// CMake will compile this file into AutoGenShaders.c""

#include <osgEarthProcedural/ProceduralShaders>

osgEarth::Procedural::ProceduralShaders::ProceduralShaders()
{
    TextureSplatting = "Procedural.TextureSplatting.glsl";
    _sources[TextureSplatting] = @Procedural.TextureSplatting.glsl@;

    Vegetation = "Procedural.Vegetation.glsl";
    _sources[Vegetation] = @Procedural.Vegetation.glsl@;
}
