/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2026 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.watabou.glwrap;

import com.badlogic.gdx.Gdx;

public class Blending {
	
	public static void useDefault(){
		enable();
		setNormalMode();
	}
	
	public static void enable(){
		Gdx.gl.glEnable( Gdx.gl.GL_BLEND );
	}
	
	public static void disable(){
		Gdx.gl.glDisable( Gdx.gl.GL_BLEND );
	}
	
	//in this mode colors overwrite eachother, based on alpha value
	public static void setNormalMode(){
		Gdx.gl.glBlendFunc( Gdx.gl.GL_SRC_ALPHA, Gdx.gl.GL_ONE_MINUS_SRC_ALPHA );
	}
	
	//in this mode colors add to eachother, eventually reaching pure white
	public static void setLightMode(){
		Gdx.gl.glBlendFunc( Gdx.gl.GL_SRC_ALPHA, Gdx.gl.GL_ONE );
	}
	
}
