/********************************************************************************
*                                                                               *
*          D o u b l e - P r e c i s i o n    E x t e n t    C l a s s          *
*                                                                               *
*********************************************************************************
* Copyright (C) 2004,2026 by Jeroen van der Zijp.   All Rights Reserved.        *
*********************************************************************************
* This library is free software; you can redistribute it and/or modify          *
* it under the terms of the GNU Lesser General Public License as published by   *
* the Free Software Foundation; either version 3 of the License, or             *
* (at your option) any later version.                                           *
*                                                                               *
* This library is distributed in the hope that it will be useful,               *
* but WITHOUT ANY WARRANTY; without even the implied warranty of                *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                 *
* GNU Lesser General Public License for more details.                           *
*                                                                               *
* You should have received a copy of the GNU Lesser General Public License      *
* along with this program.  If not, see <http://www.gnu.org/licenses/>          *
********************************************************************************/
#ifndef FXEXTENTD_H
#define FXEXTENTD_H

namespace FX {


/// Extent
class FXAPI FXExtentd {
public:
  FXVec2d lower;
  FXVec2d upper;
public:

  /// Default constructor; value is not initialized
  FXExtentd(){}

  /// Copy constructor
  FXExtentd(const FXExtentd& ext):lower(ext.lower),upper(ext.upper){}

  /// Initialize with a single point
  FXExtentd(const FXVec2d& p):lower(p),upper(p){}

  /// Initialize from corner points
  FXExtentd(const FXVec2d& lo,const FXVec2d& hi):lower(lo),upper(hi){}

  /// Initialize with a single point
  FXExtentd(FXdouble x,FXdouble y):lower(x,y),upper(x,y){}

  /// Initialize with explicit values
  FXExtentd(FXdouble xl,FXdouble xh,FXdouble yl,FXdouble yh):lower(xl,yl),upper(xh,yh){}

  /// Assign with vector
  FXExtentd& operator=(const FXVec2d& p){ lower=upper=p; return *this; }

  /// Assignment
  FXExtentd& operator=(const FXExtentd& ext){ lower=ext.lower; upper=ext.upper; return *this; }

  /// Set value from another range
  FXExtentd& set(const FXExtentd& ext){ lower=ext.lower; upper=ext.upper; return *this; }

  /// Set value from single point
  FXExtentd& set(const FXVec2d& p){ lower=upper=p; return *this; }

  /// Set value from corner points
  FXExtentd& set(const FXVec2d& lo,const FXVec2d& hi){ lower=lo; upper=hi; return *this; }

  /// Set value from single point
  FXExtentd& set(FXdouble x,FXdouble y){ lower.x=upper.x=x; lower.y=upper.y=y; return *this; }

  /// Set value from explicit values
  FXExtentd& set(FXdouble xl,FXdouble xh,FXdouble yl,FXdouble yh){ lower.set(xl,yl); upper.set(xh,yh); return *this; }

  /// Indexing with 0..1
  FXVec2d& operator[](FXint i){ return (&lower)[i]; }

  /// Indexing with 0..1
  const FXVec2d& operator[](FXint i) const { return (&lower)[i]; }

  /// Comparison
  FXbool operator==(const FXExtentd& ext) const { return lower==ext.lower && upper==ext.upper;}
  FXbool operator!=(const FXExtentd& ext) const { return lower!=ext.lower || upper!=ext.upper;}

  /// Width of box
  FXdouble width() const { return upper.x-lower.x; }

  /// Height of box
  FXdouble height() const { return upper.y-lower.y; }

  /// Area
  FXdouble area() const { return width()*height(); }

  /// Longest side
  FXdouble longest() const;

  /// Shortest side
  FXdouble shortest() const;

  /// Length of diagonal
  FXdouble diameter() const;

  /// Get radius of box
  FXdouble radius() const;

  /// Compute diagonal
  FXVec2d diagonal() const;

  /// Get center of box
  FXVec2d center() const;

  /// Test if empty
  FXbool empty() const;

  /// Test if box contains point x,y
  FXbool contains(FXdouble x,FXdouble y) const;

  /// Test if box contains point p
  FXbool contains(const FXVec2d& p) const;

  /// Test if box properly contains another box
  FXbool contains(const FXExtentd& ext) const;

  /// Include point
  FXExtentd& include(FXdouble x,FXdouble y);

  /// Include point
  FXExtentd& include(const FXVec2d& v);

  /// Include given range into extent
  FXExtentd& include(const FXExtentd& ext);

  /// Intersect box with ray u-v
  FXbool intersect(const FXVec2d& u,const FXVec2d& v) const;

  /// Intersect box with ray pos+lambda*dir, returning true if hit
  FXbool intersect(const FXVec2d& pos,const FXVec2d& dir,FXdouble hit[]) const;

  /// Get corner number 0..3
  FXVec2d corner(FXint c) const { return FXVec2d((&lower)[c&1].x, (&lower)[(c>>1)&1].y); }

  /// Destructor
 ~FXExtentd(){}
  };


/// Test if bounds overlap
extern FXAPI FXbool overlap(const FXExtentd& a,const FXExtentd& b);

/// Union of two boxes
extern FXAPI FXExtentd unite(const FXExtentd& a,const FXExtentd& b);

/// Intersection of two boxes
extern FXAPI FXExtentd intersect(const FXExtentd& a,const FXExtentd& b);

/// Save object to a stream
extern FXAPI FXStream& operator<<(FXStream& store,const FXExtentd& ext);

/// Load object from a stream
extern FXAPI FXStream& operator>>(FXStream& store,FXExtentd& ext);

}

#endif

