//  SPDX-License-Identifier: MIT
//
//  EmulationStation Desktop Edition
//  SwitchComponent.h
//
//  Basic on/off switch used in menus.
//

#ifndef ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
#define ES_CORE_COMPONENTS_SWITCH_COMPONENT_H

#include "GuiComponent.h"
#include "components/ImageComponent.h"

class SwitchComponent : public GuiComponent
{
public:
    SwitchComponent(bool state = false);

    bool input(InputConfig* config, Input input) override;
    void render(const glm::mat4& parentTrans) override;
    void onSizeChanged() override { mImage.setSize(mSize); }

    bool getState() const { return mState; }
    void setState(bool state);
    std::string getValue() const override;
    void setValue(const std::string& statestring) override;

    void setOriginalColor(unsigned int color) override { mColorOriginalValue = color; }
    void setChangedColor(unsigned int color) override { mColorChangedValue = color; }
    void setCallback(const std::function<void()>& callbackFunc) { mToggleCallback = callbackFunc; }

    float const getOpacity() const override { return mImage.getOpacity(); }
    void setOpacity(float opacity) override { mImage.setOpacity(opacity); }
    // Multiply all pixels in the image by this color when rendering.
    void setColorShift(unsigned int color) override { mImage.setColorShift(color); }

    unsigned int getColorShift() const override { return mImage.getColorShift(); }

    std::vector<HelpPrompt> getHelpPrompts() override;

private:
    void onStateChanged();

    ImageComponent mImage;
    bool mState;
    bool mOriginalValue;
    unsigned int mColorOriginalValue;
    unsigned int mColorChangedValue;
    std::function<void()> mToggleCallback;
};

#endif // ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
