/**
 * Loader generated by glad 0.1.11a0 on Wed Jun 13 07:59:51 2018
 *
 * Generator: C/C++
 * Specification: gl
 * Extensions: 1
 *
 * APIs:
 *  - gl:compatibility=4.6
 *
 * Options:
 *  - LOADER = True
 *  - DEBUG = False
 *  - ALIAS = False
 *  - MX = False
 *  - HEADER_ONLY = False
 *  - MX_GLOBAL = False
 *
 * Commandline:
 *    --api='gl:compatibility=4.6' --extensions='GL_ARB_point_sprite' c --loader
 *
 * Online:
 *    http://glad2.dav1d.de/#merge=off&api=gl%3Acompatibility%3D4.6&extensions=GL_ARB_point_sprite&generator=c&loader=on&debug=off&alias=off&mx=off&header_only=off&mx_global=off
 *
 */

#ifndef GLAD_GL_H_
#define GLAD_GL_H_

#ifdef __gl_h_
#error OpenGL header already included (API: gl), remove previous include!
#endif
#define __gl_h_ 1

#define GLAD_GL
#define GLAD_OPTION_GL_LOADER

#ifdef __cplusplus
extern "C"
{
#endif

#ifndef GLAD_PLATFORM_H_
#define GLAD_PLATFORM_H_

#if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
#define GLAD_PLATFORM_WIN32 1
#else
#define GLAD_PLATFORM_WIN32 0
#endif

#ifndef GLAD_PLATFORM_UWP
#if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
#ifdef __has_include
#if __has_include(<winapifamily.h>)
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
#define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
#endif
#endif

#ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
#include <winapifamily.h>
#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#define GLAD_PLATFORM_UWP 1
#endif
#endif

#ifndef GLAD_PLATFORM_UWP
#define GLAD_PLATFORM_UWP 0
#endif
#endif

#ifdef __GNUC__
#define GLAD_GNUC_EXTENSION __extension__
#else
#define GLAD_GNUC_EXTENSION
#endif

#ifndef GLAD_API_CALL
#if defined(GLAD_API_CALL_EXPORT)
#if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
#if defined(GLAD_API_CALL_EXPORT_BUILD)
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__((dllexport)) extern
#else
#define GLAD_API_CALL __declspec(dllexport) extern
#endif
#else
#if defined(__GNUC__)
#define GLAD_API_CALL __attribute__((dllimport)) extern
#else
#define GLAD_API_CALL __declspec(dllimport) extern
#endif
#endif
#elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
#define GLAD_API_CALL __attribute__((visibility("default"))) extern
#else
#define GLAD_API_CALL extern
#endif
#else
#define GLAD_API_CALL extern
#endif
#endif

#ifdef APIENTRY
#define GLAD_API_PTR APIENTRY
#elif GLAD_PLATFORM_WIN32
#define GLAD_API_PTR __stdcall
#else
#define GLAD_API_PTR
#endif

#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
#define GLAD_VERSION_MAJOR(version) (version / 10000)
#define GLAD_VERSION_MINOR(version) (version % 10000)

	typedef void (*GLADapiproc)(void);

	typedef GLADapiproc (*GLADloadfunc)(const char *name);
	typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr);

	typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
	typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);

#endif /* GLAD_PLATFORM_H_ */

#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_TEXTURE31 0x84DF
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_RGBA_MODE 0x0C31
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_R32UI 0x8236
#define GL_VERTEX_BINDING_BUFFER 0x8F4F
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
#define GL_QUERY_WAIT 0x8E13
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_MINOR_VERSION 0x821C
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_NOOP 0x1505
#define GL_COLOR_MATERIAL 0x0B57
#define GL_RG32UI 0x823C
#define GL_READ_WRITE 0x88BA
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_BUFFER_USAGE 0x8765
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_T2F_V3F 0x2A27
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_R16F 0x822D
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
#define GL_DONT_CARE 0x1100
#define GL_STREAM_READ 0x88E1
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_FUNC_SUBTRACT 0x800A
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_S 0x2000
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_DEPTH_RENDERABLE 0x8287
#define GL_FOG_COORDINATE 0x8451
#define GL_REPLACE 0x1E01
#define GL_SAMPLE_SHADING 0x8C36
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_LEQUAL 0x0203
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_OPERAND0_ALPHA 0x8598
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_LUMINANCE16 0x8042
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_SHADER_STORAGE_BUFFER 0x90D2
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_SCISSOR_BOX 0x0C10
#define GL_IMAGE_CLASS_2_X_16 0x82BD
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
#define GL_OR 0x1507
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_GREATER 0x0204
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_VERTEX_BINDING_OFFSET 0x82D7
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_CW 0x0900
#define GL_CONSTANT 0x8576
#define GL_VIEW_CLASS_8_BITS 0x82CB
#define GL_ALWAYS 0x0207
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
#define GL_DEPTH_FUNC 0x0B74
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_TEXTURE24 0x84D8
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_CLEAR 0x1500
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_VERTEX_TEXTURE 0x829B
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_SAMPLER_2D 0x8B5E
#define GL_MAX_VARYING_COMPONENTS MAX_VARYING_FLOATS
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_GEOMETRY_SHADER_BIT 0x00000004
#define GL_DRAW_BUFFER7 0x882C
#define GL_IMAGE_CLASS_4_X_8 0x82BF
#define GL_POINT_SPRITE 0x8861
#define GL_SOURCE1_RGB 0x8581
#define GL_RGB 0x1907
#define GL_RG16 0x822C
#define GL_VIEWPORT_BIT 0x00000800
#define GL_VERSION 0x1F02
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_RGB10_A2 0x8059
#define GL_TESS_CONTROL_TEXTURE 0x829C
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE2 0x84C2
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_SAMPLES 0x80A9
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_CLEAR_TEXTURE 0x9365
#define GL_MAX_NAME_LENGTH 0x92F6
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_INDEX_SHIFT 0x0D12
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#define GL_SHADER 0x82E1
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_MODULATE 0x2100
#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DOUBLEBUFFER 0x0C32
#define GL_SYNC_FLAGS 0x9115
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_AMBIENT 0x1200
#define GL_SRC0_RGB GL_SOURCE0_RGB
#define GL_EXP 0x0800
#define GL_FIXED 0x140C
#define GL_NOTEQUAL 0x0205
#define GL_VIEW_CLASS_48_BITS 0x82C7
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNIFORM_TYPE 0x8A37
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define GL_RGBA32F 0x8814
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_FOG_HINT 0x0C54
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_VERTICES_SUBMITTED 0x82EE
#define GL_STENCIL_INDEX4 0x8D47
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_TEXTURE_1D 0x0DE0
#define GL_NO_ERROR 0
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_CLIP_DEPTH_MODE 0x935D
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_MAX 0x8008
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_RENDER_MODE 0x0C40
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_LIST_BIT 0x00020000
#define GL_DOT3_RGB 0x86AE
#define GL_RG16I 0x8239
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_INTERNALFORMAT_RED_SIZE 0x8271
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_TEXTURE27 0x84DB
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_COEFF 0x0A00
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_QUERY 0x82E3
#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
#define GL_ALPHA_BITS 0x0D55
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_MAX_CULL_DISTANCES 0x82F9
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_VEC3 0x8B51
#define GL_RENDERBUFFER 0x8D41
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_SPIR_V_EXTENSIONS 0x9553
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE4 0x84C4
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_ADD_SIGNED 0x8574
#define GL_RENDERER 0x1F01
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_FILL 0x1B02
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_IMAGE_CLASS_1_X_8 0x82C1
#define GL_RGB5_A1 0x8057
#define GL_STENCIL_INDEX 0x1901
#define GL_INT_IMAGE_2D 0x9058
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_ZOOM_Y 0x0D17
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_R16 0x822A
#define GL_SCISSOR_TEST 0x0C11
#define GL_RGB10_A2UI 0x906F
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_FOG_BIT 0x00000080
#define GL_GEOMETRY_TEXTURE 0x829E
#define GL_UNIFORM_BLOCK 0x92E2
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_TEXTURE_SHADOW 0x82A1
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_RED_BITS 0x0D52
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_COLOR_INDEXES 0x1603
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_INTENSITY16 0x804D
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_WRITE_ONLY 0x88B9
#define GL_GREEN_INTEGER 0x8D95
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_R8UI 0x8232
#define GL_DRAW_BUFFER1 0x8826
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_MEDIUM_INT 0x8DF4
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_RED_BIAS 0x0D15
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_FLOAT 0x1406
#define GL_MAP_WRITE_BIT 0x0002
#define GL_CONDITION_SATISFIED 0x911C
#define GL_NUM_ACTIVE_VARIABLES 0x9304
#define GL_PROGRAM_PIPELINE_BINDING 0x825A
#define GL_OBJECT_PLANE 0x2501
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_RGBA8I 0x8D8E
#define GL_GEOMETRY_SUBROUTINE 0x92EB
#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
#define GL_FEEDBACK 0x1C01
#define GL_POLYGON_BIT 0x00000008
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_ALPHA12 0x803D
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_TEXTURE1 0x84C1
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_CULL_FACE_MODE 0x0B45
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
#define GL_COLOR_RENDERABLE 0x8286
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_TEXTURE_DEPTH 0x8071
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_TEXTURE_IMAGE_FORMAT 0x828F
#define GL_TEXTURE_GATHER 0x82A2
#define GL_LOAD 0x0101
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_TEXTURE_BORDER 0x1005
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define GL_MAX_LIGHTS 0x0D31
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_V3F 0x2A21
#define GL_TESS_EVALUATION_TEXTURE 0x829D
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_INTERNALFORMAT_PREFERRED 0x8270
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_FRAGMENT_TEXTURE 0x829F
#define GL_IMAGE_TEXEL_SIZE 0x82A7
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_RGB32I 0x8D83
#define GL_INT_VEC4 0x8B55
#define GL_FRONT 0x0404
#define GL_TEXTURE18 0x84D2
#define GL_DRAW_BUFFER9 0x882E
#define GL_SHADER_COMPILER 0x8DFA
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_RGBA16 0x805B
#define GL_2D 0x0600
#define GL_FRONT_LEFT 0x0400
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_EQUIV 0x1509
#define GL_LIGHTING_BIT 0x00000040
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define GL_INVALID_OPERATION 0x0502
#define GL_TEXTURE25 0x84D9
#define GL_POINT_SIZE_MAX 0x8127
#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
#define GL_SPHERE_MAP 0x2402
#define GL_RG32F 0x8230
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_POINT_SIZE_MIN 0x8126
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
#define GL_RG8I 0x8237
#define GL_FRAGMENT_SHADER_BIT 0x00000002
#define GL_MAP2_NORMAL 0x0DB2
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_VEC3 0x8B54
#define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
#define GL_CLIP_DISTANCE6 0x3006
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_COLOR_ARRAY 0x8076
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_PARAMETER_BUFFER 0x80EE
#define GL_LINE_BIT 0x00000004
#define GL_IS_PER_PATCH 0x92E7
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_UNSIGNED_SHORT 0x1403
#define GL_R 0x2002
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_COLOR_SUM 0x8458
#define GL_DRAW_BUFFER5 0x882A
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_LIGHT4 0x4004
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_BUFFER_MAPPED 0x88BC
#define GL_DISPLAY_LIST 0x82E7
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_BITMAP 0x1A00
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_INVALID_VALUE 0x0501
#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE
#define GL_PROGRAM_SEPARABLE 0x8258
#define GL_BACK 0x0405
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
#define GL_FOG 0x0B60
#define GL_LOW_INT 0x8DF3
#define GL_ARRAY_BUFFER 0x8892
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_COMPILE_STATUS 0x8B81
#define GL_STENCIL_INDEX16 0x8D49
#define GL_VIEW_CLASS_32_BITS 0x82C8
#define GL_R3_G3_B2 0x2A10
#define GL_QUERY_TARGET 0x82EA
#define GL_CLIP_ORIGIN 0x935C
#define GL_DRAW_BUFFER12 0x8831
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_TEXTURE30 0x84DE
#define GL_STATIC_READ 0x88E5
#define GL_RGB565 0x8D62
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_MANUAL_GENERATE_MIPMAP 0x8294
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_CONSTANT_ALPHA 0x8003
#define GL_RGB16_SNORM 0x8F9A
#define GL_INVERT 0x150A
#define GL_BLOCK_INDEX 0x92FD
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_TEXTURE11 0x84CB
#define GL_RG 0x8227
#define GL_BUFFER_SIZE 0x8764
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_GUILTY_CONTEXT_RESET 0x8253
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_TEXTURE21 0x84D5
#define GL_HIGH_INT 0x8DF5
#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
#define GL_LESS 0x0201
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_AUX_BUFFERS 0x0C00
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_SAMPLE_MASK 0x8E51
#define GL_MAP1_INDEX 0x0D91
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
#define GL_BOOL_VEC3 0x8B58
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_MULTISAMPLE 0x809D
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_LIGHT5 0x4005
#define GL_LOSE_CONTEXT_ON_RESET 0x8252
#define GL_QUERY_WAIT_INVERTED 0x8E17
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_FOG_END 0x0B64
#define GL_MAX_COMBINED_DIMENSIONS 0x8282
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_FLOAT_VEC2 0x8B50
#define GL_STEREO 0x0C33
#define GL_READ_PIXELS_FORMAT 0x828D
#define GL_SAMPLE_POSITION 0x8E50
#define GL_DOUBLE_MAT4x3 0x8F4E
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_SMOOTH 0x1D01
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_CLIP_DISTANCE7 0x3007
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_NORMALIZE 0x0BA1
#define GL_SOURCE1_ALPHA 0x8589
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_RGBA2 0x8055
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_OPERAND1_RGB 0x8591
#define GL_C4UB_V3F 0x2A23
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_INT_IMAGE_3D 0x9059
#define GL_BLEND_DST_RGB 0x80C8
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_SIGNALED 0x9119
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_COPY_INVERTED 0x150C
#define GL_STENCIL_COMPONENTS 0x8285
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_COMPRESSED_RGB 0x84ED
#define GL_BYTE 0x1400
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_COMBINE_RGB 0x8571
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#define GL_BUFFER_ACCESS 0x88BB
#define GL_STACK_UNDERFLOW 0x0504
#define GL_SUBTRACT 0x84E7
#define GL_QUERY_BUFFER_BINDING 0x9193
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_PARAMETER_BUFFER_BINDING 0x80EF
#define GL_STENCIL_FUNC 0x0B92
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
#define GL_ALPHA_INTEGER 0x8D97
#define GL_SPOT_CUTOFF 0x1206
#define GL_PATCHES 0x000E
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define GL_RGB8I 0x8D8F
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_SHADER_IMAGE_LOAD 0x82A4
#define GL_STATIC_DRAW 0x88E4
#define GL_EQUAL 0x0202
#define GL_SRGB 0x8C40
#define GL_Q 0x2003
#define GL_DRAW_BUFFER2 0x8827
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_COMBINE 0x8570
#define GL_READ_BUFFER 0x0C02
#define GL_TEXTURE_BUFFER_OFFSET 0x919D
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_TEXTURE16 0x84D0
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_ALPHA_TEST 0x0BC0
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY GL_LINE_WIDTH_GRANULARITY
#define GL_4_BYTES 0x1409
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
#define GL_IMAGE_CLASS_2_X_8 0x82C0
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_STACK_OVERFLOW 0x0503
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_BLUE_BITS 0x0D54
#define GL_SAMPLER_CUBE 0x8B60
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_TRANSFORM_BIT 0x00001000
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_INNOCENT_CONTEXT_RESET 0x8254
#define GL_COMPRESSED_RG 0x8226
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_FLOAT_MAT4 0x8B5C
#define GL_RGB_INTEGER 0x8D98
#define GL_TRUE 1
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_LEFT 0x0406
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_INTENSITY4 0x804A
#define GL_CURRENT_QUERY 0x8865
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
#define GL_QUERY_RESULT 0x8866
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_COMBINE_ALPHA 0x8572
#define GL_CURRENT_INDEX 0x0B01
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_GENERATE_MIPMAP 0x8191
#define GL_LOW_FLOAT 0x8DF0
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_LOGIC_OP 0x0BF1
#define GL_BUFFER_VARIABLE 0x92E5
#define GL_NOR 0x1508
#define GL_STREAM_COPY 0x88E2
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_IMAGE_CLASS_4_X_16 0x82BC
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_ALPHA4 0x803B
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_CCW 0x0901
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define GL_DRAW_BUFFER13 0x8832
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
#define GL_UPPER_LEFT 0x8CA2
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_MAX_VERTEX_STREAMS 0x8E71
#define GL_PRIMARY_COLOR 0x8577
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_FRONT_AND_BACK 0x0408
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_ALPHA8 0x803C
#define GL_IMAGE_PIXEL_TYPE 0x82AA
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_EXP2 0x0801
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_VIEW_CLASS_128_BITS 0x82C4
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_CLAMP 0x2900
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_RGB16UI 0x8D77
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_FRAMEBUFFER_RENDERABLE 0x8289
#define GL_DIFFUSE 0x1201
#define GL_DEPTH_BIAS 0x0D1F
#define GL_IMAGE_PIXEL_FORMAT 0x82A9
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_FRONT_RIGHT 0x0401
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
#define GL_DEPTH_BITS 0x0D56
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#define GL_SOURCE2_ALPHA 0x858A
#define GL_AND_INVERTED 0x1504
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_RGB8_SNORM 0x8F96
#define GL_BOOL_VEC2 0x8B57
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_VIEW_CLASS_96_BITS 0x82C5
#define GL_DEPTH_TEST 0x0B71
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_POLYGON 0x0009
#define GL_BOOL_VEC4 0x8B59
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_UNIFORM 0x92E1
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define GL_ALPHA_BIAS 0x0D1D
#define GL_POINT_TOKEN 0x0701
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
#define GL_FLOAT_MAT3 0x8B5B
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_NICEST 0x1102
#define GL_C3F_V3F 0x2A24
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_BACK_LEFT 0x0402
#define GL_SOURCE0_RGB 0x8580
#define GL_ACTIVE_PROGRAM 0x8259
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_STENCIL_REF 0x0B97
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_DRAW_BUFFER3 0x8828
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_LUMINANCE 0x1909
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_LUMINANCE12 0x8041
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_HALF_FLOAT 0x140B
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_AND_REVERSE 0x1502
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_INT_VEC2 0x8B53
#define GL_INDEX_OFFSET 0x0D13
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_TEXTURE20 0x84D4
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_ZERO 0
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_SCISSOR_BIT 0x00080000
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_DRAW_BUFFER11 0x8830
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_FOG_COORD GL_FOG_COORDINATE
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_LUMINANCE4 0x803F
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
#define GL_DEPTH_COMPONENTS 0x8284
#define GL_BGR 0x80E0
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_LINE_STIPPLE 0x0B24
#define GL_COLOR_COMPONENTS 0x8283
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_XOR 0x1506
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_MATRIX_MODE 0x0BA0
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_INDEX_MODE 0x0C30
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_NORMAL_ARRAY 0x8075
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_FLOAT_MAT2 0x8B5A
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_TEXTURE23 0x84D7
#define GL_MAX_SAMPLES 0x8D57
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_AUX3 0x040C
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#define GL_DOUBLE_MAT2 0x8F46
#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_RGB9_E5 0x8C3D
#define GL_MAX_ELEMENT_INDEX 0x8D6B
#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_MAP2_INDEX 0x0DB1
#define GL_TEXTURE5 0x84C5
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_ONE 1
#define GL_LINE_WIDTH 0x0B21
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_DOUBLE_MAT2x4 0x8F4A
#define GL_LINES_ADJACENCY 0x000A
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_IMAGE_CLASS_11_11_10 0x82C2
#define GL_MULT 0x0103
#define GL_R16I 0x8233
#define GL_ALPHA 0x1906
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_3D_COLOR 0x0602
#define GL_PROJECTION 0x1701
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
#define GL_NAME_LENGTH 0x92F9
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_TEXTURE_IMAGE_TYPE 0x8290
#define GL_FUNC_ADD 0x8006
#define GL_STENCIL_INDEX1 0x8D46
#define GL_SHADER_BINARY_FORMATS 0x8DF8
#define GL_RGB16I 0x8D89
#define GL_AUTO_NORMAL 0x0D80
#define GL_SYNC_FENCE 0x9116
#define GL_COLOR_ENCODING 0x8296
#define GL_GREEN_SCALE 0x0D18
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_TEXTURE7 0x84C7
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_OR_REVERSE 0x150B
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_SRC2_RGB GL_SOURCE2_RGB
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_SAMPLER_BINDING 0x8919
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_LIGHT0 0x4000
#define GL_BGRA 0x80E1
#define GL_FOG_INDEX 0x0B61
#define GL_VERTEX_SUBROUTINE 0x92E8
#define GL_SELECT 0x1C02
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_POINT_SPRITE_ARB 0x8861
#define GL_SPOT_DIRECTION 0x1204
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_CLIP_PLANE0 0x3000
#define GL_FULL_SUPPORT 0x82B7
#define GL_OPERAND0_RGB 0x8590
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
#define GL_VIEW_CLASS_64_BITS 0x82C6
#define GL_VIEW_CLASS_16_BITS 0x82CA
#define GL_BLEND_EQUATION 0x8009
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_OPERAND2_RGB 0x8592
#define GL_MAJOR_VERSION 0x821B
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_MIRRORED_REPEAT 0x8370
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BLEND_SRC 0x0BE1
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_HEIGHT 0x827F
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_BUFFER_DATA_SIZE 0x9303
#define GL_BLUE_INTEGER 0x8D96
#define GL_TRIANGLES 0x0004
#define GL_UNKNOWN_CONTEXT_RESET 0x8255
#define GL_IMAGE_BUFFER 0x9051
#define GL_FILTER 0x829A
#define GL_RGBA12 0x805A
#define GL_BLEND 0x0BE2
#define GL_RGB8UI 0x8D7D
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_FLOAT_VEC4 0x8B52
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
#define GL_SAMPLER_1D 0x8B5D
#define GL_MAP1_COLOR_4 0x0D90
#define GL_TEXTURE_BIT 0x00040000
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_SPOT_EXPONENT 0x1205
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_MAP_COHERENT_BIT 0x0080
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_FRAMEBUFFER_BLEND 0x828B
#define GL_RGB10 0x8052
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_R16_SNORM 0x8F98
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_EDGE_FLAG 0x0B43
#define GL_TEXTURE_GATHER_SHADOW 0x82A3
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_LOCATION 0x930E
#define GL_SYNC_STATUS 0x9114
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROGRAM_INPUT 0x92E3
#define GL_STENCIL_RENDERABLE 0x8288
#define GL_MAP_STENCIL 0x0D11
#define GL_LIGHT7 0x4007
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_TEXTURE13 0x84CD
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_ACCUM 0x0100
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
#define GL_2_BYTES 0x1407
#define GL_REFLECTION_MAP 0x8512
#define GL_GREEN 0x1904
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define GL_RGB4 0x804F
#define GL_SLUMINANCE8 0x8C47
#define GL_TRIANGLE_STRIP 0x0005
#define GL_INTERNALFORMAT_SUPPORTED 0x826F
#define GL_TIME_ELAPSED 0x88BF
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_COLOR_INDEX 0x1900
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_COMPRESSED_R11_EAC 0x9270
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_DEPTH 0x1801
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_FOG_START 0x0B63
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_STENCIL_FAIL 0x0B94
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_INTENSITY8 0x804B
#define GL_NAND 0x150E
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_MIN 0x8007
#define GL_SYNC_CONDITION 0x9113
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_DEPTH_SCALE 0x0D1E
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
#define GL_RG8_SNORM 0x8F95
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define GL_BOOL 0x8B56
#define GL_DST_COLOR 0x0306
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_BLEND_DST 0x0BE0
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_ACTIVE_VARIABLES 0x9305
#define GL_TEXTURE26 0x84DA
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
#define GL_FIXED_ONLY 0x891D
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_SHADER_STORAGE_BLOCK 0x92E6
#define GL_BLEND_COLOR 0x8005
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_LIGHTING 0x0B50
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define GL_ACTIVE_RESOURCES 0x92F5
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
#define GL_MAX_WIDTH 0x827E
#define GL_LIST_MODE 0x0B30
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
#define GL_BUFFER_BINDING 0x9302
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_TEXTURE3 0x84C3
#define GL_FLAT 0x1D00
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_EYE_PLANE 0x2502
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_R32F 0x822E
#define GL_DRAW_BUFFER8 0x882D
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
#define GL_LOCATION_COMPONENT 0x934A
#define GL_T4F_V4F 0x2A28
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
#define GL_REPEAT 0x2901
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_SRC_COLOR 0x0300
#define GL_INT_IMAGE_1D 0x9057
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
#define GL_IMAGE_3D 0x904E
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_FALSE 0
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_HINT_BIT 0x00008000
#define GL_BLUE_BIAS 0x0D1B
#define GL_RG16UI 0x823A
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_KEEP 0x1E00
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_STENCIL_TEST 0x0B90
#define GL_TEXTURE6 0x84C6
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
#define GL_MAX_UNIFORM_LOCATIONS 0x826E
#define GL_RGBA 0x1908
#define GL_DYNAMIC_COPY 0x88EA
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_LIST_INDEX 0x0B33
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#define GL_RED_INTEGER 0x8D94
#define GL_OPERAND2_ALPHA 0x859A
#define GL_INVALID_INDEX 0xFFFFFFFF
#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_RGBA4 0x8056
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_DECAL 0x2101
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_RED_SCALE 0x0D14
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_PATCH_VERTICES 0x8E72
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_PROGRAM_POINT_SIZE GL_VERTEX_PROGRAM_POINT_SIZE
#define GL_COMPRESSED_RGB8_ETC2 0x9274
#define GL_DYNAMIC_READ 0x88E9
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_ADD 0x0104
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
#define GL_SRGB8 0x8C41
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_RG8 0x822B
#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
#define GL_TESS_GEN_MODE 0x8E76
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_HIGH_FLOAT 0x8DF2
#define GL_GREEN_BITS 0x0D53
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_DRAW_BUFFER 0x0C01
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_BITMAP_TOKEN 0x0704
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
#define GL_VIEWPORT 0x0BA2
#define GL_VENDOR 0x1F00
#define GL_LIGHT1 0x4001
#define GL_CLEAR_BUFFER 0x82B4
#define GL_R8 0x8229
#define GL_RENDER 0x1C00
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_RGBA16UI 0x8D76
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_QUAD_STRIP 0x0008
#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
#define GL_TRANSFORM_FEEDBACK_ACTIVE GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
#define GL_LINE 0x1B01
#define GL_LINK_STATUS 0x8B82
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_INT 0x1404
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_EYE_LINEAR 0x2400
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_OR_INVERTED 0x150D
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_FOG_COLOR 0x0B66
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_LINES 0x0001
#define GL_READ_PIXELS_TYPE 0x828E
#define GL_PROGRAM_OUTPUT 0x92E4
#define GL_DEPTH_RANGE 0x0B70
#define GL_INTERPOLATE 0x8575
#define GL_DOT3_RGBA 0x86AF
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_BGR_INTEGER 0x8D9A
#define GL_GREEN_BIAS 0x0D19
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_RG_INTEGER 0x8228
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_GEQUAL 0x0206
#define GL_DEPTH_CLAMP 0x864F
#define GL_STATIC_COPY 0x88E6
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_RGB16F 0x881B
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_3D 0x0601
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_SOURCE0_ALPHA 0x8588
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_R16UI 0x8234
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_TEXTURE_VIEW 0x82B5
#define GL_DST_ALPHA 0x0304
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_LUMINANCE8 0x8040
#define GL_UNSIGNED_BYTE 0x1401
#define GL_N3F_V3F 0x2A25
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_SHADER_IMAGE_ATOMIC 0x82A6
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_POINTS 0x0000
#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
#define GL_ALPHA_SCALE 0x0D1C
#define GL_RGBA8_SNORM 0x8F97
#define GL_MAP_COLOR 0x0D10
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
#define GL_DOUBLE_VEC2 0x8FFC
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_RGB32F 0x8815
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_IMAGE_CLASS_1_X_32 0x82BB
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_DOUBLE 0x140A
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_COMPRESSED_RG11_EAC 0x9272
#define GL_ZOOM_X 0x0D16
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_DRAW_BUFFER15 0x8834
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_BLUE_SCALE 0x0D1A
#define GL_DELETE_STATUS 0x8B80
#define GL_PROGRAM 0x82E2
#define GL_QUERY_RESULT_NO_WAIT 0x9194
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_OPERAND1_ALPHA 0x8599
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_SHADER_IMAGE_STORE 0x82A5
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_IMAGE_2D_RECT 0x904F
#define GL_TEXTURE12 0x84CC
#define GL_RGBA16I 0x8D88
#define GL_FRONT_FACE 0x0B46
#define GL_AUX0 0x0409
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
#define GL_SAMPLER_3D 0x8B5F
#define GL_C4F_N3F_V3F 0x2A26
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_CLIP_PLANE2 0x3002
#define GL_RGBA8 0x8058
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_RETURN 0x0102
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_AUTO_GENERATE_MIPMAP 0x8295
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAP_PERSISTENT_BIT 0x0040
#define GL_BACK_RIGHT 0x0403
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_POLYGON_MODE 0x0B40
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_CULL_FACE 0x0B44
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_R8_SNORM 0x8F94
#define GL_COMPRESSED_RED 0x8225
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_NO_RESET_NOTIFICATION 0x8261
#define GL_RG16F 0x822F
#define GL_POINT_SIZE 0x0B11
#define GL_SOURCE2_RGB 0x8582
#define GL_BGRA_INTEGER 0x8D9B
#define GL_FASTEST 0x1101
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_TYPE 0x92FA
#define GL_TEXTURE10 0x84CA
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_WAIT_FAILED 0x911D
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_DRAW_BUFFER14 0x8833
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
#define GL_IS_ROW_MAJOR 0x9300
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_MAP_READ_BIT 0x0001
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
#define GL_UNIFORM_SIZE 0x8A38
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_RGB32UI 0x8D71
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
#define GL_OUT_OF_MEMORY 0x0505
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_AUX2 0x040B
#define GL_FOG_MODE 0x0B65
#define GL_POSITION 0x1203
#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
#define GL_SPIR_V_BINARY 0x9552
#define GL_IMAGE_CLASS_1_X_16 0x82BE
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_TEXTURE_2D 0x0DE1
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_ALPHA16 0x803E
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
#define GL_TEXTURE_WIDTH 0x1000
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_MATRIX_STRIDE 0x92FF
#define GL_MAX_LAYERS 0x8281
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_VERTEX_ATTRIB_BINDING 0x82D4
#define GL_TEXTURE28 0x84DC
#define GL_QUERY_BUFFER 0x9192
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_CURRENT_NORMAL 0x0B02
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_TEXTURE19 0x84D3
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_3_BYTES 0x1408
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_DITHER 0x0BD0
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_FRAMEBUFFER 0x8D40
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_TEXTURE_TARGET 0x1006
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_QUADS 0x0007
#define GL_SHORT 0x1402
#define GL_RG16_SNORM 0x8F99
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_INTERNALFORMAT_RED_TYPE 0x8278
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_DRAW_BUFFER6 0x882B
#define GL_VIEW_CLASS_24_BITS 0x82C9
#define GL_T 0x2001
#define GL_AND 0x1501
#define GL_OBJECT_LINEAR 0x2401
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_INDEX_ARRAY 0x8077
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_READ_PIXELS 0x828C
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_CLIP_PLANE3 0x3003
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_RGB_SCALE 0x8573
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_TEXTURE14 0x84CE
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_ISOLINES 0x8E7A
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_COORD_REPLACE_ARB 0x8862
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_CONTEXT_FLAGS 0x821E
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_R32I 0x8235
#define GL_EXTENSIONS 0x1F03
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_RG32I 0x823B
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_LINE_SMOOTH 0x0B20
#define GL_VERTEX_BINDING_STRIDE 0x82D8
#define GL_COMPUTE_SHADER_BIT 0x00000020
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_VERTEX_ARRAY 0x8074
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_ZERO_TO_ONE 0x935F
#define GL_INDEX_BITS 0x0D51
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_TRIANGLE_FAN 0x0006
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_RGB5 0x8050
#define GL_EVAL_BIT 0x00010000
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_SAMPLES_PASSED 0x8914
#define GL_R8I 0x8231
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
#define GL_LIST_BASE 0x0B32
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_MAX_DEPTH 0x8280
#define GL_TRANSFORM_FEEDBACK_PAUSED GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED
#define GL_VERTEX_SHADER_BIT 0x00000001
#define GL_OFFSET 0x92FC
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_TEXTURE 0x1702
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_AUX1 0x040A
#define GL_STENCIL_BITS 0x0D57
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_ORDER 0x0A01
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
#define GL_SMOOTH_LINE_WIDTH_RANGE GL_LINE_WIDTH_RANGE
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_UNDEFINED_VERTEX 0x8260
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
#define GL_SRGB_READ 0x8297
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
#define GL_SRC_ALPHA 0x0302
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_BUFFER_STORAGE_FLAGS 0x8220
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_LINE_TOKEN 0x0702
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_SPECULAR 0x1202
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
#define GL_CLIP_PLANE1 0x3001
#define GL_UNSIGNED_INT 0x1405
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_BUFFER 0x82E0
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_VERTEX_BINDING_DIVISOR 0x82D6
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_C4UB_V2F 0x2A22
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
#define GL_RESCALE_NORMAL 0x803A
#define GL_COMPILE 0x1300
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_NUM_EXTENSIONS 0x821D
#define GL_TEXTURE22 0x84D6
#define GL_PREVIOUS 0x8578
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_LIGHT2 0x4002
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
#define GL_RGB12 0x8053
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_CONSTANT_COLOR 0x8001
#define GL_RED 0x1903
#define GL_LOCATION_INDEX 0x930F
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_READ_ONLY 0x88B8
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_VERTEX_SHADER 0x8B31
#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
#define GL_RGBA32I 0x8D82
#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
#define GL_LINEAR 0x2601
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_LOWER_LEFT 0x8CA1
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_COMPUTE_SHADER 0x91B9
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
#define GL_NEVER 0x0200
#define GL_EMISSION 0x1600
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_SINGLE_COLOR 0x81F9
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_SHININESS 0x1601
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_CONTEXT_LOST 0x0507
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_LINE_LOOP 0x0002
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_DOUBLE_MAT4 0x8F48
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_VALIDATE_STATUS 0x8B83
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_IMAGE_1D 0x904C
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_PROGRAM_BINARY_LENGTH 0x8741
#define GL_INCR_WRAP 0x8507
#define GL_NEAREST 0x2600
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#define GL_MAX_VIEWPORTS 0x825B
#define GL_SRGB_ALPHA 0x8C42
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_TEXTURE_BUFFER_SIZE 0x919E
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_RGBA8UI 0x8D7C
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_MIPMAP 0x8293
#define GL_DECR 0x1E03
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_ALL_SHADER_BITS 0xFFFFFFFF
#define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_POINT_SMOOTH 0x0B10
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_COPY 0x1503
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define GL_RIGHT 0x0407
#define GL_COMPUTE_TEXTURE 0x82A0
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_RGB8 0x8051
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_SRC1_COLOR 0x88F9
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
#define GL_LINE_STRIP 0x0003
#define GL_RGBA32UI 0x8D70
#define GL_SHADE_MODEL 0x0B54
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_DRAW_BUFFER10 0x882F
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_FOG_DENSITY 0x0B62
#define GL_CLIENT_STORAGE_BIT 0x0200
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_INDEX 0x8222
#define GL_SRGB_WRITE 0x8298
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_ENABLE_BIT 0x00002000
#define GL_COMPUTE_SUBROUTINE 0x92ED
#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_STREAM_DRAW 0x88E0
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_CLIP_PLANE4 0x3004
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
#define GL_INTENSITY 0x8049
#define GL_INTENSITY12 0x804C
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_SRC1_RGB GL_SOURCE1_RGB
#define GL_UNSIGNALED 0x9118
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_STENCIL_INDEX8 0x8D48
#define GL_CLIP_PLANE5 0x3005
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_RGBA_INTEGER 0x8D99
#define GL_COLOR 0x1800
#define GL_DOUBLE_MAT3 0x8F47
#define GL_ALREADY_SIGNALED 0x911A
#define GL_ARRAY_STRIDE 0x92FE
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
#define GL_ARRAY_SIZE 0x92FB
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_IMAGE_2D 0x904D
#define GL_CAVEAT_SUPPORT 0x82B8
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_INCR 0x1E02
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_DRAW_BUFFER4 0x8829
#define GL_RGBA16_SNORM 0x8F9B
#define GL_TEXTURE_ENV 0x2300
#define GL_POINT 0x1B00
#define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_V2F 0x2A20
#define GL_RG8UI 0x8238
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_SAMPLER 0x82E6
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_NORMAL_MAP 0x8511
#define GL_RGB16 0x8054
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_DEPTH_COMPONENT 0x1902
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DRAW_BUFFER0 0x8825
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_FRAGMENT_SUBROUTINE 0x92EC
#define GL_PRIMITIVES_SUBMITTED 0x82EF
#define GL_MAP1_NORMAL 0x0D92
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_NONE 0
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_TEXTURE_3D 0x806F
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
#define GL_DYNAMIC_STORAGE_BIT 0x0100
#define GL_IMAGE_CLASS_4_X_32 0x82B9
#define GL_STENCIL 0x1802
#define GL_BLUE 0x1905
#define GL_IMAGE_CLASS_2_X_32 0x82BA
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_TIMESTAMP 0x8E28
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
#define GL_MODELVIEW 0x1700
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_SET 0x150F
#define GL_LIGHT6 0x4006
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_TEXTURE29 0x84DD
#define GL_DECR_WRAP 0x8508
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_COORD_REPLACE 0x8862
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_CURRENT_BIT 0x00000001
#define GL_POLYGON_TOKEN 0x0703
#define GL_POINT_BIT 0x00000002
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_SLUMINANCE 0x8C46
#define GL_TEXTURE9 0x84C9
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_CURRENT_COLOR 0x0B00
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_LAYER_PROVOKING_VERTEX 0x825E
#define GL_RGBA16F 0x881A
#define GL_TEXTURE8 0x84C8
#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
#define GL_TEXTURE17 0x84D1
#define GL_INVALID_ENUM 0x0500
#define GL_NUM_SAMPLE_COUNTS 0x9380
#define GL_OBJECT_TYPE 0x9112
#define GL_DOMAIN 0x0A02
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_SHADER_TYPE 0x8B4F
#define GL_LIGHT3 0x4003
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64

#include <stddef.h>
#include <KHR/khrplatform.h>
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
#include <inttypes.h>
#if defined(__STDC__)
#if defined(__arch64__) || defined(_LP64)
	typedef long int int64_t;
	typedef unsigned long int uint64_t;
#else
	typedef long long int int64_t;
	typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#elif defined(__VMS) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
#include <stdint.h>
#elif defined(__UNIXOS2__) || defined(__SOL64__)
	typedef long int int32_t;
	typedef long long int int64_t;
	typedef unsigned long long int uint64_t;
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
	typedef __int32 int32_t;
	typedef __int64 int64_t;
	typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#endif
	typedef unsigned int GLenum;
	typedef unsigned char GLboolean;
	typedef unsigned int GLbitfield;
	typedef void GLvoid;
	typedef signed char GLbyte;
	typedef short GLshort;
	typedef int GLint;
	typedef int GLclampx;
	typedef unsigned char GLubyte;
	typedef unsigned short GLushort;
	typedef unsigned int GLuint;
	typedef int GLsizei;
	typedef float GLfloat;
	typedef float GLclampf;
	typedef double GLdouble;
	typedef double GLclampd;
	typedef void *GLeglClientBufferEXT;
	typedef void *GLeglImageOES;
	typedef char GLchar;
	typedef char GLcharARB;
#ifdef __APPLE__
	typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
	typedef unsigned short GLhalfARB;
	typedef unsigned short GLhalf;
	typedef GLint GLfixed;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
	typedef khronos_intptr_t GLintptr;
#else
typedef khronos_intptr_t GLintptr;
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
	typedef khronos_ssize_t GLsizeiptr;
#else
typedef khronos_ssize_t GLsizeiptr;
#endif
	typedef int64_t GLint64;
	typedef uint64_t GLuint64;
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
	typedef long GLintptrARB;
#else
#ifndef __gltypes_h_
typedef ptrdiff_t GLintptrARB;
#endif
#endif
#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
	typedef long GLsizeiptrARB;
#else
#ifndef __gltypes_h_
typedef ptrdiff_t GLsizeiptrARB;
#endif
#endif
	typedef int64_t GLint64EXT;
	typedef uint64_t GLuint64EXT;
	typedef struct __GLsync *GLsync;
	struct _cl_context;
	struct _cl_event;
	typedef void(GLAD_API_PTR *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
	typedef void(GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
	typedef void(GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
	typedef void(GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam);
	typedef unsigned short GLhalfNV;
	typedef GLintptr GLvdpauSurfaceNV;
	typedef void(GLAD_API_PTR *GLVULKANPROCNV)(void);

#define GL_VERSION_1_0 1
	GLAD_API_CALL int GLAD_GL_VERSION_1_0;
#define GL_VERSION_1_1 1
	GLAD_API_CALL int GLAD_GL_VERSION_1_1;
#define GL_VERSION_1_2 1
	GLAD_API_CALL int GLAD_GL_VERSION_1_2;
#define GL_VERSION_1_3 1
	GLAD_API_CALL int GLAD_GL_VERSION_1_3;
#define GL_VERSION_1_4 1
	GLAD_API_CALL int GLAD_GL_VERSION_1_4;
#define GL_VERSION_1_5 1
	GLAD_API_CALL int GLAD_GL_VERSION_1_5;
#define GL_VERSION_2_0 1
	GLAD_API_CALL int GLAD_GL_VERSION_2_0;
#define GL_VERSION_2_1 1
	GLAD_API_CALL int GLAD_GL_VERSION_2_1;
#define GL_VERSION_3_0 1
	GLAD_API_CALL int GLAD_GL_VERSION_3_0;
#define GL_VERSION_3_1 1
	GLAD_API_CALL int GLAD_GL_VERSION_3_1;
#define GL_VERSION_3_2 1
	GLAD_API_CALL int GLAD_GL_VERSION_3_2;
#define GL_VERSION_3_3 1
	GLAD_API_CALL int GLAD_GL_VERSION_3_3;
#define GL_VERSION_4_0 1
	GLAD_API_CALL int GLAD_GL_VERSION_4_0;
#define GL_VERSION_4_1 1
	GLAD_API_CALL int GLAD_GL_VERSION_4_1;
#define GL_VERSION_4_2 1
	GLAD_API_CALL int GLAD_GL_VERSION_4_2;
#define GL_VERSION_4_3 1
	GLAD_API_CALL int GLAD_GL_VERSION_4_3;
#define GL_VERSION_4_4 1
	GLAD_API_CALL int GLAD_GL_VERSION_4_4;
#define GL_VERSION_4_5 1
	GLAD_API_CALL int GLAD_GL_VERSION_4_5;
#define GL_VERSION_4_6 1
	GLAD_API_CALL int GLAD_GL_VERSION_4_6;
#define GL_ARB_point_sprite 1
	GLAD_API_CALL int GLAD_GL_ARB_point_sprite;

	typedef void(GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
	typedef void(GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
	typedef void(GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
	typedef void(GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
	typedef void(GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
	typedef void(GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);
	typedef void(GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
	typedef void(GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
	typedef void(GLAD_API_PTR *PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
	typedef void(GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
	typedef void(GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
	typedef void(GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
	typedef void(GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
	typedef void(GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
	typedef void(GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
	typedef GLboolean(GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
	typedef void(GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
	typedef GLint(GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
	typedef void(GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
	typedef void(GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
	typedef void(GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
	typedef GLboolean(GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
	typedef void(GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
	typedef void(GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
	typedef void(GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
	typedef void(GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
	typedef GLuint(GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
	typedef void(GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
	typedef void(GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
	typedef void(GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
	typedef GLuint(GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
	typedef GLboolean(GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
	typedef void(GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
	typedef void(GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
	typedef void(GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
	typedef void(GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
	typedef void(GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
	typedef void(GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
	typedef void(GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
	typedef void(GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
	typedef void(GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
	typedef void(GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
	typedef void(GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
	typedef void(GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
	typedef void(GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
	typedef void(GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
	typedef void(GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
	typedef void(GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
	typedef void(GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
	typedef void(GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
	typedef void(GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
	typedef void(GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
	typedef void(GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
	typedef void(GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
	typedef void(GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
	typedef void(GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
	typedef void(GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
	typedef void(GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
	typedef void(GLAD_API_PTR *PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values);
	typedef void(GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
	typedef void(GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
	typedef const GLubyte *(GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
	typedef void(GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
	typedef void(GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
	typedef void(GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
	typedef void(GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
	typedef void(GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
	typedef void(GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
	typedef void(GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
	typedef void(GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
	typedef void(GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
	typedef void(GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
	typedef void(GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
	typedef void(GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
	typedef void(GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
	typedef void(GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
	typedef void(GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
	typedef void(GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
	typedef void(GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
	typedef void(GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
	typedef void(GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
	typedef void(GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
	typedef void(GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
	typedef void(GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
	typedef void(GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
	typedef void(GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
	typedef void(GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble *m);
	typedef void(GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
	typedef void(GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
	typedef void(GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat *c);
	typedef void(GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
	typedef void(GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
	typedef void(GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
	typedef void(GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint *v);
	typedef void *(GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
	typedef void(GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
	typedef void(GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
	typedef void(GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
	typedef void(GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
	typedef void(GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);
	typedef void(GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
	typedef void(GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
	typedef void(GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
	typedef void(GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
	typedef void(GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
	typedef void(GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
	typedef void(GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
	typedef void(GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
	typedef void(GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
	typedef void(GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
	typedef void(GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
	typedef void(GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
	typedef void(GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void);
	typedef GLboolean(GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
	typedef void(GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
	typedef void(GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
	typedef void(GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
	typedef void(GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
	typedef void(GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
	typedef void(GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
	typedef void(GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
	typedef void(GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
	typedef void(GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
	typedef void(GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
	typedef void(GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte *v);
	typedef void(GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
	typedef GLboolean(GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
	typedef void(GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
	typedef void(GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
	typedef void(GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
	typedef void(GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
	typedef GLboolean(GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
	typedef GLboolean(GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
	typedef void(GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);
	typedef void(GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
	typedef void(GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
	typedef void(GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
	typedef void(GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
	typedef void(GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
	typedef void(GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
	typedef void(GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
	typedef void(GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
	typedef void(GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
	typedef void(GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
	typedef void(GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);
	typedef void(GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
	typedef void(GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
	typedef void(GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
	typedef void(GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
	typedef void(GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
	typedef void(GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
	typedef void(GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
	typedef void(GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
	typedef GLenum(GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
	typedef void(GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
	typedef void(GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
	typedef GLboolean(GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
	typedef void(GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
	typedef void(GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
	typedef void(GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
	typedef void(GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
	typedef void(GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
	typedef void(GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
	typedef void(GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
	typedef void(GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
	typedef GLenum(GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
	typedef void(GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
	typedef void(GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
	typedef void(GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
	typedef GLint(GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte *v);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
	typedef void(GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
	typedef void(GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
	typedef void(GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
	typedef void(GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
	typedef void(GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);
	typedef void(GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
	typedef void(GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
	typedef void(GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
	typedef void(GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
	typedef void(GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
	typedef GLuint(GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
	typedef void(GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
	typedef void(GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
	typedef void(GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
	typedef void(GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat *m);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
	typedef void(GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
	typedef void(GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
	typedef void(GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
	typedef void(GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
	typedef void(GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);
	typedef void(GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
	typedef void(GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
	typedef void(GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
	typedef void(GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
	typedef void(GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
	typedef void(GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
	typedef void(GLAD_API_PTR *PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint *c);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort *v);
	typedef void(GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
	typedef void(GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
	typedef void(GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
	typedef void(GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
	typedef void(GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
	typedef void(GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
	typedef void(GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
	typedef void(GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
	typedef void(GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
	typedef void(GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
	typedef void(GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
	typedef void(GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
	typedef void(GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
	typedef void(GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
	typedef GLuint(GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
	typedef void(GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
	typedef void(GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length);
	typedef void(GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint *v);
	typedef void *(GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
	typedef void(GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
	typedef void(GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
	typedef void(GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
	typedef void(GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
	typedef void(GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
	typedef void(GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef GLboolean(GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
	typedef void(GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
	typedef void(GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
	typedef void(GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
	typedef void(GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
	typedef void(GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
	typedef void(GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
	typedef void(GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
	typedef void(GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
	typedef void(GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
	typedef void(GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);
	typedef void(GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
	typedef void(GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
	typedef void(GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble *v);
	typedef GLint(GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
	typedef void(GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
	typedef void(GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
	typedef void(GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
	typedef void(GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
	typedef void(GLAD_API_PTR *PFNGLENDPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
	typedef void(GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
	typedef void(GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
	typedef void(GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
	typedef void(GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
	typedef void(GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
	typedef void(GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
	typedef void(GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
	typedef void(GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
	typedef void(GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
	typedef void(GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);
	typedef void(GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
	typedef void(GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
	typedef void(GLAD_API_PTR *PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
	typedef void(GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
	typedef void(GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
	typedef GLuint(GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
	typedef void(GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
	typedef void(GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
	typedef void(GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLFINISHPROC)(void);
	typedef GLboolean(GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
	typedef void(GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
	typedef void(GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
	typedef void(GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
	typedef void(GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
	typedef void(GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
	typedef void(GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
	typedef void(GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
	typedef void(GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
	typedef GLenum(GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
	typedef void(GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort *c);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
	typedef void(GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
	typedef void(GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte *c);
	typedef void(GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef GLboolean(GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
	typedef void(GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
	typedef void(GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
	typedef void(GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
	typedef void(GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
	typedef void(GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
	typedef void(GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
	typedef void(GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
	typedef void(GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
	typedef void(GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
	typedef void(GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
	typedef void(GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
	typedef void(GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
	typedef void(GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
	typedef GLuint(GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const *strings);
	typedef void(GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
	typedef void(GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
	typedef void(GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
	typedef GLenum(GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
	typedef void(GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
	typedef void(GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
	typedef void(GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
	typedef void(GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
	typedef void(GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
	typedef void(GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
	typedef void(GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
	typedef void(GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
	typedef GLboolean(GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
	typedef void(GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
	typedef void(GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
	typedef void(GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
	typedef void(GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
	typedef GLenum(GLAD_API_PTR *PFNGLGETERRORPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
	typedef void(GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
	typedef void(GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
	typedef GLboolean(GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
	typedef GLboolean(GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
	typedef void(GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
	typedef void(GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
	typedef void(GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
	typedef void(GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
	typedef void(GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
	typedef void(GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
	typedef void(GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
	typedef void(GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
	typedef void(GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
	typedef void(GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
	typedef void(GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
	typedef void(GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
	typedef void(GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
	typedef void(GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
	typedef void(GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
	typedef void(GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
	typedef void(GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
	typedef void(GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
	typedef void(GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
	typedef void(GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);
	typedef void(GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
	typedef void(GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
	typedef void(GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
	typedef void(GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
	typedef void(GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
	typedef void(GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
	typedef GLint(GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
	typedef void(GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte *v);
	typedef void(GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
	typedef void(GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
	typedef void(GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
	typedef void(GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
	typedef void(GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
	typedef void(GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
	typedef void(GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
	typedef void(GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
	typedef void(GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
	typedef void(GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
	typedef void(GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
	typedef void(GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat *v);
	typedef GLboolean(GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
	typedef void(GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
	typedef void(GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
	typedef void(GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
	typedef void(GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
	typedef void(GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
	typedef void(GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
	typedef void(GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort *v);
	typedef void(GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
	typedef GLint(GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
	typedef GLint(GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
	typedef void(GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
	typedef void(GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
	typedef void(GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
	typedef void(GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
	typedef GLuint(GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
	typedef GLboolean(GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
	typedef void(GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
	typedef void(GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
	typedef void(GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
	typedef void(GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
	typedef void(GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
	typedef void(GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
	typedef void(GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
	typedef void(GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
	typedef void(GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
	typedef const GLubyte *(GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
	typedef void(GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
	typedef void(GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
	typedef void(GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
	typedef void(GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
	typedef void(GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
	typedef void(GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
	typedef void(GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
	typedef void(GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
	typedef void(GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
	typedef void(GLAD_API_PTR *PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
	typedef GLsync(GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat *m);
	typedef void(GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
	typedef void(GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
	typedef void(GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
	typedef void(GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
	typedef void(GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble *c);
	typedef void(GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
	typedef GLboolean(GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
	typedef void(GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint *v);
	typedef void *(GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
	typedef void(GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
	typedef void(GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
	typedef void(GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
	typedef void(GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
	typedef void(GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
	typedef GLint(GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
	typedef void(GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
	typedef void(GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices);
	typedef void(GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
	typedef void(GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
	typedef void(GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
	typedef void(GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
	typedef void(GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
	typedef void(GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
	typedef void(GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
	typedef void(GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex);
	typedef void(GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
	typedef void(GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
	typedef GLboolean(GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
	typedef void(GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
	typedef void(GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
	typedef void(GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
	typedef void(GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
	typedef void(GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
	typedef void(GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
	typedef void(GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
	typedef void(GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
	typedef void(GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
	typedef void(GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
	typedef void(GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
	typedef void(GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
	typedef void(GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
	typedef void(GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
	typedef void(GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte *v);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte *v);
	typedef void(GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
	typedef void(GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
	typedef void(GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
	typedef void(GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
	typedef void(GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);
	typedef void(GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
	typedef void(GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
	typedef void(GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
	typedef void(GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
	typedef void(GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
	typedef void(GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
	typedef void(GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
	typedef void(GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
	typedef void(GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
	typedef void(GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
	typedef void(GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
	typedef void(GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
	typedef void(GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
	typedef void(GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
	typedef void(GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
	typedef void(GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
	typedef void(GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
	typedef void(GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
	typedef void *(GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
	typedef void(GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
	typedef void(GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);
	typedef void(GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
	typedef void(GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
	typedef void(GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
	typedef void(GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble *v);
	typedef void(GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
	typedef void(GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
	typedef void(GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
	typedef void(GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
	typedef void(GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
	typedef GLuint(GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
	typedef void(GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
	typedef void(GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
	typedef void(GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);
	typedef void(GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
	typedef void(GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
	typedef void(GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
	typedef void(GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
	typedef void(GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
	typedef void(GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
	typedef void(GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
	typedef void(GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
	typedef void(GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
	typedef void(GLAD_API_PTR *PFNGLENDLISTPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLFLUSHPROC)(void);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
	typedef void(GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
	typedef void(GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
	typedef void(GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
	typedef void(GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble *m);
	typedef void(GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
	typedef void(GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
	typedef void(GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
	typedef void(GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
	typedef GLint(GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
	typedef void(GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
	typedef void(GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
	typedef void(GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
	typedef void(GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
	typedef void(GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
	typedef void(GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
	typedef void(GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
	typedef void(GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
	typedef void(GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
	typedef void(GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
	typedef void(GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
	typedef void(GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);

	GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
#define glGetTextureParameterIiv glad_glGetTextureParameterIiv
	GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
#define glTexCoordP1uiv glad_glTexCoordP1uiv
	GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample
	GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
#define glEvalPoint2 glad_glEvalPoint2
	GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding
	GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange
	GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv
	GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
#define glPixelTransferf glad_glPixelTransferf
	GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
#define glGetFloati_v glad_glGetFloati_v
	GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
#define glLoadName glad_glLoadName
	GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
#define glUniformMatrix4fv glad_glUniformMatrix4fv
	GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
#define glSecondaryColor3sv glad_glSecondaryColor3sv
	GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D
	GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
	GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv;
#define glUniform1dv glad_glUniform1dv
	GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
#define glWindowPos3dv glad_glWindowPos3dv
	GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
#define glSecondaryColor3bv glad_glSecondaryColor3bv
	GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
#define glSecondaryColor3ui glad_glSecondaryColor3ui
	GLAD_API_CALL PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
#define glGetnColorTable glad_glGetnColorTable
	GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
#define glRasterPos3i glad_glRasterPos3i
	GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
#define glActiveTexture glad_glActiveTexture
	GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
	GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
#define glClearNamedBufferData glad_glClearNamedBufferData
	GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
#define glNormal3d glad_glNormal3d
	GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData
	GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
#define glBindBuffersBase glad_glBindBuffersBase
	GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
#define glEvalCoord1d glad_glEvalCoord1d
	GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
#define glGetMapfv glad_glGetMapfv
	GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
#define glIsSync glad_glIsSync
	GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
#define glTexSubImage2D glad_glTexSubImage2D
	GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
#define glGetAttribLocation glad_glGetAttribLocation
	GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
#define glCopyTexImage1D glad_glCopyTexImage1D
	GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
#define glProgramUniform4i glad_glProgramUniform4i
	GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
#define glGetPixelMapfv glad_glGetPixelMapfv
	GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
#define glVertex4sv glad_glVertex4sv
	GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
#define glTexStorage2D glad_glTexStorage2D
	GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
#define glTexCoord2fv glad_glTexCoord2fv
	GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
	GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
	GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
#define glVertexAttrib3sv glad_glVertexAttrib3sv
	GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
	GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
#define glDepthRangeIndexed glad_glDepthRangeIndexed
	GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
#define glIsQuery glad_glIsQuery
	GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
	GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv
	GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
	GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer
	GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
	GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
#define glIndexs glad_glIndexs
	GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui;
#define glColorP3ui glad_glColorP3ui
	GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
	GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
#define glCreateShader glad_glCreateShader
	GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi
	GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
#define glGetCompressedTextureImage glad_glGetCompressedTextureImage
	GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
#define glColor4sv glad_glColor4sv
	GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
#define glDebugMessageInsert glad_glDebugMessageInsert
	GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
#define glRectf glad_glRectf
	GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
#define glGetDebugMessageLog glad_glGetDebugMessageLog
	GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
#define glWindowPos3s glad_glWindowPos3s
	GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
#define glIsFramebuffer glad_glIsFramebuffer
	GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
#define glCopyImageSubData glad_glCopyImageSubData
	GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
#define glColorPointer glad_glColorPointer
	GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
	GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
#define glGetMaterialfv glad_glGetMaterialfv
	GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
	GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
#define glDeleteSamplers glad_glDeleteSamplers
	GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
#define glGetMaterialiv glad_glGetMaterialiv
	GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc glad_glBlendFunc
	GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer
	GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
#define glNamedBufferData glad_glNamedBufferData
	GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
#define glMultiDrawElements glad_glMultiDrawElements
	GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
#define glProgramUniform3i glad_glProgramUniform3i
	GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
#define glGetProgramStageiv glad_glGetProgramStageiv
	GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
#define glVertexAttribLFormat glad_glVertexAttribLFormat
	GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
#define glVertex2sv glad_glVertex2sv
	GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
#define glRectsv glad_glRectsv
	GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
#define glTextureStorage2D glad_glTextureStorage2D
	GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
#define glUniform3f glad_glUniform3f
	GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
#define glDrawBuffer glad_glDrawBuffer
	GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
#define glTexSubImage1D glad_glTexSubImage1D
	GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
#define glTexCoordP2uiv glad_glTexCoordP2uiv
	GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
#define glUniform4f glad_glUniform4f
	GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
#define glVertexAttrib2d glad_glVertexAttrib2d
	GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
#define glVertexAttrib2f glad_glVertexAttrib2f
	GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
	GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
#define glDeleteFramebuffers glad_glDeleteFramebuffers
	GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor glad_glClearColor
	GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
	GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
#define glGetTexGenfv glad_glGetTexGenfv
	GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
#define glColor4dv glad_glColor4dv
	GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
	GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
#define glActiveShaderProgram glad_glActiveShaderProgram
	GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
#define glBeginConditionalRender glad_glBeginConditionalRender
	GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
#define glTexImage3DMultisample glad_glTexImage3DMultisample
	GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
#define glViewportIndexedfv glad_glViewportIndexedfv
	GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
#define glMapGrid1f glad_glMapGrid1f
	GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
#define glMultiTexCoord3d glad_glMultiTexCoord3d
	GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
#define glWindowPos2dv glad_glWindowPos2dv
	GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
#define glGetBufferPointerv glad_glGetBufferPointerv
	GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
#define glTexGenfv glad_glTexGenfv
	GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
	GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
#define glRotated glad_glRotated
	GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries;
#define glCreateQueries glad_glCreateQueries
	GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
	GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
#define glTexImage1D glad_glTexImage1D
	GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
#define glWindowPos3i glad_glWindowPos3i
	GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
#define glClampColor glad_glClampColor
	GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
	GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
#define glVertex4f glad_glVertex4f
	GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
#define glNormal3f glad_glNormal3f
	GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
#define glColor3ub glad_glColor3ub
	GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
#define glScissorIndexed glad_glScissorIndexed
	GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
#define glPushClientAttrib glad_glPushClientAttrib
	GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
#define glVertexAttrib4d glad_glVertexAttrib4d
	GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
#define glUseProgramStages glad_glUseProgramStages
	GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
#define glTexCoord3s glad_glTexCoord3s
	GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
#define glLightf glad_glLightf
	GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
#define glTexCoord3fv glad_glTexCoord3fv
	GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
	GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
#define glVertexAttribL2d glad_glVertexAttribL2d
	GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd;
#define glFogCoordd glad_glFogCoordd
	GLAD_API_CALL PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
#define glGetnPixelMapuiv glad_glGetnPixelMapuiv
	GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
#define glTexImage2DMultisample glad_glTexImage2DMultisample
	GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv
	GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
#define glGetStringi glad_glGetStringi
	GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
#define glRasterPos4s glad_glRasterPos4s
	GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
#define glVertexAttribP2ui glad_glVertexAttribP2ui
	GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
#define glGetQueryiv glad_glGetQueryiv
	GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
#define glBindVertexArray glad_glBindVertexArray
	GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
#define glProgramUniform3dv glad_glProgramUniform3dv
	GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
#define glTexParameterf glad_glTexParameterf
	GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
#define glWindowPos3d glad_glWindowPos3d
	GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
#define glGenerateTextureMipmap glad_glGenerateTextureMipmap
	GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
#define glDeleteSync glad_glDeleteSync
	GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
#define glBindBuffer glad_glBindBuffer
	GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
#define glPushDebugGroup glad_glPushDebugGroup
	GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
#define glRasterPos2i glad_glRasterPos2i
	GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
#define glBindImageTexture glad_glBindImageTexture
	GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
#define glFeedbackBuffer glad_glFeedbackBuffer
	GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
#define glEvalMesh2 glad_glEvalMesh2
	GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
#define glLinkProgram glad_glLinkProgram
	GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
	GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
#define glPushMatrix glad_glPushMatrix
	GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
#define glFramebufferParameteri glad_glFramebufferParameteri
	GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
	GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d;
#define glUniform3d glad_glUniform3d
	GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
	GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
#define glCompressedTexImage1D glad_glCompressedTexImage1D
	GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v
	GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
#define glCompileShader glad_glCompileShader
	GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
#define glGetLightfv glad_glGetLightfv
	GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
#define glPixelMapusv glad_glPixelMapusv
	GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
#define glRasterPos4i glad_glRasterPos4i
	GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
	GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
#define glFramebufferTexture1D glad_glFramebufferTexture1D
	GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
#define glInitNames glad_glInitNames
	GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
#define glVertexAttribI1ui glad_glVertexAttribI1ui
	GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
#define glClearBufferiv glad_glClearBufferiv
	GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
#define glMap1f glad_glMap1f
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
	GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
#define glGetVertexAttribfv glad_glGetVertexAttribfv
	GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
	GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
	GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv
	GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer
	GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
#define glGetTexGendv glad_glGetTexGendv
	GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv
	GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
#define glSecondaryColor3f glad_glSecondaryColor3f
	GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
#define glShaderBinary glad_glShaderBinary
	GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
#define glMap1d glad_glMap1d
	GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
#define glVertexAttribL2dv glad_glVertexAttribL2dv
	GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
#define glMultiTexCoord4d glad_glMultiTexCoord4d
	GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
#define glTexCoord1dv glad_glTexCoord1dv
	GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
	GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
	GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
#define glClearBufferSubData glad_glClearBufferSubData
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
	GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
	GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
#define glPixelMapfv glad_glPixelMapfv
	GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
#define glColor3f glad_glColor3f
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
	GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
#define glMultMatrixd glad_glMultMatrixd
	GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
#define glCopyPixels glad_glCopyPixels
	GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv;
#define glUniform2dv glad_glUniform2dv
	GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
#define glColor3sv glad_glColor3sv
	GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
#define glObjectLabel glad_glObjectLabel
	GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
#define glGetObjectLabel glad_glGetObjectLabel
	GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
#define glIndexfv glad_glIndexfv
	GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D
	GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
#define glMapGrid1d glad_glMapGrid1d
	GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv
	GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
#define glRasterPos3sv glad_glRasterPos3sv
	GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
#define glSelectBuffer glad_glSelectBuffer
	GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
#define glVertexAttribI3iv glad_glVertexAttribI3iv
	GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
#define glPatchParameteri glad_glPatchParameteri
	GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv
	GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
#define glColor3iv glad_glColor3iv
	GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
#define glMapBuffer glad_glMapBuffer
	GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui;
#define glNormalP3ui glad_glNormalP3ui
	GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
#define glVertexPointer glad_glVertexPointer
	GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
#define glGetTextureParameterfv glad_glGetTextureParameterfv
	GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
#define glVertexAttribPointer glad_glVertexAttribPointer
	GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
#define glDepthRangef glad_glDepthRangef
	GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
#define glTextureParameteriv glad_glTextureParameteriv
	GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
#define glVertexP2uiv glad_glVertexP2uiv
	GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
#define glVertexAttribI4usv glad_glVertexAttribI4usv
	GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
#define glTexParameteriv glad_glTexParameteriv
	GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
#define glBindVertexBuffers glad_glBindVertexBuffers
	GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
#define glVertexP3uiv glad_glVertexP3uiv
	GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
#define glIndexi glad_glIndexi
	GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
	GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
	GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
	GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
#define glGetPixelMapuiv glad_glGetPixelMapuiv
	GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
#define glGetTexGeniv glad_glGetTexGeniv
	GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
#define glVertexAttrib3s glad_glVertexAttrib3s
	GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
#define glPointSize glad_glPointSize
	GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
#define glVertexP2ui glad_glVertexP2ui
	GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount
	GLAD_API_CALL PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
#define glGetnTexImage glad_glGetnTexImage
	GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
#define glCullFace glad_glCullFace
	GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
#define glSamplerParameteri glad_glSamplerParameteri
	GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
#define glTextureBarrier glad_glTextureBarrier
	GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
#define glIsRenderbuffer glad_glIsRenderbuffer
	GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
#define glBeginQuery glad_glBeginQuery
	GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
#define glColor4us glad_glColor4us
	GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
#define glGetVertexAttribdv glad_glGetVertexAttribdv
	GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
#define glTexCoord4iv glad_glTexCoord4iv
	GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
#define glProgramUniform1fv glad_glProgramUniform1fv
	GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
#define glDeleteTextures glad_glDeleteTextures
	GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
#define glWindowPos2iv glad_glWindowPos2iv
	GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
#define glVertexAttribIPointer glad_glVertexAttribIPointer
	GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
#define glCreateVertexArrays glad_glCreateVertexArrays
	GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
#define glVertexAttribI1i glad_glVertexAttribI1i
	GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
#define glProgramUniform3ui glad_glProgramUniform3ui
	GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D
	GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
#define glRectd glad_glRectd
	GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
	GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
#define glTexEnvf glad_glTexEnvf
	GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
#define glNormal3i glad_glNormal3i
	GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
#define glBindAttribLocation glad_glBindAttribLocation
	GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
#define glStencilMaskSeparate glad_glStencilMaskSeparate
	GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv glad_glGetIntegerv
	GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
#define glUseProgram glad_glUseProgram
	GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
#define glNormal3bv glad_glNormal3bv
	GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
#define glPixelStorei glad_glPixelStorei
	GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
#define glNormal3s glad_glNormal3s
	GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
#define glColor4iv glad_glColor4iv
	GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
	GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
#define glAreTexturesResident glad_glAreTexturesResident
	GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
#define glGetUniformfv glad_glGetUniformfv
	GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
	GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
#define glTexStorage3D glad_glTexStorage3D
	GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
#define glTexCoord1i glad_glTexCoord1i
	GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage
	GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers
	GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
#define glSecondaryColor3d glad_glSecondaryColor3d
	GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
#define glInterleavedArrays glad_glInterleavedArrays
	GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
#define glUnmapBuffer glad_glUnmapBuffer
	GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
#define glIsEnabledi glad_glIsEnabledi
	GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
#define glBindSamplers glad_glBindSamplers
	GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
	GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
#define glPrioritizeTextures glad_glPrioritizeTextures
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
	GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
#define glRasterPos4d glad_glRasterPos4d
	GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
#define glSecondaryColor3usv glad_glSecondaryColor3usv
	GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
#define glGetSynciv glad_glGetSynciv
	GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
#define glSamplerParameterIiv glad_glSamplerParameterIiv
	GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
#define glLightModelfv glad_glLightModelfv
	GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
#define glTextureStorage3D glad_glTextureStorage3D
	GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
#define glResumeTransformFeedback glad_glResumeTransformFeedback
	GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
#define glGenProgramPipelines glad_glGenProgramPipelines
	GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
#define glVertex4fv glad_glVertex4fv
	GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
#define glLightiv glad_glLightiv
	GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv
	GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
#define glGetTexParameteriv glad_glGetTexParameteriv
	GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
#define glTexCoord3dv glad_glTexCoord3dv
	GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
#define glFogCoordPointer glad_glFogCoordPointer
	GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
#define glUniform2i glad_glUniform2i
	GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
#define glTextureSubImage3D glad_glTextureSubImage3D
	GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
#define glGetDoublei_v glad_glGetDoublei_v
	GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
#define glClearBufferData glad_glClearBufferData
	GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
#define glBindTexture glad_glBindTexture
	GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
#define glTextureBufferRange glad_glTextureBufferRange
	GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
	GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
#define glSampleMaski glad_glSampleMaski
	GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
#define glClearAccum glad_glClearAccum
	GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
#define glGetActiveUniform glad_glGetActiveUniform
	GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
#define glGetProgramBinary glad_glGetProgramBinary
	GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
#define glDetachShader glad_glDetachShader
	GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
#define glVertexAttrib4s glad_glVertexAttrib4s
	GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
#define glTextureParameteri glad_glTextureParameteri
	GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
#define glColor3dv glad_glColor3dv
	GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
#define glBindSampler glad_glBindSampler
	GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus
	GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
#define glProgramUniform1iv glad_glProgramUniform1iv
	GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
#define glMultiDrawArrays glad_glMultiDrawArrays
	GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
#define glRasterPos4dv glad_glRasterPos4dv
	GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
#define glGetFloatv glad_glGetFloatv
	GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
#define glProgramParameteri glad_glProgramParameteri
	GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
	GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
#define glSecondaryColorPointer glad_glSecondaryColorPointer
	GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
#define glIsSampler glad_glIsSampler
	GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
	GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
#define glDebugMessageControl glad_glDebugMessageControl
	GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
#define glBindBuffersRange glad_glBindBuffersRange
	GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
	GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
#define glGetMapdv glad_glGetMapdv
	GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
#define glTexCoordP3ui glad_glTexCoordP3ui
	GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
#define glVertexAttribIFormat glad_glVertexAttribIFormat
	GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
	GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase
	GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
#define glGetTexEnviv glad_glGetTexEnviv
	GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
#define glColorP3uiv glad_glColorP3uiv
	GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
#define glVertexAttrib1f glad_glVertexAttrib1f
	GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
#define glPopClientAttrib glad_glPopClientAttrib
	GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
#define glGetTexImage glad_glGetTexImage
	GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
#define glRenderbufferStorage glad_glRenderbufferStorage
	GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
#define glDeleteBuffers glad_glDeleteBuffers
	GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
#define glClientWaitSync glad_glClientWaitSync
	GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
#define glProgramUniform1dv glad_glProgramUniform1dv
	GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
#define glClearTexImage glad_glClearTexImage
	GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
	GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
#define glUniform3uiv glad_glUniform3uiv
	GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
#define glGetActiveUniformName glad_glGetActiveUniformName
	GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
#define glEvalPoint1 glad_glEvalPoint1
	GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
#define glColor3us glad_glColor3us
	GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
#define glGetTextureSubImage glad_glGetTextureSubImage
	GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
#define glColor3i glad_glColor3i
	GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
#define glSecondaryColor3dv glad_glSecondaryColor3dv
	GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
#define glEvalCoord1fv glad_glEvalCoord1fv
	GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
#define glViewportArrayv glad_glViewportArrayv
	GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
#define glVertexAttribI4i glad_glVertexAttribI4i
	GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
#define glVertexAttribL4d glad_glVertexAttribL4d
	GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
#define glColor4d glad_glColor4d
	GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
#define glGetFragDataLocation glad_glGetFragDataLocation
	GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
#define glColor4ubv glad_glColor4ubv
	GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
#define glUniformMatrix4dv glad_glUniformMatrix4dv
	GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
	GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
#define glScissor glad_glScissor
	GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
	GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
#define glVertex4iv glad_glVertex4iv
	GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
#define glColorMask glad_glColorMask
	GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
#define glStencilOpSeparate glad_glStencilOpSeparate
	GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
#define glGetBooleanv glad_glGetBooleanv
	GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
#define glVertex3d glad_glVertex3d
	GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv
	GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer
	GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
#define glGetPolygonStipple glad_glGetPolygonStipple
	GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
#define glStencilOp glad_glStencilOp
	GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport glad_glViewport
	GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
#define glGetnPolygonStipple glad_glGetnPolygonStipple
	GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
#define glVertexAttrib4usv glad_glVertexAttrib4usv
	GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
#define glEndTransformFeedback glad_glEndTransformFeedback
	GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
#define glCreateProgram glad_glCreateProgram
	GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
#define glGetShaderInfoLog glad_glGetShaderInfoLog
	GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv
	GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
#define glTexGend glad_glTexGend
	GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
#define glIndexub glad_glIndexub
	GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
#define glMultMatrixf glad_glMultMatrixf
	GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
	GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
#define glTexImage3D glad_glTexImage3D
	GLAD_API_CALL PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
#define glGetnUniformdv glad_glGetnUniformdv
	GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
#define glRectiv glad_glRectiv
	GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
#define glTexCoord4s glad_glTexCoord4s
	GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
#define glCopyTexImage2D glad_glCopyTexImage2D
	GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
#define glLogicOp glad_glLogicOp
	GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
#define glUniformMatrix2fv glad_glUniformMatrix2fv
	GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
#define glSecondaryColor3fv glad_glSecondaryColor3fv
	GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
#define glBindRenderbuffer glad_glBindRenderbuffer
	GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
#define glProgramUniform4uiv glad_glProgramUniform4uiv
	GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
#define glCreateSamplers glad_glCreateSamplers
	GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
#define glPixelMapuiv glad_glPixelMapuiv
	GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
#define glBlendColor glad_glBlendColor
	GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
#define glLightModeli glad_glLightModeli
	GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
#define glPointParameteri glad_glPointParameteri
	GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
#define glGenQueries glad_glGenQueries
	GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
#define glNamedFramebufferTexture glad_glNamedFramebufferTexture
	GLAD_API_CALL PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
#define glGetnSeparableFilter glad_glGetnSeparableFilter
	GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
	GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
#define glColor4fv glad_glColor4fv
	GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
#define glGetVertexArrayiv glad_glGetVertexArrayiv
	GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
#define glUniform1ui glad_glUniform1ui
	GLAD_API_CALL PFNGLGETNMAPFVPROC glad_glGetnMapfv;
#define glGetnMapfv glad_glGetnMapfv
	GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
#define glUniform4fv glad_glUniform4fv
	GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
#define glTexGenf glad_glTexGenf
	GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
#define glIndexiv glad_glIndexiv
	GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
#define glVertexAttrib1fv glad_glVertexAttrib1fv
	GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
#define glMultiTexCoord3i glad_glMultiTexCoord3i
	GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
#define glColor4usv glad_glColor4usv
	GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
#define glDrawBuffers glad_glDrawBuffers
	GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
#define glWindowPos2i glad_glWindowPos2i
	GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
#define glTexBufferRange glad_glTexBufferRange
	GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
	GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
#define glVertexAttribI2iv glad_glVertexAttribI2iv
	GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
	GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
	GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
#define glUniform3i glad_glUniform3i
	GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
#define glGetClipPlane glad_glGetClipPlane
	GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
	GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
#define glTexCoord2i glad_glTexCoord2i
	GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
#define glUniform4ui glad_glUniform4ui
	GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
	GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
	GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
#define glVertexAttrib1d glad_glVertexAttrib1d
	GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
#define glGetLightiv glad_glGetLightiv
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
	GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
#define glTextureStorage1D glad_glTextureStorage1D
	GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
#define glStencilMask glad_glStencilMask
	GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
	GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
#define glMultiTexCoord4f glad_glMultiTexCoord4f
	GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
#define glIndexd glad_glIndexd
	GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
#define glNormalP3uiv glad_glNormalP3uiv
	GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
#define glEvalMesh1 glad_glEvalMesh1
	GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
#define glTexCoordP3uiv glad_glTexCoordP3uiv
	GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
#define glVertexAttribL4dv glad_glVertexAttribL4dv
	GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
#define glClientActiveTexture glad_glClientActiveTexture
	GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
#define glVertexAttrib2s glad_glVertexAttrib2s
	GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
#define glVertexAttrib3dv glad_glVertexAttrib3dv
	GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
#define glTexParameterIiv glad_glTexParameterIiv
	GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
#define glRasterPos3d glad_glRasterPos3d
	GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
#define glEvalCoord2fv glad_glEvalCoord2fv
	GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
#define glBindTextureUnit glad_glBindTextureUnit
	GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
#define glWaitSync glad_glWaitSync
	GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
#define glMaterialfv glad_glMaterialfv
	GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
#define glProgramUniform2i glad_glProgramUniform2i
	GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
#define glRasterPos2s glad_glRasterPos2s
	GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
#define glVertexAttribI4bv glad_glVertexAttribI4bv
	GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
#define glVertexAttribI4sv glad_glVertexAttribI4sv
	GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
#define glBlendEquationSeparate glad_glBlendEquationSeparate
	GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
	GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
	GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
#define glVertexP4uiv glad_glVertexP4uiv
	GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
	GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
#define glDepthFunc glad_glDepthFunc
	GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
#define glProgramUniform4f glad_glProgramUniform4f
	GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
#define glShaderSource glad_glShaderSource
	GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
#define glVertex2iv glad_glVertex2iv
	GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
#define glMapNamedBuffer glad_glMapNamedBuffer
	GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
#define glClearDepthf glad_glClearDepthf
	GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
#define glUniform1f glad_glUniform1f
	GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
#define glMultiTexCoord1d glad_glMultiTexCoord1d
	GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
	GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers
	GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
#define glTexSubImage3D glad_glTexSubImage3D
	GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
	GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
#define glVertex3iv glad_glVertex3iv
	GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
	GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
#define glIsTexture glad_glIsTexture
	GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
	GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
#define glNewList glad_glNewList
	GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
#define glScalef glad_glScalef
	GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
#define glVertex3f glad_glVertex3f
	GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
#define glTexCoord1iv glad_glTexCoord1iv
	GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
#define glFogCoordfv glad_glFogCoordfv
	GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
#define glMapGrid2d glad_glMapGrid2d
	GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
#define glWindowPos2fv glad_glWindowPos2fv
	GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
#define glReadPixels glad_glReadPixels
	GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
	GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
#define glOrtho glad_glOrtho
	GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
#define glGetQueryObjectiv glad_glGetQueryObjectiv
	GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
#define glWindowPos2sv glad_glWindowPos2sv
	GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
#define glFogf glad_glFogf
	GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
#define glColor3s glad_glColor3s
	GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
#define glUniform2uiv glad_glUniform2uiv
	GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
#define glPixelZoom glad_glPixelZoom
	GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
#define glProgramUniform3f glad_glProgramUniform3f
	GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
#define glEvalCoord2dv glad_glEvalCoord2dv
	GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
#define glVertex3dv glad_glVertex3dv
	GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
#define glUniform3fv glad_glUniform3fv
	GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
#define glEnable glad_glEnable
	GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
#define glTextureParameterIuiv glad_glTextureParameterIuiv
	GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
#define glFogCoorddv glad_glFogCoorddv
	GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
#define glBufferData glad_glBufferData
	GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
#define glPopAttrib glad_glPopAttrib
	GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
#define glNormal3dv glad_glNormal3dv
	GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
#define glGetFragDataIndex glad_glGetFragDataIndex
	GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
#define glPassThrough glad_glPassThrough
	GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
#define glTexCoord2dv glad_glTexCoord2dv
	GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
#define glTexCoordP4uiv glad_glTexCoordP4uiv
	GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
#define glClearBufferuiv glad_glClearBufferuiv
	GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv;
#define glUniform3dv glad_glUniform3dv
	GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
#define glBlendEquationi glad_glBlendEquationi
	GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
#define glVertexAttribI4ui glad_glVertexAttribI4ui
	GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
	GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
#define glVertex4i glad_glVertex4i
	GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
#define glUniform4uiv glad_glUniform4uiv
	GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
#define glTexEnvfv glad_glTexEnvfv
	GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
	GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
#define glClearTexSubImage glad_glClearTexSubImage
	GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
#define glTranslated glad_glTranslated
	GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
#define glPointParameterf glad_glPointParameterf
	GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
#define glScissorIndexedv glad_glScissorIndexedv
	GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
#define glProgramUniform2dv glad_glProgramUniform2dv
	GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
#define glReadBuffer glad_glReadBuffer
	GLAD_API_CALL PFNGLENDPROC glad_glEnd;
#define glEnd glad_glEnd
	GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
#define glDrawArraysInstanced glad_glDrawArraysInstanced
	GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
	GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
	GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D
	GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
#define glVertex2dv glad_glVertex2dv
	GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
#define glPushName glad_glPushName
	GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
#define glInvalidateBufferData glad_glInvalidateBufferData
	GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
#define glPointParameteriv glad_glPointParameteriv
	GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
#define glGenTextures glad_glGenTextures
	GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
#define glTexCoord4fv glad_glTexCoord4fv
	GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
#define glDispatchCompute glad_glDispatchCompute
	GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
#define glGetUniformuiv glad_glGetUniformuiv
	GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
	GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
#define glGetProgramResourceName glad_glGetProgramResourceName
	GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
#define glVertex2fv glad_glVertex2fv
	GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
#define glColor4ub glad_glColor4ub
	GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
#define glUniform3iv glad_glUniform3iv
	GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
#define glClipPlane glad_glClipPlane
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
	GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
#define glUniform4i glad_glUniform4i
	GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
#define glWindowPos3iv glad_glWindowPos3iv
	GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
#define glSamplerParameteriv glad_glSamplerParameteriv
	GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d;
#define glUniform2d glad_glUniform2d
	GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
#define glPopMatrix glad_glPopMatrix
	GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
#define glValidateProgramPipeline glad_glValidateProgramPipeline
	GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
#define glRasterPos3dv glad_glRasterPos3dv
	GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
#define glTexCoord1fv glad_glTexCoord1fv
	GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
#define glTexCoord2iv glad_glTexCoord2iv
	GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D
	GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
#define glGetAttachedShaders glad_glGetAttachedShaders
	GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v
	GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
	GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat
	GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
#define glObjectPtrLabel glad_glObjectPtrLabel
	GLAD_API_CALL PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
#define glGetnPixelMapusv glad_glGetnPixelMapusv
	GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
#define glProgramUniform1f glad_glProgramUniform1f
	GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
#define glClearStencil glad_glClearStencil
	GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
#define glDisable glad_glDisable
	GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
#define glVertexAttrib4f glad_glVertexAttrib4f
	GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
#define glGetSubroutineIndex glad_glGetSubroutineIndex
	GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
#define glMultiTexCoord2d glad_glMultiTexCoord2d
	GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
	GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
	GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
#define glUniform4iv glad_glUniform4iv
	GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
#define glVertexAttribDivisor glad_glVertexAttribDivisor
	GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
#define glBindFragDataLocation glad_glBindFragDataLocation
	GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
#define glGetnCompressedTexImage glad_glGetnCompressedTexImage
	GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
#define glUniformMatrix3fv glad_glUniformMatrix3fv
	GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
#define glVertexAttrib2fv glad_glVertexAttrib2fv
	GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
#define glEvalCoord2d glad_glEvalCoord2d
	GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
#define glGetPointerv glad_glGetPointerv
	GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
#define glProgramUniform4d glad_glProgramUniform4d
	GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
#define glTexCoord2f glad_glTexCoord2f
	GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
#define glCopyBufferSubData glad_glCopyBufferSubData
	GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
#define glUniformMatrix3dv glad_glUniformMatrix3dv
	GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
#define glSecondaryColor3iv glad_glSecondaryColor3iv
	GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
#define glFinish glad_glFinish
	GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
#define glIsProgramPipeline glad_glIsProgramPipeline
	GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
	GLAD_API_CALL PFNGLGETNMAPDVPROC glad_glGetnMapdv;
#define glGetnMapdv glad_glGetnMapdv
	GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures;
#define glBindTextures glad_glBindTextures
	GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
	GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
#define glColorMaski glad_glColorMaski
	GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
	GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
#define glMultiTexCoord3s glad_glMultiTexCoord3s
	GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
#define glWindowPos2d glad_glWindowPos2d
	GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
	GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
#define glDrawTransformFeedback glad_glDrawTransformFeedback
	GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
#define glWindowPos2f glad_glWindowPos2f
	GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
#define glVertexAttribLPointer glad_glVertexAttribLPointer
	GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
#define glTexCoord4f glad_glTexCoord4f
	GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
#define glLightModeliv glad_glLightModeliv
	GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
#define glUniform2ui glad_glUniform2ui
	GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
#define glDeleteVertexArrays glad_glDeleteVertexArrays
	GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
#define glTexBuffer glad_glTexBuffer
	GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
#define glUniform2f glad_glUniform2f
	GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
#define glTexCoord1d glad_glTexCoord1d
	GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
#define glCompressedTexImage2D glad_glCompressedTexImage2D
	GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
	GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
#define glTexCoord1s glad_glTexCoord1s
	GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
#define glIndexsv glad_glIndexsv
	GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
#define glRasterPos4iv glad_glRasterPos4iv
	GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
#define glSecondaryColor3i glad_glSecondaryColor3i
	GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
#define glCallList glad_glCallList
	GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
#define glIndexubv glad_glIndexubv
	GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
#define glPolygonMode glad_glPolygonMode
	GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
#define glFramebufferTexture glad_glFramebufferTexture
	GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
	GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
#define glIsTransformFeedback glad_glIsTransformFeedback
	GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
#define glNamedBufferSubData glad_glNamedBufferSubData
	GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
	GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
#define glDisableClientState glad_glDisableClientState
	GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv
	GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
#define glGetTexParameterfv glad_glGetTexParameterfv
	GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat
	GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
#define glVertex4d glad_glVertex4d
	GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
#define glNormal3sv glad_glNormal3sv
	GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
#define glRasterPos4f glad_glRasterPos4f
	GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
#define glTexCoordP4ui glad_glTexCoordP4ui
	GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
#define glGenRenderbuffers glad_glGenRenderbuffers
	GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
	GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
#define glProgramUniform4fv glad_glProgramUniform4fv
	GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer
	GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
	GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
#define glVertexAttribL3dv glad_glVertexAttribL3dv
	GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
#define glUniform1uiv glad_glUniform1uiv
	GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
#define glTexCoord1sv glad_glTexCoord1sv
	GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
#define glGetIntegeri_v glad_glGetIntegeri_v
	GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
#define glTextureSubImage2D glad_glTextureSubImage2D
	GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage
	GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
#define glGetMapiv glad_glGetMapiv
	GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
#define glMatrixMode glad_glMatrixMode
	GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
	GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
#define glVertexAttribL1dv glad_glVertexAttribL1dv
	GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
#define glGetNamedBufferSubData glad_glGetNamedBufferSubData
	GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
#define glGenVertexArrays glad_glGenVertexArrays
	GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
#define glGetTextureParameteriv glad_glGetTextureParameteriv
	GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
#define glVertex3fv glad_glVertex3fv
	GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
#define glMaterialiv glad_glMaterialiv
	GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
#define glPixelTransferi glad_glPixelTransferi
	GLAD_API_CALL PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
#define glGetnHistogram glad_glGetnHistogram
	GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
#define glCreateShaderProgramv glad_glCreateShaderProgramv
	GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib
	GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
#define glEndConditionalRender glad_glEndConditionalRender
	GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
#define glDeleteLists glad_glDeleteLists
	GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
#define glTexCoord2sv glad_glTexCoord2sv
	GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
#define glDebugMessageCallback glad_glDebugMessageCallback
	GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
#define glMultiTexCoord1f glad_glMultiTexCoord1f
	GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
#define glGetCompressedTexImage glad_glGetCompressedTexImage
	GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
	GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
#define glGetInternalformati64v glad_glGetInternalformati64v
	GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
#define glGenerateMipmap glad_glGenerateMipmap
	GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
#define glDeleteQueries glad_glDeleteQueries
	GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri
	GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
	GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
#define glProgramUniform1d glad_glProgramUniform1d
	GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
#define glAlphaFunc glad_glAlphaFunc
	GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange
	GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
#define glLineStipple glad_glLineStipple
	GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
#define glTexGeni glad_glTexGeni
	GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
	GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
#define glIsVertexArray glad_glIsVertexArray
	GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv
	GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
	GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
#define glProgramBinary glad_glProgramBinary
	GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
#define glTexCoord4dv glad_glTexCoord4dv
	GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
#define glVertex3i glad_glVertex3i
	GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
#define glSecondaryColor3b glad_glSecondaryColor3b
	GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
#define glRasterPos4sv glad_glRasterPos4sv
	GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
#define glDisablei glad_glDisablei
	GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
#define glVertexAttrib1sv glad_glVertexAttrib1sv
	GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
#define glInvalidateTexImage glad_glInvalidateTexImage
	GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
#define glVertexAttribI2i glad_glVertexAttribI2i
	GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
#define glIndexf glad_glIndexf
	GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
	GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
#define glGetnConvolutionFilter glad_glGetnConvolutionFilter
	GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
#define glGetError glad_glGetError
	GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
#define glVertexAttrib4bv glad_glVertexAttrib4bv
	GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
	GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
#define glTexCoordP1ui glad_glTexCoordP1ui
	GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
#define glSampleCoverage glad_glSampleCoverage
	GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
	GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
#define glIsProgram glad_glIsProgram
	GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
#define glIsList glad_glIsList
	GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
#define glVertexAttrib2dv glad_glVertexAttrib2dv
	GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
#define glVertexAttrib3f glad_glVertexAttrib3f
	GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri glad_glTexParameteri
	GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
#define glPushAttrib glad_glPushAttrib
	GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
#define glFrontFace glad_glFrontFace
	GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
	GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
#define glMultiTexCoord1s glad_glMultiTexCoord1s
	GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
#define glVertexAttribI3i glad_glVertexAttribI3i
	GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
	GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
#define glFramebufferTexture3D glad_glFramebufferTexture3D
	GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
#define glGenSamplers glad_glGenSamplers
	GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
#define glSamplerParameterf glad_glSamplerParameterf
	GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
#define glRasterPos4fv glad_glRasterPos4fv
	GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
#define glPauseTransformFeedback glad_glPauseTransformFeedback
	GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
#define glPopName glad_glPopName
	GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
#define glVertexAttribI1iv glad_glVertexAttribI1iv
	GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
#define glEvalCoord1f glad_glEvalCoord1f
	GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
#define glGenFramebuffers glad_glGenFramebuffers
	GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
#define glLighti glad_glLighti
	GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView;
#define glTextureView glad_glTextureView
	GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
	GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv
	GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d;
#define glUniform4d glad_glUniform4d
	GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
#define glVertexAttribI3ui glad_glVertexAttribI3ui
	GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
#define glEdgeFlagPointer glad_glEdgeFlagPointer
	GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
#define glStencilFunc glad_glStencilFunc
	GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
#define glUniform1i glad_glUniform1i
	GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
	GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData
	GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
#define glPatchParameterfv glad_glPatchParameterfv
	GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
#define glFogfv glad_glFogfv
	GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
#define glVertexP3ui glad_glVertexP3ui
	GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
#define glReadnPixels glad_glReadnPixels
	GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
#define glMultiTexCoord1i glad_glMultiTexCoord1i
	GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
#define glVertexAttribBinding glad_glVertexAttribBinding
	GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
	GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
#define glVertex4s glad_glVertex4s
	GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
#define glVertexBindingDivisor glad_glVertexBindingDivisor
	GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
#define glTextureParameterfv glad_glTextureParameterfv
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
	GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
#define glNormal3b glad_glNormal3b
	GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
	GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
#define glVertex3sv glad_glVertex3sv
	GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
	GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v
	GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
#define glDrawPixels glad_glDrawPixels
	GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
#define glCallLists glad_glCallLists
	GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
#define glTexCoord3i glad_glTexCoord3i
	GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
#define glProgramUniform2ui glad_glProgramUniform2ui
	GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
#define glQueryCounter glad_glQueryCounter
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
	GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
#define glUniform1iv glad_glUniform1iv
	GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
#define glStencilFuncSeparate glad_glStencilFuncSeparate
	GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
	GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
#define glGetActiveAttrib glad_glGetActiveAttrib
	GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
	GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
#define glMateriali glad_glMateriali
	GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
#define glUniform2fv glad_glUniform2fv
	GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
#define glRasterPos3fv glad_glRasterPos3fv
	GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
	GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
#define glGetDoublev glad_glGetDoublev
	GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
	GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
	GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
#define glColor4bv glad_glColor4bv
	GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
#define glGetInternalformativ glad_glGetInternalformativ
	GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
	GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
#define glGetQueryIndexediv glad_glGetQueryIndexediv
	GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
#define glBindVertexBuffer glad_glBindVertexBuffer
	GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
#define glTexCoord3f glad_glTexCoord3f
	GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
#define glColor3uiv glad_glColor3uiv
	GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
	GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
#define glClear glad_glClear
	GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
#define glRasterPos2dv glad_glRasterPos2dv
	GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
#define glTexCoord2s glad_glTexCoord2s
	GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
#define glVertexAttribP4ui glad_glVertexAttribP4ui
	GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
	GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
#define glTexEnvi glad_glTexEnvi
	GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
#define glTextureParameterf glad_glTextureParameterf
	GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
#define glMaterialf glad_glMaterialf
	GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
#define glGetUniformdv glad_glGetUniformdv
	GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
#define glProgramUniform3iv glad_glProgramUniform3iv
	GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
#define glTexParameterIuiv glad_glTexParameterIuiv
	GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
#define glClearIndex glad_glClearIndex
	GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
	GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
#define glRotatef glad_glRotatef
	GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
#define glTextureSubImage1D glad_glTextureSubImage1D
	GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
	GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
	GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
#define glProgramUniform4iv glad_glProgramUniform4iv
	GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
#define glSecondaryColor3s glad_glSecondaryColor3s
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
	GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
	GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
#define glRasterPos2fv glad_glRasterPos2fv
	GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
#define glShadeModel glad_glShadeModel
	GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
#define glProgramUniform4dv glad_glProgramUniform4dv
	GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
#define glNormal3fv glad_glNormal3fv
	GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
#define glIsBuffer glad_glIsBuffer
	GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
#define glMultiTexCoord3f glad_glMultiTexCoord3f
	GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
#define glBindFramebuffer glad_glBindFramebuffer
	GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
	GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
#define glBindBufferBase glad_glBindBufferBase
	GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
#define glGenBuffers glad_glGenBuffers
	GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
#define glTexCoord1f glad_glTexCoord1f
	GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
#define glGetBufferSubData glad_glGetBufferSubData
	GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks
	GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
#define glMap2f glad_glMap2f
	GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
#define glCreateBuffers glad_glCreateBuffers
	GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
#define glColor3usv glad_glColor3usv
	GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
	GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
#define glGetUniformLocation glad_glGetUniformLocation
	GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
#define glVertex2d glad_glVertex2d
	GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
	GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
	GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
#define glUniformMatrix2dv glad_glUniformMatrix2dv
	GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
#define glClearNamedBufferSubData glad_glClearNamedBufferSubData
	GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
#define glGetProgramiv glad_glGetProgramiv
	GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
#define glDrawRangeElements glad_glDrawRangeElements
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
	GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
#define glGetInteger64i_v glad_glGetInteger64i_v
	GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
#define glVertexAttribL1d glad_glVertexAttribL1d
	GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
#define glGetTextureImage glad_glGetTextureImage
	GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
#define glGetnUniformiv glad_glGetnUniformiv
	GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
#define glProgramUniform1i glad_glProgramUniform1i
	GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
	GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
	GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
#define glProgramUniform2d glad_glProgramUniform2d
	GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
#define glUnmapNamedBuffer glad_glUnmapNamedBuffer
	GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
#define glMultiTexCoord2f glad_glMultiTexCoord2f
	GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
#define glPointParameterfv glad_glPointParameterfv
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
	GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
#define glBindBufferRange glad_glBindBufferRange
	GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
	GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
#define glColorMaterial glad_glColorMaterial
	GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
#define glBlendEquation glad_glBlendEquation
	GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
#define glBlitFramebuffer glad_glBlitFramebuffer
	GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
#define glColor3d glad_glColor3d
	GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
	GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
#define glLightfv glad_glLightfv
	GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
#define glVertexAttrib1dv glad_glVertexAttrib1dv
	GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
#define glDepthMask glad_glDepthMask
	GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
	GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
#define glProgramUniform1ui glad_glProgramUniform1ui
	GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
#define glVertexAttribL3d glad_glVertexAttribL3d
	GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
#define glDrawElementsIndirect glad_glDrawElementsIndirect
	GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
	GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
#define glEndQueryIndexed glad_glEndQueryIndexed
	GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
#define glSecondaryColor3us glad_glSecondaryColor3us
	GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample
	GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
#define glPixelStoref glad_glPixelStoref
	GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
#define glUniform2iv glad_glUniform2iv
	GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
#define glRasterPos2sv glad_glRasterPos2sv
	GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
#define glVertex2i glad_glVertex2i
	GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
#define glFrustum glad_glFrustum
	GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
#define glMemoryBarrier glad_glMemoryBarrier
	GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString glad_glGetString
	GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
#define glLineWidth glad_glLineWidth
	GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
#define glNormalPointer glad_glNormalPointer
	GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
#define glGetnUniformuiv glad_glGetnUniformuiv
	GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
#define glDepthRangeArrayv glad_glDepthRangeArrayv
	GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
#define glTexCoordP2ui glad_glTexCoordP2ui
	GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
#define glAttachShader glad_glAttachShader
	GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays glad_glDrawArrays
	GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
#define glColor4s glad_glColor4s
	GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
#define glTexGendv glad_glTexGendv
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
	GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
	GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
#define glEndQuery glad_glEndQuery
	GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
#define glWindowPos2s glad_glWindowPos2s
	GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
#define glDrawArraysIndirect glad_glDrawArraysIndirect
	GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
#define glRasterPos3s glad_glRasterPos3s
	GLAD_API_CALL PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
#define glGetnPixelMapfv glad_glGetnPixelMapfv
	GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
#define glTexCoord3sv glad_glTexCoord3sv
	GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
#define glRecti glad_glRecti
	GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv;
#define glUniform4dv glad_glUniform4dv
	GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
	GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
#define glProgramUniform3fv glad_glProgramUniform3fv
	GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
#define glGetProgramResourceiv glad_glGetProgramResourceiv
	GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
	GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
#define glFenceSync glad_glFenceSync
	GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
#define glUniform3ui glad_glUniform3ui
	GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
	GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
#define glVertexAttrib1s glad_glVertexAttrib1s
	GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
	GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
#define glLoadMatrixf glad_glLoadMatrixf
	GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
#define glTranslatef glad_glTranslatef
	GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
	GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
#define glProgramUniform2iv glad_glProgramUniform2iv
	GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
#define glMapGrid2f glad_glMapGrid2f
	GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
#define glEnableClientState glad_glEnableClientState
	GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
#define glGetUniformiv glad_glGetUniformiv
	GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
#define glEvalCoord1dv glad_glEvalCoord1dv
	GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
#define glVertexAttribI4iv glad_glVertexAttribI4iv
	GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
#define glVertexAttrib4sv glad_glVertexAttrib4sv
	GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
#define glGetMultisamplefv glad_glGetMultisamplefv
	GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
#define glIndexdv glad_glIndexdv
	GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci;
#define glBlendFunci glad_glBlendFunci
	GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
#define glIsEnabled glad_glIsEnabled
	GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
#define glGetPixelMapusv glad_glGetPixelMapusv
	GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
#define glRasterPos3iv glad_glRasterPos3iv
	GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
#define glMapBufferRange glad_glMapBufferRange
	GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
#define glMultiTexCoord2s glad_glMultiTexCoord2s
	GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
#define glRasterPos2f glad_glRasterPos2f
	GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
#define glMinSampleShading glad_glMinSampleShading
	GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v
	GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
#define glMultiTexCoord2i glad_glMultiTexCoord2i
	GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
	GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
#define glVertex2f glad_glVertex2f
	GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor
	GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
#define glIndexPointer glad_glIndexPointer
	GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
#define glUniformBlockBinding glad_glUniformBlockBinding
	GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
#define glRenderMode glad_glRenderMode
	GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
#define glTexStorage1D glad_glTexStorage1D
	GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
#define glBufferSubData glad_glBufferSubData
	GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
#define glColor3fv glad_glColor3fv
	GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
#define glBitmap glad_glBitmap
	GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
#define glProgramUniform3uiv glad_glProgramUniform3uiv
	GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
#define glViewportIndexedf glad_glViewportIndexedf
	GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
#define glRasterPos2d glad_glRasterPos2d
	GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
#define glGetUniformIndices glad_glGetUniformIndices
	GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
#define glEnablei glad_glEnablei
	GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
#define glFramebufferTexture2D glad_glFramebufferTexture2D
	GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
#define glBlendFuncSeparate glad_glBlendFuncSeparate
	GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
#define glNamedBufferStorage glad_glNamedBufferStorage
	GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
#define glRects glad_glRects
	GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
#define glProgramUniform2fv glad_glProgramUniform2fv
	GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
#define glPolygonStipple glad_glPolygonStipple
	GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
	GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
#define glSecondaryColor3ub glad_glSecondaryColor3ub
	GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
#define glWindowPos3f glad_glWindowPos3f
	GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
	GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
	GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
#define glLoadIdentity glad_glLoadIdentity
	GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
	GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
#define glVertex2s glad_glVertex2s
	GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
	GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
#define glMultiTexCoord4s glad_glMultiTexCoord4s
	GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
	GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
#define glGetShaderSource glad_glGetShaderSource
	GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
	GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
#define glTexParameterfv glad_glTexParameterfv
	GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
#define glIsShader glad_glIsShader
	GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
#define glVertexAttrib4iv glad_glVertexAttrib4iv
	GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
#define glTexCoord4i glad_glTexCoord4i
	GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
#define glColor4ui glad_glColor4ui
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
	GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
#define glGetTexEnvfv glad_glGetTexEnvfv
	GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
#define glTexCoord4d glad_glTexCoord4d
	GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
#define glScissorArrayv glad_glScissorArrayv
	GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
#define glCreateRenderbuffers glad_glCreateRenderbuffers
	GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
#define glVertexAttrib3fv glad_glVertexAttrib3fv
	GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
#define glColor4f glad_glColor4f
	GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
	GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
	GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
	GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
#define glNormal3iv glad_glNormal3iv
	GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
#define glBindImageTextures glad_glBindImageTextures
	GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
#define glTexGeniv glad_glTexGeniv
	GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
#define glCompressedTexImage3D glad_glCompressedTexImage3D
	GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
#define glScaled glad_glScaled
	GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
#define glCreateProgramPipelines glad_glCreateProgramPipelines
	GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
	GLAD_API_CALL PFNGLHINTPROC glad_glHint;
#define glHint glad_glHint
	GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
#define glMultiTexCoord4i glad_glMultiTexCoord4i
	GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
#define glIndexMask glad_glIndexMask
	GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
#define glProgramUniform2f glad_glProgramUniform2f
	GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
#define glColor3b glad_glColor3b
	GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
	GLAD_API_CALL PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
#define glSpecializeShader glad_glSpecializeShader
	GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer
	GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v
	GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
#define glTexCoord3iv glad_glTexCoord3iv
	GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
#define glSamplerParameterfv glad_glSamplerParameterfv
	GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
	GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
#define glBufferStorage glad_glBufferStorage
	GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
#define glVertex3s glad_glVertex3s
	GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
#define glProgramUniform2uiv glad_glProgramUniform2uiv
	GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
#define glDepthRange glad_glDepthRange
	GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
#define glRasterPos3f glad_glRasterPos3f
	GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
#define glDeleteShader glad_glDeleteShader
	GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
#define glColor3bv glad_glColor3bv
	GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
#define glColor3ubv glad_glColor3ubv
	GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
#define glGetVertexAttribiv glad_glGetVertexAttribiv
	GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
#define glTexCoord4sv glad_glTexCoord4sv
	GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
#define glMap2d glad_glMap2d
	GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf;
#define glFogCoordf glad_glFogCoordf
	GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
#define glEdgeFlagv glad_glEdgeFlagv
	GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl;
#define glClipControl glad_glClipControl
	GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
#define glGetBufferParameteriv glad_glGetBufferParameteriv
	GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv
	GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
	GLAD_API_CALL PFNGLGETNMINMAXPROC glad_glGetnMinmax;
#define glGetnMinmax glad_glGetnMinmax
	GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample
	GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui;
#define glColorP4ui glad_glColorP4ui
	GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
	GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
#define glVertexAttrib4fv glad_glVertexAttrib4fv
	GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
#define glVertexAttrib4dv glad_glVertexAttrib4dv
	GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
#define glVertexP4ui glad_glVertexP4ui
	GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
#define glRectfv glad_glRectfv
	GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
#define glBeginTransformFeedback glad_glBeginTransformFeedback
	GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
#define glArrayElement glad_glArrayElement
	GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer
	GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
#define glBegin glad_glBegin
	GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
#define glTexCoordPointer glad_glTexCoordPointer
	GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
#define glTexCoord3d glad_glTexCoord3d
	GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
#define glUniform1fv glad_glUniform1fv
	GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
#define glVertexAttrib2sv glad_glVertexAttrib2sv
	GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
	GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
#define glPolygonOffset glad_glPolygonOffset
	GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
	GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
#define glProgramUniform3d glad_glProgramUniform3d
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
	GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
#define glBindTransformFeedback glad_glBindTransformFeedback
	GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
#define glProvokingVertex glad_glProvokingVertex
	GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib
	GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
	GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d;
#define glUniform1d glad_glUniform1d
	GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
#define glVertexAttribFormat glad_glVertexAttribFormat
	GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
	GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
#define glPopDebugGroup glad_glPopDebugGroup
	GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
#define glColor4b glad_glColor4b
	GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
#define glTextureBuffer glad_glTextureBuffer
	GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
#define glGetShaderiv glad_glGetShaderiv
	GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
#define glBeginQueryIndexed glad_glBeginQueryIndexed
	GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData
	GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat
	GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
#define glMapNamedBufferRange glad_glMapNamedBufferRange
	GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
#define glColor4uiv glad_glColor4uiv
	GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
#define glVertexAttribP1ui glad_glVertexAttribP1ui
	GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
#define glWindowPos3sv glad_glWindowPos3sv
	GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
#define glFogiv glad_glFogiv
	GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
#define glTextureParameterIiv glad_glTextureParameterIiv
	GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
#define glListBase glad_glListBase
	GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
#define glCreateFramebuffers glad_glCreateFramebuffers
	GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
#define glEvalCoord2f glad_glEvalCoord2f
	GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
#define glVertex4dv glad_glVertex4dv
	GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
#define glDeleteProgram glad_glDeleteProgram
	GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
#define glDrawElements glad_glDrawElements
	GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
	GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
#define glValidateProgram glad_glValidateProgram
	GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
#define glDrawElementsInstanced glad_glDrawElementsInstanced
	GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
#define glGenLists glad_glGenLists
	GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
#define glColor4i glad_glColor4i
	GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
#define glColor3ui glad_glColor3ui
	GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures;
#define glCreateTextures glad_glCreateTextures
	GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
#define glColorP4uiv glad_glColorP4uiv
	GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
#define glGetProgramInfoLog glad_glGetProgramInfoLog
	GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
#define glVertexAttribP3ui glad_glVertexAttribP3ui
	GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
#define glClearBufferfi glad_glClearBufferfi
	GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D
	GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
#define glEdgeFlag glad_glEdgeFlag
	GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
	GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
#define glRasterPos2iv glad_glRasterPos2iv
	GLAD_API_CALL PFNGLGETNMAPIVPROC glad_glGetnMapiv;
#define glGetnMapiv glad_glGetnMapiv
	GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
#define glRectdv glad_glRectdv
	GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
#define glGetBooleani_v glad_glGetBooleani_v
	GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
#define glEndList glad_glEndList
	GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
#define glFlush glad_glFlush
	GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
#define glProgramUniform4ui glad_glProgramUniform4ui
	GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount
	GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
#define glGetInteger64v glad_glGetInteger64v
	GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
#define glLightModelf glad_glLightModelf
	GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
	GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv
	GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
#define glLoadMatrixd glad_glLoadMatrixd
	GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
#define glBindProgramPipeline glad_glBindProgramPipeline
	GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
#define glProgramUniform1uiv glad_glProgramUniform1uiv
	GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
	GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
#define glClearDepth glad_glClearDepth
	GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
#define glGetTexParameterIiv glad_glGetTexParameterIiv
	GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
#define glWindowPos3fv glad_glWindowPos3fv
	GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
#define glVertexAttrib3d glad_glVertexAttrib3d
	GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
	GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
#define glTexCoord2d glad_glTexCoord2d
	GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
#define glAccum glad_glAccum
	GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
	GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
#define glVertexAttribI2ui glad_glVertexAttribI2ui
	GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
#define glGetnUniformfv glad_glGetnUniformfv
	GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
#define glFogi glad_glFogi
	GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
#define glClearBufferfv glad_glClearBufferfv
	GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
#define glTexEnviv glad_glTexEnviv
	GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D glad_glTexImage2D
	GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
	GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
	GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
	GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
#define glGetObjectPtrLabel glad_glGetObjectPtrLabel

	GLAD_API_CALL int gladLoadGLUserPtr(GLADuserptrloadfunc load, void *userptr);
	GLAD_API_CALL int gladLoadGL(GLADloadfunc load);

#ifdef GLAD_GL

	GLAD_API_CALL int gladLoaderLoadGL(void);

#endif

#ifdef __cplusplus
}
#endif
#endif
