/** CMake Template File - compiled into AutoGenShaders.cpp */
#include <osgEarthDrivers/bumpmap/BumpMapShaders>

using namespace osgEarth::BumpMap;

Shaders::Shaders()
{
    VertexView = "BumpMap.vert.view.glsl";
    _sources[VertexView] = @BumpMap.vert.view.glsl@;

    FragmentSimple = "BumpMap.frag.simple.glsl";
    _sources[FragmentSimple] = @BumpMap.frag.simple.glsl@;

    FragmentProgressive = "BumpMap.frag.progressive.glsl";
    _sources[FragmentProgressive] = @BumpMap.frag.progressive.glsl@;

    FragmentCommon = "BumpMap.frag.common.glsl";
    _sources[FragmentCommon] = @BumpMap.frag.common.glsl@;
};
