1.0.1

 - fixed: FE players were sometimes dropped when using gravitygun and hitting someone with non-FE object
 - fixed: possible crash in network game when local level list was very long
 - fixed server password dialog scaling
 - disabled changing teams during game (it was possible to try this if admin logged in during game, but it didn't work correctly)
 - /admin_login -command now works also during game
 - reduced default match times in most game modes
 - changed default weapon to dumbfire instead of gun
 - added "Connected to server" and "Please wait" messages when client connects to a server during game
 - opening server info window for your own server now shows local info instead of trying to connect
 - when you announce a server, the system now tries to connect to it from the internet, and diplays a warning message if failed

1.0

 - fixed: cannonball didn't do any damage to small objects
 - fixed: in BD you got 4 points for laser wall, instead of 2 as documented
 - fixed: using wormhole caused disconnection for all FE players

1.0 RC9

 - fixed: unnecessary menu resets when changing window/fullscreen
 - function keys (F1-F12) are not counted as typing in result screen

1.0 RC8

 - fixed text fields / login buttons in high resolutions
 - fixed some graphics issues by always adjusting window size to be smaller than display resolution
 - changed window title to "Wings 2"
 - triggerbomb: fixed recoil
 - BD: increased points for destroying the factory from 150 to 250 (damaging it is additional 0-100 points, total 350)

1.0 RC7

 - fixed: changing weapon set while ship was burning
 - fixed: 'continue' button was available when connecting during game
 - fixed scaling of GUI elements in resolutions with different aspect ratio
 - fixed encoding of some special characters in config file
 - added 1280x1024 resolution to graphics menu

1.0 RC6

 - fixed the disappearing ship bug in RC5
 - fixed how left border was shown in some cases where level width was about the same as window width
 - fixed a bug that could cause invalid disconnection messages
 - fixed: pressing up in console before entering commands could crash the game
 - fixed: it wasn't possible to end game in results if level transfer was in progress
 - fixed: player names were sometimes handled case sensitively and sometimes not
 - fixed: one end of wormhole was sometimes left on map after the other was destroyed
 - fixed: number of bots was not shown correctly on clients
 - plasmagun: decreased efficiency against ground / buildings

1.0 RC5

 - fixed some game mode names in server info window
 - level transfer is aborted if server removes the level from the list
 - reduced team balancing effect in DM
 - if the selected weapon is loaded, the system divides energy to loading other weapons
 - made weapon name brighter and the panel a bit darker
 - machinegun: reduced shots by 15% and loading time by 5%

1.0 RC4

 - fixed: it was possible to stay inside wormhole start point, using it as a shield while repairing ship
 - fixed: weapon change message was not always visible in top border
 - fixed console command history
 - using the 'randomize teams' -button in the result screen now resets score
 - server info shows if team balancing is off
 - 'now playing' -messages are drawn with darker color
 - flag capture: the 10% loading speed change / flag now also affects respawn time
 - changed priority of flag updates, to avoid respawns at a flag that has been captured

1.0 RC3

 - players can "vote" to continue match in result screen when server admins are not present
 - status in network config is changed to "logged in" when you announce or connect to a server which requires authentication

1.0 RC2

 - fixed a crash bug
 - fixed: adding addresses to ban list only worked when server was started
 - fixed: sound volume control worked on different scale for tracker formats
 - in-game chat window is closed automatically after each message (use command /chat_mode 1 to get to old behavior)
 - team chat text field now uses team color
 - controls are now shown correctly with Finnish keyboard layout (Windows only)
 - changed default jump out / enter ship keys
 - added randomize teams -button
 - added link to wings 2 homepage (in options menu)
 - changed "test login" to "login"
 - tab changes focus between name and password fields
 - added "remember password" selection
 - moved player limit from network config page to server page
 - added "level not selected" message if you try to start the game with empty level list
 - added more choices for connection speeds
 - empty connection list is not shown
 - added nucleus to the buildings list
 - repair speed is no longer relative to the ship strength setting

1.0 RC1

 - fixed: some AI pathfinding problems
 - fixed: server response time was always shown as 0ms in result screen
 - added upload rate in server info window
 - increased contrast in the in-game weapon menu
 - improved random flag placement
 - adjusted wildfire+factory behavior
 - EMP is shorter by one pulse

beta10_v3

 - fixed: landmines left ghost troopers on clients
 - fixed: bumbers and nucleus fell down

beta10_v2

 - fixed scaling of weapon set dialog
 - fixed double click handling
 - adjusted gasmine physics a bit
 - adjusted mine collisions with players of the same team
 - flag capture: 10% loading speed bonus for each flag the team is behind
 - new weapon: landmines

beta10_v1

 - increased server lag tolerance when ship is hit
 - rating is changed also for players who quit in the middle of a game
 - improved weapon menu
 - server list in start menu is ordered by game mode and name
 - player list in start menu is ordered by team and name
 - changed how loading state of shotgun, machigun, etc is shown
 - added reload button
 - flag capture: flags are shown in the radar view, players respawn near own flags
 - EMP is no longer affected by wind
 - triggerbomb: somewhat faster and more powerful


beta9_v1

 - fixed: FE player could enter walkers and ships with full version weapons, but was disconnected for cheating
 - fixed: in network game / wide maps ships could sometimes jump from the right side to the left wall
 - password is now saved in config file more securely as a one-way hash
 - limited maximum speed of objects to 550 so that shuriken etc will not get instantly lethal speeds from explosions
 - gravitygun now destroys forcegrid
 - added server info button in result screen
 - test: ship condition and weapon weight (=loading time) now have small effect on maximum speed

beta8_v3

 - fixed: some problems with AI repair / base finding behavior
 - added ranked/unranked server selection
 - player rankings are now updated after every game

beta8_v2

 - fixed: removing "Default weapon set" could cause crashes

beta8_v1

 - fixed: explosive timer could fail on clients
 - fixed: captured enemy ship could have 4x the same weapon
 - fixed: a case where you could get wrong weapons when creating a new ship
 - fixed sorting of level subdirectories
 - added kick messages
 - number of selected levels is shown
 - AI players continue fighting if they fail to find a base to repair the ship
 - teams can be changed in the result screen
 - dumbfire is drawn with darker color when it is wet
 - mud and snow extinguish fires on ship
 - trooper positions are updated more frequently than before in network game
 - your own position is shown in the radar even if you don't have a ship
 - decreased impulse of gun bullets by 30%

beta7_v3

 - fixed: several problems in v2
 - fixed: timer of explosives was not shown on clients

beta7_v2

 - limited how much player objects are allowed to "jump" on server due to lag
 - when player authentication is turned on, everyone who is not currently authenticated is disconnected
 - player names registered without beta privileges will not work with this version
 - credits: removed division between 'testers' and 'beta testers'
 - gasmines/gas: limited maximum damage/time
 - triggerbomb: powered up somewhat

beta7_v1

 - fixed: network game bug which caused that in some cases game state data was not sent to a client (symptoms: terrain didn't change, destroyed ships were left on map, pilot's rope didn't work)
 - fixed: freezer didn't always have an effect when shot at close range in network game
 - fixed: welder could repair gliders
 - decreased shooting accuracy of AI players
 - shuriken: decreased loading time
 - plastic explosives: decreased loading time and delay between shots
 - wildfire: doesn't change direction so easily when hitting small bullets
 - gasmines are now shot forward, decreased loading time
 - changed explosives to time bombs
 - added 'trigger bomb' which works somewhat like the old explosive

beta6_v2

 - fixed: weapon change messages were not shown when using new selection keys
 - fixed: some control menu issues
 - fixed: server ip address was not shown correctly
 - fixed: server info button didn't work when already connected to server
 - decreased AI accuracy with machinegun
 - AI no longer cares about empty ships and gliders
 - AI doesn't stop fighting enemy ship to shoot troopers etc
 - AI can use bases to repair

beta6_v1

 - fixed beta5 v1/v2 crash bugs 
 - fixed some base defence scoring issues in network game
 - fixed: plasmagun didn't destroy falling sand
 - invalid network packets are now ignored instead of crashing/shutting down
 - added connect/disconnect messages to start menu chat window
 - added server info button
 - added optional weapon selection keys
 - pilots are shown in radar with darker color than ships
 - BD: avoids placing factories in areas defined as no-respawn
 - BD: 2x loading speed during build time
 - improved weapon set system

FE_beta5

beta5_v2

 - fixed the SDL/keyboard issues in v1
 - fixed: game mode settings were not saved for practice
 - disabled repairing factory with welder
 - timeslicer: reduced effect by 30%
 - optimized fire

beta5_v1

 - fixed: all available bandwidth was not used in beta 4
 - fixed: connection problems to wings2.net could cause pauses on server
 - fixed a crash bug
 - updated to SDL 1.2.10
 - the game should notice if there is no hardware acceleration (not tested)
 - improved network packet prioritization
 - server packet rate is decreased automatically if necessary
 - aamissile: shorter flight time, a bit longer loading time, easier to destroy
 - grenades: decreased hit impulse
 - explosives: slower falling speed
 - freezer: ice can be broken even if hitting non-damaging terrain, slow collisions weaken ice more than before, hits cause 30% less damage to ship when frozen

FE_beta4

beta4_v5

 - fixed: loading settings on a client could cause game starting with empty local level list
 - fixed: it was possible to enter AI controlled ships
 - some network code changes
 - some AI changes (can navigate in sand/mud)
 - changed practice scoring - now point for every AI death

beta4_v4

 - fixed weapon sets

beta4_v3

 - fixed: 'practice' didn't have a weapon set, and the name wasn't shown correctly everywhere
 - clients can now see ping time of other clients (F5, also server can now toggle the view off)
 - some AI changes

beta4_v2

 - gliders are not shown in radar if limited view is on
 - harpoon: now only doesn't attach to falling sand
 - ships take 25% less damage when frozen
 - added "practice" game mode against AI players

beta4_v1

 - fixed a crash bug
 - fixed: prev weapon -button & lightningball
 - fixed: teams were not changed when changing to game mode with different team limit even if automatic selection was on
 - fixed: pressing 'ready' when server was in observer mode
 - fixed: pressing 'default settings' when server was on
 - fixed: chat messages were allowed before receiving correct server password
 - fixed: pilot could randomly get double weapons in some situations
 - tweaked pilot jump control threshold for some game controller setups
 - some changes to network menu
 - BD: wormholes set on factory are destroyed
 - added 'base' to the buildings list
 - harpoon: won't get attached to sand or to other harpoons
 - freezer: loading time is now same as dumbfire's, decreased effect time on ground/air a bit

beta3_v4

 - fixed: glider could get stuck in the ceiling
 - fixed: 'ship weapon' was not removed when ships were disabled
 - fixed: capturing flags with gliders
 - weapon energy is now preserved when entering glider
 - forcegrid, emp and timeslicer have longer loading times in hunt mode

beta3_v3

 - fixed: kills with glider were not always counted correctly in network game
 - fixed: grenade throwing power was not shown when in glider
 - fixed: jumping to glider while moving at high speed on client
 - grenade bounces are now updated so that they end up in right place on clients

beta3_v2

 - fixed: all weapons didn't have an effect on gliders
 - fixed: player names were not printed for gliders
 - fixed: glider graphics didn't change after death in lms
 - fixed: number of players shown on server didn't always match with 'server full' status
 - double click now works in server list
 - pilot enters glider (and ship) automatically when it is created
 - BD: players respawn at random place after factory has been destroyed
 - forcegrid: decreased damage, increased lifetime, damage is lower in newer parts of the grid

beta3_v1

 - fixed: a crash bug
 - fixed: players were not always disconnected by server even if password was wrong
 - fixed: laser wall objects weren't always removed when they should have been
 - fixed: the system sometimes thought server was full even if it wasn't
 - fixed: teams were sometimes changed (balanced) even if there was no need to
 - fixed: when teams were balanced, points could get mixed up
 - added 'server full' message instead of just getting 'connection closed'
 - changed physics of pilot's grenade / rope collisions
 - aamissile: decreased flight time from 7 to 5 seconds
 - explosives: decreased power by about 15-20%
 - forcegrid: can be interrupted, changed a bit so that getting stuck won't hurt the user as easily
 - shuriken: decreased maximum load from 7 to 5 shots
 - new 'weapon' for pilots: glider

FE_beta2

beta2_v3

 - fixed a crash bug (Assertion failed: datapos+size <= connection_info[dest_num].get_max_data_size())
 - fixed a crash bug (Assertion failed: owner != 0, Mine.cpp, 66)
 - now the loading time bar changes color when you can shoot, not when it's full
 - names of loaded weapons are shown with brighter color when changing
 - fixed name font so that it looks better with bright backgrounds
 - gasmines: changed relation of launch velocity / ship velocity
 - shuriken: decreased damage by 20%
 - new weapon: ForceGrid

beta2_v2

 - added pause button in result screen
 - extinguishing fire with water works better
 - weapondev: added get_object_owner(id)
 - added -config_path, -data_path arguments (for linux install)
 - linux version will use ~/.wings2/levels and ~/.wings2/music if the directories exist
 - concrete: faster, changed loading style
 - new weapons: shuriken

beta2_v1

 - fixed: connection problems with wings2.net could cause server lockups if announce was on
 - fixed: if 'observe only' option was on when playing as client, server name was not shown
 - fixed: connecting to server failed if server password option was set on client
 - fixed: the game could use more than the defined max bandwidth if packets were small / compression rate was bad
 - fixed: "buffer_t: invalid elem" server crash
 - changed default port numbers (now 47246, 47247)
 - optimized/improved handling of explosions in network game
 - added automatical team selection / balancing
 - fireball: powered up, changed name to "lightning ball"
 - gasmines: decreased loading time by about 15%
 - machinegun: decreased recoil by 25% and loading time by 5%


FE_beta1_rc7 (final)

 - fixed a bug that could crash server in certain situations when using dirtball

FE_beta1_rc6

 - fixed: client weapon list was not always checked for extra weapons
 - fixed: unnecessary 'n/a' mark was sometimes shown after level transfer
 - now game won't shut down even if levels/received -directory is missing
 - gravitygun: increased minimum object mass (now doesn't grab bullets)
 - gravitygun: now works better in network game
 - changed: installer doesn't overwrite config.xml

FE_beta1_rc5

- fixed: level transfer was sometimes reported as failure for the sender even if actually worked

FE_beta1_rc4

 - fixed: frame rate limit wasn't taken into effect when loading settings
 - fixed: some game settings didn't change properly when controlling dedicated server
 - fixed: level subdirectory selection didn't work when controlling dedicated server
 - fixed: some issues with level transfer in result screen
 - gravitygun: fixed object start velocity, empty ggs don't destroy each other
 - adjusted automatic team selection a bit
 - removed some unnecessary "connection closed" -messages

FE_beta1_rc3

 - fixed: flying over enemy ship was counted as a 'hit', which could cause following 'suicide' to be counted as a point
 - fixed: linux version used wrong server list
 - fixed: showing team member weapon changes didn't work in network game
 - '*' and 'L' marks can be shown at the same time
 - moved weapon name text above ship

FE_beta1_rc2

 - fixed: disconnecting clients could get the server stuck in FE_beta1_rc1
 - improved the new ship picture a bit
 - fixed 'base in flowing water' docking problem
 - disabled buildings in LMS mode by default
 - added option to show teammate weapon change

FE_beta1_rc1

 - changed (new style) ship image a bit
 - made cannon a bit darker / added contrast
 - changed debug info to keypad '/'
 - added server packet rate setting
 - added network updates for explosive (so that it will always end up in the same place on clients)
 - fixed: pilots got ship weapon set at the beginning of the game
 - fixed: gravitygun if used as a pilot weapon (although it isn't)
 - increased freezer loading time a bit (now same as cannonball)
 - added max teams -selection
 - added option to show weapon name below ship when changing

beta1_v42.zip

 - fixed: some weapons like dumbfire could cause double damage in network game if they were shot by a client at a close range so that due to lag the object appeared inside the target ship on server
 - tweaked level transfer a bit, now it should be possible to get messages in between
 - added screeshot capture functionality

beta1_v41.zip

 - fixed: a crash bug
 - players who are receiving a level are shown with "L" symbol in start menu
 - autostart will not wait until level transfer is finished
 - fixed: getting killed by turret was counted as suicide
 - fixed some cases where killing with walker or cannon was counted as suicide
 - fixed: welder didn't work on cannons and walkers when used on client
 - changed gravitygun+wormhole behavior
 - changed gravitygun+dirtball behavior

beta1_v40.zip

 - fixed: crash bug introduced in v39
 - fixed: an earlier but related crash bug
 - fixed a bug that could crash the game if players disconnected during level transfer
 - fixed: network game not continuing if level subdirectory was selected
 - game message color is a bit darker
 - autostart will wait until level transfer is finished
 - added frame rate limit option

beta1_v39.zip

 - fixed: level subdirectory selection
 - fixed: result screen buttons in local game
 - fixed: name and bullet colors when disabling backgrounds
 - fixed: broken level files could crash the game when joining to server
 - fixed: gravitygun pushed more at lower framerate
 - added /admin_logout
 - if there are no admins present, game will be started 60 seconds after most players are ready (/forced_start_time)
 - reduced stdout.txt output
 - added some color to game messages
 - gravitygun negates windstrike
 - dirtball: other objects get stuck more firmly
 - concrete: builds a bit faster
 - LMS: disconnecting is counted as death

beta1_v38.zip

 - fixed a crash bug
 - fixed: flying against the BD wall could destroy the ship in network game
 - possibly fixed: occasional strange lag at game start
 - server ends the game if all players have disconnected
 - added server admin password (set in config.xml, log with /admin_login password)
 - dedicated server name is not shown in player list
 - server admins have "*" after their name in player list
 - server admins can kick/ban players during game
 - server admins can end level / game
 - added level subdirectory selection

beta1_v37.zip

 - fixed: dedicated server getting a ship when settings were changed
 - fixed: gravitygun caused lot of unnecessary network traffic
 - fixed: changing shield mass bug
 - optimized net and wildfire network use
 - fixed some BD build time dividing wall issues
 - random level -button will not select from received-directory
 - added level subdirectory selection
 - dedicated server can be closed from owner's client, levels can be changed. players can be kicked

beta1_v36.zip

 - fixed: game results were sometimes shown incorrectly on clients
 - fixed: volume control graphics in other resolutions
 - fixed: 'endless number of troopers in a walker' -bug
 - net: fixed jumping out of ship and getting stuck at same point bug
 - plasmagun: limited maximum damage to factory somewhat
 - gravitygun: some fixes
 - added some more game messages
 - added loading speed/ship strength settings
 - dedicated server support

beta1_v35.zip

 - fixed: hitting shield sometimes gave extreme impulses to the ship
 - fixed: current weapon set info could be lost when using walkers etc.
 - laser: won't destroy own turrets or laser wall objects
 - concrete: now disabled with the buildings-setting
 - nucleus: limited number and density, two can't be placed on top of each other
 - gravitygun: some fixes
 - added 'disable backgrounds' -hotkey
 - added optional player death and song name messages

beta1_v34.zip

 - walker: will stop at some distance from its target instead of running on top of it
 - walker: decreased loading time of thrusters
 - windstrike: increased loading time, decreased power a bit
 - nucleus: now in team colors and triggered by enemy ships
 - net: several changes
 - shield: changed
 - BD: factory building now protects from gas
 - new stuff: gravitygun, concrete

beta1_v33.zip

 - fixed: in BD mode, ships could start from the wrong side if the map was very narrow
 - fixed: kills were not counted as points if killer was inside walker or cannon
 - fixed some scoring issues
 - some changes to network menu
 - moved central server to www.wings2.net

beta1_v32.zip

 - wildfire/factory: the object is pushed away from the middle of the building
 - walker: fixed/changed thrusters, can capture flags
 - net: increased loading time, decreased lifetime
 - shield: does not trigger own mines
 - flamethrower: decreased minimum energy for shooting
 - windstrike: some changes

beta1_v31.zip

 - fixed walker controls (now uses pilot control settings)
 - fixed: player names were not shown when in walker or cannon
 - fixed: weapons were randomized if player died in walker or cannon
 - net: slowed throwing speed by 25%
 - shotgun: decreased power by 15%
 - walker: added some extra weapons (not used by autopilot)
 - walkers are now disabled with the buildings checkbox
 - gas now affects walkers
 - new weapons: wildfire, welder (for pilot)

beta1_v30.zip

 - fixed: a bug causing server crashes when announce was on
 - fixed: sending multiple levels with the same name
 - fixed: burning material could leave ghost walls on clients
 - fixed: collapser could fail in network due to timing issues
 - fixed the makelev program
 - airstrike: reduced amount of splinters from explosion
 - plastic explosives: decreased loading time, added some spread of fire
 - laserwall: will never activate if own ship/pilot is in the way, objects not destroyed by emp
 - new weapons: net, walker

beta1_v29.zip

 - fixed: a bug which caused switching from udp to tcp for no reason
 - fixed: in-game chat text input could lose focus permanently if connection list was used
 - fixed: cannonball hitting a ship repeatedly
 - some adjustments to the result screen waiting time and '*' positions
 - added separate start menu music list (music\menu_music.txt)

beta1_v28.zip

 - fixed: the text field of in-game chat could lose focus with mouse click even if mouse cursor was hidden
 - some fixes to the typing indicators (*) in result screen
 - game version is shown in menu
 - credits are shown in menu
 - graphical user interface for the makelev program (windows only)

beta1_v27.zip

 - fixed: a crash bug ("invalid string position")
 - fixed: some issues with changing from tcp to udp
 - plasmagun: some adjustments
 - aamissile, rocket: added smoke trails
 - base defence: factories now always have indestructible base on the bottom

beta1_v26.zip

 - fixed: result screen timer went down even when level was being sent
 - added a mark to show who is typing in the result screen
 - lms: you only get energy when killing the last player in an enemy team (ie. same time as you get a point)
 - cannonball: decreased hit impulse and increased loading time a bit
 - plasmagun: removed bouncing

beta1_v25.zip

 - fixed: yet another case of the same level being sent repeatedly
 - fixed: a way to get a different map than other players in network game
 - lms: your own ship is repaired as a reward for a kill

beta1_v24.zip

 - fixed: some issues with disconnecting/reconnecting and saving points
 - fixed: some cases were the hit effect (flash) was not shown for all clients
 - fixed: alt-tab in fullscreen may work better now
 - lms: you get also points for kills (this is a test, may not stay)

beta1_v23.zip

 - fixed: sometimes after using alt-tab the game ended up thinking alt was pressed even if it wasn't
 - changing between window/fullscreen now works better with some hardware
 - hunt: when selected as hunted the player now always gets a new ship so that old ropes/etc will not stay
 - base defence: view is moved to the base when you are ready to respawn
 - last man standing: changed to long respawn times
 - in result screen continue timer is now shown, and it is reset if someone presses a key (network game only)
 - added error message dialogs for invalid password/authentication
 - match points are are saved if player disconnects during game, and restored at reconnect

beta1_v22.zip

 - fixed: a game crashing bug in the hunt mode
 - fixed: "Level not found" crash when joining to server
 - fixed: level was sent repeatedly if the client originally had a different version of the level in received-folder
 - fixed: -connect: network menu was opened but the button was not shown to be pressed
 - fixed: team balancing was not updated when players disconnected
 - added the team balancing option to menu
 - limited the time the server will wait for clients at level start to 20s
 - a message dialog is shown if connection is closed due to missing weapons
 - optimized network bandwidth usage of set_map_pixel() by about 50% on average
 - changed in-game weapon set selection

beta1_v21.zip

 - fixed: a game crashing bug in the hunt mode
 - fixed: getting less than 4 weapons when some were set to random
 - fixed: level sending getting restarted continually
 - fixed: team lms scoring went wrong after someone disconnected in result screen
 - fixed: some character encoding issues (ä&ö etc were read incorrectly from config.xml)
 - base defence: you can change the view to your own base while waiting for respawn
 - players in the same team start close togerher, and close to base in BD mode

beta1_v20.zip

 - fixed: explosives were the more powerful the more players there were in network game
 - fixed: hitting laser wall was counted as -1 points
 - fixed: game got stuck before next level start if someone disconnected in result screen
 - fixed: being inside factory, turret or bubble caused unnecessary network traffic
 - laser wall now destroys bumpers and wormholes
 - shotgun: adjusted damage (maximum is smaller, minimum larger)
 - rope: you can't hold enemy ship for ever (limited to same time as harpoon)
 - base defence: 2 points for laser wall, 6 points for turret
 - hunt: new hunted player starts in a random position
 - added level xml option open_borders

beta1_v19.zip

 - fixed: some level transfer issues
 - laserwall: can't destroy factories, objects are removed if the beam is blocked
 - collapser: smaller, less effect on hard ground
 - added "no buildings" option

beta1_v18.zip

 - new weapon: laser wall
 - new weapon: plastic explosive
 - flamethrower: more damage, faster loading, melts frozen ships
 - timeslicer: shorter effect time

beta1_v17.zip

 - fixed: some level transfer problems
 - fixed: connecting at a certain time at game start caused problems ("none" players)
 - fixed: setting army_color in images caused loss of transparency information
 - moved all bullet etc hit checks to server control
 - fixed: doubleball could sometimes be 2x more powerful in network game
 - fixed: explosions could destroy more ground in network game

beta1_v16.zip

 - fixed: announce didn't work when game was started as single player on server
 - fixed: the game could get stuck if someone connected after everyone had set ready-flags but before game had started
 - fixed: level sending was not shown on server
 - fixed: connection list didn't always work
 - fixed: when shooting from close distance in network game, the shot often passed through target without hitting
 - weapondev: giving negative damage will stop ship from burning
 - grenades: increased shots from 5 to 6
 - doubleball: increased loading time
 - gas, gasmines: more effective, also makes some damage to turrets
 - shovel: 2x faster
 - cannons etc will not shoot during the base defence building time

beta1_v15.zip

 - fixed: connection list (backspace) crashed the game if there were more than 7 players
 - fixed: lag could cause ships to get stuck when building walls
 - fixed: pilot's rope could get cloned in network game
 - fixed: a bug that allowed to get the same weapon two times
 - show connections -key now works also in result screen
 - for debugging: some network stats are shown with `-key (next to backspace)
 - for debugging: manually switching tcp/udp, increasing/decreasing upload rate during game
 - you can now define base defence factory places in levels

beta1_v14.zip

 - fixed: using freezer on water could still sometimes crash the game
 - fixed: freezer disappearing or hitting yourself when shooting
 - fixed: some timeslicer network game problems
 - fixed: alt_gr+key combinations didn't work in text fields
 - fixed: explosion inside factory was often not shown on clients
 - fixed: music off -setting didn't have an effect when pressing load settings button
 - fixed: lms scoring didn't work correctly after someone disconnected
 - nucleus are destroyed if created inside factories, bumpers are moved away
 - long weapon names are fit better to the available space 
 - option to define weapon sets for each game mode
 - added new key to change weapon sets in base during game

beta1_v13.zip

 - fixed: using freezer on water crashed network game
 - fixed: removing the selected level when all ready-flags were set could crash the game
 - fixed: two other game-crashing bugs
 - aamissile: increased loading time
 - cannonball: a bit more powerful
 - base defence: updated info text
 - base defence: you always respawn at the base/factory
 - lms: fixed/changed team lms scoring
 - lms: clients did not use changed picture after the first pilot's death

beta1_v12.zip

 - fixed a bug which could crash the game when someone disconnected from server
 - fixed a bug which caused extra network messages for troopers
 - added download rate setting
 - some improvements to network bandwidth use
 - base defence: game ends when point difference is >=200 or both factories are destroyed
 - base defence: added 100 extra points for damaging factories

beta1_v11.zip

 - fixed: graphics mode initialization bug in v10
 - fixed: in base defence mode buildings were sometimes placed on wrong side of the map
 - fixed: all teams were shown in base defence mode player settings
 - fixed: there was no description for base defence
 - disabled digger in base defence mode
 - base defence: changed rules, now you get points for destroying enemy objects

beta1_v10.zip

 - fixed: ctrl-v sometimes crashed the game in linux
 - fixed: resolution was not changed with default/load settings button
 - fixed: sounds were not loaded with default/load settings button
 - fixed: shortcut keys didn't work in the console mode
 - disabled pause key in network game
 - improved server level selection/sending
 - added manual server ip address selection
 - loading bar is changed to brighter color when ready
 - harpoon: limited maximum force, increased loading time a bit
 - EMP: increased loading time
 - new game mode: base defence

beta1_v9.zip

 - windows version is now using updated libraries: SDL 1.2.9, SDL_image 1.2.4, SDL_mixer 1.2.6 and zlib 1.2.3
 - optimized drawing of large levels
 - improved random flag placement
 - banning/kicking added to GUI (right click player name)
 - some fixes/adjustments to damage caused by hitting sand
 - switched some default keys (ins/del/pgup/pgdown)
 - fixed: mouse cursor was not hidden during game in the linux version
 - fixed: wormhole + EMP
 - fixed: cannonball impulses in network game
 - fixed: EMP didn't affect ship if it was in the center point
 - EMP: loading starts only after last object is destroyed
 - freezer: effect has now limited time
 - harpoon: increased loading time, decreased rope lifetime

beta1_v8.zip

 - clients are now required to have all weapons that exist on server
 - fixed: game would crash if the window was dragged around for too long
 - fixed: when setting controls, old function of the key was performed before binding a new one
 - game now gives error message if background size does not correspond to level size
 - music on/off setting is now saved
 - added icon file (graphics/wings.ico) to the distribution
 - fixed shovel (didn't work on all soft terrain types)
 - redesigned EMP weapon
 - new weapon: cannonball
 - hunt: number of turns taken is also shown for clients

beta1_v7.zip

 - fixed: gasmines were not available in 3+ player games
 - fixed: players were not shown on scoreboard after starting and stopping server
 - fixed: trying to jump downward could cause damage
 - fixed: name could be changed while server was on, which caused problems
 - fixed: sending selected levels
 - fixed announce problem ("server name" was required)
 - gasmines: changed sound effect, fixed image, gas rises up from water/sand
 - airstrike: reduced delay between bombs
 - freezer: increased loading time a bit
 - timeslicer: the effect is now local, reduced loading time
 - added command line argument: -connect wings2:server=name
 - added command line argument: -connect wings2:addr=ip:port
 - added console key to controls menu

beta1_v6.zip

 - fixed: network connections didn't work properly after one failed attempt
 - fixed: a network related game crashing bug
 - fixed: 'no ships' setting in network game
 - network game: player authentication, improved server info
 - hunt: overtime
 - harpoon doesn't pull until both ends are attached
 - two rockets explode when colliding
 - new weapon: gas mines

beta1_v5.zip

 - fixed: empty ships could capture flags
 - fixed: comma (,) didn't work in file names
 - fixed: characters [ and ] didn't work properly in player names
 - fixed: same key could be selected for multiple actions
 - added 'enter ship' button to pilot control settings
 - wall now works more reliably in network game
 - game can be started in single player even if server is on
 - added limited view option for network game
 - new weapon: dirtball

beta1_v4.zip

 - fixed: if someone disconnected in the hunt mode, other clients would crash
 - fixed: a rare case where the ice around a frozen ship would become nearly unbreakable
 - fixed: game getting stuck when quitting while server announce was on
 - fixed: UDP socket was not closed when server was closed
 - fixed: palette was not set correctly for some wings 1 levels
 - all game settings will now be saved, including selected levels
 - added default settings button and autosave option
 - if there is a connection problem during match, the game will try switching from udp to tcp
 - AAMissile: limited fuel to 7 seconds

beta1_v3.zip

 - fixed: clients could get incorrect player list
 - fixed: 'none has left server' messages on clients when announce was on
 - fixed: a case where 'ready' status was shown incorrectly on clients
 - fixed: 'unknown' keys were used as shotcuts for menu buttons
 - added confirmation for pressing ESC during game
 - dumbfire: changed network game behavior, lag has now less effect on damage
 - grenades: reduced number of shots from 7 to 5
 - explosives: reduced delay from 2 seconds to 1

beta1_v2.zip

 - fixed: if someone disconnected while loading level or waiting for the game to start, others would get stuck there
 - fixed: the game could crash if server announce was on and the system was waiting on TCP timeout when you tried to quit the game
 - fixed: radar showed disconnected players and destroyed ships
 - fixed: controls didn't work after starting and stopping server
 - fixed: same starting weapon could be selected several times for the pilot
 - fixed: same weapon could be selected several times by editing config.xml
 - fixed: level background distance 0 crashed the game without error message
 - fixed: cyclic object attachments crashed the game without error message
 - fixed: it was possible to continue to next level even if disconnected from server
 - redesigned player handling (hopefully fixed scoring and hunt mode selection bugs)
 - added debugging commands: /test_delay, /simulate_congestion, /debug_events
 - flamethrower: increased damage and reduced loading time

