEPFNGLSECONDARYCOLOR3DEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3dvEXT = (GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3fEXT = (GLEEPFNGLSECONDARYCOLOR3FEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3fvEXT = (GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3iEXT = (GLEEPFNGLSECONDARYCOLOR3IEXTPROC) __GLeeGetProcAddress("glSecondaryColor3iEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3ivEXT = (GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3sEXT = (GLEEPFNGLSECONDARYCOLOR3SEXTPROC) __GLeeGetProcAddress("glSecondaryColor3sEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3svEXT = (GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3svEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3ubEXT = (GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3ubvEXT = (GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3uiEXT = (GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uiEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3uivEXT = (GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3usEXT = (GLEEPFNGLSECONDARYCOLOR3USEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3usvEXT = (GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColorPointerEXT = (GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glSecondaryColorPointerEXT"))!=0) nLinked++;
#endif
    if (nLinked==17) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_texture_perturb_normal(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_texture_perturb_normal
    if ((GLeeFuncPtr_glTextureNormalEXT = (GLEEPFNGLTEXTURENORMALEXTPROC) __GLeeGetProcAddress("glTextureNormalEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_multi_draw_arrays(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_multi_draw_arrays
    if ((GLeeFuncPtr_glMultiDrawArraysEXT = (GLEEPFNGLMULTIDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glMultiDrawArraysEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiDrawElementsEXT = (GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) __GLeeGetProcAddress("glMultiDrawElementsEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_fog_coord(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_fog_coord
    if ((GLeeFuncPtr_glFogCoordfEXT = (GLEEPFNGLFOGCOORDFEXTPROC) __GLeeGetProcAddress("glFogCoordfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoordfvEXT = (GLEEPFNGLFOGCOORDFVEXTPROC) __GLeeGetProcAddress("glFogCoordfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoorddEXT = (GLEEPFNGLFOGCOORDDEXTPROC) __GLeeGetProcAddress("glFogCoorddEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoorddvEXT = (GLEEPFNGLFOGCOORDDVEXTPROC) __GLeeGetProcAddress("glFogCoorddvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoordPointerEXT = (GLEEPFNGLFOGCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glFogCoordPointerEXT"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_REND_screen_coordinates(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_coordinate_frame(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_coordinate_frame
    if ((GLeeFuncPtr_glTangent3bEXT = (GLEEPFNGLTANGENT3BEXTPROC) __GLeeGetProcAddress("glTangent3bEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTangent3bvEXT = (GLEEPFNGLTANGENT3BVEXTPROC) __GLeeGetProcAddress("glTangent3bvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTangent3dEXT = (GLEEPFNGLTANGENT3DEXTPROC) __GLeeGetProcAddress("glTangent3dEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTangent3dvEXT = (GLEEPFNGLTANGENT3DVEXTPROC) __GLeeGetProcAddress("glTangent3dvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTangent3fEXT = (GLEEPFNGLTANGENT3FEXTPROC) __GLeeGetProcAddress("glTangent3fEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTangent3fvEXT = (GLEEPFNGLTANGENT3FVEXTPROC) __GLeeGetProcAddress("glTangent3fvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTangent3iEXT = (GLEEPFNGLTANGENT3IEXTPROC) __GLeeGetProcAddress("glTangent3iEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTangent3ivEXT = (GLEEPFNGLTANGENT3IVEXTPROC) __GLeeGetProcAddress("glTangent3ivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTangent3sEXT = (GLEEPFNGLTANGENT3SEXTPROC) __GLeeGetProcAddress("glTangent3sEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTangent3svEXT = (GLEEPFNGLTANGENT3SVEXTPROC) __GLeeGetProcAddress("glTangent3svEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormal3bEXT = (GLEEPFNGLBINORMAL3BEXTPROC) __GLeeGetProcAddress("glBinormal3bEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormal3bvEXT = (GLEEPFNGLBINORMAL3BVEXTPROC) __GLeeGetProcAddress("glBinormal3bvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormal3dEXT = (GLEEPFNGLBINORMAL3DEXTPROC) __GLeeGetProcAddress("glBinormal3dEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormal3dvEXT = (GLEEPFNGLBINORMAL3DVEXTPROC) __GLeeGetProcAddress("glBinormal3dvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormal3fEXT = (GLEEPFNGLBINORMAL3FEXTPROC) __GLeeGetProcAddress("glBinormal3fEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormal3fvEXT = (GLEEPFNGLBINORMAL3FVEXTPROC) __GLeeGetProcAddress("glBinormal3fvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormal3iEXT = (GLEEPFNGLBINORMAL3IEXTPROC) __GLeeGetProcAddress("glBinormal3iEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormal3ivEXT = (GLEEPFNGLBINORMAL3IVEXTPROC) __GLeeGetProcAddress("glBinormal3ivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormal3sEXT = (GLEEPFNGLBINORMAL3SEXTPROC) __GLeeGetProcAddress("glBinormal3sEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormal3svEXT = (GLEEPFNGLBINORMAL3SVEXTPROC) __GLeeGetProcAddress("glBinormal3svEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTangentPointerEXT = (GLEEPFNGLTANGENTPOINTEREXTPROC) __GLeeGetProcAddress("glTangentPointerEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBinormalPointerEXT = (GLEEPFNGLBINORMALPOINTEREXTPROC) __GLeeGetProcAddress("glBinormalPointerEXT"))!=0) nLinked++;
#endif
    if (nLinked==22) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_APPLE_specular_vector(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_APPLE_transform_hint(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_fog_scale(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SUNX_constant_data(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SUNX_constant_data
    if ((GLeeFuncPtr_glFinishTextureSUNX = (GLEEPFNGLFINISHTEXTURESUNXPROC) __GLeeGetProcAddress("glFinishTextureSUNX"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SUN_global_alpha(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SUN_global_alpha
    if ((GLeeFuncPtr_glGlobalAlphaFactorbSUN = (GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorbSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGlobalAlphaFactorsSUN = (GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorsSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGlobalAlphaFactoriSUN = (GLEEPFNGLGLOBALALPHAFACTORISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoriSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGlobalAlphaFactorfSUN = (GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorfSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGlobalAlphaFactordSUN = (GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactordSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGlobalAlphaFactorubSUN = (GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorubSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGlobalAlphaFactorusSUN = (GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorusSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGlobalAlphaFactoruiSUN = (GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoruiSUN"))!=0) nLinked++;
#endif
    if (nLinked==8) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SUN_triangle_list(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SUN_triangle_list
    if ((GLeeFuncPtr_glReplacementCodeuiSUN = (GLEEPFNGLREPLACEMENTCODEUISUNPROC) __GLeeGetProcAddress("glReplacementCodeuiSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeusSUN = (GLEEPFNGLREPLACEMENTCODEUSSUNPROC) __GLeeGetProcAddress("glReplacementCodeusSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeubSUN = (GLEEPFNGLREPLACEMENTCODEUBSUNPROC) __GLeeGetProcAddress("glReplacementCodeubSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuivSUN = (GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuivSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeusvSUN = (GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) __GLeeGetProcAddress("glReplacementCodeusvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeubvSUN = (GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) __GLeeGetProcAddress("glReplacementCodeubvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodePointerSUN = (GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) __GLeeGetProcAddress("glReplacementCodePointerSUN"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SUN_vertex(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SUN_vertex
    if ((GLeeFuncPtr_glColor4ubVertex2fSUN = (GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor4ubVertex2fvSUN = (GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor4ubVertex3fSUN = (GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor4ubVertex3fvSUN = (GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor3fVertex3fSUN = (GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor3fVertex3fvSUN = (GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormal3fVertex3fSUN = (GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormal3fVertex3fvSUN = (GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor4fNormal3fVertex3fSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2fVertex3fSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord4fVertex4fSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord4fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
    if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
#endif
    if (nLinked==40) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_blend_func_separate(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_blend_func_separate
    if ((GLeeFuncPtr_glBlendFuncSeparateEXT = (GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendFuncSeparateEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_INGR_color_clamp(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_INGR_interlace_read(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_stencil_wrap(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_422_pixels(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_texgen_reflection(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SUN_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_env_add(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_vertex_weighting(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_vertex_weighting
    if ((GLeeFuncPtr_glVertexWeightfEXT = (GLEEPFNGLVERTEXWEIGHTFEXTPROC) __GLeeGetProcAddress("glVertexWeightfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexWeightfvEXT = (GLEEPFNGLVERTEXWEIGHTFVEXTPROC) __GLeeGetProcAddress("glVertexWeightfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexWeightPointerEXT = (GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) __GLeeGetProcAddress("glVertexWeightPointerEXT"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_light_max_exponent(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_vertex_array_range(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_vertex_array_range
    if ((GLeeFuncPtr_glFlushVertexArrayRangeNV = (GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexArrayRangeNV = (GLEEPFNGLVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glVertexArrayRangeNV"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_register_combiners(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_register_combiners
    if ((GLeeFuncPtr_glCombinerParameterfvNV = (GLEEPFNGLCOMBINERPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCombinerParameterfNV = (GLEEPFNGLCOMBINERPARAMETERFNVPROC) __GLeeGetProcAddress("glCombinerParameterfNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCombinerParameterivNV = (GLEEPFNGLCOMBINERPARAMETERIVNVPROC) __GLeeGetProcAddress("glCombinerParameterivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCombinerParameteriNV = (GLEEPFNGLCOMBINERPARAMETERINVPROC) __GLeeGetProcAddress("glCombinerParameteriNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCombinerInputNV = (GLEEPFNGLCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glCombinerInputNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCombinerOutputNV = (GLEEPFNGLCOMBINEROUTPUTNVPROC) __GLeeGetProcAddress("glCombinerOutputNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFinalCombinerInputNV = (GLEEPFNGLFINALCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glFinalCombinerInputNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetCombinerInputParameterfvNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetCombinerInputParameterivNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetCombinerOutputParameterfvNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetCombinerOutputParameterivNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFinalCombinerInputParameterivNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterivNV"))!=0) nLinked++;
#endif
    if (nLinked==13) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_fog_distance(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_texgen_emboss(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_blend_square(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_texture_env_combine4(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_MESA_resize_buffers(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_MESA_resize_buffers
    if ((GLeeFuncPtr_glResizeBuffersMESA = (GLEEPFNGLRESIZEBUFFERSMESAPROC) __GLeeGetProcAddress("glResizeBuffersMESA"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_MESA_window_pos(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_MESA_window_pos
    if ((GLeeFuncPtr_glWindowPos2dMESA = (GLEEPFNGLWINDOWPOS2DMESAPROC) __GLeeGetProcAddress("glWindowPos2dMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2dvMESA = (GLEEPFNGLWINDOWPOS2DVMESAPROC) __GLeeGetProcAddress("glWindowPos2dvMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2fMESA = (GLEEPFNGLWINDOWPOS2FMESAPROC) __GLeeGetProcAddress("glWindowPos2fMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2fvMESA = (GLEEPFNGLWINDOWPOS2FVMESAPROC) __GLeeGetProcAddress("glWindowPos2fvMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2iMESA = (GLEEPFNGLWINDOWPOS2IMESAPROC) __GLeeGetProcAddress("glWindowPos2iMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2ivMESA = (GLEEPFNGLWINDOWPOS2IVMESAPROC) __GLeeGetProcAddress("glWindowPos2ivMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2sMESA = (GLEEPFNGLWINDOWPOS2SMESAPROC) __GLeeGetProcAddress("glWindowPos2sMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos2svMESA = (GLEEPFNGLWINDOWPOS2SVMESAPROC) __GLeeGetProcAddress("glWindowPos2svMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3dMESA = (GLEEPFNGLWINDOWPOS3DMESAPROC) __GLeeGetProcAddress("glWindowPos3dMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3dvMESA = (GLEEPFNGLWINDOWPOS3DVMESAPROC) __GLeeGetProcAddress("glWindowPos3dvMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3fMESA = (GLEEPFNGLWINDOWPOS3FMESAPROC) __GLeeGetProcAddress("glWindowPos3fMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3fvMESA = (GLEEPFNGLWINDOWPOS3FVMESAPROC) __GLeeGetProcAddress("glWindowPos3fvMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3iMESA = (GLEEPFNGLWINDOWPOS3IMESAPROC) __GLeeGetProcAddress("glWindowPos3iMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3ivMESA = (GLEEPFNGLWINDOWPOS3IVMESAPROC) __GLeeGetProcAddress("glWindowPos3ivMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3sMESA = (GLEEPFNGLWINDOWPOS3SMESAPROC) __GLeeGetProcAddress("glWindowPos3sMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos3svMESA = (GLEEPFNGLWINDOWPOS3SVMESAPROC) __GLeeGetProcAddress("glWindowPos3svMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos4dMESA = (GLEEPFNGLWINDOWPOS4DMESAPROC) __GLeeGetProcAddress("glWindowPos4dMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos4dvMESA = (GLEEPFNGLWINDOWPOS4DVMESAPROC) __GLeeGetProcAddress("glWindowPos4dvMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos4fMESA = (GLEEPFNGLWINDOWPOS4FMESAPROC) __GLeeGetProcAddress("glWindowPos4fMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos4fvMESA = (GLEEPFNGLWINDOWPOS4FVMESAPROC) __GLeeGetProcAddress("glWindowPos4fvMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos4iMESA = (GLEEPFNGLWINDOWPOS4IMESAPROC) __GLeeGetProcAddress("glWindowPos4iMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos4ivMESA = (GLEEPFNGLWINDOWPOS4IVMESAPROC) __GLeeGetProcAddress("glWindowPos4ivMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos4sMESA = (GLEEPFNGLWINDOWPOS4SMESAPROC) __GLeeGetProcAddress("glWindowPos4sMESA"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWindowPos4svMESA = (GLEEPFNGLWINDOWPOS4SVMESAPROC) __GLeeGetProcAddress("glWindowPos4svMESA"))!=0) nLinked++;
#endif
    if (nLinked==24) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_texture_compression_s3tc(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_IBM_cull_vertex(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_IBM_multimode_draw_arrays(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_IBM_multimode_draw_arrays
    if ((GLeeFuncPtr_glMultiModeDrawArraysIBM = (GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawArraysIBM"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiModeDrawElementsIBM = (GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawElementsIBM"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_IBM_vertex_array_lists(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_IBM_vertex_array_lists
    if ((GLeeFuncPtr_glColorPointerListIBM = (GLEEPFNGLCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glColorPointerListIBM"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColorPointerListIBM = (GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glSecondaryColorPointerListIBM"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEdgeFlagPointerListIBM = (GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) __GLeeGetProcAddress("glEdgeFlagPointerListIBM"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoordPointerListIBM = (GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glFogCoordPointerListIBM"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIndexPointerListIBM = (GLEEPFNGLINDEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glIndexPointerListIBM"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalPointerListIBM = (GLEEPFNGLNORMALPOINTERLISTIBMPROC) __GLeeGetProcAddress("glNormalPointerListIBM"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordPointerListIBM = (GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glTexCoordPointerListIBM"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexPointerListIBM = (GLEEPFNGLVERTEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glVertexPointerListIBM"))!=0) nLinked++;
#endif
    if (nLinked==8) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_subsample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_ycrcb_subsample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_ycrcba(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGI_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_3DFX_tbuffer(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_3DFX_tbuffer
    if ((GLeeFuncPtr_glTbufferMask3DFX = (GLEEPFNGLTBUFFERMASK3DFXPROC) __GLeeGetProcAddress("glTbufferMask3DFX"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_multisample(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_multisample
    if ((GLeeFuncPtr_glSampleMaskEXT = (GLEEPFNGLSAMPLEMASKEXTPROC) __GLeeGetProcAddress("glSampleMaskEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSamplePatternEXT = (GLEEPFNGLSAMPLEPATTERNEXTPROC) __GLeeGetProcAddress("glSamplePatternEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_vertex_preclip(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_convolution_accuracy(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_resample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIS_point_line_texgen(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIS_texture_color_mask(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIS_texture_color_mask
    if ((GLeeFuncPtr_glTextureColorMaskSGIS = (GLEEPFNGLTEXTURECOLORMASKSGISPROC) __GLeeGetProcAddress("glTextureColorMaskSGIS"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ATI_texture_mirror_once(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_fence(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_fence
    if ((GLeeFuncPtr_glDeleteFencesNV = (GLEEPFNGLDELETEFENCESNVPROC) __GLeeGetProcAddress("glDeleteFencesNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenFencesNV = (GLEEPFNGLGENFENCESNVPROC) __GLeeGetProcAddress("glGenFencesNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsFenceNV = (GLEEPFNGLISFENCENVPROC) __GLeeGetProcAddress("glIsFenceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTestFenceNV = (GLEEPFNGLTESTFENCENVPROC) __GLeeGetProcAddress("glTestFenceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFenceivNV = (GLEEPFNGLGETFENCEIVNVPROC) __GLeeGetProcAddress("glGetFenceivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFinishFenceNV = (GLEEPFNGLFINISHFENCENVPROC) __GLeeGetProcAddress("glFinishFenceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSetFenceNV = (GLEEPFNGLSETFENCENVPROC) __GLeeGetProcAddress("glSetFenceNV"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_evaluators(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_evaluators
    if ((GLeeFuncPtr_glMapControlPointsNV = (GLEEPFNGLMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glMapControlPointsNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMapParameterivNV = (GLEEPFNGLMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glMapParameterivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMapParameterfvNV = (GLEEPFNGLMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glMapParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMapControlPointsNV = (GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glGetMapControlPointsNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMapParameterivNV = (GLEEPFNGLGETMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapParameterivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMapParameterfvNV = (GLEEPFNGLGETMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMapAttribParameterivNV = (GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMapAttribParameterfvNV = (GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEvalMapsNV = (GLEEPFNGLEVALMAPSNVPROC) __GLeeGetProcAddress("glEvalMapsNV"))!=0) nLinked++;
#endif
    if (nLinked==9) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_register_combiners2(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_register_combiners2
    if ((GLeeFuncPtr_glCombinerStageParameterfvNV = (GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerStageParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetCombinerStageParameterfvNV = (GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerStageParameterfvNV"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_texture_compression_vtc(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_texture_shader(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_texture_shader2(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_vertex_array_range2(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_vertex_program(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_vertex_program
    if ((GLeeFuncPtr_glAreProgramsResidentNV = (GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) __GLeeGetProcAddress("glAreProgramsResidentNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindProgramNV = (GLEEPFNGLBINDPROGRAMNVPROC) __GLeeGetProcAddress("glBindProgramNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteProgramsNV = (GLEEPFNGLDELETEPROGRAMSNVPROC) __GLeeGetProcAddress("glDeleteProgramsNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glExecuteProgramNV = (GLEEPFNGLEXECUTEPROGRAMNVPROC) __GLeeGetProcAddress("glExecuteProgramNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenProgramsNV = (GLEEPFNGLGENPROGRAMSNVPROC) __GLeeGetProcAddress("glGenProgramsNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramParameterdvNV = (GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramParameterdvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramParameterfvNV = (GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramivNV = (GLEEPFNGLGETPROGRAMIVNVPROC) __GLeeGetProcAddress("glGetProgramivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramStringNV = (GLEEPFNGLGETPROGRAMSTRINGNVPROC) __GLeeGetProcAddress("glGetProgramStringNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTrackMatrixivNV = (GLEEPFNGLGETTRACKMATRIXIVNVPROC) __GLeeGetProcAddress("glGetTrackMatrixivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribdvNV = (GLEEPFNGLGETVERTEXATTRIBDVNVPROC) __GLeeGetProcAddress("glGetVertexAttribdvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribfvNV = (GLEEPFNGLGETVERTEXATTRIBFVNVPROC) __GLeeGetProcAddress("glGetVertexAttribfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribivNV = (GLEEPFNGLGETVERTEXATTRIBIVNVPROC) __GLeeGetProcAddress("glGetVertexAttribivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribPointervNV = (GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) __GLeeGetProcAddress("glGetVertexAttribPointervNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsProgramNV = (GLEEPFNGLISPROGRAMNVPROC) __GLeeGetProcAddress("glIsProgramNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glLoadProgramNV = (GLEEPFNGLLOADPROGRAMNVPROC) __GLeeGetProcAddress("glLoadProgramNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramParameter4dNV = (GLEEPFNGLPROGRAMPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramParameter4dNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramParameter4dvNV = (GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramParameter4dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramParameter4fNV = (GLEEPFNGLPROGRAMPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramParameter4fNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramParameter4fvNV = (GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramParameter4fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramParameters4dvNV = (GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) __GLeeGetProcAddress("glProgramParameters4dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramParameters4fvNV = (GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) __GLeeGetProcAddress("glProgramParameters4fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glRequestResidentProgramsNV = (GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) __GLeeGetProcAddress("glRequestResidentProgramsNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTrackMatrixNV = (GLEEPFNGLTRACKMATRIXNVPROC) __GLeeGetProcAddress("glTrackMatrixNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribPointerNV = (GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) __GLeeGetProcAddress("glVertexAttribPointerNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1dNV = (GLEEPFNGLVERTEXATTRIB1DNVPROC) __GLeeGetProcAddress("glVertexAttrib1dNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1dvNV = (GLEEPFNGLVERTEXATTRIB1DVNVPROC) __GLeeGetProcAddress("glVertexAttrib1dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1fNV = (GLEEPFNGLVERTEXATTRIB1FNVPROC) __GLeeGetProcAddress("glVertexAttrib1fNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1fvNV = (GLEEPFNGLVERTEXATTRIB1FVNVPROC) __GLeeGetProcAddress("glVertexAttrib1fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1sNV = (GLEEPFNGLVERTEXATTRIB1SNVPROC) __GLeeGetProcAddress("glVertexAttrib1sNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1svNV = (GLEEPFNGLVERTEXATTRIB1SVNVPROC) __GLeeGetProcAddress("glVertexAttrib1svNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2dNV = (GLEEPFNGLVERTEXATTRIB2DNVPROC) __GLeeGetProcAddress("glVertexAttrib2dNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2dvNV = (GLEEPFNGLVERTEXATTRIB2DVNVPROC) __GLeeGetProcAddress("glVertexAttrib2dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2fNV = (GLEEPFNGLVERTEXATTRIB2FNVPROC) __GLeeGetProcAddress("glVertexAttrib2fNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2fvNV = (GLEEPFNGLVERTEXATTRIB2FVNVPROC) __GLeeGetProcAddress("glVertexAttrib2fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2sNV = (GLEEPFNGLVERTEXATTRIB2SNVPROC) __GLeeGetProcAddress("glVertexAttrib2sNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2svNV = (GLEEPFNGLVERTEXATTRIB2SVNVPROC) __GLeeGetProcAddress("glVertexAttrib2svNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3dNV = (GLEEPFNGLVERTEXATTRIB3DNVPROC) __GLeeGetProcAddress("glVertexAttrib3dNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3dvNV = (GLEEPFNGLVERTEXATTRIB3DVNVPROC) __GLeeGetProcAddress("glVertexAttrib3dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3fNV = (GLEEPFNGLVERTEXATTRIB3FNVPROC) __GLeeGetProcAddress("glVertexAttrib3fNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3fvNV = (GLEEPFNGLVERTEXATTRIB3FVNVPROC) __GLeeGetProcAddress("glVertexAttrib3fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3sNV = (GLEEPFNGLVERTEXATTRIB3SNVPROC) __GLeeGetProcAddress("glVertexAttrib3sNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3svNV = (GLEEPFNGLVERTEXATTRIB3SVNVPROC) __GLeeGetProcAddress("glVertexAttrib3svNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4dNV = (GLEEPFNGLVERTEXATTRIB4DNVPROC) __GLeeGetProcAddress("glVertexAttrib4dNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4dvNV = (GLEEPFNGLVERTEXATTRIB4DVNVPROC) __GLeeGetProcAddress("glVertexAttrib4dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4fNV = (GLEEPFNGLVERTEXATTRIB4FNVPROC) __GLeeGetProcAddress("glVertexAttrib4fNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4fvNV = (GLEEPFNGLVERTEXATTRIB4FVNVPROC) __GLeeGetProcAddress("glVertexAttrib4fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4sNV = (GLEEPFNGLVERTEXATTRIB4SNVPROC) __GLeeGetProcAddress("glVertexAttrib4sNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4svNV = (GLEEPFNGLVERTEXATTRIB4SVNVPROC) __GLeeGetProcAddress("glVertexAttrib4svNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4ubNV = (GLEEPFNGLVERTEXATTRIB4UBNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4ubvNV = (GLEEPFNGLVERTEXATTRIB4UBVNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs1dvNV = (GLEEPFNGLVERTEXATTRIBS1DVNVPROC) __GLeeGetProcAddress("glVertexAttribs1dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs1fvNV = (GLEEPFNGLVERTEXATTRIBS1FVNVPROC) __GLeeGetProcAddress("glVertexAttribs1fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs1svNV = (GLEEPFNGLVERTEXATTRIBS1SVNVPROC) __GLeeGetProcAddress("glVertexAttribs1svNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs2dvNV = (GLEEPFNGLVERTEXATTRIBS2DVNVPROC) __GLeeGetProcAddress("glVertexAttribs2dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs2fvNV = (GLEEPFNGLVERTEXATTRIBS2FVNVPROC) __GLeeGetProcAddress("glVertexAttribs2fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs2svNV = (GLEEPFNGLVERTEXATTRIBS2SVNVPROC) __GLeeGetProcAddress("glVertexAttribs2svNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs3dvNV = (GLEEPFNGLVERTEXATTRIBS3DVNVPROC) __GLeeGetProcAddress("glVertexAttribs3dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs3fvNV = (GLEEPFNGLVERTEXATTRIBS3FVNVPROC) __GLeeGetProcAddress("glVertexAttribs3fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs3svNV = (GLEEPFNGLVERTEXATTRIBS3SVNVPROC) __GLeeGetProcAddress("glVertexAttribs3svNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs4dvNV = (GLEEPFNGLVERTEXATTRIBS4DVNVPROC) __GLeeGetProcAddress("glVertexAttribs4dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs4fvNV = (GLEEPFNGLVERTEXATTRIBS4FVNVPROC) __GLeeGetProcAddress("glVertexAttribs4fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs4svNV = (GLEEPFNGLVERTEXATTRIBS4SVNVPROC) __GLeeGetProcAddress("glVertexAttribs4svNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs4ubvNV = (GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) __GLeeGetProcAddress("glVertexAttribs4ubvNV"))!=0) nLinked++;
#endif
    if (nLinked==64) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_scalebias_hint(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_OML_interlace(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_OML_subsample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_OML_resample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_copy_depth_to_color(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ATI_envmap_bumpmap(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ATI_envmap_bumpmap
    if ((GLeeFuncPtr_glTexBumpParameterivATI = (GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glTexBumpParameterivATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexBumpParameterfvATI = (GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glTexBumpParameterfvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTexBumpParameterivATI = (GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterivATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTexBumpParameterfvATI = (GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterfvATI"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ATI_fragment_shader(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ATI_fragment_shader
    if ((GLeeFuncPtr_glGenFragmentShadersATI = (GLEEPFNGLGENFRAGMENTSHADERSATIPROC) __GLeeGetProcAddress("glGenFragmentShadersATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindFragmentShaderATI = (GLEEPFNGLBINDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBindFragmentShaderATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteFragmentShaderATI = (GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glDeleteFragmentShaderATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBeginFragmentShaderATI = (GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBeginFragmentShaderATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndFragmentShaderATI = (GLEEPFNGLENDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glEndFragmentShaderATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPassTexCoordATI = (GLEEPFNGLPASSTEXCOORDATIPROC) __GLeeGetProcAddress("glPassTexCoordATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSampleMapATI = (GLEEPFNGLSAMPLEMAPATIPROC) __GLeeGetProcAddress("glSampleMapATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorFragmentOp1ATI = (GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glColorFragmentOp1ATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorFragmentOp2ATI = (GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glColorFragmentOp2ATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorFragmentOp3ATI = (GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glColorFragmentOp3ATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glAlphaFragmentOp1ATI = (GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp1ATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glAlphaFragmentOp2ATI = (GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp2ATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glAlphaFragmentOp3ATI = (GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp3ATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSetFragmentShaderConstantATI = (GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) __GLeeGetProcAddress("glSetFragmentShaderConstantATI"))!=0) nLinked++;
#endif
    if (nLinked==14) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ATI_pn_triangles(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ATI_pn_triangles
    if ((GLeeFuncPtr_glPNTrianglesiATI = (GLEEPFNGLPNTRIANGLESIATIPROC) __GLeeGetProcAddress("glPNTrianglesiATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPNTrianglesfATI = (GLEEPFNGLPNTRIANGLESFATIPROC) __GLeeGetProcAddress("glPNTrianglesfATI"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ATI_vertex_array_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ATI_vertex_array_object
    if ((GLeeFuncPtr_glNewObjectBufferATI = (GLEEPFNGLNEWOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glNewObjectBufferATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsObjectBufferATI = (GLEEPFNGLISOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glIsObjectBufferATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUpdateObjectBufferATI = (GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUpdateObjectBufferATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetObjectBufferfvATI = (GLEEPFNGLGETOBJECTBUFFERFVATIPROC) __GLeeGetProcAddress("glGetObjectBufferfvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetObjectBufferivATI = (GLEEPFNGLGETOBJECTBUFFERIVATIPROC) __GLeeGetProcAddress("glGetObjectBufferivATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFreeObjectBufferATI = (GLEEPFNGLFREEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glFreeObjectBufferATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glArrayObjectATI = (GLEEPFNGLARRAYOBJECTATIPROC) __GLeeGetProcAddress("glArrayObjectATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetArrayObjectfvATI = (GLEEPFNGLGETARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetArrayObjectfvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetArrayObjectivATI = (GLEEPFNGLGETARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetArrayObjectivATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVariantArrayObjectATI = (GLEEPFNGLVARIANTARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVariantArrayObjectATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVariantArrayObjectfvATI = (GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectfvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVariantArrayObjectivATI = (GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectivATI"))!=0) nLinked++;
#endif
    if (nLinked==12) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_vertex_shader(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_vertex_shader
    if ((GLeeFuncPtr_glBeginVertexShaderEXT = (GLEEPFNGLBEGINVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBeginVertexShaderEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndVertexShaderEXT = (GLEEPFNGLENDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glEndVertexShaderEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindVertexShaderEXT = (GLEEPFNGLBINDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBindVertexShaderEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenVertexShadersEXT = (GLEEPFNGLGENVERTEXSHADERSEXTPROC) __GLeeGetProcAddress("glGenVertexShadersEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteVertexShaderEXT = (GLEEPFNGLDELETEVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glDeleteVertexShaderEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glShaderOp1EXT = (GLEEPFNGLSHADEROP1EXTPROC) __GLeeGetProcAddress("glShaderOp1EXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glShaderOp2EXT = (GLEEPFNGLSHADEROP2EXTPROC) __GLeeGetProcAddress("glShaderOp2EXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glShaderOp3EXT = (GLEEPFNGLSHADEROP3EXTPROC) __GLeeGetProcAddress("glShaderOp3EXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSwizzleEXT = (GLEEPFNGLSWIZZLEEXTPROC) __GLeeGetProcAddress("glSwizzleEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glWriteMaskEXT = (GLEEPFNGLWRITEMASKEXTPROC) __GLeeGetProcAddress("glWriteMaskEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glInsertComponentEXT = (GLEEPFNGLINSERTCOMPONENTEXTPROC) __GLeeGetProcAddress("glInsertComponentEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glExtractComponentEXT = (GLEEPFNGLEXTRACTCOMPONENTEXTPROC) __GLeeGetProcAddress("glExtractComponentEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenSymbolsEXT = (GLEEPFNGLGENSYMBOLSEXTPROC) __GLeeGetProcAddress("glGenSymbolsEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSetInvariantEXT = (GLEEPFNGLSETINVARIANTEXTPROC) __GLeeGetProcAddress("glSetInvariantEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSetLocalConstantEXT = (GLEEPFNGLSETLOCALCONSTANTEXTPROC) __GLeeGetProcAddress("glSetLocalConstantEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVariantbvEXT = (GLEEPFNGLVARIANTBVEXTPROC) __GLeeGetProcAddress("glVariantbvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVariantsvEXT = (GLEEPFNGLVARIANTSVEXTPROC) __GLeeGetProcAddress("glVariantsvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVariantivEXT = (GLEEPFNGLVARIANTIVEXTPROC) __GLeeGetProcAddress("glVariantivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVariantfvEXT = (GLEEPFNGLVARIANTFVEXTPROC) __GLeeGetProcAddress("glVariantfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVariantdvEXT = (GLEEPFNGLVARIANTDVEXTPROC) __GLeeGetProcAddress("glVariantdvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVariantubvEXT = (GLEEPFNGLVARIANTUBVEXTPROC) __GLeeGetProcAddress("glVariantubvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVariantusvEXT = (GLEEPFNGLVARIANTUSVEXTPROC) __GLeeGetProcAddress("glVariantusvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVariantuivEXT = (GLEEPFNGLVARIANTUIVEXTPROC) __GLeeGetProcAddress("glVariantuivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVariantPointerEXT = (GLEEPFNGLVARIANTPOINTEREXTPROC) __GLeeGetProcAddress("glVariantPointerEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEnableVariantClientStateEXT = (GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glEnableVariantClientStateEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDisableVariantClientStateEXT = (GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glDisableVariantClientStateEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindLightParameterEXT = (GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) __GLeeGetProcAddress("glBindLightParameterEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindMaterialParameterEXT = (GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) __GLeeGetProcAddress("glBindMaterialParameterEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindTexGenParameterEXT = (GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTexGenParameterEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindTextureUnitParameterEXT = (GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTextureUnitParameterEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindParameterEXT = (GLEEPFNGLBINDPARAMETEREXTPROC) __GLeeGetProcAddress("glBindParameterEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsVariantEnabledEXT = (GLEEPFNGLISVARIANTENABLEDEXTPROC) __GLeeGetProcAddress("glIsVariantEnabledEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVariantBooleanvEXT = (GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetVariantBooleanvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVariantIntegervEXT = (GLEEPFNGLGETVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetVariantIntegervEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVariantFloatvEXT = (GLEEPFNGLGETVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetVariantFloatvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVariantPointervEXT = (GLEEPFNGLGETVARIANTPOINTERVEXTPROC) __GLeeGetProcAddress("glGetVariantPointervEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetInvariantBooleanvEXT = (GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetInvariantBooleanvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetInvariantIntegervEXT = (GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetInvariantIntegervEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetInvariantFloatvEXT = (GLEEPFNGLGETINVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetInvariantFloatvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetLocalConstantBooleanvEXT = (GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantBooleanvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetLocalConstantIntegervEXT = (GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantIntegervEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetLocalConstantFloatvEXT = (GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantFloatvEXT"))!=0) nLinked++;
#endif
    if (nLinked==42) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ATI_vertex_streams(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ATI_vertex_streams
    if ((GLeeFuncPtr_glVertexStream1sATI = (GLEEPFNGLVERTEXSTREAM1SATIPROC) __GLeeGetProcAddress("glVertexStream1sATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream1svATI = (GLEEPFNGLVERTEXSTREAM1SVATIPROC) __GLeeGetProcAddress("glVertexStream1svATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream1iATI = (GLEEPFNGLVERTEXSTREAM1IATIPROC) __GLeeGetProcAddress("glVertexStream1iATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream1ivATI = (GLEEPFNGLVERTEXSTREAM1IVATIPROC) __GLeeGetProcAddress("glVertexStream1ivATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream1fATI = (GLEEPFNGLVERTEXSTREAM1FATIPROC) __GLeeGetProcAddress("glVertexStream1fATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream1fvATI = (GLEEPFNGLVERTEXSTREAM1FVATIPROC) __GLeeGetProcAddress("glVertexStream1fvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream1dATI = (GLEEPFNGLVERTEXSTREAM1DATIPROC) __GLeeGetProcAddress("glVertexStream1dATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream1dvATI = (GLEEPFNGLVERTEXSTREAM1DVATIPROC) __GLeeGetProcAddress("glVertexStream1dvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream2sATI = (GLEEPFNGLVERTEXSTREAM2SATIPROC) __GLeeGetProcAddress("glVertexStream2sATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream2svATI = (GLEEPFNGLVERTEXSTREAM2SVATIPROC) __GLeeGetProcAddress("glVertexStream2svATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream2iATI = (GLEEPFNGLVERTEXSTREAM2IATIPROC) __GLeeGetProcAddress("glVertexStream2iATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream2ivATI = (GLEEPFNGLVERTEXSTREAM2IVATIPROC) __GLeeGetProcAddress("glVertexStream2ivATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream2fATI = (GLEEPFNGLVERTEXSTREAM2FATIPROC) __GLeeGetProcAddress("glVertexStream2fATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream2fvATI = (GLEEPFNGLVERTEXSTREAM2FVATIPROC) __GLeeGetProcAddress("glVertexStream2fvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream2dATI = (GLEEPFNGLVERTEXSTREAM2DATIPROC) __GLeeGetProcAddress("glVertexStream2dATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream2dvATI = (GLEEPFNGLVERTEXSTREAM2DVATIPROC) __GLeeGetProcAddress("glVertexStream2dvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream3sATI = (GLEEPFNGLVERTEXSTREAM3SATIPROC) __GLeeGetProcAddress("glVertexStream3sATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream3svATI = (GLEEPFNGLVERTEXSTREAM3SVATIPROC) __GLeeGetProcAddress("glVertexStream3svATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream3iATI = (GLEEPFNGLVERTEXSTREAM3IATIPROC) __GLeeGetProcAddress("glVertexStream3iATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream3ivATI = (GLEEPFNGLVERTEXSTREAM3IVATIPROC) __GLeeGetProcAddress("glVertexStream3ivATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream3fATI = (GLEEPFNGLVERTEXSTREAM3FATIPROC) __GLeeGetProcAddress("glVertexStream3fATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream3fvATI = (GLEEPFNGLVERTEXSTREAM3FVATIPROC) __GLeeGetProcAddress("glVertexStream3fvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream3dATI = (GLEEPFNGLVERTEXSTREAM3DATIPROC) __GLeeGetProcAddress("glVertexStream3dATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream3dvATI = (GLEEPFNGLVERTEXSTREAM3DVATIPROC) __GLeeGetProcAddress("glVertexStream3dvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream4sATI = (GLEEPFNGLVERTEXSTREAM4SATIPROC) __GLeeGetProcAddress("glVertexStream4sATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream4svATI = (GLEEPFNGLVERTEXSTREAM4SVATIPROC) __GLeeGetProcAddress("glVertexStream4svATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream4iATI = (GLEEPFNGLVERTEXSTREAM4IATIPROC) __GLeeGetProcAddress("glVertexStream4iATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream4ivATI = (GLEEPFNGLVERTEXSTREAM4IVATIPROC) __GLeeGetProcAddress("glVertexStream4ivATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream4fATI = (GLEEPFNGLVERTEXSTREAM4FATIPROC) __GLeeGetProcAddress("glVertexStream4fATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream4fvATI = (GLEEPFNGLVERTEXSTREAM4FVATIPROC) __GLeeGetProcAddress("glVertexStream4fvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream4dATI = (GLEEPFNGLVERTEXSTREAM4DATIPROC) __GLeeGetProcAddress("glVertexStream4dATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexStream4dvATI = (GLEEPFNGLVERTEXSTREAM4DVATIPROC) __GLeeGetProcAddress("glVertexStream4dvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalStream3bATI = (GLEEPFNGLNORMALSTREAM3BATIPROC) __GLeeGetProcAddress("glNormalStream3bATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalStream3bvATI = (GLEEPFNGLNORMALSTREAM3BVATIPROC) __GLeeGetProcAddress("glNormalStream3bvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalStream3sATI = (GLEEPFNGLNORMALSTREAM3SATIPROC) __GLeeGetProcAddress("glNormalStream3sATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalStream3svATI = (GLEEPFNGLNORMALSTREAM3SVATIPROC) __GLeeGetProcAddress("glNormalStream3svATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalStream3iATI = (GLEEPFNGLNORMALSTREAM3IATIPROC) __GLeeGetProcAddress("glNormalStream3iATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalStream3ivATI = (GLEEPFNGLNORMALSTREAM3IVATIPROC) __GLeeGetProcAddress("glNormalStream3ivATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalStream3fATI = (GLEEPFNGLNORMALSTREAM3FATIPROC) __GLeeGetProcAddress("glNormalStream3fATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalStream3fvATI = (GLEEPFNGLNORMALSTREAM3FVATIPROC) __GLeeGetProcAddress("glNormalStream3fvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalStream3dATI = (GLEEPFNGLNORMALSTREAM3DATIPROC) __GLeeGetProcAddress("glNormalStream3dATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalStream3dvATI = (GLEEPFNGLNORMALSTREAM3DVATIPROC) __GLeeGetProcAddress("glNormalStream3dvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClientActiveVertexStreamATI = (GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) __GLeeGetProcAddress("glClientActiveVertexStreamATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexBlendEnviATI = (GLEEPFNGLVERTEXBLENDENVIATIPROC) __GLeeGetProcAddress("glVertexBlendEnviATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexBlendEnvfATI = (GLEEPFNGLVERTEXBLENDENVFATIPROC) __GLeeGetProcAddress("glVertexBlendEnvfATI"))!=0) nLinked++;
#endif
    if (nLinked==45) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ATI_element_array(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ATI_element_array
    if ((GLeeFuncPtr_glElementPointerATI = (GLEEPFNGLELEMENTPOINTERATIPROC) __GLeeGetProcAddress("glElementPointerATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawElementArrayATI = (GLEEPFNGLDRAWELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawElementArrayATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawRangeElementArrayATI = (GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawRangeElementArrayATI"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SUN_mesh_array(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SUN_mesh_array
    if ((GLeeFuncPtr_glDrawMeshArraysSUN = (GLEEPFNGLDRAWMESHARRAYSSUNPROC) __GLeeGetProcAddress("glDrawMeshArraysSUN"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SUN_slice_accum(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_multisample_filter_hint(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_depth_clamp(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_occlusion_query(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_occlusion_query
    if ((GLeeFuncPtr_glGenOcclusionQueriesNV = (GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glGenOcclusionQueriesNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteOcclusionQueriesNV = (GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glDeleteOcclusionQueriesNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsOcclusionQueryNV = (GLEEPFNGLISOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glIsOcclusionQueryNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBeginOcclusionQueryNV = (GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glBeginOcclusionQueryNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndOcclusionQueryNV = (GLEEPFNGLENDOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glEndOcclusionQueryNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetOcclusionQueryivNV = (GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetOcclusionQueryuivNV = (GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryuivNV"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_point_sprite(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_point_sprite
    if ((GLeeFuncPtr_glPointParameteriNV = (GLEEPFNGLPOINTPARAMETERINVPROC) __GLeeGetProcAddress("glPointParameteriNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPointParameterivNV = (GLEEPFNGLPOINTPARAMETERIVNVPROC) __GLeeGetProcAddress("glPointParameterivNV"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_texture_shader3(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_vertex_program1_1(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_shadow_funcs(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_stencil_two_side(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_stencil_two_side
    if ((GLeeFuncPtr_glActiveStencilFaceEXT = (GLEEPFNGLACTIVESTENCILFACEEXTPROC) __GLeeGetProcAddress("glActiveStencilFaceEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ATI_text_fragment_shader(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_APPLE_client_storage(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_APPLE_element_array(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_element_array
    if ((GLeeFuncPtr_glElementPointerAPPLE = (GLEEPFNGLELEMENTPOINTERAPPLEPROC) __GLeeGetProcAddress("glElementPointerAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawElementArrayAPPLE = (GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawElementArrayAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawRangeElementArrayAPPLE = (GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawRangeElementArrayAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiDrawElementArrayAPPLE = (GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawElementArrayAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE = (GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawRangeElementArrayAPPLE"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_APPLE_fence(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_fence
    if ((GLeeFuncPtr_glGenFencesAPPLE = (GLEEPFNGLGENFENCESAPPLEPROC) __GLeeGetProcAddress("glGenFencesAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteFencesAPPLE = (GLEEPFNGLDELETEFENCESAPPLEPROC) __GLeeGetProcAddress("glDeleteFencesAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSetFenceAPPLE = (GLEEPFNGLSETFENCEAPPLEPROC) __GLeeGetProcAddress("glSetFenceAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsFenceAPPLE = (GLEEPFNGLISFENCEAPPLEPROC) __GLeeGetProcAddress("glIsFenceAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTestFenceAPPLE = (GLEEPFNGLTESTFENCEAPPLEPROC) __GLeeGetProcAddress("glTestFenceAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFinishFenceAPPLE = (GLEEPFNGLFINISHFENCEAPPLEPROC) __GLeeGetProcAddress("glFinishFenceAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTestObjectAPPLE = (GLEEPFNGLTESTOBJECTAPPLEPROC) __GLeeGetProcAddress("glTestObjectAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFinishObjectAPPLE = (GLEEPFNGLFINISHOBJECTAPPLEPROC) __GLeeGetProcAddress("glFinishObjectAPPLE"))!=0) nLinked++;
#endif
    if (nLinked==8) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_APPLE_vertex_array_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_vertex_array_object
    if ((GLeeFuncPtr_glBindVertexArrayAPPLE = (GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glBindVertexArrayAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteVertexArraysAPPLE = (GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glDeleteVertexArraysAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenVertexArraysAPPLE = (GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glGenVertexArraysAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsVertexArrayAPPLE = (GLEEPFNGLISVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glIsVertexArrayAPPLE"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_APPLE_vertex_array_range(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_vertex_array_range
    if ((GLeeFuncPtr_glVertexArrayRangeAPPLE = (GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glVertexArrayRangeAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFlushVertexArrayRangeAPPLE = (GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexArrayParameteriAPPLE = (GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glVertexArrayParameteriAPPLE"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_APPLE_ycbcr_422(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_S3_s3tc(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ATI_draw_buffers(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ATI_draw_buffers
    if ((GLeeFuncPtr_glDrawBuffersATI = (GLEEPFNGLDRAWBUFFERSATIPROC) __GLeeGetProcAddress("glDrawBuffersATI"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ATI_texture_env_combine3(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ATI_texture_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_fragment_program(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_fragment_program
    if ((GLeeFuncPtr_glProgramNamedParameter4fNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramNamedParameter4dNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramNamedParameter4fvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramNamedParameter4dvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramNamedParameterfvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramNamedParameterdvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterdvNV"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_half_float(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_half_float
    if ((GLeeFuncPtr_glVertex2hNV = (GLEEPFNGLVERTEX2HNVPROC) __GLeeGetProcAddress("glVertex2hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertex2hvNV = (GLEEPFNGLVERTEX2HVNVPROC) __GLeeGetProcAddress("glVertex2hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertex3hNV = (GLEEPFNGLVERTEX3HNVPROC) __GLeeGetProcAddress("glVertex3hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertex3hvNV = (GLEEPFNGLVERTEX3HVNVPROC) __GLeeGetProcAddress("glVertex3hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertex4hNV = (GLEEPFNGLVERTEX4HNVPROC) __GLeeGetProcAddress("glVertex4hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertex4hvNV = (GLEEPFNGLVERTEX4HVNVPROC) __GLeeGetProcAddress("glVertex4hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormal3hNV = (GLEEPFNGLNORMAL3HNVPROC) __GLeeGetProcAddress("glNormal3hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormal3hvNV = (GLEEPFNGLNORMAL3HVNVPROC) __GLeeGetProcAddress("glNormal3hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor3hNV = (GLEEPFNGLCOLOR3HNVPROC) __GLeeGetProcAddress("glColor3hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor3hvNV = (GLEEPFNGLCOLOR3HVNVPROC) __GLeeGetProcAddress("glColor3hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor4hNV = (GLEEPFNGLCOLOR4HNVPROC) __GLeeGetProcAddress("glColor4hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColor4hvNV = (GLEEPFNGLCOLOR4HVNVPROC) __GLeeGetProcAddress("glColor4hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord1hNV = (GLEEPFNGLTEXCOORD1HNVPROC) __GLeeGetProcAddress("glTexCoord1hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord1hvNV = (GLEEPFNGLTEXCOORD1HVNVPROC) __GLeeGetProcAddress("glTexCoord1hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2hNV = (GLEEPFNGLTEXCOORD2HNVPROC) __GLeeGetProcAddress("glTexCoord2hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord2hvNV = (GLEEPFNGLTEXCOORD2HVNVPROC) __GLeeGetProcAddress("glTexCoord2hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord3hNV = (GLEEPFNGLTEXCOORD3HNVPROC) __GLeeGetProcAddress("glTexCoord3hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord3hvNV = (GLEEPFNGLTEXCOORD3HVNVPROC) __GLeeGetProcAddress("glTexCoord3hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord4hNV = (GLEEPFNGLTEXCOORD4HNVPROC) __GLeeGetProcAddress("glTexCoord4hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoord4hvNV = (GLEEPFNGLTEXCOORD4HVNVPROC) __GLeeGetProcAddress("glTexCoord4hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1hNV = (GLEEPFNGLMULTITEXCOORD1HNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord1hvNV = (GLEEPFNGLMULTITEXCOORD1HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2hNV = (GLEEPFNGLMULTITEXCOORD2HNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord2hvNV = (GLEEPFNGLMULTITEXCOORD2HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3hNV = (GLEEPFNGLMULTITEXCOORD3HNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord3hvNV = (GLEEPFNGLMULTITEXCOORD3HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4hNV = (GLEEPFNGLMULTITEXCOORD4HNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoord4hvNV = (GLEEPFNGLMULTITEXCOORD4HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoordhNV = (GLEEPFNGLFOGCOORDHNVPROC) __GLeeGetProcAddress("glFogCoordhNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoordhvNV = (GLEEPFNGLFOGCOORDHVNVPROC) __GLeeGetProcAddress("glFogCoordhvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3hNV = (GLEEPFNGLSECONDARYCOLOR3HNVPROC) __GLeeGetProcAddress("glSecondaryColor3hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColor3hvNV = (GLEEPFNGLSECONDARYCOLOR3HVNVPROC) __GLeeGetProcAddress("glSecondaryColor3hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexWeighthNV = (GLEEPFNGLVERTEXWEIGHTHNVPROC) __GLeeGetProcAddress("glVertexWeighthNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexWeighthvNV = (GLEEPFNGLVERTEXWEIGHTHVNVPROC) __GLeeGetProcAddress("glVertexWeighthvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1hNV = (GLEEPFNGLVERTEXATTRIB1HNVPROC) __GLeeGetProcAddress("glVertexAttrib1hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib1hvNV = (GLEEPFNGLVERTEXATTRIB1HVNVPROC) __GLeeGetProcAddress("glVertexAttrib1hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2hNV = (GLEEPFNGLVERTEXATTRIB2HNVPROC) __GLeeGetProcAddress("glVertexAttrib2hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib2hvNV = (GLEEPFNGLVERTEXATTRIB2HVNVPROC) __GLeeGetProcAddress("glVertexAttrib2hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3hNV = (GLEEPFNGLVERTEXATTRIB3HNVPROC) __GLeeGetProcAddress("glVertexAttrib3hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib3hvNV = (GLEEPFNGLVERTEXATTRIB3HVNVPROC) __GLeeGetProcAddress("glVertexAttrib3hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4hNV = (GLEEPFNGLVERTEXATTRIB4HNVPROC) __GLeeGetProcAddress("glVertexAttrib4hNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttrib4hvNV = (GLEEPFNGLVERTEXATTRIB4HVNVPROC) __GLeeGetProcAddress("glVertexAttrib4hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs1hvNV = (GLEEPFNGLVERTEXATTRIBS1HVNVPROC) __GLeeGetProcAddress("glVertexAttribs1hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs2hvNV = (GLEEPFNGLVERTEXATTRIBS2HVNVPROC) __GLeeGetProcAddress("glVertexAttribs2hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs3hvNV = (GLEEPFNGLVERTEXATTRIBS3HVNVPROC) __GLeeGetProcAddress("glVertexAttribs3hvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribs4hvNV = (GLEEPFNGLVERTEXATTRIBS4HVNVPROC) __GLeeGetProcAddress("glVertexAttribs4hvNV"))!=0) nLinked++;
#endif
    if (nLinked==46) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_pixel_data_range(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_pixel_data_range
    if ((GLeeFuncPtr_glPixelDataRangeNV = (GLEEPFNGLPIXELDATARANGENVPROC) __GLeeGetProcAddress("glPixelDataRangeNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFlushPixelDataRangeNV = (GLEEPFNGLFLUSHPIXELDATARANGENVPROC) __GLeeGetProcAddress("glFlushPixelDataRangeNV"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_primitive_restart(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_primitive_restart
    if ((GLeeFuncPtr_glPrimitiveRestartNV = (GLEEPFNGLPRIMITIVERESTARTNVPROC) __GLeeGetProcAddress("glPrimitiveRestartNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPrimitiveRestartIndexNV = (GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) __GLeeGetProcAddress("glPrimitiveRestartIndexNV"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_texture_expand_normal(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_vertex_program2(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_ATI_map_object_buffer(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ATI_map_object_buffer
    if ((GLeeFuncPtr_glMapObjectBufferATI = (GLEEPFNGLMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glMapObjectBufferATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUnmapObjectBufferATI = (GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUnmapObjectBufferATI"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ATI_separate_stencil(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ATI_separate_stencil
    if ((GLeeFuncPtr_glStencilOpSeparateATI = (GLEEPFNGLSTENCILOPSEPARATEATIPROC) __GLeeGetProcAddress("glStencilOpSeparateATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glStencilFuncSeparateATI = (GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) __GLeeGetProcAddress("glStencilFuncSeparateATI"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_ATI_vertex_attrib_array_object
    if ((GLeeFuncPtr_glVertexAttribArrayObjectATI = (GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVertexAttribArrayObjectATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectfvATI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribArrayObjectivATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectivATI"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_OES_read_format(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_depth_bounds_test(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_depth_bounds_test
    if ((GLeeFuncPtr_glDepthBoundsEXT = (GLEEPFNGLDEPTHBOUNDSEXTPROC) __GLeeGetProcAddress("glDepthBoundsEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_texture_mirror_clamp(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_blend_equation_separate(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_blend_equation_separate
    if ((GLeeFuncPtr_glBlendEquationSeparateEXT = (GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendEquationSeparateEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_MESA_pack_invert(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_MESA_ycbcr_texture(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_fragment_program_option(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_fragment_program2(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_vertex_program2_option(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_vertex_program3(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_framebuffer_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_framebuffer_object
    if ((GLeeFuncPtr_glIsRenderbufferEXT = (GLEEPFNGLISRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glIsRenderbufferEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindRenderbufferEXT = (GLEEPFNGLBINDRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glBindRenderbufferEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteRenderbuffersEXT = (GLEEPFNGLDELETERENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteRenderbuffersEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenRenderbuffersEXT = (GLEEPFNGLGENRENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glGenRenderbuffersEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glRenderbufferStorageEXT = (GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetRenderbufferParameterivEXT = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetRenderbufferParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsFramebufferEXT = (GLEEPFNGLISFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glIsFramebufferEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindFramebufferEXT = (GLEEPFNGLBINDFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBindFramebufferEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteFramebuffersEXT = (GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteFramebuffersEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenFramebuffersEXT = (GLEEPFNGLGENFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glGenFramebuffersEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCheckFramebufferStatusEXT = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckFramebufferStatusEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTexture1DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTexture2DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferTexture3DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture3DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFramebufferRenderbufferEXT = (GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferRenderbufferEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenerateMipmapEXT = (GLEEPFNGLGENERATEMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMipmapEXT"))!=0) nLinked++;
#endif
    if (nLinked==17) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_GREMEDY_string_marker(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_GREMEDY_string_marker
    if ((GLeeFuncPtr_glStringMarkerGREMEDY = (GLEEPFNGLSTRINGMARKERGREMEDYPROC) __GLeeGetProcAddress("glStringMarkerGREMEDY"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_stencil_clear_tag(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_stencil_clear_tag
    if ((GLeeFuncPtr_glStencilClearTagEXT = (GLEEPFNGLSTENCILCLEARTAGEXTPROC) __GLeeGetProcAddress("glStencilClearTagEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_texture_sRGB(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_framebuffer_blit(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_framebuffer_blit
    if ((GLeeFuncPtr_glBlitFramebufferEXT = (GLEEPFNGLBLITFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBlitFramebufferEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_framebuffer_multisample(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_framebuffer_multisample
    if ((GLeeFuncPtr_glRenderbufferStorageMultisampleEXT = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_MESAX_texture_stack(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_timer_query(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_timer_query
    if ((GLeeFuncPtr_glGetQueryObjecti64vEXT = (GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjecti64vEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetQueryObjectui64vEXT = (GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjectui64vEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_gpu_program_parameters(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_gpu_program_parameters
    if ((GLeeFuncPtr_glProgramEnvParameters4fvEXT = (GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramEnvParameters4fvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramLocalParameters4fvEXT = (GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramLocalParameters4fvEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_APPLE_flush_buffer_range(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_flush_buffer_range
    if ((GLeeFuncPtr_glBufferParameteriAPPLE = (GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glBufferParameteriAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFlushMappedBufferRangeAPPLE = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushMappedBufferRangeAPPLE"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_gpu_shader4(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_gpu_shader4
    if ((GLeeFuncPtr_glGetUniformuivEXT = (GLEEPFNGLGETUNIFORMUIVEXTPROC) __GLeeGetProcAddress("glGetUniformuivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindFragDataLocationEXT = (GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glBindFragDataLocationEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFragDataLocationEXT = (GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glGetFragDataLocationEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1uiEXT = (GLEEPFNGLUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glUniform1uiEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2uiEXT = (GLEEPFNGLUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glUniform2uiEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3uiEXT = (GLEEPFNGLUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glUniform3uiEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4uiEXT = (GLEEPFNGLUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glUniform4uiEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1uivEXT = (GLEEPFNGLUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glUniform1uivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2uivEXT = (GLEEPFNGLUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glUniform2uivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3uivEXT = (GLEEPFNGLUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glUniform3uivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4uivEXT = (GLEEPFNGLUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glUniform4uivEXT"))!=0) nLinked++;
#endif
    if (nLinked==11) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_draw_instanced(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_draw_instanced
    if ((GLeeFuncPtr_glDrawArraysInstancedEXT = (GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawArraysInstancedEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDrawElementsInstancedEXT = (GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawElementsInstancedEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_packed_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_array(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_buffer_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_texture_buffer_object
    if ((GLeeFuncPtr_glTexBufferEXT = (GLEEPFNGLTEXBUFFEREXTPROC) __GLeeGetProcAddress("glTexBufferEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_texture_compression_latc(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_shared_exponent(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_depth_buffer_float(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_depth_buffer_float
    if ((GLeeFuncPtr_glDepthRangedNV = (GLEEPFNGLDEPTHRANGEDNVPROC) __GLeeGetProcAddress("glDepthRangedNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClearDepthdNV = (GLEEPFNGLCLEARDEPTHDNVPROC) __GLeeGetProcAddress("glClearDepthdNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDepthBoundsdNV = (GLEEPFNGLDEPTHBOUNDSDNVPROC) __GLeeGetProcAddress("glDepthBoundsdNV"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
    if ((GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_geometry_shader4(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_parameter_buffer_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_parameter_buffer_object
    if ((GLeeFuncPtr_glProgramBufferParametersfvNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramBufferParametersIivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramBufferParametersIuivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIuivNV"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_draw_buffers2(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_draw_buffers2
    if ((GLeeFuncPtr_glColorMaskIndexedEXT = (GLEEPFNGLCOLORMASKINDEXEDEXTPROC) __GLeeGetProcAddress("glColorMaskIndexedEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetBooleanIndexedvEXT = (GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetBooleanIndexedvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetIntegerIndexedvEXT = (GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetIntegerIndexedvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEnableIndexedEXT = (GLEEPFNGLENABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableIndexedEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDisableIndexedEXT = (GLEEPFNGLDISABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableIndexedEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsEnabledIndexedEXT = (GLEEPFNGLISENABLEDINDEXEDEXTPROC) __GLeeGetProcAddress("glIsEnabledIndexedEXT"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_transform_feedback(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_transform_feedback
    if ((GLeeFuncPtr_glBeginTransformFeedbackNV = (GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBeginTransformFeedbackNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndTransformFeedbackNV = (GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glEndTransformFeedbackNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTransformFeedbackAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackAttribsNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindBufferRangeNV = (GLEEPFNGLBINDBUFFERRANGENVPROC) __GLeeGetProcAddress("glBindBufferRangeNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindBufferOffsetNV = (GLEEPFNGLBINDBUFFEROFFSETNVPROC) __GLeeGetProcAddress("glBindBufferOffsetNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindBufferBaseNV = (GLEEPFNGLBINDBUFFERBASENVPROC) __GLeeGetProcAddress("glBindBufferBaseNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTransformFeedbackVaryingsNV = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glActiveVaryingNV = (GLEEPFNGLACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glActiveVaryingNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVaryingLocationNV = (GLEEPFNGLGETVARYINGLOCATIONNVPROC) __GLeeGetProcAddress("glGetVaryingLocationNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetActiveVaryingNV = (GLEEPFNGLGETACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glGetActiveVaryingNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTransformFeedbackVaryingNV = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTransformFeedbackStreamAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackStreamAttribsNV"))!=0) nLinked++;
#endif
    if (nLinked==12) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_bindable_uniform(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_bindable_uniform
    if ((GLeeFuncPtr_glUniformBufferEXT = (GLEEPFNGLUNIFORMBUFFEREXTPROC) __GLeeGetProcAddress("glUniformBufferEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformBufferSizeEXT = (GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) __GLeeGetProcAddress("glGetUniformBufferSizeEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformOffsetEXT = (GLEEPFNGLGETUNIFORMOFFSETEXTPROC) __GLeeGetProcAddress("glGetUniformOffsetEXT"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_texture_integer(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_texture_integer
    if ((GLeeFuncPtr_glTexParameterIivEXT = (GLEEPFNGLTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTexParameterIivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexParameterIuivEXT = (GLEEPFNGLTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTexParameterIuivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTexParameterIivEXT = (GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTexParameterIuivEXT = (GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIuivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClearColorIiEXT = (GLEEPFNGLCLEARCOLORIIEXTPROC) __GLeeGetProcAddress("glClearColorIiEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glClearColorIuiEXT = (GLEEPFNGLCLEARCOLORIUIEXTPROC) __GLeeGetProcAddress("glClearColorIuiEXT"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_GREMEDY_frame_terminator(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_GREMEDY_frame_terminator
    if ((GLeeFuncPtr_glFrameTerminatorGREMEDY = (GLEEPFNGLFRAMETERMINATORGREMEDYPROC) __GLeeGetProcAddress("glFrameTerminatorGREMEDY"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_conditional_render(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_conditional_render
    if ((GLeeFuncPtr_glBeginConditionalRenderNV = (GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glBeginConditionalRenderNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndConditionalRenderNV = (GLEEPFNGLENDCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glEndConditionalRenderNV"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_present_video(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_present_video
    if ((GLeeFuncPtr_glPresentFrameKeyedNV = (GLEEPFNGLPRESENTFRAMEKEYEDNVPROC) __GLeeGetProcAddress("glPresentFrameKeyedNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPresentFrameDualFillNV = (GLEEPFNGLPRESENTFRAMEDUALFILLNVPROC) __GLeeGetProcAddress("glPresentFrameDualFillNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVideoivNV = (GLEEPFNGLGETVIDEOIVNVPROC) __GLeeGetProcAddress("glGetVideoivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVideouivNV = (GLEEPFNGLGETVIDEOUIVNVPROC) __GLeeGetProcAddress("glGetVideouivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVideoi64vNV = (GLEEPFNGLGETVIDEOI64VNVPROC) __GLeeGetProcAddress("glGetVideoi64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVideoui64vNV = (GLEEPFNGLGETVIDEOUI64VNVPROC) __GLeeGetProcAddress("glGetVideoui64vNV"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_transform_feedback(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_transform_feedback
    if ((GLeeFuncPtr_glBeginTransformFeedbackEXT = (GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glBeginTransformFeedbackEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndTransformFeedbackEXT = (GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glEndTransformFeedbackEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindBufferRangeEXT = (GLEEPFNGLBINDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glBindBufferRangeEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindBufferOffsetEXT = (GLEEPFNGLBINDBUFFEROFFSETEXTPROC) __GLeeGetProcAddress("glBindBufferOffsetEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindBufferBaseEXT = (GLEEPFNGLBINDBUFFERBASEEXTPROC) __GLeeGetProcAddress("glBindBufferBaseEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTransformFeedbackVaryingsEXT = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTransformFeedbackVaryingEXT = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingEXT"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_direct_state_access(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_direct_state_access
    if ((GLeeFuncPtr_glClientAttribDefaultEXT = (GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glClientAttribDefaultEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glPushClientAttribDefaultEXT = (GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glPushClientAttribDefaultEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixLoadfEXT = (GLEEPFNGLMATRIXLOADFEXTPROC) __GLeeGetProcAddress("glMatrixLoadfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixLoaddEXT = (GLEEPFNGLMATRIXLOADDEXTPROC) __GLeeGetProcAddress("glMatrixLoaddEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixMultfEXT = (GLEEPFNGLMATRIXMULTFEXTPROC) __GLeeGetProcAddress("glMatrixMultfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixMultdEXT = (GLEEPFNGLMATRIXMULTDEXTPROC) __GLeeGetProcAddress("glMatrixMultdEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixLoadIdentityEXT = (GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) __GLeeGetProcAddress("glMatrixLoadIdentityEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixRotatefEXT = (GLEEPFNGLMATRIXROTATEFEXTPROC) __GLeeGetProcAddress("glMatrixRotatefEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixRotatedEXT = (GLEEPFNGLMATRIXROTATEDEXTPROC) __GLeeGetProcAddress("glMatrixRotatedEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixScalefEXT = (GLEEPFNGLMATRIXSCALEFEXTPROC) __GLeeGetProcAddress("glMatrixScalefEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixScaledEXT = (GLEEPFNGLMATRIXSCALEDEXTPROC) __GLeeGetProcAddress("glMatrixScaledEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixTranslatefEXT = (GLEEPFNGLMATRIXTRANSLATEFEXTPROC) __GLeeGetProcAddress("glMatrixTranslatefEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixTranslatedEXT = (GLEEPFNGLMATRIXTRANSLATEDEXTPROC) __GLeeGetProcAddress("glMatrixTranslatedEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixFrustumEXT = (GLEEPFNGLMATRIXFRUSTUMEXTPROC) __GLeeGetProcAddress("glMatrixFrustumEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixOrthoEXT = (GLEEPFNGLMATRIXORTHOEXTPROC) __GLeeGetProcAddress("glMatrixOrthoEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixPopEXT = (GLEEPFNGLMATRIXPOPEXTPROC) __GLeeGetProcAddress("glMatrixPopEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixPushEXT = (GLEEPFNGLMATRIXPUSHEXTPROC) __GLeeGetProcAddress("glMatrixPushEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixLoadTransposefEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposefEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixLoadTransposedEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposedEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixMultTransposefEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposefEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMatrixMultTransposedEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposedEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureParameterfEXT = (GLEEPFNGLTEXTUREPARAMETERFEXTPROC) __GLeeGetProcAddress("glTextureParameterfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureParameterfvEXT = (GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glTextureParameterfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureParameteriEXT = (GLEEPFNGLTEXTUREPARAMETERIEXTPROC) __GLeeGetProcAddress("glTextureParameteriEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureParameterivEXT = (GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glTextureParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureImage1DEXT = (GLEEPFNGLTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureImage2DEXT = (GLEEPFNGLTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureImage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureSubImage1DEXT = (GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureSubImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureSubImage2DEXT = (GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureSubImage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyTextureImage1DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyTextureImage2DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyTextureSubImage1DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyTextureSubImage2DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTextureImageEXT = (GLEEPFNGLGETTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetTextureImageEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTextureParameterfvEXT = (GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTextureParameterivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTextureLevelParameterfvEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTextureLevelParameterivEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureImage3DEXT = (GLEEPFNGLTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureImage3DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureSubImage3DEXT = (GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureSubImage3DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyTextureSubImage3DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage3DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexParameterfEXT = (GLEEPFNGLMULTITEXPARAMETERFEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexParameterfvEXT = (GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexParameteriEXT = (GLEEPFNGLMULTITEXPARAMETERIEXTPROC) __GLeeGetProcAddress("glMultiTexParameteriEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexParameterivEXT = (GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexImage1DEXT = (GLEEPFNGLMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexImage2DEXT = (GLEEPFNGLMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexImage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexSubImage1DEXT = (GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexSubImage2DEXT = (GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyMultiTexImage1DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyMultiTexImage2DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyMultiTexSubImage1DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage1DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyMultiTexSubImage2DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage2DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultiTexImageEXT = (GLEEPFNGLGETMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetMultiTexImageEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultiTexParameterfvEXT = (GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultiTexParameterivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultiTexLevelParameterivEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexImage3DEXT = (GLEEPFNGLMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexImage3DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexSubImage3DEXT = (GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage3DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCopyMultiTexSubImage3DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage3DEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindMultiTextureEXT = (GLEEPFNGLBINDMULTITEXTUREEXTPROC) __GLeeGetProcAddress("glBindMultiTextureEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEnableClientStateIndexedEXT = (GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableClientStateIndexedEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDisableClientStateIndexedEXT = (GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableClientStateIndexedEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexCoordPointerEXT = (GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glMultiTexCoordPointerEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexEnvfEXT = (GLEEPFNGLMULTITEXENVFEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexEnvfvEXT = (GLEEPFNGLMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexEnviEXT = (GLEEPFNGLMULTITEXENVIEXTPROC) __GLeeGetProcAddress("glMultiTexEnviEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexEnvivEXT = (GLEEPFNGLMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexGendEXT = (GLEEPFNGLMULTITEXGENDEXTPROC) __GLeeGetProcAddress("glMultiTexGendEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexGendvEXT = (GLEEPFNGLMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glMultiTexGendvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexGenfEXT = (GLEEPFNGLMULTITEXGENFEXTPROC) __GLeeGetProcAddress("glMultiTexGenfEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexGenfvEXT = (GLEEPFNGLMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glMultiTexGenfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexGeniEXT = (GLEEPFNGLMULTITEXGENIEXTPROC) __GLeeGetProcAddress("glMultiTexGeniEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiTexGenivEXT = (GLEEPFNGLMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glMultiTexGenivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultiTexEnvfvEXT = (GLEEPFNGLGETMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultiTexEnvivEXT = (GLEEPFNGLGETMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultiTexGendvEXT = (GLEEPFNGLGETMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGendvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultiTexGenfvEXT = (GLEEPFNGLGETMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetMultiTexGenivEXT = (GLEEPFNGLGETMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetFloatIndexedvEXT = (GLEEPFNGLGETFLOATINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetFloatIndexedvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetDoubleIndexedvEXT = (GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetDoubleIndexedvEXT"))!=0) nLinked++;
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    if ((GLeeFuncPtr_glGetNamedProgramStringEXT = (GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glGetNamedProgramStringEXT"))!=0) nLinked++;
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    if ((GLeeFuncPtr_glMultiTexParameterIuivEXT = (GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIuivEXT"))!=0) nLinked++;
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    if ((GLeeFuncPtr_glProgramUniformMatrix4x2dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2dvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformMatrix4x3dvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3dvEXT"))!=0) nLinked++;
#endif
    if (nLinked==206) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_explicit_multisample(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_explicit_multisample
    if ((GLeeFuncPtr_glGetMultisamplefvNV = (GLEEPFNGLGETMULTISAMPLEFVNVPROC) __GLeeGetProcAddress("glGetMultisamplefvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSampleMaskIndexedNV = (GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) __GLeeGetProcAddress("glSampleMaskIndexedNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexRenderbufferNV = (GLEEPFNGLTEXRENDERBUFFERNVPROC) __GLeeGetProcAddress("glTexRenderbufferNV"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_transform_feedback2(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_transform_feedback2
    if ((GLeeFuncPtr_glBindTransformFeedbackNV = (GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBindTransformFeedbackNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteTransformFeedbacksNV = (GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacksNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenTransformFeedbacksNV = (GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glGenTransformFeedbacksNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsTransformFeedbackNV = (GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glIsTransformFeedbackNV"))!=0) nLinked++;
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    if ((GLeeFuncPtr_glDrawTransformFeedbackNV = (GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glDrawTransformFeedbackNV"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
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}

GLuint __GLeeLink_GL_ATI_meminfo(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_AMD_performance_monitor(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_AMD_performance_monitor
    if ((GLeeFuncPtr_glGetPerfMonitorGroupsAMD = (GLEEPFNGLGETPERFMONITORGROUPSAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorGroupsAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetPerfMonitorCountersAMD = (GLEEPFNGLGETPERFMONITORCOUNTERSAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCountersAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetPerfMonitorGroupStringAMD = (GLEEPFNGLGETPERFMONITORGROUPSTRINGAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorGroupStringAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetPerfMonitorCounterStringAMD = (GLEEPFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterStringAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetPerfMonitorCounterInfoAMD = (GLEEPFNGLGETPERFMONITORCOUNTERINFOAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterInfoAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGenPerfMonitorsAMD = (GLEEPFNGLGENPERFMONITORSAMDPROC) __GLeeGetProcAddress("glGenPerfMonitorsAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeletePerfMonitorsAMD = (GLEEPFNGLDELETEPERFMONITORSAMDPROC) __GLeeGetProcAddress("glDeletePerfMonitorsAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSelectPerfMonitorCountersAMD = (GLEEPFNGLSELECTPERFMONITORCOUNTERSAMDPROC) __GLeeGetProcAddress("glSelectPerfMonitorCountersAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBeginPerfMonitorAMD = (GLEEPFNGLBEGINPERFMONITORAMDPROC) __GLeeGetProcAddress("glBeginPerfMonitorAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndPerfMonitorAMD = (GLEEPFNGLENDPERFMONITORAMDPROC) __GLeeGetProcAddress("glEndPerfMonitorAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetPerfMonitorCounterDataAMD = (GLEEPFNGLGETPERFMONITORCOUNTERDATAAMDPROC) __GLeeGetProcAddress("glGetPerfMonitorCounterDataAMD"))!=0) nLinked++;
#endif
    if (nLinked==11) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_AMD_texture_texture4(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_AMD_vertex_shader_tesselator(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_AMD_vertex_shader_tesselator
    if ((GLeeFuncPtr_glTessellationFactorAMD = (GLEEPFNGLTESSELLATIONFACTORAMDPROC) __GLeeGetProcAddress("glTessellationFactorAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTessellationModeAMD = (GLEEPFNGLTESSELLATIONMODEAMDPROC) __GLeeGetProcAddress("glTessellationModeAMD"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_provoking_vertex(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_provoking_vertex
    if ((GLeeFuncPtr_glProvokingVertexEXT = (GLEEPFNGLPROVOKINGVERTEXEXTPROC) __GLeeGetProcAddress("glProvokingVertexEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_texture_snorm(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_AMD_draw_buffers_blend(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_AMD_draw_buffers_blend
    if ((GLeeFuncPtr_glBlendFuncIndexedAMD = (GLEEPFNGLBLENDFUNCINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendFuncIndexedAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendFuncSeparateIndexedAMD = (GLEEPFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendFuncSeparateIndexedAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendEquationIndexedAMD = (GLEEPFNGLBLENDEQUATIONINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendEquationIndexedAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBlendEquationSeparateIndexedAMD = (GLEEPFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) __GLeeGetProcAddress("glBlendEquationSeparateIndexedAMD"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_APPLE_texture_range(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_texture_range
    if ((GLeeFuncPtr_glTextureRangeAPPLE = (GLEEPFNGLTEXTURERANGEAPPLEPROC) __GLeeGetProcAddress("glTextureRangeAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetTexParameterPointervAPPLE = (GLEEPFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) __GLeeGetProcAddress("glGetTexParameterPointervAPPLE"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_APPLE_float_pixels(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_APPLE_vertex_program_evaluators(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_vertex_program_evaluators
    if ((GLeeFuncPtr_glEnableVertexAttribAPPLE = (GLEEPFNGLENABLEVERTEXATTRIBAPPLEPROC) __GLeeGetProcAddress("glEnableVertexAttribAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDisableVertexAttribAPPLE = (GLEEPFNGLDISABLEVERTEXATTRIBAPPLEPROC) __GLeeGetProcAddress("glDisableVertexAttribAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsVertexAttribEnabledAPPLE = (GLEEPFNGLISVERTEXATTRIBENABLEDAPPLEPROC) __GLeeGetProcAddress("glIsVertexAttribEnabledAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMapVertexAttrib1dAPPLE = (GLEEPFNGLMAPVERTEXATTRIB1DAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib1dAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMapVertexAttrib1fAPPLE = (GLEEPFNGLMAPVERTEXATTRIB1FAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib1fAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMapVertexAttrib2dAPPLE = (GLEEPFNGLMAPVERTEXATTRIB2DAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib2dAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMapVertexAttrib2fAPPLE = (GLEEPFNGLMAPVERTEXATTRIB2FAPPLEPROC) __GLeeGetProcAddress("glMapVertexAttrib2fAPPLE"))!=0) nLinked++;
#endif
    if (nLinked==7) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_APPLE_aux_depth_stencil(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_APPLE_object_purgeable(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_APPLE_object_purgeable
    if ((GLeeFuncPtr_glObjectPurgeableAPPLE = (GLEEPFNGLOBJECTPURGEABLEAPPLEPROC) __GLeeGetProcAddress("glObjectPurgeableAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glObjectUnpurgeableAPPLE = (GLEEPFNGLOBJECTUNPURGEABLEAPPLEPROC) __GLeeGetProcAddress("glObjectUnpurgeableAPPLE"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetObjectParameterivAPPLE = (GLEEPFNGLGETOBJECTPARAMETERIVAPPLEPROC) __GLeeGetProcAddress("glGetObjectParameterivAPPLE"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_APPLE_row_bytes(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_APPLE_rgb_422(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_video_capture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_video_capture
    if ((GLeeFuncPtr_glBeginVideoCaptureNV = (GLEEPFNGLBEGINVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glBeginVideoCaptureNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindVideoCaptureStreamBufferNV = (GLEEPFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) __GLeeGetProcAddress("glBindVideoCaptureStreamBufferNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glBindVideoCaptureStreamTextureNV = (GLEEPFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) __GLeeGetProcAddress("glBindVideoCaptureStreamTextureNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEndVideoCaptureNV = (GLEEPFNGLENDVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glEndVideoCaptureNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVideoCaptureivNV = (GLEEPFNGLGETVIDEOCAPTUREIVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVideoCaptureStreamivNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMIVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVideoCaptureStreamfvNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMFVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVideoCaptureStreamdvNV = (GLEEPFNGLGETVIDEOCAPTURESTREAMDVNVPROC) __GLeeGetProcAddress("glGetVideoCaptureStreamdvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVideoCaptureNV = (GLEEPFNGLVIDEOCAPTURENVPROC) __GLeeGetProcAddress("glVideoCaptureNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVideoCaptureStreamParameterivNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVideoCaptureStreamParameterfvNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterfvNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVideoCaptureStreamParameterdvNV = (GLEEPFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glVideoCaptureStreamParameterdvNV"))!=0) nLinked++;
#endif
    if (nLinked==12) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_copy_image(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_copy_image
    if ((GLeeFuncPtr_glCopyImageSubDataNV = (GLEEPFNGLCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("glCopyImageSubDataNV"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_separate_shader_objects(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_separate_shader_objects
    if ((GLeeFuncPtr_glUseShaderProgramEXT = (GLEEPFNGLUSESHADERPROGRAMEXTPROC) __GLeeGetProcAddress("glUseShaderProgramEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glActiveProgramEXT = (GLEEPFNGLACTIVEPROGRAMEXTPROC) __GLeeGetProcAddress("glActiveProgramEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glCreateShaderProgramEXT = (GLEEPFNGLCREATESHADERPROGRAMEXTPROC) __GLeeGetProcAddress("glCreateShaderProgramEXT"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_parameter_buffer_object2(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_shader_buffer_load(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_shader_buffer_load
    if ((GLeeFuncPtr_glMakeBufferResidentNV = (GLEEPFNGLMAKEBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glMakeBufferResidentNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMakeBufferNonResidentNV = (GLEEPFNGLMAKEBUFFERNONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeBufferNonResidentNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsBufferResidentNV = (GLEEPFNGLISBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glIsBufferResidentNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMakeNamedBufferResidentNV = (GLEEPFNGLMAKENAMEDBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glMakeNamedBufferResidentNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMakeNamedBufferNonResidentNV = (GLEEPFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) __GLeeGetProcAddress("glMakeNamedBufferNonResidentNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsNamedBufferResidentNV = (GLEEPFNGLISNAMEDBUFFERRESIDENTNVPROC) __GLeeGetProcAddress("glIsNamedBufferResidentNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetBufferParameterui64vNV = (GLEEPFNGLGETBUFFERPARAMETERUI64VNVPROC) __GLeeGetProcAddress("glGetBufferParameterui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetNamedBufferParameterui64vNV = (GLEEPFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) __GLeeGetProcAddress("glGetNamedBufferParameterui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetIntegerui64vNV = (GLEEPFNGLGETINTEGERUI64VNVPROC) __GLeeGetProcAddress("glGetIntegerui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformui64NV = (GLEEPFNGLUNIFORMUI64NVPROC) __GLeeGetProcAddress("glUniformui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniformui64vNV = (GLEEPFNGLUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glUniformui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformui64vNV = (GLEEPFNGLGETUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glGetUniformui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformui64NV = (GLEEPFNGLPROGRAMUNIFORMUI64NVPROC) __GLeeGetProcAddress("glProgramUniformui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniformui64vNV = (GLEEPFNGLPROGRAMUNIFORMUI64VNVPROC) __GLeeGetProcAddress("glProgramUniformui64vNV"))!=0) nLinked++;
#endif
    if (nLinked==14) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_vertex_buffer_unified_memory(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_vertex_buffer_unified_memory
    if ((GLeeFuncPtr_glBufferAddressRangeNV = (GLEEPFNGLBUFFERADDRESSRANGENVPROC) __GLeeGetProcAddress("glBufferAddressRangeNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexFormatNV = (GLEEPFNGLVERTEXFORMATNVPROC) __GLeeGetProcAddress("glVertexFormatNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glNormalFormatNV = (GLEEPFNGLNORMALFORMATNVPROC) __GLeeGetProcAddress("glNormalFormatNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glColorFormatNV = (GLEEPFNGLCOLORFORMATNVPROC) __GLeeGetProcAddress("glColorFormatNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIndexFormatNV = (GLEEPFNGLINDEXFORMATNVPROC) __GLeeGetProcAddress("glIndexFormatNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexCoordFormatNV = (GLEEPFNGLTEXCOORDFORMATNVPROC) __GLeeGetProcAddress("glTexCoordFormatNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glEdgeFlagFormatNV = (GLEEPFNGLEDGEFLAGFORMATNVPROC) __GLeeGetProcAddress("glEdgeFlagFormatNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glSecondaryColorFormatNV = (GLEEPFNGLSECONDARYCOLORFORMATNVPROC) __GLeeGetProcAddress("glSecondaryColorFormatNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glFogCoordFormatNV = (GLEEPFNGLFOGCOORDFORMATNVPROC) __GLeeGetProcAddress("glFogCoordFormatNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribFormatNV = (GLEEPFNGLVERTEXATTRIBFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribFormatNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribIFormatNV = (GLEEPFNGLVERTEXATTRIBIFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribIFormatNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetIntegerui64i_vNV = (GLEEPFNGLGETINTEGERUI64I_VNVPROC) __GLeeGetProcAddress("glGetIntegerui64i_vNV"))!=0) nLinked++;
#endif
    if (nLinked==12) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_texture_barrier(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_texture_barrier
    if ((GLeeFuncPtr_glTextureBarrierNV = (GLEEPFNGLTEXTUREBARRIERNVPROC) __GLeeGetProcAddress("glTextureBarrierNV"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_AMD_shader_stencil_export(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_AMD_seamless_cubemap_per_texture(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_AMD_conservative_depth(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_shader_image_load_store(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_shader_image_load_store
    if ((GLeeFuncPtr_glBindImageTextureEXT = (GLEEPFNGLBINDIMAGETEXTUREEXTPROC) __GLeeGetProcAddress("glBindImageTextureEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMemoryBarrierEXT = (GLEEPFNGLMEMORYBARRIEREXTPROC) __GLeeGetProcAddress("glMemoryBarrierEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_vertex_attrib_64bit(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_vertex_attrib_64bit
    if ((GLeeFuncPtr_glVertexAttribL1dEXT = (GLEEPFNGLVERTEXATTRIBL1DEXTPROC) __GLeeGetProcAddress("glVertexAttribL1dEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL2dEXT = (GLEEPFNGLVERTEXATTRIBL2DEXTPROC) __GLeeGetProcAddress("glVertexAttribL2dEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL3dEXT = (GLEEPFNGLVERTEXATTRIBL3DEXTPROC) __GLeeGetProcAddress("glVertexAttribL3dEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL4dEXT = (GLEEPFNGLVERTEXATTRIBL4DEXTPROC) __GLeeGetProcAddress("glVertexAttribL4dEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL1dvEXT = (GLEEPFNGLVERTEXATTRIBL1DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL1dvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL2dvEXT = (GLEEPFNGLVERTEXATTRIBL2DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL2dvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL3dvEXT = (GLEEPFNGLVERTEXATTRIBL3DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL3dvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL4dvEXT = (GLEEPFNGLVERTEXATTRIBL4DVEXTPROC) __GLeeGetProcAddress("glVertexAttribL4dvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribLPointerEXT = (GLEEPFNGLVERTEXATTRIBLPOINTEREXTPROC) __GLeeGetProcAddress("glVertexAttribLPointerEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribLdvEXT = (GLEEPFNGLGETVERTEXATTRIBLDVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribLdvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexArrayVertexAttribLOffsetEXT = (GLEEPFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) __GLeeGetProcAddress("glVertexArrayVertexAttribLOffsetEXT"))!=0) nLinked++;
#endif
    if (nLinked==11) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_gpu_program5(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_gpu_program5
    if ((GLeeFuncPtr_glProgramSubroutineParametersuivNV = (GLEEPFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) __GLeeGetProcAddress("glProgramSubroutineParametersuivNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetProgramSubroutineParameteruivNV = (GLEEPFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) __GLeeGetProcAddress("glGetProgramSubroutineParameteruivNV"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_gpu_shader5(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_gpu_shader5
    if ((GLeeFuncPtr_glUniform1i64NV = (GLEEPFNGLUNIFORM1I64NVPROC) __GLeeGetProcAddress("glUniform1i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2i64NV = (GLEEPFNGLUNIFORM2I64NVPROC) __GLeeGetProcAddress("glUniform2i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3i64NV = (GLEEPFNGLUNIFORM3I64NVPROC) __GLeeGetProcAddress("glUniform3i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4i64NV = (GLEEPFNGLUNIFORM4I64NVPROC) __GLeeGetProcAddress("glUniform4i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1i64vNV = (GLEEPFNGLUNIFORM1I64VNVPROC) __GLeeGetProcAddress("glUniform1i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2i64vNV = (GLEEPFNGLUNIFORM2I64VNVPROC) __GLeeGetProcAddress("glUniform2i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3i64vNV = (GLEEPFNGLUNIFORM3I64VNVPROC) __GLeeGetProcAddress("glUniform3i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4i64vNV = (GLEEPFNGLUNIFORM4I64VNVPROC) __GLeeGetProcAddress("glUniform4i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1ui64NV = (GLEEPFNGLUNIFORM1UI64NVPROC) __GLeeGetProcAddress("glUniform1ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2ui64NV = (GLEEPFNGLUNIFORM2UI64NVPROC) __GLeeGetProcAddress("glUniform2ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3ui64NV = (GLEEPFNGLUNIFORM3UI64NVPROC) __GLeeGetProcAddress("glUniform3ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4ui64NV = (GLEEPFNGLUNIFORM4UI64NVPROC) __GLeeGetProcAddress("glUniform4ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform1ui64vNV = (GLEEPFNGLUNIFORM1UI64VNVPROC) __GLeeGetProcAddress("glUniform1ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform2ui64vNV = (GLEEPFNGLUNIFORM2UI64VNVPROC) __GLeeGetProcAddress("glUniform2ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform3ui64vNV = (GLEEPFNGLUNIFORM3UI64VNVPROC) __GLeeGetProcAddress("glUniform3ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glUniform4ui64vNV = (GLEEPFNGLUNIFORM4UI64VNVPROC) __GLeeGetProcAddress("glUniform4ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetUniformi64vNV = (GLEEPFNGLGETUNIFORMI64VNVPROC) __GLeeGetProcAddress("glGetUniformi64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1i64NV = (GLEEPFNGLPROGRAMUNIFORM1I64NVPROC) __GLeeGetProcAddress("glProgramUniform1i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2i64NV = (GLEEPFNGLPROGRAMUNIFORM2I64NVPROC) __GLeeGetProcAddress("glProgramUniform2i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3i64NV = (GLEEPFNGLPROGRAMUNIFORM3I64NVPROC) __GLeeGetProcAddress("glProgramUniform3i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4i64NV = (GLEEPFNGLPROGRAMUNIFORM4I64NVPROC) __GLeeGetProcAddress("glProgramUniform4i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1i64vNV = (GLEEPFNGLPROGRAMUNIFORM1I64VNVPROC) __GLeeGetProcAddress("glProgramUniform1i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2i64vNV = (GLEEPFNGLPROGRAMUNIFORM2I64VNVPROC) __GLeeGetProcAddress("glProgramUniform2i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3i64vNV = (GLEEPFNGLPROGRAMUNIFORM3I64VNVPROC) __GLeeGetProcAddress("glProgramUniform3i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4i64vNV = (GLEEPFNGLPROGRAMUNIFORM4I64VNVPROC) __GLeeGetProcAddress("glProgramUniform4i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1ui64NV = (GLEEPFNGLPROGRAMUNIFORM1UI64NVPROC) __GLeeGetProcAddress("glProgramUniform1ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2ui64NV = (GLEEPFNGLPROGRAMUNIFORM2UI64NVPROC) __GLeeGetProcAddress("glProgramUniform2ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3ui64NV = (GLEEPFNGLPROGRAMUNIFORM3UI64NVPROC) __GLeeGetProcAddress("glProgramUniform3ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4ui64NV = (GLEEPFNGLPROGRAMUNIFORM4UI64NVPROC) __GLeeGetProcAddress("glProgramUniform4ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform1ui64vNV = (GLEEPFNGLPROGRAMUNIFORM1UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform1ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform2ui64vNV = (GLEEPFNGLPROGRAMUNIFORM2UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform2ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform3ui64vNV = (GLEEPFNGLPROGRAMUNIFORM3UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform3ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glProgramUniform4ui64vNV = (GLEEPFNGLPROGRAMUNIFORM4UI64VNVPROC) __GLeeGetProcAddress("glProgramUniform4ui64vNV"))!=0) nLinked++;
#endif
    if (nLinked==33) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_shader_buffer_store(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_tessellation_program5(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_vertex_attrib_integer_64bit(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_vertex_attrib_integer_64bit
    if ((GLeeFuncPtr_glVertexAttribL1i64NV = (GLEEPFNGLVERTEXATTRIBL1I64NVPROC) __GLeeGetProcAddress("glVertexAttribL1i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL2i64NV = (GLEEPFNGLVERTEXATTRIBL2I64NVPROC) __GLeeGetProcAddress("glVertexAttribL2i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL3i64NV = (GLEEPFNGLVERTEXATTRIBL3I64NVPROC) __GLeeGetProcAddress("glVertexAttribL3i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL4i64NV = (GLEEPFNGLVERTEXATTRIBL4I64NVPROC) __GLeeGetProcAddress("glVertexAttribL4i64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL1i64vNV = (GLEEPFNGLVERTEXATTRIBL1I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL1i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL2i64vNV = (GLEEPFNGLVERTEXATTRIBL2I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL2i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL3i64vNV = (GLEEPFNGLVERTEXATTRIBL3I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL3i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL4i64vNV = (GLEEPFNGLVERTEXATTRIBL4I64VNVPROC) __GLeeGetProcAddress("glVertexAttribL4i64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL1ui64NV = (GLEEPFNGLVERTEXATTRIBL1UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL1ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL2ui64NV = (GLEEPFNGLVERTEXATTRIBL2UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL2ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL3ui64NV = (GLEEPFNGLVERTEXATTRIBL3UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL3ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL4ui64NV = (GLEEPFNGLVERTEXATTRIBL4UI64NVPROC) __GLeeGetProcAddress("glVertexAttribL4ui64NV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL1ui64vNV = (GLEEPFNGLVERTEXATTRIBL1UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL1ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL2ui64vNV = (GLEEPFNGLVERTEXATTRIBL2UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL2ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL3ui64vNV = (GLEEPFNGLVERTEXATTRIBL3UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL3ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribL4ui64vNV = (GLEEPFNGLVERTEXATTRIBL4UI64VNVPROC) __GLeeGetProcAddress("glVertexAttribL4ui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribLi64vNV = (GLEEPFNGLGETVERTEXATTRIBLI64VNVPROC) __GLeeGetProcAddress("glGetVertexAttribLi64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glGetVertexAttribLui64vNV = (GLEEPFNGLGETVERTEXATTRIBLUI64VNVPROC) __GLeeGetProcAddress("glGetVertexAttribLui64vNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glVertexAttribLFormatNV = (GLEEPFNGLVERTEXATTRIBLFORMATNVPROC) __GLeeGetProcAddress("glVertexAttribLFormatNV"))!=0) nLinked++;
#endif
    if (nLinked==19) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_AMD_name_gen_delete(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_AMD_name_gen_delete
    if ((GLeeFuncPtr_glGenNamesAMD = (GLEEPFNGLGENNAMESAMDPROC) __GLeeGetProcAddress("glGenNamesAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glDeleteNamesAMD = (GLEEPFNGLDELETENAMESAMDPROC) __GLeeGetProcAddress("glDeleteNamesAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glIsNameAMD = (GLEEPFNGLISNAMEAMDPROC) __GLeeGetProcAddress("glIsNameAMD"))!=0) nLinked++;
#endif
    if (nLinked==3) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_AMD_transform_feedback3_lines_triangles(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_AMD_depth_clamp_separate(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_sRGB_decode(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_texture_multisample(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_NV_texture_multisample
    if ((GLeeFuncPtr_glTexImage2DMultisampleCoverageNV = (GLEEPFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTexImage2DMultisampleCoverageNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTexImage3DMultisampleCoverageNV = (GLEEPFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTexImage3DMultisampleCoverageNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureImage2DMultisampleNV = (GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) __GLeeGetProcAddress("glTextureImage2DMultisampleNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureImage3DMultisampleNV = (GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) __GLeeGetProcAddress("glTextureImage3DMultisampleNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureImage2DMultisampleCoverageNV = (GLEEPFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTextureImage2DMultisampleCoverageNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glTextureImage3DMultisampleCoverageNV = (GLEEPFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glTextureImage3DMultisampleCoverageNV"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_AMD_blend_minmax_factor(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_AMD_sample_positions(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_AMD_sample_positions
    if ((GLeeFuncPtr_glSetMultisamplefvAMD = (GLEEPFNGLSETMULTISAMPLEFVAMDPROC) __GLeeGetProcAddress("glSetMultisamplefvAMD"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_x11_sync_object(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_x11_sync_object
    if ((GLeeFuncPtr_glImportSyncEXT = (GLEEPFNGLIMPORTSYNCEXTPROC) __GLeeGetProcAddress("glImportSyncEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_AMD_multi_draw_indirect(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_AMD_multi_draw_indirect
    if ((GLeeFuncPtr_glMultiDrawArraysIndirectAMD = (GLEEPFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) __GLeeGetProcAddress("glMultiDrawArraysIndirectAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_glMultiDrawElementsIndirectAMD = (GLEEPFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) __GLeeGetProcAddress("glMultiDrawElementsIndirectAMD"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_framebuffer_multisample_blit_scaled(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_texture_select(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_INGR_blend_func_separate(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_INGR_blend_func_separate
    if ((GLeeFuncPtr_glBlendFuncSeparateINGR = (GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) __GLeeGetProcAddress("glBlendFuncSeparateINGR"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_SGIX_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_igloo_interface(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_SGIX_igloo_interface
    if ((GLeeFuncPtr_glIglooInterfaceSGIX = (GLEEPFNGLIGLOOINTERFACESGIXPROC) __GLeeGetProcAddress("glIglooInterfaceSGIX"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_OES_compressed_paletted_texture(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_OES_fixed_point(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_OES_single_precision(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_OES_single_precision
    if ((GLeeFuncPtr_glClearDepthfOES = (GLEEPFNGLCLEARDEPTHFOESPROC) __GLeeGetProcAddress("glClearDepthfOES"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_OES_query_matrix(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_OES_byte_coordinates(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_gpu_program4(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_NV_path_rendering(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_AMD_vertex_shader_tessellator(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_AMD_vertex_shader_tessellator
    if ((GLeeFuncPtr_glTessellationModeAMD = (GLEEPFNGLTESSELLATIONMODEAMDPROC) __GLeeGetProcAddress("glTessellationModeAMD"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_fragment_lighting(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_compression_dxt1(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_scene_marker(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GL_EXT_scene_marker
    if ((GLeeFuncPtr_glEndSceneEXT = (GLEEPFNGLENDSCENEEXTPROC) __GLeeGetProcAddress("glEndSceneEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GL_EXT_geometry_shader4(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_EXT_texture_env(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_texture_range(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_SGIX_pixel_texture_bits(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GL_IBM_static_data(void) {return GLEE_LINK_COMPLETE;}

GLEE_LINK_FUNCTION __GLeeGLLoadFunction[430];

void initGLLoadFunctions(void)
{
    __GLeeGLLoadFunction[0]=__GLeeLink_GL_VERSION_1_2;
    __GLeeGLLoadFunction[1]=__GLeeLink_GL_ARB_imaging;
    __GLeeGLLoadFunction[2]=__GLeeLink_GL_VERSION_1_3;
    __GLeeGLLoadFunction[3]=__GLeeLink_GL_VERSION_1_4;
    __GLeeGLLoadFunction[4]=__GLeeLink_GL_VERSION_1_5;
    __GLeeGLLoadFunction[5]=__GLeeLink_GL_VERSION_2_0;
    __GLeeGLLoadFunction[6]=__GLeeLink_GL_VERSION_2_1;
    __GLeeGLLoadFunction[7]=__GLeeLink_GL_VERSION_3_0;
    __GLeeGLLoadFunction[8]=__GLeeLink_GL_VERSION_3_1;
    __GLeeGLLoadFunction[9]=__GLeeLink_GL_VERSION_3_2;
    __GLeeGLLoadFunction[10]=__GLeeLink_GL_VERSION_3_3;
    __GLeeGLLoadFunction[11]=__GLeeLink_GL_VERSION_4_0;
    __GLeeGLLoadFunction[12]=__GLeeLink_GL_VERSION_4_1;
    __GLeeGLLoadFunction[13]=__GLeeLink_GL_VERSION_4_2;
    __GLeeGLLoadFunction[14]=__GLeeLink_GL_ARB_multitexture;
    __GLeeGLLoadFunction[15]=__GLeeLink_GL_ARB_transpose_matrix;
    __GLeeGLLoadFunction[16]=__GLeeLink_GL_ARB_multisample;
    __GLeeGLLoadFunction[17]=__GLeeLink_GL_ARB_texture_env_add;
    __GLeeGLLoadFunction[18]=__GLeeLink_GL_ARB_texture_cube_map;
    __GLeeGLLoadFunction[19]=__GLeeLink_GL_ARB_texture_compression;
    __GLeeGLLoadFunction[20]=__GLeeLink_GL_ARB_texture_border_clamp;
    __GLeeGLLoadFunction[21]=__GLeeLink_GL_ARB_point_parameters;
    __GLeeGLLoadFunction[22]=__GLeeLink_GL_ARB_vertex_blend;
    __GLeeGLLoadFunction[23]=__GLeeLink_GL_ARB_matrix_palette;
    __GLeeGLLoadFunction[24]=__GLeeLink_GL_ARB_texture_env_combine;
    __GLeeGLLoadFunction[25]=__GLeeLink_GL_ARB_texture_env_crossbar;
    __GLeeGLLoadFunction[26]=__GLeeLink_GL_ARB_texture_env_dot3;
    __GLeeGLLoadFunction[27]=__GLeeLink_GL_ARB_texture_mirrored_repeat;
    __GLeeGLLoadFunction[28]=__GLeeLink_GL_ARB_depth_texture;
    __GLeeGLLoadFunction[29]=__GLeeLink_GL_ARB_shadow;
    __GLeeGLLoadFunction[30]=__GLeeLink_GL_ARB_shadow_ambient;
    __GLeeGLLoadFunction[31]=__GLeeLink_GL_ARB_window_pos;
    __GLeeGLLoadFunction[32]=__GLeeLink_GL_ARB_vertex_program;
    __GLeeGLLoadFunction[33]=__GLeeLink_GL_ARB_fragment_program;
    __GLeeGLLoadFunction[34]=__GLeeLink_GL_ARB_vertex_buffer_object;
    __GLeeGLLoadFunction[35]=__GLeeLink_GL_ARB_occlusion_query;
    __GLeeGLLoadFunction[36]=__GLeeLink_GL_ARB_shader_objects;
    __GLeeGLLoadFunction[37]=__GLeeLink_GL_ARB_vertex_shader;
    __GLeeGLLoadFunction[38]=__GLeeLink_GL_ARB_fragment_shader;
    __GLeeGLLoadFunction[39]=__GLeeLink_GL_ARB_shading_language_100;
    __GLeeGLLoadFunction[40]=__GLeeLink_GL_ARB_texture_non_power_of_two;
    __GLeeGLLoadFunction[41]=__GLeeLink_GL_ARB_point_sprite;
    __GLeeGLLoadFunction[42]=__GLeeLink_GL_ARB_fragment_program_shadow;
    __GLeeGLLoadFunction[43]=__GLeeLink_GL_ARB_draw_buffers;
    __GLeeGLLoadFunction[44]=__GLeeLink_GL_ARB_texture_rectangle;
    __GLeeGLLoadFunction[45]=__GLeeLink_GL_ARB_color_buffer_float;
    __GLeeGLLoadFunction[46]=__GLeeLink_GL_ARB_half_float_pixel;
    __GLeeGLLoadFunction[47]=__GLeeLink_GL_ARB_texture_float;
    __GLeeGLLoadFunction[48]=__GLeeLink_GL_ARB_pixel_buffer_object;
    __GLeeGLLoadFunction[49]=__GLeeLink_GL_ARB_depth_buffer_float;
    __GLeeGLLoadFunction[50]=__GLeeLink_GL_ARB_draw_instanced;
    __GLeeGLLoadFunction[51]=__GLeeLink_GL_ARB_framebuffer_object;
    __GLeeGLLoadFunction[52]=__GLeeLink_GL_ARB_framebuffer_sRGB;
    __GLeeGLLoadFunction[53]=__GLeeLink_GL_ARB_geometry_shader4;
    __GLeeGLLoadFunction[54]=__GLeeLink_GL_ARB_half_float_vertex;
    __GLeeGLLoadFunction[55]=__GLeeLink_GL_ARB_instanced_arrays;
    __GLeeGLLoadFunction[56]=__GLeeLink_GL_ARB_map_buffer_range;
    __GLeeGLLoadFunction[57]=__GLeeLink_GL_ARB_texture_buffer_object;
    __GLeeGLLoadFunction[58]=__GLeeLink_GL_ARB_texture_compression_rgtc;
    __GLeeGLLoadFunction[59]=__GLeeLink_GL_ARB_texture_rg;
    __GLeeGLLoadFunction[60]=__GLeeLink_GL_ARB_vertex_array_object;
    __GLeeGLLoadFunction[61]=__GLeeLink_GL_ARB_uniform_buffer_object;
    __GLeeGLLoadFunction[62]=__GLeeLink_GL_ARB_compatibility;
    __GLeeGLLoadFunction[63]=__GLeeLink_GL_ARB_copy_buffer;
    __GLeeGLLoadFunction[64]=__GLeeLink_GL_ARB_shader_texture_lod;
    __GLeeGLLoadFunction[65]=__GLeeLink_GL_ARB_depth_clamp;
    __GLeeGLLoadFunction[66]=__GLeeLink_GL_ARB_draw_elements_base_vertex;
    __GLeeGLLoadFunction[67]=__GLeeLink_GL_ARB_fragment_coord_conventions;
    __GLeeGLLoadFunction[68]=__GLeeLink_GL_ARB_provoking_vertex;
    __GLeeGLLoadFunction[69]=__GLeeLink_GL_ARB_seamless_cube_map;
    __GLeeGLLoadFunction[70]=__GLeeLink_GL_ARB_sync;
    __GLeeGLLoadFunction[71]=__GLeeLink_GL_ARB_texture_multisample;
    __GLeeGLLoadFunction[72]=__GLeeLink_GL_ARB_vertex_array_bgra;
    __GLeeGLLoadFunction[73]=__GLeeLink_GL_ARB_draw_buffers_blend;
    __GLeeGLLoadFunction[74]=__GLeeLink_GL_ARB_sample_shading;
    __GLeeGLLoadFunction[75]=__GLeeLink_GL_ARB_texture_cube_map_array;
    __GLeeGLLoadFunction[76]=__GLeeLink_GL_ARB_texture_gather;
    __GLeeGLLoadFunction[77]=__GLeeLink_GL_ARB_texture_query_lod;
    __GLeeGLLoadFunction[78]=__GLeeLink_GL_ARB_shading_language_include;
    __GLeeGLLoadFunction[79]=__GLeeLink_GL_ARB_texture_compression_bptc;
    __GLeeGLLoadFunction[80]=__GLeeLink_GL_ARB_blend_func_extended;
    __GLeeGLLoadFunction[81]=__GLeeLink_GL_ARB_explicit_attrib_location;
    __GLeeGLLoadFunction[82]=__GLeeLink_GL_ARB_occlusion_query2;
    __GLeeGLLoadFunction[83]=__GLeeLink_GL_ARB_sampler_objects;
    __GLeeGLLoadFunction[84]=__GLeeLink_GL_ARB_shader_bit_encoding;
    __GLeeGLLoadFunction[85]=__GLeeLink_GL_ARB_texture_rgb10_a2ui;
    __GLeeGLLoadFunction[86]=__GLeeLink_GL_ARB_texture_swizzle;
    __GLeeGLLoadFunction[87]=__GLeeLink_GL_ARB_timer_query;
    __GLeeGLLoadFunction[88]=__GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev;
    __GLeeGLLoadFunction[89]=__GLeeLink_GL_ARB_draw_indirect;
    __GLeeGLLoadFunction[90]=__GLeeLink_GL_ARB_gpu_shader5;
    __GLeeGLLoadFunction[91]=__GLeeLink_GL_ARB_gpu_shader_fp64;
    __GLeeGLLoadFunction[92]=__GLeeLink_GL_ARB_shader_subroutine;
    __GLeeGLLoadFunction[93]=__GLeeLink_GL_ARB_tessellation_shader;
    __GLeeGLLoadFunction[94]=__GLeeLink_GL_ARB_texture_buffer_object_rgb32;
    __GLeeGLLoadFunction[95]=__GLeeLink_GL_ARB_transform_feedback2;
    __GLeeGLLoadFunction[96]=__GLeeLink_GL_ARB_transform_feedback3;
    __GLeeGLLoadFunction[97]=__GLeeLink_GL_ARB_ES2_compatibility;
    __GLeeGLLoadFunction[98]=__GLeeLink_GL_ARB_get_program_binary;
    __GLeeGLLoadFunction[99]=__GLeeLink_GL_ARB_separate_shader_objects;
    __GLeeGLLoadFunction[100]=__GLeeLink_GL_ARB_shader_precision;
    __GLeeGLLoadFunction[101]=__GLeeLink_GL_ARB_vertex_attrib_64bit;
    __GLeeGLLoadFunction[102]=__GLeeLink_GL_ARB_viewport_array;
    __GLeeGLLoadFunction[103]=__GLeeLink_GL_ARB_cl_event;
    __GLeeGLLoadFunction[104]=__GLeeLink_GL_ARB_robustness;
    __GLeeGLLoadFunction[105]=__GLeeLink_GL_ARB_shader_stencil_export;
    __GLeeGLLoadFunction[106]=__GLeeLink_GL_ARB_base_instance;
    __GLeeGLLoadFunction[107]=__GLeeLink_GL_ARB_shading_language_420pack;
    __GLeeGLLoadFunction[108]=__GLeeLink_GL_ARB_transform_feedback_instanced;
    __GLeeGLLoadFunction[109]=__GLeeLink_GL_ARB_compressed_texture_pixel_storage;
    __GLeeGLLoadFunction[110]=__GLeeLink_GL_ARB_conservative_depth;
    __GLeeGLLoadFunction[111]=__GLeeLink_GL_ARB_internalformat_query;
    __GLeeGLLoadFunction[112]=__GLeeLink_GL_ARB_map_buffer_alignment;
    __GLeeGLLoadFunction[113]=__GLeeLink_GL_ARB_shader_atomic_counters;
    __GLeeGLLoadFunction[114]=__GLeeLink_GL_ARB_shader_image_load_store;
    __GLeeGLLoadFunction[115]=__GLeeLink_GL_ARB_shading_language_packing;
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    __GLeeGLLoadFunction[407]=__GLeeLink_GL_EXT_x11_sync_object;
    __GLeeGLLoadFunction[408]=__GLeeLink_GL_AMD_multi_draw_indirect;
    __GLeeGLLoadFunction[409]=__GLeeLink_GL_EXT_framebuffer_multisample_blit_scaled;
    __GLeeGLLoadFunction[410]=__GLeeLink_GL_SGIX_texture_select;
    __GLeeGLLoadFunction[411]=__GLeeLink_GL_INGR_blend_func_separate;
    __GLeeGLLoadFunction[412]=__GLeeLink_GL_SGIX_depth_pass_instrument;
    __GLeeGLLoadFunction[413]=__GLeeLink_GL_SGIX_igloo_interface;
    __GLeeGLLoadFunction[414]=__GLeeLink_GL_OES_compressed_paletted_texture;
    __GLeeGLLoadFunction[415]=__GLeeLink_GL_OES_fixed_point;
    __GLeeGLLoadFunction[416]=__GLeeLink_GL_OES_single_precision;
    __GLeeGLLoadFunction[417]=__GLeeLink_GL_OES_query_matrix;
    __GLeeGLLoadFunction[418]=__GLeeLink_GL_OES_byte_coordinates;
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    __GLeeGLLoadFunction[420]=__GLeeLink_GL_NV_path_rendering;
    __GLeeGLLoadFunction[421]=__GLeeLink_GL_AMD_vertex_shader_tessellator;
    __GLeeGLLoadFunction[422]=__GLeeLink_GL_EXT_fragment_lighting;
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    __GLeeGLLoadFunction[424]=__GLeeLink_GL_EXT_scene_marker;
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    __GLeeGLLoadFunction[426]=__GLeeLink_GL_EXT_texture_env;
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    __GLeeGLLoadFunction[429]=__GLeeLink_GL_IBM_static_data;
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#ifdef _WIN32
GLuint __GLeeLink_WGL_ARB_buffer_region(void)
{
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#ifdef __GLEE_WGL_ARB_buffer_region
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    if ((GLeeFuncPtr_wglDeleteBufferRegionARB = (GLEEPFNWGLDELETEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglDeleteBufferRegionARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglSaveBufferRegionARB = (GLEEPFNWGLSAVEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglSaveBufferRegionARB"))!=0) nLinked++;
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GLuint __GLeeLink_WGL_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_ARB_extensions_string(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_ARB_extensions_string
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GLuint __GLeeLink_WGL_ARB_pixel_format(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_ARB_pixel_format
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    if ((GLeeFuncPtr_wglGetPixelFormatAttribfvARB = (GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvARB"))!=0) nLinked++;
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GLuint __GLeeLink_WGL_ARB_make_current_read(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_ARB_make_current_read
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GLuint __GLeeLink_WGL_ARB_pbuffer(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_ARB_pbuffer
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    if (nLinked==5) return GLEE_LINK_COMPLETE;
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GLuint __GLeeLink_WGL_ARB_render_texture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_ARB_render_texture
    if ((GLeeFuncPtr_wglBindTexImageARB = (GLEEPFNWGLBINDTEXIMAGEARBPROC) __GLeeGetProcAddress("wglBindTexImageARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglReleaseTexImageARB = (GLEEPFNWGLRELEASETEXIMAGEARBPROC) __GLeeGetProcAddress("wglReleaseTexImageARB"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglSetPbufferAttribARB = (GLEEPFNWGLSETPBUFFERATTRIBARBPROC) __GLeeGetProcAddress("wglSetPbufferAttribARB"))!=0) nLinked++;
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GLuint __GLeeLink_WGL_ARB_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_ARB_create_context(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_ARB_create_context
    if ((GLeeFuncPtr_wglCreateContextAttribsARB = (GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("wglCreateContextAttribsARB"))!=0) nLinked++;
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GLuint __GLeeLink_WGL_ARB_create_context_profile(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_ARB_create_context_robustness(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_EXT_make_current_read(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_EXT_make_current_read
    if ((GLeeFuncPtr_wglMakeContextCurrentEXT = (GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) __GLeeGetProcAddress("wglMakeContextCurrentEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetCurrentReadDCEXT = (GLEEPFNWGLGETCURRENTREADDCEXTPROC) __GLeeGetProcAddress("wglGetCurrentReadDCEXT"))!=0) nLinked++;
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GLuint __GLeeLink_WGL_EXT_pixel_format(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_EXT_pixel_format
    if ((GLeeFuncPtr_wglGetPixelFormatAttribivEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetPixelFormatAttribfvEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglChoosePixelFormatEXT = (GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) __GLeeGetProcAddress("wglChoosePixelFormatEXT"))!=0) nLinked++;
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GLuint __GLeeLink_WGL_EXT_pbuffer(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_EXT_pbuffer
    if ((GLeeFuncPtr_wglCreatePbufferEXT = (GLEEPFNWGLCREATEPBUFFEREXTPROC) __GLeeGetProcAddress("wglCreatePbufferEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetPbufferDCEXT = (GLEEPFNWGLGETPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglGetPbufferDCEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglReleasePbufferDCEXT = (GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglReleasePbufferDCEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDestroyPbufferEXT = (GLEEPFNWGLDESTROYPBUFFEREXTPROC) __GLeeGetProcAddress("wglDestroyPbufferEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglQueryPbufferEXT = (GLEEPFNWGLQUERYPBUFFEREXTPROC) __GLeeGetProcAddress("wglQueryPbufferEXT"))!=0) nLinked++;
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GLuint __GLeeLink_WGL_EXT_depth_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_EXT_multisample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_I3D_digital_video_control(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_I3D_digital_video_control
    if ((GLeeFuncPtr_wglGetDigitalVideoParametersI3D = (GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetDigitalVideoParametersI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglSetDigitalVideoParametersI3D = (GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetDigitalVideoParametersI3D"))!=0) nLinked++;
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GLuint __GLeeLink_WGL_I3D_gamma(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_I3D_gamma
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GLuint __GLeeLink_WGL_I3D_genlock(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_I3D_genlock
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    if ((GLeeFuncPtr_wglDisableGenlockI3D = (GLEEPFNWGLDISABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglDisableGenlockI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglIsEnabledGenlockI3D = (GLEEPFNWGLISENABLEDGENLOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledGenlockI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGenlockSourceI3D = (GLEEPFNWGLGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetGenlockSourceI3D = (GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGenlockSourceEdgeI3D = (GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceEdgeI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetGenlockSourceEdgeI3D = (GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceEdgeI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGenlockSampleRateI3D = (GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGenlockSampleRateI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetGenlockSampleRateI3D = (GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSampleRateI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGenlockSourceDelayI3D = (GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGenlockSourceDelayI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetGenlockSourceDelayI3D = (GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceDelayI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D = (GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglQueryGenlockMaxSourceDelayI3D"))!=0) nLinked++;
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GLuint __GLeeLink_WGL_I3D_image_buffer(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_I3D_image_buffer
    if ((GLeeFuncPtr_wglCreateImageBufferI3D = (GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglCreateImageBufferI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDestroyImageBufferI3D = (GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglDestroyImageBufferI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglAssociateImageBufferEventsI3D = (GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglAssociateImageBufferEventsI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglReleaseImageBufferEventsI3D = (GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglReleaseImageBufferEventsI3D"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_I3D_swap_frame_lock(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_I3D_swap_frame_lock
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    if ((GLeeFuncPtr_wglDisableFrameLockI3D = (GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglDisableFrameLockI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglIsEnabledFrameLockI3D = (GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledFrameLockI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglQueryFrameLockMasterI3D = (GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) __GLeeGetProcAddress("wglQueryFrameLockMasterI3D"))!=0) nLinked++;
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    if (nLinked==4) return GLEE_LINK_COMPLETE;
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GLuint __GLeeLink_WGL_NV_render_depth_texture(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_NV_render_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_3DL_stereo_control(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_3DL_stereo_control
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    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
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}

GLuint __GLeeLink_WGL_EXT_pixel_format_packed_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_NV_present_video(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_NV_present_video
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    if ((GLeeFuncPtr_wglBindVideoDeviceNV = (GLEEPFNWGLBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("wglBindVideoDeviceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglQueryCurrentContextNV = (GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) __GLeeGetProcAddress("wglQueryCurrentContextNV"))!=0) nLinked++;
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GLuint __GLeeLink_WGL_NV_swap_group(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_NV_swap_group
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    if ((GLeeFuncPtr_wglBindSwapBarrierNV = (GLEEPFNWGLBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("wglBindSwapBarrierNV"))!=0) nLinked++;
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    if ((GLeeFuncPtr_wglQueryMaxSwapGroupsNV = (GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("wglQueryMaxSwapGroupsNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglQueryFrameCountNV = (GLEEPFNWGLQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglQueryFrameCountNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglResetFrameCountNV = (GLEEPFNWGLRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglResetFrameCountNV"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
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GLuint __GLeeLink_WGL_NV_gpu_affinity(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_NV_gpu_affinity
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    if ((GLeeFuncPtr_wglEnumGpuDevicesNV = (GLEEPFNWGLENUMGPUDEVICESNVPROC) __GLeeGetProcAddress("wglEnumGpuDevicesNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglCreateAffinityDCNV = (GLEEPFNWGLCREATEAFFINITYDCNVPROC) __GLeeGetProcAddress("wglCreateAffinityDCNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglEnumGpusFromAffinityDCNV = (GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) __GLeeGetProcAddress("wglEnumGpusFromAffinityDCNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDeleteDCNV = (GLEEPFNWGLDELETEDCNVPROC) __GLeeGetProcAddress("wglDeleteDCNV"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_AMD_gpu_association(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_AMD_gpu_association
    if ((GLeeFuncPtr_wglGetGPUIDsAMD = (GLEEPFNWGLGETGPUIDSAMDPROC) __GLeeGetProcAddress("wglGetGPUIDsAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetGPUInfoAMD = (GLEEPFNWGLGETGPUINFOAMDPROC) __GLeeGetProcAddress("wglGetGPUInfoAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetContextGPUIDAMD = (GLEEPFNWGLGETCONTEXTGPUIDAMDPROC) __GLeeGetProcAddress("wglGetContextGPUIDAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglCreateAssociatedContextAMD = (GLEEPFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglCreateAssociatedContextAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglCreateAssociatedContextAttribsAMD = (GLEEPFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) __GLeeGetProcAddress("wglCreateAssociatedContextAttribsAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDeleteAssociatedContextAMD = (GLEEPFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglDeleteAssociatedContextAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglMakeAssociatedContextCurrentAMD = (GLEEPFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) __GLeeGetProcAddress("wglMakeAssociatedContextCurrentAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetCurrentAssociatedContextAMD = (GLEEPFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) __GLeeGetProcAddress("wglGetCurrentAssociatedContextAMD"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglBlitContextFramebufferAMD = (GLEEPFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) __GLeeGetProcAddress("wglBlitContextFramebufferAMD"))!=0) nLinked++;
#endif
    if (nLinked==9) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_NV_copy_image(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_NV_copy_image
    if ((GLeeFuncPtr_wglCopyImageSubDataNV = (GLEEPFNWGLCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("wglCopyImageSubDataNV"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_EXT_create_context_es2_profile(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_WGL_NV_DX_interop(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_NV_DX_interop
    if ((GLeeFuncPtr_wglDXSetResourceShareHandleNV = (GLEEPFNWGLDXSETRESOURCESHAREHANDLENVPROC) __GLeeGetProcAddress("wglDXSetResourceShareHandleNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDXOpenDeviceNV = (GLEEPFNWGLDXOPENDEVICENVPROC) __GLeeGetProcAddress("wglDXOpenDeviceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDXCloseDeviceNV = (GLEEPFNWGLDXCLOSEDEVICENVPROC) __GLeeGetProcAddress("wglDXCloseDeviceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDXRegisterObjectNV = (GLEEPFNWGLDXREGISTEROBJECTNVPROC) __GLeeGetProcAddress("wglDXRegisterObjectNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDXUnregisterObjectNV = (GLEEPFNWGLDXUNREGISTEROBJECTNVPROC) __GLeeGetProcAddress("wglDXUnregisterObjectNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDXObjectAccessNV = (GLEEPFNWGLDXOBJECTACCESSNVPROC) __GLeeGetProcAddress("wglDXObjectAccessNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDXLockObjectsNV = (GLEEPFNWGLDXLOCKOBJECTSNVPROC) __GLeeGetProcAddress("wglDXLockObjectsNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDXUnlockObjectsNV = (GLEEPFNWGLDXUNLOCKOBJECTSNVPROC) __GLeeGetProcAddress("wglDXUnlockObjectsNV"))!=0) nLinked++;
#endif
    if (nLinked==8) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_EXT_display_color_table(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_EXT_display_color_table
    if ((GLeeFuncPtr_wglCreateDisplayColorTableEXT = (GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglCreateDisplayColorTableEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglLoadDisplayColorTableEXT = (GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglLoadDisplayColorTableEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglBindDisplayColorTableEXT = (GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglBindDisplayColorTableEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglDestroyDisplayColorTableEXT = (GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglDestroyDisplayColorTableEXT"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_EXT_extensions_string(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_EXT_extensions_string
    if ((GLeeFuncPtr_wglGetExtensionsStringEXT = (GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) __GLeeGetProcAddress("wglGetExtensionsStringEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_EXT_swap_control(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_EXT_swap_control
    if ((GLeeFuncPtr_wglSwapIntervalEXT = (GLEEPFNWGLSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglSwapIntervalEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetSwapIntervalEXT = (GLEEPFNWGLGETSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglGetSwapIntervalEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_NV_vertex_array_range(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_NV_vertex_array_range
    if ((GLeeFuncPtr_wglAllocateMemoryNV = (GLEEPFNWGLALLOCATEMEMORYNVPROC) __GLeeGetProcAddress("wglAllocateMemoryNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglFreeMemoryNV = (GLEEPFNWGLFREEMEMORYNVPROC) __GLeeGetProcAddress("wglFreeMemoryNV"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_OML_sync_control(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_OML_sync_control
    if ((GLeeFuncPtr_wglGetSyncValuesOML = (GLEEPFNWGLGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("wglGetSyncValuesOML"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetMscRateOML = (GLEEPFNWGLGETMSCRATEOMLPROC) __GLeeGetProcAddress("wglGetMscRateOML"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglSwapBuffersMscOML = (GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapBuffersMscOML"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglSwapLayerBuffersMscOML = (GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapLayerBuffersMscOML"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglWaitForMscOML = (GLEEPFNWGLWAITFORMSCOMLPROC) __GLeeGetProcAddress("wglWaitForMscOML"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglWaitForSbcOML = (GLEEPFNWGLWAITFORSBCOMLPROC) __GLeeGetProcAddress("wglWaitForSbcOML"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_I3D_swap_frame_usage(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_I3D_swap_frame_usage
    if ((GLeeFuncPtr_wglGetFrameUsageI3D = (GLEEPFNWGLGETFRAMEUSAGEI3DPROC) __GLeeGetProcAddress("wglGetFrameUsageI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglBeginFrameTrackingI3D = (GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglBeginFrameTrackingI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglEndFrameTrackingI3D = (GLEEPFNWGLENDFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglEndFrameTrackingI3D"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglQueryFrameTrackingI3D = (GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglQueryFrameTrackingI3D"))!=0) nLinked++;
#endif
    if (nLinked==4) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_WGL_NV_video_output(void)
{
    GLint nLinked=0;
#ifdef __GLEE_WGL_NV_video_output
    if ((GLeeFuncPtr_wglGetVideoDeviceNV = (GLEEPFNWGLGETVIDEODEVICENVPROC) __GLeeGetProcAddress("wglGetVideoDeviceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglReleaseVideoDeviceNV = (GLEEPFNWGLRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("wglReleaseVideoDeviceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglBindVideoImageNV = (GLEEPFNWGLBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglBindVideoImageNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglReleaseVideoImageNV = (GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglReleaseVideoImageNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglSendPbufferToVideoNV = (GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("wglSendPbufferToVideoNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_wglGetVideoInfoNV = (GLEEPFNWGLGETVIDEOINFONVPROC) __GLeeGetProcAddress("wglGetVideoInfoNV"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLEE_LINK_FUNCTION __GLeeWGLLoadFunction[45];

void initWGLLoadFunctions(void)
{
    __GLeeWGLLoadFunction[0]=__GLeeLink_WGL_ARB_buffer_region;
    __GLeeWGLLoadFunction[1]=__GLeeLink_WGL_ARB_multisample;
    __GLeeWGLLoadFunction[2]=__GLeeLink_WGL_ARB_extensions_string;
    __GLeeWGLLoadFunction[3]=__GLeeLink_WGL_ARB_pixel_format;
    __GLeeWGLLoadFunction[4]=__GLeeLink_WGL_ARB_make_current_read;
    __GLeeWGLLoadFunction[5]=__GLeeLink_WGL_ARB_pbuffer;
    __GLeeWGLLoadFunction[6]=__GLeeLink_WGL_ARB_render_texture;
    __GLeeWGLLoadFunction[7]=__GLeeLink_WGL_ARB_pixel_format_float;
    __GLeeWGLLoadFunction[8]=__GLeeLink_WGL_ARB_framebuffer_sRGB;
    __GLeeWGLLoadFunction[9]=__GLeeLink_WGL_ARB_create_context;
    __GLeeWGLLoadFunction[10]=__GLeeLink_WGL_ARB_create_context_profile;
    __GLeeWGLLoadFunction[11]=__GLeeLink_WGL_ARB_create_context_robustness;
    __GLeeWGLLoadFunction[12]=__GLeeLink_WGL_EXT_make_current_read;
    __GLeeWGLLoadFunction[13]=__GLeeLink_WGL_EXT_pixel_format;
    __GLeeWGLLoadFunction[14]=__GLeeLink_WGL_EXT_pbuffer;
    __GLeeWGLLoadFunction[15]=__GLeeLink_WGL_EXT_depth_float;
    __GLeeWGLLoadFunction[16]=__GLeeLink_WGL_3DFX_multisample;
    __GLeeWGLLoadFunction[17]=__GLeeLink_WGL_EXT_multisample;
    __GLeeWGLLoadFunction[18]=__GLeeLink_WGL_I3D_digital_video_control;
    __GLeeWGLLoadFunction[19]=__GLeeLink_WGL_I3D_gamma;
    __GLeeWGLLoadFunction[20]=__GLeeLink_WGL_I3D_genlock;
    __GLeeWGLLoadFunction[21]=__GLeeLink_WGL_I3D_image_buffer;
    __GLeeWGLLoadFunction[22]=__GLeeLink_WGL_I3D_swap_frame_lock;
    __GLeeWGLLoadFunction[23]=__GLeeLink_WGL_NV_render_depth_texture;
    __GLeeWGLLoadFunction[24]=__GLeeLink_WGL_NV_render_texture_rectangle;
    __GLeeWGLLoadFunction[25]=__GLeeLink_WGL_ATI_pixel_format_float;
    __GLeeWGLLoadFunction[26]=__GLeeLink_WGL_NV_float_buffer;
    __GLeeWGLLoadFunction[27]=__GLeeLink_WGL_3DL_stereo_control;
    __GLeeWGLLoadFunction[28]=__GLeeLink_WGL_EXT_pixel_format_packed_float;
    __GLeeWGLLoadFunction[29]=__GLeeLink_WGL_EXT_framebuffer_sRGB;
    __GLeeWGLLoadFunction[30]=__GLeeLink_WGL_NV_present_video;
    __GLeeWGLLoadFunction[31]=__GLeeLink_WGL_NV_swap_group;
    __GLeeWGLLoadFunction[32]=__GLeeLink_WGL_NV_gpu_affinity;
    __GLeeWGLLoadFunction[33]=__GLeeLink_WGL_AMD_gpu_association;
    __GLeeWGLLoadFunction[34]=__GLeeLink_WGL_NV_copy_image;
    __GLeeWGLLoadFunction[35]=__GLeeLink_WGL_NV_multisample_coverage;
    __GLeeWGLLoadFunction[36]=__GLeeLink_WGL_EXT_create_context_es2_profile;
    __GLeeWGLLoadFunction[37]=__GLeeLink_WGL_NV_DX_interop;
    __GLeeWGLLoadFunction[38]=__GLeeLink_WGL_EXT_display_color_table;
    __GLeeWGLLoadFunction[39]=__GLeeLink_WGL_EXT_extensions_string;
    __GLeeWGLLoadFunction[40]=__GLeeLink_WGL_EXT_swap_control;
    __GLeeWGLLoadFunction[41]=__GLeeLink_WGL_NV_vertex_array_range;
    __GLeeWGLLoadFunction[42]=__GLeeLink_WGL_OML_sync_control;
    __GLeeWGLLoadFunction[43]=__GLeeLink_WGL_I3D_swap_frame_usage;
    __GLeeWGLLoadFunction[44]=__GLeeLink_WGL_NV_video_output;
}

#elif defined(__APPLE__) || defined(__APPLE_CC__)
#else /* Linux */
GLuint __GLeeLink_GLX_VERSION_1_3(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_VERSION_1_3
    if ((GLeeFuncPtr_glXGetFBConfigs = (GLEEPFNGLXGETFBCONFIGSPROC) __GLeeGetProcAddress("glXGetFBConfigs"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXChooseFBConfig = (GLEEPFNGLXCHOOSEFBCONFIGPROC) __GLeeGetProcAddress("glXChooseFBConfig"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetFBConfigAttrib = (GLEEPFNGLXGETFBCONFIGATTRIBPROC) __GLeeGetProcAddress("glXGetFBConfigAttrib"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetVisualFromFBConfig = (GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfig"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXCreateWindow = (GLEEPFNGLXCREATEWINDOWPROC) __GLeeGetProcAddress("glXCreateWindow"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXDestroyWindow = (GLEEPFNGLXDESTROYWINDOWPROC) __GLeeGetProcAddress("glXDestroyWindow"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXCreatePixmap = (GLEEPFNGLXCREATEPIXMAPPROC) __GLeeGetProcAddress("glXCreatePixmap"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXDestroyPixmap = (GLEEPFNGLXDESTROYPIXMAPPROC) __GLeeGetProcAddress("glXDestroyPixmap"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXCreatePbuffer = (GLEEPFNGLXCREATEPBUFFERPROC) __GLeeGetProcAddress("glXCreatePbuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXDestroyPbuffer = (GLEEPFNGLXDESTROYPBUFFERPROC) __GLeeGetProcAddress("glXDestroyPbuffer"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryDrawable = (GLEEPFNGLXQUERYDRAWABLEPROC) __GLeeGetProcAddress("glXQueryDrawable"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXCreateNewContext = (GLEEPFNGLXCREATENEWCONTEXTPROC) __GLeeGetProcAddress("glXCreateNewContext"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXMakeContextCurrent = (GLEEPFNGLXMAKECONTEXTCURRENTPROC) __GLeeGetProcAddress("glXMakeContextCurrent"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetCurrentReadDrawable = (GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawable"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetCurrentDisplay = (GLEEPFNGLXGETCURRENTDISPLAYPROC) __GLeeGetProcAddress("glXGetCurrentDisplay"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryContext = (GLEEPFNGLXQUERYCONTEXTPROC) __GLeeGetProcAddress("glXQueryContext"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXSelectEvent = (GLEEPFNGLXSELECTEVENTPROC) __GLeeGetProcAddress("glXSelectEvent"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetSelectedEvent = (GLEEPFNGLXGETSELECTEDEVENTPROC) __GLeeGetProcAddress("glXGetSelectedEvent"))!=0) nLinked++;
#endif
    if (nLinked==18) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_VERSION_1_4(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_VERSION_1_4
    if ((GLeeFuncPtr_glXGetProcAddress = (GLEEPFNGLXGETPROCADDRESSPROC) __GLeeGetProcAddress("glXGetProcAddress"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_ARB_vertex_buffer_object(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_ARB_fbconfig_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_ARB_create_context(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_ARB_create_context
    if ((GLeeFuncPtr_glXCreateContextAttribsARB = (GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("glXCreateContextAttribsARB"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_ARB_create_context_profile(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_ARB_create_context_robustness(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_SGIS_multisample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_EXT_visual_info(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_SGI_swap_control(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SGI_swap_control
    if ((GLeeFuncPtr_glXSwapIntervalSGI = (GLEEPFNGLXSWAPINTERVALSGIPROC) __GLeeGetProcAddress("glXSwapIntervalSGI"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_SGI_video_sync(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SGI_video_sync
    if ((GLeeFuncPtr_glXGetVideoSyncSGI = (GLEEPFNGLXGETVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXGetVideoSyncSGI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXWaitVideoSyncSGI = (GLEEPFNGLXWAITVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXWaitVideoSyncSGI"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_SGI_make_current_read(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SGI_make_current_read
    if ((GLeeFuncPtr_glXMakeCurrentReadSGI = (GLEEPFNGLXMAKECURRENTREADSGIPROC) __GLeeGetProcAddress("glXMakeCurrentReadSGI"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetCurrentReadDrawableSGI = (GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawableSGI"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_EXT_visual_rating(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_EXT_import_context(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_EXT_import_context
    if ((GLeeFuncPtr_glXGetCurrentDisplayEXT = (GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) __GLeeGetProcAddress("glXGetCurrentDisplayEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryContextInfoEXT = (GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) __GLeeGetProcAddress("glXQueryContextInfoEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetContextIDEXT = (GLEEPFNGLXGETCONTEXTIDEXTPROC) __GLeeGetProcAddress("glXGetContextIDEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXImportContextEXT = (GLEEPFNGLXIMPORTCONTEXTEXTPROC) __GLeeGetProcAddress("glXImportContextEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXFreeContextEXT = (GLEEPFNGLXFREECONTEXTEXTPROC) __GLeeGetProcAddress("glXFreeContextEXT"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_SGIX_fbconfig(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SGIX_fbconfig
    if ((GLeeFuncPtr_glXGetFBConfigAttribSGIX = (GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigAttribSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXChooseFBConfigSGIX = (GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXChooseFBConfigSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX = (GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPixmapWithConfigSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXCreateContextWithConfigSGIX = (GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateContextWithConfigSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetVisualFromFBConfigSGIX = (GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfigSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetFBConfigFromVisualSGIX = (GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigFromVisualSGIX"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_SGIX_pbuffer(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SGIX_pbuffer
    if ((GLeeFuncPtr_glXCreateGLXPbufferSGIX = (GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPbufferSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXDestroyGLXPbufferSGIX = (GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXDestroyGLXPbufferSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryGLXPbufferSGIX = (GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXQueryGLXPbufferSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXSelectEventSGIX = (GLEEPFNGLXSELECTEVENTSGIXPROC) __GLeeGetProcAddress("glXSelectEventSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetSelectedEventSGIX = (GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) __GLeeGetProcAddress("glXGetSelectedEventSGIX"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_SGI_cushion(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SGI_cushion
    if ((GLeeFuncPtr_glXCushionSGI = (GLEEPFNGLXCUSHIONSGIPROC) __GLeeGetProcAddress("glXCushionSGI"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_SGIX_video_resize(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SGIX_video_resize
    if ((GLeeFuncPtr_glXBindChannelToWindowSGIX = (GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) __GLeeGetProcAddress("glXBindChannelToWindowSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXChannelRectSGIX = (GLEEPFNGLXCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXChannelRectSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryChannelRectSGIX = (GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXQueryChannelRectSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryChannelDeltasSGIX = (GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) __GLeeGetProcAddress("glXQueryChannelDeltasSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXChannelRectSyncSGIX = (GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) __GLeeGetProcAddress("glXChannelRectSyncSGIX"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_SGIX_swap_group(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SGIX_swap_group
    if ((GLeeFuncPtr_glXJoinSwapGroupSGIX = (GLEEPFNGLXJOINSWAPGROUPSGIXPROC) __GLeeGetProcAddress("glXJoinSwapGroupSGIX"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_SGIX_swap_barrier(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SGIX_swap_barrier
    if ((GLeeFuncPtr_glXBindSwapBarrierSGIX = (GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) __GLeeGetProcAddress("glXBindSwapBarrierSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX = (GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) __GLeeGetProcAddress("glXQueryMaxSwapBarriersSGIX"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_SGIS_blended_overlay(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_SGIS_shared_multisample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_SUN_get_transparent_index(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SUN_get_transparent_index
    if ((GLeeFuncPtr_glXGetTransparentIndexSUN = (GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) __GLeeGetProcAddress("glXGetTransparentIndexSUN"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_MESA_copy_sub_buffer(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_MESA_copy_sub_buffer
    if ((GLeeFuncPtr_glXCopySubBufferMESA = (GLEEPFNGLXCOPYSUBBUFFERMESAPROC) __GLeeGetProcAddress("glXCopySubBufferMESA"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_MESA_pixmap_colormap(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_MESA_pixmap_colormap
    if ((GLeeFuncPtr_glXCreateGLXPixmapMESA = (GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) __GLeeGetProcAddress("glXCreateGLXPixmapMESA"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_MESA_release_buffers(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_MESA_release_buffers
    if ((GLeeFuncPtr_glXReleaseBuffersMESA = (GLEEPFNGLXRELEASEBUFFERSMESAPROC) __GLeeGetProcAddress("glXReleaseBuffersMESA"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_MESA_set_3dfx_mode(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_MESA_set_3dfx_mode
    if ((GLeeFuncPtr_glXSet3DfxModeMESA = (GLEEPFNGLXSET3DFXMODEMESAPROC) __GLeeGetProcAddress("glXSet3DfxModeMESA"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_SGIX_visual_select_group(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_OML_swap_method(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_OML_sync_control(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_OML_sync_control
    if ((GLeeFuncPtr_glXGetSyncValuesOML = (GLEEPFNGLXGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("glXGetSyncValuesOML"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetMscRateOML = (GLEEPFNGLXGETMSCRATEOMLPROC) __GLeeGetProcAddress("glXGetMscRateOML"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXSwapBuffersMscOML = (GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("glXSwapBuffersMscOML"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXWaitForMscOML = (GLEEPFNGLXWAITFORMSCOMLPROC) __GLeeGetProcAddress("glXWaitForMscOML"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXWaitForSbcOML = (GLEEPFNGLXWAITFORSBCOMLPROC) __GLeeGetProcAddress("glXWaitForSbcOML"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_SGIX_hyperpipe(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_SGIX_hyperpipe
    if ((GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX = (GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeNetworkSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXHyperpipeConfigSGIX = (GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXHyperpipeConfigSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryHyperpipeConfigSGIX = (GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeConfigSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX = (GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXDestroyHyperpipeConfigSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXBindHyperpipeSGIX = (GLEEPFNGLXBINDHYPERPIPESGIXPROC) __GLeeGetProcAddress("glXBindHyperpipeSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeBestAttribSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXHyperpipeAttribSGIX = (GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXHyperpipeAttribSGIX"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryHyperpipeAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeAttribSGIX"))!=0) nLinked++;
#endif
    if (nLinked==8) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_MESA_agp_offset(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_MESA_agp_offset
    if ((GLeeFuncPtr_glXGetAGPOffsetMESA = (GLEEPFNGLXGETAGPOFFSETMESAPROC) __GLeeGetProcAddress("glXGetAGPOffsetMESA"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_EXT_texture_from_pixmap(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_EXT_texture_from_pixmap
    if ((GLeeFuncPtr_glXBindTexImageEXT = (GLEEPFNGLXBINDTEXIMAGEEXTPROC) __GLeeGetProcAddress("glXBindTexImageEXT"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXReleaseTexImageEXT = (GLEEPFNGLXRELEASETEXIMAGEEXTPROC) __GLeeGetProcAddress("glXReleaseTexImageEXT"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_NV_present_video(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_NV_present_video
    if ((GLeeFuncPtr_glXEnumerateVideoDevicesNV = (GLEEPFNGLXENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("glXEnumerateVideoDevicesNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXBindVideoDeviceNV = (GLEEPFNGLXBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("glXBindVideoDeviceNV"))!=0) nLinked++;
#endif
    if (nLinked==2) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_NV_video_out(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_NV_swap_group(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_NV_swap_group
    if ((GLeeFuncPtr_glXJoinSwapGroupNV = (GLEEPFNGLXJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("glXJoinSwapGroupNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXBindSwapBarrierNV = (GLEEPFNGLXBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("glXBindSwapBarrierNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQuerySwapGroupNV = (GLEEPFNGLXQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("glXQuerySwapGroupNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryMaxSwapGroupsNV = (GLEEPFNGLXQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("glXQueryMaxSwapGroupsNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryFrameCountNV = (GLEEPFNGLXQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("glXQueryFrameCountNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXResetFrameCountNV = (GLEEPFNGLXRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("glXResetFrameCountNV"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_NV_video_capture(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_NV_video_capture
    if ((GLeeFuncPtr_glXBindVideoCaptureDeviceNV = (GLEEPFNGLXBINDVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXBindVideoCaptureDeviceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXEnumerateVideoCaptureDevicesNV = (GLEEPFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) __GLeeGetProcAddress("glXEnumerateVideoCaptureDevicesNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXLockVideoCaptureDeviceNV = (GLEEPFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXLockVideoCaptureDeviceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXQueryVideoCaptureDeviceNV = (GLEEPFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXQueryVideoCaptureDeviceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXReleaseVideoCaptureDeviceNV = (GLEEPFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoCaptureDeviceNV"))!=0) nLinked++;
#endif
    if (nLinked==5) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_EXT_swap_control(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_EXT_swap_control
    if ((GLeeFuncPtr_glXSwapIntervalEXT = (GLEEPFNGLXSWAPINTERVALEXTPROC) __GLeeGetProcAddress("glXSwapIntervalEXT"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_NV_copy_image(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_NV_copy_image
    if ((GLeeFuncPtr_glXCopyImageSubDataNV = (GLEEPFNGLXCOPYIMAGESUBDATANVPROC) __GLeeGetProcAddress("glXCopyImageSubDataNV"))!=0) nLinked++;
#endif
    if (nLinked==1) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_INTEL_swap_event(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_NV_multisample_coverage(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_AMD_gpu_association(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_EXT_create_context_es2_profile(void) {return GLEE_LINK_COMPLETE;}

GLuint __GLeeLink_GLX_NV_video_output(void)
{
    GLint nLinked=0;
#ifdef __GLEE_GLX_NV_video_output
    if ((GLeeFuncPtr_glXGetVideoDeviceNV = (GLEEPFNGLXGETVIDEODEVICENVPROC) __GLeeGetProcAddress("glXGetVideoDeviceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXReleaseVideoDeviceNV = (GLEEPFNGLXRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoDeviceNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXBindVideoImageNV = (GLEEPFNGLXBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXBindVideoImageNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXReleaseVideoImageNV = (GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXReleaseVideoImageNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXSendPbufferToVideoNV = (GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("glXSendPbufferToVideoNV"))!=0) nLinked++;
    if ((GLeeFuncPtr_glXGetVideoInfoNV = (GLEEPFNGLXGETVIDEOINFONVPROC) __GLeeGetProcAddress("glXGetVideoInfoNV"))!=0) nLinked++;
#endif
    if (nLinked==6) return GLEE_LINK_COMPLETE;
    if (nLinked==0) return GLEE_LINK_FAIL;
    return GLEE_LINK_PARTIAL;
}

GLuint __GLeeLink_GLX_EXT_scene_marker(void) {return GLEE_LINK_COMPLETE;}

GLEE_LINK_FUNCTION __GLeeGLXLoadFunction[51];

void initGLXLoadFunctions(void)
{
    __GLeeGLXLoadFunction[0]=__GLeeLink_GLX_VERSION_1_3;
    __GLeeGLXLoadFunction[1]=__GLeeLink_GLX_VERSION_1_4;
    __GLeeGLXLoadFunction[2]=__GLeeLink_GLX_ARB_multisample;
    __GLeeGLXLoadFunction[3]=__GLeeLink_GLX_ARB_vertex_buffer_object;
    __GLeeGLXLoadFunction[4]=__GLeeLink_GLX_ARB_fbconfig_float;
    __GLeeGLXLoadFunction[5]=__GLeeLink_GLX_ARB_framebuffer_sRGB;
    __GLeeGLXLoadFunction[6]=__GLeeLink_GLX_ARB_create_context;
    __GLeeGLXLoadFunction[7]=__GLeeLink_GLX_ARB_create_context_profile;
    __GLeeGLXLoadFunction[8]=__GLeeLink_GLX_ARB_create_context_robustness;
    __GLeeGLXLoadFunction[9]=__GLeeLink_GLX_SGIS_multisample;
    __GLeeGLXLoadFunction[10]=__GLeeLink_GLX_EXT_visual_info;
    __GLeeGLXLoadFunction[11]=__GLeeLink_GLX_SGI_swap_control;
    __GLeeGLXLoadFunction[12]=__GLeeLink_GLX_SGI_video_sync;
    __GLeeGLXLoadFunction[13]=__GLeeLink_GLX_SGI_make_current_read;
    __GLeeGLXLoadFunction[14]=__GLeeLink_GLX_EXT_visual_rating;
    __GLeeGLXLoadFunction[15]=__GLeeLink_GLX_EXT_import_context;
    __GLeeGLXLoadFunction[16]=__GLeeLink_GLX_SGIX_fbconfig;
    __GLeeGLXLoadFunction[17]=__GLeeLink_GLX_SGIX_pbuffer;
    __GLeeGLXLoadFunction[18]=__GLeeLink_GLX_SGI_cushion;
    __GLeeGLXLoadFunction[19]=__GLeeLink_GLX_SGIX_video_resize;
    __GLeeGLXLoadFunction[20]=__GLeeLink_GLX_SGIX_swap_group;
    __GLeeGLXLoadFunction[21]=__GLeeLink_GLX_SGIX_swap_barrier;
    __GLeeGLXLoadFunction[22]=__GLeeLink_GLX_SGIS_blended_overlay;
    __GLeeGLXLoadFunction[23]=__GLeeLink_GLX_SGIS_shared_multisample;
    __GLeeGLXLoadFunction[24]=__GLeeLink_GLX_SUN_get_transparent_index;
    __GLeeGLXLoadFunction[25]=__GLeeLink_GLX_3DFX_multisample;
    __GLeeGLXLoadFunction[26]=__GLeeLink_GLX_MESA_copy_sub_buffer;
    __GLeeGLXLoadFunction[27]=__GLeeLink_GLX_MESA_pixmap_colormap;
    __GLeeGLXLoadFunction[28]=__GLeeLink_GLX_MESA_release_buffers;
    __GLeeGLXLoadFunction[29]=__GLeeLink_GLX_MESA_set_3dfx_mode;
    __GLeeGLXLoadFunction[30]=__GLeeLink_GLX_SGIX_visual_select_group;
    __GLeeGLXLoadFunction[31]=__GLeeLink_GLX_OML_swap_method;
    __GLeeGLXLoadFunction[32]=__GLeeLink_GLX_OML_sync_control;
    __GLeeGLXLoadFunction[33]=__GLeeLink_GLX_NV_float_buffer;
    __GLeeGLXLoadFunction[34]=__GLeeLink_GLX_SGIX_hyperpipe;
    __GLeeGLXLoadFunction[35]=__GLeeLink_GLX_MESA_agp_offset;
    __GLeeGLXLoadFunction[36]=__GLeeLink_GLX_EXT_fbconfig_packed_float;
    __GLeeGLXLoadFunction[37]=__GLeeLink_GLX_EXT_framebuffer_sRGB;
    __GLeeGLXLoadFunction[38]=__GLeeLink_GLX_EXT_texture_from_pixmap;
    __GLeeGLXLoadFunction[39]=__GLeeLink_GLX_NV_present_video;
    __GLeeGLXLoadFunction[40]=__GLeeLink_GLX_NV_video_out;
    __GLeeGLXLoadFunction[41]=__GLeeLink_GLX_NV_swap_group;
    __GLeeGLXLoadFunction[42]=__GLeeLink_GLX_NV_video_capture;
    __GLeeGLXLoadFunction[43]=__GLeeLink_GLX_EXT_swap_control;
    __GLeeGLXLoadFunction[44]=__GLeeLink_GLX_NV_copy_image;
    __GLeeGLXLoadFunction[45]=__GLeeLink_GLX_INTEL_swap_event;
    __GLeeGLXLoadFunction[46]=__GLeeLink_GLX_NV_multisample_coverage;
    __GLeeGLXLoadFunction[47]=__GLeeLink_GLX_AMD_gpu_association;
    __GLeeGLXLoadFunction[48]=__GLeeLink_GLX_EXT_create_context_es2_profile;
    __GLeeGLXLoadFunction[49]=__GLeeLink_GLX_NV_video_output;
    __GLeeGLXLoadFunction[50]=__GLeeLink_GLX_EXT_scene_marker;
}

#endif /* end Linux */


/*****************************************************************
 * GLee internal types
 *****************************************************************/
typedef struct 
{
	char ** names;
	int * lengths;
	int numNames;
}ExtensionList;


/*****************************************************************
 * GLee internal variables
 *****************************************************************/
char GLeeErrorString[256]="";


/*****************************************************************
 * GLee internal functions
 *****************************************************************/

void __GLeeExtList_init(ExtensionList *extList)
{
	extList->names=0;
	extList->lengths=0;
	extList->numNames=0;
}

void __GLeeExtList_clean(ExtensionList *extList)
{
	int a;
	for (a=0;a<extList->numNames;a++)
	{
		if (extList->names[a]!=0) free((void *)extList->names[a]);
	}
	if (extList->names!=0) free((void *)extList->names);
	if (extList->lengths!=0) free((void *)extList->lengths);
	extList->names=0;
	extList->lengths=0;
	extList->numNames=0;
}

void __GLeeExtList_add(ExtensionList *extList, const char * extName)
{
	int length=strlen(extName)+1;
	int i=extList->numNames;
	int n=i+1;
	if (i==0)
	{
		extList->lengths=(int *)malloc(sizeof(int));
		extList->names=(char **)malloc(sizeof(char *));
	}else
	{
		extList->lengths=(int *)realloc((void *)extList->lengths, n*sizeof(int));
		extList->names=(char **)realloc((void *)extList->names, n*sizeof(char *));
	}
	extList->names[i]=strdup(extName);
	extList->lengths[i]=length;
	extList->numNames++;
}

const char *__GLeeGetExtStrPlat( void )
{
#ifdef _WIN32
	if (!_GLEE_WGL_ARB_extensions_string)
		wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");

	if (wglGetExtensionsStringARB)
		return (const char *)wglGetExtensionsStringARB(wglGetCurrentDC());
#elif defined(__APPLE__) || defined(__APPLE_CC__)
#else
	Display *dpy=glXGetCurrentDisplay();
	if(dpy)
	{
		int dpynr=DefaultScreen(dpy);
		return (const char*)glXQueryExtensionsString(dpy,dpynr);
	}
#endif
	return 0;
}

void __GLeeWriteError(const char * errorStr)
{
	int a=0;
	for (a=0;a<256;a++)
	{
		GLeeErrorString[a]=errorStr[a];
	}
	GLeeErrorString[255]='\0';
}

int __GLeeGetVersionNumber(char *versionStr)
{
	int major=(int)versionStr[0]-(int)'0';
	int minor=(int)versionStr[2]-(int)'0';
	return major<<8 | minor;
}

GLboolean __GLeeGetExtensions(ExtensionList* extList)
{
       const char * platExtStr;
       const char * glExtStr;
       char * extStr;
       char * p;
       int totalExtStrLen = 0;
       int addASpace;

       /* read the platform specific extension string */
       platExtStr=__GLeeGetExtStrPlat();
       if (!platExtStr) platExtStr="";
       else totalExtStrLen = strlen(platExtStr);

       glExtStr=(const char *)glGetString(GL_EXTENSIONS);
       if (glExtStr==0)
	{
		__GLeeWriteError("glGetString(GL_EXTENSIONS) failed.");
		return GL_FALSE;
	}

       /* If the last character of platExtStr is not a space, we need to add one when we concatenate the extension strings*/
       addASpace = 0;
       if ( totalExtStrLen )
       {
           if ( platExtStr[ totalExtStrLen-1 ] != ' ')
               {
                       addASpace = 1;
                       totalExtStrLen++;
               }
       }

       /* allocate the extension string */
       totalExtStrLen += strlen(glExtStr);
       extStr=(char *)malloc( totalExtStrLen+1 ); /* allow for a null terminator */

       /* concatenate the two extension strings */
       snprintf(extStr,totalExtStrLen+1,addASpace?"%s %s":"%s%s",platExtStr,glExtStr);

       /* extract the extensions */
       for (p = extStr + totalExtStrLen; p > extStr; --p) {
               if (*p == ' ') {
                       __GLeeExtList_add(extList,p+1);
                       *p = 0;
               }
       }
       __GLeeExtList_add(extList,extStr);
       free((void *)extStr);
       return GL_TRUE;
 }


GLboolean __GLeeCheckExtension(const char * name, ExtensionList *extensionNames)
{
	int n=extensionNames->numNames;
	int a;
    for (a=0;a<n;a++)
	{
		if (strcmp(extensionNames->names[a],name)==0)
			return GL_TRUE;
	}
	return GL_FALSE;
}

GLEE_EXTERN GLint __GLeeGetExtensionNumber(const char *extensionName, int type)
{
	int a;
	switch (type)
	{
	case 0:
		for (a=0;a<__GLeeGLNumExtensions;a++)
			if (strcmp(extensionName,__GLeeGLExtensionNames[a])==0)	return a;
		return -1;
#ifdef _WIN32
	case 1:
		for (a=0;a<__GLeeWGLNumExtensions;a++)
			if (strcmp(extensionName,__GLeeWGLExtensionNames[a])==0) return a;
		return -1;
#elif defined(__APPLE__) || defined(__APPLE_CC__)
#else
	case 2:
		for (a=0;a<__GLeeGLXNumExtensions;a++)
			if (strcmp(extensionName,__GLeeGLXExtensionNames[a])==0) return a;
		return -1;
#endif
	}
	return -1;
}

/*****************************************************************
 * GLee external functions 
 *****************************************************************/

#ifdef _WIN32
GLEE_EXTERN const char * GLeeGetExtStrWGL( void )
{
	return __GLeeGetExtStrPlat();
}
#elif defined(__APPLE__) || defined(__APPLE_CC__)
#else
GLEE_EXTERN const char * GLeeGetExtStrGLX( void )	
{
	return __GLeeGetExtStrPlat();
}
#endif

GLEE_EXTERN const char * GLeeGetExtStrGL( void )
{
	return (const char *)glGetString(GL_EXTENSIONS);
}

GLEE_EXTERN const char * GLeeGetErrorString( void )
{
	return GLeeErrorString;
}

GLboolean __GLeeInitedLoadFunctions=GL_FALSE;

GLEE_EXTERN GLint GLeeForceLink(const char * extensionName)
{
	int type=0; 
	int extNum;
	int len=strlen(extensionName);
	if (len<5) return GLEE_LINK_FAIL;
	if (!__GLeeInitedLoadFunctions)
	{
		if (!__GLeeInited) GLeeInit();
		initGLLoadFunctions();
#ifdef _WIN32
		initWGLLoadFunctions();
#elif defined(__APPLE__) || defined(__APPLE_CC__)
#else
		initGLXLoadFunctions();
#endif
		__GLeeInitedLoadFunctions=GL_TRUE;
	}
	if (extensionName[0]=='W') type=1;
	else if (extensionName[2]=='X') type=2;	
	extNum=__GLeeGetExtensionNumber(extensionName,type);
	if (extNum==-1) return GLEE_LINK_FAIL;
	if (type==0) return __GLeeGLLoadFunction[extNum]();
#ifdef _WIN32
	if (type==1) return __GLeeWGLLoadFunction[extNum]();
#elif defined(__APPLE__) || defined(__APPLE_CC__)	
#else
	if (type==2) return __GLeeGLXLoadFunction[extNum]();
#endif
	return GLEE_LINK_FAIL;
}

GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable)
{
	if (!__GLeeInited) GLeeInit();
	return *extensionQueryingVariable;	
}

GLEE_EXTERN GLboolean GLeeInit( void )
{
	int version;
	ExtensionList extensionNames;
	
	if (__GLeeInited) 
	{
		return GL_FALSE;
	}

	__GLeeExtList_init(&extensionNames);
	if (!__GLeeGetExtensions(&extensionNames)) 
	{
		__GLeeWriteError("GL extension querying failed.");
		__GLeeExtList_clean(&extensionNames);
		return GL_FALSE;
	}

	version=__GLeeGetVersionNumber((char *)glGetString(GL_VERSION));

	__GLeeInited = GL_TRUE;


/*****************************************************************
 * Autogenerated linking functions
 *****************************************************************/
    if (version>=258)
    {
        _GLEE_VERSION_1_2 = GL_TRUE;
        __GLeeLink_GL_VERSION_1_2();
    }
    if (__GLeeCheckExtension("GL_ARB_imaging", &extensionNames) )
    {
        _GLEE_ARB_imaging = GL_TRUE;
        __GLeeLink_GL_ARB_imaging();
    }
    if (version>=259)
    {
        _GLEE_VERSION_1_3 = GL_TRUE;
        __GLeeLink_GL_VERSION_1_3();
    }
    if (version>=260)
    {
        _GLEE_VERSION_1_4 = GL_TRUE;
        __GLeeLink_GL_VERSION_1_4();
    }
    if (version>=261)
    {
        _GLEE_VERSION_1_5 = GL_TRUE;
        __GLeeLink_GL_VERSION_1_5();
    }
    if (version>=512)
    {
        _GLEE_VERSION_2_0 = GL_TRUE;
        __GLeeLink_GL_VERSION_2_0();
    }
    if (version>=513)
    {
        _GLEE_VERSION_2_1 = GL_TRUE;
        __GLeeLink_GL_VERSION_2_1();
    }
    if (version>=768)
    {
        _GLEE_VERSION_3_0 = GL_TRUE;
        __GLeeLink_GL_VERSION_3_0();
    }
    if (version>=769)
    {
        _GLEE_VERSION_3_1 = GL_TRUE;
        __GLeeLink_GL_VERSION_3_1();
    }
    if (version>=770)
    {
        _GLEE_VERSION_3_2 = GL_TRUE;
        __GLeeLink_GL_VERSION_3_2();
    }
    if (version>=771)
    {
        _GLEE_VERSION_3_3 = GL_TRUE;
        __GLeeLink_GL_VERSION_3_3();
    }
    if (version>=1024)
    {
        _GLEE_VERSION_4_0 = GL_TRUE;
        __GLeeLink_GL_VERSION_4_0();
    }
    if (version>=1025)
    {
        _GLEE_VERSION_4_1 = GL_TRUE;
        __GLeeLink_GL_VERSION_4_1();
    }
    if (version>=1026)
    {
        _GLEE_VERSION_4_2 = GL_TRUE;
        __GLeeLink_GL_VERSION_4_2();
    }
    if (__GLeeCheckExtension("GL_ARB_multitexture", &extensionNames) )
    {
        _GLEE_ARB_multitexture = GL_TRUE;
        __GLeeLink_GL_ARB_multitexture();
    }
    if (__GLeeCheckExtension("GL_ARB_transpose_matrix", &extensionNames) )
    {
        _GLEE_ARB_transpose_matrix = GL_TRUE;
        __GLeeLink_GL_ARB_transpose_matrix();
    }
    if (__GLeeCheckExtension("GL_ARB_multisample", &extensionNames) )
    {
        _GLEE_ARB_multisample = GL_TRUE;
        __GLeeLink_GL_ARB_multisample();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_env_add", &extensionNames) )
    {
        _GLEE_ARB_texture_env_add = GL_TRUE;
        __GLeeLink_GL_ARB_texture_env_add();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_cube_map", &extensionNames) )
    {
        _GLEE_ARB_texture_cube_map = GL_TRUE;
        __GLeeLink_GL_ARB_texture_cube_map();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_compression", &extensionNames) )
    {
        _GLEE_ARB_texture_compression = GL_TRUE;
        __GLeeLink_GL_ARB_texture_compression();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_border_clamp", &extensionNames) )
    {
        _GLEE_ARB_texture_border_clamp = GL_TRUE;
        __GLeeLink_GL_ARB_texture_border_clamp();
    }
    if (__GLeeCheckExtension("GL_ARB_point_parameters", &extensionNames) )
    {
        _GLEE_ARB_point_parameters = GL_TRUE;
        __GLeeLink_GL_ARB_point_parameters();
    }
    if (__GLeeCheckExtension("GL_ARB_vertex_blend", &extensionNames) )
    {
        _GLEE_ARB_vertex_blend = GL_TRUE;
        __GLeeLink_GL_ARB_vertex_blend();
    }
    if (__GLeeCheckExtension("GL_ARB_matrix_palette", &extensionNames) )
    {
        _GLEE_ARB_matrix_palette = GL_TRUE;
        __GLeeLink_GL_ARB_matrix_palette();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_env_combine", &extensionNames) )
    {
        _GLEE_ARB_texture_env_combine = GL_TRUE;
        __GLeeLink_GL_ARB_texture_env_combine();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_env_crossbar", &extensionNames) )
    {
        _GLEE_ARB_texture_env_crossbar = GL_TRUE;
        __GLeeLink_GL_ARB_texture_env_crossbar();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_env_dot3", &extensionNames) )
    {
        _GLEE_ARB_texture_env_dot3 = GL_TRUE;
        __GLeeLink_GL_ARB_texture_env_dot3();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_mirrored_repeat", &extensionNames) )
    {
        _GLEE_ARB_texture_mirrored_repeat = GL_TRUE;
        __GLeeLink_GL_ARB_texture_mirrored_repeat();
    }
    if (__GLeeCheckExtension("GL_ARB_depth_texture", &extensionNames) )
    {
        _GLEE_ARB_depth_texture = GL_TRUE;
        __GLeeLink_GL_ARB_depth_texture();
    }
    if (__GLeeCheckExtension("GL_ARB_shadow", &extensionNames) )
    {
        _GLEE_ARB_shadow = GL_TRUE;
        __GLeeLink_GL_ARB_shadow();
    }
    if (__GLeeCheckExtension("GL_ARB_shadow_ambient", &extensionNames) )
    {
        _GLEE_ARB_shadow_ambient = GL_TRUE;
        __GLeeLink_GL_ARB_shadow_ambient();
    }
    if (__GLeeCheckExtension("GL_ARB_window_pos", &extensionNames) )
    {
        _GLEE_ARB_window_pos = GL_TRUE;
        __GLeeLink_GL_ARB_window_pos();
    }
    if (__GLeeCheckExtension("GL_ARB_vertex_program", &extensionNames) )
    {
        _GLEE_ARB_vertex_program = GL_TRUE;
        __GLeeLink_GL_ARB_vertex_program();
    }
    if (__GLeeCheckExtension("GL_ARB_fragment_program", &extensionNames) )
    {
        _GLEE_ARB_fragment_program = GL_TRUE;
        __GLeeLink_GL_ARB_fragment_program();
    }
    if (__GLeeCheckExtension("GL_ARB_vertex_buffer_object", &extensionNames) )
    {
        _GLEE_ARB_vertex_buffer_object = GL_TRUE;
        __GLeeLink_GL_ARB_vertex_buffer_object();
    }
    if (__GLeeCheckExtension("GL_ARB_occlusion_query", &extensionNames) )
    {
        _GLEE_ARB_occlusion_query = GL_TRUE;
        __GLeeLink_GL_ARB_occlusion_query();
    }
    if (__GLeeCheckExtension("GL_ARB_shader_objects", &extensionNames) )
    {
        _GLEE_ARB_shader_objects = GL_TRUE;
        __GLeeLink_GL_ARB_shader_objects();
    }
    if (__GLeeCheckExtension("GL_ARB_vertex_shader", &extensionNames) )
    {
        _GLEE_ARB_vertex_shader = GL_TRUE;
        __GLeeLink_GL_ARB_vertex_shader();
    }
    if (__GLeeCheckExtension("GL_ARB_fragment_shader", &extensionNames) )
    {
        _GLEE_ARB_fragment_shader = GL_TRUE;
        __GLeeLink_GL_ARB_fragment_shader();
    }
    if (__GLeeCheckExtension("GL_ARB_shading_language_100", &extensionNames) )
    {
        _GLEE_ARB_shading_language_100 = GL_TRUE;
        __GLeeLink_GL_ARB_shading_language_100();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_non_power_of_two", &extensionNames) )
    {
        _GLEE_ARB_texture_non_power_of_two = GL_TRUE;
        __GLeeLink_GL_ARB_texture_non_power_of_two();
    }
    if (__GLeeCheckExtension("GL_ARB_point_sprite", &extensionNames) )
    {
        _GLEE_ARB_point_sprite = GL_TRUE;
        __GLeeLink_GL_ARB_point_sprite();
    }
    if (__GLeeCheckExtension("GL_ARB_fragment_program_shadow", &extensionNames) )
    {
        _GLEE_ARB_fragment_program_shadow = GL_TRUE;
        __GLeeLink_GL_ARB_fragment_program_shadow();
    }
    if (__GLeeCheckExtension("GL_ARB_draw_buffers", &extensionNames) )
    {
        _GLEE_ARB_draw_buffers = GL_TRUE;
        __GLeeLink_GL_ARB_draw_buffers();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_rectangle", &extensionNames) )
    {
        _GLEE_ARB_texture_rectangle = GL_TRUE;
        __GLeeLink_GL_ARB_texture_rectangle();
    }
    if (__GLeeCheckExtension("GL_ARB_color_buffer_float", &extensionNames) )
    {
        _GLEE_ARB_color_buffer_float = GL_TRUE;
        __GLeeLink_GL_ARB_color_buffer_float();
    }
    if (__GLeeCheckExtension("GL_ARB_half_float_pixel", &extensionNames) )
    {
        _GLEE_ARB_half_float_pixel = GL_TRUE;
        __GLeeLink_GL_ARB_half_float_pixel();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_float", &extensionNames) )
    {
        _GLEE_ARB_texture_float = GL_TRUE;
        __GLeeLink_GL_ARB_texture_float();
    }
    if (__GLeeCheckExtension("GL_ARB_pixel_buffer_object", &extensionNames) )
    {
        _GLEE_ARB_pixel_buffer_object = GL_TRUE;
        __GLeeLink_GL_ARB_pixel_buffer_object();
    }
    if (__GLeeCheckExtension("GL_ARB_depth_buffer_float", &extensionNames) )
    {
        _GLEE_ARB_depth_buffer_float = GL_TRUE;
        __GLeeLink_GL_ARB_depth_buffer_float();
    }
    if (__GLeeCheckExtension("GL_ARB_draw_instanced", &extensionNames) )
    {
        _GLEE_ARB_draw_instanced = GL_TRUE;
        __GLeeLink_GL_ARB_draw_instanced();
    }
    if (__GLeeCheckExtension("GL_ARB_framebuffer_object", &extensionNames) )
    {
        _GLEE_ARB_framebuffer_object = GL_TRUE;
        __GLeeLink_GL_ARB_framebuffer_object();
    }
    if (__GLeeCheckExtension("GL_ARB_framebuffer_sRGB", &extensionNames) )
    {
        _GLEE_ARB_framebuffer_sRGB = GL_TRUE;
        __GLeeLink_GL_ARB_framebuffer_sRGB();
    }
    if (__GLeeCheckExtension("GL_ARB_geometry_shader4", &extensionNames) )
    {
        _GLEE_ARB_geometry_shader4 = GL_TRUE;
        __GLeeLink_GL_ARB_geometry_shader4();
    }
    if (__GLeeCheckExtension("GL_ARB_half_float_vertex", &extensionNames) )
    {
        _GLEE_ARB_half_float_vertex = GL_TRUE;
        __GLeeLink_GL_ARB_half_float_vertex();
    }
    if (__GLeeCheckExtension("GL_ARB_instanced_arrays", &extensionNames) )
    {
        _GLEE_ARB_instanced_arrays = GL_TRUE;
        __GLeeLink_GL_ARB_instanced_arrays();
    }
    if (__GLeeCheckExtension("GL_ARB_map_buffer_range", &extensionNames) )
    {
        _GLEE_ARB_map_buffer_range = GL_TRUE;
        __GLeeLink_GL_ARB_map_buffer_range();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_buffer_object", &extensionNames) )
    {
        _GLEE_ARB_texture_buffer_object = GL_TRUE;
        __GLeeLink_GL_ARB_texture_buffer_object();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_compression_rgtc", &extensionNames) )
    {
        _GLEE_ARB_texture_compression_rgtc = GL_TRUE;
        __GLeeLink_GL_ARB_texture_compression_rgtc();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_rg", &extensionNames) )
    {
        _GLEE_ARB_texture_rg = GL_TRUE;
        __GLeeLink_GL_ARB_texture_rg();
    }
    if (__GLeeCheckExtension("GL_ARB_vertex_array_object", &extensionNames) )
    {
        _GLEE_ARB_vertex_array_object = GL_TRUE;
        __GLeeLink_GL_ARB_vertex_array_object();
    }
    if (__GLeeCheckExtension("GL_ARB_uniform_buffer_object", &extensionNames) )
    {
        _GLEE_ARB_uniform_buffer_object = GL_TRUE;
        __GLeeLink_GL_ARB_uniform_buffer_object();
    }
    if (__GLeeCheckExtension("GL_ARB_compatibility", &extensionNames) )
    {
        _GLEE_ARB_compatibility = GL_TRUE;
        __GLeeLink_GL_ARB_compatibility();
    }
    if (__GLeeCheckExtension("GL_ARB_copy_buffer", &extensionNames) )
    {
        _GLEE_ARB_copy_buffer = GL_TRUE;
        __GLeeLink_GL_ARB_copy_buffer();
    }
    if (__GLeeCheckExtension("GL_ARB_shader_texture_lod", &extensionNames) )
    {
        _GLEE_ARB_shader_texture_lod = GL_TRUE;
        __GLeeLink_GL_ARB_shader_texture_lod();
    }
    if (__GLeeCheckExtension("GL_ARB_depth_clamp", &extensionNames) )
    {
        _GLEE_ARB_depth_clamp = GL_TRUE;
        __GLeeLink_GL_ARB_depth_clamp();
    }
    if (__GLeeCheckExtension("GL_ARB_draw_elements_base_vertex", &extensionNames) )
    {
        _GLEE_ARB_draw_elements_base_vertex = GL_TRUE;
        __GLeeLink_GL_ARB_draw_elements_base_vertex();
    }
    if (__GLeeCheckExtension("GL_ARB_fragment_coord_conventions", &extensionNames) )
    {
        _GLEE_ARB_fragment_coord_conventions = GL_TRUE;
        __GLeeLink_GL_ARB_fragment_coord_conventions();
    }
    if (__GLeeCheckExtension("GL_ARB_provoking_vertex", &extensionNames) )
    {
        _GLEE_ARB_provoking_vertex = GL_TRUE;
        __GLeeLink_GL_ARB_provoking_vertex();
    }
    if (__GLeeCheckExtension("GL_ARB_seamless_cube_map", &extensionNames) )
    {
        _GLEE_ARB_seamless_cube_map = GL_TRUE;
        __GLeeLink_GL_ARB_seamless_cube_map();
    }
    if (__GLeeCheckExtension("GL_ARB_sync", &extensionNames) )
    {
        _GLEE_ARB_sync = GL_TRUE;
        __GLeeLink_GL_ARB_sync();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_multisample", &extensionNames) )
    {
        _GLEE_ARB_texture_multisample = GL_TRUE;
        __GLeeLink_GL_ARB_texture_multisample();
    }
    if (__GLeeCheckExtension("GL_ARB_vertex_array_bgra", &extensionNames) )
    {
        _GLEE_ARB_vertex_array_bgra = GL_TRUE;
        __GLeeLink_GL_ARB_vertex_array_bgra();
    }
    if (__GLeeCheckExtension("GL_ARB_draw_buffers_blend", &extensionNames) )
    {
        _GLEE_ARB_draw_buffers_blend = GL_TRUE;
        __GLeeLink_GL_ARB_draw_buffers_blend();
    }
    if (__GLeeCheckExtension("GL_ARB_sample_shading", &extensionNames) )
    {
        _GLEE_ARB_sample_shading = GL_TRUE;
        __GLeeLink_GL_ARB_sample_shading();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_cube_map_array", &extensionNames) )
    {
        _GLEE_ARB_texture_cube_map_array = GL_TRUE;
        __GLeeLink_GL_ARB_texture_cube_map_array();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_gather", &extensionNames) )
    {
        _GLEE_ARB_texture_gather = GL_TRUE;
        __GLeeLink_GL_ARB_texture_gather();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_query_lod", &extensionNames) )
    {
        _GLEE_ARB_texture_query_lod = GL_TRUE;
        __GLeeLink_GL_ARB_texture_query_lod();
    }
    if (__GLeeCheckExtension("GL_ARB_shading_language_include", &extensionNames) )
    {
        _GLEE_ARB_shading_language_include = GL_TRUE;
        __GLeeLink_GL_ARB_shading_language_include();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_compression_bptc", &extensionNames) )
    {
        _GLEE_ARB_texture_compression_bptc = GL_TRUE;
        __GLeeLink_GL_ARB_texture_compression_bptc();
    }
    if (__GLeeCheckExtension("GL_ARB_blend_func_extended", &extensionNames) )
    {
        _GLEE_ARB_blend_func_extended = GL_TRUE;
        __GLeeLink_GL_ARB_blend_func_extended();
    }
    if (__GLeeCheckExtension("GL_ARB_explicit_attrib_location", &extensionNames) )
    {
        _GLEE_ARB_explicit_attrib_location = GL_TRUE;
        __GLeeLink_GL_ARB_explicit_attrib_location();
    }
    if (__GLeeCheckExtension("GL_ARB_occlusion_query2", &extensionNames) )
    {
        _GLEE_ARB_occlusion_query2 = GL_TRUE;
        __GLeeLink_GL_ARB_occlusion_query2();
    }
    if (__GLeeCheckExtension("GL_ARB_sampler_objects", &extensionNames) )
    {
        _GLEE_ARB_sampler_objects = GL_TRUE;
        __GLeeLink_GL_ARB_sampler_objects();
    }
    if (__GLeeCheckExtension("GL_ARB_shader_bit_encoding", &extensionNames) )
    {
        _GLEE_ARB_shader_bit_encoding = GL_TRUE;
        __GLeeLink_GL_ARB_shader_bit_encoding();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_rgb10_a2ui", &extensionNames) )
    {
        _GLEE_ARB_texture_rgb10_a2ui = GL_TRUE;
        __GLeeLink_GL_ARB_texture_rgb10_a2ui();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_swizzle", &extensionNames) )
    {
        _GLEE_ARB_texture_swizzle = GL_TRUE;
        __GLeeLink_GL_ARB_texture_swizzle();
    }
    if (__GLeeCheckExtension("GL_ARB_timer_query", &extensionNames) )
    {
        _GLEE_ARB_timer_query = GL_TRUE;
        __GLeeLink_GL_ARB_timer_query();
    }
    if (__GLeeCheckExtension("GL_ARB_vertex_type_2_10_10_10_rev", &extensionNames) )
    {
        _GLEE_ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
        __GLeeLink_GL_ARB_vertex_type_2_10_10_10_rev();
    }
    if (__GLeeCheckExtension("GL_ARB_draw_indirect", &extensionNames) )
    {
        _GLEE_ARB_draw_indirect = GL_TRUE;
        __GLeeLink_GL_ARB_draw_indirect();
    }
    if (__GLeeCheckExtension("GL_ARB_gpu_shader5", &extensionNames) )
    {
        _GLEE_ARB_gpu_shader5 = GL_TRUE;
        __GLeeLink_GL_ARB_gpu_shader5();
    }
    if (__GLeeCheckExtension("GL_ARB_gpu_shader_fp64", &extensionNames) )
    {
        _GLEE_ARB_gpu_shader_fp64 = GL_TRUE;
        __GLeeLink_GL_ARB_gpu_shader_fp64();
    }
    if (__GLeeCheckExtension("GL_ARB_shader_subroutine", &extensionNames) )
    {
        _GLEE_ARB_shader_subroutine = GL_TRUE;
        __GLeeLink_GL_ARB_shader_subroutine();
    }
    if (__GLeeCheckExtension("GL_ARB_tessellation_shader", &extensionNames) )
    {
        _GLEE_ARB_tessellation_shader = GL_TRUE;
        __GLeeLink_GL_ARB_tessellation_shader();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_buffer_object_rgb32", &extensionNames) )
    {
        _GLEE_ARB_texture_buffer_object_rgb32 = GL_TRUE;
        __GLeeLink_GL_ARB_texture_buffer_object_rgb32();
    }
    if (__GLeeCheckExtension("GL_ARB_transform_feedback2", &extensionNames) )
    {
        _GLEE_ARB_transform_feedback2 = GL_TRUE;
        __GLeeLink_GL_ARB_transform_feedback2();
    }
    if (__GLeeCheckExtension("GL_ARB_transform_feedback3", &extensionNames) )
    {
        _GLEE_ARB_transform_feedback3 = GL_TRUE;
        __GLeeLink_GL_ARB_transform_feedback3();
    }
    if (__GLeeCheckExtension("GL_ARB_ES2_compatibility", &extensionNames) )
    {
        _GLEE_ARB_ES2_compatibility = GL_TRUE;
        __GLeeLink_GL_ARB_ES2_compatibility();
    }
    if (__GLeeCheckExtension("GL_ARB_get_program_binary", &extensionNames) )
    {
        _GLEE_ARB_get_program_binary = GL_TRUE;
        __GLeeLink_GL_ARB_get_program_binary();
    }
    if (__GLeeCheckExtension("GL_ARB_separate_shader_objects", &extensionNames) )
    {
        _GLEE_ARB_separate_shader_objects = GL_TRUE;
        __GLeeLink_GL_ARB_separate_shader_objects();
    }
    if (__GLeeCheckExtension("GL_ARB_shader_precision", &extensionNames) )
    {
        _GLEE_ARB_shader_precision = GL_TRUE;
        __GLeeLink_GL_ARB_shader_precision();
    }
    if (__GLeeCheckExtension("GL_ARB_vertex_attrib_64bit", &extensionNames) )
    {
        _GLEE_ARB_vertex_attrib_64bit = GL_TRUE;
        __GLeeLink_GL_ARB_vertex_attrib_64bit();
    }
    if (__GLeeCheckExtension("GL_ARB_viewport_array", &extensionNames) )
    {
        _GLEE_ARB_viewport_array = GL_TRUE;
        __GLeeLink_GL_ARB_viewport_array();
    }
    if (__GLeeCheckExtension("GL_ARB_cl_event", &extensionNames) )
    {
        _GLEE_ARB_cl_event = GL_TRUE;
        __GLeeLink_GL_ARB_cl_event();
    }
    if (__GLeeCheckExtension("GL_ARB_robustness", &extensionNames) )
    {
        _GLEE_ARB_robustness = GL_TRUE;
        __GLeeLink_GL_ARB_robustness();
    }
    if (__GLeeCheckExtension("GL_ARB_shader_stencil_export", &extensionNames) )
    {
        _GLEE_ARB_shader_stencil_export = GL_TRUE;
        __GLeeLink_GL_ARB_shader_stencil_export();
    }
    if (__GLeeCheckExtension("GL_ARB_base_instance", &extensionNames) )
    {
        _GLEE_ARB_base_instance = GL_TRUE;
        __GLeeLink_GL_ARB_base_instance();
    }
    if (__GLeeCheckExtension("GL_ARB_shading_language_420pack", &extensionNames) )
    {
        _GLEE_ARB_shading_language_420pack = GL_TRUE;
        __GLeeLink_GL_ARB_shading_language_420pack();
    }
    if (__GLeeCheckExtension("GL_ARB_transform_feedback_instanced", &extensionNames) )
    {
        _GLEE_ARB_transform_feedback_instanced = GL_TRUE;
        __GLeeLink_GL_ARB_transform_feedback_instanced();
    }
    if (__GLeeCheckExtension("GL_ARB_compressed_texture_pixel_storage", &extensionNames) )
    {
        _GLEE_ARB_compressed_texture_pixel_storage = GL_TRUE;
        __GLeeLink_GL_ARB_compressed_texture_pixel_storage();
    }
    if (__GLeeCheckExtension("GL_ARB_conservative_depth", &extensionNames) )
    {
        _GLEE_ARB_conservative_depth = GL_TRUE;
        __GLeeLink_GL_ARB_conservative_depth();
    }
    if (__GLeeCheckExtension("GL_ARB_internalformat_query", &extensionNames) )
    {
        _GLEE_ARB_internalformat_query = GL_TRUE;
        __GLeeLink_GL_ARB_internalformat_query();
    }
    if (__GLeeCheckExtension("GL_ARB_map_buffer_alignment", &extensionNames) )
    {
        _GLEE_ARB_map_buffer_alignment = GL_TRUE;
        __GLeeLink_GL_ARB_map_buffer_alignment();
    }
    if (__GLeeCheckExtension("GL_ARB_shader_atomic_counters", &extensionNames) )
    {
        _GLEE_ARB_shader_atomic_counters = GL_TRUE;
        __GLeeLink_GL_ARB_shader_atomic_counters();
    }
    if (__GLeeCheckExtension("GL_ARB_shader_image_load_store", &extensionNames) )
    {
        _GLEE_ARB_shader_image_load_store = GL_TRUE;
        __GLeeLink_GL_ARB_shader_image_load_store();
    }
    if (__GLeeCheckExtension("GL_ARB_shading_language_packing", &extensionNames) )
    {
        _GLEE_ARB_shading_language_packing = GL_TRUE;
        __GLeeLink_GL_ARB_shading_language_packing();
    }
    if (__GLeeCheckExtension("GL_ARB_texture_storage", &extensionNames) )
    {
        _GLEE_ARB_texture_storage = GL_TRUE;
        __GLeeLink_GL_ARB_texture_storage();
    }
    if (__GLeeCheckExtension("GL_EXT_abgr", &extensionNames) )
    {
        _GLEE_EXT_abgr = GL_TRUE;
        __GLeeLink_GL_EXT_abgr();
    }
    if (__GLeeCheckExtension("GL_EXT_blend_color", &extensionNames) )
    {
        _GLEE_EXT_blend_color = GL_TRUE;
        __GLeeLink_GL_EXT_blend_color();
    }
    if (__GLeeCheckExtension("GL_EXT_polygon_offset", &extensionNames) )
    {
        _GLEE_EXT_polygon_offset = GL_TRUE;
        __GLeeLink_GL_EXT_polygon_offset();
    }
    if (__GLeeCheckExtension("GL_EXT_texture", &extensionNames) )
    {
        _GLEE_EXT_texture = GL_TRUE;
        __GLeeLink_GL_EXT_texture();
    }
    if (__GLeeCheckExtension("GL_EXT_texture3D", &extensionNames) )
    {
        _GLEE_EXT_texture3D = GL_TRUE;
        __GLeeLink_GL_EXT_texture3D();
    }
    if (__GLeeCheckExtension("GL_SGIS_texture_filter4", &extensionNames) )
    {
        _GLEE_SGIS_texture_filter4 = GL_TRUE;
        __GLeeLink_GL_SGIS_texture_filter4();
    }
    if (__GLeeCheckExtension("GL_EXT_subtexture", &extensionNames) )
    {
        _GLEE_EXT_subtexture = GL_TRUE;
        __GLeeLink_GL_EXT_subtexture();
    }
    if (__GLeeCheckExtension("GL_EXT_copy_texture", &extensionNames) )
    {
        _GLEE_EXT_copy_texture = GL_TRUE;
        __GLeeLink_GL_EXT_copy_texture();
    }
    if (__GLeeCheckExtension("GL_EXT_histogram", &extensionNames) )
    {
        _GLEE_EXT_histogram = GL_TRUE;
        __GLeeLink_GL_EXT_histogram();
    }
    if (__GLeeCheckExtension("GL_EXT_convolution", &extensionNames) )
    {
        _GLEE_EXT_convolution = GL_TRUE;
        __GLeeLink_GL_EXT_convolution();
    }
    if (__GLeeCheckExtension("GL_SGI_color_matrix", &extensionNames) )
    {
        _GLEE_SGI_color_matrix = GL_TRUE;
        __GLeeLink_GL_SGI_color_matrix();
    }
    if (__GLeeCheckExtension("GL_SGI_color_table", &extensionNames) )
    {
        _GLEE_SGI_color_table = GL_TRUE;
        __GLeeLink_GL_SGI_color_table();
    }
    if (__GLeeCheckExtension("GL_SGIS_pixel_texture", &extensionNames) )
    {
        _GLEE_SGIS_pixel_texture = GL_TRUE;
        __GLeeLink_GL_SGIS_pixel_texture();
    }
    if (__GLeeCheckExtension("GL_SGIX_pixel_texture", &extensionNames) )
    {
        _GLEE_SGIX_pixel_texture = GL_TRUE;
        __GLeeLink_GL_SGIX_pixel_texture();
    }
    if (__GLeeCheckExtension("GL_SGIS_texture4D", &extensionNames) )
    {
        _GLEE_SGIS_texture4D = GL_TRUE;
        __GLeeLink_GL_SGIS_texture4D();
    }
    if (__GLeeCheckExtension("GL_SGI_texture_color_table", &extensionNames) )
    {
        _GLEE_SGI_texture_color_table = GL_TRUE;
        __GLeeLink_GL_SGI_texture_color_table();
    }
    if (__GLeeCheckExtension("GL_EXT_cmyka", &extensionNames) )
    {
        _GLEE_EXT_cmyka = GL_TRUE;
        __GLeeLink_GL_EXT_cmyka();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_object", &extensionNames) )
    {
        _GLEE_EXT_texture_object = GL_TRUE;
        __GLeeLink_GL_EXT_texture_object();
    }
    if (__GLeeCheckExtension("GL_SGIS_detail_texture", &extensionNames) )
    {
        _GLEE_SGIS_detail_texture = GL_TRUE;
        __GLeeLink_GL_SGIS_detail_texture();
    }
    if (__GLeeCheckExtension("GL_SGIS_sharpen_texture", &extensionNames) )
    {
        _GLEE_SGIS_sharpen_texture = GL_TRUE;
        __GLeeLink_GL_SGIS_sharpen_texture();
    }
    if (__GLeeCheckExtension("GL_EXT_packed_pixels", &extensionNames) )
    {
        _GLEE_EXT_packed_pixels = GL_TRUE;
        __GLeeLink_GL_EXT_packed_pixels();
    }
    if (__GLeeCheckExtension("GL_SGIS_texture_lod", &extensionNames) )
    {
        _GLEE_SGIS_texture_lod = GL_TRUE;
        __GLeeLink_GL_SGIS_texture_lod();
    }
    if (__GLeeCheckExtension("GL_SGIS_multisample", &extensionNames) )
    {
        _GLEE_SGIS_multisample = GL_TRUE;
        __GLeeLink_GL_SGIS_multisample();
    }
    if (__GLeeCheckExtension("GL_EXT_rescale_normal", &extensionNames) )
    {
        _GLEE_EXT_rescale_normal = GL_TRUE;
        __GLeeLink_GL_EXT_rescale_normal();
    }
    if (__GLeeCheckExtension("GL_EXT_vertex_array", &extensionNames) )
    {
        _GLEE_EXT_vertex_array = GL_TRUE;
        __GLeeLink_GL_EXT_vertex_array();
    }
    if (__GLeeCheckExtension("GL_EXT_misc_attribute", &extensionNames) )
    {
        _GLEE_EXT_misc_attribute = GL_TRUE;
        __GLeeLink_GL_EXT_misc_attribute();
    }
    if (__GLeeCheckExtension("GL_SGIS_generate_mipmap", &extensionNames) )
    {
        _GLEE_SGIS_generate_mipmap = GL_TRUE;
        __GLeeLink_GL_SGIS_generate_mipmap();
    }
    if (__GLeeCheckExtension("GL_SGIX_clipmap", &extensionNames) )
    {
        _GLEE_SGIX_clipmap = GL_TRUE;
        __GLeeLink_GL_SGIX_clipmap();
    }
    if (__GLeeCheckExtension("GL_SGIX_shadow", &extensionNames) )
    {
        _GLEE_SGIX_shadow = GL_TRUE;
        __GLeeLink_GL_SGIX_shadow();
    }
    if (__GLeeCheckExtension("GL_SGIS_texture_edge_clamp", &extensionNames) )
    {
        _GLEE_SGIS_texture_edge_clamp = GL_TRUE;
        __GLeeLink_GL_SGIS_texture_edge_clamp();
    }
    if (__GLeeCheckExtension("GL_SGIS_texture_border_clamp", &extensionNames) )
    {
        _GLEE_SGIS_texture_border_clamp = GL_TRUE;
        __GLeeLink_GL_SGIS_texture_border_clamp();
    }
    if (__GLeeCheckExtension("GL_EXT_blend_minmax", &extensionNames) )
    {
        _GLEE_EXT_blend_minmax = GL_TRUE;
        __GLeeLink_GL_EXT_blend_minmax();
    }
    if (__GLeeCheckExtension("GL_EXT_blend_subtract", &extensionNames) )
    {
        _GLEE_EXT_blend_subtract = GL_TRUE;
        __GLeeLink_GL_EXT_blend_subtract();
    }
    if (__GLeeCheckExtension("GL_EXT_blend_logic_op", &extensionNames) )
    {
        _GLEE_EXT_blend_logic_op = GL_TRUE;
        __GLeeLink_GL_EXT_blend_logic_op();
    }
    if (__GLeeCheckExtension("GL_SGIX_interlace", &extensionNames) )
    {
        _GLEE_SGIX_interlace = GL_TRUE;
        __GLeeLink_GL_SGIX_interlace();
    }
    if (__GLeeCheckExtension("GL_SGIX_pixel_tiles", &extensionNames) )
    {
        _GLEE_SGIX_pixel_tiles = GL_TRUE;
        __GLeeLink_GL_SGIX_pixel_tiles();
    }
    if (__GLeeCheckExtension("GL_SGIS_texture_select", &extensionNames) )
    {
        _GLEE_SGIS_texture_select = GL_TRUE;
        __GLeeLink_GL_SGIS_texture_select();
    }
    if (__GLeeCheckExtension("GL_SGIX_sprite", &extensionNames) )
    {
        _GLEE_SGIX_sprite = GL_TRUE;
        __GLeeLink_GL_SGIX_sprite();
    }
    if (__GLeeCheckExtension("GL_SGIX_texture_multi_buffer", &extensionNames) )
    {
        _GLEE_SGIX_texture_multi_buffer = GL_TRUE;
        __GLeeLink_GL_SGIX_texture_multi_buffer();
    }
    if (__GLeeCheckExtension("GL_EXT_point_parameters", &extensionNames) )
    {
        _GLEE_EXT_point_parameters = GL_TRUE;
        __GLeeLink_GL_EXT_point_parameters();
    }
    if (__GLeeCheckExtension("GL_SGIS_point_parameters", &extensionNames) )
    {
        _GLEE_SGIS_point_parameters = GL_TRUE;
        __GLeeLink_GL_SGIS_point_parameters();
    }
    if (__GLeeCheckExtension("GL_SGIX_instruments", &extensionNames) )
    {
        _GLEE_SGIX_instruments = GL_TRUE;
        __GLeeLink_GL_SGIX_instruments();
    }
    if (__GLeeCheckExtension("GL_SGIX_texture_scale_bias", &extensionNames) )
    {
        _GLEE_SGIX_texture_scale_bias = GL_TRUE;
        __GLeeLink_GL_SGIX_texture_scale_bias();
    }
    if (__GLeeCheckExtension("GL_SGIX_framezoom", &extensionNames) )
    {
        _GLEE_SGIX_framezoom = GL_TRUE;
        __GLeeLink_GL_SGIX_framezoom();
    }
    if (__GLeeCheckExtension("GL_SGIX_tag_sample_buffer", &extensionNames) )
    {
        _GLEE_SGIX_tag_sample_buffer = GL_TRUE;
        __GLeeLink_GL_SGIX_tag_sample_buffer();
    }
    if (__GLeeCheckExtension("GL_FfdMaskSGIX", &extensionNames) )
    {
        _GLEE_FfdMaskSGIX = GL_TRUE;
        __GLeeLink_GL_FfdMaskSGIX();
    }
    if (__GLeeCheckExtension("GL_SGIX_polynomial_ffd", &extensionNames) )
    {
        _GLEE_SGIX_polynomial_ffd = GL_TRUE;
        __GLeeLink_GL_SGIX_polynomial_ffd();
    }
    if (__GLeeCheckExtension("GL_SGIX_reference_plane", &extensionNames) )
    {
        _GLEE_SGIX_reference_plane = GL_TRUE;
        __GLeeLink_GL_SGIX_reference_plane();
    }
    if (__GLeeCheckExtension("GL_SGIX_flush_raster", &extensionNames) )
    {
        _GLEE_SGIX_flush_raster = GL_TRUE;
        __GLeeLink_GL_SGIX_flush_raster();
    }
    if (__GLeeCheckExtension("GL_SGIX_depth_texture", &extensionNames) )
    {
        _GLEE_SGIX_depth_texture = GL_TRUE;
        __GLeeLink_GL_SGIX_depth_texture();
    }
    if (__GLeeCheckExtension("GL_SGIS_fog_function", &extensionNames) )
    {
        _GLEE_SGIS_fog_function = GL_TRUE;
        __GLeeLink_GL_SGIS_fog_function();
    }
    if (__GLeeCheckExtension("GL_SGIX_fog_offset", &extensionNames) )
    {
        _GLEE_SGIX_fog_offset = GL_TRUE;
        __GLeeLink_GL_SGIX_fog_offset();
    }
    if (__GLeeCheckExtension("GL_HP_image_transform", &extensionNames) )
    {
        _GLEE_HP_image_transform = GL_TRUE;
        __GLeeLink_GL_HP_image_transform();
    }
    if (__GLeeCheckExtension("GL_HP_convolution_border_modes", &extensionNames) )
    {
        _GLEE_HP_convolution_border_modes = GL_TRUE;
        __GLeeLink_GL_HP_convolution_border_modes();
    }
    if (__GLeeCheckExtension("GL_INGR_palette_buffer", &extensionNames) )
    {
        _GLEE_INGR_palette_buffer = GL_TRUE;
        __GLeeLink_GL_INGR_palette_buffer();
    }
    if (__GLeeCheckExtension("GL_SGIX_texture_add_env", &extensionNames) )
    {
        _GLEE_SGIX_texture_add_env = GL_TRUE;
        __GLeeLink_GL_SGIX_texture_add_env();
    }
    if (__GLeeCheckExtension("GL_EXT_color_subtable", &extensionNames) )
    {
        _GLEE_EXT_color_subtable = GL_TRUE;
        __GLeeLink_GL_EXT_color_subtable();
    }
    if (__GLeeCheckExtension("GL_PGI_vertex_hints", &extensionNames) )
    {
        _GLEE_PGI_vertex_hints = GL_TRUE;
        __GLeeLink_GL_PGI_vertex_hints();
    }
    if (__GLeeCheckExtension("GL_PGI_misc_hints", &extensionNames) )
    {
        _GLEE_PGI_misc_hints = GL_TRUE;
        __GLeeLink_GL_PGI_misc_hints();
    }
    if (__GLeeCheckExtension("GL_EXT_paletted_texture", &extensionNames) )
    {
        _GLEE_EXT_paletted_texture = GL_TRUE;
        __GLeeLink_GL_EXT_paletted_texture();
    }
    if (__GLeeCheckExtension("GL_EXT_clip_volume_hint", &extensionNames) )
    {
        _GLEE_EXT_clip_volume_hint = GL_TRUE;
        __GLeeLink_GL_EXT_clip_volume_hint();
    }
    if (__GLeeCheckExtension("GL_SGIX_list_priority", &extensionNames) )
    {
        _GLEE_SGIX_list_priority = GL_TRUE;
        __GLeeLink_GL_SGIX_list_priority();
    }
    if (__GLeeCheckExtension("GL_SGIX_ir_instrument1", &extensionNames) )
    {
        _GLEE_SGIX_ir_instrument1 = GL_TRUE;
        __GLeeLink_GL_SGIX_ir_instrument1();
    }
    if (__GLeeCheckExtension("GL_SGIX_calligraphic_fragment", &extensionNames) )
    {
        _GLEE_SGIX_calligraphic_fragment = GL_TRUE;
        __GLeeLink_GL_SGIX_calligraphic_fragment();
    }
    if (__GLeeCheckExtension("GL_SGIX_texture_lod_bias", &extensionNames) )
    {
        _GLEE_SGIX_texture_lod_bias = GL_TRUE;
        __GLeeLink_GL_SGIX_texture_lod_bias();
    }
    if (__GLeeCheckExtension("GL_SGIX_shadow_ambient", &extensionNames) )
    {
        _GLEE_SGIX_shadow_ambient = GL_TRUE;
        __GLeeLink_GL_SGIX_shadow_ambient();
    }
    if (__GLeeCheckExtension("GL_EXT_index_texture", &extensionNames) )
    {
        _GLEE_EXT_index_texture = GL_TRUE;
        __GLeeLink_GL_EXT_index_texture();
    }
    if (__GLeeCheckExtension("GL_EXT_index_material", &extensionNames) )
    {
        _GLEE_EXT_index_material = GL_TRUE;
        __GLeeLink_GL_EXT_index_material();
    }
    if (__GLeeCheckExtension("GL_EXT_index_func", &extensionNames) )
    {
        _GLEE_EXT_index_func = GL_TRUE;
        __GLeeLink_GL_EXT_index_func();
    }
    if (__GLeeCheckExtension("GL_EXT_index_array_formats", &extensionNames) )
    {
        _GLEE_EXT_index_array_formats = GL_TRUE;
        __GLeeLink_GL_EXT_index_array_formats();
    }
    if (__GLeeCheckExtension("GL_EXT_compiled_vertex_array", &extensionNames) )
    {
        _GLEE_EXT_compiled_vertex_array = GL_TRUE;
        __GLeeLink_GL_EXT_compiled_vertex_array();
    }
    if (__GLeeCheckExtension("GL_EXT_cull_vertex", &extensionNames) )
    {
        _GLEE_EXT_cull_vertex = GL_TRUE;
        __GLeeLink_GL_EXT_cull_vertex();
    }
    if (__GLeeCheckExtension("GL_SGIX_ycrcb", &extensionNames) )
    {
        _GLEE_SGIX_ycrcb = GL_TRUE;
        __GLeeLink_GL_SGIX_ycrcb();
    }
    if (__GLeeCheckExtension("GL_SGIX_fragment_lighting", &extensionNames) )
    {
        _GLEE_SGIX_fragment_lighting = GL_TRUE;
        __GLeeLink_GL_SGIX_fragment_lighting();
    }
    if (__GLeeCheckExtension("GL_IBM_rasterpos_clip", &extensionNames) )
    {
        _GLEE_IBM_rasterpos_clip = GL_TRUE;
        __GLeeLink_GL_IBM_rasterpos_clip();
    }
    if (__GLeeCheckExtension("GL_HP_texture_lighting", &extensionNames) )
    {
        _GLEE_HP_texture_lighting = GL_TRUE;
        __GLeeLink_GL_HP_texture_lighting();
    }
    if (__GLeeCheckExtension("GL_EXT_draw_range_elements", &extensionNames) )
    {
        _GLEE_EXT_draw_range_elements = GL_TRUE;
        __GLeeLink_GL_EXT_draw_range_elements();
    }
    if (__GLeeCheckExtension("GL_WIN_phong_shading", &extensionNames) )
    {
        _GLEE_WIN_phong_shading = GL_TRUE;
        __GLeeLink_GL_WIN_phong_shading();
    }
    if (__GLeeCheckExtension("GL_WIN_specular_fog", &extensionNames) )
    {
        _GLEE_WIN_specular_fog = GL_TRUE;
        __GLeeLink_GL_WIN_specular_fog();
    }
    if (__GLeeCheckExtension("GL_EXT_light_texture", &extensionNames) )
    {
        _GLEE_EXT_light_texture = GL_TRUE;
        __GLeeLink_GL_EXT_light_texture();
    }
    if (__GLeeCheckExtension("GL_SGIX_blend_alpha_minmax", &extensionNames) )
    {
        _GLEE_SGIX_blend_alpha_minmax = GL_TRUE;
        __GLeeLink_GL_SGIX_blend_alpha_minmax();
    }
    if (__GLeeCheckExtension("GL_SGIX_impact_pixel_texture", &extensionNames) )
    {
        _GLEE_SGIX_impact_pixel_texture = GL_TRUE;
        __GLeeLink_GL_SGIX_impact_pixel_texture();
    }
    if (__GLeeCheckExtension("GL_EXT_bgra", &extensionNames) )
    {
        _GLEE_EXT_bgra = GL_TRUE;
        __GLeeLink_GL_EXT_bgra();
    }
    if (__GLeeCheckExtension("GL_SGIX_async", &extensionNames) )
    {
        _GLEE_SGIX_async = GL_TRUE;
        __GLeeLink_GL_SGIX_async();
    }
    if (__GLeeCheckExtension("GL_SGIX_async_pixel", &extensionNames) )
    {
        _GLEE_SGIX_async_pixel = GL_TRUE;
        __GLeeLink_GL_SGIX_async_pixel();
    }
    if (__GLeeCheckExtension("GL_SGIX_async_histogram", &extensionNames) )
    {
        _GLEE_SGIX_async_histogram = GL_TRUE;
        __GLeeLink_GL_SGIX_async_histogram();
    }
    if (__GLeeCheckExtension("GL_INTEL_texture_scissor", &extensionNames) )
    {
        _GLEE_INTEL_texture_scissor = GL_TRUE;
        __GLeeLink_GL_INTEL_texture_scissor();
    }
    if (__GLeeCheckExtension("GL_INTEL_parallel_arrays", &extensionNames) )
    {
        _GLEE_INTEL_parallel_arrays = GL_TRUE;
        __GLeeLink_GL_INTEL_parallel_arrays();
    }
    if (__GLeeCheckExtension("GL_HP_occlusion_test", &extensionNames) )
    {
        _GLEE_HP_occlusion_test = GL_TRUE;
        __GLeeLink_GL_HP_occlusion_test();
    }
    if (__GLeeCheckExtension("GL_EXT_pixel_transform", &extensionNames) )
    {
        _GLEE_EXT_pixel_transform = GL_TRUE;
        __GLeeLink_GL_EXT_pixel_transform();
    }
    if (__GLeeCheckExtension("GL_EXT_pixel_transform_color_table", &extensionNames) )
    {
        _GLEE_EXT_pixel_transform_color_table = GL_TRUE;
        __GLeeLink_GL_EXT_pixel_transform_color_table();
    }
    if (__GLeeCheckExtension("GL_EXT_shared_texture_palette", &extensionNames) )
    {
        _GLEE_EXT_shared_texture_palette = GL_TRUE;
        __GLeeLink_GL_EXT_shared_texture_palette();
    }
    if (__GLeeCheckExtension("GL_EXT_separate_specular_color", &extensionNames) )
    {
        _GLEE_EXT_separate_specular_color = GL_TRUE;
        __GLeeLink_GL_EXT_separate_specular_color();
    }
    if (__GLeeCheckExtension("GL_EXT_secondary_color", &extensionNames) )
    {
        _GLEE_EXT_secondary_color = GL_TRUE;
        __GLeeLink_GL_EXT_secondary_color();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_perturb_normal", &extensionNames) )
    {
        _GLEE_EXT_texture_perturb_normal = GL_TRUE;
        __GLeeLink_GL_EXT_texture_perturb_normal();
    }
    if (__GLeeCheckExtension("GL_EXT_multi_draw_arrays", &extensionNames) )
    {
        _GLEE_EXT_multi_draw_arrays = GL_TRUE;
        __GLeeLink_GL_EXT_multi_draw_arrays();
    }
    if (__GLeeCheckExtension("GL_EXT_fog_coord", &extensionNames) )
    {
        _GLEE_EXT_fog_coord = GL_TRUE;
        __GLeeLink_GL_EXT_fog_coord();
    }
    if (__GLeeCheckExtension("GL_REND_screen_coordinates", &extensionNames) )
    {
        _GLEE_REND_screen_coordinates = GL_TRUE;
        __GLeeLink_GL_REND_screen_coordinates();
    }
    if (__GLeeCheckExtension("GL_EXT_coordinate_frame", &extensionNames) )
    {
        _GLEE_EXT_coordinate_frame = GL_TRUE;
        __GLeeLink_GL_EXT_coordinate_frame();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_env_combine", &extensionNames) )
    {
        _GLEE_EXT_texture_env_combine = GL_TRUE;
        __GLeeLink_GL_EXT_texture_env_combine();
    }
    if (__GLeeCheckExtension("GL_APPLE_specular_vector", &extensionNames) )
    {
        _GLEE_APPLE_specular_vector = GL_TRUE;
        __GLeeLink_GL_APPLE_specular_vector();
    }
    if (__GLeeCheckExtension("GL_APPLE_transform_hint", &extensionNames) )
    {
        _GLEE_APPLE_transform_hint = GL_TRUE;
        __GLeeLink_GL_APPLE_transform_hint();
    }
    if (__GLeeCheckExtension("GL_SGIX_fog_scale", &extensionNames) )
    {
        _GLEE_SGIX_fog_scale = GL_TRUE;
        __GLeeLink_GL_SGIX_fog_scale();
    }
    if (__GLeeCheckExtension("GL_SUNX_constant_data", &extensionNames) )
    {
        _GLEE_SUNX_constant_data = GL_TRUE;
        __GLeeLink_GL_SUNX_constant_data();
    }
    if (__GLeeCheckExtension("GL_SUN_global_alpha", &extensionNames) )
    {
        _GLEE_SUN_global_alpha = GL_TRUE;
        __GLeeLink_GL_SUN_global_alpha();
    }
    if (__GLeeCheckExtension("GL_SUN_triangle_list", &extensionNames) )
    {
        _GLEE_SUN_triangle_list = GL_TRUE;
        __GLeeLink_GL_SUN_triangle_list();
    }
    if (__GLeeCheckExtension("GL_SUN_vertex", &extensionNames) )
    {
        _GLEE_SUN_vertex = GL_TRUE;
        __GLeeLink_GL_SUN_vertex();
    }
    if (__GLeeCheckExtension("GL_EXT_blend_func_separate", &extensionNames) )
    {
        _GLEE_EXT_blend_func_separate = GL_TRUE;
        __GLeeLink_GL_EXT_blend_func_separate();
    }
    if (__GLeeCheckExtension("GL_INGR_color_clamp", &extensionNames) )
    {
        _GLEE_INGR_color_clamp = GL_TRUE;
        __GLeeLink_GL_INGR_color_clamp();
    }
    if (__GLeeCheckExtension("GL_INGR_interlace_read", &extensionNames) )
    {
        _GLEE_INGR_interlace_read = GL_TRUE;
        __GLeeLink_GL_INGR_interlace_read();
    }
    if (__GLeeCheckExtension("GL_EXT_stencil_wrap", &extensionNames) )
    {
        _GLEE_EXT_stencil_wrap = GL_TRUE;
        __GLeeLink_GL_EXT_stencil_wrap();
    }
    if (__GLeeCheckExtension("GL_EXT_422_pixels", &extensionNames) )
    {
        _GLEE_EXT_422_pixels = GL_TRUE;
        __GLeeLink_GL_EXT_422_pixels();
    }
    if (__GLeeCheckExtension("GL_NV_texgen_reflection", &extensionNames) )
    {
        _GLEE_NV_texgen_reflection = GL_TRUE;
        __GLeeLink_GL_NV_texgen_reflection();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_cube_map", &extensionNames) )
    {
        _GLEE_EXT_texture_cube_map = GL_TRUE;
        __GLeeLink_GL_EXT_texture_cube_map();
    }
    if (__GLeeCheckExtension("GL_SUN_convolution_border_modes", &extensionNames) )
    {
        _GLEE_SUN_convolution_border_modes = GL_TRUE;
        __GLeeLink_GL_SUN_convolution_border_modes();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_env_add", &extensionNames) )
    {
        _GLEE_EXT_texture_env_add = GL_TRUE;
        __GLeeLink_GL_EXT_texture_env_add();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_lod_bias", &extensionNames) )
    {
        _GLEE_EXT_texture_lod_bias = GL_TRUE;
        __GLeeLink_GL_EXT_texture_lod_bias();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_filter_anisotropic", &extensionNames) )
    {
        _GLEE_EXT_texture_filter_anisotropic = GL_TRUE;
        __GLeeLink_GL_EXT_texture_filter_anisotropic();
    }
    if (__GLeeCheckExtension("GL_EXT_vertex_weighting", &extensionNames) )
    {
        _GLEE_EXT_vertex_weighting = GL_TRUE;
        __GLeeLink_GL_EXT_vertex_weighting();
    }
    if (__GLeeCheckExtension("GL_NV_light_max_exponent", &extensionNames) )
    {
        _GLEE_NV_light_max_exponent = GL_TRUE;
        __GLeeLink_GL_NV_light_max_exponent();
    }
    if (__GLeeCheckExtension("GL_NV_vertex_array_range", &extensionNames) )
    {
        _GLEE_NV_vertex_array_range = GL_TRUE;
        __GLeeLink_GL_NV_vertex_array_range();
    }
    if (__GLeeCheckExtension("GL_NV_register_combiners", &extensionNames) )
    {
        _GLEE_NV_register_combiners = GL_TRUE;
        __GLeeLink_GL_NV_register_combiners();
    }
    if (__GLeeCheckExtension("GL_NV_fog_distance", &extensionNames) )
    {
        _GLEE_NV_fog_distance = GL_TRUE;
        __GLeeLink_GL_NV_fog_distance();
    }
    if (__GLeeCheckExtension("GL_NV_texgen_emboss", &extensionNames) )
    {
        _GLEE_NV_texgen_emboss = GL_TRUE;
        __GLeeLink_GL_NV_texgen_emboss();
    }
    if (__GLeeCheckExtension("GL_NV_blend_square", &extensionNames) )
    {
        _GLEE_NV_blend_square = GL_TRUE;
        __GLeeLink_GL_NV_blend_square();
    }
    if (__GLeeCheckExtension("GL_NV_texture_env_combine4", &extensionNames) )
    {
        _GLEE_NV_texture_env_combine4 = GL_TRUE;
        __GLeeLink_GL_NV_texture_env_combine4();
    }
    if (__GLeeCheckExtension("GL_MESA_resize_buffers", &extensionNames) )
    {
        _GLEE_MESA_resize_buffers = GL_TRUE;
        __GLeeLink_GL_MESA_resize_buffers();
    }
    if (__GLeeCheckExtension("GL_MESA_window_pos", &extensionNames) )
    {
        _GLEE_MESA_window_pos = GL_TRUE;
        __GLeeLink_GL_MESA_window_pos();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_compression_s3tc", &extensionNames) )
    {
        _GLEE_EXT_texture_compression_s3tc = GL_TRUE;
        __GLeeLink_GL_EXT_texture_compression_s3tc();
    }
    if (__GLeeCheckExtension("GL_IBM_cull_vertex", &extensionNames) )
    {
        _GLEE_IBM_cull_vertex = GL_TRUE;
        __GLeeLink_GL_IBM_cull_vertex();
    }
    if (__GLeeCheckExtension("GL_IBM_multimode_draw_arrays", &extensionNames) )
    {
        _GLEE_IBM_multimode_draw_arrays = GL_TRUE;
        __GLeeLink_GL_IBM_multimode_draw_arrays();
    }
    if (__GLeeCheckExtension("GL_IBM_vertex_array_lists", &extensionNames) )
    {
        _GLEE_IBM_vertex_array_lists = GL_TRUE;
        __GLeeLink_GL_IBM_vertex_array_lists();
    }
    if (__GLeeCheckExtension("GL_SGIX_subsample", &extensionNames) )
    {
        _GLEE_SGIX_subsample = GL_TRUE;
        __GLeeLink_GL_SGIX_subsample();
    }
    if (__GLeeCheckExtension("GL_SGIX_ycrcb_subsample", &extensionNames) )
    {
        _GLEE_SGIX_ycrcb_subsample = GL_TRUE;
        __GLeeLink_GL_SGIX_ycrcb_subsample();
    }
    if (__GLeeCheckExtension("GL_SGIX_ycrcba", &extensionNames) )
    {
        _GLEE_SGIX_ycrcba = GL_TRUE;
        __GLeeLink_GL_SGIX_ycrcba();
    }
    if (__GLeeCheckExtension("GL_SGI_depth_pass_instrument", &extensionNames) )
    {
        _GLEE_SGI_depth_pass_instrument = GL_TRUE;
        __GLeeLink_GL_SGI_depth_pass_instrument();
    }
    if (__GLeeCheckExtension("GL_3DFX_texture_compression_FXT1", &extensionNames) )
    {
        _GLEE_3DFX_texture_compression_FXT1 = GL_TRUE;
        __GLeeLink_GL_3DFX_texture_compression_FXT1();
    }
    if (__GLeeCheckExtension("GL_3DFX_multisample", &extensionNames) )
    {
        _GLEE_3DFX_multisample = GL_TRUE;
        __GLeeLink_GL_3DFX_multisample();
    }
    if (__GLeeCheckExtension("GL_3DFX_tbuffer", &extensionNames) )
    {
        _GLEE_3DFX_tbuffer = GL_TRUE;
        __GLeeLink_GL_3DFX_tbuffer();
    }
    if (__GLeeCheckExtension("GL_EXT_multisample", &extensionNames) )
    {
        _GLEE_EXT_multisample = GL_TRUE;
        __GLeeLink_GL_EXT_multisample();
    }
    if (__GLeeCheckExtension("GL_SGIX_vertex_preclip", &extensionNames) )
    {
        _GLEE_SGIX_vertex_preclip = GL_TRUE;
        __GLeeLink_GL_SGIX_vertex_preclip();
    }
    if (__GLeeCheckExtension("GL_SGIX_convolution_accuracy", &extensionNames) )
    {
        _GLEE_SGIX_convolution_accuracy = GL_TRUE;
        __GLeeLink_GL_SGIX_convolution_accuracy();
    }
    if (__GLeeCheckExtension("GL_SGIX_resample", &extensionNames) )
    {
        _GLEE_SGIX_resample = GL_TRUE;
        __GLeeLink_GL_SGIX_resample();
    }
    if (__GLeeCheckExtension("GL_SGIS_point_line_texgen", &extensionNames) )
    {
        _GLEE_SGIS_point_line_texgen = GL_TRUE;
        __GLeeLink_GL_SGIS_point_line_texgen();
    }
    if (__GLeeCheckExtension("GL_SGIS_texture_color_mask", &extensionNames) )
    {
        _GLEE_SGIS_texture_color_mask = GL_TRUE;
        __GLeeLink_GL_SGIS_texture_color_mask();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_env_dot3", &extensionNames) )
    {
        _GLEE_EXT_texture_env_dot3 = GL_TRUE;
        __GLeeLink_GL_EXT_texture_env_dot3();
    }
    if (__GLeeCheckExtension("GL_ATI_texture_mirror_once", &extensionNames) )
    {
        _GLEE_ATI_texture_mirror_once = GL_TRUE;
        __GLeeLink_GL_ATI_texture_mirror_once();
    }
    if (__GLeeCheckExtension("GL_NV_fence", &extensionNames) )
    {
        _GLEE_NV_fence = GL_TRUE;
        __GLeeLink_GL_NV_fence();
    }
    if (__GLeeCheckExtension("GL_IBM_texture_mirrored_repeat", &extensionNames) )
    {
        _GLEE_IBM_texture_mirrored_repeat = GL_TRUE;
        __GLeeLink_GL_IBM_texture_mirrored_repeat();
    }
    if (__GLeeCheckExtension("GL_NV_evaluators", &extensionNames) )
    {
        _GLEE_NV_evaluators = GL_TRUE;
        __GLeeLink_GL_NV_evaluators();
    }
    if (__GLeeCheckExtension("GL_NV_packed_depth_stencil", &extensionNames) )
    {
        _GLEE_NV_packed_depth_stencil = GL_TRUE;
        __GLeeLink_GL_NV_packed_depth_stencil();
    }
    if (__GLeeCheckExtension("GL_NV_register_combiners2", &extensionNames) )
    {
        _GLEE_NV_register_combiners2 = GL_TRUE;
        __GLeeLink_GL_NV_register_combiners2();
    }
    if (__GLeeCheckExtension("GL_NV_texture_compression_vtc", &extensionNames) )
    {
        _GLEE_NV_texture_compression_vtc = GL_TRUE;
        __GLeeLink_GL_NV_texture_compression_vtc();
    }
    if (__GLeeCheckExtension("GL_NV_texture_rectangle", &extensionNames) )
    {
        _GLEE_NV_texture_rectangle = GL_TRUE;
        __GLeeLink_GL_NV_texture_rectangle();
    }
    if (__GLeeCheckExtension("GL_NV_texture_shader", &extensionNames) )
    {
        _GLEE_NV_texture_shader = GL_TRUE;
        __GLeeLink_GL_NV_texture_shader();
    }
    if (__GLeeCheckExtension("GL_NV_texture_shader2", &extensionNames) )
    {
        _GLEE_NV_texture_shader2 = GL_TRUE;
        __GLeeLink_GL_NV_texture_shader2();
    }
    if (__GLeeCheckExtension("GL_NV_vertex_array_range2", &extensionNames) )
    {
        _GLEE_NV_vertex_array_range2 = GL_TRUE;
        __GLeeLink_GL_NV_vertex_array_range2();
    }
    if (__GLeeCheckExtension("GL_NV_vertex_program", &extensionNames) )
    {
        _GLEE_NV_vertex_program = GL_TRUE;
        __GLeeLink_GL_NV_vertex_program();
    }
    if (__GLeeCheckExtension("GL_SGIX_texture_coordinate_clamp", &extensionNames) )
    {
        _GLEE_SGIX_texture_coordinate_clamp = GL_TRUE;
        __GLeeLink_GL_SGIX_texture_coordinate_clamp();
    }
    if (__GLeeCheckExtension("GL_SGIX_scalebias_hint", &extensionNames) )
    {
        _GLEE_SGIX_scalebias_hint = GL_TRUE;
        __GLeeLink_GL_SGIX_scalebias_hint();
    }
    if (__GLeeCheckExtension("GL_OML_interlace", &extensionNames) )
    {
        _GLEE_OML_interlace = GL_TRUE;
        __GLeeLink_GL_OML_interlace();
    }
    if (__GLeeCheckExtension("GL_OML_subsample", &extensionNames) )
    {
        _GLEE_OML_subsample = GL_TRUE;
        __GLeeLink_GL_OML_subsample();
    }
    if (__GLeeCheckExtension("GL_OML_resample", &extensionNames) )
    {
        _GLEE_OML_resample = GL_TRUE;
        __GLeeLink_GL_OML_resample();
    }
    if (__GLeeCheckExtension("GL_NV_copy_depth_to_color", &extensionNames) )
    {
        _GLEE_NV_copy_depth_to_color = GL_TRUE;
        __GLeeLink_GL_NV_copy_depth_to_color();
    }
    if (__GLeeCheckExtension("GL_ATI_envmap_bumpmap", &extensionNames) )
    {
        _GLEE_ATI_envmap_bumpmap = GL_TRUE;
        __GLeeLink_GL_ATI_envmap_bumpmap();
    }
    if (__GLeeCheckExtension("GL_ATI_fragment_shader", &extensionNames) )
    {
        _GLEE_ATI_fragment_shader = GL_TRUE;
        __GLeeLink_GL_ATI_fragment_shader();
    }
    if (__GLeeCheckExtension("GL_ATI_pn_triangles", &extensionNames) )
    {
        _GLEE_ATI_pn_triangles = GL_TRUE;
        __GLeeLink_GL_ATI_pn_triangles();
    }
    if (__GLeeCheckExtension("GL_ATI_vertex_array_object", &extensionNames) )
    {
        _GLEE_ATI_vertex_array_object = GL_TRUE;
        __GLeeLink_GL_ATI_vertex_array_object();
    }
    if (__GLeeCheckExtension("GL_EXT_vertex_shader", &extensionNames) )
    {
        _GLEE_EXT_vertex_shader = GL_TRUE;
        __GLeeLink_GL_EXT_vertex_shader();
    }
    if (__GLeeCheckExtension("GL_ATI_vertex_streams", &extensionNames) )
    {
        _GLEE_ATI_vertex_streams = GL_TRUE;
        __GLeeLink_GL_ATI_vertex_streams();
    }
    if (__GLeeCheckExtension("GL_ATI_element_array", &extensionNames) )
    {
        _GLEE_ATI_element_array = GL_TRUE;
        __GLeeLink_GL_ATI_element_array();
    }
    if (__GLeeCheckExtension("GL_SUN_mesh_array", &extensionNames) )
    {
        _GLEE_SUN_mesh_array = GL_TRUE;
        __GLeeLink_GL_SUN_mesh_array();
    }
    if (__GLeeCheckExtension("GL_SUN_slice_accum", &extensionNames) )
    {
        _GLEE_SUN_slice_accum = GL_TRUE;
        __GLeeLink_GL_SUN_slice_accum();
    }
    if (__GLeeCheckExtension("GL_NV_multisample_filter_hint", &extensionNames) )
    {
        _GLEE_NV_multisample_filter_hint = GL_TRUE;
        __GLeeLink_GL_NV_multisample_filter_hint();
    }
    if (__GLeeCheckExtension("GL_NV_depth_clamp", &extensionNames) )
    {
        _GLEE_NV_depth_clamp = GL_TRUE;
        __GLeeLink_GL_NV_depth_clamp();
    }
    if (__GLeeCheckExtension("GL_NV_occlusion_query", &extensionNames) )
    {
        _GLEE_NV_occlusion_query = GL_TRUE;
        __GLeeLink_GL_NV_occlusion_query();
    }
    if (__GLeeCheckExtension("GL_NV_point_sprite", &extensionNames) )
    {
        _GLEE_NV_point_sprite = GL_TRUE;
        __GLeeLink_GL_NV_point_sprite();
    }
    if (__GLeeCheckExtension("GL_NV_texture_shader3", &extensionNames) )
    {
        _GLEE_NV_texture_shader3 = GL_TRUE;
        __GLeeLink_GL_NV_texture_shader3();
    }
    if (__GLeeCheckExtension("GL_NV_vertex_program1_1", &extensionNames) )
    {
        _GLEE_NV_vertex_program1_1 = GL_TRUE;
        __GLeeLink_GL_NV_vertex_program1_1();
    }
    if (__GLeeCheckExtension("GL_EXT_shadow_funcs", &extensionNames) )
    {
        _GLEE_EXT_shadow_funcs = GL_TRUE;
        __GLeeLink_GL_EXT_shadow_funcs();
    }
    if (__GLeeCheckExtension("GL_EXT_stencil_two_side", &extensionNames) )
    {
        _GLEE_EXT_stencil_two_side = GL_TRUE;
        __GLeeLink_GL_EXT_stencil_two_side();
    }
    if (__GLeeCheckExtension("GL_ATI_text_fragment_shader", &extensionNames) )
    {
        _GLEE_ATI_text_fragment_shader = GL_TRUE;
        __GLeeLink_GL_ATI_text_fragment_shader();
    }
    if (__GLeeCheckExtension("GL_APPLE_client_storage", &extensionNames) )
    {
        _GLEE_APPLE_client_storage = GL_TRUE;
        __GLeeLink_GL_APPLE_client_storage();
    }
    if (__GLeeCheckExtension("GL_APPLE_element_array", &extensionNames) )
    {
        _GLEE_APPLE_element_array = GL_TRUE;
        __GLeeLink_GL_APPLE_element_array();
    }
    if (__GLeeCheckExtension("GL_APPLE_fence", &extensionNames) )
    {
        _GLEE_APPLE_fence = GL_TRUE;
        __GLeeLink_GL_APPLE_fence();
    }
    if (__GLeeCheckExtension("GL_APPLE_vertex_array_object", &extensionNames) )
    {
        _GLEE_APPLE_vertex_array_object = GL_TRUE;
        __GLeeLink_GL_APPLE_vertex_array_object();
    }
    if (__GLeeCheckExtension("GL_APPLE_vertex_array_range", &extensionNames) )
    {
        _GLEE_APPLE_vertex_array_range = GL_TRUE;
        __GLeeLink_GL_APPLE_vertex_array_range();
    }
    if (__GLeeCheckExtension("GL_APPLE_ycbcr_422", &extensionNames) )
    {
        _GLEE_APPLE_ycbcr_422 = GL_TRUE;
        __GLeeLink_GL_APPLE_ycbcr_422();
    }
    if (__GLeeCheckExtension("GL_S3_s3tc", &extensionNames) )
    {
        _GLEE_S3_s3tc = GL_TRUE;
        __GLeeLink_GL_S3_s3tc();
    }
    if (__GLeeCheckExtension("GL_ATI_draw_buffers", &extensionNames) )
    {
        _GLEE_ATI_draw_buffers = GL_TRUE;
        __GLeeLink_GL_ATI_draw_buffers();
    }
    if (__GLeeCheckExtension("GL_ATI_pixel_format_float", &extensionNames) )
    {
        _GLEE_ATI_pixel_format_float = GL_TRUE;
        __GLeeLink_GL_ATI_pixel_format_float();
    }
    if (__GLeeCheckExtension("GL_ATI_texture_env_combine3", &extensionNames) )
    {
        _GLEE_ATI_texture_env_combine3 = GL_TRUE;
        __GLeeLink_GL_ATI_texture_env_combine3();
    }
    if (__GLeeCheckExtension("GL_ATI_texture_float", &extensionNames) )
    {
        _GLEE_ATI_texture_float = GL_TRUE;
        __GLeeLink_GL_ATI_texture_float();
    }
    if (__GLeeCheckExtension("GL_NV_float_buffer", &extensionNames) )
    {
        _GLEE_NV_float_buffer = GL_TRUE;
        __GLeeLink_GL_NV_float_buffer();
    }
    if (__GLeeCheckExtension("GL_NV_fragment_program", &extensionNames) )
    {
        _GLEE_NV_fragment_program = GL_TRUE;
        __GLeeLink_GL_NV_fragment_program();
    }
    if (__GLeeCheckExtension("GL_NV_half_float", &extensionNames) )
    {
        _GLEE_NV_half_float = GL_TRUE;
        __GLeeLink_GL_NV_half_float();
    }
    if (__GLeeCheckExtension("GL_NV_pixel_data_range", &extensionNames) )
    {
        _GLEE_NV_pixel_data_range = GL_TRUE;
        __GLeeLink_GL_NV_pixel_data_range();
    }
    if (__GLeeCheckExtension("GL_NV_primitive_restart", &extensionNames) )
    {
        _GLEE_NV_primitive_restart = GL_TRUE;
        __GLeeLink_GL_NV_primitive_restart();
    }
    if (__GLeeCheckExtension("GL_NV_texture_expand_normal", &extensionNames) )
    {
        _GLEE_NV_texture_expand_normal = GL_TRUE;
        __GLeeLink_GL_NV_texture_expand_normal();
    }
    if (__GLeeCheckExtension("GL_NV_vertex_program2", &extensionNames) )
    {
        _GLEE_NV_vertex_program2 = GL_TRUE;
        __GLeeLink_GL_NV_vertex_program2();
    }
    if (__GLeeCheckExtension("GL_ATI_map_object_buffer", &extensionNames) )
    {
        _GLEE_ATI_map_object_buffer = GL_TRUE;
        __GLeeLink_GL_ATI_map_object_buffer();
    }
    if (__GLeeCheckExtension("GL_ATI_separate_stencil", &extensionNames) )
    {
        _GLEE_ATI_separate_stencil = GL_TRUE;
        __GLeeLink_GL_ATI_separate_stencil();
    }
    if (__GLeeCheckExtension("GL_ATI_vertex_attrib_array_object", &extensionNames) )
    {
        _GLEE_ATI_vertex_attrib_array_object = GL_TRUE;
        __GLeeLink_GL_ATI_vertex_attrib_array_object();
    }
    if (__GLeeCheckExtension("GL_OES_read_format", &extensionNames) )
    {
        _GLEE_OES_read_format = GL_TRUE;
        __GLeeLink_GL_OES_read_format();
    }
    if (__GLeeCheckExtension("GL_EXT_depth_bounds_test", &extensionNames) )
    {
        _GLEE_EXT_depth_bounds_test = GL_TRUE;
        __GLeeLink_GL_EXT_depth_bounds_test();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_mirror_clamp", &extensionNames) )
    {
        _GLEE_EXT_texture_mirror_clamp = GL_TRUE;
        __GLeeLink_GL_EXT_texture_mirror_clamp();
    }
    if (__GLeeCheckExtension("GL_EXT_blend_equation_separate", &extensionNames) )
    {
        _GLEE_EXT_blend_equation_separate = GL_TRUE;
        __GLeeLink_GL_EXT_blend_equation_separate();
    }
    if (__GLeeCheckExtension("GL_MESA_pack_invert", &extensionNames) )
    {
        _GLEE_MESA_pack_invert = GL_TRUE;
        __GLeeLink_GL_MESA_pack_invert();
    }
    if (__GLeeCheckExtension("GL_MESA_ycbcr_texture", &extensionNames) )
    {
        _GLEE_MESA_ycbcr_texture = GL_TRUE;
        __GLeeLink_GL_MESA_ycbcr_texture();
    }
    if (__GLeeCheckExtension("GL_EXT_pixel_buffer_object", &extensionNames) )
    {
        _GLEE_EXT_pixel_buffer_object = GL_TRUE;
        __GLeeLink_GL_EXT_pixel_buffer_object();
    }
    if (__GLeeCheckExtension("GL_NV_fragment_program_option", &extensionNames) )
    {
        _GLEE_NV_fragment_program_option = GL_TRUE;
        __GLeeLink_GL_NV_fragment_program_option();
    }
    if (__GLeeCheckExtension("GL_NV_fragment_program2", &extensionNames) )
    {
        _GLEE_NV_fragment_program2 = GL_TRUE;
        __GLeeLink_GL_NV_fragment_program2();
    }
    if (__GLeeCheckExtension("GL_NV_vertex_program2_option", &extensionNames) )
    {
        _GLEE_NV_vertex_program2_option = GL_TRUE;
        __GLeeLink_GL_NV_vertex_program2_option();
    }
    if (__GLeeCheckExtension("GL_NV_vertex_program3", &extensionNames) )
    {
        _GLEE_NV_vertex_program3 = GL_TRUE;
        __GLeeLink_GL_NV_vertex_program3();
    }
    if (__GLeeCheckExtension("GL_EXT_framebuffer_object", &extensionNames) )
    {
        _GLEE_EXT_framebuffer_object = GL_TRUE;
        __GLeeLink_GL_EXT_framebuffer_object();
    }
    if (__GLeeCheckExtension("GL_GREMEDY_string_marker", &extensionNames) )
    {
        _GLEE_GREMEDY_string_marker = GL_TRUE;
        __GLeeLink_GL_GREMEDY_string_marker();
    }
    if (__GLeeCheckExtension("GL_EXT_packed_depth_stencil", &extensionNames) )
    {
        _GLEE_EXT_packed_depth_stencil = GL_TRUE;
        __GLeeLink_GL_EXT_packed_depth_stencil();
    }
    if (__GLeeCheckExtension("GL_EXT_stencil_clear_tag", &extensionNames) )
    {
        _GLEE_EXT_stencil_clear_tag = GL_TRUE;
        __GLeeLink_GL_EXT_stencil_clear_tag();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_sRGB", &extensionNames) )
    {
        _GLEE_EXT_texture_sRGB = GL_TRUE;
        __GLeeLink_GL_EXT_texture_sRGB();
    }
    if (__GLeeCheckExtension("GL_EXT_framebuffer_blit", &extensionNames) )
    {
        _GLEE_EXT_framebuffer_blit = GL_TRUE;
        __GLeeLink_GL_EXT_framebuffer_blit();
    }
    if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample", &extensionNames) )
    {
        _GLEE_EXT_framebuffer_multisample = GL_TRUE;
        __GLeeLink_GL_EXT_framebuffer_multisample();
    }
    if (__GLeeCheckExtension("GL_MESAX_texture_stack", &extensionNames) )
    {
        _GLEE_MESAX_texture_stack = GL_TRUE;
        __GLeeLink_GL_MESAX_texture_stack();
    }
    if (__GLeeCheckExtension("GL_EXT_timer_query", &extensionNames) )
    {
        _GLEE_EXT_timer_query = GL_TRUE;
        __GLeeLink_GL_EXT_timer_query();
    }
    if (__GLeeCheckExtension("GL_EXT_gpu_program_parameters", &extensionNames) )
    {
        _GLEE_EXT_gpu_program_parameters = GL_TRUE;
        __GLeeLink_GL_EXT_gpu_program_parameters();
    }
    if (__GLeeCheckExtension("GL_APPLE_flush_buffer_range", &extensionNames) )
    {
        _GLEE_APPLE_flush_buffer_range = GL_TRUE;
        __GLeeLink_GL_APPLE_flush_buffer_range();
    }
    if (__GLeeCheckExtension("GL_EXT_gpu_shader4", &extensionNames) )
    {
        _GLEE_EXT_gpu_shader4 = GL_TRUE;
        __GLeeLink_GL_EXT_gpu_shader4();
    }
    if (__GLeeCheckExtension("GL_EXT_draw_instanced", &extensionNames) )
    {
        _GLEE_EXT_draw_instanced = GL_TRUE;
        __GLeeLink_GL_EXT_draw_instanced();
    }
    if (__GLeeCheckExtension("GL_EXT_packed_float", &extensionNames) )
    {
        _GLEE_EXT_packed_float = GL_TRUE;
        __GLeeLink_GL_EXT_packed_float();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_array", &extensionNames) )
    {
        _GLEE_EXT_texture_array = GL_TRUE;
        __GLeeLink_GL_EXT_texture_array();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_buffer_object", &extensionNames) )
    {
        _GLEE_EXT_texture_buffer_object = GL_TRUE;
        __GLeeLink_GL_EXT_texture_buffer_object();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_compression_latc", &extensionNames) )
    {
        _GLEE_EXT_texture_compression_latc = GL_TRUE;
        __GLeeLink_GL_EXT_texture_compression_latc();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_compression_rgtc", &extensionNames) )
    {
        _GLEE_EXT_texture_compression_rgtc = GL_TRUE;
        __GLeeLink_GL_EXT_texture_compression_rgtc();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_shared_exponent", &extensionNames) )
    {
        _GLEE_EXT_texture_shared_exponent = GL_TRUE;
        __GLeeLink_GL_EXT_texture_shared_exponent();
    }
    if (__GLeeCheckExtension("GL_NV_depth_buffer_float", &extensionNames) )
    {
        _GLEE_NV_depth_buffer_float = GL_TRUE;
        __GLeeLink_GL_NV_depth_buffer_float();
    }
    if (__GLeeCheckExtension("GL_NV_framebuffer_multisample_coverage", &extensionNames) )
    {
        _GLEE_NV_framebuffer_multisample_coverage = GL_TRUE;
        __GLeeLink_GL_NV_framebuffer_multisample_coverage();
    }
    if (__GLeeCheckExtension("GL_EXT_framebuffer_sRGB", &extensionNames) )
    {
        _GLEE_EXT_framebuffer_sRGB = GL_TRUE;
        __GLeeLink_GL_EXT_framebuffer_sRGB();
    }
    if (__GLeeCheckExtension("GL_NV_geometry_shader4", &extensionNames) )
    {
        _GLEE_NV_geometry_shader4 = GL_TRUE;
        __GLeeLink_GL_NV_geometry_shader4();
    }
    if (__GLeeCheckExtension("GL_NV_parameter_buffer_object", &extensionNames) )
    {
        _GLEE_NV_parameter_buffer_object = GL_TRUE;
        __GLeeLink_GL_NV_parameter_buffer_object();
    }
    if (__GLeeCheckExtension("GL_EXT_draw_buffers2", &extensionNames) )
    {
        _GLEE_EXT_draw_buffers2 = GL_TRUE;
        __GLeeLink_GL_EXT_draw_buffers2();
    }
    if (__GLeeCheckExtension("GL_NV_transform_feedback", &extensionNames) )
    {
        _GLEE_NV_transform_feedback = GL_TRUE;
        __GLeeLink_GL_NV_transform_feedback();
    }
    if (__GLeeCheckExtension("GL_EXT_bindable_uniform", &extensionNames) )
    {
        _GLEE_EXT_bindable_uniform = GL_TRUE;
        __GLeeLink_GL_EXT_bindable_uniform();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_integer", &extensionNames) )
    {
        _GLEE_EXT_texture_integer = GL_TRUE;
        __GLeeLink_GL_EXT_texture_integer();
    }
    if (__GLeeCheckExtension("GL_GREMEDY_frame_terminator", &extensionNames) )
    {
        _GLEE_GREMEDY_frame_terminator = GL_TRUE;
        __GLeeLink_GL_GREMEDY_frame_terminator();
    }
    if (__GLeeCheckExtension("GL_NV_conditional_render", &extensionNames) )
    {
        _GLEE_NV_conditional_render = GL_TRUE;
        __GLeeLink_GL_NV_conditional_render();
    }
    if (__GLeeCheckExtension("GL_NV_present_video", &extensionNames) )
    {
        _GLEE_NV_present_video = GL_TRUE;
        __GLeeLink_GL_NV_present_video();
    }
    if (__GLeeCheckExtension("GL_EXT_transform_feedback", &extensionNames) )
    {
        _GLEE_EXT_transform_feedback = GL_TRUE;
        __GLeeLink_GL_EXT_transform_feedback();
    }
    if (__GLeeCheckExtension("GL_EXT_direct_state_access", &extensionNames) )
    {
        _GLEE_EXT_direct_state_access = GL_TRUE;
        __GLeeLink_GL_EXT_direct_state_access();
    }
    if (__GLeeCheckExtension("GL_EXT_vertex_array_bgra", &extensionNames) )
    {
        _GLEE_EXT_vertex_array_bgra = GL_TRUE;
        __GLeeLink_GL_EXT_vertex_array_bgra();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_swizzle", &extensionNames) )
    {
        _GLEE_EXT_texture_swizzle = GL_TRUE;
        __GLeeLink_GL_EXT_texture_swizzle();
    }
    if (__GLeeCheckExtension("GL_NV_explicit_multisample", &extensionNames) )
    {
        _GLEE_NV_explicit_multisample = GL_TRUE;
        __GLeeLink_GL_NV_explicit_multisample();
    }
    if (__GLeeCheckExtension("GL_NV_transform_feedback2", &extensionNames) )
    {
        _GLEE_NV_transform_feedback2 = GL_TRUE;
        __GLeeLink_GL_NV_transform_feedback2();
    }
    if (__GLeeCheckExtension("GL_ATI_meminfo", &extensionNames) )
    {
        _GLEE_ATI_meminfo = GL_TRUE;
        __GLeeLink_GL_ATI_meminfo();
    }
    if (__GLeeCheckExtension("GL_AMD_performance_monitor", &extensionNames) )
    {
        _GLEE_AMD_performance_monitor = GL_TRUE;
        __GLeeLink_GL_AMD_performance_monitor();
    }
    if (__GLeeCheckExtension("GL_AMD_texture_texture4", &extensionNames) )
    {
        _GLEE_AMD_texture_texture4 = GL_TRUE;
        __GLeeLink_GL_AMD_texture_texture4();
    }
    if (__GLeeCheckExtension("GL_AMD_vertex_shader_tesselator", &extensionNames) )
    {
        _GLEE_AMD_vertex_shader_tesselator = GL_TRUE;
        __GLeeLink_GL_AMD_vertex_shader_tesselator();
    }
    if (__GLeeCheckExtension("GL_EXT_provoking_vertex", &extensionNames) )
    {
        _GLEE_EXT_provoking_vertex = GL_TRUE;
        __GLeeLink_GL_EXT_provoking_vertex();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_snorm", &extensionNames) )
    {
        _GLEE_EXT_texture_snorm = GL_TRUE;
        __GLeeLink_GL_EXT_texture_snorm();
    }
    if (__GLeeCheckExtension("GL_AMD_draw_buffers_blend", &extensionNames) )
    {
        _GLEE_AMD_draw_buffers_blend = GL_TRUE;
        __GLeeLink_GL_AMD_draw_buffers_blend();
    }
    if (__GLeeCheckExtension("GL_APPLE_texture_range", &extensionNames) )
    {
        _GLEE_APPLE_texture_range = GL_TRUE;
        __GLeeLink_GL_APPLE_texture_range();
    }
    if (__GLeeCheckExtension("GL_APPLE_float_pixels", &extensionNames) )
    {
        _GLEE_APPLE_float_pixels = GL_TRUE;
        __GLeeLink_GL_APPLE_float_pixels();
    }
    if (__GLeeCheckExtension("GL_APPLE_vertex_program_evaluators", &extensionNames) )
    {
        _GLEE_APPLE_vertex_program_evaluators = GL_TRUE;
        __GLeeLink_GL_APPLE_vertex_program_evaluators();
    }
    if (__GLeeCheckExtension("GL_APPLE_aux_depth_stencil", &extensionNames) )
    {
        _GLEE_APPLE_aux_depth_stencil = GL_TRUE;
        __GLeeLink_GL_APPLE_aux_depth_stencil();
    }
    if (__GLeeCheckExtension("GL_APPLE_object_purgeable", &extensionNames) )
    {
        _GLEE_APPLE_object_purgeable = GL_TRUE;
        __GLeeLink_GL_APPLE_object_purgeable();
    }
    if (__GLeeCheckExtension("GL_APPLE_row_bytes", &extensionNames) )
    {
        _GLEE_APPLE_row_bytes = GL_TRUE;
        __GLeeLink_GL_APPLE_row_bytes();
    }
    if (__GLeeCheckExtension("GL_APPLE_rgb_422", &extensionNames) )
    {
        _GLEE_APPLE_rgb_422 = GL_TRUE;
        __GLeeLink_GL_APPLE_rgb_422();
    }
    if (__GLeeCheckExtension("GL_NV_video_capture", &extensionNames) )
    {
        _GLEE_NV_video_capture = GL_TRUE;
        __GLeeLink_GL_NV_video_capture();
    }
    if (__GLeeCheckExtension("GL_NV_copy_image", &extensionNames) )
    {
        _GLEE_NV_copy_image = GL_TRUE;
        __GLeeLink_GL_NV_copy_image();
    }
    if (__GLeeCheckExtension("GL_EXT_separate_shader_objects", &extensionNames) )
    {
        _GLEE_EXT_separate_shader_objects = GL_TRUE;
        __GLeeLink_GL_EXT_separate_shader_objects();
    }
    if (__GLeeCheckExtension("GL_NV_parameter_buffer_object2", &extensionNames) )
    {
        _GLEE_NV_parameter_buffer_object2 = GL_TRUE;
        __GLeeLink_GL_NV_parameter_buffer_object2();
    }
    if (__GLeeCheckExtension("GL_NV_shader_buffer_load", &extensionNames) )
    {
        _GLEE_NV_shader_buffer_load = GL_TRUE;
        __GLeeLink_GL_NV_shader_buffer_load();
    }
    if (__GLeeCheckExtension("GL_NV_vertex_buffer_unified_memory", &extensionNames) )
    {
        _GLEE_NV_vertex_buffer_unified_memory = GL_TRUE;
        __GLeeLink_GL_NV_vertex_buffer_unified_memory();
    }
    if (__GLeeCheckExtension("GL_NV_texture_barrier", &extensionNames) )
    {
        _GLEE_NV_texture_barrier = GL_TRUE;
        __GLeeLink_GL_NV_texture_barrier();
    }
    if (__GLeeCheckExtension("GL_AMD_shader_stencil_export", &extensionNames) )
    {
        _GLEE_AMD_shader_stencil_export = GL_TRUE;
        __GLeeLink_GL_AMD_shader_stencil_export();
    }
    if (__GLeeCheckExtension("GL_AMD_seamless_cubemap_per_texture", &extensionNames) )
    {
        _GLEE_AMD_seamless_cubemap_per_texture = GL_TRUE;
        __GLeeLink_GL_AMD_seamless_cubemap_per_texture();
    }
    if (__GLeeCheckExtension("GL_AMD_conservative_depth", &extensionNames) )
    {
        _GLEE_AMD_conservative_depth = GL_TRUE;
        __GLeeLink_GL_AMD_conservative_depth();
    }
    if (__GLeeCheckExtension("GL_EXT_shader_image_load_store", &extensionNames) )
    {
        _GLEE_EXT_shader_image_load_store = GL_TRUE;
        __GLeeLink_GL_EXT_shader_image_load_store();
    }
    if (__GLeeCheckExtension("GL_EXT_vertex_attrib_64bit", &extensionNames) )
    {
        _GLEE_EXT_vertex_attrib_64bit = GL_TRUE;
        __GLeeLink_GL_EXT_vertex_attrib_64bit();
    }
    if (__GLeeCheckExtension("GL_NV_gpu_program5", &extensionNames) )
    {
        _GLEE_NV_gpu_program5 = GL_TRUE;
        __GLeeLink_GL_NV_gpu_program5();
    }
    if (__GLeeCheckExtension("GL_NV_gpu_shader5", &extensionNames) )
    {
        _GLEE_NV_gpu_shader5 = GL_TRUE;
        __GLeeLink_GL_NV_gpu_shader5();
    }
    if (__GLeeCheckExtension("GL_NV_shader_buffer_store", &extensionNames) )
    {
        _GLEE_NV_shader_buffer_store = GL_TRUE;
        __GLeeLink_GL_NV_shader_buffer_store();
    }
    if (__GLeeCheckExtension("GL_NV_tessellation_program5", &extensionNames) )
    {
        _GLEE_NV_tessellation_program5 = GL_TRUE;
        __GLeeLink_GL_NV_tessellation_program5();
    }
    if (__GLeeCheckExtension("GL_NV_vertex_attrib_integer_64bit", &extensionNames) )
    {
        _GLEE_NV_vertex_attrib_integer_64bit = GL_TRUE;
        __GLeeLink_GL_NV_vertex_attrib_integer_64bit();
    }
    if (__GLeeCheckExtension("GL_NV_multisample_coverage", &extensionNames) )
    {
        _GLEE_NV_multisample_coverage = GL_TRUE;
        __GLeeLink_GL_NV_multisample_coverage();
    }
    if (__GLeeCheckExtension("GL_AMD_name_gen_delete", &extensionNames) )
    {
        _GLEE_AMD_name_gen_delete = GL_TRUE;
        __GLeeLink_GL_AMD_name_gen_delete();
    }
    if (__GLeeCheckExtension("GL_AMD_transform_feedback3_lines_triangles", &extensionNames) )
    {
        _GLEE_AMD_transform_feedback3_lines_triangles = GL_TRUE;
        __GLeeLink_GL_AMD_transform_feedback3_lines_triangles();
    }
    if (__GLeeCheckExtension("GL_AMD_depth_clamp_separate", &extensionNames) )
    {
        _GLEE_AMD_depth_clamp_separate = GL_TRUE;
        __GLeeLink_GL_AMD_depth_clamp_separate();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_sRGB_decode", &extensionNames) )
    {
        _GLEE_EXT_texture_sRGB_decode = GL_TRUE;
        __GLeeLink_GL_EXT_texture_sRGB_decode();
    }
    if (__GLeeCheckExtension("GL_NV_texture_multisample", &extensionNames) )
    {
        _GLEE_NV_texture_multisample = GL_TRUE;
        __GLeeLink_GL_NV_texture_multisample();
    }
    if (__GLeeCheckExtension("GL_AMD_blend_minmax_factor", &extensionNames) )
    {
        _GLEE_AMD_blend_minmax_factor = GL_TRUE;
        __GLeeLink_GL_AMD_blend_minmax_factor();
    }
    if (__GLeeCheckExtension("GL_AMD_sample_positions", &extensionNames) )
    {
        _GLEE_AMD_sample_positions = GL_TRUE;
        __GLeeLink_GL_AMD_sample_positions();
    }
    if (__GLeeCheckExtension("GL_EXT_x11_sync_object", &extensionNames) )
    {
        _GLEE_EXT_x11_sync_object = GL_TRUE;
        __GLeeLink_GL_EXT_x11_sync_object();
    }
    if (__GLeeCheckExtension("GL_AMD_multi_draw_indirect", &extensionNames) )
    {
        _GLEE_AMD_multi_draw_indirect = GL_TRUE;
        __GLeeLink_GL_AMD_multi_draw_indirect();
    }
    if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample_blit_scaled", &extensionNames) )
    {
        _GLEE_EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
        __GLeeLink_GL_EXT_framebuffer_multisample_blit_scaled();
    }
    if (__GLeeCheckExtension("GL_SGIX_texture_select", &extensionNames) )
    {
        _GLEE_SGIX_texture_select = GL_TRUE;
        __GLeeLink_GL_SGIX_texture_select();
    }
    if (__GLeeCheckExtension("GL_INGR_blend_func_separate", &extensionNames) )
    {
        _GLEE_INGR_blend_func_separate = GL_TRUE;
        __GLeeLink_GL_INGR_blend_func_separate();
    }
    if (__GLeeCheckExtension("GL_SGIX_depth_pass_instrument", &extensionNames) )
    {
        _GLEE_SGIX_depth_pass_instrument = GL_TRUE;
        __GLeeLink_GL_SGIX_depth_pass_instrument();
    }
    if (__GLeeCheckExtension("GL_SGIX_igloo_interface", &extensionNames) )
    {
        _GLEE_SGIX_igloo_interface = GL_TRUE;
        __GLeeLink_GL_SGIX_igloo_interface();
    }
    if (__GLeeCheckExtension("GL_OES_compressed_paletted_texture", &extensionNames) )
    {
        _GLEE_OES_compressed_paletted_texture = GL_TRUE;
        __GLeeLink_GL_OES_compressed_paletted_texture();
    }
    if (__GLeeCheckExtension("GL_OES_fixed_point", &extensionNames) )
    {
        _GLEE_OES_fixed_point = GL_TRUE;
        __GLeeLink_GL_OES_fixed_point();
    }
    if (__GLeeCheckExtension("GL_OES_single_precision", &extensionNames) )
    {
        _GLEE_OES_single_precision = GL_TRUE;
        __GLeeLink_GL_OES_single_precision();
    }
    if (__GLeeCheckExtension("GL_OES_query_matrix", &extensionNames) )
    {
        _GLEE_OES_query_matrix = GL_TRUE;
        __GLeeLink_GL_OES_query_matrix();
    }
    if (__GLeeCheckExtension("GL_OES_byte_coordinates", &extensionNames) )
    {
        _GLEE_OES_byte_coordinates = GL_TRUE;
        __GLeeLink_GL_OES_byte_coordinates();
    }
    if (__GLeeCheckExtension("GL_NV_gpu_program4", &extensionNames) )
    {
        _GLEE_NV_gpu_program4 = GL_TRUE;
        __GLeeLink_GL_NV_gpu_program4();
    }
    if (__GLeeCheckExtension("GL_NV_path_rendering", &extensionNames) )
    {
        _GLEE_NV_path_rendering = GL_TRUE;
        __GLeeLink_GL_NV_path_rendering();
    }
    if (__GLeeCheckExtension("GL_AMD_vertex_shader_tessellator", &extensionNames) )
    {
        _GLEE_AMD_vertex_shader_tessellator = GL_TRUE;
        __GLeeLink_GL_AMD_vertex_shader_tessellator();
    }
    if (__GLeeCheckExtension("GL_EXT_fragment_lighting", &extensionNames) )
    {
        _GLEE_EXT_fragment_lighting = GL_TRUE;
        __GLeeLink_GL_EXT_fragment_lighting();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_compression_dxt1", &extensionNames) )
    {
        _GLEE_EXT_texture_compression_dxt1 = GL_TRUE;
        __GLeeLink_GL_EXT_texture_compression_dxt1();
    }
    if (__GLeeCheckExtension("GL_EXT_scene_marker", &extensionNames) )
    {
        _GLEE_EXT_scene_marker = GL_TRUE;
        __GLeeLink_GL_EXT_scene_marker();
    }
    if (__GLeeCheckExtension("GL_EXT_geometry_shader4", &extensionNames) )
    {
        _GLEE_EXT_geometry_shader4 = GL_TRUE;
        __GLeeLink_GL_EXT_geometry_shader4();
    }
    if (__GLeeCheckExtension("GL_EXT_texture_env", &extensionNames) )
    {
        _GLEE_EXT_texture_env = GL_TRUE;
        __GLeeLink_GL_EXT_texture_env();
    }
    if (__GLeeCheckExtension("GL_SGIX_texture_range", &extensionNames) )
    {
        _GLEE_SGIX_texture_range = GL_TRUE;
        __GLeeLink_GL_SGIX_texture_range();
    }
    if (__GLeeCheckExtension("GL_SGIX_pixel_texture_bits", &extensionNames) )
    {
        _GLEE_SGIX_pixel_texture_bits = GL_TRUE;
        __GLeeLink_GL_SGIX_pixel_texture_bits();
    }
    if (__GLeeCheckExtension("GL_IBM_static_data", &extensionNames) )
    {
        _GLEE_IBM_static_data = GL_TRUE;
        __GLeeLink_GL_IBM_static_data();
    }
#ifdef _WIN32
    if (__GLeeCheckExtension("WGL_ARB_buffer_region", &extensionNames) )
    {
        _GLEE_WGL_ARB_buffer_region = GL_TRUE;
        __GLeeLink_WGL_ARB_buffer_region();
    }
    if (__GLeeCheckExtension("WGL_ARB_multisample", &extensionNames) )
    {
        _GLEE_WGL_ARB_multisample = GL_TRUE;
        __GLeeLink_WGL_ARB_multisample();
    }
    if (__GLeeCheckExtension("WGL_ARB_extensions_string", &extensionNames) )
    {
        _GLEE_WGL_ARB_extensions_string = GL_TRUE;
        __GLeeLink_WGL_ARB_extensions_string();
    }
    if (__GLeeCheckExtension("WGL_ARB_pixel_format", &extensionNames) )
    {
        _GLEE_WGL_ARB_pixel_format = GL_TRUE;
        __GLeeLink_WGL_ARB_pixel_format();
    }
    if (__GLeeCheckExtension("WGL_ARB_make_current_read", &extensionNames) )
    {
        _GLEE_WGL_ARB_make_current_read = GL_TRUE;
        __GLeeLink_WGL_ARB_make_current_read();
    }
    if (__GLeeCheckExtension("WGL_ARB_pbuffer", &extensionNames) )
    {
        _GLEE_WGL_ARB_pbuffer = GL_TRUE;
        __GLeeLink_WGL_ARB_pbuffer();
    }
    if (__GLeeCheckExtension("WGL_ARB_render_texture", &extensionNames) )
    {
        _GLEE_WGL_ARB_render_texture = GL_TRUE;
        __GLeeLink_WGL_ARB_render_texture();
    }
    if (__GLeeCheckExtension("WGL_ARB_pixel_format_float", &extensionNames) )
    {
        _GLEE_WGL_ARB_pixel_format_float = GL_TRUE;
        __GLeeLink_WGL_ARB_pixel_format_float();
    }
    if (__GLeeCheckExtension("WGL_ARB_framebuffer_sRGB", &extensionNames) )
    {
        _GLEE_WGL_ARB_framebuffer_sRGB = GL_TRUE;
        __GLeeLink_WGL_ARB_framebuffer_sRGB();
    }
    if (__GLeeCheckExtension("WGL_ARB_create_context", &extensionNames) )
    {
        _GLEE_WGL_ARB_create_context = GL_TRUE;
        __GLeeLink_WGL_ARB_create_context();
    }
    if (__GLeeCheckExtension("WGL_ARB_create_context_profile", &extensionNames) )
    {
        _GLEE_WGL_ARB_create_context_profile = GL_TRUE;
        __GLeeLink_WGL_ARB_create_context_profile();
    }
    if (__GLeeCheckExtension("WGL_ARB_create_context_robustness", &extensionNames) )
    {
        _GLEE_WGL_ARB_create_context_robustness = GL_TRUE;
        __GLeeLink_WGL_ARB_create_context_robustness();
    }
    if (__GLeeCheckExtension("WGL_EXT_make_current_read", &extensionNames) )
    {
        _GLEE_WGL_EXT_make_current_read = GL_TRUE;
        __GLeeLink_WGL_EXT_make_current_read();
    }
    if (__GLeeCheckExtension("WGL_EXT_pixel_format", &extensionNames) )
    {
        _GLEE_WGL_EXT_pixel_format = GL_TRUE;
        __GLeeLink_WGL_EXT_pixel_format();
    }
    if (__GLeeCheckExtension("WGL_EXT_pbuffer", &extensionNames) )
    {
        _GLEE_WGL_EXT_pbuffer = GL_TRUE;
        __GLeeLink_WGL_EXT_pbuffer();
    }
    if (__GLeeCheckExtension("WGL_EXT_depth_float", &extensionNames) )
    {
        _GLEE_WGL_EXT_depth_float = GL_TRUE;
        __GLeeLink_WGL_EXT_depth_float();
    }
    if (__GLeeCheckExtension("WGL_3DFX_multisample", &extensionNames) )
    {
        _GLEE_WGL_3DFX_multisample = GL_TRUE;
        __GLeeLink_WGL_3DFX_multisample();
    }
    if (__GLeeCheckExtension("WGL_EXT_multisample", &extensionNames) )
    {
        _GLEE_WGL_EXT_multisample = GL_TRUE;
        __GLeeLink_WGL_EXT_multisample();
    }
    if (__GLeeCheckExtension("WGL_I3D_digital_video_control", &extensionNames) )
    {
        _GLEE_WGL_I3D_digital_video_control = GL_TRUE;
        __GLeeLink_WGL_I3D_digital_video_control();
    }
    if (__GLeeCheckExtension("WGL_I3D_gamma", &extensionNames) )
    {
        _GLEE_WGL_I3D_gamma = GL_TRUE;
        __GLeeLink_WGL_I3D_gamma();
    }
    if (__GLeeCheckExtension("WGL_I3D_genlock", &extensionNames) )
    {
        _GLEE_WGL_I3D_genlock = GL_TRUE;
        __GLeeLink_WGL_I3D_genlock();
    }
    if (__GLeeCheckExtension("WGL_I3D_image_buffer", &extensionNames) )
    {
        _GLEE_WGL_I3D_image_buffer = GL_TRUE;
        __GLeeLink_WGL_I3D_image_buffer();
    }
    if (__GLeeCheckExtension("WGL_I3D_swap_frame_lock", &extensionNames) )
    {
        _GLEE_WGL_I3D_swap_frame_lock = GL_TRUE;
        __GLeeLink_WGL_I3D_swap_frame_lock();
    }
    if (__GLeeCheckExtension("WGL_NV_render_depth_texture", &extensionNames) )
    {
        _GLEE_WGL_NV_render_depth_texture = GL_TRUE;
        __GLeeLink_WGL_NV_render_depth_texture();
    }
    if (__GLeeCheckExtension("WGL_NV_render_texture_rectangle", &extensionNames) )
    {
        _GLEE_WGL_NV_render_texture_rectangle = GL_TRUE;
        __GLeeLink_WGL_NV_render_texture_rectangle();
    }
    if (__GLeeCheckExtension("WGL_ATI_pixel_format_float", &extensionNames) )
    {
        _GLEE_WGL_ATI_pixel_format_float = GL_TRUE;
        __GLeeLink_WGL_ATI_pixel_format_float();
    }
    if (__GLeeCheckExtension("WGL_NV_float_buffer", &extensionNames) )
    {
        _GLEE_WGL_NV_float_buffer = GL_TRUE;
        __GLeeLink_WGL_NV_float_buffer();
    }
    if (__GLeeCheckExtension("WGL_3DL_stereo_control", &extensionNames) )
    {
        _GLEE_WGL_3DL_stereo_control = GL_TRUE;
        __GLeeLink_WGL_3DL_stereo_control();
    }
    if (__GLeeCheckExtension("WGL_EXT_pixel_format_packed_float", &extensionNames) )
    {
        _GLEE_WGL_EXT_pixel_format_packed_float = GL_TRUE;
        __GLeeLink_WGL_EXT_pixel_format_packed_float();
    }
    if (__GLeeCheckExtension("WGL_EXT_framebuffer_sRGB", &extensionNames) )
    {
        _GLEE_WGL_EXT_framebuffer_sRGB = GL_TRUE;
        __GLeeLink_WGL_EXT_framebuffer_sRGB();
    }
    if (__GLeeCheckExtension("WGL_NV_present_video", &extensionNames) )
    {
        _GLEE_WGL_NV_present_video = GL_TRUE;
        __GLeeLink_WGL_NV_present_video();
    }
    if (__GLeeCheckExtension("WGL_NV_swap_group", &extensionNames) )
    {
        _GLEE_WGL_NV_swap_group = GL_TRUE;
        __GLeeLink_WGL_NV_swap_group();
    }
    if (__GLeeCheckExtension("WGL_NV_gpu_affinity", &extensionNames) )
    {
        _GLEE_WGL_NV_gpu_affinity = GL_TRUE;
        __GLeeLink_WGL_NV_gpu_affinity();
    }
    if (__GLeeCheckExtension("WGL_AMD_gpu_association", &extensionNames) )
    {
        _GLEE_WGL_AMD_gpu_association = GL_TRUE;
        __GLeeLink_WGL_AMD_gpu_association();
    }
    if (__GLeeCheckExtension("WGL_NV_copy_image", &extensionNames) )
    {
        _GLEE_WGL_NV_copy_image = GL_TRUE;
        __GLeeLink_WGL_NV_copy_image();
    }
    if (__GLeeCheckExtension("WGL_NV_multisample_coverage", &extensionNames) )
    {
        _GLEE_WGL_NV_multisample_coverage = GL_TRUE;
        __GLeeLink_WGL_NV_multisample_coverage();
    }
    if (__GLeeCheckExtension("WGL_EXT_create_context_es2_profile", &extensionNames) )
    {
        _GLEE_WGL_EXT_create_context_es2_profile = GL_TRUE;
        __GLeeLink_WGL_EXT_create_context_es2_profile();
    }
    if (__GLeeCheckExtension("WGL_NV_DX_interop", &extensionNames) )
    {
        _GLEE_WGL_NV_DX_interop = GL_TRUE;
        __GLeeLink_WGL_NV_DX_interop();
    }
    if (__GLeeCheckExtension("WGL_EXT_display_color_table", &extensionNames) )
    {
        _GLEE_WGL_EXT_display_color_table = GL_TRUE;
        __GLeeLink_WGL_EXT_display_color_table();
    }
    if (__GLeeCheckExtension("WGL_EXT_extensions_string", &extensionNames) )
    {
        _GLEE_WGL_EXT_extensions_string = GL_TRUE;
        __GLeeLink_WGL_EXT_extensions_string();
    }
    if (__GLeeCheckExtension("WGL_EXT_swap_control", &extensionNames) )
    {
        _GLEE_WGL_EXT_swap_control = GL_TRUE;
        __GLeeLink_WGL_EXT_swap_control();
    }
    if (__GLeeCheckExtension("WGL_NV_vertex_array_range", &extensionNames) )
    {
        _GLEE_WGL_NV_vertex_array_range = GL_TRUE;
        __GLeeLink_WGL_NV_vertex_array_range();
    }
    if (__GLeeCheckExtension("WGL_OML_sync_control", &extensionNames) )
    {
        _GLEE_WGL_OML_sync_control = GL_TRUE;
        __GLeeLink_WGL_OML_sync_control();
    }
    if (__GLeeCheckExtension("WGL_I3D_swap_frame_usage", &extensionNames) )
    {
        _GLEE_WGL_I3D_swap_frame_usage = GL_TRUE;
        __GLeeLink_WGL_I3D_swap_frame_usage();
    }
    if (__GLeeCheckExtension("WGL_NV_video_output", &extensionNames) )
    {
        _GLEE_WGL_NV_video_output = GL_TRUE;
        __GLeeLink_WGL_NV_video_output();
    }
#elif defined(__APPLE__) || defined(__APPLE_CC__)
#else /* GLX */
    if (__GLeeCheckExtension("GLX_VERSION_1_3", &extensionNames) )
    {
        _GLEE_GLX_VERSION_1_3 = GL_TRUE;
        __GLeeLink_GLX_VERSION_1_3();
    }
    if (__GLeeCheckExtension("GLX_VERSION_1_4", &extensionNames) )
    {
        _GLEE_GLX_VERSION_1_4 = GL_TRUE;
        __GLeeLink_GLX_VERSION_1_4();
    }
    if (__GLeeCheckExtension("GLX_ARB_multisample", &extensionNames) )
    {
        _GLEE_GLX_ARB_multisample = GL_TRUE;
        __GLeeLink_GLX_ARB_multisample();
    }
    if (__GLeeCheckExtension("GLX_ARB_vertex_buffer_object", &extensionNames) )
    {
        _GLEE_GLX_ARB_vertex_buffer_object = GL_TRUE;
        __GLeeLink_GLX_ARB_vertex_buffer_object();
    }
    if (__GLeeCheckExtension("GLX_ARB_fbconfig_float", &extensionNames) )
    {
        _GLEE_GLX_ARB_fbconfig_float = GL_TRUE;
        __GLeeLink_GLX_ARB_fbconfig_float();
    }
    if (__GLeeCheckExtension("GLX_ARB_framebuffer_sRGB", &extensionNames) )
    {
        _GLEE_GLX_ARB_framebuffer_sRGB = GL_TRUE;
        __GLeeLink_GLX_ARB_framebuffer_sRGB();
    }
    if (__GLeeCheckExtension("GLX_ARB_create_context", &extensionNames) )
    {
        _GLEE_GLX_ARB_create_context = GL_TRUE;
        __GLeeLink_GLX_ARB_create_context();
    }
    if (__GLeeCheckExtension("GLX_ARB_create_context_profile", &extensionNames) )
    {
        _GLEE_GLX_ARB_create_context_profile = GL_TRUE;
        __GLeeLink_GLX_ARB_create_context_profile();
    }
    if (__GLeeCheckExtension("GLX_ARB_create_context_robustness", &extensionNames) )
    {
        _GLEE_GLX_ARB_create_context_robustness = GL_TRUE;
        __GLeeLink_GLX_ARB_create_context_robustness();
    }
    if (__GLeeCheckExtension("GLX_SGIS_multisample", &extensionNames) )
    {
        _GLEE_GLX_SGIS_multisample = GL_TRUE;
        __GLeeLink_GLX_SGIS_multisample();
    }
    if (__GLeeCheckExtension("GLX_EXT_visual_info", &extensionNames) )
    {
        _GLEE_GLX_EXT_visual_info = GL_TRUE;
        __GLeeLink_GLX_EXT_visual_info();
    }
    if (__GLeeCheckExtension("GLX_SGI_swap_control", &extensionNames) )
    {
        _GLEE_GLX_SGI_swap_control = GL_TRUE;
        __GLeeLink_GLX_SGI_swap_control();
    }
    if (__GLeeCheckExtension("GLX_SGI_video_sync", &extensionNames) )
    {
        _GLEE_GLX_SGI_video_sync = GL_TRUE;
        __GLeeLink_GLX_SGI_video_sync();
    }
    if (__GLeeCheckExtension("GLX_SGI_make_current_read", &extensionNames) )
    {
        _GLEE_GLX_SGI_make_current_read = GL_TRUE;
        __GLeeLink_GLX_SGI_make_current_read();
    }
    if (__GLeeCheckExtension("GLX_EXT_visual_rating", &extensionNames) )
    {
        _GLEE_GLX_EXT_visual_rating = GL_TRUE;
        __GLeeLink_GLX_EXT_visual_rating();
    }
    if (__GLeeCheckExtension("GLX_EXT_import_context", &extensionNames) )
    {
        _GLEE_GLX_EXT_import_context = GL_TRUE;
        __GLeeLink_GLX_EXT_import_context();
    }
    if (__GLeeCheckExtension("GLX_SGIX_fbconfig", &extensionNames) )
    {
        _GLEE_GLX_SGIX_fbconfig = GL_TRUE;
        __GLeeLink_GLX_SGIX_fbconfig();
    }
    if (__GLeeCheckExtension("GLX_SGIX_pbuffer", &extensionNames) )
    {
        _GLEE_GLX_SGIX_pbuffer = GL_TRUE;
        __GLeeLink_GLX_SGIX_pbuffer();
    }
    if (__GLeeCheckExtension("GLX_SGI_cushion", &extensionNames) )
    {
        _GLEE_GLX_SGI_cushion = GL_TRUE;
        __GLeeLink_GLX_SGI_cushion();
    }
    if (__GLeeCheckExtension("GLX_SGIX_video_resize", &extensionNames) )
    {
        _GLEE_GLX_SGIX_video_resize = GL_TRUE;
        __GLeeLink_GLX_SGIX_video_resize();
    }
    if (__GLeeCheckExtension("GLX_SGIX_swap_group", &extensionNames) )
    {
        _GLEE_GLX_SGIX_swap_group = GL_TRUE;
        __GLeeLink_GLX_SGIX_swap_group();
    }
    if (__GLeeCheckExtension("GLX_SGIX_swap_barrier", &extensionNames) )
    {
        _GLEE_GLX_SGIX_swap_barrier = GL_TRUE;
        __GLeeLink_GLX_SGIX_swap_barrier();
    }
    if (__GLeeCheckExtension("GLX_SGIS_blended_overlay", &extensionNames) )
    {
        _GLEE_GLX_SGIS_blended_overlay = GL_TRUE;
        __GLeeLink_GLX_SGIS_blended_overlay();
    }
    if (__GLeeCheckExtension("GLX_SGIS_shared_multisample", &extensionNames) )
    {
        _GLEE_GLX_SGIS_shared_multisample = GL_TRUE;
        __GLeeLink_GLX_SGIS_shared_multisample();
    }
    if (__GLeeCheckExtension("GLX_SUN_get_transparent_index", &extensionNames) )
    {
        _GLEE_GLX_SUN_get_transparent_index = GL_TRUE;
        __GLeeLink_GLX_SUN_get_transparent_index();
    }
    if (__GLeeCheckExtension("GLX_3DFX_multisample", &extensionNames) )
    {
        _GLEE_GLX_3DFX_multisample = GL_TRUE;
        __GLeeLink_GLX_3DFX_multisample();
    }
    if (__GLeeCheckExtension("GLX_MESA_copy_sub_buffer", &extensionNames) )
    {
        _GLEE_GLX_MESA_copy_sub_buffer = GL_TRUE;
        __GLeeLink_GLX_MESA_copy_sub_buffer();
    }
    if (__GLeeCheckExtension("GLX_MESA_pixmap_colormap", &extensionNames) )
    {
        _GLEE_GLX_MESA_pixmap_colormap = GL_TRUE;
        __GLeeLink_GLX_MESA_pixmap_colormap();
    }
    if (__GLeeCheckExtension("GLX_MESA_release_buffers", &extensionNames) )
    {
        _GLEE_GLX_MESA_release_buffers = GL_TRUE;
        __GLeeLink_GLX_MESA_release_buffers();
    }
    if (__GLeeCheckExtension("GLX_MESA_set_3dfx_mode", &extensionNames) )
    {
        _GLEE_GLX_MESA_set_3dfx_mode = GL_TRUE;
        __GLeeLink_GLX_MESA_set_3dfx_mode();
    }
    if (__GLeeCheckExtension("GLX_SGIX_visual_select_group", &extensionNames) )
    {
        _GLEE_GLX_SGIX_visual_select_group = GL_TRUE;
        __GLeeLink_GLX_SGIX_visual_select_group();
    }
    if (__GLeeCheckExtension("GLX_OML_swap_method", &extensionNames) )
    {
        _GLEE_GLX_OML_swap_method = GL_TRUE;
        __GLeeLink_GLX_OML_swap_method();
    }
    if (__GLeeCheckExtension("GLX_OML_sync_control", &extensionNames) )
    {
        _GLEE_GLX_OML_sync_control = GL_TRUE;
        __GLeeLink_GLX_OML_sync_control();
    }
    if (__GLeeCheckExtension("GLX_NV_float_buffer", &extensionNames) )
    {
        _GLEE_GLX_NV_float_buffer = GL_TRUE;
        __GLeeLink_GLX_NV_float_buffer();
    }
    if (__GLeeCheckExtension("GLX_SGIX_hyperpipe", &extensionNames) )
    {
        _GLEE_GLX_SGIX_hyperpipe = GL_TRUE;
        __GLeeLink_GLX_SGIX_hyperpipe();
    }
    if (__GLeeCheckExtension("GLX_MESA_agp_offset", &extensionNames) )
    {
        _GLEE_GLX_MESA_agp_offset = GL_TRUE;
        __GLeeLink_GLX_MESA_agp_offset();
    }
    if (__GLeeCheckExtension("GLX_EXT_fbconfig_packed_float", &extensionNames) )
    {
        _GLEE_GLX_EXT_fbconfig_packed_float = GL_TRUE;
        __GLeeLink_GLX_EXT_fbconfig_packed_float();
    }
    if (__GLeeCheckExtension("GLX_EXT_framebuffer_sRGB", &extensionNames) )
    {
        _GLEE_GLX_EXT_framebuffer_sRGB = GL_TRUE;
        __GLeeLink_GLX_EXT_framebuffer_sRGB();
    }
    if (__GLeeCheckExtension("GLX_EXT_texture_from_pixmap", &extensionNames) )
    {
        _GLEE_GLX_EXT_texture_from_pixmap = GL_TRUE;
        __GLeeLink_GLX_EXT_texture_from_pixmap();
    }
    if (__GLeeCheckExtension("GLX_NV_present_video", &extensionNames) )
    {
        _GLEE_GLX_NV_present_video = GL_TRUE;
        __GLeeLink_GLX_NV_present_video();
    }
    if (__GLeeCheckExtension("GLX_NV_video_out", &extensionNames) )
    {
        _GLEE_GLX_NV_video_out = GL_TRUE;
        __GLeeLink_GLX_NV_video_out();
    }
    if (__GLeeCheckExtension("GLX_NV_swap_group", &extensionNames) )
    {
        _GLEE_GLX_NV_swap_group = GL_TRUE;
        __GLeeLink_GLX_NV_swap_group();
    }
    if (__GLeeCheckExtension("GLX_NV_video_capture", &extensionNames) )
    {
        _GLEE_GLX_NV_video_capture = GL_TRUE;
        __GLeeLink_GLX_NV_video_capture();
    }
    if (__GLeeCheckExtension("GLX_EXT_swap_control", &extensionNames) )
    {
        _GLEE_GLX_EXT_swap_control = GL_TRUE;
        __GLeeLink_GLX_EXT_swap_control();
    }
    if (__GLeeCheckExtension("GLX_NV_copy_image", &extensionNames) )
    {
        _GLEE_GLX_NV_copy_image = GL_TRUE;
        __GLeeLink_GLX_NV_copy_image();
    }
    if (__GLeeCheckExtension("GLX_INTEL_swap_event", &extensionNames) )
    {
        _GLEE_GLX_INTEL_swap_event = GL_TRUE;
        __GLeeLink_GLX_INTEL_swap_event();
    }
    if (__GLeeCheckExtension("GLX_NV_multisample_coverage", &extensionNames) )
    {
        _GLEE_GLX_NV_multisample_coverage = GL_TRUE;
        __GLeeLink_GLX_NV_multisample_coverage();
    }
    if (__GLeeCheckExtension("GLX_AMD_gpu_association", &extensionNames) )
    {
        _GLEE_GLX_AMD_gpu_association = GL_TRUE;
        __GLeeLink_GLX_AMD_gpu_association();
    }
    if (__GLeeCheckExtension("GLX_EXT_create_context_es2_profile", &extensionNames) )
    {
        _GLEE_GLX_EXT_create_context_es2_profile = GL_TRUE;
        __GLeeLink_GLX_EXT_create_context_es2_profile();
    }
    if (__GLeeCheckExtension("GLX_NV_video_output", &extensionNames) )
    {
        _GLEE_GLX_NV_video_output = GL_TRUE;
        __GLeeLink_GLX_NV_video_output();
    }
    if (__GLeeCheckExtension("GLX_EXT_scene_marker", &extensionNames) )
    {
        _GLEE_GLX_EXT_scene_marker = GL_TRUE;
        __GLeeLink_GLX_EXT_scene_marker();
    }
#endif /* end GLX */

    __GLeeExtList_clean(&extensionNames);
    return GL_TRUE;
}
