/*      _______   __   __   __   ______   __   __   _______   __   __
 *     / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___  /\ /  |\/ /\
 *    / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
 *   / / /__   / / // / // / // / /    / ___  / // ___  / // /| ' / /
 *  / /_// /\ / /_// / // / // /_/_   / / // / // /\_/ / // / |  / /
 * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
 * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
 *
 * Copyright (c) 2004, 2005 darkbits                        Js_./
 * Per Larsson a.k.a finalman                          _RqZ{a<^_aa
 * Olof Naessén a.k.a jansem/yakslem                _asww7!uY`>  )\a//
 *                                                 _Qhm`] _f "'c  1!5m
 * Visit: http://guichan.darkbits.org             )Qk<P ` _: :+' .'  "{[
 *                                               .)j(] .d_/ '-(  P .   S
 * License: (BSD)                                <Td/Z <fP"5(\"??"\a.  .L
 * Redistribution and use in source and          _dV>ws?a-?'      ._/L  #'
 * binary forms, with or without                 )4d[#7r, .   '     )d`)[
 * modification, are permitted provided         _Q-5'5W..j/?'   -?!\)cam'
 * that the following conditions are met:       j<<WP+k/);.        _W=j f
 * 1. Redistributions of source code must       .$%w\/]Q  . ."'  .  mj$
 *    retain the above copyright notice,        ]E.pYY(Q]>.   a     J@\
 *    this list of conditions and the           j(]1u<sE"L,. .   ./^ ]{a
 *    following disclaimer.                     4'_uomm\.  )L);-4     (3=
 * 2. Redistributions in binary form must        )_]X{Z('a_"a7'<a"a,  ]"[
 *    reproduce the above copyright notice,       #}<]m7`Za??4,P-"'7. ).m
 *    this list of conditions and the            ]d2e)Q(<Q(  ?94   b-  LQ/
 *    following disclaimer in the                <B!</]C)d_, '(<' .f. =C+m
 *    documentation and/or other materials      .Z!=J ]e []('-4f _ ) -.)m]'
 *    provided with the distribution.          .w[5]' _[ /.)_-"+?   _/ <W"
 * 3. Neither the name of Guichan nor the      :$we` _! + _/ .        j?
 *    names of its contributors may be used     =3)= _f  (_yQmWW$#(    "
 *    to endorse or promote products derived     -   W,  sQQQQmZQ#Wwa]..
 *    from this software without specific        (js, \[QQW$QWW#?!V"".
 *    prior written permission.                    ]y:.<\..          .
 *                                                 -]n w/ '         [.
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT       )/ )/           !
 * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY         <  (; sac    ,    '
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING,               ]^ .-  %
 * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF            c <   r
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR            aga<  <La
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE          5%  )P'-3L
 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR        _bQf` y`..)a
 * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,          ,J?4P'.P"_(\?d'.,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES               _Pa,)!f/<[]/  ?"
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT      _2-..:. .r+_,.. .
 * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,     ?a.<%"'  " -'.a_ _,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION)                     ^
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
 * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

/*
 * For comments regarding functions please see the header file.
 */
#include "stratagus.h"

#include "guichan/sdl/sdlinput.h"

#include "guichan/exception.h"

#include "util/log_util.h"

namespace gcn
{
    SDLInput::SDLInput()
    {
        mMouseInWindow = true;
		mMouseDown = false;
		mIsRepeating = false;
    }

    bool SDLInput::isKeyQueueEmpty()
    {
        return mKeyInputQueue.empty();
    }

    KeyInput SDLInput::dequeueKeyInput()
    {
        KeyInput keyInput;

        if (mKeyInputQueue.empty())
        {
            throw std::runtime_error("The queue is empty.");
        }

        keyInput = mKeyInputQueue.front();
        mKeyInputQueue.pop();

        return keyInput;
    }

    bool SDLInput::isMouseQueueEmpty()
    {
        return mMouseInputQueue.empty();
    }

    MouseInput SDLInput::dequeueMouseInput()
    {
        MouseInput mouseInput;

        if (mMouseInputQueue.empty())
        {
            throw std::runtime_error("The queue is empty.");
        }

        mouseInput = mMouseInputQueue.front();
        mMouseInputQueue.pop();

        return mouseInput;
    }

	void SDLInput::processKeyRepeat()
	{
		KeyInput keyInput;

		if (mIsRepeating) {
			keyInput.setKey(mLastKey);
			keyInput.setType(KeyInput::PRESS);
			mKeyInputQueue.push(keyInput);
		}
	}

    void SDLInput::pushInput(SDL_Event event)
    {
        KeyInput keyInput;
        MouseInput mouseInput;

        switch (event.type)
        {
          case SDL_KEYDOWN:
			  mLastKey = convertKeyCharacter(event.key.keysym);
			  mIsRepeating = true;
              keyInput.setKey(mLastKey);
              keyInput.setType(KeyInput::PRESS);
              mKeyInputQueue.push(keyInput);
              break;

          case SDL_KEYUP:
			  mIsRepeating = false;
              keyInput.setKey(convertKeyCharacter(event.key.keysym));
              keyInput.setType(KeyInput::RELEASE);
              mKeyInputQueue.push(keyInput);
              break;

          case SDL_MOUSEBUTTONDOWN:
              mMouseDown = true;
              mouseInput.x = event.button.x;
              mouseInput.y = event.button.y;
              mouseInput.setButton(convertMouseButton(event.button.button));
              mouseInput.setType(MouseInput::PRESS);
              mouseInput.setTimeStamp(SDL_GetTicks());
              mMouseInputQueue.push(mouseInput);
              break;

          case SDL_MOUSEBUTTONUP:
              mMouseDown = false;
              mouseInput.x = event.button.x;
              mouseInput.y = event.button.y;
              mouseInput.setButton(convertMouseButton(event.button.button));
              mouseInput.setType(MouseInput::RELEASE);
              mouseInput.setTimeStamp(SDL_GetTicks());
              mMouseInputQueue.push(mouseInput);
              break;

          case SDL_MOUSEMOTION:
              mouseInput.x = event.button.x;
              mouseInput.y = event.button.y;
              mouseInput.setButton(MouseInput::EMPTY);
              mouseInput.setType(MouseInput::MOTION);
              mouseInput.setTimeStamp(SDL_GetTicks());
              mMouseInputQueue.push(mouseInput);
              break;

          case SDL_WINDOWEVENT:
              /*
               * This occurs when the mouse leaves the window and the Gui-chan
               * application loses its mousefocus.
               */
              switch (event.window.event) {
                  case SDL_WINDOWEVENT_LEAVE:
                      mMouseInWindow = false;

                      if (!mMouseDown)
                      {
                          mouseInput.x = -1;
                          mouseInput.y = -1;
                          mouseInput.setButton(MouseInput::EMPTY);
                          mouseInput.setType(MouseInput::MOTION);
                          mMouseInputQueue.push(mouseInput);
                      }
                      break;
                  case SDL_WINDOWEVENT_ENTER:
                      mMouseInWindow = true;
                      break;
              }
              break;

        } // end switch
    }

    int SDLInput::convertMouseButton(int button)
    {
        switch (button)
        {
          case SDL_BUTTON_LEFT:
              return MouseInput::LEFT;
              break;
          case SDL_BUTTON_RIGHT:
              return MouseInput::RIGHT;
              break;
          case SDL_BUTTON_MIDDLE:
              return MouseInput::MIDDLE;
              break;
        }

#ifdef DEBUG
    	log::log_error("Unknown SDL mouse button.");
#endif

        return 0;
    }

    Key SDLInput::convertKeyCharacter(SDL_Keysym keysym)
    {
        int value = 0;
        Key key;

        switch (keysym.sym)
        {
          case SDLK_TAB:
              value = Key::K_TAB;
              break;
          case SDLK_LALT:
              value = Key::K_LEFT_ALT;
              break;
          case SDLK_RALT:
              value = Key::K_RIGHT_ALT;
              break;
          case SDLK_LSHIFT:
              value = Key::K_LEFT_SHIFT;
              break;
          case SDLK_RSHIFT:
              value = Key::K_RIGHT_SHIFT;
              break;
          case SDLK_LCTRL:
              value = Key::K_LEFT_CONTROL;
              break;
          case SDLK_RCTRL:
              value = Key::K_RIGHT_CONTROL;
              break;
          case SDLK_BACKSPACE:
              value = Key::K_BACKSPACE;
              break;
          case SDLK_PAUSE:
              value = Key::K_PAUSE;
              break;
          case SDLK_SPACE:
              value = Key::K_SPACE;
              break;
          case SDLK_ESCAPE:
              value = Key::K_ESCAPE;
              break;
          case SDLK_DELETE:
              value = Key::K_DELETE;
              break;
          case SDLK_INSERT:
              value = Key::K_INSERT;
              break;
          case SDLK_HOME:
              value = Key::K_HOME;
              break;
          case SDLK_END:
              value = Key::K_END;
              break;
          case SDLK_PAGEUP:
              value = Key::K_PAGE_UP;
              break;
          case SDLK_PRINTSCREEN:
              value = Key::K_PRINT_SCREEN;
              break;
          case SDLK_PAGEDOWN:
              value = Key::K_PAGE_DOWN;
              break;
          case SDLK_F1:
              value = Key::K_F1;
              break;
          case SDLK_F2:
              value = Key::K_F2;
              break;
          case SDLK_F3:
              value = Key::K_F3;
              break;
          case SDLK_F4:
              value = Key::K_F4;
              break;
          case SDLK_F5:
              value = Key::K_F5;
              break;
          case SDLK_F6:
              value = Key::K_F6;
              break;
          case SDLK_F7:
              value = Key::K_F7;
              break;
          case SDLK_F8:
              value = Key::K_F8;
              break;
          case SDLK_F9:
              value = Key::K_F9;
              break;
          case SDLK_F10:
              value = Key::K_F10;
              break;
          case SDLK_F11:
              value = Key::K_F11;
              break;
          case SDLK_F12:
              value = Key::K_F12;
              break;
          case SDLK_F13:
              value = Key::K_F13;
              break;
          case SDLK_F14:
              value = Key::K_F14;
              break;
          case SDLK_F15:
              value = Key::K_F15;
              break;
          case SDLK_NUMLOCKCLEAR:
              value = Key::K_NUM_LOCK;
              break;
          case SDLK_CAPSLOCK:
              value = Key::K_CAPS_LOCK;
              break;
          case SDLK_SCROLLLOCK:
              value = Key::K_SCROLL_LOCK;
              break;
          case SDLK_LGUI:
              value = Key::K_LEFT_SUPER;
              break;
          case SDLK_RGUI:
              value = Key::K_RIGHT_SUPER;
              break;
          case SDLK_MODE:
              value = Key::K_ALT_GR;
              break;
          case SDLK_UP:
              value = Key::K_UP;
              break;
          case SDLK_DOWN:
              value = Key::K_DOWN;
              break;
          case SDLK_LEFT:
              value = Key::K_LEFT;
              break;
          case SDLK_RIGHT:
              value = Key::K_RIGHT;
              break;
          case SDLK_RETURN:
              value = Key::K_ENTER;
              break;
          case SDLK_KP_ENTER:
              value = Key::K_ENTER;
              break;

          default:
              value = keysym.sym;
              break;
        }

        if (!(keysym.mod & KMOD_NUM))
        {
            switch (keysym.sym)
            {
              case SDLK_KP_0:
                  value = Key::K_INSERT;
                  break;
              case SDLK_KP_1:
                  value = Key::K_END;
                  break;
              case SDLK_KP_2:
                  value = Key::K_DOWN;
                  break;
              case SDLK_KP_3:
                  value = Key::K_PAGE_DOWN;
                  break;
              case SDLK_KP_4:
                  value = Key::K_LEFT;
                  break;
              case SDLK_KP_5:
                  value = 0;
                  break;
              case SDLK_KP_6:
                  value = Key::K_RIGHT;
                  break;
              case SDLK_KP_7:
                  value = Key::K_HOME;
                  break;
              case SDLK_KP_8:
                  value = Key::K_UP;
                  break;
              case SDLK_KP_9:
                  value = Key::K_PAGE_UP;
                  break;
              default:
                  break;
            }
        }

        key.setValue(value);
        key.setShiftPressed((keysym.mod & KMOD_SHIFT) != 0);
        key.setControlPressed((keysym.mod & KMOD_CTRL) != 0);
        key.setAltPressed((keysym.mod & KMOD_ALT) != 0);
        key.setMetaPressed((keysym.mod & KMOD_GUI) != 0);

        if (keysym.sym >= SDLK_KP_0 && keysym.sym <= SDLK_KP_EQUALS)
        {
            key.setNumericPad(true);
        }

        return key;
    }
}
