10eca1e	Steve	2020-01-22	Releases are now stable.
a7a3cdb	Steve	2020-01-22	Small unicode optimization.
82af33d	Steve	2019-11-22	Windows make file update.
3329d13	Steve	2019-11-07	Trim all whitespace.
98274ff	Steve	2019-11-06	Slightly modified UTF-8 handling. Based on http://man7.org/linux/man-pages/man7/utf-8.7.html.
cbd7425	Steve	2019-10-23	Stale bot config.
ca36f81	Steve	2019-10-23	Typo fix.
f7d1d3d	Steve	2019-10-22	Compile fixes.
8550750	Steve	2019-10-22	Updated credits.
0e1b412	Steve	2019-10-22	README update.
19ab4c7	Stephen J Sweeney	2019-10-22	Merge pull request #51 from oriolhub/patch-1
6ec06b3	oriolhub	2019-10-22	Update ca.po
89190cd	Stephen J Sweeney	2019-08-17	Update README.md
6430217	Steve	2019-04-08	Decreased file size of atlas image.
5f6c872	Steve	2019-04-08	Bit of tidying.
eb5fbb8	Steve	2019-04-08	Use all available threads to compile.
02bea04	Steve	2019-04-08	Only award Revenge trophy if epic battle.
c453074	Steve	2019-04-08	Slightly increase remainder resolution.
43b9e9f	Steve	2019-01-16	Readme format update.
44c7f6c	Steve	2019-01-16	New close button.
4887fd2	Steve	2019-01-16	Don't retain highlighted widget.
d8aa7f7	Steve	2019-01-01	Updated copyright.
db10231	Steve	2019-01-01	Fixed credits memory leak.
d4f4fdb	Steve	2018-12-31	Darken screen correctly on challenge home.
5f15797	Steve	2018-12-31	Move planet slightly faster than background.
8dfaefd	Steve	2018-12-23	Removed redundant color parameters.
38ca6c2	Steve	2018-12-22	Use pre-calculated UI offset values.
cc4829a	Steve	2018-12-21	Draw dark overlay on main screen.
0ef2cda	Steve	2018-12-21	v1.5.1
7528ec9	Steve	2018-12-18	Added note about -size argument.
e968d24	Steve	2018-12-17	Merge branch 'develop' into resolution
2981fde	Steve	2018-12-17	Apply resolution and fullscreen changes immediately.
9b049e2	Steve	2018-12-17	Grammar fixes.
975ece4	Steve	2018-12-17	Also render UI at chosen resolution.
3739ef4	Steve	2018-12-17	Merge branch 'develop' into resolution
295e13a	Steve	2018-12-16	Translate names of missions.
bf66535	Steve	2018-12-16	Removed strlenMB. Redundant.
8316920	Steve	2018-12-16	Additional locale fixes.
56695e1	Steve	2018-12-16	Merge branch 'develop' into resolution
d952415	Steve	2018-12-16	i18n tweaks.
1e3197d	Steve	2018-12-15	Added missing & glyph.
75db4fd	Steve	2018-12-15	Added missing & character.
817e47b	Steve	2018-12-14	Hud fighter numbers alignment tweak.
80f840c	Steve	2018-12-14	Minimum screen resolution is 1280 x 720.
cf390f0	Steve	2018-12-14	More resolution tweaks.
5d54c2b	Steve	2018-12-13	Merge branch 'develop' into resolution
2430f86	Steve	2018-12-13	Resolution update work.
0872cda	Steve	2018-12-13	Windows build warning fix.
2c9c009	Steve	2018-12-12	Moved load, options, and save out of system.
ff40191	Steve	2018-12-12	Start of resolution update.
cc4934c	Steve	2018-12-11	Error handling.
21bb032	Steve	2018-12-11	Various graphics fixes.
f015f83	Steve	2018-12-10	Search for planets in texture atlas when creating resource list.
984a551	Steve	2018-12-10	Allow for -size to specify custom resolution.
2a71a88	Steve	2018-12-10	Removed outdated defines.
de60411	Steve	2018-12-10	Added 2560 x 1440 and 3840 x 2160 resolution options.
5ed5b6b	Steve	2018-12-10	i18n loading fixes.
5d20773	Steve	2018-12-10	Font loading fix.
af99ec8	Steve	2018-12-10	Support between (space) and ~.
756fc4b	Steve	2018-12-10	Support _ and |.
c2b6dc3	Steve	2018-12-09	Memory leak fix.
e3a0254	Steve	2018-12-09	Added atlas screenshots.
8fdca6b	Steve	2018-12-09	Use a smaller font texture size.
cc75a8d	Steve	2018-12-08	Don't translate Pandoran messages.
3d4d9fc	Steve	2018-12-08	Render non-ascii glyphs.
a851ea6	Steve	2018-12-07	More text drawing and graphics updates.
40c4557	Steve	2018-12-06	Code tidy.
934b2a6	Steve	2018-12-06	Various graphics fixes.
6d8cb00	Steve	2018-12-06	Start of font / sprite atlas.
9a4d861	Steve	2018-10-29	Merge branch 'master' of ssh://github.com/stephenjsweeney/tbftss
be9b96c	Steve	2018-10-29	Conflict fix(!)
a2fa7d0	Steve	2018-10-29	de.po merge fix.
5558492	Steve	2018-10-29	German PO file fix.
9bb7538	Steve	2018-10-29	Credits update.
fba16a8	Steve	2018-10-29	Only reset fighter AI if said fighter is alive.
63870c5	Stephen J Sweeney	2018-10-28	Merge pull request #45 from ekrempel/master
4c44383	Erik Krempel	2018-10-28	Merge branch 'master' of github.com:ekrempel/tbftss
05ab94b	Erik Krempel	2018-10-28	Further translations
d79c9cd	Erik Krempel	2018-10-28	small fixes
b3cbfa2	Erik Krempel	2018-10-28	Cleared all warning after resync to pot
f40dcb4	Erik Krempel	2018-10-28	Did a resync with the pot file
265f53b	Erik Krempel	2018-10-28	Further translations
7e330b8	Erik Krempel	2018-10-28	small fixes
6de61c7	Erik Krempel	2018-10-28	Cleared all warning after resync to pot
8cd4429	Erik Krempel	2018-10-28	Did a resync with the pot file
07095f6	Stephen J Sweeney	2018-10-28	Merge pull request #44 from ekrempel/master
2acce0b	Erik Krempel	2018-10-28	worked on the German translation. Still 25% to go.
1279aca	Steve	2018-10-18	Allow audio setup to be defined at compile time.
4c0d1ab	Steve	2018-10-03	Initialize def to NULL when spawning item (GCC warning fix).
a040e58	Steve	2018-07-07	Only use -Werror if a .error file is found (main makefile only).
ba1efa9	Steve	2018-07-07	Translate widget options.
23a588f	Steve	2018-07-07	Limit frame rate to 60fps.
35885f7	Steve	2018-05-06	Various i18n updates.
a5bb279	Steve	2018-05-06	Translate text in Select widgets.
11a37ae	Steve	2018-05-06	Use UTF-8 text rendering.
4f498fb	Steve	2018-05-06	Bug fix for allowing language to be specified.
856311d	Steve	2018-05-06	Add missing translation strings.
0fb0884	Steve	2018-05-06	v1.4.1
db33541	Steve	2018-05-03	Should be v1.4, given the addition of the Mac file and Google-translated language files.
1d3c954	Steve	2018-05-02	Updated CHANGELOG.
c085a67	Steve	2018-05-02	Removed redundant dist variables.
90b5604	Steve	2018-05-02	Ignore build folder.
7e6d6f2	Steve	2018-05-02	Removed build directory and make dist. Causes a bit of confusion.
f3aae48	Steve	2018-05-02	Ignore Mac Finder files.
9dea8e8	Steve	2018-04-30	Mac makefile and compile fixes.
9ae3e4b	Steve	2018-04-30	Removed time delta, as it's leading to poor frame pacing.
2db4b41	Steve	2018-04-29	Clip vertical line to inside of info box.
02129ad	Steve	2018-04-29	Send .o files to bin folder.
aad8551	Steve	2018-04-29	Updated copyright dates.
abc4e57	Steve	2018-04-29	Use a path length of 4096 for loading save data.
052f39f	Steve	2018-04-29	Reduce mission list font size a little, to fit all missions in. Highlight mission on hover.
2ad4de2	Steve	2018-04-29	i18n array smashing fix.
a138e71	Steve	2018-04-29	Missile warning takes priority over suspicion level.
6158e35	Steve	2018-04-29	Use defined REVISION number, rather than git rev count.
ab55f19	Steve	2018-02-01	Removed unused functions.
603c3c4	Steve	2018-01-29	Added language header field.
73e5dda	Steve	2018-01-18	Added ca, da, es, fr, it, nl, pl, and sv po files, created using Google Translate (quality will be low; used as a starting point).
7d601f6	Steve	2017-11-24	Delete fighter stats. Close SDL window last.
0e7b08c	Stephen J Sweeney	2017-08-26	Merge pull request #28 from akien-mga/honor-ldflags
63e4eb5	Rémi Verschelde	2017-08-26	Makefile: Honor environment LDFLAGS
2c466ad	Steve	2017-08-12	Manual and CHANGELOG updates.
ae5c56d	Steve	2017-08-12	Show common fighter information in database.
bb09503	Steve	2017-08-12	i18n updates.
a4f9fa8	Steve	2017-08-12	Integrate fighter DB into challenges and galactic map.
f49c77f	Steve	2017-08-12	Show number of fighters destroyed.
ba11fe1	Steve	2017-08-11	Added speed, affiliation, and descriptions to all fighters in db.
3a11790	Steve	2017-08-10	Start of fighter descriptions.
e28fa11	Steve	2017-08-09	Show fighter data, including guns.
a52c37e	Steve	2017-08-09	v1.3
9e45c3f	Steve	2017-08-07	Updated copyright.
41ce0e2	Steve	2017-08-07	Start of fighter database.
ca64978	Steve	2017-08-06	v1.21
ef327c0	Steve	2017-08-06	Include icons with build packages.
38e6397	Steve	2017-06-25	Require player to destroy Pandoran fighters.
9d08e9a	Steve	2017-06-24	CHANGELOG updates.
e6d8d77	Steve	2017-06-24	Don't swear, Dodds!
967aff3	Steve	2017-06-22	Suspicion check updates. Allow player to bank 25% suspicion for working fast.
61bf77b	Steve	2017-06-21	Prevent race condition when enabling objectives.
c41a69f	Steve	2017-06-20	A little more dialogue and objectives.
70a7445	Steve	2017-06-20	Don't have the enemies continue to attack the player once the mission is over.
13caec9	Steve	2017-06-18	Added a little more help.
0449dba	Steve	2017-06-16	Tweaks to suspicion logic - reduce significantly if the player shoot or kills a civilian craft. Limit reduction to -10%.
438dd14	Steve	2017-06-15	Version 1.2.
9f04d08	Steve	2017-06-15	Reduced kill requirement.
9875558	Steve	2017-06-07	More mission tweaks, due to change in missile damage..!
c75029d	Steve	2017-06-04	Grammar.
b47648d	Steve	2017-06-04	Don't allow fighters to fire missiles at enemies masking their ids.
633cd7a	Steve	2017-06-04	Null player target when switching fighters.
77c9d22	Steve	2017-06-04	Added Hyena-B, to help rebalance things after the missile damage reduction.
ab2e3a0	Steve	2017-05-29	Prevent ALL_OBJECTIVES_COMPLETE from firing twice.
866ad5e	Steve	2017-05-29	In an epic battle, all enemies must be eliminated.
e5565c0	Steve	2017-05-26	Positional battle sounds. Record player's last position when escaped, to allow for sounds to play correctly (edge case).
d703da7	Steve	2017-05-26	Support optional vSync toggle.
fb3b866	Steve	2017-05-26	Close button on mission dialog.
e84e5f1	Steve	2017-05-26	Boost and ECM recharge times are 7 seconds.
fe42e49	Steve	2017-05-26	Cap the speed of a surrendering vessel, so that they don't become a chore to chase down.
72a40cb	Steve	2017-05-26	Mono battle sounds.
d03e6ce	Steve	2017-05-26	Add close button to mission dialog.
bf5572d	Steve	2017-05-26	Name Wing Commanders, so they are highlighted during chat.
4fa09da	Steve	2017-05-26	Name group so that script fires.
b04febf	Stephen J Sweeney	2017-05-14	Merge pull request #21 from cxong/missiles
80ec8ff	Cong	2017-05-14	Pause music when lost window focus
be84475	Steve	2017-05-12	Reduced damage by missiles by 25pts, and decreased recharge times of ECM and Boost by 2.5 seconds.
8a0808c	Steve	2017-05-10	Uncoupled event handling from frame rate(!).
760a6cb	Steve	2017-05-10	CHANGELOG updates.
667a115	Steve	2017-05-10	V1.11
5337eb5	Steve	2017-05-10	Merge branch 'develop' of ssh://github.com/stephenjsweeney/tbftss into develop
4feb2df	Stephen J Sweeney	2017-05-10	Merge pull request #20 from cxong/develop
4431b67	Cong	2017-05-09	Show dragging cursor in galaxy map
d39ad48	Steve	2017-02-25	Grab mouse pointer by default when starting a mission.
790a3e5	Steve	2016-09-03	Removed text referring to heavy development.
55ab4a5	Steve	2016-09-03	Added information about unwinnable missions.
5f3b3f6	Steve	2016-09-03	Reduced kill requirement to allow extra leeway.
2f71467	Steve	2016-09-03	Lowered required kills, and removed destroy cap ship objectives.
6088a98	Steve	2016-09-03	Up required kill count, due to Swarmers.
4c97136	Steve	2016-08-29	Don't allow Escape to be pressed on mission complete / failed screens.
2882ade	Steve	2016-08-29	CHANGELOG update.
40f7cda	Steve	2016-08-29	Updated manual with information about lives in Epic Missions.
49e77ca	Steve	2016-08-29	i18n updates.
2a3ed43	Steve	2016-08-29	Require the player the eliminate at least x enemies during an unwinnable battle, to enforce need to participate.
5d68c63	Steve	2016-08-29	Limited the player to 12 pilots for epic battles.
eac108b	Steve	2016-08-29	Pilots remaining should be inclusive on the one currently active.
e59af4b	Steve	2016-08-28	Allow for a kill threshold to be specified in epic missions (for use with unwinnable missions).
b8dccb9	Steve	2016-08-22	Added ranks for PJ Burgess, and Malcolm D'Ath.
27427a8	Steve	2016-08-20	Start of lives restriction for epic battles.
b08006a	Steve	2016-08-20	v1.1
0b6bf1f	Steve	2016-08-18	Suppress git error message.
5576ca5	Steve	2016-08-17	i18n updates.
94752f2	Steve	2016-08-17	CHANGELOG update.
b2b77ea	Steve	2016-08-16	Nation of Tzac -> Kingdom of Tzac.
5959c21	Steve	2016-08-13	Revision number fix for when not using GIT (default to 0).
334e2ab	Steve	2016-08-12	Use GIT rev count for the REVISION number.
0644233	Steve	2016-08-12	v1.0 CHANGELOG.
a1f65de	Steve	2016-08-12	Count completed missions before checking if mission completion threshold reached.
620edc4	Steve	2016-08-12	Only allow missions to be replayed that were made available in the main game (i.e., don't unlock optional ones if they were skipped).
b7f8c94	Steve	2016-08-12	Updated screenshots and text.
c5e7425	Steve	2016-08-12	Stats updates.
26584f4	Steve	2016-08-12	Show trophies in order they are earned, not default order.
8e6727e	Steve	2016-08-12	Only show Campaign Complete message once.
234a5d0	Steve	2016-08-12	Release mouse.
20f2295	Steve	2016-08-12	Don't mark a previously completed mission as incomplete, upon replay failure.
b1230c2	Steve	2016-08-12	i18n updates.
c3d08cc	Steve	2016-08-12	Grammar.
402e0b5	Steve	2016-08-12	Removed "ALLIES" from name, so fighter name is shown during communications.
5a3790a	Steve	2016-08-12	Removed debug output.
2499fd7	Steve	2016-08-12	Removed "Pandoran" name from fighters, so real class names are shown.
7dc18e4	Steve	2016-08-11	Allow all missions to be replayed once campaign is finished.
2471cd0	Steve	2016-08-11	Grab mouse when in battle.
3aad314	Steve	2016-08-11	Reworked mission progress counting.
9f1b759	Steve	2016-08-11	Grammar.
942520b	Steve	2016-08-11	Make Hammerhead a target, to allow for trophy.
a1da483	Steve	2016-08-11	Only need to evade 5 missiles.
f93b8be	Steve	2016-08-11	Corrected a bug where optional missions are not counted correctly, once completed.
71a0743	Steve	2016-08-11	Lowered trophy requires.
2247f59	Steve	2016-08-11	Campaign tweaks.
57bc5c4	Steve	2016-08-10	Version info update.
f9588c4	Steve	2016-08-10	Don't set a completed mission as the active one.
e28bb6f	Steve	2016-08-10	Don't leave a gap when there's no mission.
5017294	Steve	2016-08-10	Marked cap ships as mission targets.
60fdcc5	Steve	2016-08-10	Increased time limit, due to spawn point range.
3f872d3	Steve	2016-08-10	v1.0
bd4bf90	Steve	2016-08-10	CHANGELOG updates.
819ba79	Steve	2016-08-10	Made HMS 381-222 a mission target.
8c128d7	Steve	2016-08-09	Don't switch guns if the player doesn't have any.
6ff3fd4	Steve	2016-08-09	Updated Team Player, and Bodyguard trophies.
b668b50	Steve	2016-08-09	Extended time limit.
fb9252a	Steve	2016-08-09	v0.99
2ce0aff	Steve	2016-08-08	CHANGELOG updates.
1508667	Steve	2016-08-08	Allow player to be killed.
0922647	Steve	2016-08-07	Reduced difficulty.
582a2dd	Steve	2016-08-06	v0.98
4c0ce5f	Steve	2016-08-06	i18n updates.
256b4fe	Steve	2016-08-06	CHANGELOG updates.
3969af0	Steve	2016-08-06	Campaign tweaks.
4df10cf	Steve	2016-08-06	Grammar.
db3dcf9	Steve	2016-08-06	Added EF_NO_PLAYER_TARGET.
3445d34	Steve	2016-08-05	Increased time limit, due to enemy spawn points being further out.
06dc9a9	Steve	2016-08-05	v0.97
eb40416	Steve	2016-08-05	CHANGELOG updates.
a4d717a	Steve	2016-08-05	Tag Sharpfinger as the mission target.
3b36008	Steve	2016-08-03	v0.96
b38ec19	Steve	2016-08-03	Difficulty tweaks.
012b51a	Steve	2016-08-02	CHANGELOG update.
7a19b60	Steve	2016-08-02	Restored errornous removal.
3dd242a	Steve	2016-08-01	Stats updates.
5a09e2a	Steve	2016-08-01	Tidied headers.
55ef29f	Steve	2016-08-01	i18n updates.
1624b13	Steve	2016-08-01	Mission tweaks.
8d8ad35	Steve	2016-07-31	Don't constantly fire lasers or mags at a disabled craft.
6dbbb7f	Steve	2016-07-31	Remove owner when detaching rope.
eedc0c7	Steve	2016-07-31	Fighters aren't leaders.
9d6ce48	Steve	2016-07-31	v0.95
2db99a7	Steve	2016-07-30	Override gun AI when capital ship is disabled.
9d2f88e	Steve	2016-07-30	Don't use unlimited enemies for this mission (comes later).
3fbf4d1	Steve	2016-07-30	rebel = unidentified.
874be21	Steve	2016-07-29	Grammar.
758d751	Steve	2016-07-29	CHANGELOG update.
e14cba3	Steve	2016-07-29	Challenge 10 fixes.
0cc1c65	Steve	2016-07-29	Mark mission as complete when failing an unwinnable one.
9563d4a	Steve	2016-07-29	Don't override capship flags.
7799c60	Steve	2016-07-28	Allow suspicion level to drop if player is close to wing leader.
f0fd632	Steve	2016-07-28	Suspicion reduction tweaks.
67adf2c	Steve	2016-07-28	Speeded up mission progression.
436a395	Steve	2016-07-28	Greated reduction in suspicion level.
a2665e5	Steve	2016-07-28	When appearing offscreen, spawn outside of max radar range.
fce61fd	Steve	2016-07-28	Difficulty tweaks.
dcf7277	Steve	2016-07-27	Only increment player death stat once.
bd4b5c8	Steve	2016-07-27	Use standard Supply Ship.
1916bbd	Steve	2016-07-27	v0.94
52666b9	Steve	2016-07-27	CHANGELOG updates.
c62810b	Steve	2016-07-27	Made ATAFs immortal by default.
9ee3968	Steve	2016-07-27	Fixed flags.
ef81217	Steve	2016-07-27	Lowered difficulty.
8a337a7	Steve	2016-07-26	Mission tweaks.
a89e29c	Steve	2016-07-26	v0.93
6a5d7f9	Steve	2016-07-25	Reduced difficulty.
db01295	Steve	2016-07-25	i18n updates.
f13b643	Steve	2016-07-25	Mission tweaks.
22aa284	Steve	2016-07-24	Activate ATAFs correctly.
28123a9	Steve	2016-07-24	Description update.
2143693	Steve	2016-07-24	Don't override Scarab flags.
0d9b32f	Steve	2016-07-24	i18n updates.
932ab46	Steve	2016-07-24	Various mission tweaks.
a0c2b1e	Steve	2016-07-24	Auto select next available mission when clicking on a star system.
f5aa0b3	Steve	2016-07-23	Included attribution for Vehicle's music.
4733b68	Steve	2016-07-23	Reduced difficulty.
148d772	Steve	2016-07-23	Grammar.
b6ec680	Steve	2016-07-23	Don't select star systems when scrolling (release and click button).
5f06b50	Steve	2016-07-23	0.91 / 0.92 updates.
21d0f6a	Steve	2016-07-23	i18n updates.
e48f987	Steve	2016-07-23	Add flags, don't replace them.
15e7616	Steve	2016-07-23	Grammar, etc.
726a9f9	Steve	2016-07-23	Pacifist trophy should be awarded only if enemies were present.
cec4a90	Steve	2016-07-22	Added new music.
7547e14	Steve	2016-07-22	Scale shield effect size, to better match ship (mostly for supply ships).
f7d2b4d	Steve	2016-07-22	Supply ship updates.
e2a568c	Steve	2016-07-22	Redesigned supply ship.
5c0b8e3	Steve	2016-07-22	Made some wingmates immortal, so ghosts don't speak if they are killed during the battle.
20a1a30	Steve	2016-07-22	v0.92
07fa214	Steve	2016-07-21	CHANGELOG update.
7e01bd2	Steve	2016-07-21	Updated corvette body, to make it less busy.
9a12db4	Steve	2016-07-20	Grammar.
b03aac2	Steve	2016-07-20	Mantis sprite tweaks.
0a5430b	Steve	2016-07-20	Updated names for speakers in scripts.
e15ebcb	Steve	2016-07-20	Tell player to initially face mission target / enemies, so we're not always facing up the screen.
001e397	Steve	2016-07-20	Redrew Mantis.
d542738	Steve	2016-07-19	Start of i18n look up optimisations.
157f1bc	Steve	2016-07-19	Show small bullet hit effects when a target is struck.
5c211a3	Steve	2016-07-19	Allow closing of mission detail screen by right clicking.
9296e25	Steve	2016-07-19	v0.91
c24a7a8	Steve	2016-06-28	Changelog for v0.9
92eccb4	Steve	2016-06-26	i18n updates.
9daf523	Steve	2016-06-26	Misc. tidy up.
03d8b2b	Steve	2016-06-26	Initial commit. Tool to help with spelling.
8d11fa5	Steve	2016-06-26	Added blur.
8569151	Steve	2016-06-26	Moved if statements to separate lines, to help with GCC 6 compiling.
d488fe8	Steve	2016-06-08	Mission description updates.
9c28a49	Steve	2016-06-07	Credits updates.
9b15e83	Steve	2016-06-07	Allow viewing of credits from title screen.
a500f13	Steve	2016-06-07	Galactic map display updates.
142c02c	Steve	2016-06-07	Don't require optional missions to need the previous mission to be completed.
345a45f	Steve	2016-06-07	Show the most recent 9 missions at most (really only applies to Alba).
c741216	Steve	2016-06-07	Enabled all trophies.
5fa9ea1	Steve	2016-06-07	Added new sound effects.
2f0e384	Steve	2016-06-07	Updates mission descriptions.
6c79ac5	Steve	2016-06-06	Add more of Hicks' thoughts.
98d07fb	Steve	2016-06-06	Challenge 31.
45718a8	Steve	2016-06-06	Mission description updates.
e5ece42	Steve	2016-06-05	Spelling and grammar updates.
0306e2b	Steve	2016-06-05	Added new sound effects.
95e9d4d	Steve	2016-06-05	Allow item images to be random.
0f97a08	Steve	2016-06-05	Hoarder trophy: 100 -> 250
c745722	Steve	2016-06-05	Challenge 30.
114741e	Steve	2016-06-05	Mission description updates.
8df1c0f	Steve	2016-06-04	Renamed challenge.
995f699	Steve	2016-06-04	Challenge 29.
27cdd0c	Steve	2016-06-04	Added missing mission descriptions.
ccff127	Steve	2016-06-03	Allow optional missions to expire.
6af1df9	Steve	2016-06-03	Show OK / Cancel dialog for restarting and quitting missions.
6d64cef	Steve	2016-06-03	Shorten enable timer for OK / Cancel dialog.
28577a3	Steve	2016-06-03	Mission description updates.
3a0e94f	Steve	2016-06-03	v0.9
47c0c01	Steve	2016-06-03	Credits updates.
93e65d1	Steve	2016-06-03	Trophy updates.
d8e2bb4	Steve	2016-06-02	Credits updates.
011851d	Steve	2016-06-02	Always sparkle trophies.
d4de290	Steve	2016-06-02	Nymphs > Nymph.
9d38068	Steve	2016-06-02	Added missing hasSuspicionLevel.
db2c945	Steve	2016-06-02	fleeWithinBattleArea bug fix.
e348199	Steve	2016-06-02	Add timestamps to CHANGELOG.raw.
0f26004	Steve	2016-06-02	Only read up to 1023 characters.
2791046	Steve	2016-06-02	Surrender limit should only count surrenders.
013c992	Steve	2016-06-02	Default to 2x radar range.
9f23908	Steve	2016-06-02	Only print message when mission is in progress (don't spam the console).
54920dc	Steve	2016-06-02	Flee immediately when surrendering.
a339467	Steve	2016-06-02	Requirements adjustments.
5b18841	Steve	2016-06-02	Challenges 26, 27, and 28.
c3fbdc7	Steve	2016-06-01	Added new planets.
5fd4be2	Steve	2016-06-01	Removed unused planets.
0eaa79e	Steve	2016-06-01	i18n, stats, and CHANGELOG updates.
713f30e	Steve	2016-06-01	Hide mouse pointer during credits.
4ef44ed	Steve	2016-06-01	Use campaignFinished variable in battle, to prevent script crashes.
0cd73db	Steve	2016-06-01	Added Waypoint challenge type.
f88c8dd	Steve	2016-06-01	Put Torelli firestorm graphic in misc, to prevent it being added by AUTO.
a578729	Steve	2016-06-01	Challenges 24 and 25.
becd6be	Steve	2016-05-31	Added Tzac (planet) for Mace missions.
8d1366c	Steve	2016-05-31	Added Flint planet graphic.
1474ecf	Steve	2016-05-31	Control trophy alerts from the main loop.
2b7641b	Steve	2016-05-31	Shortern text width, so text doesn't overflow.
c8b6ddd	Steve	2016-05-31	Move components offscreen to begin with, so the engine effects don't jump.
5d5c19a	Steve	2016-05-31	Allow campaign to be ended with script.
d1e9c4a	Steve	2016-05-31	Final campaign mission.
c0c7113	Steve	2016-05-30	Screenshot update.
9c67915	Steve	2016-05-30	Zackaria's not in any rush.
71d1756	Steve	2016-05-30	Album listing updates.
8533f79	Steve	2016-05-30	"Reset" a fighter by simply spawning another in it's place.
3192e31	Steve	2016-05-30	Must be using a Common Fighter to unlock the PACIFIST trophy.
07e36dd	Steve	2016-05-30	Final Alba mission.
b07f653	Steve	2016-05-30	Misc. tweaks.
3902466	Steve	2016-05-30	Trilliack and Alba fall to Pandorans.
35b3675	Steve	2016-05-30	Added Torelli destruction.
a9fb850	Steve	2016-05-29	Allow credits to be exited by pressing Escape.
2e7d0bb	Steve	2016-05-29	Ensure LOGIC_RATE is not an integer.
2fbe225	Steve	2016-05-29	Don't loop title screen music.
1f9c329	Steve	2016-05-29	Credits updates.
c85661d	Steve	2016-05-29	Increase length of text buffer.
8d19817	Steve	2016-05-29	Various trophy updates.
562146d	Steve	2016-05-29	Final Trilliack mission.
0633461	Steve	2016-05-29	Mission requirement updates.
9d5d90e	Steve	2016-05-29	Start of credits.
cbfb833	Steve	2016-05-29	Don't allow SURVIVOR trophy to be earned if the player isn't in a common fighter.
b723d42	Steve	2016-05-29	Allow script to immediately terminate mission.
6d8f9f5	Steve	2016-05-29	Allow some missions have to unlimited enemies (unwinnable epics).
dc8e582	Steve	2016-05-28	Mission tweaks.
1757df1	Steve	2016-05-28	Prevent ALL_OBJECTIVES_COMPLETE from firing more than once.
da6e43b	Steve	2016-05-28	Development screenshot.
ed3878b	Steve	2016-05-28	9th Alba mission.
39749be	Steve	2016-05-28	Wingmate speaking, instead of D'Ath.
73b738b	Steve	2016-05-28	Requires 64 missions.
ac84a8e	Steve	2016-05-27	Made Leopard's specs consistent with those on website.
41d8937	Steve	2016-05-27	Trilliack Defence #3.
d3e7a37	Steve	2016-05-26	Trophy debugging.
ba81b19	Steve	2016-05-26	Don't save the game in the middle of the battle.
4cd0c36	Steve	2016-05-26	Revenge trophy requires player to kill the enemy that killed them last.
40695a3	Steve	2016-05-26	Crystabel > Christabel
be2def8	Steve	2016-05-26	Trespasser trophy is hidden.
8f7b7bb	Steve	2016-05-26	3rd Alba defence mission.
4e36f07	Steve	2016-05-25	Check surrender chance earlier in ai call.
4c224fd	Steve	2016-05-25	Required 57 missions.
6d3b912	Steve	2016-05-25	Challenge 23.
197e630	Steve	2016-05-25	Add Surrender challenge type.
274697c	Steve	2016-05-25	Traitor hunt mission 5.
f13555d	Steve	2016-05-25	Some rights reserved on the game.
997574d	Steve	2016-05-25	3 second leeway for killing a surrendering target.
b8a9608	Steve	2016-05-25	When changing something's side, make it a mission target if no longer aligned with player.
b36b358	Steve	2016-05-25	Move away from targets that you're not allowed to kill, but are still aggressive.
43c6a1e	Steve	2016-05-25	Roman Burgess -> Burgess
fcb4d81	Steve	2016-05-25	Misc. code clean up.
0088dfd	Steve	2016-05-25	Added AIF_SURRENDERING, to better handle surrendering targets and prevent race conditions.
c9536ae	Steve	2016-05-24	Reset epic kill streak when switching fighters.
6626339	Steve	2016-05-24	Added REVENGE trophy.
f49ceed	Steve	2016-05-24	Build system update.
a771372	Steve	2016-05-24	i18n updates.
ace65b1	Steve	2016-05-24	Added campaign completed trophy.
9ecdd10	Steve	2016-05-24	Only award PANDORAN trophy at end of successful mission.
6ee216c	Steve	2016-05-24	Traitor hunt mission 4.
8e7eb0f	Steve	2016-05-24	Removed duplicate scatter.
300d4ab	Steve	2016-05-24	Don't update surrender condition if killed by non-player side.
b2e22b3	Steve	2016-05-24	Reassign linked list pointers after memset (title screen crash).
4092ae6	Steve	2016-05-24	Increased surrender chance.
71bff99	Steve	2016-05-23	Traitor hunt mission 3.
dee2d4e	Steve	2016-05-23	Set current value = target value when auto completing conditions (hud is inconsistent).
108a413	Steve	2016-05-23	Disable capital ship itself, when gun and engines are destroyed (not just components).
2a72547	Steve	2016-05-22	If at edge of battle area when fleeing, turn around.
a1d58ff	Steve	2016-05-22	Added Not the face! trophy (hidden).
9af331c	Steve	2016-05-22	Memset battle, to avoid stats being added up twice.
8268cdc	Steve	2016-05-22	Mission tweaks.
2ca5442	Steve	2016-05-22	Surrender screenshot.
ef8d397	Steve	2016-05-22	Added STAT_ENEMIES_SURRENDERED lookup.
e2744cd	Steve	2016-05-22	Script to call is "ENEMIES_SURRENDERED %d".
a69f75a	Steve	2016-05-22	Traitor hunt mission 2.
4b20d0f	Steve	2016-05-22	Updated build scripts to create source, Linux x86, and Windows archives.
b4761e4	Steve	2016-05-22	Don't check other functions if you've already found one to fire.
cda791c	Steve	2016-05-22	Manual mission complete bug fix.
41aff3e	Steve	2016-05-22	Added ability for enemy fighters to surrender, if AIF_SURRENDERS is set.
d4a99ae	Steve	2016-05-22	Removed Fullname. Was only for dev work.
dfdea37	Steve	2016-05-21	Removed deb and rpm building. Mostly broken, and layout not consistent with other Linux distros.
c1f27d0	Steve	2016-05-21	Screenshot update.
07d7bce	Steve	2016-05-21	3rd Trilliack mission.
74c7515	Steve	2016-05-20	Build fixes.
946afe4	Steve	2016-05-20	Removed INTERVAL script checking - unused.
5e282b4	Steve	2016-05-20	Updated Trespasser trophy.
7e7b8c5	Steve	2016-05-20	Moved max suspicion reaction to scripts in missions.
67ad2f0	Steve	2016-05-20	Final optional mission.
fba7fc1	Steve	2016-05-20	Misc. clean up.
6afbc40	Steve	2016-05-20	Allow hasSuspicionLevel to be specified in mission file.
e509229	Steve	2016-05-20	Don't check for team mates if the player is on the side of the Pandorans.
c090942	Steve	2016-05-20	Implemented updateEntitySide().
c17f1af	Steve	2016-05-20	Added AIF_ZAK_SUSPICIOUS.
36228ac	Steve	2016-05-19	Removed EF_MISSION_TARGET - too busy.
e45485c	Steve	2016-05-19	Don't display messages if you're a Pandoran ship.
e972bc0	Steve	2016-05-19	Clip suspicion % to 0.
5efc353	Steve	2016-05-19	Added INF Shiv to mission.
4365e56	Steve	2016-05-19	Infiltration mission 4 tweaks.
de2a29e	Steve	2016-05-19	Show suspicion % on HUD.
6387739	Steve	2016-05-19	Start of infiltration mission 4.
ebf95cb	Steve	2016-05-19	Only raise suspicion level if the battle is in progress.
5a250e7	Steve	2016-05-19	Also run ALL_OBJECTIVES_COMPLETE in doObjectives().
5f6a4d1	Steve	2016-05-19	Removed unneeded debugging.
e98b354	Steve	2016-05-19	Allow script to run also with MS_COMPLETE status, to allow for ALL_OBJECTIVES_COMPLETE to work properly.
6f0e8ee	Steve	2016-05-19	Minimum width for trophy alert.
e7cfa09	Steve	2016-05-19	Lower suspicion a little more quickly when bullets land.
c02c468	Steve	2016-05-19	Handle lowering suspicion level in main entity code.
ee16c25	Steve	2016-05-19	Fix for capital ship destruction triggers.
e0fb778	Steve	2016-05-18	SIDE_REBEL -> SIDE_TZAC
2c64f5f	Steve	2016-05-18	Debugging.
5960e88	Steve	2016-05-18	CHANGELOG updates.
0b72d5c	Steve	2016-05-18	Reduced max suspicion level.
5999bc1	Steve	2016-05-18	Clip suspicion level to 0 on HUD.
0b1045c	Steve	2016-05-18	Debugging.
01376bf	Steve	2016-05-18	Allow suspicion level to become negative.
8f438c4	Steve	2016-05-18	Deactivate jumpgate if Pandoran choose to attack the player.
592a020	Steve	2016-05-18	Start of infiltration mission 3.
dd27aee	Steve	2016-05-18	Lowered Angel armour and shield.
e7dfced	Steve	2016-05-17	Added EF_COMMON_FIGHTER flag to Dart.
2b3c0f7	Steve	2016-05-17	i18n updates.
2c8a221	Steve	2016-05-17	Requires 10, not 0.
b55574a	Steve	2016-05-17	Start of Frequent Flyer trophy.
8bbe9f6	Steve	2016-05-17	Removed unused TT_PLAYER_ESCAPED.
5ba5fa5	Steve	2016-05-17	Moved waypoints closer in. Using TT_STOLEN, instead of TT_ESCAPED for objective type.
dd407e2	Steve	2016-05-17	Don't allow an objective to be failed and completed at the same time.
7d49b11	Steve	2016-05-17	Infiltration mission 2.
3593832	Steve	2016-05-17	Activate / deactivate nodes as well as jumpgate.
e7bfeef	Steve	2016-05-17	Suspicion tweaks.
3778b2e	Steve	2016-05-17	Don't become suspicious if still in cool off period.
96f94db	Steve	2016-05-17	Update the Player escape objective when using a jumpgate.
60d477b	Steve	2016-05-17	Don't become suspicious of the player immediately after combat ends.
d3091ca	Steve	2016-05-17	Don't circle your destination if you're near it.
6794a3c	Steve	2016-05-17	Entities with SIDE_NONE don't count as enemies.
75c9a25	Steve	2016-05-17	Halved maximum suspicion level.
45e9545	Steve	2016-05-17	Spawn Pandoran backup more quickly.
f8590ce	Steve	2016-05-17	React quickly to retreat call (might be wandering for several more seconds).
8e8e039	Steve	2016-05-17	Remove wander flag when retreating.
3abca20	Steve	2016-05-16	Added Zackaria's Sphinx.
268a716	Steve	2016-05-16	Attempt to prevent the last speaker from becoming the chosen wingmate.
447fb22	Steve	2016-05-16	Suspicion rendering tweaks.
7471371	Steve	2016-05-16	Raise suspicion levels if player fires guns or uses ECM when enemies are present.
2af1fa6	Steve	2016-05-16	Summon backup when player's cover is blown.
c61f47e	Steve	2016-05-16	NULL scriptJSON when destroying script.
0003ffa	Steve	2016-05-16	INFO is default level now.
71ff6bb	Steve	2016-05-16	5 optional missions.
106bfd6	Steve	2016-05-16	Stats updates.
4f95374	Steve	2016-05-16	Added information about new font.
13253ee	Steve	2016-05-16	Suspicion related updates.
ceb7040	Steve	2016-05-16	Use MB_IMPORTANT.
059ba3c	Steve	2016-05-16	Measure Pandoran font properly.
0be62d3	Steve	2016-05-16	Description update.
ee4e886	Steve	2016-05-16	Added suspicion level, for optional missions.
ffdf7f5	Steve	2016-05-15	Focus Rocket Darts on Tug.
fa04c4b	Steve	2016-05-15	hasThreats counts for active and inactive enemy vessels.
374afea	Steve	2016-05-15	Various tweaks.
af55539	Steve	2016-05-15	Only speak if you're on the same side as the player..!
4aec10e	Steve	2016-05-15	Updated hasThreats logic.
c7af23e	Steve	2016-05-15	v0.8 updates.
89eb8d4	Steve	2016-05-15	Allow script to change the side of an entity (for use during optional missions).
38c0018	Steve	2016-05-15	Optional missions trophy.
0f6b9c4	Steve	2016-05-15	First optional mission.
038a119	Steve	2016-05-15	Added isOptional and optional stats, to allow for optional mission tracking.
5722b19	Steve	2016-05-15	Optional Pandoran mission updates.
0116202	Steve	2016-05-15	Use type in Star System instead of isSol, to allow for special Pandoran missions.
7865a22	Steve	2016-05-15	Put Khosrau font into index 0, at 18 point size. Used exclusively for Pandoran missions.
b6513dc	Steve	2016-05-15	Added type to message box, to allow for Pandoran messages, using different font.
510f84e	Steve	2016-05-15	v0.8
0c9efaa	Steve	2016-05-15	Merge branch 'develop'
5088312	Steve	2016-05-15	Merge.
6e0cbba	Steve	2016-05-14	Determine width of trophy alert based on title and description length.
8a36313	Steve	2016-05-14	v0.7 updates
c8c2752	Steve	2016-05-14	Training mission updates.
95876d3	Steve	2016-05-14	Don't face left when player isn't moving.
eb343ce	Steve	2016-05-14	Manual updates.
4cf6530	Steve	2016-05-14	Evading a missile is not the same as destroying it with the ECM.
da644bf	Steve	2016-05-14	Stats and i18n updates.
fe4c076	Steve	2016-05-14	Screenshot update.
78a0be8	Steve	2016-05-14	Pass capital ship group name to condition and objective check.
a00072e	Steve	2016-05-14	Use HMS Corvette 02 for some Tzac capital ships.
f63f3fb	Steve	2016-05-14	HMS Corvette 02 tweaks.
2ffd3be	Steve	2016-05-14	Start of HMS Corvette 02.
3317336	Steve	2016-05-13	New item graphics (not powerups).
0841aed	Steve	2016-05-13	Challenge 22.
1306268	Steve	2016-05-13	Retreat allies and enemies at end of challenge, so they don't keep fighting.
2920b00	Steve	2016-05-13	Don't head for the jumpgate if retreating during a challenge.
b9b8f52	Steve	2016-05-13	Also save game when unlocking a stats trophy.
ecd5c8d	Steve	2016-05-13	Removed teamDeathMatch, won't work.
3496ff2	Steve	2016-05-13	Don't create a bullet that is BT_NONE when using combined guns.
622a3e0	Steve	2016-05-12	Added ITEMS, Mace, Clarke, and Rothan trophies.
f3956d3	Steve	2016-05-12	Tidy headers update.
c0ef632	Steve	2016-05-12	Tidied headers.
64d88fa	Steve	2016-05-12	Use app.saveGame rather than forcing a save (trophy unlocks can cause saving to happen twice in a row).
2aa917a	Steve	2016-05-12	Challenge 21.
7fd17e8	Steve	2016-05-12	Added powercore item.
a04c332	Steve	2016-05-12	Always set next to null after memcpy.
bd1dac4	Steve	2016-05-12	Fighter damage indication fix.
2e17d68	Steve	2016-05-12	Added death match challenges.
65ef437	Steve	2016-05-11	Various updates.
27dae46	Steve	2016-05-11	Logo updated to be consistent with website.
ceac73c	Steve	2016-05-11	Challenge 20.
9b6144d	Steve	2016-05-10	Disable limit of 5.
a3590f3	Steve	2016-05-10	Use player->side instead of SIDE_ALLIES.
025e728	Steve	2016-05-10	Use battle.hasThreats to determine if all enemies have been defeated.
6dcbd26	Steve	2016-05-10	Restrict controls when player is dead or disabled.
09ecd97	Steve	2016-05-10	Set logging type after memset of app and dev, to allow -debug to work correctly.
afd88ba	Steve	2016-05-10	Added challenge 19.
894997f	Steve	2016-05-10	Angel tweaks.
f9922e3	Steve	2016-05-10	Allow mines to be destroyed by any shot.
2198db9	Steve	2016-05-10	Health bars should be green for player-align craft.
e631133	Steve	2016-05-10	Show disable and kill limit on hud.
3537265	Steve	2016-05-10	Added disable limit to challenges.
a335b73	Steve	2016-05-09	Added Angel, a rarely seen INF fighter equipped with mag cannons.
7d9e852	Steve	2016-05-09	Tidied headers.
136bfbd	Steve	2016-05-09	Don't save game here, it can result in wiped saves due to start up errors.
1d25303	Steve	2016-05-09	Added challenge 18.
a38f21b	Steve	2016-05-09	Set logging level before anything else.
4104006	Steve	2016-05-09	Hashcode should use unsigned long.
6287e10	Steve	2016-05-09	Allow challenges to specify that all enemies must be defeated before activating waypoint.
9c9f456	Steve	2016-05-09	Removed track-1.mp3 - too short.
a5aea11	Steve	2016-05-09	Appended number to description and name.
09086c7	Steve	2016-05-08	Parentheses
ad7a778	Steve	2016-05-08	Default to INFO level.
3f24761	Steve	2016-05-08	Don't retreat units.
f51557f	Steve	2016-05-08	Prevent player from moving if system power <= 0.
86e0443	Steve	2016-05-08	Challenge tweaks.
16a04fe	Steve	2016-05-08	v0.7 updates.
5d98de8	Steve	2016-05-08	Added challenge 17.
d202610	Steve	2016-05-08	Don't update challenge times if player is dead and deaths aren't allowed.
a16dfeb	Steve	2016-05-08	Only NULL player during player select.
98f9663	Steve	2016-05-08	Complete mission on escape only in campaign mode.
7853244	Steve	2016-05-08	End challenge if player has escaped.
23e38a6	Steve	2016-05-08	Allow player to be disabled in Challenge mode.
a8e447b	Steve	2016-05-07	i18n updates.
f7684fc	Steve	2016-05-07	Impose 4 minute time limit.
3694c12	Steve	2016-05-07	Don't hardcode radar blips to be green for allies, etc.
d4565f3	Steve	2016-05-07	Challenge 16.
5a451bb	Steve	2016-05-07	Allow for scripted challenge fails.
ce3eead	Steve	2016-05-07	CAP_HELPLESS -> CAP_DISABLED
9063ec8	Steve	2016-05-06	Removed duplicate externs from headers.
e27c601	Steve	2016-05-06	Misc. code clean up.
0f8b022	Steve	2016-05-06	Paginate challenges selection screen.
9dade23	Steve	2016-05-06	Hint as to what to do.
c3365d2	Steve	2016-05-06	Truly random items.
4293f09	Steve	2016-05-06	Damage effect fix.
2e8edd2	Steve	2016-05-06	Final Mace mission requires 56 previous missions to be completed.
063b4d5	Steve	2016-05-06	Added challenge 15.
b1f851a	Steve	2016-05-06	Added defName for items.
b64e9e7	Steve	2016-05-06	Added EF_DROPS_ITEM, to allow ships to drop items when destroyed in challenge mode.
8f7a2ec	Steve	2016-05-05	Final Mace mission.
e4ab68a	Steve	2016-05-05	Roboto font license info.
f0671b8	Steve	2016-05-05	Activate Christabel location be default.
ef9ce45	Steve	2016-05-05	Don't fire objectives or conditions if no names.
9c18974	Steve	2016-05-05	When killing an entity, strip the name to prevent objectives firing.
1acd6f7	Steve	2016-05-05	Include capital ships in initial enemy count.
a2736e1	Steve	2016-05-05	Must use AIF_ASSASSIN, to prevent other missions breaking.
66093a5	Steve	2016-05-05	Mace falls to the Pandorans after mission 4.
2ecf267	Steve	2016-05-05	Pandorans will always kill the targets.
a3993db	Steve	2016-05-05	Added EF_NO_HEALTH_BAR.
ac78f83	Steve	2016-05-05	Avoid speaking the same wingmate twice, if possible.
55462db	Steve	2016-05-05	Added EF_NO_THREAT to help with Eliminate All.
62d35ae	Steve	2016-05-05	Added Christabel-specific functions.
7ebfa80	Steve	2016-05-04	Must _not_ be a challenge mission.
1e04aea	Steve	2016-05-04	Don't use strcmp each time.
fcbf181	Steve	2016-05-04	Added getAllEntsInRadius function, for better radius checking.
eb225fe	Steve	2016-05-04	Don't save star systems that don't have any missions.
4a2908c	Steve	2016-05-04	Stats and i18n.
290582f	Steve	2016-05-04	Mission order updates.
ff07744	Steve	2016-05-04	Run script function with name of capital ship.
6d6175d	Steve	2016-05-04	100,000 shots.
18785e5	Steve	2016-05-04	Final Rothan mission.
74c3a32	Steve	2016-05-04	Added 2 Birds trophy.
9e35c44	Steve	2016-05-03	Use dark text colours for unearned trophies.
c137ef1	Steve	2016-05-03	Show speak distance info on hud.
690e469	Steve	2016-05-03	Added generic warnings for capital ships, rather than scripted ones.
e4dd447	Steve	2016-05-03	autoSwitchPlayerTarget and healthBars enabled by default.
cc7df32	Steve	2016-05-03	Message tweak.
35120f7	Steve	2016-05-03	Disable capital ship by destroying engines and guns. AI_IGNORE will apply only to main components.
12c5671	Steve	2016-05-03	4th Aster mission.
04f2d7a	Steve	2016-05-03	Fire scripts to run when engines and guns are destroyed.
62cf2e9	Steve	2016-05-03	Message tweaks.
f2ade94	Steve	2016-05-03	Removed campaign % trophies: redundant.
af83eb8	Steve	2016-05-02	Added DISABLE trophy.
a14f1c3	Steve	2016-05-02	3rd Mace mission.
09b3f8d	Steve	2016-05-02	Load save data before mission.
f750c10	Steve	2016-05-02	Blink some blips on radar. Show disabled craft as light blue.
c492115	Steve	2016-05-02	Mags no longer ignore shields.
f076b37	Steve	2016-05-02	If your target is disabled, just shoot it.
4abec11	Steve	2016-05-02	Slow missile down a bit more, to avoid orbitting static targets.
b20a377	Steve	2016-05-02	Only add "Leader" to name if the leader has speed.
841d64e	Steve	2016-05-02	Check objectives for disabled craft using group name.
76fff07	Steve	2016-05-02	Permit friendly fire against craft that are disabled.
db78edb	Steve	2016-05-02	Disabled target AI bug fixes.
c87c95f	Steve	2016-05-01	Added healthBars option to gameplay features.
9c113f2	Steve	2016-05-01	Kill missile if its target is dead.
3be2550	Steve	2016-05-01	Message speaker updates.
1ff7e4b	Steve	2016-05-01	If a message box speaker is "Wingmate" randomly choose from all available wingmates.
0baaeac	Steve	2016-05-01	Misc. updates.
2f31274	Steve	2016-05-01	Start of 5th Alba mission.
6b768b4	Steve	2016-04-30	Experimental new gameplay features.
5be325f	Steve	2016-04-30	i18n updates.
fb5f8db	Steve	2016-04-30	Surrender message should be flagged as important.
42fb77b	Steve	2016-04-30	STAT_MISSILES_EVADED update.
f8363eb	Steve	2016-04-30	Misc. fixes.
5f15f8f	Steve	2016-04-30	Trophy tweaks.
1e63199	Steve	2016-04-30	Always load the save game.
31ec5b1	Steve	2016-04-30	Use applyFighterBrakes() here.
a656d41	Steve	2016-04-30	Save game more frequently, for stats and trophies.
c6d598d	Steve	2016-04-30	Second Mace mission.
98374f3	Steve	2016-04-30	Rebel Assault = Mace Assault.
4811a6c	Steve	2016-04-29	All wingmates are called "Wingmate" to allow for speaker box.
71ca730	Steve	2016-04-29	i18n updates.
9a6e9f0	Steve	2016-04-29	Mission tweaks.
b021272	Steve	2016-04-29	Campaign and Challenge should be done in 10% and 25% increments.
95eb2a0	Steve	2016-04-29	SURVIVOR and PACIFIST are hidden.
35d03c1	Steve	2016-04-29	Blink message box faster.
8c3a31b	Steve	2016-04-29	Can't use isSol here.
441a91d	Steve	2016-04-29	Logging update.
9006f15	Steve	2016-04-29	Mace assault mission 1.
40fcc65	Steve	2016-04-29	Misc. updates.
e626767	Steve	2016-04-29	Award post mission trophies upon mission completion.
5de2356	Steve	2016-04-29	Added PACIFIST trophy.
ff9b35b	Steve	2016-04-29	Corrected trophy count
7593577	Steve	2016-04-29	Use isSol, rather than strcmp.
dca3403	Steve	2016-04-28	Update epic kill streak in post battle.
099152b	Steve	2016-04-28	Trophy updates.
fc3bb75	Steve	2016-04-28	i18n updates.
453cdcd	Steve	2016-04-28	Press Escape on Trophies screen to return to previous menu.
238c268	Steve	2016-04-28	Misc updates.
73d7f05	Steve	2016-04-28	Indicate that target is the Leader.
6ad1a56	Steve	2016-04-28	Trophy tweaks.
8ff9fb6	Steve	2016-04-28	Added HMS Corvette 01.
27c5ee2	Steve	2016-04-27	NULL initial selected star system, to eliminate info flicker.
449e60d	Steve	2016-04-27	AI follow update.
dd88df4	Steve	2016-04-27	Memory leak fixes.
b728103	Steve	2016-04-27	Ensure Next arrow is reset to visible.
b97cfb0	Steve	2016-04-27	Epic battle kill count bug fix.
9ea1734	Steve	2016-04-27	Animate trophies on Challenge and Galactic Map sections.
603d2ed	Steve	2016-04-27	Added Bodyguard trophy.
a2c95cb	Steve	2016-04-27	One wing commander, not 100.
ef63ea7	Steve	2016-04-27	Check that mission exists, before marking complete status.
fe597eb	Steve	2016-04-27	Renamed 2nd Antomis mission.
2c3b4f8	Steve	2016-04-27	3rd Antomis mission.
db8d92d	Steve	2016-04-27	Re-ordered component drawing order.
cafe45b	Steve	2016-04-27	Don't show health over capital ship.
9276b9e	Steve	2016-04-26	Added links to develop and master branches.
1ee41e0	Steve	2016-04-26	Missile launching tweaks. Slight delay before start chasing.
dcb0cf8	Steve	2016-04-26	Tweaks for message boxes.
0661058	Steve	2016-04-26	Change #? in names to #1, etc. when loading. For use with message boxes.
0229a2d	Steve	2016-04-26	Don't draw message speaker indicators for player.
e196752	Steve	2016-04-26	Draw and blink a white rectangle around the message box speaker.
4fb7d90	Steve	2016-04-26	Use "isEliminateAll" objective type.
262eefe	Steve	2016-04-26	Don't make fighters appear onscreen when being spawned during epic battles.
a0170c7	Steve	2016-04-26	3rd Donesta mission.
e83d794	Steve	2016-04-26	Debugging info.
0bb7ce2	Steve	2016-04-26	Added EF_FRIENDLY_HEALTH_BAR.
c5cc733	Steve	2016-04-26	Clear resetTimeDelta after resetting.
1475cab	Steve	2016-04-26	Added license info (CC-0, CC-BY) for sound and music.
6998fc9	Steve	2016-04-26	Using makefile from akien-mga, to support DESTDIR variable, and configurable install paths:
d3e2da1	Steve	2016-04-26	Use 12-hour clock
f4fc43b	Steve	2016-04-26	Don't load trophies with an id that leads with an underscore for now.
d4ddde9	Steve	2016-04-26	Slightly darkened unearned trophy.
f0868c7	Steve	2016-04-26	Reset delta time when ending a transition.
3b8001d	Steve	2016-04-25	Compile flags updates
8fcc098	Steve	2016-04-25	Added new trophies.
bdfbe34	Steve	2016-04-25	Short description length reduced to 32 characters.
d7a96db	Steve	2016-04-25	Show trophy alert at end of mission (not during, as the banner can obstruct the play area).
b7746b9	Steve	2016-04-25	Count battle stats as well as game stats when awarding stats trophies.
c02c374	Steve	2016-04-25	Award stats trophies at the end of a mission / challenge.
b44794f	Steve	2016-04-25	Show trophies menu option on Challenges and Galactic Map screen.
2962062	Steve	2016-04-25	Don't show health bars.
2cb6206	Steve	2016-04-25	Capital ship component name bug fix.
9dd027b	Steve	2016-04-25	Tell missiles to turn more sharply when close to their target.
1913c84	Steve	2016-04-25	i18n updates.
4402e81	Steve	2016-04-25	Start of Rothan mission 5.
0d3b8e3	Steve	2016-04-25	Hide objective numbers.
2571fa0	Steve	2016-04-25	Required missions fix.
f0b5fca	Steve	2016-04-25	Added -Werror=maybe-uninitialized
f55d01d	Steve	2016-04-25	Epic battle fixes. Don't show health bar if EF_NO_HEALTH_BAR flag is set.
bea1b53	Steve	2016-04-25	Added EF_NO_HEALTH_BAR to avoid showing health for certain entities.
2732fe1	Steve	2016-04-25	Reverted broken makefile (creates incorrect icon dirs and fails to install)
304995f	Steve	2016-04-25	Reverted broken makefile (creates broken icon directories and fails).
b732d6c	Steve	2016-04-25	Trophy updates.
64b0928	Steve	2016-04-24	Merge branch 'master' into develop
d635247	Stephen J Sweeney	2016-04-24	Merge pull request #14 from akien-mga/pr-destdir
5d6ddb2	Steve	2016-04-24	Fixed -O2 compile options (ignoring unused result)
fa9386d	Steve	2016-04-24	i18n updates.
a702ac5	Steve	2016-04-24	Screenshots and CHANGELOG updates.
90e4ceb	Steve	2016-04-24	Moved to game directory.
134acf7	Steve	2016-04-24	Trophy integration updates.
3ce51fe	Steve	2016-04-24	Various trophy tweaks.
20272d6	Rémi Verschelde	2016-04-24	Add support for external linking flags
a6b6e73	Rémi Verschelde	2016-04-24	Add support for DESTDIR variable
f68e7f9	Steve	2016-04-24	v0.7
5d59f1f	Steve	2016-04-23	Allow screenshot key to be configured.
95b7d7f	Steve	2016-04-23	Stats.
68a7c8c	Steve	2016-04-23	i18n updates.
af0fd1d	Steve	2016-04-23	Logo updates.
da3f738	Steve	2016-04-23	Manual updates.
d0aa487	Steve	2016-04-23	Allow saving of screenshots by pressing F12.
cccb0c8	Steve	2016-04-22	Manual updates.
1e9eca9	Steve	2016-04-21	New logos.
b65551e	Steve	2016-04-21	Manual updates.
a5ed044	Steve	2016-04-20	Remove addedTo if no ents added and children have none.
0d05b43	Steve	2016-04-20	Nation -> Kingdom
7e752cc	Steve	2016-04-20	Don't recurse into quads that haven't had anything added to them.
6d8856d	Steve	2016-04-20	Don't exceed your own speed when following a leader.
e56e64e	Steve	2016-04-20	i18n updates.
0d1ce08	Steve	2016-04-20	Description update.
7df4133	Steve	2016-04-20	Donesta mission 2.
d4b791e	Steve	2016-04-20	Tell fighters not to separate from EF_NON_SOLID objects.
a3be44a	Steve	2016-04-20	Mine deployment fix.
259d565	Steve	2016-04-19	Mission tweaks.
d871e48	Steve	2016-04-19	AIF_ASSASSIN check fix.
965b47d	Steve	2016-04-19	Stats fix.
16ac4fe	Steve	2016-04-19	Start of antomis mission 2
48c2aad	Steve	2016-04-19	Misc. mission tweaks.
c395ee2	Steve	2016-04-19	Allow AIF_ASSASSIN flag to be set, to always attack a target.
add135d	Steve	2016-04-19	Jumpgate state fix.
6da5f59	Steve	2016-04-18	Added new music. Consistent track for epic battles.
c5d8459	Steve	2016-04-18	CHANGELOG tweaks.
748b2a3	Steve	2016-04-18	Stats update (just for fun).
9f4be9a	Steve	2016-04-18	If a mission has hidden objectives, don't complete when all current ones are finished.
2723e08	Steve	2016-04-18	Run script function when an enemy is disabled.
926d0a2	Steve	2016-04-18	Trophy tweaks.
bcf9dd7	Steve	2016-04-18	Added 4th Rothan mission.
500ef62	Steve	2016-04-18	Removed ally fighter names.
c215dc7	Steve	2016-04-17	Jumpgate state fix.
c175ccb	Steve	2016-04-17	i18n updates.
7c100f0	Steve	2016-04-17	Added button to restore default controls.
6dda5c3	Steve	2016-04-17	2nd India mission.
474ede9	Steve	2016-04-17	Drawing health bars over fighters.
40ea676	Steve	2016-04-17	Including screenshots and stats script.
dde34be	Steve	2016-04-17	Tell retreating enemies to head for the jumpgate.
c729d59	Steve	2016-04-17	Script call to complete the mission now also completes all objectives.
1fcaedd	Steve	2016-04-17	Removed "Ally" name from allies.
9e6d34b	Steve	2016-04-16	Made size of mine explosion a little larger.
ccd4160	Steve	2016-04-16	Don't allow boost if you have 0 speed (when playing as a cannon, for example).
97a067c	Steve	2016-04-16	Load default config first, and then overwrite with user config.
efb4cfe	Steve	2016-04-16	Make UNF Lovelace the mission target.
1db1fed	Steve	2016-04-16	Use correct graphic file.
22ff6ae	Steve	2016-04-16	Only attach tow ropes to ET_FIGHTER types.
ab2e94a	Steve	2016-04-16	Auto-advance waypoint counter.
422152c	Steve	2016-04-16	i18n updates.
495ae69	Steve	2016-04-16	Made some messages important.
82acb9f	Steve	2016-04-16	Highlight OK button by default when pausing.
38eca94	Steve	2016-04-16	Allow for important messages to be created (such as maydays from capital ships).
344b2d2	Steve	2016-04-16	Give AIF_TARGET_FOCUS fighters a low chance of targetting something else.
259a026	Steve	2016-04-16	Mission tweaks.
858df1c	Steve	2016-04-16	Start of Trilliack mission 2.
f7c1aa6	Steve	2016-04-16	Update conditions when capital ships are destroyed.
541c9af	Steve	2016-04-15	Spawners no longer enforce AIF_UNLIMITED_RANGE.
2c796e4	Steve	2016-04-15	Created Rocket Dart.
b40936f	Steve	2016-04-15	Always add ents to quadtree, to allow AI to see components. Shuffle around later.
5e58f09	Steve	2016-04-15	Don't trash original string when working with flags. #funwithflags
87048e4	Steve	2016-04-15	Apply all flags to capitals ship, except for EF_AI_LEADER.
c3136ea	Steve	2016-04-15	Allow flags of spawned entities to be set.
a49817b	Steve	2016-04-15	Leader following AI bug fix.
b086fc3	Steve	2016-04-15	Grammar.
5887f30	Steve	2016-04-15	Dart naming update (SimpleDart = Simple Dart, etc)
72eb6c5	Steve	2016-04-15	Always display pilot rank.
af23169	Steve	2016-04-15	Mission tweaks.
451b7e7	Steve	2016-04-15	Mission data update.
915eec5	Steve	2016-04-14	Allow shadow mines to hunt player, or wander around if not near them.
7dea0c4	Steve	2016-04-14	Aster doesn't have a planet, as it's a star system.
085cfd0	Steve	2016-04-14	Updated with v0.6 features.
423af8f	Steve	2016-04-14	Start of 3rd Aster mission.
6a36367	Steve	2016-04-14	Misc. mission tweaks.
7eee4d3	Steve	2016-04-14	Spawner updates.
9c8b7af	Steve	2016-04-14	Added Shadow Mine.
8defda3	Steve	2016-04-13	Marked civilians as NO_KILL.
d976c7d	Steve	2016-04-13	Don't fire missiles at things flagged with EF_NO_KILL.
d2412c2	Steve	2016-04-13	Restore speed of disabled entity when being towed.
4382e42	Steve	2016-04-13	Stats. Just for fun.
561f427	Steve	2016-04-13	Engine effect bug fix.
2af8022	Steve	2016-04-13	Load challenges in Challenge.c
19f69a6	Steve	2016-04-13	Added challenge 14.
daa7539	Steve	2016-04-13	Added rapid fire plasma turret.
f944222	Steve	2016-04-13	Spawner bug fix.
5fa24f5	Steve	2016-04-13	Added Survive challenge type.
97d7e54	Steve	2016-04-12	i18n updates.
9ad7f87	Steve	2016-04-12	Misc. tidy up.
52e2194	Steve	2016-04-12	Misc. mission tweaks.
ffbbe96	Steve	2016-04-12	Added Tzac SK-34.
0150a8e	Steve	2016-04-11	0 as default for unused mouse button seems safe.
8e6fcf8	Steve	2016-04-11	Using constants for save and config filenames.
4763081	Steve	2016-04-11	Replaced Blizzards with SK-31s. Blizzards will come later.
e8f791d	Steve	2016-04-11	Added SK-31, medium class Tzac fighter.
78f125a	Steve	2016-04-10	Added challenge icons.
9ed0e97	Steve	2016-04-10	Added challenge 13.
bcb634b	Steve	2016-04-10	Player kill count bug fix.
61b3ede	Steve	2016-04-10	Wander takes priority over moving to leaders. Don't suddenly stop when close to leader during flocking.
379b01f	Steve	2016-04-10	Shield and rate of fire tweaks.
4652d6c	Steve	2016-04-10	Lowered component health.
aa399e1	Steve	2016-04-10	Mission tweaks.
6c83497	Steve	2016-04-09	Use quadtree for drawing, now that quadtree bug is squashed (hopefully).
bea850f	Steve	2016-04-09	Wander fixes.
90d1574	Steve	2016-04-09	Quadtree fetch fix.
cb6ad17	Steve	2016-04-09	Jumpgates are neutral by default.
3fe0142	Steve	2016-04-09	First Antomis mission.
ea00590	Steve	2016-04-09	Description update.
c716f84	Steve	2016-04-09	Allow bullets to still hit immortal entities, but not inflict any real damage.
a5676b9	Steve	2016-04-09	Added EF_AI_IGNORE, to tell AI to ignore entities.
57e9d6d	Steve	2016-04-09	EF_NO_TARGET -> EF_NO_PLAYER_TARGET
554c367	Steve	2016-04-09	Made COMPONENTS more generic, not just for capital ships.
e0adc2b	Steve	2016-04-09	Show jumpgate and components as white on radar.
64b85f1	Steve	2016-04-09	Added components to jumpgate, to allow it to be targetted.
648ea2e	Steve	2016-04-08	Further flocking tweaks.
b75c9a5	Steve	2016-04-08	i18n updates.
4792c6d	Steve	2016-04-08	Added TEAM_PLAYER trophy.
265bb03	Steve	2016-04-08	First Donesta mission.
f983b7e	Steve	2016-04-08	Player / Leader following tweaks.
0abfb67	Steve	2016-04-07	Don't attach rope if disabled. Speed is 0 if created disabled.
5e8b983	Steve	2016-04-07	Update to showing objective numbers.
8847105	Steve	2016-04-07	Third Rothan mission.
01d4978	Steve	2016-04-07	Scarabs (Pandoran) have long-range fire.
a1107cc	Steve	2016-04-07	Radio message reports Nymphs and Fireflies.
505fbb2	Steve	2016-04-06	Don't update target location, unless there are enemies nearby.
f7e8c63	Steve	2016-04-06	Mission tweaks.
b764b51	Steve	2016-04-06	Don't allow civilians to outrun fastest military craft.
0095cb6	Steve	2016-04-06	First India mission.
dcfd755	Steve	2016-04-06	Mission tweaks.
a15af61	Steve	2016-04-06	Blizzard gun fixes.
f97e0bc	Steve	2016-04-06	Report number of civilians killed.
1afc9e6	Steve	2016-04-05	Updated capital ship destruction.
b26a5ce	Steve	2016-04-05	Code tidy up.
42bda20	Steve	2016-04-05	Added first Trilliack mission.
41bf183	Steve	2016-04-05	Gun position fixes.
9c35d47	Steve	2016-04-05	Added Mace trophy.
b02850d	Steve	2016-04-05	Logging update.
0eaeaba	Steve	2016-04-04	Disabling trophies for now. Will activate in v0.7 or later.
5e1220b	Steve	2016-04-04	Merge branch 'develop' into trophies
4f56e76	Steve	2016-04-04	i18n updates.
f4b72a0	Steve	2016-04-04	Changelog updates.
c4d9fae	Steve	2016-04-04	Removed \n from logging.
c06c236	Steve	2016-04-04	Crystabelle -> Christabel
0041ee4	Steve	2016-04-04	4th Alba mission.
29d873d	Steve	2016-04-04	Allow waypoints to be manually activated. Removed entId from Battle (redundant).
77da136	Steve	2016-04-03	Time limit warning for challenges.
16a1e1b	Steve	2016-04-03	Challenge completion bug fix.
f6504fc	Steve	2016-04-03	Start of German translation.
9bbeed7	Steve	2016-04-03	Updated mission descriptions.
8537e52	Steve	2016-04-03	Entity drawing bug fix.
e719015	Steve	2016-04-03	Added killedBy, for easier stat counting.
f9d0269	Steve	2016-04-03	Added mines destroyed stat.
86ed467	Steve	2016-04-02	Misc clean up.
c44d605	Steve	2016-04-02	Slightly increased time limit.
4a19583	Steve	2016-04-02	Don't use quadtree for drawing.
c555aec	Steve	2016-04-02	Capital ship bug fixes.
67c7bc7	Steve	2016-04-02	Misc. HUD updates.
a64b41f	Steve	2016-04-02	Allow challenges to be completed even if the player is killed.
4229016	Steve	2016-04-02	Added challenge #12.
28eec0b	Steve	2016-04-01	Merge branch 'develop' into trophies
86b1f27	Steve	2016-04-01	Misc misson tweaks.
d329fba	Steve	2016-04-01	Only deploy mines if you're moving.
cfc41a6	Steve	2016-04-01	Exploded mines will push others aside.
0985bcd	Steve	2016-04-01	Start of 2nd Aster mission.
26ed8dc	Steve	2016-04-01	Allow side to be set for entities (mostly applies to mines).
a913dc6	Steve	2016-04-01	Set width and height of entities in spawn functions.
e2172a1	Steve	2016-04-01	Show mines on radar as white.
994c0b5	Steve	2016-04-01	Don't explode mine on owner.
1c0359d	Steve	2016-04-01	Made mine more visible.
fc38445	Steve	2016-04-01	Reduced Shale fire rate.
d178134	Steve	2016-04-01	Allow AI to drop mines.
58fb3e9	Steve	2016-04-01	Tell AI to avoid mines.
e8f7007	Steve	2016-04-01	Don't cause damage to immortal fighters.
2308f6f	Steve	2016-04-01	i18n updates.
3bf73b5	Steve	2016-04-01	Updates to mines.
daa8eff	Steve	2016-03-30	Mines have a short radar range.
3646a93	Steve	2016-03-30	Start of mines.
510bd3d	Steve	2016-03-29	AI target focus for bombers.
52691f7	Steve	2016-03-29	Enable AI flags to focus on targets.
6016e46	Steve	2016-03-29	Mission tweaks.
8705337	Steve	2016-03-29	Show number of conditions on HUD, as well as objectives.
e6ea4bf	Steve	2016-03-29	Reworked canAttack logic.
ce8f1fe	Steve	2016-03-29	Replaced Rebel Firefly and Nymph with Razor and Shale.
11ce19e	Steve	2016-03-28	Added Blizzard.
c98acc9	Steve	2016-03-28	Misc. info updates.
c288fce	Steve	2016-03-28	Windows build fixes.
f114ad7	Steve	2016-03-28	Merge branch 'develop' into trophies
2168b72	Steve	2016-03-28	Allow -info to enable INFO level logging.
c0a547a	Steve	2016-03-28	Added Razor and Shale.
0e41290	Steve	2016-03-28	Start of first Aster mission.
ab8be19	Steve	2016-03-28	Khepri now green and associated with rogue nation.
81f2dd1	Steve	2016-03-28	Stray revert compile fix.
45d9d2a	Steve	2016-03-28	Don't show mission target boxes around capital ship components.
bd8e88b	Steve	2016-03-28	Don't allow tugs to take ownership of something that is already owned.
c7bdeb1	Steve	2016-03-28	Allow capital ship to be disabled.
47f7f56	Steve	2016-03-27	Added trophy graphics.
147f2af	Steve	2016-03-27	Merge branch 'trophies' of ssh://github.com/stephenjsweeney/tbftss into trophies
5d1edf8	Steve	2016-03-27	Merge branch 'develop' into trophies
e278374	Steve	2016-03-27	Merge from develop.
005ecce	Steve	2016-03-27	Updated i18n.
b07beab	Steve	2016-03-27	Added missing mission descriptions.
c00c134	Steve	2016-03-27	Allow access to all missions when using -debug.
fe9c492	Steve	2016-03-27	Final Clarke mission tweaks.
aadb4f6	Steve	2016-03-27	Make shield splinter effects more visible.
06f7867	Steve	2016-03-27	Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions.
d33bcf9	Steve	2016-03-27	In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit.
6ca888d	Steve	2016-03-26	Misc. mission clean up.
743a2d7	Steve	2016-03-26	Start of final Clarke mission.
8c639a9	Steve	2016-03-26	Clarke now falls to the Pandorans.
ca043f1	Steve	2016-03-26	Only initially add active entities to quadtree.
f82f5c6	Steve	2016-03-17	i18n updates.
175b7e5	Steve	2016-03-17	Moved entity loading code out of mission.c, and into appropriate c files.
73a3c0c	Steve	2016-03-16	Fixed shield splinter effect.
1b43e49	Steve	2016-03-16	Added ability to hide objective numbers.
50cde21	Steve	2016-03-16	Clark mission #5 tweaks.
4ef796b	Steve	2016-03-16	Added id to objective, to allow script to function in non-English languages.
30fa446	Steve	2016-03-16	Allow script to activate spawners.
0332e2f	Steve	2016-03-16	Fixed time script bug.
6045266	Steve	2016-03-16	Increased flock leading distance.
09e676d	Steve	2016-03-16	Added simple die, to prevent swarmers spreading debris everywhere.
1938c67	Sweeney	2016-03-15	Merge remote-tracking branch 'origin/develop' into trophies
13344dd	Steve	2016-03-14	Made many attributes optional.
1fbf31e	Steve	2016-03-14	Don't check spawners if player is dead.
612e76f	Steve	2016-03-14	Added INF Swarmer.
634d914	Steve	2016-03-14	Jumpgate initial state fix.
4e8b85b	Steve	2016-03-14	Removed script-based spawner. Redundant.
edc1857	Steve	2016-03-14	Added support for spawners.
380ca3e	Steve	2016-03-14	Tweaked accuracy threshold.
35e23e8	Steve	2016-03-14	Added large explosions, for capital ships.
ad96a70	Steve	2016-03-13	i18n updates.
35b5e4a	Steve	2016-03-13	Misc cleanup.
7b0c700	Steve	2016-03-13	Lookup updates.
b37a268	Steve	2016-03-13	Added capital ships to challenge killLimit check.
34e4880	Steve	2016-03-13	Added challenge #11.
160f65a	Steve	2016-03-13	Added EF_NO_KILL_INC to prevent kill count increment.
675d051	Steve	2016-03-12	Tidied headers.
ff35313	Steve	2016-03-12	Merge branch 'trophies' of ssh://github.com/stephenjsweeney/tbftss into trophies
f5b3933	Steve	2016-03-12	Merge branch 'develop' into trophies
0a69dd0	Steve	2016-03-12	Merge from develop.
cca080e	Steve	2016-03-12	Updated i18n.
0d074ea	Steve	2016-03-12	JSON bug fix.
a5509b5	Steve	2016-03-12	Logging updates.
71b0a00	Steve	2016-03-12	Use EF_DISABLED for jumpgates, rather than systemPower.
5d38abc	Steve	2016-03-12	Use EF_DISABLED, instead of system power.
bdced9c	Steve	2016-03-12	Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin.
e9c43f3	Steve	2016-03-12	Flocking tweak.
a4fbb85	Steve	2016-03-12	Rothan mission #2
b235a11	Steve	2016-03-12	Updated waypoint graphics.
ed6b0ae	Steve	2016-03-12	Don't point to jumpgate on HUD if it's inactive.
96556bc	Steve	2016-03-12	Increased Rook firepower.
ae6e2ed	Steve	2016-03-12	Control waypoints from script.
4f19dcb	Steve	2016-03-11	Added challenge #10.
4f27b40	Steve	2016-03-11	Added rescue challenges
3bd78db	Steve	2016-03-11	Spawn fighters offscreen or off map.
c66b734	Steve	2016-03-11	Added interval-based script events.
0952920	Steve	2016-03-11	Various trophy integration tweaks.
0671000	Steve	2016-03-11	Merge remote-tracking branch 'origin/develop' into trophies
5531781	Steve	2016-03-11	InitStars during start up (lost during memory leak fixes).
7ba4dcf	Steve	2016-03-10	Memory leak fixes.
da97818	Steve	2016-03-10	Trophy-related prototyping fixes.
5706e1d	Steve	2016-03-10	Added trophy alert sound effect.
91e0073	Steve	2016-03-10	Merge branch 'develop' into trophies
ed438db	Steve	2016-03-10	Grammar.
4bb3ae1	Steve	2016-03-10	Menu entry and icons for Linux.
26b6b3e	Steve	2016-03-10	i18n updates.
e8d63df	Steve	2016-03-10	Merge remote-tracking branch 'origin/develop' into trophies
25b641c	Steve	2016-03-10	MIsc. clean up.
d2803bf	Steve	2016-03-10	Various mission tweaks.
772dc44	Steve	2016-03-10	Added -Wempty-body.
108dfa4	Steve	2016-03-10	Allow tugs with AIF_UNLIMITED_RANGE to find targets anywhere.
3a0618b	Steve	2016-03-10	Rope cutting bug fix.
812f69b	Steve	2016-03-10	Drawn effects bug fix.
80658d6	Steve	2016-03-10	Added initial INF tug graphics.
e363cca	Steve	2016-03-09	Start of first Rothan mission.
ebfea2b	Steve	2016-03-09	Unlock next challenge mission is previous has been passed.
0bcc69e	Steve	2016-03-09	Move planet a little faster.
1a4b5c6	Steve	2016-03-09	Don't attach rope to vessel with rope already attached.
7789d3a	Steve	2016-03-09	Remove rope flags when rope is detached.
c9bde77	Steve	2016-03-09	Spin jumpgate portal a little faster.
8017719	Steve	2016-03-09	Allow fighters to be added to mission in disabled state.
46503f4	Steve	2016-03-09	Mark craft as stolen if they are moved to jumpgate by a vessel not on your side.
16c8f81	Steve	2016-03-09	Play sound effects for control config widgets.
bb892c1	Steve	2016-03-09	Added new HUD icons.
831dbf2	Steve	2016-03-09	Create POT with trophy info.
f8344f4	Steve	2016-03-09	Added new trophies.
25101c0	Steve	2016-03-09	Now automatically checking trophies based on star system name.
ba52601	Steve	2016-03-09	Check trophies at start of galactic map.
93dd00c	Steve	2016-03-09	Prototyping stats trophies.
f867e79	Steve	2016-03-09	Trophy prototyping.
fb58473	Steve	2016-03-08	Jumpgate updates.
7118c10	Steve	2016-03-08	Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
5267b7b	Steve	2016-03-08	Place wingmates around player at start of mission.
22b5267	Steve	2016-03-08	Initially add all entities to quadtree, to avoid the popping effect.
99013a4	Steve	2016-03-08	Allow jumpgate to be put into "sleep" state: effectively inactive.
a74ff87	Steve	2016-03-07	Added portal effect to jumpgate.
ecdf999	Steve	2016-03-07	Don't select options widget.
798135e	Steve	2016-03-07	Don't allow rogue files to crash game at startup.
d042d2d	Steve	2016-03-07	i18n updates.
bc1c5d0	Steve	2016-03-07	Replaced extraction point with jumpgate.
bd71528	Steve	2016-03-07	Allows show killed message during a challenge battle.
6ef07a6	Steve	2016-03-07	Craft marked as EF_AI_TARGET will be attacked even if they are dodging and avoiding combat.
1659169	Steve	2016-03-07	Allow challenges to be ended via the script.
885d566	Steve	2016-03-07	Don't allow shuttles to be selected during epic battles (for challenges).
d597fa7	Steve	2016-03-07	Added Challenge #9.
4a52bb1	Steve	2016-03-07	Added item collection challenges.
f623990	Steve	2016-03-06	Merge branch 'master' into develop
244e5d6	Steve	2016-03-06	Merge from Master.
33f2359	Steve	2016-03-06	Added Clarke mission #4
e04ad44	Steve	2016-03-06	Eliminate all objective bug fix.
5764e0a	Steve	2016-03-06	Capital ships destroyed / lost triggers.
497977c	Steve	2016-03-06	Don't add capital ship components to quadtree until they've been positioned.
721ca3e	Steve	2016-03-06	Trophy updates.
28ef43b	Steve	2016-03-06	Background updates.
5f4fe28	Steve	2016-03-06	i18n updates.
fff301e	Steve	2016-03-06	Allow shrinking of array.
c14b687	Steve	2016-03-06	Screenshot save path update.
922b39c	Steve	2016-03-06	Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
e28390a	Steve	2016-03-05	Added array resize function (not using realloc because it doesn't zero the new array).
ac59559	Steve	2016-03-05	Clear input when pressing Escape.
fe55f2e	Steve	2016-03-05	Challenge updates.
09a89e6	Steve	2016-03-05	Added time up status for finishing a challenge already partly passed.
f55a4e5	Steve	2016-03-05	Pressing ESCAPE blocks when awaiting widget input.
d2a2348	Steve	2016-03-05	Integrated mouse control mappings.
6dfb51e	Steve	2016-03-05	Allow keys and mouse buttons to be selected in options.
acd53f6	Steve	2016-03-05	Further custom control integration.
7979b17	Steve	2016-03-04	Waypoint challenge updates.
599c4fc	Steve	2016-03-04	Merge fixes.
159d360	Steve	2016-03-04	Centralizing getFileLocation() to make file loading more transparent.
2b3fecc	Steve	2016-03-04	Added Challenge #7.
d2acbef	Steve	2016-03-04	Prevent modal dialog from being dismissed immediately.
95cb35d	Steve	2016-03-04	Added getJSONValue to aid with optional JSON data.
b6012a2	Steve	2016-03-03	Merged config branch.
b136a6b	Steve	2016-03-03	Time limit should be 30.
cafa9b4	Steve	2016-03-03	Removed dist target.
c8dd06d	Steve	2016-03-03	Added AUTO option for music. Reorganised music for easier scanning.
92a9cd7	Steve	2016-03-03	Challenge #6
122bb53	Steve	2016-03-03	Challenge time bugfix.
4f6721c	Steve	2016-03-03	Added 5th challenge mission.
ed9b02a	Steve	2016-03-03	Disabled entities now become secondary targets.
d5d5169	Steve	2016-03-03	Accuracy for rockets and missiles, not just shots.
2f168c2	Steve	2016-03-03	Added Pandora makefile.
3278adc	Steve	2016-03-03	i18n updates.
2ca26b1	Steve	2016-03-03	Divide by zero check.
263a6cc	Steve	2016-03-03	Removed unneeded abs on hashcode.
d980e41	Steve	2016-03-03	Draw circle performance update. Removed drawFilledCircle (unused).
11d5ed6	Steve	2016-03-03	Challenge processing fixes.
cb34b3b	Steve	2016-03-02	Maximum of 3 challenges per challenge mission.
0518595	Steve	2016-03-02	Auto select first challenge when coming from title.
2c71b16	Steve	2016-03-02	Show and apply challenge restrictions.
f988035	Steve	2016-03-02	i18n updates.
35a2277	Steve	2016-03-02	Display challenge information.
0c31b22	Steve	2016-03-02	Refactored challenge data, for display on Challenge Home.
9dac6aa	Steve	2016-03-01	Challenge #4 tweaks.
6cbeb11	Steve	2016-03-01	Merged v0.51 changelog.
e5c5315	Steve	2016-03-01	Print stats when in debug mode at end of challenge.
2c5cb1c	Steve	2016-02-29	MIssion loading bug fix for Linux.
c95b567	Steve	2016-02-29	Using getFileLocation.
0431da6	Steve	2016-02-29	Updated changelog.
9caca3a	Steve	2016-02-29	Challenge 04.
55bb0d1	Steve	2016-02-29	Challenge home music.
46b04ce	Steve	2016-02-29	Added tidyHeaders to tools.
e5e96f8	Steve	2016-02-29	GPL notices.
1c27088	Steve	2016-02-29	Removed mouse warping. Is too jarring.
9d846fd	Steve	2016-02-29	Randomize planet and background in Challenge Home.
25d68b2	Steve	2016-02-29	Stats display bug fix.
a7d3c81	Steve	2016-02-29	POT file updates.
8242dbf	Steve	2016-02-29	Use getFileLocation for loading files (install is broken on Linux).
d869c22	Steve	2016-02-29	Allow random planet and backgrounds for missions, using "AUTO" in mission definition.
adb86d9	Steve	2016-02-29	Show planet in background.
7f98080	Steve	2016-02-29	Added new backgrounds.
1808ec8	Steve	2016-02-29	Use function pointer array for init steps.
10cc12b	Steve	2016-02-29	i18n updates.
9b6abf7	Steve	2016-02-29	Percent complete stats updates.
bf7d6dc	Steve	2016-02-29	Added menu to challenges screen.
0e15940	Steve	2016-02-29	Show stats button on title screen.
1291c0c	Steve	2016-02-29	Tidy up.
281dd4d	Steve	2016-02-29	Show number of challenges completed, lock challenges that can't be played yet.
83523f8	Steve	2016-02-29	Use battle sound (distance) instead of normal sound.
ef458b4	Steve	2016-02-28	Build updates for po i18n.
211df6d	Steve	2016-02-28	i18n updates.
ad7a1ee	Steve	2016-02-28	Challenge integration updates.
a1703d5	Steve	2016-02-28	vSync is now always on.
44c7e78	Steve	2016-02-28	Further i18n integration updates.
58e7b9b	Steve	2016-02-27	i18n updates. Not optimised. That will come later.
821e7ac	Steve	2016-02-27	Start of i18n support.
660bb57	Steve	2016-02-27	Further challenge updates.
f153383	Steve	2016-02-27	Challenge mission graphics.
2e5b450	Steve	2016-02-27	Challenges integration.
ef6e65a	Steve	2016-02-27	Slow player down when mission is complete.
4df206d	Steve	2016-02-27	Show time on HUD when in challenge mission.
69e45f4	Steve	2016-02-27	Clear input when transitioning.
2c33041	Steve	2016-02-27	Load data from files found in directory, rather than using a text file.
266088f	Steve	2016-02-27	Start of restoring challenges.
57d8c86	Steve	2016-02-27	v0.6. Start of i18n.
d79325a	Steve	2016-02-27	Only select one mission.
1f5af02	Steve	2016-02-25	Fixed for point effects not showing.
6b25cc3	Steve	2016-02-25	Clip camera using star systems.
b5bafa1	Steve	2016-02-25	Windows save path bug fix.
3f100a0	Steve	2016-02-25	Init effects on title screen, to prevent crash.
84889d8	Steve	2016-02-25	Windows build fixes.
1963069	Steve	2016-02-25	Prevented AI craft for jittering when close to leader.
1476c69	Steve	2016-02-25	Various script updates.
12999f3	Steve	2016-02-25	Updated "Pilot" to "Wingmate".
e79d331	Steve	2016-02-25	Added ALL_OBJECTIVES_COMPLETE script command.
239845a	Steve	2016-02-24	Array resize bug fixes.
e3dd4d6	Sweeney	2016-02-24	Markdown updates.
56540a5	Sweeney	2016-02-24	Start of bullet, debris, and effect performance updates. Dynamic array sizing.
ba41d61	Steve	2016-02-24	Add debug / dev info.
ae3b5c4	Steve	2016-02-24	Create tbfss save folder in Windows with current username.
913184d	Steve	2016-02-24	Removed INF. They don't exist after 2616.
e4b2bba	Steve	2016-02-24	Leader following tweaks: will now face and move in the general direction of leader once in range.
a2a1ec0	Steve	2016-02-23	Modal message box updates.
368e9dc	Steve	2016-02-23	Start of modal dialog display.
8afc9a7	Steve	2016-02-22	Updated avoidance.
bde4dd8	Steve	2016-02-22	Removed redundant calls.
e99159f	Steve	2016-02-22	Updated with v0.5 changes.
66fa5ed	Steve	2016-02-22	Display loading progress for initial load.
a7f9585	Steve	2016-02-22	Moved prepareScene / presentScene into main loop.
66874a1	Steve	2016-02-22	Adjusted brake amount of missiles, to prevent them circling opponents.
bbd42a0	Steve	2016-02-22	Removed black outline.
d529a83	Steve	2016-02-22	Set window title with full game name.
0c88500	Steve	2016-02-22	Start of avoidance code for capital ships.
2d20223	Steve	2016-02-21	Manual and README updates.
7ffd3b0	Steve	2016-02-21	Added Mag cannon training at Sol.
4128868	Steve	2016-02-21	Dynamically allocate number of files in list.
fd56b75	Steve	2016-02-21	Press 6 to complete mission in debug mode.
0371228	Steve	2016-02-21	Campaign flow bug fixes.
cedbed4	Steve	2016-02-21	Updated copyright dates.
dcef433	Steve	2016-02-21	Randomly scale planet.
862d73d	Steve	2016-02-21	Quadrant fix.
9ced1e7	Steve	2016-02-21	Removed unneeded addCandidate function.
4d3b2f1	Steve	2016-02-21	Remove entities from quadtree at start of loop.
a554c0e	Steve	2016-02-21	Tidied headers.
f402c8e	Steve	2016-02-21	Updated battle area restrictions, to fit quadtree changes.
1e24844	Steve	2016-02-21	Resize fetch list dynamically.
b004dd9	Steve	2016-02-21	Resize quadtree entity capacity as needed.
6b1e62d	Steve	2016-02-21	Start of replacing grid with quadtree.
7337460	Steve	2016-02-20	Text render bug fix.
5bf486e	Steve	2016-02-20	Display all available weapons on HUD.
da71c1d	Steve	2016-02-20	Added ECM, mag bolt hit, and power down sounds.
480192e	Steve	2016-02-20	Created second UNF Corvette.
757b942	Steve	2016-02-15	Added hud icons for armour, shield, ecm, and boost.
db8678d	Steve	2016-02-15	Don't use key repeat.
26aa3b3	Steve	2016-02-15	Play denied sound when attempting to boost / use ecm when depleted.
7656957	Steve	2016-02-15	Fixed ECM halo effect.
de3dde7	Steve	2016-02-15	Allow widgets to be selected by pressing Return, as well as Space.
e874896	Steve	2016-02-15	Fixed flags for pirate lieutenant (collision detection was removed).
568e1d0	Steve	2016-02-14	Updated game manual.
b99dd3a	Steve	2016-02-14	Added jump effects (sound and graphics).
b5fc0aa	Steve	2016-02-14	Added disabled pulse effect to entities.
54b92ad	Steve	2016-02-14	Added message for when a star system falls to the Pandorans (campaign-related, unavoidable).
909cdd7	Steve	2016-02-14	Now drawing stars after planet. Increased size of brightest stars by one pixel.
17c55ec	Steve	2016-02-14	Now scrolling the galactic map by clicking and dragging.
855abe7	Steve	2016-02-13	Prevent replaying of previously complete campaign missions.
60a3984	Steve	2016-02-13	Updated random planet placement.
b6e1282	Steve	2016-02-13	Scroll planet in background more slowly.
a5f73cc	Steve	2016-02-13	Renamed "textureName" to simply "texture".
dbf872c	Steve	2016-02-13	Updated corvette firing rates.
b8ba509	Steve	2016-02-12	Updated CSN Corvette #2.
6256e97	Steve	2016-02-11	Start of second CSN corvette.
8cd74e9	Steve	2016-01-28	Increase filename length of music.
58e91e8	Steve	2016-01-28	Don't instantly kill the player during an epic mission.
8e0550b	Steve	2016-01-28	Added final Iliad mission.
044e860	Steve	2016-01-28	Third Alba mission.
f403df5	Steve	2016-01-28	Mission description updates.
e31f39d	Steve	2016-01-25	Replaced "Dummy" missions with manual complete flag.
a251459	Steve	2016-01-25	Added "unwinnable" mission flag, to automatically continue the game when the player is defeated.
bf3de04	Steve	2016-01-24	Misc. mission updates.
672fd01	Steve	2016-01-24	Eliminate all tweaks.
a73a44f	Steve	2016-01-24	Notify captial ships, etc. when new opponents arrive, to allow them to respond faster.
0452190	Steve	2016-01-24	Added 4th Iliad mission.
354b4cd	Steve	2016-01-23	Added Plasma Turret cannon.
501ef1a	Steve	2016-01-21	Draw cap guns after components.
bd6ef78	Steve	2016-01-21	Iniital version of second INF corvette.
039c354	Steve	2016-01-21	Fixed cannon reload time.
9093a53	Steve	2016-01-21	Start of second INF corvette.
ed1b515	Steve	2016-01-03	Description update.
cc4ac78	Steve	2016-01-03	Allow selected widget to be activated by pressing space.
466ca73	Steve	2015-12-31	Mission tweaks.
d6220b7	Steve	2015-12-31	Added final Warro mission.
1115309	Steve	2015-12-31	Attempt to complete eliminate all objective immediately, if no enemies are remaining.
fb8063b	Steve	2015-12-31	Get initial enemy count at start of mission.
d23b66a	Steve	2015-12-31	Added new music.
05db32f	Steve	2015-12-30	Bug fix for wandering ships.
a8fa0e2	Steve	2015-12-30	3rd Iliad mission.
f9ee801	Steve	2015-12-30	Logging.
b095705	Steve	2015-12-30	When activating a captial ship, also activate its components.
4652787	Steve	2015-12-30	Shorten time between message box displays.
277092c	Steve	2015-12-28	Using arrow to indicate more weapons available on HUD.
38e4564	Steve	2015-12-27	Display total available guns on HUD.
568abb2	Steve	2015-12-27	lookForLeader() added to main doAI function.
6cebdd6	Steve	2015-12-27	Various spacecraft tweaks.
c0804b8	Steve	2015-12-26	Swapped Lynx and Leopard graphics.
9d312fd	Steve	2015-12-26	Added Lynx UNF bomber.
7f05510	Steve	2015-12-26	Split space craft into separate lists.
e2b7576	Steve	2015-12-24	Allow AI to wander.
c9929c3	Steve	2015-12-24	Script update.
4345a01	Steve	2015-12-24	Added munitions ship.
e2ffe9b	Steve	2015-12-24	Added ability to specify death type of fighters (e.g. supply ships shouldn't spin).
5075adc	Steve	2015-12-24	Bug fix for engine position.
ff953cf	Steve	2015-12-24	Supply ship updates.
f2cd43c	Steve	2015-12-24	Added supply ship.
01ec3ce	Steve	2015-12-23	Stats bug fixes.
c3785bc	Steve	2015-12-23	Allow the player to select and fire rockets, when using a bomber.
38587b2	Steve	2015-12-22	Various mission updates.
1f03b81	Steve	2015-12-22	Misc. updates.
edc6127	Steve	2015-12-22	Fix for AI attacking secondary targets.
48f08a3	Steve	2015-12-22	Allowed locations to be activated by scripts. Added eliminate all objective type.
1884c83	Steve	2015-12-22	Added Locations for use with mission scripting.
15d7faf	Steve	2015-12-21	Bug fix for escaping entities.
3dbd8e7	Steve	2015-12-21	Missions now unlock depending on number of other missions completed (and previous mission, where applicable).
b44b894	Steve	2015-12-21	Misc. mission tweaks.
e83e078	Steve	2015-12-20	Bug fix for epic battle spawning.
a50e168	Steve	2015-12-20	Allow epic battle player select by mouse.
eedc8a7	Steve	2015-12-20	Target name update.
05b42f2	Steve	2015-12-20	AI evasion updates.
9be0cda	Steve	2015-12-20	Expire texts, based on age in cache.
1849a20	Steve	2015-12-20	AI fighers will now attempt to avoid combat if they take too much damage in a short space of time.
817c5c2	Steve	2015-12-20	Decreased warning range for battle area bounds.
95de0a6	Steve	2015-12-20	Added requirement.
6c60772	Steve	2015-12-20	Lowered difficulty.
5ac9699	Steve	2015-12-20	Text tweaks.
d8eb896	Steve	2015-12-20	Enable debug mode by passing -debug.
a22e2a9	Steve	2015-12-20	Start of 3rd Clarke mission.
b1ba14a	Steve	2015-12-20	Mission tweaks.
bc8ef3b	Steve	2015-12-20	Memory leak fix.
af04c5a	Steve	2015-12-20	Automatically load missions from star system misson dir (data/mission/xxx)
7855cd5	Steve	2015-12-19	CSN corvette graphics tweaks.
1c81be3	Steve	2015-12-19	Stats for capital ships.
4bf78f0	Steve	2015-12-19	Further CSN corvette updates.
164b35a	Steve	2015-12-19	AI should only move to leader on same side.
df04ff1	Steve	2015-12-19	Start of CSN corvette.
dd09407	Steve	2015-12-19	Clarke mission fixes.
bd5f1c3	Steve	2015-12-19	Don't execute scripts or message boxes if the player is dead.
01286b0	Steve	2015-12-18	Limit text cache size.
041b765	Steve	2015-12-18	Clarke mission updates.
01894d5	Steve	2015-12-18	Activate objectives by name, not number.
2a5b048	Steve	2015-12-18	Merge branch 'patch' into develop
b553126	Steve	2015-12-18	Added second Clarke mission.
f87d992	Steve	2015-12-18	Reduced health of engines.
2d37460	Steve	2015-12-18	Generate cap ship component names from parent name.
cfc0ed7	Steve	2015-12-18	AI can now follow leaders.
b5dfab1	Steve	2015-12-18	Added debug keys.
7325bbe	Steve	2015-12-18	INF Corvette updates.
929e942	Steve	2015-12-17	INF corvette graphic updates.
9422813	Steve	2015-12-17	Corvette config updates.
48d54af	Steve	2015-12-17	Use float for draw angle, instead of int.
2e2bd9d	Steve	2015-12-16	Debris updates.
3337345	Steve	2015-12-16	Error when no capital ship found.
81a5361	Steve	2015-12-16	Added INF corvette.
7701fc0	Steve	2015-12-14	Combined guns bug fix.
691068a	Steve	2015-12-14	Shield smash bug fix.
310637b	Steve	2015-12-14	Merged from v0.41.
76f1b97	Steve	2015-12-14	Flush all events when mouse has been warped.
1577907	Steve	2015-12-14	Warp mouse to centre of galactic map upon start, to prevent scrolling.
1054fc1	Steve	2015-12-14	Added keyboard alternatives for some mouse controls.
7bda6d7	Steve	2015-12-14	Initial commit of first Mace mission.
bb4e794	Steve	2015-12-14	Reduced availibilty of missiles on corvette.
c4dfb82	Steve	2015-12-14	Code clean up.
2012f87	Steve	2015-12-13	Randomize debris for fighters. Added Rebel AI thresholds.
8e1fdf5	Steve	2015-12-13	Scatter debris more quickly.
260ada6	Steve	2015-12-13	Capital ships: scatter debris when components destroyed. Run scripts upon certain events.
743786e	Steve	2015-12-13	Added debris.
99eb742	Steve	2015-12-12	HUD distance calculation bug fix.
4fbdcd0	Steve	2015-12-12	Allow flags in missions to be added to existing entity flags, or replace them completely.
6b06b2a	Steve	2015-12-12	Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
247c9f7	Steve	2015-12-12	Created capital ship engine effect.
5416deb	Steve	2015-12-12	Corvette graphics updates.
fb41a28	Steve	2015-12-12	Corvette graphics updates.
25f2204	Steve	2015-12-11	Clear drawBullet list when battle starts.
fb52438	Steve	2015-12-11	drawBullets() bug fix.
1fa033b	Steve	2015-12-10	Relocated corvette graphics.
3ab78a0	Steve	2015-12-10	Updated HUD distance display.
05f58e0	Steve	2015-12-10	Added SECONDARY_TARGET flag.
e3ec801	Steve	2015-12-10	Fewer guns on corvette. Lowered component health.
5145292	Steve	2015-12-10	Death of guns does not affect cap ship health.
a5f8be0	Steve	2015-12-10	EF_STATIC now means entity will never move (not even rotate).
da69286	Steve	2015-12-10	Include cap ships in force counts.
09d93f9	Steve	2015-12-10	Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health.
4358d5b	Steve	2015-12-10	Misc. fixes.
deafab7	Steve	2015-12-10	Separate gun AI.
833043b	Steve	2015-12-10	Bullets don't hit their own entity groups (mainly for capital ships).
1b1a4ca	Steve	2015-12-10	Shift dead entities out of main list instead of freeing, to counter dangling pointers.
a541cf1	Steve	2015-12-10	Allow mod to handle floats.
54ebea7	Steve	2015-12-10	Further capital ship tweaks.
ede1719	Steve	2015-12-10	Created corvette.
c8eecdd	Steve	2015-12-09	Further capital ship tweaks.
91822f1	Steve	2015-12-08	Further capital ship code updates. Added long range fire flag for cannons.
7679204	Steve	2015-12-08	Clear entire grid at start of frame (removing individuals is buggy right now).
22afef4	Steve	2015-12-08	Reduce cap ship health when component is destroyed.
6441f92	Steve	2015-12-07	Various tweaks and refactoring to accomodate capital ships.
6084251	Steve	2015-12-07	Start of capital ships.
7c99ccc	Steve	2015-12-06	Prevent buffer overflow when reading script.
28a4cda	Steve	2015-12-06	Set size of message box, based on amount of text.
744d634	Steve	2015-12-06	Build script error fix.
27c2698	Steve	2015-12-06	v0.5.
14aba69	Steve	2015-12-05	Updated CHANGELOG.
ebe8698	Steve	2015-12-05	Added v0.4 features.
8975ef3	Steve	2015-12-05	Build script updates.
f4e4473	Steve	2015-12-05	Updates to build system.
5071057	Steve	2015-12-05	Tweaked makefiles to enable cross compiling.
d6982e8	Steve	2015-12-05	Created common.h to aid with cross compiling.
ea5ac8a	Steve	2015-12-04	Manual updates.
b3628c1	Steve	2015-12-03	Decrease scroll zone.
7b36653	Steve	2015-12-03	Start of manual updates for v0.4.
2bca049	Steve	2015-12-03	Misc. clean up.
8a30dd3	Steve	2015-12-03	Build script tweaks.
f78446e	Steve	2015-12-03	Added Linux build scripts.
9825e39	Steve	2015-12-03	Install path bug fixes.
65b6209	Steve	2015-12-02	Allow for file location to be determined automatically.
21b6858	Steve	2015-12-02	Updated attributions.
8734909	Steve	2015-12-02	Script tweak.
14e8555	Steve	2015-12-02	Added final Temper mission.
a15efc4	Steve	2015-12-02	Enable running of scripts when enemies are killed.
26c4bd4	Steve	2015-12-02	Allow AI Flags to be set in mission data.
b3c2313	Steve	2015-12-02	Target range fix.
958ba82	Steve	2015-11-30	Added reinforcements script event.
cb94890	Steve	2015-11-30	Added final Granada mission.
28b830a	Steve	2015-11-30	Invoke script when objective is complete.
999c0ee	Steve	2015-11-30	Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set.
f0891dc	Steve	2015-11-30	Removed MOVE_TO_PLAYER flag, to prevent enemies chasing player.
7960806	Steve	2015-11-30	Missile boats will fire a little more often.
e5906d5	Steve	2015-11-30	Added new AI flags.
109e1c1	Steve	2015-11-30	Converted ODPs to turrets. Added rocket turret.
9c53235	Steve	2015-11-30	Allow for star systems to fall to Pandorans, once story missions are complete.
2dd5c66	Steve	2015-11-29	Various mission tweaks.
b15bdcd	Steve	2015-11-29	Removed rank from message dialog.
f1f962a	Steve	2015-11-29	Complete conditions when CompleteMission() is called.
d3b0755	Steve	2015-11-29	Scatter bug fix for entities.
eb894f9	Steve	2015-11-29	Bug fix for activateEntities. Implemented EF_STATIC.
026e199	Steve	2015-11-29	Added EF_STATIC, to prevent entities from moving.
da40649	Steve	2015-11-29	Added Suspect Packages #3.
ff8bf56	Steve	2015-11-29	Also use GroupName as objective trigger.
2e5207f	Steve	2015-11-29	Ignore disabled fighters when looking for a target.
146bd1e	Steve	2015-11-29	Made name option for fighters.
a4dc4f3	Steve	2015-11-29	Display rebels as red on radar.
76eb50d	Steve	2015-11-29	Added radio sound.
eeaccec	Steve	2015-11-29	Update script function calls.
46337a1	Steve	2015-11-29	Removed challenges from main campaign.
542209c	Steve	2015-11-29	Added ECM effect.
6087a6b	Steve	2015-11-28	Added some intro text.
008e2aa	Steve	2015-11-28	Set message box time automatically. Added WAIT_MSG_BOX command.
d231be1	Steve	2015-11-28	Bug fix for ECM usage.
886084f	Steve	2015-11-28	Don't let AI fire missiles at point-blank range.
3fb9e8e	Steve	2015-11-28	Updated tutorials. Added ECM tutorial.
403684b	Steve	2015-11-28	Don't allow waypoints to be triggers if there are outstanding objectives.
e13243d	Steve	2015-11-28	NULL pointer check on scripts.
fbc4eb0	Steve	2015-11-28	Waypoint activation fix.
933623b	Steve	2015-11-28	Added Suspect Packages #2 mission.
2a0db6d	Steve	2015-11-28	Replaced triggers with script.
4b537a3	Steve	2015-11-28	Allow entites to be create in deactivated state.
31eee4a	Steve	2015-11-28	NULL pointer fix.
1816bf4	Steve	2015-11-28	Allow activation of entity groups.
633f6d6	Steve	2015-11-28	Set tow rope attach distance to same as separation distance. Fire script when attached.
dec3538	Steve	2015-11-28	Added AIF_MOVES_TO_PLAYER flag.
9de6d6c	Steve	2015-11-28	Removed triggers, and replaced with script system. Added message box.
8b66944	Steve	2015-11-27	Only show target escaped target for targets that aren't disabled.
ae17d9b	Steve	2015-11-27	Longer action timeout when towing to extraction point.
3ef3056	Steve	2015-11-26	Allow AI controlled tug to collect disabled fighters, and take them to the extraction point.
d8783cc	Steve	2015-11-26	When avoiding enemies, ignore disabled ones.
bd1f5f2	Steve	2015-11-26	Increased size of star system collision zone.
a278f35	Steve	2015-11-26	Only play GUI sound when mouse hovers over a button.
b63e2d6	Steve	2015-11-26	Swapped radar / weapon select buttons.
d444b0a	Steve	2015-11-26	Simplified mission loading (merged fighterGroup in to fighters, etc.)
5c20693	Steve	2015-11-26	Allow for radar range to be cycled.
10b85b9	Steve	2015-11-26	Updated keyboard controls.
416b50d	Steve	2015-11-26	Added setMouse function.
2bbe6a1	Steve	2015-11-26	Warp mouse to center of screen, to prevent scrolling after dismissing dialog.
cd0463c	Steve	2015-11-26	Updates to widget-mouse interactions.
5aa3daf	Steve	2015-11-24	Moved platform specific code to src/plat
e76cbae	Steve	2015-11-24	Stats control update.
e44aad4	Stephen J Sweeney	2015-11-24	Merge pull request #2 from nnesse/develop
d4b1cda	Niels Nesse	2015-11-24	Build system improvements for windows
d62d8e7	Steve	2015-11-24	Further code changes for mouse support.
374ca82	Steve	2015-11-24	Code clean up.
35f268e	Steve	2015-11-24	Added Start Mission button.
95e26f3	Steve	2015-11-23	Start of mouse control integration.
b840976	Steve	2015-11-23	Debug statement fix.
666a88e	Steve	2015-11-23	Allow cycling of targets.
0125cd0	Stephen J Sweeney	2015-11-23	Merge pull request #1 from nnesse/develop
b98c2e6	Niels Nesse	2015-11-23	Adding win32 makefile
41c1b40	Steve	2015-11-22	Further adjustments to health / shield.
6f52dc9	Steve	2015-11-22	Further tweaks to target outline.
e773799	Steve	2015-11-22	Defeat 9 Pandoran fighters.
444ffae	Steve	2015-11-22	Double health / shield values of all craft.
84e0b88	Steve	2015-11-22	Texture cache fix.
b6616c2	Steve	2015-11-22	Expand size of mission target square.
048d3b1	Steve	2015-11-22	Shield hit effect optimisation.
182e348	Steve	2015-11-22	Must destroy 12 targets total, not 18.
587ea29	Steve	2015-11-22	Determine logic rate from FPS, not the other way around..!
7b1ff8f	Steve	2015-11-22	Added missions to systems.
b6fcb77	Steve	2015-11-22	Added Temper mission #4. Pirate mission #3 is now capturing a lieutenant, not a leader.
223231f	Steve	2015-11-22	AI updates.
a40f46e	Steve	2015-11-22	Added new music tracks.
bb841db	Steve	2015-11-22	Bug fix for following dead player. Increase evasion radius.
de3cd3b	Steve	2015-11-22	Mission target bug fix.
ccaf3d0	Steve	2015-11-22	Increased separation distance, to eliminate bunching.
3b7d8ff	Steve	2015-11-22	Allow player start position to be set.
b61369b	Steve	2015-11-22	Fighter tweaks.
a2ce689	Steve	2015-11-22	(formerly Iliad mission 1)
beedfd3	Steve	2015-11-22	Destroy bombers mission.
f304e8c	Steve	2015-11-22	Allow AI to fire rockets.
bbd61bf	Steve	2015-11-22	Play missile hit sound effect.
3c9ba50	Steve	2015-11-22	Added rocket configuration.
597f6f5	Steve	2015-11-21	Removed missiles types. Now only homing missiles, and rockets for bombers.
94e0259	Steve	2015-11-21	Added defensive AI flags - only attack sometimes.
f273862	Steve	2015-11-21	Prevent player from firing when mission is complete / failed.
e96ea67	Steve	2015-11-21	Added extraction point.
669ce65	Steve	2015-11-21	AI updates for retreating fighters.
5ffc0e4	Steve	2015-11-21	Don't damage immortal fighters.
693d563	Steve	2015-11-21	Make player immortal upon mission completion / failure.
a82f8b6	Steve	2015-11-21	Renamed FLEE flags to RETREAT.
fe42f51	Steve	2015-11-21	Added Hammerhead, Khepri, Scarab, and Thunderhead.
9580ad4	Steve	2015-11-20	Added Rook.
0b9a6f8	Steve	2015-11-20	Misc. bug fixes.
b44f208	Steve	2015-11-20	Complete mission if player escapes.
197a9fc	Steve	2015-11-20	Allow entities to be created inactive.
4db432f	Steve	2015-11-20	Allow player to retreat from missions.
0369602	Steve	2015-11-20	Don't allow players to select an ATAF during an Epic mission.
25ab01b	Steve	2015-11-20	Typo fix.
c54107e	Steve	2015-11-20	Reduced epic fighter count.
c401526	Steve	2015-11-20	Added final Coyote mission.
c61b591	Steve	2015-11-19	Epic battle bug fixes.
b5b72e8	Steve	2015-11-19	Added second Coyote mission.
ed6ac7d	Steve	2015-11-19	Renamed suspicious packages mission.
32885b2	Steve	2015-11-19	Tweaked AI, to help balance Epic battles.
245e42b	Steve	2015-11-19	Added Mantis.
e181374	Steve	2015-11-19	Tweaked Hyena speed.
2279bf5	Steve	2015-11-18	Made mag bolt circular, for variation.
5fda0b1	Steve	2015-11-18	Further AI tweaks. Allowed AI to select laser cannons.
8814642	Steve	2015-11-18	Allowed Darts to randomly possess lasers.
a43a6b1	Steve	2015-11-18	Reduced sound distance.
d5a5271	Steve	2015-11-18	Added laser cannons to certain fighters.
af913bc	Steve	2015-11-18	Added Kingfisher.
ede89ee	Steve	2015-11-18	Shield damage effect updates. Laser will cause shield to disable for 10 seconds.
044aede	Steve	2015-11-18	Don't blink low shield bar - confusing when recharging.
0bd067e	Steve	2015-11-18	Added laser.
f642a80	Steve	2015-11-18	Updated mission to fit new AI system.
4c4d8e9	Steve	2015-11-18	Use DYING and DEAD for ALIVE state, to prevent killing things too early (i.e - item pickups).
c5c98e9	Steve	2015-11-18	Set item health to 0 when picked up, action to NULL.
a776005	Steve	2015-11-18	Reworked AI system, to make it more generic and flexible.
dfc6cc3	Steve	2015-11-18	Updated CHANGELOG
a9dc374	Steve	2015-11-17	Added new stats.
5964162	Steve	2015-11-16	New item collect sound effect.
9a988ee	Steve	2015-11-16	Adjusted shuttle speed.
b8c5653	Steve	2015-11-16	Added first shuttle mission.
6fa47ca	Steve	2015-11-16	Flash health and shield bars when under 25%.
c224aff	Steve	2015-11-16	Show warning message and play sound when a missile is launched, targetting the player.
3bf5a0f	Steve	2015-11-16	Simplified missile hunt logic.
87445c4	Steve	2015-11-16	Merged fighterDefs.c in to fighters.c.
928b007	Steve	2015-11-16	Use current date (yymmdd) as revision number.
04d196a	Steve	2015-11-16	Player target select will never choose disabled targets.
91a2cda	Steve	2015-11-16	ECM fix.
5aa8e02	Steve	2015-11-16	Added EF_MUST_DISABLE, to replace EF_DISABLE.
eb4db60	Steve	2015-11-16	Tweaked Firefly and Leopard, to swap around weapons.
2546b90	Steve	2015-11-16	Added requirement.
68e7004	Steve	2015-11-16	Based target / mission rectangles on entity size.
86c687f	Steve	2015-11-16	Added crate graphics.
07d93b7	Steve	2015-11-16	Always set fighter entity type.
8c0b7fd	Steve	2015-11-16	Further item code updates: allow items to be created and collected.
a040a8d	Steve	2015-11-16	Start of items.
6bdee92	Steve	2015-11-16	Fixed HUD bug when using shuttle.
627b18d	Steve	2015-11-16	Added shuttle.
d2a2c26	Steve	2015-11-16	Relocated online game manual.
b338519	Steve	2015-11-16	Added Getting Started section.
ab539f0	Steve	2015-11-16	Updated README with support info.
cca3ded	Steve	2015-11-15	Boost and speed limit tweaks.
fabb57d	Steve	2015-11-15	Updated game manual.
6dfe2b7	Steve	2015-11-15	Various boost tweaks.
f62861c	Steve	2015-11-15	AI tweaks. ECM means AI can now fire missiles freely at player.
f0d3b1f	Steve	2015-11-15	Added new missile launch sound. Added boost sound.
43ac7ab	Steve	2015-11-15	Reset ECM and Boost when selecting a new fighter.
d8ef183	Steve	2015-11-15	Added ECM and boost abilities to player.
0b459a9	Steve	2015-11-15	Force enemies to flee when the mission is complete.
095e8b6	Steve	2015-11-15	AI updates - allow enemies to flee.
c8489e7	Steve	2015-11-15	Added 3rd Warro evacuation mission.
484afee	Steve	2015-11-15	Consider centering when gathering entities.
3d90352	Steve	2015-11-15	Misc. code tweaks.
af85d1c	Steve	2015-11-15	Allowed fighter groups to have flags.
9ce6624	Steve	2015-11-15	Moved all rope handling code to rope.c.
67967a2	Steve	2015-11-15	Tweaked Tug - no shields.
6ac2d23	Steve	2015-11-15	Renamed evacuation mission filenames.
56c43aa	Steve	2015-11-14	Added ability to attach tow rope to disabled craft.
235d471	Steve	2015-11-14	Added Tug.
c963261	Steve	2015-11-14	Updated EF_DISABLE to EF_DISABLED. Fixed objective logic for disabled craft (fire only once).
2ad6579	Steve	2015-11-14	Added revision number to build.
3ecbd55	Steve	2015-11-14	Updated README with info about branches.
3c99779	Steve	2015-11-14	Further AI tweaks.
3ef591a	Steve	2015-11-14	Bug fix for DEBUG on mission select.
4e4040f	Steve	2015-11-14	Missiles will no longer select a new target if their original is destroyed.
71fe11f	Steve	2015-11-14	Added second Warro evacuation mission.
f4402bf	Steve	2015-11-14	AI tweaks - make the game less frantic, and AI less likely to fire missiles at player.
1760c9e	Steve	2015-11-14	Centralized mission failure logic.
1f62eb2	Steve	2015-11-14	Added entity groups, to help with triggers and events.
8340770	Steve	2015-11-13	Code clean up.
583ff9a	Steve	2015-11-13	Tweaked ATAF power.
af82086	Steve	2015-11-13	Tweaked Warro mission to require fewer civilians to rescue.
7df9ad0	Steve	2015-11-13	Only draw bullets on screen.
ec72a5d	Steve	2015-11-13	Highlight all mission targets, not just the one the player is targetting.
414c12e	Steve	2015-11-13	Added initial Warro mission.
b90ca0e	Steve	2015-11-13	Fleeing fighters no longer count as flee when they go out of range of player.
3455168	Steve	2015-11-13	Make all missions available when compiled with DEBUG.
92ca28b	Steve	2015-11-13	Don't show current / target numbers for conditions.
ddf5a31	Steve	2015-11-13	Always show target sphere.
f883423	Steve	2015-11-13	Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed).
09761cc	Steve	2015-11-13	Civilians should re-evaluate their fleeing every 1/2 second, so as not to run in to enemies too easily.
2662076	Steve	2015-11-13	Enemies don't chase civilians forever. Civilians will run from enemies at a larger range.
ede04be	Steve	2015-11-13	Cleaned up header.
52969b4	Steve	2015-11-13	Random civilian ship texture.
5fc2bed	Steve	2015-11-13	Civilians attempt to evade / runaway from enemies.
7264880	Steve	2015-11-13	Added targetLocation, to assist with civilian evasions.
d581708	Steve	2015-11-12	Removed enemy shield and armour display. Added target name and distance to Extraction Point.
93979c3	Steve	2015-11-11	ALIVE_ESCAPED entities invoke triggers, objective, and condition updates.
7a23a9b	Steve	2015-11-11	Remove ALIVE_ESCAPED entities.
dc2f2c4	Steve	2015-11-11	Added ALIVE_ESCAPED and TT_ESCAPED.
8831853	Steve	2015-11-11	Mark escaped entities as ALIVE_ESCAPED.
96641ff	Steve	2015-11-11	Civilian craft default to being mission targets.
0522e53	Steve	2015-11-11	Added extraction point entity ref to Battle.
0cc3ad0	Steve	2015-11-11	Show direction of extraction point.
ec6e571	Steve	2015-11-11	Extraction point is registered with battle.
70d47a7	Steve	2015-11-11	NULL terminate candidate array.
4daeee5	Steve	2015-11-11	Reduced maximum grid candidates to 256
4da5801	Steve	2015-11-11	Rewrote entity candidate for loops.
ad405c5	Steve	2015-11-11	Start of civilian ships: will follow player when close and flee in to extraction points.
9de4bf6	Steve	2015-11-09	Sort entities before drawing, using their type number as the order.
236758e	Steve	2015-11-09	Halved firing rate of Firefly. Too fast right now.
b6f28bd	Steve	2015-11-09	Reduced opacity of mini radar.
3b149be	Steve	2015-11-09	Don't box mission targets flagged with EF_NO_MT_BOX.
faf6c98	Steve	2015-11-09	Start of extraction points.
3c43c15	Steve	2015-11-09	Don't add dead entities to grid system.
1cd8b42	Steve	2015-11-02	Centralize completeMission and failMission logic.
cd1068b	Steve	2015-11-02	Added DEBUG flag.
3ad64a1	Steve	2015-11-02	Fixed pulse logic.
bef2511	Steve	2015-11-02	Save a valid config at first start..!
36b315c	Steve	2015-11-02	Fixed flags.
32eda1a	Steve	2015-11-02	Restrict entities to bounds of grid (push back).
d0f19cc	Steve	2015-11-02	Only display area warning if player is headnig towards it.
ef1d0b4	Steve	2015-11-02	Ensure width and height of entities is set.
61068f0	Steve	2015-11-02	Entities must be added to grid based on their centre.
950cffc	Steve	2015-11-02	Use grid to determine drawn entities.
e620cec	Steve	2015-11-02	Use entities from grid for separation.
f10ec39	Steve	2015-11-02	Bullets get collision candidates from grid.
62a445a	Steve	2015-11-02	Various bug fixes for grid system.
64a461e	Steve	2015-11-02	(removed debug text)
452a4bf	Steve	2015-11-02	Fix for mission target directional arrow not showing.
41c8607	Steve	2015-11-02	Increase ATAF shields.
b748d23	Steve	2015-11-02	Use grid cell coords for placing entities.
a7c1906	Steve	2015-11-02	Replaced radar drawCircle call with graphic. Added radar range warning.
f585a30	Steve	2015-11-02	Add and remove entities from grid.
e368b9e	Steve	2015-11-02	Increased grid size to 50.
f667137	Steve	2015-11-02	Added w and h variables for to entity and bullet, for use with grid and colliison detection.
7a6a6b2	Steve	2015-11-01	Start of Grid.
144143a	Steve	2015-11-01	(removed test mission)
292cbc5	Steve	2015-11-01	mkdir -p
76abfeb	Steve	2015-11-01	Updated CHANGELOG.
3e3b511	Steve	2015-11-01	Updated game manual.
d5fc20c	Steve	2015-11-01	Create dist folder when building src release.
ee05399	Steve	2015-11-01	NULL check against player, when getting camera position.
9debf3b	Steve	2015-11-01	Set camera to 0,0 on title, to ensure effects appear in the correct places.
5b15aad	Steve	2015-11-01	Added dist target to makefile.
35bcc09	Steve	2015-11-01	Added Clarke and Iliad missions.
9632d54	Steve	2015-11-01	Save screenshots to /tmp.
2ed4902	Steve	2015-11-01	Active unit count as health > 0.
4d745dc	Steve	2015-11-01	Add Epic Mission text to galactic map.
bedf2fe	Steve	2015-11-01	Get camera coords before drawing, to prevent jerky player.
b2c6708	Steve	2015-11-01	Prevent player from pressing return to change to a dead fighter (i.e. - the current one).
a42a87e	Steve	2015-11-01	Show def name of fighter, and display left and right arrows when selecting a new fighter.
4d4a1fa	Steve	2015-11-01	Added info about epic missions.
018d301	Steve	2015-11-01	Added defName to entity, to allow printing of definition name of the entity.
2a38221	Steve	2015-11-01	Prevent fighters from magically coming back to life if their target is kill while they are also dying.
5466bb2	Steve	2015-11-01	Added Hyena and Leopard.
b1b8b77	Steve	2015-11-01	Assigned missiles to fighters missing them.
090eab1	Steve	2015-11-01	Don't chase your target forever - reevaluate if they go out of range.
0246600	Steve	2015-11-01	Define MAX_TARGET_RANGE.
3783a08	Steve	2015-11-01	Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available.
443723f	Steve	2015-10-31	Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed.
4f47cd0	Steve	2015-10-31	Allow player to switch fighters upon death, during an epic battle.
596069c	Steve	2015-10-31	Player will always be on the side of the Allies.
c3d07ea	Steve	2015-10-30	Allow manual switching of targets (closest). Disallow firing of missiles if target is too far away.
85364c6	Steve	2015-10-30	Available guns bug fix.
fb35d55	Steve	2015-10-30	Fireflies have two plasma cannons, and one particle cannon.
d1eab8e	Steve	2015-10-30	Updated Mission Completed ... Failed texts.
aaf5861	Steve	2015-10-30	Allow enemies to fire missiles.
c506ad3	Steve	2015-10-30	Make missiles more powerful. Save name of last mission star system.
2d5b346	Steve	2015-10-30	Updated gameplay manual.
5dc4042	Steve	2015-10-29	Added lookups for DISABLED.
a87395c	Steve	2015-10-29	Allow enemies to flee.
6409e4e	Steve	2015-10-29	Always shift entities, even if inactive.
44818d2	Steve	2015-10-29	Integrated triggers.
f197d65	Steve	2015-10-29	Added 'combined guns' to allow for weapons to be fired together.
483768f	Steve	2015-10-29	Added Firefly, tweaked fighter speeds. Adjusted mission requirements.
81a3f26	Steve	2015-10-28	Tweaking speeds of fighters.
5c7b2a2	Steve	2015-10-28	Integrated waypoints into objective system.
49832b1	Steve	2015-10-27	Updates to Mission Target logic. Tidying up of entity.c
705a2ce	Steve	2015-10-26	Removed Fighter struct and replaced with Entity.
73eb551	Steve	2015-10-26	Start of waypoints.
d0a3d0d	Steve	2015-10-26	Start of triggers.
37a0c77	Steve	2015-10-25	Updated game manual. Limited number of HUD messages. Tweaked fighters and missions.
cffc584	Steve	2015-10-25	Added nymph definition. Updated Coyote mission and other fighters.
b6da6c2	Steve	2015-10-25	Allow for mixed fighter groups, using 'types'
b790aa5	Steve	2015-10-25	Add green pulses for systems where everything is complete, to better aid replayability.
b5154d3	Steve	2015-10-25	Added ability to set mission availability dependencies.
c322cce	Steve	2015-10-25	Improved stats processing. Added pages to stats screen.
5081b01	Steve	2015-10-24	Allow disabled fighters to be destroyed. Added more challenges and stats.
a21153c	Steve	2015-10-24	Further missile tweaks. Added launch sound effect.
05860ed	Steve	2015-10-24	Tweaks to missile behaviour, to increase accuracy.
5b7410d	Steve	2015-10-24	Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic.
67d92ce	Steve	2015-10-23	Added ability to flag fighters and prevent team mates from killing mission targets.
f206f20	Steve	2015-10-23	Allow for switching of weapons. Show weapon info on hud.
204055e	Steve	2015-10-22	Added objective target types, and conditional objectives.
a8a5d50	Steve	2015-10-21	Added mag cannons and Ray.
10c72dc	Steve	2015-10-20	Updated version info.
daf6909	Steve	2015-10-20	Show indicator arrow for star systems with available missions.
834e03c	Steve	2015-10-20	Continue is default widget on title if save file exists.
eaea32c	Steve	2015-10-20	Galactic map bug fixes.
24bf15c	Steve	2015-10-20	Initial check in to GitHub.
30664b4	Stephen J Sweeney	2015-10-20	Initial commit