// ***DO NOT EDIT THIS FILE - IT IS AUTOMATICALLY GENERATED BY CMAKE***

#include <osgEarthDrivers/engine_mp/MPShaders>

using namespace osgEarth::Drivers::MPTerrainEngine;

Shaders::Shaders()
{
    EngineVertexModel = "MPEngine.vert.model.glsl";
    _sources[EngineVertexModel] = "@MPEngine.vert.model.glsl@";

    EngineVertexView = "MPEngine.vert.view.glsl";
    _sources[EngineVertexView] = "@MPEngine.vert.view.glsl@";

    EngineFragment = "MPEngine.frag.glsl";
    _sources[EngineFragment] = "@MPEngine.frag.glsl@";

    NormalMapVertex = "MPEngine.NormalMap.vert.glsl";
    _sources[NormalMapVertex] = "@MPEngine.NormalMap.vert.glsl@";

    NormalMapFragment = "MPEngine.NormalMap.frag.glsl";
    _sources[NormalMapFragment] = "@MPEngine.NormalMap.frag.glsl@";
}
