/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002  Dave2001
* Copyright (c) 2003-2009  Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/

//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified.  Take out your modified code sections, and tell me where to put them.  If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************

//
// vertex - loads vertices
//

static void uc3_vertex()
{
  int v0 = ((rdp.cmd0 >> 16) & 0xFF)/5;      // Current vertex
  int n = (wxUint16)((rdp.cmd0&0xFFFF) + 1)/0x210;    // Number to copy

  if (v0 >= 32)
    v0 = 31;

  if ((v0 + n) > 32)
    n = 32 - v0;

  rsp_vertex(v0, n);
}

//
// tri1 - renders a triangle
//

static void uc3_tri1()
{
  FRDP("uc3:tri1 #%d - %d, %d, %d - %08x - %08x\n", rdp.tri_n,
    ((rdp.cmd1 >> 16) & 0xFF)/5,
    ((rdp.cmd1 >> 8) & 0xFF)/5,
    ((rdp.cmd1     ) & 0xFF)/5, rdp.cmd0, rdp.cmd1);
  
  VERTEX *v[3] = {
    &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5],
    &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5],
    &rdp.vtx[(rdp.cmd1 & 0xFF)/5]
  };

  rsp_tri1(v);
}

static void uc3_tri2 ()
{
  FRDP("uc3:tri2 #%d, #%d - %d, %d, %d - %d, %d, %d\n", rdp.tri_n, rdp.tri_n+1,
    ((rdp.cmd0 >> 16) & 0xFF)/5,
    ((rdp.cmd0 >>  8) & 0xFF)/5,
    ((rdp.cmd0      ) & 0xFF)/5,
    ((rdp.cmd1 >> 16) & 0xFF)/5,
    ((rdp.cmd1 >>  8) & 0xFF)/5,
    ((rdp.cmd1      ) & 0xFF)/5);
  
  VERTEX *v[6] = {
    &rdp.vtx[((rdp.cmd0 >> 16) & 0xFF)/5],
    &rdp.vtx[((rdp.cmd0 >> 8) & 0xFF)/5],
    &rdp.vtx[(rdp.cmd0 & 0xFF)/5],
    &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5],
    &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5],
    &rdp.vtx[(rdp.cmd1 & 0xFF)/5]
  };

  rsp_tri2(v);
}

static void uc3_quad3d()
{
  FRDP("uc3:quad3d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1);

  VERTEX *v[6] = {
    &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5],
    &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5],
    &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5],
    &rdp.vtx[(rdp.cmd1 & 0xFF)/5],
    &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5],
    &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5]
  };

  rsp_tri2(v);
}
