/** CMake Template File - compiled into AutoGenShaders.cpp */
#include <osgEarthDrivers/detail/DetailShaders>

using namespace osgEarth::Detail;

Shaders::Shaders()
{
    VertexView = "Detail.vert.view.glsl";
    _sources[VertexView] = @Detail.vert.view.glsl@;

    Fragment = "Detail.frag.glsl";
    _sources[Fragment] = @Detail.frag.glsl@;
};
