// Top left just outside of circle. Within BB, but not the actual shape.
// circle.hitTestPoint(234, 122)
true


// Bottom right just outside of circle. Within BB, but not the actual shape.
// circle.hitTestPoint(348, 233)
true


// Inside the circle.
// circle.hitTestPoint(269, 181)
true


// In the gap inside the circle.
// circle.hitTestPoint(313, 183)
true


// Outside of the circles BB, to the left.
// circle.hitTestPoint(216, 229)
false


// Outside of the circles BB, to the right.
// circle.hitTestPoint(377, 131)
false


// Inside the circle within the gap of the big circle.
// circle.hitTestPoint(340, 184)
true


// Above and to the right of the circle, not overlapping at all.
// circle.hitTestObject(upper)
false

// upper.hitTestObject(circle)
false


// Below and to the right of the circle, overlapping only with BB.
// circle.hitTestObject(lower)
true

// lower.hitTestObject(circle)
true


// Transforming root
// Inside upper in stage coordinates, but false because hitTestPoint uses root coordinates.
// circle.hitTestPoint(335, 290)
false

// Just above circle, inside now because of _root._rotation.
// circle.hitTestPoint(234, 105)
true

// Bottom right just outside of circle. Inside now because of _root._rotation.
// circle.hitTestPoint(348, 233)
true

// Above and to the right of the circle, Inside now because of _root._rotation.
// circle.hitTestObject(upper)
true

