!_TAG_FILE_FORMAT	2	/extended format; --format=1 will not append ;" to lines/
!_TAG_FILE_SORTED	1	/0=unsorted, 1=sorted, 2=foldcase/
!_TAG_PROGRAM_AUTHOR	Darren Hiebert	/dhiebert@users.sourceforge.net/
!_TAG_PROGRAM_NAME	Exuberant Ctags	//
!_TAG_PROGRAM_URL	http://ctags.sourceforge.net	/official site/
!_TAG_PROGRAM_VERSION	5.8	//
AAStarTextures	source/game/graphics/debug_renderer.h	/^			AAStarTextures,		\/\/ AA* search space and results of last low-level search$/;"	m	class:Glest::Debug::DebugRenderer
ADD_TEST	source/test/datastructs/circular_buffer_test.cpp	28;"	d	file:
ADD_TEST	source/test/datastructs/fixed_point_test.cpp	28;"	d	file:
ADD_TEST	source/test/datastructs/heap_test.cpp	29;"	d	file:
ADD_TEST	source/test/facilities/rect_iter_test.cpp	20;"	d	file:
ADD_TEST	source/test/search/influence_map_test.cpp	31;"	d	file:
ADD_TEST	source/test/search/line_test.cpp	29;"	d	file:
AI_LOG	source/game/ai/ai.cpp	128;"	d	file:
AI_LOG	source/game/ai/ai_rule.cpp	33;"	d	file:
AI_LOGGING	source/game/facilities/logger.h	42;"	d
ALT	source/game/gui/keymap.h	/^	enum { SHIFT = 1, CTRL = 2, ALT = 4, META = 8 };$/;"	e	enum:Glest::Gui::ModKeys::__anon25
ASSERT_16n	source/shared_lib/sources/graphics/interpolation.cpp	31;"	d	file:
ASSERT_I	source/game/game/game_settings.h	25;"	d
ASSERT_INDEX	source/game/game/stats.h	58;"	d
ASSERT_INDEX	source/game/game/stats.h	73;"	d
ASSERT_RANGE	source/shared_lib/include/util/util.h	45;"	d
AStarNode	source/game/search/node_pool.h	/^struct AStarNode {					\/**< A node structure for A* with NodePool							*\/$/;"	s	namespace:Glest::Search
Accept	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlComment::Accept( TiXmlVisitor* visitor ) const$/;"	f	class:TiXmlComment
Accept	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlDeclaration::Accept( TiXmlVisitor* visitor ) const$/;"	f	class:TiXmlDeclaration
Accept	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlDocument::Accept( TiXmlVisitor* visitor ) const$/;"	f	class:TiXmlDocument
Accept	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlElement::Accept( TiXmlVisitor* visitor ) const$/;"	f	class:TiXmlElement
Accept	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlText::Accept( TiXmlVisitor* visitor ) const$/;"	f	class:TiXmlText
Accept	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlUnknown::Accept( TiXmlVisitor* visitor ) const$/;"	f	class:TiXmlUnknown
ActionBase	source/game/widgets/ticker_tape.cpp	/^ActionBase::ActionBase(const int length)$/;"	f	class:Glest::Widgets::ActionBase
ActionBase	source/game/widgets/ticker_tape.h	/^struct ActionBase {$/;"	s	namespace:Glest::Widgets
Actions	source/game/menu/menu_state_about.cpp	/^	typedef vector<TextAction> Actions;$/;"	t	class:Glest::Menu::GlestInfoWidget	file:
Actions	source/game/widgets/ticker_tape.h	/^	typedef std::deque<TextAction> Actions;$/;"	t	class:Glest::Widgets::TickerTape
Add	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlAttributeSet::Add( TiXmlAttribute* addMe )$/;"	f	class:TiXmlAttributeSet
AffectedUnits	source/game/prototypes/upgrade_type.h	/^	typedef vector< vector<string> > AffectedUnits; \/\/ just names, used only in getDesc()$/;"	t	class:Glest::ProtoTypes::UpgradeType
Ai	source/game/ai/ai.h	/^class Ai{$/;"	c	namespace:Glest::Plan
AiInterface	source/game/ai/ai_interface.h	/^class AiInterface {$/;"	c	namespace:Glest::Plan
AiInterfaces	source/game/world/sim_interface.h	/^	typedef vector<Plan::AiInterface*> AiInterfaces;$/;"	t	class:Glest::Sim::SimulationInterface
AiLogFile	source/game/facilities/logger.cpp	/^AiLogFile::AiLogFile()$/;"	f	class:Glest::Util::AiLogFile
AiLogFile	source/game/facilities/logger.h	/^class AiLogFile : public LogFile {$/;"	c	namespace:Glest::Util
AiLogFlags	source/game/facilities/logger.h	/^struct AiLogFlags {$/;"	s	namespace:Glest::Util
AiRule	source/game/ai/ai_rule.h	/^	AiRule(Ai *ai) : ai(ai) {}$/;"	f	class:Glest::Plan::AiRule
AiRule	source/game/ai/ai_rule.h	/^class AiRule{$/;"	c	namespace:Glest::Plan
AiRuleAddTasks	source/game/ai/ai_rule.cpp	/^AiRuleAddTasks::AiRuleAddTasks(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleAddTasks
AiRuleAddTasks	source/game/ai/ai_rule.h	/^class AiRuleAddTasks: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleBuild	source/game/ai/ai_rule.cpp	/^AiRuleBuild::AiRuleBuild(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleBuild
AiRuleBuild	source/game/ai/ai_rule.h	/^class AiRuleBuild: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleBuildOneFarm	source/game/ai/ai_rule.cpp	/^AiRuleBuildOneFarm::AiRuleBuildOneFarm(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleBuildOneFarm
AiRuleBuildOneFarm	source/game/ai/ai_rule.h	/^class AiRuleBuildOneFarm: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleExpand	source/game/ai/ai_rule.cpp	/^AiRuleExpand::AiRuleExpand(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleExpand
AiRuleExpand	source/game/ai/ai_rule.h	/^class AiRuleExpand: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleMassiveAttack	source/game/ai/ai_rule.cpp	/^AiRuleMassiveAttack::AiRuleMassiveAttack(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleMassiveAttack
AiRuleMassiveAttack	source/game/ai/ai_rule.h	/^class AiRuleMassiveAttack: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleProduce	source/game/ai/ai_rule.cpp	/^AiRuleProduce::AiRuleProduce(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleProduce
AiRuleProduce	source/game/ai/ai_rule.h	/^class AiRuleProduce: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleProduceResourceProducer	source/game/ai/ai_rule.cpp	/^AiRuleProduceResourceProducer::AiRuleProduceResourceProducer(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleProduceResourceProducer
AiRuleProduceResourceProducer	source/game/ai/ai_rule.h	/^class AiRuleProduceResourceProducer: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleRefreshHarvester	source/game/ai/ai_rule.cpp	/^AiRuleRefreshHarvester::AiRuleRefreshHarvester(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleRefreshHarvester
AiRuleRefreshHarvester	source/game/ai/ai_rule.h	/^class AiRuleRefreshHarvester: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleRepair	source/game/ai/ai_rule.cpp	/^AiRuleRepair::AiRuleRepair(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleRepair
AiRuleRepair	source/game/ai/ai_rule.h	/^class AiRuleRepair: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleReturnBase	source/game/ai/ai_rule.cpp	/^AiRuleReturnBase::AiRuleReturnBase(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleReturnBase
AiRuleReturnBase	source/game/ai/ai_rule.h	/^class AiRuleReturnBase: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleScoutPatrol	source/game/ai/ai_rule.cpp	/^AiRuleScoutPatrol::AiRuleScoutPatrol(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleScoutPatrol
AiRuleScoutPatrol	source/game/ai/ai_rule.h	/^class AiRuleScoutPatrol: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleUpgrade	source/game/ai/ai_rule.cpp	/^AiRuleUpgrade::AiRuleUpgrade(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleUpgrade
AiRuleUpgrade	source/game/ai/ai_rule.h	/^class AiRuleUpgrade: public AiRule{$/;"	c	namespace:Glest::Plan
AiRuleWorkerHarvest	source/game/ai/ai_rule.cpp	/^AiRuleWorkerHarvest::AiRuleWorkerHarvest(Ai *ai)$/;"	f	class:Glest::Plan::AiRuleWorkerHarvest
AiRuleWorkerHarvest	source/game/ai/ai_rule.h	/^class AiRuleWorkerHarvest: public AiRule{$/;"	c	namespace:Glest::Plan
AiRules	source/game/ai/ai.h	/^	typedef vector<AiRule*> AiRules;$/;"	t	class:Glest::Plan::Ai
AiSeedSyncMessage	source/game/network/network_message.cpp	/^AiSeedSyncMessage::AiSeedSyncMessage(){$/;"	f	class:Glest::Net::AiSeedSyncMessage
AiSeedSyncMessage	source/game/network/network_message.cpp	/^AiSeedSyncMessage::AiSeedSyncMessage(RawMessage raw) {$/;"	f	class:Glest::Net::AiSeedSyncMessage
AiSeedSyncMessage	source/game/network/network_message.cpp	/^AiSeedSyncMessage::AiSeedSyncMessage(int count, int32 *seeds) {$/;"	f	class:Glest::Net::AiSeedSyncMessage
AiSeedSyncMessage	source/game/network/network_message.h	/^class AiSeedSyncMessage : public Message {$/;"	c	namespace:Glest::Net
AllocInfo	source/shared_lib/sources/util/leak_dumper.cpp	/^struct AllocInfo {$/;"	s	file:
AllocRegistry	source/shared_lib/include/util/leak_dumper.h	/^class AllocRegistry {$/;"	c
AllocRegistry	source/shared_lib/sources/util/leak_dumper.cpp	/^AllocRegistry::AllocRegistry() {}$/;"	f	class:AllocRegistry
AllocationMap	source/shared_lib/include/util/util.h	/^	typedef map<void*, size_t> AllocationMap;$/;"	t	namespace:Shared::Util
AmbientSounds	source/game/world/tileset.h	/^class AmbientSounds {$/;"	c	namespace:Glest::Sim
Anchor	source/game/widgets/widgets_base.h	/^	Anchor(AnchorType type, int val) : m_type(type), m_value(val) {}$/;"	f	class:Glest::Widgets::Anchor
Anchor	source/game/widgets/widgets_base.h	/^class Anchor {$/;"	c	namespace:Glest::Widgets
Anchors	source/game/widgets/widgets_base.cpp	/^Anchors::Anchors()$/;"	f	class:Glest::Widgets::Anchors
Anchors	source/game/widgets/widgets_base.cpp	/^Anchors::Anchors(Anchor all)$/;"	f	class:Glest::Widgets::Anchors
Anchors	source/game/widgets/widgets_base.cpp	/^Anchors::Anchors(Anchor left, Anchor top, Anchor right, Anchor bottom)$/;"	f	class:Glest::Widgets::Anchors
Anchors	source/game/widgets/widgets_base.cpp	/^Anchors::Anchors(Anchor leftRight, Anchor topBottom)$/;"	f	class:Glest::Widgets::Anchors
Anchors	source/game/widgets/widgets_base.h	/^class Anchors {$/;"	c	namespace:Glest::Widgets
AnimationBySurface	source/game/prototypes/skill_type.h	/^	typedef map<SurfaceType, Model*>         AnimationBySurface;$/;"	t	class:Glest::ProtoTypes::SkillType
AnimationBySurfacePair	source/game/prototypes/skill_type.h	/^	typedef map<SurfacePair, Model*>         AnimationBySurfacePair;$/;"	t	class:Glest::ProtoTypes::SkillType
Animations	source/game/prototypes/skill_type.h	/^	typedef vector<Model *> Animations;$/;"	t	class:Glest::ProtoTypes::SkillType
Animset	source/game/widgets/widgets.h	/^	Animset(Container* parent, Imageset *imageset, int fps) $/;"	f	class:Glest::Widgets::Animset
Animset	source/game/widgets/widgets.h	/^class Animset : public Widget {$/;"	c	namespace:Glest::Widgets
AnnotatedMap	source/game/search/annotated_map.cpp	/^AnnotatedMap::AnnotatedMap(World *world, ExplorationMap *eMap) $/;"	f	class:Glest::Search::AnnotatedMap
AnnotatedMap	source/game/search/annotated_map.h	/^class AnnotatedMap {$/;"	c	namespace:Glest::Search
AnnouncerThread	source/game/menu/menu_state_new_game.h	/^	AnnouncerThread() $/;"	f	class:Glest::Menu::AnnouncerThread
AnnouncerThread	source/game/menu/menu_state_new_game.h	/^class AnnouncerThread : public Thread {$/;"	c	namespace:Glest::Menu
App	source/configurator/main.h	/^class App: public wxApp{$/;"	c	namespace:Configurator
App	source/g3d_viewer/main.h	/^class App: public wxApp{$/;"	c	namespace:Shared::G3dViewer
App	source/map_editor/main.h	/^class App: public wxApp {$/;"	c	namespace:MapEditor
Area	source/shared_lib/include/physics/weather.h	/^	Area(int h, int w) : h(h), w(w) {}$/;"	f	class:Shared::Physics::Area
Area	source/shared_lib/include/physics/weather.h	/^class Area {$/;"	c	namespace:Shared::Physics
ArmorTypeMap	source/game/prototypes/tech_tree.h	/^	typedef map<string, ArmourType*> ArmorTypeMap;$/;"	t	class:Glest::ProtoTypes::TechTree
ArmorTypes	source/game/prototypes/tech_tree.h	/^	typedef vector<ArmourType> ArmorTypes;$/;"	t	class:Glest::ProtoTypes::TechTree
ArmourType	source/game/prototypes/damage_multiplier.h	/^class ArmourType : public NameIdPair {$/;"	c	namespace:Glest::ProtoTypes
AssignmentInfo	source/game/gui/keymap.h	/^struct AssignmentInfo {$/;"	s	namespace:Glest::Gui
AttackCommandType	source/game/prototypes/command_type.h	/^	AttackCommandType(const char* name = "Attack", Clicks clicks = Clicks::TWO) :$/;"	f	class:Glest::ProtoTypes::AttackCommandType
AttackCommandType	source/game/prototypes/command_type.h	/^class AttackCommandType: public MoveBaseCommandType, public AttackCommandTypeBase {$/;"	c	namespace:Glest::ProtoTypes
AttackCommandTypeBase	source/game/prototypes/command_type.h	/^class AttackCommandTypeBase {$/;"	c	namespace:Glest::ProtoTypes
AttackNoticeCircle	source/game/world/minimap.h	/^	AttackNoticeCircle() {}$/;"	f	struct:Glest::Sim::AttackNoticeCircle
AttackNoticeCircle	source/game/world/minimap.h	/^struct AttackNoticeCircle {$/;"	s	namespace:Glest::Sim
AttackNotices	source/game/world/minimap.h	/^	typedef vector<AttackNoticeCircle> AttackNotices;$/;"	t	class:Glest::Sim::Minimap
AttackSkillPreferences	source/game/prototypes/skill_type.h	/^class AttackSkillPreferences : public XmlBasedFlags<AttackSkillPreference, AttackSkillPreference::COUNT> {$/;"	c	namespace:Glest::ProtoTypes
AttackSkillType	source/game/prototypes/skill_type.h	/^	AttackSkillType() : TargetBasedSkillType("Attack"), attackStrength(0),$/;"	f	class:Glest::ProtoTypes::AttackSkillType
AttackSkillType	source/game/prototypes/skill_type.h	/^class AttackSkillType: public TargetBasedSkillType {$/;"	c	namespace:Glest::ProtoTypes
AttackSkillTypes	source/game/prototypes/skill_type.h	/^class AttackSkillTypes {$/;"	c	namespace:Glest::ProtoTypes
AttackStoppedCmd	source/game/prototypes/cmd_types_general.cpp	/^typedef const AttackStoppedCommandType* AttackStoppedCmd;$/;"	t	namespace:Glest::ProtoTypes	file:
AttackStoppedCommandType	source/game/prototypes/command_type.h	/^	AttackStoppedCommandType() : StopBaseCommandType("AttackStopped", Clicks::ONE) {}$/;"	f	class:Glest::ProtoTypes::AttackStoppedCommandType
AttackStoppedCommandType	source/game/prototypes/command_type.h	/^class AttackStoppedCommandType: public StopBaseCommandType, public AttackCommandTypeBase {$/;"	c	namespace:Glest::ProtoTypes
AttackType	source/game/prototypes/damage_multiplier.h	/^class AttackType : public NameIdPair {$/;"	c	namespace:Glest::ProtoTypes
AttackTypeMap	source/game/prototypes/tech_tree.h	/^	typedef map<string, AttackType*> AttackTypeMap;$/;"	t	class:Glest::ProtoTypes::TechTree
AttackTypes	source/game/prototypes/tech_tree.h	/^	typedef vector<AttackType> AttackTypes;$/;"	t	class:Glest::ProtoTypes::TechTree
Attribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const char* TiXmlElement::Attribute( const char* name ) const$/;"	f	class:TiXmlElement
Attribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const char* TiXmlElement::Attribute( const char* name, double* d ) const$/;"	f	class:TiXmlElement
Attribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const char* TiXmlElement::Attribute( const char* name, int* i ) const$/;"	f	class:TiXmlElement
Attribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const std::string* TiXmlElement::Attribute( const std::string& name ) const$/;"	f	class:TiXmlElement
Attribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const std::string* TiXmlElement::Attribute( const std::string& name, double* d ) const$/;"	f	class:TiXmlElement
Attribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const std::string* TiXmlElement::Attribute( const std::string& name, int* i ) const$/;"	f	class:TiXmlElement
Attributes	source/shared_lib/include/xml/xml_parser.h	/^	typedef vector<XmlAttribute*> Attributes;$/;"	t	class:Shared::Xml::XmlNode
AutoTest	source/game/facilities/auto_test.cpp	/^AutoTest::AutoTest(){$/;"	f	class:Glest::Main::AutoTest
AutoTest	source/game/facilities/auto_test.h	/^class AutoTest{$/;"	c	namespace:Glest::Main
AxisAngle	source/shared_lib/include/math/quaternion.h	/^	AxisAngle(){};$/;"	f	class:Shared::Math::AxisAngle
AxisAngle	source/shared_lib/include/math/quaternion.h	/^class AxisAngle{$/;"	c	namespace:Shared::Math
AxisAngle	source/shared_lib/sources/math/quaternion.cpp	/^AxisAngle::AxisAngle(const Vec3f &axis, float angle){$/;"	f	class:Shared::Math::AxisAngle
BSD_COMP	source/shared_lib/sources/platform/socket.cpp	31;"	d	file:
BUILD_LOG	source/game/prototypes/command_type.h	52;"	d
BUTTON_CLASS	source/game/widgets/framed_widgets.h	44;"	d
BackgroundStyle	source/game/widgets/widget_style.cpp	/^BackgroundStyle::BackgroundStyle() : m_type(BackgroundType::NONE) {$/;"	f	class:Glest::Widgets::BackgroundStyle
BackgroundStyle	source/game/widgets/widget_style.cpp	/^BackgroundStyle::BackgroundStyle(const BackgroundStyle &style) {$/;"	f	class:Glest::Widgets::BackgroundStyle
BackgroundStyle	source/game/widgets/widget_style.h	/^struct BackgroundStyle {$/;"	s	namespace:Glest::Widgets
BasicDialog	source/game/widgets/framed_widgets.cpp	/^BasicDialog::BasicDialog(Container* parent)$/;"	f	class:Glest::Widgets::BasicDialog
BasicDialog	source/game/widgets/framed_widgets.cpp	/^BasicDialog::BasicDialog(Container* parent, ButtonFlags flags)$/;"	f	class:Glest::Widgets::BasicDialog
BasicDialog	source/game/widgets/framed_widgets.cpp	/^BasicDialog::BasicDialog(WidgetWindow* window)$/;"	f	class:Glest::Widgets::BasicDialog
BasicDialog	source/game/widgets/framed_widgets.cpp	/^BasicDialog::BasicDialog(WidgetWindow* window, ButtonFlags flags)$/;"	f	class:Glest::Widgets::BasicDialog
BasicDialog	source/game/widgets/framed_widgets.h	/^class BasicDialog : public Frame {$/;"	c	namespace:Glest::Widgets
BattleEnd	source/game/main/battle_end.cpp	/^BattleEnd::BattleEnd(Program &program, bool quickExit)$/;"	f	class:Glest::Main::BattleEnd
BattleEnd	source/game/main/battle_end.h	/^class BattleEnd: public ProgramState {$/;"	c	namespace:Glest::Main
BeBuiltSkillType	source/game/prototypes/skill_type.h	/^	BeBuiltSkillType() : SkillType("Be built"){}$/;"	f	class:Glest::ProtoTypes::BeBuiltSkillType
BeBuiltSkillType	source/game/prototypes/skill_type.h	/^class BeBuiltSkillType: public SkillType {$/;"	c	namespace:Glest::ProtoTypes
BeLoadedCommandType	source/game/prototypes/command_type.h	/^	BeLoadedCommandType()$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
BeLoadedCommandType	source/game/prototypes/command_type.h	/^class BeLoadedCommandType : public CommandType {$/;"	c	namespace:Glest::ProtoTypes
BitmapFileHeader	source/shared_lib/sources/graphics/pixmap.cpp	/^struct BitmapFileHeader{$/;"	s	namespace:Shared::Graphics	file:
BitmapInfoHeader	source/shared_lib/sources/graphics/pixmap.cpp	/^struct BitmapInfoHeader{$/;"	s	namespace:Shared::Graphics	file:
Blank	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^bool TiXmlText::Blank() const$/;"	f	class:TiXmlText
BlendNorm	source/blendnorm/blendnorm.cpp	/^namespace BlendNorm {$/;"	n	file:
Blender	source/glexemel/g3d_xml_exporter.py	/^import Blender$/;"	i
BoolField	source/configurator/configuration.h	/^class BoolField: public Field{$/;"	c	namespace:Configurator
BorderStyle	source/game/widgets/widget_style.cpp	/^BorderStyle::BorderStyle() {$/;"	f	class:Glest::Widgets::BorderStyle
BorderStyle	source/game/widgets/widget_style.cpp	/^BorderStyle::BorderStyle(const BorderStyle &style) {$/;"	f	class:Glest::Widgets::BorderStyle
BorderStyle	source/game/widgets/widget_style.h	/^struct BorderStyle {$/;"	s	namespace:Glest::Widgets
Born	source/game/entities/unit.h	/^	UnitSignal		Born;		 \/**< fires when a unit is 'born'		  *\/$/;"	m	class:Glest::Entities::Unit
Bottom	source/game/graphics/scene_culler.h	/^	enum { Left, Right, Top, Bottom, Near, Far };$/;"	e	enum:Glest::Graphics::SceneCuller::__anon21
BottomLeft	source/game/graphics/scene_culler.h	/^	enum { TopRight, BottomRight, BottomLeft, TopLeft };$/;"	e	enum:Glest::Graphics::SceneCuller::__anon23
BottomRight	source/game/graphics/scene_culler.h	/^	enum { TopRight, BottomRight, BottomLeft, TopLeft };$/;"	e	enum:Glest::Graphics::SceneCuller::__anon23
BrushType	source/map_editor/main.h	/^enum BrushType {$/;"	g	namespace:MapEditor
BuildCommandType	source/game/prototypes/command_type.h	/^	BuildCommandType() : MoveBaseCommandType("Build", Clicks::TWO), m_buildSkillType(0) {}$/;"	f	class:Glest::ProtoTypes::BuildCommandType
BuildCommandType	source/game/prototypes/command_type.h	/^class BuildCommandType: public MoveBaseCommandType {$/;"	c	namespace:Glest::ProtoTypes
BuildPositions	source/game/gui/user_interface.h	/^	typedef vector<Vec2i> BuildPositions;$/;"	t	class:Glest::Gui::UserInterface
BuildSelfCommandType	source/game/prototypes/command_type.h	/^	BuildSelfCommandType() : CommandType("build-self", Clicks::TWO), m_buildSelfSkill(0) {}$/;"	f	class:Glest::ProtoTypes::BuildSelfCommandType
BuildSelfCommandType	source/game/prototypes/command_type.h	/^class BuildSelfCommandType : public CommandType {$/;"	c	namespace:Glest::ProtoTypes
BuildSelfSkillType	source/game/prototypes/skill_type.h	/^	BuildSelfSkillType() : SkillType("BuildSelf") {}$/;"	f	class:Glest::ProtoTypes::BuildSelfSkillType
BuildSelfSkillType	source/game/prototypes/skill_type.h	/^class BuildSelfSkillType : public SkillType {$/;"	c	namespace:Glest::ProtoTypes
BuildSiteMapKey	source/game/search/cartographer.h	/^	BuildSiteMapKey(const UnitType *type, const Vec2i &pos, CardinalDir facing, Field f, int s)$/;"	f	struct:Glest::Search::BuildSiteMapKey
BuildSiteMapKey	source/game/search/cartographer.h	/^struct BuildSiteMapKey {$/;"	s	namespace:Glest::Search
BuildSiteMapOverlay	source/game/graphics/debug_renderer.h	/^class BuildSiteMapOverlay {$/;"	c	namespace:Glest::Debug
BuildSkillType	source/game/prototypes/skill_type.h	/^	BuildSkillType() : SkillType("Build") {}$/;"	f	class:Glest::ProtoTypes::BuildSkillType
BuildSkillType	source/game/prototypes/skill_type.h	/^class BuildSkillType: public SkillType{$/;"	c	namespace:Glest::ProtoTypes
BuildTask	source/game/ai/ai.cpp	/^BuildTask::BuildTask(const ResourceType *resourceType)$/;"	f	class:Glest::Plan::BuildTask
BuildTask	source/game/ai/ai.cpp	/^BuildTask::BuildTask(const UnitType *unitType) $/;"	f	class:Glest::Plan::BuildTask
BuildTask	source/game/ai/ai.cpp	/^BuildTask::BuildTask(const UnitType *unitType, const Vec2i &pos)$/;"	f	class:Glest::Plan::BuildTask
BuildTask	source/game/ai/ai.h	/^class BuildTask: public Task{$/;"	c	namespace:Glest::Plan
Button	source/game/widgets/widgets.cpp	/^Button::Button(Container* parent)$/;"	f	class:Glest::Widgets::Button
Button	source/game/widgets/widgets.cpp	/^Button::Button(Container* parent, Vec2i pos, Vec2i size, bool hoverHighlight)$/;"	f	class:Glest::Widgets::Button
Button	source/game/widgets/widgets.h	/^class Button : public Widget, public TextWidget, public MouseWidget {$/;"	c	namespace:Glest::Widgets
Button1Clicked	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*>  Button1Clicked;$/;"	m	class:Glest::Widgets::BasicDialog
Button2Clicked	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*>  Button2Clicked;$/;"	m	class:Glest::Widgets::BasicDialog
ButtonFlags	source/game/widgets/framed_widgets.h	/^	ButtonFlags() : flags(0) {}$/;"	f	class:Glest::Widgets::ButtonFlags
ButtonFlags	source/game/widgets/framed_widgets.h	/^	ButtonFlags(int f) : flags(f) {}$/;"	f	class:Glest::Widgets::ButtonFlags
ButtonFlags	source/game/widgets/framed_widgets.h	/^class ButtonFlags {$/;"	c	namespace:Glest::Widgets
ButtonId	source/configurator/main.h	/^	enum ButtonId{$/;"	g	class:Configurator::MainWindow
Buttons	source/game/widgets/widgets.h	/^	typedef vector<Button*> Buttons;$/;"	t	class:Glest::Widgets::TabWidget
CDATA	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool CDATA() const				{ return cdata; }$/;"	f	class:TiXmlText
CHECK_HEAP	source/game/pch.h	27;"	d
CHECK_HEAP	source/game/pch.h	29;"	d
CHECK_HEAP	source/shared_lib/include/pch.h	22;"	d
CHECK_HEAP	source/shared_lib/include/pch.h	24;"	d
CHECK_HR	source/shared_lib/include/platform/win32/platform_util.h	35;"	d
CLOSE	source/game/widgets/framed_widgets.h	/^	enum E { CLOSE = 1, ROLL_UPDOWN = 2, EXPAND = 4, SHRINK = 8 };$/;"	e	enum:Glest::Widgets::ButtonFlags::E
CMD_LOG	source/game/facilities/logger.h	393;"	d
CMD_LOG	source/game/facilities/logger.h	396;"	d
CMD_UNIT_LOG	source/game/facilities/logger.h	394;"	d
CMD_UNIT_LOG	source/game/facilities/logger.h	397;"	d
COMMAND_LOG	source/game/prototypes/command_type.h	45;"	d
COMMENT	source/shared_lib/include/tinyxml/tinyxml.h	/^		COMMENT,$/;"	e	enum:TiXmlNode::NodeType
CRIterator	source/game/game/commander.h	/^	typedef CmdResults::const_iterator CRIterator;$/;"	t	class:Glest::Sim::Commander
CStr	source/shared_lib/include/tinyxml/tinyxml.h	/^	const char* CStr()								{ return buffer.c_str(); }$/;"	f	class:TiXmlPrinter
CTRL	source/game/gui/keymap.h	/^	enum { SHIFT = 1, CTRL = 2, ALT = 4, META = 8 };$/;"	e	enum:Glest::Gui::ModKeys::__anon25
Camera	source/shared_lib/include/graphics/camera.h	/^class Camera{$/;"	c	namespace:Shared::Graphics
Camera	source/shared_lib/sources/graphics/camera.cpp	/^Camera::Camera(){$/;"	f	class:Shared::Graphics::Camera
Cartographer	source/game/search/cartographer.cpp	/^Cartographer::Cartographer(World *world)$/;"	f	class:Glest::Search::Cartographer
Cartographer	source/game/search/cartographer.h	/^class Cartographer : public sigslot::has_slots {$/;"	c	namespace:Glest::Search
CastSpellCommandType	source/game/prototypes/command_type.h	/^	CastSpellCommandType() : CommandType("CastSpell", Clicks::ONE), m_cycle(false), m_castSpellSkillType(NULL) {}$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
CastSpellCommandType	source/game/prototypes/command_type.h	/^class CastSpellCommandType: public CommandType {$/;"	c	namespace:Glest::ProtoTypes
CastSpellSkillType	source/game/prototypes/skill_type.h	/^	CastSpellSkillType() : SkillType("CastSpell") {}$/;"	f	class:Glest::ProtoTypes::CastSpellSkillType
CastSpellSkillType	source/game/prototypes/skill_type.h	/^class CastSpellSkillType : public SkillType {$/;"	c	namespace:Glest::ProtoTypes
Cell	source/game/world/map.h	/^	Cell() {$/;"	f	class:Glest::Sim::Cell
Cell	source/game/world/map.h	/^class Cell {$/;"	c	namespace:Glest::Sim
Cell	source/map_editor/map.h	/^	struct Cell {$/;"	s	class:MapEditor::Map
CellColours	source/game/graphics/debug_renderer.h	/^	typedef map<Vec2i, Vec4f> CellColours;$/;"	t	class:Glest::Debug::CellHighlightOverlay
CellDim	source/game/widgets/widgets.cpp	/^typedef pair<int, int>      CellDim;$/;"	t	namespace:Glest::Widgets	file:
CellDimList	source/game/widgets/widgets.cpp	/^typedef vector<CellDim>     CellDimList;$/;"	t	namespace:Glest::Widgets	file:
CellHighlightOverlay	source/game/graphics/debug_renderer.h	/^	CellHighlightOverlay() {}$/;"	f	class:Glest::Debug::CellHighlightOverlay
CellHighlightOverlay	source/game/graphics/debug_renderer.h	/^class CellHighlightOverlay {$/;"	c	namespace:Glest::Debug
CellInfo	source/game/widgets/widgets_base.h	/^	CellInfo() : m_pos(0), m_size(0), m_hint() {}$/;"	f	struct:Glest::Widgets::CellInfo
CellInfo	source/game/widgets/widgets_base.h	/^	CellInfo(const Vec2i &pos, const Vec2i &size) : m_pos(pos), m_size(size), m_hint() {}$/;"	f	struct:Glest::Widgets::CellInfo
CellInfo	source/game/widgets/widgets_base.h	/^	CellInfo(const Vec2i &pos, const Vec2i &size, const SizeHint &hint) : m_pos(0), m_size(0), m_hint(hint) {}$/;"	f	struct:Glest::Widgets::CellInfo
CellInfo	source/game/widgets/widgets_base.h	/^struct CellInfo {$/;"	s	namespace:Glest::Widgets
CellInfos	source/game/widgets/widgets.h	/^	typedef vector<CellInfo>    CellInfos;$/;"	t	class:Glest::Widgets::CellStrip
CellMetrics	source/game/search/annotated_map.h	/^	CellMetrics() { memset(this, 0, sizeof(*this)); }$/;"	f	struct:Glest::Search::CellMetrics
CellMetrics	source/game/search/annotated_map.h	/^struct CellMetrics {$/;"	s	namespace:Glest::Search
CellStrip	source/game/widgets/widgets.cpp	/^CellStrip::CellStrip(Container *parent, Orientation ortn)$/;"	f	class:Glest::Widgets::CellStrip
CellStrip	source/game/widgets/widgets.cpp	/^CellStrip::CellStrip(Container *parent, Orientation ortn, Origin orgn, int cells)$/;"	f	class:Glest::Widgets::CellStrip
CellStrip	source/game/widgets/widgets.cpp	/^CellStrip::CellStrip(Container *parent, Orientation ortn, int cells)$/;"	f	class:Glest::Widgets::CellStrip
CellStrip	source/game/widgets/widgets.cpp	/^CellStrip::CellStrip(Container *parent, Vec2i pos, Vec2i size, Orientation ortn) $/;"	f	class:Glest::Widgets::CellStrip
CellStrip	source/game/widgets/widgets.cpp	/^CellStrip::CellStrip(Container *parent, Vec2i pos, Vec2i size, Orientation ortn, Origin orgn, int cells) $/;"	f	class:Glest::Widgets::CellStrip
CellStrip	source/game/widgets/widgets.cpp	/^CellStrip::CellStrip(WidgetWindow *window, Orientation ortn, Origin orgn, int cells)$/;"	f	class:Glest::Widgets::CellStrip
CellStrip	source/game/widgets/widgets.h	/^class CellStrip : public Container {$/;"	c	namespace:Glest::Widgets
ChangeStack	source/map_editor/program.h	/^class ChangeStack : public std::stack<UndoPoint> {$/;"	c	namespace:MapEditor
ChangeType	source/map_editor/program.h	/^enum ChangeType {$/;"	g	namespace:MapEditor
Changed	source/game/gui/keymap_widget.h	/^	sigslot::signal<Widget*> Changed;$/;"	m	class:Glest::Gui::HotKeyInputBox
ChatDialog	source/game/gui/chat_dialog.cpp	/^ChatDialog::ChatDialog(Container* parent)$/;"	f	class:Glest::Gui::ChatDialog
ChatDialog	source/game/gui/chat_dialog.h	/^class ChatDialog : public BasicDialog {$/;"	c	namespace:Glest::Gui
ChatMsg	source/game/network/network_interface.h	/^		ChatMsg(const string &txt, const string &sndr, int colour)$/;"	f	struct:Glest::Net::NetworkInterface::ChatMsg
ChatMsg	source/game/network/network_interface.h	/^	struct ChatMsg {$/;"	s	class:Glest::Net::NetworkInterface
CheckBox	source/game/widgets/widgets.cpp	/^CheckBox::CheckBox(Container* parent)$/;"	f	class:Glest::Widgets::CheckBox
CheckBox	source/game/widgets/widgets.cpp	/^CheckBox::CheckBox(Container* parent, Vec2i pos, Vec2i size)$/;"	f	class:Glest::Widgets::CheckBox
CheckBox	source/game/widgets/widgets.h	/^class CheckBox : public Button, public ImageWidget {$/;"	c	namespace:Glest::Widgets
CheckBoxHolder	source/game/misc_widgets.h	/^	CheckBoxHolder(Container *parent)$/;"	f	class:Glest::Widgets::CheckBoxHolder
CheckBoxHolder	source/game/misc_widgets.h	/^class CheckBoxHolder : public CellStrip {$/;"	c	namespace:Glest::Widgets
Checksum	source/shared_lib/include/util/checksum.h	/^	Checksum() : sum(0), r(55665), c1(52845), c2(22719) {}$/;"	f	class:Shared::Util::Checksum
Checksum	source/shared_lib/include/util/checksum.h	/^class Checksum {$/;"	c	namespace:Shared::Util
ChecksumMap	source/game/world/type_factories.h	/^	typedef map<const BaseType*, int32>			ChecksumMap;$/;"	t	class:Glest::Sim::DynamicTypeFactory
ChecksumMap	source/game/world/type_factories.h	/^	typedef map<const Type*, int32>   ChecksumMap;$/;"	t	class:Glest::Sim::SingleTypeFactory
Child	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlHandle Child( const std::string& _value, int index ) const			{ return Child( _value.c_str(), index ); }$/;"	f	class:TiXmlHandle
Child	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlHandle TiXmlHandle::Child( const char* value, int count ) const$/;"	f	class:TiXmlHandle
Child	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlHandle TiXmlHandle::Child( int count ) const$/;"	f	class:TiXmlHandle
ChildElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlHandle ChildElement( const std::string& _value, int index ) const	{ return ChildElement( _value.c_str(), index ); }$/;"	f	class:TiXmlHandle
ChildElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlHandle TiXmlHandle::ChildElement( const char* value, int count ) const$/;"	f	class:TiXmlHandle
ChildElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlHandle TiXmlHandle::ChildElement( int count ) const$/;"	f	class:TiXmlHandle
Chrono	source/shared_lib/include/platform/timer.h	/^	Chrono() {$/;"	f	class:Shared::Platform::Chrono
Chrono	source/shared_lib/include/platform/timer.h	/^class Chrono {$/;"	c	namespace:Shared::Platform
Circle	source/game/script/trigger_manager.h	/^	Circle() : x(-1), y(-1), radius(numeric_limits<float>::quiet_NaN()) { }$/;"	f	struct:Glest::Script::Circle
Circle	source/game/script/trigger_manager.h	/^	Circle(const Vec2i &pos, const float radius) : x(pos.x), y(pos.y), radius(radius) { }$/;"	f	struct:Glest::Script::Circle
Circle	source/game/script/trigger_manager.h	/^	Circle(const int x, const int y, const float r) : x(x), y(y), radius(r) { }$/;"	f	struct:Glest::Script::Circle
Circle	source/game/script/trigger_manager.h	/^struct Circle : public Region {$/;"	s	namespace:Glest::Script
CircularBuffer	source/shared_lib/include/platform/socket.h	/^		CircularBuffer(int size = 8 * 1024)$/;"	f	class:Shared::Platform::Socket::CircularBuffer
CircularBuffer	source/shared_lib/include/platform/socket.h	/^	class CircularBuffer {$/;"	c	class:Shared::Platform::Socket
CircularBufferTest	source/test/datastructs/circular_buffer_test.cpp	/^CircularBufferTest::CircularBufferTest() {	$/;"	f	class:Test::CircularBufferTest
CircularBufferTest	source/test/datastructs/circular_buffer_test.h	/^class CircularBufferTest : public CppUnit::TestFixture {$/;"	c	namespace:Test
Clear	source/shared_lib/include/tinyxml/tinyxml.h	/^	void Clear()		{ row = col = -1; }$/;"	f	struct:TiXmlCursor
Clear	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlNode::Clear()$/;"	f	class:TiXmlNode
ClearError	source/shared_lib/include/tinyxml/tinyxml.h	/^	void ClearError()						{	error = false; $/;"	f	class:TiXmlDocument
ClearThis	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlElement::ClearThis()$/;"	f	class:TiXmlElement
ClickEvent	source/shared_lib/include/platform/input.h	/^	ClickEvent(MouseButton btn, int x, int y) : button(btn), x(x), y(y) {}$/;"	f	struct:Shared::Platform::ClickEvent
ClickEvent	source/shared_lib/include/platform/input.h	/^struct ClickEvent {$/;"	s	namespace:Shared::Platform
Clicked	source/game/widgets/list_widgets.h	/^	sigslot::signal<Widget*> Clicked;$/;"	m	class:Glest::Widgets::ListBoxItem
Clicked	source/game/widgets/widgets.h	/^	sigslot::signal<Widget*> Clicked;$/;"	m	class:Glest::Widgets::Button
ClientInterface	source/game/network/client_interface.cpp	/^ClientInterface::ClientInterface(Program &prog)$/;"	f	class:Glest::Net::ClientInterface
ClientInterface	source/game/network/client_interface.h	/^class ClientInterface: public NetworkInterface {$/;"	c	namespace:Glest::Net
ClientSocket	source/shared_lib/include/platform/socket.h	/^	ClientSocket() : udpBound(false) {}$/;"	f	class:Shared::Platform::ClientSocket
ClientSocket	source/shared_lib/include/platform/socket.h	/^class ClientSocket: public Socket {$/;"	c	namespace:Shared::Platform
ClipStack	source/game/widgets/widget_window.h	/^	typedef std::stack<Rect2i>  ClipStack;$/;"	t	class:Glest::Widgets::WidgetWindow
CloakGroupIdMap	source/game/world/world.h	/^	typedef std::map<string, int>   CloakGroupIdMap;$/;"	t	class:Glest::Sim::World
CloakGroupNameMap	source/game/world/world.h	/^	typedef std::map<int, string>   CloakGroupNameMap;$/;"	t	class:Glest::Sim::World
CloakType	source/game/prototypes/cloak_type.cpp	/^CloakType::CloakType(const UnitType *ut)$/;"	f	class:Glest::ProtoTypes::CloakType
CloakType	source/game/prototypes/cloak_type.h	/^class CloakType : public RequirableType {$/;"	c	namespace:Glest::ProtoTypes
CloakTypeFactory	source/game/world/type_factories.h	/^typedef SingleTypeFactory<CloakType>                         CloakTypeFactory;$/;"	t	namespace:Glest::Sim
Clone	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlComment::Clone() const$/;"	f	class:TiXmlComment
Clone	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlDeclaration::Clone() const$/;"	f	class:TiXmlDeclaration
Clone	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlDocument::Clone() const$/;"	f	class:TiXmlDocument
Clone	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlElement::Clone() const$/;"	f	class:TiXmlElement
Clone	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlText::Clone() const$/;"	f	class:TiXmlText
Clone	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlUnknown::Clone() const$/;"	f	class:TiXmlUnknown
Close	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*>  Close;$/;"	m	class:Glest::Widgets::Frame
Close	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*> Close;$/;"	m	class:Glest::Widgets::TitleBar
ClusterBorder	source/game/search/cluster_map.h	/^struct ClusterBorder {$/;"	s	namespace:Glest::Search
ClusterMap	source/game/search/cluster_map.cpp	/^ClusterMap::ClusterMap(AnnotatedMap *aMap, Cartographer *carto) $/;"	f	class:Glest::Search::ClusterMap
ClusterMap	source/game/search/cluster_map.h	/^class ClusterMap {$/;"	c	namespace:Glest::Search
ClusterMapOverlay	source/game/graphics/debug_renderer.h	/^class ClusterMapOverlay {$/;"	c	namespace:Glest::Debug
CmdArgs	source/game/main/CmdArgs.cpp	/^CmdArgs::CmdArgs(){$/;"	f	class:Glest::Main::CmdArgs
CmdArgs	source/game/main/CmdArgs.h	/^class CmdArgs{$/;"	c	namespace:Glest::Main
CmdByUtMap	source/game/ai/ai_rule.h	/^	typedef map<const UnitType *, const CommandType*> CmdByUtMap;$/;"	t	class:Glest::Plan::AiRuleBuild
CmdByUtMap	source/game/ai/ai_rule.h	/^	typedef map<const UnitType*, const CommandType*> CmdByUtMap;$/;"	t	class:Glest::Plan::AiRuleProduce
CmdDescriptor	source/game/prototypes/command_type.h	/^class CmdDescriptor {$/;"	c	namespace:Glest::ProtoTypes
CmdFlags	source/game/entities/command.h	/^typedef Flags<CmdProps, CmdProps::COUNT, uint8> CmdFlags;$/;"	t	namespace:Glest::Entities
CmdResults	source/game/game/commander.h	/^	typedef vector<CmdResult> CmdResults;$/;"	t	class:Glest::Sim::Commander
CmdType	source/game/game/commander.h	/^typedef const CommandType*     CmdType;$/;"	t	namespace:Glest::Sim
CoOrd	source/test/search/line_test.cpp	/^typedef pair<int, int> CoOrd;$/;"	t	namespace:Test	file:
CodeBox	source/game/gui/lua_console.h	/^		CodeBox(Container *parent) : ScrollText(parent) {$/;"	f	class:Glest::Gui::LuaConsole::CodeBox
CodeBox	source/game/gui/lua_console.h	/^	class CodeBox : public ScrollText {$/;"	c	class:Glest::Gui::LuaConsole
CodeMouseCursor	source/game/widgets/mouse_cursor.cpp	/^CodeMouseCursor::CodeMouseCursor(WidgetWindow *window)$/;"	f	class:Glest::Widgets::CodeMouseCursor
CodeMouseCursor	source/game/widgets/mouse_cursor.h	/^class CodeMouseCursor : public MouseCursor {$/;"	c	namespace:Glest::Widgets
Colour	source/shared_lib/include/math/vec.h	/^typedef Vec4<Platform::uint8> Colour;$/;"	t	namespace:Shared::Math
ColourButton	source/game/widgets/player_slot_widget.cpp	/^ColourButton::ColourButton(Container *parent)$/;"	f	class:Glest::Widgets::ColourButton
ColourButton	source/game/widgets/player_slot_widget.cpp	/^ColourButton::ColourButton(Container *parent, Vec2i pos, Vec2i size)$/;"	f	class:Glest::Widgets::ColourButton
ColourButton	source/game/widgets/player_slot_widget.h	/^class ColourButton : public Button {$/;"	c	namespace:Glest::Widgets
ColourChanged	source/game/widgets/player_slot_widget.h	/^	sigslot::signal<Widget*> ColourChanged;$/;"	m	class:Glest::Widgets::ColourPicker
ColourChanged	source/game/widgets/player_slot_widget.h	/^	sigslot::signal<Widget*> ColourChanged;$/;"	m	class:Glest::Widgets::PlayerSlotWidget
ColourPicker	source/game/widgets/player_slot_widget.cpp	/^ColourPicker::ColourPicker(Container *parent)$/;"	f	class:Glest::Widgets::ColourPicker
ColourPicker	source/game/widgets/player_slot_widget.h	/^class ColourPicker : public CellStrip, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
Column	source/shared_lib/include/tinyxml/tinyxml.h	/^	int Column() const		{ return location.col + 1; }	\/\/\/< See Row()$/;"	f	class:TiXmlBase
Command	source/game/entities/command.cpp	/^Command::Command(CreateParamsArch params)\/\/CmdDirective archetype, CmdFlags flags, const Vec2i &pos, Unit *commandedUnit)$/;"	f	class:Glest::Entities::Command
Command	source/game/entities/command.cpp	/^Command::Command(CreateParamsLoad params) {\/\/ const XmlNode *node, const UnitType *ut, const FactionType *ft) {$/;"	f	class:Glest::Entities::Command
Command	source/game/entities/command.cpp	/^Command::Command(CreateParamsPos params)\/\/const CommandType *type, CmdFlags flags, const Vec2i &pos, Unit *commandedUnit)$/;"	f	class:Glest::Entities::Command
Command	source/game/entities/command.cpp	/^Command::Command(CreateParamsProd params)\/\/const CommandType *type, CmdFlags flags, const Vec2i &pos, $/;"	f	class:Glest::Entities::Command
Command	source/game/entities/command.cpp	/^Command::Command(CreateParamsUnit params)\/\/const CommandType *type, CmdFlags flags, Unit* unit, Unit *commandedUnit)$/;"	f	class:Glest::Entities::Command
Command	source/game/entities/command.h	/^class Command {$/;"	c	namespace:Glest::Entities
CommandCheckResult	source/game/prototypes/element_type.h	/^struct CommandCheckResult {$/;"	s	namespace:Glest::ProtoTypes
CommandFactory	source/game/world/world.h	/^typedef EntityFactory<Command>     CommandFactory;$/;"	t	namespace:Glest::Sim
CommandHotKeyMap	source/game/gui/keymap.h	/^	typedef map<UserCommand, HotKeyPair>  CommandHotKeyMap;$/;"	t	class:Glest::Gui::Keymap
CommandListMessage	source/game/network/network_message.cpp	/^CommandListMessage::CommandListMessage(RawMessage raw) {$/;"	f	class:Glest::Net::CommandListMessage
CommandListMessage	source/game/network/network_message.cpp	/^CommandListMessage::CommandListMessage(int32 frameCount) {$/;"	f	class:Glest::Net::CommandListMessage
CommandListMessage	source/game/network/network_message.h	/^class CommandListMessage : public Message {$/;"	c	namespace:Glest::Net
CommandTip	source/game/widgets/tool_tips.cpp	/^CommandTip::CommandTip(Container *parent)$/;"	f	class:Glest::Widgets::CommandTip
CommandTip	source/game/widgets/tool_tips.h	/^class CommandTip : public Container, public CmdDescriptor {$/;"	c	namespace:Glest::Widgets
CommandTipElement	source/game/widgets/tool_tips.cpp	/^CommandTipElement::CommandTipElement(Container *parent, const string &msg)$/;"	f	class:Glest::Widgets::CommandTipElement
CommandTipElement	source/game/widgets/tool_tips.h	/^class CommandTipElement : public StaticText {$/;"	c	namespace:Glest::Widgets
CommandTipHeader	source/game/widgets/tool_tips.h	/^	CommandTipHeader(Container *parent) : StaticText(parent) {$/;"	f	class:Glest::Widgets::CommandTipHeader
CommandTipHeader	source/game/widgets/tool_tips.h	/^class CommandTipHeader : public StaticText {$/;"	c	namespace:Glest::Widgets
CommandTipItem	source/game/widgets/tool_tips.cpp	/^CommandTipItem::CommandTipItem(Container *parent, const DisplayableType *dt, const string &msg)$/;"	f	class:Glest::Widgets::CommandTipItem
CommandTipItem	source/game/widgets/tool_tips.h	/^class CommandTipItem : public CommandTipElement, public ImageWidget {$/;"	c	namespace:Glest::Widgets
CommandTipMain	source/game/widgets/tool_tips.h	/^	CommandTipMain(Container *parent) : StaticText(parent) {$/;"	f	class:Glest::Widgets::CommandTipMain
CommandTipMain	source/game/widgets/tool_tips.h	/^class CommandTipMain : public StaticText {$/;"	c	namespace:Glest::Widgets
CommandTipReq	source/game/widgets/tool_tips.cpp	/^CommandTipReq::CommandTipReq(Container *parent, const DisplayableType *dt, bool ok, const string &msg)$/;"	f	class:Glest::Widgets::CommandTipReq
CommandTipReq	source/game/widgets/tool_tips.h	/^class CommandTipReq : public CommandTipItem {$/;"	c	namespace:Glest::Widgets
CommandType	source/game/prototypes/cmd_types_general.cpp	/^CommandType::CommandType(const char* name, Clicks clicks, bool queuable)$/;"	f	class:Glest::ProtoTypes::CommandType
CommandType	source/game/prototypes/command_type.h	/^class CommandType : public RequirableType {$/;"	c	namespace:Glest::ProtoTypes
CommandTypeFactory	source/game/world/type_factories.h	/^typedef DynamicTypeFactory<CmdClass, CommandType>        CommandTypeFactory;$/;"	t	namespace:Glest::Sim
CommandTypes	source/game/prototypes/unit_type.h	/^	typedef vector<CommandType*>        CommandTypes;$/;"	t	class:Glest::ProtoTypes::UnitType
Commander	source/game/game/commander.h	/^	Commander(SimulationInterface *iSim) : world(0), iSim(iSim) { }$/;"	f	class:Glest::Sim::Commander
Commander	source/game/game/commander.h	/^class Commander {$/;"	c	namespace:Glest::Sim
Commands	source/game/entities/unit.h	/^	typedef list<Command*> Commands;$/;"	t	class:Glest::Entities::Unit
Commands	source/game/network/network_interface.h	/^	typedef vector<NetworkCommand> Commands;$/;"	t	class:Glest::Net::NetworkInterface
Commands	source/game/world/sim_interface.h	/^	typedef vector<NetworkCommand> Commands;$/;"	t	class:Glest::Sim::SimulationInterface
CompoundRegion	source/game/script/trigger_manager.h	/^	CompoundRegion() { }$/;"	f	struct:Glest::Script::CompoundRegion
CompoundRegion	source/game/script/trigger_manager.h	/^	CompoundRegion(Region *ptr) { regions.push_back(ptr); }$/;"	f	struct:Glest::Script::CompoundRegion
CompoundRegion	source/game/script/trigger_manager.h	/^struct CompoundRegion : public Region {$/;"	s	namespace:Glest::Script
Config	source/game/global/config.cpp	/^Config::Config(const char* fileName) {$/;"	f	class:Glest::Global::Config
Config	source/game/global/config.h	/^class Config {$/;"	c	namespace:Glest::Global
Configuration	source/configurator/configuration.h	/^class Configuration{$/;"	c	namespace:Configurator
Configurator	source/configurator/configuration.cpp	/^namespace Configurator {$/;"	n	file:
Configurator	source/configurator/configuration.h	/^namespace Configurator{$/;"	n
Configurator	source/configurator/main.cpp	/^namespace Configurator {$/;"	n	file:
Configurator	source/configurator/main.h	/^namespace Configurator{$/;"	n
ConnectThread	source/game/menu/menu_state_join_game.cpp	/^ConnectThread::ConnectThread(MenuStateJoinGame &menu, Ip serverIp)$/;"	f	class:Glest::Menu::ConnectThread
ConnectThread	source/game/menu/menu_state_join_game.h	/^class ConnectThread : public Thread {$/;"	c	namespace:Glest::Menu
ConnectionSlot	source/game/network/connection_slot.cpp	/^ConnectionSlot::ConnectionSlot(ServerInterface* serverInterface, int playerIndex) {$/;"	f	class:Glest::Net::ConnectionSlot
ConnectionSlot	source/game/network/connection_slot.h	/^class ConnectionSlot: public NetworkConnection {$/;"	c	namespace:Glest::Net
Console	source/game/game/console.cpp	/^Console::Console(Container* parent, int maxLines, bool fromTop)$/;"	f	class:Glest::Gui::Console
Console	source/game/game/console.h	/^class Console : public Widget, public TextWidget {$/;"	c	namespace:Glest::Gui
ConstUnitPtr	source/game/entities/unit.h	/^typedef const Unit*         ConstUnitPtr;$/;"	t	namespace:Glest::Entities
ConstUnitVector	source/game/ai/ai_rule.h	/^	typedef vector<const Unit *> ConstUnitVector;$/;"	t	class:Glest::Plan::AiRuleProduce
ConstUnitVector	source/game/ai/ai_rule.h	/^	typedef vector<const Unit*> ConstUnitVector;$/;"	t	class:Glest::Plan::AiRuleBuild
ConstUnitVector	source/game/entities/unit.h	/^typedef vector<const Unit*> ConstUnitVector;$/;"	t	namespace:Glest::Entities
Container	source/game/widgets/widgets_base.cpp	/^Container::Container(Container* parent) $/;"	f	class:Glest::Widgets::Container
Container	source/game/widgets/widgets_base.cpp	/^Container::Container(Container* parent, Vec2i pos, Vec2i size) $/;"	f	class:Glest::Widgets::Container
Container	source/game/widgets/widgets_base.cpp	/^Container::Container(WidgetWindow* window)$/;"	f	class:Glest::Widgets::Container
Container	source/game/widgets/widgets_base.h	/^class Container : public Widget {$/;"	c	namespace:Glest::Widgets
Context	source/shared_lib/include/graphics/context.h	/^class Context{$/;"	c	namespace:Shared::Graphics
Context	source/shared_lib/sources/graphics/context.cpp	/^Context::Context(){$/;"	f	class:Shared::Graphics::Context
ContextGl	source/shared_lib/include/graphics/gl/context_gl.h	/^class ContextGl: public Context{$/;"	c	namespace:Shared::Graphics::Gl
ControlChanged	source/game/widgets/player_slot_widget.h	/^	sigslot::signal<Widget*> ControlChanged;$/;"	m	class:Glest::Widgets::PlayerSlotWidget
Conversion	source/shared_lib/include/util/conversion.h	/^namespace Conversion {$/;"	n	namespace:Shared::Util
Conversion	source/shared_lib/sources/util/conversion.cpp	/^namespace Conversion {$/;"	n	namespace:Shared::Util	file:
ConvertUTF32ToUTF8	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^void TiXmlBase::ConvertUTF32ToUTF8( unsigned long input, char* output, int* length )$/;"	f	class:TiXmlBase
CopyTo	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlComment::CopyTo( TiXmlComment* target ) const$/;"	f	class:TiXmlComment
CopyTo	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlDeclaration::CopyTo( TiXmlDeclaration* target ) const$/;"	f	class:TiXmlDeclaration
CopyTo	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlDocument::CopyTo( TiXmlDocument* target ) const$/;"	f	class:TiXmlDocument
CopyTo	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlElement::CopyTo( TiXmlElement* target ) const$/;"	f	class:TiXmlElement
CopyTo	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlNode::CopyTo( TiXmlNode* target ) const$/;"	f	class:TiXmlNode
CopyTo	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlText::CopyTo( TiXmlText* target ) const$/;"	f	class:TiXmlText
CopyTo	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlUnknown::CopyTo( TiXmlUnknown* target ) const$/;"	f	class:TiXmlUnknown
CoreData	source/game/global/core_data.h	/^	CoreData(){};$/;"	f	class:Glest::Global::CoreData
CoreData	source/game/global/core_data.h	/^class CoreData{$/;"	c	namespace:Glest::Global
CostModifiers	source/game/entities/faction.h	/^	typedef map<const ResourceType*, Modifier>         CostModifiers;$/;"	t	class:Glest::Entities::Faction
Costs	source/game/prototypes/element_type.h	/^	typedef vector<ResourceAmount> Costs;$/;"	t	class:Glest::ProtoTypes::ProducibleType
CrashProgramState	source/game/main/program.cpp	/^Program::CrashProgramState::CrashProgramState(Program &program, const exception *e)$/;"	f	class:Glest::Main::Program::CrashProgramState
CrashProgramState	source/game/main/program.h	/^	class CrashProgramState : public ProgramState, public sigslot::has_slots {$/;"	c	class:Glest::Main::Program
CreateChildren	source/g3d_viewer/dialogs.cpp	/^void TeamColourDialog::CreateChildren() {$/;"	f	class:Shared::G3dViewer::TeamColourDialog
CreateParams	source/game/entities/effect.h	/^		CreateParams(const EffectType* type, Unit *source, Effect *root, fixed strength,$/;"	f	struct:Glest::Entities::Effect::CreateParams
CreateParams	source/game/entities/effect.h	/^	struct CreateParams {$/;"	s	class:Glest::Entities::Effect
CreateParams	source/game/entities/game_particle.h	/^		CreateParams(bool visible, const ParticleSystemBase &model, int particleCount)$/;"	f	struct:Glest::Entities::Projectile::CreateParams
CreateParams	source/game/entities/game_particle.h	/^	struct CreateParams {$/;"	s	class:Glest::Entities::Projectile
CreateParams	source/game/entities/object.h	/^		CreateParams(MapObjectType *objectType, const Vec3f &pos) : objectType(objectType), pos(pos) {}$/;"	f	struct:Glest::Entities::MapObject::CreateParams
CreateParams	source/game/entities/object.h	/^	struct CreateParams {$/;"	s	class:Glest::Entities::MapObject
CreateParams	source/game/entities/unit.h	/^		CreateParams(const Vec2i &pos, const UnitType *type, Faction *faction, Map *map, $/;"	f	struct:Glest::Entities::Unit::CreateParams
CreateParams	source/game/entities/unit.h	/^	struct CreateParams {$/;"	s	class:Glest::Entities::Unit
CreateParams	source/game/entities/upgrade.h	/^		CreateParams(const UpgradeType *type, int fNdx) : upgradeType(type), factionIndex(fNdx) {}$/;"	f	struct:Glest::Entities::Upgrade::CreateParams
CreateParams	source/game/entities/upgrade.h	/^	struct CreateParams {$/;"	s	class:Glest::Entities::Upgrade
CreateParamsArch	source/game/entities/command.h	/^		CreateParamsArch(CmdDirective archetype, CmdFlags flags, const Vec2i &pos = invalidPos, Unit *commandedUnit = NULL)$/;"	f	struct:Glest::Entities::Command::CreateParamsArch
CreateParamsArch	source/game/entities/command.h	/^	struct CreateParamsArch {$/;"	s	class:Glest::Entities::Command
CreateParamsLoad	source/game/entities/command.h	/^		CreateParamsLoad(const XmlNode *node, const UnitType *ut, const FactionType *ft) $/;"	f	struct:Glest::Entities::Command::CreateParamsLoad
CreateParamsLoad	source/game/entities/command.h	/^	struct CreateParamsLoad { \/\/ create params to de-serialise$/;"	s	class:Glest::Entities::Command
CreateParamsPos	source/game/entities/command.h	/^		CreateParamsPos(const CommandType *type, CmdFlags flags, const Vec2i &pos = invalidPos, Unit *commandedUnit = NULL) $/;"	f	struct:Glest::Entities::Command::CreateParamsPos
CreateParamsPos	source/game/entities/command.h	/^	struct CreateParamsPos { \/\/ create params for order with target position$/;"	s	class:Glest::Entities::Command
CreateParamsProd	source/game/entities/command.h	/^		CreateParamsProd(const CommandType *type, CmdFlags flags, const Vec2i &pos, const ProducibleType *prodType, CardinalDir facing, Unit *commandedUnit = NULL) $/;"	f	struct:Glest::Entities::Command::CreateParamsProd
CreateParamsProd	source/game/entities/command.h	/^	struct CreateParamsProd { \/\/ create params for order with producible$/;"	s	class:Glest::Entities::Command
CreateParamsUnit	source/game/entities/command.h	/^		CreateParamsUnit(const CommandType *type, CmdFlags flags, Unit *unit, Unit *commandedUnit = NULL) $/;"	f	struct:Glest::Entities::Command::CreateParamsUnit
CreateParamsUnit	source/game/entities/command.h	/^	struct CreateParamsUnit { \/\/ create params for order with target unit$/;"	s	class:Glest::Entities::Command
Created	source/game/entities/unit.h	/^	UnitSignal		Created;	  \/**< fires when a unit is created		   *\/$/;"	m	class:Glest::Entities::Unit
Cursor	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^	const TiXmlCursor& Cursor()	{ return cursor; }$/;"	f	class:TiXmlParsingData
CycleInfo	source/game/world/sim_interface.h	/^	CycleInfo()$/;"	f	class:Glest::Sim::CycleInfo
CycleInfo	source/game/world/sim_interface.h	/^	CycleInfo(int sFrames, int aFrames, int sOffset = -1, int aOffset = -1)$/;"	f	class:Glest::Sim::CycleInfo
CycleInfo	source/game/world/sim_interface.h	/^class CycleInfo {$/;"	c	namespace:Glest::Sim
DATUM_BITS	source/shared_lib/include/math/fixed.h	/^	static const int DATUM_BITS = 32;$/;"	m	class:Shared::Math::fixed
DEBUG	source/shared_lib/include/tinyxml/tinyxml.h	50;"	d
DEBUG_FUNC	source/game/script/script_manager.cpp	68;"	d	file:
DEBUG_FUNC	source/game/script/script_manager.cpp	70;"	d	file:
DEBUG_HOOK	source/game/game/game_constants.h	89;"	d
DECLARATION	source/shared_lib/include/tinyxml/tinyxml.h	/^		DECLARATION,$/;"	e	enum:TiXmlNode::NodeType
DELETE_FUNC	source/shared_lib/include/lang_features.h	41;"	d
DELETE_FUNC	source/shared_lib/include/lang_features.h	43;"	d
DOCUMENT	source/shared_lib/include/tinyxml/tinyxml.h	/^		DOCUMENT,$/;"	e	enum:TiXmlNode::NodeType
DO_TEST	source/test/test2_main.cpp	25;"	d	file:
DamageMultiplierTable	source/game/prototypes/damage_multiplier.cpp	/^DamageMultiplierTable::DamageMultiplierTable() $/;"	f	class:Glest::ProtoTypes::DamageMultiplierTable
DamageMultiplierTable	source/game/prototypes/damage_multiplier.h	/^class DamageMultiplierTable {$/;"	c	namespace:Glest::ProtoTypes
DamageReport	source/game/prototypes/earthquake_type.h	/^	typedef std::map<Unit *, UnitImpact> DamageReport;$/;"	t	class:Glest::ProtoTypes::Earthquake
Data	source/game/network/network_message.h	/^	struct Data {$/;"	s	class:Glest::Net::AiSeedSyncMessage
Data	source/game/network/network_message.h	/^	struct Data {$/;"	s	class:Glest::Net::CommandListMessage
Data	source/game/network/network_message.h	/^	struct Data {$/;"	s	class:Glest::Net::GameSpeedMessage
Data	source/game/network/network_message.h	/^	struct Data {$/;"	s	class:Glest::Net::IntroMessage
Data	source/game/network/network_message.h	/^	struct Data {$/;"	s	class:Glest::Net::QuitMessage
Data	source/game/network/network_message.h	/^	struct Data{$/;"	s	class:Glest::Net::LaunchMessage
Data	source/game/network/network_message.h	/^	struct Data{$/;"	s	class:Glest::Net::SyncErrorMsg
Data	source/game/network/network_message.h	/^	struct Data{$/;"	s	class:Glest::Net::TextMessage
DataSyncError	source/game/network/network_types.h	/^	DataSyncError(NetSource role)$/;"	f	class:Glest::Net::DataSyncError
DataSyncError	source/game/network/network_types.h	/^class DataSyncError : public NetworkError {$/;"	c	namespace:Glest::Net
DataSyncMessage	source/game/network/network_message.cpp	/^DataSyncMessage::DataSyncMessage(RawMessage raw)$/;"	f	class:Glest::Net::DataSyncMessage
DataSyncMessage	source/game/network/network_message.cpp	/^DataSyncMessage::DataSyncMessage(World &world) : m_data(0), rawMsg() {$/;"	f	class:Glest::Net::DataSyncMessage
DataSyncMessage	source/game/network/network_message.h	/^class DataSyncMessage : public Message {$/;"	c	namespace:Glest::Net
Debug	source/game/facilities/debug_stats.cpp	/^namespace Glest { namespace Debug {$/;"	n	namespace:Glest	file:
Debug	source/game/facilities/debug_stats.h	/^namespace Glest { namespace Debug {$/;"	n	namespace:Glest
Debug	source/game/graphics/debug_renderer.cpp	/^namespace Glest { namespace Debug {$/;"	n	namespace:Glest	file:
Debug	source/game/graphics/debug_renderer.h	/^namespace Glest { namespace Debug {$/;"	n	namespace:Glest
Debug	source/game/graphics/renderer.cpp	/^namespace Debug {$/;"	n	namespace:Glest	file:
Debug	source/game/graphics/scene_culler.h	/^namespace Debug {$/;"	n	namespace:Glest
Debug	source/game/search/annotated_map.h	/^namespace Debug { class PathFinderTextureCallback; }$/;"	n	namespace:Glest
Debug	source/game/search/cluster_map.h	/^namespace Debug { class DebugRenderer;}$/;"	n	namespace:Glest
Debug	source/game/world/sim_interface.cpp	/^namespace Debug {$/;"	n	namespace:Glest	file:
Debug	source/game/world/sim_interface.h	/^namespace Debug {$/;"	n	namespace:Glest
Debug	source/shared_lib/include/util/util.h	/^namespace Debug {$/;"	n	namespace:Shared
DebugOptions	source/game/gui/debug_widgets.cpp	/^DebugOptions::DebugOptions(Container *parent, bool menu)$/;"	f	class:Glest::Gui::DebugOptions
DebugOptions	source/game/gui/debug_widgets.h	/^class DebugOptions : public CellStrip, public sigslot::has_slots {$/;"	c	namespace:Glest::Gui
DebugPanel	source/game/gui/debug_widgets.h	/^	DebugPanel(Container *parent) : MessageDialog(parent) { }$/;"	f	class:Glest::Gui::DebugPanel
DebugPanel	source/game/gui/debug_widgets.h	/^class DebugPanel : public MessageDialog {$/;"	c	namespace:Glest::Gui
DebugRenderer	source/game/graphics/debug_renderer.cpp	/^DebugRenderer::DebugRenderer() {$/;"	f	class:Glest::Debug::DebugRenderer
DebugRenderer	source/game/graphics/debug_renderer.h	/^class DebugRenderer {$/;"	c	namespace:Glest::Debug
DebugStats	source/game/facilities/debug_stats.cpp	/^DebugStats::DebugStats() {$/;"	f	class:Glest::Debug::DebugStats
DebugStats	source/game/facilities/debug_stats.h	/^class DebugStats {$/;"	c	namespace:Glest::Debug
DebugSymbolEngine	source/shared_lib/include/platform/win32/symbol_engine.h	/^class DebugSymbolEngine$/;"	c
DebugSymbolEngine	source/shared_lib/sources/platform/win32/symbol_engine.cpp	/^DebugSymbolEngine::DebugSymbolEngine()$/;"	f	class:DebugSymbolEngine
Depleted	source/game/entities/resource.h	/^	sigslot::signal<Vec2i>	Depleted;$/;"	m	class:Glest::Entities::MapResource
Destroyed	source/game/widgets/widgets_base.h	/^	sigslot::signal<Widget*> Destroyed;$/;"	m	class:Glest::Widgets::Widget
DetectorMap	source/game/search/cartographer.h	/^	typedef TypeMap<int>                DetectorMap;$/;"	t	class:Glest::Search::Cartographer
DetectorMaps	source/game/search/cartographer.h	/^	typedef map<int, DetectorMap*>      DetectorMaps;$/;"	t	class:Glest::Search::Cartographer
DetectorType	source/game/prototypes/cloak_type.cpp	/^DetectorType::DetectorType(const UnitType *ut)$/;"	f	class:Glest::ProtoTypes::DetectorType
DetectorType	source/game/prototypes/cloak_type.h	/^class DetectorType : public RequirableType {$/;"	c	namespace:Glest::ProtoTypes
DetectorTypeFactory	source/game/world/type_factories.h	/^typedef SingleTypeFactory<DetectorType>                      DetectorTypeFactory;$/;"	t	namespace:Glest::Sim
DeviceContextHandle	source/shared_lib/include/platform/types.h	/^	typedef HDC DeviceContextHandle;$/;"	t	namespace:Shared::Platform
DeviceContextHandle	source/shared_lib/include/platform/types.h	/^	typedef void* DeviceContextHandle;$/;"	t	namespace:Shared::Platform
DieSkillType	source/game/prototypes/skill_type.h	/^	DieSkillType() : SkillType("Die"), fade(0.0f) {}$/;"	f	class:Glest::ProtoTypes::DieSkillType
DieSkillType	source/game/prototypes/skill_type.h	/^class DieSkillType: public SkillType{$/;"	c	namespace:Glest::ProtoTypes
Died	source/game/entities/unit.h	/^	UnitSignal		Died;	\/**<  *\/$/;"	m	class:Glest::Entities::Unit
Difficulty	source/game/script/scenario.h	/^	enum Difficulty{$/;"	g	class:Glest::Script::Scenario
DirIterator	source/shared_lib/include/platform/sdl/platform_util.h	/^} DirIterator;$/;"	t	namespace:Shared::Platform	typeref:struct:Shared::Platform::_DirIterator
DirIterator	source/shared_lib/include/platform/win32/platform_util.h	/^} DirIterator;$/;"	t	namespace:Shared::Platform	typeref:struct:Shared::Platform::_DirIterator
DirectedParticleSystem	source/game/entities/game_particle.cpp	/^DirectedParticleSystem::DirectedParticleSystem(ParticleUse use, bool visible, const ParticleSystemBase &protoType, int particleCount)$/;"	f	class:Glest::Entities::DirectedParticleSystem
DirectedParticleSystem	source/game/entities/game_particle.h	/^class DirectedParticleSystem : public GameParticleSystem {$/;"	c	namespace:Glest::Entities
DirtyModified	source/game/gui/keymap.h	/^	sigslot::signal<bool> DirtyModified;$/;"	m	class:Glest::Gui::Keymap
Disconnect	source/game/network/network_types.h	/^	Disconnect() {}$/;"	f	class:Glest::Net::Disconnect
Disconnect	source/game/network/network_types.h	/^	Disconnect(const string &msg) : msg(msg) {}$/;"	f	class:Glest::Net::Disconnect
Disconnect	source/game/network/network_types.h	/^class Disconnect : public NetworkError {$/;"	c	namespace:Glest::Net
Display	source/game/gui/display.cpp	/^Display::Display(Container *parent, UserInterface *ui, Vec2i pos)$/;"	f	class:Glest::Gui::Display
Display	source/game/gui/display.h	/^class Display : public Widget, public MouseWidget, public ImageWidget, public TextWidget {$/;"	c	namespace:Glest::Gui
DisplayButton	source/game/gui/display.h	/^	DisplayButton(DisplaySection s, int ndx) : m_section(s), m_index(ndx) {}$/;"	f	struct:Glest::Gui::DisplayButton
DisplayButton	source/game/gui/display.h	/^struct DisplayButton {$/;"	s	namespace:Glest::Gui
DisplayFrame	source/game/gui/display.cpp	/^DisplayFrame::DisplayFrame(UserInterface *ui, Vec2i pos)$/;"	f	class:Glest::Gui::DisplayFrame
DisplayFrame	source/game/gui/display.h	/^class DisplayFrame : public Frame {$/;"	c	namespace:Glest::Gui
DisplayableType	source/game/prototypes/element_type.h	/^	DisplayableType() : image(NULL) {}$/;"	f	class:Glest::ProtoTypes::DisplayableType
DisplayableType	source/game/prototypes/element_type.h	/^	DisplayableType(int id, const char *name, Texture2D *image) :$/;"	f	class:Glest::ProtoTypes::DisplayableType
DisplayableType	source/game/prototypes/element_type.h	/^class DisplayableType : public NameIdPair {$/;"	c	namespace:Glest::ProtoTypes
DistanceBuilderGoal	source/game/search/cartographer.cpp	/^	DistanceBuilderGoal(TypeMap<float> *iMap, float maxRange = numeric_limits<float>::infinity())$/;"	f	class:Glest::Search::DistanceBuilderGoal
DistanceBuilderGoal	source/game/search/cartographer.cpp	/^class DistanceBuilderGoal {$/;"	c	namespace:Glest::Search	file:
DistancePairMap	source/game/search/cartographer.cpp	/^typedef TypeMap<FloatPair> DistancePairMap;$/;"	t	namespace:Glest::Search	file:
DoIndent	source/shared_lib/include/tinyxml/tinyxml.h	/^	void DoIndent()	{$/;"	f	class:TiXmlPrinter
DoLineBreak	source/shared_lib/include/tinyxml/tinyxml.h	/^	void DoLineBreak() {$/;"	f	class:TiXmlPrinter
DoubleOption	source/game/widgets/widgets.cpp	/^DoubleOption::DoubleOption(Container *parent, const string &txt1, const string &txt2)$/;"	f	class:Glest::Widgets::DoubleOption
DoubleOption	source/game/widgets/widgets.h	/^class DoubleOption : public CellStrip {$/;"	c	namespace:Glest::Widgets
DoubleValue	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^double  TiXmlAttribute::DoubleValue() const$/;"	f	class:TiXmlAttribute
DropList	source/game/widgets/list_widgets.cpp	/^DropList::DropList(Container* parent)$/;"	f	class:Glest::Widgets::DropList
DropList	source/game/widgets/list_widgets.cpp	/^DropList::DropList(Container* parent, Vec2i pos, Vec2i size) $/;"	f	class:Glest::Widgets::DropList
DropList	source/game/widgets/list_widgets.h	/^class DropList : public ListBase, public MouseWidget, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
Ds8	source/shared_lib/include/sound/ds8/sound_factory_ds8.h	/^namespace Shared{ namespace Sound{ namespace Ds8{$/;"	n	namespace:Shared::Sound
Ds8	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^namespace Shared{ namespace Sound{ namespace Ds8{$/;"	n	namespace:Shared::Sound
Ds8	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^namespace Shared{ namespace Sound{ namespace Ds8{$/;"	n	namespace:Shared::Sound	file:
DummyNode	source/test/datastructs/heap_test.cpp	/^struct DummyNode {$/;"	s	namespace:Test	file:
DynamicTypeFactory	source/game/world/type_factories.h	/^	DynamicTypeFactory() : m_idCounter(0) { }$/;"	f	class:Glest::Sim::DynamicTypeFactory
DynamicTypeFactory	source/game/world/type_factories.h	/^template<typename Enum, typename BaseType> class DynamicTypeFactory {$/;"	c	namespace:Glest::Sim
E	source/game/widgets/framed_widgets.h	/^	enum E { CLOSE = 1, ROLL_UPDOWN = 2, EXPAND = 4, SHRINK = 8 };$/;"	g	class:Glest::Widgets::ButtonFlags
ELEMENT	source/shared_lib/include/tinyxml/tinyxml.h	/^		ELEMENT,$/;"	e	enum:TiXmlNode::NodeType
ENABLE_WIDGET_LOGGING	source/game/main/program.cpp	47;"	d	file:
ENABLE_WIDGET_LOGGING	source/game/widgets/widget_window.cpp	37;"	d	file:
EXPAND	source/game/widgets/framed_widgets.h	/^	enum E { CLOSE = 1, ROLL_UPDOWN = 2, EXPAND = 4, SHRINK = 8 };$/;"	e	enum:Glest::Widgets::ButtonFlags::E
Earthquake	source/game/prototypes/earthquake_type.cpp	/^Earthquake::Earthquake(Map &map, Unit *cause, const Vec2i &uepicenter, const EarthquakeType* type, float strength) :$/;"	f	class:Glest::ProtoTypes::Earthquake
Earthquake	source/game/prototypes/earthquake_type.h	/^class Earthquake {$/;"	c	namespace:Glest::ProtoTypes
EarthquakeType	source/game/prototypes/earthquake_type.cpp	/^EarthquakeType::EarthquakeType(float maxDps, const AttackType *attackType) :$/;"	f	class:Glest::ProtoTypes::EarthquakeType
EarthquakeType	source/game/prototypes/earthquake_type.h	/^class EarthquakeType {$/;"	c	namespace:Glest::ProtoTypes
Edge	source/game/graphics/scene_culler.h	/^	typedef pair<Vec2i,Vec2i> Edge;$/;"	t	class:Glest::Graphics::SceneCuller
Edge	source/game/search/cluster_map.h	/^	Edge(const Transition *t, Field f) : f(f) {$/;"	f	struct:Glest::Search::Edge
Edge	source/game/search/cluster_map.h	/^struct Edge {$/;"	s	namespace:Glest::Search
EdgeComp	source/game/graphics/scene_culler.h	/^	static bool EdgeComp(const Edge &e0, const Edge &e1) {$/;"	f	class:Glest::Graphics::SceneCuller
Edges	source/game/search/cluster_map.h	/^typedef list<Edge*> Edges;$/;"	t	namespace:Glest::Search
Effect	source/game/entities/effect.cpp	/^Effect::Effect(CreateParams params) $/;"	f	class:Glest::Entities::Effect
Effect	source/game/entities/effect.cpp	/^Effect::Effect(const XmlNode *node) {$/;"	f	class:Glest::Entities::Effect
Effect	source/game/entities/effect.h	/^class Effect {$/;"	c	namespace:Glest::Entities
EffectFactory	source/game/entities/effect.h	/^typedef EntityFactory<Effect> EffectFactory;$/;"	t	namespace:Glest::Entities
EffectFactory	source/game/world/world.h	/^typedef EntityFactory<Effect>      EffectFactory;$/;"	t	namespace:Glest::Sim
EffectSummary	source/game/entities/effect.cpp	/^struct EffectSummary {$/;"	s	namespace:Glest::Entities	file:
EffectType	source/game/prototypes/effect_type.cpp	/^EffectType::EffectType() : lightColour(0.0f) {$/;"	f	class:Glest::ProtoTypes::EffectType
EffectType	source/game/prototypes/effect_type.h	/^class EffectType: public EnhancementType, public DisplayableType {$/;"	c	namespace:Glest::ProtoTypes
EffectTypeFactory	source/game/world/type_factories.h	/^typedef DynamicTypeFactory<EffectClass, EffectType>	         EffectTypeFactory;$/;"	t	namespace:Glest::Sim
EffectTypeFlags	source/game/prototypes/effect_type.h	/^class EffectTypeFlags : public XmlBasedFlags<EffectTypeFlag, EffectTypeFlag::COUNT>{$/;"	c	namespace:Glest::ProtoTypes
EffectTypeMap	source/game/prototypes/tech_tree.h	/^	typedef map<string, EffectType*> EffectTypeMap;$/;"	t	class:Glest::ProtoTypes::TechTree
EffectTypes	source/game/prototypes/effect_type.h	/^typedef vector<EffectType*> EffectTypes;$/;"	t	namespace:Glest::ProtoTypes
EffectTypes	source/game/prototypes/tech_tree.h	/^	typedef vector<EffectType*> EffectTypes;$/;"	t	class:Glest::ProtoTypes::TechTree
Effects	source/game/entities/effect.cpp	/^Effects::Effects() {$/;"	f	class:Glest::Entities::Effects
Effects	source/game/entities/effect.cpp	/^Effects::Effects(const XmlNode *node) {$/;"	f	class:Glest::Entities::Effects
Effects	source/game/entities/effect.h	/^class Effects : public list<Effect*> {$/;"	c	namespace:Glest::Entities
Element	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlElement* Element() const	{ return ToElement(); }$/;"	f	class:TiXmlHandle
Elements	source/game/widgets/tool_tips.h	/^	typedef vector<CommandTipElement*> Elements;$/;"	t	class:Glest::Widgets::CommandTip
EmanationType	source/game/prototypes/effect_type.h	/^class EmanationType : public EffectType {$/;"	c	namespace:Glest::ProtoTypes
Emanations	source/game/prototypes/effect_type.h	/^typedef vector<EmanationType*> Emanations;$/;"	t	namespace:Glest::ProtoTypes
EncodeString	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlBase::EncodeString( const TIXML_STRING& str, TIXML_STRING* outString )$/;"	f	class:TiXmlBase
Encoding	source/shared_lib/include/tinyxml/tinyxml.h	/^	const char *Encoding() const		{ return encoding.c_str (); }$/;"	f	class:TiXmlDeclaration
EnhancementMap	source/game/prototypes/upgrade_type.h	/^	typedef map<const UnitType*, const UpgradeEffect*> EnhancementMap;$/;"	t	class:Glest::ProtoTypes::UpgradeType
EnhancementType	source/game/prototypes/unit_stats_base.h	/^	EnhancementType() {$/;"	f	class:Glest::ProtoTypes::EnhancementType
EnhancementType	source/game/prototypes/unit_stats_base.h	/^class EnhancementType : public UnitStats {$/;"	c	namespace:Glest::ProtoTypes
Enhancements	source/game/prototypes/upgrade_type.h	/^	typedef vector<UpgradeEffect> Enhancements;$/;"	t	class:Glest::ProtoTypes::UpgradeType
Entities	source/game/entities/command.cpp	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest	file:
Entities	source/game/entities/command.h	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest
Entities	source/game/entities/effect.cpp	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest	file:
Entities	source/game/entities/effect.h	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest
Entities	source/game/entities/entities_enums.h	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest
Entities	source/game/entities/faction.cpp	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest	file:
Entities	source/game/entities/faction.h	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest
Entities	source/game/entities/game_particle.cpp	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest	file:
Entities	source/game/entities/game_particle.h	/^namespace Entities {$/;"	n	namespace:Glest
Entities	source/game/entities/object.cpp	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest	file:
Entities	source/game/entities/object.h	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest
Entities	source/game/entities/resource.cpp	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest	file:
Entities	source/game/entities/resource.h	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest
Entities	source/game/entities/unit.cpp	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest	file:
Entities	source/game/entities/unit.h	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest
Entities	source/game/entities/upgrade.cpp	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest	file:
Entities	source/game/entities/upgrade.h	/^namespace Glest { namespace Entities {$/;"	n	namespace:Glest
Entities	source/game/forward_decs.h	/^	namespace Entities {$/;"	n	namespace:Glest
Entities	source/game/graphics/renderer.h	/^	namespace Entities { class MapObject; }$/;"	n	namespace:Glest
Entities	source/game/prototypes/element_type.h	/^namespace Entities {$/;"	n	namespace:Glest
Entity	source/shared_lib/include/tinyxml/tinyxml.h	/^	struct Entity$/;"	s	class:TiXmlBase
EntityFactory	source/game/world/type_factories.h	/^	EntityFactory(bool deleteObjs = true) : m_idCounter(0), m_destoryObjects(deleteObjs) { }$/;"	f	class:Glest::Sim::EntityFactory
EntityFactory	source/game/world/type_factories.h	/^template<typename Entity> class EntityFactory {$/;"	c	namespace:Glest::Sim
EntranceInfo	source/game/search/cluster_map.h	/^	struct EntranceInfo {$/;"	s	class:Glest::Search::ClusterMap
Enum	source/game/script/script_manager.h	/^	enum Enum {$/;"	g	struct:Glest::Script::LuaCmdResult
EnumField	source/configurator/configuration.h	/^class EnumField: public Field{$/;"	c	namespace:Configurator
EnumNames	source/shared_lib/include/util/util.h	/^	EnumNames(const char *valueList, size_t count, bool lazy, const char *enumName = NULL) $/;"	f	class:Shared::Util::EnumNames
EnumNames	source/shared_lib/include/util/util.h	/^class EnumNames : public EnumNamesBase {$/;"	c	namespace:Shared::Util
EnumNamesBase	source/shared_lib/include/util/util.h	/^class EnumNamesBase {$/;"	c	namespace:Shared::Util
EnumNamesBase	source/shared_lib/sources/util/util.cpp	/^EnumNamesBase::EnumNamesBase(const char *valueList, size_t count, bool lazy, const char *enumName)$/;"	f	class:Shared::Util::EnumNamesBase
Error	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool Error() const						{ return error; }$/;"	f	class:TiXmlDocument
ErrorCol	source/shared_lib/include/tinyxml/tinyxml.h	/^	int ErrorCol() const	{ return errorLocation.col+1; }	\/\/\/< The column where the error occured. See ErrorRow()$/;"	f	class:TiXmlDocument
ErrorDesc	source/shared_lib/include/tinyxml/tinyxml.h	/^	const char * ErrorDesc() const	{ return errorDesc.c_str (); }$/;"	f	class:TiXmlDocument
ErrorId	source/shared_lib/include/tinyxml/tinyxml.h	/^	int ErrorId()	const				{ return errorId; }$/;"	f	class:TiXmlDocument
ErrorRecord	source/shared_lib/include/util/util.h	/^	struct ErrorRecord {$/;"	s	struct:Shared::Util::MediaErrorLog
ErrorRow	source/shared_lib/include/tinyxml/tinyxml.h	/^	int ErrorRow() const	{ return errorLocation.row+1; }$/;"	f	class:TiXmlDocument
Escaped	source/game/misc_widgets.h	/^	sigslot::signal<Widget*> Escaped;$/;"	m	class:Glest::Widgets::InputBox
Escaped	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*>  Escaped;$/;"	m	class:Glest::Widgets::BasicDialog
EulerAngles	source/shared_lib/include/math/quaternion.h	/^	EulerAngles(){};$/;"	f	class:Shared::Math::EulerAngles
EulerAngles	source/shared_lib/include/math/quaternion.h	/^class EulerAngles{$/;"	c	namespace:Shared::Math
EulerAngles	source/shared_lib/sources/math/quaternion.cpp	/^EulerAngles::EulerAngles(float x, float y, float z){$/;"	f	class:Shared::Math::EulerAngles
Events	source/game/script/trigger_manager.h	/^	typedef set<string>					Events;$/;"	t	class:Glest::Script::TriggerManager
ExceptionHandler	source/game/main/main.cpp	/^class ExceptionHandler: public PlatformExceptionHandler {$/;"	c	namespace:Glest::Main	file:
Expand	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*>  Expand;$/;"	m	class:Glest::Widgets::Frame
Expand	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*> Expand;$/;"	m	class:Glest::Widgets::TitleBar
ExplorationMap	source/game/search/cartographer.h	/^	ExplorationMap(Map *cMap) : cellMap(cMap) { \/**< Construct ExplorationMap, sets everything to zero *\/$/;"	f	class:Glest::Search::ExplorationMap
ExplorationMap	source/game/search/cartographer.h	/^class ExplorationMap {$/;"	c	namespace:Glest::Search
ExplorationState	source/game/search/cartographer.h	/^		struct ExplorationState {	\/**< The exploration state of one tile for one team *\/			$/;"	s	class:Glest::Search::ExplorationMap
ExplorationState	source/game/world/minimap.h	/^enum ExplorationState{$/;"	g	namespace:Glest::Sim
Extrema	source/game/graphics/scene_culler.h	/^	struct Extrema {$/;"	s	class:Glest::Graphics::SceneCuller
FACTION_INDEX	source/game/ai/ai.cpp	126;"	d	file:
FACTION_INDEX	source/game/ai/ai_rule.cpp	31;"	d	file:
FALSE	source/glexemel/g2xml.c	23;"	d	file:
FALSE	source/glexemel/xml2g.c	28;"	d	file:
FIXED_THROW_ON_DIVIDE_BY_ZERO	source/shared_lib/include/math/fixed.h	29;"	d
FIXED_THROW_ON_OVERFLOW	source/shared_lib/include/math/fixed.h	26;"	d
FIXED_WARN_ON_DIVIDE_BY_ZERO	source/shared_lib/include/math/fixed.h	48;"	d
FIXED_WARN_ON_DIVIDE_BY_ZERO	source/test/datastructs/fixed_point_test.h	21;"	d
FIXED_WARN_ON_OVERFLOW	source/shared_lib/include/math/fixed.h	42;"	d
FIXED_WARN_ON_OVERFLOW	source/test/datastructs/fixed_point_test.h	19;"	d
FIXED_WARN_ON_PRECISION_LOSS	source/shared_lib/include/math/fixed.h	45;"	d
FIXED_WARN_ON_PRECISION_LOSS	source/test/datastructs/fixed_point_test.h	20;"	d
FLOATINFINITY	source/game/game/game_camera.h	30;"	d
FREETYPE_FONT_INCLUDED	source/shared_lib/include/graphics/ft_font.h	13;"	d
FSFactory	source/shared_lib/include/physfs/FSFactory.hpp	/^class FSFactory{$/;"	c	namespace:Shared::PhysFS
FSFactory	source/shared_lib/sources/physfs/FSFactory.cpp	/^FSFactory::FSFactory(){$/;"	f	class:Shared::PhysFS::FSFactory
FULL_SHIFT	source/shared_lib/include/math/fixed.h	/^	static const int FULL_SHIFT = F_BITS;$/;"	m	class:Shared::Math::fixed
F_BITS	source/shared_lib/include/math/fixed.h	/^	static const int F_BITS		= 12;$/;"	m	class:Shared::Math::fixed
Face	source/shared_lib/include/graphics/pixmap.h	/^	enum Face{$/;"	g	class:Shared::Graphics::PixmapCube
Faction	source/game/entities/faction.h	/^class Faction : public NameIdPair {$/;"	c	namespace:Glest::Entities
FactionChanged	source/game/widgets/player_slot_widget.h	/^	sigslot::signal<Widget*> FactionChanged;$/;"	m	class:Glest::Widgets::PlayerSlotWidget
FactionMap	source/game/prototypes/element_type.h	/^	typedef map<int, Faction*> FactionMap;$/;"	t	namespace:Glest::Entities
FactionStrings	source/game/global/lang.h	/^	typedef map<string, Properties> FactionStrings;$/;"	t	class:Glest::Global::Lang
FactionType	source/game/prototypes/faction_type.cpp	/^FactionType::FactionType()$/;"	f	class:Glest::ProtoTypes::FactionType
FactionType	source/game/prototypes/faction_type.h	/^class FactionType : public NameIdPair {$/;"	c	namespace:Glest::ProtoTypes
FactionTypeMap	source/game/prototypes/tech_tree.h	/^	typedef map<string, FactionType*> FactionTypeMap;$/;"	t	class:Glest::ProtoTypes::TechTree
FactionTypes	source/game/prototypes/tech_tree.h	/^	typedef vector<FactionType> FactionTypes;$/;"	t	class:Glest::ProtoTypes::TechTree
Factions	source/game/prototypes/element_type.h	/^	typedef vector<Faction*> Factions;$/;"	t	namespace:Glest::Entities
Factions	source/game/world/world.h	/^	typedef vector<Faction> Factions;$/;"	t	class:Glest::Sim::World
Factories	source/game/world/type_factories.h	/^	typedef map<Enum, SingleFactoryBase*>		Factories;$/;"	t	class:Glest::Sim::DynamicTypeFactory
Factories	source/shared_lib/include/util/factory.h	/^	typedef map<string, SingleFactoryBase*> Factories;$/;"	t	class:Shared::Util::MultiFactory
FactoryPair	source/game/world/type_factories.h	/^	typedef pair<Enum, SingleFactoryBase*>		FactoryPair;$/;"	t	class:Glest::Sim::DynamicTypeFactory
FactoryPair	source/shared_lib/include/util/factory.h	/^	typedef pair<string, SingleFactoryBase*> FactoryPair;$/;"	t	class:Shared::Util::MultiFactory
FactoryRepository	source/shared_lib/include/platform/sdl/factory_repository.h	/^	FactoryRepository(){};$/;"	f	class:Shared::Platform::FactoryRepository
FactoryRepository	source/shared_lib/include/platform/sdl/factory_repository.h	/^class FactoryRepository{$/;"	c	namespace:Shared::Platform
FactoryRepository	source/shared_lib/include/platform/win32/factory_repository.h	/^	FactoryRepository(){};$/;"	f	class:Shared::Platform::FactoryRepository
FactoryRepository	source/shared_lib/include/platform/win32/factory_repository.h	/^class FactoryRepository{$/;"	c	namespace:Shared::Platform
FadeState	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	enum FadeState { NoFading, FadingOn, FadingOff };$/;"	g	class:Shared::Sound::OpenAL::StreamSoundSource
FadingOff	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	enum FadeState { NoFading, FadingOn, FadingOff };$/;"	e	enum:Shared::Sound::OpenAL::StreamSoundSource::FadeState
FadingOn	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	enum FadeState { NoFading, FadingOn, FadingOff };$/;"	e	enum:Shared::Sound::OpenAL::StreamSoundSource::FadeState
Far	source/game/graphics/scene_culler.h	/^	enum { Left, Right, Top, Bottom, Near, Far };$/;"	e	enum:Glest::Graphics::SceneCuller::__anon21
FarBottomLeft	source/game/graphics/scene_culler.h	/^		FarBottomLeft, FarTopLeft, FarTopRight, FarBottomRight$/;"	e	enum:Glest::Graphics::SceneCuller::__anon22
FarBottomRight	source/game/graphics/scene_culler.h	/^		FarBottomLeft, FarTopLeft, FarTopRight, FarBottomRight$/;"	e	enum:Glest::Graphics::SceneCuller::__anon22
FarTopLeft	source/game/graphics/scene_culler.h	/^		FarBottomLeft, FarTopLeft, FarTopRight, FarBottomRight$/;"	e	enum:Glest::Graphics::SceneCuller::__anon22
FarTopRight	source/game/graphics/scene_culler.h	/^		FarBottomLeft, FarTopLeft, FarTopRight, FarBottomRight$/;"	e	enum:Glest::Graphics::SceneCuller::__anon22
Field	source/configurator/configuration.h	/^class Field{$/;"	c	namespace:Configurator
FieldGroup	source/configurator/configuration.h	/^class FieldGroup{$/;"	c	namespace:Configurator
FieldGroups	source/configurator/configuration.h	/^	typedef vector<FieldGroup*> FieldGroups;$/;"	t	class:Configurator::Configuration
FieldText	source/configurator/main.cpp	/^FieldText::FieldText(wxWindow *parent, MainWindow *mainWindow, const Field *field):$/;"	f	class:Configurator::FieldText
FieldText	source/configurator/main.h	/^class FieldText: public wxStaticText{$/;"	c	namespace:Configurator
Fields	source/configurator/configuration.h	/^	typedef vector<Field*> Fields;$/;"	t	class:Configurator::FieldGroup
Fields	source/game/prototypes/unit_stats_base.h	/^class Fields : public XmlBasedFlags<Field, Field::COUNT> {$/;"	c	namespace:Glest::ProtoTypes
FileHeader	source/glexemel/g3dv4.h	/^struct FileHeader{$/;"	s
FileHeader	source/shared_lib/include/graphics/model_header.h	/^struct FileHeader{$/;"	s	namespace:Shared::Graphics
FileOps	source/shared_lib/include/physfs/FileOps.hpp	/^class FileOps{$/;"	c	namespace:Shared::PhysFS
FileOps	source/shared_lib/sources/physfs/FileOps.cpp	/^FileOps::FileOps(){$/;"	f	class:Shared::PhysFS::FileOps
Filter	source/shared_lib/include/graphics/texture.h	/^	enum Filter{$/;"	g	class:Shared::Graphics::Texture
Find	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute*	Find( const char* _name ) {$/;"	f	class:TiXmlAttributeSet
Find	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute*	Find( const std::string& _name ) {$/;"	f	class:TiXmlAttributeSet
Find	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlAttribute* TiXmlAttributeSet::Find( const char* name ) const$/;"	f	class:TiXmlAttributeSet
Find	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlAttribute* TiXmlAttributeSet::Find( const std::string& name ) const$/;"	f	class:TiXmlAttributeSet
FindServerThread	source/game/menu/menu_state_join_game.h	/^	FindServerThread(MenuStateJoinGame &menu) : m_menu(menu) {$/;"	f	class:Glest::Menu::FindServerThread
FindServerThread	source/game/menu/menu_state_join_game.h	/^class FindServerThread : public Thread {$/;"	c	namespace:Glest::Menu
Fire	source/game/widgets/scroll_bar.h	/^	sigslot::signal<Widget*> Fire;$/;"	m	class:Glest::Widgets::ScrollBarButton
FireParticleSystem	source/game/entities/game_particle.cpp	/^FireParticleSystem::FireParticleSystem(bool visible, int particleCount)$/;"	f	class:Glest::Entities::FireParticleSystem
FireParticleSystem	source/game/entities/game_particle.h	/^class FireParticleSystem : public GameParticleSystem {$/;"	c	namespace:Glest::Entities
First	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute* First()					{ return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; }$/;"	f	class:TiXmlAttributeSet
First	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlAttribute* First()	const	{ return ( sentinel.next == &sentinel ) ? 0 : sentinel.next; }$/;"	f	class:TiXmlAttributeSet
FirstAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute* FirstAttribute() 				{ return attributeSet.First(); }$/;"	f	class:TiXmlElement
FirstAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlAttribute* FirstAttribute() const	{ return attributeSet.First(); }		\/\/\/< Access the first attribute in this element.$/;"	f	class:TiXmlElement
FirstChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlHandle FirstChild( const std::string& _value ) const				{ return FirstChild( _value.c_str() ); }$/;"	f	class:TiXmlHandle
FirstChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* FirstChild( const char * _value ) {$/;"	f	class:TiXmlNode
FirstChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* FirstChild( const std::string& _value )				{	return FirstChild (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
FirstChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* FirstChild()						{ return firstChild; }$/;"	f	class:TiXmlNode
FirstChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlNode* FirstChild( const std::string& _value ) const	{	return FirstChild (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
FirstChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlNode* FirstChild()	const		{ return firstChild; }	\/\/\/< The first child of this node. Will be null if there are no children.$/;"	f	class:TiXmlNode
FirstChild	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlHandle TiXmlHandle::FirstChild( const char * value ) const$/;"	f	class:TiXmlHandle
FirstChild	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlHandle TiXmlHandle::FirstChild() const$/;"	f	class:TiXmlHandle
FirstChild	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlNode* TiXmlNode::FirstChild( const char * _value ) const$/;"	f	class:TiXmlNode
FirstChildElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlElement* FirstChildElement( const char * _value ) {$/;"	f	class:TiXmlNode
FirstChildElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlElement* FirstChildElement( const std::string& _value )				{	return FirstChildElement (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
FirstChildElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlElement* FirstChildElement() {$/;"	f	class:TiXmlNode
FirstChildElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlHandle FirstChildElement( const std::string& _value ) const		{ return FirstChildElement( _value.c_str() ); }$/;"	f	class:TiXmlHandle
FirstChildElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlElement* FirstChildElement( const std::string& _value ) const	{	return FirstChildElement (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
FirstChildElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlHandle TiXmlHandle::FirstChildElement( const char * value ) const$/;"	f	class:TiXmlHandle
FirstChildElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlHandle TiXmlHandle::FirstChildElement() const$/;"	f	class:TiXmlHandle
FirstChildElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlElement* TiXmlNode::FirstChildElement( const char * _value ) const$/;"	f	class:TiXmlNode
FirstChildElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlElement* TiXmlNode::FirstChildElement() const$/;"	f	class:TiXmlNode
FixedPipeline	source/shared_lib/include/graphics/gl/shader.h	/^class FixedPipeline : public ShaderProgram {$/;"	c	namespace:Shared::Graphics
FixedPointTest	source/test/datastructs/fixed_point_test.h	/^	FixedPointTest()	{}$/;"	f	class:Test::FixedPointTest
FixedPointTest	source/test/datastructs/fixed_point_test.h	/^class FixedPointTest : public CppUnit::TestFixture {$/;"	c	namespace:Test
Flags	source/game/network/network_types.h	/^		struct Flags { enum { QUEUE = 1, NO_RESERVE_RESOURCES = 2, MISC_ENABLE = 4 }; };$/;"	s	class:Glest::Net::NetworkCommand
Flags	source/game/prototypes/flags.h	/^	Flags() {$/;"	f	class:Glest::ProtoTypes::Flags
Flags	source/game/prototypes/flags.h	/^	Flags(E flag1, E flag2) {$/;"	f	class:Glest::ProtoTypes::Flags
Flags	source/game/prototypes/flags.h	/^	Flags(E flag1, E flag2, E flag3) {$/;"	f	class:Glest::ProtoTypes::Flags
Flags	source/game/prototypes/flags.h	/^	Flags(E flag1, E flag2, E flag3, E flag4) {$/;"	f	class:Glest::ProtoTypes::Flags
Flags	source/game/prototypes/flags.h	/^	Flags(E flag1, bool val1 \/*= true*\/) {$/;"	f	class:Glest::ProtoTypes::Flags
Flags	source/game/prototypes/flags.h	/^	Flags(E flag1, bool val1, E flag2, bool val2) {$/;"	f	class:Glest::ProtoTypes::Flags
Flags	source/game/prototypes/flags.h	/^template<class E, size_t max, class T =unsigned int> class Flags {$/;"	c	namespace:Glest::ProtoTypes
FloatField	source/configurator/configuration.h	/^class FloatField: public Field{$/;"	c	namespace:Configurator
FloatPair	source/game/search/cartographer.cpp	/^typedef std::pair<float,float> FloatPair;$/;"	t	namespace:Glest::Search	file:
FloatRangeField	source/configurator/configuration.h	/^class FloatRangeField: public Field{$/;"	c	namespace:Configurator
FloatingStrip	source/game/widgets/player_slot_widget.h	/^	FloatingStrip(WidgetWindow *window, Orientation orient, Origin origin, int cells)$/;"	f	class:Glest::Widgets::FloatingStrip
FloatingStrip	source/game/widgets/player_slot_widget.h	/^class FloatingStrip : public CellStrip {$/;"	c	namespace:Glest::Widgets
FlowMap	source/game/search/influence_map.h	/^	FlowMap(Rectangle b, Point def) : InfluenceMap<Point,FlowMap>(b,def) {$/;"	f	class:Glest::Search::FlowMap
FlowMap	source/game/search/influence_map.h	/^class FlowMap : public InfluenceMap<Point, FlowMap> {$/;"	c	namespace:Glest::Search
FogMode	source/game/world/tileset.h	/^enum FogMode{$/;"	g	namespace:Glest::Sim
Font	source/shared_lib/include/graphics/font.h	/^class Font {$/;"	c	namespace:Shared::Graphics
Font	source/shared_lib/sources/graphics/font.cpp	/^Font::Font() {$/;"	f	class:Shared::Graphics::Font
FontContainer	source/shared_lib/include/graphics/font_manager.h	/^	typedef vector<Font*> FontContainer;$/;"	t	class:Shared::Graphics::FontManager
FontManager	source/shared_lib/include/graphics/font_manager.h	/^class FontManager{$/;"	c	namespace:Shared::Graphics
FontMetrics	source/shared_lib/include/graphics/font.h	/^class FontMetrics {$/;"	c	namespace:Shared::Graphics
FontMetrics	source/shared_lib/sources/graphics/font.cpp	/^FontMetrics::FontMetrics() : freeType(false) {$/;"	f	class:Shared::Graphics::FontMetrics
FontPtr	source/game/widgets/widget_config.h	/^	typedef const Font*				FontPtr;$/;"	t	class:Glest::Widgets::WidgetConfig
FontPtr	source/game/widgets/widget_config.h	/^typedef const Font* FontPtr;$/;"	t	namespace:Glest::Widgets
FontSizeMap	source/game/widgets/widget_config.h	/^	typedef map<Font*, int>         FontSizeMap;$/;"	t	class:Glest::Widgets::WidgetConfig
Format	source/shared_lib/include/graphics/texture.h	/^	enum Format{$/;"	g	class:Shared::Graphics::Texture
Frame	source/game/widgets/framed_widgets.cpp	/^Frame::Frame(Container *parent, ButtonFlags flags)$/;"	f	class:Glest::Widgets::Frame
Frame	source/game/widgets/framed_widgets.cpp	/^Frame::Frame(Container *parent, ButtonFlags flags, Vec2i pos, Vec2i sz)$/;"	f	class:Glest::Widgets::Frame
Frame	source/game/widgets/framed_widgets.cpp	/^Frame::Frame(WidgetWindow *ww, ButtonFlags flags)$/;"	f	class:Glest::Widgets::Frame
Frame	source/game/widgets/framed_widgets.h	/^class Frame : public CellStrip, public MouseWidget, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
FrameRecord	source/game/world/sim_interface.h	/^struct FrameRecord : public vector<UnitStateRecord> {$/;"	s	namespace:Glest::Debug
FreeTypeFont	source/shared_lib/include/graphics/ft_font.h	/^class FreeTypeFont : public Font {$/;"	c	namespace:Shared::Graphics::Gl
Freetype	source/shared_lib/include/graphics/ft_font.h	/^namespace Freetype {$/;"	n	namespace:Shared::Graphics
Freetype	source/shared_lib/sources/graphics/ft_font.cpp	/^namespace Freetype {$/;"	n	namespace:Shared::Graphics	file:
FunctionTimer	source/game/facilities/logger.h	/^	FunctionTimer(const char *name) : m_name(name) {$/;"	f	struct:Glest::Util::FunctionTimer
FunctionTimer	source/game/facilities/logger.h	/^struct FunctionTimer {$/;"	s	namespace:Glest::Util
G3DV4_HEADER	source/glexemel/g3dv4.h	15;"	d
G3dViewer	source/g3d_viewer/dialogs.cpp	/^namespace Shared { namespace G3dViewer {$/;"	n	namespace:Shared	file:
G3dViewer	source/g3d_viewer/dialogs.h	/^namespace Shared { namespace G3dViewer {$/;"	n	namespace:Shared
G3dViewer	source/g3d_viewer/main.cpp	/^namespace Shared { namespace G3dViewer {$/;"	n	namespace:Shared	file:
G3dViewer	source/g3d_viewer/main.h	/^namespace Shared { namespace G3dViewer {$/;"	n	namespace:Shared
G3dViewer	source/g3d_viewer/renderer.cpp	/^namespace G3dViewer {$/;"	n	namespace:Shared	file:
G3dViewer	source/g3d_viewer/renderer.h	/^namespace Shared { namespace G3dViewer {$/;"	n	namespace:Shared
GAME_CONSTANTS_DEF	source/game/game/game_constants.cpp	20;"	d	file:
GAME_LOG	source/game/facilities/logger.h	336;"	d
GAME_LOG	source/game/facilities/logger.h	340;"	d
GLEST_GAMEEFFECT_H	source/game/entities/effect.h	13;"	d
GLEST_GLPROC	source/shared_lib/include/platform/win32/gl_wrap.h	29;"	d
GLMatrix	source/game/graphics/scene_culler.h	/^	GLMatrix(bool init=false) {$/;"	f	struct:Glest::Graphics::GLMatrix
GLMatrix	source/game/graphics/scene_culler.h	/^struct GLMatrix {$/;"	s	namespace:Glest::Graphics
GUI_FUNC	source/game/widgets/widget_config.cpp	814;"	d	file:
Gaia	source/game/ai/gaia.cpp	/^Gaia::Gaia(Faction *f) : m_faction(f), m_rand(0) {}$/;"	f	class:Glest::Plan::Gaia
Gaia	source/game/ai/gaia.h	/^class Gaia : public AiInterface {$/;"	c	namespace:Glest::Plan
GameCamera	source/game/game/game_camera.cpp	/^GameCamera::GameCamera()$/;"	f	class:Glest::Gui::GameCamera
GameCamera	source/game/game/game_camera.h	/^class GameCamera{$/;"	c	namespace:Glest::Gui
GameConstants	source/game/game/game_constants.h	/^namespace GameConstants {$/;"	n	namespace:Glest
GameException	source/game/global/exceptions.h	/^	GameException(const string &fileName, const string &msg) :$/;"	f	class:Glest::Global::GameException
GameException	source/game/global/exceptions.h	/^	GameException(const string &msg) : runtime_error(msg) {}$/;"	f	class:Glest::Global::GameException
GameException	source/game/global/exceptions.h	/^class GameException : public runtime_error {$/;"	c	namespace:Glest::Global
GameMenu	source/game/gui/game_menu.cpp	/^GameMenu::GameMenu()$/;"	f	class:Glest::Gui::GameMenu
GameMenu	source/game/gui/game_menu.h	/^class GameMenu : public Frame {$/;"	c	namespace:Glest::Gui
GameParticleSystem	source/game/entities/game_particle.h	/^	GameParticleSystem(ParticleUse use, bool visible, const ParticleSystemBase &model, int particleCount)$/;"	f	class:Glest::Entities::GameParticleSystem
GameParticleSystem	source/game/entities/game_particle.h	/^	GameParticleSystem(ParticleUse use, bool visible, int particleCount)$/;"	f	class:Glest::Entities::GameParticleSystem
GameParticleSystem	source/game/entities/game_particle.h	/^class GameParticleSystem : public ParticleSystem {$/;"	c	namespace:Glest::Entities
GameSettings	source/game/game/game_settings.cpp	/^GameSettings::GameSettings(const XmlNode *node) {$/;"	f	class:Glest::Sim::GameSettings
GameSettings	source/game/game/game_settings.h	/^	GameSettings() { clear(); }$/;"	f	class:Glest::Sim::GameSettings
GameSettings	source/game/game/game_settings.h	/^class GameSettings {$/;"	c	namespace:Glest::Sim
GameSpeedMessage	source/game/network/network_message.cpp	/^GameSpeedMessage::GameSpeedMessage(RawMessage raw) {$/;"	f	class:Glest::Net::GameSpeedMessage
GameSpeedMessage	source/game/network/network_message.cpp	/^GameSpeedMessage::GameSpeedMessage(int frame, GameSpeed setting) {$/;"	f	class:Glest::Net::GameSpeedMessage
GameSpeedMessage	source/game/network/network_message.h	/^class GameSpeedMessage : public Message {$/;"	c	namespace:Glest::Net
GameState	source/game/game/game.cpp	/^GameState::GameState(Program &program)$/;"	f	class:Glest::Gui::GameState
GameState	source/game/game/game.h	/^class GameState: public ProgramState, public sigslot::has_slots {$/;"	c	namespace:Glest::Gui
GameStatsWidget	source/game/main/battle_end.cpp	/^GameStatsWidget::GameStatsWidget(Container* parent, Vec2i pos, Vec2i size)$/;"	f	class:Glest::Main::GameStatsWidget
GameStatsWidget	source/game/main/battle_end.h	/^class GameStatsWidget : public CellStrip {$/;"	c	namespace:Glest::Main
GameSyncError	source/game/network/network_types.h	/^	GameSyncError(const string &err) {$/;"	f	class:Glest::Net::GameSyncError
GameSyncError	source/game/network/network_types.h	/^class GameSyncError : public NetworkError {$/;"	c	namespace:Glest::Net
GarbledMessage	source/game/network/network_types.h	/^	GarbledMessage(MessageType type) : type(type), sender(NetSource::INVALID) {}$/;"	f	class:Glest::Net::GarbledMessage
GarbledMessage	source/game/network/network_types.h	/^	GarbledMessage(MessageType type, NetSource sender) : type(type), sender(sender) {}$/;"	f	class:Glest::Net::GarbledMessage
GarbledMessage	source/game/network/network_types.h	/^class GarbledMessage : public NetworkError {$/;"	c	namespace:Glest::Net
GenerateCommandType	source/game/prototypes/command_type.h	/^	GenerateCommandType() : CommandType("Generate", Clicks::ONE, true), m_produceSkillType(0) {}$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
GenerateCommandType	source/game/prototypes/command_type.h	/^class GenerateCommandType: public CommandType {$/;"	c	namespace:Glest::ProtoTypes
GeneratedType	source/game/prototypes/element_type.h	/^	GeneratedType() : m_commandType(NULL) {}$/;"	f	class:Glest::ProtoTypes::GeneratedType
GeneratedType	source/game/prototypes/element_type.h	/^class GeneratedType : public ProducibleType {$/;"	c	namespace:Glest::ProtoTypes
GetChar	source/shared_lib/include/tinyxml/tinyxml.h	/^	inline static const char* GetChar( const char* p, char* _value, int* length, TiXmlEncoding encoding )$/;"	f	class:TiXmlBase
GetDocument	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlDocument* GetDocument() {$/;"	f	class:TiXmlNode
GetDocument	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlDocument* TiXmlNode::GetDocument() const$/;"	f	class:TiXmlNode
GetEntity	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlBase::GetEntity( const char* p, char* value, int* length, TiXmlEncoding encoding )$/;"	f	class:TiXmlBase
GetText	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const char* TiXmlElement::GetText() const$/;"	f	class:TiXmlElement
GetUserData	source/shared_lib/include/tinyxml/tinyxml.h	/^	const void* GetUserData() const 		{ return userData; }	\/\/\/< Get a pointer to arbitrary user data.$/;"	f	class:TiXmlBase
GetUserData	source/shared_lib/include/tinyxml/tinyxml.h	/^	void* GetUserData()						{ return userData; }	\/\/\/< Get a pointer to arbitrary user data.$/;"	f	class:TiXmlBase
Gl	source/shared_lib/include/graphics/ft_font.h	/^namespace Gl {$/;"	n	namespace:Shared::Graphics
Gl	source/shared_lib/include/graphics/gl/context_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics
Gl	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics
Gl	source/shared_lib/include/graphics/gl/model_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics
Gl	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics
Gl	source/shared_lib/include/graphics/gl/opengl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics
Gl	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics
Gl	source/shared_lib/include/graphics/gl/text_renderer_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics
Gl	source/shared_lib/include/graphics/gl/texture_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics
Gl	source/shared_lib/sources/graphics/ft_font.cpp	/^namespace Gl {$/;"	n	namespace:Shared::Graphics	file:
Gl	source/shared_lib/sources/graphics/gl/context_gl.cpp	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics	file:
Gl	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^namespace Shared { namespace Graphics { namespace Gl {$/;"	n	namespace:Shared::Graphics	file:
Gl	source/shared_lib/sources/graphics/gl/opengl.cpp	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics	file:
Gl	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^namespace Shared { namespace Graphics { namespace Gl {$/;"	n	namespace:Shared::Graphics	file:
Gl	source/shared_lib/sources/graphics/gl/text_renderer_gl.cpp	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared::Graphics	file:
Gl	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^namespace Shared { namespace Graphics { namespace Gl {$/;"	n	namespace:Shared::Graphics	file:
GlCanvas	source/g3d_viewer/main.cpp	/^GlCanvas::GlCanvas(MainWindow *	mainWindow)$/;"	f	class:Shared::G3dViewer::GlCanvas
GlCanvas	source/g3d_viewer/main.cpp	/^GlCanvas::GlCanvas(MainWindow *	mainWindow, int *args)$/;"	f	class:Shared::G3dViewer::GlCanvas
GlCanvas	source/g3d_viewer/main.h	/^class GlCanvas: public wxGLCanvas{$/;"	c	namespace:Shared::G3dViewer
GlCanvas	source/map_editor/main.cpp	/^GlCanvas::GlCanvas(MainWindow *mainWindow, wxWindow *parent, int *args)$/;"	f	class:MapEditor::GlCanvas
GlCanvas	source/map_editor/main.h	/^class GlCanvas: public wxGLCanvas {$/;"	c	namespace:MapEditor
GlContextHandle	source/shared_lib/include/platform/types.h	/^	typedef HGLRC GlContextHandle;$/;"	t	namespace:Shared::Platform
GlContextHandle	source/shared_lib/include/platform/types.h	/^	typedef void* GlContextHandle;$/;"	t	namespace:Shared::Platform
Glest	source/game/ai/ai.cpp	/^namespace Glest { namespace Plan {$/;"	n	file:
Glest	source/game/ai/ai.h	/^namespace Glest { namespace Plan {$/;"	n
Glest	source/game/ai/ai_interface.cpp	/^namespace Glest { namespace Plan {$/;"	n	file:
Glest	source/game/ai/ai_interface.h	/^namespace Glest{ namespace Plan {$/;"	n
Glest	source/game/ai/ai_rule.cpp	/^namespace Glest { namespace Plan {$/;"	n	file:
Glest	source/game/ai/ai_rule.h	/^namespace Glest { namespace Plan {$/;"	n
Glest	source/game/ai/gaia.cpp	/^namespace Glest { namespace Plan {$/;"	n	file:
Glest	source/game/ai/gaia.h	/^namespace Glest { namespace Plan {$/;"	n
Glest	source/game/entities/command.cpp	/^namespace Glest { namespace Entities {$/;"	n	file:
Glest	source/game/entities/command.h	/^namespace Glest { namespace Entities {$/;"	n
Glest	source/game/entities/effect.cpp	/^namespace Glest { namespace Entities {$/;"	n	file:
Glest	source/game/entities/effect.h	/^namespace Glest { namespace Entities {$/;"	n
Glest	source/game/entities/entities_enums.h	/^namespace Glest { namespace Entities {$/;"	n
Glest	source/game/entities/faction.cpp	/^namespace Glest { namespace Entities {$/;"	n	file:
Glest	source/game/entities/faction.h	/^namespace Glest { namespace Entities {$/;"	n
Glest	source/game/entities/game_particle.cpp	/^namespace Glest { namespace Entities {$/;"	n	file:
Glest	source/game/entities/game_particle.h	/^namespace Glest { $/;"	n
Glest	source/game/entities/object.cpp	/^namespace Glest { namespace Entities {$/;"	n	file:
Glest	source/game/entities/object.h	/^namespace Glest { namespace Entities {$/;"	n
Glest	source/game/entities/resource.cpp	/^namespace Glest { namespace Entities {$/;"	n	file:
Glest	source/game/entities/resource.h	/^namespace Glest { namespace Entities {$/;"	n
Glest	source/game/entities/unit.cpp	/^namespace Glest { namespace Entities {$/;"	n	file:
Glest	source/game/entities/unit.h	/^namespace Glest { namespace Entities {$/;"	n
Glest	source/game/entities/unit.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/entities/upgrade.cpp	/^namespace Glest { namespace Entities {$/;"	n	file:
Glest	source/game/entities/upgrade.h	/^namespace Glest { namespace Entities {$/;"	n
Glest	source/game/facilities/auto_test.cpp	/^namespace Glest { namespace Main {$/;"	n	file:
Glest	source/game/facilities/auto_test.h	/^namespace Glest { $/;"	n
Glest	source/game/facilities/debug_stats.cpp	/^namespace Glest { namespace Debug {$/;"	n	file:
Glest	source/game/facilities/debug_stats.h	/^namespace Glest { namespace Debug {$/;"	n
Glest	source/game/facilities/game_util.cpp	/^namespace Glest { namespace Util {$/;"	n	file:
Glest	source/game/facilities/game_util.h	/^namespace Glest { namespace Util {$/;"	n
Glest	source/game/facilities/logger.cpp	/^namespace Glest { namespace Util {$/;"	n	file:
Glest	source/game/facilities/logger.h	/^namespace Glest {$/;"	n
Glest	source/game/facilities/pos_iterator.cpp	/^namespace Glest { namespace Util {$/;"	n	file:
Glest	source/game/facilities/pos_iterator.h	/^namespace Glest { namespace Util {$/;"	n
Glest	source/game/forward_decs.h	/^namespace Glest {$/;"	n
Glest	source/game/game/commander.cpp	/^namespace Glest { namespace Sim {$/;"	n	file:
Glest	source/game/game/commander.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/game/console.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/game/console.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/game/game.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/game/game.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/game/game_camera.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/game/game_camera.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/game/game_constants.cpp	/^namespace Glest {$/;"	n	file:
Glest	source/game/game/game_constants.h	/^namespace Glest { $/;"	n
Glest	source/game/game/game_constants.h	/^namespace Glest {$/;"	n
Glest	source/game/game/game_settings.cpp	/^namespace Glest { namespace Sim {$/;"	n	file:
Glest	source/game/game/game_settings.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/game/options.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/game/options.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/game/options.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/game/stats.cpp	/^namespace Glest { namespace Sim {$/;"	n	file:
Glest	source/game/game/stats.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/global/config.cpp	/^namespace Glest { namespace Global {$/;"	n	file:
Glest	source/game/global/config.h	/^namespace Glest { namespace Global {$/;"	n
Glest	source/game/global/core_data.cpp	/^namespace Glest { namespace Global {$/;"	n	file:
Glest	source/game/global/core_data.h	/^namespace Glest { namespace Global {$/;"	n
Glest	source/game/global/exceptions.cpp	/^namespace Glest { namespace Global {$/;"	n	file:
Glest	source/game/global/exceptions.h	/^namespace Glest { namespace Global {$/;"	n
Glest	source/game/global/lang.cpp	/^namespace Glest { namespace Global {$/;"	n	file:
Glest	source/game/global/lang.h	/^namespace Glest { namespace Global {$/;"	n
Glest	source/game/global/metrics.cpp	/^namespace Glest { namespace Global {$/;"	n	file:
Glest	source/game/global/metrics.h	/^namespace Glest { namespace Global {$/;"	n
Glest	source/game/graphics/components.cpp	/^namespace Glest { $/;"	n	file:
Glest	source/game/graphics/components.h	/^namespace Glest { namespace Graphics {$/;"	n
Glest	source/game/graphics/debug_renderer.cpp	/^namespace Glest { namespace Debug {$/;"	n	file:
Glest	source/game/graphics/debug_renderer.h	/^namespace Glest { namespace Debug {$/;"	n
Glest	source/game/graphics/imageset.cpp	/^namespace Glest{ namespace Graphics{$/;"	n	file:
Glest	source/game/graphics/imageset.h	/^namespace Glest{ namespace Graphics{$/;"	n
Glest	source/game/graphics/renderer.cpp	/^namespace Glest { namespace Graphics {$/;"	n	file:
Glest	source/game/graphics/renderer.h	/^namespace Glest {$/;"	n
Glest	source/game/graphics/scene_culler.cpp	/^namespace Glest { namespace Graphics {$/;"	n	file:
Glest	source/game/graphics/scene_culler.h	/^namespace Glest {$/;"	n
Glest	source/game/graphics/surface_atlas.cpp	/^namespace Glest { namespace Graphics {$/;"	n	file:
Glest	source/game/graphics/surface_atlas.h	/^namespace Glest { namespace Graphics {$/;"	n
Glest	source/game/graphics/terrain_renderer.cpp	/^namespace Glest { namespace Graphics {$/;"	n	file:
Glest	source/game/graphics/terrain_renderer.h	/^namespace Glest { namespace Graphics {$/;"	n
Glest	source/game/graphics/terrain_renderer.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/graphics/water_effects.cpp	/^namespace Glest { namespace Graphics {$/;"	n	file:
Glest	source/game/graphics/water_effects.h	/^namespace Glest { namespace Graphics {$/;"	n
Glest	source/game/gui/chat_dialog.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/gui/chat_dialog.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/gui/chat_dialog.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/gui/debug_widgets.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/gui/debug_widgets.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/gui/display.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/gui/display.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/gui/game_menu.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/gui/game_menu.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/gui/keymap.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/gui/keymap.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/gui/keymap_widget.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/gui/keymap_widget.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/gui/lua_console.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/gui/lua_console.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/gui/resource_bar.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/gui/resource_bar.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/gui/selection.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/gui/selection.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/gui/user_interface.cpp	/^namespace Glest { namespace Gui {$/;"	n	file:
Glest	source/game/gui/user_interface.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/main/CmdArgs.cpp	/^namespace Glest { namespace Main {$/;"	n	file:
Glest	source/game/main/CmdArgs.h	/^namespace Glest { namespace Main {$/;"	n
Glest	source/game/main/battle_end.cpp	/^namespace Glest { namespace Main {$/;"	n	file:
Glest	source/game/main/battle_end.h	/^namespace Glest { namespace Main {$/;"	n
Glest	source/game/main/intro.cpp	/^namespace Glest { namespace Main {$/;"	n	file:
Glest	source/game/main/intro.h	/^namespace Glest { namespace Main {$/;"	n
Glest	source/game/main/main.cpp	/^namespace Glest { namespace Main {$/;"	n	file:
Glest	source/game/main/main.h	/^namespace Glest { namespace Main {$/;"	n
Glest	source/game/main/program.cpp	/^namespace Glest { namespace Main {$/;"	n	file:
Glest	source/game/main/program.h	/^namespace Glest { namespace Main {$/;"	n
Glest	source/game/menu/main_menu.cpp	/^namespace Glest { namespace Menu {$/;"	n	file:
Glest	source/game/menu/main_menu.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/menu/menu_background.cpp	/^namespace Glest { namespace Menu {$/;"	n	file:
Glest	source/game/menu/menu_background.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/menu/menu_state_about.cpp	/^namespace Glest { namespace Menu {$/;"	n	file:
Glest	source/game/menu/menu_state_about.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/menu/menu_state_graphic_info.cpp	/^namespace Glest { namespace Menu {$/;"	n	file:
Glest	source/game/menu/menu_state_graphic_info.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/menu/menu_state_join_game.cpp	/^namespace Glest { namespace Menu {$/;"	n	file:
Glest	source/game/menu/menu_state_join_game.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/menu/menu_state_load_game.cpp	/^namespace Glest { namespace Menu {$/;"	n	file:
Glest	source/game/menu/menu_state_load_game.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/menu/menu_state_new_game.cpp	/^namespace Glest { namespace Menu {$/;"	n	file:
Glest	source/game/menu/menu_state_new_game.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/menu/menu_state_options.cpp	/^namespace Glest { namespace Menu {$/;"	n	file:
Glest	source/game/menu/menu_state_options.h	/^namespace Glest { namespace Gui {$/;"	n
Glest	source/game/menu/menu_state_options.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/menu/menu_state_root.cpp	/^namespace Glest { namespace Menu {$/;"	n	file:
Glest	source/game/menu/menu_state_root.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/menu/menu_state_scenario.cpp	/^namespace Glest { namespace Menu {$/;"	n	file:
Glest	source/game/menu/menu_state_scenario.h	/^namespace Glest { namespace Menu {$/;"	n
Glest	source/game/misc_widgets.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/misc_widgets.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/network/client_interface.cpp	/^namespace Glest { namespace Net {$/;"	n	file:
Glest	source/game/network/client_interface.h	/^namespace Glest { namespace Net {$/;"	n
Glest	source/game/network/connection_slot.cpp	/^namespace Glest { namespace Net {$/;"	n	file:
Glest	source/game/network/connection_slot.h	/^namespace Glest { namespace Net {$/;"	n
Glest	source/game/network/network_interface.cpp	/^namespace Glest { namespace Net {$/;"	n	file:
Glest	source/game/network/network_interface.h	/^namespace Glest { namespace Net {$/;"	n
Glest	source/game/network/network_message.cpp	/^namespace Glest { namespace Net {$/;"	n	file:
Glest	source/game/network/network_message.h	/^namespace Glest { namespace Net {$/;"	n
Glest	source/game/network/network_status.cpp	/^namespace Glest { namespace Net {$/;"	n	file:
Glest	source/game/network/network_status.h	/^namespace Glest { namespace Net {$/;"	n
Glest	source/game/network/network_types.cpp	/^namespace Glest { namespace Net {$/;"	n	file:
Glest	source/game/network/network_types.h	/^namespace Glest { namespace Net {$/;"	n
Glest	source/game/network/server_interface.cpp	/^namespace Glest { namespace Net {$/;"	n	file:
Glest	source/game/network/server_interface.h	/^namespace Glest { namespace Net {$/;"	n
Glest	source/game/prototypes/cloak_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/cloak_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/cmd_types_attack.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/cmd_types_general.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/cmd_types_worker.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/command_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/damage_multiplier.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/damage_multiplier.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/earthquake_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/earthquake_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/effect_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/effect_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/element_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/element_type.h	/^namespace Glest { $/;"	n
Glest	source/game/prototypes/faction_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/faction_type.h	/^namespace Glest{ namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/flags.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/object_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/object_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/particle_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/particle_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/prototypes_enums.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/resource_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/resource_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/skill_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/skill_type.h	/^namespace Glest {$/;"	n
Glest	source/game/prototypes/tech_tree.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/tech_tree.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/unit_stats_base.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/unit_stats_base.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/unit_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/unit_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/prototypes/upgrade_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	file:
Glest	source/game/prototypes/upgrade_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n
Glest	source/game/script/scenario.cpp	/^namespace Glest { namespace Script {$/;"	n	file:
Glest	source/game/script/scenario.h	/^namespace Glest { namespace Script {$/;"	n
Glest	source/game/script/script_manager.cpp	/^namespace Glest { namespace Script {$/;"	n	file:
Glest	source/game/script/script_manager.h	/^namespace Glest { namespace Script {$/;"	n
Glest	source/game/script/trigger_manager.cpp	/^namespace Glest { namespace Script {$/;"	n	file:
Glest	source/game/script/trigger_manager.h	/^namespace Glest {$/;"	n
Glest	source/game/search/annotated_map.cpp	/^namespace Glest { namespace Search {$/;"	n	file:
Glest	source/game/search/annotated_map.h	/^namespace Glest {$/;"	n
Glest	source/game/search/cartographer.cpp	/^namespace Glest { namespace Search {$/;"	n	file:
Glest	source/game/search/cartographer.h	/^namespace Glest { namespace Search {$/;"	n
Glest	source/game/search/cluster_map.cpp	/^namespace Glest { namespace Search {$/;"	n	file:
Glest	source/game/search/cluster_map.h	/^namespace Glest {$/;"	n
Glest	source/game/search/influence_map.cpp	/^namespace Glest { namespace Search {$/;"	n	file:
Glest	source/game/search/influence_map.h	/^namespace Glest { namespace Search {$/;"	n
Glest	source/game/search/node_map.cpp	/^namespace Glest { namespace Search {$/;"	n	file:
Glest	source/game/search/node_map.h	/^namespace Glest { namespace Search {$/;"	n
Glest	source/game/search/node_pool.cpp	/^namespace Glest { namespace Search {$/;"	n	file:
Glest	source/game/search/node_pool.h	/^namespace Glest { namespace Search {$/;"	n
Glest	source/game/search/route_planner.cpp	/^namespace Glest { namespace Search {$/;"	n	file:
Glest	source/game/search/route_planner.h	/^namespace Glest { namespace Search {$/;"	n
Glest	source/game/search/search_engine.h	/^namespace Glest { namespace Search {$/;"	n
Glest	source/game/search/search_enums.h	/^namespace Glest { namespace Search {$/;"	n
Glest	source/game/sound/sound_container.cpp	/^namespace Glest { namespace Sound {$/;"	n	file:
Glest	source/game/sound/sound_container.h	/^namespace Glest { namespace Sound {$/;"	n
Glest	source/game/sound/sound_renderer.cpp	/^namespace Glest { namespace Sound {$/;"	n	file:
Glest	source/game/sound/sound_renderer.h	/^namespace Glest { namespace Sound {$/;"	n
Glest	source/game/test_pane.cpp	/^namespace Glest { namespace Main {$/;"	n	file:
Glest	source/game/test_pane.h	/^namespace Glest { namespace Main {$/;"	n
Glest	source/game/widgets/framed_widgets.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/framed_widgets.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/list_widgets.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/list_widgets.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/mouse_cursor.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/mouse_cursor.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/player_slot_widget.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/player_slot_widget.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/scroll_bar.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/scroll_bar.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/slider.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/slider.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/ticker_tape.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/ticker_tape.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/tool_tips.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/tool_tips.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/widget_config.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/widget_config.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/widget_style.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/widget_style.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/widget_window.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/widget_window.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/widgets.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/widgets.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/widgets/widgets_base.cpp	/^namespace Glest { namespace Widgets {$/;"	n	file:
Glest	source/game/widgets/widgets_base.h	/^namespace Glest { namespace Widgets {$/;"	n
Glest	source/game/world/map.cpp	/^namespace Glest { namespace Sim {$/;"	n	file:
Glest	source/game/world/map.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/world/minimap.cpp	/^namespace Glest { namespace Sim {$/;"	n	file:
Glest	source/game/world/minimap.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/world/sim_interface.cpp	/^namespace Glest { namespace Sim {$/;"	n	file:
Glest	source/game/world/sim_interface.h	/^namespace Glest { namespace Net {$/;"	n
Glest	source/game/world/sim_interface.h	/^namespace Glest {$/;"	n
Glest	source/game/world/simulation_enums.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/world/tileset.cpp	/^namespace Glest{ namespace Sim {$/;"	n	file:
Glest	source/game/world/tileset.h	/^namespace Glest { namespace ProtoTypes { class TechTree; } }$/;"	n
Glest	source/game/world/tileset.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/world/time_flow.cpp	/^namespace Glest { namespace Sim {$/;"	n	file:
Glest	source/game/world/time_flow.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/world/type_factories.cpp	/^namespace Glest { namespace Sim {$/;"	n	file:
Glest	source/game/world/type_factories.h	/^namespace Glest { namespace Sim {$/;"	n
Glest	source/game/world/world.cpp	/^namespace Glest { namespace Sim {$/;"	n	file:
Glest	source/game/world/world.h	/^namespace Glest { namespace Sim {$/;"	n
GlestAiInterface	source/game/ai/ai_interface.cpp	/^GlestAiInterface::GlestAiInterface(Faction *faction, int32 randomSeed) {$/;"	f	class:Glest::Plan::GlestAiInterface
GlestAiInterface	source/game/ai/ai_interface.h	/^class GlestAiInterface : public AiInterface {$/;"	c	namespace:Glest::Plan
GlestInfoWidget	source/game/menu/menu_state_about.cpp	/^GlestInfoWidget::GlestInfoWidget(Container *parent)$/;"	f	class:Glest::Menu::GlestInfoWidget
GlestInfoWidget	source/game/menu/menu_state_about.cpp	/^class GlestInfoWidget : \/*public TickerTape*\/ public Widget, public TextWidget {$/;"	c	namespace:Glest::Menu	file:
Global	source/game/forward_decs.h	/^	namespace Global {$/;"	n	namespace:Glest
Global	source/game/global/config.cpp	/^namespace Glest { namespace Global {$/;"	n	namespace:Glest	file:
Global	source/game/global/config.h	/^namespace Glest { namespace Global {$/;"	n	namespace:Glest
Global	source/game/global/core_data.cpp	/^namespace Glest { namespace Global {$/;"	n	namespace:Glest	file:
Global	source/game/global/core_data.h	/^namespace Glest { namespace Global {$/;"	n	namespace:Glest
Global	source/game/global/exceptions.cpp	/^namespace Glest { namespace Global {$/;"	n	namespace:Glest	file:
Global	source/game/global/exceptions.h	/^namespace Glest { namespace Global {$/;"	n	namespace:Glest
Global	source/game/global/lang.cpp	/^namespace Glest { namespace Global {$/;"	n	namespace:Glest	file:
Global	source/game/global/lang.h	/^namespace Glest { namespace Global {$/;"	n	namespace:Glest
Global	source/game/global/metrics.cpp	/^namespace Glest { namespace Global {$/;"	n	namespace:Glest	file:
Global	source/game/global/metrics.h	/^namespace Glest { namespace Global {$/;"	n	namespace:Glest
GlslProgram	source/shared_lib/include/graphics/gl/shader.h	/^class GlslProgram : public ShaderProgram {$/;"	c	namespace:Shared::Graphics
GlslProgram	source/shared_lib/sources/graphics/gl/shader.cpp	/^GlslProgram::GlslProgram(const string &name) $/;"	f	class:Shared::Graphics::GlslProgram
GlslPrograms	source/shared_lib/include/graphics/gl/shader.h	/^typedef std::vector<GlslProgram*> GlslPrograms;$/;"	t	namespace:Shared::Graphics
GlslShader	source/shared_lib/include/graphics/gl/shader.h	/^class GlslShader {$/;"	c	namespace:Shared::Graphics
GlslShader	source/shared_lib/sources/graphics/gl/shader.cpp	/^GlslShader::GlslShader() {$/;"	f	class:Shared::Graphics::GlslShader
GraphicComponent	source/game/graphics/components.cpp	/^GraphicComponent::GraphicComponent() : x(0), y(0), w(0), h(0), text(), font(NULL) {$/;"	f	class:Glest::Graphics::GraphicComponent
GraphicComponent	source/game/graphics/components.h	/^class GraphicComponent {$/;"	c	namespace:Glest::Graphics
GraphicProgressBar	source/game/graphics/components.cpp	/^GraphicProgressBar::GraphicProgressBar() : GraphicComponent(), progress(0), font(0) {}$/;"	f	class:Glest::Graphics::GraphicProgressBar
GraphicProgressBar	source/game/graphics/components.h	/^class GraphicProgressBar: public GraphicComponent {$/;"	c	namespace:Glest::Graphics
Graphics	source/g3d_viewer/renderer.cpp	/^namespace Graphics {$/;"	n	namespace:Shared	file:
Graphics	source/game/facilities/logger.h	/^namespace Graphics {$/;"	n	namespace:Glest
Graphics	source/game/graphics/components.cpp	/^namespace Graphics {$/;"	n	namespace:Glest	file:
Graphics	source/game/graphics/components.h	/^namespace Glest { namespace Graphics {$/;"	n	namespace:Glest
Graphics	source/game/graphics/imageset.cpp	/^namespace Glest{ namespace Graphics{$/;"	n	namespace:Glest	file:
Graphics	source/game/graphics/imageset.h	/^namespace Glest{ namespace Graphics{$/;"	n	namespace:Glest
Graphics	source/game/graphics/renderer.cpp	/^namespace Glest { namespace Graphics {$/;"	n	namespace:Glest	file:
Graphics	source/game/graphics/renderer.cpp	/^namespace Graphics {$/;"	n	namespace:Glest	file:
Graphics	source/game/graphics/renderer.h	/^namespace Graphics {$/;"	n	namespace:Glest
Graphics	source/game/graphics/scene_culler.cpp	/^namespace Glest { namespace Graphics {$/;"	n	namespace:Glest	file:
Graphics	source/game/graphics/scene_culler.h	/^namespace Graphics {$/;"	n	namespace:Glest
Graphics	source/game/graphics/surface_atlas.cpp	/^namespace Glest { namespace Graphics {$/;"	n	namespace:Glest	file:
Graphics	source/game/graphics/surface_atlas.h	/^namespace Glest { namespace Graphics {$/;"	n	namespace:Glest
Graphics	source/game/graphics/terrain_renderer.cpp	/^namespace Glest { namespace Graphics {$/;"	n	namespace:Glest	file:
Graphics	source/game/graphics/terrain_renderer.h	/^namespace Glest { namespace Graphics {$/;"	n	namespace:Glest
Graphics	source/game/graphics/water_effects.cpp	/^namespace Glest { namespace Graphics {$/;"	n	namespace:Glest	file:
Graphics	source/game/graphics/water_effects.h	/^namespace Glest { namespace Graphics {$/;"	n	namespace:Glest
Graphics	source/shared_lib/include/graphics/buffer.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/camera.h	/^namespace Shared { namespace Graphics {$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/context.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/font.h	/^namespace Shared { namespace Graphics {$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/font_manager.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/ft_font.h	/^namespace Shared { namespace Graphics {$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/gl/context_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/gl/model_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/gl/opengl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/gl/shader.h	/^namespace Shared { namespace Graphics {$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/gl/text_renderer_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/gl/texture_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/graphics_factory.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/graphics_interface.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/interpolation.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/model.h	/^namespace Shared { namespace Graphics {$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/model_header.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/model_manager.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/model_renderer.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/particle.h	/^namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/particle_renderer.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/pixmap.h	/^namespace Shared { namespace Graphics {$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/text_renderer.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/texture.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/include/graphics/texture_manager.h	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared
Graphics	source/shared_lib/sources/graphics/buffer.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/camera.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/context.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/font.cpp	/^namespace Shared { namespace Graphics {$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/font_manager.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/ft_font.cpp	/^namespace Shared { namespace Graphics {$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/gl/context_gl.cpp	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^namespace Shared { namespace Graphics { namespace Gl {$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/gl/opengl.cpp	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^namespace Shared { namespace Graphics { namespace Gl {$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/gl/shader.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/gl/text_renderer_gl.cpp	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^namespace Shared { namespace Graphics { namespace Gl {$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/graphics_interface.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/interpolation.cpp	/^namespace Shared { namespace Graphics {$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/model.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/model_manager.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/particle.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/pixmap.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/texture.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
Graphics	source/shared_lib/sources/graphics/texture_manager.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	namespace:Shared	file:
GraphicsFactory	source/shared_lib/include/graphics/graphics_factory.h	/^class GraphicsFactory{$/;"	c	namespace:Shared::Graphics
GraphicsFactoryGl	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^class GraphicsFactoryGl: public GraphicsFactory{$/;"	c	namespace:Shared::Graphics::Gl
GraphicsInterface	source/shared_lib/include/graphics/graphics_interface.h	/^class GraphicsInterface{$/;"	c	namespace:Shared::Graphics
GraphicsInterface	source/shared_lib/sources/graphics/graphics_interface.cpp	/^GraphicsInterface::GraphicsInterface(){$/;"	f	class:Shared::Graphics::GraphicsInterface
GridNeighbours	source/game/search/search_engine.h	/^	GridNeighbours(int cellWidth, int cellHeight)$/;"	f	class:Glest::Search::GridNeighbours
GridNeighbours	source/game/search/search_engine.h	/^class GridNeighbours {$/;"	c	namespace:Glest::Search
GridTextureCallback	source/game/graphics/debug_renderer.h	/^	GridTextureCallback() : tex(0) {}$/;"	f	class:Glest::Debug::GridTextureCallback
GridTextureCallback	source/game/graphics/debug_renderer.h	/^class GridTextureCallback {$/;"	c	namespace:Glest::Debug
Groups	source/game/prototypes/cloak_type.h	/^	typedef vector<int>  Groups;$/;"	t	class:Glest::ProtoTypes::DetectorType
GuardCommandType	source/game/prototypes/command_type.h	/^	GuardCommandType(const char* name = "Guard", Clicks clicks = Clicks::TWO)$/;"	f	class:Glest::ProtoTypes::GuardCommandType
GuardCommandType	source/game/prototypes/command_type.h	/^class GuardCommandType: public AttackCommandType {$/;"	c	namespace:Glest::ProtoTypes
Gui	source/game/facilities/auto_test.h	/^namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/forward_decs.h	/^	namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/game/console.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/game/console.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/game/game.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/game/game.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/game/game_camera.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/game/game_camera.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/game/game_constants.h	/^namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/game/options.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/game/options.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/gui/chat_dialog.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/gui/chat_dialog.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/gui/debug_widgets.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/gui/debug_widgets.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/gui/display.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/gui/display.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/gui/game_menu.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/gui/game_menu.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/gui/keymap.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/gui/keymap.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/gui/keymap_widget.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/gui/keymap_widget.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/gui/lua_console.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/gui/lua_console.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/gui/resource_bar.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/gui/resource_bar.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/gui/selection.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/gui/selection.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/gui/user_interface.cpp	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest	file:
Gui	source/game/gui/user_interface.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/menu/menu_state_options.h	/^namespace Glest { namespace Gui {$/;"	n	namespace:Glest
Gui	source/game/script/trigger_manager.h	/^namespace Gui {$/;"	n	namespace:Glest
GuiScript	source/game/widgets/widget_config.cpp	/^namespace GuiScript {$/;"	n	namespace:Glest::Widgets	file:
GuiScript	source/game/widgets/widget_config.h	/^namespace GuiScript {$/;"	n	namespace:Glest::Widgets
HAAStarOverlay	source/game/graphics/debug_renderer.h	/^			HAAStarOverlay,		\/\/ HAA* search space and results of last hierarchical search$/;"	m	class:Glest::Debug::DebugRenderer
HALF_SHIFT	source/shared_lib/include/math/fixed.h	/^	static const int HALF_SHIFT = F_BITS \/ 2;$/;"	m	class:Shared::Math::fixed
HARVEST_LOG	source/game/prototypes/command_type.h	55;"	d
HARVEST_LOG2	source/game/prototypes/command_type.h	56;"	d
HEADER_SUPERTUX_PHYSFS_IFILE_STREAMBUF_HPP	source/shared_lib/include/physfs/ifile_streambuf.hpp	18;"	d
HEADER_SUPERTUX_PHYSFS_IFILE_STREAM_HPP	source/shared_lib/include/physfs/ifile_stream.hpp	18;"	d
HEADER_SUPERTUX_PHYSFS_OFILE_STREAMBUF_HPP	source/shared_lib/include/physfs/ofile_streambuf.hpp	18;"	d
HEADER_SUPERTUX_PHYSFS_OFILE_STREAM_HPP	source/shared_lib/include/physfs/ofile_stream.hpp	18;"	d
HardCodedDiffuse	source/glexemel/g3d_xml_exporter.py	/^HardCodedDiffuse=0.588235$/;"	v
HardCodedSpecular	source/glexemel/g3d_xml_exporter.py	/^HardCodedSpecular=0.900000$/;"	v
HarvestCommandType	source/game/prototypes/command_type.h	/^	HarvestCommandType() : MoveBaseCommandType("Harvest", Clicks::TWO)$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
HarvestCommandType	source/game/prototypes/command_type.h	/^class HarvestCommandType: public MoveBaseCommandType {$/;"	c	namespace:Glest::ProtoTypes
HarvestSkillType	source/game/prototypes/skill_type.h	/^	HarvestSkillType() : SkillType("Harvest") {}$/;"	f	class:Glest::ProtoTypes::HarvestSkillType
HarvestSkillType	source/game/prototypes/skill_type.h	/^class HarvestSkillType: public SkillType{$/;"	c	namespace:Glest::ProtoTypes
HighLightStyle	source/game/widgets/widget_style.h	/^	HighLightStyle() : m_type(HighLightType::NONE), m_colourIndex(-1) {}$/;"	f	struct:Glest::Widgets::HighLightStyle
HighLightStyle	source/game/widgets/widget_style.h	/^	HighLightStyle(HighLightType  type, int colour) : m_type(type), m_colourIndex(colour) {}$/;"	f	struct:Glest::Widgets::HighLightStyle
HighLightStyle	source/game/widgets/widget_style.h	/^struct HighLightStyle {$/;"	s	namespace:Glest::Widgets
HintList	source/game/widgets/widgets.cpp	/^typedef vector<SizeHint>    HintList;$/;"	t	namespace:Glest::Widgets	file:
HotKey	source/game/gui/keymap.h	/^	HotKey() : m_keyCode(KeyCode::NONE), m_modFlags(0) {}$/;"	f	class:Glest::Gui::HotKey
HotKey	source/game/gui/keymap.h	/^	HotKey(KeyCode key, int mod) : m_keyCode(key), m_modFlags(mod) {}$/;"	f	class:Glest::Gui::HotKey
HotKey	source/game/gui/keymap.h	/^	HotKey(const HotKey &v) : m_keyCode(v.m_keyCode), m_modFlags(v.m_modFlags) {}$/;"	f	class:Glest::Gui::HotKey
HotKey	source/game/gui/keymap.h	/^	HotKey(const string &str) { init(str); }$/;"	f	class:Glest::Gui::HotKey
HotKey	source/game/gui/keymap.h	/^class HotKey {$/;"	c	namespace:Glest::Gui
HotKeyAssignment	source/game/gui/keymap.h	/^	HotKeyAssignment()$/;"	f	class:Glest::Gui::HotKeyAssignment
HotKeyAssignment	source/game/gui/keymap.h	/^	HotKeyAssignment(UserCommand userCommand)$/;"	f	class:Glest::Gui::HotKeyAssignment
HotKeyAssignment	source/game/gui/keymap.h	/^	HotKeyAssignment(UserCommand userCommand, const AssignmentInfo &info)$/;"	f	class:Glest::Gui::HotKeyAssignment
HotKeyAssignment	source/game/gui/keymap.h	/^	HotKeyAssignment(const HotKeyAssignment &v)$/;"	f	class:Glest::Gui::HotKeyAssignment
HotKeyAssignment	source/game/gui/keymap.h	/^class HotKeyAssignment {$/;"	c	namespace:Glest::Gui
HotKeyAssignments	source/game/gui/keymap.h	/^	typedef vector<HotKeyAssignment>      HotKeyAssignments;$/;"	t	class:Glest::Gui::Keymap
HotKeyCommandMap	source/game/gui/keymap.h	/^	typedef map<HotKey, UserCommand>      HotKeyCommandMap;$/;"	t	class:Glest::Gui::Keymap
HotKeyInputBox	source/game/gui/keymap_widget.cpp	/^HotKeyInputBox::HotKeyInputBox(Container *parent)$/;"	f	class:Glest::Gui::HotKeyInputBox
HotKeyInputBox	source/game/gui/keymap_widget.h	/^class HotKeyInputBox : public InputBox {$/;"	c	namespace:Glest::Gui
HotKeyPair	source/game/gui/keymap.h	/^	typedef pair<HotKey, HotKey>          HotKeyPair;$/;"	t	class:Glest::Gui::Keymap
IF_ADDSUB_OVERFLOW	source/shared_lib/include/math/fixed.h	162;"	d
IF_DEBUG	source/shared_lib/include/platform/timer.h	50;"	d
IF_DEBUG_EDITION	source/game/game/game_constants.h	38;"	d
IF_DEBUG_EDITION	source/game/game/game_constants.h	41;"	d
IF_DIV_OVERFLOW	source/shared_lib/include/math/fixed.h	216;"	d
IF_GNU_OS	source/game/main/main.cpp	39;"	d	file:
IF_MAD_SYNC_CHECKS	source/game/game/game_constants.h	46;"	d
IF_MAD_SYNC_CHECKS	source/game/game/game_constants.h	48;"	d
IF_MULT_OVERFLOW	source/shared_lib/include/math/fixed.h	194;"	d
IF_NOT_DEBUG_EDITION	source/game/game/game_constants.h	39;"	d
IF_NOT_DEBUG_EDITION	source/game/game/game_constants.h	42;"	d
IF_THROW_ON_DIVIDE_BY_ZERO	source/shared_lib/include/math/fixed.h	37;"	d
IF_THROW_ON_OVERFLOW	source/shared_lib/include/math/fixed.h	32;"	d
IF_WARN_ON_DIVIDE_BY_ZERO	source/shared_lib/include/math/fixed.h	61;"	d
IF_WARN_ON_OVERFLOW	source/shared_lib/include/math/fixed.h	51;"	d
IF_WARN_ON_PRECISION_LOSS	source/shared_lib/include/math/fixed.h	56;"	d
IF_WINDOZE	source/game/main/main.cpp	38;"	d	file:
IFileStream	source/shared_lib/include/physfs/ifile_stream.hpp	/^class IFileStream : public std::istream$/;"	c	namespace:Shared::PhysFS
IFileStream	source/shared_lib/sources/physfs/ifile_stream.cpp	/^IFileStream::IFileStream(const std::string& filename) :$/;"	f	class:Shared::PhysFS::IFileStream
IFileStreambuf	source/shared_lib/include/physfs/ifile_streambuf.hpp	/^class IFileStreambuf : public std::streambuf$/;"	c	namespace:Shared::PhysFS
IFileStreambuf	source/shared_lib/sources/physfs/ifile_streambuf.cpp	/^IFileStreambuf::IFileStreambuf(const std::string& filename) :$/;"	f	class:Shared::PhysFS::IFileStreambuf
INFINITE	source/shared_lib/include/platform/thread.h	37;"	d
INNER_ISQRT	source/shared_lib/sources/math/math_util.cpp	159;"	d	file:
INNER_ISQRT	source/shared_lib/sources/math/math_util.cpp	181;"	d	file:
INSUFFICIENT_SPACE	source/game/script/script_manager.h	/^		INSUFFICIENT_SPACE = -9,$/;"	e	enum:Glest::Script::LuaCmdResult::Enum
INVALID_COMMAND_CLASS	source/game/script/script_manager.h	/^		INVALID_COMMAND_CLASS,$/;"	e	enum:Glest::Script::LuaCmdResult::Enum
INVALID_FACTION_INDEX	source/game/script/script_manager.h	/^		INVALID_FACTION_INDEX,$/;"	e	enum:Glest::Script::LuaCmdResult::Enum
INVALID_POSITION	source/game/script/script_manager.h	/^		INVALID_POSITION,$/;"	e	enum:Glest::Script::LuaCmdResult::Enum
INVALID_SOCKET	source/shared_lib/sources/platform/socket.cpp	27;"	d	file:
INVALID_UNIT_ID	source/game/script/script_manager.h	/^		INVALID_UNIT_ID,$/;"	e	enum:Glest::Script::LuaCmdResult::Enum
INVARIANT	source/game/pch.h	25;"	d
INVARIANT	source/shared_lib/include/pch.h	20;"	d
I_BITS	source/shared_lib/include/math/fixed.h	/^	static const int I_BITS		= DATUM_BITS - F_BITS;$/;"	m	class:Shared::Math::fixed
IdMap	source/configurator/main.h	/^	typedef map<int, wxWindow*> IdMap;$/;"	t	class:Configurator::MainWindow
IdPair	source/configurator/main.h	/^	typedef pair<int, wxWindow*> IdPair;$/;"	t	class:Configurator::MainWindow
Identify	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^TiXmlNode* TiXmlNode::Identify( const char* p, TiXmlEncoding encoding )$/;"	f	class:TiXmlNode
ImageRenderInfo	source/game/widgets/widgets_base.h	/^	ImageRenderInfo() : hasOffset(false), hasCustomSize(false) {}$/;"	f	struct:Glest::Widgets::ImageRenderInfo
ImageRenderInfo	source/game/widgets/widgets_base.h	/^	ImageRenderInfo(bool hasOffset, Vec2i offset, bool hasCustomSize, Vec2i size)$/;"	f	struct:Glest::Widgets::ImageRenderInfo
ImageRenderInfo	source/game/widgets/widgets_base.h	/^struct ImageRenderInfo {$/;"	s	namespace:Glest::Widgets
ImageSetMouseCursor	source/game/widgets/mouse_cursor.cpp	/^ImageSetMouseCursor::ImageSetMouseCursor(WidgetWindow *window)$/;"	f	class:Glest::Widgets::ImageSetMouseCursor
ImageSetMouseCursor	source/game/widgets/mouse_cursor.h	/^class ImageSetMouseCursor : public MouseCursor {$/;"	c	namespace:Glest::Widgets
ImageWidget	source/game/widgets/widgets_base.cpp	/^ImageWidget::ImageWidget(Widget* me) $/;"	f	class:Glest::Widgets::ImageWidget
ImageWidget	source/game/widgets/widgets_base.cpp	/^ImageWidget::ImageWidget(Widget* me, Texture2D *tex)$/;"	f	class:Glest::Widgets::ImageWidget
ImageWidget	source/game/widgets/widgets_base.h	/^class ImageWidget {$/;"	c	namespace:Glest::Widgets
Imageset	source/game/graphics/imageset.h	/^	Imageset() $/;"	f	class:Glest::Graphics::Imageset
Imageset	source/game/graphics/imageset.h	/^	Imageset(const Texture2D *source, int width, int height)$/;"	f	class:Glest::Graphics::Imageset
Imageset	source/game/graphics/imageset.h	/^class Imageset {$/;"	c	namespace:Glest::Graphics
Imageset	source/game/widgets/widgets.h	/^	Imageset(Container* parent) $/;"	f	class:Glest::Widgets::Imageset
Imageset	source/game/widgets/widgets.h	/^	Imageset(Container* parent, const Texture2D *source, int width, int height)$/;"	f	class:Glest::Widgets::Imageset
Imageset	source/game/widgets/widgets.h	/^class Imageset : public StaticImage {$/;"	c	namespace:Glest::Widgets
Indent	source/shared_lib/include/tinyxml/tinyxml.h	/^	const char* Indent()							{ return indent.c_str(); }$/;"	f	class:TiXmlPrinter
IndexBuffer	source/shared_lib/include/graphics/buffer.h	/^class IndexBuffer{$/;"	c	namespace:Shared::Graphics
IndexBuffer	source/shared_lib/sources/graphics/buffer.cpp	/^IndexBuffer::IndexBuffer(){$/;"	f	class:Shared::Graphics::IndexBuffer
IndexByNameMap	source/game/widgets/widget_config.h	/^	typedef map<string, uint32>		IndexByNameMap;$/;"	t	class:Glest::Widgets::WidgetConfig
IndexType	source/shared_lib/include/graphics/model.h	/^	enum IndexType { UNSIGNED_16, UNSIGNED_32 };$/;"	g	struct:Shared::Graphics::MeshIndexBlock
InfluenceMap	source/game/search/influence_map.h	/^	InfluenceMap(Rectangle b, iType def) : def(def), x(b.x), y(b.y), w(b.w), h(b.h) {}$/;"	f	class:Glest::Search::InfluenceMap
InfluenceMap	source/game/search/influence_map.h	/^template<typename iType, typename MapType> class InfluenceMap {$/;"	c	namespace:Glest::Search
InfluenceMapOverlay	source/game/graphics/debug_renderer.h	/^class InfluenceMapOverlay {$/;"	c	namespace:Glest::Debug
InfluenceMapTest	source/test/search/influence_map_test.cpp	/^InfluenceMapTest::InfluenceMapTest() {$/;"	f	class:Test::InfluenceMapTest
InfluenceMapTest	source/test/search/influence_map_test.h	/^class InfluenceMapTest : public CppUnit::TestFixture {$/;"	c	namespace:Test
Input	source/shared_lib/include/platform/input.h	/^	Input() : mousePos(0), mouseState(), lastMouseEvent(0), keyModifiers(0) {$/;"	f	class:Shared::Platform::Input
Input	source/shared_lib/include/platform/input.h	/^class Input {$/;"	c	namespace:Shared::Platform
InputBox	source/game/misc_widgets.cpp	/^InputBox::InputBox(Container *parent)$/;"	f	class:Glest::Widgets::InputBox
InputBox	source/game/misc_widgets.h	/^class InputBox : public TextBox {$/;"	c	namespace:Glest::Widgets
InputDialog	source/game/widgets/framed_widgets.cpp	/^InputDialog::InputDialog(WidgetWindow* window)$/;"	f	class:Glest::Widgets::InputDialog
InputDialog	source/game/widgets/framed_widgets.h	/^class InputDialog : public BasicDialog {$/;"	c	namespace:Glest::Widgets
InputEntered	source/game/widgets/widgets.h	/^	sigslot::signal<Widget*> InputEntered;$/;"	m	class:Glest::Widgets::TextBox
InsertAfterChild	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlNode::InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis )$/;"	f	class:TiXmlNode
InsertBeforeChild	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlNode::InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis )$/;"	f	class:TiXmlNode
InsertEndChild	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlNode::InsertEndChild( const TiXmlNode& addThis )$/;"	f	class:TiXmlNode
InsideOutIterator	source/game/search/cluster_map.cpp	/^	InsideOutIterator(int low, int high)$/;"	f	class:Glest::Search::InsideOutIterator
InsideOutIterator	source/game/search/cluster_map.cpp	/^class InsideOutIterator {$/;"	c	namespace:Glest::Search	file:
IntField	source/configurator/configuration.h	/^class IntField: public Field{$/;"	c	namespace:Configurator
IntRangeField	source/configurator/configuration.h	/^class IntRangeField: public Field{$/;"	c	namespace:Configurator
IntValue	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^int TiXmlAttribute::IntValue() const$/;"	f	class:TiXmlAttribute
InterpolationData	source/shared_lib/include/graphics/interpolation.h	/^class InterpolationData {$/;"	c	namespace:Shared::Graphics
InterpolationData	source/shared_lib/sources/graphics/interpolation.cpp	/^InterpolationData::InterpolationData(Mesh *mesh) {$/;"	f	class:Shared::Graphics::InterpolationData
Intro	source/game/main/intro.cpp	/^Intro::Intro(Program &program)$/;"	f	class:Glest::Main::Intro
Intro	source/game/main/intro.h	/^class Intro: public ProgramState {$/;"	c	namespace:Glest::Main
IntroMessage	source/game/network/network_message.cpp	/^IntroMessage::IntroMessage(){$/;"	f	class:Glest::Net::IntroMessage
IntroMessage	source/game/network/network_message.cpp	/^IntroMessage::IntroMessage(RawMessage raw) {$/;"	f	class:Glest::Net::IntroMessage
IntroMessage	source/game/network/network_message.cpp	/^IntroMessage::IntroMessage(const string &versionString, const string &pName, const string &hName, int playerIndex){$/;"	f	class:Glest::Net::IntroMessage
IntroMessage	source/game/network/network_message.h	/^class IntroMessage : public Message {$/;"	c	namespace:Glest::Net
InvalidMessage	source/game/network/network_types.h	/^	InvalidMessage(MessageType expected, int8 got)$/;"	f	class:Glest::Net::InvalidMessage
InvalidMessage	source/game/network/network_types.h	/^	InvalidMessage(int8 got)$/;"	f	class:Glest::Net::InvalidMessage
InvalidMessage	source/game/network/network_types.h	/^class InvalidMessage : public NetworkError {$/;"	c	namespace:Glest::Net
Ip	source/shared_lib/include/platform/socket.h	/^class Ip {$/;"	c	namespace:Shared::Platform
Ip	source/shared_lib/sources/platform/socket.cpp	/^Ip::Ip(){$/;"	f	class:Shared::Platform::Ip
Ip	source/shared_lib/sources/platform/socket.cpp	/^Ip::Ip(const string& ipString){$/;"	f	class:Shared::Platform::Ip
Ip	source/shared_lib/sources/platform/socket.cpp	/^Ip::Ip(unsigned char byte0, unsigned char byte1, unsigned char byte2, unsigned char byte3){$/;"	f	class:Shared::Platform::Ip
IsAlpha	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^\/*static*\/ int TiXmlBase::IsAlpha( unsigned char anyByte, TiXmlEncoding \/*encoding*\/ )$/;"	f	class:TiXmlBase
IsAlphaNum	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^\/*static*\/ int TiXmlBase::IsAlphaNum( unsigned char anyByte, TiXmlEncoding \/*encoding*\/ )$/;"	f	class:TiXmlBase
IsWhiteSpace	source/shared_lib/include/tinyxml/tinyxml.h	/^	inline static bool IsWhiteSpace( char c )		$/;"	f	class:TiXmlBase
IsWhiteSpace	source/shared_lib/include/tinyxml/tinyxml.h	/^	inline static bool IsWhiteSpace( int c )$/;"	f	class:TiXmlBase
IsWhiteSpaceCondensed	source/shared_lib/include/tinyxml/tinyxml.h	/^	static bool IsWhiteSpaceCondensed()						{ return condenseWhiteSpace; }$/;"	f	class:TiXmlBase
IterateChildren	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* IterateChildren( const TiXmlNode* previous ) {$/;"	f	class:TiXmlNode
IterateChildren	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* IterateChildren( const char * _value, const TiXmlNode* previous ) {$/;"	f	class:TiXmlNode
IterateChildren	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) {	return IterateChildren (_value.c_str (), previous);	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
IterateChildren	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) const	{	return IterateChildren (_value.c_str (), previous);	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
IterateChildren	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlNode* TiXmlNode::IterateChildren( const TiXmlNode* previous ) const$/;"	f	class:TiXmlNode
IterateChildren	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlNode* TiXmlNode::IterateChildren( const char * val, const TiXmlNode* previous ) const$/;"	f	class:TiXmlNode
Key	source/shared_lib/include/platform/input.h	/^	Key(KeyCode key, char ascii) : key(key), ascii(ascii) {}$/;"	f	class:Shared::Platform::Key
Key	source/shared_lib/include/platform/input.h	/^	Key(SDL_keysym keysym) :$/;"	f	class:Shared::Platform::Key
Key	source/shared_lib/include/platform/input.h	/^class Key {$/;"	c	namespace:Shared::Platform
KeyEntryWidget	source/game/gui/keymap_widget.cpp	/^KeyEntryWidget::KeyEntryWidget(Container *parent, Keymap &keymap, UserCommand uc) $/;"	f	class:Glest::Gui::KeyEntryWidget
KeyEntryWidget	source/game/gui/keymap_widget.h	/^class KeyEntryWidget : public CellStrip, public sigslot::has_slots {$/;"	c	namespace:Glest::Gui
KeyFrame	source/game/network/network_message.cpp	/^KeyFrame::KeyFrame(RawMessage raw) {$/;"	f	class:Glest::Net::KeyFrame
KeyFrame	source/game/network/network_message.h	/^	KeyFrame()		{ reset(); }$/;"	f	class:Glest::Net::KeyFrame
KeyFrame	source/game/network/network_message.h	/^class KeyFrame : public Message {$/;"	c	namespace:Glest::Net
KeyFrameMsgHeader	source/game/network/network_message.cpp	/^struct KeyFrameMsgHeader {$/;"	s	namespace:Glest::Net	file:
KeyList	source/game/graphics/debug_renderer.h	/^	typedef vector<StoreMapKey> KeyList;$/;"	t	class:Glest::Debug::StoreMapOverlay
KeyModifier	source/shared_lib/include/platform/input_enums.h	/^enum KeyModifier {$/;"	g	namespace:Shared::Platform
KeyboardWidget	source/game/widgets/widgets_base.cpp	/^KeyboardWidget::KeyboardWidget(Widget* widget) {$/;"	f	class:Glest::Widgets::KeyboardWidget
KeyboardWidget	source/game/widgets/widgets_base.h	/^class KeyboardWidget {$/;"	c	namespace:Glest::Widgets
Keymap	source/game/gui/keymap.cpp	/^Keymap::Keymap(const Input &input, const char* fileName)$/;"	f	class:Glest::Gui::Keymap
Keymap	source/game/gui/keymap.h	/^class Keymap : public sigslot::has_slots {$/;"	c	namespace:Glest::Gui
KeymapWidget	source/game/gui/keymap_widget.cpp	/^KeymapWidget::KeymapWidget(Container *parent)$/;"	f	class:Glest::Gui::KeymapWidget
KeymapWidget	source/game/gui/keymap_widget.h	/^class KeymapWidget : public CellStrip, public MouseWidget, public sigslot::has_slots {$/;"	c	namespace:Glest::Gui
LOG	source/game/facilities/logger.h	334;"	d
LOG	source/game/facilities/logger.h	338;"	d
LOG_AI	source/game/facilities/logger.h	44;"	d
LOG_CLUSTER_DIRTYING	source/game/search/annotated_map.cpp	104;"	d	file:
LOG_COMMAND_ISSUE	source/game/facilities/logger.h	390;"	d
LOG_NETWORK	source/game/facilities/logger.h	345;"	d
LOG_NETWORK	source/game/facilities/logger.h	348;"	d
LOG_NETWORKING	source/game/facilities/logger.h	343;"	d
LOG_PATHFINDER	source/game/facilities/logger.h	377;"	d
LOG_STUFF	source/game/facilities/logger.h	331;"	d
LOG_UNIT_LIFECYCLE	source/game/facilities/logger.h	401;"	d
LOG_WIDGET_EVENTS	source/game/facilities/logger.h	35;"	d
LOG_WORLD_EVENTS	source/game/facilities/logger.h	32;"	d
LOOP_BODY	source/shared_lib/sources/math/math_util.cpp	44;"	d	file:
LUA_FUNC	source/game/script/script_manager.cpp	66;"	d	file:
Lang	source/game/global/lang.h	/^	Lang() {}$/;"	f	class:Glest::Global::Lang
Lang	source/game/global/lang.h	/^class Lang {$/;"	c	namespace:Glest::Global
LangError	source/game/global/lang.cpp	/^typedef pair<string, string> LangError;$/;"	t	namespace:Glest::Global	file:
LangErrors	source/game/global/lang.cpp	/^	LangErrors() {}$/;"	f	class:Glest::Global::LangErrors
LangErrors	source/game/global/lang.cpp	/^class LangErrors : private vector<LangError> {$/;"	c	namespace:Glest::Global	file:
Last	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute* Last()					{ return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; }$/;"	f	class:TiXmlAttributeSet
Last	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlAttribute* Last() const		{ return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev; }$/;"	f	class:TiXmlAttributeSet
LastAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute* LastAttribute()					{ return attributeSet.Last(); }$/;"	f	class:TiXmlElement
LastAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlAttribute* LastAttribute()	const 	{ return attributeSet.Last(); }		\/\/\/< Access the last attribute in this element.$/;"	f	class:TiXmlElement
LastChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* LastChild( const char * _value ) {$/;"	f	class:TiXmlNode
LastChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* LastChild( const std::string& _value )				{	return LastChild (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
LastChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* LastChild()	{ return lastChild; }$/;"	f	class:TiXmlNode
LastChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlNode* LastChild( const std::string& _value ) const	{	return LastChild (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
LastChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlNode* LastChild() const	{ return lastChild; }		\/\/\/ The last child of this node. Will be null if there are no children.$/;"	f	class:TiXmlNode
LastChild	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlNode* TiXmlNode::LastChild( const char * _value ) const$/;"	f	class:TiXmlNode
LaunchMessage	source/game/network/network_message.cpp	/^LaunchMessage::LaunchMessage(){$/;"	f	class:Glest::Net::LaunchMessage
LaunchMessage	source/game/network/network_message.cpp	/^LaunchMessage::LaunchMessage(RawMessage raw) {$/;"	f	class:Glest::Net::LaunchMessage
LaunchMessage	source/game/network/network_message.cpp	/^LaunchMessage::LaunchMessage(const GameSettings *gameSettings){$/;"	f	class:Glest::Net::LaunchMessage
LaunchMessage	source/game/network/network_message.h	/^class LaunchMessage : public Message {$/;"	c	namespace:Glest::Net
Left	source/game/graphics/scene_culler.h	/^	enum { Left, Right, Top, Bottom, Near, Far };$/;"	e	enum:Glest::Graphics::SceneCuller::__anon21
LeftClickOrder	source/game/world/minimap.h	/^	sigslot::signal<Vec2i> LeftClickOrder;$/;"	m	class:Glest::Sim::Minimap
Level	source/game/prototypes/unit_type.h	/^	Level() : EnhancementType() {$/;"	f	class:Glest::ProtoTypes::Level
Level	source/game/prototypes/unit_type.h	/^class Level: public EnhancementType, public NameIdPair {$/;"	c	namespace:Glest::ProtoTypes
Levels	source/game/prototypes/unit_type.h	/^	typedef vector<Level>               Levels;$/;"	t	class:Glest::ProtoTypes::UnitType
LibraryManager	source/shared_lib/include/platform/socket.h	/^	class LibraryManager {$/;"	c	class:Shared::Platform::Socket
LibraryManager	source/shared_lib/sources/platform/socket.cpp	/^	Socket::LibraryManager::LibraryManager(){$/;"	f	class:Shared::Platform::Socket::LibraryManager
Line	source/game/graphics/scene_culler.h	/^	struct Line {$/;"	s	class:Glest::Graphics::SceneCuller
LineAlgorithmTest	source/test/search/line_test.h	/^	LineAlgorithmTest()		{}$/;"	f	class:Test::LineAlgorithmTest
LineAlgorithmTest	source/test/search/line_test.h	/^class LineAlgorithmTest : public CppUnit::TestFixture {$/;"	c	namespace:Test
LineBreak	source/shared_lib/include/tinyxml/tinyxml.h	/^	const char* LineBreak()							{ return lineBreak.c_str(); }$/;"	f	class:TiXmlPrinter
LineIterator	source/game/game/console.h	/^	typedef Lines::const_iterator LineIterator;$/;"	t	class:Glest::Gui::Console
Lines	source/game/game/console.h	/^	typedef deque<MessageTimePair> Lines;$/;"	t	class:Glest::Gui::Console
LinkEndChild	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlNode::LinkEndChild( TiXmlNode* node )$/;"	f	class:TiXmlNode
ListBase	source/game/widgets/list_widgets.cpp	/^ListBase::ListBase(Container* parent, Orientation orient, Origin orgn, int cells)$/;"	f	class:Glest::Widgets::ListBase
ListBase	source/game/widgets/list_widgets.cpp	/^ListBase::ListBase(Container* parent, Vec2i pos, Vec2i size, Orientation orient, Origin orgn, int cells)$/;"	f	class:Glest::Widgets::ListBase
ListBase	source/game/widgets/list_widgets.cpp	/^ListBase::ListBase(WidgetWindow* window, Orientation orient, Origin orgn, int cells)$/;"	f	class:Glest::Widgets::ListBase
ListBase	source/game/widgets/list_widgets.h	/^class ListBase : public CellStrip {$/;"	c	namespace:Glest::Widgets
ListBox	source/game/widgets/list_widgets.cpp	/^ListBox::ListBox(Container* parent)$/;"	f	class:Glest::Widgets::ListBox
ListBox	source/game/widgets/list_widgets.cpp	/^ListBox::ListBox(Container* parent, Vec2i pos, Vec2i size) $/;"	f	class:Glest::Widgets::ListBox
ListBox	source/game/widgets/list_widgets.h	/^class ListBox : public ListBase, public MouseWidget, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
ListBoxItem	source/game/widgets/list_widgets.cpp	/^ListBoxItem::ListBoxItem(Container* parent)$/;"	f	class:Glest::Widgets::ListBoxItem
ListBoxItem	source/game/widgets/list_widgets.cpp	/^ListBoxItem::ListBoxItem(Container* parent, Vec2i pos, Vec2i sz)$/;"	f	class:Glest::Widgets::ListBoxItem
ListBoxItem	source/game/widgets/list_widgets.cpp	/^ListBoxItem::ListBoxItem(Container* parent, Vec2i pos, Vec2i sz, const Vec3f &bgColour)$/;"	f	class:Glest::Widgets::ListBoxItem
ListBoxItem	source/game/widgets/list_widgets.h	/^class ListBoxItem : public StaticText, public MouseWidget {$/;"	c	namespace:Glest::Widgets
ListCollapsed	source/game/widgets/list_widgets.h	/^	sigslot::signal<Widget*> ListCollapsed;$/;"	m	class:Glest::Widgets::DropList
ListExpanded	source/game/widgets/list_widgets.h	/^	sigslot::signal<Widget*> ListExpanded;$/;"	m	class:Glest::Widgets::DropList
LoadCommandType	source/game/prototypes/command_type.h	/^	LoadCommandType() $/;"	f	class:Glest::ProtoTypes::LoadCommandType
LoadCommandType	source/game/prototypes/command_type.h	/^class LoadCommandType: public CommandType {$/;"	c	namespace:Glest::ProtoTypes
LoadFile	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool LoadFile( const std::string& filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING )			\/\/\/< STL std::string version.$/;"	f	class:TiXmlDocument
LoadFile	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlDocument::LoadFile( FILE* file, TiXmlEncoding encoding )$/;"	f	class:TiXmlDocument
LoadFile	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlDocument::LoadFile( FileOps* file, TiXmlEncoding encoding )$/;"	f	class:TiXmlDocument
LoadFile	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlDocument::LoadFile( TiXmlEncoding encoding )$/;"	f	class:TiXmlDocument
LoadFile	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlDocument::LoadFile( const char* _filename, TiXmlEncoding encoding )$/;"	f	class:TiXmlDocument
LoadParams	source/game/entities/unit.h	/^		LoadParams(const XmlNode *node, Faction *faction, Map *map, const TechTree *tt, bool putInWorld = true)$/;"	f	struct:Glest::Entities::Unit::LoadParams
LoadParams	source/game/entities/unit.h	/^	struct LoadParams {$/;"	s	class:Glest::Entities::Unit
LoadParams	source/game/entities/upgrade.h	/^		LoadParams(const XmlNode *n, Faction *f) : node(n), faction(f) {}$/;"	f	struct:Glest::Entities::Upgrade::LoadParams
LoadParams	source/game/entities/upgrade.h	/^	struct LoadParams {$/;"	s	class:Glest::Entities::Upgrade
LoadSkillType	source/game/prototypes/skill_type.cpp	/^LoadSkillType::LoadSkillType() : SkillType("Load") {$/;"	f	class:Glest::ProtoTypes::LoadSkillType
LoadSkillType	source/game/prototypes/skill_type.h	/^class LoadSkillType: public SkillType{$/;"	c	namespace:Glest::ProtoTypes
LogFile	source/game/facilities/logger.cpp	/^LogFile::LogFile(const string &fileName, const string &type, TimeStampType timeType)$/;"	f	class:Glest::Util::LogFile
LogFile	source/game/facilities/logger.h	/^class LogFile { \/\/ log file wrapper$/;"	c	namespace:Glest::Util
Logger	source/game/facilities/logger.cpp	/^Logger::Logger()$/;"	f	class:Glest::Util::Logger
Logger	source/game/facilities/logger.h	/^class Logger {$/;"	c	namespace:Glest::Util
LostPlayerInfo	source/game/network/server_interface.h	/^	struct LostPlayerInfo {$/;"	s	class:Glest::Net::ServerInterface
Lua	source/shared_lib/include/lua/lua_script.h	/^namespace Shared { namespace Lua {$/;"	n	namespace:Shared
Lua	source/shared_lib/sources/lua/lua_script.cpp	/^namespace Shared { namespace Lua {$/;"	n	namespace:Shared	file:
LuaArguments	source/shared_lib/include/lua/lua_script.h	/^class LuaArguments {$/;"	c	namespace:Shared::Lua
LuaArguments	source/shared_lib/sources/lua/lua_script.cpp	/^LuaArguments::LuaArguments(lua_State *luaState) {$/;"	f	class:Shared::Lua::LuaArguments
LuaCmdResult	source/game/script/script_manager.h	/^	LuaCmdResult() : val(OK) {}$/;"	f	struct:Glest::Script::LuaCmdResult
LuaCmdResult	source/game/script/script_manager.h	/^	LuaCmdResult(int i) : val(Enum(i)) {}$/;"	f	struct:Glest::Script::LuaCmdResult
LuaCmdResult	source/game/script/script_manager.h	/^struct LuaCmdResult {$/;"	s	namespace:Glest::Script
LuaConsole	source/game/gui/lua_console.cpp	/^LuaConsole::LuaConsole(UserInterface *ui, Container* parent)$/;"	f	class:Glest::Gui::LuaConsole
LuaConsole	source/game/gui/lua_console.h	/^class LuaConsole : public BasicDialog {$/;"	c	namespace:Glest::Gui
LuaError	source/shared_lib/include/lua/lua_script.h	/^	LuaError(const string &msg = string("Lua Error")) : runtime_error(msg) {}$/;"	f	class:Shared::Lua::LuaError
LuaError	source/shared_lib/include/lua/lua_script.h	/^class LuaError : public runtime_error {$/;"	c	namespace:Shared::Lua
LuaFunction	source/shared_lib/include/lua/lua_script.h	/^typedef int(*LuaFunction)(LuaHandle*);$/;"	t	namespace:Shared::Lua
LuaHandle	source/shared_lib/include/lua/lua_script.h	/^typedef lua_State LuaHandle;$/;"	t	namespace:Shared::Lua
LuaInputBox	source/game/gui/lua_console.cpp	/^LuaInputBox::LuaInputBox(LuaConsole *console, Container *parent)$/;"	f	class:Glest::Gui::LuaInputBox
LuaInputBox	source/game/gui/lua_console.h	/^class LuaInputBox : public TextBox {$/;"	c	namespace:Glest::Gui
LuaScript	source/shared_lib/include/lua/lua_script.h	/^class LuaScript {$/;"	c	namespace:Shared::Lua
LuaScript	source/shared_lib/sources/lua/lua_script.cpp	/^LuaScript::LuaScript()$/;"	f	class:Shared::Lua::LuaScript
MAIN_FUNCTION	source/shared_lib/include/platform/sdl/platform_main.h	20;"	d
MAIN_FUNCTION	source/shared_lib/include/platform/win32/platform_main.h	20;"	d
MAIN_FUNCTION	source/shared_lib/include/platform/win32/platform_main.h	26;"	d
MAP_HEIGHT	source/test/search/node_pool_test.cpp	21;"	d	file:
MAP_WIDTH	source/map_editor/map_maker.cpp	/^const int MAP_WIDTH = 64;$/;"	m	namespace:MapEditor	file:
MAP_WIDTH	source/test/search/node_pool_test.cpp	20;"	d	file:
MAX_ENTITY_LENGTH	source/shared_lib/include/tinyxml/tinyxml.h	/^		MAX_ENTITY_LENGTH = 6$/;"	e	enum:TiXmlBase::__anon18
MAX_INTEGER	source/shared_lib/include/math/fixed.h	/^	static const int MAX_INTEGER = (1 << (I_BITS - 1)) - 1;$/;"	m	class:Shared::Math::fixed
MAX_MAP_COORD	source/game/search/node_map.h	27;"	d
MAX_MAP_COORD_BITS	source/game/search/node_map.h	26;"	d
MAX_RAW	source/shared_lib/include/math/fixed.h	/^	static const int64 MAX_RAW = (MAX_INTEGER << F_BITS) | (SCALE_FACTOR - 1);$/;"	m	class:Shared::Math::fixed
MAX_UNDO_LIST_SIZE	source/map_editor/program.h	/^		const static int MAX_UNDO_LIST_SIZE = 100; \/\/ TODO get feedback on this value$/;"	m	class:MapEditor::UndoPoint
MEMORY_CHECK_DECLARATIONS	source/shared_lib/include/util/util.h	183;"	d
MEMORY_CHECK_DECLARATIONS	source/shared_lib/include/util/util.h	239;"	d
MEMORY_CHECK_IMPLEMENTATION	source/shared_lib/include/util/util.h	194;"	d
MEMORY_CHECK_IMPLEMENTATION	source/shared_lib/include/util/util.h	240;"	d
MESH_DEBUG	source/shared_lib/sources/graphics/model.cpp	77;"	d	file:
META	source/game/gui/keymap.h	/^	enum { SHIFT = 1, CTRL = 2, ALT = 4, META = 8 };$/;"	e	enum:Glest::Gui::ModKeys::__anon25
MIN_RAW	source/shared_lib/include/math/fixed.h	/^	static const int64 MIN_RAW = ~MAX_RAW;$/;"	m	class:Shared::Math::fixed
MISC_ENABLE	source/game/network/network_types.h	/^		struct Flags { enum { QUEUE = 1, NO_RESERVE_RESOURCES = 2, MISC_ENABLE = 4 }; };$/;"	e	enum:Glest::Net::NetworkCommand::Flags::__anon24
Main	source/game/facilities/auto_test.cpp	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest	file:
Main	source/game/facilities/auto_test.h	/^namespace Main {$/;"	n	namespace:Glest
Main	source/game/main/CmdArgs.cpp	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest	file:
Main	source/game/main/CmdArgs.h	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest
Main	source/game/main/battle_end.cpp	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest	file:
Main	source/game/main/battle_end.h	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest
Main	source/game/main/intro.cpp	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest	file:
Main	source/game/main/intro.h	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest
Main	source/game/main/main.cpp	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest	file:
Main	source/game/main/main.h	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest
Main	source/game/main/program.cpp	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest	file:
Main	source/game/main/program.h	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest
Main	source/game/test_pane.cpp	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest	file:
Main	source/game/test_pane.h	/^namespace Glest { namespace Main {$/;"	n	namespace:Glest
MainLoop	source/configurator/main.cpp	/^int App::MainLoop() {$/;"	f	class:Configurator::App
MainLoop	source/g3d_viewer/main.cpp	/^int App::MainLoop(){$/;"	f	class:Shared::G3dViewer::App
MainLoop	source/map_editor/main.cpp	/^int App::MainLoop() {$/;"	f	class:MapEditor::App
MainMenu	source/game/menu/main_menu.cpp	/^MainMenu::MainMenu(Program &program, bool setRootMenu)$/;"	f	class:Glest::Menu::MainMenu
MainMenu	source/game/menu/main_menu.h	/^class MainMenu: public ProgramState {$/;"	c	namespace:Glest::Menu
MainWindow	source/configurator/main.cpp	/^MainWindow::MainWindow() {$/;"	f	class:Configurator::MainWindow
MainWindow	source/configurator/main.h	/^class MainWindow: public wxFrame{$/;"	c	namespace:Configurator
MainWindow	source/g3d_viewer/main.cpp	/^MainWindow::MainWindow(const string &modelPath)$/;"	f	class:Shared::G3dViewer::MainWindow
MainWindow	source/g3d_viewer/main.h	/^class MainWindow: public wxFrame {$/;"	c	namespace:Shared::G3dViewer
MainWindow	source/map_editor/main.cpp	/^MainWindow::MainWindow()$/;"	f	class:MapEditor::MainWindow
MainWindow	source/map_editor/main.h	/^class MainWindow: public wxFrame {$/;"	c	namespace:MapEditor
Map	source/game/world/map.cpp	/^Map::Map() $/;"	f	class:Glest::Sim::Map
Map	source/game/world/map.h	/^class Map {$/;"	c	namespace:Glest::Sim
Map	source/map_editor/map.cpp	/^Map::Map() {$/;"	f	class:MapEditor::Map
Map	source/map_editor/map.h	/^class Map {$/;"	c	namespace:MapEditor
Map	source/shared_lib/include/util/properties.h	/^	typedef map<Key, Variant, Compare> Map;$/;"	t	class:Shared::Util::VariantMap
MapEditor	source/map_editor/main.cpp	/^namespace MapEditor {$/;"	n	file:
MapEditor	source/map_editor/main.h	/^namespace MapEditor {$/;"	n
MapEditor	source/map_editor/map.cpp	/^namespace MapEditor {$/;"	n	file:
MapEditor	source/map_editor/map.h	/^namespace MapEditor {$/;"	n
MapEditor	source/map_editor/map_maker.cpp	/^namespace MapEditor {$/;"	n	file:
MapEditor	source/map_editor/map_maker.h	/^namespace MapEditor {$/;"	n
MapEditor	source/map_editor/program.cpp	/^namespace MapEditor {$/;"	n	file:
MapEditor	source/map_editor/program.h	/^namespace MapEditor {$/;"	n
MapEditor	source/map_editor/renderer.cpp	/^namespace MapEditor {$/;"	n	file:
MapEditor	source/map_editor/renderer.h	/^namespace MapEditor {$/;"	n
MapException	source/game/global/exceptions.h	/^	MapException(const string &fileName, const string &msg) :$/;"	f	class:Glest::Global::MapException
MapException	source/game/global/exceptions.h	/^class MapException : public GameException {$/;"	c	namespace:Glest::Global
MapFileHeader	source/map_editor/map.h	/^struct MapFileHeader {$/;"	s	namespace:MapEditor
MapInfo	source/game/menu/main_menu.h	/^struct MapInfo {$/;"	s	namespace:Glest::Menu
MapMaker	source/map_editor/map_maker.h	/^	MapMaker(Map *map) : map(map) { }$/;"	f	class:MapEditor::MapMaker
MapMaker	source/map_editor/map_maker.h	/^class MapMaker {$/;"	c	namespace:MapEditor
MapObject	source/game/entities/object.cpp	/^MapObject::MapObject(CreateParams params)\/\/MapObjectType *objType, const Vec3f &p)$/;"	f	class:Glest::Entities::MapObject
MapObject	source/game/entities/object.h	/^class MapObject {$/;"	c	namespace:Glest::Entities
MapObjectFactory	source/game/world/world.h	/^typedef EntityFactory<MapObject>   MapObjectFactory;$/;"	t	namespace:Glest::Sim
MapObjectType	source/game/prototypes/object_type.h	/^class MapObjectType {$/;"	c	namespace:Glest::ProtoTypes
MapResource	source/game/entities/resource.h	/^	MapResource() : ResourceAmount(), m_pos(-1) {}$/;"	f	class:Glest::Entities::MapResource
MapResource	source/game/entities/resource.h	/^	MapResource(const MapResource &r) { assert(false); }$/;"	f	class:Glest::Entities::MapResource
MapResource	source/game/entities/resource.h	/^class MapResource : public ResourceAmount {$/;"	c	namespace:Glest::Entities
MapVertexData	source/game/world/map.h	/^	MapVertexData(Vec2i size) : m_data(0), m_size(size) {$/;"	f	class:Glest::Sim::MapVertexData
MapVertexData	source/game/world/map.h	/^class MapVertexData {$/;"	c	namespace:Glest::Sim
MarkerArray	source/game/search/node_pool.h	/^		MarkerArray(int w, int h)	: stride(w), counter(0) { $/;"	f	struct:Glest::Search::NodePool::MarkerArray
MarkerArray	source/game/search/node_pool.h	/^	struct MarkerArray {$/;"	s	class:Glest::Search::NodePool
MasterEntityFactory	source/game/world/world.cpp	/^MasterEntityFactory::MasterEntityFactory()$/;"	f	class:Glest::Sim::MasterEntityFactory
MasterEntityFactory	source/game/world/world.h	/^class MasterEntityFactory {$/;"	c	namespace:Glest::Sim
Math	source/shared_lib/include/math/fixed.h	/^namespace Shared { namespace Math {$/;"	n	namespace:Shared
Math	source/shared_lib/include/math/math_util.h	/^namespace Shared { namespace Math {$/;"	n	namespace:Shared
Math	source/shared_lib/include/math/matrix.h	/^namespace Shared { namespace Math {$/;"	n	namespace:Shared
Math	source/shared_lib/include/math/quaternion.h	/^namespace Shared { namespace Math {$/;"	n	namespace:Shared
Math	source/shared_lib/include/math/vec.h	/^namespace Shared { namespace Math {$/;"	n	namespace:Shared
Math	source/shared_lib/sources/math/math_util.cpp	/^namespace Shared { namespace Math {$/;"	n	namespace:Shared	file:
Math	source/shared_lib/sources/math/quaternion.cpp	/^namespace Shared { namespace Math {$/;"	n	namespace:Shared	file:
Matrix3	source/shared_lib/include/math/matrix.h	/^	Matrix3(){};$/;"	f	class:Shared::Math::Matrix3
Matrix3	source/shared_lib/include/math/matrix.h	/^	Matrix3(T *p){$/;"	f	class:Shared::Math::Matrix3
Matrix3	source/shared_lib/include/math/matrix.h	/^class Matrix3{$/;"	c	namespace:Shared::Math
Matrix3d	source/shared_lib/include/math/matrix.h	/^typedef Matrix3<double> Matrix3d;$/;"	t	namespace:Shared::Math
Matrix3f	source/shared_lib/include/math/matrix.h	/^typedef Matrix3<float> Matrix3f;$/;"	t	namespace:Shared::Math
Matrix4	source/shared_lib/include/math/matrix.h	/^	Matrix4(){};$/;"	f	class:Shared::Math::Matrix4
Matrix4	source/shared_lib/include/math/matrix.h	/^	Matrix4(T *p){$/;"	f	class:Shared::Math::Matrix4
Matrix4	source/shared_lib/include/math/matrix.h	/^class Matrix4{$/;"	c	namespace:Shared::Math
Matrix4d	source/shared_lib/include/math/matrix.h	/^typedef Matrix4<double> Matrix4d;$/;"	t	namespace:Shared::Math
Matrix4f	source/shared_lib/include/math/matrix.h	/^typedef Matrix4<float> Matrix4f;$/;"	t	namespace:Shared::Math
MediaErrorLog	source/shared_lib/include/util/util.h	/^	MediaErrorLog() {}$/;"	f	struct:Shared::Util::MediaErrorLog
MediaErrorLog	source/shared_lib/include/util/util.h	/^struct MediaErrorLog {$/;"	s	namespace:Shared::Util
MemFileOps	source/shared_lib/include/physfs/MemFileOps.hpp	/^class MemFileOps : public FileOps{$/;"	c	namespace:Shared::PhysFS
MemFileOps	source/shared_lib/sources/physfs/MemFileOps.cpp	/^MemFileOps::MemFileOps(){$/;"	f	class:Shared::PhysFS::MemFileOps
Menu	source/game/facilities/auto_test.h	/^namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/forward_decs.h	/^	namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/game/options.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/menu/main_menu.cpp	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest	file:
Menu	source/game/menu/main_menu.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/menu/menu_background.cpp	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest	file:
Menu	source/game/menu/menu_background.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/menu/menu_state_about.cpp	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest	file:
Menu	source/game/menu/menu_state_about.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/menu/menu_state_graphic_info.cpp	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest	file:
Menu	source/game/menu/menu_state_graphic_info.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/menu/menu_state_join_game.cpp	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest	file:
Menu	source/game/menu/menu_state_join_game.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/menu/menu_state_load_game.cpp	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest	file:
Menu	source/game/menu/menu_state_load_game.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/menu/menu_state_new_game.cpp	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest	file:
Menu	source/game/menu/menu_state_new_game.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/menu/menu_state_options.cpp	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest	file:
Menu	source/game/menu/menu_state_options.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/menu/menu_state_root.cpp	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest	file:
Menu	source/game/menu/menu_state_root.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/game/menu/menu_state_scenario.cpp	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest	file:
Menu	source/game/menu/menu_state_scenario.h	/^namespace Glest { namespace Menu {$/;"	n	namespace:Glest
Menu	source/shared_lib/include/platform/win32/platform_menu.h	/^class Menu: public MenuBase {$/;"	c	namespace:Shared::Platform
MenuBackground	source/game/menu/menu_background.cpp	/^MenuBackground::MenuBackground(){$/;"	f	class:Glest::Menu::MenuBackground
MenuBackground	source/game/menu/menu_background.h	/^class MenuBackground{$/;"	c	namespace:Glest::Menu
MenuBase	source/shared_lib/include/platform/win32/platform_menu.h	/^class MenuBase {$/;"	c	namespace:Shared::Platform
MenuChildren	source/shared_lib/include/platform/win32/platform_menu.h	/^	typedef vector<MenuBase*> MenuChildren;$/;"	t	class:Shared::Platform::Menu
MenuId	source/g3d_viewer/main.h	/^	enum MenuId {$/;"	g	class:Shared::G3dViewer::MainWindow
MenuId	source/map_editor/main.h	/^	enum MenuId {$/;"	g	class:MapEditor::MainWindow
MenuItem	source/shared_lib/include/platform/win32/platform_menu.h	/^class MenuItem: public MenuBase {$/;"	c	namespace:Shared::Platform
MenuSeparator	source/shared_lib/include/platform/win32/platform_menu.h	/^class MenuSeparator: public MenuBase {$/;"	c	namespace:Shared::Platform
MenuState	source/game/menu/main_menu.cpp	/^MenuState::MenuState(Program &program, MainMenu *mainMenu)$/;"	f	class:Glest::Menu::MenuState
MenuState	source/game/menu/main_menu.h	/^class MenuState: public sigslot::has_slots {$/;"	c	namespace:Glest::Menu
MenuStateAbout	source/game/menu/menu_state_about.cpp	/^MenuStateAbout::MenuStateAbout(Program &program, MainMenu *mainMenu)$/;"	f	class:Glest::Menu::MenuStateAbout
MenuStateAbout	source/game/menu/menu_state_about.h	/^class MenuStateAbout: public MenuState {$/;"	c	namespace:Glest::Menu
MenuStateGraphicInfo	source/game/menu/menu_state_graphic_info.cpp	/^MenuStateGraphicInfo::MenuStateGraphicInfo(Program &program, MainMenu *mainMenu)$/;"	f	class:Glest::Menu::MenuStateGraphicInfo
MenuStateGraphicInfo	source/game/menu/menu_state_graphic_info.h	/^class MenuStateGraphicInfo: public MenuState {$/;"	c	namespace:Glest::Menu
MenuStateJoinGame	source/game/menu/menu_state_join_game.cpp	/^MenuStateJoinGame::MenuStateJoinGame(Program &program, MainMenu *mainMenu, bool connect, Ip serverIp)$/;"	f	class:Glest::Menu::MenuStateJoinGame
MenuStateJoinGame	source/game/menu/menu_state_join_game.h	/^class MenuStateJoinGame: public MenuState {$/;"	c	namespace:Glest::Menu
MenuStateLoadGame	source/game/menu/menu_state_load_game.cpp	/^MenuStateLoadGame::MenuStateLoadGame(Program &program, MainMenu *mainMenu)$/;"	f	class:Glest::Menu::MenuStateLoadGame
MenuStateLoadGame	source/game/menu/menu_state_load_game.h	/^class MenuStateLoadGame: public MenuState {$/;"	c	namespace:Glest::Menu
MenuStateNewGame	source/game/menu/menu_state_new_game.cpp	/^MenuStateNewGame::MenuStateNewGame(Program &program, MainMenu *mainMenu, bool openNetworkSlots)$/;"	f	class:Glest::Menu::MenuStateNewGame
MenuStateNewGame	source/game/menu/menu_state_new_game.h	/^class MenuStateNewGame: public MenuState {$/;"	c	namespace:Glest::Menu
MenuStateOptions	source/game/menu/menu_state_options.cpp	/^MenuStateOptions::MenuStateOptions(Program &program, MainMenu *mainMenu)$/;"	f	class:Glest::Menu::MenuStateOptions
MenuStateOptions	source/game/menu/menu_state_options.h	/^class MenuStateOptions: public MenuState {$/;"	c	namespace:Glest::Menu
MenuStateRoot	source/game/menu/menu_state_root.cpp	/^MenuStateRoot::MenuStateRoot(Program &program, MainMenu *mainMenu)$/;"	f	class:Glest::Menu::MenuStateRoot
MenuStateRoot	source/game/menu/menu_state_root.h	/^class MenuStateRoot: public MenuState {$/;"	c	namespace:Glest::Menu
MenuStateScenario	source/game/menu/menu_state_scenario.cpp	/^MenuStateScenario::MenuStateScenario(Program &program, MainMenu *mainMenu)$/;"	f	class:Glest::Menu::MenuStateScenario
MenuStateScenario	source/game/menu/menu_state_scenario.h	/^class MenuStateScenario: public MenuState {$/;"	c	namespace:Glest::Menu
Mesh	source/shared_lib/include/graphics/model.h	/^class Mesh {$/;"	c	namespace:Shared::Graphics
Mesh	source/shared_lib/sources/graphics/model.cpp	/^Mesh::Mesh() {$/;"	f	class:Shared::Graphics::Mesh
MeshCallback	source/shared_lib/include/graphics/model_renderer.h	/^class MeshCallback{$/;"	c	namespace:Shared::Graphics
MeshCallbackTeamColor	source/g3d_viewer/renderer.h	/^class MeshCallbackTeamColor: public MeshCallback{$/;"	c	namespace:Shared::G3dViewer
MeshCallbackTeamColor	source/game/graphics/renderer.cpp	/^	MeshCallbackTeamColor() : teamTexture(0) {}$/;"	f	class:Glest::Graphics::MeshCallbackTeamColor
MeshCallbackTeamColor	source/game/graphics/renderer.cpp	/^class MeshCallbackTeamColor: public MeshCallback{$/;"	c	namespace:Glest::Graphics	file:
MeshHeader	source/glexemel/g3dv4.h	/^struct MeshHeader{$/;"	s
MeshHeader	source/shared_lib/include/graphics/model_header.h	/^struct MeshHeader{$/;"	s	namespace:Shared::Graphics
MeshHeaderV2	source/shared_lib/include/graphics/model_header.h	/^struct MeshHeaderV2{$/;"	s	namespace:Shared::Graphics
MeshHeaderV3	source/shared_lib/include/graphics/model_header.h	/^struct MeshHeaderV3{$/;"	s	namespace:Shared::Graphics
MeshIndexBlock	source/shared_lib/include/graphics/model.h	/^	MeshIndexBlock() : type(UNSIGNED_16), count(0), m_indices(0), vbo_handle(0) { }$/;"	f	struct:Shared::Graphics::MeshIndexBlock
MeshIndexBlock	source/shared_lib/include/graphics/model.h	/^struct MeshIndexBlock {$/;"	s	namespace:Shared::Graphics
MeshPropertyFlag	source/glexemel/g3dv4.h	/^enum MeshPropertyFlag{$/;"	g
MeshPropertyFlag	source/shared_lib/include/graphics/model_header.h	/^enum MeshPropertyFlag{$/;"	g	namespace:Shared::Graphics
MeshPropertyV3	source/shared_lib/include/graphics/model_header.h	/^enum MeshPropertyV3{$/;"	g	namespace:Shared::Graphics
MeshVertexBlock	source/shared_lib/include/graphics/model.h	/^	MeshVertexBlock() : type(NONE), count(0), m_texOnly(0), vbo_handle(0) {}$/;"	f	struct:Shared::Graphics::MeshVertexBlock
MeshVertexBlock	source/shared_lib/include/graphics/model.h	/^struct MeshVertexBlock {$/;"	s	namespace:Shared::Graphics
Message	source/game/game/console.h	/^		Message(const string &txt) { push_back(TextInfo(txt)); }$/;"	f	struct:Glest::Gui::Console::Message
Message	source/game/game/console.h	/^		Message(const string &txt, Colour col) { push_back(TextInfo(txt, col)); }$/;"	f	struct:Glest::Gui::Console::Message
Message	source/game/game/console.h	/^	struct Message : public vector<TextInfo> {$/;"	s	class:Glest::Gui::Console
Message	source/game/network/network_message.h	/^class Message {$/;"	c	namespace:Glest::Net
MessageDialog	source/game/widgets/framed_widgets.cpp	/^MessageDialog::MessageDialog(Container* parent)$/;"	f	class:Glest::Widgets::MessageDialog
MessageDialog	source/game/widgets/framed_widgets.cpp	/^MessageDialog::MessageDialog(WidgetWindow* window)$/;"	f	class:Glest::Widgets::MessageDialog
MessageDialog	source/game/widgets/framed_widgets.h	/^class MessageDialog : public BasicDialog {$/;"	c	namespace:Glest::Widgets
MessageQueue	source/game/game/game.h	/^	typedef deque<ScriptMessage> MessageQueue;$/;"	t	class:Glest::Gui::GameState
MessageQueue	source/game/network/network_interface.h	/^	typedef deque<RawMessage> MessageQueue;$/;"	t	class:Glest::Net::NetworkConnection
MessageTimePair	source/game/game/console.h	/^	typedef pair<Message, float> MessageTimePair;$/;"	t	class:Glest::Gui::Console
MetricMap	source/game/search/annotated_map.h	/^	MetricMap() : metrics(NULL), width(0), height(0) { }$/;"	f	class:Glest::Search::MetricMap
MetricMap	source/game/search/annotated_map.h	/^	MetricMap(const MetricMap &other) {$/;"	f	class:Glest::Search::MetricMap
MetricMap	source/game/search/annotated_map.h	/^class MetricMap {$/;"	c	namespace:Glest::Search
Metrics	source/game/global/metrics.cpp	/^Metrics::Metrics() {$/;"	f	class:Glest::Global::Metrics
Metrics	source/game/global/metrics.h	/^class Metrics{$/;"	c	namespace:Glest::Global
MinHeap	source/shared_lib/include/util/heap.h	/^	MinHeap(int capacity = 1024) : counter(0), capacity(capacity) {$/;"	f	class:Shared::Util::MinHeap
MinHeap	source/shared_lib/include/util/heap.h	/^template<typename Node> class MinHeap {$/;"	c	namespace:Shared::Util
MinHeapTest	source/test/datastructs/heap_test.h	/^	MinHeapTest()	{}$/;"	f	class:Test::MinHeapTest
MinHeapTest	source/test/datastructs/heap_test.h	/^class MinHeapTest : public CppUnit::TestFixture {$/;"	c	namespace:Test
Minimap	source/game/world/minimap.cpp	/^Minimap::Minimap(bool FoW, bool SoD, Container* parent, Vec2i pos)$/;"	f	class:Glest::Sim::Minimap
Minimap	source/game/world/minimap.h	/^class Minimap : public Widget, public MouseWidget {$/;"	c	namespace:Glest::Sim
MinimapFrame	source/game/world/minimap.cpp	/^MinimapFrame::MinimapFrame(Container *parent, Vec2i pos, bool FoW, bool SoD)$/;"	f	class:Glest::Sim::MinimapFrame
MinimapFrame	source/game/world/minimap.h	/^class MinimapFrame : public Frame {$/;"	c	namespace:Glest::Sim
ModKeys	source/game/gui/keymap.h	/^struct ModKeys {$/;"	s	namespace:Glest::Gui
Model	source/shared_lib/include/graphics/model.h	/^class Model {$/;"	c	namespace:Shared::Graphics
Model	source/shared_lib/sources/graphics/model.cpp	/^Model::Model(){$/;"	f	class:Shared::Graphics::Model
ModelContainer	source/shared_lib/include/graphics/model_manager.h	/^	typedef vector<Model*> ModelContainer;$/;"	t	class:Shared::Graphics::ModelManager
ModelFactory	source/game/prototypes/skill_type.cpp	/^ModelFactory::ModelFactory(){}$/;"	f	class:Glest::ProtoTypes::ModelFactory
ModelFactory	source/game/prototypes/skill_type.h	/^class ModelFactory {$/;"	c	namespace:Glest::ProtoTypes
ModelGl	source/shared_lib/include/graphics/gl/model_gl.h	/^class ModelGl: public Model {$/;"	c	namespace:Shared::Graphics::Gl
ModelHeader	source/glexemel/g3dv4.h	/^struct ModelHeader{$/;"	s
ModelHeader	source/shared_lib/include/graphics/model_header.h	/^struct ModelHeader{$/;"	s	namespace:Shared::Graphics
ModelHeaderV3	source/shared_lib/include/graphics/model_header.h	/^struct ModelHeaderV3{$/;"	s	namespace:Shared::Graphics
ModelInfo	source/g3d_viewer/dialogs.h	/^class ModelInfo : public wxDialog {$/;"	c	namespace:Shared::G3dViewer
ModelManager	source/shared_lib/include/graphics/model_manager.h	/^class ModelManager {$/;"	c	namespace:Shared::Graphics
ModelManager	source/shared_lib/sources/graphics/model_manager.cpp	/^ModelManager::ModelManager(){$/;"	f	class:Shared::Graphics::ModelManager
ModelMap	source/game/prototypes/skill_type.h	/^	typedef map<string, Model*> ModelMap;$/;"	t	class:Glest::ProtoTypes::ModelFactory
ModelRenderer	source/shared_lib/include/graphics/model_renderer.h	/^	ModelRenderer() {}$/;"	f	class:Shared::Graphics::ModelRenderer
ModelRenderer	source/shared_lib/include/graphics/model_renderer.h	/^class ModelRenderer {$/;"	c	namespace:Shared::Graphics
ModelRendererGl	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^class ModelRendererGl: public ModelRenderer {$/;"	c	namespace:Shared::Graphics::Gl
ModelRendererGl	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^ModelRendererGl::ModelRendererGl()$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
ModelType	source/glexemel/g3dv4.h	/^enum ModelType{$/;"	g
ModelType	source/shared_lib/include/graphics/model_header.h	/^enum ModelType{$/;"	g	namespace:Shared::Graphics
Models	source/game/prototypes/object_type.h	/^	typedef vector<Model*> Models;$/;"	t	class:Glest::ProtoTypes::MapObjectType
Modified	source/game/gui/keymap.h	/^	sigslot::signal<HotKeyAssignment*> Modified;$/;"	m	class:Glest::Gui::HotKeyAssignment
Modifier	source/game/prototypes/element_type.h	/^	Modifier() : m_addition(0), m_multiplier(1) {}$/;"	f	struct:Glest::ProtoTypes::Modifier
Modifier	source/game/prototypes/element_type.h	/^	Modifier(const Modifier &that) : m_addition(that.m_addition), m_multiplier(that.m_multiplier) {}$/;"	f	struct:Glest::ProtoTypes::Modifier
Modifier	source/game/prototypes/element_type.h	/^	Modifier(int add, fixed mult) : m_addition(add), m_multiplier(mult) {}$/;"	f	struct:Glest::ProtoTypes::Modifier
Modifier	source/game/prototypes/element_type.h	/^struct Modifier {$/;"	s	namespace:Glest::ProtoTypes
MorphCommandType	source/game/prototypes/cmd_types_general.cpp	/^MorphCommandType::MorphCommandType()$/;"	f	class:Glest::ProtoTypes::MorphCommandType
MorphCommandType	source/game/prototypes/cmd_types_general.cpp	/^MorphCommandType::MorphCommandType(const char* name)$/;"	f	class:Glest::ProtoTypes::MorphCommandType
MorphCommandType	source/game/prototypes/command_type.h	/^class MorphCommandType : public CommandType {$/;"	c	namespace:Glest::ProtoTypes
MorphSkillType	source/game/prototypes/skill_type.h	/^	MorphSkillType() : SkillType("Morph"){}$/;"	f	class:Glest::ProtoTypes::MorphSkillType
MorphSkillType	source/game/prototypes/skill_type.h	/^class MorphSkillType: public SkillType{$/;"	c	namespace:Glest::ProtoTypes
Mouse3d	source/game/gui/user_interface.cpp	/^Mouse3d::Mouse3d() {$/;"	f	class:Glest::Gui::Mouse3d
Mouse3d	source/game/gui/user_interface.h	/^class Mouse3d {$/;"	c	namespace:Glest::Gui
MouseCursor	source/game/widgets/widgets_base.h	/^	MouseCursor(WidgetWindow *window) : Widget(window) {}$/;"	f	class:Glest::Widgets::MouseCursor
MouseCursor	source/game/widgets/widgets_base.h	/^class MouseCursor : public Widget {$/;"	c	namespace:Glest::Widgets
MouseEvent	source/shared_lib/include/platform/input.h	/^	MouseEvent(int x, int y) : x(x), y(y) {}$/;"	f	struct:Shared::Platform::MouseEvent
MouseEvent	source/shared_lib/include/platform/input.h	/^struct MouseEvent {$/;"	s	namespace:Shared::Platform
MouseState	source/shared_lib/include/platform/input.h	/^	MouseState() {$/;"	f	class:Shared::Platform::MouseState
MouseState	source/shared_lib/include/platform/input.h	/^class MouseState {$/;"	c	namespace:Shared::Platform
MouseWidget	source/game/widgets/widgets_base.cpp	/^MouseWidget::MouseWidget(Widget* widget) {$/;"	f	class:Glest::Widgets::MouseWidget
MouseWidget	source/game/widgets/widgets_base.h	/^class MouseWidget {$/;"	c	namespace:Glest::Widgets
MoveBaseCmdType	source/game/prototypes/cmd_types_general.cpp	/^typedef const MoveBaseCommandType* MoveBaseCmdType;$/;"	t	namespace:Glest::ProtoTypes	file:
MoveBaseCommandType	source/game/prototypes/command_type.h	/^	MoveBaseCommandType(const char* name, Clicks clicks) : CommandType(name, clicks), m_moveSkillType(0) {}$/;"	f	class:Glest::ProtoTypes::MoveBaseCommandType
MoveBaseCommandType	source/game/prototypes/command_type.h	/^class MoveBaseCommandType: public CommandType {$/;"	c	namespace:Glest::ProtoTypes
MoveCommandType	source/game/prototypes/command_type.h	/^	MoveCommandType() : MoveBaseCommandType("Move", Clicks::TWO) {}$/;"	f	class:Glest::ProtoTypes::MoveCommandType
MoveCommandType	source/game/prototypes/command_type.h	/^class MoveCommandType: public MoveBaseCommandType {$/;"	c	namespace:Glest::ProtoTypes
MoveCost	source/game/search/route_planner.h	/^	MoveCost(const Field field, const int size, const AnnotatedMap *aMap )$/;"	f	class:Glest::Search::MoveCost
MoveCost	source/game/search/route_planner.h	/^	MoveCost(const Unit *unit, const AnnotatedMap *aMap) $/;"	f	class:Glest::Search::MoveCost
MoveCost	source/game/search/route_planner.h	/^class MoveCost {$/;"	c	namespace:Glest::Search
MoveSkillType	source/game/prototypes/skill_type.h	/^	MoveSkillType() : SkillType("Move"), visibleOnly(false) {}$/;"	f	class:Glest::ProtoTypes::MoveSkillType
MoveSkillType	source/game/prototypes/skill_type.h	/^class MoveSkillType: public SkillType {$/;"	c	namespace:Glest::ProtoTypes
MoveSkillUpdate	source/game/network/network_types.cpp	/^MoveSkillUpdate::MoveSkillUpdate(const Unit *unit) {$/;"	f	class:Glest::Net::MoveSkillUpdate
MoveSkillUpdate	source/game/network/network_types.h	/^		MoveSkillUpdate(const uint8 *ptr) { *this = *((MoveSkillUpdate*)ptr); }$/;"	f	struct:Glest::Net::MoveSkillUpdate
MoveSkillUpdate	source/game/network/network_types.h	/^	struct MoveSkillUpdate {$/;"	s	namespace:Glest::Net
MoveWidgetAction	source/game/widgets/ticker_tape.cpp	/^MoveWidgetAction::MoveWidgetAction(const int length, Widget *widget)$/;"	f	class:Glest::Widgets::MoveWidgetAction
MoveWidgetAction	source/game/widgets/ticker_tape.h	/^struct MoveWidgetAction : public ActionBase {$/;"	s	namespace:Glest::Widgets
Moved	source/game/widgets/scroll_bar.h	/^	sigslot::signal<int> Moved;$/;"	m	class:Glest::Widgets::ScrollBarThumb
Moved	source/game/widgets/slider.h	/^	sigslot::signal<int> Moved;$/;"	m	class:Glest::Widgets::SliderThumb
MsgHeader	source/game/network/network_message.h	/^struct MsgHeader {$/;"	s	namespace:Glest::Net
MudFlinger	source/game/search/annotated_map.cpp	/^struct MudFlinger {$/;"	s	namespace:Glest::Search	file:
MultiFactory	source/shared_lib/include/util/factory.h	/^class MultiFactory {$/;"	c	namespace:Shared::Util
MutUnitSet	source/game/prototypes/element_type.h	/^	typedef set<Unit*> MutUnitSet;$/;"	t	namespace:Glest::Entities
Mutex	source/shared_lib/include/platform/thread.h	/^class Mutex{$/;"	c	namespace:Shared::Platform
Mutex	source/shared_lib/sources/platform/sdl/thread.cpp	/^Mutex::Mutex() {$/;"	f	class:Shared::Platform::Mutex
Mutex	source/shared_lib/sources/platform/win32/thread.cpp	/^Mutex::Mutex() {$/;"	f	class:Shared::Platform::Mutex
MutexLock	source/shared_lib/include/platform/thread.h	/^	MutexLock(Mutex &mutex) : mutex(mutex) {mutex.p();}$/;"	f	class:Shared::Platform::MutexLock
MutexLock	source/shared_lib/include/platform/thread.h	/^class MutexLock {$/;"	c	namespace:Shared::Platform
MutexType	source/shared_lib/include/platform/types.h	/^	typedef CRITICAL_SECTION MutexType;$/;"	t	namespace:Shared::Platform
MutexType	source/shared_lib/include/platform/types.h	/^	typedef SDL_mutex* MutexType;$/;"	t	namespace:Shared::Platform
NAMESIZE	source/glexemel/g3dv4.h	24;"	d
NATIVE_KEY_CODE_LAST	source/shared_lib/include/platform/input.h	/^	static const size_t NATIVE_KEY_CODE_LAST = SDLK_UNDO;$/;"	m	class:Shared::Platform::Input
NATIVE_KEY_CODE_START	source/shared_lib/include/platform/input.h	/^	static const size_t NATIVE_KEY_CODE_START = SDLK_FIRST;$/;"	m	class:Shared::Platform::Input
NATIVE_MOUSE_BUTTON_LAST	source/shared_lib/include/platform/input.h	/^	static const size_t NATIVE_MOUSE_BUTTON_LAST = SDL_BUTTON_X2;$/;"	m	class:Shared::Platform::Input
NATIVE_MOUSE_BUTTON_START	source/shared_lib/include/platform/input.h	/^	static const size_t NATIVE_MOUSE_BUTTON_START = SDL_BUTTON_LEFT;$/;"	m	class:Shared::Platform::Input
NETWORK_LOG	source/game/facilities/logger.h	346;"	d
NETWORK_LOG	source/game/facilities/logger.h	349;"	d
NMesh	source/glexemel/g3d_xml_exporter.py	/^from Blender import NMesh$/;"	i
NOIMPL	source/shared_lib/include/platform/sdl/noimpl.h	6;"	d
NOMINMAX	source/game/pch.h	44;"	d
NOMINMAX	source/shared_lib/include/pch.h	36;"	d
NOMINMAX	source/shared_lib/include/platform/input.h	32;"	d
NOMINMAX	source/shared_lib/include/platform/types.h	23;"	d
NOMINMAX	source/shared_lib/include/platform/win32/platform_main.h	15;"	d
NONE	source/shared_lib/include/graphics/model.h	/^	enum Type { NONE, UV, POS_NORM, POS_NORM_UV, POS_NORM_TAN, POS_NORM_TAN_UV };$/;"	e	enum:Shared::Graphics::MeshVertexBlock::Type
NO_CAPABLE_COMMAND	source/game/script/script_manager.h	/^		NO_CAPABLE_COMMAND,$/;"	e	enum:Glest::Script::LuaCmdResult::Enum
NO_COMMAND_FOR_TARGET	source/game/script/script_manager.h	/^		NO_COMMAND_FOR_TARGET,$/;"	e	enum:Glest::Script::LuaCmdResult::Enum
NO_RESERVE_RESOURCES	source/game/network/network_types.h	/^		struct Flags { enum { QUEUE = 1, NO_RESERVE_RESOURCES = 2, MISC_ENABLE = 4 }; };$/;"	e	enum:Glest::Net::NetworkCommand::Flags::__anon24
NUM_ENTITY	source/shared_lib/include/tinyxml/tinyxml.h	/^		NUM_ENTITY = 5,$/;"	e	enum:TiXmlBase::__anon18
NUM_TRIALS	source/test/test2_main.cpp	/^const int NUM_TRIALS = 8192;$/;"	v
Name	source/shared_lib/include/tinyxml/tinyxml.h	/^	const char*		Name()  const		{ return name.c_str(); }		\/\/\/< Return the name of this attribute.$/;"	f	class:TiXmlAttribute
NameIdPair	source/game/prototypes/element_type.h	/^	NameIdPair() : m_id(invalidId) {}$/;"	f	class:Glest::ProtoTypes::NameIdPair
NameIdPair	source/game/prototypes/element_type.h	/^	NameIdPair(int id, const char *name) : m_id(id), m_name(name) {}$/;"	f	class:Glest::ProtoTypes::NameIdPair
NameIdPair	source/game/prototypes/element_type.h	/^class NameIdPair {$/;"	c	namespace:Glest::ProtoTypes
NameScriptPair	source/game/script/scenario.h	/^	typedef pair<string, string> NameScriptPair;$/;"	t	class:Glest::Script::Scenario
NameSet	source/game/widgets/widget_window.h	/^	typedef std::set<string>    NameSet;$/;"	t	class:Glest::Widgets::WidgetWindow
NameTStr	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TIXML_STRING& NameTStr() const { return name; }$/;"	f	class:TiXmlAttribute
NativeKeyCode	source/shared_lib/include/platform/types.h	/^	typedef DWORD NativeKeyCode;$/;"	t	namespace:Shared::Platform
NativeKeyCode	source/shared_lib/include/platform/types.h	/^	typedef SDLKey NativeKeyCode;$/;"	t	namespace:Shared::Platform
NativeKeyCodeCompact	source/shared_lib/include/platform/types.h	/^	typedef unsigned char NativeKeyCodeCompact;$/;"	t	namespace:Shared::Platform
NativeKeyCodeCompact	source/shared_lib/include/platform/types.h	/^	typedef unsigned short NativeKeyCodeCompact;$/;"	t	namespace:Shared::Platform
Near	source/game/graphics/scene_culler.h	/^	enum { Left, Right, Top, Bottom, Near, Far };$/;"	e	enum:Glest::Graphics::SceneCuller::__anon21
NearBottomLeft	source/game/graphics/scene_culler.h	/^		NearBottomLeft, NearTopLeft, NearTopRight, NearBottomRight,$/;"	e	enum:Glest::Graphics::SceneCuller::__anon22
NearBottomRight	source/game/graphics/scene_culler.h	/^		NearBottomLeft, NearTopLeft, NearTopRight, NearBottomRight,$/;"	e	enum:Glest::Graphics::SceneCuller::__anon22
NearTopLeft	source/game/graphics/scene_culler.h	/^		NearBottomLeft, NearTopLeft, NearTopRight, NearBottomRight,$/;"	e	enum:Glest::Graphics::SceneCuller::__anon22
NearTopRight	source/game/graphics/scene_culler.h	/^		NearBottomLeft, NearTopLeft, NearTopRight, NearBottomRight,$/;"	e	enum:Glest::Graphics::SceneCuller::__anon22
Net	source/game/game/game_constants.h	/^	namespace Net {$/;"	n	namespace:Glest
Net	source/game/network/client_interface.cpp	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest	file:
Net	source/game/network/client_interface.h	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest
Net	source/game/network/connection_slot.cpp	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest	file:
Net	source/game/network/connection_slot.h	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest
Net	source/game/network/network_interface.cpp	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest	file:
Net	source/game/network/network_interface.h	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest
Net	source/game/network/network_message.cpp	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest	file:
Net	source/game/network/network_message.h	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest
Net	source/game/network/network_status.cpp	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest	file:
Net	source/game/network/network_status.h	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest
Net	source/game/network/network_types.cpp	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest	file:
Net	source/game/network/network_types.h	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest
Net	source/game/network/server_interface.cpp	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest	file:
Net	source/game/network/server_interface.h	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest
Net	source/game/world/sim_interface.h	/^namespace Glest { namespace Net {$/;"	n	namespace:Glest
NetworkCommand	source/game/network/network_types.cpp	/^NetworkCommand::NetworkCommand(Command *command) {$/;"	f	class:Glest::Net::NetworkCommand
NetworkCommand	source/game/network/network_types.cpp	/^NetworkCommand::NetworkCommand(NetworkCommandType type, const Unit *unit, bool value) {$/;"	f	class:Glest::Net::NetworkCommand
NetworkCommand	source/game/network/network_types.cpp	/^NetworkCommand::NetworkCommand(NetworkCommandType type, const Unit *unit, const Vec2i &pos) {$/;"	f	class:Glest::Net::NetworkCommand
NetworkCommand	source/game/network/network_types.h	/^		NetworkCommand(){};$/;"	f	class:Glest::Net::NetworkCommand
NetworkCommand	source/game/network/network_types.h	/^	class NetworkCommand {$/;"	c	namespace:Glest::Net
NetworkConnection	source/game/network/network_interface.h	/^class NetworkConnection {$/;"	c	namespace:Glest::Net
NetworkError	source/game/network/network_types.h	/^class NetworkError : public std::exception {};$/;"	c	namespace:Glest::Net
NetworkInterface	source/game/network/network_interface.cpp	/^NetworkInterface::NetworkInterface(Program &prog) $/;"	f	class:Glest::Net::NetworkInterface
NetworkInterface	source/game/network/network_interface.h	/^class NetworkInterface: public NetworkConnection, public SimulationInterface {$/;"	c	namespace:Glest::Net
NetworkString	source/game/network/network_types.h	/^	NetworkString()						{memset(buffer, 0, S);}$/;"	f	class:Glest::Net::NetworkString
NetworkString	source/game/network/network_types.h	/^class NetworkString {$/;"	c	namespace:Glest::Net
Next	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute* Next() {$/;"	f	class:TiXmlAttribute
Next	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlAttribute* TiXmlAttribute::Next() const$/;"	f	class:TiXmlAttribute
NextSibling	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* NextSibling( const char* _next ) {$/;"	f	class:TiXmlNode
NextSibling	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* NextSibling( const std::string& _value) 					{	return NextSibling (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
NextSibling	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* NextSibling()							{ return next; }$/;"	f	class:TiXmlNode
NextSibling	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlNode* NextSibling( const std::string& _value) const		{	return NextSibling (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
NextSibling	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlNode* NextSibling() const				{ return next; }$/;"	f	class:TiXmlNode
NextSibling	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlNode* TiXmlNode::NextSibling( const char * _value ) const$/;"	f	class:TiXmlNode
NextSiblingElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlElement* NextSiblingElement( const char *_next ) {$/;"	f	class:TiXmlNode
NextSiblingElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlElement* NextSiblingElement( const std::string& _value)				{	return NextSiblingElement (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
NextSiblingElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlElement* NextSiblingElement() {$/;"	f	class:TiXmlNode
NextSiblingElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlElement* NextSiblingElement( const std::string& _value) const	{	return NextSiblingElement (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
NextSiblingElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlElement* TiXmlNode::NextSiblingElement( const char * _value ) const$/;"	f	class:TiXmlNode
NextSiblingElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlElement* TiXmlNode::NextSiblingElement() const$/;"	f	class:TiXmlNode
NoChildren	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool NoChildren() const						{ return !firstChild; }$/;"	f	class:TiXmlNode
NoFading	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	enum FadeState { NoFading, FadingOn, FadingOff };$/;"	e	enum:Shared::Sound::OpenAL::StreamSoundSource::FadeState
Node	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* Node() const			{ return ToNode(); } $/;"	f	class:TiXmlHandle
NodeMap	source/game/search/node_map.cpp	/^NodeMap::NodeMap(int w, int h) $/;"	f	class:Glest::Search::NodeMap
NodeMap	source/game/search/node_map.h	/^class NodeMap {$/;"	c	namespace:Glest::Search
NodeMapCell	source/game/search/node_map.h	/^	NodeMapCell()		{ memset( this, 0, sizeof(*this) ); }$/;"	f	struct:Glest::Search::NodeMapCell
NodeMapCell	source/game/search/node_map.h	/^struct NodeMapCell {$/;"	s	namespace:Glest::Search
NodeMapCellArray	source/game/search/node_map.h	/^	NodeMapCellArray()	{ array = NULL; }$/;"	f	class:Glest::Search::NodeMapCellArray
NodeMapCellArray	source/game/search/node_map.h	/^class NodeMapCellArray {$/;"	c	namespace:Glest::Search
NodePool	source/game/search/node_pool.cpp	/^NodePool::NodePool(int w, int h)$/;"	f	class:Glest::Search::NodePool
NodePool	source/game/search/node_pool.h	/^class NodePool {	\/**< A NodeStorage class (template interface) for A* *\/$/;"	c	namespace:Glest::Search
NodePoolTest	source/test/search/node_pool_test.cpp	/^NodePoolTest::NodePoolTest() {$/;"	f	class:Test::NodePoolTest
NodePoolTest	source/test/search/node_pool_test.h	/^class NodePoolTest : public CppUnit::TestFixture {$/;"	c	namespace:Test
NodeType	source/shared_lib/include/tinyxml/tinyxml.h	/^	enum NodeType$/;"	g	class:TiXmlNode
Nodes	source/shared_lib/include/xml/xml_parser.h	/^	typedef vector<XmlNode*> Nodes;$/;"	t	class:Shared::Xml::XmlNode
NumEdges	source/game/search/cluster_map.h	/^	static int NumEdges(Field f) { return numEdges[f]; }$/;"	f	struct:Glest::Search::Edge
NumTransitions	source/game/search/cluster_map.h	/^	static int NumTransitions(Field f) { return numTransitions[f]; }$/;"	f	struct:Glest::Search::Transition
OBJS	source/glexemel/g3d_xml_exporter.py	/^OBJS = Blender.Object.GetSelected()$/;"	v
OFileStream	source/shared_lib/include/physfs/ofile_stream.hpp	/^class OFileStream : public std::ostream$/;"	c	namespace:Shared::PhysFS
OFileStream	source/shared_lib/sources/physfs/ofile_stream.cpp	/^OFileStream::OFileStream(const std::string& filename) :$/;"	f	class:Shared::PhysFS::OFileStream
OFileStreambuf	source/shared_lib/include/physfs/ofile_streambuf.hpp	/^class OFileStreambuf : public std::streambuf$/;"	c	namespace:Shared::PhysFS
OFileStreambuf	source/shared_lib/sources/physfs/ofile_streambuf.cpp	/^OFileStreambuf::OFileStreambuf(const std::string& filename) :$/;"	f	class:Shared::PhysFS::OFileStreambuf
OK	source/game/script/script_manager.h	/^		OK \/\/ == 0$/;"	e	enum:Glest::Script::LuaCmdResult::Enum
ONE_TIME_TIMER	source/shared_lib/include/util/util.h	458;"	d
OUTPUT_MODEL_INFO	source/shared_lib/sources/graphics/model.cpp	74;"	d	file:
ObjectList	source/game/world/type_factories.h	/^	typedef std::list<Entity*>      ObjectList;$/;"	t	class:Glest::Sim::EntityFactory
ObjectList	source/game/world/type_factories.h	/^	typedef vector<BaseType*>					ObjectList;$/;"	t	class:Glest::Sim::DynamicTypeFactory
ObjectList	source/game/world/type_factories.h	/^	typedef vector<Type*>             ObjectList;$/;"	t	class:Glest::Sim::SingleTypeFactory
ObjectTable	source/game/world/type_factories.h	/^	typedef std::map<int, Entity*>  ObjectTable;$/;"	t	class:Glest::Sim::EntityFactory
OffsetMap	source/game/widgets/scroll_bar.h	/^	typedef map<Widget*, Vec2i>   OffsetMap;$/;"	t	class:Glest::Widgets::ScrollCell
OggSoundFileLoader	source/shared_lib/include/sound/sound_file_loader.h	/^	OggSoundFileLoader() : vf(NULL), f(NULL) {}$/;"	f	class:Shared::Sound::OggSoundFileLoader
OggSoundFileLoader	source/shared_lib/include/sound/sound_file_loader.h	/^class OggSoundFileLoader: public SoundFileLoader{$/;"	c	namespace:Shared::Sound
OnBufferEnd	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundCallback::OnBufferEnd(void *context) {$/;"	f	class:Shared::Sound::Xa2::SoundCallback
OnExit	source/configurator/main.cpp	/^int App::OnExit() {$/;"	f	class:Configurator::App
OnExit	source/g3d_viewer/main.cpp	/^int App::OnExit(){$/;"	f	class:Shared::G3dViewer::App
OnExit	source/map_editor/main.cpp	/^int App::OnExit() {$/;"	f	class:MapEditor::App
OnInit	source/configurator/main.cpp	/^bool App::OnInit() {$/;"	f	class:Configurator::App
OnInit	source/g3d_viewer/main.cpp	/^bool App::OnInit(){$/;"	f	class:Shared::G3dViewer::App
OnInit	source/map_editor/main.cpp	/^bool App::OnInit() {$/;"	f	class:MapEditor::App
OnStreamEnd	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundCallback::OnStreamEnd() {$/;"	f	class:Shared::Sound::Xa2::SoundCallback
OneTimeTimer	source/shared_lib/include/util/util.h	/^	OneTimeTimer(const string &name, std::ostream& out) : name(name), out(out) {chrono.start();}$/;"	f	struct:Shared::Debug::OneTimeTimer
OneTimeTimer	source/shared_lib/include/util/util.h	/^struct OneTimeTimer {$/;"	s	namespace:Shared::Debug
OpenAL	source/shared_lib/include/sound/openal/sound_factory_openal.h	/^namespace Shared{ namespace Sound{ namespace OpenAL{$/;"	n	namespace:Shared::Sound
OpenAL	source/shared_lib/include/sound/openal/sound_player_openal.h	/^namespace Shared{ namespace Sound{ namespace OpenAL{$/;"	n	namespace:Shared::Sound
OpenAL	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^namespace Shared{ namespace Sound{ namespace OpenAL{$/;"	n	namespace:Shared::Sound	file:
OptionContainer	source/game/misc_widgets.cpp	/^OptionContainer::OptionContainer(Container* parent, Vec2i pos, Vec2i size, const string &text)$/;"	f	class:Glest::Widgets::OptionContainer
OptionContainer	source/game/misc_widgets.h	/^class OptionContainer : public Container {$/;"	c	namespace:Glest::Widgets
OptionPanel	source/game/misc_widgets.cpp	/^OptionPanel::OptionPanel(CellStrip *parent, int cell)$/;"	f	class:Glest::Widgets::OptionPanel
OptionPanel	source/game/misc_widgets.h	/^class OptionPanel : public CellStrip, public MouseWidget, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
OptionWidget	source/game/widgets/widgets.cpp	/^OptionWidget::OptionWidget(Container *parent, const string &text)$/;"	f	class:Glest::Widgets::OptionWidget
OptionWidget	source/game/widgets/widgets.h	/^class OptionWidget : public CellStrip {$/;"	c	namespace:Glest::Widgets
Options	source/game/game/options.cpp	/^Options::Options(CellStrip *parent, MenuStateOptions *optionsMenu)$/;"	f	class:Glest::Gui::Options
Options	source/game/game/options.h	/^class Options : public TabWidget {$/;"	c	namespace:Glest::Gui
OptionsFrame	source/game/game/options.cpp	/^OptionsFrame::OptionsFrame(Container* parent)$/;"	f	class:Glest::Gui::OptionsFrame
OptionsFrame	source/game/game/options.cpp	/^OptionsFrame::OptionsFrame(WidgetWindow* window)$/;"	f	class:Glest::Gui::OptionsFrame
OptionsFrame	source/game/game/options.h	/^class OptionsFrame : public Frame {$/;"	c	namespace:Glest::Gui
OrdinalOffsets	source/game/search/search_engine.h	/^const Vec2i OrdinalOffsets[OrdinalDir::COUNT] = {$/;"	m	namespace:Glest::Search
OutputCoOrd	source/test/search/line_test.cpp	/^struct OutputCoOrd {$/;"	s	namespace:Test	file:
OverlayStyle	source/game/widgets/widget_style.h	/^	OverlayStyle() : m_tex(-1), m_insideBorders(false) {}$/;"	f	struct:Glest::Widgets::OverlayStyle
OverlayStyle	source/game/widgets/widget_style.h	/^	OverlayStyle(int tex, bool inBorders) : m_tex(tex), m_insideBorders(inBorders) {}$/;"	f	struct:Glest::Widgets::OverlayStyle
OverlayStyle	source/game/widgets/widget_style.h	/^struct OverlayStyle {$/;"	s	namespace:Glest::Widgets
PARTICLE_LOG	source/shared_lib/include/graphics/particle.h	43;"	d
PFDebugTextures	source/game/graphics/debug_renderer.h	/^	Texture2D *PFDebugTextures[26];$/;"	m	class:Glest::Debug::PathFinderTextureCallback
PFDebugTextures	source/game/world/world.h	/^	Texture2D *PFDebugTextures[18];$/;"	m	class:Glest::Sim::World
PF_LOG	source/game/facilities/logger.h	380;"	d
PF_LOG	source/game/facilities/logger.h	384;"	d
PF_PATH_LOG	source/game/facilities/logger.h	382;"	d
PF_PATH_LOG	source/game/facilities/logger.h	386;"	d
PF_UNIT_LOG	source/game/facilities/logger.h	381;"	d
PF_UNIT_LOG	source/game/facilities/logger.h	385;"	d
PMap1Goal	source/game/search/route_planner.h	/^	PMap1Goal(PatchMap<1> *pMap) : pMap(pMap) {}$/;"	f	class:Glest::Search::PMap1Goal
PMap1Goal	source/game/search/route_planner.h	/^class PMap1Goal {$/;"	c	namespace:Glest::Search
POS_NORM	source/shared_lib/include/graphics/model.h	/^	enum Type { NONE, UV, POS_NORM, POS_NORM_UV, POS_NORM_TAN, POS_NORM_TAN_UV };$/;"	e	enum:Shared::Graphics::MeshVertexBlock::Type
POS_NORM_TAN	source/shared_lib/include/graphics/model.h	/^	enum Type { NONE, UV, POS_NORM, POS_NORM_UV, POS_NORM_TAN, POS_NORM_TAN_UV };$/;"	e	enum:Shared::Graphics::MeshVertexBlock::Type
POS_NORM_TAN_UV	source/shared_lib/include/graphics/model.h	/^	enum Type { NONE, UV, POS_NORM, POS_NORM_UV, POS_NORM_TAN, POS_NORM_TAN_UV };$/;"	e	enum:Shared::Graphics::MeshVertexBlock::Type
POS_NORM_UV	source/shared_lib/include/graphics/model.h	/^	enum Type { NONE, UV, POS_NORM, POS_NORM_UV, POS_NORM_TAN, POS_NORM_TAN_UV };$/;"	e	enum:Shared::Graphics::MeshVertexBlock::Type
POS_X	source/game/search/cluster_map.h	173;"	d
POS_Y	source/game/search/cluster_map.h	174;"	d
PRODUCIBLE_NOT_FOUND	source/game/script/script_manager.h	/^		PRODUCIBLE_NOT_FOUND,$/;"	e	enum:Glest::Script::LuaCmdResult::Enum
PackedPos	source/game/search/node_map.h	/^	PackedPos() : x(0), y(0) {}$/;"	f	struct:Glest::Search::PackedPos
PackedPos	source/game/search/node_map.h	/^	PackedPos(Vec2i pos) { *this = pos; }$/;"	f	struct:Glest::Search::PackedPos
PackedPos	source/game/search/node_map.h	/^	PackedPos(int x, int y) : x(x), y(y) {} $/;"	f	struct:Glest::Search::PackedPos
PackedPos	source/game/search/node_map.h	/^struct PackedPos {$/;"	s	namespace:Glest::Search
PaddingStyle	source/game/widgets/widget_style.cpp	/^PaddingStyle::PaddingStyle() {$/;"	f	class:Glest::Widgets::PaddingStyle
PaddingStyle	source/game/widgets/widget_style.h	/^struct PaddingStyle {$/;"	s	namespace:Glest::Widgets
Pages	source/game/widgets/widgets.h	/^	typedef vector<CellStrip*> Pages;$/;"	t	class:Glest::Widgets::TabWidget
PairPF	source/test/search/influence_map_test.cpp	76;"	d	file:
PairPUnitTypeInt	source/game/prototypes/faction_type.h	/^	typedef pair<const UnitType*, int> PairPUnitTypeInt;$/;"	t	class:Glest::ProtoTypes::FactionType
Parent	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* Parent()							{ return parent; }$/;"	f	class:TiXmlNode
Parent	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlNode* Parent() const				{ return parent; }$/;"	f	class:TiXmlNode
Parse	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlAttribute::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding )$/;"	f	class:TiXmlAttribute
Parse	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlComment::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding )$/;"	f	class:TiXmlComment
Parse	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlDeclaration::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding _encoding )$/;"	f	class:TiXmlDeclaration
Parse	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlDocument::Parse( const char* p, TiXmlParsingData* prevData, TiXmlEncoding encoding )$/;"	f	class:TiXmlDocument
Parse	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlElement::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding )$/;"	f	class:TiXmlElement
Parse	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlText::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding )$/;"	f	class:TiXmlText
Parse	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlUnknown::Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding )$/;"	f	class:TiXmlUnknown
Particle	source/shared_lib/include/graphics/particle.h	/^class Particle {$/;"	c	namespace:Shared::Graphics
ParticleDamager	source/game/world/world.cpp	/^ParticleDamager::ParticleDamager(Unit *attacker, Unit *target) {$/;"	f	class:Glest::Sim::ParticleDamager
ParticleDamager	source/game/world/world.h	/^class ParticleDamager : public ProjectileCallback {$/;"	c	namespace:Glest::Sim
ParticleManager	source/shared_lib/include/graphics/particle.h	/^class ParticleManager {$/;"	c	namespace:Shared::Graphics
ParticleRenderer	source/shared_lib/include/graphics/particle_renderer.h	/^class ParticleRenderer{$/;"	c	namespace:Shared::Graphics
ParticleRendererGl	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^class ParticleRendererGl: public ParticleRenderer {$/;"	c	namespace:Shared::Graphics::Gl
ParticleRendererGl	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^ParticleRendererGl::ParticleRendererGl() {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
ParticleSystem	source/shared_lib/include/graphics/particle.h	/^class ParticleSystem : public ParticleSystemBase {$/;"	c	namespace:Shared::Graphics
ParticleSystem	source/shared_lib/sources/graphics/particle.cpp	/^ParticleSystem::ParticleSystem(const ParticleSystemBase &model, int particleCount)$/;"	f	class:Shared::Graphics::ParticleSystem
ParticleSystem	source/shared_lib/sources/graphics/particle.cpp	/^ParticleSystem::ParticleSystem(int particleCount)$/;"	f	class:Shared::Graphics::ParticleSystem
ParticleSystemBase	source/shared_lib/include/graphics/particle.h	/^class ParticleSystemBase {$/;"	c	namespace:Shared::Graphics
ParticleSystemBase	source/shared_lib/sources/graphics/particle.cpp	/^ParticleSystemBase::ParticleSystemBase()$/;"	f	class:Shared::Graphics::ParticleSystemBase
ParticleSystemBase	source/shared_lib/sources/graphics/particle.cpp	/^ParticleSystemBase::ParticleSystemBase(const ParticleSystemBase &protoType)$/;"	f	class:Shared::Graphics::ParticleSystemBase
ParticleSystemList	source/shared_lib/include/graphics/particle.h	/^	typedef list<ParticleSystem*> ParticleSystemList;$/;"	t	class:Shared::Graphics::ParticleManager
ParticleSystemType	source/game/prototypes/particle_type.cpp	/^ParticleSystemType::ParticleSystemType() {$/;"	f	class:Glest::ProtoTypes::ParticleSystemType
ParticleSystemType	source/game/prototypes/particle_type.h	/^class ParticleSystemType : public ParticleSystemBase {$/;"	c	namespace:Glest::ProtoTypes
ParticleSystemTypeCompound	source/game/prototypes/particle_type.h	/^class ParticleSystemTypeCompound: public SplashType {$/;"	c	namespace:Glest::ProtoTypes
ParticleSystemTypes	source/game/prototypes/unit_type.h	/^	typedef vector<ParticleSystemType*> ParticleSystemTypes;$/;"	t	class:Glest::ProtoTypes::UnitType
PatchMap	source/game/search/influence_map.h	/^	PatchMap(Rectangle b, uint32 def) : InfluenceMap<uint32,PatchMap<bits> >(b,def) {$/;"	f	class:Glest::Search::PatchMap
PatchMap	source/game/search/influence_map.h	/^template<int bits> class PatchMap : public InfluenceMap<uint32, PatchMap<bits> > {$/;"	c	namespace:Glest::Search
PathFinderTextureCallback	source/game/graphics/debug_renderer.cpp	/^PathFinderTextureCallback::PathFinderTextureCallback() $/;"	f	class:Glest::Debug::PathFinderTextureCallback
PathFinderTextureCallback	source/game/graphics/debug_renderer.h	/^class PathFinderTextureCallback {$/;"	c	namespace:Glest::Debug
PatrolCommandType	source/game/prototypes/command_type.h	/^	PatrolCommandType() : GuardCommandType("Patrol", Clicks::TWO) {}$/;"	f	class:Glest::ProtoTypes::PatrolCommandType
PatrolCommandType	source/game/prototypes/command_type.h	/^class PatrolCommandType: public GuardCommandType {$/;"	c	namespace:Glest::ProtoTypes
PerformanceTimer	source/shared_lib/include/platform/timer.h	/^class PerformanceTimer {$/;"	c	namespace:Shared::Platform
PerformanceTimer	source/shared_lib/sources/platform/timer.cpp	/^PerformanceTimer::PerformanceTimer(int fps, int maxTimes, int maxBacklog)$/;"	f	class:Shared::Platform::PerformanceTimer
PerimeterIterator	source/game/facilities/pos_iterator.h	/^	PerimeterIterator(const Vec2i &p1, const Vec2i &p2)$/;"	f	class:Glest::Util::PerimeterIterator
PerimeterIterator	source/game/facilities/pos_iterator.h	/^class PerimeterIterator : public RectIteratorBase {$/;"	c	namespace:Glest::Util
PhysFS	source/shared_lib/include/physfs/FSFactory.hpp	/^namespace Shared { namespace PhysFS { $/;"	n	namespace:Shared
PhysFS	source/shared_lib/include/physfs/FileOps.hpp	/^namespace Shared { namespace PhysFS { $/;"	n	namespace:Shared
PhysFS	source/shared_lib/include/physfs/MemFileOps.hpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared
PhysFS	source/shared_lib/include/physfs/PhysFileOps.hpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared
PhysFS	source/shared_lib/include/physfs/StdFileOps.hpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared
PhysFS	source/shared_lib/include/physfs/ifile_stream.hpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared
PhysFS	source/shared_lib/include/physfs/ifile_streambuf.hpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared
PhysFS	source/shared_lib/include/physfs/ofile_stream.hpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared
PhysFS	source/shared_lib/include/physfs/ofile_streambuf.hpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared
PhysFS	source/shared_lib/sources/physfs/FSFactory.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared	file:
PhysFS	source/shared_lib/sources/physfs/FileOps.cpp	/^namespace Shared { namespace PhysFS { $/;"	n	namespace:Shared	file:
PhysFS	source/shared_lib/sources/physfs/MemFileOps.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared	file:
PhysFS	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared	file:
PhysFS	source/shared_lib/sources/physfs/StdFileOps.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared	file:
PhysFS	source/shared_lib/sources/physfs/ifile_stream.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared	file:
PhysFS	source/shared_lib/sources/physfs/ifile_streambuf.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared	file:
PhysFS	source/shared_lib/sources/physfs/ofile_stream.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared	file:
PhysFS	source/shared_lib/sources/physfs/ofile_streambuf.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	namespace:Shared	file:
PhysFileOps	source/shared_lib/include/physfs/PhysFileOps.hpp	/^class PhysFileOps : public FileOps{$/;"	c	namespace:Shared::PhysFS
PhysFileOps	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^PhysFileOps::PhysFileOps(){$/;"	f	class:Shared::PhysFS::PhysFileOps
Physics	source/shared_lib/include/physics/weather.h	/^namespace Shared { namespace Physics {$/;"	n	namespace:Shared
PickHit	source/game/graphics/renderer.cpp	/^	PickHit(GLuint nearDist, GLuint name1, GLuint name2)$/;"	f	struct:Glest::Graphics::PickHit
PickHit	source/game/graphics/renderer.cpp	/^struct PickHit {$/;"	s	namespace:Glest::Graphics	file:
PicturePanel	source/game/widgets/widgets.h	/^	PicturePanel(Container* parent)$/;"	f	class:Glest::Widgets::PicturePanel
PicturePanel	source/game/widgets/widgets.h	/^	PicturePanel(Container* parent, Vec2i pos, Vec2i size) $/;"	f	class:Glest::Widgets::PicturePanel
PicturePanel	source/game/widgets/widgets.h	/^class PicturePanel : public Container, public ImageWidget {$/;"	c	namespace:Glest::Widgets
Pixmap1D	source/shared_lib/include/graphics/pixmap.h	/^class Pixmap1D{$/;"	c	namespace:Shared::Graphics
Pixmap1D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap1D::Pixmap1D() {$/;"	f	class:Shared::Graphics::Pixmap1D
Pixmap1D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap1D::Pixmap1D(int components){$/;"	f	class:Shared::Graphics::Pixmap1D
Pixmap1D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap1D::Pixmap1D(int w, int components){$/;"	f	class:Shared::Graphics::Pixmap1D
Pixmap2D	source/shared_lib/include/graphics/pixmap.h	/^class Pixmap2D{$/;"	c	namespace:Shared::Graphics
Pixmap2D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap2D::Pixmap2D() : h(-1), w(-1), components(-1), pixels(0) {$/;"	f	class:Shared::Graphics::Pixmap2D
Pixmap2D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap2D::Pixmap2D(int components) : h(-1), w(-1), components(-1), pixels(0) {$/;"	f	class:Shared::Graphics::Pixmap2D
Pixmap2D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap2D::Pixmap2D(int w, int h, int components) : h(-1), w(-1), components(-1), pixels(0) {$/;"	f	class:Shared::Graphics::Pixmap2D
Pixmap3D	source/shared_lib/include/graphics/pixmap.h	/^class Pixmap3D{$/;"	c	namespace:Shared::Graphics
Pixmap3D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap3D::Pixmap3D(){$/;"	f	class:Shared::Graphics::Pixmap3D
Pixmap3D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap3D::Pixmap3D(int d, int components){$/;"	f	class:Shared::Graphics::Pixmap3D
Pixmap3D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap3D::Pixmap3D(int w, int h, int d, int components){$/;"	f	class:Shared::Graphics::Pixmap3D
PixmapCube	source/shared_lib/include/graphics/pixmap.h	/^class PixmapCube{$/;"	c	namespace:Shared::Graphics
PixmapIo	source/shared_lib/include/graphics/pixmap.h	/^class PixmapIo{$/;"	c	namespace:Shared::Graphics
PixmapIoBmp	source/shared_lib/include/graphics/pixmap.h	/^class PixmapIoBmp: public PixmapIo{$/;"	c	namespace:Shared::Graphics
PixmapIoBmp	source/shared_lib/sources/graphics/pixmap.cpp	/^PixmapIoBmp::PixmapIoBmp(){$/;"	f	class:Shared::Graphics::PixmapIoBmp
PixmapIoJpg	source/shared_lib/include/graphics/pixmap.h	/^	PixmapIoJpg(): file(0), buffer(0) {}$/;"	f	class:Shared::Graphics::PixmapIoJpg
PixmapIoJpg	source/shared_lib/include/graphics/pixmap.h	/^class PixmapIoJpg: public PixmapIo {$/;"	c	namespace:Shared::Graphics
PixmapIoPng	source/shared_lib/include/graphics/pixmap.h	/^	PixmapIoPng(): file(0) {}$/;"	f	class:Shared::Graphics::PixmapIoPng
PixmapIoPng	source/shared_lib/include/graphics/pixmap.h	/^class PixmapIoPng: public PixmapIo {$/;"	c	namespace:Shared::Graphics
PixmapIoTga	source/shared_lib/include/graphics/pixmap.h	/^class PixmapIoTga: public PixmapIo{$/;"	c	namespace:Shared::Graphics
PixmapIoTga	source/shared_lib/sources/graphics/pixmap.cpp	/^PixmapIoTga::PixmapIoTga(){$/;"	f	class:Shared::Graphics::PixmapIoTga
Plan	source/game/ai/ai.cpp	/^namespace Glest { namespace Plan {$/;"	n	namespace:Glest	file:
Plan	source/game/ai/ai.h	/^namespace Glest { namespace Plan {$/;"	n	namespace:Glest
Plan	source/game/ai/ai_interface.cpp	/^namespace Glest { namespace Plan {$/;"	n	namespace:Glest	file:
Plan	source/game/ai/ai_interface.h	/^namespace Glest{ namespace Plan {$/;"	n	namespace:Glest
Plan	source/game/ai/ai_rule.cpp	/^namespace Glest { namespace Plan {$/;"	n	namespace:Glest	file:
Plan	source/game/ai/ai_rule.h	/^namespace Glest { namespace Plan {$/;"	n	namespace:Glest
Plan	source/game/ai/gaia.cpp	/^namespace Glest { namespace Plan {$/;"	n	namespace:Glest	file:
Plan	source/game/ai/gaia.h	/^namespace Glest { namespace Plan {$/;"	n	namespace:Glest
Plane	source/game/graphics/scene_culler.h	/^	Plane() : n(0.f), d(0.f) {}$/;"	f	struct:Glest::Graphics::Plane
Plane	source/game/graphics/scene_culler.h	/^	Plane(Vec3f normal, float dist) $/;"	f	struct:Glest::Graphics::Plane
Plane	source/game/graphics/scene_culler.h	/^struct Plane {$/;"	s	namespace:Glest::Graphics
Platform	source/shared_lib/include/platform/input.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/input_enums.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/sdl/factory_repository.h	/^namespace Shared{ namespace Platform{$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/sdl/gl_wrap.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/sdl/platform_util.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/sdl/sdl_private.h	/^namespace Shared{ namespace Platform{ namespace Private{$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/socket.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/thread.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/timer.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/types.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/win32/factory_repository.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/win32/gl_wrap.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/win32/platform_definitions.h	/^namespace Shared{ namespace Platform{$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/win32/platform_menu.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/win32/platform_util.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/window.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/include/platform/window_gl.h	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared
Platform	source/shared_lib/sources/platform/input.cpp	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/sdl/factory_repository.cpp	/^namespace Shared{ namespace Platform{$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/sdl/gl_wrap.cpp	/^namespace Shared{ namespace Platform{$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^namespace Shared{ namespace Platform{$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/sdl/thread.cpp	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/sdl/window.cpp	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/socket.cpp	/^namespace Shared{ namespace Platform{$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/timer.cpp	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/win32/factory_repository.cpp	/^namespace Shared{ namespace Platform{$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/win32/gl_wrap.cpp	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/win32/platform_menu.cpp	/^namespace Shared{ namespace Platform{$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/win32/platform_util.cpp	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/win32/thread.cpp	/^namespace Shared { namespace Platform {$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/win32/window.cpp	/^namespace Platform {$/;"	n	namespace:Shared	file:
Platform	source/shared_lib/sources/platform/window_gl.cpp	/^namespace Shared{ namespace Platform{$/;"	n	namespace:Shared	file:
PlatformContextGl	source/shared_lib/include/platform/sdl/gl_wrap.h	/^class PlatformContextGl {$/;"	c	namespace:Shared::Platform
PlatformContextGl	source/shared_lib/include/platform/win32/gl_wrap.h	/^class PlatformContextGl {$/;"	c	namespace:Shared::Platform
PlatformExceptionHandler	source/shared_lib/include/platform/sdl/platform_util.h	/^	PlatformExceptionHandler()			{assert(!singleton); singleton = this;}$/;"	f	class:Shared::Platform::PlatformExceptionHandler
PlatformExceptionHandler	source/shared_lib/include/platform/sdl/platform_util.h	/^class PlatformExceptionHandler {$/;"	c	namespace:Shared::Platform
PlatformExceptionHandler	source/shared_lib/include/platform/win32/platform_util.h	/^	PlatformExceptionHandler()			{assert(!singleton); singleton = this;}$/;"	f	class:Shared::Platform::PlatformExceptionHandler
PlatformExceptionHandler	source/shared_lib/include/platform/win32/platform_util.h	/^class PlatformExceptionHandler {$/;"	c	namespace:Shared::Platform
PlayerModifiers	source/game/script/script_manager.h	/^	PlayerModifiers() : winner(false), aiEnabled(true), consumeEnabled(true) { }$/;"	f	class:Glest::Script::PlayerModifiers
PlayerModifiers	source/game/script/script_manager.h	/^class PlayerModifiers {$/;"	c	namespace:Glest::Script
PlayerSlotLabels	source/game/widgets/player_slot_widget.cpp	/^PlayerSlotLabels::PlayerSlotLabels(Container* parent)$/;"	f	class:Glest::Widgets::PlayerSlotLabels
PlayerSlotLabels	source/game/widgets/player_slot_widget.h	/^class PlayerSlotLabels : public CellStrip {$/;"	c	namespace:Glest::Widgets
PlayerSlotWidget	source/game/widgets/player_slot_widget.cpp	/^PlayerSlotWidget::PlayerSlotWidget(Container* parent)$/;"	f	class:Glest::Widgets::PlayerSlotWidget
PlayerSlotWidget	source/game/widgets/player_slot_widget.h	/^class PlayerSlotWidget : public CellStrip, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
PlayerStats	source/game/game/stats.cpp	/^Stats::PlayerStats::PlayerStats() :$/;"	f	class:Glest::Sim::Stats::PlayerStats
PlayerStats	source/game/game/stats.h	/^	struct PlayerStats {$/;"	s	class:Glest::Sim::Stats
Point	source/game/search/influence_map.h	/^typedef Shared::Math::Vec2i Point;$/;"	t	namespace:Glest::Search
PosCircularIterator	source/game/facilities/pos_iterator.h	/^	PosCircularIterator(const PosData *next, const PosData *first, const PosData *last, int cycle)$/;"	f	class:Glest::Util::PosCircularIterator
PosCircularIterator	source/game/facilities/pos_iterator.h	/^class PosCircularIterator {$/;"	c	namespace:Glest::Util
PosCircularIteratorFactory	source/game/facilities/pos_iterator.cpp	/^PosCircularIteratorFactory::PosCircularIteratorFactory(int maxRadius) :$/;"	f	class:Glest::Util::PosCircularIteratorFactory
PosCircularIteratorFactory	source/game/facilities/pos_iterator.h	/^class PosCircularIteratorFactory {$/;"	c	namespace:Glest::Util
PosCircularIteratorOrdered	source/game/facilities/pos_iterator.h	/^	PosCircularIteratorOrdered(const Rect2i &bounds, const Vec2i &center, PosCircularIterator *i)$/;"	f	class:Glest::Util::PosCircularIteratorOrdered
PosCircularIteratorOrdered	source/game/facilities/pos_iterator.h	/^class PosCircularIteratorOrdered {$/;"	c	namespace:Glest::Util
PosCircularIteratorSimple	source/game/facilities/pos_iterator.h	/^	PosCircularIteratorSimple(const Rect2i &bounds, const Vec2i &center, int radius)$/;"	f	class:Glest::Util::PosCircularIteratorSimple
PosCircularIteratorSimple	source/game/facilities/pos_iterator.h	/^class PosCircularIteratorSimple {$/;"	c	namespace:Glest::Util
PosData	source/game/facilities/pos_iterator.h	/^struct PosData {$/;"	s	namespace:Glest::Util
PosOff	source/game/search/node_pool.h	/^	PosOff() : x(0), y(0), ox(0), oy(0) {}				 \/**< Construct a PosOff [0,0]			*\/$/;"	f	struct:Glest::Search::PosOff
PosOff	source/game/search/node_pool.h	/^	PosOff(Vec2i pos) : ox(0),oy(0) { *this = pos; }	\/**< Construct a PosOff [pos.x, pos.y] *\/$/;"	f	struct:Glest::Search::PosOff
PosOff	source/game/search/node_pool.h	/^	PosOff(int x, int y) : x(x) ,y(y) ,ox(0), oy(0) {} \/**< Construct a PosOff [x,y]		  *\/$/;"	f	struct:Glest::Search::PosOff
PosOff	source/game/search/node_pool.h	/^struct PosOff {				\/**< A bit packed position (Vec2i) and offset (direction) pair		 *\/$/;"	s	namespace:Glest::Search
PosTrigger	source/game/script/trigger_manager.h	/^	PosTrigger() : region(NULL), evnt(""), user_dat(0) {}$/;"	f	struct:Glest::Script::PosTrigger
PosTrigger	source/game/script/trigger_manager.h	/^struct PosTrigger {$/;"	s	namespace:Glest::Script
PosTriggerMap	source/game/script/trigger_manager.h	/^	typedef map<int,PosTriggers>		PosTriggerMap;$/;"	t	class:Glest::Script::TriggerManager
PosTriggers	source/game/script/trigger_manager.h	/^	typedef vector<PosTrigger>			PosTriggers;$/;"	t	class:Glest::Script::TriggerManager
Positions	source/game/ai/ai.h	/^	typedef deque<Vec2i> Positions;$/;"	t	class:Glest::Plan::Ai
Previous	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute* Previous() {$/;"	f	class:TiXmlAttribute
Previous	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlAttribute* TiXmlAttribute::Previous() const$/;"	f	class:TiXmlAttribute
PreviousSibling	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* PreviousSibling( const char *_prev ) {$/;"	f	class:TiXmlNode
PreviousSibling	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* PreviousSibling( const std::string& _value ) 			{	return PreviousSibling (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
PreviousSibling	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* PreviousSibling()						{ return prev; }$/;"	f	class:TiXmlNode
PreviousSibling	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlNode* PreviousSibling( const std::string& _value ) const	{	return PreviousSibling (_value.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlNode
PreviousSibling	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlNode* PreviousSibling() const			{ return prev; }$/;"	f	class:TiXmlNode
PreviousSibling	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^const TiXmlNode* TiXmlNode::PreviousSibling( const char * _value ) const$/;"	f	class:TiXmlNode
Print	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual void Print( FileOps *f, int depth ) const {$/;"	f	class:TiXmlAttribute
Print	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual void Print( FileOps *f, int depth ) const {$/;"	f	class:TiXmlDeclaration
Print	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlAttribute::Print( FileOps *f, int \/*depth*\/, TIXML_STRING* str ) const$/;"	f	class:TiXmlAttribute
Print	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlComment::Print( FileOps *f, int depth ) const$/;"	f	class:TiXmlComment
Print	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlDeclaration::Print( FileOps *f, int \/*depth*\/, TIXML_STRING* str ) const$/;"	f	class:TiXmlDeclaration
Print	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlDocument::Print( FileOps *f, int depth ) const$/;"	f	class:TiXmlDocument
Print	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlElement::Print( FileOps *f, int depth ) const$/;"	f	class:TiXmlElement
Print	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlText::Print( FileOps *f, int depth ) const$/;"	f	class:TiXmlText
Print	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlUnknown::Print( FileOps *f, int depth ) const$/;"	f	class:TiXmlUnknown
Priority	source/shared_lib/include/platform/thread.h	/^	enum Priority {$/;"	g	class:Shared::Platform::Thread
Private	source/shared_lib/include/platform/sdl/sdl_private.h	/^namespace Shared{ namespace Platform{ namespace Private{$/;"	n	namespace:Shared::Platform
Private	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^namespace Private {$/;"	n	namespace:Shared::Platform	file:
ProdType	source/game/game/commander.h	/^typedef const ProducibleType*  ProdType;$/;"	t	namespace:Glest::Sim
ProdTypePtr	source/game/prototypes/command_type.h	/^typedef const ProducibleType* ProdTypePtr;$/;"	t	namespace:Glest::ProtoTypes
ProduceCommandType	source/game/prototypes/command_type.h	/^	ProduceCommandType() : CommandType("Produce", Clicks::ONE, true), m_produceSkillType(0) {}$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
ProduceCommandType	source/game/prototypes/command_type.h	/^class ProduceCommandType: public CommandType {$/;"	c	namespace:Glest::ProtoTypes
ProduceSkillType	source/game/prototypes/skill_type.cpp	/^ProduceSkillType::ProduceSkillType() : SkillType("Produce") {$/;"	f	class:Glest::ProtoTypes::ProduceSkillType
ProduceSkillType	source/game/prototypes/skill_type.h	/^class ProduceSkillType: public SkillType{$/;"	c	namespace:Glest::ProtoTypes
ProduceTask	source/game/ai/ai.cpp	/^ProduceTask::ProduceTask(UnitClass unitClass)$/;"	f	class:Glest::Plan::ProduceTask
ProduceTask	source/game/ai/ai.cpp	/^ProduceTask::ProduceTask(const ResourceType *resourceType)$/;"	f	class:Glest::Plan::ProduceTask
ProduceTask	source/game/ai/ai.cpp	/^ProduceTask::ProduceTask(const UnitType *unitType) $/;"	f	class:Glest::Plan::ProduceTask
ProduceTask	source/game/ai/ai.h	/^class ProduceTask: public Task{$/;"	c	namespace:Glest::Plan
ProducibleType	source/game/prototypes/element_type.cpp	/^ProducibleType::ProducibleType() :$/;"	f	class:Glest::ProtoTypes::ProducibleType
ProducibleType	source/game/prototypes/element_type.h	/^class ProducibleType : public RequirableType {$/;"	c	namespace:Glest::ProtoTypes
ProducibleTypeFactory	source/game/world/type_factories.h	/^typedef DynamicTypeFactory<ProducibleClass, ProducibleType>  ProducibleTypeFactory;$/;"	t	namespace:Glest::Sim
Product	source/game/entities/faction.h	/^	Product(const GeneratedType *gt) : m_type(gt) {}$/;"	f	class:Glest::Entities::Product
Product	source/game/entities/faction.h	/^class Product {$/;"	c	namespace:Glest::Entities
Products	source/game/entities/faction.h	/^	typedef vector<Product>			Products;$/;"	t	class:Glest::Entities::Faction
Profile	source/shared_lib/include/util/profiler.h	/^	namespace Profile {$/;"	n	namespace:Shared::Util
Profile	source/shared_lib/sources/util/profiler.cpp	/^namespace Profile {$/;"	n	namespace:Shared::Util	file:
Profiler	source/shared_lib/sources/util/profiler.cpp	/^Profiler::Profiler(){$/;"	f	class:Shared::Util::Profile::Profiler
Profiler	source/shared_lib/sources/util/profiler.cpp	/^class Profiler {$/;"	c	namespace:Shared::Util::Profile	file:
Program	source/game/main/program.cpp	/^Program::Program(CmdArgs &args)$/;"	f	class:Glest::Main::Program
Program	source/game/main/program.h	/^class Program : public WidgetWindow {$/;"	c	namespace:Glest::Main
Program	source/map_editor/program.cpp	/^Program::Program(int w, int h) {$/;"	f	class:MapEditor::Program
Program	source/map_editor/program.h	/^class Program {$/;"	c	namespace:MapEditor
ProgramLog	source/game/facilities/logger.cpp	/^ProgramLog::ProgramLog()$/;"	f	class:Glest::Util::ProgramLog
ProgramLog	source/game/facilities/logger.h	/^class ProgramLog : public LogFile {$/;"	c	namespace:Glest::Util
ProgramState	source/game/main/program.h	/^	ProgramState(Program &program) : program(program) {}$/;"	f	class:Glest::Main::ProgramState
ProgramState	source/game/main/program.h	/^class ProgramState {$/;"	c	namespace:Glest::Main
Projectile	source/game/entities/game_particle.cpp	/^Projectile::Projectile(CreateParams params)$/;"	f	class:Glest::Entities::Projectile
Projectile	source/game/entities/game_particle.h	/^class Projectile : public DirectedParticleSystem {$/;"	c	namespace:Glest::Entities
ProjectileCallback	source/game/entities/game_particle.h	/^class ProjectileCallback {$/;"	c	namespace:Glest::Entities
ProjectileFactory	source/game/world/world.h	/^typedef EntityFactory<Projectile>  ProjectileFactory;$/;"	t	namespace:Glest::Sim
ProjectileType	source/game/prototypes/particle_type.h	/^class ProjectileType: public ParticleSystemType {$/;"	c	namespace:Glest::ProtoTypes
ProjectileUpdate	source/game/network/network_types.cpp	/^ProjectileUpdate::ProjectileUpdate(const Unit *unit, Projectile *pps) {$/;"	f	class:Glest::Net::ProjectileUpdate
ProjectileUpdate	source/game/network/network_types.h	/^		ProjectileUpdate(const uint8 *ptr) { *this = *((ProjectileUpdate*)ptr); }$/;"	f	struct:Glest::Net::ProjectileUpdate
ProjectileUpdate	source/game/network/network_types.h	/^	struct ProjectileUpdate {$/;"	s	namespace:Glest::Net
Properties	source/shared_lib/include/util/properties.h	/^class Properties {$/;"	c	namespace:Shared::Util
Properties	source/shared_lib/sources/util/properties.cpp	/^Properties::Properties() {}$/;"	f	class:Shared::Util::Properties
PropertyMap	source/shared_lib/include/util/properties.h	/^	typedef map<string, string> PropertyMap;$/;"	t	class:Shared::Util::Properties
PropertyPair	source/shared_lib/include/util/properties.h	/^	typedef pair<string, string> PropertyPair;$/;"	t	class:Shared::Util::Properties
PropertyVector	source/shared_lib/include/util/properties.h	/^	typedef vector<PropertyPair> PropertyVector;$/;"	t	class:Shared::Util::Properties
ProtoTypes	source/game/entities/game_particle.h	/^namespace ProtoTypes { class UnitParticleSystemType; }$/;"	n	namespace:Glest
ProtoTypes	source/game/forward_decs.h	/^	namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/cloak_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/cloak_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/cmd_types_attack.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/cmd_types_general.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/cmd_types_worker.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/command_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/damage_multiplier.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/damage_multiplier.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/earthquake_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/earthquake_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/effect_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/effect_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/element_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/element_type.h	/^namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/faction_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/faction_type.h	/^namespace Glest{ namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/flags.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/object_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/object_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/particle_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/particle_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/prototypes_enums.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/resource_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/resource_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/skill_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/skill_type.h	/^namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/tech_tree.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/tech_tree.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/unit_stats_base.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/unit_stats_base.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/unit_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/unit_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/prototypes/upgrade_type.cpp	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest	file:
ProtoTypes	source/game/prototypes/upgrade_type.h	/^namespace Glest { namespace ProtoTypes {$/;"	n	namespace:Glest
ProtoTypes	source/game/world/tileset.h	/^namespace Glest { namespace ProtoTypes { class TechTree; } }$/;"	n	namespace:Glest
PrototypeFactory	source/game/world/type_factories.cpp	/^PrototypeFactory::PrototypeFactory() {$/;"	f	class:Glest::Sim::PrototypeFactory
PrototypeFactory	source/game/world/type_factories.h	/^class PrototypeFactory {$/;"	c	namespace:Glest::Sim
ProximtyCalculatorGoal	source/game/search/cartographer.cpp	/^	ProximtyCalculatorGoal(float range, DistancePairMap *iMap, PatchMap<2> *ngMap, const vector<Vec2i> &enemyLocs)$/;"	f	class:Glest::Search::ProximtyCalculatorGoal
ProximtyCalculatorGoal	source/game/search/cartographer.cpp	/^class ProximtyCalculatorGoal {$/;"	c	namespace:Glest::Search	file:
Ptr	source/game/gui/chat_dialog.h	/^	typedef ChatDialog* Ptr;$/;"	t	class:Glest::Gui::ChatDialog
QUEUE	source/game/network/network_types.h	/^		struct Flags { enum { QUEUE = 1, NO_RESERVE_RESOURCES = 2, MISC_ENABLE = 4 }; };$/;"	e	enum:Glest::Net::NetworkCommand::Flags::__anon24
Quad2	source/shared_lib/include/math/math_util.h	/^	Quad2(){$/;"	f	class:Shared::Math::Quad2
Quad2	source/shared_lib/include/math/math_util.h	/^	Quad2(const Vec2<T> &p0, const Vec2<T> &p1, const Vec2<T> &p2, const Vec2<T> &p3){$/;"	f	class:Shared::Math::Quad2
Quad2	source/shared_lib/include/math/math_util.h	/^	explicit Quad2(const Rect2<T> &rect){$/;"	f	class:Shared::Math::Quad2
Quad2	source/shared_lib/include/math/math_util.h	/^class Quad2{$/;"	c	namespace:Shared::Math
Quad2c	source/shared_lib/include/math/math_util.h	/^typedef Quad2<char> Quad2c;$/;"	t	namespace:Shared::Math
Quad2d	source/shared_lib/include/math/math_util.h	/^typedef Quad2<double> Quad2d;$/;"	t	namespace:Shared::Math
Quad2f	source/shared_lib/include/math/math_util.h	/^typedef Quad2<float> Quad2f;$/;"	t	namespace:Shared::Math
Quad2i	source/shared_lib/include/math/math_util.h	/^typedef Quad2<int> Quad2i;$/;"	t	namespace:Shared::Math
Quaternion	source/shared_lib/include/math/quaternion.h	/^class Quaternion{$/;"	c	namespace:Shared::Math
Quaternion	source/shared_lib/sources/math/quaternion.cpp	/^Quaternion::Quaternion(){$/;"	f	class:Shared::Math::Quaternion
Quaternion	source/shared_lib/sources/math/quaternion.cpp	/^Quaternion::Quaternion(const AxisAngle &axisAngle){$/;"	f	class:Shared::Math::Quaternion
Quaternion	source/shared_lib/sources/math/quaternion.cpp	/^Quaternion::Quaternion(const EulerAngles &eulerAngles){$/;"	f	class:Shared::Math::Quaternion
Quaternion	source/shared_lib/sources/math/quaternion.cpp	/^Quaternion::Quaternion(float w, const Vec3f &v){$/;"	f	class:Shared::Math::Quaternion
QueryDoubleAttribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^int TiXmlElement::QueryDoubleAttribute( const char* name, double* dval ) const$/;"	f	class:TiXmlElement
QueryDoubleAttribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^int TiXmlElement::QueryDoubleAttribute( const std::string& name, double* dval ) const$/;"	f	class:TiXmlElement
QueryDoubleValue	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^int TiXmlAttribute::QueryDoubleValue( double* dval ) const$/;"	f	class:TiXmlAttribute
QueryFloatAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^	int QueryFloatAttribute( const char* name, float* _value ) const {$/;"	f	class:TiXmlElement
QueryIntAttribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^int TiXmlElement::QueryIntAttribute( const char* name, int* ival ) const$/;"	f	class:TiXmlElement
QueryIntAttribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^int TiXmlElement::QueryIntAttribute( const std::string& name, int* ival ) const$/;"	f	class:TiXmlElement
QueryIntValue	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^int TiXmlAttribute::QueryIntValue( int* ival ) const$/;"	f	class:TiXmlAttribute
QueryValueAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^	template< typename T > int QueryValueAttribute( const std::string& name, T* outValue ) const$/;"	f	class:TiXmlElement
QuickScenario	source/game/game/game.h	/^	QuickScenario(Program &program) : GameState(program) {}$/;"	f	class:Glest::Gui::QuickScenario
QuickScenario	source/game/game/game.h	/^class QuickScenario : public GameState {$/;"	c	namespace:Glest::Gui
QuitMessage	source/game/network/network_message.cpp	/^QuitMessage::QuitMessage() {$/;"	f	class:Glest::Net::QuitMessage
QuitMessage	source/game/network/network_message.cpp	/^QuitMessage::QuitMessage(RawMessage raw) {$/;"	f	class:Glest::Net::QuitMessage
QuitMessage	source/game/network/network_message.h	/^class QuitMessage: public Message {$/;"	c	namespace:Glest::Net
RAND_RANGE	source/game/ai/ai_rule.cpp	463;"	d	file:
REFRESH	source/map_editor/main.cpp	454;"	d	file:
REFRESH	source/map_editor/main.cpp	456;"	d	file:
REPAIR_LOG	source/game/prototypes/command_type.h	53;"	d
REPAIR_LOG2	source/game/prototypes/command_type.h	54;"	d
RESOURCE_NOT_FOUND	source/game/script/script_manager.h	/^		RESOURCE_NOT_FOUND,$/;"	e	enum:Glest::Script::LuaCmdResult::Enum
ROLL_UPDOWN	source/game/widgets/framed_widgets.h	/^	enum E { CLOSE = 1, ROLL_UPDOWN = 2, EXPAND = 4, SHRINK = 8 };$/;"	e	enum:Glest::Widgets::ButtonFlags::E
RUNTIME_CHECK	source/shared_lib/include/util/util.h	156;"	d
RUNTIME_CHECK_MSG	source/shared_lib/include/util/util.h	167;"	d
RainParticleSystem	source/shared_lib/include/graphics/particle.h	/^class RainParticleSystem: public ParticleSystem {$/;"	c	namespace:Shared::Graphics
RainParticleSystem	source/shared_lib/sources/graphics/particle.cpp	/^RainParticleSystem::RainParticleSystem(int particleCount)$/;"	f	class:Shared::Graphics::RainParticleSystem
Random	source/shared_lib/include/util/random.h	/^	Random() {$/;"	f	class:Shared::Util::Random
Random	source/shared_lib/include/util/random.h	/^	Random(int seed) {$/;"	f	class:Shared::Util::Random
Random	source/shared_lib/include/util/random.h	/^class Random {$/;"	c	namespace:Shared::Util
RawMessage	source/game/network/network_message.h	/^	RawMessage() : type(0), size(0), data(0) { }$/;"	f	struct:Glest::Net::RawMessage
RawMessage	source/game/network/network_message.h	/^	RawMessage(const RawMessage &m) : type(m.type), size(m.size), data(m.data) { }$/;"	f	struct:Glest::Net::RawMessage
RawMessage	source/game/network/network_message.h	/^struct RawMessage {$/;"	s	namespace:Glest::Net
RayInfo	source/game/graphics/scene_culler.h	/^		RayInfo(Vec3f pt1, Vec3f pt2) {$/;"	f	struct:Glest::Graphics::SceneCuller::RayInfo
RayInfo	source/game/graphics/scene_culler.h	/^		RayInfo(const RayInfo &ri1, const RayInfo &ri2, const float frac) {$/;"	f	struct:Glest::Graphics::SceneCuller::RayInfo
RayInfo	source/game/graphics/scene_culler.h	/^	struct RayInfo {$/;"	s	class:Glest::Graphics::SceneCuller
ReadName	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlBase::ReadName( const char* p, TIXML_STRING * name, TiXmlEncoding encoding )$/;"	f	class:TiXmlBase
ReadText	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlBase::ReadText(	const char* p, $/;"	f	class:TiXmlBase
ReadValue	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlElement::ReadValue( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding )$/;"	f	class:TiXmlElement
ReadyMessage	source/game/network/network_message.cpp	/^ReadyMessage::ReadyMessage() {$/;"	f	class:Glest::Net::ReadyMessage
ReadyMessage	source/game/network/network_message.cpp	/^ReadyMessage::ReadyMessage(RawMessage raw) {$/;"	f	class:Glest::Net::ReadyMessage
ReadyMessage	source/game/network/network_message.h	/^class ReadyMessage : public Message {$/;"	c	namespace:Glest::Net
Rect	source/game/script/trigger_manager.h	/^	Rect() : x(0), y(0), w(0), h(0) { }$/;"	f	struct:Glest::Script::Rect
Rect	source/game/script/trigger_manager.h	/^	Rect(const Vec4i &v) : x(v.x), y(v.y), w(v.z), h(v.w) { }$/;"	f	struct:Glest::Script::Rect
Rect	source/game/script/trigger_manager.h	/^	Rect(const int v) : x(v), y(v), w(v), h(v) { }$/;"	f	struct:Glest::Script::Rect
Rect	source/game/script/trigger_manager.h	/^	Rect(const int x, const int y, const int w, const int h) : x(x), y(y), w(w), h(h) { }$/;"	f	struct:Glest::Script::Rect
Rect	source/game/script/trigger_manager.h	/^struct Rect : public Region {$/;"	s	namespace:Glest::Script
Rect2	source/shared_lib/include/math/math_util.h	/^	Rect2() {};$/;"	f	class:Shared::Math::Rect2
Rect2	source/shared_lib/include/math/math_util.h	/^	Rect2(T p0x, T p0y, T p1x, T p1y){$/;"	f	class:Shared::Math::Rect2
Rect2	source/shared_lib/include/math/math_util.h	/^	Rect2(const Vec2<T> &p0, const Vec2<T> &p1) {$/;"	f	class:Shared::Math::Rect2
Rect2	source/shared_lib/include/math/math_util.h	/^class Rect2{$/;"	c	namespace:Shared::Math
Rect2c	source/shared_lib/include/math/math_util.h	/^typedef Rect2<char> Rect2c;$/;"	t	namespace:Shared::Math
Rect2d	source/shared_lib/include/math/math_util.h	/^typedef Rect2<double> Rect2d;$/;"	t	namespace:Shared::Math
Rect2f	source/shared_lib/include/math/math_util.h	/^typedef Rect2<float> Rect2f;$/;"	t	namespace:Shared::Math
Rect2i	source/shared_lib/include/math/math_util.h	/^typedef Rect2<int> Rect2i;$/;"	t	namespace:Shared::Math
RectIterator	source/game/facilities/pos_iterator.h	/^	RectIterator(const Rect2i &rect)$/;"	f	class:Glest::Util::RectIterator
RectIterator	source/game/facilities/pos_iterator.h	/^	RectIterator(const Vec2i &p1, const Vec2i &p2)$/;"	f	class:Glest::Util::RectIterator
RectIterator	source/game/facilities/pos_iterator.h	/^class RectIterator : public RectIteratorBase {$/;"	c	namespace:Glest::Util
RectIteratorBase	source/game/facilities/pos_iterator.h	/^	RectIteratorBase(const Vec2i &p1, const Vec2i &p2) {$/;"	f	class:Glest::Util::RectIteratorBase
RectIteratorBase	source/game/facilities/pos_iterator.h	/^class RectIteratorBase {$/;"	c	namespace:Glest::Util
RectIteratorTest	source/test/facilities/rect_iter_test.cpp	/^RectIteratorTest::RectIteratorTest() {	$/;"	f	class:Test::RectIteratorTest
RectIteratorTest	source/test/facilities/rect_iter_test.h	/^class RectIteratorTest : public CppUnit::TestFixture {$/;"	c	namespace:Test
Rectangle	source/game/search/influence_map.h	/^	Rectangle() : x(0), y(0), w(0), h(0) {}$/;"	f	struct:Glest::Search::Rectangle
Rectangle	source/game/search/influence_map.h	/^	Rectangle(int x, int y, int w, int h) : x(x), y(y), w(w), h(h) {}$/;"	f	struct:Glest::Search::Rectangle
Rectangle	source/game/search/influence_map.h	/^struct Rectangle {$/;"	s	namespace:Glest::Search
Region	source/game/script/trigger_manager.h	/^struct Region {$/;"	s	namespace:Glest::Script
Regions	source/game/script/trigger_manager.h	/^	typedef map<string,Region*>			Regions;$/;"	t	class:Glest::Script::TriggerManager
RelatedDoubleOption	source/game/misc_widgets.h	/^	RelatedDoubleOption(Container *parent, const string &title, const string &txt1, const string &txt2)$/;"	f	class:Glest::Widgets::RelatedDoubleOption
RelatedDoubleOption	source/game/misc_widgets.h	/^class RelatedDoubleOption : public CellStrip {$/;"	c	namespace:Glest::Widgets
Remove	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlAttributeSet::Remove( TiXmlAttribute* removeMe )$/;"	f	class:TiXmlAttributeSet
RemoveAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^	void RemoveAttribute( const std::string& name )	{	RemoveAttribute (name.c_str ());	}	\/\/\/< STL std::string form.$/;"	f	class:TiXmlElement
RemoveAttribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlElement::RemoveAttribute( const char * name )$/;"	f	class:TiXmlElement
RemoveChild	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlNode::RemoveChild( TiXmlNode* removeThis )$/;"	f	class:TiXmlNode
Renderer	source/g3d_viewer/renderer.cpp	/^Renderer::Renderer() {$/;"	f	class:Shared::G3dViewer::Renderer
Renderer	source/g3d_viewer/renderer.h	/^class Renderer{$/;"	c	namespace:Shared::G3dViewer
Renderer	source/game/graphics/renderer.cpp	/^Renderer::Renderer() {$/;"	f	class:Glest::Graphics::Renderer
Renderer	source/game/graphics/renderer.h	/^class Renderer{$/;"	c	namespace:Glest::Graphics
Renderer	source/map_editor/renderer.h	/^class Renderer {$/;"	c	namespace:MapEditor
RepairCmd	source/game/prototypes/cmd_types_general.cpp	/^typedef const RepairCommandType* RepairCmd;$/;"	t	namespace:Glest::ProtoTypes	file:
RepairCommandType	source/game/prototypes/command_type.h	/^	RepairCommandType() : MoveBaseCommandType("Repair", Clicks::TWO), repairSkillType(0) {}$/;"	f	class:Glest::ProtoTypes::RepairCommandType
RepairCommandType	source/game/prototypes/command_type.h	/^class RepairCommandType: public MoveBaseCommandType {$/;"	c	namespace:Glest::ProtoTypes
RepairSkillType	source/game/prototypes/skill_type.cpp	/^RepairSkillType::RepairSkillType() : SkillType("Repair") {$/;"	f	class:Glest::ProtoTypes::RepairSkillType
RepairSkillType	source/game/prototypes/skill_type.h	/^class RepairSkillType: public SkillType {$/;"	c	namespace:Glest::ProtoTypes
ReplaceChild	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode* TiXmlNode::ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis )$/;"	f	class:TiXmlNode
RequirableType	source/game/prototypes/element_type.h	/^	RequirableType() : DisplayableType(), subfactionsReqs(0) {}$/;"	f	class:Glest::ProtoTypes::RequirableType
RequirableType	source/game/prototypes/element_type.h	/^	RequirableType(int id, const char *name, Texture2D *image) :$/;"	f	class:Glest::ProtoTypes::RequirableType
RequirableType	source/game/prototypes/element_type.h	/^class RequirableType: public DisplayableType {$/;"	c	namespace:Glest::ProtoTypes
ResModifierMap	source/game/prototypes/upgrade_type.h	/^typedef map<const ResourceType*, Modifier> ResModifierMap;$/;"	t	namespace:Glest::ProtoTypes
ResizeWidgetAction	source/game/widgets/ticker_tape.cpp	/^ResizeWidgetAction::ResizeWidgetAction(const int len, Widget *widget)$/;"	f	class:Glest::Widgets::ResizeWidgetAction
ResizeWidgetAction	source/game/widgets/ticker_tape.h	/^struct ResizeWidgetAction : public ActionBase {$/;"	s	namespace:Glest::Widgets
Resized	source/game/widgets/scroll_bar.h	/^	sigslot::signal<Vec2i> Resized;$/;"	m	class:Glest::Widgets::ScrollCell
ResourceAmount	source/game/entities/resource.h	/^	ResourceAmount() : m_type(0), m_amount(0) {}$/;"	f	class:Glest::Entities::ResourceAmount
ResourceAmount	source/game/entities/resource.h	/^	ResourceAmount(const ResourceAmount &that) : m_type(that.m_type), m_amount(that.m_amount) {}$/;"	f	class:Glest::Entities::ResourceAmount
ResourceAmount	source/game/entities/resource.h	/^class ResourceAmount {$/;"	c	namespace:Glest::Entities
ResourceBar	source/game/gui/resource_bar.cpp	/^ResourceBar::ResourceBar(Container *parent)$/;"	f	class:Glest::Gui::ResourceBar
ResourceBar	source/game/gui/resource_bar.h	/^class ResourceBar : public Widget, public MouseWidget, public ImageWidget, public TextWidget {$/;"	c	namespace:Glest::Gui
ResourceBarFrame	source/game/gui/resource_bar.cpp	/^ResourceBarFrame::ResourceBarFrame()$/;"	f	class:Glest::Gui::ResourceBarFrame
ResourceBarFrame	source/game/gui/resource_bar.h	/^class ResourceBarFrame : public Frame {$/;"	c	namespace:Glest::Gui
ResourceCostResult	source/game/prototypes/element_type.h	/^	ResourceCostResult(const ResourceType *resourcType, int cost, int store)$/;"	f	class:Glest::ProtoTypes::ResourceCostResult
ResourceCostResult	source/game/prototypes/element_type.h	/^class ResourceCostResult {$/;"	c	namespace:Glest::ProtoTypes
ResourceCostResults	source/game/prototypes/element_type.h	/^typedef vector<ResourceCostResult> ResourceCostResults;$/;"	t	namespace:Glest::ProtoTypes
ResourceFinderGoal	source/game/search/cartographer.cpp	/^	ResourceFinderGoal(const ResourceType	*resourceType, Map *cellMap)$/;"	f	class:Glest::Search::ResourceFinderGoal
ResourceFinderGoal	source/game/search/cartographer.cpp	/^class ResourceFinderGoal {$/;"	c	namespace:Glest::Search	file:
ResourceMadeResult	source/game/prototypes/element_type.h	/^	ResourceMadeResult(const ResourceType *resourcType, int made)$/;"	f	class:Glest::ProtoTypes::ResourceMadeResult
ResourceMadeResult	source/game/prototypes/element_type.h	/^class ResourceMadeResult {$/;"	c	namespace:Glest::ProtoTypes
ResourceMadeResults	source/game/prototypes/element_type.h	/^typedef vector<ResourceMadeResult> ResourceMadeResults;$/;"	t	namespace:Glest::ProtoTypes
ResourceMap	source/game/search/cartographer.h	/^	typedef map<const ResourceType *, Vec2i> ResourceMap;$/;"	t	class:Glest::Search::Surveyor
ResourceMapKey	source/game/search/cartographer.h	/^	ResourceMapKey(const ResourceType *type, Field f, int s)$/;"	f	struct:Glest::Search::ResourceMapKey
ResourceMapKey	source/game/search/cartographer.h	/^struct ResourceMapKey {$/;"	s	namespace:Glest::Search
ResourceMapOverlay	source/game/graphics/debug_renderer.h	/^	ResourceMapOverlay() : rt(0) {}$/;"	f	class:Glest::Debug::ResourceMapOverlay
ResourceMapOverlay	source/game/graphics/debug_renderer.h	/^class ResourceMapOverlay {$/;"	c	namespace:Glest::Debug
ResourceMaps	source/game/search/cartographer.h	/^	typedef map<ResourceMapKey, PatchMap<1>*> ResourceMaps;	\/\/ goal maps for harvester path searches to resourecs$/;"	t	class:Glest::Search::Cartographer
ResourcePosList	source/game/search/cartographer.h	/^	typedef list<pair<rt_ptr, Vec2i> >	ResourcePosList;    \/\/ list of resource type \/ position pairs$/;"	t	class:Glest::Search::Cartographer
ResourcePosMap	source/game/search/cartographer.h	/^	typedef map<rt_ptr, V2iList>        ResourcePosMap;     \/\/ resource positions by type$/;"	t	class:Glest::Search::Cartographer
ResourceType	source/game/prototypes/resource_type.h	/^class ResourceType: public DisplayableType {$/;"	c	namespace:Glest::ProtoTypes
ResourceTypeMap	source/game/prototypes/tech_tree.h	/^	typedef map<string, ResourceType*> ResourceTypeMap;$/;"	t	class:Glest::ProtoTypes::TechTree
ResourceTypes	source/game/ai/ai.h	/^	typedef set<const ResourceType*> ResourceTypes;$/;"	t	class:Glest::Plan::Ai
ResourceTypes	source/game/entities/faction.h	/^	typedef vector<const ResourceType *>               ResourceTypes;$/;"	t	class:Glest::Entities::Faction
ResourceTypes	source/game/prototypes/tech_tree.h	/^	typedef vector<ResourceType> ResourceTypes;$/;"	t	class:Glest::ProtoTypes::TechTree
ResourceUsage	source/game/ai/ai.h	/^	enum ResourceUsage{$/;"	g	class:Glest::Plan::Ai
Resources	source/game/entities/faction.h	/^    typedef vector<StoredResource>	Resources;$/;"	t	class:Glest::Entities::Faction
Resources	source/game/prototypes/faction_type.h	/^	typedef vector<StoredResource> Resources;$/;"	t	class:Glest::ProtoTypes::FactionType
ReverseRectIterator	source/game/facilities/pos_iterator.h	/^	ReverseRectIterator(const Vec2i &p1, const Vec2i &p2) $/;"	f	class:Glest::Util::ReverseRectIterator
ReverseRectIterator	source/game/facilities/pos_iterator.h	/^class ReverseRectIterator : public RectIteratorBase {$/;"	c	namespace:Glest::Util
ReverseRectIteratorTest	source/test/facilities/reverse_rect_iter_test.cpp	/^ReverseRectIteratorTest::ReverseRectIteratorTest() {	$/;"	f	class:Test::ReverseRectIteratorTest
ReverseRectIteratorTest	source/test/facilities/reverse_rect_iter_test.h	/^class ReverseRectIteratorTest : public CppUnit::TestFixture {$/;"	c	namespace:Test
Right	source/game/graphics/scene_culler.h	/^	enum { Left, Right, Top, Bottom, Near, Far };$/;"	e	enum:Glest::Graphics::SceneCuller::__anon21
RightClickOrder	source/game/world/minimap.h	/^	sigslot::signal<Vec2i> RightClickOrder;$/;"	m	class:Glest::Sim::Minimap
RollDown	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*> RollDown;$/;"	m	class:Glest::Widgets::TitleBar
RollUp	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*> RollUp;$/;"	m	class:Glest::Widgets::TitleBar
RootElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlElement* RootElement()					{ return FirstChildElement(); }$/;"	f	class:TiXmlDocument
RootElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TiXmlElement* RootElement() const		{ return FirstChildElement(); }$/;"	f	class:TiXmlDocument
RoutePlanner	source/game/search/route_planner.cpp	/^RoutePlanner::RoutePlanner(World *world)$/;"	f	class:Glest::Search::RoutePlanner
RoutePlanner	source/game/search/route_planner.h	/^class RoutePlanner {$/;"	c	namespace:Glest::Search
Row	source/shared_lib/include/tinyxml/tinyxml.h	/^	int Row() const			{ return location.row + 1; }$/;"	f	class:TiXmlBase
RowExtrema	source/game/graphics/scene_culler.h	/^	typedef pair<int,int> RowExtrema;$/;"	t	class:Glest::Graphics::SceneCuller
SCALE_FACTOR	source/shared_lib/include/math/fixed.h	/^	static const int SCALE_FACTOR = (1 << F_BITS); \/\/ actualy the reciprical of the scaling factor$/;"	m	class:Shared::Math::fixed
SCOPE_TIMER	source/game/facilities/logger.h	434;"	d
SDL_BUTTON_WHEELDOWN	source/shared_lib/include/platform/input.h	25;"	d
SDL_BUTTON_WHEELUP	source/shared_lib/include/platform/input.h	24;"	d
SDL_BUTTON_X1	source/shared_lib/include/platform/input.h	28;"	d
SDL_BUTTON_X2	source/shared_lib/include/platform/input.h	29;"	d
SECTION_TIMER	source/game/facilities/debug_stats.h	133;"	d
SHIFT	source/game/gui/keymap.h	/^	enum { SHIFT = 1, CTRL = 2, ALT = 4, META = 8 };$/;"	e	enum:Glest::Gui::ModKeys::__anon25
SHRINK	source/game/widgets/framed_widgets.h	/^	enum E { CLOSE = 1, ROLL_UPDOWN = 2, EXPAND = 4, SHRINK = 8 };$/;"	e	enum:Glest::Widgets::ButtonFlags::E
SIGSLOT_H__	source/shared_lib/include/util/sigslot.h	11;"	d
SIMPLESYMBOLENGINE_H	source/shared_lib/include/platform/win32/symbol_engine.h	2;"	d
SOCKET	source/shared_lib/include/platform/types.h	/^	typedef int SOCKET;$/;"	t	namespace:Shared::Platform
SOCKET_ERROR	source/shared_lib/sources/platform/socket.cpp	23;"	d	file:
SQRT2	source/game/search/search_engine.h	/^static const float SQRT2 = 1.41421356f;$/;"	v
STRCONV	source/configurator/configuration.h	13;"	d
STRCONV	source/configurator/configuration.h	15;"	d
STREAMBUFFERSIZE	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	static const size_t STREAMBUFFERSIZE = 1024 * 500;$/;"	m	class:Shared::Sound::OpenAL::StreamSoundSource
STREAMFRAGMENTS	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	static const size_t STREAMFRAGMENTS = 5;$/;"	m	class:Shared::Sound::OpenAL::StreamSoundSource
STREAMFRAGMENTSIZE	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	static const size_t STREAMFRAGMENTSIZE $/;"	m	class:Shared::Sound::OpenAL::StreamSoundSource
STREAM_LOG	source/game/facilities/logger.h	335;"	d
STREAM_LOG	source/game/facilities/logger.h	339;"	d
STRINGY_ENUM	source/shared_lib/include/util/util.h	71;"	d
STRINGY_ENUM_NAMES	source/shared_lib/include/util/util.h	76;"	d
SameSelected	source/game/widgets/list_widgets.h	/^	sigslot::signal<Widget*> SameSelected;$/;"	m	class:Glest::Widgets::ListBase
SaveFile	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool SaveFile( const std::string& filename ) const		\/\/\/< STL std::string version.$/;"	f	class:TiXmlDocument
SaveFile	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlDocument::SaveFile( const char * filename ) const$/;"	f	class:TiXmlDocument
SaveFile	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlDocument::SaveFile() const$/;"	f	class:TiXmlDocument
SaveFile	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlDocument::SaveFile(FileOps *f) const$/;"	f	class:TiXmlDocument
SavedGamePreviewLoader	source/game/menu/menu_state_load_game.h	/^	SavedGamePreviewLoader(MenuStateLoadGame &menu)$/;"	f	class:Glest::Menu::SavedGamePreviewLoader
SavedGamePreviewLoader	source/game/menu/menu_state_load_game.h	/^class SavedGamePreviewLoader : public Thread {$/;"	c	namespace:Glest::Menu
Scenario	source/game/script/scenario.h	/^class Scenario{$/;"	c	namespace:Glest::Script
ScenarioInfo	source/game/script/scenario.h	/^struct ScenarioInfo {$/;"	s	namespace:Glest::Script
SceneCuller	source/game/graphics/scene_culler.h	/^	SceneCuller()$/;"	f	class:Glest::Graphics::SceneCuller
SceneCuller	source/game/graphics/scene_culler.h	/^class SceneCuller {$/;"	c	namespace:Glest::Graphics
ScreenHeight	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^	int ScreenHeight;$/;"	m	namespace:Shared::Platform::Private	file:
ScreenWidth	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^	int ScreenWidth;$/;"	m	namespace:Shared::Platform::Private	file:
Script	source/game/forward_decs.h	/^	namespace Script {$/;"	n	namespace:Glest
Script	source/game/script/scenario.cpp	/^namespace Glest { namespace Script {$/;"	n	namespace:Glest	file:
Script	source/game/script/scenario.h	/^	Script(const string &name, const string &code)	{this->name= name; this->code= code;}$/;"	f	class:Glest::Script::Script
Script	source/game/script/scenario.h	/^class Script{$/;"	c	namespace:Glest::Script
Script	source/game/script/scenario.h	/^namespace Glest { namespace Script {$/;"	n	namespace:Glest
Script	source/game/script/script_manager.cpp	/^namespace Glest { namespace Script {$/;"	n	namespace:Glest	file:
Script	source/game/script/script_manager.h	/^namespace Glest { namespace Script {$/;"	n	namespace:Glest
Script	source/game/script/trigger_manager.cpp	/^namespace Glest { namespace Script {$/;"	n	namespace:Glest	file:
Script	source/game/script/trigger_manager.h	/^namespace Script {$/;"	n	namespace:Glest
ScriptManager	source/game/script/script_manager.h	/^class ScriptManager {$/;"	c	namespace:Glest::Script
ScriptMessage	source/game/game/game.h	/^	ScriptMessage(const string &header, const string &text) : header(header), text(text) {}$/;"	f	struct:Glest::Gui::ScriptMessage
ScriptMessage	source/game/game/game.h	/^struct ScriptMessage {$/;"	s	namespace:Glest::Gui
ScriptTimer	source/game/script/trigger_manager.h	/^	ScriptTimer(const string &name, bool real, int interval, bool periodic)$/;"	f	class:Glest::Script::ScriptTimer
ScriptTimer	source/game/script/trigger_manager.h	/^class ScriptTimer {$/;"	c	namespace:Glest::Script
Scripts	source/game/script/scenario.h	/^	typedef vector<Script> Scripts;$/;"	t	class:Glest::Script::Scenario
ScrollBar	source/game/widgets/scroll_bar.cpp	/^ScrollBar::ScrollBar(Container *parent, Vec2i pos, Vec2i sz, bool vert, int lineSize)$/;"	f	class:Glest::Widgets::ScrollBar
ScrollBar	source/game/widgets/scroll_bar.cpp	/^ScrollBar::ScrollBar(Container *parent, bool vert, int lineSize)$/;"	f	class:Glest::Widgets::ScrollBar
ScrollBar	source/game/widgets/scroll_bar.h	/^class ScrollBar : public CellStrip, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
ScrollBarButton	source/game/widgets/scroll_bar.cpp	/^ScrollBarButton::ScrollBarButton(Container *parent, Direction dir)$/;"	f	class:Glest::Widgets::ScrollBarButton
ScrollBarButton	source/game/widgets/scroll_bar.cpp	/^ScrollBarButton::ScrollBarButton(Container *parent, Vec2i pos, Vec2i size, Direction dir)$/;"	f	class:Glest::Widgets::ScrollBarButton
ScrollBarButton	source/game/widgets/scroll_bar.h	/^class ScrollBarButton : public Button {$/;"	c	namespace:Glest::Widgets
ScrollBarShaft	source/game/widgets/scroll_bar.cpp	/^ScrollBarShaft::ScrollBarShaft(Container *parent, Vec2i pos, Vec2i sz, bool vert)$/;"	f	class:Glest::Widgets::ScrollBarShaft
ScrollBarShaft	source/game/widgets/scroll_bar.cpp	/^ScrollBarShaft::ScrollBarShaft(Container *parent, bool vert)$/;"	f	class:Glest::Widgets::ScrollBarShaft
ScrollBarShaft	source/game/widgets/scroll_bar.h	/^class ScrollBarShaft : public Container, public MouseWidget, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
ScrollBarThumb	source/game/widgets/scroll_bar.cpp	/^ScrollBarThumb::ScrollBarThumb(ScrollBarShaft *parent, Vec2i pos, Vec2i size, bool vert)$/;"	f	class:Glest::Widgets::ScrollBarThumb
ScrollBarThumb	source/game/widgets/scroll_bar.cpp	/^ScrollBarThumb::ScrollBarThumb(ScrollBarShaft *parent, bool vert)$/;"	f	class:Glest::Widgets::ScrollBarThumb
ScrollBarThumb	source/game/widgets/scroll_bar.h	/^class ScrollBarThumb : public Button {$/;"	c	namespace:Glest::Widgets
ScrollCell	source/game/widgets/scroll_bar.h	/^	ScrollCell(Container *parent) : Container(parent) {}$/;"	f	class:Glest::Widgets::ScrollCell
ScrollCell	source/game/widgets/scroll_bar.h	/^	ScrollCell(Container *parent, Vec2i pos, Vec2i sz) : Container(parent, pos, sz) {}$/;"	f	class:Glest::Widgets::ScrollCell
ScrollCell	source/game/widgets/scroll_bar.h	/^class ScrollCell : public Container {$/;"	c	namespace:Glest::Widgets
ScrollPane	source/game/widgets/scroll_bar.cpp	/^ScrollPane::ScrollPane(Container *parent)$/;"	f	class:Glest::Widgets::ScrollPane
ScrollPane	source/game/widgets/scroll_bar.cpp	/^ScrollPane::ScrollPane(Container *parent, Vec2i pos, Vec2i sz)$/;"	f	class:Glest::Widgets::ScrollPane
ScrollPane	source/game/widgets/scroll_bar.h	/^class ScrollPane : public CellStrip, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
ScrollText	source/game/misc_widgets.cpp	/^ScrollText::ScrollText(Container* parent)$/;"	f	class:Glest::Widgets::ScrollText
ScrollText	source/game/misc_widgets.cpp	/^ScrollText::ScrollText(Container* parent, Vec2i pos, Vec2i size)$/;"	f	class:Glest::Widgets::ScrollText
ScrollText	source/game/misc_widgets.h	/^class ScrollText : public CellStrip, public TextWidget, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
Search	source/game/forward_decs.h	/^	namespace Search {$/;"	n	namespace:Glest
Search	source/game/search/annotated_map.cpp	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest	file:
Search	source/game/search/annotated_map.h	/^namespace Search {$/;"	n	namespace:Glest
Search	source/game/search/cartographer.cpp	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest	file:
Search	source/game/search/cartographer.h	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest
Search	source/game/search/cluster_map.cpp	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest	file:
Search	source/game/search/cluster_map.h	/^namespace Search {$/;"	n	namespace:Glest
Search	source/game/search/influence_map.cpp	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest	file:
Search	source/game/search/influence_map.h	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest
Search	source/game/search/node_map.cpp	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest	file:
Search	source/game/search/node_map.h	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest
Search	source/game/search/node_pool.cpp	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest	file:
Search	source/game/search/node_pool.h	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest
Search	source/game/search/route_planner.cpp	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest	file:
Search	source/game/search/route_planner.h	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest
Search	source/game/search/search_engine.h	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest
Search	source/game/search/search_enums.h	/^namespace Glest { namespace Search {$/;"	n	namespace:Glest
SearchEngine	source/game/search/search_engine.h	/^	SearchEngine(NeighbourFunc neighbourFunc, NodeStorage *store = 0, bool own=false) $/;"	f	class:Glest::Search::SearchEngine
SearchEngine	source/game/search/search_engine.h	/^class SearchEngine {$/;"	c	namespace:Glest::Search
Section	source/shared_lib/sources/util/profiler.cpp	/^Section::Section(const string &name){$/;"	f	class:Shared::Util::Profile::Section
Section	source/shared_lib/sources/util/profiler.cpp	/^class Section {$/;"	c	namespace:Shared::Util::Profile	file:
SectionContainer	source/shared_lib/sources/util/profiler.cpp	/^	typedef std::map<string, Section*> SectionContainer;$/;"	t	class:Shared::Util::Profile::Section	file:
Selection	source/game/gui/selection.cpp	/^Selection::Selection()	{$/;"	f	class:Glest::Gui::Selection
Selection	source/game/gui/selection.h	/^class Selection: public sigslot::has_slots {$/;"	c	namespace:Glest::Gui
SelectionChanged	source/game/widgets/list_widgets.h	/^	sigslot::signal<Widget*> SelectionChanged;$/;"	m	class:Glest::Widgets::ListBase
SelectionQuad	source/game/gui/user_interface.cpp	/^SelectionQuad::SelectionQuad() {$/;"	f	class:Glest::Gui::SelectionQuad
SelectionQuad	source/game/gui/user_interface.h	/^class SelectionQuad{$/;"	c	namespace:Glest::Gui
ServerInterface	source/game/network/server_interface.cpp	/^ServerInterface::ServerInterface(Program &prog) $/;"	f	class:Glest::Net::ServerInterface
ServerInterface	source/game/network/server_interface.h	/^class ServerInterface: public NetworkInterface {$/;"	c	namespace:Glest::Net
ServerSocket	source/shared_lib/include/platform/socket.h	/^	ServerSocket() {$/;"	f	class:Shared::Platform::ServerSocket
ServerSocket	source/shared_lib/include/platform/socket.h	/^class ServerSocket: public Socket {$/;"	c	namespace:Shared::Platform
SetAttribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlElement::SetAttribute( const char * cname, const char * cvalue )$/;"	f	class:TiXmlElement
SetAttribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlElement::SetAttribute( const char * name, int val )$/;"	f	class:TiXmlElement
SetAttribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlElement::SetAttribute( const std::string& name, const std::string& _value )$/;"	f	class:TiXmlElement
SetAttribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlElement::SetAttribute( const std::string& name, int val )$/;"	f	class:TiXmlElement
SetCDATA	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetCDATA( bool _cdata )	{ cdata = _cdata; }$/;"	f	class:TiXmlText
SetCondenseWhiteSpace	source/shared_lib/include/tinyxml/tinyxml.h	/^	static void SetCondenseWhiteSpace( bool condense )		{ condenseWhiteSpace = condense; }$/;"	f	class:TiXmlBase
SetDocument	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetDocument( TiXmlDocument* doc )	{ document = doc; }$/;"	f	class:TiXmlAttribute
SetDoubleAttribute	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlElement::SetDoubleAttribute( const char * name, double val )$/;"	f	class:TiXmlElement
SetDoubleValue	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlAttribute::SetDoubleValue( double _value )$/;"	f	class:TiXmlAttribute
SetError	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^void TiXmlDocument::SetError( int err, const char* pError, TiXmlParsingData* data, TiXmlEncoding encoding )$/;"	f	class:TiXmlDocument
SetIndent	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetIndent( const char* _indent )			{ indent = _indent ? _indent : "" ; }$/;"	f	class:TiXmlPrinter
SetIntValue	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlAttribute::SetIntValue( int _value )$/;"	f	class:TiXmlAttribute
SetLineBreak	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetLineBreak( const char* _lineBreak )		{ lineBreak = _lineBreak ? _lineBreak : ""; }$/;"	f	class:TiXmlPrinter
SetMeetingPointCommandType	source/game/prototypes/command_type.h	/^	SetMeetingPointCommandType() : CommandType("SetMeetingPoint", Clicks::TWO) { m_display = false; }$/;"	f	class:Glest::ProtoTypes::SetMeetingPointCommandType
SetMeetingPointCommandType	source/game/prototypes/command_type.h	/^class SetMeetingPointCommandType: public CommandType {$/;"	c	namespace:Glest::ProtoTypes
SetName	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetName( const char* _name )	{ name = _name; }				\/\/\/< Set the name of this attribute.$/;"	f	class:TiXmlAttribute
SetName	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetName( const std::string& _name )	{ name = _name; }	$/;"	f	class:TiXmlAttribute
SetStreamPrinting	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetStreamPrinting()						{ indent = "";$/;"	f	class:TiXmlPrinter
SetTabSize	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetTabSize( int _tabsize )		{ tabsize = _tabsize; }$/;"	f	class:TiXmlDocument
SetUserData	source/shared_lib/include/tinyxml/tinyxml.h	/^	void  SetUserData( void* user )			{ userData = user; }	\/\/\/< Set a pointer to arbitrary user data.$/;"	f	class:TiXmlBase
SetValue	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetValue( const char* _value )	{ value = _value; }				\/\/\/< Set the value.$/;"	f	class:TiXmlAttribute
SetValue	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetValue( const std::string& _value )	{ value = _value; }$/;"	f	class:TiXmlAttribute
SetValue	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetValue( const std::string& _value )	{ value = _value; }$/;"	f	class:TiXmlNode
SetValue	source/shared_lib/include/tinyxml/tinyxml.h	/^	void SetValue(const char * _value) { value = _value;}$/;"	f	class:TiXmlNode
ShaderList	source/shared_lib/include/graphics/gl/shader.h	/^typedef std::vector<GlslShader*> ShaderList;$/;"	t	namespace:Shared::Graphics
ShaderProgram	source/shared_lib/include/graphics/gl/shader.h	/^class ShaderProgram {$/;"	c	namespace:Shared::Graphics
Shared	source/g3d_viewer/dialogs.cpp	/^namespace Shared { namespace G3dViewer {$/;"	n	file:
Shared	source/g3d_viewer/dialogs.h	/^namespace Shared { namespace G3dViewer {$/;"	n
Shared	source/g3d_viewer/main.cpp	/^namespace Shared { namespace G3dViewer {$/;"	n	file:
Shared	source/g3d_viewer/main.h	/^namespace Shared { namespace G3dViewer {$/;"	n
Shared	source/g3d_viewer/renderer.cpp	/^namespace Shared { $/;"	n	file:
Shared	source/g3d_viewer/renderer.h	/^namespace Shared { namespace G3dViewer {$/;"	n
Shared	source/game/game/game_camera.h	/^namespace Shared { namespace Xml {$/;"	n
Shared	source/shared_lib/include/graphics/buffer.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/camera.h	/^namespace Shared { namespace Graphics {$/;"	n
Shared	source/shared_lib/include/graphics/context.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/font.h	/^namespace Shared { namespace Graphics {$/;"	n
Shared	source/shared_lib/include/graphics/font_manager.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/ft_font.h	/^namespace Shared { namespace Graphics {$/;"	n
Shared	source/shared_lib/include/graphics/gl/context_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n
Shared	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n
Shared	source/shared_lib/include/graphics/gl/model_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n
Shared	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n
Shared	source/shared_lib/include/graphics/gl/opengl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n
Shared	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n
Shared	source/shared_lib/include/graphics/gl/shader.h	/^namespace Shared { namespace Graphics {$/;"	n
Shared	source/shared_lib/include/graphics/gl/text_renderer_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n
Shared	source/shared_lib/include/graphics/gl/texture_gl.h	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n
Shared	source/shared_lib/include/graphics/graphics_factory.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/graphics_interface.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/interpolation.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/model.h	/^namespace Shared { namespace Graphics {$/;"	n
Shared	source/shared_lib/include/graphics/model_header.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/model_manager.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/model_renderer.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/particle.h	/^namespace Shared{ $/;"	n
Shared	source/shared_lib/include/graphics/particle_renderer.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/pixmap.h	/^namespace Shared { namespace Graphics {$/;"	n
Shared	source/shared_lib/include/graphics/text_renderer.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/texture.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/graphics/texture_manager.h	/^namespace Shared{ namespace Graphics{$/;"	n
Shared	source/shared_lib/include/lua/lua_script.h	/^namespace Shared { namespace Lua {$/;"	n
Shared	source/shared_lib/include/math/fixed.h	/^namespace Shared { namespace Math {$/;"	n
Shared	source/shared_lib/include/math/math_util.h	/^namespace Shared { namespace Math {$/;"	n
Shared	source/shared_lib/include/math/matrix.h	/^namespace Shared { namespace Math {$/;"	n
Shared	source/shared_lib/include/math/quaternion.h	/^namespace Shared { namespace Math {$/;"	n
Shared	source/shared_lib/include/math/vec.h	/^namespace Shared { namespace Math {$/;"	n
Shared	source/shared_lib/include/physfs/FSFactory.hpp	/^namespace Shared { namespace PhysFS { $/;"	n
Shared	source/shared_lib/include/physfs/FileOps.hpp	/^namespace Shared { namespace PhysFS { $/;"	n
Shared	source/shared_lib/include/physfs/MemFileOps.hpp	/^namespace Shared { namespace PhysFS {$/;"	n
Shared	source/shared_lib/include/physfs/PhysFileOps.hpp	/^namespace Shared { namespace PhysFS {$/;"	n
Shared	source/shared_lib/include/physfs/StdFileOps.hpp	/^namespace Shared { namespace PhysFS {$/;"	n
Shared	source/shared_lib/include/physfs/ifile_stream.hpp	/^namespace Shared { namespace PhysFS {$/;"	n
Shared	source/shared_lib/include/physfs/ifile_streambuf.hpp	/^namespace Shared { namespace PhysFS {$/;"	n
Shared	source/shared_lib/include/physfs/ofile_stream.hpp	/^namespace Shared { namespace PhysFS {$/;"	n
Shared	source/shared_lib/include/physfs/ofile_streambuf.hpp	/^namespace Shared { namespace PhysFS {$/;"	n
Shared	source/shared_lib/include/physics/weather.h	/^namespace Shared { namespace Physics {$/;"	n
Shared	source/shared_lib/include/platform/input.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/input_enums.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/sdl/factory_repository.h	/^namespace Shared{ namespace Platform{$/;"	n
Shared	source/shared_lib/include/platform/sdl/gl_wrap.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/sdl/platform_util.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/sdl/sdl_private.h	/^namespace Shared{ namespace Platform{ namespace Private{$/;"	n
Shared	source/shared_lib/include/platform/socket.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/thread.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/timer.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/types.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/win32/factory_repository.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/win32/gl_wrap.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/win32/platform_definitions.h	/^namespace Shared{ namespace Platform{$/;"	n
Shared	source/shared_lib/include/platform/win32/platform_menu.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/win32/platform_util.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/window.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/platform/window_gl.h	/^namespace Shared { namespace Platform {$/;"	n
Shared	source/shared_lib/include/sound/ds8/sound_factory_ds8.h	/^namespace Shared{ namespace Sound{ namespace Ds8{$/;"	n
Shared	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^namespace Shared{ namespace Sound{ namespace Ds8{$/;"	n
Shared	source/shared_lib/include/sound/openal/sound_factory_openal.h	/^namespace Shared{ namespace Sound{ namespace OpenAL{$/;"	n
Shared	source/shared_lib/include/sound/openal/sound_player_openal.h	/^namespace Shared{ namespace Sound{ namespace OpenAL{$/;"	n
Shared	source/shared_lib/include/sound/sound.h	/^namespace Shared{ namespace Sound{$/;"	n
Shared	source/shared_lib/include/sound/sound_factory.h	/^namespace Shared{ namespace Sound{$/;"	n
Shared	source/shared_lib/include/sound/sound_file_loader.h	/^namespace Shared{ namespace Sound{$/;"	n
Shared	source/shared_lib/include/sound/sound_interface.h	/^namespace Shared{ namespace Sound{$/;"	n
Shared	source/shared_lib/include/sound/sound_player.h	/^namespace Shared{ namespace Sound{$/;"	n
Shared	source/shared_lib/include/sound/xa2/sound_factory_xa2.h	/^namespace Shared { namespace Sound { namespace Xa2 {$/;"	n
Shared	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^namespace Shared { namespace Sound { namespace Xa2 {$/;"	n
Shared	source/shared_lib/include/util/checksum.h	/^namespace Shared { namespace Util {$/;"	n
Shared	source/shared_lib/include/util/conversion.h	/^namespace Shared { namespace Util {$/;"	n
Shared	source/shared_lib/include/util/factory.h	/^namespace Shared{ namespace Util{$/;"	n
Shared	source/shared_lib/include/util/heap.h	/^namespace Shared { namespace Util {$/;"	n
Shared	source/shared_lib/include/util/line.h	/^namespace Shared { namespace Util {$/;"	n
Shared	source/shared_lib/include/util/profiler.h	/^namespace Shared { namespace Util {$/;"	n
Shared	source/shared_lib/include/util/properties.h	/^namespace Shared { namespace Util {$/;"	n
Shared	source/shared_lib/include/util/random.h	/^namespace Shared { namespace Util {$/;"	n
Shared	source/shared_lib/include/util/util.h	/^namespace Shared { namespace Util {$/;"	n
Shared	source/shared_lib/include/util/util.h	/^namespace Shared { namespace Xml {$/;"	n
Shared	source/shared_lib/include/xml/xml_parser.h	/^namespace Shared { namespace Xml {$/;"	n
Shared	source/shared_lib/sources/graphics/buffer.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/camera.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/context.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/font.cpp	/^namespace Shared { namespace Graphics {$/;"	n	file:
Shared	source/shared_lib/sources/graphics/font_manager.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/ft_font.cpp	/^namespace Shared { namespace Graphics {$/;"	n	file:
Shared	source/shared_lib/sources/graphics/gl/context_gl.cpp	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^namespace Shared { namespace Graphics { namespace Gl {$/;"	n	file:
Shared	source/shared_lib/sources/graphics/gl/opengl.cpp	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^namespace Shared { namespace Graphics { namespace Gl {$/;"	n	file:
Shared	source/shared_lib/sources/graphics/gl/shader.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/gl/text_renderer_gl.cpp	/^namespace Shared{ namespace Graphics{ namespace Gl{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^namespace Shared { namespace Graphics { namespace Gl {$/;"	n	file:
Shared	source/shared_lib/sources/graphics/graphics_interface.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/interpolation.cpp	/^namespace Shared { namespace Graphics {$/;"	n	file:
Shared	source/shared_lib/sources/graphics/model.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/model_manager.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/particle.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/pixmap.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/texture.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/graphics/texture_manager.cpp	/^namespace Shared{ namespace Graphics{$/;"	n	file:
Shared	source/shared_lib/sources/lua/lua_script.cpp	/^namespace Shared { namespace Lua {$/;"	n	file:
Shared	source/shared_lib/sources/math/math_util.cpp	/^namespace Shared { namespace Math {$/;"	n	file:
Shared	source/shared_lib/sources/math/quaternion.cpp	/^namespace Shared { namespace Math {$/;"	n	file:
Shared	source/shared_lib/sources/physfs/FSFactory.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	file:
Shared	source/shared_lib/sources/physfs/FileOps.cpp	/^namespace Shared { namespace PhysFS { $/;"	n	file:
Shared	source/shared_lib/sources/physfs/MemFileOps.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	file:
Shared	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	file:
Shared	source/shared_lib/sources/physfs/StdFileOps.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	file:
Shared	source/shared_lib/sources/physfs/ifile_stream.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	file:
Shared	source/shared_lib/sources/physfs/ifile_streambuf.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	file:
Shared	source/shared_lib/sources/physfs/ofile_stream.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	file:
Shared	source/shared_lib/sources/physfs/ofile_streambuf.cpp	/^namespace Shared { namespace PhysFS {$/;"	n	file:
Shared	source/shared_lib/sources/platform/input.cpp	/^namespace Shared { namespace Platform {$/;"	n	file:
Shared	source/shared_lib/sources/platform/sdl/factory_repository.cpp	/^namespace Shared{ namespace Platform{$/;"	n	file:
Shared	source/shared_lib/sources/platform/sdl/gl_wrap.cpp	/^namespace Shared{ namespace Platform{$/;"	n	file:
Shared	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^namespace Shared{ namespace Platform{$/;"	n	file:
Shared	source/shared_lib/sources/platform/sdl/thread.cpp	/^namespace Shared { namespace Platform {$/;"	n	file:
Shared	source/shared_lib/sources/platform/sdl/window.cpp	/^namespace Shared { namespace Platform {$/;"	n	file:
Shared	source/shared_lib/sources/platform/socket.cpp	/^namespace Shared{ namespace Platform{$/;"	n	file:
Shared	source/shared_lib/sources/platform/timer.cpp	/^namespace Shared { namespace Platform {$/;"	n	file:
Shared	source/shared_lib/sources/platform/win32/factory_repository.cpp	/^namespace Shared{ namespace Platform{$/;"	n	file:
Shared	source/shared_lib/sources/platform/win32/gl_wrap.cpp	/^namespace Shared { namespace Platform {$/;"	n	file:
Shared	source/shared_lib/sources/platform/win32/platform_menu.cpp	/^namespace Shared{ namespace Platform{$/;"	n	file:
Shared	source/shared_lib/sources/platform/win32/platform_util.cpp	/^namespace Shared { namespace Platform {$/;"	n	file:
Shared	source/shared_lib/sources/platform/win32/thread.cpp	/^namespace Shared { namespace Platform {$/;"	n	file:
Shared	source/shared_lib/sources/platform/win32/window.cpp	/^namespace Shared {$/;"	n	file:
Shared	source/shared_lib/sources/platform/window_gl.cpp	/^namespace Shared{ namespace Platform{$/;"	n	file:
Shared	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^namespace Shared{ namespace Sound{ namespace Ds8{$/;"	n	file:
Shared	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^namespace Shared{ namespace Sound{ namespace OpenAL{$/;"	n	file:
Shared	source/shared_lib/sources/sound/sound.cpp	/^namespace Shared{ namespace Sound{$/;"	n	file:
Shared	source/shared_lib/sources/sound/sound_file_loader.cpp	/^namespace Shared{ namespace Sound{$/;"	n	file:
Shared	source/shared_lib/sources/sound/sound_interface.cpp	/^namespace Shared{ namespace Sound{$/;"	n	file:
Shared	source/shared_lib/sources/sound/sound_player.cpp	/^namespace Shared{ namespace Sound{$/;"	n	file:
Shared	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^namespace Shared { namespace Sound { namespace Xa2 {$/;"	n	file:
Shared	source/shared_lib/sources/util/conversion.cpp	/^namespace Shared { namespace Util {$/;"	n	file:
Shared	source/shared_lib/sources/util/profiler.cpp	/^namespace Shared { namespace Util { $/;"	n	file:
Shared	source/shared_lib/sources/util/properties.cpp	/^namespace Shared { namespace Util {$/;"	n	file:
Shared	source/shared_lib/sources/util/util.cpp	/^namespace Shared{ namespace Util{$/;"	n	file:
Shared	source/shared_lib/sources/xml/xml_parser.cpp	/^namespace Shared { namespace Xml {$/;"	n	file:
ShowMap	source/game/game/game.h	/^	ShowMap(Program &program) : GameState(program) { }$/;"	f	class:Glest::Gui::ShowMap
ShowMap	source/game/game/game.h	/^class ShowMap : public GameState {$/;"	c	namespace:Glest::Gui
Shrink	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*>  Shrink;$/;"	m	class:Glest::Widgets::Frame
Shrink	source/game/widgets/framed_widgets.h	/^	sigslot::signal<Widget*> Shrink;$/;"	m	class:Glest::Widgets::TitleBar
Sim	source/game/entities/unit.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/forward_decs.h	/^	namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/game/commander.cpp	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest	file:
Sim	source/game/game/commander.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/game/game_settings.cpp	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest	file:
Sim	source/game/game/game_settings.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/game/stats.cpp	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest	file:
Sim	source/game/game/stats.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/graphics/terrain_renderer.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/gui/chat_dialog.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/world/map.cpp	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest	file:
Sim	source/game/world/map.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/world/minimap.cpp	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest	file:
Sim	source/game/world/minimap.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/world/sim_interface.cpp	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest	file:
Sim	source/game/world/sim_interface.h	/^namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/world/simulation_enums.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/world/tileset.cpp	/^namespace Glest{ namespace Sim {$/;"	n	namespace:Glest	file:
Sim	source/game/world/tileset.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/world/time_flow.cpp	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest	file:
Sim	source/game/world/time_flow.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/world/type_factories.cpp	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest	file:
Sim	source/game/world/type_factories.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
Sim	source/game/world/world.cpp	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest	file:
Sim	source/game/world/world.h	/^namespace Glest { namespace Sim {$/;"	n	namespace:Glest
SimpleDialog	source/map_editor/main.h	/^class SimpleDialog: public wxDialog {$/;"	c	namespace:MapEditor
SimulationInterface	source/game/world/sim_interface.cpp	/^SimulationInterface::SimulationInterface(Program &program)$/;"	f	class:Glest::Sim::SimulationInterface
SimulationInterface	source/game/world/sim_interface.h	/^class SimulationInterface \/*: public PrototypeFactory*\/ {$/;"	c	namespace:Glest::Sim
SingleFactory	source/shared_lib/include/util/factory.h	/^class SingleFactory: public SingleFactoryBase{$/;"	c	namespace:Shared::Util
SingleFactoryBase	source/shared_lib/include/util/factory.h	/^class SingleFactoryBase{$/;"	c	namespace:Shared::Util
SingleTypeFactory	source/game/world/type_factories.h	/^	SingleTypeFactory() { }$/;"	f	class:Glest::Sim::SingleTypeFactory
SingleTypeFactory	source/game/world/type_factories.h	/^template<typename Type> class SingleTypeFactory {$/;"	c	namespace:Glest::Sim
SingleTypeFactory	source/shared_lib/include/util/factory.h	/^class SingleTypeFactory {$/;"	c	namespace:Shared::Util
SiteMaps	source/game/search/cartographer.h	/^	typedef map<BuildSiteMapKey,PatchMap<1>*> SiteMaps;		\/\/ goal maps for building sites.$/;"	t	class:Glest::Search::Cartographer
Size	source/shared_lib/include/tinyxml/tinyxml.h	/^	size_t Size()									{ return buffer.size(); }$/;"	f	class:TiXmlPrinter
SizeCollection	source/game/gui/display.h	/^	struct SizeCollection {$/;"	s	class:Glest::Gui::Display
SizeHint	source/game/widgets/widgets_base.h	/^	SizeHint(const SizeHint &rhs)$/;"	f	class:Glest::Widgets::SizeHint
SizeHint	source/game/widgets/widgets_base.h	/^	SizeHint(int percentage = -1, int absolute = -1) $/;"	f	class:Glest::Widgets::SizeHint
SizeHint	source/game/widgets/widgets_base.h	/^class SizeHint {$/;"	c	namespace:Glest::Widgets
SizeState	source/shared_lib/include/platform/window.h	/^enum SizeState {$/;"	g	namespace:Shared::Platform
SkillCycleTable	source/game/world/sim_interface.cpp	/^SkillCycleTable::SkillCycleTable(RawMessage raw) {$/;"	f	class:Glest::Sim::SkillCycleTable
SkillCycleTable	source/game/world/sim_interface.h	/^	SkillCycleTable() : cycleTable(0), numEntries(0) {$/;"	f	class:Glest::Sim::SkillCycleTable
SkillCycleTable	source/game/world/sim_interface.h	/^class SkillCycleTable : public Net::Message {$/;"	c	namespace:Glest::Sim
SkillType	source/game/prototypes/skill_type.cpp	/^SkillType::SkillType(const char* typeName) $/;"	f	class:Glest::ProtoTypes::SkillType
SkillType	source/game/prototypes/skill_type.h	/^class SkillType : public NameIdPair {$/;"	c	namespace:Glest::ProtoTypes
SkillTypeFactory	source/game/world/type_factories.h	/^typedef DynamicTypeFactory<SkillClass, SkillType>            SkillTypeFactory;$/;"	t	namespace:Glest::Sim
SkillTypes	source/game/prototypes/unit_type.h	/^	typedef vector<SkillType*>          SkillTypes;$/;"	t	class:Glest::ProtoTypes::UnitType
SkipWhiteSpace	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const char* TiXmlBase::SkipWhiteSpace( const char* p, TiXmlEncoding encoding )$/;"	f	class:TiXmlBase
Slider2	source/game/widgets/slider.cpp	/^Slider2::Slider2(Container *parent, bool vert)$/;"	f	class:Glest::Widgets::Slider2
Slider2	source/game/widgets/slider.h	/^class Slider2 : public Container, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
SliderShaft	source/game/widgets/slider.cpp	/^SliderShaft::SliderShaft(Container *parent, bool vert)$/;"	f	class:Glest::Widgets::SliderShaft
SliderShaft	source/game/widgets/slider.h	/^class SliderShaft : public Container, public MouseWidget, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
SliderThumb	source/game/widgets/slider.cpp	/^SliderThumb::SliderThumb(Container *parent, bool vert)$/;"	f	class:Glest::Widgets::SliderThumb
SliderThumb	source/game/widgets/slider.h	/^class SliderThumb : public Button {$/;"	c	namespace:Glest::Widgets
SlotFunc	source/game/gui/game_menu.cpp	/^typedef void (GameMenu::*SlotFunc)(Widget*);$/;"	t	namespace:Glest::Gui	file:
SnowParticleSystem	source/shared_lib/include/graphics/particle.h	/^class SnowParticleSystem: public ParticleSystem {$/;"	c	namespace:Shared::Graphics
SnowParticleSystem	source/shared_lib/sources/graphics/particle.cpp	/^SnowParticleSystem::SnowParticleSystem(int particleCount) : ParticleSystem(particleCount) {$/;"	f	class:Shared::Graphics::SnowParticleSystem
Socket	source/shared_lib/include/platform/socket.h	/^class Socket {$/;"	c	namespace:Shared::Platform
Socket	source/shared_lib/sources/platform/socket.cpp	/^Socket::Socket() {$/;"	f	class:Shared::Platform::Socket
Socket	source/shared_lib/sources/platform/socket.cpp	/^Socket::Socket(SOCKET sock){$/;"	f	class:Shared::Platform::Socket
SocketException	source/shared_lib/include/platform/socket.h	/^	SocketException(const string &msg) : runtime_error(msg){}$/;"	f	class:Shared::Platform::SocketException
SocketException	source/shared_lib/include/platform/socket.h	/^class SocketException : public runtime_error {$/;"	c	namespace:Shared::Platform
Sound	source/game/sound/sound_container.cpp	/^namespace Glest { namespace Sound {$/;"	n	namespace:Glest	file:
Sound	source/game/sound/sound_container.h	/^namespace Glest { namespace Sound {$/;"	n	namespace:Glest
Sound	source/game/sound/sound_renderer.cpp	/^namespace Glest { namespace Sound {$/;"	n	namespace:Glest	file:
Sound	source/game/sound/sound_renderer.h	/^namespace Glest { namespace Sound {$/;"	n	namespace:Glest
Sound	source/shared_lib/include/sound/ds8/sound_factory_ds8.h	/^namespace Shared{ namespace Sound{ namespace Ds8{$/;"	n	namespace:Shared
Sound	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^namespace Shared{ namespace Sound{ namespace Ds8{$/;"	n	namespace:Shared
Sound	source/shared_lib/include/sound/openal/sound_factory_openal.h	/^namespace Shared{ namespace Sound{ namespace OpenAL{$/;"	n	namespace:Shared
Sound	source/shared_lib/include/sound/openal/sound_player_openal.h	/^namespace Shared{ namespace Sound{ namespace OpenAL{$/;"	n	namespace:Shared
Sound	source/shared_lib/include/sound/sound.h	/^class Sound{$/;"	c	namespace:Shared::Sound
Sound	source/shared_lib/include/sound/sound.h	/^namespace Shared{ namespace Sound{$/;"	n	namespace:Shared
Sound	source/shared_lib/include/sound/sound_factory.h	/^namespace Shared{ namespace Sound{$/;"	n	namespace:Shared
Sound	source/shared_lib/include/sound/sound_file_loader.h	/^namespace Shared{ namespace Sound{$/;"	n	namespace:Shared
Sound	source/shared_lib/include/sound/sound_interface.h	/^namespace Shared{ namespace Sound{$/;"	n	namespace:Shared
Sound	source/shared_lib/include/sound/sound_player.h	/^namespace Shared{ namespace Sound{$/;"	n	namespace:Shared
Sound	source/shared_lib/include/sound/xa2/sound_factory_xa2.h	/^namespace Shared { namespace Sound { namespace Xa2 {$/;"	n	namespace:Shared
Sound	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^namespace Shared { namespace Sound { namespace Xa2 {$/;"	n	namespace:Shared
Sound	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^namespace Shared{ namespace Sound{ namespace Ds8{$/;"	n	namespace:Shared	file:
Sound	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^namespace Shared{ namespace Sound{ namespace OpenAL{$/;"	n	namespace:Shared	file:
Sound	source/shared_lib/sources/sound/sound.cpp	/^Sound::Sound(){$/;"	f	class:Shared::Sound::Sound
Sound	source/shared_lib/sources/sound/sound.cpp	/^namespace Shared{ namespace Sound{$/;"	n	namespace:Shared	file:
Sound	source/shared_lib/sources/sound/sound_file_loader.cpp	/^namespace Shared{ namespace Sound{$/;"	n	namespace:Shared	file:
Sound	source/shared_lib/sources/sound/sound_interface.cpp	/^namespace Shared{ namespace Sound{$/;"	n	namespace:Shared	file:
Sound	source/shared_lib/sources/sound/sound_player.cpp	/^namespace Shared{ namespace Sound{$/;"	n	namespace:Shared	file:
Sound	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^namespace Shared { namespace Sound { namespace Xa2 {$/;"	n	namespace:Shared	file:
SoundBuffer	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^class SoundBuffer{$/;"	c	namespace:Shared::Sound::Ds8
SoundBuffer	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^SoundBuffer::SoundBuffer(){$/;"	f	class:Shared::Sound::Ds8::SoundBuffer
SoundCallback	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	SoundCallback(SoundPlayerXa2 *player, bool stream, int ndx)$/;"	f	class:Shared::Sound::Xa2::SoundCallback
SoundCallback	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^class SoundCallback : public IXAudio2VoiceCallback {$/;"	c	namespace:Shared::Sound::Xa2
SoundContainer	source/game/sound/sound_container.cpp	/^SoundContainer::SoundContainer(){$/;"	f	class:Glest::Sound::SoundContainer
SoundContainer	source/game/sound/sound_container.h	/^class SoundContainer{$/;"	c	namespace:Glest::Sound
SoundFactory	source/shared_lib/include/sound/sound_factory.h	/^class SoundFactory{$/;"	c	namespace:Shared::Sound
SoundFactoryDs8	source/shared_lib/include/sound/ds8/sound_factory_ds8.h	/^class SoundFactoryDs8: public SoundFactory{$/;"	c	namespace:Shared::Sound::Ds8
SoundFactoryOpenAL	source/shared_lib/include/sound/openal/sound_factory_openal.h	/^class SoundFactoryOpenAL : public SoundFactory{$/;"	c	namespace:Shared::Sound::OpenAL
SoundFactoryXa2	source/shared_lib/include/sound/xa2/sound_factory_xa2.h	/^class SoundFactoryXa2 : public SoundFactory {$/;"	c	namespace:Shared::Sound::Xa2
SoundFileLoader	source/shared_lib/include/sound/sound_file_loader.h	/^class SoundFileLoader{$/;"	c	namespace:Shared::Sound
SoundFileLoaderFactory	source/shared_lib/include/sound/sound_file_loader.h	/^class SoundFileLoaderFactory: public MultiFactory<SoundFileLoader>{$/;"	c	namespace:Shared::Sound
SoundFileLoaderFactory	source/shared_lib/sources/sound/sound_file_loader.cpp	/^SoundFileLoaderFactory::SoundFileLoaderFactory(){$/;"	f	class:Shared::Sound::SoundFileLoaderFactory
SoundInfo	source/shared_lib/include/sound/sound.h	/^class SoundInfo{$/;"	c	namespace:Shared::Sound
SoundInfo	source/shared_lib/sources/sound/sound.cpp	/^SoundInfo::SoundInfo(){$/;"	f	class:Shared::Sound::SoundInfo
SoundInterface	source/shared_lib/include/sound/sound_interface.h	/^	SoundInterface(){}$/;"	f	class:Shared::Sound::SoundInterface
SoundInterface	source/shared_lib/include/sound/sound_interface.h	/^class SoundInterface{$/;"	c	namespace:Shared::Sound
SoundPlayer	source/shared_lib/include/sound/sound_player.h	/^class SoundPlayer{$/;"	c	namespace:Shared::Sound
SoundPlayerDs8	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^class SoundPlayerDs8: public SoundPlayer{$/;"	c	namespace:Shared::Sound::Ds8
SoundPlayerDs8	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^SoundPlayerDs8::SoundPlayerDs8(){$/;"	f	class:Shared::Sound::Ds8::SoundPlayerDs8
SoundPlayerOpenAL	source/shared_lib/include/sound/openal/sound_player_openal.h	/^class SoundPlayerOpenAL : public SoundPlayer {$/;"	c	namespace:Shared::Sound::OpenAL
SoundPlayerOpenAL	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^SoundPlayerOpenAL::SoundPlayerOpenAL() {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
SoundPlayerParams	source/shared_lib/include/sound/sound_player.h	/^class SoundPlayerParams{$/;"	c	namespace:Shared::Sound
SoundPlayerParams	source/shared_lib/sources/sound/sound_player.cpp	/^SoundPlayerParams::SoundPlayerParams(){$/;"	f	class:Shared::Sound::SoundPlayerParams
SoundPlayerXa2	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^class SoundPlayerXa2: public SoundPlayer {$/;"	c	namespace:Shared::Sound::Xa2
SoundPlayerXa2	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^SoundPlayerXa2::SoundPlayerXa2()$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
SoundRenderer	source/game/sound/sound_renderer.cpp	/^SoundRenderer::SoundRenderer(){$/;"	f	class:Glest::Sound::SoundRenderer
SoundRenderer	source/game/sound/sound_renderer.h	/^class SoundRenderer{$/;"	c	namespace:Glest::Sound
SoundSource	source/shared_lib/include/sound/openal/sound_player_openal.h	/^class SoundSource {$/;"	c	namespace:Shared::Sound::OpenAL
SoundSource	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^SoundSource::SoundSource()$/;"	f	class:Shared::Sound::OpenAL::SoundSource
Sounds	source/game/sound/sound_container.h	/^	typedef vector<StaticSound*> Sounds;$/;"	t	class:Glest::Sound::SoundContainer
SpellDeliverer	source/game/world/world.cpp	/^SpellDeliverer::SpellDeliverer(Unit* caster, UnitId target, Vec2i pos)$/;"	f	class:Glest::Sim::SpellDeliverer
SpellDeliverer	source/game/world/world.h	/^class SpellDeliverer : public ProjectileCallback {$/;"	c	namespace:Glest::Sim
Spinner	source/game/misc_widgets.cpp	/^Spinner::Spinner(Container *parent)$/;"	f	class:Glest::Widgets::Spinner
Spinner	source/game/misc_widgets.h	/^class Spinner : public CellStrip,  public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
SpinnerPair	source/game/misc_widgets.h	/^typedef std::pair<Spinner*,Spinner*> SpinnerPair;$/;"	t	namespace:Glest::Widgets
SpinnerValueBox	source/game/misc_widgets.h	/^	SpinnerValueBox(Container *parent) : StaticText(parent) {$/;"	f	class:Glest::Widgets::SpinnerValueBox
SpinnerValueBox	source/game/misc_widgets.h	/^class SpinnerValueBox : public StaticText {$/;"	c	namespace:Glest::Widgets
Splash	source/game/entities/game_particle.cpp	/^Splash::Splash(bool visible, const ParticleSystemBase &model,  int particleCount)$/;"	f	class:Glest::Entities::Splash
Splash	source/game/entities/game_particle.h	/^class Splash : public DirectedParticleSystem {$/;"	c	namespace:Glest::Entities
SplashType	source/game/prototypes/particle_type.h	/^class SplashType: public ParticleSystemType {$/;"	c	namespace:Glest::ProtoTypes
StackTimer	source/game/facilities/debug_stats.h	/^	StackTimer(TimerSection section) : m_section(section) {$/;"	f	struct:Glest::Debug::StackTimer
StackTimer	source/game/facilities/debug_stats.h	/^struct StackTimer {$/;"	s	namespace:Glest::Debug
StackTrace	source/shared_lib/sources/platform/win32/symbol_engine.cpp	/^void DebugSymbolEngine::StackTrace( PCONTEXT pContext, std::ostream & os )$/;"	f	class:DebugSymbolEngine
Stamp	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^void TiXmlParsingData::Stamp( const char* now, TiXmlEncoding encoding )$/;"	f	class:TiXmlParsingData
Standalone	source/shared_lib/include/tinyxml/tinyxml.h	/^	const char *Standalone() const		{ return standalone.c_str (); }$/;"	f	class:TiXmlDeclaration
StartLocation	source/map_editor/map.h	/^	typedef Vec2i StartLocation;$/;"	t	class:MapEditor::Map
StartingUnits	source/game/prototypes/faction_type.h	/^	typedef vector<PairPUnitTypeInt> StartingUnits;$/;"	t	class:Glest::ProtoTypes::FactionType
State	source/game/game/game_camera.h	/^	enum State{$/;"	g	class:Glest::Gui::GameCamera
State	source/shared_lib/include/graphics/particle.h	/^	enum State {$/;"	g	class:Shared::Graphics::ParticleSystem
State	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	enum State{sFree, sFadingOn, sPlaying, sFadingOff, sStopped};$/;"	g	class:Shared::Sound::Ds8::StrSoundBuffer
StateChanged	source/game/entities/unit.h	/^	UnitSignal		StateChanged; \/**< command changed \/ availability changed, etc (for gui) *\/$/;"	m	class:Glest::Entities::Unit
StateLogIndexEntry	source/game/world/sim_interface.cpp	/^struct StateLogIndexEntry {$/;"	s	namespace:Glest::Debug	file:
StaticImage	source/game/widgets/widgets.cpp	/^StaticImage::StaticImage(Container* parent)$/;"	f	class:Glest::Widgets::StaticImage
StaticImage	source/game/widgets/widgets.cpp	/^StaticImage::StaticImage(Container* parent, Vec2i pos, Vec2i size) $/;"	f	class:Glest::Widgets::StaticImage
StaticImage	source/game/widgets/widgets.cpp	/^StaticImage::StaticImage(Container* parent, Vec2i pos, Vec2i size, Texture2D *tex)$/;"	f	class:Glest::Widgets::StaticImage
StaticImage	source/game/widgets/widgets.h	/^class StaticImage : public Widget, public ImageWidget {$/;"	c	namespace:Glest::Widgets
StaticSound	source/shared_lib/include/sound/sound.h	/^class StaticSound: public Sound{$/;"	c	namespace:Shared::Sound
StaticSound	source/shared_lib/sources/sound/sound.cpp	/^StaticSound::StaticSound(){$/;"	f	class:Shared::Sound::StaticSound
StaticSoundBuffer	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^class StaticSoundBuffer: public SoundBuffer{$/;"	c	namespace:Shared::Sound::Ds8
StaticSoundSource	source/shared_lib/include/sound/openal/sound_player_openal.h	/^class StaticSoundSource : public SoundSource {$/;"	c	namespace:Shared::Sound::OpenAL
StaticSoundSource	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^StaticSoundSource::StaticSoundSource() {$/;"	f	class:Shared::Sound::OpenAL::StaticSoundSource
StaticSoundSources	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	typedef std::vector<StaticSoundSource*> StaticSoundSources;$/;"	t	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
StaticText	source/game/widgets/widgets.cpp	/^StaticText::StaticText(Container* parent)$/;"	f	class:Glest::Widgets::StaticText
StaticText	source/game/widgets/widgets.cpp	/^StaticText::StaticText(Container* parent, Vec2i pos, Vec2i size)$/;"	f	class:Glest::Widgets::StaticText
StaticText	source/game/widgets/widgets.h	/^class StaticText : public Widget, public TextWidget {$/;"	c	namespace:Glest::Widgets
StaticXaVoice	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^class StaticXaVoice : public XaVoice {$/;"	c	namespace:Shared::Sound::Xa2
Stats	source/game/game/stats.h	/^	Stats(SimulationInterface *si) : playerStats(), iSim(si) {}$/;"	f	class:Glest::Sim::Stats
Stats	source/game/game/stats.h	/^class Stats {$/;"	c	namespace:Glest::Sim
StdFileOps	source/shared_lib/include/physfs/StdFileOps.hpp	/^class StdFileOps : public FileOps{$/;"	c	namespace:Shared::PhysFS
StdFileOps	source/shared_lib/sources/physfs/StdFileOps.cpp	/^StdFileOps::StdFileOps(){$/;"	f	class:Shared::PhysFS::StdFileOps
StopBaseCommandType	source/game/prototypes/command_type.h	/^	StopBaseCommandType(const char* name, Clicks clicks) : CommandType(name, clicks), m_stopSkillType(0) {}$/;"	f	class:Glest::ProtoTypes::StopBaseCommandType
StopBaseCommandType	source/game/prototypes/command_type.h	/^class StopBaseCommandType: public CommandType {$/;"	c	namespace:Glest::ProtoTypes
StopCommandType	source/game/prototypes/command_type.h	/^	StopCommandType() : StopBaseCommandType("Stop", Clicks::ONE) {}$/;"	f	class:Glest::ProtoTypes::StopCommandType
StopCommandType	source/game/prototypes/command_type.h	/^class StopCommandType: public StopBaseCommandType {$/;"	c	namespace:Glest::ProtoTypes
StopSkillType	source/game/prototypes/skill_type.h	/^	StopSkillType() : SkillType("Stop"){}$/;"	f	class:Glest::ProtoTypes::StopSkillType
StopSkillType	source/game/prototypes/skill_type.h	/^class StopSkillType: public SkillType {$/;"	c	namespace:Glest::ProtoTypes
StoreMapKey	source/game/search/cartographer.h	/^	StoreMapKey(const Unit *store, Field f, int s)$/;"	f	struct:Glest::Search::StoreMapKey
StoreMapKey	source/game/search/cartographer.h	/^struct StoreMapKey {$/;"	s	namespace:Glest::Search
StoreMapOverlay	source/game/graphics/debug_renderer.h	/^class StoreMapOverlay {$/;"	c	namespace:Glest::Debug
StoreMaps	source/game/search/cartographer.h	/^	typedef map<StoreMapKey,	PatchMap<1>*> StoreMaps;	\/\/ goal maps for harvester path searches to store$/;"	t	class:Glest::Search::Cartographer
StoreModifiers	source/game/entities/faction.h	/^	typedef map<const UnitType*, CostModifiers>        StoreModifiers;$/;"	t	class:Glest::Entities::Faction
StoredResource	source/game/entities/resource.h	/^class StoredResource : public ResourceAmount {$/;"	c	namespace:Glest::Entities
StoredResources	source/game/prototypes/unit_type.h	/^	typedef vector<ResourceAmount>      StoredResources;$/;"	t	class:Glest::ProtoTypes::UnitType
Str	source/shared_lib/include/tinyxml/tinyxml.h	/^	const std::string& Str()						{ return buffer; }$/;"	f	class:TiXmlPrinter
StrSound	source/shared_lib/include/sound/sound.h	/^class StrSound: public Sound{$/;"	c	namespace:Shared::Sound
StrSound	source/shared_lib/sources/sound/sound.cpp	/^StrSound::StrSound(){$/;"	f	class:Shared::Sound::StrSound
StrSoundBuffer	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^class StrSoundBuffer: public SoundBuffer{$/;"	c	namespace:Shared::Sound::Ds8
StrSoundBuffer	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^StrSoundBuffer::StrSoundBuffer(){$/;"	f	class:Shared::Sound::Ds8::StrSoundBuffer
StreamIn	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^void TiXmlComment::StreamIn( std::istream * in, TIXML_STRING * tag )$/;"	f	class:TiXmlComment
StreamIn	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^void TiXmlDeclaration::StreamIn( std::istream * in, TIXML_STRING * tag )$/;"	f	class:TiXmlDeclaration
StreamIn	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^void TiXmlDocument::StreamIn( std::istream * in, TIXML_STRING * tag )$/;"	f	class:TiXmlDocument
StreamIn	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^void TiXmlElement::StreamIn (std::istream * in, TIXML_STRING * tag)$/;"	f	class:TiXmlElement
StreamIn	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^void TiXmlText::StreamIn( std::istream * in, TIXML_STRING * tag )$/;"	f	class:TiXmlText
StreamIn	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^void TiXmlUnknown::StreamIn( std::istream * in, TIXML_STRING * tag )$/;"	f	class:TiXmlUnknown
StreamSoundSource	source/shared_lib/include/sound/openal/sound_player_openal.h	/^class StreamSoundSource : public SoundSource {$/;"	c	namespace:Shared::Sound::OpenAL
StreamSoundSource	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^StreamSoundSource::StreamSoundSource()$/;"	f	class:Shared::Sound::OpenAL::StreamSoundSource
StreamSoundSources	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	typedef std::vector<StreamSoundSource*> StreamSoundSources;$/;"	t	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
StreamTo	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^\/*static*\/ bool TiXmlBase::StreamTo( std::istream * in, int character, TIXML_STRING * tag )$/;"	f	class:TiXmlBase
StreamWhiteSpace	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^\/*static*\/ bool TiXmlBase::StreamWhiteSpace( std::istream * in, TIXML_STRING * tag )$/;"	f	class:TiXmlBase
StreamXaVoice	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^class StreamXaVoice : public XaVoice {$/;"	c	namespace:Shared::Sound::Xa2
StreamXaVoice	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^StreamXaVoice::StreamXaVoice() {$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
StringEqual	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^bool TiXmlBase::StringEqual( const char* p,$/;"	f	class:TiXmlBase
StringField	source/configurator/configuration.h	/^class StringField: public Field{$/;"	c	namespace:Configurator
StringSet	source/shared_lib/include/lua/lua_script.h	/^	StringSet(){}$/;"	f	class:Shared::Lua::StringSet
StringSet	source/shared_lib/include/lua/lua_script.h	/^class StringSet {$/;"	c	namespace:Shared::Lua
Strings	source/game/facilities/logger.h	/^	typedef deque<string> Strings;$/;"	t	class:Glest::Util::ProgramLog
Strings	source/game/gui/lua_console.h	/^	typedef deque<string> Strings;$/;"	t	class:Glest::Gui::LuaConsole
Strings	source/game/gui/lua_console.h	/^	typedef deque<string> Strings;$/;"	t	class:Glest::Gui::LuaInputBox
Subfactions	source/game/prototypes/faction_type.h	/^	typedef vector<string> Subfactions;$/;"	t	class:Glest::ProtoTypes::FactionType
SurfPixmaps	source/game/world/tileset.h	/^	typedef vector<Pixmap2D> SurfPixmaps;$/;"	t	class:Glest::Sim::Tileset
SurfProbs	source/game/world/tileset.h	/^	typedef vector<float> SurfProbs;$/;"	t	class:Glest::Sim::Tileset
SurfaceAtlas	source/game/graphics/surface_atlas.cpp	/^SurfaceAtlas::SurfaceAtlas(Vec2i size) $/;"	f	class:Glest::Graphics::SurfaceAtlas
SurfaceAtlas	source/game/graphics/surface_atlas.h	/^class SurfaceAtlas {$/;"	c	namespace:Glest::Graphics
SurfaceAtlas2	source/game/graphics/surface_atlas.cpp	/^SurfaceAtlas2::SurfaceAtlas2(Vec2i size)$/;"	f	class:Glest::Graphics::SurfaceAtlas2
SurfaceAtlas2	source/game/graphics/surface_atlas.h	/^class SurfaceAtlas2 : public SurfaceAtlas {$/;"	c	namespace:Glest::Graphics
SurfaceInfo	source/game/graphics/surface_atlas.cpp	/^SurfaceInfo::SurfaceInfo(const Pixmap2D *center)$/;"	f	class:Glest::Graphics::SurfaceInfo
SurfaceInfo	source/game/graphics/surface_atlas.cpp	/^SurfaceInfo::SurfaceInfo(const Pixmap2D *lu, const Pixmap2D *ru, const Pixmap2D *ld, const Pixmap2D *rd)$/;"	f	class:Glest::Graphics::SurfaceInfo
SurfaceInfo	source/game/graphics/surface_atlas.h	/^	SurfaceInfo() { memset(this, 0, sizeof(*this)); }$/;"	f	class:Glest::Graphics::SurfaceInfo
SurfaceInfo	source/game/graphics/surface_atlas.h	/^class SurfaceInfo {$/;"	c	namespace:Glest::Graphics
SurfaceInfos	source/game/graphics/surface_atlas.h	/^	typedef vector<SurfaceInfo> SurfaceInfos;$/;"	t	class:Glest::Graphics::SurfaceAtlas
SurfacePair	source/game/prototypes/skill_type.h	/^	typedef pair<SurfaceType, SurfaceType>   SurfacePair;$/;"	t	class:Glest::ProtoTypes::SkillType
Surveyor	source/game/search/cartographer.cpp	/^Surveyor::Surveyor(Faction *faction, Cartographer *cartographer) $/;"	f	class:Glest::Search::Surveyor
Surveyor	source/game/search/cartographer.h	/^class Surveyor {$/;"	c	namespace:Glest::Search
SyncErrorMsg	source/game/network/network_message.cpp	/^SyncErrorMsg::SyncErrorMsg(RawMessage raw) {$/;"	f	class:Glest::Net::SyncErrorMsg
SyncErrorMsg	source/game/network/network_message.h	/^	SyncErrorMsg() {}$/;"	f	class:Glest::Net::SyncErrorMsg
SyncErrorMsg	source/game/network/network_message.h	/^	SyncErrorMsg(int frame) {$/;"	f	class:Glest::Net::SyncErrorMsg
SyncErrorMsg	source/game/network/network_message.h	/^class SyncErrorMsg : public Message {$/;"	c	namespace:Glest::Net
TBD_TextureUnit	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	static const int TBD_TextureUnit    = GL_TEXTURE5;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
TEST_NOT_SET	source/test/search/influence_map_test.cpp	64;"	d	file:
TEST_SET	source/test/search/influence_map_test.cpp	54;"	d	file:
TEST_SET_AND_RESET	source/test/search/influence_map_test.cpp	69;"	d	file:
TEST_SET_CLAMPED	source/test/search/influence_map_test.cpp	59;"	d	file:
TEST_SUITE_TEMPLATE_H	source/test/test_suite_template.h	13;"	d
TEXT	source/shared_lib/include/tinyxml/tinyxml.h	/^		TEXT,$/;"	e	enum:TiXmlNode::NodeType
THREAD_PRIORITY_ABOVE_NORMAL	source/shared_lib/include/platform/thread.h	35;"	d
THREAD_PRIORITY_BELOW_NORMAL	source/shared_lib/include/platform/thread.h	33;"	d
THREAD_PRIORITY_IDLE	source/shared_lib/include/platform/thread.h	32;"	d
THREAD_PRIORITY_NORMAL	source/shared_lib/include/platform/thread.h	34;"	d
THREAD_PRIORITY_TIME_CRITICAL	source/shared_lib/include/platform/thread.h	36;"	d
TIMEVAL	source/shared_lib/sources/platform/socket.cpp	44;"	d	file:
TIME_FUNCTION	source/game/facilities/logger.h	437;"	d
TINYXML_INCLUDED	source/shared_lib/include/tinyxml/tinyxml.h	29;"	d
TIXML_DEFAULT_ENCODING	source/shared_lib/include/tinyxml/tinyxml.h	/^const TiXmlEncoding TIXML_DEFAULT_ENCODING = TIXML_ENCODING_UNKNOWN;$/;"	v
TIXML_ENCODING_LEGACY	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_ENCODING_LEGACY$/;"	e	enum:TiXmlEncoding
TIXML_ENCODING_UNKNOWN	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_ENCODING_UNKNOWN,$/;"	e	enum:TiXmlEncoding
TIXML_ENCODING_UTF8	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_ENCODING_UTF8,$/;"	e	enum:TiXmlEncoding
TIXML_ERROR	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_DOCUMENT_EMPTY	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_DOCUMENT_EMPTY,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_DOCUMENT_TOP_ONLY	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_DOCUMENT_TOP_ONLY,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_EMBEDDED_NULL	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_EMBEDDED_NULL,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_OPENING_FILE	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_OPENING_FILE,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_OUT_OF_MEMORY	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_OUT_OF_MEMORY,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_PARSING_CDATA	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_PARSING_CDATA,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_PARSING_COMMENT	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_PARSING_COMMENT,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_PARSING_DECLARATION	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_PARSING_DECLARATION,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_PARSING_ELEMENT	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_PARSING_ELEMENT,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_PARSING_EMPTY	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_PARSING_EMPTY,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_PARSING_UNKNOWN	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_PARSING_UNKNOWN,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_READING_ATTRIBUTES	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_READING_ATTRIBUTES,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_READING_ELEMENT_VALUE	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_READING_ELEMENT_VALUE,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_READING_END_TAG	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_READING_END_TAG,$/;"	e	enum:TiXmlBase::__anon17
TIXML_ERROR_STRING_COUNT	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_ERROR_STRING_COUNT$/;"	e	enum:TiXmlBase::__anon17
TIXML_LOG	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	38;"	d	file:
TIXML_LOG	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	40;"	d	file:
TIXML_MAJOR_VERSION	source/shared_lib/include/tinyxml/tinyxml.h	/^const int TIXML_MAJOR_VERSION = 2;$/;"	v
TIXML_MINOR_VERSION	source/shared_lib/include/tinyxml/tinyxml.h	/^const int TIXML_MINOR_VERSION = 5;$/;"	v
TIXML_NO_ATTRIBUTE	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_NO_ATTRIBUTE,$/;"	e	enum:__anon16
TIXML_NO_ERROR	source/shared_lib/include/tinyxml/tinyxml.h	/^		TIXML_NO_ERROR = 0,$/;"	e	enum:TiXmlBase::__anon17
TIXML_PATCH_VERSION	source/shared_lib/include/tinyxml/tinyxml.h	/^const int TIXML_PATCH_VERSION = 3;$/;"	v
TIXML_SAFE	source/shared_lib/include/tinyxml/tinyxml.h	67;"	d
TIXML_SNPRINTF	source/shared_lib/include/tinyxml/tinyxml.h	72;"	d
TIXML_SNSCANF	source/shared_lib/include/tinyxml/tinyxml.h	73;"	d
TIXML_SSCANF	source/shared_lib/include/tinyxml/tinyxml.h	74;"	d
TIXML_STRING	source/shared_lib/include/tinyxml/tinyxml.h	57;"	d
TIXML_SUCCESS	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_SUCCESS,$/;"	e	enum:__anon16
TIXML_USE_STL	source/shared_lib/include/tinyxml/tinyxml.h	31;"	d
TIXML_USE_STL	source/shared_lib/include/xml/xml_parser.h	21;"	d
TIXML_UTF_LEAD_0	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const unsigned char TIXML_UTF_LEAD_0 = 0xefU;$/;"	v
TIXML_UTF_LEAD_1	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const unsigned char TIXML_UTF_LEAD_1 = 0xbbU;$/;"	v
TIXML_UTF_LEAD_2	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const unsigned char TIXML_UTF_LEAD_2 = 0xbfU;$/;"	v
TIXML_WRONG_TYPE	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_WRONG_TYPE$/;"	e	enum:__anon16
TOP2BITS	source/shared_lib/sources/math/math_util.cpp	29;"	d	file:
TRUE	source/glexemel/g2xml.c	20;"	d	file:
TRUE	source/glexemel/xml2g.c	25;"	d	file:
TYPECOUNT	source/shared_lib/include/tinyxml/tinyxml.h	/^		TYPECOUNT$/;"	e	enum:TiXmlNode::NodeType
TabSize	source/shared_lib/include/tinyxml/tinyxml.h	/^	int TabSize() const	{ return tabsize; }$/;"	f	class:TiXmlDocument
TabWidget	source/game/widgets/widgets.cpp	/^TabWidget::TabWidget(Container *parent)$/;"	f	class:Glest::Widgets::TabWidget
TabWidget	source/game/widgets/widgets.h	/^class TabWidget : public CellStrip, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
TargaFileHeader	source/shared_lib/sources/graphics/pixmap.cpp	/^struct TargaFileHeader{$/;"	s	namespace:Shared::Graphics	file:
TargetBasedSkillType	source/game/prototypes/skill_type.cpp	/^TargetBasedSkillType::TargetBasedSkillType(const char* typeName)$/;"	f	class:Glest::ProtoTypes::TargetBasedSkillType
TargetBasedSkillType	source/game/prototypes/skill_type.h	/^class TargetBasedSkillType: public SkillType {$/;"	c	namespace:Glest::ProtoTypes
TargetList	source/game/entities/command.h	/^	TargetList(const ConstUnitVector &units) : m_units(units) { }$/;"	f	class:Glest::Entities::TargetList
TargetList	source/game/entities/command.h	/^class TargetList {$/;"	c	namespace:Glest::Entities
TargetLists	source/game/entities/command.h	/^typedef vector<TargetList> TargetLists;$/;"	t	namespace:Glest::Entities
Targets	source/game/prototypes/command_type.h	/^	Targets() : nearest(0), distance(fixed::max_value()) {}$/;"	f	class:Glest::ProtoTypes::Targets
Targets	source/game/prototypes/command_type.h	/^class Targets : public std::map<Unit*, fixed> {$/;"	c	namespace:Glest::ProtoTypes
Task	source/game/ai/ai.h	/^	Task(TaskClass taskClass) : taskClass(taskClass) {}$/;"	f	class:Glest::Plan::Task
Task	source/game/ai/ai.h	/^class Task{$/;"	c	namespace:Glest::Plan
Tasks	source/game/ai/ai.h	/^	typedef list<const Task*> Tasks;$/;"	t	class:Glest::Plan::Ai
TeamAnnotatedMaps	source/game/search/cartographer.h	/^	typedef map<int, AnnotatedMap*>     TeamAnnotatedMaps;$/;"	t	class:Glest::Search::Cartographer
TeamChanged	source/game/widgets/player_slot_widget.h	/^	sigslot::signal<Widget*> TeamChanged;$/;"	m	class:Glest::Widgets::PlayerSlotWidget
TeamColourDialog	source/g3d_viewer/dialogs.cpp	/^TeamColourDialog::TeamColourDialog(Renderer *renderer) $/;"	f	class:Shared::G3dViewer::TeamColourDialog
TeamColourDialog	source/g3d_viewer/dialogs.h	/^class TeamColourDialog : public wxDialog {$/;"	c	namespace:Shared::G3dViewer
TeamDetectorMaps	source/game/search/cartographer.h	/^	typedef map<int, DetectorMaps>      TeamDetectorMaps;$/;"	t	class:Glest::Search::Cartographer
TeamExplorationMaps	source/game/search/cartographer.h	/^	typedef map<int, ExplorationMap*>   TeamExplorationMaps;$/;"	t	class:Glest::Search::Cartographer
TeamInfoWidget	source/game/menu/menu_state_about.cpp	/^TeamInfoWidget::TeamInfoWidget(Container *parent)$/;"	f	class:Glest::Menu::TeamInfoWidget
TeamInfoWidget	source/game/menu/menu_state_about.cpp	/^class TeamInfoWidget : public CellStrip {$/;"	c	namespace:Glest::Menu	file:
TeamMemberFunc	source/game/menu/menu_state_about.cpp	/^typedef string (*TeamMemberFunc)(int i, TeamMemberField field);$/;"	t	namespace:Glest::Menu	file:
TeamSightOverlay	source/game/graphics/debug_renderer.h	/^class TeamSightOverlay {$/;"	c	namespace:Glest::Debug
TechTree	source/game/prototypes/tech_tree.h	/^class TechTree{$/;"	c	namespace:Glest::ProtoTypes
TeleportCommandType	source/game/prototypes/command_type.h	/^	TeleportCommandType() : MoveBaseCommandType("Teleport", Clicks::TWO) {}$/;"	f	class:Glest::ProtoTypes::TeleportCommandType
TeleportCommandType	source/game/prototypes/command_type.h	/^class TeleportCommandType: public MoveBaseCommandType {$/;"	c	namespace:Glest::ProtoTypes
TerrainRenderer	source/game/graphics/terrain_renderer.h	/^	TerrainRenderer() : m_mapData(0), m_size(0) {}$/;"	f	class:Glest::Graphics::TerrainRenderer
TerrainRenderer	source/game/graphics/terrain_renderer.h	/^	TerrainRenderer(const TerrainRenderer&) {} \/\/ no copy$/;"	f	class:Glest::Graphics::TerrainRenderer
TerrainRenderer	source/game/graphics/terrain_renderer.h	/^class TerrainRenderer {$/;"	c	namespace:Glest::Graphics
TerrainRenderer2	source/game/graphics/terrain_renderer.cpp	/^TerrainRenderer2::TerrainRenderer2()$/;"	f	class:Glest::Graphics::TerrainRenderer2
TerrainRenderer2	source/game/graphics/terrain_renderer.h	/^class TerrainRenderer2 : public TerrainRendererGlest {$/;"	c	namespace:Glest::Graphics
TerrainRendererGlest	source/game/graphics/terrain_renderer.cpp	/^TerrainRendererGlest::TerrainRendererGlest()$/;"	f	class:Glest::Graphics::TerrainRendererGlest
TerrainRendererGlest	source/game/graphics/terrain_renderer.h	/^class TerrainRendererGlest : public TerrainRenderer {$/;"	c	namespace:Glest::Graphics
Test	source/shared_lib/include/platform/socket.h	/^namespace Test {$/;"	n
Test	source/test/datastructs/circular_buffer_test.cpp	/^namespace Test {$/;"	n	file:
Test	source/test/datastructs/circular_buffer_test.h	/^namespace Test {$/;"	n
Test	source/test/datastructs/fixed_point_test.cpp	/^namespace Test {$/;"	n	file:
Test	source/test/datastructs/fixed_point_test.h	/^namespace Test {$/;"	n
Test	source/test/datastructs/heap_test.cpp	/^namespace Test {$/;"	n	file:
Test	source/test/datastructs/heap_test.h	/^namespace Test {$/;"	n
Test	source/test/facilities/rect_iter_test.cpp	/^namespace Test {$/;"	n	file:
Test	source/test/facilities/rect_iter_test.h	/^namespace Test {$/;"	n
Test	source/test/facilities/reverse_rect_iter_test.cpp	/^namespace Test {$/;"	n	file:
Test	source/test/facilities/reverse_rect_iter_test.h	/^namespace Test {$/;"	n
Test	source/test/search/annotated_map_test.cpp	/^namespace Test {$/;"	n	file:
Test	source/test/search/annotated_map_test.h	/^namespace Test {$/;"	n
Test	source/test/search/influence_map_test.cpp	/^namespace Test {$/;"	n	file:
Test	source/test/search/influence_map_test.h	/^namespace Test {$/;"	n
Test	source/test/search/line_test.cpp	/^namespace Test {$/;"	n	file:
Test	source/test/search/line_test.h	/^namespace Test {$/;"	n
Test	source/test/search/node_pool_test.cpp	/^namespace Test {$/;"	n	file:
Test	source/test/search/node_pool_test.h	/^namespace Test {$/;"	n
TestPane	source/game/test_pane.cpp	/^TestPane::TestPane(Program &program)$/;"	f	class:Glest::Main::TestPane
TestPane	source/game/test_pane.h	/^class TestPane: public ProgramState, public sigslot::has_slots {$/;"	c	namespace:Glest::Main
TestSequence	source/test/search/line_test.cpp	/^	TestSequence(CoOrd start) : last(start) {}$/;"	f	struct:Test::TestSequence
TestSequence	source/test/search/line_test.cpp	/^struct TestSequence {$/;"	s	namespace:Test	file:
TestSuiteTemplate	source/test/test_suite_template.cpp	/^CPPUNIT_TEST_SUITE_REGISTRATION( TestSuiteTemplate );$/;"	v
TestSuiteTemplate	source/test/test_suite_template.h	/^class TestSuiteTemplate : public CppUnit::TestFixture {$/;"	c
TexPtr	source/game/global/core_data.h	/^	typedef Texture2D* TexPtr;$/;"	t	class:Glest::Global::CoreData
TexPtr	source/game/widgets/widget_config.h	/^	typedef const Texture2D*		TexPtr;$/;"	t	class:Glest::Widgets::WidgetConfig
TexPtr	source/game/widgets/widget_config.h	/^typedef const Texture2D* TexPtr;$/;"	t	namespace:Glest::Widgets
Text	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlText* Text() const			{ return ToText(); }$/;"	f	class:TiXmlHandle
TextAction	source/game/widgets/ticker_tape.cpp	/^TextAction::TextAction(const int length, int16 number,  TextWidget *textWidget, int index)$/;"	f	class:Glest::Widgets::TextAction
TextAction	source/game/widgets/ticker_tape.h	/^struct TextAction : public ActionBase {$/;"	s	namespace:Glest::Widgets
TextBox	source/game/widgets/widgets.cpp	/^TextBox::TextBox(Container* parent)$/;"	f	class:Glest::Widgets::TextBox
TextBox	source/game/widgets/widgets.cpp	/^TextBox::TextBox(Container* parent, Vec2i pos, Vec2i size)$/;"	f	class:Glest::Widgets::TextBox
TextBox	source/game/widgets/widgets.h	/^class TextBox : public Widget, public MouseWidget, public KeyboardWidget, public TextWidget {$/;"	c	namespace:Glest::Widgets
TextChanged	source/game/widgets/widgets.h	/^	sigslot::signal<Widget*> TextChanged;$/;"	m	class:Glest::Widgets::TextBox
TextInfo	source/game/game/console.h	/^		TextInfo(const string &text) : text(text), colour(255u) {}$/;"	f	struct:Glest::Gui::Console::TextInfo
TextInfo	source/game/game/console.h	/^		TextInfo(const string &text, Colour colour) : text(text), colour(colour) {}$/;"	f	struct:Glest::Gui::Console::TextInfo
TextInfo	source/game/game/console.h	/^	struct TextInfo {$/;"	s	class:Glest::Gui::Console
TextMessage	source/game/network/network_message.cpp	/^TextMessage::TextMessage(RawMessage raw) {$/;"	f	class:Glest::Net::TextMessage
TextMessage	source/game/network/network_message.cpp	/^TextMessage::TextMessage(const string &text, const string &sender, int teamIndex, int colourIndex){$/;"	f	class:Glest::Net::TextMessage
TextMessage	source/game/network/network_message.h	/^	TextMessage(){}$/;"	f	class:Glest::Net::TextMessage
TextMessage	source/game/network/network_message.h	/^class TextMessage : public Message {$/;"	c	namespace:Glest::Net
TextRenderInfo	source/game/widgets/widgets_base.cpp	/^TextRenderInfo::TextRenderInfo(const string &txt, int font, int colour, const Vec2i &pos)$/;"	f	class:Glest::Widgets::TextRenderInfo
TextRenderInfo	source/game/widgets/widgets_base.h	/^struct TextRenderInfo {$/;"	s	namespace:Glest::Widgets
TextRenderer	source/shared_lib/include/graphics/text_renderer.h	/^class TextRenderer {$/;"	c	namespace:Shared::Graphics
TextRendererFT	source/shared_lib/include/graphics/gl/text_renderer_gl.h	/^class TextRendererFT: public TextRenderer {$/;"	c	namespace:Shared::Graphics::Gl
TextRendererFT	source/shared_lib/sources/graphics/gl/text_renderer_gl.cpp	/^TextRendererFT::TextRendererFT(){$/;"	f	class:Shared::Graphics::Gl::TextRendererFT
TextStyle	source/game/widgets/widget_style.cpp	/^TextStyle::TextStyle() {$/;"	f	class:Glest::Widgets::TextStyle
TextStyle	source/game/widgets/widget_style.h	/^struct TextStyle {$/;"	s	namespace:Glest::Widgets
TextWidget	source/game/widgets/widgets_base.cpp	/^TextWidget::TextWidget(Widget* me)$/;"	f	class:Glest::Widgets::TextWidget
TextWidget	source/game/widgets/widgets_base.h	/^class TextWidget {$/;"	c	namespace:Glest::Widgets
Texts	source/game/widgets/widgets_base.h	/^	typedef vector<TextRenderInfo> Texts;$/;"	t	class:Glest::Widgets::TextWidget
Texture	source/shared_lib/include/graphics/texture.h	/^class Texture{$/;"	c	namespace:Shared::Graphics
Texture	source/shared_lib/sources/graphics/texture.cpp	/^Texture::Texture(){$/;"	f	class:Shared::Graphics::Texture
Texture1D	source/shared_lib/include/graphics/texture.h	/^	Texture1D() : pixmap(new Pixmap1D()) {}$/;"	f	class:Shared::Graphics::Texture1D
Texture1D	source/shared_lib/include/graphics/texture.h	/^class Texture1D: public Texture{$/;"	c	namespace:Shared::Graphics
Texture1DGl	source/shared_lib/include/graphics/gl/texture_gl.h	/^class Texture1DGl: public Texture1D, public TextureGl{$/;"	c	namespace:Shared::Graphics::Gl
Texture2D	source/shared_lib/include/graphics/texture.h	/^	Texture2D() : pixmap(new Pixmap2D()) { }$/;"	f	class:Shared::Graphics::Texture2D
Texture2D	source/shared_lib/include/graphics/texture.h	/^class Texture2D: public Texture{$/;"	c	namespace:Shared::Graphics
Texture2DGl	source/shared_lib/include/graphics/gl/texture_gl.h	/^class Texture2DGl: public Texture2D, public TextureGl{$/;"	c	namespace:Shared::Graphics::Gl
Texture3D	source/shared_lib/include/graphics/texture.h	/^	Texture3D() : pixmap(new Pixmap3D()) { }$/;"	f	class:Shared::Graphics::Texture3D
Texture3D	source/shared_lib/include/graphics/texture.h	/^class Texture3D: public Texture{$/;"	c	namespace:Shared::Graphics
Texture3DGl	source/shared_lib/include/graphics/gl/texture_gl.h	/^class Texture3DGl: public Texture3D, public TextureGl{$/;"	c	namespace:Shared::Graphics::Gl
TextureContainer	source/shared_lib/include/graphics/texture_manager.h	/^	typedef vector<Texture*> TextureContainer;$/;"	t	class:Shared::Graphics::TextureManager
TextureCube	source/shared_lib/include/graphics/texture.h	/^	TextureCube() : pixmap(new PixmapCube()) { }$/;"	f	class:Shared::Graphics::TextureCube
TextureCube	source/shared_lib/include/graphics/texture.h	/^class TextureCube: public Texture{$/;"	c	namespace:Shared::Graphics
TextureCubeGl	source/shared_lib/include/graphics/gl/texture_gl.h	/^class TextureCubeGl: public TextureCube, public TextureGl{$/;"	c	namespace:Shared::Graphics::Gl
TextureGl	source/shared_lib/include/graphics/gl/texture_gl.h	/^class TextureGl {$/;"	c	namespace:Shared::Graphics::Gl
TextureManager	source/shared_lib/include/graphics/texture_manager.h	/^class TextureManager{$/;"	c	namespace:Shared::Graphics
TextureManager	source/shared_lib/sources/graphics/texture_manager.cpp	/^TextureManager::TextureManager(){$/;"	f	class:Shared::Graphics::TextureManager
Textures	source/game/graphics/imageset.h	/^	typedef vector<const Texture2D*> Textures;$/;"	t	class:Glest::Graphics::Imageset
Textures	source/game/widgets/widgets_base.h	/^ 	typedef vector<const Texture2D*> Textures;$/;"	t	class:Glest::Widgets::ImageWidget
Thread	source/shared_lib/include/platform/thread.h	/^class Thread {$/;"	c	namespace:Shared::Platform
ThreadType	source/shared_lib/include/platform/types.h	/^	typedef HANDLE ThreadType;$/;"	t	namespace:Shared::Platform
ThreadType	source/shared_lib/include/platform/types.h	/^	typedef SDL_Thread* ThreadType;$/;"	t	namespace:Shared::Platform
ThumbMoved	source/game/widgets/scroll_bar.h	/^	sigslot::signal<ScrollBar*>  ThumbMoved;$/;"	m	class:Glest::Widgets::ScrollBar
ThumbMoved	source/game/widgets/scroll_bar.h	/^	sigslot::signal<ScrollBarShaft*>  ThumbMoved;$/;"	m	class:Glest::Widgets::ScrollBarShaft
ThumbMoved	source/game/widgets/slider.h	/^	sigslot::signal<Widget*> ThumbMoved;$/;"	m	class:Glest::Widgets::SliderShaft
TiXmlAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute( const char * _name, const char * _value )$/;"	f	class:TiXmlAttribute
TiXmlAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute( const std::string& _name, const std::string& _value )$/;"	f	class:TiXmlAttribute
TiXmlAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute() : TiXmlBase()$/;"	f	class:TiXmlAttribute
TiXmlAttribute	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlAttribute : public TiXmlBase$/;"	c
TiXmlAttributeSet	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlAttributeSet$/;"	c
TiXmlAttributeSet	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlAttributeSet::TiXmlAttributeSet()$/;"	f	class:TiXmlAttributeSet
TiXmlBase	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlBase()	:	userData(0)		{}$/;"	f	class:TiXmlBase
TiXmlBase	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlBase$/;"	c
TiXmlComment	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlComment( const char* _value ) : TiXmlNode( TiXmlNode::COMMENT ) {$/;"	f	class:TiXmlComment
TiXmlComment	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT ) {}$/;"	f	class:TiXmlComment
TiXmlComment	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlComment : public TiXmlNode$/;"	c
TiXmlComment	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlComment::TiXmlComment( const TiXmlComment& copy ) : TiXmlNode( TiXmlNode::COMMENT )$/;"	f	class:TiXmlComment
TiXmlCursor	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlCursor()		{ Clear(); }$/;"	f	struct:TiXmlCursor
TiXmlCursor	source/shared_lib/include/tinyxml/tinyxml.h	/^struct TiXmlCursor$/;"	s
TiXmlDeclaration	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlDeclaration()   : TiXmlNode( TiXmlNode::DECLARATION ) {}$/;"	f	class:TiXmlDeclaration
TiXmlDeclaration	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlDeclaration : public TiXmlNode$/;"	c
TiXmlDeclaration	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlDeclaration::TiXmlDeclaration(	const std::string& _version,$/;"	f	class:TiXmlDeclaration
TiXmlDeclaration	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlDeclaration::TiXmlDeclaration( const TiXmlDeclaration& copy )$/;"	f	class:TiXmlDeclaration
TiXmlDeclaration	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlDeclaration::TiXmlDeclaration( const char * _version,$/;"	f	class:TiXmlDeclaration
TiXmlDocument	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlDocument : public TiXmlNode$/;"	c
TiXmlDocument	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlDocument::TiXmlDocument( const TiXmlDocument& copy ) : TiXmlNode( TiXmlNode::DOCUMENT )$/;"	f	class:TiXmlDocument
TiXmlDocument	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlDocument::TiXmlDocument( const char * documentName ) : TiXmlNode( TiXmlNode::DOCUMENT )$/;"	f	class:TiXmlDocument
TiXmlDocument	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlDocument::TiXmlDocument( const std::string& documentName ) : TiXmlNode( TiXmlNode::DOCUMENT )$/;"	f	class:TiXmlDocument
TiXmlDocument	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlDocument::TiXmlDocument() : TiXmlNode( TiXmlNode::DOCUMENT )$/;"	f	class:TiXmlDocument
TiXmlElement	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlElement : public TiXmlNode$/;"	c
TiXmlElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlElement::TiXmlElement (const char * _value)$/;"	f	class:TiXmlElement
TiXmlElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlElement::TiXmlElement( const TiXmlElement& copy)$/;"	f	class:TiXmlElement
TiXmlElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlElement::TiXmlElement( const std::string& _value )$/;"	f	class:TiXmlElement
TiXmlEncoding	source/shared_lib/include/tinyxml/tinyxml.h	/^enum TiXmlEncoding$/;"	g
TiXmlFOpen	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^FILE* TiXmlFOpen( const char* filename, const char* mode )$/;"	f
TiXmlHandle	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlHandle( TiXmlNode* _node )					{ this->node = _node; }$/;"	f	class:TiXmlHandle
TiXmlHandle	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlHandle( const TiXmlHandle& ref )			{ this->node = ref.node; }$/;"	f	class:TiXmlHandle
TiXmlHandle	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlHandle$/;"	c
TiXmlNode	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlNode : public TiXmlBase$/;"	c
TiXmlNode	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode::TiXmlNode( NodeType _type ) : TiXmlBase()$/;"	f	class:TiXmlNode
TiXmlParsingData	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^	TiXmlParsingData( const char* start, int _tabsize, int row, int col )$/;"	f	class:TiXmlParsingData	file:
TiXmlParsingData	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^class TiXmlParsingData$/;"	c	file:
TiXmlPrinter	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlPrinter() : depth( 0 ), simpleTextPrint( false ),$/;"	f	class:TiXmlPrinter
TiXmlPrinter	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlPrinter : public TiXmlVisitor$/;"	c
TiXmlText	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlText (const char * initValue ) : TiXmlNode (TiXmlNode::TEXT)$/;"	f	class:TiXmlText
TiXmlText	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlText( const TiXmlText& copy ) : TiXmlNode( TiXmlNode::TEXT )	{ copy.CopyTo( this ); }$/;"	f	class:TiXmlText
TiXmlText	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlText( const std::string& initValue ) : TiXmlNode (TiXmlNode::TEXT)$/;"	f	class:TiXmlText
TiXmlText	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlText : public TiXmlNode$/;"	c
TiXmlUnknown	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlUnknown( const TiXmlUnknown& copy ) : TiXmlNode( TiXmlNode::UNKNOWN )		{ copy.CopyTo( this ); }$/;"	f	class:TiXmlUnknown
TiXmlUnknown	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN )	{}$/;"	f	class:TiXmlUnknown
TiXmlUnknown	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlUnknown : public TiXmlNode$/;"	c
TiXmlVisitor	source/shared_lib/include/tinyxml/tinyxml.h	/^class TiXmlVisitor$/;"	c
TickRecords	source/game/facilities/debug_stats.h	/^	typedef std::deque<int64> TickRecords;$/;"	t	class:Glest::Debug::DebugStats
TickerTape	source/game/widgets/ticker_tape.cpp	/^TickerTape::TickerTape(Container *parent, SizeHint anchor, Alignment alignment)$/;"	f	class:Glest::Widgets::TickerTape
TickerTape	source/game/widgets/ticker_tape.h	/^class TickerTape : public StaticText {$/;"	c	namespace:Glest::Widgets
Tile	source/game/world/map.h	/^	Tile() : tileType(-1), texId(0), object(0), nearSubmerged(false) { }$/;"	f	class:Glest::Sim::Tile
Tile	source/game/world/map.h	/^class Tile {$/;"	c	namespace:Glest::Sim
TileVertex	source/game/world/map.h	/^	TileVertex() : m_tileTLTexCoord(0.f) {}$/;"	f	struct:Glest::Sim::TileVertex
TileVertex	source/game/world/map.h	/^struct TileVertex {$/;"	s	namespace:Glest::Sim
Tileset	source/game/world/tileset.h	/^class Tileset {$/;"	c	namespace:Glest::Sim
TimeFlow	source/game/world/time_flow.h	/^class TimeFlow {$/;"	c	namespace:Glest::Sim
TimeOut	source/game/network/network_types.h	/^	TimeOut(NetSource waitingFor) : source(waitingFor) {}$/;"	f	class:Glest::Net::TimeOut
TimeOut	source/game/network/network_types.h	/^class TimeOut : public NetworkError {$/;"	c	namespace:Glest::Net
TitleBar	source/game/widgets/framed_widgets.cpp	/^TitleBar::TitleBar(Container* parent, ButtonFlags flags)$/;"	f	class:Glest::Widgets::TitleBar
TitleBar	source/game/widgets/framed_widgets.h	/^class TitleBar : public CellStrip, public sigslot::has_slots {$/;"	c	namespace:Glest::Widgets
ToComment	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlComment*           ToComment()     { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToComment	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlComment*  ToComment() { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlComment
ToComment	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlComment*     ToComment()     const { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToComment	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlComment*  ToComment() const { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlComment
ToDeclaration	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlDeclaration*       ToDeclaration()       { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlDeclaration
ToDeclaration	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlDeclaration*       ToDeclaration() { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToDeclaration	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlDeclaration* ToDeclaration() const { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToDeclaration	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlDeclaration* ToDeclaration() const { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlDeclaration
ToDocument	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlDocument*          ToDocument()          { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlDocument
ToDocument	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlDocument*          ToDocument()    { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToDocument	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlDocument*    ToDocument()    const { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToDocument	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlDocument*    ToDocument()    const { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlDocument
ToElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlElement* ToElement() const		{ return ( ( node && node->ToElement() ) ? node->ToElement() : 0 ); }$/;"	f	class:TiXmlHandle
ToElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlElement*           ToElement()	          { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlElement
ToElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlElement*           ToElement()	    { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlElement*     ToElement()     const { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToElement	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlElement*     ToElement()     const { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlElement
ToLower	source/shared_lib/include/tinyxml/tinyxml.h	/^	inline static int ToLower( int v, TiXmlEncoding encoding )$/;"	f	class:TiXmlBase
ToNode	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* ToNode() const			{ return node; } $/;"	f	class:TiXmlHandle
ToText	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlText* ToText() const			{ return ( ( node && node->ToText() ) ? node->ToText() : 0 ); }$/;"	f	class:TiXmlHandle
ToText	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlText*	            ToText()        { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToText	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlText*       ToText()       { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlText
ToText	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlText*        ToText()        const { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToText	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlText* ToText() const { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlText
ToUnicode	source/g3d_viewer/main.cpp	/^wxString ToUnicode(const char* str) {$/;"	f	namespace:Shared::G3dViewer
ToUnicode	source/g3d_viewer/main.cpp	/^wxString ToUnicode(const string& str) {$/;"	f	namespace:Shared::G3dViewer
ToUnicode	source/map_editor/main.cpp	/^wxString ToUnicode(const char* str) {$/;"	f	namespace:MapEditor
ToUnicode	source/map_editor/main.cpp	/^wxString ToUnicode(const string& str) {$/;"	f	namespace:MapEditor
ToUnknown	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlUnknown* ToUnknown() const		{ return ( ( node && node->ToUnknown() ) ? node->ToUnknown() : 0 ); }$/;"	f	class:TiXmlHandle
ToUnknown	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlUnknown*           ToUnknown()	    { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToUnknown	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual TiXmlUnknown*           ToUnknown()	    { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlUnknown
ToUnknown	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlUnknown*     ToUnknown()     const { return 0; } \/\/\/< Cast to a more defined type. Will return null if not of the requested type.$/;"	f	class:TiXmlNode
ToUnknown	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual const TiXmlUnknown*     ToUnknown()     const { return this; } \/\/\/< Cast to a more defined type. Will return null not of the requested type.$/;"	f	class:TiXmlUnknown
Top	source/game/graphics/scene_culler.h	/^	enum { Left, Right, Top, Bottom, Near, Far };$/;"	e	enum:Glest::Graphics::SceneCuller::__anon21
TopLeft	source/game/graphics/scene_culler.h	/^	enum { TopRight, BottomRight, BottomLeft, TopLeft };$/;"	e	enum:Glest::Graphics::SceneCuller::__anon23
TopRight	source/game/graphics/scene_culler.h	/^	enum { TopRight, BottomRight, BottomLeft, TopLeft };$/;"	e	enum:Glest::Graphics::SceneCuller::__anon23
TransformCommandType	source/game/prototypes/cmd_types_general.cpp	/^TransformCommandType::TransformCommandType()$/;"	f	class:Glest::ProtoTypes::TransformCommandType
TransformCommandType	source/game/prototypes/command_type.h	/^class TransformCommandType : public MorphCommandType {$/;"	c	namespace:Glest::ProtoTypes
Transition	source/game/search/cluster_map.h	/^	Transition(Vec2i pos, int clear, bool vert, Field f) $/;"	f	struct:Glest::Search::Transition
Transition	source/game/search/cluster_map.h	/^struct Transition {$/;"	s	namespace:Glest::Search
TransitionAStarNode	source/game/search/cluster_map.h	/^struct TransitionAStarNode {$/;"	s	namespace:Glest::Search
TransitionCollection	source/game/search/cluster_map.h	/^	TransitionCollection() {$/;"	f	struct:Glest::Search::TransitionCollection
TransitionCollection	source/game/search/cluster_map.h	/^struct TransitionCollection {$/;"	s	namespace:Glest::Search
TransitionCost	source/game/search/cluster_map.h	/^	TransitionCost(Field f, int s) : field(f), size(s) {}$/;"	f	class:Glest::Search::TransitionCost
TransitionCost	source/game/search/cluster_map.h	/^class TransitionCost {$/;"	c	namespace:Glest::Search
TransitionGoal	source/game/search/cluster_map.h	/^	TransitionGoal() {}$/;"	f	class:Glest::Search::TransitionGoal
TransitionGoal	source/game/search/cluster_map.h	/^class TransitionGoal {$/;"	c	namespace:Glest::Search
TransitionHeuristic	source/game/search/route_planner.h	/^	TransitionHeuristic(const Vec2i &target) : dd(target) {}$/;"	f	class:Glest::Search::TransitionHeuristic
TransitionHeuristic	source/game/search/route_planner.h	/^class TransitionHeuristic {$/;"	c	namespace:Glest::Search
TransitionNeighbours	source/game/search/cluster_map.h	/^class TransitionNeighbours {$/;"	c	namespace:Glest::Search
TransitionNodeStore	source/game/search/cluster_map.h	/^	TransitionNodeStore(int size) : size(size), stock(NULL) {$/;"	f	class:Glest::Search::TransitionNodeStore
TransitionNodeStore	source/game/search/cluster_map.h	/^class TransitionNodeStore {$/;"	c	namespace:Glest::Search
TransitionSearchEngine	source/game/search/route_planner.h	/^typedef SearchEngine<TransitionNodeStore,TransitionNeighbours,const Transition*> TransitionSearchEngine;$/;"	t	namespace:Glest::Search
Transitions	source/game/search/cluster_map.h	/^typedef vector<const Transition*> Transitions;$/;"	t	namespace:Glest::Search
Trigger	source/game/script/trigger_manager.h	/^	Trigger() : evnt(""), user_dat(0) {}$/;"	f	struct:Glest::Script::Trigger
Trigger	source/game/script/trigger_manager.h	/^struct Trigger {$/;"	s	namespace:Glest::Script
TriggerManager	source/game/script/trigger_manager.h	/^	TriggerManager() {}$/;"	f	class:Glest::Script::TriggerManager
TriggerManager	source/game/script/trigger_manager.h	/^class TriggerManager {$/;"	c	namespace:Glest::Script
TriggerMap	source/game/script/trigger_manager.h	/^	typedef map<int,Trigger>			TriggerMap;$/;"	t	class:Glest::Script::TriggerManager
Type	source/shared_lib/include/graphics/model.h	/^	enum Type { NONE, UV, POS_NORM, POS_NORM_UV, POS_NORM_TAN, POS_NORM_TAN_UV };$/;"	g	struct:Shared::Graphics::MeshVertexBlock
Type	source/shared_lib/include/tinyxml/tinyxml.h	/^	int Type() const	{ return type; }$/;"	f	class:TiXmlNode
Type	source/shared_lib/include/util/properties.h	/^	enum Type {$/;"	g	class:Shared::Util::Variant
TypeMap	source/game/search/influence_map.h	/^	TypeMap(Rectangle b, type def) : InfluenceMap<type, TypeMap<type> >(b,def) {$/;"	f	class:Glest::Search::TypeMap
TypeMap	source/game/search/influence_map.h	/^template<typename type = float> class TypeMap : public InfluenceMap<type, TypeMap<type> > {$/;"	c	namespace:Glest::Search
ULC_LOG	source/game/facilities/logger.h	404;"	d
ULC_LOG	source/game/facilities/logger.h	407;"	d
ULC_UNIT_LOG	source/game/facilities/logger.h	405;"	d
ULC_UNIT_LOG	source/game/facilities/logger.h	408;"	d
UNKNOWN	source/shared_lib/include/tinyxml/tinyxml.h	/^		UNKNOWN,$/;"	e	enum:TiXmlNode::NodeType
UNSIGNED_16	source/shared_lib/include/graphics/model.h	/^	enum IndexType { UNSIGNED_16, UNSIGNED_32 };$/;"	e	enum:Shared::Graphics::MeshIndexBlock::IndexType
UNSIGNED_32	source/shared_lib/include/graphics/model.h	/^	enum IndexType { UNSIGNED_16, UNSIGNED_32 };$/;"	e	enum:Shared::Graphics::MeshIndexBlock::IndexType
USE_PCH	source/game/pch.h	22;"	d
USE_PCH	source/shared_lib/include/pch.h	13;"	d
UV	source/shared_lib/include/graphics/model.h	/^	enum Type { NONE, UV, POS_NORM, POS_NORM_UV, POS_NORM_TAN, POS_NORM_TAN_UV };$/;"	e	enum:Shared::Graphics::MeshVertexBlock::Type
UndoPoint	source/map_editor/program.cpp	/^UndoPoint::UndoPoint() $/;"	f	class:MapEditor::UndoPoint
UndoPoint	source/map_editor/program.h	/^class UndoPoint {$/;"	c	namespace:MapEditor
UnexploredCost	source/game/search/route_planner.cpp	/^	UnexploredCost(Field f, int s, int team) : field(f), size(s), team(team) {}$/;"	f	class:Glest::Search::UnexploredCost
UnexploredCost	source/game/search/route_planner.cpp	/^class UnexploredCost {$/;"	c	namespace:Glest::Search	file:
UnexploredGoal	source/game/search/route_planner.cpp	/^	UnexploredGoal(int teamIndex) : team(teamIndex) {}$/;"	f	class:Glest::Search::UnexploredGoal
UnexploredGoal	source/game/search/route_planner.cpp	/^class UnexploredGoal {$/;"	c	namespace:Glest::Search	file:
UniformHandles	source/shared_lib/include/graphics/gl/shader.h	/^typedef std::map<std::string, int> UniformHandles;$/;"	t	namespace:Shared::Graphics
Unit	source/game/entities/unit.cpp	/^Unit::Unit(CreateParams params)$/;"	f	class:Glest::Entities::Unit
Unit	source/game/entities/unit.cpp	/^Unit::Unit(LoadParams params) \/\/const XmlNode *node, Faction *faction, Map *map, const TechTree *tt, bool putInWorld)$/;"	f	class:Glest::Entities::Unit
Unit	source/game/entities/unit.h	/^class Unit : public EnhancementType {$/;"	c	namespace:Glest::Entities
UnitCostModifiers	source/game/entities/faction.h	/^	typedef map<const ProducibleType*, CostModifiers>  UnitCostModifiers;$/;"	t	class:Glest::Entities::Faction
UnitFactory	source/game/entities/unit.h	/^	UnitFactory() { }$/;"	f	class:Glest::Entities::UnitFactory
UnitFactory	source/game/entities/unit.h	/^class UnitFactory : public EntityFactory<Unit>, public sigslot::has_slots {$/;"	c	namespace:Glest::Entities
UnitId	source/game/forward_decs.h	/^		typedef int UnitId;$/;"	t	namespace:Glest::Sim
UnitIdList	source/game/entities/unit.h	/^typedef list<UnitId>        UnitIdList;$/;"	t	namespace:Glest::Entities
UnitImpact	source/game/prototypes/earthquake_type.h	/^		UnitImpact() : count(0), intensity(0.f) {}$/;"	f	class:Glest::ProtoTypes::Earthquake::UnitImpact
UnitImpact	source/game/prototypes/earthquake_type.h	/^	class UnitImpact {$/;"	c	class:Glest::ProtoTypes::Earthquake
UnitInfo	source/game/script/script_manager.h	/^	static struct UnitInfo {$/;"	s	class:Glest::Script::ScriptManager
UnitIterator	source/game/gui/selection.h	/^	typedef UnitVector::const_iterator UnitIterator;$/;"	t	class:Glest::Gui::Selection
UnitList	source/game/entities/unit.h	/^typedef list<Unit*>         UnitList;$/;"	t	namespace:Glest::Entities
UnitMap	source/game/prototypes/element_type.h	/^	typedef map<int, Unit*> UnitMap;$/;"	t	namespace:Glest::Entities
UnitParticleSystem	source/game/entities/game_particle.cpp	/^UnitParticleSystem::UnitParticleSystem(bool visible, const UnitParticleSystemType &protoType, int particleCount)$/;"	f	class:Glest::Entities::UnitParticleSystem
UnitParticleSystem	source/game/entities/game_particle.h	/^class UnitParticleSystem : public GameParticleSystem {$/;"	c	namespace:Glest::Entities
UnitParticleSystemType	source/game/prototypes/particle_type.cpp	/^UnitParticleSystemType::UnitParticleSystemType() {$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
UnitParticleSystemType	source/game/prototypes/particle_type.h	/^class UnitParticleSystemType : public ParticleSystemType {$/;"	c	namespace:Glest::ProtoTypes
UnitParticleSystemTypes	source/game/prototypes/particle_type.h	/^typedef vector<UnitParticleSystemType*> UnitParticleSystemTypes;$/;"	t	namespace:Glest::ProtoTypes
UnitParticleSystems	source/game/entities/game_particle.h	/^typedef list<UnitParticleSystem*> UnitParticleSystems;$/;"	t	namespace:Glest::Entities
UnitPath	source/game/entities/unit.h	/^	UnitPath() : blockCount(0) {} \/**< Construct path object *\/$/;"	f	class:Glest::Entities::UnitPath
UnitPath	source/game/entities/unit.h	/^class UnitPath : public Vec2iList {$/;"	c	namespace:Glest::Entities
UnitPositions	source/game/ai/ai.h	/^	typedef map<Vec2i, const Unit*> UnitPositions;$/;"	t	class:Glest::Plan::Ai
UnitProperties	source/game/prototypes/unit_stats_base.h	/^class UnitProperties : public XmlBasedFlags<Property, Property::COUNT>{$/;"	c	namespace:Glest::ProtoTypes
UnitPtr	source/game/entities/unit.h	/^typedef Unit*               UnitPtr;$/;"	t	namespace:Glest::Entities
UnitRefMap	source/game/gui/selection.h	/^	typedef map<Unit*, int> UnitRefMap;$/;"	t	class:Glest::Gui::Selection
UnitReqResult	source/game/prototypes/element_type.h	/^	UnitReqResult(const UnitType *unitType, bool ok) : m_unitType(unitType) , m_ok(ok) {}$/;"	f	class:Glest::ProtoTypes::UnitReqResult
UnitReqResult	source/game/prototypes/element_type.h	/^class UnitReqResult {$/;"	c	namespace:Glest::ProtoTypes
UnitReqResults	source/game/prototypes/element_type.h	/^typedef vector<UnitReqResult>      UnitReqResults;$/;"	t	namespace:Glest::ProtoTypes
UnitReqs	source/game/prototypes/element_type.h	/^	typedef vector<const UnitType*> UnitReqs;$/;"	t	class:Glest::ProtoTypes::RequirableType
UnitSet	source/game/entities/unit.h	/^typedef set<const Unit*>    UnitSet;$/;"	t	namespace:Glest::Entities
UnitSignal	source/game/entities/unit.h	/^	typedef sigslot::signal<Unit*>	UnitSignal;$/;"	t	class:Glest::Entities::Unit
UnitStateRecord	source/game/world/sim_interface.cpp	/^UnitStateRecord::UnitStateRecord(Unit *unit) {$/;"	f	class:Glest::Debug::UnitStateRecord
UnitStateRecord	source/game/world/sim_interface.h	/^	UnitStateRecord() {}$/;"	f	struct:Glest::Debug::UnitStateRecord
UnitStateRecord	source/game/world/sim_interface.h	/^struct UnitStateRecord {$/;"	s	namespace:Glest::Debug
UnitStats	source/game/prototypes/unit_stats_base.h	/^	UnitStats()          { memset(this, 0, sizeof(*this)); }$/;"	f	class:Glest::ProtoTypes::UnitStats
UnitStats	source/game/prototypes/unit_stats_base.h	/^class UnitStats {$/;"	c	namespace:Glest::ProtoTypes
UnitType	source/game/prototypes/unit_type.cpp	/^UnitType::UnitType()$/;"	f	class:Glest::ProtoTypes::UnitType
UnitType	source/game/prototypes/unit_type.h	/^class UnitType : public ProducibleType, public UnitStats {$/;"	c	namespace:Glest::ProtoTypes
UnitTypeCount	source/game/ai/ai.h	/^	typedef map<const UnitType *, int> UnitTypeCount;$/;"	t	class:Glest::Plan::Ai
UnitTypeCountMap	source/game/entities/faction.h	/^	typedef map<const UnitType*, int>                  UnitTypeCountMap;$/;"	t	class:Glest::Entities::Faction
UnitTypeList	source/game/ai/ai_rule.h	/^	typedef vector<const UnitType *> UnitTypeList;$/;"	t	class:Glest::Plan::AiRuleBuild
UnitTypeSet	source/game/prototypes/faction_type.h	/^	typedef set<UnitType*> UnitTypeSet;$/;"	t	class:Glest::ProtoTypes::FactionType
UnitTypes	source/game/ai/ai.h	/^	typedef vector<const UnitType*> UnitTypes;$/;"	t	class:Glest::Plan::Ai
UnitTypes	source/game/prototypes/faction_type.h	/^	typedef vector<UnitType*> UnitTypes;$/;"	t	class:Glest::ProtoTypes::FactionType
UnitTypes	source/game/world/world.h	/^	typedef std::map< string,set<string> > UnitTypes;$/;"	t	class:Glest::Sim::World
UnitVector	source/game/entities/unit.h	/^typedef vector<Unit*>       UnitVector;$/;"	t	namespace:Glest::Entities
Units	source/game/ai/ai_rule.h	/^	typedef vector<const Unit *> Units;$/;"	t	class:Glest::Plan::AiRuleRepair
Units	source/game/prototypes/element_type.h	/^	typedef vector<Unit*> Units;$/;"	t	namespace:Glest::Entities
Unknown	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlUnknown* Unknown() const	{ return ToUnknown(); }$/;"	f	class:TiXmlHandle
UnknownType	source/shared_lib/include/util/factory.h	/^	UnknownType(const string &typeName) : typeName(typeName) {}$/;"	f	class:Shared::Util::UnknownType
UnknownType	source/shared_lib/include/util/factory.h	/^class UnknownType: public std::exception {$/;"	c	namespace:Shared::Util
UnloadCommandType	source/game/prototypes/command_type.h	/^	UnloadCommandType() : CommandType("Unload", Clicks::TWO), unloadSkillType(0), moveSkillType(0) {}$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
UnloadCommandType	source/game/prototypes/command_type.h	/^class UnloadCommandType: public CommandType {$/;"	c	namespace:Glest::ProtoTypes
UnloadSkillType	source/game/prototypes/skill_type.h	/^	UnloadSkillType() : SkillType("Unload"){}$/;"	f	class:Glest::ProtoTypes::UnloadSkillType
UnloadSkillType	source/game/prototypes/skill_type.h	/^class UnloadSkillType: public SkillType{$/;"	c	namespace:Glest::ProtoTypes
Upgrade	source/game/entities/upgrade.cpp	/^Upgrade::Upgrade(CreateParams params) { \/\/const UpgradeType *type, int factionIndex) {$/;"	f	class:Glest::Entities::Upgrade
Upgrade	source/game/entities/upgrade.cpp	/^Upgrade::Upgrade(LoadParams params) { \/\/const XmlNode *node, const FactionType *ft) {$/;"	f	class:Glest::Entities::Upgrade
Upgrade	source/game/entities/upgrade.h	/^class Upgrade {$/;"	c	namespace:Glest::Entities
UpgradeCommandType	source/game/prototypes/command_type.h	/^	UpgradeCommandType() : CommandType("Upgrade", Clicks::ONE, true), m_upgradeSkillType(0) { }$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
UpgradeCommandType	source/game/prototypes/command_type.h	/^class UpgradeCommandType: public CommandType {$/;"	c	namespace:Glest::ProtoTypes
UpgradeEffect	source/game/prototypes/upgrade_type.h	/^struct UpgradeEffect {$/;"	s	namespace:Glest::ProtoTypes
UpgradeFactory	source/game/world/world.h	/^typedef EntityFactory<Upgrade>     UpgradeFactory;$/;"	t	namespace:Glest::Sim
UpgradeManager	source/game/entities/upgrade.h	/^class UpgradeManager {$/;"	c	namespace:Glest::Entities
UpgradeReqResult	source/game/prototypes/element_type.h	/^	UpgradeReqResult(const UpgradeType *upgradeType, bool ok) : m_upgradeType(upgradeType), m_ok(ok) {}$/;"	f	class:Glest::ProtoTypes::UpgradeReqResult
UpgradeReqResult	source/game/prototypes/element_type.h	/^class UpgradeReqResult {$/;"	c	namespace:Glest::ProtoTypes
UpgradeReqResults	source/game/prototypes/element_type.h	/^typedef vector<UpgradeReqResult>   UpgradeReqResults;$/;"	t	namespace:Glest::ProtoTypes
UpgradeReqs	source/game/prototypes/element_type.h	/^	typedef vector<const UpgradeType*> UpgradeReqs;$/;"	t	class:Glest::ProtoTypes::RequirableType
UpgradeSkillType	source/game/prototypes/skill_type.h	/^	UpgradeSkillType() : SkillType("Upgrade"){}$/;"	f	class:Glest::ProtoTypes::UpgradeSkillType
UpgradeSkillType	source/game/prototypes/skill_type.h	/^class UpgradeSkillType: public SkillType{$/;"	c	namespace:Glest::ProtoTypes
UpgradeTask	source/game/ai/ai.cpp	/^UpgradeTask::UpgradeTask(const UpgradeType *upgradeType)$/;"	f	class:Glest::Plan::UpgradeTask
UpgradeTask	source/game/ai/ai.h	/^class UpgradeTask: public Task{$/;"	c	namespace:Glest::Plan
UpgradeType	source/game/prototypes/upgrade_type.cpp	/^UpgradeType::UpgradeType()$/;"	f	class:Glest::ProtoTypes::UpgradeType
UpgradeType	source/game/prototypes/upgrade_type.h	/^class UpgradeType : public ProducibleType {$/;"	c	namespace:Glest::ProtoTypes
UpgradeTypes	source/game/ai/ai.h	/^	typedef vector<const UpgradeType*> UpgradeTypes;$/;"	t	class:Glest::Plan::Ai
UpgradeTypes	source/game/prototypes/faction_type.h	/^	typedef vector<UpgradeType*> UpgradeTypes;$/;"	t	class:Glest::ProtoTypes::FactionType
Upgrades	source/game/entities/upgrade.h	/^	typedef vector<Upgrade*> Upgrades;$/;"	t	class:Glest::Entities::UpgradeManager
UserInterface	source/game/gui/user_interface.cpp	/^UserInterface::UserInterface(GameState &game)$/;"	f	class:Glest::Gui::UserInterface
UserInterface	source/game/gui/user_interface.h	/^class UserInterface : public sigslot::has_slots {$/;"	c	namespace:Glest::Gui
Util	source/game/facilities/game_util.cpp	/^namespace Glest { namespace Util {$/;"	n	namespace:Glest	file:
Util	source/game/facilities/game_util.h	/^namespace Glest { namespace Util {$/;"	n	namespace:Glest
Util	source/game/facilities/logger.cpp	/^namespace Glest { namespace Util {$/;"	n	namespace:Glest	file:
Util	source/game/facilities/logger.h	/^namespace Util {$/;"	n	namespace:Glest
Util	source/game/facilities/pos_iterator.cpp	/^namespace Glest { namespace Util {$/;"	n	namespace:Glest	file:
Util	source/game/facilities/pos_iterator.h	/^namespace Glest { namespace Util {$/;"	n	namespace:Glest
Util	source/shared_lib/include/util/checksum.h	/^namespace Shared { namespace Util {$/;"	n	namespace:Shared
Util	source/shared_lib/include/util/conversion.h	/^namespace Shared { namespace Util {$/;"	n	namespace:Shared
Util	source/shared_lib/include/util/factory.h	/^namespace Shared{ namespace Util{$/;"	n	namespace:Shared
Util	source/shared_lib/include/util/heap.h	/^namespace Shared { namespace Util {$/;"	n	namespace:Shared
Util	source/shared_lib/include/util/line.h	/^namespace Shared { namespace Util {$/;"	n	namespace:Shared
Util	source/shared_lib/include/util/profiler.h	/^namespace Shared { namespace Util {$/;"	n	namespace:Shared
Util	source/shared_lib/include/util/properties.h	/^namespace Shared { namespace Util {$/;"	n	namespace:Shared
Util	source/shared_lib/include/util/random.h	/^namespace Shared { namespace Util {$/;"	n	namespace:Shared
Util	source/shared_lib/include/util/util.h	/^namespace Shared { namespace Util {$/;"	n	namespace:Shared
Util	source/shared_lib/sources/util/conversion.cpp	/^namespace Shared { namespace Util {$/;"	n	namespace:Shared	file:
Util	source/shared_lib/sources/util/profiler.cpp	/^namespace Shared { namespace Util { $/;"	n	namespace:Shared	file:
Util	source/shared_lib/sources/util/properties.cpp	/^namespace Shared { namespace Util {$/;"	n	namespace:Shared	file:
Util	source/shared_lib/sources/util/util.cpp	/^namespace Shared{ namespace Util{$/;"	n	namespace:Shared	file:
V2iList	source/game/search/cartographer.h	/^	typedef vector<Vec2i> V2iList;$/;"	t	class:Glest::Search::Cartographer
VBO_OFFSET	source/game/graphics/terrain_renderer.cpp	406;"	d	file:
VBO_OFFSET	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	411;"	d	file:
VERSION_H	source/game/version.h	2;"	d
VK_OEM_102	source/shared_lib/include/platform/input.h	35;"	d
VLConIt	source/game/search/annotated_map.h	/^typedef list<Vec2i>::const_iterator VLConIt;$/;"	t
VLConRevIt	source/game/search/annotated_map.h	/^typedef list<Vec2i>::const_reverse_iterator VLConRevIt;$/;"	t
VLIt	source/game/search/annotated_map.h	/^typedef list<Vec2i>::iterator VLIt;$/;"	t
VLRevIt	source/game/search/annotated_map.h	/^typedef list<Vec2i>::reverse_iterator VLRevIt;$/;"	t
Value	source/shared_lib/include/tinyxml/tinyxml.h	/^	const char *Value() const { return value.c_str (); }$/;"	f	class:TiXmlNode
Value	source/shared_lib/include/tinyxml/tinyxml.h	/^	const char*		Value() const		{ return value.c_str(); }		\/\/\/< Return the value of this attribute.$/;"	f	class:TiXmlAttribute
ValueChanged	source/game/misc_widgets.h	/^	sigslot::signal<Widget*> ValueChanged;$/;"	m	class:Glest::Widgets::Spinner
ValueChanged	source/game/widgets/slider.h	/^	sigslot::signal<Widget*> ValueChanged;$/;"	m	class:Glest::Widgets::Slider2
ValueStr	source/shared_lib/include/tinyxml/tinyxml.h	/^	const std::string& ValueStr() const	{ return value; }				\/\/\/< Return the value of this attribute.$/;"	f	class:TiXmlAttribute
ValueStr	source/shared_lib/include/tinyxml/tinyxml.h	/^	const std::string& ValueStr() const { return value; }$/;"	f	class:TiXmlNode
ValueTStr	source/shared_lib/include/tinyxml/tinyxml.h	/^	const TIXML_STRING& ValueTStr() const { return value; }$/;"	f	class:TiXmlNode
Values	source/map_editor/main.h	/^	typedef vector<pair<string, string> > Values;$/;"	t	class:MapEditor::SimpleDialog
Variant	source/shared_lib/include/util/properties.h	/^class Variant {$/;"	c	namespace:Shared::Util
VariantMap	source/shared_lib/include/util/properties.h	/^template<class Key, class Compare = std::less<Key> > class VariantMap {$/;"	c	namespace:Shared::Util
Vec2	source/shared_lib/include/math/vec.h	/^	Vec2() {}$/;"	f	class:Shared::Math::Vec2
Vec2	source/shared_lib/include/math/vec.h	/^	Vec2(T x, T y) {$/;"	f	class:Shared::Math::Vec2
Vec2	source/shared_lib/include/math/vec.h	/^	explicit Vec2(T *p) {$/;"	f	class:Shared::Math::Vec2
Vec2	source/shared_lib/include/math/vec.h	/^	explicit Vec2(T xy) {$/;"	f	class:Shared::Math::Vec2
Vec2	source/shared_lib/include/math/vec.h	/^	template<typename S> explicit Vec2(const Vec2<S> &v) {$/;"	f	class:Shared::Math::Vec2
Vec2	source/shared_lib/include/math/vec.h	/^template<typename T> class Vec2 {$/;"	c	namespace:Shared::Math
Vec2b	source/shared_lib/include/math/vec.h	/^typedef Vec2<bool> Vec2b;$/;"	t	namespace:Shared::Math
Vec2c	source/shared_lib/include/math/vec.h	/^typedef Vec2<char> Vec2c;$/;"	t	namespace:Shared::Math
Vec2d	source/shared_lib/include/math/vec.h	/^typedef Vec2<double> Vec2d;$/;"	t	namespace:Shared::Math
Vec2f	source/shared_lib/include/math/vec.h	/^typedef Vec2<float> Vec2f;$/;"	t	namespace:Shared::Math
Vec2i	source/shared_lib/include/math/vec.h	/^typedef Vec2<int> Vec2i;$/;"	t	namespace:Shared::Math
Vec2iList	source/game/entities/unit.h	/^class Vec2iList : public list<Vec2i> {$/;"	c	namespace:Glest::Entities
Vec2iToStr	source/shared_lib/include/util/conversion.h	/^inline string Vec2iToStr(Vec2i v) {$/;"	f	namespace:Shared::Util
Vec3	source/shared_lib/include/math/vec.h	/^	Vec3() {}$/;"	f	class:Shared::Math::Vec3
Vec3	source/shared_lib/include/math/vec.h	/^	Vec3(T x, T y, T z) {$/;"	f	class:Shared::Math::Vec3
Vec3	source/shared_lib/include/math/vec.h	/^	explicit Vec3(T *p) {$/;"	f	class:Shared::Math::Vec3
Vec3	source/shared_lib/include/math/vec.h	/^	explicit Vec3(T xyz) {$/;"	f	class:Shared::Math::Vec3
Vec3	source/shared_lib/include/math/vec.h	/^	explicit Vec3(Vec4<T> v) {$/;"	f	class:Shared::Math::Vec3
Vec3	source/shared_lib/include/math/vec.h	/^	template<typename S> explicit Vec3(const Vec3<S> &v) {$/;"	f	class:Shared::Math::Vec3
Vec3	source/shared_lib/include/math/vec.h	/^	template<typename S> explicit Vec3(const Vec4<S> &v) {$/;"	f	class:Shared::Math::Vec3
Vec3	source/shared_lib/include/math/vec.h	/^template<typename T> class Vec3 {$/;"	c	namespace:Shared::Math
Vec3b	source/shared_lib/include/math/vec.h	/^typedef Vec3<bool> Vec3b;$/;"	t	namespace:Shared::Math
Vec3c	source/shared_lib/include/math/vec.h	/^typedef Vec3<char> Vec3c;$/;"	t	namespace:Shared::Math
Vec3d	source/shared_lib/include/math/vec.h	/^typedef Vec3<double> Vec3d;$/;"	t	namespace:Shared::Math
Vec3f	source/shared_lib/include/math/vec.h	/^typedef Vec3<float> Vec3f;$/;"	t	namespace:Shared::Math
Vec3fToStr	source/shared_lib/include/util/conversion.h	/^inline string Vec3fToStr(Vec3f v) {$/;"	f	namespace:Shared::Util
Vec3i	source/shared_lib/include/math/vec.h	/^typedef Vec3<int> Vec3i;$/;"	t	namespace:Shared::Math
Vec4	source/shared_lib/include/math/vec.h	/^	Vec4() {}$/;"	f	class:Shared::Math::Vec4
Vec4	source/shared_lib/include/math/vec.h	/^	Vec4(T x, T y, T z, T w) {$/;"	f	class:Shared::Math::Vec4
Vec4	source/shared_lib/include/math/vec.h	/^	Vec4(Vec3<T> v, T w) {$/;"	f	class:Shared::Math::Vec4
Vec4	source/shared_lib/include/math/vec.h	/^	explicit Vec4(T *p) {$/;"	f	class:Shared::Math::Vec4
Vec4	source/shared_lib/include/math/vec.h	/^	explicit Vec4(T xyzw) {$/;"	f	class:Shared::Math::Vec4
Vec4	source/shared_lib/include/math/vec.h	/^	explicit Vec4(Vec3<T> v) {$/;"	f	class:Shared::Math::Vec4
Vec4	source/shared_lib/include/math/vec.h	/^	template<typename S> explicit Vec4(const Vec4<S> &v) {$/;"	f	class:Shared::Math::Vec4
Vec4	source/shared_lib/include/math/vec.h	/^template<typename T> class Vec4 {$/;"	c	namespace:Shared::Math
Vec4b	source/shared_lib/include/math/vec.h	/^typedef Vec4<bool> Vec4b;$/;"	t	namespace:Shared::Math
Vec4c	source/shared_lib/include/math/vec.h	/^typedef Vec4<char> Vec4c;$/;"	t	namespace:Shared::Math
Vec4d	source/shared_lib/include/math/vec.h	/^typedef Vec4<double> Vec4d;$/;"	t	namespace:Shared::Math
Vec4f	source/shared_lib/include/math/vec.h	/^typedef Vec4<float> Vec4f;$/;"	t	namespace:Shared::Math
Vec4i	source/shared_lib/include/math/vec.h	/^typedef Vec4<int> Vec4i;$/;"	t	namespace:Shared::Math
Vec4ubToVec4f	source/game/widgets/tool_tips.cpp	/^inline Vec4f Vec4ubToVec4f(const Colour &c) {$/;"	f	namespace:Glest::Widgets
Version	source/shared_lib/include/tinyxml/tinyxml.h	/^	const char *Version() const			{ return version.c_str (); }$/;"	f	class:TiXmlDeclaration
VersionMismatch	source/game/network/network_types.h	/^	VersionMismatch(NetSource role, const string &v1, const string &v2)$/;"	f	class:Glest::Net::VersionMismatch
VersionMismatch	source/game/network/network_types.h	/^class VersionMismatch : public NetworkError {$/;"	c	namespace:Glest::Net
VertexBuffer	source/shared_lib/include/graphics/buffer.h	/^class VertexBuffer{$/;"	c	namespace:Shared::Graphics
VertexBuffer	source/shared_lib/sources/graphics/buffer.cpp	/^VertexBuffer::VertexBuffer(){$/;"	f	class:Shared::Graphics::VertexBuffer
Vertex_PN	source/shared_lib/include/graphics/model.h	/^struct Vertex_PN {$/;"	s	namespace:Shared::Graphics
Vertex_PNT	source/shared_lib/include/graphics/model.h	/^struct Vertex_PNT {$/;"	s	namespace:Shared::Graphics
Vertex_PNTU	source/shared_lib/include/graphics/model.h	/^struct Vertex_PNTU {$/;"	s	namespace:Shared::Graphics
Vertex_PNU	source/shared_lib/include/graphics/model.h	/^struct Vertex_PNU {$/;"	s	namespace:Shared::Graphics
Vertex_U	source/shared_lib/include/graphics/model.h	/^struct Vertex_U {$/;"	s	namespace:Shared::Graphics
VideoMode	source/shared_lib/include/platform/types.h	/^	VideoMode() : w(0), h(0), bpp(0), freq(0) {}$/;"	f	struct:Shared::Platform::VideoMode
VideoMode	source/shared_lib/include/platform/types.h	/^	VideoMode(int w, int h, int bpp, int freq) : w(w), h(h), bpp(bpp), freq(freq) {}$/;"	f	struct:Shared::Platform::VideoMode
VideoMode	source/shared_lib/include/platform/types.h	/^struct VideoMode {$/;"	s	namespace:Shared::Platform
VisibilityMaintainerGoal	source/game/search/cartographer.cpp	/^	VisibilityMaintainerGoal(float range, ExplorationMap *eMap, bool inc)$/;"	f	class:Glest::Search::VisibilityMaintainerGoal
VisibilityMaintainerGoal	source/game/search/cartographer.cpp	/^class VisibilityMaintainerGoal {$/;"	c	namespace:Glest::Search	file:
VisibleAreaOverlay	source/game/graphics/debug_renderer.h	/^class VisibleAreaOverlay {$/;"	c	namespace:Glest::Debug
Visit	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual bool Visit( const TiXmlComment& \/*comment*\/ )			{ return true; }$/;"	f	class:TiXmlVisitor
Visit	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual bool Visit( const TiXmlDeclaration& \/*declaration*\/ )	{ return true; }$/;"	f	class:TiXmlVisitor
Visit	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual bool Visit( const TiXmlText& \/*text*\/ )					{ return true; }$/;"	f	class:TiXmlVisitor
Visit	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual bool Visit( const TiXmlUnknown& \/*unknown*\/ )			{ return true; }$/;"	f	class:TiXmlVisitor
Visit	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlPrinter::Visit( const TiXmlComment& comment )$/;"	f	class:TiXmlPrinter
Visit	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlPrinter::Visit( const TiXmlDeclaration& declaration )$/;"	f	class:TiXmlPrinter
Visit	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlPrinter::Visit( const TiXmlText& text )$/;"	f	class:TiXmlPrinter
Visit	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlPrinter::Visit( const TiXmlUnknown& unknown )$/;"	f	class:TiXmlPrinter
VisitEnter	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual bool VisitEnter( const TiXmlDocument& \/*doc*\/ )			{ return true; }$/;"	f	class:TiXmlVisitor
VisitEnter	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual bool VisitEnter( const TiXmlElement& \/*element*\/, const TiXmlAttribute* \/*firstAttribute*\/ )	{ return true; }$/;"	f	class:TiXmlVisitor
VisitEnter	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlPrinter::VisitEnter( const TiXmlDocument& )$/;"	f	class:TiXmlPrinter
VisitEnter	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlPrinter::VisitEnter( const TiXmlElement& element, const TiXmlAttribute* firstAttribute )$/;"	f	class:TiXmlPrinter
VisitExit	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual bool VisitExit( const TiXmlDocument& \/*doc*\/ )			{ return true; }$/;"	f	class:TiXmlVisitor
VisitExit	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual bool VisitExit( const TiXmlElement& \/*element*\/ )		{ return true; }$/;"	f	class:TiXmlVisitor
VisitExit	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlPrinter::VisitExit( const TiXmlDocument& )$/;"	f	class:TiXmlPrinter
VisitExit	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlPrinter::VisitExit( const TiXmlElement& element )$/;"	f	class:TiXmlPrinter
Visitor	source/game/search/cluster_map.cpp	/^	Visitor(vector<Vec2i> &res) : results(res) {}$/;"	f	struct:Glest::Search::Visitor
Visitor	source/game/search/cluster_map.cpp	/^struct Visitor {$/;"	s	namespace:Glest::Search	file:
Visitor	source/test/search/line_test.cpp	/^	Visitor(vector<CoOrd> &res) : results(res) {}$/;"	f	struct:Test::Visitor
Visitor	source/test/search/line_test.cpp	/^struct Visitor {$/;"	s	namespace:Test	file:
VoiceId	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	typedef pair<bool,int>   VoiceId;$/;"	t	class:Shared::Sound::Xa2::SoundPlayerXa2
VoiceIds	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	typedef vector<VoiceId>  VoiceIds;$/;"	t	class:Shared::Sound::Xa2::SoundPlayerXa2
WGL_SAMPLES_ARB	source/shared_lib/include/graphics/gl/opengl.h	30;"	d
WGL_SAMPLE_BUFFERS_ARB	source/shared_lib/include/graphics/gl/opengl.h	29;"	d
WIDGET_LOG	source/game/facilities/logger.h	37;"	d
WIDGET_LOG	source/game/main/program.cpp	51;"	d	file:
WIDGET_LOG	source/game/main/program.cpp	52;"	d	file:
WIDGET_LOG	source/game/widgets/widget_config.cpp	22;"	d	file:
WIDGET_LOG	source/game/widgets/widget_config.cpp	23;"	d	file:
WIDGET_LOG	source/game/widgets/widget_window.cpp	41;"	d	file:
WIDGET_LOG	source/game/widgets/widget_window.cpp	42;"	d	file:
WORLD_FPS	source/game/game/game_constants.h	51;"	d
WOULD_BLOCK	source/shared_lib/sources/platform/socket.cpp	43;"	d	file:
WRAPPED_ENUM	source/shared_lib/include/util/util.h	47;"	d
WaterEffects	source/game/graphics/water_effects.cpp	/^WaterEffects::WaterEffects(){$/;"	f	class:Glest::Graphics::WaterEffects
WaterEffects	source/game/graphics/water_effects.h	/^class WaterEffects{$/;"	c	namespace:Glest::Graphics
WaterSplash	source/game/graphics/water_effects.cpp	/^WaterSplash::WaterSplash(const Vec2f &pos){$/;"	f	class:Glest::Graphics::WaterSplash
WaterSplash	source/game/graphics/water_effects.h	/^class WaterSplash{$/;"	c	namespace:Glest::Graphics
WaterSplashes	source/game/graphics/water_effects.h	/^	typedef vector<WaterSplash> WaterSplashes;$/;"	t	class:Glest::Graphics::WaterEffects
WavSoundFileLoader	source/shared_lib/include/sound/sound_file_loader.h	/^class WavSoundFileLoader: public SoundFileLoader{$/;"	c	namespace:Shared::Sound
WaypointPath	source/game/entities/unit.h	/^	WaypointPath() {}$/;"	f	class:Glest::Entities::WaypointPath
WaypointPath	source/game/entities/unit.h	/^class WaypointPath : public Vec2iList {$/;"	c	namespace:Glest::Entities
WeatherCell	source/shared_lib/include/physics/weather.h	/^	WeatherCell() :$/;"	f	class:Shared::Physics::WeatherCell
WeatherCell	source/shared_lib/include/physics/weather.h	/^class WeatherCell {$/;"	c	namespace:Shared::Physics
WeatherSystem	source/shared_lib/include/physics/weather.h	/^	WeatherSystem(int h, int w) : Area(h, w), cells(new WeatherCell[h * w]) {}$/;"	f	class:Shared::Physics::WeatherSystem
WeatherSystem	source/shared_lib/include/physics/weather.h	/^class WeatherSystem  : public Area {$/;"	c	namespace:Shared::Physics
WheelEvent	source/shared_lib/include/platform/input.h	/^	WheelEvent(int x, int y, int z) : x(x), y(y), zDelta(z) {}$/;"	f	struct:Shared::Platform::WheelEvent
WheelEvent	source/shared_lib/include/platform/input.h	/^struct WheelEvent {$/;"	s	namespace:Shared::Platform
Widget	source/game/widgets/widgets_base.cpp	/^Widget::Widget(Container* parent)$/;"	f	class:Glest::Widgets::Widget
Widget	source/game/widgets/widgets_base.cpp	/^Widget::Widget(Container* parent, Vec2i pos, Vec2i size)$/;"	f	class:Glest::Widgets::Widget
Widget	source/game/widgets/widgets_base.cpp	/^Widget::Widget(WidgetWindow* window)$/;"	f	class:Glest::Widgets::Widget
Widget	source/game/widgets/widgets_base.h	/^class Widget : public WidgetStyle {$/;"	c	namespace:Glest::Widgets
WidgetConfig	source/game/widgets/widget_config.cpp	/^WidgetConfig::WidgetConfig() {$/;"	f	class:Glest::Widgets::WidgetConfig
WidgetConfig	source/game/widgets/widget_config.h	/^class WidgetConfig {$/;"	c	namespace:Glest::Widgets
WidgetList	source/game/widgets/widgets_base.h	/^	typedef vector<Widget*>     WidgetList;$/;"	t	class:Glest::Widgets::Container
WidgetSet	source/game/widgets/widget_window.h	/^	typedef std::set<Widget*>   WidgetSet;$/;"	t	class:Glest::Widgets::WidgetWindow
WidgetStack	source/game/widgets/widget_window.h	/^	typedef std::stack<Widget*> WidgetStack;$/;"	t	class:Glest::Widgets::WidgetWindow
WidgetStyle	source/game/widgets/widget_style.h	/^	WidgetStyle() {}$/;"	f	class:Glest::Widgets::WidgetStyle
WidgetStyle	source/game/widgets/widget_style.h	/^class WidgetStyle {$/;"	c	namespace:Glest::Widgets
WidgetTip	source/game/widgets/tool_tips.cpp	/^WidgetTip::WidgetTip(WidgetWindow *window, Widget* widget, const string &text)$/;"	f	class:Glest::Widgets::WidgetTip
WidgetTip	source/game/widgets/tool_tips.h	/^class WidgetTip : public Container {$/;"	c	namespace:Glest::Widgets
WidgetWindow	source/game/widgets/widget_window.cpp	/^WidgetWindow::WidgetWindow()$/;"	f	class:Glest::Widgets::WidgetWindow
WidgetWindow	source/game/widgets/widget_window.h	/^class WidgetWindow : public Container, public MouseWidget, public KeyboardWidget, public WindowGl {$/;"	c	namespace:Glest::Widgets
Widget_idCounter	source/game/widgets/widgets_base.cpp	/^int  Widget_idCounter = 0;$/;"	m	namespace:Glest::Widgets	file:
Widgets	source/game/misc_widgets.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/misc_widgets.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/framed_widgets.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/framed_widgets.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/list_widgets.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/list_widgets.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/mouse_cursor.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/mouse_cursor.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/player_slot_widget.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/player_slot_widget.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/scroll_bar.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/scroll_bar.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/slider.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/slider.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/ticker_tape.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/ticker_tape.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/tool_tips.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/tool_tips.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/widget_config.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/widget_config.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/widget_style.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/widget_style.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/widget_window.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/widget_window.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/widgets.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/widgets.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Widgets	source/game/widgets/widgets_base.cpp	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest	file:
Widgets	source/game/widgets/widgets_base.h	/^namespace Glest { namespace Widgets {$/;"	n	namespace:Glest
Width	source/shared_lib/include/graphics/font.h	/^	enum Width {$/;"	g	class:Shared::Graphics::Font
Window	source/shared_lib/include/platform/window.h	/^class Window {$/;"	c	namespace:Shared::Platform
Window	source/shared_lib/sources/platform/sdl/window.cpp	/^Window::Window() : x(0), y(0), w(0), h(0), handle(0) {$/;"	f	class:Shared::Platform::Window
Window	source/shared_lib/sources/platform/win32/window.cpp	/^Window::Window() {$/;"	f	class:Shared::Platform::Window
WindowGl	source/shared_lib/include/platform/window_gl.h	/^class WindowGl: public Window {$/;"	c	namespace:Shared::Platform
WindowHandle	source/shared_lib/include/platform/types.h	/^	typedef HWND WindowHandle;$/;"	t	namespace:Shared::Platform
WindowHandle	source/shared_lib/include/platform/types.h	/^	typedef void* WindowHandle;$/;"	t	namespace:Shared::Platform
WindowStyle	source/shared_lib/include/platform/window.h	/^enum WindowStyle {$/;"	g	namespace:Shared::Platform
World	source/game/world/world.cpp	/^World::World(SimulationInterface *simInterface) $/;"	f	class:Glest::Sim::World
World	source/game/world/world.h	/^class World : public MasterEntityFactory {$/;"	c	namespace:Glest::Sim
WorldLog	source/game/world/sim_interface.cpp	/^WorldLog::WorldLog() {$/;"	f	class:Glest::Debug::WorldLog
WorldLog	source/game/world/sim_interface.h	/^class WorldLog {$/;"	c	namespace:Glest::Debug
WorldLogFile	source/game/facilities/logger.cpp	/^WorldLogFile::WorldLogFile()$/;"	f	class:Glest::Util::WorldLogFile
WorldLogFile	source/game/facilities/logger.h	/^class WorldLogFile : public LogFile {$/;"	c	namespace:Glest::Util
WrapMode	source/shared_lib/include/graphics/texture.h	/^	enum WrapMode{$/;"	g	class:Shared::Graphics::Texture
Xa2	source/shared_lib/include/sound/xa2/sound_factory_xa2.h	/^namespace Shared { namespace Sound { namespace Xa2 {$/;"	n	namespace:Shared::Sound
Xa2	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^namespace Shared { namespace Sound { namespace Xa2 {$/;"	n	namespace:Shared::Sound
Xa2	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^namespace Shared { namespace Sound { namespace Xa2 {$/;"	n	namespace:Shared::Sound	file:
XaVoice	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^class XaVoice {$/;"	c	namespace:Shared::Sound::Xa2
XaVoice	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^XaVoice::XaVoice()$/;"	f	class:Shared::Sound::Xa2::XaVoice
Xml	source/game/game/game_camera.h	/^namespace Shared { namespace Xml {$/;"	n	namespace:Shared
Xml	source/shared_lib/include/util/util.h	/^namespace Shared { namespace Xml {$/;"	n	namespace:Shared
Xml	source/shared_lib/include/xml/xml_parser.h	/^namespace Shared { namespace Xml {$/;"	n	namespace:Shared
Xml	source/shared_lib/sources/xml/xml_parser.cpp	/^namespace Shared { namespace Xml {$/;"	n	namespace:Shared	file:
XmlAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute(const char *name, const char *value) : name(name), value(value) {}$/;"	f	class:Shared::Xml::XmlAttribute
XmlAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute(const string &name, const string &value) : name(name), value(value) {}$/;"	f	class:Shared::Xml::XmlAttribute
XmlAttribute	source/shared_lib/include/xml/xml_parser.h	/^class XmlAttribute{$/;"	c	namespace:Shared::Xml
XmlAttribute	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlAttribute::XmlAttribute(TiXmlAttribute *attribute){$/;"	f	class:Shared::Xml::XmlAttribute
XmlBasedFlags	source/game/prototypes/flags.h	/^template<class E, size_t max, class T = unsigned int> class XmlBasedFlags : public Flags<E, max, T> {$/;"	c	namespace:Glest::ProtoTypes
XmlIo	source/shared_lib/include/xml/xml_parser.h	/^	XmlIo() {}$/;"	f	class:Shared::Xml::XmlIo
XmlIo	source/shared_lib/include/xml/xml_parser.h	/^class XmlIo {$/;"	c	namespace:Shared::Xml
XmlNode	source/shared_lib/include/xml/xml_parser.h	/^class XmlNode {$/;"	c	namespace:Shared::Xml
XmlNode	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlNode::XmlNode(TiXmlNode *node) : text() {$/;"	f	class:Shared::Xml::XmlNode
XmlNode	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlNode::XmlNode(const string &name) {$/;"	f	class:Shared::Xml::XmlNode
XmlNodePtr	source/game/prototypes/element_type.h	/^typedef const XmlNode* XmlNodePtr;$/;"	t	namespace:Glest::ProtoTypes
XmlTree	source/shared_lib/include/xml/xml_parser.h	/^	XmlTree() : rootNode(NULL)		{}$/;"	f	class:Shared::Xml::XmlTree
XmlTree	source/shared_lib/include/xml/xml_parser.h	/^	XmlTree(const string &name) : rootNode(new XmlNode(name)) {}$/;"	f	class:Shared::Xml::XmlTree
XmlTree	source/shared_lib/include/xml/xml_parser.h	/^class XmlTree {$/;"	c	namespace:Shared::Xml
Zones	source/game/prototypes/unit_stats_base.h	/^class Zones : public XmlBasedFlags<Zone, Zone::COUNT> {$/;"	c	namespace:Glest::ProtoTypes
_11	source/game/graphics/scene_culler.h	/^			float _11, _21, _31, _41;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_12	source/game/graphics/scene_culler.h	/^			float _12, _22, _32, _42;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_13	source/game/graphics/scene_culler.h	/^			float _13, _23, _33, _43;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_14	source/game/graphics/scene_culler.h	/^			float _14, _24, _34, _44;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_21	source/game/graphics/scene_culler.h	/^			float _11, _21, _31, _41;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_22	source/game/graphics/scene_culler.h	/^			float _12, _22, _32, _42;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_23	source/game/graphics/scene_culler.h	/^			float _13, _23, _33, _43;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_24	source/game/graphics/scene_culler.h	/^			float _14, _24, _34, _44;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_26_6_TO_FLOAT	source/shared_lib/sources/graphics/ft_font.cpp	32;"	d	file:
_31	source/game/graphics/scene_culler.h	/^			float _11, _21, _31, _41;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_32	source/game/graphics/scene_culler.h	/^			float _12, _22, _32, _42;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_33	source/game/graphics/scene_culler.h	/^			float _13, _23, _33, _43;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_34	source/game/graphics/scene_culler.h	/^			float _14, _24, _34, _44;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_41	source/game/graphics/scene_culler.h	/^			float _11, _21, _31, _41;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_42	source/game/graphics/scene_culler.h	/^			float _12, _22, _32, _42;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_43	source/game/graphics/scene_culler.h	/^			float _13, _23, _33, _43;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_44	source/game/graphics/scene_culler.h	/^			float _14, _24, _34, _44;$/;"	m	struct:Glest::Graphics::GLMatrix::__anon19::__anon20
_CHRONO_USE_POSIX	source/shared_lib/include/platform/timer.h	23;"	d
_CHRONO_USE_SDL	source/shared_lib/include/platform/timer.h	28;"	d
_CHRONO_USE_WIN	source/shared_lib/include/platform/timer.h	33;"	d
_CMDARGS_H_	source/game/main/CmdArgs.h	13;"	d
_CONFIGURATOR_CONFIGURATION_H_	source/configurator/configuration.h	2;"	d
_CONFIGURATOR_MAIN_H_	source/configurator/main.h	2;"	d
_CRTDBG_MAP_ALLOC	source/shared_lib/include/pch.h	38;"	d
_DirIterator	source/shared_lib/include/platform/sdl/platform_util.h	/^typedef struct _DirIterator {$/;"	s	namespace:Shared::Platform
_DirIterator	source/shared_lib/include/platform/win32/platform_util.h	/^typedef struct _DirIterator {$/;"	s	namespace:Shared::Platform
_FILEOPS_HPP_	source/shared_lib/include/physfs/FileOps.hpp	13;"	d
_FIXED_POINT_TYPE_INCLUDED_	source/shared_lib/include/math/fixed.h	13;"	d
_FSFACTORY_HPP_	source/shared_lib/include/physfs/FSFactory.hpp	13;"	d
_G3DVIEWER_DIALOG_H_	source/g3d_viewer/dialogs.h	2;"	d
_G3DVIEWER_MAIN_H_	source/g3d_viewer/main.h	2;"	d
_G3DVIEWER_RENDERER_H_	source/g3d_viewer/renderer.h	2;"	d
_GAME_ENTITIES_CONSTANTS_	source/game/entities/entities_enums.h	10;"	d
_GAME_FORWARD_DECS_	source/game/forward_decs.h	10;"	d
_GAME_PARTICLE_INCLUDED_	source/game/entities/game_particle.h	15;"	d
_GAME_PCH_H_	source/game/pch.h	13;"	d
_GAME_PROTOTYPES_CONSTANTS_	source/game/prototypes/prototypes_enums.h	10;"	d
_GAME_SCENE_CULLER_INCLUDED_	source/game/graphics/scene_culler.h	13;"	d
_GAME_SEARCH_CONSTANTS_	source/game/search/search_enums.h	10;"	d
_GAME_SEARCH_INLUENCE_MAP_H_	source/game/search/influence_map.h	14;"	d
_GAME_SIMULATION_CONSTANTS_	source/game/world/simulation_enums.h	10;"	d
_GAME_SIMULATION_INTERFACE_H_	source/game/world/sim_interface.h	12;"	d
_GLEST_AI_GAIA_H_	source/game/ai/gaia.h	10;"	d
_GLEST_DEBUG_DEBUGSTATS_INCLUDED_	source/game/facilities/debug_stats.h	9;"	d
_GLEST_GAME_AIINTERFACE_H_	source/game/ai/ai_interface.h	13;"	d
_GLEST_GAME_AIRULE_H_	source/game/ai/ai_rule.h	13;"	d
_GLEST_GAME_AI_H_	source/game/ai/ai.h	13;"	d
_GLEST_GAME_ANNOTATED_MAP_H_	source/game/search/annotated_map.h	18;"	d
_GLEST_GAME_ASTAR_NODE_MAP_H_	source/game/search/node_map.h	13;"	d
_GLEST_GAME_BATTLEEND_H_	source/game/main/battle_end.h	13;"	d
_GLEST_GAME_CARTOGRAPHER_H_	source/game/search/cartographer.h	13;"	d
_GLEST_GAME_CLIENTINTERFACE_H_	source/game/network/client_interface.h	13;"	d
_GLEST_GAME_CLOAKTYPE_H_	source/game/prototypes/cloak_type.h	10;"	d
_GLEST_GAME_CLUSTER_MAP_H_	source/game/search/cluster_map.h	13;"	d
_GLEST_GAME_COMMANDER_H_	source/game/game/commander.h	13;"	d
_GLEST_GAME_COMMANDTYPE_H_	source/game/prototypes/command_type.h	15;"	d
_GLEST_GAME_COMMAND_H_	source/game/entities/command.h	13;"	d
_GLEST_GAME_CONFIG_H_	source/game/global/config.h	17;"	d
_GLEST_GAME_CONNECTIONSLOT_H_	source/game/network/connection_slot.h	13;"	d
_GLEST_GAME_CONSOLE_H_	source/game/game/console.h	13;"	d
_GLEST_GAME_COREDATA_H_	source/game/global/core_data.h	13;"	d
_GLEST_GAME_DAMAGEMULTIPLIER_H_	source/game/prototypes/damage_multiplier.h	13;"	d
_GLEST_GAME_DEBUG_RENDERER_	source/game/graphics/debug_renderer.h	17;"	d
_GLEST_GAME_DISPLAY_H_	source/game/gui/display.h	14;"	d
_GLEST_GAME_EARTHQUAKE_H_	source/game/prototypes/earthquake_type.h	14;"	d
_GLEST_GAME_ELEMENTTYPE_H_	source/game/prototypes/element_type.h	13;"	d
_GLEST_GAME_EXCEPTIONS_H_	source/game/global/exceptions.h	13;"	d
_GLEST_GAME_FACTIONTYPE_H_	source/game/prototypes/faction_type.h	13;"	d
_GLEST_GAME_FACTION_H_	source/game/entities/faction.h	14;"	d
_GLEST_GAME_FLAGS_H_	source/game/prototypes/flags.h	13;"	d
_GLEST_GAME_GAMECAMERA_H_	source/game/game/game_camera.h	13;"	d
_GLEST_GAME_GAMECONSTANTS_H_	source/game/game/game_constants.h	13;"	d
_GLEST_GAME_GAMESETTINGS_H_	source/game/game/game_settings.h	13;"	d
_GLEST_GAME_GAMEUTIL_H_	source/game/facilities/game_util.h	13;"	d
_GLEST_GAME_GAME_H_	source/game/game/game.h	15;"	d
_GLEST_GAME_GRAPHCOMPONENT_H_	source/game/graphics/components.h	13;"	d
_GLEST_GAME_GUI_CHAT_DIALOG_H_	source/game/gui/chat_dialog.h	10;"	d
_GLEST_GAME_GUI_GAME_MENU_H_	source/game/gui/game_menu.h	10;"	d
_GLEST_GAME_GUI_H_	source/game/gui/user_interface.h	13;"	d
_GLEST_GAME_GUI_LUA_CONSOLE_H_	source/game/gui/lua_console.h	10;"	d
_GLEST_GAME_GUI__KEYMAP_WIDGET_H_	source/game/gui/keymap_widget.h	10;"	d
_GLEST_GAME_INTRO_H_	source/game/main/intro.h	13;"	d
_GLEST_GAME_KEYMAP_H_	source/game/gui/keymap.h	13;"	d
_GLEST_GAME_LANG_H_	source/game/global/lang.h	13;"	d
_GLEST_GAME_MAINMENU_H_	source/game/menu/main_menu.h	13;"	d
_GLEST_GAME_MAIN_H_	source/game/main/main.h	13;"	d
_GLEST_GAME_MAP_H_	source/game/world/map.h	16;"	d
_GLEST_GAME_MENUBACKGROUND_H_	source/game/menu/menu_background.h	13;"	d
_GLEST_GAME_MENUSTATEABOUT_H_	source/game/menu/menu_state_about.h	13;"	d
_GLEST_GAME_MENUSTATEGRAPHICINFO_H_	source/game/menu/menu_state_graphic_info.h	14;"	d
_GLEST_GAME_MENUSTATEJOINGAME_H_	source/game/menu/menu_state_join_game.h	14;"	d
_GLEST_GAME_MENUSTATELOADGAME_H_	source/game/menu/menu_state_load_game.h	15;"	d
_GLEST_GAME_MENUSTATENEWGAME_H_	source/game/menu/menu_state_new_game.h	14;"	d
_GLEST_GAME_MENUSTATEOPTIONS_H_	source/game/menu/menu_state_options.h	14;"	d
_GLEST_GAME_MENUSTATEROOT_H_	source/game/menu/menu_state_root.h	14;"	d
_GLEST_GAME_MENUSTATESCENARIO_H_	source/game/menu/menu_state_scenario.h	14;"	d
_GLEST_GAME_METRICS_H_	source/game/global/metrics.h	13;"	d
_GLEST_GAME_MINIMAP_H_	source/game/world/minimap.h	14;"	d
_GLEST_GAME_NETWORKINTERFACE_H_	source/game/network/network_interface.h	14;"	d
_GLEST_GAME_NETWORKMESSAGE_H_	source/game/network/network_message.h	13;"	d
_GLEST_GAME_NETWORKSTATUS_H_	source/game/network/network_status.h	14;"	d
_GLEST_GAME_NETWORKTYPES_H_	source/game/network/network_types.h	13;"	d
_GLEST_GAME_OBJECTTYPE_H_	source/game/prototypes/object_type.h	12;"	d
_GLEST_GAME_OBJECT_H_	source/game/entities/object.h	12;"	d
_GLEST_GAME_OPTIONS_H_	source/game/game/options.h	15;"	d
_GLEST_GAME_PARTICLETYPE_H_	source/game/prototypes/particle_type.h	13;"	d
_GLEST_GAME_PATHFINDER_H_	source/game/search/route_planner.h	14;"	d
_GLEST_GAME_PATHFINDER_NODE_POOL_H_	source/game/search/node_pool.h	16;"	d
_GLEST_GAME_PROGRAM_H_	source/game/main/program.h	13;"	d
_GLEST_GAME_RENDERER_H_	source/game/graphics/renderer.h	13;"	d
_GLEST_GAME_RESOURCETYPE_H_	source/game/prototypes/resource_type.h	13;"	d
_GLEST_GAME_RESOURCE_BAR_H_	source/game/gui/resource_bar.h	14;"	d
_GLEST_GAME_RESOURCE_H_	source/game/entities/resource.h	12;"	d
_GLEST_GAME_SCENARIO_H_	source/game/script/scenario.h	13;"	d
_GLEST_GAME_SCRIPT_MANAGER_H_	source/game/script/script_manager.h	14;"	d
_GLEST_GAME_SEARCH_ENGINE_	source/game/search/search_engine.h	15;"	d
_GLEST_GAME_SELECTION_	source/game/gui/selection.h	13;"	d
_GLEST_GAME_SERVERINTERFACE_H_	source/game/network/server_interface.h	13;"	d
_GLEST_GAME_SKILLTYPE_H_	source/game/prototypes/skill_type.h	13;"	d
_GLEST_GAME_SOUNDCONTAINER_H_	source/game/sound/sound_container.h	13;"	d
_GLEST_GAME_SOUNDRENDERER_H_	source/game/sound/sound_renderer.h	13;"	d
_GLEST_GAME_STATS_H_	source/game/game/stats.h	13;"	d
_GLEST_GAME_SURFACEATLAS_H_	source/game/graphics/surface_atlas.h	14;"	d
_GLEST_GAME_TECHTREE_H_	source/game/prototypes/tech_tree.h	13;"	d
_GLEST_GAME_TEST_PANE_H_	source/game/test_pane.h	10;"	d
_GLEST_GAME_TILESET_H_	source/game/world/tileset.h	13;"	d
_GLEST_GAME_TIMEFLOW_H_	source/game/world/time_flow.h	13;"	d
_GLEST_GAME_UNITTYPE_H_	source/game/prototypes/unit_type.h	13;"	d
_GLEST_GAME_UNIT_H_	source/game/entities/unit.h	13;"	d
_GLEST_GAME_UNIT_STAT_BASE_H_	source/game/prototypes/unit_stats_base.h	13;"	d
_GLEST_GAME_UPGRADETYPE_H_	source/game/prototypes/upgrade_type.h	13;"	d
_GLEST_GAME_UPGRADE_H_	source/game/entities/upgrade.h	13;"	d
_GLEST_GAME_UTIL_POSITERATOR_H_	source/game/facilities/pos_iterator.h	13;"	d
_GLEST_GAME_WATER_EFFECTS_H_	source/game/graphics/water_effects.h	13;"	d
_GLEST_GAME_WORLD_H_	source/game/world/world.h	14;"	d
_GLEST_GRAPHICS_IMAGESET_INCLUDED_	source/game/graphics/imageset.h	13;"	d
_GLEST_GRAPHICS_TERRAIN_RENDERER_H_	source/game/graphics/terrain_renderer.h	14;"	d
_GLEST_GUI__DEBUG_WIDGETS_H_	source/game/gui/debug_widgets.h	10;"	d
_GLEST_PROTOTYPES_EFFECT_DEFINED_	source/game/prototypes/effect_type.h	13;"	d
_GLEST_SCRIPT_TRIGGER_MANAGER_H_	source/game/script/trigger_manager.h	11;"	d
_GLEST_SIM_TYPE_FACTORY_	source/game/world/type_factories.h	10;"	d
_GLEST_WIDGETS_INCLUDED_	source/game/widgets/widgets.h	10;"	d
_GLEST_WIDGETS_MOUSE_CURSOR_INCLUDED_	source/game/widgets/mouse_cursor.h	11;"	d
_GLEST_WIDGETS_SCROLL_BAR_INCLUDED_	source/game/widgets/scroll_bar.h	10;"	d
_GLEST_WIDGETS_SLIDER_INCLUDED_	source/game/widgets/slider.h	10;"	d
_GLEST_WIDGETS_TICKER_TAPE_INCLUDED_	source/game/widgets/ticker_tape.h	10;"	d
_GLEST_WIDGETS_TOOL_TIPS_INCLUDED_	source/game/widgets/tool_tips.h	10;"	d
_GLEST_WIDGETS_WIDGET_BASE_INCLUDED_	source/game/widgets/widgets_base.h	10;"	d
_GLEST_WIDGETS_WIDGET_CONFIG_INCLUDED_	source/game/widgets/widget_config.h	10;"	d
_GLEST_WIDGETS_WIDGET_STYLE_INCLUDED_	source/game/widgets/widget_style.h	10;"	d
_GLEST_WIDGETS_WIDGET_WINDOW_INCLUDED_	source/game/widgets/widget_window.h	10;"	d
_GLEST_WIDGETS__FRAMED_WIDGETS_H_	source/game/widgets/framed_widgets.h	10;"	d
_GLEST_WIDGETS__LIST_WIDGETS_H_	source/game/widgets/list_widgets.h	10;"	d
_GLEST_WIDGETS__MISC_WIDGETS_H_	source/game/misc_widgets.h	10;"	d
_GLEST__WIDGETS__PLAYER_SLOT_WIDGET__INCLUDED_	source/game/widgets/player_slot_widget.h	10;"	d
_LEAKDUMPER_H_	source/shared_lib/include/util/leak_dumper.h	14;"	d
_LINE_ALGORITHM_INCLUDED_	source/shared_lib/include/util/line.h	12;"	d
_LINE_ALGORITHM_TEST_HEADER_INCLUDED_	source/test/search/line_test.h	12;"	d
_LOG	source/game/facilities/logger.h	352;"	d
_MAPEDITOR_ICONS_H_	source/map_editor/icons.h	13;"	d
_MAPEDITOR_MAIN_H_	source/map_editor/main.h	13;"	d
_MAPEDITOR_MAP_H_	source/map_editor/map.h	13;"	d
_MAPEDITOR_MAP_MAKER_H_	source/map_editor/map_maker.h	13;"	d
_MAPEDITOR_PROGRAM_H_	source/map_editor/program.h	13;"	d
_MAPEDITOR_RENDERER_H_	source/map_editor/renderer.h	13;"	d
_MEMFILEOPS_HPP_	source/shared_lib/include/physfs/MemFileOps.hpp	13;"	d
_MIN_HEAP_INCLUDED_	source/shared_lib/include/util/heap.h	12;"	d
_NOIMPL_H_	source/shared_lib/include/platform/sdl/noimpl.h	2;"	d
_PATH_LOG	source/game/facilities/logger.h	365;"	d
_PHYSFILEOPS_HPP_	source/shared_lib/include/physfs/PhysFileOps.hpp	13;"	d
_PROFILE_COMMAND_UPDATE	source/game/prototypes/command_type.h	41;"	d
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_SEARCH_ENGINE_GET_DIAGS_DEFINED_	source/game/search/route_planner.h	70;"	d
_SHARED_GRAPHICS_BUFFER_H_	source/shared_lib/include/graphics/buffer.h	13;"	d
_SHARED_GRAPHICS_CAMERA_H_	source/shared_lib/include/graphics/camera.h	13;"	d
_SHARED_GRAPHICS_CONTEXT_H_	source/shared_lib/include/graphics/context.h	13;"	d
_SHARED_GRAPHICS_FONTMANAGER_H_	source/shared_lib/include/graphics/font_manager.h	13;"	d
_SHARED_GRAPHICS_FONT_H_	source/shared_lib/include/graphics/font.h	13;"	d
_SHARED_GRAPHICS_GL_CONTEXTGL_H_	source/shared_lib/include/graphics/gl/context_gl.h	13;"	d
_SHARED_GRAPHICS_GL_GRAPHICSFACTORYGL_H_	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	13;"	d
_SHARED_GRAPHICS_GL_MODELGL_H_	source/shared_lib/include/graphics/gl/model_gl.h	13;"	d
_SHARED_GRAPHICS_GL_MODELRENDERERGL_H_	source/shared_lib/include/graphics/gl/model_renderer_gl.h	14;"	d
_SHARED_GRAPHICS_GL_OPENGL_H_	source/shared_lib/include/graphics/gl/opengl.h	13;"	d
_SHARED_GRAPHICS_GL_PARTICLERENDERERGL_H_	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	13;"	d
_SHARED_GRAPHICS_GL_TEXTRENDERERGL_H_	source/shared_lib/include/graphics/gl/text_renderer_gl.h	13;"	d
_SHARED_GRAPHICS_GL_TEXTUREGL_H_	source/shared_lib/include/graphics/gl/texture_gl.h	13;"	d
_SHARED_GRAPHICS_GRAPHICSFACTORY_H_	source/shared_lib/include/graphics/graphics_factory.h	13;"	d
_SHARED_GRAPHICS_GRAPHICSINTERFACE_H_	source/shared_lib/include/graphics/graphics_interface.h	13;"	d
_SHARED_GRAPHICS_INTERPOLATION_H_	source/shared_lib/include/graphics/interpolation.h	13;"	d
_SHARED_GRAPHICS_MATHUTIL_H_	source/shared_lib/include/math/math_util.h	13;"	d
_SHARED_GRAPHICS_MATRIX_H_	source/shared_lib/include/math/matrix.h	13;"	d
_SHARED_GRAPHICS_MODELMANAGER_H_	source/shared_lib/include/graphics/model_manager.h	13;"	d
_SHARED_GRAPHICS_MODELRENDERER_H_	source/shared_lib/include/graphics/model_renderer.h	14;"	d
_SHARED_GRAPHICS_MODEL_H_	source/shared_lib/include/graphics/model.h	14;"	d
_SHARED_GRAPHICS_PARTICLERENDERER_H_	source/shared_lib/include/graphics/particle_renderer.h	13;"	d
_SHARED_GRAPHICS_PARTICLE_H_	source/shared_lib/include/graphics/particle.h	13;"	d
_SHARED_GRAPHICS_PIXMAP_H_	source/shared_lib/include/graphics/pixmap.h	13;"	d
_SHARED_GRAPHICS_QUATERNION_H_	source/shared_lib/include/math/quaternion.h	13;"	d
_SHARED_GRAPHICS_SHADER_H_	source/shared_lib/include/graphics/gl/shader.h	15;"	d
_SHARED_GRAPHICS_TEXTRENDERER_H_	source/shared_lib/include/graphics/text_renderer.h	13;"	d
_SHARED_GRAPHICS_TEXTUREMANAGER_H_	source/shared_lib/include/graphics/texture_manager.h	13;"	d
_SHARED_GRAPHICS_TEXTURE_H_	source/shared_lib/include/graphics/texture.h	13;"	d
_SHARED_GRAPHICS_VEC_H_	source/shared_lib/include/math/vec.h	13;"	d
_SHARED_GRAPHICTYPES_MODELHEADER_H_	source/shared_lib/include/graphics/model_header.h	13;"	d
_SHARED_INPUT_ENUMS_	source/shared_lib/include/platform/input_enums.h	10;"	d
_SHARED_LANGFEATURES_H_	source/shared_lib/include/lang_features.h	24;"	d
_SHARED_LUA_LUASCRIPT_H_	source/shared_lib/include/lua/lua_script.h	13;"	d
_SHARED_PCH_H_	source/shared_lib/include/pch.h	18;"	d
_SHARED_PHYSICS_WEATHER_H_	source/shared_lib/include/physics/weather.h	15;"	d
_SHARED_PLATFORM_DEFINITIONS_H_	source/shared_lib/include/platform/win32/platform_definitions.h	13;"	d
_SHARED_PLATFORM_FACTORYREPOSITORY_H_	source/shared_lib/include/platform/sdl/factory_repository.h	13;"	d
_SHARED_PLATFORM_FACTORYREPOSITORY_H_	source/shared_lib/include/platform/win32/factory_repository.h	13;"	d
_SHARED_PLATFORM_GLWRAP_H_	source/shared_lib/include/platform/sdl/gl_wrap.h	13;"	d
_SHARED_PLATFORM_GLWRAP_H_	source/shared_lib/include/platform/win32/gl_wrap.h	13;"	d
_SHARED_PLATFORM_INPUT_H_	source/shared_lib/include/platform/input.h	13;"	d
_SHARED_PLATFORM_MAIN_H_	source/shared_lib/include/platform/sdl/platform_main.h	12;"	d
_SHARED_PLATFORM_MAIN_H_	source/shared_lib/include/platform/win32/platform_main.h	13;"	d
_SHARED_PLATFORM_PLATFORMUTIL_H_	source/shared_lib/include/platform/sdl/platform_util.h	13;"	d
_SHARED_PLATFORM_PLATFORMUTIL_H_	source/shared_lib/include/platform/win32/platform_util.h	13;"	d
_SHARED_PLATFORM_POPUPMENU_H_	source/shared_lib/include/platform/win32/platform_menu.h	2;"	d
_SHARED_PLATFORM_SDL_GLOBALS_H_	source/shared_lib/include/platform/sdl/sdl_private.h	12;"	d
_SHARED_PLATFORM_SOCKET_H_	source/shared_lib/include/platform/socket.h	16;"	d
_SHARED_PLATFORM_THREAD_H_	source/shared_lib/include/platform/thread.h	15;"	d
_SHARED_PLATFORM_TIMER_H_	source/shared_lib/include/platform/timer.h	15;"	d
_SHARED_PLATFORM_TYPES_H_	source/shared_lib/include/platform/types.h	14;"	d
_SHARED_PLATFORM_WINDOWGL_H_	source/shared_lib/include/platform/window_gl.h	14;"	d
_SHARED_PLATFORM_WINDOW_H_	source/shared_lib/include/platform/window.h	15;"	d
_SHARED_SOUND_SOUNDFACTORYDS8_H_	source/shared_lib/include/sound/ds8/sound_factory_ds8.h	13;"	d
_SHARED_SOUND_SOUNDFACTORYSDL_H_	source/shared_lib/include/sound/openal/sound_factory_openal.h	10;"	d
_SHARED_SOUND_SOUNDFACTORYXA2_H_	source/shared_lib/include/sound/xa2/sound_factory_xa2.h	10;"	d
_SHARED_SOUND_SOUNDFACTORY_H_	source/shared_lib/include/sound/sound_factory.h	13;"	d
_SHARED_SOUND_SOUNDFILELOADER_H_	source/shared_lib/include/sound/sound_file_loader.h	13;"	d
_SHARED_SOUND_SOUNDINTERFACE_H_	source/shared_lib/include/sound/sound_interface.h	13;"	d
_SHARED_SOUND_SOUNDPLAYERDS8_H_	source/shared_lib/include/sound/ds8/sound_player_ds8.h	13;"	d
_SHARED_SOUND_SOUNDPLAYEROPENAL_H_	source/shared_lib/include/sound/openal/sound_player_openal.h	9;"	d
_SHARED_SOUND_SOUNDPLAYERXA2_H_	source/shared_lib/include/sound/xa2/sound_player_xa2.h	10;"	d
_SHARED_SOUND_SOUNDPLAYER_H_	source/shared_lib/include/sound/sound_player.h	13;"	d
_SHARED_SOUND_SOUND_H_	source/shared_lib/include/sound/sound.h	13;"	d
_SHARED_UTIL_AUTO_TEST_H_	source/game/facilities/auto_test.h	13;"	d
_SHARED_UTIL_CHECKSUM_H_	source/shared_lib/include/util/checksum.h	13;"	d
_SHARED_UTIL_CONVERSION_H_	source/shared_lib/include/util/conversion.h	14;"	d
_SHARED_UTIL_FACTORY_	source/shared_lib/include/util/factory.h	13;"	d
_SHARED_UTIL_LOGGER_H_	source/game/facilities/logger.h	14;"	d
_SHARED_UTIL_PROFILER_H_	source/shared_lib/include/util/profiler.h	14;"	d
_SHARED_UTIL_PROPERTIES_H_	source/shared_lib/include/util/properties.h	13;"	d
_SHARED_UTIL_RANDOM_H_	source/shared_lib/include/util/random.h	14;"	d
_SHARED_UTIL_SIMD_H_	source/shared_lib/include/platform/simd.h	13;"	d
_SHARED_UTIL_UTIL_H_	source/shared_lib/include/util/util.h	15;"	d
_SHARED_XML_XMLPARSER_H_	source/shared_lib/include/xml/xml_parser.h	14;"	d
_STDFILEOPS_HPP_	source/shared_lib/include/physfs/StdFileOps.hpp	13;"	d
_TEST_ANNOTATED_MAP_H_	source/test/search/annotated_map_test.h	13;"	d
_TEST_CIRCULAR_BUFFER_H_	source/test/datastructs/circular_buffer_test.h	13;"	d
_TEST_FIXED_POINT_H_	source/test/datastructs/fixed_point_test.h	13;"	d
_TEST_INFLUENCE_MAP_H_	source/test/search/influence_map_test.h	13;"	d
_TEST_MIN_HEAP_H_	source/test/datastructs/heap_test.h	13;"	d
_TEST_NODE_POOL_H_	source/test/search/node_pool_test.h	13;"	d
_TEST_RECT_ITERATOR_H_	source/test/facilities/rect_iter_test.h	13;"	d
_TEST_REVERSE_RECT_ITERATOR_H_	source/test/facilities/reverse_rect_iter_test.h	13;"	d
_UNIT_LOG	source/game/facilities/logger.h	358;"	d
_USE_LINE_PATH_	source/game/search/cluster_map.cpp	29;"	d	file:
_USE_STL_HEAP_	source/game/search/node_pool.h	18;"	d
__aligned_post	source/shared_lib/include/lang_features.h	103;"	d
__aligned_post	source/shared_lib/include/lang_features.h	132;"	d
__aligned_pre	source/shared_lib/include/lang_features.h	123;"	d
__aligned_pre	source/shared_lib/include/lang_features.h	129;"	d
__always_inline	source/shared_lib/include/lang_features.h	100;"	d
__always_inline	source/shared_lib/include/lang_features.h	121;"	d
__cold	source/shared_lib/include/lang_features.h	59;"	d
__cold	source/shared_lib/include/lang_features.h	62;"	d
__deprecated	source/shared_lib/include/lang_features.h	87;"	d
__deprecated	source/shared_lib/include/lang_features.h	90;"	d
__deprecated	source/shared_lib/include/lang_features.h	93;"	d
__deprecated_msg	source/shared_lib/include/lang_features.h	88;"	d
__deprecated_msg	source/shared_lib/include/lang_features.h	91;"	d
__deprecated_msg	source/shared_lib/include/lang_features.h	94;"	d
__hot	source/shared_lib/include/lang_features.h	58;"	d
__hot	source/shared_lib/include/lang_features.h	61;"	d
__maybe_unused	source/shared_lib/include/lang_features.h	107;"	d
__maybe_unused	source/shared_lib/include/lang_features.h	144;"	d
__must_check	source/shared_lib/include/lang_features.h	67;"	d
__must_check	source/shared_lib/include/lang_features.h	69;"	d
__noinline	source/shared_lib/include/lang_features.h	102;"	d
__noinline	source/shared_lib/include/lang_features.h	122;"	d
__noreturn	source/shared_lib/include/lang_features.h	110;"	d
__noreturn	source/shared_lib/include/lang_features.h	125;"	d
__novtable	source/shared_lib/include/lang_features.h	109;"	d
__novtable	source/shared_lib/include/lang_features.h	124;"	d
__packed	source/shared_lib/include/lang_features.h	104;"	d
__packed	source/shared_lib/include/lang_features.h	135;"	d
__printf	source/shared_lib/include/lang_features.h	106;"	d
__printf	source/shared_lib/include/lang_features.h	141;"	d
__pure	source/shared_lib/include/lang_features.h	105;"	d
__pure	source/shared_lib/include/lang_features.h	138;"	d
__used	source/shared_lib/include/lang_features.h	108;"	d
__used	source/shared_lib/include/lang_features.h	114;"	d
__used	source/shared_lib/include/lang_features.h	115;"	d
__used	source/shared_lib/include/lang_features.h	147;"	d
_assertGl	source/shared_lib/include/graphics/gl/opengl.h	/^void inline _assertGl(const char *file, int line){$/;"	f	namespace:Shared::Graphics::Gl
_getBool	source/shared_lib/sources/util/properties.cpp	/^bool Properties::_getBool(const string &key, const bool *pDef) const {$/;"	f	class:Shared::Util::Properties
_getFloat	source/shared_lib/sources/util/properties.cpp	/^float Properties::_getFloat(const string &key, const float *pDef, const float *pMin, const float *pMax) const {$/;"	f	class:Shared::Util::Properties
_getInt	source/shared_lib/sources/util/properties.cpp	/^int Properties::_getInt(const string &key, const int *pDef, const int *pMin, const int *pMax) const {$/;"	f	class:Shared::Util::Properties
_getString	source/shared_lib/sources/util/properties.cpp	/^const string &Properties::_getString(const string &key, const string *pDef) const {$/;"	f	class:Shared::Util::Properties
_getString	source/shared_lib/sources/util/properties.cpp	/^const string *Properties::_getString(const string &key, bool required) const {$/;"	f	class:Shared::Util::Properties
_load_debug_tex	source/game/graphics/debug_renderer.cpp	/^void _load_debug_tex(Texture2D* &texPtr, const char *fileName) {$/;"	f	namespace:Glest::Debug
_load_tex	source/game/graphics/debug_renderer.cpp	59;"	d	file:
_load_tex	source/game/graphics/debug_renderer.cpp	79;"	d	file:
_map	source/shared_lib/include/util/properties.h	/^	Map _map;$/;"	m	class:Shared::Util::VariantMap
_match	source/shared_lib/sources/util/util.cpp	/^int EnumNamesBase::_match(const char *value) const {$/;"	f	class:Shared::Util::EnumNamesBase
a	source/shared_lib/include/math/vec.h	/^		struct { T r, g, b, a; };$/;"	m	struct:Shared::Math::Vec4::__anon10::__anon12
a	source/shared_lib/include/util/random.h	/^	static const int a = 1366;$/;"	m	class:Shared::Util::Random
aMap	source/game/search/cluster_map.h	/^	AnnotatedMap *aMap;$/;"	m	class:Glest::Search::ClusterMap
aMap	source/game/search/route_planner.h	/^	const AnnotatedMap *aMap;	\/**< map to search on   *\/$/;"	m	class:Glest::Search::MoveCost
aStar	source/game/search/search_engine.h	/^	AStarResult aStar(GoalFunc &goalFunc, CostFunc &costFunc, Heuristic &heuristic) {$/;"	f	class:Glest::Search::SearchEngine
aStarPathLength	source/game/search/cluster_map.cpp	/^float ClusterMap::aStarPathLength(Field f, int size, const Vec2i &start, const Vec2i &dest) {$/;"	f	class:Glest::Search::ClusterMap
aboutPosition	source/game/menu/menu_background.h	/^	Vec3f aboutPosition;$/;"	m	class:Glest::Menu::MenuBackground
abs	source/shared_lib/include/math/fixed.h	/^	fixed abs() const { return datum >= 0 ? *this : -*this; }$/;"	f	class:Shared::Math::fixed
accel	source/shared_lib/include/graphics/particle.h	/^	Vec3f accel;	\/\/ 12 bytes$/;"	m	class:Shared::Graphics::Particle
accept	source/shared_lib/sources/platform/socket.cpp	/^Socket *ServerSocket::accept() {$/;"	f	class:Shared::Platform::ServerSocket
acceptBuild	source/game/prototypes/cmd_types_worker.cpp	/^void BuildCommandType::acceptBuild(Unit *unit, Command *command, const UnitType *builtUnitType) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
accumTime	source/shared_lib/include/platform/timer.h	/^	int64 accumTime;$/;"	m	class:Shared::Platform::Chrono
activateUnits	source/game/world/world.cpp	/^void World::activateUnits(bool resumingGame) {$/;"	f	class:Glest::Sim::World
active	source/game/script/trigger_manager.h	/^	bool active;$/;"	m	class:Glest::Script::ScriptTimer
active	source/shared_lib/include/graphics/particle.h	/^	bool active;$/;"	m	class:Shared::Graphics::ParticleSystem
activeCommandClass	source/game/gui/user_interface.h	/^	CmdClass activeCommandClass;$/;"	m	class:Glest::Gui::UserInterface
activeCommandType	source/game/gui/user_interface.h	/^	const CommandType *activeCommandType;$/;"	m	class:Glest::Gui::UserInterface
activeEdge	source/game/graphics/scene_culler.h	/^	int activeEdge;$/;"	m	class:Glest::Graphics::SceneCuller
activePos	source/game/gui/user_interface.h	/^	int activePos;$/;"	m	class:Glest::Gui::UserInterface
actorColours	source/game/script/script_manager.cpp	/^map<string, Vec3f> ScriptManager::actorColours;$/;"	m	class:Glest::Script::ScriptManager	file:
actorColours	source/game/script/script_manager.h	/^	static map<string, Vec3f> actorColours;$/;"	m	class:Glest::Script::ScriptManager
actualHpRegen	source/game/entities/effect.h	/^	int actualHpRegen;$/;"	m	class:Glest::Entities::Effect
add	source/game/entities/effect.cpp	/^bool Effects::add(Effect *e){$/;"	f	class:Glest::Entities::Effects
add	source/game/entities/faction.cpp	/^void Faction::add(Unit *unit) {$/;"	f	class:Glest::Entities::Faction
add	source/game/entities/unit.cpp	/^bool Unit::add(Effect *e) {$/;"	f	class:Glest::Entities::Unit
add	source/game/facilities/logger.cpp	/^void AiLogFile::add(int f, AiComponent c, int level, const string &msg) {$/;"	f	class:Glest::Util::AiLogFile
add	source/game/facilities/logger.cpp	/^void LogFile::add(const string &str){$/;"	f	class:Glest::Util::LogFile
add	source/game/facilities/logger.cpp	/^void ProgramLog::add(const string &str,  bool renderScreen) {$/;"	f	class:Glest::Util::ProgramLog
add	source/game/network/network_message.cpp	/^void KeyFrame::add(NetworkCommand &nc) {$/;"	f	class:Glest::Net::KeyFrame
add	source/game/search/cluster_map.h	/^	void add(Transition *t) {$/;"	f	struct:Glest::Search::TransitionCollection
add	source/game/sound/sound_container.h	/^	void add(StaticSound *sound)		{ sounds.push_back(sound); }$/;"	f	class:Glest::Sound::SoundContainer
add	source/game/widgets/widgets.cpp	/^void TabWidget::add(const string &text, CellStrip *cellStrip) {$/;"	f	class:Glest::Widgets::TabWidget
add	source/game/world/map.h	/^	void add(Earthquake *earthquake) 			{earthquakes.push_back(earthquake);}$/;"	f	class:Glest::Sim::Map
add	source/shared_lib/include/util/checksum.h	/^	template <typename T> void add(const T &val) {$/;"	f	class:Shared::Util::Checksum
add	source/shared_lib/include/util/checksum.h	/^template <> inline void Checksum::add<string>(const string &value) {$/;"	f	class:Shared::Util::Checksum
add	source/shared_lib/include/util/util.h	/^	void add(string msg, string path) {$/;"	f	struct:Shared::Util::MediaErrorLog
add	source/shared_lib/sources/graphics/gl/shader.cpp	/^void GlslProgram::add(GlslShader *shader) {$/;"	f	class:Shared::Graphics::GlslProgram
addActor	source/game/script/script_manager.cpp	/^int ScriptManager::addActor(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
addAttackNotice	source/game/world/minimap.cpp	/^void Minimap::addAttackNotice(Vec2i pos) {$/;"	f	class:Glest::Sim::Minimap
addAttackedTrigger	source/game/script/trigger_manager.cpp	/^SetTriggerRes TriggerManager::addAttackedTrigger(int unitId, const string &eventName, int userData) {$/;"	f	class:Glest::Script::TriggerManager
addAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute *addAttribute(const char *name, bool value)			{return addAttribute(name, string(value ? "true" : "false").c_str());}$/;"	f	class:Shared::Xml::XmlNode
addAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute *addAttribute(const char *name, const string &value)	{return addAttribute(name, value.c_str());}$/;"	f	class:Shared::Xml::XmlNode
addAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute *addAttribute(const char *name, float value)			{return addAttribute(name, Conversion::toStr(value).c_str());}$/;"	f	class:Shared::Xml::XmlNode
addAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute *addAttribute(const char *name, int value)				{return addAttribute(name, Conversion::toStr(value).c_str());}$/;"	f	class:Shared::Xml::XmlNode
addAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute *addAttribute(const string &name, bool value)			{return addAttribute(name.c_str(), string(value ? "true" : "false").c_str());}$/;"	f	class:Shared::Xml::XmlNode
addAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute *addAttribute(const string &name, const char *value)	{return addAttribute(name.c_str(), value);}$/;"	f	class:Shared::Xml::XmlNode
addAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute *addAttribute(const string &name, const string &value)	{return addAttribute(name.c_str(), value.c_str());}$/;"	f	class:Shared::Xml::XmlNode
addAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute *addAttribute(const string &name, float value)			{return addAttribute(name.c_str(), Conversion::toStr(value).c_str());}$/;"	f	class:Shared::Xml::XmlNode
addAttribute	source/shared_lib/include/xml/xml_parser.h	/^	XmlAttribute *addAttribute(const string &name, int value)			{return addAttribute(name.c_str(), Conversion::toStr(value).c_str());}$/;"	f	class:Shared::Xml::XmlNode
addAttribute	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlAttribute *XmlNode::addAttribute(const char *name, const char *value){$/;"	f	class:Shared::Xml::XmlNode
addBeLoadedCommand	source/game/prototypes/unit_type.cpp	/^void UnitType::addBeLoadedCommand() {$/;"	f	class:Glest::ProtoTypes::UnitType
addBoostsDesc	source/game/prototypes/unit_stats_base.cpp	/^void addBoostsDesc(string &str, const char *pre, int hpBoost, int epBoost) {$/;"	f	namespace:Glest::ProtoTypes
addBorderTransition	source/game/search/cluster_map.cpp	/^void ClusterMap::addBorderTransition(EntranceInfo &info) {$/;"	f	class:Glest::Search::ClusterMap
addBuildSiteCell	source/game/graphics/debug_renderer.h	/^	void addBuildSiteCell(const Vec2i &pos) {$/;"	f	class:Glest::Debug::DebugRenderer
addByte	source/shared_lib/include/util/checksum.h	/^	void addByte(int8 value) {$/;"	f	class:Shared::Util::Checksum
addCellHighlight	source/game/graphics/debug_renderer.h	/^	void addCellHighlight(const Vec2i &pos, Vec4f c = Vec4f(0.f, 0.f, 1.f, 0.3f)) {$/;"	f	class:Glest::Debug::DebugRenderer
addCells	source/game/widgets/widgets.cpp	/^void CellStrip::addCells(int n) {$/;"	f	class:Glest::Widgets::CellStrip
addCheckBox	source/game/misc_widgets.cpp	/^CheckBox* OptionPanel::addCheckBox(const string &txt, bool checked) {$/;"	f	class:Glest::Widgets::OptionPanel
addChecksum	source/game/network/network_message.cpp	/^void KeyFrame::addChecksum(int32 cs) {$/;"	f	class:Glest::Net::KeyFrame
addChild	source/game/widgets/scroll_bar.cpp	/^void ScrollCell::addChild(Widget* child) {$/;"	f	class:Glest::Widgets::ScrollCell
addChild	source/game/widgets/widgets.cpp	/^void CellStrip::addChild(Widget *child) {$/;"	f	class:Glest::Widgets::CellStrip
addChild	source/game/widgets/widgets_base.cpp	/^void Container::addChild(Widget* child) {$/;"	f	class:Glest::Widgets::Container
addChild	source/shared_lib/include/platform/win32/platform_menu.h	/^	void addChild(MenuBase *menu)	{children.push_back(menu);}$/;"	f	class:Shared::Platform::Menu
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, bool value)			{return addChild(name, string(value ? "true" : "false"));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const Vec2f &value)	{return addChild(name, Conversion::toStr(value.x), Conversion::toStr(value.y));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const Vec2i &value)	{return addChild(name, Conversion::toStr(value.x), Conversion::toStr(value.y));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const Vec3f &value)	{return addChild(name, Conversion::toStr(value.x), Conversion::toStr(value.y), Conversion::toStr(value.z));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const Vec3i &value)	{return addChild(name, Conversion::toStr(value.x), Conversion::toStr(value.y), Conversion::toStr(value.z));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const Vec4f &value)	{return addChild(name, Conversion::toStr(value.x), Conversion::toStr(value.y), Conversion::toStr(value.z), Conversion::toStr(value.w));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const Vec4i &value)	{return addChild(name, Conversion::toStr(value.x), Conversion::toStr(value.y), Conversion::toStr(value.z), Conversion::toStr(value.w));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const char *value)	{return addChild(name, string(value));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const string &value)	{$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const string &x, const string &y) {$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const string &x, const string &y, const string &z) {$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, const string &x, const string &y, const string &z, const string &w) {$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, fixed value)			{return addChild(name, Conversion::toStr(value));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, float value)			{return addChild(name, Conversion::toStr(value));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *addChild(const string &name, int value)			{return addChild(name, Conversion::toStr(value));}$/;"	f	class:Shared::Xml::XmlNode
addChild	source/shared_lib/sources/util/profiler.cpp	/^	void addChild(Section *child)	{children[child->name] = child;}$/;"	f	class:Shared::Util::Profile::Section
addChild	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlNode *XmlNode::addChild(const string &name){$/;"	f	class:Shared::Xml::XmlNode
addColour	source/game/widgets/widget_config.cpp	/^int addColour(LuaHandle *lh) {$/;"	f	namespace:Glest::Widgets::GuiScript
addCommand	source/game/network/network_message.cpp	/^bool CommandListMessage::addCommand(const NetworkCommand* networkCommand){$/;"	f	class:Glest::Net::CommandListMessage
addCommandCallback	source/game/script/trigger_manager.cpp	/^SetTriggerRes TriggerManager::addCommandCallback(int unitId, const string &eventName, int userData) {$/;"	f	class:Glest::Script::TriggerManager
addDeathTrigger	source/game/script/trigger_manager.cpp	/^SetTriggerRes TriggerManager::addDeathTrigger(int unitId, const string &eventName, int userData) {$/;"	f	class:Glest::Script::TriggerManager
addDialog	source/game/game/console.cpp	/^void Console::addDialog(string speaker, Colour colour, string text, bool playSound) {$/;"	f	class:Glest::Gui::Console
addDialog	source/game/game/console.cpp	/^void Console::addDialog(string speaker, Vec3f c, string text, bool playSound) {$/;"	f	class:Glest::Gui::Console
addDialog	source/game/script/script_manager.cpp	/^int ScriptManager::addDialog(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
addDropList	source/game/misc_widgets.cpp	/^DropList* OptionPanel::addDropList(const string &lbl, bool compact) {$/;"	f	class:Glest::Widgets::OptionPanel
addEffectType	source/game/prototypes/tech_tree.cpp	/^int TechTree::addEffectType(EffectType *et) {$/;"	f	class:Glest::ProtoTypes::TechTree
addElement	source/game/widgets/tool_tips.cpp	/^void CommandTip::addElement(const string &msg) {$/;"	f	class:Glest::Widgets::CommandTip
addErrorMessage	source/game/script/script_manager.cpp	/^void ScriptManager::addErrorMessage(const char *txt, bool quietly) {$/;"	f	class:Glest::Script::ScriptManager
addErrorMessage	source/game/script/script_manager.h	/^	static void addErrorMessage(const string &txt) {$/;"	f	class:Glest::Script::ScriptManager
addExpansion	source/game/ai/ai.cpp	/^void Ai::addExpansion(const Vec2i &pos){$/;"	f	class:Glest::Plan::Ai
addFactionPosTrigger	source/game/script/trigger_manager.cpp	/^SetTriggerRes TriggerManager::addFactionPosTrigger (int ndx, const string &region, const string &eventName, int userData) {$/;"	f	class:Glest::Script::TriggerManager
addGlestColour	source/game/widgets/widget_config.cpp	/^void WidgetConfig::addGlestColour(const string &name, Colour colour) {$/;"	f	class:Glest::Widgets::WidgetConfig
addGlestTexture	source/game/widgets/widget_config.cpp	/^void WidgetConfig::addGlestTexture(const string &name, TexPtr tex) {$/;"	f	class:Glest::Widgets::WidgetConfig
addHPAboveTrigger	source/game/script/trigger_manager.cpp	/^SetTriggerRes TriggerManager::addHPAboveTrigger(int unitId, int threshold, const string &eventName, int userData) {$/;"	f	class:Glest::Script::TriggerManager
addHPBelowTrigger	source/game/script/trigger_manager.cpp	/^SetTriggerRes TriggerManager::addHPBelowTrigger(int unitId, int threshold, const string &eventName, int userData) {$/;"	f	class:Glest::Script::TriggerManager
addImage	source/game/widgets/widgets_base.cpp	/^int ImageWidget::addImage(const Texture2D *tex) {$/;"	f	class:Glest::Widgets::ImageWidget
addImageX	source/game/widgets/widgets_base.cpp	/^int ImageWidget::addImageX(const Texture2D *tex, Vec2i offset, Vec2i sz) {$/;"	f	class:Glest::Widgets::ImageWidget
addImages	source/game/graphics/imageset.cpp	/^void Imageset::addImages(const Texture2D *source, int width, int height) {$/;"	f	class:Glest::Graphics::Imageset
addItem	source/game/widgets/list_widgets.cpp	/^void DropList::addItem(const string &item) {$/;"	f	class:Glest::Widgets::DropList
addItem	source/game/widgets/list_widgets.cpp	/^void ListBox::addItem(const string &item) {$/;"	f	class:Glest::Widgets::ListBox
addItem	source/game/widgets/tool_tips.cpp	/^void CommandTip::addItem(const DisplayableType *dt, const string &msg) {$/;"	f	class:Glest::Widgets::CommandTip
addItems	source/game/widgets/list_widgets.cpp	/^void DropList::addItems(const vector<string> &items) {$/;"	f	class:Glest::Widgets::DropList
addItems	source/game/widgets/list_widgets.cpp	/^void ListBox::addItems(const vector<string> &items) {$/;"	f	class:Glest::Widgets::ListBox
addItems	source/game/widgets/ticker_tape.cpp	/^void TickerTape::addItems(const char **strings) {$/;"	f	class:Glest::Widgets::TickerTape
addItems	source/game/widgets/ticker_tape.cpp	/^void TickerTape::addItems(const char **strings, unsigned n) {$/;"	f	class:Glest::Widgets::TickerTape
addItems	source/game/widgets/ticker_tape.cpp	/^void TickerTape::addItems(const string *strings, unsigned n) {$/;"	f	class:Glest::Widgets::TickerTape
addItems	source/game/widgets/ticker_tape.cpp	/^void TickerTape::addItems(const vector<string> &strings) {$/;"	f	class:Glest::Widgets::TickerTape
addLabel	source/game/misc_widgets.cpp	/^StaticText* OptionPanel::addLabel(const string &txt) {$/;"	f	class:Glest::Widgets::OptionPanel
addLine	source/game/game/console.cpp	/^void Console::addLine(string line, bool playSound) {$/;"	f	class:Glest::Gui::Console
addLookUpMiss	source/game/global/lang.cpp	/^	void addLookUpMiss(instring key, instring file) {$/;"	f	class:Glest::Global::LangErrors
addMultipliers	source/game/prototypes/unit_stats_base.cpp	/^void EnhancementType::addMultipliers(const EnhancementType &e, fixed strength){$/;"	f	class:Glest::ProtoTypes::EnhancementType
addNetworkMsg	source/game/facilities/logger.cpp	/^void LogFile::addNetworkMsg(const string &msg) {$/;"	f	class:Glest::Util::LogFile
addOpenNode	source/game/search/node_pool.cpp	/^void NodePool::addOpenNode(AStarNode *node) {$/;"	f	class:Glest::Search::NodePool
addOrdersResultToConsole	source/game/gui/user_interface.cpp	/^void UserInterface::addOrdersResultToConsole(CmdClass cc, CmdResult result) {$/;"	f	class:Glest::Gui::UserInterface
addOutput	source/game/gui/lua_console.cpp	/^void LuaConsole::addOutput(const std::string &v) {$/;"	f	class:Glest::Gui::LuaConsole
addParticleUse	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleSystem::addParticleUse(ParticleUse use, int n) {$/;"	f	class:Shared::Graphics::ParticleSystem
addPitch	source/shared_lib/sources/graphics/camera.cpp	/^void Camera::addPitch(float amount){$/;"	f	class:Shared::Graphics::Camera
addPointBoosts	source/game/entities/upgrade.cpp	/^void UpgradeManager::addPointBoosts(Unit *unit) const {$/;"	f	class:Glest::Entities::UpgradeManager
addPriorityTask	source/game/ai/ai.cpp	/^void Ai::addPriorityTask(const Task *task) {$/;"	f	class:Glest::Plan::Ai
addProduct	source/game/entities/faction.h	/^	void addProduct(const GeneratedType *gt) { products.push_back(Product(gt)); }$/;"	f	class:Glest::Entities::Faction
addRegions	source/game/script/trigger_manager.h	/^	void addRegions(InIter start, InIter end) {$/;"	f	struct:Glest::Script::CompoundRegion
addReq	source/game/widgets/tool_tips.cpp	/^void CommandTip::addReq(const DisplayableType *dt, bool ok, const string &msg) {$/;"	f	class:Glest::Widgets::CommandTip
addRoll	source/shared_lib/sources/graphics/camera.cpp	/^void Camera::addRoll(float amount){$/;"	f	class:Shared::Graphics::Camera
addScriptMessage	source/game/game/game.cpp	/^void GameState::addScriptMessage(const string &header, const string &msg) {$/;"	f	class:Glest::Gui::GameState
addSlot	source/game/network/server_interface.cpp	/^void ServerInterface::addSlot(int playerIndex) {$/;"	f	class:Glest::Net::ServerInterface
addSpinner	source/game/misc_widgets.cpp	/^Spinner* OptionPanel::addSpinner(const string &lbl) {$/;"	f	class:Glest::Widgets::OptionPanel
addSpinnerPair	source/game/misc_widgets.cpp	/^SpinnerPair OptionPanel::addSpinnerPair(const string &lbl, const string &lbl1, const string &lbl2) {$/;"	f	class:Glest::Widgets::OptionPanel
addStatic	source/game/prototypes/unit_stats_base.cpp	/^void UnitStats::addStatic(const EnhancementType &e, fixed strength) {$/;"	f	class:Glest::ProtoTypes::UnitStats
addStdMessage	source/game/game/console.cpp	/^void Console::addStdMessage(const string &s){$/;"	f	class:Glest::Gui::Console
addStdMessage	source/game/game/console.cpp	/^void Console::addStdMessage(const string &s, const string &param1, const string &param2, const string &param3) {$/;"	f	class:Glest::Gui::Console
addStore	source/game/entities/faction.cpp	/^void Faction::addStore(const ResourceType *rt, int amount) {$/;"	f	class:Glest::Entities::Faction
addStore	source/game/entities/faction.cpp	/^void Faction::addStore(const UnitType *unitType) {$/;"	f	class:Glest::Entities::Faction
addSurfTex	source/game/graphics/terrain_renderer.cpp	/^const Pixmap2D* TerrainRendererGlest::addSurfTex(int tl, int tr, int bl, int br) {$/;"	f	class:Glest::Graphics::TerrainRendererGlest
addSurface	source/game/graphics/surface_atlas.cpp	/^int SurfaceAtlas2::addSurface(Vec2i pos, SurfaceInfo *si) {$/;"	f	class:Glest::Graphics::SurfaceAtlas2
addSurface	source/game/graphics/surface_atlas.cpp	/^int SurfaceAtlas::addSurface(SurfaceInfo *si) {$/;"	f	class:Glest::Graphics::SurfaceAtlas
addTask	source/game/ai/ai.cpp	/^void Ai::addTask(const Task *task) {$/;"	f	class:Glest::Plan::Ai
addText	source/game/widgets/widgets_base.cpp	/^ int TextWidget::addText(const string &txt) {$/;"	f	class:Glest::Widgets::TextWidget
addTextBox	source/game/misc_widgets.cpp	/^TextBox* OptionPanel::addTextBox(const string &lbl, const string &txt) {$/;"	f	class:Glest::Widgets::OptionPanel
addToolTipReq	source/game/gui/display.cpp	/^void Display::addToolTipReq(const DisplayableType *dt, bool ok, const string &txt) {$/;"	f	class:Glest::Gui::Display
addUniform	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::addUniform(const string &name) {$/;"	f	class:Shared::Graphics::GlslProgram
addUnitCount	source/game/facilities/logger.h	/^	void addUnitCount(int val) { totalUnits += val; }$/;"	f	class:Glest::Util::ProgramLog
addUnitPosTrigger	source/game/script/trigger_manager.cpp	/^SetTriggerRes TriggerManager::addUnitPosTrigger	(int unitId, const string &region, const string &eventName, int userData) {$/;"	f	class:Glest::Script::TriggerManager
addUnitRecord	source/game/world/sim_interface.h	/^	void addUnitRecord(UnitStateRecord &usr) {$/;"	f	class:Glest::Debug::WorldLog
addUpdate	source/game/network/network_message.cpp	/^void KeyFrame::addUpdate(MoveSkillUpdate updt) {$/;"	f	class:Glest::Net::KeyFrame
addUpdate	source/game/network/network_message.cpp	/^void KeyFrame::addUpdate(ProjectileUpdate updt) {$/;"	f	class:Glest::Net::KeyFrame
addUpdateQueue	source/game/widgets/widget_window.h	/^	WidgetList  addUpdateQueue;$/;"	m	class:Glest::Widgets::WidgetWindow
addValue	source/map_editor/main.cpp	/^void SimpleDialog::addValue(const string &key, const string &value) {$/;"	f	class:MapEditor::SimpleDialog
addWaterSplash	source/game/graphics/water_effects.cpp	/^void WaterEffects::addWaterSplash(const Vec2f &pos){$/;"	f	class:Glest::Graphics::WaterEffects
addWaypoint	source/game/graphics/debug_renderer.h	/^	void addWaypoint(Vec3f v)	{ waypoints.push_back(v);	}$/;"	f	class:Glest::Debug::DebugRenderer
addWeight	source/game/search/cluster_map.h	/^	void addWeight(const float w) { weights.push_back(w); }$/;"	f	struct:Glest::Search::Edge
addYaw	source/shared_lib/sources/graphics/camera.cpp	/^void Camera::addYaw(float amount){$/;"	f	class:Shared::Graphics::Camera
addressToString	source/shared_lib/sources/platform/win32/symbol_engine.cpp	/^std::string DebugSymbolEngine::addressToString( PVOID address )$/;"	f	class:DebugSymbolEngine
adjustGlestimalMap	source/game/search/cartographer.cpp	/^void Cartographer::adjustGlestimalMap(Field f, TypeMap<float> &iMap, const Vec2i &pos, float range) {$/;"	f	class:Glest::Search::Cartographer
advanceSubfaction	source/game/entities/faction.cpp	/^void Faction::advanceSubfaction(int subfaction) {$/;"	f	class:Glest::Entities::Faction
advancementIsImmediate	source/game/prototypes/element_type.h	/^	bool advancementIsImmediate;$/;"	m	class:Glest::ProtoTypes::ProducibleType
advancesToSubfaction	source/game/prototypes/element_type.h	/^	int advancesToSubfaction;$/;"	m	class:Glest::ProtoTypes::ProducibleType
affectTag	source/game/prototypes/effect_type.h	/^	string affectTag;$/;"	m	class:Glest::ProtoTypes::EffectType
affectsAllies	source/game/prototypes/earthquake_type.h	/^	bool affectsAllies;			\/**< rather or not this earthquake affects allies *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
aggressivness	source/game/ai/ai.h	/^	float aggressivness;$/;"	m	class:Glest::Plan::Ai
ai	source/game/ai/ai_interface.h	/^	Ai ai;$/;"	m	class:Glest::Plan::GlestAiInterface
ai	source/game/ai/ai_rule.h	/^	Ai *ai;$/;"	m	class:Glest::Plan::AiRule
aiEnabled	source/game/script/script_manager.h	/^	bool aiEnabled;$/;"	m	class:Glest::Script::PlayerModifiers
aiInterface	source/game/ai/ai.h	/^	GlestAiInterface *aiInterface;$/;"	m	class:Glest::Plan::Ai
aiInterfaces	source/game/world/sim_interface.h	/^	AiInterfaces	aiInterfaces;$/;"	m	class:Glest::Sim::SimulationInterface
aiLogLevel	source/game/global/config.h	/^	int aiLogLevel;$/;"	m	class:Glest::Global::Config
aiLoggingEnabled	source/game/global/config.h	/^	bool aiLoggingEnabled;$/;"	m	class:Glest::Global::Config
aiRules	source/game/ai/ai.h	/^	AiRules aiRules;$/;"	m	class:Glest::Plan::Ai
airHeight	source/game/world/world.cpp	/^const float World::airHeight = 5.f;$/;"	m	class:Glest::Sim::World	file:
airHeight	source/game/world/world.h	/^	static const float airHeight;$/;"	m	class:Glest::Sim::World
alignText	source/game/widgets/widgets_base.cpp	/^void TextWidget::alignText(int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
alive	source/game/world/world.h	/^	bool alive;$/;"	m	class:Glest::Sim::World
aliveParticleCount	source/shared_lib/include/graphics/particle.h	/^	int aliveParticleCount;$/;"	m	class:Shared::Graphics::ParticleSystem
allPrefs	source/game/prototypes/skill_type.h	/^	AttackSkillPreferences allPrefs;$/;"	m	class:Glest::ProtoTypes::AttackSkillTypes
allocTableSize	source/shared_lib/sources/util/leak_dumper.cpp	/^const size_t allocTableSize = 32768; \/\/ number of AllocInfo in each table$/;"	v
allocate	source/shared_lib/sources/util/leak_dumper.cpp	/^void AllocRegistry::allocate(void* ptr, const char* file, int line, size_t bytes, bool array) {$/;"	f	class:AllocRegistry
allocate_aligned_vec3_array	source/shared_lib/sources/graphics/model.cpp	/^Vec3f* allocate_aligned_vec3_array(unsigned n) {$/;"	f	namespace:Shared::Graphics
allowMask	source/game/game/game.cpp	/^const string allowMask = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_";$/;"	m	namespace:Glest::Gui	file:
allowRepair	source/game/prototypes/command_type.h	/^	bool allowRepair() const { return m_allowRepair; }$/;"	f	class:Glest::ProtoTypes::BuildSelfCommandType
alpha_data	source/test/datastructs/circular_buffer_test.h	/^	const char *alpha_data;$/;"	m	class:Test::CircularBufferTest
alpha_num_data	source/test/datastructs/circular_buffer_test.h	/^	const char *alpha_num_data;$/;"	m	class:Test::CircularBufferTest
alpha_num_size	source/test/datastructs/circular_buffer_test.h	/^	size_t alpha_num_size;$/;"	m	class:Test::CircularBufferTest
alpha_size	source/test/datastructs/circular_buffer_test.h	/^	size_t alpha_size;$/;"	m	class:Test::CircularBufferTest
altFactor	source/map_editor/map.h	/^	int altFactor;$/;"	m	class:MapEditor::Map
altFactor	source/map_editor/map.h	/^	int32 altFactor;$/;"	m	struct:MapEditor::MapFileHeader
altitude	source/shared_lib/include/physics/weather.h	/^	float altitude;$/;"	m	class:Shared::Physics::WeatherSystem
alwaysPlayDay	source/game/world/tileset.h	/^	bool alwaysPlayDay;$/;"	m	class:Glest::Sim::AmbientSounds
alwaysPlayNight	source/game/world/tileset.h	/^	bool alwaysPlayNight;$/;"	m	class:Glest::Sim::AmbientSounds
ambFactor	source/game/graphics/renderer.cpp	/^const float Renderer::ambFactor         = 0.7f;$/;"	m	class:Glest::Graphics::Renderer	file:
ambFactor	source/game/graphics/renderer.h	/^	static const float ambFactor;$/;"	m	class:Glest::Graphics::Renderer
ambientFade	source/game/sound/sound_renderer.cpp	/^const int SoundRenderer::ambientFade= 6000;$/;"	m	class:Glest::Sound::SoundRenderer	file:
ambientFade	source/game/sound/sound_renderer.h	/^	static const int ambientFade;$/;"	m	class:Glest::Sound::SoundRenderer
ambientSounds	source/game/world/tileset.h	/^	AmbientSounds ambientSounds;$/;"	m	class:Glest::Sim::Tileset
ambientStreams	source/game/sound/sound_renderer.h	/^	std::set<StrSound*> ambientStreams;$/;"	m	class:Glest::Sound::SoundRenderer
ambientVolume	source/game/sound/sound_renderer.h	/^	float ambientVolume;$/;"	m	class:Glest::Sound::SoundRenderer
amount	source/game/prototypes/skill_type.h	/^	int amount;$/;"	m	class:Glest::ProtoTypes::RepairSkillType
anchor	source/game/widgets/widgets_base.cpp	/^void Widget::anchor() {$/;"	f	class:Glest::Widgets::Widget
angle	source/shared_lib/include/math/quaternion.h	/^	float angle;$/;"	m	class:Shared::Math::AxisAngle
angularDelay	source/game/game/game_camera.h	/^	int angularDelay;$/;"	m	class:Glest::Gui::GameCamera
angularVelocity	source/game/game/game_camera.h	/^	Vec2f angularVelocity;$/;"	m	class:Glest::Gui::GameCamera
anim	source/g3d_viewer/main.h	/^	float anim;$/;"	m	class:Shared::G3dViewer::MainWindow
anim	source/game/graphics/components.cpp	/^float GraphicComponent::anim = 0.f;$/;"	m	class:Glest::Graphics::GraphicComponent	file:
anim	source/game/graphics/components.h	/^	static float anim;$/;"	m	class:Glest::Graphics::GraphicComponent
anim	source/game/graphics/water_effects.h	/^	float anim;$/;"	m	class:Glest::Graphics::WaterEffects
anim	source/game/graphics/water_effects.h	/^	float anim;$/;"	m	class:Glest::Graphics::WaterSplash
anim	source/game/menu/menu_background.h	/^	float anim;$/;"	m	class:Glest::Menu::MenuBackground
anim	source/game/widgets/widget_window.h	/^	float anim, slowAnim;$/;"	m	class:Glest::Widgets::WidgetWindow
animFrames	source/game/world/sim_interface.h	/^	int skillFrames, animFrames;$/;"	m	class:Glest::Sim::CycleInfo
animSpeed	source/game/graphics/components.cpp	/^const float GraphicComponent::animSpeed = 0.02f;$/;"	m	class:Glest::Graphics::GraphicComponent	file:
animSpeed	source/game/graphics/components.h	/^	static const float animSpeed;$/;"	m	class:Glest::Graphics::GraphicComponent
animSpeed	source/game/prototypes/skill_type.h	/^	int animSpeed;$/;"	m	class:Glest::ProtoTypes::SkillType
animations	source/game/prototypes/skill_type.h	/^	Animations animations;$/;"	m	class:Glest::ProtoTypes::SkillType
animationsStyle	source/game/prototypes/skill_type.h	/^	AnimationsStyle animationsStyle;$/;"	m	class:Glest::ProtoTypes::SkillType
annotateLocal	source/game/search/annotated_map.cpp	/^void AnnotatedMap::annotateLocal(const Unit *unit) {$/;"	f	class:Glest::Search::AnnotatedMap
annotateUnit	source/game/search/annotated_map.cpp	/^void AnnotatedMap::annotateUnit(const Unit *unit, const Field field) {$/;"	f	class:Glest::Search::AnnotatedMap
anyCloaked	source/game/gui/selection.h	/^	bool anyCloaked() const {$/;"	f	class:Glest::Gui::Selection
anyCommand	source/game/entities/unit.h	/^	bool anyCommand() const								{return !commands.empty();}$/;"	f	class:Glest::Entities::Unit
anyParticle	source/shared_lib/include/graphics/particle.h	/^	bool anyParticle() const { return aliveParticleCount; }$/;"	f	class:Shared::Graphics::ParticleSystem
anyTask	source/game/ai/ai.cpp	/^bool Ai::anyTask(){$/;"	f	class:Glest::Plan::Ai
apply	source/game/prototypes/cmd_types_general.cpp	/^void CommandType::apply(Faction *faction, const Command &command) const {$/;"	f	class:Glest::ProtoTypes::CommandType
apply	source/game/prototypes/cmd_types_general.cpp	/^void UpgradeCommandType::apply(Faction *faction, const Command &command) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
applyCommand	source/game/entities/unit.cpp	/^void Unit::applyCommand(const Command &command) {$/;"	f	class:Glest::Entities::Unit
applyCosts	source/game/entities/faction.cpp	/^bool Faction::applyCosts(const ProducibleType *p) {$/;"	f	class:Glest::Entities::Faction
applyCosts	source/game/entities/faction.cpp	/^bool Faction::applyCosts(const ProducibleType *pt, int discount) {$/;"	f	class:Glest::Entities::Faction
applyCostsOnInterval	source/game/entities/faction.cpp	/^void Faction::applyCostsOnInterval(const ResourceType *rt) {$/;"	f	class:Glest::Entities::Faction
applyEffects	source/game/world/world.cpp	/^void World::applyEffects(Unit *source, const EffectTypes &effectTypes, Unit *target, fixed distance) {$/;"	f	class:Glest::Sim::World
applyEffects	source/game/world/world.cpp	/^void World::applyEffects(Unit *source, const EffectTypes &effectTypes,$/;"	f	class:Glest::Sim::World
applyMultipliers	source/game/prototypes/unit_stats_base.cpp	/^void UnitStats::applyMultipliers(const EnhancementType &e) {$/;"	f	class:Glest::ProtoTypes::UnitStats
applyNewHeight	source/map_editor/map.cpp	/^void Map::applyNewHeight(float newHeight, int x, int y, int strenght) {$/;"	f	class:MapEditor::Map
applyStaticCosts	source/game/entities/faction.cpp	/^void Faction::applyStaticCosts(const ProducibleType *p) {$/;"	f	class:Glest::Entities::Faction
applyStaticProduction	source/game/entities/faction.cpp	/^void Faction::applyStaticProduction(const ProducibleType *p) {$/;"	f	class:Glest::Entities::Faction
applyUnitVisibility	source/game/search/cartographer.h	/^	void applyUnitVisibility(Unit *unit)	{ maintainUnitVisibility(unit, true); }$/;"	f	class:Glest::Search::Cartographer
applyUpgrade	source/game/entities/unit.cpp	/^void Unit::applyUpgrade(const UpgradeType *upgradeType) {$/;"	f	class:Glest::Entities::Unit
applyUpgradeBoosts	source/game/entities/faction.h	/^	void applyUpgradeBoosts(Unit *unit) { upgradeManager.addPointBoosts(unit); }$/;"	f	class:Glest::Entities::Faction
appyEffect	source/game/world/world.cpp	/^void World::appyEffect(Unit *u, Effect *e) {$/;"	f	class:Glest::Sim::World
aquireKeyboardFocus	source/game/widgets/widget_window.cpp	/^void WidgetWindow::aquireKeyboardFocus(KeyboardWidget* widget) {$/;"	f	class:Glest::Widgets::WidgetWindow
archetype	source/game/entities/command.h	/^		CmdDirective archetype;$/;"	m	struct:Glest::Entities::Command::CreateParamsArch
archetype	source/game/entities/command.h	/^	CmdDirective archetype;$/;"	m	class:Glest::Entities::Command
areAproxFreeCells	source/game/world/map.cpp	/^bool Map::areAproxFreeCells(const Vec2i &pos, int size, Field field, int teamIndex) const {$/;"	f	class:Glest::Sim::Map
areFreeCells	source/game/ai/ai_interface.cpp	/^bool GlestAiInterface::areFreeCells(const Vec2i &pos, int size, Field field){$/;"	f	class:Glest::Plan::GlestAiInterface
areFreeCells	source/game/world/map.cpp	/^bool Map::areFreeCells(const Vec2i & pos, int size, Field field) const {$/;"	f	class:Glest::Sim::Map
areFreeCells	source/game/world/map.cpp	/^bool Map::areFreeCells(const Vec2i &pos, int size, char *fieldMap) const {$/;"	f	class:Glest::Sim::Map
areFreeCellsOrHasUnit	source/game/world/map.cpp	/^bool Map::areFreeCellsOrHasUnit(const Vec2i &pos, int size, Field field, const Unit *unit) const {$/;"	f	class:Glest::Sim::Map
areFreeCellsOrHaveUnits	source/game/world/map.cpp	/^bool Map::areFreeCellsOrHaveUnits(const Vec2i &pos, int size, Field field, const UnitVector &units) const {$/;"	f	class:Glest::Sim::Map
areProjectilesAllowed	source/game/prototypes/command_type.h	/^	bool	areProjectilesAllowed() const	{ return m_allowProjectiles; }$/;"	f	class:Glest::ProtoTypes::LoadCommandType
area	source/shared_lib/include/math/math_util.h	/^	float area(){$/;"	f	class:Shared::Math::Quad2
args	source/shared_lib/include/lua/lua_script.h	/^	int args;$/;"	m	class:Shared::Lua::LuaArguments
argumentCount	source/shared_lib/include/lua/lua_script.h	/^	int argumentCount;$/;"	m	class:Shared::Lua::LuaScript
armor	source/game/prototypes/unit_stats_base.h	/^	int armor;$/;"	m	class:Glest::ProtoTypes::UnitStats
armorMult	source/game/prototypes/unit_stats_base.h	/^	fixed armorMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
armorTypeCount	source/game/prototypes/damage_multiplier.h	/^	int armorTypeCount;$/;"	m	class:Glest::ProtoTypes::DamageMultiplierTable
armorTypeMap	source/game/prototypes/tech_tree.h	/^	ArmorTypeMap armorTypeMap;$/;"	m	class:Glest::ProtoTypes::TechTree
armorTypes	source/game/prototypes/tech_tree.h	/^	ArmorTypes armorTypes;$/;"	m	class:Glest::ProtoTypes::TechTree
armourType	source/game/prototypes/unit_type.h	/^	const ArmourType *armourType;$/;"	m	class:Glest::ProtoTypes::UnitType
array	source/game/search/node_map.h	/^	NodeMapCell *array;$/;"	m	class:Glest::Search::NodeMapCellArray
array	source/shared_lib/sources/util/leak_dumper.cpp	/^	size_t array : 1;	\/\/ 4$/;"	m	struct:AllocInfo	file:
asClientInterface	source/game/world/sim_interface.cpp	/^ClientInterface* SimulationInterface::asClientInterface() {$/;"	f	class:Glest::Sim::SimulationInterface
asKeyboardWidget	source/game/widgets/widgets_base.h	/^	KeyboardWidget * asKeyboardWidget() const		{ return m_keyboardWidget; }$/;"	f	class:Glest::Widgets::Widget
asMouseWidget	source/game/widgets/widgets_base.h	/^	MouseWidget * asMouseWidget() const			{ return m_mouseWidget; }$/;"	f	class:Glest::Widgets::Widget
asNetworkInterface	source/game/world/sim_interface.cpp	/^NetworkInterface* SimulationInterface::asNetworkInterface() {$/;"	f	class:Glest::Sim::SimulationInterface
asServerInterface	source/game/world/sim_interface.cpp	/^ServerInterface* SimulationInterface::asServerInterface() {$/;"	f	class:Glest::Sim::SimulationInterface
ascii	source/shared_lib/include/platform/input.h	/^	char ascii;$/;"	m	class:Shared::Platform::Key
ask	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^bool ask(string message) {$/;"	f	namespace:Shared::Platform
ask	source/shared_lib/sources/platform/win32/platform_util.cpp	/^bool ask(string message) {$/;"	f	namespace:Shared::Platform
assertGl	source/shared_lib/include/graphics/gl/opengl.h	63;"	d
assertGl	source/shared_lib/include/graphics/gl/opengl.h	67;"	d
assertOpen	source/game/search/cluster_map.cpp	/^bool TransitionNodeStore::assertOpen() {$/;"	f	class:Glest::Search::TransitionNodeStore
assertOpen	source/game/search/node_map.cpp	/^bool NodeMap::assertOpen() {$/;"	f	class:Glest::Search::NodeMap
assertUnitCells	source/game/world/map.cpp	/^void Map::assertUnitCells(const Unit * unit) {$/;"	f	class:Glest::Sim::Map
assertUnitCells	source/game/world/map.h	/^		void assertUnitCells(const Unit * unit){}$/;"	f	class:Glest::Sim::Map
assertValid	source/game/search/cluster_map.cpp	/^void ClusterMap::assertValid() {$/;"	f	class:Glest::Search::ClusterMap
assertValidPath	source/game/search/node_map.cpp	/^bool NodeMap::assertValidPath(list<Vec2i> &path) {$/;"	f	class:Glest::Search::NodeMap
assignGroup	source/game/gui/selection.cpp	/^void Selection::assignGroup(int groupIndex){$/;"	f	class:Glest::Gui::Selection
associatedPrefs	source/game/prototypes/skill_type.h	/^	vector<AttackSkillPreferences> associatedPrefs;$/;"	m	class:Glest::ProtoTypes::AttackSkillTypes
ast	source/game/world/world.h	/^	const AttackSkillType* ast;$/;"	m	class:Glest::Sim::ParticleDamager
atPanic	source/shared_lib/include/lua/lua_script.h	/^	void atPanic(lua_CFunction func) {$/;"	f	class:Shared::Lua::LuaScript
atmosphericDensity	source/shared_lib/include/physics/weather.h	/^	float atmosphericDensity;$/;"	m	class:Shared::Physics::WeatherSystem
attackNotice	source/game/entities/faction.cpp	/^void Faction::attackNotice(const Unit *u) {$/;"	f	class:Glest::Entities::Faction
attackNotice	source/game/prototypes/faction_type.h	/^	SoundContainer *attackNotice;$/;"	m	class:Glest::ProtoTypes::FactionType
attackNoticeDelay	source/game/prototypes/faction_type.h	/^	int attackNoticeDelay;$/;"	m	class:Glest::ProtoTypes::FactionType
attackOffset	source/game/world/sim_interface.h	/^	int soundOffset, attackOffset;$/;"	m	class:Glest::Sim::CycleInfo
attackPctStolen	source/game/prototypes/skill_type.h	/^	fixed attackPctStolen;$/;"	m	class:Glest::ProtoTypes::AttackSkillType
attackPctStolen	source/game/prototypes/unit_stats_base.h	/^	fixed attackPctStolen;$/;"	m	class:Glest::ProtoTypes::UnitStats
attackPctStolenMult	source/game/prototypes/unit_stats_base.h	/^	fixed attackPctStolenMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
attackPctVar	source/game/prototypes/skill_type.h	/^	fixed attackPctVar;$/;"	m	class:Glest::ProtoTypes::AttackSkillType
attackPos	source/game/ai/ai_rule.h	/^	Vec2i attackPos;$/;"	m	class:Glest::Plan::AiRuleMassiveAttack
attackRange	source/game/prototypes/unit_stats_base.h	/^	int attackRange;$/;"	m	class:Glest::ProtoTypes::UnitStats
attackRangeMult	source/game/prototypes/unit_stats_base.h	/^	fixed attackRangeMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
attackSkillTypes	source/game/prototypes/command_type.h	/^	AttackSkillTypes attackSkillTypes;$/;"	m	class:Glest::ProtoTypes::AttackCommandTypeBase
attackSpeed	source/game/prototypes/unit_stats_base.h	/^	int attackSpeed;$/;"	m	class:Glest::ProtoTypes::UnitStats
attackSpeedMult	source/game/prototypes/unit_stats_base.h	/^	fixed attackSpeedMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
attackStrength	source/game/prototypes/skill_type.h	/^	int attackStrength;$/;"	m	class:Glest::ProtoTypes::AttackSkillType
attackStrength	source/game/prototypes/unit_stats_base.h	/^	int attackStrength;$/;"	m	class:Glest::ProtoTypes::UnitStats
attackStrengthMult	source/game/prototypes/unit_stats_base.h	/^	fixed attackStrengthMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
attackType	source/game/prototypes/earthquake_type.h	/^	const AttackType *attackType;\/**< the damage type to use for damage reports *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
attackType	source/game/prototypes/skill_type.h	/^	const AttackType *attackType;$/;"	m	class:Glest::ProtoTypes::AttackSkillType
attackTypeCount	source/game/prototypes/damage_multiplier.h	/^	int attackTypeCount;$/;"	m	class:Glest::ProtoTypes::DamageMultiplierTable
attackTypeMap	source/game/prototypes/tech_tree.h	/^	AttackTypeMap attackTypeMap;$/;"	m	class:Glest::ProtoTypes::TechTree
attackTypes	source/game/prototypes/tech_tree.h	/^	AttackTypes attackTypes;$/;"	m	class:Glest::ProtoTypes::TechTree
attackVar	source/game/prototypes/skill_type.h	/^	int attackVar;$/;"	m	class:Glest::ProtoTypes::AttackSkillType
attackableInRange	source/game/prototypes/cmd_types_general.cpp	/^bool CommandType::attackableInRange(const Unit *unit, Unit **rangedPtr, $/;"	f	class:Glest::ProtoTypes::CommandType
attackableInSight	source/game/prototypes/cmd_types_general.cpp	/^bool CommandType::attackableInSight(const Unit *unit, Unit **rangedPtr, $/;"	f	class:Glest::ProtoTypes::CommandType
attackedTriggers	source/game/script/trigger_manager.h	/^	TriggerMap		attackedTriggers;$/;"	m	class:Glest::Script::TriggerManager
attacked_trigger	source/game/entities/unit.h	/^	bool attacked_trigger;$/;"	m	class:Glest::Entities::Unit
attackerInSight	source/game/prototypes/cmd_types_general.cpp	/^bool CommandType::attackerInSight(const Unit *unit, Unit **rangedPtr) {$/;"	f	class:Glest::ProtoTypes::CommandType
attackerRef	source/game/world/world.h	/^	UnitId attackerRef;$/;"	m	class:Glest::Sim::ParticleDamager
attemptMove	source/game/search/route_planner.h	/^	bool attemptMove(Unit *unit) const {$/;"	f	class:Glest::Search::RoutePlanner
attemptMoveUnits	source/game/prototypes/cmd_types_worker.cpp	/^bool BuildCommandType::attemptMoveUnits(const vector<Unit *> &occupants) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
attribCoordCounts	source/shared_lib/include/graphics/buffer.h	/^	int attribCoordCounts[attribCount];$/;"	m	class:Shared::Graphics::VertexBuffer
attribCount	source/shared_lib/include/graphics/buffer.h	/^	static const int attribCount = 8;$/;"	m	class:Shared::Graphics::VertexBuffer
attribNames	source/shared_lib/include/graphics/buffer.h	/^	string attribNames[attribCount];$/;"	m	class:Shared::Graphics::VertexBuffer
attribPointers	source/shared_lib/include/graphics/buffer.h	/^	void *attribPointers[attribCount];$/;"	m	class:Shared::Graphics::VertexBuffer
attributeSet	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttributeSet attributeSet;$/;"	m	class:TiXmlElement
attributes	source/shared_lib/include/xml/xml_parser.h	/^	Attributes attributes;$/;"	m	class:Shared::Xml::XmlNode
audibleDist	source/game/sound/sound_renderer.cpp	/^const float SoundRenderer::audibleDist= 50.f;$/;"	m	class:Glest::Sound::SoundRenderer	file:
audibleDist	source/game/sound/sound_renderer.h	/^	static const float audibleDist;$/;"	m	class:Glest::Sound::SoundRenderer
author	source/map_editor/map.h	/^	int8 author[128];$/;"	m	struct:MapEditor::MapFileHeader
author	source/map_editor/map.h	/^	string author;$/;"	m	class:MapEditor::Map
autoAttackPos	source/game/gui/user_interface.h	/^	static const int autoAttackPos = cellWidthCount * cellHeightCount - 5;$/;"	m	class:Glest::Gui::UserInterface
autoConfig	source/game/graphics/renderer.cpp	/^void Renderer::autoConfig(){$/;"	f	class:Glest::Graphics::Renderer
autoFleePos	source/game/gui/user_interface.h	/^	static const int autoFleePos = cellWidthCount * cellHeightCount - 4;$/;"	m	class:Glest::Gui::UserInterface
autoRepairPos	source/game/gui/user_interface.h	/^	static const int autoRepairPos = cellWidthCount * cellHeightCount - 6;$/;"	m	class:Glest::Gui::UserInterface
availableBuildings	source/game/ai/ai.h	/^	UnitTypeCount availableBuildings;		\/\/available buildings and how many units can build them$/;"	m	class:Glest::Plan::Ai
availableUpgrades	source/game/ai/ai.h	/^	UpgradeTypes availableUpgrades;$/;"	m	class:Glest::Plan::Ai
avg	source/game/facilities/debug_stats.cpp	/^int64 DebugStats::avg(const TickRecords &records) {$/;"	f	class:Glest::Debug::DebugStats
avgHeight	source/game/world/map.h	/^	float avgHeight;$/;"	m	class:Glest::Sim::Map
awaitingMouseUp	source/game/widgets/widget_window.h	/^	bool awaitingMouseUp;$/;"	m	class:Glest::Widgets::WidgetWindow
axis	source/shared_lib/include/math/quaternion.h	/^	Vec3f axis;$/;"	m	class:Shared::Math::AxisAngle
b	source/shared_lib/include/math/vec.h	/^		struct { T r, g, b, a; };$/;"	m	struct:Shared::Math::Vec4::__anon10::__anon12
b	source/shared_lib/include/math/vec.h	/^		struct { T r, g, b; };$/;"	m	struct:Shared::Math::Vec3::__anon7::__anon9
b	source/shared_lib/include/util/random.h	/^	static const int b = 150889;$/;"	m	class:Shared::Util::Random
backgroundStyle	source/game/widgets/widget_style.h	/^	BackgroundStyle&  backgroundStyle() { return m_backgroundStyle; }$/;"	f	class:Glest::Widgets::WidgetStyle
backgroundStyle	source/game/widgets/widget_style.h	/^	const BackgroundStyle&  backgroundStyle() const { return m_backgroundStyle; }$/;"	f	class:Glest::Widgets::WidgetStyle
backgroundTexture	source/game/global/core_data.h	/^			backgroundTexture,$/;"	m	class:Glest::Global::CoreData
baseColour	source/game/graphics/debug_renderer.h	/^	Vec3f baseColour;$/;"	m	class:Glest::Debug::InfluenceMapOverlay
baseRadius	source/game/ai/ai_rule.h	/^	static const int baseRadius= 25;$/;"	m	class:Glest::Plan::AiRuleMassiveAttack
baseSeen	source/game/ai/ai.h	/^	bool baseSeen;$/;"	m	class:Glest::Plan::Ai
baseTexUnit	source/game/graphics/renderer.cpp	/^const GLenum Renderer::baseTexUnit      = GL_TEXTURE0;$/;"	m	class:Glest::Graphics::Renderer	file:
baseTexUnit	source/game/graphics/renderer.h	/^	static const GLenum baseTexUnit;$/;"	m	class:Glest::Graphics::Renderer
basename	source/shared_lib/sources/util/util.cpp	/^string basename(const string &s) {$/;"	f	namespace:Shared::Util
batchRender	source/game/widgets/widgets_base.h	/^	bool batchRender;$/;"	m	class:Glest::Widgets::ImageWidget
begin	source/game/world/type_factories.h	/^	typename ObjectList::const_iterator begin() const { return m_allObjs.begin(); }$/;"	f	class:Glest::Sim::EntityFactory
begin	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::begin(RenderMode mode, bool fog, MeshCallback *meshCallback) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
begin	source/shared_lib/sources/graphics/gl/shader.cpp	/^void GlslProgram::begin() {$/;"	f	class:Shared::Graphics::GlslProgram
begin	source/shared_lib/sources/graphics/gl/text_renderer_gl.cpp	/^void TextRendererFT::begin(const Font *font){$/;"	f	class:Shared::Graphics::Gl::TextRendererFT
beginExecution	source/shared_lib/sources/platform/sdl/thread.cpp	/^int Thread::beginExecution(void* data) {$/;"	f	class:Shared::Platform::Thread
beginExecution	source/shared_lib/sources/platform/win32/thread.cpp	/^DWORD WINAPI Thread::beginExecution(void *param) {$/;"	f	class:Shared::Platform::Thread
beingAttacked	source/game/ai/ai.cpp	/^bool Ai::beingAttacked(float radius, Vec2i &out_pos, Field &out_field) {$/;"	f	class:Glest::Plan::Ai
bestH	source/game/search/node_map.h	/^	PackedPos bestH;$/;"	m	class:Glest::Search::NodeMap
biApply	source/configurator/main.h	/^		biApply,$/;"	e	enum:Configurator::MainWindow::ButtonId
biCancel	source/configurator/main.h	/^		biCancel,$/;"	e	enum:Configurator::MainWindow::ButtonId
biDefault	source/configurator/main.h	/^		biDefault$/;"	e	enum:Configurator::MainWindow::ButtonId
biOk	source/configurator/main.h	/^		biOk,$/;"	e	enum:Configurator::MainWindow::ButtonId
bias	source/game/prototypes/effect_type.h	/^	EffectBias bias;$/;"	m	class:Glest::ProtoTypes::EffectType
bind	source/shared_lib/sources/platform/socket.cpp	/^void ServerSocket::bind(int port) {$/;"	f	class:Shared::Platform::ServerSocket
bindPort	source/game/network/server_interface.cpp	/^void ServerInterface::bindPort() {$/;"	f	class:Glest::Net::ServerInterface
bitCount	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint16 bitCount;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
bitmaps	source/g3d_viewer/dialogs.h	/^	wxStaticBitmap *bitmaps[8];$/;"	m	class:Shared::G3dViewer::TeamColourDialog
bitsPerPixel	source/shared_lib/sources/graphics/pixmap.cpp	/^	int8 bitsPerPixel;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
bitsPerSample	source/shared_lib/include/sound/sound.h	/^	uint32 bitsPerSample;$/;"	m	class:Shared::Sound::SoundInfo
blendEquationMode	source/shared_lib/include/graphics/particle.h	/^	BlendMode		blendEquationMode;	\/\/ belongs only in proto-type$/;"	m	class:Shared::Graphics::ParticleSystemBase
blindAttack	source/game/ai/ai.cpp	/^bool Ai::blindAttack(Vec2i &out_pos) {$/;"	f	class:Glest::Plan::Ai
blockCount	source/game/entities/unit.h	/^	int blockCount;		\/**< number of frames this path has been blocked *\/$/;"	m	class:Glest::Entities::UnitPath
blockedBuild	source/game/prototypes/cmd_types_worker.cpp	/^void BuildCommandType::blockedBuild(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
blocksPerRow	source/game/search/influence_map.h	/^	int blocksPerRow;$/;"	m	class:Glest::Search::FlowMap
bmStartPos	source/map_editor/main.h	/^	wxBitmap bmStartPos[startLocationCount];$/;"	m	class:MapEditor::MainWindow
borderOffset	source/game/widgets/scroll_bar.h	/^	int borderOffset() const {$/;"	f	class:Glest::Widgets::ScrollBarShaft
borderStyle	source/game/widgets/widget_style.h	/^	BorderStyle&      borderStyle() { return m_borderStyle; }$/;"	f	class:Glest::Widgets::WidgetStyle
borderStyle	source/game/widgets/widget_style.h	/^	const BorderStyle&      borderStyle() const { return m_borderStyle; }$/;"	f	class:Glest::Widgets::WidgetStyle
born	source/game/entities/unit.cpp	/^void Unit::born(bool reborn) {$/;"	f	class:Glest::Entities::Unit
bottom	source/game/widgets/widgets_base.h	/^	Anchor left, top, right, bottom;$/;"	m	class:Glest::Widgets::Anchors
boundingPoints	source/game/graphics/scene_culler.h	/^	vector<Vec2f> boundingPoints;$/;"	m	class:Glest::Graphics::SceneCuller
bounds	source/game/facilities/pos_iterator.h	/^	Rect2i bounds;$/;"	m	class:Glest::Util::PosCircularIteratorOrdered
bounds	source/game/facilities/pos_iterator.h	/^	Rect2i bounds;$/;"	m	class:Glest::Util::PosCircularIteratorSimple
bounds	source/game/prototypes/earthquake_type.h	/^	Rect2i bounds;			\/**< surface cell area effected *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
bpp	source/shared_lib/include/platform/types.h	/^	int bpp;$/;"	m	struct:Shared::Platform::VideoMode
broadcastAddr	source/shared_lib/include/platform/socket.h	/^	Ip broadcastAddr;$/;"	m	class:Shared::Platform::ServerSocket
broadcastMessage	source/game/network/server_interface.cpp	/^void ServerInterface::broadcastMessage(const Message* networkMessage, int excludeSlot) {$/;"	f	class:Glest::Net::ServerInterface
bsOverlay	source/game/graphics/debug_renderer.h	/^	BuildSiteMapOverlay			bsOverlay;$/;"	m	class:Glest::Debug::DebugRenderer
bsys	source/glexemel/g3d_xml_exporter.py	/^from Blender import sys as bsys$/;"	i
btGradient	source/map_editor/main.h	/^	btGradient,$/;"	e	enum:MapEditor::BrushType
btHeight	source/map_editor/main.h	/^	btHeight,$/;"	e	enum:MapEditor::BrushType
btObject	source/map_editor/main.h	/^	btObject,$/;"	e	enum:MapEditor::BrushType
btResource	source/map_editor/main.h	/^	btResource,$/;"	e	enum:MapEditor::BrushType
btStartLocation	source/map_editor/main.h	/^	btStartLocation$/;"	e	enum:MapEditor::BrushType
btSurface	source/map_editor/main.h	/^	btSurface,$/;"	e	enum:MapEditor::BrushType
btnColour	source/g3d_viewer/dialogs.h	/^	wxButton *btnColour[8];$/;"	m	class:Shared::G3dViewer::TeamColourDialog
buf	source/shared_lib/include/physfs/ifile_streambuf.hpp	/^  char buf[1024];$/;"	m	class:Shared::PhysFS::IFileStreambuf
buf	source/shared_lib/include/physfs/ofile_streambuf.hpp	/^  char buf[1024];$/;"	m	class:Shared::PhysFS::OFileStreambuf
buffer	source/game/network/network_types.h	/^	char buffer[S];$/;"	m	class:Glest::Net::NetworkString
buffer	source/shared_lib/include/graphics/pixmap.h	/^	uint8 *buffer;$/;"	m	class:Shared::Graphics::PixmapIoJpg
buffer	source/shared_lib/include/platform/socket.h	/^		char_ptr buffer;$/;"	m	class:Shared::Platform::Socket::CircularBuffer
buffer	source/shared_lib/include/platform/socket.h	/^	CircularBuffer buffer;$/;"	m	class:Shared::Platform::Socket
buffer	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	ALuint buffer;$/;"	m	class:Shared::Sound::OpenAL::StaticSoundSource
buffer	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_STRING buffer;$/;"	m	class:TiXmlPrinter
bufferAllocated	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	bool bufferAllocated;$/;"	m	class:Shared::Sound::OpenAL::StaticSoundSource
bufferSize	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	static const int bufferSize = 1024;$/;"	m	class:Shared::Graphics::Gl::ParticleRendererGl
bufferSize	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	static const unsigned bufferSize;$/;"	m	class:Shared::Sound::Xa2::StreamXaVoice
bufferSize	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^const unsigned StreamXaVoice::bufferSize = (44050 * 2 * 2) * 2; \/\/ 2 seconds$/;"	m	class:Shared::Sound::Xa2::StreamXaVoice	file:
buffer_size	source/game/network/network_message.h	/^	static const int buffer_size = 1024 * 4;$/;"	m	class:Glest::Net::KeyFrame
buffer_size	source/shared_lib/include/platform/socket.h	/^		int buffer_size;$/;"	m	class:Shared::Platform::Socket::CircularBuffer
buffers	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	ALuint buffers[STREAMFRAGMENTS];$/;"	m	class:Shared::Sound::OpenAL::StreamSoundSource
buildAdjacencyMap	source/game/search/cartographer.cpp	/^PatchMap<1>* Cartographer::buildAdjacencyMap(const UnitType *uType, const Vec2i &pos, CardinalDir facing, Field f, int size) {$/;"	f	class:Glest::Search::Cartographer
buildAdjacencyMap	source/game/search/cartographer.h	/^	PatchMap<1>* buildAdjacencyMap(const UnitType *uType, const Vec2i &pos) {$/;"	f	class:Glest::Search::Cartographer
buildArrayQuad	source/game/widgets/widgets_base.cpp	/^void buildArrayQuad(Vec2f pos, Vec2f sz, Vec2f uv, Vec2f step, Vec2f *posBase, Vec2f *uvBase) {$/;"	f	namespace:Glest::Widgets
buildAudioTab	source/game/game/options.cpp	/^void Options::buildAudioTab() {$/;"	f	class:Glest::Gui::Options
buildBaseMap	source/game/search/cartographer.cpp	/^void Surveyor::buildBaseMap() {$/;"	f	class:Glest::Search::Surveyor
buildBestBuilding	source/game/ai/ai_rule.cpp	/^void AiRuleBuild::buildBestBuilding(const UnitTypeList &buildingTypes) {$/;"	f	class:Glest::Plan::AiRuleBuild
buildButton	source/game/gui/game_menu.cpp	/^Button* buildButton(GameMenu *menu, CellStrip *strip, int cell, const string &txt, SlotFunc func) {$/;"	f	namespace:Glest::Gui
buildConnectPanel	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::buildConnectPanel() {$/;"	f	class:Glest::Menu::MenuStateJoinGame
buildControlsTab	source/game/game/options.cpp	/^void Options::buildControlsTab() {$/;"	f	class:Glest::Gui::Options
buildCube	source/shared_lib/sources/graphics/model.cpp	/^void Mesh::buildCube(int size, int height, Texture2D *tex) {$/;"	f	class:Shared::Graphics::Mesh
buildDebugTab	source/game/game/options.cpp	/^void Options::buildDebugTab() {$/;"	f	class:Glest::Gui::Options
buildGameSettings	source/game/network/network_message.cpp	/^void LaunchMessage::buildGameSettings(GameSettings *gameSettings) const{$/;"	f	class:Glest::Net::LaunchMessage
buildGameTab	source/game/game/options.cpp	/^void Options::buildGameTab() {$/;"	f	class:Glest::Gui::Options
buildGeneric	source/game/ai/ai_rule.cpp	/^void AiRuleBuild::buildGeneric(const BuildTask *bt) {$/;"	f	class:Glest::Plan::AiRuleBuild
buildGlestimalMap	source/game/search/cartographer.cpp	/^void Cartographer::buildGlestimalMap(Field f, V2iList &positions) {$/;"	f	class:Glest::Search::Cartographer
buildInterpolationData	source/shared_lib/include/graphics/model.h	/^	void buildInterpolationData() const {$/;"	f	class:Shared::Graphics::Model
buildInterpolationData	source/shared_lib/sources/graphics/model.cpp	/^void Mesh::buildInterpolationData() {$/;"	f	class:Shared::Graphics::Mesh
buildLabel	source/game/main/battle_end.cpp	/^StaticText* buildLabel(CellStrip *parent, int cell, const string &txt, int font, int colour) {$/;"	f	namespace:Glest::Main
buildLogoPixmap	source/game/entities/faction.cpp	/^void Faction::buildLogoPixmap() {$/;"	f	class:Glest::Entities::Faction
buildMenuBar	source/map_editor/main.cpp	/^void MainWindow::buildMenuBar() {$/;"	f	class:MapEditor::MainWindow
buildNetworkTab	source/game/game/options.cpp	/^void Options::buildNetworkTab() {$/;"	f	class:Glest::Gui::Options
buildPositions	source/game/gui/user_interface.h	/^	BuildPositions buildPositions;$/;"	m	class:Glest::Gui::UserInterface
buildRow	source/game/main/battle_end.cpp	/^CellStrip* buildRow(CellStrip *parent, int cell) {$/;"	f	namespace:Glest::Main
buildSiteMap	source/game/search/cartographer.h	/^	PatchMap<1>* buildSiteMap(BuildSiteMapKey key) {$/;"	f	class:Glest::Search::Cartographer
buildSiteMaps	source/game/graphics/debug_renderer.h	/^			buildSiteMaps,		\/\/ show building site goal maps$/;"	m	class:Glest::Debug::DebugRenderer
buildSpecific	source/game/ai/ai_rule.cpp	/^void AiRuleBuild::buildSpecific(const BuildTask *bt){$/;"	f	class:Glest::Plan::AiRuleBuild
buildStatusBar	source/g3d_viewer/main.cpp	/^void MainWindow::buildStatusBar() {$/;"	f	class:Shared::G3dViewer::MainWindow
buildStatusBar	source/map_editor/main.cpp	/^void MainWindow::buildStatusBar() {$/;"	f	class:MapEditor::MainWindow
buildStoreMap	source/game/search/cartographer.h	/^	PatchMap<1>* buildStoreMap(StoreMapKey key) {$/;"	f	class:Glest::Search::Cartographer
buildTask	source/game/ai/ai_rule.h	/^	const BuildTask *buildTask;$/;"	m	class:Glest::Plan::AiRuleBuild
buildTexture	source/game/graphics/surface_atlas.cpp	/^void SurfaceAtlas2::buildTexture() {$/;"	f	class:Glest::Graphics::SurfaceAtlas2
buildToolBars	source/map_editor/main.cpp	/^void MainWindow::buildToolBars() {$/;"	f	class:MapEditor::MainWindow
buildUnitOverlay	source/game/world/minimap.cpp	/^void buildUnitOverlay(TypeMap<int8>* overlayMap) {$/;"	f	namespace:Glest::Sim
buildVideoTab	source/game/game/options.cpp	/^void Options::buildVideoTab() {$/;"	f	class:Glest::Gui::Options
buildVisLists	source/game/world/minimap.cpp	/^void buildVisLists(ConstUnitVector &srfList, ConstUnitVector &airList) {$/;"	f	namespace:Glest::Sim
buildingFacing	source/game/search/cartographer.h	/^	CardinalDir buildingFacing;$/;"	m	struct:Glest::Search::BuildSiteMapKey
buildingPosition	source/game/search/cartographer.h	/^	Vec2i buildingPosition;$/;"	m	struct:Glest::Search::BuildSiteMapKey
buildingType	source/game/search/cartographer.h	/^	const UnitType *buildingType;$/;"	m	struct:Glest::Search::BuildSiteMapKey
buildingTypeCount	source/game/ai/ai.h	/^	UnitTypeCount buildingTypeCount;$/;"	m	class:Glest::Plan::Ai
button	source/game/widgets/list_widgets.h	/^	Button* button;$/;"	m	class:Glest::Widgets::DropList
button	source/shared_lib/include/platform/input.h	/^	MouseButton button;$/;"	m	struct:Shared::Platform::ClickEvent
buttonApply	source/configurator/main.h	/^	wxButton *buttonApply;$/;"	m	class:Configurator::MainWindow
buttonCancel	source/configurator/main.h	/^	wxButton *buttonCancel;$/;"	m	class:Configurator::MainWindow
buttonDefault	source/configurator/main.h	/^	wxButton *buttonDefault;$/;"	m	class:Configurator::MainWindow
buttonOk	source/configurator/main.h	/^	wxButton *buttonOk;$/;"	m	class:Configurator::MainWindow
byte_ptr	source/game/network/network_message.h	/^	typedef uint8* byte_ptr;$/;"	t	class:Glest::Net::KeyFrame
bytes	source/shared_lib/include/platform/socket.h	/^	unsigned char bytes[4];$/;"	m	class:Shared::Platform::Ip
bytes	source/shared_lib/sources/util/leak_dumper.cpp	/^	size_t bytes;		\/\/ 12$/;"	m	struct:AllocInfo	file:
bytesAvailable	source/shared_lib/sources/platform/socket.cpp	/^size_t Socket::CircularBuffer::bytesAvailable() const {$/;"	f	class:Shared::Platform::Socket::CircularBuffer
bytesPerSecond	source/shared_lib/include/sound/sound_file_loader.h	/^	uint32 bytesPerSecond;$/;"	m	class:Shared::Sound::WavSoundFileLoader
bytesRemaining	source/shared_lib/sources/physfs/FileOps.cpp	/^int FileOps::bytesRemaining() {$/;"	f	class:Shared::PhysFS::FileOps
c	source/shared_lib/include/util/properties.h	/^		char c;$/;"	m	union:Shared::Util::Variant::__anon15
c1	source/shared_lib/include/util/checksum.h	/^    int32	c1;$/;"	m	class:Shared::Util::Checksum
c2	source/shared_lib/include/util/checksum.h	/^    int32	c2;$/;"	m	class:Shared::Util::Checksum
cRotation	source/game/entities/game_particle.h	/^	Vec3f cRotation;$/;"	m	class:Glest::Entities::UnitParticleSystem
c_str	source/game/script/script_manager.h	/^	typedef const char* c_str;$/;"	t	class:Glest::Script::ScriptManager
calcAvgAltitude	source/game/world/map.cpp	/^void Map::calcAvgAltitude() {$/;"	f	class:Glest::Sim::Map
calcColour	source/game/widgets/widgets_base.cpp	/^inline Colour calcColour(const Colour &c, float fade) {$/;"	f	namespace:Glest::Widgets
calculateCellDims	source/game/widgets/widgets.cpp	/^int calculateCellDims(HintList &hints, const int space, CellDimList &out_res) {$/;"	f	namespace:Glest::Widgets
calculateCycleTime	source/game/prototypes/skill_type.cpp	/^CycleInfo SkillType::calculateCycleTime() const {$/;"	f	class:Glest::ProtoTypes::SkillType
calculateEffectiveValues	source/game/prototypes/earthquake_type.cpp	/^void Earthquake::calculateEffectiveValues(float &effectiveTime, float &effectiveMagnitude, const Vec2i &surfacePos, float time) {$/;"	f	class:Glest::ProtoTypes::Earthquake
calculateNearest	source/game/gui/user_interface.cpp	/^static void calculateNearest(UnitVector &units, const Vec3f &pos) {$/;"	f	namespace:Glest::Gui
callback	source/game/entities/game_particle.h	/^	ProjectileCallback  *callback;$/;"	m	class:Glest::Entities::Projectile
calls	source/shared_lib/sources/util/profiler.cpp	/^	unsigned int calls;$/;"	m	class:Shared::Util::Profile::Section	file:
camera	source/game/menu/menu_background.h	/^	Camera camera;$/;"	m	class:Glest::Menu::MenuBackground
cameraFps	source/game/game/game_constants.h	/^	const int cameraFps = 100;$/;"	m	namespace:Glest::GameConstants
cameraInvertXAxis	source/game/global/config.h	/^	bool cameraInvertXAxis;$/;"	m	class:Glest::Global::Config
cameraInvertYAxis	source/game/global/config.h	/^	bool cameraInvertYAxis;$/;"	m	class:Glest::Global::Config
cameraMaxDistance	source/game/global/config.h	/^	float cameraMaxDistance;$/;"	m	class:Glest::Global::Config
cameraMaxYaw	source/game/global/config.h	/^	float cameraMaxYaw;$/;"	m	class:Glest::Global::Config
cameraMinDistance	source/game/global/config.h	/^	float cameraMinDistance;$/;"	m	class:Glest::Global::Config
cameraMinYaw	source/game/global/config.h	/^	float cameraMinYaw;$/;"	m	class:Glest::Global::Config
canAttack	source/game/gui/selection.h	/^	bool canAttack() const				{return m_canAttack;}$/;"	f	class:Glest::Gui::Selection
canBuild	source/game/prototypes/command_type.h	/^	bool canBuild(const UnitType *ut) const		{$/;"	f	class:Glest::ProtoTypes::BuildCommandType
canCarry	source/game/prototypes/command_type.h	/^	bool canCarry(const UnitType *ut) const {$/;"	f	class:Glest::ProtoTypes::LoadCommandType
canCloak	source/game/gui/selection.h	/^	bool canCloak() const				{return m_canCloak;}$/;"	f	class:Glest::Gui::Selection
canDetect	source/game/search/cartographer.h	/^	bool canDetect(int team, int cloakGroup, Vec2i tilePos) {$/;"	f	class:Glest::Search::Cartographer
canHarvest	source/game/prototypes/cmd_types_worker.cpp	/^bool HarvestCommandType::canHarvest(const ResourceType *resourceType) const{$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
canMove	source/game/gui/selection.h	/^	bool canMove() const				{return m_canMove;}$/;"	f	class:Glest::Gui::Selection
canOccupy	source/game/search/annotated_map.h	/^	bool canOccupy(const Vec2i &pos, int size, Field field) const {$/;"	f	class:Glest::Search::AnnotatedMap
canOccupy	source/game/world/map.cpp	/^bool Map::canOccupy(const Vec2i &pos, Field field, const UnitType *ut, CardinalDir facing) {$/;"	f	class:Glest::Sim::Map
canProduce	source/game/ai/ai_rule.cpp	/^bool AiRuleAddTasks::canProduce(UnitClass unitClass) const {$/;"	f	class:Glest::Plan::AiRuleAddTasks
canRepair	source/game/gui/selection.h	/^	bool canRepair() const				{return m_canRepair;}$/;"	f	class:Glest::Gui::Selection
canRepair	source/game/prototypes/cmd_types_worker.cpp	/^bool RepairCommandType::canRepair(const UnitType *unitType) const{$/;"	f	class:Glest::ProtoTypes::RepairCommandType
canSee	source/game/entities/faction.cpp	/^bool Faction::canSee(const Unit *unit) const {$/;"	f	class:Glest::Entities::Faction
cancel	source/game/menu/menu_state_join_game.cpp	/^void ConnectThread::cancel() {$/;"	f	class:Glest::Menu::ConnectThread
cancelCommand	source/game/entities/unit.cpp	/^CmdResult Unit::cancelCommand() {$/;"	f	class:Glest::Entities::Unit
cancelCurrCommand	source/game/entities/unit.cpp	/^CmdResult Unit::cancelCurrCommand() {$/;"	f	class:Glest::Entities::Unit
cancelImage	source/game/prototypes/element_type.h	/^    Texture2D *cancelImage;$/;"	m	class:Glest::ProtoTypes::ProducibleType
cancelPending	source/game/gui/user_interface.cpp	/^bool UserInterface::cancelPending() {$/;"	f	class:Glest::Gui::UserInterface
cancelPos	source/game/gui/user_interface.h	/^	static const int cancelPos = cellWidthCount * cellHeightCount - 1;$/;"	m	class:Glest::Gui::UserInterface
cancelUpgrade	source/game/entities/faction.cpp	/^void Faction::cancelUpgrade(const UpgradeType *ut) {$/;"	f	class:Glest::Entities::Faction
cancelUpgrade	source/game/entities/upgrade.cpp	/^void UpgradeManager::cancelUpgrade(const UpgradeType *upgradeType){$/;"	f	class:Glest::Entities::UpgradeManager
capResource	source/game/entities/faction.cpp	/^void Faction::capResource(const ResourceType *rt) {$/;"	f	class:Glest::Entities::Faction
capacity	source/shared_lib/include/util/heap.h	/^	int		capacity;$/;"	m	class:Shared::Util::MinHeap
captureFrustum	source/game/graphics/debug_renderer.h	/^			captureFrustum,		\/\/ set to trigger a capture of the view frustum$/;"	m	class:Glest::Debug::DebugRenderer
captureVisibleQuad	source/game/graphics/debug_renderer.h	/^			captureVisibleQuad, \/\/ set to trigger a capture of the next scene cull$/;"	m	class:Glest::Debug::DebugRenderer
carried	source/game/entities/unit.h	/^	bool carried;					\/**< is the unit being carried *\/$/;"	m	class:Glest::Entities::Unit
carto	source/game/search/cluster_map.h	/^	Cartographer *carto;$/;"	m	class:Glest::Search::ClusterMap
cartographer	source/game/world/world.h	/^	Cartographer *cartographer;$/;"	m	class:Glest::Sim::World
cascadingLookUp	source/game/global/lang.cpp	/^bool Lang::cascadingLookUp(instring in_key, instring in_faction, instring in_param, outstring out_res) const {$/;"	f	class:Glest::Global::Lang
cascadingLookUp	source/game/global/lang.cpp	/^bool Lang::cascadingLookUp(instring key, instring faction, outstring out_result) const {$/;"	f	class:Glest::Global::Lang
cascadingUpdate	source/game/search/annotated_map.cpp	/^void AnnotatedMap::cascadingUpdate(const Vec2i &pos, const int size,  const Field field) {$/;"	f	class:Glest::Search::AnnotatedMap
castRay	source/game/graphics/scene_culler.cpp	/^void SceneCuller::RayInfo::castRay() {$/;"	f	class:Glest::Graphics::SceneCuller::RayInfo
categories	source/game/menu/menu_state_scenario.h	/^    vector<string> categories;$/;"	m	class:Glest::Menu::MenuStateScenario
category	source/game/main/CmdArgs.h	/^	string category;$/;"	m	class:Glest::Main::CmdArgs
cause	source/game/prototypes/earthquake_type.h	/^	UnitId cause;	\/**< unit that caused this earthquake *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
causesDeCloak	source/game/prototypes/skill_type.h	/^	bool causesDeCloak() const			{return m_deCloak;}$/;"	f	class:Glest::ProtoTypes::SkillType
cb	source/game/search/cluster_map.h	/^		ClusterBorder *cb;$/;"	m	struct:Glest::Search::ClusterMap::EntranceInfo
cb_close	source/shared_lib/sources/physfs/FSFactory.cpp	/^int FSFactory::cb_close(void *source){$/;"	f	class:Shared::PhysFS::FSFactory
cb_read	source/shared_lib/sources/physfs/FSFactory.cpp	/^size_t FSFactory::cb_read(void *ptr, size_t size, size_t nmemb, void *source){$/;"	f	class:Shared::PhysFS::FSFactory
cb_seek	source/shared_lib/sources/physfs/FSFactory.cpp	/^int FSFactory::cb_seek(void *source, ogg_int64_t offset, int whence){$/;"	f	class:Shared::PhysFS::FSFactory
cb_tell	source/shared_lib/sources/physfs/FSFactory.cpp	/^long int FSFactory::cb_tell(void *source){$/;"	f	class:Shared::PhysFS::FSFactory
cdata	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool cdata;			\/\/ true if this should be input and output as a CDATA style text element$/;"	m	class:TiXmlText
cellCount	source/game/prototypes/earthquake_type.h	/^	size_t cellCount;$/;"	m	class:Glest::ProtoTypes::Earthquake
cellExtrema	source/game/graphics/scene_culler.h	/^	} cellExtrema, tileExtrema;$/;"	m	class:Glest::Graphics::SceneCuller	typeref:struct:Glest::Graphics::SceneCuller::Extrema
cellHeight	source/game/search/search_engine.h	/^	const int cellWidth, cellHeight;$/;"	m	class:Glest::Search::GridNeighbours
cellHeightCount	source/game/gui/display.h	/^	static const int cellHeightCount = 4;$/;"	m	class:Glest::Gui::Display
cellHeightCount	source/game/gui/user_interface.h	/^	static const int cellHeightCount = Display::cellHeightCount;$/;"	m	class:Glest::Gui::UserInterface
cellMap	source/game/search/annotated_map.h	/^	Map *cellMap;$/;"	m	class:Glest::Search::AnnotatedMap
cellMap	source/game/search/cartographer.h	/^	Map *cellMap;$/;"	m	class:Glest::Search::Cartographer
cellMap	source/game/search/cartographer.h	/^	Map *cellMap;$/;"	m	class:Glest::Search::ExplorationMap
cellScale	source/game/game/game_constants.h	/^	const int cellScale = 2;$/;"	m	namespace:Glest::GameConstants
cellSize	source/map_editor/program.h	/^	int cellSize;$/;"	m	class:MapEditor::Program
cellToCluster	source/game/search/cluster_map.h	/^	static Vec2i cellToCluster (const Vec2i &cellPos) {$/;"	f	class:Glest::Search::ClusterMap
cellVisit	source/game/graphics/scene_culler.cpp	/^void SceneCuller::cellVisit(int x, int y) {$/;"	f	class:Glest::Graphics::SceneCuller
cellWidth	source/game/search/search_engine.h	/^	const int cellWidth, cellHeight;$/;"	m	class:Glest::Search::GridNeighbours
cellWidthCount	source/game/gui/display.h	/^	static const int cellWidthCount = 6;$/;"	m	class:Glest::Gui::Display
cellWidthCount	source/game/gui/user_interface.h	/^	static const int cellWidthCount = Display::cellWidthCount;$/;"	m	class:Glest::Gui::UserInterface
cell_begin	source/game/graphics/scene_culler.h	/^	iterator cell_begin() { $/;"	f	class:Glest::Graphics::SceneCuller
cell_end	source/game/graphics/scene_culler.h	/^	iterator cell_end()	{ $/;"	f	class:Glest::Graphics::SceneCuller
cell_end_cached	source/game/graphics/scene_culler.h	/^	iterator cell_end_cached, tile_end_cached;$/;"	m	class:Glest::Graphics::SceneCuller
cells	source/game/graphics/debug_renderer.h	/^	CellColours cells;$/;"	m	class:Glest::Debug::CellHighlightOverlay
cells	source/game/graphics/debug_renderer.h	/^	set<Vec2i> cells;$/;"	m	class:Glest::Debug::BuildSiteMapOverlay
cells	source/game/world/map.h	/^	Cell *cells;$/;"	m	class:Glest::Sim::Map
cells	source/map_editor/map.h	/^	Cell **cells;$/;"	m	class:MapEditor::Map
cells	source/shared_lib/include/physics/weather.h	/^	WeatherCell *cells;$/;"	m	class:Shared::Physics::WeatherSystem
center	source/game/facilities/pos_iterator.h	/^	Vec2i center;$/;"	m	class:Glest::Util::PosCircularIteratorOrdered
center	source/game/facilities/pos_iterator.h	/^	Vec2i center;$/;"	m	class:Glest::Util::PosCircularIteratorSimple
center	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *center;$/;"	m	class:Glest::Graphics::SurfaceInfo
centerCameraOnLastEvent	source/game/gui/user_interface.cpp	/^void UserInterface::centerCameraOnLastEvent() {$/;"	f	class:Glest::Gui::UserInterface
centerCameraOnSelection	source/game/gui/user_interface.cpp	/^void UserInterface::centerCameraOnSelection() {$/;"	f	class:Glest::Gui::UserInterface
centerOffsetZ	source/game/game/game_camera.cpp	/^const float GameCamera::centerOffsetZ= 8.0f;$/;"	m	class:Glest::Gui::GameCamera	file:
centerOffsetZ	source/game/game/game_camera.h	/^	static const float centerOffsetZ;$/;"	m	class:Glest::Gui::GameCamera
centerXZ	source/game/game/game_camera.cpp	/^void GameCamera::centerXZ(float x, float z){$/;"	f	class:Glest::Gui::GameCamera
centre	source/game/search/cluster_map.cpp	/^	int  centre, incr, end;$/;"	m	class:Glest::Search::InsideOutIterator	file:
centreHorizontal	source/game/widgets/widgets_base.h	/^	bool centreVertical, centreHorizontal;$/;"	m	class:Glest::Widgets::Anchors
centreMap	source/map_editor/main.cpp	/^void MainWindow::centreMap() {$/;"	f	class:MapEditor::MainWindow
centreVertical	source/game/widgets/widgets_base.h	/^	bool centreVertical, centreHorizontal;$/;"	m	class:Glest::Widgets::Anchors
centreWindowPos	source/shared_lib/sources/platform/win32/window.cpp	/^Vec2i centreWindowPos(Vec2i wndSize) {$/;"	f	namespace:Shared::Platform
chance	source/game/prototypes/effect_type.h	/^	fixed chance;$/;"	m	class:Glest::ProtoTypes::EffectType
change	source/map_editor/main.cpp	/^void MainWindow::change(int x, int y) {$/;"	f	class:MapEditor::MainWindow
change	source/map_editor/program.h	/^		ChangeType change;$/;"	m	class:MapEditor::UndoPoint
changeMapObject	source/map_editor/program.cpp	/^void Program::changeMapObject(int x, int y, int object, int radius) {$/;"	f	class:MapEditor::Program
changeMapResource	source/map_editor/program.cpp	/^void Program::changeMapResource(int x, int y, int resource, int radius) {$/;"	f	class:MapEditor::Program
changeMapSurface	source/map_editor/program.cpp	/^void Program::changeMapSurface(int x, int y, int surface, int radius) {$/;"	f	class:MapEditor::Program
changeObject	source/map_editor/map.cpp	/^void Map::changeObject(int x, int y, int object, int radius) {$/;"	f	class:MapEditor::Map
changeResource	source/map_editor/map.cpp	/^void Map::changeResource(int x, int y, int resource, int radius) {$/;"	f	class:MapEditor::Map
changeRole	source/game/world/sim_interface.cpp	/^void SimulationInterface::changeRole(GameRole role) {$/;"	f	class:Glest::Sim::SimulationInterface
changeShader	source/game/graphics/renderer.cpp	/^void Renderer::changeShader(const string &name) {$/;"	f	class:Glest::Graphics::Renderer
changeStartLocation	source/map_editor/map.cpp	/^void Map::changeStartLocation(int x, int y, int faction) {$/;"	f	class:MapEditor::Map
changeStartLocation	source/map_editor/program.cpp	/^void Program::changeStartLocation(int x, int y, int player) {$/;"	f	class:MapEditor::Program
changeSurface	source/map_editor/map.cpp	/^void Map::changeSurface(int x, int y, int surface, int radius) {$/;"	f	class:MapEditor::Map
changeVideoMode	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^bool changeVideoMode(const VideoMode in_mode) {$/;"	f	namespace:Shared::Platform
changeVideoMode	source/shared_lib/sources/platform/win32/platform_util.cpp	/^bool changeVideoMode(const VideoMode in_mode) {$/;"	f	namespace:Shared::Platform
changeWindow	source/shared_lib/include/platform/win32/gl_wrap.h	/^	void changeWindow(WindowHandle wnd) {$/;"	f	class:Shared::Platform::PlatformContextGl
changed	source/game/widgets/widgets.h	/^	bool changed;$/;"	m	class:Glest::Widgets::TextBox
channels	source/shared_lib/include/sound/sound.h	/^	uint32 channels;$/;"	m	class:Shared::Sound::SoundInfo
charCount	source/shared_lib/include/graphics/font.h	/^	static const int charCount;$/;"	m	class:Shared::Graphics::Font
charCount	source/shared_lib/sources/graphics/font.cpp	/^const int Font::charCount= 256;$/;"	m	class:Shared::Graphics::Font	file:
char_ptr	source/shared_lib/include/platform/socket.h	/^	typedef char* char_ptr;$/;"	t	class:Shared::Platform::Socket
characterCount	source/game/menu/menu_background.h	/^	static const int characterCount= 5;$/;"	m	class:Glest::Menu::MenuBackground
characterModels	source/game/menu/menu_background.h	/^	Model *characterModels[characterCount];$/;"	m	class:Glest::Menu::MenuBackground
chatMessages	source/game/network/network_interface.h	/^	std::vector<ChatMsg> chatMessages;$/;"	m	class:Glest::Net::NetworkInterface
check	source/game/prototypes/cmd_types_general.cpp	/^CmdResult LoadCommandType::check(const Unit *unit, const Command &command) const {$/;"	f	class:Glest::ProtoTypes::LoadCommandType
check	source/game/prototypes/cmd_types_general.cpp	/^CmdResult SetMeetingPointCommandType::check(const Unit *unit, const Command &command) const {$/;"	f	class:Glest::ProtoTypes::SetMeetingPointCommandType
check	source/game/prototypes/cmd_types_general.cpp	/^CmdResult TeleportCommandType::check(const Unit *unit, const Command &command) const {$/;"	f	class:Glest::ProtoTypes::TeleportCommandType
check	source/game/prototypes/cmd_types_general.cpp	/^CmdResult UpgradeCommandType::check(const Unit *unit, const Command &command) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
check	source/game/prototypes/cmd_types_worker.cpp	/^CmdResult BuildCommandType::check(const Unit *unit, const Command &command) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
check	source/game/prototypes/command_type.h	/^	virtual CmdResult check(const Unit *unit, const Command &command) const { return CmdResult::SUCCESS; }$/;"	f	class:Glest::ProtoTypes::CommandType
checkAdvanceSubfaction	source/game/entities/faction.cpp	/^void Faction::checkAdvanceSubfaction(const ProducibleType *pt, bool finished) {$/;"	f	class:Glest::Entities::Faction
checkAlError	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundPlayerOpenAL::checkAlError(const char* message)$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
checkAlcError	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundPlayerOpenAL::checkAlcError(const char* message)$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
checkAnimUpdate	source/game/network/client_interface.cpp	/^void ClientInterface::checkAnimUpdate(Unit *unit, int32 cs) {$/;"	f	class:Glest::Net::ClientInterface
checkAnimUpdate	source/game/network/server_interface.cpp	/^void ServerInterface::checkAnimUpdate(Unit*, int32 cs) {$/;"	f	class:Glest::Net::ServerInterface
checkBox	source/configurator/configuration.h	/^	wxCheckBox *checkBox;$/;"	m	class:Configurator::BoolField
checkCaps	source/game/graphics/terrain_renderer.cpp	/^bool TerrainRenderer2::checkCaps() {$/;"	f	class:Glest::Graphics::TerrainRenderer2
checkCaps	source/game/graphics/terrain_renderer.cpp	/^bool TerrainRendererGlest::checkCaps() {$/;"	f	class:Glest::Graphics::TerrainRendererGlest
checkChanges	source/map_editor/main.cpp	/^bool MainWindow::checkChanges() {$/;"	f	class:MapEditor::MainWindow
checkCommand	source/game/entities/unit.cpp	/^CmdResult Unit::checkCommand(const Command &command) const {$/;"	f	class:Glest::Entities::Unit
checkCommandUpdate	source/game/network/client_interface.cpp	/^void ClientInterface::checkCommandUpdate(Unit *unit, int32 cs) {$/;"	f	class:Glest::Net::ClientInterface
checkCommandUpdate	source/game/network/server_interface.cpp	/^void ServerInterface::checkCommandUpdate(Unit*, int32 cs) {$/;"	f	class:Glest::Net::ServerInterface
checkCosts	source/game/ai/ai_interface.cpp	/^bool GlestAiInterface::checkCosts(const ProducibleType *pt){$/;"	f	class:Glest::Plan::GlestAiInterface
checkCosts	source/game/entities/faction.cpp	/^bool Faction::checkCosts(const ProducibleType *pt) {$/;"	f	class:Glest::Entities::Faction
checkCosts	source/game/entities/faction.cpp	/^bool Faction::checkCosts(const ProducibleType *pt, int discount) {$/;"	f	class:Glest::Entities::Faction
checkDimensions	source/game/graphics/surface_atlas.cpp	/^void SurfaceAtlas::checkDimensions(const Pixmap2D *p) {$/;"	f	class:Glest::Graphics::SurfaceAtlas
checkEffectCloak	source/game/entities/unit.cpp	/^void Unit::checkEffectCloak() {$/;"	f	class:Glest::Entities::Unit
checkEffectParticles	source/game/entities/unit.cpp	/^void Unit::checkEffectParticles() {$/;"	f	class:Glest::Entities::Unit
checkEnergy	source/game/entities/unit.h	/^	bool checkEnergy(const CommandType *ct) const { return ep >= ct->getEnergyCost(); }$/;"	f	class:Glest::Entities::Unit
checkExtension	source/game/graphics/renderer.cpp	/^void Renderer::checkExtension(const string &extension, const string &msg){$/;"	f	class:Glest::Graphics::Renderer
checkGlCaps	source/game/graphics/renderer.cpp	/^void Renderer::checkGlCaps(){$/;"	f	class:Glest::Graphics::Renderer
checkGlExtension	source/shared_lib/sources/graphics/gl/opengl.cpp	/^void checkGlExtension(const char *extensionName){$/;"	f	namespace:Shared::Graphics::Gl
checkGlOptionalCaps	source/game/graphics/renderer.cpp	/^void Renderer::checkGlOptionalCaps(){$/;"	f	class:Glest::Graphics::Renderer
checkPixmaps	source/blendnorm/blendnorm.cpp	/^void checkPixmaps(Pixmap2D *&redMap, Pixmap2D *&greenMap, Pixmap2D *&blueMap) {$/;"	f	namespace:BlendNorm
checkProjectileUpdate	source/game/network/client_interface.cpp	/^void ClientInterface::checkProjectileUpdate(Unit *unit, int endFrame, int32 cs) {$/;"	f	class:Glest::Net::ClientInterface
checkProjectileUpdate	source/game/network/server_interface.cpp	/^void ServerInterface::checkProjectileUpdate(Unit*, int, int32 cs) {$/;"	f	class:Glest::Net::ServerInterface
checkRange	source/shared_lib/sources/util/properties.cpp	/^static inline void checkRange(const T &val, const T *pMin, const T *pMax) {$/;"	f	namespace:Shared::Util
checkTable	source/shared_lib/sources/lua/lua_script.cpp	/^size_t LuaArguments::checkTable(int ndx, size_t minSize, size_t maxSize) const {$/;"	f	class:Shared::Lua::LuaArguments
checkTable	source/shared_lib/sources/lua/lua_script.cpp	/^void LuaArguments::checkTable(int ndx, size_t size) const {$/;"	f	class:Shared::Lua::LuaArguments
checkTargets	source/game/entities/unit.cpp	/^void checkTargets(const Unit *dead) {$/;"	f	namespace:Glest::Entities
checkTime	source/shared_lib/sources/platform/timer.cpp	/^bool PerformanceTimer::checkTime(int64 &now, int64 &elapsed) {$/;"	f	class:Shared::Platform::PerformanceTimer
checkTrigger	source/game/script/trigger_manager.cpp	/^void TriggerManager::checkTrigger(TriggerMap &triggerMap, const Unit *unit) {$/;"	f	class:Glest::Script::TriggerManager
checkType	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaArguments::checkType(LuaType type, int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
checkType	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::checkType(LuaType type, int ndx) const {$/;"	f	class:Shared::Lua::LuaScript
checkUnitBorn	source/game/network/client_interface.cpp	/^void ClientInterface::checkUnitBorn(Unit *unit, int32 cs) {$/;"	f	class:Glest::Net::ClientInterface
checkUnitBorn	source/game/network/server_interface.cpp	/^void ServerInterface::checkUnitBorn(Unit *unit, int32 cs) {$/;"	f	class:Glest::Net::ServerInterface
checkVisibilty	source/game/entities/game_particle.cpp	/^void GameParticleSystem::checkVisibilty(ParticleUse use, bool log) {$/;"	f	class:Glest::Entities::GameParticleSystem
checkWinner	source/game/world/sim_interface.cpp	/^GameStatus SimulationInterface::checkWinner(){$/;"	f	class:Glest::Sim::SimulationInterface
checkWinnerScripted	source/game/world/sim_interface.cpp	/^GameStatus SimulationInterface::checkWinnerScripted() {$/;"	f	class:Glest::Sim::SimulationInterface
checkWinnerStandard	source/game/world/sim_interface.cpp	/^GameStatus SimulationInterface::checkWinnerStandard() {$/;"	f	class:Glest::Sim::SimulationInterface
checksum	source/game/game/game.h	/^	Checksum checksum;$/;"	m	class:Glest::Gui::GameState
children	source/shared_lib/include/platform/win32/platform_menu.h	/^	MenuChildren children;$/;"	m	class:Shared::Platform::Menu
children	source/shared_lib/include/xml/xml_parser.h	/^	Nodes children;$/;"	m	class:Shared::Xml::XmlNode
children	source/shared_lib/sources/util/profiler.cpp	/^	SectionContainer children;$/;"	m	class:Shared::Util::Profile::Section	file:
choosenBuildingType	source/game/gui/user_interface.h	/^	const UnitType *choosenBuildingType;$/;"	m	class:Glest::Gui::UserInterface
choppedTree	source/game/prototypes/object_type.h	/^	static const int choppedTree= 2;$/;"	m	class:Glest::ProtoTypes::MapObjectType
chr	source/shared_lib/include/tinyxml/tinyxml.h	/^		char		    chr;$/;"	m	struct:TiXmlBase::Entity
chrono	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	Chrono chrono;	\/\/delay-fade chrono$/;"	m	class:Shared::Sound::Ds8::StrSoundBuffer
chrono	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	Chrono chrono; \/\/ delay-fade chrono$/;"	m	class:Shared::Sound::OpenAL::StreamSoundSource
chrono	source/shared_lib/include/util/util.h	/^	Chrono chrono;$/;"	m	struct:Shared::Debug::OneTimeTimer
chrono	source/shared_lib/sources/util/profiler.cpp	/^	Chrono chrono;$/;"	m	class:Shared::Util::Profile::Section	file:
cinfo	source/shared_lib/include/graphics/pixmap.h	/^	struct jpeg_decompress_struct cinfo;$/;"	m	class:Shared::Graphics::PixmapIoJpg	typeref:struct:Shared::Graphics::PixmapIoJpg::jpeg_decompress_struct
clamp	source/shared_lib/include/math/math_util.h	/^	void clamp(T minX, T minY, T maxX, T maxY){$/;"	f	class:Shared::Math::Quad2
clamp	source/shared_lib/include/math/math_util.h	/^	void clamp(T minX, T minY,T  maxX, T maxY) {$/;"	f	class:Shared::Math::Rect2
clamp	source/shared_lib/include/util/util.h	/^template <typename T> inline T clamp(const T &val, const T &min, const T &max) {$/;"	f	namespace:Shared::Util
clampAng	source/game/game/game_camera.cpp	/^void GameCamera::clampAng() {$/;"	f	class:Glest::Gui::GameCamera
clampBounds	source/game/game/game_camera.h	/^	bool clampBounds;$/;"	m	class:Glest::Gui::GameCamera
clampMultipliers	source/game/prototypes/unit_stats_base.cpp	/^void EnhancementType::clampMultipliers() {$/;"	f	class:Glest::ProtoTypes::EnhancementType
clampPos	source/game/world/map.cpp	/^void Map::clampPos(Vec2i &pos) const{$/;"	f	class:Glest::Sim::Map
clampPosXYZ	source/game/game/game_camera.cpp	/^void GameCamera::clampPosXYZ(float x1, float x2, float y1, float y2, float z1, float z2){$/;"	f	class:Glest::Gui::GameCamera
clampPosXZ	source/game/game/game_camera.cpp	/^void GameCamera::clampPosXZ(float x1, float x2, float z1, float z2){$/;"	f	class:Glest::Gui::GameCamera
className	source/shared_lib/include/platform/window.h	/^		string className;$/;"	m	class:Shared::Platform::Window
clean	source/shared_lib/sources/graphics/ft_font.cpp	/^void font_data::clean() {$/;"	f	class:Shared::Graphics::Freetype::font_data
cleanPath	source/shared_lib/sources/util/util.cpp	/^string cleanPath(const string &s) {$/;"	f	namespace:Shared::Util
cleanUp	source/game/script/script_manager.cpp	/^void ScriptManager::cleanUp() {$/;"	f	class:Glest::Script::ScriptManager
clear	source/game/entities/unit.h	/^	void clear()			{list<Vec2i>::clear(); blockCount = 0;} \/**< clear the path		*\/$/;"	f	class:Glest::Entities::UnitPath
clear	source/game/game/game_settings.cpp	/^void GameSettings::clear() {$/;"	f	class:Glest::Sim::GameSettings
clear	source/game/gui/display.cpp	/^void Display::clear() {$/;"	f	class:Glest::Gui::Display
clear	source/game/gui/keymap.cpp	/^void HotKeyAssignment::clear() {$/;"	f	class:Glest::Gui::HotKeyAssignment
clear	source/game/gui/keymap.h	/^	void clear() 					{m_keyCode = KeyCode::NONE; m_modFlags = 0;}$/;"	f	class:Glest::Gui::HotKey
clear	source/game/gui/selection.cpp	/^void Selection::clear(){$/;"	f	class:Glest::Gui::Selection
clear	source/game/network/network_message.h	/^	void clear()									{data.commandCount = 0;}$/;"	f	class:Glest::Net::CommandListMessage
clear	source/game/search/cluster_map.h	/^	void clear() {$/;"	f	struct:Glest::Search::TransitionCollection
clear	source/game/widgets/widget_window.cpp	/^void WidgetWindow::clear() {$/;"	f	class:Glest::Widgets::WidgetWindow
clear	source/game/widgets/widgets_base.cpp	/^void Container::clear() {$/;"	f	class:Glest::Widgets::Container
clear	source/game/widgets/widgets_base.h	/^	void clear(Edge e) {$/;"	f	class:Glest::Widgets::Anchors
clear	source/map_editor/program.h	/^	void clear() { c.clear(); }$/;"	f	class:MapEditor::ChangeStack
clear	source/shared_lib/include/util/heap.h	/^	void clear()		{ counter = 0;		}$/;"	f	class:Shared::Util::MinHeap
clear	source/shared_lib/sources/util/properties.cpp	/^void Properties::clear(){$/;"	f	class:Shared::Util::Properties
clearBuffers	source/game/graphics/renderer.cpp	/^void Renderer::clearBuffers(){$/;"	f	class:Glest::Graphics::Renderer
clearCellHilights	source/game/graphics/debug_renderer.h	/^	void clearCellHilights() {$/;"	f	class:Glest::Debug::DebugRenderer
clearColour	source/game/widgets/player_slot_widget.cpp	/^void ColourButton::clearColour() {$/;"	f	class:Glest::Widgets::ColourButton
clearCommandCallback	source/game/entities/unit.h	/^	void clearCommandCallback()					{ commandCallback = 0; }$/;"	f	class:Glest::Entities::Unit
clearCommands	source/game/entities/unit.cpp	/^void Unit::clearCommands() {$/;"	f	class:Glest::Entities::Unit
clearDeadUnits	source/game/gui/selection.cpp	/^void Selection::clearDeadUnits() {$/;"	f	class:Glest::Gui::Selection
clearDirty	source/game/entities/effect.h	/^	void clearDirty()		{dirty = false;}$/;"	f	class:Glest::Entities::Effects
clearDisplayText	source/game/script/script_manager.cpp	/^int ScriptManager::clearDisplayText(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
clearItems	source/game/widgets/list_widgets.cpp	/^void DropList::clearItems() {$/;"	f	class:Glest::Widgets::DropList
clearItems	source/game/widgets/list_widgets.cpp	/^void ListBox::clearItems() {$/;"	f	class:Glest::Widgets::ListBox
clearItems	source/game/widgets/tool_tips.cpp	/^void CommandTip::clearItems() {$/;"	f	class:Glest::Widgets::CommandTip
clearLocalAnnotations	source/game/search/annotated_map.cpp	/^void AnnotatedMap::clearLocalAnnotations(const Unit *unit) {$/;"	f	class:Glest::Search::AnnotatedMap
clearMap	source/game/search/influence_map.h	/^	void clearMap(Point val) {$/;"	f	class:Glest::Search::FlowMap
clearMap	source/game/search/influence_map.h	/^	void clearMap(type val) { std::fill_n(data, this->w * this->h, val); }$/;"	f	class:Glest::Search::TypeMap
clearMap	source/game/search/influence_map.h	/^	void clearMap(uint32 val) { $/;"	f	class:Glest::Search::PatchMap
clearOpenClosed	source/game/search/route_planner.cpp	/^	void clearOpenClosed(const Vec2i &start, const Vec2i &target) {$/;"	f	namespace:Glest::Search
clearPath	source/game/entities/unit.cpp	/^void Unit::clearPath() {$/;"	f	class:Glest::Entities::Unit
clearRoot	source/game/entities/effect.h	/^	void clearRoot()				{root = 0;}$/;"	f	class:Glest::Entities::Effect
clearRootRef	source/game/entities/effect.cpp	/^void Effects::clearRootRef(Effect *e) {$/;"	f	class:Glest::Entities::Effects
clearSource	source/game/entities/effect.h	/^	void clearSource()				{source = -1;}$/;"	f	class:Glest::Entities::Effect
clearText	source/game/gui/chat_dialog.h	/^	void clearText()			{ m_inputBox->setText(""); }$/;"	f	class:Glest::Gui::ChatDialog
clearUnitCells	source/game/world/map.cpp	/^void Map::clearUnitCells(Unit *unit, const Vec2i &pos){$/;"	f	class:Glest::Sim::Map
clearWaypoints	source/game/graphics/debug_renderer.h	/^	void clearWaypoints()		{ waypoints.clear();		}$/;"	f	class:Glest::Debug::DebugRenderer
clearZBuffer	source/game/graphics/renderer.cpp	/^void Renderer::clearZBuffer(){$/;"	f	class:Glest::Graphics::Renderer
clearance	source/game/search/cluster_map.h	/^	int clearance;$/;"	m	struct:Glest::Search::Transition
clickCommonCommand	source/game/gui/user_interface.cpp	/^void UserInterface::clickCommonCommand(CmdClass commandClass) {$/;"	f	class:Glest::Gui::UserInterface
clickSoundA	source/game/global/core_data.h	/^	StaticSound clickSoundA;$/;"	m	class:Glest::Global::CoreData
clickSoundB	source/game/global/core_data.h	/^    StaticSound clickSoundB;$/;"	m	class:Glest::Global::CoreData
clickSoundC	source/game/global/core_data.h	/^    StaticSound clickSoundC;$/;"	m	class:Glest::Global::CoreData
clicks	source/game/prototypes/command_type.h	/^	Clicks          clicks;$/;"	m	class:Glest::ProtoTypes::CommandType
clientIP	source/game/main/CmdArgs.h	/^	string clientIP;$/;"	m	class:Glest::Main::CmdArgs
clientSocket	source/game/network/client_interface.h	/^	ClientSocket *clientSocket;$/;"	m	class:Glest::Net::ClientInterface
clipVisibleQuad	source/game/graphics/scene_culler.cpp	/^void SceneCuller::clipVisibleQuad(vector<Vec2f> &in) {$/;"	f	class:Glest::Graphics::SceneCuller
cloak	source/game/entities/unit.cpp	/^void Unit::cloak() {$/;"	f	class:Glest::Entities::Unit
cloakAvailable	source/game/gui/selection.h	/^	bool cloakAvailable() const {$/;"	f	class:Glest::Gui::Selection
cloakTogglePos	source/game/gui/user_interface.h	/^	static const int cloakTogglePos = cellWidthCount * cellHeightCount - 3;$/;"	m	class:Glest::Gui::UserInterface
close	source/game/network/connection_slot.cpp	/^void ConnectionSlot::close() {$/;"	f	class:Glest::Net::ConnectionSlot
close	source/shared_lib/sources/lua/lua_script.cpp	/^void LuaScript::close() {$/;"	f	class:Shared::Lua::LuaScript
close	source/shared_lib/sources/physfs/MemFileOps.cpp	/^int MemFileOps::close(){$/;"	f	class:Shared::PhysFS::MemFileOps
close	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^int PhysFileOps::close(){$/;"	f	class:Shared::PhysFS::PhysFileOps
close	source/shared_lib/sources/physfs/StdFileOps.cpp	/^int StdFileOps::close(){$/;"	f	class:Shared::PhysFS::StdFileOps
close	source/shared_lib/sources/platform/socket.cpp	/^void Socket::close() {$/;"	f	class:Shared::Platform::Socket
close	source/shared_lib/sources/sound/sound.cpp	/^void StrSound::close(){$/;"	f	class:Shared::Sound::StrSound
close	source/shared_lib/sources/sound/sound_file_loader.cpp	/^void OggSoundFileLoader::close(){$/;"	f	class:Shared::Sound::OggSoundFileLoader
close	source/shared_lib/sources/sound/sound_file_loader.cpp	/^void WavSoundFileLoader::close(){$/;"	f	class:Shared::Sound::WavSoundFileLoader
close	source/shared_lib/sources/util/profiler.cpp	/^void Profiler::close(){$/;"	f	class:Shared::Util::Profile::Profiler
closeSounds	source/game/global/core_data.cpp	/^void CoreData::closeSounds(){$/;"	f	class:Glest::Global::CoreData
closed	source/game/search/cluster_map.h	/^	set<const Transition*> closed;$/;"	m	class:Glest::Search::TransitionNodeStore
closedSet	source/game/graphics/debug_renderer.h	/^	set<Vec2i> pathSet, openSet, closedSet;$/;"	m	class:Glest::Debug::PathFinderTextureCallback
clrImportant	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint32 clrImportant;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
clrUsed	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint32 clrUsed;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
clusterEdgesNorth	source/game/graphics/debug_renderer.h	/^	set<Vec2i> clusterEdgesNorth;$/;"	m	class:Glest::Debug::DebugRenderer
clusterEdgesWest	source/game/graphics/debug_renderer.h	/^	set<Vec2i> clusterEdgesWest;$/;"	m	class:Glest::Debug::DebugRenderer
clusterMap	source/game/search/cartographer.h	/^	ClusterMap        *clusterMap;    \/**< The ClusterMap (Hierarchical map abstraction) *\/$/;"	m	class:Glest::Search::Cartographer
clusterSize	source/game/game/game_constants.h	/^	const int clusterSize = 16;$/;"	m	namespace:Glest::GameConstants
cm	source/game/search/annotated_map.cpp	/^	ClusterMap *cm;$/;"	m	struct:Glest::Search::MudFlinger	file:
cmOverlay	source/game/graphics/debug_renderer.h	/^	ClusterMapOverlay			cmOverlay;$/;"	m	class:Glest::Debug::DebugRenderer
cmd	source/glexemel/g3d_xml_exporter.py	/^        cmd = bsys.join(scriptsdir, fname)$/;"	v
cmd	source/glexemel/g3d_xml_exporter.py	/^cmd = ''$/;"	v
cmdArgs	source/game/main/program.h	/^	CmdArgs cmdArgs;$/;"	m	class:Glest::Main::Program
cmdCancelMsg	source/game/prototypes/cmd_types_worker.cpp	/^const string cmdCancelMsg = " Command cancelled.";$/;"	m	namespace:Glest::ProtoTypes	file:
cmdCount	source/game/network/network_message.cpp	/^	uint8	cmdCount;$/;"	m	struct:Glest::Net::KeyFrameMsgHeader	file:
cmdCount	source/game/network/network_message.h	/^	size_t cmdCount;$/;"	m	class:Glest::Net::KeyFrame
cmd_id	source/game/world/sim_interface.h	/^	int32	cmd_id		: 16;$/;"	m	struct:Glest::Debug::UnitStateRecord
code	source/game/script/scenario.h	/^	string code;$/;"	m	class:Glest::Script::Script
code	source/game/script/script_manager.cpp	/^string				ScriptManager::code;$/;"	m	class:Glest::Script::ScriptManager	file:
code	source/game/script/script_manager.h	/^	static string code;$/;"	m	class:Glest::Script::ScriptManager
codeToStr	source/shared_lib/sources/platform/win32/platform_util.cpp	/^string PlatformExceptionHandler::codeToStr(DWORD code) {$/;"	f	class:Shared::Platform::PlatformExceptionHandler
col	source/shared_lib/include/tinyxml/tinyxml.h	/^	int col;	\/\/ 0 based.$/;"	m	struct:TiXmlCursor
collectOpenClosed	source/game/search/route_planner.cpp	/^	void collectOpenClosed(NodeStorage *ns) {$/;"	f	namespace:Glest::Search
collectPath	source/game/search/route_planner.cpp	/^	void collectPath(const Unit *unit) {$/;"	f	namespace:Glest::Search
collectWaypointPath	source/game/search/route_planner.cpp	/^	void collectWaypointPath(const Unit *unit) {$/;"	f	namespace:Glest::Search
color	source/game/prototypes/object_type.h	/^	Vec3f color;$/;"	m	class:Glest::ProtoTypes::MapObjectType
color	source/game/world/map.h	/^	Vec3f color; \/\/ leave here, only needed by minimap$/;"	m	class:Glest::Sim::Tile
color	source/shared_lib/include/graphics/particle.h	/^	Vec4f color;	\/\/ 16 bytes \/\/ belongs in (or already is in) owner system's proto-type ?$/;"	m	class:Shared::Graphics::Particle
color	source/shared_lib/include/graphics/particle.h	/^	Vec4f color;$/;"	m	class:Shared::Graphics::ParticleSystemBase
color2	source/shared_lib/include/graphics/particle.h	/^	Vec4f color2;	\/\/ 16 bytes \/\/ belongs in (or already is in) owner system's proto-type ?$/;"	m	class:Shared::Graphics::Particle
color2	source/shared_lib/include/graphics/particle.h	/^	Vec4f color2;$/;"	m	class:Shared::Graphics::ParticleSystemBase
color2NoEnergy	source/shared_lib/include/graphics/particle.h	/^	Vec4f color2NoEnergy;$/;"	m	class:Shared::Graphics::ParticleSystemBase
colorBits	source/shared_lib/include/graphics/context.h	/^	uint32 colorBits;$/;"	m	class:Shared::Graphics::Context
colorBuffer	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	Vec4f colorBuffer[bufferSize];$/;"	m	class:Shared::Graphics::Gl::ParticleRendererGl
colorFrameCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 colorFrameCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV2
colorFrameCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 colorFrameCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV3
colorNoEnergy	source/shared_lib/include/graphics/particle.h	/^	Vec4f colorNoEnergy;$/;"	m	class:Shared::Graphics::ParticleSystemBase
colour	source/game/game/console.h	/^		Colour colour;$/;"	m	struct:Glest::Gui::Console::TextInfo
colour	source/game/graphics/debug_renderer.h	/^	Vec4f colour;$/;"	m	class:Glest::Debug::VisibleAreaOverlay
colourDialog	source/g3d_viewer/dialogs.h	/^	wxColourDialog *colourDialog;$/;"	m	class:Shared::G3dViewer::TeamColourDialog
colourDialog	source/g3d_viewer/main.h	/^	TeamColourDialog *colourDialog;$/;"	m	class:Shared::G3dViewer::MainWindow
colourIndex	source/game/entities/faction.h	/^	int colourIndex;$/;"	m	class:Glest::Entities::Faction
colourIndex	source/game/network/network_interface.h	/^		int colourIndex;$/;"	m	struct:Glest::Net::NetworkInterface::ChatMsg
colourIndex	source/game/network/network_message.h	/^		int8 colourIndex;$/;"	m	struct:Glest::Net::TextMessage::Data
colourIndices	source/game/game/game_settings.h	/^	int colourIndices[maxPlayers];$/;"	m	class:Glest::Sim::GameSettings
colourIndices	source/game/network/network_message.h	/^		int8 colourIndices[GameConstants::maxPlayers];$/;"	m	struct:Glest::Net::LaunchMessage::Data
colourMapDepth	source/shared_lib/sources/graphics/pixmap.cpp	/^	int8 colourMapDepth;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
colourMapLength	source/shared_lib/sources/graphics/pixmap.cpp	/^	int16 colourMapLength;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
colourMapOrigin	source/shared_lib/sources/graphics/pixmap.cpp	/^	int16 colourMapOrigin;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
colourMapType	source/shared_lib/sources/graphics/pixmap.cpp	/^	int8 colourMapType;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
colourString	source/game/widgets/widget_config.cpp	/^inline string colourString(Colour &c) {$/;"	f	namespace:Glest::Widgets
colours	source/g3d_viewer/dialogs.h	/^	wxColour colours[8];$/;"	m	class:Shared::G3dViewer::TeamColourDialog
colours	source/g3d_viewer/renderer.h	/^	Vec3<uint8> colours[8];$/;"	m	class:Shared::G3dViewer::Renderer
comboBox	source/configurator/configuration.h	/^	wxComboBox *comboBox;$/;"	m	class:Configurator::EnumField
commandButtonPressed	source/game/gui/user_interface.cpp	/^void UserInterface::commandButtonPressed(int posDisplay) {$/;"	f	class:Glest::Gui::UserInterface
commandCallback	source/game/entities/unit.h	/^	int commandCallback;		\/\/ for script 'command callbacks'$/;"	m	class:Glest::Entities::Unit
commandCallback	source/game/script/script_manager.h	/^	static void commandCallback(const Unit *unit) { triggerManager.commandCallback(unit); }$/;"	f	class:Glest::Script::ScriptManager
commandCallback	source/game/script/trigger_manager.h	/^	void commandCallback(const Unit *unit) {checkTrigger(commandCallbacks, unit);}$/;"	f	class:Glest::Script::TriggerManager
commandCallbacks	source/game/script/trigger_manager.h	/^	TriggerMap		commandCallbacks;$/;"	m	class:Glest::Script::TriggerManager
commandCellCount	source/game/gui/display.h	/^	static const int commandCellCount = cellWidthCount * cellHeightCount;$/;"	m	class:Glest::Gui::Display
commandClasses	source/game/gui/display.h	/^	CmdClass commandClasses[commandCellCount];         \/\/ CommandClass per command cell, use when !selection.isUniform()$/;"	m	class:Glest::Gui::Display
commandCount	source/game/network/network_message.h	/^		uint32 commandCount	:  8;$/;"	m	struct:Glest::Net::CommandListMessage::Data
commandInfo	source/game/gui/keymap.cpp	/^const AssignmentInfo Keymap::commandInfo[UserCommand::COUNT] = {$/;"	m	class:Glest::Gui::Keymap	file:
commandInfo	source/game/gui/keymap.h	/^	static const AssignmentInfo commandInfo[UserCommand::COUNT];$/;"	m	class:Glest::Gui::Keymap
commandLine	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::commandLine(string &line) {$/;"	f	class:Glest::Debug::DebugRenderer
commandSize	source/game/gui/display.h	/^		Vec2i commandSize;$/;"	m	struct:Glest::Gui::Display::SizeCollection
commandSounds	source/game/prototypes/unit_type.h	/^	SoundContainer commandSounds;$/;"	m	class:Glest::ProtoTypes::UnitType
commandTypes	source/game/gui/display.h	/^	const CommandType *commandTypes[commandCellCount]; \/\/ CommandType per command cell, only valid if selection.isUniform()$/;"	m	class:Glest::Gui::Display
commandTypes	source/game/prototypes/unit_type.h	/^	CommandTypes commandTypes;$/;"	m	class:Glest::ProtoTypes::UnitType
commandTypesByClass	source/game/prototypes/unit_type.h	/^	CommandTypes commandTypesByClass[CmdClass::COUNT]; \/\/ command types mapped by CmdClass$/;"	m	class:Glest::ProtoTypes::UnitType
commandedUnit	source/game/entities/command.h	/^		Unit *commandedUnit;$/;"	m	struct:Glest::Entities::Command::CreateParamsArch
commandedUnit	source/game/entities/command.h	/^		Unit *commandedUnit;$/;"	m	struct:Glest::Entities::Command::CreateParamsPos
commandedUnit	source/game/entities/command.h	/^		Unit *commandedUnit;$/;"	m	struct:Glest::Entities::Command::CreateParamsProd
commandedUnit	source/game/entities/command.h	/^		Unit *commandedUnit;$/;"	m	struct:Glest::Entities::Command::CreateParamsUnit
commandedUnit	source/game/entities/command.h	/^	Unit *commandedUnit;$/;"	m	class:Glest::Entities::Command
commander	source/game/gui/user_interface.h	/^	const Commander *commander;$/;"	m	class:Glest::Gui::UserInterface
commander	source/game/world/sim_interface.h	/^	Commander*		commander;$/;"	m	class:Glest::Sim::SimulationInterface
commands	source/game/entities/unit.h	/^	Commands commands;$/;"	m	class:Glest::Entities::Unit
commands	source/game/network/network_message.h	/^		NetworkCommand commands[maxCommandCount];$/;"	m	struct:Glest::Net::CommandListMessage::Data
commands	source/game/network/network_message.h	/^	NetworkCommand commands[max_cmds];$/;"	m	class:Glest::Net::KeyFrame
compact	source/game/game/game_settings.cpp	/^void GameSettings::compact() {$/;"	f	class:Glest::Sim::GameSettings
comparePosData	source/game/facilities/pos_iterator.cpp	/^int PosCircularIteratorFactory::comparePosData(const void *p1, const void *p2) {$/;"	f	class:Glest::Util::PosCircularIteratorFactory
components	source/shared_lib/include/graphics/pixmap.h	/^	int components;$/;"	m	class:Shared::Graphics::Pixmap1D
components	source/shared_lib/include/graphics/pixmap.h	/^	int components;$/;"	m	class:Shared::Graphics::Pixmap2D
components	source/shared_lib/include/graphics/pixmap.h	/^	int components;$/;"	m	class:Shared::Graphics::Pixmap3D
components	source/shared_lib/include/graphics/pixmap.h	/^	int components;$/;"	m	class:Shared::Graphics::PixmapIo
compressTextures	source/shared_lib/include/graphics/gl/texture_gl.h	/^	static bool compressTextures;$/;"	m	class:Shared::Graphics::Gl::TextureGl
compression	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint32 compression;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
computeBoundingRect	source/shared_lib/include/math/math_util.h	/^	Rect2<T> computeBoundingRect() const{$/;"	f	class:Shared::Math::Quad2
computeBuildPositions	source/game/gui/user_interface.cpp	/^void UserInterface::computeBuildPositions(const Vec2i &end) {$/;"	f	class:Glest::Gui::UserInterface
computeClearance	source/game/search/annotated_map.cpp	/^uint32 AnnotatedMap::computeClearance( const Vec2i &pos, Field f ) {$/;"	f	class:Glest::Search::AnnotatedMap
computeClearances	source/game/search/annotated_map.cpp	/^void AnnotatedMap::computeClearances(const Vec2i &pos) {$/;"	f	class:Glest::Search::AnnotatedMap
computeCommandInfo	source/game/gui/user_interface.cpp	/^void UserInterface::computeCommandInfo(int posDisplay) {$/;"	f	class:Glest::Gui::UserInterface
computeCommandPanel	source/game/gui/user_interface.cpp	/^void UserInterface::computeCommandPanel() {$/;"	f	class:Glest::Gui::UserInterface
computeCommandTip	source/game/gui/user_interface.cpp	/^void UserInterface::computeCommandTip(const CommandType *ct, const ProducibleType *pt) {$/;"	f	class:Glest::Gui::UserInterface
computeCommandType	source/game/entities/unit.cpp	/^const CommandType *Unit::computeCommandType(const Vec2i &pos, const Unit *targetUnit) const{$/;"	f	class:Glest::Entities::Unit
computeDestPos	source/game/game/commander.cpp	/^Vec2i Commander::computeDestPos(const Vec2i &refPos, const Vec2i &unitPos, const Vec2i &cmdPos) const {$/;"	f	class:Glest::Sim::Commander
computeDisplay	source/game/gui/user_interface.cpp	/^void UserInterface::computeDisplay() {$/;"	f	class:Glest::Gui::UserInterface
computeEp	source/game/entities/unit.cpp	/^bool Unit::computeEp() {$/;"	f	class:Glest::Entities::Unit
computeFontSize	source/game/widgets/widget_config.cpp	/^int WidgetConfig::computeFontSize(int size) {$/;"	f	class:Glest::Widgets::WidgetConfig
computeFow	source/game/world/world.cpp	/^void World::computeFow() {$/;"	f	class:Glest::Sim::World
computeHeight	source/game/entities/unit.cpp	/^float Unit::computeHeight(const Vec2i &pos) const {$/;"	f	class:Glest::Entities::Unit
computeHousedUnitsPanel	source/game/gui/user_interface.cpp	/^void UserInterface::computeHousedUnitsPanel() {$/;"	f	class:Glest::Gui::UserInterface
computeIndex	source/game/gui/display.cpp	/^DisplayButton Display::computeIndex(Vec2i i_pos, bool screenPos) {$/;"	f	class:Glest::Gui::Display
computeInterpolatedHeights	source/game/world/map.cpp	/^void Map::computeInterpolatedHeights() {$/;"	f	class:Glest::Sim::Map
computeInterpolatedHeights	source/game/world/map.cpp	/^void Map::computeInterpolatedHeights(Rect2i range){$/;"	f	class:Glest::Sim::Map
computeLightColor	source/game/graphics/renderer.cpp	/^Vec3f Renderer::computeLightColor(float time){$/;"	f	class:Glest::Graphics::Renderer
computeMoonAngle	source/game/graphics/renderer.cpp	/^float Renderer::computeMoonAngle(float time){$/;"	f	class:Glest::Graphics::Renderer
computeMoonPos	source/game/graphics/renderer.cpp	/^Vec4f Renderer::computeMoonPos(float time){$/;"	f	class:Glest::Graphics::Renderer
computeNearSubmerged	source/game/world/map.cpp	/^void Map::computeNearSubmerged() {$/;"	f	class:Glest::Sim::Map
computeNearestFreePos	source/game/search/route_planner.cpp	/^Vec2i RoutePlanner::computeNearestFreePos(const Unit *unit, const Vec2i &finalPos) {$/;"	f	class:Glest::Search::RoutePlanner
computeNormals	source/game/world/map.cpp	/^void Map::computeNormals() {$/;"	f	class:Glest::Sim::Map
computeNormals	source/game/world/map.cpp	/^void Map::computeNormals(Rect2i range) {$/;"	f	class:Glest::Sim::Map
computePortraitInfo	source/game/gui/user_interface.cpp	/^void UserInterface::computePortraitInfo(int posDisplay) {$/;"	f	class:Glest::Gui::UserInterface
computePosition	source/game/graphics/renderer.cpp	/^bool Renderer::computePosition(const Vec2i &screenPos, Vec2i &worldPos){$/;"	f	class:Glest::Graphics::Renderer
computeRaindropPos	source/game/menu/menu_background.cpp	/^Vec2f MenuBackground::computeRaindropPos(){$/;"	f	class:Glest::Menu::MenuBackground
computeRefPos	source/game/game/commander.cpp	/^Vec2i Commander::computeRefPos(const Selection *selection) const{$/;"	f	class:Glest::Sim::Commander
computeResult	source/game/game/commander.cpp	/^CmdResult Commander::computeResult(const CmdResults &results) const {$/;"	f	class:Glest::Sim::Commander
computeSelected	source/game/graphics/renderer.cpp	/^void Renderer::computeSelected(UnitVector &units, const MapObject *&obj, const Vec2i &posDown, const Vec2i &posUp){$/;"	f	class:Glest::Graphics::Renderer
computeSelection	source/game/gui/user_interface.h	/^	bool computeSelection;$/;"	m	class:Glest::Gui::UserInterface
computeSelectionPanel	source/game/gui/user_interface.cpp	/^void UserInterface::computeSelectionPanel() {$/;"	f	class:Glest::Gui::UserInterface
computeSunAngle	source/game/graphics/renderer.cpp	/^float Renderer::computeSunAngle(float time){$/;"	f	class:Glest::Graphics::Renderer
computeSunPos	source/game/graphics/renderer.cpp	/^Vec4f Renderer::computeSunPos(float time){$/;"	f	class:Glest::Graphics::Renderer
computeTangents	source/shared_lib/sources/graphics/model.cpp	/^void Mesh::computeTangents(Vec3f *verts, Vec2f *texCoords, uint32 *indices, Vec3f *&tangents) {$/;"	f	class:Shared::Graphics::Mesh
computeTarget	source/game/gui/user_interface.cpp	/^bool UserInterface::computeTarget(const Vec2i &screenPos, Vec2i &worldPos, UnitVector &units, const MapObject *&obj) {$/;"	f	class:Glest::Gui::UserInterface
computeTerrainTexture	source/game/world/minimap.cpp	/^void Minimap::computeTerrainTexture(const World *world) {$/;"	f	class:Glest::Sim::Minimap
computeTileColors	source/game/world/map.cpp	/^void Map::computeTileColors() {$/;"	f	class:Glest::Sim::Map
computeTotalUpgrade	source/game/entities/unit.cpp	/^void Unit::computeTotalUpgrade() {$/;"	f	class:Glest::Entities::Unit
computeTotalUpgrade	source/game/entities/upgrade.cpp	/^void UpgradeManager::computeTotalUpgrade(const Unit *unit, EnhancementType *totalUpgrade) const{$/;"	f	class:Glest::Entities::UpgradeManager
computeVisibleArea	source/game/graphics/renderer.cpp	/^void Renderer::computeVisibleArea() {$/;"	f	class:Glest::Graphics::Renderer
computeWaterColor	source/game/graphics/renderer.cpp	/^Vec4f Renderer::computeWaterColor(float waterLevel, float cellHeight){$/;"	f	class:Glest::Graphics::Renderer
condense	source/game/entities/unit.cpp	/^void WaypointPath::condense() {$/;"	f	class:Glest::Entities::WaypointPath
condenseWhiteSpace	source/shared_lib/include/tinyxml/tinyxml.h	/^	static bool condenseWhiteSpace;$/;"	m	class:TiXmlBase
condenseWhiteSpace	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^bool TiXmlBase::condenseWhiteSpace = true;$/;"	m	class:TiXmlBase	file:
config	source/game/game/game.h	/^	const Config &config;$/;"	m	class:Glest::Gui::GameState
configDir	source/game/main/CmdArgs.h	/^	string configDir;$/;"	m	class:Glest::Main::CmdArgs
configuration	source/configurator/main.h	/^	Configuration configuration;$/;"	m	class:Configurator::MainWindow
confirmExitProgram	source/game/game/game.cpp	/^void GameState::confirmExitProgram() {$/;"	f	class:Glest::Gui::GameState
confirmQuitGame	source/game/game/game.cpp	/^void GameState::confirmQuitGame() {$/;"	f	class:Glest::Gui::GameState
conjugate	source/shared_lib/sources/math/quaternion.cpp	/^Quaternion Quaternion::conjugate(){$/;"	f	class:Shared::Math::Quaternion
connect	source/game/network/client_interface.cpp	/^void ClientInterface::connect(const Ip &ip, int port) {$/;"	f	class:Glest::Net::ClientInterface
connect	source/shared_lib/include/util/sigslot.h	/^	void connect(SlotClass* pclass, void (SlotClass::*pmemfun)(ArgType)) {$/;"	f	class:sigslot::signal
connect	source/shared_lib/sources/platform/socket.cpp	/^void ClientSocket::connect(const Ip &ip, int port) {$/;"	f	class:Shared::Platform::ClientSocket
connectThreadDone	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::connectThreadDone(ConnectResult result) {$/;"	f	class:Glest::Menu::MenuStateJoinGame
connection	source/shared_lib/include/util/sigslot.h	/^	connection() : slotObject(0), slotMethod(0) { }$/;"	f	class:sigslot::connection
connection	source/shared_lib/include/util/sigslot.h	/^	connection(SlotClass* slotObject, void (SlotClass::*slotMethod)(ArgType))$/;"	f	class:sigslot::connection
connection	source/shared_lib/include/util/sigslot.h	/^template<class SlotClass, typename ArgType> class connection : public connection_base<ArgType> {$/;"	c	namespace:sigslot
connection_base	source/shared_lib/include/util/sigslot.h	/^template<typename ArgType> class connection_base {$/;"	c	namespace:sigslot
connections	source/shared_lib/include/util/sigslot.h	/^	connections_list connections;$/;"	m	class:sigslot::signal
connections_list	source/shared_lib/include/util/sigslot.h	/^	typedef typename std::list<connection_base<ArgType> *>  connections_list;$/;"	t	class:sigslot::signal
consoleMsg	source/game/script/script_manager.cpp	/^int ScriptManager::consoleMsg(LuaHandle *luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
const_iterator	source/shared_lib/include/util/sigslot.h	/^	typedef sender_set::const_iterator const_iterator;$/;"	t	class:sigslot::has_slots
const_iterator	source/shared_lib/include/util/sigslot.h	/^	typedef typename connections_list::const_iterator const_iterator;$/;"	t	class:sigslot::signal
constructGameWorld	source/game/world/sim_interface.cpp	/^void SimulationInterface::constructGameWorld(GameState *g) {$/;"	f	class:Glest::Sim::SimulationInterface
consumeEnabled	source/game/script/script_manager.h	/^	bool consumeEnabled;$/;"	m	class:Glest::Script::PlayerModifiers
context	source/shared_lib/include/platform/window_gl.h	/^	ContextGl context;$/;"	m	class:Shared::Platform::WindowGl
context	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	ALCcontext* context;$/;"	m	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
continueBuild	source/game/prototypes/cmd_types_worker.cpp	/^void BuildCommandType::continueBuild(Unit *unit, const Command *command, const UnitType *builtUnitType) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
control	source/game/entities/faction.h	/^	ControlType control;$/;"	m	class:Glest::Entities::Faction
coord	source/game/graphics/surface_atlas.h	/^	Vec2f coord;$/;"	m	class:Glest::Graphics::SurfaceInfo
copy	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::copy(const Pixmap2D *sourcePixmap){$/;"	f	class:Shared::Graphics::Pixmap2D
copy	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::copy(int x, int y, int width, int height, const Pixmap2D *source) {$/;"	f	class:Shared::Graphics::Pixmap2D
copyStringToBuffer	source/shared_lib/include/util/util.h	/^inline void copyStringToBuffer(char *buffer, int bufferSize, const string& s) {$/;"	f	namespace:Shared::Util
cost	source/game/search/cluster_map.h	/^	float cost(int size) const { return weights[size-1]; }$/;"	f	struct:Glest::Search::Edge
costs	source/game/prototypes/element_type.h	/^	Costs costs;$/;"	m	class:Glest::ProtoTypes::ProducibleType
count	source/game/entities/effect.cpp	/^	int count;$/;"	m	struct:Glest::Entities::EffectSummary	file:
count	source/game/prototypes/earthquake_type.h	/^		int count;		\/**< total number of cells unit occupies that are affected *\/$/;"	m	class:Glest::ProtoTypes::Earthquake::UnitImpact
count	source/game/world/tileset.cpp	/^void Tileset::count(const string &dir){$/;"	f	class:Glest::Sim::Tileset
count	source/shared_lib/include/graphics/model.h	/^	int  count;$/;"	m	struct:Shared::Graphics::MeshVertexBlock
count	source/shared_lib/include/graphics/model.h	/^	unsigned count;$/;"	m	struct:Shared::Graphics::MeshIndexBlock
count	source/shared_lib/include/util/util.h	/^	size_t count;$/;"	m	class:Shared::Util::EnumNamesBase
countChildren	source/glexemel/xml2g.c	/^unsigned int countChildren(xmlNode *n, xmlChar *name)$/;"	f
counter	source/game/search/node_pool.h	/^		unsigned int counter;  \/**< the counter		  *\/$/;"	m	struct:Glest::Search::NodePool::MarkerArray
counter	source/game/search/node_pool.h	/^	int counter;	 \/**< current counter    *\/$/;"	m	class:Glest::Search::NodePool
counter	source/shared_lib/include/util/heap.h	/^	int		counter;$/;"	m	class:Shared::Util::MinHeap
crash	source/game/main/program.cpp	/^void Program::crash(const exception *e) {$/;"	f	class:Glest::Main::Program
crashed	source/game/main/program.h	/^	bool crashed;$/;"	m	class:Glest::Main::Program
create	source/game/entities/unit.cpp	/^void Unit::create(bool startingUnit) {$/;"	f	class:Glest::Entities::Unit
create	source/game/prototypes/particle_type.cpp	/^ParticleSystem *ProjectileType::create(bool vis) {$/;"	f	class:Glest::ProtoTypes::ProjectileType
create	source/game/prototypes/particle_type.cpp	/^ParticleSystem *SplashType::create(bool vis) {$/;"	f	class:Glest::ProtoTypes::SplashType
create	source/game/prototypes/particle_type.h	/^	virtual ParticleSystem* create(bool vis) { return createUnitParticleSystem(vis); }$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
create	source/game/world/sim_interface.cpp	/^void SkillCycleTable::create(const TechTree *techTree) {$/;"	f	class:Glest::Sim::SkillCycleTable
create	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::create() {$/;"	f	class:Shared::Platform::Window
create	source/shared_lib/sources/platform/win32/platform_menu.cpp	/^void Menu::create(Menu *parent){$/;"	f	class:Shared::Platform::Menu
create	source/shared_lib/sources/platform/win32/platform_menu.cpp	/^void MenuItem::create(Menu *parent){$/;"	f	class:Shared::Platform::MenuItem
create	source/shared_lib/sources/platform/win32/platform_menu.cpp	/^void MenuSeparator::create(Menu *parent){$/;"	f	class:Shared::Platform::MenuSeparator
create	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::create() {$/;"	f	class:Shared::Platform::Window
createButton	source/game/widgets/widgets.cpp	/^Button* TabWidget::createButton(const string &text) {$/;"	f	class:Glest::Widgets::TabWidget
createControl	source/configurator/configuration.cpp	/^void BoolField::createControl(wxWindow *parent, wxSizer *sizer) {$/;"	f	class:Configurator::BoolField
createControl	source/configurator/configuration.cpp	/^void EnumField::createControl(wxWindow *parent, wxSizer *sizer) {$/;"	f	class:Configurator::EnumField
createControl	source/configurator/configuration.cpp	/^void FloatField::createControl(wxWindow *parent, wxSizer *sizer) {$/;"	f	class:Configurator::FloatField
createControl	source/configurator/configuration.cpp	/^void FloatRangeField::createControl(wxWindow *parent, wxSizer *sizer) {$/;"	f	class:Configurator::FloatRangeField
createControl	source/configurator/configuration.cpp	/^void IntField::createControl(wxWindow *parent, wxSizer *sizer) {$/;"	f	class:Configurator::IntField
createControl	source/configurator/configuration.cpp	/^void IntRangeField::createControl(wxWindow *parent, wxSizer *sizer) {$/;"	f	class:Configurator::IntRangeField
createControl	source/configurator/configuration.cpp	/^void StringField::createControl(wxWindow *parent, wxSizer *sizer) {$/;"	f	class:Configurator::StringField
createDsBuffer	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void SoundBuffer::createDsBuffer(IDirectSound8 *dsObject){$/;"	f	class:Shared::Sound::Ds8::SoundBuffer
createParticle	source/shared_lib/sources/graphics/particle.cpp	/^Particle *ParticleSystem::createParticle() {$/;"	f	class:Shared::Graphics::ParticleSystem
createProjectileParticleSystem	source/game/prototypes/particle_type.h	/^	Projectile *createProjectileParticleSystem(bool vis) {return (Projectile*)create(vis);}$/;"	f	class:Glest::ProtoTypes::ProjectileType
createSkillCycleTable	source/game/network/client_interface.cpp	/^void ClientInterface::createSkillCycleTable(const TechTree *) {$/;"	f	class:Glest::Net::ClientInterface
createSkillCycleTable	source/game/network/server_interface.cpp	/^void ServerInterface::createSkillCycleTable(const TechTree *techTree) {$/;"	f	class:Glest::Net::ServerInterface
createSkillCycleTable	source/game/world/sim_interface.h	/^	virtual void createSkillCycleTable(const TechTree *techTree) {$/;"	f	class:Glest::Sim::SimulationInterface
createSplash	source/game/entities/unit.cpp	/^Splash* Unit::createSplash(SplashType *splashType, const Vec3f &pos) {$/;"	f	class:Glest::Entities::Unit
createSplashParticleSystem	source/game/prototypes/particle_type.h	/^	Splash *createSplashParticleSystem(bool vis) {return (Splash*)create(vis);}$/;"	f	class:Glest::ProtoTypes::SplashType
createUnit	source/game/script/script_manager.cpp	/^int ScriptManager::createUnit(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
createUnit	source/game/world/world.cpp	/^int World::createUnit(const string &unitName, int factionIndex, const Vec2i &pos, bool precise) {$/;"	f	class:Glest::Sim::World
createUnitParticleSystem	source/game/prototypes/particle_type.h	/^	UnitParticleSystem* createUnitParticleSystem(bool vis) const {$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
createWindow	source/shared_lib/sources/platform/win32/window.cpp	/^WindowHandle Window::createWindow(const string &className, LPVOID creationData) {$/;"	f	class:Shared::Platform::Window
createXaVoice	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void XaVoice::createXaVoice(IXAudio2 *xaEngine, SoundCallback *callback) {$/;"	f	class:Shared::Sound::Xa2::XaVoice
createdWindows	source/shared_lib/sources/platform/win32/window.cpp	/^Window::WindowMap Window::createdWindows;$/;"	m	class:Shared::Platform::Window	file:
cross	source/shared_lib/include/math/vec.h	/^	Vec3<T> cross(const Vec3<T> &v) const {$/;"	f	class:Shared::Math::Vec3
ctAll	source/map_editor/program.h	/^	ctAll$/;"	e	enum:MapEditor::ChangeType
ctGradient	source/map_editor/program.h	/^	ctGradient,$/;"	e	enum:MapEditor::ChangeType
ctHeight	source/map_editor/program.h	/^	ctHeight,$/;"	e	enum:MapEditor::ChangeType
ctLocation	source/map_editor/program.h	/^	ctLocation,$/;"	e	enum:MapEditor::ChangeType
ctNone	source/map_editor/program.h	/^	ctNone = -1,$/;"	e	enum:MapEditor::ChangeType
ctObject	source/map_editor/program.h	/^	ctObject,$/;"	e	enum:MapEditor::ChangeType
ctResource	source/map_editor/program.h	/^	ctResource,$/;"	e	enum:MapEditor::ChangeType
ctSurface	source/map_editor/program.h	/^	ctSurface,$/;"	e	enum:MapEditor::ChangeType
cullFace	source/shared_lib/include/graphics/model_header.h	/^	uint8 cullFace;$/;"	m	struct:Shared::Graphics::MeshHeaderV2
culler	source/game/graphics/renderer.h	/^	SceneCuller culler;$/;"	m	class:Glest::Graphics::Renderer
currAngularFrame	source/game/game/game_camera.h	/^	int currAngularFrame, totalAngularFrames;$/;"	m	class:Glest::Gui::GameCamera
currFrame	source/game/world/sim_interface.h	/^	FrameRecord currFrame;$/;"	m	class:Glest::Debug::WorldLog
currLinearFrame	source/game/game/game_camera.h	/^	int currLinearFrame, totalLinearFrames;$/;"	m	class:Glest::Gui::GameCamera
currSection	source/shared_lib/sources/util/profiler.cpp	/^	Section *currSection;$/;"	m	class:Shared::Util::Profile::Profiler	file:
currSkill	source/game/entities/unit.h	/^	const SkillType *currSkill;		\/**< the SkillType currently being executed *\/$/;"	m	class:Glest::Entities::Unit
curr_pos_x	source/game/world/sim_interface.h	/^	int32	curr_pos_x	: 12;$/;"	m	struct:Glest::Debug::UnitStateRecord
curr_pos_y	source/game/world/sim_interface.h	/^	int32	curr_pos_y	: 12;$/;"	m	struct:Glest::Debug::UnitStateRecord
current	source/game/facilities/logger.h	/^	string current;$/;"	m	class:Glest::Util::ProgramLog
currentBrush	source/map_editor/main.h	/^	BrushType currentBrush;$/;"	m	class:MapEditor::MainWindow
currentContext	source/shared_lib/include/graphics/graphics_interface.h	/^	Context *currentContext;$/;"	m	class:Shared::Graphics::GraphicsInterface
currentFile	source/map_editor/main.h	/^	string currentFile;$/;"	m	class:MapEditor::MainWindow
currentGroup	source/game/gui/user_interface.h	/^	int currentGroup;$/;"	m	class:Glest::Gui::UserInterface
currentGui	source/game/gui/user_interface.cpp	/^UserInterface* UserInterface::currentGui = 0;$/;"	m	class:Glest::Gui::UserInterface	file:
currentGui	source/game/gui/user_interface.h	/^	static UserInterface* currentGui;$/;"	m	class:Glest::Gui::UserInterface
currentShift	source/game/prototypes/earthquake_type.h	/^	Vec3f currentShift;		\/**< the current xyz offset caused by seismic shift (before magnitude multiplier) *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
currentnewvertex	source/glexemel/g3d_xml_exporter.py	/^currentnewvertex=0$/;"	v
cursor	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^	TiXmlCursor		cursor;$/;"	m	class:TiXmlParsingData	file:
customColor	source/shared_lib/include/graphics/model.h	/^	bool customColor;$/;"	m	class:Shared::Graphics::Mesh
customGoalSearch	source/game/search/route_planner.cpp	/^TravelState RoutePlanner::customGoalSearch(PMap1Goal &goal, Unit *unit, const Vec2i &target) {$/;"	f	class:Glest::Search::RoutePlanner
customTextureUnit	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	static const int customTextureUnit  = GL_TEXTURE6;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
customTextures	source/g3d_viewer/renderer.h	/^	Texture2D *customTextures[8];$/;"	m	class:Shared::G3dViewer::Renderer
cutLastExt	source/shared_lib/sources/util/util.cpp	/^string cutLastExt(const string &s){$/;"	f	namespace:Shared::Util
cutLastFile	source/shared_lib/sources/util/util.cpp	/^string cutLastFile(const string &s){$/;"	f	namespace:Shared::Util
cx	source/game/facilities/pos_iterator.h	/^	int cx, cy;$/;"	m	class:Glest::Util::PerimeterIterator
cx	source/game/facilities/pos_iterator.h	/^	int cx, cy;$/;"	m	class:Glest::Util::RectIterator
cx	source/game/facilities/pos_iterator.h	/^	int cx, cy;$/;"	m	class:Glest::Util::ReverseRectIterator
cy	source/game/facilities/pos_iterator.h	/^	int cx, cy;$/;"	m	class:Glest::Util::PerimeterIterator
cy	source/game/facilities/pos_iterator.h	/^	int cx, cy;$/;"	m	class:Glest::Util::RectIterator
cy	source/game/facilities/pos_iterator.h	/^	int cx, cy;$/;"	m	class:Glest::Util::ReverseRectIterator
cycle	source/game/facilities/pos_iterator.h	/^	int cycle;$/;"	m	class:Glest::Util::PosCircularIterator
cycleShaderSet	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::cycleShaderSet() {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
cycleShaders	source/game/graphics/renderer.cpp	/^void Renderer::cycleShaders() {$/;"	f	class:Glest::Graphics::Renderer
cycleTable	source/game/world/sim_interface.h	/^	CycleInfo *cycleTable;$/;"	m	class:Glest::Sim::SkillCycleTable
d	source/game/graphics/scene_culler.h	/^	float d;$/;"	m	struct:Glest::Graphics::Plane
d	source/shared_lib/include/graphics/pixmap.h	/^	int d;$/;"	m	class:Shared::Graphics::Pixmap3D
d	source/shared_lib/include/util/properties.h	/^		double d;$/;"	m	union:Shared::Util::Variant::__anon15
dEasy	source/game/script/scenario.h	/^		dEasy,$/;"	e	enum:Glest::Script::Scenario::Difficulty
dHard	source/game/script/scenario.h	/^		dHard,$/;"	e	enum:Glest::Script::Scenario::Difficulty
dInsane	source/game/script/scenario.h	/^		dInsane$/;"	e	enum:Glest::Script::Scenario::Difficulty
dMedium	source/game/script/scenario.h	/^		dMedium,$/;"	e	enum:Glest::Script::Scenario::Difficulty
dVeryEasy	source/game/script/scenario.h	/^		dVeryEasy,$/;"	e	enum:Glest::Script::Scenario::Difficulty
dVeryHard	source/game/script/scenario.h	/^		dVeryHard,$/;"	e	enum:Glest::Script::Scenario::Difficulty
damage	source/game/world/world.cpp	/^void World::damage(Unit *attacker, const AttackSkillType* ast, Unit *attacked, fixed distance) {$/;"	f	class:Glest::Sim::World
damage	source/game/world/world.cpp	/^void World::damage(Unit *unit, int hp) {$/;"	f	class:Glest::Sim::World
damageMultiplierTable	source/game/prototypes/tech_tree.h	/^	DamageMultiplierTable damageMultiplierTable;$/;"	m	class:Glest::ProtoTypes::TechTree
damageType	source/game/prototypes/effect_type.h	/^	const AttackType *damageType;$/;"	m	class:Glest::ProtoTypes::EffectType
damageUnit	source/game/script/script_manager.cpp	/^int ScriptManager::damageUnit(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
data	source/game/facilities/pos_iterator.h	/^	PosData *data;$/;"	m	class:Glest::Util::PosCircularIteratorFactory
data	source/game/network/network_message.h	/^	MsgHeader data;$/;"	m	class:Glest::Net::ReadyMessage
data	source/game/network/network_message.h	/^	uint8* data;$/;"	m	struct:Glest::Net::RawMessage
data	source/game/network/network_message.h	/^	} data; \/\/ 4 + 64 + 32 + 2 == 102$/;"	m	class:Glest::Net::IntroMessage	typeref:struct:Glest::Net::IntroMessage::Data
data	source/game/network/network_message.h	/^	} data;$/;"	m	class:Glest::Net::AiSeedSyncMessage	typeref:struct:Glest::Net::AiSeedSyncMessage::Data
data	source/game/network/network_message.h	/^	} data;$/;"	m	class:Glest::Net::CommandListMessage	typeref:struct:Glest::Net::CommandListMessage::Data
data	source/game/network/network_message.h	/^	} data;$/;"	m	class:Glest::Net::GameSpeedMessage	typeref:struct:Glest::Net::GameSpeedMessage::Data
data	source/game/network/network_message.h	/^	} data;$/;"	m	class:Glest::Net::LaunchMessage	typeref:struct:Glest::Net::LaunchMessage::Data
data	source/game/network/network_message.h	/^	} data;$/;"	m	class:Glest::Net::QuitMessage	typeref:struct:Glest::Net::QuitMessage::Data
data	source/game/network/network_message.h	/^	} data;$/;"	m	class:Glest::Net::SyncErrorMsg	typeref:struct:Glest::Net::SyncErrorMsg::Data
data	source/game/network/network_message.h	/^	} data;$/;"	m	class:Glest::Net::TextMessage	typeref:struct:Glest::Net::TextMessage::Data
data	source/game/search/influence_map.h	/^	type *data;$/;"	m	class:Glest::Search::TypeMap
data	source/game/search/influence_map.h	/^	uint32 *data; \/\/ 8 values each$/;"	m	class:Glest::Search::FlowMap
data	source/game/search/influence_map.h	/^	uint32 *data;$/;"	m	class:Glest::Search::PatchMap
data	source/game/world/map.h	/^	TileVertex* data() {return m_data;}$/;"	f	class:Glest::Sim::MapVertexData
data	source/shared_lib/include/graphics/interpolation.h	/^	MeshVertexBlock data;$/;"	m	class:Shared::Graphics::InterpolationData
data	source/shared_lib/include/math/matrix.h	/^	T data[16];$/;"	m	class:Shared::Math::Matrix4
data	source/shared_lib/include/math/matrix.h	/^	T data[9];$/;"	m	class:Shared::Math::Matrix3
data	source/shared_lib/include/physfs/MemFileOps.hpp	/^	const unsigned char *data;$/;"	m	class:Shared::PhysFS::MemFileOps
data	source/shared_lib/include/util/heap.h	/^	Node**	data;$/;"	m	class:Shared::Util::MinHeap
dataAvailable	source/game/network/network_interface.cpp	/^int NetworkConnection::dataAvailable() {$/;"	f	class:Glest::Net::NetworkConnection
dataDir	source/game/main/CmdArgs.h	/^	string dataDir;$/;"	m	class:Glest::Main::CmdArgs
dataEnd	source/game/facilities/pos_iterator.h	/^	const PosData *dataEnd;$/;"	m	class:Glest::Util::PosCircularIteratorFactory
dataFile	source/game/world/sim_interface.h	/^	FileOps *dataFile, *indexFile;$/;"	m	class:Glest::Debug::WorldLog
dataHeaderSize	source/game/network/network_message.h	/^	static const int dataHeaderSize = 8;$/;"	m	class:Glest::Net::CommandListMessage
dataOffset	source/shared_lib/include/sound/sound_file_loader.h	/^	uint32 dataOffset;$/;"	m	class:Shared::Sound::WavSoundFileLoader
dataSize	source/game/facilities/pos_iterator.h	/^	size_t dataSize;$/;"	m	class:Glest::Util::PosCircularIteratorFactory
dataSize	source/shared_lib/include/sound/sound_file_loader.h	/^	uint32 dataSize;$/;"	m	class:Shared::Sound::WavSoundFileLoader
dataSync	source/game/network/server_interface.cpp	/^void ServerInterface::dataSync(int playerNdx, DataSyncMessage &msg) {$/;"	f	class:Glest::Net::ServerInterface
dataTables	source/shared_lib/sources/util/leak_dumper.cpp	/^AllocInfo* dataTables[tableCount]; \/\/ the info tables$/;"	v
dataTypeCode	source/shared_lib/sources/graphics/pixmap.cpp	/^	int8 dataTypeCode;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
datum	source/shared_lib/include/math/fixed.h	/^		int32 datum;$/;"	m	union:Shared::Math::fixed::__anon13
dawn	source/game/world/time_flow.cpp	/^const float TimeFlow::dawn= 6.f;$/;"	m	class:Glest::Sim::TimeFlow	file:
dawn	source/game/world/time_flow.h	/^	static const float dawn;$/;"	m	class:Glest::Sim::TimeFlow
day	source/game/world/tileset.h	/^	StrSound day;$/;"	m	class:Glest::Sim::AmbientSounds
dayStart	source/game/world/tileset.h	/^	StaticSound dayStart;$/;"	m	class:Glest::Sim::AmbientSounds
dch	source/shared_lib/include/platform/win32/gl_wrap.h	/^	DeviceContextHandle dch;$/;"	m	class:Shared::Platform::PlatformContextGl
dd	source/game/search/route_planner.h	/^	DiagonalDistance dd;$/;"	m	class:Glest::Search::TransitionHeuristic
deApplyCosts	source/game/entities/faction.cpp	/^void Faction::deApplyCosts(const ProducibleType *p) {$/;"	f	class:Glest::Entities::Faction
deApplyStaticConsumption	source/game/entities/faction.cpp	/^void Faction::deApplyStaticConsumption(const ProducibleType *p) {$/;"	f	class:Glest::Entities::Faction
deApplyStaticCosts	source/game/entities/faction.cpp	/^void Faction::deApplyStaticCosts(const ProducibleType *p) {$/;"	f	class:Glest::Entities::Faction
deCloak	source/game/entities/unit.cpp	/^void Unit::deCloak() {$/;"	f	class:Glest::Entities::Unit
deadCount	source/game/entities/unit.h	/^	int deadCount;			\/**< how many frames this unit has been dead *\/$/;"	m	class:Glest::Entities::Unit
deallocate	source/shared_lib/sources/util/leak_dumper.cpp	/^void AllocRegistry::deallocate(void* ptr, bool array) {$/;"	f	class:AllocRegistry
deathTest	source/shared_lib/include/graphics/particle.h	/^	virtual bool deathTest(Particle *p)			{return p->energy <= 0;}$/;"	f	class:Shared::Graphics::ParticleSystem
deathTest	source/shared_lib/sources/graphics/particle.cpp	/^bool RainParticleSystem::deathTest(Particle *p) {$/;"	f	class:Shared::Graphics::RainParticleSystem
deathTest	source/shared_lib/sources/graphics/particle.cpp	/^bool SnowParticleSystem::deathTest(Particle *p) {$/;"	f	class:Shared::Graphics::SnowParticleSystem
deathTriggers	source/game/script/trigger_manager.h	/^	TriggerMap		deathTriggers;$/;"	m	class:Glest::Script::TriggerManager
deaths	source/game/game/stats.h	/^		int deaths;$/;"	m	struct:Glest::Sim::Stats::PlayerStats
debugField	source/game/graphics/debug_renderer.h	/^	Field debugField;$/;"	m	class:Glest::Debug::PathFinderTextureCallback
debugLog	source/game/script/script_manager.cpp	/^int ScriptManager::debugLog(LuaHandle *luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
decEp	source/game/entities/unit.cpp	/^bool Unit::decEp(int i) {$/;"	f	class:Glest::Entities::Unit
decHp	source/game/entities/unit.cpp	/^bool Unit::decHp(int i) {$/;"	f	class:Glest::Entities::Unit
decSpeed	source/game/world/sim_interface.cpp	/^GameSpeed SimulationInterface::decSpeed() {$/;"	f	class:Glest::Sim::SimulationInterface
decVisCounter	source/game/search/cartographer.h	/^	void decVisCounter(const Vec2i &pos) const	{ --state[pos.y * cellMap->getTileH() + pos.x].visCounter;		}$/;"	f	class:Glest::Search::ExplorationMap
decalRandomize	source/map_editor/map.cpp	/^void Map::decalRandomize(int strenght) {$/;"	f	class:MapEditor::Map
deccrementMap	source/game/search/cartographer.cpp	/^void deccrementMap(TypeMap<int> *iMap, Vec2i pos, int radius) {$/;"	f	namespace:Glest::Search
decodeExplorationState	source/game/world/map.cpp	/^void decodeExplorationState(Tile *tile, char state) {$/;"	f	namespace:Glest::Sim
decrement	source/game/entities/resource.cpp	/^bool MapResource::decrement() {$/;"	f	class:Glest::Entities::MapResource
def	source/game/search/influence_map.h	/^	iType def;			\/\/ defualt value for positions not within (this) maps dimensions $/;"	m	class:Glest::Search::InfluenceMap
defAmbientColor	source/game/graphics/renderer.cpp	/^const Vec4f Renderer::defAmbientColor   = Vec4f(1.f * ambFactor, 1.f * ambFactor, 1.f * ambFactor, 1.f);$/;"	m	class:Glest::Graphics::Renderer	file:
defAmbientColor	source/game/graphics/renderer.h	/^	static const Vec4f defAmbientColor;$/;"	m	class:Glest::Graphics::Renderer
defColor	source/game/graphics/renderer.cpp	/^const Vec4f Renderer::defColor          = Vec4f(1.f, 1.f, 1.f, 1.f);$/;"	m	class:Glest::Graphics::Renderer	file:
defColor	source/game/graphics/renderer.h	/^	static const Vec4f defColor;$/;"	m	class:Glest::Graphics::Renderer
defDiffuseColor	source/game/graphics/renderer.cpp	/^const Vec4f Renderer::defDiffuseColor   = Vec4f(1.f, 1.f, 1.f, 1.f);$/;"	m	class:Glest::Graphics::Renderer	file:
defDiffuseColor	source/game/graphics/renderer.h	/^	static const Vec4f defDiffuseColor;$/;"	m	class:Glest::Graphics::Renderer
defKey1	source/game/gui/keymap.h	/^	unsigned short defKey1;$/;"	m	struct:Glest::Gui::AssignmentInfo
defKey2	source/game/gui/keymap.h	/^	unsigned short defKey2;$/;"	m	struct:Glest::Gui::AssignmentInfo
defMod1	source/game/gui/keymap.h	/^	unsigned short defMod1;$/;"	m	struct:Glest::Gui::AssignmentInfo
defMod2	source/game/gui/keymap.h	/^	unsigned short defMod2;$/;"	m	struct:Glest::Gui::AssignmentInfo
defResPerPatch	source/game/prototypes/resource_type.h	/^	int defResPerPatch;	\/\/ used only if class == ResourceClass::TILESET || class == ResourceClass::TECHTREE$/;"	m	class:Glest::ProtoTypes::ResourceType
defSpecularColor	source/game/graphics/renderer.cpp	/^const Vec4f Renderer::defSpecularColor  = Vec4f(0.8f, 0.8f, 0.8f, 1.f);$/;"	m	class:Glest::Graphics::Renderer	file:
defSpecularColor	source/game/graphics/renderer.h	/^	static const Vec4f defSpecularColor;$/;"	m	class:Glest::Graphics::Renderer
defaultHeight	source/game/game/game_camera.cpp	/^const float GameCamera::defaultHeight= 20.f;$/;"	m	class:Glest::Gui::GameCamera	file:
defaultHeight	source/game/game/game_camera.h	/^	static const float defaultHeight;$/;"	m	class:Glest::Gui::GameCamera
defaultIndent	source/shared_lib/sources/xml/xml_parser.cpp	/^const string defaultIndent = string("  ");$/;"	m	namespace:Shared::Xml	file:
defaultResources	source/game/game/game_settings.h	/^	bool defaultResources;$/;"	m	class:Glest::Sim::GameSettings
defaultResources	source/game/network/network_message.h	/^		int8 defaultResources;$/;"	m	struct:Glest::Net::LaunchMessage::Data
defaultResources	source/game/script/scenario.h	/^	bool defaultResources;$/;"	m	struct:Glest::Script::ScenarioInfo
defaultSize	source/shared_lib/include/graphics/texture.h	/^	static const int defaultSize;$/;"	m	class:Shared::Graphics::Texture
defaultSize	source/shared_lib/sources/graphics/texture.cpp	/^const int Texture::defaultSize= 256;$/;"	m	class:Shared::Graphics::Texture	file:
defaultTexture	source/shared_lib/include/graphics/texture.h	/^	static Texture2D *defaultTexture;$/;"	m	class:Shared::Graphics::Texture2D
defaultTexture	source/shared_lib/sources/graphics/texture.cpp	/^Texture2D* Texture2D::defaultTexture = 0;$/;"	m	class:Shared::Graphics::Texture2D	file:
defaultUnits	source/game/game/game_settings.h	/^	bool defaultUnits;$/;"	m	class:Glest::Sim::GameSettings
defaultUnits	source/game/network/network_message.h	/^		int8 defaultUnits;$/;"	m	struct:Glest::Net::LaunchMessage::Data
defaultUnits	source/game/script/scenario.h	/^	bool defaultUnits;$/;"	m	struct:Glest::Script::ScenarioInfo
defaultValue	source/configurator/configuration.h	/^	string defaultValue;$/;"	m	class:Configurator::Field
defaultVictoryConditions	source/game/game/game_settings.h	/^	bool defaultVictoryConditions;$/;"	m	class:Glest::Sim::GameSettings
defaultVictoryConditions	source/game/network/network_message.h	/^		int8 defaultVictoryConditions;$/;"	m	struct:Glest::Net::LaunchMessage::Data
defaultVictoryConditions	source/game/script/scenario.h	/^	bool defaultVictoryConditions;$/;"	m	struct:Glest::Script::ScenarioInfo
defeated	source/game/entities/faction.h	/^	bool defeated;$/;"	m	class:Glest::Entities::Faction
definedEvents	source/game/script/script_manager.cpp	/^set<string>			ScriptManager::definedEvents;$/;"	m	class:Glest::Script::ScriptManager	file:
definedEvents	source/game/script/script_manager.h	/^	static set<string> definedEvents;$/;"	m	class:Glest::Script::ScriptManager
deftex_data	source/g3d_viewer/default_tex.h	/^const unsigned char deftex_data[deftex_length] =$/;"	v
deftex_length	source/g3d_viewer/default_tex.h	/^const int deftex_length=196652;$/;"	v
degToRad	source/shared_lib/include/math/math_util.h	/^inline T degToRad(T deg){$/;"	f	namespace:Shared::Math
degToRad	source/shared_lib/include/math/math_util.h	/^inline float degToRad(float deg) {$/;"	f	namespace:Shared::Math
delChild	source/game/widgets/widgets_base.cpp	/^void Container::delChild(Widget* child) {$/;"	f	class:Glest::Widgets::Container
deleteCommand	source/game/world/world.cpp	/^void MasterEntityFactory::deleteCommand(const Glest::Entities::Command *c) {$/;"	f	class:Glest::Sim::MasterEntityFactory
deleteCommand	source/game/world/world.h	/^	void	deleteCommand(int id) { m_commandFactory.deleteInstance(id); }$/;"	f	class:Glest::Sim::MasterEntityFactory
deleteEffect	source/game/world/world.h	/^	void	deleteEffect(const Effect *e) { m_effectFactory.deleteInstance(e); }$/;"	f	class:Glest::Sim::MasterEntityFactory
deleteInstance	source/game/facilities/logger.h	/^	static void deleteInstance() {$/;"	f	class:Glest::Util::Logger
deleteInstance	source/game/world/type_factories.h	/^	void deleteInstance(const Entity *ptr) {$/;"	f	class:Glest::Sim::EntityFactory
deleteInstance	source/game/world/type_factories.h	/^	void deleteInstance(int id) {$/;"	f	class:Glest::Sim::EntityFactory
deleteMapValues	source/shared_lib/include/util/util.h	/^void deleteMapValues(MapType map) {$/;"	f	namespace:Shared::Util
deleteMapValues	source/shared_lib/include/util/util.h	/^void deleteMapValues(T beginIt, T endIt){$/;"	f	namespace:Shared::Util
deletePixmap	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void Texture1DGl::deletePixmap() {$/;"	f	class:Shared::Graphics::Gl::Texture1DGl
deletePixmap	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void Texture2DGl::deletePixmap() {$/;"	f	class:Shared::Graphics::Gl::Texture2DGl
deletePixmap	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void Texture3DGl::deletePixmap() {$/;"	f	class:Shared::Graphics::Gl::Texture3DGl
deletePixmap	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void TextureCubeGl::deletePixmap() {$/;"	f	class:Shared::Graphics::Gl::TextureCubeGl
deletePixmaps	source/game/graphics/surface_atlas.cpp	/^void SurfaceAtlas::deletePixmaps() {$/;"	f	class:Glest::Graphics::SurfaceAtlas
deleteResource	source/game/world/map.cpp	/^void Tile::deleteResource() {$/;"	f	class:Glest::Sim::Tile
deleteTexture2D	source/game/graphics/renderer.cpp	/^void Renderer::deleteTexture2D(Texture2D *tex, ResourceScope rs) {$/;"	f	class:Glest::Graphics::Renderer
deleteTexture2D	source/shared_lib/sources/graphics/texture_manager.cpp	/^bool TextureManager::deleteTexture2D(Texture2D *tex) {$/;"	f	class:Shared::Graphics::TextureManager
deleteUnit	source/game/entities/unit.cpp	/^void UnitFactory::deleteUnit(Unit *unit) {$/;"	f	class:Glest::Entities::UnitFactory
deleteUnit	source/game/world/world.h	/^	void	deleteUnit(Unit *unit) { m_unitFactory.deleteUnit(unit); }$/;"	f	class:Glest::Sim::MasterEntityFactory
deleteValues	source/shared_lib/include/util/util.h	/^void deleteValues(ContainerType container){$/;"	f	namespace:Shared::Util
deleteValues	source/shared_lib/include/util/util.h	/^void deleteValues(FwdIt beginIt, FwdIt endIt){$/;"	f	namespace:Shared::Util
demoteNode	source/shared_lib/include/util/heap.h	/^	void demoteNode(int ndx = 0) {$/;"	f	class:Shared::Util::MinHeap
depth	source/shared_lib/include/tinyxml/tinyxml.h	/^	int depth;$/;"	m	class:TiXmlPrinter
depthBits	source/shared_lib/include/graphics/context.h	/^	uint32 depthBits;$/;"	m	class:Shared::Graphics::Context
desc	source/game/menu/main_menu.h	/^	string desc;$/;"	m	struct:Glest::Menu::MapInfo
desc	source/game/prototypes/tech_tree.h	/^    string desc;$/;"	m	class:Glest::ProtoTypes::TechTree
desc	source/game/script/scenario.h	/^	string desc;$/;"	m	struct:Glest::Script::ScenarioInfo
desc	source/map_editor/map.h	/^	string desc;$/;"	m	class:MapEditor::Map
desc	source/shared_lib/include/lua/lua_script.h	/^	string desc() const {return what();}$/;"	f	class:Shared::Lua::LuaError
descArgPos	source/shared_lib/sources/lua/lua_script.cpp	/^string LuaArguments::descArgPos(int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
descEffects	source/game/prototypes/skill_type.cpp	/^void SkillType::descEffects(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::SkillType
descEpCost	source/game/prototypes/skill_type.h	/^	void descEpCost(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::SkillType
descId	source/game/widgets/widgets_base.cpp	/^string Widget::descId() {$/;"	f	class:Glest::Widgets::Widget
descLong	source/game/widgets/widgets_base.cpp	/^string Widget::descLong() {$/;"	f	class:Glest::Widgets::Widget
descRange	source/game/prototypes/skill_type.cpp	/^void SkillType::descRange(string &str, const Unit *unit, const char* rangeDesc) const {$/;"	f	class:Glest::ProtoTypes::SkillType
descResourceModifier	source/game/prototypes/upgrade_type.cpp	/^void descResourceModifier(pair<const ResourceType*, Modifier> i_mod, string &io_res) {$/;"	f	namespace:Glest::ProtoTypes
descShort	source/game/widgets/widgets_base.cpp	/^string Widget::descShort() {$/;"	f	class:Glest::Widgets::Widget
descSkills	source/game/prototypes/cmd_types_attack.cpp	/^void AttackCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::AttackCommandType
descSkills	source/game/prototypes/cmd_types_attack.cpp	/^void AttackStoppedCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::AttackStoppedCommandType
descSkills	source/game/prototypes/cmd_types_attack.cpp	/^void GuardCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::GuardCommandType
descSkills	source/game/prototypes/cmd_types_attack.cpp	/^void PatrolCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::PatrolCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void BuildSelfCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::BuildSelfCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void CastSpellCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void GenerateCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void LoadCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::LoadCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void MorphCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::MorphCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void MoveCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::MoveCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void ProduceCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void TeleportCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::TeleportCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void TransformCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::TransformCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void UnloadCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
descSkills	source/game/prototypes/cmd_types_general.cpp	/^void UpgradeCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
descSkills	source/game/prototypes/cmd_types_worker.cpp	/^void BuildCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
descSkills	source/game/prototypes/cmd_types_worker.cpp	/^void HarvestCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
descSkills	source/game/prototypes/cmd_types_worker.cpp	/^void RepairCommandType::descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::RepairCommandType
descSpeed	source/game/prototypes/skill_type.cpp	/^void SkillType::descSpeed(string &str, const Unit *unit, const char* speedType) const {$/;"	f	class:Glest::ProtoTypes::SkillType
descState	source/game/widgets/widgets_base.cpp	/^string Widget::descState() {$/;"	f	class:Glest::Widgets::Widget
describe	source/game/prototypes/cmd_types_general.cpp	/^void CommandType::describe(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::CommandType
describeAutoCommandState	source/game/gui/user_interface.cpp	/^inline string describeAutoCommandState(AutoCmdState state) {$/;"	f	namespace:Glest::Gui
describeModifier	source/game/prototypes/unit_stats_base.h	/^	static void describeModifier(string &str, int value) {$/;"	f	class:Glest::ProtoTypes::EnhancementType
describeTime	source/game/world/time_flow.cpp	/^string TimeFlow::describeTime() const {$/;"	f	class:Glest::Sim::TimeFlow
description	source/configurator/configuration.h	/^	string description;$/;"	m	class:Configurator::Field
description	source/game/game/game_settings.h	/^	string description;$/;"	m	class:Glest::Sim::GameSettings
description	source/game/network/network_interface.h	/^	string description;$/;"	m	class:Glest::Net::NetworkConnection
description	source/game/network/network_message.h	/^		NetworkString<maxStringSize> description;$/;"	m	struct:Glest::Net::LaunchMessage::Data
description	source/map_editor/map.h	/^	int8 description[256];$/;"	m	struct:MapEditor::MapFileHeader
dest	source/game/search/cluster_map.h	/^	const Transition *dest;$/;"	m	struct:Glest::Search::Edge
destAng	source/game/game/game_camera.h	/^	Vec2f destAng;$/;"	m	class:Glest::Gui::GameCamera
destBlendFactor	source/shared_lib/include/graphics/particle.h	/^	BlendFactor		destBlendFactor;	\/\/ belongs only in proto-type$/;"	m	class:Shared::Graphics::ParticleSystemBase
destPos	source/game/game/game_camera.h	/^	Vec3f destPos;$/;"	m	class:Glest::Gui::GameCamera
destroy	source/shared_lib/include/platform/win32/platform_menu.h	/^	virtual void destroy() {};$/;"	f	class:Shared::Platform::MenuBase
destroy	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::destroy() {$/;"	f	class:Shared::Platform::Window
destroy	source/shared_lib/sources/platform/win32/platform_menu.cpp	/^void Menu::destroy(){$/;"	f	class:Shared::Platform::Menu
destroy	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::destroy() {$/;"	f	class:Shared::Platform::Window
destroy	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::destroy(string &in_className, WindowHandle handle) {$/;"	f	class:Shared::Platform::Window
destroyDialog	source/game/game/game.cpp	/^void GameState::destroyDialog(Widget*) {$/;"	f	class:Glest::Gui::GameState
destroyFloater	source/game/widgets/widget_window.cpp	/^void WidgetWindow::destroyFloater() {$/;"	f	class:Glest::Widgets::WidgetWindow
destroyGameWorld	source/game/world/sim_interface.cpp	/^void SimulationInterface::destroyGameWorld() {$/;"	f	class:Glest::Sim::SimulationInterface
destroyUnit	source/game/script/script_manager.cpp	/^int ScriptManager::destroyUnit(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
detectorActivated	source/game/search/cartographer.cpp	/^void Cartographer::detectorActivated(Unit *unit) {$/;"	f	class:Glest::Search::Cartographer
detectorDeactivated	source/game/search/cartographer.cpp	/^void Cartographer::detectorDeactivated(Unit *unit) {$/;"	f	class:Glest::Search::Cartographer
detectorMoved	source/game/search/cartographer.cpp	/^void Cartographer::detectorMoved(Unit *unit, Vec2i oldPos) {$/;"	f	class:Glest::Search::Cartographer
detectorSightModified	source/game/search/cartographer.cpp	/^void Cartographer::detectorSightModified(Unit *unit, int oldSight) {$/;"	f	class:Glest::Search::Cartographer
detectsCloakGroup	source/game/prototypes/cloak_type.cpp	/^bool DetectorType::detectsCloakGroup(int group) const {$/;"	f	class:Glest::ProtoTypes::DetectorType
device	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	ALCdevice* device;$/;"	m	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
diamondSquare	source/map_editor/map_maker.cpp	/^void MapMaker::diamondSquare(float baseHeight, float delta, float roughness) {$/;"	f	class:MapEditor::MapMaker
die	source/game/mkconfig.sh	/^die() {$/;"	f
difficulty	source/game/script/scenario.h	/^	int difficulty;$/;"	m	struct:Glest::Script::ScenarioInfo
diffuseColor	source/glexemel/g3dv4.h	/^	float32 diffuseColor[3];$/;"	m	struct:MeshHeader
diffuseColor	source/shared_lib/include/graphics/model.h	/^	Vec3f diffuseColor;$/;"	m	class:Shared::Graphics::Mesh
diffuseColor	source/shared_lib/include/graphics/model_header.h	/^	float32 diffuseColor[3];$/;"	m	struct:Shared::Graphics::MeshHeader
diffuseTextureUnit	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	static const int diffuseTextureUnit = GL_TEXTURE0;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
dirExists	source/shared_lib/sources/physfs/FSFactory.cpp	/^bool FSFactory::dirExists(const string &path) {$/;"	f	class:Shared::PhysFS::FSFactory
direction	source/game/entities/game_particle.h	/^	Vec3f direction;$/;"	m	class:Glest::Entities::DirectedParticleSystem
direction	source/game/entities/game_particle.h	/^	Vec3f direction;$/;"	m	class:Glest::Entities::UnitParticleSystem
direction	source/game/prototypes/particle_type.h	/^	Vec3f direction;$/;"	m	class:Glest::ProtoTypes::UnitParticleSystemType
dirname	source/shared_lib/sources/util/util.cpp	/^string dirname(const string &s) {$/;"	f	namespace:Shared::Util
dirty	source/game/entities/effect.h	/^	bool dirty;$/;"	m	class:Glest::Entities::Effects
dirty	source/game/search/annotated_map.h	/^	uint16  dirty : 1; \/**< used in 'team' maps as a 'dirty bit' (clearances have changed$/;"	m	struct:Glest::Search::CellMetrics
dirty	source/game/search/cluster_map.h	/^	bool dirty;$/;"	m	class:Glest::Search::ClusterMap
dirtyClusters	source/game/search/cluster_map.h	/^	set<Vec2i> dirtyClusters;$/;"	m	class:Glest::Search::ClusterMap
dirtyNorthBorders	source/game/search/cluster_map.h	/^	set<Vec2i> dirtyNorthBorders;$/;"	m	class:Glest::Search::ClusterMap
dirtyWestBorders	source/game/search/cluster_map.h	/^	set<Vec2i> dirtyWestBorders;$/;"	m	class:Glest::Search::ClusterMap
disable	source/game/gui/user_interface.cpp	/^void SelectionQuad::disable() {$/;"	f	class:Glest::Gui::SelectionQuad
disableAi	source/game/script/script_manager.cpp	/^int ScriptManager::disableAi(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
disableConsume	source/game/script/script_manager.cpp	/^int ScriptManager::disableConsume(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
disableRollUpDown	source/game/widgets/framed_widgets.h	/^	void disableRollUpDown() {$/;"	f	class:Glest::Widgets::TitleBar
disableSlot	source/game/widgets/player_slot_widget.cpp	/^void PlayerSlotWidget::disableSlot() {$/;"	f	class:Glest::Widgets::PlayerSlotWidget
disableWidgets	source/game/game/options.cpp	/^void Options::disableWidgets() {$/;"	f	class:Glest::Gui::Options
disconnect	source/shared_lib/include/util/sigslot.h	/^	void disconnect(has_slots* pclass) {$/;"	f	class:sigslot::signal
disconnectCluster	source/game/search/cluster_map.cpp	/^void ClusterMap::disconnectCluster(const Vec2i &cluster) {$/;"	f	class:Glest::Search::ClusterMap
disconnectUdp	source/shared_lib/sources/platform/socket.cpp	/^void ClientSocket::disconnectUdp() {$/;"	f	class:Shared::Platform::ClientSocket
disconnect_all	source/shared_lib/include/util/sigslot.h	/^	void disconnect_all() {$/;"	f	class:sigslot::has_slots
disconnect_all	source/shared_lib/include/util/sigslot.h	/^	void disconnect_all() {$/;"	f	class:sigslot::signal
display	source/game/prototypes/effect_type.h	/^	bool display;$/;"	m	class:Glest::ProtoTypes::EffectType
display	source/game/prototypes/resource_type.h	/^	bool display;$/;"	m	class:Glest::ProtoTypes::ResourceType
displayError	source/game/game/game.cpp	/^void GameState::displayError(std::exception &e) {$/;"	f	class:Glest::Gui::GameState
displayHeight	source/game/global/config.h	/^	int displayHeight;$/;"	m	class:Glest::Global::Config
displayRefreshFrequency	source/game/global/config.h	/^	int displayRefreshFrequency;$/;"	m	class:Glest::Global::Config
displayTextWrapCount	source/game/script/script_manager.cpp	/^const int ScriptManager::displayTextWrapCount= 64;$/;"	m	class:Glest::Script::ScriptManager	file:
displayTextWrapCount	source/game/script/script_manager.h	/^	static const int displayTextWrapCount;$/;"	m	class:Glest::Script::ScriptManager
displayWidth	source/game/global/config.h	/^	int displayWidth;$/;"	m	class:Glest::Global::Config
displayWindowPosX	source/game/global/config.h	/^	int displayWindowPosX;$/;"	m	class:Glest::Global::Config
displayWindowPosY	source/game/global/config.h	/^	int displayWindowPosY;$/;"	m	class:Glest::Global::Config
displayWindowed	source/game/global/config.h	/^	bool displayWindowed;$/;"	m	class:Glest::Global::Config
dispose	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap1D::dispose() {$/;"	f	class:Shared::Graphics::Pixmap1D
dispose	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::dispose() {$/;"	f	class:Shared::Graphics::Pixmap2D
dispose	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap3D::dispose() {$/;"	f	class:Shared::Graphics::Pixmap3D
dispose	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapCube::dispose() {$/;"	f	class:Shared::Graphics::PixmapCube
disposePixmaps	source/game/graphics/surface_atlas.cpp	/^void SurfaceAtlas::disposePixmaps() {$/;"	f	class:Glest::Graphics::SurfaceAtlas
dist	source/game/facilities/pos_iterator.h	/^	fixed dist;$/;"	m	struct:Glest::Util::PosData
dist	source/shared_lib/include/math/fixed.h	/^	fixed dist(const fixedVec2 &that) {$/;"	f	class:Shared::Math::fixedVec2
dist	source/shared_lib/include/math/vec.h	/^	float dist(const Vec2<T> &v) const {$/;"	f	class:Shared::Math::Vec2
dist	source/shared_lib/include/math/vec.h	/^	float dist(const Vec3<T> &v) const {$/;"	f	class:Shared::Math::Vec3
distToHere	source/game/search/cluster_map.h	/^	float distToHere;			 \/**< cost from origin to this node	   *\/$/;"	m	struct:Glest::Search::TransitionAStarNode
distToHere	source/game/search/node_map.h	/^	float distToHere;$/;"	m	struct:Glest::Search::NodeMapCell
distToHere	source/game/search/node_pool.h	/^	float distToHere;			 \/**< cost from origin to this node									 *\/$/;"	m	struct:Glest::Search::AStarNode
distance	source/game/prototypes/command_type.h	/^	fixed distance;$/;"	m	class:Glest::ProtoTypes::Targets
doAnnounce	source/game/menu/menu_state_new_game.h	/^	void doAnnounce(bool v) {$/;"	f	class:Glest::Menu::AnnouncerThread
doAutoAttack	source/game/prototypes/cmd_types_attack.cpp	/^Command *AttackCommandType::doAutoAttack(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::AttackCommandType
doAutoAttack	source/game/prototypes/cmd_types_attack.cpp	/^Command *AttackStoppedCommandType::doAutoAttack(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::AttackStoppedCommandType
doAutoCommand	source/game/prototypes/cmd_types_general.cpp	/^Command* CommandType::doAutoCommand(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::CommandType
doAutoFlee	source/game/prototypes/cmd_types_general.cpp	/^Command *MoveBaseCommandType::doAutoFlee(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::MoveBaseCommandType
doAutoRepair	source/game/prototypes/cmd_types_worker.cpp	/^Command *RepairCommandType::doAutoRepair(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::RepairCommandType
doChatDialog	source/game/game/game.cpp	/^void GameState::doChatDialog() {$/;"	f	class:Glest::Gui::GameState
doChecksum	source/game/prototypes/cloak_type.cpp	/^void CloakType::doChecksum(Checksum &cs) const {$/;"	f	class:Glest::ProtoTypes::CloakType
doChecksum	source/game/prototypes/cloak_type.cpp	/^void DetectorType::doChecksum(Checksum &cs) const {$/;"	f	class:Glest::ProtoTypes::DetectorType
doChecksum	source/game/prototypes/cmd_types_attack.cpp	/^void GuardCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::GuardCommandType
doChecksum	source/game/prototypes/cmd_types_general.cpp	/^void CommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::CommandType
doChecksum	source/game/prototypes/cmd_types_general.cpp	/^void GenerateCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
doChecksum	source/game/prototypes/cmd_types_general.cpp	/^void LoadCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::LoadCommandType
doChecksum	source/game/prototypes/cmd_types_general.cpp	/^void MorphCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::MorphCommandType
doChecksum	source/game/prototypes/cmd_types_general.cpp	/^void ProduceCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
doChecksum	source/game/prototypes/cmd_types_general.cpp	/^void TransformCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::TransformCommandType
doChecksum	source/game/prototypes/cmd_types_general.cpp	/^void UnloadCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
doChecksum	source/game/prototypes/cmd_types_general.cpp	/^void UpgradeCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
doChecksum	source/game/prototypes/cmd_types_worker.cpp	/^void BuildCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
doChecksum	source/game/prototypes/cmd_types_worker.cpp	/^void HarvestCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
doChecksum	source/game/prototypes/cmd_types_worker.cpp	/^void RepairCommandType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::RepairCommandType
doChecksum	source/game/prototypes/command_type.h	/^	virtual void doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::AttackCommandType
doChecksum	source/game/prototypes/command_type.h	/^	virtual void doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::AttackCommandTypeBase
doChecksum	source/game/prototypes/command_type.h	/^	virtual void doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::AttackStoppedCommandType
doChecksum	source/game/prototypes/command_type.h	/^	virtual void doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
doChecksum	source/game/prototypes/command_type.h	/^	virtual void doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::MoveBaseCommandType
doChecksum	source/game/prototypes/command_type.h	/^	virtual void doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::StopBaseCommandType
doChecksum	source/game/prototypes/command_type.h	/^	virtual void doChecksum(Checksum &checksum) const {}$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
doChecksum	source/game/prototypes/effect_type.cpp	/^void EffectType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::EffectType
doChecksum	source/game/prototypes/effect_type.cpp	/^void EmanationType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::EmanationType
doChecksum	source/game/prototypes/element_type.cpp	/^void NameIdPair::doChecksum(Shared::Util::Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::NameIdPair
doChecksum	source/game/prototypes/element_type.cpp	/^void ProducibleType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::ProducibleType
doChecksum	source/game/prototypes/element_type.cpp	/^void RequirableType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::RequirableType
doChecksum	source/game/prototypes/faction_type.cpp	/^void FactionType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::FactionType
doChecksum	source/game/prototypes/resource_type.cpp	/^void ResourceType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::ResourceType
doChecksum	source/game/prototypes/skill_type.cpp	/^void AttackSkillType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::AttackSkillType
doChecksum	source/game/prototypes/skill_type.cpp	/^void DieSkillType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::DieSkillType
doChecksum	source/game/prototypes/skill_type.cpp	/^void LoadSkillType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::LoadSkillType
doChecksum	source/game/prototypes/skill_type.cpp	/^void ProduceSkillType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::ProduceSkillType
doChecksum	source/game/prototypes/skill_type.cpp	/^void RepairSkillType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::RepairSkillType
doChecksum	source/game/prototypes/skill_type.cpp	/^void SkillType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::SkillType
doChecksum	source/game/prototypes/skill_type.cpp	/^void TargetBasedSkillType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::TargetBasedSkillType
doChecksum	source/game/prototypes/skill_type.h	/^	void doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::AttackSkillTypes
doChecksum	source/game/prototypes/tech_tree.cpp	/^void TechTree::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::TechTree
doChecksum	source/game/prototypes/unit_stats_base.cpp	/^void EnhancementType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::EnhancementType
doChecksum	source/game/prototypes/unit_stats_base.cpp	/^void UnitStats::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::UnitStats
doChecksum	source/game/prototypes/unit_type.cpp	/^void UnitType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::UnitType
doChecksum	source/game/prototypes/unit_type.h	/^	virtual void doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::Level
doChecksum	source/game/prototypes/upgrade_type.cpp	/^void UpgradeType::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::UpgradeType
doChecksum	source/game/world/map.cpp	/^void Map::doChecksum(Checksum &checksum) {$/;"	f	class:Glest::Sim::Map
doChecksum	source/game/world/tileset.cpp	/^void Tileset::doChecksum(Checksum &checksum) const {$/;"	f	class:Glest::Sim::Tileset
doChecksumDamageMult	source/game/prototypes/tech_tree.cpp	/^void TechTree::doChecksumDamageMult(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::TechTree
doChecksumFaction	source/game/prototypes/tech_tree.cpp	/^void TechTree::doChecksumFaction(Checksum &checksum, int i) const {$/;"	f	class:Glest::ProtoTypes::TechTree
doChecksumResources	source/game/prototypes/tech_tree.cpp	/^void TechTree::doChecksumResources(Checksum &checksum) const {$/;"	f	class:Glest::ProtoTypes::TechTree
doDataSync	source/game/network/client_interface.cpp	/^void ClientInterface::doDataSync() {$/;"	f	class:Glest::Net::ClientInterface
doDataSync	source/game/network/server_interface.cpp	/^void ServerInterface::doDataSync() {$/;"	f	class:Glest::Net::ServerInterface
doDataSync	source/game/world/sim_interface.h	/^	virtual void doDataSync() {}$/;"	f	class:Glest::Sim::SimulationInterface
doDefeatedMessage	source/game/game/game.cpp	/^void GameState::doDefeatedMessage(Faction *f) {$/;"	f	class:Glest::Gui::GameState
doDimensionsAgree	source/shared_lib/sources/graphics/pixmap.cpp	/^bool Pixmap2D::doDimensionsAgree(const Pixmap2D *pixmap){$/;"	f	class:Shared::Graphics::Pixmap2D
doExitMessage	source/game/game/game.cpp	/^void GameState::doExitMessage(const string &msg) {$/;"	f	class:Glest::Gui::GameState
doFadeIn	source/game/menu/main_menu.h	/^	void doFadeIn() { m_fadeIn = true; m_fadeOut = false; }$/;"	f	class:Glest::Menu::MenuState
doFadeOut	source/game/menu/main_menu.h	/^	void doFadeOut() { m_fadeIn = false; m_fadeOut = true; }$/;"	f	class:Glest::Menu::MenuState
doFullLowLevelAStar	source/game/search/route_planner.cpp	/^TravelState RoutePlanner::doFullLowLevelAStar(Unit *unit, const Vec2i &dest) {$/;"	f	class:Glest::Search::RoutePlanner
doGameMenu	source/game/game/game.cpp	/^void GameState::doGameMenu() {$/;"	f	class:Glest::Gui::GameState
doIntroMessage	source/game/network/client_interface.cpp	/^void ClientInterface::doIntroMessage() {$/;"	f	class:Glest::Net::ClientInterface
doKill	source/game/entities/unit.cpp	/^void Unit::doKill(Unit *killed) {$/;"	f	class:Glest::Entities::Unit
doKill	source/game/world/world.cpp	/^void World::doKill(Unit *killer, Unit *killed) {$/;"	f	class:Glest::Sim::World
doLaunchBroadcast	source/game/network/server_interface.cpp	/^void ServerInterface::doLaunchBroadcast() {$/;"	f	class:Glest::Net::ServerInterface
doLaunchMessage	source/game/network/client_interface.cpp	/^void ClientInterface::doLaunchMessage() {$/;"	f	class:Glest::Net::ClientInterface
doMouseInto	source/game/widgets/widget_window.cpp	/^void WidgetWindow::doMouseInto(Widget *widget) {$/;"	f	class:Glest::Widgets::WidgetWindow
doPerformanceReport	source/game/facilities/debug_stats.cpp	/^void DebugStats::doPerformanceReport() {$/;"	f	class:Glest::Debug::DebugStats
doQuickPathSearch	source/game/search/route_planner.cpp	/^TravelState RoutePlanner::doQuickPathSearch(Unit *unit, const Vec2i &target) {$/;"	f	class:Glest::Search::RoutePlanner
doQuitGame	source/game/world/sim_interface.cpp	/^void SimulationInterface::doQuitGame(QuitSource source) {$/;"	f	class:Glest::Sim::SimulationInterface
doRegen	source/game/entities/unit.cpp	/^bool Unit::doRegen(int hpRegeneration, int epRegeneration) {$/;"	f	class:Glest::Entities::Unit
doRouteCache	source/game/search/route_planner.cpp	/^TravelState RoutePlanner::doRouteCache(Unit *unit) {$/;"	f	class:Glest::Search::RoutePlanner
doSaveBox	source/game/game/game.cpp	/^void GameState::doSaveBox() {$/;"	f	class:Glest::Gui::GameState
doScriptMessage	source/game/game/game.cpp	/^void GameState::doScriptMessage() {$/;"	f	class:Glest::Gui::GameState
doSomeLua	source/game/script/script_manager.cpp	/^void ScriptManager::doSomeLua(const string &code) {$/;"	f	class:Glest::Script::ScriptManager
doTest	source/test/search/line_test.cpp	/^void doTest(int x0, int y0, int x1, int y1) {$/;"	f	namespace:Test
doUnfog	source/game/world/world.cpp	/^void World::doUnfog() {$/;"	f	class:Glest::Sim::World
doUnitBorn	source/game/entities/unit.cpp	/^void Unit::doUnitBorn(const SkillCycleTable *skillCycleTable) {$/;"	f	class:Glest::Entities::Unit
doUnitBorn	source/game/world/sim_interface.cpp	/^void SimulationInterface::doUnitBorn(Unit *unit) {$/;"	f	class:Glest::Sim::SimulationInterface
doUnitTrigger	source/game/script/script_manager.cpp	/^void ScriptManager::doUnitTrigger(int id, string &cond, string &evnt, int ud) {$/;"	f	class:Glest::Script::ScriptManager
doUpdate	source/game/entities/unit.cpp	/^void Unit::doUpdate() {$/;"	f	class:Glest::Entities::Unit
doUpdateAnim	source/game/entities/unit.cpp	/^void Unit::doUpdateAnim(const SkillCycleTable *skillCycleTable) {$/;"	f	class:Glest::Entities::Unit
doUpdateAnim	source/game/world/sim_interface.cpp	/^void SimulationInterface::doUpdateAnim(Unit *unit) {$/;"	f	class:Glest::Sim::SimulationInterface
doUpdateAnimOnDeath	source/game/entities/unit.cpp	/^void Unit::doUpdateAnimOnDeath(const SkillCycleTable *skillCycleTable) {$/;"	f	class:Glest::Entities::Unit
doUpdateAnimOnDeath	source/game/world/sim_interface.cpp	/^void SimulationInterface::doUpdateAnimOnDeath(Unit *unit) {$/;"	f	class:Glest::Sim::SimulationInterface
doUpdateCommand	source/game/entities/unit.cpp	/^void Unit::doUpdateCommand() {$/;"	f	class:Glest::Entities::Unit
doUpdateProjectile	source/game/world/sim_interface.cpp	/^void SimulationInterface::doUpdateProjectile(Unit *u, Projectile *pps, const Vec3f &start, const Vec3f &end) {$/;"	f	class:Glest::Sim::SimulationInterface
doUpdateUnitCommand	source/game/world/sim_interface.cpp	/^void SimulationInterface::doUpdateUnitCommand(Unit *unit) {$/;"	f	class:Glest::Sim::SimulationInterface
doVisibiltyChecks	source/game/entities/game_particle.cpp	/^void GameParticleSystem::doVisibiltyChecks(ParticleUse use) {$/;"	f	class:Glest::Entities::GameParticleSystem
document	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlDocument*	document;	\/\/ A pointer back to a document, for error reporting.$/;"	m	class:TiXmlAttribute
dofile	source/game/script/script_manager.cpp	/^int ScriptManager::dofile(LuaHandle *luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
dominantField	source/game/prototypes/unit_stats_base.h	/^inline Field dominantField(const Fields &fields) {$/;"	f	namespace:Glest::ProtoTypes
dominantSize	source/game/widgets/scroll_bar.h	/^	int dominantSize() const {$/;"	f	class:Glest::Widgets::ScrollBarShaft
done	source/game/main/program.h	/^		bool done;$/;"	m	class:Glest::Main::Program::CrashProgramState
doneFace	source/shared_lib/sources/physfs/FSFactory.cpp	/^void FSFactory::doneFace(FT_Face face){$/;"	f	class:Shared::PhysFS::FSFactory
dot	source/shared_lib/include/math/vec.h	/^	T dot(const Vec2<T> &v) const {$/;"	f	class:Shared::Math::Vec2
dot	source/shared_lib/include/math/vec.h	/^	T dot(const Vec3<T> &v) const {$/;"	f	class:Shared::Math::Vec3
dot	source/shared_lib/include/math/vec.h	/^	T dot(const Vec4<T> &v) const {$/;"	f	class:Shared::Math::Vec4
doubleClickSelectionRadius	source/game/gui/user_interface.h	/^	static const int doubleClickSelectionRadius = 20;$/;"	m	class:Glest::Gui::UserInterface
downLighted	source/game/gui/display.h	/^	bool downLighted[commandCellCount]; \/\/ flag per command cell, false to draw 'disabled' (darkened)$/;"	m	class:Glest::Gui::Display
dragStartPos	source/game/gui/user_interface.h	/^	Vec2i dragStartPos;		\/\/ begining coord of multi-build command$/;"	m	class:Glest::Gui::UserInterface
dragging	source/game/gui/user_interface.h	/^	bool dragging;$/;"	m	class:Glest::Gui::UserInterface
drawCount	source/shared_lib/include/graphics/particle.h	/^	int drawCount;$/;"	m	class:Shared::Graphics::ParticleSystemBase
dropBoxHeight	source/game/widgets/list_widgets.h	/^	int dropBoxHeight;$/;"	m	class:Glest::Widgets::DropList
dsBuffer	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	IDirectSoundBuffer8 *dsBuffer;$/;"	m	class:Shared::Sound::Ds8::SoundBuffer
dsObject	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	IDirectSound8 *dsObject;$/;"	m	class:Shared::Sound::Ds8::SoundPlayerDs8
dsVolume	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^long dsVolume(float floatVolume){$/;"	f	namespace:Shared::Sound::Ds8
dump	source/shared_lib/sources/util/leak_dumper.cpp	/^void AllocRegistry::dump(const char *path) {$/;"	f	class:AllocRegistry
duration	source/game/entities/effect.h	/^	int duration;$/;"	m	class:Glest::Entities::Effect
duration	source/game/prototypes/earthquake_type.h	/^	float duration;				\/**< duration in seconds *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
duration	source/game/prototypes/earthquake_type.h	/^	float duration;			\/**< duration in seconds *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
duration	source/game/prototypes/effect_type.h	/^	int duration;$/;"	m	class:Glest::ProtoTypes::EffectType
dusk	source/game/world/time_flow.cpp	/^const float TimeFlow::dusk= 18.f;$/;"	m	class:Glest::Sim::TimeFlow	file:
dusk	source/game/world/time_flow.h	/^	static const float dusk;$/;"	m	class:Glest::Sim::TimeFlow
e	source/game/main/program.h	/^		const exception *e;$/;"	m	class:Glest::Main::Program::CrashProgramState
eClear	source/game/search/cluster_map.h	/^	int eClear[GameConstants::clusterSize];$/;"	m	class:Glest::Search::ClusterMap
eMap	source/game/search/annotated_map.h	/^	ExplorationMap *eMap;$/;"	m	class:Glest::Search::AnnotatedMap
eMap	source/game/search/cartographer.cpp	/^	ExplorationMap *eMap;	\/**< exploration map to adjust *\/$/;"	m	class:Glest::Search::VisibilityMaintainerGoal	file:
edges	source/game/search/cluster_map.h	/^	Edges edges;$/;"	m	struct:Glest::Search::Transition
editIndex	source/g3d_viewer/dialogs.h	/^	int editIndex;$/;"	m	class:Shared::G3dViewer::TeamColourDialog
effectExpired	source/game/entities/unit.cpp	/^void Unit::effectExpired(Effect *e) {$/;"	f	class:Glest::Entities::Unit
effectParticleSystems	source/game/entities/unit.h	/^	UnitParticleSystems effectParticleSystems;$/;"	m	class:Glest::Entities::Unit
effectStrength	source/game/prototypes/unit_stats_base.h	/^	fixed effectStrength;$/;"	m	class:Glest::ProtoTypes::UnitStats
effectStrengthMult	source/game/prototypes/unit_stats_base.h	/^	fixed effectStrengthMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
effectTypeMap	source/game/prototypes/tech_tree.h	/^	EffectTypeMap effectTypeMap;$/;"	m	class:Glest::ProtoTypes::TechTree
effectTypes	source/game/prototypes/skill_type.h	/^	EffectTypes effectTypes;$/;"	m	class:Glest::ProtoTypes::SkillType
effectTypes	source/game/prototypes/tech_tree.h	/^	EffectTypes effectTypes;$/;"	m	class:Glest::ProtoTypes::TechTree
effects	source/game/entities/unit.h	/^	Effects effects;				\/**< Effects (spells, etc.) currently effecting unit. *\/$/;"	m	class:Glest::Entities::Unit
effectsCreated	source/game/entities/unit.h	/^	Effects effectsCreated;			\/**< All effects created by this unit. *\/$/;"	m	class:Glest::Entities::Unit
emanations	source/game/prototypes/unit_type.h	/^	Emanations emanations;$/;"	m	class:Glest::ProtoTypes::UnitType
emissionRate	source/shared_lib/include/graphics/particle.h	/^	int emissionRate;$/;"	m	class:Shared::Graphics::ParticleSystemBase
emissionRateFade	source/game/entities/game_particle.h	/^	int emissionRateFade;$/;"	m	class:Glest::Entities::Splash
emissionRateFade	source/game/prototypes/particle_type.h	/^	int emissionRateFade;$/;"	m	class:Glest::ProtoTypes::SplashType
emit	source/shared_lib/include/util/sigslot.h	/^	virtual void emit(ArgType a1) { (slotObject->*slotMethod)(a1); }$/;"	f	class:sigslot::connection
emit	source/shared_lib/include/util/sigslot.h	/^	void emit(ArgType a1) {$/;"	f	class:sigslot::signal
empty	source/game/entities/unit.h	/^	bool empty()			{return list<Vec2i>::empty();}	\/**< is path empty				  *\/$/;"	f	class:Glest::Entities::UnitPath
empty	source/game/graphics/debug_renderer.h	/^	bool empty() const { return cells.empty(); }$/;"	f	class:Glest::Debug::CellHighlightOverlay
empty	source/shared_lib/include/util/heap.h	/^	bool empty() const	{ return !counter;	}$/;"	f	class:Shared::Util::MinHeap
emptyString	source/game/global/lang.cpp	/^const string emptyString = "";$/;"	m	namespace:Glest::Global	file:
emptyString	source/game/prototypes/command_type.h	/^	string emptyString;$/;"	m	class:Glest::ProtoTypes::CommandType
enableAi	source/game/script/script_manager.cpp	/^int ScriptManager::enableAi(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
enableAi	source/game/script/script_manager.h	/^	void enableAi(bool v)		{aiEnabled = v;}$/;"	f	class:Glest::Script::PlayerModifiers
enableConsume	source/game/script/script_manager.cpp	/^int ScriptManager::enableConsume(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
enableConsume	source/game/script/script_manager.h	/^	void enableConsume(bool v)	{consumeEnabled = v;}$/;"	f	class:Glest::Script::PlayerModifiers
enableProjectiveTexturing	source/game/graphics/renderer.cpp	/^void Renderer::enableProjectiveTexturing(){$/;"	f	class:Glest::Graphics::Renderer
enableShrinkExpand	source/game/widgets/framed_widgets.h	/^	void enableShrinkExpand(bool shrink, bool expand) { m_titleBar->enableShrinkExpand(shrink, expand); }$/;"	f	class:Glest::Widgets::Frame
enableShrinkExpand	source/game/widgets/framed_widgets.h	/^	void enableShrinkExpand(bool shrink, bool expand) {$/;"	f	class:Glest::Widgets::TitleBar
enableSlot	source/game/widgets/player_slot_widget.cpp	/^void PlayerSlotWidget::enableSlot() {$/;"	f	class:Glest::Widgets::PlayerSlotWidget
enabled	source/game/graphics/components.h	/^	bool enabled;$/;"	m	class:Glest::Graphics::GraphicComponent
enabled	source/game/graphics/water_effects.h	/^	bool enabled;$/;"	m	class:Glest::Graphics::WaterSplash
enabled	source/game/gui/user_interface.h	/^	bool enabled;$/;"	m	class:Glest::Gui::Mouse3d
enabled	source/game/gui/user_interface.h	/^	bool enabled;$/;"	m	class:Glest::Gui::SelectionQuad
enabledDay	source/game/world/tileset.h	/^	bool enabledDay;$/;"	m	class:Glest::Sim::AmbientSounds
enabledDayStart	source/game/world/tileset.h	/^	bool enabledDayStart;$/;"	m	class:Glest::Sim::AmbientSounds
enabledGroup	source/map_editor/main.h	/^	ChangeType enabledGroup;$/;"	m	class:MapEditor::MainWindow
enabledNight	source/game/world/tileset.h	/^	bool enabledNight;$/;"	m	class:Glest::Sim::AmbientSounds
enabledNightStart	source/game/world/tileset.h	/^	bool enabledNightStart;$/;"	m	class:Glest::Sim::AmbientSounds
enabledRain	source/game/world/tileset.h	/^	bool enabledRain;$/;"	m	class:Glest::Sim::AmbientSounds
enabledSnow	source/game/world/tileset.h	/^	bool enabledSnow;$/;"	m	class:Glest::Sim::AmbientSounds
encodeExplorationState	source/game/world/map.cpp	/^char encodeExplorationState(Tile *tile) {$/;"	f	namespace:Glest::Sim
encoding	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_STRING encoding;$/;"	m	class:TiXmlDeclaration
end	source/game/graphics/renderer.cpp	/^void Renderer::end() {$/;"	f	class:Glest::Graphics::Renderer
end	source/game/main/program.h	/^	virtual void end(){}$/;"	f	class:Glest::Main::ProgramState
end	source/game/search/cluster_map.cpp	/^	int  centre, incr, end;$/;"	m	class:Glest::Search::InsideOutIterator	file:
end	source/game/world/sim_interface.cpp	/^	int32	end;$/;"	m	struct:Glest::Debug::StateLogIndexEntry	file:
end	source/game/world/type_factories.h	/^	typename ObjectList::const_iterator end() const { return m_allObjs.end();}$/;"	f	class:Glest::Sim::EntityFactory
end	source/shared_lib/include/graphics/gl/model_gl.h	/^	virtual void end() {}$/;"	f	class:Shared::Graphics::Gl::ModelGl
end	source/shared_lib/include/graphics/particle.h	/^	void end() {$/;"	f	class:Shared::Graphics::ParticleManager
end	source/shared_lib/include/platform/sdl/gl_wrap.h	/^	void end()			{}$/;"	f	class:Shared::Platform::PlatformContextGl
end	source/shared_lib/include/platform/win32/gl_wrap.h	/^	void end() {$/;"	f	class:Shared::Platform::PlatformContextGl
end	source/shared_lib/sources/graphics/font_manager.cpp	/^void FontManager::end(){$/;"	f	class:Shared::Graphics::FontManager
end	source/shared_lib/sources/graphics/ft_font.cpp	/^void FreeTypeFont::end() {$/;"	f	class:Shared::Graphics::Gl::FreeTypeFont
end	source/shared_lib/sources/graphics/gl/context_gl.cpp	/^void ContextGl::end(){$/;"	f	class:Shared::Graphics::Gl::ContextGl
end	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::end() {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
end	source/shared_lib/sources/graphics/gl/shader.cpp	/^void GlslProgram::end() {$/;"	f	class:Shared::Graphics::GlslProgram
end	source/shared_lib/sources/graphics/gl/text_renderer_gl.cpp	/^void TextRendererFT::end(){$/;"	f	class:Shared::Graphics::Gl::TextRendererFT
end	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void Texture1DGl::end() {$/;"	f	class:Shared::Graphics::Gl::Texture1DGl
end	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void Texture2DGl::end() {$/;"	f	class:Shared::Graphics::Gl::Texture2DGl
end	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void Texture3DGl::end() {$/;"	f	class:Shared::Graphics::Gl::Texture3DGl
end	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void TextureCubeGl::end(){$/;"	f	class:Shared::Graphics::Gl::TextureCubeGl
end	source/shared_lib/sources/graphics/model_manager.cpp	/^void ModelManager::end(){$/;"	f	class:Shared::Graphics::ModelManager
end	source/shared_lib/sources/graphics/texture_manager.cpp	/^void TextureManager::end(){$/;"	f	class:Shared::Graphics::TextureManager
end	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void SoundPlayerDs8::end(){$/;"	f	class:Shared::Sound::Ds8::SoundPlayerDs8
end	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StaticSoundBuffer::end(){$/;"	f	class:Shared::Sound::Ds8::StaticSoundBuffer
end	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StrSoundBuffer::end(){$/;"	f	class:Shared::Sound::Ds8::StrSoundBuffer
end	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundPlayerOpenAL::end() {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
end	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundPlayerXa2::end() {$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
end	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void StaticXaVoice::end() {$/;"	f	class:Shared::Sound::Xa2::StaticXaVoice
end	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void StreamXaVoice::end() {$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
endBatch	source/game/widgets/widgets_base.cpp	/^void ImageWidget::endBatch() {$/;"	f	class:Glest::Widgets::ImageWidget
endBatch	source/game/widgets/widgets_base.cpp	/^void TextWidget::endBatch() {$/;"	f	class:Glest::Widgets::TextWidget
endFrame	source/game/entities/game_particle.h	/^	int endFrame;    \/\/ persist$/;"	m	class:Glest::Entities::Projectile
endGame	source/game/graphics/renderer.cpp	/^void Renderer::endGame() {$/;"	f	class:Glest::Graphics::Renderer
endGame	source/game/script/script_manager.cpp	/^int ScriptManager::endGame(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
endMenu	source/game/graphics/renderer.cpp	/^void Renderer::endMenu() {$/;"	f	class:Glest::Graphics::Renderer
endPos	source/game/entities/game_particle.h	/^	Vec3f endPos;    \/\/ persist$/;"	m	class:Glest::Entities::Projectile
endPos	source/game/search/cluster_map.h	/^		int pos, max_clear, startPos, endPos, run;$/;"	m	struct:Glest::Search::ClusterMap::EntranceInfo
end_offset	source/game/network/network_types.h	/^		int16	end_offset	: 12; \/\/ max 4095$/;"	m	struct:Glest::Net::MoveSkillUpdate
end_offset	source/game/network/network_types.h	/^		uint8 end_offset	:  8;$/;"	m	struct:Glest::Net::ProjectileUpdate
enemyNotice	source/game/prototypes/faction_type.h	/^	SoundContainer *enemyNotice;$/;"	m	class:Glest::ProtoTypes::FactionType
enemyNoticeDelay	source/game/prototypes/faction_type.h	/^	int enemyNoticeDelay;$/;"	m	class:Glest::ProtoTypes::FactionType
energy	source/shared_lib/include/graphics/particle.h	/^	int energy;		\/\/ 4 bytes$/;"	m	class:Shared::Graphics::Particle
energy	source/shared_lib/include/graphics/particle.h	/^	int energy;$/;"	m	class:Shared::Graphics::ParticleSystemBase
energyCost	source/game/prototypes/command_type.h	/^	int             energyCost;$/;"	m	class:Glest::ProtoTypes::CommandType
energyVar	source/shared_lib/include/graphics/particle.h	/^	int energyVar;$/;"	m	class:Shared::Graphics::ParticleSystemBase
enterSection	source/game/facilities/debug_stats.h	/^	void enterSection(TimerSection section) {$/;"	f	class:Glest::Debug::DebugStats
entity	source/shared_lib/include/tinyxml/tinyxml.h	/^	static Entity entity[ NUM_ENTITY ];$/;"	m	class:TiXmlBase
entity	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^TiXmlBase::Entity TiXmlBase::entity[ NUM_ENTITY ] = $/;"	m	class:TiXmlBase	file:
entranceCells	source/game/graphics/debug_renderer.h	/^	set<Vec2i> entranceCells;$/;"	m	class:Glest::Debug::ClusterMapOverlay
enum_cast	source/shared_lib/include/util/util.h	/^E enum_cast(unsigned i) {$/;"	f
enumerants	source/configurator/configuration.h	/^	vector<string> enumerants;$/;"	m	class:Configurator::EnumField
eof	source/shared_lib/sources/physfs/MemFileOps.cpp	/^int MemFileOps::eof(){$/;"	f	class:Shared::PhysFS::MemFileOps
eof	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^int PhysFileOps::eof(){$/;"	f	class:Shared::PhysFS::PhysFileOps
eof	source/shared_lib/sources/physfs/StdFileOps.cpp	/^int StdFileOps::eof(){$/;"	f	class:Shared::PhysFS::StdFileOps
ep	source/game/entities/unit.h	/^	int ep;					\/**< current energy points *\/$/;"	m	class:Glest::Entities::Unit
epBoost	source/game/prototypes/unit_stats_base.h	/^	int epBoost;$/;"	m	class:Glest::ProtoTypes::EnhancementType
epCost	source/game/prototypes/skill_type.h	/^	int epCost;$/;"	m	class:Glest::ProtoTypes::SkillType
epRegeneration	source/game/prototypes/unit_stats_base.h	/^	int epRegeneration;$/;"	m	class:Glest::ProtoTypes::UnitStats
epRegenerationMult	source/game/prototypes/unit_stats_base.h	/^	fixed epRegenerationMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
epicenter	source/game/prototypes/earthquake_type.h	/^	Vec2i epicenter;		\/**< epicenter in surface coordinates *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
error	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool error;$/;"	m	class:TiXmlDocument
errorBuf	source/game/facilities/logger.h	/^	static char errorBuf[];$/;"	m	class:Glest::Util::ProgramLog
errorDesc	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_STRING errorDesc;$/;"	m	class:TiXmlDocument
errorId	source/shared_lib/include/tinyxml/tinyxml.h	/^	int  errorId;$/;"	m	class:TiXmlDocument
errorLocation	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlCursor errorLocation;$/;"	m	class:TiXmlDocument
errorString	source/shared_lib/include/tinyxml/tinyxml.h	/^	static const char* errorString[ TIXML_ERROR_STRING_COUNT ];$/;"	m	class:TiXmlBase
errorString	source/shared_lib/sources/tinyxml/tinyxmlerror.cpp	/^const char* TiXmlBase::errorString[ TIXML_ERROR_STRING_COUNT ] =$/;"	m	class:TiXmlBase	file:
errorToString	source/shared_lib/sources/lua/lua_script.cpp	/^string LuaScript::errorToString(int errorCode) {$/;"	f	class:Shared::Lua::LuaScript
errors	source/shared_lib/include/util/util.h	/^	std::deque<ErrorRecord> errors;$/;"	m	struct:Shared::Util::MediaErrorLog
esExplored	source/game/world/minimap.h	/^	esExplored,$/;"	e	enum:Glest::Sim::ExplorationState
esNotExplored	source/game/world/minimap.h	/^	esNotExplored,$/;"	e	enum:Glest::Sim::ExplorationState
esVisible	source/game/world/minimap.h	/^	esVisible$/;"	e	enum:Glest::Sim::ExplorationState
est	source/game/search/cluster_map.h	/^	float est()	const	{		\/**< estimate, costToHere + heuristic *\/$/;"	f	struct:Glest::Search::TransitionAStarNode
est	source/game/search/node_pool.h	/^	float est()	const { return distToHere + heuristic;}	   \/**< estimate, costToHere + heuristic   *\/$/;"	f	struct:Glest::Search::AStarNode
establishScene	source/game/graphics/scene_culler.cpp	/^void SceneCuller::establishScene() {$/;"	f	class:Glest::Graphics::SceneCuller
estimate	source/game/search/node_map.h	/^	float estimate()	{ return heuristic + distToHere; }$/;"	f	struct:Glest::Search::NodeMapCell
evalCluster	source/game/search/cluster_map.cpp	/^void ClusterMap::evalCluster(const Vec2i &cluster) {$/;"	f	class:Glest::Search::ClusterMap
evaluateEnemies	source/game/ai/ai.cpp	/^void Ai::evaluateEnemies() {$/;"	f	class:Glest::Plan::Ai
eventActivate	source/shared_lib/include/platform/window.h	/^	virtual void eventActivate(bool activated) {}$/;"	f	class:Shared::Platform::Window
eventClose	source/shared_lib/include/platform/window.h	/^	virtual void eventClose() {}$/;"	f	class:Shared::Platform::Window
eventCreate	source/shared_lib/include/platform/window.h	/^	virtual void eventCreate() {}$/;"	f	class:Shared::Platform::Window
eventDestroy	source/shared_lib/include/platform/window.h	/^	virtual void eventDestroy() {}$/;"	f	class:Shared::Platform::Window
eventKeyDown	source/game/widgets/widget_window.cpp	/^void WidgetWindow::eventKeyDown(const Key &key) {$/;"	f	class:Glest::Widgets::WidgetWindow
eventKeyDown	source/shared_lib/include/platform/window.h	/^	virtual void eventKeyDown(const Key &key) {}$/;"	f	class:Shared::Platform::Window
eventKeyPress	source/game/widgets/widget_window.cpp	/^void WidgetWindow::eventKeyPress(char c) {$/;"	f	class:Glest::Widgets::WidgetWindow
eventKeyPress	source/shared_lib/include/platform/window.h	/^	virtual void eventKeyPress(char c) {}$/;"	f	class:Shared::Platform::Window
eventKeyUp	source/game/widgets/widget_window.cpp	/^void WidgetWindow::eventKeyUp(const Key &key) {$/;"	f	class:Glest::Widgets::WidgetWindow
eventKeyUp	source/shared_lib/include/platform/window.h	/^	virtual void eventKeyUp(const Key &key) {}$/;"	f	class:Shared::Platform::Window
eventMenu	source/shared_lib/include/platform/window.h	/^	virtual void eventMenu(int menuId) {}$/;"	f	class:Shared::Platform::Window
eventMouseDoubleClick	source/game/widgets/widget_window.cpp	/^void WidgetWindow::eventMouseDoubleClick(int x, int y, MouseButton msBtn) {$/;"	f	class:Glest::Widgets::WidgetWindow
eventMouseDoubleClick	source/shared_lib/include/platform/window.h	/^	virtual void eventMouseDoubleClick(int x, int y, MouseButton mouseButton) {}$/;"	f	class:Shared::Platform::Window
eventMouseDown	source/game/widgets/widget_window.cpp	/^void WidgetWindow::eventMouseDown(int x, int y, MouseButton msBtn) {$/;"	f	class:Glest::Widgets::WidgetWindow
eventMouseDown	source/shared_lib/include/platform/window.h	/^	virtual void eventMouseDown(int x, int y, MouseButton mouseButton) {}$/;"	f	class:Shared::Platform::Window
eventMouseMove	source/game/widgets/widget_window.cpp	/^void WidgetWindow::eventMouseMove(int x, int y, const MouseState &ms) {$/;"	f	class:Glest::Widgets::WidgetWindow
eventMouseMove	source/shared_lib/include/platform/window.h	/^	virtual void eventMouseMove(int x, int y, const MouseState &mouseState) {}$/;"	f	class:Shared::Platform::Window
eventMouseUp	source/game/widgets/widget_window.cpp	/^void WidgetWindow::eventMouseUp(int x, int y, MouseButton msBtn) {$/;"	f	class:Glest::Widgets::WidgetWindow
eventMouseUp	source/shared_lib/include/platform/window.h	/^	virtual void eventMouseUp(int x, int y, MouseButton mouseButton) {}$/;"	f	class:Shared::Platform::Window
eventMouseWheel	source/game/game/game.cpp	/^void GameState::eventMouseWheel(int x, int y, int zDelta) {$/;"	f	class:Glest::Gui::GameState
eventMouseWheel	source/game/main/program.h	/^	virtual void eventMouseWheel(int x, int y, int zDelta){}$/;"	f	class:Glest::Main::ProgramState
eventMouseWheel	source/game/widgets/widget_window.cpp	/^void WidgetWindow::eventMouseWheel(int x, int y, int zDelta) {$/;"	f	class:Glest::Widgets::WidgetWindow
eventMouseWheel	source/shared_lib/include/platform/window.h	/^	virtual void eventMouseWheel(int x, int y, int zDelta) {}$/;"	f	class:Shared::Platform::Window
eventPaint	source/shared_lib/include/platform/window.h	/^	virtual void eventPaint() {}$/;"	f	class:Shared::Platform::Window
eventResize	source/game/main/program.cpp	/^void Program::eventResize(SizeState sizeState) {$/;"	f	class:Glest::Main::Program
eventResize	source/shared_lib/include/platform/window.h	/^	virtual void eventResize() {}$/;"	f	class:Shared::Platform::Window
eventResize	source/shared_lib/include/platform/window.h	/^	virtual void eventResize(SizeState sizeState) {}$/;"	f	class:Shared::Platform::Window
eventRouter	source/shared_lib/sources/platform/win32/window.cpp	/^LRESULT CALLBACK Window::eventRouter(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) {$/;"	f	class:Shared::Platform::Window
eventTimer	source/shared_lib/include/platform/window.h	/^	virtual void eventTimer(int timerId) {}$/;"	f	class:Shared::Platform::Window
events	source/game/script/trigger_manager.h	/^	Events  events;$/;"	m	class:Glest::Script::TriggerManager
evnt	source/game/script/trigger_manager.h	/^	string evnt;$/;"	m	struct:Glest::Script::PosTrigger
evnt	source/game/script/trigger_manager.h	/^	string evnt;$/;"	m	struct:Glest::Script::Trigger
ex	source/game/facilities/pos_iterator.h	/^	int ex, wx, sy, ny;$/;"	m	class:Glest::Util::RectIteratorBase
exceptionMessage	source/shared_lib/include/platform/sdl/platform_util.h	/^inline void exceptionMessage(const exception &excp) {$/;"	f	namespace:Shared::Platform
exceptionMessage	source/shared_lib/sources/platform/win32/platform_util.cpp	/^void exceptionMessage(const exception &excp) {$/;"	f	namespace:Shared::Platform
execute	source/g3d_viewer/renderer.cpp	/^void MeshCallbackTeamColor::execute(const Mesh *mesh){$/;"	f	class:Shared::G3dViewer::MeshCallbackTeamColor
execute	source/game/ai/ai_rule.cpp	/^void AiRuleAddTasks::execute() {$/;"	f	class:Glest::Plan::AiRuleAddTasks
execute	source/game/ai/ai_rule.cpp	/^void AiRuleBuild::execute() {$/;"	f	class:Glest::Plan::AiRuleBuild
execute	source/game/ai/ai_rule.cpp	/^void AiRuleBuildOneFarm::execute() {$/;"	f	class:Glest::Plan::AiRuleBuildOneFarm
execute	source/game/ai/ai_rule.cpp	/^void AiRuleExpand::execute() {$/;"	f	class:Glest::Plan::AiRuleExpand
execute	source/game/ai/ai_rule.cpp	/^void AiRuleMassiveAttack::execute() {$/;"	f	class:Glest::Plan::AiRuleMassiveAttack
execute	source/game/ai/ai_rule.cpp	/^void AiRuleProduce::execute() {$/;"	f	class:Glest::Plan::AiRuleProduce
execute	source/game/ai/ai_rule.cpp	/^void AiRuleProduceResourceProducer::execute() {$/;"	f	class:Glest::Plan::AiRuleProduceResourceProducer
execute	source/game/ai/ai_rule.cpp	/^void AiRuleRefreshHarvester::execute() {$/;"	f	class:Glest::Plan::AiRuleRefreshHarvester
execute	source/game/ai/ai_rule.cpp	/^void AiRuleRepair::execute() {$/;"	f	class:Glest::Plan::AiRuleRepair
execute	source/game/ai/ai_rule.cpp	/^void AiRuleReturnBase::execute() {$/;"	f	class:Glest::Plan::AiRuleReturnBase
execute	source/game/ai/ai_rule.cpp	/^void AiRuleScoutPatrol::execute() {$/;"	f	class:Glest::Plan::AiRuleScoutPatrol
execute	source/game/ai/ai_rule.cpp	/^void AiRuleUpgrade::execute() {$/;"	f	class:Glest::Plan::AiRuleUpgrade
execute	source/game/ai/ai_rule.cpp	/^void AiRuleWorkerHarvest::execute() {$/;"	f	class:Glest::Plan::AiRuleWorkerHarvest
execute	source/game/graphics/renderer.cpp	/^void MeshCallbackTeamColor::execute(const Mesh *mesh){$/;"	f	class:Glest::Graphics::MeshCallbackTeamColor
execute	source/game/menu/menu_state_join_game.cpp	/^void ConnectThread::execute() {$/;"	f	class:Glest::Menu::ConnectThread
execute	source/game/menu/menu_state_join_game.cpp	/^void FindServerThread::execute() {$/;"	f	class:Glest::Menu::FindServerThread
execute	source/game/menu/menu_state_load_game.cpp	/^void SavedGamePreviewLoader::execute() {$/;"	f	class:Glest::Menu::SavedGamePreviewLoader
execute	source/game/menu/menu_state_new_game.cpp	/^void AnnouncerThread::execute() {$/;"	f	class:Glest::Menu::AnnouncerThread
existingBuild	source/game/prototypes/cmd_types_worker.cpp	/^void BuildCommandType::existingBuild(Unit *unit, Command *command, Unit *builtUnit) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
exit	source/game/main/program.cpp	/^void Program::exit() {$/;"	f	class:Glest::Main::Program
exitGame	source/game/game/game.h	/^	bool netError, gotoMenu, exitGame, exitProgram;$/;"	m	class:Glest::Gui::GameState
exitProgram	source/game/game/game.h	/^	bool netError, gotoMenu, exitGame, exitProgram;$/;"	m	class:Glest::Gui::GameState
exitSection	source/game/facilities/debug_stats.h	/^	void exitSection(TimerSection section) {$/;"	f	class:Glest::Debug::DebugStats
expand	source/game/search/influence_map.h	/^	Point expand(uint32 v) const {$/;"	f	class:Glest::Search::FlowMap
expandDistance	source/game/ai/ai_rule.h	/^	static const int expandDistance= 30;$/;"	m	class:Glest::Plan::AiRuleExpand
expandLimit	source/game/search/search_engine.h	/^	int expandLimit,	  \/**< limit on number of nodes to expand					*\/$/;"	m	class:Glest::Search::SearchEngine
expandList	source/game/widgets/list_widgets.cpp	/^void DropList::expandList() {$/;"	f	class:Glest::Widgets::DropList
expandPos	source/game/ai/ai_rule.h	/^	Vec2i expandPos;$/;"	m	class:Glest::Plan::AiRuleExpand
expanded	source/game/search/search_engine.h	/^		expanded;		\/**< number of nodes expanded this\/last run				  *\/$/;"	m	class:Glest::Search::SearchEngine
expansionPositions	source/game/ai/ai.h	/^	Positions expansionPositions;$/;"	m	class:Glest::Plan::Ai
expected	source/game/network/network_types.h	/^	MessageType expected;$/;"	m	class:Glest::Net::InvalidMessage
exploreCells	source/game/world/world.cpp	/^void World::exploreCells(const Vec2i &newPos, int sightRange, int teamIndex) {$/;"	f	class:Glest::Sim::World
explored	source/game/search/cartographer.h	/^			uint16 explored	  :  1;	\/**< Explored flag *\/$/;"	m	struct:Glest::Search::ExplorationMap::ExplorationState
explored	source/game/world/map.h	/^	bool explored[GameConstants::maxPlayers];$/;"	m	class:Glest::Sim::Tile
exploredAlpha	source/game/world/minimap.cpp	/^const float Minimap::exploredAlpha = 0.5f;$/;"	m	class:Glest::Sim::Minimap	file:
exploredAlpha	source/game/world/minimap.h	/^	static const float exploredAlpha;$/;"	m	class:Glest::Sim::Minimap
ext	source/shared_lib/sources/util/util.cpp	/^string ext(const string &s){$/;"	f	namespace:Shared::Util
extension	source/glexemel/g3d_xml_exporter.py	/^        extension = ".g3d"$/;"	v
extension	source/glexemel/g3d_xml_exporter.py	/^extension=".xml"$/;"	v
extract	source/shared_lib/include/util/heap.h	/^	Node* extract() {$/;"	f	class:Shared::Util::MinHeap
extractArgs	source/game/script/script_manager.cpp	/^bool ScriptManager::extractArgs(LuaArguments &luaArgs, const char *caller, const char *arg_desc, ...) {$/;"	f	class:Glest::Script::ScriptManager
extractColour	source/game/script/script_manager.cpp	/^Vec3f extractColour(string s) {$/;"	f	namespace:Glest::Script
extractColour	source/game/widgets/widget_config.cpp	/^Colour extractColour(string s) {$/;"	f	namespace:Glest::Widgets::GuiScript
extractFrustum	source/game/graphics/scene_culler.cpp	/^void SceneCuller::extractFrustum() {$/;"	f	class:Glest::Graphics::SceneCuller
extrema	source/game/graphics/scene_culler.h	/^		const Extrema *extrema;$/;"	m	class:Glest::Graphics::SceneCuller::iterator
eyeCandySystems	source/game/prototypes/skill_type.h	/^	UnitParticleSystemTypes eyeCandySystems;$/;"	m	class:Glest::ProtoTypes::SkillType
f	source/game/search/cluster_map.h	/^		Field f;$/;"	m	struct:Glest::Search::ClusterMap::EntranceInfo
f	source/game/search/cluster_map.h	/^	Field f; \/\/ for diagnostics... remove this one day$/;"	m	struct:Glest::Search::Edge
f	source/game/search/cluster_map.h	/^	Field f;$/;"	m	struct:Glest::Search::Transition
f	source/shared_lib/include/physfs/PhysFileOps.hpp	/^	PHYSFS_File *f;$/;"	m	class:Shared::PhysFS::PhysFileOps
f	source/shared_lib/include/physfs/StdFileOps.hpp	/^	FILE *f;$/;"	m	class:Shared::PhysFS::StdFileOps
f	source/shared_lib/include/sound/sound_file_loader.h	/^	FILE *f;$/;"	m	class:Shared::Sound::OggSoundFileLoader
f	source/shared_lib/include/sound/sound_file_loader.h	/^	FileOps *f;$/;"	m	class:Shared::Sound::WavSoundFileLoader
f	source/shared_lib/include/util/properties.h	/^		float f;$/;"	m	union:Shared::Util::Variant::__anon15
fAlpha	source/shared_lib/include/graphics/texture.h	/^		fAlpha,$/;"	e	enum:Shared::Graphics::Texture::Format
fAuto	source/shared_lib/include/graphics/texture.h	/^		fAuto,$/;"	e	enum:Shared::Graphics::Texture::Format
fBilinear	source/shared_lib/include/graphics/texture.h	/^		fBilinear,$/;"	e	enum:Shared::Graphics::Texture::Filter
fLuminance	source/shared_lib/include/graphics/texture.h	/^		fLuminance,$/;"	e	enum:Shared::Graphics::Texture::Format
fNegativeX	source/shared_lib/include/graphics/pixmap.h	/^		fNegativeX,$/;"	e	enum:Shared::Graphics::PixmapCube::Face
fNegativeY	source/shared_lib/include/graphics/pixmap.h	/^		fNegativeY,$/;"	e	enum:Shared::Graphics::PixmapCube::Face
fNegativeZ	source/shared_lib/include/graphics/pixmap.h	/^		fNegativeZ$/;"	e	enum:Shared::Graphics::PixmapCube::Face
fPositiveX	source/shared_lib/include/graphics/pixmap.h	/^		fPositiveX,$/;"	e	enum:Shared::Graphics::PixmapCube::Face
fPositiveY	source/shared_lib/include/graphics/pixmap.h	/^		fPositiveY,$/;"	e	enum:Shared::Graphics::PixmapCube::Face
fPositiveZ	source/shared_lib/include/graphics/pixmap.h	/^		fPositiveZ,$/;"	e	enum:Shared::Graphics::PixmapCube::Face
fRgb	source/shared_lib/include/graphics/texture.h	/^		fRgb,$/;"	e	enum:Shared::Graphics::Texture::Format
fRgba	source/shared_lib/include/graphics/texture.h	/^		fRgba$/;"	e	enum:Shared::Graphics::Texture::Format
fTrilinear	source/shared_lib/include/graphics/texture.h	/^		fTrilinear$/;"	e	enum:Shared::Graphics::Texture::Filter
f_langErrors	source/game/global/lang.cpp	/^LangErrors f_langErrors;$/;"	m	namespace:Glest::Global	file:
face	source/game/entities/unit.cpp	/^void Unit::face(const Vec2i &nextPos) {$/;"	f	class:Glest::Entities::Unit
face	source/game/entities/unit.h	/^		CardinalDir face;$/;"	m	struct:Glest::Entities::Unit::CreateParams
face	source/game/entities/unit.h	/^	void face(float rot)		{ targetRotation = rot; }$/;"	f	class:Glest::Entities::Unit
faceTarget	source/game/entities/unit.h	/^	bool faceTarget;				\/**< If true and target is set, we continue to face target. *\/$/;"	m	class:Glest::Entities::Unit
faces	source/shared_lib/include/graphics/pixmap.h	/^	Pixmap2D faces[6];$/;"	m	class:Shared::Graphics::PixmapCube
facing	source/game/entities/command.h	/^		CardinalDir facing;$/;"	m	struct:Glest::Entities::Command::CreateParamsProd
facing	source/game/entities/command.h	/^	CardinalDir facing;$/;"	m	class:Glest::Entities::Command
faction	source/game/ai/ai_interface.h	/^	Faction *faction;$/;"	m	class:Glest::Plan::GlestAiInterface
faction	source/game/entities/unit.h	/^		Faction *faction;$/;"	m	struct:Glest::Entities::Unit::CreateParams
faction	source/game/entities/unit.h	/^		Faction *faction;$/;"	m	struct:Glest::Entities::Unit::LoadParams
faction	source/game/entities/unit.h	/^	Faction *faction;$/;"	m	class:Glest::Entities::Unit
faction	source/game/entities/upgrade.h	/^		Faction *faction;$/;"	m	struct:Glest::Entities::Upgrade::LoadParams
factionColoursOutline	source/game/entities/faction.cpp	/^Colour factionColoursOutline[GameConstants::maxColours] = {$/;"	m	namespace:Glest::Entities	file:
factionControls	source/game/game/game_settings.h	/^	ControlType factionControls[maxPlayers];$/;"	m	class:Glest::Sim::GameSettings
factionControls	source/game/network/network_message.h	/^		int8 factionControls[GameConstants::maxPlayers];$/;"	m	struct:Glest::Net::LaunchMessage::Data
factionControls	source/game/script/scenario.h	/^	ControlType factionControls[GameConstants::maxPlayers];$/;"	m	struct:Glest::Script::ScenarioInfo
factionCount	source/game/game/game_settings.h	/^	int factionCount;$/;"	m	class:Glest::Sim::GameSettings
factionCount	source/game/network/network_message.h	/^		int8 factionCount;$/;"	m	struct:Glest::Net::LaunchMessage::Data
factionIndex	source/game/entities/upgrade.h	/^		int factionIndex;$/;"	m	struct:Glest::Entities::Upgrade::CreateParams
factionIndex	source/game/entities/upgrade.h	/^	int factionIndex;$/;"	m	class:Glest::Entities::Upgrade
factionPosTriggers	source/game/script/trigger_manager.h	/^	PosTriggerMap	factionPosTriggers;$/;"	m	class:Glest::Script::TriggerManager
factionType	source/game/entities/faction.h	/^	const FactionType *factionType;$/;"	m	class:Glest::Entities::Faction
factionType	source/game/prototypes/effect_type.h	/^	const FactionType *factionType;$/;"	m	class:Glest::ProtoTypes::EffectType
factionTypeMap	source/game/prototypes/tech_tree.h	/^    FactionTypeMap factionTypeMap;$/;"	m	class:Glest::ProtoTypes::TechTree
factionTypeName	source/game/script/script_manager.cpp	/^int ScriptManager::factionTypeName(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
factionTypeNames	source/game/game/game_settings.h	/^	string factionTypeNames[maxPlayers]; \/\/faction names$/;"	m	class:Glest::Sim::GameSettings
factionTypeNames	source/game/network/network_message.h	/^		NetworkString<maxStringSize> factionTypeNames[GameConstants::maxPlayers]; \/\/faction names$/;"	m	struct:Glest::Net::LaunchMessage::Data
factionTypeNames	source/game/script/scenario.h	/^	string factionTypeNames[GameConstants::maxPlayers];$/;"	m	struct:Glest::Script::ScenarioInfo
factionTypes	source/game/prototypes/tech_tree.h	/^    FactionTypes factionTypes;$/;"	m	class:Glest::ProtoTypes::TechTree
factions	source/game/world/world.h	/^	Factions factions; \/\/ < to SimulationInterface ?$/;"	m	class:Glest::Sim::World
factories	source/shared_lib/include/util/factory.h	/^	Factories factories;$/;"	m	class:Shared::Util::MultiFactory
fade	source/game/graphics/components.cpp	/^float GraphicComponent::fade = 0.f;$/;"	m	class:Glest::Graphics::GraphicComponent	file:
fade	source/game/graphics/components.h	/^	static float fade;$/;"	m	class:Glest::Graphics::GraphicComponent
fade	source/game/gui/user_interface.h	/^	float fade;$/;"	m	class:Glest::Gui::Mouse3d
fade	source/game/menu/menu_background.h	/^	float fade;$/;"	m	class:Glest::Menu::MenuBackground
fade	source/game/prototypes/skill_type.h	/^	bool fade;$/;"	m	class:Glest::ProtoTypes::DieSkillType
fade	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	int64 fade;		\/\/fade on fade off delay$/;"	m	class:Shared::Sound::Ds8::StrSoundBuffer
fade	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	int64 fade;$/;"	m	class:Shared::Sound::OpenAL::StreamSoundSource
fade	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleSystem::fade() {$/;"	f	class:Shared::Graphics::ParticleSystem
fadeSpeed	source/game/graphics/components.cpp	/^const float GraphicComponent::fadeSpeed = 0.01f;$/;"	m	class:Glest::Graphics::GraphicComponent	file:
fadeSpeed	source/game/graphics/components.h	/^	static const float fadeSpeed;$/;"	m	class:Glest::Graphics::GraphicComponent
fadeSpeed	source/game/gui/user_interface.cpp	/^const float Mouse3d::fadeSpeed= 1.f\/50.f;$/;"	m	class:Glest::Gui::Mouse3d	file:
fadeSpeed	source/game/gui/user_interface.h	/^	static const float fadeSpeed;$/;"	m	class:Glest::Gui::Mouse3d
fadeState	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	FadeState fadeState;$/;"	m	class:Shared::Sound::OpenAL::StreamSoundSource
fail	source/shared_lib/sources/platform/win32/platform_util.cpp	/^void fail(const char *msg, HRESULT hr) {$/;"	f	namespace:Shared::Platform
farm	source/game/ai/ai_rule.h	/^	const UnitType *farm;$/;"	m	class:Glest::Plan::AiRuleBuildOneFarm
fi	source/shared_lib/include/platform/win32/platform_util.h	/^	struct __finddata64_t fi;$/;"	m	struct:Shared::Platform::_DirIterator	typeref:struct:Shared::Platform::_DirIterator::__finddata64_t
field	source/configurator/main.h	/^	const Field *field;$/;"	m	class:Configurator::FieldText
field	source/game/ai/ai_rule.h	/^	Field field;$/;"	m	class:Glest::Plan::AiRuleMassiveAttack
field	source/game/prototypes/unit_type.h	/^	Field field;$/;"	m	class:Glest::ProtoTypes::UnitType
field	source/game/search/cluster_map.h	/^	Field field;$/;"	m	class:Glest::Search::TransitionCost
field	source/game/search/route_planner.cpp	/^	Field field;$/;"	m	class:Glest::Search::UnexploredCost	file:
field	source/game/search/route_planner.h	/^	const Field field;			 \/**< field to search in *\/$/;"	m	class:Glest::Search::MoveCost
field0	source/game/search/annotated_map.h	/^	uint16 field0 : 3; \/**< Field::LAND = land + shallow water *\/$/;"	m	struct:Glest::Search::CellMetrics
field1	source/game/search/annotated_map.h	/^	uint16 field1 : 3; \/**< Field::AIR = air *\/$/;"	m	struct:Glest::Search::CellMetrics
field2	source/game/search/annotated_map.h	/^	uint16 field2 : 3; \/**< Field::ANY_WATER = shallow + deep water *\/$/;"	m	struct:Glest::Search::CellMetrics
field3	source/game/search/annotated_map.h	/^	uint16 field3 : 3; \/**< Field::DEEP_WATER = deep water *\/$/;"	m	struct:Glest::Search::CellMetrics
field4	source/game/search/annotated_map.h	/^	uint16 field4 : 3; \/**< Field::AMPHIBIOUS = land + shallow + deep water *\/$/;"	m	struct:Glest::Search::CellMetrics
fieldGroups	source/configurator/configuration.h	/^	FieldGroups fieldGroups;$/;"	m	class:Configurator::Configuration
fieldZone	source/game/world/map.h	/^inline Zone fieldZone(Field f) {$/;"	f	namespace:Glest::Sim
fields	source/configurator/configuration.h	/^	Fields fields;$/;"	m	class:Configurator::FieldGroup
fieldsCompatible	source/game/world/map.cpp	/^bool Map::fieldsCompatible(Cell *cell, Field mf) const {$/;"	f	class:Glest::Sim::Map
file	source/shared_lib/include/graphics/pixmap.h	/^	FileOps *file;$/;"	m	class:Shared::Graphics::PixmapIoBmp
file	source/shared_lib/include/graphics/pixmap.h	/^	FileOps *file;$/;"	m	class:Shared::Graphics::PixmapIoJpg
file	source/shared_lib/include/graphics/pixmap.h	/^	FileOps *file;$/;"	m	class:Shared::Graphics::PixmapIoPng
file	source/shared_lib/include/graphics/pixmap.h	/^	FileOps *file;$/;"	m	class:Shared::Graphics::PixmapIoTga
file	source/shared_lib/include/physfs/ifile_streambuf.hpp	/^  PHYSFS_file* file;$/;"	m	class:Shared::PhysFS::IFileStreambuf
file	source/shared_lib/include/physfs/ofile_streambuf.hpp	/^  PHYSFS_file* file;$/;"	m	class:Shared::PhysFS::OFileStreambuf
file	source/shared_lib/sources/util/leak_dumper.cpp	/^	const char *file;	\/\/ 8$/;"	m	struct:AllocInfo	file:
fileExists	source/shared_lib/sources/physfs/FSFactory.cpp	/^bool FSFactory::fileExists(const string &path){$/;"	f	class:Shared::PhysFS::FSFactory
fileExists	source/shared_lib/sources/util/util.cpp	/^bool fileExists(const string &path) {$/;"	f	namespace:Shared::Util
fileModified	source/map_editor/main.h	/^	bool fileModified;$/;"	m	class:MapEditor::MainWindow
fileName	source/configurator/configuration.h	/^	string fileName;$/;"	m	class:Configurator::Configuration
fileName	source/game/global/exceptions.h	/^	string fileName;$/;"	m	class:Glest::Global::GameException
fileName	source/game/menu/menu_state_load_game.h	/^	string *fileName;		\/\/only modify with mutex locked$/;"	m	class:Glest::Menu::SavedGamePreviewLoader
fileName	source/game/menu/menu_state_load_game.h	/^	string fileName;$/;"	m	class:Glest::Menu::MenuStateLoadGame
fileName	source/map_editor/main.h	/^	string fileName;$/;"	m	class:MapEditor::MainWindow
fileNames	source/game/menu/menu_state_load_game.h	/^	vector<string> fileNames;$/;"	m	class:Glest::Menu::MenuStateLoadGame
fileSize	source/shared_lib/sources/physfs/FileOps.cpp	/^int FileOps::fileSize() {$/;"	f	class:Shared::PhysFS::FileOps
fileTimestamp	source/game/facilities/logger.cpp	/^string Logger::fileTimestamp() {$/;"	f	class:Glest::Util::Logger
fileVersion	source/shared_lib/include/graphics/model.h	/^	uint8 fileVersion;$/;"	m	class:Shared::Graphics::Model
files	source/glexemel/g3d_xml_exporter.py	/^files = os.listdir(scriptsdir)$/;"	v
fillBuffer	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void StreamXaVoice::fillBuffer(unsigned buffNdx) {$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
fillBufferAndQueue	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^bool StreamSoundSource::fillBufferAndQueue(ALuint buffer)$/;"	f	class:Shared::Sound::OpenAL::StreamSoundSource
fillBuffers	source/shared_lib/sources/graphics/model.cpp	/^void Mesh::fillBuffers(Vec3f *vertices, Vec3f *normals, Vec3f *tangents, Vec2f *texCoords, uint32 *indices) {$/;"	f	class:Shared::Graphics::Mesh
fillDsBuffer	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StaticSoundBuffer::fillDsBuffer(){$/;"	f	class:Shared::Sound::Ds8::StaticSoundBuffer
fillDsBuffer	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StrSoundBuffer::fillDsBuffer(){$/;"	f	class:Shared::Sound::Ds8::StrSoundBuffer
fill_input_buffer	source/shared_lib/sources/graphics/pixmap.cpp	/^static boolean fill_input_buffer(j_decompress_ptr cinfo) {$/;"	f	namespace:Shared::Graphics
find	source/shared_lib/include/util/util.h	/^bool find(C &c, const T &val) {$/;"	f	namespace:Shared::Util
find	source/shared_lib/include/util/util.h	/^bool find(C &c, const T &val, typename C::iterator &out) {$/;"	f	namespace:Shared::Util
findAbleUnit	source/game/ai/ai.cpp	/^bool Ai::findAbleUnit(int *unitIndex, CmdClass ability, CmdClass currentCommand) {$/;"	f	class:Glest::Plan::Ai
findAbleUnit	source/game/ai/ai.cpp	/^bool Ai::findAbleUnit(int *unitIndex, CmdClass ability, bool idleOnly) {$/;"	f	class:Glest::Plan::Ai
findAerialPath	source/game/search/route_planner.cpp	/^TravelState RoutePlanner::findAerialPath(Unit *unit, const Vec2i &targetPos) {$/;"	f	class:Glest::Search::RoutePlanner
findAll	source/shared_lib/sources/physfs/FSFactory.cpp	/^vector<string> FSFactory::findAll(const string &path, bool cutExtension){$/;"	f	class:Shared::PhysFS::FSFactory
findAll	source/shared_lib/sources/util/util.cpp	/^void findAll(const string &path, vector<string> &out_results, bool cutExtension, bool doThrow){$/;"	f	namespace:Shared::Util
findBuilderTypes	source/game/ai/ai_rule.cpp	/^void AiRuleBuild::findBuilderTypes(const UnitType *buildingType, CmdByUtMap &cmdMap) {$/;"	f	class:Glest::Plan::AiRuleBuild
findBuildingTypes	source/game/ai/ai_rule.cpp	/^void AiRuleBuild::findBuildingTypes(UnitTypeList &utList, const ResourceType *rt) {$/;"	f	class:Glest::Plan::AiRuleBuild
findByName	source/shared_lib/sources/platform/input.cpp	/^KeyCode Key::findByName(const char *name) {$/;"	f	class:Shared::Platform::Key
findCommonAncestor	source/game/widgets/widget_window.cpp	/^Widget* WidgetWindow::findCommonAncestor(Widget* widget1, Widget* widget2) {$/;"	f	class:Glest::Widgets::WidgetWindow
findEnemies	source/game/ai/ai_interface.cpp	/^void GlestAiInterface::findEnemies(ConstUnitVector &out_list, ConstUnitPtr &out_closest) {$/;"	f	class:Glest::Plan::GlestAiInterface
findLocationForBuilding	source/game/script/script_manager.cpp	/^int ScriptManager::findLocationForBuilding(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
findLocationForBuilding	source/game/search/cartographer.cpp	/^Vec2i Surveyor::findLocationForBuilding(const UnitType *buildingType, LocationType locType) {$/;"	f	class:Glest::Search::Surveyor
findLocationForExpansion	source/game/search/cartographer.cpp	/^Vec2i Surveyor::findLocationForExpansion() {$/;"	f	class:Glest::Search::Surveyor
findNearest	source/game/world/map.cpp	/^inline void Map::findNearest(Vec2i &result, const Vec2i &start, const Vec2i &candidate, fixed &minDistance) {$/;"	f	class:Glest::Sim::Map
findNearestFree	source/game/world/map.cpp	/^inline void Map::findNearestFree(Vec2i &result, const Vec2i &start, int size, Field field, const Vec2i &candidate, fixed &minDistance) const {$/;"	f	class:Glest::Sim::Map
findNearestFree	source/game/world/map.cpp	/^inline void Map::findNearestFree(Vec2i &result, const Vec2i &start, int size, Field field, const Vec2i &candidate, fixed &minDistance, const Unit *unit) const {$/;"	f	class:Glest::Sim::Map
findPath	source/game/search/route_planner.h	/^	TravelState findPath(Unit *unit, const Vec2i &finalPos) { $/;"	f	class:Glest::Search::RoutePlanner
findPathToBuildSite	source/game/search/route_planner.h	/^	TravelState findPathToBuildSite(Unit *unit, const UnitType *buildingType, const Vec2i &buildingPos, CardinalDir facing) {$/;"	f	class:Glest::Search::RoutePlanner
findPathToGoal	source/game/search/route_planner.cpp	/^TravelState RoutePlanner::findPathToGoal(Unit *unit, PMap1Goal &goal, const Vec2i &target) {$/;"	f	class:Glest::Search::RoutePlanner
findPathToLocation	source/game/search/route_planner.cpp	/^TravelState RoutePlanner::findPathToLocation(Unit *unit, const Vec2i &finalPos) {$/;"	f	class:Glest::Search::RoutePlanner
findPathToResource	source/game/search/route_planner.h	/^	TravelState findPathToResource(Unit *unit, const Vec2i &targetPos, const ResourceType *rt) {$/;"	f	class:Glest::Search::RoutePlanner
findPathToStore	source/game/search/route_planner.h	/^	TravelState findPathToStore(Unit *unit, const Unit *store) {$/;"	f	class:Glest::Search::RoutePlanner
findPosForBuilding	source/game/ai/ai.cpp	/^bool Ai::findPosForBuilding(const UnitType* building, const Vec2i &searchPos, Vec2i &outPos) {$/;"	f	class:Glest::Plan::Ai
findResourceLocation	source/game/script/script_manager.cpp	/^int ScriptManager::findResourceLocation(LuaHandle * luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
findResourceLocation	source/game/search/cartographer.cpp	/^Vec2i Surveyor::findResourceLocation(const ResourceType *rt) {$/;"	f	class:Glest::Search::Surveyor
findResourceLocations	source/game/search/cartographer.cpp	/^void Surveyor::findResourceLocations() {$/;"	f	class:Glest::Search::Surveyor
findResourceMapRes	source/game/graphics/debug_renderer.cpp	/^const ResourceType* findResourceMapRes(const string &res) {$/;"	f	namespace:Glest::Debug
findStaticBuffer	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^bool SoundPlayerDs8::findStaticBuffer(Sound *sound, int *bufferIndex){$/;"	f	class:Shared::Sound::Ds8::SoundPlayerDs8
findStaticSoundSource	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^StaticSoundSource* SoundPlayerOpenAL::findStaticSoundSource() {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
findStaticVoice	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^bool SoundPlayerXa2::findStaticVoice(int &out_voiceIndex) {$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
findStrBuffer	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^bool SoundPlayerDs8::findStrBuffer(Sound *sound, int *bufferIndex){$/;"	f	class:Shared::Sound::Ds8::SoundPlayerDs8
findStreamSoundSource	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^StreamSoundSource* SoundPlayerOpenAL::findStreamSoundSource() {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
findStreamVoice	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^bool SoundPlayerXa2::findStreamVoice(int &out_voiceIndex) {$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
findUnit	source/game/entities/faction.h	/^	Unit *findUnit(int id) {$/;"	f	class:Glest::Entities::Faction
findUnitById	source/game/world/world.h	/^	Unit* findUnitById(int id) { return getUnit(id); }$/;"	f	class:Glest::Sim::World
findUnitTypeById	source/game/world/world.cpp	/^const UnitType* World::findUnitTypeById(const FactionType* factionType, int id) {$/;"	f	class:Glest::Sim::World
findWaypointPath	source/game/search/route_planner.cpp	/^HAAStarResult RoutePlanner::findWaypointPath(Unit *unit, const Vec2i &dest, WaypointPath &waypoints) {$/;"	f	class:Glest::Search::RoutePlanner
findWaypointPathUnExplored	source/game/search/route_planner.cpp	/^HAAStarResult RoutePlanner::findWaypointPathUnExplored(Unit *unit, const Vec2i &dest, WaypointPath &waypoints) {$/;"	f	class:Glest::Search::RoutePlanner
finish	source/game/prototypes/cmd_types_attack.cpp	/^void PatrolCommandType::finish(Unit *unit, Command &command) const {$/;"	f	class:Glest::ProtoTypes::PatrolCommandType
finish	source/game/prototypes/command_type.h	/^	virtual void finish(Unit *unit, Command &command) const {}$/;"	f	class:Glest::ProtoTypes::CommandType
finishCommand	source/game/entities/unit.cpp	/^CmdResult Unit::finishCommand() {$/;"	f	class:Glest::Entities::Unit
finishUpgrade	source/game/entities/faction.cpp	/^void Faction::finishUpgrade(const UpgradeType *ut) {$/;"	f	class:Glest::Entities::Faction
finishUpgrade	source/game/entities/upgrade.cpp	/^void UpgradeManager::finishUpgrade(const UpgradeType *upgradeType){$/;"	f	class:Glest::Entities::UpgradeManager
fire	source/game/entities/unit.h	/^	ParticleSystem *fire;$/;"	m	class:Glest::Entities::Unit
fireTexture	source/game/global/core_data.h	/^			fireTexture,$/;"	m	class:Glest::Global::CoreData
first	source/game/facilities/pos_iterator.h	/^	const PosData *first;$/;"	m	class:Glest::Util::PosCircularIterator
firstChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode*		firstChild;$/;"	m	class:TiXmlNode
firstTime	source/game/world/time_flow.h	/^	bool firstTime;$/;"	m	class:Glest::Sim::TimeFlow
fixed	source/game/entities/game_particle.h	/^	bool fixed;$/;"	m	class:Glest::Entities::UnitParticleSystem
fixed	source/game/prototypes/particle_type.h	/^	bool fixed;$/;"	m	class:Glest::ProtoTypes::UnitParticleSystemType
fixed	source/shared_lib/include/math/fixed.h	/^	fixed()	{ assert(F_BITS % 2 == 0); }$/;"	f	class:Shared::Math::fixed
fixed	source/shared_lib/include/math/fixed.h	/^	fixed(const fixed &that) : datum(that.datum) { assert(F_BITS % 2 == 0); }$/;"	f	class:Shared::Math::fixed
fixed	source/shared_lib/include/math/fixed.h	/^	fixed(const int val)	{ assert(F_BITS % 2 == 0); *this = val; }$/;"	f	class:Shared::Math::fixed
fixed	source/shared_lib/include/math/fixed.h	/^class fixed {$/;"	c	namespace:Shared::Math
fixedAddition	source/game/entities/game_particle.h	/^	Vec3f fixedAddition; \/\/ ??$/;"	m	class:Glest::Entities::UnitParticleSystem
fixedDist	source/shared_lib/include/math/fixed.h	/^inline fixed fixedDist(const Vec2i &a, const Vec2i &b) {$/;"	f	namespace:Shared::Math
fixedPipeString	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^const string fixedPipeString = "Fixed function pipeline.";$/;"	m	namespace:Shared::Graphics::Gl	file:
fixedVec2	source/shared_lib/include/math/fixed.h	/^	fixedVec2() {}$/;"	f	class:Shared::Math::fixedVec2
fixedVec2	source/shared_lib/include/math/fixed.h	/^	fixedVec2(fixed x, fixed y) : x(x), y(y) {}$/;"	f	class:Shared::Math::fixedVec2
fixedVec2	source/shared_lib/include/math/fixed.h	/^	fixedVec2(fixed xy) : x(xy), y(xy) {}$/;"	f	class:Shared::Math::fixedVec2
fixedVec2	source/shared_lib/include/math/fixed.h	/^class fixedVec2 {$/;"	c	namespace:Shared::Math
fixupResourceMaps	source/game/search/cartographer.cpp	/^void Cartographer::fixupResourceMaps(const ResourceType *rt, const Vec2i &pos) {$/;"	f	class:Glest::Search::Cartographer
flags	source/game/entities/command.h	/^		CmdFlags flags;$/;"	m	struct:Glest::Entities::Command::CreateParamsArch
flags	source/game/entities/command.h	/^		CmdFlags flags;$/;"	m	struct:Glest::Entities::Command::CreateParamsPos
flags	source/game/entities/command.h	/^		CmdFlags flags;$/;"	m	struct:Glest::Entities::Command::CreateParamsProd
flags	source/game/entities/command.h	/^		CmdFlags flags;$/;"	m	struct:Glest::Entities::Command::CreateParamsUnit
flags	source/game/entities/command.h	/^	CmdFlags flags;$/;"	m	class:Glest::Entities::Command
flags	source/game/prototypes/effect_type.h	/^	EffectTypeFlags flags;$/;"	m	class:Glest::ProtoTypes::EffectType
flags	source/game/prototypes/flags.h	/^	T flags;$/;"	m	class:Glest::ProtoTypes::Flags
flags	source/game/widgets/framed_widgets.h	/^	int flags;$/;"	m	class:Glest::Widgets::ButtonFlags
flatOrHilly	source/shared_lib/include/physics/weather.h	/^	float flatOrHilly;$/;"	m	class:Shared::Physics::WeatherSystem
flatPos	source/game/entities/game_particle.h	/^	Vec3f flatPos;   \/\/ persist (for convenience, could recalc...)$/;"	m	class:Glest::Entities::Projectile
flatternTerrain	source/game/world/map.cpp	/^void Map::flatternTerrain(const Unit *unit) {$/;"	f	class:Glest::Sim::Map
flip	source/game/search/cluster_map.cpp	/^	bool flip;$/;"	m	class:Glest::Search::InsideOutIterator	file:
flipX	source/map_editor/map.cpp	/^void Map::flipX() {$/;"	f	class:MapEditor::Map
flipX	source/map_editor/program.cpp	/^void Program::flipX() {$/;"	f	class:MapEditor::Program
flipY	source/map_editor/map.cpp	/^void Map::flipY() {$/;"	f	class:MapEditor::Map
flipY	source/map_editor/program.cpp	/^void Program::flipY() {$/;"	f	class:MapEditor::Program
float32	source/glexemel/g3dv4.h	/^typedef float float32;$/;"	t
float32	source/shared_lib/include/platform/types.h	/^	typedef float float32;$/;"	t	namespace:Shared::Platform
float64	source/shared_lib/include/platform/types.h	/^	typedef double float64;$/;"	t	namespace:Shared::Platform
floatingList	source/game/widgets/list_widgets.h	/^	ListBox* floatingList;$/;"	m	class:Glest::Widgets::DropList
floatingWidget	source/game/widgets/widget_window.h	/^	Widget*	floatingWidget;$/;"	m	class:Glest::Widgets::WidgetWindow
fmExp	source/game/world/tileset.h	/^	fmExp,$/;"	e	enum:Glest::Sim::FogMode
fmExp2	source/game/world/tileset.h	/^	fmExp2$/;"	e	enum:Glest::Sim::FogMode
fname	source/glexemel/g3d_xml_exporter.py	/^    fname = bsys.makename(ext=extension)$/;"	v
focusArrows	source/game/graphics/renderer.h	/^	bool focusArrows;$/;"	m	class:Glest::Graphics::Renderer
fog	source/game/entities/game_particle.h	/^	bool fog;$/;"	m	class:Glest::Entities::DirectedParticleSystem
fog	source/game/menu/menu_background.h	/^	bool fog;$/;"	m	class:Glest::Menu::MenuBackground
fog	source/game/world/tileset.h	/^    bool fog;$/;"	m	class:Glest::Sim::Tileset
fogColor	source/game/world/tileset.h	/^	Vec3f fogColor;$/;"	m	class:Glest::Sim::Tileset
fogDensity	source/game/menu/menu_background.h	/^	float fogDensity;$/;"	m	class:Glest::Menu::MenuBackground
fogDensity	source/game/world/tileset.h	/^	float fogDensity;$/;"	m	class:Glest::Sim::Tileset
fogMode	source/game/world/tileset.h	/^    int fogMode;$/;"	m	class:Glest::Sim::Tileset
fogOfWar	source/game/game/game_settings.h	/^	bool fogOfWar;$/;"	m	class:Glest::Sim::GameSettings
fogOfWar	source/game/network/network_message.h	/^		int8 fogOfWar;$/;"	m	struct:Glest::Net::LaunchMessage::Data
fogOfWar	source/game/script/scenario.h	/^	bool fogOfWar;$/;"	m	struct:Glest::Script::ScenarioInfo
fogOfWar	source/game/world/world.h	/^	bool fogOfWar, shroudOfDarkness;$/;"	m	class:Glest::Sim::World
fogOfWarSmoothing	source/game/world/world.h	/^	bool fogOfWarSmoothing;			\/\/ GameGuiState$/;"	m	class:Glest::Sim::World
fogOfWarSmoothingFrameSkip	source/game/world/world.h	/^	int fogOfWarSmoothingFrameSkip;  \/\/ GameGuiState$/;"	m	class:Glest::Sim::World
font	source/game/graphics/components.h	/^	Font *font;$/;"	m	class:Glest::Graphics::GraphicProgressBar
font	source/game/graphics/components.h	/^	const Font *font;$/;"	m	class:Glest::Graphics::GraphicComponent
font	source/shared_lib/include/graphics/gl/text_renderer_gl.h	/^	const FreeTypeFont *font;$/;"	m	class:Shared::Graphics::Gl::TextRendererFT
fontData	source/shared_lib/include/graphics/ft_font.h	/^	Freetype::font_data fontData;$/;"	m	class:Shared::Graphics::Gl::FreeTypeFont
fontManager	source/game/graphics/renderer.h	/^	FontManager *fontManager[ResourceScope::COUNT];$/;"	m	class:Glest::Graphics::Renderer
font_data	source/shared_lib/include/graphics/ft_font.h	/^	font_data() : textures(0), initialised(false) {}$/;"	f	struct:Shared::Graphics::Freetype::font_data
font_data	source/shared_lib/include/graphics/ft_font.h	/^struct font_data {$/;"	s	namespace:Shared::Graphics::Freetype
fonts	source/shared_lib/include/graphics/font_manager.h	/^	FontContainer fonts;$/;"	m	class:Shared::Graphics::FontManager
forcePos	source/game/ai/ai.h	/^	bool forcePos;$/;"	m	class:Glest::Plan::BuildTask
foreach	source/shared_lib/include/util/util.h	247;"	d
foreach_const	source/shared_lib/include/util/util.h	249;"	d
foreach_enum	source/shared_lib/include/util/util.h	250;"	d
foreach_rev	source/shared_lib/include/util/util.h	248;"	d
format	source/shared_lib/include/graphics/texture.h	/^	Format format;$/;"	m	class:Shared::Graphics::Texture
format	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	ALenum format;$/;"	m	class:Shared::Sound::OpenAL::StreamSoundSource
formatEnumName	source/game/facilities/debug_stats.cpp	/^string formatEnumName(const string &enumName) {$/;"	f	namespace:Glest::Debug
formatModifier	source/game/prototypes/unit_stats_base.cpp	/^void formatModifier(string &str, const char *pre, const char* label, int value, fixed multiplier) {$/;"	f	namespace:Glest::ProtoTypes
formatName	source/shared_lib/include/util/util.h	/^inline string formatName(const string &str) {$/;"	f	namespace:Shared::Debug
formatString	source/shared_lib/sources/util/util.cpp	/^string formatString(const string &str) {$/;"	f	namespace:Shared::Util
formatTime	source/shared_lib/include/util/util.h	/^inline string formatTime(int64 ms) {$/;"	f	namespace:Shared::Debug
foundServer	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::foundServer(Ip ip) {$/;"	f	class:Glest::Menu::MenuStateJoinGame
fov	source/game/game/game_camera.h	/^	float fov;$/;"	m	class:Glest::Gui::GameCamera
fowColor	source/game/graphics/renderer.cpp	/^const Vec4f Renderer::fowColor          = Vec4f(0.0f, 0.0f, 0.0f, 1.0f);$/;"	m	class:Glest::Graphics::Renderer	file:
fowColor	source/game/graphics/renderer.h	/^	static const Vec4f fowColor;$/;"	m	class:Glest::Graphics::Renderer
fowTexCoord	source/game/world/map.h	/^	Vec2f& fowTexCoord() { return m_fowTexCoord; }$/;"	f	struct:Glest::Sim::TileVertex
fowTexUnit	source/game/graphics/renderer.cpp	/^const GLenum Renderer::fowTexUnit       = GL_TEXTURE1;$/;"	m	class:Glest::Graphics::Renderer	file:
fowTexUnit	source/game/graphics/renderer.h	/^	static const GLenum fowTexUnit;$/;"	m	class:Glest::Graphics::Renderer
fps	source/game/main/program.h	/^	int fps, lastFps;$/;"	m	class:Glest::Main::Program
frac	source/shared_lib/include/math/fixed.h	/^	int		frac() const	{ return frac_part;		}$/;"	f	class:Shared::Math::fixed
frac_part	source/shared_lib/include/math/fixed.h	/^			uint32	frac_part  : F_BITS;	\/\/ 12;$/;"	m	struct:Shared::Math::fixed::__anon13::__anon14
frame	source/game/network/network_message.cpp	/^	int32 frame;$/;"	m	struct:Glest::Net::KeyFrameMsgHeader	file:
frame	source/game/network/network_message.h	/^		uint32 frame		: 24;$/;"	m	struct:Glest::Net::GameSpeedMessage::Data
frame	source/game/network/network_message.h	/^	int32	frame;$/;"	m	class:Glest::Net::KeyFrame
frame	source/game/world/sim_interface.cpp	/^	int32	frame;$/;"	m	struct:Glest::Debug::StateLogIndexEntry	file:
frame	source/game/world/sim_interface.h	/^	int32	frame;$/;"	m	struct:Glest::Debug::FrameRecord
frameCount	source/game/network/network_message.h	/^		uint32	frameCount;$/;"	m	struct:Glest::Net::SyncErrorMsg::Data
frameCount	source/game/network/network_message.h	/^		uint32 frameCount	: 24;$/;"	m	struct:Glest::Net::CommandListMessage::Data
frameCount	source/game/world/world.h	/^	int frameCount;$/;"	m	class:Glest::Sim::World
frameCount	source/glexemel/g3dv4.h	/^	uint32 frameCount;$/;"	m	struct:MeshHeader
frameCount	source/shared_lib/include/graphics/model.h	/^	uint32 frameCount;$/;"	m	class:Shared::Graphics::Mesh
frameCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 frameCount;$/;"	m	struct:Shared::Graphics::MeshHeader
frameProccessed	source/game/network/network_interface.cpp	/^void NetworkInterface::frameProccessed() {$/;"	f	class:Glest::Net::NetworkInterface
frameProccessed	source/game/world/sim_interface.h	/^	virtual void frameProccessed() {$/;"	f	class:Glest::Sim::SimulationInterface
freeArray	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleSystem::freeArray() {$/;"	f	class:Shared::Graphics::ParticleSystem
freeDirIterator	source/shared_lib/include/platform/sdl/platform_util.h	/^inline void freeDirIterator(DirIterator &di) {$/;"	f	namespace:Shared::Platform
freeDirIterator	source/shared_lib/include/platform/win32/platform_util.h	/^inline void freeDirIterator(DirIterator &di) {$/;"	f	namespace:Shared::Platform
freeMemory	source/shared_lib/include/graphics/model.h	/^	void freeMemory() {$/;"	f	struct:Shared::Graphics::MeshIndexBlock
freeMemory	source/shared_lib/include/graphics/model.h	/^	void freeMemory() {$/;"	f	struct:Shared::Graphics::MeshVertexBlock
freeType	source/shared_lib/include/graphics/font.h	/^	bool freeType;$/;"	m	class:Shared::Graphics::FontMetrics
free_aligned_vec3_array	source/shared_lib/sources/graphics/model.cpp	/^void free_aligned_vec3_array(Vec3f *ptr) {$/;"	f	namespace:Shared::Graphics
freq	source/shared_lib/include/platform/timer.h	/^	static int64 freq;$/;"	m	class:Shared::Platform::Chrono
freq	source/shared_lib/include/platform/types.h	/^	int freq;$/;"	m	struct:Shared::Platform::VideoMode
freq	source/shared_lib/sources/platform/timer.cpp	/^int64 Chrono::freq;$/;"	m	class:Shared::Platform::Chrono	file:
frequency	source/game/prototypes/earthquake_type.h	/^	float frequency;			\/**< oscilations per second *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
frequency	source/game/prototypes/earthquake_type.h	/^	float frequency;		\/**< oscilations per second *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
fromTop	source/game/game/console.h	/^	bool fromTop;$/;"	m	class:Glest::Gui::Console
frstmPlanes	source/game/graphics/scene_culler.h	/^	Plane frstmPlanes[6];$/;"	m	class:Glest::Graphics::SceneCuller
frstmPoints	source/game/graphics/debug_renderer.h	/^	Vec3f frstmPoints[8];$/;"	m	class:Glest::Debug::DebugRenderer
frstmPoints	source/game/graphics/scene_culler.h	/^	Vec3f frstmPoints[8];$/;"	m	class:Glest::Graphics::SceneCuller
fs_callback	source/glexemel/g3d_xml_exporter.py	/^def fs_callback(filename):$/;"	f
ft	source/game/entities/command.h	/^		const FactionType *ft;$/;"	m	struct:Glest::Entities::Command::CreateParamsLoad
full	source/shared_lib/include/platform/socket.h	/^		bool full;$/;"	m	class:Shared::Platform::Socket::CircularBuffer
fullscreenStyle	source/shared_lib/sources/platform/win32/window.cpp	/^const DWORD Window::fullscreenStyle = WS_POPUP | WS_OVERLAPPED;$/;"	m	class:Shared::Platform::Window	file:
fxVolume	source/game/sound/sound_renderer.h	/^	float fxVolume;$/;"	m	class:Glest::Sound::SoundRenderer
g	source/shared_lib/include/math/vec.h	/^		struct { T r, g, b, a; };$/;"	m	struct:Shared::Math::Vec4::__anon10::__anon12
g	source/shared_lib/include/math/vec.h	/^		struct { T r, g, b; };$/;"	m	struct:Shared::Math::Vec3::__anon7::__anon9
g3d2xml	source/glexemel/g2xml.c	/^int g3d2xml(FILE *infile, FILE *outfile)$/;"	f
g_camera	source/game/game/game_constants.h	20;"	d
g_cartographer	source/game/game/game_constants.h	26;"	d
g_config	source/game/game/game_constants.h	24;"	d
g_console	source/game/game/game_constants.h	23;"	d
g_coreData	source/game/game/game_constants.h	32;"	d
g_debugRenderer	source/game/game/game_constants.h	37;"	d
g_fileFactory	source/shared_lib/include/physfs/FSFactory.hpp	80;"	d
g_gameSettings	source/game/game/game_constants.h	21;"	d
g_gameState	source/game/game/game_constants.h	17;"	d
g_lang	source/game/game/game_constants.h	30;"	d
g_logger	source/game/game/game_constants.h	29;"	d
g_map	source/game/game/game_constants.h	19;"	d
g_metrics	source/game/game/game_constants.h	31;"	d
g_program	source/game/game/game_constants.h	16;"	d
g_prototypeFactory	source/game/game/game_constants.h	34;"	d
g_renderer	source/game/game/game_constants.h	27;"	d
g_routePlanner	source/game/game/game_constants.h	25;"	d
g_simInterface	source/game/game/game_constants.h	33;"	d
g_soundRenderer	source/game/game/game_constants.h	28;"	d
g_userInterface	source/game/game/game_constants.h	22;"	d
g_widgetConfig	source/game/widgets/widget_config.h	225;"	d
g_widgetWindow	source/game/widgets/widget_window.h	143;"	d
g_world	source/game/game/game_constants.h	18;"	d
gaeLogoOnRoot	source/game/menu/main_menu.h	/^	bool gaeLogoOnRoot() const		{ return gaeLogoOnRootMenu; }$/;"	f	class:Glest::Menu::MainMenu
gaeLogoOnRootMenu	source/game/menu/main_menu.h	/^	bool gaeLogoOnRootMenu;$/;"	m	class:Glest::Menu::MainMenu
gaeMailString	source/game/facilities/game_util.cpp	/^const string gaeMailString= CONTACT_STRING;$/;"	m	namespace:Glest::Util	file:
gaeSplashOnRootMenu	source/game/main/intro.h	/^	bool gaeSplashOnRootMenu;$/;"	m	class:Glest::Main::Intro
gaeSplashTexture	source/game/global/core_data.h	/^			gaeSplashTexture,$/;"	m	class:Glest::Global::CoreData
gaeVersionString	source/game/facilities/game_util.cpp	/^	const string gaeVersionString = string(VERSION_STRING) + " (" + getGitHash() + ")";$/;"	m	namespace:Glest::Util	file:
gaeVersionString	source/game/facilities/game_util.cpp	/^	const string gaeVersionString = string(VERSION_STRING) + "_de (" + getGitHash() + ")";$/;"	m	namespace:Glest::Util	file:
gainFocus	source/game/widgets/widgets.cpp	/^void TextBox::gainFocus() {$/;"	f	class:Glest::Widgets::TextBox
game	source/game/graphics/renderer.h	/^	const GameState *game;$/;"	m	class:Glest::Graphics::Renderer
game	source/game/gui/user_interface.h	/^	GameState &game;$/;"	m	class:Glest::Gui::UserInterface
game	source/game/world/sim_interface.h	/^	GameState*		game;$/;"	m	class:Glest::Sim::SimulationInterface
game	source/game/world/world.h	/^	GameState &game;$/;"	m	class:Glest::Sim::World
gameCamera	source/game/game/game.h	/^	GameCamera gameCamera;$/;"	m	class:Glest::Gui::GameState
gameCamera	source/game/gui/user_interface.h	/^	GameCamera *gameCamera;$/;"	m	class:Glest::Gui::UserInterface
gameOver	source/game/script/script_manager.cpp	/^bool				ScriptManager::gameOver;$/;"	m	class:Glest::Script::ScriptManager	file:
gameOver	source/game/script/script_manager.h	/^	static bool gameOver;$/;"	m	class:Glest::Script::ScriptManager
gameOver	source/game/world/sim_interface.h	/^	bool gameOver;$/;"	m	class:Glest::Sim::SimulationInterface
gameSettings	source/game/world/sim_interface.h	/^	GameSettings	gameSettings;$/;"	m	class:Glest::Sim::SimulationInterface
gameStartTime	source/game/facilities/auto_test.h	/^	int gameStartTime;$/;"	m	class:Glest::Main::AutoTest
gameTime	source/game/facilities/auto_test.cpp	/^const time_t AutoTest::gameTime = 60*20;$/;"	m	class:Glest::Main::AutoTest	file:
gameTime	source/game/facilities/auto_test.h	/^	static const time_t gameTime;$/;"	m	class:Glest::Main::AutoTest
generateResoures	source/map_editor/map_maker.cpp	/^void MapMaker::generateResoures(\/* something to control 'resource allotment' *\/) {$/;"	f	class:MapEditor::MapMaker
generationArea	source/game/world/world.h	/^	static const int generationArea= 100;$/;"	m	class:Glest::Sim::World
get	source/game/global/lang.cpp	/^string Lang::get(instring s) const {$/;"	f	class:Glest::Global::Lang
get	source/game/prototypes/flags.h	/^	bool get(E flag) const {$/;"	f	class:Glest::ProtoTypes::Flags
get	source/game/search/annotated_map.h	/^	uint16 get(const Field field) const { \/**< get metrics for field *\/$/;"	f	struct:Glest::Search::CellMetrics
get	source/game/search/influence_map.h	/^	Point get(Point p) const {$/;"	f	class:Glest::Search::FlowMap
get	source/game/search/influence_map.h	/^	type get(Point p) const { return data[p.y * this->w + p.x]; }$/;"	f	class:Glest::Search::TypeMap
get	source/game/search/influence_map.h	/^	uint32 get(Point p) const {$/;"	f	class:Glest::Search::PatchMap
get	source/game/search/node_pool.h	/^		inline AStarNode* get(const Vec2i &pos) { return pArray[pos.y * stride + pos.x]; }			\/**< get the pointer for pos		*\/$/;"	f	struct:Glest::Search::NodePool::MarkerArray
get	source/game/widgets/widgets_base.cpp	/^Anchor Anchors::get(Edge e) const {$/;"	f	class:Glest::Widgets::Anchors
get	source/game/world/map.h	/^	TileVertex& get(Vec2i pos) {$/;"	f	class:Glest::Sim::MapVertexData
get	source/game/world/map.h	/^	TileVertex& get(int x, int y) {$/;"	f	class:Glest::Sim::MapVertexData
get	source/shared_lib/include/platform/input.h	/^	bool get(MouseButton b) const {$/;"	f	class:Shared::Platform::MouseState
get	source/shared_lib/include/util/util.h	/^	const char *get(int i, size_t count) const { \/\/ using count as local instead of data member to compile out memory access (as long as a constant is passed for count)$/;"	f	class:Shared::Util::EnumNamesBase
getAboutPosition	source/game/menu/menu_background.h	/^	const Vec3f &getAboutPosition() const		{return aboutPosition;}$/;"	f	class:Glest::Menu::MenuBackground
getAboutString	source/game/facilities/game_util.cpp	/^string getAboutString(int i){$/;"	f	namespace:Glest::Util
getAboutStringCount	source/game/facilities/game_util.cpp	/^int getAboutStringCount() { return 7; }$/;"	f	namespace:Glest::Util
getAbsolute	source/game/widgets/widgets_base.h	/^	int  getAbsolute() const    { return m_absolute; }$/;"	f	class:Glest::Widgets::SizeHint
getAccel	source/shared_lib/include/graphics/particle.h	/^	Vec3f getAccel() const		{return accel;}$/;"	f	class:Shared::Graphics::Particle
getAccumTime	source/shared_lib/include/platform/timer.h	/^	const int64 &getAccumTime() const	{IF_DEBUG( assert(!running) );return accumTime;}$/;"	f	class:Shared::Platform::Chrono
getActive	source/shared_lib/include/graphics/particle.h	/^	bool getActive() const						{return active;}$/;"	f	class:Shared::Graphics::ParticleSystem
getActivePage	source/game/widgets/widgets.h	/^	int getActivePage() const { return m_active; }$/;"	f	class:Glest::Widgets::TabWidget
getActualHpRegen	source/game/entities/effect.h	/^	int getActualHpRegen() const	{return actualHpRegen;}$/;"	f	class:Glest::Entities::Effect
getAddition	source/game/prototypes/element_type.h	/^	int   getAddition()   const { return m_addition;   }$/;"	f	struct:Glest::ProtoTypes::Modifier
getAdvancesToSubfaction	source/game/prototypes/element_type.h	/^	int getAdvancesToSubfaction() const				{return advancesToSubfaction;}$/;"	f	class:Glest::ProtoTypes::ProducibleType
getAffectTag	source/game/prototypes/effect_type.h	/^	const string& getAffectTag() const		{return affectTag;}$/;"	f	class:Glest::ProtoTypes::EffectType
getAiEnabled	source/game/script/script_manager.h	/^	bool getAiEnabled() const	{return aiEnabled;}$/;"	f	class:Glest::Script::PlayerModifiers
getAiInterface	source/game/ai/ai.h	/^	GlestAiInterface *getAiInterface() const	{return aiInterface;}$/;"	f	class:Glest::Plan::Ai
getAiLogLevel	source/game/global/config.h	/^	int getAiLogLevel() const					{return aiLogLevel;}$/;"	f	class:Glest::Global::Config
getAiLoggingEnabled	source/game/global/config.h	/^	bool getAiLoggingEnabled() const			{return aiLoggingEnabled;}$/;"	f	class:Glest::Global::Config
getAliveParticleCount	source/shared_lib/include/graphics/particle.h	/^	int getAliveParticleCount() const			{return aliveParticleCount;}$/;"	f	class:Shared::Graphics::ParticleSystem
getAllyShader	source/game/prototypes/cloak_type.h	/^	ShaderProgram* getAllyShader() const   { return m_allyShader; }$/;"	f	class:Glest::ProtoTypes::CloakType
getAlwaysPlayDay	source/game/world/tileset.h	/^	bool getAlwaysPlayDay() const		{return alwaysPlayDay;}$/;"	f	class:Glest::Sim::AmbientSounds
getAlwaysPlayNight	source/game/world/tileset.h	/^	bool getAlwaysPlayNight() const		{return alwaysPlayNight;}$/;"	f	class:Glest::Sim::AmbientSounds
getAmbientSounds	source/game/world/tileset.h	/^	AmbientSounds *getAmbientSounds() {return &ambientSounds;}$/;"	f	class:Glest::Sim::Tileset
getAmbientVolume	source/game/sound/sound_renderer.h	/^	float getAmbientVolume() const { return ambientVolume; }$/;"	f	class:Glest::Sound::SoundRenderer
getAmin	source/game/graphics/water_effects.h	/^	float getAmin() const	{return anim;}$/;"	f	class:Glest::Graphics::WaterEffects
getAmount	source/game/entities/resource.h	/^	int  getAmount() const { return m_amount; }$/;"	f	class:Glest::Entities::ResourceAmount
getAmount	source/game/prototypes/element_type.h	/^	int  getAmount() const { return m_made; }$/;"	f	class:Glest::ProtoTypes::ResourceMadeResult
getAmount	source/game/prototypes/skill_type.h	/^	int getAmount() const		{return amount;}$/;"	f	class:Glest::ProtoTypes::RepairSkillType
getAnchors	source/game/widgets/widgets_base.h	/^	Anchors  getAnchors() const  { return m_anchors;  }$/;"	f	class:Glest::Widgets::Widget
getAnim	source/game/graphics/components.h	/^	static float getAnim()	{return anim;}$/;"	f	class:Glest::Graphics::GraphicComponent
getAnim	source/game/graphics/water_effects.h	/^	float getAnim() const		{return anim;}$/;"	f	class:Glest::Graphics::WaterSplash
getAnim	source/game/menu/menu_background.h	/^	float getAnim() const						{return anim;}$/;"	f	class:Glest::Menu::MenuBackground
getAnim	source/game/widgets/widget_window.h	/^	float getAnim() const { return anim; }$/;"	f	class:Glest::Widgets::WidgetWindow
getAnimFrames	source/game/world/sim_interface.h	/^	int getAnimFrames() const	{ return animFrames;	}$/;"	f	class:Glest::Sim::CycleInfo
getAnimProgress	source/game/entities/unit.cpp	/^float Unit::getAnimProgress() const {$/;"	f	class:Glest::Entities::Unit
getAnimSpeed	source/game/prototypes/skill_type.h	/^	int getAnimSpeed() const			{return animSpeed;}$/;"	f	class:Glest::ProtoTypes::SkillType
getAnimVertBlock	source/shared_lib/include/graphics/model.h	/^	MeshVertexBlock& getAnimVertBlock(int i) { return m_vertices_anim[i]; }$/;"	f	class:Shared::Graphics::Mesh
getAnimVertBlock	source/shared_lib/include/graphics/model.h	/^	const MeshVertexBlock& getAnimVertBlock(int i) const { return m_vertices_anim[i]; }$/;"	f	class:Shared::Graphics::Mesh
getAnimation	source/game/prototypes/skill_type.cpp	/^const Model* SkillType::getAnimation(SurfaceType from, SurfaceType to) const {$/;"	f	class:Glest::ProtoTypes::SkillType
getAnimation	source/game/prototypes/skill_type.cpp	/^const Model* SkillType::getAnimation(SurfaceType st) const {$/;"	f	class:Glest::ProtoTypes::SkillType
getAnimation	source/game/prototypes/skill_type.h	/^	const Model *getAnimation() const	{return animations.front();}$/;"	f	class:Glest::ProtoTypes::SkillType
getAnnotatedMap	source/game/search/cartographer.h	/^	AnnotatedMap* getAnnotatedMap(const Faction *faction) 	{ return getAnnotatedMap(faction->getTeam()); }$/;"	f	class:Glest::Search::Cartographer
getAnnotatedMap	source/game/search/cartographer.h	/^	AnnotatedMap* getAnnotatedMap(const Unit *unit)			{ return getAnnotatedMap(unit->getTeam()); }$/;"	f	class:Glest::Search::Cartographer
getAnnotatedMap	source/game/search/cartographer.h	/^	AnnotatedMap* getAnnotatedMap(int team )			{ return masterMap;\/*teamMaps[team];*\/ }$/;"	f	class:Glest::Search::Cartographer
getArchetype	source/game/entities/command.h	/^	CmdDirective getArchetype() const		{return archetype;}$/;"	f	class:Glest::Entities::Command
getArgumentCount	source/shared_lib/include/lua/lua_script.h	/^	int getArgumentCount() const				{return args;}$/;"	f	class:Shared::Lua::LuaArguments
getArmor	source/game/prototypes/unit_stats_base.h	/^	int getArmor() const					{return armor;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getArmorMult	source/game/prototypes/unit_stats_base.h	/^	fixed getArmorMult() const			{return armorMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getArmorTypeCount	source/game/prototypes/tech_tree.h	/^	int getArmorTypeCount() const								{return armorTypes.size();}$/;"	f	class:Glest::ProtoTypes::TechTree
getArmourType	source/game/prototypes/tech_tree.h	/^	const ArmourType *getArmourType(const string &name) const {$/;"	f	class:Glest::ProtoTypes::TechTree
getArmourType	source/game/prototypes/tech_tree.h	/^	const ArmourType *getArmourType(int i) const					{return &armorTypes[i];}$/;"	f	class:Glest::ProtoTypes::TechTree
getArmourType	source/game/prototypes/unit_type.h	/^	const ArmourType *getArmourType() const	{return armourType;}$/;"	f	class:Glest::ProtoTypes::UnitType
getArrowColor	source/game/prototypes/command_type.h	/^	virtual Vec3f         getArrowColor() const {return Vec3f(1.f, 1.f, 0.f);}$/;"	f	class:Glest::ProtoTypes::CommandType
getArrowColor	source/game/prototypes/command_type.h	/^	virtual Vec3f getArrowColor() const {return Vec3f(0.f, 1.f, 0.f);}$/;"	f	class:Glest::ProtoTypes::MoveCommandType
getArrowColor	source/game/prototypes/command_type.h	/^	virtual Vec3f getArrowColor() const {return Vec3f(1.f, 0.f, 0.f);}$/;"	f	class:Glest::ProtoTypes::AttackCommandType
getArrowColor	source/game/prototypes/command_type.h	/^	virtual Vec3f getArrowColor() const {return Vec3f(1.f, 0.f, 0.f);}$/;"	f	class:Glest::ProtoTypes::AttackStoppedCommandType
getArrowDetails	source/game/prototypes/cmd_types_general.cpp	/^bool CommandType::getArrowDetails(const Command *cmd, Vec3f &out_arrowTarget, Vec3f &out_arrowColor) const {$/;"	f	class:Glest::ProtoTypes::CommandType
getAscii	source/shared_lib/include/platform/input.h	/^	char getAscii() const		{return ascii;}$/;"	f	class:Shared::Platform::Key
getAspect	source/shared_lib/sources/platform/sdl/window.cpp	/^float Window::getAspect() {$/;"	f	class:Shared::Platform::Window
getAspect	source/shared_lib/sources/platform/win32/window.cpp	/^float Window::getAspect() {$/;"	f	class:Shared::Platform::Window
getAspectRatio	source/game/global/metrics.h	/^	float getAspectRatio() const	{return static_cast<float>(screenW) \/ screenH;}$/;"	f	class:Glest::Global::Metrics
getAssignment	source/game/gui/keymap.h	/^	HotKeyAssignment& getAssignment(UserCommand uc) { return m_entries[uc]; }$/;"	f	class:Glest::Gui::Keymap
getAttackCommand	source/game/prototypes/unit_type.cpp	/^const AttackCommandType *UnitType::getAttackCommand(Zone zone) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getAttackNotice	source/game/prototypes/faction_type.h	/^	const SoundContainer *getAttackNotice() const		{return attackNotice;}$/;"	f	class:Glest::ProtoTypes::FactionType
getAttackNoticeDelay	source/game/prototypes/faction_type.h	/^	int getAttackNoticeDelay() const					{return attackNoticeDelay;}$/;"	f	class:Glest::ProtoTypes::FactionType
getAttackOffset	source/game/world/sim_interface.h	/^	int getAttackOffset() const { return attackOffset;	}$/;"	f	class:Glest::Sim::CycleInfo
getAttackPctStolen	source/game/prototypes/unit_stats_base.h	/^	fixed getAttackPctStolen() const		{return attackPctStolen;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getAttackPctStolenMult	source/game/prototypes/unit_stats_base.h	/^	fixed getAttackPctStolenMult() const{return attackPctStolenMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getAttackRange	source/game/prototypes/unit_stats_base.h	/^	int getAttackRange() const				{return attackRange;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getAttackRangeMult	source/game/prototypes/unit_stats_base.h	/^	fixed getAttackRangeMult() const	{return attackRangeMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getAttackSkillTypes	source/game/prototypes/command_type.h	/^	const AttackSkillTypes *getAttackSkillTypes() const	{return &attackSkillTypes;}$/;"	f	class:Glest::ProtoTypes::AttackCommandTypeBase
getAttackSpeed	source/game/prototypes/unit_stats_base.h	/^	int getAttackSpeed() const				{return attackSpeed;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getAttackSpeedMult	source/game/prototypes/unit_stats_base.h	/^	fixed getAttackSpeedMult() const	{return attackSpeedMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getAttackStrength	source/game/entities/unit.h	/^	int getAttackStrength(const AttackSkillType *ast) const	{$/;"	f	class:Glest::Entities::Unit
getAttackStrength	source/game/prototypes/skill_type.h	/^	int getAttackStrength() const				{return attackStrength;}$/;"	f	class:Glest::ProtoTypes::AttackSkillType
getAttackStrength	source/game/prototypes/unit_stats_base.h	/^	int getAttackStrength() const			{return attackStrength;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getAttackStrengthMult	source/game/prototypes/unit_stats_base.h	/^	fixed getAttackStrengthMult() const	{return attackStrengthMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getAttackType	source/game/prototypes/earthquake_type.h	/^	const AttackType *getAttackType() const	{return attackType;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getAttackType	source/game/prototypes/skill_type.h	/^	const AttackType *getAttackType() const		{return attackType;}$/;"	f	class:Glest::ProtoTypes::AttackSkillType
getAttackType	source/game/prototypes/tech_tree.h	/^	const AttackType *getAttackType(const string &name) const {$/;"	f	class:Glest::ProtoTypes::TechTree
getAttackType	source/game/prototypes/tech_tree.h	/^	const AttackType *getAttackType(int i) const				{return &attackTypes[i];}$/;"	f	class:Glest::ProtoTypes::TechTree
getAttackTypeCount	source/game/prototypes/tech_tree.h	/^	int getAttackTypeCount() const								{return attackTypes.size();}$/;"	f	class:Glest::ProtoTypes::TechTree
getAttackVar	source/game/prototypes/skill_type.h	/^	int getAttackVar() const					{return attackVar;}$/;"	f	class:Glest::ProtoTypes::AttackSkillType
getAttackedTrigger	source/game/entities/unit.h	/^	bool getAttackedTrigger() const				{ return attacked_trigger; }$/;"	f	class:Glest::Entities::Unit
getAttribLoc	source/shared_lib/sources/graphics/gl/shader.cpp	/^int GlslProgram::getAttribLoc(const string &name) {$/;"	f	class:Shared::Graphics::GlslProgram
getAttribute	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlAttribute *XmlNode::getAttribute(const string &name, bool required) const{$/;"	f	class:Shared::Xml::XmlNode
getAttribute	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlAttribute *XmlNode::getAttribute(int i) const{$/;"	f	class:Shared::Xml::XmlNode
getAttributeCount	source/shared_lib/include/xml/xml_parser.h	/^	int getAttributeCount() const	{return attributes.size();}$/;"	f	class:Shared::Xml::XmlNode
getAuthor	source/map_editor/map.h	/^	string getAuthor() const	{return author;}$/;"	f	class:MapEditor::Map
getAutoCmdState	source/game/gui/selection.h	/^	AutoCmdState getAutoCmdState(AutoCmdFlag f) const	{return m_autoCmdStates[f];}$/;"	f	class:Glest::Gui::Selection
getAutoRepairState	source/game/gui/selection.h	/^	AutoCmdState getAutoRepairState() const	{return m_autoCmdStates[AutoCmdFlag::REPAIR];}$/;"	f	class:Glest::Gui::Selection
getAvgHeight	source/game/world/map.h	/^	float getAvgHeight() const					{ return avgHeight;			  }$/;"	f	class:Glest::Sim::Map
getBackgroundStyle	source/game/widgets/widget_config.h	/^	const BackgroundStyle& getBackgroundStyle(WidgetType type, WidgetState state = WidgetState::NORMAL) const {$/;"	f	class:Glest::Widgets::WidgetConfig
getBackgroundTexture	source/game/global/core_data.h	/^	TexPtr getBackgroundTexture() const		{return backgroundTexture;}$/;"	f	class:Glest::Global::CoreData
getBalance	source/game/entities/resource.h	/^	int getBalance() const { return m_balance; }$/;"	f	class:Glest::Entities::StoredResource
getBaseSpeed	source/game/entities/unit.h	/^	int getBaseSpeed() const					{return getBaseSpeed(currSkill);}$/;"	f	class:Glest::Entities::Unit
getBaseSpeed	source/game/entities/unit.h	/^	int getBaseSpeed(const SkillType *st) const {return st->getBaseSpeed();}$/;"	f	class:Glest::Entities::Unit
getBaseSpeed	source/game/prototypes/skill_type.h	/^	int getBaseSpeed() const			{return speed;}$/;"	f	class:Glest::ProtoTypes::SkillType
getBestCandidate	source/game/search/cluster_map.cpp	/^const Transition* TransitionNodeStore::getBestCandidate() {$/;"	f	class:Glest::Search::TransitionNodeStore
getBestCandidate	source/game/search/node_map.cpp	/^Vec2i NodeMap::getBestCandidate() {$/;"	f	class:Glest::Search::NodeMap
getBestCandidate	source/game/search/node_pool.h	/^	Vec2i getBestCandidate() {$/;"	f	class:Glest::Search::NodePool
getBestSeen	source/game/search/cluster_map.cpp	/^Transition* TransitionNodeStore::getBestSeen() {$/;"	f	class:Glest::Search::TransitionNodeStore
getBestSeen	source/game/search/node_map.h	/^	Vec2i getBestSeen()		{ return bestH.valid() ? Vec2i(bestH) : Vec2i(-1); }$/;"	f	class:Glest::Search::NodeMap
getBestSeen	source/game/search/node_pool.h	/^	Vec2i getBestSeen()						{ return leastH->pos(); }$/;"	f	class:Glest::Search::NodePool
getBestSeen	source/game/search/route_planner.cpp	/^	const Transition* getBestSeen(const Vec2i &currPos, const Vec2i &target) {$/;"	f	class:Glest::Search::UnexploredGoal
getBestTo	source/game/search/cluster_map.h	/^	const Transition* getBestTo(const Transition* pos)	{ return listed[pos]->prev;			}$/;"	f	class:Glest::Search::TransitionNodeStore
getBestTo	source/game/search/node_map.h	/^	Vec2i getBestTo(const Vec2i &pos)		{ $/;"	f	class:Glest::Search::NodeMap
getBestTo	source/game/search/node_pool.h	/^	Vec2i getBestTo(const Vec2i &pos)		{ $/;"	f	class:Glest::Search::NodePool
getBias	source/game/prototypes/effect_type.h	/^	EffectBias getBias() const				{return bias;}$/;"	f	class:Glest::ProtoTypes::EffectType
getBitsPerSample	source/shared_lib/include/sound/sound.h	/^	uint32 getBitsPerSample() const		{return bitsPerSample;}$/;"	f	class:Shared::Sound::SoundInfo
getBlendEquationMode	source/shared_lib/include/graphics/particle.h	/^	BlendMode getBlendEquationMode() const				{return blendEquationMode;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getBlockCount	source/game/entities/unit.h	/^	int getBlockCount() const { return blockCount; }$/;"	f	class:Glest::Entities::UnitPath
getBool	source/shared_lib/include/util/properties.h	/^	bool getBool(const string &key) const									{return _getBool(key);}$/;"	f	class:Shared::Util::Properties
getBool	source/shared_lib/include/util/properties.h	/^	bool getBool(const string &key, bool def) const							{return _getBool(key, &def);}$/;"	f	class:Shared::Util::Properties
getBoolAttribute	source/shared_lib/include/xml/xml_parser.h	/^	bool getBoolAttribute(const string &childName) const						{return getAttribute(childName)->getBoolValue();}$/;"	f	class:Shared::Xml::XmlNode
getBoolField	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::getBoolField(const char *key) {$/;"	f	class:Shared::Lua::LuaScript
getBoolField	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::getBoolField(const char *key, bool &out_res) {$/;"	f	class:Shared::Lua::LuaScript
getBoolValue	source/shared_lib/include/xml/xml_parser.h	/^	bool getBoolValue() const					{return getValue()->getBoolValue();}$/;"	f	class:Shared::Xml::XmlNode
getBoolValue	source/shared_lib/sources/xml/xml_parser.cpp	/^bool XmlAttribute::getBoolValue() const {$/;"	f	class:Shared::Xml::XmlAttribute
getBoolean	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaArguments::getBoolean(int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
getBorder	source/game/search/cluster_map.h	/^	ClusterBorder* getBorder(Vec2i cluster, CardinalDir dir) {$/;"	f	class:Glest::Search::ClusterMap
getBorderBottom	source/game/widgets/widgets_base.h	/^	int	getBorderBottom() const { return m_borderStyle.m_sizes[Border::BOTTOM]; }$/;"	f	class:Glest::Widgets::Widget
getBorderDims	source/game/widgets/widget_style.h	/^	Vec2i getBorderDims() const {$/;"	f	struct:Glest::Widgets::BorderStyle
getBorderLeft	source/game/widgets/widgets_base.h	/^	int	getBorderLeft() const	{ return m_borderStyle.m_sizes[Border::LEFT]; }$/;"	f	class:Glest::Widgets::Widget
getBorderRight	source/game/widgets/widgets_base.h	/^	int	getBorderRight() const	{ return m_borderStyle.m_sizes[Border::RIGHT]; }$/;"	f	class:Glest::Widgets::Widget
getBorderStyle	source/game/widgets/widget_config.h	/^	const BorderStyle& getBorderStyle(WidgetType type, WidgetState state = WidgetState::NORMAL) const {$/;"	f	class:Glest::Widgets::WidgetConfig
getBorderTop	source/game/widgets/widgets_base.h	/^	int	getBorderTop() const	{ return m_borderStyle.m_sizes[Border::TOP]; }$/;"	f	class:Glest::Widgets::Widget
getBordersAll	source/game/widgets/widgets_base.h	/^	Vec2i getBordersAll() const	{ return Vec2i(getBordersHoriz(), getBordersVert()); }$/;"	f	class:Glest::Widgets::Widget
getBordersHoriz	source/game/widgets/widgets_base.h	/^	int	getBordersHoriz() const {$/;"	f	class:Glest::Widgets::Widget
getBordersVert	source/game/widgets/widgets_base.h	/^	int	getBordersVert() const	{$/;"	f	class:Glest::Widgets::Widget
getBoundingRectCell	source/game/graphics/scene_culler.h	/^	Rect2i getBoundingRectCell() const { return cellExtrema.getBounds();	}$/;"	f	class:Glest::Graphics::SceneCuller
getBoundingRectTile	source/game/graphics/scene_culler.h	/^	Rect2i getBoundingRectTile() const { return tileExtrema.getBounds();	}$/;"	f	class:Glest::Graphics::SceneCuller
getBounds	source/game/graphics/scene_culler.h	/^		Rect2i getBounds() const { return Rect2i(min_x - 1, min_y - 1, max_x + 1, max_y + 1); }$/;"	f	struct:Glest::Graphics::SceneCuller::Extrema
getBounds	source/game/search/influence_map.h	/^	Rectangle getBounds() const { return Rectangle(x, y, w, h); }$/;"	f	class:Glest::Search::InfluenceMap
getBounds	source/game/world/map.h	/^	Rect2i getBounds() const					{ return Rect2i(Vec2i(0), m_cellSize); }$/;"	f	class:Glest::Sim::Map
getBuildPositions	source/game/gui/user_interface.h	/^	const BuildPositions& getBuildPositions() const  { return buildPositions;   }$/;"	f	class:Glest::Gui::UserInterface
getBuildSkillType	source/game/prototypes/command_type.h	/^	const BuildSkillType *getBuildSkillType() const	{return m_buildSkillType;}$/;"	f	class:Glest::ProtoTypes::BuildCommandType
getBuilding	source/game/gui/user_interface.cpp	/^const UnitType *UserInterface::getBuilding() const {$/;"	f	class:Glest::Gui::UserInterface
getBuilding	source/game/prototypes/command_type.h	/^	const UnitType * getBuilding(int i) const		{return m_buildings[i];}$/;"	f	class:Glest::ProtoTypes::BuildCommandType
getBuildingCount	source/game/prototypes/command_type.h	/^	int getBuildingCount() const					{return m_buildings.size();}$/;"	f	class:Glest::ProtoTypes::BuildCommandType
getBuildingFacing	source/game/gui/user_interface.h	/^	CardinalDir           getBuildingFacing() const  { return m_selectedFacing; }$/;"	f	class:Glest::Gui::UserInterface
getBuiltSound	source/game/prototypes/command_type.h	/^	StaticSound *getBuiltSound() const				{return m_builtSounds.getRandSound();}$/;"	f	class:Glest::ProtoTypes::BuildCommandType
getButtonPos	source/game/widgets/widgets.cpp	/^int TabWidget::getButtonPos(Button *button) {$/;"	f	class:Glest::Widgets::TabWidget
getByte	source/shared_lib/include/platform/socket.h	/^	unsigned char getByte(int byteIndex)	{return bytes[byteIndex];}$/;"	f	class:Shared::Platform::Ip
getBytesUsed	source/game/facilities/pos_iterator.h	/^	int getBytesUsed() const {return dataSize * sizeof(PosData);}$/;"	f	class:Glest::Util::PosCircularIteratorFactory
getCMOverlay	source/game/graphics/debug_renderer.h	/^	ClusterMapOverlay&	getCMOverlay() { return cmOverlay; }$/;"	f	class:Glest::Debug::DebugRenderer
getCamera	source/game/menu/menu_background.h	/^	const Camera *getCamera() const				{return &camera;}$/;"	f	class:Glest::Menu::MenuBackground
getCameraInvertXAxis	source/game/global/config.h	/^	bool getCameraInvertXAxis() const			{return cameraInvertXAxis;}$/;"	f	class:Glest::Global::Config
getCameraInvertYAxis	source/game/global/config.h	/^	bool getCameraInvertYAxis() const			{return cameraInvertYAxis;}$/;"	f	class:Glest::Global::Config
getCameraMaxDistance	source/game/global/config.h	/^	float getCameraMaxDistance() const			{return cameraMaxDistance;}$/;"	f	class:Glest::Global::Config
getCameraMaxYaw	source/game/global/config.h	/^	float getCameraMaxYaw() const				{return cameraMaxYaw;}$/;"	f	class:Glest::Global::Config
getCameraMinDistance	source/game/global/config.h	/^	float getCameraMinDistance() const			{return cameraMinDistance;}$/;"	f	class:Glest::Global::Config
getCameraMinYaw	source/game/global/config.h	/^	float getCameraMinYaw() const				{return cameraMinYaw;}$/;"	f	class:Glest::Global::Config
getCancelImage	source/game/prototypes/element_type.h	/^	const Texture2D *getCancelImage() const			{return cancelImage;}$/;"	f	class:Glest::ProtoTypes::ProducibleType
getCarriedCount	source/game/entities/unit.h	/^	int getCarriedCount() const { return m_carriedUnits.size(); }$/;"	f	class:Glest::Entities::Unit
getCarriedUnits	source/game/entities/unit.h	/^	UnitIdList& getCarriedUnits()				{return m_carriedUnits;}$/;"	f	class:Glest::Entities::Unit
getCarriedUnits	source/game/entities/unit.h	/^	const UnitIdList& getCarriedUnits() const	{return m_carriedUnits;}$/;"	f	class:Glest::Entities::Unit
getCarrier	source/game/entities/unit.h	/^	UnitId getCarrier() const					{return m_carrier;}$/;"	f	class:Glest::Entities::Unit
getCartographer	source/game/world/world.h	/^	Cartographer* getCartographer()					{return cartographer;}$/;"	f	class:Glest::Sim::World
getCastSpellSkillType	source/game/prototypes/command_type.h	/^	const CastSpellSkillType *getCastSpellSkillType() const			{return m_castSpellSkillType;}$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
getCategory	source/game/main/CmdArgs.h	/^	string &getCategory()    { return category; }$/;"	f	class:Glest::Main::CmdArgs
getCause	source/game/prototypes/earthquake_type.h	/^	Unit *getCause() const					{return cause;}$/;"	f	class:Glest::ProtoTypes::Earthquake
getCell	source/game/widgets/widgets_base.h	/^	int getCell() const { return m_cell; }$/;"	f	class:Glest::Widgets::Widget
getCell	source/game/world/map.h	/^	Cell *getCell(const Vec2i &pos) const { return getCell(pos.x, pos.y); }$/;"	f	class:Glest::Sim::Map
getCell	source/game/world/map.h	/^	Cell *getCell(int x, int y) const {$/;"	f	class:Glest::Sim::Map
getCell	source/shared_lib/include/physics/weather.h	/^	WeatherCell &getCell(int x, int y)	{assert(isValid(x, y)); return cells[x * w + y];}$/;"	f	class:Shared::Physics::WeatherSystem
getCellArea	source/game/widgets/widgets_base.h	/^	virtual Rect2i getCellArea(int cell) const {$/;"	f	class:Glest::Widgets::Container
getCellCount	source/game/widgets/widgets.h	/^	int  getCellCount() const { return m_cells2.size(); }$/;"	f	class:Glest::Widgets::CellStrip
getCellHeight	source/game/script/script_manager.cpp	/^int getCellHeight(LuaHandle *luaHandle) {$/;"	f	namespace:Glest::Script
getCellMap	source/game/search/cartographer.h	/^	Map*	getCellMap() { return cellMap; }$/;"	f	class:Glest::Search::Cartographer
getCellMapCell	source/game/prototypes/unit_type.cpp	/^bool UnitType::getCellMapCell(Vec2i pos, CardinalDir facing) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getCellMapCell	source/game/prototypes/unit_type.h	/^	bool getCellMapCell(int x, int y, CardinalDir facing) const	{ return getCellMapCell(Vec2i(x,y), facing); }$/;"	f	class:Glest::ProtoTypes::UnitType
getCellSize	source/map_editor/program.h	/^	int getCellSize() const { return cellSize;	}$/;"	f	class:MapEditor::Program
getCellType	source/game/script/script_manager.cpp	/^int getCellType(LuaHandle *luaHandle) {$/;"	f	namespace:Glest::Script
getCenter	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *getCenter() const		{return center;}$/;"	f	class:Glest::Graphics::SurfaceInfo
getCenteredPos	source/game/entities/unit.h	/^	Vec2i getCenteredPos() const		{return Vec2i(type->getHalfSize().intp()) + getPos();}$/;"	f	class:Glest::Entities::Unit
getCentreAnchors	source/game/widgets/widgets_base.h	/^	static Anchors getCentreAnchors() {$/;"	f	class:Glest::Widgets::Anchors
getChance	source/game/prototypes/effect_type.h	/^	fixed getChance() const								{return chance;}$/;"	f	class:Glest::ProtoTypes::EffectType
getChange	source/map_editor/program.h	/^		inline ChangeType getChange() const 	{ return change; }$/;"	f	class:MapEditor::UndoPoint
getChannels	source/shared_lib/include/sound/sound.h	/^	uint32 getChannels() const			{return channels;}$/;"	f	class:Shared::Sound::SoundInfo
getCharValue	source/shared_lib/include/util/properties.h	/^	char getCharValue() const				{verify(typeChar); return value.c;}$/;"	f	class:Shared::Util::Variant
getCharValue	source/shared_lib/include/util/properties.h	/^	char getCharValue(const Key &key) const				{return getValue(key).getCharValue();}$/;"	f	class:Shared::Util::VariantMap
getCharacterModel	source/game/menu/menu_background.h	/^	const Model *getCharacterModel(int i) const	{return characterModels[i];}$/;"	f	class:Glest::Menu::MenuBackground
getChatColourIndex	source/game/network/network_interface.h	/^	int getChatColourIndex() const					{return chatMessages.back().colourIndex;}$/;"	f	class:Glest::Net::NetworkInterface
getChatSender	source/game/network/network_interface.h	/^	const string& getChatSender() const				{return chatMessages.back().sender;}$/;"	f	class:Glest::Net::NetworkInterface
getChatText	source/game/network/network_interface.h	/^	const string& getChatText() const				{return chatMessages.back().text;}$/;"	f	class:Glest::Net::NetworkInterface
getChecked	source/shared_lib/include/platform/win32/platform_menu.h	/^	bool getChecked() const		{return isChecked;}$/;"	f	class:Shared::Platform::MenuItem
getChecksum	source/game/network/network_message.h	/^	int32 getChecksum(int i) { return m_data[i]; }$/;"	f	class:Glest::Net::DataSyncMessage
getChecksum	source/game/world/type_factories.h	/^	int32 getChecksum(const BaseType *t) {$/;"	f	class:Glest::Sim::DynamicTypeFactory
getChecksum	source/game/world/type_factories.h	/^	int32 getChecksum(const CloakType *ct) { return m_cloakTypeFactory.getChecksum(ct); }$/;"	f	class:Glest::Sim::PrototypeFactory
getChecksum	source/game/world/type_factories.h	/^	int32 getChecksum(const CommandType *ct) { return m_commandTypeFactory.getChecksum(ct); }$/;"	f	class:Glest::Sim::PrototypeFactory
getChecksum	source/game/world/type_factories.h	/^	int32 getChecksum(const DetectorType *dt) { return m_detectorTypeFactory.getChecksum(dt); }$/;"	f	class:Glest::Sim::PrototypeFactory
getChecksum	source/game/world/type_factories.h	/^	int32 getChecksum(const EffectType *et) { return m_effectTypeFactory.getChecksum(et); }$/;"	f	class:Glest::Sim::PrototypeFactory
getChecksum	source/game/world/type_factories.h	/^	int32 getChecksum(const ProducibleType *pt) { return m_prodTypeFactory.getChecksum(pt); }$/;"	f	class:Glest::Sim::PrototypeFactory
getChecksum	source/game/world/type_factories.h	/^	int32 getChecksum(const SkillType *st) { return m_skillTypeFactory.getChecksum(st); }$/;"	f	class:Glest::Sim::PrototypeFactory
getChecksum	source/game/world/type_factories.h	/^	int32 getChecksum(const Type *t) {$/;"	f	class:Glest::Sim::SingleTypeFactory
getChecksumCount	source/game/network/network_message.h	/^	int32 getChecksumCount()  const {$/;"	f	class:Glest::Net::DataSyncMessage
getChild	source/game/widgets/widgets_base.h	/^	Widget* getChild(int i)   { return m_children[i];    }$/;"	f	class:Glest::Widgets::Container
getChild	source/shared_lib/include/platform/win32/platform_menu.h	/^	MenuBase *getChild(int i) const	{return children[i];}$/;"	f	class:Shared::Platform::Menu
getChild	source/shared_lib/sources/util/profiler.cpp	/^Section *Section::getChild(const string &name){$/;"	f	class:Shared::Util::Profile::Section
getChild	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlNode *XmlNode::getChild(const string &childName, int i, bool required) const{$/;"	f	class:Shared::Xml::XmlNode
getChild	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlNode *XmlNode::getChild(int i) const {$/;"	f	class:Shared::Xml::XmlNode
getChildBoolValue	source/shared_lib/include/xml/xml_parser.h	/^	bool getChildBoolValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildColor3Value	source/shared_lib/include/xml/xml_parser.h	/^	Vec3f getChildColor3Value(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildColor4Value	source/shared_lib/include/xml/xml_parser.h	/^	Vec4f getChildColor4Value(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildCount	source/game/widgets/widgets_base.h	/^	int getChildCount() const { return m_children.size();}$/;"	f	class:Glest::Widgets::Container
getChildCount	source/shared_lib/include/platform/win32/platform_menu.h	/^	int getChildCount() const		{return children.size();}$/;"	f	class:Shared::Platform::Menu
getChildCount	source/shared_lib/include/xml/xml_parser.h	/^	int getChildCount() const		{return children.size();}$/;"	f	class:Shared::Xml::XmlNode
getChildFixedValue	source/shared_lib/include/xml/xml_parser.h	/^	fixed getChildFixedValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildFloatValue	source/shared_lib/include/xml/xml_parser.h	/^	float getChildFloatValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildIntValue	source/shared_lib/include/xml/xml_parser.h	/^	int getChildIntValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildRestrictedValue	source/shared_lib/include/xml/xml_parser.h	/^	const string &getChildRestrictedValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildStringValue	source/shared_lib/include/xml/xml_parser.h	/^	const string &getChildStringValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildValue	source/shared_lib/include/xml/xml_parser.h	/^	const XmlAttribute *getChildValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildVec2fValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec2f getChildVec2fValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildVec2iValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec2i getChildVec2iValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildVec3fValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec3f getChildVec3fValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildVec3iValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec3i getChildVec3iValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildVec4fValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec4f getChildVec4fValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getChildVec4iValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec4i getChildVec4iValue(const string &childName, int childIndex = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getClass	source/game/ai/ai.h	/^	TaskClass getClass() const	{return taskClass;}$/;"	f	class:Glest::Plan::Task
getClass	source/game/prototypes/cloak_type.h	/^	CloakClass getClass() const            { return m_class; }$/;"	f	class:Glest::ProtoTypes::CloakType
getClass	source/game/prototypes/cloak_type.h	/^	DetectorClass getClass() const         { return m_class; }$/;"	f	class:Glest::ProtoTypes::DetectorType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const         { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::TransformCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::AttackCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::AttackStoppedCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::BuildCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::BuildSelfCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::GuardCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::LoadCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::MoveCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::PatrolCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::RepairCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::SetMeetingPointCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::StopCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::TeleportCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
getClass	source/game/prototypes/command_type.h	/^	virtual CmdClass getClass() const { return typeClass(); }$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
getClass	source/game/prototypes/object_type.h	/^	int getClass() const			{return objectClass;}$/;"	f	class:Glest::ProtoTypes::MapObjectType
getClass	source/game/prototypes/resource_type.h	/^	ResourceClass getClass() const	{return resourceClass;}$/;"	f	class:Glest::ProtoTypes::ResourceType
getClickSoundA	source/game/global/core_data.h	/^    StaticSound *getClickSoundA()			{return &clickSoundA;}$/;"	f	class:Glest::Global::CoreData
getClickSoundB	source/game/global/core_data.h	/^    StaticSound *getClickSoundB()			{return &clickSoundB;}$/;"	f	class:Glest::Global::CoreData
getClickSoundC	source/game/global/core_data.h	/^    StaticSound *getClickSoundC()			{return &clickSoundC;}$/;"	f	class:Glest::Global::CoreData
getClicks	source/game/prototypes/command_type.h	/^	Clicks getClicks() const						{return m_morphUnits.size() == 1 ? Clicks::ONE : Clicks::TWO;}$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getClicks	source/game/prototypes/command_type.h	/^	virtual Clicks        getClicks() const     {return clicks;}$/;"	f	class:Glest::ProtoTypes::CommandType
getClicks	source/game/prototypes/command_type.h	/^	virtual Clicks getClicks() const	{ return m_producedUnits.size() == 1 ? Clicks::ONE : Clicks::TWO; }$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getClicks	source/game/prototypes/command_type.h	/^	virtual Clicks getClicks() const	{ return m_producibles.size() == 1 ? Clicks::ONE : Clicks::TWO; }$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
getClicks	source/game/prototypes/command_type.h	/^	virtual Clicks getClicks() const { return (m_affects == SpellAffect::SELF ? Clicks::ONE : Clicks::TWO); }$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
getClicks	source/game/prototypes/command_type.h	/^	virtual Clicks getClicks() const { return (moveSkillType ? Clicks::TWO : Clicks::ONE); }$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
getClicks	source/game/prototypes/command_type.h	/^	virtual Clicks getClicks() const { return Clicks::ONE; }$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
getClientH	source/shared_lib/sources/platform/sdl/window.cpp	/^int Window::getClientH() {return getH();}$/;"	f	class:Shared::Platform::Window
getClientH	source/shared_lib/sources/platform/win32/window.cpp	/^int Window::getClientH() {$/;"	f	class:Shared::Platform::Window
getClientIP	source/game/main/CmdArgs.h	/^	string &getClientIP()    { return clientIP; }$/;"	f	class:Glest::Main::CmdArgs
getClientW	source/shared_lib/sources/platform/sdl/window.cpp	/^int Window::getClientW() {return getW();}$/;"	f	class:Shared::Platform::Window
getClientW	source/shared_lib/sources/platform/win32/window.cpp	/^int Window::getClientW() {$/;"	f	class:Shared::Platform::Window
getCloakAlpha	source/game/entities/unit.h	/^	float getCloakAlpha() const			{return m_cloakAlpha;}$/;"	f	class:Glest::Entities::Unit
getCloakClass	source/game/prototypes/unit_type.h	/^	CloakClass getCloakClass() const {$/;"	f	class:Glest::ProtoTypes::UnitType
getCloakGroup	source/game/entities/unit.h	/^	int getCloakGroup() const                   { return type->getCloakType()->getCloakGroup(); }$/;"	f	class:Glest::Entities::Unit
getCloakGroup	source/game/prototypes/cloak_type.h	/^	int  getCloakGroup() const             { return m_group; }$/;"	f	class:Glest::ProtoTypes::CloakType
getCloakGroupCount	source/game/world/world.h	/^	int getCloakGroupCount() const { return m_cloakGroupIdCounter; }$/;"	f	class:Glest::Sim::World
getCloakGroupId	source/game/world/world.cpp	/^int World::getCloakGroupId(const string &name) {$/;"	f	class:Glest::Sim::World
getCloakGroupName	source/game/world/world.cpp	/^const string& World::getCloakGroupName(int id) {$/;"	f	class:Glest::Sim::World
getCloakImage	source/game/gui/selection.cpp	/^const Texture2D* Selection::getCloakImage() const {$/;"	f	class:Glest::Gui::Selection
getCloakImage	source/game/prototypes/unit_type.h	/^	const Texture2D* getCloakImage() const {$/;"	f	class:Glest::ProtoTypes::UnitType
getCloakSound	source/game/prototypes/cloak_type.h	/^	StaticSound* getCloakSound() const     { return m_cloakSound; }$/;"	f	class:Glest::ProtoTypes::CloakType
getCloakType	source/game/prototypes/unit_type.h	/^	const CloakType* getCloakType() const        { return m_cloakType; }$/;"	f	class:Glest::ProtoTypes::UnitType
getCloakType	source/game/world/type_factories.h	/^	const CloakType* getCloakType(int i) { return m_cloakTypeFactory.getType(i); }$/;"	f	class:Glest::Sim::PrototypeFactory
getCloakTypeCount	source/game/network/network_message.h	/^	int32 getCloakTypeCount() const { return m_cloakTypeCount; }$/;"	f	class:Glest::Net::DataSyncMessage
getCloakTypeCount	source/game/world/type_factories.h	/^	int getCloakTypeCount() const { return m_cloakTypeFactory.getTypeCount(); }$/;"	f	class:Glest::Sim::PrototypeFactory
getClosedNodes	source/game/search/node_map.cpp	/^list<Vec2i>* NodeMap::getClosedNodes() {$/;"	f	class:Glest::Search::NodeMap
getClosedNodes	source/game/search/node_pool.cpp	/^list<Vec2i>* NodePool::getClosedNodes() {$/;"	f	class:Glest::Search::NodePool
getClusterMap	source/game/search/cartographer.h	/^	ClusterMap* getClusterMap() const { return clusterMap; }$/;"	f	class:Glest::Search::Cartographer
getCmd	source/game/network/network_message.h	/^	const NetworkCommand* getCmd(size_t ndx) const { return &commands[ndx]; }$/;"	f	class:Glest::Net::KeyFrame
getCmdArgs	source/game/main/program.h	/^	const CmdArgs& getCmdArgs()	const { return cmdArgs; }$/;"	f	class:Glest::Main::Program
getCmdCount	source/game/network/network_message.h	/^	const size_t& getCmdCount() const	{ return cmdCount; }$/;"	f	class:Glest::Net::KeyFrame
getCmdTypeCount	source/game/network/network_message.h	/^	int32 getCmdTypeCount()	  const { return m_cmdTypeCount;   }$/;"	f	class:Glest::Net::DataSyncMessage
getCode	source/game/script/scenario.h	/^	const string &getCode() const	{return code;}$/;"	f	class:Glest::Script::Script
getCode	source/shared_lib/include/platform/input.h	/^	KeyCode getCode() const		{return key;}$/;"	f	class:Shared::Platform::Key
getColor	source/game/prototypes/object_type.h	/^	const Vec3f &getColor() const	{return color;} $/;"	f	class:Glest::ProtoTypes::MapObjectType
getColor	source/game/world/map.h	/^	const Vec3f &getColor() const               { return color;                              }$/;"	f	class:Glest::Sim::Tile
getColor	source/shared_lib/include/graphics/particle.h	/^	Vec4f getColor() const		{return color;}$/;"	f	class:Shared::Graphics::Particle
getColor	source/shared_lib/include/graphics/particle.h	/^	const Vec4f &getColor() const						{return color;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getColor2	source/shared_lib/include/graphics/particle.h	/^	Vec4f getColor2() const		{return color2;}$/;"	f	class:Shared::Graphics::Particle
getColor2	source/shared_lib/include/graphics/particle.h	/^	const Vec4f &getColor2() const						{return color2;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getColor2NoEnergy	source/shared_lib/include/graphics/particle.h	/^	const Vec4f &getColor2NoEnergy() const				{return color2NoEnergy;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getColor3Value	source/shared_lib/sources/xml/xml_parser.cpp	/^Vec3f XmlNode::getColor3Value() const {$/;"	f	class:Shared::Xml::XmlNode
getColor4Value	source/shared_lib/sources/xml/xml_parser.cpp	/^Vec4f XmlNode::getColor4Value() const {$/;"	f	class:Shared::Xml::XmlNode
getColorBits	source/shared_lib/include/graphics/context.h	/^	uint32 getColorBits() const		{return colorBits;}$/;"	f	class:Shared::Graphics::Context
getColorNoEnergy	source/shared_lib/include/graphics/particle.h	/^	const Vec4f &getColorNoEnergy() const				{return colorNoEnergy;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getColour	source/game/entities/faction.h	/^	Colour getColour() const							{return factionColours[colourIndex];}$/;"	f	class:Glest::Entities::Faction
getColour	source/game/widgets/player_slot_widget.h	/^	Colour getColour() const { return m_colourBase; }$/;"	f	class:Glest::Widgets::ColourButton
getColour	source/game/widgets/widget_config.h	/^	Colour     getColour(uint32 ndx) const     { return m_colours[ndx];   }$/;"	f	class:Glest::Widgets::WidgetConfig
getColour	source/game/widgets/widgets_base.cpp	/^Colour  Widget::getColour(int ndx) const {$/;"	f	class:Glest::Widgets::Widget
getColourIndex	source/game/entities/faction.h	/^	int getColourIndex() const							{return colourIndex;}$/;"	f	class:Glest::Entities::Faction
getColourIndex	source/game/game/game_settings.h	/^	int getColourIndex(int i) const					{ASSERT_I(); return colourIndices[i];}$/;"	f	class:Glest::Sim::GameSettings
getColourIndex	source/game/network/network_message.h	/^	int getColourIndex() const	{return data.colourIndex;}$/;"	f	class:Glest::Net::TextMessage
getColourIndex	source/game/widgets/player_slot_widget.h	/^	int getColourIndex()	{ return m_selectedIndex; }$/;"	f	class:Glest::Widgets::ColourPicker
getColourIndex	source/game/widgets/widget_config.cpp	/^int WidgetConfig::getColourIndex(const Colour &c) {$/;"	f	class:Glest::Widgets::WidgetConfig
getColourIndex	source/game/widgets/widget_config.cpp	/^int WidgetConfig::getColourIndex(const Vec3f &c) {$/;"	f	class:Glest::Widgets::WidgetConfig
getColourIndex	source/game/widgets/widget_config.cpp	/^int WidgetConfig::getColourIndex(const Vec4f &c) {$/;"	f	class:Glest::Widgets::WidgetConfig
getColourIndex	source/game/widgets/widget_config.cpp	/^int WidgetConfig::getColourIndex(const string &name) const {$/;"	f	class:Glest::Widgets::WidgetConfig
getColourV3f	source/game/entities/faction.cpp	/^Vec3f  Faction::getColourV3f() const {$/;"	f	class:Glest::Entities::Faction
getCommand	source/game/gui/keymap.cpp	/^UserCommand Keymap::getCommand(HotKey entry) const {$/;"	f	class:Glest::Gui::Keymap
getCommand	source/game/gui/keymap.cpp	/^UserCommand Keymap::getCommand(Key key) const {$/;"	f	class:Glest::Gui::Keymap
getCommand	source/game/gui/keymap.cpp	/^UserCommand Keymap::getCommand(KeyCode keyCode, int modFlags) const {$/;"	f	class:Glest::Gui::Keymap
getCommand	source/game/network/network_message.h	/^	const NetworkCommand* getCommand(int i) const	{return &data.commands[i];}$/;"	f	class:Glest::Net::CommandListMessage
getCommandCallback	source/game/entities/unit.h	/^	const int getCommandCallback() const	{ return commandCallback; }$/;"	f	class:Glest::Entities::Unit
getCommandClass	source/game/gui/display.h	/^	CmdClass getCommandClass(int i)                 {return commandClasses[i];}$/;"	f	class:Glest::Gui::Display
getCommandCount	source/game/entities/unit.cpp	/^unsigned int Unit::getCommandCount() const{$/;"	f	class:Glest::Entities::Unit
getCommandCount	source/game/network/network_message.h	/^	int getCommandCount() const						{return data.commandCount;}$/;"	f	class:Glest::Net::CommandListMessage
getCommandFactory	source/game/world/world.h	/^	CommandFactory&     getCommandFactory() { return m_commandFactory; }$/;"	f	class:Glest::Sim::MasterEntityFactory
getCommandImage	source/game/gui/selection.cpp	/^const Texture2D* Selection::getCommandImage(CmdClass cc) const {$/;"	f	class:Glest::Gui::Selection
getCommandName	source/game/gui/keymap.cpp	/^const char* Keymap::getCommandName(UserCommand cmd) {$/;"	f	class:Glest::Gui::Keymap
getCommandSound	source/game/prototypes/unit_type.h	/^	StaticSound *getCommandSound() const				{return commandSounds.getRandSound();}$/;"	f	class:Glest::ProtoTypes::UnitType
getCommandTip	source/game/gui/display.h	/^	CommandTip* getCommandTip()                     {return m_toolTip;}$/;"	f	class:Glest::Gui::Display
getCommandType	source/game/gui/display.h	/^	const CommandType *getCommandType(int i)        {return commandTypes[i];}$/;"	f	class:Glest::Gui::Display
getCommandType	source/game/prototypes/element_type.h	/^	const CommandType* getCommandType() const { return m_commandType; }$/;"	f	class:Glest::ProtoTypes::GeneratedType
getCommandType	source/game/prototypes/unit_type.cpp	/^const CommandType *UnitType::getCommandType(const string &m_name) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getCommandType	source/game/prototypes/unit_type.h	/^	const CommandType *getCommandType(int i) const		{return commandTypes[i];}$/;"	f	class:Glest::ProtoTypes::UnitType
getCommandType	source/game/prototypes/unit_type.h	/^	const ConcreteType* getCommandType(int i) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getCommandType	source/game/world/type_factories.h	/^	const CommandType* getCommandType(int id) { return m_commandTypeFactory.getType(id); }$/;"	f	class:Glest::Sim::PrototypeFactory
getCommandTypeCount	source/game/prototypes/unit_type.h	/^	int getCommandTypeCount() const						{return commandTypes.size();}$/;"	f	class:Glest::ProtoTypes::UnitType
getCommandTypeCount	source/game/prototypes/unit_type.h	/^	int getCommandTypeCount() const {$/;"	f	class:Glest::ProtoTypes::UnitType
getCommandTypeCount	source/game/world/type_factories.h	/^	int getCommandTypeCount() const { return m_commandTypeFactory.getTypeCount(); }$/;"	f	class:Glest::Sim::PrototypeFactory
getCommandTypeId	source/game/network/network_types.h	/^		int getCommandTypeId() const						{return commandTypeId;}$/;"	f	class:Glest::Net::NetworkCommand
getCommandTypes	source/game/prototypes/unit_type.h	/^	const CommandTypes& getCommandTypes(CmdClass cc) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getCommandedUnit	source/game/entities/command.h	/^	Unit *getCommandedUnit() const				{return commandedUnit;}$/;"	f	class:Glest::Entities::Command
getCommander	source/game/world/sim_interface.h	/^	Commander *getCommander()				{ return commander; }$/;"	f	class:Glest::Sim::SimulationInterface
getCommander	source/game/world/sim_interface.h	/^	const Commander *getCommander() const	{ return commander; }$/;"	f	class:Glest::Sim::SimulationInterface
getCommands	source/game/entities/unit.h	/^	const Commands &getCommands() const			{return commands;}$/;"	f	class:Glest::Entities::Unit
getComponent	source/shared_lib/include/graphics/pixmap.h	/^	void getComponent(int x, int y, int component, float32 &value) const{value= pixels[(w*y+x)*components+component]\/255.f;}$/;"	f	class:Shared::Graphics::Pixmap2D
getComponent	source/shared_lib/include/graphics/pixmap.h	/^	void getComponent(int x, int y, int component, uint8 &value) const	{value= pixels[(w*y+x)*components+component];}$/;"	f	class:Shared::Graphics::Pixmap2D
getComponentf	source/shared_lib/sources/graphics/pixmap.cpp	/^float Pixmap2D::getComponentf(int x, int y, int component) const{$/;"	f	class:Shared::Graphics::Pixmap2D
getComponents	source/shared_lib/include/graphics/pixmap.h	/^	int getComponents() const	{return components;}$/;"	f	class:Shared::Graphics::Pixmap1D
getComponents	source/shared_lib/include/graphics/pixmap.h	/^	int getComponents() const	{return components;}$/;"	f	class:Shared::Graphics::Pixmap2D
getComponents	source/shared_lib/include/graphics/pixmap.h	/^	int getComponents() const	{return components;}$/;"	f	class:Shared::Graphics::Pixmap3D
getComponents	source/shared_lib/include/graphics/pixmap.h	/^	int getComponents() const	{return components;}$/;"	f	class:Shared::Graphics::PixmapIo
getConfig	source/game/widgets/widget_window.h	/^	WidgetConfig* getConfig() { return m_config; }$/;"	f	class:Glest::Widgets::WidgetWindow
getConfigDir	source/game/main/CmdArgs.h	/^	string &getConfigDir()   { return configDir; }$/;"	f	class:Glest::Main::CmdArgs
getConfigDir	source/shared_lib/include/physfs/FSFactory.hpp	/^		string getConfigDir() { return m_configDir; }$/;"	f	class:Shared::PhysFS::FSFactory
getConnectedSlotCount	source/game/network/server_interface.cpp	/^int ServerInterface::getConnectedSlotCount() {$/;"	f	class:Glest::Net::ServerInterface
getConsumeEnabled	source/game/script/script_manager.h	/^	bool getConsumeEnabled() const {return consumeEnabled;}$/;"	f	class:Glest::Script::PlayerModifiers
getContributorCount	source/game/facilities/game_util.cpp	/^int getContributorCount() {$/;"	f	namespace:Glest::Util
getContributorField	source/game/facilities/game_util.cpp	/^string getContributorField(int i, TeamMemberField field) {$/;"	f	namespace:Glest::Util
getControlType	source/game/ai/ai_interface.cpp	/^const ControlType GlestAiInterface::getControlType(){$/;"	f	class:Glest::Plan::GlestAiInterface
getControlType	source/game/entities/faction.h	/^	ControlType getControlType() const					{return control;}$/;"	f	class:Glest::Entities::Faction
getControlType	source/game/widgets/player_slot_widget.h	/^	ControlType getControlType() const { return ControlType(m_controlList->getSelectedIndex()); }$/;"	f	class:Glest::Widgets::PlayerSlotWidget
getCoord	source/game/graphics/surface_atlas.h	/^	const Vec2f &getCoord() const			{return coord;}$/;"	f	class:Glest::Graphics::SurfaceInfo
getCoordStep	source/game/graphics/surface_atlas.h	/^	float getCoordStep() const { return m_coordStep; }$/;"	f	class:Glest::Graphics::SurfaceAtlas
getCost	source/game/prototypes/element_type.cpp	/^ResourceAmount ProducibleType::getCost(const ResourceType *rt, const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::ProducibleType
getCost	source/game/prototypes/element_type.cpp	/^ResourceAmount ProducibleType::getCost(int i, const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::ProducibleType
getCost	source/game/prototypes/element_type.h	/^	int  getCost() const { return m_cost; }$/;"	f	class:Glest::ProtoTypes::ResourceCostResult
getCostCount	source/game/prototypes/element_type.h	/^	int getCostCount() const						{return costs.size();}$/;"	f	class:Glest::ProtoTypes::ProducibleType
getCostModifier	source/game/entities/faction.cpp	/^Modifier Faction::getCostModifier(const ProducibleType *pt, const ResourceType *rt) const {$/;"	f	class:Glest::Entities::Faction
getCostModifier	source/game/prototypes/upgrade_type.cpp	/^Modifier UpgradeType::getCostModifier(const UnitType *ut, const ResourceType *rt) const {$/;"	f	class:Glest::ProtoTypes::UpgradeType
getCostTo	source/game/search/cluster_map.h	/^	float getCostTo(const Transition* pos)				{ return listed[pos]->distToHere;	}$/;"	f	class:Glest::Search::TransitionNodeStore
getCostTo	source/game/search/node_map.h	/^	float getCostTo(const Vec2i &pos)		{ return nodeMap[pos].distToHere;	}$/;"	f	class:Glest::Search::NodeMap
getCostTo	source/game/search/node_pool.h	/^	float getCostTo(const Vec2i &pos)		{ return markerArray.get(pos)->distToHere;	}$/;"	f	class:Glest::Search::NodePool
getCostTo	source/game/search/search_engine.h	/^	float getCostTo(const DomainKey &pos) {$/;"	f	class:Glest::Search::SearchEngine
getCount	source/game/gui/selection.h	/^	int getCount() const					{return m_selectedUnits.size();}$/;"	f	class:Glest::Gui::Selection
getCount	source/game/widgets/framed_widgets.h	/^	int getCount() const {$/;"	f	class:Glest::Widgets::ButtonFlags
getCountOfClass	source/game/ai/ai.cpp	/^int Ai::getCountOfClass(UnitClass uc) {$/;"	f	class:Glest::Plan::Ai
getCountOfType	source/game/ai/ai.cpp	/^int Ai::getCountOfType(const UnitType *ut) {$/;"	f	class:Glest::Plan::Ai
getCountOfUnitType	source/game/entities/faction.h	/^	int getCountOfUnitType(const UnitType *ut) const    { return m_unitCountMap.find(ut)->second; }$/;"	f	class:Glest::Entities::Faction
getCpuControl	source/game/entities/faction.h	/^	bool getCpuControl() const							{return control >= ControlType::CPU_EASY;}$/;"	f	class:Glest::Entities::Faction
getCpuEasyControl	source/game/entities/faction.h	/^	bool getCpuEasyControl() const						{return control == ControlType::CPU_EASY;}$/;"	f	class:Glest::Entities::Faction
getCpuMegaControl	source/game/entities/faction.h	/^	bool getCpuMegaControl() const						{return control == ControlType::CPU_MEGA;}$/;"	f	class:Glest::Entities::Faction
getCpuUltraControl	source/game/entities/faction.h	/^	bool getCpuUltraControl() const						{return control == ControlType::CPU_ULTRA;}$/;"	f	class:Glest::Entities::Faction
getCrashDumpFileName	source/game/facilities/game_util.cpp	/^string getCrashDumpFileName(){$/;"	f	namespace:Glest::Util
getCrossTexture	source/game/widgets/widget_config.h	/^	TexPtr getCrossTexture() { return m_textures[m_defaultOverlays[OverlayUsage::CROSS]]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getCuller	source/game/graphics/renderer.h	/^	const SceneCuller& getCuller() const { return culler; }$/;"	f	class:Glest::Graphics::Renderer
getCurMicros	source/shared_lib/include/platform/timer.h	/^	static int64 getCurMicros()			{return SDL_GetTicks() * 1000;}$/;"	f	class:Shared::Platform::Chrono
getCurMicros	source/shared_lib/include/platform/timer.h	/^	static int64 getCurMicros()			{return getCurTicks() * 1000000 \/ freq;}$/;"	f	class:Shared::Platform::Chrono
getCurMicros	source/shared_lib/include/platform/timer.h	/^	static int64 getCurMicros()			{return getCurTicks();}$/;"	f	class:Shared::Platform::Chrono
getCurMillis	source/shared_lib/include/platform/timer.h	/^	static int64 getCurMillis()			{return SDL_GetTicks();}$/;"	f	class:Shared::Platform::Chrono
getCurMillis	source/shared_lib/include/platform/timer.h	/^	static int64 getCurMillis()			{return getCurTicks() * 1000 \/ freq;}$/;"	f	class:Shared::Platform::Chrono
getCurMillis	source/shared_lib/include/platform/timer.h	/^	static int64 getCurMillis()			{return getCurTicks() \/ 1000;}$/;"	f	class:Shared::Platform::Chrono
getCurSeconds	source/shared_lib/include/platform/timer.h	/^	static int64 getCurSeconds()		{return SDL_GetTicks() \/ 1000;}$/;"	f	class:Shared::Platform::Chrono
getCurSeconds	source/shared_lib/include/platform/timer.h	/^	static int64 getCurSeconds()		{return getCurTicks() \/ 1000000;}$/;"	f	class:Shared::Platform::Chrono
getCurSeconds	source/shared_lib/include/platform/timer.h	/^	static int64 getCurSeconds()		{return getCurTicks() \/ freq;}$/;"	f	class:Shared::Platform::Chrono
getCurTicks	source/shared_lib/include/platform/timer.h	/^	volatile static int64 getCurTicks()			{return SDL_GetTicks();}$/;"	f	class:Shared::Platform::Chrono
getCurTicks	source/shared_lib/include/platform/timer.h	/^	volatile static int64 getCurTicks() {$/;"	f	class:Shared::Platform::Chrono
getCurTicks	source/shared_lib/include/platform/timer.h	/^	volatile static void getCurTicks(int64 &dest){QueryPerformanceCounter((LARGE_INTEGER*) &dest);}$/;"	f	class:Shared::Platform::Chrono
getCurTicks	source/shared_lib/include/platform/timer.h	/^	volatile static void getCurTicks(int64 &dest){dest = getCurTicks();}$/;"	f	class:Shared::Platform::Chrono
getCurrCommand	source/game/entities/unit.h	/^	Command *getCurrCommand() const {$/;"	f	class:Glest::Entities::Unit
getCurrField	source/game/entities/unit.h	/^	Field getCurrField() const					{return type->getField();}$/;"	f	class:Glest::Entities::Unit
getCurrFrame	source/game/world/sim_interface.h	/^	int getCurrFrame() const { return currFrame.frame; }$/;"	f	class:Glest::Debug::WorldLog
getCurrSkill	source/game/entities/unit.h	/^	const SkillType *getCurrSkill() const		{return currSkill;}$/;"	f	class:Glest::Entities::Unit
getCurrVector	source/game/entities/unit.h	/^	Vec3f getCurrVector() const							{$/;"	f	class:Glest::Entities::Unit
getCurrVectorFlat	source/game/entities/unit.h	/^	Vec3f getCurrVectorFlat() const {$/;"	f	class:Glest::Entities::Unit
getCurrVectorSink	source/game/entities/unit.h	/^	Vec3f getCurrVectorSink() const {$/;"	f	class:Glest::Entities::Unit
getCurrWorld	source/game/world/world.h	/^	static World *getCurrWorld()					{return singleton;}$/;"	f	class:Glest::Sim::World
getCurrZone	source/game/entities/unit.h	/^	Zone getCurrZone() const					{return type->getZone();}$/;"	f	class:Glest::Entities::Unit
getCurrent	source/game/widgets/widgets.h	/^	const Texture2D *getCurrent() { return m_imageset->getImage(m_currentFrame); }$/;"	f	class:Glest::Widgets::Animset
getCurrentContext	source/shared_lib/include/graphics/graphics_interface.h	/^	Context *getCurrentContext() const		{return currentContext;}$/;"	f	class:Shared::Graphics::GraphicsInterface
getCurrentGui	source/game/gui/user_interface.h	/^	static UserInterface* getCurrentGui() {$/;"	f	class:Glest::Gui::UserInterface
getCurrentModel	source/game/entities/unit.cpp	/^const Model* Unit::getCurrentModel() const {$/;"	f	class:Glest::Entities::Unit
getCurrentMods	source/game/gui/keymap.cpp	/^int Keymap::getCurrentMods() const {$/;"	f	class:Glest::Gui::Keymap
getD	source/shared_lib/include/graphics/pixmap.h	/^	int getD() const			{return d;}$/;"	f	class:Shared::Graphics::Pixmap3D
getDamageMultiplier	source/game/prototypes/damage_multiplier.cpp	/^fixed DamageMultiplierTable::getDamageMultiplier(const AttackType *att, const ArmourType *art) const {$/;"	f	class:Glest::ProtoTypes::DamageMultiplierTable
getDamageMultiplier	source/game/prototypes/tech_tree.h	/^	fixed getDamageMultiplier(const AttackType *att, const ArmourType *art) const {$/;"	f	class:Glest::ProtoTypes::TechTree
getDamageReport	source/game/prototypes/earthquake_type.cpp	/^void Earthquake::getDamageReport(DamageReport &results, float slice) {$/;"	f	class:Glest::ProtoTypes::Earthquake
getDamageType	source/game/prototypes/effect_type.h	/^	const AttackType *getDamageType() const	{return damageType;}$/;"	f	class:Glest::ProtoTypes::EffectType
getDataDir	source/game/main/CmdArgs.h	/^	string &getDataDir()     { return dataDir; }$/;"	f	class:Glest::Main::CmdArgs
getDataDir	source/shared_lib/include/physfs/FSFactory.hpp	/^		string getDataDir() { return m_dataDir; }$/;"	f	class:Shared::PhysFS::FSFactory
getDataToRead	source/shared_lib/sources/platform/socket.cpp	/^int Socket::getDataToRead(){$/;"	f	class:Shared::Platform::Socket
getDay	source/game/world/tileset.h	/^	StrSound *getDay() 				{return &day;}$/;"	f	class:Glest::Sim::AmbientSounds
getDayStart	source/game/world/tileset.h	/^	StaticSound *getDayStart()		{return &dayStart;}$/;"	f	class:Glest::Sim::AmbientSounds
getDeCloakSound	source/game/prototypes/cloak_type.h	/^	StaticSound* getDeCloakSound() const   { return m_deCloakSound; }$/;"	f	class:Glest::ProtoTypes::CloakType
getDeadCount	source/game/entities/unit.h	/^	int getDeadCount() const					{return deadCount;}$/;"	f	class:Glest::Entities::Unit
getDeaths	source/game/game/stats.h	/^	int getDeaths(int i) const						{ASSERT_INDEX(); return playerStats[i].deaths;}$/;"	f	class:Glest::Sim::Stats
getDebugRenderer	source/game/graphics/debug_renderer.cpp	/^DebugRenderer& getDebugRenderer() {$/;"	f	namespace:Glest::Debug
getDebugStats	source/game/game/game.h	/^	DebugStats* getDebugStats()             {return &m_debugStats;}$/;"	f	class:Glest::Gui::GameState
getDefResPerPatch	source/game/prototypes/resource_type.h	/^	int getDefResPerPatch() const	{return defResPerPatch;}$/;"	f	class:Glest::ProtoTypes::ResourceType
getDefaultFontIndex	source/game/widgets/widget_config.h	/^	int getDefaultFontIndex(FontUsage fu) const { return m_defaultFonts[fu]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getDefaultItemHeight	source/game/widgets/widget_config.cpp	/^int WidgetConfig::getDefaultItemHeight() const {$/;"	f	class:Glest::Widgets::WidgetConfig
getDefaultResources	source/game/game/game_settings.h	/^	bool getDefaultResources() const				{return defaultResources;}$/;"	f	class:Glest::Sim::GameSettings
getDefaultUnits	source/game/game/game_settings.h	/^	bool getDefaultUnits() const					{return defaultUnits;}$/;"	f	class:Glest::Sim::GameSettings
getDefaultValue	source/configurator/configuration.h	/^	const string &getDefaultValue() const	{return defaultValue;}$/;"	f	class:Configurator::Field
getDefaultVictoryConditions	source/game/game/game_settings.h	/^	bool getDefaultVictoryConditions() const		{return defaultVictoryConditions;}$/;"	f	class:Glest::Sim::GameSettings
getDefeatedMessage	source/game/global/lang.cpp	/^string Lang::getDefeatedMessage() const {$/;"	f	class:Glest::Global::Lang
getDepthBits	source/shared_lib/include/graphics/context.h	/^	uint32 getDepthBits() const		{return depthBits;}$/;"	f	class:Shared::Graphics::Context
getDesc	source/game/entities/effect.cpp	/^void Effects::getDesc(string &str) const {$/;"	f	class:Glest::Entities::Effects
getDesc	source/game/prototypes/cmd_types_general.cpp	/^void GenerateCommandType::getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
getDesc	source/game/prototypes/cmd_types_general.cpp	/^void LoadCommandType::getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::LoadCommandType
getDesc	source/game/prototypes/cmd_types_general.cpp	/^void MorphCommandType::getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getDesc	source/game/prototypes/cmd_types_general.cpp	/^void ProduceCommandType::getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getDesc	source/game/prototypes/cmd_types_general.cpp	/^void UnloadCommandType::getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
getDesc	source/game/prototypes/cmd_types_general.cpp	/^void UpgradeCommandType::getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
getDesc	source/game/prototypes/cmd_types_worker.cpp	/^void HarvestCommandType::getDesc(string &str, const Unit *unit) const{$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
getDesc	source/game/prototypes/cmd_types_worker.cpp	/^void RepairCommandType::getDesc(string &str, const Unit *unit) const{$/;"	f	class:Glest::ProtoTypes::RepairCommandType
getDesc	source/game/prototypes/command_type.h	/^	string getDesc(const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::CommandType
getDesc	source/game/prototypes/command_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const	{m_moveSkillType->getDesc(str, unit);}$/;"	f	class:Glest::ProtoTypes::MoveBaseCommandType
getDesc	source/game/prototypes/command_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const	{m_stopSkillType->getDesc(str, unit);}$/;"	f	class:Glest::ProtoTypes::StopBaseCommandType
getDesc	source/game/prototypes/command_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::AttackCommandType
getDesc	source/game/prototypes/command_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::AttackStoppedCommandType
getDesc	source/game/prototypes/command_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
getDesc	source/game/prototypes/command_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
getDesc	source/game/prototypes/command_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const {attackSkillTypes.getDesc(str, unit);}$/;"	f	class:Glest::ProtoTypes::AttackCommandTypeBase
getDesc	source/game/prototypes/command_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const {}$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
getDesc	source/game/prototypes/command_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const {}$/;"	f	class:Glest::ProtoTypes::BuildSelfCommandType
getDesc	source/game/prototypes/command_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const {}$/;"	f	class:Glest::ProtoTypes::SetMeetingPointCommandType
getDesc	source/game/prototypes/effect_type.cpp	/^void EffectType::getDesc(string &str) const {$/;"	f	class:Glest::ProtoTypes::EffectType
getDesc	source/game/prototypes/skill_type.cpp	/^void AttackSkillType::getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::AttackSkillType
getDesc	source/game/prototypes/skill_type.cpp	/^void AttackSkillTypes::getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::AttackSkillTypes
getDesc	source/game/prototypes/skill_type.cpp	/^void RepairSkillType::getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::RepairSkillType
getDesc	source/game/prototypes/skill_type.cpp	/^void TargetBasedSkillType::getDesc(string &str, const Unit *unit, const char* rangeDesc) const {$/;"	f	class:Glest::ProtoTypes::TargetBasedSkillType
getDesc	source/game/prototypes/skill_type.h	/^	void getDesc(string &str, const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::BuildSkillType
getDesc	source/game/prototypes/tech_tree.h	/^    const string &getDesc() const								{return desc;}$/;"	f	class:Glest::ProtoTypes::TechTree
getDesc	source/game/prototypes/unit_stats_base.cpp	/^void EnhancementType::getDesc(string &str, const char *pre) const {$/;"	f	class:Glest::ProtoTypes::EnhancementType
getDesc	source/game/prototypes/upgrade_type.cpp	/^string UpgradeType::getDesc(const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::UpgradeType
getDesc	source/map_editor/map.h	/^	string getDesc() const		{return desc;}$/;"	f	class:MapEditor::Map
getDescription	source/configurator/configuration.h	/^	const string &getDescription() const	{return description;}$/;"	f	class:Configurator::Field
getDescription	source/game/game/game_settings.h	/^	const string &getDescription() const			{return description;}$/;"	f	class:Glest::Sim::GameSettings
getDescription	source/game/network/network_interface.h	/^	string getDescription() const		{return description;}$/;"	f	class:Glest::Net::NetworkConnection
getDestBlendFactor	source/shared_lib/include/graphics/particle.h	/^	BlendFactor getDestBlendFactor() const				{return destBlendFactor;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getDetectOnSound	source/game/prototypes/cloak_type.h	/^	StaticSound* getDetectOnSound() const  { return m_detectionOnSound; }$/;"	f	class:Glest::ProtoTypes::DetectorType
getDetectSound	source/game/prototypes/cloak_type.h	/^	StaticSound* getDetectSound() const    { return m_detectionMadeSound; }$/;"	f	class:Glest::ProtoTypes::DetectorType
getDetectffSound	source/game/prototypes/cloak_type.h	/^	StaticSound* getDetectffSound() const  { return m_detectionOffSound; }$/;"	f	class:Glest::ProtoTypes::DetectorType
getDetectorType	source/game/prototypes/unit_type.h	/^	const DetectorType* getDetectorType() const  { return m_detectorType; }$/;"	f	class:Glest::ProtoTypes::UnitType
getDetectorType	source/game/world/type_factories.h	/^	const DetectorType* getDetectorType(int i) { return m_detectorTypeFactory.getType(i); }$/;"	f	class:Glest::Sim::PrototypeFactory
getDetectorTypeCount	source/game/world/type_factories.h	/^	int getDetectorTypeCount() const { return m_detectorTypeFactory.getTypeCount(); }$/;"	f	class:Glest::Sim::PrototypeFactory
getDiags	source/game/search/route_planner.h	/^__inline void getDiags(const Vec2i &s, const Vec2i &d, const int size, Vec2i &d1, Vec2i &d2) {$/;"	f	namespace:Glest::Search
getDialogConsole	source/game/gui/user_interface.h	/^	Console*              getDialogConsole()         { return m_dialogConsole;  }$/;"	f	class:Glest::Gui::UserInterface
getDifference	source/game/prototypes/element_type.h	/^	int  getDifference() const { assert(m_cost > m_store); return m_cost - m_store; }$/;"	f	class:Glest::ProtoTypes::ResourceCostResult
getDiffuseColor	source/shared_lib/include/graphics/model.h	/^	const Vec3f &getDiffuseColor() const	{return diffuseColor;}$/;"	f	class:Shared::Graphics::Mesh
getDirection	source/game/entities/game_particle.h	/^	Vec3f getDirection() const {return direction;}$/;"	f	class:Glest::Entities::DirectedParticleSystem
getDirection	source/game/prototypes/particle_type.h	/^	Vec3f getDirection() const { return direction; }$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
getDirection	source/shared_lib/include/graphics/particle.h	/^	virtual Vec3f getDirection() const { return Vec3f(0.f); }$/;"	f	class:Shared::Graphics::ParticleSystem
getDiscount	source/game/prototypes/command_type.h	/^	int getDiscount() const							{return m_discount;}$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getDisplay	source/game/gui/display.h	/^	Display* getDisplay() {return m_display;}$/;"	f	class:Glest::Gui::DisplayFrame
getDisplay	source/game/gui/user_interface.h	/^	const Display*        getDisplay()	const        { return m_display;        }$/;"	f	class:Glest::Gui::UserInterface
getDisplayHeight	source/game/global/config.h	/^	int getDisplayHeight() const				{return displayHeight;}$/;"	f	class:Glest::Global::Config
getDisplayRefreshFrequency	source/game/global/config.h	/^	int getDisplayRefreshFrequency() const		{return displayRefreshFrequency;}$/;"	f	class:Glest::Global::Config
getDisplayWidth	source/game/global/config.h	/^	int getDisplayWidth() const					{return displayWidth;}$/;"	f	class:Glest::Global::Config
getDisplayWindowPosX	source/game/global/config.h	/^	int getDisplayWindowPosX() const			{return displayWindowPosX;}$/;"	f	class:Glest::Global::Config
getDisplayWindowPosY	source/game/global/config.h	/^	int getDisplayWindowPosY() const			{return displayWindowPosY;}$/;"	f	class:Glest::Global::Config
getDisplayWindowed	source/game/global/config.h	/^	bool getDisplayWindowed() const				{return displayWindowed;}$/;"	f	class:Glest::Global::Config
getDoubleValue	source/shared_lib/include/util/properties.h	/^	double getDoubleValue() const			{verify(typeDouble); return value.d;}$/;"	f	class:Shared::Util::Variant
getDoubleValue	source/shared_lib/include/util/properties.h	/^	double getDoubleValue(const Key &key) const			{return getValue(key).getDoubleValue();}$/;"	f	class:Shared::Util::VariantMap
getDownLighted	source/game/gui/display.h	/^	bool getDownLighted(int index) const			{return downLighted[index];}$/;"	f	class:Glest::Gui::Display
getDragStartPos	source/game/gui/user_interface.h	/^	const Vec2i&          getDragStartPos() const    { return dragStartPos;     }$/;"	f	class:Glest::Gui::UserInterface
getDrawCount	source/shared_lib/include/graphics/particle.h	/^	int getDrawCount() const							{return drawCount;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getDsBuffer	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	IDirectSoundBuffer8 *getDsBuffer() const	{return dsBuffer;}$/;"	f	class:Shared::Sound::Ds8::SoundBuffer
getDuration	source/game/entities/effect.h	/^	int getDuration() const			{return duration;}$/;"	f	class:Glest::Entities::Effect
getDuration	source/game/prototypes/earthquake_type.h	/^	float getDuration() const				{return duration;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getDuration	source/game/prototypes/effect_type.h	/^	int getDuration() const								{return duration;}$/;"	f	class:Glest::ProtoTypes::EffectType
getEastBorder	source/game/search/cluster_map.h	/^	ClusterBorder* getEastBorder(Vec2i cluster) {$/;"	f	class:Glest::Search::ClusterMap
getEffectFactory	source/game/world/world.h	/^	EffectFactory&      getEffectFactory() { return m_effectFactory; }$/;"	f	class:Glest::Sim::MasterEntityFactory
getEffectStrength	source/game/prototypes/unit_stats_base.h	/^	fixed getEffectStrength() const			{return effectStrength;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getEffectStrengthMult	source/game/prototypes/unit_stats_base.h	/^	fixed getEffectStrengthMult() const	{return effectStrengthMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getEffectType	source/game/prototypes/tech_tree.h	/^	const EffectType *getEffectType(const string &name) const {$/;"	f	class:Glest::ProtoTypes::TechTree
getEffectType	source/game/prototypes/tech_tree.h	/^	const EffectType *getEffectType(int i) const				{return effectTypes[i];}$/;"	f	class:Glest::ProtoTypes::TechTree
getEffectTypeCount	source/game/prototypes/tech_tree.h	/^	int getEffectTypeCount() const								{return effectTypes.size();}$/;"	f	class:Glest::ProtoTypes::TechTree
getEffectTypes	source/game/prototypes/skill_type.h	/^	const EffectTypes &getEffectTypes() const	{return effectTypes;}$/;"	f	class:Glest::ProtoTypes::SkillType
getEmanations	source/game/entities/unit.h	/^	const Emanations &getEmanations() const		{return type->getEmanations();}$/;"	f	class:Glest::Entities::Unit
getEmanations	source/game/prototypes/unit_type.h	/^	const Emanations &getEmanations() const				{return emanations;}$/;"	f	class:Glest::ProtoTypes::UnitType
getEmissionRate	source/shared_lib/include/graphics/particle.h	/^	int getEmissionRate() const							{return emissionRate;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getEnabled	source/game/graphics/components.h	/^	bool getEnabled () const { return enabled; }$/;"	f	class:Glest::Graphics::GraphicComponent
getEnabled	source/game/graphics/water_effects.h	/^	bool getEnabled() const		{return enabled;}$/;"	f	class:Glest::Graphics::WaterSplash
getEndFrame	source/game/entities/game_particle.h	/^	int getEndFrame() const { return endFrame;	}$/;"	f	class:Glest::Entities::Projectile
getEnemyNotice	source/game/prototypes/faction_type.h	/^	const SoundContainer *getEnemyNotice() const		{return enemyNotice;}$/;"	f	class:Glest::ProtoTypes::FactionType
getEnemyNoticeDelay	source/game/prototypes/faction_type.h	/^	int getEnemyNoticeDelay() const						{return enemyNoticeDelay;}$/;"	f	class:Glest::ProtoTypes::FactionType
getEnemyShader	source/game/prototypes/cloak_type.h	/^	ShaderProgram* getEnemyShader() const  { return m_enemyShader; }$/;"	f	class:Glest::ProtoTypes::CloakType
getEnergy	source/shared_lib/include/graphics/particle.h	/^	int getEnergy()	const		{return energy;}$/;"	f	class:Shared::Graphics::Particle
getEnergy	source/shared_lib/include/graphics/particle.h	/^	int getEnergy() const								{return energy;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getEnergyCost	source/game/prototypes/cloak_type.h	/^	int  getEnergyCost() const             { return m_cost; }$/;"	f	class:Glest::ProtoTypes::CloakType
getEnergyCost	source/game/prototypes/cloak_type.h	/^	int  getEnergyCost() const             { return m_cost; }$/;"	f	class:Glest::ProtoTypes::DetectorType
getEnergyCost	source/game/prototypes/command_type.h	/^	int                   getEnergyCost() const	{ return energyCost; }$/;"	f	class:Glest::ProtoTypes::CommandType
getEnergyVar	source/shared_lib/include/graphics/particle.h	/^	int getEnergyVar() const							{return energyVar;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getEnhancement	source/game/prototypes/upgrade_type.cpp	/^const EnhancementType* UpgradeType::getEnhancement(const UnitType *ut) const {$/;"	f	class:Glest::ProtoTypes::UpgradeType
getEnhancement	source/game/prototypes/upgrade_type.h	/^	const EnhancementType* getEnhancement() const { return &m_enhancement; }$/;"	f	struct:Glest::ProtoTypes::UpgradeEffect
getEp	source/game/entities/unit.h	/^	int getEp() const							{return ep;}$/;"	f	class:Glest::Entities::Unit
getEpBoost	source/game/prototypes/unit_stats_base.h	/^	int   getEpBoost() const			{return epBoost;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getEpCost	source/game/prototypes/skill_type.h	/^	int getEpCost() const				{return epCost;}$/;"	f	class:Glest::ProtoTypes::SkillType
getEpRatio	source/game/entities/unit.h	/^	float getEpRatio() const					{return !type->getMaxEp() ? 0.0f : clamp(float(ep)\/getMaxEp(), 0.f, 1.f);}$/;"	f	class:Glest::Entities::Unit
getEpRegeneration	source/game/prototypes/unit_stats_base.h	/^	int getEpRegeneration() const			{return epRegeneration;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getEpRegenerationMult	source/game/prototypes/unit_stats_base.h	/^	fixed getEpRegenerationMult() const	{return epRegenerationMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getEpicenter	source/game/prototypes/earthquake_type.h	/^	const Vec2i getEpicenter() const		{return epicenter;}$/;"	f	class:Glest::ProtoTypes::Earthquake
getErrMsg	source/game/widgets/widget_config.cpp	/^string getErrMsg(const string &type) {$/;"	f	namespace:Glest::Widgets
getErrorMsg	source/game/menu/menu_state_join_game.cpp	/^string ConnectThread::getErrorMsg() {$/;"	f	class:Glest::Menu::ConnectThread
getEstimateFor	source/game/search/cluster_map.h	/^	float getEstimateFor(const Transition* pos)			{ return listed[pos]->est();		}$/;"	f	class:Glest::Search::TransitionNodeStore
getEstimateFor	source/game/search/node_map.h	/^	float getEstimateFor(const Vec2i &pos)	{ return nodeMap[pos].estimate();	}$/;"	f	class:Glest::Search::NodeMap
getEstimateFor	source/game/search/node_pool.h	/^	float getEstimateFor(const Vec2i &pos)	{ return markerArray.get(pos)->est();		}$/;"	f	class:Glest::Search::NodePool
getExpandedLastRun	source/game/search/search_engine.h	/^	int getExpandedLastRun() { return expanded; }$/;"	f	class:Glest::Search::SearchEngine
getEyeCandySystem	source/game/prototypes/skill_type.h	/^	const UnitParticleSystemType* getEyeCandySystem(unsigned i) const {$/;"	f	class:Glest::ProtoTypes::SkillType
getEyeCandySystemCount	source/game/prototypes/skill_type.h	/^	unsigned getEyeCandySystemCount() const { return eyeCandySystems.size(); }$/;"	f	class:Glest::ProtoTypes::SkillType
getFace	source/shared_lib/include/graphics/pixmap.h	/^	Pixmap2D *getFace(int face)				{return &faces[face];}$/;"	f	class:Shared::Graphics::PixmapCube
getFace	source/shared_lib/include/graphics/pixmap.h	/^	const Pixmap2D *getFace(int face) const	{return &faces[face];}$/;"	f	class:Shared::Graphics::PixmapCube
getFacing	source/game/entities/command.h	/^	CardinalDir getFacing() const				{return facing;}$/;"	f	class:Glest::Entities::Command
getFaction	source/game/ai/ai_interface.h	/^	Faction* getFaction() { return faction; }$/;"	f	class:Glest::Plan::GlestAiInterface
getFaction	source/game/entities/unit.h	/^	Faction *getFaction() const					{return faction;}$/;"	f	class:Glest::Entities::Unit
getFaction	source/game/world/world.h	/^	Faction *getFaction(int i) 						{return &factions[i];}$/;"	f	class:Glest::Sim::World
getFaction	source/game/world/world.h	/^	const Faction *getFaction(int i) const			{return &factions[i];}$/;"	f	class:Glest::Sim::World
getFactionColour	source/game/entities/faction.cpp	/^Vec3f getFactionColour(int ndx) {$/;"	f	namespace:Glest::Entities
getFactionControl	source/game/game/game_settings.h	/^	ControlType getFactionControl(int i) const		{ASSERT_I(); return factionControls[i];}$/;"	f	class:Glest::Sim::GameSettings
getFactionCount	source/game/ai/ai_interface.cpp	/^int GlestAiInterface::getFactionCount(){$/;"	f	class:Glest::Plan::GlestAiInterface
getFactionCount	source/game/game/game_settings.h	/^	int getFactionCount() const						{return factionCount;}$/;"	f	class:Glest::Sim::GameSettings
getFactionCount	source/game/world/world.h	/^	int getFactionCount() const						{return factions.size();}$/;"	f	class:Glest::Sim::World
getFactionIndex	source/game/ai/ai_interface.h	/^	int getFactionIndex() const			{ return faction->getIndex(); }$/;"	f	class:Glest::Plan::GlestAiInterface
getFactionIndex	source/game/entities/unit.h	/^	int getFactionIndex() const					{return faction->getIndex();}$/;"	f	class:Glest::Entities::Unit
getFactionIndex	source/game/entities/upgrade.cpp	/^int Upgrade::getFactionIndex() const{$/;"	f	class:Glest::Entities::Upgrade
getFactionString	source/game/global/lang.cpp	/^string Lang::getFactionString(instring faction, instring s) const {$/;"	f	class:Glest::Global::Lang
getFactionType	source/game/prototypes/effect_type.h	/^	const FactionType* getFactionType() const {return factionType;}$/;"	f	class:Glest::ProtoTypes::EffectType
getFactionType	source/game/prototypes/tech_tree.h	/^	const FactionType *getFactionType(const string &name) const {$/;"	f	class:Glest::ProtoTypes::TechTree
getFactionType	source/game/prototypes/tech_tree.h	/^	const FactionType *getFactionType(int i) const				{return &factionTypes[i];}$/;"	f	class:Glest::ProtoTypes::TechTree
getFactionType	source/game/prototypes/unit_type.h	/^	const FactionType* getFactionType() const { return m_factionType; }$/;"	f	class:Glest::ProtoTypes::UnitType
getFactionType	source/game/prototypes/upgrade_type.h	/^	const FactionType* getFactionType() const                       { return m_factionType; }$/;"	f	class:Glest::ProtoTypes::UpgradeType
getFactionTypeCount	source/game/prototypes/tech_tree.h	/^	int getFactionTypeCount() const								{return factionTypes.size();}$/;"	f	class:Glest::ProtoTypes::TechTree
getFactionTypeName	source/game/game/game_settings.h	/^	const string &getFactionTypeName(int i) const	{ASSERT_I(); return factionTypeNames[i];}$/;"	f	class:Glest::Sim::GameSettings
getFactory	source/shared_lib/include/graphics/graphics_interface.h	/^	GraphicsFactory *getFactory() const		{return graphicsFactory;}$/;"	f	class:Shared::Graphics::GraphicsInterface
getFade	source/game/graphics/components.h	/^	static float getFade()	{return fade;}$/;"	f	class:Glest::Graphics::GraphicComponent
getFade	source/game/gui/user_interface.h	/^	float getFade() const	{return fade;}$/;"	f	class:Glest::Gui::Mouse3d
getFade	source/game/menu/menu_background.h	/^	float getFade() const						{return fade;}$/;"	f	class:Glest::Menu::MenuBackground
getFade	source/game/prototypes/skill_type.h	/^	bool getFade() const	{return fade;}$/;"	f	class:Glest::ProtoTypes::DieSkillType
getFade	source/game/widgets/widgets_base.h	/^	float getFade() const    { return m_fade;    }$/;"	f	class:Glest::Widgets::Widget
getField	source/configurator/configuration.h	/^	Field *getField(int i) const	{return fields[i];}$/;"	f	class:Configurator::FieldGroup
getField	source/game/prototypes/unit_type.h	/^	Field getField() const					{return field;}$/;"	f	class:Glest::ProtoTypes::UnitType
getFieldCount	source/configurator/configuration.h	/^	int getFieldCount() const		{return fields.size();}$/;"	f	class:Configurator::FieldGroup
getFieldGroup	source/configurator/configuration.h	/^	FieldGroup *getFieldGroup(int i) const	{return fieldGroups[i];}$/;"	f	class:Configurator::Configuration
getFieldGroupCount	source/configurator/configuration.h	/^	int getFieldGroupCount() const			{return fieldGroups.size();}$/;"	f	class:Configurator::Configuration
getFileName	source/configurator/configuration.h	/^	const string &getFileName() const	{return fileName;}$/;"	f	class:Configurator::Configuration
getFileName	source/game/menu/menu_state_load_game.cpp	/^string MenuStateLoadGame::getFileName() {$/;"	f	class:Glest::Menu::MenuStateLoadGame
getFileOps	source/shared_lib/sources/physfs/FSFactory.cpp	/^FileOps *FSFactory::getFileOps(){$/;"	f	class:Shared::PhysFS::FSFactory
getFileSize	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^size_t getFileSize(const string &path) {$/;"	f	namespace:Shared::Platform
getFileSize	source/shared_lib/sources/platform/win32/platform_util.cpp	/^size_t getFileSize(const string &path) {$/;"	f	namespace:Shared::Platform
getFileVersion	source/shared_lib/include/graphics/model.h	/^	uint8 getFileVersion() const  {return fileVersion;}$/;"	f	class:Shared::Graphics::Model
getFillAnchors	source/game/widgets/widgets_base.h	/^	static Anchors getFillAnchors() {$/;"	f	class:Glest::Widgets::Anchors
getFinishedSound	source/game/prototypes/command_type.h	/^	StaticSound *getFinishedSound() const	{return m_finishedSounds.getRandSound();}$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
getFinishedSound	source/game/prototypes/command_type.h	/^	StaticSound *getFinishedSound() const	{return m_finishedSounds.getRandSound();}$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getFinishedSound	source/game/prototypes/command_type.h	/^	StaticSound *getFinishedSound() const	{return m_finishedSounds.getRandSound();}$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getFinishedSound	source/game/prototypes/command_type.h	/^	StaticSound *getFinishedSound() const	{return m_finishedSounds.getRandSound();}$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
getFire	source/game/entities/unit.h	/^	ParticleSystem *getFire() const				{return fire;}$/;"	f	class:Glest::Entities::Unit
getFireTexture	source/game/global/core_data.h	/^	TexPtr getFireTexture() const			{return fireTexture;}$/;"	f	class:Glest::Global::CoreData
getFirstAvailableCt	source/game/entities/unit.cpp	/^const CommandType *Unit::getFirstAvailableCt(CmdClass commandClass) const {$/;"	f	class:Glest::Entities::Unit
getFirstCtOfClass	source/game/prototypes/unit_type.h	/^	const CommandType *getFirstCtOfClass(CmdClass cc) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getFirstMoveSkill	source/game/prototypes/unit_type.h	/^	const MoveSkillType *getFirstMoveSkill() const			{$/;"	f	class:Glest::ProtoTypes::UnitType
getFirstOfDistance	source/game/facilities/pos_iterator.h	/^	const PosData *getFirstOfDistance(int distance) const {$/;"	f	class:Glest::Util::PosCircularIteratorFactory
getFirstStOfClass	source/game/prototypes/unit_type.h	/^	const SkillType *getFirstStOfClass(SkillClass sc) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getFirstTechResourceType	source/game/prototypes/tech_tree.cpp	/^const ResourceType *TechTree::getFirstTechResourceType() const{$/;"	f	class:Glest::ProtoTypes::TechTree
getFixedAttribute	source/shared_lib/include/xml/xml_parser.h	/^	fixed getFixedAttribute(const string &childName) const						{return getAttribute(childName)->getFixedValue();}$/;"	f	class:Shared::Xml::XmlNode
getFixedAttribute	source/shared_lib/include/xml/xml_parser.h	/^	fixed getFixedAttribute(const string &childName, fixed min, fixed max) const{return getAttribute(childName)->getFixedValue(min, max);}$/;"	f	class:Shared::Xml::XmlNode
getFixedCenteredPos	source/game/entities/unit.h	/^	fixedVec2 getFixedCenteredPos() const	{ return fixedVec2(pos.x + type->getHalfSize(), pos.y + type->getHalfSize()); }$/;"	f	class:Glest::Entities::Unit
getFixedValue	source/shared_lib/include/xml/xml_parser.h	/^	fixed getFixedValue() const							{return Conversion::strToFixed(value);}$/;"	f	class:Shared::Xml::XmlAttribute
getFixedValue	source/shared_lib/include/xml/xml_parser.h	/^	fixed getFixedValue() const					{return getValue()->getFixedValue();}$/;"	f	class:Shared::Xml::XmlNode
getFlag	source/game/prototypes/effect_type.h	/^	bool getFlag(EffectTypeFlag flag) const	{return flags.get(flag);}$/;"	f	class:Glest::ProtoTypes::EffectType
getFlags	source/game/entities/command.h	/^	CmdFlags getFlags() const				{return flags;}$/;"	f	class:Glest::Entities::Command
getFlags	source/game/prototypes/effect_type.h	/^	const EffectTypeFlags &getFlags() const	{return flags;}$/;"	f	class:Glest::ProtoTypes::EffectType
getFloat	source/shared_lib/include/util/properties.h	/^	float getFloat(const string &key) const									{return _getFloat(key);}$/;"	f	class:Shared::Util::Properties
getFloat	source/shared_lib/include/util/properties.h	/^	float getFloat(const string &key, float def) const						{return _getFloat(key, &def);}$/;"	f	class:Shared::Util::Properties
getFloat	source/shared_lib/include/util/properties.h	/^	float getFloat(const string &key, float def, float min, float max) const{return _getFloat(key, &def, &min, &max);}$/;"	f	class:Shared::Util::Properties
getFloat	source/shared_lib/include/util/properties.h	/^	float getFloat(const string &key, float min, float max) const			{return _getFloat(key, NULL, &min, &max);}$/;"	f	class:Shared::Util::Properties
getFloat	source/shared_lib/sources/lua/lua_script.cpp	/^float LuaArguments::getFloat(int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
getFloatAttribute	source/shared_lib/include/xml/xml_parser.h	/^	float getFloatAttribute(const string &childName) const						{return getAttribute(childName)->getFloatValue();}$/;"	f	class:Shared::Xml::XmlNode
getFloatAttribute	source/shared_lib/include/xml/xml_parser.h	/^	float getFloatAttribute(const string &childName, float min, float max) const{return getAttribute(childName)->getFloatValue(min, max);}$/;"	f	class:Shared::Xml::XmlNode
getFloatValue	source/shared_lib/include/util/properties.h	/^	float getFloatValue() const				{verify(typeFloat); return value.f;}$/;"	f	class:Shared::Util::Variant
getFloatValue	source/shared_lib/include/util/properties.h	/^	float getFloatValue(const Key &key) const			{return getValue(key).getFloatValue();}$/;"	f	class:Shared::Util::VariantMap
getFloatValue	source/shared_lib/include/xml/xml_parser.h	/^	float getFloatValue() const							{return Conversion::strToFloat(value);}$/;"	f	class:Shared::Xml::XmlAttribute
getFloatValue	source/shared_lib/include/xml/xml_parser.h	/^	float getFloatValue() const					{return getValue()->getFloatValue();}$/;"	f	class:Shared::Xml::XmlNode
getFloatValue	source/shared_lib/sources/xml/xml_parser.cpp	/^float XmlAttribute::getFloatValue(float min, float max) const{$/;"	f	class:Shared::Xml::XmlAttribute
getFog	source/game/menu/menu_background.h	/^	bool getFog() const							{return fog;}$/;"	f	class:Glest::Menu::MenuBackground
getFog	source/game/world/tileset.h	/^	bool getFog() const								{return fog;}$/;"	f	class:Glest::Sim::Tileset
getFogColor	source/game/world/tileset.h	/^	const Vec3f &getFogColor() const				{return fogColor;}$/;"	f	class:Glest::Sim::Tileset
getFogDensity	source/game/menu/menu_background.h	/^	float getFogDensity() const					{return fogDensity;}$/;"	f	class:Glest::Menu::MenuBackground
getFogDensity	source/game/world/tileset.h	/^	float getFogDensity() const						{return fogDensity;}$/;"	f	class:Glest::Sim::Tileset
getFogMode	source/game/world/tileset.h	/^	int getFogMode() const							{return fogMode;}$/;"	f	class:Glest::Sim::Tileset
getFogOfWar	source/game/game/game_settings.h	/^	bool getFogOfWar() const						{return fogOfWar;}$/;"	f	class:Glest::Sim::GameSettings
getFont	source/game/graphics/components.h	/^	const Font *getFont() const		{return font;}$/;"	f	class:Glest::Graphics::GraphicComponent
getFont	source/game/widgets/widget_config.h	/^	FontPtr    getFont(uint32 ndx) const       { return m_fonts[ndx];     }$/;"	f	class:Glest::Widgets::WidgetConfig
getFont	source/game/widgets/widget_config.h	/^	FontPtr getFont(const string &name) {$/;"	f	class:Glest::Widgets::WidgetConfig
getFont	source/game/widgets/widgets_base.cpp	/^FontPtr Widget::getFont(int ndx) const {$/;"	f	class:Glest::Widgets::Widget
getFont	source/game/widgets/widgets_base.h	/^	FontPtr getFont() const { return getFont(m_textStyle.m_fontIndex); }$/;"	f	class:Glest::Widgets::Widget
getFontIndex	source/game/widgets/widget_config.cpp	/^int WidgetConfig::getFontIndex(const string &name) const {$/;"	f	class:Glest::Widgets::WidgetConfig
getFontStyle	source/game/widgets/widget_config.h	/^	const TextStyle& getFontStyle(WidgetType type, WidgetState state = WidgetState::NORMAL) const {$/;"	f	class:Glest::Widgets::WidgetConfig
getForcePos	source/game/ai/ai.h	/^	bool getForcePos() const					{return forcePos;}$/;"	f	class:Glest::Plan::BuildTask
getFormat	source/shared_lib/include/graphics/texture.h	/^	Format getFormat() const		{return format;}$/;"	f	class:Shared::Graphics::Texture
getFormat	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^ALenum SoundSource::getFormat(Sound* sound)$/;"	f	class:Shared::Sound::OpenAL::SoundSource
getFowTexture	source/game/world/minimap.h	/^	const Texture2D *getFowTexture() const	{return m_fowTex;}$/;"	f	class:Glest::Sim::Minimap
getFrame	source/game/network/network_message.h	/^	int getFrame() const { return data.frame; }$/;"	f	class:Glest::Net::GameSpeedMessage
getFrame	source/game/network/network_message.h	/^	int getFrame() const { return data.frameCount; }$/;"	f	class:Glest::Net::SyncErrorMsg
getFrameCount	source/game/network/network_message.h	/^	int getFrameCount() const						{return data.frameCount;}$/;"	f	class:Glest::Net::CommandListMessage
getFrameCount	source/game/network/network_message.h	/^	int getFrameCount() const { return frame; }$/;"	f	class:Glest::Net::KeyFrame
getFrameCount	source/game/script/script_manager.cpp	/^int getFrameCount(LuaHandle *luaHandle) {$/;"	f	namespace:Glest::Script
getFrameCount	source/game/world/world.h	/^	int getFrameCount() const						{return frameCount;}$/;"	f	class:Glest::Sim::World
getFrameCount	source/shared_lib/include/graphics/model.h	/^	uint32 getFrameCount() const			{return frameCount;}$/;"	f	class:Shared::Graphics::Mesh
getFreeBytes	source/shared_lib/sources/platform/socket.cpp	/^size_t Socket::CircularBuffer::getFreeBytes() const {$/;"	f	class:Shared::Platform::Socket::CircularBuffer
getFreeTypeRenderer	source/game/graphics/renderer.h	/^	TextRenderer *getFreeTypeRenderer() const	{return textRendererFT;}$/;"	f	class:Glest::Graphics::Renderer
getFrequency	source/game/prototypes/earthquake_type.h	/^	float getFrequency() const				{return frequency;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getFrontUnit	source/game/gui/selection.h	/^	const Unit *getFrontUnit() const		{return m_selectedUnits.front();}$/;"	f	class:Glest::Gui::Selection
getFrustumExtents	source/game/graphics/scene_culler.cpp	/^bool SceneCuller::getFrustumExtents() {$/;"	f	class:Glest::Graphics::SceneCuller
getFullName	source/game/entities/unit.cpp	/^string Unit::getFullName() const{$/;"	f	class:Glest::Entities::Unit
getFunctionName	source/game/script/scenario.cpp	/^string Scenario::getFunctionName(const XmlNode *scriptNode){$/;"	f	class:Glest::Script::Scenario
getFuzzySize	source/game/gui/display.h	/^	FuzzySize getFuzzySize() const                  {return m_fuzzySize;}$/;"	f	class:Glest::Gui::Display
getFxVolume	source/game/sound/sound_renderer.h	/^	float getFxVolume() const { return fxVolume; }$/;"	f	class:Glest::Sound::SoundRenderer
getGAETeamMemberCount	source/game/facilities/game_util.cpp	/^int getGAETeamMemberCount() {$/;"	f	namespace:Glest::Util
getGAETeamMemberField	source/game/facilities/game_util.cpp	/^string getGAETeamMemberField(int i, TeamMemberField field) {$/;"	f	namespace:Glest::Util
getGaeSplashTexture	source/game/global/core_data.h	/^	TexPtr getGaeSplashTexture() const		{return gaeSplashTexture;}$/;"	f	class:Glest::Global::CoreData
getGaia	source/game/world/sim_interface.h	/^		Plan::Gaia* getGaia() { return m_gaia; }$/;"	f	class:Glest::Sim::SimulationInterface
getGameCamera	source/game/game/game.h	/^	GameCamera *getGameCamera()				{return &gameCamera;}$/;"	f	class:Glest::Gui::GameState
getGameCamera	source/game/game/game.h	/^	const GameCamera *getGameCamera() const	{return &gameCamera;}$/;"	f	class:Glest::Gui::GameState
getGameFont	source/game/widgets/widget_config.h	/^	FontPtr getGameFont() const { return m_fonts[m_defaultFonts[FontUsage::GAME]]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getGameOver	source/game/script/script_manager.h	/^	static bool getGameOver() 											{return gameOver;}$/;"	f	class:Glest::Script::ScriptManager
getGameSettings	source/game/game/game.cpp	/^const GameSettings &GameState::getGameSettings()	{return g_simInterface.getGameSettings();}$/;"	f	class:Glest::Gui::GameState
getGameSettings	source/game/world/sim_interface.h	/^	GameSettings &getGameSettings()			{ return gameSettings; }$/;"	f	class:Glest::Sim::SimulationInterface
getGameState	source/game/world/sim_interface.h	/^	GameState* getGameState()				{ return game; }$/;"	f	class:Glest::Sim::SimulationInterface
getGameState	source/game/world/sim_interface.h	/^	const GameState* getGameState() const	{ return game; }$/;"	f	class:Glest::Sim::SimulationInterface
getGitHash	source/game/facilities/game_util.cpp	/^string getGitHash() {$/;"	f	namespace:Glest::Util
getGlExtensions	source/shared_lib/sources/graphics/gl/opengl.cpp	/^const char *getGlExtensions(){$/;"	f	namespace:Shared::Graphics::Gl
getGlInfo	source/game/graphics/renderer.cpp	/^string Renderer::getGlInfo(){$/;"	f	class:Glest::Graphics::Renderer
getGlMaxLights	source/shared_lib/sources/graphics/gl/opengl.cpp	/^int getGlMaxLights(){$/;"	f	namespace:Shared::Graphics::Gl
getGlMaxShaderTexUnits	source/shared_lib/sources/graphics/gl/opengl.cpp	/^int getGlMaxShaderTexUnits() {$/;"	f	namespace:Shared::Graphics::Gl
getGlMaxTextureSize	source/shared_lib/sources/graphics/gl/opengl.cpp	/^int getGlMaxTextureSize(){$/;"	f	namespace:Shared::Graphics::Gl
getGlMaxTextureUnits	source/shared_lib/sources/graphics/gl/opengl.cpp	/^int getGlMaxTextureUnits(){$/;"	f	namespace:Shared::Graphics::Gl
getGlModelviewMatrixStackDepth	source/shared_lib/sources/graphics/gl/opengl.cpp	/^int getGlModelviewMatrixStackDepth(){$/;"	f	namespace:Shared::Graphics::Gl
getGlMoreInfo	source/game/graphics/renderer.cpp	/^string Renderer::getGlMoreInfo() {$/;"	f	class:Glest::Graphics::Renderer
getGlMoreInfo2	source/game/graphics/renderer.cpp	/^string Renderer::getGlMoreInfo2() {$/;"	f	class:Glest::Graphics::Renderer
getGlPlatformExtensions	source/shared_lib/sources/graphics/gl/opengl.cpp	/^const char *getGlPlatformExtensions(){$/;"	f	namespace:Shared::Graphics::Gl
getGlProcAddress	source/shared_lib/include/platform/sdl/gl_wrap.h	/^inline void *getGlProcAddress(const char *procName) {$/;"	f	namespace:Shared::Platform
getGlProcAddress	source/shared_lib/include/platform/win32/gl_wrap.h	/^inline PROC getGlProcAddress(const char *procName) {$/;"	f	namespace:Shared::Platform
getGlProjectionMatrixStackDepth	source/shared_lib/sources/graphics/gl/opengl.cpp	/^int getGlProjectionMatrixStackDepth(){$/;"	f	namespace:Shared::Graphics::Gl
getGlRenderer	source/shared_lib/sources/graphics/gl/opengl.cpp	/^const char *getGlRenderer(){$/;"	f	namespace:Shared::Graphics::Gl
getGlVendor	source/shared_lib/sources/graphics/gl/opengl.cpp	/^const char *getGlVendor(){$/;"	f	namespace:Shared::Graphics::Gl
getGlVersion	source/shared_lib/sources/graphics/gl/opengl.cpp	/^const char *getGlVersion(){$/;"	f	namespace:Shared::Graphics::Gl
getGlestTeamMemberCount	source/game/facilities/game_util.cpp	/^int getGlestTeamMemberCount() {$/;"	f	namespace:Glest::Util
getGlestTeamMemberField	source/game/facilities/game_util.cpp	/^string getGlestTeamMemberField(int i, TeamMemberField field) {$/;"	f	namespace:Glest::Util
getGlestimalFactionType	source/game/world/tileset.h	/^	FactionType& getGlestimalFactionType()			{return glestimalFactionType;}$/;"	f	class:Glest::Sim::Tileset
getGlestimals	source/game/world/world.h	/^	Faction *getGlestimals()						{return &glestimals;}$/;"	f	class:Glest::Sim::World
getGlestimals	source/game/world/world.h	/^	const Faction *getGlestimals() const			{return &glestimals;}$/;"	f	class:Glest::Sim::World
getGlobal	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::getGlobal(const char *name) {$/;"	f	class:Shared::Lua::LuaScript
getGoalPos	source/game/search/search_engine.h	/^	DomainKey getGoalPos() { return goalPos; }$/;"	f	class:Glest::Search::SearchEngine
getGplTexture	source/game/global/core_data.h	/^	TexPtr getGplTexture() const			{return gplTexture;}$/;"	f	class:Glest::Global::CoreData
getGraphicsFactory	source/shared_lib/sources/platform/sdl/factory_repository.cpp	/^GraphicsFactory *FactoryRepository::getGraphicsFactory(const string &name) {$/;"	f	class:Shared::Platform::FactoryRepository
getGraphicsFactory	source/shared_lib/sources/platform/win32/factory_repository.cpp	/^GraphicsFactory *FactoryRepository::getGraphicsFactory(const string &name){$/;"	f	class:Shared::Platform::FactoryRepository
getGravity	source/shared_lib/include/graphics/particle.h	/^	float getGravity() const							{return gravity;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getGreaterThanDistance	source/game/facilities/pos_iterator.h	/^	const PosData *getGreaterThanDistance(fixed distance) const {$/;"	f	class:Glest::Util::PosCircularIteratorFactory
getGrid	source/g3d_viewer/renderer.h	/^	bool getGrid() const		{return grid;}$/;"	f	class:Shared::G3dViewer::Renderer
getGroup	source/game/prototypes/cloak_type.h	/^	int  getGroup(int i) const             { return m_groups[i]; }$/;"	f	class:Glest::ProtoTypes::DetectorType
getGroupCount	source/game/prototypes/cloak_type.h	/^	int  getGroupCount() const             { return m_groups.size(); }$/;"	f	class:Glest::ProtoTypes::DetectorType
getGsAutoRepairEnabled	source/game/global/config.h	/^	bool getGsAutoRepairEnabled() const			{return gsAutoRepairEnabled;}$/;"	f	class:Glest::Global::Config
getGsAutoReturnEnabled	source/game/global/config.h	/^	bool getGsAutoReturnEnabled() const			{return gsAutoReturnEnabled;}$/;"	f	class:Glest::Global::Config
getGsDayTime	source/game/global/config.h	/^	float getGsDayTime() const					{return gsDayTime;}$/;"	f	class:Glest::Global::Config
getGsWorldUpdateFps	source/game/global/config.h	/^	int getGsWorldUpdateFps() const				{return gsWorldUpdateFps;}$/;"	f	class:Glest::Global::Config
getGui	source/game/game/game.h	/^	UserInterface *getGui()					{return &gui;}$/;"	f	class:Glest::Gui::GameState
getGui	source/game/game/game.h	/^	const UserInterface *getGui() const		{return &gui;}$/;"	f	class:Glest::Gui::GameState
getH	source/game/graphics/components.h	/^	int getH() const					{return h;}$/;"	f	class:Glest::Graphics::GraphicComponent
getH	source/game/world/map.h	/^	int getH() const							{ return m_cellSize.h;   }$/;"	f	class:Glest::Sim::Map
getH	source/map_editor/map.h	/^	int getH() const			{return h;}$/;"	f	class:MapEditor::Map
getH	source/shared_lib/include/graphics/pixmap.h	/^	int getH() const			{return h;}$/;"	f	class:Shared::Graphics::Pixmap2D
getH	source/shared_lib/include/graphics/pixmap.h	/^	int getH() const			{return h;}$/;"	f	class:Shared::Graphics::Pixmap3D
getH	source/shared_lib/include/graphics/pixmap.h	/^	int getH() const			{return h;}$/;"	f	class:Shared::Graphics::PixmapIo
getH	source/shared_lib/include/physics/weather.h	/^	int getH() const	{return h;}$/;"	f	class:Shared::Physics::Area
getH	source/shared_lib/include/platform/window.h	/^	int getH() const			{return h;}$/;"	f	class:Shared::Platform::Window
getHAng	source/game/game/game_camera.h	/^	float getHAng() const		{return hAng;};$/;"	f	class:Glest::Gui::GameCamera
getHalfHeight	source/game/prototypes/unit_type.h	/^	fixed getHalfHeight() const							{return halfHeight;}$/;"	f	class:Glest::ProtoTypes::UnitType
getHalfSize	source/game/prototypes/unit_type.h	/^	fixed getHalfSize() const							{return halfSize;}$/;"	f	class:Glest::ProtoTypes::UnitType
getHandle	source/shared_lib/include/graphics/gl/shader.h	/^	int getHandle() const { return m_handle; }$/;"	f	class:Shared::Graphics::GlslProgram
getHandle	source/shared_lib/include/graphics/gl/shader.h	/^	int getHandle() const { return m_handle; }$/;"	f	class:Shared::Graphics::GlslShader
getHandle	source/shared_lib/include/graphics/gl/texture_gl.h	/^	GLuint getHandle() const	{return handle;}$/;"	f	class:Shared::Graphics::Gl::TextureGl
getHandle	source/shared_lib/include/graphics/gl/texture_gl.h	/^	GLuint getHandle() const {$/;"	f	class:Shared::Graphics::Gl::Texture2DGl
getHandle	source/shared_lib/include/platform/sdl/gl_wrap.h	/^	DeviceContextHandle getHandle() const { return 0; }$/;"	f	class:Shared::Platform::PlatformContextGl
getHandle	source/shared_lib/include/platform/win32/gl_wrap.h	/^	DeviceContextHandle getHandle() const {return dch;}$/;"	f	class:Shared::Platform::PlatformContextGl
getHandle	source/shared_lib/include/platform/win32/platform_menu.h	/^	HMENU getHandle() const			{return handle;}$/;"	f	class:Shared::Platform::MenuBase
getHandle	source/shared_lib/include/platform/window.h	/^	WindowHandle getHandle()		{return handle;}$/;"	f	class:Shared::Platform::Window
getHarvestCommand	source/game/prototypes/unit_type.cpp	/^const HarvestCommandType *UnitType::getHarvestCommand(const ResourceType *rt) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getHarvestSkillType	source/game/prototypes/command_type.h	/^	const HarvestSkillType *getHarvestSkillType() const		{return m_harvestSkillType;}$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
getHarvestSpeed	source/game/prototypes/unit_stats_base.h	/^	int getHarvestSpeed() const				{return harvestSpeed;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getHarvestSpeedMult	source/game/prototypes/unit_stats_base.h	/^	fixed getHarvestSpeedMult() const	{return harvestSpeedMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getHarvestedResource	source/game/prototypes/command_type.h	/^	const ResourceType* getHarvestedResource(int i) const	{return m_harvestedResources[i];}$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
getHarvestedResourceCount	source/game/prototypes/command_type.h	/^	int getHarvestedResourceCount() const					{return m_harvestedResources.size();}$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
getHeapIndex	source/game/search/node_pool.h	/^	int  getHeapIndex() const  { return heap_ndx; }$/;"	f	struct:Glest::Search::AStarNode
getHeapIndex	source/test/datastructs/heap_test.cpp	/^	int  getHeapIndex() const  { return heap_ndx; }$/;"	f	struct:Test::DummyNode
getHeight	source/game/prototypes/unit_type.h	/^	int getHeight() const					{return height;}$/;"	f	class:Glest::ProtoTypes::UnitType
getHeight	source/game/search/annotated_map.h	/^	int getHeight()	const {return height;}$/;"	f	class:Glest::Search::AnnotatedMap
getHeight	source/game/search/cluster_map.h	/^	int getHeight() const	{ return h; }$/;"	f	class:Glest::Search::ClusterMap
getHeight	source/game/widgets/widgets_base.h	/^	int   getHeight() const  { return m_size.y;  }$/;"	f	class:Glest::Widgets::Widget
getHeight	source/game/world/map.h	/^	float getHeight() const			{ return height;				}$/;"	f	class:Glest::Sim::Cell
getHeight	source/map_editor/map.cpp	/^float Map::getHeight(int x, int y) const {$/;"	f	class:MapEditor::Map
getHeight	source/shared_lib/sources/graphics/font.cpp	/^float FontMetrics::getHeight() const {$/;"	f	class:Shared::Graphics::FontMetrics
getHeightFactor	source/game/world/map.h	/^	float getHeightFactor() const				{ return heightFactor;		 }$/;"	f	class:Glest::Sim::Map
getHeightFactor	source/map_editor/map.cpp	/^int Map::getHeightFactor() const {$/;"	f	class:MapEditor::Map
getHeuristicAt	source/game/search/cluster_map.h	/^	float getHeuristicAt(const Transition* &pos)		{ return listed[pos]->heuristic;	}$/;"	f	class:Glest::Search::TransitionNodeStore
getHeuristicAt	source/game/search/node_map.h	/^	float getHeuristicAt(const Vec2i &pos)	{ return nodeMap[pos].heuristic;	}$/;"	f	class:Glest::Search::NodeMap
getHeuristicAt	source/game/search/node_pool.h	/^	float getHeuristicAt(const Vec2i &pos)	{ return markerArray.get(pos)->heuristic;	}$/;"	f	class:Glest::Search::NodePool
getHighLightStyle	source/game/widgets/widget_config.h	/^	HighLightStyle getHighLightStyle(WidgetType type, WidgetState state = WidgetState::NORMAL) const {$/;"	f	class:Glest::Widgets::WidgetConfig
getHightlight	source/game/entities/unit.h	/^	float getHightlight() const					{return highlight;}$/;"	f	class:Glest::Entities::Unit
getHitsPerUnit	source/game/prototypes/command_type.h	/^	int getHitsPerUnit() const								{return m_hitsPerUnit;}$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
getHomeLocation	source/game/ai/ai_interface.cpp	/^Vec2i GlestAiInterface::getHomeLocation(){$/;"	f	class:Glest::Plan::GlestAiInterface
getHorizBorderDim	source/game/widgets/widget_style.h	/^	int getHorizBorderDim() const {$/;"	f	struct:Glest::Widgets::BorderStyle
getHostName	source/game/network/network_interface.h	/^	string getHostName() const			{return getSocket()->getHostName();}$/;"	f	class:Glest::Net::NetworkConnection
getHostName	source/game/network/network_message.h	/^	string getHostName() const			{return data.hostName.getString();}$/;"	f	class:Glest::Net::IntroMessage
getHostName	source/shared_lib/sources/platform/socket.cpp	/^string Socket::getHostName() const{$/;"	f	class:Shared::Platform::Socket
getHotKey	source/game/gui/keymap_widget.h	/^	HotKey getHotKey() const { return m_hotKey; }$/;"	f	class:Glest::Gui::HotKeyInputBox
getHotKey1	source/game/gui/keymap.h	/^	HotKey getHotKey1() const { return m_hotKey1; }$/;"	f	class:Glest::Gui::HotKeyAssignment
getHotKey2	source/game/gui/keymap.h	/^	HotKey getHotKey2() const { return m_hotKey2; }$/;"	f	class:Glest::Gui::HotKeyAssignment
getHoverButton	source/game/gui/display.h	/^	DisplayButton getHoverButton() const { return m_hoverBtn; }$/;"	f	class:Glest::Gui::Display
getHp	source/game/entities/unit.h	/^	int getHp() const							{return hp;}$/;"	f	class:Glest::Entities::Unit
getHpBoost	source/game/prototypes/unit_stats_base.h	/^	int   getHpBoost() const			{return hpBoost;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getHpPolicy	source/game/prototypes/command_type.h	/^	HpPolicy getHpPolicy() const { return m_hpPolicy; }$/;"	f	class:Glest::ProtoTypes::TransformCommandType
getHpRatio	source/game/entities/unit.h	/^	float getHpRatio() const					{return clamp(float(hp) \/ getMaxHp(), 0.f, 1.f);}$/;"	f	class:Glest::Entities::Unit
getHpRatioFixed	source/game/entities/unit.h	/^	fixed getHpRatioFixed() const				{ return fixed(hp) \/ getMaxHp(); }$/;"	f	class:Glest::Entities::Unit
getHpRegeneration	source/game/prototypes/unit_stats_base.h	/^	int getHpRegeneration() const			{return hpRegeneration;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getHpRegenerationMult	source/game/prototypes/unit_stats_base.h	/^	fixed getHpRegenerationMult() const	{return hpRegenerationMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getIStream	source/shared_lib/sources/physfs/FSFactory.cpp	/^istream *FSFactory::getIStream(const char *fname){$/;"	f	class:Shared::PhysFS::FSFactory
getIcon	source/configurator/configuration.h	/^	bool getIcon() const				{return icon;}$/;"	f	class:Configurator::Configuration
getIconPath	source/configurator/configuration.h	/^	const string &getIconPath() const	{return iconPath;}$/;"	f	class:Configurator::Configuration
getId	source/game/entities/command.h	/^	int getId() const							{return m_id;}$/;"	f	class:Glest::Entities::Command
getId	source/game/entities/effect.h	/^	int getId() const				{return m_id;}$/;"	f	class:Glest::Entities::Effect
getId	source/game/entities/game_particle.h	/^	int getId() const { return m_id; }$/;"	f	class:Glest::Entities::Projectile
getId	source/game/entities/object.h	/^	int getId() const 					{return id;}$/;"	f	class:Glest::Entities::MapObject
getId	source/game/entities/unit.h	/^	int getId() const							{return id;}$/;"	f	class:Glest::Entities::Unit
getId	source/game/entities/upgrade.h	/^	int getId() const { return m_id; }$/;"	f	class:Glest::Entities::Upgrade
getId	source/game/prototypes/element_type.h	/^	int getId() const					{return m_id;}$/;"	f	class:Glest::ProtoTypes::NameIdPair
getId	source/game/widgets/widgets_base.h	/^	int getId() const { return m_id; }$/;"	f	class:Glest::Widgets::Widget
getId	source/shared_lib/include/platform/win32/platform_menu.h	/^	int getId() const				{return id;}$/;"	f	class:Shared::Platform::MenuBase
getIdCounter	source/game/world/type_factories.h	/^	int  getIdCounter() const      { return m_idCounter;    }$/;"	f	class:Glest::Sim::EntityFactory
getIdleAnimation	source/game/prototypes/unit_type.h	/^	const Model *getIdleAnimation() const	{return getFirstStOfClass(SkillClass::STOP)->getAnimation();}$/;"	f	class:Glest::ProtoTypes::UnitType
getImage	source/game/prototypes/element_type.h	/^	const Texture2D *getImage() const	{return image;}$/;"	f	class:Glest::ProtoTypes::DisplayableType
getImage	source/game/widgets/widgets_base.h	/^	const Texture2D* getImage(int ndx=0) const {$/;"	f	class:Glest::Widgets::ImageWidget
getImageOverlayIndex	source/game/gui/display.cpp	/^int Display::getImageOverlayIndex(AutoCmdFlag f, AutoCmdState s) {$/;"	f	class:Glest::Gui::Display
getImagePos	source/game/widgets/widgets_base.h	/^	Vec2i getImagePos(int ndx) const { return imageInfo[ndx].offset; }$/;"	f	class:Glest::Widgets::ImageWidget
getImageSize	source/game/widgets/widgets_base.h	/^	Vec2i getImageSize(int ndx) const { return imageInfo[ndx].size; }$/;"	f	class:Glest::Widgets::ImageWidget
getIndex	source/game/entities/faction.h	/^	int getIndex() const								{return m_id;}$/;"	f	class:Glest::Entities::Faction
getIndex	source/game/gui/display.h	/^	int getIndex(int i)								{return index[i];}$/;"	f	class:Glest::Gui::Display
getIndex	source/game/menu/menu_state_about.h	/^	MenuStates getIndex() const { return MenuStates::ABOUT; }$/;"	f	class:Glest::Menu::MenuStateAbout
getIndex	source/game/menu/menu_state_graphic_info.h	/^	MenuStates getIndex() const { return MenuStates::GFX_INFO; }$/;"	f	class:Glest::Menu::MenuStateGraphicInfo
getIndex	source/game/menu/menu_state_join_game.h	/^	MenuStates getIndex() const { return MenuStates::JOIN_GAME; }$/;"	f	class:Glest::Menu::MenuStateJoinGame
getIndex	source/game/menu/menu_state_load_game.h	/^	MenuStates getIndex() const { return MenuStates::LOAD_GAME; }$/;"	f	class:Glest::Menu::MenuStateLoadGame
getIndex	source/game/menu/menu_state_new_game.h	/^	MenuStates getIndex() const { return MenuStates::NEW_GAME; }$/;"	f	class:Glest::Menu::MenuStateNewGame
getIndex	source/game/menu/menu_state_options.h	/^	MenuStates getIndex() const { return MenuStates::OPTIONS; }$/;"	f	class:Glest::Menu::MenuStateOptions
getIndex	source/game/menu/menu_state_root.h	/^	MenuStates getIndex() const { return MenuStates::ROOT; }$/;"	f	class:Glest::Menu::MenuStateRoot
getIndex	source/game/menu/menu_state_scenario.h	/^	MenuStates getIndex() const { return MenuStates::SCENARIO; }$/;"	f	class:Glest::Menu::MenuStateScenario
getIndexCount	source/shared_lib/include/graphics/model.h	/^	uint32 getIndexCount() const			{return indexCount;}$/;"	f	class:Shared::Graphics::Mesh
getIndices	source/shared_lib/include/graphics/model.h	/^	MeshIndexBlock&  getIndices() { return m_indices; }$/;"	f	class:Shared::Graphics::Mesh
getIndices	source/shared_lib/include/graphics/model.h	/^	const MeshIndexBlock&  getIndices() const { return m_indices; }$/;"	f	class:Shared::Graphics::Mesh
getInfluence	source/game/search/influence_map.h	/^	iType getInfluence(Point pos) const {$/;"	f	class:Glest::Search::InfluenceMap
getInfo	source/configurator/configuration.cpp	/^string Field::getInfo() const {$/;"	f	class:Configurator::Field
getInfo	source/configurator/configuration.cpp	/^string FloatRangeField::getInfo() const {$/;"	f	class:Configurator::FloatRangeField
getInfo	source/configurator/configuration.cpp	/^string IntRangeField::getInfo() const {$/;"	f	class:Configurator::IntRangeField
getInfo	source/shared_lib/include/sound/sound.h	/^	const SoundInfo *getInfo() const	{return &info;}$/;"	f	class:Shared::Sound::Sound
getInitialRadius	source/game/prototypes/earthquake_type.h	/^	float getInitialRadius() const			{return initialRadius;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getInput	source/game/game/game.h	/^	const Input &getInput() const			{return input;}$/;"	f	class:Glest::Gui::GameState
getInput	source/game/gui/chat_dialog.h	/^	string getInput() const		{ return m_inputBox->getText(); }$/;"	f	class:Glest::Gui::ChatDialog
getInput	source/game/gui/user_interface.h	/^	const Input&          getInput() const           { return input;            }$/;"	f	class:Glest::Gui::UserInterface
getInput	source/game/widgets/framed_widgets.h	/^	string getInput() const { return m_inputBox->getText(); }$/;"	f	class:Glest::Widgets::InputDialog
getInput	source/shared_lib/include/platform/window.h	/^	const Input &getInput() const	{return input;}$/;"	f	class:Shared::Platform::Window
getInsideOutIterator	source/game/facilities/pos_iterator.h	/^	PosCircularIterator *getInsideOutIterator(int minDistance, int maxDistance) const {$/;"	f	class:Glest::Util::PosCircularIteratorFactory
getInstance	source/g3d_viewer/renderer.cpp	/^Renderer * Renderer::getInstance(){$/;"	f	class:Shared::G3dViewer::Renderer
getInstance	source/game/facilities/auto_test.cpp	/^AutoTest & AutoTest::getInstance(){$/;"	f	class:Glest::Main::AutoTest
getInstance	source/game/facilities/logger.h	/^	static Logger& getInstance() {$/;"	f	class:Glest::Util::Logger
getInstance	source/game/game/game.h	/^	static GameState *getInstance()				{return singleton;}$/;"	f	class:Glest::Gui::GameState
getInstance	source/game/global/config.h	/^	static Config &getInstance() {$/;"	f	class:Glest::Global::Config
getInstance	source/game/global/core_data.cpp	/^CoreData &CoreData::getInstance(){$/;"	f	class:Glest::Global::CoreData
getInstance	source/game/global/lang.h	/^	static Lang &getInstance() {$/;"	f	class:Glest::Global::Lang
getInstance	source/game/global/metrics.h	/^	static Metrics &getInstance(){$/;"	f	class:Glest::Global::Metrics
getInstance	source/game/graphics/renderer.cpp	/^Renderer &Renderer::getInstance(){$/;"	f	class:Glest::Graphics::Renderer
getInstance	source/game/main/program.h	/^	static Program *getInstance()	{return singleton;}$/;"	f	class:Glest::Main::Program
getInstance	source/game/sound/sound_renderer.cpp	/^SoundRenderer &SoundRenderer::getInstance(){$/;"	f	class:Glest::Sound::SoundRenderer
getInstance	source/game/widgets/widget_config.cpp	/^WidgetConfig& WidgetConfig::getInstance() {$/;"	f	class:Glest::Widgets::WidgetConfig
getInstance	source/game/widgets/widget_window.h	/^	static WidgetWindow* getInstance() { return instance; }$/;"	f	class:Glest::Widgets::WidgetWindow
getInstance	source/game/world/type_factories.h	/^	Entity* getInstance(int id) {$/;"	f	class:Glest::Sim::EntityFactory
getInstance	source/game/world/world.h	/^	static World& getInstance() { return *singleton; }$/;"	f	class:Glest::Sim::World
getInstance	source/shared_lib/sources/graphics/graphics_interface.cpp	/^GraphicsInterface &GraphicsInterface::getInstance(){$/;"	f	class:Shared::Graphics::GraphicsInterface
getInstance	source/shared_lib/sources/physfs/FSFactory.cpp	/^FSFactory *FSFactory::getInstance(){$/;"	f	class:Shared::PhysFS::FSFactory
getInstance	source/shared_lib/sources/platform/sdl/factory_repository.cpp	/^FactoryRepository &FactoryRepository::getInstance() {$/;"	f	class:Shared::Platform::FactoryRepository
getInstance	source/shared_lib/sources/platform/win32/factory_repository.cpp	/^FactoryRepository &FactoryRepository::getInstance(){$/;"	f	class:Shared::Platform::FactoryRepository
getInstance	source/shared_lib/sources/sound/sound_file_loader.cpp	/^SoundFileLoaderFactory *SoundFileLoaderFactory::getInstance(){$/;"	f	class:Shared::Sound::SoundFileLoaderFactory
getInstance	source/shared_lib/sources/sound/sound_interface.cpp	/^SoundInterface &SoundInterface::getInstance(){$/;"	f	class:Shared::Sound::SoundInterface
getInstance	source/shared_lib/sources/util/leak_dumper.cpp	/^AllocRegistry &AllocRegistry::getInstance(){$/;"	f	class:AllocRegistry
getInstance	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlIo &XmlIo::getInstance(){$/;"	f	class:Shared::Xml::XmlIo
getInstanceCount	source/game/world/type_factories.h	/^	unsigned getInstanceCount() const { return m_allObjs.size(); }$/;"	f	class:Glest::Sim::EntityFactory
getInt	source/shared_lib/include/util/properties.h	/^	int getInt(const string &key) const										{return _getInt(key);}$/;"	f	class:Shared::Util::Properties
getInt	source/shared_lib/include/util/properties.h	/^	int getInt(const string &key, int def) const							{return _getInt(key, &def);}$/;"	f	class:Shared::Util::Properties
getInt	source/shared_lib/include/util/properties.h	/^	int getInt(const string &key, int def, int min, int max) const			{return _getInt(key, &def, &min, &max);}$/;"	f	class:Shared::Util::Properties
getInt	source/shared_lib/include/util/properties.h	/^	int getInt(const string &key, int min, int max) const					{return _getInt(key, NULL, &min, &max);}$/;"	f	class:Shared::Util::Properties
getInt	source/shared_lib/sources/lua/lua_script.cpp	/^int LuaArguments::getInt(int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
getIntAttribute	source/shared_lib/include/xml/xml_parser.h	/^	int getIntAttribute(const string &childName) const							{return getAttribute(childName)->getIntValue();}$/;"	f	class:Shared::Xml::XmlNode
getIntAttribute	source/shared_lib/include/xml/xml_parser.h	/^	int getIntAttribute(const string &childName, int min, int max) const		{return getAttribute(childName)->getIntValue(min, max);}$/;"	f	class:Shared::Xml::XmlNode
getIntValue	source/shared_lib/include/util/properties.h	/^	int getIntValue() const					{verify(typeInt); return value.i;}$/;"	f	class:Shared::Util::Variant
getIntValue	source/shared_lib/include/util/properties.h	/^	int getIntValue(const Key &key) const				{return getValue(key).getIntValue();}$/;"	f	class:Shared::Util::VariantMap
getIntValue	source/shared_lib/include/xml/xml_parser.h	/^	int getIntValue() const								{return Conversion::strToInt(value);}$/;"	f	class:Shared::Xml::XmlAttribute
getIntValue	source/shared_lib/include/xml/xml_parser.h	/^	int getIntValue() const						{return getValue()->getIntValue();}$/;"	f	class:Shared::Xml::XmlNode
getIntValue	source/shared_lib/sources/xml/xml_parser.cpp	/^int XmlAttribute::getIntValue(int min, int max) const {$/;"	f	class:Shared::Xml::XmlAttribute
getInterpolationData	source/shared_lib/include/graphics/model.h	/^	const InterpolationData *getInterpolationData() const {return interpolationData;}$/;"	f	class:Shared::Graphics::Mesh
getInterval	source/game/prototypes/resource_type.h	/^	int getInterval() const			{return interval;}$/;"	f	class:Glest::ProtoTypes::ResourceType
getIntroDone	source/game/network/client_interface.h	/^	bool getIntroDone() const				{return introDone;}$/;"	f	class:Glest::Net::ClientInterface
getIntroMusic	source/game/global/core_data.h	/^	StrSound *getIntroMusic() 				{return &introMusic;}$/;"	f	class:Glest::Global::CoreData
getIp	source/game/network/network_interface.h	/^	string getIp() const				{return getSocket()->getIp();}$/;"	f	class:Glest::Net::NetworkConnection
getIp	source/shared_lib/sources/platform/socket.cpp	/^string Socket::getIp() const {$/;"	f	class:Shared::Platform::Socket
getItemCount	source/game/widgets/list_widgets.h	/^	unsigned getItemCount() const { return m_listItems.size(); }$/;"	f	class:Glest::Widgets::ListBase
getIterator	source/game/facilities/pos_iterator.cpp	/^PosCircularIterator *PosCircularIteratorFactory::getIterator(bool reversed, int maxDistance, int minDistance) const {$/;"	f	class:Glest::Util::PosCircularIteratorFactory
getKey	source/game/gui/keymap.h	/^	KeyCode getKey() const			{return m_keyCode;}$/;"	f	class:Glest::Gui::HotKey
getKey	source/shared_lib/include/util/properties.h	/^	string getKey(int i)	{return propertyVector[i].first;}$/;"	f	class:Shared::Util::Properties
getKeyCode	source/shared_lib/include/platform/input.h	/^	static KeyCode getKeyCode(NativeKeyCode nativeKey) {$/;"	f	class:Shared::Platform::Input
getKeyFrame	source/game/network/network_interface.h	/^	KeyFrame& getKeyFrame() { return keyFrame; }$/;"	f	class:Glest::Net::NetworkInterface
getKeyModifiers	source/shared_lib/include/platform/input.h	/^	int getKeyModifiers() const							{return keyModifiers;}$/;"	f	class:Shared::Platform::Input
getKeymap	source/game/game/game.h	/^	const Keymap &getKeymap() const			{return keymap;}$/;"	f	class:Glest::Gui::GameState
getKeymap	source/game/main/program.h	/^	Keymap &getKeymap() 			{ return keymap;		}$/;"	f	class:Glest::Main::Program
getKiller	source/game/entities/effect.cpp	/^Unit *Effects::getKiller() const {$/;"	f	class:Glest::Entities::Effects
getKills	source/game/entities/unit.h	/^	int getKills() const						{return kills;}$/;"	f	class:Glest::Entities::Unit
getKills	source/game/game/stats.h	/^	int getKills(int i) const						{ASSERT_INDEX(); return playerStats[i].kills;}$/;"	f	class:Glest::Sim::Stats
getKills	source/game/prototypes/unit_type.h	/^	int getKills() const			{return kills;}$/;"	f	class:Glest::ProtoTypes::Level
getLabel	source/game/widgets/widgets.h	/^	StaticText* getLabel() { return static_cast<StaticText*>(m_children[0]); }$/;"	f	class:Glest::Widgets::OptionWidget
getLastCommandUpdate	source/game/entities/unit.h	/^	int getLastCommandUpdate() const			{ return lastCommandUpdate; }$/;"	f	class:Glest::Entities::Unit
getLastError	source/shared_lib/include/lua/lua_script.h	/^	string& getLastError() { return lastError; }$/;"	f	class:Shared::Lua::LuaScript
getLastError	source/shared_lib/include/physfs/FileOps.hpp	/^	virtual const char * getLastError() { return 0; }$/;"	f	class:Shared::PhysFS::FileOps
getLastError	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^const char * PhysFileOps::getLastError() {$/;"	f	class:Shared::PhysFS::PhysFileOps
getLastErrorMsg	source/shared_lib/sources/platform/win32/gl_wrap.cpp	/^string getLastErrorMsg() {$/;"	f	namespace:Shared::Platform
getLastEventLoc	source/game/entities/faction.h	/^	Vec3f getLastEventLoc() const						{return lastEventLoc;}$/;"	f	class:Glest::Entities::Faction
getLastMouseEvent	source/shared_lib/include/platform/input.h	/^	unsigned int getLastMouseEvent() const				{return lastMouseEvent;}$/;"	f	class:Shared::Platform::Input
getLastOfDistance	source/game/facilities/pos_iterator.h	/^	const PosData *getLastOfDistance(int distance) const {$/;"	f	class:Glest::Util::PosCircularIteratorFactory
getLastPos	source/game/entities/unit.h	/^	Vec2i getLastPos() const			{return lastPos;}$/;"	f	class:Glest::Entities::Unit
getLastPos	source/shared_lib/include/graphics/particle.h	/^	Vec3f getLastPos() const	{return lastPos;}$/;"	f	class:Shared::Graphics::Particle
getLaunchGame	source/game/network/client_interface.h	/^	bool getLaunchGame() const				{return launchGame;}$/;"	f	class:Glest::Net::ClientInterface
getLeftDown	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *getLeftDown() const		{return leftDown;}$/;"	f	class:Glest::Graphics::SurfaceInfo
getLeftUp	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *getLeftUp() const		{return leftUp;}$/;"	f	class:Glest::Graphics::SurfaceInfo
getLessThanDistance	source/game/facilities/pos_iterator.h	/^	const PosData *getLessThanDistance(fixed distance) const {$/;"	f	class:Glest::Util::PosCircularIteratorFactory
getLevel	source/game/entities/unit.h	/^	const Level *getLevel() const				{return level;}$/;"	f	class:Glest::Entities::Unit
getLevel	source/game/facilities/logger.h	/^	int getLevel(int faction) const {$/;"	f	class:Glest::Util::AiLogFile
getLevel	source/game/prototypes/unit_type.h	/^	const Level *getLevel(int i) const					{return &levels[i];}$/;"	f	class:Glest::ProtoTypes::UnitType
getLevelCount	source/game/prototypes/unit_type.h	/^	int getLevelCount() const							{return levels.size();}$/;"	f	class:Glest::ProtoTypes::UnitType
getLight	source/game/prototypes/unit_type.h	/^	bool getLight() const					{return light;}$/;"	f	class:Glest::ProtoTypes::UnitType
getLightColour	source/game/prototypes/effect_type.h	/^	Vec3f getLightColour() const						{return lightColour;}$/;"	f	class:Glest::ProtoTypes::EffectType
getLightColour	source/game/prototypes/unit_type.h	/^	Vec3f getLightColour() const			{return lightColour;}$/;"	f	class:Glest::ProtoTypes::UnitType
getList	source/shared_lib/include/graphics/particle.h	/^	const ParticleSystemList& getList() const { return particleSystems; }$/;"	f	class:Shared::Graphics::ParticleManager
getLoadCapacity	source/game/prototypes/command_type.h	/^	int getLoadCapacity() const { return m_loadCapacity; }$/;"	f	class:Glest::ProtoTypes::LoadCommandType
getLoadCount	source/game/entities/unit.h	/^	int getLoadCount() const					{return loadCount;}$/;"	f	class:Glest::Entities::Unit
getLoadSkillType	source/game/prototypes/command_type.h	/^	const LoadSkillType *getLoadSkillType() const	{return loadSkillType;}$/;"	f	class:Glest::ProtoTypes::LoadCommandType
getLoadTileset	source/game/main/CmdArgs.h	/^	string &getLoadTileset() { return tileset; }$/;"	f	class:Glest::Main::CmdArgs
getLoadType	source/game/entities/unit.h	/^	const ResourceType *getLoadType() const		{return loadType;}$/;"	f	class:Glest::Entities::Unit
getLoadmap	source/game/main/CmdArgs.h	/^	string &getLoadmap()     { return map; }$/;"	f	class:Glest::Main::CmdArgs
getLocalAnnotations	source/game/search/annotated_map.cpp	/^list<pair<Vec2i,uint32> >* AnnotatedMap::getLocalAnnotations() {$/;"	f	class:Glest::Search::AnnotatedMap
getLocalXAxis	source/shared_lib/sources/math/quaternion.cpp	/^Vec3f Quaternion::getLocalXAxis() const{$/;"	f	class:Shared::Math::Quaternion
getLocalYAxis	source/shared_lib/sources/math/quaternion.cpp	/^Vec3f Quaternion::getLocalYAxis() const{$/;"	f	class:Shared::Math::Quaternion
getLocalZAxis	source/shared_lib/sources/math/quaternion.cpp	/^Vec3f Quaternion::getLocalZAxis() const{$/;"	f	class:Shared::Math::Quaternion
getLocale	source/game/global/lang.h	/^	const string &getLocale() const			{return m_locale;}$/;"	f	class:Glest::Global::Lang
getLog	source/shared_lib/include/graphics/gl/shader.h	/^	const string& getLog() const { return m_log; }$/;"	f	class:Shared::Graphics::GlslProgram
getLog	source/shared_lib/include/graphics/gl/shader.h	/^	const string& getLog() const { return m_log; }$/;"	f	class:Shared::Graphics::GlslShader
getLogFilename	source/game/ai/ai_interface.h	/^	string getLogFilename() const	{return "ai"+intToStr(faction->getIndex())+".log";}$/;"	f	class:Glest::Plan::GlestAiInterface
getLogLevel	source/game/facilities/logger.h	/^	int getLogLevel(int faction, CmdClass cmdClass) const { return m_commandFlags[cmdClass]; }$/;"	f	class:Glest::Util::WorldLogFile
getLogoRgba	source/game/prototypes/faction_type.h	/^	const Pixmap2D* getLogoRgba() const					{return m_logoRgba;}$/;"	f	class:Glest::ProtoTypes::FactionType
getLogoTeamColour	source/game/prototypes/faction_type.h	/^	const Pixmap2D* getLogoTeamColour() const			{return m_logoTeamColour;}$/;"	f	class:Glest::ProtoTypes::FactionType
getLogoTex	source/game/entities/faction.h	/^	const Texture2D *getLogoTex() const					{return m_logoTex;}$/;"	f	class:Glest::Entities::Faction
getLogoTexture	source/game/global/core_data.h	/^	TexPtr getLogoTexture() const			{return logoTexture;}$/;"	f	class:Glest::Global::CoreData
getLongDesc	source/game/entities/unit.cpp	/^string Unit::getLongDesc() const {$/;"	f	class:Glest::Entities::Unit
getLookUpErrors	source/game/global/lang.cpp	/^vector<string>& Lang::getLookUpErrors() {$/;"	f	class:Glest::Global::Lang
getLookUpMiss	source/game/global/lang.cpp	/^	string getLookUpMiss(int i) {$/;"	f	class:Glest::Global::LangErrors
getLookUpMissCount	source/game/global/lang.cpp	/^	int getLookUpMissCount() const { return size(); }$/;"	f	class:Glest::Global::LangErrors
getLowestFreeColourIndex	source/game/menu/menu_state_new_game.cpp	/^int getLowestFreeColourIndex(PlayerSlotWidget* *slots) {$/;"	f	namespace:Glest::Menu
getLuaConsole	source/game/gui/user_interface.h	/^	LuaConsole*           getLuaConsole()            { return m_luaConsole;     }$/;"	f	class:Glest::Gui::UserInterface
getMagnitude	source/game/prototypes/earthquake_type.h	/^	float getMagnitude() const				{return magnitude;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getMainModel	source/game/menu/menu_background.h	/^	const Model *getMainModel() const			{return mainModel;}$/;"	f	class:Glest::Menu::MenuBackground
getMap	source/game/world/world.h	/^	Map *getMap() 									{return &map;}$/;"	f	class:Glest::Sim::World
getMap	source/game/world/world.h	/^	const Map *getMap() const 						{return &map;}$/;"	f	class:Glest::Sim::World
getMap	source/map_editor/program.h	/^	static const Map *getMap() {return map;}$/;"	f	class:MapEditor::Program
getMapList	source/game/menu/menu_state_new_game.cpp	/^bool MenuStateNewGame::getMapList() {$/;"	f	class:Glest::Menu::MenuStateNewGame
getMapMaxPlayers	source/game/ai/ai_interface.cpp	/^int GlestAiInterface::getMapMaxPlayers(){$/;"	f	class:Glest::Plan::GlestAiInterface
getMapObj	source/game/world/world.h	/^	MapObject* getMapObj(int id) { return m_mapObjectFactory.getInstance(id); }$/;"	f	class:Glest::Sim::MasterEntityFactory
getMapObjectFactory	source/game/world/world.h	/^	MapObjectFactory&   getMapObjectFactory() { return m_mapObjectFactory; }$/;"	f	class:Glest::Sim::MasterEntityFactory
getMapPath	source/game/game/game_settings.h	/^	const string &getMapPath() const 				{return mapPath;}$/;"	f	class:Glest::Sim::GameSettings
getMapPath	source/game/world/map.h	/^	static string getMapPath(const string &mapName)	{return "maps\/"+mapName+".gbm";}$/;"	f	class:Glest::Sim::Map
getMasterMap	source/game/search/cartographer.h	/^	AnnotatedMap* getMasterMap()				const	{ return masterMap;	 }$/;"	f	class:Glest::Search::Cartographer
getMaxAscent	source/shared_lib/include/graphics/font.h	/^	float getMaxAscent() const { return maxAscent; }$/;"	f	class:Shared::Graphics::FontMetrics
getMaxDescent	source/shared_lib/include/graphics/font.h	/^	float getMaxDescent() const { return maxDescent; }$/;"	f	class:Shared::Graphics::FontMetrics
getMaxDistance	source/game/prototypes/command_type.h	/^	int getMaxDistance() const {return m_maxDistance;}$/;"	f	class:Glest::ProtoTypes::GuardCommandType
getMaxDps	source/game/prototypes/earthquake_type.h	/^	float getMaxDps() const					{return maxDps;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getMaxEp	source/game/prototypes/unit_stats_base.h	/^	int getMaxEp() const					{return maxEp;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getMaxEpMult	source/game/prototypes/unit_stats_base.h	/^	fixed getMaxEpMult() const			{return maxEpMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getMaxFactions	source/map_editor/map.h	/^	int getMaxFactions() const	{return maxFactions;}$/;"	f	class:MapEditor::Map
getMaxHp	source/game/prototypes/unit_stats_base.h	/^	int getMaxHp() const					{return maxHp;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getMaxHpMult	source/game/prototypes/unit_stats_base.h	/^	fixed getMaxHpMult() const			{return maxHpMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getMaxLoad	source/game/prototypes/command_type.h	/^	int getMaxLoad() const									{return m_maxLoad;}$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
getMaxPets	source/game/prototypes/skill_type.h	/^	int getMaxPets() const	{return maxPets;}$/;"	f	class:Glest::ProtoTypes::ProduceSkillType
getMaxPlayers	source/game/world/map.h	/^	int getMaxPlayers() const					{ return maxPlayers;		}$/;"	f	class:Glest::Sim::Map
getMaxPlayers	source/game/world/world.h	/^	int getMaxPlayers() const						{return map.getMaxPlayers();}$/;"	f	class:Glest::Sim::World
getMaxRadius	source/game/facilities/pos_iterator.h	/^	int getMaxRadius() const {return maxRadius;}$/;"	f	class:Glest::Util::PosCircularIteratorFactory
getMaxRange	source/game/entities/unit.h	/^	int getMaxRange(const AttackSkillTypes *asts) const {$/;"	f	class:Glest::Entities::Unit
getMaxRange	source/game/entities/unit.h	/^	int getMaxRange(const SkillType *st) const {$/;"	f	class:Glest::Entities::Unit
getMaxRange	source/game/prototypes/skill_type.h	/^	int getMaxRange() const									{return maxRange;}$/;"	f	class:Glest::ProtoTypes::AttackSkillTypes
getMaxRange	source/game/prototypes/skill_type.h	/^	int getMaxRange() const				{return maxRange;}$/;"	f	class:Glest::ProtoTypes::SkillType
getMaxSize	source/game/widgets/widgets_base.h	/^	virtual Vec2i getMaxSize() const  {return Vec2i(-1); } \/\/ return (-1,-1) to indicate 'no maximum size'$/;"	f	class:Glest::Widgets::Widget
getMaxWrite	source/shared_lib/sources/platform/socket.cpp	/^int Socket::CircularBuffer::getMaxWrite(bool &limit) const {$/;"	f	class:Shared::Platform::Socket::CircularBuffer
getMeetingPointImage	source/game/prototypes/unit_type.h	/^	Texture2D *getMeetingPointImage() const				{return meetingPointImage;}$/;"	f	class:Glest::ProtoTypes::UnitType
getMeetingPos	source/game/entities/unit.h	/^	Vec2i getMeetingPos() const					{return meetingPos;}$/;"	f	class:Glest::Entities::Unit
getMenuBackground	source/game/menu/main_menu.h	/^	MenuBackground *getMenuBackground()	{return &menuBackground;}$/;"	f	class:Glest::Menu::MainMenu
getMenuFont	source/game/widgets/widget_config.h	/^	FontPtr getMenuFont() const { return m_fonts[m_defaultFonts[FontUsage::MENU]]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getMenuMusic	source/game/global/core_data.h	/^	StrSound *getMenuMusic() 				{return &menuMusic;}$/;"	f	class:Glest::Global::CoreData
getMesh	source/g3d_viewer/renderer.h	/^	int  getMesh() const		{return mesh;}$/;"	f	class:Shared::G3dViewer::Renderer
getMesh	source/shared_lib/include/graphics/model.h	/^	const Mesh *getMesh(int i) const {return &meshes[i];}$/;"	f	class:Shared::Graphics::Model
getMeshCount	source/shared_lib/include/graphics/model.h	/^	uint32 getMeshCount() const   {return meshCount;}$/;"	f	class:Shared::Graphics::Model
getMessageText	source/game/widgets/framed_widgets.h	/^	const string& getMessageText() const { return m_label->getText(); }$/;"	f	class:Glest::Widgets::InputDialog
getMessageText	source/game/widgets/framed_widgets.h	/^	const string& getMessageText() const { return m_scrollText->getText(); }$/;"	f	class:Glest::Widgets::MessageDialog
getMetrics	source/game/search/annotated_map.h	/^	MetricMap& getMetrics(){ return metrics; }$/;"	f	class:Glest::Search::AnnotatedMap
getMetrics	source/shared_lib/include/graphics/font.h	/^	const FontMetrics *getMetrics() const	{return &metrics;}$/;"	f	class:Shared::Graphics::Font
getMillis	source/shared_lib/include/platform/timer.h	/^	int64 getMillis() const				{return accumTime;}$/;"	f	class:Shared::Platform::Chrono
getMinRange	source/game/prototypes/skill_type.h	/^	int getMinRange() const				{return minRange;}$/;"	f	class:Glest::ProtoTypes::SkillType
getMinSize	source/game/misc_widgets.cpp	/^Vec2i OptionContainer::getMinSize() const {$/;"	f	class:Glest::Widgets::OptionContainer
getMinSize	source/game/widgets/list_widgets.cpp	/^Vec2i DropList::getMinSize() const {$/;"	f	class:Glest::Widgets::DropList
getMinSize	source/game/widgets/list_widgets.cpp	/^Vec2i ListBox::getMinSize() const {$/;"	f	class:Glest::Widgets::ListBox
getMinSize	source/game/widgets/list_widgets.cpp	/^Vec2i ListBoxItem::getMinSize() const {$/;"	f	class:Glest::Widgets::ListBoxItem
getMinSize	source/game/widgets/ticker_tape.cpp	/^Vec2i TickerTape::getMinSize() const {$/;"	f	class:Glest::Widgets::TickerTape
getMinSize	source/game/widgets/widgets.cpp	/^Vec2i Button::getMinSize() const {$/;"	f	class:Glest::Widgets::Button
getMinSize	source/game/widgets/widgets.cpp	/^Vec2i CheckBox::getMinSize() const {$/;"	f	class:Glest::Widgets::CheckBox
getMinSize	source/game/widgets/widgets.cpp	/^Vec2i PicturePanel::getMinSize() const {$/;"	f	class:Glest::Widgets::PicturePanel
getMinSize	source/game/widgets/widgets.cpp	/^Vec2i StaticImage::getMinSize() const {$/;"	f	class:Glest::Widgets::StaticImage
getMinSize	source/game/widgets/widgets.cpp	/^Vec2i StaticText::getMinSize() const {$/;"	f	class:Glest::Widgets::StaticText
getMinSize	source/game/widgets/widgets.cpp	/^Vec2i TextBox::getMinSize() const {$/;"	f	class:Glest::Widgets::TextBox
getMinSize	source/game/widgets/widgets_base.h	/^	virtual Vec2i getMinSize() const {return Vec2i(-1); }  \/\/ should not return (-1,-1)$/;"	f	class:Glest::Widgets::Widget
getMinWarriors	source/game/ai/ai.h	/^	int getMinWarriors() const {return minWarriors;}$/;"	f	class:Glest::Plan::Ai
getMinimap	source/game/gui/user_interface.h	/^	Minimap*              getMinimap()               { return m_minimap;        }$/;"	f	class:Glest::Gui::UserInterface
getMinimap	source/game/gui/user_interface.h	/^	const Minimap*        getMinimap() const         { return m_minimap;        }$/;"	f	class:Glest::Gui::UserInterface
getMinimap	source/game/world/minimap.h	/^	Minimap* getMinimap() {return m_minimap;}$/;"	f	class:Glest::Sim::MinimapFrame
getMinimapFootprint	source/game/prototypes/unit_type.h	/^	const PatchMap<1>& getMinimapFootprint() const { return *m_colourMap; }$/;"	f	class:Glest::ProtoTypes::UnitType
getMinimapSize	source/game/world/minimap.cpp	/^MinimapSize Minimap::getMinimapSize() const {$/;"	f	class:Glest::Sim::Minimap
getMipmap	source/shared_lib/include/graphics/texture.h	/^	bool getMipmap() const			{return mipmap;}$/;"	f	class:Shared::Graphics::Texture
getMiscCatchExceptions	source/game/global/config.h	/^	bool getMiscCatchExceptions() const			{return miscCatchExceptions;}$/;"	f	class:Glest::Global::Config
getMiscDebugKeys	source/game/global/config.h	/^	bool getMiscDebugKeys() const				{return miscDebugKeys;}$/;"	f	class:Glest::Global::Config
getMiscDebugMode	source/game/global/config.h	/^	bool getMiscDebugMode() const				{return miscDebugMode;}$/;"	f	class:Glest::Global::Config
getMiscFirstTime	source/game/global/config.h	/^	bool getMiscFirstTime() const				{return miscFirstTime;}$/;"	f	class:Glest::Global::Config
getMod	source/game/gui/keymap.h	/^	int getMod() const				{return m_modFlags;}$/;"	f	class:Glest::Gui::HotKey
getModel	source/game/entities/object.cpp	/^const Model *MapObject::getModel() const{$/;"	f	class:Glest::Entities::MapObject
getModel	source/game/prototypes/object_type.h	/^	Model *getModel(int i)			{return models[i];}$/;"	f	class:Glest::ProtoTypes::MapObjectType
getModel	source/game/prototypes/resource_type.h	/^	const Model *getModel() const	{return model;}$/;"	f	class:Glest::ProtoTypes::ResourceType
getModel	source/game/prototypes/skill_type.cpp	/^Model* ModelFactory::getModel(const string &path, int size, int height) {$/;"	f	class:Glest::ProtoTypes::ModelFactory
getModel	source/shared_lib/include/graphics/particle.h	/^	Model *getModel() const								{return model;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getModelCount	source/game/prototypes/object_type.h	/^	int getModelCount() const		{return models.size();}$/;"	f	class:Glest::ProtoTypes::MapObjectType
getModelFacing	source/game/entities/unit.h	/^	CardinalDir getModelFacing() const			{ return m_facing; }$/;"	f	class:Glest::Entities::Unit
getModelFactory	source/game/world/world.h	/^	ModelFactory& getModelFactory()						{return m_modelFactory;}$/;"	f	class:Glest::Sim::World
getModelInfo	source/g3d_viewer/main.cpp	/^string MainWindow::getModelInfo(){$/;"	f	class:Shared::G3dViewer::MainWindow
getMoonLightColor	source/game/world/tileset.h	/^	const Vec3f &getMoonLightColor() const			{return moonLightColor;}$/;"	f	class:Glest::Sim::Tileset
getMorphSkillType	source/game/prototypes/command_type.h	/^	const MorphSkillType *getMorphSkillType() const	{return m_morphSkillType;}$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getMorphUnit	source/game/prototypes/command_type.h	/^	const UnitType *getMorphUnit(int i) const		{return m_morphUnits[i];}$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getMorphUnitCount	source/game/prototypes/command_type.h	/^	int getMorphUnitCount() const					{return m_morphUnits.size();}$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getMouse3d	source/game/gui/user_interface.h	/^	const Mouse3d*        getMouse3d() const         { return &mouse3d;         }$/;"	f	class:Glest::Gui::UserInterface
getMouseButton	source/shared_lib/include/platform/input.h	/^	static MouseButton getMouseButton(int nativeButton) {$/;"	f	class:Shared::Platform::Input
getMouseCursor	source/game/widgets/widget_window.h	/^	MouseCursor& getMouseCursor() { return *m_mouseCursor; }$/;"	f	class:Glest::Widgets::WidgetWindow
getMousePos	source/game/game/game.h	/^	Vec2i getMousePos() const				{return Vec2i(mouseX, mouseY);}$/;"	f	class:Glest::Gui::GameState
getMousePos	source/shared_lib/include/platform/input.h	/^	const Vec2i &getMousePos() const					{return mousePos;}$/;"	f	class:Shared::Platform::Input
getMouseState	source/shared_lib/include/platform/input.h	/^	const MouseState &getMouseState() const				{return mouseState;}$/;"	f	class:Shared::Platform::Input
getMouseTexture	source/game/global/core_data.h	/^	TexPtr getMouseTexture() const			{return mouseTexture;}$/;"	f	class:Glest::Global::CoreData
getMouseTexture	source/game/widgets/widget_config.h	/^	TexPtr getMouseTexture() { return m_textures[m_mouseTexture]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getMoveLoadedSkill	source/game/prototypes/cmd_types_worker.cpp	/^const MoveSkillType* getMoveLoadedSkill(Unit *u) {$/;"	f	namespace:Glest::ProtoTypes
getMoveLoadedSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType *getMoveLoadedSkillType() const		{return m_moveLoadedSkillType;}$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
getMoveSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType *getMoveSkillType() const				{return m_moveSkillType;}$/;"	f	class:Glest::ProtoTypes::MoveBaseCommandType
getMoveSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType *getMoveSkillType() const	{return moveSkillType;}$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
getMoveSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType *getMoveSkillType() const	{return moveSkillType;}$/;"	f	class:Glest::ProtoTypes::LoadCommandType
getMoveSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType *getMoveSkillType() const	{return moveSkillType;}$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
getMoveSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType *getMoveSkillType() const {return m_moveSkillType;}$/;"	f	class:Glest::ProtoTypes::TransformCommandType
getMoveSpeed	source/game/prototypes/unit_stats_base.h	/^	int getMoveSpeed() const				{return moveSpeed;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getMoveSpeedMult	source/game/prototypes/unit_stats_base.h	/^	fixed getMoveSpeedMult() const		{return moveSpeedMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getMoveUpdate	source/game/network/network_message.cpp	/^MoveSkillUpdate KeyFrame::getMoveUpdate() {$/;"	f	class:Glest::Net::KeyFrame
getMultiSelect	source/game/prototypes/unit_type.h	/^	bool getMultiSelect() const				{return multiSelect;}$/;"	f	class:Glest::ProtoTypes::UnitType
getMultiplier	source/game/prototypes/element_type.h	/^	fixed getMultiplier() const { return m_multiplier; }$/;"	f	struct:Glest::ProtoTypes::Modifier
getMultiplier	source/game/prototypes/skill_type.h	/^	fixed getMultiplier() const	{return multiplier;}$/;"	f	class:Glest::ProtoTypes::RepairSkillType
getMusic	source/game/prototypes/faction_type.h	/^	StrSound *getMusic() const							{return music;}$/;"	f	class:Glest::ProtoTypes::FactionType
getMusicVolume	source/game/sound/sound_renderer.h	/^	float getMusicVolume() const { return musicVolume; }$/;"	f	class:Glest::Sound::SoundRenderer
getMyFaction	source/game/ai/ai_interface.h	/^	Faction* getMyFaction() { return faction; }$/;"	f	class:Glest::Plan::GlestAiInterface
getMyFactionType	source/game/ai/ai_interface.cpp	/^const FactionType * GlestAiInterface::getMyFactionType(){$/;"	f	class:Glest::Plan::GlestAiInterface
getMyUnit	source/game/ai/ai_interface.cpp	/^const Unit *GlestAiInterface::getMyUnit(int unitIndex){$/;"	f	class:Glest::Plan::GlestAiInterface
getMyUnitCount	source/game/ai/ai_interface.cpp	/^int GlestAiInterface::getMyUnitCount() const{$/;"	f	class:Glest::Plan::GlestAiInterface
getMyUpgradeCount	source/game/ai/ai_interface.cpp	/^int GlestAiInterface::getMyUpgradeCount() const{$/;"	f	class:Glest::Plan::GlestAiInterface
getName	source/configurator/configuration.h	/^	const string &getName() const			{return name;}$/;"	f	class:Configurator::Field
getName	source/configurator/configuration.h	/^	const string &getName() const	{return name;}$/;"	f	class:Configurator::FieldGroup
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Base is stable => Send scout patrol";}$/;"	f	class:Glest::Plan::AiRuleScoutPatrol
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Building Damaged => Repair";}$/;"	f	class:Glest::Plan::AiRuleRepair
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Expanding";}$/;"	f	class:Glest::Plan::AiRuleExpand
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "No farms => Build one";}$/;"	f	class:Glest::Plan::AiRuleBuildOneFarm
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "No resources => Build Resource Producer";}$/;"	f	class:Glest::Plan::AiRuleProduceResourceProducer
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Performing build task";}$/;"	f	class:Glest::Plan::AiRuleBuild
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Performing produce task";}$/;"	f	class:Glest::Plan::AiRuleProduce
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Performing upgrade task";}$/;"	f	class:Glest::Plan::AiRuleUpgrade
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Stopped unit => Order return base";}$/;"	f	class:Glest::Plan::AiRuleReturnBase
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Tasks empty => Add tasks";}$/;"	f	class:Glest::Plan::AiRuleAddTasks
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Unit under attack => Order massive attack";}$/;"	f	class:Glest::Plan::AiRuleMassiveAttack
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Worker reasigned to needed resource";}$/;"	f	class:Glest::Plan::AiRuleRefreshHarvester
getName	source/game/ai/ai_rule.h	/^	virtual string getName() const		{return "Worker stopped => Order worker to harvest";}$/;"	f	class:Glest::Plan::AiRuleWorkerHarvest
getName	source/game/network/connection_slot.h	/^	string getName() const			{return getRemotePlayerName();}$/;"	f	class:Glest::Net::ConnectionSlot
getName	source/game/prototypes/element_type.h	/^	string getName() const				{return m_name;}$/;"	f	class:Glest::ProtoTypes::NameIdPair
getName	source/game/prototypes/skill_type.h	/^	const string &getName() const		{return m_name;}$/;"	f	class:Glest::ProtoTypes::SkillType
getName	source/game/prototypes/tech_tree.h	/^	string getName() const			{ return name; }$/;"	f	class:Glest::ProtoTypes::TechTree
getName	source/game/script/scenario.h	/^	const string &getName() const	{return name;}$/;"	f	class:Glest::Script::Script
getName	source/game/script/trigger_manager.h	/^	const string &getName()	const	{return name;}$/;"	f	class:Glest::Script::ScriptTimer
getName	source/game/world/map.h	/^	string getName() const { return name; }$/;"	f	class:Glest::Sim::Map
getName	source/game/world/tileset.h	/^	string getName() const							{return name;}$/;"	f	class:Glest::Sim::Tileset
getName	source/shared_lib/include/graphics/gl/shader.h	/^	const string& getName() const { return m_name; }$/;"	f	class:Shared::Graphics::GlslProgram
getName	source/shared_lib/include/platform/input.h	/^	static const char* getName(KeyCode key) {$/;"	f	class:Shared::Platform::Key
getName	source/shared_lib/include/xml/xml_parser.h	/^	const string &getName() const						{return name;}$/;"	f	class:Shared::Xml::XmlAttribute
getName	source/shared_lib/include/xml/xml_parser.h	/^	const string &getName() const	{return name;}$/;"	f	class:Shared::Xml::XmlNode
getName	source/shared_lib/sources/util/profiler.cpp	/^	const string &getName() const		{return name;}$/;"	f	class:Shared::Util::Profile::Section
getNativeKeyCode	source/shared_lib/include/platform/input.h	/^	static NativeKeyCode getNativeKeyCode(KeyCode key) {$/;"	f	class:Shared::Platform::Input
getNativeMouseButton	source/shared_lib/include/platform/input.h	/^	static int getNativeMouseButton(int button) {$/;"	f	class:Shared::Platform::Input
getNearSubmerged	source/game/world/map.h	/^	bool getNearSubmerged() const               { return nearSubmerged;                      }$/;"	f	class:Glest::Sim::Tile
getNearest	source/game/prototypes/command_type.h	/^	Unit* getNearest() { return nearest; }$/;"	f	class:Glest::ProtoTypes::Targets
getNearestAdjacentFreePos	source/game/world/map.cpp	/^bool Map::getNearestAdjacentFreePos(Vec2i &result, const Unit *unit, const Vec2i &start, int size,$/;"	f	class:Glest::Sim::Map
getNearestAdjacentFreePos	source/game/world/map.h	/^	bool getNearestAdjacentFreePos(Vec2i &result, const Unit *unit, const Vec2i &target, Field field, int targetSize = 1) const {$/;"	f	class:Glest::Sim::Map
getNearestAdjacentPos	source/game/world/map.cpp	/^Vec2i Map::getNearestAdjacentPos(const Vec2i &start, int size, const Vec2i &target, Field field, int targetSize) {$/;"	f	class:Glest::Sim::Map
getNearestFreePos	source/game/world/map.cpp	/^bool Map::getNearestFreePos(Vec2i &result, const Unit *unit, const Vec2i &target, int minRange, int maxRange, int targetSize) const {$/;"	f	class:Glest::Sim::Map
getNearestFreePos	source/game/world/map.h	/^	bool getNearestFreePos(Vec2i &result, const Unit *unit, const Unit *target, int minRange, int maxRange) const {$/;"	f	class:Glest::Sim::Map
getNearestHpRatio	source/game/prototypes/cmd_types_attack.cpp	/^Unit* Targets::getNearestHpRatio(fixed hpRatio) {$/;"	f	class:Glest::ProtoTypes::Targets
getNearestOccupiedCell	source/game/entities/unit.cpp	/^Vec2i Unit::getNearestOccupiedCell(const Vec2i &from) const {$/;"	f	class:Glest::Entities::Unit
getNearestPos	source/game/world/map.cpp	/^Vec2i Map::getNearestPos(const Vec2i &start, const Vec2i &target, int minRange, int maxRange, int targetSize) {$/;"	f	class:Glest::Sim::Map
getNearestPos	source/game/world/map.h	/^	static Vec2i getNearestPos(const Vec2i &start, const Unit *target, int minRange, int maxRange) {$/;"	f	class:Glest::Sim::Map
getNearestSightedResource	source/game/ai/ai_interface.cpp	/^bool GlestAiInterface::getNearestSightedResource(const ResourceType *rt, const Vec2i &pos, Vec2i &resultPos){$/;"	f	class:Glest::Plan::GlestAiInterface
getNearestSkillClass	source/game/prototypes/cmd_types_attack.cpp	/^Unit* Targets::getNearestSkillClass(SkillClass sc) {$/;"	f	class:Glest::ProtoTypes::Targets
getNeededBuildings	source/game/ai/ai.h	/^	int getNeededBuildings() {$/;"	f	class:Glest::Plan::Ai
getNeededResource	source/game/ai/ai.cpp	/^const ResourceType *Ai::getNeededResource() {$/;"	f	class:Glest::Plan::Ai
getNeededResources	source/game/entities/faction.h	/^	static const ResourceTypes &getNeededResources() 	{return neededResources;}$/;"	f	class:Glest::Entities::Faction
getNeededUpgrades	source/game/ai/ai.h	/^	int getNeededUpgrades()		{return availableUpgrades.size();}$/;"	f	class:Glest::Plan::Ai
getNeighbourFunc	source/game/search/search_engine.h	/^	NeighbourFunc& getNeighbourFunc() { return neighbourFunc; }$/;"	f	class:Glest::Search::SearchEngine
getNetAnnouceOnLAN	source/game/global/config.h	/^	bool getNetAnnouceOnLAN() const				{return netAnnouceOnLAN;}$/;"	f	class:Glest::Global::Config
getNetAnnouncePort	source/game/global/config.h	/^	int getNetAnnouncePort() const				{return netAnnouncePort;}$/;"	f	class:Glest::Global::Config
getNetConsistencyChecks	source/game/global/config.h	/^	bool getNetConsistencyChecks() const		{return netConsistencyChecks;}$/;"	f	class:Glest::Global::Config
getNetPlayerName	source/game/global/config.h	/^	string getNetPlayerName() const				{return netPlayerName;}$/;"	f	class:Glest::Global::Config
getNetServerIp	source/game/global/config.h	/^	string getNetServerIp() const				{return netServerIp;}$/;"	f	class:Glest::Global::Config
getNetServerPort	source/game/global/config.h	/^	int getNetServerPort() const				{return netServerPort;}$/;"	f	class:Glest::Global::Config
getNetworkCommandType	source/game/network/network_types.h	/^		NetworkCommandType getNetworkCommandType() const	{return static_cast<NetworkCommandType>(networkCommandType);}$/;"	f	class:Glest::Net::NetworkCommand
getNetworkRole	source/game/network/client_interface.h	/^	virtual GameRole getNetworkRole() const { return GameRole::CLIENT; }$/;"	f	class:Glest::Net::ClientInterface
getNetworkRole	source/game/network/server_interface.h	/^	virtual GameRole getNetworkRole() const { return GameRole::SERVER; }$/;"	f	class:Glest::Net::ServerInterface
getNetworkRole	source/game/world/sim_interface.h	/^	virtual GameRole getNetworkRole() const { return GameRole::LOCAL; }$/;"	f	class:Glest::Sim::SimulationInterface
getNetworkVersionString	source/game/facilities/game_util.cpp	/^string getNetworkVersionString(){$/;"	f	namespace:Glest::Util
getNext	source/game/facilities/pos_iterator.h	/^	bool getNext(Vec2i &result) {$/;"	f	class:Glest::Util::PosCircularIterator
getNext	source/game/facilities/pos_iterator.h	/^	bool getNext(Vec2i &result) {$/;"	f	class:Glest::Util::PosCircularIteratorOrdered
getNext	source/game/facilities/pos_iterator.h	/^	bool getNext(Vec2i &result, fixed &dist) {	$/;"	f	class:Glest::Util::PosCircularIteratorSimple
getNext	source/game/facilities/pos_iterator.h	/^	bool getNext(Vec2i &result, fixed &dist) {$/;"	f	class:Glest::Util::PosCircularIterator
getNext	source/game/facilities/pos_iterator.h	/^	bool getNext(Vec2i &result, fixed &dist) {$/;"	f	class:Glest::Util::PosCircularIteratorOrdered
getNext	source/game/facilities/pos_iterator.h	/^	bool getNext(Vec2i &result, float &dist) {	$/;"	f	class:Glest::Util::PosCircularIteratorSimple
getNext	source/shared_lib/include/sound/sound.h	/^	StrSound *getNext() const		{return next;}$/;"	f	class:Shared::Sound::StrSound
getNextAnimReset	source/game/entities/unit.h	/^	int getNextAnimReset() const				{ return nextAnimReset; }$/;"	f	class:Glest::Entities::Unit
getNextChecksum	source/game/network/network_message.cpp	/^int32 KeyFrame::getNextChecksum() {$/;"	f	class:Glest::Net::KeyFrame
getNextClassName	source/shared_lib/sources/platform/win32/window.cpp	/^int Window::getNextClassName() {$/;"	f	class:Shared::Platform::Window
getNextCommandUpdate	source/game/entities/unit.h	/^	int getNextCommandUpdate() const			{ return nextCommandUpdate; }$/;"	f	class:Glest::Entities::Unit
getNextFile	source/shared_lib/include/platform/sdl/platform_util.h	/^inline char *getNextFile(DirIterator &di) {$/;"	f	namespace:Shared::Platform
getNextFile	source/shared_lib/include/platform/win32/platform_util.h	/^inline char *getNextFile(DirIterator &di) {$/;"	f	namespace:Shared::Platform
getNextLevel	source/game/entities/unit.cpp	/^const Level *Unit::getNextLevel() const{$/;"	f	class:Glest::Entities::Unit
getNextMessage	source/game/network/network_interface.cpp	/^RawMessage NetworkConnection::getNextMessage() {$/;"	f	class:Glest::Net::NetworkConnection
getNextPos	source/game/entities/unit.h	/^	Vec2i getNextPos() const					{return nextPos;}$/;"	f	class:Glest::Entities::Unit
getNight	source/game/world/tileset.h	/^	StrSound *getNight() 			{return &night;}$/;"	f	class:Glest::Sim::AmbientSounds
getNightStart	source/game/world/tileset.h	/^	StaticSound *getNightStart()	{return &nightStart;}$/;"	f	class:Glest::Sim::AmbientSounds
getNode	source/game/search/cluster_map.cpp	/^TransitionAStarNode* TransitionNodeStore::getNode() {$/;"	f	class:Glest::Search::TransitionNodeStore
getNormalized	source/shared_lib/include/math/vec.h	/^	Vec3<T> getNormalized() const {$/;"	f	class:Shared::Math::Vec3
getNormals	source/g3d_viewer/renderer.h	/^	bool getNormals() const		{return normals;}$/;"	f	class:Shared::G3dViewer::Renderer
getNorthBorder	source/game/search/cluster_map.h	/^	ClusterBorder* getNorthBorder(Vec2i cluster) {$/;"	f	class:Glest::Search::ClusterMap
getNumImages	source/game/graphics/imageset.cpp	/^int Imageset::getNumImages() {$/;"	f	class:Glest::Graphics::Imageset
getNumImages	source/game/widgets/widgets_base.h	/^	size_t getNumImages() const { return textures.size(); }$/;"	f	class:Glest::Widgets::ImageWidget
getOStream	source/shared_lib/sources/physfs/FSFactory.cpp	/^ostream *FSFactory::getOStream(const char *fname){$/;"	f	class:Shared::PhysFS::FSFactory
getObject	source/game/entities/unit.h	/^	Unit* getObject(int id) { return EntityFactory<Unit>::getInstance(id); }$/;"	f	class:Glest::Entities::UnitFactory
getObject	source/game/world/map.h	/^	MapObject *getObject() const                { return object;                             }$/;"	f	class:Glest::Sim::Tile
getObject	source/game/world/type_factories.h	/^	BaseType* getObject(int id) { return getType(id); }$/;"	f	class:Glest::Sim::DynamicTypeFactory
getObject	source/map_editor/map.cpp	/^int Map::getObject(int x, int y) const {$/;"	f	class:MapEditor::Map
getObject	source/map_editor/program.cpp	/^int Program::getObject(int x, int y) {$/;"	f	class:MapEditor::Program
getObjectType	source/game/world/tileset.h	/^	MapObjectType *getObjectType(int i)				{return &objectTypes[i];}$/;"	f	class:Glest::Sim::Tileset
getOccupants	source/game/world/map.cpp	/^void Map::getOccupants(vector<Unit *> &results, const Vec2i &pos, int size, Zone field) const {$/;"	f	class:Glest::Sim::Map
getOffset	source/game/search/node_pool.h	/^	Vec2i getOffset()	{ return Vec2i(ox, oy); }		  \/**< return offset					*\/$/;"	f	struct:Glest::Search::PosOff
getOffset	source/shared_lib/include/graphics/particle.h	/^	const Vec3f &getOffset() const						{return offset;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getOpacity	source/shared_lib/include/graphics/model.h	/^	float getOpacity() const				{return opacity;}$/;"	f	class:Shared::Graphics::Mesh
getOpenNodes	source/game/search/node_map.cpp	/^list<Vec2i>* NodeMap::getOpenNodes() {$/;"	f	class:Glest::Search::NodeMap
getOpenNodes	source/game/search/node_pool.cpp	/^list<Vec2i>* NodePool::getOpenNodes() {$/;"	f	class:Glest::Search::NodePool
getOptionalBoolValue	source/shared_lib/include/xml/xml_parser.h	/^	bool getOptionalBoolValue(const char* name, bool defaultValue = false) const {$/;"	f	class:Shared::Xml::XmlNode
getOptionalChild	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlNode *XmlNode::getOptionalChild(const string &childName) const {$/;"	f	class:Shared::Xml::XmlNode
getOptionalFloatValue	source/shared_lib/include/xml/xml_parser.h	/^	float getOptionalFloatValue(const char* name, float defaultValue = 0.f) const {$/;"	f	class:Shared::Xml::XmlNode
getOptionalIntValue	source/shared_lib/include/xml/xml_parser.h	/^	int getOptionalIntValue(const char* name, int defaultValue = 0) const {$/;"	f	class:Shared::Xml::XmlNode
getOptionalRestrictedValue	source/shared_lib/include/xml/xml_parser.h	/^	string getOptionalRestrictedValue(const char* name, const char* defaultValue = "") const {$/;"	f	class:Shared::Xml::XmlNode
getOrderQueueText	source/game/gui/display.h	/^	string getOrderQueueText() const				{return TextWidget::getText(2);}$/;"	f	class:Glest::Gui::Display
getOrientation	source/shared_lib/include/graphics/camera.h	/^	Quaternion getOrientation() const	{return orientation;}$/;"	f	class:Shared::Graphics::Camera
getOutsideInIterator	source/game/facilities/pos_iterator.h	/^	PosCircularIterator *getOutsideInIterator(int minDistance, int maxDistance) const {$/;"	f	class:Glest::Util::PosCircularIteratorFactory
getOverlay	source/game/widgets/widget_config.h	/^	int getOverlay(WidgetType type, WidgetState state = WidgetState::NORMAL) const {$/;"	f	class:Glest::Widgets::WidgetConfig
getPFCallback	source/game/graphics/debug_renderer.h	/^	PathFinderTextureCallback& getPFCallback() { return pfCallback; }$/;"	f	class:Glest::Debug::DebugRenderer
getPageSize	source/game/widgets/scroll_bar.h	/^	int getPageSize() const { return m_pageSize; }$/;"	f	class:Glest::Widgets::ScrollBarShaft
getParent	source/game/widgets/widgets_base.h	/^	Container* getParent() const { return m_parent; }$/;"	f	class:Glest::Widgets::Widget
getParent	source/shared_lib/include/platform/win32/platform_menu.h	/^	Menu *getParent() const		{return parent;}$/;"	f	class:Shared::Platform::MenuItem
getParent	source/shared_lib/sources/util/profiler.cpp	/^	Section *getParent()				{return parent;}$/;"	f	class:Shared::Util::Profile::Section
getParticle	source/shared_lib/include/graphics/particle.h	/^	Particle *getParticle(int i)				{return &particles[i];}$/;"	f	class:Shared::Graphics::ParticleSystem
getParticle	source/shared_lib/include/graphics/particle.h	/^	const Particle *getParticle(int i) const	{return &particles[i];}$/;"	f	class:Shared::Graphics::ParticleSystem
getParticleManager	source/game/graphics/renderer.h	/^	ParticleManager* getParticleManager() { return particleManager[ResourceScope::GAME]; }$/;"	f	class:Glest::Graphics::Renderer
getParticleTypes	source/game/prototypes/effect_type.h	/^	UnitParticleSystemTypes& getParticleTypes()			{return particleSystems;}$/;"	f	class:Glest::ProtoTypes::EffectType
getParticleTypes	source/game/prototypes/effect_type.h	/^	const UnitParticleSystemTypes& getParticleTypes() const	{return particleSystems;}$/;"	f	class:Glest::ProtoTypes::EffectType
getParticleUse	source/shared_lib/include/graphics/particle.h	/^	static int getParticleUse(ParticleUse use) {$/;"	f	class:Shared::Graphics::ParticleSystem
getPath	source/game/entities/unit.h	/^	UnitPath *getPath()							{return &unitPath;}$/;"	f	class:Glest::Entities::Unit
getPath	source/game/entities/unit.h	/^	const UnitPath *getPath() const				{return &unitPath;}$/;"	f	class:Glest::Entities::Unit
getPath	source/shared_lib/include/graphics/gl/shader.h	/^	const string& getPath() const { return m_path; }$/;"	f	class:Shared::Graphics::GlslShader
getPath	source/shared_lib/include/graphics/texture.h	/^	const string getPath() const	{return path;}$/;"	f	class:Shared::Graphics::Texture
getPercentage	source/game/widgets/widgets_base.h	/^	int  getPercentage() const  { return m_percentage; }$/;"	f	class:Glest::Widgets::SizeHint
getPinned	source/game/widgets/framed_widgets.h	/^	bool getPinned() const { return m_pinned; }$/;"	f	class:Glest::Widgets::Frame
getPixel	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::getPixel(int x, int y, float32 *value) const{$/;"	f	class:Shared::Graphics::Pixmap2D
getPixel	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::getPixel(int x, int y, uint8 *value) const{$/;"	f	class:Shared::Graphics::Pixmap2D
getPixel3f	source/shared_lib/sources/graphics/pixmap.cpp	/^Vec3f Pixmap2D::getPixel3f(int x, int y) const{$/;"	f	class:Shared::Graphics::Pixmap2D
getPixel4f	source/shared_lib/sources/graphics/pixmap.cpp	/^Vec4f Pixmap2D::getPixel4f(int x, int y) const{$/;"	f	class:Shared::Graphics::Pixmap2D
getPixelf	source/shared_lib/include/graphics/pixmap.h	/^	float getPixelf(int x, int y) const								{return pixels[(w*y+x)*components]\/255.f;}$/;"	f	class:Shared::Graphics::Pixmap2D
getPixels	source/shared_lib/include/graphics/pixmap.h	/^	uint8 *getPixels() const	{return pixels;}$/;"	f	class:Shared::Graphics::Pixmap1D
getPixels	source/shared_lib/include/graphics/pixmap.h	/^	uint8 *getPixels() const	{return pixels;}$/;"	f	class:Shared::Graphics::Pixmap2D
getPixels	source/shared_lib/include/graphics/pixmap.h	/^	uint8 *getPixels() const	{return pixels;}$/;"	f	class:Shared::Graphics::Pixmap3D
getPixmap	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *getPixmap() const		{return pixmap;}$/;"	f	class:Glest::Graphics::SurfaceInfo
getPixmap	source/shared_lib/include/graphics/texture.h	/^	Pixmap1D *getPixmap()				{return pixmap;}$/;"	f	class:Shared::Graphics::Texture1D
getPixmap	source/shared_lib/include/graphics/texture.h	/^	Pixmap2D *getPixmap()				{return pixmap;}$/;"	f	class:Shared::Graphics::Texture2D
getPixmap	source/shared_lib/include/graphics/texture.h	/^	Pixmap3D *getPixmap()				{return pixmap;}$/;"	f	class:Shared::Graphics::Texture3D
getPixmap	source/shared_lib/include/graphics/texture.h	/^	PixmapCube *getPixmap()				{return pixmap;}$/;"	f	class:Shared::Graphics::TextureCube
getPixmap	source/shared_lib/include/graphics/texture.h	/^	const Pixmap1D *getPixmap() const	{return pixmap;}$/;"	f	class:Shared::Graphics::Texture1D
getPixmap	source/shared_lib/include/graphics/texture.h	/^	const Pixmap2D *getPixmap() const	{return pixmap;}$/;"	f	class:Shared::Graphics::Texture2D
getPixmap	source/shared_lib/include/graphics/texture.h	/^	const Pixmap3D *getPixmap() const	{return pixmap;}$/;"	f	class:Shared::Graphics::Texture3D
getPixmap	source/shared_lib/include/graphics/texture.h	/^	const PixmapCube *getPixmap() const	{return pixmap;}$/;"	f	class:Shared::Graphics::TextureCube
getPixmapInit	source/shared_lib/include/graphics/texture.h	/^	bool getPixmapInit() const		{return pixmapInit;}$/;"	f	class:Shared::Graphics::Texture
getPlatformContextGl	source/shared_lib/include/graphics/gl/context_gl.h	/^	PlatformContextGl *getPlatformContextGl() {return &pcgl;}$/;"	f	class:Shared::Graphics::Gl::ContextGl
getPlatformExtensions	source/shared_lib/include/platform/sdl/gl_wrap.h	/^inline const char *getPlatformExtensions(const PlatformContextGl *pcgl) {return "";}$/;"	f	namespace:Shared::Platform
getPlatformExtensions	source/shared_lib/include/platform/win32/gl_wrap.h	/^inline const char *getPlatformExtensions(const PlatformContextGl *pcgl) {$/;"	f	namespace:Shared::Platform
getPlayerIndex	source/game/network/client_interface.h	/^	int getPlayerIndex() const				{return playerIndex;}$/;"	f	class:Glest::Net::ClientInterface
getPlayerIndex	source/game/network/connection_slot.h	/^	int getPlayerIndex() const		{return playerIndex;}$/;"	f	class:Glest::Net::ConnectionSlot
getPlayerIndex	source/game/network/network_message.h	/^	int getPlayerIndex() const			{return data.playerIndex;}$/;"	f	class:Glest::Net::IntroMessage
getPlayerModifiers	source/game/script/script_manager.h	/^	static const PlayerModifiers *getPlayerModifiers(int factionIndex) 	{return &playerModifiers[factionIndex];}$/;"	f	class:Glest::Script::ScriptManager
getPlayerName	source/game/game/game_settings.h	/^	const string &getPlayerName(int i) const		{ASSERT_I(); return playerNames[i];}$/;"	f	class:Glest::Sim::GameSettings
getPlayerName	source/game/network/network_message.h	/^	string getPlayerName() const		{return data.playerName.getString();}$/;"	f	class:Glest::Net::IntroMessage
getPointCount	source/game/graphics/renderer.h	/^	int getPointCount() const		{return pointCount;}$/;"	f	class:Glest::Graphics::Renderer
getPortraitText	source/game/gui/display.h	/^	string getPortraitText() const					{return TextWidget::getText(1);}$/;"	f	class:Glest::Gui::Display
getPortraitTitle	source/game/gui/display.h	/^	string getPortraitTitle() const					{return TextWidget::getText(0);}$/;"	f	class:Glest::Gui::Display
getPos	source/game/ai/ai.h	/^	Vec2i getPos() const						{return pos;}$/;"	f	class:Glest::Plan::BuildTask
getPos	source/game/entities/command.h	/^	Vec2i getPos() const						{return pos;}$/;"	f	class:Glest::Entities::Command
getPos	source/game/entities/object.h	/^	Vec3f getPos() const				{return pos;}$/;"	f	class:Glest::Entities::MapObject
getPos	source/game/entities/resource.h	/^	Vec2i getPos() const { return m_pos; }$/;"	f	class:Glest::Entities::MapResource
getPos	source/game/entities/unit.h	/^	Vec2i getPos() const				{return pos;}\/\/carried ? carrier->getPos() : pos;}$/;"	f	class:Glest::Entities::Unit
getPos	source/game/facilities/pos_iterator.h	/^	const Vec2i &getPos() const {$/;"	f	class:Glest::Util::PosCircularIteratorSimple
getPos	source/game/game/game_camera.h	/^	const Vec3f &getPos() const	{return pos;}$/;"	f	class:Glest::Gui::GameCamera
getPos	source/game/graphics/water_effects.h	/^	const Vec2f &getPos() const	{return pos;}$/;"	f	class:Glest::Graphics::WaterSplash
getPos	source/game/gui/user_interface.h	/^	Vec2i getPos() const	{return pos;}$/;"	f	class:Glest::Gui::Mouse3d
getPos	source/game/search/influence_map.h	/^	Point getPos() const { return Point(x, y); }$/;"	f	class:Glest::Search::InfluenceMap
getPos	source/game/search/node_pool.h	/^	Vec2i getPos()		{ return Vec2i(x, y); }				\/**< this packed pos as Vec2i		  *\/$/;"	f	struct:Glest::Search::PosOff
getPos	source/game/widgets/widgets_base.h	/^	Vec2i getPos() const { return m_pos; }$/;"	f	class:Glest::Widgets::Widget
getPos	source/shared_lib/include/graphics/particle.h	/^	Vec3f getPos() const						{return pos;}$/;"	f	class:Shared::Graphics::ParticleSystem
getPos	source/shared_lib/include/graphics/particle.h	/^	Vec3f getPos() const		{return pos;}$/;"	f	class:Shared::Graphics::Particle
getPos2	source/game/entities/command.h	/^	Vec2i getPos2() const						{return pos2;}$/;"	f	class:Glest::Entities::Command
getPosDown	source/game/gui/user_interface.h	/^	const Vec2i& getPosDown() const	{return posDown;}$/;"	f	class:Glest::Gui::SelectionQuad
getPosForCycle	source/game/facilities/pos_iterator.h	/^	Vec2i getPosForCycle() { $/;"	f	class:Glest::Util::PosCircularIterator
getPosIteratorFactory	source/game/world/world.h	/^	const PosCircularIteratorFactory &getPosIteratorFactory() const {return posIteratorFactory;}$/;"	f	class:Glest::Sim::World
getPosObjWorld	source/game/gui/user_interface.h	/^	Vec2i                 getPosObjWorld() const     { return posObjWorld;      }$/;"	f	class:Glest::Gui::UserInterface
getPosUp	source/game/gui/user_interface.h	/^	const Vec2i& getPosUp() const	{return posUp;}$/;"	f	class:Glest::Gui::SelectionQuad
getPosition	source/game/network/network_types.h	/^		Vec2i getPosition() const							{return Vec2i(positionX, positionY);}$/;"	f	class:Glest::Net::NetworkCommand
getPosition	source/shared_lib/include/graphics/camera.h	/^	Vec3f getPosition() const			{return position;}$/;"	f	class:Shared::Graphics::Camera
getPossibleScreenModes	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^void getPossibleScreenModes(vector<VideoMode> &out_modes) {$/;"	f	namespace:Shared::Platform
getPossibleScreenModes	source/shared_lib/sources/platform/win32/platform_util.cpp	/^void getPossibleScreenModes(vector<VideoMode> &out_modes) {$/;"	f	namespace:Shared::Platform
getPrefHeight	source/game/widgets/list_widgets.cpp	/^int ListBox::getPrefHeight(int childCount) {$/;"	f	class:Glest::Widgets::ListBox
getPrefSize	source/game/misc_widgets.cpp	/^Vec2i OptionContainer::getPrefSize() const {$/;"	f	class:Glest::Widgets::OptionContainer
getPrefSize	source/game/widgets/list_widgets.cpp	/^Vec2i DropList::getPrefSize() const {$/;"	f	class:Glest::Widgets::DropList
getPrefSize	source/game/widgets/list_widgets.cpp	/^Vec2i ListBox::getPrefSize() const {$/;"	f	class:Glest::Widgets::ListBox
getPrefSize	source/game/widgets/list_widgets.cpp	/^Vec2i ListBoxItem::getPrefSize() const {$/;"	f	class:Glest::Widgets::ListBoxItem
getPrefSize	source/game/widgets/tool_tips.cpp	/^Vec2i CommandTipItem::getPrefSize() const {$/;"	f	class:Glest::Widgets::CommandTipItem
getPrefSize	source/game/widgets/widgets.cpp	/^Vec2i Button::getPrefSize() const {$/;"	f	class:Glest::Widgets::Button
getPrefSize	source/game/widgets/widgets.cpp	/^Vec2i CheckBox::getPrefSize() const {$/;"	f	class:Glest::Widgets::CheckBox
getPrefSize	source/game/widgets/widgets.cpp	/^Vec2i PicturePanel::getPrefSize() const {$/;"	f	class:Glest::Widgets::PicturePanel
getPrefSize	source/game/widgets/widgets.cpp	/^Vec2i StaticImage::getPrefSize() const {$/;"	f	class:Glest::Widgets::StaticImage
getPrefSize	source/game/widgets/widgets.cpp	/^Vec2i StaticText::getPrefSize() const {$/;"	f	class:Glest::Widgets::StaticText
getPrefSize	source/game/widgets/widgets.cpp	/^Vec2i TextBox::getPrefSize() const {$/;"	f	class:Glest::Widgets::TextBox
getPrefSize	source/game/widgets/widgets_base.h	/^	virtual Vec2i getPrefSize() const {return Vec2i(-1); } \/\/ may return (-1,-1) to indicate 'as big as possible'$/;"	f	class:Glest::Widgets::Widget
getPreferredAttack	source/game/prototypes/skill_type.cpp	/^const AttackSkillType *AttackSkillTypes::getPreferredAttack($/;"	f	class:Glest::ProtoTypes::AttackSkillTypes
getPrev	source/game/facilities/pos_iterator.h	/^	bool getPrev(Vec2i &result) {$/;"	f	class:Glest::Util::PosCircularIterator
getPrev	source/game/facilities/pos_iterator.h	/^	bool getPrev(Vec2i &result) {$/;"	f	class:Glest::Util::PosCircularIteratorOrdered
getPrev	source/game/facilities/pos_iterator.h	/^	bool getPrev(Vec2i &result, fixed &dist) {$/;"	f	class:Glest::Util::PosCircularIterator
getPrev	source/game/facilities/pos_iterator.h	/^	bool getPrev(Vec2i &result, fixed &dist) {$/;"	f	class:Glest::Util::PosCircularIteratorOrdered
getPrev	source/game/search/node_pool.h	/^	Vec2i getPrev()		{ return Vec2i(x + ox, y + oy); }  \/**< return pos + offset				 *\/$/;"	f	struct:Glest::Search::PosOff
getPreviousPos	source/game/search/search_engine.h	/^	DomainKey getPreviousPos(const DomainKey &pos) { return nodeStorage->getBestTo(pos); }$/;"	f	class:Glest::Search::SearchEngine
getPrimitiveType	source/shared_lib/include/graphics/particle.h	/^	PrimitiveType getPrimitiveType() const				{return primitiveType;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getProdSpeed	source/game/prototypes/unit_stats_base.h	/^	int getProdSpeed() const				{return prodSpeed;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getProdSpeedMult	source/game/prototypes/unit_stats_base.h	/^	fixed getProdSpeedMult() const		{return prodSpeedMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getProdType	source/game/entities/command.h	/^	const ProducibleType* getProdType() const	{return prodType;}$/;"	f	class:Glest::Entities::Command
getProdType	source/game/world/type_factories.h	/^	const ProducibleType* getProdType(int id) { return m_prodTypeFactory.getType(id); }$/;"	f	class:Glest::Sim::PrototypeFactory
getProdTypeCount	source/game/network/network_message.h	/^	int32 getProdTypeCount() const { return m_prodTypeCount; }$/;"	f	class:Glest::Net::DataSyncMessage
getProdTypeCount	source/game/world/type_factories.h	/^	int getProdTypeCount() const { return m_prodTypeFactory.getTypeCount(); }$/;"	f	class:Glest::Sim::PrototypeFactory
getProdTypeId	source/game/network/network_types.h	/^		int getProdTypeId() const							{return prodTypeId;}$/;"	f	class:Glest::Net::NetworkCommand
getProduceSkillType	source/game/prototypes/command_type.h	/^	const ProduceSkillType *getProduceSkillType() const	{return m_produceSkillType;}$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
getProduceSkillType	source/game/prototypes/command_type.h	/^	const ProduceSkillType *getProduceSkillType() const	{return m_produceSkillType;}$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getProduced	source/game/prototypes/cmd_types_general.cpp	/^ProdTypePtr MorphCommandType::getProduced(int i) const {$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getProduced	source/game/prototypes/cmd_types_general.cpp	/^const ProducibleType* ProduceCommandType::getProduced(int i) const {$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getProduced	source/game/prototypes/cmd_types_worker.cpp	/^ProdTypePtr BuildCommandType::getProduced(int i) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
getProduced	source/game/prototypes/command_type.h	/^	virtual ProdTypePtr getProduced(int i) const	{return m_producibles[i];}$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
getProduced	source/game/prototypes/command_type.h	/^	virtual ProdTypePtr getProduced(int i) const    { return 0; }$/;"	f	class:Glest::ProtoTypes::CommandType
getProduced	source/game/prototypes/command_type.h	/^	virtual ProdTypePtr getProduced(int i) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
getProducedCount	source/game/prototypes/command_type.h	/^	virtual int getProducedCount() const					{return m_buildings.size();}$/;"	f	class:Glest::ProtoTypes::BuildCommandType
getProducedCount	source/game/prototypes/command_type.h	/^	virtual int getProducedCount() const	{return m_morphUnits.size();}$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getProducedCount	source/game/prototypes/command_type.h	/^	virtual int getProducedCount() const	{return m_producedUnits.size();}$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getProducedCount	source/game/prototypes/command_type.h	/^	virtual int getProducedCount() const	{return m_producedUpgrades.size();}$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
getProducedCount	source/game/prototypes/command_type.h	/^	virtual int getProducedCount() const	{return m_producibles.size();}$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
getProducedCount	source/game/prototypes/command_type.h	/^	virtual int getProducedCount() const            { return 0; }$/;"	f	class:Glest::ProtoTypes::CommandType
getProducedNumber	source/game/prototypes/cmd_types_general.cpp	/^int ProduceCommandType::getProducedNumber(const UnitType *ut) const {$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getProducedUnit	source/game/prototypes/command_type.h	/^	const UnitType *getProducedUnit(int i) const		{return m_producedUnits[i];}$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getProducedUnitCount	source/game/prototypes/command_type.h	/^	int getProducedUnitCount() const		{return m_producedUnits.size();}$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getProducedUpgrade	source/game/prototypes/command_type.h	/^	const UpgradeType *getProducedUpgrade(int i) const		{return m_producedUpgrades[i];}$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
getProductionPercent	source/game/entities/unit.cpp	/^int Unit::getProductionPercent() const {$/;"	f	class:Glest::Entities::Unit
getProductionTime	source/game/prototypes/element_type.h	/^	int getProductionTime() const					{return productionTime;}$/;"	f	class:Glest::ProtoTypes::ProducibleType
getProfiler	source/shared_lib/sources/util/profiler.cpp	/^Profiler& getProfiler() {$/;"	f	namespace:Shared::Util::Profile
getProgramLog	source/game/facilities/logger.h	/^	ProgramLog& getProgramLog() { return *m_programLog; }$/;"	f	class:Glest::Util::Logger
getProgress	source/game/entities/unit.cpp	/^float Unit::getProgress() const {$/;"	f	class:Glest::Entities::Unit
getProgress	source/game/graphics/components.h	/^	int getProgress() { return progress; }$/;"	f	class:Glest::Graphics::GraphicProgressBar
getProgress2	source/game/entities/unit.h	/^	int getProgress2() const					{return progress2;}$/;"	f	class:Glest::Entities::Unit
getProgressBar	source/game/gui/display.h	/^	int getProgressBar() const                      {return m_progress;}$/;"	f	class:Glest::Gui::Display
getProjParticleType	source/game/prototypes/skill_type.h	/^	ProjectileType * getProjParticleType() const	{return projectileParticleSystemType;}$/;"	f	class:Glest::ProtoTypes::SkillType
getProjSound	source/game/prototypes/skill_type.h	/^	StaticSound *getProjSound() const							{return projSounds.getRandSound();}$/;"	f	class:Glest::ProtoTypes::SkillType
getProjUpdate	source/game/network/network_message.cpp	/^ProjectileUpdate KeyFrame::getProjUpdate() {$/;"	f	class:Glest::Net::KeyFrame
getProjectile	source/game/prototypes/skill_type.h	/^	bool getProjectile() const									{return projectile;}$/;"	f	class:Glest::ProtoTypes::SkillType
getProjectileFactory	source/game/world/world.h	/^	ProjectileFactory&  getProjectileFactory() { return m_projectileFactory; }$/;"	f	class:Glest::Sim::MasterEntityFactory
getProjectileOffset	source/game/prototypes/command_type.h	/^	Vec2f	getProjectileOffset() const		{ return m_projectileOffsets; }$/;"	f	class:Glest::ProtoTypes::LoadCommandType
getProperties	source/game/prototypes/unit_type.h	/^	const UnitProperties &getProperties() const	{return properties;}$/;"	f	class:Glest::ProtoTypes::UnitType
getProperty	source/game/prototypes/unit_type.h	/^	bool getProperty(Property property) const	{return properties.get(property);}$/;"	f	class:Glest::ProtoTypes::UnitType
getPropertyCount	source/shared_lib/include/util/properties.h	/^	int getPropertyCount()	{return propertyVector.size();}$/;"	f	class:Shared::Util::Properties
getPropertyIfExists	source/glexemel/g3d_xml_exporter.py	/^def getPropertyIfExists(blenderobject,propertyName,defaultvalue):$/;"	f
getPropertyMap	source/shared_lib/include/util/properties.h	/^	const PropertyMap &getPropertyMap() const								{return propertyMap;}$/;"	f	class:Shared::Util::Properties
getPrototypeFactory	source/game/world/sim_interface.h	/^	PrototypeFactory& getPrototypeFactory() { return *m_prototypeFactory; }$/;"	f	class:Glest::Sim::SimulationInterface
getQuestionTexture	source/game/widgets/widget_config.h	/^	TexPtr getQuestionTexture() { return m_textures[m_defaultOverlays[OverlayUsage::QUESTION]]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getQueuedOrderCount	source/game/entities/unit.h	/^	int getQueuedOrderCount() const { return (commands.size() > 1 ? commands.size() - 1 : 0); }$/;"	f	class:Glest::Entities::Unit
getQuit	source/game/world/sim_interface.h	/^	bool getQuit() const					{ return quit; }$/;"	f	class:Glest::Sim::SimulationInterface
getRadius	source/game/prototypes/earthquake_type.h	/^	float getRadius() const					{return radius;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getRadius	source/game/prototypes/effect_type.h	/^	int getRadius() const	{return radius;}$/;"	f	class:Glest::ProtoTypes::EmanationType
getRadius	source/shared_lib/include/graphics/particle.h	/^	float getRadius() const								{return radius;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getRain	source/game/menu/menu_background.h	/^	bool getRain() const						{return rain;}$/;"	f	class:Glest::Menu::MenuBackground
getRain	source/game/world/tileset.h	/^	StrSound *getRain() 			{return &rain;}$/;"	f	class:Glest::Sim::AmbientSounds
getRaindropPos	source/game/menu/menu_background.h	/^	Vec2f getRaindropPos(int i) const			{return raindropPos[i];}$/;"	f	class:Glest::Menu::MenuBackground
getRaindropState	source/game/menu/menu_background.h	/^	float getRaindropState(int i) const			{return raindropStates[i];}$/;"	f	class:Glest::Menu::MenuBackground
getRandEnergy	source/shared_lib/include/graphics/particle.h	/^	int getRandEnergy() 				{return energy + random.randRange(-energyVar, energyVar);}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getRandSound	source/game/sound/sound_container.cpp	/^StaticSound *SoundContainer::getRandSound() const{$/;"	f	class:Glest::Sound::SoundContainer
getRandom	source/game/ai/ai.h	/^	Random* getRandom()							{return &random;}$/;"	f	class:Glest::Plan::Ai
getRandomHomePosition	source/game/ai/ai.cpp	/^Vec2i Ai::getRandomHomePosition() {$/;"	f	class:Glest::Plan::Ai
getRandomStartLocs	source/game/game/game_settings.h	/^	bool getRandomStartLocs() const					{return randomStartLocs;}$/;"	f	class:Glest::Sim::GameSettings
getRange	source/game/widgets/slider.h	/^	int getRange() const { return m_range; }$/;"	f	class:Glest::Widgets::SliderShaft
getRange	source/game/widgets/slider.h	/^	int getRange() const { return m_shaft->getRange(); }$/;"	f	class:Glest::Widgets::Slider2
getRatioOfClass	source/game/ai/ai.cpp	/^float Ai::getRatioOfClass(UnitClass uc) {$/;"	f	class:Glest::Plan::Ai
getRecoupCost	source/game/prototypes/resource_type.h	/^	bool getRecoupCost() const		{ return recoupCost; }$/;"	f	class:Glest::ProtoTypes::ResourceType
getRecourse	source/game/prototypes/effect_type.h	/^	const EffectTypes &getRecourse() const				{return recourse;}$/;"	f	class:Glest::ProtoTypes::EffectType
getRefPos	source/game/gui/selection.cpp	/^Vec3f Selection::getRefPos() const{$/;"	f	class:Glest::Gui::Selection
getRefund	source/game/prototypes/command_type.h	/^	int getRefund() const                           {return m_refund;}$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getRegion	source/game/script/trigger_manager.h	/^	const Region* getRegion(string &name) {$/;"	f	class:Glest::Script::TriggerManager
getRegularConsole	source/game/gui/user_interface.h	/^	Console*              getRegularConsole()        { return m_console;        }$/;"	f	class:Glest::Gui::UserInterface
getRemoteHostName	source/game/network/network_interface.h	/^	string getRemoteHostName() const	{return remoteHostName;}$/;"	f	class:Glest::Net::NetworkConnection
getRemotePlayerName	source/game/network/network_interface.h	/^	string getRemotePlayerName() const	{return remotePlayerName;}$/;"	f	class:Glest::Net::NetworkConnection
getRenderAlpha	source/game/entities/unit.cpp	/^float Unit::getRenderAlpha() const {$/;"	f	class:Glest::Entities::Unit
getRenderCheckGlCaps	source/game/global/config.h	/^	bool getRenderCheckGlCaps() const			{return renderCheckGlCaps;}$/;"	f	class:Glest::Global::Config
getRenderColorBits	source/game/global/config.h	/^	int getRenderColorBits() const				{return renderColorBits;}$/;"	f	class:Glest::Global::Config
getRenderCompressTextures	source/game/global/config.h	/^	bool getRenderCompressTextures() const		{return renderCompressTextures;}$/;"	f	class:Glest::Global::Config
getRenderDepthBits	source/game/global/config.h	/^	int getRenderDepthBits() const				{return renderDepthBits;}$/;"	f	class:Glest::Global::Config
getRenderDistanceMax	source/game/global/config.h	/^	float getRenderDistanceMax() const			{return renderDistanceMax;}$/;"	f	class:Glest::Global::Config
getRenderDistanceMin	source/game/global/config.h	/^	float getRenderDistanceMin() const			{return renderDistanceMin;}$/;"	f	class:Glest::Global::Config
getRenderEnableBumpMapping	source/game/global/config.h	/^	bool getRenderEnableBumpMapping() const		{return renderEnableBumpMapping;}$/;"	f	class:Glest::Global::Config
getRenderEnableSpecMapping	source/game/global/config.h	/^	bool getRenderEnableSpecMapping() const		{return renderEnableSpecMapping;}$/;"	f	class:Glest::Global::Config
getRenderFilter	source/game/global/config.h	/^	string getRenderFilter() const				{return renderFilter;}$/;"	f	class:Glest::Global::Config
getRenderFilterMaxAnisotropy	source/game/global/config.h	/^	int getRenderFilterMaxAnisotropy() const	{return renderFilterMaxAnisotropy;}$/;"	f	class:Glest::Global::Config
getRenderFogOfWarSmoothing	source/game/global/config.h	/^	bool getRenderFogOfWarSmoothing() const		{return renderFogOfWarSmoothing;}$/;"	f	class:Glest::Global::Config
getRenderFogOfWarSmoothingFrameSkip	source/game/global/config.h	/^	int getRenderFogOfWarSmoothingFrameSkip() const{return renderFogOfWarSmoothingFrameSkip;}$/;"	f	class:Glest::Global::Config
getRenderFontScaler	source/game/global/config.h	/^	float getRenderFontScaler() const			{return renderFontScaler;}$/;"	f	class:Glest::Global::Config
getRenderFov	source/game/global/config.h	/^	float getRenderFov() const					{return renderFov;}$/;"	f	class:Glest::Global::Config
getRenderFpsMax	source/game/global/config.h	/^	int getRenderFpsMax() const					{return renderFpsMax;}$/;"	f	class:Glest::Global::Config
getRenderGraphicsFactory	source/game/global/config.h	/^	string getRenderGraphicsFactory() const		{return renderGraphicsFactory;}$/;"	f	class:Glest::Global::Config
getRenderInterpolationMethod	source/game/global/config.h	/^	string getRenderInterpolationMethod() const	{return renderInterpolationMethod;}$/;"	f	class:Glest::Global::Config
getRenderLightsMax	source/game/global/config.h	/^	int getRenderLightsMax() const				{return renderLightsMax;}$/;"	f	class:Glest::Global::Config
getRenderModelTestShaders	source/game/global/config.h	/^	string getRenderModelTestShaders() const	{return renderModelTestShaders;}$/;"	f	class:Glest::Global::Config
getRenderShadowAlpha	source/game/global/config.h	/^	float getRenderShadowAlpha() const			{return renderShadowAlpha;}$/;"	f	class:Glest::Global::Config
getRenderShadowFrameSkip	source/game/global/config.h	/^	int getRenderShadowFrameSkip() const		{return renderShadowFrameSkip;}$/;"	f	class:Glest::Global::Config
getRenderShadowTextureSize	source/game/global/config.h	/^	int getRenderShadowTextureSize() const		{return renderShadowTextureSize;}$/;"	f	class:Glest::Global::Config
getRenderShadows	source/game/global/config.h	/^	string getRenderShadows() const				{return renderShadows;}$/;"	f	class:Glest::Global::Config
getRenderTerrainRenderer	source/game/global/config.h	/^	int getRenderTerrainRenderer() const		{return renderTerrainRenderer;}$/;"	f	class:Glest::Global::Config
getRenderTestingShaders	source/game/global/config.h	/^	bool getRenderTestingShaders() const		{return renderTestingShaders;}$/;"	f	class:Glest::Global::Config
getRenderTextures3D	source/game/global/config.h	/^	bool getRenderTextures3D() const			{return renderTextures3D;}$/;"	f	class:Glest::Global::Config
getRenderUseShaders	source/game/global/config.h	/^	bool getRenderUseShaders() const			{return renderUseShaders;}$/;"	f	class:Glest::Global::Config
getRenderUseVBOs	source/game/global/config.h	/^	bool getRenderUseVBOs() const				{return renderUseVBOs;}$/;"	f	class:Glest::Global::Config
getRepairCommand	source/game/prototypes/unit_type.cpp	/^const RepairCommandType *UnitType::getRepairCommand(const UnitType *repaired) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getRepairCommandType	source/game/entities/unit.cpp	/^const RepairCommandType * Unit::getRepairCommandType(const Unit *u) const {$/;"	f	class:Glest::Entities::Unit
getRepairSkillType	source/game/prototypes/command_type.h	/^	const RepairSkillType *getRepairSkillType() const	{return repairSkillType;}$/;"	f	class:Glest::ProtoTypes::RepairCommandType
getRepairSpeed	source/game/prototypes/unit_stats_base.h	/^	int getRepairSpeed() const				{return repairSpeed;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getRepairSpeedMult	source/game/prototypes/unit_stats_base.h	/^	fixed getRepairSpeedMult() const	{return repairSpeedMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getReqDesc	source/game/prototypes/cmd_types_general.cpp	/^string GenerateCommandType::getReqDesc(const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
getReqDesc	source/game/prototypes/cmd_types_general.cpp	/^string LoadCommandType::getReqDesc(const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::LoadCommandType
getReqDesc	source/game/prototypes/cmd_types_general.cpp	/^string MorphCommandType::getReqDesc(const Faction *f) const{$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getReqDesc	source/game/prototypes/cmd_types_general.cpp	/^string ProduceCommandType::getReqDesc(const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getReqDesc	source/game/prototypes/cmd_types_general.cpp	/^string UnloadCommandType::getReqDesc(const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
getReqDesc	source/game/prototypes/cmd_types_general.cpp	/^string UpgradeCommandType::getReqDesc(const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
getReqDesc	source/game/prototypes/command_type.h	/^	virtual string getReqDesc(const Faction *f) const {return "";}$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
getReqDesc	source/game/prototypes/element_type.cpp	/^string ProducibleType::getReqDesc(const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::ProducibleType
getReqDesc	source/game/prototypes/element_type.cpp	/^string RequirableType::getReqDesc(const Faction *f) const{$/;"	f	class:Glest::ProtoTypes::RequirableType
getReqHeight	source/game/game/console.h	/^	int getReqHeight() {$/;"	f	class:Glest::Gui::Console
getResolution	source/shared_lib/include/platform/timer.h	/^	static const int64 &getResolution()	{return freq;}$/;"	f	class:Shared::Platform::Chrono
getResource	source/game/ai/ai_interface.cpp	/^const StoredResource *GlestAiInterface::getResource(const ResourceType *rt){$/;"	f	class:Glest::Plan::GlestAiInterface
getResource	source/game/entities/faction.cpp	/^const StoredResource *Faction::getResource(const ResourceType *rt) const {$/;"	f	class:Glest::Entities::Faction
getResource	source/game/entities/faction.h	/^	const StoredResource *getResource(int i) const  {assert(i < resources.size()); return &resources[i];}$/;"	f	class:Glest::Entities::Faction
getResource	source/game/entities/object.h	/^	MapResource *getResource() const	{return resource;}$/;"	f	class:Glest::Entities::MapObject
getResource	source/game/world/map.h	/^	MapResource *getResource() const            { return object ? object->getResource() : 0; }$/;"	f	class:Glest::Sim::Tile
getResource	source/map_editor/map.cpp	/^int Map::getResource(int x, int y) const {$/;"	f	class:MapEditor::Map
getResource	source/map_editor/program.cpp	/^int Program::getResource(int x, int y) {$/;"	f	class:MapEditor::Program
getResourceAmount	source/game/world/world.cpp	/^int World::getResourceAmount(const string &resourceName, int factionIndex) {$/;"	f	class:Glest::Sim::World
getResourceBar	source/game/gui/resource_bar.h	/^	ResourceBar * getResourceBar() {return m_resourceBar;}$/;"	f	class:Glest::Gui::ResourceBarFrame
getResourceBar	source/game/gui/user_interface.h	/^	ResourceBar*          getResourceBar()           { return m_resourceBar;    }$/;"	f	class:Glest::Gui::UserInterface
getResourceMap	source/game/search/cartographer.h	/^	PatchMap<1>* getResourceMap(ResourceMapKey key) {$/;"	f	class:Glest::Search::Cartographer
getResourceMultilpier	source/game/game/game_settings.h	/^	float getResourceMultilpier(int i) const		{ASSERT_I(); return resourceMultipliers[i];}$/;"	f	class:Glest::Sim::GameSettings
getResourceNumber	source/game/prototypes/resource_type.h	/^	int getResourceNumber() const	{return resourceNumber;}$/;"	f	class:Glest::ProtoTypes::ResourceType
getResourceType	source/game/ai/ai.h	/^	const ResourceType *getResourceType() const		{return resourceType;}$/;"	f	class:Glest::Plan::ProduceTask
getResourceType	source/game/ai/ai.h	/^	const ResourceType *getResourceType() const	{return resourceType;}$/;"	f	class:Glest::Plan::BuildTask
getResourceType	source/game/prototypes/element_type.h	/^	const ResourceType* getResourceType() const { return m_type; }$/;"	f	class:Glest::ProtoTypes::ResourceCostResult
getResourceType	source/game/prototypes/element_type.h	/^	const ResourceType* getResourceType() const { return m_type; }$/;"	f	class:Glest::ProtoTypes::ResourceMadeResult
getResourceType	source/game/prototypes/tech_tree.h	/^	const ResourceType *getResourceType(const string &name) const {$/;"	f	class:Glest::ProtoTypes::TechTree
getResourceType	source/game/prototypes/tech_tree.h	/^	const ResourceType *getResourceType(int i) const			{return &resourceTypes[i];}$/;"	f	class:Glest::ProtoTypes::TechTree
getResourceTypeCount	source/game/prototypes/tech_tree.h	/^	int getResourceTypeCount() const							{return resourceTypes.size();}$/;"	f	class:Glest::ProtoTypes::TechTree
getResourcesHarvested	source/game/game/stats.h	/^	int getResourcesHarvested(int i) const			{ASSERT_INDEX(); return playerStats[i].resourcesHarvested;}$/;"	f	class:Glest::Sim::Stats
getRestrictedAttribute	source/shared_lib/include/xml/xml_parser.h	/^	const string &getRestrictedAttribute(const string &childName) const			{return getAttribute(childName)->getRestrictedValue();}$/;"	f	class:Shared::Xml::XmlNode
getRestrictedValue	source/shared_lib/include/xml/xml_parser.h	/^	const string &getRestrictedValue() const	{return getValue()->getRestrictedValue();}$/;"	f	class:Shared::Xml::XmlNode
getRestrictedValue	source/shared_lib/sources/xml/xml_parser.cpp	/^const string &XmlAttribute::getRestrictedValue() const$/;"	f	class:Shared::Xml::XmlAttribute
getReturnCount	source/shared_lib/include/lua/lua_script.h	/^	int getReturnCount() const					{return returnCount;}$/;"	f	class:Shared::Lua::LuaArguments
getRightDown	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *getRightDown() const	{return rightDown;}$/;"	f	class:Glest::Graphics::SurfaceInfo
getRightUp	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *getRightUp() const		{return rightUp;}$/;"	f	class:Glest::Graphics::SurfaceInfo
getRoot	source/game/entities/effect.h	/^	Effect *getRoot()				{return root;}$/;"	f	class:Glest::Entities::Effect
getRootNode	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *getRootNode() const	{return rootNode;}$/;"	f	class:Shared::Xml::XmlTree
getRootWindow	source/game/widgets/widgets_base.h	/^	WidgetWindow* getRootWindow() const { return m_rootWindow; }$/;"	f	class:Glest::Widgets::Widget
getRot	source/game/gui/user_interface.h	/^	int getRot() const		{return rot;}$/;"	f	class:Glest::Gui::Mouse3d
getRotation	source/game/entities/object.h	/^	float getRotation()	const			{return rotation;}$/;"	f	class:Glest::Entities::MapObject
getRotation	source/game/entities/unit.h	/^	float getRotation() const					{return rotation;}$/;"	f	class:Glest::Entities::Unit
getRoutePlanner	source/game/search/cartographer.h	/^	RoutePlanner* getRoutePlanner() { return routePlanner; }$/;"	f	class:Glest::Search::Cartographer
getRoutePlanner	source/game/world/world.h	/^	RoutePlanner* getRoutePlanner()					{return routePlanner;}$/;"	f	class:Glest::Sim::World
getSamples	source/shared_lib/include/sound/sound.h	/^	int8 *getSamples() const		{return samples;}$/;"	f	class:Shared::Sound::StaticSound
getSamplesPerSecond	source/shared_lib/include/sound/sound.h	/^	uint32 getSamplesPerSecond() const	{return samplesPerSecond;}$/;"	f	class:Shared::Sound::SoundInfo
getSavedGame	source/game/world/sim_interface.h	/^	XmlNode*& getSavedGame()				{ return savedGame; }$/;"	f	class:Glest::Sim::SimulationInterface
getScenario	source/game/main/CmdArgs.h	/^	string &getScenario()    { return scenario; }$/;"	f	class:Glest::Main::CmdArgs
getScenario	source/game/world/world.h	/^	const Scenario* getScenario () const			{return scenario;}$/;"	f	class:Glest::Sim::World
getScenarioCount	source/game/menu/menu_state_scenario.h	/^	int getScenarioCount() const	{ return scenarioFiles.size(); }$/;"	f	class:Glest::Menu::MenuStateScenario
getScenarioPath	source/game/game/game_settings.h	/^	const string &getScenarioPath() const			{return scenarioPath;}$/;"	f	class:Glest::Sim::GameSettings
getScenarioString	source/game/global/lang.cpp	/^string Lang::getScenarioString(instring s) const {$/;"	f	class:Glest::Global::Lang
getScreenDims	source/game/global/metrics.h	/^	Vec2i getScreenDims() const { return Vec2i(screenW, screenH); }$/;"	f	class:Glest::Global::Metrics
getScreenH	source/game/global/metrics.h	/^	int getScreenH() const	{return screenH;}$/;"	f	class:Glest::Global::Metrics
getScreenH	source/shared_lib/include/platform/sdl/platform_util.h	/^inline int getScreenH() {$/;"	f	namespace:Shared::Platform
getScreenH	source/shared_lib/include/platform/win32/platform_util.h	/^inline int getScreenH()			{return GetSystemMetrics(SM_CYSCREEN);}$/;"	f	namespace:Shared::Platform
getScreenMode	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^void getScreenMode(int &width, int &height){$/;"	f	namespace:Shared::Platform
getScreenMode	source/shared_lib/sources/platform/win32/platform_util.cpp	/^void getScreenMode(int &width, int &height) {$/;"	f	namespace:Shared::Platform
getScreenPos	source/game/widgets/widgets_base.h	/^	Vec2i getScreenPos() const { return m_screenPos; }$/;"	f	class:Glest::Widgets::Widget
getScreenW	source/game/global/metrics.h	/^	int getScreenW() const	{return screenW;}$/;"	f	class:Glest::Global::Metrics
getScreenW	source/shared_lib/include/platform/sdl/platform_util.h	/^inline int getScreenW() {$/;"	f	namespace:Shared::Platform
getScreenW	source/shared_lib/include/platform/win32/platform_util.h	/^inline int getScreenW()			{return GetSystemMetrics(SM_CXSCREEN);}$/;"	f	namespace:Shared::Platform
getScript	source/game/script/scenario.h	/^	const Script* getScript(int i) const	{return &scripts[i];}$/;"	f	class:Glest::Script::Scenario
getScriptCount	source/game/script/scenario.h	/^	int getScriptCount() const				{return scripts.size();}$/;"	f	class:Glest::Script::Scenario
getScrollCell	source/game/widgets/scroll_bar.h	/^	ScrollCell* getScrollCell() { return m_scrollCell; }$/;"	f	class:Glest::Widgets::ScrollPane
getSearchEngine	source/game/search/cartographer.h	/^	SearchEngine<NodeMap,GridNeighbours>* getSearchEngine() { return nmSearchEngine; }$/;"	f	class:Glest::Search::Cartographer
getSearchEngine	source/game/search/route_planner.h	/^	SearchEngine<NodePool>* getSearchEngine() { return nsgSearchEngine; }$/;"	f	class:Glest::Search::RoutePlanner
getSeed	source/game/network/network_message.h	/^	int32 getSeed(int i) const { return data.seeds[i]; }$/;"	f	class:Glest::Net::AiSeedSyncMessage
getSeedCount	source/game/network/network_message.h	/^	int getSeedCount() const { return data.seedCount; }$/;"	f	class:Glest::Net::AiSeedSyncMessage
getSelectedColourIndex	source/game/widgets/player_slot_widget.h	/^	int getSelectedColourIndex() const { return m_colourPicker->getColourIndex(); }$/;"	f	class:Glest::Widgets::PlayerSlotWidget
getSelectedCommandIndex	source/game/gui/display.h	/^	int getSelectedCommandIndex() const             {return m_selectedCommandIndex;}$/;"	f	class:Glest::Gui::Display
getSelectedFactionIndex	source/game/widgets/player_slot_widget.h	/^	int getSelectedFactionIndex() const { return m_factionList->getSelectedIndex(); }$/;"	f	class:Glest::Widgets::PlayerSlotWidget
getSelectedIndex	source/game/widgets/list_widgets.h	/^	int getSelectedIndex() { return m_selectedIndex; }$/;"	f	class:Glest::Widgets::ListBase
getSelectedItem	source/game/widgets/list_widgets.h	/^	ListBoxItem* getSelectedItem() { return m_selectedItem; }$/;"	f	class:Glest::Widgets::ListBase
getSelectedObject	source/game/gui/user_interface.h	/^	const MapObject*      getSelectedObject() const  { return selectedObject;   }$/;"	f	class:Glest::Gui::UserInterface
getSelectedTeamIndex	source/game/widgets/player_slot_widget.h	/^	int getSelectedTeamIndex() const { return m_teamList->getSelectedIndex(); }$/;"	f	class:Glest::Widgets::PlayerSlotWidget
getSelection	source/game/gui/user_interface.h	/^	Selection*            getSelection()             { return selection;        }$/;"	f	class:Glest::Gui::UserInterface
getSelection	source/game/gui/user_interface.h	/^	const Selection*      getSelection()	const    { return selection;        }$/;"	f	class:Glest::Gui::UserInterface
getSelectionQuad	source/game/gui/user_interface.h	/^	const SelectionQuad*  getSelectionQuad() const   { return &selectionQuad;   }$/;"	f	class:Glest::Gui::UserInterface
getSelectionSound	source/game/prototypes/unit_type.h	/^	StaticSound *getSelectionSound() const				{return selectionSounds.getRandSound();}$/;"	f	class:Glest::ProtoTypes::UnitType
getSender	source/game/network/network_message.h	/^	string getSender() const	{return data.sender.getString();}$/;"	f	class:Glest::Net::TextMessage
getServerName	source/game/network/client_interface.h	/^	string getServerName() const			{return serverName;}$/;"	f	class:Glest::Net::ClientInterface
getServerSocket	source/game/network/server_interface.h	/^	ServerSocket* getServerSocket()		{return &serverSocket;}$/;"	f	class:Glest::Net::ServerInterface
getSetting	source/game/network/network_message.h	/^	GameSpeed getSetting() const { return enum_cast<GameSpeed>(data.setting); }$/;"	f	class:Glest::Net::GameSpeedMessage
getShaderName	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^const string& ModelRendererGl::getShaderName() {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
getShadowMapHandle	source/game/graphics/renderer.h	/^	GLuint getShadowMapHandle() const { return shadowMapHandle;}$/;"	f	class:Glest::Graphics::Renderer
getShadowMode	source/game/graphics/renderer.h	/^	ShadowMode getShadowMode() const {return m_shadowMode;}$/;"	f	class:Glest::Graphics::Renderer
getShortDesc	source/game/entities/unit.cpp	/^string Unit::getShortDesc() const {$/;"	f	class:Glest::Entities::Unit
getShortValue	source/shared_lib/include/util/properties.h	/^	short getShortValue() const				{verify(typeShort); return value.s;}$/;"	f	class:Shared::Util::Variant
getShortValue	source/shared_lib/include/util/properties.h	/^	short getShortValue(const Key &key) const			{return getValue(key).getShortValue();}$/;"	f	class:Shared::Util::VariantMap
getShroudOfDarkness	source/game/game/game_settings.h	/^	bool getShroudOfDarkness() const				{return shroudOfDarkness;}$/;"	f	class:Glest::Sim::GameSettings
getSight	source/game/prototypes/unit_stats_base.h	/^	int getSight() const					{return sight;}$/;"	f	class:Glest::ProtoTypes::UnitStats
getSightMult	source/game/prototypes/unit_stats_base.h	/^	fixed getSightMult() const			{return sightMult;}$/;"	f	class:Glest::ProtoTypes::EnhancementType
getSimulationInterface	source/game/main/program.h	/^	SimulationInterface* getSimulationInterface() { return simulationInterface; }$/;"	f	class:Glest::Main::Program
getSiteMap	source/game/search/cartographer.h	/^	PatchMap<1>* getSiteMap(BuildSiteMapKey key) {$/;"	f	class:Glest::Search::Cartographer
getSiteMap	source/game/search/cartographer.h	/^	PatchMap<1>* getSiteMap(const UnitType *ut, const Vec2i &pos, CardinalDir face, Unit *worker) {$/;"	f	class:Glest::Search::Cartographer
getSize	source/game/entities/unit.h	/^	int getSize() const							{return type->getSize();}$/;"	f	class:Glest::Entities::Unit
getSize	source/game/prototypes/unit_type.h	/^	int getSize() const						{return size;}$/;"	f	class:Glest::ProtoTypes::UnitType
getSize	source/game/widgets/widgets_base.h	/^	Vec2i getSize() const    { return m_size;    }$/;"	f	class:Glest::Widgets::Widget
getSize	source/shared_lib/include/graphics/font.h	/^	int getSize() const				{return size;}$/;"	f	class:Shared::Graphics::Font
getSize	source/shared_lib/include/graphics/particle.h	/^	float getSize() const		{return size;}$/;"	f	class:Shared::Graphics::Particle
getSize	source/shared_lib/include/graphics/particle.h	/^	float getSize() const 								{return size;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getSize	source/shared_lib/include/graphics/pixmap.h	/^	Vec2i getSize() const       {return Vec2i(w, h);}$/;"	f	class:Shared::Graphics::Pixmap2D
getSize	source/shared_lib/include/sound/sound.h	/^	uint32 getSize() const				{return size;}$/;"	f	class:Shared::Sound::SoundInfo
getSizeHint	source/game/widgets/widgets_base.h	/^	virtual SizeHint getSizeHint(int cell) const {$/;"	f	class:Glest::Widgets::Container
getSizeNoEnergy	source/shared_lib/include/graphics/particle.h	/^	float getSizeNoEnergy() const						{return sizeNoEnergy;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getSkillForPref	source/game/prototypes/skill_type.h	/^	const AttackSkillType *getSkillForPref(AttackSkillPreference pref, int rangeToTarget) const {$/;"	f	class:Glest::ProtoTypes::AttackSkillTypes
getSkillFrames	source/game/world/sim_interface.h	/^	int getSkillFrames() const	{ return skillFrames;	}$/;"	f	class:Glest::Sim::CycleInfo
getSkillType	source/game/prototypes/unit_type.cpp	/^const SkillType *UnitType::getSkillType(const string &skillName, SkillClass skillClass) const{$/;"	f	class:Glest::ProtoTypes::UnitType
getSkillType	source/game/prototypes/unit_type.h	/^	const SkillType *getSkillType(int i) const			{return skillTypes[i];}$/;"	f	class:Glest::ProtoTypes::UnitType
getSkillType	source/game/world/type_factories.h	/^	const SkillType* getSkillType(int id) { return m_skillTypeFactory.getType(id); }$/;"	f	class:Glest::Sim::PrototypeFactory
getSkillTypeCount	source/game/network/network_message.h	/^	int32 getSkillTypeCount() const { return m_skillTypeCount; }$/;"	f	class:Glest::Net::DataSyncMessage
getSkillTypeCount	source/game/prototypes/unit_type.h	/^	int getSkillTypeCount() const						{return skillTypes.size();}$/;"	f	class:Glest::ProtoTypes::UnitType
getSkillTypeCount	source/game/world/type_factories.h	/^	int getSkillTypeCount() const { return m_skillTypeFactory.getTypeCount(); }$/;"	f	class:Glest::Sim::PrototypeFactory
getSlot	source/game/network/server_interface.cpp	/^ConnectionSlot* ServerInterface::getSlot(int playerIndex) {$/;"	f	class:Glest::Net::ServerInterface
getSlotIndex	source/game/menu/menu_state_new_game.cpp	/^int getSlotIndex(PlayerSlotWidget* psw, PlayerSlotWidget* *slots) {$/;"	f	namespace:Glest::Menu
getSlowAnim	source/game/widgets/widget_window.h	/^	float getSlowAnim() const { return slowAnim; }$/;"	f	class:Glest::Widgets::WidgetWindow
getSnow	source/game/world/tileset.h	/^	StrSound *getSnow() 			{return &snow;}$/;"	f	class:Glest::Sim::AmbientSounds
getSnowTexture	source/game/global/core_data.h	/^	TexPtr getSnowTexture() const			{return snowTexture;}$/;"	f	class:Glest::Global::CoreData
getSocket	source/game/network/client_interface.h	/^	virtual Socket* getSocket()					{return clientSocket;}$/;"	f	class:Glest::Net::ClientInterface
getSocket	source/game/network/client_interface.h	/^	virtual const Socket* getSocket() const		{return clientSocket;}$/;"	f	class:Glest::Net::ClientInterface
getSocket	source/game/network/connection_slot.h	/^	virtual Socket* getSocket()					{return socket;}$/;"	f	class:Glest::Net::ConnectionSlot
getSocket	source/game/network/connection_slot.h	/^	virtual const Socket* getSocket() const		{return socket;}$/;"	f	class:Glest::Net::ConnectionSlot
getSocket	source/game/network/server_interface.h	/^	virtual Socket* getSocket()				{return &serverSocket;}$/;"	f	class:Glest::Net::ServerInterface
getSocket	source/game/network/server_interface.h	/^	virtual const Socket* getSocket() const	{return &serverSocket;}$/;"	f	class:Glest::Net::ServerInterface
getSound	source/game/prototypes/earthquake_type.h	/^	StaticSound *getSound() const			{return sound;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getSound	source/game/prototypes/effect_type.h	/^	StaticSound *getSound() const						{return sound;}$/;"	f	class:Glest::ProtoTypes::EffectType
getSound	source/game/prototypes/skill_type.h	/^	StaticSound *getSound() const		{return sounds.getRandSound();}$/;"	f	class:Glest::ProtoTypes::SkillType
getSound	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	Sound *getSound() const						{return sound;}$/;"	f	class:Shared::Sound::Ds8::SoundBuffer
getSound	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	Sound *getSound() const						 { return m_sound;    }$/;"	f	class:Shared::Sound::Xa2::XaVoice
getSoundFactory	source/game/global/config.h	/^	string getSoundFactory() const				{return soundFactory;}$/;"	f	class:Glest::Global::Config
getSoundFactory	source/shared_lib/sources/platform/sdl/factory_repository.cpp	/^SoundFactory *FactoryRepository::getSoundFactory(const string &name) {$/;"	f	class:Shared::Platform::FactoryRepository
getSoundFactory	source/shared_lib/sources/platform/win32/factory_repository.cpp	/^SoundFactory *FactoryRepository::getSoundFactory(const string &name){$/;"	f	class:Shared::Platform::FactoryRepository
getSoundOffset	source/game/world/sim_interface.h	/^	int getSoundOffset() const	{ return soundOffset;	}$/;"	f	class:Glest::Sim::CycleInfo
getSoundPlayer	source/game/sound/sound_renderer.h	/^	SoundPlayer *getSoundPlayer() const	{return soundPlayer;}$/;"	f	class:Glest::Sound::SoundRenderer
getSoundStartFrame	source/game/entities/unit.h	/^	int getSoundStartFrame() const				{ return soundStartFrame; }$/;"	f	class:Glest::Entities::Unit
getSoundStartTime	source/game/prototypes/effect_type.h	/^	float getSoundStartTime() const						{return soundStartTime;}$/;"	f	class:Glest::ProtoTypes::EffectType
getSoundStartTime	source/game/prototypes/skill_type.h	/^	float getSoundStartTime() const		{return soundStartTime;}$/;"	f	class:Glest::ProtoTypes::SkillType
getSoundStaticBuffers	source/game/global/config.h	/^	int getSoundStaticBuffers() const			{return soundStaticBuffers;}$/;"	f	class:Glest::Global::Config
getSoundStreamingBuffers	source/game/global/config.h	/^	int getSoundStreamingBuffers() const		{return soundStreamingBuffers;}$/;"	f	class:Glest::Global::Config
getSoundVolumeAmbient	source/game/global/config.h	/^	int getSoundVolumeAmbient() const			{return soundVolumeAmbient;}$/;"	f	class:Glest::Global::Config
getSoundVolumeFx	source/game/global/config.h	/^	int getSoundVolumeFx() const				{return soundVolumeFx;}$/;"	f	class:Glest::Global::Config
getSoundVolumeMusic	source/game/global/config.h	/^	int getSoundVolumeMusic() const				{return soundVolumeMusic;}$/;"	f	class:Glest::Global::Config
getSounds	source/game/sound/sound_container.h	/^	const Sounds &getSounds() const	{return sounds;}$/;"	f	class:Glest::Sound::SoundContainer
getSource	source/game/entities/effect.h	/^	UnitId getSource() const		{return source;}$/;"	f	class:Glest::Entities::Effect
getSource	source/game/network/network_types.h	/^	NetSource getSource() const { return source; }$/;"	f	class:Glest::Net::TimeOut
getSouthBorder	source/game/search/cluster_map.h	/^	ClusterBorder* getSouthBorder(Vec2i cluster) {$/;"	f	class:Glest::Search::ClusterMap
getSpecularColor	source/shared_lib/include/graphics/model.h	/^	const Vec3f &getSpecularColor() const	{return specularColor;}$/;"	f	class:Shared::Graphics::Mesh
getSpecularPower	source/shared_lib/include/graphics/model.h	/^	float getSpecularPower() const			{return specularPower;}$/;"	f	class:Shared::Graphics::Mesh
getSpeed	source/game/entities/unit.cpp	/^int Unit::getSpeed(const SkillType *st) const {$/;"	f	class:Glest::Entities::Unit
getSpeed	source/game/entities/unit.h	/^	int getSpeed() const						{return getSpeed(currSkill);}$/;"	f	class:Glest::Entities::Unit
getSpeed	source/game/prototypes/earthquake_type.h	/^	float getSpeed() const					{return speed;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getSpeed	source/game/prototypes/skill_type.cpp	/^fixed AttackSkillType::getSpeed(const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::AttackSkillType
getSpeed	source/game/prototypes/skill_type.cpp	/^fixed BuildSkillType::getSpeed(const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::BuildSkillType
getSpeed	source/game/prototypes/skill_type.cpp	/^fixed HarvestSkillType::getSpeed(const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::HarvestSkillType
getSpeed	source/game/prototypes/skill_type.cpp	/^fixed MorphSkillType::getSpeed(const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::MorphSkillType
getSpeed	source/game/prototypes/skill_type.cpp	/^fixed MoveSkillType::getSpeed(const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::MoveSkillType
getSpeed	source/game/prototypes/skill_type.cpp	/^fixed ProduceSkillType::getSpeed(const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::ProduceSkillType
getSpeed	source/game/prototypes/skill_type.cpp	/^fixed RepairSkillType::getSpeed(const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::RepairSkillType
getSpeed	source/game/prototypes/skill_type.cpp	/^fixed UpgradeSkillType::getSpeed(const Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::UpgradeSkillType
getSpeed	source/game/prototypes/skill_type.h	/^	virtual fixed getSpeed(const Unit *unit) const	{return speed;}$/;"	f	class:Glest::ProtoTypes::SkillType
getSpeed	source/game/world/sim_interface.h	/^	GameSpeed getSpeed() const { return speed; }$/;"	f	class:Glest::Sim::SimulationInterface
getSpeed	source/shared_lib/include/graphics/particle.h	/^	Vec3f getSpeed() const		{return speed;}$/;"	f	class:Shared::Graphics::Particle
getSpeed	source/shared_lib/include/graphics/particle.h	/^	float getSpeed() const								{return speed;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getSpellAffects	source/game/prototypes/command_type.h	/^	SpellAffect	getSpellAffects() const  { return m_affects; }$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
getSplash	source/game/prototypes/skill_type.h	/^	bool getSplash() const										{return splash;}$/;"	f	class:Glest::ProtoTypes::SkillType
getSplashDamageAll	source/game/prototypes/skill_type.h	/^	bool getSplashDamageAll() const								{return splashDamageAll;}$/;"	f	class:Glest::ProtoTypes::SkillType
getSplashParticleType	source/game/prototypes/skill_type.h	/^	SplashType * getSplashParticleType() const	{return splashParticleSystemType;}$/;"	f	class:Glest::ProtoTypes::SkillType
getSplashRadius	source/game/prototypes/skill_type.h	/^	int getSplashRadius() const									{return splashRadius;}$/;"	f	class:Glest::ProtoTypes::SkillType
getSrcBlendFactor	source/shared_lib/include/graphics/particle.h	/^	BlendFactor getSrcBlendFactor() const				{return srcBlendFactor;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getStacking	source/game/prototypes/effect_type.h	/^	EffectStacking getStacking() const		{return stacking;}$/;"	f	class:Glest::ProtoTypes::EffectType
getStart	source/game/prototypes/particle_type.h	/^	ProjectileStart getStart() const	{return start;}$/;"	f	class:Glest::ProtoTypes::ProjectileType
getStartLocation	source/game/ai/ai_interface.cpp	/^Vec2i GlestAiInterface::getStartLocation(int loactionIndex){$/;"	f	class:Glest::Plan::GlestAiInterface
getStartLocation	source/game/world/map.h	/^	Vec2i getStartLocation(int locNdx) const	{$/;"	f	class:Glest::Sim::Map
getStartLocation	source/game/world/world.cpp	/^Vec2i World::getStartLocation(int factionIndex) {$/;"	f	class:Glest::Sim::World
getStartLocationIndex	source/game/entities/faction.h	/^	int getStartLocationIndex() const					{return startLocationIndex;}$/;"	f	class:Glest::Entities::Faction
getStartLocationIndex	source/game/game/game_settings.h	/^	int getStartLocationIndex(int i) const			{ASSERT_I(); return startLocationIndex[i];}$/;"	f	class:Glest::Sim::GameSettings
getStartLocationX	source/map_editor/map.cpp	/^int Map::getStartLocationX(int index) const {$/;"	f	class:MapEditor::Map
getStartLocationY	source/map_editor/map.cpp	/^int Map::getStartLocationY(int index) const {$/;"	f	class:MapEditor::Map
getStartSkill	source/game/prototypes/unit_type.h	/^	const SkillType *getStartSkill() const				{return startSkill;}$/;"	f	class:Glest::ProtoTypes::UnitType
getStartSound	source/game/prototypes/command_type.h	/^	StaticSound *getStartSound() const				{return m_startSounds.getRandSound();}$/;"	f	class:Glest::ProtoTypes::BuildCommandType
getStartTime	source/game/prototypes/skill_type.h	/^	float getStartTime() const			{return startTime;}$/;"	f	class:Glest::ProtoTypes::SkillType
getStartTime	source/shared_lib/include/platform/timer.h	/^	const int64 &getStartTime() const	{return startTime;}$/;"	f	class:Shared::Platform::Chrono
getStartingResourceAmount	source/game/prototypes/faction_type.cpp	/^int FactionType::getStartingResourceAmount(const ResourceType *resourceType) const{$/;"	f	class:Glest::ProtoTypes::FactionType
getStartingUnit	source/game/prototypes/faction_type.h	/^	const UnitType *getStartingUnit(int i) const		{return startingUnits[i].first;}$/;"	f	class:Glest::ProtoTypes::FactionType
getStartingUnitAmount	source/game/prototypes/faction_type.h	/^	int getStartingUnitAmount(int i) const				{return startingUnits[i].second;}$/;"	f	class:Glest::ProtoTypes::FactionType
getStartingUnitCount	source/game/prototypes/faction_type.h	/^	int getStartingUnitCount() const					{return startingUnits.size();}$/;"	f	class:Glest::ProtoTypes::FactionType
getState	source/game/entities/upgrade.cpp	/^UpgradeState Upgrade::getState() const{$/;"	f	class:Glest::Entities::Upgrade
getState	source/game/game/game_camera.h	/^	State getState() const		{return state;}$/;"	f	class:Glest::Gui::GameCamera
getState	source/shared_lib/include/graphics/particle.h	/^	State getState() const						{return state;}$/;"	f	class:Shared::Graphics::ParticleSystem
getStaticSound	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	StaticSound *getStaticSound() const	{return static_cast<StaticSound*>(sound);}$/;"	f	class:Shared::Sound::Ds8::StaticSoundBuffer
getStaticSound	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	StaticSound* getStaticSound() const	{ return static_cast<StaticSound*>(m_sound); }$/;"	f	class:Shared::Sound::Xa2::StaticXaVoice
getStaticVertData	source/shared_lib/include/graphics/model.h	/^	MeshVertexBlock& getStaticVertData() { return m_vertices_frame0; }$/;"	f	class:Shared::Graphics::Mesh
getStaticVertData	source/shared_lib/include/graphics/model.h	/^	const MeshVertexBlock& getStaticVertData() const { return m_vertices_frame0; }$/;"	f	class:Shared::Graphics::Mesh
getStats	source/game/world/sim_interface.h	/^	Stats* getStats()						{ return stats; }$/;"	f	class:Glest::Sim::SimulationInterface
getStatus	source/game/network/client_interface.cpp	/^string ClientInterface::getStatus() const {$/;"	f	class:Glest::Net::ClientInterface
getStatus	source/game/network/server_interface.cpp	/^string ServerInterface::getStatus() const {$/;"	f	class:Glest::Net::ServerInterface
getStencilBits	source/shared_lib/include/graphics/context.h	/^	uint32 getStencilBits() const	{return stencilBits;}$/;"	f	class:Shared::Graphics::Context
getStopLoadedSkill	source/game/prototypes/cmd_types_worker.cpp	/^const StopSkillType* getStopLoadedSkill(Unit *u) {$/;"	f	namespace:Glest::ProtoTypes
getStopLoadedSkillType	source/game/prototypes/command_type.h	/^	const StopSkillType *getStopLoadedSkillType() const		{return m_stopLoadedSkillType;}$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
getStopSkillType	source/game/prototypes/command_type.h	/^	const StopSkillType *getStopSkillType() const				{return m_stopSkillType;}$/;"	f	class:Glest::ProtoTypes::StopBaseCommandType
getStopTime	source/shared_lib/include/platform/timer.h	/^	const int64 &getStopTime() const	{return stopTime;}$/;"	f	class:Shared::Platform::Chrono
getStorage	source/game/entities/resource.h	/^	int getStorage() const { return m_storage; }$/;"	f	class:Glest::Entities::StoredResource
getStorage	source/game/search/search_engine.h	/^	NodeStorage* getStorage() { return nodeStorage; }$/;"	f	class:Glest::Search::SearchEngine
getStore	source/game/prototypes/unit_type.cpp	/^int UnitType::getStore(const ResourceType *rt, const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getStoreAmount	source/game/entities/faction.cpp	/^int Faction::getStoreAmount(const ResourceType *rt) const {$/;"	f	class:Glest::Entities::Faction
getStoreMap	source/game/search/cartographer.h	/^	PatchMap<1>* getStoreMap(StoreMapKey key, bool build=true) {$/;"	f	class:Glest::Search::Cartographer
getStoreMap	source/game/search/cartographer.h	/^	PatchMap<1>* getStoreMap(const Unit *store, const Unit *worker) {$/;"	f	class:Glest::Search::Cartographer
getStoreModifier	source/game/entities/faction.cpp	/^Modifier Faction::getStoreModifier(const UnitType *ut, const ResourceType *rt) const {$/;"	f	class:Glest::Entities::Faction
getStoreModifier	source/game/prototypes/upgrade_type.cpp	/^Modifier UpgradeType::getStoreModifier(const UnitType *ut, const ResourceType *rt) const {$/;"	f	class:Glest::ProtoTypes::UpgradeType
getStoredResource	source/game/prototypes/unit_type.cpp	/^ResourceAmount UnitType::getStoredResource(int i, const Faction *f) const {$/;"	f	class:Glest::ProtoTypes::UnitType
getStoredResourceCount	source/game/prototypes/unit_type.h	/^	int getStoredResourceCount() const					{return storedResources.size();}$/;"	f	class:Glest::ProtoTypes::UnitType
getStrSound	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	StrSound *getStrSound() const	{return static_cast<StrSound*>(sound);}$/;"	f	class:Shared::Sound::Ds8::StrSoundBuffer
getStrSound	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	StrSound   *getStrSound()    const { return static_cast<StrSound*>(m_sound); }$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
getStrValue	source/shared_lib/include/util/properties.h	/^	const char* getStrValue() const			{verify(typeString); return value.str;}$/;"	f	class:Shared::Util::Variant
getStrValue	source/shared_lib/include/util/properties.h	/^	const char* getStrValue(const Key &key) const		{return getValue(key).getStrValue();}$/;"	f	class:Shared::Util::VariantMap
getStrValue	source/shared_lib/include/util/properties.h	/^	const char* getStrValue(const char* base) const	{verify(typeStringOffset); return value.str;}$/;"	f	class:Shared::Util::Variant
getStreamState	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	StreamState getStreamState() const { return m_state; }$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
getStrength	source/game/entities/effect.h	/^	fixed getStrength() const		{return strength;}$/;"	f	class:Glest::Entities::Effect
getStride	source/shared_lib/include/graphics/model.h	/^	int getStride() const {$/;"	f	struct:Shared::Graphics::MeshVertexBlock
getString	source/game/network/network_types.h	/^	string getString() const			{return buffer;}$/;"	f	class:Glest::Net::NetworkString
getString	source/game/script/script_manager.h	/^	string getString(bool unitCommand = false) {$/;"	f	struct:Glest::Script::LuaCmdResult
getString	source/shared_lib/include/util/properties.h	/^	const string &getString(const string &key) const						{return _getString(key);}$/;"	f	class:Shared::Util::Properties
getString	source/shared_lib/include/util/properties.h	/^	const string &getString(const string &key, const string &def) const		{return _getString(key, &def);}$/;"	f	class:Shared::Util::Properties
getString	source/shared_lib/include/util/properties.h	/^	string getString(int i)	{return propertyVector[i].second;}$/;"	f	class:Shared::Util::Properties
getString	source/shared_lib/sources/lua/lua_script.cpp	/^string LuaArguments::getString(int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
getString	source/shared_lib/sources/platform/socket.cpp	/^string Ip::getString() const{$/;"	f	class:Shared::Platform::Ip
getStringAttribute	source/shared_lib/include/xml/xml_parser.h	/^	const string &getStringAttribute(const string &childName) const				{return getAttribute(childName)->getValue();}$/;"	f	class:Shared::Xml::XmlNode
getStringField	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::getStringField(const char *key, string &out_res) {$/;"	f	class:Shared::Lua::LuaScript
getStringField	source/shared_lib/sources/lua/lua_script.cpp	/^string LuaScript::getStringField(const char *key) {$/;"	f	class:Shared::Lua::LuaScript
getStringSet	source/shared_lib/sources/lua/lua_script.cpp	/^StringSet LuaArguments::getStringSet(int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
getStringSet	source/shared_lib/sources/lua/lua_script.cpp	/^StringSet LuaScript::getStringSet(const char *key) {$/;"	f	class:Shared::Lua::LuaScript
getStringSet	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::getStringSet(const char *key, StringSet &out_res) {$/;"	f	class:Shared::Lua::LuaScript
getStringValue	source/shared_lib/include/xml/xml_parser.h	/^	const string &getStringValue() const		{return getValue()->getValue();}$/;"	f	class:Shared::Xml::XmlNode
getSubHeader	source/game/prototypes/command_type.h	/^	virtual string getSubHeader() const                 {return m_tipHeaderKey;}$/;"	f	class:Glest::ProtoTypes::CommandType
getSubfaction	source/game/entities/faction.h	/^	int getSubfaction() const							{return subfaction;}$/;"	f	class:Glest::Entities::Faction
getSubfaction	source/game/prototypes/faction_type.h	/^	const string &getSubfaction(int i) const			{return subfactions[i];}$/;"	f	class:Glest::ProtoTypes::FactionType
getSubfaction	source/game/script/script_manager.cpp	/^int getSubfaction(LuaHandle *luaHandle) {$/;"	f	namespace:Glest::Script
getSubfactionCount	source/game/prototypes/faction_type.h	/^	int getSubfactionCount() const						{return subfactions.size();}$/;"	f	class:Glest::ProtoTypes::FactionType
getSubfactionIndex	source/game/prototypes/faction_type.cpp	/^int FactionType::getSubfactionIndex(const string &m_name) const {$/;"	f	class:Glest::ProtoTypes::FactionType
getSubfactionRestrictions	source/game/script/script_manager.cpp	/^int getSubfactionRestrictions(LuaHandle *luaHandle) {$/;"	f	namespace:Glest::Script
getSubfactionsReqs	source/game/prototypes/element_type.h	/^	int getSubfactionsReqs() const						{return subfactionsReqs;}$/;"	f	class:Glest::ProtoTypes::RequirableType
getSum	source/shared_lib/include/util/checksum.h	/^	int32 getSum() const	{return sum;}$/;"	f	class:Shared::Util::Checksum
getSunLightColor	source/game/world/tileset.h	/^	const Vec3f &getSunLightColor() const			{return sunLightColor;}$/;"	f	class:Glest::Sim::Tileset
getSurfPixmap	source/game/world/tileset.cpp	/^const Pixmap2D *Tileset::getSurfPixmap(int type) const {$/;"	f	class:Glest::Sim::Tileset
getSurfPixmap	source/game/world/tileset.cpp	/^const Pixmap2D *Tileset::getSurfPixmap(int type, int var) const{$/;"	f	class:Glest::Sim::Tileset
getSurfProb	source/game/world/tileset.h	/^	float getSurfProb(int surf, int var) const		{return surfProbs[surf][var];}$/;"	f	class:Glest::Sim::Tileset
getSurface	source/map_editor/map.cpp	/^int Map::getSurface(int x, int y) const {$/;"	f	class:MapEditor::Map
getSurfaceInfo	source/game/graphics/surface_atlas.h	/^	SurfaceInfo* getSurfaceInfo(const Vec2i &pos) { return &surfaceInfos[m_infosByPos[pos.y * size.w + pos.x]]; }$/;"	f	class:Glest::Graphics::SurfaceAtlas2
getSurveyor	source/game/world/world.h	/^	Surveyor* getSurveyor(Faction *f)				{return m_surveyorMap[f->getIndex()];}$/;"	f	class:Glest::Sim::World
getSurveyor	source/game/world/world.h	/^	Surveyor* getSurveyor(int ndx)					{return m_surveyorMap[ndx];}$/;"	f	class:Glest::Sim::World
getSystemStartFrame	source/game/entities/unit.h	/^	int getSystemStartFrame() const				{ return systemStartFrame; }$/;"	f	class:Glest::Entities::Unit
getTable	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::getTable(const char *name) {$/;"	f	class:Shared::Lua::LuaScript
getTarget	source/game/entities/game_particle.h	/^	const Unit* getTarget() const							{return this->target; }$/;"	f	class:Glest::Entities::Projectile
getTarget	source/game/entities/unit.h	/^	UnitId getTarget() const					{return targetRef;}$/;"	f	class:Glest::Entities::Unit
getTargetField	source/game/entities/unit.h	/^	Field getTargetField() const				{return targetField;}$/;"	f	class:Glest::Entities::Unit
getTargetId	source/game/network/network_types.h	/^		int getTargetId() const								{return targetId;}$/;"	f	class:Glest::Net::NetworkCommand
getTargetPos	source/game/entities/unit.h	/^	Vec2i getTargetPos() const					{return targetPos;}$/;"	f	class:Glest::Entities::Unit
getTargetVec	source/game/entities/unit.h	/^	Vec3f getTargetVec() const					{return targetVec;}$/;"	f	class:Glest::Entities::Unit
getTask	source/game/ai/ai.cpp	/^const Task *Ai::getTask() const{$/;"	f	class:Glest::Plan::Ai
getTeam	source/game/entities/faction.h	/^	int getTeam() const									{return teamIndex;}$/;"	f	class:Glest::Entities::Faction
getTeam	source/game/entities/unit.h	/^	int getTeam() const							{return faction->getTeam();}$/;"	f	class:Glest::Entities::Unit
getTeam	source/game/game/game_settings.h	/^	int getTeam(int i) const						{ASSERT_I(); return teams[i];}$/;"	f	class:Glest::Sim::GameSettings
getTeamColour	source/g3d_viewer/renderer.h	/^	Vec3<uint8> getTeamColour(int i) const	{ return colours[i]; }$/;"	f	class:Shared::G3dViewer::Renderer
getTeamColour	source/shared_lib/include/graphics/model_renderer.h	/^	const Vec3f& getTeamColour() const {return teamColour; }$/;"	f	class:Shared::Graphics::ModelRenderer
getTeamColourMode	source/game/graphics/renderer.h	/^	TeamColourMode getTeamColourMode() const { return m_teamColourMode; }$/;"	f	class:Glest::Graphics::Renderer
getTeamIndex	source/game/network/network_message.h	/^	int getTeamIndex() const	{return data.teamIndex;}$/;"	f	class:Glest::Net::TextMessage
getTeamTintShader	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^ShaderProgram* ModelRendererGl::getTeamTintShader() {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
getTeamVisibility	source/game/search/cartographer.h	/^	int getTeamVisibility(int team, const Vec2i &pos) { return m_explorationMaps[team]->getVisCounter(pos); }$/;"	f	class:Glest::Search::Cartographer
getTecCoordBlock	source/shared_lib/include/graphics/model.h	/^	MeshVertexBlock& getTecCoordBlock() { return m_texCoordData; }$/;"	f	class:Shared::Graphics::Mesh
getTecCoordBlock	source/shared_lib/include/graphics/model.h	/^	const MeshVertexBlock& getTecCoordBlock() const { return m_texCoordData; }$/;"	f	class:Shared::Graphics::Mesh
getTechPath	source/game/game/game_settings.h	/^	const string &getTechPath() const				{return techPath;}$/;"	f	class:Glest::Sim::GameSettings
getTechResourceType	source/game/prototypes/tech_tree.cpp	/^const ResourceType *TechTree::getTechResourceType(int i) const{$/;"	f	class:Glest::ProtoTypes::TechTree
getTechString	source/game/global/lang.cpp	/^string Lang::getTechString(instring s) const {$/;"	f	class:Glest::Global::Lang
getTechTree	source/game/ai/ai_interface.cpp	/^const TechTree *GlestAiInterface::getTechTree(){$/;"	f	class:Glest::Plan::GlestAiInterface
getTechTree	source/game/world/world.h	/^	const TechTree *getTechTree() const 			{return &techTree;}$/;"	f	class:Glest::Sim::World
getTerrainRenderer	source/game/graphics/renderer.h	/^	TerrainRenderer* getTerrainRenderer() { return m_terrainRenderer; }$/;"	f	class:Glest::Graphics::Renderer
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 10000;}$/;"	f	class:Glest::Plan::AiRuleBuildOneFarm
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 10000;}$/;"	f	class:Glest::Plan::AiRuleRepair
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 10000;}$/;"	f	class:Glest::Plan::AiRuleScoutPatrol
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 1000;}$/;"	f	class:Glest::Plan::AiRuleMassiveAttack
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 20000;}$/;"	f	class:Glest::Plan::AiRuleRefreshHarvester
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 2000;}$/;"	f	class:Glest::Plan::AiRuleBuild
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 2000;}$/;"	f	class:Glest::Plan::AiRuleProduce
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 2000;}$/;"	f	class:Glest::Plan::AiRuleUpgrade
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 2000;}$/;"	f	class:Glest::Plan::AiRuleWorkerHarvest
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 30000;}$/;"	f	class:Glest::Plan::AiRuleExpand
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 5000;}$/;"	f	class:Glest::Plan::AiRuleAddTasks
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return 5000;}$/;"	f	class:Glest::Plan::AiRuleReturnBase
getTestInterval	source/game/ai/ai_rule.h	/^	virtual int getTestInterval() const	{return interval;}$/;"	f	class:Glest::Plan::AiRuleProduceResourceProducer
getTexCoords	source/game/graphics/surface_atlas.h	/^	Vec2f getTexCoords(const Pixmap2D *pm) {$/;"	f	class:Glest::Graphics::SurfaceAtlas2
getTexId	source/game/graphics/surface_atlas.h	/^	int getTexId() const                    {return texId;}$/;"	f	class:Glest::Graphics::SurfaceInfo
getTexId	source/game/world/map.h	/^	int getTexId() const                        { return texId;                              }$/;"	f	class:Glest::Sim::Tile
getText	source/game/graphics/components.h	/^	const string &getText() const		{return text;}$/;"	f	class:Glest::Graphics::GraphicComponent
getText	source/game/network/network_message.h	/^	string getText() const		{return data.text.getString();}$/;"	f	class:Glest::Net::TextMessage
getText	source/game/widgets/framed_widgets.h	/^	const string& getText() const { return m_titleText->getText(); }$/;"	f	class:Glest::Widgets::TitleBar
getText	source/game/widgets/widgets_base.h	/^	const string& getText(int ndx=0) const	{ ASSERT_RANGE(ndx, m_texts.size()); return m_texts[ndx].m_text; }$/;"	f	class:Glest::Widgets::TextWidget
getText	source/shared_lib/include/platform/win32/platform_menu.h	/^	const string &getText() const	{return text;}$/;"	f	class:Shared::Platform::MenuBase
getText	source/shared_lib/include/xml/xml_parser.h	/^	const string &getText() const	{return text;}$/;"	f	class:Shared::Xml::XmlNode
getText	source/shared_lib/sources/platform/sdl/window.cpp	/^string Window::getText() {$/;"	f	class:Shared::Platform::Window
getText	source/shared_lib/sources/platform/win32/window.cpp	/^string Window::getText() {$/;"	f	class:Shared::Platform::Window
getTextDimensions	source/game/widgets/widgets_base.cpp	/^Vec2i TextWidget::getTextDimensions() const {$/;"	f	class:Glest::Widgets::TextWidget
getTextDimensions	source/game/widgets/widgets_base.cpp	/^Vec2i TextWidget::getTextDimensions(int ndx) const {$/;"	f	class:Glest::Widgets::TextWidget
getTextDiminsions	source/shared_lib/sources/graphics/font.cpp	/^Vec2f FontMetrics::getTextDiminsions(const string &str) const {$/;"	f	class:Shared::Graphics::FontMetrics
getTextPos	source/game/widgets/widgets_base.h	/^	const Vec2i& getTextPos(int ndx=0) const { ASSERT_RANGE(ndx, m_texts.size()); return m_texts[ndx].m_pos; }$/;"	f	class:Glest::Widgets::TextWidget
getTextRenderer	source/game/widgets/widget_window.h	/^	TextRenderer* getTextRenderer() {$/;"	f	class:Glest::Widgets::WidgetWindow
getTexture	source/game/entities/faction.h	/^	const Texture2D *getTexture() const					{return texture;}$/;"	f	class:Glest::Entities::Faction
getTexture	source/game/graphics/surface_atlas.h	/^	const Texture2D* getTexture(int i) const { return m_textures[i]; }$/;"	f	class:Glest::Graphics::SurfaceAtlas2
getTexture	source/game/widgets/widget_config.h	/^	TexPtr     getTexture(uint32 ndx) const	   { return m_textures[ndx];  }$/;"	f	class:Glest::Widgets::WidgetConfig
getTexture	source/game/widgets/widgets_base.cpp	/^TexPtr Widget::getTexture(int ndx) const {$/;"	f	class:Glest::Widgets::Widget
getTexture	source/game/world/minimap.h	/^	const Texture2D *getTexture() const		{return m_terrainTex;}$/;"	f	class:Glest::Sim::Minimap
getTexture	source/shared_lib/include/graphics/model.h	/^	const Texture2D *getTexture(int i) const	{return textures[i];}$/;"	f	class:Shared::Graphics::Mesh
getTexture	source/shared_lib/include/graphics/particle.h	/^	Texture *getTexture() const							{return texture;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
getTexture	source/shared_lib/sources/graphics/texture_manager.cpp	/^Texture2D *TextureManager::getTexture(const string &path) {$/;"	f	class:Shared::Graphics::TextureManager
getTexture2D	source/game/graphics/renderer.cpp	/^Texture2D* Renderer::getTexture2D(ResourceScope rs, const string &path) {$/;"	f	class:Glest::Graphics::Renderer
getTextureCount	source/game/graphics/surface_atlas.h	/^	int getTextureCount() const { return m_textures.size(); }$/;"	f	class:Glest::Graphics::SurfaceAtlas2
getTextureIndex	source/game/widgets/widget_config.cpp	/^int WidgetConfig::getTextureIndex(const Texture2D *t) {$/;"	f	class:Glest::Widgets::WidgetConfig
getTextureIndex	source/game/widgets/widget_config.cpp	/^int WidgetConfig::getTextureIndex(const string &name) const {$/;"	f	class:Glest::Widgets::WidgetConfig
getTextureManager	source/g3d_viewer/renderer.h	/^	TextureManager *getTextureManager() { return textureManager; }$/;"	f	class:Shared::G3dViewer::Renderer
getThisFaction	source/game/world/world.h	/^	const Faction *getThisFaction() const			{return factions.empty() ? 0 : &factions[thisFactionIndex];}$/;"	f	class:Glest::Sim::World
getThisFactionIndex	source/game/game/game_settings.h	/^	int getThisFactionIndex() const					{return thisFactionIndex;}$/;"	f	class:Glest::Sim::GameSettings
getThisFactionIndex	source/game/world/world.h	/^	int getThisFactionIndex() const					{return thisFactionIndex;}$/;"	f	class:Glest::Sim::World
getThisTeamIndex	source/game/world/world.h	/^	int getThisTeamIndex() const					{return thisTeamIndex;}$/;"	f	class:Glest::Sim::World
getThumbPos	source/game/widgets/scroll_bar.h	/^	float getThumbPos() const { return getThumbPosRatio() * m_totalRange; }$/;"	f	class:Glest::Widgets::ScrollBarShaft
getThumbPos	source/game/widgets/scroll_bar.h	/^	float getThumbPos() const { return m_shaft->getThumbPos(); }$/;"	f	class:Glest::Widgets::ScrollBar
getThumbPosPixels	source/game/widgets/scroll_bar.h	/^	int getThumbPosPixels() const { return thumbOffset(); }$/;"	f	class:Glest::Widgets::ScrollBarShaft
getThumbPosRatio	source/game/widgets/scroll_bar.h	/^	float getThumbPosRatio() const { return thumbOffset() \/ float(dominantSize()); }$/;"	f	class:Glest::Widgets::ScrollBarShaft
getThumbSize	source/game/widgets/scroll_bar.h	/^	float getThumbSize() const { return m_availRange; }$/;"	f	class:Glest::Widgets::ScrollBarShaft
getThumbSizePixels	source/game/widgets/scroll_bar.h	/^	int getThumbSizePixels() const { return m_thumbSize; }$/;"	f	class:Glest::Widgets::ScrollBarShaft
getThumbSizeRatio	source/game/widgets/scroll_bar.h	/^	float getThumbSizeRatio() const { return m_availRatio; }$/;"	f	class:Glest::Widgets::ScrollBarShaft
getTickTexture	source/game/widgets/widget_config.h	/^	TexPtr getTickTexture() { return m_textures[m_defaultOverlays[OverlayUsage::TICK]]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getTile	source/game/world/map.h	/^	Tile *getTile(const Vec2i &sPos) const { return getTile(sPos.x, sPos.y); }$/;"	f	class:Glest::Sim::Map
getTile	source/game/world/map.h	/^	Tile *getTile(int sx, int sy) const {$/;"	f	class:Glest::Sim::Map
getTileFromCellPos	source/game/world/map.h	/^	Tile *getTileFromCellPos(const Vec2i &pos) const { return getTileFromCellPos(pos.x, pos.y);	}$/;"	f	class:Glest::Sim::Map
getTileFromCellPos	source/game/world/map.h	/^	Tile *getTileFromCellPos(int x, int y) const {$/;"	f	class:Glest::Sim::Map
getTileH	source/game/world/map.h	/^	int getTileH() const						{ return m_tileSize.h;	   }$/;"	f	class:Glest::Sim::Map
getTileHeight	source/game/script/script_manager.cpp	/^int getTileHeight(LuaHandle *luaHandle) {$/;"	f	namespace:Glest::Script
getTileHeight	source/game/world/map.h	/^	float getTileHeight(const Vec2i &pos) const { return m_vertexData->get(pos).vert().y; }$/;"	f	class:Glest::Sim::Map
getTileHeight	source/game/world/map.h	/^	float getTileHeight(int x, int y) const		{ return m_vertexData->get(x,y).vert().y; }$/;"	f	class:Glest::Sim::Map
getTileType	source/game/world/map.h	/^	int getTileType() const                     { return tileType;                           }$/;"	f	class:Glest::Sim::Tile
getTileW	source/game/world/map.h	/^	int getTileW() const						{ return m_tileSize.w;    }$/;"	f	class:Glest::Sim::Map
getTileset	source/game/world/world.h	/^	Tileset *getTileset() 							{return &tileset;}$/;"	f	class:Glest::Sim::World
getTileset	source/game/world/world.h	/^	const Tileset *getTileset() const 				{return &tileset;}$/;"	f	class:Glest::Sim::World
getTilesetObject	source/game/prototypes/resource_type.h	/^	int getTilesetObject() const	{return tilesetObject;}$/;"	f	class:Glest::ProtoTypes::ResourceType
getTilesetPath	source/game/game/game_settings.h	/^	const string &getTilesetPath() const			{return tilesetPath;}$/;"	f	class:Glest::Sim::GameSettings
getTime	source/game/world/time_flow.h	/^	float getTime() const				{return time;}$/;"	f	class:Glest::Sim::TimeFlow
getTimeFlow	source/game/world/world.h	/^	const TimeFlow *getTimeFlow() const				{return &timeFlow;}$/;"	f	class:Glest::Sim::World
getTimeRatio	source/game/facilities/debug_stats.cpp	/^float DebugStats::getTimeRatio(TimerSection section) const {$/;"	f	class:Glest::Debug::DebugStats
getTimer	source/game/ai/ai_interface.h	/^	int getTimer() const		{return timer;}$/;"	f	class:Glest::Plan::GlestAiInterface
getTipKey	source/game/prototypes/command_type.h	/^	const string& getTipKey() const						{return m_tipKey;}$/;"	f	class:Glest::ProtoTypes::CommandType
getTipKey	source/game/prototypes/command_type.h	/^	string getTipKey(const string &name) const  {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
getTipKey	source/game/prototypes/command_type.h	/^	string getTipKey(const string &name) const  {$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
getTipKey	source/game/prototypes/command_type.h	/^	string getTipKey(const string &name) const  {$/;"	f	class:Glest::ProtoTypes::MorphCommandType
getTipKey	source/game/prototypes/command_type.h	/^	string getTipKey(const string &name) const  {$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
getTipKey	source/game/prototypes/command_type.h	/^	string getTipKey(const string &name) const  {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
getTipKey	source/game/prototypes/command_type.h	/^	virtual string getTipKey(const string &name) const  {return emptyString;}$/;"	f	class:Glest::ProtoTypes::CommandType
getTitle	source/configurator/configuration.h	/^	const string &getTitle() const		{return title;}$/;"	f	class:Configurator::Configuration
getTitle	source/map_editor/map.h	/^	string getTitle() const		{return title;}$/;"	f	class:MapEditor::Map
getTitleFont	source/game/widgets/widget_config.h	/^	FontPtr getTitleFont() const { return m_fonts[m_defaultFonts[FontUsage::TITLE]]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getTitleFontNdx	source/game/widgets/widget_config.h	/^	int getTitleFontNdx() const { return m_defaultFonts[FontUsage::TITLE]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getTitleText	source/game/widgets/framed_widgets.h	/^	const string& getTitleText() const { return m_titleBar->getText(); }$/;"	f	class:Glest::Widgets::Frame
getToBeUndertaken	source/game/entities/unit.h	/^	bool getToBeUndertaken() const				{return toBeUndertaken;}$/;"	f	class:Glest::Entities::Unit
getTotalUpgrade	source/game/entities/unit.h	/^	const EnhancementType *getTotalUpgrade() const	{return &totalUpgrade;}$/;"	f	class:Glest::Entities::Unit
getTransitions	source/game/search/cluster_map.cpp	/^void ClusterMap::getTransitions(const Vec2i &cluster, Field f, Transitions &t) {$/;"	f	class:Glest::Search::ClusterMap
getTranslatedFactionName	source/game/global/lang.h	/^	string getTranslatedFactionName(const string &factionName, const string &name) const {$/;"	f	class:Glest::Global::Lang
getTranslatedTechName	source/game/global/lang.h	/^	string getTranslatedTechName(const string &name) const {$/;"	f	class:Glest::Global::Lang
getTransportedLabel	source/game/gui/display.h	/^	string getTransportedLabel() const				{return TextWidget::getText(4);}$/;"	f	class:Glest::Gui::Display
getTranspose	source/game/graphics/scene_culler.h	/^	GLMatrix getTranspose() const {$/;"	f	struct:Glest::Graphics::GLMatrix
getTreeString	source/shared_lib/sources/xml/xml_parser.cpp	/^string XmlNode::getTreeString() const {$/;"	f	class:Shared::Xml::XmlNode
getTriangleCount	source/game/graphics/renderer.h	/^	int getTriangleCount() const	{return triangleCount;}$/;"	f	class:Glest::Graphics::Renderer
getTriangleCount	source/shared_lib/sources/graphics/model.cpp	/^uint32 Model::getTriangleCount() const{$/;"	f	class:Shared::Graphics::Model
getType	source/game/entities/command.h	/^	const CommandType *getType() const			{return type;}$/;"	f	class:Glest::Entities::Command
getType	source/game/entities/effect.h	/^	const EffectType *getType() const {return type;}$/;"	f	class:Glest::Entities::Effect
getType	source/game/entities/faction.h	/^	const FactionType *getType() const					{return factionType;}$/;"	f	class:Glest::Entities::Faction
getType	source/game/entities/faction.h	/^	const GeneratedType* getType() const { return m_type; }$/;"	f	class:Glest::Entities::Product
getType	source/game/entities/game_particle.h	/^	const UnitParticleSystemType* getType() const {return type;}$/;"	f	class:Glest::Entities::UnitParticleSystem
getType	source/game/entities/object.h	/^	const MapObjectType *getType() const{return objectType;}$/;"	f	class:Glest::Entities::MapObject
getType	source/game/entities/resource.h	/^	const ResourceType *getType() const { return m_type; }$/;"	f	class:Glest::Entities::ResourceAmount
getType	source/game/entities/unit.h	/^	const UnitType *getType() const				{return type;}$/;"	f	class:Glest::Entities::Unit
getType	source/game/entities/upgrade.cpp	/^const UpgradeType * Upgrade::getType() const{$/;"	f	class:Glest::Entities::Upgrade
getType	source/game/prototypes/earthquake_type.h	/^	const EarthquakeType *getType() const	{return type;};$/;"	f	class:Glest::ProtoTypes::Earthquake
getType	source/game/widgets/widgets_base.h	/^	AnchorType getType() const { return AnchorType(m_type); }$/;"	f	class:Glest::Widgets::Anchor
getType	source/game/world/map.h	/^	SurfaceType getType() const 	{ return surfaceType;			}$/;"	f	class:Glest::Sim::Cell
getType	source/game/world/type_factories.h	/^	BaseType* getType(int id)	{ return m_allObjs[id]; }$/;"	f	class:Glest::Sim::DynamicTypeFactory
getType	source/game/world/type_factories.h	/^	Type* getType(int id)	{ ASSERT_RANGE(id, m_types.size()); return m_types[id]; }$/;"	f	class:Glest::Sim::SingleTypeFactory
getType	source/shared_lib/include/graphics/font.h	/^	string getType() const			{return type;}$/;"	f	class:Shared::Graphics::Font
getType	source/shared_lib/include/util/properties.h	/^	Type getType() const					{return (Type)type;}$/;"	f	class:Shared::Util::Variant
getType	source/shared_lib/sources/lua/lua_script.cpp	/^const char* LuaArguments::getType(int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
getTypeById	source/game/world/type_factories.h	/^	DerivedType* getTypeById(int id) {$/;"	f	class:Glest::Sim::DynamicTypeFactory
getTypeByIndex	source/game/world/type_factories.h	/^	DerivedType* getTypeByIndex(int ndx) {$/;"	f	class:Glest::Sim::DynamicTypeFactory
getTypeCount	source/game/world/type_factories.h	/^	int getTypeCount()		{ return m_objsByType[DerivedType::typeClass()].size(); }$/;"	f	class:Glest::Sim::DynamicTypeFactory
getTypeCount	source/game/world/type_factories.h	/^	int getTypeCount() const	{ return m_allObjs.size(); }$/;"	f	class:Glest::Sim::DynamicTypeFactory
getTypeCount	source/game/world/type_factories.h	/^	int getTypeCount() const	{ return m_types.size(); }$/;"	f	class:Glest::Sim::SingleTypeFactory
getUCharValue	source/shared_lib/include/util/properties.h	/^	unsigned char getUCharValue() const		{verify(typeUChar); return value.uc;}$/;"	f	class:Shared::Util::Variant
getUCharValue	source/shared_lib/include/util/properties.h	/^	unsigned char getUCharValue(const Key &key) const	{return getValue(key).getUCharValue();}$/;"	f	class:Shared::Util::VariantMap
getUShortValue	source/shared_lib/include/util/properties.h	/^	unsigned short getUShortValue() const	{verify(typeUShort); return value.us;}$/;"	f	class:Shared::Util::Variant
getUShortValue	source/shared_lib/include/util/properties.h	/^	unsigned short getUShortValue(const Key &key) const	{return getValue(key).getUShortValue();}$/;"	f	class:Shared::Util::VariantMap
getUiConsoleMaxLines	source/game/global/config.h	/^	int getUiConsoleMaxLines() const			{return uiConsoleMaxLines;}$/;"	f	class:Glest::Global::Config
getUiConsoleTimeout	source/game/global/config.h	/^	int getUiConsoleTimeout() const				{return uiConsoleTimeout;}$/;"	f	class:Glest::Global::Config
getUiFocusArrows	source/game/global/config.h	/^	bool getUiFocusArrows() const				{return uiFocusArrows;}$/;"	f	class:Glest::Global::Config
getUiLastOptionsPage	source/game/global/config.h	/^	int getUiLastOptionsPage() const			{return uiLastOptionsPage;}$/;"	f	class:Glest::Global::Config
getUiLastScenario	source/game/global/config.h	/^	string getUiLastScenario() const			{return uiLastScenario;}$/;"	f	class:Glest::Global::Config
getUiLastScenarioCatagory	source/game/global/config.h	/^	string getUiLastScenarioCatagory() const	{return uiLastScenarioCatagory;}$/;"	f	class:Glest::Global::Config
getUiLocale	source/game/global/config.h	/^	string getUiLocale() const					{return uiLocale;}$/;"	f	class:Glest::Global::Config
getUiPhotoMode	source/game/global/config.h	/^	bool getUiPhotoMode() const					{return uiPhotoMode;}$/;"	f	class:Glest::Global::Config
getUiPinWidgets	source/game/global/config.h	/^	bool getUiPinWidgets() const				{return uiPinWidgets;}$/;"	f	class:Glest::Global::Config
getUiScrollSpeed	source/game/global/config.h	/^	float getUiScrollSpeed() const				{return uiScrollSpeed;}$/;"	f	class:Glest::Global::Config
getUiTeamColourMode	source/game/global/config.h	/^	int getUiTeamColourMode() const				{return uiTeamColourMode;}$/;"	f	class:Glest::Global::Config
getUintValue	source/shared_lib/include/util/properties.h	/^	unsigned int getUintValue() const		{verify(typeUint); return value.ui;}$/;"	f	class:Shared::Util::Variant
getUintValue	source/shared_lib/include/util/properties.h	/^	unsigned int getUintValue(const Key &key) const		{return getValue(key).getUintValue();}$/;"	f	class:Shared::Util::VariantMap
getUniformLoc	source/shared_lib/sources/graphics/gl/shader.cpp	/^int GlslProgram::getUniformLoc(const string &name) {$/;"	f	class:Shared::Graphics::GlslProgram
getUnit	source/game/entities/command.cpp	/^Unit* Command::getUnit() const {$/;"	f	class:Glest::Entities::Command
getUnit	source/game/entities/faction.h	/^	Unit *getUnit(int i) const							{assert(units.size() == unitMap.size()); assert(i < units.size()); return units[i];}$/;"	f	class:Glest::Entities::Faction
getUnit	source/game/entities/unit.h	/^	Unit* getUnit(int id) { return EntityFactory<Unit>::getInstance(id); }$/;"	f	class:Glest::Entities::UnitFactory
getUnit	source/game/gui/selection.h	/^	const Unit *getUnit(int i) const		{return m_selectedUnits[i];}$/;"	f	class:Glest::Gui::Selection
getUnit	source/game/world/map.h	/^	Unit *getUnit(Field f) const	{ return getUnit(fieldZone(f));	}$/;"	f	class:Glest::Sim::Cell
getUnit	source/game/world/map.h	/^	Unit *getUnit(Zone zone) const	{ return units[zone];			}$/;"	f	class:Glest::Sim::Cell
getUnit	source/game/world/world.h	/^	Unit*	getUnit(int id) { return m_unitFactory.getInstance(id); }$/;"	f	class:Glest::Sim::MasterEntityFactory
getUnit2	source/game/entities/command.cpp	/^Unit* Command::getUnit2() const {$/;"	f	class:Glest::Entities::Command
getUnitClass	source/game/ai/ai.h	/^	UnitClass getUnitClass() const					{return unitClass;}$/;"	f	class:Glest::Plan::ProduceTask
getUnitCount	source/game/entities/faction.h	/^	int getUnitCount() const							{return units.size();}$/;"	f	class:Glest::Entities::Faction
getUnitCount	source/game/world/world.cpp	/^int World::getUnitCount(int factionIndex) {$/;"	f	class:Glest::Sim::World
getUnitCountOfType	source/game/world/world.cpp	/^int World::getUnitCountOfType(int factionIndex, const string &typeName) {$/;"	f	class:Glest::Sim::World
getUnitFactionIndex	source/game/world/world.cpp	/^int World::getUnitFactionIndex(int unitId) {$/;"	f	class:Glest::Sim::World
getUnitFactory	source/game/world/world.h	/^	UnitFactory&        getUnitFactory() { return m_unitFactory; }$/;"	f	class:Glest::Sim::MasterEntityFactory
getUnitId	source/game/network/network_types.h	/^		int getUnitId() const								{return unitId;}$/;"	f	class:Glest::Net::NetworkCommand
getUnitPosition	source/game/world/world.cpp	/^Vec2i World::getUnitPosition(int unitId) {$/;"	f	class:Glest::Sim::World
getUnitRef	source/game/entities/command.h	/^	UnitId getUnitRef() const					{return unitRef;}$/;"	f	class:Glest::Entities::Command
getUnitRef2	source/game/entities/command.h	/^	UnitId getUnitRef2() const					{return unitRef2;}$/;"	f	class:Glest::Entities::Command
getUnitReq	source/game/prototypes/element_type.h	/^	const UnitType *getUnitReq(int i) const				{return unitReqs[i];}$/;"	f	class:Glest::ProtoTypes::RequirableType
getUnitReqCount	source/game/prototypes/element_type.h	/^	int getUnitReqCount() const							{return unitReqs.size();}$/;"	f	class:Glest::ProtoTypes::RequirableType
getUnitType	source/game/ai/ai.h	/^	const UnitType *getUnitType() const				{return unitType;}$/;"	f	class:Glest::Plan::ProduceTask
getUnitType	source/game/ai/ai.h	/^	const UnitType *getUnitType() const			{return unitType;}$/;"	f	class:Glest::Plan::BuildTask
getUnitType	source/game/prototypes/cloak_type.h	/^	const UnitType* getUnitType() const    { return m_unitType; }$/;"	f	class:Glest::ProtoTypes::CloakType
getUnitType	source/game/prototypes/cloak_type.h	/^	const UnitType* getUnitType() const    { return m_unitType; }$/;"	f	class:Glest::ProtoTypes::DetectorType
getUnitType	source/game/prototypes/command_type.h	/^	const UnitType*       getUnitType() const   { return unitType; }$/;"	f	class:Glest::ProtoTypes::CommandType
getUnitType	source/game/prototypes/element_type.h	/^	const UnitType*    getUnitType() const { return m_unitType; }$/;"	f	class:Glest::ProtoTypes::UnitReqResult
getUnitType	source/game/prototypes/faction_type.cpp	/^const UnitType *FactionType::getUnitType(const string &m_name) const{$/;"	f	class:Glest::ProtoTypes::FactionType
getUnitType	source/game/prototypes/faction_type.h	/^	const UnitType *getUnitType(int i) const			{return unitTypes[i];}$/;"	f	class:Glest::ProtoTypes::FactionType
getUnitType	source/game/prototypes/skill_type.h	/^	const UnitType* getUnitType() const { return m_unitType; }$/;"	f	class:Glest::ProtoTypes::SkillType
getUnitType	source/game/world/type_factories.h	/^	const UnitType* getUnitType(int id) { return m_prodTypeFactory.getTypeById<UnitType>(id); }$/;"	f	class:Glest::Sim::PrototypeFactory
getUnitTypeCount	source/game/prototypes/faction_type.h	/^	int getUnitTypeCount() const						{return unitTypes.size();}$/;"	f	class:Glest::ProtoTypes::FactionType
getUnits	source/game/entities/faction.h	/^	const Units &getUnits() const						{return units;}$/;"	f	class:Glest::Entities::Faction
getUnits	source/game/gui/selection.h	/^	const UnitVector &getUnits() const	{return m_selectedUnits;}$/;"	f	class:Glest::Gui::Selection
getUnitsProduced	source/game/game/stats.h	/^	int getUnitsProduced(int i) const				{ASSERT_INDEX(); return playerStats[i].unitsProduced;}$/;"	f	class:Glest::Sim::Stats
getUnitsToCarry	source/game/entities/unit.h	/^	UnitIdList& getUnitsToCarry()				{return m_unitsToCarry;}$/;"	f	class:Glest::Entities::Unit
getUnitsToUnload	source/game/entities/unit.h	/^	UnitIdList& getUnitsToUnload()				{return m_unitsToUnload;}$/;"	f	class:Glest::Entities::Unit
getUnloadSkillType	source/game/prototypes/command_type.h	/^	const UnloadSkillType *getUnloadSkillType() const	{return unloadSkillType;}$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
getUpdateFps	source/game/main/intro.h	/^	virtual int getUpdateFps() const {return 60;}$/;"	f	class:Glest::Main::Intro
getUpdateFps	source/game/main/program.h	/^		virtual int getUpdateFps() const {return 10;}$/;"	f	class:Glest::Main::Program::CrashProgramState
getUpgrade	source/game/entities/upgrade.h	/^	const Upgrade &getUpgrade(int i) const	{return *upgrades[i];}$/;"	f	class:Glest::Entities::UpgradeManager
getUpgradeCount	source/game/entities/upgrade.h	/^	int getUpgradeCount() const		{return upgrades.size();}$/;"	f	class:Glest::Entities::UpgradeManager
getUpgradeFactory	source/game/world/world.h	/^	UpgradeFactory&     getUpgradeFactory() { return m_upgradeFactory; }$/;"	f	class:Glest::Sim::MasterEntityFactory
getUpgradeManager	source/game/entities/faction.h	/^	const UpgradeManager *getUpgradeManager() const		{return &upgradeManager;}$/;"	f	class:Glest::Entities::Faction
getUpgradeReq	source/game/prototypes/element_type.h	/^	const UpgradeType *getUpgradeReq(int i) const		{return upgradeReqs[i];}$/;"	f	class:Glest::ProtoTypes::RequirableType
getUpgradeReqCount	source/game/prototypes/element_type.h	/^	int getUpgradeReqCount() const						{return upgradeReqs.size();}$/;"	f	class:Glest::ProtoTypes::RequirableType
getUpgradeSkillType	source/game/prototypes/command_type.h	/^	const UpgradeSkillType *getUpgradeSkillType() const	{return m_upgradeSkillType;}$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
getUpgradeType	source/game/ai/ai.h	/^	const UpgradeType *getUpgradeType() const	{return upgradeType;}$/;"	f	class:Glest::Plan::UpgradeTask
getUpgradeType	source/game/prototypes/element_type.h	/^	const UpgradeType* getUpgradeType() const { return m_upgradeType; }$/;"	f	class:Glest::ProtoTypes::UpgradeReqResult
getUpgradeType	source/game/prototypes/faction_type.cpp	/^const UpgradeType *FactionType::getUpgradeType(const string &m_name) const{$/;"	f	class:Glest::ProtoTypes::FactionType
getUpgradeType	source/game/prototypes/faction_type.h	/^	const UpgradeType *getUpgradeType(int i) const		{return upgradeTypes[i];}$/;"	f	class:Glest::ProtoTypes::FactionType
getUpgradeTypeCount	source/game/prototypes/faction_type.h	/^	int getUpgradeTypeCount() const						{return upgradeTypes.size();}$/;"	f	class:Glest::ProtoTypes::FactionType
getUserCommand	source/game/gui/keymap.h	/^	UserCommand getUserCommand() const { return m_userCommand; }$/;"	f	class:Glest::Gui::HotKeyAssignment
getUvOffset	source/shared_lib/include/graphics/model.h	/^	int getUvOffset() const { return uvOffsets[type]; }$/;"	f	struct:Shared::Graphics::MeshVertexBlock
getVAng	source/game/game/game_camera.h	/^	float getVAng() const		{return vAng;}$/;"	f	class:Glest::Gui::GameCamera
getValue	source/configurator/configuration.h	/^	const string &getValue() const			{return value;}$/;"	f	class:Configurator::Field
getValue	source/game/misc_widgets.h	/^	int getValue() const { return m_value; }$/;"	f	class:Glest::Widgets::Spinner
getValue	source/game/widgets/slider.h	/^	int getValue() const { return m_shaft->getValue(); }$/;"	f	class:Glest::Widgets::Slider2
getValue	source/game/widgets/slider.h	/^	int getValue() const { return m_value; }$/;"	f	class:Glest::Widgets::SliderShaft
getValue	source/game/widgets/widgets_base.h	/^	int getValue() const { return m_value; }$/;"	f	class:Glest::Widgets::Anchor
getValue	source/map_editor/main.cpp	/^string SimpleDialog::getValue(const string &key) {$/;"	f	class:MapEditor::SimpleDialog
getValue	source/shared_lib/include/util/properties.h	/^	const Variant &getValue(const Key &key) const {$/;"	f	class:Shared::Util::VariantMap
getValue	source/shared_lib/include/xml/xml_parser.h	/^	const XmlAttribute *getValue() const 		{return getAttribute("value");}$/;"	f	class:Shared::Xml::XmlNode
getValue	source/shared_lib/include/xml/xml_parser.h	/^	const string &getValue() const						{return value;}$/;"	f	class:Shared::Xml::XmlAttribute
getVariableName	source/configurator/configuration.h	/^	const string &getVariableName() const	{return variableName;}$/;"	f	class:Configurator::Field
getVec2fValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec2f getVec2fValue() const {$/;"	f	class:Shared::Xml::XmlNode
getVec2i	source/shared_lib/sources/lua/lua_script.cpp	/^Vec2i LuaArguments::getVec2i(int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
getVec2iField	source/shared_lib/sources/lua/lua_script.cpp	/^Vec2i LuaScript::getVec2iField(const char *key) {$/;"	f	class:Shared::Lua::LuaScript
getVec2iField	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::getVec2iField(const char *key, Vec2i &out_res) {$/;"	f	class:Shared::Lua::LuaScript
getVec2iValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec2i getVec2iValue() const {$/;"	f	class:Shared::Xml::XmlNode
getVec3fValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec3f getVec3fValue() const {$/;"	f	class:Shared::Xml::XmlNode
getVec3i	source/shared_lib/sources/lua/lua_script.cpp	/^Vec3i LuaArguments::getVec3i(int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
getVec3iValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec3i getVec3iValue() const {$/;"	f	class:Shared::Xml::XmlNode
getVec4fValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec4f getVec4fValue() const {$/;"	f	class:Shared::Xml::XmlNode
getVec4i	source/shared_lib/sources/lua/lua_script.cpp	/^Vec4i LuaArguments::getVec4i(int ndx) const {$/;"	f	class:Shared::Lua::LuaArguments
getVec4iField	source/shared_lib/sources/lua/lua_script.cpp	/^Vec4i LuaScript::getVec4iField(const char *key) {$/;"	f	class:Shared::Lua::LuaScript
getVec4iField	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::getVec4iField(const char *key, Vec4i &out_res) {$/;"	f	class:Shared::Lua::LuaScript
getVec4iValue	source/shared_lib/include/xml/xml_parser.h	/^	Vec4i getVec4iValue() const {$/;"	f	class:Shared::Xml::XmlNode
getVersionFont	source/game/widgets/widget_config.h	/^	FontPtr getVersionFont() const { return m_fonts[m_defaultFonts[FontUsage::VERSION]]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getVersionFontNdx	source/game/widgets/widget_config.h	/^	int getVersionFontNdx() const { return m_defaultFonts[FontUsage::VERSION]; }$/;"	f	class:Glest::Widgets::WidgetConfig
getVersionString	source/game/network/network_message.h	/^	string getVersionString() const		{return data.versionString.getString();}$/;"	f	class:Glest::Net::IntroMessage
getVertBorderDim	source/game/widgets/widget_style.h	/^	int getVertBorderDim() const {$/;"	f	struct:Glest::Widgets::BorderStyle
getVertexBlock	source/shared_lib/include/graphics/interpolation.h	/^	const MeshVertexBlock& getVertexBlock() const {$/;"	f	class:Shared::Graphics::InterpolationData
getVertexCount	source/shared_lib/include/graphics/model.h	/^	uint32 getVertexCount() const			{return vertexCount;}$/;"	f	class:Shared::Graphics::Mesh
getVertexCount	source/shared_lib/sources/graphics/model.cpp	/^uint32 Model::getVertexCount() const{$/;"	f	class:Shared::Graphics::Model
getVertexData	source/game/world/map.h	/^	MapVertexData* getVertexData() { return m_vertexData; }$/;"	f	class:Glest::Sim::Map
getVerticalRotation	source/game/entities/unit.h	/^	Vec2f getVerticalRotation() const			{return Vec2f(0.f);}$/;"	f	class:Glest::Entities::Unit
getVictory	source/game/game/stats.h	/^	bool getVictory(int i) const					{ASSERT_INDEX(); return playerStats[i].victory;}$/;"	f	class:Glest::Sim::Stats
getVideoMode	source/shared_lib/include/platform/window.h	/^	VideoMode getVideoMode() const { return m_videoMode; }$/;"	f	class:Shared::Platform::Window
getVisCounter	source/game/search/cartographer.h	/^	int  getVisCounter(const Vec2i &pos) const	{ return state[pos.y * cellMap->getTileH() + pos.x].visCounter; }$/;"	f	class:Glest::Search::ExplorationMap
getVisible	source/shared_lib/include/graphics/particle.h	/^	bool getVisible() const						{return visible;}$/;"	f	class:Shared::Graphics::ParticleSystem
getVisibleOnly	source/game/prototypes/skill_type.h	/^	bool getVisibleOnly() const { return visibleOnly; }$/;"	f	class:Glest::ProtoTypes::MoveSkillType
getVolume	source/shared_lib/include/sound/sound.h	/^	float getVolume() const				{return volume;}$/;"	f	class:Shared::Sound::Sound
getW	source/game/graphics/components.h	/^	int getW() const					{return w;}$/;"	f	class:Glest::Graphics::GraphicComponent
getW	source/game/world/map.h	/^	int getW() const							{ return m_cellSize.w;  }$/;"	f	class:Glest::Sim::Map
getW	source/map_editor/map.h	/^	int getW() const			{return w;}$/;"	f	class:MapEditor::Map
getW	source/shared_lib/include/graphics/pixmap.h	/^	int getW() const			{return w;}$/;"	f	class:Shared::Graphics::Pixmap1D
getW	source/shared_lib/include/graphics/pixmap.h	/^	int getW() const			{return w;}$/;"	f	class:Shared::Graphics::Pixmap2D
getW	source/shared_lib/include/graphics/pixmap.h	/^	int getW() const			{return w;}$/;"	f	class:Shared::Graphics::Pixmap3D
getW	source/shared_lib/include/graphics/pixmap.h	/^	int getW() const			{return w;}$/;"	f	class:Shared::Graphics::PixmapIo
getW	source/shared_lib/include/physics/weather.h	/^	int getW() const	{return w;}$/;"	f	class:Shared::Physics::Area
getW	source/shared_lib/include/platform/window.h	/^	int getW() const			{return w;}$/;"	f	class:Shared::Platform::Window
getWalkable	source/game/entities/object.cpp	/^bool MapObject::getWalkable() const{$/;"	f	class:Glest::Entities::MapObject
getWalkable	source/game/prototypes/object_type.h	/^	bool getWalkable() const		{return walkable;}$/;"	f	class:Glest::ProtoTypes::MapObjectType
getWater	source/game/menu/menu_background.h	/^	bool getWater() const						{return water;}$/;"	f	class:Glest::Menu::MenuBackground
getWaterEffects	source/game/world/tileset.h	/^	bool getWaterEffects() const					{return waterEffects;}$/;"	f	class:Glest::Sim::Tileset
getWaterEffects	source/game/world/world.h	/^	const WaterEffects *getWaterEffects() const		{return &waterEffects;}$/;"	f	class:Glest::Sim::World
getWaterHeight	source/game/menu/menu_background.h	/^	float getWaterHeight() const				{return waterHeight;}$/;"	f	class:Glest::Menu::MenuBackground
getWaterLevel	source/game/script/script_manager.cpp	/^int getWaterLevel(LuaHandle *luaHandle) {$/;"	f	namespace:Glest::Script
getWaterLevel	source/game/world/map.h	/^	float getWaterLevel() const					{ return waterLevel;		   }$/;"	f	class:Glest::Sim::Map
getWaterLevel	source/map_editor/map.cpp	/^int Map::getWaterLevel() const {$/;"	f	class:MapEditor::Map
getWaterSound	source/game/global/core_data.h	/^	StaticSound *getWaterSound()			{return waterSounds.getRandSound();}$/;"	f	class:Glest::Global::CoreData
getWaterSplash	source/game/graphics/water_effects.h	/^	const WaterSplash *getWaterSplash(int i) const	{return &waterSplashes[i];}$/;"	f	class:Glest::Graphics::WaterEffects
getWaterSplashCount	source/game/graphics/water_effects.h	/^	int getWaterSplashCount() const					{return waterSplashes.size();}$/;"	f	class:Glest::Graphics::WaterEffects
getWaterSplashTexture	source/game/global/core_data.h	/^	TexPtr getWaterSplashTexture() const	{return waterSplashTexture;}$/;"	f	class:Glest::Global::CoreData
getWaterTex	source/game/world/tileset.h	/^	Texture3D *getWaterTex() const					{return waterTex;}$/;"	f	class:Glest::Sim::Tileset
getWaterTexture	source/game/menu/menu_background.h	/^	Texture2D *getWaterTexture() const			{return waterTexture;}$/;"	f	class:Glest::Menu::MenuBackground
getWaypointPath	source/game/entities/unit.h	/^	WaypointPath *getWaypointPath()				{return &waypointPath;}$/;"	f	class:Glest::Entities::Unit
getWaypointPath	source/game/entities/unit.h	/^	const WaypointPath *getWaypointPath() const {return &waypointPath;}$/;"	f	class:Glest::Entities::Unit
getWeather	source/game/world/tileset.h	/^	Gui::Weather getWeather() const					{return weather;}$/;"	f	class:Glest::Sim::Tileset
getWestBorder	source/game/search/cluster_map.h	/^	ClusterBorder* getWestBorder(Vec2i cluster) { $/;"	f	class:Glest::Search::ClusterMap
getWidget	source/game/misc_widgets.h	/^	Widget* getWidget() { return m_widget; }$/;"	f	class:Glest::Widgets::OptionContainer
getWidgetAt	source/game/widgets/widgets_base.cpp	/^Widget* Container::getWidgetAt(const Vec2i &pos) {$/;"	f	class:Glest::Widgets::Container
getWidgetAt	source/game/widgets/widgets_base.cpp	/^Widget* Widget::getWidgetAt(const Vec2i &pos) {$/;"	f	class:Glest::Widgets::Widget
getWidgetForMouseEvent	source/game/widgets/widget_window.cpp	/^Widget* WidgetWindow::getWidgetForMouseEvent() {$/;"	f	class:Glest::Widgets::WidgetWindow
getWidgetStyle	source/game/widgets/widget_config.h	/^	const WidgetStyle& getWidgetStyle(WidgetType type, WidgetState state = WidgetState::NORMAL) const {$/;"	f	class:Glest::Widgets::WidgetConfig
getWidth	source/game/search/annotated_map.h	/^	int getWidth()	const {return width;}$/;"	f	class:Glest::Search::AnnotatedMap
getWidth	source/game/search/cluster_map.h	/^	int getWidth() const	{ return w; }$/;"	f	class:Glest::Search::ClusterMap
getWidth	source/game/widgets/widgets_base.h	/^	int   getWidth() const   { return m_size.x;  }$/;"	f	class:Glest::Widgets::Widget
getWidth	source/shared_lib/include/graphics/font.h	/^	int getWidth() const			{return width;}$/;"	f	class:Shared::Graphics::Font
getWindSpeed	source/shared_lib/include/graphics/particle.h	/^	const Vec3f &getWindSpeed() const			{return windSpeed;}$/;"	f	class:Shared::Graphics::ParticleSystem
getWinner	source/game/script/script_manager.h	/^	bool getWinner() const		{return winner;}$/;"	f	class:Glest::Script::PlayerModifiers
getWireframe	source/g3d_viewer/renderer.h	/^	bool getWireframe() const	{return wireframe;}$/;"	f	class:Shared::G3dViewer::Renderer
getWorld	source/game/world/sim_interface.h	/^	World *getWorld()						{ return world; }$/;"	f	class:Glest::Sim::SimulationInterface
getWorld	source/game/world/sim_interface.h	/^	const World *getWorld() const			{ return world; }$/;"	f	class:Glest::Sim::SimulationInterface
getWrapMode	source/shared_lib/include/graphics/texture.h	/^	WrapMode getWrapMode() const	{return wrapMode;}$/;"	f	class:Shared::Graphics::Texture
getWritePos	source/shared_lib/include/platform/socket.h	/^		char_ptr getWritePos() const { return buffer + head; }$/;"	f	class:Shared::Platform::Socket::CircularBuffer
getX	source/game/graphics/components.h	/^	int getX() const					{return x;}$/;"	f	class:Glest::Graphics::GraphicComponent
getX	source/shared_lib/include/platform/window.h	/^	int getX() const			{return x;}$/;"	f	class:Shared::Platform::Window
getXaVoice	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	IXAudio2SourceVoice* getXaVoice() const      { return m_xaVoice;  }$/;"	f	class:Shared::Sound::Xa2::XaVoice
getY	source/game/graphics/components.h	/^	int getY() const					{return y;}$/;"	f	class:Glest::Graphics::GraphicComponent
getY	source/shared_lib/include/platform/window.h	/^	int getY() const			{return y;}$/;"	f	class:Shared::Platform::Window
getZone	source/game/prototypes/skill_type.h	/^	bool getZone ( const Zone zone ) const		{return zones.get(zone);}$/;"	f	class:Glest::ProtoTypes::TargetBasedSkillType
getZone	source/game/prototypes/skill_type.h	/^	bool getZone(Zone zone) const						{return zones.get(zone);}$/;"	f	class:Glest::ProtoTypes::AttackSkillTypes
getZone	source/game/prototypes/unit_type.h	/^	Zone getZone() const					{return zone;}$/;"	f	class:Glest::ProtoTypes::UnitType
getZones	source/game/prototypes/skill_type.h	/^	Zones getZones () const				{return zones;}$/;"	f	class:Glest::ProtoTypes::TargetBasedSkillType
get_dist	source/map_editor/map.cpp	/^int get_dist(int delta_x, int delta_y) {$/;"	f	namespace:MapEditor
get_error	source/shared_lib/sources/platform/socket.cpp	42;"	d	file:
getdest	source/shared_lib/include/util/sigslot.h	/^	virtual has_slots* getdest() const { return slotObject; }$/;"	f	class:sigslot::connection
getshiftLengthMult	source/game/prototypes/earthquake_type.h	/^	const Vec3f &getshiftLengthMult() const	{return shiftLengthMult;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getshiftsPerSecond	source/game/prototypes/earthquake_type.h	/^	float getshiftsPerSecond() const		{return shiftsPerSecond;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
getshiftsPerSecondVar	source/game/prototypes/earthquake_type.h	/^	float getshiftsPerSecondVar() const		{return shiftsPerSecondVar;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
giveBuildCommand	source/game/script/script_manager.cpp	/^int ScriptManager::giveBuildCommand(LuaHandle * luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
giveBuildCommand	source/game/world/world.cpp	/^int World::giveBuildCommand(int unitId, const string &commandName, const string &buildType, const Vec2i &pos) {$/;"	f	class:Glest::Sim::World
giveCommand	source/game/ai/ai_interface.cpp	/^CmdResult GlestAiInterface::giveCommand(const Unit *unit, const CommandType *commandType) {$/;"	f	class:Glest::Plan::GlestAiInterface
giveCommand	source/game/ai/ai_interface.cpp	/^CmdResult GlestAiInterface::giveCommand(const Unit *unit, const CommandType *commandType, const Vec2i &pos,$/;"	f	class:Glest::Plan::GlestAiInterface
giveCommand	source/game/ai/ai_interface.cpp	/^CmdResult GlestAiInterface::giveCommand(int unitIndex, CmdClass commandClass, const Vec2i &pos){$/;"	f	class:Glest::Plan::GlestAiInterface
giveCommand	source/game/ai/ai_interface.cpp	/^CmdResult GlestAiInterface::giveCommand(int unitIndex, const CommandType *commandType, Unit *u){$/;"	f	class:Glest::Plan::GlestAiInterface
giveCommand	source/game/ai/ai_interface.cpp	/^CmdResult GlestAiInterface::giveCommand(int unitIndex, const CommandType *commandType, const Vec2i &pos){$/;"	f	class:Glest::Plan::GlestAiInterface
giveCommand	source/game/ai/ai_interface.cpp	/^CmdResult GlestAiInterface::giveCommand(int unitIndex, const CommandType *commandType, const Vec2i &pos,$/;"	f	class:Glest::Plan::GlestAiInterface
giveCommand	source/game/entities/unit.cpp	/^CmdResult Unit::giveCommand(Command *command) {$/;"	f	class:Glest::Entities::Unit
giveCommand	source/game/game/commander.cpp	/^void Commander::giveCommand(Command *command) const {$/;"	f	class:Glest::Sim::Commander
giveDefaultOrders	source/game/gui/user_interface.cpp	/^void UserInterface::giveDefaultOrders(const Vec2i &targetPos, Unit *targetUnit) {$/;"	f	class:Glest::Gui::UserInterface
giveOneClickOrders	source/game/gui/user_interface.cpp	/^void UserInterface::giveOneClickOrders() {$/;"	f	class:Glest::Gui::UserInterface
givePositionCommand	source/game/script/script_manager.cpp	/^int ScriptManager::givePositionCommand(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
givePositionCommand	source/game/world/world.cpp	/^int World::givePositionCommand(int unitId, const string &commandName, const Vec2i &pos) {$/;"	f	class:Glest::Sim::World
giveProductionCommand	source/game/script/script_manager.cpp	/^int ScriptManager::giveProductionCommand(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
giveProductionCommand	source/game/world/world.cpp	/^int World::giveProductionCommand(int unitId, const string &producedName) {$/;"	f	class:Glest::Sim::World
giveRefund	source/game/entities/faction.cpp	/^void Faction::giveRefund(const ProducibleType *p, int refund) {$/;"	f	class:Glest::Entities::Faction
giveResource	source/game/script/script_manager.cpp	/^int ScriptManager::giveResource(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
giveResource	source/game/world/world.cpp	/^int World::giveResource(const string &resourceName, int factionIndex, int amount) {$/;"	f	class:Glest::Sim::World
giveStopCommand	source/game/script/script_manager.cpp	/^int ScriptManager::giveStopCommand(LuaHandle * luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
giveStopCommand	source/game/world/world.cpp	/^int World::giveStopCommand(int unitId, const string &cmdName) {$/;"	f	class:Glest::Sim::World
giveTargetCommand	source/game/script/script_manager.cpp	/^int ScriptManager::giveTargetCommand(LuaHandle * luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
giveTargetCommand	source/game/world/world.cpp	/^int World::giveTargetCommand (int unitId, const string & cmdName, int targetId) {$/;"	f	class:Glest::Sim::World
giveTwoClickOrders	source/game/gui/user_interface.cpp	/^void UserInterface::giveTwoClickOrders(const Vec2i &targetPos, Unit *targetUnit) {$/;"	f	class:Glest::Gui::UserInterface
giveUpgrade	source/game/script/script_manager.cpp	/^int ScriptManager::giveUpgrade(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
giveUpgradeCommand	source/game/script/script_manager.cpp	/^int ScriptManager::giveUpgradeCommand(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
giveUpgradeCommand	source/game/world/world.cpp	/^int World::giveUpgradeCommand(int unitId, const string &upgradeName) {$/;"	f	class:Glest::Sim::World
glBlendEquations	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	static const GLenum glBlendEquations[BlendMode::COUNT];$/;"	m	class:Shared::Graphics::Gl::ParticleRendererGl
glBlendEquations	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^const GLenum ParticleRendererGl::glBlendEquations[BlendMode::COUNT] = {$/;"	m	class:Shared::Graphics::Gl::ParticleRendererGl	file:
glBlendFactors	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	static const GLenum glBlendFactors[BlendFactor::COUNT];$/;"	m	class:Shared::Graphics::Gl::ParticleRendererGl
glBlendFactors	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^const GLenum ParticleRendererGl::glBlendFactors[BlendFactor::COUNT] = {$/;"	m	class:Shared::Graphics::Gl::ParticleRendererGl	file:
glCanvas	source/g3d_viewer/main.h	/^	GlCanvas *glCanvas;$/;"	m	class:Shared::G3dViewer::MainWindow
glCanvas	source/map_editor/main.h	/^	GlCanvas *glCanvas;$/;"	m	class:MapEditor::MainWindow
glch	source/shared_lib/include/platform/win32/gl_wrap.h	/^	GlContextHandle glch;$/;"	m	class:Shared::Platform::PlatformContextGl
glest	source/map_editor/main.h	/^	wxString glest;$/;"	m	class:MapEditor::MainWindow
glestChangeHeight	source/map_editor/map.cpp	/^void Map::glestChangeHeight(int x, int y, int height, int radius) {$/;"	f	class:MapEditor::Map
glestChangeMapHeight	source/map_editor/program.cpp	/^void Program::glestChangeMapHeight(int x, int y, int Height, int radius) {$/;"	f	class:MapEditor::Program
glestMain	source/game/main/main.cpp	/^int glestMain(int argc, char** argv) {$/;"	f	namespace:Glest::Main
glestVersionString	source/game/facilities/game_util.cpp	/^const string glestVersionString= "v3.2.2";$/;"	m	namespace:Glest::Util	file:
glestimalFactionType	source/game/world/tileset.h	/^	FactionType glestimalFactionType;$/;"	m	class:Glest::Sim::Tileset
glestimals	source/game/world/world.h	/^	Faction glestimals;$/;"	m	class:Glest::Sim::World
globbuf	source/shared_lib/include/platform/sdl/platform_util.h	/^	glob_t globbuf;$/;"	m	struct:Shared::Platform::_DirIterator
goAway	source/game/menu/menu_state_load_game.h	/^	void goAway() {$/;"	f	class:Glest::Menu::SavedGamePreviewLoader
goalPos	source/game/search/search_engine.h	/^	DomainKey goalPos;		\/**< The goal pos (the 'result') from the last A* search  *\/$/;"	m	class:Glest::Search::SearchEngine
goalTransitions	source/game/search/cluster_map.h	/^	set<const Transition*>& goalTransitions() {return goals;}$/;"	f	class:Glest::Search::TransitionGoal
goals	source/game/search/cluster_map.h	/^	set<const Transition*> goals;$/;"	m	class:Glest::Search::TransitionGoal
gotoMenu	source/game/game/game.h	/^	bool netError, gotoMenu, exitGame, exitProgram;$/;"	m	class:Glest::Gui::GameState
gplLogoOnRoot	source/game/menu/main_menu.h	/^	bool gplLogoOnRoot() const		{ return gplLogoOnRootMenu; }$/;"	f	class:Glest::Menu::MainMenu
gplLogoOnRootMenu	source/game/menu/main_menu.h	/^	bool gplLogoOnRootMenu;$/;"	m	class:Glest::Menu::MainMenu
gplTexture	source/game/global/core_data.h	/^			gplTexture,$/;"	m	class:Glest::Global::CoreData
graphicsFactory	source/shared_lib/include/graphics/graphics_interface.h	/^	GraphicsFactory *graphicsFactory;$/;"	m	class:Shared::Graphics::GraphicsInterface
graphicsFactoryGl	source/shared_lib/include/platform/sdl/factory_repository.h	/^	GraphicsFactoryGl graphicsFactoryGl;$/;"	m	class:Shared::Platform::FactoryRepository
graphicsFactoryGl	source/shared_lib/include/platform/win32/factory_repository.h	/^	GraphicsFactoryGl graphicsFactoryGl;$/;"	m	class:Shared::Platform::FactoryRepository
gravity	source/shared_lib/include/graphics/particle.h	/^	float gravity;$/;"	m	class:Shared::Graphics::ParticleSystemBase
grid	source/g3d_viewer/renderer.h	/^	bool grid;$/;"	m	class:Shared::G3dViewer::Renderer
gridMarginHorizontal	source/configurator/main.cpp	/^const int MainWindow::gridMarginHorizontal = 30;$/;"	m	class:Configurator::MainWindow	file:
gridMarginHorizontal	source/configurator/main.h	/^	static const int gridMarginHorizontal;$/;"	m	class:Configurator::MainWindow
gridTextures	source/game/graphics/debug_renderer.h	/^	bool	gridTextures,		\/\/ show cell grid$/;"	m	class:Glest::Debug::DebugRenderer
groupKey	source/game/gui/user_interface.cpp	/^void UserInterface::groupKey(int groupIndex) {$/;"	f	class:Glest::Gui::UserInterface
growForests	source/map_editor/map_maker.cpp	/^void MapMaker::growForests(\/* control variables ?? *\/) {$/;"	f	class:MapEditor::MapMaker
growForestsMountaintop	source/map_editor/map_maker.cpp	/^void MapMaker::growForestsMountaintop(float forestMinHeight, float forestMaxHeight, int maxTrees, float playerRadius) {$/;"	f	class:MapEditor::MapMaker
gs	source/game/menu/menu_state_load_game.h	/^	GameSettings *gs;$/;"	m	class:Glest::Menu::MenuStateLoadGame
gsAutoRepairEnabled	source/game/global/config.h	/^	bool gsAutoRepairEnabled;$/;"	m	class:Glest::Global::Config
gsAutoReturnEnabled	source/game/global/config.h	/^	bool gsAutoReturnEnabled;$/;"	m	class:Glest::Global::Config
gsDayTime	source/game/global/config.h	/^	float gsDayTime;$/;"	m	class:Glest::Global::Config
gsWorldUpdateFps	source/game/global/config.h	/^	int gsWorldUpdateFps;$/;"	m	class:Glest::Global::Config
gs_datafile	source/game/world/sim_interface.cpp	/^const char *gs_datafile = "game_state.gsd";$/;"	m	namespace:Glest::Debug	file:
gs_indexfile	source/game/world/sim_interface.cpp	/^const char *gs_indexfile = "game_state.gsi";$/;"	m	namespace:Glest::Debug	file:
gtCallback	source/game/graphics/debug_renderer.h	/^	GridTextureCallback			gtCallback;$/;"	m	class:Glest::Debug::DebugRenderer
gui	source/game/game/game.h	/^	UserInterface gui;$/;"	m	class:Glest::Gui::GameState
guiUpdateTimer	source/game/main/program.h	/^	PerformanceTimer guiUpdateTimer;$/;"	m	class:Glest::Main::Program
guiUpdatesPerSec	source/game/game/game_constants.h	/^	const int guiUpdatesPerSec = 120;$/;"	m	namespace:Glest::GameConstants
h	source/game/graphics/components.h	/^	int x, y, w, h;$/;"	m	class:Glest::Graphics::GraphicComponent
h	source/game/script/trigger_manager.h	/^	int x, y, w, h; \/\/ top-left coords + width and height$/;"	m	struct:Glest::Script::Rect
h	source/game/search/cluster_map.h	/^	int w, h;$/;"	m	class:Glest::Search::ClusterMap
h	source/game/search/influence_map.h	/^	int x , y, w, h;	\/\/ Dimensions of this map.$/;"	m	class:Glest::Search::InfluenceMap
h	source/game/search/influence_map.h	/^	int x, y, w, h;$/;"	m	struct:Glest::Search::Rectangle
h	source/map_editor/map.h	/^	int h;$/;"	m	class:MapEditor::Map
h	source/map_editor/program.cpp	/^int UndoPoint::h = 0;$/;"	m	class:MapEditor::UndoPoint	file:
h	source/map_editor/program.h	/^		static int h;$/;"	m	class:MapEditor::UndoPoint
h	source/shared_lib/include/graphics/ft_font.h	/^	float h;			\/\/\/< Holds the height of the font.$/;"	m	struct:Shared::Graphics::Freetype::font_data
h	source/shared_lib/include/graphics/pixmap.h	/^	int h;$/;"	m	class:Shared::Graphics::Pixmap2D
h	source/shared_lib/include/graphics/pixmap.h	/^	int h;$/;"	m	class:Shared::Graphics::Pixmap3D
h	source/shared_lib/include/graphics/pixmap.h	/^	int h;$/;"	m	class:Shared::Graphics::PixmapIo
h	source/shared_lib/include/math/vec.h	/^		struct { T w, h; };$/;"	m	struct:Shared::Math::Vec2::__anon3::__anon5
h	source/shared_lib/include/physics/weather.h	/^	int h;$/;"	m	class:Shared::Physics::Area
h	source/shared_lib/include/platform/types.h	/^	int w, h;$/;"	m	struct:Shared::Platform::VideoMode
h	source/shared_lib/include/platform/window.h	/^	int h;$/;"	m	class:Shared::Platform::Window
hAng	source/game/game/game_camera.h	/^	float hAng;	\/\/YZ plane positive -Z axis$/;"	m	class:Glest::Gui::GameCamera
hTransitionMult	source/game/game/game_camera.cpp	/^float GameCamera::hTransitionMult= 8.f;$/;"	m	class:Glest::Gui::GameCamera	file:
hTransitionMult	source/game/game/game_camera.h	/^	static float hTransitionMult;$/;"	m	class:Glest::Gui::GameCamera
halfHeight	source/game/prototypes/unit_type.h	/^	fixed halfHeight;$/;"	m	class:Glest::ProtoTypes::UnitType
halfSize	source/game/prototypes/unit_type.h	/^	fixed halfSize;$/;"	m	class:Glest::ProtoTypes::UnitType
halfpi	source/shared_lib/include/math/math_util.h	/^const float halfpi	= 1.57079632679485f;$/;"	m	namespace:Shared::Math
handle	source/shared_lib/include/graphics/gl/texture_gl.h	/^	GLuint handle;$/;"	m	class:Shared::Graphics::Gl::TextureGl
handle	source/shared_lib/include/platform/win32/platform_menu.h	/^	HMENU handle;$/;"	m	class:Shared::Platform::MenuBase
handle	source/shared_lib/include/platform/win32/platform_util.h	/^	intptr_t handle;$/;"	m	struct:Shared::Platform::_DirIterator
handle	source/shared_lib/include/platform/window.h	/^	WindowHandle handle;$/;"	m	class:Shared::Platform::Window
handleError	source/shared_lib/sources/platform/socket.cpp	/^void Socket::handleError(const char *caller) const {$/;"	f	class:Shared::Platform::Socket
handleEvent	source/shared_lib/sources/platform/sdl/window.cpp	/^bool Window::handleEvent() {$/;"	f	class:Shared::Platform::Window
handleEvent	source/shared_lib/sources/platform/win32/window.cpp	/^bool Window::handleEvent() {$/;"	f	class:Shared::Platform::Window
handleMouseDown	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::handleMouseDown(SDL_Event event) {$/;"	f	class:Shared::Platform::Window
handleSyncError	source/game/network/client_interface.cpp	/^void ClientInterface::handleSyncError() {$/;"	f	class:Glest::Net::ClientInterface
handler	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^void PlatformExceptionHandler::handler(int signo, siginfo_t *info, void *context) {$/;"	f	class:Shared::Platform::PlatformExceptionHandler
handler	source/shared_lib/sources/platform/win32/platform_util.cpp	/^LONG WINAPI PlatformExceptionHandler::handler(LPEXCEPTION_POINTERS pointers) {$/;"	f	class:Shared::Platform::PlatformExceptionHandler
harvest	source/game/ai/ai.cpp	/^void Ai::harvest(int unitIndex) {$/;"	f	class:Glest::Plan::Ai
harvest	source/game/game/stats.h	/^	void harvest(int i, int amount)					{$/;"	f	class:Glest::Sim::Stats
harvestSpeed	source/game/prototypes/unit_stats_base.h	/^	int harvestSpeed;$/;"	m	class:Glest::ProtoTypes::UnitStats
harvestSpeedMult	source/game/prototypes/unit_stats_base.h	/^	fixed harvestSpeedMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
harvesterPercent	source/game/ai/ai.h	/^	static const int harvesterPercent= 30;$/;"	m	class:Glest::Plan::Ai
hasArrived	source/game/prototypes/cmd_types_worker.cpp	/^bool BuildCommandType::hasArrived(Unit *unit, const Command *command, const UnitType *builtUnitType) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
hasBuilding	source/game/entities/faction.cpp	/^bool Faction::hasBuilding() const {$/;"	f	class:Glest::Entities::Faction
hasBuilding	source/game/world/sim_interface.cpp	/^bool SimulationInterface::hasBuilding(const Faction *faction){$/;"	f	class:Glest::Sim::SimulationInterface
hasCellMap	source/game/prototypes/unit_type.h	/^	bool hasCellMap() const							{return m_cellMap != NULL;}$/;"	f	class:Glest::ProtoTypes::UnitType
hasChatMsg	source/game/network/network_interface.h	/^	bool hasChatMsg() const							{ return !chatMessages.empty(); }$/;"	f	class:Glest::Net::NetworkInterface
hasCommandClass	source/game/prototypes/unit_type.h	/^	bool hasCommandClass(CmdClass cc) const		{return !commandTypesByClass[cc].empty();}$/;"	f	class:Glest::ProtoTypes::UnitType
hasCommandType	source/game/prototypes/unit_type.cpp	/^bool UnitType::hasCommandType(const CommandType *ct) const {$/;"	f	class:Glest::ProtoTypes::UnitType
hasCustomSize	source/game/widgets/widgets_base.h	/^	bool hasOffset, hasCustomSize;$/;"	m	struct:Glest::Widgets::ImageRenderInfo
hasEffects	source/game/prototypes/skill_type.h	/^	bool hasEffects() const			{return effectTypes.size() > 0;}$/;"	f	class:Glest::ProtoTypes::SkillType
hasError	source/shared_lib/include/util/util.h	/^	bool hasError() const { return !errors.empty(); }$/;"	f	struct:Shared::Util::MediaErrorLog
hasImage	source/game/graphics/imageset.h	/^	bool hasImage(int ndx) const { return ndx < m_textures.size() && ndx >= 0; }$/;"	f	class:Glest::Graphics::Imageset
hasImage	source/game/widgets/widgets_base.h	/^	bool hasImage() const { return !textures.empty(); }$/;"	f	class:Glest::Widgets::ImageWidget
hasImage	source/game/widgets/widgets_base.h	/^	bool hasImage(int ndx) const { return ndx < textures.size(); }$/;"	f	class:Glest::Widgets::ImageWidget
hasMeetingPoint	source/game/prototypes/unit_type.h	/^	bool hasMeetingPoint() const						{return meetingPoint;}$/;"	f	class:Glest::ProtoTypes::UnitType
hasMessage	source/game/network/network_interface.h	/^	bool hasMessage()					{ return !messageQueue.empty(); }$/;"	f	class:Glest::Net::NetworkConnection
hasNetworkSlots	source/game/game/game_settings.cpp	/^bool GameSettings::hasNetworkSlots() const {$/;"	f	class:Glest::Sim::GameSettings
hasNetworkSlots	source/game/menu/menu_state_new_game.cpp	/^bool MenuStateNewGame::hasNetworkSlots() {$/;"	f	class:Glest::Menu::MenuStateNewGame
hasOffset	source/game/search/node_pool.h	/^	bool hasOffset()	{ return ox || oy; }			 \/**< has an offset					   *\/$/;"	f	struct:Glest::Search::PosOff
hasOffset	source/game/widgets/widgets_base.h	/^	bool hasOffset, hasCustomSize;$/;"	m	struct:Glest::Widgets::ImageRenderInfo
hasPos	source/game/entities/command.h	/^	bool hasPos() const							{return pos.x != -1;}$/;"	f	class:Glest::Entities::Command
hasPos2	source/game/entities/command.h	/^	bool hasPos2() const						{return pos2.x != -1;}$/;"	f	class:Glest::Entities::Command
hasPreference	source/game/prototypes/skill_type.h	/^	bool hasPreference(AttackSkillPreference pref) const	{return allPrefs.get(pref);}$/;"	f	class:Glest::ProtoTypes::AttackSkillTypes
hasPrev	source/game/search/node_pool.h	/^	bool hasPrev()	  { return posOff.hasOffset();	  } \/**< has valid previous 'pointer'		*\/$/;"	f	struct:Glest::Search::AStarNode
hasProjectileAttack	source/game/prototypes/unit_type.h	/^	bool hasProjectileAttack() const				{return m_hasProjectileAttack;}$/;"	f	class:Glest::ProtoTypes::UnitType
hasSkillClass	source/game/prototypes/unit_type.cpp	/^bool UnitType::hasSkillClass(SkillClass skillClass) const {$/;"	f	class:Glest::ProtoTypes::UnitType
hasSkillType	source/game/prototypes/unit_type.cpp	/^bool UnitType::hasSkillType(const SkillType *st) const {$/;"	f	class:Glest::ProtoTypes::UnitType
hasSounds	source/game/prototypes/skill_type.h	/^	bool hasSounds() const			{return !sounds.getSounds().empty();}$/;"	f	class:Glest::ProtoTypes::SkillType
hasTag	source/game/prototypes/unit_type.h	/^	bool hasTag(const string &tag) const	{return m_tags.find(tag) != m_tags.end();}$/;"	f	class:Glest::ProtoTypes::UnitType
hasTeamColorEnergy	source/game/prototypes/particle_type.h	/^	bool hasTeamColorEnergy() const { return teamColorEnergy; }$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
hasTeamColorNoEnergy	source/game/prototypes/particle_type.h	/^	bool hasTeamColorNoEnergy() const { return teamColorNoEnergy; }$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
hasText	source/game/widgets/widgets_base.h	/^	bool hasText() const { return !m_texts.empty(); }$/;"	f	class:Glest::Widgets::TextWidget
hasTexture	source/shared_lib/include/graphics/model_header.h	/^	uint8 hasTexture;$/;"	m	struct:Shared::Graphics::MeshHeaderV2
hasTransported	source/game/gui/selection.h	/^	bool hasTransported() const         {return m_tranported;}$/;"	f	class:Glest::Gui::Selection
hasUnconnectedSlots	source/game/menu/menu_state_new_game.cpp	/^bool MenuStateNewGame::hasUnconnectedSlots() {$/;"	f	class:Glest::Menu::MenuStateNewGame
hasUnit	source/game/gui/selection.h	/^	bool hasUnit(const Unit *unit) const {$/;"	f	class:Glest::Gui::Selection
has_slots	source/shared_lib/include/util/sigslot.h	/^	has_slots() { }$/;"	f	class:sigslot::has_slots
has_slots	source/shared_lib/include/util/sigslot.h	/^class has_slots {$/;"	c	namespace:sigslot
hashPointer	source/shared_lib/sources/util/leak_dumper.cpp	/^size_t hashPointer(void *ptr) {$/;"	f
haveSpecShaders	source/game/game/options.h	/^	bool haveSpecShaders;$/;"	m	class:Glest::Gui::Options
head	source/shared_lib/include/platform/socket.h	/^		size_t tail, head;$/;"	m	class:Shared::Platform::Socket::CircularBuffer
header	source/game/game/game.h	/^	string header;$/;"	m	struct:Glest::Gui::ScriptMessage
header	source/game/world/sim_interface.h	/^	MsgHeader header;$/;"	m	class:Glest::Sim::SkillCycleTable
headerSize	source/game/network/network_message.h	/^	static const size_t headerSize = 4;$/;"	m	struct:Glest::Net::MsgHeader
heap_ndx	source/game/search/node_pool.h	/^	int16 heap_ndx;$/;"	m	struct:Glest::Search::AStarNode
heap_ndx	source/test/datastructs/heap_test.cpp	/^	int heap_ndx;$/;"	m	struct:Test::DummyNode	file:
height	source/game/prototypes/unit_type.h	/^    int height;$/;"	m	class:Glest::ProtoTypes::UnitType
height	source/game/search/annotated_map.h	/^	int width, height;$/;"	m	class:Glest::Search::AnnotatedMap
height	source/game/search/annotated_map.h	/^	int width,height;$/;"	m	class:Glest::Search::MetricMap
height	source/game/search/search_engine.h	/^	int width, height;$/;"	m	class:Glest::Search::GridNeighbours
height	source/game/world/map.h	/^	float height;$/;"	m	class:Glest::Sim::Cell
height	source/map_editor/main.h	/^	int height;$/;"	m	class:MapEditor::MainWindow
height	source/map_editor/map.h	/^		float height;$/;"	m	struct:MapEditor::Map::Cell
height	source/map_editor/map.h	/^	int32 height;$/;"	m	struct:MapEditor::MapFileHeader
height	source/map_editor/program.h	/^		float *height;$/;"	m	class:MapEditor::UndoPoint
height	source/shared_lib/include/graphics/font.h	/^	float height;$/;"	m	class:Shared::Graphics::FontMetrics
height	source/shared_lib/sources/graphics/pixmap.cpp	/^	int16 height;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
height	source/shared_lib/sources/graphics/pixmap.cpp	/^	int32 height;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
heightCount	source/map_editor/main.h	/^	static const int heightCount = 11;$/;"	m	class:MapEditor::MainWindow
heightFactor	source/game/world/map.h	/^	float heightFactor;$/;"	m	class:Glest::Sim::Map
heuristic	source/game/search/cluster_map.h	/^	float heuristic;			  \/**< estimate of distance to goal		*\/$/;"	m	struct:Glest::Search::TransitionAStarNode
heuristic	source/game/search/node_map.h	/^	float heuristic;$/;"	m	struct:Glest::Search::NodeMapCell
heuristic	source/game/search/node_pool.h	/^	float heuristic;			  \/**< estimate of distance to goal									  *\/$/;"	m	struct:Glest::Search::AStarNode
hexChar2Int	source/shared_lib/sources/util/conversion.cpp	/^int hexChar2Int(char c) {$/;"	f	namespace:Shared::Util::Conversion
hexPair2Int	source/shared_lib/include/util/conversion.h	/^	inline int hexPair2Int(const char *hex) {$/;"	f	namespace:Shared::Util::Conversion
hex_data	source/test/datastructs/circular_buffer_test.h	/^	const char *hex_data;$/;"	m	class:Test::CircularBufferTest
hex_size	source/test/datastructs/circular_buffer_test.h	/^	size_t hex_size;$/;"	m	class:Test::CircularBufferTest
hide	source/game/graphics/components.h	/^	void hide() { visible = false; }$/;"	f	class:Glest::Graphics::GraphicComponent
highLightStyle	source/game/widgets/widget_style.h	/^	HighLightStyle&   highLightStyle() { return m_highlightStyle; }$/;"	f	class:Glest::Widgets::WidgetStyle
highLightStyle	source/game/widgets/widget_style.h	/^	const HighLightStyle&   highLightStyle() const { return m_highlightStyle; }$/;"	f	class:Glest::Widgets::WidgetStyle
highlight	source/game/entities/unit.h	/^	float highlight;				\/**< alpha for selection circle effects *\/$/;"	m	class:Glest::Entities::Unit
highlightTime	source/game/game/game_constants.h	/^	const float highlightTime = 0.5f;$/;"	m	namespace:Glest::GameConstants
hit	source/game/world/world.cpp	/^void World::hit(Unit *attacker) {$/;"	f	class:Glest::Sim::World
hit	source/game/world/world.cpp	/^void World::hit(Unit *attacker, const AttackSkillType* ast, const Vec2i &targetPos, Field targetField, Unit *attacked) {$/;"	f	class:Glest::Sim::World
horizBorders	source/game/search/cluster_map.h	/^	ClusterBorder *vertBorders, *horizBorders, sentinel;$/;"	m	class:Glest::Search::ClusterMap
horizontalSpreadA	source/game/entities/game_particle.h	/^	float horizontalSpreadA;$/;"	m	class:Glest::Entities::Splash
horizontalSpreadA	source/game/prototypes/particle_type.h	/^	float horizontalSpreadA;$/;"	m	class:Glest::ProtoTypes::SplashType
horizontalSpreadB	source/game/entities/game_particle.h	/^	float horizontalSpreadB;$/;"	m	class:Glest::Entities::Splash
horizontalSpreadB	source/game/prototypes/particle_type.h	/^	float horizontalSpreadB;$/;"	m	class:Glest::ProtoTypes::SplashType
hostName	source/game/network/network_message.h	/^		NetworkString<maxNameSize> hostName;$/;"	m	struct:Glest::Net::IntroMessage::Data
hostName	source/game/network/server_interface.h	/^		string hostName;$/;"	m	struct:Glest::Net::ServerInterface::LostPlayerInfo
hotKey	source/game/gui/user_interface.cpp	/^void UserInterface::hotKey(UserCommand cmd) {$/;"	f	class:Glest::Gui::UserInterface
housedUnitDied	source/game/entities/unit.cpp	/^void Unit::housedUnitDied(Unit *unit) {$/;"	f	class:Glest::Entities::Unit
hp	source/game/entities/unit.h	/^	int hp;					\/**< current hit points *\/$/;"	m	class:Glest::Entities::Unit
hpAboveTriggers	source/game/script/trigger_manager.h	/^	TriggerMap		hpAboveTriggers;$/;"	m	class:Glest::Script::TriggerManager
hpBelowTriggers	source/game/script/trigger_manager.h	/^	TriggerMap		hpBelowTriggers;$/;"	m	class:Glest::Script::TriggerManager
hpBoost	source/game/prototypes/unit_stats_base.h	/^	int hpBoost;$/;"	m	class:Glest::ProtoTypes::EnhancementType
hpRegeneration	source/game/prototypes/unit_stats_base.h	/^	int hpRegeneration;$/;"	m	class:Glest::ProtoTypes::UnitStats
hpRegenerationMult	source/game/prototypes/unit_stats_base.h	/^	fixed hpRegenerationMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
hp_above_trigger	source/game/entities/unit.h	/^	int hp_above_trigger;		\/\/ if non-zero, call the Trigger manager when HP rises above this$/;"	m	class:Glest::Entities::Unit
hp_below_trigger	source/game/entities/unit.h	/^	int hp_below_trigger;		\/\/ if non-zero, call the Trigger manager when HP falls below this$/;"	m	class:Glest::Entities::Unit
humidity	source/shared_lib/include/physics/weather.h	/^	float humidity;$/;"	m	class:Shared::Physics::WeatherCell
i	source/game/facilities/pos_iterator.h	/^	PosCircularIterator *i;$/;"	m	class:Glest::Util::PosCircularIteratorOrdered
i	source/shared_lib/include/platform/sdl/platform_util.h	/^	int i;$/;"	m	struct:Shared::Platform::_DirIterator
i	source/shared_lib/include/util/properties.h	/^		int i;$/;"	m	union:Shared::Util::Variant::__anon15
iMap	source/game/graphics/debug_renderer.h	/^	TypeMap<float> *iMap;$/;"	m	class:Glest::Debug::InfluenceMapOverlay
iMap	source/game/search/cartographer.cpp	/^	TypeMap<float> *iMap; \/**< inluence map to write distance data into.	  *\/$/;"	m	class:Glest::Search::DistanceBuilderGoal	file:
iSim	source/game/game/commander.h	/^	SimulationInterface *iSim;$/;"	m	class:Glest::Sim::Commander
iSim	source/game/game/stats.h	/^	SimulationInterface *iSim;$/;"	m	class:Glest::Sim::Stats
icmp	source/glexemel/g3d_xml_exporter.py	/^def icmp(x,y):$/;"	f
icon	source/configurator/configuration.h	/^	bool icon;$/;"	m	class:Configurator::Configuration
iconPath	source/configurator/configuration.h	/^	string iconPath;$/;"	m	class:Configurator::Configuration
id	source/game/entities/object.h	/^	int id;$/;"	m	class:Glest::Entities::MapObject
id	source/game/entities/unit.h	/^	int id;					\/**< unique identifier  *\/$/;"	m	class:Glest::Entities::Unit
id	source/game/script/script_manager.h	/^		int id;$/;"	m	struct:Glest::Script::ScriptManager::UnitInfo
id	source/glexemel/g3dv4.h	/^	uint8 id[3];$/;"	m	struct:FileHeader
id	source/shared_lib/include/graphics/model_header.h	/^	uint8 id[3];$/;"	m	struct:Shared::Graphics::FileHeader
id	source/shared_lib/include/platform/win32/platform_menu.h	/^	int id;$/;"	m	class:Shared::Platform::MenuBase
idCounter	source/game/prototypes/skill_type.h	/^	int idCounter;$/;"	m	class:Glest::ProtoTypes::ModelFactory
idLength	source/shared_lib/sources/graphics/pixmap.cpp	/^	int8 idLength;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
idMap	source/configurator/main.h	/^	IdMap idMap;$/;"	m	class:Configurator::MainWindow
idRecourseEndsWithRoot	source/game/prototypes/effect_type.h	/^	bool idRecourseEndsWithRoot() const		{return getFlag(EffectTypeFlag::RECOURSE_ENDS_WITH_ROOT);}$/;"	f	class:Glest::ProtoTypes::EffectType
idStart	source/g3d_viewer/dialogs.h	/^	static const int idStart = 0xF00;$/;"	m	class:Shared::G3dViewer::TeamColourDialog
imOverlay	source/game/graphics/debug_renderer.h	/^	InfluenceMapOverlay			imOverlay;$/;"	m	class:Glest::Debug::DebugRenderer
image	source/game/prototypes/element_type.h	/^	Texture2D *image;	\/\/portrait$/;"	m	class:Glest::ProtoTypes::DisplayableType
imageCount	source/game/gui/user_interface.h	/^	static const int imageCount = cellWidthCount * cellHeightCount;$/;"	m	class:Glest::Gui::UserInterface
imageDescriptor	source/shared_lib/sources/graphics/pixmap.cpp	/^	int8 imageDescriptor;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
imageInfo	source/game/widgets/widgets_base.h	/^	vector<ImageRenderInfo> imageInfo;$/;"	m	class:Glest::Widgets::ImageWidget
impact	source/game/prototypes/earthquake_type.h	/^		void impact(float intensity)			{++count; this->intensity += intensity;}$/;"	f	class:Glest::ProtoTypes::Earthquake::UnitImpact
inUse	source/shared_lib/sources/util/leak_dumper.cpp	/^	size_t inUse : 1;$/;"	m	struct:AllocInfo	file:
inc	source/game/search/cartographer.cpp	/^	bool inc;				\/**< true to increment, false to decrement *\/$/;"	m	class:Glest::Search::VisibilityMaintainerGoal	file:
incBlockCount	source/game/entities/unit.h	/^	void incBlockCount()	{blockCount++;}		   \/**< increment block counter			   *\/$/;"	f	class:Glest::Entities::UnitPath
incCalls	source/shared_lib/sources/util/profiler.cpp	/^	void incCalls () { calls++; }$/;"	f	class:Shared::Util::Profile::Section
incCellSize	source/map_editor/program.cpp	/^void Program::incCellSize(int i) {$/;"	f	class:MapEditor::Program
incFowTextureAlphaSurface	source/game/world/minimap.h	/^	void incFowTextureAlphaSurface(const Vec2i &sPos, float alpha) {$/;"	f	class:Glest::Sim::Minimap
incKills	source/game/entities/unit.cpp	/^void Unit::incKills() {$/;"	f	class:Glest::Entities::Unit
incPointCount	source/game/graphics/renderer.h	/^	void incPointCount(int n=1) { pointCount += n;}$/;"	f	class:Glest::Graphics::Renderer
incResourceAmount	source/game/entities/faction.cpp	/^void Faction::incResourceAmount(const ResourceType *rt, int amount) {$/;"	f	class:Glest::Entities::Faction
incSpeed	source/game/world/sim_interface.cpp	/^GameSpeed SimulationInterface::incSpeed() {$/;"	f	class:Glest::Sim::SimulationInterface
incTriangleCount	source/game/graphics/renderer.h	/^	void incTriangleCount(int n=1) { triangleCount += n;}$/;"	f	class:Glest::Graphics::Renderer
incVisCounter	source/game/search/cartographer.h	/^	void incVisCounter(const Vec2i &pos) const	{ ++state[pos.y * cellMap->getTileH() + pos.x].visCounter;		}$/;"	f	class:Glest::Search::ExplorationMap
incr	source/game/search/cluster_map.cpp	/^	int  centre, incr, end;$/;"	m	class:Glest::Search::InsideOutIterator	file:
increaseStore	source/game/script/script_manager.cpp	/^int ScriptManager::increaseStore(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
incrementMap	source/game/search/cartographer.cpp	/^void incrementMap(TypeMap<int> *iMap, Vec2i pos, int radius) {$/;"	f	namespace:Glest::Search
indent	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_STRING indent;$/;"	m	class:TiXmlPrinter
index	source/game/gui/display.h	/^	int index[commandCellCount];        \/\/ index per command cell, identifies producibles in two tier selections$/;"	m	class:Glest::Gui::Display
indexCount	source/glexemel/g3dv4.h	/^	uint32 indexCount;$/;"	m	struct:MeshHeader
indexCount	source/shared_lib/include/graphics/model.h	/^	uint32 indexCount;$/;"	m	class:Shared::Graphics::Mesh
indexCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 indexCount;$/;"	m	struct:Shared::Graphics::MeshHeader
indexCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 indexCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV2
indexCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 indexCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV3
indexFile	source/game/world/sim_interface.h	/^	FileOps *dataFile, *indexFile;$/;"	m	class:Glest::Debug::WorldLog
indexPointer	source/shared_lib/include/graphics/buffer.h	/^	void *indexPointer;$/;"	m	class:Shared::Graphics::IndexBuffer
indirectSightRange	source/game/world/world.h	/^	static const int indirectSightRange= 5;$/;"	m	class:Glest::Sim::World
influenceMap	source/game/graphics/debug_renderer.h	/^			influenceMap;		\/\/ visualise an inluence map, [TypeMap<float> only]$/;"	m	class:Glest::Debug::DebugRenderer
info	source/shared_lib/include/sound/sound.h	/^	SoundInfo info;$/;"	m	class:Shared::Sound::Sound
infoText	source/configurator/main.h	/^	wxTextCtrl *infoText;$/;"	m	class:Configurator::MainWindow
info_ptr	source/shared_lib/include/graphics/pixmap.h	/^	png_infop info_ptr;$/;"	m	class:Shared::Graphics::PixmapIoPng
init	source/g3d_viewer/main.cpp	/^void MainWindow::init(){$/;"	f	class:Shared::G3dViewer::MainWindow
init	source/g3d_viewer/renderer.cpp	/^void Renderer::init(){$/;"	f	class:Shared::G3dViewer::Renderer
init	source/game/ai/ai.cpp	/^void Ai::init(GlestAiInterface *aiInterface, int32 randomSeed) {$/;"	f	class:Glest::Plan::Ai
init	source/game/ai/gaia.cpp	/^void Gaia::init() {$/;"	f	class:Glest::Plan::Gaia
init	source/game/entities/faction.cpp	/^void Faction::init(const FactionType *factionType, ControlType control, string playerName, TechTree *techTree,$/;"	f	class:Glest::Entities::Faction
init	source/game/entities/resource.cpp	/^void MapResource::init(const ResourceType *rt, const Vec2i &pos) {$/;"	f	class:Glest::Entities::MapResource
init	source/game/entities/resource.cpp	/^void MapResource::init(const XmlNode *n, const TechTree *tt) {$/;"	f	class:Glest::Entities::MapResource
init	source/game/entities/resource.cpp	/^void ResourceAmount::init(const ResourceType *rt, int amount) {$/;"	f	class:Glest::Entities::ResourceAmount
init	source/game/entities/resource.cpp	/^void ResourceAmount::init(const XmlNode *node, const TechTree *tt) {$/;"	f	class:Glest::Entities::ResourceAmount
init	source/game/entities/resource.cpp	/^void StoredResource::init(const ResourceType *rt, int v) {$/;"	f	class:Glest::Entities::StoredResource
init	source/game/entities/resource.cpp	/^void StoredResource::init(const XmlNode *n, const TechTree *tt) {$/;"	f	class:Glest::Entities::StoredResource
init	source/game/facilities/debug_stats.cpp	/^void DebugStats::init() {$/;"	f	class:Glest::Debug::DebugStats
init	source/game/game/commander.h	/^    void init(World *world)		{this->world = world;}$/;"	f	class:Glest::Sim::Commander
init	source/game/game/game.cpp	/^void GameState::init() {$/;"	f	class:Glest::Gui::GameState
init	source/game/game/game_camera.cpp	/^void GameCamera::init(int limitX, int limitY){$/;"	f	class:Glest::Gui::GameCamera
init	source/game/game/options.cpp	/^void OptionsFrame::init() {$/;"	f	class:Glest::Gui::OptionsFrame
init	source/game/game/options.cpp	/^void OptionsFrame::init(Vec2i pos, Vec2i size, const string &title) {$/;"	f	class:Glest::Gui::OptionsFrame
init	source/game/graphics/components.cpp	/^void GraphicComponent::init(int x, int y, int w, int h) {$/;"	f	class:Glest::Graphics::GraphicComponent
init	source/game/graphics/components.cpp	/^void GraphicProgressBar::init(int x, int y, int w, int h) {$/;"	f	class:Glest::Graphics::GraphicProgressBar
init	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::init() {$/;"	f	class:Glest::Debug::DebugRenderer
init	source/game/graphics/renderer.cpp	/^bool Renderer::init() {$/;"	f	class:Glest::Graphics::Renderer
init	source/game/graphics/terrain_renderer.cpp	/^void TerrainRenderer2::init(Map *map, Tileset *tileset) {$/;"	f	class:Glest::Graphics::TerrainRenderer2
init	source/game/graphics/terrain_renderer.cpp	/^void TerrainRendererGlest::init(Map *map, Tileset *tileset) {$/;"	f	class:Glest::Graphics::TerrainRendererGlest
init	source/game/gui/game_menu.cpp	/^void GameMenu::init() {$/;"	f	class:Glest::Gui::GameMenu
init	source/game/gui/keymap.cpp	/^void HotKey::init(const string &str) {$/;"	f	class:Glest::Gui::HotKey
init	source/game/gui/keymap.cpp	/^void HotKeyAssignment::init(const string &str) {$/;"	f	class:Glest::Gui::HotKeyAssignment
init	source/game/gui/resource_bar.cpp	/^void ResourceBar::init(const Faction *faction, std::set<const ResourceType*> &types) {$/;"	f	class:Glest::Gui::ResourceBar
init	source/game/gui/selection.cpp	/^void Selection::init(UserInterface *m_gui, int m_factionIndex) {$/;"	f	class:Glest::Gui::Selection
init	source/game/gui/user_interface.cpp	/^void UserInterface::init() {$/;"	f	class:Glest::Gui::UserInterface
init	source/game/main/program.cpp	/^bool Program::init() {$/;"	f	class:Glest::Main::Program
init	source/game/main/program.h	/^	virtual void init(){}$/;"	f	class:Glest::Main::ProgramState
init	source/game/menu/main_menu.cpp	/^void MainMenu::init() {$/;"	f	class:Glest::Menu::MainMenu
init	source/game/misc_widgets.cpp	/^void ScrollText::init() {$/;"	f	class:Glest::Widgets::ScrollText
init	source/game/prototypes/damage_multiplier.cpp	/^void DamageMultiplierTable::init(int attackTypeCount, int armorTypeCount){$/;"	f	class:Glest::ProtoTypes::DamageMultiplierTable
init	source/game/prototypes/object_type.cpp	/^void MapObjectType::init(int modelCount, int objectClass, bool walkable){$/;"	f	class:Glest::ProtoTypes::MapObjectType
init	source/game/prototypes/skill_type.cpp	/^void AttackSkillTypes::init() {$/;"	f	class:Glest::ProtoTypes::AttackSkillTypes
init	source/game/search/annotated_map.h	/^	void init(int w, int h) { $/;"	f	class:Glest::Search::MetricMap
init	source/game/search/node_map.h	/^	void init(int w, int h)	{ delete [] array; array = new NodeMapCell[w * h]; stride = w; }$/;"	f	class:Glest::Search::NodeMapCellArray
init	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::init(Window *window) {$/;"	f	class:Glest::Sound::SoundRenderer
init	source/game/widgets/framed_widgets.cpp	/^void BasicDialog::init() {$/;"	f	class:Glest::Widgets::BasicDialog
init	source/game/widgets/framed_widgets.cpp	/^void BasicDialog::init(Vec2i pos, Vec2i size, const string &title, $/;"	f	class:Glest::Widgets::BasicDialog
init	source/game/widgets/framed_widgets.cpp	/^void Frame::init(ButtonFlags flags) {$/;"	f	class:Glest::Widgets::Frame
init	source/game/widgets/framed_widgets.cpp	/^void TitleBar::init(ButtonFlags flags) {$/;"	f	class:Glest::Widgets::TitleBar
init	source/game/widgets/list_widgets.cpp	/^void DropList::init() {$/;"	f	class:Glest::Widgets::DropList
init	source/game/widgets/list_widgets.cpp	/^void ListBox::init() {$/;"	f	class:Glest::Widgets::ListBox
init	source/game/widgets/player_slot_widget.cpp	/^void ColourPicker::init() {$/;"	f	class:Glest::Widgets::ColourPicker
init	source/game/widgets/scroll_bar.cpp	/^void ScrollBar::init() {$/;"	f	class:Glest::Widgets::ScrollBar
init	source/game/widgets/scroll_bar.cpp	/^void ScrollBarShaft::init(bool vert) {$/;"	f	class:Glest::Widgets::ScrollBarShaft
init	source/game/widgets/scroll_bar.cpp	/^void ScrollPane::init() {$/;"	f	class:Glest::Widgets::ScrollPane
init	source/game/widgets/widgets_base.cpp	/^void Widget::init(const Vec2i &pos, const Vec2i &size) {$/;"	f	class:Glest::Widgets::Widget
init	source/game/world/map.cpp	/^void Map::init() {$/;"	f	class:Glest::Sim::Map
init	source/game/world/minimap.cpp	/^void AttackNoticeCircle::init(Vec2i pos) {$/;"	f	class:Glest::Sim::AttackNoticeCircle
init	source/game/world/minimap.cpp	/^void Minimap::init(int w, int h, const World *world, bool resumingGame) {$/;"	f	class:Glest::Sim::Minimap
init	source/game/world/time_flow.cpp	/^void TimeFlow::init(Tileset *tileset){$/;"	f	class:Glest::Sim::TimeFlow
init	source/game/world/world.cpp	/^void World::init(const XmlNode *worldNode) {$/;"	f	class:Glest::Sim::World
init	source/map_editor/main.cpp	/^void MainWindow::init(string fname, wxString glest) {$/;"	f	class:MapEditor::MainWindow
init	source/map_editor/program.cpp	/^void UndoPoint::init(ChangeType change) {$/;"	f	class:MapEditor::UndoPoint
init	source/map_editor/renderer.cpp	/^void Renderer::init(int clientW, int clientH) {$/;"	f	class:MapEditor::Renderer
init	source/shared_lib/include/graphics/gl/model_gl.h	/^	virtual void init() {}$/;"	f	class:Shared::Graphics::Gl::ModelGl
init	source/shared_lib/include/graphics/model.h	/^	void init(IndexType type, unsigned count) {$/;"	f	struct:Shared::Graphics::MeshIndexBlock
init	source/shared_lib/include/graphics/model.h	/^	void init(Type type, unsigned count) {$/;"	f	struct:Shared::Graphics::MeshVertexBlock
init	source/shared_lib/include/util/random.h	/^	void init(int seed) {$/;"	f	class:Shared::Util::Random
init	source/shared_lib/include/xml/xml_parser.h	/^	void init(const string &name)	{rootNode = new XmlNode(name);}$/;"	f	class:Shared::Xml::XmlTree
init	source/shared_lib/sources/graphics/font_manager.cpp	/^void FontManager::init(){$/;"	f	class:Shared::Graphics::FontManager
init	source/shared_lib/sources/graphics/ft_font.cpp	/^void FreeTypeFont::init() {$/;"	f	class:Shared::Graphics::Gl::FreeTypeFont
init	source/shared_lib/sources/graphics/ft_font.cpp	/^void font_data::init(const char * fname, unsigned int h, FontMetrics &metrics) {$/;"	f	class:Shared::Graphics::Freetype::font_data
init	source/shared_lib/sources/graphics/gl/context_gl.cpp	/^void ContextGl::init(){$/;"	f	class:Shared::Graphics::Gl::ContextGl
init	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void Texture1DGl::init(Filter filter, int maxAnisotropy) {$/;"	f	class:Shared::Graphics::Gl::Texture1DGl
init	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void Texture2DGl::init(Filter filter, int maxAnisotropy) {$/;"	f	class:Shared::Graphics::Gl::Texture2DGl
init	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void Texture3DGl::init(Filter filter, int maxAnisotropy) {$/;"	f	class:Shared::Graphics::Gl::Texture3DGl
init	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^void TextureCubeGl::init(Filter filter, int maxAnisotropy) {$/;"	f	class:Shared::Graphics::Gl::TextureCubeGl
init	source/shared_lib/sources/graphics/model_manager.cpp	/^void ModelManager::init(){$/;"	f	class:Shared::Graphics::ModelManager
init	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap1D::init(int components){$/;"	f	class:Shared::Graphics::Pixmap1D
init	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap1D::init(int w, int components){$/;"	f	class:Shared::Graphics::Pixmap1D
init	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::init(int components){$/;"	f	class:Shared::Graphics::Pixmap2D
init	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::init(int w, int h, int components){$/;"	f	class:Shared::Graphics::Pixmap2D
init	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap3D::init(int d, int components){$/;"	f	class:Shared::Graphics::Pixmap3D
init	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap3D::init(int w, int h, int d, int components){$/;"	f	class:Shared::Graphics::Pixmap3D
init	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapCube::init(int w, int h, int components){$/;"	f	class:Shared::Graphics::PixmapCube
init	source/shared_lib/sources/graphics/texture_manager.cpp	/^void TextureManager::init(){$/;"	f	class:Shared::Graphics::TextureManager
init	source/shared_lib/sources/platform/sdl/gl_wrap.cpp	/^void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits) {$/;"	f	class:Shared::Platform::PlatformContextGl
init	source/shared_lib/sources/platform/timer.cpp	/^bool Chrono::init() {$/;"	f	class:Shared::Platform::Chrono
init	source/shared_lib/sources/platform/win32/gl_wrap.cpp	/^void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits){$/;"	f	class:Shared::Platform::PlatformContextGl
init	source/shared_lib/sources/platform/win32/platform_menu.cpp	/^void MenuBase::init(const string &text){$/;"	f	class:Shared::Platform::MenuBase
init	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void SoundPlayerDs8::init(const SoundPlayerParams *params){$/;"	f	class:Shared::Sound::Ds8::SoundPlayerDs8
init	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StaticSoundBuffer::init(IDirectSound8 *dsObject, Sound *sound){$/;"	f	class:Shared::Sound::Ds8::StaticSoundBuffer
init	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StrSoundBuffer::init(IDirectSound8 *dsObject, Sound *sound, uint32 strBufferSize){$/;"	f	class:Shared::Sound::Ds8::StrSoundBuffer
init	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundPlayerOpenAL::init(const SoundPlayerParams* params) {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
init	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundPlayerXa2::init(const SoundPlayerParams *params){$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
init	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void StaticXaVoice::init(IXAudio2 *xaEngine, Sound *sound, SoundCallback *callback) {$/;"	f	class:Shared::Sound::Xa2::StaticXaVoice
init	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void StreamXaVoice::init(IXAudio2 *xaEngine, Sound *sound, SoundCallback *callback) {$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
init	source/shared_lib/sources/util/leak_dumper.cpp	/^void AllocRegistry::init() {$/;"	f	class:AllocRegistry
init	source/shared_lib/sources/util/util.cpp	/^void EnumNamesBase::init() {$/;"	f	class:Shared::Util::EnumNamesBase
init2dList	source/game/graphics/renderer.cpp	/^void Renderer::init2dList() {$/;"	f	class:Glest::Graphics::Renderer
init3dList	source/game/graphics/renderer.cpp	/^void Renderer::init3dList(){$/;"	f	class:Glest::Graphics::Renderer
init3dListGLSL	source/game/graphics/renderer.cpp	/^void Renderer::init3dListGLSL(){$/;"	f	class:Glest::Graphics::Renderer
init3dListMenu	source/game/graphics/renderer.cpp	/^void Renderer::init3dListMenu(MainMenu *mm){$/;"	f	class:Glest::Graphics::Renderer
initArray	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleSystem::initArray(ParticleUse use) {$/;"	f	class:Shared::Graphics::ParticleSystem
initCluster	source/game/search/cluster_map.h	/^	void initCluster(const Vec2i &cluster) {$/;"	f	class:Glest::Search::ClusterMap
initClusterBorder	source/game/search/cluster_map.cpp	/^void ClusterMap::initClusterBorder(const Vec2i &cluster, bool north) {$/;"	f	class:Glest::Search::ClusterMap
initDirIterator	source/shared_lib/include/platform/win32/platform_util.h	/^inline char *initDirIterator(const string &path, DirIterator &di) {$/;"	f	namespace:Shared::Platform
initDirIterator	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^char *initDirIterator(const string &path, DirIterator &di) {$/;"	f	namespace:Shared::Platform
initExplorationState	source/game/world/world.cpp	/^void World::initExplorationState(bool thisFactionOnly) {$/;"	f	class:Glest::Sim::World
initFactions	source/game/world/world.cpp	/^void World::initFactions() {$/;"	f	class:Glest::Sim::World
initGame	source/game/graphics/renderer.cpp	/^void Renderer::initGame(GameState *game) {$/;"	f	class:Glest::Graphics::Renderer
initGame	source/game/script/script_manager.cpp	/^void ScriptManager::initGame() {$/;"	f	class:Glest::Script::ScriptManager
initGameInfo	source/game/menu/menu_state_load_game.cpp	/^void MenuStateLoadGame::initGameInfo() {$/;"	f	class:Glest::Menu::MenuStateLoadGame
initGl	source/shared_lib/sources/platform/window_gl.cpp	/^void WindowGl::initGl(int colorBits, int depthBits, int stencilBits){$/;"	f	class:Shared::Platform::WindowGl
initMapData	source/game/graphics/terrain_renderer.cpp	/^void TerrainRenderer::initMapData(const Vec2i &size, MapVertexData *data) {$/;"	f	class:Glest::Graphics::TerrainRenderer
initMapMetrics	source/game/search/annotated_map.cpp	/^void AnnotatedMap::initMapMetrics() {$/;"	f	class:Glest::Search::AnnotatedMap
initMemory	source/shared_lib/sources/graphics/model.cpp	/^void Mesh::initMemory() {$/;"	f	class:Shared::Graphics::Mesh
initMenu	source/game/graphics/renderer.cpp	/^void Renderer::initMenu(MainMenu *mm){$/;"	f	class:Glest::Graphics::Renderer
initMinimap	source/game/gui/user_interface.cpp	/^void UserInterface::initMinimap(bool fow, bool sod, bool resuming) {$/;"	f	class:Glest::Gui::UserInterface
initMinimp	source/game/world/minimap.cpp	/^void MinimapFrame::initMinimp(int w, int h, const World *world, bool resumingGame) {$/;"	f	class:Glest::Sim::MinimapFrame
initMouse	source/game/widgets/mouse_cursor.cpp	/^void ImageSetMouseCursor::initMouse() {$/;"	f	class:Glest::Widgets::ImageSetMouseCursor
initMouse	source/game/widgets/widgets_base.h	/^	virtual void initMouse() {}$/;"	f	class:Glest::Widgets::MouseCursor
initMultiplier	source/game/prototypes/unit_stats_base.cpp	/^void EnhancementType::initMultiplier(const XmlNode *node, const string &dir) {$/;"	f	class:Glest::ProtoTypes::EnhancementType
initParticle	source/game/entities/game_particle.cpp	/^void FireParticleSystem::initParticle(Particle *p, int particleIndex) {$/;"	f	class:Glest::Entities::FireParticleSystem
initParticle	source/game/entities/game_particle.cpp	/^void Projectile::initParticle(Particle *p, int particleIndex) {$/;"	f	class:Glest::Entities::Projectile
initParticle	source/game/entities/game_particle.cpp	/^void Splash::initParticle(Particle *p, int particleIndex) {$/;"	f	class:Glest::Entities::Splash
initParticle	source/game/entities/game_particle.cpp	/^void UnitParticleSystem::initParticle(Particle *p, int particleIndex) {$/;"	f	class:Glest::Entities::UnitParticleSystem
initParticle	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleSystem::initParticle(Particle *p, int particleIndex) {$/;"	f	class:Shared::Graphics::ParticleSystem
initParticle	source/shared_lib/sources/graphics/particle.cpp	/^void RainParticleSystem::initParticle(Particle *p, int particleIndex) {$/;"	f	class:Shared::Graphics::RainParticleSystem
initParticle	source/shared_lib/sources/graphics/particle.cpp	/^void SnowParticleSystem::initParticle(Particle *p, int particleIndex) {$/;"	f	class:Shared::Graphics::SnowParticleSystem
initPhysFS	source/shared_lib/sources/physfs/FSFactory.cpp	/^bool FSFactory::initPhysFS(const char *argv0, const string &configDir, string &dataDir){$/;"	f	class:Shared::PhysFS::FSFactory
initResourceMap	source/game/search/cartographer.cpp	/^void Cartographer::initResourceMap(ResourceMapKey key, PatchMap<1> *pMap) {$/;"	f	class:Glest::Search::Cartographer
initStaticModifier	source/game/prototypes/unit_stats_base.cpp	/^void EnhancementType::initStaticModifier(const XmlNode *node, const string &dir) {$/;"	f	class:Glest::ProtoTypes::EnhancementType
initSurveyor	source/game/script/script_manager.cpp	/^int ScriptManager::initSurveyor(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
initSurveyor	source/game/world/world.cpp	/^void World::initSurveyor(Faction *f) {$/;"	f	class:Glest::Sim::World
initTeamMaps	source/game/search/cartographer.cpp	/^void Cartographer::initTeamMaps() {$/;"	f	class:Glest::Search::Cartographer
initUniformHandles	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::initUniformHandles(ShaderProgram *shader) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
initUnitShader	source/shared_lib/sources/graphics/gl/shader.cpp	/^void initUnitShader(ShaderProgram *program) {$/;"	f	namespace:Shared::Graphics
initUnits	source/game/world/world.cpp	/^void World::initUnits() {$/;"	f	class:Glest::Sim::World
initWorld	source/game/world/sim_interface.cpp	/^void SimulationInterface::initWorld() {$/;"	f	class:Glest::Sim::SimulationInterface
init_source	source/shared_lib/sources/graphics/pixmap.cpp	/^static void init_source(j_decompress_ptr cinfo) {$/;"	f	namespace:Shared::Graphics
inited	source/shared_lib/include/graphics/font.h	/^	bool inited;$/;"	m	class:Shared::Graphics::Font
inited	source/shared_lib/include/graphics/texture.h	/^	bool inited;$/;"	m	class:Shared::Graphics::Texture
initialRadius	source/game/prototypes/earthquake_type.h	/^	float initialRadius;		\/**< radius of area of initial activity (in surface cells) *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
initialRadius	source/game/prototypes/earthquake_type.h	/^	float initialRadius;	\/**< radius of area of initial activity (in surface cells) *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
initialised	source/shared_lib/include/graphics/ft_font.h	/^	bool initialised;$/;"	m	struct:Shared::Graphics::Freetype::font_data
initialized	source/shared_lib/include/platform/timer.h	/^	static bool initialized;$/;"	m	class:Shared::Platform::Chrono
initialized	source/shared_lib/include/xml/xml_parser.h	/^	static bool initialized;$/;"	m	class:Shared::Xml::XmlIo
initialized	source/shared_lib/sources/xml/xml_parser.cpp	/^bool XmlIo::initialized= false;$/;"	m	class:Shared::Xml::XmlIo	file:
input	source/game/game/game.h	/^	const Input &input;$/;"	m	class:Glest::Gui::GameState
input	source/game/gui/user_interface.h	/^	const Input &input;$/;"	m	class:Glest::Gui::UserInterface
input	source/shared_lib/include/platform/window.h	/^	Input input;$/;"	m	class:Shared::Platform::Window
insert	source/shared_lib/include/util/heap.h	/^	bool insert(Node *node) {$/;"	f	class:Shared::Util::MinHeap
insertIntoOpen	source/game/search/cluster_map.cpp	/^void TransitionNodeStore::insertIntoOpen(TransitionAStarNode *node) {$/;"	f	class:Glest::Search::TransitionNodeStore
inside	source/map_editor/map.cpp	/^bool Map::inside(int x, int y) {$/;"	f	class:MapEditor::Map
install	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^void PlatformExceptionHandler::install() {$/;"	f	class:Shared::Platform::PlatformExceptionHandler
install	source/shared_lib/sources/platform/win32/platform_util.cpp	/^void PlatformExceptionHandler::install() {$/;"	f	class:Shared::Platform::PlatformExceptionHandler
instance	source/game/facilities/logger.cpp	/^Logger* Logger::instance = 0;$/;"	m	class:Glest::Util::Logger	file:
instance	source/game/facilities/logger.h	/^	static Logger *instance;$/;"	m	class:Glest::Util::Logger
instance	source/game/widgets/widget_window.h	/^	static WidgetWindow *instance;$/;"	m	class:Glest::Widgets::WidgetWindow
instance	source/shared_lib/include/physfs/FSFactory.hpp	/^		static FSFactory *instance;$/;"	m	class:Shared::PhysFS::FSFactory
instance	source/shared_lib/sources/platform/win32/symbol_engine.cpp	/^DebugSymbolEngine& DebugSymbolEngine::instance()$/;"	f	class:DebugSymbolEngine
instring	source/game/global/lang.h	/^typedef const string&          instring;$/;"	t	namespace:Glest::Global
instringList	source/game/global/lang.h	/^typedef const vector<string>&  instringList;$/;"	t	namespace:Glest::Global
int16	source/shared_lib/include/platform/types.h	/^	typedef Sint16 int16;$/;"	t	namespace:Shared::Platform
int16	source/shared_lib/include/platform/types.h	/^	typedef short int int16;$/;"	t	namespace:Shared::Platform
int32	source/shared_lib/include/platform/types.h	/^	typedef Sint32 int32;$/;"	t	namespace:Shared::Platform
int32	source/shared_lib/include/platform/types.h	/^	typedef int int32;$/;"	t	namespace:Shared::Platform
int64	source/shared_lib/include/platform/types.h	/^	typedef Sint64 int64;$/;"	t	namespace:Shared::Platform
int64	source/shared_lib/include/platform/types.h	/^	typedef long long int64;$/;"	t	namespace:Shared::Platform
int8	source/shared_lib/include/platform/types.h	/^	typedef char int8;$/;"	t	namespace:Shared::Platform
intBool	source/configurator/configuration.h	/^	bool intBool;$/;"	m	class:Configurator::BoolField
intBool	source/configurator/configuration.h	/^	bool intBool;$/;"	m	class:Configurator::Configuration
intToHex	source/shared_lib/include/util/util.h	/^inline string intToHex(int addr) {$/;"	f	namespace:Shared::Util
intToStr	source/shared_lib/include/util/conversion.h	/^inline string intToStr(int i) {return Conversion::toStr(i);}$/;"	f	namespace:Shared::Util
intensity	source/game/prototypes/earthquake_type.h	/^		float intensity;\/**< total intensity (average = intensity \/ count) *\/$/;"	m	class:Glest::ProtoTypes::Earthquake::UnitImpact
interection	source/shared_lib/include/math/math_util.h	/^	Rect2<T> interection(const Rect2<T> &that) const {$/;"	f	class:Shared::Math::Rect2
interpolate	source/shared_lib/sources/graphics/interpolation.cpp	/^void interpolate(Vec3f *dest, const Vec3f *srcA, const Vec3f *srcB, float dt, size_t num) {$/;"	f	namespace:Shared::Graphics
interpolationData	source/shared_lib/include/graphics/model.h	/^	InterpolationData *interpolationData;$/;"	m	class:Shared::Graphics::Mesh
intersection	source/game/graphics/scene_culler.cpp	/^Vec3f SceneCuller::intersection(const Plane &p1, const Plane &p2, const Plane &p3) const {$/;"	f	class:Glest::Graphics::SceneCuller
interval	source/game/ai/ai_rule.h	/^	int interval;$/;"	m	class:Glest::Plan::AiRuleProduceResourceProducer
interval	source/game/prototypes/resource_type.h	/^	int interval;		\/\/ used only if class == ResourceClass::CONSUMABLE$/;"	m	class:Glest::ProtoTypes::ResourceType
interval	source/game/script/trigger_manager.h	/^	int64 interval;$/;"	m	class:Glest::Script::ScriptTimer
intp	source/shared_lib/include/math/fixed.h	/^	int		intp() const	{ return whole_part;	}$/;"	f	class:Shared::Math::fixed
introDone	source/game/network/client_interface.h	/^	bool introDone;$/;"	m	class:Glest::Net::ClientInterface
introMusic	source/game/global/core_data.h	/^    StrSound introMusic;$/;"	m	class:Glest::Global::CoreData
invalidGroupIndex	source/game/gui/user_interface.h	/^	static const int invalidGroupIndex = -1;$/;"	m	class:Glest::Gui::UserInterface
invalidId	source/game/game/game_constants.h	/^	const int invalidId = -1;$/;"	m	namespace:Glest::GameConstants
invalidId	source/game/prototypes/element_type.h	/^	static const int invalidId = -1;$/;"	m	class:Glest::ProtoTypes::NameIdPair
invalidKey	source/game/search/search_engine.h	/^	DomainKey invalidKey;  \/**< The DomainKey value indicating an invalid 'position' *\/$/;"	m	class:Glest::Search::SearchEngine
invalidPos	source/game/entities/command.cpp	/^const Vec2i Command::invalidPos = Vec2i(-1);$/;"	m	class:Glest::Entities::Command	file:
invalidPos	source/game/entities/command.h	/^	static const Vec2i invalidPos;$/;"	m	class:Glest::Entities::Command
invalidPos	source/game/gui/display.h	/^	static const int invalidPos = -1;$/;"	m	class:Glest::Gui::Display
invalidPos	source/game/gui/user_interface.h	/^	static const int invalidPos = -1;$/;"	m	class:Glest::Gui::UserInterface
invalidPos	source/game/search/node_map.h	/^	PackedPos invalidPos;$/;"	m	class:Glest::Search::NodeMap
invalidTime	source/game/facilities/auto_test.cpp	/^const time_t AutoTest::invalidTime = -1;$/;"	m	class:Glest::Main::AutoTest	file:
invalidTime	source/game/facilities/auto_test.h	/^	static const time_t invalidTime;$/;"	m	class:Glest::Main::AutoTest
invalidate	source/game/graphics/scene_culler.h	/^		void invalidate() { min_y = max_y = min_x = max_x = 0;  }$/;"	f	struct:Glest::Graphics::SceneCuller::Extrema
invalidateActivePos	source/game/gui/user_interface.h	/^	void invalidateActivePos() { activePos = invalidPos; }$/;"	f	class:Glest::Gui::UserInterface
invalidatePosObjWorld	source/game/gui/user_interface.h	/^	void invalidatePosObjWorld()            { validPosObjWorld= false;          }$/;"	f	class:Glest::Gui::UserInterface
invertTexCoord	source/game/widgets/widgets_base.cpp	/^Vec2f invertTexCoord(Vec2f in) {$/;"	f	namespace:Glest::Widgets
isATree	source/game/prototypes/object_type.h	/^	bool isATree() const			{return objectClass==tree1 || objectClass==tree2;}$/;"	f	class:Glest::ProtoTypes::MapObjectType
isActive	source/game/entities/unit.cpp	/^bool Unit::isActive() const {$/;"	f	class:Glest::Entities::Unit
isAdvanceImmediately	source/game/prototypes/element_type.h	/^	bool isAdvanceImmediately() const				{return advancementIsImmediate;}$/;"	f	class:Glest::ProtoTypes::ProducibleType
isAffected	source/game/prototypes/upgrade_type.h	/^	bool isAffected(const UnitType *unitType) const {$/;"	f	class:Glest::ProtoTypes::UpgradeType
isAffectsAllies	source/game/prototypes/earthquake_type.h	/^	bool isAffectsAllies() const			{return affectsAllies;}$/;"	f	class:Glest::ProtoTypes::EarthquakeType
isAlive	source/game/entities/unit.h	/^	bool isAlive() const				{return hp;}$/;"	f	class:Glest::Entities::Unit
isAlive	source/game/script/trigger_manager.h	/^	bool isAlive() const			{return active;}$/;"	f	class:Glest::Script::ScriptTimer
isAlive	source/game/world/world.h	/^	bool isAlive() const							{return alive;}$/;"	f	class:Glest::Sim::World
isAlly	source/game/ai/ai_interface.cpp	/^bool GlestAiInterface::isAlly(const Unit *unit) const{$/;"	f	class:Glest::Plan::GlestAiInterface
isAlly	source/game/entities/faction.h	/^	bool isAlly(const Faction *faction)	const			{return teamIndex == faction->getTeam();}$/;"	f	class:Glest::Entities::Faction
isAlly	source/game/entities/unit.h	/^	bool isAlly(const Unit *unit) const	{return faction->isAlly(unit->getFaction());}$/;"	f	class:Glest::Entities::Unit
isAltDown	source/shared_lib/include/platform/input.h	/^	bool isAltDown() const		{return GetAsyncKeyState(VK_MENU);}$/;"	f	class:Shared::Platform::Input
isAltDown	source/shared_lib/include/platform/input.h	/^	bool isAltDown() const		{return SDL_GetModState() & (kmLAlt | kmRAlt);}$/;"	f	class:Shared::Platform::Input
isAproxFreeCell	source/game/world/map.cpp	/^bool Map::isAproxFreeCell(const Vec2i &pos, Field field, int teamIndex) const {$/;"	f	class:Glest::Sim::Map
isAuto	source/game/entities/command.h	/^	bool isAuto() const							{return flags.get(CmdProps::AUTO);}$/;"	f	class:Glest::Entities::Command
isAutoCmdEnabled	source/game/entities/unit.h	/^	bool isAutoCmdEnabled(AutoCmdFlag f) const	{return m_autoCmdEnable[f];}$/;"	f	class:Glest::Entities::Unit
isAvailable	source/game/entities/faction.cpp	/^bool Faction::isAvailable(const CommandType *ct) const {$/;"	f	class:Glest::Entities::Faction
isAvailable	source/game/entities/faction.cpp	/^bool Faction::isAvailable(const CommandType *ct, const ProducibleType *pt) const {$/;"	f	class:Glest::Entities::Faction
isAvailable	source/game/entities/faction.h	/^	bool isAvailable(const RequirableType *rt) const	{return rt->isAvailableInSubfaction(subfaction);}$/;"	f	class:Glest::Entities::Faction
isAvailableInSubfaction	source/game/prototypes/element_type.h	/^	bool isAvailableInSubfaction(int subfaction) const	{return (bool)(1 << subfaction & subfactionsReqs);}$/;"	f	class:Glest::ProtoTypes::RequirableType
isBeingBuilt	source/game/entities/unit.h	/^	bool isBeingBuilt() const			{$/;"	f	class:Glest::Entities::Unit
isBlocked	source/game/entities/unit.h	/^	bool isBlocked()		{return blockCount >= maxBlockCount;} \/**< is this path blocked	   *\/$/;"	f	class:Glest::Entities::UnitPath
isBlocked	source/game/prototypes/cmd_types_worker.cpp	/^bool BuildCommandType::isBlocked(const UnitType *builtUnitType, const Vec2i &pos, CardinalDir face) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
isBuilding	source/game/entities/unit.cpp	/^bool Unit::isBuilding() const {$/;"	f	class:Glest::Entities::Unit
isBuilt	source/game/entities/unit.h	/^	bool isBuilt() const				{return !isBeingBuilt();}$/;"	f	class:Glest::Entities::Unit
isCancelable	source/game/gui/selection.h	/^	bool isCancelable() const			{return m_cancelable;}$/;"	f	class:Glest::Gui::Selection
isCapsOn	source/shared_lib/include/platform/input.h	/^	bool isCapsOn() const		{return GetAsyncKeyState(VK_CAPITAL);}$/;"	f	class:Shared::Platform::Input
isCapsOn	source/shared_lib/include/platform/input.h	/^	bool isCapsOn() const		{return SDL_GetModState() & kmCaps;}$/;"	f	class:Shared::Platform::Input
isCarried	source/game/entities/unit.h	/^	bool isCarried() const				{return carried;}$/;"	f	class:Glest::Entities::Unit
isCauseCloak	source/game/prototypes/effect_type.h	/^	bool isCauseCloak() const				{return getFlag(EffectTypeFlag::CAUSES_CLOAK);}$/;"	f	class:Glest::ProtoTypes::EffectType
isCentreHorizontal	source/game/widgets/widgets_base.h	/^	bool isCentreHorizontal() const { return centreHorizontal; }$/;"	f	class:Glest::Widgets::Anchors
isCentreVertical	source/game/widgets/widgets_base.h	/^	bool isCentreVertical() const { return centreVertical; }$/;"	f	class:Glest::Widgets::Anchors
isChecked	source/game/widgets/widgets.h	/^	bool isChecked() const { return m_checked; }$/;"	f	class:Glest::Widgets::CheckBox
isChecked	source/shared_lib/include/platform/win32/platform_menu.h	/^	bool isChecked;$/;"	m	class:Shared::Platform::MenuItem
isClassId	source/shared_lib/include/util/factory.h	/^	bool isClassId(string classId) {$/;"	f	class:Shared::Util::MultiFactory
isCloakGroup	source/game/prototypes/cloak_type.h	/^	bool isCloakGroup(int group) const     { return m_group == group; }$/;"	f	class:Glest::ProtoTypes::CloakType
isCloaked	source/game/entities/unit.h	/^	bool isCloaked() const					{return m_cloaked;}$/;"	f	class:Glest::Entities::Unit
isClosed	source/game/search/cluster_map.h	/^	bool isClosed(const Transition* pos)	{ return closed.find(pos) != closed.end();	}$/;"	f	class:Glest::Search::TransitionNodeStore
isClosed	source/game/search/node_map.h	/^	bool isClosed(const Vec2i &pos)	{ return nodeMap[pos].mark == searchCounter + 1;	}$/;"	f	class:Glest::Search::NodeMap
isClosed	source/game/search/node_pool.h	/^		inline bool isClosed(const Vec2i &pos)	{ return marker[pos.y * stride + pos.x] == counter + 1;  }$/;"	f	struct:Glest::Search::NodePool::MarkerArray
isClosed	source/game/search/node_pool.h	/^	bool isClosed(const Vec2i &pos) { return markerArray.isClosed(pos); }	\/**< test if a position is closed *\/$/;"	f	class:Glest::Search::NodePool
isComandable	source/game/gui/selection.h	/^	bool isComandable() const			{return m_commandable;}$/;"	f	class:Glest::Gui::Selection
isConnected	source/game/network/network_interface.h	/^	bool isConnected()					{ return getSocket() && getSocket()->isConnected(); }$/;"	f	class:Glest::Net::NetworkConnection
isConnected	source/shared_lib/sources/platform/socket.cpp	/^bool Socket::isConnected() {$/;"	f	class:Shared::Platform::Socket
isConstructed	source/game/world/world.h	/^	static bool isConstructed() { return singleton != 0; }$/;"	f	class:Glest::Sim::World
isCostMet	source/game/prototypes/element_type.h	/^	bool isCostMet() const { return m_cost <= m_store; }$/;"	f	class:Glest::ProtoTypes::ResourceCostResult
isCtrlDown	source/shared_lib/include/platform/input.h	/^	bool isCtrlDown() const		{return GetAsyncKeyState(VK_CONTROL);}$/;"	f	class:Shared::Platform::Input
isCtrlDown	source/shared_lib/include/platform/input.h	/^	bool isCtrlDown() const		{return SDL_GetModState() & (kmLCtrl | kmRCtrl);}$/;"	f	class:Shared::Platform::Input
isDamaged	source/game/entities/unit.h	/^	bool isDamaged() const				{return hp < getMaxHp();}$/;"	f	class:Glest::Entities::Unit
isDay	source/game/world/time_flow.h	/^	bool isDay() const					{return time > dawn && time < dusk;}$/;"	f	class:Glest::Sim::TimeFlow
isDead	source/game/entities/unit.h	/^	bool isDead() const					{return !hp;}$/;"	f	class:Glest::Entities::Unit
isDeepSubmerged	source/game/world/map.h	/^	bool isDeepSubmerged () const	{ return surfaceType == SurfaceType::DEEP_WATER;	}$/;"	f	class:Glest::Sim::Cell
isDefeated	source/game/entities/faction.h	/^	bool isDefeated() const								{return defeated;}$/;"	f	class:Glest::Entities::Faction
isDefensive	source/game/ai/ai_rule.cpp	/^bool AiRuleBuild::isDefensive(const UnitType *building){$/;"	f	class:Glest::Plan::AiRuleBuild
isDefined	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::isDefined(const string &name) {$/;"	f	class:Shared::Lua::LuaScript
isDetector	source/game/prototypes/unit_type.h	/^	bool isDetector() const                      { return m_detectorType ? true : false; }$/;"	f	class:Glest::ProtoTypes::UnitType
isDirty	source/game/entities/effect.h	/^	bool isDirty() const	{return dirty;}$/;"	f	class:Glest::Entities::Effects
isDirty	source/game/search/annotated_map.h	/^	bool isDirty() const				{ return dirty; } \/**< is this cell dirty *\/$/;"	f	struct:Glest::Search::CellMetrics
isDirty	source/game/search/annotated_map.h	/^	bool isDirty(const Vec2i &pos) const			{ return metrics[pos].isDirty(); }$/;"	f	class:Glest::Search::AnnotatedMap
isDirty	source/game/search/cluster_map.h	/^	bool isDirty() const { return dirty; }$/;"	f	class:Glest::Search::ClusterMap
isDirty	source/map_editor/main.h	/^	bool isDirty() const	{ return fileModified; }$/;"	f	class:MapEditor::MainWindow
isDisplay	source/game/prototypes/effect_type.h	/^	bool isDisplay() const								{return display;}$/;"	f	class:Glest::ProtoTypes::EffectType
isDisplay	source/game/prototypes/resource_type.h	/^	bool isDisplay() const			{return display;}$/;"	f	class:Glest::ProtoTypes::ResourceType
isDone	source/game/prototypes/earthquake_type.h	/^	bool isDone()							{return progress >= 1.f + radius \/ speed \/ duration;}$/;"	f	class:Glest::ProtoTypes::Earthquake
isDragging	source/game/gui/user_interface.h	/^	bool isDragging() const                 { return dragging;                  }$/;"	f	class:Glest::Gui::UserInterface
isEffectsAlly	source/game/prototypes/effect_type.h	/^	bool isEffectsAlly() const				{return getFlag(EffectTypeFlag::ALLY);}$/;"	f	class:Glest::ProtoTypes::EffectType
isEffectsFoe	source/game/prototypes/effect_type.h	/^	bool isEffectsFoe() const				{return getFlag(EffectTypeFlag::FOE);}$/;"	f	class:Glest::ProtoTypes::EffectType
isEffectsPetsOnly	source/game/prototypes/effect_type.h	/^	bool isEffectsPetsOnly() const			{return getFlag(EffectTypeFlag::PETS_ONLY);}$/;"	f	class:Glest::ProtoTypes::EffectType
isEmpty	source/game/gui/selection.h	/^	bool isEmpty() const				{return m_empty;}$/;"	f	class:Glest::Gui::Selection
isEmpty	source/game/widgets/tool_tips.h	/^	bool isEmpty() const { return m_header->getText().empty() &&  m_tip->getText().empty(); }$/;"	f	class:Glest::Widgets::CommandTip
isEnabled	source/game/facilities/debug_stats.h	/^	bool isEnabled(DebugSection section) const { return m_debugSections[section]; }$/;"	f	class:Glest::Debug::DebugStats
isEnabled	source/game/facilities/debug_stats.h	/^	bool isEnabled(TimerReportFlag flag) const { return m_reportFlags[flag]; }$/;"	f	class:Glest::Debug::DebugStats
isEnabled	source/game/facilities/debug_stats.h	/^	bool isEnabled(TimerSection section) const { return m_reportSections[section]; }$/;"	f	class:Glest::Debug::DebugStats
isEnabled	source/game/facilities/logger.h	/^	bool isEnabled(int faction) const {$/;"	f	class:Glest::Util::AiLogFile
isEnabled	source/game/facilities/logger.h	/^	bool isEnabled(int faction, AiComponent component) const {$/;"	f	class:Glest::Util::AiLogFile
isEnabled	source/game/facilities/logger.h	/^	bool isEnabled(int faction, CmdClass cmdClass, int level) const {$/;"	f	class:Glest::Util::WorldLogFile
isEnabled	source/game/gui/user_interface.h	/^	bool isEnabled() const			{return enabled;}$/;"	f	class:Glest::Gui::SelectionQuad
isEnabled	source/game/gui/user_interface.h	/^	bool isEnabled() const	{return enabled;}$/;"	f	class:Glest::Gui::Mouse3d
isEnabled	source/game/widgets/widgets_base.h	/^	bool isEnabled() const  { return m_enabled;	}$/;"	f	class:Glest::Widgets::Widget
isEnabledDay	source/game/world/tileset.h	/^	bool isEnabledDay() const			{return enabledDay;}$/;"	f	class:Glest::Sim::AmbientSounds
isEnabledDayStart	source/game/world/tileset.h	/^	bool isEnabledDayStart() const		{return enabledDayStart;}$/;"	f	class:Glest::Sim::AmbientSounds
isEnabledNight	source/game/world/tileset.h	/^	bool isEnabledNight() const			{return enabledNight;}$/;"	f	class:Glest::Sim::AmbientSounds
isEnabledNightStart	source/game/world/tileset.h	/^	bool isEnabledNightStart() const	{return enabledNightStart;}$/;"	f	class:Glest::Sim::AmbientSounds
isEnabledRain	source/game/world/tileset.h	/^	bool isEnabledRain() const			{return enabledRain;}$/;"	f	class:Glest::Sim::AmbientSounds
isEnabledSnow	source/game/world/tileset.h	/^	bool isEnabledSnow() const			{return enabledSnow;}$/;"	f	class:Glest::Sim::AmbientSounds
isEndsWhenSourceDies	source/game/prototypes/effect_type.h	/^	bool isEndsWhenSourceDies() const		{return getFlag(EffectTypeFlag::ENDS_WITH_SOURCE);}$/;"	f	class:Glest::ProtoTypes::EffectType
isEnemy	source/game/gui/selection.h	/^	bool isEnemy() const				{return m_enemy;}$/;"	f	class:Glest::Gui::Selection
isExplored	source/game/search/cartographer.h	/^	bool isExplored(const Vec2i &pos)	 const	{ return state[pos.y * cellMap->getTileH() + pos.x].explored;	}$/;"	f	class:Glest::Search::ExplorationMap
isExplored	source/game/world/map.h	/^	bool isExplored(int teamIndex) const		{$/;"	f	class:Glest::Sim::Tile
isFinished	source/shared_lib/include/graphics/particle.h	/^	virtual bool isFinished() const { \/\/ to be overridden by GameParticleSystems$/;"	f	class:Shared::Graphics::ParticleSystem
isFixed	source/game/prototypes/particle_type.h	/^	bool isFixed() const { return fixed; }$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
isFocused	source/game/widgets/widgets_base.h	/^	bool isFocused() const  { return m_enabled && m_focus; }$/;"	f	class:Glest::Widgets::Widget
isFree	source/game/world/map.h	/^	bool isFree() const						{ return !object || object->getWalkable();	}$/;"	f	class:Glest::Sim::Tile
isFree	source/game/world/map.h	/^	bool isFree(Zone zone) const	{ return !getUnit(zone) || getUnit(zone)->isPutrefacting(); }$/;"	f	class:Glest::Sim::Cell
isFree	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^bool SoundBuffer::isFree(){$/;"	f	class:Shared::Sound::Ds8::SoundBuffer
isFree	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^bool XaVoice::isFree() {$/;"	f	class:Shared::Sound::Xa2::XaVoice
isFreeCell	source/game/world/map.cpp	/^bool Map::isFreeCell(const Vec2i &pos, Field field) const {$/;"	f	class:Glest::Sim::Map
isFreeCellOrHasUnit	source/game/world/map.cpp	/^bool Map::isFreeCellOrHasUnit(const Vec2i &pos, Field field, const Unit *unit) const {$/;"	f	class:Glest::Sim::Map
isFreeCellOrHaveUnits	source/game/world/map.cpp	/^bool Map::isFreeCellOrHaveUnits(const Vec2i &pos, Field field, const UnitVector &units) const {$/;"	f	class:Glest::Sim::Map
isFreeType	source/shared_lib/include/graphics/font.h	/^	bool isFreeType() const { return freeType; }$/;"	f	class:Shared::Graphics::FontMetrics
isGameState	source/game/game/game.h	/^	virtual bool isGameState() const	{ return true; }$/;"	f	class:Glest::Gui::GameState
isGameState	source/game/main/program.h	/^	virtual bool isGameState() const	{ return false; }$/;"	f	class:Glest::Main::ProgramState
isGeneratedType	source/game/world/type_factories.h	/^	bool isGeneratedType(const ProducibleType *pt) { return pt->getClass() == ProducibleClass::GENERATED;}$/;"	f	class:Glest::Sim::PrototypeFactory
isGlExtensionSupported	source/shared_lib/sources/graphics/gl/opengl.cpp	/^bool isGlExtensionSupported(const char *extensionName){$/;"	f	namespace:Shared::Graphics::Gl
isGlVersionSupported	source/shared_lib/sources/graphics/gl/opengl.cpp	/^bool isGlVersionSupported(int major, int minor, int release){$/;"	f	namespace:Shared::Graphics::Gl
isHex	source/game/script/script_manager.cpp	/^bool isHex(string s) {$/;"	f	namespace:Glest::Script
isHex	source/game/widgets/widget_config.cpp	/^bool isHex(string s) {$/;"	f	namespace:Glest::Widgets::GuiScript
isHighlighted	source/game/entities/unit.h	/^	bool isHighlighted() const			{return highlight > 0.f;}$/;"	f	class:Glest::Entities::Unit
isHovered	source/game/widgets/widgets_base.h	/^	bool isHovered() const  { return m_enabled && m_hover; }$/;"	f	class:Glest::Widgets::Widget
isIdle	source/game/entities/unit.h	/^	bool isIdle() const					{return currSkill->getClass() == SkillClass::STOP;}	$/;"	f	class:Glest::Entities::Unit
isInBounds	source/game/graphics/components.h	/^	bool isInBounds(int x, int y) const {$/;"	f	class:Glest::Graphics::GraphicComponent
isInside	source/game/graphics/scene_culler.cpp	/^bool SceneCuller::isInside(Vec2i pos) const {$/;"	f	class:Glest::Graphics::SceneCuller
isInside	source/game/script/trigger_manager.h	/^	virtual bool isInside(const Vec2i &pos) const {$/;"	f	struct:Glest::Script::Circle
isInside	source/game/script/trigger_manager.h	/^	virtual bool isInside(const Vec2i &pos) const {$/;"	f	struct:Glest::Script::CompoundRegion
isInside	source/game/script/trigger_manager.h	/^	virtual bool isInside(const Vec2i &pos) const {$/;"	f	struct:Glest::Script::Rect
isInside	source/game/widgets/widgets_base.h	/^	bool isInside(const Vec2i &pos) const {$/;"	f	class:Glest::Widgets::Widget
isInside	source/game/world/map.h	/^	bool isInside(const Vec2i &pos) const	{return isInside(pos.x, pos.y);}$/;"	f	class:Glest::Sim::Map
isInside	source/game/world/map.h	/^	bool isInside(int x, int y) const		{return x >= 0 && y >= 0 && x < m_cellSize.w && y < m_cellSize.h;}$/;"	f	class:Glest::Sim::Map
isInside	source/shared_lib/include/math/math_util.h	/^	bool isInside(const Vec2<T> &p) const {$/;"	f	class:Shared::Math::Rect2
isInside	source/shared_lib/include/math/math_util.h	/^	bool isInside(const Vec2<T> &pt) const{$/;"	f	class:Shared::Math::Quad2
isInside	source/shared_lib/include/math/vec.h	/^	static bool isInside(const Vec2 &point, const Vec2 &pos, const Vec2 &size) {$/;"	f	class:Shared::Math::Vec2
isInsideBorders	source/game/widgets/widgets_base.cpp	/^bool Widget::isInsideBorders(const Vec2i &pos) const {$/;"	f	class:Glest::Widgets::Widget
isInsideTile	source/game/world/map.h	/^	bool isInsideTile(const Vec2i &sPos) const	{ return isInsideTile(sPos.x, sPos.y); }$/;"	f	class:Glest::Sim::Map
isInsideTile	source/game/world/map.h	/^	bool isInsideTile(int sx, int sy) const	{return sx >= 0 && sy >= 0 && sx < m_tileSize.w && sy < m_tileSize.h;}$/;"	f	class:Glest::Sim::Map
isInteresting	source/game/entities/unit.cpp	/^bool Unit::isInteresting(InterestingUnitType iut) const{$/;"	f	class:Glest::Entities::Unit
isInvisible	source/game/prototypes/command_type.h	/^	bool isInvisible() const                            {return !m_display;}$/;"	f	class:Glest::ProtoTypes::CommandType
isKeyDown	source/shared_lib/include/platform/input.h	/^	bool isKeyDown(KeyCode key) const {$/;"	f	class:Shared::Platform::Input
isLegalMove	source/game/search/route_planner.cpp	/^bool RoutePlanner::isLegalMove(Unit *unit, const Vec2i &pos2) const {$/;"	f	class:Glest::Search::RoutePlanner
isLight	source/game/prototypes/effect_type.h	/^	bool isLight() const								{return light;}$/;"	f	class:Glest::ProtoTypes::EffectType
isListed	source/game/search/node_pool.h	/^		inline bool isListed(const Vec2i &pos)	{ return marker[pos.y * stride + pos.x] >= counter; } \/**< @deprecated not needed? *\/		$/;"	f	struct:Glest::Search::NodePool::MarkerArray
isListed	source/game/search/node_pool.h	/^	bool isListed(const Vec2i &pos) { return markerArray.isListed(pos); }	\/**< @deprecated needed for canPathOut() *\/$/;"	f	class:Glest::Search::NodePool
isLoadLastGame	source/game/main/CmdArgs.h	/^	bool isLoadLastGame() const { return m_lastGame; }$/;"	f	class:Glest::Main::CmdArgs
isLoopSound	source/game/prototypes/effect_type.h	/^	bool isLoopSound() const							{return loopSound;}$/;"	f	class:Glest::ProtoTypes::EffectType
isMeetable	source/game/gui/selection.h	/^	bool isMeetable() const				{return m_meetable;}$/;"	f	class:Glest::Gui::Selection
isMetaDown	source/shared_lib/include/platform/input.h	/^	bool isMetaDown() const		{return GetAsyncKeyState(VK_LWIN) || GetAsyncKeyState(VK_RWIN);}$/;"	f	class:Shared::Platform::Input
isMetaDown	source/shared_lib/include/platform/input.h	/^	bool isMetaDown() const		{return SDL_GetModState() & (kmLMeta | kmRMeta);}$/;"	f	class:Shared::Platform::Input
isMiscEnabled	source/game/entities/command.h	/^	bool isMiscEnabled() const					{return flags.get(CmdProps::MISC_ENABLE);}$/;"	f	class:Glest::Entities::Command
isMobile	source/game/entities/unit.h	/^	bool isMobile ()					{ return type->isMobile(); }$/;"	f	class:Glest::Entities::Unit
isMobile	source/game/prototypes/unit_type.h	/^	bool isMobile () const {$/;"	f	class:Glest::ProtoTypes::UnitType
isModeOn	source/shared_lib/include/platform/input.h	/^	bool isModeOn() const		{return SDL_GetModState() & kmMode;}$/;"	f	class:Shared::Platform::Input
isModifier	source/shared_lib/include/platform/input.h	/^	bool isModifier() const		{return key >= KeyCode::NUM_LOCK && key <= KeyCode::MODE;}$/;"	f	class:Shared::Platform::Key
isMoving	source/game/entities/unit.h	/^	bool isMoving() const				{return currSkill->getClass() == SkillClass::MOVE;}$/;"	f	class:Glest::Entities::Unit
isMoving	source/game/game/game_camera.h	/^	bool isMoving() {return moveMouse != Vec3f(0.f);}$/;"	f	class:Glest::Gui::GameCamera
isMultiBuild	source/game/prototypes/unit_type.h	/^	bool isMultiBuild() const							{return multiBuild;}$/;"	f	class:Glest::ProtoTypes::UnitType
isNeedSelectionUpdate	source/game/gui/user_interface.h	/^	bool isNeedSelectionUpdate() const      { return needSelectionUpdate;       }$/;"	f	class:Glest::Gui::UserInterface
isNetworkInterface	source/game/world/sim_interface.h	/^	bool isNetworkInterface() const { return getNetworkRole() != GameRole::LOCAL; }$/;"	f	class:Glest::Sim::SimulationInterface
isNextTo	source/game/world/map.cpp	/^bool Map::isNextTo(const Vec2i &pos, const Unit *unit) const{$/;"	f	class:Glest::Sim::Map
isNight	source/game/world/time_flow.h	/^	bool isNight() const				{return !isDay();}$/;"	f	class:Glest::Sim::TimeFlow
isNoSelect	source/shared_lib/include/graphics/model.h	/^	bool isNoSelect() const                 {return noSelect;}$/;"	f	class:Shared::Graphics::Mesh
isNumOn	source/shared_lib/include/platform/input.h	/^	bool isNumOn() const		{return GetAsyncKeyState(VK_NUMLOCK);}$/;"	f	class:Shared::Platform::Input
isNumOn	source/shared_lib/include/platform/input.h	/^	bool isNumOn() const		{return SDL_GetModState() & kmNum;}$/;"	f	class:Shared::Platform::Input
isOfClass	source/game/entities/unit.h	/^	bool isOfClass(UnitClass uc) const { return type->isOfClass(uc); }$/;"	f	class:Glest::Entities::Unit
isOfClass	source/game/prototypes/unit_type.cpp	/^bool UnitType::isOfClass(UnitClass uc) const{$/;"	f	class:Glest::ProtoTypes::UnitType
isOpen	source/game/search/cluster_map.h	/^	bool isOpen(const Transition* pos)		{ return open.find(pos) != open.end();		}$/;"	f	class:Glest::Search::TransitionNodeStore
isOpen	source/game/search/node_map.h	/^	bool isOpen(const Vec2i &pos)	{ return nodeMap[pos].mark == searchCounter;		}$/;"	f	class:Glest::Search::NodeMap
isOpen	source/game/search/node_pool.h	/^		inline bool isOpen(const Vec2i &pos)	{ return marker[pos.y * stride + pos.x] == counter; }$/;"	f	struct:Glest::Search::NodePool::MarkerArray
isOpen	source/game/search/node_pool.h	/^	bool isOpen(const Vec2i &pos)	{ return markerArray.isOpen(pos);	}	\/**< test if a position is open *\/$/;"	f	class:Glest::Search::NodePool
isOperative	source/game/entities/unit.h	/^	bool isOperative() const			{return isAlive() && isBuilt();}$/;"	f	class:Glest::Entities::Unit
isPercentage	source/game/widgets/widgets_base.h	/^	bool isPercentage() const   { return m_absolute == -1; }$/;"	f	class:Glest::Widgets::SizeHint
isPeriodic	source/game/script/trigger_manager.h	/^	bool isPeriodic() const			{return periodic;}$/;"	f	class:Glest::Script::ScriptTimer
isPermanent	source/game/prototypes/effect_type.h	/^	bool isPermanent() const				{return getFlag(EffectTypeFlag::PERMANENT);}$/;"	f	class:Glest::ProtoTypes::EffectType
isPermanent	source/game/widgets/widgets_base.h	/^	bool isPermanent() const { return m_permanent; }$/;"	f	class:Glest::Widgets::Widget
isPet	source/game/prototypes/skill_type.h	/^	bool isPet() const		{return pet;}$/;"	f	class:Glest::ProtoTypes::ProduceSkillType
isPetOnly	source/game/prototypes/skill_type.h	/^	bool isPetOnly() const		{return petOnly;}$/;"	f	class:Glest::ProtoTypes::RepairSkillType
isPlacingBuilding	source/game/gui/user_interface.cpp	/^bool UserInterface::isPlacingBuilding() const {$/;"	f	class:Glest::Gui::UserInterface
isPowerOfTwo	source/shared_lib/include/math/math_util.h	/^inline bool isPowerOfTwo(int n) {$/;"	f	namespace:Shared::Math
isProductionCmdClass	source/game/prototypes/prototypes_enums.h	/^inline bool isProductionCmdClass(CmdClass cc) {$/;"	f	namespace:Glest::ProtoTypes
isProjectile	source/shared_lib/include/graphics/particle.h	/^	virtual bool isProjectile() const	{ return false; }$/;"	f	class:Shared::Graphics::ParticleSystemBase
isPutrefacting	source/game/entities/unit.h	/^	bool isPutrefacting() const			{return deadCount;}$/;"	f	class:Glest::Entities::Unit
isQueuable	source/game/prototypes/command_type.h	/^	bool isQueuable() const								{return queuable;}$/;"	f	class:Glest::ProtoTypes::CommandType
isQueue	source/game/entities/command.h	/^	bool isQueue() const						{return flags.get(CmdProps::QUEUE);}$/;"	f	class:Glest::Entities::Command
isQuickExit	source/game/main/battle_end.h	/^	bool isQuickExit;$/;"	m	class:Glest::Main::BattleEnd
isReadable	source/shared_lib/sources/platform/socket.cpp	/^bool Socket::isReadable() {$/;"	f	class:Shared::Platform::Socket
isReady	source/game/network/connection_slot.h	/^	bool isReady() const			{return ready;}$/;"	f	class:Glest::Net::ConnectionSlot
isReady	source/game/script/trigger_manager.cpp	/^bool ScriptTimer::isReady() const {$/;"	f	class:Glest::Script::ScriptTimer
isReady	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^bool SoundBuffer::isReady(){$/;"	f	class:Shared::Sound::Ds8::SoundBuffer
isRecourse	source/game/entities/effect.h	/^	bool isRecourse() const			{return recourse;}$/;"	f	class:Glest::Entities::Effect
isRelative	source/game/prototypes/particle_type.h	/^	bool isRelative() const { return relative; }$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
isRelativeDirection	source/game/prototypes/particle_type.h	/^	bool isRelativeDirection() const { return relativeDirection; }$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
isRepairable	source/game/ai/ai.cpp	/^bool Ai::isRepairable(const Unit *u) const {$/;"	f	class:Glest::Plan::Ai
isRequirementMet	source/game/prototypes/element_type.h	/^	bool isRequirementMet() const { return m_ok; }$/;"	f	class:Glest::ProtoTypes::UnitReqResult
isRequirementMet	source/game/prototypes/element_type.h	/^	bool isRequirementMet() const { return m_ok; }$/;"	f	class:Glest::ProtoTypes::UpgradeReqResult
isReserveResources	source/game/entities/command.h	/^	bool isReserveResources() const				{return !flags.get(CmdProps::DONT_RESERVE_RESOURCES);}$/;"	f	class:Glest::Entities::Command
isResourceNear	source/game/world/map.cpp	/^bool Map::isResourceNear(const Vec2i &pos, int size, const ResourceType *rt, Vec2i &resourcePos) const {$/;"	f	class:Glest::Sim::Map
isResourceProducer	source/game/ai/ai_rule.cpp	/^bool AiRuleBuild::isResourceProducer(const UnitType *building){$/;"	f	class:Glest::Plan::AiRuleBuild
isRigid	source/game/widgets/widgets_base.h	/^	bool isRigid() const { return m_type == AnchorType::RIGID; }$/;"	f	class:Glest::Widgets::Anchor
isScaleSplashStrength	source/game/prototypes/effect_type.h	/^	bool isScaleSplashStrength() const		{return getFlag(EffectTypeFlag::SCALE_SPLASH_STRENGTH);}$/;"	f	class:Glest::ProtoTypes::EffectType
isSelected	source/game/gui/user_interface.h	/^	bool isSelected(const Unit *unit) const { return selection->hasUnit(unit);  }$/;"	f	class:Glest::Gui::UserInterface
isSelected	source/game/widgets/widgets_base.h	/^	bool isSelected() const { return m_enabled && m_selected; }$/;"	f	class:Glest::Widgets::Widget
isSelecting	source/game/gui/user_interface.h	/^	bool isSelecting() const                { return selectionQuad.isEnabled(); }$/;"	f	class:Glest::Gui::UserInterface
isSelectingPos	source/game/gui/user_interface.h	/^	bool isSelectingPos() const             { return selectingPos;              }$/;"	f	class:Glest::Gui::UserInterface
isSelfAllowed	source/game/prototypes/skill_type.h	/^	bool isSelfAllowed() const	{return selfAllowed;}$/;"	f	class:Glest::ProtoTypes::RepairSkillType
isSelfOnly	source/game/prototypes/skill_type.h	/^	bool isSelfOnly() const		{return selfOnly;}$/;"	f	class:Glest::ProtoTypes::RepairSkillType
isServer	source/game/main/CmdArgs.h	/^	bool isServer() const	 { return server; }$/;"	f	class:Glest::Main::CmdArgs
isSet	source/game/gui/keymap.h	/^	bool isSet() const { return m_hotKey1.isSet() || m_hotKey2.isSet(); }$/;"	f	class:Glest::Gui::HotKeyAssignment
isSet	source/game/gui/keymap.h	/^	bool isSet() const { return m_keyCode != KeyCode::NONE; }$/;"	f	class:Glest::Gui::HotKey
isSet	source/game/widgets/framed_widgets.h	/^	bool isSet(E e) { return (flags & e); }$/;"	f	class:Glest::Widgets::ButtonFlags
isSharedCommandClass	source/game/gui/selection.cpp	/^bool Selection::isSharedCommandClass(CmdClass commandClass){$/;"	f	class:Glest::Gui::Selection
isShiftDown	source/shared_lib/include/platform/input.h	/^	bool isShiftDown() const	{return GetAsyncKeyState(VK_SHIFT);}$/;"	f	class:Shared::Platform::Input
isShiftDown	source/shared_lib/include/platform/input.h	/^	bool isShiftDown() const	{return SDL_GetModState() & (kmLShift | kmRShift);}$/;"	f	class:Shared::Platform::Input
isSpringy	source/game/widgets/widgets_base.h	/^	bool isSpringy() const { return m_type == AnchorType::SPRINGY; }$/;"	f	class:Glest::Widgets::Anchor
isStableBase	source/game/ai/ai.cpp	/^bool Ai::isStableBase() {$/;"	f	class:Glest::Plan::Ai
isStaticResourceUsed	source/game/ai/ai.cpp	/^bool Ai::isStaticResourceUsed(const ResourceType *rt) const {$/;"	f	class:Glest::Plan::Ai
isStretchyAnim	source/game/prototypes/skill_type.h	/^	virtual bool isStretchyAnim() const {return false;}$/;"	f	class:Glest::ProtoTypes::SkillType
isSubmerged	source/game/world/map.h	/^	bool isSubmerged () const		{ return surfaceType != SurfaceType::LAND;			}$/;"	f	class:Glest::Sim::Cell
isTargetUnitVisible	source/game/entities/unit.cpp	/^bool Unit::isTargetUnitVisible(int teamIndex) const {$/;"	f	class:Glest::Entities::Unit
isTeamColourModeActive	source/game/gui/user_interface.h	/^	bool isTeamColourModeActive() const     { return m_teamCoulorMode;          }$/;"	f	class:Glest::Gui::UserInterface
isTeamOnly	source/game/gui/chat_dialog.h	/^	bool isTeamOnly() const		{ return m_teamCheckBox->isChecked(); }$/;"	f	class:Glest::Gui::ChatDialog
isTerminating	source/game/main/program.h	/^	bool isTerminating() const		{ return terminating;	}$/;"	f	class:Glest::Main::Program
isTest	source/game/main/CmdArgs.h	/^	bool isTest(const string &type) const { return (test && testType == type); }$/;"	f	class:Glest::Main::CmdArgs
isThisFaction	source/game/entities/faction.h	/^	bool isThisFaction() const							{return thisFaction;}$/;"	f	class:Glest::Entities::Faction
isTickImmediately	source/game/prototypes/effect_type.h	/^	bool isTickImmediately() const			{return getFlag(EffectTypeFlag::TICK_IMMEDIATELY);}$/;"	f	class:Glest::ProtoTypes::EffectType
isTileDeepSubmerged	source/game/world/map.h	/^	bool isTileDeepSubmerged(const Vec2i &tilePos) const {$/;"	f	class:Glest::Sim::Map
isTileSubmerged	source/game/world/map.h	/^	bool isTileSubmerged(const Vec2i &tilePos) const {$/;"	f	class:Glest::Sim::Map
isTime	source/shared_lib/sources/platform/timer.cpp	/^bool PerformanceTimer::isTime() {$/;"	f	class:Shared::Platform::PerformanceTimer
isTotalConversion	source/game/main/intro.h	/^	bool isTotalConversion;$/;"	m	class:Glest::Main::Intro
isTotalConversion	source/game/menu/main_menu.h	/^	bool isTotalConversion() const	{ return totalConversion; }$/;"	f	class:Glest::Menu::MainMenu
isTotalNight	source/game/world/time_flow.h	/^	bool isTotalNight() const			{return time < dawn - 1.f || time > dusk + 1.f;}$/;"	f	class:Glest::Sim::TimeFlow
isTracking	source/game/prototypes/particle_type.h	/^	bool isTracking() const				{return tracking;}$/;"	f	class:Glest::ProtoTypes::ProjectileType
isTwoSided	source/shared_lib/include/graphics/model.h	/^	bool isTwoSided() const                 {return twoSided;}$/;"	f	class:Shared::Graphics::Mesh
isUltra	source/game/ai/ai_interface.h	/^	bool isUltra() const {return faction->getCpuUltraControl();}$/;"	f	class:Glest::Plan::GlestAiInterface
isUniform	source/game/gui/selection.h	/^	bool isUniform() const				{return m_uniform;}$/;"	f	class:Glest::Gui::Selection
isUnitType	source/game/world/type_factories.h	/^	bool isUnitType(const ProducibleType *pt) { return pt->getClass() == ProducibleClass::UNIT;}$/;"	f	class:Glest::Sim::PrototypeFactory
isUpgradeType	source/game/world/type_factories.h	/^	bool isUpgradeType(const ProducibleType *pt) { return pt->getClass() == ProducibleClass::UPGRADE;}$/;"	f	class:Glest::Sim::PrototypeFactory
isUpgraded	source/game/entities/upgrade.cpp	/^bool UpgradeManager::isUpgraded(const UpgradeType *upgradeType) const{$/;"	f	class:Glest::Entities::UpgradeManager
isUpgrading	source/game/entities/upgrade.cpp	/^bool UpgradeManager::isUpgrading(const UpgradeType *upgradeType) const{$/;"	f	class:Glest::Entities::UpgradeManager
isUpgradingOrUpgraded	source/game/entities/upgrade.cpp	/^bool UpgradeManager::isUpgradingOrUpgraded(const UpgradeType *upgradeType) const{$/;"	f	class:Glest::Entities::UpgradeManager
isUsingShaders	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	bool isUsingShaders() const { return m_shaderIndex != -1; }$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
isValid	source/shared_lib/include/physics/weather.h	/^	bool isValid(int x, int y)			{return x >= 0 && x < w && y >= 0 && y < h;}$/;"	f	class:Shared::Physics::Area
isValidPosObjWorld	source/game/gui/user_interface.h	/^	bool isValidPosObjWorld() const         { return validPosObjWorld;          }$/;"	f	class:Glest::Gui::UserInterface
isValueValid	source/configurator/configuration.cpp	/^bool BoolField::isValueValid(const string &value) {$/;"	f	class:Configurator::BoolField
isValueValid	source/configurator/configuration.cpp	/^bool EnumField::isValueValid(const string &value) {$/;"	f	class:Configurator::EnumField
isValueValid	source/configurator/configuration.cpp	/^bool FloatField::isValueValid(const string &value) {$/;"	f	class:Configurator::FloatField
isValueValid	source/configurator/configuration.cpp	/^bool FloatRangeField::isValueValid(const string &value) {$/;"	f	class:Configurator::FloatRangeField
isValueValid	source/configurator/configuration.cpp	/^bool IntField::isValueValid(const string &value) {$/;"	f	class:Configurator::IntField
isValueValid	source/configurator/configuration.cpp	/^bool IntRangeField::isValueValid(const string &value) {$/;"	f	class:Configurator::IntRangeField
isValueValid	source/configurator/configuration.cpp	/^bool StringField::isValueValid(const string &value) {$/;"	f	class:Configurator::StringField
isVertical	source/game/widgets/scroll_bar.h	/^	bool isVertical() const { return m_type == WidgetType::SCROLLBAR_VERT_SHAFT; }$/;"	f	class:Glest::Widgets::ScrollBarShaft
isVisible	source/game/graphics/components.h	/^	bool isVisible() const { return visible; }$/;"	f	class:Glest::Graphics::GraphicComponent
isVisible	source/game/main/program.h	/^	bool isVisible() const			{ return visible;		}$/;"	f	class:Glest::Main::Program
isVisible	source/game/widgets/widgets_base.h	/^	bool isVisible() const   { return m_visible; }$/;"	f	class:Glest::Widgets::Widget
isVisible	source/game/world/map.h	/^	bool isVisible(int teamIndex) const			{$/;"	f	class:Glest::Sim::Tile
isWarriorProducer	source/game/ai/ai_rule.cpp	/^bool AiRuleBuild::isWarriorProducer(const UnitType *building){$/;"	f	class:Glest::Plan::AiRuleBuild
isWindows	source/game/global/config.h	/^	static bool isWindows() {$/;"	f	class:Glest::Global::Config
isWritable	source/shared_lib/sources/platform/socket.cpp	/^bool Socket::isWritable() {$/;"	f	class:Shared::Platform::Socket
iterator	source/game/graphics/scene_culler.h	/^		iterator() : extrema(NULL), x(-1), y(-1) {}$/;"	f	class:Glest::Graphics::SceneCuller::iterator
iterator	source/game/graphics/scene_culler.h	/^		iterator(const Extrema *extrema, bool start=true) : extrema(extrema) {$/;"	f	class:Glest::Graphics::SceneCuller::iterator
iterator	source/game/graphics/scene_culler.h	/^	class iterator {$/;"	c	class:Glest::Graphics::SceneCuller
iterator	source/shared_lib/include/util/sigslot.h	/^	typedef typename connections_list::iterator iterator;$/;"	t	class:sigslot::signal
jerr	source/shared_lib/include/graphics/pixmap.h	/^	struct jpeg_error_mgr jerr;$/;"	m	class:Shared::Graphics::PixmapIoJpg	typeref:struct:Shared::Graphics::PixmapIoJpg::jpeg_error_mgr
join	source/shared_lib/sources/platform/sdl/thread.cpp	/^bool Thread::join(int maxWaitMillis) {$/;"	f	class:Shared::Platform::Thread
join	source/shared_lib/sources/platform/win32/thread.cpp	/^bool Thread::join(int maxWaitMillis) {$/;"	f	class:Shared::Platform::Thread
jumble	source/shared_lib/include/util/util.h	/^void jumble(vector<T> &list, Random &rand) {$/;"	f	namespace:Shared::Util
kc2native	source/shared_lib/include/platform/input.h	/^	static const NativeKeyCodeCompact kc2native[KeyCode::COUNT];$/;"	m	class:Shared::Platform::Input
kc2native	source/shared_lib/sources/platform/input.cpp	/^const NativeKeyCodeCompact Input::kc2native[KeyCode::COUNT] = {$/;"	m	class:Shared::Platform::Input	file:
key	source/shared_lib/include/platform/input.h	/^	KeyCode key;$/;"	m	class:Shared::Platform::Key
keyDown	source/game/game/game.cpp	/^void GameState::keyDown(const Key &key) {$/;"	f	class:Glest::Gui::GameState
keyDown	source/game/game/game.cpp	/^void ShowMap::keyDown(const Key &key) {$/;"	f	class:Glest::Gui::ShowMap
keyDown	source/game/gui/keymap_widget.cpp	/^bool HotKeyInputBox::keyDown(Key key) {$/;"	f	class:Glest::Gui::HotKeyInputBox
keyDown	source/game/gui/lua_console.cpp	/^bool LuaInputBox::keyDown(Key key) {$/;"	f	class:Glest::Gui::LuaInputBox
keyDown	source/game/main/battle_end.cpp	/^void BattleEnd::keyDown(const Key &key) {$/;"	f	class:Glest::Main::BattleEnd
keyDown	source/game/main/intro.cpp	/^void Intro::keyDown(const Key &key){$/;"	f	class:Glest::Main::Intro
keyDown	source/game/main/program.cpp	/^bool Program::keyDown(Key key) {$/;"	f	class:Glest::Main::Program
keyDown	source/game/main/program.h	/^	virtual void keyDown(const Key &key){}$/;"	f	class:Glest::Main::ProgramState
keyDown	source/game/misc_widgets.cpp	/^bool InputBox::keyDown(Key key) {$/;"	f	class:Glest::Widgets::InputBox
keyDown	source/game/test_pane.cpp	/^void TestPane::keyDown(const Key &key) {$/;"	f	class:Glest::Main::TestPane
keyDown	source/game/widgets/widgets.cpp	/^bool TextBox::keyDown(Key key) {$/;"	f	class:Glest::Widgets::TextBox
keyDown	source/game/widgets/widgets_base.h	/^	virtual bool keyDown(Key key)	{ return false; }$/;"	f	class:Glest::Widgets::KeyboardWidget
keyFrame	source/game/network/network_interface.h	/^	KeyFrame keyFrame;$/;"	m	class:Glest::Net::NetworkInterface
keyModifiers	source/shared_lib/include/platform/input.h	/^	int keyModifiers;$/;"	m	class:Shared::Platform::Input
keyPress	source/game/game/game.cpp	/^void GameState::keyPress(char c) {$/;"	f	class:Glest::Gui::GameState
keyPress	source/game/gui/keymap_widget.cpp	/^bool HotKeyInputBox::keyPress(char c) {$/;"	f	class:Glest::Gui::HotKeyInputBox
keyPress	source/game/main/program.cpp	/^bool Program::keyPress(char c) {$/;"	f	class:Glest::Main::Program
keyPress	source/game/main/program.h	/^	virtual void keyPress(char c){}$/;"	f	class:Glest::Main::ProgramState
keyPress	source/game/menu/main_menu.cpp	/^void MainMenu::keyPress(char c) {$/;"	f	class:Glest::Menu::MainMenu
keyPress	source/game/widgets/widgets.cpp	/^bool TextBox::keyPress(char c) {$/;"	f	class:Glest::Widgets::TextBox
keyPress	source/game/widgets/widgets_base.h	/^	virtual bool keyPress(char c)	{ return false; }$/;"	f	class:Glest::Widgets::KeyboardWidget
keyUp	source/game/game/game.cpp	/^void GameState::keyUp(const Key &key) {$/;"	f	class:Glest::Gui::GameState
keyUp	source/game/gui/keymap_widget.cpp	/^bool HotKeyInputBox::keyUp(Key key) {$/;"	f	class:Glest::Gui::HotKeyInputBox
keyUp	source/game/main/program.cpp	/^bool Program::keyUp(Key key) {$/;"	f	class:Glest::Main::Program
keyUp	source/game/main/program.h	/^	virtual void keyUp(const Key &key){}$/;"	f	class:Glest::Main::ProgramState
keyUp	source/game/widgets/widgets.cpp	/^bool TextBox::keyUp(Key key) {$/;"	f	class:Glest::Widgets::TextBox
keyUp	source/game/widgets/widgets_base.h	/^	virtual bool keyUp(Key key)		{ return false; }$/;"	f	class:Glest::Widgets::KeyboardWidget
keyboardFocused	source/game/widgets/widget_window.h	/^	KeyboardWidget* keyboardFocused;$/;"	m	class:Glest::Widgets::WidgetWindow
keymap	source/game/game/game.h	/^	Keymap &keymap;$/;"	m	class:Glest::Gui::GameState
keymap	source/game/main/program.h	/^	Keymap keymap;$/;"	m	class:Glest::Main::Program
kill	source/game/entities/unit.cpp	/^void Unit::kill() {$/;"	f	class:Glest::Entities::Unit
kill	source/game/game/stats.h	/^	void kill(int killerIndex, int killedIndex) {$/;"	f	class:Glest::Sim::Stats
kill	source/game/script/trigger_manager.h	/^	void kill()						{active = false;}$/;"	f	class:Glest::Script::ScriptTimer
killParticle	source/shared_lib/include/graphics/particle.h	/^	void killParticle(Particle *p)				{aliveParticleCount--;}$/;"	f	class:Shared::Graphics::ParticleSystem
kills	source/game/entities/unit.h	/^	int kills;				\/**< number of kills *\/$/;"	m	class:Glest::Entities::Unit
kills	source/game/game/stats.h	/^		int kills;$/;"	m	struct:Glest::Sim::Stats::PlayerStats
kills	source/game/prototypes/unit_type.h	/^	int kills;$/;"	m	class:Glest::ProtoTypes::Level
kmCaps	source/shared_lib/include/platform/input_enums.h	/^	kmCaps		= 0x2000,$/;"	e	enum:Shared::Platform::KeyModifier
kmLAlt	source/shared_lib/include/platform/input_enums.h	/^	kmLAlt		= 0x0100,$/;"	e	enum:Shared::Platform::KeyModifier
kmLCtrl	source/shared_lib/include/platform/input_enums.h	/^	kmLCtrl		= 0x0040,$/;"	e	enum:Shared::Platform::KeyModifier
kmLMeta	source/shared_lib/include/platform/input_enums.h	/^	kmLMeta		= 0x0400,$/;"	e	enum:Shared::Platform::KeyModifier
kmLShift	source/shared_lib/include/platform/input_enums.h	/^	kmLShift	= 0x0001,$/;"	e	enum:Shared::Platform::KeyModifier
kmMode	source/shared_lib/include/platform/input_enums.h	/^	kmMode		= 0x4000,$/;"	e	enum:Shared::Platform::KeyModifier
kmNone	source/shared_lib/include/platform/input_enums.h	/^	kmNone		= 0x0000,$/;"	e	enum:Shared::Platform::KeyModifier
kmNum	source/shared_lib/include/platform/input_enums.h	/^	kmNum		= 0x1000,$/;"	e	enum:Shared::Platform::KeyModifier
kmRAlt	source/shared_lib/include/platform/input_enums.h	/^	kmRAlt		= 0x0200,$/;"	e	enum:Shared::Platform::KeyModifier
kmRCtrl	source/shared_lib/include/platform/input_enums.h	/^	kmRCtrl		= 0x0080,$/;"	e	enum:Shared::Platform::KeyModifier
kmRMeta	source/shared_lib/include/platform/input_enums.h	/^	kmRMeta		= 0x0800,$/;"	e	enum:Shared::Platform::KeyModifier
kmRShift	source/shared_lib/include/platform/input_enums.h	/^	kmRShift	= 0x0002,\/*$/;"	e	enum:Shared::Platform::KeyModifier
kmSuper	source/shared_lib/include/platform/input_enums.h	/^	kmSuper		= 0x8000,$/;"	e	enum:Shared::Platform::KeyModifier
last	source/game/facilities/pos_iterator.h	/^	const PosData *last;$/;"	m	class:Glest::Util::PosCircularIterator
last	source/test/search/line_test.cpp	/^	CoOrd last;$/;"	m	struct:Test::TestSequence	file:
lastAnimReset	source/game/entities/unit.h	/^	int lastAnimReset;			\/**< the frame the current animation cycle was started *\/$/;"	m	class:Glest::Entities::Unit
lastAttackNotice	source/game/entities/faction.h	/^	time_t lastAttackNotice;$/;"	m	class:Glest::Entities::Faction
lastCamera	source/game/menu/menu_background.h	/^	Camera lastCamera;$/;"	m	class:Glest::Menu::MenuBackground
lastChild	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode*		lastChild;$/;"	m	class:TiXmlNode
lastCommandUpdate	source/game/entities/unit.h	/^	int lastCommandUpdate;		\/**< the frame this unit last updated its command *\/$/;"	m	class:Glest::Entities::Unit
lastCreatedUnit	source/game/script/script_manager.cpp	/^int ScriptManager::lastCreatedUnit(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
lastCreatedUnitName	source/game/script/script_manager.cpp	/^int ScriptManager::lastCreatedUnitName(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
lastDeadUnit	source/game/script/script_manager.cpp	/^int ScriptManager::lastDeadUnit(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
lastDeadUnitName	source/game/script/script_manager.cpp	/^int ScriptManager::lastDeadUnitName(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
lastDir	source/shared_lib/sources/util/util.cpp	/^string lastDir(const string &s){$/;"	f	namespace:Shared::Util
lastEnemyNotice	source/game/entities/faction.h	/^	time_t lastEnemyNotice;$/;"	m	class:Glest::Entities::Faction
lastError	source/shared_lib/include/lua/lua_script.h	/^	string lastError;$/;"	m	class:Shared::Lua::LuaScript
lastEventLoc	source/game/entities/faction.h	/^	Vec3f lastEventLoc;$/;"	m	class:Glest::Entities::Faction
lastFile	source/shared_lib/include/util/util.h	/^inline string lastFile(const string &s){$/;"	f	namespace:Shared::Util
lastFps	source/game/main/program.h	/^	int fps, lastFps;$/;"	m	class:Glest::Main::Program
lastHAng	source/game/game/game_camera.h	/^	float lastHAng;$/;"	m	class:Glest::Gui::GameCamera
lastId	source/game/entities/command.h	/^	static int lastId;$/;"	m	class:Glest::Entities::Command
lastKeyDownWidget	source/game/widgets/widget_window.h	/^	KeyboardWidget* lastKeyDownWidget;$/;"	m	class:Glest::Widgets::WidgetWindow
lastMouse	source/shared_lib/include/platform/window.h	/^		Vec2i lastMouse[MouseButton::COUNT];$/;"	m	class:Shared::Platform::Window
lastMouseDown	source/shared_lib/include/platform/window.h	/^		int64 lastMouseDown[MouseButton::COUNT];$/;"	m	class:Shared::Platform::Window
lastMouseDownButton	source/game/widgets/widget_window.h	/^	MouseButton lastMouseDownButton;$/;"	m	class:Glest::Widgets::WidgetWindow
lastMouseDownWidget	source/game/widgets/widget_window.h	/^	MouseWidget* lastMouseDownWidget;$/;"	m	class:Glest::Widgets::WidgetWindow
lastMouseEvent	source/shared_lib/include/platform/input.h	/^	unsigned int lastMouseEvent;	\/** for use in mouse hover calculations *\/$/;"	m	class:Shared::Platform::Input
lastMousePos	source/game/game/game.h	/^	Vec2i lastMousePos;$/;"	m	class:Glest::Gui::GameState
lastNumber	source/shared_lib/include/util/random.h	/^	int lastNumber;$/;"	m	class:Shared::Util::Random
lastPlayCursor	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	DWORD lastPlayCursor;$/;"	m	class:Shared::Sound::Ds8::StrSoundBuffer
lastPos	source/game/entities/game_particle.h	/^	Vec3f lastPos;   \/\/ persist (for convenience, could recalc...)$/;"	m	class:Glest::Entities::Projectile
lastPos	source/game/entities/unit.h	/^	Vec2i lastPos;					\/**< The last position before current *\/$/;"	m	class:Glest::Entities::Unit
lastPos	source/shared_lib/include/graphics/particle.h	/^	Vec3f lastPos;	\/\/ 12 bytes$/;"	m	class:Shared::Graphics::Particle
lastRenderFps	source/game/game/game.h	/^	int renderFps, lastRenderFps;$/;"	m	class:Glest::Gui::GameState
lastRotation	source/game/entities/unit.h	/^	float lastRotation;				\/**< facing last frame, in degrees *\/$/;"	m	class:Glest::Entities::Unit
lastShaderError	source/shared_lib/sources/graphics/gl/shader.cpp	/^static string lastShaderError;$/;"	m	namespace:Shared::Graphics	file:
lastSound	source/game/sound/sound_container.h	/^	mutable int lastSound;$/;"	m	class:Glest::Sound::SoundContainer
lastStart	source/shared_lib/sources/util/profiler.cpp	/^	int64 lastStart;$/;"	m	class:Shared::Util::Profile::Section	file:
lastTicks	source/shared_lib/include/platform/timer.h	/^	int64 lastTicks;	\/**< clock ticks when this timer last 'fired' *\/$/;"	m	class:Shared::Platform::PerformanceTimer
lastTime	source/game/world/time_flow.h	/^	float lastTime;$/;"	m	class:Glest::Sim::TimeFlow
lastUpdateFps	source/game/game/game.h	/^	int updateFps, lastUpdateFps;$/;"	m	class:Glest::Gui::GameState
lastVAng	source/game/game/game_camera.h	/^	float lastVAng;$/;"	m	class:Glest::Gui::GameCamera
lastVisCheck	source/game/entities/game_particle.h	/^	int64 lastVisCheck; \/\/ time last visibility check was made$/;"	m	class:Glest::Entities::GameParticleSystem
lastWorldFps	source/game/game/game.h	/^	int worldFps, lastWorldFps;$/;"	m	class:Glest::Gui::GameState
lastX	source/g3d_viewer/main.h	/^	int lastX, lastY;$/;"	m	class:Shared::G3dViewer::MainWindow
lastX	source/map_editor/main.h	/^	int lastX, lastY;$/;"	m	class:MapEditor::MainWindow
lastY	source/g3d_viewer/main.h	/^	int lastX, lastY;$/;"	m	class:Shared::G3dViewer::MainWindow
lastY	source/map_editor/main.h	/^	int lastX, lastY;$/;"	m	class:MapEditor::MainWindow
last_intersect	source/game/graphics/scene_culler.h	/^		Vec2f last_intersect;$/;"	m	struct:Glest::Graphics::SceneCuller::RayInfo
last_u	source/game/graphics/scene_culler.h	/^		float last_u;$/;"	m	struct:Glest::Graphics::SceneCuller::RayInfo
latestCasualty	source/game/script/script_manager.cpp	/^							ScriptManager::latestCasualty;$/;"	m	class:Glest::Script::ScriptManager	file:
latestCasualty	source/game/script/script_manager.h	/^	} latestCreated, latestCasualty;$/;"	m	class:Glest::Script::ScriptManager	typeref:struct:Glest::Script::ScriptManager::UnitInfo
latestCreated	source/game/script/script_manager.cpp	/^ScriptManager::UnitInfo		ScriptManager::latestCreated,$/;"	m	class:Glest::Script::ScriptManager	file:
latestCreated	source/game/script/script_manager.h	/^	} latestCreated, latestCasualty;$/;"	m	class:Glest::Script::ScriptManager	typeref:struct:Glest::Script::ScriptManager::UnitInfo
latitude	source/shared_lib/include/physics/weather.h	/^	float latitude;$/;"	m	class:Shared::Physics::WeatherSystem
launchGame	source/game/menu/menu_state_scenario.cpp	/^void MenuStateScenario::launchGame() {$/;"	f	class:Glest::Menu::MenuStateScenario
launchGame	source/game/network/client_interface.h	/^	bool launchGame;$/;"	m	class:Glest::Net::ClientInterface
launchGame	source/game/world/sim_interface.cpp	/^int SimulationInterface::launchGame() {$/;"	f	class:Glest::Sim::SimulationInterface
launchProjectile	source/game/entities/unit.cpp	/^Projectile* Unit::launchProjectile(ProjectileType *projType, const Vec3f &endPos) {$/;"	f	class:Glest::Entities::Unit
layout	source/game/widgets/tool_tips.cpp	/^void CommandTip::layout() {$/;"	f	class:Glest::Widgets::CommandTip
layoutCells	source/game/widgets/list_widgets.cpp	/^void ListBox::layoutCells() {$/;"	f	class:Glest::Widgets::ListBox
layoutCells	source/game/widgets/scroll_bar.cpp	/^void ScrollBar::layoutCells() {$/;"	f	class:Glest::Widgets::ScrollBar
layoutCells	source/game/widgets/widgets.cpp	/^void CellStrip::layoutCells() {$/;"	f	class:Glest::Widgets::CellStrip
lblAdvanced	source/game/main/intro.h	/^	Widgets::StaticText		*lblAdvanced, *lblEngine, *lblVersion, *lblWebsite;$/;"	m	class:Glest::Main::Intro
lblEngine	source/game/main/intro.h	/^	Widgets::StaticText		*lblAdvanced, *lblEngine, *lblVersion, *lblWebsite;$/;"	m	class:Glest::Main::Intro
lblVersion	source/game/main/intro.h	/^	Widgets::StaticText		*lblAdvanced, *lblEngine, *lblVersion, *lblWebsite;$/;"	m	class:Glest::Main::Intro
lblWebsite	source/game/main/intro.h	/^	Widgets::StaticText		*lblAdvanced, *lblEngine, *lblVersion, *lblWebsite;$/;"	m	class:Glest::Main::Intro
leastH	source/game/search/node_pool.h	/^	AStarNode *leastH; \/**< The 'best' node seen so far this search	   *\/$/;"	m	class:Glest::Search::NodePool
left	source/game/widgets/widgets_base.h	/^	Anchor left, top, right, bottom;$/;"	m	class:Glest::Widgets::Anchors
left	source/shared_lib/include/util/heap.h	/^	inline int left(int ndx) const		{ return (ndx * 2) + 1; }$/;"	f	class:Shared::Util::MinHeap
leftDown	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *leftDown;$/;"	m	class:Glest::Graphics::SurfaceInfo
leftUp	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *leftUp;$/;"	m	class:Glest::Graphics::SurfaceInfo
length	source/shared_lib/include/math/vec.h	/^	float length() const {$/;"	f	class:Shared::Math::Vec2
length	source/shared_lib/include/math/vec.h	/^	float length() const {$/;"	f	class:Shared::Math::Vec3
length	source/shared_lib/include/physfs/MemFileOps.hpp	/^	int length; $/;"	m	class:Shared::PhysFS::MemFileOps
length	source/shared_lib/sources/math/quaternion.cpp	/^float Quaternion::length(){$/;"	f	class:Shared::Math::Quaternion
lerp	source/shared_lib/include/math/vec.h	/^	Vec2<T> lerp(T t, const Vec2<T> &v) const {$/;"	f	class:Shared::Math::Vec2
lerp	source/shared_lib/include/math/vec.h	/^	Vec3<T> lerp(T t, const Vec3<T> &v) const {$/;"	f	class:Shared::Math::Vec3
lerp	source/shared_lib/include/math/vec.h	/^	Vec4<T> lerp(T t, const Vec4<T> &v) const {$/;"	f	class:Shared::Math::Vec4
lerp	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::lerp(float t, const Pixmap2D *pixmap1, const Pixmap2D *pixmap2){$/;"	f	class:Shared::Graphics::Pixmap2D
lerp	source/shared_lib/sources/math/quaternion.cpp	/^Quaternion Quaternion::lerp(float t, const Quaternion &q) const{$/;"	f	class:Shared::Math::Quaternion
lerpArray	source/shared_lib/include/math/vec.h	/^	static void lerpArray(Vec2 *dest, const Vec2 *srcA, const Vec2 *srcB, float t, size_t size) {$/;"	f	class:Shared::Math::Vec2
lerpArray	source/shared_lib/include/math/vec.h	/^	static void lerpArray(Vec3 *dest, const Vec3 *srcA, const Vec3 *srcB, float t, size_t size) {$/;"	f	class:Shared::Math::Vec3
lerpArray	source/shared_lib/include/math/vec.h	/^	static void lerpArray(Vec4 *dest, const Vec4 *srcA, const Vec4 *srcB, float t, size_t size) {$/;"	f	class:Shared::Math::Vec4
level	source/game/entities/unit.h	/^	const Level *level;				\/**< current Level *\/$/;"	m	class:Glest::Entities::Unit
levels	source/game/prototypes/unit_type.h	/^	Levels levels;$/;"	m	class:Glest::ProtoTypes::UnitType
libraryManager	source/shared_lib/include/platform/socket.h	/^	static LibraryManager libraryManager;$/;"	m	class:Shared::Platform::Socket
libraryManager	source/shared_lib/sources/platform/socket.cpp	/^	Socket::LibraryManager Socket::libraryManager;$/;"	m	class:Shared::Platform::Socket	file:
light	source/game/prototypes/effect_type.h	/^	bool light;$/;"	m	class:Glest::ProtoTypes::EffectType
light	source/game/prototypes/unit_type.h	/^	bool light;$/;"	m	class:Glest::ProtoTypes::UnitType
lightAmbFactor	source/game/graphics/renderer.cpp	/^const float Renderer::lightAmbFactor    = 0.4f;$/;"	m	class:Glest::Graphics::Renderer	file:
lightAmbFactor	source/game/graphics/renderer.h	/^	static const float lightAmbFactor;$/;"	m	class:Glest::Graphics::Renderer
lightColour	source/game/prototypes/effect_type.h	/^	Vec3f lightColour;$/;"	m	class:Glest::ProtoTypes::EffectType
lightColour	source/game/prototypes/unit_type.h	/^    Vec3f lightColour;$/;"	m	class:Glest::ProtoTypes::UnitType
likely	source/shared_lib/include/lang_features.h	49;"	d
likely	source/shared_lib/include/lang_features.h	52;"	d
limitResourcesToStore	source/game/entities/faction.cpp	/^void Faction::limitResourcesToStore() {$/;"	f	class:Glest::Entities::Faction
limitX	source/game/game/game_camera.h	/^	int limitX;$/;"	m	class:Glest::Gui::GameCamera
limitY	source/game/game/game_camera.h	/^	int limitY;$/;"	m	class:Glest::Gui::GameCamera
line	source/game/graphics/scene_culler.h	/^		Line  line;$/;"	m	struct:Glest::Graphics::SceneCuller::RayInfo
line	source/shared_lib/include/util/line.h	/^template<typename VisitFunc> void line(int x0, int y0, int x1, int y1, VisitFunc visitor) {$/;"	f	namespace:Shared::Util
line	source/shared_lib/sources/util/leak_dumper.cpp	/^	size_t line	: 30;$/;"	m	struct:AllocInfo	file:
lineBreak	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_STRING lineBreak;$/;"	m	class:TiXmlPrinter
linePathLength	source/game/search/cluster_map.cpp	/^float ClusterMap::linePathLength(Field f, int size, const Vec2i &start, const Vec2i &dest) {$/;"	f	class:Glest::Search::ClusterMap
line_mirrored	source/game/graphics/scene_culler.h	/^	bool line_mirrored;$/;"	m	class:Glest::Graphics::SceneCuller
linearDelay	source/game/game/game_camera.h	/^	int linearDelay;$/;"	m	class:Glest::Gui::GameCamera
linearVelocity	source/game/game/game_camera.h	/^	Vec3f linearVelocity;$/;"	m	class:Glest::Gui::GameCamera
lines	source/game/game/console.h	/^	Lines lines;$/;"	m	class:Glest::Gui::Console
link	source/game/entities/game_particle.cpp	/^void Projectile::link(Splash *particleSystem) {$/;"	f	class:Glest::Entities::Projectile
link	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::link() {$/;"	f	class:Shared::Graphics::GlslProgram
list2d	source/game/graphics/renderer.h	/^	GLuint list2d;$/;"	m	class:Glest::Graphics::Renderer
list3d	source/game/graphics/renderer.h	/^	GLuint list3d;$/;"	m	class:Glest::Graphics::Renderer
list3dGLSL	source/game/graphics/renderer.h	/^	GLuint list3dGLSL;$/;"	m	class:Glest::Graphics::Renderer
list3dMenu	source/game/graphics/renderer.h	/^	GLuint list3dMenu;$/;"	m	class:Glest::Graphics::Renderer
list_base	source/shared_lib/include/graphics/ft_font.h	/^	GLuint list_base;	\/\/\/< Holds the first display list id$/;"	m	struct:Shared::Graphics::Freetype::font_data
listed	source/game/search/cluster_map.h	/^	map<const Transition*, TransitionAStarNode*> listed;$/;"	m	class:Glest::Search::TransitionNodeStore
listedNodes	source/game/search/node_map.h	/^	list<Vec2i> listedNodes;$/;"	m	class:Glest::Search::NodeMap
listedNodes	source/game/search/node_pool.h	/^	std::list<Vec2i> listedNodes;$/;"	m	class:Glest::Search::NodePool
listen	source/shared_lib/sources/platform/socket.cpp	/^void ServerSocket::listen(int connectionQueueSize) {$/;"	f	class:Shared::Platform::ServerSocket
load	source/configurator/configuration.cpp	/^void Configuration::load(const string &path) {$/;"	f	class:Configurator::Configuration
load	source/configurator/configuration.cpp	/^void FieldGroup::load(const XmlNode *groupNode) {$/;"	f	class:Configurator::FieldGroup
load	source/game/entities/faction.cpp	/^void Faction::load(const XmlNode *node, World *world, const FactionType *ft, ControlType control, TechTree *tt) {$/;"	f	class:Glest::Entities::Faction
load	source/game/entities/upgrade.cpp	/^void UpgradeManager::load(const XmlNode *node, Faction *faction) {$/;"	f	class:Glest::Entities::UpgradeManager
load	source/game/game/game.cpp	/^void GameState::load() {$/;"	f	class:Glest::Gui::GameState
load	source/game/game/game_camera.cpp	/^void GameCamera::load(const XmlNode *node) {$/;"	f	class:Glest::Gui::GameCamera
load	source/game/game/stats.cpp	/^void Stats::load(const XmlNode *node) {$/;"	f	class:Glest::Sim::Stats
load	source/game/global/core_data.cpp	/^bool CoreData::load() {$/;"	f	class:Glest::Global::CoreData
load	source/game/gui/keymap.cpp	/^void Keymap::load(const char *path) {$/;"	f	class:Glest::Gui::Keymap
load	source/game/gui/selection.cpp	/^void Selection::load(const XmlNode *node) {$/;"	f	class:Glest::Gui::Selection
load	source/game/gui/user_interface.cpp	/^void UserInterface::load(const XmlNode *node) {$/;"	f	class:Glest::Gui::UserInterface
load	source/game/main/program.h	/^	virtual void load(){}$/;"	f	class:Glest::Main::ProgramState
load	source/game/menu/main_menu.cpp	/^void MapInfo::load(string file) {$/;"	f	class:Glest::Menu::MapInfo
load	source/game/prototypes/cloak_type.cpp	/^void CloakType::load(const string &dir, const XmlNode *cloakNode, const TechTree *tt,$/;"	f	class:Glest::ProtoTypes::CloakType
load	source/game/prototypes/cloak_type.cpp	/^void DetectorType::load(const string &dir, const XmlNode *node, const TechTree *tt) {$/;"	f	class:Glest::ProtoTypes::DetectorType
load	source/game/prototypes/cmd_types_attack.cpp	/^bool AttackCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::AttackCommandType
load	source/game/prototypes/cmd_types_attack.cpp	/^bool AttackCommandTypeBase::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft, const UnitType *unitType) {$/;"	f	class:Glest::ProtoTypes::AttackCommandTypeBase
load	source/game/prototypes/cmd_types_attack.cpp	/^bool AttackStoppedCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::AttackStoppedCommandType
load	source/game/prototypes/cmd_types_attack.cpp	/^bool GuardCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::GuardCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool BuildSelfCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::BuildSelfCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool CastSpellCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool CommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::CommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool GenerateCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool LoadCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::LoadCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool MorphCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::MorphCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool MoveBaseCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::MoveBaseCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool ProduceCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool StopBaseCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::StopBaseCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool TransformCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::TransformCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool UnloadCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
load	source/game/prototypes/cmd_types_general.cpp	/^bool UpgradeCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
load	source/game/prototypes/cmd_types_worker.cpp	/^bool BuildCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::BuildCommandType
load	source/game/prototypes/cmd_types_worker.cpp	/^bool HarvestCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
load	source/game/prototypes/cmd_types_worker.cpp	/^bool RepairCommandType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft){$/;"	f	class:Glest::ProtoTypes::RepairCommandType
load	source/game/prototypes/command_type.h	/^	virtual bool load() {return true;}$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
load	source/game/prototypes/command_type.h	/^	virtual bool load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft) {return true;}$/;"	f	class:Glest::ProtoTypes::SetMeetingPointCommandType
load	source/game/prototypes/earthquake_type.cpp	/^void EarthquakeType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::EarthquakeType
load	source/game/prototypes/effect_type.cpp	/^bool EffectType::load(const XmlNode *en, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::EffectType
load	source/game/prototypes/effect_type.cpp	/^bool EmanationType::load(const XmlNode *n, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::EmanationType
load	source/game/prototypes/effect_type.h	/^	void load(const XmlNode *node, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::EffectTypeFlags
load	source/game/prototypes/element_type.cpp	/^bool DisplayableType::load(const XmlNode *baseNode, const string &dir) {$/;"	f	class:Glest::ProtoTypes::DisplayableType
load	source/game/prototypes/element_type.cpp	/^bool ProducibleType::load(const XmlNode *baseNode, const string &dir, const TechTree *techTree, const FactionType *factionType) {$/;"	f	class:Glest::ProtoTypes::ProducibleType
load	source/game/prototypes/element_type.cpp	/^bool RequirableType::load(const XmlNode *baseNode, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::RequirableType
load	source/game/prototypes/faction_type.cpp	/^bool FactionType::load(int ndx, const string &dir, const TechTree *techTree) {$/;"	f	class:Glest::ProtoTypes::FactionType
load	source/game/prototypes/flags.h	/^	void load(const XmlNode *baseNode, const string &dir, const TechTree *tt,$/;"	f	class:Glest::ProtoTypes::XmlBasedFlags
load	source/game/prototypes/particle_type.cpp	/^void ParticleSystemType::load(const XmlNode *particleSystemNode, const string &dir) {$/;"	f	class:Glest::ProtoTypes::ParticleSystemType
load	source/game/prototypes/particle_type.cpp	/^void ProjectileType::load(const string &dir, const string &path){$/;"	f	class:Glest::ProtoTypes::ProjectileType
load	source/game/prototypes/particle_type.cpp	/^void SplashType::load(const string &dir, const string &path) {$/;"	f	class:Glest::ProtoTypes::SplashType
load	source/game/prototypes/particle_type.cpp	/^void UnitParticleSystemType::load(const XmlNode *particleSystemNode, const string &path) {$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
load	source/game/prototypes/particle_type.cpp	/^void UnitParticleSystemType::load(const string &dir, const string &path) {$/;"	f	class:Glest::ProtoTypes::UnitParticleSystemType
load	source/game/prototypes/resource_type.cpp	/^bool ResourceType::load(const string &dir, int id) {$/;"	f	class:Glest::ProtoTypes::ResourceType
load	source/game/prototypes/skill_type.cpp	/^void AttackSkillType::load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut){$/;"	f	class:Glest::ProtoTypes::AttackSkillType
load	source/game/prototypes/skill_type.cpp	/^void BeBuiltSkillType::load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ft) {$/;"	f	class:Glest::ProtoTypes::BeBuiltSkillType
load	source/game/prototypes/skill_type.cpp	/^void BuildSelfSkillType::load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ft) {$/;"	f	class:Glest::ProtoTypes::BuildSelfSkillType
load	source/game/prototypes/skill_type.cpp	/^void DieSkillType::load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) {$/;"	f	class:Glest::ProtoTypes::DieSkillType
load	source/game/prototypes/skill_type.cpp	/^void LoadSkillType::load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) {$/;"	f	class:Glest::ProtoTypes::LoadSkillType
load	source/game/prototypes/skill_type.cpp	/^void MoveSkillType::load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ft) {$/;"	f	class:Glest::ProtoTypes::MoveSkillType
load	source/game/prototypes/skill_type.cpp	/^void ProduceSkillType::load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) {$/;"	f	class:Glest::ProtoTypes::ProduceSkillType
load	source/game/prototypes/skill_type.cpp	/^void RepairSkillType::load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) {$/;"	f	class:Glest::ProtoTypes::RepairSkillType
load	source/game/prototypes/skill_type.cpp	/^void SkillType::load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut){$/;"	f	class:Glest::ProtoTypes::SkillType
load	source/game/prototypes/skill_type.cpp	/^void TargetBasedSkillType::load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut){$/;"	f	class:Glest::ProtoTypes::TargetBasedSkillType
load	source/game/prototypes/skill_type.h	/^	void load(const XmlNode *node, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::AttackSkillPreferences
load	source/game/prototypes/tech_tree.cpp	/^bool TechTree::load(const string &dir, const set<string> &factionNames){$/;"	f	class:Glest::ProtoTypes::TechTree
load	source/game/prototypes/unit_stats_base.cpp	/^bool EnhancementType::load(const XmlNode *baseNode, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::EnhancementType
load	source/game/prototypes/unit_stats_base.cpp	/^bool UnitStats::load(const XmlNode *baseNode, const string &dir, const TechTree *techTree, const FactionType *factionType) {$/;"	f	class:Glest::ProtoTypes::UnitStats
load	source/game/prototypes/unit_stats_base.h	/^	void load(const XmlNode *node, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::Fields
load	source/game/prototypes/unit_stats_base.h	/^	void load(const XmlNode *node, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::UnitProperties
load	source/game/prototypes/unit_stats_base.h	/^	void load(const XmlNode *node, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::Zones
load	source/game/prototypes/unit_type.cpp	/^bool Level::load(const XmlNode *levelNode, const string &dir, const TechTree *tt, const FactionType *ft) {$/;"	f	class:Glest::ProtoTypes::Level
load	source/game/prototypes/unit_type.cpp	/^bool UnitType::load(const string &dir, const TechTree *techTree, const FactionType *factionType, bool glestimal) {$/;"	f	class:Glest::ProtoTypes::UnitType
load	source/game/prototypes/upgrade_type.cpp	/^bool UpgradeType::load(const string &dir, const TechTree *techTree, const FactionType *factionType) {$/;"	f	class:Glest::ProtoTypes::UpgradeType
load	source/game/script/scenario.cpp	/^void Scenario::load(const string &path){$/;"	f	class:Glest::Script::Scenario
load	source/game/widgets/widget_config.cpp	/^void WidgetConfig::load() {$/;"	f	class:Glest::Widgets::WidgetConfig
load	source/game/world/map.cpp	/^void Map::load(const string &path, TechTree *techTree, Tileset *tileset) {$/;"	f	class:Glest::Sim::Map
load	source/game/world/tileset.cpp	/^void AmbientSounds::load(const string &dir, const XmlNode *xmlNode){$/;"	f	class:Glest::Sim::AmbientSounds
load	source/game/world/tileset.cpp	/^void Tileset::load(const string &dir, TechTree *tt){$/;"	f	class:Glest::Sim::Tileset
load	source/game/world/time_flow.cpp	/^void TimeFlow::load(const XmlNode *node) {$/;"	f	class:Glest::Sim::TimeFlow
load	source/shared_lib/include/xml/xml_parser.h	/^	void load(const string &path)	{rootNode = XmlIo::getInstance().load(path);}$/;"	f	class:Shared::Xml::XmlTree
load	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::load(const string &path, bool vertex) {$/;"	f	class:Shared::Graphics::GlslProgram
load	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslShader::load(const string &path, ShaderType st) {$/;"	f	class:Shared::Graphics::GlslShader
load	source/shared_lib/sources/graphics/model.cpp	/^void Mesh::load(const string &dir, FileOps *f, TextureManager *textureManager){$/;"	f	class:Shared::Graphics::Mesh
load	source/shared_lib/sources/graphics/model.cpp	/^void Model::load(const string &path, int size, int height) {$/;"	f	class:Shared::Graphics::Model
load	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap1D::load(const string &path){$/;"	f	class:Shared::Graphics::Pixmap1D
load	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::load(const string &path){$/;"	f	class:Shared::Graphics::Pixmap2D
load	source/shared_lib/sources/graphics/texture.cpp	/^void Texture1D::load(const string &path){$/;"	f	class:Shared::Graphics::Texture1D
load	source/shared_lib/sources/graphics/texture.cpp	/^void Texture2D::load(const string &path){$/;"	f	class:Shared::Graphics::Texture2D
load	source/shared_lib/sources/sound/sound.cpp	/^void StaticSound::load(const string &path){$/;"	f	class:Shared::Sound::StaticSound
load	source/shared_lib/sources/util/properties.cpp	/^void Properties::load(const string &path, bool trim) {$/;"	f	class:Shared::Util::Properties
load	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlNode *XmlIo::load(const string &path){$/;"	f	class:Shared::Xml::XmlIo
loadAdditionalTextures	source/shared_lib/sources/graphics/model.cpp	/^void Mesh::loadAdditionalTextures(const string &diffusePath, TextureManager *textureManager) {$/;"	f	class:Shared::Graphics::Mesh
loadAlphaTexture	source/game/global/core_data.cpp	/^Texture2D* loadAlphaTexture(const string &path, bool mipmap = false) {$/;"	f	namespace:Glest::Global
loadBackgroundStyle	source/game/widgets/widget_config.cpp	/^void WidgetConfig::loadBackgroundStyle(WidgetType widgetType, BackgroundStyle &style, BackgroundStyle *src) {$/;"	f	class:Glest::Widgets::WidgetConfig
loadBmp	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap1D::loadBmp(const string &path){$/;"	f	class:Shared::Graphics::Pixmap1D
loadBmp	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::loadBmp(const string &path){$/;"	f	class:Shared::Graphics::Pixmap2D
loadBorderStyle	source/game/widgets/widget_config.cpp	/^void WidgetConfig::loadBorderStyle(WidgetType widgetType, BorderStyle &style, BorderStyle *src) {$/;"	f	class:Glest::Widgets::WidgetConfig
loadCameraMatrix	source/game/graphics/renderer.cpp	/^void Renderer::loadCameraMatrix(const Camera *camera) {$/;"	f	class:Glest::Graphics::Renderer
loadCode	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::loadCode(const string &code, const string &name) {$/;"	f	class:Shared::Lua::LuaScript
loadConfig	source/game/facilities/debug_stats.cpp	/^void DebugStats::loadConfig() {$/;"	f	class:Glest::Debug::DebugStats
loadConfig	source/game/graphics/renderer.cpp	/^void Renderer::loadConfig(){$/;"	f	class:Glest::Graphics::Renderer
loadConfig	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::loadConfig(){$/;"	f	class:Glest::Sound::SoundRenderer
loadCount	source/game/entities/unit.h	/^	int loadCount;			\/**< current 'load' (resources carried) *\/$/;"	m	class:Glest::Entities::Unit
loadExplorationState	source/game/world/map.cpp	/^void Map::loadExplorationState(XmlNode *node) {$/;"	f	class:Glest::Sim::Map
loadFace	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapCube::loadFace(const string &path, int face){$/;"	f	class:Shared::Graphics::PixmapCube
loadFace	source/shared_lib/sources/graphics/texture.cpp	/^void TextureCube::loadFace(const string &path, int face){$/;"	f	class:Shared::Graphics::TextureCube
loadFaceBmp	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapCube::loadFaceBmp(const string &path, int face){$/;"	f	class:Shared::Graphics::PixmapCube
loadFaceTga	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapCube::loadFaceTga(const string &path, int face){$/;"	f	class:Shared::Graphics::PixmapCube
loadFactionStrings	source/game/global/lang.cpp	/^void Lang::loadFactionStrings(instring tech, set<string> &factions) {$/;"	f	class:Glest::Global::Lang
loadFont	source/game/widgets/widget_config.cpp	/^int loadFont(LuaHandle *lh) {$/;"	f	namespace:Glest::Widgets::GuiScript
loadFont	source/game/widgets/widget_config.cpp	/^void WidgetConfig::loadFont(const string &name, const string &path, int size) {$/;"	f	class:Glest::Widgets::WidgetConfig
loadFromFile	source/map_editor/map.cpp	/^void Map::loadFromFile(const string &path) {$/;"	f	class:MapEditor::Map
loadG3d	source/shared_lib/sources/graphics/model.cpp	/^void Model::loadG3d(const string &path){$/;"	f	class:Shared::Graphics::Model
loadGame	source/game/menu/menu_state_load_game.cpp	/^void MenuStateLoadGame::loadGame() {$/;"	f	class:Glest::Menu::MenuStateLoadGame
loadGameCameraMatrix	source/game/graphics/renderer.cpp	/^void Renderer::loadGameCameraMatrix() {$/;"	f	class:Glest::Graphics::Renderer
loadGameList	source/game/menu/menu_state_load_game.cpp	/^bool MenuStateLoadGame::loadGameList() {$/;"	f	class:Glest::Menu::MenuStateLoadGame
loadGameSettings	source/game/menu/menu_state_new_game.cpp	/^bool MenuStateNewGame::loadGameSettings() {$/;"	f	class:Glest::Menu::MenuStateNewGame
loadGameSettings	source/game/script/scenario.cpp	/^void Scenario::loadGameSettings(string scenario, string category, const ScenarioInfo *scenarioInfo) {$/;"	f	class:Glest::Script::Scenario
loadGlestimals	source/game/prototypes/faction_type.cpp	/^bool FactionType::loadGlestimals(const string &dir, const TechTree *techTree) {$/;"	f	class:Glest::ProtoTypes::FactionType
loadHighLightStyle	source/game/widgets/widget_config.cpp	/^void WidgetConfig::loadHighLightStyle(WidgetType widgetType, HighLightStyle &style, HighLightStyle *src) {$/;"	f	class:Glest::Widgets::WidgetConfig
loadJpg	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::loadJpg(const string &path) {$/;"	f	class:Shared::Graphics::Pixmap2D
loadMap	source/game/world/world.cpp	/^bool World::loadMap() {$/;"	f	class:Glest::Sim::World
loadMap	source/map_editor/program.cpp	/^void Program::loadMap(const string &path) {$/;"	f	class:MapEditor::Program
loadMapState	source/game/search/cartographer.h	/^	void loadMapState(const XmlNode *node) {$/;"	f	class:Glest::Search::Cartographer
loadModel	source/game/prototypes/object_type.cpp	/^void MapObjectType::loadModel(const string &path){$/;"	f	class:Glest::ProtoTypes::MapObjectType
loadMouse	source/game/widgets/mouse_cursor.cpp	/^bool ImageSetMouseCursor::loadMouse(const string &dir) {$/;"	f	class:Glest::Widgets::ImageSetMouseCursor
loadNewStyle	source/game/prototypes/upgrade_type.cpp	/^bool UpgradeType::loadNewStyle(const XmlNode *node, const string &dir, const TechTree *techTree,$/;"	f	class:Glest::ProtoTypes::UpgradeType
loadOldStyle	source/game/prototypes/upgrade_type.cpp	/^bool UpgradeType::loadOldStyle(const XmlNode *node, const string &dir, const TechTree *techTree,$/;"	f	class:Glest::ProtoTypes::UpgradeType
loadOverlayStyle	source/game/widgets/widget_config.cpp	/^void WidgetConfig::loadOverlayStyle(WidgetType widgetType, OverlayStyle &style, OverlayStyle *src) {$/;"	f	class:Glest::Widgets::WidgetConfig
loadPixmaps	source/blendnorm/blendnorm.cpp	/^void loadPixmaps(char **filenames, Pixmap2D *&redMap, Pixmap2D *&greenMap, Pixmap2D *&blueMap) {$/;"	f	namespace:BlendNorm
loadPng	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::loadPng(const string &path) {$/;"	f	class:Shared::Graphics::Pixmap2D
loadPreview	source/game/menu/menu_state_load_game.cpp	/^void SavedGamePreviewLoader::loadPreview(string *fileName) {$/;"	f	class:Glest::Menu::SavedGamePreviewLoader
loadProjectionMatrix	source/game/graphics/renderer.cpp	/^void Renderer::loadProjectionMatrix(){$/;"	f	class:Glest::Graphics::Renderer
loadResourceModifier	source/game/prototypes/upgrade_type.cpp	/^void UpgradeType::loadResourceModifier(const XmlNode *node, ResModifierMap &map, const TechTree *techTree) {$/;"	f	class:Glest::ProtoTypes::UpgradeType
loadResourceState	source/game/search/cartographer.cpp	/^void Cartographer::loadResourceState(XmlNode *node) {$/;"	f	class:Glest::Search::Cartographer
loadSaved	source/game/world/world.cpp	/^void World::loadSaved(const XmlNode *worldNode) {$/;"	f	class:Glest::Sim::World
loadScenario	source/game/world/world.cpp	/^bool World::loadScenario(const string &path) {$/;"	f	class:Glest::Sim::World
loadScenarioInfo	source/game/script/scenario.cpp	/^void Scenario::loadScenarioInfo(string scenario, string category, ScenarioInfo *scenarioInfo) {$/;"	f	class:Glest::Script::Scenario
loadScenarioStrings	source/game/global/lang.cpp	/^void Lang::loadScenarioStrings(instring scenarioDir, instring scenarioName) {$/;"	f	class:Glest::Global::Lang
loadShader	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^GlslProgram* ModelRendererGl::loadShader(const string &dir, const string &name) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
loadShaders	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::loadShaders(const vector<string> &setNames) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
loadSkillType	source/game/prototypes/command_type.h	/^	const LoadSkillType *loadSkillType;$/;"	m	class:Glest::ProtoTypes::LoadCommandType
loadSlice	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap3D::loadSlice(const string &path, int slice){$/;"	f	class:Shared::Graphics::Pixmap3D
loadSlice	source/shared_lib/sources/graphics/texture.cpp	/^void Texture3D::loadSlice(const string &path, int slice){$/;"	f	class:Shared::Graphics::Texture3D
loadSliceBmp	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap3D::loadSliceBmp(const string &path, int slice){$/;"	f	class:Shared::Graphics::Pixmap3D
loadSliceTga	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap3D::loadSliceTga(const string &path, int slice){$/;"	f	class:Shared::Graphics::Pixmap3D
loadSourceFromFile	source/shared_lib/sources/graphics/gl/shader.cpp	/^char* loadSourceFromFile(const string &path) {$/;"	f	namespace:Shared::Graphics
loadSpecific	source/configurator/configuration.cpp	/^void EnumField::loadSpecific(const XmlNode *fieldNode) {$/;"	f	class:Configurator::EnumField
loadSpecific	source/configurator/configuration.cpp	/^void FloatRangeField::loadSpecific(const XmlNode *fieldNode) {$/;"	f	class:Configurator::FloatRangeField
loadSpecific	source/configurator/configuration.cpp	/^void IntRangeField::loadSpecific(const XmlNode *fieldNode) {$/;"	f	class:Configurator::IntRangeField
loadSpecific	source/configurator/configuration.h	/^	virtual void loadSpecific(const XmlNode *fieldNode){};$/;"	f	class:Configurator::Field
loadStructure	source/configurator/configuration.cpp	/^void Configuration::loadStructure(const string &path) {$/;"	f	class:Configurator::Configuration
loadStyles	source/game/widgets/widget_config.cpp	/^bool WidgetConfig::loadStyles(const char *tableName, WidgetType type, bool glob) {$/;"	f	class:Glest::Widgets::WidgetConfig
loadTech	source/game/world/world.cpp	/^bool World::loadTech() {$/;"	f	class:Glest::Sim::World
loadTechStrings	source/game/global/lang.cpp	/^void Lang::loadTechStrings(instring tech) {$/;"	f	class:Glest::Global::Lang
loadTextStyle	source/game/widgets/widget_config.cpp	/^void WidgetConfig::loadTextStyle(WidgetType widgetType, TextStyle &style, TextStyle *src) {$/;"	f	class:Glest::Widgets::WidgetConfig
loadTexture	source/game/global/core_data.cpp	/^Texture2D* loadTexture(const string &path, bool mipmap = false) {$/;"	f	namespace:Glest::Global
loadTexture	source/game/widgets/widget_config.cpp	/^int WidgetConfig::loadTexture(const string &name, const string &path, bool mipmap) {$/;"	f	class:Glest::Widgets::WidgetConfig
loadTexture	source/game/widgets/widget_config.cpp	/^int loadTexture(LuaHandle *lh) {$/;"	f	namespace:Glest::Widgets::GuiScript
loadTextures	source/game/graphics/debug_renderer.cpp	/^void GridTextureCallback::loadTextures() {$/;"	f	class:Glest::Debug::GridTextureCallback
loadTextures	source/game/graphics/debug_renderer.cpp	/^void PathFinderTextureCallback::loadTextures() {$/;"	f	class:Glest::Debug::PathFinderTextureCallback
loadTga	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap1D::loadTga(const string &path){$/;"	f	class:Shared::Graphics::Pixmap1D
loadTga	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::loadTga(FileOps *f) {$/;"	f	class:Shared::Graphics::Pixmap2D
loadTga	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::loadTga(const string &path){$/;"	f	class:Shared::Graphics::Pixmap2D
loadTheModel	source/g3d_viewer/renderer.cpp	/^void Renderer::loadTheModel(Model *model, string file){$/;"	f	class:Shared::G3dViewer::Renderer
loadTileset	source/game/world/world.cpp	/^bool World::loadTileset() {$/;"	f	class:Glest::Sim::World
loadType	source/game/entities/unit.h	/^	const ResourceType *loadType;	\/**< the type if resource being carried *\/$/;"	m	class:Glest::Entities::Unit
loadUnitInit	source/game/entities/unit.cpp	/^void Unit::loadUnitInit(Command *command) {$/;"	f	class:Glest::Entities::Unit
loadV3	source/shared_lib/sources/graphics/model.cpp	/^void Mesh::loadV3(const string &dir, FileOps *f, TextureManager *textureManager) {$/;"	f	class:Shared::Graphics::Mesh
loadValues	source/configurator/configuration.cpp	/^void Configuration::loadValues(const string &path) {$/;"	f	class:Configurator::Configuration
loadWorld	source/game/world/sim_interface.cpp	/^void SimulationInterface::loadWorld() {$/;"	f	class:Glest::Sim::SimulationInterface
loadXml	source/game/main/intro.cpp	/^void Intro::loadXml() {$/;"	f	class:Glest::Main::Intro
loadXml	source/game/menu/main_menu.cpp	/^void MainMenu::loadXml() {$/;"	f	class:Glest::Menu::MainMenu
loadableUnitTypes	source/game/prototypes/faction_type.h	/^	UnitTypeSet loadableUnitTypes;$/;"	m	class:Glest::ProtoTypes::FactionType
loaderThread	source/game/menu/menu_state_load_game.h	/^	SavedGamePreviewLoader loaderThread;$/;"	m	class:Glest::Menu::MenuStateLoadGame
loadingGame	source/game/facilities/logger.h	/^	bool loadingGame;$/;"	m	class:Glest::Util::ProgramLog
loadingText	source/game/game/game.h	/^	string loadingText;$/;"	m	class:Glest::Gui::GameState
localAnnotations	source/game/graphics/debug_renderer.h	/^	map<Vec2i,uint32> localAnnotations;$/;"	m	class:Glest::Debug::PathFinderTextureCallback
localAnnt	source/game/search/annotated_map.h	/^	std::map<Vec2i,uint32> localAnnt;$/;"	m	class:Glest::Search::AnnotatedMap
location	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlCursor location;$/;"	m	class:TiXmlBase
lockInput	source/game/game/game.h	/^	void lockInput()	{ noInput = true;	}$/;"	f	class:Glest::Gui::GameState
lockInput	source/game/script/script_manager.cpp	/^int ScriptManager::lockInput(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
log	source/game/main/main.cpp	/^	virtual void log(const char *description, void *address, const char **backtrace, size_t count, const exception *e) {$/;"	f	class:Glest::Main::ExceptionHandler
log2	source/shared_lib/include/platform/types.h	51;"	d
logAiEvent	source/game/facilities/logger.h	/^	void logAiEvent(int faction, AiComponent component, int level, const string &msg) {$/;"	f	class:Glest::Util::Logger
logError	source/game/facilities/logger.h	/^	void logError(const string &dir, const string &msg) {$/;"	f	class:Glest::Util::Logger
logError	source/game/facilities/logger.h	/^	void logError(const string &msg) {$/;"	f	class:Glest::Util::Logger
logFrame	source/game/world/sim_interface.cpp	/^void WorldLog::logFrame(ostream &stream, int frame) {$/;"	f	class:Glest::Debug::WorldLog
logLevel	source/game/ai/ai_interface.h	/^	int logLevel;$/;"	m	class:Glest::Plan::GlestAiInterface
logLineCount	source/game/facilities/logger.h	/^const int logLineCount = 15;$/;"	m	namespace:Glest::Util
logLines	source/game/facilities/logger.h	/^	Strings logLines;$/;"	m	class:Glest::Util::ProgramLog
logMediaError	source/game/facilities/logger.cpp	/^void LogFile::logMediaError(const string &xmlPath, const string &mediaPath, const char *error) {$/;"	f	class:Glest::Util::LogFile
logMediaError	source/game/facilities/logger.h	/^	void logMediaError(const string &xmlPath, const string &mediaPath, const char *error) {$/;"	f	class:Glest::Util::Logger
logNetworkEvent	source/game/facilities/logger.h	/^	void logNetworkEvent(const string &msg) {$/;"	f	class:Glest::Util::Logger
logOpen	source/game/search/node_map.cpp	/^void NodeMap::logOpen() {$/;"	f	class:Glest::Search::NodeMap
logProgramEvent	source/game/facilities/logger.h	/^	void logProgramEvent(const string &str, bool renderScreen = false) {$/;"	f	class:Glest::Util::Logger
logWidgetEvent	source/game/facilities/logger.h	/^	void logWidgetEvent(const string &msg) {$/;"	f	class:Glest::Util::Logger
logWorldEvent	source/game/facilities/logger.h	/^	void logWorldEvent(const string &msg) {$/;"	f	class:Glest::Util::Logger
logXmlError	source/game/facilities/logger.cpp	/^void LogFile::logXmlError(const string &path, const char *error) {$/;"	f	class:Glest::Util::LogFile
logXmlError	source/game/facilities/logger.h	/^	void logXmlError(const string &path, const char *error) {$/;"	f	class:Glest::Util::Logger
logoPanel	source/game/main/intro.h	/^	Widgets::PicturePanel	*logoPanel;$/;"	m	class:Glest::Main::Intro
logoSize	source/game/gui/display.h	/^		Vec2i logoSize;$/;"	m	struct:Glest::Gui::Display::SizeCollection
logoTexture	source/game/global/core_data.h	/^	TexPtr	logoTexture,$/;"	m	class:Glest::Global::CoreData
longInterval	source/game/ai/ai_rule.h	/^	static const int longInterval=	60000;$/;"	m	class:Glest::Plan::AiRuleProduceResourceProducer
longitude	source/shared_lib/include/physics/weather.h	/^	float longitude;$/;"	m	class:Shared::Physics::WeatherSystem
lookUp	source/game/global/lang.cpp	/^bool Lang::lookUp(instring in_key, instring in_faction, instringList in_params, outstring out_res) const {$/;"	f	class:Glest::Global::Lang
lookUp	source/game/global/lang.h	/^	bool lookUp(instring in_key, instring in_faction, instring in_param, outstring out_res) const {$/;"	f	class:Glest::Global::Lang
lookUp	source/game/global/lang.h	/^	bool lookUp(instring in_key, instring in_faction, outstring out_res) const {$/;"	f	class:Glest::Global::Lang
lookUp	source/game/global/lang.h	/^	string lookUp(instring in_key, instring in_faction) const {$/;"	f	class:Glest::Global::Lang
lookUp	source/game/world/sim_interface.h	/^	const CycleInfo& lookUp(const Unit *unit) const { return cycleTable[unit->getCurrSkill()->getId()]; }$/;"	f	class:Glest::Sim::SkillCycleTable
lookUp	source/game/world/sim_interface.h	/^	const CycleInfo& lookUp(int skillId) const { return cycleTable[skillId]; }$/;"	f	class:Glest::Sim::SkillCycleTable
loop	source/game/main/program.cpp	/^void Program::loop() {$/;"	f	class:Glest::Main::Program
loop	source/game/widgets/widgets.h	/^	void loop(bool v) { m_loop = v; }$/;"	f	class:Glest::Widgets::Animset
loopSound	source/game/prototypes/effect_type.h	/^	bool loopSound;$/;"	m	class:Glest::ProtoTypes::EffectType
lostKeyboardFocus	source/game/widgets/widgets.cpp	/^void TextBox::lostKeyboardFocus() {$/;"	f	class:Glest::Widgets::TextBox
lostKeyboardFocus	source/game/widgets/widgets_base.h	/^	virtual void lostKeyboardFocus() {}$/;"	f	class:Glest::Widgets::KeyboardWidget
luaCall	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::luaCall(const string& functionName) {$/;"	f	class:Shared::Lua::LuaScript
luaCallback	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::luaCallback(const string& functionName, int id, int userData) {$/;"	f	class:Shared::Lua::LuaScript
luaConsole	source/game/script/script_manager.cpp	/^LuaConsole*			ScriptManager::luaConsole;$/;"	m	class:Glest::Script::ScriptManager	file:
luaConsole	source/game/script/script_manager.h	/^	static LuaConsole *luaConsole;$/;"	m	class:Glest::Script::ScriptManager
luaDoLine	source/shared_lib/sources/lua/lua_script.cpp	/^bool LuaScript::luaDoLine(const string &str) {$/;"	f	class:Shared::Lua::LuaScript
luaScript	source/game/script/script_manager.cpp	/^LuaScript			ScriptManager::luaScript;$/;"	m	class:Glest::Script::ScriptManager	file:
luaScript	source/game/script/script_manager.h	/^	static LuaScript luaScript;$/;"	m	class:Glest::Script::ScriptManager
luaScript	source/game/widgets/widget_config.h	/^	LuaScript luaScript;$/;"	m	class:Glest::Widgets::WidgetConfig
luaState	source/shared_lib/include/lua/lua_script.h	/^	LuaHandle *luaState;$/;"	m	class:Shared::Lua::LuaScript
luaState	source/shared_lib/include/lua/lua_script.h	/^	lua_State *luaState;$/;"	m	class:Shared::Lua::LuaArguments
m	source/shared_lib/include/util/random.h	/^	static const int m = 714025;$/;"	m	class:Shared::Util::Random
m_16bit_indices	source/shared_lib/include/graphics/model.h	/^		uint16  *m_16bit_indices;$/;"	m	union:Shared::Graphics::MeshIndexBlock::__anon2
m_32bit_indices	source/shared_lib/include/graphics/model.h	/^		uint32  *m_32bit_indices;$/;"	m	union:Shared::Graphics::MeshIndexBlock::__anon2
m_FOWCheckbox	source/game/menu/menu_state_new_game.h	/^	CheckBox			*m_FOWCheckbox;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_FOWLabel	source/game/menu/menu_state_new_game.h	/^	StaticText			*m_FOWLabel;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_SODCheckbox	source/game/menu/menu_state_new_game.h	/^	CheckBox			*m_SODCheckbox;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_SODLabel	source/game/menu/menu_state_new_game.h	/^	StaticText			*m_SODLabel;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_XAudioEngine	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	IXAudio2                  *m_XAudioEngine;$/;"	m	class:Shared::Sound::Xa2::SoundPlayerXa2
m_abosulteLabelSize	source/game/misc_widgets.h	/^	bool	m_abosulteLabelSize;$/;"	m	class:Glest::Widgets::OptionContainer
m_absolute	source/game/widgets/widgets_base.h	/^	int m_absolute;$/;"	m	class:Glest::Widgets::SizeHint
m_action	source/game/test_pane.h	/^	MoveWidgetAction *m_action;$/;"	m	class:Glest::Main::TestPane
m_actionCounter	source/game/widgets/ticker_tape.h	/^	int            m_actionCounter;$/;"	m	class:Glest::Widgets::TickerTape
m_actionNumber	source/game/widgets/ticker_tape.h	/^	int16          m_actionNumber;$/;"	m	struct:Glest::Widgets::TextAction
m_actions	source/game/menu/menu_state_about.cpp	/^	Actions       m_actions;$/;"	m	class:Glest::Menu::GlestInfoWidget	file:
m_actions	source/game/widgets/ticker_tape.h	/^	Actions        m_actions;$/;"	m	class:Glest::Widgets::TickerTape
m_active	source/game/graphics/imageset.h	/^	int m_active;$/;"	m	class:Glest::Graphics::Imageset
m_active	source/game/widgets/widgets.h	/^	int m_active;$/;"	m	class:Glest::Widgets::Imageset
m_active	source/game/widgets/widgets.h	/^	int m_active;$/;"	m	class:Glest::Widgets::TabWidget
m_addition	source/game/prototypes/element_type.h	/^	int    m_addition;$/;"	m	struct:Glest::ProtoTypes::Modifier
m_affects	source/game/prototypes/command_type.h	/^	SpellAffect					m_affects;$/;"	m	class:Glest::ProtoTypes::CastSpellCommandType
m_aiLog	source/game/facilities/logger.h	/^	AiLogFile     *m_aiLog;       \/\/ Always enabled$/;"	m	class:Glest::Util::Logger
m_align	source/game/widgets/ticker_tape.h	/^	Alignment      m_align;$/;"	m	class:Glest::Widgets::TickerTape
m_align	source/game/widgets/widgets_base.h	/^	Alignment     m_align;$/;"	m	class:Glest::Widgets::TextWidget
m_allObjs	source/game/world/type_factories.h	/^	ObjectList		m_allObjs;$/;"	m	class:Glest::Sim::DynamicTypeFactory
m_allObjs	source/game/world/type_factories.h	/^	ObjectList   m_allObjs;$/;"	m	class:Glest::Sim::EntityFactory
m_allowProjectiles	source/game/prototypes/command_type.h	/^	bool	m_allowProjectiles;$/;"	m	class:Glest::ProtoTypes::LoadCommandType
m_allowRepair	source/game/prototypes/command_type.h	/^	bool                      m_allowRepair;$/;"	m	class:Glest::ProtoTypes::BuildSelfCommandType
m_allyShader	source/game/prototypes/cloak_type.h	/^	ShaderProgram    *m_allyShader;$/;"	m	class:Glest::ProtoTypes::CloakType
m_alpha	source/game/world/minimap.h	/^	float	m_alpha;$/;"	m	struct:Glest::Sim::AttackNoticeCircle
m_alphaThreshold	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	float   m_alphaThreshold;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_alternateOrigin	source/game/widgets/ticker_tape.h	/^	bool           m_alternateOrigin;$/;"	m	class:Glest::Widgets::TickerTape
m_amount	source/game/entities/resource.h	/^	int	                 m_amount;$/;"	m	class:Glest::Entities::ResourceAmount
m_anchor	source/game/widgets/ticker_tape.h	/^	SizeHint       m_anchor;$/;"	m	class:Glest::Widgets::TickerTape
m_anchorNoScroll	source/game/misc_widgets.h	/^	Anchors     m_anchorNoScroll;$/;"	m	class:Glest::Widgets::ScrollText
m_anchorWithScroll	source/game/misc_widgets.h	/^	Anchors     m_anchorWithScroll;$/;"	m	class:Glest::Widgets::ScrollText
m_anchors	source/game/widgets/widgets.h	/^	Anchors m_anchors;$/;"	m	class:Glest::Widgets::TabWidget
m_anchors	source/game/widgets/widgets_base.h	/^	Anchors      m_anchors;$/;"	m	class:Glest::Widgets::Widget
m_animBySurfPairMap	source/game/prototypes/skill_type.h	/^	AnimationBySurfacePair m_animBySurfPairMap;$/;"	m	class:Glest::ProtoTypes::SkillType
m_animBySurfaceMap	source/game/prototypes/skill_type.h	/^	AnimationBySurface     m_animBySurfaceMap;$/;"	m	class:Glest::ProtoTypes::SkillType
m_announcer	source/game/menu/menu_state_new_game.h	/^	AnnouncerThread		 m_announcer;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_app	source/game/widgets/mouse_cursor.h	/^	MouseAppearance  m_app;$/;"	m	class:Glest::Widgets::CodeMouseCursor
m_app	source/game/widgets/mouse_cursor.h	/^	MouseAppearance  m_app;$/;"	m	class:Glest::Widgets::ImageSetMouseCursor
m_arrayPtr	source/shared_lib/include/graphics/model.h	/^		void        *m_arrayPtr;$/;"	m	union:Shared::Graphics::MeshVertexBlock::__anon1
m_attackNoticeTex	source/game/world/minimap.h	/^	Texture2D*		m_attackNoticeTex;$/;"	m	class:Glest::Sim::Minimap
m_attackNotices	source/game/world/minimap.h	/^	AttackNotices	m_attackNotices;$/;"	m	class:Glest::Sim::Minimap
m_autoAttackMixed	source/game/gui/display.h	/^	int m_autoAttackOn, m_autoAttackOff, m_autoAttackMixed;$/;"	m	class:Glest::Gui::Display
m_autoAttackOff	source/game/gui/display.h	/^	int m_autoAttackOn, m_autoAttackOff, m_autoAttackMixed;$/;"	m	class:Glest::Gui::Display
m_autoAttackOn	source/game/gui/display.h	/^	int m_autoAttackOn, m_autoAttackOff, m_autoAttackMixed;$/;"	m	class:Glest::Gui::Display
m_autoCmdEnable	source/game/entities/unit.h	/^	bool m_autoCmdEnable[AutoCmdFlag::COUNT];$/;"	m	class:Glest::Entities::Unit
m_autoCmdStates	source/game/gui/selection.h	/^	AutoCmdState	m_autoCmdStates[AutoCmdFlag::COUNT];$/;"	m	class:Glest::Gui::Selection
m_autoConfigButton	source/game/menu/menu_state_options.h	/^				*m_autoConfigButton,$/;"	m	class:Glest::Menu::MenuStateOptions
m_autoFleeMixed	source/game/gui/display.h	/^	int m_autoFleeOn, m_autoFleeOff, m_autoFleeMixed;$/;"	m	class:Glest::Gui::Display
m_autoFleeOff	source/game/gui/display.h	/^	int m_autoFleeOn, m_autoFleeOff, m_autoFleeMixed;$/;"	m	class:Glest::Gui::Display
m_autoFleeOn	source/game/gui/display.h	/^	int m_autoFleeOn, m_autoFleeOff, m_autoFleeMixed;$/;"	m	class:Glest::Gui::Display
m_autoRepairCheckBox	source/game/game/options.h	/^				*m_autoRepairCheckBox,$/;"	m	class:Glest::Gui::Options
m_autoRepairMixed	source/game/gui/display.h	/^	int m_autoRepairOn, m_autoRepairOff, m_autoRepairMixed;$/;"	m	class:Glest::Gui::Display
m_autoRepairOff	source/game/gui/display.h	/^	int m_autoRepairOn, m_autoRepairOff, m_autoRepairMixed;$/;"	m	class:Glest::Gui::Display
m_autoRepairOn	source/game/gui/display.h	/^	int m_autoRepairOn, m_autoRepairOff, m_autoRepairMixed;$/;"	m	class:Glest::Gui::Display
m_autoReturnCheckBox	source/game/game/options.h	/^				*m_autoReturnCheckBox,$/;"	m	class:Glest::Gui::Options
m_availRange	source/game/widgets/scroll_bar.h	/^	float           m_availRange; \/\/ in 'range' units$/;"	m	class:Glest::Widgets::ScrollBarShaft
m_availRatio	source/game/widgets/scroll_bar.h	/^	float           m_availRatio;\/* m_thumbRatio *\/ \/\/ cache: m_availRange \/ m_totalRange$/;"	m	class:Glest::Widgets::ScrollBarShaft
m_availableInSubFaction	source/game/prototypes/element_type.h	/^	bool                  m_availableInSubFaction;$/;"	m	struct:Glest::ProtoTypes::CommandCheckResult
m_backgroundStyle	source/game/widgets/widget_style.h	/^	BackgroundStyle  m_backgroundStyle;$/;"	m	class:Glest::Widgets::WidgetStyle
m_backgroundTexture	source/game/facilities/logger.h	/^	Shared::Graphics::Texture2D *m_backgroundTexture;$/;"	m	class:Glest::Util::ProgramLog
m_balance	source/game/entities/resource.h	/^	int m_balance;$/;"	m	class:Glest::Entities::StoredResource
m_baseMap	source/game/search/cartographer.h	/^	PatchMap<2>		*m_baseMap;$/;"	m	class:Glest::Search::Surveyor
m_basePos	source/game/search/cartographer.h	/^	Vec2i m_basePos;$/;"	m	class:Glest::Search::Surveyor
m_batchRender	source/game/widgets/widgets_base.h	/^	bool          m_batchRender;$/;"	m	class:Glest::Widgets::TextWidget
m_borderStyle	source/game/widgets/widget_style.h	/^	BorderStyle      m_borderStyle;$/;"	m	class:Glest::Widgets::WidgetStyle
m_btnOne	source/game/widgets/scroll_bar.h	/^	ScrollBarButton *m_btnOne;$/;"	m	class:Glest::Widgets::ScrollBar
m_btnPnl	source/game/widgets/framed_widgets.h	/^	CellStrip *m_btnPnl;$/;"	m	class:Glest::Widgets::BasicDialog
m_btnPnl	source/game/widgets/widgets.h	/^	CellStrip *m_btnPnl;$/;"	m	class:Glest::Widgets::TabWidget
m_btnStrip	source/game/gui/game_menu.h	/^	CellStrip *m_btnStrip;$/;"	m	class:Glest::Gui::GameMenu
m_btnTwo	source/game/widgets/scroll_bar.h	/^	ScrollBarButton *m_btnTwo;$/;"	m	class:Glest::Widgets::ScrollBar
m_bufferFlags	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	bool        m_bufferFlags[numBuffers];$/;"	m	class:Shared::Sound::Xa2::StreamXaVoice
m_buffers	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	BYTE       *m_buffers[numBuffers];$/;"	m	class:Shared::Sound::Xa2::StreamXaVoice
m_buildSelfSkill	source/game/prototypes/command_type.h	/^	const BuildSelfSkillType *m_buildSelfSkill;$/;"	m	class:Glest::ProtoTypes::BuildSelfCommandType
m_buildSkillType	source/game/prototypes/command_type.h	/^	const BuildSkillType*	m_buildSkillType;$/;"	m	class:Glest::ProtoTypes::BuildCommandType
m_buildings	source/game/prototypes/command_type.h	/^	vector<const UnitType*> m_buildings;$/;"	m	class:Glest::ProtoTypes::BuildCommandType
m_builtSounds	source/game/prototypes/command_type.h	/^	SoundContainer			m_builtSounds;$/;"	m	class:Glest::ProtoTypes::BuildCommandType
m_bumpMappingCheckBox	source/game/game/options.h	/^				*m_bumpMappingCheckBox,$/;"	m	class:Glest::Gui::Options
m_button	source/game/widgets/player_slot_widget.h	/^	Button          *m_button;$/;"	m	class:Glest::Widgets::ColourPicker
m_button1	source/game/widgets/framed_widgets.h	/^	Button	  *m_button1,$/;"	m	class:Glest::Widgets::BasicDialog
m_button2	source/game/widgets/framed_widgets.h	/^			  *m_button2;$/;"	m	class:Glest::Widgets::BasicDialog
m_buttonCount	source/game/widgets/framed_widgets.h	/^	int		   m_buttonCount;$/;"	m	class:Glest::Widgets::BasicDialog
m_buttons	source/game/menu/menu_state_root.h	/^	Widgets::Button *	m_buttons[RootMenuItem::COUNT];$/;"	m	class:Glest::Menu::MenuStateRoot
m_buttons	source/game/widgets/widgets.h	/^	Buttons m_buttons;$/;"	m	class:Glest::Widgets::TabWidget
m_callbackMutex	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	Mutex                      m_callbackMutex;$/;"	m	class:Shared::Sound::Xa2::SoundPlayerXa2
m_cameraDragCenter	source/game/game/game.h	/^	Vec2f m_cameraDragCenter;$/;"	m	class:Glest::Gui::GameState
m_cameraInvertXAxisCheckBox	source/game/game/options.h	/^				*m_cameraInvertXAxisCheckBox,$/;"	m	class:Glest::Gui::Options
m_cameraInvertYAxisCheckBox	source/game/game/options.h	/^				*m_cameraInvertYAxisCheckBox,$/;"	m	class:Glest::Gui::Options
m_canAttack	source/game/gui/selection.h	/^	bool			m_canAttack;$/;"	m	class:Glest::Gui::Selection
m_canCloak	source/game/gui/selection.h	/^	bool			m_canCloak;$/;"	m	class:Glest::Gui::Selection
m_canLoadList	source/game/prototypes/command_type.h	/^	vector<const UnitType*> m_canLoadList;$/;"	m	class:Glest::ProtoTypes::LoadCommandType
m_canMove	source/game/gui/selection.h	/^	bool			m_canMove;$/;"	m	class:Glest::Gui::Selection
m_canRepair	source/game/gui/selection.h	/^	bool			m_canRepair;$/;"	m	class:Glest::Gui::Selection
m_cancelable	source/game/gui/selection.h	/^	bool			m_cancelable;$/;"	m	class:Glest::Gui::Selection
m_carriedSet	source/game/entities/unit.h	/^	MutUnitSet	m_carriedSet; \/\/ set of units not in the world (because they are housed in other units)$/;"	m	class:Glest::Entities::UnitFactory
m_carriedUnits	source/game/entities/unit.h	/^	UnitIdList	m_carriedUnits;$/;"	m	class:Glest::Entities::Unit
m_carrier	source/game/entities/unit.h	/^	UnitId		m_carrier;$/;"	m	class:Glest::Entities::Unit
m_carryImageOffset	source/game/gui/display.h	/^			m_carryImageOffset, \/\/ x,y offset for loaded unit portrait(s)$/;"	m	class:Glest::Gui::Display
m_cartographer	source/game/search/cartographer.h	/^	Cartographer	*m_cartographer;$/;"	m	class:Glest::Search::Surveyor
m_castSkill	source/game/world/world.h	/^	const CastSpellSkillType *m_castSkill;$/;"	m	class:Glest::Sim::SpellDeliverer
m_castSpellSkillType	source/game/prototypes/command_type.h	/^	const CastSpellSkillType*	m_castSpellSkillType;$/;"	m	class:Glest::ProtoTypes::CastSpellCommandType
m_caster	source/game/world/world.h	/^	UnitId  m_caster;$/;"	m	class:Glest::Sim::SpellDeliverer
m_categoryList	source/game/menu/menu_state_scenario.h	/^	DropList		*m_categoryList,$/;"	m	class:Glest::Menu::MenuStateScenario
m_cell	source/game/widgets/widgets_base.h	/^	int          m_cell;$/;"	m	class:Glest::Widgets::Widget
m_cellMap	source/game/prototypes/unit_type.h	/^	PatchMap<1> *m_cellMap;$/;"	m	class:Glest::ProtoTypes::UnitType
m_cellMap	source/game/search/cartographer.cpp	/^	Map					*m_cellMap;$/;"	m	class:Glest::Search::ResourceFinderGoal	file:
m_cellSize	source/game/world/map.h	/^	Vec2i m_cellSize;$/;"	m	class:Glest::Sim::Map
m_cells2	source/game/widgets/widgets.h	/^	CellInfos           m_cells2;$/;"	m	class:Glest::Widgets::CellStrip
m_chatDialog	source/game/game/game.h	/^	ChatDialog*		m_chatDialog;$/;"	m	class:Glest::Gui::GameState
m_checked	source/game/widgets/widgets.h	/^	bool m_checked;$/;"	m	class:Glest::Widgets::CheckBox
m_checksumTable	source/game/world/type_factories.h	/^	ChecksumMap		m_checksumTable;$/;"	m	class:Glest::Sim::DynamicTypeFactory
m_checksumTable	source/game/world/type_factories.h	/^	ChecksumMap  m_checksumTable;$/;"	m	class:Glest::Sim::SingleTypeFactory
m_childOffsets	source/game/widgets/scroll_bar.h	/^	OffsetMap  m_childOffsets;$/;"	m	class:Glest::Widgets::ScrollCell
m_children	source/game/widgets/widgets_base.h	/^	WidgetList  m_children;$/;"	m	class:Glest::Widgets::Container
m_class	source/game/prototypes/cloak_type.h	/^	CloakClass        m_class;$/;"	m	class:Glest::ProtoTypes::CloakType
m_class	source/game/prototypes/cloak_type.h	/^	DetectorClass     m_class;$/;"	m	class:Glest::ProtoTypes::DetectorType
m_clipStack	source/game/widgets/widget_window.h	/^	ClipStack   m_clipStack;$/;"	m	class:Glest::Widgets::WidgetWindow
m_cloakAlpha	source/game/entities/unit.h	/^	float	m_cloakAlpha;$/;"	m	class:Glest::Entities::Unit
m_cloakGroupIdCounter	source/game/world/world.h	/^	int m_cloakGroupIdCounter;$/;"	m	class:Glest::Sim::World
m_cloakGroupIds	source/game/world/world.h	/^	CloakGroupIdMap      m_cloakGroupIds;$/;"	m	class:Glest::Sim::World
m_cloakGroupNames	source/game/world/world.h	/^	CloakGroupNameMap    m_cloakGroupNames;$/;"	m	class:Glest::Sim::World
m_cloakSound	source/game/prototypes/cloak_type.h	/^	StaticSound      *m_cloakSound;$/;"	m	class:Glest::ProtoTypes::CloakType
m_cloakType	source/game/prototypes/unit_type.h	/^	CloakType	  *m_cloakType;$/;"	m	class:Glest::ProtoTypes::UnitType
m_cloakTypeCount	source/game/network/network_message.h	/^	int32 m_cloakTypeCount;$/;"	m	class:Glest::Net::DataSyncMessage
m_cloakTypeFactory	source/game/world/type_factories.h	/^	CloakTypeFactory       m_cloakTypeFactory;$/;"	m	class:Glest::Sim::PrototypeFactory
m_cloaked	source/game/entities/unit.h	/^	bool	m_cloaked;$/;"	m	class:Glest::Entities::Unit
m_cloaking	source/game/entities/unit.h	/^	bool	m_cloaking, m_deCloaking;$/;"	m	class:Glest::Entities::Unit
m_closeButton	source/game/widgets/framed_widgets.h	/^	CloseButton     *m_closeButton;$/;"	m	class:Glest::Widgets::TitleBar
m_closestEnemy	source/game/ai/ai.h	/^	ConstUnitPtr    m_closestEnemy;$/;"	m	class:Glest::Plan::Ai
m_cmdHotKeyMap	source/game/gui/keymap.h	/^	CommandHotKeyMap         m_cmdHotKeyMap; \/\/ user-command to hotkeys map (for convenience of maintenaince)$/;"	m	class:Glest::Gui::Keymap
m_cmdTypeCount	source/game/network/network_message.h	/^	int32 m_cmdTypeCount;$/;"	m	class:Glest::Net::DataSyncMessage
m_colorBits	source/shared_lib/include/platform/win32/gl_wrap.h	/^	int m_colorBits;$/;"	m	class:Shared::Platform::PlatformContextGl
m_colour	source/game/widgets/widgets_base.h	/^	int     m_colour;$/;"	m	struct:Glest::Widgets::TextRenderInfo
m_colourBase	source/game/widgets/player_slot_widget.h	/^	Colour	m_colourBase, m_colourOutline;$/;"	m	class:Glest::Widgets::ColourButton
m_colourButtons	source/game/widgets/player_slot_widget.h	/^	ColourButton    *m_colourButtons[GameConstants::maxColours];$/;"	m	class:Glest::Widgets::ColourPicker
m_colourIndex	source/game/widgets/widget_style.h	/^	int		 m_colourIndex;$/;"	m	struct:Glest::Widgets::TextStyle
m_colourIndex	source/game/widgets/widget_style.h	/^	int            m_colourIndex;$/;"	m	struct:Glest::Widgets::HighLightStyle
m_colourIndices	source/game/widgets/widget_style.h	/^	int				m_colourIndices[Corner::COUNT];$/;"	m	struct:Glest::Widgets::BackgroundStyle
m_colourIndices	source/game/widgets/widget_style.h	/^	int			m_colourIndices[Corner::COUNT]; \/\/ 4x4 => 16$/;"	m	struct:Glest::Widgets::BorderStyle
m_colourMap	source/game/prototypes/unit_type.h	/^	PatchMap<1> *m_colourMap; \/\/ 'footprint' on minimap$/;"	m	class:Glest::ProtoTypes::UnitType
m_colourOutline	source/game/widgets/player_slot_widget.h	/^	Colour	m_colourBase, m_colourOutline;$/;"	m	class:Glest::Widgets::ColourButton
m_colourPicker	source/game/widgets/player_slot_widget.h	/^	ColourPicker*	m_colourPicker;$/;"	m	class:Glest::Widgets::PlayerSlotWidget
m_colours	source/game/widgets/widget_config.h	/^	vector<Colour>	 m_colours;$/;"	m	class:Glest::Widgets::WidgetConfig
m_commandFactory	source/game/world/world.h	/^	CommandFactory     m_commandFactory;$/;"	m	class:Glest::Sim::MasterEntityFactory
m_commandFlags	source/game/facilities/logger.h	/^	int          m_commandFlags[CmdClass::COUNT];$/;"	m	class:Glest::Util::WorldLogFile
m_commandHistory	source/game/gui/lua_console.h	/^	Strings m_commandHistory;$/;"	m	class:Glest::Gui::LuaInputBox
m_commandName	source/game/widgets/tool_tips.h	/^	string             m_commandName;$/;"	m	class:Glest::Widgets::CommandTip
m_commandOffset	source/game/gui/display.h	/^			m_commandOffset,	\/\/ x,y offset for command buttons$/;"	m	class:Glest::Gui::Display
m_commandType	source/game/prototypes/element_type.h	/^	const CommandType    *m_commandType;$/;"	m	struct:Glest::ProtoTypes::CommandCheckResult
m_commandType	source/game/prototypes/element_type.h	/^	const CommandType *m_commandType;$/;"	m	class:Glest::ProtoTypes::GeneratedType
m_commandTypeFactory	source/game/world/type_factories.h	/^	CommandTypeFactory     m_commandTypeFactory;$/;"	m	class:Glest::Sim::PrototypeFactory
m_commandable	source/game/gui/selection.h	/^	bool			m_commandable;$/;"	m	class:Glest::Gui::Selection
m_components	source/game/facilities/logger.h	/^	bool  m_components[AiComponent::COUNT];$/;"	m	struct:Glest::Util::AiLogFlags
m_config	source/game/widgets/widget_window.h	/^	WidgetConfig *m_config;$/;"	m	class:Glest::Widgets::WidgetWindow
m_configDir	source/shared_lib/include/physfs/FSFactory.hpp	/^		string m_configDir, m_dataDir;$/;"	m	class:Shared::PhysFS::FSFactory
m_connectLabel	source/game/menu/menu_state_join_game.h	/^	StaticText       *m_connectLabel;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_connectMutex	source/game/menu/menu_state_join_game.h	/^	Mutex             m_connectMutex;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_connectPanel	source/game/menu/menu_state_join_game.h	/^	CellStrip        *m_connectPanel;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_connectResult	source/game/menu/menu_state_join_game.h	/^	ConnectResult     m_connectResult;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_connectThread	source/game/menu/menu_state_join_game.h	/^	ConnectThread    *m_connectThread;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_connected	source/game/menu/menu_state_join_game.h	/^	bool              m_connected;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_connecting	source/game/menu/menu_state_join_game.h	/^	bool              m_connecting;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_connecting	source/game/menu/menu_state_join_game.h	/^	bool m_connecting;$/;"	m	class:Glest::Menu::ConnectThread
m_console	source/game/gui/lua_console.h	/^	LuaConsole *m_console;$/;"	m	class:Glest::Gui::LuaInputBox
m_console	source/game/gui/user_interface.h	/^	Console *m_console;$/;"	m	class:Glest::Gui::UserInterface
m_consoleMaxLinesSpinner	source/game/game/options.h	/^	Spinner		*m_consoleMaxLinesSpinner,$/;"	m	class:Glest::Gui::Options
m_content	source/game/widgets/framed_widgets.h	/^	Widget	  *m_content;$/;"	m	class:Glest::Widgets::BasicDialog
m_controlList	source/game/widgets/player_slot_widget.h	/^	DropList*		m_controlList;$/;"	m	class:Glest::Widgets::PlayerSlotWidget
m_coordStep	source/game/graphics/surface_atlas.h	/^	float m_coordStep;$/;"	m	class:Glest::Graphics::SurfaceAtlas
m_cornerSize	source/game/widgets/widget_style.h	/^	int         m_cornerSize; \/\/ for type == TEXTURE$/;"	m	struct:Glest::Widgets::BorderStyle
m_cost	source/game/prototypes/cloak_type.h	/^	int               m_cost;$/;"	m	class:Glest::ProtoTypes::DetectorType
m_cost	source/game/prototypes/cloak_type.h	/^	int32             m_cost;$/;"	m	class:Glest::ProtoTypes::CloakType
m_cost	source/game/prototypes/element_type.h	/^	int                  m_cost;  \/\/ required amount$/;"	m	class:Glest::ProtoTypes::ResourceCostResult
m_costModifiers	source/game/entities/faction.h	/^	UnitCostModifiers m_costModifiers;$/;"	m	class:Glest::Entities::Faction
m_costModifiers	source/game/prototypes/upgrade_type.h	/^	ResModifierMap   m_costModifiers;$/;"	m	struct:Glest::ProtoTypes::UpgradeEffect
m_counter	source/game/menu/menu_state_about.cpp	/^	int         m_counter;$/;"	m	class:Glest::Menu::TeamInfoWidget	file:
m_counter	source/game/widgets/scroll_bar.h	/^	int        m_counter;$/;"	m	class:Glest::Widgets::ScrollBarButton
m_counter	source/game/widgets/ticker_tape.h	/^	int            m_counter;$/;"	m	struct:Glest::Widgets::ActionBase
m_currZoom	source/game/world/minimap.h	/^			m_currZoom,	\/**< current zoom level at cell scale *\/$/;"	m	class:Glest::Sim::Minimap
m_currentFrame	source/game/widgets/widgets.h	/^	int m_currentFrame;$/;"	m	class:Glest::Widgets::Animset
m_currentLightCount	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	int     m_currentLightCount;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_currentTickTimers	source/game/facilities/debug_stats.h	/^	Chrono		m_currentTickTimers[TimerSection::COUNT];$/;"	m	class:Glest::Debug::DebugStats
m_cycle	source/game/prototypes/command_type.h	/^	bool	m_cycle;$/;"	m	class:Glest::ProtoTypes::CastSpellCommandType
m_data	source/game/network/network_message.h	/^	int32 *m_data;$/;"	m	class:Glest::Net::DataSyncMessage
m_data	source/game/world/map.h	/^	TileVertex *m_data;$/;"	m	class:Glest::Sim::MapVertexData
m_dataDir	source/shared_lib/include/physfs/FSFactory.hpp	/^		string m_configDir, m_dataDir;$/;"	m	class:Shared::PhysFS::FSFactory
m_dataSync	source/game/network/server_interface.h	/^	DataSyncMessage *m_dataSync;$/;"	m	class:Glest::Net::ServerInterface
m_dataSyncDone	source/game/network/server_interface.h	/^	bool m_dataSyncDone;$/;"	m	class:Glest::Net::ServerInterface
m_deCloak	source/game/prototypes/skill_type.h	/^	bool m_deCloak; \/\/ does this skill cause de-cloak$/;"	m	class:Glest::ProtoTypes::SkillType
m_deCloakSound	source/game/prototypes/cloak_type.h	/^	StaticSound      *m_deCloakSound;$/;"	m	class:Glest::ProtoTypes::CloakType
m_deCloaking	source/game/entities/unit.h	/^	bool	m_cloaking, m_deCloaking;$/;"	m	class:Glest::Entities::Unit
m_deadList	source/game/entities/unit.h	/^	Units		m_deadList;	\/\/ list of dead units$/;"	m	class:Glest::Entities::UnitFactory
m_debugKeys	source/game/gui/debug_widgets.h	/^	CheckBox *m_debugKeys;$/;"	m	class:Glest::Gui::DebugOptions
m_debugMode	source/game/gui/debug_widgets.h	/^	CheckBox *m_debugMode;$/;"	m	class:Glest::Gui::DebugOptions
m_debugPanel	source/game/game/game.h	/^	DebugPanel*     m_debugPanel;$/;"	m	class:Glest::Gui::GameState
m_debugSections	source/game/facilities/debug_stats.h	/^	bool		m_debugSections[DebugSection::COUNT];$/;"	m	class:Glest::Debug::DebugStats
m_debugSections	source/game/gui/debug_widgets.h	/^	CheckBox *m_debugSections[DebugSection::COUNT];$/;"	m	class:Glest::Gui::DebugOptions
m_debugStats	source/game/game/game.h	/^	DebugStats		m_debugStats;$/;"	m	class:Glest::Gui::GameState
m_defaultAnchors	source/game/widgets/widgets.h	/^	Anchors             m_defaultAnchors;$/;"	m	class:Glest::Widgets::CellStrip
m_defaultElementHeight	source/game/widgets/widget_config.h	/^	int  m_defaultElementHeight;$/;"	m	class:Glest::Widgets::WidgetConfig
m_defaultFonts	source/game/widgets/widget_config.h	/^	int  m_defaultFonts[FontUsage::COUNT];$/;"	m	class:Glest::Widgets::WidgetConfig
m_defaultImage	source/game/graphics/imageset.h	/^	int m_defaultImage;$/;"	m	class:Glest::Graphics::Imageset
m_defaultImage	source/game/widgets/widgets.h	/^	int m_defaultImage;$/;"	m	class:Glest::Widgets::Imageset
m_defaultOverlays	source/game/widgets/widget_config.h	/^	int  m_defaultOverlays[OverlayUsage::COUNT];$/;"	m	class:Glest::Widgets::WidgetConfig
m_defeatStrings	source/game/global/lang.h	/^	vector<string>      m_defeatStrings;$/;"	m	class:Glest::Global::Lang
m_defualtSizeHint	source/game/widgets/widgets.h	/^	SizeHint            m_defualtSizeHint;$/;"	m	class:Glest::Widgets::CellStrip
m_deleteButton	source/game/menu/menu_state_load_game.h	/^					*m_deleteButton,$/;"	m	class:Glest::Menu::MenuStateLoadGame
m_depthBits	source/shared_lib/include/platform/win32/gl_wrap.h	/^	int m_depthBits;$/;"	m	class:Shared::Platform::PlatformContextGl
m_destAlpha	source/game/widgets/ticker_tape.h	/^	float          m_destAlpha;$/;"	m	struct:Glest::Widgets::ActionBase
m_destPos	source/game/widgets/ticker_tape.h	/^	Vec2f          m_destPos;$/;"	m	struct:Glest::Widgets::ActionBase
m_destoryObjects	source/game/world/type_factories.h	/^	const bool   m_destoryObjects;$/;"	m	class:Glest::Sim::EntityFactory
m_detectionMadeSound	source/game/prototypes/cloak_type.h	/^	StaticSound      *m_detectionMadeSound;$/;"	m	class:Glest::ProtoTypes::DetectorType
m_detectionOffSound	source/game/prototypes/cloak_type.h	/^	StaticSound      *m_detectionOffSound;$/;"	m	class:Glest::ProtoTypes::DetectorType
m_detectionOnSound	source/game/prototypes/cloak_type.h	/^	StaticSound      *m_detectionOnSound;$/;"	m	class:Glest::ProtoTypes::DetectorType
m_detectorMaps	source/game/search/cartographer.h	/^	TeamDetectorMaps     m_detectorMaps;    \/**< Detector maps *\/$/;"	m	class:Glest::Search::Cartographer
m_detectorType	source/game/prototypes/unit_type.h	/^	DetectorType  *m_detectorType;$/;"	m	class:Glest::ProtoTypes::UnitType
m_detectorTypeFactory	source/game/world/type_factories.h	/^	DetectorTypeFactory    m_detectorTypeFactory;$/;"	m	class:Glest::Sim::PrototypeFactory
m_dialogConsole	source/game/gui/user_interface.h	/^	Console *m_dialogConsole;$/;"	m	class:Glest::Gui::UserInterface
m_dir	source/shared_lib/include/graphics/gl/shader.h	/^	string     m_dir;$/;"	m	class:Shared::Graphics::GlslProgram
m_dirty	source/game/gui/keymap.h	/^	bool                     m_dirty;$/;"	m	class:Glest::Gui::Keymap
m_dirty	source/game/widgets/widgets.h	/^	bool                m_dirty;$/;"	m	class:Glest::Widgets::CellStrip
m_discount	source/game/prototypes/command_type.h	/^	int						m_discount;$/;"	m	class:Glest::ProtoTypes::MorphCommandType
m_display	source/game/gui/display.h	/^	Display *m_display;$/;"	m	class:Glest::Gui::DisplayFrame
m_display	source/game/gui/user_interface.h	/^	Display *m_display;$/;"	m	class:Glest::Gui::UserInterface
m_display	source/game/prototypes/command_type.h	/^	bool            m_display;$/;"	m	class:Glest::ProtoTypes::CommandType
m_displayInterval	source/game/widgets/ticker_tape.h	/^	int            m_displayInterval;$/;"	m	class:Glest::Widgets::TickerTape
m_doHoverHighlight	source/game/widgets/widgets.h	/^	bool m_doHoverHighlight;$/;"	m	class:Glest::Widgets::Button
m_done	source/game/test_pane.h	/^	bool              m_done,$/;"	m	class:Glest::Main::TestPane
m_doubleShadow	source/game/widgets/widgets.h	/^	bool   m_doubleShadow;$/;"	m	class:Glest::Widgets::StaticText
m_down	source/game/widgets/scroll_bar.h	/^	bool       m_down;$/;"	m	class:Glest::Widgets::ScrollBarButton
m_downButton	source/game/misc_widgets.h	/^	ScrollBarButton  *m_downButton;$/;"	m	class:Glest::Widgets::Spinner
m_downPos	source/game/widgets/scroll_bar.h	/^	Vec2i      m_downPos; \/\/ 'mouse down' pos$/;"	m	class:Glest::Widgets::ScrollBarThumb
m_downPos	source/game/widgets/slider.h	/^	Vec2i      m_downPos; \/\/ 'mouse down' pos$/;"	m	class:Glest::Widgets::SliderThumb
m_dragPos	source/game/widgets/slider.h	/^	Vec2i        m_dragPos;$/;"	m	class:Glest::Widgets::SliderShaft
m_dragging	source/game/widgets/slider.h	/^	bool         m_dragging;$/;"	m	class:Glest::Widgets::SliderShaft
m_draggingCamera	source/game/world/minimap.h	/^			m_draggingCamera,$/;"	m	class:Glest::Sim::Minimap
m_draggingWidget	source/game/gui/resource_bar.h	/^	bool m_draggingWidget;$/;"	m	class:Glest::Gui::ResourceBar
m_dropDownPanel	source/game/widgets/player_slot_widget.h	/^	FloatingStrip   *m_dropDownPanel;$/;"	m	class:Glest::Widgets::ColourPicker
m_duplicateTexCoords	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	bool    m_duplicateTexCoords;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_effectFactory	source/game/world/world.h	/^	EffectFactory      m_effectFactory;$/;"	m	class:Glest::Sim::MasterEntityFactory
m_effectTypeFactory	source/game/world/type_factories.h	/^	EffectTypeFactory      m_effectTypeFactory;$/;"	m	class:Glest::Sim::PrototypeFactory
m_empty	source/game/gui/selection.h	/^	bool			m_empty;$/;"	m	class:Glest::Gui::Selection
m_enabled	source/game/facilities/logger.h	/^	bool  m_enabled;$/;"	m	struct:Glest::Util::AiLogFlags
m_enabled	source/game/widgets/widgets_base.h	/^	bool  m_enabled;$/;"	m	class:Glest::Widgets::Widget
m_end	source/game/widgets/widgets.h	/^	int m_start, m_end;$/;"	m	class:Glest::Widgets::Animset
m_endOffset	source/game/widgets/ticker_tape.h	/^	Vec2f          m_endOffset;$/;"	m	class:Glest::Widgets::TickerTape
m_enemy	source/game/gui/selection.h	/^	bool			m_enemy;$/;"	m	class:Glest::Gui::Selection
m_enemyLocs	source/game/search/cartographer.cpp	/^	const vector<Vec2i>	&m_enemyLocs;$/;"	m	class:Glest::Search::ProximtyCalculatorGoal	file:
m_enemyLocs	source/game/search/cartographer.h	/^	vector<Vec2i>	 m_enemyLocs;$/;"	m	class:Glest::Search::Surveyor
m_enemyShader	source/game/prototypes/cloak_type.h	/^	ShaderProgram    *m_enemyShader;$/;"	m	class:Glest::ProtoTypes::CloakType
m_enhancement	source/game/prototypes/upgrade_type.h	/^	EnhancementType  m_enhancement;$/;"	m	struct:Glest::ProtoTypes::UpgradeEffect
m_enhancementMap	source/game/prototypes/upgrade_type.h	/^	EnhancementMap     m_enhancementMap;$/;"	m	class:Glest::ProtoTypes::UpgradeType
m_enhancements	source/game/prototypes/upgrade_type.h	/^	Enhancements       m_enhancements;$/;"	m	class:Glest::ProtoTypes::UpgradeType
m_entries	source/game/gui/keymap.h	/^	HotKeyAssignments        m_entries; \/\/ all Assignments, indexed by UserCommand$/;"	m	class:Glest::Gui::Keymap
m_errorLog	source/game/facilities/logger.h	/^	LogFile       *m_errorLog;    \/\/ Always enabled$/;"	m	class:Glest::Util::Logger
m_errorMsg	source/game/menu/menu_state_join_game.h	/^	string m_errorMsg;$/;"	m	class:Glest::Menu::ConnectThread
m_expandButton	source/game/widgets/framed_widgets.h	/^	ExpandButton    *m_expandButton;$/;"	m	class:Glest::Widgets::TitleBar
m_explorationMaps	source/game/search/cartographer.h	/^	TeamExplorationMaps  m_explorationMaps; \/**< Exploration maps for each team *\/$/;"	m	class:Glest::Search::Cartographer
m_facing	source/game/entities/unit.h	/^	CardinalDir m_facing;			\/**< facing for buildings *\/$/;"	m	class:Glest::Entities::Unit
m_faction	source/game/ai/gaia.h	/^	Faction*		m_faction;$/;"	m	class:Glest::Plan::Gaia
m_faction	source/game/gui/resource_bar.h	/^	const Faction *m_faction;$/;"	m	class:Glest::Gui::ResourceBar
m_faction	source/game/search/cartographer.h	/^	Faction			*m_faction;$/;"	m	class:Glest::Search::Surveyor
m_factionFiles	source/game/global/lang.h	/^	map<string, string> m_factionFiles;$/;"	m	class:Glest::Global::Lang
m_factionFiles	source/game/menu/menu_state_new_game.h	/^	vector<string>		 m_factionFiles;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_factionFlags	source/game/facilities/logger.h	/^	bool         m_factionFlags[GameConstants::maxPlayers];$/;"	m	class:Glest::Util::WorldLogFile
m_factionIndex	source/game/gui/selection.h	/^	int				m_factionIndex;$/;"	m	class:Glest::Gui::Selection
m_factionList	source/game/widgets/player_slot_widget.h	/^	DropList*		m_factionList;$/;"	m	class:Glest::Widgets::PlayerSlotWidget
m_factionStringsMap	source/game/global/lang.h	/^	FactionStrings      m_factionStringsMap;$/;"	m	class:Glest::Global::Lang
m_factionType	source/game/prototypes/unit_type.h	/^	const FactionType *m_factionType;$/;"	m	class:Glest::ProtoTypes::UnitType
m_factionType	source/game/prototypes/upgrade_type.h	/^	const FactionType *m_factionType;$/;"	m	class:Glest::ProtoTypes::UpgradeType
m_factories	source/game/world/type_factories.h	/^	Factories		m_factories;$/;"	m	class:Glest::Sim::DynamicTypeFactory
m_fade	source/game/graphics/imageset.h	/^	float m_fade;$/;"	m	class:Glest::Graphics::Imageset
m_fade	source/game/menu/main_menu.h	/^	float	m_fade;$/;"	m	class:Glest::Menu::MenuState
m_fade	source/game/widgets/widgets_base.h	/^	float   m_fade;$/;"	m	struct:Glest::Widgets::TextRenderInfo
m_fade	source/game/widgets/widgets_base.h	/^	float m_fade;$/;"	m	class:Glest::Widgets::Widget
m_fade	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	int64       m_fade;		\/\/ fade in\/out time (ms)$/;"	m	class:Shared::Sound::Xa2::StreamXaVoice
m_fadeIn	source/game/menu/main_menu.h	/^	bool	m_fadeIn,$/;"	m	class:Glest::Menu::MenuState
m_fadeMusicOut	source/game/menu/menu_state_new_game.h	/^	bool				 m_fadeMusicOut;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_fadeOut	source/game/menu/main_menu.h	/^			m_fadeOut;$/;"	m	class:Glest::Menu::MenuState
m_fileName	source/game/facilities/logger.h	/^	string         m_fileName;$/;"	m	class:Glest::Util::LogFile
m_fileOps	source/game/facilities/logger.h	/^	FileOps       *m_fileOps;$/;"	m	class:Glest::Util::LogFile
m_filename	source/game/gui/keymap.h	/^	string                   m_filename;$/;"	m	class:Glest::Gui::Keymap
m_filterList	source/game/game/options.h	/^				*m_filterList,$/;"	m	class:Glest::Gui::Options
m_findServerMutex	source/game/menu/menu_state_join_game.h	/^	Mutex             m_findServerMutex;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_findServerThread	source/game/menu/menu_state_join_game.h	/^	FindServerThread *m_findServerThread;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_finishedSounds	source/game/prototypes/command_type.h	/^	SoundContainer					m_finishedSounds;$/;"	m	class:Glest::ProtoTypes::GenerateCommandType
m_finishedSounds	source/game/prototypes/command_type.h	/^	SoundContainer			    m_finishedSounds;$/;"	m	class:Glest::ProtoTypes::UpgradeCommandType
m_finishedSounds	source/game/prototypes/command_type.h	/^	SoundContainer			m_finishedSounds;$/;"	m	class:Glest::ProtoTypes::MorphCommandType
m_finishedSounds	source/game/prototypes/command_type.h	/^	SoundContainer			m_finishedSounds;$/;"	m	class:Glest::ProtoTypes::ProduceCommandType
m_finishedVoices	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	VoiceIds                   m_finishedVoices;$/;"	m	class:Shared::Sound::Xa2::SoundPlayerXa2
m_fireOnUp	source/game/widgets/scroll_bar.h	/^	bool       m_fireOnUp;$/;"	m	class:Glest::Widgets::ScrollBarButton
m_firstEntry	source/game/gui/keymap_widget.h	/^	bool       m_firstEntry;$/;"	m	class:Glest::Gui::KeyEntryWidget
m_fixedFunctionProgram	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	ShaderProgram	*m_fixedFunctionProgram;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_flags	source/game/facilities/logger.h	/^	AiLogFlags  m_flags[GameConstants::maxPlayers];$/;"	m	class:Glest::Util::AiLogFile
m_flags	source/game/widgets/framed_widgets.h	/^	ButtonFlags      m_flags;$/;"	m	class:Glest::Widgets::TitleBar
m_flagsMutex	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	Mutex       m_flagsMutex;$/;"	m	class:Shared::Sound::Xa2::StreamXaVoice
m_focus	source/game/widgets/widgets_base.h	/^	bool  m_focus;$/;"	m	class:Glest::Widgets::Widget
m_focusArrowsCheckBox	source/game/game/options.h	/^				*m_focusArrowsCheckBox;$/;"	m	class:Glest::Gui::Options
m_focusBorderStyle	source/game/widgets/widgets.h	/^	BorderStyle m_normBorderStyle, m_focusBorderStyle;$/;"	m	class:Glest::Widgets::TextBox
m_fogOfWar	source/game/world/minimap.h	/^	bool	m_fogOfWar, $/;"	m	class:Glest::Sim::Minimap
m_font	source/game/widgets/widgets_base.h	/^	int     m_font;$/;"	m	struct:Glest::Widgets::TextRenderInfo
m_fontIndex	source/game/widgets/widget_style.h	/^	int		 m_fontIndex;$/;"	m	struct:Glest::Widgets::TextStyle
m_fonts	source/game/widgets/widget_config.h	/^	vector<FontPtr>  m_fonts;$/;"	m	class:Glest::Widgets::WidgetConfig
m_fowPixmap0	source/game/world/minimap.h	/^	Pixmap2D*		m_fowPixmap0;$/;"	m	class:Glest::Sim::Minimap
m_fowPixmap1	source/game/world/minimap.h	/^	Pixmap2D*		m_fowPixmap1;$/;"	m	class:Glest::Sim::Minimap
m_fowTex	source/game/world/minimap.h	/^	Texture2D*		m_fowTex;		\/\/ Fog Of War texture$/;"	m	class:Glest::Sim::Minimap
m_fowTexCoord	source/game/world/map.h	/^	Vec2f m_fowTexCoord;	\/\/  8 => 40 != good$/;"	m	struct:Glest::Sim::TileVertex
m_fps	source/game/widgets/widgets.h	/^	int m_fps;$/;"	m	class:Glest::Widgets::Animset
m_fpsLabel	source/game/main/program.h	/^	StaticText *m_fpsLabel;$/;"	m	class:Glest::Main::Program
m_freeSlot	source/game/widgets/player_slot_widget.h	/^	bool	m_freeSlot; \/\/ closed but open-able$/;"	m	class:Glest::Widgets::PlayerSlotWidget
m_freeSlots	source/game/menu/menu_state_new_game.h	/^	bool	m_freeSlots;$/;"	m	class:Glest::Menu::AnnouncerThread
m_fullscreenCheckBox	source/game/game/options.h	/^				*m_fullscreenCheckBox,$/;"	m	class:Glest::Gui::Options
m_fuzzySize	source/game/gui/display.h	/^	FuzzySize m_fuzzySize;$/;"	m	class:Glest::Gui::Display
m_gaia	source/game/world/sim_interface.h	/^	Plan::Gaia*		m_gaia;$/;"	m	class:Glest::Sim::SimulationInterface
m_gameMenu	source/game/game/game.h	/^	GameMenu*       m_gameMenu;$/;"	m	class:Glest::Gui::GameState
m_group	source/game/prototypes/cloak_type.h	/^	int32             m_group;$/;"	m	class:Glest::ProtoTypes::CloakType
m_groups	source/game/gui/selection.h	/^	UnitVector		m_groups[maxGroups];$/;"	m	class:Glest::Gui::Selection
m_groups	source/game/prototypes/cloak_type.h	/^	Groups            m_groups;$/;"	m	class:Glest::ProtoTypes::DetectorType
m_gui	source/game/gui/selection.h	/^	UserInterface*	m_gui;$/;"	m	class:Glest::Gui::Selection
m_h	source/game/search/cartographer.h	/^	int m_w, m_h;$/;"	m	class:Glest::Search::Surveyor
m_h	source/game/world/minimap.h	/^	int		m_w, m_h;$/;"	m	class:Glest::Sim::Minimap
m_handle	source/shared_lib/include/graphics/gl/shader.h	/^	GLuint      m_handle;$/;"	m	class:Shared::Graphics::GlslShader
m_handle	source/shared_lib/include/graphics/gl/shader.h	/^	GLuint     m_handle;$/;"	m	class:Shared::Graphics::GlslProgram
m_harvestSkillType	source/game/prototypes/command_type.h	/^	const HarvestSkillType*		m_harvestSkillType;$/;"	m	class:Glest::ProtoTypes::HarvestCommandType
m_harvestedResources	source/game/prototypes/command_type.h	/^	vector<const ResourceType*> m_harvestedResources;$/;"	m	class:Glest::ProtoTypes::HarvestCommandType
m_hasProjectileAttack	source/game/prototypes/unit_type.h	/^	bool m_hasProjectileAttack;$/;"	m	class:Glest::ProtoTypes::UnitType
m_header	source/game/widgets/tool_tips.h	/^	CommandTipHeader  *m_header;$/;"	m	class:Glest::Widgets::CommandTip
m_headerStrings	source/game/gui/resource_bar.h	/^	vector<string> m_headerStrings;$/;"	m	class:Glest::Gui::ResourceBar
m_heightMap	source/game/world/map.h	/^	float *m_heightMap;$/;"	m	class:Glest::Sim::Map
m_highlightStyle	source/game/widgets/widget_style.h	/^	HighLightStyle   m_highlightStyle;$/;"	m	class:Glest::Widgets::WidgetStyle
m_hint	source/game/widgets/widgets_base.h	/^	SizeHint m_hint;$/;"	m	struct:Glest::Widgets::CellInfo
m_historyList	source/game/menu/menu_state_join_game.h	/^	DropList         *m_historyList;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_historyPoint	source/game/gui/lua_console.h	/^	int m_historyPoint;$/;"	m	class:Glest::Gui::LuaInputBox
m_hitsPerUnit	source/game/prototypes/command_type.h	/^	int							m_hitsPerUnit;$/;"	m	class:Glest::ProtoTypes::HarvestCommandType
m_horizBar	source/game/widgets/scroll_bar.h	/^	ScrollBar  *m_horizBar;$/;"	m	class:Glest::Widgets::ScrollPane
m_hotKey	source/game/gui/keymap_widget.h	/^	HotKey         m_hotKey;$/;"	m	class:Glest::Gui::HotKeyInputBox
m_hotKey1	source/game/gui/keymap.h	/^	HotKey       m_hotKey1;$/;"	m	class:Glest::Gui::HotKeyAssignment
m_hotKey2	source/game/gui/keymap.h	/^	HotKey       m_hotKey2;$/;"	m	class:Glest::Gui::HotKeyAssignment
m_hotKeyCmdMap	source/game/gui/keymap.h	/^	HotKeyCommandMap         m_hotKeyCmdMap; \/\/ hotkey to user-command map$/;"	m	class:Glest::Gui::Keymap
m_hover	source/game/widgets/widgets_base.h	/^	bool  m_hover;$/;"	m	class:Glest::Widgets::Widget
m_hoverBtn	source/game/gui/display.h	/^	DisplayButton	m_hoverBtn,		\/\/ section\/index of button mouse is over$/;"	m	class:Glest::Gui::Display
m_hpPolicy	source/game/prototypes/command_type.h	/^	HpPolicy                m_hpPolicy;$/;"	m	class:Glest::ProtoTypes::TransformCommandType
m_humanSlot	source/game/menu/menu_state_new_game.h	/^	int					 m_humanSlot;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_iMap	source/game/search/cartographer.cpp	/^	DistancePairMap		*m_iMap;		\/**< inluence map to write results into *\/$/;"	m	class:Glest::Search::ProximtyCalculatorGoal	file:
m_icon	source/game/widgets/mouse_cursor.h	/^	const Texture2D *m_icon;$/;"	m	class:Glest::Widgets::ImageSetMouseCursor
m_id	source/game/entities/command.h	/^	int m_id;$/;"	m	class:Glest::Entities::Command
m_id	source/game/entities/effect.h	/^	int	m_id;$/;"	m	class:Glest::Entities::Effect
m_id	source/game/entities/game_particle.h	/^	int m_id;                   \/\/ persist$/;"	m	class:Glest::Entities::Projectile
m_id	source/game/entities/upgrade.h	/^	int m_id;$/;"	m	class:Glest::Entities::Upgrade
m_id	source/game/prototypes/element_type.h	/^	int    m_id;   \/\/ id$/;"	m	class:Glest::ProtoTypes::NameIdPair
m_id	source/game/widgets/widgets_base.h	/^	int m_id;$/;"	m	class:Glest::Widgets::Widget
m_idCounter	source/game/world/type_factories.h	/^	int				m_idCounter;$/;"	m	class:Glest::Sim::DynamicTypeFactory
m_idCounter	source/game/world/type_factories.h	/^	int          m_idCounter;$/;"	m	class:Glest::Sim::EntityFactory
m_imageIndex	source/game/widgets/widget_style.h	/^	int				m_imageIndex;$/;"	m	struct:Glest::Widgets::BackgroundStyle
m_imageNdx	source/game/widgets/widget_style.h	/^	int         m_imageNdx;   \/\/ for type == TEXTURE$/;"	m	struct:Glest::Widgets::BorderStyle
m_imageSize	source/game/gui/display.h	/^	int m_imageSize;$/;"	m	class:Glest::Gui::Display
m_imageset	source/game/widgets/widgets.h	/^	Imageset *m_imageset;$/;"	m	class:Glest::Widgets::Animset
m_increment	source/game/misc_widgets.h	/^	int               m_increment;$/;"	m	class:Glest::Widgets::Spinner
m_index	source/game/gui/display.h	/^	int				m_index;$/;"	m	struct:Glest::Gui::DisplayButton
m_index	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	int               m_index;$/;"	m	class:Shared::Sound::Xa2::SoundCallback
m_indexArrays	source/game/graphics/terrain_renderer.h	/^	vector<uint32>     *m_indexArrays;$/;"	m	class:Glest::Graphics::TerrainRenderer2
m_indices	source/shared_lib/include/graphics/model.h	/^		void    *m_indices;$/;"	m	union:Shared::Graphics::MeshIndexBlock::__anon2
m_indices	source/shared_lib/include/graphics/model.h	/^	MeshIndexBlock  m_indices;$/;"	m	class:Shared::Graphics::Mesh
m_infoLabel	source/game/menu/menu_state_load_game.h	/^	ScrollText*	m_infoLabel;$/;"	m	class:Glest::Menu::MenuStateLoadGame
m_infoLabel	source/game/menu/menu_state_scenario.h	/^	StaticText		*m_infoLabel;$/;"	m	class:Glest::Menu::MenuStateScenario
m_infosByPos	source/game/graphics/surface_atlas.h	/^	uint32 *m_infosByPos;$/;"	m	class:Glest::Graphics::SurfaceAtlas2
m_input	source/game/gui/keymap.h	/^	const Input&             m_input;$/;"	m	class:Glest::Gui::Keymap
m_inputBox	source/game/gui/chat_dialog.h	/^	InputBox*	m_inputBox;$/;"	m	class:Glest::Gui::ChatDialog
m_inputBox	source/game/gui/lua_console.h	/^	LuaInputBox* m_inputBox;$/;"	m	class:Glest::Gui::LuaConsole
m_inputBox	source/game/widgets/framed_widgets.h	/^	InputBox*	m_inputBox;$/;"	m	class:Glest::Widgets::InputDialog
m_inputBox1	source/game/gui/keymap_widget.h	/^	HotKeyInputBox *m_inputBox1;$/;"	m	class:Glest::Gui::KeyEntryWidget
m_inputBox2	source/game/gui/keymap_widget.h	/^	HotKeyInputBox *m_inputBox2;$/;"	m	class:Glest::Gui::KeyEntryWidget
m_inputMask	source/game/widgets/widgets.h	/^	string m_inputMask;$/;"	m	class:Glest::Widgets::TextBox
m_insideBorders	source/game/widgets/widget_style.h	/^	bool			m_insideBorders; \/\/ render within borders$/;"	m	struct:Glest::Widgets::BackgroundStyle
m_insideBorders	source/game/widgets/widget_style.h	/^	bool    m_insideBorders;$/;"	m	struct:Glest::Widgets::OverlayStyle
m_inverse	source/game/widgets/ticker_tape.h	/^	bool           m_inverse;$/;"	m	struct:Glest::Widgets::ActionBase
m_items	source/game/widgets/tool_tips.h	/^	Elements           m_items;$/;"	m	class:Glest::Widgets::CommandTip
m_kewStartOffsets	source/game/gui/keymap_widget.h	/^	int             m_kewStartOffsets[UserCommand::COUNT - 1];$/;"	m	class:Glest::Gui::KeymapWidget
m_keyCode	source/game/gui/keymap.h	/^	KeyCode m_keyCode;$/;"	m	class:Glest::Gui::HotKey
m_keyEntryWidgets	source/game/gui/keymap_widget.h	/^	KeyEntryWidget *m_keyEntryWidgets[UserCommand::COUNT - 1];$/;"	m	class:Glest::Gui::KeymapWidget
m_keyboardWidget	source/game/widgets/widgets_base.h	/^	KeyboardWidget *m_keyboardWidget;$/;"	m	class:Glest::Widgets::Widget
m_keymap	source/game/gui/keymap_widget.h	/^	Keymap         &m_keymap;$/;"	m	class:Glest::Gui::KeyEntryWidget
m_knownEnemyLocations	source/game/ai/ai.h	/^	UnitPositions   m_knownEnemyLocations;$/;"	m	class:Glest::Plan::Ai
m_label	source/game/gui/keymap_widget.h	/^	StaticText     *m_label;$/;"	m	class:Glest::Gui::KeyEntryWidget
m_label	source/game/misc_widgets.h	/^	StaticText* m_label;$/;"	m	class:Glest::Widgets::OptionContainer
m_label	source/game/widgets/framed_widgets.h	/^	StaticText*	m_label;$/;"	m	class:Glest::Widgets::InputDialog
m_label	source/game/widgets/player_slot_widget.h	/^	StaticText*		m_label;$/;"	m	class:Glest::Widgets::PlayerSlotWidget
m_labelSize	source/game/misc_widgets.h	/^	int		m_labelSize;$/;"	m	class:Glest::Widgets::OptionContainer
m_lang	source/game/gui/keymap.h	/^	const Lang&              m_lang;$/;"	m	class:Glest::Gui::Keymap
m_langList	source/game/game/options.h	/^	DropList	*m_langList,$/;"	m	class:Glest::Gui::Options
m_langMap	source/game/game/options.h	/^	map<string,string>  m_langMap;$/;"	m	class:Glest::Gui::Options
m_largeFontIndex	source/game/widgets/widget_style.h	/^	int      m_largeFontIndex;$/;"	m	struct:Glest::Widgets::TextStyle
m_lastGame	source/game/main/CmdArgs.h	/^	bool m_lastGame;$/;"	m	class:Glest::Main::CmdArgs
m_lastPos	source/game/widgets/framed_widgets.h	/^	Vec2i       m_lastPos;$/;"	m	class:Glest::Widgets::Frame
m_lastRenderFps	source/game/facilities/debug_stats.h	/^	int			m_lastRenderFps, m_lastWorldFps;$/;"	m	class:Glest::Debug::DebugStats
m_lastShaderProgram	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	ShaderProgram	*m_lastShaderProgram;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_lastTexture	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	GLuint  m_lastTexture;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_lastWorldFps	source/game/facilities/debug_stats.h	/^	int			m_lastRenderFps, m_lastWorldFps;$/;"	m	class:Glest::Debug::DebugStats
m_leftClickOrder	source/game/world/minimap.h	/^			m_leftClickOrder,$/;"	m	class:Glest::Sim::Minimap
m_length	source/game/widgets/ticker_tape.h	/^	int            m_length;$/;"	m	struct:Glest::Widgets::ActionBase
m_level	source/game/facilities/logger.h	/^	int   m_level;$/;"	m	struct:Glest::Util::AiLogFlags
m_lightsList	source/game/game/options.h	/^				*m_lightsList,$/;"	m	class:Glest::Gui::Options
m_lineSize	source/game/widgets/scroll_bar.h	/^	int              m_lineSize;$/;"	m	class:Glest::Widgets::ScrollBar
m_list	source/game/misc_widgets.h	/^	CellStrip *m_list;$/;"	m	class:Glest::Widgets::OptionPanel
m_listBoxItems	source/game/widgets/list_widgets.h	/^	vector<ListBoxItem*> m_listBoxItems;$/;"	m	class:Glest::Widgets::ListBox
m_listItems	source/game/widgets/list_widgets.h	/^	vector<string>  m_listItems;$/;"	m	class:Glest::Widgets::ListBase
m_listStrip	source/game/widgets/list_widgets.h	/^	CellStrip           *m_listStrip;$/;"	m	class:Glest::Widgets::ListBox
m_loadCapacity	source/game/prototypes/command_type.h	/^	int		m_loadCapacity;$/;"	m	class:Glest::ProtoTypes::LoadCommandType
m_locale	source/game/global/lang.h	/^	string              m_locale; \/**< Should have this format: language[_territory][.encoding][@script] *\/$/;"	m	class:Glest::Global::Lang
m_log	source/shared_lib/include/graphics/gl/shader.h	/^	string      m_log;	$/;"	m	class:Shared::Graphics::GlslShader
m_log	source/shared_lib/include/graphics/gl/shader.h	/^	string     m_log;$/;"	m	class:Shared::Graphics::GlslProgram
m_logo	source/game/gui/display.h	/^	int m_logo;                 \/\/ index of logo image (in ImageWidget::textures)$/;"	m	class:Glest::Gui::Display
m_logoRgba	source/game/prototypes/faction_type.h	/^	Pixmap2D *m_logoTeamColour, *m_logoRgba;$/;"	m	class:Glest::ProtoTypes::FactionType
m_logoTeamColour	source/game/prototypes/faction_type.h	/^	Pixmap2D *m_logoTeamColour, *m_logoRgba;$/;"	m	class:Glest::ProtoTypes::FactionType
m_logoTex	source/game/entities/faction.h	/^	Texture2D *m_logoTex;$/;"	m	class:Glest::Entities::Faction
m_loop	source/game/widgets/widgets.h	/^	bool m_loop;$/;"	m	class:Glest::Widgets::Animset
m_lostPlayers	source/game/network/server_interface.h	/^	vector<LostPlayerInfo> m_lostPlayers;$/;"	m	class:Glest::Net::ServerInterface
m_luaConsole	source/game/gui/user_interface.h	/^	LuaConsole *m_luaConsole;$/;"	m	class:Glest::Gui::UserInterface
m_made	source/game/prototypes/element_type.h	/^	int                  m_made;  \/\/ amount made$/;"	m	class:Glest::ProtoTypes::ResourceMadeResult
m_mainFile	source/game/global/lang.h	/^	string              m_mainFile;$/;"	m	class:Glest::Global::Lang
m_mainMenu	source/game/graphics/renderer.h	/^	MainMenu *m_mainMenu;$/;"	m	class:Glest::Graphics::Renderer
m_mainStrings	source/game/global/lang.h	/^	Properties          m_mainStrings;$/;"	m	class:Glest::Global::Lang
m_map	source/game/graphics/terrain_renderer.h	/^	Map				*m_map;$/;"	m	class:Glest::Graphics::TerrainRendererGlest
m_mapData	source/game/graphics/terrain_renderer.h	/^	MapVertexData *m_mapData;$/;"	m	class:Glest::Graphics::TerrainRenderer
m_mapFiles	source/game/menu/menu_state_new_game.h	/^	vector<string>		 m_mapFiles;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_mapInfo	source/game/menu/menu_state_new_game.h	/^	MapInfo				 m_mapInfo;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_mapInfoLabel	source/game/menu/menu_state_new_game.h	/^						*m_mapInfoLabel;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_mapLabel	source/game/menu/menu_state_new_game.h	/^	StaticText			*m_mapLabel,$/;"	m	class:Glest::Menu::MenuStateNewGame
m_mapList	source/game/menu/menu_state_new_game.h	/^	DropList			*m_mapList;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_mapObjectFactory	source/game/world/world.h	/^	MapObjectFactory   m_mapObjectFactory;$/;"	m	class:Glest::Sim::MasterEntityFactory
m_masterVoice	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	IXAudio2MasteringVoice    *m_masterVoice;$/;"	m	class:Shared::Sound::Xa2::SoundPlayerXa2
m_maxCamAltitudeSpinner	source/game/game/options.h	/^		        *m_maxCamAltitudeSpinner;$/;"	m	class:Glest::Gui::Options
m_maxCount	source/game/ai/gaia.h	/^	size_t			m_maxCount[Field::COUNT];$/;"	m	class:Glest::Plan::Gaia
m_maxDistance	source/game/prototypes/command_type.h	/^	int m_maxDistance;$/;"	m	class:Glest::ProtoTypes::GuardCommandType
m_maxLoad	source/game/prototypes/command_type.h	/^	int							m_maxLoad;$/;"	m	class:Glest::ProtoTypes::HarvestCommandType
m_maxOffset	source/game/widgets/scroll_bar.h	/^	int             m_maxOffset; \/\/ in pixels, cache: dominantSize - m_thumbSize$/;"	m	class:Glest::Widgets::ScrollBarShaft
m_maxRenderDistSpinner	source/game/game/options.h	/^		        *m_maxRenderDistSpinner;$/;"	m	class:Glest::Gui::Options
m_maxValue	source/game/misc_widgets.h	/^	int               m_maxValue;$/;"	m	class:Glest::Widgets::Spinner
m_maxZoom	source/game/world/minimap.h	/^			m_maxZoom,	\/**< maximum zoom level *\/$/;"	m	class:Glest::Sim::Minimap
m_meetable	source/game/gui/selection.h	/^	bool			m_meetable;$/;"	m	class:Glest::Gui::Selection
m_menu	source/game/menu/menu_state_join_game.h	/^	MenuStateJoinGame &m_menu;$/;"	m	class:Glest::Menu::ConnectThread
m_menu	source/game/menu/menu_state_join_game.h	/^	MenuStateJoinGame&	m_menu;$/;"	m	class:Glest::Menu::FindServerThread
m_meshCallback	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	MeshCallback *m_meshCallback;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_messageBox	source/game/menu/menu_state_join_game.h	/^	MessageDialog    *m_messageBox;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_messageDialog	source/game/game/options.h	/^	MessageDialog *m_messageDialog;$/;"	m	class:Glest::Gui::Options
m_messageDialog	source/game/menu/menu_state_load_game.h	/^	MessageDialog	*m_messageDialog;$/;"	m	class:Glest::Menu::MenuStateLoadGame
m_messageDialog	source/game/menu/menu_state_new_game.h	/^	MessageDialog		*m_messageDialog;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_messageDialog	source/game/menu/menu_state_scenario.h	/^	MessageDialog	*m_messageDialog;$/;"	m	class:Glest::Menu::MenuStateScenario
m_messageDialog	source/game/test_pane.h	/^	MessageDialog    *m_messageDialog;$/;"	m	class:Glest::Main::TestPane
m_minCamAltitudeSpinner	source/game/game/options.h	/^	Spinner     *m_minCamAltitudeSpinner,$/;"	m	class:Glest::Gui::Options
m_minRenderDistSpinner	source/game/game/options.h	/^	Spinner     *m_minRenderDistSpinner,$/;"	m	class:Glest::Gui::Options
m_minValue	source/game/misc_widgets.h	/^	int               m_minValue;$/;"	m	class:Glest::Widgets::Spinner
m_minZoom	source/game/world/minimap.h	/^			m_minZoom;	\/**< minimum zoom level *\/$/;"	m	class:Glest::Sim::Minimap
m_minimap	source/game/gui/user_interface.h	/^	Minimap *m_minimap;$/;"	m	class:Glest::Gui::UserInterface
m_minimap	source/game/world/minimap.h	/^	Minimap  *m_minimap;$/;"	m	class:Glest::Sim::MinimapFrame
m_modFlags	source/game/gui/keymap.h	/^	int     m_modFlags;$/;"	m	class:Glest::Gui::HotKey
m_modalDialog	source/game/game/game.h	/^	Frame*			m_modalDialog;$/;"	m	class:Glest::Gui::GameState
m_modelFactory	source/game/world/world.h	/^	ModelFactory			 m_modelFactory;$/;"	m	class:Glest::Sim::World
m_modelShaders	source/game/game/options.h	/^	vector<string>      m_modelShaders;$/;"	m	class:Glest::Gui::Options
m_morphSkillType	source/game/prototypes/command_type.h	/^	const MorphSkillType*	m_morphSkillType;$/;"	m	class:Glest::ProtoTypes::MorphCommandType
m_morphUnits	source/game/prototypes/command_type.h	/^	vector<const UnitType*> m_morphUnits;$/;"	m	class:Glest::ProtoTypes::MorphCommandType
m_mouseCursor	source/game/widgets/widget_window.h	/^	MouseCursor *m_mouseCursor;$/;"	m	class:Glest::Widgets::WidgetWindow
m_mouseMain	source/game/widgets/mouse_cursor.h	/^	Imageset *m_mouseMain;$/;"	m	class:Glest::Widgets::ImageSetMouseCursor
m_mouseTexture	source/game/widgets/mouse_cursor.h	/^	Texture2D *m_mouseTexture;$/;"	m	class:Glest::Widgets::ImageSetMouseCursor
m_mouseTexture	source/game/widgets/widget_config.h	/^	int  m_mouseTexture;$/;"	m	class:Glest::Widgets::WidgetConfig
m_mouseWidget	source/game/widgets/widgets_base.h	/^	MouseWidget    *m_mouseWidget;$/;"	m	class:Glest::Widgets::Widget
m_moveLoadedSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType*		m_moveLoadedSkillType;$/;"	m	class:Glest::ProtoTypes::HarvestCommandType
m_moveOffset	source/game/gui/resource_bar.h	/^	Vec2i m_moveOffset;$/;"	m	class:Glest::Gui::ResourceBar
m_moveSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType *m_moveSkillType;$/;"	m	class:Glest::ProtoTypes::MoveBaseCommandType
m_moveSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType*	m_moveSkillType;$/;"	m	class:Glest::ProtoTypes::TransformCommandType
m_msgBox	source/game/gui/keymap_widget.h	/^	MessageDialog  *m_msgBox;$/;"	m	class:Glest::Gui::KeyEntryWidget
m_multiplier	source/game/prototypes/element_type.h	/^	fixed  m_multiplier;$/;"	m	struct:Glest::ProtoTypes::Modifier
m_mutex	source/game/menu/menu_state_join_game.h	/^	Mutex m_mutex;$/;"	m	class:Glest::Menu::ConnectThread
m_mutex	source/game/menu/menu_state_new_game.h	/^	Mutex	m_mutex;$/;"	m	class:Glest::Menu::AnnouncerThread
m_myWidget	source/game/widgets/tool_tips.h	/^	Widget      *m_myWidget; \/\/ the widget I am a tip for$/;"	m	class:Glest::Widgets::WidgetTip
m_name	source/game/facilities/logger.h	/^	const char *m_name;$/;"	m	struct:Glest::Util::FunctionTimer
m_name	source/game/prototypes/element_type.h	/^	string m_name; \/\/ name$/;"	m	class:Glest::ProtoTypes::NameIdPair
m_name	source/shared_lib/include/graphics/gl/shader.h	/^	string      m_name;$/;"	m	class:Shared::Graphics::GlslShader
m_name	source/shared_lib/include/graphics/gl/shader.h	/^	string     m_name;$/;"	m	class:Shared::Graphics::GlslProgram
m_nameTicker	source/game/menu/menu_state_about.cpp	/^	TickerTape *m_nameTicker;$/;"	m	class:Glest::Menu::TeamInfoWidget	file:
m_namedBgStyles	source/game/widgets/widget_config.h	/^	IndexByNameMap	 m_namedBgStyles;$/;"	m	class:Glest::Widgets::WidgetConfig
m_namedBorderStyles	source/game/widgets/widget_config.h	/^	IndexByNameMap	 m_namedBorderStyles;$/;"	m	class:Glest::Widgets::WidgetConfig
m_namedColours	source/game/widgets/widget_config.h	/^	IndexByNameMap	 m_namedColours;$/;"	m	class:Glest::Widgets::WidgetConfig
m_namedFonts	source/game/widgets/widget_config.h	/^	IndexByNameMap	 m_namedFonts;$/;"	m	class:Glest::Widgets::WidgetConfig
m_namedTextures	source/game/widgets/widget_config.h	/^	IndexByNameMap	 m_namedTextures;$/;"	m	class:Glest::Widgets::WidgetConfig
m_networkLog	source/game/facilities/logger.h	/^	LogFile       *m_networkLog;  \/\/ Always enabled$/;"	m	class:Glest::Util::Logger
m_nextValue	source/game/gui/keymap_widget.h	/^	HotKey     m_nextValue;$/;"	m	class:Glest::Gui::KeyEntryWidget
m_noScrollSizeHint	source/game/misc_widgets.h	/^	SizeHint m_noScrollSizeHint;$/;"	m	class:Glest::Widgets::OptionPanel
m_nogoMap	source/game/search/cartographer.cpp	/^	const PatchMap<2>	*m_nogoMap;$/;"	m	class:Glest::Search::ProximtyCalculatorGoal	file:
m_normBorderStyle	source/game/widgets/widgets.h	/^	BorderStyle m_normBorderStyle, m_focusBorderStyle;$/;"	m	class:Glest::Widgets::TextBox
m_normal	source/game/world/map.h	/^	Vec3f m_normal;			\/\/ 12 \/\/ 24$/;"	m	struct:Glest::Sim::TileVertex
m_objTable	source/game/world/type_factories.h	/^	ObjectTable  m_objTable;$/;"	m	class:Glest::Sim::EntityFactory
m_objsByType	source/game/world/type_factories.h	/^	ObjectList		m_objsByType[Enum::COUNT];$/;"	m	class:Glest::Sim::DynamicTypeFactory
m_offset	source/game/widgets/scroll_bar.h	/^	Vec2i       m_offset;$/;"	m	class:Glest::Widgets::ScrollPane
m_ok	source/game/prototypes/element_type.h	/^	bool                m_ok;$/;"	m	class:Glest::ProtoTypes::UnitReqResult
m_ok	source/game/prototypes/element_type.h	/^	bool                m_ok;$/;"	m	class:Glest::ProtoTypes::UpgradeReqResult
m_openGlInfoButton	source/game/menu/menu_state_options.h	/^				*m_openGlInfoButton;$/;"	m	class:Glest::Menu::MenuStateOptions
m_options	source/game/game/game.h	/^	OptionsFrame*   m_options;$/;"	m	class:Glest::Gui::GameState
m_options	source/game/game/options.h	/^	Options		*m_options;$/;"	m	class:Glest::Gui::OptionsFrame
m_options	source/game/menu/menu_state_options.h	/^	Options		*m_options;$/;"	m	class:Glest::Menu::MenuStateOptions
m_optionsMenu	source/game/game/options.h	/^	Glest::Menu::MenuStateOptions *m_optionsMenu;$/;"	m	class:Glest::Gui::Options
m_optionsPanel	source/game/game/options.h	/^	CellStrip	*m_optionsPanel;$/;"	m	class:Glest::Gui::OptionsFrame
m_orientation	source/game/widgets/widgets.h	/^	Orientation         m_orientation;$/;"	m	class:Glest::Widgets::CellStrip
m_origMusicVolume	source/game/menu/menu_state_new_game.h	/^	float				 m_origMusicVolume;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_origPositions	source/game/misc_widgets.h	/^	vector<Vec2i> m_origPositions;$/;"	m	class:Glest::Widgets::OptionPanel
m_origSize	source/game/widgets/framed_widgets.h	/^	Vec2i       m_origSize;$/;"	m	class:Glest::Widgets::Frame
m_origString	source/game/misc_widgets.h	/^	string      m_origString;$/;"	m	class:Glest::Widgets::ScrollText
m_origin	source/game/widgets/widgets.h	/^	Origin              m_origin; \/\/ layout from$/;"	m	class:Glest::Widgets::CellStrip
m_output	source/game/gui/lua_console.h	/^	Strings m_output;$/;"	m	class:Glest::Gui::LuaConsole
m_outputBox	source/game/gui/lua_console.h	/^	CodeBox*  m_outputBox;$/;"	m	class:Glest::Gui::LuaConsole
m_overlapTransitions	source/game/widgets/ticker_tape.h	/^	bool           m_overlapTransitions;$/;"	m	class:Glest::Widgets::TickerTape
m_overlayStyle	source/game/widgets/widget_style.h	/^	OverlayStyle     m_overlayStyle;$/;"	m	class:Glest::Widgets::WidgetStyle
m_pageSize	source/game/widgets/scroll_bar.h	/^	int             m_pageSize;  \/\/ in pixels$/;"	m	class:Glest::Widgets::ScrollBarShaft
m_pages	source/game/widgets/widgets.h	/^	Pages m_pages;$/;"	m	class:Glest::Widgets::TabWidget
m_params	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	SoundPlayerParams          m_params;$/;"	m	class:Shared::Sound::Xa2::SoundPlayerXa2
m_parent	source/game/widgets/widgets_base.h	/^	Container    *m_parent;$/;"	m	class:Glest::Widgets::Widget
m_path	source/shared_lib/include/graphics/gl/shader.h	/^	string      m_path;$/;"	m	class:Shared::Graphics::GlslShader
m_perVertexLighting	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	GlslShader    *m_perVertexLighting;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_percentage	source/game/widgets/widgets_base.h	/^	int m_percentage;$/;"	m	class:Glest::Widgets::SizeHint
m_performanceReportCache	source/game/facilities/debug_stats.h	/^	string		m_performanceReportCache;$/;"	m	class:Glest::Debug::DebugStats
m_permanent	source/game/widgets/widgets_base.h	/^	bool  m_permanent;$/;"	m	class:Glest::Widgets::Widget
m_phaseNumber	source/game/widgets/ticker_tape.h	/^	int16          m_phaseNumber;$/;"	m	struct:Glest::Widgets::TextAction
m_pinWidgetsBtn	source/game/gui/game_menu.h	/^	Button *m_pinWidgetsBtn;$/;"	m	class:Glest::Gui::GameMenu
m_pinned	source/game/widgets/framed_widgets.h	/^	bool        m_pinned;$/;"	m	class:Glest::Widgets::Frame
m_playNow	source/game/menu/menu_state_new_game.h	/^						*m_playNow;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_playNowButton	source/game/menu/menu_state_load_game.h	/^					*m_playNowButton;$/;"	m	class:Glest::Menu::MenuStateLoadGame
m_playNowButton	source/game/menu/menu_state_scenario.h	/^					*m_playNowButton;$/;"	m	class:Glest::Menu::MenuStateScenario
m_player	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	SoundPlayerXa2   *m_player;$/;"	m	class:Shared::Sound::Xa2::SoundCallback
m_playerIndex	source/game/menu/menu_state_join_game.h	/^	int               m_playerIndex;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_playerSlots	source/game/menu/menu_state_new_game.h	/^	PlayerSlotWidget	*m_playerSlots[GameConstants::maxPlayers];$/;"	m	class:Glest::Menu::MenuStateNewGame
m_portBound	source/game/network/server_interface.h	/^	bool m_portBound;$/;"	m	class:Glest::Net::ServerInterface
m_portraitOffset	source/game/gui/display.h	/^	Vec2i	m_portraitOffset,	\/\/ x,y offset for selected unit portrait(s)$/;"	m	class:Glest::Gui::Display
m_pos	source/game/entities/resource.h	/^	Vec2i	m_pos;$/;"	m	class:Glest::Entities::MapResource
m_pos	source/game/graphics/imageset.h	/^	Vec2i m_pos, m_size;$/;"	m	class:Glest::Graphics::Imageset
m_pos	source/game/widgets/widgets_base.h	/^	Vec2i    m_pos;$/;"	m	struct:Glest::Widgets::CellInfo
m_pos	source/game/widgets/widgets_base.h	/^	Vec2i   m_pos;$/;"	m	struct:Glest::Widgets::TextRenderInfo
m_pos	source/game/widgets/widgets_base.h	/^	Vec2i m_pos,       \/\/ relative to parent$/;"	m	class:Glest::Widgets::Widget
m_pos	source/game/world/minimap.h	/^	Vec2i	m_pos;$/;"	m	struct:Glest::Sim::AttackNoticeCircle
m_posNorm	source/shared_lib/include/graphics/model.h	/^		Vertex_PN   *m_posNorm;$/;"	m	union:Shared::Graphics::MeshVertexBlock::__anon1
m_posNormTan	source/shared_lib/include/graphics/model.h	/^		Vertex_PNT  *m_posNormTan;$/;"	m	union:Shared::Graphics::MeshVertexBlock::__anon1
m_posNormTanTex	source/shared_lib/include/graphics/model.h	/^		Vertex_PNTU *m_posNormTanTex;$/;"	m	union:Shared::Graphics::MeshVertexBlock::__anon1
m_posNormTex	source/shared_lib/include/graphics/model.h	/^		Vertex_PNU  *m_posNormTex;$/;"	m	union:Shared::Graphics::MeshVertexBlock::__anon1
m_position	source/game/prototypes/command_type.h	/^	Vec2i                   m_position; \/\/ cell offset from 'buildPos' to go to before morphing$/;"	m	class:Glest::ProtoTypes::TransformCommandType
m_position	source/game/world/map.h	/^	Vec3f m_position;		\/\/ 12$/;"	m	struct:Glest::Sim::TileVertex
m_pressed	source/game/widgets/framed_widgets.h	/^	bool        m_pressed;$/;"	m	class:Glest::Widgets::Frame
m_pressed	source/game/widgets/list_widgets.h	/^	bool m_pressed;$/;"	m	class:Glest::Widgets::ListBoxItem
m_pressedBtn	source/game/gui/display.h	/^					m_pressedBtn;	\/\/ section\/index of button that received a mouse down event$/;"	m	class:Glest::Gui::Display
m_prevValue	source/game/gui/keymap_widget.h	/^	HotKey     m_prevValue;$/;"	m	class:Glest::Gui::KeyEntryWidget
m_processingCommand	source/game/world/sim_interface.h	/^	CmdClass m_processingCommand;$/;"	m	class:Glest::Sim::SimulationInterface
m_prodTypeCount	source/game/network/network_message.h	/^	int32 m_prodTypeCount;$/;"	m	class:Glest::Net::DataSyncMessage
m_prodTypeFactory	source/game/world/type_factories.h	/^	ProducibleTypeFactory  m_prodTypeFactory;$/;"	m	class:Glest::Sim::PrototypeFactory
m_produceSkillType	source/game/prototypes/command_type.h	/^	const ProduceSkillType*			m_produceSkillType;$/;"	m	class:Glest::ProtoTypes::GenerateCommandType
m_produceSkillType	source/game/prototypes/command_type.h	/^	const ProduceSkillType* m_produceSkillType;$/;"	m	class:Glest::ProtoTypes::ProduceCommandType
m_producedNumbers	source/game/prototypes/command_type.h	/^	vector<int>             m_producedNumbers;$/;"	m	class:Glest::ProtoTypes::ProduceCommandType
m_producedUnits	source/game/prototypes/command_type.h	/^	vector<const UnitType*> m_producedUnits;$/;"	m	class:Glest::ProtoTypes::ProduceCommandType
m_producedUpgrades	source/game/prototypes/command_type.h	/^	vector<const UpgradeType*>  m_producedUpgrades;$/;"	m	class:Glest::ProtoTypes::UpgradeCommandType
m_producibleType	source/game/prototypes/element_type.h	/^	const ProducibleType *m_producibleType;$/;"	m	struct:Glest::ProtoTypes::CommandCheckResult
m_producibles	source/game/prototypes/command_type.h	/^	vector<const GeneratedType*>	m_producibles;$/;"	m	class:Glest::ProtoTypes::GenerateCommandType
m_progPrecentPos	source/game/gui/display.h	/^	int m_progPrecentPos;		\/\/ x offset to draw progress bar percentage text (and -1 when no progress bar)$/;"	m	class:Glest::Gui::Display
m_programLog	source/game/facilities/logger.h	/^	ProgramLog	  *m_programLog;  \/\/ Always enabled$/;"	m	class:Glest::Util::Logger
m_programState	source/game/main/program.h	/^	ProgramState *m_programState;$/;"	m	class:Glest::Main::Program
m_progress	source/game/facilities/logger.h	/^	int m_progress;$/;"	m	class:Glest::Util::ProgramLog
m_progress	source/game/gui/display.h	/^	int m_progress;    \/\/ 0-100 to show progress bar at that percentage, -1 == no progress bar.$/;"	m	class:Glest::Gui::Display
m_progressBar	source/game/facilities/logger.h	/^	bool m_progressBar;$/;"	m	class:Glest::Util::ProgramLog
m_progressPos	source/game/gui/display.h	/^			m_progressPos;		\/\/ x,y offset for progress bar$/;"	m	class:Glest::Gui::Display
m_projectileFactory	source/game/world/world.h	/^	ProjectileFactory  m_projectileFactory;$/;"	m	class:Glest::Sim::MasterEntityFactory
m_projectileOffsets	source/game/prototypes/command_type.h	/^	Vec2f	m_projectileOffsets;$/;"	m	class:Glest::ProtoTypes::LoadCommandType
m_prototypeFactory	source/game/world/sim_interface.h	/^	PrototypeFactory *m_prototypeFactory;$/;"	m	class:Glest::Sim::SimulationInterface
m_rand	source/game/ai/gaia.h	/^	Random			m_rand;$/;"	m	class:Glest::Plan::Gaia
m_randomLocsCheckbox	source/game/menu/menu_state_new_game.h	/^	CheckBox			*m_randomLocsCheckbox;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_randomLocsLabel	source/game/menu/menu_state_new_game.h	/^	StaticText			*m_randomLocsLabel;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_range	source/game/search/cartographer.cpp	/^	float				 m_range;	\/**< max range to look *\/$/;"	m	class:Glest::Search::ProximtyCalculatorGoal	file:
m_range	source/game/widgets/slider.h	/^	int          m_range;$/;"	m	class:Glest::Widgets::SliderShaft
m_ratio	source/game/world/minimap.h	/^	fixed	m_ratio,	\/**< aspect ratio of map *\/$/;"	m	class:Glest::Sim::Minimap
m_redirStreams	source/game/main/CmdArgs.h	/^	bool m_redirStreams; \/\/ redirect stdout and stderr$/;"	m	class:Glest::Main::CmdArgs
m_refund	source/game/prototypes/command_type.h	/^	int						m_refund;$/;"	m	class:Glest::ProtoTypes::MorphCommandType
m_removingDialog	source/game/test_pane.h	/^		              m_removingDialog;$/;"	m	class:Glest::Main::TestPane
m_renderMode	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	RenderMode    m_renderMode;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_rendering	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	bool    m_rendering;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_reportFlags	source/game/facilities/debug_stats.h	/^	bool        m_reportFlags[TimerReportFlag::COUNT];$/;"	m	class:Glest::Debug::DebugStats
m_reportSections	source/game/facilities/debug_stats.h	/^	bool		m_reportSections[TimerSection::COUNT];$/;"	m	class:Glest::Debug::DebugStats
m_reqMet	source/game/widgets/tool_tips.h	/^	bool    m_reqMet;$/;"	m	class:Glest::Widgets::CommandTipReq
m_requestedFontSizes	source/game/widgets/widget_config.h	/^	FontSizeMap      m_requestedFontSizes;$/;"	m	class:Glest::Widgets::WidgetConfig
m_resizerAction	source/game/widgets/framed_widgets.h	/^	ResizeWidgetAction *m_resizerAction;$/;"	m	class:Glest::Widgets::Frame
m_resizing	source/shared_lib/include/platform/window.h	/^	bool m_resizing;$/;"	m	class:Shared::Platform::Window
m_resolutionList	source/game/game/options.h	/^				*m_resolutionList,$/;"	m	class:Glest::Gui::Options
m_resolutions	source/game/game/options.h	/^	vector<VideoMode>	m_resolutions;$/;"	m	class:Glest::Gui::Options
m_resourceBar	source/game/gui/resource_bar.h	/^	ResourceBar *m_resourceBar;$/;"	m	class:Glest::Gui::ResourceBarFrame
m_resourceBar	source/game/gui/user_interface.h	/^	ResourceBar *m_resourceBar;$/;"	m	class:Glest::Gui::UserInterface
m_resourceCostResults	source/game/prototypes/element_type.h	/^	ResourceCostResults   m_resourceCostResults;$/;"	m	struct:Glest::ProtoTypes::CommandCheckResult
m_resourceMadeResults	source/game/prototypes/element_type.h	/^	ResourceMadeResults   m_resourceMadeResults;$/;"	m	struct:Glest::ProtoTypes::CommandCheckResult
m_resourceMap	source/game/search/cartographer.h	/^	ResourceMap		 m_resourceMap;$/;"	m	class:Glest::Search::Surveyor
m_resourceType	source/game/search/cartographer.cpp	/^	const ResourceType	*m_resourceType;$/;"	m	class:Glest::Search::ResourceFinderGoal	file:
m_resourceTypes	source/game/gui/resource_bar.h	/^	vector<const ResourceType*> m_resourceTypes;$/;"	m	class:Glest::Gui::ResourceBar
m_result	source/game/menu/menu_state_join_game.h	/^	ConnectResult m_result;$/;"	m	class:Glest::Menu::ConnectThread
m_returnButton	source/game/menu/menu_state_about.h	/^	Button* m_returnButton;$/;"	m	class:Glest::Menu::MenuStateAbout
m_returnButton	source/game/menu/menu_state_load_game.h	/^	Button			*m_returnButton,$/;"	m	class:Glest::Menu::MenuStateLoadGame
m_returnButton	source/game/menu/menu_state_new_game.h	/^	Button				*m_returnButton,$/;"	m	class:Glest::Menu::MenuStateNewGame
m_returnButton	source/game/menu/menu_state_options.h	/^	Button		*m_returnButton,$/;"	m	class:Glest::Menu::MenuStateOptions
m_returnButton	source/game/menu/menu_state_scenario.h	/^	Button			*m_returnButton, $/;"	m	class:Glest::Menu::MenuStateScenario
m_rightClickOrder	source/game/world/minimap.h	/^			m_rightClickOrder;$/;"	m	class:Glest::Sim::Minimap
m_roleTicker	source/game/menu/menu_state_about.cpp	/^	TickerTape *m_roleTicker;$/;"	m	class:Glest::Menu::TeamInfoWidget	file:
m_rollDownButton	source/game/widgets/framed_widgets.h	/^	RollDownButton  *m_rollDownButton;$/;"	m	class:Glest::Widgets::TitleBar
m_rollUpButton	source/game/widgets/framed_widgets.h	/^	RollUpButton    *m_rollUpButton;$/;"	m	class:Glest::Widgets::TitleBar
m_rolledUp	source/game/widgets/framed_widgets.h	/^	bool        m_rolledUp;$/;"	m	class:Glest::Widgets::Frame
m_rollingDown	source/game/widgets/framed_widgets.h	/^	bool        m_rollingDown;$/;"	m	class:Glest::Widgets::Frame
m_rollingUp	source/game/widgets/framed_widgets.h	/^	bool        m_rollingUp;$/;"	m	class:Glest::Widgets::Frame
m_rootWindow	source/game/widgets/widgets_base.h	/^	WidgetWindow *m_rootWindow;$/;"	m	class:Glest::Widgets::Widget
m_rotation	source/game/prototypes/command_type.h	/^	float                   m_rotation;$/;"	m	class:Glest::ProtoTypes::TransformCommandType
m_running	source/game/menu/menu_state_new_game.h	/^	bool	m_running;$/;"	m	class:Glest::Menu::AnnouncerThread
m_saveButton	source/game/game/options.h	/^	Button		*m_saveButton;$/;"	m	class:Glest::Gui::OptionsFrame
m_savedGameList	source/game/menu/menu_state_load_game.h	/^	DropList		*m_savedGameList;$/;"	m	class:Glest::Menu::MenuStateLoadGame
m_scenarioFile	source/game/global/lang.h	/^	string              m_scenarioFile;$/;"	m	class:Glest::Global::Lang
m_scenarioList	source/game/menu/menu_state_scenario.h	/^					*m_scenarioList;$/;"	m	class:Glest::Menu::MenuStateScenario
m_scenarioStrings	source/game/global/lang.h	/^	Properties          m_scenarioStrings;$/;"	m	class:Glest::Global::Lang
m_screenPos	source/game/widgets/widgets_base.h	/^	      m_screenPos, \/\/ cache [m_parent->getScreenPos() + m_pos]$/;"	m	class:Glest::Widgets::Widget
m_scriptDisplay	source/game/game/game.h	/^	string			m_scriptDisplay;$/;"	m	class:Glest::Gui::GameState
m_scriptDisplayPos	source/game/game/game.h	/^	Vec2i			m_scriptDisplayPos;$/;"	m	class:Glest::Gui::GameState
m_scriptMessages	source/game/game/game.h	/^	MessageQueue m_scriptMessages;$/;"	m	class:Glest::Gui::GameState
m_scrollBar	source/game/gui/keymap_widget.h	/^	ScrollBar      *m_scrollBar;$/;"	m	class:Glest::Gui::KeymapWidget
m_scrollBar	source/game/misc_widgets.h	/^	ScrollBar  *m_scrollBar;$/;"	m	class:Glest::Widgets::ScrollText
m_scrollBar	source/game/misc_widgets.h	/^	ScrollBar *m_scrollBar;$/;"	m	class:Glest::Widgets::OptionPanel
m_scrollBar	source/game/widgets/list_widgets.h	/^	ScrollBar           *m_scrollBar;$/;"	m	class:Glest::Widgets::ListBox
m_scrollCell	source/game/widgets/scroll_bar.h	/^	ScrollCell *m_scrollCell;$/;"	m	class:Glest::Widgets::ScrollPane
m_scrollOffset	source/game/misc_widgets.h	/^	int           m_scrollOffset;$/;"	m	class:Glest::Widgets::OptionPanel
m_scrollSizeHint	source/game/misc_widgets.h	/^	SizeHint m_scrollSizeHint;$/;"	m	class:Glest::Widgets::OptionPanel
m_scrollSpeedSpinner	source/game/game/options.h	/^				*m_scrollSpeedSpinner;$/;"	m	class:Glest::Gui::Options
m_scrollText	source/game/widgets/framed_widgets.h	/^	ScrollText* m_scrollText;$/;"	m	class:Glest::Widgets::MessageDialog
m_searching	source/game/menu/menu_state_join_game.h	/^	bool              m_searching;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_secondaryTexCoordUnit	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	int     m_secondaryTexCoordUnit;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_section	source/game/facilities/debug_stats.h	/^	TimerSection m_section;$/;"	m	struct:Glest::Debug::StackTimer
m_section	source/game/gui/display.h	/^	DisplaySection	m_section;$/;"	m	struct:Glest::Gui::DisplayButton
m_selected	source/game/widgets/list_widgets.h	/^	bool m_selected;$/;"	m	class:Glest::Widgets::ListBoxItem
m_selected	source/game/widgets/widgets_base.h	/^	bool  m_selected;$/;"	m	class:Glest::Widgets::Widget
m_selectedCommandIndex	source/game/gui/display.h	/^	int m_selectedCommandIndex; \/\/ index of command (in commnadTypes and\/or commandClasses) used to identify original command in two-tier selects$/;"	m	class:Glest::Gui::Display
m_selectedFacing	source/game/gui/user_interface.h	/^	CardinalDir m_selectedFacing; \/\/ facing for building$/;"	m	class:Glest::Gui::UserInterface
m_selectedIndex	source/game/widgets/list_widgets.h	/^	int             m_selectedIndex;$/;"	m	class:Glest::Widgets::ListBase
m_selectedIndex	source/game/widgets/player_slot_widget.h	/^	int              m_selectedIndex;$/;"	m	class:Glest::Widgets::ColourPicker
m_selectedItem	source/game/menu/menu_state_root.h	/^	RootMenuItem		m_selectedItem;$/;"	m	class:Glest::Menu::MenuStateRoot
m_selectedItem	source/game/widgets/list_widgets.h	/^	ListBoxItem*    m_selectedItem;$/;"	m	class:Glest::Widgets::ListBase
m_selectedUnits	source/game/gui/selection.h	/^	UnitVector		m_selectedUnits;$/;"	m	class:Glest::Gui::Selection
m_selectingSecond	source/game/gui/user_interface.h	/^	bool m_selectingSecond; \/\/ two tier command selection$/;"	m	class:Glest::Gui::UserInterface
m_selectionDirty	source/game/gui/user_interface.h	/^	bool	m_selectionDirty;	\/\/ selection state changed this frame, update it$/;"	m	class:Glest::Gui::UserInterface
m_senders	source/shared_lib/include/util/sigslot.h	/^	sender_set m_senders;$/;"	m	class:sigslot::has_slots
m_server	source/game/menu/menu_state_join_game.h	/^	Ip m_server;$/;"	m	class:Glest::Menu::ConnectThread
m_serverTextBox	source/game/menu/menu_state_join_game.h	/^	TextBox          *m_serverTextBox;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_servers	source/game/menu/menu_state_join_game.h	/^	Properties        m_servers;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_shaderIndex	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	int	           m_shaderIndex; \/\/ index in m_shaders of UnitShaderSet we are currently using, or -1$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_shaders	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	GlslPrograms   m_shaders;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_shaders	source/shared_lib/include/graphics/gl/shader.h	/^	ShaderList m_shaders;$/;"	m	class:Shared::Graphics::GlslProgram
m_shadow	source/game/widgets/widget_style.h	/^	bool	 m_shadow;$/;"	m	struct:Glest::Widgets::TextStyle
m_shadow	source/game/widgets/widgets.h	/^	bool   m_shadow;$/;"	m	class:Glest::Widgets::StaticText
m_shadowColour	source/game/widgets/widgets_base.h	/^	int     m_shadowColour;$/;"	m	struct:Glest::Widgets::TextRenderInfo
m_shadowColour2	source/game/widgets/widgets_base.h	/^	int     m_shadowColour2;$/;"	m	struct:Glest::Widgets::TextRenderInfo
m_shadowColourIndex	source/game/widgets/widget_style.h	/^	int		 m_shadowColourIndex;$/;"	m	struct:Glest::Widgets::TextStyle
m_shadowFrameSkipSpinner	source/game/game/options.h	/^				*m_shadowFrameSkipSpinner,$/;"	m	class:Glest::Gui::Options
m_shadowMode	source/game/graphics/renderer.h	/^	ShadowMode m_shadowMode;$/;"	m	class:Glest::Graphics::Renderer
m_shadowMode	source/game/widgets/widgets_base.h	/^	int     m_shadowMode;$/;"	m	struct:Glest::Widgets::TextRenderInfo
m_shadowOffset	source/game/widgets/widgets_base.h	/^	Vec2i   m_shadowOffset;$/;"	m	struct:Glest::Widgets::TextRenderInfo
m_shadowTextureSizeList	source/game/game/options.h	/^				*m_shadowTextureSizeList;$/;"	m	class:Glest::Gui::Options
m_shadowsList	source/game/game/options.h	/^				*m_shadowsList,$/;"	m	class:Glest::Gui::Options
m_shaft	source/game/widgets/scroll_bar.h	/^	ScrollBarShaft  *m_shaft;$/;"	m	class:Glest::Widgets::ScrollBar
m_shaft	source/game/widgets/slider.h	/^	SliderShaft *m_shaft;$/;"	m	class:Glest::Widgets::Slider2
m_shaftRatio	source/game/widgets/scroll_bar.h	/^	float           m_shaftRatio;\/* m_scaleRatio *\/ \/\/ cache: dominantSize \/ m_totalRange$/;"	m	class:Glest::Widgets::ScrollBarShaft
m_showingItem	source/game/widgets/player_slot_widget.h	/^	ColourButton    *m_showingItem;$/;"	m	class:Glest::Widgets::ColourPicker
m_shrinkButton	source/game/widgets/framed_widgets.h	/^	ShrinkButton    *m_shrinkButton;$/;"	m	class:Glest::Widgets::TitleBar
m_shroudOfDarkness	source/game/world/minimap.h	/^			m_shroudOfDarkness,$/;"	m	class:Glest::Sim::Minimap
m_simInterface	source/game/world/world.h	/^	SimulationInterface *m_simInterface;$/;"	m	class:Glest::Sim::World
m_size	source/game/graphics/imageset.h	/^	Vec2i m_pos, m_size;$/;"	m	class:Glest::Graphics::Imageset
m_size	source/game/graphics/terrain_renderer.h	/^	Vec2i          m_size;$/;"	m	class:Glest::Graphics::TerrainRenderer
m_size	source/game/widgets/widgets_base.h	/^	      m_size;$/;"	m	class:Glest::Widgets::Widget
m_size	source/game/widgets/widgets_base.h	/^	Vec2i    m_size;$/;"	m	struct:Glest::Widgets::CellInfo
m_size	source/game/world/map.h	/^	Vec2i       m_size;$/;"	m	class:Glest::Sim::MapVertexData
m_size	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	DWORD                m_size;$/;"	m	class:Shared::Sound::Xa2::XaVoice
m_sizes	source/game/gui/display.h	/^	SizeCollection m_sizes;\/\/[3];$/;"	m	class:Glest::Gui::Display
m_sizes	source/game/widgets/widget_style.h	/^	int			m_sizes[Border::COUNT];         \/\/ 4x4 => 16$/;"	m	struct:Glest::Widgets::BorderStyle
m_sizes	source/game/widgets/widget_style.h	/^	int	 m_sizes[Border::COUNT];$/;"	m	struct:Glest::Widgets::PaddingStyle
m_skillCycleTable	source/game/world/sim_interface.h	/^	SkillCycleTable *m_skillCycleTable;$/;"	m	class:Glest::Sim::SimulationInterface
m_skillTypeCount	source/game/network/network_message.h	/^	int32 m_skillTypeCount;$/;"	m	class:Glest::Net::DataSyncMessage
m_skillTypeFactory	source/game/world/type_factories.h	/^	SkillTypeFactory       m_skillTypeFactory;$/;"	m	class:Glest::Sim::PrototypeFactory
m_smallFontIndex	source/game/widgets/widget_style.h	/^	int      m_smallFontIndex;$/;"	m	struct:Glest::Widgets::TextStyle
m_socket	source/game/menu/menu_state_join_game.h	/^	ClientSocket		m_socket;$/;"	m	class:Glest::Menu::FindServerThread
m_socket	source/game/menu/menu_state_new_game.h	/^	ServerSocket m_socket;$/;"	m	class:Glest::Menu::AnnouncerThread
m_sound	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	Sound               *m_sound;$/;"	m	class:Shared::Sound::Xa2::XaVoice
m_spawnPoints	source/game/ai/gaia.h	/^	vector<Vec2i>	m_spawnPoints[Field::COUNT];$/;"	m	class:Glest::Plan::Gaia
m_specularMappingCheckBox	source/game/game/options.h	/^				*m_specularMappingCheckBox,$/;"	m	class:Glest::Gui::Options
m_splitDistance	source/game/misc_widgets.h	/^	int           m_splitDistance;$/;"	m	class:Glest::Widgets::OptionPanel
m_start	source/game/facilities/logger.h	/^	int64 m_start;$/;"	m	struct:Glest::Util::FunctionTimer
m_start	source/game/widgets/widgets.h	/^	int m_start, m_end;$/;"	m	class:Glest::Widgets::Animset
m_startAlpha	source/game/widgets/ticker_tape.h	/^	float          m_startAlpha;$/;"	m	struct:Glest::Widgets::ActionBase
m_startOffset	source/game/widgets/ticker_tape.h	/^	Vec2f          m_startOffset;$/;"	m	class:Glest::Widgets::TickerTape
m_startPos	source/game/widgets/ticker_tape.h	/^	Vec2f          m_startPos;$/;"	m	struct:Glest::Widgets::ActionBase
m_startSounds	source/game/prototypes/command_type.h	/^	SoundContainer			m_startSounds;$/;"	m	class:Glest::ProtoTypes::BuildCommandType
m_startTime	source/game/facilities/debug_stats.h	/^	int64		m_startTime;$/;"	m	class:Glest::Debug::DebugStats
m_state	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	StreamState m_state;    \/\/ stream state$/;"	m	class:Shared::Sound::Xa2::StreamXaVoice
m_staticText	source/game/misc_widgets.h	/^	StaticText *m_staticText;$/;"	m	class:Glest::Widgets::ScrollText
m_staticVoiceCallbacks	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	vector<SoundCallback*>     m_staticVoiceCallbacks;$/;"	m	class:Shared::Sound::Xa2::SoundPlayerXa2
m_staticVoiceSlots	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	vector<StaticXaVoice*>     m_staticVoiceSlots;$/;"	m	class:Shared::Sound::Xa2::SoundPlayerXa2
m_stats	source/game/gui/debug_widgets.h	/^	DebugStats *m_stats;$/;"	m	class:Glest::Gui::DebugOptions
m_stencilBits	source/shared_lib/include/platform/win32/gl_wrap.h	/^	int m_stencilBits;$/;"	m	class:Shared::Platform::PlatformContextGl
m_stopLoadedSkillType	source/game/prototypes/command_type.h	/^	const StopSkillType*		m_stopLoadedSkillType;$/;"	m	class:Glest::ProtoTypes::HarvestCommandType
m_stopSkillType	source/game/prototypes/command_type.h	/^	const StopSkillType *m_stopSkillType;$/;"	m	class:Glest::ProtoTypes::StopBaseCommandType
m_storage	source/game/entities/resource.h	/^	int m_storage;$/;"	m	class:Glest::Entities::StoredResource
m_store	source/game/prototypes/element_type.h	/^	int                  m_store; \/\/ amount faction has$/;"	m	class:Glest::ProtoTypes::ResourceCostResult
m_storeModifiers	source/game/entities/faction.h	/^	StoreModifiers    m_storeModifiers;$/;"	m	class:Glest::Entities::Faction
m_storeModifiers	source/game/prototypes/upgrade_type.h	/^	ResModifierMap   m_storeModifiers;$/;"	m	struct:Glest::ProtoTypes::UpgradeEffect
m_stream	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	bool              m_stream;$/;"	m	class:Shared::Sound::Xa2::SoundCallback
m_streamVoiceCallbacks	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	vector<SoundCallback*>     m_streamVoiceCallbacks;$/;"	m	class:Shared::Sound::Xa2::SoundPlayerXa2
m_streamVoiceSlots	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	vector<StreamXaVoice*>     m_streamVoiceSlots;$/;"	m	class:Shared::Sound::Xa2::SoundPlayerXa2
m_stretchy	source/game/prototypes/skill_type.h	/^	bool  m_stretchy;$/;"	m	class:Glest::ProtoTypes::BeBuiltSkillType
m_stretchy	source/game/prototypes/skill_type.h	/^	bool  m_stretchy;$/;"	m	class:Glest::ProtoTypes::BuildSelfSkillType
m_styles	source/game/widgets/widget_config.h	/^	WidgetStyle      m_styles[WidgetType::COUNT][WidgetState::COUNT];$/;"	m	class:Glest::Widgets::WidgetConfig
m_surfaceAtlas	source/game/graphics/terrain_renderer.h	/^	SurfaceAtlas	*m_surfaceAtlas;$/;"	m	class:Glest::Graphics::TerrainRendererGlest
m_surveyorMap	source/game/world/world.h	/^	std::map<int, Surveyor*>	m_surveyorMap;$/;"	m	class:Glest::Sim::World
m_syncCounter	source/game/network/server_interface.h	/^	int m_syncCounter;$/;"	m	class:Glest::Net::ServerInterface
m_tags	source/game/prototypes/unit_type.h	/^	set<string> m_tags;$/;"	m	class:Glest::ProtoTypes::UnitType
m_targetIndex	source/game/widgets/ticker_tape.h	/^	int            m_targetIndex;$/;"	m	struct:Glest::Widgets::TextAction
m_targetPos	source/game/world/world.h	/^	Vec2i   m_targetPos;$/;"	m	class:Glest::Sim::SpellDeliverer
m_targetTansition	source/game/menu/menu_state_join_game.h	/^	Transition        m_targetTansition;$/;"	m	class:Glest::Menu::MenuStateJoinGame
m_targetTansition	source/game/menu/menu_state_scenario.h	/^	Transition		 m_targetTansition;$/;"	m	class:Glest::Menu::MenuStateScenario
m_targetTransition	source/game/menu/menu_state_load_game.h	/^	Transition		 m_targetTransition;$/;"	m	class:Glest::Menu::MenuStateLoadGame
m_targetTransition	source/game/menu/menu_state_new_game.h	/^	Transition			 m_targetTransition;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_targetUnit	source/game/world/world.h	/^	UnitId  m_targetUnit;$/;"	m	class:Glest::Sim::SpellDeliverer
m_targetWidget	source/game/widgets/ticker_tape.h	/^	TextWidget*    m_targetWidget;$/;"	m	struct:Glest::Widgets::TextAction
m_targetWidget	source/game/widgets/ticker_tape.h	/^	Widget *m_targetWidget;$/;"	m	struct:Glest::Widgets::ResizeWidgetAction
m_targetWidget	source/game/widgets/ticker_tape.h	/^	Widget*        m_targetWidget;$/;"	m	struct:Glest::Widgets::MoveWidgetAction
m_targetZone	source/game/world/world.h	/^	Zone    m_targetZone;$/;"	m	class:Glest::Sim::SpellDeliverer
m_teamChat	source/game/gui/chat_dialog.h	/^	bool m_teamChat;$/;"	m	class:Glest::Gui::ChatDialog
m_teamCheckBox	source/game/gui/chat_dialog.h	/^	CheckBox*	m_teamCheckBox;$/;"	m	class:Glest::Gui::ChatDialog
m_teamColourMode	source/game/graphics/renderer.h	/^	TeamColourMode m_teamColourMode;$/;"	m	class:Glest::Graphics::Renderer
m_teamCoulorMode	source/game/gui/user_interface.h	/^	bool    m_teamCoulorMode;$/;"	m	class:Glest::Gui::UserInterface
m_teamLabel	source/game/menu/menu_state_about.cpp	/^	TickerTape *m_teamLabel;$/;"	m	class:Glest::Menu::TeamInfoWidget	file:
m_teamList	source/game/widgets/player_slot_widget.h	/^	DropList*		m_teamList;$/;"	m	class:Glest::Widgets::PlayerSlotWidget
m_teamTintShader	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	GlslProgram   *m_teamTintShader;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_techFile	source/game/global/lang.h	/^	string              m_techFile;$/;"	m	class:Glest::Global::Lang
m_techStrings	source/game/global/lang.h	/^	Properties          m_techStrings;$/;"	m	class:Glest::Global::Lang
m_techTreeFiles	source/game/menu/menu_state_new_game.h	/^	vector<string>		 m_techTreeFiles;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_techTreeLabel	source/game/menu/menu_state_new_game.h	/^	StaticText			*m_techTreeLabel,$/;"	m	class:Glest::Menu::MenuStateNewGame
m_techTreeList	source/game/menu/menu_state_new_game.h	/^	DropList			*m_techTreeList,$/;"	m	class:Glest::Menu::MenuStateNewGame
m_terrainRenderer	source/game/graphics/renderer.h	/^	TerrainRenderer *m_terrainRenderer;$/;"	m	class:Glest::Graphics::Renderer
m_terrainRendererList	source/game/game/options.h	/^				*m_terrainRendererList,$/;"	m	class:Glest::Gui::Options
m_terrainTex	source/game/world/minimap.h	/^	Texture2D*		m_terrainTex;	\/\/ base map texture$/;"	m	class:Glest::Sim::Minimap
m_tex	source/game/widgets/mouse_cursor.h	/^	const Texture2D *m_tex;$/;"	m	class:Glest::Widgets::CodeMouseCursor
m_tex	source/game/widgets/widget_style.h	/^	int     m_tex;$/;"	m	struct:Glest::Widgets::OverlayStyle
m_texCoordData	source/shared_lib/include/graphics/model.h	/^	MeshVertexBlock m_texCoordData;$/;"	m	class:Shared::Graphics::Mesh
m_texOnly	source/shared_lib/include/graphics/model.h	/^		Vertex_U    *m_texOnly;$/;"	m	union:Shared::Graphics::MeshVertexBlock::__anon1
m_text	source/game/widgets/widgets_base.h	/^	string  m_text;$/;"	m	struct:Glest::Widgets::TextRenderInfo
m_textRenderer	source/game/widgets/widgets_base.h	/^	TextRenderer *m_textRenderer; \/\/ => WidgetConfig or WidgetWindow$/;"	m	class:Glest::Widgets::TextWidget
m_textStyle	source/game/widgets/widget_style.h	/^	TextStyle        m_textStyle;$/;"	m	class:Glest::Widgets::WidgetStyle
m_textWidget	source/game/widgets/widgets_base.h	/^	TextWidget     *m_textWidget;$/;"	m	class:Glest::Widgets::Widget
m_texts	source/game/widgets/widgets_base.h	/^	Texts         m_texts;$/;"	m	class:Glest::Widgets::TextWidget
m_textures	source/game/graphics/imageset.h	/^	Textures m_textures;$/;"	m	class:Glest::Graphics::Imageset
m_textures	source/game/graphics/surface_atlas.h	/^	vector<const Texture2D*> m_textures;$/;"	m	class:Glest::Graphics::SurfaceAtlas2
m_textures	source/game/widgets/widget_config.h	/^	vector<TexPtr>	 m_textures;$/;"	m	class:Glest::Widgets::WidgetConfig
m_thumb	source/game/widgets/scroll_bar.h	/^	ScrollBarThumb *m_thumb;$/;"	m	class:Glest::Widgets::ScrollBarShaft
m_thumb	source/game/widgets/slider.h	/^	SliderThumb *m_thumb;$/;"	m	class:Glest::Widgets::SliderShaft
m_thumbSize	source/game/widgets/scroll_bar.h	/^	int             m_thumbSize; \/\/ in pixels, cache: m_availRatio * dominantSize$/;"	m	class:Glest::Widgets::ScrollBarShaft
m_tickRecords	source/game/facilities/debug_stats.h	/^	TickRecords	m_tickRecords[TimerSection::COUNT];$/;"	m	class:Glest::Debug::DebugStats
m_tileSize	source/game/world/map.h	/^	Vec2i m_tileSize;$/;"	m	class:Glest::Sim::Map
m_tileTLTexCoord	source/game/world/map.h	/^	Vec2f m_tileTLTexCoord;	\/\/  8 => 32 == great$/;"	m	struct:Glest::Sim::TileVertex
m_tileset	source/game/graphics/terrain_renderer.h	/^	Tileset			*m_tileset;$/;"	m	class:Glest::Graphics::TerrainRendererGlest
m_tilesetFiles	source/game/menu/menu_state_new_game.h	/^	vector<string>		 m_tilesetFiles;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_tilesetLabel	source/game/menu/menu_state_new_game.h	/^						*m_tilesetLabel;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_tilesetList	source/game/menu/menu_state_new_game.h	/^						*m_tilesetList;$/;"	m	class:Glest::Menu::MenuStateNewGame
m_timeElapsed	source/game/widgets/widgets.h	/^	float m_timeElapsed;$/;"	m	class:Glest::Widgets::Animset
m_timeStampType	source/game/facilities/logger.h	/^	TimeStampType  m_timeStampType;$/;"	m	class:Glest::Util::LogFile
m_timer	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	Chrono      m_timer;	\/\/ fade in\/out timer$/;"	m	class:Shared::Sound::Xa2::StreamXaVoice
m_timerReports	source/game/gui/debug_widgets.h	/^	CheckBox *m_timerReports[TimerReportFlag::COUNT];$/;"	m	class:Glest::Gui::DebugOptions
m_timerSections	source/game/gui/debug_widgets.h	/^	CheckBox *m_timerSections[TimerSection::COUNT];$/;"	m	class:Glest::Gui::DebugOptions
m_tip	source/game/widgets/tool_tips.h	/^	CommandTipMain    *m_tip;$/;"	m	class:Glest::Widgets::CommandTip
m_tipHeaderKey	source/game/prototypes/command_type.h	/^	string          m_tipHeaderKey;$/;"	m	class:Glest::ProtoTypes::CommandType
m_tipKey	source/game/prototypes/command_type.h	/^	string          m_tipKey;$/;"	m	class:Glest::ProtoTypes::CommandType
m_tipKeys	source/game/prototypes/command_type.h	/^	map<string, string>				m_tipKeys;$/;"	m	class:Glest::ProtoTypes::GenerateCommandType
m_tipKeys	source/game/prototypes/command_type.h	/^	map<string, string>		    m_tipKeys;$/;"	m	class:Glest::ProtoTypes::UpgradeCommandType
m_tipKeys	source/game/prototypes/command_type.h	/^	map<string, string>		m_tipKeys;$/;"	m	class:Glest::ProtoTypes::BuildCommandType
m_tipKeys	source/game/prototypes/command_type.h	/^	map<string, string>		m_tipKeys;$/;"	m	class:Glest::ProtoTypes::MorphCommandType
m_tipKeys	source/game/prototypes/command_type.h	/^	map<string, string>		m_tipKeys;$/;"	m	class:Glest::ProtoTypes::ProduceCommandType
m_tipLabel	source/game/widgets/tool_tips.h	/^	StaticText  *m_tipLabel;$/;"	m	class:Glest::Widgets::WidgetTip
m_tipText	source/game/widgets/tool_tips.h	/^	string             m_tipText;$/;"	m	class:Glest::Widgets::CommandTip
m_titleBar	source/game/widgets/framed_widgets.h	/^	TitleBar*   m_titleBar;$/;"	m	class:Glest::Widgets::Frame
m_titleText	source/game/widgets/framed_widgets.h	/^	StaticText      *m_titleText;$/;"	m	class:Glest::Widgets::TitleBar
m_toolTip	source/game/gui/display.h	/^	CommandTip  *m_toolTip;$/;"	m	class:Glest::Gui::Display
m_totalRange	source/game/widgets/scroll_bar.h	/^	Vec2i       m_totalRange;$/;"	m	class:Glest::Widgets::ScrollPane
m_totalRange	source/game/widgets/scroll_bar.h	/^	float           m_totalRange; \/\/ in 'range' units$/;"	m	class:Glest::Widgets::ScrollBarShaft
m_totalTimers	source/game/facilities/debug_stats.h	/^	Chrono		m_totalTimers[TimerSection::COUNT];$/;"	m	class:Glest::Debug::DebugStats
m_tranported	source/game/gui/selection.h	/^	bool            m_tranported;$/;"	m	class:Glest::Gui::Selection
m_transFunc	source/game/widgets/ticker_tape.h	/^	TransitionFunc m_transFunc;$/;"	m	class:Glest::Widgets::TickerTape
m_transFuncAlpha	source/game/widgets/ticker_tape.h	/^	TransitionFunc m_transFuncAlpha;$/;"	m	struct:Glest::Widgets::ActionBase
m_transFuncPos	source/game/widgets/ticker_tape.h	/^	TransitionFunc m_transFuncPos;$/;"	m	struct:Glest::Widgets::ActionBase
m_transition	source/game/menu/main_menu.h	/^	bool	m_transition;$/;"	m	class:Glest::Menu::MenuState
m_transitionInterval	source/game/widgets/ticker_tape.h	/^	int            m_transitionInterval; $/;"	m	class:Glest::Widgets::TickerTape
m_transitionTarget	source/game/menu/menu_state_options.h	/^	Transition m_transitionTarget;$/;"	m	class:Glest::Menu::MenuStateOptions
m_ttl	source/game/world/minimap.h	/^	int		m_ttl;$/;"	m	struct:Glest::Sim::AttackNoticeCircle
m_type	source/game/entities/faction.h	/^	const GeneratedType *m_type;$/;"	m	class:Glest::Entities::Product
m_type	source/game/entities/resource.h	/^	const ResourceType  *m_type;$/;"	m	class:Glest::Entities::ResourceAmount
m_type	source/game/prototypes/element_type.h	/^	const ResourceType  *m_type;  \/\/ resource type of this cost$/;"	m	class:Glest::ProtoTypes::ResourceCostResult
m_type	source/game/prototypes/element_type.h	/^	const ResourceType  *m_type;  \/\/ resource type of this cost$/;"	m	class:Glest::ProtoTypes::ResourceMadeResult
m_type	source/game/widgets/scroll_bar.h	/^	WidgetType      m_type;$/;"	m	class:Glest::Widgets::ScrollBarShaft
m_type	source/game/widgets/scroll_bar.h	/^	WidgetType m_type;$/;"	m	class:Glest::Widgets::ScrollBarButton
m_type	source/game/widgets/scroll_bar.h	/^	WidgetType m_type;$/;"	m	class:Glest::Widgets::ScrollBarThumb
m_type	source/game/widgets/slider.h	/^	WidgetType   m_type;$/;"	m	class:Glest::Widgets::SliderShaft
m_type	source/game/widgets/slider.h	/^	WidgetType m_type;$/;"	m	class:Glest::Widgets::SliderThumb
m_type	source/game/widgets/widget_style.h	/^	BackgroundType	m_type;$/;"	m	struct:Glest::Widgets::BackgroundStyle
m_type	source/game/widgets/widget_style.h	/^	BorderType	m_type;$/;"	m	struct:Glest::Widgets::BorderStyle
m_type	source/game/widgets/widget_style.h	/^	HighLightType  m_type;$/;"	m	struct:Glest::Widgets::HighLightStyle
m_type	source/shared_lib/include/graphics/gl/shader.h	/^	ShaderType  m_type;$/;"	m	class:Shared::Graphics::GlslShader
m_types	source/game/world/type_factories.h	/^	ObjectList   m_types;$/;"	m	class:Glest::Sim::SingleTypeFactory
m_ui	source/game/gui/display.h	/^	UserInterface *m_ui; \/\/ 'conceptual' owner, but not a widget, so not our 'parent'$/;"	m	class:Glest::Gui::Display
m_ui	source/game/gui/display.h	/^	UserInterface *m_ui;$/;"	m	class:Glest::Gui::DisplayFrame
m_ui	source/game/gui/lua_console.h	/^	UserInterface *m_ui;$/;"	m	class:Glest::Gui::LuaConsole
m_uniform	source/game/gui/selection.h	/^	bool			m_uniform;$/;"	m	class:Glest::Gui::Selection
m_uniformHandles	source/shared_lib/include/graphics/gl/shader.h	/^	UniformHandles m_uniformHandles;$/;"	m	class:Shared::Graphics::GlslProgram
m_unitCountMap	source/game/entities/faction.h	/^	UnitTypeCountMap  m_unitCountMap;  \/\/ count of each 'operative' UnitType in factionType.$/;"	m	class:Glest::Entities::Faction
m_unitFactory	source/game/world/world.h	/^	UnitFactory        m_unitFactory;$/;"	m	class:Glest::Sim::MasterEntityFactory
m_unitReqResults	source/game/prototypes/element_type.h	/^	UnitReqResults        m_unitReqResults;$/;"	m	struct:Glest::ProtoTypes::CommandCheckResult
m_unitType	source/game/prototypes/cloak_type.h	/^	const UnitType   *m_unitType;$/;"	m	class:Glest::ProtoTypes::CloakType
m_unitType	source/game/prototypes/cloak_type.h	/^	const UnitType   *m_unitType;$/;"	m	class:Glest::ProtoTypes::DetectorType
m_unitType	source/game/prototypes/element_type.h	/^	const UnitType     *m_unitType;$/;"	m	class:Glest::ProtoTypes::UnitReqResult
m_unitType	source/game/prototypes/skill_type.h	/^	const UnitType *m_unitType;$/;"	m	class:Glest::ProtoTypes::SkillType
m_units	source/game/entities/command.h	/^	ConstUnitVector m_units;$/;"	m	class:Glest::Entities::TargetList
m_unitsAffected	source/game/prototypes/upgrade_type.h	/^	AffectedUnits      m_unitsAffected;$/;"	m	class:Glest::ProtoTypes::UpgradeType
m_unitsPMap	source/game/world/minimap.h	/^	TypeMap<int8>*	m_unitsPMap;	\/\/ overlay construction helper (at cell resolution)$/;"	m	class:Glest::Sim::Minimap
m_unitsTex	source/game/world/minimap.h	/^	Texture2D*		m_unitsTex;		\/\/ Units 'overlay' texture$/;"	m	class:Glest::Sim::Minimap
m_unitsToCarry	source/game/entities/unit.h	/^	UnitIdList	m_unitsToCarry;$/;"	m	class:Glest::Entities::Unit
m_unitsToUnload	source/game/entities/unit.h	/^	UnitIdList	m_unitsToUnload;$/;"	m	class:Glest::Entities::Unit
m_up	source/game/world/minimap.h	/^	bool	m_up;$/;"	m	struct:Glest::Sim::AttackNoticeCircle
m_upButton	source/game/misc_widgets.h	/^	ScrollBarButton  *m_upButton;$/;"	m	class:Glest::Widgets::Spinner
m_updateCounter	source/game/gui/resource_bar.h	/^	int m_updateCounter;$/;"	m	class:Glest::Gui::ResourceBar
m_updateTable	source/game/ai/gaia.h	/^	map<int, int>	m_updateTable;$/;"	m	class:Glest::Plan::Gaia
m_upgradeFactory	source/game/world/world.h	/^	UpgradeFactory     m_upgradeFactory;$/;"	m	class:Glest::Sim::MasterEntityFactory
m_upgradeReqResults	source/game/prototypes/element_type.h	/^	UpgradeReqResults     m_upgradeReqResults;$/;"	m	struct:Glest::ProtoTypes::CommandCheckResult
m_upgradeSkillType	source/game/prototypes/command_type.h	/^	const UpgradeSkillType*     m_upgradeSkillType;$/;"	m	class:Glest::ProtoTypes::UpgradeCommandType
m_upgradeType	source/game/prototypes/element_type.h	/^	const UpgradeType  *m_upgradeType;$/;"	m	class:Glest::ProtoTypes::UpgradeReqResult
m_upgradedAlready	source/game/prototypes/element_type.h	/^	bool                  m_upgradedAlready;$/;"	m	struct:Glest::ProtoTypes::CommandCheckResult
m_upgradingAlready	source/game/prototypes/element_type.h	/^	bool                  m_upgradingAlready;$/;"	m	struct:Glest::ProtoTypes::CommandCheckResult
m_useFog	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	bool          m_useFog;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
m_useShadersCheckBox	source/game/game/options.h	/^	CheckBox	*m_useShadersCheckBox,$/;"	m	class:Glest::Gui::Options
m_userCommand	source/game/gui/keymap.h	/^	UserCommand  m_userCommand;$/;"	m	class:Glest::Gui::HotKeyAssignment
m_userCommand	source/game/gui/keymap_widget.h	/^	UserCommand    m_userCommand;$/;"	m	class:Glest::Gui::KeyEntryWidget
m_value	source/game/misc_widgets.h	/^	int               m_value;$/;"	m	class:Glest::Widgets::Spinner
m_value	source/game/widgets/slider.h	/^	int          m_value;$/;"	m	class:Glest::Widgets::SliderShaft
m_valueBox	source/game/misc_widgets.h	/^	SpinnerValueBox  *m_valueBox;$/;"	m	class:Glest::Widgets::Spinner
m_vertBar	source/game/widgets/scroll_bar.h	/^	ScrollBar  *m_vertBar;$/;"	m	class:Glest::Widgets::ScrollPane
m_vertexBuffer	source/game/graphics/terrain_renderer.h	/^	GLuint             m_vertexBuffer;$/;"	m	class:Glest::Graphics::TerrainRenderer2
m_vertexData	source/game/world/map.h	/^	MapVertexData *m_vertexData;$/;"	m	class:Glest::Sim::Map
m_vertical	source/game/widgets/scroll_bar.h	/^	bool             m_vertical;$/;"	m	class:Glest::Widgets::ScrollBar
m_vertices_anim	source/shared_lib/include/graphics/model.h	/^	MeshVertexBlock *m_vertices_anim;$/;"	m	class:Shared::Graphics::Mesh
m_vertices_frame0	source/shared_lib/include/graphics/model.h	/^	MeshVertexBlock m_vertices_frame0;$/;"	m	class:Shared::Graphics::Mesh
m_videoMode	source/shared_lib/include/platform/window.h	/^	VideoMode m_videoMode;$/;"	m	class:Shared::Platform::Window
m_visible	source/game/widgets/widgets_base.h	/^	bool  m_visible;$/;"	m	class:Glest::Widgets::Widget
m_visibleEnemies	source/game/ai/ai.h	/^	ConstUnitVector m_visibleEnemies;$/;"	m	class:Glest::Plan::Ai
m_volAmbientSlider	source/game/game/options.h	/^				*m_volAmbientSlider,$/;"	m	class:Glest::Gui::Options
m_volFxSlider	source/game/game/options.h	/^	Slider2		*m_volFxSlider,$/;"	m	class:Glest::Gui::Options
m_volMusicSlider	source/game/game/options.h	/^				*m_volMusicSlider;$/;"	m	class:Glest::Gui::Options
m_w	source/game/search/cartographer.h	/^	int m_w, m_h;$/;"	m	class:Glest::Search::Surveyor
m_w	source/game/world/minimap.h	/^	int		m_w, m_h;$/;"	m	class:Glest::Sim::Minimap
m_waitingForPlayers	source/game/network/server_interface.h	/^	bool m_waitingForPlayers;$/;"	m	class:Glest::Net::ServerInterface
m_waterRendererList	source/game/game/options.h	/^				*m_waterRendererList,$/;"	m	class:Glest::Gui::Options
m_widget	source/game/misc_widgets.h	/^	Widget*		m_widget;$/;"	m	class:Glest::Widgets::OptionContainer
m_widgetLog	source/game/facilities/logger.h	/^	LogFile       *m_widgetLog;   \/\/ Pre-processor controlled$/;"	m	class:Glest::Util::Logger
m_worldLog	source/game/facilities/logger.h	/^	WorldLogFile  *m_worldLog;    \/\/ Pre-processor controlled$/;"	m	class:Glest::Util::Logger
m_xaVoice	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	IXAudio2SourceVoice *m_xaVoice;$/;"	m	class:Shared::Sound::Xa2::XaVoice
m_yPositions	source/game/widgets/list_widgets.h	/^	vector<int> m_yPositions; \/\/ 'original' (non-scrolled) y coords of children (sans scrollBar)$/;"	m	class:Glest::Widgets::ListBox
magicCircleRadius	source/game/graphics/renderer.cpp	/^const float Renderer::magicCircleRadius     = 1.f;$/;"	m	class:Glest::Graphics::Renderer	file:
magicCircleRadius	source/game/graphics/renderer.h	/^	static const float magicCircleRadius;$/;"	m	class:Glest::Graphics::Renderer
magnitude	source/game/graphics/scene_culler.h	/^		Vec3f origin, magnitude;$/;"	m	struct:Glest::Graphics::SceneCuller::Line
magnitude	source/game/prototypes/earthquake_type.h	/^	float magnitude;			\/**< max variance in height *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
magnitude	source/game/prototypes/earthquake_type.h	/^	float magnitude;		\/**< max variance in height *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
mailString	source/game/facilities/game_util.cpp	/^const string mailString= "contact_game@glest.org";$/;"	m	namespace:Glest::Util	file:
main	source/blendnorm/blendnorm.cpp	/^int main(int argc, char **argv) {$/;"	f
main	source/glexemel/g2xml.c	/^int main(int argc, char **argv)$/;"	f
main	source/glexemel/xml2g.c	/^int main(int argc, char **argv)$/;"	f
main	source/test/main.cpp	/^int main(int argc, char **argv) {$/;"	f
main	source/test/test2_main.cpp	/^int main(int argc, char **argv) {$/;"	f
mainMenu	source/game/menu/main_menu.h	/^	MainMenu *mainMenu;$/;"	m	class:Glest::Menu::MenuState
mainModel	source/game/menu/menu_background.h	/^	Model *mainModel;$/;"	m	class:Glest::Menu::MenuBackground
mainWindow	source/configurator/main.h	/^	MainWindow *mainWindow;$/;"	m	class:Configurator::App
mainWindow	source/configurator/main.h	/^	MainWindow *mainWindow;$/;"	m	class:Configurator::FieldText
mainWindow	source/g3d_viewer/main.h	/^	MainWindow *mainWindow;$/;"	m	class:Shared::G3dViewer::App
mainWindow	source/g3d_viewer/main.h	/^	MainWindow *mainWindow;$/;"	m	class:Shared::G3dViewer::GlCanvas
mainWindow	source/map_editor/main.h	/^	MainWindow *mainWindow;$/;"	m	class:MapEditor::App
mainWindow	source/map_editor/main.h	/^	MainWindow *mainWindow;$/;"	m	class:MapEditor::GlCanvas
maintainUnitVisibility	source/game/search/cartographer.cpp	/^void Cartographer::maintainUnitVisibility(Unit *unit, bool add) {$/;"	f	class:Glest::Search::Cartographer
makeBlendmap	source/blendnorm/blendnorm.cpp	/^int makeBlendmap(char **filenames) {$/;"	f	namespace:BlendNorm
makeCurrent	source/shared_lib/include/platform/sdl/gl_wrap.h	/^	void makeCurrent()	{}$/;"	f	class:Shared::Platform::PlatformContextGl
makeCurrent	source/shared_lib/include/platform/win32/gl_wrap.h	/^	void makeCurrent() {$/;"	f	class:Shared::Platform::PlatformContextGl
makeCurrent	source/shared_lib/sources/graphics/gl/context_gl.cpp	/^void ContextGl::makeCurrent(){$/;"	f	class:Shared::Graphics::Gl::ContextGl
makeCurrentGl	source/shared_lib/sources/platform/window_gl.cpp	/^void WindowGl::makeCurrentGl(){$/;"	f	class:Shared::Platform::WindowGl
make_dlist	source/shared_lib/sources/graphics/ft_font.cpp	/^void make_dlist(FT_Face face, unsigned char ch, GLuint list_base, GLuint *tex_base) {$/;"	f	namespace:Shared::Graphics::Freetype
manage	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleManager::manage(ParticleSystem *ps) {$/;"	f	class:Shared::Graphics::ParticleManager
manageParticleSystem	source/game/graphics/renderer.cpp	/^void Renderer::manageParticleSystem(ParticleSystem *particleSystem, ResourceScope rs){$/;"	f	class:Glest::Graphics::Renderer
map	source/game/entities/unit.h	/^		Map *map;$/;"	m	struct:Glest::Entities::Unit::CreateParams
map	source/game/entities/unit.h	/^		Map *map;$/;"	m	struct:Glest::Entities::Unit::LoadParams
map	source/game/entities/unit.h	/^	Map *map;$/;"	m	class:Glest::Entities::Unit
map	source/game/main/CmdArgs.h	/^	string map;$/;"	m	class:Glest::Main::CmdArgs
map	source/game/network/network_message.h	/^		NetworkString<maxStringSize> map;$/;"	m	struct:Glest::Net::LaunchMessage::Data
map	source/game/prototypes/earthquake_type.h	/^	Map &map;$/;"	m	class:Glest::ProtoTypes::Earthquake
map	source/game/world/world.h	/^	Map map;$/;"	m	class:Glest::Sim::World
map	source/map_editor/map_maker.h	/^	Map *map;$/;"	m	class:MapEditor::MapMaker
map	source/map_editor/program.cpp	/^Map *Program::map = NULL;$/;"	m	class:MapEditor::Program	file:
map	source/map_editor/program.h	/^	static Map *map;$/;"	m	class:MapEditor::Program
mapName	source/game/script/scenario.h	/^	string mapName;$/;"	m	struct:Glest::Script::ScenarioInfo
mapPath	source/game/game/game_settings.h	/^	string mapPath;$/;"	m	class:Glest::Sim::GameSettings
mapPathSize	source/shared_lib/include/graphics/model_header.h	/^const uint32 mapPathSize= 64;$/;"	m	namespace:Shared::Graphics
mapScale	source/game/game/game_constants.h	/^	const int mapScale = 2;$/;"	m	namespace:Glest::GameConstants
margin	source/configurator/main.cpp	/^const int MainWindow::margin = 10;$/;"	m	class:Configurator::MainWindow	file:
margin	source/configurator/main.h	/^	static const int margin;$/;"	m	class:Configurator::MainWindow
mark	source/game/search/node_map.h	/^	uint32 mark; $/;"	m	struct:Glest::Search::NodeMapCell
marker	source/game/search/node_pool.h	/^		unsigned int *marker; \/**< the mark array	 *\/$/;"	m	struct:Glest::Search::NodePool::MarkerArray
markerArray	source/game/search/node_pool.h	/^	MarkerArray markerArray;	\/**< An array the size of the map, indicating node status (unvisited, open, closed) *\/$/;"	m	class:Glest::Search::NodePool
massiveAttack	source/game/ai/ai.cpp	/^void Ai::massiveAttack(const Vec2i &pos, Field field, bool ultraAttack){$/;"	f	class:Glest::Plan::Ai
master	source/game/entities/unit.h	/^		Unit* master;$/;"	m	struct:Glest::Entities::Unit::CreateParams
masterMap	source/game/search/cartographer.h	/^	AnnotatedMap      *masterMap;     \/**< Master annotated map, always correct *\/$/;"	m	class:Glest::Search::Cartographer
match	source/shared_lib/include/util/util.h	/^	E match(const char *value) const {return enum_cast<E>(_match(value));} \/\/ this will inline a function call to the fairly large _match() function$/;"	f	class:Shared::Util::EnumNames
match	source/shared_lib/include/util/util.h	/^	E match(const string &val) const { return match(val.c_str()); }$/;"	f	class:Shared::Util::EnumNames
matches	source/game/gui/keymap.h	/^	bool matches(KeyCode key, int mod) const {$/;"	f	class:Glest::Gui::HotKey
matches	source/game/gui/keymap.h	/^	bool matches(KeyCode keyCode, int mod) const {$/;"	f	class:Glest::Gui::HotKeyAssignment
max	source/configurator/configuration.h	/^	float max;$/;"	m	class:Configurator::FloatRangeField
max	source/configurator/configuration.h	/^	int max;$/;"	m	class:Configurator::IntRangeField
max	source/game/graphics/debug_renderer.h	/^	float max;$/;"	m	class:Glest::Debug::InfluenceMapOverlay
max	source/game/graphics/scene_culler.cpp	23;"	d	file:
max	source/game/search/route_planner.cpp	425;"	d	file:
maxAiSeeds	source/game/network/network_message.h	/^	static const int maxAiSeeds = 3;$/;"	m	class:Glest::Net::AiSeedSyncMessage
maxAnisotropy	source/shared_lib/include/graphics/texture_manager.h	/^	int maxAnisotropy;$/;"	m	class:Shared::Graphics::TextureManager
maxAscent	source/shared_lib/include/graphics/font.h	/^	float maxAscent;$/;"	m	class:Shared::Graphics::FontMetrics
maxBacklog	source/shared_lib/include/platform/timer.h	/^	int maxBacklog;		\/**< maxiumum backlog to allow after maxTimes is reached *\/$/;"	m	class:Shared::Platform::PerformanceTimer
maxBlockCount	source/game/entities/unit.h	/^	static const int maxBlockCount = 10; \/**< number of frames to wait on a blocked path *\/$/;"	m	class:Glest::Entities::UnitPath
maxBuildRadius	source/game/ai/ai.h	/^	static const int maxBuildRadius= 40;$/;"	m	class:Glest::Plan::Ai
maxCameraDist	source/game/game/game_camera.h	/^	float maxCameraDist;$/;"	m	class:Glest::Gui::GameCamera
maxClear	source/game/search/cluster_map.h	/^	int maxClear() { return weights.size(); }$/;"	f	struct:Glest::Search::Edge
maxClearance	source/game/search/annotated_map.h	/^	int maxClearance[Field::COUNT]; \/\/ maximum clearances needed for this world$/;"	m	class:Glest::Search::AnnotatedMap
maxClearanceValue	source/game/search/annotated_map.h	/^	static const int maxClearanceValue = 7; \/\/ don't change me without also changing CellMetrics$/;"	m	class:Glest::Search::AnnotatedMap
maxColours	source/game/game/game_constants.h	/^	const int maxColours = 16;$/;"	m	namespace:Glest::GameConstants
maxCommandCount	source/game/network/network_message.h	/^	static const int maxCommandCount = 16 * 4;$/;"	m	class:Glest::Net::CommandListMessage
maxDataRetryCount	source/shared_lib/include/sound/sound_file_loader.h	/^	static const int maxDataRetryCount= 10;$/;"	m	class:Shared::Sound::WavSoundFileLoader
maxDeadCount	source/game/game/game_constants.h	/^	const int maxDeadCount = 1000;$/;"	m	namespace:Glest::GameConstants
maxDeclination	source/game/prototypes/skill_type.h	/^	float maxDeclination;$/;"	m	class:Glest::ProtoTypes::MoveSkillType
maxDescent	source/shared_lib/include/graphics/font.h	/^	float maxDescent;$/;"	m	class:Shared::Graphics::FontMetrics
maxDps	source/game/prototypes/earthquake_type.h	/^	float maxDps;				\/**< maxiumum damage per second caused *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
maxDuration	source/game/entities/effect.cpp	/^	int maxDuration;$/;"	m	struct:Glest::Entities::EffectSummary	file:
maxEp	source/game/prototypes/unit_stats_base.h	/^    int maxEp;$/;"	m	class:Glest::ProtoTypes::UnitStats
maxEpMult	source/game/prototypes/unit_stats_base.h	/^	fixed maxEpMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
maxExpansions	source/game/ai/ai.h	/^	static const int maxExpansions= 2;$/;"	m	class:Glest::Plan::Ai
maxFactions	source/map_editor/map.h	/^	int maxFactions;$/;"	m	class:MapEditor::Map
maxFactions	source/map_editor/map.h	/^	int32 maxFactions;$/;"	m	struct:MapEditor::MapFileHeader
maxFreeSearchRadius	source/game/search/route_planner.h	/^const int maxFreeSearchRadius = 10;$/;"	m	namespace:Glest::Search
maxGroups	source/game/gui/selection.h	/^	static const int maxGroups = 10;$/;"	m	class:Glest::Gui::Selection
maxHeight	source/game/game/game_camera.h	/^	float maxHeight;$/;"	m	class:Glest::Gui::GameCamera
maxHeight	source/map_editor/map.h	/^	static const int maxHeight = 20;$/;"	m	class:MapEditor::Map
maxHp	source/game/prototypes/unit_stats_base.h	/^	int maxHp;$/;"	m	class:Glest::ProtoTypes::UnitStats
maxHpMult	source/game/prototypes/unit_stats_base.h	/^	fixed maxHpMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
maxInclination	source/game/prototypes/skill_type.h	/^	float maxInclination;$/;"	m	class:Glest::ProtoTypes::MoveSkillType
maxLightDist	source/game/graphics/renderer.cpp	/^const float Renderer::maxLightDist      = 50.f;$/;"	m	class:Glest::Graphics::Renderer	file:
maxLightDist	source/game/graphics/renderer.h	/^	static const float maxLightDist;$/;"	m	class:Glest::Graphics::Renderer
maxLights	source/game/graphics/renderer.h	/^	int maxLights;$/;"	m	class:Glest::Graphics::Renderer
maxLine	source/shared_lib/include/util/properties.h	/^	static const int maxLine = 8192;$/;"	m	class:Shared::Util::Properties
maxLines	source/game/game/console.h	/^	int maxLines;$/;"	m	class:Glest::Gui::Console
maxMinWarriors	source/game/ai/ai.h	/^	static const int maxMinWarriors= 20;$/;"	m	class:Glest::Plan::Ai
maxMouse2dAnim	source/game/graphics/renderer.cpp	/^const int   Renderer::maxMouse2dAnim        = 100;$/;"	m	class:Glest::Graphics::Renderer	file:
maxMouse2dAnim	source/game/graphics/renderer.h	/^	static const int maxMouse2dAnim;$/;"	m	class:Glest::Graphics::Renderer
maxNameSize	source/game/network/network_message.h	/^	static const int maxNameSize = 16;$/;"	m	class:Glest::Net::IntroMessage
maxOutputLines	source/game/gui/lua_console.h	/^	static const int maxOutputLines = 16;$/;"	m	class:Glest::Gui::LuaConsole
maxParticleEnergy	source/game/entities/game_particle.h	/^	int maxParticleEnergy;$/;"	m	class:Glest::Entities::UnitParticleSystem
maxParticles	source/game/prototypes/particle_type.h	/^	int maxParticles;$/;"	m	class:Glest::ProtoTypes::UnitParticleSystemType
maxPets	source/game/prototypes/skill_type.h	/^	int maxPets;$/;"	m	class:Glest::ProtoTypes::ProduceSkillType
maxPlayers	source/game/game/game_constants.h	/^	const int maxPlayers = 8;$/;"	m	namespace:Glest::GameConstants
maxPlayers	source/game/world/map.h	/^	int maxPlayers;$/;"	m	class:Glest::Sim::Map
maxProgressBar	source/game/graphics/renderer.cpp	/^const int   Renderer::maxProgressBar    = 100;$/;"	m	class:Glest::Graphics::Renderer	file:
maxProgressBar	source/game/graphics/renderer.h	/^	static const int maxProgressBar;$/;"	m	class:Glest::Graphics::Renderer
maxRadius	source/game/facilities/pos_iterator.h	/^	int maxRadius;$/;"	m	class:Glest::Util::PosCircularIteratorFactory
maxRange	source/game/prototypes/skill_type.h	/^	int maxRange; \/\/ ditto?$/;"	m	class:Glest::ProtoTypes::SkillType
maxRange	source/game/prototypes/skill_type.h	/^	int maxRange;$/;"	m	class:Glest::ProtoTypes::AttackSkillTypes
maxRange	source/game/search/cartographer.cpp	/^	float maxRange;$/;"	m	class:Glest::Search::DistanceBuilderGoal	file:
maxRenderDistance	source/game/game/game_camera.h	/^	float maxRenderDistance;$/;"	m	class:Glest::Gui::GameCamera
maxResSearchRadius	source/game/prototypes/cmd_types_worker.cpp	/^const int maxResSearchRadius= 10;$/;"	m	namespace:Glest::ProtoTypes	file:
maxSelBuff	source/game/gui/user_interface.h	/^	static const int maxSelBuff = 128 * 5;$/;"	m	class:Glest::Gui::UserInterface
maxSize	source/map_editor/program.h	/^	static const int maxSize = 100;$/;"	m	class:MapEditor::ChangeStack
maxStrSize	source/shared_lib/include/util/conversion.h	/^const int maxStrSize = 256;$/;"	m	namespace:Shared::Util
maxStringSize	source/game/network/network_message.h	/^	static const int maxStringSize = 64;$/;"	m	class:Glest::Net::TextMessage
maxStringSize	source/game/network/network_message.h	/^	static const int maxStringSize= 256;$/;"	m	class:Glest::Net::LaunchMessage
maxTextLength	source/game/gui/chat_dialog.h	/^	static const int maxTextLength = Net::TextMessage::maxStringSize; \/\/\/@todo implement input restriction...$/;"	m	class:Glest::Gui::ChatDialog
maxTimes	source/game/main/program.h	/^	static const int maxTimes = 5;$/;"	m	class:Glest::Main::Program
maxTimes	source/shared_lib/include/platform/timer.h	/^	int maxTimes;		\/**< maximum number consecutive times to fire *\/$/;"	m	class:Shared::Platform::PerformanceTimer
maxUnits	source/game/gui/selection.h	/^	static const int maxUnits = 24;$/;"	m	class:Glest::Gui::Selection
maxUpdateBackLog	source/game/main/program.h	/^	static const int maxUpdateBackLog = 12; \/\/\/@todo should be speed dependant$/;"	m	class:Glest::Main::Program
maxUpdateDelay	source/game/ai/gaia.cpp	/^const int maxUpdateDelay = 2400;$/;"	m	namespace:Glest::Plan	file:
maxUpdateTimes	source/game/main/program.h	/^	static const int maxUpdateTimes = 5;$/;"	m	class:Glest::Main::Program
maxVAng	source/game/game/game_camera.h	/^	float maxVAng;$/;"	m	class:Glest::Gui::GameCamera
maxVersionStringSize	source/game/network/network_message.h	/^	static const int maxVersionStringSize = 64;$/;"	m	class:Glest::Net::IntroMessage
max_checksums	source/game/network/network_message.h	/^	static const int max_checksums = 2048;$/;"	m	class:Glest::Net::KeyFrame
max_clear	source/game/search/cluster_map.h	/^		int pos, max_clear, startPos, endPos, run;$/;"	m	struct:Glest::Search::ClusterMap::EntranceInfo
max_cmds	source/game/network/network_message.h	/^	static const int max_cmds = 512;$/;"	m	class:Glest::Net::KeyFrame
max_frac	source/shared_lib/include/math/fixed.h	/^	static int32 max_frac()	{ return SCALE_FACTOR - 1;	}$/;"	f	class:Shared::Math::fixed
max_int	source/shared_lib/include/math/fixed.h	/^	static int64 max_int()	{ return MAX_INTEGER;		}$/;"	f	class:Shared::Math::fixed
max_value	source/game/search/influence_map.h	/^	static const uint32 max_value = (1 << bits) - 1;$/;"	m	class:Glest::Search::PatchMap
max_value	source/shared_lib/include/math/fixed.h	/^	static fixed max_value() { $/;"	f	class:Shared::Math::fixed
max_x	source/game/graphics/scene_culler.h	/^		int min_x, max_x;$/;"	m	struct:Glest::Graphics::SceneCuller::Extrema
max_y	source/game/graphics/scene_culler.h	/^		int min_y, max_y;$/;"	m	struct:Glest::Graphics::SceneCuller::Extrema
maximize	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::maximize() {$/;"	f	class:Shared::Platform::Window
maximize	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::maximize() {$/;"	f	class:Shared::Platform::Window
mb2native	source/shared_lib/include/platform/input.h	/^	static const unsigned char mb2native[MouseButton::COUNT];$/;"	m	class:Shared::Platform::Input
mb2native	source/shared_lib/sources/platform/input.cpp	/^const unsigned char Input::mb2native[MouseButton::COUNT] = {$/;"	m	class:Shared::Platform::Input	file:
me	source/game/widgets/widgets_base.h	/^	Widget*       me;$/;"	m	class:Glest::Widgets::TextWidget
me	source/game/widgets/widgets_base.h	/^	Widget* me;$/;"	m	class:Glest::Widgets::ImageWidget
me	source/game/widgets/widgets_base.h	/^	Widget* me;$/;"	m	class:Glest::Widgets::KeyboardWidget
me	source/game/widgets/widgets_base.h	/^	Widget* me;$/;"	m	class:Glest::Widgets::MouseWidget
meetingPoint	source/game/prototypes/unit_type.h	/^	bool meetingPoint;$/;"	m	class:Glest::ProtoTypes::UnitType
meetingPointImage	source/game/prototypes/unit_type.h	/^	Texture2D *meetingPointImage;$/;"	m	class:Glest::ProtoTypes::UnitType
meetingPointPos	source/game/gui/user_interface.h	/^	static const int meetingPointPos = cellWidthCount * cellHeightCount - 2;$/;"	m	class:Glest::Gui::UserInterface
meetingPos	source/game/entities/unit.h	/^	Vec2i meetingPos;				\/**< Cell position of metting point *\/$/;"	m	class:Glest::Entities::Unit
menu	source/g3d_viewer/main.h	/^	wxMenuBar *menu;$/;"	m	class:Shared::G3dViewer::MainWindow
menu	source/game/menu/menu_state_load_game.h	/^	MenuStateLoadGame &menu;$/;"	m	class:Glest::Menu::SavedGamePreviewLoader
menuBackground	source/game/menu/main_menu.h	/^	MenuBackground menuBackground;$/;"	m	class:Glest::Menu::MainMenu
menuBar	source/map_editor/main.h	/^	wxMenuBar *menuBar;$/;"	m	class:MapEditor::MainWindow
menuBrush	source/map_editor/main.h	/^	wxMenu *menuBrush;$/;"	m	class:MapEditor::MainWindow
menuBrushGradient	source/map_editor/main.h	/^	wxMenu *menuBrushGradient;$/;"	m	class:MapEditor::MainWindow
menuBrushHeight	source/map_editor/main.h	/^	wxMenu *menuBrushHeight;$/;"	m	class:MapEditor::MainWindow
menuBrushObject	source/map_editor/main.h	/^	wxMenu *menuBrushObject;$/;"	m	class:MapEditor::MainWindow
menuBrushResource	source/map_editor/main.h	/^	wxMenu *menuBrushResource;$/;"	m	class:MapEditor::MainWindow
menuBrushStartLocation	source/map_editor/main.h	/^	wxMenu *menuBrushStartLocation;$/;"	m	class:MapEditor::MainWindow
menuBrushSurface	source/map_editor/main.h	/^	wxMenu *menuBrushSurface;$/;"	m	class:MapEditor::MainWindow
menuCustomColor	source/g3d_viewer/main.h	/^	wxMenu *menuCustomColor;$/;"	m	class:Shared::G3dViewer::MainWindow
menuEdit	source/map_editor/main.h	/^	wxMenu *menuEdit;$/;"	m	class:MapEditor::MainWindow
menuFile	source/g3d_viewer/main.h	/^	wxMenu *menuFile;$/;"	m	class:Shared::G3dViewer::MainWindow
menuFile	source/map_editor/main.h	/^	wxMenu *menuFile;$/;"	m	class:MapEditor::MainWindow
menuMesh	source/g3d_viewer/main.h	/^	wxMenu *menuMesh;$/;"	m	class:Shared::G3dViewer::MainWindow
menuMisc	source/map_editor/main.h	/^	wxMenu *menuMisc;$/;"	m	class:MapEditor::MainWindow
menuMode	source/g3d_viewer/main.h	/^	wxMenu *menuMode;$/;"	m	class:Shared::G3dViewer::MainWindow
menuMusic	source/game/global/core_data.h	/^    StrSound menuMusic;$/;"	m	class:Glest::Global::CoreData
menuRadius	source/map_editor/main.h	/^	wxMenu *menuRadius;$/;"	m	class:MapEditor::MainWindow
menuSpeed	source/g3d_viewer/main.h	/^	wxMenu *menuSpeed;$/;"	m	class:Shared::G3dViewer::MainWindow
mesh	source/g3d_viewer/renderer.h	/^	int mesh;$/;"	m	class:Shared::G3dViewer::Renderer
mesh	source/shared_lib/include/graphics/interpolation.h	/^	Mesh *mesh;$/;"	m	class:Shared::Graphics::InterpolationData
meshCallbackTeamColor	source/g3d_viewer/renderer.h	/^	MeshCallbackTeamColor meshCallbackTeamColor;$/;"	m	class:Shared::G3dViewer::Renderer
meshCount	source/glexemel/g3dv4.h	/^	uint16 meshCount;$/;"	m	struct:ModelHeader
meshCount	source/shared_lib/include/graphics/model.h	/^	uint32 meshCount;$/;"	m	class:Shared::Graphics::Model
meshCount	source/shared_lib/include/graphics/model_header.h	/^	uint16 meshCount;$/;"	m	struct:Shared::Graphics::ModelHeader
meshCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 meshCount;$/;"	m	struct:Shared::Graphics::ModelHeaderV3
meshNameSize	source/shared_lib/include/graphics/model_header.h	/^const uint32 meshNameSize= 64;$/;"	m	namespace:Shared::Graphics
meshSize	source/game/menu/menu_background.h	/^	static const int meshSize= 32;$/;"	m	class:Glest::Menu::MenuBackground
meshTextureChannelCount	source/shared_lib/include/graphics/model_header.h	/^const int meshTextureChannelCount[]= {-1, 1, 3, -1, -1};$/;"	m	namespace:Shared::Graphics
meshes	source/shared_lib/include/graphics/model.h	/^	Mesh *meshes;$/;"	m	class:Shared::Graphics::Model
message	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^void message(string message) {$/;"	f	namespace:Shared::Platform
message	source/shared_lib/sources/platform/win32/platform_util.cpp	/^void message(string message) {$/;"	f	namespace:Shared::Platform
messageQueue	source/game/network/network_interface.h	/^	MessageQueue messageQueue;$/;"	m	class:Glest::Net::NetworkConnection
messageSize	source/game/network/network_message.h	/^		uint32 messageSize	: 24;$/;"	m	struct:Glest::Net::CommandListMessage::Data
messageSize	source/game/network/network_message.h	/^		uint32 messageSize	: 24;$/;"	m	struct:Glest::Net::GameSpeedMessage::Data
messageSize	source/game/network/network_message.h	/^		uint32 messageSize : 24;$/;"	m	struct:Glest::Net::AiSeedSyncMessage::Data
messageSize	source/game/network/network_message.h	/^		uint32 messageSize : 24;$/;"	m	struct:Glest::Net::IntroMessage::Data
messageSize	source/game/network/network_message.h	/^		uint32 messageSize : 24;$/;"	m	struct:Glest::Net::LaunchMessage::Data
messageSize	source/game/network/network_message.h	/^		uint32 messageSize : 24;$/;"	m	struct:Glest::Net::QuitMessage::Data
messageSize	source/game/network/network_message.h	/^		uint32 messageSize : 24;$/;"	m	struct:Glest::Net::SyncErrorMsg::Data
messageSize	source/game/network/network_message.h	/^		uint32 messageSize : 24;$/;"	m	struct:Glest::Net::TextMessage::Data
messageSize	source/game/network/network_message.h	/^	uint32 messageSize : 24;$/;"	m	struct:Glest::Net::MsgHeader
messageType	source/game/network/network_message.h	/^		uint32 messageType	:  8;$/;"	m	struct:Glest::Net::CommandListMessage::Data
messageType	source/game/network/network_message.h	/^		uint32 messageType	:  8;$/;"	m	struct:Glest::Net::GameSpeedMessage::Data
messageType	source/game/network/network_message.h	/^		uint32 messageType :  8;$/;"	m	struct:Glest::Net::AiSeedSyncMessage::Data
messageType	source/game/network/network_message.h	/^		uint32 messageType :  8;$/;"	m	struct:Glest::Net::IntroMessage::Data
messageType	source/game/network/network_message.h	/^		uint32 messageType :  8;$/;"	m	struct:Glest::Net::LaunchMessage::Data
messageType	source/game/network/network_message.h	/^		uint32 messageType :  8;$/;"	m	struct:Glest::Net::QuitMessage::Data
messageType	source/game/network/network_message.h	/^		uint32 messageType :  8;$/;"	m	struct:Glest::Net::SyncErrorMsg::Data
messageType	source/game/network/network_message.h	/^		uint32 messageType :  8;$/;"	m	struct:Glest::Net::TextMessage::Data
messageType	source/game/network/network_message.h	/^	uint32 messageType :  8;$/;"	m	struct:Glest::Net::MsgHeader
messageWaitTimeout	source/game/network/client_interface.h	/^	static const int messageWaitTimeout = 10000; \/\/ 10 seconds$/;"	m	class:Glest::Net::ClientInterface
messageWrapCount	source/game/script/script_manager.cpp	/^const int ScriptManager::messageWrapCount= 30;$/;"	m	class:Glest::Script::ScriptManager	file:
messageWrapCount	source/game/script/script_manager.h	/^	static const int messageWrapCount;$/;"	m	class:Glest::Script::ScriptManager
metrics	source/game/search/annotated_map.h	/^	CellMetrics *metrics;$/;"	m	class:Glest::Search::MetricMap
metrics	source/game/search/annotated_map.h	/^	MetricMap metrics;$/;"	m	class:Glest::Search::AnnotatedMap
metrics	source/shared_lib/include/graphics/font.h	/^	FontMetrics metrics;$/;"	m	class:Shared::Graphics::Font
miBrushGradient	source/map_editor/main.h	/^		miBrushGradient = miBrushHeight + heightCount + 1,$/;"	e	enum:MapEditor::MainWindow::MenuId
miBrushHeight	source/map_editor/main.h	/^		miBrushHeight,$/;"	e	enum:MapEditor::MainWindow::MenuId
miBrushObject	source/map_editor/main.h	/^		miBrushObject = miBrushSurface + surfaceCount + 1,$/;"	e	enum:MapEditor::MainWindow::MenuId
miBrushResource	source/map_editor/main.h	/^		miBrushResource = miBrushObject + objectCount + 1,$/;"	e	enum:MapEditor::MainWindow::MenuId
miBrushStartLocation	source/map_editor/main.h	/^		miBrushStartLocation = miBrushResource + resourceCount + 1,$/;"	e	enum:MapEditor::MainWindow::MenuId
miBrushSurface	source/map_editor/main.h	/^		miBrushSurface = miBrushGradient + heightCount + 1,$/;"	e	enum:MapEditor::MainWindow::MenuId
miColorEight	source/g3d_viewer/main.h	/^		miColorEight,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miColorFive	source/g3d_viewer/main.h	/^		miColorFive,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miColorFour	source/g3d_viewer/main.h	/^		miColorFour,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miColorOne	source/g3d_viewer/main.h	/^		miColorOne,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miColorSeven	source/g3d_viewer/main.h	/^		miColorSeven,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miColorSix	source/g3d_viewer/main.h	/^		miColorSix,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miColorThree	source/g3d_viewer/main.h	/^		miColorThree,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miColorTwo	source/g3d_viewer/main.h	/^		miColorTwo,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miColourAll	source/g3d_viewer/main.h	/^		miColourAll,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miColourEdit	source/g3d_viewer/main.h	/^		miColourEdit,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miCount	source/g3d_viewer/main.h	/^		miCount$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miEditAdvanced	source/map_editor/main.h	/^		miEditAdvanced,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditFlipX	source/map_editor/main.h	/^		miEditFlipX,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditFlipY	source/map_editor/main.h	/^		miEditFlipY,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditInfo	source/map_editor/main.h	/^		miEditInfo,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditRandomize	source/map_editor/main.h	/^		miEditRandomize,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditRandomizeHeights	source/map_editor/main.h	/^		miEditRandomizeHeights,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditRedo	source/map_editor/main.h	/^		miEditRedo,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditReset	source/map_editor/main.h	/^		miEditReset,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditResetPlayers	source/map_editor/main.h	/^		miEditResetPlayers,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditResize	source/map_editor/main.h	/^		miEditResize,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditSwitchSurfaces	source/map_editor/main.h	/^		miEditSwitchSurfaces,$/;"	e	enum:MapEditor::MainWindow::MenuId
miEditUndo	source/map_editor/main.h	/^		miEditUndo,$/;"	e	enum:MapEditor::MainWindow::MenuId
miFileExit	source/map_editor/main.h	/^		miFileExit,$/;"	e	enum:MapEditor::MainWindow::MenuId
miFileLoad	source/g3d_viewer/main.h	/^		miFileLoad,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miFileLoad	source/map_editor/main.h	/^		miFileLoad,$/;"	e	enum:MapEditor::MainWindow::MenuId
miFileNew	source/map_editor/main.h	/^		miFileNew,$/;"	e	enum:MapEditor::MainWindow::MenuId
miFileSave	source/map_editor/main.h	/^		miFileSave,$/;"	e	enum:MapEditor::MainWindow::MenuId
miFileSaveAs	source/map_editor/main.h	/^		miFileSaveAs,$/;"	e	enum:MapEditor::MainWindow::MenuId
miMiscAbout	source/map_editor/main.h	/^		miMiscAbout,$/;"	e	enum:MapEditor::MainWindow::MenuId
miMiscHelp	source/map_editor/main.h	/^		miMiscHelp,$/;"	e	enum:MapEditor::MainWindow::MenuId
miMiscResetZoomAndPos	source/map_editor/main.h	/^		miMiscResetZoomAndPos,$/;"	e	enum:MapEditor::MainWindow::MenuId
miMiscShowMap	source/map_editor/main.h	/^		miMiscShowMap,$/;"	e	enum:MapEditor::MainWindow::MenuId
miModeGrid	source/g3d_viewer/main.h	/^		miModeGrid,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miModeNormals	source/g3d_viewer/main.h	/^		miModeNormals,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miModeWireframe	source/g3d_viewer/main.h	/^		miModeWireframe,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miRadius	source/map_editor/main.h	/^		miRadius = miBrushStartLocation + startLocationCount + 1$/;"	e	enum:MapEditor::MainWindow::MenuId
miSpeedFaster	source/g3d_viewer/main.h	/^		miSpeedFaster,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miSpeedSlower	source/g3d_viewer/main.h	/^		miSpeedSlower,$/;"	e	enum:Shared::G3dViewer::MainWindow::MenuId
miStartPos	source/map_editor/main.h	/^	wxMenuItem *miStartPos[startLocationCount];$/;"	m	class:MapEditor::MainWindow
microsElapsed	source/shared_lib/sources/util/profiler.cpp	/^	int64 microsElapsed;$/;"	m	class:Shared::Util::Profile::Section	file:
midday	source/game/world/time_flow.cpp	/^const float TimeFlow::midday = 12.f;$/;"	m	class:Glest::Sim::TimeFlow	file:
midday	source/game/world/time_flow.h	/^	static const float midday;$/;"	m	class:Glest::Sim::TimeFlow
min	source/configurator/configuration.h	/^	float min;$/;"	m	class:Configurator::FloatRangeField
min	source/configurator/configuration.h	/^	int min;$/;"	m	class:Configurator::IntRangeField
min	source/test/search/line_test.cpp	78;"	d	file:
minCameraDist	source/game/game/game_camera.h	/^	float minCameraDist;$/;"	m	class:Glest::Gui::GameCamera
minConsumableResources	source/game/ai/ai.h	/^	static const int minConsumableResources= 20;$/;"	m	class:Glest::Plan::Ai
minHeight	source/game/game/game_camera.h	/^	float minHeight;$/;"	m	class:Glest::Gui::GameCamera
minHeight	source/map_editor/map.h	/^	static const int minHeight = 0;$/;"	m	class:MapEditor::Map
minMinWarriors	source/game/ai/ai.h	/^	static const int minMinWarriors= 7;$/;"	m	class:Glest::Plan::Ai
minPathRefinement	source/game/search/route_planner.cpp	/^const int minPathRefinement = int(GameConstants::clusterSize * 1.5f);$/;"	m	namespace:Glest::Search	file:
minRange	source/game/prototypes/skill_type.h	/^	int minRange; \/\/ Refactor? Push down? Used for anything other than attack?$/;"	m	class:Glest::ProtoTypes::SkillType
minStaticResources	source/game/ai/ai.h	/^	static const int minStaticResources= 10;$/;"	m	class:Glest::Plan::Ai
minStaticResources	source/game/ai/ai_rule.h	/^	static const int minStaticResources= 20;$/;"	m	class:Glest::Plan::AiRuleProduceResourceProducer
minUpdateDelay	source/game/ai/gaia.cpp	/^const int minUpdateDelay = 800;$/;"	m	namespace:Glest::Plan	file:
minVAng	source/game/game/game_camera.h	/^	float minVAng;$/;"	m	class:Glest::Gui::GameCamera
minWarriors	source/game/ai/ai.h	/^	int minWarriors;$/;"	m	class:Glest::Plan::Ai
min_int	source/shared_lib/include/math/fixed.h	/^	static int64 min_int()	{ return ~MAX_INTEGER;		}$/;"	f	class:Shared::Math::fixed
min_x	source/game/graphics/scene_culler.h	/^		int min_x, max_x;$/;"	m	struct:Glest::Graphics::SceneCuller::Extrema
min_y	source/game/graphics/scene_culler.h	/^		int min_y, max_y;$/;"	m	struct:Glest::Graphics::SceneCuller::Extrema
minimapSizes	source/game/world/minimap.cpp	/^int minimapSizes[3] = { 64, 128, 256 };$/;"	m	namespace:Glest::Sim	file:
minimize	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::minimize() {$/;"	f	class:Shared::Platform::Window
minimize	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::minimize() {$/;"	f	class:Shared::Platform::Window
mipmap	source/shared_lib/include/graphics/texture.h	/^	bool mipmap;$/;"	m	class:Shared::Graphics::Texture
mirror_x	source/game/graphics/scene_culler.h	/^	int mirror_x;$/;"	m	class:Glest::Graphics::SceneCuller
miscCatchExceptions	source/game/global/config.h	/^	bool miscCatchExceptions;$/;"	m	class:Glest::Global::Config
miscDebugKeys	source/game/global/config.h	/^	bool miscDebugKeys;$/;"	m	class:Glest::Global::Config
miscDebugMode	source/game/global/config.h	/^	bool miscDebugMode;$/;"	m	class:Glest::Global::Config
miscFirstTime	source/game/global/config.h	/^	bool miscFirstTime;$/;"	m	class:Glest::Global::Config
mkdir	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^void mkdir(const string &path, bool ignoreDirExists) {$/;"	f	namespace:Shared::Platform
mkdir	source/shared_lib/sources/platform/win32/platform_util.cpp	/^void mkdir(const string &path, bool ignoreDirExists) {$/;"	f	namespace:Shared::Platform
modNames	source/game/gui/keymap.cpp	/^static const char *modNames[4] = {"Shift", "Ctrl", "Alt", "Meta"};$/;"	m	namespace:Glest::Gui	file:
modalFloater	source/game/widgets/widget_window.h	/^	bool modalFloater;$/;"	m	class:Glest::Widgets::WidgetWindow
model	source/g3d_viewer/main.h	/^	Model *model;$/;"	m	class:Shared::G3dViewer::MainWindow
model	source/game/entities/game_particle.h	/^		const ParticleSystemBase &model;$/;"	m	struct:Glest::Entities::Projectile::CreateParams
model	source/game/prototypes/resource_type.h	/^	Model *model;$/;"	m	class:Glest::ProtoTypes::ResourceType
model	source/shared_lib/include/graphics/particle.h	/^	Model *model;		\/\/ belongs only in proto-type$/;"	m	class:Shared::Graphics::ParticleSystemBase
modelManager	source/game/graphics/renderer.h	/^	ModelManager *modelManager[ResourceScope::COUNT];$/;"	m	class:Glest::Graphics::Renderer
modelPath	source/g3d_viewer/main.h	/^	string modelPath;$/;"	m	class:Shared::G3dViewer::MainWindow
modelRenderer	source/g3d_viewer/renderer.h	/^	ModelRenderer *modelRenderer;$/;"	m	class:Shared::G3dViewer::Renderer
modelRenderer	source/game/graphics/renderer.h	/^	ModelRenderer *modelRenderer;$/;"	m	class:Glest::Graphics::Renderer
models	source/game/prototypes/object_type.h	/^	Models models;$/;"	m	class:Glest::ProtoTypes::MapObjectType
models	source/game/prototypes/skill_type.h	/^	ModelMap models;$/;"	m	class:Glest::ProtoTypes::ModelFactory
models	source/shared_lib/include/graphics/model_manager.h	/^	ModelContainer models;$/;"	m	class:Shared::Graphics::ModelManager
moonDist	source/game/graphics/renderer.cpp	/^const float Renderer::moonDist          = 10e6;$/;"	m	class:Glest::Graphics::Renderer	file:
moonDist	source/game/graphics/renderer.h	/^	static const float moonDist;$/;"	m	class:Glest::Graphics::Renderer
moonLightColor	source/game/world/tileset.h	/^	Vec3f moonLightColor;$/;"	m	class:Glest::Sim::Tileset
more	source/game/facilities/pos_iterator.h	/^	bool  more() const { return cy <= sy; }$/;"	f	class:Glest::Util::RectIterator
more	source/game/facilities/pos_iterator.h	/^	bool  more() const { return cy >= ny; }$/;"	f	class:Glest::Util::ReverseRectIterator
more	source/game/facilities/pos_iterator.h	/^	bool  more() const { return state != 4; }$/;"	f	class:Glest::Util::PerimeterIterator
more	source/game/search/cluster_map.cpp	/^	bool more() {$/;"	f	class:Glest::Search::InsideOutIterator
morph	source/game/entities/unit.cpp	/^bool Unit::morph(const MorphCommandType *mct, const UnitType *ut, Vec2i offset, bool reprocessCommands) {$/;"	f	class:Glest::Entities::Unit
mountSystemDir	source/shared_lib/sources/physfs/FSFactory.cpp	/^bool FSFactory::mountSystemDir(const string &systemPath, const string &mapToPath) {$/;"	f	class:Shared::PhysFS::FSFactory
mouse2d	source/game/game/game.h	/^	int mouse2d;$/;"	m	class:Glest::Gui::GameState
mouse2dAnim	source/game/menu/main_menu.h	/^	int mouse2dAnim;$/;"	m	class:Glest::Menu::MainMenu
mouse3d	source/game/gui/user_interface.h	/^	Mouse3d mouse3d;$/;"	m	class:Glest::Gui::UserInterface
mouseClick	source/game/graphics/components.cpp	/^bool GraphicComponent::mouseClick(int x, int y) {$/;"	f	class:Glest::Graphics::GraphicComponent
mouseDoubleClick	source/game/gui/display.cpp	/^bool Display::mouseDoubleClick(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Gui::Display
mouseDoubleClick	source/game/main/program.cpp	/^bool Program::mouseDoubleClick(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Main::Program
mouseDoubleClick	source/game/widgets/widgets_base.h	/^	virtual bool mouseDoubleClick(MouseButton btn, Vec2i pos)	{ return false; }$/;"	f	class:Glest::Widgets::MouseWidget
mouseDoubleClickCenter	source/game/main/program.h	/^	virtual void mouseDoubleClickCenter(int x, int y){}$/;"	f	class:Glest::Main::ProgramState
mouseDoubleClickLeft	source/game/game/game.cpp	/^void GameState::mouseDoubleClickLeft(int x, int y) {$/;"	f	class:Glest::Gui::GameState
mouseDoubleClickLeft	source/game/gui/user_interface.cpp	/^void UserInterface::mouseDoubleClickLeft(int x, int y) {$/;"	f	class:Glest::Gui::UserInterface
mouseDoubleClickLeft	source/game/main/program.h	/^	virtual void mouseDoubleClickLeft(int x, int y){}$/;"	f	class:Glest::Main::ProgramState
mouseDoubleClickRight	source/game/main/program.h	/^	virtual void mouseDoubleClickRight(int x, int y){}$/;"	f	class:Glest::Main::ProgramState
mouseDown	source/game/gui/chat_dialog.cpp	/^bool ChatDialog::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Gui::ChatDialog
mouseDown	source/game/gui/display.cpp	/^bool Display::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Gui::Display
mouseDown	source/game/gui/lua_console.cpp	/^bool LuaConsole::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Gui::LuaConsole
mouseDown	source/game/gui/resource_bar.cpp	/^bool ResourceBar::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Gui::ResourceBar
mouseDown	source/game/main/program.cpp	/^bool Program::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Main::Program
mouseDown	source/game/widgets/framed_widgets.cpp	/^bool Frame::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::Frame
mouseDown	source/game/widgets/list_widgets.cpp	/^bool ListBoxItem::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::ListBoxItem
mouseDown	source/game/widgets/scroll_bar.cpp	/^bool ScrollBarButton::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::ScrollBarButton
mouseDown	source/game/widgets/scroll_bar.cpp	/^bool ScrollBarShaft::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::ScrollBarShaft
mouseDown	source/game/widgets/scroll_bar.cpp	/^bool ScrollBarThumb::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::ScrollBarThumb
mouseDown	source/game/widgets/slider.cpp	/^bool SliderShaft::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::SliderShaft
mouseDown	source/game/widgets/slider.cpp	/^bool SliderThumb::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::SliderThumb
mouseDown	source/game/widgets/widgets.cpp	/^bool Button::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::Button
mouseDown	source/game/widgets/widgets.cpp	/^bool CheckBox::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::CheckBox
mouseDown	source/game/widgets/widgets.cpp	/^bool TextBox::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::TextBox
mouseDown	source/game/widgets/widgets_base.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos)			{ return false; }$/;"	f	class:Glest::Widgets::MouseWidget
mouseDown	source/game/world/minimap.cpp	/^bool Minimap::mouseDown(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Sim::Minimap
mouseDownCenter	source/game/game/game.h	/^	virtual void mouseDownCenter(int x, int y)			{gameCamera.stop();}$/;"	f	class:Glest::Gui::GameState
mouseDownCenter	source/game/main/program.h	/^	virtual void mouseDownCenter(int x, int y){}$/;"	f	class:Glest::Main::ProgramState
mouseDownLeft	source/game/game/game.cpp	/^void GameState::mouseDownLeft(int x, int y) {$/;"	f	class:Glest::Gui::GameState
mouseDownLeft	source/game/gui/user_interface.cpp	/^void UserInterface::mouseDownLeft(int x, int y) {$/;"	f	class:Glest::Gui::UserInterface
mouseDownLeft	source/game/main/battle_end.cpp	/^void BattleEnd::mouseDownLeft(int x, int y) {$/;"	f	class:Glest::Main::BattleEnd
mouseDownLeft	source/game/main/program.h	/^	virtual void mouseDownLeft(int x, int y){}$/;"	f	class:Glest::Main::ProgramState
mouseDownLeft	source/game/test_pane.cpp	/^void TestPane::mouseDownLeft(int x, int y) {$/;"	f	class:Glest::Main::TestPane
mouseDownRight	source/game/game/game.cpp	/^void GameState::mouseDownRight(int x, int y) {$/;"	f	class:Glest::Gui::GameState
mouseDownRight	source/game/gui/user_interface.cpp	/^void UserInterface::mouseDownRight(int x, int y) {$/;"	f	class:Glest::Gui::UserInterface
mouseDownRight	source/game/main/program.h	/^	virtual void mouseDownRight(int x, int y){}$/;"	f	class:Glest::Main::ProgramState
mouseDownWidgets	source/game/widgets/widget_window.h	/^	MouseWidget* mouseDownWidgets[MouseButton::COUNT];$/;"	m	class:Glest::Widgets::WidgetWindow
mouseEvent	source/shared_lib/include/platform/window.h	/^		void mouseEvent(int asdf, MouseButton mouseButton) {$/;"	f	class:Shared::Platform::Window
mouseIn	source/game/widgets/list_widgets.cpp	/^void DropList::mouseIn() {$/;"	f	class:Glest::Widgets::DropList
mouseIn	source/game/widgets/list_widgets.cpp	/^void ListBoxItem::mouseIn() {$/;"	f	class:Glest::Widgets::ListBoxItem
mouseIn	source/game/widgets/widgets_base.h	/^	virtual void mouseIn() {}$/;"	f	class:Glest::Widgets::MouseWidget
mouseMove	source/game/game/game.cpp	/^void GameState::mouseMove(int x, int y, const MouseState &ms) {$/;"	f	class:Glest::Gui::GameState
mouseMove	source/game/graphics/components.cpp	/^bool GraphicComponent::mouseMove(int x, int y) {$/;"	f	class:Glest::Graphics::GraphicComponent
mouseMove	source/game/gui/display.cpp	/^bool Display::mouseMove(Vec2i pos) {$/;"	f	class:Glest::Gui::Display
mouseMove	source/game/gui/resource_bar.cpp	/^bool ResourceBar::mouseMove(Vec2i pos) {$/;"	f	class:Glest::Gui::ResourceBar
mouseMove	source/game/gui/user_interface.cpp	/^void UserInterface::mouseMove(int x, int y) {$/;"	f	class:Glest::Gui::UserInterface
mouseMove	source/game/main/program.cpp	/^bool Program::mouseMove(Vec2i pos) {$/;"	f	class:Glest::Main::Program
mouseMove	source/game/main/program.h	/^	virtual void mouseMove(int x, int y, const MouseState &mouseState){}$/;"	f	class:Glest::Main::ProgramState
mouseMove	source/game/widgets/framed_widgets.cpp	/^bool Frame::mouseMove(Vec2i pos) {$/;"	f	class:Glest::Widgets::Frame
mouseMove	source/game/widgets/scroll_bar.cpp	/^bool ScrollBarButton::mouseMove(Vec2i pos) {$/;"	f	class:Glest::Widgets::ScrollBarButton
mouseMove	source/game/widgets/scroll_bar.cpp	/^bool ScrollBarThumb::mouseMove(Vec2i pos) {$/;"	f	class:Glest::Widgets::ScrollBarThumb
mouseMove	source/game/widgets/slider.cpp	/^bool SliderShaft::mouseMove(Vec2i pos) {$/;"	f	class:Glest::Widgets::SliderShaft
mouseMove	source/game/widgets/slider.cpp	/^bool SliderThumb::mouseMove(Vec2i pos) {$/;"	f	class:Glest::Widgets::SliderThumb
mouseMove	source/game/widgets/widgets.cpp	/^bool Button::mouseMove(Vec2i pos) {$/;"	f	class:Glest::Widgets::Button
mouseMove	source/game/widgets/widgets_base.h	/^	virtual bool mouseMove(Vec2i pos)							{ return false; }$/;"	f	class:Glest::Widgets::MouseWidget
mouseMove	source/game/world/minimap.cpp	/^bool Minimap::mouseMove(Vec2i pos) {$/;"	f	class:Glest::Sim::Minimap
mouseOut	source/game/gui/display.cpp	/^void Display::mouseOut() {$/;"	f	class:Glest::Gui::Display
mouseOut	source/game/widgets/list_widgets.cpp	/^void DropList::mouseOut() {$/;"	f	class:Glest::Widgets::DropList
mouseOut	source/game/widgets/list_widgets.cpp	/^void ListBoxItem::mouseOut() {$/;"	f	class:Glest::Widgets::ListBoxItem
mouseOut	source/game/widgets/widgets_base.h	/^	virtual void mouseOut() {}$/;"	f	class:Glest::Widgets::MouseWidget
mouseOverStack	source/game/widgets/widget_window.h	/^	WidgetStack mouseOverStack;$/;"	m	class:Glest::Widgets::WidgetWindow
mousePos	source/game/widgets/widget_window.h	/^	Vec2i mousePos;$/;"	m	class:Glest::Widgets::WidgetWindow
mousePos	source/shared_lib/include/platform/input.h	/^	Vec2i mousePos;$/;"	m	class:Shared::Platform::Input
mouseState	source/shared_lib/include/platform/input.h	/^	MouseState mouseState;$/;"	m	class:Shared::Platform::Input
mouseTexture	source/game/global/core_data.h	/^			mouseTexture;$/;"	m	class:Glest::Global::CoreData
mouseUp	source/game/gui/display.cpp	/^bool Display::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Gui::Display
mouseUp	source/game/gui/resource_bar.cpp	/^bool ResourceBar::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Gui::ResourceBar
mouseUp	source/game/main/program.cpp	/^bool Program::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Main::Program
mouseUp	source/game/widgets/framed_widgets.cpp	/^bool Frame::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::Frame
mouseUp	source/game/widgets/list_widgets.cpp	/^bool ListBoxItem::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::ListBoxItem
mouseUp	source/game/widgets/scroll_bar.cpp	/^bool ScrollBarButton::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::ScrollBarButton
mouseUp	source/game/widgets/scroll_bar.cpp	/^bool ScrollBarThumb::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::ScrollBarThumb
mouseUp	source/game/widgets/slider.cpp	/^bool SliderShaft::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::SliderShaft
mouseUp	source/game/widgets/slider.cpp	/^bool SliderThumb::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::SliderThumb
mouseUp	source/game/widgets/widgets.cpp	/^bool Button::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::Button
mouseUp	source/game/widgets/widgets.cpp	/^bool CheckBox::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::CheckBox
mouseUp	source/game/widgets/widgets.cpp	/^bool TextBox::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Widgets::TextBox
mouseUp	source/game/widgets/widgets_base.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos)			{ return false; }$/;"	f	class:Glest::Widgets::MouseWidget
mouseUp	source/game/world/minimap.cpp	/^bool Minimap::mouseUp(MouseButton btn, Vec2i pos) {$/;"	f	class:Glest::Sim::Minimap
mouseUpCenter	source/game/game/game.h	/^	virtual void mouseUpCenter(int x, int y)			{}$/;"	f	class:Glest::Gui::GameState
mouseUpCenter	source/game/main/program.h	/^	virtual void mouseUpCenter(int x, int y){}$/;"	f	class:Glest::Main::ProgramState
mouseUpLeft	source/game/game/game.cpp	/^void GameState::mouseUpLeft(int x, int y) {$/;"	f	class:Glest::Gui::GameState
mouseUpLeft	source/game/gui/user_interface.cpp	/^void UserInterface::mouseUpLeft(int x, int y) {$/;"	f	class:Glest::Gui::UserInterface
mouseUpLeft	source/game/main/intro.cpp	/^void Intro::mouseUpLeft(int x, int y){$/;"	f	class:Glest::Main::Intro
mouseUpLeft	source/game/main/program.h	/^	virtual void mouseUpLeft(int x, int y){}$/;"	f	class:Glest::Main::ProgramState
mouseUpRight	source/game/game/game.cpp	/^void GameState::mouseUpRight(int x, int y) {$/;"	f	class:Glest::Gui::GameState
mouseUpRight	source/game/gui/user_interface.cpp	/^void UserInterface::mouseUpRight(int x, int y) {$/;"	f	class:Glest::Gui::UserInterface
mouseUpRight	source/game/main/program.h	/^	virtual void mouseUpRight(int x, int y){}$/;"	f	class:Glest::Main::ProgramState
mouseWheel	source/game/main/program.cpp	/^bool Program::mouseWheel(Vec2i pos, int zDelta) {$/;"	f	class:Glest::Main::Program
mouseWheel	source/game/widgets/list_widgets.cpp	/^bool DropList::mouseWheel(Vec2i pos, int z) {$/;"	f	class:Glest::Widgets::DropList
mouseWheel	source/game/widgets/list_widgets.cpp	/^bool ListBox::mouseWheel(Vec2i pos, int z) {$/;"	f	class:Glest::Widgets::ListBox
mouseWheel	source/game/widgets/widgets_base.h	/^	virtual bool mouseWheel(Vec2i pos, int z)					{ return false; }$/;"	f	class:Glest::Widgets::MouseWidget
mouseX	source/game/game/game.h	/^	int mouseX, mouseY; \/\/coords win32Api$/;"	m	class:Glest::Gui::GameState
mouseY	source/game/game/game.h	/^	int mouseX, mouseY; \/\/coords win32Api$/;"	m	class:Glest::Gui::GameState
moveForwardH	source/game/game/game_camera.cpp	/^void GameCamera::moveForwardH(float d, float response) {$/;"	f	class:Glest::Gui::GameCamera
moveKey	source/game/game/game_camera.h	/^	Vec3f moveKey;$/;"	m	class:Glest::Gui::GameCamera
moveLocalX	source/shared_lib/sources/graphics/camera.cpp	/^void Camera::moveLocalX(float amount){$/;"	f	class:Shared::Graphics::Camera
moveLocalY	source/shared_lib/sources/graphics/camera.cpp	/^void Camera::moveLocalY(float amount){$/;"	f	class:Shared::Graphics::Camera
moveLocalZ	source/shared_lib/sources/graphics/camera.cpp	/^void Camera::moveLocalZ(float amount){$/;"	f	class:Shared::Graphics::Camera
moveMouse	source/game/game/game_camera.h	/^	Vec3f moveMouse;$/;"	m	class:Glest::Gui::GameCamera
moveScale	source/game/game/game_camera.cpp	/^float GameCamera::moveScale = 32.f;$/;"	m	class:Glest::Gui::GameCamera	file:
moveScale	source/game/game/game_camera.h	/^	static float moveScale;$/;"	m	class:Glest::Gui::GameCamera
moveSideH	source/game/game/game_camera.cpp	/^void GameCamera::moveSideH(float d, float response){$/;"	f	class:Glest::Gui::GameCamera
moveSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType *moveSkillType;$/;"	m	class:Glest::ProtoTypes::BeLoadedCommandType
moveSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType *moveSkillType;$/;"	m	class:Glest::ProtoTypes::LoadCommandType
moveSkillType	source/game/prototypes/command_type.h	/^	const MoveSkillType *moveSkillType;$/;"	m	class:Glest::ProtoTypes::UnloadCommandType
moveSpeed	source/game/prototypes/unit_stats_base.h	/^	int moveSpeed;$/;"	m	class:Glest::ProtoTypes::UnitStats
moveSpeedMult	source/game/prototypes/unit_stats_base.h	/^	fixed moveSpeedMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
moveUnitCells	source/game/world/world.cpp	/^void World::moveUnitCells(Unit *unit) {$/;"	f	class:Glest::Sim::World
moveUp	source/game/game/game_camera.cpp	/^void GameCamera::moveUp(float d){$/;"	f	class:Glest::Gui::GameCamera
moveUpdateCount	source/game/network/network_message.cpp	/^	uint16 moveUpdateCount;$/;"	m	struct:Glest::Net::KeyFrameMsgHeader	file:
moveUpdateCount	source/game/network/network_message.h	/^	uint32	 moveUpdateCount;$/;"	m	class:Glest::Net::KeyFrame
mp3CustomColor	source/shared_lib/include/graphics/model_header.h	/^	mp3CustomColor= 4$/;"	e	enum:Shared::Graphics::MeshPropertyV3
mp3NoTexture	source/shared_lib/include/graphics/model_header.h	/^	mp3NoTexture= 1,$/;"	e	enum:Shared::Graphics::MeshPropertyV3
mp3TwoSided	source/shared_lib/include/graphics/model_header.h	/^	mp3TwoSided= 2,$/;"	e	enum:Shared::Graphics::MeshPropertyV3
mpfCustomColor	source/glexemel/g3dv4.h	/^	mpfCustomColor= 1$/;"	e	enum:MeshPropertyFlag
mpfCustomColor	source/shared_lib/include/graphics/model_header.h	/^	mpfCustomColor = 1,$/;"	e	enum:Shared::Graphics::MeshPropertyFlag
mpfNoSelect	source/shared_lib/include/graphics/model_header.h	/^	mpfNoSelect    = 4$/;"	e	enum:Shared::Graphics::MeshPropertyFlag
mpfTwoSided	source/glexemel/g3dv4.h	/^	mpfTwoSided= 0,$/;"	e	enum:MeshPropertyFlag
mpfTwoSided	source/shared_lib/include/graphics/model_header.h	/^	mpfTwoSided    = 2,$/;"	e	enum:Shared::Graphics::MeshPropertyFlag
msg	source/game/network/network_types.h	/^	string msg;$/;"	m	class:Glest::Net::Disconnect
msg	source/game/network/network_types.h	/^	string msg;$/;"	m	class:Glest::Net::GameSyncError
msg	source/shared_lib/include/util/util.h	/^		string msg;$/;"	m	struct:Shared::Util::MediaErrorLog::ErrorRecord
msgBox	source/game/main/program.h	/^		MessageDialog* msgBox;$/;"	m	class:Glest::Main::Program::CrashProgramState
mtMorphMesh	source/glexemel/g3dv4.h	/^	mtMorphMesh	$/;"	e	enum:ModelType
mtMorphMesh	source/shared_lib/include/graphics/model_header.h	/^	mtMorphMesh	$/;"	e	enum:Shared::Graphics::ModelType
mudFlinger	source/game/search/annotated_map.cpp	/^} mudFlinger;$/;"	m	namespace:Glest::Search	typeref:struct:Glest::Search::MudFlinger	file:
multiBuild	source/game/prototypes/unit_type.h	/^	bool multiBuild;$/;"	m	class:Glest::ProtoTypes::UnitType
multiSelect	source/game/prototypes/unit_type.h	/^	bool multiSelect;$/;"	m	class:Glest::ProtoTypes::UnitType
multiplier	source/game/prototypes/skill_type.h	/^	fixed multiplier;$/;"	m	class:Glest::ProtoTypes::RepairSkillType
music	source/game/prototypes/faction_type.h	/^	StrSound *music;$/;"	m	class:Glest::ProtoTypes::FactionType
musicStream	source/game/sound/sound_renderer.h	/^	StrSound *musicStream;$/;"	m	class:Glest::Sound::SoundRenderer
musicVolume	source/game/sound/sound_renderer.h	/^	float musicVolume;$/;"	m	class:Glest::Sound::SoundRenderer
mutex	source/game/menu/menu_state_load_game.h	/^	Mutex mutex;$/;"	m	class:Glest::Menu::MenuStateLoadGame
mutex	source/game/menu/menu_state_load_game.h	/^	Mutex mutex;$/;"	m	class:Glest::Menu::SavedGamePreviewLoader
mutex	source/shared_lib/include/platform/thread.h	/^	Mutex &mutex;$/;"	m	class:Shared::Platform::MutexLock
mutex	source/shared_lib/include/platform/thread.h	/^	MutexType mutex;$/;"	m	class:Shared::Platform::Mutex
n	source/game/graphics/scene_culler.h	/^	Vec3f n;$/;"	m	struct:Glest::Graphics::Plane
n	source/game/search/cluster_map.h	/^	unsigned n;$/;"	m	struct:Glest::Search::TransitionCollection
name	source/configurator/configuration.h	/^	string name;$/;"	m	class:Configurator::Field
name	source/configurator/configuration.h	/^	string name;$/;"	m	class:Configurator::FieldGroup
name	source/game/prototypes/tech_tree.h	/^	string name;$/;"	m	class:Glest::ProtoTypes::TechTree
name	source/game/script/scenario.h	/^	string name;$/;"	m	class:Glest::Script::Script
name	source/game/script/script_manager.h	/^		string name;$/;"	m	struct:Glest::Script::ScriptManager::UnitInfo
name	source/game/script/trigger_manager.h	/^	string name;$/;"	m	class:Glest::Script::ScriptTimer
name	source/game/world/map.h	/^	string name;$/;"	m	class:Glest::Sim::Map
name	source/game/world/tileset.h	/^	string name;$/;"	m	class:Glest::Sim::Tileset
name	source/glexemel/g3dv4.h	/^	uint8 name[NAMESIZE];$/;"	m	struct:MeshHeader
name	source/shared_lib/include/graphics/model_header.h	/^	uint8 name[meshNameSize];$/;"	m	struct:Shared::Graphics::MeshHeader
name	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_STRING name;$/;"	m	class:TiXmlAttribute
name	source/shared_lib/include/util/util.h	/^	string name;$/;"	m	struct:Shared::Debug::OneTimeTimer
name	source/shared_lib/include/xml/xml_parser.h	/^	string name;$/;"	m	class:Shared::Xml::XmlAttribute
name	source/shared_lib/include/xml/xml_parser.h	/^	string name;$/;"	m	class:Shared::Xml::XmlNode
name	source/shared_lib/sources/util/profiler.cpp	/^	string name;$/;"	m	class:Shared::Util::Profile::Section	file:
name1	source/game/graphics/renderer.cpp	/^	GLuint	nearDist, name1, name2;$/;"	m	struct:Glest::Graphics::PickHit	file:
name2	source/game/graphics/renderer.cpp	/^	GLuint	nearDist, name1, name2;$/;"	m	struct:Glest::Graphics::PickHit	file:
names	source/shared_lib/include/util/util.h	/^	const char **names;$/;"	m	class:Shared::Util::EnumNamesBase
native2kc	source/shared_lib/include/platform/input.h	/^	static const short native2kc[NATIVE_KEY_CODE_LAST + 1];$/;"	m	class:Shared::Platform::Input
native2kc	source/shared_lib/sources/platform/input.cpp	/^const short Input::native2kc[Input::NATIVE_KEY_CODE_LAST + 1] = {$/;"	m	class:Shared::Platform::Input	file:
native2mb	source/shared_lib/include/platform/input.h	/^	static const unsigned char native2mb[NATIVE_MOUSE_BUTTON_LAST + 1];$/;"	m	class:Shared::Platform::Input
native2mb	source/shared_lib/sources/platform/input.cpp	/^const unsigned char Input::native2mb[Input::NATIVE_MOUSE_BUTTON_LAST + 1] = {$/;"	m	class:Shared::Platform::Input	file:
nearDist	source/game/graphics/renderer.cpp	/^	GLuint	nearDist, name1, name2;$/;"	m	struct:Glest::Graphics::PickHit	file:
nearSubmerged	source/game/world/map.h	/^	bool nearSubmerged;$/;"	m	class:Glest::Sim::Tile
nearest	source/game/prototypes/command_type.h	/^	Unit *nearest;$/;"	m	class:Glest::ProtoTypes::Targets
nearestLightPos	source/game/graphics/renderer.h	/^	Vec4f nearestLightPos;$/;"	m	class:Glest::Graphics::Renderer
nearestStore	source/game/world/world.cpp	/^Unit *World::nearestStore(const Vec2i &pos, int factionIndex, const ResourceType *rt) {$/;"	f	class:Glest::Sim::World
needSelectionUpdate	source/game/gui/user_interface.h	/^	bool needSelectionUpdate;$/;"	m	class:Glest::Gui::UserInterface
neededBuildings	source/game/ai/ai.h	/^	UnitTypes neededBuildings;$/;"	m	class:Glest::Plan::Ai
neededResources	source/game/entities/faction.cpp	/^Faction::ResourceTypes Faction::neededResources;$/;"	m	class:Glest::Entities::Faction	file:
neededResources	source/game/entities/faction.h	/^	static ResourceTypes neededResources;$/;"	m	class:Glest::Entities::Faction
neg_mask	source/shared_lib/include/math/fixed.h	/^	static const long long neg_mask = 0xFFFFFFFF00000000ull;$/;"	m	class:Shared::Math::fixed
neighbourFunc	source/game/search/search_engine.h	/^	NeighbourFunc neighbourFunc;$/;"	m	class:Glest::Search::SearchEngine
netAnnouceOnLAN	source/game/global/config.h	/^	bool netAnnouceOnLAN;$/;"	m	class:Glest::Global::Config
netAnnouncePort	source/game/global/config.h	/^	int netAnnouncePort;$/;"	m	class:Glest::Global::Config
netConsistencyChecks	source/game/global/config.h	/^	bool netConsistencyChecks;$/;"	m	class:Glest::Global::Config
netError	source/game/game/game.h	/^	bool netError, gotoMenu, exitGame, exitProgram;$/;"	m	class:Glest::Gui::GameState
netPlayerName	source/game/global/config.h	/^	string netPlayerName;$/;"	m	class:Glest::Global::Config
netServerIp	source/game/global/config.h	/^	string netServerIp;$/;"	m	class:Glest::Global::Config
netServerPort	source/game/global/config.h	/^	int netServerPort;$/;"	m	class:Glest::Global::Config
networkExtraLatency	source/game/game/game_constants.h	/^	const int networkExtraLatency = 250;$/;"	m	namespace:Glest::GameConstants
networkFramePeriod	source/game/game/game_constants.h	/^	const int networkFramePeriod = 5;$/;"	m	namespace:Glest::GameConstants
new	source/shared_lib/include/util/leak_dumper.h	103;"	d
newCloakType	source/game/world/type_factories.h	/^	CloakType* newCloakType(const UnitType *ut) { return m_cloakTypeFactory.newInstance(ut);  }$/;"	f	class:Glest::Sim::PrototypeFactory
newCommand	source/game/world/world.h	/^	Command* newCommand(CmdDirective archetype, CmdFlags flags, const Vec2i &pos = invalidPos, Unit *commandedUnit = NULL) {$/;"	f	class:Glest::Sim::MasterEntityFactory
newCommand	source/game/world/world.h	/^	Command* newCommand(const CommandType *type, CmdFlags flags, Unit *unit, Unit *commandedUnit = NULL) {$/;"	f	class:Glest::Sim::MasterEntityFactory
newCommand	source/game/world/world.h	/^	Command* newCommand(const CommandType *type, CmdFlags flags, const Vec2i &pos = invalidPos, Unit *commandedUnit = NULL) {$/;"	f	class:Glest::Sim::MasterEntityFactory
newCommand	source/game/world/world.h	/^	Command* newCommand(const CommandType *type, CmdFlags flags, const Vec2i &pos, const ProducibleType *prodType, CardinalDir facing, Unit *commandedUnit = NULL) {$/;"	f	class:Glest::Sim::MasterEntityFactory
newCommand	source/game/world/world.h	/^	Command* newCommand(const XmlNode *node, const UnitType *ut, const FactionType *ft) {$/;"	f	class:Glest::Sim::MasterEntityFactory
newCommandType	source/game/world/type_factories.h	/^	CommandType*	newCommandType(CmdClass cc, const UnitType *ut)	{$/;"	f	class:Glest::Sim::PrototypeFactory
newContext	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual Context *newContext()					{return new ContextGl();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newContext	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual Context *newContext()					{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newDetectorType	source/game/world/type_factories.h	/^	DetectorType* newDetectorType(const UnitType *ut) { return m_detectorTypeFactory.newInstance(ut); }$/;"	f	class:Glest::Sim::PrototypeFactory
newEffect	source/game/world/world.h	/^	Effect* newEffect(const EffectType *type, Unit *source, Effect *root, fixed strength,$/;"	f	class:Glest::Sim::MasterEntityFactory
newEffect	source/game/world/world.h	/^	Effect* newEffect(const XmlNode *node) { return m_effectFactory.newInstance(node); }$/;"	f	class:Glest::Sim::MasterEntityFactory
newEffectType	source/game/world/type_factories.h	/^	EffectType*		newEffectType()		{ return m_effectTypeFactory.newInstance(EffectClass::EFFECT); }$/;"	f	class:Glest::Sim::PrototypeFactory
newEmanationType	source/game/world/type_factories.h	/^	EmanationType*	newEmanationType()	{ $/;"	f	class:Glest::Sim::PrototypeFactory
newField	source/configurator/configuration.cpp	/^Field *FieldGroup::newField(const string &type) {$/;"	f	class:Configurator::FieldGroup
newFontManager	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual FontManager *newFontManager()			{return new FontManager();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newFontManager	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual FontManager *newFontManager()			{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newFrame	source/game/world/sim_interface.h	/^	void newFrame(int frame) {$/;"	f	class:Glest::Debug::WorldLog
newFreeTypeFont	source/game/graphics/renderer.cpp	/^Font* Renderer::newFreeTypeFont(ResourceScope rs) {$/;"	f	class:Glest::Graphics::Renderer
newFreeTypeFont	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual Font* newFreeTypeFont()					{return new FreeTypeFont();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newFreeTypeFont	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual Font *newFreeTypeFont()					{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newFreeTypeFont	source/shared_lib/sources/graphics/font_manager.cpp	/^Font* FontManager::newFreeTypeFont() {$/;"	f	class:Shared::Graphics::FontManager
newGeneratedType	source/game/world/type_factories.h	/^	GeneratedType* newGeneratedType() {$/;"	f	class:Glest::Sim::PrototypeFactory
newInstance	source/game/prototypes/skill_type.cpp	/^Model* ModelFactory::newInstance(const string &path, int size, int height) {$/;"	f	class:Glest::ProtoTypes::ModelFactory
newInstance	source/game/world/type_factories.h	/^	BaseType* newInstance(Enum typeClass) {$/;"	f	class:Glest::Sim::DynamicTypeFactory
newInstance	source/game/world/type_factories.h	/^	BaseType* newInstance(Enum typeClass, const string &name) {$/;"	f	class:Glest::Sim::DynamicTypeFactory
newInstance	source/game/world/type_factories.h	/^	Entity* newInstance(Arg1 a1) {$/;"	f	class:Glest::Sim::EntityFactory
newInstance	source/game/world/type_factories.h	/^	Type* newInstance() {$/;"	f	class:Glest::Sim::SingleTypeFactory
newInstance	source/game/world/type_factories.h	/^	Type* newInstance(Arg1 a1) {$/;"	f	class:Glest::Sim::SingleTypeFactory
newInstance	source/shared_lib/include/util/factory.h	/^	T* newInstance() {$/;"	f	class:Shared::Util::SingleTypeFactory
newInstance	source/shared_lib/include/util/factory.h	/^	T* newInstance(string classId) {$/;"	f	class:Shared::Util::MultiFactory
newInstance	source/shared_lib/include/util/factory.h	/^	virtual void *newInstance()	{return new T();} \/\/ EVIL$/;"	f	class:Shared::Util::SingleFactory
newLine	source/game/facilities/logger.cpp	/^	string newLine = "\\r\\n";$/;"	m	namespace:Glest::Util	file:
newMapObject	source/game/world/world.h	/^	MapObject* newMapObject(MapObjectType *objType, const Vec3f &p) {$/;"	f	class:Glest::Sim::MasterEntityFactory
newModel	source/game/graphics/renderer.cpp	/^Model* Renderer::newModel(ResourceScope rs) {$/;"	f	class:Glest::Graphics::Renderer
newModel	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual Model *newModel()						{return new ModelGl();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newModel	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual Model *newModel()						{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newModel	source/shared_lib/sources/graphics/model_manager.cpp	/^Model *ModelManager::newModel(){$/;"	f	class:Shared::Graphics::ModelManager
newModelManager	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual ModelManager *newModelManager()			{return new ModelManager();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newModelManager	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual ModelManager *newModelManager()			{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newModelRenderer	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual ModelRenderer *newModelRenderer()		{return new ModelRendererGl();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newModelRenderer	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual ModelRenderer *newModelRenderer()		{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newNode	source/game/search/node_pool.h	/^	AStarNode*	newNode()	{ return ( counter < size ? &stock[counter++] : NULL ); } $/;"	f	class:Glest::Search::NodePool
newParticleManager	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual ParticleManager *newParticleManager()	{return new ParticleManager();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newParticleManager	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual ParticleManager *newParticleManager()	{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newParticleRenderer	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual ParticleRenderer *newParticleRenderer()	{return new ParticleRendererGl();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newParticleRenderer	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual ParticleRenderer *newParticleRenderer()	{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newProjectile	source/game/world/world.h	/^	Projectile* newProjectile(bool visible, const ParticleSystemBase &model, int particleCount= 1000) {$/;"	f	class:Glest::Sim::MasterEntityFactory
newSearch	source/game/search/node_pool.h	/^		inline void newSearch() { counter += 2; }$/;"	f	struct:Glest::Search::NodePool::MarkerArray
newSkillType	source/game/world/type_factories.h	/^	SkillType*		newSkillType(SkillClass sc)		{ return m_skillTypeFactory.newInstance(sc); }$/;"	f	class:Glest::Sim::PrototypeFactory
newSoundPlayer	source/shared_lib/include/sound/ds8/sound_factory_ds8.h	/^	virtual SoundPlayer *newSoundPlayer()	{return new SoundPlayerDs8();}	$/;"	f	class:Shared::Sound::Ds8::SoundFactoryDs8
newSoundPlayer	source/shared_lib/include/sound/openal/sound_factory_openal.h	/^	virtual SoundPlayer* newSoundPlayer()	{return new SoundPlayerOpenAL();}	$/;"	f	class:Shared::Sound::OpenAL::SoundFactoryOpenAL
newSoundPlayer	source/shared_lib/include/sound/sound_factory.h	/^	virtual SoundPlayer *newSoundPlayer()	{return NULL;}	$/;"	f	class:Shared::Sound::SoundFactory
newSoundPlayer	source/shared_lib/include/sound/xa2/sound_factory_xa2.h	/^	virtual SoundPlayer *newSoundPlayer()   { return new SoundPlayerXa2(); }$/;"	f	class:Shared::Sound::Xa2::SoundFactoryXa2
newSoundPlayer	source/shared_lib/sources/sound/sound_interface.cpp	/^SoundPlayer *SoundInterface::newSoundPlayer(){$/;"	f	class:Shared::Sound::SoundInterface
newTextRendererFT	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual TextRenderer *newTextRendererFT()		{return new TextRendererFT();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newTextRendererFT	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual TextRenderer *newTextRendererFT()		{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newTexture1D	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual Texture1D *newTexture1D()				{return new Texture1DGl();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newTexture1D	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual Texture1D *newTexture1D()				{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newTexture1D	source/shared_lib/sources/graphics/texture_manager.cpp	/^Texture1D *TextureManager::newTexture1D(){$/;"	f	class:Shared::Graphics::TextureManager
newTexture2D	source/game/graphics/renderer.cpp	/^Texture2D* Renderer::newTexture2D(ResourceScope rs) {$/;"	f	class:Glest::Graphics::Renderer
newTexture2D	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual Texture2D *newTexture2D()				{return new Texture2DGl();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newTexture2D	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual Texture2D *newTexture2D()				{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newTexture2D	source/shared_lib/sources/graphics/texture_manager.cpp	/^Texture2D *TextureManager::newTexture2D(){$/;"	f	class:Shared::Graphics::TextureManager
newTexture3D	source/game/graphics/renderer.cpp	/^Texture3D* Renderer::newTexture3D(ResourceScope rs) {$/;"	f	class:Glest::Graphics::Renderer
newTexture3D	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual Texture3D *newTexture3D()				{return new Texture3DGl();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newTexture3D	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual Texture3D *newTexture3D()				{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newTexture3D	source/shared_lib/sources/graphics/texture_manager.cpp	/^Texture3D *TextureManager::newTexture3D(){$/;"	f	class:Shared::Graphics::TextureManager
newTextureCube	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual TextureCube *newTextureCube()			{return new TextureCubeGl();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newTextureCube	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual TextureCube *newTextureCube()			{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newTextureCube	source/shared_lib/sources/graphics/texture_manager.cpp	/^TextureCube *TextureManager::newTextureCube(){$/;"	f	class:Shared::Graphics::TextureManager
newTextureManager	source/shared_lib/include/graphics/gl/graphics_factory_gl.h	/^	virtual TextureManager *newTextureManager()		{return new TextureManager();}$/;"	f	class:Shared::Graphics::Gl::GraphicsFactoryGl
newTextureManager	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual TextureManager *newTextureManager()		{return NULL;}$/;"	f	class:Shared::Graphics::GraphicsFactory
newTimerQueue	source/game/script/script_manager.cpp	/^vector<ScriptTimer> ScriptManager::newTimerQueue;$/;"	m	class:Glest::Script::ScriptManager	file:
newTimerQueue	source/game/script/script_manager.h	/^	static vector<ScriptTimer> newTimerQueue;$/;"	m	class:Glest::Script::ScriptManager
newUnit	source/game/entities/unit.cpp	/^Unit* UnitFactory::newUnit(const Vec2i &pos, const UnitType *type, Faction *faction, Map *map, CardinalDir face, Unit* master) {$/;"	f	class:Glest::Entities::UnitFactory
newUnit	source/game/entities/unit.cpp	/^Unit* UnitFactory::newUnit(const XmlNode *node, Faction *faction, Map *map, const TechTree *tt, bool putInWorld) {$/;"	f	class:Glest::Entities::UnitFactory
newUnit	source/game/world/world.h	/^	Unit*	newUnit(const Vec2i &pos, const UnitType *type, Faction *faction, Map *map,$/;"	f	class:Glest::Sim::MasterEntityFactory
newUnit	source/game/world/world.h	/^	Unit*	newUnit(const XmlNode *node, Faction *faction, Map *map, const TechTree *tt, bool putInWorld = true) {$/;"	f	class:Glest::Sim::MasterEntityFactory
newUnitType	source/game/world/type_factories.h	/^	UnitType*	newUnitType() {$/;"	f	class:Glest::Sim::PrototypeFactory
newUpgrade	source/game/world/world.h	/^	Upgrade* newUpgrade(const UpgradeType *type, int factionNdx) {$/;"	f	class:Glest::Sim::MasterEntityFactory
newUpgrade	source/game/world/world.h	/^	Upgrade* newUpgrade(const XmlNode *node, Faction *f) {$/;"	f	class:Glest::Sim::MasterEntityFactory
newUpgradeType	source/game/world/type_factories.h	/^	UpgradeType* newUpgradeType() {$/;"	f	class:Glest::Sim::PrototypeFactory
newindices	source/glexemel/g3d_xml_exporter.py	/^newindices=[]$/;"	v
newvertices	source/glexemel/g3d_xml_exporter.py	/^newvertices=[]$/;"	v
next	source/game/facilities/pos_iterator.cpp	/^Vec2i PerimeterIterator::next() { $/;"	f	class:Glest::Util::PerimeterIterator
next	source/game/facilities/pos_iterator.h	/^	Vec2i next() { $/;"	f	class:Glest::Util::RectIterator
next	source/game/facilities/pos_iterator.h	/^	Vec2i next() { $/;"	f	class:Glest::Util::ReverseRectIterator
next	source/game/facilities/pos_iterator.h	/^	const PosData *next;$/;"	m	class:Glest::Util::PosCircularIterator
next	source/shared_lib/include/sound/sound.h	/^	StrSound *next;$/;"	m	class:Shared::Sound::StrSound
next	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute*	next;$/;"	m	class:TiXmlAttribute
next	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode*		next;$/;"	m	class:TiXmlNode
nextAnimReset	source/game/entities/unit.h	/^	int nextAnimReset;			\/**< the frame the next animation cycle will begin *\/$/;"	m	class:Glest::Entities::Unit
nextClassName	source/shared_lib/sources/platform/win32/window.cpp	/^int Window::nextClassName = 0;$/;"	m	class:Shared::Platform::Window	file:
nextCommandUpdate	source/game/entities/unit.h	/^	int nextCommandUpdate;		\/**< the frame next command update will occur *\/$/;"	m	class:Glest::Entities::Unit
nextId	source/shared_lib/include/platform/win32/platform_menu.h	/^	static int nextId;$/;"	m	class:Shared::Platform::MenuBase
nextId	source/shared_lib/sources/platform/win32/platform_menu.cpp	/^int MenuBase::nextId= 1000;$/;"	m	class:Shared::Platform::MenuBase	file:
nextOpen	source/game/search/node_map.h	/^	PackedPos nextOpen;$/;"	m	struct:Glest::Search::NodeMapCell
nextParticleSystem	source/game/entities/game_particle.h	/^	Splash *nextParticleSystem; \/\/ no-persist$/;"	m	class:Glest::Entities::Projectile
nextPos	source/game/entities/unit.h	/^	Vec2i nextPos;					\/**< Position unit is moving into next. Note: this will almost always == pos *\/$/;"	m	class:Glest::Entities::Unit
nextPowerOf2	source/shared_lib/include/math/math_util.h	/^inline int nextPowerOf2(int n){$/;"	f	namespace:Shared::Math
nextRollOver	source/shared_lib/include/platform/timer.h	/^	int64 nextRollOver;	\/**< clock tick count of next one second cycle *\/$/;"	m	class:Shared::Platform::PerformanceTimer
nextShiftTime	source/game/prototypes/earthquake_type.h	/^	float nextShiftTime;	\/**< when the shift should occurred *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
nextThreadId	source/shared_lib/sources/platform/win32/thread.cpp	/^ThreadId nextThreadId = 1000;$/;"	m	namespace:Shared::Platform	file:
next_pos_x	source/game/world/sim_interface.h	/^	int32	next_pos_x	: 12;$/;"	m	struct:Glest::Debug::UnitStateRecord
next_pos_y	source/game/world/sim_interface.h	/^	int32	next_pos_y	: 12; \/\/ 16$/;"	m	struct:Glest::Debug::UnitStateRecord
night	source/game/world/tileset.h	/^	StrSound night;$/;"	m	class:Glest::Sim::AmbientSounds
nightStart	source/game/world/tileset.h	/^	StaticSound nightStart;$/;"	m	class:Glest::Sim::AmbientSounds
nmSearchEngine	source/game/search/cartographer.h	/^	SearchEngine<NodeMap,GridNeighbours> *nmSearchEngine;$/;"	m	class:Glest::Search::Cartographer
noInput	source/game/game/game.h	/^	bool noInput;$/;"	m	class:Glest::Gui::GameState
noSelect	source/shared_lib/include/graphics/model.h	/^	bool noSelect;$/;"	m	class:Shared::Graphics::Mesh
no_op	source/game/game/game_constants.cpp	/^	void no_op() {$/;"	f	namespace:Glest
node	source/game/entities/command.h	/^		const XmlNode *node;$/;"	m	struct:Glest::Entities::Command::CreateParamsLoad
node	source/game/entities/unit.h	/^		const XmlNode *node;$/;"	m	struct:Glest::Entities::Unit::LoadParams
node	source/game/entities/upgrade.h	/^		const XmlNode *node;$/;"	m	struct:Glest::Entities::Upgrade::LoadParams
node	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode* node;$/;"	m	class:TiXmlHandle
nodeCount	source/game/search/cluster_map.h	/^	int size, nodeCount;$/;"	m	class:Glest::Search::TransitionNodeStore
nodeCount	source/game/search/node_map.h	/^			nodeCount;$/;"	m	class:Glest::Search::NodeMap
nodeLimit	source/game/search/node_map.h	/^	int nodeLimit;$/;"	m	class:Glest::Search::NodeMap
nodeLimit	source/game/search/search_engine.h	/^		nodeLimit,		 \/**< limit on number of nodes to use					   *\/$/;"	m	class:Glest::Search::SearchEngine
nodeMap	source/game/search/cartographer.h	/^	NodeMap *nodeMap;$/;"	m	class:Glest::Search::Cartographer
nodeMap	source/game/search/node_map.h	/^	NodeMapCellArray nodeMap;$/;"	m	class:Glest::Search::NodeMap
nodeStorage	source/game/search/search_engine.h	/^	NodeStorage *nodeStorage;\/**< NodeStorage for this SearchEngine					   *\/$/;"	m	class:Glest::Search::SearchEngine
nodeStore	source/game/search/route_planner.h	/^	NodePool *nodeStore;$/;"	m	class:Glest::Search::RoutePlanner
noneString	source/game/world/world.cpp	/^const string noneString = "none";$/;"	m	namespace:Glest::Sim	file:
nop	source/shared_lib/sources/platform/win32/window.cpp	/^void nop() {}$/;"	f	namespace:Shared::Platform
norm	source/game/world/map.h	/^	Vec3f& norm() { return m_normal; }$/;"	f	struct:Glest::Sim::TileVertex
norm	source/shared_lib/include/graphics/model.h	/^	Vec3f norm;$/;"	m	struct:Shared::Graphics::Vertex_PN
norm	source/shared_lib/include/graphics/model.h	/^	Vec3f norm;$/;"	m	struct:Shared::Graphics::Vertex_PNT
norm	source/shared_lib/include/graphics/model.h	/^	Vec3f norm;$/;"	m	struct:Shared::Graphics::Vertex_PNTU
norm	source/shared_lib/include/graphics/model.h	/^	Vec3f norm;$/;"	m	struct:Shared::Graphics::Vertex_PNU
normal	source/shared_lib/include/math/vec.h	/^	Vec3<T> normal(const Vec3<T> &p1, const Vec3<T> &p2) const {$/;"	f	class:Shared::Math::Vec3
normal	source/shared_lib/include/math/vec.h	/^	Vec3<T> normal(const Vec3<T> &p1, const Vec3<T> &p2, const Vec3<T> &p3, const Vec3<T> &p4) const {$/;"	f	class:Shared::Math::Vec3
normalFrameCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 normalFrameCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV2
normalFrameCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 normalFrameCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV3
normalPointer	source/shared_lib/include/graphics/buffer.h	/^	void *normalPointer;$/;"	m	class:Shared::Graphics::VertexBuffer
normalTextureUnit	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	static const int normalTextureUnit  = GL_TEXTURE3;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
normalise	source/game/graphics/scene_culler.h	/^	void normalise() { $/;"	f	struct:Glest::Graphics::Plane
normalize	source/shared_lib/include/math/vec.h	/^	void normalize() {$/;"	f	class:Shared::Math::Vec2
normalize	source/shared_lib/include/math/vec.h	/^	void normalize() {$/;"	f	class:Shared::Math::Vec3
normalize	source/shared_lib/sources/math/quaternion.cpp	/^void Quaternion::normalize(){$/;"	f	class:Shared::Math::Quaternion
normals	source/g3d_viewer/renderer.h	/^	bool normals;$/;"	m	class:Shared::G3dViewer::Renderer
notebook	source/configurator/main.h	/^	wxNotebook *notebook;$/;"	m	class:Configurator::MainWindow
notifyUser	source/game/main/main.cpp	/^	virtual void notifyUser(bool pretty) {$/;"	f	class:Glest::Main::ExceptionHandler
notseenindex	source/glexemel/g3d_xml_exporter.py	/^def notseenindex(index):$/;"	f
nsgSearchEngine	source/game/search/route_planner.h	/^	SearchEngine<NodePool>	 *nsgSearchEngine;$/;"	m	class:Glest::Search::RoutePlanner
numBuffers	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	static const unsigned numBuffers = 3;$/;"	m	class:Shared::Sound::Xa2::StreamXaVoice
numButtons	source/game/widgets/framed_widgets.h	/^	static const int numButtons = 4;$/;"	m	class:Glest::Widgets::ButtonFlags
numEdges	source/game/search/cluster_map.cpp	/^int Edge::numEdges[Field::COUNT];$/;"	m	class:Glest::Search::Edge	file:
numEdges	source/game/search/cluster_map.h	/^	static int numEdges[Field::COUNT];$/;"	m	struct:Glest::Search::Edge
numEntries	source/game/world/sim_interface.h	/^	int numEntries;$/;"	m	class:Glest::Sim::SkillCycleTable
numNodes	source/game/search/node_pool.h	/^	int numNodes;	  \/**< number of nodes used so far this search	  *\/$/;"	m	class:Glest::Search::NodePool
numSnippets	source/game/widgets/widgets_base.h	/^	int  numSnippets() const { return m_texts.size(); }$/;"	f	class:Glest::Widgets::TextWidget
numTransitions	source/game/search/cluster_map.cpp	/^int Transition::numTransitions[Field::COUNT];$/;"	m	class:Glest::Search::Transition	file:
numTransitions	source/game/search/cluster_map.h	/^	static int numTransitions[Field::COUNT];$/;"	m	struct:Glest::Search::Transition
num_data	source/test/datastructs/circular_buffer_test.h	/^	const char *num_data;$/;"	m	class:Test::CircularBufferTest
num_size	source/test/datastructs/circular_buffer_test.h	/^	size_t num_size;$/;"	m	class:Test::CircularBufferTest
numbers	source/test/datastructs/fixed_point_test.h	/^	fixed numbers[101]; \/\/ 0 - 100$/;"	m	class:Test::FixedPointTest
nwPos	source/game/search/cluster_map.h	/^	Vec2i nwPos;$/;"	m	struct:Glest::Search::Transition
ny	source/game/facilities/pos_iterator.h	/^	int ex, wx, sy, ny;$/;"	m	class:Glest::Util::RectIteratorBase
objCount	source/game/world/tileset.h	/^	static const int objCount= 10;$/;"	m	class:Glest::Sim::Tileset
object	source/game/world/map.h	/^	MapObject *object;$/;"	m	class:Glest::Sim::Tile
object	source/map_editor/main.h	/^	int object;$/;"	m	class:MapEditor::MainWindow
object	source/map_editor/map.h	/^		int object;$/;"	m	struct:MapEditor::Map::Cell
object	source/map_editor/program.h	/^		int *object;$/;"	m	class:MapEditor::UndoPoint
objectClass	source/game/prototypes/object_type.h	/^	int objectClass;$/;"	m	class:Glest::ProtoTypes::MapObjectType
objectCount	source/map_editor/main.h	/^	static const int objectCount = 11;$/;"	m	class:MapEditor::MainWindow
objectType	source/game/entities/object.h	/^		MapObjectType *objectType;$/;"	m	struct:Glest::Entities::MapObject::CreateParams
objectType	source/game/entities/object.h	/^	MapObjectType *objectType;$/;"	m	class:Glest::Entities::MapObject
objectTypes	source/game/world/tileset.h	/^	MapObjectType objectTypes[objCount];$/;"	m	class:Glest::Sim::Tileset
objectUnderMouse	source/map_editor/main.h	/^	int objectUnderMouse;$/;"	m	class:MapEditor::MainWindow
object_descs	source/map_editor/main.h	/^const char *object_descs[] = {$/;"	m	namespace:MapEditor
off	source/game/facilities/pos_iterator.h	/^	int off;$/;"	m	struct:Glest::Util::PosData
offset	source/game/widgets/widgets_base.h	/^	Vec2i offset, size;$/;"	m	struct:Glest::Widgets::ImageRenderInfo
offset	source/shared_lib/include/graphics/particle.h	/^	Vec3f offset;$/;"	m	class:Shared::Graphics::ParticleSystemBase
offsetBits	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint32 offsetBits;$/;"	m	struct:Shared::Graphics::BitmapFileHeader	file:
offsetX	source/game/network/network_types.h	/^		int16	offsetX		:  2;$/;"	m	struct:Glest::Net::MoveSkillUpdate
offsetX	source/map_editor/program.h	/^	int offsetX, offsetY;$/;"	m	class:MapEditor::Program
offsetY	source/game/network/network_types.h	/^		int16	offsetY		:  2;$/;"	m	struct:Glest::Net::MoveSkillUpdate
offsetY	source/map_editor/program.h	/^	int offsetX, offsetY;$/;"	m	class:MapEditor::Program
oldPos	source/game/entities/game_particle.h	/^	Vec3f oldPos;$/;"	m	class:Glest::Entities::UnitParticleSystem
oldSaveMsg	source/game/menu/menu_state_load_game.cpp	/^const string oldSaveMsg = "Old savegame format, no longer supported, sorry.";$/;"	m	namespace:Glest::Menu	file:
onAssignmentModified	source/game/gui/keymap.cpp	/^void Keymap::onAssignmentModified(HotKeyAssignment *assignment) {$/;"	f	class:Glest::Gui::Keymap
onAttacked	source/game/script/trigger_manager.h	/^	void onAttacked(const Unit *unit) {checkTrigger(attackedTriggers, unit);}$/;"	f	class:Glest::Script::TriggerManager
onAttackedTrigger	source/game/script/script_manager.h	/^	static void onAttackedTrigger(const Unit *unit){ triggerManager.onAttacked(unit); }$/;"	f	class:Glest::Script::ScriptManager
onBoxClicked	source/game/widgets/list_widgets.cpp	/^void DropList::onBoxClicked(Widget*) {$/;"	f	class:Glest::Widgets::DropList
onBufferEnd	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundPlayerXa2::onBufferEnd(int ndx, void *context) {$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
onBufferEnd	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void StreamXaVoice::onBufferEnd(void *context) {$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
onButtonApply	source/configurator/main.cpp	/^void MainWindow::onButtonApply(wxCommandEvent &event) {$/;"	f	class:Configurator::MainWindow
onButtonCancel	source/configurator/main.cpp	/^void MainWindow::onButtonCancel(wxCommandEvent &event) {$/;"	f	class:Configurator::MainWindow
onButtonClick	source/game/menu/menu_state_graphic_info.cpp	/^void MenuStateGraphicInfo::onButtonClick(Widget*) {$/;"	f	class:Glest::Menu::MenuStateGraphicInfo
onButtonClick	source/game/menu/menu_state_load_game.cpp	/^void MenuStateLoadGame::onButtonClick(Widget *source) {$/;"	f	class:Glest::Menu::MenuStateLoadGame
onButtonClick	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onButtonClick(Widget *source) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onButtonClick	source/game/menu/menu_state_options.cpp	/^void MenuStateOptions::onButtonClick(Widget *source) {$/;"	f	class:Glest::Menu::MenuStateOptions
onButtonClick	source/game/menu/menu_state_root.cpp	/^void MenuStateRoot::onButtonClick(Widget *source) {$/;"	f	class:Glest::Menu::MenuStateRoot
onButtonClick	source/game/menu/menu_state_scenario.cpp	/^void MenuStateScenario::onButtonClick(Widget* source) {$/;"	f	class:Glest::Menu::MenuStateScenario
onButtonClicked	source/game/game/options.cpp	/^void OptionsFrame::onButtonClicked(Widget *source) {$/;"	f	class:Glest::Gui::OptionsFrame
onButtonClicked	source/game/widgets/framed_widgets.cpp	/^void BasicDialog::onButtonClicked(Widget *source) {$/;"	f	class:Glest::Widgets::BasicDialog
onButtonClicked	source/game/widgets/framed_widgets.cpp	/^void TitleBar::onButtonClicked(Widget *source) {$/;"	f	class:Glest::Widgets::TitleBar
onButtonClicked	source/game/widgets/widgets.cpp	/^void TabWidget::onButtonClicked(Widget* widget) {$/;"	f	class:Glest::Widgets::TabWidget
onButtonDefault	source/configurator/main.cpp	/^void MainWindow::onButtonDefault(wxCommandEvent &event) {$/;"	f	class:Configurator::MainWindow
onButtonFired	source/game/misc_widgets.cpp	/^void Spinner::onButtonFired(Widget *source) {$/;"	f	class:Glest::Widgets::Spinner
onButtonOk	source/configurator/main.cpp	/^void MainWindow::onButtonOk(wxCommandEvent &event) {$/;"	f	class:Configurator::MainWindow
onCancelConnect	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::onCancelConnect(Widget*) {$/;"	f	class:Glest::Menu::MenuStateJoinGame
onCancelDelete	source/game/menu/menu_state_load_game.cpp	/^void MenuStateLoadGame::onCancelDelete(Widget*) {$/;"	f	class:Glest::Menu::MenuStateLoadGame
onCancelHotKeyChange	source/game/gui/keymap_widget.cpp	/^void KeyEntryWidget::onCancelHotKeyChange(Widget*) {$/;"	f	class:Glest::Gui::KeyEntryWidget
onCancelSearch	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::onCancelSearch(Widget*) {$/;"	f	class:Glest::Menu::MenuStateJoinGame
onCategoryChanged	source/game/menu/menu_state_scenario.cpp	/^void MenuStateScenario::onCategoryChanged(Widget*) {$/;"	f	class:Glest::Menu::MenuStateScenario
onChangeColour	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onChangeColour(Widget *source) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onChangeControl	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onChangeControl(Widget *source) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onChangeFaction	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onChangeFaction(Widget *source) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onChangeMap	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onChangeMap(Widget*) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onChangeTeam	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onChangeTeam(Widget *source) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onChangeTechtree	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onChangeTechtree(Widget*) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onChangeTileset	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onChangeTileset(Widget*) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onChatCancel	source/game/game/game.cpp	/^void GameState::onChatCancel(Widget*) {$/;"	f	class:Glest::Gui::GameState
onChatEntered	source/game/game/game.cpp	/^void GameState::onChatEntered(Widget* ptr) {$/;"	f	class:Glest::Gui::GameState
onCheckBoxCahnged	source/game/game/options.cpp	/^void Options::onCheckBoxCahnged(Widget *src) {$/;"	f	class:Glest::Gui::Options
onCheckChanged	source/game/gui/chat_dialog.h	/^	void onCheckChanged(Widget*) { m_teamChat = m_teamCheckBox->isChecked(); }$/;"	f	class:Glest::Gui::ChatDialog
onCheckChanged	source/game/gui/debug_widgets.cpp	/^void DebugOptions::onCheckChanged(Widget *widget) {$/;"	f	class:Glest::Gui::DebugOptions
onCheckChanged	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onCheckChanged(Widget* cb) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onClose	source/configurator/main.cpp	/^void MainWindow::onClose(wxCloseEvent &event) {$/;"	f	class:Configurator::MainWindow
onClose	source/g3d_viewer/main.cpp	/^void MainWindow::onClose(wxCloseEvent &event){$/;"	f	class:Shared::G3dViewer::MainWindow
onClose	source/game/widgets/framed_widgets.h	/^	void onClose(Widget*)    { Close(this);    }$/;"	f	class:Glest::Widgets::Frame
onClose	source/map_editor/main.cpp	/^void MainWindow::onClose(wxCloseEvent &event) {$/;"	f	class:MapEditor::MainWindow
onCloseLuaConsole	source/game/gui/user_interface.cpp	/^void UserInterface::onCloseLuaConsole(Widget*) {$/;"	f	class:Glest::Gui::UserInterface
onCloseUnconnectedSlots	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onCloseUnconnectedSlots(Widget*) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onColourBtn	source/g3d_viewer/dialogs.cpp	/^void TeamColourDialog::onColourBtn(wxCommandEvent &event) {$/;"	f	class:Shared::G3dViewer::TeamColourDialog
onColourChanged	source/game/widgets/player_slot_widget.h	/^	void onColourChanged(Widget*)  { ColourChanged(this);  }$/;"	f	class:Glest::Widgets::PlayerSlotWidget
onConfirmDelete	source/game/menu/menu_state_load_game.cpp	/^void MenuStateLoadGame::onConfirmDelete(Widget*) {$/;"	f	class:Glest::Menu::MenuStateLoadGame
onConfirmExitProgram	source/game/game/game.cpp	/^void GameState::onConfirmExitProgram(Widget*) {$/;"	f	class:Glest::Gui::GameState
onConfirmHotKeyChange	source/game/gui/keymap_widget.cpp	/^void KeyEntryWidget::onConfirmHotKeyChange(Widget*) {$/;"	f	class:Glest::Gui::KeyEntryWidget
onConfirmQuitGame	source/game/game/game.cpp	/^void GameState::onConfirmQuitGame(Widget*) {$/;"	f	class:Glest::Gui::GameState
onConfirmReturn	source/game/menu/menu_state_load_game.cpp	/^void MenuStateLoadGame::onConfirmReturn(Widget*) {$/;"	f	class:Glest::Menu::MenuStateLoadGame
onConfirmReturn	source/game/menu/menu_state_scenario.cpp	/^void MenuStateScenario::onConfirmReturn(Widget*) {$/;"	f	class:Glest::Menu::MenuStateScenario
onConnect	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::onConnect(Widget*) {$/;"	f	class:Glest::Menu::MenuStateJoinGame
onContinue	source/game/test_pane.cpp	/^void TestPane::onContinue(Widget*) {$/;"	f	class:Glest::Main::TestPane
onControlChanged	source/game/widgets/player_slot_widget.h	/^	void onControlChanged(Widget*) {$/;"	f	class:Glest::Widgets::PlayerSlotWidget
onDebugToggle	source/game/gui/game_menu.cpp	/^void GameMenu::onDebugToggle(Widget*) {$/;"	f	class:Glest::Gui::GameMenu
onDisconnect	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::onDisconnect(Widget*) {$/;"	f	class:Glest::Menu::MenuStateJoinGame
onDismissDialog	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::onDismissDialog(Widget*) {$/;"	f	class:Glest::Menu::MenuStateNewGame
onDismissDialog	source/game/test_pane.cpp	/^void TestPane::onDismissDialog(Widget *d) {$/;"	f	class:Glest::Main::TestPane
onDoDialog	source/game/test_pane.cpp	/^void TestPane::onDoDialog(Widget*) {$/;"	f	class:Glest::Main::TestPane
onDropListSelectionChanged	source/game/game/options.cpp	/^void Options::onDropListSelectionChanged(Widget *source) {$/;"	f	class:Glest::Gui::Options
onErrorDismissed	source/game/game/game.cpp	/^void GameState::onErrorDismissed(Widget*) {$/;"	f	class:Glest::Gui::GameState
onEscaped	source/game/gui/chat_dialog.h	/^	void onEscaped(Widget*) { Escaped(this); }$/;"	f	class:Glest::Gui::ChatDialog
onEscaped	source/game/widgets/framed_widgets.h	/^	void onEscaped(Widget*) { Escaped(this); }$/;"	f	class:Glest::Widgets::InputDialog
onExit	source/game/gui/game_menu.cpp	/^void GameMenu::onExit(Widget*) {$/;"	f	class:Glest::Gui::GameMenu
onExit	source/game/main/program.cpp	/^void Program::CrashProgramState::onExit(Widget*) {$/;"	f	class:Glest::Main::Program::CrashProgramState
onExpand	source/game/gui/display.cpp	/^void DisplayFrame::onExpand(Widget*) {$/;"	f	class:Glest::Gui::DisplayFrame
onExpand	source/game/gui/resource_bar.cpp	/^void ResourceBarFrame::onExpand(Widget*) {$/;"	f	class:Glest::Gui::ResourceBarFrame
onExpand	source/game/widgets/framed_widgets.h	/^	void onExpand(Widget*)   { Expand(this);   }$/;"	f	class:Glest::Widgets::Frame
onExpand	source/game/widgets/player_slot_widget.cpp	/^void ColourPicker::onExpand(Widget*) {$/;"	f	class:Glest::Widgets::ColourPicker
onExpand	source/game/world/minimap.cpp	/^void MinimapFrame::onExpand(Widget*) {$/;"	f	class:Glest::Sim::MinimapFrame
onExpandList	source/game/widgets/list_widgets.cpp	/^void DropList::onExpandList(Widget*) {$/;"	f	class:Glest::Widgets::DropList
onFactionChanged	source/game/widgets/player_slot_widget.h	/^	void onFactionChanged(Widget*) { FactionChanged(this); }$/;"	f	class:Glest::Widgets::PlayerSlotWidget
onFinished	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundPlayerXa2::onFinished(bool stream, int index) {$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
onFirstTierSelect	source/game/gui/user_interface.cpp	/^void UserInterface::onFirstTierSelect(int posDisplay) {$/;"	f	class:Glest::Gui::UserInterface
onHPAbove	source/game/script/trigger_manager.h	/^	void onHPAbove(const Unit *unit) {checkTrigger(hpAboveTriggers, unit);}$/;"	f	class:Glest::Script::TriggerManager
onHPAboveTrigger	source/game/script/script_manager.h	/^	static void onHPAboveTrigger(const Unit *unit) { triggerManager.onHPAbove(unit); }$/;"	f	class:Glest::Script::ScriptManager
onHPBelow	source/game/script/trigger_manager.h	/^	void onHPBelow(const Unit *unit) {checkTrigger(hpBelowTriggers, unit);}$/;"	f	class:Glest::Script::TriggerManager
onHPBelowTrigger	source/game/script/script_manager.h	/^	static void onHPBelowTrigger(const Unit *unit) { triggerManager.onHPBelow(unit); }$/;"	f	class:Glest::Script::ScriptManager
onHelp	source/configurator/main.cpp	/^void FieldText::onHelp(wxHelpEvent &event) {$/;"	f	class:Configurator::FieldText
onHorizontalScroll	source/game/widgets/scroll_bar.cpp	/^void ScrollPane::onHorizontalScroll(ScrollBar*) {$/;"	f	class:Glest::Widgets::ScrollPane
onHotKeyAssignmentChanged	source/game/gui/keymap_widget.cpp	/^void KeyEntryWidget::onHotKeyAssignmentChanged(HotKeyAssignment *assignment) {$/;"	f	class:Glest::Gui::KeyEntryWidget
onHotKeyChanged	source/game/gui/keymap_widget.cpp	/^void KeyEntryWidget::onHotKeyChanged(Widget *wdgt) {$/;"	f	class:Glest::Gui::KeyEntryWidget
onInputEntered	source/game/gui/chat_dialog.cpp	/^void ChatDialog::onInputEntered(Widget*) {$/;"	f	class:Glest::Gui::ChatDialog
onInputEntered	source/game/widgets/framed_widgets.cpp	/^void InputDialog::onInputEntered(Widget*) {$/;"	f	class:Glest::Widgets::InputDialog
onKeyDown	source/map_editor/main.cpp	/^void GlCanvas::onKeyDown(wxKeyEvent &event) {$/;"	f	class:MapEditor::GlCanvas
onKeyDown	source/map_editor/main.cpp	/^void MainWindow::onKeyDown(wxKeyEvent &e) {$/;"	f	class:MapEditor::MainWindow
onLeftClickOrder	source/game/gui/user_interface.cpp	/^void UserInterface::onLeftClickOrder(Vec2i cellPos) {$/;"	f	class:Glest::Gui::UserInterface
onLineEntered	source/game/gui/lua_console.cpp	/^void LuaConsole::onLineEntered(Widget*) {$/;"	f	class:Glest::Gui::LuaConsole
onListDisposed	source/game/widgets/list_widgets.cpp	/^void DropList::onListDisposed(Widget*) {$/;"	f	class:Glest::Widgets::DropList
onMenuBrushGradient	source/map_editor/main.cpp	/^void MainWindow::onMenuBrushGradient(wxCommandEvent &e) {$/;"	f	class:MapEditor::MainWindow
onMenuBrushHeight	source/map_editor/main.cpp	/^void MainWindow::onMenuBrushHeight(wxCommandEvent &e) {$/;"	f	class:MapEditor::MainWindow
onMenuBrushObject	source/map_editor/main.cpp	/^void MainWindow::onMenuBrushObject(wxCommandEvent &e) {$/;"	f	class:MapEditor::MainWindow
onMenuBrushResource	source/map_editor/main.cpp	/^void MainWindow::onMenuBrushResource(wxCommandEvent &e) {$/;"	f	class:MapEditor::MainWindow
onMenuBrushStartLocation	source/map_editor/main.cpp	/^void MainWindow::onMenuBrushStartLocation(wxCommandEvent &e) {$/;"	f	class:MapEditor::MainWindow
onMenuBrushSurface	source/map_editor/main.cpp	/^void MainWindow::onMenuBrushSurface(wxCommandEvent &e) {$/;"	f	class:MapEditor::MainWindow
onMenuColor	source/g3d_viewer/main.cpp	/^void MainWindow::onMenuColor(wxCommandEvent &evt){$/;"	f	class:Shared::G3dViewer::MainWindow
onMenuColorEdit	source/g3d_viewer/main.cpp	/^void MainWindow::onMenuColorEdit(wxCommandEvent &event){$/;"	f	class:Shared::G3dViewer::MainWindow
onMenuEditAdvanced	source/map_editor/main.cpp	/^void MainWindow::onMenuEditAdvanced(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditFlipX	source/map_editor/main.cpp	/^void MainWindow::onMenuEditFlipX(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditFlipY	source/map_editor/main.cpp	/^void MainWindow::onMenuEditFlipY(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditInfo	source/map_editor/main.cpp	/^void MainWindow::onMenuEditInfo(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditRandomize	source/map_editor/main.cpp	/^void MainWindow::onMenuEditRandomize(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditRandomizeHeights	source/map_editor/main.cpp	/^void MainWindow::onMenuEditRandomizeHeights(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditRedo	source/map_editor/main.cpp	/^void MainWindow::onMenuEditRedo(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditReset	source/map_editor/main.cpp	/^void MainWindow::onMenuEditReset(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditResetPlayers	source/map_editor/main.cpp	/^void MainWindow::onMenuEditResetPlayers(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditResize	source/map_editor/main.cpp	/^void MainWindow::onMenuEditResize(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditSwitchSurfaces	source/map_editor/main.cpp	/^void MainWindow::onMenuEditSwitchSurfaces(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuEditUndo	source/map_editor/main.cpp	/^void MainWindow::onMenuEditUndo(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuExit	source/g3d_viewer/main.cpp	/^void MainWindow::onMenuExit(wxCommandEvent& event){$/;"	f	class:Shared::G3dViewer::MainWindow
onMenuFileExit	source/map_editor/main.cpp	/^void MainWindow::onMenuFileExit(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuFileLoad	source/g3d_viewer/main.cpp	/^void MainWindow::onMenuFileLoad(wxCommandEvent &event){$/;"	f	class:Shared::G3dViewer::MainWindow
onMenuFileLoad	source/map_editor/main.cpp	/^void MainWindow::onMenuFileLoad(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuFileNew	source/map_editor/main.cpp	/^void MainWindow::onMenuFileNew(wxCommandEvent &event){$/;"	f	class:MapEditor::MainWindow
onMenuFileSave	source/map_editor/main.cpp	/^void MainWindow::onMenuFileSave(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuFileSaveAs	source/map_editor/main.cpp	/^void MainWindow::onMenuFileSaveAs(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuMeshSelect	source/g3d_viewer/main.cpp	/^void MainWindow::onMenuMeshSelect(wxCommandEvent &evt) {$/;"	f	class:Shared::G3dViewer::MainWindow
onMenuMiscAbout	source/map_editor/main.cpp	/^void MainWindow::onMenuMiscAbout(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuMiscHelp	source/map_editor/main.cpp	/^void MainWindow::onMenuMiscHelp(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuMiscResetZoomAndPos	source/map_editor/main.cpp	/^void MainWindow::onMenuMiscResetZoomAndPos(wxCommandEvent &event) {$/;"	f	class:MapEditor::MainWindow
onMenuMiscShowMap	source/map_editor/main.cpp	/^void MainWindow::onMenuMiscShowMap(wxCommandEvent& event){$/;"	f	class:MapEditor::MainWindow
onMenuModeGrid	source/g3d_viewer/main.cpp	/^void MainWindow::onMenuModeGrid(wxCommandEvent &event){$/;"	f	class:Shared::G3dViewer::MainWindow
onMenuModeNormals	source/g3d_viewer/main.cpp	/^void MainWindow::onMenuModeNormals(wxCommandEvent &event){$/;"	f	class:Shared::G3dViewer::MainWindow
onMenuModeWireframe	source/g3d_viewer/main.cpp	/^void MainWindow::onMenuModeWireframe(wxCommandEvent &event){$/;"	f	class:Shared::G3dViewer::MainWindow
onMenuRadius	source/map_editor/main.cpp	/^void MainWindow::onMenuRadius(wxCommandEvent &e) {$/;"	f	class:MapEditor::MainWindow
onMenuSpeedFaster	source/g3d_viewer/main.cpp	/^void MainWindow::onMenuSpeedFaster(wxCommandEvent &event){$/;"	f	class:Shared::G3dViewer::MainWindow
onMenuSpeedSlower	source/g3d_viewer/main.cpp	/^void MainWindow::onMenuSpeedSlower(wxCommandEvent &event){$/;"	f	class:Shared::G3dViewer::MainWindow
onMouseDown	source/configurator/main.cpp	/^void MainWindow::onMouseDown(wxMouseEvent &event) {$/;"	f	class:Configurator::MainWindow
onMouseDown	source/map_editor/main.cpp	/^void GlCanvas::onMouseDown(wxMouseEvent &event) {$/;"	f	class:MapEditor::GlCanvas
onMouseDown	source/map_editor/main.cpp	/^void MainWindow::onMouseDown(wxMouseEvent &event, int x, int y) {$/;"	f	class:MapEditor::MainWindow
onMouseMove	source/g3d_viewer/main.cpp	/^void GlCanvas::onMouseMove(wxMouseEvent &event){$/;"	f	class:Shared::G3dViewer::GlCanvas
onMouseMove	source/g3d_viewer/main.cpp	/^void MainWindow::onMouseMove(wxMouseEvent &event){$/;"	f	class:Shared::G3dViewer::MainWindow
onMouseMove	source/map_editor/main.cpp	/^void GlCanvas::onMouseMove(wxMouseEvent &event) {$/;"	f	class:MapEditor::GlCanvas
onMouseMove	source/map_editor/main.cpp	/^void MainWindow::onMouseMove(wxMouseEvent &event, int x, int y) {$/;"	f	class:MapEditor::MainWindow
onOptions	source/game/gui/game_menu.cpp	/^void GameMenu::onOptions(Widget*) {$/;"	f	class:Glest::Gui::GameMenu
onPaint	source/g3d_viewer/main.cpp	/^void MainWindow::onPaint(wxPaintEvent &event) {$/;"	f	class:Shared::G3dViewer::MainWindow
onPaint	source/map_editor/main.cpp	/^void GlCanvas::onPaint(wxPaintEvent &event) {$/;"	f	class:MapEditor::GlCanvas
onPinWidgets	source/game/gui/game_menu.cpp	/^void GameMenu::onPinWidgets(Widget*) {$/;"	f	class:Glest::Gui::GameMenu
onPlayerNameChanged	source/game/game/options.cpp	/^void Options::onPlayerNameChanged(Widget *source) {$/;"	f	class:Glest::Gui::Options
onQuit	source/game/gui/game_menu.cpp	/^void GameMenu::onQuit(Widget*) {$/;"	f	class:Glest::Gui::GameMenu
onResourceDepleted	source/game/gui/user_interface.cpp	/^void UserInterface::onResourceDepleted(Vec2i cellPos) {$/;"	f	class:Glest::Gui::UserInterface
onResourceDepleted	source/game/search/cartographer.cpp	/^void Cartographer::onResourceDepleted(Vec2i pos) {$/;"	f	class:Glest::Search::Cartographer
onResourceHarvested	source/game/script/script_manager.cpp	/^void ScriptManager::onResourceHarvested(const Unit *unit) {$/;"	f	class:Glest::Script::ScriptManager
onReturn	source/game/menu/menu_state_about.cpp	/^void MenuStateAbout::onReturn(Widget*) {$/;"	f	class:Glest::Menu::MenuStateAbout
onReturn	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::onReturn(Widget*) {$/;"	f	class:Glest::Menu::MenuStateJoinGame
onReturnToGame	source/game/gui/game_menu.cpp	/^void GameMenu::onReturnToGame(Widget*) {$/;"	f	class:Glest::Gui::GameMenu
onRightClickOrder	source/game/gui/user_interface.cpp	/^void UserInterface::onRightClickOrder(Vec2i cellPos) {$/;"	f	class:Glest::Gui::UserInterface
onRollDown	source/game/widgets/framed_widgets.cpp	/^void Frame::onRollDown(Widget*) {$/;"	f	class:Glest::Widgets::Frame
onRollUp	source/game/widgets/framed_widgets.cpp	/^void Frame::onRollUp(Widget*) {$/;"	f	class:Glest::Widgets::Frame
onSameSelected	source/game/widgets/list_widgets.cpp	/^void DropList::onSameSelected(Widget *source) {$/;"	f	class:Glest::Widgets::DropList
onSaveGame	source/game/gui/game_menu.cpp	/^void GameMenu::onSaveGame(Widget*) {$/;"	f	class:Glest::Gui::GameMenu
onSaveSelected	source/game/game/game.cpp	/^void GameState::onSaveSelected(Widget*) {$/;"	f	class:Glest::Gui::GameState
onSaveSelected	source/game/menu/menu_state_load_game.cpp	/^void MenuStateLoadGame::onSaveSelected(Widget*) {$/;"	f	class:Glest::Menu::MenuStateLoadGame
onScenarioChanged	source/game/menu/menu_state_scenario.cpp	/^void MenuStateScenario::onScenarioChanged(Widget*) {$/;"	f	class:Glest::Menu::MenuStateScenario
onScroll	source/game/gui/keymap_widget.cpp	/^void KeymapWidget::onScroll(ScrollBar *) {$/;"	f	class:Glest::Gui::KeymapWidget
onScroll	source/game/misc_widgets.cpp	/^void OptionPanel::onScroll(ScrollBar *sb) {$/;"	f	class:Glest::Widgets::OptionPanel
onScroll	source/game/misc_widgets.cpp	/^void ScrollText::onScroll(ScrollBar*) {$/;"	f	class:Glest::Widgets::ScrollText
onScroll	source/game/widgets/list_widgets.cpp	/^void ListBox::onScroll(ScrollBar *sb) {$/;"	f	class:Glest::Widgets::ListBox
onScrollBtnFired	source/game/widgets/scroll_bar.cpp	/^void ScrollBar::onScrollBtnFired(Widget *source) {$/;"	f	class:Glest::Widgets::ScrollBar
onScrollCellResized	source/game/widgets/scroll_bar.cpp	/^void ScrollPane::onScrollCellResized(Vec2i avail) {$/;"	f	class:Glest::Widgets::ScrollPane
onSearchForGame	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::onSearchForGame(Widget*) {$/;"	f	class:Glest::Menu::MenuStateJoinGame
onSecondTierSelect	source/game/gui/user_interface.cpp	/^void UserInterface::onSecondTierSelect(int posDisplay) {$/;"	f	class:Glest::Gui::UserInterface
onSelect	source/game/widgets/player_slot_widget.cpp	/^void ColourPicker::onSelect(Widget *source) {$/;"	f	class:Glest::Widgets::ColourPicker
onSelected	source/game/widgets/list_widgets.cpp	/^void ListBox::onSelected(Widget* source) {$/;"	f	class:Glest::Widgets::ListBox
onSelectionChanged	source/game/gui/user_interface.h	/^	void onSelectionChanged() { resetState(); }$/;"	f	class:Glest::Gui::UserInterface
onSelectionMade	source/game/widgets/list_widgets.cpp	/^void DropList::onSelectionMade(Widget *source) {$/;"	f	class:Glest::Widgets::DropList
onSelectionStateChanged	source/game/gui/user_interface.h	/^	void onSelectionStateChanged() { m_selectionDirty = true; }$/;"	f	class:Glest::Gui::UserInterface
onSelectionUpdated	source/game/gui/user_interface.h	/^	void onSelectionUpdated() {$/;"	f	class:Glest::Gui::UserInterface
onServerSelected	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::onServerSelected(Widget* source) {$/;"	f	class:Glest::Menu::MenuStateJoinGame
onShrink	source/game/gui/display.cpp	/^void DisplayFrame::onShrink(Widget*) {$/;"	f	class:Glest::Gui::DisplayFrame
onShrink	source/game/gui/resource_bar.cpp	/^void ResourceBarFrame::onShrink(Widget*) {$/;"	f	class:Glest::Gui::ResourceBarFrame
onShrink	source/game/widgets/framed_widgets.h	/^	void onShrink(Widget*)   { Shrink(this);   }$/;"	f	class:Glest::Widgets::Frame
onShrink	source/game/world/minimap.cpp	/^void MinimapFrame::onShrink(Widget*) {$/;"	f	class:Glest::Sim::MinimapFrame
onSliderValueChanged	source/game/game/options.cpp	/^void Options::onSliderValueChanged(Widget *source) {$/;"	f	class:Glest::Gui::Options
onSpinnerValueChanged	source/game/game/options.cpp	/^void Options::onSpinnerValueChanged(Widget *source) {$/;"	f	class:Glest::Gui::Options
onStoreDestroyed	source/game/search/cartographer.cpp	/^void Cartographer::onStoreDestroyed(Unit *unit) {$/;"	f	class:Glest::Search::Cartographer
onTeamChanged	source/game/widgets/player_slot_widget.h	/^	void onTeamChanged(Widget*)	   { TeamChanged(this);	   }$/;"	f	class:Glest::Widgets::PlayerSlotWidget
onTextModified	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::onTextModified(Widget*) {$/;"	f	class:Glest::Menu::MenuStateJoinGame
onThumbDragged	source/game/widgets/slider.cpp	/^void SliderShaft::onThumbDragged(int diff) {$/;"	f	class:Glest::Widgets::SliderShaft
onThumbMoved	source/game/widgets/scroll_bar.cpp	/^void ScrollBarShaft::onThumbMoved(int diff) {$/;"	f	class:Glest::Widgets::ScrollBarShaft
onThumbMoved	source/game/widgets/scroll_bar.h	/^	void onThumbMoved(ScrollBarShaft*) { ThumbMoved(this); }$/;"	f	class:Glest::Widgets::ScrollBar
onTimer	source/g3d_viewer/main.cpp	/^void MainWindow::onTimer(wxTimerEvent &event){$/;"	f	class:Shared::G3dViewer::MainWindow
onTogglePhotoMode	source/game/gui/game_menu.cpp	/^void GameMenu::onTogglePhotoMode(Widget*) {$/;"	f	class:Glest::Gui::GameMenu
onToolPlayer	source/map_editor/main.cpp	/^void MainWindow::onToolPlayer(wxCommandEvent& event){$/;"	f	class:MapEditor::MainWindow
onTrigger	source/game/script/script_manager.cpp	/^void ScriptManager::onTrigger(const string &name, int unitId, int userData) {$/;"	f	class:Glest::Script::ScriptManager
onUnitActivated	source/game/entities/faction.h	/^	void onUnitActivated(const UnitType *ut) { ++m_unitCountMap[ut]; }$/;"	f	class:Glest::Entities::Faction
onUnitCreated	source/game/script/script_manager.cpp	/^void ScriptManager::onUnitCreated(const Unit* unit) {$/;"	f	class:Glest::Script::ScriptManager
onUnitDeActivated	source/game/entities/faction.h	/^	void onUnitDeActivated(const UnitType *ut) { --m_unitCountMap[ut]; }$/;"	f	class:Glest::Entities::Faction
onUnitDied	source/game/entities/unit.cpp	/^void UnitFactory::onUnitDied(Unit *unit) {$/;"	f	class:Glest::Entities::UnitFactory
onUnitDied	source/game/script/script_manager.cpp	/^void ScriptManager::onUnitDied(const Unit* unit) {$/;"	f	class:Glest::Script::ScriptManager
onUnitMorphed	source/game/entities/faction.h	/^	void onUnitMorphed(const UnitType *new_ut, const UnitType *old_ut) {$/;"	f	class:Glest::Entities::Faction
onUnitStateChanged	source/game/gui/selection.cpp	/^void Selection::onUnitStateChanged(Unit *unit) {$/;"	f	class:Glest::Gui::Selection
onValueChanged	source/game/widgets/slider.h	/^	void onValueChanged(Widget*) { ValueChanged(this); }$/;"	f	class:Glest::Widgets::Slider2
onVerticalScroll	source/game/widgets/scroll_bar.cpp	/^void ScrollPane::onVerticalScroll(ScrollBar*) {$/;"	f	class:Glest::Widgets::ScrollPane
opacity	source/glexemel/g3dv4.h	/^	float32 opacity;$/;"	m	struct:MeshHeader
opacity	source/shared_lib/include/graphics/model.h	/^	float opacity;$/;"	m	class:Shared::Graphics::Mesh
opacity	source/shared_lib/include/graphics/model_header.h	/^	float32 opacity;$/;"	m	struct:Shared::Graphics::MeshHeader
open	source/game/search/cluster_map.h	/^	set<const Transition*> open;$/;"	m	class:Glest::Search::TransitionNodeStore
open	source/shared_lib/sources/sound/sound.cpp	/^void StrSound::open(const string &path){$/;"	f	class:Shared::Sound::StrSound
open	source/shared_lib/sources/sound/sound_file_loader.cpp	/^void OggSoundFileLoader::open(const string &path, SoundInfo *soundInfo){$/;"	f	class:Shared::Sound::OggSoundFileLoader
open	source/shared_lib/sources/sound/sound_file_loader.cpp	/^void WavSoundFileLoader::open(const string &path, SoundInfo *soundInfo) {$/;"	f	class:Shared::Sound::WavSoundFileLoader
openAppend	source/shared_lib/sources/physfs/MemFileOps.cpp	/^void MemFileOps::openAppend(const char *fname){$/;"	f	class:Shared::PhysFS::MemFileOps
openAppend	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^void PhysFileOps::openAppend(const char *fname){$/;"	f	class:Shared::PhysFS::PhysFileOps
openAppend	source/shared_lib/sources/physfs/StdFileOps.cpp	/^void StdFileOps::openAppend(const char *fname){$/;"	f	class:Shared::PhysFS::StdFileOps
openFace	source/shared_lib/sources/physfs/FSFactory.cpp	/^int FSFactory::openFace(FT_Library lib, const char *fname, FT_Long indx, FT_Face *face){$/;"	f	class:Shared::PhysFS::FSFactory
openFromArray	source/shared_lib/sources/physfs/MemFileOps.cpp	/^void MemFileOps::openFromArray(const unsigned char *data, int length){$/;"	f	class:Shared::PhysFS::MemFileOps
openHeap	source/game/search/node_pool.h	/^	MinHeap<AStarNode> openHeap;  \/**< the open list, binary heap with index aware nodes *\/$/;"	m	class:Glest::Search::NodePool
openList	source/game/search/cluster_map.h	/^	list<TransitionAStarNode*> openList;$/;"	m	class:Glest::Search::TransitionNodeStore
openRead	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoBmp::openRead(const string &path){$/;"	f	class:Shared::Graphics::PixmapIoBmp
openRead	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoJpg::openRead(const string &path) {$/;"	f	class:Shared::Graphics::PixmapIoJpg
openRead	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoPng::openRead(const string &path) {$/;"	f	class:Shared::Graphics::PixmapIoPng
openRead	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoTga::openRead(FileOps *f) {$/;"	f	class:Shared::Graphics::PixmapIoTga
openRead	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoTga::openRead(const string &path){$/;"	f	class:Shared::Graphics::PixmapIoTga
openRead	source/shared_lib/sources/physfs/MemFileOps.cpp	/^void MemFileOps::openRead(const char *fname){$/;"	f	class:Shared::PhysFS::MemFileOps
openRead	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^void PhysFileOps::openRead(const char *fname){$/;"	f	class:Shared::PhysFS::PhysFileOps
openRead	source/shared_lib/sources/physfs/StdFileOps.cpp	/^void StdFileOps::openRead(const char *fname){$/;"	f	class:Shared::PhysFS::StdFileOps
openSet	source/game/graphics/debug_renderer.h	/^	set<Vec2i> pathSet, openSet, closedSet;$/;"	m	class:Glest::Debug::PathFinderTextureCallback
openTop	source/game/search/node_map.h	/^	Vec2i openTop;$/;"	m	class:Glest::Search::NodeMap
openWrite	source/shared_lib/include/graphics/pixmap.h	/^	virtual void openWrite(const string &path, int w, int h, int components) {$/;"	f	class:Shared::Graphics::PixmapIoJpg
openWrite	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoBmp::openWrite(const string &path, int w, int h, int components){$/;"	f	class:Shared::Graphics::PixmapIoBmp
openWrite	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoPng::openWrite(const string &path, int w, int h, int components) {$/;"	f	class:Shared::Graphics::PixmapIoPng
openWrite	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoTga::openWrite(const string &path, int w, int h, int components){$/;"	f	class:Shared::Graphics::PixmapIoTga
openWrite	source/shared_lib/sources/physfs/MemFileOps.cpp	/^void MemFileOps::openWrite(const char *fname){$/;"	f	class:Shared::PhysFS::MemFileOps
openWrite	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^void PhysFileOps::openWrite(const char *fname){$/;"	f	class:Shared::PhysFS::PhysFileOps
openWrite	source/shared_lib/sources/physfs/StdFileOps.cpp	/^void StdFileOps::openWrite(const char *fname){$/;"	f	class:Shared::PhysFS::StdFileOps
operator !	source/shared_lib/include/math/fixed.h	/^	bool operator!() const						{ return !datum;				}$/;"	f	class:Shared::Math::fixed
operator !=	source/game/graphics/scene_culler.h	/^		bool operator!=(const iterator &that) const { return !(*this == that); }$/;"	f	class:Glest::Graphics::SceneCuller::iterator
operator !=	source/game/gui/display.h	/^	bool operator!=(const DisplayButton &that) const {$/;"	f	struct:Glest::Gui::DisplayButton
operator !=	source/game/gui/keymap.h	/^	bool operator!=(const HotKey &arg) const {$/;"	f	class:Glest::Gui::HotKey
operator !=	source/game/search/annotated_map.h	/^	bool operator!=(CellMetrics &that)	const { \/**< comparison, ignoring dirty bit *\/$/;"	f	struct:Glest::Search::CellMetrics
operator !=	source/shared_lib/include/math/fixed.h	/^	bool operator!=(const fixed &that) const	{ return datum != that.datum;	}$/;"	f	class:Shared::Math::fixed
operator !=	source/shared_lib/include/math/vec.h	/^	bool operator !=(const Vec3<T> &v) const {$/;"	f	class:Shared::Math::Vec3
operator !=	source/shared_lib/include/math/vec.h	/^	bool operator !=(const Vec4<T> &v) const {$/;"	f	class:Shared::Math::Vec4
operator !=	source/shared_lib/include/math/vec.h	/^	bool operator!=(const Vec2<T> &v) const {$/;"	f	class:Shared::Math::Vec2
operator !=	source/shared_lib/include/platform/types.h	/^	bool operator!=(const VideoMode &m) const {$/;"	f	struct:Shared::Platform::VideoMode
operator ()	source/game/graphics/debug_renderer.cpp	/^Texture2DGl* PathFinderTextureCallback::operator()(const Vec2i &cell) {$/;"	f	class:Glest::Debug::PathFinderTextureCallback
operator ()	source/game/graphics/debug_renderer.cpp	/^bool ResourceMapOverlay::operator()(const Vec2i &cell, Vec4f &colour) {$/;"	f	class:Glest::Debug::ResourceMapOverlay
operator ()	source/game/graphics/debug_renderer.cpp	/^bool StoreMapOverlay::operator()(const Vec2i &cell, Vec4f &colour) {$/;"	f	class:Glest::Debug::StoreMapOverlay
operator ()	source/game/graphics/debug_renderer.cpp	/^bool TeamSightOverlay::operator()(const Vec2i &cell, Vec4f &colour) {$/;"	f	class:Glest::Debug::TeamSightOverlay
operator ()	source/game/graphics/debug_renderer.h	/^	Texture2DGl* operator()(const Vec2i &cell) {$/;"	f	class:Glest::Debug::GridTextureCallback
operator ()	source/game/graphics/debug_renderer.h	/^	bool operator()(const Vec2i &cell, Vec4f &colour) {$/;"	f	class:Glest::Debug::BuildSiteMapOverlay
operator ()	source/game/graphics/debug_renderer.h	/^	bool operator()(const Vec2i &cell, Vec4f &colour) {$/;"	f	class:Glest::Debug::CellHighlightOverlay
operator ()	source/game/graphics/debug_renderer.h	/^	bool operator()(const Vec2i &cell, Vec4f &colour) {$/;"	f	class:Glest::Debug::ClusterMapOverlay
operator ()	source/game/graphics/debug_renderer.h	/^	bool operator()(const Vec2i &cell, Vec4f &colour) {$/;"	f	class:Glest::Debug::InfluenceMapOverlay
operator ()	source/game/graphics/debug_renderer.h	/^	bool operator()(const Vec2i &cell, Vec4f &colour) {$/;"	f	class:Glest::Debug::VisibleAreaOverlay
operator ()	source/game/graphics/scene_culler.h	/^	float& operator()(int i, int j) {$/;"	f	struct:Glest::Graphics::GLMatrix
operator ()	source/game/search/cartographer.cpp	/^	bool operator()(const Vec2i &pos, const float costSoFar) const { $/;"	f	class:Glest::Search::ProximtyCalculatorGoal
operator ()	source/game/search/cartographer.cpp	/^	bool operator()(const Vec2i &pos, const float costSoFar) const { $/;"	f	class:Glest::Search::VisibilityMaintainerGoal
operator ()	source/game/search/cartographer.cpp	/^	bool operator()(const Vec2i &pos, const float costSoFar) const {$/;"	f	class:Glest::Search::DistanceBuilderGoal
operator ()	source/game/search/cartographer.cpp	/^	bool operator()(const Vec2i &pos, const float costSoFar) const {$/;"	f	class:Glest::Search::ResourceFinderGoal
operator ()	source/game/search/cluster_map.cpp	/^	void operator()(int x, int y) {$/;"	f	struct:Glest::Search::Visitor
operator ()	source/game/search/cluster_map.h	/^	bool operator()(const Transition *t, const float d) const {$/;"	f	class:Glest::Search::TransitionGoal
operator ()	source/game/search/cluster_map.h	/^	float operator()(const Transition *t, const Transition *t2) const {$/;"	f	class:Glest::Search::TransitionCost
operator ()	source/game/search/cluster_map.h	/^	void operator()(const Transition* pos, vector<const Transition*> &neighbours) const {$/;"	f	class:Glest::Search::TransitionNeighbours
operator ()	source/game/search/route_planner.cpp	/^	bool operator()(const Transition *t, const float d) const {$/;"	f	class:Glest::Search::UnexploredGoal
operator ()	source/game/search/route_planner.cpp	/^	float operator()(const Transition *t, const Transition *t2) const {$/;"	f	class:Glest::Search::UnexploredCost
operator ()	source/game/search/route_planner.h	/^	bool operator()(const Transition *t) const {$/;"	f	class:Glest::Search::TransitionHeuristic
operator ()	source/game/search/route_planner.h	/^	bool operator()(const Vec2i &pos, const float) const {$/;"	f	class:Glest::Search::PMap1Goal
operator ()	source/game/search/route_planner.h	/^	float operator()(const Vec2i &p1, const Vec2i &p2) const {$/;"	f	class:Glest::Search::MoveCost
operator ()	source/game/search/search_engine.h	/^	void operator()(Vec2i &pos, vector<Vec2i> &neighbours) const {$/;"	f	class:Glest::Search::GridNeighbours
operator ()	source/shared_lib/include/math/matrix.h	/^	T &operator()(int i, int j){$/;"	f	class:Shared::Math::Matrix3
operator ()	source/shared_lib/include/math/matrix.h	/^	T &operator()(int i, int j){$/;"	f	class:Shared::Math::Matrix4
operator ()	source/shared_lib/include/util/sigslot.h	/^	void operator()(ArgType a1) {$/;"	f	class:sigslot::signal
operator ()	source/test/search/line_test.cpp	/^	void operator()(const CoOrd &c) {$/;"	f	struct:Test::OutputCoOrd
operator ()	source/test/search/line_test.cpp	/^	void operator()(const CoOrd next) {$/;"	f	struct:Test::TestSequence
operator ()	source/test/search/line_test.cpp	/^	void operator()(int x, int y) {$/;"	f	struct:Test::Visitor
operator *	source/game/graphics/scene_culler.h	/^		Vec2i operator*() const { return Vec2i(x,y); }$/;"	f	class:Glest::Graphics::SceneCuller::iterator
operator *	source/game/graphics/scene_culler.h	/^	GLMatrix operator*(const GLMatrix &B) const {$/;"	f	struct:Glest::Graphics::GLMatrix
operator *	source/game/search/cluster_map.cpp	/^	int operator*() const {$/;"	f	class:Glest::Search::InsideOutIterator
operator *	source/game/world/minimap.cpp	/^Vec2i operator*(const Vec2i &lhs, const fixed &rhs) {$/;"	f	namespace:Glest::Sim
operator *	source/shared_lib/include/math/fixed.h	/^	fixed operator*(const fixed &that) const { fixed res(*this); res *= that; return res; }$/;"	f	class:Shared::Math::fixed
operator *	source/shared_lib/include/math/fixed.h	/^inline fixed operator*(const int &lhs, const fixed &rhs) { fixed res(lhs); res *= rhs; return res; }$/;"	f	namespace:Shared::Math
operator *	source/shared_lib/include/math/math_util.h	/^	Quad2<T> operator*(T scalar){$/;"	f	class:Shared::Math::Quad2
operator *	source/shared_lib/include/math/math_util.h	/^	Rect2<T> operator*(T scalar) {$/;"	f	class:Shared::Math::Rect2
operator *	source/shared_lib/include/math/matrix.h	/^	Matrix3<T> operator * (const Matrix3<T> &m) const{$/;"	f	class:Shared::Math::Matrix3
operator *	source/shared_lib/include/math/matrix.h	/^	Matrix4<T> operator * (const Matrix4<T> &m) const{$/;"	f	class:Shared::Math::Matrix4
operator *	source/shared_lib/include/math/matrix.h	/^	Vec3<T> operator * (const Vec3<T> &v) const{$/;"	f	class:Shared::Math::Matrix3
operator *	source/shared_lib/include/math/matrix.h	/^	Vec4<T> operator * (const Vec4<T> &v) const{$/;"	f	class:Shared::Math::Matrix4
operator *	source/shared_lib/include/math/vec.h	/^	Vec2<T> operator*(T s) const {$/;"	f	class:Shared::Math::Vec2
operator *	source/shared_lib/include/math/vec.h	/^	Vec2<T> operator*(const Vec2<T> &v) const {$/;"	f	class:Shared::Math::Vec2
operator *	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator *(T s) const {$/;"	f	class:Shared::Math::Vec3
operator *	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator *(const Vec3<T> &v) const {$/;"	f	class:Shared::Math::Vec3
operator *	source/shared_lib/include/math/vec.h	/^	Vec4<T> operator *(T s) const {$/;"	f	class:Shared::Math::Vec4
operator *	source/shared_lib/include/math/vec.h	/^	Vec4<T> operator *(const Vec4<T> &v) const {$/;"	f	class:Shared::Math::Vec4
operator *	source/shared_lib/sources/math/quaternion.cpp	/^Quaternion Quaternion::operator * (const Quaternion &q) const{$/;"	f	class:Shared::Math::Quaternion
operator *=	source/shared_lib/include/math/fixed.h	/^	fixed& operator*=(const fixed &that) {$/;"	f	class:Shared::Math::fixed
operator *=	source/shared_lib/include/math/vec.h	/^	Vec2<T>& operator*=(const T &v) {$/;"	f	class:Shared::Math::Vec2
operator *=	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator *=(const T &v) {$/;"	f	class:Shared::Math::Vec3
operator *=	source/shared_lib/sources/math/quaternion.cpp	/^void Quaternion::operator *= (const Quaternion &q){$/;"	f	class:Shared::Math::Quaternion
operator +	source/shared_lib/include/math/fixed.h	/^	fixed operator+(const fixed &that) const { fixed res(*this); res += that; return res; }$/;"	f	class:Shared::Math::fixed
operator +	source/shared_lib/include/math/fixed.h	/^	fixedVec2 operator+(const fixedVec2 &that) { return fixedVec2(x + that.x, y + that.y); }$/;"	f	class:Shared::Math::fixedVec2
operator +	source/shared_lib/include/math/fixed.h	/^inline fixed operator+(const int &lhs, const fixed &rhs) { fixed res(lhs); res += rhs; return res; }$/;"	f	namespace:Shared::Math
operator +	source/shared_lib/include/math/vec.h	/^	Vec2<T> operator+(const Vec2<T> &v) const {$/;"	f	class:Shared::Math::Vec2
operator +	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator +(const Vec3<T> &v) const {$/;"	f	class:Shared::Math::Vec3
operator +	source/shared_lib/include/math/vec.h	/^	Vec4<T> operator +(const Vec4<T> &v) const {$/;"	f	class:Shared::Math::Vec4
operator +	source/shared_lib/sources/math/quaternion.cpp	/^Quaternion Quaternion::operator + (const Quaternion &q) const{$/;"	f	class:Shared::Math::Quaternion
operator ++	source/game/graphics/scene_culler.h	/^		void operator++() {$/;"	f	class:Glest::Graphics::SceneCuller::iterator
operator ++	source/game/search/cluster_map.cpp	/^	void operator++() {$/;"	f	class:Glest::Search::InsideOutIterator
operator +=	source/shared_lib/include/math/fixed.h	/^	fixed& operator+=(const fixed &that) {$/;"	f	class:Shared::Math::fixed
operator +=	source/shared_lib/include/math/vec.h	/^	Vec2<T> operator+=(const Vec2<T> &v) {$/;"	f	class:Shared::Math::Vec2
operator +=	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator +=(const Vec3<T> &v) {$/;"	f	class:Shared::Math::Vec3
operator +=	source/shared_lib/include/math/vec.h	/^	Vec4<T> operator +=(const Vec4<T> &v) {$/;"	f	class:Shared::Math::Vec4
operator +=	source/shared_lib/sources/math/quaternion.cpp	/^void Quaternion::operator += (const Quaternion &q){$/;"	f	class:Shared::Math::Quaternion
operator +=	source/shared_lib/sources/platform/socket.cpp	/^void Socket::CircularBuffer::operator+=(size_t b) {$/;"	f	class:Shared::Platform::Socket::CircularBuffer
operator -	source/shared_lib/include/math/fixed.h	/^	fixed operator-() const { fixed res; res.datum = -datum; return res;		}$/;"	f	class:Shared::Math::fixed
operator -	source/shared_lib/include/math/fixed.h	/^	fixed operator-(const fixed &that) const { fixed res(*this); res -= that; return res; }$/;"	f	class:Shared::Math::fixed
operator -	source/shared_lib/include/math/fixed.h	/^inline fixed operator-(const int &lhs, const fixed &rhs) { fixed res(lhs); res -= rhs; return res; }$/;"	f	namespace:Shared::Math
operator -	source/shared_lib/include/math/vec.h	/^	Vec2<T> operator-() const {$/;"	f	class:Shared::Math::Vec2
operator -	source/shared_lib/include/math/vec.h	/^	Vec2<T> operator-(const Vec2<T> &v) const {$/;"	f	class:Shared::Math::Vec2
operator -	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator -() const {$/;"	f	class:Shared::Math::Vec3
operator -	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator -(const Vec3<T> &v) const {$/;"	f	class:Shared::Math::Vec3
operator -	source/shared_lib/include/math/vec.h	/^	Vec4<T> operator -() const {$/;"	f	class:Shared::Math::Vec4
operator -	source/shared_lib/include/math/vec.h	/^	Vec4<T> operator -(const Vec4<T> &v) const {$/;"	f	class:Shared::Math::Vec4
operator -=	source/shared_lib/include/math/fixed.h	/^	fixed& operator-=(const fixed &that) {$/;"	f	class:Shared::Math::fixed
operator -=	source/shared_lib/include/math/vec.h	/^	Vec2<T> operator-=(const Vec2<T> &v) {$/;"	f	class:Shared::Math::Vec2
operator -=	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator -=(const Vec3<T> &v) {$/;"	f	class:Shared::Math::Vec3
operator -=	source/shared_lib/include/math/vec.h	/^	Vec4<T> operator -=(const Vec4<T> &v) {$/;"	f	class:Shared::Math::Vec4
operator -=	source/shared_lib/sources/platform/socket.cpp	/^void Socket::CircularBuffer::operator-=(size_t b) {$/;"	f	class:Shared::Platform::Socket::CircularBuffer
operator /	source/shared_lib/include/math/fixed.h	/^	fixed operator\/(const fixed &that) const { fixed res(*this); res \/= that; return res; }$/;"	f	class:Shared::Math::fixed
operator /	source/shared_lib/include/math/fixed.h	/^	fixedVec2 operator\/(const fixed &d)	{ return fixedVec2(x \/ d, y \/ d); }$/;"	f	class:Shared::Math::fixedVec2
operator /	source/shared_lib/include/math/fixed.h	/^inline fixed operator\/(const int &lhs, const fixed &rhs) { fixed res(lhs); res \/= rhs; return res; }$/;"	f	namespace:Shared::Math
operator /	source/shared_lib/include/math/math_util.h	/^	Quad2<T> operator\/(T scalar){$/;"	f	class:Shared::Math::Quad2
operator /	source/shared_lib/include/math/math_util.h	/^	Rect2<T> operator\/(T scalar) {$/;"	f	class:Shared::Math::Rect2
operator /	source/shared_lib/include/math/vec.h	/^	Vec2<T> operator\/(T s) const {$/;"	f	class:Shared::Math::Vec2
operator /	source/shared_lib/include/math/vec.h	/^	Vec2<T> operator\/(const Vec2<T> &v) const {$/;"	f	class:Shared::Math::Vec2
operator /	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator \/(T s) const {$/;"	f	class:Shared::Math::Vec3
operator /	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator \/(const Vec3<T> &v) const {$/;"	f	class:Shared::Math::Vec3
operator /	source/shared_lib/include/math/vec.h	/^	Vec4<T> operator \/(T s) const {$/;"	f	class:Shared::Math::Vec4
operator /	source/shared_lib/include/math/vec.h	/^	Vec4<T> operator \/(const Vec4<T> &v) const {$/;"	f	class:Shared::Math::Vec4
operator /=	source/shared_lib/include/math/fixed.h	/^	fixed& operator\/=(const fixed &that) {$/;"	f	class:Shared::Math::fixed
operator /=	source/shared_lib/include/math/vec.h	/^	Vec2<T>& operator\/=(const T &v) {$/;"	f	class:Shared::Math::Vec2
operator /=	source/shared_lib/include/math/vec.h	/^	Vec3<T> operator \/=(const T &v) {$/;"	f	class:Shared::Math::Vec3
operator <	source/game/graphics/renderer.cpp	/^	bool operator<(const PickHit &that) const {$/;"	f	struct:Glest::Graphics::PickHit
operator <	source/game/gui/keymap.h	/^	bool operator<(const HotKey &arg) const {$/;"	f	class:Glest::Gui::HotKey
operator <	source/game/search/cartographer.h	/^	bool operator<(const BuildSiteMapKey &that) const {$/;"	f	struct:Glest::Search::BuildSiteMapKey
operator <	source/game/search/cartographer.h	/^	bool operator<(const ResourceMapKey &that) const {$/;"	f	struct:Glest::Search::ResourceMapKey
operator <	source/game/search/cartographer.h	/^	bool operator<(const StoreMapKey &that) const {$/;"	f	struct:Glest::Search::StoreMapKey
operator <	source/game/search/node_pool.h	/^	bool operator<(const AStarNode &that) const {$/;"	f	struct:Glest::Search::AStarNode
operator <	source/shared_lib/include/math/fixed.h	/^	bool operator<(const fixed &that) const		{ return datum < that.datum;	}$/;"	f	class:Shared::Math::fixed
operator <	source/shared_lib/include/math/vec.h	/^	bool operator<(const Vec2<T> &v) const {$/;"	f	class:Shared::Math::Vec2
operator <	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool operator<( const TiXmlAttribute& rhs )	 const { return name < rhs.name; }$/;"	f	class:TiXmlAttribute
operator <	source/test/datastructs/heap_test.cpp	/^	bool operator<(const DummyNode &that) const {$/;"	f	struct:Test::DummyNode
operator <<	source/game/entities/command.h	/^inline ostream& operator<<(ostream &stream, const Command &command) {$/;"	f	namespace:Glest::Entities
operator <<	source/game/entities/resource.cpp	/^ostream& operator<<(ostream &stream, const MapResource &res) {$/;"	f	namespace:Glest::Entities
operator <<	source/game/entities/unit.cpp	/^ostream& operator<<(ostream &stream,  Vec2iList &vec) {$/;"	f	namespace:Glest::Entities
operator <<	source/game/entities/unit.h	/^inline ostream& operator<<(ostream &stream, const Unit &unit) {$/;"	f	namespace:Glest::Entities
operator <<	source/game/gui/display.cpp	/^ostream& operator<<(ostream &stream, const DisplayButton &btn) {$/;"	f	namespace:Glest::Gui
operator <<	source/game/widgets/widgets_base.cpp	/^ostream& operator<<(ostream &stream, const Anchor &anchor) {$/;"	f	namespace:Glest::Widgets
operator <<	source/game/widgets/widgets_base.cpp	/^ostream& operator<<(ostream &stream, const Anchors &anchors) {$/;"	f	namespace:Glest::Widgets
operator <<	source/game/world/sim_interface.cpp	/^ostream& operator<<(ostream &lhs, const FrameRecord& record) {$/;"	f	namespace:Glest::Debug
operator <<	source/game/world/sim_interface.cpp	/^ostream& operator<<(ostream &lhs, const UnitStateRecord& state) {$/;"	f	namespace:Glest::Debug
operator <<	source/shared_lib/include/math/fixed.h	/^inline std::ostream& operator<<(std::ostream &lhs, const fixed &rhs) {$/;"	f	namespace:Shared::Math
operator <<	source/shared_lib/include/math/vec.h	/^template <typename T> inline ostream& operator<<(ostream &stream, const Vec2<T> &vec) {$/;"	f	namespace:Shared::Math
operator <<	source/shared_lib/include/math/vec.h	/^template <typename T> inline ostream& operator<<(ostream &stream, const Vec3<T> &vec) {$/;"	f	namespace:Shared::Math
operator <<	source/shared_lib/include/math/vec.h	/^template <typename T> inline ostream& operator<<(ostream &stream, const Vec4<T> &vec) {$/;"	f	namespace:Shared::Math
operator <<	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^std::ostream& operator<< (std::ostream & out, const TiXmlNode & base)$/;"	f
operator <<	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^std::string& operator<< (std::string& out, const TiXmlNode& base )$/;"	f
operator <=	source/shared_lib/include/math/fixed.h	/^	bool operator<=(const fixed &that) const	{ return datum <= that.datum;	}$/;"	f	class:Shared::Math::fixed
operator =	source/game/gui/display.h	/^	DisplayButton& operator=(const DisplayButton &that) {$/;"	f	struct:Glest::Gui::DisplayButton
operator =	source/game/network/network_types.h	/^	void operator=(const string& str)	{strncpy(buffer, str.c_str(), S-1);}$/;"	f	class:Glest::Net::NetworkString
operator =	source/game/prototypes/flags.h	/^	Flags &operator =(const T &f) {$/;"	f	class:Glest::ProtoTypes::Flags
operator =	source/game/search/influence_map.h	/^	PatchMap<bits> &operator=(const PatchMap<bits> &op){$/;"	f	class:Glest::Search::PatchMap
operator =	source/game/search/node_map.h	/^	PackedPos& operator=(Vec2i pos) { $/;"	f	struct:Glest::Search::PackedPos
operator =	source/game/search/node_pool.h	/^	PosOff& operator=(Vec2i pos) {					  \/**< Assign from Vec2i				 *\/$/;"	f	struct:Glest::Search::PosOff
operator =	source/game/widgets/ticker_tape.cpp	/^ActionBase& ActionBase::operator=(const ActionBase &that) {$/;"	f	class:Glest::Widgets::ActionBase
operator =	source/game/widgets/ticker_tape.cpp	/^TextAction& TextAction::operator=(const TextAction &that) {$/;"	f	class:Glest::Widgets::TextAction
operator =	source/game/world/map.h	/^	TileVertex& operator=(const TileVertex &that) {$/;"	f	struct:Glest::Sim::TileVertex
operator =	source/shared_lib/include/math/fixed.h	/^	fixed& operator=(const fixed &that) { datum = that.datum; return *this;	}$/;"	f	class:Shared::Math::fixed
operator =	source/shared_lib/include/math/fixed.h	/^	fixed& operator=(const int &val)	{$/;"	f	class:Shared::Math::fixed
operator =	source/shared_lib/include/math/vec.h	/^	Vec2 &operator =(const Vec2<T> &v) {$/;"	f	class:Shared::Math::Vec2
operator =	source/shared_lib/include/math/vec.h	/^	Vec3& operator=(const Vec3<T> &v) {$/;"	f	class:Shared::Math::Vec3
operator =	source/shared_lib/include/math/vec.h	/^	Vec4 &operator =(const Vec4<T> &v) {$/;"	f	class:Shared::Math::Vec4
operator =	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlHandle operator=( const TiXmlHandle& ref ) { this->node = ref.node; return *this; }$/;"	f	class:TiXmlHandle
operator =	source/shared_lib/include/tinyxml/tinyxml.h	/^	void operator=( const TiXmlText& base )							 	{ base.CopyTo( this ); }$/;"	f	class:TiXmlText
operator =	source/shared_lib/include/tinyxml/tinyxml.h	/^	void operator=( const TiXmlUnknown& copy )										{ copy.CopyTo( this ); }$/;"	f	class:TiXmlUnknown
operator =	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlComment::operator=( const TiXmlComment& base )$/;"	f	class:TiXmlComment
operator =	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlDeclaration::operator=( const TiXmlDeclaration& copy )$/;"	f	class:TiXmlDeclaration
operator =	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlDocument::operator=( const TiXmlDocument& copy )$/;"	f	class:TiXmlDocument
operator =	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^void TiXmlElement::operator=( const TiXmlElement& base )$/;"	f	class:TiXmlElement
operator ==	source/game/graphics/scene_culler.h	/^		bool operator==(const iterator &that) const { return (x == that.x && y == that.y); }$/;"	f	class:Glest::Graphics::SceneCuller::iterator
operator ==	source/game/graphics/scene_culler.h	/^	bool operator==(const GLMatrix &B) {$/;"	f	struct:Glest::Graphics::GLMatrix
operator ==	source/game/graphics/surface_atlas.cpp	/^bool SurfaceInfo::operator==(const SurfaceInfo &si) const {$/;"	f	class:Glest::Graphics::SurfaceInfo
operator ==	source/game/gui/display.h	/^	bool operator==(const DisplayButton &that) const {$/;"	f	struct:Glest::Gui::DisplayButton
operator ==	source/game/gui/keymap.h	/^	bool operator==(const HotKey &arg) const {$/;"	f	class:Glest::Gui::HotKey
operator ==	source/game/search/node_map.h	/^	bool operator==( PackedPos &that ) { return x == that.x && y == that.y; }$/;"	f	struct:Glest::Search::PackedPos
operator ==	source/game/search/node_pool.h	/^	bool operator==(PosOff &p) $/;"	f	struct:Glest::Search::PosOff
operator ==	source/shared_lib/include/math/fixed.h	/^	bool operator==(const fixed &that) const	{ return datum == that.datum;	}$/;"	f	class:Shared::Math::fixed
operator ==	source/shared_lib/include/math/math_util.h	/^	bool operator ==(const Quad2<T> &v) const{$/;"	f	class:Shared::Math::Quad2
operator ==	source/shared_lib/include/math/math_util.h	/^	bool operator ==(const Rect2<T> &v) const {$/;"	f	class:Shared::Math::Rect2
operator ==	source/shared_lib/include/math/vec.h	/^	bool operator ==(const Vec3<T> &v) const {$/;"	f	class:Shared::Math::Vec3
operator ==	source/shared_lib/include/math/vec.h	/^	bool operator ==(const Vec4<T> &v) const {$/;"	f	class:Shared::Math::Vec4
operator ==	source/shared_lib/include/math/vec.h	/^	bool operator==(const Vec2<T> &v) const {$/;"	f	class:Shared::Math::Vec2
operator ==	source/shared_lib/include/platform/input.h	/^	bool operator==(const KeyCode keyCode) const { return key == keyCode; }$/;"	f	class:Shared::Platform::Key
operator ==	source/shared_lib/include/platform/types.h	/^	bool operator==(const VideoMode &m) const {$/;"	f	struct:Shared::Platform::VideoMode
operator ==	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool operator==( const TiXmlAttribute& rhs ) const { return rhs.name == name; }$/;"	f	class:TiXmlAttribute
operator >	source/shared_lib/include/math/fixed.h	/^	bool operator>(const fixed &that) const		{ return datum > that.datum;	}$/;"	f	class:Shared::Math::fixed
operator >	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool operator>( const TiXmlAttribute& rhs )  const { return name > rhs.name; }$/;"	f	class:TiXmlAttribute
operator >=	source/shared_lib/include/math/fixed.h	/^	bool operator>=(const fixed &that) const	{ return datum >= that.datum;	}$/;"	f	class:Shared::Math::fixed
operator >>	source/shared_lib/include/math/vec.h	/^template <typename T> inline istream& operator>>(istream &stream, Vec2<T> &vec) {$/;"	f	namespace:Shared::Math
operator >>	source/shared_lib/include/math/vec.h	/^template <typename T> inline istream& operator>>(istream &stream, Vec3<T> &vec) {$/;"	f	namespace:Shared::Math
operator >>	source/shared_lib/include/math/vec.h	/^template <typename T> inline istream& operator>>(istream &stream, Vec4<T> &vec) {$/;"	f	namespace:Shared::Math
operator >>	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^std::istream& operator>> (std::istream & in, TiXmlNode & base)$/;"	f
operator KeyCode	source/shared_lib/include/platform/input.h	/^	operator KeyCode() const	{return key;}$/;"	f	class:Shared::Platform::Key
operator T	source/game/prototypes/flags.h	/^	operator T() {$/;"	f	class:Glest::ProtoTypes::Flags
operator Vec2i	source/game/search/node_map.h	/^	operator Vec2i() { return Vec2i( x, y ); }$/;"	f	struct:Glest::Search::PackedPos
operator []	source/game/graphics/scene_culler.h	/^    float& operator[] (const int ndx) { assert(ndx > -1 && ndx < 16); return raw[ndx]; }$/;"	f	struct:Glest::Graphics::GLMatrix
operator []	source/game/search/annotated_map.h	/^	CellMetrics& operator[](const Vec2i &pos) const { return metrics[pos.y * width + pos.x]; }$/;"	f	class:Glest::Search::MetricMap
operator []	source/game/search/node_map.h	/^	NodeMapCell& operator[] (const PackedPos &pos)	{ return array[pos.y * stride + pos.x]; }$/;"	f	class:Glest::Search::NodeMapCellArray
operator []	source/game/search/node_map.h	/^	NodeMapCell& operator[] (const Vec2i &pos)		{ return array[pos.y * stride + pos.x]; }$/;"	f	class:Glest::Search::NodeMapCellArray
operator []	source/game/sound/sound_container.h	/^	StaticSound *&operator[](int i)	{return sounds[i];}$/;"	f	class:Glest::Sound::SoundContainer
operator []	source/game/widgets/widgets_base.h	/^	Anchor operator[](Edge e) const { return get(e); }$/;"	f	class:Glest::Widgets::Anchors
operator []	source/shared_lib/include/lua/lua_script.h	/^	string& operator[](unsigned i) {$/;"	f	class:Shared::Lua::StringSet
operator []	source/shared_lib/include/math/matrix.h	/^	T &operator[](int i){$/;"	f	class:Shared::Math::Matrix3
operator []	source/shared_lib/include/math/matrix.h	/^	T &operator[](int i){$/;"	f	class:Shared::Math::Matrix4
operator []	source/shared_lib/include/math/matrix.h	/^	const T &operator[](int i) const{$/;"	f	class:Shared::Math::Matrix4
operator []	source/shared_lib/include/util/util.h	/^	const char* operator[](E e) const {return get(e, E::COUNT);} \/\/ passing E::COUNT here will inline the value in EnumNamesBase::get()$/;"	f	class:Shared::Util::EnumNames
operator []	source/shared_lib/include/util/util.h	/^	const char* operator[](int i) const {return get(i, E::COUNT);} $/;"	f	class:Shared::Util::EnumNames
operator delete	source/shared_lib/include/util/leak_dumper.h	/^inline void operator delete(void *ptr) {$/;"	f
operator delete	source/shared_lib/include/util/leak_dumper.h	/^inline void operator delete(void *ptr, char* file, int line) {$/;"	f
operator delete []	source/shared_lib/include/util/leak_dumper.h	/^inline void operator delete [](void *ptr) {$/;"	f
operator delete []	source/shared_lib/include/util/leak_dumper.h	/^inline void operator delete [](void *ptr, char* file, int line) {$/;"	f
operator new	source/shared_lib/include/util/leak_dumper.h	/^inline void * operator new(size_t bytes) {$/;"	f
operator new	source/shared_lib/include/util/leak_dumper.h	/^inline void * operator new(size_t bytes, char* file, int line) {$/;"	f
operator new[]	source/shared_lib/include/util/leak_dumper.h	/^inline void * operator new[](size_t bytes) {$/;"	f
operator new[]	source/shared_lib/include/util/leak_dumper.h	/^inline void * operator new[](size_t bytes, char* file, int line) {$/;"	f
orbitalTilt	source/shared_lib/include/physics/weather.h	/^	float orbitalTilt;$/;"	m	class:Shared::Physics::WeatherSystem
orientation	source/shared_lib/include/graphics/camera.h	/^	Quaternion orientation;$/;"	m	class:Shared::Graphics::Camera
origin	source/game/graphics/scene_culler.h	/^		Vec3f origin, magnitude;$/;"	m	struct:Glest::Graphics::SceneCuller::Line
os	source/glexemel/g3d_xml_exporter.py	/^import subprocess, os$/;"	i
out	source/shared_lib/include/util/util.h	/^	std::ostream& out;$/;"	m	struct:Shared::Debug::OneTimeTimer
outstring	source/game/global/lang.h	/^typedef string&                outstring;$/;"	t	namespace:Glest::Global
overflow	source/shared_lib/sources/physfs/ofile_streambuf.cpp	/^OFileStreambuf::overflow(int c)$/;"	f	class:Shared::PhysFS::OFileStreambuf
overlayStyle	source/game/widgets/widget_style.h	/^	OverlayStyle&     overlayStyle() { return m_overlayStyle; }$/;"	f	class:Glest::Widgets::WidgetStyle
overlayStyle	source/game/widgets/widget_style.h	/^	const OverlayStyle&     overlayStyle() const { return m_overlayStyle; }$/;"	f	class:Glest::Widgets::WidgetStyle
override	source/game/entities/game_particle.h	/^	virtual void initParticle(Particle *p, int particleIndex) override;$/;"	m	class:Glest::Entities::FireParticleSystem
override	source/game/entities/game_particle.h	/^	virtual void initParticle(Particle *p, int particleIndex) override;$/;"	m	class:Glest::Entities::Projectile
override	source/game/entities/game_particle.h	/^	virtual void initParticle(Particle *p, int particleIndex) override;$/;"	m	class:Glest::Entities::Splash
override	source/game/entities/game_particle.h	/^	virtual void initParticle(Particle *p, int particleIndex) override;$/;"	m	class:Glest::Entities::UnitParticleSystem
override	source/game/entities/game_particle.h	/^	virtual void render(ParticleRenderer *pr, ModelRenderer *mr) override;$/;"	m	class:Glest::Entities::DirectedParticleSystem
override	source/game/entities/game_particle.h	/^	virtual void render(ParticleRenderer *pr, ModelRenderer *mr) override;$/;"	m	class:Glest::Entities::UnitParticleSystem
override	source/game/entities/game_particle.h	/^	virtual void update() override;$/;"	m	class:Glest::Entities::FireParticleSystem
override	source/game/entities/game_particle.h	/^	virtual void update() override;$/;"	m	class:Glest::Entities::Projectile
override	source/game/entities/game_particle.h	/^	virtual void update() override;$/;"	m	class:Glest::Entities::Splash
override	source/game/entities/game_particle.h	/^	virtual void update() override;$/;"	m	class:Glest::Entities::UnitParticleSystem
override	source/game/entities/game_particle.h	/^	virtual void updateParticle(Particle *p) override;$/;"	m	class:Glest::Entities::FireParticleSystem
override	source/game/entities/game_particle.h	/^	virtual void updateParticle(Particle *p) override;$/;"	m	class:Glest::Entities::Projectile
override	source/game/entities/game_particle.h	/^	virtual void updateParticle(Particle *p) override;$/;"	m	class:Glest::Entities::Splash
override	source/game/entities/game_particle.h	/^	virtual void updateParticle(Particle *p) override;$/;"	m	class:Glest::Entities::UnitParticleSystem
override	source/game/game/console.h	/^	virtual void render() override;$/;"	m	class:Glest::Gui::Console
override	source/game/game/console.h	/^	virtual void update() override;$/;"	m	class:Glest::Gui::Console
override	source/game/graphics/terrain_renderer.h	/^	virtual bool checkCaps() override; \/**< Check GL caps, can this renderer be used? *\/$/;"	m	class:Glest::Graphics::TerrainRendererGlest
override	source/game/graphics/terrain_renderer.h	/^	virtual bool checkCaps() override;$/;"	m	class:Glest::Graphics::TerrainRenderer2
override	source/game/graphics/terrain_renderer.h	/^	virtual void init(Map *map, Tileset *tileset) override;$/;"	m	class:Glest::Graphics::TerrainRenderer2
override	source/game/graphics/terrain_renderer.h	/^	virtual void init(Map *map, Tileset *tileset) override;$/;"	m	class:Glest::Graphics::TerrainRendererGlest
override	source/game/graphics/terrain_renderer.h	/^	virtual void render(SceneCuller &culler) override; \/**< render visible terrain *\/$/;"	m	class:Glest::Graphics::TerrainRendererGlest
override	source/game/graphics/terrain_renderer.h	/^	virtual void render(SceneCuller &culler) override;$/;"	m	class:Glest::Graphics::TerrainRenderer2
override	source/game/gui/chat_dialog.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Gui::ChatDialog
override	source/game/gui/chat_dialog.h	/^	virtual void setVisible(bool vis) override;$/;"	m	class:Glest::Gui::ChatDialog
override	source/game/gui/display.h	/^	virtual bool mouseDoubleClick(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Gui::Display
override	source/game/gui/display.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Gui::Display
override	source/game/gui/display.h	/^	virtual bool mouseMove(Vec2i pos) override;$/;"	m	class:Glest::Gui::Display
override	source/game/gui/display.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Gui::Display
override	source/game/gui/display.h	/^	virtual void mouseOut() override;$/;"	m	class:Glest::Gui::Display
override	source/game/gui/display.h	/^	virtual void render() override;$/;"	m	class:Glest::Gui::Display
override	source/game/gui/display.h	/^	virtual void render() override;$/;"	m	class:Glest::Gui::DisplayFrame
override	source/game/gui/keymap_widget.h	/^	virtual bool keyDown(Key key) override;$/;"	m	class:Glest::Gui::HotKeyInputBox
override	source/game/gui/keymap_widget.h	/^	virtual bool keyPress(char c) override;$/;"	m	class:Glest::Gui::HotKeyInputBox
override	source/game/gui/keymap_widget.h	/^	virtual bool keyUp(Key key) override;$/;"	m	class:Glest::Gui::HotKeyInputBox
override	source/game/gui/keymap_widget.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Gui::KeymapWidget
override	source/game/gui/lua_console.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Gui::LuaConsole
override	source/game/gui/lua_console.h	/^	virtual void setVisible(bool vis) override;	$/;"	m	class:Glest::Gui::LuaConsole
override	source/game/gui/resource_bar.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Gui::ResourceBar
override	source/game/gui/resource_bar.h	/^	virtual bool mouseMove(Vec2i pos) override;$/;"	m	class:Glest::Gui::ResourceBar
override	source/game/gui/resource_bar.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Gui::ResourceBar
override	source/game/gui/resource_bar.h	/^	virtual void render() override;$/;"	m	class:Glest::Gui::ResourceBar
override	source/game/gui/resource_bar.h	/^	virtual void render() override;$/;"	m	class:Glest::Gui::ResourceBarFrame
override	source/game/gui/resource_bar.h	/^	virtual void update() override;$/;"	m	class:Glest::Gui::ResourceBar
override	source/game/main/program.h	/^		virtual void renderBg() override;$/;"	m	class:Glest::Main::Program::CrashProgramState
override	source/game/main/program.h	/^		virtual void renderFg() override;$/;"	m	class:Glest::Main::Program::CrashProgramState
override	source/game/main/program.h	/^		virtual void update() override;$/;"	m	class:Glest::Main::Program::CrashProgramState
override	source/game/main/program.h	/^	virtual bool keyDown(Key key) override;$/;"	m	class:Glest::Main::Program
override	source/game/main/program.h	/^	virtual bool keyPress(char c) override;$/;"	m	class:Glest::Main::Program
override	source/game/main/program.h	/^	virtual bool keyUp(Key key) override;$/;"	m	class:Glest::Main::Program
override	source/game/main/program.h	/^	virtual bool mouseDoubleClick(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Main::Program
override	source/game/main/program.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Main::Program
override	source/game/main/program.h	/^	virtual bool mouseMove(Vec2i pos) override;$/;"	m	class:Glest::Main::Program
override	source/game/main/program.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Main::Program
override	source/game/main/program.h	/^	virtual bool mouseWheel(Vec2i pos, int zDelta) override;$/;"	m	class:Glest::Main::Program
override	source/game/main/program.h	/^	virtual void eventResize(SizeState sizeState) override;$/;"	m	class:Glest::Main::Program
override	source/game/menu/menu_state_about.cpp	/^	virtual void render() override;$/;"	m	class:Glest::Menu::GlestInfoWidget	file:
override	source/game/menu/menu_state_about.cpp	/^	virtual void update() override;$/;"	m	class:Glest::Menu::GlestInfoWidget	file:
override	source/game/menu/menu_state_about.h	/^	virtual void update() override;$/;"	m	class:Glest::Menu::MenuStateAbout
override	source/game/menu/menu_state_graphic_info.h	/^	virtual void update() override;$/;"	m	class:Glest::Menu::MenuStateGraphicInfo
override	source/game/menu/menu_state_join_game.h	/^	virtual void update() override;$/;"	m	class:Glest::Menu::MenuStateJoinGame
override	source/game/menu/menu_state_load_game.h	/^	virtual void update() override;$/;"	m	class:Glest::Menu::MenuStateLoadGame
override	source/game/menu/menu_state_new_game.h	/^	virtual void update() override;$/;"	m	class:Glest::Menu::MenuStateNewGame
override	source/game/menu/menu_state_options.h	/^	virtual void update() override;$/;"	m	class:Glest::Menu::MenuStateOptions
override	source/game/menu/menu_state_root.h	/^	virtual void update() override;$/;"	m	class:Glest::Menu::MenuStateRoot
override	source/game/menu/menu_state_scenario.h	/^	virtual void update() override;$/;"	m	class:Glest::Menu::MenuStateScenario
override	source/game/misc_widgets.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::OptionContainer
override	source/game/misc_widgets.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::OptionContainer
override	source/game/misc_widgets.h	/^	virtual bool keyDown(Key key) override;$/;"	m	class:Glest::Widgets::InputBox
override	source/game/misc_widgets.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::ScrollText
override	source/game/misc_widgets.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::OptionPanel
override	source/game/misc_widgets.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::ScrollText
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::AttackCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::AttackStoppedCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::BuildCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::BuildSelfCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::CastSpellCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::GenerateCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::GuardCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::HarvestCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::LoadCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::MorphCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::MoveCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::PatrolCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::ProduceCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::RepairCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::TeleportCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::TransformCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::UnloadCommandType
override	source/game/prototypes/command_type.h	/^	virtual void descSkills(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt = 0) const override;$/;"	m	class:Glest::ProtoTypes::UpgradeCommandType
override	source/game/prototypes/command_type.h	/^	virtual void subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const override;$/;"	m	class:Glest::ProtoTypes::BuildCommandType
override	source/game/prototypes/command_type.h	/^	virtual void subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const override;$/;"	m	class:Glest::ProtoTypes::GenerateCommandType
override	source/game/prototypes/command_type.h	/^	virtual void subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const override;$/;"	m	class:Glest::ProtoTypes::HarvestCommandType
override	source/game/prototypes/command_type.h	/^	virtual void subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const override;$/;"	m	class:Glest::ProtoTypes::LoadCommandType
override	source/game/prototypes/command_type.h	/^	virtual void subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const override;$/;"	m	class:Glest::ProtoTypes::MorphCommandType
override	source/game/prototypes/command_type.h	/^	virtual void subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const override;$/;"	m	class:Glest::ProtoTypes::ProduceCommandType
override	source/game/prototypes/command_type.h	/^	virtual void subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const override;$/;"	m	class:Glest::ProtoTypes::RepairCommandType
override	source/game/prototypes/command_type.h	/^	virtual void subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const override;$/;"	m	class:Glest::ProtoTypes::UpgradeCommandType
override	source/game/prototypes/skill_type.h	/^	virtual fixed getSpeed(const Unit *unit) const override;$/;"	m	class:Glest::ProtoTypes::AttackSkillType
override	source/game/prototypes/skill_type.h	/^	virtual fixed getSpeed(const Unit *unit) const override;$/;"	m	class:Glest::ProtoTypes::BuildSkillType
override	source/game/prototypes/skill_type.h	/^	virtual fixed getSpeed(const Unit *unit) const override;$/;"	m	class:Glest::ProtoTypes::HarvestSkillType
override	source/game/prototypes/skill_type.h	/^	virtual fixed getSpeed(const Unit *unit) const override;$/;"	m	class:Glest::ProtoTypes::MorphSkillType
override	source/game/prototypes/skill_type.h	/^	virtual fixed getSpeed(const Unit *unit) const override;$/;"	m	class:Glest::ProtoTypes::MoveSkillType
override	source/game/prototypes/skill_type.h	/^	virtual fixed getSpeed(const Unit *unit) const override;$/;"	m	class:Glest::ProtoTypes::ProduceSkillType
override	source/game/prototypes/skill_type.h	/^	virtual fixed getSpeed(const Unit *unit) const override;$/;"	m	class:Glest::ProtoTypes::RepairSkillType
override	source/game/prototypes/skill_type.h	/^	virtual fixed getSpeed(const Unit *unit) const override;$/;"	m	class:Glest::ProtoTypes::UpgradeSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void doChecksum(Checksum &checksum) const override;$/;"	m	class:Glest::ProtoTypes::AttackSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void doChecksum(Checksum &checksum) const override;$/;"	m	class:Glest::ProtoTypes::DieSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void doChecksum(Checksum &checksum) const override;$/;"	m	class:Glest::ProtoTypes::LoadSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void doChecksum(Checksum &checksum) const override;$/;"	m	class:Glest::ProtoTypes::ProduceSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void doChecksum(Checksum &checksum) const override;$/;"	m	class:Glest::ProtoTypes::RepairSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void doChecksum(Checksum &checksum) const override;$/;"	m	class:Glest::ProtoTypes::TargetBasedSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const override;$/;"	m	class:Glest::ProtoTypes::AttackSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void getDesc(string &str, const Unit *unit) const override;$/;"	m	class:Glest::ProtoTypes::RepairSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ft) override;$/;"	m	class:Glest::ProtoTypes::MoveSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) override;$/;"	m	class:Glest::ProtoTypes::AttackSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) override;$/;"	m	class:Glest::ProtoTypes::BeBuiltSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) override;$/;"	m	class:Glest::ProtoTypes::BuildSelfSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) override;$/;"	m	class:Glest::ProtoTypes::DieSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) override;$/;"	m	class:Glest::ProtoTypes::LoadSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) override;$/;"	m	class:Glest::ProtoTypes::ProduceSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) override;$/;"	m	class:Glest::ProtoTypes::RepairSkillType
override	source/game/prototypes/skill_type.h	/^	virtual void load(const XmlNode *sn, const string &dir, const TechTree *tt, const UnitType *ut) override;$/;"	m	class:Glest::ProtoTypes::TargetBasedSkillType
override	source/game/widgets/framed_widgets.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::Frame
override	source/game/widgets/framed_widgets.h	/^	virtual bool mouseMove(Vec2i pos) override;$/;"	m	class:Glest::Widgets::Frame
override	source/game/widgets/framed_widgets.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::Frame
override	source/game/widgets/framed_widgets.h	/^	virtual void update() override;$/;"	m	class:Glest::Widgets::Frame
override	source/game/widgets/list_widgets.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::DropList
override	source/game/widgets/list_widgets.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::ListBox
override	source/game/widgets/list_widgets.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::ListBoxItem
override	source/game/widgets/list_widgets.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::DropList
override	source/game/widgets/list_widgets.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::ListBox
override	source/game/widgets/list_widgets.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::ListBoxItem
override	source/game/widgets/list_widgets.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::ListBoxItem
override	source/game/widgets/list_widgets.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::ListBoxItem
override	source/game/widgets/list_widgets.h	/^	virtual bool mouseWheel(Vec2i pos, int z) override;$/;"	m	class:Glest::Widgets::DropList
override	source/game/widgets/list_widgets.h	/^	virtual bool mouseWheel(Vec2i pos, int z) override;$/;"	m	class:Glest::Widgets::ListBox
override	source/game/widgets/list_widgets.h	/^	virtual void addItem(const string &item) override;$/;"	m	class:Glest::Widgets::DropList
override	source/game/widgets/list_widgets.h	/^	virtual void addItem(const string &item) override;$/;"	m	class:Glest::Widgets::ListBox
override	source/game/widgets/list_widgets.h	/^	virtual void addItems(const vector<string> &items) override;$/;"	m	class:Glest::Widgets::DropList
override	source/game/widgets/list_widgets.h	/^	virtual void addItems(const vector<string> &items) override;$/;"	m	class:Glest::Widgets::ListBox
override	source/game/widgets/list_widgets.h	/^	virtual void clearItems() override;$/;"	m	class:Glest::Widgets::DropList
override	source/game/widgets/list_widgets.h	/^	virtual void clearItems() override;$/;"	m	class:Glest::Widgets::ListBox
override	source/game/widgets/list_widgets.h	/^	virtual void layoutCells() override;$/;"	m	class:Glest::Widgets::ListBox
override	source/game/widgets/list_widgets.h	/^	virtual void mouseIn() override;$/;"	m	class:Glest::Widgets::DropList
override	source/game/widgets/list_widgets.h	/^	virtual void mouseIn() override;$/;"	m	class:Glest::Widgets::ListBoxItem
override	source/game/widgets/list_widgets.h	/^	virtual void mouseOut() override;$/;"	m	class:Glest::Widgets::DropList
override	source/game/widgets/list_widgets.h	/^	virtual void mouseOut() override;$/;"	m	class:Glest::Widgets::ListBoxItem
override	source/game/widgets/list_widgets.h	/^	virtual void setSelected(const string &item) override;$/;"	m	class:Glest::Widgets::DropList
override	source/game/widgets/list_widgets.h	/^	virtual void setSelected(const string &name) override;$/;"	m	class:Glest::Widgets::ListBox
override	source/game/widgets/list_widgets.h	/^	virtual void setSelected(int index) override;$/;"	m	class:Glest::Widgets::DropList
override	source/game/widgets/list_widgets.h	/^	virtual void setSelected(int index) override;$/;"	m	class:Glest::Widgets::ListBox
override	source/game/widgets/list_widgets.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::ListBox
override	source/game/widgets/mouse_cursor.h	/^	virtual void initMouse() override;$/;"	m	class:Glest::Widgets::ImageSetMouseCursor
override	source/game/widgets/mouse_cursor.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::CodeMouseCursor
override	source/game/widgets/mouse_cursor.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::ImageSetMouseCursor
override	source/game/widgets/mouse_cursor.h	/^	virtual void setAppearance(MouseAppearance ma, const Texture2D *tex = 0) override;$/;"	m	class:Glest::Widgets::CodeMouseCursor
override	source/game/widgets/mouse_cursor.h	/^	virtual void setAppearance(MouseAppearance ma, const Texture2D *tex = 0) override;$/;"	m	class:Glest::Widgets::ImageSetMouseCursor
override	source/game/widgets/player_slot_widget.h	/^	virtual void setStyle() override;$/;"	m	class:Glest::Widgets::ColourButton
override	source/game/widgets/scroll_bar.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::ScrollBarButton
override	source/game/widgets/scroll_bar.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::ScrollBarShaft
override	source/game/widgets/scroll_bar.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::ScrollBarThumb
override	source/game/widgets/scroll_bar.h	/^	virtual bool mouseMove(Vec2i pos) override;$/;"	m	class:Glest::Widgets::ScrollBarButton
override	source/game/widgets/scroll_bar.h	/^	virtual bool mouseMove(Vec2i pos) override;$/;"	m	class:Glest::Widgets::ScrollBarThumb
override	source/game/widgets/scroll_bar.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::ScrollBarButton
override	source/game/widgets/scroll_bar.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::ScrollBarThumb
override	source/game/widgets/scroll_bar.h	/^	virtual void addChild(Widget* child) override;$/;"	m	class:Glest::Widgets::ScrollCell
override	source/game/widgets/scroll_bar.h	/^	virtual void layoutCells() override;$/;"	m	class:Glest::Widgets::ScrollBar
override	source/game/widgets/scroll_bar.h	/^	virtual void remChild(Widget* child) override;$/;"	m	class:Glest::Widgets::ScrollCell
override	source/game/widgets/scroll_bar.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::ScrollCell
override	source/game/widgets/scroll_bar.h	/^	virtual void setPos(const Vec2i &pos) override;$/;"	m	class:Glest::Widgets::ScrollBarThumb
override	source/game/widgets/scroll_bar.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::ScrollBar
override	source/game/widgets/scroll_bar.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::ScrollBarShaft
override	source/game/widgets/scroll_bar.h	/^	virtual void update() override;$/;"	m	class:Glest::Widgets::ScrollBarButton
override	source/game/widgets/slider.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::SliderShaft
override	source/game/widgets/slider.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::SliderThumb
override	source/game/widgets/slider.h	/^	virtual bool mouseMove(Vec2i pos) override;$/;"	m	class:Glest::Widgets::SliderShaft
override	source/game/widgets/slider.h	/^	virtual bool mouseMove(Vec2i pos) override;$/;"	m	class:Glest::Widgets::SliderThumb
override	source/game/widgets/slider.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::SliderShaft
override	source/game/widgets/slider.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::SliderThumb
override	source/game/widgets/slider.h	/^	virtual void setPos(const Vec2i &pos) override;$/;"	m	class:Glest::Widgets::Slider2
override	source/game/widgets/slider.h	/^	virtual void setPos(const Vec2i &pos) override;$/;"	m	class:Glest::Widgets::SliderShaft
override	source/game/widgets/slider.h	/^	virtual void setPos(const Vec2i &pos) override;$/;"	m	class:Glest::Widgets::SliderThumb
override	source/game/widgets/slider.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::Slider2
override	source/game/widgets/slider.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::SliderShaft
override	source/game/widgets/slider.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::SliderThumb
override	source/game/widgets/ticker_tape.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::TickerTape
override	source/game/widgets/ticker_tape.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::TickerTape
override	source/game/widgets/ticker_tape.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::TickerTape
override	source/game/widgets/ticker_tape.h	/^	virtual void update() override;$/;"	m	class:Glest::Widgets::TickerTape
override	source/game/widgets/ticker_tape.h	/^	virtual void updateTarget(Vec2f pos, float alpha) override;$/;"	m	struct:Glest::Widgets::MoveWidgetAction
override	source/game/widgets/ticker_tape.h	/^	virtual void updateTarget(Vec2f pos, float alpha) override;$/;"	m	struct:Glest::Widgets::TextAction
override	source/game/widgets/ticker_tape.h	/^	virtual void updateTarget(Vec2f sz, float) override;$/;"	m	struct:Glest::Widgets::ResizeWidgetAction
override	source/game/widgets/tool_tips.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::CommandTipItem
override	source/game/widgets/tool_tips.h	/^	virtual void addElement(const string &msg) override;$/;"	m	class:Glest::Widgets::CommandTip
override	source/game/widgets/tool_tips.h	/^	virtual void addItem(const DisplayableType *dt, const string &msg) override;$/;"	m	class:Glest::Widgets::CommandTip
override	source/game/widgets/tool_tips.h	/^	virtual void addReq(const DisplayableType *dt, bool ok, const string &msg) override;$/;"	m	class:Glest::Widgets::CommandTip
override	source/game/widgets/tool_tips.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::CommandTipItem
override	source/game/widgets/tool_tips.h	/^	virtual void setHeader(const string &header) override;$/;"	m	class:Glest::Widgets::CommandTip
override	source/game/widgets/tool_tips.h	/^	virtual void setStyle() override;$/;"	m	class:Glest::Widgets::CommandTipReq
override	source/game/widgets/tool_tips.h	/^	virtual void setTipText(const string &mainText) override;$/;"	m	class:Glest::Widgets::CommandTip
override	source/game/widgets/widget_window.h	/^	virtual void clear() override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widget_window.h	/^	virtual void eventKeyDown(const Key &key) override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widget_window.h	/^	virtual void eventKeyPress(char c) override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widget_window.h	/^	virtual void eventKeyUp(const Key &key) override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widget_window.h	/^	virtual void eventMouseDoubleClick(int x, int y, MouseButton mouseButton) override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widget_window.h	/^	virtual void eventMouseDown(int x, int y, MouseButton mouseButton) override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widget_window.h	/^	virtual void eventMouseMove(int x, int y, const MouseState &mouseState) override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widget_window.h	/^	virtual void eventMouseUp(int x, int y, MouseButton mouseButton) override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widget_window.h	/^	virtual void eventMouseWheel(int x, int y, int zDelta) override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widget_window.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widget_window.h	/^	virtual void resize(VideoMode mode) override;$/;"	m	class:Glest::Widgets::WidgetWindow
override	source/game/widgets/widgets.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::Button
override	source/game/widgets/widgets.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::CheckBox
override	source/game/widgets/widgets.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::PicturePanel
override	source/game/widgets/widgets.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::StaticImage
override	source/game/widgets/widgets.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::StaticText
override	source/game/widgets/widgets.h	/^	virtual Vec2i getMinSize() const override;$/;"	m	class:Glest::Widgets::TextBox
override	source/game/widgets/widgets.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::Button
override	source/game/widgets/widgets.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::CheckBox
override	source/game/widgets/widgets.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::PicturePanel
override	source/game/widgets/widgets.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::StaticImage
override	source/game/widgets/widgets.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::StaticText
override	source/game/widgets/widgets.h	/^	virtual Vec2i getPrefSize() const override;$/;"	m	class:Glest::Widgets::TextBox
override	source/game/widgets/widgets.h	/^	virtual bool keyDown(Key key) override;$/;"	m	class:Glest::Widgets::TextBox
override	source/game/widgets/widgets.h	/^	virtual bool keyPress(char c) override;$/;"	m	class:Glest::Widgets::TextBox
override	source/game/widgets/widgets.h	/^	virtual bool keyUp(Key key) override;$/;"	m	class:Glest::Widgets::TextBox
override	source/game/widgets/widgets.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::Button
override	source/game/widgets/widgets.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::CheckBox
override	source/game/widgets/widgets.h	/^	virtual bool mouseDown(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::TextBox
override	source/game/widgets/widgets.h	/^	virtual bool mouseMove(Vec2i pos) override;$/;"	m	class:Glest::Widgets::Button
override	source/game/widgets/widgets.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::Button
override	source/game/widgets/widgets.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::CheckBox
override	source/game/widgets/widgets.h	/^	virtual bool mouseUp(MouseButton btn, Vec2i pos) override;$/;"	m	class:Glest::Widgets::TextBox
override	source/game/widgets/widgets.h	/^	virtual void addChild(Widget* child) override;$/;"	m	class:Glest::Widgets::CellStrip
override	source/game/widgets/widgets.h	/^	virtual void lostKeyboardFocus() override;$/;"	m	class:Glest::Widgets::TextBox
override	source/game/widgets/widgets.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::Button
override	source/game/widgets/widgets.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::CellStrip
override	source/game/widgets/widgets.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::StaticImage
override	source/game/widgets/widgets.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::StaticText
override	source/game/widgets/widgets.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::TextBox
override	source/game/widgets/widgets.h	/^	virtual void setPos(const Vec2i &pos) override;$/;"	m	class:Glest::Widgets::CellStrip
override	source/game/widgets/widgets.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::Button
override	source/game/widgets/widgets.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::CellStrip
override	source/game/widgets/widgets.h	/^	virtual void setSize(const Vec2i &sz) override;$/;"	m	class:Glest::Widgets::CheckBox
override	source/game/widgets/widgets.h	/^	virtual void update() override;$/;"	m	class:Glest::Widgets::Animset
override	source/game/widgets/widgets_base.h	/^	virtual void render() override;$/;"	m	class:Glest::Widgets::Container
override	source/game/widgets/widgets_base.h	/^	virtual void setEnabled(bool v) override;$/;"	m	class:Glest::Widgets::Container
override	source/game/widgets/widgets_base.h	/^	virtual void setFade(float v) override;$/;"	m	class:Glest::Widgets::Container
override	source/game/widgets/widgets_base.h	/^	virtual void setPos(const Vec2i &p) override;$/;"	m	class:Glest::Widgets::Container
override	source/game/world/minimap.h	/^	virtual void render() override;$/;"	m	class:Glest::Sim::MinimapFrame
override	source/game/world/world.h	/^	virtual void projectileArrived(ParticleSystem *particleSystem) override;$/;"	m	class:Glest::Sim::ParticleDamager
override	source/game/world/world.h	/^	virtual void projectileArrived(ParticleSystem *particleSystem) override;$/;"	m	class:Glest::Sim::SpellDeliverer
override	source/shared_lib/include/graphics/ft_font.h	/^	virtual void end() override;$/;"	m	class:Shared::Graphics::Gl::FreeTypeFont
override	source/shared_lib/include/graphics/ft_font.h	/^	virtual void init() override;$/;"	m	class:Shared::Graphics::Gl::FreeTypeFont
override	source/shared_lib/include/graphics/ft_font.h	/^	virtual void reInit() override;$/;"	m	class:Shared::Graphics::Gl::FreeTypeFont
override	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	virtual void setAlphaThreshold(float a) override;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
override	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	virtual void setLightCount(int n) override;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
override	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	void begin(RenderMode mode, bool fog, MeshCallback *meshCallback = 0) override;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
override	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	void end() override;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
override	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	void render(const Model *model, float fade = 1.f, int frame = 0, int id = 0, ShaderProgram *customShaders = 0) override;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
override	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	void renderMesh(const Mesh *mesh, float fade = 1.f, int frame = 0, int id = 0, ShaderProgram *customShaders = 0) override;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
override	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	void renderMeshNormalsOnly(const Mesh *mesh) override;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
override	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	void renderNormalsOnly(const Model *model) override;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
override	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	void renderOutlined(const Model *model, int lineWidth, const Vec3f &colour, float fade = 1.f, int frame = 0, int id = 0, ShaderProgram *customShaders = 0) override;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
override	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	virtual void renderSingleModel(ParticleSystem *ps, ModelRenderer *mr, bool fog) override;$/;"	m	class:Shared::Graphics::Gl::ParticleRendererGl
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual bool addUniform(const string &name) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual bool setUniform(const string &name, GLfloat value) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual bool setUniform(const string &name, GLint value) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual bool setUniform(const string &name, GLuint value) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual bool setUniform(const string &name, const Vec3f &value) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual bool setUniform(int handle, GLfloat value) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual bool setUniform(int handle, GLint value) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual bool setUniform(int handle, GLuint value) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual bool setUniform(int handle, const Vec3f &value) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual int  getAttribLoc(const string &name) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual int  getUniformLoc(const string &name) override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual void begin() override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/shader.h	/^	virtual void end() override;$/;"	m	class:Shared::Graphics::GlslProgram
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void deletePixmap() override;$/;"	m	class:Shared::Graphics::Gl::Texture1DGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void deletePixmap() override;$/;"	m	class:Shared::Graphics::Gl::Texture2DGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void deletePixmap() override;$/;"	m	class:Shared::Graphics::Gl::Texture3DGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void deletePixmap() override;$/;"	m	class:Shared::Graphics::Gl::TextureCubeGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void end() override;$/;"	m	class:Shared::Graphics::Gl::Texture1DGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void end() override;$/;"	m	class:Shared::Graphics::Gl::Texture2DGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void end() override;$/;"	m	class:Shared::Graphics::Gl::Texture3DGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void end() override;$/;"	m	class:Shared::Graphics::Gl::TextureCubeGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void init(Filter filter, int maxAnisotropy= 1) override;$/;"	m	class:Shared::Graphics::Gl::Texture1DGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void init(Filter filter, int maxAnisotropy= 1) override;$/;"	m	class:Shared::Graphics::Gl::Texture2DGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void init(Filter filter, int maxAnisotropy= 1) override;$/;"	m	class:Shared::Graphics::Gl::Texture3DGl
override	source/shared_lib/include/graphics/gl/texture_gl.h	/^	virtual void init(Filter filter, int maxAnisotropy= 1) override;$/;"	m	class:Shared::Graphics::Gl::TextureCubeGl
override	source/shared_lib/include/platform/types.h	77;"	d
override	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	virtual void STDMETHODCALLTYPE OnBufferEnd(void * pBufferContext) override;$/;"	m	class:Shared::Sound::Xa2::SoundCallback
override	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	virtual void STDMETHODCALLTYPE OnStreamEnd() override;$/;"	m	class:Shared::Sound::Xa2::SoundCallback
ownStore	source/game/search/search_engine.h	/^	bool ownStore;	   \/**< wether or not this SearchEngine 'owns' its storage   *\/$/;"	m	class:Glest::Search::SearchEngine
ox	source/game/search/node_pool.h	/^	int32 ox :  2; \/**< x offset	*\/$/;"	m	struct:Glest::Search::PosOff
oy	source/game/search/node_pool.h	/^	int32 oy :  2; \/**< y offset   *\/$/;"	m	struct:Glest::Search::PosOff
p	source/shared_lib/include/math/math_util.h	/^	Vec2<T> p[2];$/;"	m	class:Shared::Math::Rect2
p	source/shared_lib/include/math/math_util.h	/^	Vec2<T> p[4];$/;"	m	class:Shared::Math::Quad2
p	source/shared_lib/sources/platform/sdl/thread.cpp	/^void Mutex::p() {$/;"	f	class:Shared::Platform::Mutex
p	source/shared_lib/sources/platform/win32/thread.cpp	/^void Mutex::p() {$/;"	f	class:Shared::Platform::Mutex
pArray	source/game/search/node_pool.h	/^		AStarNode **pArray;	 \/**< the pointer array	*\/$/;"	m	struct:Glest::Search::NodePool::MarkerArray
pHigh	source/shared_lib/include/platform/thread.h	/^		pHigh= THREAD_PRIORITY_ABOVE_NORMAL,$/;"	e	enum:Shared::Platform::Thread::Priority
pIdle	source/shared_lib/include/platform/thread.h	/^		pIdle= THREAD_PRIORITY_IDLE,$/;"	e	enum:Shared::Platform::Thread::Priority
pLow	source/shared_lib/include/platform/thread.h	/^		pLow= THREAD_PRIORITY_BELOW_NORMAL,$/;"	e	enum:Shared::Platform::Thread::Priority
pMap	source/game/search/route_planner.h	/^	PatchMap<1> *pMap;$/;"	m	class:Glest::Search::PMap1Goal
pNormal	source/shared_lib/include/platform/thread.h	/^		pNormal= THREAD_PRIORITY_NORMAL,$/;"	e	enum:Shared::Platform::Thread::Priority
pRealTime	source/shared_lib/include/platform/thread.h	/^		pRealTime= THREAD_PRIORITY_TIME_CRITICAL$/;"	e	enum:Shared::Platform::Thread::Priority
pack	source/game/search/influence_map.h	/^	uint32 pack(Point v) {$/;"	f	class:Glest::Search::FlowMap
padTicks	source/shared_lib/include/platform/timer.h	/^	int64 padTicks;		\/**< padding 'ticks' applied per second, to realign with clock freq *\/$/;"	m	class:Shared::Platform::PerformanceTimer
panel	source/map_editor/main.h	/^	wxPanel *panel;$/;"	m	class:MapEditor::MainWindow
panelMargin	source/configurator/main.cpp	/^const int MainWindow::panelMargin = 20;$/;"	m	class:Configurator::MainWindow	file:
panelMargin	source/configurator/main.h	/^	static const int panelMargin;$/;"	m	class:Configurator::MainWindow
panic	source/game/world/map.cpp	/^void panic(Vec2i currPos, Unit *unit, Unit *other) {$/;"	f	namespace:Glest::Sim
panicFunc	source/game/script/script_manager.cpp	/^int ScriptManager::panicFunc(LuaHandle *luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
params	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	SoundPlayerParams params;$/;"	m	class:Shared::Sound::Ds8::SoundPlayerDs8
params	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	SoundPlayerParams params;$/;"	m	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
parent	source/shared_lib/include/platform/win32/platform_menu.h	/^	Menu *parent;$/;"	m	class:Shared::Platform::MenuItem
parent	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode*		parent;$/;"	m	class:TiXmlNode
parent	source/shared_lib/include/util/heap.h	/^	inline int parent(int ndx) const	{ return (ndx - 1) \/ 2; }$/;"	f	class:Shared::Util::MinHeap
parent	source/shared_lib/sources/util/profiler.cpp	/^	Section *parent;$/;"	m	class:Shared::Util::Profile::Section	file:
parse	source/game/main/CmdArgs.cpp	/^bool CmdArgs::parse(int argc, char **argv){$/;"	f	class:Glest::Main::CmdArgs
parse	source/shared_lib/include/xml/xml_parser.h	/^	void parse(const string &xml)	{rootNode = XmlIo::getInstance().parseString(xml.c_str());}$/;"	f	class:Shared::Xml::XmlTree
parseString	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlNode *XmlIo::parseString(const char *doc, size_t size) {$/;"	f	class:Shared::Xml::XmlIo
particleCount	source/game/entities/game_particle.h	/^		int particleCount;$/;"	m	struct:Glest::Entities::Projectile::CreateParams
particleCount	source/shared_lib/include/graphics/particle.h	/^	int particleCount;$/;"	m	class:Shared::Graphics::ParticleSystem
particleCounts	source/shared_lib/include/graphics/particle.h	/^	static int particleCounts[ParticleUse::COUNT];$/;"	m	class:Shared::Graphics::ParticleSystem
particleCounts	source/shared_lib/sources/graphics/particle.cpp	/^int ParticleSystem::particleCounts[ParticleUse::COUNT] = {$/;"	m	class:Shared::Graphics::ParticleSystem	file:
particleManager	source/game/graphics/renderer.h	/^	ParticleManager *particleManager[ResourceScope::COUNT];$/;"	m	class:Glest::Graphics::Renderer
particleRenderer	source/game/graphics/renderer.h	/^	ParticleRenderer *particleRenderer;$/;"	m	class:Glest::Graphics::Renderer
particleSystems	source/game/prototypes/effect_type.h	/^	UnitParticleSystemTypes particleSystems;$/;"	m	class:Glest::ProtoTypes::EffectType
particleSystems	source/shared_lib/include/graphics/particle.h	/^	ParticleSystemList particleSystems;$/;"	m	class:Shared::Graphics::ParticleManager
particles	source/shared_lib/include/graphics/particle.h	/^	Particle *particles;$/;"	m	class:Shared::Graphics::ParticleSystem
path	source/shared_lib/include/graphics/texture.h	/^	string path;$/;"	m	class:Shared::Graphics::Texture
path	source/shared_lib/include/util/properties.h	/^	string path;$/;"	m	class:Shared::Util::Properties
path	source/shared_lib/include/util/util.h	/^		string path;$/;"	m	struct:Shared::Util::MediaErrorLog::ErrorRecord
pathCells	source/game/graphics/debug_renderer.h	/^	set<Vec2i> pathCells;$/;"	m	class:Glest::Debug::ClusterMapOverlay
pathDest	source/game/graphics/debug_renderer.h	/^	Vec2i pathStart, pathDest;$/;"	m	class:Glest::Debug::PathFinderTextureCallback
pathFindNodesMax	source/game/search/route_planner.h	/^const int pathFindNodesMax = 2048;$/;"	m	namespace:Glest::Search
pathSet	source/game/graphics/debug_renderer.h	/^	set<Vec2i> pathSet, openSet, closedSet;$/;"	m	class:Glest::Debug::PathFinderTextureCallback
pathStart	source/game/graphics/debug_renderer.h	/^	Vec2i pathStart, pathDest;$/;"	m	class:Glest::Debug::PathFinderTextureCallback
pause	source/game/world/sim_interface.cpp	/^GameSpeed SimulationInterface::pause() {$/;"	f	class:Glest::Sim::SimulationInterface
paused	source/game/world/sim_interface.h	/^	bool paused;$/;"	m	class:Glest::Sim::SimulationInterface
pcgl	source/shared_lib/include/graphics/gl/context_gl.h	/^	PlatformContextGl pcgl;$/;"	m	class:Shared::Graphics::Gl::ContextGl
peek	source/game/entities/unit.h	/^	Vec2i peek()			{return front();}	 \/**< peek at the next position			 *\/	$/;"	f	class:Glest::Entities::UnitPath
peek	source/game/entities/unit.h	/^	Vec2i peek() const					{return front();}$/;"	f	class:Glest::Entities::WaypointPath
peek	source/game/network/network_message.cpp	/^bool Message::peek(NetworkConnection* connection, void *data, int dataSize) {$/;"	f	class:Glest::Net::Message
peek	source/shared_lib/sources/platform/socket.cpp	/^bool Socket::peek(void *data, int dataSize) {$/;"	f	class:Shared::Platform::Socket
peekBytes	source/shared_lib/sources/platform/socket.cpp	/^bool Socket::CircularBuffer::peekBytes(void *dst, size_t n) {$/;"	f	class:Shared::Platform::Socket::CircularBuffer
peekNextMsg	source/game/network/network_interface.cpp	/^MessageType NetworkConnection::peekNextMsg() const {$/;"	f	class:Glest::Net::NetworkConnection
pendingCommands	source/game/world/sim_interface.h	/^	Commands pendingCommands;	\/\/commands ready to be given$/;"	m	class:Glest::Sim::SimulationInterface
periodic	source/game/script/trigger_manager.h	/^	bool periodic;$/;"	m	class:Glest::Script::ScriptTimer
perspFarPlane	source/game/graphics/renderer.h	/^	float perspFarPlane;$/;"	m	class:Glest::Graphics::Renderer
perspFov	source/game/graphics/renderer.h	/^	float perspFov;$/;"	m	class:Glest::Graphics::Renderer
perspNearPlane	source/game/graphics/renderer.h	/^	float perspNearPlane;$/;"	m	class:Glest::Graphics::Renderer
pet	source/game/prototypes/skill_type.h	/^	bool pet;$/;"	m	class:Glest::ProtoTypes::ProduceSkillType
petOnly	source/game/prototypes/skill_type.h	/^	bool petOnly;$/;"	m	class:Glest::ProtoTypes::RepairSkillType
pfCallback	source/game/graphics/debug_renderer.h	/^	PathFinderTextureCallback	pfCallback;$/;"	m	class:Glest::Debug::DebugRenderer
photoMode	source/game/graphics/renderer.h	/^    bool photoMode;$/;"	m	class:Glest::Graphics::Renderer
pi	source/shared_lib/include/math/math_util.h	/^const float pi		= 3.1415926535897f;$/;"	m	namespace:Shared::Math
pirateChangeHeight	source/map_editor/map.cpp	/^void Map::pirateChangeHeight(int x, int y, int height, int radius) {$/;"	f	class:MapEditor::Map
pirateChangeMapHeight	source/map_editor/program.cpp	/^void Program::pirateChangeMapHeight(int x, int y, int Height, int radius) {$/;"	f	class:MapEditor::Program
pixels	source/shared_lib/include/graphics/pixmap.h	/^	uint8 *pixels;$/;"	m	class:Shared::Graphics::Pixmap1D
pixels	source/shared_lib/include/graphics/pixmap.h	/^	uint8 *pixels;$/;"	m	class:Shared::Graphics::Pixmap2D
pixels	source/shared_lib/include/graphics/pixmap.h	/^	uint8 *pixels;$/;"	m	class:Shared::Graphics::Pixmap3D
pixmap	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *pixmap;$/;"	m	class:Glest::Graphics::SurfaceInfo
pixmap	source/shared_lib/include/graphics/texture.h	/^	Pixmap1D *pixmap;$/;"	m	class:Shared::Graphics::Texture1D
pixmap	source/shared_lib/include/graphics/texture.h	/^	Pixmap2D *pixmap;$/;"	m	class:Shared::Graphics::Texture2D
pixmap	source/shared_lib/include/graphics/texture.h	/^	Pixmap3D *pixmap;$/;"	m	class:Shared::Graphics::Texture3D
pixmap	source/shared_lib/include/graphics/texture.h	/^	PixmapCube *pixmap;$/;"	m	class:Shared::Graphics::TextureCube
pixmapInit	source/shared_lib/include/graphics/texture.h	/^	bool pixmapInit;$/;"	m	class:Shared::Graphics::Texture
placeUnit	source/game/world/world.cpp	/^bool World::placeUnit(const Vec2i &startLoc, int radius, Unit *unit, bool spaciated) {$/;"	f	class:Glest::Sim::World
planes	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint16 planes;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
play	source/game/widgets/widgets.h	/^	void play() { setEnabled(true); }$/;"	f	class:Glest::Widgets::Animset
play	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void SoundPlayerDs8::play(StaticSound *staticSound){$/;"	f	class:Shared::Sound::Ds8::SoundPlayerDs8
play	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void SoundPlayerDs8::play(StrSound *strSound, int64 fadeOn){$/;"	f	class:Shared::Sound::Ds8::SoundPlayerDs8
play	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StaticSoundBuffer::play(){$/;"	f	class:Shared::Sound::Ds8::StaticSoundBuffer
play	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StrSoundBuffer::play(int64 fadeOn){$/;"	f	class:Shared::Sound::Ds8::StrSoundBuffer
play	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundPlayerOpenAL::play(StaticSound* staticSound) {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
play	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundPlayerOpenAL::play(StrSound* strSound, int64 fadeOn) {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
play	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void StaticSoundSource::play(StaticSound* sound)$/;"	f	class:Shared::Sound::OpenAL::StaticSoundSource
play	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void StreamSoundSource::play(StrSound* sound, int64 fadeon)$/;"	f	class:Shared::Sound::OpenAL::StreamSoundSource
play	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundPlayerXa2::play(StaticSound *staticSound) {$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
play	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundPlayerXa2::play(StrSound *streamSound, int64 fadeIn){$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
play	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void StaticXaVoice::play() {$/;"	f	class:Shared::Sound::Xa2::StaticXaVoice
play	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void StreamXaVoice::play(int64 fadeIn) {$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
playAmbient	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::playAmbient(StrSound *strSound){$/;"	f	class:Glest::Sound::SoundRenderer
playFx	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::playFx(StaticSound *staticSound){$/;"	f	class:Glest::Sound::SoundRenderer
playFx	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::playFx(StaticSound *staticSound, Vec3f soundPos, Vec3f camPos){$/;"	f	class:Glest::Sound::SoundRenderer
playMusic	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::playMusic(StrSound *strSound){$/;"	f	class:Glest::Sound::SoundRenderer
playerColor	source/g3d_viewer/main.h	/^	int playerColor;$/;"	m	class:Shared::G3dViewer::MainWindow
playerIndex	source/game/network/client_interface.h	/^	int playerIndex;$/;"	m	class:Glest::Net::ClientInterface
playerIndex	source/game/network/connection_slot.h	/^	int playerIndex;$/;"	m	class:Glest::Net::ConnectionSlot
playerIndex	source/game/network/network_message.h	/^		int16 playerIndex;$/;"	m	struct:Glest::Net::IntroMessage::Data
playerModifiers	source/game/script/script_manager.cpp	/^PlayerModifiers		ScriptManager::playerModifiers[GameConstants::maxPlayers];$/;"	m	class:Glest::Script::ScriptManager	file:
playerModifiers	source/game/script/script_manager.h	/^	static PlayerModifiers playerModifiers[GameConstants::maxPlayers];$/;"	m	class:Glest::Script::ScriptManager
playerName	source/game/network/network_message.h	/^		NetworkString<maxNameSize> playerName;$/;"	m	struct:Glest::Net::IntroMessage::Data
playerName	source/game/network/server_interface.h	/^		string playerName;$/;"	m	struct:Glest::Net::ServerInterface::LostPlayerInfo
playerName	source/game/script/script_manager.cpp	/^int ScriptManager::playerName(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
playerNames	source/game/game/game_settings.h	/^	string playerNames[maxPlayers];$/;"	m	class:Glest::Sim::GameSettings
playerNames	source/game/script/scenario.h	/^	string playerNames[GameConstants::maxPlayers];$/;"	m	struct:Glest::Script::ScenarioInfo
playerStats	source/game/game/stats.h	/^	PlayerStats playerStats[GameConstants::maxPlayers];$/;"	m	class:Glest::Sim::Stats
players	source/game/menu/main_menu.h	/^	int players;$/;"	m	struct:Glest::Menu::MapInfo
playing	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^bool SoundSource::playing()$/;"	f	class:Shared::Sound::OpenAL::SoundSource
png_flush	source/shared_lib/sources/graphics/pixmap.cpp	/^static void png_flush(png_structp png_ptr) {$/;"	f	namespace:Shared::Graphics
png_ptr	source/shared_lib/include/graphics/pixmap.h	/^	png_structp png_ptr;$/;"	m	class:Shared::Graphics::PixmapIoPng
png_write_ptr	source/shared_lib/include/graphics/pixmap.h	/^	png_structp png_write_ptr;$/;"	m	class:Shared::Graphics::PixmapIoPng
pointCount	source/game/graphics/renderer.h	/^	int pointCount;$/;"	m	class:Glest::Graphics::Renderer
pointCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 pointCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV2
pointCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 pointCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV3
pool	source/test/search/node_pool_test.h	/^	NodePool *pool;$/;"	m	class:Test::NodePoolTest
pop	source/game/entities/unit.h	/^	void pop()							{erase(begin());}$/;"	f	class:Glest::Entities::WaypointPath
pop	source/game/entities/unit.h	/^	void pop()				{erase(begin());}	\/**< pop the next position off the path *\/$/;"	f	class:Glest::Entities::UnitPath
popAll	source/shared_lib/sources/lua/lua_script.cpp	/^void LuaScript::popAll() {$/;"	f	class:Shared::Lua::LuaScript
popChatMsg	source/game/network/network_interface.h	/^	void popChatMsg()								{ chatMessages.pop_back();}$/;"	f	class:Glest::Net::NetworkInterface
popClipRect	source/game/widgets/widget_window.cpp	/^void WidgetWindow::popClipRect() {$/;"	f	class:Glest::Widgets::WidgetWindow
popCommand	source/game/entities/unit.cpp	/^Command *Unit::popCommand() {$/;"	f	class:Glest::Entities::Unit
popError	source/shared_lib/include/util/util.h	/^	ErrorRecord popError() { ErrorRecord rec = errors.front(); errors.pop_front(); return rec; }$/;"	f	struct:Shared::Util::MediaErrorLog
popPos	source/game/entities/command.h	/^	void popPos()										{pos = pos2; pos2 = invalidPos;}$/;"	f	class:Glest::Entities::Command
popTable	source/shared_lib/sources/lua/lua_script.cpp	/^void LuaScript::popTable() {$/;"	f	class:Shared::Lua::LuaScript
populateElement	source/shared_lib/sources/xml/xml_parser.cpp	/^void XmlNode::populateElement(TiXmlElement *node) const {$/;"	f	class:Shared::Xml::XmlNode
portraitSize	source/game/gui/display.h	/^		Vec2i portraitSize;$/;"	m	struct:Glest::Gui::Display::SizeCollection
pos	source/game/ai/ai.h	/^	Vec2i pos;$/;"	m	class:Glest::Plan::BuildTask
pos	source/game/entities/command.h	/^		Vec2i pos;$/;"	m	struct:Glest::Entities::Command::CreateParamsPos
pos	source/game/entities/command.h	/^		Vec2i pos;$/;"	m	struct:Glest::Entities::Command::CreateParamsProd
pos	source/game/entities/command.h	/^		const Vec2i pos;$/;"	m	struct:Glest::Entities::Command::CreateParamsArch
pos	source/game/entities/command.h	/^	Vec2i pos;$/;"	m	class:Glest::Entities::Command
pos	source/game/entities/object.h	/^		const Vec3f pos;$/;"	m	struct:Glest::Entities::MapObject::CreateParams
pos	source/game/entities/object.h	/^	Vec3f pos;$/;"	m	class:Glest::Entities::MapObject
pos	source/game/entities/unit.h	/^		Vec2i pos;$/;"	m	struct:Glest::Entities::Unit::CreateParams
pos	source/game/entities/unit.h	/^	Vec2i pos;						\/**< Current position *\/$/;"	m	class:Glest::Entities::Unit
pos	source/game/facilities/pos_iterator.h	/^	Vec2i pos;$/;"	m	class:Glest::Util::PosCircularIteratorSimple
pos	source/game/game/game_camera.h	/^	Vec3f pos;$/;"	m	class:Glest::Gui::GameCamera
pos	source/game/graphics/water_effects.h	/^	Vec2f pos;$/;"	m	class:Glest::Graphics::WaterSplash
pos	source/game/gui/user_interface.h	/^	Vec2i pos;$/;"	m	class:Glest::Gui::Mouse3d
pos	source/game/search/cluster_map.h	/^		int pos, max_clear, startPos, endPos, run;$/;"	m	struct:Glest::Search::ClusterMap::EntranceInfo
pos	source/game/search/cluster_map.h	/^	const Transition *pos, *prev;$/;"	m	struct:Glest::Search::TransitionAStarNode
pos	source/game/search/node_pool.h	/^	Vec2i pos()		  { return posOff.getPos();		  }	  \/**< position of this node			  *\/$/;"	f	struct:Glest::Search::AStarNode
pos	source/shared_lib/include/graphics/model.h	/^	Vec3f pos;$/;"	m	struct:Shared::Graphics::Vertex_PN
pos	source/shared_lib/include/graphics/model.h	/^	Vec3f pos;$/;"	m	struct:Shared::Graphics::Vertex_PNT
pos	source/shared_lib/include/graphics/model.h	/^	Vec3f pos;$/;"	m	struct:Shared::Graphics::Vertex_PNTU
pos	source/shared_lib/include/graphics/model.h	/^	Vec3f pos;$/;"	m	struct:Shared::Graphics::Vertex_PNU
pos	source/shared_lib/include/graphics/particle.h	/^	Vec3f pos;		\/\/ 12 bytes$/;"	m	class:Shared::Graphics::Particle
pos	source/shared_lib/include/graphics/particle.h	/^	Vec3f pos;$/;"	m	class:Shared::Graphics::ParticleSystem
pos	source/shared_lib/include/physfs/MemFileOps.hpp	/^	int pos;$/;"	m	class:Shared::PhysFS::MemFileOps
pos2	source/game/entities/command.h	/^	Vec2i pos2;			\/\/ for patrol command, the position traveling away from.$/;"	m	class:Glest::Entities::Command
posDown	source/game/gui/user_interface.h	/^	Vec2i posDown;$/;"	m	class:Glest::Gui::SelectionQuad
posIteratorFactory	source/game/world/world.h	/^	PosCircularIteratorFactory posIteratorFactory;$/;"	m	class:Glest::Sim::World
posObjWorld	source/game/gui/user_interface.h	/^	Vec2i posObjWorld;		\/\/ world coords$/;"	m	class:Glest::Gui::UserInterface
posOff	source/game/search/node_pool.h	/^	PosOff posOff;				   \/**< position of this node, and direction of best path to it		   *\/$/;"	m	struct:Glest::Search::AStarNode
posOffset	source/game/network/network_types.h	/^		Vec2i posOffset() const { return Vec2i(offsetX, offsetY); }$/;"	f	struct:Glest::Net::MoveSkillUpdate
posUp	source/game/gui/user_interface.h	/^	Vec2i posUp;$/;"	m	class:Glest::Gui::SelectionQuad
position	source/shared_lib/include/graphics/camera.h	/^	Vec3f position;$/;"	m	class:Shared::Graphics::Camera
positionPointer	source/shared_lib/include/graphics/buffer.h	/^	void *positionPointer;$/;"	m	class:Shared::Graphics::VertexBuffer
postAnimUpdate	source/game/network/network_interface.cpp	/^void NetworkInterface::postAnimUpdate(Unit *unit) {$/;"	f	class:Glest::Net::NetworkInterface
postAnimUpdate	source/game/world/sim_interface.h	/^	virtual void postAnimUpdate(Unit *unit) {}$/;"	f	class:Glest::Sim::SimulationInterface
postCommandUpdate	source/game/network/network_interface.cpp	/^void NetworkInterface::postCommandUpdate(Unit *unit) {$/;"	f	class:Glest::Net::NetworkInterface
postCommandUpdate	source/game/world/sim_interface.h	/^	virtual void postCommandUpdate(Unit *unit) {}$/;"	f	class:Glest::Sim::SimulationInterface
postProjectileUpdate	source/game/network/network_interface.cpp	/^void NetworkInterface::postProjectileUpdate(Unit *u, int endFrame) {$/;"	f	class:Glest::Net::NetworkInterface
postProjectileUpdate	source/game/world/sim_interface.h	/^	virtual void postProjectileUpdate(Unit *unit, int endFrame) {}$/;"	f	class:Glest::Sim::SimulationInterface
postUnitBorn	source/game/network/network_interface.cpp	/^void NetworkInterface::postUnitBorn(Unit *unit) {$/;"	f	class:Glest::Net::NetworkInterface
postUnitBorn	source/game/world/sim_interface.h	/^	virtual void postUnitBorn(Unit *unit) {}$/;"	f	class:Glest::Sim::SimulationInterface
potentialGoals	source/game/search/route_planner.cpp	/^	set<const Transition*> potentialGoals;$/;"	m	class:Glest::Search::UnexploredGoal	file:
preLoad	source/game/prototypes/faction_type.cpp	/^bool FactionType::preLoad(const string &dir, const TechTree *techTree) {$/;"	f	class:Glest::ProtoTypes::FactionType
preLoad	source/game/prototypes/unit_type.cpp	/^void UnitType::preLoad(const string &dir){$/;"	f	class:Glest::ProtoTypes::UnitType
preLoad	source/game/prototypes/upgrade_type.h	/^	void preLoad(const string &dir)			{ m_name = basename(dir); }$/;"	f	class:Glest::ProtoTypes::UpgradeType
preLoadGlestimals	source/game/prototypes/faction_type.cpp	/^bool FactionType::preLoadGlestimals(const string &dir, const TechTree *techTree) {$/;"	f	class:Glest::ProtoTypes::FactionType
preload	source/game/prototypes/tech_tree.cpp	/^bool TechTree::preload(const string &dir, const set<string> &factionNames){$/;"	f	class:Glest::ProtoTypes::TechTree
preload	source/game/world/world.cpp	/^void World::preload() {$/;"	f	class:Glest::Sim::World
prepareTerrain	source/game/world/map.cpp	/^void Map::prepareTerrain(const Unit *unit) {$/;"	f	class:Glest::Sim::Map
pressure	source/shared_lib/include/physics/weather.h	/^	float pressure;$/;"	m	class:Shared::Physics::WeatherCell
prettyNames	source/game/menu/menu_state_load_game.h	/^	vector<string> prettyNames;$/;"	m	class:Glest::Menu::MenuStateLoadGame
prev	source/game/search/cluster_map.h	/^	const Transition *pos, *prev;$/;"	m	struct:Glest::Search::TransitionAStarNode
prev	source/game/search/node_pool.h	/^	Vec2i prev()	  { return posOff.getPrev();	  }  \/**< best path to this node is from	 *\/$/;"	f	struct:Glest::Search::AStarNode
prev	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute*	prev;$/;"	m	class:TiXmlAttribute
prev	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlNode*		prev;$/;"	m	class:TiXmlNode
prevNode	source/game/search/node_map.h	/^	PackedPos prevNode;$/;"	m	struct:Glest::Search::NodeMapCell
prevParticleSystem	source/game/entities/game_particle.h	/^	Projectile *prevParticleSystem;$/;"	m	class:Glest::Entities::Splash
prevSpeed	source/game/world/sim_interface.h	/^	GameSpeed speed, prevSpeed;$/;"	m	class:Glest::Sim::SimulationInterface
primitive	source/shared_lib/include/graphics/model_header.h	/^	uint8 primitive;$/;"	m	struct:Shared::Graphics::MeshHeaderV2
primitiveType	source/shared_lib/include/graphics/particle.h	/^	PrimitiveType	primitiveType;		\/\/ belongs only in proto-type$/;"	m	class:Shared::Graphics::ParticleSystemBase
print	source/shared_lib/sources/graphics/ft_font.cpp	/^void print(const font_data &ft_font, float x, float y, const unsigned char *text)  {$/;"	f	namespace:Shared::Graphics::Freetype
print	source/shared_lib/sources/util/profiler.cpp	/^void Section::print(ostream *outStream, int tabLevel){$/;"	f	class:Shared::Util::Profile::Section
printOpenALInfo	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundPlayerOpenAL::printOpenALInfo()$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
priority	source/test/datastructs/heap_test.cpp	/^	int priority;$/;"	m	struct:Test::DummyNode	file:
process	source/game/network/server_interface.cpp	/^void ServerInterface::process(TextMessage &msg, int requestor) {$/;"	f	class:Glest::Net::ServerInterface
processFrame	source/game/world/world.cpp	/^void World::processFrame() {$/;"	f	class:Glest::Sim::World
processIndices	source/glexemel/xml2g.c	/^int processIndices(xmlNode *n, FILE *outfile, uint32 indexCount)$/;"	f
processList	source/game/world/minimap.cpp	/^void processList(ConstUnitVector &units, TypeMap<int8>* overlayMap) {$/;"	f	namespace:Glest::Sim
processMesh	source/glexemel/xml2g.c	/^int processMesh(xmlNode *n, FILE *outfile)$/;"	f
processNormals	source/glexemel/xml2g.c	/^int processNormals(xmlNode *n, FILE *outfile, uint32 vertexCount)$/;"	f
processTexcoords	source/glexemel/xml2g.c	/^int processTexcoords(xmlNode *n, FILE *outfile, uint32 vertexCount)$/;"	f
processTextMessage	source/game/network/network_interface.cpp	/^void NetworkInterface::processTextMessage(TextMessage &msg) {$/;"	f	class:Glest::Net::NetworkInterface
processVertices	source/glexemel/xml2g.c	/^int processVertices(xmlNode *n, FILE *outfile, uint32 vertexCount)$/;"	f
processingCommandClass	source/game/world/sim_interface.h	/^	CmdClass processingCommandClass() const {$/;"	f	class:Glest::Sim::SimulationInterface
prodSpeed	source/game/prototypes/unit_stats_base.h	/^	int prodSpeed;$/;"	m	class:Glest::ProtoTypes::UnitStats
prodSpeedMult	source/game/prototypes/unit_stats_base.h	/^	fixed prodSpeedMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
prodType	source/game/entities/command.h	/^		const ProducibleType *prodType;$/;"	m	struct:Glest::Entities::Command::CreateParamsProd
prodType	source/game/entities/command.h	/^	const ProducibleType *prodType;	\/\/ used for build, produce, upgrade, morph and generate$/;"	m	class:Glest::Entities::Command
produce	source/game/game/stats.h	/^	void produce(int i)								{ASSERT_INDEX(); playerStats[i].unitsProduced++;}$/;"	f	class:Glest::Sim::Stats
produceGeneric	source/game/ai/ai_rule.cpp	/^void AiRuleProduce::produceGeneric(const ProduceTask *task) {$/;"	f	class:Glest::Plan::AiRuleProduce
produceResources	source/game/ai/ai_rule.cpp	/^void AiRuleProduce::produceResources(const ProduceTask *task) {$/;"	f	class:Glest::Plan::AiRuleProduce
produceSpecific	source/game/ai/ai_rule.cpp	/^void AiRuleProduce::produceSpecific(const ProduceTask *task) {$/;"	f	class:Glest::Plan::AiRuleProduce
produceTask	source/game/ai/ai_rule.h	/^	const ProduceTask *produceTask;$/;"	m	class:Glest::Plan::AiRuleProduce
productionTime	source/game/prototypes/element_type.h	/^	int productionTime;$/;"	m	class:Glest::ProtoTypes::ProducibleType
products	source/game/entities/faction.h	/^	Products products;$/;"	m	class:Glest::Entities::Faction
profileEnd	source/shared_lib/include/util/profiler.h	/^		inline void profileEnd() {}$/;"	f	namespace:Shared::Util::Profile
profileEnd	source/shared_lib/sources/util/profiler.cpp	/^void profileEnd(){$/;"	f	namespace:Shared::Util::Profile
program	source/game/main/program.h	/^	Program &program;$/;"	m	class:Glest::Main::ProgramState
program	source/game/menu/main_menu.h	/^	Program &program;$/;"	m	class:Glest::Menu::MenuState
program	source/game/world/sim_interface.h	/^	Program&		program;$/;"	m	class:Glest::Sim::SimulationInterface
program	source/map_editor/main.h	/^	Program *program;$/;"	m	class:MapEditor::MainWindow
progress	source/game/graphics/components.h	/^	int progress;$/;"	m	class:Glest::Graphics::GraphicProgressBar
progress	source/game/prototypes/earthquake_type.h	/^	float progress;			\/**< 0 when started, 1 when complete at epicenter (continues longer for waves to even out) *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
progress2	source/game/entities/unit.h	/^	int progress2;			\/**< 'secondary' skill progress counter (progress for Production) *\/$/;"	m	class:Glest::Entities::Unit
progressBarBack1	source/game/graphics/renderer.cpp	/^const Vec4f Renderer::progressBarBack1  = Vec4f(0.7f, 0.7f, 0.7f, 0.7f);$/;"	m	class:Glest::Graphics::Renderer	file:
progressBarBack1	source/game/graphics/renderer.h	/^	static const Vec4f progressBarBack1;$/;"	m	class:Glest::Graphics::Renderer
progressBarBack2	source/game/graphics/renderer.cpp	/^const Vec4f Renderer::progressBarBack2  = Vec4f(0.7f, 0.7f, 0.7f, 1.f);$/;"	m	class:Glest::Graphics::Renderer	file:
progressBarBack2	source/game/graphics/renderer.h	/^	static const Vec4f progressBarBack2;$/;"	m	class:Glest::Graphics::Renderer
progressBarBg	source/game/gui/display.cpp	/^const Vec3f progressBarBg = Vec3f(0.3f);$/;"	m	namespace:Glest::Gui	file:
progressBarFg1	source/game/gui/display.cpp	/^const Vec3f progressBarFg1 = Vec3f(0.f, 0.5f, 0.f);$/;"	m	namespace:Glest::Gui	file:
progressBarFg2	source/game/gui/display.cpp	/^const Vec3f progressBarFg2 = Vec3f(0.f, 0.1f, 0.f);$/;"	m	namespace:Glest::Gui	file:
progressBarFront1	source/game/graphics/renderer.cpp	/^const Vec4f Renderer::progressBarFront1 = Vec4f(0.f, 0.5f, 0.f, 1.f);$/;"	m	class:Glest::Graphics::Renderer	file:
progressBarFront1	source/game/graphics/renderer.h	/^	static const Vec4f progressBarFront1;$/;"	m	class:Glest::Graphics::Renderer
progressBarFront2	source/game/graphics/renderer.cpp	/^const Vec4f Renderer::progressBarFront2 = Vec4f(0.f, 0.1f, 0.f, 1.f);$/;"	m	class:Glest::Graphics::Renderer	file:
progressBarFront2	source/game/graphics/renderer.h	/^	static const Vec4f progressBarFront2;$/;"	m	class:Glest::Graphics::Renderer
projSounds	source/game/prototypes/skill_type.h	/^	SoundContainer projSounds;$/;"	m	class:Glest::ProtoTypes::SkillType
projUpdateCount	source/game/network/network_message.cpp	/^	uint16 projUpdateCount;$/;"	m	struct:Glest::Net::KeyFrameMsgHeader	file:
projUpdateCount	source/game/network/network_message.h	/^	uint32	 projUpdateCount;$/;"	m	class:Glest::Net::KeyFrame
projectile	source/game/prototypes/skill_type.h	/^	bool projectile;$/;"	m	class:Glest::ProtoTypes::SkillType
projectileArrived	source/game/world/world.cpp	/^void ParticleDamager::projectileArrived(ParticleSystem *particleSystem) {$/;"	f	class:Glest::Sim::ParticleDamager
projectileArrived	source/game/world/world.cpp	/^void SpellDeliverer::projectileArrived(ParticleSystem *particleSystem) {$/;"	f	class:Glest::Sim::SpellDeliverer
projectileParticleSystemType	source/game/prototypes/skill_type.h	/^	ProjectileType* projectileParticleSystemType;$/;"	m	class:Glest::ProtoTypes::SkillType
promote	source/shared_lib/include/util/heap.h	/^	void promote(Node *node) {$/;"	f	class:Shared::Util::MinHeap
promoteNode	source/shared_lib/include/util/heap.h	/^	void promoteNode(int ndx) {$/;"	f	class:Shared::Util::MinHeap
properties	source/game/prototypes/unit_type.h	/^	UnitProperties properties;$/;"	m	class:Glest::ProtoTypes::UnitType
properties	source/glexemel/g3dv4.h	/^	uint32 properties;$/;"	m	struct:MeshHeader
properties	source/shared_lib/include/graphics/model_header.h	/^	uint32 properties;$/;"	m	struct:Shared::Graphics::MeshHeader
properties	source/shared_lib/include/graphics/model_header.h	/^	uint32 properties;$/;"	m	struct:Shared::Graphics::MeshHeaderV3
propertiesLookUp	source/game/global/lang.cpp	/^bool Lang::propertiesLookUp(const Properties &props, instring in_key, outstring out_res) const {$/;"	f	class:Glest::Global::Lang
propertyMap	source/shared_lib/include/util/properties.h	/^	PropertyMap propertyMap;$/;"	m	class:Shared::Util::Properties
propertyVector	source/shared_lib/include/util/properties.h	/^	PropertyVector propertyVector;$/;"	m	class:Shared::Util::Properties
ptr	source/shared_lib/include/math/matrix.h	/^	T *ptr(){$/;"	f	class:Shared::Math::Matrix3
ptr	source/shared_lib/include/math/matrix.h	/^	T *ptr(){$/;"	f	class:Shared::Math::Matrix4
ptr	source/shared_lib/include/math/matrix.h	/^	const T *ptr() const{$/;"	f	class:Shared::Math::Matrix3
ptr	source/shared_lib/include/math/matrix.h	/^	const T *ptr() const{$/;"	f	class:Shared::Math::Matrix4
ptr	source/shared_lib/include/math/vec.h	/^	T *ptr() {$/;"	f	class:Shared::Math::Vec2
ptr	source/shared_lib/include/math/vec.h	/^	T *ptr() {$/;"	f	class:Shared::Math::Vec3
ptr	source/shared_lib/include/math/vec.h	/^	T *ptr() {$/;"	f	class:Shared::Math::Vec4
ptr	source/shared_lib/include/math/vec.h	/^	const T *ptr() const {$/;"	f	class:Shared::Math::Vec2
ptr	source/shared_lib/include/math/vec.h	/^	const T *ptr() const {$/;"	f	class:Shared::Math::Vec3
ptr	source/shared_lib/include/math/vec.h	/^	const T *ptr() const {$/;"	f	class:Shared::Math::Vec4
ptr	source/shared_lib/sources/util/leak_dumper.cpp	/^	void *ptr;			\/\/ 16$/;"	m	struct:AllocInfo	file:
push	source/game/entities/unit.h	/^	void push(Vec2i &pos)	{push_front(pos);}	  \/**< push onto front of path			  *\/$/;"	f	class:Glest::Entities::UnitPath
push	source/game/entities/unit.h	/^	void push(const Vec2i &pos\/*, float dist*\/)	{ push_front(pos); }$/;"	f	class:Glest::Entities::WaypointPath
push	source/map_editor/program.h	/^	void push(UndoPoint p) {$/;"	f	class:MapEditor::ChangeStack
pushClipRect	source/game/widgets/widget_window.cpp	/^void WidgetWindow::pushClipRect(const Vec2i &pos, const Vec2i &size) {$/;"	f	class:Glest::Widgets::WidgetWindow
pushCommand	source/game/game/commander.cpp	/^CmdResult Commander::pushCommand(Command *command) const {$/;"	f	class:Glest::Sim::Commander
pushMessage	source/game/network/network_interface.h	/^	void pushMessage(RawMessage raw)	{ messageQueue.push_back(raw); }$/;"	f	class:Glest::Net::NetworkConnection
push_back	source/game/prototypes/skill_type.h	/^	void push_back(const AttackSkillType* ast, AttackSkillPreferences pref) {$/;"	f	class:Glest::ProtoTypes::AttackSkillTypes
putInWorld	source/game/entities/unit.h	/^		bool putInWorld;$/;"	m	struct:Glest::Entities::Unit::LoadParams
putUnitCells	source/game/world/map.cpp	/^void Map::putUnitCells(Unit *unit, const Vec2i &pos){$/;"	f	class:Glest::Sim::Map
quadSet	source/game/graphics/debug_renderer.h	/^	set<Vec2i> quadSet;$/;"	m	class:Glest::Debug::VisibleAreaOverlay
qualifiedList	source/shared_lib/include/util/util.h	/^	const char *qualifiedList;$/;"	m	class:Shared::Util::EnumNamesBase
qualifiedNames	source/shared_lib/include/util/util.h	/^	const char **qualifiedNames;$/;"	m	class:Shared::Util::EnumNamesBase
queuable	source/game/prototypes/command_type.h	/^	bool            queuable;$/;"	m	class:Glest::ProtoTypes::CommandType
quickSearch	source/game/search/route_planner.cpp	/^float RoutePlanner::quickSearch(Field field, int size, const Vec2i &start, const Vec2i &dest) {$/;"	f	class:Glest::Search::RoutePlanner
quit	source/game/world/sim_interface.h	/^	bool quit;$/;"	m	class:Glest::Sim::SimulationInterface
quitGame	source/game/game/game.cpp	/^void GameState::quitGame() {$/;"	f	class:Glest::Gui::GameState
quitGame	source/game/game/game.h	/^	void quitGame() { program.exit(); }$/;"	f	class:Glest::Gui::ShowMap
quitGame	source/game/game/game.h	/^	void quitGame() {$/;"	f	class:Glest::Gui::QuickScenario
quitGame	source/game/network/client_interface.cpp	/^void ClientInterface::quitGame(QuitSource source) {$/;"	f	class:Glest::Net::ClientInterface
quitGame	source/game/network/server_interface.cpp	/^void ServerInterface::quitGame(QuitSource source) {$/;"	f	class:Glest::Net::ServerInterface
quitGame	source/game/world/sim_interface.h	/^	virtual void quitGame(QuitSource) { }$/;"	f	class:Glest::Sim::SimulationInterface
r	source/shared_lib/include/math/vec.h	/^		struct { T r, g, b, a; };$/;"	m	struct:Shared::Math::Vec4::__anon10::__anon12
r	source/shared_lib/include/math/vec.h	/^		struct { T r, g, b; };$/;"	m	struct:Shared::Math::Vec3::__anon7::__anon9
r	source/shared_lib/include/util/checksum.h	/^	int32	r;$/;"	m	class:Shared::Util::Checksum
radToDeg	source/shared_lib/include/math/math_util.h	/^inline T radToDeg(T rad){$/;"	f	namespace:Shared::Math
radius	source/game/facilities/pos_iterator.h	/^	int radius;$/;"	m	class:Glest::Util::PosCircularIteratorSimple
radius	source/game/prototypes/earthquake_type.h	/^	float radius;				\/**< radius in surface cells *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
radius	source/game/prototypes/earthquake_type.h	/^	float radius;			\/**< radius in surface cells *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
radius	source/game/prototypes/effect_type.h	/^	int radius;$/;"	m	class:Glest::ProtoTypes::EmanationType
radius	source/game/script/trigger_manager.h	/^	float radius;$/;"	m	struct:Glest::Script::Circle
radius	source/map_editor/main.h	/^	int radius;$/;"	m	class:MapEditor::MainWindow
radius	source/shared_lib/include/graphics/particle.h	/^	float radius;$/;"	m	class:Shared::Graphics::ParticleSystemBase
radiusCount	source/map_editor/main.h	/^	static const int radiusCount = 9;$/;"	m	class:MapEditor::MainWindow
radiusIndex	source/game/facilities/pos_iterator.h	/^	const PosData **radiusIndex;$/;"	m	class:Glest::Util::PosCircularIteratorFactory
rain	source/game/menu/menu_background.h	/^	bool rain;$/;"	m	class:Glest::Menu::MenuBackground
rain	source/game/world/tileset.h	/^	StrSound rain;$/;"	m	class:Glest::Sim::AmbientSounds
raindropCount	source/game/menu/menu_background.h	/^	static const int raindropCount= 1000;$/;"	m	class:Glest::Menu::MenuBackground
raindropPos	source/game/menu/menu_background.h	/^	Vec2f raindropPos[raindropCount];$/;"	m	class:Glest::Menu::MenuBackground
raindropStates	source/game/menu/menu_background.h	/^	float raindropStates[raindropCount];$/;"	m	class:Glest::Menu::MenuBackground
rand	source/shared_lib/sources/util/util.cpp	/^int Random::rand() {$/;"	f	class:Shared::Util::Random
randOffset	source/game/ai/ai.cpp	/^inline Vec2i randOffset(Random &rand, int radius) {$/;"	f	namespace:Glest::Plan
randPercent	source/shared_lib/sources/util/util.cpp	/^fixed Random::randPercent() {$/;"	f	class:Shared::Util::Random
randRange	source/shared_lib/include/util/random.h	/^	template<typename T> Vec2<T> randRange(const Vec2<T> &min, const Vec2<T> &max) {$/;"	f	class:Shared::Util::Random
randRange	source/shared_lib/include/util/random.h	/^	template<typename T> Vec3<T> randRange(const Vec3<T> &min, const Vec3<T> &max) {$/;"	f	class:Shared::Util::Random
randRange	source/shared_lib/include/util/random.h	/^	template<typename T> Vec4<T> randRange(const Vec4<T> &min, const Vec4<T> &max) {$/;"	f	class:Shared::Util::Random
randRange	source/shared_lib/sources/util/util.cpp	/^float Random::randRange(float min, float max) {$/;"	f	class:Shared::Util::Random
randRange	source/shared_lib/sources/util/util.cpp	/^int Random::randRange(int min, int max) {$/;"	f	class:Shared::Util::Random
random	source/game/ai/ai.h	/^	Random random;$/;"	m	class:Glest::Plan::Ai
random	source/game/entities/game_particle.h	/^	Random random;             \/\/ no-persist$/;"	m	class:Glest::Entities::Projectile
random	source/game/facilities/auto_test.h	/^	Random random;$/;"	m	class:Glest::Main::AutoTest
random	source/game/gui/user_interface.h	/^	Random random;$/;"	m	class:Glest::Gui::UserInterface
random	source/game/menu/menu_background.h	/^	Random random;$/;"	m	class:Glest::Menu::MenuBackground
random	source/game/prototypes/earthquake_type.h	/^	Random random;$/;"	m	class:Glest::ProtoTypes::Earthquake
random	source/game/sound/sound_container.h	/^	mutable Random random;$/;"	m	class:Glest::Sound::SoundContainer
random	source/game/world/tileset.h	/^	Random random;$/;"	m	class:Glest::Sim::Tileset
random	source/game/world/world.h	/^	Random random;$/;"	m	class:Glest::Sim::World
random	source/map_editor/map.h	/^	Random random;$/;"	m	class:MapEditor::Map
random	source/map_editor/map_maker.h	/^	Random random;$/;"	m	class:MapEditor::MapMaker
random	source/shared_lib/include/graphics/particle.h	/^	Random random;$/;"	m	class:Shared::Graphics::ParticleSystemBase
randomMinWarriorsReached	source/game/ai/ai.h	/^	bool randomMinWarriorsReached;$/;"	m	class:Glest::Plan::Ai
randomStartLocs	source/game/game/game_settings.h	/^	bool randomStartLocs;$/;"	m	class:Glest::Sim::GameSettings
randomiseFactions	source/game/game/game_settings.cpp	/^void GameSettings::randomiseFactions(const vector<string> &possibleFactions) {$/;"	f	class:Glest::Sim::GameSettings
randomiseStartLocs	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::randomiseStartLocs() {$/;"	f	class:Glest::Menu::MenuStateNewGame
randomize	source/map_editor/map_maker.cpp	/^void MapMaker::randomize() {$/;"	f	class:MapEditor::MapMaker
randomizeHeights	source/map_editor/map.cpp	/^void Map::randomizeHeights() {$/;"	f	class:MapEditor::Map
randomizeLocs	source/game/game/game_settings.cpp	/^void GameSettings::randomizeLocs(int maxPlayers) {$/;"	f	class:Glest::Sim::GameSettings
randomizeMap	source/map_editor/program.cpp	/^void Program::randomizeMap() {$/;"	f	class:MapEditor::Program
randomizeMapHeights	source/map_editor/program.cpp	/^void Program::randomizeMapHeights() {$/;"	f	class:MapEditor::Program
range	source/game/search/cartographer.cpp	/^	float range;			\/**< range of entity sight *\/$/;"	m	class:Glest::Search::VisibilityMaintainerGoal	file:
raw	source/game/graphics/scene_culler.h	/^        float raw[16]; $/;"	m	union:Glest::Graphics::GLMatrix::__anon19
raw	source/shared_lib/include/math/fixed.h	/^	int32&	raw()			{ return datum;			}$/;"	f	class:Shared::Math::fixed
raw	source/shared_lib/include/math/vec.h	/^		T raw[2];$/;"	m	union:Shared::Math::Vec2::__anon3
raw	source/shared_lib/include/math/vec.h	/^		T raw[3];$/;"	m	union:Shared::Math::Vec3::__anon7
raw	source/shared_lib/include/math/vec.h	/^		T raw[4];$/;"	m	union:Shared::Math::Vec4::__anon10
rawMsg	source/game/network/network_message.h	/^	RawMessage rawMsg;$/;"	m	class:Glest::Net::DataSyncMessage
raw_val	source/shared_lib/include/math/fixed.h	/^	int32	raw_val() const { return datum;			}$/;"	f	class:Shared::Math::fixed
rays	source/game/graphics/scene_culler.h	/^	list<RayInfo> rays;$/;"	m	class:Glest::Graphics::SceneCuller
reEvaluateStore	source/game/entities/faction.cpp	/^void Faction::reEvaluateStore() {$/;"	f	class:Glest::Entities::Faction
reInit	source/shared_lib/sources/graphics/ft_font.cpp	/^void FreeTypeFont::reInit() {$/;"	f	class:Shared::Graphics::Gl::FreeTypeFont
read	source/game/entities/unit.cpp	/^void UnitPath::read(const XmlNode *node) {$/;"	f	class:Glest::Entities::UnitPath
read	source/game/entities/unit.cpp	/^void Vec2iList::read(const XmlNode *node) {$/;"	f	class:Glest::Entities::Vec2iList
read	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoBmp::read(uint8 *pixels){$/;"	f	class:Shared::Graphics::PixmapIoBmp
read	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoBmp::read(uint8 *pixels, int components){$/;"	f	class:Shared::Graphics::PixmapIoBmp
read	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoJpg::read(uint8 *pixels) {$/;"	f	class:Shared::Graphics::PixmapIoJpg
read	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoJpg::read(uint8 *pixels, int components) { $/;"	f	class:Shared::Graphics::PixmapIoJpg
read	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoPng::read(uint8 *pixels) {$/;"	f	class:Shared::Graphics::PixmapIoPng
read	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoPng::read(uint8 *pixels, int components) {$/;"	f	class:Shared::Graphics::PixmapIoPng
read	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoTga::read(uint8 *pixels){$/;"	f	class:Shared::Graphics::PixmapIoTga
read	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoTga::read(uint8 *pixels, int components) {$/;"	f	class:Shared::Graphics::PixmapIoTga
read	source/shared_lib/sources/physfs/MemFileOps.cpp	/^int MemFileOps::read(void *buf, int size, int num){$/;"	f	class:Shared::PhysFS::MemFileOps
read	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^int PhysFileOps::read(void *buf, int size, int num){$/;"	f	class:Shared::PhysFS::PhysFileOps
read	source/shared_lib/sources/physfs/StdFileOps.cpp	/^int StdFileOps::read(void *buf, int size, int num){$/;"	f	class:Shared::PhysFS::StdFileOps
read	source/shared_lib/sources/sound/sound.cpp	/^uint32 StrSound::read(int8 *samples, uint32 size){$/;"	f	class:Shared::Sound::StrSound
read	source/shared_lib/sources/sound/sound_file_loader.cpp	/^uint32 OggSoundFileLoader::read(int8 *samples, uint32 size){$/;"	f	class:Shared::Sound::OggSoundFileLoader
read	source/shared_lib/sources/sound/sound_file_loader.cpp	/^uint32 WavSoundFileLoader::read(int8 *samples, uint32 size){$/;"	f	class:Shared::Sound::WavSoundFileLoader
readAll	source/shared_lib/sources/platform/socket.cpp	/^void Socket::readAll() {$/;"	f	class:Shared::Platform::Socket
readBytes	source/shared_lib/sources/platform/socket.cpp	/^bool Socket::CircularBuffer::readBytes(void *dst, int n) {$/;"	f	class:Shared::Platform::Socket::CircularBuffer
readChunk	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StrSoundBuffer::readChunk(void *writePointer, uint32 size){$/;"	f	class:Shared::Sound::Ds8::StrSoundBuffer
readColorChild	source/glexemel/xml2g.c	/^int readColorChild(xmlNode *n, const char *childNode, float32 *color)$/;"	f
readPtr	source/game/network/network_message.h	/^	byte_ptr readPtr;$/;"	m	class:Glest::Net::KeyFrame
ready	source/game/network/connection_slot.h	/^	bool ready;$/;"	m	class:Glest::Net::ConnectionSlot
readyWaitTimeout	source/game/network/network_interface.h	/^	static const int readyWaitTimeout = 60000; \/\/ 60 sec$/;"	m	class:Glest::Net::NetworkConnection
real	source/game/script/trigger_manager.h	/^	bool real;$/;"	m	class:Glest::Script::ScriptTimer
recScn	source/map_editor/map.h	/^	string recScn;$/;"	m	class:MapEditor::Map
recalc	source/game/misc_widgets.cpp	/^void ScrollText::recalc() {$/;"	f	class:Glest::Widgets::ScrollText
recalc	source/game/widgets/scroll_bar.cpp	/^void ScrollBarShaft::recalc() {$/;"	f	class:Glest::Widgets::ScrollBarShaft
recalc	source/game/widgets/slider.cpp	/^void SliderShaft::recalc() {$/;"	f	class:Glest::Widgets::SliderShaft
recalculateStats	source/game/entities/unit.cpp	/^void Unit::recalculateStats() {$/;"	f	class:Glest::Entities::Unit
recallCommand	source/game/gui/lua_console.cpp	/^void LuaInputBox::recallCommand(bool reverse) {$/;"	f	class:Glest::Gui::LuaInputBox
recallGroup	source/game/gui/selection.cpp	/^void Selection::recallGroup(int groupIndex){$/;"	f	class:Glest::Gui::Selection
receive	source/game/network/network_message.cpp	/^bool AiSeedSyncMessage::receive(NetworkConnection* connection){$/;"	f	class:Glest::Net::AiSeedSyncMessage
receive	source/game/network/network_message.cpp	/^bool CommandListMessage::receive(NetworkConnection* connection) {$/;"	f	class:Glest::Net::CommandListMessage
receive	source/game/network/network_message.cpp	/^bool DataSyncMessage::receive(NetworkConnection* connection) {$/;"	f	class:Glest::Net::DataSyncMessage
receive	source/game/network/network_message.cpp	/^bool GameSpeedMessage::receive(NetworkConnection* connection) {$/;"	f	class:Glest::Net::GameSpeedMessage
receive	source/game/network/network_message.cpp	/^bool IntroMessage::receive(NetworkConnection* connection) {$/;"	f	class:Glest::Net::IntroMessage
receive	source/game/network/network_message.cpp	/^bool KeyFrame::receive(NetworkConnection* connection) {$/;"	f	class:Glest::Net::KeyFrame
receive	source/game/network/network_message.cpp	/^bool LaunchMessage::receive(NetworkConnection* connection) {$/;"	f	class:Glest::Net::LaunchMessage
receive	source/game/network/network_message.cpp	/^bool Message::receive(NetworkConnection* connection, void* data, int dataSize) {$/;"	f	class:Glest::Net::Message
receive	source/game/network/network_message.cpp	/^bool QuitMessage::receive(NetworkConnection* connection) {$/;"	f	class:Glest::Net::QuitMessage
receive	source/game/network/network_message.cpp	/^bool ReadyMessage::receive(NetworkConnection* connection){$/;"	f	class:Glest::Net::ReadyMessage
receive	source/game/network/network_message.cpp	/^bool SyncErrorMsg::receive(NetworkConnection* connection) {$/;"	f	class:Glest::Net::SyncErrorMsg
receive	source/game/network/network_message.cpp	/^bool TextMessage::receive(NetworkConnection* connection){$/;"	f	class:Glest::Net::TextMessage
receive	source/game/world/sim_interface.cpp	/^bool SkillCycleTable::receive(NetworkConnection* connection) {$/;"	f	class:Glest::Sim::SkillCycleTable
receive	source/shared_lib/sources/platform/socket.cpp	/^bool Socket::receive(void *data, int dataSize) {$/;"	f	class:Shared::Platform::Socket
receiveAnnounce	source/shared_lib/sources/platform/socket.cpp	/^Ip ClientSocket::receiveAnnounce(int port, char *message, int dataSize) {$/;"	f	class:Shared::Platform::ClientSocket
receiveMessages	source/game/network/network_interface.cpp	/^void NetworkConnection::receiveMessages() {$/;"	f	class:Glest::Net::NetworkConnection
received	source/game/network/network_types.h	/^	int8 received;$/;"	m	class:Glest::Net::InvalidMessage
recipient	source/game/entities/effect.h	/^		const Unit *recipient;$/;"	m	struct:Glest::Entities::Effect::CreateParams
record	source/game/prototypes/cmd_types_attack.cpp	/^void Targets::record(Unit *target, fixed dist) {$/;"	f	class:Glest::ProtoTypes::Targets
recoupCost	source/game/prototypes/resource_type.h	/^	bool recoupCost;	\/\/ used only if class == ResourceClass::STATIC$/;"	m	class:Glest::ProtoTypes::ResourceType
recourse	source/game/entities/effect.h	/^	bool recourse;$/;"	m	class:Glest::Entities::Effect
recourse	source/game/prototypes/effect_type.h	/^	EffectTypes recourse;$/;"	m	class:Glest::ProtoTypes::EffectType
redir	source/game/ai/ai_interface.h	/^	bool redir;$/;"	m	class:Glest::Plan::GlestAiInterface
redirStreams	source/game/main/CmdArgs.h	/^	bool redirStreams() const { return m_redirStreams; }$/;"	f	class:Glest::Main::CmdArgs
redo	source/map_editor/program.cpp	/^bool Program::redo() {$/;"	f	class:MapEditor::Program
redoStack	source/map_editor/program.h	/^	ChangeStack undoStack, redoStack;$/;"	m	class:MapEditor::Program
refAlt	source/map_editor/map.h	/^	int refAlt;$/;"	m	class:MapEditor::Map
refinePath	source/game/search/route_planner.cpp	/^bool RoutePlanner::refinePath(Unit *unit) {$/;"	f	class:Glest::Search::RoutePlanner
refreshDsBuffer	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StrSoundBuffer::refreshDsBuffer(){$/;"	f	class:Shared::Sound::Ds8::StrSoundBuffer
region	source/game/script/trigger_manager.h	/^	Region *region;$/;"	m	struct:Glest::Script::PosTrigger
regionHilights	source/game/graphics/debug_renderer.h	/^			regionHilights,		\/\/ show hilighted cells, are, and can further be, used for various things$/;"	m	class:Glest::Debug::DebugRenderer
regions	source/game/script/trigger_manager.h	/^	Regions regions;$/;"	m	class:Glest::Script::TriggerManager
regions	source/game/script/trigger_manager.h	/^	vector<Region*> regions;$/;"	m	struct:Glest::Script::CompoundRegion
registerClass	source/game/world/type_factories.h	/^	void registerClass() {$/;"	f	class:Glest::Sim::DynamicTypeFactory
registerClass	source/shared_lib/include/util/factory.h	/^	void registerClass(string classId) {$/;"	f	class:Shared::Util::MultiFactory
registerEvent	source/game/script/script_manager.cpp	/^int ScriptManager::registerEvent(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
registerEvent	source/game/script/trigger_manager.cpp	/^int TriggerManager::registerEvent(const string &name) {$/;"	f	class:Glest::Script::TriggerManager
registerFunction	source/shared_lib/sources/lua/lua_script.cpp	/^void LuaScript::registerFunction(LuaFunction luaFunction, const string &functionName) {$/;"	f	class:Shared::Lua::LuaScript
registerInstance	source/game/world/type_factories.h	/^	void registerInstance(Entity *obj) {$/;"	f	class:Glest::Sim::EntityFactory
registerRegion	source/game/script/script_manager.cpp	/^int ScriptManager::registerRegion(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
registerRegion	source/game/script/trigger_manager.cpp	/^bool TriggerManager::registerRegion(const string &name, const Rect &rect) {$/;"	f	class:Glest::Script::TriggerManager
registerUpdate	source/game/widgets/widget_window.cpp	/^void WidgetWindow::registerUpdate(Widget* widget) {$/;"	f	class:Glest::Widgets::WidgetWindow
registerWindow	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::registerWindow(const string &className, WNDPROC wndProc) {$/;"	f	class:Shared::Platform::Window
rejigWidgets	source/game/game/game.cpp	/^void GameState::rejigWidgets() {$/;"	f	class:Glest::Gui::GameState
relative	source/game/entities/game_particle.h	/^	bool relative;$/;"	m	class:Glest::Entities::UnitParticleSystem
relative	source/game/prototypes/particle_type.h	/^	bool relative;$/;"	m	class:Glest::ProtoTypes::UnitParticleSystemType
relativeDirection	source/game/entities/game_particle.h	/^	bool relativeDirection;$/;"	m	class:Glest::Entities::UnitParticleSystem
relativeDirection	source/game/prototypes/particle_type.h	/^	bool relativeDirection; \/\/ ?$/;"	m	class:Glest::ProtoTypes::UnitParticleSystemType
releaseKeyboardFocus	source/game/widgets/widget_window.cpp	/^void WidgetWindow::releaseKeyboardFocus(KeyboardWidget* widget) {$/;"	f	class:Glest::Widgets::WidgetWindow
reload	source/game/menu/menu_state_options.cpp	/^void MenuStateOptions::reload() {$/;"	f	class:Glest::Menu::MenuStateOptions
reloadFactions	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::reloadFactions(bool setStagger) {$/;"	f	class:Glest::Menu::MenuStateNewGame
reloadFonts	source/game/widgets/widget_config.cpp	/^void WidgetConfig::reloadFonts() {$/;"	f	class:Glest::Widgets::WidgetConfig
reloadResources	source/game/graphics/renderer.cpp	/^void Renderer::reloadResources() {$/;"	f	class:Glest::Graphics::Renderer
remChild	source/game/widgets/scroll_bar.cpp	/^void ScrollCell::remChild(Widget* child) {$/;"	f	class:Glest::Widgets::ScrollCell
remChild	source/game/widgets/widgets_base.cpp	/^void Container::remChild(Widget* child) {$/;"	f	class:Glest::Widgets::Container
remParticleUse	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleSystem::remParticleUse(ParticleUse use, int n) {$/;"	f	class:Shared::Graphics::ParticleSystem
remUpdateQueue	source/game/widgets/widget_window.h	/^	WidgetList  remUpdateQueue;$/;"	m	class:Glest::Widgets::WidgetWindow
remap	source/shared_lib/include/util/util.h	/^inline float remap(float in, const float oldMin, const float oldMax, const float newMin, const float newMax) {$/;"	f	namespace:Shared::Util
remoteHostName	source/game/network/network_interface.h	/^	string remoteHostName;$/;"	m	class:Glest::Net::NetworkConnection
remotePlayerName	source/game/network/network_interface.h	/^	string remotePlayerName;$/;"	m	class:Glest::Net::NetworkConnection
remove	source/game/entities/effect.cpp	/^void Effects::remove(Effect *e) {$/;"	f	class:Glest::Entities::Effects
remove	source/game/entities/faction.cpp	/^void Faction::remove(Unit *unit) {$/;"	f	class:Glest::Entities::Faction
remove	source/game/entities/unit.cpp	/^void Unit::remove(Effect *e) {$/;"	f	class:Glest::Entities::Unit
removeCarried	source/game/gui/selection.cpp	/^void Selection::removeCarried() {$/;"	f	class:Glest::Gui::Selection
removeCommands	source/game/entities/unit.cpp	/^void Unit::removeCommands() {$/;"	f	class:Glest::Entities::Unit
removeFile	source/shared_lib/sources/physfs/FSFactory.cpp	/^bool FSFactory::removeFile(const string &path) {$/;"	f	class:Shared::PhysFS::FSFactory
removeFloatingWidget	source/game/widgets/widget_window.cpp	/^void WidgetWindow::removeFloatingWidget(Widget* floater) {$/;"	f	class:Glest::Widgets::WidgetWindow
removeSlot	source/game/network/server_interface.cpp	/^void ServerInterface::removeSlot(int playerIndex) {$/;"	f	class:Glest::Net::ServerInterface
removeStore	source/game/entities/faction.cpp	/^void Faction::removeStore(const UnitType *unitType) {$/;"	f	class:Glest::Entities::Faction
removeTask	source/game/ai/ai.cpp	/^void Ai::removeTask(const Task *task){$/;"	f	class:Glest::Plan::Ai
removeUnitPosTriggers	source/game/script/script_manager.cpp	/^int ScriptManager::removeUnitPosTriggers(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
removeUnitPosTriggers	source/game/script/trigger_manager.cpp	/^bool TriggerManager::removeUnitPosTriggers(int unitId) {$/;"	f	class:Glest::Script::TriggerManager
removeUnitVisibility	source/game/search/cartographer.h	/^	void removeUnitVisibility(Unit *unit)	{ maintainUnitVisibility(unit, false); }$/;"	f	class:Glest::Search::Cartographer
render	source/game/entities/game_particle.cpp	/^void DirectedParticleSystem::render(ParticleRenderer *pr, ModelRenderer *mr) {$/;"	f	class:Glest::Entities::DirectedParticleSystem
render	source/game/entities/game_particle.cpp	/^void UnitParticleSystem::render(ParticleRenderer *pr, ModelRenderer *mr) {$/;"	f	class:Glest::Entities::UnitParticleSystem
render	source/game/game/console.cpp	/^void Console::render() {$/;"	f	class:Glest::Gui::Console
render	source/game/graphics/components.cpp	/^void GraphicProgressBar::render() {$/;"	f	class:Glest::Graphics::GraphicProgressBar
render	source/game/graphics/components.h	/^	virtual void render() {}$/;"	f	class:Glest::Graphics::GraphicComponent
render	source/game/graphics/imageset.cpp	/^void Imageset::render() {$/;"	f	class:Glest::Graphics::Imageset
render	source/game/graphics/terrain_renderer.cpp	/^void TerrainRenderer2::render(SceneCuller &culler) {$/;"	f	class:Glest::Graphics::TerrainRenderer2
render	source/game/graphics/terrain_renderer.cpp	/^void TerrainRendererGlest::render(SceneCuller &culler) {$/;"	f	class:Glest::Graphics::TerrainRendererGlest
render	source/game/gui/display.cpp	/^void Display::render() {$/;"	f	class:Glest::Gui::Display
render	source/game/gui/display.cpp	/^void DisplayFrame::render() {$/;"	f	class:Glest::Gui::DisplayFrame
render	source/game/gui/resource_bar.cpp	/^void ResourceBar::render() {$/;"	f	class:Glest::Gui::ResourceBar
render	source/game/gui/resource_bar.cpp	/^void ResourceBarFrame::render() {$/;"	f	class:Glest::Gui::ResourceBarFrame
render	source/game/menu/menu_state_about.cpp	/^void GlestInfoWidget::render() {$/;"	f	class:Glest::Menu::GlestInfoWidget
render	source/game/misc_widgets.cpp	/^void ScrollText::render() {$/;"	f	class:Glest::Widgets::ScrollText
render	source/game/widgets/mouse_cursor.cpp	/^void CodeMouseCursor::render() {$/;"	f	class:Glest::Widgets::CodeMouseCursor
render	source/game/widgets/mouse_cursor.cpp	/^void ImageSetMouseCursor::render() {$/;"	f	class:Glest::Widgets::ImageSetMouseCursor
render	source/game/widgets/player_slot_widget.h	/^	void render() {$/;"	f	class:Glest::Widgets::ColourButton
render	source/game/widgets/scroll_bar.cpp	/^void ScrollCell::render() {$/;"	f	class:Glest::Widgets::ScrollCell
render	source/game/widgets/ticker_tape.cpp	/^void TickerTape::render() {$/;"	f	class:Glest::Widgets::TickerTape
render	source/game/widgets/tool_tips.cpp	/^void CommandTipItem::render() {$/;"	f	class:Glest::Widgets::CommandTipItem
render	source/game/widgets/widget_window.cpp	/^void WidgetWindow::render() {$/;"	f	class:Glest::Widgets::WidgetWindow
render	source/game/widgets/widgets.cpp	/^void Button::render() {$/;"	f	class:Glest::Widgets::Button
render	source/game/widgets/widgets.cpp	/^void CellStrip::render() {$/;"	f	class:Glest::Widgets::CellStrip
render	source/game/widgets/widgets.cpp	/^void CellStrip::render(bool clip) {$/;"	f	class:Glest::Widgets::CellStrip
render	source/game/widgets/widgets.cpp	/^void StaticImage::render() {$/;"	f	class:Glest::Widgets::StaticImage
render	source/game/widgets/widgets.cpp	/^void StaticText::render() {$/;"	f	class:Glest::Widgets::StaticText
render	source/game/widgets/widgets.cpp	/^void TextBox::render() {$/;"	f	class:Glest::Widgets::TextBox
render	source/game/widgets/widgets_base.cpp	/^void Container::render() {$/;"	f	class:Glest::Widgets::Container
render	source/game/widgets/widgets_base.cpp	/^void Widget::render() {$/;"	f	class:Glest::Widgets::Widget
render	source/game/world/minimap.cpp	/^void AttackNoticeCircle::render(Vec2i mmPos, int, fixed ratio) {$/;"	f	class:Glest::Sim::AttackNoticeCircle
render	source/game/world/minimap.cpp	/^void Minimap::render() {$/;"	f	class:Glest::Sim::Minimap
render	source/game/world/minimap.cpp	/^void MinimapFrame::render() {$/;"	f	class:Glest::Sim::MinimapFrame
render	source/shared_lib/sources/graphics/ft_font.cpp	/^void render(const font_data &ft_font, Vec2i pos, const vector<string> &lines) {$/;"	f	namespace:Shared::Graphics::Freetype
render	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::render(const Model *model, float fade, int frame, int id, ShaderProgram *customShaders) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
render	source/shared_lib/sources/graphics/gl/text_renderer_gl.cpp	/^void TextRendererFT::render(const string &text, int x, int y, bool centered) {$/;"	f	class:Shared::Graphics::Gl::TextRendererFT
render	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleManager::render(ParticleRenderer *pr, ModelRenderer *mr) const{$/;"	f	class:Shared::Graphics::ParticleManager
render	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleSystem::render(ParticleRenderer *pr, ModelRenderer *mr) {$/;"	f	class:Shared::Graphics::ParticleSystem
render	source/shared_lib/sources/graphics/particle.cpp	/^void RainParticleSystem::render(ParticleRenderer *pr, ModelRenderer *mr) {$/;"	f	class:Shared::Graphics::RainParticleSystem
render2d	source/game/game/game.cpp	/^void GameState::render2d(){$/;"	f	class:Glest::Gui::GameState
render2d	source/game/game/game.cpp	/^void ShowMap::render2d(){$/;"	f	class:Glest::Gui::ShowMap
render3d	source/game/game/game.cpp	/^void GameState::render3d(){$/;"	f	class:Glest::Gui::GameState
renderArrow	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::renderArrow($/;"	f	class:Glest::Debug::DebugRenderer
renderArrow	source/game/graphics/renderer.cpp	/^void Renderer::renderArrow(const Vec3f &pos1, const Vec3f &pos2, const Vec3f &color, float width){$/;"	f	class:Glest::Graphics::Renderer
renderBackground	source/game/graphics/renderer.cpp	/^void Renderer::renderBackground(const Texture2D *texture){$/;"	f	class:Glest::Graphics::Renderer
renderBackground	source/game/widgets/widgets_base.cpp	/^void Widget::renderBackground() {$/;"	f	class:Glest::Widgets::Widget
renderBackground	source/game/widgets/widgets_base.cpp	/^void Widget::renderBackground(const BackgroundStyle &style, const Vec2i &offset, const Vec2i &size) {$/;"	f	class:Glest::Widgets::Widget
renderBg	source/game/game/game.cpp	/^void GameState::renderBg(){$/;"	f	class:Glest::Gui::GameState
renderBg	source/game/main/battle_end.cpp	/^void BattleEnd::renderBg() {$/;"	f	class:Glest::Main::BattleEnd
renderBg	source/game/main/intro.cpp	/^void Intro::renderBg(){$/;"	f	class:Glest::Main::Intro
renderBg	source/game/main/program.cpp	/^void Program::CrashProgramState::renderBg() {$/;"	f	class:Glest::Main::Program::CrashProgramState
renderBg	source/game/menu/main_menu.cpp	/^void MainMenu::renderBg() {$/;"	f	class:Glest::Menu::MainMenu
renderBg	source/game/test_pane.cpp	/^void TestPane::renderBg() {$/;"	f	class:Glest::Main::TestPane
renderBorders	source/game/widgets/widgets_base.cpp	/^void Widget::renderBorders(const BorderStyle &style, const Vec2i &offset, const Vec2i &size) {$/;"	f	class:Glest::Widgets::Widget
renderBordersFromTexture	source/game/widgets/widgets_base.cpp	/^void Widget::renderBordersFromTexture(const BorderStyle &style, const Vec2i &offset, const Vec2i &size) {$/;"	f	class:Glest::Widgets::Widget
renderBufferLines	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^void ParticleRendererGl::renderBufferLines(int lineCount) {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
renderBufferQuads	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^void ParticleRendererGl::renderBufferQuads(int quadCount) {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
renderCellOverlay	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::renderCellOverlay(const Vec4f colour,  const Vec3f &norm, $/;"	f	class:Glest::Debug::DebugRenderer
renderCellOverlay	source/game/graphics/debug_renderer.h	/^	void renderCellOverlay(SceneCuller &culler, ColourCallback &callback) {$/;"	f	class:Glest::Debug::DebugRenderer
renderCellTextured	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::renderCellTextured(const Texture2DGl *tex, const Vec3f &norm, const Vec3f &v0, $/;"	f	class:Glest::Debug::DebugRenderer
renderCellTextures	source/game/graphics/debug_renderer.h	/^	void renderCellTextures(SceneCuller &culler, TextureCallback &callback) {$/;"	f	class:Glest::Debug::DebugRenderer
renderCheckGlCaps	source/game/global/config.h	/^	bool renderCheckGlCaps;$/;"	m	class:Glest::Global::Config
renderCloaked	source/game/entities/unit.h	/^	bool renderCloaked() const			{return m_cloaked || m_cloaking || m_deCloaking;}$/;"	f	class:Glest::Entities::Unit
renderColorBits	source/game/global/config.h	/^	int renderColorBits;$/;"	m	class:Glest::Global::Config
renderCompressTextures	source/game/global/config.h	/^	bool renderCompressTextures;$/;"	m	class:Glest::Global::Config
renderDepthBits	source/game/global/config.h	/^	int renderDepthBits;$/;"	m	class:Glest::Global::Config
renderDistanceMax	source/game/global/config.h	/^	float renderDistanceMax;$/;"	m	class:Glest::Global::Config
renderDistanceMin	source/game/global/config.h	/^	float renderDistanceMin;$/;"	m	class:Glest::Global::Config
renderEffects	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::renderEffects(SceneCuller &culler) {$/;"	f	class:Glest::Debug::DebugRenderer
renderEnableBumpMapping	source/game/global/config.h	/^	bool renderEnableBumpMapping;$/;"	m	class:Glest::Global::Config
renderEnableSpecMapping	source/game/global/config.h	/^	bool renderEnableSpecMapping;$/;"	m	class:Glest::Global::Config
renderFg	source/game/game/game.cpp	/^void GameState::renderFg(){$/;"	f	class:Glest::Gui::GameState
renderFg	source/game/main/battle_end.cpp	/^void BattleEnd::renderFg() {$/;"	f	class:Glest::Main::BattleEnd
renderFg	source/game/main/intro.cpp	/^void Intro::renderFg() {$/;"	f	class:Glest::Main::Intro
renderFg	source/game/main/program.cpp	/^void Program::CrashProgramState::renderFg() {$/;"	f	class:Glest::Main::Program::CrashProgramState
renderFg	source/game/menu/main_menu.cpp	/^void MainMenu::renderFg() {$/;"	f	class:Glest::Menu::MainMenu
renderFg	source/game/test_pane.cpp	/^void TestPane::renderFg() {$/;"	f	class:Glest::Main::TestPane
renderFilter	source/game/global/config.h	/^	string renderFilter;$/;"	m	class:Glest::Global::Config
renderFilterMaxAnisotropy	source/game/global/config.h	/^	int renderFilterMaxAnisotropy;$/;"	m	class:Glest::Global::Config
renderFogOfWarSmoothing	source/game/global/config.h	/^	bool renderFogOfWarSmoothing;$/;"	m	class:Glest::Global::Config
renderFogOfWarSmoothingFrameSkip	source/game/global/config.h	/^	int renderFogOfWarSmoothingFrameSkip;$/;"	m	class:Glest::Global::Config
renderFontScaler	source/game/global/config.h	/^	float renderFontScaler;$/;"	m	class:Glest::Global::Config
renderForeground	source/game/widgets/widgets_base.cpp	/^void Widget::renderForeground() {$/;"	f	class:Glest::Widgets::Widget
renderFov	source/game/global/config.h	/^	float renderFov;$/;"	m	class:Glest::Global::Config
renderFps	source/game/game/game.h	/^	int renderFps, lastRenderFps;$/;"	m	class:Glest::Gui::GameState
renderFpsMax	source/game/global/config.h	/^	int renderFpsMax;$/;"	m	class:Glest::Global::Config
renderFrustum	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::renderFrustum() const {$/;"	f	class:Glest::Debug::DebugRenderer
renderGraphicsFactory	source/game/global/config.h	/^	string renderGraphicsFactory;$/;"	m	class:Glest::Global::Config
renderGrid	source/g3d_viewer/renderer.cpp	/^void Renderer::renderGrid(){$/;"	f	class:Shared::G3dViewer::Renderer
renderHighLight	source/game/widgets/widgets_base.cpp	/^void Widget::renderHighLight(int colour, float centreAlpha, float borderAlpha) {$/;"	f	class:Glest::Widgets::Widget
renderHighLight	source/game/widgets/widgets_base.cpp	/^void Widget::renderHighLight(int colour, float centreAlpha, float borderAlpha, Vec2i offset, Vec2i size) {$/;"	f	class:Glest::Widgets::Widget
renderImage	source/game/widgets/widgets_base.cpp	/^void ImageWidget::renderImage(int ndx) {$/;"	f	class:Glest::Widgets::ImageWidget
renderImage	source/game/widgets/widgets_base.cpp	/^void ImageWidget::renderImage(int ndx, const Vec4f &colour) {$/;"	f	class:Glest::Widgets::ImageWidget
renderInterpolationMethod	source/game/global/config.h	/^	string renderInterpolationMethod;$/;"	m	class:Glest::Global::Config
renderIntraClusterEdges	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::renderIntraClusterEdges(const Vec2i &cluster, CardinalDir dir) {$/;"	f	class:Glest::Debug::DebugRenderer
renderLightsMax	source/game/global/config.h	/^	int renderLightsMax;$/;"	m	class:Glest::Global::Config
renderLoadingScreen	source/game/facilities/logger.cpp	/^void ProgramLog::renderLoadingScreen(){$/;"	f	class:Glest::Util::ProgramLog
renderManager	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^void ParticleRendererGl::renderManager(ParticleManager *pm, ModelRenderer *mr) {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
renderMap	source/map_editor/program.cpp	/^void Program::renderMap(int w, int h) {$/;"	f	class:MapEditor::Program
renderMap	source/map_editor/renderer.cpp	/^void Renderer::renderMap(Map *map, int x, int y, int clientW, int clientH, int cellSize) {$/;"	f	class:MapEditor::Renderer
renderMenuBackground	source/game/graphics/renderer.cpp	/^void Renderer::renderMenuBackground(const MenuBackground *menuBackground){$/;"	f	class:Glest::Graphics::Renderer
renderMesh	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::renderMesh(const Mesh *mesh, float fade, int frame, int id, ShaderProgram *customShaders) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
renderMeshNormals	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::renderMeshNormals(const Mesh *mesh) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
renderMeshNormalsOnly	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::renderMeshNormalsOnly(const Mesh *mesh) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
renderMeshOutline	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::renderMeshOutline(const Mesh *mesh) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
renderModelTestShaders	source/game/global/config.h	/^	string renderModelTestShaders;$/;"	m	class:Glest::Global::Config
renderMouse3d	source/game/graphics/renderer.cpp	/^void Renderer::renderMouse3d() {$/;"	f	class:Glest::Graphics::Renderer
renderNormalsOnly	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::renderNormalsOnly(const Model *model) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
renderObjects	source/game/graphics/renderer.cpp	/^void Renderer::renderObjects() {$/;"	f	class:Glest::Graphics::Renderer
renderObjectsFast	source/game/graphics/renderer.cpp	/^void Renderer::renderObjectsFast(bool renderingShadows) {$/;"	f	class:Glest::Graphics::Renderer
renderOutlined	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::renderOutlined(const Model *model, int lineWidth, const Vec3f &colour, float fade, int frame, int id, ShaderProgram *customShaders) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
renderOverlay	source/game/widgets/widgets_base.cpp	/^void Widget::renderOverlay(int ndx, Vec2i pos, Vec2i size) {$/;"	f	class:Glest::Widgets::Widget
renderParticleManager	source/game/graphics/renderer.cpp	/^void Renderer::renderParticleManager(ResourceScope rs){$/;"	f	class:Glest::Graphics::Renderer
renderPathOverlay	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::renderPathOverlay() {$/;"	f	class:Glest::Debug::DebugRenderer
renderProgressBar	source/game/graphics/renderer.cpp	/^void Renderer::renderProgressBar(int progress, int x, int y, int w, int h, const Font *font) {$/;"	f	class:Glest::Graphics::Renderer
renderProgressBar	source/game/gui/display.cpp	/^void Display::renderProgressBar() {$/;"	f	class:Glest::Gui::Display
renderQuad	source/game/graphics/renderer.cpp	/^void Renderer::renderQuad(int x, int y, int w, int h, const Texture2D *texture){$/;"	f	class:Glest::Graphics::Renderer
renderSelectionCircle	source/game/graphics/renderer.cpp	/^void Renderer::renderSelectionCircle(Vec3f v, int size, float radius){$/;"	f	class:Glest::Graphics::Renderer
renderSelectionEffects	source/game/graphics/renderer.cpp	/^void Renderer::renderSelectionEffects() {$/;"	f	class:Glest::Graphics::Renderer
renderSelectionQuad	source/game/graphics/renderer.cpp	/^void Renderer::renderSelectionQuad() {$/;"	f	class:Glest::Graphics::Renderer
renderShadowAlpha	source/game/global/config.h	/^	float renderShadowAlpha;$/;"	m	class:Glest::Global::Config
renderShadowFrameSkip	source/game/global/config.h	/^	int renderShadowFrameSkip;$/;"	m	class:Glest::Global::Config
renderShadowTextureSize	source/game/global/config.h	/^	int renderShadowTextureSize;$/;"	m	class:Glest::Global::Config
renderShadows	source/game/global/config.h	/^	string renderShadows;$/;"	m	class:Glest::Global::Config
renderShadowsToTexture	source/game/graphics/renderer.cpp	/^void Renderer::renderShadowsToTexture() {$/;"	f	class:Glest::Graphics::Renderer
renderSingleModel	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^void ParticleRendererGl::renderSingleModel(ParticleSystem *ps, ModelRenderer *mr, bool fog) {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
renderSurface	source/game/graphics/debug_renderer.h	/^	void renderSurface(SceneCuller &culler) {$/;"	f	class:Glest::Debug::DebugRenderer
renderSurface	source/game/graphics/renderer.h	/^	void renderSurface()	{m_terrainRenderer->render(culler);}$/;"	f	class:Glest::Graphics::Renderer
renderSystem	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^void ParticleRendererGl::renderSystem(ParticleSystem *ps) {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
renderSystemLine	source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp	/^void ParticleRendererGl::renderSystemLine(ParticleSystem *ps) {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
renderTerrainRenderer	source/game/global/config.h	/^	int renderTerrainRenderer;$/;"	m	class:Glest::Global::Config
renderTestingShaders	source/game/global/config.h	/^	bool renderTestingShaders;$/;"	m	class:Glest::Global::Config
renderTex	source/game/widgets/widgets_base.cpp	/^void MouseCursor::renderTex(const Texture2D *tex) {$/;"	f	class:Glest::Widgets::MouseCursor
renderText	source/game/graphics/renderer.cpp	/^void Renderer::renderText(const string &text, const Font *font, const Vec4f &color, int x, int y) {$/;"	f	class:Glest::Graphics::Renderer
renderText	source/game/widgets/widgets_base.cpp	/^void TextWidget::renderText(const string &txt, int x, int y, const Colour &colour, const Font *font) {$/;"	f	class:Glest::Widgets::TextWidget
renderText	source/game/widgets/widgets_base.cpp	/^void TextWidget::renderText(const string &txt, int x, int y, const Colour &colour, int fontNdx) {$/;"	f	class:Glest::Widgets::TextWidget
renderText	source/game/widgets/widgets_base.cpp	/^void TextWidget::renderText(int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
renderTextDoubleShadowed	source/game/widgets/widgets_base.cpp	/^void TextWidget::renderTextDoubleShadowed(int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
renderTextShadowed	source/game/widgets/widgets_base.cpp	/^void TextWidget::renderTextShadowed(int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
renderTextureQuad	source/game/graphics/renderer.cpp	/^void Renderer::renderTextureQuad(int x, int y, int w, int h, const Texture2D *texture, float alpha) {$/;"	f	class:Glest::Graphics::Renderer
renderTextures3D	source/game/global/config.h	/^	bool renderTextures3D;$/;"	m	class:Glest::Global::Config
renderTheModel	source/g3d_viewer/renderer.cpp	/^void Renderer::renderTheModel(Model *model, float t){$/;"	f	class:Shared::G3dViewer::Renderer
renderTile	source/game/graphics/renderer.cpp	/^void Renderer::renderTile(const Vec2i &pos){$/;"	f	class:Glest::Graphics::Renderer
renderTimer	source/game/main/program.h	/^	PerformanceTimer renderTimer;$/;"	m	class:Glest::Main::Program
renderUnits	source/game/graphics/renderer.cpp	/^void Renderer::renderUnits() {$/;"	f	class:Glest::Graphics::Renderer
renderUnitsFast	source/game/graphics/renderer.cpp	/^void Renderer::renderUnitsFast(bool renderingShadows) {$/;"	f	class:Glest::Graphics::Renderer
renderUseShaders	source/game/global/config.h	/^	bool renderUseShaders;$/;"	m	class:Glest::Global::Config
renderUseVBOs	source/game/global/config.h	/^	bool renderUseVBOs;$/;"	m	class:Glest::Global::Config
renderWater	source/game/graphics/renderer.cpp	/^void Renderer::renderWater(){$/;"	f	class:Glest::Graphics::Renderer
renderWaterEffects	source/game/graphics/renderer.cpp	/^void Renderer::renderWaterEffects(){$/;"	f	class:Glest::Graphics::Renderer
renderer	source/g3d_viewer/dialogs.h	/^	Renderer *renderer;$/;"	m	class:Shared::G3dViewer::ModelInfo
renderer	source/g3d_viewer/dialogs.h	/^	Renderer *renderer;$/;"	m	class:Shared::G3dViewer::TeamColourDialog
renderer	source/g3d_viewer/main.h	/^	Renderer *renderer;$/;"	m	class:Shared::G3dViewer::MainWindow
renderer	source/map_editor/program.h	/^	Renderer renderer;$/;"	m	class:MapEditor::Program
rendering	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	bool rendering;$/;"	m	class:Shared::Graphics::Gl::ParticleRendererGl
rendering	source/shared_lib/include/graphics/gl/text_renderer_gl.h	/^	bool rendering;$/;"	m	class:Shared::Graphics::Gl::TextRendererFT
repair	source/game/entities/unit.cpp	/^bool Unit::repair(int amount, fixed multiplier) {$/;"	f	class:Glest::Entities::Unit
repairPath	source/game/search/route_planner.cpp	/^bool RoutePlanner::repairPath(Unit *unit) {$/;"	f	class:Glest::Search::RoutePlanner
repairSkillType	source/game/prototypes/command_type.h	/^	const RepairSkillType* repairSkillType;$/;"	m	class:Glest::ProtoTypes::RepairCommandType
repairSpeed	source/game/prototypes/unit_stats_base.h	/^	int repairSpeed;$/;"	m	class:Glest::ProtoTypes::UnitStats
repairSpeedMult	source/game/prototypes/unit_stats_base.h	/^	fixed repairSpeedMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
repairable	source/game/ai/ai_rule.h	/^	Units repairable;$/;"	m	class:Glest::Plan::AiRuleRepair
repairableInRange	source/game/prototypes/cmd_types_worker.cpp	/^bool RepairCommandType::repairableInRange(const Unit *unit, Unit **rangedPtr, $/;"	f	class:Glest::ProtoTypes::RepairCommandType
repairableInRange	source/game/prototypes/cmd_types_worker.cpp	/^bool RepairCommandType::repairableInRange(const Unit *unit, Vec2i centre, int centreSize,$/;"	f	class:Glest::ProtoTypes::RepairCommandType
repairableInSight	source/game/prototypes/cmd_types_worker.cpp	/^bool RepairCommandType::repairableInSight(const Unit *unit, Unit **rangedPtr, $/;"	f	class:Glest::ProtoTypes::RepairCommandType
repairableUnits	source/game/prototypes/command_type.h	/^	vector<const UnitType*>  repairableUnits;$/;"	m	class:Glest::ProtoTypes::RepairCommandType
replaceBy	source/shared_lib/sources/util/util.cpp	/^string replaceBy(const string &s, char c1, char c2){$/;"	f	namespace:Shared::Util
replaceDeadReferences	source/game/prototypes/cmd_types_general.cpp	/^void CommandType::replaceDeadReferences(Command &command) const {$/;"	f	class:Glest::ProtoTypes::CommandType
replaceLookUp	source/game/global/lang.cpp	/^bool Lang::replaceLookUp(instring in_key, instring in_faction, instring in_param, outstring out_res) const {$/;"	f	class:Glest::Global::Lang
report	source/game/facilities/debug_stats.cpp	/^void DebugStats::report(ostream &stream) {$/;"	f	class:Glest::Debug::DebugStats
reportLast	source/game/facilities/debug_stats.cpp	/^void DebugStats::reportLast(TimerSection section, stringstream &stream) {$/;"	f	class:Glest::Debug::DebugStats
reportLast5	source/game/facilities/debug_stats.cpp	/^void DebugStats::reportLast5(TimerSection section, stringstream &stream) {$/;"	f	class:Glest::Debug::DebugStats
reportPerformance	source/game/facilities/debug_stats.h	/^	void reportPerformance(ostream &stream) { stream << m_performanceReportCache; }$/;"	f	class:Glest::Debug::DebugStats
reportRenderUnits	source/game/graphics/renderer.cpp	/^void reportRenderUnits(vector<const Unit*> *unitLists) {$/;"	f	namespace:Glest::Graphics
reportRenderUnitsFlag	source/game/graphics/renderer.cpp	/^bool reportRenderUnitsFlag = false;$/;"	m	namespace:Glest::Debug	file:
reportReqs	source/game/entities/faction.cpp	/^void Faction::reportReqs(const RequirableType *rt, CommandCheckResult &out_result, bool checkDups) const {$/;"	f	class:Glest::Entities::Faction
reportReqsAndCosts	source/game/entities/faction.cpp	/^void Faction::reportReqsAndCosts(const CommandType *ct, const ProducibleType *pt, CommandCheckResult &out_result) const {$/;"	f	class:Glest::Entities::Faction
reportTotal	source/game/facilities/debug_stats.cpp	/^void DebugStats::reportTotal(TimerSection section, stringstream &stream) {$/;"	f	class:Glest::Debug::DebugStats
reportVoiceState	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void reportVoiceState(IXAudio2SourceVoice *voice) {$/;"	f	namespace:Shared::Sound::Xa2
reqsOk	source/game/ai/ai_interface.cpp	/^bool GlestAiInterface::reqsOk(const CommandType *ct){$/;"	f	class:Glest::Plan::GlestAiInterface
reqsOk	source/game/ai/ai_interface.cpp	/^bool GlestAiInterface::reqsOk(const RequirableType *rt){$/;"	f	class:Glest::Plan::GlestAiInterface
reqsOk	source/game/entities/faction.cpp	/^bool Faction::reqsOk(const CommandType *ct) const {$/;"	f	class:Glest::Entities::Faction
reqsOk	source/game/entities/faction.cpp	/^bool Faction::reqsOk(const CommandType *ct, const ProducibleType *pt) const {$/;"	f	class:Glest::Entities::Faction
reqsOk	source/game/entities/faction.cpp	/^bool Faction::reqsOk(const RequirableType *rt) const {$/;"	f	class:Glest::Entities::Faction
requestCommand	source/game/world/sim_interface.cpp	/^void SimulationInterface::requestCommand(Command *command) {$/;"	f	class:Glest::Sim::SimulationInterface
requestCommand	source/game/world/sim_interface.h	/^	virtual void requestCommand(const NetworkCommand *networkCommand) {$/;"	f	class:Glest::Sim::SimulationInterface
requestedCommands	source/game/world/sim_interface.h	/^	Commands requestedCommands;	\/\/commands requested by the user$/;"	m	class:Glest::Sim::SimulationInterface
resDirtyAreas	source/game/search/cartographer.h	/^	ResourcePosMap resDirtyAreas; \/**< areas where resources have been depleted and updates are required *\/$/;"	m	class:Glest::Search::Cartographer
reserved1	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint16 reserved1;$/;"	m	struct:Shared::Graphics::BitmapFileHeader	file:
reserved2	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint16 reserved2;$/;"	m	struct:Shared::Graphics::BitmapFileHeader	file:
reset	source/g3d_viewer/renderer.cpp	/^void Renderer::reset(int x, int y, int w, int h, int playerColor){$/;"	f	class:Shared::G3dViewer::Renderer
reset	source/game/game/game_camera.cpp	/^void GameCamera::reset(bool angle, bool height) {$/;"	f	class:Glest::Gui::GameCamera
reset	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::reset() {$/;"	f	class:Glest::Debug::DebugRenderer
reset	source/game/graphics/debug_renderer.cpp	/^void PathFinderTextureCallback::reset() {$/;"	f	class:Glest::Debug::PathFinderTextureCallback
reset	source/game/graphics/debug_renderer.h	/^	void reset() { cells.clear(); }$/;"	f	class:Glest::Debug::BuildSiteMapOverlay
reset	source/game/graphics/debug_renderer.h	/^	void reset() { rt = 0; }$/;"	f	class:Glest::Debug::ResourceMapOverlay
reset	source/game/graphics/debug_renderer.h	/^	void reset() { storeMaps.clear(); }$/;"	f	class:Glest::Debug::StoreMapOverlay
reset	source/game/graphics/debug_renderer.h	/^	void reset() { tex = 0; }$/;"	f	class:Glest::Debug::GridTextureCallback
reset	source/game/graphics/debug_renderer.h	/^	void reset() {$/;"	f	class:Glest::Debug::CellHighlightOverlay
reset	source/game/graphics/debug_renderer.h	/^	void reset() {$/;"	f	class:Glest::Debug::ClusterMapOverlay
reset	source/game/graphics/debug_renderer.h	/^	void reset() {$/;"	f	class:Glest::Debug::VisibleAreaOverlay
reset	source/game/graphics/scene_culler.cpp	/^void SceneCuller::Extrema::reset(int minY, int maxY) {$/;"	f	class:Glest::Graphics::SceneCuller::Extrema
reset	source/game/network/client_interface.cpp	/^void ClientInterface::reset() {$/;"	f	class:Glest::Net::ClientInterface
reset	source/game/network/network_message.cpp	/^void KeyFrame::reset() {$/;"	f	class:Glest::Net::KeyFrame
reset	source/game/prototypes/flags.h	/^	void reset() {$/;"	f	class:Glest::ProtoTypes::Flags
reset	source/game/prototypes/unit_stats_base.cpp	/^void EnhancementType::reset() {$/;"	f	class:Glest::ProtoTypes::EnhancementType
reset	source/game/prototypes/unit_stats_base.cpp	/^void UnitStats::reset() {$/;"	f	class:Glest::ProtoTypes::UnitStats
reset	source/game/script/trigger_manager.cpp	/^void ScriptTimer::reset() {$/;"	f	class:Glest::Script::ScriptTimer
reset	source/game/script/trigger_manager.cpp	/^void TriggerManager::reset() {$/;"	f	class:Glest::Script::TriggerManager
reset	source/game/search/cluster_map.h	/^	void reset() { nodeCount = 0; open.clear(); closed.clear(); openList.clear(); listed.clear(); }$/;"	f	class:Glest::Search::TransitionNodeStore
reset	source/game/search/node_map.cpp	/^void NodeMap::reset() {$/;"	f	class:Glest::Search::NodeMap
reset	source/game/search/node_pool.cpp	/^void NodePool::reset() {$/;"	f	class:Glest::Search::NodePool
reset	source/game/search/search_engine.h	/^	void reset() { nodeStorage->reset(); nodeStorage->setMaxNodes(nodeLimit > 0 ? nodeLimit : -1); }$/;"	f	class:Glest::Search::SearchEngine
reset	source/game/widgets/ticker_tape.h	/^	void reset() { m_counter = 0; }$/;"	f	struct:Glest::Widgets::ActionBase
reset	source/game/widgets/widgets.h	/^	void reset() { m_currentFrame = m_start; }$/;"	f	class:Glest::Widgets::Animset
reset	source/map_editor/map.cpp	/^void Map::reset(int w, int h, float alt, int surf) {$/;"	f	class:MapEditor::Map
reset	source/map_editor/program.cpp	/^void Program::reset(int w, int h, int alt, int surf) {$/;"	f	class:MapEditor::Program
reset	source/shared_lib/include/graphics/gl/context_gl.h	/^	virtual void reset(){};$/;"	f	class:Shared::Graphics::Gl::ContextGl
reset	source/shared_lib/include/platform/timer.h	/^	void reset() {$/;"	f	class:Shared::Platform::Chrono
reset	source/shared_lib/sources/platform/timer.cpp	/^void PerformanceTimer::reset() {$/;"	f	class:Shared::Platform::PerformanceTimer
reset2d	source/game/graphics/renderer.cpp	/^void Renderer::reset2d() {$/;"	f	class:Glest::Graphics::Renderer
reset3d	source/game/graphics/renderer.cpp	/^void Renderer::reset3d(){$/;"	f	class:Glest::Graphics::Renderer
reset3dMenu	source/game/graphics/renderer.cpp	/^void Renderer::reset3dMenu() {$/;"	f	class:Glest::Graphics::Renderer
resetAnim	source/game/entities/unit.h	/^	void resetAnim(int frame) { nextAnimReset = frame; }$/;"	f	class:Glest::Entities::Unit
resetBlockCount	source/game/entities/unit.h	/^	void resetBlockCount()	{blockCount = 0; }$/;"	f	class:Glest::Entities::UnitPath
resetFactions	source/map_editor/map.cpp	/^void Map::resetFactions(int maxPlayers) {$/;"	f	class:MapEditor::Map
resetFactions	source/map_editor/program.cpp	/^void Program::resetFactions(int maxFactions) {$/;"	f	class:MapEditor::Program
resetFade	source/game/graphics/components.cpp	/^void GraphicComponent::resetFade() {$/;"	f	class:Glest::Graphics::GraphicComponent
resetFowTex	source/game/world/minimap.cpp	/^void Minimap::resetFowTex() {$/;"	f	class:Glest::Sim::Minimap
resetGlLists	source/game/graphics/renderer.cpp	/^void Renderer::resetGlLists() {$/;"	f	class:Glest::Graphics::Renderer
resetHeights	source/map_editor/map.cpp	/^void Map::resetHeights(int height) {$/;"	f	class:MapEditor::Map
resetHighlight	source/game/entities/unit.cpp	/^void Unit::resetHighlight() {$/;"	f	class:Glest::Entities::Unit
resetOffset	source/map_editor/program.cpp	/^void Program::resetOffset() {$/;"	f	class:MapEditor::Program
resetResourceAmount	source/game/entities/faction.cpp	/^void Faction::resetResourceAmount(const ResourceType *rt) {$/;"	f	class:Glest::Entities::Faction
resetScenario	source/game/game/game_camera.cpp	/^void GameCamera::resetScenario() {$/;"	f	class:Glest::Gui::GameCamera
resetSize	source/game/gui/display.cpp	/^void DisplayFrame::resetSize() {$/;"	f	class:Glest::Gui::DisplayFrame
resetSpeed	source/game/world/sim_interface.cpp	/^GameSpeed SimulationInterface::resetSpeed() {$/;"	f	class:Glest::Sim::SimulationInterface
resetState	source/game/facilities/logger.h	/^	void resetState(const string &s)	{state= s;}$/;"	f	class:Glest::Util::ProgramLog
resetState	source/game/gui/user_interface.cpp	/^void UserInterface::resetState(bool redoDisplay) {$/;"	f	class:Glest::Gui::UserInterface
resetSurface	source/game/prototypes/earthquake_type.cpp	/^void Earthquake::resetSurface() {$/;"	f	class:Glest::ProtoTypes::Earthquake
resetTeamTexture	source/g3d_viewer/renderer.cpp	/^void Renderer::resetTeamTexture(int i, uint8 red, uint8 green, uint8 blue) {$/;"	f	class:Shared::G3dViewer::Renderer
resetTimers	source/game/main/program.cpp	/^void Program::resetTimers() {$/;"	f	class:Glest::Main::Program
resetTipPos	source/game/gui/display.cpp	/^void Display::resetTipPos(Vec2i i_offset) {$/;"	f	class:Glest::Gui::Display
resetTipPos	source/game/gui/display.h	/^	void resetTipPos() {resetTipPos(m_commandOffset);}$/;"	f	class:Glest::Gui::Display
resize	source/game/sound/sound_container.h	/^	void resize(int size)			{sounds.resize(size);}$/;"	f	class:Glest::Sound::SoundContainer
resize	source/game/widgets/widget_window.cpp	/^void WidgetWindow::resize(VideoMode mode) {$/;"	f	class:Glest::Widgets::WidgetWindow
resize	source/map_editor/map.cpp	/^void Map::resize(int w, int h, float alt, int surf) {$/;"	f	class:MapEditor::Map
resize	source/map_editor/program.cpp	/^void Program::resize(int w, int h, int alt, int surf) {$/;"	f	class:MapEditor::Program
resize	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::resize(PlatformContextGl *context, VideoMode mode) {$/;"	f	class:Shared::Platform::Window
resize	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::resize(PlatformContextGl *context, VideoMode mode) {$/;"	f	class:Shared::Platform::Window
resize	source/shared_lib/sources/platform/window_gl.cpp	/^void WindowGl::resize(VideoMode mode) {$/;"	f	class:Shared::Platform::WindowGl
resource	source/game/entities/object.h	/^	MapResource *resource;$/;"	m	class:Glest::Entities::MapObject
resource	source/map_editor/main.h	/^	int resource;$/;"	m	class:MapEditor::MainWindow
resource	source/map_editor/map.h	/^		int resource;$/;"	m	struct:MapEditor::Map::Cell
resource	source/map_editor/program.h	/^		int *resource;$/;"	m	class:MapEditor::UndoPoint
resourceAmount	source/game/script/script_manager.cpp	/^int ScriptManager::resourceAmount(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
resourceClass	source/game/prototypes/resource_type.h	/^	ResourceClass resourceClass;$/;"	m	class:Glest::ProtoTypes::ResourceType
resourceCount	source/map_editor/main.h	/^	static const int resourceCount = 6;$/;"	m	class:MapEditor::MainWindow
resourceLocations	source/game/search/cartographer.h	/^	ResourcePosMap resourceLocations; \/**< The locations of each and every resource on the map *\/$/;"	m	class:Glest::Search::Cartographer
resourceMapKeys	source/game/search/cartographer.h	/^	set<ResourceMapKey> resourceMapKeys;$/;"	m	class:Glest::Search::Cartographer
resourceMapOverlay	source/game/graphics/debug_renderer.h	/^			resourceMapOverlay,	\/\/ show resource goal map overlay$/;"	m	class:Glest::Debug::DebugRenderer
resourceMaps	source/game/search/cartographer.h	/^	ResourceMaps   resourceMaps; \/**< Goal Maps for each tech & tileset resource *\/$/;"	m	class:Glest::Search::Cartographer
resourceMultipliers	source/game/game/game_settings.h	/^	float resourceMultipliers[maxPlayers];$/;"	m	class:Glest::Sim::GameSettings
resourceMultipliers	source/game/network/network_message.h	/^		float resourceMultipliers[GameConstants::maxPlayers];$/;"	m	struct:Glest::Net::LaunchMessage::Data
resourceMultipliers	source/game/script/scenario.h	/^	float resourceMultipliers[GameConstants::maxPlayers];$/;"	m	struct:Glest::Script::ScenarioInfo
resourceNumber	source/game/prototypes/resource_type.h	/^	int resourceNumber;	\/\/ used only if class == ResourceClass::TECHTREE, resource number in the map$/;"	m	class:Glest::ProtoTypes::ResourceType
resourceType	source/game/ai/ai.h	/^	const ResourceType *resourceType;$/;"	m	class:Glest::Plan::BuildTask
resourceType	source/game/ai/ai.h	/^	const ResourceType *resourceType;$/;"	m	class:Glest::Plan::ProduceTask
resourceType	source/game/search/cartographer.h	/^	const ResourceType *resourceType;$/;"	m	struct:Glest::Search::ResourceMapKey
resourceTypeMap	source/game/prototypes/tech_tree.h	/^    ResourceTypeMap resourceTypeMap;$/;"	m	class:Glest::ProtoTypes::TechTree
resourceTypes	source/game/prototypes/tech_tree.h	/^    ResourceTypes resourceTypes;$/;"	m	class:Glest::ProtoTypes::TechTree
resourceUnderMouse	source/map_editor/main.h	/^	int resourceUnderMouse;$/;"	m	class:MapEditor::MainWindow
resource_descs	source/map_editor/main.h	/^const char *resource_descs[] = {$/;"	m	namespace:MapEditor
resources	source/game/entities/faction.h	/^    Resources resources;$/;"	m	class:Glest::Entities::Faction
resourcesHarvested	source/game/game/stats.h	/^		int resourcesHarvested;$/;"	m	struct:Glest::Sim::Stats::PlayerStats
restart	source/shared_lib/sources/sound/sound.cpp	/^void StrSound::restart(){$/;"	f	class:Shared::Sound::StrSound
restart	source/shared_lib/sources/sound/sound_file_loader.cpp	/^void OggSoundFileLoader::restart(){$/;"	f	class:Shared::Sound::OggSoundFileLoader
restart	source/shared_lib/sources/sound/sound_file_loader.cpp	/^void WavSoundFileLoader::restart() {$/;"	f	class:Shared::Sound::WavSoundFileLoader
restore	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::restore() {$/;"	f	class:Shared::Platform::Window
restore	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::restore() {$/;"	f	class:Shared::Platform::Window
restoreDisplaySettings	source/game/widgets/widget_window.cpp	/^void WidgetWindow::restoreDisplaySettings(){$/;"	f	class:Glest::Widgets::WidgetWindow
restoreVideoMode	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^void restoreVideoMode() {$/;"	f	namespace:Shared::Platform
restoreVideoMode	source/shared_lib/sources/platform/win32/platform_util.cpp	/^void restoreVideoMode() {$/;"	f	namespace:Shared::Platform
results	source/game/search/cluster_map.cpp	/^	vector<Vec2i> &results;$/;"	m	struct:Glest::Search::Visitor	file:
results	source/test/search/line_test.cpp	/^	vector<CoOrd> &results;$/;"	m	struct:Test::Visitor	file:
resume	source/game/world/sim_interface.cpp	/^GameSpeed SimulationInterface::resume() {$/;"	f	class:Glest::Sim::SimulationInterface
resume	source/shared_lib/sources/platform/sdl/thread.cpp	/^void Thread::resume() {$/;"	f	class:Shared::Platform::Thread
resume	source/shared_lib/sources/platform/win32/thread.cpp	/^void Thread::resume() {$/;"	f	class:Shared::Platform::Thread
retryTask	source/game/ai/ai.cpp	/^void Ai::retryTask(const Task *task){$/;"	f	class:Glest::Plan::Ai
returnBase	source/game/ai/ai.cpp	/^void Ai::returnBase(int unitIndex) {$/;"	f	class:Glest::Plan::Ai
returnBool	source/shared_lib/sources/lua/lua_script.cpp	/^void LuaArguments::returnBool(bool value){$/;"	f	class:Shared::Lua::LuaArguments
returnCount	source/shared_lib/include/lua/lua_script.h	/^	int returnCount;$/;"	m	class:Shared::Lua::LuaArguments
returnInt	source/shared_lib/sources/lua/lua_script.cpp	/^void LuaArguments::returnInt(int value){$/;"	f	class:Shared::Lua::LuaArguments
returnString	source/shared_lib/sources/lua/lua_script.cpp	/^void LuaArguments::returnString(const string &value){$/;"	f	class:Shared::Lua::LuaArguments
returnVec2i	source/shared_lib/sources/lua/lua_script.cpp	/^void LuaArguments::returnVec2i(const Vec2i &value){$/;"	f	class:Shared::Lua::LuaArguments
revealTile	source/game/search/annotated_map.cpp	/^void AnnotatedMap::revealTile(const Vec2i &pos) {$/;"	f	class:Glest::Search::AnnotatedMap
revert	source/map_editor/program.cpp	/^void UndoPoint::revert() {$/;"	f	class:MapEditor::UndoPoint
rewind	source/shared_lib/sources/physfs/FileOps.cpp	/^void FileOps::rewind(){$/;"	f	class:Shared::PhysFS::FileOps
rhCallback	source/game/graphics/debug_renderer.h	/^	CellHighlightOverlay		rhCallback;$/;"	m	class:Glest::Debug::DebugRenderer
right	source/game/widgets/widgets_base.h	/^	Anchor left, top, right, bottom;$/;"	m	class:Glest::Widgets::Anchors
rightDown	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *rightDown;$/;"	m	class:Glest::Graphics::SurfaceInfo
rightUp	source/game/graphics/surface_atlas.h	/^	const Pixmap2D *rightUp;$/;"	m	class:Glest::Graphics::SurfaceInfo
rmOverlay	source/game/graphics/debug_renderer.h	/^	ResourceMapOverlay			rmOverlay;$/;"	m	class:Glest::Debug::DebugRenderer
role	source/game/network/network_types.h	/^	NetSource role;$/;"	m	class:Glest::Net::DataSyncError
role	source/game/network/network_types.h	/^	NetSource role;$/;"	m	class:Glest::Net::VersionMismatch
root	source/game/entities/effect.h	/^		Effect *root;$/;"	m	struct:Glest::Entities::Effect::CreateParams
root	source/game/entities/effect.h	/^	Effect *root;$/;"	m	class:Glest::Entities::Effect
rootNode	source/shared_lib/include/xml/xml_parser.h	/^	XmlNode *rootNode;$/;"	m	class:Shared::Xml::XmlTree
rootSection	source/shared_lib/sources/util/profiler.cpp	/^	Section *rootSection;$/;"	m	class:Shared::Util::Profile::Profiler	file:
rot	source/game/gui/user_interface.h	/^	int rot;$/;"	m	class:Glest::Gui::Mouse3d
rotX	source/g3d_viewer/main.h	/^	float rotX, rotY, zoom;$/;"	m	class:Shared::G3dViewer::MainWindow
rotY	source/g3d_viewer/main.h	/^	float rotX, rotY, zoom;$/;"	m	class:Shared::G3dViewer::MainWindow
rotate	source/game/game/game_camera.h	/^	float rotate;$/;"	m	class:Glest::Gui::GameCamera
rotateCellOffset	source/game/prototypes/unit_type.cpp	/^Vec2i rotateCellOffset(const Vec2i &offset, const int unitSize, const CardinalDir facing) {$/;"	f	namespace:Glest::ProtoTypes
rotateHV	source/game/game/game_camera.cpp	/^void GameCamera::rotateHV(float h, float v){$/;"	f	class:Glest::Gui::GameCamera
rotation	source/game/entities/game_particle.h	/^	float rotation;$/;"	m	class:Glest::Entities::UnitParticleSystem
rotation	source/game/entities/object.h	/^	float rotation;$/;"	m	class:Glest::Entities::MapObject
rotation	source/game/entities/unit.h	/^	float rotation;					\/**< current facing, in degrees *\/$/;"	m	class:Glest::Entities::Unit
round	source/shared_lib/include/math/fixed.h	/^	int	round() const {$/;"	f	class:Shared::Math::fixed
round	source/shared_lib/include/util/util.h	/^inline int round(float f){$/;"	f	namespace:Shared::Util
roundf	source/shared_lib/include/math/math_util.h	/^	inline float roundf(float f) { return f > 0 ? floorf(f + 0.5f) : ceilf(f - 0.5f); }$/;"	f
routePlanner	source/game/search/cartographer.h	/^	RoutePlanner *routePlanner;$/;"	m	class:Glest::Search::Cartographer
routePlanner	source/game/world/world.h	/^	RoutePlanner *routePlanner;$/;"	m	class:Glest::Sim::World
row	source/shared_lib/include/tinyxml/tinyxml.h	/^	int row;	\/\/ 0 based.$/;"	m	struct:TiXmlCursor
rt	source/game/ai/ai_rule.h	/^	const ResourceType *rt;$/;"	m	class:Glest::Plan::AiRuleProduceResourceProducer
rt	source/game/graphics/debug_renderer.h	/^	const ResourceType *rt;$/;"	m	class:Glest::Debug::ResourceMapOverlay
rt_ptr	source/game/search/cartographer.h	/^	typedef const ResourceType* rt_ptr;$/;"	t	class:Glest::Search::Cartographer
ruBuilding	source/game/ai/ai.h	/^		ruBuilding,$/;"	e	enum:Glest::Plan::Ai::ResourceUsage
ruHarvester	source/game/ai/ai.h	/^		ruHarvester,$/;"	e	enum:Glest::Plan::Ai::ResourceUsage
ruUpgrade	source/game/ai/ai.h	/^		ruUpgrade$/;"	e	enum:Glest::Plan::Ai::ResourceUsage
ruWarrior	source/game/ai/ai.h	/^		ruWarrior,$/;"	e	enum:Glest::Plan::Ai::ResourceUsage
run	source/game/search/cluster_map.h	/^		int pos, max_clear, startPos, endPos, run;$/;"	m	struct:Glest::Search::ClusterMap::EntranceInfo
running	source/game/menu/menu_state_load_game.h	/^	bool running;$/;"	m	class:Glest::Menu::SavedGamePreviewLoader
s	source/shared_lib/include/util/properties.h	/^		short s;$/;"	m	union:Shared::Util::Variant::__anon15
sFade	source/shared_lib/include/graphics/particle.h	/^		sFade		\/\/ No new particles$/;"	e	enum:Shared::Graphics::ParticleSystem::State
sFadingOff	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	enum State{sFree, sFadingOn, sPlaying, sFadingOff, sStopped};$/;"	e	enum:Shared::Sound::Ds8::StrSoundBuffer::State
sFadingOn	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	enum State{sFree, sFadingOn, sPlaying, sFadingOff, sStopped};$/;"	e	enum:Shared::Sound::Ds8::StrSoundBuffer::State
sFree	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	enum State{sFree, sFadingOn, sPlaying, sFadingOff, sStopped};$/;"	e	enum:Shared::Sound::Ds8::StrSoundBuffer::State
sGame	source/game/game/game_camera.h	/^		sGame,$/;"	e	enum:Glest::Gui::GameCamera::State
sPause	source/shared_lib/include/graphics/particle.h	/^		sPause,		\/\/ No updates$/;"	e	enum:Shared::Graphics::ParticleSystem::State
sPlay	source/shared_lib/include/graphics/particle.h	/^		sPlay,$/;"	e	enum:Shared::Graphics::ParticleSystem::State
sPlaying	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	enum State{sFree, sFadingOn, sPlaying, sFadingOff, sStopped};$/;"	e	enum:Shared::Sound::Ds8::StrSoundBuffer::State
sScenario	source/game/game/game_camera.h	/^		sScenario$/;"	e	enum:Glest::Gui::GameCamera::State
sStopped	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	enum State{sFree, sFadingOn, sPlaying, sFadingOff, sStopped};$/;"	e	enum:Shared::Sound::Ds8::StrSoundBuffer::State
s_allocBytes	source/shared_lib/sources/util/leak_dumper.cpp	/^size_t	s_allocBytes = 0;		\/\/ total bytes allocated$/;"	v
s_allocCount	source/shared_lib/sources/util/leak_dumper.cpp	/^size_t	s_allocCount = 0;		\/\/ total allocation count$/;"	v
s_currentAlloc	source/shared_lib/sources/util/leak_dumper.cpp	/^size_t	s_currentAlloc = 0;		\/\/ managed bytes currently allocated$/;"	v
s_instance	source/shared_lib/sources/util/leak_dumper.cpp	/^AllocRegistry *s_instance = 0;$/;"	v
s_running	source/shared_lib/sources/util/leak_dumper.cpp	/^bool	s_running = false;	\/\/ logging allocations$/;"	v
s_unmanagedAlloc	source/shared_lib/sources/util/leak_dumper.cpp	/^size_t	s_unmanagedAlloc = 0;$/;"	v
samples	source/shared_lib/include/sound/sound.h	/^	int8 * samples;$/;"	m	class:Shared::Sound::StaticSound
samplesPerSecond	source/shared_lib/include/sound/sound.h	/^	uint32 samplesPerSecond;$/;"	m	class:Shared::Sound::SoundInfo
sanitiseUnitStats	source/game/prototypes/unit_stats_base.cpp	/^void UnitStats::sanitiseUnitStats() {$/;"	f	class:Glest::ProtoTypes::UnitStats
saturate	source/shared_lib/include/util/util.h	/^inline float saturate(float value) {$/;"	f	namespace:Shared::Util
save	source/configurator/configuration.cpp	/^void Configuration::save() {$/;"	f	class:Configurator::Configuration
save	source/game/entities/command.cpp	/^void Command::save(XmlNode *node) const {$/;"	f	class:Glest::Entities::Command
save	source/game/entities/effect.cpp	/^void Effect::save(XmlNode *node) const {$/;"	f	class:Glest::Entities::Effect
save	source/game/entities/effect.cpp	/^void Effects::save(XmlNode *node) const {$/;"	f	class:Glest::Entities::Effects
save	source/game/entities/faction.cpp	/^void Faction::save(XmlNode *node) const {$/;"	f	class:Glest::Entities::Faction
save	source/game/entities/resource.cpp	/^void MapResource::save(XmlNode *n) const {$/;"	f	class:Glest::Entities::MapResource
save	source/game/entities/resource.cpp	/^void ResourceAmount::save(XmlNode *node) const {$/;"	f	class:Glest::Entities::ResourceAmount
save	source/game/entities/resource.cpp	/^void StoredResource::save(XmlNode *n) const {$/;"	f	class:Glest::Entities::StoredResource
save	source/game/entities/unit.cpp	/^void Unit::save(XmlNode *node) const {$/;"	f	class:Glest::Entities::Unit
save	source/game/entities/upgrade.cpp	/^void Upgrade::save(XmlNode *node) const {$/;"	f	class:Glest::Entities::Upgrade
save	source/game/entities/upgrade.cpp	/^void UpgradeManager::save(XmlNode *node) const {$/;"	f	class:Glest::Entities::UpgradeManager
save	source/game/game/game_camera.cpp	/^void GameCamera::save(XmlNode *node) const {$/;"	f	class:Glest::Gui::GameCamera
save	source/game/game/game_settings.cpp	/^void GameSettings::save(XmlNode *node) const {$/;"	f	class:Glest::Sim::GameSettings
save	source/game/game/options.cpp	/^void Options::save() {$/;"	f	class:Glest::Gui::Options
save	source/game/game/stats.cpp	/^void Stats::save(XmlNode *node) const {$/;"	f	class:Glest::Sim::Stats
save	source/game/global/config.cpp	/^void Config::save(const char *path) {$/;"	f	class:Glest::Global::Config
save	source/game/gui/keymap.cpp	/^void Keymap::save(const char *path) {$/;"	f	class:Glest::Gui::Keymap
save	source/game/gui/selection.cpp	/^void Selection::save(XmlNode *node) const {$/;"	f	class:Glest::Gui::Selection
save	source/game/gui/user_interface.cpp	/^void UserInterface::save(XmlNode *node) const {$/;"	f	class:Glest::Gui::UserInterface
save	source/game/prototypes/unit_stats_base.cpp	/^void EnhancementType::save(XmlNode *node) const {$/;"	f	class:Glest::ProtoTypes::EnhancementType
save	source/game/prototypes/unit_stats_base.cpp	/^void UnitStats::save(XmlNode *node) const {$/;"	f	class:Glest::ProtoTypes::UnitStats
save	source/game/world/time_flow.cpp	/^void TimeFlow::save(XmlNode *node) const {$/;"	f	class:Glest::Sim::TimeFlow
save	source/game/world/world.cpp	/^void World::save(XmlNode *node) const {$/;"	f	class:Glest::Sim::World
save	source/shared_lib/include/xml/xml_parser.h	/^	void save(const string &path)	{XmlIo::getInstance().save(path, rootNode);}$/;"	f	class:Shared::Xml::XmlTree
save	source/shared_lib/sources/graphics/model.cpp	/^void Mesh::save(const string &dir, FileOps *f){$/;"	f	class:Shared::Graphics::Mesh
save	source/shared_lib/sources/graphics/model.cpp	/^void Model::save(const string &path){$/;"	f	class:Shared::Graphics::Model
save	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::save(const string &path){$/;"	f	class:Shared::Graphics::Pixmap2D
save	source/shared_lib/sources/util/properties.cpp	/^void Properties::save(const string &path) {$/;"	f	class:Shared::Util::Properties
save	source/shared_lib/sources/xml/xml_parser.cpp	/^void XmlIo::save(const string &path, const XmlNode *node){$/;"	f	class:Shared::Xml::XmlIo
saveBmp	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::saveBmp(const string &path){$/;"	f	class:Shared::Graphics::Pixmap2D
saveConfig	source/game/facilities/debug_stats.cpp	/^void DebugStats::saveConfig() {$/;"	f	class:Glest::Debug::DebugStats
saveConfig	source/game/menu/menu_state_options.cpp	/^void MenuStateOptions::saveConfig(){$/;"	f	class:Glest::Menu::MenuStateOptions
saveExplorationState	source/game/world/map.cpp	/^void Map::saveExplorationState(XmlNode *node) const {$/;"	f	class:Glest::Sim::Map
saveGame	source/game/game/game.cpp	/^void GameState::saveGame(string name) const {$/;"	f	class:Glest::Gui::GameState
saveGameVersion	source/game/game/game_constants.h	/^	const int saveGameVersion = 5;$/;"	m	namespace:Glest::GameConstants
saveMap	source/map_editor/program.cpp	/^void Program::saveMap(const string &path) {$/;"	f	class:MapEditor::Program
saveMapState	source/game/search/cartographer.h	/^	void saveMapState(XmlNode *node) {$/;"	f	class:Glest::Search::Cartographer
savePng	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::savePng(const string &path){$/;"	f	class:Shared::Graphics::Pixmap2D
saveResourceState	source/game/search/cartographer.cpp	/^void Cartographer::saveResourceState(XmlNode *mapNode) {$/;"	f	class:Glest::Search::Cartographer
saveS3d	source/shared_lib/sources/graphics/model.cpp	/^void Model::saveS3d(const string &path){$/;"	f	class:Shared::Graphics::Model
saveScreen	source/game/graphics/renderer.cpp	/^void Renderer::saveScreen(const string &path){$/;"	f	class:Glest::Graphics::Renderer
saveTga	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::saveTga(const string &path){$/;"	f	class:Shared::Graphics::Pixmap2D
saveToFile	source/map_editor/map.cpp	/^void Map::saveToFile(const string &path) {$/;"	f	class:MapEditor::Map
savedGame	source/game/menu/menu_state_load_game.h	/^	const XmlNode *savedGame;$/;"	m	class:Glest::Menu::MenuStateLoadGame
savedGame	source/game/world/sim_interface.h	/^	XmlNode*		savedGame;$/;"	m	class:Glest::Sim::SimulationInterface
scale_factor	source/shared_lib/include/math/fixed.h	/^	static int32 scale_factor() { return SCALE_FACTOR; }$/;"	f	class:Shared::Math::fixed
scanLine	source/game/graphics/scene_culler.cpp	/^void SceneCuller::scanLine(int x0, int y0, int x1, int y1) {$/;"	f	class:Glest::Graphics::SceneCuller
scenario	source/game/main/CmdArgs.h	/^	string scenario;$/;"	m	class:Glest::Main::CmdArgs
scenario	source/game/world/world.h	/^	Scenario *scenario; \/\/ < to SimulationInterface ?$/;"	m	class:Glest::Sim::World
scenarioDir	source/game/script/script_manager.cpp	/^int ScriptManager::scenarioDir(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
scenarioFiles	source/game/menu/menu_state_scenario.h	/^	vector<string> scenarioFiles;$/;"	m	class:Glest::Menu::MenuStateScenario
scenarioInfo	source/game/menu/menu_state_scenario.h	/^    ScenarioInfo scenarioInfo;$/;"	m	class:Glest::Menu::MenuStateScenario
scenarioName	source/game/script/scenario.h	/^	string scenarioName;$/;"	m	struct:Glest::Script::ScenarioInfo
scenarioPath	source/game/game/game_settings.h	/^	string scenarioPath;$/;"	m	class:Glest::Sim::GameSettings
sceneEstablished	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::sceneEstablished(SceneCuller &culler) {$/;"	f	class:Glest::Debug::DebugRenderer
screenH	source/game/global/metrics.h	/^	int screenH;$/;"	m	class:Glest::Global::Metrics
screenW	source/game/global/metrics.h	/^	int screenW;$/;"	m	class:Glest::Global::Metrics
scripts	source/game/script/scenario.h	/^	Scripts scripts;$/;"	m	class:Glest::Script::Scenario
scriptsdir	source/glexemel/g3d_xml_exporter.py	/^scriptsdir = Blender.Get('scriptsdir')$/;"	v
scrollLine	source/game/widgets/scroll_bar.cpp	/^void ScrollBar::scrollLine(bool increase) {$/;"	f	class:Glest::Widgets::ScrollBar
scrollSpeed	source/game/game/game.h	/^	float scrollSpeed;$/;"	m	class:Glest::Gui::GameState
searchCounter	source/game/search/node_map.h	/^	uint32	searchCounter,$/;"	m	class:Glest::Search::NodeMap
searchForResource	source/game/prototypes/cmd_types_worker.cpp	/^MapResource* searchForResource(Unit *unit, const HarvestCommandType *hct) {$/;"	f	namespace:Glest::ProtoTypes
season	source/shared_lib/include/physics/weather.h	/^	float season;$/;"	m	class:Shared::Physics::WeatherSystem
sectionBegin	source/shared_lib/sources/util/profiler.cpp	/^void Profiler::sectionBegin(const string &name ){$/;"	f	class:Shared::Util::Profile::Profiler
sectionBegin	source/shared_lib/sources/util/profiler.cpp	/^void sectionBegin(const string &name) {$/;"	f	namespace:Shared::Util::Profile
sectionEnd	source/shared_lib/sources/util/profiler.cpp	/^void Profiler::sectionEnd(const string &name){$/;"	f	class:Shared::Util::Profile::Profiler
sectionEnd	source/shared_lib/sources/util/profiler.cpp	/^void sectionEnd(const string &name) {$/;"	f	namespace:Shared::Util::Profile
sectionSize	source/game/search/influence_map.h	/^	static const int sectionSize = 32 \/ bits;$/;"	m	class:Glest::Search::PatchMap
sectionsPerRow	source/game/search/influence_map.h	/^	int sectionsPerRow;$/;"	m	class:Glest::Search::PatchMap
seedCount	source/game/network/network_message.h	/^		int8 seedCount;$/;"	m	struct:Glest::Net::AiSeedSyncMessage::Data
seeds	source/game/network/network_message.h	/^		int32 seeds[maxAiSeeds];$/;"	m	struct:Glest::Net::AiSeedSyncMessage::Data
seek	source/shared_lib/sources/physfs/MemFileOps.cpp	/^int MemFileOps::seek(long offset, int w){$/;"	f	class:Shared::PhysFS::MemFileOps
seek	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^int PhysFileOps::seek(long offset, int w){$/;"	f	class:Shared::PhysFS::PhysFileOps
seek	source/shared_lib/sources/physfs/StdFileOps.cpp	/^int StdFileOps::seek(long offset, int w){$/;"	f	class:Shared::PhysFS::StdFileOps
seekoff	source/shared_lib/sources/physfs/ifile_streambuf.cpp	/^IFileStreambuf::seekoff(off_type off, std::ios_base::seekdir dir,$/;"	f	class:Shared::PhysFS::IFileStreambuf
seekpos	source/shared_lib/sources/physfs/ifile_streambuf.cpp	/^IFileStreambuf::seekpos(pos_type pos, std::ios_base::openmode)$/;"	f	class:Shared::PhysFS::IFileStreambuf
seenindex	source/glexemel/g3d_xml_exporter.py	/^seenindex=set()$/;"	v
select	source/game/gui/selection.cpp	/^void Selection::select(Unit *unit){$/;"	f	class:Glest::Gui::Selection
select	source/game/gui/selection.h	/^	void select(const UnitVector &units) {$/;"	f	class:Glest::Gui::Selection
selectAllUnitsOfType	source/game/gui/user_interface.cpp	/^void UserInterface::selectAllUnitsOfType(UnitVector &out_units, const Unit *refUnit, int radius) {$/;"	f	class:Glest::Gui::UserInterface
selectInterestingUnit	source/game/gui/user_interface.cpp	/^void UserInterface::selectInterestingUnit(InterestingUnitType iut) {$/;"	f	class:Glest::Gui::UserInterface
selectedObject	source/game/gui/user_interface.h	/^	const MapObject *selectedObject;$/;"	m	class:Glest::Gui::UserInterface
selectingMeetingPoint	source/game/gui/user_interface.h	/^	bool selectingMeetingPoint;$/;"	m	class:Glest::Gui::UserInterface
selectingPos	source/game/gui/user_interface.h	/^	bool selectingPos;$/;"	m	class:Glest::Gui::UserInterface
selection	source/game/gui/user_interface.h	/^	Selection *selection;$/;"	m	class:Glest::Gui::UserInterface
selectionCellCount	source/game/gui/display.h	/^	static const int selectionCellCount = cellWidthCount * cellHeightCount;$/;"	m	class:Glest::Gui::Display
selectionChanged	source/game/menu/menu_state_load_game.cpp	/^void MenuStateLoadGame::selectionChanged() {$/;"	f	class:Glest::Menu::MenuStateLoadGame
selectionCircleRadius	source/game/graphics/renderer.cpp	/^const float Renderer::selectionCircleRadius = 0.7f;$/;"	m	class:Glest::Graphics::Renderer	file:
selectionCircleRadius	source/game/graphics/renderer.h	/^	static const float selectionCircleRadius;$/;"	m	class:Glest::Graphics::Renderer
selectionQuad	source/game/gui/user_interface.h	/^	SelectionQuad selectionQuad;$/;"	m	class:Glest::Gui::UserInterface
selectionSounds	source/game/prototypes/unit_type.h	/^	SoundContainer selectionSounds;$/;"	m	class:Glest::ProtoTypes::UnitType
selfAllowed	source/game/prototypes/skill_type.h	/^	bool selfAllowed;$/;"	m	class:Glest::ProtoTypes::RepairSkillType
selfOnly	source/game/prototypes/skill_type.h	/^	bool selfOnly;$/;"	m	class:Glest::ProtoTypes::RepairSkillType
send	source/game/network/network_interface.cpp	/^void NetworkConnection::send(const Message* networkMessage) {$/;"	f	class:Glest::Net::NetworkConnection
send	source/game/network/network_message.cpp	/^void AiSeedSyncMessage::send(NetworkConnection* connection) const{$/;"	f	class:Glest::Net::AiSeedSyncMessage
send	source/game/network/network_message.cpp	/^void CommandListMessage::send(NetworkConnection* connection) const {$/;"	f	class:Glest::Net::CommandListMessage
send	source/game/network/network_message.cpp	/^void DataSyncMessage::send(NetworkConnection* connection) const {$/;"	f	class:Glest::Net::DataSyncMessage
send	source/game/network/network_message.cpp	/^void GameSpeedMessage::send(NetworkConnection* connection) const {$/;"	f	class:Glest::Net::GameSpeedMessage
send	source/game/network/network_message.cpp	/^void IntroMessage::send(NetworkConnection* connection) const{$/;"	f	class:Glest::Net::IntroMessage
send	source/game/network/network_message.cpp	/^void KeyFrame::send(NetworkConnection* connection) const {$/;"	f	class:Glest::Net::KeyFrame
send	source/game/network/network_message.cpp	/^void LaunchMessage::send(NetworkConnection* connection) const {$/;"	f	class:Glest::Net::LaunchMessage
send	source/game/network/network_message.cpp	/^void Message::send(NetworkConnection* connection, const void* data, int dataSize) const {$/;"	f	class:Glest::Net::Message
send	source/game/network/network_message.cpp	/^void Message::send(Socket* socket, const void* data, int dataSize) const {$/;"	f	class:Glest::Net::Message
send	source/game/network/network_message.cpp	/^void QuitMessage::send(NetworkConnection* connection) const {$/;"	f	class:Glest::Net::QuitMessage
send	source/game/network/network_message.cpp	/^void ReadyMessage::send(NetworkConnection* connection) const{$/;"	f	class:Glest::Net::ReadyMessage
send	source/game/network/network_message.cpp	/^void SyncErrorMsg::send(NetworkConnection* connection) const {$/;"	f	class:Glest::Net::SyncErrorMsg
send	source/game/network/network_message.cpp	/^void TextMessage::send(NetworkConnection* connection) const{$/;"	f	class:Glest::Net::TextMessage
send	source/game/world/sim_interface.cpp	/^void SkillCycleTable::send(NetworkConnection* connection) const {$/;"	f	class:Glest::Sim::SkillCycleTable
send	source/game/world/sim_interface.h	/^	virtual void send(Socket* socket) const { throw runtime_error(string("you should implement ") + __FUNCTION__); }$/;"	f	class:Glest::Sim::SkillCycleTable
send	source/shared_lib/sources/platform/socket.cpp	/^int Socket::send(const void *data, int dataSize) {$/;"	f	class:Shared::Platform::Socket
sendAnnounce	source/shared_lib/sources/platform/socket.cpp	/^void ServerSocket::sendAnnounce(int port) {$/;"	f	class:Shared::Platform::ServerSocket
sendScoutPatrol	source/game/ai/ai.cpp	/^void Ai::sendScoutPatrol() {$/;"	f	class:Glest::Plan::Ai
sendTextMessage	source/game/network/client_interface.cpp	/^void ClientInterface::sendTextMessage(const string &text, int teamIndex) {$/;"	f	class:Glest::Net::ClientInterface
sendTextMessage	source/game/network/server_interface.cpp	/^void ServerInterface::sendTextMessage(const string &text, int teamIndex){$/;"	f	class:Glest::Net::ServerInterface
sender	source/game/network/network_interface.h	/^		string sender;$/;"	m	struct:Glest::Net::NetworkInterface::ChatMsg
sender	source/game/network/network_message.h	/^		NetworkString<maxStringSize> sender;$/;"	m	struct:Glest::Net::TextMessage::Data
sender	source/game/network/network_types.h	/^	NetSource sender;$/;"	m	class:Glest::Net::GarbledMessage
sender_set	source/shared_lib/include/util/sigslot.h	/^	typedef std::set<signal_base*> sender_set;$/;"	t	class:sigslot::has_slots
sentinel	source/game/search/cluster_map.h	/^	ClusterBorder *vertBorders, *horizBorders, sentinel;$/;"	m	class:Glest::Search::ClusterMap
sentinel	source/shared_lib/include/tinyxml/tinyxml.h	/^	TiXmlAttribute sentinel;$/;"	m	class:TiXmlAttributeSet
server	source/game/main/CmdArgs.h	/^	bool server;$/;"	m	class:Glest::Main::CmdArgs
serverFileName	source/game/menu/menu_state_join_game.cpp	/^const string MenuStateJoinGame::serverFileName = "servers.ini";$/;"	m	class:Glest::Menu::MenuStateJoinGame	file:
serverFileName	source/game/menu/menu_state_join_game.h	/^	static const string serverFileName;$/;"	m	class:Glest::Menu::MenuStateJoinGame
serverInterface	source/game/network/connection_slot.h	/^	ServerInterface* serverInterface;$/;"	m	class:Glest::Net::ConnectionSlot
serverName	source/game/network/client_interface.h	/^	string serverName;$/;"	m	class:Glest::Net::ClientInterface
serverSocket	source/game/network/server_interface.h	/^	ServerSocket serverSocket;$/;"	m	class:Glest::Net::ServerInterface
set	source/game/prototypes/flags.h	/^	void set(E flag, bool value) {$/;"	f	class:Glest::ProtoTypes::Flags
set	source/game/search/annotated_map.h	/^	void set(const Field field, uint16 val) { \/**< set metrics for field *\/$/;"	f	struct:Glest::Search::CellMetrics
set	source/game/search/influence_map.h	/^	void  set(Point p, type v) { data[p.y * this->w + p.x] = v; }$/;"	f	class:Glest::Search::TypeMap
set	source/game/search/influence_map.h	/^	void set(Point p, Point v) {$/;"	f	class:Glest::Search::FlowMap
set	source/game/search/influence_map.h	/^	void set(Point p, uint32 v) {$/;"	f	class:Glest::Search::PatchMap
set	source/game/search/node_pool.h	/^		inline void set(const Vec2i &pos, AStarNode *ptr) { pArray[pos.y * stride + pos.x] = ptr; }	 \/**< set the pointer for pos to ptr *\/$/;"	f	struct:Glest::Search::NodePool::MarkerArray
set	source/game/widgets/widgets_base.cpp	/^void Anchors::set(Edge e, Anchor a) {$/;"	f	class:Glest::Widgets::Anchors
set	source/game/widgets/widgets_base.h	/^	void set(Edge e, int val, bool spring) {$/;"	f	class:Glest::Widgets::Anchors
set	source/shared_lib/include/platform/input.h	/^	void set(MouseButton b, bool state) {$/;"	f	class:Shared::Platform::MouseState
setAbsoluteSplit	source/game/widgets/widgets.cpp	/^void OptionWidget::setAbsoluteSplit(int val, bool label) {$/;"	f	class:Glest::Widgets::OptionWidget
setActive	source/game/graphics/imageset.cpp	/^void Imageset::setActive(int ndx) {$/;"	f	class:Glest::Graphics::Imageset
setActive	source/shared_lib/include/graphics/particle.h	/^	void setActive(bool active)							{this->active = active;}$/;"	f	class:Shared::Graphics::ParticleSystem
setActivePage	source/game/widgets/widgets.cpp	/^void TabWidget::setActivePage(int index) {$/;"	f	class:Glest::Widgets::TabWidget
setAddIdentity	source/shared_lib/sources/math/quaternion.cpp	/^void Quaternion::setAddIdentity(){$/;"	f	class:Shared::Math::Quaternion
setAdvanced	source/map_editor/map.cpp	/^void Map::setAdvanced(int altFactor, int waterLevel) {$/;"	f	class:MapEditor::Map
setAiLogLevel	source/game/global/config.h	/^	void setAiLogLevel(int val)					{aiLogLevel = val;}$/;"	f	class:Glest::Global::Config
setAiLoggingEnabled	source/game/global/config.h	/^	void setAiLoggingEnabled(bool val)			{aiLoggingEnabled = val;}$/;"	f	class:Glest::Global::Config
setAlignment	source/game/widgets/ticker_tape.h	/^	void setAlignment(Alignment a)      { m_align = a;              }$/;"	f	class:Glest::Widgets::TickerTape
setAlignment	source/game/widgets/widgets_base.h	/^	void setAlignment(Alignment val)   { m_align = val; }$/;"	f	class:Glest::Widgets::TextWidget
setAll	source/game/search/annotated_map.h	/^	void setAll(uint16 val)	{ \/**< set clearance of all fields to val *\/$/;"	f	struct:Glest::Search::CellMetrics
setAlphaThreshold	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::setAlphaThreshold(float a) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
setAlphaTransition	source/game/widgets/ticker_tape.cpp	/^void ActionBase::setAlphaTransition(const float start, const float dest, TransitionFunc tf) {$/;"	f	class:Glest::Widgets::ActionBase
setAlternateOrigin	source/game/widgets/ticker_tape.h	/^	void setAlternateOrigin(bool v)     { m_alternateOrigin = v;    }$/;"	f	class:Glest::Widgets::TickerTape
setAmbientVolume	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::setAmbientVolume(float v) {$/;"	f	class:Glest::Sound::SoundRenderer
setAmount	source/game/entities/resource.h	/^	virtual void setAmount(int v) { m_amount = v; }$/;"	f	class:Glest::Entities::ResourceAmount
setAnchor	source/game/widgets/ticker_tape.h	/^	void setAnchor(SizeHint a)          { m_anchor = a;             }$/;"	f	class:Glest::Widgets::TickerTape
setAnchors	source/game/widgets/widgets_base.h	/^	void setAnchors(Anchors a)    { m_anchors = a;   }$/;"	f	class:Glest::Widgets::Widget
setAndWrapText	source/game/misc_widgets.cpp	/^void ScrollText::setAndWrapText(const string &txt) {$/;"	f	class:Glest::Widgets::ScrollText
setAngles	source/game/game/game_camera.cpp	/^void GameCamera::setAngles(float h, float v) {$/;"	f	class:Glest::Gui::GameCamera
setAppearance	source/game/widgets/mouse_cursor.cpp	/^void CodeMouseCursor::setAppearance(MouseAppearance ma, const Texture2D *tex) {$/;"	f	class:Glest::Widgets::CodeMouseCursor
setAppearance	source/game/widgets/mouse_cursor.cpp	/^void ImageSetMouseCursor::setAppearance(MouseAppearance ma, const Texture2D *tex) {$/;"	f	class:Glest::Widgets::ImageSetMouseCursor
setArmor	source/game/prototypes/unit_stats_base.h	/^	void setArmor(int v) 				{armor = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setAsWinner	source/game/script/script_manager.h	/^	void setAsWinner()			{winner = true;}$/;"	f	class:Glest::Script::PlayerModifiers
setAttackPctStolen	source/game/prototypes/unit_stats_base.h	/^	void setAttackPctStolen(fixed v)	{attackPctStolen = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setAttackRange	source/game/prototypes/unit_stats_base.h	/^	void setAttackRange(int v) 			{attackRange = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setAttackSpeed	source/game/prototypes/unit_stats_base.h	/^	void setAttackSpeed(int v) 			{attackSpeed = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setAttackStrength	source/game/prototypes/unit_stats_base.h	/^	void setAttackStrength(int v) 		{attackStrength = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setAttackedTrigger	source/game/entities/unit.h	/^	void setAttackedTrigger(bool val)			{ attacked_trigger = val; }$/;"	f	class:Glest::Entities::Unit
setAttribPointer	source/shared_lib/sources/graphics/buffer.cpp	/^void VertexBuffer::setAttribPointer(void *pointer, int attribIndex, int coordCount, const string &name){$/;"	f	class:Shared::Graphics::VertexBuffer
setAuthor	source/map_editor/map.cpp	/^void Map::setAuthor(const string &author) {$/;"	f	class:MapEditor::Map
setAuto	source/game/entities/command.h	/^	void setAuto(bool _auto)							{flags.set(CmdProps::AUTO, _auto);}$/;"	f	class:Glest::Entities::Command
setAutoCmdEnable	source/game/entities/unit.cpp	/^void Unit::setAutoCmdEnable(AutoCmdFlag f, bool v) {$/;"	f	class:Glest::Entities::Unit
setAutoCommandEnabled	source/game/entities/command.h	/^	void setAutoCommandEnabled(bool enabled)				{flags.set(CmdProps::MISC_ENABLE, enabled);}$/;"	f	class:Glest::Entities::Command
setAxisAngle	source/shared_lib/sources/math/quaternion.cpp	/^void Quaternion::setAxisAngle(const AxisAngle &axisAngle){$/;"	f	class:Shared::Math::Quaternion
setBackgroundColour	source/game/widgets/list_widgets.cpp	/^void ListBoxItem::setBackgroundColour(const Vec3f &colour) {$/;"	f	class:Glest::Widgets::ListBoxItem
setBackgroundStyle	source/game/widgets/widgets_base.cpp	/^void Widget::setBackgroundStyle(const BackgroundStyle &style) {$/;"	f	class:Glest::Widgets::Widget
setBalance	source/game/entities/resource.h	/^	void setBalance(int balance) { m_balance = balance; }$/;"	f	class:Glest::Entities::StoredResource
setBitsPerSample	source/shared_lib/include/sound/sound.h	/^	void setBitsPerSample(uint32 bitsPerSample)			{this->bitsPerSample= bitsPerSample;}$/;"	f	class:Shared::Sound::SoundInfo
setBlendEquation	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	static void setBlendEquation(BlendMode equation) {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
setBlendEquationMode	source/shared_lib/include/graphics/particle.h	/^	void setBlendEquationMode(BlendMode v)				{blendEquationMode = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setBlendFunc	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	static void setBlendFunc(BlendFactor sfactor, BlendFactor dfactor) {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
setBlock	source/shared_lib/sources/platform/socket.cpp	/^void Socket::setBlock(bool block) {$/;"	f	class:Shared::Platform::Socket
setBool	source/shared_lib/include/util/properties.h	/^	void setBool(const string &key, bool value)		{setString(key, Conversion::toStr(value));}$/;"	f	class:Shared::Util::Properties
setBorderStyle	source/game/widgets/widgets_base.cpp	/^void Widget::setBorderStyle(const BorderStyle &style) {$/;"	f	class:Glest::Widgets::Widget
setButtonText	source/game/widgets/framed_widgets.cpp	/^void BasicDialog::setButtonText(const string &btn1Text, const string &btn2Text) {$/;"	f	class:Glest::Widgets::BasicDialog
setCallback	source/game/entities/game_particle.cpp	/^void Projectile::setCallback(ProjectileCallback *cb) {$/;"	f	class:Glest::Entities::Projectile
setCameraAngles	source/game/script/script_manager.cpp	/^int ScriptManager::setCameraAngles(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
setCameraCell	source/game/game/game.h	/^	void setCameraCell(int x, int y) {$/;"	f	class:Glest::Gui::GameState
setCameraDestination	source/game/script/script_manager.cpp	/^int ScriptManager::setCameraDestination(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
setCameraInvertXAxis	source/game/global/config.h	/^	void setCameraInvertXAxis(bool val)			{cameraInvertXAxis = val;}$/;"	f	class:Glest::Global::Config
setCameraInvertYAxis	source/game/global/config.h	/^	void setCameraInvertYAxis(bool val)			{cameraInvertYAxis = val;}$/;"	f	class:Glest::Global::Config
setCameraMaxDistance	source/game/global/config.h	/^	void setCameraMaxDistance(float val)		{cameraMaxDistance = val;}$/;"	f	class:Glest::Global::Config
setCameraMaxYaw	source/game/global/config.h	/^	void setCameraMaxYaw(float val)				{cameraMaxYaw = val;}$/;"	f	class:Glest::Global::Config
setCameraMinDistance	source/game/global/config.h	/^	void setCameraMinDistance(float val)		{cameraMinDistance = val;}$/;"	f	class:Glest::Global::Config
setCameraMinYaw	source/game/global/config.h	/^	void setCameraMinYaw(float val)				{cameraMinYaw = val;}$/;"	f	class:Glest::Global::Config
setCameraMotion	source/game/game/game_camera.cpp	/^void GameCamera::setCameraMotion(const Vec2i &posit, const Vec2i &angle,$/;"	f	class:Glest::Gui::GameCamera
setCameraMotion	source/game/script/script_manager.cpp	/^int ScriptManager::setCameraMotion(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
setCameraOnSetState	source/game/menu/main_menu.h	/^	bool setCameraOnSetState;$/;"	m	class:Glest::Menu::MainMenu
setCameraPosition	source/game/script/script_manager.cpp	/^int ScriptManager::setCameraPosition(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
setCameraTarget	source/game/menu/main_menu.cpp	/^void MainMenu::setCameraTarget(MenuStates state) {$/;"	f	class:Glest::Menu::MainMenu
setCarried	source/game/entities/unit.h	/^	void setCarried(Unit *host)				{carried = (host != 0); m_carrier = (host ? host->getId() : -1);}$/;"	f	class:Glest::Entities::Unit
setCarryImage	source/game/gui/display.h	/^	void setCarryImage(int i, const Texture2D *image)	{setImage(image, selectionCellCount + commandCellCount + i);}$/;"	f	class:Glest::Gui::Display
setCell	source/game/widgets/widgets_base.h	/^	void setCell(int i) { m_cell = i; }$/;"	f	class:Glest::Widgets::Widget
setCellSize	source/map_editor/program.h	/^	void setCellSize(int s) { cellSize = s;		}$/;"	f	class:MapEditor::Program
setCellTypes	source/game/world/map.cpp	/^void Map::setCellTypes() {$/;"	f	class:Glest::Sim::Map
setCentre	source/game/widgets/widgets_base.cpp	/^void Anchors::setCentre(bool vert, bool horiz) {$/;"	f	class:Glest::Widgets::Anchors
setCentre	source/game/widgets/widgets_base.h	/^	void setCentre(bool v) { setCentre(v, v); }$/;"	f	class:Glest::Widgets::Anchors
setChannels	source/shared_lib/include/sound/sound.h	/^	void setChannels(uint32 channels)					{this->channels= channels;}$/;"	f	class:Shared::Sound::SoundInfo
setChecked	source/game/widgets/widgets.h	/^	void setChecked(bool v) { m_checked = v; setStyle(); }$/;"	f	class:Glest::Widgets::CheckBox
setChecked	source/shared_lib/sources/platform/win32/platform_menu.cpp	/^void MenuItem::setChecked(bool checked){$/;"	f	class:Shared::Platform::MenuItem
setChecksum	source/game/world/type_factories.h	/^	void setChecksum(const BaseType *t) {$/;"	f	class:Glest::Sim::DynamicTypeFactory
setChecksum	source/game/world/type_factories.h	/^	void setChecksum(const CloakType *ct) { m_cloakTypeFactory.setChecksum(ct); }$/;"	f	class:Glest::Sim::PrototypeFactory
setChecksum	source/game/world/type_factories.h	/^	void setChecksum(const CommandType *ct) { m_commandTypeFactory.setChecksum(ct); }$/;"	f	class:Glest::Sim::PrototypeFactory
setChecksum	source/game/world/type_factories.h	/^	void setChecksum(const DetectorType *dt) { m_detectorTypeFactory.setChecksum(dt); }$/;"	f	class:Glest::Sim::PrototypeFactory
setChecksum	source/game/world/type_factories.h	/^	void setChecksum(const EffectType *et) { m_effectTypeFactory.setChecksum(et); }$/;"	f	class:Glest::Sim::PrototypeFactory
setChecksum	source/game/world/type_factories.h	/^	void setChecksum(const ProducibleType *pt) { m_prodTypeFactory.setChecksum(pt); }$/;"	f	class:Glest::Sim::PrototypeFactory
setChecksum	source/game/world/type_factories.h	/^	void setChecksum(const SkillType *st) { m_skillTypeFactory.setChecksum(st); }$/;"	f	class:Glest::Sim::PrototypeFactory
setChecksum	source/game/world/type_factories.h	/^	void setChecksum(const Type *t) {$/;"	f	class:Glest::Sim::SingleTypeFactory
setClosed	source/game/search/node_pool.h	/^		inline void setClosed(const Vec2i &pos)	{ marker[pos.y * stride + pos.x] = counter + 1; }$/;"	f	struct:Glest::Search::NodePool::MarkerArray
setClusterDirty	source/game/search/cluster_map.h	/^	void setClusterDirty(const Vec2i &cluster)		{ dirty = true; dirtyClusters.insert(cluster);		}$/;"	f	class:Glest::Search::ClusterMap
setColor	source/game/world/map.h	/^	void setColor(const Vec3f &color)               { this->color= color;        }$/;"	f	class:Glest::Sim::Tile
setColor	source/shared_lib/include/graphics/particle.h	/^	void setColor(const Vec4f &v)						{color = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setColor2	source/shared_lib/include/graphics/particle.h	/^	void setColor2(const Vec4f &v)						{color2 = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setColor2NoEnergy	source/shared_lib/include/graphics/particle.h	/^	void setColor2NoEnergy(const Vec4f &v)				{color2NoEnergy = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setColorBits	source/shared_lib/include/graphics/context.h	/^	void setColorBits(uint32 colorBits)		{this->colorBits= colorBits;}$/;"	f	class:Shared::Graphics::Context
setColorNoEnergy	source/shared_lib/include/graphics/particle.h	/^	void setColorNoEnergy(const Vec4f &v)				{colorNoEnergy = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setColour	source/game/widgets/player_slot_widget.cpp	/^void ColourButton::setColour(Colour base, Colour outline) {$/;"	f	class:Glest::Widgets::ColourButton
setColour	source/game/widgets/player_slot_widget.cpp	/^void ColourPicker::setColour(int index) {$/;"	f	class:Glest::Widgets::ColourPicker
setColour	source/game/widgets/widget_style.cpp	/^void BackgroundStyle::setColour(int colourIndex) {$/;"	f	class:Glest::Widgets::BackgroundStyle
setColourIndex	source/game/game/game_settings.h	/^	void setColourIndex(int i, int v)				{ASSERT_I(); colourIndices[i] = v;}$/;"	f	class:Glest::Sim::GameSettings
setCommandCallback	source/game/entities/unit.cpp	/^void Unit::setCommandCallback() {$/;"	f	class:Glest::Entities::Unit
setCommandClass	source/game/gui/display.h	/^	void setCommandClass(int i, const CmdClass cc)	{commandClasses[i]= cc;}$/;"	f	class:Glest::Gui::Display
setCommandType	source/game/gui/display.h	/^	void setCommandType(int i, const CommandType *ct)	{commandTypes[i]= ct;}$/;"	f	class:Glest::Gui::Display
setCommandType	source/game/prototypes/element_type.h	/^	void setCommandType(const CommandType *ct) { m_commandType = ct; }$/;"	f	class:Glest::ProtoTypes::GeneratedType
setCommandedUnit	source/game/entities/command.h	/^	void setCommandedUnit(Unit *commandedUnit)			{this->commandedUnit = commandedUnit;}$/;"	f	class:Glest::Entities::Command
setComponent	source/shared_lib/include/graphics/pixmap.h	/^	void setComponent(int x, int y, int component, float32 value)	{pixels[(w*y+x)*components+component]= static_cast<uint8>(value*255.f);}$/;"	f	class:Shared::Graphics::Pixmap2D
setComponent	source/shared_lib/include/graphics/pixmap.h	/^	void setComponent(int x, int y, int component, uint8 value)		{pixels[(w*y+x)*components+component]= value;}$/;"	f	class:Shared::Graphics::Pixmap2D
setComponents	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::setComponents(int component, float32 value){$/;"	f	class:Shared::Graphics::Pixmap2D
setComponents	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::setComponents(int component, uint8 value){$/;"	f	class:Shared::Graphics::Pixmap2D
setCompressTextures	source/shared_lib/include/graphics/gl/texture_gl.h	/^	static void setCompressTextures(bool enable) { compressTextures = enable; }$/;"	f	class:Shared::Graphics::Gl::TextureGl
setComputeSelectionFlag	source/game/gui/user_interface.h	/^	void setComputeSelectionFlag()          { computeSelection= true;           }$/;"	f	class:Glest::Gui::UserInterface
setContent	source/game/widgets/framed_widgets.cpp	/^void BasicDialog::setContent(Widget* content) {$/;"	f	class:Glest::Widgets::BasicDialog
setCoord	source/game/graphics/surface_atlas.h	/^	void setCoord(const Vec2f &coord)		{this->coord= coord;}$/;"	f	class:Glest::Graphics::SurfaceInfo
setCurrSkill	source/game/entities/unit.cpp	/^void Unit::setCurrSkill(const SkillType *newSkill) {$/;"	f	class:Glest::Entities::Unit
setCurrSkill	source/game/entities/unit.h	/^	void setCurrSkill(SkillClass sc)					{setCurrSkill(getType()->getFirstStOfClass(sc));}$/;"	f	class:Glest::Entities::Unit
setCurrentContext	source/shared_lib/sources/graphics/graphics_interface.cpp	/^void GraphicsInterface::setCurrentContext(Context *context){$/;"	f	class:Shared::Graphics::GraphicsInterface
setCustom	source/game/widgets/widget_style.cpp	/^void BackgroundStyle::setCustom(int colourIndex1, int colourIndex2, int colourIndex3, int colourIndex4) {$/;"	f	class:Glest::Widgets::BackgroundStyle
setCustomSplit	source/game/widgets/widgets.cpp	/^void DoubleOption::setCustomSplit(bool first, int label) {$/;"	f	class:Glest::Widgets::DoubleOption
setCustomSplits	source/game/misc_widgets.h	/^	void setCustomSplits(int label, int val1, int val2) {$/;"	f	class:Glest::Widgets::RelatedDoubleOption
setDamageMultiplier	source/game/prototypes/damage_multiplier.cpp	/^void DamageMultiplierTable::setDamageMultiplier(const AttackType *att, const ArmourType *art, fixed value) {$/;"	f	class:Glest::ProtoTypes::DamageMultiplierTable
setDeCloak	source/game/prototypes/skill_type.h	/^	void setDeCloak(bool v)	{m_deCloak = v;}$/;"	f	class:Glest::ProtoTypes::SkillType
setDeCloakSkills	source/game/prototypes/unit_type.cpp	/^void UnitType::setDeCloakSkills(const vector<string> &names, const vector<SkillClass> &classes) {$/;"	f	class:Glest::ProtoTypes::UnitType
setDebugText	source/game/gui/debug_widgets.h	/^	void setDebugText(const string &text) {$/;"	f	class:Glest::Gui::DebugPanel
setDefaultFont	source/game/widgets/widget_config.cpp	/^int setDefaultFont(LuaHandle *lh) {$/;"	f	namespace:Glest::Widgets::GuiScript
setDefaultFont	source/game/widgets/widget_config.cpp	/^void WidgetConfig::setDefaultFont(const string &type, const string &name) {$/;"	f	class:Glest::Widgets::WidgetConfig
setDefaultImage	source/game/graphics/imageset.cpp	/^void Imageset::setDefaultImage(int ndx) {$/;"	f	class:Glest::Graphics::Imageset
setDefaultResources	source/game/game/game_settings.h	/^	void setDefaultResources(bool v) 				{defaultResources = v;}$/;"	f	class:Glest::Sim::GameSettings
setDefaultUnits	source/game/game/game_settings.h	/^	void setDefaultUnits(bool v) 					{defaultUnits = v;}$/;"	f	class:Glest::Sim::GameSettings
setDefaultValue	source/configurator/configuration.h	/^	void setDefaultValue(const string &defaultValue)	{this->defaultValue = defaultValue;}$/;"	f	class:Configurator::Field
setDefaultVictoryConditions	source/game/game/game_settings.h	/^	void setDefaultVictoryConditions(bool v) 		{defaultVictoryConditions = v;}$/;"	f	class:Glest::Sim::GameSettings
setDefeated	source/game/entities/faction.h	/^	void setDefeated()	{ defeated = true; }$/;"	f	class:Glest::Entities::Faction
setDepthBits	source/shared_lib/include/graphics/context.h	/^	void setDepthBits(uint32 depthBits)		{this->depthBits= depthBits;}$/;"	f	class:Shared::Graphics::Context
setDesc	source/map_editor/map.cpp	/^void Map::setDesc(const string &desc) {$/;"	f	class:MapEditor::Map
setDescription	source/configurator/configuration.h	/^	void setDescription(const string &description)		{this->description = description;}$/;"	f	class:Configurator::Field
setDescription	source/game/game/game_settings.h	/^	void setDescription(const string& v)			{description = v;}$/;"	f	class:Glest::Sim::GameSettings
setDest	source/game/game/game_camera.cpp	/^void GameCamera::setDest(const Vec2i &pos, int height, float hAngle, float vAngle) {$/;"	f	class:Glest::Gui::GameCamera
setDestBlendFactor	source/shared_lib/include/graphics/particle.h	/^	void setDestBlendFactor(BlendFactor v)				{destBlendFactor = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setDirection	source/game/entities/game_particle.h	/^	void setDirection(Vec3f direction)					{this->direction = direction;}$/;"	f	class:Glest::Entities::UnitParticleSystem
setDirection	source/game/entities/game_particle.h	/^	void setDirection(const Vec3f &dir) { direction = dir; }$/;"	f	class:Glest::Entities::DirectedParticleSystem
setDirty	source/game/search/annotated_map.cpp	/^	inline void setDirty(const Vec2i &pos) {$/;"	f	struct:Glest::Search::MudFlinger
setDirty	source/game/search/annotated_map.h	/^	void setDirty(const Vec2i &pos, const bool val)	{ metrics[pos].setDirty(val);	}$/;"	f	class:Glest::Search::AnnotatedMap
setDirty	source/game/search/annotated_map.h	/^	void setDirty(const bool val)		{ dirty = val;	} \/**< set dirty flag *\/	$/;"	f	struct:Glest::Search::CellMetrics
setDirty	source/game/widgets/widgets.h	/^	void setDirty() { m_dirty = true; }	$/;"	f	class:Glest::Widgets::CellStrip
setDirty	source/map_editor/main.cpp	/^void MainWindow::setDirty(bool val) {$/;"	f	class:MapEditor::MainWindow
setDisplayHeight	source/game/global/config.h	/^	void setDisplayHeight(int val)				{displayHeight = val;}$/;"	f	class:Glest::Global::Config
setDisplayInterval	source/game/widgets/ticker_tape.h	/^	void setDisplayInterval(int v)      { m_displayInterval = v;    }$/;"	f	class:Glest::Widgets::TickerTape
setDisplayRefreshFrequency	source/game/global/config.h	/^	void setDisplayRefreshFrequency(int val)	{displayRefreshFrequency = val;}$/;"	f	class:Glest::Global::Config
setDisplaySettings	source/game/widgets/widget_window.cpp	/^void WidgetWindow::setDisplaySettings() {$/;"	f	class:Glest::Widgets::WidgetWindow
setDisplayText	source/game/script/script_manager.cpp	/^int ScriptManager::setDisplayText(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
setDisplayWidth	source/game/global/config.h	/^	void setDisplayWidth(int val)				{displayWidth = val;}$/;"	f	class:Glest::Global::Config
setDisplayWindowPosX	source/game/global/config.h	/^	void setDisplayWindowPosX(int val)			{displayWindowPosX = val;}$/;"	f	class:Glest::Global::Config
setDisplayWindowPosY	source/game/global/config.h	/^	void setDisplayWindowPosY(int val)			{displayWindowPosY = val;}$/;"	f	class:Glest::Global::Config
setDisplayWindowed	source/game/global/config.h	/^	void setDisplayWindowed(bool val)			{displayWindowed = val;}$/;"	f	class:Glest::Global::Config
setDoubleShadow	source/game/widgets/widgets.cpp	/^void StaticText::setDoubleShadow(const Vec4f &colour1, const Vec4f &colour2, int offset) {$/;"	f	class:Glest::Widgets::StaticText
setDownImage	source/game/gui/display.h	/^	void setDownImage(int i, const Texture2D *image)	{setImage(image, selectionCellCount + i);}$/;"	f	class:Glest::Gui::Display
setDownLighted	source/game/gui/display.h	/^	void setDownLighted(int i, bool lighted)			{downLighted[i]= lighted;}$/;"	f	class:Glest::Gui::Display
setDrawCount	source/shared_lib/include/graphics/particle.h	/^	void setDrawCount(int v)							{drawCount = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setDropBoxHeight	source/game/widgets/list_widgets.h	/^	void setDropBoxHeight(int h) { dropBoxHeight = h; }$/;"	f	class:Glest::Widgets::DropList
setDsBuffer	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	void setDsBuffer(IDirectSoundBuffer8 *dsBuffer)			{this->dsBuffer= dsBuffer;}$/;"	f	class:Shared::Sound::Ds8::SoundBuffer
setDuplicateTexCoords	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	void setDuplicateTexCoords(bool v)      { m_duplicateTexCoords = v;    }$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
setDuration	source/game/entities/effect.h	/^	void setDuration(int duration)	{this->duration = duration;}$/;"	f	class:Glest::Entities::Effect
setEffectStrength	source/game/prototypes/unit_stats_base.h	/^	void setEffectStrength(fixed v) 	{effectStrength = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setEmbed	source/game/widgets/widget_style.cpp	/^void BorderStyle::setEmbed(int lightColourIndex, int darkColourIndex) {$/;"	f	class:Glest::Widgets::BorderStyle
setEmissionRate	source/shared_lib/include/graphics/particle.h	/^	void setEmissionRate(int v)							{emissionRate = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setEmissionRateFade	source/game/entities/game_particle.h	/^	void setEmissionRateFade(int emissionRateFade)		{this->emissionRateFade = emissionRateFade;}$/;"	f	class:Glest::Entities::Splash
setEnabled	source/game/facilities/debug_stats.h	/^	void setEnabled(DebugSection section, bool enable) { m_debugSections[section] = enable; }$/;"	f	class:Glest::Debug::DebugStats
setEnabled	source/game/facilities/debug_stats.h	/^	void setEnabled(TimerReportFlag flag, bool enable) { m_reportFlags[flag] = enable; }$/;"	f	class:Glest::Debug::DebugStats
setEnabled	source/game/facilities/debug_stats.h	/^	void setEnabled(TimerSection section, bool enable) { m_reportSections[section] = enable; }$/;"	f	class:Glest::Debug::DebugStats
setEnabled	source/game/facilities/logger.h	/^	void setEnabled(CmdClass cc, int level) { m_commandFlags[cc] = level; }$/;"	f	class:Glest::Util::WorldLogFile
setEnabled	source/game/facilities/logger.h	/^	void setEnabled(int faction, AiComponent component, bool val) {$/;"	f	class:Glest::Util::AiLogFile
setEnabled	source/game/facilities/logger.h	/^	void setEnabled(int faction, bool v) { m_factionFlags[faction] = v; }$/;"	f	class:Glest::Util::WorldLogFile
setEnabled	source/game/facilities/logger.h	/^	void setEnabled(int faction, bool val) {$/;"	f	class:Glest::Util::AiLogFile
setEnabled	source/game/graphics/components.h	/^	void setEnabled ( bool enable ) { enabled = enable; }$/;"	f	class:Glest::Graphics::GraphicComponent
setEnabled	source/game/widgets/widgets_base.cpp	/^void Container::setEnabled(bool v) {$/;"	f	class:Glest::Widgets::Container
setEnabled	source/game/widgets/widgets_base.cpp	/^void Widget::setEnabled(bool v) {$/;"	f	class:Glest::Widgets::Widget
setEnabled	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::setEnabled(bool enabled) {$/;"	f	class:Shared::Platform::Window
setEnabled	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::setEnabled(bool enabled) {$/;"	f	class:Shared::Platform::Window
setEnergy	source/shared_lib/include/graphics/particle.h	/^	void setEnergy(int v)								{energy = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setEnergyVar	source/shared_lib/include/graphics/particle.h	/^	void setEnergyVar(int v)							{energyVar = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setEpRegeneration	source/game/prototypes/unit_stats_base.h	/^	void setEpRegeneration(int v) 		{epRegeneration = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setEuler	source/shared_lib/sources/math/quaternion.cpp	/^void Quaternion::setEuler(const EulerAngles &eulerAngles){$/;"	f	class:Shared::Math::Quaternion
setExplored	source/game/search/cartographer.h	/^	void setExplored(const Vec2i &pos)	 const	{ state[pos.y * cellMap->getTileH() + pos.x].explored = 1;		}$/;"	f	class:Glest::Search::ExplorationMap
setExplored	source/game/world/map.h	/^	void setExplored(int teamIndex, bool explored)	{$/;"	f	class:Glest::Sim::Tile
setExploredState	source/game/world/minimap.cpp	/^void Minimap::setExploredState(const World *world) {$/;"	f	class:Glest::Sim::Minimap
setExtension	source/map_editor/main.cpp	/^void MainWindow::setExtension() {$/;"	f	class:MapEditor::MainWindow
setFactionControl	source/game/game/game_settings.h	/^	void setFactionControl(int i, ControlType v)	{ASSERT_I(); factionControls[i]= v;}$/;"	f	class:Glest::Sim::GameSettings
setFactionCount	source/game/game/game_settings.h	/^	void setFactionCount(int v)						{factionCount = v;}$/;"	f	class:Glest::Sim::GameSettings
setFactionCount	source/map_editor/main.cpp	/^void MainWindow::setFactionCount() {$/;"	f	class:MapEditor::MainWindow
setFactionItems	source/game/widgets/player_slot_widget.h	/^	void setFactionItems(const vector<string> &items) {$/;"	f	class:Glest::Widgets::PlayerSlotWidget
setFactionTrigger	source/game/script/script_manager.cpp	/^int ScriptManager::setFactionTrigger(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
setFactionTypeName	source/game/game/game_settings.h	/^	void setFactionTypeName(int i, const string& v)	{ASSERT_I(); factionTypeNames[i] = v;}$/;"	f	class:Glest::Sim::GameSettings
setFactory	source/shared_lib/sources/graphics/graphics_interface.cpp	/^void GraphicsInterface::setFactory(GraphicsFactory *graphicsFactory){$/;"	f	class:Shared::Graphics::GraphicsInterface
setFactory	source/shared_lib/sources/sound/sound_interface.cpp	/^void SoundInterface::setFactory(SoundFactory *soundFactory){$/;"	f	class:Shared::Sound::SoundInterface
setFade	source/game/graphics/imageset.h	/^	void setFade(float v) { m_fade = v; }$/;"	f	class:Glest::Graphics::Imageset
setFade	source/game/widgets/widgets_base.cpp	/^void Container::setFade(float v) {$/;"	f	class:Glest::Widgets::Container
setFade	source/game/widgets/widgets_base.h	/^	virtual void setFade(float v) { m_fade = v; }$/;"	f	class:Glest::Widgets::Widget
setFarClip	source/game/graphics/renderer.h	/^	void setFarClip(float clip) { perspFarPlane = clip; }$/;"	f	class:Glest::Graphics::Renderer
setFileName	source/game/menu/menu_state_load_game.h	/^	void setFileName(const string &fileName) {$/;"	f	class:Glest::Menu::SavedGamePreviewLoader
setFilter	source/shared_lib/sources/graphics/texture_manager.cpp	/^void TextureManager::setFilter(Texture::Filter textureFilter){$/;"	f	class:Shared::Graphics::TextureManager
setFixed	source/game/entities/game_particle.h	/^	void setFixed(bool fixed)							{this->fixed = fixed;}$/;"	f	class:Glest::Entities::UnitParticleSystem
setFlags	source/game/entities/command.h	/^	void setFlags(CmdFlags flags)					{this->flags = flags;}$/;"	f	class:Glest::Entities::Command
setFloat	source/shared_lib/include/util/properties.h	/^	void setFloat(const string &key, float value)	{setString(key, Conversion::toStr(value));}$/;"	f	class:Shared::Util::Properties
setFloatingWidget	source/game/widgets/widget_window.cpp	/^void WidgetWindow::setFloatingWidget(Widget* floater, bool modal) {$/;"	f	class:Glest::Widgets::WidgetWindow
setFocus	source/game/widgets/widgets_base.cpp	/^void Widget::setFocus(bool v) {$/;"	f	class:Glest::Widgets::Widget
setFogOfWar	source/game/game/game_settings.h	/^	void setFogOfWar(bool v)						{fogOfWar = v;}$/;"	f	class:Glest::Sim::GameSettings
setFont	source/game/graphics/components.h	/^	void setFont(const Font *font)	{this->font= font;}$/;"	f	class:Glest::Graphics::GraphicComponent
setFormat	source/shared_lib/include/graphics/texture.h	/^	void setFormat(Format format)		{this->format= format;}$/;"	f	class:Shared::Graphics::Texture
setFps	source/game/widgets/widgets.h	/^	void setFps(int v) { m_fps = v; }$/;"	f	class:Glest::Widgets::Animset
setFps	source/shared_lib/sources/platform/timer.cpp	/^void PerformanceTimer::setFps(int fps) {$/;"	f	class:Shared::Platform::PerformanceTimer
setFpsCounterVisible	source/game/main/program.cpp	/^void Program::setFpsCounterVisible(bool v) {$/;"	f	class:Glest::Main::Program
setFrameCount	source/game/network/network_message.h	/^	void setFrameCount(int fc) { frame = fc; }$/;"	f	class:Glest::Net::KeyFrame
setFree	source/game/widgets/player_slot_widget.cpp	/^void PlayerSlotWidget::setFree(bool v) {$/;"	f	class:Glest::Widgets::PlayerSlotWidget
setFreeType	source/shared_lib/include/graphics/font.h	/^	void setFreeType(bool val)			{freeType = val;}$/;"	f	class:Shared::Graphics::FontMetrics
setFuzzySize	source/game/gui/display.cpp	/^void Display::setFuzzySize(FuzzySize fuzzySize) {$/;"	f	class:Glest::Gui::Display
setFxVolume	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::setFxVolume(float v) {$/;"	f	class:Glest::Sound::SoundRenderer
setGameInfo	source/game/menu/menu_state_load_game.cpp	/^string *MenuStateLoadGame::setGameInfo(const string &fileName, const XmlNode *root, const string &err) {$/;"	f	class:Glest::Menu::MenuStateLoadGame
setGravity	source/shared_lib/include/graphics/particle.h	/^	void setGravity(float v)							{gravity = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setGsAutoRepairEnabled	source/game/global/config.h	/^	void setGsAutoRepairEnabled(bool val)		{gsAutoRepairEnabled = val;}$/;"	f	class:Glest::Global::Config
setGsAutoReturnEnabled	source/game/global/config.h	/^	void setGsAutoReturnEnabled(bool val)		{gsAutoReturnEnabled = val;}$/;"	f	class:Glest::Global::Config
setGsDayTime	source/game/global/config.h	/^	void setGsDayTime(float val)				{gsDayTime = val;}$/;"	f	class:Glest::Global::Config
setGsWorldUpdateFps	source/game/global/config.h	/^	void setGsWorldUpdateFps(int val)			{gsWorldUpdateFps = val;}$/;"	f	class:Glest::Global::Config
setHPAboveTrigger	source/game/entities/unit.h	/^	void setHPAboveTrigger(int i)				{ hp_above_trigger = i; }$/;"	f	class:Glest::Entities::Unit
setHPBelowTrigger	source/game/entities/unit.h	/^	void setHPBelowTrigger(int i)				{ hp_below_trigger = i; }$/;"	f	class:Glest::Entities::Unit
setHarvestSpeed	source/game/prototypes/unit_stats_base.h	/^	void setHarvestSpeed(int v)			{harvestSpeed = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setHeader	source/game/widgets/tool_tips.cpp	/^void CommandTip::setHeader(const string &header) {$/;"	f	class:Glest::Widgets::CommandTip
setHeaderText	source/game/widgets/tool_tips.h	/^	void setHeaderText(const string &txt) {$/;"	f	class:Glest::Widgets::CommandTipHeader
setHeapIndex	source/game/search/node_pool.h	/^	void setHeapIndex(int ndx) { heap_ndx = ndx;  }$/;"	f	struct:Glest::Search::AStarNode
setHeapIndex	source/test/datastructs/heap_test.cpp	/^	void setHeapIndex(int ndx) { heap_ndx = ndx;  }$/;"	f	struct:Test::DummyNode
setHeight	source/game/world/map.h	/^	void setHeight(float h)					{ height= h;			}$/;"	f	class:Glest::Sim::Cell
setHeight	source/map_editor/map.cpp	/^void Map::setHeight(int x, int y, float height) {$/;"	f	class:MapEditor::Map
setHeight	source/shared_lib/include/graphics/font.h	/^	void setHeight(float height)		{this->height = height;}$/;"	f	class:Shared::Graphics::FontMetrics
setHorizontal	source/game/widgets/widget_style.cpp	/^void PaddingStyle::setHorizontal(int pad) {$/;"	f	class:Glest::Widgets::PaddingStyle
setHorizontalSpreadA	source/game/entities/game_particle.h	/^	void setHorizontalSpreadA(float horizontalSpreadA)	{this->horizontalSpreadA = horizontalSpreadA;}$/;"	f	class:Glest::Entities::Splash
setHorizontalSpreadB	source/game/entities/game_particle.h	/^	void setHorizontalSpreadB(float horizontalSpreadB)	{this->horizontalSpreadB = horizontalSpreadB;}$/;"	f	class:Glest::Entities::Splash
setHotKey	source/game/gui/keymap_widget.cpp	/^void HotKeyInputBox::setHotKey(HotKey hotKey) {$/;"	f	class:Glest::Gui::HotKeyInputBox
setHotKey1	source/game/gui/keymap.cpp	/^void HotKeyAssignment::setHotKey1(HotKey hk) {$/;"	f	class:Glest::Gui::HotKeyAssignment
setHotKey2	source/game/gui/keymap.cpp	/^void HotKeyAssignment::setHotKey2(HotKey hk) {$/;"	f	class:Glest::Gui::HotKeyAssignment
setHover	source/game/widgets/widgets_base.cpp	/^void Widget::setHover(bool v) {$/;"	f	class:Glest::Widgets::Widget
setHpRegeneration	source/game/prototypes/unit_stats_base.h	/^	void setHpRegeneration(int v) 		{hpRegeneration = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setId	source/game/entities/command.h	/^	void setId(int v) { m_id = v; }$/;"	f	class:Glest::Entities::Command
setId	source/game/entities/effect.h	/^	void setId(int v) { m_id = v; }$/;"	f	class:Glest::Entities::Effect
setId	source/game/entities/game_particle.h	/^	void setId(int i) { m_id = i; }$/;"	f	class:Glest::Entities::Projectile
setId	source/game/entities/object.h	/^	void setId(int v) { id = v; }$/;"	f	class:Glest::Entities::MapObject
setId	source/game/entities/unit.h	/^	void setId(int v) { id = v; }$/;"	f	class:Glest::Entities::Unit
setId	source/game/entities/upgrade.h	/^	void setId(int v) { m_id = v; }$/;"	f	class:Glest::Entities::Upgrade
setId	source/game/prototypes/command_type.h	/^	void setId(int v) { m_id = v; }$/;"	f	class:Glest::ProtoTypes::CommandType
setId	source/game/prototypes/damage_multiplier.h	/^	void setId(int id)					{m_id = id;}$/;"	f	class:Glest::ProtoTypes::ArmourType
setId	source/game/prototypes/damage_multiplier.h	/^	void setId(int id)					{m_id = id;}$/;"	f	class:Glest::ProtoTypes::AttackType
setId	source/game/prototypes/element_type.h	/^	void setId(int v) { m_id = v; }$/;"	f	class:Glest::ProtoTypes::NameIdPair
setIdCounter	source/game/world/type_factories.h	/^	void setIdCounter(int idCount) { m_idCounter = idCount; }$/;"	f	class:Glest::Sim::EntityFactory
setImage	source/game/widgets/widget_style.cpp	/^void BorderStyle::setImage(int imageNdx, int borderSize, int cornerSize) {$/;"	f	class:Glest::Widgets::BorderStyle
setImage	source/game/widgets/widgets_base.cpp	/^void ImageWidget::setImage(const Texture2D *tex, int ndx) {$/;"	f	class:Glest::Widgets::ImageWidget
setImageX	source/game/widgets/widgets_base.cpp	/^void ImageWidget::setImageX(const Texture2D *tex, int ndx, Vec2i offset, Vec2i sz) {$/;"	f	class:Glest::Widgets::ImageWidget
setIncrement	source/game/misc_widgets.h	/^	void setIncrement(int inc) { m_increment = inc; }$/;"	f	class:Glest::Widgets::Spinner
setIndex	source/game/gui/display.h	/^	void setIndex(int i, int value)						{index[i] = value;}$/;"	f	class:Glest::Gui::Display
setIndexPointer	source/shared_lib/sources/graphics/buffer.cpp	/^void IndexBuffer::setIndexPointer(void *pointer){$/;"	f	class:Shared::Graphics::IndexBuffer
setInfluence	source/game/search/influence_map.h	/^	bool setInfluence(Point pos, iType val) {$/;"	f	class:Glest::Search::InfluenceMap
setInfluenceMap	source/game/graphics/debug_renderer.cpp	/^void DebugRenderer::setInfluenceMap(TypeMap<float> *iMap, Vec3f colour, float max) {$/;"	f	class:Glest::Debug::DebugRenderer
setInfoText	source/configurator/main.cpp	/^void MainWindow::setInfoText(const string &str) {$/;"	f	class:Configurator::MainWindow
setInputMask	source/game/widgets/framed_widgets.h	/^	void setInputMask(const string &allowMask) { m_inputBox->setInputMask(allowMask); }$/;"	f	class:Glest::Widgets::InputDialog
setInputMask	source/game/widgets/widgets.h	/^	void setInputMask(const string &allowMask) { m_inputMask = allowMask; }$/;"	f	class:Glest::Widgets::TextBox
setInt	source/shared_lib/include/util/properties.h	/^	void setInt(const string &key, int value)		{setString(key, Conversion::toStr(value));}$/;"	f	class:Shared::Util::Properties
setInvalidKey	source/game/search/search_engine.h	/^	void setInvalidKey(DomainKey key) { invalidKey = key; }$/;"	f	class:Glest::Search::SearchEngine
setKeyboardWidget	source/game/widgets/widgets_base.h	/^	void setKeyboardWidget(KeyboardWidget *kw) { m_keyboardWidget = kw; }$/;"	f	class:Glest::Widgets::Widget
setLabelWidth	source/game/misc_widgets.cpp	/^void OptionContainer::setLabelWidth(int value, bool absolute) {$/;"	f	class:Glest::Widgets::OptionContainer
setLastEventLoc	source/game/entities/faction.h	/^	void setLastEventLoc(Vec3f lastEventLoc)	{this->lastEventLoc = lastEventLoc;}$/;"	f	class:Glest::Entities::Faction
setLastMouseEvent	source/shared_lib/include/platform/input.h	/^	void setLastMouseEvent(unsigned int lastMouseEvent)	{this->lastMouseEvent = lastMouseEvent;}$/;"	f	class:Shared::Platform::Input
setLeftClickOrder	source/game/world/minimap.h	/^	void setLeftClickOrder(bool enable) { m_leftClickOrder = enable; }$/;"	f	class:Glest::Sim::Minimap
setLevel	source/game/facilities/logger.h	/^	void setLevel(int faction, int level) { $/;"	f	class:Glest::Util::AiLogFile
setLightCount	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::setLightCount(int n) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
setLineSize	source/game/widgets/scroll_bar.h	/^	void setLineSize(int sz) { m_lineSize = sz; }$/;"	f	class:Glest::Widgets::ScrollBar
setLoadCount	source/game/entities/unit.h	/^	void setLoadCount(int loadCount)					{this->loadCount = loadCount;}$/;"	f	class:Glest::Entities::Unit
setLoadInfo	source/game/gui/display.cpp	/^void Display::setLoadInfo(const string &str) {$/;"	f	class:Glest::Gui::Display
setLoadType	source/game/entities/unit.h	/^	void setLoadType(const ResourceType *loadType)		{this->loadType = loadType;}$/;"	f	class:Glest::Entities::Unit
setLoadableUnitType	source/game/prototypes/faction_type.h	/^	void setLoadableUnitType(UnitType *ut)  { loadableUnitTypes.insert(ut); }$/;"	f	class:Glest::ProtoTypes::FactionType
setLoading	source/game/facilities/logger.cpp	/^void ProgramLog::setLoading(bool v) { $/;"	f	class:Glest::Util::ProgramLog
setLocale	source/game/global/lang.cpp	/^void Lang::setLocale(instring locale) {$/;"	f	class:Glest::Global::Lang
setMapAdvanced	source/map_editor/program.cpp	/^void Program::setMapAdvanced(int altFactor, int waterLevel) {$/;"	f	class:MapEditor::Program
setMapAuthor	source/map_editor/program.cpp	/^bool Program::setMapAuthor(const string &author) {$/;"	f	class:MapEditor::Program
setMapDesc	source/map_editor/program.cpp	/^bool Program::setMapDesc(const string &desc) {$/;"	f	class:MapEditor::Program
setMapPath	source/game/game/game_settings.h	/^	void setMapPath(const string& v)				{mapPath = v;}$/;"	f	class:Glest::Sim::GameSettings
setMapTitle	source/map_editor/program.cpp	/^bool Program::setMapTitle(const string &title) {$/;"	f	class:MapEditor::Program
setMaxAnisotropy	source/shared_lib/sources/graphics/texture_manager.cpp	/^void TextureManager::setMaxAnisotropy(int maxAnisotropy){$/;"	f	class:Shared::Graphics::TextureManager
setMaxAscent	source/shared_lib/include/graphics/font.h	/^	void setMaxAscent(float ascent)		{maxAscent = ascent;}$/;"	f	class:Shared::Graphics::FontMetrics
setMaxBacklog	source/shared_lib/sources/platform/timer.cpp	/^void PerformanceTimer::setMaxBacklog(int v) {$/;"	f	class:Shared::Platform::PerformanceTimer
setMaxDescent	source/shared_lib/include/graphics/font.h	/^	void setMaxDescent(float descent)	{maxDescent = descent;}$/;"	f	class:Shared::Graphics::FontMetrics
setMaxEp	source/game/prototypes/unit_stats_base.h	/^	void setMaxEp(int v) 				{maxEp = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setMaxHp	source/game/prototypes/unit_stats_base.h	/^	void setMaxHp(int v)				{maxHp = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setMaxNodes	source/game/search/cluster_map.h	/^	void setMaxNodes(int limit) { }$/;"	f	class:Glest::Search::TransitionNodeStore
setMaxNodes	source/game/search/node_map.h	/^	void setMaxNodes(int limit)		{ nodeLimit = limit > 0 ? limit : -1;				}$/;"	f	class:Glest::Search::NodeMap
setMaxNodes	source/game/search/node_pool.cpp	/^void NodePool::setMaxNodes(const int max) {$/;"	f	class:Glest::Search::NodePool
setMaxTimes	source/shared_lib/sources/platform/timer.cpp	/^void PerformanceTimer::setMaxTimes(int v) {$/;"	f	class:Shared::Platform::PerformanceTimer
setMaxUpdateBacklog	source/game/main/program.h	/^	void setMaxUpdateBacklog(int maxBacklog)	{updateTimer.setMaxBacklog(maxBacklog);}$/;"	f	class:Glest::Main::Program
setMeetingPos	source/game/entities/unit.h	/^	void setMeetingPos(const Vec2i &meetingPos)			{this->meetingPos = meetingPos;}$/;"	f	class:Glest::Entities::Unit
setMembers	source/game/menu/menu_state_about.cpp	/^	void setMembers(int count, TeamMemberFunc func) {$/;"	f	class:Glest::Menu::TeamInfoWidget
setMesh	source/g3d_viewer/renderer.h	/^	void setMesh(int index = -1) { mesh = index; }$/;"	f	class:Shared::G3dViewer::Renderer
setMessageText	source/game/widgets/framed_widgets.cpp	/^void InputDialog::setMessageText(const string &text) {$/;"	f	class:Glest::Widgets::InputDialog
setMessageText	source/game/widgets/framed_widgets.cpp	/^void MessageDialog::setMessageText(const string &text, ScrollAction action) {$/;"	f	class:Glest::Widgets::MessageDialog
setMinimapSize	source/game/world/minimap.cpp	/^void Minimap::setMinimapSize(MinimapSize ms) {$/;"	f	class:Glest::Sim::Minimap
setMipmap	source/shared_lib/include/graphics/texture.h	/^	void setMipmap(bool mipmap)			{this->mipmap= mipmap;}$/;"	f	class:Shared::Graphics::Texture
setMiscCatchExceptions	source/game/global/config.h	/^	void setMiscCatchExceptions(bool val)		{miscCatchExceptions = val;}$/;"	f	class:Glest::Global::Config
setMiscDebugKeys	source/game/global/config.h	/^	void setMiscDebugKeys(bool val)				{miscDebugKeys = val;}$/;"	f	class:Glest::Global::Config
setMiscDebugMode	source/game/global/config.h	/^	void setMiscDebugMode(bool val)				{miscDebugMode = val;}$/;"	f	class:Glest::Global::Config
setMiscFirstTime	source/game/global/config.h	/^	void setMiscFirstTime(bool val)				{miscFirstTime = val;}$/;"	f	class:Glest::Global::Config
setModel	source/shared_lib/include/graphics/particle.h	/^	void setModel(Model *v)								{model = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setModelFacing	source/game/entities/unit.cpp	/^void Unit::setModelFacing(CardinalDir value) {$/;"	f	class:Glest::Entities::Unit
setMouseCapture	source/shared_lib/include/platform/window.h	/^		void setMouseCapture(bool c) __attribute__((unused)) {}$/;"	f	class:Shared::Platform::Window
setMouseCapture	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::setMouseCapture(bool c) {$/;"	f	class:Shared::Platform::Window
setMousePos	source/shared_lib/include/platform/input.h	/^	void setMousePos(const Vec2i &mousePos)				{this->mousePos = mousePos;}$/;"	f	class:Shared::Platform::Input
setMouseState	source/shared_lib/include/platform/input.h	/^	void setMouseState(MouseButton b, bool state)		{mouseState.set(b, state);}$/;"	f	class:Shared::Platform::Input
setMouseTexture	source/game/widgets/widget_config.cpp	/^int setMouseTexture(LuaHandle *lh) {$/;"	f	namespace:Glest::Widgets::GuiScript
setMouseTexture	source/game/widgets/widget_config.cpp	/^void WidgetConfig::setMouseTexture(const string &name) {$/;"	f	class:Glest::Widgets::WidgetConfig
setMouseWidget	source/game/widgets/widgets_base.h	/^	void setMouseWidget(MouseWidget *mw) { m_mouseWidget = mw; }$/;"	f	class:Glest::Widgets::Widget
setMoveSkill	source/game/prototypes/command_type.h	/^	void setMoveSkill(const MoveSkillType *moveSkill) { moveSkillType = moveSkill; }$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
setMoveSpeed	source/game/prototypes/unit_stats_base.h	/^	void setMoveSpeed(int v)			{moveSpeed = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setMoveX	source/game/game/game_camera.h	/^	void setMoveX(float f, bool mouse){$/;"	f	class:Glest::Gui::GameCamera
setMoveY	source/game/game/game_camera.h	/^	void setMoveY(float f)		{this->moveMouse.y= f;}$/;"	f	class:Glest::Gui::GameCamera
setMoveZ	source/game/game/game_camera.h	/^	void setMoveZ(float f, bool mouse){$/;"	f	class:Glest::Gui::GameCamera
setMultIdentity	source/shared_lib/sources/math/quaternion.cpp	/^void Quaternion::setMultIdentity(){$/;"	f	class:Shared::Math::Quaternion
setMusicVolume	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::setMusicVolume(float v) {$/;"	f	class:Glest::Sound::SoundRenderer
setName	source/configurator/configuration.h	/^	void setName(const string &name)					{this->name = name;}$/;"	f	class:Configurator::Field
setName	source/game/prototypes/damage_multiplier.h	/^	void setName(const string &name)	{m_name = name;}$/;"	f	class:Glest::ProtoTypes::ArmourType
setName	source/game/prototypes/damage_multiplier.h	/^	void setName(const string &name)	{m_name = name;}$/;"	f	class:Glest::ProtoTypes::AttackType
setName	source/game/prototypes/element_type.h	/^	void setName(const string &name) { m_name = name; }$/;"	f	class:Glest::ProtoTypes::NameIdPair
setNameText	source/game/widgets/player_slot_widget.h	/^	void setNameText(const string &name) { m_label->setText(name); }$/;"	f	class:Glest::Widgets::PlayerSlotWidget
setNearSubmerged	source/game/world/map.h	/^	void setNearSubmerged(bool nearSubmerged)		{this->nearSubmerged= nearSubmerged;	}$/;"	f	class:Glest::Sim::Tile
setNeither	source/game/search/node_pool.h	/^		inline void setNeither(const Vec2i &pos){ marker[pos.y * stride + pos.x] = 0; } \/**< @deprecated not needed? *\/$/;"	f	struct:Glest::Search::NodePool::MarkerArray
setNetAnnouceOnLAN	source/game/global/config.h	/^	void setNetAnnouceOnLAN(bool val)			{netAnnouceOnLAN = val;}$/;"	f	class:Glest::Global::Config
setNetAnnouncePort	source/game/global/config.h	/^	void setNetAnnouncePort(int val)			{netAnnouncePort = val;}$/;"	f	class:Glest::Global::Config
setNetConsistencyChecks	source/game/global/config.h	/^	void setNetConsistencyChecks(bool val)		{netConsistencyChecks = val;}$/;"	f	class:Glest::Global::Config
setNetPlayerName	source/game/global/config.h	/^	void setNetPlayerName(string val)			{netPlayerName = val;}$/;"	f	class:Glest::Global::Config
setNetServerIp	source/game/global/config.h	/^	void setNetServerIp(string val)				{netServerIp = val;}$/;"	f	class:Glest::Global::Config
setNetServerPort	source/game/global/config.h	/^	void setNetServerPort(int val)				{netServerPort = val;}$/;"	f	class:Glest::Global::Config
setNext	source/shared_lib/include/sound/sound.h	/^	void setNext(StrSound *next)	{this->next= next;}$/;"	f	class:Shared::Sound::StrSound
setNextPos	source/game/entities/unit.h	/^	void setNextPos(const Vec2i &nextPos)				{this->nextPos = nextPos; targetRef = -1;}$/;"	f	class:Glest::Entities::Unit
setNoDelay	source/shared_lib/sources/platform/socket.cpp	/^void Socket::setNoDelay() {$/;"	f	class:Shared::Platform::Socket
setNodeLimit	source/game/search/search_engine.h	/^	void setNodeLimit(int limit) { nodeLimit = limit > 0 ? limit : -1; }$/;"	f	class:Glest::Search::SearchEngine
setNone	source/game/widgets/widget_style.cpp	/^void BackgroundStyle::setNone() {$/;"	f	class:Glest::Widgets::BackgroundStyle
setNone	source/game/widgets/widget_style.cpp	/^void BorderStyle::setNone() {$/;"	f	class:Glest::Widgets::BorderStyle
setNormal	source/game/widgets/widget_style.cpp	/^void TextStyle::setNormal(int fontIndex, int colourIndex) {$/;"	f	class:Glest::Widgets::TextStyle
setNormalPointer	source/shared_lib/sources/graphics/buffer.cpp	/^void VertexBuffer::setNormalPointer(void *pointer){$/;"	f	class:Shared::Graphics::VertexBuffer
setNorthBorderDirty	source/game/search/cluster_map.h	/^	void setNorthBorderDirty(const Vec2i &cluster)	{ dirty = true; dirtyNorthBorders.insert(cluster);	}$/;"	f	class:Glest::Search::ClusterMap
setObject	source/game/world/map.h	/^	void setObject(MapObject *object)               { this->object= object;      }	$/;"	f	class:Glest::Sim::Tile
setObject	source/map_editor/map.cpp	/^void Map::setObject(int x, int y, int object) {$/;"	f	class:MapEditor::Map
setOffset	source/game/widgets/scroll_bar.cpp	/^void ScrollPane::setOffset(Vec2i offset) {$/;"	f	class:Glest::Widgets::ScrollPane
setOffset	source/game/widgets/scroll_bar.h	/^	void setOffset(Vec2i offset) {$/;"	f	class:Glest::Widgets::ScrollCell
setOffset	source/map_editor/program.cpp	/^void Program::setOffset(int x, int y) {$/;"	f	class:MapEditor::Program
setOffset	source/shared_lib/include/graphics/particle.h	/^	void setOffset(const Vec3f &v)						{offset = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setOffsets	source/game/widgets/ticker_tape.h	/^	void setOffsets(const Vec2i &startOffset, const Vec2i &endOffset) {$/;"	f	class:Glest::Widgets::TickerTape
setOpen	source/game/search/cluster_map.cpp	/^bool TransitionNodeStore::setOpen(const Transition* pos, const Transition* prev, float h, float d) {$/;"	f	class:Glest::Search::TransitionNodeStore
setOpen	source/game/search/node_map.cpp	/^bool NodeMap::setOpen(const Vec2i &pos, const Vec2i &prev, float h, float d) {$/;"	f	class:Glest::Search::NodeMap
setOpen	source/game/search/node_pool.cpp	/^bool NodePool::setOpen(const Vec2i &pos, const Vec2i &prev, float h, float d) {$/;"	f	class:Glest::Search::NodePool
setOpen	source/game/search/node_pool.h	/^		inline void setOpen(const Vec2i &pos)	{ marker[pos.y * stride + pos.x] = counter; }$/;"	f	struct:Glest::Search::NodePool::MarkerArray
setOpen	source/game/search/search_engine.h	/^	void setOpen(DomainKey pos, float h, float d = 0.f) { $/;"	f	class:Glest::Search::SearchEngine
setOptionWidget	source/game/widgets/widgets.cpp	/^void DoubleOption::setOptionWidget(bool first, Widget *widget) {$/;"	f	class:Glest::Widgets::DoubleOption
setOptionWidget	source/game/widgets/widgets.cpp	/^void OptionWidget::setOptionWidget(Widget *widget) {$/;"	f	class:Glest::Widgets::OptionWidget
setOrderQueueText	source/game/gui/display.cpp	/^void Display::setOrderQueueText(const string &i_text) {$/;"	f	class:Glest::Gui::Display
setOrientation	source/shared_lib/include/graphics/camera.h	/^	void setOrientation(const Quaternion &orientation)	{this->orientation= orientation;}$/;"	f	class:Shared::Graphics::Camera
setOverlapTransitions	source/game/widgets/ticker_tape.h	/^	void setOverlapTransitions(bool v)  { m_overlapTransitions = v; }$/;"	f	class:Glest::Widgets::TickerTape
setOverlayTexture	source/game/widgets/widget_config.cpp	/^int setOverlayTexture(LuaHandle *lh) {$/;"	f	namespace:Glest::Widgets::GuiScript
setOverlayTexture	source/game/widgets/widget_config.cpp	/^void WidgetConfig::setOverlayTexture(const string &type, const string &name) {$/;"	f	class:Glest::Widgets::WidgetConfig
setPageSize	source/game/widgets/scroll_bar.h	/^	void setPageSize(int v) { m_pageSize = v; }$/;"	f	class:Glest::Widgets::ScrollBarShaft
setParent	source/shared_lib/sources/util/profiler.cpp	/^	void setParent(Section *parent)	{this->parent= parent;}$/;"	f	class:Shared::Util::Profile::Section
setPath	source/game/entities/game_particle.cpp	/^void Projectile::setPath(Vec3f startPos, Vec3f endPos, int frames) {$/;"	f	class:Glest::Entities::Projectile
setPercentSplit	source/game/widgets/widgets.cpp	/^void OptionWidget::setPercentSplit(int lblPercent) {$/;"	f	class:Glest::Widgets::OptionWidget
setPercentageHints	source/game/widgets/widgets.h	/^	void setPercentageHints(int *hints) {$/;"	f	class:Glest::Widgets::CellStrip
setPermanent	source/game/widgets/widgets_base.h	/^	void setPermanent() { m_permanent = true; }$/;"	f	class:Glest::Widgets::Widget
setPinned	source/game/gui/display.cpp	/^void DisplayFrame::setPinned(bool v) {$/;"	f	class:Glest::Gui::DisplayFrame
setPinned	source/game/gui/resource_bar.cpp	/^void ResourceBarFrame::setPinned(bool v) {$/;"	f	class:Glest::Gui::ResourceBarFrame
setPinned	source/game/widgets/framed_widgets.h	/^	void setPinned(bool v) { m_pinned = v; }$/;"	f	class:Glest::Widgets::Frame
setPinned	source/game/world/minimap.cpp	/^void MinimapFrame::setPinned(bool v) {$/;"	f	class:Glest::Sim::MinimapFrame
setPixel	source/shared_lib/include/graphics/pixmap.h	/^	void setPixel(const Vec2i pos, const Colour &c) {$/;"	f	class:Shared::Graphics::Pixmap2D
setPixel	source/shared_lib/include/graphics/pixmap.h	/^	void setPixel(int x, int y, float p)		{pixels[(w*y+x)*components]= static_cast<uint8>(p*255.f);}$/;"	f	class:Shared::Graphics::Pixmap2D
setPixel	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::setPixel(int x, int y, const Vec3f &p){$/;"	f	class:Shared::Graphics::Pixmap2D
setPixel	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::setPixel(int x, int y, const Vec4f &p){$/;"	f	class:Shared::Graphics::Pixmap2D
setPixel	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::setPixel(int x, int y, const float32 *value){$/;"	f	class:Shared::Graphics::Pixmap2D
setPixel	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::setPixel(int x, int y, const uint8 *value){$/;"	f	class:Shared::Graphics::Pixmap2D
setPixels	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::setPixels(const float32 *value){$/;"	f	class:Shared::Graphics::Pixmap2D
setPixels	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::setPixels(const uint8 *value){$/;"	f	class:Shared::Graphics::Pixmap2D
setPixmap	source/game/graphics/surface_atlas.h	/^	void setPixmap(const Pixmap2D *pixmap)	{this->pixmap= pixmap;}$/;"	f	class:Glest::Graphics::SurfaceInfo
setPixmap	source/shared_lib/include/graphics/texture.h	/^	void setPixmap(const Pixmap2D *pm) { setPixmap(const_cast<Pixmap2D*>(pm)); }$/;"	f	class:Shared::Graphics::Texture2D
setPixmap	source/shared_lib/sources/graphics/texture.cpp	/^void Texture2D::setPixmap(Pixmap2D *pm) {$/;"	f	class:Shared::Graphics::Texture2D
setPixmapInit	source/shared_lib/include/graphics/texture.h	/^	void setPixmapInit(bool pixmapInit)	{this->pixmapInit= pixmapInit;}$/;"	f	class:Shared::Graphics::Texture
setPlayerAsWinner	source/game/script/script_manager.cpp	/^int ScriptManager::setPlayerAsWinner(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
setPlayerName	source/game/game/game_settings.h	/^	void setPlayerName(int i, const string &v)		{ASSERT_I(); playerNames[i] = v;}$/;"	f	class:Glest::Sim::GameSettings
setPortraitText	source/game/gui/display.cpp	/^void Display::setPortraitText(const string &text) {$/;"	f	class:Glest::Gui::Display
setPortraitTitle	source/game/gui/display.cpp	/^void Display::setPortraitTitle(const string title) {$/;"	f	class:Glest::Gui::Display
setPos	source/game/entities/command.h	/^	void setPos(const Vec2i &pos)						{this->pos = pos;}$/;"	f	class:Glest::Entities::Command
setPos	source/game/entities/object.h	/^	void setPos(const Vec3f &pos)		{this->pos = pos;}$/;"	f	class:Glest::Entities::MapObject
setPos	source/game/entities/unit.cpp	/^void Unit::setPos(const Vec2i &pos){$/;"	f	class:Glest::Entities::Unit
setPos	source/game/game/game_camera.cpp	/^void GameCamera::setPos(Vec2f pos){$/;"	f	class:Glest::Gui::GameCamera
setPos	source/game/graphics/imageset.cpp	/^void Imageset::setPos(Vec2i pos) {$/;"	f	class:Glest::Graphics::Imageset
setPos	source/game/graphics/imageset.cpp	/^void Imageset::setPos(int x, int y) {$/;"	f	class:Glest::Graphics::Imageset
setPos	source/game/widgets/scroll_bar.cpp	/^void ScrollBarThumb::setPos(const Vec2i &pos) {$/;"	f	class:Glest::Widgets::ScrollBarThumb
setPos	source/game/widgets/slider.cpp	/^void Slider2::setPos(const Vec2i &pos) {$/;"	f	class:Glest::Widgets::Slider2
setPos	source/game/widgets/slider.cpp	/^void SliderShaft::setPos(const Vec2i &pos) {$/;"	f	class:Glest::Widgets::SliderShaft
setPos	source/game/widgets/slider.cpp	/^void SliderThumb::setPos(const Vec2i &pos) {$/;"	f	class:Glest::Widgets::SliderThumb
setPos	source/game/widgets/widgets.cpp	/^void CellStrip::setPos(const Vec2i &pos) {$/;"	f	class:Glest::Widgets::CellStrip
setPos	source/game/widgets/widgets_base.cpp	/^void Container::setPos(const Vec2i &p) {$/;"	f	class:Glest::Widgets::Container
setPos	source/game/widgets/widgets_base.cpp	/^void Widget::setPos(const Vec2i &p) {$/;"	f	class:Glest::Widgets::Widget
setPos	source/game/widgets/widgets_base.h	/^	void setPos(const int x, const int y) { setPos(Vec2i(x,y)); }$/;"	f	class:Glest::Widgets::Widget
setPos	source/shared_lib/include/graphics/particle.h	/^	void setPos(Vec3f pos)								{this->pos = pos;}$/;"	f	class:Shared::Graphics::ParticleSystem
setPos	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::setPos(int x, int y)  {$/;"	f	class:Shared::Platform::Window
setPos	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::setPos(int x, int y) {$/;"	f	class:Shared::Platform::Window
setPos2	source/game/entities/command.h	/^	void setPos2(const Vec2i &pos2)						{this->pos2 = pos2;}$/;"	f	class:Glest::Entities::Command
setPosDown	source/game/gui/user_interface.cpp	/^void SelectionQuad::setPosDown(const Vec2i &posDown) {$/;"	f	class:Glest::Gui::SelectionQuad
setPosTransition	source/game/widgets/ticker_tape.cpp	/^void ActionBase::setPosTransition(const Vec2f &start, const Vec2f &dest, TransitionFunc tf) {$/;"	f	class:Glest::Widgets::ActionBase
setPosUp	source/game/gui/user_interface.cpp	/^void SelectionQuad::setPosUp(const Vec2i &posUp) {$/;"	f	class:Glest::Gui::SelectionQuad
setPosition	source/shared_lib/include/graphics/camera.h	/^	void setPosition(const Vec3f &position)				{this->position= position;}$/;"	f	class:Shared::Graphics::Camera
setPositionPointer	source/shared_lib/sources/graphics/buffer.cpp	/^void VertexBuffer::setPositionPointer(void *pointer){$/;"	f	class:Shared::Graphics::VertexBuffer
setPositions	source/game/widgets/ticker_tape.cpp	/^void TickerTape::setPositions(TextAction &action) {$/;"	f	class:Glest::Widgets::TickerTape
setPreviewSettings	source/game/game/game_settings.cpp	/^void GameSettings::setPreviewSettings() {$/;"	f	class:Glest::Sim::GameSettings
setPrimitiveType	source/shared_lib/include/graphics/particle.h	/^	void setPrimitiveType(PrimitiveType v)				{primitiveType = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setPriority	source/shared_lib/sources/platform/sdl/thread.cpp	/^void Thread::setPriority(Thread::Priority threadPriority) {$/;"	f	class:Shared::Platform::Thread
setPriority	source/shared_lib/sources/platform/win32/thread.cpp	/^void Thread::setPriority(Thread::Priority threadPriority) {$/;"	f	class:Shared::Platform::Thread
setProcessingCommandClass	source/game/world/sim_interface.h	/^	void setProcessingCommandClass(CmdClass cc = CmdClass::NULL_COMMAND) {$/;"	f	class:Glest::Sim::SimulationInterface
setProdSpeed	source/game/prototypes/unit_stats_base.h	/^	void setProdSpeed(int v) 			{prodSpeed = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setProdType	source/game/entities/command.h	/^	void setProdType(const ProducibleType* pType)		{this->prodType = pType;}$/;"	f	class:Glest::Entities::Command
setProgress	source/game/graphics/components.h	/^	void setProgress(int v) { progress = v; }$/;"	f	class:Glest::Graphics::GraphicProgressBar
setProgress2	source/game/entities/unit.h	/^	void setProgress2(int progress2)					{this->progress2 = progress2;}$/;"	f	class:Glest::Entities::Unit
setProgressBar	source/game/facilities/logger.h	/^	void setProgressBar(bool v)			{m_progressBar = v; m_progress = 0;}$/;"	f	class:Glest::Util::ProgramLog
setProgressBar	source/game/gui/display.cpp	/^void Display::setProgressBar(int i) {$/;"	f	class:Glest::Gui::Display
setQueue	source/game/entities/command.h	/^	void setQueue(bool queue)							{flags.set(CmdProps::QUEUE, queue);}$/;"	f	class:Glest::Entities::Command
setRadius	source/shared_lib/include/graphics/particle.h	/^	void setRadius(float v)								{radius = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setRaise	source/game/widgets/widget_style.cpp	/^void BorderStyle::setRaise(int lightColourIndex, int darkColourIndex) {$/;"	f	class:Glest::Widgets::BorderStyle
setRandomStartLocs	source/game/game/game_settings.h	/^	void setRandomStartLocs(bool v)					{randomStartLocs = v;}$/;"	f	class:Glest::Sim::GameSettings
setRange	source/game/widgets/slider.cpp	/^void SliderShaft::setRange(int range) {$/;"	f	class:Glest::Widgets::SliderShaft
setRange	source/game/widgets/slider.h	/^	void setRange(int range) { m_shaft->setRange(range); }$/;"	f	class:Glest::Widgets::Slider2
setRange	source/game/widgets/widgets.h	/^	void setRange(int start, int end) { m_start = start; m_end = end; }$/;"	f	class:Glest::Widgets::Animset
setRanges	source/game/misc_widgets.h	/^	void setRanges(int min, int max) { m_minValue = min; m_maxValue = max; }$/;"	f	class:Glest::Widgets::Spinner
setRanges	source/game/widgets/scroll_bar.cpp	/^void ScrollBarShaft::setRanges(float total, float avail) {$/;"	f	class:Glest::Widgets::ScrollBarShaft
setRanges	source/game/widgets/scroll_bar.h	/^	void setRanges(int total, int avail) { m_shaft->setRanges(float(total), float(avail)); }$/;"	f	class:Glest::Widgets::ScrollBar
setReady	source/game/network/connection_slot.h	/^	void setReady()					{ready = true;}$/;"	f	class:Glest::Net::ConnectionSlot
setRefAlt	source/map_editor/map.cpp	/^void Map::setRefAlt(int x, int y) {$/;"	f	class:MapEditor::Map
setRefAlt	source/map_editor/program.cpp	/^void Program::setRefAlt(int x, int y) {$/;"	f	class:MapEditor::Program
setRelative	source/game/entities/game_particle.h	/^	void setRelative(bool relative)						{this->relative = relative;}$/;"	f	class:Glest::Entities::UnitParticleSystem
setRelativeDirection	source/game/entities/game_particle.h	/^	void setRelativeDirection(bool relativeDirection)	{this->relativeDirection = relativeDirection;}$/;"	f	class:Glest::Entities::UnitParticleSystem
setRemoteNames	source/game/network/network_interface.cpp	/^void NetworkConnection::setRemoteNames(const string &hostName, const string &playerName) {$/;"	f	class:Glest::Net::NetworkConnection
setRenderCheckGlCaps	source/game/global/config.h	/^	void setRenderCheckGlCaps(bool val)			{renderCheckGlCaps = val;}$/;"	f	class:Glest::Global::Config
setRenderColorBits	source/game/global/config.h	/^	void setRenderColorBits(int val)			{renderColorBits = val;}$/;"	f	class:Glest::Global::Config
setRenderCompressTextures	source/game/global/config.h	/^	void setRenderCompressTextures(bool val)	{renderCompressTextures = val;}$/;"	f	class:Glest::Global::Config
setRenderDepthBits	source/game/global/config.h	/^	void setRenderDepthBits(int val)			{renderDepthBits = val;}$/;"	f	class:Glest::Global::Config
setRenderDistanceMax	source/game/global/config.h	/^	void setRenderDistanceMax(float val)		{renderDistanceMax = val;}$/;"	f	class:Glest::Global::Config
setRenderDistanceMin	source/game/global/config.h	/^	void setRenderDistanceMin(float val)		{renderDistanceMin = val;}$/;"	f	class:Glest::Global::Config
setRenderEnableBumpMapping	source/game/global/config.h	/^	void setRenderEnableBumpMapping(bool val)	{renderEnableBumpMapping = val;}$/;"	f	class:Glest::Global::Config
setRenderEnableSpecMapping	source/game/global/config.h	/^	void setRenderEnableSpecMapping(bool val)	{renderEnableSpecMapping = val;}$/;"	f	class:Glest::Global::Config
setRenderFilter	source/game/global/config.h	/^	void setRenderFilter(string val)			{renderFilter = val;}$/;"	f	class:Glest::Global::Config
setRenderFilterMaxAnisotropy	source/game/global/config.h	/^	void setRenderFilterMaxAnisotropy(int val)	{renderFilterMaxAnisotropy = val;}$/;"	f	class:Glest::Global::Config
setRenderFogOfWarSmoothing	source/game/global/config.h	/^	void setRenderFogOfWarSmoothing(bool val)	{renderFogOfWarSmoothing = val;}$/;"	f	class:Glest::Global::Config
setRenderFogOfWarSmoothingFrameSkip	source/game/global/config.h	/^	void setRenderFogOfWarSmoothingFrameSkip(int val){renderFogOfWarSmoothingFrameSkip = val;}$/;"	f	class:Glest::Global::Config
setRenderFontScaler	source/game/global/config.h	/^	void setRenderFontScaler(float val)			{renderFontScaler = val;}$/;"	f	class:Glest::Global::Config
setRenderFov	source/game/global/config.h	/^	void setRenderFov(float val)				{renderFov = val;}$/;"	f	class:Glest::Global::Config
setRenderFpsMax	source/game/global/config.h	/^	void setRenderFpsMax(int val)				{renderFpsMax = val;}$/;"	f	class:Glest::Global::Config
setRenderGraphicsFactory	source/game/global/config.h	/^	void setRenderGraphicsFactory(string val)	{renderGraphicsFactory = val;}$/;"	f	class:Glest::Global::Config
setRenderInterpolationMethod	source/game/global/config.h	/^	void setRenderInterpolationMethod(string val){renderInterpolationMethod = val;}$/;"	f	class:Glest::Global::Config
setRenderLightsMax	source/game/global/config.h	/^	void setRenderLightsMax(int val)			{renderLightsMax = val;}$/;"	f	class:Glest::Global::Config
setRenderModelTestShaders	source/game/global/config.h	/^	void setRenderModelTestShaders(string val)	{renderModelTestShaders = val;}$/;"	f	class:Glest::Global::Config
setRenderShadowAlpha	source/game/global/config.h	/^	void setRenderShadowAlpha(float val)		{renderShadowAlpha = val;}$/;"	f	class:Glest::Global::Config
setRenderShadowFrameSkip	source/game/global/config.h	/^	void setRenderShadowFrameSkip(int val)		{renderShadowFrameSkip = val;}$/;"	f	class:Glest::Global::Config
setRenderShadowTextureSize	source/game/global/config.h	/^	void setRenderShadowTextureSize(int val)	{renderShadowTextureSize = val;}$/;"	f	class:Glest::Global::Config
setRenderShadows	source/game/global/config.h	/^	void setRenderShadows(string val)			{renderShadows = val;}$/;"	f	class:Glest::Global::Config
setRenderTerrainRenderer	source/game/global/config.h	/^	void setRenderTerrainRenderer(int val)		{renderTerrainRenderer = val;}$/;"	f	class:Glest::Global::Config
setRenderTestingShaders	source/game/global/config.h	/^	void setRenderTestingShaders(bool val)		{renderTestingShaders = val;}$/;"	f	class:Glest::Global::Config
setRenderTextures3D	source/game/global/config.h	/^	void setRenderTextures3D(bool val)			{renderTextures3D = val;}$/;"	f	class:Glest::Global::Config
setRenderUseShaders	source/game/global/config.h	/^	void setRenderUseShaders(bool val)			{renderUseShaders = val;}$/;"	f	class:Glest::Global::Config
setRenderUseVBOs	source/game/global/config.h	/^	void setRenderUseVBOs(bool val)				{renderUseVBOs = val;}$/;"	f	class:Glest::Global::Config
setRepairSpeed	source/game/prototypes/unit_stats_base.h	/^	void setRepairSpeed(int v)			{repairSpeed = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setReserveResources	source/game/entities/command.h	/^	void setReserveResources(bool reserveResources)		{flags.set(CmdProps::DONT_RESERVE_RESOURCES, !reserveResources);}$/;"	f	class:Glest::Entities::Command
setResource	source/game/entities/object.cpp	/^void MapObject::setResource(const ResourceType *resourceType, const Vec2i &pos){$/;"	f	class:Glest::Entities::MapObject
setResource	source/map_editor/map.cpp	/^void Map::setResource(int x, int y, int resource) {$/;"	f	class:MapEditor::Map
setResourceBalance	source/game/entities/faction.cpp	/^void Faction::setResourceBalance(const ResourceType *rt, int balance) {$/;"	f	class:Glest::Entities::Faction
setResourceMultiplier	source/game/game/game_settings.h	/^	void setResourceMultiplier(int i, float v)		{ASSERT_I(); resourceMultipliers[i] = v;}$/;"	f	class:Glest::Sim::GameSettings
setRightClickOrder	source/game/world/minimap.h	/^	void setRightClickOrder(bool enable) { m_rightClickOrder = enable; }$/;"	f	class:Glest::Sim::Minimap
setRotate	source/game/game/game_camera.h	/^	void setRotate(float rotate){this->rotate= rotate;}$/;"	f	class:Glest::Gui::GameCamera
setRotation	source/game/entities/game_particle.h	/^	void setRotation(float rotation)					{this->rotation = rotation;}$/;"	f	class:Glest::Entities::UnitParticleSystem
setScenario	source/game/menu/menu_state_scenario.cpp	/^void MenuStateScenario::setScenario(int i) {$/;"	f	class:Glest::Menu::MenuStateScenario
setScenarioPath	source/game/game/game_settings.h	/^	void setScenarioPath(const string& v)			{scenarioPath = v;}$/;"	f	class:Glest::Sim::GameSettings
setScissor	source/game/widgets/widget_window.cpp	/^void WidgetWindow::setScissor(const Rect2i &rect) {$/;"	f	class:Glest::Widgets::WidgetWindow
setScreenH	source/game/global/metrics.h	/^	void setScreenH(int h) { screenH = h; }$/;"	f	class:Glest::Global::Metrics
setScreenW	source/game/global/metrics.h	/^	void setScreenW(int w) { screenW = w; }$/;"	f	class:Glest::Global::Metrics
setScriptDisplay	source/game/game/game.cpp	/^void GameState::setScriptDisplay(const string &msg) {$/;"	f	class:Glest::Gui::GameState
setSearchCluster	source/game/search/search_engine.h	/^	void setSearchCluster(Vec2i cluster) {$/;"	f	class:Glest::Search::GridNeighbours
setSearchSpace	source/game/search/search_engine.h	/^	void setSearchSpace(SearchSpace s) {$/;"	f	class:Glest::Search::GridNeighbours
setSecondaryTexCoordUnit	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	void setSecondaryTexCoordUnit(int v)    { m_secondaryTexCoordUnit = v; }$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
setSelected	source/game/widgets/list_widgets.cpp	/^void DropList::setSelected(const string &item) {$/;"	f	class:Glest::Widgets::DropList
setSelected	source/game/widgets/list_widgets.cpp	/^void DropList::setSelected(int index) {$/;"	f	class:Glest::Widgets::DropList
setSelected	source/game/widgets/list_widgets.cpp	/^void ListBox::setSelected(const string &item) {$/;"	f	class:Glest::Widgets::ListBox
setSelected	source/game/widgets/list_widgets.cpp	/^void ListBox::setSelected(int index) {$/;"	f	class:Glest::Widgets::ListBox
setSelected	source/game/widgets/list_widgets.cpp	/^void ListBoxItem::setSelected(bool s) {$/;"	f	class:Glest::Widgets::ListBoxItem
setSelected	source/game/widgets/widgets_base.cpp	/^void Widget::setSelected(bool v) {$/;"	f	class:Glest::Widgets::Widget
setSelectedColour	source/game/widgets/player_slot_widget.h	/^	void setSelectedColour(int ndx) {$/;"	f	class:Glest::Widgets::PlayerSlotWidget
setSelectedCommandPos	source/game/gui/display.cpp	/^void Display::setSelectedCommandPos(int i) {$/;"	f	class:Glest::Gui::Display
setSelectedControl	source/game/widgets/player_slot_widget.h	/^	void setSelectedControl(ControlType ct) {$/;"	f	class:Glest::Widgets::PlayerSlotWidget
setSelectedFaction	source/game/widgets/player_slot_widget.h	/^	void setSelectedFaction(int ndx) {$/;"	f	class:Glest::Widgets::PlayerSlotWidget
setSelectedTeam	source/game/widgets/player_slot_widget.h	/^	void setSelectedTeam(int team) {$/;"	f	class:Glest::Widgets::PlayerSlotWidget
setShader	source/game/game/options.cpp	/^void setShader() {$/;"	f	namespace:Glest::Gui
setShader	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^void ModelRendererGl::setShader(const string &name) {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
setShadow	source/game/widgets/widget_style.cpp	/^void TextStyle::setShadow(int fontIndex, int colourIndex, int shadowColourIndex) {$/;"	f	class:Glest::Widgets::TextStyle
setShadow	source/game/widgets/widgets.cpp	/^void StaticText::setShadow(const Vec4f &colour, int offset) {$/;"	f	class:Glest::Widgets::StaticText
setShroudOfDarkness	source/game/game/game_settings.h	/^	void setShroudOfDarkness(bool v)				{shroudOfDarkness = v;}$/;"	f	class:Glest::Sim::GameSettings
setSight	source/game/prototypes/unit_stats_base.h	/^	void setSight(int v) 				{sight = v;}$/;"	f	class:Glest::ProtoTypes::UnitStats
setSimInterface	source/game/main/program.cpp	/^void Program::setSimInterface(SimulationInterface *si) {$/;"	f	class:Glest::Main::Program
setSize	source/game/graphics/imageset.cpp	/^void Imageset::setSize(Vec2i size) {$/;"	f	class:Glest::Graphics::Imageset
setSize	source/game/graphics/imageset.cpp	/^void Imageset::setSize(int w, int h) {$/;"	f	class:Glest::Graphics::Imageset
setSize	source/game/gui/display.cpp	/^void Display::setSize() {$/;"	f	class:Glest::Gui::Display
setSize	source/game/gui/keymap_widget.cpp	/^void KeymapWidget::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Gui::KeymapWidget
setSize	source/game/misc_widgets.cpp	/^void OptionPanel::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::OptionPanel
setSize	source/game/misc_widgets.cpp	/^void ScrollText::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::ScrollText
setSize	source/game/widgets/list_widgets.cpp	/^void ListBox::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::ListBox
setSize	source/game/widgets/player_slot_widget.cpp	/^void ColourPicker::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::ColourPicker
setSize	source/game/widgets/scroll_bar.cpp	/^void ScrollBar::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::ScrollBar
setSize	source/game/widgets/scroll_bar.cpp	/^void ScrollBarShaft::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::ScrollBarShaft
setSize	source/game/widgets/scroll_bar.cpp	/^void ScrollCell::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::ScrollCell
setSize	source/game/widgets/slider.cpp	/^void Slider2::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::Slider2
setSize	source/game/widgets/slider.cpp	/^void SliderShaft::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::SliderShaft
setSize	source/game/widgets/slider.cpp	/^void SliderThumb::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::SliderThumb
setSize	source/game/widgets/ticker_tape.cpp	/^void TickerTape::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::TickerTape
setSize	source/game/widgets/widgets.cpp	/^void Button::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::Button
setSize	source/game/widgets/widgets.cpp	/^void CellStrip::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::CellStrip
setSize	source/game/widgets/widgets.cpp	/^void CheckBox::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::CheckBox
setSize	source/game/widgets/widgets_base.cpp	/^void Widget::setSize(const Vec2i &sz) {$/;"	f	class:Glest::Widgets::Widget
setSize	source/game/widgets/widgets_base.h	/^	void setSize(const int x, const int y) { setSize(Vec2i(x,y)); }$/;"	f	class:Glest::Widgets::Widget
setSize	source/shared_lib/include/graphics/font.h	/^	void setSize(int size)			{this->size= size;}$/;"	f	class:Shared::Graphics::Font
setSize	source/shared_lib/include/graphics/particle.h	/^	void setSize(float v)								{size = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setSize	source/shared_lib/include/sound/sound.h	/^	void setSize(uint32 size)							{this->size= size;}$/;"	f	class:Shared::Sound::SoundInfo
setSize	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::setSize(int w, int h) {$/;"	f	class:Shared::Platform::Window
setSize	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::setSize(int w, int h) {$/;"	f	class:Shared::Platform::Window
setSizeHint	source/game/widgets/widgets.h	/^	void setSizeHint(int i, SizeHint hint) {$/;"	f	class:Glest::Widgets::CellStrip
setSizeHints	source/game/widgets/framed_widgets.cpp	/^void TitleBar::setSizeHints() {$/;"	f	class:Glest::Widgets::TitleBar
setSizeNoEnergy	source/shared_lib/include/graphics/particle.h	/^	void setSizeNoEnergy(float v)						{sizeNoEnergy = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setSizes	source/game/widgets/widget_style.cpp	/^void BorderStyle::setSizes(int left, int top, int right, int bottom) {$/;"	f	class:Glest::Widgets::BorderStyle
setSizes	source/game/widgets/widget_style.h	/^	void setSizes(Vec4i v) { setSizes(v.x, v.y, v.z, v.w); }$/;"	f	struct:Glest::Widgets::BorderStyle
setSizes	source/game/widgets/widget_style.h	/^	void setSizes(int all) { setSizes(all, all, all, all); }$/;"	f	struct:Glest::Widgets::BorderStyle
setSolid	source/game/widgets/widget_style.cpp	/^void BorderStyle::setSolid(int colourIndex) {$/;"	f	class:Glest::Widgets::BorderStyle
setSound	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	void setSound(IDirectSound8 *dsObject, Sound *sound)	{this->sound= sound;}$/;"	f	class:Shared::Sound::Ds8::SoundBuffer
setSound	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	void setSound(Sound *sound)	                 { m_sound = sound;   }$/;"	f	class:Shared::Sound::Xa2::XaVoice
setSoundFactory	source/game/global/config.h	/^	void setSoundFactory(string val)			{soundFactory = val;}$/;"	f	class:Glest::Global::Config
setSoundStaticBuffers	source/game/global/config.h	/^	void setSoundStaticBuffers(int val)			{soundStaticBuffers = val;}$/;"	f	class:Glest::Global::Config
setSoundStreamingBuffers	source/game/global/config.h	/^	void setSoundStreamingBuffers(int val)		{soundStreamingBuffers = val;}$/;"	f	class:Glest::Global::Config
setSoundVolumeAmbient	source/game/global/config.h	/^	void setSoundVolumeAmbient(int val)			{soundVolumeAmbient = val;}$/;"	f	class:Glest::Global::Config
setSoundVolumeFx	source/game/global/config.h	/^	void setSoundVolumeFx(int val)				{soundVolumeFx = val;}$/;"	f	class:Glest::Global::Config
setSoundVolumeMusic	source/game/global/config.h	/^	void setSoundVolumeMusic(int val)			{soundVolumeMusic = val;}$/;"	f	class:Glest::Global::Config
setSpeed	source/shared_lib/include/graphics/particle.h	/^	void setSpeed(float v)								{speed = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setSplitDistance	source/game/misc_widgets.h	/^	void setSplitDistance(int v) { m_splitDistance = v; }$/;"	f	class:Glest::Widgets::OptionPanel
setSrcBlendFactor	source/shared_lib/include/graphics/particle.h	/^	void setSrcBlendFactor(BlendFactor v)				{srcBlendFactor = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setStart	source/game/search/search_engine.h	/^	void setStart(DomainKey pos, float h, float d = 0.f) {$/;"	f	class:Glest::Search::SearchEngine
setStartLocationIndex	source/game/game/game_settings.h	/^	void setStartLocationIndex(int i, int v)		{ASSERT_I(); startLocationIndex[i] = v;}$/;"	f	class:Glest::Sim::GameSettings
setStartLocations	source/map_editor/map_maker.cpp	/^void MapMaker::setStartLocations(float baseHeight, int numFactions, float minDistance) {$/;"	f	class:MapEditor::MapMaker
setState	source/game/entities/upgrade.cpp	/^void Upgrade::setState(UpgradeState state){$/;"	f	class:Glest::Entities::Upgrade
setState	source/game/facilities/logger.cpp	/^void ProgramLog::setState(const string &state){$/;"	f	class:Glest::Util::ProgramLog
setState	source/game/main/program.cpp	/^void Program::setState(ProgramState *programState) try {$/;"	f	class:Glest::Main::Program
setState	source/game/menu/main_menu.cpp	/^void MainMenu::setState(MenuState *state) {$/;"	f	class:Glest::Menu::MainMenu
setState	source/shared_lib/include/graphics/particle.h	/^	void setState(State state)							{this->state = state;}$/;"	f	class:Shared::Graphics::ParticleSystem
setStencilBits	source/shared_lib/include/graphics/context.h	/^	void setStencilBits(uint32 stencilBits)	{this->stencilBits= stencilBits;}$/;"	f	class:Shared::Graphics::Context
setStorage	source/game/entities/resource.h	/^	void setStorage(int storage) { m_storage = storage; }$/;"	f	class:Glest::Entities::StoredResource
setStorage	source/game/search/search_engine.h	/^	void setStorage(NodeStorage *store, bool own=false)	{ $/;"	f	class:Glest::Search::SearchEngine
setStrOffsetValue	source/shared_lib/include/util/properties.h	/^	void setStrOffsetValue(size_t strOffset){type = typeStringOffset; this->value.strOffset = strOffset;}$/;"	f	class:Shared::Util::Variant
setStrength	source/game/entities/effect.h	/^	void setStrength(fixed strength){this->strength = strength;}$/;"	f	class:Glest::Entities::Effect
setString	source/shared_lib/include/util/properties.h	/^	void setString(const string &key, const string &value) {$/;"	f	class:Shared::Util::Properties
setStyle	source/game/widgets/player_slot_widget.cpp	/^void ColourButton::setStyle() {$/;"	f	class:Glest::Widgets::ColourButton
setStyle	source/game/widgets/tool_tips.cpp	/^void CommandTipReq::setStyle() {$/;"	f	class:Glest::Widgets::CommandTipReq
setStyle	source/game/widgets/widgets_base.h	/^	virtual void setStyle() {}$/;"	f	class:Glest::Widgets::Widget
setStyle	source/game/widgets/widgets_base.h	/^	void setStyle(const WidgetStyle &style) {$/;"	f	class:Glest::Widgets::Widget
setStyle	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::setStyle(WindowStyle windowStyle) {$/;"	f	class:Shared::Platform::Window
setStyle	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::setStyle(WindowStyle windowStyle) {$/;"	f	class:Shared::Platform::Window
setSubtitle	source/game/facilities/logger.h	/^	void setSubtitle(const string &v)	{subtitle = v;}$/;"	f	class:Glest::Util::ProgramLog
setSurface	source/map_editor/map.cpp	/^void Map::setSurface(int x, int y, int surface) {$/;"	f	class:MapEditor::Map
setTarget	source/game/entities/game_particle.h	/^	void setTarget(const Unit *target)						{this->target = target;}$/;"	f	class:Glest::Entities::Projectile
setTarget	source/game/entities/unit.cpp	/^void Unit::setTarget(const Unit *unit, bool faceTarget, bool useNearestOccupiedCell) {$/;"	f	class:Glest::Entities::Unit
setTargetCamera	source/game/menu/menu_background.cpp	/^void MenuBackground::setTargetCamera(const Camera *targetCamera){$/;"	f	class:Glest::Menu::MenuBackground
setTargetPos	source/game/entities/unit.h	/^	void setTargetPos(const Vec2i &targetPos)			{this->targetPos = targetPos; targetRef = -1;}$/;"	f	class:Glest::Entities::Unit
setTargetVec	source/game/entities/unit.h	/^	void setTargetVec(const Vec3f &targetVec)			{this->targetVec = targetVec;}$/;"	f	class:Glest::Entities::Unit
setTeam	source/game/game/game_settings.h	/^	void setTeam(int i, int v)						{ASSERT_I(); teams[i] = v;}$/;"	f	class:Glest::Sim::GameSettings
setTeam	source/game/menu/menu_state_about.cpp	/^	void setTeam(const string &teamName) {$/;"	f	class:Glest::Menu::TeamInfoWidget
setTeamColour	source/shared_lib/include/graphics/model_renderer.h	/^	void setTeamColour(const Vec3f &colour) { teamColour = colour; }$/;"	f	class:Shared::Graphics::ModelRenderer
setTeamColour	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleSystem::setTeamColour(Vec3f teamColour) {$/;"	f	class:Shared::Graphics::ParticleSystem
setTeamColourMode	source/game/graphics/renderer.h	/^	void setTeamColourMode(TeamColourMode v) { m_teamColourMode = v; }$/;"	f	class:Glest::Graphics::Renderer
setTeamOnly	source/game/gui/chat_dialog.h	/^	void setTeamOnly(bool v)	{ m_teamCheckBox->setChecked(v); }$/;"	f	class:Glest::Gui::ChatDialog
setTeamTexture	source/g3d_viewer/renderer.h	/^	void setTeamTexture(const Texture *teamTexture)	{this->teamTexture= teamTexture;}$/;"	f	class:Shared::G3dViewer::MeshCallbackTeamColor
setTeamTexture	source/game/graphics/renderer.cpp	/^	void setTeamTexture(const Texture *teamTexture)	{this->teamTexture= teamTexture;}$/;"	f	class:Glest::Graphics::MeshCallbackTeamColor
setTechPath	source/game/game/game_settings.h	/^	void setTechPath(const string& v)				{techPath = v;}$/;"	f	class:Glest::Sim::GameSettings
setTechTitle	source/game/main/program.h	/^	void setTechTitle(const string &title) {$/;"	f	class:Glest::Main::Program
setTexCoordPointer	source/shared_lib/sources/graphics/buffer.cpp	/^void VertexBuffer::setTexCoordPointer(void *pointer, int texCoordIndex, int coordCount){$/;"	f	class:Shared::Graphics::VertexBuffer
setTexId	source/game/graphics/surface_atlas.h	/^	void setTexId(int id)                   {this->texId = id;}$/;"	f	class:Glest::Graphics::SurfaceInfo
setTexId	source/game/world/map.h	/^	void setTexId(int id)                           { this->texId = id;          }$/;"	f	class:Glest::Sim::Tile
setText	source/game/graphics/components.h	/^	void setText(const string &text)	{this->text= text;}$/;"	f	class:Glest::Graphics::GraphicComponent
setText	source/game/misc_widgets.cpp	/^void ScrollText::setText(const string &txt, ScrollAction scroll) {$/;"	f	class:Glest::Widgets::ScrollText
setText	source/game/widgets/framed_widgets.h	/^	void setText(const string &txt) { m_titleText->setText(txt); }$/;"	f	class:Glest::Widgets::TitleBar
setText	source/game/widgets/widgets_base.cpp	/^void TextWidget::setText(const string &txt, int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
setText	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::setText(string text) {$/;"	f	class:Shared::Platform::Window
setText	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::setText(string text) {$/;"	f	class:Shared::Platform::Window
setTextColour	source/game/widgets/widgets_base.cpp	/^void TextWidget::setTextColour(const Vec4f &col, int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
setTextFade	source/game/widgets/widgets_base.cpp	/^void TextWidget::setTextFade(float alpha, int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
setTextFont	source/game/widgets/widgets_base.h	/^	void setTextFont(int fontIndex, int ndx= 0) { m_texts[ndx].m_font = fontIndex; }$/;"	f	class:Glest::Widgets::TextWidget
setTextPos	source/game/widgets/widgets_base.cpp	/^void TextWidget::setTextPos(const Vec2i &pos, int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
setTextShadowColour	source/game/widgets/widgets_base.cpp	/^void TextWidget::setTextShadowColour(const Vec4f &col, int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
setTextShadowColour2	source/game/widgets/widgets_base.cpp	/^void TextWidget::setTextShadowColour2(const Vec4f &col, int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
setTextShadowColours	source/game/widgets/widgets_base.h	/^	void setTextShadowColours(const Vec4f &col1, const Vec4f &col2, int ndx = 0) {$/;"	f	class:Glest::Widgets::TextWidget
setTextShadowOffset	source/game/widgets/widgets_base.cpp	/^void TextWidget::setTextShadowOffset(const Vec2i &offset, int ndx) {$/;"	f	class:Glest::Widgets::TextWidget
setTexture	source/game/widgets/widget_style.cpp	/^void BackgroundStyle::setTexture(int imageIndex) {$/;"	f	class:Glest::Widgets::BackgroundStyle
setTexture	source/shared_lib/include/graphics/particle.h	/^	void setTexture(Texture *v)							{texture = v;}$/;"	f	class:Shared::Graphics::ParticleSystemBase
setTextureManager	source/shared_lib/include/graphics/model.h	/^	void setTextureManager(TextureManager *textureManager) {this->textureManager = textureManager;}$/;"	f	class:Shared::Graphics::Model
setTextureManager	source/shared_lib/include/graphics/model_manager.h	/^	void setTextureManager(TextureManager *textureManager)	{this->textureManager= textureManager;}$/;"	f	class:Shared::Graphics::ModelManager
setThisFactionIndex	source/game/game/game_settings.h	/^	void setThisFactionIndex(int v) 				{thisFactionIndex = v;}$/;"	f	class:Glest::Sim::GameSettings
setThumbPos	source/game/widgets/scroll_bar.h	/^	void setThumbPos(float v) { m_shaft->setThumbPos(float(v)); }$/;"	f	class:Glest::Widgets::ScrollBar
setThumbPos	source/game/widgets/scroll_bar.h	/^	void setThumbPos(float v) { setThumbPosPixels(round(v * m_shaftRatio)); }$/;"	f	class:Glest::Widgets::ScrollBarShaft
setThumbPosPercent	source/game/widgets/scroll_bar.h	/^	void setThumbPosPercent(int v) { m_shaft->setThumbPosPercent(v); }$/;"	f	class:Glest::Widgets::ScrollBar
setThumbPosPercent	source/game/widgets/scroll_bar.h	/^	void setThumbPosPercent(int v) { setThumbPosPixels(round(v \/ 100.f * m_maxOffset)); }$/;"	f	class:Glest::Widgets::ScrollBarShaft
setThumbPosPixels	source/game/widgets/scroll_bar.cpp	/^void ScrollBarShaft::setThumbPosPixels(int v) {$/;"	f	class:Glest::Widgets::ScrollBarShaft
setThumbPosRatio	source/game/widgets/scroll_bar.h	/^	void setThumbPosRatio(float v) { setThumbPosPixels(round(v * dominantSize())); }$/;"	f	class:Glest::Widgets::ScrollBarShaft
setTileHeight	source/game/world/map.h	/^	void setTileHeight(const Vec2i &pos, float h) { m_vertexData->get(pos).vert().y = h; }$/;"	f	class:Glest::Sim::Map
setTileType	source/game/world/map.h	/^	void setTileType(int tileType)                  { this->tileType= tileType;  }$/;"	f	class:Glest::Sim::Tile
setTilesetPath	source/game/game/game_settings.h	/^	void setTilesetPath(const string& v)			{tilesetPath = v;}$/;"	f	class:Glest::Sim::GameSettings
setTime	source/game/script/script_manager.cpp	/^int setTime(LuaHandle *l) {$/;"	f	namespace:Glest::Script
setTime	source/game/world/time_flow.h	/^	void setTime(float t) {time = t;}$/;"	f	class:Glest::Sim::TimeFlow
setTimeLimit	source/game/search/search_engine.h	/^	void setTimeLimit(int limit) { expandLimit = limit > 0 ? limit : -1; }$/;"	f	class:Glest::Search::SearchEngine
setTimer	source/game/script/script_manager.cpp	/^int ScriptManager::setTimer(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
setTipText	source/game/widgets/tool_tips.cpp	/^void CommandTip::setTipText(const string &tipText) {$/;"	f	class:Glest::Widgets::CommandTip
setTipText	source/game/widgets/tool_tips.h	/^	void setTipText(const string &txt) {$/;"	f	class:Glest::Widgets::CommandTipMain
setTitle	source/map_editor/map.cpp	/^void Map::setTitle(const string &title) {$/;"	f	class:MapEditor::Map
setTitleBarSize	source/game/widgets/framed_widgets.h	/^	void setTitleBarSize(int sz) { CellStrip::setSizeHint(0, SizeHint(-1, sz)); }$/;"	f	class:Glest::Widgets::Frame
setTitleText	source/game/widgets/framed_widgets.cpp	/^void Frame::setTitleText(const string &text) {$/;"	f	class:Glest::Widgets::Frame
setToolTipText2	source/game/gui/display.cpp	/^void Display::setToolTipText2(const string &hdr, const string &tip, DisplaySection i_section) {$/;"	f	class:Glest::Gui::Display
setTotalRange	source/game/widgets/scroll_bar.cpp	/^void ScrollPane::setTotalRange(Vec2i total) {$/;"	f	class:Glest::Widgets::ScrollPane
setTrajectory	source/game/entities/game_particle.h	/^	void setTrajectory(TrajectoryType trajectory)			{this->trajectory= trajectory;}$/;"	f	class:Glest::Entities::Projectile
setTrajectoryFrequency	source/game/entities/game_particle.h	/^	void setTrajectoryFrequency(float trajectoryFrequency)	{this->trajectoryFrequency= trajectoryFrequency;}$/;"	f	class:Glest::Entities::Projectile
setTrajectoryScale	source/game/entities/game_particle.h	/^	void setTrajectoryScale(float trajectoryScale)			{this->trajectoryScale= trajectoryScale;}$/;"	f	class:Glest::Entities::Projectile
setTrajectorySpeed	source/game/entities/game_particle.h	/^	void setTrajectorySpeed(float trajectorySpeed)			{this->trajectorySpeed= trajectorySpeed;}$/;"	f	class:Glest::Entities::Projectile
setTransient	source/game/widgets/widgets_base.h	/^	void setTransient() { m_permanent = false; }$/;"	f	class:Glest::Widgets::Widget
setTransitionFunc	source/game/widgets/ticker_tape.h	/^	void setTransitionFunc(TransitionFunc tf) { m_transFunc = tf;   }$/;"	f	class:Glest::Widgets::TickerTape
setTransitionInterval	source/game/widgets/ticker_tape.h	/^	void setTransitionInterval(int v)   { m_transitionInterval = v; }$/;"	f	class:Glest::Widgets::TickerTape
setTransportedLabel	source/game/gui/display.cpp	/^void Display::setTransportedLabel(bool v) {$/;"	f	class:Glest::Gui::Display
setType	source/game/entities/command.h	/^	void setType(const CommandType *type)				{this->type= type;}$/;"	f	class:Glest::Entities::Command
setType	source/game/widgets/widgets_base.h	/^	void setType(AnchorType t) { m_type = t; }$/;"	f	class:Glest::Widgets::Anchor
setType	source/game/world/map.h	/^	void setType(SurfaceType type)			{ surfaceType = type;	}$/;"	f	class:Glest::Sim::Cell
setType	source/shared_lib/include/graphics/font.h	/^	void setType(string type)		{this->type= type;}$/;"	f	class:Shared::Graphics::Font
setUiConsoleMaxLines	source/game/global/config.h	/^	void setUiConsoleMaxLines(int val)			{uiConsoleMaxLines = val;}$/;"	f	class:Glest::Global::Config
setUiConsoleTimeout	source/game/global/config.h	/^	void setUiConsoleTimeout(int val)			{uiConsoleTimeout = val;}$/;"	f	class:Glest::Global::Config
setUiFocusArrows	source/game/global/config.h	/^	void setUiFocusArrows(bool val)				{uiFocusArrows = val;}$/;"	f	class:Glest::Global::Config
setUiLastOptionsPage	source/game/global/config.h	/^	void setUiLastOptionsPage(int val)			{uiLastOptionsPage = val;}$/;"	f	class:Glest::Global::Config
setUiLastScenario	source/game/global/config.h	/^	void setUiLastScenario(string val)			{uiLastScenario = val;}$/;"	f	class:Glest::Global::Config
setUiLastScenarioCatagory	source/game/global/config.h	/^	void setUiLastScenarioCatagory(string val)	{uiLastScenarioCatagory = val;}$/;"	f	class:Glest::Global::Config
setUiLocale	source/game/global/config.h	/^	void setUiLocale(string val)				{uiLocale = val;}$/;"	f	class:Glest::Global::Config
setUiPhotoMode	source/game/global/config.h	/^	void setUiPhotoMode(bool val)				{uiPhotoMode = val;}$/;"	f	class:Glest::Global::Config
setUiPinWidgets	source/game/global/config.h	/^	void setUiPinWidgets(bool val)				{uiPinWidgets = val;}$/;"	f	class:Glest::Global::Config
setUiScrollSpeed	source/game/global/config.h	/^	void setUiScrollSpeed(float val)			{uiScrollSpeed = val;}$/;"	f	class:Glest::Global::Config
setUiTeamColourMode	source/game/global/config.h	/^	void setUiTeamColourMode(int val)			{uiTeamColourMode = val;}$/;"	f	class:Glest::Global::Config
setUndoPoint	source/map_editor/program.cpp	/^void Program::setUndoPoint(ChangeType change) {$/;"	f	class:MapEditor::Program
setUniform	source/game/widgets/widget_style.cpp	/^void PaddingStyle::setUniform(int pad) {$/;"	f	class:Glest::Widgets::PaddingStyle
setUniform	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::setUniform(const string &name, GLfloat value) {$/;"	f	class:Shared::Graphics::GlslProgram
setUniform	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::setUniform(const string &name, GLint value) {$/;"	f	class:Shared::Graphics::GlslProgram
setUniform	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::setUniform(const string &name, GLuint value) {$/;"	f	class:Shared::Graphics::GlslProgram
setUniform	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::setUniform(const string &name, const Vec3f &value) {$/;"	f	class:Shared::Graphics::GlslProgram
setUniform	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::setUniform(int handle, GLfloat value) {$/;"	f	class:Shared::Graphics::GlslProgram
setUniform	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::setUniform(int handle, GLint value) {$/;"	f	class:Shared::Graphics::GlslProgram
setUniform	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::setUniform(int handle, GLuint value) {$/;"	f	class:Shared::Graphics::GlslProgram
setUniform	source/shared_lib/sources/graphics/gl/shader.cpp	/^bool GlslProgram::setUniform(int handle, const Vec3f &value) {$/;"	f	class:Shared::Graphics::GlslProgram
setUnit	source/game/entities/command.h	/^	void setUnit(Unit *unit)							{this->unitRef = unit ? unit->getId() : 0;}$/;"	f	class:Glest::Entities::Command
setUnit	source/game/world/map.h	/^	void setUnit(Zone zone, Unit *unit)	{ units[zone]= unit;	}$/;"	f	class:Glest::Sim::Cell
setUnit2	source/game/entities/command.h	/^	void setUnit2(Unit *unit2)							{this->unitRef2 = unit2 ? unit2->getId() : 0;}	$/;"	f	class:Glest::Entities::Command
setUnitCount	source/game/facilities/logger.h	/^	void setUnitCount(int count) { totalUnits = count; unitsLoaded = 0; }$/;"	f	class:Glest::Util::ProgramLog
setUnitTrigger	source/game/script/script_manager.cpp	/^int ScriptManager::setUnitTrigger(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
setUnitTriggerX	source/game/script/script_manager.cpp	/^int ScriptManager::setUnitTriggerX(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
setUnitType	source/game/prototypes/command_type.h	/^	void setUnitType(const UnitType *ut) { unitType = ut; }$/;"	f	class:Glest::ProtoTypes::CommandType
setUp	source/test/datastructs/circular_buffer_test.cpp	/^void CircularBufferTest::setUp() {$/;"	f	class:Test::CircularBufferTest
setUp	source/test/datastructs/fixed_point_test.cpp	/^void FixedPointTest::setUp() {$/;"	f	class:Test::FixedPointTest
setUp	source/test/datastructs/heap_test.h	/^	void setUp()	{}$/;"	f	class:Test::MinHeapTest
setUp	source/test/facilities/rect_iter_test.cpp	/^void RectIteratorTest::setUp() {$/;"	f	class:Test::RectIteratorTest
setUp	source/test/facilities/reverse_rect_iter_test.cpp	/^void ReverseRectIteratorTest::setUp() {$/;"	f	class:Test::ReverseRectIteratorTest
setUp	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::setUp() {$/;"	f	class:Test::InfluenceMapTest
setUp	source/test/search/line_test.h	/^	void setUp()	{}$/;"	f	class:Test::LineAlgorithmTest
setUp	source/test/search/node_pool_test.cpp	/^void NodePoolTest::setUp() {$/;"	f	class:Test::NodePoolTest
setUp	source/test/test_suite_template.h	/^  void setUp()$/;"	f	class:TestSuiteTemplate
setUpImage	source/game/gui/display.h	/^	void setUpImage(int i, const Texture2D *image) 		{setImage(image, i);}$/;"	f	class:Glest::Gui::Display
setUpdateFps	source/game/main/program.cpp	/^void Program::setUpdateFps(int updateFps) {$/;"	f	class:Glest::Main::Program
setValue	source/configurator/configuration.h	/^	void setValue(const string &value)					{this->value = value;}$/;"	f	class:Configurator::Field
setValue	source/game/misc_widgets.h	/^	void setValue(int val) { $/;"	f	class:Glest::Widgets::Spinner
setValue	source/game/widgets/slider.cpp	/^void SliderShaft::setValue(int value) {$/;"	f	class:Glest::Widgets::SliderShaft
setValue	source/game/widgets/slider.h	/^	void setValue(int value) { m_shaft->setValue(value); }$/;"	f	class:Glest::Widgets::Slider2
setValue	source/game/widgets/widgets_base.h	/^	void setValue(int v) { m_value = v; }$/;"	f	class:Glest::Widgets::Anchor
setValue	source/shared_lib/include/util/properties.h	/^	void setValue(char value)				{type = typeChar; this->value.c = value;}$/;"	f	class:Shared::Util::Variant
setValue	source/shared_lib/include/util/properties.h	/^	void setValue(const char* value)		{type = typeString; this->value.str = value;}$/;"	f	class:Shared::Util::Variant
setValue	source/shared_lib/include/util/properties.h	/^	void setValue(double value)				{type = typeDouble; this->value.d = value;}$/;"	f	class:Shared::Util::Variant
setValue	source/shared_lib/include/util/properties.h	/^	void setValue(float value)				{type = typeFloat; this->value.f = value;}$/;"	f	class:Shared::Util::Variant
setValue	source/shared_lib/include/util/properties.h	/^	void setValue(int value)				{type = typeInt; this->value.i = value;}$/;"	f	class:Shared::Util::Variant
setValue	source/shared_lib/include/util/properties.h	/^	void setValue(short value)				{type = typeShort; this->value.s = value;}$/;"	f	class:Shared::Util::Variant
setValue	source/shared_lib/include/util/properties.h	/^	void setValue(unsigned char value)		{type = typeUChar; this->value.uc = value;}$/;"	f	class:Shared::Util::Variant
setValue	source/shared_lib/include/util/properties.h	/^	void setValue(unsigned int value)		{type = typeUint; this->value.ui = value;}$/;"	f	class:Shared::Util::Variant
setValue	source/shared_lib/include/util/properties.h	/^	void setValue(unsigned short value)		{type = typeUShort; this->value.us = value;}$/;"	f	class:Shared::Util::Variant
setValues	source/game/prototypes/unit_stats_base.cpp	/^void UnitStats::setValues(const UnitStats &o) {$/;"	f	class:Glest::ProtoTypes::UnitStats
setValues	source/game/widgets/widget_style.cpp	/^void PaddingStyle::setValues(int top, int right, int bottom, int left) {$/;"	f	class:Glest::Widgets::PaddingStyle
setVariableName	source/configurator/configuration.h	/^	void setVariableName(const string &variableName)	{this->variableName = variableName;}$/;"	f	class:Configurator::Field
setVertical	source/game/widgets/widget_style.cpp	/^void PaddingStyle::setVertical(int pad) {$/;"	f	class:Glest::Widgets::PaddingStyle
setVerticalSpreadA	source/game/entities/game_particle.h	/^	void setVerticalSpreadA(float verticalSpreadA)		{this->verticalSpreadA = verticalSpreadA;}$/;"	f	class:Glest::Entities::Splash
setVerticalSpreadB	source/game/entities/game_particle.h	/^	void setVerticalSpreadB(float verticalSpreadB)		{this->verticalSpreadB = verticalSpreadB;}$/;"	f	class:Glest::Entities::Splash
setVictorious	source/game/game/stats.h	/^	void setVictorious(int i)						{ASSERT_INDEX(); playerStats[i].victory = true;}$/;"	f	class:Glest::Sim::Stats
setVideoMode	source/shared_lib/include/platform/window.h	/^	void setVideoMode(VideoMode viedoMode) { m_videoMode = viedoMode; }$/;"	f	class:Shared::Platform::Window
setVisible	source/game/gui/chat_dialog.cpp	/^void ChatDialog::setVisible(bool vis) {$/;"	f	class:Glest::Gui::ChatDialog
setVisible	source/game/gui/lua_console.cpp	/^void LuaConsole::setVisible(bool vis) {$/;"	f	class:Glest::Gui::LuaConsole
setVisible	source/game/widgets/widgets_base.h	/^	virtual void setVisible(bool vis) { m_visible = vis; }$/;"	f	class:Glest::Widgets::Widget
setVisible	source/game/world/map.h	/^	void setVisible(int teamIndex, bool visible)	{$/;"	f	class:Glest::Sim::Tile
setVisible	source/shared_lib/include/graphics/particle.h	/^	void setVisible(bool visible)						{this->visible = visible;}$/;"	f	class:Shared::Graphics::ParticleSystem
setVisible	source/shared_lib/sources/platform/sdl/window.cpp	/^void Window::setVisible(bool visible) {$/;"	f	class:Shared::Platform::Window
setVisible	source/shared_lib/sources/platform/win32/window.cpp	/^void Window::setVisible(bool visible) {$/;"	f	class:Shared::Platform::Window
setVisibleExtrema	source/game/graphics/scene_culler.cpp	/^void SceneCuller::setVisibleExtrema() {$/;"	f	class:Glest::Graphics::SceneCuller
setVisibleExtrema	source/game/graphics/scene_culler.cpp	/^void SceneCuller::setVisibleExtrema(const EdgeIt &start, const EdgeIt &end) {$/;"	f	class:Glest::Graphics::SceneCuller
setVolume	source/shared_lib/include/sound/sound.h	/^	void setVolume(float volume)	{this->volume= volume;}$/;"	f	class:Shared::Sound::Sound
setWestBorderDirty	source/game/search/cluster_map.h	/^	void setWestBorderDirty(const Vec2i &cluster)	{ dirty = true; dirtyWestBorders.insert(cluster);	}$/;"	f	class:Glest::Search::ClusterMap
setWidget	source/game/misc_widgets.cpp	/^void OptionContainer::setWidget(Widget* widget) {$/;"	f	class:Glest::Widgets::OptionContainer
setWidgetStyle	source/game/widgets/widgets_base.cpp	/^void Widget::setWidgetStyle(WidgetType type) {$/;"	f	class:Glest::Widgets::Widget
setWidth	source/shared_lib/include/graphics/font.h	/^	void setWidth(int i, float width)	{widths[i] = width;}$/;"	f	class:Shared::Graphics::FontMetrics
setWidth	source/shared_lib/include/graphics/font.h	/^	void setWidth(int width)		{this->width= width;}$/;"	f	class:Shared::Graphics::Font
setWindSpeed	source/shared_lib/include/graphics/particle.h	/^	void setWindSpeed(const Vec3f &windSpeed)			{this->windSpeed = windSpeed;}$/;"	f	class:Shared::Graphics::ParticleSystem
setWindSpeed2	source/shared_lib/include/graphics/particle.h	/^	void setWindSpeed2(float hAngle, float hSpeed, float vSpeed = 0.f) {$/;"	f	class:Shared::Graphics::ParticleSystem
setWrapMode	source/shared_lib/include/graphics/texture.h	/^	void setWrapMode(WrapMode wrapMode)	{this->wrapMode= wrapMode;}$/;"	f	class:Shared::Graphics::Texture
setX	source/game/graphics/components.h	/^	void setX(int x)					{this->x= x;}$/;"	f	class:Glest::Graphics::GraphicComponent
setXaVoice	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	void setXaVoice(IXAudio2SourceVoice *voice)  { m_xaVoice = voice; }$/;"	f	class:Shared::Sound::Xa2::XaVoice
setY	source/game/graphics/components.h	/^	void setY(int y)					{this->y= y;}$/;"	f	class:Glest::Graphics::GraphicComponent
setsamplesPerSecond	source/shared_lib/include/sound/sound.h	/^	void setsamplesPerSecond(uint32 samplesPerSecond)	{this->samplesPerSecond= samplesPerSecond;}$/;"	f	class:Shared::Sound::SoundInfo
setting	source/game/network/network_message.h	/^		uint32 setting		:  8;$/;"	m	struct:Glest::Net::GameSpeedMessage::Data
setupDeviceContext	source/shared_lib/sources/platform/win32/gl_wrap.cpp	/^void PlatformContextGl::setupDeviceContext() {$/;"	f	class:Shared::Platform::PlatformContextGl
setupHierarchicalOpenList	source/game/search/route_planner.cpp	/^HAAStarResult RoutePlanner::setupHierarchicalOpenList(Unit *unit, const Vec2i &target) {$/;"	f	class:Glest::Search::RoutePlanner
setupHierarchicalSearch	source/game/search/route_planner.cpp	/^HAAStarResult RoutePlanner::setupHierarchicalSearch(Unit *unit, const Vec2i &dest, TransitionGoal &goalFunc) {$/;"	f	class:Glest::Search::RoutePlanner
setupLighting	source/game/graphics/renderer.cpp	/^void Renderer::setupLighting() {$/;"	f	class:Glest::Graphics::Renderer
setupListBoxLang	source/game/game/options.cpp	/^void Options::setupListBoxLang() {$/;"	f	class:Glest::Gui::Options
setupLoadingScreen	source/game/facilities/logger.cpp	/^bool ProgramLog::setupLoadingScreen(const string &dir) {$/;"	f	class:Glest::Util::ProgramLog
shadowAlpha	source/game/graphics/renderer.h	/^	float shadowAlpha;$/;"	m	class:Glest::Graphics::Renderer
shadowFrameSkip	source/game/graphics/renderer.h	/^	int shadowFrameSkip;$/;"	m	class:Glest::Graphics::Renderer
shadowMapFrame	source/game/graphics/renderer.h	/^	int shadowMapFrame;$/;"	m	class:Glest::Graphics::Renderer
shadowMapHandle	source/game/graphics/renderer.h	/^	GLuint shadowMapHandle;$/;"	m	class:Glest::Graphics::Renderer
shadowMapMatrix	source/game/graphics/renderer.h	/^	Matrix4f shadowMapMatrix;$/;"	m	class:Glest::Graphics::Renderer
shadowTexUnit	source/game/graphics/renderer.cpp	/^const GLenum Renderer::shadowTexUnit    = GL_TEXTURE2;$/;"	m	class:Glest::Graphics::Renderer	file:
shadowTexUnit	source/game/graphics/renderer.h	/^	static const GLenum shadowTexUnit;$/;"	m	class:Glest::Graphics::Renderer
shadowTextureSize	source/game/graphics/renderer.h	/^	int shadowTextureSize;$/;"	m	class:Glest::Graphics::Renderer
shadowsToStr	source/game/graphics/renderer.cpp	/^string Renderer::shadowsToStr(ShadowMode mode){$/;"	f	class:Glest::Graphics::Renderer
sharedLibVersionString	source/shared_lib/sources/util/util.cpp	/^const string sharedLibVersionString= "v0.5";$/;"	m	namespace:Shared::Util	file:
shiftLengthMult	source/game/prototypes/earthquake_type.h	/^	Vec3f shiftLengthMult;		\/**< multiplier of magnitude to determine max length of each shift *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
shiftsPerSecond	source/game/prototypes/earthquake_type.h	/^	float shiftsPerSecond;		\/**< number of sudden shifts per second *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
shiftsPerSecondVar	source/game/prototypes/earthquake_type.h	/^	float shiftsPerSecondVar;	\/**< variance of shiftsPerSecond (+-) *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
shortInterval	source/game/ai/ai_rule.h	/^	static const int shortInterval= 5000;$/;"	m	class:Glest::Plan::AiRuleProduceResourceProducer
shouldBeFullscreen	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^	bool shouldBeFullscreen = false;$/;"	m	namespace:Shared::Platform::Private	file:
shouldLogAiEvent	source/game/facilities/logger.h	/^	bool shouldLogAiEvent(int faction, AiComponent component, int level) const {$/;"	f	class:Glest::Util::Logger
shouldLogCmdEvent	source/game/facilities/logger.h	/^	bool shouldLogCmdEvent(int faction, CmdClass cc,  int level) const {$/;"	f	class:Glest::Util::Logger
show	source/game/graphics/components.h	/^	void show() { visible = true; }$/;"	f	class:Glest::Graphics::GraphicComponent
show	source/game/gui/user_interface.cpp	/^void Mouse3d::show(Vec2i pos) {$/;"	f	class:Glest::Gui::Mouse3d
show	source/map_editor/main.cpp	/^void SimpleDialog::show() {$/;"	f	class:MapEditor::SimpleDialog
showCursor	source/shared_lib/include/platform/sdl/platform_util.h	/^inline void showCursor(bool b) {$/;"	f	namespace:Shared::Platform
showCursor	source/shared_lib/include/platform/win32/platform_util.h	/^inline void showCursor(bool b)	{ShowCursor(b);}$/;"	f	namespace:Shared::Platform
showDialog	source/game/widgets/framed_widgets.cpp	/^InputDialog* InputDialog::showDialog(Vec2i pos, Vec2i size, const string &title, const string &msg, $/;"	f	class:Glest::Widgets::InputDialog
showDialog	source/game/widgets/framed_widgets.cpp	/^MessageDialog* MessageDialog::showDialog(Vec2i pos, Vec2i size, const string &title, $/;"	f	class:Glest::Widgets::MessageDialog
showFrustum	source/game/graphics/debug_renderer.h	/^			showFrustum,		\/\/ set to show visualisation of captured view frustum$/;"	m	class:Glest::Debug::DebugRenderer
showLoseMessageBox	source/game/game/game.cpp	/^void GameState::showLoseMessageBox() {$/;"	f	class:Glest::Gui::GameState
showMessage	source/game/script/script_manager.cpp	/^int ScriptManager::showMessage(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
showShrinkExpand	source/game/widgets/framed_widgets.h	/^	void showShrinkExpand(bool v) {$/;"	f	class:Glest::Widgets::TitleBar
showVisibleQuad	source/game/graphics/debug_renderer.h	/^			showVisibleQuad,	\/\/ set to show visualisation of last captured scene cull$/;"	m	class:Glest::Debug::DebugRenderer
showWinMessageBox	source/game/game/game.cpp	/^void GameState::showWinMessageBox() {$/;"	f	class:Glest::Gui::GameState
shroudOfDarkness	source/game/game/game_settings.h	/^	bool shroudOfDarkness;$/;"	m	class:Glest::Sim::GameSettings
shroudOfDarkness	source/game/network/network_message.h	/^		int8 shroudOfDarkness;$/;"	m	struct:Glest::Net::LaunchMessage::Data
shroudOfDarkness	source/game/script/scenario.h	/^	bool shroudOfDarkness;$/;"	m	struct:Glest::Script::ScenarioInfo
shroudOfDarkness	source/game/world/world.h	/^	bool fogOfWar, shroudOfDarkness;$/;"	m	class:Glest::Sim::World
shutdown	source/shared_lib/sources/physfs/FSFactory.cpp	/^void FSFactory::shutdown() {$/;"	f	class:Shared::PhysFS::FSFactory
shutdown	source/shared_lib/sources/util/leak_dumper.cpp	/^void AllocRegistry::shutdown() {$/;"	f	class:AllocRegistry
sight	source/game/prototypes/unit_stats_base.h	/^    int sight;$/;"	m	class:Glest::ProtoTypes::UnitStats
sightMult	source/game/prototypes/unit_stats_base.h	/^	fixed sightMult;$/;"	m	class:Glest::ProtoTypes::EnhancementType
signal	source/shared_lib/include/util/sigslot.h	/^	signal()	{ ; }$/;"	f	class:sigslot::signal
signal	source/shared_lib/include/util/sigslot.h	/^template<typename ArgType> class signal : public signal_base {$/;"	c	namespace:sigslot
signal_base	source/shared_lib/include/util/sigslot.h	/^class signal_base {$/;"	c	namespace:sigslot
signal_connect	source/shared_lib/include/util/sigslot.h	/^	void signal_connect(signal_base* sender) {		m_senders.insert(sender); }$/;"	f	class:sigslot::has_slots
signal_disconnect	source/shared_lib/include/util/sigslot.h	/^	void signal_disconnect(signal_base* sender) {	m_senders.erase(sender); }$/;"	f	class:sigslot::has_slots
sigslot	source/shared_lib/include/util/sigslot.h	/^namespace sigslot {$/;"	n
simInterface	source/game/game/game.h	/^	SimulationInterface *simInterface;$/;"	m	class:Glest::Gui::GameState
simpleTextPrint	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool simpleTextPrint;$/;"	m	class:TiXmlPrinter
simulationInterface	source/game/main/program.h	/^	SimulationInterface *simulationInterface;$/;"	m	class:Glest::Main::Program
sinRandomize	source/map_editor/map.cpp	/^void Map::sinRandomize(int strenght) {$/;"	f	class:MapEditor::Map
singleFactory	source/shared_lib/include/util/factory.h	/^	SingleFactory<T> singleFactory;$/;"	m	class:Shared::Util::SingleTypeFactory
singleton	source/game/game/game.cpp	/^GameState *GameState::singleton = NULL;$/;"	m	class:Glest::Gui::GameState	file:
singleton	source/game/game/game.h	/^	static GameState *singleton;$/;"	m	class:Glest::Gui::GameState
singleton	source/game/main/program.cpp	/^Program *Program::singleton = NULL;$/;"	m	class:Glest::Main::Program	file:
singleton	source/game/main/program.h	/^	static Program *singleton;$/;"	m	class:Glest::Main::Program
singleton	source/game/world/world.cpp	/^World *World::singleton = 0;$/;"	m	class:Glest::Sim::World	file:
singleton	source/game/world/world.h	/^	static World *singleton;$/;"	m	class:Glest::Sim::World
singleton	source/shared_lib/include/platform/sdl/platform_util.h	/^	static PlatformExceptionHandler *singleton;$/;"	m	class:Shared::Platform::PlatformExceptionHandler
singleton	source/shared_lib/include/platform/win32/platform_util.h	/^	static PlatformExceptionHandler *singleton;$/;"	m	class:Shared::Platform::PlatformExceptionHandler
singleton	source/shared_lib/sources/platform/win32/platform_util.cpp	/^PlatformExceptionHandler *PlatformExceptionHandler::singleton = NULL;$/;"	m	class:Shared::Platform::PlatformExceptionHandler	file:
siteMaps	source/game/search/cartographer.h	/^	SiteMaps       siteMaps;     \/**< Goal maps for building sites *\/$/;"	m	class:Glest::Search::Cartographer
size	source/game/entities/unit.h	/^	int  size()				{return list<Vec2i>::size();}	\/**< size of path				 *\/$/;"	f	class:Glest::Entities::UnitPath
size	source/game/graphics/surface_atlas.h	/^	Vec2i size;$/;"	m	class:Glest::Graphics::SurfaceAtlas
size	source/game/menu/main_menu.h	/^	Vec2i size;$/;"	m	struct:Glest::Menu::MapInfo
size	source/game/network/network_message.h	/^	uint32 size;$/;"	m	struct:Glest::Net::RawMessage
size	source/game/prototypes/earthquake_type.h	/^	Vec2i size;$/;"	m	class:Glest::ProtoTypes::Earthquake
size	source/game/prototypes/unit_type.h	/^    int size;$/;"	m	class:Glest::ProtoTypes::UnitType
size	source/game/search/cluster_map.h	/^	int size, nodeCount;$/;"	m	class:Glest::Search::TransitionNodeStore
size	source/game/search/cluster_map.h	/^	int size;$/;"	m	class:Glest::Search::TransitionCost
size	source/game/search/node_pool.cpp	/^const int NodePool::size = GameConstants::clusterSize * GameConstants::clusterSize * 2;$/;"	m	class:Glest::Search::NodePool	file:
size	source/game/search/node_pool.h	/^	static const int size;\/\/ = 512;	\/**< total number of AStarNodes in each pool   *\/$/;"	m	class:Glest::Search::NodePool
size	source/game/search/route_planner.cpp	/^	int size;$/;"	m	class:Glest::Search::UnexploredCost	file:
size	source/game/search/route_planner.h	/^	const int size;				  \/**< size of agent	  *\/$/;"	m	class:Glest::Search::MoveCost
size	source/game/widgets/widgets_base.h	/^	Vec2i offset, size;$/;"	m	struct:Glest::Widgets::ImageRenderInfo
size	source/game/world/sim_interface.h	/^	int size() const { return numEntries; }$/;"	f	class:Glest::Sim::SkillCycleTable
size	source/shared_lib/include/graphics/font.h	/^	int size;$/;"	m	class:Shared::Graphics::Font
size	source/shared_lib/include/graphics/particle.h	/^	float size;		\/\/ 4 bytes$/;"	m	class:Shared::Graphics::Particle
size	source/shared_lib/include/graphics/particle.h	/^	float size;$/;"	m	class:Shared::Graphics::ParticleSystemBase
size	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	DWORD size;$/;"	m	class:Shared::Sound::Ds8::SoundBuffer
size	source/shared_lib/include/sound/sound.h	/^	uint32 size;$/;"	m	class:Shared::Sound::SoundInfo
size	source/shared_lib/include/util/heap.h	/^	int	 size() const	{ return counter;	}$/;"	f	class:Shared::Util::MinHeap
size	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint32 size;$/;"	m	struct:Shared::Graphics::BitmapFileHeader	file:
size	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint32 size;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
sizeImage	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint32 sizeImage;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
sizeNoEnergy	source/shared_lib/include/graphics/particle.h	/^	float sizeNoEnergy;$/;"	m	class:Shared::Graphics::ParticleSystemBase
skillFrames	source/game/world/sim_interface.h	/^	int skillFrames, animFrames;$/;"	m	class:Glest::Sim::CycleInfo
skillParticleSystems	source/game/entities/unit.h	/^	UnitParticleSystems skillParticleSystems;$/;"	m	class:Glest::Entities::Unit
skillTypes	source/game/prototypes/unit_type.h	/^	SkillTypes skillTypes;$/;"	m	class:Glest::ProtoTypes::UnitType
skillTypesByClass	source/game/prototypes/unit_type.h	/^	SkillTypes skillTypesByClass[SkillClass::COUNT];$/;"	m	class:Glest::ProtoTypes::UnitType
skill_id	source/game/world/sim_interface.h	/^	uint32	skill_id	: 16; \/\/ 8$/;"	m	struct:Glest::Debug::UnitStateRecord
skip	source/shared_lib/sources/platform/socket.cpp	/^bool Socket::skip(int skipSize) {$/;"	f	class:Shared::Platform::Socket
skip_input_data	source/shared_lib/sources/graphics/pixmap.cpp	/^static void skip_input_data(j_decompress_ptr cinfo, long num_bytes) {$/;"	f	namespace:Shared::Graphics
sleep	source/shared_lib/include/platform/sdl/platform_util.h	/^inline void sleep(int millis) {$/;"	f	namespace:Shared::Platform
sleep	source/shared_lib/include/platform/win32/platform_util.h	/^inline void sleep(int millis)	{Sleep(millis);}$/;"	f	namespace:Shared::Platform
slider	source/configurator/configuration.h	/^	wxSlider *slider;$/;"	m	class:Configurator::IntRangeField
slotMethod	source/shared_lib/include/util/sigslot.h	/^	void (SlotClass::*slotMethod)(ArgType);$/;"	m	class:sigslot::connection
slotObject	source/shared_lib/include/util/sigslot.h	/^	SlotClass* slotObject;$/;"	m	class:sigslot::connection
slot_disconnect	source/shared_lib/include/util/sigslot.h	/^	void slot_disconnect(has_slots *slot) {$/;"	f	class:sigslot::signal
slots	source/game/network/server_interface.h	/^	ConnectionSlot* slots[GameConstants::maxPlayers];$/;"	m	class:Glest::Net::ServerInterface
slowAnim	source/game/widgets/widget_window.h	/^	float anim, slowAnim;$/;"	m	class:Glest::Widgets::WidgetWindow
smOverlay	source/game/graphics/debug_renderer.h	/^	StoreMapOverlay				smOverlay;$/;"	m	class:Glest::Debug::DebugRenderer
smoothPath	source/game/search/route_planner.cpp	/^void RoutePlanner::smoothPath(Unit *unit) {$/;"	f	class:Glest::Search::RoutePlanner
smoothSurface	source/game/world/map.cpp	/^void Map::smoothSurface() {$/;"	f	class:Glest::Sim::Map
snow	source/game/world/tileset.h	/^	StrSound snow;$/;"	m	class:Glest::Sim::AmbientSounds
snowTexture	source/game/global/core_data.h	/^			snowTexture,$/;"	m	class:Glest::Global::CoreData
snprintf	source/game/game/console.cpp	30;"	d	file:
snprintf	source/game/game/game.cpp	44;"	d	file:
snprintf	source/shared_lib/include/lang_features.h	153;"	d
sock	source/shared_lib/include/platform/socket.h	/^	SOCKET sock;$/;"	m	class:Shared::Platform::Socket
socket	source/game/network/connection_slot.h	/^	Socket* socket;$/;"	m	class:Glest::Net::ConnectionSlot
socket_close	source/shared_lib/sources/platform/socket.cpp	41;"	d	file:
sortCommandTypes	source/game/prototypes/unit_type.cpp	/^void UnitType::sortCommandTypes() {$/;"	f	class:Glest::ProtoTypes::UnitType
sortSkillTypes	source/game/prototypes/unit_type.cpp	/^void UnitType::sortSkillTypes() {$/;"	f	class:Glest::ProtoTypes::UnitType
sound	source/game/prototypes/earthquake_type.h	/^	StaticSound *sound;$/;"	m	class:Glest::ProtoTypes::EarthquakeType
sound	source/game/prototypes/effect_type.h	/^	StaticSound *sound;$/;"	m	class:Glest::ProtoTypes::EffectType
sound	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	Sound *sound;$/;"	m	class:Shared::Sound::Ds8::SoundBuffer
sound	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	StrSound* sound;$/;"	m	class:Shared::Sound::OpenAL::StreamSoundSource
soundFactory	source/game/global/config.h	/^	string soundFactory;$/;"	m	class:Glest::Global::Config
soundFactory	source/shared_lib/include/sound/sound_interface.h	/^	SoundFactory *soundFactory;$/;"	m	class:Shared::Sound::SoundInterface
soundFactoryDs8	source/shared_lib/include/platform/win32/factory_repository.h	/^	SoundFactoryDs8 soundFactoryDs8;$/;"	m	class:Shared::Platform::FactoryRepository
soundFactoryOpenAL	source/shared_lib/include/platform/sdl/factory_repository.h	/^	SoundFactoryOpenAL soundFactoryOpenAL;$/;"	m	class:Shared::Platform::FactoryRepository
soundFactoryXa2	source/shared_lib/include/platform/win32/factory_repository.h	/^		SoundFactoryXa2 soundFactoryXa2;$/;"	m	class:Shared::Platform::FactoryRepository
soundFileLoader	source/shared_lib/include/sound/sound.h	/^	SoundFileLoader *soundFileLoader;$/;"	m	class:Shared::Sound::Sound
soundOffset	source/game/world/sim_interface.h	/^	int soundOffset, attackOffset;$/;"	m	class:Glest::Sim::CycleInfo
soundPlayer	source/game/sound/sound_renderer.h	/^	SoundPlayer *soundPlayer;$/;"	m	class:Glest::Sound::SoundRenderer
soundStartFrame	source/game/entities/unit.h	/^	int soundStartFrame;		\/**< the frame the sound for the current skill should be started *\/$/;"	m	class:Glest::Entities::Unit
soundStartTime	source/game/prototypes/effect_type.h	/^	float soundStartTime;$/;"	m	class:Glest::ProtoTypes::EffectType
soundStartTime	source/game/prototypes/skill_type.h	/^	float soundStartTime;$/;"	m	class:Glest::ProtoTypes::SkillType
soundStaticBuffers	source/game/global/config.h	/^	int soundStaticBuffers;$/;"	m	class:Glest::Global::Config
soundStreamingBuffers	source/game/global/config.h	/^	int soundStreamingBuffers;$/;"	m	class:Glest::Global::Config
soundVolumeAmbient	source/game/global/config.h	/^	int soundVolumeAmbient;$/;"	m	class:Glest::Global::Config
soundVolumeFx	source/game/global/config.h	/^	int soundVolumeFx;$/;"	m	class:Glest::Global::Config
soundVolumeMusic	source/game/global/config.h	/^	int soundVolumeMusic;$/;"	m	class:Glest::Global::Config
sounds	source/game/prototypes/skill_type.h	/^	SoundContainer sounds;$/;"	m	class:Glest::ProtoTypes::SkillType
sounds	source/game/sound/sound_container.h	/^	Sounds sounds;$/;"	m	class:Glest::Sound::SoundContainer
source	source/game/entities/effect.h	/^		Unit *source;$/;"	m	struct:Glest::Entities::Effect::CreateParams
source	source/game/entities/effect.h	/^	UnitId source;$/;"	m	class:Glest::Entities::Effect
source	source/game/network/network_types.h	/^	NetSource source;$/;"	m	class:Glest::Net::TimeOut
source	source/shared_lib/include/graphics/pixmap.h	/^	struct jpeg_source_mgr source;$/;"	m	class:Shared::Graphics::PixmapIoJpg	typeref:struct:Shared::Graphics::PixmapIoJpg::jpeg_source_mgr
source	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	ALuint source;	$/;"	m	class:Shared::Sound::OpenAL::SoundSource
spans	source/game/graphics/scene_culler.h	/^		vector<RowExtrema> spans;$/;"	m	struct:Glest::Graphics::SceneCuller::Extrema
spawn	source/game/prototypes/earthquake_type.cpp	/^void EarthquakeType::spawn(Map &map, Unit *cause, const Vec2i &epicenter, float strength) const {$/;"	f	class:Glest::ProtoTypes::EarthquakeType
specularColor	source/glexemel/g3dv4.h	/^	float32 specularColor[3];$/;"	m	struct:MeshHeader
specularColor	source/shared_lib/include/graphics/model.h	/^	Vec3f specularColor;$/;"	m	class:Shared::Graphics::Mesh
specularColor	source/shared_lib/include/graphics/model_header.h	/^	float32 specularColor[3];$/;"	m	struct:Shared::Graphics::MeshHeader
specularPower	source/glexemel/g3dv4.h	/^	float32 specularPower;$/;"	m	struct:MeshHeader
specularPower	source/shared_lib/include/graphics/model.h	/^	float specularPower;$/;"	m	class:Shared::Graphics::Mesh
specularPower	source/shared_lib/include/graphics/model_header.h	/^	float32 specularPower;$/;"	m	struct:Shared::Graphics::MeshHeader
specularTextureUnt	source/shared_lib/include/graphics/gl/model_renderer_gl.h	/^	static const int specularTextureUnt = GL_TEXTURE4;$/;"	m	class:Shared::Graphics::Gl::ModelRendererGl
speed	source/g3d_viewer/main.h	/^	int speed;$/;"	m	class:Shared::G3dViewer::MainWindow
speed	source/game/game/game_camera.h	/^	float speed;$/;"	m	class:Glest::Gui::GameCamera
speed	source/game/prototypes/earthquake_type.h	/^	float speed;				\/**< speed siesmic waves travel per second (in surface cells) *\/$/;"	m	class:Glest::ProtoTypes::EarthquakeType
speed	source/game/prototypes/earthquake_type.h	/^	float speed;			\/**< unit cells traveled per second *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
speed	source/game/prototypes/skill_type.h	/^	int speed;$/;"	m	class:Glest::ProtoTypes::SkillType
speed	source/game/world/sim_interface.h	/^	GameSpeed speed, prevSpeed;$/;"	m	class:Glest::Sim::SimulationInterface
speed	source/shared_lib/include/graphics/particle.h	/^	Vec3f speed;	\/\/ 12 bytes$/;"	m	class:Shared::Graphics::Particle
speed	source/shared_lib/include/graphics/particle.h	/^	float speed;$/;"	m	class:Shared::Graphics::ParticleSystemBase
speedDivider	source/game/game/game_constants.h	/^	const float speedDivider = 100.f;$/;"	m	namespace:Glest::GameConstants
speedValues	source/game/world/sim_interface.cpp	/^const int speedValues[GameSpeed::COUNT] = {$/;"	m	namespace:Glest::Sim	file:
splash	source/game/prototypes/skill_type.h	/^	bool splash;$/;"	m	class:Glest::ProtoTypes::SkillType
splashDamageAll	source/game/prototypes/skill_type.h	/^	bool splashDamageAll;$/;"	m	class:Glest::ProtoTypes::SkillType
splashImage	source/game/main/intro.h	/^	Widgets::StaticImage	*splashImage;$/;"	m	class:Glest::Main::Intro
splashParticleSystemType	source/game/prototypes/skill_type.h	/^	SplashType* splashParticleSystemType;$/;"	m	class:Glest::ProtoTypes::SkillType
splashRadius	source/game/prototypes/skill_type.h	/^	int splashRadius;$/;"	m	class:Glest::ProtoTypes::SkillType
splat	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::splat(const Pixmap2D *leftUp, const Pixmap2D *rightUp, const Pixmap2D *leftDown, const Pixmap2D *rightDown){$/;"	f	class:Shared::Graphics::Pixmap2D
splatDist	source/shared_lib/sources/graphics/pixmap.cpp	/^float splatDist(Vec2i a, Vec2i b){$/;"	f	namespace:Shared::Graphics
splatTextures	source/game/graphics/terrain_renderer.cpp	/^void TerrainRenderer2::splatTextures() {$/;"	f	class:Glest::Graphics::TerrainRenderer2
splatTextures	source/game/graphics/terrain_renderer.cpp	/^void TerrainRendererGlest::splatTextures() {$/;"	f	class:Glest::Graphics::TerrainRendererGlest
sqRt	source/shared_lib/include/math/fixed.h	/^	fixed sqRt() const { return sqRt_julery_crowne(); }$/;"	f	class:Shared::Math::fixed
sqRt_c	source/shared_lib/sources/math/math_util.cpp	/^fixed fixed::sqRt_c() const {$/;"	f	class:Shared::Math::fixed
sqRt_julery	source/shared_lib/sources/math/math_util.cpp	/^fixed fixed::sqRt_julery() const {$/;"	f	class:Shared::Math::fixed
sqRt_julery_crowne	source/shared_lib/sources/math/math_util.cpp	/^fixed fixed::sqRt_julery_crowne() const {$/;"	f	class:Shared::Math::fixed
sqRt_unrolled_completely	source/shared_lib/sources/math/math_util.cpp	/^fixed fixed::sqRt_unrolled_completely() const {$/;"	f	class:Shared::Math::fixed
sqRt_unrolled_once	source/shared_lib/sources/math/math_util.cpp	/^fixed fixed::sqRt_unrolled_once() const {$/;"	f	class:Shared::Math::fixed
sqRt_unrolled_thrice	source/shared_lib/sources/math/math_util.cpp	/^fixed fixed::sqRt_unrolled_thrice() const {$/;"	f	class:Shared::Math::fixed
sqRt_unrolled_twice	source/shared_lib/sources/math/math_util.cpp	/^fixed fixed::sqRt_unrolled_twice() const {$/;"	f	class:Shared::Math::fixed
sqrt2	source/shared_lib/include/math/math_util.h	/^const float sqrt2	= 1.41421356237309f;\/\/ 1.41421356f;$/;"	m	namespace:Shared::Math
srcBlendFactor	source/shared_lib/include/graphics/particle.h	/^	BlendFactor		srcBlendFactor;		\/\/ belongs only in proto-type$/;"	m	class:Shared::Graphics::ParticleSystemBase
ssMaximized	source/shared_lib/include/platform/window.h	/^	ssMaximized,$/;"	e	enum:Shared::Platform::SizeState
ssMinimized	source/shared_lib/include/platform/window.h	/^	ssMinimized,$/;"	e	enum:Shared::Platform::SizeState
ssRestored	source/shared_lib/include/platform/window.h	/^	ssRestored$/;"	e	enum:Shared::Platform::SizeState
stacking	source/game/prototypes/effect_type.h	/^	EffectStacking stacking;$/;"	m	class:Glest::ProtoTypes::EffectType
stamp	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^	const char*		stamp;$/;"	m	class:TiXmlParsingData	file:
standalone	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_STRING standalone;$/;"	m	class:TiXmlDeclaration
start	source/game/menu/menu_state_about.cpp	/^void GlestInfoWidget::start() {$/;"	f	class:Glest::Menu::GlestInfoWidget
start	source/game/prototypes/cmd_types_general.cpp	/^void LoadCommandType::start(Unit *unit, Command *command) const {$/;"	f	class:Glest::ProtoTypes::LoadCommandType
start	source/game/prototypes/cmd_types_general.cpp	/^void UnloadCommandType::start(Unit *unit, Command *command) const {$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
start	source/game/prototypes/cmd_types_general.cpp	/^void UpgradeCommandType::start(Unit *unit, Command &command) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
start	source/game/prototypes/command_type.h	/^	virtual void start(Unit *unit, Command *command) const {}$/;"	f	class:Glest::ProtoTypes::CommandType
start	source/game/prototypes/particle_type.h	/^	ProjectileStart start;$/;"	m	class:Glest::ProtoTypes::ProjectileType
start	source/game/world/sim_interface.cpp	/^	int32	start;$/;"	m	struct:Glest::Debug::StateLogIndexEntry	file:
start	source/shared_lib/include/platform/timer.h	/^	void start() {$/;"	f	class:Shared::Platform::Chrono
start	source/shared_lib/sources/platform/sdl/thread.cpp	/^void Thread::start() {$/;"	f	class:Shared::Platform::Thread
start	source/shared_lib/sources/platform/win32/thread.cpp	/^void Thread::start() {$/;"	f	class:Shared::Platform::Thread
start	source/shared_lib/sources/util/profiler.cpp	/^	void start()	{ lastStart = Chrono::getCurMicros();}$/;"	f	class:Shared::Util::Profile::Section
startAction	source/game/widgets/ticker_tape.cpp	/^void TickerTape::startAction(int ndx) {$/;"	f	class:Glest::Widgets::TickerTape
startAttackSystems	source/game/entities/unit.cpp	/^void Unit::startAttackSystems(const AttackSkillType *ast) {$/;"	f	class:Glest::Entities::Unit
startBatch	source/game/widgets/widgets_base.cpp	/^void ImageWidget::startBatch() {$/;"	f	class:Glest::Widgets::ImageWidget
startBatch	source/game/widgets/widgets_base.cpp	/^void TextWidget::startBatch(const Font *font) {$/;"	f	class:Glest::Widgets::TextWidget
startDelay	source/game/menu/menu_state_about.cpp	/^inline int startDelay(int i, const int &n) {$/;"	f	namespace:Glest::Menu
startFrame	source/game/entities/game_particle.h	/^	int startFrame;  \/\/ persist$/;"	m	class:Glest::Entities::Projectile
startFrame	source/game/world/sim_interface.cpp	/^void SimulationInterface::startFrame(int frame) {$/;"	f	class:Glest::Sim::SimulationInterface
startGame	source/game/network/client_interface.cpp	/^void ClientInterface::startGame() {$/;"	f	class:Glest::Net::ClientInterface
startGame	source/game/world/sim_interface.h	/^	virtual void startGame() { }$/;"	f	class:Glest::Sim::SimulationInterface
startLoc	source/game/ai/ai.h	/^	int startLoc;$/;"	m	class:Glest::Plan::Ai
startLocation	source/game/script/script_manager.cpp	/^int ScriptManager::startLocation(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
startLocation	source/map_editor/main.h	/^	int startLocation;$/;"	m	class:MapEditor::MainWindow
startLocationCount	source/map_editor/main.h	/^	static const int startLocationCount = 8;$/;"	m	class:MapEditor::MainWindow
startLocationIndex	source/game/entities/faction.h	/^	int startLocationIndex;$/;"	m	class:Glest::Entities::Faction
startLocationIndex	source/game/game/game_settings.h	/^	int startLocationIndex[maxPlayers];$/;"	m	class:Glest::Sim::GameSettings
startLocationIndex	source/game/network/network_message.h	/^		int8 startLocationIndex[GameConstants::maxPlayers];$/;"	m	struct:Glest::Net::LaunchMessage::Data
startLocations	source/game/world/map.h	/^	Vec2i *startLocations;$/;"	m	class:Glest::Sim::Map
startLocations	source/map_editor/map.h	/^	StartLocation *startLocations;$/;"	m	class:MapEditor::Map
startPos	source/game/entities/game_particle.h	/^	Vec3f startPos;  \/\/ persist$/;"	m	class:Glest::Entities::Projectile
startPos	source/game/search/cluster_map.h	/^		int pos, max_clear, startPos, endPos, run;$/;"	m	struct:Glest::Search::ClusterMap::EntranceInfo
startSkill	source/game/prototypes/unit_type.h	/^	SkillType *startSkill;$/;"	m	class:Glest::ProtoTypes::UnitType
startSkillParticleSystems	source/game/entities/unit.cpp	/^void Unit::startSkillParticleSystems() {$/;"	f	class:Glest::Entities::Unit
startSpellSystems	source/game/entities/unit.cpp	/^void Unit::startSpellSystems(const CastSpellSkillType *sst) {$/;"	f	class:Glest::Entities::Unit
startTicker	source/game/widgets/ticker_tape.cpp	/^void TickerTape::startTicker() {$/;"	f	class:Glest::Widgets::TickerTape
startTime	source/game/prototypes/skill_type.h	/^	float startTime;$/;"	m	class:Glest::ProtoTypes::SkillType
startTime	source/shared_lib/include/platform/timer.h	/^	int64 startTime;$/;"	m	class:Shared::Platform::Chrono
startUp	source/shared_lib/sources/lua/lua_script.cpp	/^void LuaScript::startUp() {$/;"	f	class:Shared::Lua::LuaScript
startUpgrade	source/game/entities/faction.cpp	/^void Faction::startUpgrade(const UpgradeType *ut) {$/;"	f	class:Glest::Entities::Faction
startUpgrade	source/game/entities/upgrade.cpp	/^void UpgradeManager::startUpgrade(const UpgradeType *upgradeType, int factionIndex){$/;"	f	class:Glest::Entities::UpgradeManager
startingHAng	source/game/game/game_camera.cpp	/^const float GameCamera::startingHAng= 0.f;$/;"	m	class:Glest::Gui::GameCamera	file:
startingHAng	source/game/game/game_camera.h	/^	static const float startingHAng;$/;"	m	class:Glest::Gui::GameCamera
startingResources	source/game/prototypes/faction_type.h	/^	Resources startingResources;$/;"	m	class:Glest::ProtoTypes::FactionType
startingUnits	source/game/prototypes/faction_type.h	/^	StartingUnits startingUnits;$/;"	m	class:Glest::ProtoTypes::FactionType
startingVAng	source/game/game/game_camera.cpp	/^const float GameCamera::startingVAng= -60.f;$/;"	m	class:Glest::Gui::GameCamera	file:
startingVAng	source/game/game/game_camera.h	/^	static const float startingVAng;$/;"	m	class:Glest::Gui::GameCamera
state	source/game/entities/upgrade.h	/^	UpgradeState state;$/;"	m	class:Glest::Entities::Upgrade
state	source/game/facilities/logger.h	/^	string state;$/;"	m	class:Glest::Util::ProgramLog
state	source/game/facilities/pos_iterator.h	/^	int state;$/;"	m	class:Glest::Util::PerimeterIterator
state	source/game/game/game_camera.h	/^	State state;$/;"	m	class:Glest::Gui::GameCamera
state	source/game/menu/main_menu.h	/^	MenuState *state;$/;"	m	class:Glest::Menu::MainMenu
state	source/game/search/cartographer.h	/^	ExplorationState *state; \/**< The Data *\/$/;"	m	class:Glest::Search::ExplorationMap
state	source/shared_lib/include/graphics/particle.h	/^	State state;$/;"	m	class:Shared::Graphics::ParticleSystem
state	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	State state;$/;"	m	class:Shared::Sound::Ds8::StrSoundBuffer
stateCameras	source/game/menu/main_menu.h	/^	Camera stateCameras[MenuStates::COUNT];$/;"	m	class:Glest::Menu::MainMenu
stateNames	source/game/menu/main_menu.cpp	/^const string MainMenu::stateNames[] = {$/;"	m	class:Glest::Menu::MainMenu	file:
stateNames	source/game/menu/main_menu.h	/^	static const string stateNames[MenuStates::COUNT];$/;"	m	class:Glest::Menu::MainMenu
states	source/shared_lib/include/platform/input.h	/^	bool states[MouseButton::COUNT];$/;"	m	class:Shared::Platform::MouseState
staticBufferCount	source/shared_lib/include/sound/sound_player.h	/^	uint32 staticBufferCount;$/;"	m	class:Shared::Sound::SoundPlayerParams
staticResourceUsed	source/game/ai/ai.h	/^	ResourceTypes staticResourceUsed;$/;"	m	class:Glest::Plan::Ai
staticSoundBuffers	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	vector<StaticSoundBuffer> staticSoundBuffers;$/;"	m	class:Shared::Sound::Ds8::SoundPlayerDs8
staticSources	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	StaticSoundSources staticSources;$/;"	m	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
stats	source/game/world/sim_interface.h	/^	Stats*			stats;$/;"	m	class:Glest::Sim::SimulationInterface
stencilBits	source/shared_lib/include/graphics/context.h	/^	uint32 stencilBits;$/;"	m	class:Shared::Graphics::Context
step	source/game/facilities/pos_iterator.h	/^	int step;$/;"	m	struct:Glest::Util::PosData
stock	source/game/search/cluster_map.h	/^	TransitionAStarNode *stock;$/;"	m	class:Glest::Search::TransitionNodeStore
stock	source/game/search/node_pool.h	/^	AStarNode *stock; \/**< The block of nodes *\/$/;"	m	class:Glest::Search::NodePool
stop	source/game/entities/unit.h	/^	void stop() {setCurrSkill(SkillClass::STOP); }$/;"	f	class:Glest::Entities::Unit
stop	source/game/game/game_camera.h	/^	void stop() {$/;"	f	class:Glest::Gui::GameCamera
stop	source/game/menu/menu_state_join_game.h	/^	void stop() {$/;"	f	class:Glest::Menu::FindServerThread
stop	source/game/menu/menu_state_new_game.h	/^	void stop() {$/;"	f	class:Glest::Menu::AnnouncerThread
stop	source/game/widgets/widgets.h	/^	void stop() { setEnabled(false); }$/;"	f	class:Glest::Widgets::Animset
stop	source/shared_lib/include/platform/timer.h	/^	void stop() {$/;"	f	class:Shared::Platform::Chrono
stop	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void SoundPlayerDs8::stop(StrSound *strSound, int64 fadeOff){$/;"	f	class:Shared::Sound::Ds8::SoundPlayerDs8
stop	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StrSoundBuffer::stop(int64 fadeOff){$/;"	f	class:Shared::Sound::Ds8::StrSoundBuffer
stop	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundPlayerOpenAL::stop(StrSound* strSound, int64 fadeOff) {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
stop	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundSource::stop()$/;"	f	class:Shared::Sound::OpenAL::SoundSource
stop	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void StreamSoundSource::stop()$/;"	f	class:Shared::Sound::OpenAL::StreamSoundSource
stop	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void StreamSoundSource::stop(int64 fadeoff)$/;"	f	class:Shared::Sound::OpenAL::StreamSoundSource
stop	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundPlayerXa2::stop(StrSound *streamSound, int64 fadeOut) {$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
stop	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void StreamXaVoice::stop(int64 fadeOut) {$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
stop	source/shared_lib/sources/util/profiler.cpp	/^	void stop()		{ microsElapsed += Chrono::getCurMicros() - lastStart; } $/;"	f	class:Shared::Util::Profile::Section
stopAllSounds	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::stopAllSounds(){$/;"	f	class:Glest::Sound::SoundRenderer
stopAllSounds	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void SoundPlayerDs8::stopAllSounds(){$/;"	f	class:Shared::Sound::Ds8::SoundPlayerDs8
stopAllSounds	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundPlayerOpenAL::stopAllSounds() {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
stopAllSounds	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundPlayerXa2::stopAllSounds(){$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
stopAmbient	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::stopAmbient(StrSound *strSound){$/;"	f	class:Glest::Sound::SoundRenderer
stopMusic	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::stopMusic(StrSound *strSound){$/;"	f	class:Glest::Sound::SoundRenderer
stopTime	source/shared_lib/include/platform/timer.h	/^	int64 stopTime;$/;"	m	class:Shared::Platform::Chrono
stopTimer	source/game/script/script_manager.cpp	/^int ScriptManager::stopTimer(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
stoppedUnitIndex	source/game/ai/ai_rule.h	/^	int stoppedUnitIndex;$/;"	m	class:Glest::Plan::AiRuleReturnBase
stoppedWorkerIndex	source/game/ai/ai_rule.h	/^	int stoppedWorkerIndex;$/;"	m	class:Glest::Plan::AiRuleWorkerHarvest
store	source/test/search/node_pool_test.h	/^	NodeStore *store;$/;"	m	class:Test::NodePoolTest
storeCommand	source/game/gui/lua_console.cpp	/^void LuaInputBox::storeCommand() {$/;"	f	class:Glest::Gui::LuaInputBox
storeMapOverlay	source/game/graphics/debug_renderer.h	/^			storeMapOverlay,	\/\/ show store goal map overlay$/;"	m	class:Glest::Debug::DebugRenderer
storeMaps	source/game/graphics/debug_renderer.h	/^	KeyList storeMaps;$/;"	m	class:Glest::Debug::StoreMapOverlay
storeMaps	source/game/search/cartographer.h	/^	StoreMaps      storeMaps;    \/**< Goal maps for 'store' units *\/$/;"	m	class:Glest::Search::Cartographer
storeType	source/game/ai/ai_rule.h	/^	const UnitType *storeType;$/;"	m	class:Glest::Plan::AiRuleExpand
storeUnit	source/game/search/cartographer.h	/^	const Unit *storeUnit;$/;"	m	struct:Glest::Search::StoreMapKey
storedResources	source/game/prototypes/unit_type.h	/^	StoredResources storedResources;$/;"	m	class:Glest::ProtoTypes::UnitType
str	source/shared_lib/include/tinyxml/tinyxml.h	/^		const char*     str;$/;"	m	struct:TiXmlBase::Entity
str	source/shared_lib/include/util/properties.h	/^		const char* str;$/;"	m	union:Shared::Util::Variant::__anon15
strBufferCount	source/shared_lib/include/sound/sound_player.h	/^	uint32 strBufferCount;$/;"	m	class:Shared::Sound::SoundPlayerParams
strBufferSize	source/shared_lib/include/sound/sound_player.h	/^	uint32 strBufferSize;$/;"	m	class:Shared::Sound::SoundPlayerParams
strLength	source/shared_lib/include/tinyxml/tinyxml.h	/^		unsigned int	strLength;$/;"	m	struct:TiXmlBase::Entity
strOffset	source/shared_lib/include/util/properties.h	/^		size_t strOffset;$/;"	m	union:Shared::Util::Variant::__anon15
strSize	source/shared_lib/include/xml/xml_parser.h	/^const int strSize = 256;$/;"	m	namespace:Shared::Xml
strSoundBuffers	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	vector<StrSoundBuffer> strSoundBuffers;$/;"	m	class:Shared::Sound::Ds8::SoundPlayerDs8
strToBool	source/shared_lib/sources/util/conversion.cpp	/^bool strToBool(const string &s) {$/;"	f	namespace:Shared::Util::Conversion
strToControllerType	source/game/script/scenario.cpp	/^ControlType Scenario::strToControllerType(const string &str) {$/;"	f	class:Glest::Script::Scenario
strToDouble	source/shared_lib/sources/util/conversion.cpp	/^double strToDouble(const string &s) {$/;"	f	namespace:Shared::Util::Conversion
strToFixed	source/shared_lib/sources/util/conversion.cpp	/^fixed strToFixed(const string &s) {$/;"	f	namespace:Shared::Util::Conversion
strToFloat	source/shared_lib/sources/util/conversion.cpp	/^float strToFloat(const string &s) {$/;"	f	namespace:Shared::Util::Conversion
strToInt	source/shared_lib/sources/util/conversion.cpp	/^int strToInt(const string &s, int base) {$/;"	f	namespace:Shared::Util::Conversion
strToInt64	source/shared_lib/sources/util/conversion.cpp	/^int64 strToInt64(const string &s, int base) {$/;"	f	namespace:Shared::Util::Conversion
strToLongDouble	source/shared_lib/sources/util/conversion.cpp	/^long double strToLongDouble(const string &s) {$/;"	f	namespace:Shared::Util::Conversion
strToRc	source/game/prototypes/resource_type.cpp	/^ResourceClass ResourceType::strToRc(const string &s) {$/;"	f	class:Glest::ProtoTypes::ResourceType
strToShadows	source/game/graphics/renderer.cpp	/^ShadowMode Renderer::strToShadows(const string &s){$/;"	f	class:Glest::Graphics::Renderer
strToTextureFilter	source/game/graphics/renderer.cpp	/^Texture2D::Filter Renderer::strToTextureFilter(const string &s){$/;"	f	class:Glest::Graphics::Renderer
strToUInt	source/shared_lib/sources/util/conversion.cpp	/^unsigned int strToUInt(const string &s, unsigned int base) {$/;"	f	namespace:Shared::Util::Conversion
strToUInt64	source/shared_lib/sources/util/conversion.cpp	/^uint64 strToUInt64(const string &s, int base) {$/;"	f	namespace:Shared::Util::Conversion
strToX	source/shared_lib/sources/util/conversion.cpp	/^T strToX(const string &s, int base, const string &typeName) {$/;"	f	namespace:Shared::Util::Conversion
str_bool	source/shared_lib/sources/util/conversion.cpp	25;"	d	file:
str_double	source/shared_lib/sources/util/conversion.cpp	30;"	d	file:
str_false	source/shared_lib/sources/util/conversion.cpp	22;"	d	file:
str_float	source/shared_lib/sources/util/conversion.cpp	31;"	d	file:
str_int	source/shared_lib/sources/util/conversion.cpp	26;"	d	file:
str_int64	source/shared_lib/sources/util/conversion.cpp	28;"	d	file:
str_longdouble	source/shared_lib/sources/util/conversion.cpp	32;"	d	file:
str_one	source/shared_lib/sources/util/conversion.cpp	23;"	d	file:
str_true	source/shared_lib/sources/util/conversion.cpp	24;"	d	file:
str_uint	source/shared_lib/sources/util/conversion.cpp	27;"	d	file:
str_uint64	source/shared_lib/sources/util/conversion.cpp	29;"	d	file:
str_zero	source/shared_lib/sources/util/conversion.cpp	21;"	d	file:
strcasecmp	source/shared_lib/include/platform/types.h	49;"	d
streamDesc	source/game/entities/effect.cpp	/^void Effects::streamDesc(ostream &stream) const {$/;"	f	class:Glest::Entities::Effects
streamSources	source/shared_lib/include/sound/openal/sound_player_openal.h	/^	StreamSoundSources streamSources;$/;"	m	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
stream_close	source/shared_lib/sources/physfs/FSFactory.cpp	/^void FSFactory::stream_close(FT_Stream stream) {$/;"	f	class:Shared::PhysFS::FSFactory
stream_load	source/shared_lib/sources/physfs/FSFactory.cpp	/^unsigned long FSFactory::stream_load(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count) {$/;"	f	class:Shared::PhysFS::FSFactory
strength	source/game/entities/effect.h	/^		fixed strength;$/;"	m	struct:Glest::Entities::Effect::CreateParams
strength	source/game/entities/effect.h	/^	fixed strength;$/;"	m	class:Glest::Entities::Effect
stride	source/game/search/node_map.h	/^	int stride;$/;"	m	class:Glest::Search::NodeMap
stride	source/game/search/node_map.h	/^	int stride;$/;"	m	class:Glest::Search::NodeMapCellArray
stride	source/game/search/node_pool.h	/^		int stride;				\/**< stride of array   *\/$/;"	m	struct:Glest::Search::NodePool::MarkerArray
strings	source/shared_lib/include/util/properties.h	/^	const char *strings;$/;"	m	class:Shared::Util::VariantMap
strto_	source/shared_lib/sources/util/conversion.cpp	/^void strto_(const char *nptr, char **endptr, int base, double &dest) {$/;"	f	namespace:Shared::Util::Conversion
strto_	source/shared_lib/sources/util/conversion.cpp	/^void strto_(const char *nptr, char **endptr, int base, float &dest) {$/;"	f	namespace:Shared::Util::Conversion
strto_	source/shared_lib/sources/util/conversion.cpp	/^void strto_(const char *nptr, char **endptr, int base, long double &dest) {$/;"	f	namespace:Shared::Util::Conversion
strto_	source/shared_lib/sources/util/conversion.cpp	/^void strto_(const char *nptr, char **endptr, int base, long int &dest) {$/;"	f	namespace:Shared::Util::Conversion
strto_	source/shared_lib/sources/util/conversion.cpp	/^void strto_(const char *nptr, char **endptr, int base, long long int &dest) {$/;"	f	namespace:Shared::Util::Conversion
strto_	source/shared_lib/sources/util/conversion.cpp	/^void strto_(const char *nptr, char **endptr, int base, unsigned long int &dest) {$/;"	f	namespace:Shared::Util::Conversion
strto_	source/shared_lib/sources/util/conversion.cpp	/^void strto_(const char *nptr, char **endptr, int base, unsigned long long int &dest) {$/;"	f	namespace:Shared::Util::Conversion
strtof	source/shared_lib/include/lang_features.h	155;"	d
strtof	source/shared_lib/include/util/conversion.h	37;"	d
strtok_r	source/shared_lib/include/platform/types.h	50;"	d
strtold	source/shared_lib/include/lang_features.h	156;"	d
strtold	source/shared_lib/include/util/conversion.h	38;"	d
strtoull	source/shared_lib/include/lang_features.h	154;"	d
strtoull	source/shared_lib/include/util/conversion.h	36;"	d
style	source/shared_lib/include/platform/window.h	/^		DWORD style;$/;"	m	class:Shared::Platform::Window
subCopy	source/shared_lib/sources/graphics/pixmap.cpp	/^void Pixmap2D::subCopy(int x, int y, const Pixmap2D *sourcePixmap){$/;"	f	class:Shared::Graphics::Pixmap2D
subDesc	source/game/prototypes/cmd_types_general.cpp	/^void GenerateCommandType::subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
subDesc	source/game/prototypes/cmd_types_general.cpp	/^void LoadCommandType::subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::LoadCommandType
subDesc	source/game/prototypes/cmd_types_general.cpp	/^void MorphCommandType::subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::MorphCommandType
subDesc	source/game/prototypes/cmd_types_general.cpp	/^void ProduceCommandType::subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
subDesc	source/game/prototypes/cmd_types_general.cpp	/^void UpgradeCommandType::subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
subDesc	source/game/prototypes/cmd_types_worker.cpp	/^void BuildCommandType::subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
subDesc	source/game/prototypes/cmd_types_worker.cpp	/^void HarvestCommandType::subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
subDesc	source/game/prototypes/cmd_types_worker.cpp	/^void RepairCommandType::subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {$/;"	f	class:Glest::ProtoTypes::RepairCommandType
subDesc	source/game/prototypes/command_type.h	/^	virtual void subDesc(const Unit *unit, CmdDescriptor *callback, ProdTypePtr pt) const {}$/;"	f	class:Glest::ProtoTypes::CommandType
subfaction	source/game/entities/faction.h	/^	int subfaction;			\/\/ the current subfaction index starting at zero$/;"	m	class:Glest::Entities::Faction
subfactions	source/game/prototypes/faction_type.h	/^	Subfactions subfactions;$/;"	m	class:Glest::ProtoTypes::FactionType
subfactionsReqs	source/game/prototypes/element_type.h	/^	int subfactionsReqs;		\/\/bitmask of subfactions producable is restricted to$/;"	m	class:Glest::ProtoTypes::RequirableType
subprocess	source/glexemel/g3d_xml_exporter.py	/^import subprocess, os$/;"	i
subtitle	source/game/facilities/logger.h	/^	string subtitle;$/;"	m	class:Glest::Util::ProgramLog
suite	source/test/datastructs/circular_buffer_test.cpp	/^CppUnit::Test *CircularBufferTest::suite() {$/;"	f	class:Test::CircularBufferTest
suite	source/test/datastructs/fixed_point_test.cpp	/^CppUnit::Test *FixedPointTest::suite() {$/;"	f	class:Test::FixedPointTest
suite	source/test/datastructs/heap_test.cpp	/^CppUnit::Test *MinHeapTest::suite() {$/;"	f	class:Test::MinHeapTest
suite	source/test/facilities/rect_iter_test.cpp	/^CppUnit::Test *RectIteratorTest::suite() {$/;"	f	class:Test::RectIteratorTest
suite	source/test/facilities/reverse_rect_iter_test.cpp	/^CppUnit::Test *ReverseRectIteratorTest::suite() {$/;"	f	class:Test::ReverseRectIteratorTest
suite	source/test/search/influence_map_test.cpp	/^CppUnit::Test *InfluenceMapTest::suite() {$/;"	f	class:Test::InfluenceMapTest
suite	source/test/search/line_test.cpp	/^CppUnit::Test *LineAlgorithmTest::suite() {$/;"	f	class:Test::LineAlgorithmTest
suite	source/test/search/node_pool_test.cpp	/^CppUnit::Test *NodePoolTest::suite() {$/;"	f	class:Test::NodePoolTest
sum	source/game/prototypes/unit_stats_base.h	/^	void sum(const EnhancementType *enh) {$/;"	f	class:Glest::ProtoTypes::EnhancementType
sum	source/shared_lib/include/util/checksum.h	/^	int32	sum;$/;"	m	class:Shared::Util::Checksum
sunDist	source/game/graphics/renderer.cpp	/^const float Renderer::sunDist           = 10e6;$/;"	m	class:Glest::Graphics::Renderer	file:
sunDist	source/game/graphics/renderer.h	/^	static const float sunDist;$/;"	m	class:Glest::Graphics::Renderer
sunLightColor	source/game/world/tileset.h	/^	Vec3f sunLightColor;$/;"	m	class:Glest::Sim::Tileset
surfCount	source/game/world/tileset.h	/^	static const int surfCount= 5;$/;"	m	class:Glest::Sim::Tileset
surfPixmaps	source/game/world/tileset.h	/^	SurfPixmaps surfPixmaps[surfCount];$/;"	m	class:Glest::Sim::Tileset
surfProbs	source/game/world/tileset.h	/^	SurfProbs surfProbs[surfCount];$/;"	m	class:Glest::Sim::Tileset
surface	source/map_editor/main.h	/^	int surface;$/;"	m	class:MapEditor::MainWindow
surface	source/map_editor/map.h	/^		int surface;$/;"	m	struct:MapEditor::Map::Cell
surface	source/map_editor/program.h	/^		int *surface;$/;"	m	class:MapEditor::UndoPoint
surfaceCount	source/map_editor/main.h	/^	static const int surfaceCount = 5;$/;"	m	class:MapEditor::MainWindow
surfaceInfos	source/game/graphics/surface_atlas.h	/^	SurfaceInfos surfaceInfos;$/;"	m	class:Glest::Graphics::SurfaceAtlas
surfaceSize	source/game/graphics/surface_atlas.h	/^	int surfaceSize;$/;"	m	class:Glest::Graphics::SurfaceAtlas
surfaceType	source/game/world/map.h	/^	SurfaceType surfaceType;$/;"	m	class:Glest::Sim::Cell
surface_descs	source/map_editor/main.h	/^const char *surface_descs[] = {$/;"	m	namespace:MapEditor
suspend	source/shared_lib/sources/platform/sdl/thread.cpp	/^void Thread::suspend() {$/;"	f	class:Shared::Platform::Thread
suspend	source/shared_lib/sources/platform/win32/thread.cpp	/^void Thread::suspend() {$/;"	f	class:Shared::Platform::Thread
swap	source/game/entities/command.cpp	/^void Command::swap() {$/;"	f	class:Glest::Entities::Command
swapBuffers	source/game/graphics/renderer.cpp	/^void Renderer::swapBuffers() {$/;"	f	class:Glest::Graphics::Renderer
swapBuffers	source/shared_lib/include/platform/sdl/gl_wrap.h	/^	void swapBuffers()	{SDL_GL_SwapBuffers();}$/;"	f	class:Shared::Platform::PlatformContextGl
swapBuffers	source/shared_lib/include/platform/win32/gl_wrap.h	/^	void swapBuffers() {$/;"	f	class:Shared::Platform::PlatformContextGl
swapBuffers	source/shared_lib/sources/graphics/gl/context_gl.cpp	/^void ContextGl::swapBuffers(){$/;"	f	class:Shared::Graphics::Gl::ContextGl
swapBuffersGl	source/shared_lib/sources/platform/window_gl.cpp	/^void WindowGl::swapBuffersGl(){$/;"	f	class:Shared::Platform::WindowGl
swapRollUpDown	source/game/widgets/framed_widgets.h	/^	void swapRollUpDown() {$/;"	f	class:Glest::Widgets::TitleBar
switchMapSurfaces	source/map_editor/program.cpp	/^void Program::switchMapSurfaces(int surf1, int surf2) {$/;"	f	class:MapEditor::Program
switchSurfaces	source/map_editor/map.cpp	/^void Map::switchSurfaces(int surf1, int surf2) {$/;"	f	class:MapEditor::Map
sy	source/game/facilities/pos_iterator.h	/^	int ex, wx, sy, ny;$/;"	m	class:Glest::Util::RectIteratorBase
sync	source/shared_lib/sources/physfs/ofile_streambuf.cpp	/^OFileStreambuf::sync()$/;"	f	class:Shared::PhysFS::OFileStreambuf
syncAiSeeds	source/game/network/client_interface.cpp	/^void ClientInterface::syncAiSeeds(int aiCount, int *seeds) {$/;"	f	class:Glest::Net::ClientInterface
syncAiSeeds	source/game/network/server_interface.cpp	/^void ServerInterface::syncAiSeeds(int aiCount, int *seeds) {$/;"	f	class:Glest::Net::ServerInterface
syncAiSeeds	source/game/world/sim_interface.h	/^	virtual void syncAiSeeds(int aiCount, int *seeds) {$/;"	f	class:Glest::Sim::SimulationInterface
syncReady	source/game/network/server_interface.h	/^	bool syncReady() const { return m_dataSync; }$/;"	f	class:Glest::Net::ServerInterface
syncVideoModeList	source/game/game/options.cpp	/^void Options::syncVideoModeList(VideoMode mode) {$/;"	f	class:Glest::Gui::Options
systemStartFrame	source/game/entities/unit.h	/^	int systemStartFrame;		\/**< the frame the unit will start an attack or spell system *\/$/;"	m	class:Glest::Entities::Unit
szRCSID	source/shared_lib/sources/platform/win32/symbol_engine.cpp	/^static char const szRCSID[] = "$Id: DebugSymbolEngine.cpp,v 1.5 2004\/08\/27 22:17:34 roger Exp $";$/;"	v	file:
t	source/game/menu/menu_background.h	/^	float t;$/;"	m	class:Glest::Menu::MenuBackground
tNodeStore	source/game/search/route_planner.h	/^	TransitionNodeStore *tNodeStore;$/;"	m	class:Glest::Search::RoutePlanner
tSearchEngine	source/game/search/route_planner.h	/^	TransitionSearchEngine *tSearchEngine;$/;"	m	class:Glest::Search::RoutePlanner
tableCount	source/shared_lib/sources/util/leak_dumper.cpp	/^const size_t tableCount = 16; \/\/ number of tables$/;"	v
tableSize	source/shared_lib/sources/util/leak_dumper.cpp	/^const size_t tableSize = sizeof(AllocInfo) * allocTableSize; \/\/ size of each table$/;"	v
tableStack	source/shared_lib/sources/lua/lua_script.cpp	/^std::stack<string> tableStack;$/;"	m	namespace:Shared::Lua	file:
tabsize	source/shared_lib/include/tinyxml/tinyxml.h	/^	int tabsize;$/;"	m	class:TiXmlDocument
tabsize	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^	int				tabsize;$/;"	m	class:TiXmlParsingData	file:
tail	source/shared_lib/include/platform/socket.h	/^		size_t tail, head;$/;"	m	class:Shared::Platform::Socket::CircularBuffer
tan	source/shared_lib/include/graphics/model.h	/^	Vec3f tan;$/;"	m	struct:Shared::Graphics::Vertex_PNT
tan	source/shared_lib/include/graphics/model.h	/^	Vec3f tan;$/;"	m	struct:Shared::Graphics::Vertex_PNTU
targ_pos_x	source/game/world/sim_interface.h	/^	int32	targ_pos_x	: 12;$/;"	m	struct:Glest::Debug::UnitStateRecord
targ_pos_y	source/game/world/sim_interface.h	/^	int32	targ_pos_y	: 12;$/;"	m	struct:Glest::Debug::UnitStateRecord
target	source/game/entities/game_particle.h	/^	const Unit *target; \/\/ swizzle$/;"	m	class:Glest::Entities::Projectile
targetCamera	source/game/menu/menu_background.h	/^	const Camera *targetCamera;$/;"	m	class:Glest::Menu::MenuBackground
targetField	source/game/entities/unit.h	/^	Field targetField;				\/**< Field target travels in @todo replace with Zone ? *\/$/;"	m	class:Glest::Entities::Unit
targetField	source/game/world/world.h	/^	Field targetField;$/;"	m	class:Glest::Sim::ParticleDamager
targetPos	source/game/entities/unit.h	/^	Vec2i targetPos;				\/**< Position of the target, or the cell of the target we care about. *\/$/;"	m	class:Glest::Entities::Unit
targetPos	source/game/world/world.h	/^	Vec2i targetPos;$/;"	m	class:Glest::Sim::ParticleDamager
targetRef	source/game/entities/unit.h	/^	UnitId targetRef; $/;"	m	class:Glest::Entities::Unit
targetRef	source/game/world/world.h	/^	UnitId targetRef;$/;"	m	class:Glest::Sim::ParticleDamager
targetRotation	source/game/entities/unit.h	/^	float targetRotation;			\/**< desired facing, in degrees*\/$/;"	m	class:Glest::Entities::Unit
targetTime	source/game/script/trigger_manager.h	/^	int64 targetTime;$/;"	m	class:Glest::Script::ScriptTimer
targetVec	source/game/entities/unit.h	/^	Vec3f targetVec;				\/**< 3D position of target (centre) *\/$/;"	m	class:Glest::Entities::Unit
target_id	source/game/world/sim_interface.h	/^	int32	target_id	: 32; \/\/ 24$/;"	m	struct:Glest::Debug::UnitStateRecord
taskClass	source/game/ai/ai.h	/^	TaskClass taskClass;$/;"	m	class:Glest::Plan::Task
tasks	source/game/ai/ai.h	/^	Tasks tasks;$/;"	m	class:Glest::Plan::Ai
team	source/game/search/route_planner.cpp	/^	int team;$/;"	m	class:Glest::Search::UnexploredCost	file:
team	source/game/search/route_planner.cpp	/^	int team;$/;"	m	class:Glest::Search::UnexploredGoal	file:
teamColorEnergy	source/shared_lib/include/graphics/particle.h	/^	bool teamColorEnergy;$/;"	m	class:Shared::Graphics::ParticleSystemBase
teamColorNoEnergy	source/shared_lib/include/graphics/particle.h	/^	bool teamColorNoEnergy;$/;"	m	class:Shared::Graphics::ParticleSystemBase
teamColour	source/shared_lib/include/graphics/model_renderer.h	/^	Vec3f teamColour;$/;"	m	class:Shared::Graphics::ModelRenderer
teamIndex	source/game/entities/faction.h	/^	int teamIndex;$/;"	m	class:Glest::Entities::Faction
teamIndex	source/game/network/network_message.h	/^		int8 teamIndex;$/;"	m	struct:Glest::Net::TextMessage::Data
teamSight	source/game/graphics/debug_renderer.h	/^			teamSight,			\/\/ currently useless ;)$/;"	m	class:Glest::Debug::DebugRenderer
teamTexture	source/g3d_viewer/renderer.h	/^	const Texture *teamTexture;$/;"	m	class:Shared::G3dViewer::MeshCallbackTeamColor
teamTexture	source/game/graphics/renderer.cpp	/^	const Texture *teamTexture;$/;"	m	class:Glest::Graphics::MeshCallbackTeamColor	file:
teams	source/game/game/game_settings.h	/^	int teams[maxPlayers];$/;"	m	class:Glest::Sim::GameSettings
teams	source/game/network/network_message.h	/^		int8 teams[GameConstants::maxPlayers];$/;"	m	struct:Glest::Net::LaunchMessage::Data
teams	source/game/script/scenario.h	/^	int teams[GameConstants::maxPlayers];$/;"	m	struct:Glest::Script::ScenarioInfo
tearDown	source/test/datastructs/circular_buffer_test.cpp	/^void CircularBufferTest::tearDown() {$/;"	f	class:Test::CircularBufferTest
tearDown	source/test/datastructs/fixed_point_test.h	/^	void tearDown()		{}$/;"	f	class:Test::FixedPointTest
tearDown	source/test/datastructs/heap_test.h	/^	void tearDown()	{}$/;"	f	class:Test::MinHeapTest
tearDown	source/test/facilities/rect_iter_test.cpp	/^void RectIteratorTest::tearDown() {$/;"	f	class:Test::RectIteratorTest
tearDown	source/test/facilities/reverse_rect_iter_test.cpp	/^void ReverseRectIteratorTest::tearDown() {$/;"	f	class:Test::ReverseRectIteratorTest
tearDown	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::tearDown() {$/;"	f	class:Test::InfluenceMapTest
tearDown	source/test/search/line_test.h	/^	void tearDown()	{}$/;"	f	class:Test::LineAlgorithmTest
tearDown	source/test/search/node_pool_test.cpp	/^void NodePoolTest::tearDown() {$/;"	f	class:Test::NodePoolTest
tearDown	source/test/test_suite_template.h	/^  void tearDown()$/;"	f	class:TestSuiteTemplate
tech	source/game/network/network_message.h	/^		NetworkString<maxStringSize> tech;$/;"	m	struct:Glest::Net::LaunchMessage::Data
techPath	source/game/game/game_settings.h	/^	string techPath;$/;"	m	class:Glest::Sim::GameSettings
techTree	source/game/world/world.h	/^	TechTree techTree; \/\/ < to SimulationInterface ?$/;"	m	class:Glest::Sim::World
techTreeName	source/game/script/scenario.h	/^	string techTreeName;$/;"	m	struct:Glest::Script::ScenarioInfo
tell	source/shared_lib/sources/physfs/MemFileOps.cpp	/^int MemFileOps::tell(){$/;"	f	class:Shared::PhysFS::MemFileOps
tell	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^int PhysFileOps::tell(){$/;"	f	class:Shared::PhysFS::PhysFileOps
tell	source/shared_lib/sources/physfs/StdFileOps.cpp	/^int StdFileOps::tell(){$/;"	f	class:Shared::PhysFS::StdFileOps
temp	source/shared_lib/include/physics/weather.h	/^	float temp;$/;"	m	class:Shared::Physics::WeatherCell
temporalMagnitude	source/game/prototypes/earthquake_type.cpp	/^inline float Earthquake::temporalMagnitude(float temporalProgress) {$/;"	f	class:Glest::ProtoTypes::Earthquake
temporalPressure	source/game/prototypes/earthquake_type.cpp	/^inline float Earthquake::temporalPressure(float time, float &tm) {$/;"	f	class:Glest::ProtoTypes::Earthquake
term_source	source/shared_lib/sources/graphics/pixmap.cpp	/^static void term_source(j_decompress_ptr cinfo) {$/;"	f	namespace:Shared::Graphics
terminating	source/game/main/program.h	/^	bool terminating;$/;"	m	class:Glest::Main::Program
test	source/game/ai/ai_rule.cpp	/^bool AiRuleAddTasks::test() {$/;"	f	class:Glest::Plan::AiRuleAddTasks
test	source/game/ai/ai_rule.cpp	/^bool AiRuleBuild::test() {$/;"	f	class:Glest::Plan::AiRuleBuild
test	source/game/ai/ai_rule.cpp	/^bool AiRuleBuildOneFarm::test() {$/;"	f	class:Glest::Plan::AiRuleBuildOneFarm
test	source/game/ai/ai_rule.cpp	/^bool AiRuleExpand::test() {$/;"	f	class:Glest::Plan::AiRuleExpand
test	source/game/ai/ai_rule.cpp	/^bool AiRuleMassiveAttack::test() {$/;"	f	class:Glest::Plan::AiRuleMassiveAttack
test	source/game/ai/ai_rule.cpp	/^bool AiRuleProduce::test() {$/;"	f	class:Glest::Plan::AiRuleProduce
test	source/game/ai/ai_rule.cpp	/^bool AiRuleProduceResourceProducer::test() {$/;"	f	class:Glest::Plan::AiRuleProduceResourceProducer
test	source/game/ai/ai_rule.cpp	/^bool AiRuleRefreshHarvester::test() {$/;"	f	class:Glest::Plan::AiRuleRefreshHarvester
test	source/game/ai/ai_rule.cpp	/^bool AiRuleRepair::test() {$/;"	f	class:Glest::Plan::AiRuleRepair
test	source/game/ai/ai_rule.cpp	/^bool AiRuleReturnBase::test() {$/;"	f	class:Glest::Plan::AiRuleReturnBase
test	source/game/ai/ai_rule.cpp	/^bool AiRuleScoutPatrol::test() {$/;"	f	class:Glest::Plan::AiRuleScoutPatrol
test	source/game/ai/ai_rule.cpp	/^bool AiRuleUpgrade::test() {$/;"	f	class:Glest::Plan::AiRuleUpgrade
test	source/game/ai/ai_rule.cpp	/^bool AiRuleWorkerHarvest::test() {$/;"	f	class:Glest::Plan::AiRuleWorkerHarvest
test	source/game/main/CmdArgs.h	/^	bool test;$/;"	m	class:Glest::Main::CmdArgs
test1	source/game/test_pane.cpp	/^void test1(TestPane *pane) {$/;"	f	namespace:Glest::Main
test2	source/game/test_pane.cpp	/^void test2(TestPane *pane) {$/;"	f	namespace:Glest::Main
testAddSubtract	source/test/datastructs/fixed_point_test.cpp	/^void FixedPointTest::testAddSubtract() {$/;"	f	class:Test::FixedPointTest
testBasicOperation	source/test/facilities/rect_iter_test.cpp	/^void RectIteratorTest::testBasicOperation() {$/;"	f	class:Test::RectIteratorTest
testBasicOperation	source/test/facilities/reverse_rect_iter_test.cpp	/^void ReverseRectIteratorTest::testBasicOperation() {$/;"	f	class:Test::ReverseRectIteratorTest
testBasicOps	source/test/datastructs/circular_buffer_test.cpp	/^void CircularBufferTest::testBasicOps() {$/;"	f	class:Test::CircularBufferTest
testDialog	source/game/test_pane.cpp	/^InputDialog *testDialog = 0;$/;"	m	namespace:Glest::Main	file:
testHeapify	source/test/datastructs/heap_test.cpp	/^void MinHeapTest::testHeapify() {$/;"	f	class:Test::MinHeapTest
testHorizAndVert	source/test/search/line_test.cpp	/^void LineAlgorithmTest::testHorizAndVert() {$/;"	f	class:Test::LineAlgorithmTest
testLoneCell	source/test/facilities/rect_iter_test.cpp	/^void RectIteratorTest::testLoneCell() {$/;"	f	class:Test::RectIteratorTest
testLoneCell	source/test/facilities/reverse_rect_iter_test.cpp	/^void ReverseRectIteratorTest::testLoneCell() {$/;"	f	class:Test::ReverseRectIteratorTest
testMirroredX	source/test/search/line_test.cpp	/^void LineAlgorithmTest::testMirroredX() {$/;"	f	class:Test::LineAlgorithmTest
testMirroredXY	source/test/search/line_test.cpp	/^void LineAlgorithmTest::testMirroredXY() {$/;"	f	class:Test::LineAlgorithmTest
testMirroredY	source/test/search/line_test.cpp	/^void LineAlgorithmTest::testMirroredY() {$/;"	f	class:Test::LineAlgorithmTest
testMultDiv	source/test/datastructs/fixed_point_test.cpp	/^void FixedPointTest::testMultDiv() {$/;"	f	class:Test::FixedPointTest
testNeg	source/test/datastructs/fixed_point_test.cpp	/^void FixedPointTest::testNeg() {$/;"	f	class:Test::FixedPointTest
testNoMirror	source/test/search/line_test.cpp	/^void LineAlgorithmTest::testNoMirror() {$/;"	f	class:Test::LineAlgorithmTest
testOneLiners	source/test/facilities/rect_iter_test.cpp	/^void RectIteratorTest::testOneLiners() {$/;"	f	class:Test::RectIteratorTest
testOneLiners	source/test/facilities/reverse_rect_iter_test.cpp	/^void ReverseRectIteratorTest::testOneLiners() {$/;"	f	class:Test::ReverseRectIteratorTest
testOpenListOrder	source/test/search/node_pool_test.cpp	/^void NodePoolTest::testOpenListOrder() {$/;"	f	class:Test::NodePoolTest
testOpenListUpdate	source/test/search/node_pool_test.cpp	/^void NodePoolTest::testOpenListUpdate() {$/;"	f	class:Test::NodePoolTest
testParamOrder	source/test/facilities/rect_iter_test.cpp	/^void RectIteratorTest::testParamOrder() {$/;"	f	class:Test::RectIteratorTest
testParamOrder	source/test/facilities/reverse_rect_iter_test.cpp	/^void ReverseRectIteratorTest::testParamOrder() {$/;"	f	class:Test::ReverseRectIteratorTest
testPatchMap1	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::testPatchMap1() {$/;"	f	class:Test::InfluenceMapTest
testPatchMap2	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::testPatchMap2() {$/;"	f	class:Test::InfluenceMapTest
testPatchMap3	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::testPatchMap3() {$/;"	f	class:Test::InfluenceMapTest
testPatchMap4	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::testPatchMap4() {$/;"	f	class:Test::InfluenceMapTest
testPatchMap5	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::testPatchMap5() {$/;"	f	class:Test::InfluenceMapTest
testPatchMap6	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::testPatchMap6() {$/;"	f	class:Test::InfluenceMapTest
testPeek	source/test/datastructs/circular_buffer_test.cpp	/^void CircularBufferTest::testPeek() {$/;"	f	class:Test::CircularBufferTest
testPerfectFill	source/test/datastructs/circular_buffer_test.cpp	/^void CircularBufferTest::testPerfectFill() {$/;"	f	class:Test::CircularBufferTest
testPrecision	source/test/datastructs/fixed_point_test.cpp	/^void FixedPointTest::testPrecision() {$/;"	f	class:Test::FixedPointTest
testPromote	source/test/datastructs/heap_test.cpp	/^void MinHeapTest::testPromote() {$/;"	f	class:Test::MinHeapTest
testRectFlowMap	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::testRectFlowMap () {$/;"	f	class:Test::InfluenceMapTest
testRectPatchMap	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::testRectPatchMap () {$/;"	f	class:Test::InfluenceMapTest
testRollOver	source/test/datastructs/circular_buffer_test.cpp	/^void CircularBufferTest::testRollOver() {$/;"	f	class:Test::CircularBufferTest
testSetOpen	source/test/search/node_pool_test.cpp	/^void NodePoolTest::testSetOpen() {$/;"	f	class:Test::NodePoolTest
testSlope1	source/test/search/line_test.cpp	/^void LineAlgorithmTest::testSlope1() {$/;"	f	class:Test::LineAlgorithmTest
testSqRt	source/test/datastructs/fixed_point_test.cpp	/^void FixedPointTest::testSqRt() {$/;"	f	class:Test::FixedPointTest
testSquareTypeMap	source/test/search/influence_map_test.cpp	/^void InfluenceMapTest::testSquareTypeMap () {$/;"	f	class:Test::InfluenceMapTest
testType	source/game/main/CmdArgs.h	/^	string testType;$/;"	m	class:Glest::Main::CmdArgs
test_interpolate	source/shared_lib/sources/graphics/interpolation.cpp	/^void test_interpolate() {$/;"	f	namespace:Shared::Graphics
test_interval	source/game/entities/game_particle.h	/^	static const int64 test_interval = 200;$/;"	m	class:Glest::Entities::GameParticleSystem
tex	source/game/graphics/debug_renderer.h	/^	Texture2D *tex;$/;"	m	class:Glest::Debug::GridTextureCallback
texCoordBuffer	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	Vec2f texCoordBuffer[bufferSize];$/;"	m	class:Shared::Graphics::Gl::ParticleRendererGl
texCoordCoordCounts	source/shared_lib/include/graphics/buffer.h	/^	int texCoordCoordCounts[texCoordCount];$/;"	m	class:Shared::Graphics::VertexBuffer
texCoordCount	source/shared_lib/include/graphics/buffer.h	/^	static const int texCoordCount = 8;$/;"	m	class:Shared::Graphics::VertexBuffer
texCoordFrameCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 texCoordFrameCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV2
texCoordFrameCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 texCoordFrameCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV3
texCoordPointers	source/shared_lib/include/graphics/buffer.h	/^	void *texCoordPointers[texCoordCount];$/;"	m	class:Shared::Graphics::VertexBuffer
texId	source/game/graphics/surface_atlas.h	/^	int   texId;$/;"	m	class:Glest::Graphics::SurfaceInfo
texId	source/game/world/map.h	/^	int texId;$/;"	m	class:Glest::Sim::Tile
texName	source/shared_lib/include/graphics/model_header.h	/^	uint8 texName[64];$/;"	m	struct:Shared::Graphics::MeshHeaderV2
texName	source/shared_lib/include/graphics/model_header.h	/^	uint8 texName[64];$/;"	m	struct:Shared::Graphics::MeshHeaderV3
text	source/game/game/console.h	/^		string text;$/;"	m	struct:Glest::Gui::Console::TextInfo
text	source/game/game/game.h	/^	string text;$/;"	m	struct:Glest::Gui::ScriptMessage
text	source/game/graphics/components.h	/^	string text;$/;"	m	class:Glest::Graphics::GraphicComponent
text	source/game/network/network_interface.h	/^		string text;$/;"	m	struct:Glest::Net::NetworkInterface::ChatMsg
text	source/game/network/network_message.h	/^		NetworkString<maxStringSize> text;$/;"	m	struct:Glest::Net::TextMessage::Data
text	source/shared_lib/include/platform/win32/platform_menu.h	/^	string text;$/;"	m	class:Shared::Platform::MenuBase
text	source/shared_lib/include/platform/window.h	/^		string text;$/;"	m	class:Shared::Platform::Window
text	source/shared_lib/include/xml/xml_parser.h	/^	string text;$/;"	m	class:Shared::Xml::XmlNode
textCtrl	source/configurator/configuration.h	/^	wxTextCtrl *textCtrl;$/;"	m	class:Configurator::FloatField
textCtrl	source/configurator/configuration.h	/^	wxTextCtrl *textCtrl;$/;"	m	class:Configurator::FloatRangeField
textCtrl	source/configurator/configuration.h	/^	wxTextCtrl *textCtrl;$/;"	m	class:Configurator::IntField
textCtrl	source/configurator/configuration.h	/^	wxTextCtrl *textCtrl;$/;"	m	class:Configurator::StringField
textDims	source/game/widgets/ticker_tape.cpp	/^inline Vec2f textDims(Widget *widget, const string &str) {$/;"	f	namespace:Glest::Widgets
textRendererFT	source/game/graphics/renderer.h	/^	TextRenderer *textRendererFT;$/;"	m	class:Glest::Graphics::Renderer
textRendererFT	source/game/widgets/widget_window.h	/^	TextRenderer *textRendererFT;$/;"	m	class:Glest::Widgets::WidgetWindow
textStyle	source/game/widgets/widget_style.h	/^	TextStyle&        textStyle() { return m_textStyle; }$/;"	f	class:Glest::Widgets::WidgetStyle
textStyle	source/game/widgets/widget_style.h	/^	const TextStyle&        textStyle() const { return m_textStyle; }$/;"	f	class:Glest::Widgets::WidgetStyle
texture	source/game/entities/faction.h	/^	Texture2D *texture;$/;"	m	class:Glest::Entities::Faction
texture	source/shared_lib/include/graphics/particle.h	/^	Texture *texture;	\/\/ belongs only in proto-type$/;"	m	class:Shared::Graphics::ParticleSystemBase
textureFilter	source/shared_lib/include/graphics/texture_manager.h	/^	Texture::Filter textureFilter;$/;"	m	class:Shared::Graphics::TextureManager
textureManager	source/g3d_viewer/renderer.h	/^	TextureManager *textureManager;$/;"	m	class:Shared::G3dViewer::Renderer
textureManager	source/game/graphics/renderer.h	/^	TextureManager *textureManager[ResourceScope::COUNT];$/;"	m	class:Glest::Graphics::Renderer
textureManager	source/shared_lib/include/graphics/model.h	/^	TextureManager *textureManager;$/;"	m	class:Shared::Graphics::Model
textureManager	source/shared_lib/include/graphics/model_manager.h	/^	TextureManager *textureManager;$/;"	m	class:Shared::Graphics::ModelManager
textureSize	source/game/world/minimap.cpp	/^const Vec2i Minimap::textureSize = Vec2i(128, 128);$/;"	m	class:Glest::Sim::Minimap	file:
textureSize	source/game/world/minimap.h	/^	static const Vec2i textureSize;$/;"	m	class:Glest::Sim::Minimap
textures	source/game/widgets/widgets_base.h	/^	Textures textures;$/;"	m	class:Glest::Widgets::ImageWidget
textures	source/glexemel/g3dv4.h	/^	uint32 textures;$/;"	m	struct:MeshHeader
textures	source/shared_lib/include/graphics/ft_font.h	/^	GLuint * textures;	\/\/\/< Holds the texture id's $/;"	m	struct:Shared::Graphics::Freetype::font_data
textures	source/shared_lib/include/graphics/model.h	/^	Texture2D *textures[MeshTexture::COUNT];$/;"	m	class:Shared::Graphics::Mesh
textures	source/shared_lib/include/graphics/model_header.h	/^	uint32 textures;$/;"	m	struct:Shared::Graphics::MeshHeader
textures	source/shared_lib/include/graphics/texture_manager.h	/^	TextureContainer textures[TextureType::COUNT];$/;"	m	class:Shared::Graphics::TextureManager
textures3D	source/game/graphics/renderer.h	/^	bool textures3D;$/;"	m	class:Glest::Graphics::Renderer
tgaUncompressedBw	source/shared_lib/sources/graphics/pixmap.cpp	/^const int tgaUncompressedBw= 3;$/;"	m	namespace:Shared::Graphics	file:
tgaUncompressedRgb	source/shared_lib/sources/graphics/pixmap.cpp	/^const int tgaUncompressedRgb= 2;$/;"	m	namespace:Shared::Graphics	file:
thisFaction	source/game/entities/faction.h	/^	bool thisFaction;$/;"	m	class:Glest::Entities::Faction
thisFactionIndex	source/game/game/game_settings.h	/^	int thisFactionIndex;$/;"	m	class:Glest::Sim::GameSettings
thisFactionIndex	source/game/network/network_message.h	/^		int8 thisFactionIndex;$/;"	m	struct:Glest::Net::LaunchMessage::Data
thisFactionIndex	source/game/world/world.h	/^	int thisFactionIndex;	$/;"	m	class:Glest::Sim::World
thisTeamIndex	source/game/world/world.h	/^	int thisTeamIndex;$/;"	m	class:Glest::Sim::World
thread	source/shared_lib/include/platform/thread.h	/^	ThreadType thread;$/;"	m	class:Shared::Platform::Thread
throwException	source/shared_lib/sources/util/conversion.cpp	/^void throwException(const string &typeName, const string &s, int base) {$/;"	f	namespace:Shared::Util::Conversion
thumbOffset	source/game/widgets/scroll_bar.h	/^	int thumbOffset() const {$/;"	f	class:Glest::Widgets::ScrollBarShaft
thumbSize	source/game/widgets/slider.cpp	/^const int SliderShaft::thumbSize = 16; \/\/ pixels (change? make dynamic?) [maybe defItemHeight \/ 3 ?]$/;"	m	class:Glest::Widgets::SliderShaft	file:
thumbSize	source/game/widgets/slider.h	/^	static const int thumbSize;$/;"	m	class:Glest::Widgets::SliderShaft
tick	source/game/entities/effect.cpp	/^void Effects::tick() {$/;"	f	class:Glest::Entities::Effects
tick	source/game/entities/effect.h	/^	bool tick() { return type->isPermanent() ? false : --duration <= 0; }$/;"	f	class:Glest::Entities::Effect
tick	source/game/entities/unit.cpp	/^Unit* Unit::tick() {$/;"	f	class:Glest::Entities::Unit
tick	source/game/facilities/debug_stats.cpp	/^void DebugStats::tick(int renderFps, int worldFps) {$/;"	f	class:Glest::Debug::DebugStats
tick	source/game/game/game.cpp	/^void GameState::tick() {$/;"	f	class:Glest::Gui::GameState
tick	source/game/gui/user_interface.cpp	/^void UserInterface::tick() {$/;"	f	class:Glest::Gui::UserInterface
tick	source/game/main/program.h	/^	virtual void tick(){}$/;"	f	class:Glest::Main::ProgramState
tick	source/game/prototypes/cmd_types_attack.cpp	/^void GuardCommandType::tick(const Unit *unit, Command &command) const {$/;"	f	class:Glest::ProtoTypes::GuardCommandType
tick	source/game/prototypes/cmd_types_attack.cpp	/^void PatrolCommandType::tick(const Unit *unit, Command &command) const {$/;"	f	class:Glest::ProtoTypes::PatrolCommandType
tick	source/game/prototypes/cmd_types_general.cpp	/^void MoveCommandType::tick(const Unit *unit, Command &command) const {$/;"	f	class:Glest::ProtoTypes::MoveCommandType
tick	source/game/prototypes/cmd_types_worker.cpp	/^void RepairCommandType::tick(const Unit *unit, Command &command) const {$/;"	f	class:Glest::ProtoTypes::RepairCommandType
tick	source/game/prototypes/command_type.h	/^	virtual void tick(const Unit *unit, Command &command) const {}$/;"	f	class:Glest::ProtoTypes::CommandType
tick	source/game/search/cartographer.cpp	/^void Cartographer::tick() {$/;"	f	class:Glest::Search::Cartographer
tick	source/game/world/world.cpp	/^void World::tick() {$/;"	f	class:Glest::Sim::World
tickTimer	source/game/main/program.h	/^	PerformanceTimer tickTimer;$/;"	m	class:Glest::Main::Program
tileExtrema	source/game/graphics/scene_culler.h	/^	} cellExtrema, tileExtrema;$/;"	m	class:Glest::Graphics::SceneCuller	typeref:struct:Glest::Graphics::SceneCuller::Extrema
tileTexCoord	source/game/world/map.h	/^	Vec2f& tileTexCoord() { return m_tileTLTexCoord; }$/;"	f	struct:Glest::Sim::TileVertex
tileType	source/game/world/map.h	/^	int tileType;$/;"	m	class:Glest::Sim::Tile
tile_begin	source/game/graphics/scene_culler.h	/^	iterator tile_begin() { $/;"	f	class:Glest::Graphics::SceneCuller
tile_end	source/game/graphics/scene_culler.h	/^	iterator tile_end() {$/;"	f	class:Glest::Graphics::SceneCuller
tile_end_cached	source/game/graphics/scene_culler.h	/^	iterator cell_end_cached, tile_end_cached;$/;"	m	class:Glest::Graphics::SceneCuller
tiles	source/game/world/map.h	/^	Tile *tiles;$/;"	m	class:Glest::Sim::Map
tileset	source/game/main/CmdArgs.h	/^	string tileset;$/;"	m	class:Glest::Main::CmdArgs
tileset	source/game/network/network_message.h	/^		NetworkString<maxStringSize> tileset;$/;"	m	struct:Glest::Net::LaunchMessage::Data
tileset	source/game/world/time_flow.h	/^	Tileset *tileset;$/;"	m	class:Glest::Sim::TimeFlow
tileset	source/game/world/world.h	/^	Tileset tileset;$/;"	m	class:Glest::Sim::World
tilesetName	source/game/script/scenario.h	/^	string tilesetName;$/;"	m	struct:Glest::Script::ScenarioInfo
tilesetObject	source/game/prototypes/resource_type.h	/^	int tilesetObject;	\/\/ used only if class == ResourceClass::TILESET, object number in the map$/;"	m	class:Glest::ProtoTypes::ResourceType
tilesetPath	source/game/game/game_settings.h	/^	string tilesetPath;$/;"	m	class:Glest::Sim::GameSettings
time	source/game/world/time_flow.h	/^	float time;$/;"	m	class:Glest::Sim::TimeFlow
timeDropped	source/game/network/server_interface.h	/^		int64 timeDropped;$/;"	m	struct:Glest::Net::ServerInterface::LostPlayerInfo
timeElapsed	source/game/game/console.h	/^	float timeElapsed;$/;"	m	class:Glest::Gui::Console
timeFlow	source/game/world/world.h	/^	TimeFlow timeFlow;$/;"	m	class:Glest::Sim::World
timeInc	source/game/world/time_flow.h	/^	float timeInc;$/;"	m	class:Glest::Sim::TimeFlow
timeToWait	source/shared_lib/sources/platform/timer.cpp	/^uint32 PerformanceTimer::timeToWait() {$/;"	f	class:Shared::Platform::PerformanceTimer
timeout	source/game/game/console.h	/^	float timeout;$/;"	m	class:Glest::Gui::Console
timer	source/g3d_viewer/main.h	/^	wxTimer *timer;$/;"	m	class:Shared::G3dViewer::MainWindow
timer	source/game/ai/ai_interface.h	/^	int timer;$/;"	m	class:Glest::Plan::GlestAiInterface
timer	source/game/main/intro.h	/^	int timer;$/;"	m	class:Glest::Main::Intro
timer	source/map_editor/main.h	/^	wxTimer *timer;$/;"	m	class:MapEditor::MainWindow
timers	source/game/script/script_manager.cpp	/^vector<ScriptTimer> ScriptManager::timers;$/;"	m	class:Glest::Script::ScriptManager	file:
timers	source/game/script/script_manager.h	/^	static vector<ScriptTimer> timers;$/;"	m	class:Glest::Script::ScriptManager
times	source/shared_lib/include/platform/timer.h	/^	int times;			\/**< number of consecutive times to fire *\/$/;"	m	class:Shared::Platform::PerformanceTimer
title	source/configurator/configuration.h	/^	string title;$/;"	m	class:Configurator::Configuration
title	source/game/world/map.h	/^	string title;$/;"	m	class:Glest::Sim::Map
title	source/map_editor/map.h	/^	int8 title[128];$/;"	m	struct:MapEditor::MapFileHeader
title	source/map_editor/map.h	/^	string title;$/;"	m	class:MapEditor::Map
tmpMaxNodes	source/game/search/node_pool.h	/^	int tmpMaxNodes; \/**< a temporary maximum number of nodes to use *\/$/;"	m	class:Glest::Search::NodePool
toAxisAngle	source/shared_lib/sources/math/quaternion.cpp	/^AxisAngle Quaternion::toAxisAngle() const{$/;"	f	class:Shared::Math::Quaternion
toBeUndertaken	source/game/entities/unit.h	/^	bool toBeUndertaken;			\/**< awaiting a date with the grim reaper *\/$/;"	m	class:Glest::Entities::Unit
toCellPos	source/game/world/minimap.cpp	/^Vec2i Minimap::toCellPos(Vec2i mmPos) const { $/;"	f	class:Glest::Sim::Minimap
toClean	source/game/widgets/widget_window.h	/^	WidgetList	toClean;$/;"	m	class:Glest::Widgets::WidgetWindow
toColour	source/game/game/console.cpp	/^Colour toColour(const Vec3f &c) {$/;"	f	namespace:Glest::Gui
toCommand	source/game/network/network_types.cpp	/^Command *NetworkCommand::toCommand() const {$/;"	f	class:Glest::Net::NetworkCommand
toFloat	source/shared_lib/include/math/fixed.h	/^	float toFloat() const {$/;"	f	class:Shared::Math::fixed
toFormatGl	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^GLint toFormatGl(Texture::Format format, int components) {$/;"	f	namespace:Shared::Graphics::Gl
toGLenum	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	static GLenum toGLenum(BlendFactor blendFactor) {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
toGLenum	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	static GLenum toGLenum(BlendMode blendMode) {$/;"	f	class:Shared::Graphics::Gl::ParticleRendererGl
toHex	source/shared_lib/sources/util/conversion.cpp	/^string toHex(int i) {$/;"	f	namespace:Shared::Util::Conversion
toHex	source/shared_lib/sources/util/conversion.cpp	/^string toHex(int64 i) {$/;"	f	namespace:Shared::Util::Conversion
toHex	source/shared_lib/sources/util/conversion.cpp	/^string toHex(uint64 i) {$/;"	f	namespace:Shared::Util::Conversion
toHex	source/shared_lib/sources/util/conversion.cpp	/^string toHex(unsigned int i) {$/;"	f	namespace:Shared::Util::Conversion
toInternalFormatGl	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^GLint toInternalFormatGl(Texture::Format format, int components) {$/;"	f	namespace:Shared::Graphics::Gl
toLower	source/shared_lib/include/util/util.h	/^inline string toLower(const string &str){$/;"	f	namespace:Shared::Util
toMatrix3	source/shared_lib/sources/math/quaternion.cpp	/^Matrix3f Quaternion::toMatrix3() const{$/;"	f	class:Shared::Math::Quaternion
toMatrix4	source/shared_lib/sources/math/quaternion.cpp	/^Matrix4f Quaternion::toMatrix4() const{$/;"	f	class:Shared::Math::Quaternion
toMiniMapPos	source/game/world/minimap.cpp	/^Vec2i Minimap::toMiniMapPos(Vec2i cellPos) const {$/;"	f	class:Glest::Sim::Minimap
toStr	source/shared_lib/include/util/conversion.h	/^	template<typename T> string toStr(T v) {$/;"	f	namespace:Shared::Util::Conversion
toStr	source/shared_lib/sources/util/conversion.cpp	/^const string &toStr(bool b) {$/;"	f	namespace:Shared::Util::Conversion
toStr	source/shared_lib/sources/util/conversion.cpp	/^string toStr(fixed f) {$/;"	f	namespace:Shared::Util::Conversion
toStr	source/shared_lib/sources/util/conversion.cpp	/^string toStr(float f) {$/;"	f	namespace:Shared::Util::Conversion
toStr	source/shared_lib/sources/util/conversion.cpp	/^string toStr(int i) {$/;"	f	namespace:Shared::Util::Conversion
toStr	source/shared_lib/sources/util/conversion.cpp	/^string toStr(int64 i) {$/;"	f	namespace:Shared::Util::Conversion
toStr	source/shared_lib/sources/util/conversion.cpp	/^string toStr(uint64 i) {$/;"	f	namespace:Shared::Util::Conversion
toStr	source/shared_lib/sources/util/conversion.cpp	/^string toStr(unsigned int i) {$/;"	f	namespace:Shared::Util::Conversion
toString	source/game/ai/ai.cpp	/^string BuildTask::toString() const {$/;"	f	class:Glest::Plan::BuildTask
toString	source/game/ai/ai.cpp	/^string ProduceTask::toString() const {$/;"	f	class:Glest::Plan::ProduceTask
toString	source/game/ai/ai.cpp	/^string UpgradeTask::toString() const {$/;"	f	class:Glest::Plan::UpgradeTask
toString	source/game/gui/keymap.cpp	/^string HotKey::toString() const {$/;"	f	class:Glest::Gui::HotKey
toString	source/game/gui/keymap.cpp	/^string HotKeyAssignment::toString() const {$/;"	f	class:Glest::Gui::HotKeyAssignment
toString	source/game/prototypes/cmd_types_general.cpp	/^string CommandType::toString() const {$/;"	f	class:Glest::ProtoTypes::CommandType
toString	source/game/prototypes/skill_type.h	/^	virtual string toString() const	{return Lang::getInstance().get(typeName);}$/;"	f	class:Glest::ProtoTypes::SkillType
toString	source/shared_lib/include/xml/xml_parser.h	/^	auto_ptr<string> toString(bool pretty = false, const string &indentSingle = defaultIndent) const {$/;"	f	class:Shared::Xml::XmlTree
toString	source/shared_lib/include/xml/xml_parser.h	/^	string toString() const								{return name + "=\\"" + value + "\\""; }$/;"	f	class:Shared::Xml::XmlAttribute
toString	source/shared_lib/include/xml/xml_parser.h	/^	void toString(stringstream &str) const				{str << name << "=\\"" << value << "\\"";}$/;"	f	class:Shared::Xml::XmlAttribute
toString	source/shared_lib/sources/util/properties.cpp	/^string Properties::toString() const {$/;"	f	class:Shared::Util::Properties
toString	source/shared_lib/sources/xml/xml_parser.cpp	/^auto_ptr<string> XmlNode::toString(bool pretty, const string &indentSingle) const {$/;"	f	class:Shared::Xml::XmlNode
toStringPretty	source/shared_lib/sources/xml/xml_parser.cpp	/^void XmlNode::toStringPretty(stringstream &str, string &indent, const string &indentSingle) const {$/;"	f	class:Shared::Xml::XmlNode
toStringSimple	source/shared_lib/sources/xml/xml_parser.cpp	/^void XmlNode::toStringSimple(stringstream &str) const {$/;"	f	class:Shared::Xml::XmlNode
toTileCoords	source/game/world/map.h	/^	static Vec2i toTileCoords(Vec2i cellPos)	{return cellPos \/ GameConstants::cellScale;}$/;"	f	class:Glest::Sim::Map
toTileCoords	source/game/world/map.h	/^	static Vec2i toTileCoords(int x, int y)		{return toTileCoords(Vec2i(x, y));}$/;"	f	class:Glest::Sim::Map
toUnitCoords	source/game/world/map.h	/^	static Vec2i toUnitCoords(Vec2i tilePos)	{return tilePos * GameConstants::cellScale;}$/;"	f	class:Glest::Sim::Map
toUnitCoords	source/game/world/map.h	/^	static Vec2i toUnitCoords(int x, int y)		{return toUnitCoords(Vec2i(x, y)); }$/;"	f	class:Glest::Sim::Map
toWrapModeGl	source/shared_lib/sources/graphics/gl/texture_gl.cpp	/^GLint toWrapModeGl(Texture::WrapMode wrapMode) {$/;"	f	namespace:Shared::Graphics::Gl
toggleDebug	source/game/game/game.cpp	/^void GameState::toggleDebug(Widget*) {$/;"	f	class:Glest::Gui::GameState
toggleFullscreen	source/shared_lib/sources/platform/sdl/window.cpp	/^bool Window::toggleFullscreen() {$/;"	f	class:Shared::Platform::Window
toggleFullscreen	source/shared_lib/sources/platform/win32/window.cpp	/^bool Window::toggleFullscreen() {$/;"	f	class:Shared::Platform::Window
toggleGameMenu	source/game/game/game.cpp	/^void GameState::toggleGameMenu(Widget*) {$/;"	f	class:Glest::Gui::GameState
toggleGrid	source/g3d_viewer/renderer.cpp	/^void Renderer::toggleGrid(){$/;"	f	class:Shared::G3dViewer::Renderer
toggleNormals	source/g3d_viewer/renderer.cpp	/^void Renderer::toggleNormals(){$/;"	f	class:Shared::G3dViewer::Renderer
toggleOptions	source/game/game/game.cpp	/^void GameState::toggleOptions(Widget*) {$/;"	f	class:Glest::Gui::GameState
togglePinWidgets	source/game/game/game.cpp	/^void GameState::togglePinWidgets(Widget*) {$/;"	f	class:Glest::Gui::GameState
toggleTeamOnly	source/game/gui/chat_dialog.h	/^	void toggleTeamOnly()		{ m_teamCheckBox->setChecked(!m_teamCheckBox->isChecked()); }$/;"	f	class:Glest::Gui::ChatDialog
toggleWireframe	source/g3d_viewer/renderer.cpp	/^void Renderer::toggleWireframe(){$/;"	f	class:Shared::G3dViewer::Renderer
toolPlayer	source/map_editor/main.h	/^		toolPlayer,$/;"	e	enum:MapEditor::MainWindow::MenuId
toolbar	source/map_editor/main.h	/^	wxToolBar *toolbar, *toolbar2;$/;"	m	class:MapEditor::MainWindow
toolbar2	source/map_editor/main.h	/^	wxToolBar *toolbar, *toolbar2;$/;"	m	class:MapEditor::MainWindow
top	source/game/widgets/widgets_base.h	/^	Anchor left, top, right, bottom;$/;"	m	class:Glest::Widgets::Anchors
totalAngularFrames	source/game/game/game_camera.h	/^	int currAngularFrame, totalAngularFrames;$/;"	m	class:Glest::Gui::GameCamera
totalConversion	source/game/menu/main_menu.h	/^	bool totalConversion;$/;"	m	class:Glest::Menu::MainMenu
totalLinearFrames	source/game/game/game_camera.h	/^	int currLinearFrame, totalLinearFrames;$/;"	m	class:Glest::Gui::GameCamera
totalUnits	source/game/facilities/logger.h	/^	int totalUnits, unitsLoaded;$/;"	m	class:Glest::Util::ProgramLog
totalUpgrade	source/game/entities/unit.h	/^	EnhancementType totalUpgrade;	\/**< All stat changes from upgrades, level ups and effects *\/$/;"	m	class:Glest::Entities::Unit
tracking	source/game/prototypes/particle_type.h	/^	bool tracking;$/;"	m	class:Glest::ProtoTypes::ProjectileType
trajectory	source/game/entities/game_particle.h	/^	TrajectoryType trajectory; \/\/ no-persist (get from type)$/;"	m	class:Glest::Entities::Projectile
trajectory	source/game/prototypes/particle_type.h	/^	TrajectoryType trajectory;$/;"	m	class:Glest::ProtoTypes::ProjectileType
trajectoryFrequency	source/game/entities/game_particle.h	/^	float trajectoryFrequency; \/\/ no-persist$/;"	m	class:Glest::Entities::Projectile
trajectoryFrequency	source/game/prototypes/particle_type.h	/^	float trajectoryFrequency;$/;"	m	class:Glest::ProtoTypes::ProjectileType
trajectoryScale	source/game/entities/game_particle.h	/^	float trajectoryScale;     \/\/ no-persist$/;"	m	class:Glest::Entities::Projectile
trajectoryScale	source/game/prototypes/particle_type.h	/^	float trajectoryScale;$/;"	m	class:Glest::ProtoTypes::ProjectileType
trajectorySpeed	source/game/entities/game_particle.h	/^	float trajectorySpeed;     \/\/ no-persist (calculate from ???)$/;"	m	class:Glest::Entities::Projectile
trajectorySpeed	source/game/prototypes/particle_type.h	/^	float trajectorySpeed;$/;"	m	class:Glest::ProtoTypes::ProjectileType
transform	source/g3d_viewer/renderer.cpp	/^void Renderer::transform(float rotX, float rotY, float zoom){$/;"	f	class:Shared::G3dViewer::Renderer
transform	source/game/entities/unit.cpp	/^bool Unit::transform(const TransformCommandType *tct, const UnitType *ut, Vec2i pos, CardinalDir facing) {$/;"	f	class:Glest::Entities::Unit
transition	source/game/search/cluster_map.h	/^	const Transition* transition() const { return dest; }$/;"	f	struct:Glest::Search::Edge
transitionTime	source/game/menu/menu_state_about.cpp	/^	static const int transitionTime = 120 * 3;\/\/180; \/\/ 1.5 seconds$/;"	m	class:Glest::Menu::GlestInfoWidget	file:
transitionVH	source/game/game/game_camera.cpp	/^void GameCamera::transitionVH(float v, float h) {$/;"	f	class:Glest::Gui::GameCamera
transitionXYZ	source/game/game/game_camera.cpp	/^void GameCamera::transitionXYZ(float x, float y, float z) {$/;"	f	class:Glest::Gui::GameCamera
transitions	source/game/search/cluster_map.h	/^	Transition *transitions[GameConstants::clusterSize\/2];$/;"	m	struct:Glest::Search::TransitionCollection
transitions	source/game/search/cluster_map.h	/^	TransitionCollection transitions[Field::COUNT];$/;"	m	struct:Glest::Search::ClusterBorder
translate	source/game/search/influence_map.h	/^	Point translate(Point p) const {$/;"	f	class:Glest::Search::InfluenceMap
transportCellCount	source/game/gui/display.h	/^	static const int transportCellCount = cellWidthCount * cellHeightCount \/ 2;$/;"	m	class:Glest::Gui::Display
transportSize	source/game/gui/display.h	/^		Vec2i transportSize;$/;"	m	struct:Glest::Gui::Display::SizeCollection
transpose	source/game/graphics/scene_culler.h	/^	void transpose() {$/;"	f	struct:Glest::Graphics::GLMatrix
transpose	source/shared_lib/include/math/matrix.h	/^	void transpose(){$/;"	f	class:Shared::Math::Matrix3
travel	source/game/entities/unit.cpp	/^TravelState Unit::travel(const Vec2i &pos, const MoveSkillType *moveSkill) {$/;"	f	class:Glest::Entities::Unit
tree1	source/game/prototypes/object_type.h	/^	static const int tree1= 0;$/;"	m	class:Glest::ProtoTypes::MapObjectType
tree2	source/game/prototypes/object_type.h	/^	static const int tree2= 1;$/;"	m	class:Glest::ProtoTypes::MapObjectType
triangleCount	source/game/graphics/renderer.h	/^	int triangleCount;$/;"	m	class:Glest::Graphics::Renderer
triggerManager	source/game/script/script_manager.h	/^	static TriggerManager triggerManager;$/;"	m	class:Glest::Script::ScriptManager
triggerResultToString	source/game/script/script_manager.cpp	/^string triggerResultToString(SetTriggerRes res) {$/;"	f	namespace:Glest::Script
trimStr	source/shared_lib/sources/util/conversion.cpp	/^string trimStr(string str)$/;"	f	namespace:Shared::Util::Conversion
trimString	source/shared_lib/include/util/util.h	/^inline void trimString(string &str) {$/;"	f	namespace:Shared::Util
trimTrailingNewlines	source/shared_lib/include/util/util.h	/^inline void trimTrailingNewlines(string &str) {$/;"	f	namespace:Shared::Util
trimTrailingNewlines	source/shared_lib/sources/graphics/gl/shader.cpp	/^inline void trimTrailingNewlines(string &str) {$/;"	f	namespace:Shared::Graphics
tropicalOrArid	source/shared_lib/include/physics/weather.h	/^	float tropicalOrArid;$/;"	m	class:Shared::Physics::WeatherSystem
tryCancelCommand	source/game/game/commander.cpp	/^CmdResult Commander::tryCancelCommand(const Selection *selection) const{$/;"	f	class:Glest::Sim::Commander
tryGiveCommand	source/game/game/commander.cpp	/^CmdResult Commander::tryGiveCommand(const Selection *selection, CmdFlags flags,$/;"	f	class:Glest::Sim::Commander
trySetAutoCommandEnabled	source/game/game/commander.cpp	/^void Commander::trySetAutoCommandEnabled(const Selection *selection, AutoCmdFlag flag, bool enabled) const {$/;"	f	class:Glest::Sim::Commander
trySetCloak	source/game/game/commander.cpp	/^void Commander::trySetCloak(const Selection *selection, bool enabled) const {$/;"	f	class:Glest::Sim::Commander
tryUnloadCommand	source/game/game/commander.cpp	/^CmdResult Commander::tryUnloadCommand(Unit *unit, CmdFlags flags, const Vec2i &pos, Unit *targetUnit) const {$/;"	f	class:Glest::Sim::Commander
tsCallback	source/game/graphics/debug_renderer.h	/^	TeamSightOverlay			tsCallback;$/;"	m	class:Glest::Debug::DebugRenderer
tt	source/game/entities/effect.h	/^		const TechTree *tt;$/;"	m	struct:Glest::Entities::Effect::CreateParams
tt	source/game/entities/unit.h	/^		const TechTree *tt;$/;"	m	struct:Glest::Entities::Unit::LoadParams
twoSided	source/shared_lib/include/graphics/model.h	/^	bool twoSided;$/;"	m	class:Shared::Graphics::Mesh
twopi	source/shared_lib/include/math/math_util.h	/^const float twopi	= 6.2831853071794f;$/;"	m	namespace:Shared::Math
type	source/game/entities/command.h	/^		const CommandType *type;$/;"	m	struct:Glest::Entities::Command::CreateParamsPos
type	source/game/entities/command.h	/^		const CommandType *type;$/;"	m	struct:Glest::Entities::Command::CreateParamsProd
type	source/game/entities/command.h	/^		const CommandType *type;$/;"	m	struct:Glest::Entities::Command::CreateParamsUnit
type	source/game/entities/command.h	/^	const CommandType *type;$/;"	m	class:Glest::Entities::Command
type	source/game/entities/effect.h	/^		const EffectType* type;$/;"	m	struct:Glest::Entities::Effect::CreateParams
type	source/game/entities/effect.h	/^	const EffectType *type;$/;"	m	class:Glest::Entities::Effect
type	source/game/entities/game_particle.h	/^	const UnitParticleSystemType *type;$/;"	m	class:Glest::Entities::UnitParticleSystem
type	source/game/entities/unit.h	/^		const UnitType *type;$/;"	m	struct:Glest::Entities::Unit::CreateParams
type	source/game/entities/unit.h	/^	const UnitType *type;			\/**< the UnitType of this unit *\/$/;"	m	class:Glest::Entities::Unit
type	source/game/entities/upgrade.h	/^	const UpgradeType *type;$/;"	m	class:Glest::Entities::Upgrade
type	source/game/network/network_message.h	/^	uint32 type;$/;"	m	struct:Glest::Net::RawMessage
type	source/game/network/network_types.h	/^	MessageType type;$/;"	m	class:Glest::Net::GarbledMessage
type	source/game/prototypes/earthquake_type.h	/^	const EarthquakeType *type; \/**< the type *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
type	source/glexemel/g3dv4.h	/^	uint8 type;$/;"	m	struct:ModelHeader
type	source/map_editor/map.h	/^	int type;$/;"	m	class:MapEditor::Map
type	source/shared_lib/include/graphics/font.h	/^	string type;$/;"	m	class:Shared::Graphics::Font
type	source/shared_lib/include/graphics/model.h	/^	IndexType type;$/;"	m	struct:Shared::Graphics::MeshIndexBlock
type	source/shared_lib/include/graphics/model.h	/^	Type type;$/;"	m	struct:Shared::Graphics::MeshVertexBlock
type	source/shared_lib/include/graphics/model_header.h	/^	uint8 type;$/;"	m	struct:Shared::Graphics::ModelHeader
type	source/shared_lib/include/tinyxml/tinyxml.h	/^	NodeType		type;$/;"	m	class:TiXmlNode
type	source/shared_lib/include/util/properties.h	/^	unsigned char type;$/;"	m	class:Shared::Util::Variant
type1	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint8 type1;$/;"	m	struct:Shared::Graphics::BitmapFileHeader	file:
type2	source/shared_lib/sources/graphics/pixmap.cpp	/^	uint8 type2;$/;"	m	struct:Shared::Graphics::BitmapFileHeader	file:
typeChar	source/shared_lib/include/util/properties.h	/^		typeChar,$/;"	e	enum:Shared::Util::Variant::Type
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass()               { return CmdClass::TRANSFORM; }$/;"	f	class:Glest::ProtoTypes::TransformCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::ATTACK; }$/;"	f	class:Glest::ProtoTypes::AttackCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::ATTACK_STOPPED; }$/;"	f	class:Glest::ProtoTypes::AttackStoppedCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::BE_LOADED; }$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::BUILD; }$/;"	f	class:Glest::ProtoTypes::BuildCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::BUILD_SELF; }$/;"	f	class:Glest::ProtoTypes::BuildSelfCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::CAST_SPELL; }$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::GENERATE; }$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::GUARD; }$/;"	f	class:Glest::ProtoTypes::GuardCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::HARVEST; }$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::LOAD; }$/;"	f	class:Glest::ProtoTypes::LoadCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::MORPH; }$/;"	f	class:Glest::ProtoTypes::MorphCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::MOVE; }$/;"	f	class:Glest::ProtoTypes::MoveCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::PATROL; }$/;"	f	class:Glest::ProtoTypes::PatrolCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::PRODUCE; }$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::REPAIR; }$/;"	f	class:Glest::ProtoTypes::RepairCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::SET_MEETING_POINT; }$/;"	f	class:Glest::ProtoTypes::SetMeetingPointCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::STOP; }$/;"	f	class:Glest::ProtoTypes::StopCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::TELEPORT; }$/;"	f	class:Glest::ProtoTypes::TeleportCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::UNLOAD; }$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
typeClass	source/game/prototypes/command_type.h	/^	static CmdClass typeClass() { return CmdClass::UPGRADE; }$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
typeClass	source/game/prototypes/effect_type.h	/^	static EffectClass typeClass() { return EffectClass::EFFECT; }$/;"	f	class:Glest::ProtoTypes::EffectType
typeClass	source/game/prototypes/effect_type.h	/^	static EffectClass typeClass() { return EffectClass::EMANATION; }$/;"	f	class:Glest::ProtoTypes::EmanationType
typeClass	source/game/prototypes/element_type.h	/^	static ProducibleClass typeClass() { return ProducibleClass::GENERATED; }$/;"	f	class:Glest::ProtoTypes::GeneratedType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::ATTACK; }$/;"	f	class:Glest::ProtoTypes::AttackSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::BE_BUILT; }$/;"	f	class:Glest::ProtoTypes::BeBuiltSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::BUILD; }$/;"	f	class:Glest::ProtoTypes::BuildSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::BUILD_SELF; }$/;"	f	class:Glest::ProtoTypes::BuildSelfSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::CAST_SPELL; }$/;"	f	class:Glest::ProtoTypes::CastSpellSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::DIE; }$/;"	f	class:Glest::ProtoTypes::DieSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::HARVEST; }$/;"	f	class:Glest::ProtoTypes::HarvestSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::LOAD; }$/;"	f	class:Glest::ProtoTypes::LoadSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::MORPH; }$/;"	f	class:Glest::ProtoTypes::MorphSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::MOVE; }$/;"	f	class:Glest::ProtoTypes::MoveSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::PRODUCE; }$/;"	f	class:Glest::ProtoTypes::ProduceSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::REPAIR; }$/;"	f	class:Glest::ProtoTypes::RepairSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::STOP; }$/;"	f	class:Glest::ProtoTypes::StopSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::UNLOAD; }$/;"	f	class:Glest::ProtoTypes::UnloadSkillType
typeClass	source/game/prototypes/skill_type.h	/^	static SkillClass typeClass() { return SkillClass::UPGRADE; }$/;"	f	class:Glest::ProtoTypes::UpgradeSkillType
typeClass	source/game/prototypes/unit_type.h	/^	static ProducibleClass typeClass() { return ProducibleClass::UNIT; }$/;"	f	class:Glest::ProtoTypes::UnitType
typeClass	source/game/prototypes/upgrade_type.h	/^	static ProducibleClass typeClass() { return ProducibleClass::UPGRADE; }$/;"	f	class:Glest::ProtoTypes::UpgradeType
typeCount	source/shared_lib/include/util/properties.h	/^		typeCount$/;"	e	enum:Shared::Util::Variant::Type
typeDouble	source/shared_lib/include/util/properties.h	/^		typeDouble,$/;"	e	enum:Shared::Util::Variant::Type
typeFloat	source/shared_lib/include/util/properties.h	/^		typeFloat,$/;"	e	enum:Shared::Util::Variant::Type
typeInt	source/shared_lib/include/util/properties.h	/^		typeInt,$/;"	e	enum:Shared::Util::Variant::Type
typeName	source/game/prototypes/skill_type.h	/^	const char* typeName;$/;"	m	class:Glest::ProtoTypes::SkillType
typeName	source/shared_lib/include/util/factory.h	/^	string typeName;$/;"	m	class:Shared::Util::UnknownType
typeShort	source/shared_lib/include/util/properties.h	/^		typeShort,$/;"	e	enum:Shared::Util::Variant::Type
typeString	source/shared_lib/include/util/properties.h	/^		typeString,$/;"	e	enum:Shared::Util::Variant::Type
typeStringOffset	source/shared_lib/include/util/properties.h	/^  		typeStringOffset,$/;"	e	enum:Shared::Util::Variant::Type
typeUChar	source/shared_lib/include/util/properties.h	/^		typeUChar,$/;"	e	enum:Shared::Util::Variant::Type
typeUShort	source/shared_lib/include/util/properties.h	/^		typeUShort,$/;"	e	enum:Shared::Util::Variant::Type
typeUint	source/shared_lib/include/util/properties.h	/^		typeUint,$/;"	e	enum:Shared::Util::Variant::Type
types	source/game/prototypes/skill_type.h	/^	vector<const AttackSkillType*> types;$/;"	m	class:Glest::ProtoTypes::AttackSkillTypes
tz	source/shared_lib/include/platform/timer.h	/^	static struct timezone tz;$/;"	m	class:Shared::Platform::Chrono	typeref:struct:Shared::Platform::Chrono::timezone
tz	source/shared_lib/sources/platform/timer.cpp	/^struct timezone Chrono::tz;$/;"	m	class:Shared::Platform::Chrono	typeref:struct:Shared::Platform::Chrono::	file:
u	source/shared_lib/include/math/vec.h	/^		struct { T u, v; };$/;"	m	struct:Shared::Math::Vec2::__anon3::__anon6
uBounds	source/game/prototypes/earthquake_type.h	/^	Rect2i uBounds;			\/**< unit cell area effected *\/$/;"	m	class:Glest::ProtoTypes::Earthquake
uc	source/shared_lib/include/util/properties.h	/^		unsigned char uc;$/;"	m	union:Shared::Util::Variant::__anon15
uchar_ptr	source/shared_lib/sources/graphics/ft_font.cpp	/^typedef const unsigned char * uchar_ptr;$/;"	t	namespace:Shared::Graphics::Freetype	file:
udpBound	source/shared_lib/include/platform/socket.h	/^	bool udpBound;$/;"	m	class:Shared::Platform::ClientSocket
udpsockfd	source/shared_lib/include/platform/socket.h	/^	SOCKET udpsockfd;$/;"	m	class:Shared::Platform::Socket
ui	source/shared_lib/include/util/properties.h	/^		unsigned int ui;$/;"	m	union:Shared::Util::Variant::__anon15
uiConsoleMaxLines	source/game/global/config.h	/^	int uiConsoleMaxLines;$/;"	m	class:Glest::Global::Config
uiConsoleTimeout	source/game/global/config.h	/^	int uiConsoleTimeout;$/;"	m	class:Glest::Global::Config
uiFocusArrows	source/game/global/config.h	/^	bool uiFocusArrows;$/;"	m	class:Glest::Global::Config
uiLastOptionsPage	source/game/global/config.h	/^	int uiLastOptionsPage;$/;"	m	class:Glest::Global::Config
uiLastScenario	source/game/global/config.h	/^	string uiLastScenario;$/;"	m	class:Glest::Global::Config
uiLastScenarioCatagory	source/game/global/config.h	/^	string uiLastScenarioCatagory;$/;"	m	class:Glest::Global::Config
uiLocale	source/game/global/config.h	/^	string uiLocale;$/;"	m	class:Glest::Global::Config
uiPhotoMode	source/game/global/config.h	/^	bool uiPhotoMode;$/;"	m	class:Glest::Global::Config
uiPinWidgets	source/game/global/config.h	/^	bool uiPinWidgets;$/;"	m	class:Glest::Global::Config
uiScrollSpeed	source/game/global/config.h	/^	float uiScrollSpeed;$/;"	m	class:Glest::Global::Config
uiTeamColourMode	source/game/global/config.h	/^	int uiTeamColourMode;$/;"	m	class:Glest::Global::Config
uint16	source/glexemel/g3dv4.h	/^typedef unsigned short int uint16;$/;"	t
uint16	source/shared_lib/include/platform/types.h	/^	typedef Uint16 uint16;$/;"	t	namespace:Shared::Platform
uint16	source/shared_lib/include/platform/types.h	/^	typedef unsigned short int uint16;$/;"	t	namespace:Shared::Platform
uint16_t	source/shared_lib/include/platform/socket.h	46;"	d
uint32	source/glexemel/g3dv4.h	/^typedef unsigned int uint32;$/;"	t
uint32	source/shared_lib/include/platform/types.h	/^	typedef Uint32 uint32;$/;"	t	namespace:Shared::Platform
uint32	source/shared_lib/include/platform/types.h	/^	typedef unsigned int uint32;$/;"	t	namespace:Shared::Platform
uint32_t	source/shared_lib/include/platform/socket.h	47;"	d
uint64	source/shared_lib/include/platform/types.h	/^	typedef Uint64 uint64;$/;"	t	namespace:Shared::Platform
uint64	source/shared_lib/include/platform/types.h	/^	typedef unsigned long long uint64;$/;"	t	namespace:Shared::Platform
uint64_t	source/shared_lib/include/platform/socket.h	48;"	d
uint8	source/glexemel/g3dv4.h	/^typedef unsigned char uint8;$/;"	t
uint8	source/shared_lib/include/platform/types.h	/^	typedef Uint8 uint8;$/;"	t	namespace:Shared::Platform
uint8	source/shared_lib/include/platform/types.h	/^	typedef unsigned char uint8;$/;"	t	namespace:Shared::Platform
ultraAttack	source/game/ai/ai_rule.h	/^	bool ultraAttack;$/;"	m	class:Glest::Plan::AiRuleMassiveAttack
unSelect	source/game/gui/selection.cpp	/^void Selection::unSelect(UnitVector::iterator it) {$/;"	f	class:Glest::Gui::Selection
unSelect	source/game/gui/selection.cpp	/^void Selection::unSelect(const Unit *unit) {$/;"	f	class:Glest::Gui::Selection
unSelect	source/game/gui/selection.cpp	/^void Selection::unSelect(const UnitVector &units) {$/;"	f	class:Glest::Gui::Selection
unSelectAllNotOfType	source/game/gui/selection.cpp	/^void Selection::unSelectAllNotOfType(const UnitType *type) {$/;"	f	class:Glest::Gui::Selection
unSelectAllOfType	source/game/gui/selection.cpp	/^void Selection::unSelectAllOfType(const UnitType *type) {$/;"	f	class:Glest::Gui::Selection
uncheckBrush	source/map_editor/main.cpp	/^void MainWindow::uncheckBrush() {$/;"	f	class:MapEditor::MainWindow
uncheckRadius	source/map_editor/main.cpp	/^void MainWindow::uncheckRadius() {$/;"	f	class:MapEditor::MainWindow
underflow	source/shared_lib/sources/physfs/ifile_streambuf.cpp	/^IFileStreambuf::underflow()$/;"	f	class:Shared::PhysFS::IFileStreambuf
undertake	source/game/entities/unit.cpp	/^void Unit::undertake() {$/;"	f	class:Glest::Entities::Unit
undo	source/game/prototypes/cmd_types_general.cpp	/^void CommandType::undo(Unit *unit, const Command &command) const {$/;"	f	class:Glest::ProtoTypes::CommandType
undo	source/game/prototypes/cmd_types_general.cpp	/^void UpgradeCommandType::undo(Unit *unit, const Command &command) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
undo	source/game/prototypes/cmd_types_worker.cpp	/^void BuildCommandType::undo(Unit *unit, const Command &command) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
undo	source/map_editor/program.cpp	/^bool Program::undo() {$/;"	f	class:MapEditor::Program
undoCommand	source/game/entities/unit.cpp	/^CmdResult Unit::undoCommand(const Command &command) {$/;"	f	class:Glest::Entities::Unit
undoCount	source/map_editor/program.h	/^		static int undoCount;$/;"	m	class:MapEditor::UndoPoint
undoStack	source/map_editor/program.h	/^	ChangeStack undoStack, redoStack;$/;"	m	class:MapEditor::Program
unfogActive	source/game/world/world.h	/^	bool unfogActive;$/;"	m	class:Glest::Sim::World
unfogArea	source/game/world/world.h	/^	Vec4i unfogArea;$/;"	m	class:Glest::Sim::World
unfogMap	source/game/script/script_manager.cpp	/^int ScriptManager::unfogMap(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
unfogMap	source/game/world/world.cpp	/^void World::unfogMap(const Vec4i &rect, int time) {$/;"	f	class:Glest::Sim::World
unfogTTL	source/game/world/world.h	/^	int unfogTTL;$/;"	m	class:Glest::Sim::World
uninitialized_var	source/shared_lib/include/lang_features.h	77;"	d
uninitialized_var	source/shared_lib/include/lang_features.h	79;"	d
uninitialized_var	source/shared_lib/include/lang_features.h	82;"	d
unit	source/game/entities/command.h	/^		Unit *unit;$/;"	m	struct:Glest::Entities::Command::CreateParamsUnit
unitClass	source/game/ai/ai.h	/^	UnitClass unitClass;$/;"	m	class:Glest::Plan::ProduceTask
unitCount	source/game/script/script_manager.cpp	/^int ScriptManager::unitCount(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
unitCountOfType	source/game/script/script_manager.cpp	/^int ScriptManager::unitCountOfType(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
unitDied	source/game/script/trigger_manager.cpp	/^void TriggerManager::unitDied(const Unit *unit) {$/;"	f	class:Glest::Script::TriggerManager
unitFaction	source/game/script/script_manager.cpp	/^int ScriptManager::unitFaction(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
unitInRange	source/game/prototypes/cmd_types_general.cpp	/^bool CommandType::unitInRange(const Unit *unit, int range, Unit **rangedPtr, $/;"	f	class:Glest::ProtoTypes::CommandType
unitLoaded	source/game/facilities/logger.cpp	/^void ProgramLog::unitLoaded() {$/;"	f	class:Glest::Util::ProgramLog
unitMap	source/game/entities/faction.h	/^	UnitMap unitMap;$/;"	m	class:Glest::Entities::Faction
unitMoved	source/game/script/script_manager.h	/^	static void unitMoved(Unit *unit) { triggerManager.unitMoved(unit); }$/;"	f	class:Glest::Script::ScriptManager
unitMoved	source/game/script/trigger_manager.cpp	/^void TriggerManager::unitMoved(const Unit *unit) {$/;"	f	class:Glest::Script::TriggerManager
unitPath	source/game/entities/unit.h	/^	UnitPath unitPath;$/;"	m	class:Glest::Entities::Unit
unitPosTriggers	source/game/script/trigger_manager.h	/^	PosTriggerMap	unitPosTriggers;$/;"	m	class:Glest::Script::TriggerManager
unitPosition	source/game/script/script_manager.cpp	/^int ScriptManager::unitPosition(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
unitRef	source/game/entities/command.h	/^	UnitId unitRef;		\/\/ target unit, used to move and attack optinally$/;"	m	class:Glest::Entities::Command
unitRef2	source/game/entities/command.h	/^	UnitId unitRef2;	\/\/ for patrol command, the unit traveling away from.$/;"	m	class:Glest::Entities::Command
unitReqs	source/game/prototypes/element_type.h	/^	UnitReqs unitReqs;			\/\/needed units$/;"	m	class:Glest::ProtoTypes::RequirableType
unitType	source/game/ai/ai.h	/^	const UnitType *unitType;$/;"	m	class:Glest::Plan::BuildTask
unitType	source/game/ai/ai.h	/^	const UnitType *unitType;$/;"	m	class:Glest::Plan::ProduceTask
unitType	source/game/prototypes/command_type.h	/^	const UnitType *unitType;$/;"	m	class:Glest::ProtoTypes::CommandType
unitTypeCount	source/game/ai/ai.h	/^	UnitTypeCount unitTypeCount;$/;"	m	class:Glest::Plan::Ai
unitTypes	source/game/prototypes/faction_type.h	/^	UnitTypes unitTypes;$/;"	m	class:Glest::ProtoTypes::FactionType
unitTypes	source/game/world/world.h	/^	UnitTypes unitTypes; \/\/ ?? unit-types by faction-type ?$/;"	m	class:Glest::Sim::World
unit_id	source/game/world/sim_interface.h	/^	uint32	unit_id		: 32;$/;"	m	struct:Glest::Debug::UnitStateRecord
units	source/game/entities/faction.h	/^	Units units;$/;"	m	class:Glest::Entities::Faction
units	source/game/world/map.h	/^	Unit *units[Zone::COUNT];	\/\/units on this cell$/;"	m	class:Glest::Sim::Cell
units	source/game/world/sim_interface.h	/^	UnitMap			units;$/;"	m	class:Glest::Sim::SimulationInterface
unitsLoaded	source/game/facilities/logger.h	/^	int totalUnits, unitsLoaded;$/;"	m	class:Glest::Util::ProgramLog
unitsProduced	source/game/game/stats.h	/^		int unitsProduced;$/;"	m	struct:Glest::Sim::Stats::PlayerStats
unknownSaveMsg	source/game/menu/menu_state_load_game.cpp	/^const string unknownSaveMsg = "Unknown savegame version. Possibly saved with a newer GAE than this.";$/;"	m	namespace:Glest::Menu	file:
unlikely	source/shared_lib/include/lang_features.h	50;"	d
unlikely	source/shared_lib/include/lang_features.h	53;"	d
unloadRequest	source/game/gui/user_interface.cpp	/^void UserInterface::unloadRequest(int carryIndex) {$/;"	f	class:Glest::Gui::UserInterface
unloadSkillType	source/game/prototypes/command_type.h	/^	const UnloadSkillType *unloadSkillType;$/;"	m	class:Glest::ProtoTypes::UnloadCommandType
unloadUnitInit	source/game/entities/unit.cpp	/^void Unit::unloadUnitInit(Command *command) {$/;"	f	class:Glest::Entities::Unit
unlockInput	source/game/game/game.h	/^	void unlockInput()	{ noInput = false;	}$/;"	f	class:Glest::Gui::GameState
unlockInput	source/game/script/script_manager.cpp	/^int ScriptManager::unlockInput(LuaHandle* luaHandle) {$/;"	f	class:Glest::Script::ScriptManager
unregisterUpdate	source/game/widgets/widget_window.cpp	/^void WidgetWindow::unregisterUpdate(Widget* widget) {$/;"	f	class:Glest::Widgets::WidgetWindow
unspecifiedBuildTasks	source/game/ai/ai.h	/^	int unspecifiedBuildTasks;$/;"	m	class:Glest::Plan::Ai
unwindMouseOverStack	source/game/widgets/widget_window.cpp	/^void WidgetWindow::unwindMouseOverStack() {$/;"	f	class:Glest::Widgets::WidgetWindow
unwindMouseOverStack	source/game/widgets/widget_window.cpp	/^void WidgetWindow::unwindMouseOverStack(Widget* newTop) {$/;"	f	class:Glest::Widgets::WidgetWindow
update	source/game/ai/ai.cpp	/^void Ai::update() {$/;"	f	class:Glest::Plan::Ai
update	source/game/ai/ai_interface.cpp	/^void GlestAiInterface::update(){$/;"	f	class:Glest::Plan::GlestAiInterface
update	source/game/ai/gaia.cpp	/^void Gaia::update() {$/;"	f	class:Glest::Plan::Gaia
update	source/game/entities/game_particle.cpp	/^void FireParticleSystem::update() {$/;"	f	class:Glest::Entities::FireParticleSystem
update	source/game/entities/game_particle.cpp	/^void Projectile::update() {$/;"	f	class:Glest::Entities::Projectile
update	source/game/entities/game_particle.cpp	/^void Splash::update() {$/;"	f	class:Glest::Entities::Splash
update	source/game/entities/game_particle.cpp	/^void UnitParticleSystem::update() {$/;"	f	class:Glest::Entities::UnitParticleSystem
update	source/game/entities/unit.cpp	/^bool Unit::update() { \/\/\/@todo should this be renamed to hasFinishedCycle()?$/;"	f	class:Glest::Entities::Unit
update	source/game/entities/unit.cpp	/^void UnitFactory::update() {$/;"	f	class:Glest::Entities::UnitFactory
update	source/game/game/console.cpp	/^void Console::update(){$/;"	f	class:Glest::Gui::Console
update	source/game/game/game.cpp	/^void GameState::update() {$/;"	f	class:Glest::Gui::GameState
update	source/game/game/game_camera.cpp	/^void GameCamera::update() {$/;"	f	class:Glest::Gui::GameCamera
update	source/game/graphics/components.cpp	/^void GraphicComponent::update() {$/;"	f	class:Glest::Graphics::GraphicComponent
update	source/game/graphics/water_effects.cpp	/^void WaterEffects::update(){$/;"	f	class:Glest::Graphics::WaterEffects
update	source/game/graphics/water_effects.cpp	/^void WaterSplash::update(float amount){$/;"	f	class:Glest::Graphics::WaterSplash
update	source/game/gui/resource_bar.cpp	/^void ResourceBar::update() {$/;"	f	class:Glest::Gui::ResourceBar
update	source/game/gui/selection.cpp	/^void Selection::update() {$/;"	f	class:Glest::Gui::Selection
update	source/game/gui/user_interface.cpp	/^void Mouse3d::update() {$/;"	f	class:Glest::Gui::Mouse3d
update	source/game/gui/user_interface.cpp	/^void UserInterface::update() {$/;"	f	class:Glest::Gui::UserInterface
update	source/game/main/battle_end.cpp	/^void BattleEnd::update() {$/;"	f	class:Glest::Main::BattleEnd
update	source/game/main/intro.cpp	/^void Intro::update(){$/;"	f	class:Glest::Main::Intro
update	source/game/main/program.cpp	/^void Program::CrashProgramState::update() {$/;"	f	class:Glest::Main::Program::CrashProgramState
update	source/game/main/program.h	/^	virtual void update(){}$/;"	f	class:Glest::Main::ProgramState
update	source/game/menu/main_menu.cpp	/^void MainMenu::update() {$/;"	f	class:Glest::Menu::MainMenu
update	source/game/menu/main_menu.cpp	/^void MenuState::update() {$/;"	f	class:Glest::Menu::MenuState
update	source/game/menu/menu_background.cpp	/^void MenuBackground::update(){$/;"	f	class:Glest::Menu::MenuBackground
update	source/game/menu/menu_state_about.cpp	/^void GlestInfoWidget::update() {$/;"	f	class:Glest::Menu::GlestInfoWidget
update	source/game/menu/menu_state_about.cpp	/^void MenuStateAbout::update() {$/;"	f	class:Glest::Menu::MenuStateAbout
update	source/game/menu/menu_state_graphic_info.cpp	/^void MenuStateGraphicInfo::update() {$/;"	f	class:Glest::Menu::MenuStateGraphicInfo
update	source/game/menu/menu_state_join_game.cpp	/^void MenuStateJoinGame::update() {$/;"	f	class:Glest::Menu::MenuStateJoinGame
update	source/game/menu/menu_state_load_game.cpp	/^void MenuStateLoadGame::update() {$/;"	f	class:Glest::Menu::MenuStateLoadGame
update	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::update() {$/;"	f	class:Glest::Menu::MenuStateNewGame
update	source/game/menu/menu_state_options.cpp	/^void MenuStateOptions::update() {$/;"	f	class:Glest::Menu::MenuStateOptions
update	source/game/menu/menu_state_root.cpp	/^void MenuStateRoot::update(){$/;"	f	class:Glest::Menu::MenuStateRoot
update	source/game/menu/menu_state_scenario.cpp	/^void MenuStateScenario::update() {$/;"	f	class:Glest::Menu::MenuStateScenario
update	source/game/network/client_interface.cpp	/^void ClientInterface::update() {$/;"	f	class:Glest::Net::ClientInterface
update	source/game/network/connection_slot.cpp	/^void ConnectionSlot::update() {$/;"	f	class:Glest::Net::ConnectionSlot
update	source/game/network/server_interface.cpp	/^void ServerInterface::update() {$/;"	f	class:Glest::Net::ServerInterface
update	source/game/prototypes/cmd_types_attack.cpp	/^void AttackCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::AttackCommandType
update	source/game/prototypes/cmd_types_attack.cpp	/^void AttackStoppedCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::AttackStoppedCommandType
update	source/game/prototypes/cmd_types_attack.cpp	/^void GuardCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::GuardCommandType
update	source/game/prototypes/cmd_types_attack.cpp	/^void PatrolCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::PatrolCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void BeLoadedCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::BeLoadedCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void BuildSelfCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::BuildSelfCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void CastSpellCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::CastSpellCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void GenerateCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::GenerateCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void LoadCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::LoadCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void MorphCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::MorphCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void MoveCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::MoveCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void ProduceCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::ProduceCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void StopCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::StopCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void TeleportCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::TeleportCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void TransformCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::TransformCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void UnloadCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::UnloadCommandType
update	source/game/prototypes/cmd_types_general.cpp	/^void UpgradeCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::UpgradeCommandType
update	source/game/prototypes/cmd_types_worker.cpp	/^void BuildCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::BuildCommandType
update	source/game/prototypes/cmd_types_worker.cpp	/^void HarvestCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::HarvestCommandType
update	source/game/prototypes/cmd_types_worker.cpp	/^void RepairCommandType::update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::RepairCommandType
update	source/game/prototypes/command_type.h	/^	virtual void update(Unit *unit) const {$/;"	f	class:Glest::ProtoTypes::SetMeetingPointCommandType
update	source/game/prototypes/earthquake_type.cpp	/^void Earthquake::update(float slice) {$/;"	f	class:Glest::ProtoTypes::Earthquake
update	source/game/script/script_manager.cpp	/^void ScriptManager::update() {$/;"	f	class:Glest::Script::ScriptManager
update	source/game/search/cluster_map.cpp	/^void ClusterMap::update() {$/;"	f	class:Glest::Search::ClusterMap
update	source/game/sound/sound_renderer.cpp	/^void SoundRenderer::update(){$/;"	f	class:Glest::Sound::SoundRenderer
update	source/game/test_pane.cpp	/^void TestPane::update() {$/;"	f	class:Glest::Main::TestPane
update	source/game/widgets/framed_widgets.cpp	/^void Frame::update() {$/;"	f	class:Glest::Widgets::Frame
update	source/game/widgets/scroll_bar.cpp	/^void ScrollBarButton::update() {$/;"	f	class:Glest::Widgets::ScrollBarButton
update	source/game/widgets/ticker_tape.cpp	/^bool ActionBase::update() {$/;"	f	class:Glest::Widgets::ActionBase
update	source/game/widgets/ticker_tape.cpp	/^void TickerTape::update() {$/;"	f	class:Glest::Widgets::TickerTape
update	source/game/widgets/widget_window.cpp	/^void WidgetWindow::update() {$/;"	f	class:Glest::Widgets::WidgetWindow
update	source/game/widgets/widgets_base.h	/^	virtual void update() {} \/\/ must 'register' with WidgetWindow to receive$/;"	f	class:Glest::Widgets::Widget
update	source/game/world/map.cpp	/^void Map::update(float slice) {$/;"	f	class:Glest::Sim::Map
update	source/game/world/minimap.cpp	/^bool AttackNoticeCircle::update() {$/;"	f	class:Glest::Sim::AttackNoticeCircle
update	source/game/world/minimap.cpp	/^void Minimap::update(int frameCount) {$/;"	f	class:Glest::Sim::Minimap
update	source/game/world/time_flow.cpp	/^void TimeFlow::update(){$/;"	f	class:Glest::Sim::TimeFlow
update	source/shared_lib/sources/graphics/interpolation.cpp	/^void InterpolationData::update(float t, bool cycle) {$/;"	f	class:Shared::Graphics::InterpolationData
update	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleManager::update(){$/;"	f	class:Shared::Graphics::ParticleManager
update	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleSystem::update() {$/;"	f	class:Shared::Graphics::ParticleSystem
update	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void StrSoundBuffer::update(){$/;"	f	class:Shared::Sound::Ds8::StrSoundBuffer
update	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void StreamSoundSource::update()$/;"	f	class:Shared::Sound::OpenAL::StreamSoundSource
update	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void StreamXaVoice::update() {$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
update2	source/game/entities/unit.h	/^	int update2()										{return ++progress2;}$/;"	f	class:Glest::Entities::Unit
updateAnimCycle	source/game/entities/unit.cpp	/^void Unit::updateAnimCycle(int frameOffset, int soundOffset, int attackOffset) {$/;"	f	class:Glest::Entities::Unit
updateAnimDead	source/game/entities/unit.cpp	/^void Unit::updateAnimDead() {$/;"	f	class:Glest::Entities::Unit
updateBattleEnd	source/game/facilities/auto_test.cpp	/^void AutoTest::updateBattleEnd(Program &program){$/;"	f	class:Glest::Main::AutoTest
updateBuffer	source/game/network/network_message.h	/^	uint8	 updateBuffer[buffer_size];$/;"	m	class:Glest::Net::KeyFrame
updateCamera	source/game/game/game.cpp	/^void GameState::updateCamera() {$/;"	f	class:Glest::Gui::GameState
updateCamera	source/game/main/program.h	/^	virtual void updateCamera(){}$/;"	f	class:Glest::Main::ProgramState
updateCameraTimer	source/game/main/program.h	/^	PerformanceTimer updateCameraTimer;$/;"	m	class:Glest::Main::Program
updateCell	source/game/search/annotated_map.cpp	/^bool AnnotatedMap::updateCell(const Vec2i &pos, const Field field) {$/;"	f	class:Glest::Search::AnnotatedMap
updateConfig	source/game/menu/menu_state_scenario.cpp	/^void MenuStateScenario::updateConfig() {$/;"	f	class:Glest::Menu::MenuStateScenario
updateControl	source/configurator/configuration.cpp	/^void BoolField::updateControl() {$/;"	f	class:Configurator::BoolField
updateControl	source/configurator/configuration.cpp	/^void EnumField::updateControl() {$/;"	f	class:Configurator::EnumField
updateControl	source/configurator/configuration.cpp	/^void FloatField::updateControl() {$/;"	f	class:Configurator::FloatField
updateControl	source/configurator/configuration.cpp	/^void FloatRangeField::updateControl() {$/;"	f	class:Configurator::FloatRangeField
updateControl	source/configurator/configuration.cpp	/^void IntField::updateControl() {$/;"	f	class:Configurator::IntField
updateControl	source/configurator/configuration.cpp	/^void IntRangeField::updateControl() {$/;"	f	class:Configurator::IntRangeField
updateControl	source/configurator/configuration.cpp	/^void StringField::updateControl() {$/;"	f	class:Configurator::StringField
updateControlers	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::updateControlers() {$/;"	f	class:Glest::Menu::MenuStateNewGame
updateEarthquakes	source/game/world/world.cpp	/^void World::updateEarthquakes(float seconds) {$/;"	f	class:Glest::Sim::World
updateEmanations	source/game/entities/unit.cpp	/^void Unit::updateEmanations() {$/;"	f	class:Glest::Entities::Unit
updateFowTex	source/game/world/minimap.cpp	/^void Minimap::updateFowTex(float t) {$/;"	f	class:Glest::Sim::Minimap
updateFps	source/game/game/game.h	/^	int updateFps, lastUpdateFps;$/;"	m	class:Glest::Gui::GameState
updateFps	source/game/game/game_constants.h	/^	const int updateFps = 40;$/;"	m	namespace:Glest::GameConstants
updateGame	source/game/facilities/auto_test.cpp	/^void AutoTest::updateGame(GameState *game){$/;"	f	class:Glest::Main::AutoTest
updateGeneric	source/game/prototypes/cmd_types_attack.cpp	/^bool AttackCommandType::updateGeneric(Unit *unit, Command *command, const AttackCommandType *act, $/;"	f	class:Glest::ProtoTypes::AttackCommandType
updateInterpolationData	source/shared_lib/include/graphics/model.h	/^	void updateInterpolationData(float t, bool cycle) const {$/;"	f	class:Shared::Graphics::Model
updateInterpolationData	source/shared_lib/sources/graphics/model.cpp	/^void Mesh::updateInterpolationData(float t, bool cycle) const {$/;"	f	class:Shared::Graphics::Mesh
updateIntro	source/game/facilities/auto_test.cpp	/^void AutoTest::updateIntro(Program &program){$/;"	f	class:Glest::Main::AutoTest
updateKeyModifiers	source/shared_lib/include/platform/input.h	/^	void updateKeyModifiers(KeyCode key, bool enabled) {$/;"	f	class:Shared::Platform::Input
updateKeyframe	source/game/network/client_interface.cpp	/^void ClientInterface::updateKeyframe(int frameCount) {$/;"	f	class:Glest::Net::ClientInterface
updateKeyframe	source/game/network/server_interface.cpp	/^void ServerInterface::updateKeyframe(int frameCount) {$/;"	f	class:Glest::Net::ServerInterface
updateList	source/game/widgets/widget_window.h	/^	WidgetList	updateList;$/;"	m	class:Glest::Widgets::WidgetWindow
updateListen	source/game/network/server_interface.cpp	/^void ServerInterface::updateListen() {$/;"	f	class:Glest::Net::ServerInterface
updateLobby	source/game/network/client_interface.cpp	/^void ClientInterface::updateLobby() {$/;"	f	class:Glest::Net::ClientInterface
updateMapMetrics	source/game/search/annotated_map.cpp	/^void AnnotatedMap::updateMapMetrics(const Vec2i &pos, const int size) {$/;"	f	class:Glest::Search::AnnotatedMap
updateMapMetrics	source/game/search/cartographer.h	/^	void updateMapMetrics(const Vec2i &pos, const int size) { $/;"	f	class:Glest::Search::Cartographer
updateMove	source/game/network/client_interface.cpp	/^void ClientInterface::updateMove(Unit *unit) {$/;"	f	class:Glest::Net::ClientInterface
updateMoveSkillCycle	source/game/entities/unit.cpp	/^void Unit::updateMoveSkillCycle() {$/;"	f	class:Glest::Entities::Unit
updateNetworkSlots	source/game/menu/menu_state_new_game.cpp	/^void MenuStateNewGame::updateNetworkSlots() {$/;"	f	class:Glest::Menu::MenuStateNewGame
updateNewGame	source/game/facilities/auto_test.cpp	/^void AutoTest::updateNewGame(Program &program, MainMenu *mainMenu){$/;"	f	class:Glest::Main::AutoTest
updateOpen	source/game/search/cluster_map.cpp	/^void TransitionNodeStore::updateOpen(const Transition* pos, const Transition* &prev, const float cost) {$/;"	f	class:Glest::Search::TransitionNodeStore
updateOpen	source/game/search/node_map.cpp	/^void NodeMap::updateOpen(const Vec2i &pos, const Vec2i &prev, const float d) {$/;"	f	class:Glest::Search::NodeMap
updateOpen	source/game/search/node_pool.cpp	/^void NodePool::updateOpen(const Vec2i &pos, const Vec2i &prev, const float cost) {$/;"	f	class:Glest::Search::NodePool
updateParticle	source/game/entities/game_particle.cpp	/^void FireParticleSystem::updateParticle(Particle *p) {$/;"	f	class:Glest::Entities::FireParticleSystem
updateParticle	source/game/entities/game_particle.cpp	/^void Projectile::updateParticle(Particle *p) {$/;"	f	class:Glest::Entities::Projectile
updateParticle	source/game/entities/game_particle.cpp	/^void Splash::updateParticle(Particle *p) {$/;"	f	class:Glest::Entities::Splash
updateParticle	source/game/entities/game_particle.cpp	/^void UnitParticleSystem::updateParticle(Particle *p) {$/;"	f	class:Glest::Entities::UnitParticleSystem
updateParticle	source/shared_lib/sources/graphics/particle.cpp	/^void ParticleSystem::updateParticle(Particle *p) {$/;"	f	class:Shared::Graphics::ParticleSystem
updateParticleManager	source/game/graphics/renderer.cpp	/^void Renderer::updateParticleManager(ResourceScope rs) {$/;"	f	class:Glest::Graphics::Renderer
updateProjectilePath	source/game/network/client_interface.cpp	/^void ClientInterface::updateProjectilePath(Unit *u, Projectile *pps, const Vec3f &start, const Vec3f &end) {$/;"	f	class:Glest::Net::ClientInterface
updateProjectilePath	source/game/network/server_interface.cpp	/^void ServerInterface::updateProjectilePath(Unit *u, Projectile *pps, const Vec3f &start, const Vec3f &end) {$/;"	f	class:Glest::Net::ServerInterface
updateProjectilePath	source/game/world/sim_interface.h	/^	virtual void updateProjectilePath(Unit *u, Projectile *pps, const Vec3f &start, const Vec3f &end) {$/;"	f	class:Glest::Sim::SimulationInterface
updateRoot	source/game/facilities/auto_test.cpp	/^void AutoTest::updateRoot(Program &program, MainMenu *mainMenu){$/;"	f	class:Glest::Main::AutoTest
updateScenario	source/game/facilities/auto_test.cpp	/^void AutoTest::updateScenario(MenuStateScenario *menuStateScenario){$/;"	f	class:Glest::Main::AutoTest
updateScenarioList	source/game/menu/menu_state_scenario.cpp	/^void MenuStateScenario::updateScenarioList(const string &category, bool selectDefault) {$/;"	f	class:Glest::Menu::MenuStateScenario
updateSelection	source/game/gui/user_interface.cpp	/^void UserInterface::updateSelection(bool doubleClick, UnitVector &units) {$/;"	f	class:Glest::Gui::UserInterface
updateSize	source/game/network/network_message.cpp	/^	uint16 updateSize;$/;"	m	struct:Glest::Net::KeyFrameMsgHeader	file:
updateSize	source/game/network/network_message.h	/^	size_t	 updateSize;$/;"	m	class:Glest::Net::KeyFrame
updateSkillCycle	source/game/entities/unit.cpp	/^void Unit::updateSkillCycle(const SkillCycleTable *skillCycleTable) {$/;"	f	class:Glest::Entities::Unit
updateSkillCycle	source/game/entities/unit.cpp	/^void Unit::updateSkillCycle(int frameOffset) {$/;"	f	class:Glest::Entities::Unit
updateSkillCycle	source/game/network/client_interface.cpp	/^void ClientInterface::updateSkillCycle(Unit *unit) {$/;"	f	class:Glest::Net::ClientInterface
updateSkillCycle	source/game/network/server_interface.cpp	/^void ServerInterface::updateSkillCycle(Unit *unit) {$/;"	f	class:Glest::Net::ServerInterface
updateSkillCycle	source/game/world/sim_interface.cpp	/^void SimulationInterface::updateSkillCycle(Unit *unit) {$/;"	f	class:Glest::Sim::SimulationInterface
updateStatistics	source/game/ai/ai.cpp	/^void Ai::updateStatistics() {$/;"	f	class:Glest::Plan::Ai
updateStreams	source/shared_lib/sources/sound/ds8/sound_player_ds8.cpp	/^void SoundPlayerDs8::updateStreams(){$/;"	f	class:Shared::Sound::Ds8::SoundPlayerDs8
updateStreams	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^void SoundPlayerOpenAL::updateStreams() {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
updateStreams	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^void SoundPlayerXa2::updateStreams() {$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
updateTarget	source/game/entities/unit.cpp	/^void Unit::updateTarget(const Unit *target) {$/;"	f	class:Glest::Entities::Unit
updateTarget	source/game/widgets/ticker_tape.cpp	/^void MoveWidgetAction::updateTarget(Vec2f pos, float alpha) {$/;"	f	class:Glest::Widgets::MoveWidgetAction
updateTarget	source/game/widgets/ticker_tape.cpp	/^void ResizeWidgetAction::updateTarget(Vec2f sz, float) {$/;"	f	class:Glest::Widgets::ResizeWidgetAction
updateTarget	source/game/widgets/ticker_tape.cpp	/^void TextAction::updateTarget(Vec2f pos, float alpha) {$/;"	f	class:Glest::Widgets::TextAction
updateTicks	source/shared_lib/include/platform/timer.h	/^	int64 updateTicks;	\/**< clock ticks between firing *\/$/;"	m	class:Shared::Platform::PerformanceTimer
updateTimer	source/game/main/program.h	/^	PerformanceTimer updateTimer;$/;"	m	class:Glest::Main::Program
updateUnitTex	source/game/world/minimap.cpp	/^void Minimap::updateUnitTex() {$/;"	f	class:Glest::Sim::Minimap
updateUnits	source/game/world/world.cpp	/^void World::updateUnits(const Faction *f) {$/;"	f	class:Glest::Sim::World
updateUsableResources	source/game/ai/ai.cpp	/^void Ai::updateUsableResources() {$/;"	f	class:Glest::Plan::Ai
updateValue	source/configurator/configuration.cpp	/^void BoolField::updateValue() {$/;"	f	class:Configurator::BoolField
updateValue	source/configurator/configuration.cpp	/^void EnumField::updateValue() {$/;"	f	class:Configurator::EnumField
updateValue	source/configurator/configuration.cpp	/^void FloatField::updateValue() {$/;"	f	class:Configurator::FloatField
updateValue	source/configurator/configuration.cpp	/^void FloatRangeField::updateValue() {$/;"	f	class:Configurator::FloatRangeField
updateValue	source/configurator/configuration.cpp	/^void IntField::updateValue() {$/;"	f	class:Configurator::IntField
updateValue	source/configurator/configuration.cpp	/^void IntRangeField::updateValue() {$/;"	f	class:Configurator::IntRangeField
updateValue	source/configurator/configuration.cpp	/^void StringField::updateValue() {$/;"	f	class:Configurator::StringField
updateVertexData	source/game/graphics/terrain_renderer.cpp	/^void TerrainRenderer2::updateVertexData(Rect2i area) {$/;"	f	class:Glest::Graphics::TerrainRenderer2
updateWorld	source/game/world/sim_interface.cpp	/^bool SimulationInterface::updateWorld() {$/;"	f	class:Glest::Sim::SimulationInterface
upgradeCount	source/game/ai/ai.h	/^	int upgradeCount;$/;"	m	class:Glest::Plan::Ai
upgradeDisplayIndex	source/game/gui/user_interface.h	/^	static const int upgradeDisplayIndex = cellWidthCount * 2;$/;"	m	class:Glest::Gui::UserInterface
upgradeGeneric	source/game/ai/ai_rule.cpp	/^void AiRuleUpgrade::upgradeGeneric(const UpgradeTask *upgt) {$/;"	f	class:Glest::Plan::AiRuleUpgrade
upgradeManager	source/game/entities/faction.h	/^	UpgradeManager upgradeManager;$/;"	m	class:Glest::Entities::Faction
upgradeReqs	source/game/prototypes/element_type.h	/^	UpgradeReqs upgradeReqs;	\/\/needed upgrades$/;"	m	class:Glest::ProtoTypes::RequirableType
upgradeSpecific	source/game/ai/ai_rule.cpp	/^void AiRuleUpgrade::upgradeSpecific(const UpgradeTask *upgt) {$/;"	f	class:Glest::Plan::AiRuleUpgrade
upgradeTask	source/game/ai/ai_rule.h	/^	const UpgradeTask *upgradeTask;$/;"	m	class:Glest::Plan::AiRuleUpgrade
upgradeType	source/game/ai/ai.h	/^	const UpgradeType *upgradeType;$/;"	m	class:Glest::Plan::UpgradeTask
upgradeType	source/game/entities/upgrade.h	/^		const UpgradeType *upgradeType;$/;"	m	struct:Glest::Entities::Upgrade::CreateParams
upgradeTypes	source/game/prototypes/faction_type.h	/^	UpgradeTypes upgradeTypes;$/;"	m	class:Glest::ProtoTypes::FactionType
upgrades	source/game/entities/upgrade.h	/^	Upgrades upgrades;$/;"	m	class:Glest::Entities::UpgradeManager
us	source/shared_lib/include/util/properties.h	/^		unsigned short us;$/;"	m	union:Shared::Util::Variant::__anon15
usableResources	source/game/ai/ai.h	/^	ResourceTypes usableResources;$/;"	m	class:Glest::Plan::Ai
usage	source/glexemel/g2xml.c	/^void usage(char *execname)$/;"	f
usage	source/glexemel/xml2g.c	/^void usage(char *execname)$/;"	f
use	source/shared_lib/include/graphics/particle.h	/^	ParticleUse use;$/;"	m	class:Shared::Graphics::ParticleSystem
useHardCodedColor	source/glexemel/g3d_xml_exporter.py	/^useHardCodedColor='true'  #'false' if not wanted$/;"	v
useLoadingScreenDefaults	source/game/facilities/logger.cpp	/^void ProgramLog::useLoadingScreenDefaults() {$/;"	f	class:Glest::Util::ProgramLog
useMicrosoftBOM	source/shared_lib/include/tinyxml/tinyxml.h	/^	bool useMicrosoftBOM;		\/\/ the UTF-8 BOM were found when read. Note this, and try to write.$/;"	m	class:TiXmlDocument
useNearestOccupiedCell	source/game/entities/unit.h	/^	bool useNearestOccupiedCell;	\/**< If true, targetPos is set to target->getNearestOccupiedCell() *\/$/;"	m	class:Glest::Entities::Unit
usePhysFS	source/shared_lib/include/physfs/FSFactory.hpp	/^		bool usePhysFS;$/;"	m	class:Shared::PhysFS::FSFactory
use_tangents	source/shared_lib/sources/graphics/model.cpp	/^bool use_tangents;$/;"	m	namespace:Shared::Graphics	file:
use_vbos	source/shared_lib/sources/graphics/model.cpp	/^bool use_vbos;$/;"	m	namespace:Shared::Graphics	file:
userData	source/shared_lib/include/tinyxml/tinyxml.h	/^	void*			userData;$/;"	m	class:TiXmlBase
user_dat	source/game/script/trigger_manager.h	/^	int user_dat;$/;"	m	struct:Glest::Script::PosTrigger
user_dat	source/game/script/trigger_manager.h	/^	int user_dat;$/;"	m	struct:Glest::Script::Trigger
user_read_data	source/shared_lib/sources/graphics/pixmap.cpp	/^static void user_read_data(png_structp read_ptr, png_bytep data, png_size_t length) {$/;"	f	namespace:Shared::Graphics
user_write_data	source/shared_lib/sources/graphics/pixmap.cpp	/^static void user_write_data(png_structp write_ptr, png_bytep data, png_size_t length) {$/;"	f	namespace:Shared::Graphics
usesStaticResources	source/game/ai/ai.h	/^	bool usesStaticResources() const {return !staticResourceUsed.empty();}$/;"	f	class:Glest::Plan::Ai
usesTeamTexture	source/shared_lib/include/graphics/model.h	/^	bool usesTeamTexture() const            {return customColor;}$/;"	f	class:Shared::Graphics::Mesh
ut	source/game/entities/command.h	/^		const UnitType *ut;$/;"	m	struct:Glest::Entities::Command::CreateParamsLoad
utf8ByteTable	source/shared_lib/include/tinyxml/tinyxml.h	/^	static const int utf8ByteTable[256];$/;"	m	class:TiXmlBase
utf8ByteTable	source/shared_lib/sources/tinyxml/tinyxmlparser.cpp	/^const int TiXmlBase::utf8ByteTable[256] = $/;"	m	class:TiXmlBase	file:
uv	source/shared_lib/include/graphics/model.h	/^	Vec2f uv;$/;"	m	struct:Shared::Graphics::Vertex_PNTU
uv	source/shared_lib/include/graphics/model.h	/^	Vec2f uv;$/;"	m	struct:Shared::Graphics::Vertex_PNU
uv	source/shared_lib/include/graphics/model.h	/^	Vec2f uv;$/;"	m	struct:Shared::Graphics::Vertex_U
uvOffsets	source/shared_lib/include/graphics/model.h	/^static const int uvOffsets[6] = { -1, 0, -1, 6, -1, 9 };$/;"	m	namespace:Shared::Graphics
uvlist	source/glexemel/g3d_xml_exporter.py	/^uvlist=[]$/;"	v
v	source/shared_lib/include/math/quaternion.h	/^	Vec3f v;$/;"	m	class:Shared::Math::Quaternion
v	source/shared_lib/include/math/vec.h	/^		struct { T u, v; };$/;"	m	struct:Shared::Math::Vec2::__anon3::__anon6
v	source/shared_lib/sources/platform/sdl/thread.cpp	/^void Mutex::v() {$/;"	f	class:Shared::Platform::Mutex
v	source/shared_lib/sources/platform/win32/thread.cpp	/^void Mutex::v() {$/;"	f	class:Shared::Platform::Mutex
v1	source/game/network/network_types.h	/^	string v1, v2;$/;"	m	class:Glest::Net::VersionMismatch
v2	source/game/network/network_types.h	/^	string v1, v2;$/;"	m	class:Glest::Net::VersionMismatch
vAng	source/game/game/game_camera.h	/^	float vAng;	\/\/XZ plane positive +Z axis$/;"	m	class:Glest::Gui::GameCamera
vTransitionMult	source/game/game/game_camera.cpp	/^float GameCamera::vTransitionMult= 8.f;$/;"	m	class:Glest::Gui::GameCamera	file:
vTransitionMult	source/game/game/game_camera.h	/^	static float vTransitionMult;$/;"	m	class:Glest::Gui::GameCamera
val	source/game/script/script_manager.h	/^	Enum val;$/;"	m	struct:Glest::Script::LuaCmdResult
valid	source/game/graphics/scene_culler.h	/^		bool valid;$/;"	m	struct:Glest::Graphics::SceneCuller::RayInfo
valid	source/game/search/node_map.h	/^	bool valid() {$/;"	f	struct:Glest::Search::PackedPos
valid	source/game/search/node_pool.h	/^	bool valid() { return x >= 0 && y >= 0; }			\/**< is this position valid			  *\/$/;"	f	struct:Glest::Search::PosOff
validPosObjWorld	source/game/gui/user_interface.h	/^	bool validPosObjWorld;$/;"	m	class:Glest::Gui::UserInterface
value	source/configurator/configuration.h	/^	string value;$/;"	m	class:Configurator::Field
value	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_STRING	value;$/;"	m	class:TiXmlNode
value	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_STRING value;$/;"	m	class:TiXmlAttribute
value	source/shared_lib/include/util/properties.h	/^	} value;$/;"	m	class:Shared::Util::Variant	typeref:union:Shared::Util::Variant::__anon15
value	source/shared_lib/include/xml/xml_parser.h	/^	string value;$/;"	m	class:Shared::Xml::XmlAttribute
valueList	source/shared_lib/include/util/util.h	/^	const char *valueList;$/;"	m	class:Shared::Util::EnumNamesBase
values	source/game/prototypes/damage_multiplier.h	/^	fixed *values;$/;"	m	class:Glest::ProtoTypes::DamageMultiplierTable
values	source/map_editor/main.h	/^	Values values;$/;"	m	class:MapEditor::SimpleDialog
values	source/shared_lib/include/lua/lua_script.h	/^	string values[4];$/;"	m	class:Shared::Lua::StringSet
varParticleEnergy	source/game/entities/game_particle.h	/^	int varParticleEnergy;$/;"	m	class:Glest::Entities::UnitParticleSystem
variableName	source/configurator/configuration.h	/^	string variableName;$/;"	m	class:Configurator::Field
variation	source/game/entities/object.h	/^	int variation;$/;"	m	class:Glest::Entities::MapObject
vbo_handle	source/shared_lib/include/graphics/model.h	/^	GLuint vbo_handle;$/;"	m	struct:Shared::Graphics::MeshIndexBlock
vbo_handle	source/shared_lib/include/graphics/model.h	/^	GLuint vbo_handle;$/;"	m	struct:Shared::Graphics::MeshVertexBlock
vegitation	source/shared_lib/include/physics/weather.h	/^	float vegitation;$/;"	m	class:Shared::Physics::WeatherSystem
verify	source/shared_lib/include/util/properties.h	/^	void verify(Type type) const			{assert(this->type == type);}$/;"	f	class:Shared::Util::Variant
verifyTranslationTables	source/shared_lib/sources/platform/input.cpp	/^void Input::verifyTranslationTables() {$/;"	f	class:Shared::Platform::Input
version	source/glexemel/g3dv4.h	/^	uint8 version;$/;"	m	struct:FileHeader
version	source/map_editor/map.h	/^	int32 version;$/;"	m	struct:MapEditor::MapFileHeader
version	source/shared_lib/include/graphics/model_header.h	/^	uint8 version;$/;"	m	struct:Shared::Graphics::FileHeader
version	source/shared_lib/include/tinyxml/tinyxml.h	/^	TIXML_STRING version;$/;"	m	class:TiXmlDeclaration
versionString	source/g3d_viewer/main.cpp	/^const string MainWindow::versionString= "v1.3.4+";$/;"	m	class:Shared::G3dViewer::MainWindow	file:
versionString	source/g3d_viewer/main.h	/^	static const string versionString;$/;"	m	class:Shared::G3dViewer::MainWindow
versionString	source/game/network/network_message.h	/^		NetworkString<maxVersionStringSize> versionString;$/;"	m	struct:Glest::Net::IntroMessage::Data
versionString	source/map_editor/main.cpp	/^const string MainWindow::versionString = "v1.5.0";$/;"	m	class:MapEditor::MainWindow	file:
versionString	source/map_editor/main.h	/^	static const string versionString;$/;"	m	class:MapEditor::MainWindow
vert	source/game/search/cluster_map.h	/^		bool vert;$/;"	m	struct:Glest::Search::ClusterMap::EntranceInfo
vert	source/game/world/map.h	/^	Vec3f& vert() { return m_position; }$/;"	f	struct:Glest::Sim::TileVertex
vertBorders	source/game/search/cluster_map.h	/^	ClusterBorder *vertBorders, *horizBorders, sentinel;$/;"	m	class:Glest::Search::ClusterMap
vertexBuffer	source/shared_lib/include/graphics/gl/particle_renderer_gl.h	/^	Vec3f vertexBuffer[bufferSize];$/;"	m	class:Shared::Graphics::Gl::ParticleRendererGl
vertexCount	source/glexemel/g3dv4.h	/^	uint32 vertexCount;$/;"	m	struct:MeshHeader
vertexCount	source/shared_lib/include/graphics/model.h	/^	uint32 vertexCount;$/;"	m	class:Shared::Graphics::Mesh
vertexCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 vertexCount;$/;"	m	struct:Shared::Graphics::MeshHeader
vertexFrameCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 vertexFrameCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV2
vertexFrameCount	source/shared_lib/include/graphics/model_header.h	/^	uint32 vertexFrameCount;$/;"	m	struct:Shared::Graphics::MeshHeaderV3
vertical	source/game/search/cluster_map.h	/^	bool vertical;$/;"	m	struct:Glest::Search::Transition
verticalSpreadA	source/game/entities/game_particle.h	/^	float verticalSpreadA;$/;"	m	class:Glest::Entities::Splash
verticalSpreadA	source/game/prototypes/particle_type.h	/^	float verticalSpreadA;$/;"	m	class:Glest::ProtoTypes::SplashType
verticalSpreadB	source/game/entities/game_particle.h	/^	float verticalSpreadB;$/;"	m	class:Glest::Entities::Splash
verticalSpreadB	source/game/prototypes/particle_type.h	/^	float verticalSpreadB;$/;"	m	class:Glest::ProtoTypes::SplashType
vf	source/shared_lib/include/sound/sound_file_loader.h	/^	OggVorbis_File *vf;$/;"	m	class:Shared::Sound::OggSoundFileLoader
victory	source/game/game/stats.h	/^		bool victory;$/;"	m	struct:Glest::Sim::Stats::PlayerStats
videoModeToString	source/shared_lib/sources/platform/sdl/platform_util.cpp	/^string videoModeToString(const VideoMode in_mode) {$/;"	f	namespace:Shared::Platform
videoModeToString	source/shared_lib/sources/platform/win32/platform_util.cpp	/^string videoModeToString(const VideoMode in_mode) {$/;"	f	namespace:Shared::Platform
villageRadius	source/game/ai/ai.h	/^	static const int villageRadius= 15;$/;"	m	class:Glest::Plan::Ai
visCounter	source/game/search/cartographer.h	/^			uint16 visCounter : 15;	\/**< Visibility counter, the number of team's units that can see this tile *\/ $/;"	m	struct:Glest::Search::ExplorationMap::ExplorationState
visible	source/game/entities/game_particle.h	/^		bool visible;$/;"	m	struct:Glest::Entities::Projectile::CreateParams
visible	source/game/graphics/components.h	/^	bool visible;$/;"	m	class:Glest::Graphics::GraphicComponent
visible	source/game/main/program.h	/^	bool visible;$/;"	m	class:Glest::Main::Program
visible	source/game/world/map.h	/^	bool visible[GameConstants::maxPlayers];$/;"	m	class:Glest::Sim::Tile
visible	source/shared_lib/include/graphics/particle.h	/^	bool visible;$/;"	m	class:Shared::Graphics::ParticleSystem
visibleOnly	source/game/prototypes/skill_type.h	/^	bool visibleOnly;$/;"	m	class:Glest::ProtoTypes::MoveSkillType
visiblePoly	source/game/graphics/scene_culler.h	/^	vector<Vec2f> visiblePoly;$/;"	m	class:Glest::Graphics::SceneCuller
volume	source/shared_lib/include/sound/sound.h	/^	float volume;$/;"	m	class:Shared::Sound::Sound
vqCallback	source/game/graphics/debug_renderer.h	/^	VisibleAreaOverlay			vqCallback;$/;"	m	class:Glest::Debug::DebugRenderer
w	source/game/graphics/components.h	/^	int x, y, w, h;$/;"	m	class:Glest::Graphics::GraphicComponent
w	source/game/script/trigger_manager.h	/^	int x, y, w, h; \/\/ top-left coords + width and height$/;"	m	struct:Glest::Script::Rect
w	source/game/search/cluster_map.h	/^	int w, h;$/;"	m	class:Glest::Search::ClusterMap
w	source/game/search/influence_map.h	/^	int x , y, w, h;	\/\/ Dimensions of this map.$/;"	m	class:Glest::Search::InfluenceMap
w	source/game/search/influence_map.h	/^	int x, y, w, h;$/;"	m	struct:Glest::Search::Rectangle
w	source/map_editor/map.h	/^	int w;$/;"	m	class:MapEditor::Map
w	source/map_editor/program.cpp	/^int UndoPoint::w = 0;$/;"	m	class:MapEditor::UndoPoint	file:
w	source/map_editor/program.h	/^		static int w;$/;"	m	class:MapEditor::UndoPoint
w	source/shared_lib/include/graphics/pixmap.h	/^	int w;$/;"	m	class:Shared::Graphics::Pixmap1D
w	source/shared_lib/include/graphics/pixmap.h	/^	int w;$/;"	m	class:Shared::Graphics::Pixmap2D
w	source/shared_lib/include/graphics/pixmap.h	/^	int w;$/;"	m	class:Shared::Graphics::Pixmap3D
w	source/shared_lib/include/graphics/pixmap.h	/^	int w;$/;"	m	class:Shared::Graphics::PixmapIo
w	source/shared_lib/include/math/quaternion.h	/^	float w;$/;"	m	class:Shared::Math::Quaternion
w	source/shared_lib/include/math/vec.h	/^		struct { T w, h; };$/;"	m	struct:Shared::Math::Vec2::__anon3::__anon5
w	source/shared_lib/include/math/vec.h	/^		struct { T x, y, z, w; };$/;"	m	struct:Shared::Math::Vec4::__anon10::__anon11
w	source/shared_lib/include/physics/weather.h	/^	int w;$/;"	m	class:Shared::Physics::Area
w	source/shared_lib/include/platform/types.h	/^	int w, h;$/;"	m	struct:Shared::Platform::VideoMode
w	source/shared_lib/include/platform/window.h	/^	int w;$/;"	m	class:Shared::Platform::Window
wBold	source/shared_lib/include/graphics/font.h	/^		wBold = 700$/;"	e	enum:Shared::Graphics::Font::Width
wNormal	source/shared_lib/include/graphics/font.h	/^		wNormal = 400,$/;"	e	enum:Shared::Graphics::Font::Width
waitForMessage	source/game/network/client_interface.cpp	/^void ClientInterface::waitForMessage(int timeout) {$/;"	f	class:Glest::Net::ClientInterface
waitSleepTime	source/game/network/client_interface.h	/^	static const int waitSleepTime = 5; \/\/ 5 milli-seconds$/;"	m	class:Glest::Net::ClientInterface
waitUntilReady	source/game/network/client_interface.cpp	/^void ClientInterface::waitUntilReady() {$/;"	f	class:Glest::Net::ClientInterface
waitUntilReady	source/game/network/server_interface.cpp	/^void ServerInterface::waitUntilReady() {$/;"	f	class:Glest::Net::ServerInterface
waitUntilReady	source/game/world/sim_interface.h	/^	virtual void waitUntilReady()  { }$/;"	f	class:Glest::Sim::SimulationInterface
walkable	source/game/prototypes/object_type.h	/^	bool walkable;$/;"	m	class:Glest::ProtoTypes::MapObjectType
water	source/game/menu/menu_background.h	/^	bool water;$/;"	m	class:Glest::Menu::MenuBackground
waterAnim	source/game/graphics/renderer.h	/^	float waterAnim;$/;"	m	class:Glest::Graphics::Renderer
waterDirection	source/shared_lib/include/physics/weather.h	/^	float waterDirection;$/;"	m	class:Shared::Physics::WeatherSystem
waterEffects	source/game/world/tileset.h	/^    bool waterEffects;$/;"	m	class:Glest::Sim::Tileset
waterEffects	source/game/world/world.h	/^	WaterEffects waterEffects;$/;"	m	class:Glest::Sim::World
waterHeight	source/game/menu/menu_background.h	/^	float waterHeight;$/;"	m	class:Glest::Menu::MenuBackground
waterLevel	source/game/world/map.h	/^	float waterLevel;$/;"	m	class:Glest::Sim::Map
waterLevel	source/map_editor/map.h	/^	int waterLevel;$/;"	m	class:MapEditor::Map
waterLevel	source/map_editor/map.h	/^	int32 waterLevel;$/;"	m	struct:MapEditor::MapFileHeader
waterSounds	source/game/global/core_data.h	/^	SoundContainer waterSounds;$/;"	m	class:Glest::Global::CoreData
waterSplashTexture	source/game/global/core_data.h	/^			waterSplashTexture,$/;"	m	class:Glest::Global::CoreData
waterSplashes	source/game/graphics/water_effects.h	/^	WaterSplashes waterSplashes;$/;"	m	class:Glest::Graphics::WaterEffects
waterTex	source/game/world/tileset.h	/^    Texture3D *waterTex;$/;"	m	class:Glest::Sim::Tileset
waterTexCount	source/game/world/tileset.h	/^	static const int waterTexCount= 1;$/;"	m	class:Glest::Sim::Tileset
waterTexture	source/game/menu/menu_background.h	/^	Texture2D *waterTexture;$/;"	m	class:Glest::Menu::MenuBackground
waypointPath	source/game/entities/unit.h	/^	WaypointPath waypointPath;$/;"	m	class:Glest::Entities::Unit
waypoints	source/game/graphics/debug_renderer.h	/^	list<Vec3f> waypoints;$/;"	m	class:Glest::Debug::DebugRenderer
weather	source/game/world/tileset.h	/^	Gui::Weather weather;$/;"	m	class:Glest::Sim::Tileset
weatherParticleSystem	source/game/game/game.h	/^	ParticleSystem *weatherParticleSystem;$/;"	m	class:Glest::Gui::GameState
weights	source/game/search/cluster_map.h	/^	vector<float> weights;$/;"	m	struct:Glest::Search::Edge
what	source/game/network/network_types.h	/^	const char* what() const throw() {$/;"	f	class:Glest::Net::DataSyncError
what	source/game/network/network_types.h	/^	const char* what() const throw() {$/;"	f	class:Glest::Net::Disconnect
what	source/game/network/network_types.h	/^	const char* what() const throw() {$/;"	f	class:Glest::Net::GameSyncError
what	source/game/network/network_types.h	/^	const char* what() const throw() {$/;"	f	class:Glest::Net::GarbledMessage
what	source/game/network/network_types.h	/^	const char* what() const throw() {$/;"	f	class:Glest::Net::InvalidMessage
what	source/game/network/network_types.h	/^	const char* what() const throw() {$/;"	f	class:Glest::Net::TimeOut
what	source/game/network/network_types.h	/^	const char* what() const throw() {$/;"	f	class:Glest::Net::VersionMismatch
what	source/shared_lib/include/util/factory.h	/^	const char* what() const throw() {$/;"	f	class:Shared::Util::UnknownType
whole_part	source/shared_lib/include/math/fixed.h	/^			int32	whole_part : I_BITS;	\/\/ 20;$/;"	m	struct:Shared::Math::fixed::__anon13::__anon14
widget	source/game/widgets/widgets_base.h	/^	Widget* widget() { return me; }$/;"	f	class:Glest::Widgets::TextWidget
widgetReSized	source/game/widgets/widgets_base.cpp	/^void TextWidget::widgetReSized() {$/;"	f	class:Glest::Widgets::TextWidget
width	source/game/search/annotated_map.h	/^	int width, height;$/;"	m	class:Glest::Search::AnnotatedMap
width	source/game/search/annotated_map.h	/^	int width,height;$/;"	m	class:Glest::Search::MetricMap
width	source/game/search/search_engine.h	/^	int width, height;$/;"	m	class:Glest::Search::GridNeighbours
width	source/map_editor/map.h	/^	int32 width;$/;"	m	struct:MapEditor::MapFileHeader
width	source/shared_lib/include/graphics/font.h	/^	int width;$/;"	m	class:Shared::Graphics::Font
width	source/shared_lib/sources/graphics/pixmap.cpp	/^	int16 width;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
width	source/shared_lib/sources/graphics/pixmap.cpp	/^	int32 width;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
widths	source/shared_lib/include/graphics/font.h	/^	float *widths;$/;"	m	class:Shared::Graphics::FontMetrics
willRenderSurface	source/game/graphics/debug_renderer.h	/^	bool willRenderSurface() const { return AAStarTextures || gridTextures; }$/;"	f	class:Glest::Debug::DebugRenderer
winHeader	source/g3d_viewer/main.cpp	/^const string MainWindow::winHeader= "G3D viewer " + versionString + " - Built: " + __DATE__;$/;"	m	class:Shared::G3dViewer::MainWindow	file:
winHeader	source/g3d_viewer/main.h	/^	static const string winHeader;$/;"	m	class:Shared::G3dViewer::MainWindow
winHeader	source/map_editor/main.cpp	/^const string MainWindow::winHeader = "Glest Map Editor " + versionString + " - Built: " + __DATE__;$/;"	m	class:MapEditor::MainWindow	file:
winHeader	source/map_editor/main.h	/^	static const string winHeader;$/;"	m	class:MapEditor::MainWindow
wind	source/shared_lib/include/physics/weather.h	/^	Vec3f wind;$/;"	m	class:Shared::Physics::WeatherCell
windSpeed	source/shared_lib/include/graphics/particle.h	/^	Vec3f windSpeed;$/;"	m	class:Shared::Graphics::ParticleSystem
windowH	source/g3d_viewer/renderer.h	/^	static const int windowH= 600;$/;"	m	class:Shared::G3dViewer::Renderer
windowStyle	source/shared_lib/include/platform/window.h	/^		WindowStyle windowStyle;$/;"	m	class:Shared::Platform::Window
windowW	source/g3d_viewer/renderer.h	/^	static const int windowW= 800;$/;"	m	class:Shared::G3dViewer::Renderer
windowX	source/g3d_viewer/renderer.h	/^	static const int windowX= 100;$/;"	m	class:Shared::G3dViewer::Renderer
windowY	source/g3d_viewer/renderer.h	/^	static const int windowY= 75;$/;"	m	class:Shared::G3dViewer::Renderer
windowedFixedStyle	source/shared_lib/sources/platform/win32/window.cpp	/^const DWORD Window::windowedFixedStyle = WS_CAPTION | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_SYSMENU;$/;"	m	class:Shared::Platform::Window	file:
windowedResizeableStyle	source/shared_lib/sources/platform/win32/window.cpp	/^const DWORD Window::windowedResizeableStyle = WS_SIZEBOX | WS_CAPTION | WS_MINIMIZEBOX | WS_CLIPCHILDREN | WS_SYSMENU;$/;"	m	class:Shared::Platform::Window	file:
winner	source/game/script/script_manager.h	/^	bool winner;$/;"	m	class:Glest::Script::PlayerModifiers
wireframe	source/g3d_viewer/renderer.h	/^	bool wireframe;$/;"	m	class:Shared::G3dViewer::Renderer
wmClamp	source/shared_lib/include/graphics/texture.h	/^		wmClamp,$/;"	e	enum:Shared::Graphics::Texture::WrapMode
wmClampToEdge	source/shared_lib/include/graphics/texture.h	/^		wmClampToEdge$/;"	e	enum:Shared::Graphics::Texture::WrapMode
wmRepeat	source/shared_lib/include/graphics/texture.h	/^		wmRepeat,$/;"	e	enum:Shared::Graphics::Texture::WrapMode
workerField	source/game/search/cartographer.h	/^	Field workerField;$/;"	m	struct:Glest::Search::BuildSiteMapKey
workerField	source/game/search/cartographer.h	/^	Field workerField;$/;"	m	struct:Glest::Search::ResourceMapKey
workerField	source/game/search/cartographer.h	/^	Field workerField;$/;"	m	struct:Glest::Search::StoreMapKey
workerIndex	source/game/ai/ai_rule.h	/^	int workerIndex;$/;"	m	class:Glest::Plan::AiRuleRefreshHarvester
workerSize	source/game/search/cartographer.h	/^	int workerSize;$/;"	m	struct:Glest::Search::BuildSiteMapKey
workerSize	source/game/search/cartographer.h	/^	int workerSize;$/;"	m	struct:Glest::Search::ResourceMapKey
workerSize	source/game/search/cartographer.h	/^	int workerSize;$/;"	m	struct:Glest::Search::StoreMapKey
world	source/game/ai/ai_interface.h	/^	World *world;$/;"	m	class:Glest::Plan::GlestAiInterface
world	source/game/game/commander.h	/^	World *world;$/;"	m	class:Glest::Sim::Commander
world	source/game/gui/user_interface.h	/^	const World *world;$/;"	m	class:Glest::Gui::UserInterface
world	source/game/search/cartographer.h	/^	World *world;$/;"	m	class:Glest::Search::Cartographer
world	source/game/search/route_planner.h	/^	World *world;$/;"	m	class:Glest::Search::RoutePlanner
world	source/game/world/sim_interface.h	/^	World*			world;$/;"	m	class:Glest::Sim::SimulationInterface
worldFps	source/game/game/game.h	/^	int worldFps, lastWorldFps;$/;"	m	class:Glest::Gui::GameState
wrapMode	source/shared_lib/include/graphics/texture.h	/^	WrapMode wrapMode;$/;"	m	class:Shared::Graphics::Texture
wrapText	source/shared_lib/sources/graphics/font.cpp	/^void FontMetrics::wrapText(string &io_text, unsigned i_maxWidth) const {$/;"	f	class:Shared::Graphics::FontMetrics
write	source/game/entities/unit.cpp	/^void UnitPath::write(XmlNode *node) const {$/;"	f	class:Glest::Entities::UnitPath
write	source/game/entities/unit.cpp	/^void Vec2iList::write(XmlNode *node) const {$/;"	f	class:Glest::Entities::Vec2iList
write	source/shared_lib/include/graphics/pixmap.h	/^	virtual void write(uint8 *pixels) {$/;"	f	class:Shared::Graphics::PixmapIoJpg
write	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoBmp::write(uint8 *pixels){$/;"	f	class:Shared::Graphics::PixmapIoBmp
write	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoPng::write(uint8 *pixels) {$/;"	f	class:Shared::Graphics::PixmapIoPng
write	source/shared_lib/sources/graphics/pixmap.cpp	/^void PixmapIoTga::write(uint8 *pixels){$/;"	f	class:Shared::Graphics::PixmapIoTga
write	source/shared_lib/sources/physfs/MemFileOps.cpp	/^int MemFileOps::write(const void *buf, int size, int num){$/;"	f	class:Shared::PhysFS::MemFileOps
write	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^int PhysFileOps::write(const void *buf, int size, int num){$/;"	f	class:Shared::PhysFS::PhysFileOps
write	source/shared_lib/sources/physfs/StdFileOps.cpp	/^int StdFileOps::write(const void *buf, int size, int num){$/;"	f	class:Shared::PhysFS::StdFileOps
writeFrame	source/game/world/sim_interface.cpp	/^void WorldLog::writeFrame() {$/;"	f	class:Glest::Debug::WorldLog
writePtr	source/game/network/network_message.h	/^	byte_ptr writePtr;$/;"	m	class:Glest::Net::KeyFrame
write_obj	source/glexemel/g3d_xml_exporter.py	/^def write_obj(filepath):$/;"	f
wsFullscreen	source/shared_lib/include/platform/window.h	/^	wsFullscreen,$/;"	e	enum:Shared::Platform::WindowStyle
wsWindowedFixed	source/shared_lib/include/platform/window.h	/^	wsWindowedFixed,$/;"	e	enum:Shared::Platform::WindowStyle
wsWindowedResizeable	source/shared_lib/include/platform/window.h	/^	wsWindowedResizeable$/;"	e	enum:Shared::Platform::WindowStyle
wx	source/game/facilities/pos_iterator.h	/^	int ex, wx, sy, ny;$/;"	m	class:Glest::Util::RectIteratorBase
x	source/game/graphics/components.h	/^	int x, y, w, h;$/;"	m	class:Glest::Graphics::GraphicComponent
x	source/game/graphics/scene_culler.h	/^		int x, y;$/;"	m	class:Glest::Graphics::SceneCuller::iterator
x	source/game/script/trigger_manager.h	/^	int x, y, w, h; \/\/ top-left coords + width and height$/;"	m	struct:Glest::Script::Rect
x	source/game/script/trigger_manager.h	/^	int x, y; \/\/ centre$/;"	m	struct:Glest::Script::Circle
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x	source/game/search/influence_map.h	/^	int x, y, w, h;$/;"	m	struct:Glest::Search::Rectangle
x	source/game/search/node_map.h	/^	uint16 x : MAX_MAP_COORD_BITS; \/**< x coordinate *\/$/;"	m	struct:Glest::Search::PackedPos
x	source/game/search/node_pool.h	/^	int32  x : 14; \/**< x coordinate  *\/$/;"	m	struct:Glest::Search::PosOff
x	source/game/search/search_engine.h	/^	int x, y;$/;"	m	class:Glest::Search::GridNeighbours
x	source/shared_lib/include/math/fixed.h	/^	fixed x, y;$/;"	m	class:Shared::Math::fixedVec2
x	source/shared_lib/include/math/quaternion.h	/^	float x, y, z;$/;"	m	class:Shared::Math::EulerAngles
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x	source/shared_lib/include/math/vec.h	/^		struct { T x, y, z; };$/;"	m	struct:Shared::Math::Vec3::__anon7::__anon8
x	source/shared_lib/include/math/vec.h	/^		struct { T x, y; };$/;"	m	struct:Shared::Math::Vec2::__anon3::__anon4
x	source/shared_lib/include/platform/input.h	/^	int x, y, zDelta;$/;"	m	struct:Shared::Platform::WheelEvent
x	source/shared_lib/include/platform/input.h	/^	int x, y;$/;"	m	struct:Shared::Platform::ClickEvent
x	source/shared_lib/include/platform/input.h	/^	int x, y;$/;"	m	struct:Shared::Platform::MouseEvent
x	source/shared_lib/include/platform/window.h	/^	int x;$/;"	m	class:Shared::Platform::Window
xOrigin	source/shared_lib/sources/graphics/pixmap.cpp	/^	int16 xOrigin;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
xPelsPerMeter	source/shared_lib/sources/graphics/pixmap.cpp	/^	int32 xPelsPerMeter;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
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y	source/game/graphics/components.h	/^	int x, y, w, h;$/;"	m	class:Glest::Graphics::GraphicComponent
y	source/game/graphics/scene_culler.h	/^		int x, y;$/;"	m	class:Glest::Graphics::SceneCuller::iterator
y	source/game/script/trigger_manager.h	/^	int x, y, w, h; \/\/ top-left coords + width and height$/;"	m	struct:Glest::Script::Rect
y	source/game/script/trigger_manager.h	/^	int x, y; \/\/ centre$/;"	m	struct:Glest::Script::Circle
y	source/game/search/influence_map.h	/^	int x , y, w, h;	\/\/ Dimensions of this map.$/;"	m	class:Glest::Search::InfluenceMap
y	source/game/search/influence_map.h	/^	int x, y, w, h;$/;"	m	struct:Glest::Search::Rectangle
y	source/game/search/node_map.h	/^	uint16 y : MAX_MAP_COORD_BITS; \/**< y coordinate *\/$/;"	m	struct:Glest::Search::PackedPos
y	source/game/search/node_pool.h	/^	int32  y : 14; \/**< y coordinate *\/$/;"	m	struct:Glest::Search::PosOff
y	source/game/search/search_engine.h	/^	int x, y;$/;"	m	class:Glest::Search::GridNeighbours
y	source/shared_lib/include/math/fixed.h	/^	fixed x, y;$/;"	m	class:Shared::Math::fixedVec2
y	source/shared_lib/include/math/quaternion.h	/^	float x, y, z;$/;"	m	class:Shared::Math::EulerAngles
y	source/shared_lib/include/math/vec.h	/^		struct { T x, y, z, w; };$/;"	m	struct:Shared::Math::Vec4::__anon10::__anon11
y	source/shared_lib/include/math/vec.h	/^		struct { T x, y, z; };$/;"	m	struct:Shared::Math::Vec3::__anon7::__anon8
y	source/shared_lib/include/math/vec.h	/^		struct { T x, y; };$/;"	m	struct:Shared::Math::Vec2::__anon3::__anon4
y	source/shared_lib/include/platform/input.h	/^	int x, y, zDelta;$/;"	m	struct:Shared::Platform::WheelEvent
y	source/shared_lib/include/platform/input.h	/^	int x, y;$/;"	m	struct:Shared::Platform::ClickEvent
y	source/shared_lib/include/platform/input.h	/^	int x, y;$/;"	m	struct:Shared::Platform::MouseEvent
y	source/shared_lib/include/platform/window.h	/^	int y;$/;"	m	class:Shared::Platform::Window
yOrigin	source/shared_lib/sources/graphics/pixmap.cpp	/^	int16 yOrigin;$/;"	m	struct:Shared::Graphics::TargaFileHeader	file:
yPelsPerMeter	source/shared_lib/sources/graphics/pixmap.cpp	/^	int32 yPelsPerMeter;$/;"	m	struct:Shared::Graphics::BitmapInfoHeader	file:
yVector	source/game/entities/game_particle.h	/^	Vec3f yVector; \/\/ no-persist$/;"	m	class:Glest::Entities::Projectile
z	source/shared_lib/include/math/quaternion.h	/^	float x, y, z;$/;"	m	class:Shared::Math::EulerAngles
z	source/shared_lib/include/math/vec.h	/^		struct { T x, y, z, w; };$/;"	m	struct:Shared::Math::Vec4::__anon10::__anon11
z	source/shared_lib/include/math/vec.h	/^		struct { T x, y, z; };$/;"	m	struct:Shared::Math::Vec3::__anon7::__anon8
zDelta	source/shared_lib/include/platform/input.h	/^	int x, y, zDelta;$/;"	m	struct:Shared::Platform::WheelEvent
zVector	source/game/entities/game_particle.h	/^	Vec3f zVector; \/\/ no-persist$/;"	m	class:Glest::Entities::Projectile
zero	source/game/search/annotated_map.h	/^	void zero()				{ memset(metrics, 0, sizeof(CellMetrics) * width * height); }$/;"	f	class:Glest::Search::MetricMap
zeroCounters	source/game/search/cluster_map.cpp	/^void Edge::zeroCounters() {$/;"	f	class:Glest::Search::Edge
zeroCounters	source/game/search/cluster_map.cpp	/^void Transition::zeroCounters() {$/;"	f	class:Glest::Search::Transition
zeroMap	source/game/search/influence_map.h	/^	void zeroMap() { memset(data, 0, sizeof(type) * this->w * this->h); }$/;"	f	class:Glest::Search::TypeMap
zeroMap	source/game/search/influence_map.h	/^	void zeroMap() { memset(data, 0, sizeof(uint32) * blocksPerRow * h); }$/;"	f	class:Glest::Search::FlowMap
zeroMap	source/game/search/influence_map.h	/^	void zeroMap() { memset(data, 0, sizeof(uint32) * sectionsPerRow * this->h); }$/;"	f	class:Glest::Search::PatchMap
zone	source/game/prototypes/unit_type.h	/^	Zone zone;$/;"	m	class:Glest::ProtoTypes::UnitType
zones	source/game/prototypes/skill_type.h	/^	Zones zones;$/;"	m	class:Glest::ProtoTypes::AttackSkillTypes
zones	source/game/prototypes/skill_type.h	/^	Zones zones;$/;"	m	class:Glest::ProtoTypes::TargetBasedSkillType
zoom	source/g3d_viewer/main.h	/^	float rotX, rotY, zoom;$/;"	m	class:Shared::G3dViewer::MainWindow
zoom	source/game/game/game_camera.cpp	/^void GameCamera::zoom(float dist) {$/;"	f	class:Glest::Gui::GameCamera
~Ai	source/game/ai/ai.cpp	/^Ai::~Ai() {$/;"	f	class:Glest::Plan::Ai
~AiInterface	source/game/ai/ai_interface.h	/^	virtual ~AiInterface() {}$/;"	f	class:Glest::Plan::AiInterface
~AiRule	source/game/ai/ai_rule.h	/^	virtual ~AiRule() {}$/;"	f	class:Glest::Plan::AiRule
~AllocRegistry	source/shared_lib/sources/util/leak_dumper.cpp	/^AllocRegistry::~AllocRegistry() {$/;"	f	class:AllocRegistry
~AnnotatedMap	source/game/search/annotated_map.cpp	/^AnnotatedMap::~AnnotatedMap() {$/;"	f	class:Glest::Search::AnnotatedMap
~AttackSkillType	source/game/prototypes/skill_type.cpp	/^AttackSkillType::~AttackSkillType() { $/;"	f	class:Glest::ProtoTypes::AttackSkillType
~BattleEnd	source/game/main/battle_end.cpp	/^BattleEnd::~BattleEnd() {$/;"	f	class:Glest::Main::BattleEnd
~BuildCommandType	source/game/prototypes/cmd_types_worker.cpp	/^BuildCommandType::~BuildCommandType(){$/;"	f	class:Glest::ProtoTypes::BuildCommandType
~Cartographer	source/game/search/cartographer.cpp	/^Cartographer::~Cartographer() {$/;"	f	class:Glest::Search::Cartographer
~CircularBuffer	source/shared_lib/include/platform/socket.h	/^		~CircularBuffer() { delete [] buffer; }$/;"	f	class:Shared::Platform::Socket::CircularBuffer
~CircularBufferTest	source/test/datastructs/circular_buffer_test.cpp	/^CircularBufferTest::~CircularBufferTest() {$/;"	f	class:Test::CircularBufferTest
~ClientInterface	source/game/network/client_interface.cpp	/^ClientInterface::~ClientInterface() {$/;"	f	class:Glest::Net::ClientInterface
~CloakType	source/game/prototypes/cloak_type.cpp	/^CloakType::~CloakType() {$/;"	f	class:Glest::ProtoTypes::CloakType
~ClusterBorder	source/game/search/cluster_map.h	/^	~ClusterBorder() {$/;"	f	struct:Glest::Search::ClusterBorder
~ClusterMap	source/game/search/cluster_map.cpp	/^ClusterMap::~ClusterMap() {$/;"	f	class:Glest::Search::ClusterMap
~CmdArgs	source/game/main/CmdArgs.cpp	/^CmdArgs::~CmdArgs(){$/;"	f	class:Glest::Main::CmdArgs
~CodeMouseCursor	source/game/widgets/mouse_cursor.cpp	/^CodeMouseCursor::~CodeMouseCursor() {$/;"	f	class:Glest::Widgets::CodeMouseCursor
~Command	source/game/entities/command.h	/^	~Command() {}$/;"	f	class:Glest::Entities::Command
~Configuration	source/configurator/configuration.cpp	/^Configuration::~Configuration() {$/;"	f	class:Configurator::Configuration
~ConnectThread	source/game/menu/menu_state_join_game.cpp	/^ConnectThread::~ConnectThread() {$/;"	f	class:Glest::Menu::ConnectThread
~ConnectionSlot	source/game/network/connection_slot.cpp	/^ConnectionSlot::~ConnectionSlot() {$/;"	f	class:Glest::Net::ConnectionSlot
~Console	source/game/game/console.cpp	/^Console::~Console() {$/;"	f	class:Glest::Gui::Console
~Container	source/game/widgets/widgets_base.cpp	/^Container::~Container() {$/;"	f	class:Glest::Widgets::Container
~Context	source/shared_lib/include/graphics/context.h	/^	virtual ~Context(){}$/;"	f	class:Shared::Graphics::Context
~CoreData	source/game/global/core_data.cpp	/^CoreData::~CoreData(){$/;"	f	class:Glest::Global::CoreData
~DamageMultiplierTable	source/game/prototypes/damage_multiplier.cpp	/^DamageMultiplierTable::~DamageMultiplierTable() {$/;"	f	class:Glest::ProtoTypes::DamageMultiplierTable
~DataSyncError	source/game/network/network_types.h	/^	~DataSyncError() throw() {}$/;"	f	class:Glest::Net::DataSyncError
~DataSyncMessage	source/game/network/network_message.cpp	/^DataSyncMessage::~DataSyncMessage() {$/;"	f	class:Glest::Net::DataSyncMessage
~DebugSymbolEngine	source/shared_lib/sources/platform/win32/symbol_engine.cpp	/^DebugSymbolEngine::~DebugSymbolEngine()$/;"	f	class:DebugSymbolEngine
~DetectorType	source/game/prototypes/cloak_type.cpp	/^DetectorType::~DetectorType() {$/;"	f	class:Glest::ProtoTypes::DetectorType
~DirectedParticleSystem	source/game/entities/game_particle.h	/^	virtual ~DirectedParticleSystem() {}$/;"	f	class:Glest::Entities::DirectedParticleSystem
~Disconnect	source/game/network/network_types.h	/^	~Disconnect() throw() {}$/;"	f	class:Glest::Net::Disconnect
~DisplayableType	source/game/prototypes/element_type.h	/^	virtual ~DisplayableType() {};$/;"	f	class:Glest::ProtoTypes::DisplayableType
~DynamicTypeFactory	source/game/world/type_factories.h	/^	virtual ~DynamicTypeFactory() {$/;"	f	class:Glest::Sim::DynamicTypeFactory
~EarthquakeType	source/game/prototypes/earthquake_type.h	/^	~EarthquakeType() { delete sound; }$/;"	f	class:Glest::ProtoTypes::EarthquakeType
~Edge	source/game/search/cluster_map.h	/^	~Edge() {$/;"	f	struct:Glest::Search::Edge
~Effect	source/game/entities/effect.cpp	/^Effect::~Effect() {$/;"	f	class:Glest::Entities::Effect
~EffectType	source/game/prototypes/effect_type.h	/^	virtual ~EffectType() { delete sound; }$/;"	f	class:Glest::ProtoTypes::EffectType
~Effects	source/game/entities/effect.cpp	/^Effects::~Effects() {$/;"	f	class:Glest::Entities::Effects
~EmanationType	source/game/prototypes/effect_type.h	/^	virtual ~EmanationType() {}$/;"	f	class:Glest::ProtoTypes::EmanationType
~EntityFactory	source/game/world/type_factories.h	/^	virtual ~EntityFactory() {$/;"	f	class:Glest::Sim::EntityFactory
~EnumNames	source/shared_lib/include/util/util.h	/^	~EnumNames() {}$/;"	f	class:Shared::Util::EnumNames
~EnumNamesBase	source/shared_lib/sources/util/util.cpp	/^EnumNamesBase::~EnumNamesBase() {$/;"	f	class:Shared::Util::EnumNamesBase
~ExplorationMap	source/game/search/cartographer.h	/^	~ExplorationMap(){ delete[] state; }$/;"	f	class:Glest::Search::ExplorationMap
~FSFactory	source/shared_lib/sources/physfs/FSFactory.cpp	/^FSFactory::~FSFactory(){$/;"	f	class:Shared::PhysFS::FSFactory
~FactionType	source/game/prototypes/faction_type.cpp	/^FactionType::~FactionType() {$/;"	f	class:Glest::ProtoTypes::FactionType
~Field	source/configurator/configuration.h	/^	virtual ~Field()\/*= 0*\/{}$/;"	f	class:Configurator::Field
~FieldGroup	source/configurator/configuration.cpp	/^FieldGroup::~FieldGroup() {$/;"	f	class:Configurator::FieldGroup
~FileOps	source/shared_lib/sources/physfs/FileOps.cpp	/^FileOps::~FileOps(){$/;"	f	class:Shared::PhysFS::FileOps
~FixedPointTest	source/test/datastructs/fixed_point_test.h	/^	~FixedPointTest()	{}$/;"	f	class:Test::FixedPointTest
~FlowMap	source/game/search/influence_map.h	/^	~FlowMap() { delete [] data; }$/;"	f	class:Glest::Search::FlowMap
~Font	source/shared_lib/include/graphics/font.h	/^	virtual ~Font(){};$/;"	f	class:Shared::Graphics::Font
~FontManager	source/shared_lib/sources/graphics/font_manager.cpp	/^FontManager::~FontManager(){$/;"	f	class:Shared::Graphics::FontManager
~FontMetrics	source/shared_lib/sources/graphics/font.cpp	/^FontMetrics::~FontMetrics() {$/;"	f	class:Shared::Graphics::FontMetrics
~FunctionTimer	source/game/facilities/logger.h	/^	~FunctionTimer() {$/;"	f	struct:Glest::Util::FunctionTimer
~Gaia	source/game/ai/gaia.cpp	/^Gaia::~Gaia() {$/;"	f	class:Glest::Plan::Gaia
~GameException	source/game/global/exceptions.h	/^	virtual ~GameException() throw() {}$/;"	f	class:Glest::Global::GameException
~GameState	source/game/game/game.cpp	/^GameState::~GameState() {$/;"	f	class:Glest::Gui::GameState
~GameSyncError	source/game/network/network_types.h	/^	~GameSyncError() throw() {}$/;"	f	class:Glest::Net::GameSyncError
~GarbledMessage	source/game/network/network_types.h	/^	~GarbledMessage() throw() {}$/;"	f	class:Glest::Net::GarbledMessage
~GlestInfoWidget	source/game/menu/menu_state_about.cpp	/^	~GlestInfoWidget() {$/;"	f	class:Glest::Menu::GlestInfoWidget
~GlslProgram	source/shared_lib/sources/graphics/gl/shader.cpp	/^GlslProgram::~GlslProgram() {$/;"	f	class:Shared::Graphics::GlslProgram
~GraphicComponent	source/game/graphics/components.h	/^	virtual ~GraphicComponent(){}$/;"	f	class:Glest::Graphics::GraphicComponent
~GraphicsFactory	source/shared_lib/include/graphics/graphics_factory.h	/^	virtual ~GraphicsFactory(){}$/;"	f	class:Shared::Graphics::GraphicsFactory
~IFileStream	source/shared_lib/sources/physfs/ifile_stream.cpp	/^IFileStream::~IFileStream()$/;"	f	class:Shared::PhysFS::IFileStream
~IFileStreambuf	source/shared_lib/sources/physfs/ifile_streambuf.cpp	/^IFileStreambuf::~IFileStreambuf()$/;"	f	class:Shared::PhysFS::IFileStreambuf
~ImageSetMouseCursor	source/game/widgets/mouse_cursor.cpp	/^ImageSetMouseCursor::~ImageSetMouseCursor() {$/;"	f	class:Glest::Widgets::ImageSetMouseCursor
~ImageWidget	source/game/widgets/widgets_base.h	/^	virtual ~ImageWidget() {}$/;"	f	class:Glest::Widgets::ImageWidget
~IndexBuffer	source/shared_lib/include/graphics/buffer.h	/^	virtual ~IndexBuffer(){}$/;"	f	class:Shared::Graphics::IndexBuffer
~InfluenceMapTest	source/test/search/influence_map_test.cpp	/^InfluenceMapTest::~InfluenceMapTest() {$/;"	f	class:Test::InfluenceMapTest
~InterpolationData	source/shared_lib/sources/graphics/interpolation.cpp	/^InterpolationData::~InterpolationData() { }$/;"	f	class:Shared::Graphics::InterpolationData
~InvalidMessage	source/game/network/network_types.h	/^	~InvalidMessage() throw() {}$/;"	f	class:Glest::Net::InvalidMessage
~KeyboardWidget	source/game/widgets/widgets_base.h	/^	virtual ~KeyboardWidget() {}$/;"	f	class:Glest::Widgets::KeyboardWidget
~LibraryManager	source/shared_lib/sources/platform/socket.cpp	/^	Socket::LibraryManager::~LibraryManager(){$/;"	f	class:Shared::Platform::Socket::LibraryManager
~LineAlgorithmTest	source/test/search/line_test.h	/^	~LineAlgorithmTest()	{}$/;"	f	class:Test::LineAlgorithmTest
~LogFile	source/game/facilities/logger.cpp	/^LogFile::~LogFile() {$/;"	f	class:Glest::Util::LogFile
~Logger	source/game/facilities/logger.cpp	/^Logger::~Logger() {$/;"	f	class:Glest::Util::Logger
~LuaConsole	source/game/gui/lua_console.cpp	/^LuaConsole::~LuaConsole() {$/;"	f	class:Glest::Gui::LuaConsole
~LuaScript	source/shared_lib/sources/lua/lua_script.cpp	/^LuaScript::~LuaScript() {$/;"	f	class:Shared::Lua::LuaScript
~MainMenu	source/game/menu/main_menu.cpp	/^MainMenu::~MainMenu() {$/;"	f	class:Glest::Menu::MainMenu
~MainWindow	source/g3d_viewer/main.cpp	/^MainWindow::~MainWindow(){$/;"	f	class:Shared::G3dViewer::MainWindow
~MainWindow	source/map_editor/main.cpp	/^MainWindow::~MainWindow() {$/;"	f	class:MapEditor::MainWindow
~Map	source/game/world/map.cpp	/^Map::~Map() {$/;"	f	class:Glest::Sim::Map
~Map	source/map_editor/map.cpp	/^Map::~Map() {$/;"	f	class:MapEditor::Map
~MapException	source/game/global/exceptions.h	/^	virtual ~MapException() throw() {}$/;"	f	class:Glest::Global::MapException
~MapObject	source/game/entities/object.cpp	/^MapObject::~MapObject(){$/;"	f	class:Glest::Entities::MapObject
~MapVertexData	source/game/world/map.h	/^	~MapVertexData() { delete [] m_data; }$/;"	f	class:Glest::Sim::MapVertexData
~MarkerArray	source/game/search/node_pool.h	/^		~MarkerArray() { delete [] marker; delete [] pArray; }$/;"	f	struct:Glest::Search::NodePool::MarkerArray
~MemFileOps	source/shared_lib/sources/physfs/MemFileOps.cpp	/^MemFileOps::~MemFileOps(){$/;"	f	class:Shared::PhysFS::MemFileOps
~MenuBase	source/shared_lib/include/platform/win32/platform_menu.h	/^	virtual ~MenuBase() {};$/;"	f	class:Shared::Platform::MenuBase
~MenuState	source/game/menu/main_menu.h	/^	virtual ~MenuState() {}$/;"	f	class:Glest::Menu::MenuState
~MenuStateLoadGame	source/game/menu/menu_state_load_game.cpp	/^MenuStateLoadGame::~MenuStateLoadGame() {$/;"	f	class:Glest::Menu::MenuStateLoadGame
~MenuStateNewGame	source/game/menu/menu_state_new_game.h	/^	~MenuStateNewGame() {$/;"	f	class:Glest::Menu::MenuStateNewGame
~Mesh	source/shared_lib/sources/graphics/model.cpp	/^Mesh::~Mesh() {$/;"	f	class:Shared::Graphics::Mesh
~MeshCallback	source/shared_lib/include/graphics/model_renderer.h	/^	virtual ~MeshCallback(){};$/;"	f	class:Shared::Graphics::MeshCallback
~MeshIndexBlock	source/shared_lib/include/graphics/model.h	/^	~MeshIndexBlock() {$/;"	f	struct:Shared::Graphics::MeshIndexBlock
~MeshVertexBlock	source/shared_lib/include/graphics/model.h	/^	~MeshVertexBlock() {$/;"	f	struct:Shared::Graphics::MeshVertexBlock
~Message	source/game/network/network_message.h	/^	virtual ~Message(){}$/;"	f	class:Glest::Net::Message
~MessageDialog	source/game/widgets/framed_widgets.cpp	/^MessageDialog::~MessageDialog(){$/;"	f	class:Glest::Widgets::MessageDialog
~MetricMap	source/game/search/annotated_map.h	/^	~MetricMap()			{ delete [] metrics; }$/;"	f	class:Glest::Search::MetricMap
~MinHeap	source/shared_lib/include/util/heap.h	/^	~MinHeap() {$/;"	f	class:Shared::Util::MinHeap
~MinHeapTest	source/test/datastructs/heap_test.h	/^	~MinHeapTest()	{}$/;"	f	class:Test::MinHeapTest
~Minimap	source/game/world/minimap.cpp	/^Minimap::~Minimap(){$/;"	f	class:Glest::Sim::Minimap
~Model	source/shared_lib/sources/graphics/model.cpp	/^Model::~Model(){$/;"	f	class:Shared::Graphics::Model
~ModelManager	source/shared_lib/sources/graphics/model_manager.cpp	/^ModelManager::~ModelManager(){$/;"	f	class:Shared::Graphics::ModelManager
~ModelRenderer	source/shared_lib/include/graphics/model_renderer.h	/^	virtual ~ModelRenderer(){};$/;"	f	class:Shared::Graphics::ModelRenderer
~ModelRendererGl	source/shared_lib/sources/graphics/gl/model_renderer_gl.cpp	/^ModelRendererGl::~ModelRendererGl() {$/;"	f	class:Shared::Graphics::Gl::ModelRendererGl
~MouseCursor	source/game/widgets/widgets_base.h	/^	virtual ~MouseCursor() {}$/;"	f	class:Glest::Widgets::MouseCursor
~MouseWidget	source/game/widgets/widgets_base.h	/^	virtual ~MouseWidget() {}$/;"	f	class:Glest::Widgets::MouseWidget
~MultiFactory	source/shared_lib/include/util/factory.h	/^	virtual ~MultiFactory(){$/;"	f	class:Shared::Util::MultiFactory
~Mutex	source/shared_lib/sources/platform/sdl/thread.cpp	/^Mutex::~Mutex() {$/;"	f	class:Shared::Platform::Mutex
~Mutex	source/shared_lib/sources/platform/win32/thread.cpp	/^Mutex::~Mutex() {$/;"	f	class:Shared::Platform::Mutex
~MutexLock	source/shared_lib/include/platform/thread.h	/^	~MutexLock() {mutex.v();}$/;"	f	class:Shared::Platform::MutexLock
~NameIdPair	source/game/prototypes/element_type.h	/^	virtual ~NameIdPair() {}$/;"	f	class:Glest::ProtoTypes::NameIdPair
~NetworkConnection	source/game/network/network_interface.h	/^	virtual ~NetworkConnection() {}$/;"	f	class:Glest::Net::NetworkConnection
~NodeMapCellArray	source/game/search/node_map.h	/^	~NodeMapCellArray() { delete [] array; }$/;"	f	class:Glest::Search::NodeMapCellArray
~NodePool	source/game/search/node_pool.cpp	/^NodePool::~NodePool() {$/;"	f	class:Glest::Search::NodePool
~NodePoolTest	source/test/search/node_pool_test.cpp	/^NodePoolTest::~NodePoolTest() {$/;"	f	class:Test::NodePoolTest
~OFileStream	source/shared_lib/sources/physfs/ofile_stream.cpp	/^OFileStream::~OFileStream()$/;"	f	class:Shared::PhysFS::OFileStream
~OFileStreambuf	source/shared_lib/sources/physfs/ofile_streambuf.cpp	/^OFileStreambuf::~OFileStreambuf()$/;"	f	class:Shared::PhysFS::OFileStreambuf
~OggSoundFileLoader	source/shared_lib/include/sound/sound_file_loader.h	/^	virtual ~OggSoundFileLoader() {close();}$/;"	f	class:Shared::Sound::OggSoundFileLoader
~OneTimeTimer	source/shared_lib/include/util/util.h	/^	~OneTimeTimer() {$/;"	f	struct:Shared::Debug::OneTimeTimer
~Options	source/game/game/options.cpp	/^Options::~Options() {$/;"	f	class:Glest::Gui::Options
~ParticleManager	source/shared_lib/sources/graphics/particle.cpp	/^ParticleManager::~ParticleManager(){$/;"	f	class:Shared::Graphics::ParticleManager
~ParticleRenderer	source/shared_lib/include/graphics/particle_renderer.h	/^	virtual ~ParticleRenderer(){};$/;"	f	class:Shared::Graphics::ParticleRenderer
~ParticleSystem	source/shared_lib/sources/graphics/particle.cpp	/^ParticleSystem::~ParticleSystem() {$/;"	f	class:Shared::Graphics::ParticleSystem
~ParticleSystemBase	source/shared_lib/include/graphics/particle.h	/^	virtual ~ParticleSystemBase(){}$/;"	f	class:Shared::Graphics::ParticleSystemBase
~PatchMap	source/game/search/influence_map.h	/^	~PatchMap() { delete [] data; }$/;"	f	class:Glest::Search::PatchMap
~PhysFileOps	source/shared_lib/sources/physfs/PhysFileOps.cpp	/^PhysFileOps::~PhysFileOps(){$/;"	f	class:Shared::PhysFS::PhysFileOps
~Pixmap1D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap1D::~Pixmap1D(){$/;"	f	class:Shared::Graphics::Pixmap1D
~Pixmap2D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap2D::~Pixmap2D(){$/;"	f	class:Shared::Graphics::Pixmap2D
~Pixmap3D	source/shared_lib/sources/graphics/pixmap.cpp	/^Pixmap3D::~Pixmap3D(){$/;"	f	class:Shared::Graphics::Pixmap3D
~PixmapIo	source/shared_lib/include/graphics/pixmap.h	/^	virtual ~PixmapIo(){}$/;"	f	class:Shared::Graphics::PixmapIo
~PixmapIoBmp	source/shared_lib/sources/graphics/pixmap.cpp	/^PixmapIoBmp::~PixmapIoBmp(){$/;"	f	class:Shared::Graphics::PixmapIoBmp
~PixmapIoJpg	source/shared_lib/include/graphics/pixmap.h	/^	virtual ~PixmapIoJpg() {delete file;}$/;"	f	class:Shared::Graphics::PixmapIoJpg
~PixmapIoPng	source/shared_lib/include/graphics/pixmap.h	/^	virtual ~PixmapIoPng() {delete file;}$/;"	f	class:Shared::Graphics::PixmapIoPng
~PixmapIoTga	source/shared_lib/sources/graphics/pixmap.cpp	/^PixmapIoTga::~PixmapIoTga(){$/;"	f	class:Shared::Graphics::PixmapIoTga
~PlatformContextGl	source/shared_lib/include/platform/sdl/gl_wrap.h	/^	virtual ~PlatformContextGl() {}$/;"	f	class:Shared::Platform::PlatformContextGl
~PlatformExceptionHandler	source/shared_lib/include/platform/sdl/platform_util.h	/^	virtual ~PlatformExceptionHandler()	{assert(singleton == this); singleton = NULL;}$/;"	f	class:Shared::Platform::PlatformExceptionHandler
~PlatformExceptionHandler	source/shared_lib/include/platform/win32/platform_util.h	/^	virtual ~PlatformExceptionHandler()	{assert(singleton == this); singleton = NULL;}$/;"	f	class:Shared::Platform::PlatformExceptionHandler
~PosCircularIteratorFactory	source/game/facilities/pos_iterator.cpp	/^PosCircularIteratorFactory::~PosCircularIteratorFactory() {$/;"	f	class:Glest::Util::PosCircularIteratorFactory
~PosCircularIteratorOrdered	source/game/facilities/pos_iterator.h	/^	~PosCircularIteratorOrdered()				{ delete i; }$/;"	f	class:Glest::Util::PosCircularIteratorOrdered
~ProducibleType	source/game/prototypes/element_type.cpp	/^ProducibleType::~ProducibleType() {$/;"	f	class:Glest::ProtoTypes::ProducibleType
~Profiler	source/shared_lib/sources/util/profiler.cpp	/^Profiler::~Profiler(){$/;"	f	class:Shared::Util::Profile::Profiler
~Program	source/game/main/program.cpp	/^Program::~Program() {$/;"	f	class:Glest::Main::Program
~Program	source/map_editor/program.cpp	/^Program::~Program() {$/;"	f	class:MapEditor::Program
~ProgramState	source/game/main/program.h	/^	virtual ~ProgramState(){}$/;"	f	class:Glest::Main::ProgramState
~Projectile	source/game/entities/game_particle.cpp	/^Projectile::~Projectile() {$/;"	f	class:Glest::Entities::Projectile
~QuickScenario	source/game/game/game.h	/^	~QuickScenario() {}$/;"	f	class:Glest::Gui::QuickScenario
~RectIteratorTest	source/test/facilities/rect_iter_test.cpp	/^RectIteratorTest::~RectIteratorTest() {$/;"	f	class:Test::RectIteratorTest
~Renderer	source/g3d_viewer/renderer.cpp	/^Renderer::~Renderer(){$/;"	f	class:Shared::G3dViewer::Renderer
~Renderer	source/game/graphics/renderer.cpp	/^Renderer::~Renderer(){$/;"	f	class:Glest::Graphics::Renderer
~RepairCommandType	source/game/prototypes/command_type.h	/^	~RepairCommandType() {}$/;"	f	class:Glest::ProtoTypes::RepairCommandType
~RepairSkillType	source/game/prototypes/skill_type.h	/^	virtual ~RepairSkillType(){}\/\/ { delete splashParticleSystemType; }$/;"	f	class:Glest::ProtoTypes::RepairSkillType
~ResourceBar	source/game/gui/resource_bar.cpp	/^ResourceBar::~ResourceBar() {$/;"	f	class:Glest::Gui::ResourceBar
~ReverseRectIteratorTest	source/test/facilities/reverse_rect_iter_test.cpp	/^ReverseRectIteratorTest::~ReverseRectIteratorTest() {$/;"	f	class:Test::ReverseRectIteratorTest
~RoutePlanner	source/game/search/route_planner.cpp	/^RoutePlanner::~RoutePlanner() {$/;"	f	class:Glest::Search::RoutePlanner
~Scenario	source/game/script/scenario.cpp	/^Scenario::~Scenario(){$/;"	f	class:Glest::Script::Scenario
~ScrollBarButton	source/game/widgets/scroll_bar.cpp	/^ScrollBarButton::~ScrollBarButton() {$/;"	f	class:Glest::Widgets::ScrollBarButton
~SearchEngine	source/game/search/search_engine.h	/^	~SearchEngine() { $/;"	f	class:Glest::Search::SearchEngine
~Section	source/shared_lib/sources/util/profiler.cpp	/^Section::~Section(){$/;"	f	class:Shared::Util::Profile::Section
~Selection	source/game/gui/selection.cpp	/^Selection::~Selection(){$/;"	f	class:Glest::Gui::Selection
~ServerInterface	source/game/network/server_interface.cpp	/^ServerInterface::~ServerInterface() {$/;"	f	class:Glest::Net::ServerInterface
~ShaderProgram	source/shared_lib/include/graphics/gl/shader.h	/^	virtual ~ShaderProgram(){}$/;"	f	class:Shared::Graphics::ShaderProgram
~ShowMap	source/game/game/game.h	/^	~ShowMap(){}$/;"	f	class:Glest::Gui::ShowMap
~SimulationInterface	source/game/world/sim_interface.cpp	/^SimulationInterface::~SimulationInterface() {$/;"	f	class:Glest::Sim::SimulationInterface
~SingleFactoryBase	source/shared_lib/include/util/factory.h	/^	virtual ~SingleFactoryBase(){}$/;"	f	class:Shared::Util::SingleFactoryBase
~SingleTypeFactory	source/game/world/type_factories.h	/^	virtual ~SingleTypeFactory() {$/;"	f	class:Glest::Sim::SingleTypeFactory
~SkillCycleTable	source/game/world/sim_interface.cpp	/^SkillCycleTable::~SkillCycleTable(){$/;"	f	class:Glest::Sim::SkillCycleTable
~SkillType	source/game/prototypes/skill_type.cpp	/^SkillType::~SkillType(){$/;"	f	class:Glest::ProtoTypes::SkillType
~Socket	source/shared_lib/sources/platform/socket.cpp	/^Socket::~Socket(){$/;"	f	class:Shared::Platform::Socket
~Sound	source/shared_lib/include/sound/sound.h	/^	virtual ~Sound(){};$/;"	f	class:Shared::Sound::Sound
~SoundBuffer	source/shared_lib/include/sound/ds8/sound_player_ds8.h	/^	virtual ~SoundBuffer(){};$/;"	f	class:Shared::Sound::Ds8::SoundBuffer
~SoundCallback	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	~SoundCallback() {}$/;"	f	class:Shared::Sound::Xa2::SoundCallback
~SoundFactory	source/shared_lib/include/sound/sound_factory.h	/^	virtual ~SoundFactory(){}$/;"	f	class:Shared::Sound::SoundFactory
~SoundFileLoader	source/shared_lib/include/sound/sound_file_loader.h	/^	virtual ~SoundFileLoader(){}$/;"	f	class:Shared::Sound::SoundFileLoader
~SoundInfo	source/shared_lib/include/sound/sound.h	/^	virtual ~SoundInfo(){};$/;"	f	class:Shared::Sound::SoundInfo
~SoundPlayer	source/shared_lib/include/sound/sound_player.h	/^	virtual ~SoundPlayer(){};$/;"	f	class:Shared::Sound::SoundPlayer
~SoundPlayerOpenAL	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^SoundPlayerOpenAL::~SoundPlayerOpenAL() {$/;"	f	class:Shared::Sound::OpenAL::SoundPlayerOpenAL
~SoundPlayerXa2	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^SoundPlayerXa2::~SoundPlayerXa2() {$/;"	f	class:Shared::Sound::Xa2::SoundPlayerXa2
~SoundRenderer	source/game/sound/sound_renderer.cpp	/^SoundRenderer::~SoundRenderer(){$/;"	f	class:Glest::Sound::SoundRenderer
~SoundSource	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^SoundSource::~SoundSource()$/;"	f	class:Shared::Sound::OpenAL::SoundSource
~Splash	source/game/entities/game_particle.cpp	/^Splash::~Splash() {$/;"	f	class:Glest::Entities::Splash
~StackTimer	source/game/facilities/debug_stats.h	/^	~StackTimer() {$/;"	f	struct:Glest::Debug::StackTimer
~StaticSound	source/shared_lib/sources/sound/sound.cpp	/^StaticSound::~StaticSound(){$/;"	f	class:Shared::Sound::StaticSound
~StaticSoundSource	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^StaticSoundSource::~StaticSoundSource() {$/;"	f	class:Shared::Sound::OpenAL::StaticSoundSource
~StdFileOps	source/shared_lib/sources/physfs/StdFileOps.cpp	/^StdFileOps::~StdFileOps(){$/;"	f	class:Shared::PhysFS::StdFileOps
~StrSound	source/shared_lib/sources/sound/sound.cpp	/^StrSound::~StrSound(){$/;"	f	class:Shared::Sound::StrSound
~StreamSoundSource	source/shared_lib/sources/sound/openal/sound_player_openal.cpp	/^StreamSoundSource::~StreamSoundSource()$/;"	f	class:Shared::Sound::OpenAL::StreamSoundSource
~StreamXaVoice	source/shared_lib/sources/sound/xa2/sound_player_xa2.cpp	/^StreamXaVoice::~StreamXaVoice() {$/;"	f	class:Shared::Sound::Xa2::StreamXaVoice
~SurfaceAtlas	source/game/graphics/surface_atlas.cpp	/^SurfaceAtlas::~SurfaceAtlas() {$/;"	f	class:Glest::Graphics::SurfaceAtlas
~SurfaceAtlas2	source/game/graphics/surface_atlas.cpp	/^SurfaceAtlas2::~SurfaceAtlas2() {$/;"	f	class:Glest::Graphics::SurfaceAtlas2
~TargetBasedSkillType	source/game/prototypes/skill_type.cpp	/^TargetBasedSkillType::~TargetBasedSkillType(){$/;"	f	class:Glest::ProtoTypes::TargetBasedSkillType
~Task	source/game/ai/ai.h	/^	virtual ~Task(){}$/;"	f	class:Glest::Plan::Task
~TeamColourDialog	source/g3d_viewer/dialogs.cpp	/^TeamColourDialog::~TeamColourDialog() {$/;"	f	class:Shared::G3dViewer::TeamColourDialog
~TeamInfoWidget	source/game/menu/menu_state_about.cpp	/^	~TeamInfoWidget() {$/;"	f	class:Glest::Menu::TeamInfoWidget
~TechTree	source/game/prototypes/tech_tree.cpp	/^TechTree::~TechTree(){$/;"	f	class:Glest::ProtoTypes::TechTree
~TerrainRenderer	source/game/graphics/terrain_renderer.cpp	/^TerrainRenderer::~TerrainRenderer() {$/;"	f	class:Glest::Graphics::TerrainRenderer
~TerrainRenderer2	source/game/graphics/terrain_renderer.cpp	/^TerrainRenderer2::~TerrainRenderer2() {$/;"	f	class:Glest::Graphics::TerrainRenderer2
~TerrainRendererGlest	source/game/graphics/terrain_renderer.cpp	/^TerrainRendererGlest::~TerrainRendererGlest() {$/;"	f	class:Glest::Graphics::TerrainRendererGlest
~TestPane	source/game/test_pane.cpp	/^TestPane::~TestPane() {$/;"	f	class:Glest::Main::TestPane
~TextRenderer	source/shared_lib/include/graphics/text_renderer.h	/^	virtual ~TextRenderer(){};$/;"	f	class:Shared::Graphics::TextRenderer
~TextWidget	source/game/widgets/widgets_base.h	/^	virtual ~TextWidget() {}$/;"	f	class:Glest::Widgets::TextWidget
~Texture	source/shared_lib/include/graphics/texture.h	/^	virtual ~Texture(){};$/;"	f	class:Shared::Graphics::Texture
~Texture1D	source/shared_lib/include/graphics/texture.h	/^	~Texture1D() { delete pixmap; }$/;"	f	class:Shared::Graphics::Texture1D
~Texture2D	source/shared_lib/include/graphics/texture.h	/^	~Texture2D() { delete pixmap; }$/;"	f	class:Shared::Graphics::Texture2D
~Texture3D	source/shared_lib/include/graphics/texture.h	/^	~Texture3D() { delete pixmap; }$/;"	f	class:Shared::Graphics::Texture3D
~TextureCube	source/shared_lib/include/graphics/texture.h	/^	~TextureCube() { delete pixmap; }$/;"	f	class:Shared::Graphics::TextureCube
~TextureManager	source/shared_lib/sources/graphics/texture_manager.cpp	/^TextureManager::~TextureManager(){$/;"	f	class:Shared::Graphics::TextureManager
~Thread	source/shared_lib/include/platform/thread.h	/^	virtual ~Thread() {}$/;"	f	class:Shared::Platform::Thread
~TiXmlAttributeSet	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlAttributeSet::~TiXmlAttributeSet()$/;"	f	class:TiXmlAttributeSet
~TiXmlBase	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual ~TiXmlBase()			{}$/;"	f	class:TiXmlBase
~TiXmlComment	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual ~TiXmlComment()	{}$/;"	f	class:TiXmlComment
~TiXmlDeclaration	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual ~TiXmlDeclaration()	{}$/;"	f	class:TiXmlDeclaration
~TiXmlDocument	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual ~TiXmlDocument() {}$/;"	f	class:TiXmlDocument
~TiXmlElement	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlElement::~TiXmlElement()$/;"	f	class:TiXmlElement
~TiXmlNode	source/shared_lib/sources/tinyxml/tinyxml.cpp	/^TiXmlNode::~TiXmlNode()$/;"	f	class:TiXmlNode
~TiXmlText	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual ~TiXmlText() {}$/;"	f	class:TiXmlText
~TiXmlUnknown	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual ~TiXmlUnknown() {}$/;"	f	class:TiXmlUnknown
~TiXmlVisitor	source/shared_lib/include/tinyxml/tinyxml.h	/^	virtual ~TiXmlVisitor() {}$/;"	f	class:TiXmlVisitor
~TickerTape	source/game/widgets/ticker_tape.h	/^	~TickerTape() {$/;"	f	class:Glest::Widgets::TickerTape
~Tile	source/game/world/map.h	/^	~Tile() { }$/;"	f	class:Glest::Sim::Tile
~Tileset	source/game/world/tileset.cpp	/^Tileset::~Tileset(){$/;"	f	class:Glest::Sim::Tileset
~TimeOut	source/game/network/network_types.h	/^	~TimeOut() throw() {}$/;"	f	class:Glest::Net::TimeOut
~Transition	source/game/search/cluster_map.h	/^	~Transition() {$/;"	f	struct:Glest::Search::Transition
~TransitionNodeStore	source/game/search/cluster_map.h	/^	~TransitionNodeStore() { $/;"	f	class:Glest::Search::TransitionNodeStore
~TriggerManager	source/game/script/trigger_manager.cpp	/^TriggerManager::~TriggerManager() {$/;"	f	class:Glest::Script::TriggerManager
~TypeMap	source/game/search/influence_map.h	/^	~TypeMap() { delete [] data; }$/;"	f	class:Glest::Search::TypeMap
~UndoPoint	source/map_editor/program.cpp	/^UndoPoint::~UndoPoint() {$/;"	f	class:MapEditor::UndoPoint
~Unit	source/game/entities/unit.cpp	/^Unit::~Unit() {$/;"	f	class:Glest::Entities::Unit
~UnitFactory	source/game/entities/unit.h	/^	~UnitFactory() { }$/;"	f	class:Glest::Entities::UnitFactory
~UnitParticleSystem	source/game/entities/game_particle.cpp	/^UnitParticleSystem::~UnitParticleSystem() {$/;"	f	class:Glest::Entities::UnitParticleSystem
~UnitStats	source/game/prototypes/unit_stats_base.h	/^	virtual ~UnitStats() {}$/;"	f	class:Glest::ProtoTypes::UnitStats
~UnitType	source/game/prototypes/unit_type.cpp	/^UnitType::~UnitType(){$/;"	f	class:Glest::ProtoTypes::UnitType
~UnknownType	source/shared_lib/include/util/factory.h	/^	~UnknownType() throw() {}$/;"	f	class:Shared::Util::UnknownType
~UpgradeManager	source/game/entities/upgrade.cpp	/^UpgradeManager::~UpgradeManager(){$/;"	f	class:Glest::Entities::UpgradeManager
~UserInterface	source/game/gui/user_interface.cpp	/^UserInterface::~UserInterface() {$/;"	f	class:Glest::Gui::UserInterface
~VersionMismatch	source/game/network/network_types.h	/^	~VersionMismatch() throw() {}$/;"	f	class:Glest::Net::VersionMismatch
~VertexBuffer	source/shared_lib/include/graphics/buffer.h	/^	virtual ~VertexBuffer(){};$/;"	f	class:Shared::Graphics::VertexBuffer
~Widget	source/game/widgets/widgets_base.cpp	/^Widget::~Widget() {$/;"	f	class:Glest::Widgets::Widget
~WidgetWindow	source/game/widgets/widget_window.cpp	/^WidgetWindow::~WidgetWindow() {$/;"	f	class:Glest::Widgets::WidgetWindow
~Window	source/shared_lib/sources/platform/sdl/window.cpp	/^Window::~Window() {}$/;"	f	class:Shared::Platform::Window
~Window	source/shared_lib/sources/platform/win32/window.cpp	/^Window::~Window() {$/;"	f	class:Shared::Platform::Window
~World	source/game/world/world.cpp	/^World::~World() {$/;"	f	class:Glest::Sim::World
~WorldLog	source/game/world/sim_interface.cpp	/^WorldLog::~WorldLog() {$/;"	f	class:Glest::Debug::WorldLog
~WorldLogFile	source/game/facilities/logger.h	/^	virtual ~WorldLogFile() {}$/;"	f	class:Glest::Util::WorldLogFile
~XaVoice	source/shared_lib/include/sound/xa2/sound_player_xa2.h	/^	virtual ~XaVoice() {};$/;"	f	class:Shared::Sound::Xa2::XaVoice
~XmlBasedFlags	source/game/prototypes/flags.h	/^	virtual ~XmlBasedFlags(){}$/;"	f	class:Glest::ProtoTypes::XmlBasedFlags
~XmlIo	source/shared_lib/include/xml/xml_parser.h	/^	~XmlIo() {}$/;"	f	class:Shared::Xml::XmlIo
~XmlNode	source/shared_lib/sources/xml/xml_parser.cpp	/^XmlNode::~XmlNode(){$/;"	f	class:Shared::Xml::XmlNode
~XmlTree	source/shared_lib/include/xml/xml_parser.h	/^	~XmlTree()						{delete rootNode;}$/;"	f	class:Shared::Xml::XmlTree
~connection	source/shared_lib/include/util/sigslot.h	/^	virtual ~connection() { }$/;"	f	class:sigslot::connection
~connection_base	source/shared_lib/include/util/sigslot.h	/^	virtual ~connection_base() { }$/;"	f	class:sigslot::connection_base
~has_slots	source/shared_lib/include/util/sigslot.h	/^	virtual ~has_slots() { disconnect_all(); }$/;"	f	class:sigslot::has_slots
~signal	source/shared_lib/include/util/sigslot.h	/^	~signal()	{ disconnect_all(); }$/;"	f	class:sigslot::signal
