Exult instructions for Windows
------------------------------------

Supported versions of Windows
------------------------------
Exult only officialy supports Windows Vista and newer. Windows XP is not supported.
It may be possible to use a modified build process to generate XP compatible executables but the default build process does not.
This document will not detail how to do that.

To play
---------
First you need to get Ultima VII: The Black Gate or Ultima VII Part 2: Serpent Isle. 
Either you own it already, or you buy it somewhere.  Then you must install it. 
Note that the Ultima Collection already contains an installed copy of Ultima VII 
(In the Ultima7 directory) and of Serpent Isle (in the Serpent directory).

From the Ultima7 or Serpent folder on your PC, copy the STATIC sub folder to the
'blackgate' or 'serpentisle' sub folder (as appropriate) of the folder you
installed Exult in (you will likely have to create the sub folders yourself).

Run "exult.exe".
Have fun!

(In depth instructions can be read in our documentation and FAQ)


Notes
------
*	Exult generates the files 'stdout.txt' and 'stderr.txt' when you run it.
	These may give you some idea of what is going on under the hood. When Exult
	suddenly quits, sometimes these files can help.

*	Exult Studio generates the files 'studioout.txt' and 'studioerr.txt' when
	you run it. These may give you some idea of what is going on under the hood.
	When Exult Studio suddenly quits, sometimes these files can help.

*	If you're interested in building Exult for windows yourself, there are two
	sections below describing how.


To build in Windows using MSYS2/MinGW64
---------------------------------------

Download latest MSYS2:
    32-bit Windows:
        http://repo.msys2.org/distrib/msys2-i686-latest.exe
    64-bit Windows:
        http://repo.msys2.org/distrib/msys2-x86_64-latest.exe

Install it somewhere, then start it from Start Menu. Run the following command:
    pacman -Syyu --noconfirm

Reply 'Y' when you have to. At some point, you will be asked to close and reopen
the shell. Do so.

Now it is time to make a choice: whether to build Exult on 32- or 64-bit: start
the corresponding shell ("MSYS2 MinGW 32-bit" or "MSYS2 MinGW 64-bit") from the
start menu. We do not recommend trying to make 32 bit build as some needed 
dependency packages are unavailable when trying to build using mingw32 as the 
maintainers of mingw are in the process of dropping  32bit support. pacman 
commands will fail when trying to install the unavailable packages. in this 
case you'll need to build the missing dependencies from source yourself using 
mingw32 and install them. As of 21 April 2025 the following pacages are missing
for mingw32 
* mt32emu: needed by Exult,
* SDL2_image: needed by some tools
* icu needed by Exult Studio

    **Warning**
    It is IMPORTANT that you use either of these two shells and NOT the
    "MSYS2 MSYS" shell.

When the shell starts, issue the following commands:
    pacman -S --noconfirm --needed base-devel git zip \
            ${MINGW_PACKAGE_PREFIX}-toolchain \
            ${MINGW_PACKAGE_PREFIX}-binutils \
            ${MINGW_PACKAGE_PREFIX}-ntldd

This installs the toolchain for building everything. Now, you must install
the required libraries for building each component. The commands given below
assume you have not installed any of the others, and can be used independently.

To build Exult, you must install the following:
    pacman -S --noconfirm --needed \
            ${MINGW_PACKAGE_PREFIX}-SDL2 \
            ${MINGW_PACKAGE_PREFIX}-fluidsynth \
            ${MINGW_PACKAGE_PREFIX}-libtimidity \
            ${MINGW_PACKAGE_PREFIX}-libogg \
            ${MINGW_PACKAGE_PREFIX}-libvorbis \
            ${MINGW_PACKAGE_PREFIX}-munt-mt32emu \
            ${MINGW_PACKAGE_PREFIX}-libpng \
            ${MINGW_PACKAGE_PREFIX}-zlib

To build the Exult tools, you must install the following:
    pacman -S --noconfirm --needed ${MINGW_PACKAGE_PREFIX}-SDL2_image

To build Exult Studio, you must install the following:
    pacman -S --noconfirm --needed \
            ${MINGW_PACKAGE_PREFIX}-gtk3 \
            ${MINGW_PACKAGE_PREFIX}-adwaita-icon-theme \
            ${MINGW_PACKAGE_PREFIX}-libxml2 \
            ${MINGW_PACKAGE_PREFIX}-freetype \
            ${MINGW_PACKAGE_PREFIX}-zlib \
            ${MINGW_PACKAGE_PREFIX}-icu

To build the Gimp 2 Plug-In, you must install the following:
    pacman -S --noconfirm --needed \
            ${MINGW_PACKAGE_PREFIX}-gtk2 \
            ${MINGW_PACKAGE_PREFIX}-gimp2

To build the Gimp 3 Plug-In, you must install the following:
    pacman -S --noconfirm --needed \
            ${MINGW_PACKAGE_PREFIX}-gtk3 \
            ${MINGW_PACKAGE_PREFIX}-gimp

You now have everything needed to build any of the components you want.

    **Warning**
    The Gimp plug-in must be compiled with the same architecture of the version
    of Gimp which you use. That is: if you use 32-bit Gimp, you must compile
    the 32-bit version of the plug-in, and likewise for 64-bit Gimp.

Open Makefile.mingw from the Exult source code directory in a text editor and
change C:/Ultima7 to the directory you want Exult to be installed to.
(ie C:/Games/Ultima7)

You can also change C:/GimpPlugin to the directory you want the Gimp Plug-in
to be installed to. This depends on the version of Gimp you use:
    Gimp 2.8:
        C:/Users/<username>/.gimp-2.8/plug-ins
    Gimp 2.10 and newer:
        C:/Users/<username>/AppData/Roaming/GIMP/<version>/plug-ins
    Gimp 3.0 and newer:
        C:/Users/<username>/AppData/Roaming/GIMP/<version>/plug-ins/u7shp

If you are compiling Exult Studio, it will be installed to the same directory
that Exult when you compile it. You can change that directory in the same way.

Remain in the shell ("MSYS2 MinGW 32-bit" or "MSYS2 MinGW 64-bit")
and type the command
    git clone https://github.com/exult/exult.git c:\exult

Then change to the directory where you cloned the Exult source code to by
typing the command
    cd C:/exult

To compile and install Exult, type the command
    make -f Makefile.mingw install

To compile and install the Exult Tools, type the command
    make -f Makefile.mingw toolsinstall

To compile and install Exult Studio, type the command
    make -f Makefile.mingw studioinstall

To compile and install the Gimp Plug-In, type the command
    make -f Makefile.mingw plugininstall

If you want to make more than one, you can combine the commands; for example,
to build Exult and the Exult Tools, you can type the command
    make -f Makefile.mingw install toolsinstall

Once compile has finished and been installed exit MSYS2

Run Exult.exe and enjoy the game :-)

    **Windows XP Compatibility**
    There is a host of issues that prevent executables built with the above
    instructions from working on Windows XP. The easiest to get around is
    SDL2 image, which is needed by mockup and smooth tools. If you don't use
    these tools, you don't need to do anything.

    If you *do* use them, you can get them working by replacing the SDL2
    image DLLs from MSYS2 by the official ones:
        https://www.libsdl.org/projects/SDL_image/

    There are more problems to handle to get Exult and Exult Studio running on
    Windows XP. The first issue is that latest GLIB has dropped support for it;
    the most recent version that retains Windows XP support is 2.54.3. In the
    following, replace '/path/to/exult/source' by the actual path to Exult's
    source code, then issue the following commands:
        pacman -S --noconfirm --needed python zlib-devel \
                libffi-devel gettext-devel
        http://ftp.acc.umu.se/pub/gnome/sources/glib/2.54/glib-2.54.3.tar.xz
        tar -xf glib-2.54.3.tar.xz
        cd glib-2.54.3
        patch -p1 < /path/to/exult/source/win32/glib-xp.patch
        CPPFLAGS="-march=i686 -D_WIN32_WINNT=0x0501" ./configure
                --prefix=$(MSYSTEM_PREFIX) --with-python=$(which python)
        make

    Once it finishes building, grab the following DLLs for Exult:
        glib/.libs/libglib-2.0-0.dll
        gmodule/.libs/libgmodule-2.0-0.dll

    Exult Studio needs the following DLLs:
        gio/.libs/libgio-2.0-0.dll
        glib/.libs/libglib-2.0-0.dll
        gmodule/.libs/libgmodule-2.0-0.dll
        gobject/.libs/libgobject-2.0-0.dll

    For Exult Studio, we will need to do a few more things. First, we need a
    version of libHarfBuzz without DWRITE support. Here is how to build it:
        wget https://www.freedesktop.org/software/harfbuzz/release/harfbuzz-2.1.3.tar.bz2
        tar -xf harfbuzz-2.1.3.tar.bz2
        cd harfbuzz-2.1.3/
        ./configure --prefix=$(MSYSTEM_PREFIX)
        make

    Once that finishes, grab the following DLL for Exult Studio:
        src/.libs/libharfbuzz-0.dll

    And that's all: Exult, Tools, and Exult Studio will now work on Windows XP.


To build in Windows using Visual Studio
---------------------------------------
NOTE: This has only been tested to work with Visual Studio 2019 and 2022
Visual Studio 2017  does NOT work. It will load the projects but v141 build
tools do not support all the C++/17 features needed by the exult source code. You
can not sucessfully build all source files with VS 2017 v141 build tools.

Projects are included for Exult, expack, exconfig, data flexes and Exult_studio, 
no projects are supplied for other tools. VCPKG is used for package management
and you must have it installed and integrated into visual studio. The build 
process will automatically download and build needed dependencies. This will be
slow the first time you try to be Exult abd very slow the first time you build
exult_studio.

1) Install visual studio community edition 2019 or newer. if newer make sure MSVC v142 VS 2019 C++ build tools
are selected for install. If you do not install the v142 build tools you may
need to change the build tools being used by the projects to v143 or whatever version your VS has installed. 

2) Install vcpkg (https://vcpkg.io/) and then integrate it into visual studio by 
running vcpkg integrate install from the visual studio Developer command prompt or Powershell.

3) open the solution included in the exult source msvcstuff\vs2019\Exult.sln.

4) Build the project using whichever Configuration you want. x86 and x64 builds are supported. All configrations 
use dynamic runtimes. 
EXEs will be placed in the root of the source tree with the vcpkg dependency dlls. The build process has not been tested with static 
runtimes or dependencies. 
The build process for Exult will build expack and the data .flx files needed by exult. 


To cross-build from Linux
---------------------------
(Note: this hasn't been tested recently, and may or may not work)

Exult is originally a Linux project, using a platform
independent API called SDL. (Simple DirectMedia Layer)

Because of this, the Windows version has been built in
Linux, using the cross-compiler Mingw32.

Please note it is not necessary to build Exult yourself,
since the Windows executable is already included.

1) get and install Mingw32 and SDL.

SDL: http://www.libsdl.org/index.php

Mingw32: http://www.libsdl.org/extras/win32/cross/README.txt

Installation instructions can be found on the same pages.
(make sure to get the DirectX headers, and build SDL for the cross compiler)

2) build exult:

configure --host=i386-linux --target=i386-mingw32 --enable-win32
make

3) copy exult.exe to your Ultima VII directory, and run it from windows
If you are currently playing a game of Ultima VII, be sure
to make a backup of the gamedat directory.

4) Have fun :-)

