/*  *** Intrinsic Properties *** */

BITPROP
    SHRNK,              // Has it been shrunk?
    CRYST,              // Is it one of our magic thingies?
    KILLED,             // Is the dragon dead?
    MISC1;              // Miscellaneous Property (Semantics per object)

HOLED = MISC1;

PROPERTY
    RDLOC,              // Location on Highway 7
    WEIGH,
    HOLDS,
    HAS,
    POINT;

Loc21 = RDLOC;          // Location in river bed

/* Constants */
CAPAC = 250;            // More than I can carry

PMAX = 400;             // Maximum number of points
GMAX = 250;             // Number of points needed for a free gift

BEND1LOC = 3;           // Location of first bend in river bed
BEND2LOC = 6;           // Location of second bend in river bed
GRATELOC = 11;          // Location of grate in river bed

Shazm = "ShaZam";       // The Wizard's incantation

/* Globals */
VAR
    HWY7,               // My location on highway 7
    RiverLoc,           // My location in river bed
    SCORE,              // My current score
    Tempr,              // Dragon's Upset?
    Cel6x,              // Where he came from to enter Cel06
    Wizrd,              // Wizardly Ability
    GO,                 // Did the player move on this turn?
    GOVERB,             // Was the player's verb one of motion (n,s,e,w,etc.)?
    APPEAR,             // Is this the first thing dropped in the Bank?
    Given,              // Has the gift been given?
    NumDie,             // Number of times I've died
    IncFlag;            // Should the turn counter be incremented?

(IncFlag) = TRUE;       // Defaults to TRUE


ROUTINE
  LOOK, GrowX, Grow, ShrnX, Shrink, WzTgl,
  Dump7, Get7, Entr7, East7, West7, CRout, DRdem,
  TWN5y, cg, Sayer, ShowScore;
