/*
===========================================================================

Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).  

RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW MP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/


/*****************************************************************************
 * name:		be_aas_reach.h
 *
 * desc:		AAS
 *
 *
 *****************************************************************************/

#ifdef AASINTERN
//initialize calculating the reachabilities
void AAS_InitReachability( void );
//continue calculating the reachabilities
int AAS_ContinueInitReachability( float time );
//
int AAS_BestReachableLinkArea( aas_link_t *areas );
#endif //AASINTERN

//returns true if the are has reachabilities to other areas
int AAS_AreaReachability( int areanum );
//returns the best reachable area and goal origin for a bounding box at the given origin
int AAS_BestReachableArea( vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin );
//returns the next reachability using the given model
int AAS_NextModelReachability( int num, int modelnum );
//returns the total area of the ground faces of the given area
float AAS_AreaGroundFaceArea( int areanum );
//returns true if the area is crouch only
int AAS_AreaCrouch( int areanum );
//returns true if a player can swim in this area
int AAS_AreaSwim( int areanum );
//returns true if the area is filled with a liquid
int AAS_AreaLiquid( int areanum );
//returns true if the area contains lava
int AAS_AreaLava( int areanum );
//returns true if the area contains slime
int AAS_AreaSlime( int areanum );
//returns true if the area has one or more ground faces
int AAS_AreaGrounded( int areanum );
//returns true if the area has one or more ladder faces
int AAS_AreaLadder( int areanum );
//returns true if the area is a jump pad
int AAS_AreaJumpPad( int areanum );
//returns true if the area is donotenter
int AAS_AreaDoNotEnter( int areanum );
//returns true if the area is donotenterlarge
int AAS_AreaDoNotEnterLarge( int areanum );
