/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2026 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.items.bombs;

import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.SmokeScreen;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.BArray;
import com.watabou.utils.PathFinder;

public class SmokeBomb extends Bomb {
	
	{
		image = ItemSpriteSheet.SMOKE_BOMB;
	}

	@Override
	protected int explosionRange() {
		return 2;
	}

	@Override
	public void explode(int cell) {
		super.explode(cell);

		int centerVolume = 1000; //40*25
		PathFinder.buildDistanceMap( cell, BArray.not( Dungeon.level.solid, null ), explosionRange() );
		for (int i = 0; i < PathFinder.distance.length; i++) {
			if (PathFinder.distance[i] < Integer.MAX_VALUE) {
				GameScene.add( Blob.seed( i, 40, SmokeScreen.class ) );
				centerVolume -= 40;
			}
		}

		//excess volume if some cells were blocked
		if (centerVolume > 0){
			GameScene.add( Blob.seed( cell, centerVolume, SmokeScreen.class ) );
		}
		
	}
	
	@Override
	public int value() {
		//prices of ingredients
		return quantity * (20 + 40);
	}
}
