#Relay-Version: version Notes 2.7.5 (840 Contrib) 87/2/5; site hpesoc1.HP.COM
#From: games-request@tekred.TEK.COM
#Date: Tue, 4 Aug 87 23:42:52 GMT
#Date-Received: Wed, 5 Aug 87 20:44:50 GMT
#Subject: v02i021:  adl - Adventure Definition Language, Part04/11
#Message-ID: <1475@tekred.TEK.COM>
#Path: hpesoc1!hpda!hplabs!ucbvax!ucbcad!ames!rutgers!mit-eddie!uw-beaver!tektronix!tekgen!tekred!games-request
#Newsgroups: comp.sources.games
#Sender: billr@tekred.TEK.COM
#Approved: billr@tekred.TEK.COM
#Lines: 2071
#
#Submitted by: cunniff%hpda@hplabs.HP.COM (Ross Cunniff)
#Comp.sources.games: Volume 2, Issue 21
#Archive-name: adl/Part04
#
#
#
#
#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 4 (of 11)."
# Contents:  adlcomp/adlcomp.c samples/mpu/objects.adl
#   samples/mpu/verbs.adl
# Wrapped by billr@tekred on Tue Aug  4 16:27:39 1987
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f adlcomp/adlcomp.c -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"adlcomp/adlcomp.c\"
else
echo shar: Extracting \"adlcomp/adlcomp.c\" \(21519 characters\)
sed "s/^X//" >adlcomp/adlcomp.c <<'END_OF_adlcomp/adlcomp.c'
X	/***************************************************************\
X	*								*
X	*	adlcomp.c - ADL compiler.  See the ADL documentation	*
X	*	for information about ADL.				*
X	*		Copyright 1987 by Ross Cunniff			*
X	*								*
X	\***************************************************************/
X
X#include <stdio.h>
X#include <fcntl.h>
X#include <ctype.h>
X
X#include "adltypes.h"
X
X#if UNIX
X#  include <signal.h>
X#endif
X
X#include "adlprog.h"
X#include "builtins.h"
X#include "adldef.h"
X#include "vstring.h"
X#include "virtmem.h"
X#include "adlcomp.h"
X
X#define MAXDIR 4			/* Maximum number of -i dirs	*/
X
X#if UNIX
Xchar	*S_VAL = "adlsXXXXXX",		/* See below - patched		*/
X	*CODE  = "adlcXXXXXX",		/* to use mktmp( 3 )		*/
X	*tmpdir= "/tmp",		/* Default to /tmp		*/
X	*PATH_SEPS = "/",		/* Set of path separators	*/
X	*LAST_SEP = "/";		/* Final separator		*/
X#endif
X
X#if MSDOS
Xchar	*S_VAL = "adlsval.tmp",		/* Temporary string file	*/
X	*CODE  = "adlcode.tmp",		/* Temporary code file		*/
X	*tmpdir= "",			/* Default to current dir	*/
X	*PATH_SEPS = ":/\\",		/* Set of path separators	*/
X	*LAST_SEP = "\\";		/* Final separator		*/
X#endif
X
X#if AMIGA
Xchar
X	*S_VAL = "adlsval.tmp",		/* Ditto above			*/
X	*CODE  = "adlcode.tmp",		/* Ditto			*/
X	*tmpdir= "RAM:",		/* Default to RAM:		*/
X	*PATH_SEPS = ":/",		/* Set of path separators	*/
X	*LAST_SEP = "/";		/* Final separator		*/
X#endif
X
Xchar	tmp_s[ 256 ],			/* Combined path and base	*/
X	tmp_c[ 256 ],			/*   of CODE and S_VAL		*/
X	*outname = "adlcomp.out",	/* Default output file name	*/
X	*dirnames[MAXDIR];		/* -i names			*/
X
Xextern	char	*calloc();		/* Memory allocator		*/
X
Xstruct	pagetab	codetab;		/* Structure for virtual code	*/
X
Xint16	NUM_VARS = 64,			/* Default # of ADL variables	*/
X	NUM_ROUTS = 512,		/* Default # of ADL routines	*/
X	NUM_OBJS = 256,			/* Default # of ADL objects	*/
X	NUM_VERBS = 128,		/* Default # of ADL verbs	*/
X	NUM_STR = 1024,			/* Default # of ADL strings	*/
X	NUM_PREP = 8,			/* Default # of prep synonyms	*/
X	NUM_VS = 8,			/* Default # of verb synonyms	*/
X
X	numprep,			/* Actual # of prep synonyms	*/
X	header,				/* Produce a status line?	*/
X	debugging,			/* Retain symbols?		*/
X	filenum,			/* String index of file name	*/
X	numdir;				/* Number of -i dirs specified	*/
X
Xint	S_VAL_F,			/* String paging file		*/
X	CODE_F;				/* Code paging file		*/
X
X#if MSDOS
Xunsigned
X    _stack = 10000;			/* Large default stack size	*/
X#endif
X
X	/***************************************************************\
X	*								*
X	*	main() - The main routine.  Opens files, initializes	*
X	*	structures, compiles the code, writes the result.	*
X	*	Pretty simple, no?					*
X	*								*
X	\***************************************************************/
X
Xmain( argc, argv )
Xint	argc;
Xchar	*argv[];
X{
X    getadlargs( argc, argv );		/* Get command line args	*/
X    init();				/* Initialize structures	*/
X
X    /* Print the copyright message */
X    fputs( "ADL compiler - Version 3.2 - June 7, 1987\n", stderr );
X    fputs( "Copyright 1985, 1986, 1987 by Ross Cunniff\n", stderr );
X    fputs( "All rights reserved\n", stderr );
X    fflush( stderr );
X
X    adlcomp();				/* Compile the source		*/
X    strcpy( token, "EOF" );		/* Indicate we're at EOF	*/
X    write_code();			/* Write the code file		*/
X    wrapup();				/* Close files			*/
X    exit( numerr );			/* Return the number of errors	*/
X}
X
X
X	/***************************************************************\
X	*								*
X	*	getadlargs( argc, argv ) - extract meaning from		*
X	*	the command line.  See the adlcomp man page for		*
X	*	more information.					*
X	*								*
X	\***************************************************************/
X
Xgetadlargs( argc, argv )
Xint	argc;
Xchar	*argv[];
X{
X    int	i;
X    char ch;
X    char *getnext();
X
X#if MSDOS
X    argv[ 0 ] = "adlcomp";		/* MSDOS has no notion of argv[ 0 ] */
X#endif
X
X    if( argc < 2 )
X	/* We must at least specify an input file */
X	print_usage( argv[ 0 ] );
X
X    /* Check each argument */
X    for( i = 1; i < argc; i++ ) {
X	if( *argv[ i ] == '-' ) {
X	    ch = *++argv[ i ];
X	    if( isupper( ch ) )
X		ch = tolower( ch );
X	    switch( ch ) {
X		case 'e' : maxerr	= atoi( getnext( argv, &i ) );	break;
X		case 'g' : NUM_VARS	= atoi( getnext( argv, &i ) );	break;
X		case 'm' : NUM_STR	= atoi( getnext( argv, &i ) );	break;
X		case 'n' : NUM_OBJS	= atoi( getnext( argv, &i ) );	break;
X		case 'p' : NUM_PREP	= atoi( getnext( argv, &i ) );	break;
X		case 'r' : NUM_ROUTS	= atoi( getnext( argv, &i ) );	break;
X		case 's' : NUM_VS	= atoi( getnext( argv, &i ) );	break;
X		case 'v' : NUM_VERBS	= atoi( getnext( argv, &i ) );	break;
X
X		case 'i' : if( numdir >= MAXDIR )
X			       fatal( "Too many -i options\n" );
X			   dirnames[ numdir++ ] = getnext( argv, &i );
X			   break;
X		case 'o' : outname	=       getnext( argv, &i );	break;
X		case 't' : tmpdir	=	getnext( argv, &i );	break;
X
X		case 'w' : wignore	= 1;				break;
X		case 'd' : debugging	= 1;				break;
X		case 'h' : header	= 1;				break;
X
X		default  : print_usage( argv[ 0 ] );
X	    }
X	}
X	else if( *inname )
X	    print_usage( argv[ 0 ] );
X	else
X	    strcpy( inname, argv[ i ] );
X    }
X    if( !*inname )
X	print_usage( argv[ 0 ] );
X}
X
X
X	/***************************************************************\
X	*								*
X	*	print_usage( cname ) - print the USAGE error message	*
X	*								*
X	\***************************************************************/
X
Xprint_usage( cname )
Xchar
X    *cname;
X{
X    fprintf( stderr, "Usage: %s Infile (with any of the following)\n", cname );
X    fprintf( stderr, "	-o Outfile		File for output\n" );
X    fprintf( stderr, "	-i Dir			Directory for INCLUDEs\n" );
X    fprintf( stderr, "	-t Dir			Directory for temp files\n" );
X    fprintf( stderr, "	-d			Output debugging info\n" );
X    fprintf( stderr, "	-w			Suppress warnings\n" );
X    fprintf( stderr, "	-e N			Max # of errors\n" );
X    fprintf( stderr, "	-g N			Max # of globals\n" );
X    fprintf( stderr, "	-m N			Max # of strings\n" );
X    fprintf( stderr, "	-n N			Max # of objects\n" );
X    fprintf( stderr, "	-p N			Max # of prep phrases\n" );
X    fprintf( stderr, "	-r N			Max # of routines\n" );
X    fprintf( stderr, "	-s N			Max # of verb phrases\n" );
X    fprintf( stderr, "	-v N			Max # of verbs\n" );
X    exit( 1 );
X}
X
X
X	/***************************************************************\
X	*								*
X	*	getnext( argv, indx ) - get the next string from	*
X	*	argv, whether it be the rest of the current arg		*
X	*	or the next arg.  This is to allow arguments like	*
X	*	"-ifoo" and "-i foo" to be equivalent.			*
X	*								*
X	\***************************************************************/
X
Xchar *
Xgetnext( argv, indx )
Xchar	*argv[];
Xint	*indx;
X{
X    if( *++argv[ *indx ] )
X	return argv[ *indx ];
X    else
X	return argv[ ++*indx ];
X}
X
X
X	/***************************************************************\
X	*								*
X	*	init() - initialize the structures and files.		*
X	*								*
X	\***************************************************************/
X
Xinit()
X{
X    /* Initialize the object sizes */
X    hdr.nounindex.objsize	= sizeof( int16 );
X    hdr.symindex.objsize	= sizeof( struct symbol );
X    hdr.verbindex.objsize	= sizeof( struct verbrec );
X    hdr.objindex.objsize	= sizeof( struct objrec );
X    hdr.prepindex.objsize	= sizeof( struct preprec );
X    hdr.vsindex.objsize		= sizeof( struct vp_syn );
X    hdr.routindex.objsize	= sizeof( address );
X    hdr.varindex.objsize	= sizeof( int16 );
X    hdr.codeindex.objsize	= 512;
X    hdr.strtabindex.objsize	= sizeof( int32 );
X    hdr.strindex.objsize	= 512;
X  
X    /* Allocate space for the arrays */
X    varspace	= (int16 *)	       calloc(hdr.varindex.objsize, NUM_VARS);
X    routspace	= (address *)	       calloc(hdr.routindex.objsize,NUM_ROUTS);
X    verbspace	= (struct verbrec *)   calloc(hdr.verbindex.objsize,NUM_VERBS);
X    nounspace	= (int16 *)	       calloc(hdr.nounindex.objsize,NUM_OBJS);
X    objspace	= (struct objrec *)    calloc(hdr.objindex.objsize, NUM_OBJS);
X    prepspace	= (struct preprec *)   calloc(hdr.prepindex.objsize,NUM_PREP);
X    verbsyn	= (struct vp_syn *)    calloc(hdr.vsindex.objsize,  NUM_VS);
X    str_tab	= (int32 *)	       calloc(hdr.strtabindex.objsize,NUM_STR);
X
X    /* Check the memory allocation */
X    if(		(varspace	== (int16 *)		0)		||
X		(routspace	== (address *)		0)		||
X		(verbspace	== (struct verbrec *)	0)		||
X		(objspace	== (struct objrec *)	0)		||
X		(nounspace	== (int16 *)		0)		||
X		(prepspace	== (struct preprec *)	0)		||
X		(verbsyn	== (struct vp_syn *)	0)		||
X		(str_tab	== (int32 *)		0)		)
X	fatal( "Out of memory.\n" );
X
X    /* Make the temporary names */
X    mkpath( tmp_s, tmpdir, S_VAL );
X    mkpath( tmp_c, tmpdir, CODE );
X
X    /* Initialize the virtual code & string routines */
X#if UNIX
X    mktemp( tmp_s );
X    mktemp( tmp_c );
X#endif
X    S_VAL_F = open( tmp_s, WB );
X    CODE_F = open( tmp_c, WB );
X    if( (S_VAL_F < 0) || (CODE_F < 0) )
X	fatal( "Unable to open temporary files.\n" );
X
X    vsinit( S_VAL_F, 0L, 0,(char *)NULL,(char *)NULL,(int16 *)NULL, str_tab );
X    vm_init( CODE_F, 0L, &codetab, 1 );
X
X    /* Set up some initial values */
X    NUMOBJ = 2;				/* .ALL and STRING */
X    NUMNOUN = 1;			/* Skip the null noun */
X    NUMVERB = 2;			/* TELLER and NOVERB */
X    NUMROUT = 4;			/* NULL, DWIMD, DWIMI, and START */
X    numprep = 1;			/* Skip the null preposition */
X    objspace[ _ALL ].cont = _STRING;
X
X    /* Set up the input file */
X    if( open_input( inname ) == 0 ) {
X	fprintf( stderr, "Error opening input file %s\n", inname );
X	exit( -1 );
X    }
X    filenum = newstr( inname );
X
X    /* Initialize the dictionary */
X    init_predefs();
X}
X
X
X	/***************************************************************\
X	*								*
X	*	breaker() - handle a signal				*
X	*								*
X	\***************************************************************/
X
Xbreaker()
X{
X    printf( "***BREAK***\n" );
X    close( S_VAL_F );	close( CODE_F );
X    unlink( tmp_s );	unlink( tmp_c );
X    exit( -1 );
X}
X
X
X	/***************************************************************\
X	*								*
X	*	adlcomp() - the heart of the compiler.  Reads tokens	*
X	*	from the current input file, processing them until	*
X	*	EOF or until the maximum number of errors has been	*
X	*	exceeded.  Parsing is done with recursive descent.	*
X	*								*
X	\***************************************************************/
X
Xadlcomp()
X{
X    printf( "Reading from file %s\n", inname );
X    fflush( stdout );
X    while( 1 ) {
X	lexer();			/* Read a token			*/
X	if( t_type == EOF ) {
X	    printf( "Done reading file %s\n", inname );
X	    fflush( stdout );
X	    return;
X	}
X
X	if( (t_type >= MIN_D) && (t_type <= MAX_D) )
X	    /* This is one of PREP, ADJEC, etc.  Handle them generically */
X	    getlist( t_type );
X	else {
X	    /* We need to special case the declaration. */
X	    switch( t_type ) {
X		case VAR_D	: getvars();		break;
X		case NOUN_D	: getnouns();		break;
X		case UNDECLARED	: getassign( 1 );	break;
X		case INCLUDE	: getfile();		break;
X		case MESSAGE	: printmsg();		break;
X		case VERB	: getverb();		break;
X		case ADJEC	:
X		case NOUN	:
X		case NOUN_SYN	: nounassign( 1, 0 );	break;
X		case '('	: globassign();		break;
X		case ROUTINE	: routassign();		break;
X		case PREP	: prepassign();		break;
X		default		: error( ILLEGAL_SYMBOL );
X				  eatuntil( ';' );
X	    }	/* switch */
X	}	/* else */
X    }		/* while */
X}		/* adlcomp */
X
X
X	/***************************************************************\
X	*								*
X	*	printmsg() - executes the MESSAGE directive, and	*
X	*	prints a message on the user's terminal.		*
X	*								*
X	\***************************************************************/
X
Xprintmsg()
X{
X    lexer();				/* Get a token.			*/
X    if( t_type != STRING )
X	_ERR_FIX( "Illegal compile time message.\n", ';' );
X    fputs( token + 1, stderr );		/* Print the token.		*/
X    fflush( stderr );
X    lexer();
X    if( t_type != ';' )			/* Expect a following semicolon	*/
X	_ERR_FIX( SEMI_EXPECTED, ';' );
X}
X
X
X	/***************************************************************\
X	*								*
X	*	getfile() - handle the INCLUDE directive, reading	*
X	*	from the appropriate file.				*
X	*								*
X	\***************************************************************/
X
Xgetfile()
X{
X    char *fsave;
X    char msg[ 80 ], nsave[ 512 ], t_in[ 512 ], *sprintf();
X    int16 lsave, numsave, i, found;
X
X    lexer();				/* Get a token.			*/
X    if( t_type != STRING )
X	_ERR_FIX( "File name expected for INCLUDE.\n", ';' );
X    save_input( &fsave );		/* Save the current input file	*/
X    strcpy( nsave, inname );		/* Save the current input name	*/
X    lsave = numline;			/* Save the current line number	*/
X    numsave = filenum;			/* Save the current file number	*/
X    strcpy( inname, virtstr( t_val ) );	/* Get the rep. of the new name	*/
X    filenum = t_val;			/* Get the new file number	*/
X    numline = 1;			/* Set the new line number	*/
X
X    /* Try to find the file in the current directory. */
X    found = 0;
X    if( open_input( inname ) == 0 ) {
X	/* Couldn't find it.  Try to find it in the -i directories */
X	for( i = 0; i < numdir; i++ ) {
X	    mkpath( t_in, dirnames[ i ], inname );
X	    if( open_input( t_in ) != 0 ) {
X		found = 1;
X		break;
X	    }
X	}
X	if( !found ) {
X	    sprintf( msg, "Error opening file \"%s\".\n", inname );
X	    fatal( msg );
X	}
X	strcpy( inname, t_in );
X    }
X    adlcomp();			/* Recursively compile the new file.	*/
X    close_input();		/* Close the file			*/
X    restore_input( fsave );	/* Restore the old input file		*/
X    numline = lsave;		/* Restore the old line number		*/
X    strcpy( inname, nsave );	/* Restore the old file name		*/
X    filenum = numsave;		/* Restore the old file number		*/
X    lexer();			/* Get a token.				*/
X    if( t_type != ';' )		/* Expect a ';' after the INCLUDE	*/
X	_ERR_FIX( SEMI_EXPECTED, ';' );
X}
X
X
Xmkpath( s, dir, base )
Xchar
X    *s,
X    *dir,
X    *base;
X{
X    int
X	len,
X	sep_found;
X    char
X	*check;
X
X    /* Copy the directory name into the string */
X    strcpy( s, dir );
X    len = strlen( s ) - 1;
X
X    /* Check to see if the name has a path separator at the end */
X    check = PATH_SEPS;
X    sep_found = 0;
X    while( *check ) {
X	if( s[ len ] == *check ) {
X	    sep_found = 1;
X	    break;
X	}
X	check++;
X    }
X    if( !sep_found )
X	/* Add the separator */
X	strcat( s, LAST_SEP );
X
X    /* Concatenate the base name onto the string */
X    strcat( s, base );
X}
X
X
X	/***************************************************************\
X	*								*
X	*	check_predefs() - check to see whether DWIMI, DWIMD,	*
X	*	START, STRING, and TELLER have been defined.  Also,	*
X	*	check the current number of various things against	*
X	*	their maximum.						*
X	*								*
X	\***************************************************************/
X
Xcheck_predefs()
X{
X    if( !routspace[ _START ] )
X	error( "START undefined.\n" );
X    if( !routspace[ _DWIMI ] )
X	warning( "DWIMI undefined.\n" );
X    if( !routspace[ _DWIMD ] )
X	warning( "DWIMD undefined.\n" );
X    if( !objspace[ _STRING ].props[ _ACTION - 17 ] )
X	warning( "STRING undefined.\n" );
X    if( !(verbspace[ _TELLER ].preact||verbspace[ _TELLER ].postact) )
X	warning( "TELLER undefined.\n" );
X    if( !(verbspace[ _NOVERB ].preact||verbspace[ _NOVERB ].postact) )
X	warning( "NOVERB undefined.\n" );
X    checkmax( NUMVAR, NUM_VARS, "VARs" );
X    checkmax( NUMROUT, NUM_ROUTS, "routines" );
X    checkmax( NUMOBJ, NUM_OBJS, "objects" );
X    checkmax( NUMVERB, NUM_VERBS, "verbs" );
X    checkmax( NUMSTR, NUM_STR, "strings" );
X    checkmax( NUMPP, NUM_PREP, "prep synonyms" );
X    checkmax( NUMVS, NUM_VS, "[verb prep] synonyms" );
X}
X
X	/***************************************************************\
X	*								*
X	*	checkmax( n, max_n, name ) - checks n against max_n,	*
X	*	and prints an appropriate message if n > max_n.		*
X	*								*
X	\***************************************************************/
X
Xcheckmax( n, max_n, name )
Xint
X    n, max_n;
Xchar
X    *name;
X{
X    printf( "%d out of %d %s used\n", n, max_n, name );
X    fflush( stdout );
X    if( n > max_n )
X	error( "Number of %s is greater than %d!\n", name );
X}
X
X
X	/***************************************************************\
X	*								*
X	*	write_code() - write out the ADL executable.		*
X	*								*
X	\***************************************************************/
X
Xwrite_code()
X{
X    int outf;		/* The actual file being written		*/
X    int32 temp;		/* Temporary area for long int calculations	*/
X    int cmask;		/* Value of the umask call			*/
X    int32 time();	/* Current time stamp.				*/
X
X    /* Flush out all dirty pages to disk. */
X    vsflush();
X    vm_flush( &codetab );
X
X    /* Tie up a few loose ends */
X    hdr.strtabindex.numobjs = numstr();
X    temp = currcode();
X    hdr.codeindex.numobjs = (temp / 512L) + 1;
X    temp = numchar();
X    hdr.strindex.numobjs = (temp / 512L) + 1;
X
X    /* Make sure all is OK */
X    check_predefs();
X
X    /* Don't write any code if errors were encountered. */
X    if( numerr )
X	return;
X
X    /* Set up the file pointers */
X    hdr.symindex.ptr	= sizeof( struct header );
X    count_symtab( debugging );
X    hdr.verbindex.ptr	= hdr.symindex.ptr    +
X   				hdr.symindex.objsize    * NUMSYM;
X    hdr.objindex.ptr	= hdr.verbindex.ptr   +
X				hdr.verbindex.objsize   * NUMVERB;
X    hdr.nounindex.ptr	= hdr.objindex.ptr +
X				hdr.objindex.objsize	* NUMOBJ;
X    hdr.varindex.ptr	= hdr.nounindex.ptr   +
X				hdr.nounindex.objsize    * NUMNOUN;
X    hdr.prepindex.ptr	= hdr.varindex.ptr    +
X				hdr.varindex.objsize    * NUMVAR;
X    hdr.vsindex.ptr	= hdr.prepindex.ptr   +
X				hdr.prepindex.objsize	* NUMPP;
X    hdr.routindex.ptr	= hdr.vsindex.ptr   +
X				hdr.vsindex.objsize	* NUMVS;
X    hdr.codeindex.ptr	= hdr.routindex.ptr   +
X				hdr.routindex.objsize   * NUMROUT;
X    hdr.strtabindex.ptr	= hdr.codeindex.ptr   +
X				hdr.codeindex.numobjs   * 512;
X    hdr.strindex.ptr	= hdr.strtabindex.ptr +
X				hdr.strtabindex.objsize * NUMSTR;
X  
X    /* Set the timestamp and the magic number */
X    hdr.adlid = time( 0 );
X    hdr.magic = M_ADL;
X    sprintf( hdr.adlname, "#! %s%s%s\n", ADL_NAME,
X		   (header?" -h":"\0"),
X		   (debugging?" -d":"\0") );
X
X    /* Write the file */
X    if( (outf = open( outname, WB )) < 0 )
X	fatal( "Error writing to output file.\n" );
X    adlstats();
X    lseek( outf, 0L, 0 );
X    write( outf, &hdr, sizeof( struct header ) );
X    write_symtab( outf, debugging );
X    writebuf( outf, verbspace,	&hdr.verbindex );
X    writebuf( outf, objspace,	&hdr.objindex );
X    writebuf( outf, nounspace,	&hdr.nounindex );
X    writebuf( outf, varspace,	&hdr.varindex );
X    writebuf( outf, prepspace,	&hdr.prepindex );
X    writebuf( outf, verbsyn,	&hdr.vsindex );
X    writebuf( outf, routspace,	&hdr.routindex );
X    writestuff( CODE_F, outf,	&hdr.codeindex );
X    writebuf( outf, str_tab, &hdr.strtabindex );
X    writestuff( S_VAL_F, outf,	&hdr.strindex );
X
X    /* Close the file */
X    close( outf );
X
X#if UNIX
X    /* Make it executable */
X    cmask = umask( 0 );
X    (void)umask( cmask );
X    chmod( outname, (0777 & (~cmask)) );
X#endif
X}
X
X
X	/***************************************************************\
X	*								*
X	*	adlstats() - print some statistics about the		*
X	*	compilation						*
X	*								*
X	\***************************************************************/
X
Xadlstats()
X{
X    int i;
X    printf( "adlcomp %s -o %s ", inname, outname );
X    printf( "-g %d -r %d ", NUMVAR+1, NUMROUT+1 );
X    printf( "-v %d -n %d -m %d ", NUMVERB+1, NUMOBJ+1, NUMSTR+1 );
X    printf( "-p %d -s %d%s%s", NUMPP, NUMVS,
X		(wignore?" -w":""),(debugging?" -d":"") );
X
X    for( i = 0; i < numdir; i++ )
X	printf( " -i %s", dirnames[ i ] );
X    printf( "\nWriting %ld bytes\n",
X		hdr.strindex.ptr + 512*hdr.strindex.numobjs );
X    fflush( stdout );
X}
X
X
X	/***************************************************************\
X	*								*
X	*	writebuf( f, b, d ) - write the buffer b to the file	*
X	*	f, given the information in the header structure d.	*
X	*								*
X	\***************************************************************/
X
X/*VARARGS 1*/
Xwritebuf( f, b, d )
Xint	f;
Xchar	*b;
Xstruct	adldir	*d;
X{
X    lseek( f, 0L, 2 );				/* Seek to EOF		*/
X    write( f, b, d->numobjs * d->objsize );	/* Write the data	*/
X}
X
X
X	/***************************************************************\
X	*								*
X	*	writestuff( ifile, ofile, dir ) - Copy data from	*
X	*	ifile to ofile, according to the information in dir.	*
X	*								*
X	\***************************************************************/
X
Xwritestuff( ifile, ofile, dir )
Xint	ifile, ofile;
Xstruct	adldir	*dir;
X{
X    int32 t, i, n, r;
X    char buf[ 512 ];
X
X    t = dir->numobjs * dir->objsize;
X    n = t / 512;			/* Write in 512 byte chunks	*/
X    r = t % 512;			/* Number of remaining bytes	*/
X    for( i = 0; i < n; i++ ) {
X	lseek( ifile, (long)(i*512), 0 );
X	read( ifile, buf, 512 );
X	lseek( ofile, 0L, 2 );		/* Seek to EOF 			*/
X	write( ofile, buf, 512 );
X    }
X    if( r ) {
X	/* Write the remaining bytes */
X	lseek( ifile, (long)(n*512), 0 );
X	read( ifile, buf, 512 );
X	lseek( ofile, 0L, 2 );		/* Seek to EOF			*/
X	write( ofile, buf, 512 );
X    }
X    close( ifile );			/* Close the input file.	*/
X}
X
X
X	/***************************************************************\
X	*								*
X	*	wrapup() - clean up our mess and go home.		*
X	*								*
X	\***************************************************************/
X
Xwrapup()
X{
X    char *ep, *wp;
X
X    /* Remove the temporary files. */
X    unlink( tmp_s ); unlink( tmp_c );
X
X    /* Print how many errors and warnings we've encountered. */
X    ep = ( (numerr == 1) ? "" : "s" );
X    wp = ( (numwarn == 1) ? "" : "s" );
X    printf( "adlcomp complete. %d error%s, %d warning%s.\n", numerr, ep,
X		numwarn, wp );
X}
X
X/*** EOF adlcomp.c ***/
END_OF_adlcomp/adlcomp.c
if test 21519 -ne `wc -c <adlcomp/adlcomp.c`; then
    echo shar: \"adlcomp/adlcomp.c\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f samples/mpu/objects.adl -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"samples/mpu/objects.adl\"
else
echo shar: Extracting \"samples/mpu/objects.adl\" \(26919 characters\)
sed "s/^X//" >samples/mpu/objects.adl <<'END_OF_samples/mpu/objects.adl'
XADJEC red,green,blue,clear;
XADJEC glass, silver;
X
XNOUN red message(road2);        { It's red so there can be others elsewhere }
Xred message(WEIGH) = CAPAC;
Xred message(LDESC) = ($say "There is a message scratched in the dirt.\n");
Xred message(SDESC) = ($say "a message in the dirt");
Xred message(ACTION) =
X    (IF ($or ($eq ($verb) read) ($eq ($verb) examine)) THEN
X	($say "'in' is a preposition.  'enter' is a verb.\n")
X	($exit 1)
X    )
X;
X
XNOUN keys (town4);
Xkeys(WEIGH) = 2;
Xkeys(LDESC) = ($say "There's a set of keys here.\n");
Xkeys(SDESC) = ($say "a set of keys");
XADJEC tool;
X
XNOUN tool box (farm5);
Xtoolbox = tool box;
Xtoolbox(WEIGH) = CAPAC;
Xtoolbox(HOLDS) = 50;
Xtoolbox(OPENS) = TRUE;
Xtoolbox(LOCKS) = TRUE;
Xtoolbox(LOCKED) = TRUE;
Xtoolbox(LIGHT) = TRUE;
Xtoolbox(LDESC) =
X    (IF ($eq ($loc .ME) toolbox) THEN
X	($say
X"You are in a huge wooden structure, towering up at least 80 feet
Xabove your head, with wooden walls formed of immense 10-foot by 50-foot
Xboards.  Everything here, even the grains of dust which cover the wooden
Xfloor, seems immense.  "
X	)
X	(IF ($prop toolbox OPENED) THEN
X	    ($say
X"Above your head, the top of the structure is open,
Xand sunlight streams in.\n"
X	    )
X	 ELSE
X	    ($say
X"The structure is closed at the top, but
Xenough light comes in from between the boards to enable you to see.\n"
X	    )
X	)
X     ELSE
X	($say "Against\nthe house is a heavy ")
X	(IF ($prop toolbox OPENED) THEN
X	    ($say "toolbox with the lid open.\n")
X	 ELSEIF ($prop toolbox LOCKED) THEN
X	    ($say
X"toolbox with a rusty lock, painted with
Xan insignia composed of blue and green squares, joined at
Xtheir corners.\n"
X	    )
X	 ELSE
X	    ($say "toolbox, the lid of which is ajar.\n")
X	)
X    )
X;
Xtoolbox(SDESC) =
X    (IF ($eq ($loc .ME) toolbox) THEN
X	($return (Sayer "Inside Huge Box" %0))
X     ELSE
X	($say "a toolbox")
X    )
X;
Xtoolbox(ACTION) =
X    (IF ($eq ($phase) 7) THEN
X	{ This is the room action }
X	(IF	($or	($eq ($verb) drop)
X			($eq ($verb) throw)
X		)
X	 THEN
X	    { We don't want to keep track of lots of small things }
X	    ($say "You just lost ")
X	    (($sdesc ($dobj)))
X	    ($say " in a crack between the wooden floorboards!\n")
X	    ($move ($dobj) .ALL)
X	)
X     ELSEIF ($eq ($verb) lock) THEN
X	(IF ($prop toolbox OPENED) THEN
X	    ($say "You must close it first.\n")
X	    ($exit 1)
X	 ELSEIF ($prop toolbox LOCKED) THEN
X	    ($say "It's already locked!\n")
X	    ($exit 1)
X	 ELSEIF ($eq ($loc keys) .ME) THEN
X	    ($say "The toolbox seals with a CLICK!\n")
X	    ($setp toolbox LOCKED TRUE)
X	    ($exit 1)
X	)
X     ELSEIF ($eq ($verb) unlock) THEN
X	(IF ($not ($prop toolbox LOCKED)) THEN
X	    ($say "It's already unlocked!\n")
X	    ($exit 1)
X	 ELSEIF ($eq ($loc keys) .ME) THEN
X	    ($say "One of the keys fits!  The box is unlocked.\n")
X	    ($setp toolbox LOCKED FALSE)
X	    ($exit 1)
X	)
X     ELSEIF ($eq ($verb) examine) THEN
X	(IF ($prop toolbox OPENED) THEN
X	    ($say "The toolbox is open.\n")
X	 ELSEIF ($prop toolbox LOCKED) THEN
X	    ($say "The toolbox is locked.\n")
X	 ELSE
X	    ($say "The toolbox is ajar.\n")
X	)
X	($exit 1)
X    )
X;
X
XNOUN silver spoon(farm6);
Xsilver spoon(POINT) = 25;
Xsilver spoon(WEIGH) = 1;
Xsilver spoon(LDESC) = ($say "There is a beautiful silver spoon here.\n");
Xsilver spoon(SDESC) = ($say "a silver spoon");
X
X
XNOUN wetsuit(cel15);
XWORN = MISC1;
Xwetsuit(LDESC) = ($say "There is a wetsuit here.\n");
Xwetsuit(SDESC) =
X    ($say "a wetsuit")
X    (IF ($prop wetsuit WORN) THEN
X	($say " (being worn)")
X    )
X;
Xwetsuit(WEIGH) = 50;
Xwetsuit(ACTION) =
X    (IF ($eq ($verb) wear) THEN
X	(IF ($ne ($loc wetsuit) .ME) THEN
X	    ($say "You don't have the wetsuit!\n")
X	    ($exit 1)
X	 ELSEIF ($prop wetsuit WORN) THEN
X	    ($say "You are already wearing it!\n")
X	    ($exit 1)
X	 ELSE
X	    ($setp wetsuit WORN TRUE)
X	    ($say "OK, you're wearing the wetsuit.\n")
X	    ($exit 1)
X	)
X     ELSEIF ($eq ($verb) remove) THEN
X	(IF ($prop wetsuit WORN) THEN
X	    ($setp wetsuit WORN FALSE)
X	    ($say "OK, you're no longer wearing the wetsuit.\n")
X	    ($exit 1)
X	 ELSE
X	    ($say "You are not wearing the wetsuit!\n")
X	    ($exit 1)
X	)
X     ELSEIF ($eq ($verb) drop) THEN
X	(IF ($prop wetsuit WORN) THEN
X	    ($say "You'll have to remove the wetsuit first.\n")
X	    ($setg Skip TRUE)
X	)
X    )
X;
X
XNOUN signpost(Roadx);
Xsignpost(RDLOC)=10;
Xsignpost(WEIGH)=CAPAC;
Xsignpost(LDESC)=($say "There is a signpost by the side of the road.\n");
Xsignpost(SDESC)=($say "a signpost");
Xsignpost(ACTION) =
X	(IF ($or ($eq ($verb) read) ($eq ($verb) examine)) THEN
X		($say "Pointing east, it says: 'Unuchevala: 10 miles'\n")
X		($exit 1)
X	)
X;
X
XNOUN globe(toolbox);
Xglobe(WEIGH) = 20;
Xglobe(LDESC) =
X	(IF ($prop globe LIGHT) THEN
X		($say "A globe of stone glows brightly here.\n")
X	 ELSE
X		($say "There is a strange globe of polished stone here.\n")
X	)
X;
Xglobe(SDESC) =
X	(IF ($prop globe LIGHT) THEN
X		($say "a glowing globe of stone")
X	 ELSE
X		($say "a stone globe")
X	)
X;
Xglobe(ACTION) =
X    (IF ($eq ($verb) rub) THEN
X	(IF ($prop globe LIGHT) THEN
X	    ($say "The light from the stone globe fades away.\n")
X	    ($setp globe LIGHT FALSE)
X	 ELSE
X	    ($say "The stone globe glows brightly!\n")
X	    ($setp globe LIGHT TRUE)
X	)
X	($setg MyLoc -1)
X	($exit 1)
X     ELSEIF ($eq ($verb) examine) THEN
X	(IF ($prop globe LIGHT) THEN
X	    ($say "The globe is glowing.\n")
X	    ($exit 1)
X	)
X    )
X;
X
X
XNOUN crowbar (town3);
Xcrowbar(WEIGH) = 100;
Xcrowbar(LDESC) = ($say "There is a long crowbar here.\n");
Xcrowbar(SDESC) = ($say "a crowbar");
X
Xcrydie =
X    ($say
X"What POWER!  The magic crystal releases a flood of energy in
Xa split-second!  Unfortunately, you were a little close...\n"
X    )
X    (die)
X;
X{ Dragon Stuff }
XAWAKE=MISC1;
X
XNOUN dragon (cel06);
X
X
Xwhite=clear;
XNOUN green crystal(cel07);
XNOUN red crystal(cel08);
XNOUN blue crystal(cel10);
XNOUN clear crystal(cel09);
X
Xdiamond = clear crystal;
Xsapphire =  blue crystal;
Xruby = red crystal;
Xemerald = green crystal;
X
XWORKD = MISC1;
X
Xgreen crystal(WEIGH)=15;
Xgreen crystal(POINT)=25;
Xgreen crystal(LDESC) = ($say "There is a beautiful green crystal here!\n");
Xgreen crystal(SDESC) = ($say "a green crystal");
X
Xgreen crystal(ACTION) =
X    (IF ($eq ($verb) take) THEN
X	(IF ($and ($not ($prop dragon KILLED)) ($eq ($loc .ME) cel07)) THEN
X	    (IF ($not ($prop dragon AWAKE)) THEN
X		($say "You hear a stirring nearby.\n")
X		($setg Tempr ($plus @Tempr 2))
X		($setp dragon AWAKE TRUE)
X		($setp cel06 SEEN FALSE)
X	     ELSE
X		($setg Tempr 0)
X	    )
X	)
X     ELSEIF ($eq ($verb) drop) THEN
X	(IF ($and ($not ($prop dragon KILLED)) ($eq ($loc .ME) cel07)) THEN
X	    ($setg Tempr ($minus @Tempr 2))
X		(IF ($le @Tempr 0) THEN
X		    ($setp dragon AWAKE FALSE)
X		    ($say "You hear a deep  Y A W N  nearby.\n")
X		)
X		($setp cel06 SEEN FALSE)
X	    )
X     ELSEIF ($eq ($verb) touch) THEN
X	(IF ($eq ($dobj) [red crystal]) THEN
X	    (IF ($eq ($loc .ME) toolbox) THEN
X		($say "The red and green crystals flare briefly!\n")
X		(Grow)
X		($move .ME cel01)
X		($setg MyLoc -1)
X	     ELSE
X		($say "Nothing happens.\n")
X	    )
X	    ($exit 1)
X	 ELSEIF ($eq ($dobj) [blue crystal]) THEN
X	    (IF ($gt ($prop [green crystal] WORKD) 2) THEN
X		($say "Nothing happens.\n")
X	     ELSE
X		($setp [green crystal] WORKD
X			($plus ($prop [green crystal] WORKD) 1)
X		)
X		($say "The blue and green crystals flare briefly!\n")
X		($move .ME toolbox)
X		(Shrink)
X		($setg MyLoc -1)
X	    )
X	    ($exit 1)
X	 ELSEIF ($eq ($dobj) [clear crystal]) THEN
X	    ($say "Nothing happens.\n")
X	    ($exit 1)
X	)
X     ELSEIF ($eq ($verb) break) THEN
X	(IF ($eq ($dobj) [green crystal]) THEN
X	    (crydie)
X	)
X    )
X;
X
Xred crystal(WEIGH)=15;
Xred crystal(POINT)=25;
Xred crystal(LDESC) = ($say "There is a beautiful red crystal here!\n");
Xred crystal(SDESC) = ($say "a red crystal");
Xred crystal(ACTION) =
X    (IF ($eq ($verb) touch) THEN
X	(IF ($eq ($dobj) [clear crystal]) THEN
X	    (IF ($not ($prop [clear crystal] WORKD)) THEN
X		($say "The red and clear crystals flare briefly!\n")
X		($setp [clear crystal] WORKD TRUE)
X		($setp [clear crystal] LIGHT TRUE)
X		($say
X"The clear crystal blazes forth with a magical incandescence brilliant
Xenough to penetrate even the deepest darkness!!\n\n"
X		)
X		($move .ME cel04)
X		($setg MyLoc -1)
X		($sfus .ME CRout 7)
X		($exit 1)
X	     ELSE
X		($say "Nothing happens.\n")
X		($exit 1)
X	    )
X	 ELSEIF ($eq ($dobj) [green crystal]) THEN
X	    (IF ($eq ($loc .ME) toolbox) THEN
X		($say "The red and green crystals flare briefly!\n")
X		(Grow)
X		($move .ME cel01)
X		($setg MyLoc -1)
X	     ELSE
X		($say "Nothing happens.\n")
X	    )
X	    ($exit 1)
X	 ELSEIF ($eq ($dobj) [blue crystal]) THEN
X	    (IF ($or ($eq ($loc .ME) desert) ($eq ($loc .ME) field)) THEN
X		($say "The red and blue crystals flare briefly!\n")
X		($move .ME cel08)
X		($setg MyLoc -1)
X	     ELSEIF ($not @RBTouch) THEN
X		($say "The red and blue crystals flare briefly!\n")
X		($setg RBTouch TRUE)
X	     ELSE
X		($say "Nothing happens.\n")
X	    )
X	    ($exit 1)
X	)
X     ELSEIF ($eq ($verb) break) THEN
X	(IF ($eq ($dobj) [red crystal]) THEN
X	    (crydie)
X	)
X    )
X;
X
X
Xblue crystal(WEIGH)=15;
Xblue crystal(POINT)=25;
Xblue crystal(LDESC) = ($say "There is a beautiful blue crystal here!\n");
Xblue crystal(SDESC) = ($say "a blue crystal");
Xblue crystal(ACTION) =
X    (IF ($eq ($verb) touch) THEN
X	(IF ($eq ($dobj) [red crystal]) THEN
X	    (IF ($or ($eq ($loc .ME) desert) ($eq ($loc .ME) field)) THEN
X		($say "The red and blue crystals flare briefly!\n")
X		($setg RBTouch TRUE)
X		($move .ME cel08)
X		($setg MyLoc -1)
X	     ELSEIF ($not @RBTouch) THEN
X		($say "The red and blue crystals flare briefly!\n")
X		($setg RBTouch TRUE)
X	     ELSE
X		($say "Nothing happens.\n")
X	    )
X	    ($exit 1)
X	 ELSEIF ($eq ($dobj) [green crystal]) THEN
X	    (IF ($gt ($prop [green crystal] WORKD) 2) THEN
X		($say "Nothing happens.\n")
X	     ELSE
X		($say "The blue and green crystals flare briefly!\n")
X		($move .ME toolbox)
X		(Shrink)
X		($setg MyLoc -1)
X		($setp [green crystal] WORKD
X				($plus ($prop [green crystal] WORKD) 1)
X		)
X	    )
X	    ($exit 1)
X	 ELSEIF ($eq ($dobj) [clear crystal]) THEN
X	    ($say "Nothing happens.\n")
X	    ($exit 1)
X	)
X     ELSEIF ($eq ($verb) break) THEN
X	(IF ($eq ($dobj) [blue crystal]) THEN
X	    (crydie)
X	)
X    )
X;
X
XCRout =
X    ($setp [clear crystal] LIGHT FALSE)
X    ($say "The glowing magical crystal seems to have gone dark.\n")
X;
X
Xclear crystal(WEIGH)=15;
Xclear crystal(POINT)=25;
Xclear crystal(LDESC) =
X    ($say "There is a beautiful clear crystal here")
X    (IF ($prop [clear crystal] LIGHT) THEN
X	($say " (GLOWING!)")
X    )
X    ($say "!\n")
X;
Xclear crystal(SDESC) =
X    ($say "a clear crystal")
X    (IF ($prop [clear crystal] LIGHT) THEN
X	($say " (GLOWING!)")
X    )
X;
Xclear crystal(ACTION) =
X    (IF ($eq ($verb) touch) THEN
X	(IF ($eq ($dobj) [red crystal]) THEN
X	    (IF ($not ($prop [clear crystal] WORKD)) THEN
X		($say "The red and clear crystals flare briefly!\n")
X		($setp [clear crystal] WORKD TRUE)
X		($setp [clear crystal] LIGHT TRUE)
X		($say
X"The clear crystal blazes forth with a magical incandescence brilliant
Xenough to penetrate even the deepest darkness!!\n\n"
X		)
X		($move .ME cel04)
X		($setg MyLoc -1)
X		($sfus .ME CRout 7)
X		($exit 1)
X	     ELSE
X		($say "Nothing happens.\n")
X		($exit 1)
X	    )
X	 ELSEIF ($eq ($dobj) [green crystal]) THEN
X	    ($say "Nothing happens.\n")
X	    ($exit 1)
X	 ELSEIF ($eq ($dobj) [blue crystal]) THEN
X	    ($say "Nothing happens.\n")
X	    ($exit 1)
X	)
X     ELSEIF ($eq ($verb) break) THEN
X	(IF ($eq ($dobj) [red crystal]) THEN
X	    (crydie)
X	)
X    )
X;
X
X
XNOUN	wood(cel20);
XROUTINE	KillDragon;
XDRdem =			{ Dragon Daemon.  Increases temper in .my presence }
X    (IF ($or ($prop dragon KILLED) ($not ($prop dragon AWAKE))) THEN
X	(IF %1 THEN ($say "\n"))
X	($return 0)
X    )
X    (IF ($eq ($loc .ME) ($loc dragon)) THEN
X	(IF ($eq ($loc [green crystal]) .ME) THEN      { even worse! }
X	    ($setg Tempr ($plus @Tempr 1))
X	)
X	($setg Tempr ($plus @Tempr 1))
X	(IF ($and ($prop wood FLAME) ($eq ($loc wood) ($loc .ME))) THEN
X	    (KillDragon)
X	    ($return 0)
X	)
X    )
X    (IF ($ge @Tempr 7) THEN
X	($say
X"Jeez, I didn't know ice dragons could reach their boiling point!
XIn a final flare of rage, he opens his mouth and breathes his frigid
Xbreath in a blast in your direction.  It's a bit much for you."
X	)
X	(die)
X     ELSEIF ($ge @Tempr 6) THEN
X	($say "Gee, he looks like he's really at the edge!")
X     ELSEIF ($ge @Tempr 5) THEN
X	($say "This is one upset dragon!  Be careful!")
X     ELSEIF ($ge @Tempr 3) THEN
X	($say "He's getting angrier...")
X    )
X    (IF %1 THEN ($say "\n"))
X;
X
Xdragon(WEIGH)=CAPAC;
Xdragon(LDESC)=
X    (IF ($prop dragon AWAKE) THEN
X	($say
X"There is a fierce ice dragon glaring balefully in your direction.  "
X	)
X     ELSE
X	($say
X"There is a large white dragon sleeping peacefully in the middle
Xof the cavern floor.  "
X	)
X    )
X    (DRdem 1)
X;
Xdragon(SDESC)=
X    (IF ($prop dragon AWAKE) THEN
X	($say "a fierce dragon.  ")
X     ELSE
X	($say "a somnolent dragon.  ")
X    )
X    (IF ($ne @MyLoc ($loc .ME)) THEN
X	(DRdem 0)
X    )
X;
X
Xdragon(ACTION) =			{ Man, the things you can try here... }
X    (IF ($prop dragon AWAKE) THEN		{ This is the harder stuff }
X	(IF ($eq ($verb) strike) THEN
X	    ($say "This just seems to get him angrier!\n")
X	    ($setg Tempr ($plus @Tempr 1))
X	    ($exit 1)
X	 ELSEIF ($eq ($verb) throw) THEN
X	    (IF ($eq ($iobj) dragon) THEN
X		(IF ($gt ($prop ($dobj) WEIGH) 75) THEN
X		    ($say "This just bruises him!  Now he's getting mad!\n")
X		    ($setg Tempr ($plus @Tempr 1))
X		    ($exit 1)
X		 ELSE
X		    ($say "That object is just too light to hurt him.\n")
X		    ($exit 1)
X		)
X	     ELSE { Dobj action }
X		($say "This amuses the dragon no end!\n")
X		($exit 1)
X	    )
X	)					{ end of Throw  case}
X     ELSE					{ he's snoozing}
X	(IF ($eq ($verb) wake) THEN
X	    ($say "You manage to waken him.  He's not happy.\n")
X	    ($setg Tempr 1)
X	    ($setp dragon AWAKE TRUE)
X	    (IF ($and ($eq ($loc wood) ($loc .ME)) ($prop wood FLAME)) THEN
X		(KillDragon)
X	    )
X	    ($exit 1)
X	 ELSEIF ($eq ($verb) strike) THEN
X	    ($say "Now you woke him up!  He's upset, too!\n")
X	    ($setg Tempr 2)
X	    ($setp dragon AWAKE TRUE)
X	    ($exit 1)
X	 ELSEIF ($eq ($verb) throw) THEN
X	    (IF ($eq ($iobj) dragon) THEN
X		(IF ($gt ($prop ($dobj) WEIGH) 75) THEN
X		    ($say
X"It's just heavy enough to waken him.  The bruise doesn't help
Xhis temper any either.\n"
X		    )
X		    ($setp dragon AWAKE TRUE)
X		    ($setg Tempr 3)
X		    ($exit 1)
X		 ELSE
X		    ($say "That object is just too light to wake him.\n")
X		    ($exit 1)
X		)
X	     ELSE
X		($say "Don't hurt yourself trying!\n")
X		($exit 1)
X	    )
X	)					{ end of Throw  case}
X    )
X;
X
X
XNOUN money;
Xmoney(WEIGH) = 1;
Xmoney(LDESC) = ($say "There is a stack of money here!\n");
Xmoney(SDESC) = ($say "a stack of money");
Xmoney(POINT) = 25;
Xstack = money;
XFOUND = MISC1;
X
X
XNOUN bed (farm7);
Xbed(WEIGH) = CAPAC;
Xbed(SDESC) = ($say "an old, rickety bed");
X
Xbed(ACTION) =
X    (IF ($eq ($verb) move) THEN
X	(IF ($prop bed OPENED) THEN
X	    ($say "Stop messing with the bed, it's fragile!\n")
X	    ($exit 1)
X	)
X	($say
X"Moving the bed seems to have loosened one of the wall panels
Xon the west wall.\n"
X	)
X	($setp bed OPENED TRUE)
X	($exit 1)
X     ELSEIF ($and ($eq @Verb look) ($eq @Prep under) ($eq @Iobj bed)) THEN
X	(IF ($eq @Prep under) THEN
X	    (IF ($not ($prop money FOUND)) THEN
X		($say "You find some money under the bed!\n")
X		($move money ($loc .ME))
X		($setp money FOUND TRUE)
X		($exit 1)
X	    )
X	 ELSEIF ($prop bed OPENED) THEN
X	    ($say "The bed has been moved.\n")
X	    ($exit 1)
X	)
X    )
X;
X
XNOUN panel (farm7);
Xpanel(OPENS) = TRUE;
Xpanel(WEIGH) = CAPAC;
Xpanel(ACTION) =
X    (IF ($or ($eq ($verb) open)
X	     ($eq ($verb) pry) )
X     THEN
X	(IF ($and ($eq ($iobj) crowbar)
X		  ($eq ($loc crowbar) .ME) )
X	 THEN
X	    (IF ($not ($prop bed OPENED)) THEN
X		($say "There aren't any loose enough.\n")
X		($exit 1)
X	    )
X	    ($say
X"The loose panel comes away, revealing a secret stairway down, down...\n"
X	    )
X	    ($setp panel OPENED TRUE)
X	 ELSE
X	    ($say "You can't seem to get the panel open.\n")
X	)
X	($exit 1)
X    )
X;
X
X
XNOUN bottle(town6);
Xbottle (WEIGH) = 5;
Xbottle (LDESC) = ($say "There is a bottle here.\n");
Xbottle (SDESC) = ($say "a bottle");
Xbottle (TRANS) = TRUE;
Xbottle (ACTION) =
X    (IF ($eq ($verb) open) THEN
X	($say "Hm, the bottle is somehow sealed shut.\n")
X	($exit 1)
X     ELSEIF ($eq ($verb) break) THEN
X	($say "Wow, is that heavy glass!  It won't break!\n")
X	($exit 1)
X     ELSEIF ($eq ($verb) strike) THEN
X	(IF ($eq ($iobj) bottle) THEN
X	    ($say "Weird thing to do with it.\n")
X	 ELSE
X	    ($say "Nice try, but it isn't even scratched.\n")
X	)
X	($exit 1)
X    )
X;
X
XNOUN ship(bottle);
Xship (LDESC) = ($say "There is a golden model ship here!\n");
Xship (SDESC) = ($say "a golden model ship");
Xship (WEIGH) = 5;
Xship (POINT) = 50;
Xmodel = ship;
X
XNOUN well(town5);
Xwell(NOTAKE) = TRUE;
Xwell (ACTION) =
X    (IF ($eq ($iobj) well) THEN
X	(IF ($eq ($verb) drop) THEN
X	    (TWN5y)
X	)
X    )
X;
X
XNOUN painting(cel08);
Xpainting(ACTION) =
X    (IF ($eq @Verb take) THEN
X	($say "You can't take the painting.\n")
X	($setg Skip TRUE)
X     ELSE
X	($say "Fiddling with the painting is silly.\n")
X	($exit 1)
X    )
X;
X
XNOUN grate(riverx);
Xgrate(Loc21) = GRATELOC;
Xgrate(ACTION) =
X    (IF ($eq @Verb take) THEN
X	($say "You can't take the grate.\n")
X	($setg Skip TRUE)
X     ELSE
X	($say "Fiddling with the grate is useless.\n")
X	($exit 1)
X    )
X;
X
XNOUN insignia;
Xinsignia(NOTAKE) = TRUE;
Xinsignia (WEIGH) = CAPAC;
Xinsignia (ACTION) =
X    (IF ($eq ($verb) examine) THEN
X	(IF ($eq ($loc .ME) cel01) THEN
X	    ($say
X"The insignia consists of red and green squares joined at the corners.\n"
X	    )
X	 ELSEIF ($eq ($loc .ME) cel04) THEN
X	    ($say
X"The insignia consists of red and clear squares joined at the corners.\n"
X	    )
X	 ELSEIF ($eq ($loc .ME) cel08) THEN
X	    ($say
X"The insignia consists of red and blue squares joined at the corners.\n"
X	    )
X	 ELSEIF ($eq ($loc .ME) farm5) THEN
X	    ($say
X"The insignia consists of blue and green squares joined at the corners.\n"
X	    )
X	)
X	($exit 1)
X    )
X    ($say "There's nothing useful to do with the insignia.\n")
X    ($exit 1)
X;
Xsquare=insignia;
X
XNOUN glass box(cel08);
Xglass box(HOLDS)=1;
Xglass box(TRANS)=TRUE;
Xglass box(OPENS)=TRUE;
Xglass box(OPENED)=FALSE;
Xglass box(SHRNK)=TRUE;          { First seen as a tiny box }
Xglass box(LDESC) =
X    (IF ($eq ($prop .ME SHRNK) ($prop [glass box] SHRNK)) THEN
X	($say "There is a big glass case here.\n")
X	($setp [glass box] WEIGH CAPAC)
X	($setp [glass box] HOLDS 50)
X     ELSE
X	(IF ($prop .ME SHRNK) THEN
X	    ($say
X"Before you looms a huge glass wall, inscribed with the words,
X	'program error!'\n"
X	    )
X	 ELSE
X	    ($say "There is a tiny glass box with a snap lid here.\n")
X	    ($setp [glass box] WEIGH 5)
X	    ($setp [glass box] HOLDS 1)
X	)
X    )
X;
Xglass box(SDESC) =
X   (IF ($eq ($prop .ME SHRNK) ($prop [glass box] SHRNK)) THEN
X	($say "a glass case")
X	($setp [glass box] WEIGH CAPAC)
X	($setp [glass box] HOLDS 50)
X     ELSE
X	(IF ($prop .ME SHRNK) THEN
X	    ($say
X"a huge glass wall, inscribed with the words,
X	'program error'"
X	    )
X	 ELSE
X	    ($say "a tiny glass box")
X	    ($setp [glass box] WEIGH 5)
X	    ($setp [glass box] HOLDS 1)
X	)
X    )
X;
Xglass box(ACTION) =
X    (IF ($eq ($verb) examine) THEN
X	(IF ($prop [glass box] OPENED) THEN
X	    ($say "The case is opened.\n")
X	 ELSE
X	    ($say "The case is closed (pun not intended).\n")
X	)
X	($exit 1)
X    )
X;
Xcase=glass box;
X
XNOUN statue(glass box);
Xsand = statue;
Xsand(SHRNK)=TRUE;
Xsand(WEIGH)=1;
Xsand(LDESC)=
X    (IF ($and ($prop sand SHRNK) ($not ($prop .ME SHRNK))) THEN
X	($setp sand POINT 0)
X	($say "There is a grain of sand here.\n")
X     ELSE
X	($say "There is a beautiful porcelain statue here!\n")
X	($setp sand POINT 50)
X    )
X;
Xsand(SDESC)=
X    (IF ($and ($prop sand SHRNK) ($not ($prop .ME SHRNK))) THEN
X	($setp sand POINT 0)
X	($say "a grain of sand")
X     ELSE
X	($say "a porcelain statue")
X	($setp sand POINT 50)
X    )
X;
Xsand(ACTION)=
X    (IF ($eq ($verb) take) THEN
X	(IF ($and ($prop sand SHRNK) ($not ($prop .ME SHRNK))) THEN
X	    ($say "You fumble the grain of sand and lose it on the ground.\n")
X	    ($move sand .ALL)
X	    ($setg Skip TRUE)
X	)
X    )
X;
X
XNOUN hole;
Xhole(NOTAKE) = TRUE;
Xhole(ACTION) =
X    ($say "You can't do anything useful with the hole.\n")
X    ($exit 1)
X;
X
XNOUN rock(road5);
Xrock(LDESC)=($say "There is a plain-looking rock here.\n");
Xrock(SDESC)=($say "an ordinary rock");
Xrock(ACTION)=
X    (IF ($and ($eq ($verb) take) ($eq ($dobj) rock)) THEN
X	($say "Mmph!  Heavy!\n")
X    )
X;
Xrock(WEIGH)=100;
X
XIFOUND = MISC1;
XNOUN ivory(riverx);
Xivory(WEIGH) = 5;
Xivory(POINT) = 25;
Xivory(Loc21) = GRATELOC;
Xivory(LDESC) =
X    ($say "There is a beautiful piece of ivory ")
X    (IF ($not ($prop ivory IFOUND)) THEN
X	($say "wedged in the grate.\n")
X	($setp ivory IFOUND TRUE)
X     ELSE
X	($say "here.\n")
X    )
X;
Xivory(SDESC) =
X    ($say "a piece of ivory")
X    (IF ($not ($prop ivory IFOUND)) THEN
X	($say " (wedged in the grate)")
X	($setp ivory IFOUND TRUE)
X    )
X;
X
X
XNOUN matches(cel12);
Xmatches(LDESC) = ($say "There is a book of waterproof matches here.\n");
Xmatches(SDESC) = ($say "a book of matches");
Xmatches(ACTION) =
X    (IF ($and ($or ($eq @Verb light) ($eq @Verb burn)) ($eq @Dobj matches)) THEN
X	($say "OK, you light a match, which quickly burns out.\n")
X	($exit 1)
X    )
X;
Xmatches(WEIGH) = 1;
Xbook = matches;
X
XWoodBurn =
X    (IF ($eq ($loc wood) ($loc .ME)) THEN
X	($say "The wood burns down to a pile of ashes, which blows away.\n")
X    )
X    ($move wood .ALL)
X    ($setp wood FLAME FALSE)
X;
X
X
X{ NOUN wood(cel20); }
Xwood(LDESC) =
X    ($say "There is a pile of ")
X    (IF ($prop wood FLAME) THEN
X	($say "burning ")
X    )
X    ($say "wood here.\n")
X;
Xwood(SDESC) =
X    ($say "a pile of ")
X    (IF ($prop wood FLAME) THEN
X	($say "burning ")
X    )
X    ($say "wood")
X;
Xwood(WEIGH) = 100;
Xwood(ACTION) =
X    (IF ($prop wood FLAME) THEN
X	($say "The wood is too hot to touch.\n")
X	(IF ($or ($eq @Verb take) ($eq @Verb drop)) THEN
X	    ($setg Skip TRUE)
X	    ($return 0)
X	 ELSE
X	    ($exit 1)
X	)
X     ELSEIF ($or ($eq @Verb burn) ($eq @Verb light)) THEN
X	(IF ($not @Iobj) THEN
X	    ($say "You must tell me how to do that!\n")
X	    ($exit 1)
X	 ELSEIF ($ne @Iobj matches) THEN
X	    ($say "That doesn't seem to work.\n")
X	    ($exit 1)
X	 ELSEIF ($eq ($loc wood) .ME) THEN
X	    ($say "You can't manage that while you are holding the wood.\n")
X	    ($exit 1)
X	)
X	($say
X"You strike a match and apply it to the wood, which bursts into flames.\n"
X	)
X	(IF ($and ($prop dragon AWAKE) ($eq ($loc .ME) ($loc dragon))) THEN
X	    (KillDragon)
X	 ELSE
X	    ($setp wood FLAME TRUE)
X	    ($sfus .ME WoodBurn 3)
X	)
X	($exit 1)
X    )
X;
X
X
XKillDragon =
X    ($say
X"The dragon, attracted by the bright flame of the burning wood, snaps it up in
Xits jaws.  Suddenly, the dragon realizes what it has done!  It tries to spit
Xout the wood, but it is too late!  The dragon evaporates with a deafening
Xwhistle and a burst of steam!  "
X    )
X    (IF ($or ($eq ($loc bottle) ($loc .ME))
X	     ($eq ($loc bottle) .ME)
X	)
X     THEN
X	($say
X"The sound of the whistle shatters the bottle,
Xreleasing the golden ship model!  "
X	)
X	($move ship ($loc .ME))
X	($move bottle .ALL)
X    )
X    ($say
X"Upon the death of the dragon, the ice melts with astonishing speed.\n"
X    )
X    ($dfus .ME WoodBurn)
X    ($move wood .ALL)
X    ($setp dragon KILLED TRUE)
X    ($move dragon .ALL)
X    ($setg SCORE ($plus @SCORE 100))
X    ($setp cel06 SEEN FALSE)
X    ($setp cel05 SEEN FALSE)
X    ($setp cel03 SEEN FALSE)
X    ($setp cel10 SEEN FALSE)
X    ($setp cel08 SEEN FALSE)
X;
X
XNOUN goblet(cel19);
XFREED = MISC1;
Xgoblet(WEIGH) = 5;
Xgoblet(POINT) = 25;
Xgoblet(LDESC) =
X    (IF ($not ($prop goblet FREED)) THEN
X	($say "There is a beautiful golden goblet frozen in the ice!\n")
X     ELSE
X	($say "There is a beautiful golden goblet here!\n")
X    )
X;
Xgoblet(SDESC) =
X    ($say "a golden goblet")
X    (IF ($not ($prop goblet FREED)) THEN
X	($say " (frozen in the ice)")
X    )
X;
Xgoblet(ACTION) =
X    (IF ($not ($prop goblet FREED)) THEN
X	($say
X"There's not much you can do with the goblet while it's frozen
Xin the ice.\n"
X	)
X	($exit 1)
X    )
X;
X
XNOUN newspaper(town2);
Xpaper = newspaper;
Xnewspaper(LDESC) =
X    ($say "There is a newspaper fluttering in the breeze here.\n")
X;
Xnewspaper(SDESC) = ($say "a newspaper");
Xnewspaper(ACTION) =
X    (IF ($or ($eq ($verb) read) ($eq ($verb) examine)) THEN
X	($say "		UNUCHEVALA NEWS -- VOLUME II NUMBER 1\n\n")
X	($say
X"VANDALS THREATEN COWLEY
X
X    Last night,  unknown vandals attacked the farm of Mr. Cowley,  north of
Xtown.  They sprayed \"DIE, HEATHENS\" on  his front door (in reference to his
Xadmittedly strange  beliefs).   Cowley says that this is not the first such
Xthreat he has received. However, he says that he will deal with the vandals
Xin his own way.   Unfortunately,  we have been unable to contact Mr. Cowley
Xpersonally, since he has not been seen hereabouts since last night.\n\n"
X	)
X	($say
X"DROUGHT IMMINENT, SAY LOCAL FARMERS
X
X     The  Unuchevala  River has recently  been  falling,  and little relief
Xis in sight for our  local farmers.   \"I'm agonna  leave here, purty soon,\"
Xsaid one farmer  (who chose  to  remain anonymous).   \"It's all that danged
XCowley's fault,  messin'  about  with  things  that  ain't natrawl-like.  I
Xcaint even raise 'nuff to feed myself, not mentionin' the resta the town.\"\n\n"
X	)
X	($say "WEATHER -- Continued dry, with no rain in sight.\n\n")
X	($exit 1)
X     ELSEIF ($or ($eq @Verb burn) ($eq @Verb light)) THEN
X	(IF ($not @Iobj) THEN
X	    ($say "You must tell me how to do that!\n")
X	    ($exit 1)
X	 ELSEIF ($ne @Iobj matches) THEN
X	    ($say "That doesn't seem to work.\n")
X	    ($exit 1)
X	 ELSEIF ($eq ($loc newspaper) .ME) THEN
X	    ($say "You can't manage to do that while holding the newspaper.\n")
X	    ($exit 1)
X	)
X	($say
X"The newspaper lights easily, burning down to ashes which blow away.\n"
X	)
X	(IF ($and ($eq ($loc .ME) ($loc dragon)) ($prop dragon AWAKE)) THEN
X	{ give the player a hint }
X	    ($say
X"The dragon notices the flash and approaches the newspaper,
Xbut the fire dies down before the dragon can reach it.\n"
X	    )
X	)
X	($move newspaper .ALL)
X	($exit 1)
X    )
X;
X
XNOUN ice;
Xice(NOTAKE) = TRUE;
Xice(ACTION) =
X    (IF ($or ($eq @Verb break) ($eq @Verb hit)) THEN
X	(IF ($eq @Dobj ice) THEN
X	    (IF ($not @Iobj) THEN
X		($say "You must tell me how to do that.\n")
X		($exit 1)
X	    )
X	    (IF ($eq ($loc .ME) cel19) THEN
X		(IF ($gt ($prop @Iobj WEIGH) 20) THEN
X		    (IF ($not ($prop goblet FREED)) THEN
X			($say "You manage to free the goblet.\n")
X			($setp goblet FREED TRUE)
X			($move goblet cel19)
X			($exit 1)
X		    )
X		)
X	     ELSEIF ($eq ($loc .ME) cel13) THEN
X		(IF ($not ($prop cel13 HOLED)) THEN
X		    (IF ($gt ($prop @Iobj WEIGH) 75) THEN
X			($say
X"You swing at the ice with the " ($name @Iobj)
X", which breaks through and sinks into
Xthe icy waters below!\n"
X			)
X			($move @Iobj .ALL)
X			($setp cel13 HOLED TRUE)
X			($exit 1)
X		    )
X		)
X	    )
X	    ($say "The ice chips a bit, but does not break.\n")
X	    ($exit 1)
X   	)
X    )
X    ($say "You can't do that!\n")
X    ($exit 1)
X;
END_OF_samples/mpu/objects.adl
if test 26919 -ne `wc -c <samples/mpu/objects.adl`; then
    echo shar: \"samples/mpu/objects.adl\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f samples/mpu/verbs.adl -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"samples/mpu/verbs.adl\"
else
echo shar: Extracting \"samples/mpu/verbs.adl\" \(3506 characters\)
sed "s/^X//" >samples/mpu/verbs.adl <<'END_OF_samples/mpu/verbs.adl'
XVERB
X  pry,  strike, wake,   say,
X  beam, join,   opener, glow,
X  grab, weigh,  rname,  score,
X  debug;
X
Xfeel	= touch;
Xshake	= wake;
Xhit	= strike;
Xkill	= strike;
Xshut	= close;
Xpush	= move;
Xpull	= move;
Xlift	= move;
Xdestroy	= break;
Xincant	= say;
Xchant	= say;
Xshout	= say;
Xyell	= say;
Xout	= exit;
X
X
Xcg =
X    ($say "You can't go that way.\n")
X    ($setg MyLoc ($loc .ME))
X;
X
Xdie =
X    ($say "You are dead.  Better luck next time.\n")
X    (IF ($not @Wizrd) THEN
X 	($spec 3)
X    )
X;
X
X
X
XLooks =
X    (IF ($dobj) THEN
X	($say "Huh?\n")
X	($exit 1)
X    )
X    ($setg GOVERB TRUE)
X    ($setg MyLoc -1)
X;
X
Xn (PREACT) = Looks;
Xs (PREACT) = Looks;
Xe (PREACT) = Looks;
Xw (PREACT) = Looks;
X
Xnw(PREACT) = Looks;
Xne(PREACT) = Looks;
Xsw(PREACT) = Looks;
Xse(PREACT) = Looks;
X
Xu (PREACT) = Looks;
Xd (PREACT) = Looks;
X
Xout (PREACT) = Looks;
Xenter (PREACT) = Looks;
X
Xsay (PREACT) =
X    (Expect ($or NO_OBJ ONE_OBJ STR_OBJ PLAIN_OBJ) NO_OBJ)
X    (IF ($not ($dobj)) THEN
X	($say "Type just what you want to say: ")
X	($setg Dobj ($read))
X    )
X    (IF ($ge ($dobj) 0) THEN
X	($say "You want to make " ($name ($dobj)))
X	($say " a linguistic artifact??  Strange!\n")
X	($exit 1)
X    )
X;
Xsay (ACTION) = 
X    (IF ($eqst ($dobj) Shazm) THEN
X	(WzTgl)
X     ELSE
X	($say "Very well.  '")
X	($say ($dobj))
X	($say "'.\n")
X    )
X;
X
X
XDWIMD =
X    ($return (Dwimmer %1))
X;
X
XDWIMI =
X    ($return (Dwimmer %1))
X;
X
X
Xwake(PREACT) = Preact;
Xwake(ACTION) =
X    ($say "I don't know how to wake " ($name ($dobj)) ".\n")
X;
X
X
Xstrike(PREACT) = Preact;
Xstrike(ACTION) =
X    ($say "Hitting the " ($name ($dobj)) " doesn't seem to do anything.")
X;
X
X
Xpry(PREACT) =
X    (Expect ($or ONE_OBJ PLAIN_OBJ) ($or ONE_OBJ PLAIN_OBJ))
X    (CheckAvail)
X;
Xpry(ACTION) =  ($say "I can't seem to manage that.\n");
X
X
XTress =
X    ($say "You were warned about trespassing! The fence is electrified!\n")
X    (die)
X;
X
X
Xscore(ACTION) =
X    (IF ($eq ($loc .ME) town5) THEN
X 	($say
X"A mysterious glowing network of lights appears, and you can
Xjust make out the words:
X   Your account is now at $" ($str @SCORE) ".
X   Thank you for letting Arpa-Citizen's be your host.
XThe network then disappears.\n"
X	)
X     ELSE
X	($say "Hmm, you'll have to check at the local bank.\n")
X    )
X;
X
X
XWizP =
X    (IF ($not @Wizrd) THEN
X	($say "Only a real Wizard can do that!\n")
X	($exit 1)
X    )
X;
X
Xrname(PREACT) =
X    (IF @Dobj THEN
X	(WizP)
X	(($sdesc @Dobj))
X     ELSE
X	(($sdesc ($loc .ME)))
X    )
X    ($exit 1)
X;
Xbeam(PREACT) = WizP;
Xgrab(PREACT) = WizP;
Xjoin(PREACT) = WizP;
Xopener(PREACT) = WizP;
Xglow(PREACT) = WizP;
Xweigh(PREACT) = WizP;
Xdebug(PREACT) = WizP;
X
Xbeam(ACTION) =
X    (IF ($dobj) THEN
X	($move .ME ($dobj))
X	($setg MyLoc -1)
X    )
X;
X
Xjoin(ACTION) =
X    (IF ($dobj) THEN
X	($move .ME ($loc ($dobj)))
X	($setg MyLoc -1)
X    )
X;
X
Xopener(ACTION) =
X    (IF ($dobj) THEN
X	($setp ($dobj) OPENED TRUE)
X	($say "Opened.\n")
X    )
X;
X
Xglow(ACTION) =
X    ($setp .ME LIGHT ($not ($prop .ME LIGHT)))
X    (IF ($prop .ME LIGHT) THEN
X	($say "Your body begins to radiate a strong but gentle white light!\n")
X     ELSE
X	($say "The light from your body fades away.\n")
X    )
X;
X
Xgrab(ACTION) =
X    (IF ($dobj) THEN
X	($say "You have the " ($name ($dobj)) ", Boss!\n")
X	($move ($dobj) .ME)
X	($setp .ME HAS ($plus ($prop .ME HAS) ($prop ($dobj) WEIGH)))
X    )
X;
X
Xweigh(ACTION) =
X    (IF @Dobj THEN
X	($say "The " ($name @Dobj) " weighs " ($str ($prop @Dobj WEIGH)))
X     ELSE
X	($say "You are carrying " ($str ($prop .ME HAS)))
X    )
X    ($say " pounds, Boss!\n")
X;
X
Xdebug(ACTION) =
X    ($spec 1)	{ Turn on debugging }
X;
END_OF_samples/mpu/verbs.adl
if test 3506 -ne `wc -c <samples/mpu/verbs.adl`; then
    echo shar: \"samples/mpu/verbs.adl\" unpacked with wrong size!
fi
# end of overwriting check
fi
echo shar: End of archive 4 \(of 11\).
cp /dev/null ark4isdone
MISSING=""
for I in 1 2 3 4 5 6 7 8 9 10 11 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 11 archives.
    rm -f ark[1-9]isdone ark[1-9][0-9]isdone
    echo Making adl.doc
    (cd man; cat doc.aa doc.ab doc.ac >adl.doc; rm doc.a[a-c])
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0
