/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2026 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;

import com.shatteredpixel.shatteredpixeldungeon.Badges;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;

public class ToxicGas extends Blob implements Hero.Doom {

	@Override
	protected void evolve() {
		super.evolve();

		int damage = 1 + Dungeon.scalingDepth()/5;

		Char ch;
		int cell;

		for (int i = area.left; i < area.right; i++){
			for (int j = area.top; j < area.bottom; j++){
				cell = i + j*Dungeon.level.width();
				if (cur[cell] > 0 && (ch = Actor.findChar( cell )) != null) {
					if (!ch.isImmune(this.getClass())) {

						ch.damage(damage, this);
					}
				}
			}
		}
	}
	
	@Override
	public void use( BlobEmitter emitter ) {
		super.use( emitter );

		emitter.pour( Speck.factory( Speck.TOXIC ), 0.4f );
	}
	
	@Override
	public String tileDesc() {
		return Messages.get(this, "desc");
	}
	
	@Override
	public void onDeath() {
		
		Badges.validateDeathFromGas();
		
		Dungeon.fail( this );
		GLog.n( Messages.get(this, "ondeath") );
	}
}
