/*
 * aTunes
 * Copyright (C) Alex Aranda, Sylvain Gaudard and contributors
 *
 * See http://www.atunes.org/wiki/index.php?title=Contributing for information about contributors
 *
 * http://www.atunes.org
 * http://sourceforge.net/projects/atunes
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 */

package net.sourceforge.atunes.kernel.actions;

import java.util.List;

import net.sourceforge.atunes.model.IAudioObject;
import net.sourceforge.atunes.model.ISmartPlayListHandler;
import net.sourceforge.atunes.utils.I18nUtils;

/**
 * Adds unplayed songs to play list
 * 
 * @author fleax
 * 
 */
public class AddUnplayedSongsAction extends CustomAbstractAction {

    private static final long serialVersionUID = 3530326433036563458L;

    private int songs;

    private ISmartPlayListHandler smartPlayListHandler;

    private String i18nKey;

    /**
     * @param songs
     */
    public void setSongs(final int songs) {
	this.songs = songs;
    }

    /**
     * @param smartPlayListHandler
     */
    public void setSmartPlayListHandler(
	    final ISmartPlayListHandler smartPlayListHandler) {
	this.smartPlayListHandler = smartPlayListHandler;
    }

    /**
     * @param i18nkey
     */
    public void setI18nKey(final String i18nkey) {
	this.i18nKey = i18nkey;
    }

    @Override
    protected void initialize() {
	super.initialize();
	putValue(NAME, I18nUtils.getString(i18nKey));
    }

    @Override
    protected void executeAction() {
	smartPlayListHandler.addUnplayedSongs(songs);
    }

    @Override
    public boolean isEnabledForPlayListSelection(
	    final List<IAudioObject> selection) {
	return true;
    }

}
