0.9.9 API documenation: intersect.hpp Source File

| 0.9.9 API documenation

- Main Page
- Modules
- Files

- File List

intersect.hpp
Go to the documentation of this file.
1
14 #pragma once
15
16 // Dependency:
17 #include <cfloat>
18 #include <limits>
19 #include "../glm.hpp"
20 #include "../geometric.hpp"
21 #include "../gtx/closest_point.hpp"
22 #include "../gtx/vector_query.hpp"
23
24 #ifndef GLM_ENABLE_EXPERIMENTAL
25 # error "GLM: GLM_GTX_closest_point is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
26 #endif
27
28 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
29 # pragma message("GLM: GLM_GTX_closest_point extension included")
30 #endif
31
32 namespace glm
33 {
36
40 template <typename genType>
41 GLM_FUNC_DECL bool intersectRayPlane(
42 genType const & orig, genType const & dir,
43 genType const & planeOrig, genType const & planeNormal,
44 typename genType::value_type & intersectionDistance);
45
48 template <typename genType>
49 GLM_FUNC_DECL bool intersectRayTriangle(
50 genType const & orig, genType const & dir,
51 genType const & vert0, genType const & vert1, genType const & vert2,
52 genType & baryPosition);
53
56 template <typename genType>
57 GLM_FUNC_DECL bool intersectLineTriangle(
58 genType const & orig, genType const & dir,
59 genType const & vert0, genType const & vert1, genType const & vert2,
60 genType & position);
61
65 template <typename genType>
66 GLM_FUNC_DECL bool intersectRaySphere(
67 genType const & rayStarting, genType const & rayNormalizedDirection,
68 genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
69 typename genType::value_type & intersectionDistance);
70
73 template <typename genType>
74 GLM_FUNC_DECL bool intersectRaySphere(
75 genType const & rayStarting, genType const & rayNormalizedDirection,
76 genType const & sphereCenter, const typename genType::value_type sphereRadius,
77 genType & intersectionPosition, genType & intersectionNormal);
78
81 template <typename genType>
82 GLM_FUNC_DECL bool intersectLineSphere(
83 genType const & point0, genType const & point1,
84 genType const & sphereCenter, typename genType::value_type sphereRadius,
85 genType & intersectionPosition1, genType & intersectionNormal1,
86 genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
87
89 }//namespace glm
90
91 #include "intersect.inl"
glm::intersectRaySphere
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere.
glm::intersectRayPlane
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane.
glm::intersectLineTriangle
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
glm::intersectLineSphere
GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
glm
Definition: _noise.hpp:11
glm::intersectRayTriangle
GLM_FUNC_DECL bool intersectRayTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
Compute the intersection of a ray and a triangle.