/***********************************************************************
 Freeciv - Copyright (C) 1996-2004 - The Freeciv Team
   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.
***********************************************************************/

#ifdef HAVE_CONFIG_H
#include <fc_config.h>
#endif

// Qt
#include <QAction>
#include <QApplication>
#include <QCheckBox>
#include <QDateTime>
#include <QFileDialog>
#include <QGridLayout>
#include <QHeaderView>
#include <QLineEdit>
#include <QPainter>
#include <QSplitter>
#include <QStackedWidget>
#include <QTableWidget>
#include <QTextEdit>
#include <QTreeWidget>

// common
#include "game.h"
#include "rgbcolor.h"
#include "version.h"

// client
#include "client_main.h"
#include "connectdlg_common.h"
#include "svgflag.h"

// gui-qt
#include "colors.h"
#include "dialogs.h"
#include "fc_client.h"
#include "pages.h"
#include "plrdlg.h"
#include "qtg_cxxside.h"
#include "sidebar.h"
#include "sprite.h"
#include "voteinfo_bar.h"

extern "C" {
#include "repodlgs_g.h"
#include "cityrep_g.h"
const char *science_dialog_text(void);
const char *get_bulb_tooltip(void);
const char *get_global_warming_tooltip(void);
const char *get_nuclear_winter_tooltip(void);
const char *get_government_tooltip(void);
const char *get_info_label_text_popup(void);
const char *get_info_label_text(bool);
const char *text_happiness_cities(const struct city *pcity);
}

int last_center_capital = 0;
int last_center_player_city = 0;
int last_center_enemy_city = 0;
extern void toggle_units_report(bool);
extern void popup_shortcuts_dialog();
static void center_next_enemy_city();
static void center_next_player_city();
static void center_next_player_capital();
static struct server_scan *meta_scan, *lan_scan;
static bool holding_srv_list_mutex = false;
static enum connection_state connection_status;
static struct terrain *char2terrain(char ch);
static void cycle_enemy_units();
int last_center_enemy = 0;

/**********************************************************************//**
  Helper function for drawing map of savegames. Converts stored map char in
  savefile to proper terrain.
**************************************************************************/
static struct terrain *char2terrain(char ch)
{
  if (ch == TERRAIN_UNKNOWN_IDENTIFIER) {
    return T_UNKNOWN;
  }
  terrain_type_iterate(pterrain) {
    if (pterrain->identifier_load == ch) {
      return pterrain;
    }
  } terrain_type_iterate_end;
  return nullptr;
}


/**********************************************************************//**
  Sets the "page" that the client should show.  See also pages_g.h.
**************************************************************************/
void qtg_real_set_client_page(enum client_pages page)
{
  gui()->switch_page(page);
}

/**********************************************************************//**
  Set the list of available rulesets.  The default ruleset should be
  "default", and if the user changes this then set_ruleset() should be
  called.
**************************************************************************/
void qtg_set_rulesets(int num_rulesets, char **rulesets)
{
  gui()->pr_options->set_rulesets(num_rulesets, rulesets);
}

/**********************************************************************//**
  Returns current client page
**************************************************************************/
enum client_pages qtg_get_current_client_page()
{
  return gui()->current_page();
}

/**********************************************************************//**
  Update the start page.
**************************************************************************/
void update_start_page(void)
{
  gui()->update_start_page();
}

/**********************************************************************//**
  Creates buttons and layouts for start page.
**************************************************************************/
void fc_client::create_main_page(void)
{
  QPixmap main_graphics(tileset_main_intro_filename(tileset));
  QLabel *free_main_pic = new QLabel;
  QPainter painter(&main_graphics);
  QStringList buttons_names;
  int buttons_nr;
  char msgbuf[128];
  const char *rev_ver;
  QFont f = QApplication::font();
  QFontMetrics fm(f);
  int row = 0;
#if IS_BETA_VERSION || IS_DEVEL_VERSION
  QPalette warn_color;
  QLabel *unstable_label = new QLabel(unstable_message());
#endif // IS_BETA_VERSION || IS_DEVEL_VERSION

  pages_layout[PAGE_MAIN] = new QGridLayout;

  painter.setPen(Qt::white);

  rev_ver = fc_git_revision();

  if (rev_ver == NULL) {
    // TRANS: "version 3.1.0, Qt5 client"
#ifdef FC_QT5_MODE
    fc_snprintf(msgbuf, sizeof(msgbuf), _("%s%s, Qt5 client"),
                word_version(), VERSION_STRING);
#else  // FC_QT5_MODE
    fc_snprintf(msgbuf, sizeof(msgbuf), _("%s%s, Qt6 client"),
                word_version(), VERSION_STRING);
#endif // FC_QT5_MODE
  } else {
    fc_snprintf(msgbuf, sizeof(msgbuf), "%s%s",
                word_version(), VERSION_STRING);
    painter.drawText(10,
                     main_graphics.height() - fm.descent() - fm.height() * 2,
                     msgbuf);

    // TRANS: "commit: [modified] <git commit id>"
    fc_snprintf(msgbuf, sizeof(msgbuf), _("commit: %s"), rev_ver);
    painter.drawText(10,
                     main_graphics.height() - fm.descent() - fm.height(),
                     msgbuf);

#ifdef FC_QT5_MODE
    strncpy(msgbuf, _("Qt5 client"), sizeof(msgbuf) - 1);
#else  // FC_QT5_MODE
    strncpy(msgbuf, _("Qt6 client"), sizeof(msgbuf) - 1);
#endif // FC_QT5_MODE
  }

  painter.drawText(main_graphics.width() - fm.horizontalAdvance (msgbuf)
                   -10, main_graphics.height() - fm.descent(), msgbuf);
  free_main_pic->setPixmap(main_graphics);
  pages_layout[PAGE_MAIN]->addWidget(free_main_pic,
                                     row++, 0, 1, 2, Qt::AlignCenter);

#if IS_BETA_VERSION || IS_DEVEL_VERSION
  warn_color.setColor(QPalette::WindowText, Qt::red);
  unstable_label->setPalette(warn_color);
  unstable_label->setSizePolicy(QSizePolicy::Ignored, QSizePolicy::Maximum);
  unstable_label->setAlignment(Qt::AlignCenter);
  pages_layout[PAGE_MAIN]->addWidget(unstable_label,
                                     row++, 0, 1, 2, Qt::AlignHCenter);
#endif // IS_BETA_VERSION || IS_DEVEL_VERSION

  buttons_names << _("Start new game") << _("Start scenario game")
                << _("Load saved game") << _("Connect to network game")
                << _("Options") << _("Quit");

  buttons_nr = buttons_names.count();

  for (int iter = 0; iter < buttons_nr; iter++) {
    button = new QPushButton(buttons_names[iter]);

    switch (iter) {
    case 0:
      pages_layout[PAGE_MAIN]->addWidget(button, row + 1, 0);
      button->setToolTip(
        _("Launches local server, and connects to it for a single-player game."));
      connect(button, &QAbstractButton::clicked, this, &fc_client::start_new_game);
      break;
    case 1:
      pages_layout[PAGE_MAIN]->addWidget(button, row + 2, 0);
      button->setToolTip(
        _("Loads one of the scenarios for a single-player game. "
          "Tutorial is one of the scenarios."));
      QObject::connect(button, &QPushButton::clicked, [this]() {
        switch_page(PAGE_SCENARIO);
      });
      break;
    case 2:
      pages_layout[PAGE_MAIN]->addWidget(button, row + 3, 0);
      button->setToolTip(
        _("Continues previously saved single-player game."));
      QObject::connect(button, &QPushButton::clicked, [this]() {
        switch_page(PAGE_LOAD);
      });
      break;
    case 3:
      pages_layout[PAGE_MAIN]->addWidget(button, row + 1, 1);
      button->setToolTip(
        _("Connects to outside server. "
          "Sometimes you want to launch a separate server even for local games."));
      QObject::connect(button, &QPushButton::clicked, [this]() {
        switch_page(PAGE_NETWORK);
      });
      break;
    case 4:
      pages_layout[PAGE_MAIN]->addWidget(button, row + 2, 1);
      button->setToolTip(_("Adjusting client-side options."));
      connect(button, &QAbstractButton::clicked, this, &fc_client::popup_client_options);
      break;
    case 5:
      pages_layout[PAGE_MAIN]->addWidget(button, row + 3, 1);
      button->setToolTip(_("Gives you a break from playing freeciv."));
      QObject::connect(button, &QAbstractButton::clicked, this, &fc_client::quit);
      break;
    default:
      break;
    }
  }
}

/**********************************************************************//**
  Update network page connection state.
**************************************************************************/
void fc_client::set_connection_state(enum connection_state state)
{
  switch (state) {
  case LOGIN_TYPE:
    set_status_bar("");
    connect_password_edit->setText("");
    connect_password_edit->setDisabled(true);
    connect_confirm_password_edit->setText("");
    connect_confirm_password_edit->setDisabled(true);
    break;
  case NEW_PASSWORD_TYPE:
    connect_password_edit->setText("");
    connect_confirm_password_edit->setText("");
    connect_password_edit->setDisabled(false);
    connect_confirm_password_edit->setDisabled(false);
    connect_password_edit->setFocus(Qt::OtherFocusReason);
    break;
  case ENTER_PASSWORD_TYPE:
    connect_password_edit->setText("");
    connect_confirm_password_edit->setText("");
    connect_password_edit->setDisabled(false);
    connect_confirm_password_edit->setDisabled(true);
    connect_password_edit->setFocus(Qt::OtherFocusReason);


    break;
  case WAITING_TYPE:
    set_status_bar("");
    break;
  }

  connection_status = state;
}

/**********************************************************************//**
  Creates buttons and layouts for network page.
**************************************************************************/
void fc_client::create_network_page(void)
{
  QHeaderView *header;
  QLabel *connect_msg;
  QLabel *lan_label;
  QPushButton *network_button;

  pages_layout[PAGE_NETWORK] = new QGridLayout;
  QVBoxLayout *page_network_layout = new QVBoxLayout;
  QGridLayout *page_network_grid_layout = new QGridLayout;
  QHBoxLayout *page_network_lan_layout = new QHBoxLayout;
  QHBoxLayout *page_network_wan_layout = new QHBoxLayout;

  connect_host_edit = new QLineEdit;
  connect_port_edit = new QLineEdit;
  connect_login_edit = new QLineEdit;
  connect_password_edit = new QLineEdit;
  connect_confirm_password_edit = new QLineEdit;

  connect_password_edit->setEchoMode(QLineEdit::Password);
  connect_confirm_password_edit->setEchoMode(QLineEdit::Password);

  connect_password_edit->setDisabled(true);
  connect_confirm_password_edit->setDisabled(true);
  connect_lan = new QWidget;
  connect_metaserver = new QWidget;
  lan_widget = new QTableWidget;
  wan_widget = new QTableWidget;
  info_widget = new QTableWidget;

  QStringList servers_list;
  servers_list << _("Server Name") << _("Port") << _("Version")
               << _("Status") << Q_("?count:Players") << _("Comment");
  QStringList server_info;
  server_info << _("Name") << _("Type") << _("Host") << _("Nation");

  lan_widget->setRowCount(0);
  lan_widget->setColumnCount(servers_list.count());
  lan_widget->verticalHeader()->setVisible(false);
  lan_widget->setAutoScroll(false);

  wan_widget->setRowCount(0);
  wan_widget->setColumnCount(servers_list.count());
  wan_widget->verticalHeader()->setVisible(false);
  wan_widget->setAutoScroll(false);

  info_widget->setRowCount(0);
  info_widget->setColumnCount(server_info.count());
  info_widget->verticalHeader()->setVisible(false);

  lan_widget->setHorizontalHeaderLabels(servers_list);
  lan_widget->setProperty("showGrid", "false");
  lan_widget->setProperty("selectionBehavior", "SelectRows");
  lan_widget->setEditTriggers(QAbstractItemView::NoEditTriggers);
  lan_widget->setSelectionMode(QAbstractItemView::SingleSelection);

  wan_widget->setHorizontalHeaderLabels(servers_list);
  wan_widget->setProperty("showGrid", "false");
  wan_widget->setProperty("selectionBehavior", "SelectRows");
  wan_widget->setEditTriggers(QAbstractItemView::NoEditTriggers);
  wan_widget->setSelectionMode(QAbstractItemView::SingleSelection);

  connect(wan_widget->selectionModel(),
          &QItemSelectionModel::selectionChanged, this,
          &fc_client::slot_selection_changed);

  connect(lan_widget->selectionModel(),
          &QItemSelectionModel::selectionChanged, this,
          &fc_client::slot_selection_changed);
  connect(wan_widget, &QTableWidget::itemDoubleClicked, this,
          &fc_client::slot_connect);
  connect(lan_widget, &QTableWidget::itemDoubleClicked, this,
          &fc_client::slot_connect);

  info_widget->setHorizontalHeaderLabels(server_info);
  info_widget->setProperty("selectionBehavior", "SelectRows");
  info_widget->setEditTriggers(QAbstractItemView::NoEditTriggers);
  info_widget->setSelectionMode(QAbstractItemView::SingleSelection);
  info_widget->setProperty("showGrid", "false");
  info_widget->setAlternatingRowColors(true);

  header = lan_widget->horizontalHeader();
  header->setSectionResizeMode(0, QHeaderView::Stretch);
  header->setStretchLastSection(true);
  header = wan_widget->horizontalHeader();
  header->setSectionResizeMode(0, QHeaderView::Stretch);
  header->setStretchLastSection(true);
  header = info_widget->horizontalHeader();
  header->setSectionResizeMode(0, QHeaderView::Stretch);
  header->setStretchLastSection(true);

  QStringList label_names;
  label_names << _("Connect") << _("Port") << _("Login")
              << _("Password") << _("Confirm Password");

  for (int i = 0; i < label_names.count(); i++) {
    connect_msg = new QLabel;
    connect_msg->setText(label_names[i]);
    page_network_grid_layout->addWidget(connect_msg, i, 0, Qt::AlignHCenter);
  }

  page_network_grid_layout->addWidget(connect_host_edit, 0, 1);
  page_network_grid_layout->addWidget(connect_port_edit, 1, 1);
  page_network_grid_layout->addWidget(connect_login_edit, 2, 1);
  page_network_grid_layout->addWidget(connect_password_edit, 3, 1);
  page_network_grid_layout->addWidget(connect_confirm_password_edit, 4, 1);
  page_network_grid_layout->addWidget(info_widget, 0, 2, 5, 4);

  network_button = new QPushButton(_("Refresh"));
  QObject::connect(network_button, &QAbstractButton::clicked, this,
                   &fc_client::update_network_lists);
  page_network_grid_layout->addWidget(network_button, 5, 0);

  network_button = new QPushButton(_("Cancel"));
  QObject::connect(network_button, &QPushButton::clicked, [this]() {
    switch_page(PAGE_MAIN);
  });
  page_network_grid_layout->addWidget(network_button, 5, 2, 1, 1);

  network_button = new QPushButton(_("Connect"));
  page_network_grid_layout->addWidget(network_button, 5, 5, 1, 1);
  connect(network_button, &QAbstractButton::clicked, this, &fc_client::slot_connect);
  connect(connect_login_edit, &QLineEdit::returnPressed,
          this, &fc_client::slot_connect);
  connect(connect_password_edit, &QLineEdit::returnPressed,
          this, &fc_client::slot_connect);
  connect(connect_confirm_password_edit, &QLineEdit::returnPressed,
          this, &fc_client::slot_connect);

  connect_lan->setLayout(page_network_lan_layout);
  connect_metaserver->setLayout(page_network_wan_layout);
  page_network_lan_layout->addWidget(lan_widget, 0);
  page_network_wan_layout->addWidget(wan_widget, 1);
  lan_label = new QLabel(_("Internet servers:"));
  page_network_layout->addWidget(lan_label, 1);
  page_network_layout->addWidget(wan_widget, 10);
  lan_label = new QLabel(_("Local servers:"));
  page_network_layout->addWidget(lan_label, 1);
  page_network_layout->addWidget(lan_widget, 1);
  page_network_grid_layout->setColumnStretch(3, 4);
  pages_layout[PAGE_NETWORK]->addLayout(page_network_layout, 1, 1);
  pages_layout[PAGE_NETWORK]->addLayout(page_network_grid_layout, 2, 1);

}

/**********************************************************************//**
  Sets application status bar for given time in milliseconds
**************************************************************************/
void fc_client::set_status_bar(QString message, int timeout)
{
  if (status_bar_label->text().isEmpty()) {
    status_bar_label->setText(message);
    QTimer::singleShot(timeout, this, SLOT(clear_status_bar()));
  } else {
    status_bar_queue.append(message);
    while (status_bar_queue.count() > 3) {
      status_bar_queue.removeFirst();
    }
  }
}

/**********************************************************************//**
  Clears status bar or shows next message in queue if exists
**************************************************************************/
void fc_client::clear_status_bar()
{
  QString str;

  if (!status_bar_queue.isEmpty()) {
    str = status_bar_queue.takeFirst();
    status_bar_label->setText(str);
    QTimer::singleShot(2000, this, SLOT(clear_status_bar()));
  } else {
    status_bar_label->setText("");
  }
}

/**********************************************************************//**
  Creates page LOADING, showing label with Loading text
**************************************************************************/
void fc_client::create_loading_page()
{
  QLabel *label = new QLabel(_("Loading..."));

  pages_layout[PAGE_GAME + 1] = new QGridLayout;
  pages_layout[PAGE_GAME + 1]->addWidget(label, 0, 0, 1, 1,
                                         Qt::AlignHCenter);
}

/**********************************************************************//**
  Creates buttons and layouts for load page.
**************************************************************************/
void fc_client::create_load_page()
{
  pages_layout[PAGE_LOAD] = new QGridLayout;
  QPushButton *but;
  QHeaderView *header;
  QLabel *lbl_show_preview;
  QWidget *wdg;
  QHBoxLayout *hbox;

  saves_load = new QTableWidget;
  wdg = new QWidget;
  hbox = new QHBoxLayout;
  QStringList sav;
  lbl_show_preview = new QLabel(_("Show preview"));
  sav << _("Choose Saved Game to Load") << _("Date");
  load_pix = new QLabel;
  load_pix->setProperty("themed_border", true);
  load_pix->setFixedSize(0 ,0);
  load_save_text = new QLabel;
  load_save_text->setTextFormat(Qt::RichText);
  load_save_text->setWordWrap(true);
  show_preview = new QCheckBox;
  show_preview->setChecked(gui_options.gui_qt_show_preview);
  saves_load->setAlternatingRowColors(true);
  saves_load->setRowCount(0);
  saves_load->setColumnCount(sav.count());
  saves_load->setHorizontalHeaderLabels(sav);
  hbox->addWidget(show_preview);
  hbox->addWidget(lbl_show_preview, Qt::AlignLeft);
  wdg->setLayout(hbox);

  saves_load->setProperty("showGrid", "false");
  saves_load->setProperty("selectionBehavior", "SelectRows");
  saves_load->setEditTriggers(QAbstractItemView::NoEditTriggers);
  saves_load->setSelectionMode(QAbstractItemView::SingleSelection);
  saves_load->verticalHeader()->setVisible(false);

  header = saves_load->horizontalHeader();
  header->setSectionResizeMode(0, QHeaderView::Stretch);
  header->setStretchLastSection(true);

  pages_layout[PAGE_LOAD]->addWidget(saves_load, 0, 0, 1, 4);
  connect(saves_load->selectionModel(),
          &QItemSelectionModel::selectionChanged, this,
          &fc_client::slot_selection_changed);
  connect(show_preview, &QCheckBox::stateChanged, this, 
          &fc_client::state_preview);
  pages_layout[PAGE_LOAD]->addWidget(wdg, 1, 0);
  pages_layout[PAGE_LOAD]->addWidget(load_save_text, 2, 0, 1, 2);
  pages_layout[PAGE_LOAD]->addWidget(load_pix, 2, 2, 1, 2);

  but = new QPushButton;
  but->setText(_("Browse..."));
  but->setIcon(QApplication::style()->standardIcon(QStyle::SP_DirIcon));
  connect(but, &QAbstractButton::clicked, this, &fc_client::browse_saves);
  pages_layout[PAGE_LOAD]->addWidget(but, 3, 0);

  but = new QPushButton;
  but->setText(_("Cancel"));
  but->setIcon(QApplication::style()->standardIcon(
                                      QStyle::SP_DialogCancelButton));
  connect(but, &QAbstractButton::clicked, this, &fc_client::slot_disconnect);
  pages_layout[PAGE_LOAD]->addWidget(but, 3, 2);

  but = new QPushButton;
  but->setText(_("Load"));
  but->setIcon(QApplication::style()->standardIcon(
                                      QStyle::SP_DialogOkButton));
  connect(but, &QAbstractButton::clicked, this, &fc_client::start_from_save);
  pages_layout[PAGE_LOAD]->addWidget(but, 3, 3);
  pages_layout[PAGE_LOAD]->setColumnStretch(3, 10);
  pages_layout[PAGE_LOAD]->setColumnStretch(2, 10);
  pages_layout[PAGE_LOAD]->setColumnStretch(0, 10);

}

/**********************************************************************//**
  Creates buttons and layouts for scenario page.
**************************************************************************/
void fc_client::create_scenario_page()
{
  QPushButton *but;
  QHeaderView *header;
  QStringList sav;

  pages_layout[PAGE_SCENARIO] = new QGridLayout;
  scenarios_load = new QTableWidget;
  scenarios_view = new QTextEdit;
  scenarios_text = new QLabel;

  scenarios_view->setObjectName("scenarios_view");
  scenarios_text->setTextFormat(Qt::RichText);
  scenarios_text->setWordWrap(true);
  sav << _("Choose a Scenario");
  scenarios_load->setRowCount(0);
  scenarios_load->setColumnCount(sav.count());
  scenarios_load->setHorizontalHeaderLabels(sav);
  scenarios_load->setProperty("showGrid", "false");
  scenarios_load->setProperty("selectionBehavior", "SelectRows");
  scenarios_load->setEditTriggers(QAbstractItemView::NoEditTriggers);
  scenarios_load->setSelectionMode(QAbstractItemView::SingleSelection);
  scenarios_load->verticalHeader()->setVisible(false);
  pages_layout[PAGE_SCENARIO]->addWidget(scenarios_load, 0, 0, 3, 3,
                                         Qt::AlignLeft);
  pages_layout[PAGE_SCENARIO]->addWidget(scenarios_view, 1, 3, 2, 3);
  pages_layout[PAGE_SCENARIO]->addWidget(scenarios_text, 0, 3, 1, 2,
                                         Qt::AlignTop);
  scenarios_view->setReadOnly(true);
  scenarios_view->setWordWrapMode(QTextOption::WordWrap);
  scenarios_text->setAlignment(Qt::AlignCenter);

  header = scenarios_load->horizontalHeader();
  header->setSectionResizeMode(0, QHeaderView::Stretch);
  header->setStretchLastSection(true);
  connect(scenarios_load->selectionModel(),
          &QItemSelectionModel::selectionChanged, this,
          &fc_client::slot_selection_changed);

  but = new QPushButton;
  but->setText(_("Browse..."));
  but->setIcon(QApplication::style()->standardIcon(QStyle::SP_DirIcon));
  connect(but, &QAbstractButton::clicked, this, &fc_client::browse_scenarios);
  pages_layout[PAGE_SCENARIO]->addWidget(but, 4, 0);

  but = new QPushButton;
  but->setText(_("Cancel"));
  but->setIcon(QApplication::style()->standardIcon(
                                        QStyle::SP_DialogCancelButton));
  connect(but, &QAbstractButton::clicked, this, &fc_client::slot_disconnect);
  pages_layout[PAGE_SCENARIO]->addWidget(but, 4, 3);

  pages_layout[PAGE_SCENARIO]->setColumnStretch(2, 10);
  pages_layout[PAGE_SCENARIO]->setColumnStretch(4, 20);
  pages_layout[PAGE_SCENARIO]->setColumnStretch(3, 20);
  pages_layout[PAGE_SCENARIO]->setRowStretch(1, 5);
  but = new QPushButton;
  but->setText(_("Load Scenario"));
  but->setIcon(QApplication::style()->standardIcon(
                                        QStyle::SP_DialogOkButton));
  connect(but, &QAbstractButton::clicked, this, &fc_client::start_scenario);
  pages_layout[PAGE_SCENARIO]->addWidget(but, 4, 4);
}

/**********************************************************************//**
  Creates buttons and layouts for start page.
**************************************************************************/
void fc_client::create_start_page()
{
  QPushButton *but;
  QSplitter *splitter;
  QGridLayout *up_layout;
  QGridLayout *down_layout;
  QWidget *up_widget;
  QWidget *down_widget;
  QFont f;

  QStringList player_widget_list;
  pages_layout[PAGE_START] = new QGridLayout;
  up_layout = new QGridLayout;
  down_layout = new QGridLayout;
  start_players_tree = new QTreeWidget;
  pr_options = new pregame_options(this);
  chat_line = new chat_input;
  chat_line->setProperty("doomchat", true);
  output_window = new QTextEdit;
  output_window->setReadOnly(false);
  f.setBold(true);
  output_window->setFont(f);

  pr_options->init();
  player_widget_list << _("Name") << _("Ready") << Q_("?player:Leader")
                     << _("Flag") << _("Border") << _("Nation") << _("Team")
                     << _("Host");

  start_players_tree->setColumnCount(player_widget_list.count());
  start_players_tree->setHeaderLabels(player_widget_list);
  start_players_tree->setContextMenuPolicy(Qt::CustomContextMenu);
  start_players_tree->setProperty("selectionBehavior", "SelectRows");
  start_players_tree->setEditTriggers(QAbstractItemView::NoEditTriggers);
  start_players_tree->setRootIsDecorated(false);

  connect(start_players_tree,
          SIGNAL(customContextMenuRequested(const QPoint&)),
          SLOT(start_page_menu(QPoint)));

  up_layout->addWidget(start_players_tree, 0, 0, 3, 6);
  up_layout->addWidget(pr_options, 0, 6, 3, 2);
  but = new QPushButton;
  but->setText(_("Disconnect"));
  but->setIcon(style()->standardPixmap(QStyle::SP_DialogCancelButton));
  QObject::connect(but, &QAbstractButton::clicked, this, &fc_client::slot_disconnect);
  down_layout->addWidget(but, 5, 4);
  nation_button = new QPushButton;
  nation_button->setText(_("Pick Nation"));
  nation_button->setIcon(fc_icons::instance()->get_icon("flag"));
  down_layout->addWidget(nation_button, 5, 5);
  QObject::connect(nation_button, &QAbstractButton::clicked, this,
                   &fc_client::slot_pick_nation);

  obs_button = new QPushButton;
  obs_button->setText(_("Observe"));
  obs_button->setIcon(fc_icons::instance()->get_icon("meeting-observer"));
  down_layout->addWidget(obs_button, 5, 6);
  QObject::connect(obs_button, &QAbstractButton::clicked, this,
                   &fc_client::slot_pregame_observe);
  start_button = new QPushButton;
  start_button->setText(_("Start"));
  start_button->setIcon(style()->standardPixmap(QStyle::SP_DialogOkButton));
  down_layout->addWidget(start_button, 5, 7);
  QObject::connect(start_button, &QAbstractButton::clicked, this,
                   &fc_client::slot_pregame_start);
  pre_vote = new pregamevote;

  down_layout->addWidget(pre_vote, 4, 0, 1, 4);
  down_layout->addWidget(chat_line, 5, 0, 1, 4);
  down_layout->addWidget(output_window, 3, 0, 1, 8);
  splitter = new QSplitter;
  up_widget = new QWidget();
  down_widget = new QWidget();
  up_widget->setLayout(up_layout);
  down_widget->setLayout(down_layout);
  splitter->addWidget(up_widget);
  splitter->addWidget(down_widget);
  splitter->setOrientation(Qt::Vertical);
  pages_layout[PAGE_START]->addWidget(splitter);
}

/**********************************************************************//**
  Creates buttons and layouts for game page.
**************************************************************************/
void fc_client::create_game_page()
{
  QGridLayout *game_layout;

  pages_layout[PAGE_GAME] = new QGridLayout;
  game_main_widget = new QWidget;
  game_layout = new QGridLayout;
  game_layout->setContentsMargins(0, 0, 0, 0);
  game_layout->setSpacing(0);
  mapview_wdg = new map_view();
  mapview_wdg->setFocusPolicy(Qt::WheelFocus);
  sidebar_wdg = new fc_sidebar();

  sw_map = new fc_sidewidget(fc_icons::instance()->get_pixmap("view"),
                             Q_("?noun:View"), "MAP", side_show_map);
  sw_tax = new fc_sidewidget(nullptr, nullptr, "", side_rates_wdg, SW_TAX);
  sw_indicators = new fc_sidewidget(nullptr, nullptr, "", side_show_map,
                                    SW_INDICATORS);
  sw_indicators->set_right_click(side_indicators_menu);
  sw_cunit = new fc_sidewidget(fc_icons::instance()->get_pixmap("units"),
                               _("Units"), "",
                               toggle_units_report);
  sw_cities = new fc_sidewidget(fc_icons::instance()->get_pixmap("cities"),
                                _("Cities"), "CTS",
                                city_report_dialog_popup);
  sw_cities->set_wheel_up(center_next_enemy_city);
  sw_cities->set_wheel_down(center_next_player_city);
  sw_diplo = new fc_sidewidget(fc_icons::instance()->get_pixmap("nations"),
                               _("Nations"), "PLR", popup_players_dialog);
  sw_diplo->set_wheel_up(center_next_player_capital);
  sw_diplo->set_wheel_down(key_center_capital);
  sw_science = new fc_sidewidget(fc_icons::instance()->get_pixmap("research"),
                                 _("Research"), "SCI",
                                 side_left_click_science);
  sw_economy = new fc_sidewidget(fc_icons::instance()->get_pixmap("economy"),
                                 _("Economy"), "ECO",
                                 economy_report_dialog_popup);
  sw_endturn = new fc_sidewidget(fc_icons::instance()->get_pixmap("endturn"),
                                 _("Turn Done"), "", side_finish_turn);
  sw_cunit->set_right_click(side_center_unit);
  sw_cunit->set_wheel_up(cycle_enemy_units);
  sw_cunit->set_wheel_down(key_unit_wait);
  sw_diplo->set_right_click(side_right_click_diplomacy);
  sw_science->set_right_click(side_right_click_science);

  sidebar_wdg->add_widget(sw_map);
  sidebar_wdg->add_widget(sw_cunit);
  sidebar_wdg->add_widget(sw_cities);
  sidebar_wdg->add_widget(sw_diplo);
  sidebar_wdg->add_widget(sw_science);
  sidebar_wdg->add_widget(sw_economy);
  sidebar_wdg->add_widget(sw_tax);
  sidebar_wdg->add_widget(sw_indicators);
  sidebar_wdg->add_widget(sw_endturn);

  minimapview_wdg = new minimap_view(mapview_wdg);
  minimapview_wdg->show();
  unitinfo_wdg = new hud_units(mapview_wdg);
  battlelog_wdg = new hud_battle_log(mapview_wdg);
  battlelog_wdg->hide();
  infotab = new info_tab(mapview_wdg);
  infotab->show();
  x_vote = new xvote(mapview_wdg);
  x_vote->hide();
  gtd = new goto_dialog(mapview_wdg);
  gtd->hide();

  game_layout->addWidget(mapview_wdg, 1, 0);
  game_main_widget->setLayout(game_layout);
  game_tab_widget = new fc_game_tab_widget;
  game_tab_widget->setMinimumSize(600,400);
  game_tab_widget->setContentsMargins(0, 0, 0, 0);
  add_game_tab(game_main_widget);
  if (gui_options.gui_qt_sidebar_left) {
    pages_layout[PAGE_GAME]->addWidget(sidebar_wdg, 1, 0);
  } else {
    pages_layout[PAGE_GAME]->addWidget(sidebar_wdg, 1, 2);
  }
  pages_layout[PAGE_GAME]->addWidget(game_tab_widget, 1, 1);
  pages_layout[PAGE_GAME]->setContentsMargins(0, 0, 0, 0);
  pages_layout[PAGE_GAME]->setSpacing(0);
}

/**********************************************************************//**
  Inserts tab widget to game view page
**************************************************************************/
int fc_client::add_game_tab(QWidget *widget)
{
  int i;

  i = game_tab_widget->addWidget(widget);
  game_tab_widget->setCurrentWidget(widget);
  return i;
}

/**********************************************************************//**
  Removes given tab widget from game page
**************************************************************************/
void fc_client::rm_game_tab(int index)
{
  game_tab_widget->removeWidget(game_tab_widget->widget(index));
}

/**********************************************************************//**
  Browse saves directory
**************************************************************************/
void fc_client::browse_saves(void)
{
  QString str;
  str = QString(_("Save Files"))
        + QString(" (*.sav *.sav.bz2 *.sav.gz *.sav.xz *.sav.zst)");
  current_file = QFileDialog::getOpenFileName(gui()->central_wdg,
                                              _("Open Save File"),
                                              QDir::homePath(), str);
  if (!current_file.isEmpty()) {
    start_from_save();
  }
}

/**********************************************************************//**
  State of preview has been changed
**************************************************************************/
void fc_client::state_preview(int new_state)
{
  QItemSelection slctn;

  if (show_preview->checkState() == Qt::Unchecked) {
    gui_options.gui_qt_show_preview = false;
  } else {
    gui_options.gui_qt_show_preview = true;
  }
  slctn = saves_load->selectionModel()->selection();
  saves_load->selectionModel()->clearSelection();
  saves_load->selectionModel()->select(slctn, QItemSelectionModel::Rows
                                       | QItemSelectionModel::SelectCurrent);
}

/**********************************************************************//**
  Browse scenarios directory
**************************************************************************/
void fc_client::browse_scenarios(void)
{
  QString str;

  str = QString(_("Scenarios Files"))
        + QString(" (*.sav *.sav.bz2 *.sav.gz *.sav.xz *.sav.zst)");
  current_file = QFileDialog::getOpenFileName(gui()->central_wdg,
                                              _("Open Scenario File"),
                                              QDir::homePath(), str);
  if (!current_file.isEmpty()) {
    start_scenario();
  }
}

/**********************************************************************//**
  Updates list of servers in network page in proper QTableViews
**************************************************************************/
void fc_client::update_server_list(enum server_scan_type sstype,
                                   const struct server_list *list)
{
  QTableWidget* sel = NULL;
  QString host, portstr;
  int port;
  int row;
  int old_row_count;

  switch (sstype) {
  case SERVER_SCAN_LOCAL:
    sel = lan_widget;
    break;
  case SERVER_SCAN_GLOBAL:
    sel = wan_widget;
    break;
  default:
    break;
  }

  if (!sel) {
    return;
  }

  if (!list) {
    return;
  }

  host = connect_host_edit->text();
  portstr = connect_port_edit->text();
  port = portstr.toInt();
  old_row_count = sel->rowCount();
  sel->clearContents();
  row = 0;
  server_list_iterate(list, pserver) {
    char buf[35];
    int tmp;
    QString tstring;

    if (old_row_count <= row) {
      sel->insertRow(row);
    }

    if (pserver->humans >= 0) {
      fc_snprintf(buf, sizeof(buf), "%d", pserver->humans);
    } else {
      strncpy(buf, _("Unknown"), sizeof(buf) - 1);
      buf[sizeof(buf) - 1] = '\0';
    }

    tmp = pserver->port;
    tstring = QString::number(tmp);

    for (int col = 0; col < 6; col++) {
      QTableWidgetItem *item;

      item = new QTableWidgetItem();

      switch (col) {
      case 0:
        item->setText(pserver->host);
        break;
      case 1:
        item->setText(tstring);
        break;
      case 2:
        item->setText(pserver->version);
        break;
      case 3:
        item->setText(_(pserver->state));
        break;
      case 4:
        item->setText(buf);
        break;
      case 5:
        item->setText(pserver->message);
        break;
      default:
        break;
      }
      sel->setItem(row, col, item);
    }

    if (host == pserver->host && port == pserver->port) {
      sel->selectRow(row);
    }

    row++;
  } server_list_iterate_end;

  // Remove unneeded rows, if there are any
  while (old_row_count - row > 0) {
    sel->removeRow(old_row_count - 1);
    old_row_count--;
  }

}

/**********************************************************************//**
  Callback function for when there's an error in the server scan.
**************************************************************************/
void server_scan_error(struct server_scan *scan, const char *message)
{
  qtg_version_message(message);
  log_error("%s", message);

  /* Main thread will finalize the scan later (or even concurrently) -
   * do not do anything here to cause double free or raze condition. */
}


/**********************************************************************//**
  Free the server scans.
**************************************************************************/
void fc_client::destroy_server_scans(void)
{
  if (meta_scan) {
    server_scan_finish(meta_scan);
    meta_scan = NULL;
  }

  if (meta_scan_timer != NULL) {
    meta_scan_timer->stop();
    meta_scan_timer->disconnect();
    delete meta_scan_timer;
    meta_scan_timer = NULL;
  }

  if (lan_scan) {
    server_scan_finish(lan_scan);
    lan_scan = NULL;
  }

  if (lan_scan_timer != NULL) {
    lan_scan_timer->stop();
    lan_scan_timer->disconnect();
    delete lan_scan_timer;
    lan_scan_timer = NULL;
  }
}

/**********************************************************************//**
  Stop and restart the metaserver and lan server scans.
**************************************************************************/
void fc_client::update_network_lists(void)
{
  destroy_server_scans();

  lan_scan_timer = new QTimer(this);
  lan_scan = server_scan_begin(SERVER_SCAN_LOCAL, server_scan_error);
  connect(lan_scan_timer, &QTimer::timeout, this, &fc_client::slot_lan_scan);
  lan_scan_timer->start(500);

  meta_scan_timer = new QTimer(this);
  meta_scan = server_scan_begin(SERVER_SCAN_GLOBAL, server_scan_error);
  connect(meta_scan_timer, &QTimer::timeout, this, &fc_client::slot_meta_scan);
  meta_scan_timer->start(800);

}

/**********************************************************************//**
  This function updates the list of servers every so often.
**************************************************************************/
bool fc_client::check_server_scan(server_scan *scan_data)
{
  struct server_scan *scan = scan_data;
  enum server_scan_status stat;

  if (!scan) {
    return false;
  }

  stat = server_scan_poll(scan);

  if (stat >= SCAN_STATUS_PARTIAL) {
    enum server_scan_type type;
    struct srv_list *srvrs;

    type = server_scan_get_type(scan);
    srvrs = server_scan_get_list(scan);
    fc_mutex_allocate(&srvrs->mutex);
    holding_srv_list_mutex = true;
    update_server_list(type, srvrs->servers);
    holding_srv_list_mutex = false;
    fc_mutex_release(&srvrs->mutex);
  }

  if (stat == SCAN_STATUS_ERROR || stat == SCAN_STATUS_DONE) {
    return false;
  }

  return true;
}

/**********************************************************************//**
  Executes lan scan network
**************************************************************************/
void fc_client::slot_lan_scan()
{
  if (lan_scan_timer == NULL) {
    return;
  }
  check_server_scan(lan_scan);
}

/**********************************************************************//**
  Executes metaserver scan network
**************************************************************************/
void fc_client::slot_meta_scan()
{
  if (meta_scan_timer == NULL) {
    return;
  }
  check_server_scan(meta_scan);
}

/**********************************************************************//**
  spawn a server, if there isn't one, using the default settings.
**************************************************************************/
void fc_client::start_new_game()
{
  if (!is_server_running()) {
    client_start_server();

    // Saved settings are sent in client/options.c
    // resend_desired_settable_options()
  }
}

/**********************************************************************//**
  Starts game from chosen scenario - chosen_file (save or scenario)
**************************************************************************/
void fc_client::start_scenario()
{
  if (!is_server_running()) {
    client_start_server();
    send_chat("/detach");
  }
  if (is_server_running() && !current_file.isEmpty()) {
    QByteArray c_bytes;

    c_bytes = current_file.toUtf8();
    send_chat_printf("/load %s", c_bytes.data());
    switch_page(PAGE_GAME + 1);
  }
}

/**********************************************************************//**
  Starts game from chosen save - chosen_file (save or scenario)
**************************************************************************/
void fc_client::start_from_save()
{
  if (!is_server_running()) {
    client_start_server();
    send_chat("/detach");
  }
  if (is_server_running() && !current_file.isEmpty()) {
    QByteArray c_bytes;

    c_bytes = current_file.toUtf8();
    send_chat_printf("/load %s", c_bytes.data());
    switch_page(PAGE_GAME + 1);
  }
}

/**********************************************************************//**
  Selection changed in some tableview on some page
**************************************************************************/
void fc_client::slot_selection_changed(const QItemSelection &selected,
                                       const QItemSelection &deselected)
{
  QModelIndexList indexes = selected.indexes();
  QStringList sl;
  QModelIndex index;
  QTableWidgetItem *item;
  QItemSelectionModel *tw;
  QVariant qvar;
  QString str_pixmap;

  client_pages cpage = current_page();
  const char *terr_name;
  const struct server *pserver = NULL;
  int ii = 0;
  int k, col, n, nat_y, nat_x;
  struct section_file *sf;
  struct srv_list *srvrs;
  QByteArray fn_bytes;

  if (indexes.isEmpty()) {
    return;
  }

  switch (cpage) {
  case PAGE_NETWORK:
    index = indexes.at(0);
    connect_host_edit->setText(index.data().toString());
    index = indexes.at(1);
    connect_port_edit->setText(index.data().toString());

    tw = qobject_cast<QItemSelectionModel *>(sender());

    if (tw == lan_widget->selectionModel()) {
      wan_widget->clearSelection();
    } else {
      lan_widget->clearSelection();
    }

    srvrs = server_scan_get_list(meta_scan);
    if (!holding_srv_list_mutex) {
      fc_mutex_allocate(&srvrs->mutex);
    }
    if (srvrs->servers) {
      pserver = server_list_get(srvrs->servers, index.row());
    }
    if (!holding_srv_list_mutex) {
      fc_mutex_release(&srvrs->mutex);
    }
    if (!pserver || !pserver->players) {
      return;
    }
    n = pserver->nplayers;
    info_widget->clearContents();
    info_widget->setRowCount(0);
    for (k = 0; k < n; k++) {
      info_widget->insertRow(k);
      for (col = 0; col < 4; col++) {
        item = new QTableWidgetItem();
        switch (col) {
        case 0:
          item->setText(pserver->players[k].name);
          break;
        case 1:
          item->setText(pserver->players[k].type);
          break;
        case 2:
          item->setText(pserver->players[k].host);
          break;
        case 3:
          item->setText(pserver->players[k].nation);
          break;
        default:
          break;
        }
        info_widget->setItem(k, col, item);
      }
    }
  break;
  case PAGE_SCENARIO:
    index = indexes.at(0);
    qvar = index.data(Qt::UserRole);
    sl = qvar.toStringList();
    scenarios_text->setText(sl.at(0));
    if (sl.count() > 1) {
      scenarios_view->setText(sl.at(2));
      current_file = sl.at(1);
    }
    break;
  case PAGE_LOAD:
    index = indexes.at(0);
    qvar = index.data(Qt::UserRole);
    current_file = qvar.toString();
    if (show_preview->checkState() == Qt::Unchecked) {
      load_pix->setPixmap(*(new QPixmap));
      load_save_text->setText("");
      break;
    }
    fn_bytes = current_file.toUtf8();
    if ((sf = secfile_load_section(fn_bytes.data(),
                                   "game", TRUE))) {
      const char *sname;
      int integer;
      QString final_str;
      QString pl_str = nullptr;
      int num_players = 0;
      int curr_player = 0;
      QByteArray pl_bytes;

      integer = secfile_lookup_int_default(sf, -1, "game.turn");
      if (integer >= 0) {
        final_str = QString("<b>") + _("Turn") + ":</b> "
                    + QString::number(integer).toHtmlEscaped() + "<br>";
      }
      if ((sf = secfile_load_section(fn_bytes.data(),
                                     "players", TRUE))) {
        integer = secfile_lookup_int_default(sf, -1, "players.nplayers");
        if (integer >= 0) {
          final_str = final_str + "<b>" + _("Players") + ":</b>" + " "
                      + QString::number(integer).toHtmlEscaped() + "<br>";
        }
        num_players = integer;
      }
      for (int i = 0; i < num_players; i++) {
        pl_str = QString("player") + QString::number(i);
        pl_bytes = pl_str.toUtf8();
        if ((sf = secfile_load_section(fn_bytes.data(),
                                       pl_bytes.data(), true))) {
          if (!secfile_lookup_bool_default(sf, true,
                                           "player%d.unassigned_user",
                                           i)) {
              curr_player = i;
              break;
          }
        }
      }
      // Break case (and return) if no human player found
      if (pl_str == nullptr) {
        load_save_text->setText(final_str);
        break;
      }

      // Information about human player
      pl_bytes = pl_str.toUtf8();
      if ((sf = secfile_load_section(fn_bytes.data(),
                                     pl_bytes.data(), true))) {
        sname = secfile_lookup_str_default(sf, nullptr, "player%d.nation",
                                           curr_player);
        if (sname) {
          final_str = final_str + "<b>" + _("Nation") + ":</b> "
                      + QString(sname).toHtmlEscaped() + "<br>";
        }
        integer = secfile_lookup_int_default(sf, -1, "player%d.ncities",
                                             curr_player);
        if (integer >= 0) {
          final_str = final_str + "<b>" + _("Cities") + ":</b> "
                      + QString::number(integer).toHtmlEscaped() + "<br>";
        }
        integer = secfile_lookup_int_default(sf, -1, "player%d.nunits",
                                             curr_player);
        if (integer >= 0) {
          final_str = final_str + "<b>" + _("Units") + ":</b> "
                      + QString::number(integer).toHtmlEscaped() + "<br>";
        }
        integer = secfile_lookup_int_default(sf, -1, "player%d.gold",
                                             curr_player);
        if (integer >= 0) {
          final_str = final_str + "<b>" + _("Gold") + ":</b> "
                      + QString::number(integer).toHtmlEscaped() + "<br>";
        }
        nat_x = 0;
        nat_y = 0;
        while (true) { // Until breaks out
          const char *line = secfile_lookup_str_default(sf, nullptr,
                                                        "player%d.map_t%04d",
                                                        curr_player, nat_y);
          if (line == nullptr) {
            break;
          }
          nat_y++;
          nat_x = strlen(line);
          str_pixmap = str_pixmap + line;
        }

        // Reset terrain information
        terrain_type_iterate(pterr) {
          pterr->identifier_load = '\0';
        } terrain_type_iterate_end;

        // Load possible terrains and their identifiers (chars)
        if ((sf = secfile_load_section(fn_bytes.data(),
                                       "savefile", true))) {
          while ((terr_name = secfile_lookup_str_default(sf, NULL,
                                 "savefile.terrident%d.name", ii)) != NULL) {
            struct terrain *pterr = terrain_by_rule_name(terr_name);

            if (pterr != NULL) {
              const char *iptr = secfile_lookup_str_default(sf, NULL,
                                      "savefile.terrident%d.identifier", ii);
              pterr->identifier_load = *iptr;
            }
            ii++;
          }
        }

        // Create image
        QImage img(nat_x, nat_y, QImage::Format_ARGB32_Premultiplied);

        img.fill(Qt::black);
        for (int a = 0 ; a < nat_x; a++) {
          for (int b = 0; b < nat_y; b++) {
            struct terrain *tr;
            struct rgbcolor *rgb;

            tr = char2terrain(str_pixmap.at(b * nat_x + a).toLatin1());
            if (tr != nullptr) {
              rgb = tr->rgb;
              QColor color;

              color.setRgb(rgb->r, rgb->g, rgb->b);
              img.setPixel(a, b, color.rgb());
            }
          }
        }
        if (img.width() > 1) {
          load_pix->setPixmap(QPixmap::fromImage(img).scaledToHeight(200));
        } else {
          load_pix->setPixmap(*(new QPixmap));
        }

#ifndef FC_QT5_MODE
        // This is Qt6 implementation
        // Qt-5.15 could use load_pix->pixmap(Qt::ReturnByValue)
        QPixmap pm = load_pix->pixmap();

        load_pix->setFixedSize(pm.width(),
                               pm.height());
#else  // FC_QT5_MODE
        load_pix->setFixedSize(load_pix->pixmap()->width(),
                               load_pix->pixmap()->height());
#endif // FC_QT5_MODE

        if ((sf = secfile_load_section(fn_bytes.data(),
                                       "research", TRUE))) {
          sname = secfile_lookup_str_default(sf, nullptr,
                                             "research.r%d.now_name",
                                             curr_player);
          if (sname) {
            final_str = final_str + "<b>" + _("Researching") + ":</b> "
                        + QString(sname).toHtmlEscaped();
          }
        }
      }
      load_save_text->setText(final_str);
    }
    break;
  default:
    break;
  }

}

/**********************************************************************//**
  Updates saves to load and updates in tableview = saves_load
**************************************************************************/
void fc_client::update_load_page(void)
{
  struct fileinfo_list *files;
  int row;

  row = 0;
  files = fileinfolist_infix(get_save_dirs(), ".sav", FALSE);
  saves_load->clearContents();
  saves_load->setRowCount(0);
  show_preview->setChecked(gui_options.gui_qt_show_preview);
  fileinfo_list_iterate(files, pfile) {
    QTableWidgetItem *item;
    QDateTime dt;

    item = new QTableWidgetItem();
    item->setData(Qt::UserRole, QString(pfile->fullname));
    saves_load->insertRow(row);
    item->setText(pfile->name);
    saves_load->setItem(row, 0, item);
    item = new QTableWidgetItem();
    dt = QDateTime::fromSecsSinceEpoch(pfile->mtime);
    item->setText(dt.toString(Qt::TextDate));
    saves_load->setItem(row, 1, item);
    row++;
  } fileinfo_list_iterate_end;
  fileinfo_list_destroy(files);
}

/**********************************************************************//**
  Gets scenarios list and updates it in TableWidget = scenarios_load
**************************************************************************/
void fc_client::update_scenarios_page(void)
{
  struct fileinfo_list *files;
  int row = 0;

  scenarios_load->clearContents();
  scenarios_load->setRowCount(0);
  scenarios_text->setText("");
  scenarios_view->setText("");

  files = fileinfolist_infix(get_scenario_dirs(), ".sav", false);
  fileinfo_list_iterate(files, pfile) {
    struct section_file *sf;

    if ((sf = secfile_load_section(pfile->fullname, "scenario", TRUE))
        && secfile_lookup_bool_default(sf, TRUE, "scenario.is_scenario")) {

      const char *sname, *sdescription, *sauthors;
      QTableWidgetItem *item;
      QString format;
      QString st;
      int fcver;
      int fcdev;
      int current_ver = MAJOR_VERSION * 1000000 + MINOR_VERSION * 10000;
      int current_dev = current_ver;

      if (PATCH_VERSION >= 90) {
        // Patch level matters on development versions
        current_dev += PATCH_VERSION * 100;
      }

      fcver = secfile_lookup_int_default(sf, 0, "scenario.game_version");
      if (fcver < 30000) {
        /* Pre-3.0 versions stored version number without emergency version
         * part in the end. To get comparable version number stored,
         * multiply by 100. */
        fcver *= 100;
      }
      if (fcver % 10000 >= 9000) {
        fcdev = fcver - (fcver % 100);   // Emergency version does not count.
      } else {
        fcdev = fcver - (fcver % 10000); // Patch version does not count.
      }
      sname = secfile_lookup_str_default(sf, NULL, "scenario.name");
      sdescription = secfile_lookup_str_default(sf, NULL,
                     "scenario.description");
      sauthors = secfile_lookup_str_default(sf, NULL,
                                            "scenario.authors");
      // Ignore scenarios for newer freeciv versions than we are.
      if (fcdev <= current_dev) {
        QString version;
        bool add_item = true;
        bool found = false;
        QStringList sl;
        int rows;
        int found_ver;
        int i;

        if (fcver > 0) {
          int maj;
          int min;

          maj = fcver / 1000000;
          fcver %= 1000000;
          min = fcver / 10000;
          fcver %= 10000;
          if (fcver >= 9000) {
            // Development version, have '+'
            version = QString("%1.%2+").arg(maj).arg(min);
          } else {
            version = QString("%1.%2").arg(maj).arg(min);
          }
        } else {
          // TRANS: Unknown scenario format
          version = QString(_("pre-2.6"));
        }

        rows = scenarios_load->rowCount();
        for (i = 0; i < rows; ++i) {
          if (scenarios_load->item(i, 0)
              && scenarios_load->item(i, 0)->text() == pfile->name) {
            found = true;
            item = scenarios_load->takeItem(i, 0);
            break;
          }
        }

        if (found) {
          sl = item->data(Qt::UserRole).toStringList();
          found_ver = sl.at(3).toInt();
          if (found_ver < fcver) {
            continue;
          }
          add_item = false;
        }
        if (add_item) {
          item = new QTableWidgetItem();
          scenarios_load->insertRow(row);
        }
        item->setText(QString(pfile->name));
        format = QString("<br>") + QString(_("Format:")) + " "
                 + version.toHtmlEscaped();
        if (sauthors) {
          st = QString("\n") + QString("<b>") + _("Authors: ")
               + QString("</b>") + QString(sauthors).toHtmlEscaped();
        } else {
          st = "";
        }
        sl << "<b>"
           + QString(sname && strlen(sname) ? Q_(sname) : pfile->name)
             .toHtmlEscaped()
           + "</b>"
           << QString(pfile->fullname).toHtmlEscaped()
           << QString(NULL != sdescription && '\0' != sdescription[0]
                      ? Q_(sdescription) : "").toHtmlEscaped() + st + format
           << QString::number(fcver).toHtmlEscaped();
        sl.replaceInStrings("\n", "<br>");
        item->setData(Qt::UserRole, sl);
        if (add_item) {
          scenarios_load->setItem(row, 0, item);
          row++;
        } else {
          scenarios_load->setItem(i, 0, item);
        }
      }
      secfile_destroy(sf);
    }
  } fileinfo_list_iterate_end;
  fileinfo_list_destroy(files);
  scenarios_load->sortItems(0);
  scenarios_load->update();
}

/**********************************************************************//**
  Configure the dialog depending on what type of authentication request the
  server is making.
**************************************************************************/
void fc_client::handle_authentication_req(enum authentication_type type,
                                          const char *message)
{
  set_status_bar(QString::fromUtf8(message));
  destroy_server_scans();

  switch (type) {
  case AUTH_NEWUSER_FIRST:
  case AUTH_NEWUSER_RETRY:
    set_connection_state(NEW_PASSWORD_TYPE);
    return;
  case AUTH_LOGIN_FIRST:
    /* if we magically have a password already present in 'fc_password'
     * then, use that and skip the password entry dialog */
    if (fc_password[0] != '\0') {
      struct packet_authentication_reply reply;

      sz_strlcpy(reply.password, fc_password);
      send_packet_authentication_reply(&client.conn, &reply);
      return;
    } else {
      set_connection_state(ENTER_PASSWORD_TYPE);
    }

    return;
  case AUTH_LOGIN_RETRY:
    set_connection_state(ENTER_PASSWORD_TYPE);
    return;
  }

  log_error("Unsupported authentication type %d: %s.", type, message);
}

/**********************************************************************//**
  If on the network page, switch page to the login page (with new server
  and port). if on the login page, send connect and/or authentication
  requests to the server.
**************************************************************************/
void fc_client::slot_connect()
{
  char errbuf [512];
  struct packet_authentication_reply reply;
  QByteArray ba_bytes;

  switch (connection_status) {
  case LOGIN_TYPE:
    ba_bytes = connect_login_edit->text().toUtf8();
    sz_strlcpy(user_name, ba_bytes.data());
    ba_bytes = connect_host_edit->text().toUtf8();
    sz_strlcpy(server_host, ba_bytes.data());
    server_port = connect_port_edit->text().toInt();

    if (connect_to_server(user_name, server_host, server_port,
                          errbuf, sizeof(errbuf)) != -1) {
    } else {
      set_status_bar(QString::fromUtf8(errbuf));
      output_window_append(ftc_client, errbuf);
    }

    return;
  case NEW_PASSWORD_TYPE:
    ba_bytes = connect_password_edit->text().toLatin1();
    sz_strlcpy(fc_password, ba_bytes.data());
    ba_bytes = connect_confirm_password_edit->text().toLatin1();
    sz_strlcpy(reply.password,
               ba_bytes.data());

    if (!fc_strncmp(reply.password, fc_password, MAX_LEN_NAME)) {
      fc_password[0] = '\0';
      send_packet_authentication_reply(&client.conn, &reply);
      set_connection_state(WAITING_TYPE);
    } else {
      set_status_bar(_("Passwords don't match, enter password."));
      set_connection_state(NEW_PASSWORD_TYPE);
    }

    return;
  case ENTER_PASSWORD_TYPE:
    ba_bytes = connect_password_edit->text().toLatin1();
    sz_strlcpy(reply.password,
               ba_bytes.data());
    send_packet_authentication_reply(&client.conn, &reply);
    set_connection_state(WAITING_TYPE);
    return;
  case WAITING_TYPE:
    return;
  }

  log_error("Unsupported connection status: %d", connection_status);
}

/**********************************************************************//**
  Updates start page (start page = client connected to server, but game not
  started)
**************************************************************************/
void fc_client::update_start_page()
{
  int conn_num, i;
  QVariant qvar, qvar2;
  bool is_ready;
  QString host, nation, leader, team, str;
  QPixmap *pixmap;
  QPainter p;
  struct sprite *psprite;
  QTreeWidgetItem *item;
  QTreeWidgetItem *item_r;
  QList <QTreeWidgetItem*> items;
  QList <QTreeWidgetItem*> recursed_items;
  QTreeWidgetItem *player_item;
  QTreeWidgetItem *global_item;
  QTreeWidgetItem *detach_item;
  int conn_id;
  bool svg = is_svg_flag_enabled();

  conn_num = conn_list_size(game.est_connections);

  if (conn_num == 0) {
    return;
  }

  start_players_tree->clear();
  qvar2 = 0;

  player_item = new QTreeWidgetItem();
  player_item->setText(0, Q_("?header:Players"));
  player_item->setData(0, Qt::UserRole, qvar2);

  i = 0;
  players_iterate(pplayer) {
    i++;
  } players_iterate_end;
  gui()->pr_options->set_aifill(i);
  // Inserts playing players, observing custom players, and AI)

  players_iterate(pplayer) {
    host = "";
    if (!player_has_flag(pplayer, PLRF_SCENARIO_RESERVED)) {
      conn_id = -1;
      conn_list_iterate(pplayer->connections, pconn) {
        if (pconn->playing == pplayer && !pconn->observer) {
          conn_id = pconn->id;
          host = pconn->addr;
          break;
        }
      } conn_list_iterate_end;
      if (is_barbarian(pplayer)) {
        continue;
      }
      if (is_ai(pplayer)) {
        is_ready = true;
      } else {
        is_ready = pplayer->is_ready;
      }

      if (pplayer->nation == NO_NATION_SELECTED) {
        nation = _("Random");

        if (pplayer->was_created) {
          leader = player_name(pplayer);
        } else {
          leader = "";
        }
      } else {
        nation = nation_adjective_for_player(pplayer);
        leader = player_name(pplayer);
      }

      if (pplayer->team) {
        team = team_name_translation(pplayer->team);
      } else {
        team = "";
      }

      item = new QTreeWidgetItem();
      for (int col = 0; col < 8; col++) {
        switch (col) {
        case 0:
          str = pplayer->username;

          if (is_ai(pplayer)) {
            str = str + " <" + (ai_level_translated_name(pplayer->ai_common.skill_level))
              + ">";
            item->setIcon(col, fc_icons::instance()->get_icon("ai"));
          } else {
            item->setIcon(col, fc_icons::instance()->get_icon("human"));
          }

          item->setText(col, str);
          qvar = QVariant::fromValue((void *) pplayer);
          qvar2 = 1;
          item->setData(0, Qt::UserRole, qvar2);
          item->setData(1, Qt::UserRole, qvar);
          break;
        case 1:
          if (is_ready) {
            item->setText(col, _("Yes"));
          } else {
            item->setText(col, _("No"));
          }
          break;
        case 2:
          item->setText(col, leader);
          break;
        case 3:
          if (!pplayer->nation) {
            break;
          }
          psprite = get_nation_flag_sprite(tileset, pplayer->nation);
          pixmap = psprite->pm;
          if (svg) {
            item->setData(col, Qt::DecorationRole, (*pixmap).scaledToHeight(50));
          } else {
            item->setData(col, Qt::DecorationRole, *pixmap);
          }
          break;
        case 4:
          if (!player_has_color(pplayer)) {
            break;
          }
          pixmap = new QPixmap(
                     start_players_tree->header()->sectionSizeHint(col), 16);
          pixmap->fill(Qt::transparent);
          p.begin(pixmap);
          p.fillRect(pixmap->width() / 2 - 8, 0, 16, 16, Qt::black);
          p.fillRect(pixmap->width() / 2 - 7, 1, 14, 14,
                     get_player_color(tileset, pplayer)->qcolor);
          p.end();
          item->setData(col, Qt::DecorationRole, *pixmap);
          delete pixmap;
          break;
        case 5:
          item->setText(col, nation);
          break;
        case 6:
          item->setText(col, team);
          break;
        case 7:
          item->setText(col, host);
          break;
        default:
          break;
        }
      }

      // Find any custom observers
      recursed_items.clear();
      conn_list_iterate(pplayer->connections, pconn) {
        if (pconn->id == conn_id) {
          continue;
        }
        item_r = new QTreeWidgetItem();
        item_r->setText(0, pconn->username);
        item_r->setText(5, _("Observer"));
        item_r->setText(7, pconn->addr);
        recursed_items.append(item_r);
        item->addChildren(recursed_items);
      } conn_list_iterate_end;
      items.append(item);
    }
  } players_iterate_end;

  player_item->addChildren(items);
  start_players_tree->insertTopLevelItem(0, player_item);

  // Insert global observers
  items.clear();
  global_item = new QTreeWidgetItem();
  global_item->setText(0, _("Global observers"));
  qvar2 = 0;
  global_item->setData(0, Qt::UserRole, qvar2);

  conn_list_iterate(game.est_connections, pconn) {
    if (NULL != pconn->playing || !pconn->observer) {
      continue;
    }
    item = new QTreeWidgetItem();
    for (int col = 0; col < 8; col++) {
      switch (col) {
      case 0:
        item->setText(col, pconn->username);
        break;
      case 5:
        item->setText(col, _("Observer"));
        break;
      case 7:
        item->setText(col, pconn->addr);
        break;
      default:
        break;
      }
      items.append(item);
    }
  } conn_list_iterate_end;

  global_item->addChildren(items);
  start_players_tree->insertTopLevelItem(1, global_item);
  items.clear();

  // Insert detached
  detach_item = new QTreeWidgetItem();
  detach_item->setText(0, _("Detached"));
  qvar2 = 0;
  detach_item->setData(0, Qt::UserRole, qvar2);

  conn_list_iterate(game.all_connections, pconn) {
    if (NULL != pconn->playing || pconn->observer) {
      continue;
    }
    item = new QTreeWidgetItem();
    item->setText(0, pconn->username);
    item->setText(7, pconn->addr);
    items.append(item);
  } conn_list_iterate_end;

  detach_item->addChildren(items);
  start_players_tree->insertTopLevelItem(2, detach_item);
  start_players_tree->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
  start_players_tree->expandAll();
  update_buttons();
}

/**********************************************************************//**
  Updates observe button in case user started observing manually
**************************************************************************/
void fc_client::update_buttons()
{
  bool sensitive;
  QString text;

  // Observe button
  if (client_is_observer() || client_is_global_observer()) {
    obs_button->setText(_("Don't Observe"));
  } else {
    obs_button->setText(_("Observe"));
  }

  // Ready button
  if (can_client_control()) {
    sensitive = client_player()->is_alive;
    if (client_player()->is_ready) {
      text = _("Not ready");
    } else {
      int num_unready = 0;

      players_iterate_alive(pplayer) {
        if (is_human(pplayer) && !pplayer->is_ready) {
          num_unready++;
        }
      } players_iterate_alive_end;

      if (num_unready > 1) {
        text = _("Ready");
      } else {
        /* We are the last unready player so clicking here will
         * immediately start the game. */
        text = _("Start");
      }
    }
  } else {
    text = _("Start");
    if (can_client_access_hack() && client.conn.observer) {
      sensitive = true;
      players_iterate_alive(plr) {
        if (is_human(plr)) {
          /* There's human controlled player(s) in game, so it's their
           * job to start the game. */
          sensitive = false;
          break;
        }
      } players_iterate_alive_end;
    } else {
      sensitive = false;
    }
  }
  start_button->setEnabled(sensitive);
  start_button->setText(text);

  // Nation button
  sensitive = game.info.is_new_game && can_client_control();
  nation_button->setEnabled(sensitive);

  sensitive = game.info.is_new_game;
  pr_options->setEnabled(sensitive);

  gui()->pr_options->update_buttons();
  gui()->pr_options->update_ai_level();
}

/**********************************************************************//**
  Context menu on some player, arg Qpoint specifies some pixel on screen
**************************************************************************/
void fc_client::start_page_menu(QPoint pos)
{
  QAction *action;
  QPoint global_pos = start_players_tree->mapToGlobal(pos);
  QString me, splayer, str, sp;
  bool need_empty_team;
  const char *level_cmd, *level_name;
  int level, count;
  QVariant qvar, qvar2;

  me = client.conn.username;
  QTreeWidgetItem *item = start_players_tree->itemAt(pos);

  if (item == nullptr) {
    return;
  }

  qvar = item->data(0, Qt::UserRole);
  qvar2 = item->data(1, Qt::UserRole);

  /**
   * qvar = 0 -> selected label -> do nothing
   * qvar = 1 -> selected player (stored in qvar2)
   */

  if (qvar == 1) {
    player *pplayer = (player *) qvar2.value < void *>();

    if (pplayer != nullptr) {
      QMenu *page_menu = new QMenu(this);

      page_submenu_AI = new QMenu(this);
      page_submenu_team = new QMenu(this);

      splayer = QString(pplayer->name);
      sp = "\"" + splayer + "\"";
      if (me != splayer) {
        str = QString(_("Observe"));
        action = new QAction(str, start_players_tree);
        str = "/observe " + sp;
        QObject::connect(action, &QAction::triggered, [this,str]() {
          send_fake_chat_message(str);
        });
        page_menu->addAction(action);

        if (ALLOW_CTRL <= client.conn.access_level) {
          str = QString(_("Remove player"));
          action = new QAction(str, start_players_tree);
          str = "/remove " + sp;
          QObject::connect(action, &QAction::triggered, [this,str]() {
            send_fake_chat_message(str);
          });
          page_menu->addAction(action);
        }
        str = QString(_("Take this player"));
        action = new QAction(str, start_players_tree);
        str = "/take " + sp;
        QObject::connect(action, &QAction::triggered, [this,str]() {
          send_fake_chat_message(str);
        });
        page_menu->addAction(action);
      }

      if (can_conn_edit_players_nation(&client.conn, pplayer)) {
        str = QString(_("Pick nation"));
        action = new QAction(str, start_players_tree);
        str = "PICK:" + QString(player_name(pplayer));  // PICK is a key
        QObject::connect(action, &QAction::triggered, [this,str]() {
          send_fake_chat_message(str);
        });
        page_menu->addAction(action);
      }

      if (is_ai(pplayer)) {
        // Set AI difficulty submenu
        if (ALLOW_CTRL <= client.conn.access_level) {
          page_submenu_AI->setTitle(_("Set difficulty"));
          page_menu->addMenu(page_submenu_AI);

          for (level = 0; level < AI_LEVEL_COUNT; level++) {
            if (is_settable_ai_level(static_cast < ai_level > (level))) {
              level_name = ai_level_translated_name(static_cast < ai_level > (level));
              level_cmd = ai_level_cmd(static_cast < ai_level > (level));
              action = new QAction(QString(level_name), start_players_tree);
              str = "/" + QString(level_cmd) + " " + sp;
              QObject::connect(action, &QAction::triggered, [this,str]() {
                send_fake_chat_message(str);
              });
              page_submenu_AI->addAction(action);
            }
          }
        }
      }

      // Put to Team X submenu
      if (game.info.is_new_game) {
        page_menu->addMenu(page_submenu_team);
        page_submenu_team->setTitle(_("Put on team"));
        page_menu->addMenu(page_submenu_team);
        count = pplayer->team ?
          player_list_size(team_members(pplayer->team)) : 0;
        need_empty_team = (count != 1);
        team_slots_iterate(tslot) {
          if (!team_slot_is_used(tslot)) {
            if (!need_empty_team) {
              continue;
            }
            need_empty_team = false;
          }
          str = team_slot_name_translation(tslot);
          action = new QAction(str, start_players_tree);
          str = "/team" + sp + " \"" + QString(team_slot_rule_name(tslot))
            + "\"";
          QObject::connect(action, &QAction::triggered, [this,str]() {
            send_fake_chat_message(str);
          });
          page_submenu_team->addAction(action);
        } team_slots_iterate_end;
      }

      if (ALLOW_CTRL <= client.conn.access_level) {
        str = QString(_("Aitoggle player"));
        action = new QAction(str, start_players_tree);
        str = "/aitoggle " + sp;
        QObject::connect(action, &QAction::triggered, [this,str]() {
          send_fake_chat_message(str);
        });
        page_menu->addAction(action);
      }

      page_menu->popup(global_pos);
    }
  }
}

/**********************************************************************//**
  Calls dialog selecting nations
**************************************************************************/
void fc_client::slot_pick_nation()
{
  popup_races_dialog(client_player());
}

/**********************************************************************//**
  Reloads sidebar icons (useful on theme change)
**************************************************************************/
void fc_client::reload_sidebar_icons()
{
  sw_map->set_pixmap(fc_icons::instance()->get_pixmap("view"));
  sw_cunit->set_pixmap(fc_icons::instance()->get_pixmap("units"));
  sw_cities->set_pixmap(fc_icons::instance()->get_pixmap("cities"));
  sw_diplo->set_pixmap(fc_icons::instance()->get_pixmap("nations"));
  sw_science->set_pixmap(fc_icons::instance()->get_pixmap("research"));
  sw_economy->set_pixmap(fc_icons::instance()->get_pixmap("economy"));
  sw_endturn->set_pixmap(fc_icons::instance()->get_pixmap("endturn"));
  sidebar_wdg->resize_me(game_tab_widget->height(), true);
}

/**********************************************************************//**
  Updates sidebar tooltips
**************************************************************************/
void fc_client::update_sidebar_tooltips()
{
  QString str;
  int max;
  int entries_used, building_total, unit_total, tax;
  char buf[256];

  struct improvement_entry building_entries[B_LAST];
  struct unit_entry unit_entries[U_LAST];

  if (current_page() != PAGE_GAME) {
    return;
  }

  if (NULL != client.conn.playing) {
    max = get_player_bonus(client.conn.playing, EFT_MAX_RATES);
  } else {
    max = 100;
  }

  if (!client_is_global_observer()) {
    sw_science->set_tooltip(science_dialog_text());
    str = QString(nation_plural_for_player(client_player()));
    str = str + '\n' + get_info_label_text(false);
    sw_map->set_tooltip(str);
    str = QString(_("Tax: %1% Science: %2% Luxury: %3%\n"))
          .arg(client.conn.playing->economic.tax)
          .arg(client.conn.playing->economic.luxury)
          .arg(client.conn.playing->economic.science);

    str += QString(_("%1 - max rate: %2%")).
           arg(government_name_for_player(client.conn.playing),
               QString::number(max));

    get_economy_report_units_data(unit_entries, &entries_used, &unit_total);
    get_economy_report_data(building_entries, &entries_used,
                            &building_total, &tax);
    fc_snprintf(buf, sizeof(buf), _("Income: %d    Total Costs: %d"),
                tax, building_total + unit_total);
    sw_economy->set_tooltip(buf);
    if (player_primary_capital(client_player())) {
      sw_cities->set_tooltip(text_happiness_cities(
                                     player_primary_capital(client_player())));
    }
  } else {
    sw_tax->set_tooltip("");
    sw_science->set_tooltip("");
    sw_map->set_tooltip("");
    sw_economy->set_tooltip("");
  }
  sw_indicators->set_tooltip(QString(get_info_label_text_popup()));
}

/**********************************************************************//**
  Centers next enemy city on view
**************************************************************************/
void center_next_enemy_city()
{
  bool center_next = false;
  bool first_tile = false;
  int first_id;
  struct tile *ptile = nullptr;

  players_iterate(pplayer) {
    if (pplayer != client_player()) {
      city_list_iterate(pplayer->cities, pcity) {
        if (!first_tile) {
          first_tile = true;
          ptile = pcity->tile;
          first_id = pcity->id;
        }
        if ((last_center_enemy_city == 0) || center_next) {
          last_center_enemy_city = pcity->id;
          center_tile_mapcanvas(pcity->tile);
          return;
        }
        if (pcity->id == last_center_enemy_city) {
          center_next = true;
        }
      } city_list_iterate_end;
    }
  } players_iterate_end;

  if (ptile != nullptr) {
    center_tile_mapcanvas(ptile);
    last_center_enemy_city = first_id;
  }
}

/**********************************************************************//**
  Centers next player city on view
**************************************************************************/
void center_next_player_city()
{
  bool center_next = false;
  bool first_tile = false;
  int first_id;
  struct tile *ptile = nullptr;

  players_iterate(pplayer) {
    if (pplayer == client_player()) {
      city_list_iterate(pplayer->cities, pcity) {
        if (!first_tile) {
          first_tile = true;
          ptile = pcity->tile;
          first_id = pcity->id;
        }
        if ((last_center_player_city == 0) || center_next) {
          last_center_player_city = pcity->id;
          center_tile_mapcanvas(pcity->tile);
          return;
        }
        if (pcity->id == last_center_player_city) {
          center_next = true;
        }
      } city_list_iterate_end;
    }
  } players_iterate_end;

  if (ptile != nullptr) {
    center_tile_mapcanvas(ptile);
    last_center_player_city = first_id;
  }
}

/**********************************************************************//**
  Centers next enemy capital
**************************************************************************/
void center_next_player_capital()
{
  struct city *capital;
  bool center_next = false;
  bool first_tile = false;
  int first_id;
  struct tile *ptile = nullptr;

  players_iterate(pplayer) {
    if (pplayer != client_player()) {
      capital = player_primary_capital(pplayer);
      if (capital == nullptr) {
        continue;
      }
        if (!first_tile) {
          first_tile = true;
          ptile = capital->tile;
          first_id = capital->id;
        }
        if ((last_center_player_city == 0) || center_next) {
          last_center_player_city = capital->id;
          center_tile_mapcanvas(capital->tile);
          put_cross_overlay_tile(capital->tile);
          return;
        }
        if (capital->id == last_center_player_city) {
          center_next = true;
        }
    }
  } players_iterate_end;

  if (ptile != nullptr) {
    center_tile_mapcanvas(ptile);
    put_cross_overlay_tile(ptile);
    last_center_player_city = first_id;
  }

}

/**********************************************************************//**
  Update position
**************************************************************************/
void fc_client::update_sidebar_position()
{
  pages_layout[PAGE_GAME]->removeWidget(gui()->sidebar_wdg);
  if (gui_options.gui_qt_sidebar_left) {
    pages_layout[PAGE_GAME]->addWidget(sidebar_wdg, 1, 0);
  } else {
    pages_layout[PAGE_GAME]->addWidget(sidebar_wdg, 1, 2);
  }
}

/**********************************************************************//**
  Center on next enemy unit
**************************************************************************/
void cycle_enemy_units()
{
  bool center_next = false;
  bool first_tile = false;
  int first_id;
  struct tile *ptile = nullptr;

  players_iterate(pplayer) {
    if (pplayer != client_player()) {
      unit_list_iterate(pplayer->units, punit) {
        if (!first_tile) {
          first_tile = true;
          ptile = punit->tile;
          first_id = punit->id;
        }
        if ((last_center_enemy == 0) || center_next) {
          last_center_enemy = punit->id;
          center_tile_mapcanvas(punit->tile);
          return;
        }
        if (punit->id == last_center_enemy) {
          center_next = true;
        }
      } unit_list_iterate_end;
    }
  } players_iterate_end;

  if (ptile != nullptr) {
    center_tile_mapcanvas(ptile);
    last_center_enemy = first_id;
  }
}
