required_objects = { "grenade2" }
visible_name = "Grenades"load_mode = 2
req_energy = 60num_shots = 2
shot_energy = 6
recoil = 5000

function init()
end

function launch()  
  play_sound("shoot_gl")
  dx, dy = get_dir_vector(get_platform_dir())
  create_object("grenade2", dx*8, dy*8, dx*250, dy*250, get_platform_id())
end

