INCLUDE "stdproc.adl";

/* Object properties specific to this scenario */

BITPROP
	BROKEN;		// The window can be broken



/* Locations in this scenario */

NOUN
    room1,
    room2;

room1(LIGHT) = TRUE;
room2(LIGHT) = TRUE;



/* The vocabulary for this scenario */

ADJEC
    sun,
    red,
    blue;

NOUN
    wall,
    floor,
    sun window(room2),
    door(room1),
    red ball(room1),
    blue ball(room1);

PREP
    against;

hard = red;	wooden = red;
soft = blue;	foamy = blue;
sunwindow = sun window;
bounce = throw;




/* Location descriptions */

room1(LDESC) = Proc()
{
    "You are in your bedroom.  All of your really FUN toys have been ";
    "put away, out of your reach.  There is another room to the east.\n";
}
room1(SDESC) = Proc() {"Bedroom\n";}

room2(LDESC) = Proc()
{
    "You are in the nursery.  A pretty yellow sunbeam is shining on the ";
    "floor.  There is another room to the west.\n";
}
room2(SDESC) = Proc() {"Nursery\n";}




/* Transition routines */
cg = Proc() {"You can't go that way.\n";}

room1(ACTION) = Proc()
{
    $miss(cg,cg,0,cg,cg,cg,cg,cg,cg,cg);
    $hit($ME,0,0,room2,0,0,0,0,0,0,0);
}

room2(ACTION) = Proc()
{
    $miss(cg,cg,cg,0,cg,cg,cg,cg,cg,cg);
    $hit($ME,0,0,0,room1,0,0,0,0,0,0);
}



/* Object specific routines */

BallAct = Proc(Obj)				// ACTION rout for balls
{
    If (Verb == throw) {
	If (Dobj != Obj) {
	    /* We're the iobj; don't perform an action */
	    $exit(0);
	}
	If (Iobj != wall) {
	    "You throw the ball at the floor, where it bounces a few ";
	    "times, then is still.\n";
	}
        Else {
	    "The ball sails through the air, then bounces off the wall ";
	    "onto the floor.\n";
	}
	$move(Dobj, $loc($ME));
	$exit(1);
    }
}

red ball(LDESC) = Proc() {"There is a hard, wooden red ball here.\n";}
red ball(SDESC) = Proc() {"a red ball";}
red ball(ACTION) = Proc() { BallAct( <red ball> ); }

blue ball(LDESC) = Proc() {"There is a soft, foamy blue ball here.\n";}
blue ball(SDESC) = Proc() {"a blue ball";}
blue ball(ACTION) = Proc() { BallAct( <blue ball> ); }


NoAct =	Proc(Obj)			// ACTION rout for wall and floor
{
    If ((Verb != throw) | (Iobj != Obj)) {
	Silly();
    }
}

wall(NOTAKE) = TRUE;
wall(ACTION) = Proc() { NoAct(wall); }

floor(NOTAKE) = TRUE;
floor(ACTION) = Proc() { NoAct(floor); }


sun window(NOTAKE) = TRUE;
sun window(LDESC) = Proc()
{
    "There is a large sun window here";
    If (<sun window>.BROKEN)
	", shattered into a thousand pieces!\n";
    Else
	".\n";
}
sun window(SDESC) = Proc()
{
    If (<sun window>.BROKEN)
	"a broken window";
    Else
	"a sun window";
}
sun window(ACTION) = Proc()
{
    If ((Verb == throw) & (Iobj == <sun window>)) {
	If (Dobj == <red ball>) {
	    "The red ball sails through the window, shattering it!\n";
	    $move(<red ball>, $ALL);
	    <sun window>.BROKEN = TRUE;
	    $exit(1);
        }
	Else If (Dobj == <blue ball>) {
	    If (<sun window>.BROKEN) {
		"The blue ball sails through the broken window!\n";
		$move(<blue ball>, $ALL);
	    }
            Else {
		"The blue ball bounces harmlessly off the window.\n";
		$move(<blue ball>, room2);
	    }
	    $exit(1);
	}
        Else {
	     Silly();
	}
    }
    Else If (Verb == open) {
	"You can't open a sun window!\n";
	$exit(1);
    }
    Else If (Verb == take) {
	Silly();
    }
}


door(NOTAKE) = TRUE;
door(LDESC) = Proc() { "There is a closed door here.\n"; }
door(SDESC) = Proc() { "a door"; }
door(ACTION) = Proc()
{
    If ((Verb == throw) & (Iobj == door)) {
	"The " $name(Dobj) " bounces harmlessly off of the door.\n";
	$exit(1);
    }
    Else If (Verb == open) {
	"The doorknob is too high for you to reach.\n";
	$exit(1);
    }
    Else If (Verb == take) {
	Silly();
    }
}




/* Scenario dependant routines */

Parent = Proc()				// The parent fuse
{
    If ($loc($ME) == room1)
	"Suddenly, the door to your bedroom opens! ";
    Else
	"You hear the door in your bedroom opening! ";
    
    "Your parents enter the room. ";
    IF (<sun window>.BROKEN)
	"Daddy notices the broken window, and turns a funny red color. "
	"\"I see that you haven't learned your lesson, dear,\" says "
	"Mommy.  \"I'm afraid that you will have to stay in here for "
	"at least another hour! "
	"Mommy and Daddy leave you alone again.  Let's see what other "
	"fun things there are to do around here...\n";
    ELSE
	"\"Have you learned your lesson, kiddo?\" asks Daddy.  Seeing "
	"your cute little face seems to have charmed them!  You're off "
	"the hook!  Mommy and Daddy take you out to see \"The Care "
	"Bears Eat New York\", and you live happily ever after.\n";
    $spec(QUIT);
}


VAR
    Rand[ 10 ];

(Rand + 0) = "You wonder if the blue ball will bounce off of the window.\n";
(Rand + 1) = "You wonder if the red ball will bounce off of the window.\n" ;
(Rand + 2) = "You find a piece of lint on the floor, and eat it.  Yum!\n" ;
(Rand + 3) = "You can hear Kitty meowing outside.\n" ;
(Rand + 4) = "You hear Mommy singing in the kitchen.\n" ;
(Rand + 5) = "You practice making disgusting noises.  THPPP!  ZZZKKK!\n" ;
(Rand + 6) = "You hear Daddy hit his head on the garage door.\n" ;
(Rand + 7) = "You lick the wall, to see what it tastes like.\n" ;
(Rand + 8) = "You pretend that you're an airplane.  Zoom!\n" ;
(Rand + 9) = "You make spider shadows with your hands.\n";

Random = Proc()			// Random message daemon
{
    Var which;

    $incturn();			// Increment the turn counter
    $move(wall, $loc($ME));	// Move the wall to my current location
    $move(floor, $loc($ME));	// Move the floor to my current location
    which = $rand(20);
    If (which == 1) {
	If ($loc(<blue ball>) != $ALL) {
	    $say(Rand[0]);
        }
    }
    Else If (which == 2) {
	If ($loc(<red ball>) != $ALL) {
	    $say(Rand[1]);
	}
    }
    Else If (which <= 10) {
	$say(Rand[which - 1]);
    }
}

NOUN	ME(room1);			/* The main actor in this play */

(Indent) = TRUE;			/* Indent object descriptions */

START = Proc()
{
    "\n\n\n\n";			// A few newlines for good measure
    "It all started so innocently!  Kitty asked you for a haircut, ";
    "so you took Daddy's neato electric razor, and gave her a Mohawk. ";
    "Unfortunately, Mommy and Daddy didn't think it was so neat, and ";
    "they stuck you in here for a fifteen minute time out period...\n\n";

    StdInit(ME);			// Initialize standard
    $sdem(Random);			// Set up the random message daemon
    $sfus(ME, Parent, 15);		// Set up mommy and daddy
    $define("both", "red,blue");	// Set up "both" to work
    $define("balls", "ball");		// with the balls
}

/* Dwimming routines */

DWIMI = Proc(Obj) { Return Dwimmer(Obj); }
DWIMD = Proc(Obj) { Return Dwimmer(Obj); }
