OPENXCOM(6)

NAME
openxcom - open-source reimplementation of the original “UFO: Enemy Unknown” game

SYNOPSIS
openxcom [? | -help] [-data path] [-user path] [-cfg path] [-master mod] [-KEY VALUE]

DESCRIPTION
openxcom is an open-source reimplementation of the popular “UFO: Enemy Unknown” game also known as “X-COM: UFO Defense” in North America, and its sequel “X-COM: Terror from the Deep” by publisher MicroProse. It is licensed under the GPL and written in C++ / SDL.

The options are as follows:

-?, -help
    show command-line help

-data path
    use path as the default Data Folder instead of auto-detecting

-user path
    use path as the default User Folder instead of auto-detecting

-cfg path
    use path as the default Config Folder instead of auto-detecting

-master mod
    set mod the current master mod (eg. -master xcom2)

-KEY VALUE
    set option KEY to VALUE instead of default/loaded value (eg. -displayWidth 640 ). See src/Engine/Options.cpp for a list of all potential options.

INSTALLATION
OpenXcom requires a vanilla copy of the X-COM resources — from either or both of the original games. Please refer to the README.md for the default search paths and the exact directory layout, as well as information on the Mod support.

SEE ALSO
https://openxcom.org, https://ufopaedia.org/index.php?title=OpenXcom

HISTORY
MicroProse releases “UFO: Enemy Unknown” in 1994, followed by “X-COM: Terror from the Deep” in 1995 with various sequels following. The OpenXcom project sees the light of day in 2010.

COPYRIGHT
Copyright © 2020 OpenXcom Developers

AUTHORS
OpenXcom Developers