// SPDX-License-Identifier: GPL-3.0-only
/*
 *  Prism Launcher - Minecraft Launcher
 *  Copyright (c) 2022 Jamie Mansfield <jmansfield@cadixdev.org>
 *  Copyright (C) 2022 Sefa Eyeoglu <contact@scrumplex.net>
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, version 3.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <https://www.gnu.org/licenses/>.
 *
 * This file incorporates work covered by the following copyright and
 * permission notice:
 *
 *      Copyright 2013-2021 MultiMC Contributors
 *
 *      Licensed under the Apache License, Version 2.0 (the "License");
 *      you may not use this file except in compliance with the License.
 *      You may obtain a copy of the License at
 *
 *          http://www.apache.org/licenses/LICENSE-2.0
 *
 *      Unless required by applicable law or agreed to in writing, software
 *      distributed under the License is distributed on an "AS IS" BASIS,
 *      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *      See the License for the specific language governing permissions and
 *      limitations under the License.
 */

#include "LanguagePage.h"

#include <QVBoxLayout>
#include "Application.h"
#include "settings/SettingsObject.h"
#include "ui/widgets/LanguageSelectionWidget.h"

LanguagePage::LanguagePage(QWidget* parent) : QWidget(parent)
{
    setObjectName(QStringLiteral("languagePage"));
    auto layout = new QVBoxLayout(this);
    mainWidget = new LanguageSelectionWidget(this);
    layout->setContentsMargins(0, 0, 0, 0);
    layout->addWidget(mainWidget);
    retranslate();
}

LanguagePage::~LanguagePage() {}

bool LanguagePage::apply()
{
    applySettings();
    return true;
}

void LanguagePage::applySettings()
{
    auto settings = APPLICATION->settings();
    QString key = mainWidget->getSelectedLanguageKey();
    settings->set("Language", key);
}

void LanguagePage::loadSettings()
{
    // NIL
}

void LanguagePage::retranslate()
{
    mainWidget->retranslate();
}
