//       _________ __                 __
//      /   _____//  |_____________ _/  |______     ____  __ __  ______
//      \_____  \\   __\_  __ \__  \\   __\__  \   / ___\|  |  \/  ___/
//      /        \|  |  |  | \// __ \|  |  / __ \_/ /_/  >  |  /\___ |
//     /_______  /|__|  |__|  (____  /__| (____  /\___  /|____//____  >
//             \/                  \/          \//_____/            \/
//  ______________________                           ______________________
//                        T H E   W A R   B E G I N S
//         Stratagus - A free fantasy real time strategy game engine
//
//      (c) Copyright 2021-2022 by Andrettin
//
//      This program is free software; you can redistribute it and/or modify
//      it under the terms of the GNU General Public License as published by
//      the Free Software Foundation; only version 2 of the License.
//
//      This program is distributed in the hope that it will be useful,
//      but WITHOUT ANY WARRANTY; without even the implied warranty of
//      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//      GNU General Public License for more details.
//
//      You should have received a copy of the GNU General Public License
//      along with this program; if not, write to the Free Software
//      Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
//      02111-1307, USA.

#pragma once

#include <algorithm>
#include <array>
#include <cassert>
#include <cctype>
#include <cerrno>
#include <cinttypes>
#include <climits>
#include <cmath>
#include <cstdarg>
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <deque>
#include <filesystem>
#include <fstream>
#include <functional>
#include <iostream>
#include <list>
#include <map>
#include <memory>
#include <mutex>
#include <optional>
#include <queue>
#include <random>
#include <set>
#include <shared_mutex>
#if __has_include(<source_location>)
#include <source_location>
#endif
#include <sstream>
#include <stack>
#include <stdexcept>
#include <string>
#include <thread>
#include <tuple>
#include <type_traits>
#include <typeinfo>
#include <variant>
#include <vector>

#include <QApplication>
#include <QColor>
#include <QDateTime>
#include <QDebug>
#include <QEvent>
#include <QGeoCircle>
#include <QGeoCoordinate>
#include <QGeoPath>
#include <QGeoPolygon>
#include <QGeoRectangle>
#include <QImage>
#include <QJsonDocument>
#include <QMetaProperty>
#include <QObject>
#include <QPainter>
#include <QPoint>
#include <QQuickFramebufferObject>
#include <QStandardPaths>
#include <QString>
#include <QThread>
#include <QTime>
#include <QVariant>
#include <QVariantList>

#include "util/point_operators.h" //to ensure the / operator with an int as RHS is used instead of the Qt one with qreal (which uses rounding)
#include "util/size_operators.h" //as above
