instance2: Constructed
instance2: Parent
null
instance2: Root
[object MainTimeline]
instance2: Stage
[object Stage]
//this.up_child
[object EventWatcher]
instance5: Constructed
instance5: Parent
null
instance5: Root
[object MainTimeline]
instance5: Stage
[object Stage]
//this.over_child
[object EventWatcher]
instance8: Constructed
instance8: Parent
null
instance8: Root
[object MainTimeline]
instance8: Stage
[object Stage]
//this.down_child
[object EventWatcher]
//MainTimeline frame 1
//my_button.upState
[object Sprite] - instance12
//(parent of above...)
null
//(root of above...)
[object MainTimeline]
//(stage of above...)
[object Stage]
// numChildren:  2
[object Shape] - instance1
//(parent of above...)
[object Sprite]
//(root of above...)
[object MainTimeline]
//(stage of above...)
[object Stage]
[object UpButtonShape] - instance2
//(parent of above...)
[object Sprite]
//(root of above...)
[object MainTimeline]
//(stage of above...)
[object Stage]
// numChildren:  2
[object Shape] - instance3
//(parent of above...)
[object UpButtonShape]
//(root of above...)
[object MainTimeline]
//(stage of above...)
[object Stage]
[object EventWatcher] - up_child
//(parent of above...)
[object UpButtonShape]
//(root of above...)
[object MainTimeline]
//(stage of above...)
[object Stage]
// numChildren:  1
[object Shape] - instance4
//(parent of above...)
[object EventWatcher]
//(root of above...)
[object MainTimeline]
//(stage of above...)
[object Stage]
//my_button.overState
[object OverButtonShape] - instance5
//(parent of above...)
null
//(root of above...)
null
//(stage of above...)
null
// numChildren:  2
[object Shape] - instance6
//(parent of above...)
[object OverButtonShape]
//(root of above...)
null
//(stage of above...)
null
[object EventWatcher] - over_child
//(parent of above...)
[object OverButtonShape]
//(root of above...)
null
//(stage of above...)
null
// numChildren:  1
[object Shape] - instance7
//(parent of above...)
[object EventWatcher]
//(root of above...)
null
//(stage of above...)
null
//my_button.downState
[object DownButtonShape] - instance8
//(parent of above...)
null
//(root of above...)
null
//(stage of above...)
null
// numChildren:  2
[object Shape] - instance9
//(parent of above...)
[object DownButtonShape]
//(root of above...)
null
//(stage of above...)
null
[object EventWatcher] - down_child
//(parent of above...)
[object DownButtonShape]
//(root of above...)
null
//(stage of above...)
null
// numChildren:  1
[object Shape] - instance10
//(parent of above...)
[object EventWatcher]
//(root of above...)
null
//(stage of above...)
null
//my_button.hitTestState
[object Shape] - instance11
//(parent of above...)
null
//(root of above...)
null
//(stage of above...)
null
