// ***DO NOT EDIT THIS FILE - IT IS AUTOMATICALLY GENERATED BY CMAKE***

#include <osgEarthDrivers/sky_simple/SimpleSkyShaders>


using namespace osgEarth::SimpleSky;

Shaders::Shaders()
{
    Atmosphere_Vert = "SimpleSky.Atmosphere.vert.glsl";
    _sources[Atmosphere_Vert] = @SimpleSky.Atmosphere.vert.glsl@;

    Atmosphere_Frag = "SimpleSky.Atmosphere.frag.glsl";
    _sources[Atmosphere_Frag] = @SimpleSky.Atmosphere.frag.glsl@;

    Ground_ONeil_Vert = "SimpleSky.Ground.ONeil.vert.glsl";
    _sources[Ground_ONeil_Vert] = @SimpleSky.Ground.ONeil.vert.glsl@;

    Ground_ONeil_Frag = "SimpleSky.Ground.ONeil.frag.glsl";
    _sources[Ground_ONeil_Frag] = @SimpleSky.Ground.ONeil.frag.glsl@;

    Moon_Vert = "SimpleSky.Moon.vert.glsl";
    _sources[Moon_Vert] = @SimpleSky.Moon.vert.glsl@;

    Moon_Frag = "SimpleSky.Moon.frag.glsl";
    _sources[Moon_Frag] = @SimpleSky.Moon.frag.glsl@;

    Stars_Vert = "SimpleSky.Stars.vert.glsl";
    _sources[Stars_Vert] = @SimpleSky.Stars.vert.glsl@;

    Stars_Frag = "SimpleSky.Stars.frag.glsl";
    _sources[Stars_Frag] = @SimpleSky.Stars.frag.glsl@;
    
    Stars_GLES_Vert = "SimpleSky.Stars.GLES.vert.glsl";
    _sources[Stars_GLES_Vert] = @SimpleSky.Stars.GLES.vert.glsl@;

    Stars_GLES_Frag = "SimpleSky.Stars.GLES.frag.glsl";
    _sources[Stars_GLES_Frag] = @SimpleSky.Stars.GLES.frag.glsl@;

    Sun_Vert = "SimpleSky.Sun.vert.glsl";
    _sources[Sun_Vert] = @SimpleSky.Sun.vert.glsl@;

    Sun_Frag = "SimpleSky.Sun.frag.glsl";
    _sources[Sun_Frag] = @SimpleSky.Sun.frag.glsl@;
}

