INCLUDE "stdproc.adl";

NOUN startrm, brightroom;		/* Locations in the dungeon */
startrm(LIGHT) = TRUE;		brightroom(LIGHT) = TRUE;

cg = Proc() {"You can't go that way.\n";}

startrm(LDESC) = Proc()
{
    "You are in a small but comfortable room.  You hardly want ";
    "to leave, but there is a door leading east, if you insist.\n";
}
startrm (SDESC) = Proc() {"Comfortable room.\n";}
startrm(ACTION) = Proc()
{
    $miss(    cg, cg, 0,          cg, 0, 0, 0, 0, 0, 0);
    $hit($ME, 0,  0,  brightroom, 0,  0, 0, 0, 0, 0, 0);
}

brightroom(LDESC) = Proc()
{
    "You are in a brightly lit room.  The walls sparkle with ";
    "scintillating lights.  There is a darker room to the west.\n";
}
brightroom(SDESC) = Proc() {"Bright room.\n";}
brightroom(ACTION) = Proc()
{
    $miss(    cg, cg, cg, 0,       0, 0, 0, 0, 0, 0);
    $hit($ME, 0,  0,  0,  startrm, 0, 0, 0, 0, 0, 0);
}

ADJEC red, blue;

NOUN red pillow(startrm), blue pillow(startrm);

red pillow(LDESC) = Proc() {"There is a red pillow here.\n";}
red pillow(SDESC) = Proc() {"A red pillow";}

blue pillow(LDESC) = Proc() {"There is a blue pillow here.\n";}
blue pillow(SDESC) = Proc() {"A blue pillow";}

NOUN platinum(brightroom);		bar = platinum;
platinum(LDESC) = Proc() {"There is a bar of platinum here!\n";}
platinum(SDESC) = Proc() {"A platinum bar";}
platinum(ACTION) =  Proc()
{
    If (($verb() == drop) & ($loc($ME) == $loc(<red pillow>))) {
	"The bar falls onto the red pillow, breaking it!  The symbolism ";
	"impresses itself upon you, and you go back to work instead of ";
	"playing these silly games!\n";
	$spec(QUIT);
    }
}

NOUN SELF(startrm);		SELF(NOTAKE) = TRUE;

START = Proc ()
{
    StdInit(SELF);
}

DWIMD = Proc() {Return Dwimmer($arg(1));}
DWIMI = Proc() {Return Dwimmer($arg(1));}
