<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="fr_FR">
<context>
    <name>NewQuestDialog</name>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="58"/>
        <source>The parent directory does not exist.</source>
        <translation>Das übergeordnete Verzeichnis existiert nicht.</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="60"/>
        <source>This path is not a directory.</source>
        <translation>Dieser Pfad ist kein Verzeichnis.</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="62"/>
        <source>A quest already exists in this directory.</source>
        <translation>In diesem Verzeichnis existiert bereits ein Quest.</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="64"/>
        <source>The path must be absolute.</source>
        <translation>Der Pfad muss absolut sein.</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="66"/>
        <source>The path is empty.</source>
        <translation>Der Pfad ist leer.</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="68"/>
        <source>The path contains invalid chars.</source>
        <translation>Der Pfad enthält ungültige Zeichen.</translation>
    </message>
</context>
<context>
    <name>QApplication</name>
    <message>
        <location filename="../src/ground_traits.cpp" line="45"/>
        <source>Empty</source>
        <translation>Leer</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="48"/>
        <source>Traversable</source>
        <translation>Begehbar</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="44"/>
        <source>Arrow</source>
        <translation>Pfeil</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="47"/>
        <source>Block</source>
        <translation>Block</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="50"/>
        <source>Bomb</source>
        <translation>Bombe</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="53"/>
        <source>Boomerang</source>
        <translation>Bumerang</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="56"/>
        <source>Camera</source>
        <translation>Kamera</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="59"/>
        <source>Carried object</source>
        <translation>Getragenes Objekt</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="62"/>
        <source>Chest</source>
        <translation>Truhe</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="65"/>
        <source>Crystal</source>
        <translation>Kristall</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="68"/>
        <source>Crystal block</source>
        <translation>Kristallblock</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="71"/>
        <source>Custom entity</source>
        <translation>Benutzerdefinierte Entität</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="74"/>
        <source>Destination</source>
        <translation>Ziel</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="77"/>
        <source>Destructible object</source>
        <translation>Zerstörbares Objekt</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="80"/>
        <source>Door</source>
        <translation>Tür</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="83"/>
        <source>Dynamic tile</source>
        <translation>Dynamische Kachel</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="86"/>
        <source>Enemy</source>
        <translation>Gegner</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="89"/>
        <source>Explosion</source>
        <translation>Explosion</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="92"/>
        <source>Fire</source>
        <translation>Feuer</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="95"/>
        <source>Hero</source>
        <translation>Held</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="98"/>
        <source>Hookshot</source>
        <translation>Enterhaken</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="101"/>
        <source>Jumper</source>
        <translation>Springer</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="104"/>
        <source>NPC</source>
        <translation>NPC</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="107"/>
        <source>Pickable treasure</source>
        <translation>Aufhebbarer Schatz</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="110"/>
        <source>Sensor</source>
        <translation>Sensor</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="113"/>
        <source>Separator</source>
        <translation>Trenner</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="116"/>
        <source>Shop treasure</source>
        <translation>Ladenartikel</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="119"/>
        <source>Stairs</source>
        <translation>Treppe</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="122"/>
        <source>Stream</source>
        <translation>Strom</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="125"/>
        <source>Switch</source>
        <translation>Schalter</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="128"/>
        <source>Teletransporter</source>
        <translation>Teleporter</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="131"/>
        <source>Tile</source>
        <translation>Kachel</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="134"/>
        <location filename="../src/ground_traits.cpp" line="51"/>
        <source>Wall</source>
        <translation>Wand</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="192"/>
        <source>Ctrl+E,Ctrl+B</source>
        <translation>Strg+E,Strg+B</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="195"/>
        <source>Ctrl+E,Ctrl+C</source>
        <translation>Strg+E,Strg+C</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="204"/>
        <source>Ctrl+E,Ctrl+Y</source>
        <translation>Strg+E,Strg+Y</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="201"/>
        <source>Ctrl+E,Ctrl+K</source>
        <translation>Strg+E,Strg+K</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="237"/>
        <source>Ctrl+E,Ctrl+U</source>
        <translation>Strg+E,Strg+U</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="207"/>
        <source>Ctrl+E,Ctrl+I</source>
        <translation>Strg+E,Strg+I</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="210"/>
        <source>Ctrl+E,Ctrl+D</source>
        <translation>Strg+E,Strg+D</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="213"/>
        <source>Ctrl+E,Ctrl+O</source>
        <translation>Strg+E,Strg+O</translation>
    </message>
    <message>
        <source>Ctrl+E,Ctrl+Shift+T</source>
        <translation type="vanished">Strg+E,Strg+Umschalt+T</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="219"/>
        <source>Ctrl+E,Ctrl+E</source>
        <translation>Strg+E,Strg+E</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="222"/>
        <source>Ctrl+E,Ctrl+J</source>
        <translation>Strg+E,Strg+J</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="225"/>
        <source>Ctrl+E,Ctrl+N</source>
        <translation>Strg+E,Strg+N</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="228"/>
        <source>Ctrl+E,Ctrl+P</source>
        <translation>Strg+E,Strg+P</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="231"/>
        <source>Ctrl+E,Ctrl+S</source>
        <translation>Strg+E,Strg+S</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="234"/>
        <source>Ctrl+E,Ctrl+A</source>
        <translation>Strg+E,Strg+A</translation>
    </message>
    <message>
        <source>Ctrl+E,Ctrl+Shift+H</source>
        <translation type="vanished">Strg+E,Strg+Umschalt+H</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="240"/>
        <source>Ctrl+E,Ctrl+R</source>
        <translation>Strg+E,Strg+R</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="243"/>
        <source>Ctrl+E,Ctrl+M</source>
        <translation>Strg+E,Strg+M</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="246"/>
        <source>Ctrl+E,Ctrl+H</source>
        <translation>Strg+E,Strg+H</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="198"/>
        <source>Ctrl+E,Ctrl+L</source>
        <translation>Strg+E,Strg+L</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="216"/>
        <source>Ctrl+E,Ctrl+2</source>
        <translation>Strg+E,Strg+2</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="249"/>
        <source>Ctrl+E,Ctrl+T</source>
        <translation>Strg+E,Strg+T</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="252"/>
        <source>Ctrl+E,Ctrl+1</source>
        <translation>Strg+E,Strg+1</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_traits.cpp" line="255"/>
        <source>Ctrl+E,Ctrl+W</source>
        <translation>Strg+E,Strg+W</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="54"/>
        <source>Low wall</source>
        <translation>Niedrige Wand</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="57"/>
        <source>Top right</source>
        <translation>Oben rechts</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="60"/>
        <source>Top left</source>
        <translation>Oben links</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="63"/>
        <source>Bottom left</source>
        <translation>Unten links</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="66"/>
        <source>Bottom right</source>
        <translation>Unten rechts</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="69"/>
        <source>Top right (water)</source>
        <translation>Oben rechts (Wasser)</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="72"/>
        <source>Top left (water)</source>
        <translation>Oben links (Wasser)</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="75"/>
        <source>Bottom left (water)</source>
        <translation>Unten links (Wasser)</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="78"/>
        <source>Bottom right (water)</source>
        <translation>Unten rechts (Wasser)</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="81"/>
        <source>Deep water</source>
        <translation>Tiefes Wasser</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="84"/>
        <source>Shallow water</source>
        <translation>Seichtes Wasser</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="87"/>
        <source>Grass</source>
        <translation>Gras</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="90"/>
        <source>Hole</source>
        <translation>Loch</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="93"/>
        <source>Ice</source>
        <translation>Eis</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="96"/>
        <source>Ladder</source>
        <translation>Leiter</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="99"/>
        <source>Prickles</source>
        <translation>Stacheln</translation>
    </message>
    <message>
        <location filename="../src/ground_traits.cpp" line="102"/>
        <source>Lava</source>
        <translation>Lava</translation>
    </message>
    <message>
        <source>Low</source>
        <comment>Layer</comment>
        <translation type="vanished">Niedrig</translation>
    </message>
    <message>
        <source>Intermediate</source>
        <comment>Layer</comment>
        <translation type="vanished">Mittel</translation>
    </message>
    <message>
        <source>High</source>
        <comment>Layer</comment>
        <translation type="vanished">Hoch</translation>
    </message>
    <message>
        <source>None</source>
        <comment>Tile pattern animation</comment>
        <translation type="vanished">Keine</translation>
    </message>
    <message>
        <source>Frames 1-2-3-1</source>
        <translation type="vanished">Bilder 1-2-3-1</translation>
    </message>
    <message>
        <source>Frames 1-2-3-2-1</source>
        <translation type="vanished">Bilder 1-2-3-2-1</translation>
    </message>
    <message>
        <location filename="../src/pattern_scrolling_traits.cpp" line="46"/>
        <source>None</source>
        <comment>Tile pattern scrolling</comment>
        <translation>Kein</translation>
    </message>
    <message>
        <location filename="../src/pattern_scrolling_traits.cpp" line="49"/>
        <source>Scrolling on itself</source>
        <translation>Selbst-Scrolling</translation>
    </message>
    <message>
        <location filename="../src/pattern_scrolling_traits.cpp" line="52"/>
        <source>Parallax scrolling</source>
        <translation>Parallax-Scrolling</translation>
    </message>
    <message>
        <source>Frames 1-2-3-1, parallax</source>
        <translation type="vanished">Bilder 1-2-3-1, parallax</translation>
    </message>
    <message>
        <source>Frames 1-2-3-2-1, parallax</source>
        <translation type="vanished">Bilder 1-2-3-2-1, parallax</translation>
    </message>
    <message>
        <location filename="../src/pattern_separation_traits.cpp" line="43"/>
        <source>Horizontal</source>
        <translation>Horizontal</translation>
    </message>
    <message>
        <location filename="../src/pattern_separation_traits.cpp" line="46"/>
        <source>Vertical</source>
        <translation>Vertikal</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="110"/>
        <source>Source and destination are the same: &apos;%1&apos;</source>
        <translation>Quelle und Ziel sind identisch: '%1'</translation>
    </message>
    <message>
        <source>No such file or directory: &apos;%1&apos;</source>
        <translation type="vanished">Datei oder Verzeichnis nicht gefunden: '%1'</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="121"/>
        <location filename="../src/widgets/import_dialog.cpp" line="375"/>
        <source>Source file cannot be read: &apos;%1&apos;</source>
        <translation>Quelldatei kann nicht gelesen werden: '%1'</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="125"/>
        <source>Destination already exists: &apos;%1&apos;</source>
        <translation>Ziel existiert bereits: '%1'</translation>
    </message>
    <message>
        <source>No such directory: &apos;%1&apos;</source>
        <translation type="vanished">Verzeichnis nicht gefunden: '%1'</translation>
    </message>
    <message>
        <source>Cannot copy directory &apos;%1&apos; to one of its own subdirectories: &apos;%2&apos;</source>
        <translation type="vanished">Kann Verzeichnis '%1' nicht in eines seiner eigenen Unterverzeichnisse kopieren: '%2'</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="117"/>
        <source>No such file or folder: &apos;%1&apos;</source>
        <translation>Datei oder Ordner nicht gefunden: '%1'</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="134"/>
        <source>No such folder: &apos;%1&apos;</source>
        <translation>Ordner nicht gefunden: '%1'</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="141"/>
        <source>Cannot copy folder &apos;%1&apos; to one of its own subfolders: &apos;%2&apos;</source>
        <translation>Kann Ordner '%1' nicht in einen seiner eigenen Unterordner kopieren: '%2'</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="145"/>
        <location filename="../src/file_tools.cpp" line="221"/>
        <source>Cannot create folder &apos;%1&apos;</source>
        <translation>Kann Ordner '%1' nicht erstellen</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="190"/>
        <source>Failed to delete file &apos;%1&apos;</source>
        <translation>Löschen der Datei '%1' fehlgeschlagen</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="204"/>
        <source>Failed to delete folder &apos;%1&apos;</source>
        <translation>Löschen des Ordners '%1' fehlgeschlagen</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="244"/>
        <source>Cannot open file &apos;%1&apos;</source>
        <translation>Kann Datei '%1' nicht öffnen</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="267"/>
        <source>Cannot open file &apos;%1&apos; for writing</source>
        <translation>Kann Datei '%1' nicht zum Schreiben öffnen</translation>
    </message>
    <message>
        <location filename="../src/file_tools.cpp" line="159"/>
        <source>Cannot copy file &apos;%1&apos; to &apos;%2&apos;</source>
        <translation>Kann Datei '%1' nicht nach '%2' kopieren</translation>
    </message>
    <message>
        <location filename="../src/obsolete_editor_exception.cpp" line="29"/>
        <source>The format of this quest (%1) is not supported by this version of the quest editor (%2).
Please download the latest version of the editor on www.solarus-games.org.</source>
        <translation>Das Format dieses Quests (%1) wird von dieser Version des Quest-Editors (%2) nicht unterstützt.
Bitte laden Sie die neueste Version des Editors von www.solarus-games.org herunter.</translation>
    </message>
    <message>
        <location filename="../src/obsolete_quest_exception.cpp" line="29"/>
        <source>The format of this quest (%1) is obsolete.
Please upgrade your quest  data files to Solarus %2.</source>
        <translation>Das Format dieses Quests (%1) ist veraltet.
Bitte aktualisieren Sie Ihre Quest-Datendateien auf Solarus %2.</translation>
    </message>
    <message>
        <source>Low layer</source>
        <translation type="vanished">Niedrige Ebene</translation>
    </message>
    <message>
        <source>Intermediate layer</source>
        <translation type="vanished">Mittlere Ebene</translation>
    </message>
    <message>
        <source>High layer</source>
        <translation type="vanished">Hohe Ebene</translation>
    </message>
    <message>
        <location filename="../src/transition_traits.cpp" line="44"/>
        <source>Immediate</source>
        <translation>Sofort</translation>
    </message>
    <message>
        <location filename="../src/transition_traits.cpp" line="47"/>
        <source>Fade in/out</source>
        <translation>Ein-/Ausblenden</translation>
    </message>
    <message>
        <location filename="../src/transition_traits.cpp" line="50"/>
        <source>Scrolling</source>
        <translation>Scrollen</translation>
    </message>
    <message>
        <location filename="../src/grid_style.cpp" line="45"/>
        <source>Plain</source>
        <translation>Durchgehend</translation>
    </message>
    <message>
        <location filename="../src/grid_style.cpp" line="48"/>
        <source>Dashed</source>
        <translation>Gestrichelt</translation>
    </message>
    <message>
        <location filename="../src/grid_style.cpp" line="51"/>
        <source>Intersections (cross)</source>
        <translation>Kreuzungen (Kreuz)</translation>
    </message>
    <message>
        <location filename="../src/grid_style.cpp" line="54"/>
        <source>Intersections (point)</source>
        <translation>Kreuzungen (Punkt)</translation>
    </message>
    <message>
        <location filename="../src/pattern_repeat_mode_traits.cpp" line="50"/>
        <source>In both directions</source>
        <translation>In beide Richtungen</translation>
    </message>
    <message>
        <location filename="../src/pattern_repeat_mode_traits.cpp" line="53"/>
        <source>Horizontally</source>
        <translation>Horizontal</translation>
    </message>
    <message>
        <location filename="../src/pattern_repeat_mode_traits.cpp" line="56"/>
        <source>Vertically</source>
        <translation>Vertikal</translation>
    </message>
    <message>
        <location filename="../src/pattern_repeat_mode_traits.cpp" line="59"/>
        <source>Non repeatable</source>
        <translation>Nicht wiederholbar</translation>
    </message>
    <message>
        <location filename="../src/starting_location_mode_traits.cpp" line="44"/>
        <source>When the world changes</source>
        <translation>Bei Weltwechsel</translation>
    </message>
    <message>
        <location filename="../src/starting_location_mode_traits.cpp" line="47"/>
        <source>Always</source>
        <translation>Immer</translation>
    </message>
    <message>
        <location filename="../src/starting_location_mode_traits.cpp" line="50"/>
        <source>Never</source>
        <translation>Nie</translation>
    </message>
    <message>
        <location filename="../src/new_quest_builder.cpp" line="43"/>
        <source>Could not create data directory.</source>
        <translation>Konnte das Datenverzeichnis nicht erstellen.</translation>
    </message>
    <message>
        <location filename="../src/new_quest_builder.cpp" line="53"/>
        <source>Untitled Quest</source>
        <translation>Unbenanntes Quest</translation>
    </message>
    <message>
        <location filename="../src/new_quest_builder.cpp" line="56"/>
        <source>Could not create quest properties.</source>
        <translation>Konnte die Quest-Eigenschaften nicht erstellen.</translation>
    </message>
    <message>
        <location filename="../src/new_quest_builder.cpp" line="92"/>
        <source>Could not find the assets directory.
Make sure that Solarus Editor is properly installed.</source>
        <translation>Konnte das Assets-Verzeichnis nicht finden.
Stellen Sie sicher, dass Solarus Editor korrekt installiert ist.</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="61"/>
        <source>None</source>
        <translation>Kein</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="64"/>
        <source>Right side</source>
        <translation>Rechte Seite</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="67"/>
        <source>Top side</source>
        <translation>Obere Seite</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="70"/>
        <source>Left side</source>
        <translation>Linke Seite</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="73"/>
        <source>Bottom side</source>
        <translation>Untere Seite</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="76"/>
        <source>Top-right corner (convex)</source>
        <translation>Ecke oben rechts (konvex)</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="79"/>
        <source>Top-left corner (convex)</source>
        <translation>Ecke oben links (konvex)</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="82"/>
        <source>Bottom-left corner (convex)</source>
        <translation>Ecke unten links (konvex)</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="85"/>
        <source>Bottom-right corner (convex)</source>
        <translation>Ecke unten rechts (konvex)</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="88"/>
        <source>Top-right corner (concave)</source>
        <translation>Ecke oben rechts (konkav)</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="91"/>
        <source>Top-left corner (concave)</source>
        <translation>Ecke oben links (konkav)</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="94"/>
        <source>Bottom-left corner (concave)</source>
        <translation>Ecke unten links (konkav)</translation>
    </message>
    <message>
        <location filename="../src/border_kind_traits.cpp" line="97"/>
        <source>Bottom-right corner (concave)</source>
        <translation>Ecke unten rechts (konkav)</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="363"/>
        <source>Source file does not exist: &apos;%1&apos;</source>
        <translation>Quelldatei existiert nicht: '%1'</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="367"/>
        <source>Source path is a folder: &apos;%1&apos;</source>
        <translation>Quellpfad ist ein Ordner: '%1'</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="456"/>
        <source>Source folder does not exist: &apos;%1&apos;</source>
        <translation>Quellordner existiert nicht: '%1'</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="460"/>
        <source>Source path is not a folder: &apos;%1&apos;</source>
        <translation>Quellpfad ist kein Ordner: '%1'</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="464"/>
        <source>Source folder cannot be read: &apos;%1&apos;</source>
        <translation>Quellordner kann nicht gelesen werden: '%1'</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="371"/>
        <source>Source file is a symbolic link: &apos;%1&apos;</source>
        <translation>Quelldatei ist ein symbolischer Link: '%1'</translation>
    </message>
    <message>
        <location filename="../src/shader_preview_mode_traits.cpp" line="46"/>
        <source>Side by side</source>
        <translation>Nebeneinander</translation>
    </message>
    <message>
        <location filename="../src/shader_preview_mode_traits.cpp" line="49"/>
        <source>Input texture</source>
        <translation>Eingabetextur</translation>
    </message>
    <message>
        <location filename="../src/shader_preview_mode_traits.cpp" line="52"/>
        <source>Output texture</source>
        <translation>Ausgabetextur</translation>
    </message>
    <message>
        <location filename="../src/shader_preview_mode_traits.cpp" line="55"/>
        <source>Swipe</source>
        <translation>Wischen</translation>
    </message>
</context>
<context>
    <name>QMessageBox</name>
    <message>
        <location filename="../src/widgets/gui_tools.cpp" line="35"/>
        <source>Information</source>
        <translation>Information</translation>
    </message>
    <message>
        <location filename="../src/widgets/gui_tools.cpp" line="48"/>
        <source>Warning</source>
        <translation>Warnung</translation>
    </message>
    <message>
        <location filename="../src/widgets/gui_tools.cpp" line="61"/>
        <source>Error</source>
        <translation>Fehler</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::AboutDialog</name>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="1365"/>
        <source>Integrated development environment for Solarus, a free and open-source ARPG 2D game engine.</source>
        <translation>Integrierte Entwicklungsumgebung für Solarus, eine freie und quelloffene 2D-ARPG-Game-Engine.</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;http://www.solarus-games.org&quot;&gt;&lt;span style=&quot; text-decoration: underline;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;http://www.solarus-games.org&quot;&gt;&lt;span style=&quot; text-decoration: underline;&quot;&gt;Webseite&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-size:9pt;&quot;&gt;This program licensed is under the &lt;/span&gt;&lt;a href=&quot;http://www.gnu.org/licenses/gpl-3.0.html&quot;&gt;&lt;span style=&quot; font-size:9pt; text-decoration: underline; &quot;&gt;GNU Public License, version 3&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:9pt;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-size:9pt;&quot;&gt;Dieses Programm ist lizenziert unter der &lt;/span&gt;&lt;a href=&quot;http://www.gnu.org/licenses/gpl-3.0.html&quot;&gt;&lt;span style=&quot; font-size:9pt; text-decoration: underline; &quot;&gt;GNU Public License, Version 3&lt;/span&gt;&lt;/a&gt;&lt;span style=&quot; font-size:9pt;&quot;&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="1362"/>
        <source>About %0</source>
        <translation>Über %0</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ChangeBorderSetIdDialog</name>
    <message>
        <location filename="../src/widgets/change_border_set_id_dialog.ui" line="14"/>
        <source>Border set id</source>
        <translation>ID des Rand-Sets</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_border_set_id_dialog.ui" line="20"/>
        <source>New contour id:</source>
        <translation>Neue Kontur-ID:</translation>
    </message>
    <message>
        <source>New border set id:</source>
        <translation type="vanished">Neue ID des Rand-Sets:</translation>
    </message>
    <message>
        <source>New id for border set &apos;%1&apos;:</source>
        <translation type="vanished">Neue ID für Rand-Set '%1':</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_border_set_id_dialog.cpp" line="35"/>
        <source>New id for contour &apos;%1&apos;:</source>
        <translation>Neue ID für Kontur '%1':</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ChangeDialogIdDialog</name>
    <message>
        <location filename="../src/widgets/change_dialog_id_dialog.ui" line="14"/>
        <source>Change dialog id</source>
        <translation>Dialog-ID ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_dialog_id_dialog.ui" line="20"/>
        <source>New dialog id:</source>
        <translation>Neue Dialog-ID:</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_dialog_id_dialog.ui" line="30"/>
        <source>Change the id of all dialogs with this id as prefix</source>
        <translation>Ändere die ID aller Dialoge mit dieser ID als Präfix</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_dialog_id_dialog.cpp" line="41"/>
        <source>New id for dialogs prefixed by &apos;%1&apos;:</source>
        <translation>Neue ID für Dialoge mit Präfix '%1':</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_dialog_id_dialog.cpp" line="44"/>
        <source>New id for dialog &apos;%1&apos;:</source>
        <translation>Neue ID für Dialog '%1':</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_dialog_id_dialog.cpp" line="101"/>
        <source>Invalid dialog id: %1</source>
        <translation>Ungültige Dialog-ID: %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_dialog_id_dialog.cpp" line="110"/>
        <location filename="../src/widgets/change_dialog_id_dialog.cpp" line="115"/>
        <source>The dialog &apos;%1&apos; already exists</source>
        <translation>Der Dialog '%1' existiert bereits</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ChangeFileInfoDialog</name>
    <message>
        <location filename="../src/widgets/change_file_info_dialog.ui" line="14"/>
        <source>File information</source>
        <translation>Dateiinformationen</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_file_info_dialog.ui" line="20"/>
        <source>Set file information</source>
        <translation>Dateiinformationen festlegen</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_file_info_dialog.ui" line="41"/>
        <source>Author:</source>
        <translation>Autor:</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_file_info_dialog.ui" line="54"/>
        <source>License:</source>
        <translation>Lizenz:</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ChangePatternIdDialog</name>
    <message>
        <source>New pattern id:</source>
        <translation type="vanished">Neue Muster-ID:</translation>
    </message>
    <message>
        <source>Update references in existing maps</source>
        <translation type="vanished">Referenzen in vorhandenen Karten aktualisieren</translation>
    </message>
    <message>
        <source>Rename tile pattern</source>
        <translation type="vanished">Kachelmuster umbenennen</translation>
    </message>
    <message>
        <source>New id for pattern &apos;%1&apos;:</source>
        <translation type="vanished">Neue ID für Muster '%1':</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ChangeResourceIdDialog</name>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.ui" line="14"/>
        <source>Rename resource</source>
        <translation>Ressource umbenennen</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.ui" line="20"/>
        <source>New id for resource element</source>
        <translation>Neue ID für Ressourcenelement</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.ui" line="30"/>
        <source>Update references</source>
        <translation>Referenzen aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.cpp" line="46"/>
        <source>New id for %1 &apos;%2&apos;:</source>
        <translation>Neue ID für %1 '%2':</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.cpp" line="52"/>
        <source>Update existing teletransporters leading to this map</source>
        <translation>Vorhandene Teleporter zu dieser Karte aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.cpp" line="56"/>
        <source>Update existing maps using this tileset</source>
        <translation>Vorhandene Karten mit diesem Tileset aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.cpp" line="60"/>
        <source>Update existing maps using this music</source>
        <translation>Vorhandene Karten mit dieser Musik aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.cpp" line="64"/>
        <source>Update existing enemies having this breed</source>
        <translation>Vorhandene Gegner mit dieser Gattung aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.cpp" line="68"/>
        <source>Update existing custom entities having this model</source>
        <translation>Vorhandene benutzerdefinierte Entitäten mit diesem Modell aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.cpp" line="126"/>
        <source>Empty resource element id</source>
        <translation>Leere Ressourcen-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_resource_id_dialog.cpp" line="131"/>
        <source>Invalid resource element id</source>
        <translation>Ungültige Ressourcen-ID</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ChangeSourceImageDialog</name>
    <message>
        <location filename="../src/widgets/change_source_image_dialog.ui" line="14"/>
        <source>Change source image</source>
        <translation>Quellbild ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_source_image_dialog.ui" line="76"/>
        <source>Image</source>
        <translation>Bild</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_source_image_dialog.ui" line="83"/>
        <source>Tileset</source>
        <translation>Kachelsatz</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_source_image_dialog.cpp" line="125"/>
        <source>No image selected.</source>
        <translation>Kein Bild ausgewählt.</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ChangeStringKeyDialog</name>
    <message>
        <location filename="../src/widgets/change_string_key_dialog.ui" line="14"/>
        <source>Change string key</source>
        <translation>Textschlüssel ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_string_key_dialog.ui" line="20"/>
        <source>New string key:</source>
        <translation>Neuer Textschlüssel:</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_string_key_dialog.ui" line="30"/>
        <source>Change the key of all strings with this key as prefix</source>
        <translation>Schlüssel aller Texte mit diesem Schlüssel als Präfix ändern</translation>
    </message>
    <message>
        <source>Change the key of all string with this key as prefix</source>
        <translation type="vanished">Schlüssel aller Texte mit diesem Schlüssel als Präfix ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_string_key_dialog.cpp" line="41"/>
        <source>New key for strings prefixed by &apos;%1&apos;:</source>
        <translation>Neuer Schlüssel für Texte mit dem Präfix '%1':</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_string_key_dialog.cpp" line="44"/>
        <source>New key for string &apos;%1&apos;:</source>
        <translation>Neuer Schlüssel für Text '%1':</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_string_key_dialog.cpp" line="101"/>
        <source>Invalid string key: %1</source>
        <translation>Ungültiger Textschlüssel: %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/change_string_key_dialog.cpp" line="110"/>
        <location filename="../src/widgets/change_string_key_dialog.cpp" line="115"/>
        <source>The string &apos;%1&apos; already exists</source>
        <translation>Der Text '%1' existiert bereits</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ColorChooser</name>
    <message>
        <location filename="../src/widgets/color_chooser.cpp" line="89"/>
        <source>Select color</source>
        <translation>Farbe auswählen</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ColorPicker</name>
    <message>
        <source>Select color</source>
        <translation type="vanished">Farbe auswählen</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::Console</name>
    <message>
        <location filename="../src/widgets/console.ui" line="45"/>
        <source>Run Lua code to the quest</source>
        <translation>Lua-Code an das Quest senden</translation>
    </message>
    <message>
        <location filename="../src/widgets/console.cpp" line="264"/>
        <source>The quest process failed to start.</source>
        <translation>Der Quest-Prozess konnte nicht gestartet werden.</translation>
    </message>
    <message>
        <location filename="../src/widgets/console.cpp" line="267"/>
        <source>The quest process crashed.</source>
        <translation>Der Quest-Prozess ist abgestürzt.</translation>
    </message>
    <message>
        <location filename="../src/widgets/console.cpp" line="270"/>
        <source>The quest process timed out.</source>
        <translation>Die Zeit für den Quest-Prozess wurde überschritten.</translation>
    </message>
    <message>
        <location filename="../src/widgets/console.cpp" line="278"/>
        <source>An unknown error occurred to the quest process.</source>
        <translation>Ein unbekannter Fehler ist im Quest-Prozess aufgetreten.</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ConsoleLineEdit</name>
    <message>
        <location filename="../src/widgets/console_line_edit.cpp" line="103"/>
        <source>Type a Lua command</source>
        <translation>Lua-Befehl eingeben</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::DialogPropertiesTable</name>
    <message>
        <location filename="../src/widgets/dialog_properties_table.cpp" line="36"/>
        <source>New property...</source>
        <translation>Neue Eigenschaft...</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialog_properties_table.cpp" line="42"/>
        <source>Change key...</source>
        <translation>Schlüssel ändern...</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialog_properties_table.cpp" line="43"/>
        <source>F2</source>
        <translation>F2</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialog_properties_table.cpp" line="50"/>
        <source>Delete...</source>
        <translation>Löschen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialog_properties_table.cpp" line="58"/>
        <source>Set from translation...</source>
        <translation>Aus Übersetzung setzen...</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::DialogsEditor</name>
    <message>
        <source>Dialogss editor</source>
        <translation type="vanished">Dialog-Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="14"/>
        <source>Dialogs editor</source>
        <translation>Dialog-Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="55"/>
        <source>Language properties</source>
        <translation>Spracheigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="64"/>
        <source>Language id</source>
        <translation>Sprach-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="77"/>
        <source>Folder name of the language</source>
        <translation>Ordnername der Sprache</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="90"/>
        <source>Language description</source>
        <translation>Sprachbeschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="97"/>
        <source>User-friendly description to show in the editor</source>
        <translation>Benutzerfreundliche Beschreibung für den Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="161"/>
        <source>Compare to language</source>
        <translation>Mit Sprache vergleichen</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="174"/>
        <source>Refresh language</source>
        <translation>Sprache neu laden</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="177"/>
        <source>...</source>
        <translation>...</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="250"/>
        <source>Add dialog</source>
        <translation>Dialog hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="270"/>
        <location filename="../src/widgets/dialogs_editor.cpp" line="135"/>
        <source>Change dialog id</source>
        <translation>Dialog-ID ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="290"/>
        <source>Duplicate dialog(s)</source>
        <translation>Dialog(e) duplizieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="310"/>
        <location filename="../src/widgets/dialogs_editor.cpp" line="206"/>
        <source>Delete dialog</source>
        <translation>Dialog löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="357"/>
        <source>Dialog properties</source>
        <translation>Dialogeigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="377"/>
        <source>Dialog id:</source>
        <translation>Dialog-ID:</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="420"/>
        <source>Text:</source>
        <translation>Text:</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="440"/>
        <source>1,1</source>
        <translation>1,1</translation>
    </message>
    <message>
        <source>Display right margin at column:</source>
        <translation type="vanished">Rechten Rand an Spalte anzeigen:</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="465"/>
        <source>Translation:</source>
        <translation>Übersetzung:</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="494"/>
        <source>Properties :</source>
        <translation>Eigenschaften:</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="536"/>
        <source>Value</source>
        <translation>Wert</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="541"/>
        <source>Translation</source>
        <translation>Übersetzung</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="569"/>
        <source>Add property</source>
        <translation>Eigenschaft hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="589"/>
        <source>Change property key</source>
        <translation>Eigenschaftsschlüssel ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.ui" line="609"/>
        <source>Delete property</source>
        <translation>Eigenschaft löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="71"/>
        <source>Create dialog</source>
        <translation>Dialog erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="104"/>
        <source>Duplicate dialogs</source>
        <translation>Dialoge duplizieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="168"/>
        <source>Change dialog id prefix</source>
        <translation>Präfix der Dialog-ID ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="238"/>
        <source>Delete dialogs</source>
        <translation>Dialoge löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="272"/>
        <source>Change dialog text</source>
        <translation>Dialogtext ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="307"/>
        <source>Create dialog property</source>
        <translation>Dialogeigenschaft erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="341"/>
        <source>Delete dialog property</source>
        <translation>Dialogeigenschaft löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="376"/>
        <location filename="../src/widgets/dialogs_editor.cpp" line="988"/>
        <source>Change dialog property key</source>
        <translation>Schlüssel einer Dialogeigenschaft ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="415"/>
        <source>Change dialog property</source>
        <translation>Dialogeigenschaft ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="465"/>
        <source>Dialogs %1</source>
        <translation>Dialoge %1</translation>
    </message>
    <message>
        <source>Dialogs &apos;%1&apos; has been modified. Save changes?</source>
        <translation type="vanished">Die Dialoge '%1' wurden geändert. Änderungen speichern?</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="468"/>
        <source>Dialogs &apos;%1&apos; have been modified. Save changes?</source>
        <translation>Die Dialoge '%1' wurden geändert. Änderungen speichern?</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="477"/>
        <source>&lt;No language&gt;</source>
        <translation>&lt;Keine Sprache&gt;</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="643"/>
        <source>Invalid description</source>
        <translation>Ungültige Beschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="688"/>
        <source>New dialog</source>
        <translation>Neuer Dialog</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="688"/>
        <source>New dialog id:</source>
        <translation>Neue Dialog-ID:</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="696"/>
        <source>Invalid dialog id: %1</source>
        <translation>Ungültige Dialog-ID: %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="701"/>
        <location filename="../src/widgets/dialogs_editor.cpp" line="718"/>
        <source>Dialog &apos;%1&apos; already exists</source>
        <translation>Dialog '%1' existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="714"/>
        <source>_copy</source>
        <translation>_Kopie</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="792"/>
        <source>Delete confirmation</source>
        <translation>Löschbestätigung</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="793"/>
        <source>Do you really want to delete all dialogs prefixed by &apos;%1&apos;?</source>
        <translation>Möchten Sie wirklich alle Dialoge mit dem Präfix '%1' löschen?</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="925"/>
        <source>New dialog property</source>
        <translation>Neue Dialogeigenschaft</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="926"/>
        <source>New property key:</source>
        <translation>Neuer Eigenschaftsschlüssel:</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="945"/>
        <source>The property &apos;%1&apos; already exists in the dialog &apos;%2&apos;</source>
        <translation>Die Eigenschaft '%1' existiert bereits im Dialog '%2'</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="989"/>
        <source>Change the key of the property &apos;%1&apos;:</source>
        <translation>Schlüssel der Eigenschaft '%1' ändern:</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="1114"/>
        <source>Invalid property key: it should be a valid Lua identifier</source>
        <translation>Ungültiger Eigenschaftsschlüssel: Es sollte ein gültiger Lua-Bezeichner sein</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_editor.cpp" line="934"/>
        <location filename="../src/widgets/dialogs_editor.cpp" line="997"/>
        <source>The property key cannot be empty</source>
        <translation>Der Eigenschaftsschlüssel darf nicht leer sein</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::DialogsModel</name>
    <message>
        <location filename="../src/dialogs_model.cpp" line="47"/>
        <location filename="../src/dialogs_model.cpp" line="881"/>
        <source>Cannot open dialogs data file &apos;%1&apos;</source>
        <translation>Dialog-Datendatei '%1' kann nicht geöffnet werden</translation>
    </message>
    <message>
        <location filename="../src/dialogs_model.cpp" line="85"/>
        <source>Cannot save dialogs data file &apos;%1&apos;</source>
        <translation>Dialog-Datendatei '%1' kann nicht gespeichert werden</translation>
    </message>
    <message>
        <location filename="../src/dialogs_model.cpp" line="395"/>
        <location filename="../src/dialogs_model.cpp" line="711"/>
        <source>Invalid dialog id: %1</source>
        <translation>Ungültige Dialog-ID: %1</translation>
    </message>
    <message>
        <location filename="../src/dialogs_model.cpp" line="399"/>
        <location filename="../src/dialogs_model.cpp" line="497"/>
        <location filename="../src/dialogs_model.cpp" line="591"/>
        <location filename="../src/dialogs_model.cpp" line="673"/>
        <source>Dialog &apos;%1&apos; already exists</source>
        <translation>Dialog '%1' existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/dialogs_model.cpp" line="587"/>
        <source>Dialog &apos;%1&apos; does not exist</source>
        <translation>Dialog '%1' existiert nicht</translation>
    </message>
    <message>
        <location filename="../src/dialogs_model.cpp" line="595"/>
        <source>Invalid dialog id: &apos;%1&apos;</source>
        <translation>Ungültige Dialog-ID: '%1'</translation>
    </message>
    <message>
        <source>Dialog &apos;%1&apos; no exists</source>
        <translation type="vanished">Dialog '%1' existiert nicht</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::DialogsTreeView</name>
    <message>
        <location filename="../src/widgets/dialogs_tree_view.cpp" line="38"/>
        <source>New dialog...</source>
        <translation>Neuer Dialog...</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_tree_view.cpp" line="44"/>
        <source>Duplicate dialog(s)...</source>
        <translation>Dialog(e) duplizieren...</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_tree_view.cpp" line="50"/>
        <source>Change id...</source>
        <translation>ID ändern...</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_tree_view.cpp" line="51"/>
        <source>F2</source>
        <translation>F2</translation>
    </message>
    <message>
        <location filename="../src/widgets/dialogs_tree_view.cpp" line="58"/>
        <source>Delete...</source>
        <translation>Löschen...</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::DocWidget</name>
    <message>
        <source>MainWindow</source>
        <translation type="vanished">Hauptfenster</translation>
    </message>
    <message>
        <source>toolBar</source>
        <translation type="vanished">Werkzeugleiste</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::DrawingRectangleState</name>
    <message>
        <source>New pattern (more options)</source>
        <translation type="obsolete">Neues Muster (mehr Optionen)</translation>
    </message>
    <message>
        <source>New pattern (%1)</source>
        <translation type="obsolete">Neues Muster (%1)</translation>
    </message>
    <message>
        <source>Cancel</source>
        <translation type="obsolete">Abbrechen</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::EditEntityDialog</name>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="20"/>
        <source>Edit an entity</source>
        <translation>Entität bearbeiten</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="43"/>
        <source>Type</source>
        <translation>Typ</translation>
    </message>
    <message>
        <source>Enemy</source>
        <translation type="vanished">Gegner</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="68"/>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="89"/>
        <source>Name</source>
        <translation>Name</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="108"/>
        <source>Layer</source>
        <translation>Ebene</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="162"/>
        <source>Position</source>
        <translation>Position</translation>
    </message>
    <message>
        <source>,</source>
        <translation type="vanished">,</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="172"/>
        <source>Size</source>
        <translation>Größe</translation>
    </message>
    <message>
        <source>x</source>
        <translation type="vanished">x</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="192"/>
        <source>Direction</source>
        <translation>Richtung</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="248"/>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="255"/>
        <source>Sprite</source>
        <translation>Sprite</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="282"/>
        <source>Repeat sprite with tiling</source>
        <translation>Sprite mit Kachelung wiederholen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="291"/>
        <source>Subtype</source>
        <translation>Untertyp</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="311"/>
        <source>Custom entity script</source>
        <translation>Benutzerdefiniertes Entitätsskript</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="321"/>
        <source>Save the state</source>
        <translation>Zustand speichern</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="350"/>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="471"/>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="785"/>
        <source>Variable name</source>
        <translation>Variablenname</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="360"/>
        <source>Treasure</source>
        <translation>Schatz</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="399"/>
        <source>Variant of this item</source>
        <translation>Variante dieses Gegenstands</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="451"/>
        <source>Save the treasure state</source>
        <translation>Schatzzustand speichern</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="483"/>
        <source>Price font</source>
        <translation>Preisschriftart</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="533"/>
        <source>Can be lifted</source>
        <translation>Kann angehoben werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="594"/>
        <source>Can hurt enemies</source>
        <translation>Kann Gegner verletzen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="616"/>
        <source>Damage</source>
        <translation>Schaden</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="744"/>
        <source>By script</source>
        <translation>Durch Skript</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="751"/>
        <source>By hero</source>
        <translation>Durch Held</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="772"/>
        <source>By hero, savegame variable required</source>
        <translation>Durch Held, Spielstandsvariable benötigt</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="827"/>
        <source>Reset/decrement when opening</source>
        <translation>Zurücksetzen/verringern beim Öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="850"/>
        <source>By hero, item required</source>
        <translation>Durch Held, Gegenstand benötigt</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="902"/>
        <source>Remove/decrement when opening</source>
        <translation>Entfernen/verringern beim Öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="911"/>
        <source>By explosion</source>
        <translation>Durch Explosion</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="964"/>
        <source>Dialog id</source>
        <translation>Dialog-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1016"/>
        <source>Update starting location</source>
        <translation>Startposition aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1023"/>
        <source>Only possible if the destination has a name</source>
        <translation>Nur möglich, wenn das Ziel einen Namen hat</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1030"/>
        <source>Pattern</source>
        <translation>Muster</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1037"/>
        <source>Click to choose another pattern</source>
        <translation>Klicken, um ein anderes Muster auszuwählen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1044"/>
        <source>Tileset</source>
        <translation>Kachelsatz</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1123"/>
        <source>User properties</source>
        <translation>Benutzereigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1166"/>
        <source>Key</source>
        <translation>Schlüssel</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1171"/>
        <source>Value</source>
        <translation>Wert</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1199"/>
        <source>Add property</source>
        <translation>Eigenschaft hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1222"/>
        <source>Change property key</source>
        <translation>Eigenschaftsschlüssel ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1245"/>
        <source>Delete property</source>
        <translation>Eigenschaft löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1268"/>
        <source>Move up</source>
        <translation>Nach oben verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1291"/>
        <source>Move down</source>
        <translation>Nach unten verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1066"/>
        <source>Tileset of the map</source>
        <translation>Kachelsatz der Karte</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1087"/>
        <source>Other:</source>
        <translation>Andere:</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="722"/>
        <source>Opening mode</source>
        <translation>Öffnungsmodus</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="921"/>
        <source>Action</source>
        <translation>Aktion</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="957"/>
        <source>Show a dialog</source>
        <translation>Dialog anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="973"/>
        <source>Call the map script</source>
        <translation>Kartenskript aufrufen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="994"/>
        <source>Call an item script</source>
        <translation>Gegenstandsskript aufrufen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="343"/>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="458"/>
        <source>in variable</source>
        <translation>in Variable</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="96"/>
        <source>Update existing teletransporters</source>
        <translation>Vorhandene Teleporter aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="182"/>
        <source>Origin</source>
        <translation>Ursprung</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="493"/>
        <source>Play a sound</source>
        <translation>Einen Sound abspielen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="503"/>
        <source>Transition</source>
        <translation>Übergang</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="513"/>
        <source>Destination map</source>
        <translation>Zielkarte</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="523"/>
        <source>Destination</source>
        <translation>Ziel</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="555"/>
        <source>Weight</source>
        <translation>Gewicht</translation>
    </message>
    <message>
        <source>Damage on enemies</source>
        <translation type="vanished">Schaden an Gegnern</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="655"/>
        <source>Set a special ground</source>
        <translation>Speziellen Boden setzen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="301"/>
        <source>Breed</source>
        <translation>Art</translation>
    </message>
    <message>
        <source>Rank</source>
        <translation type="vanished">Rang</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="686"/>
        <source>Maximum moves</source>
        <translation>Maximale Bewegungen</translation>
    </message>
    <message>
        <source>Call a custom entity script</source>
        <translation type="vanished">Ein benutzerdefiniertes Entitätsskript aufrufen</translation>
    </message>
    <message>
        <source>Savegame variable</source>
        <translation type="vanished">Spielstandsvariable</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1109"/>
        <source>Initial state</source>
        <translation>Anfangszustand</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.ui" line="1116"/>
        <source>Enabled at start</source>
        <translation>Zu Beginn aktiviert</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="522"/>
        <source>Default</source>
        <translation>Standard</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="522"/>
        <source>Set as the default destination</source>
        <translation>Als Standardziel festlegen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="523"/>
        <source>Cutting the object</source>
        <translation>Objekt schneiden</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="523"/>
        <source>Can be cut</source>
        <translation>Kann geschnitten werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="524"/>
        <source>Exploding</source>
        <translation>Explodieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="524"/>
        <source>Can explode</source>
        <translation>Kann explodieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="525"/>
        <source>Regeneration</source>
        <translation>Regeneration</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="525"/>
        <source>Can regenerate</source>
        <translation>Kann regenerieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="526"/>
        <source>Interactions</source>
        <translation>Interaktionen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="526"/>
        <source>Can be pushed</source>
        <translation>Kann geschoben werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="527"/>
        <source>Can be pulled</source>
        <translation>Kann gezogen werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="528"/>
        <source>Activation</source>
        <translation>Aktivierung</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="528"/>
        <source>Requires a block to be activated</source>
        <translation>Benötigt einen Block zur Aktivierung</translation>
    </message>
    <message>
        <source>Stay on switch</source>
        <translation type="vanished">Auf Schalter bleiben</translation>
    </message>
    <message>
        <source>Inactivate the switch when leaving</source>
        <translation type="vanished">Schalter beim Verlassen deaktivieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="198"/>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="238"/>
        <source>The property &apos;%1&apos; already exists</source>
        <translation>Die Eigenschaft '%1' existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="223"/>
        <source>Change user property key</source>
        <translation>Benutzereigenschaftsschlüssel ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="224"/>
        <source>Change the key of the property &apos;%1&apos;:</source>
        <translation>Schlüssel der Eigenschaft '%1' ändern:</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="232"/>
        <source>The property key cannot be empty</source>
        <translation>Der Eigenschaftsschlüssel darf nicht leer sein</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="244"/>
        <source>The key &apos;%1&apos; is invalid</source>
        <translation>Der Schlüssel '%1' ist ungültig</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="529"/>
        <source>Leaving the switch</source>
        <translation>Schalter verlassen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="529"/>
        <source>Deactivate when leaving</source>
        <translation>Beim Verlassen deaktivieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="530"/>
        <source>Hero</source>
        <translation>Held</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="530"/>
        <source>Obstacle for the hero</source>
        <translation>Hindernis für den Helden</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="531"/>
        <source>Enemies</source>
        <translation>Gegner</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="531"/>
        <source>Obstacle for enemies</source>
        <translation>Hindernis für Gegner</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="532"/>
        <source>NPCs</source>
        <translation>NPCs</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="532"/>
        <source>Obstacle for NPCs</source>
        <translation>Hindernis für NPCs</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="533"/>
        <source>Blocks</source>
        <translation>Blöcke</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="533"/>
        <source>Obstacle for blocks</source>
        <translation>Hindernis für Blöcke</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="534"/>
        <source>Projectiles</source>
        <translation>Projektile</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="534"/>
        <source>Obstacle for projectiles</source>
        <translation>Hindernis für Projektile</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="535"/>
        <source>Movements</source>
        <translation>Bewegungen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="535"/>
        <source>Allow to move</source>
        <translation>Bewegung erlauben</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="536"/>
        <source>Sword</source>
        <translation>Schwert</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="536"/>
        <source>Allow to use the sword</source>
        <translation>Schwertgebrauch erlauben</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="537"/>
        <source>Items</source>
        <translation>Gegenstände</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="537"/>
        <source>Allow to use equipment items</source>
        <translation>Ausrüstungsgegenstände erlauben</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="582"/>
        <source>Price</source>
        <translation>Preis</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="583"/>
        <source>Jump length</source>
        <translation>Sprungweite</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="584"/>
        <source>Speed</source>
        <translation>Geschwindigkeit</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="633"/>
        <source>Show a dialog if fails to open</source>
        <translation>Dialog anzeigen, wenn Öffnen fehlschlägt</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="634"/>
        <source>Description dialog id</source>
        <translation>Beschreibungsdialog-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="852"/>
        <source>(Default destination)</source>
        <translation>(Standardziel)</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="853"/>
        <source>(Same point)</source>
        <translation>(Gleicher Punkt)</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="854"/>
        <source>(Side of the map)</source>
        <translation>(Seite der Karte)</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="918"/>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="926"/>
        <source>Right</source>
        <translation>Rechts</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="919"/>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="928"/>
        <source>Up</source>
        <translation>Oben</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="920"/>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="930"/>
        <source>Left</source>
        <translation>Links</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="921"/>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="932"/>
        <source>Down</source>
        <translation>Unten</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="927"/>
        <source>Right-up</source>
        <translation>Rechts-oben</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="929"/>
        <source>Left-up</source>
        <translation>Links-oben</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="931"/>
        <source>Left-down</source>
        <translation>Links-unten</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="933"/>
        <source>Right-down</source>
        <translation>Rechts-unten</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="1002"/>
        <source>(Default)</source>
        <translation>(Standard)</translation>
    </message>
    <message>
        <source>Cannot move</source>
        <translation type="vanished">Kann sich nicht bewegen</translation>
    </message>
    <message>
        <source>1 move only</source>
        <translation type="vanished">Nur 1 Bewegung</translation>
    </message>
    <message>
        <source>Unlimited</source>
        <translation type="vanished">Unbegrenzt</translation>
    </message>
    <message>
        <source>Unlimited moves</source>
        <translation type="vanished">Unbegrenzte Bewegungen</translation>
    </message>
    <message>
        <source>One move only</source>
        <translation type="vanished">Nur eine Bewegung</translation>
    </message>
    <message>
        <source>Infinite moves</source>
        <translation type="vanished">Unendliche Bewegungen</translation>
    </message>
    <message>
        <source>Normal</source>
        <translation type="vanished">Normal</translation>
    </message>
    <message>
        <source>Miniboss</source>
        <translation type="vanished">Miniboss</translation>
    </message>
    <message>
        <source>Boss</source>
        <translation type="vanished">Boss</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="1418"/>
        <source>Save the enemy state</source>
        <translation>Gegnerzustand speichern</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="1419"/>
        <source>Save the door state</source>
        <translation>Türzustand speichern</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="1510"/>
        <source>Play a sound when destroyed</source>
        <translation>Sound bei Zerstörung abspielen</translation>
    </message>
    <message>
        <location filename="../src/widgets/edit_entity_dialog.cpp" line="1787"/>
        <source>(None)</source>
        <translation>(Keiner)</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::Editor</name>
    <message>
        <location filename="../src/widgets/editor.cpp" line="158"/>
        <source>File &apos;%1&apos; has been modified. Save changes?</source>
        <translation>Die Datei &apos;%1&apos; wurde geändert. Änderungen speichern?</translation>
    </message>
    <message>
        <location filename="../src/widgets/editor.cpp" line="452"/>
        <source>Save changes</source>
        <translation>Änderungen speichern</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::EditorTabs</name>
    <message>
        <location filename="../src/widgets/editor_tabs.cpp" line="939"/>
        <source>Close</source>
        <translation>Schließen</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ExternalScriptDialog</name>
    <message>
        <location filename="../src/widgets/external_script_dialog.ui" line="14"/>
        <source>Running script</source>
        <translation>Skript wird ausgeführt</translation>
    </message>
    <message>
        <location filename="../src/widgets/external_script_dialog.ui" line="48"/>
        <source>Running script...</source>
        <translation>Skript wird ausgeführt...</translation>
    </message>
    <message>
        <location filename="../src/widgets/external_script_dialog.ui" line="63"/>
        <location filename="../src/widgets/external_script_dialog.cpp" line="169"/>
        <source>In progress</source>
        <translation>In Bearbeitung</translation>
    </message>
    <message>
        <location filename="../src/widgets/external_script_dialog.ui" line="85"/>
        <source>Status</source>
        <translation>Status</translation>
    </message>
    <message>
        <location filename="../src/widgets/external_script_dialog.cpp" line="56"/>
        <source>Cannot determine the directory of script &apos;%1&apos;</source>
        <translation>Das Verzeichnis des Skripts &apos;%1&apos; kann nicht bestimmt werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/external_script_dialog.cpp" line="201"/>
        <source>Cannot open file &apos;%1&apos;</source>
        <translation>Die Datei &apos;%1&apos; kann nicht geöffnet werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/external_script_dialog.cpp" line="244"/>
        <source>Successful!</source>
        <translation>Erfolgreich!</translation>
    </message>
    <message>
        <location filename="../src/widgets/external_script_dialog.cpp" line="248"/>
        <source>Failure</source>
        <translation>Fehler</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::FindTextDialog</name>
    <message>
        <location filename="../src/widgets/find_text_dialog.ui" line="14"/>
        <source>Find text</source>
        <translation>Text suchen</translation>
    </message>
    <message>
        <location filename="../src/widgets/find_text_dialog.ui" line="37"/>
        <source>Find</source>
        <translation>Suchen</translation>
    </message>
    <message>
        <location filename="../src/widgets/find_text_dialog.ui" line="54"/>
        <location filename="../src/widgets/find_text_dialog.cpp" line="47"/>
        <source>Replace</source>
        <translation>Ersetzen</translation>
    </message>
    <message>
        <location filename="../src/widgets/find_text_dialog.cpp" line="39"/>
        <source>Find Previous</source>
        <translation>Vorheriges</translation>
    </message>
    <message>
        <location filename="../src/widgets/find_text_dialog.cpp" line="42"/>
        <source>Find Next</source>
        <translation>Nächstes</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::GetAnimationNameDialog</name>
    <message>
        <location filename="../src/widgets/get_animation_name_dialog.cpp" line="34"/>
        <source>New animation</source>
        <translation>Neue Animation</translation>
    </message>
    <message>
        <location filename="../src/widgets/get_animation_name_dialog.cpp" line="50"/>
        <source>Change animation name</source>
        <translation>Animationsnamen ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/get_animation_name_dialog.cpp" line="84"/>
        <source>Empty animation name</source>
        <translation>Animationsname leer</translation>
    </message>
    <message>
        <location filename="../src/widgets/get_animation_name_dialog.cpp" line="91"/>
        <source>Animation &apos;%1&apos; already exists</source>
        <translation>Animation &apos;%1&apos; existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/widgets/get_animation_name_dialog.cpp" line="105"/>
        <source>Animation name:</source>
        <translation>Animationsname:</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ImageView</name>
    <message>
        <location filename="../src/widgets/image_view.cpp" line="41"/>
        <source>Failed to load image &apos;%1&apos;</source>
        <translation>Bild &apos;%1&apos; konnte nicht geladen werden</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ImportDialog</name>
    <message>
        <location filename="../src/widgets/import_dialog.ui" line="14"/>
        <source>Import files from another quest</source>
        <translation>Dateien aus einem anderen Quest importieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.ui" line="39"/>
        <source>Source quest</source>
        <translation>Quell-Quest</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.ui" line="67"/>
        <source>...</source>
        <translation>...</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.ui" line="137"/>
        <source>Identify missing</source>
        <translation>Fehlende identifizieren</translation>
    </message>
    <message>
        <source>Find missing</source>
        <translation type="vanished">Fehlende finden</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.ui" line="148"/>
        <source>No missing files found</source>
        <translation>Keine fehlenden Dateien gefunden</translation>
    </message>
    <message>
        <source>Import</source>
        <translation type="vanished">Importieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.ui" line="102"/>
        <source>Destination quest</source>
        <translation>Ziel-Quest</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="57"/>
        <source>Import files</source>
        <translation>Dateien importieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="120"/>
        <source>Select a quest where to import from</source>
        <translation>Wählen Sie ein Quest aus, von dem importiert werden soll</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="136"/>
        <source>Source and destination quest are the same</source>
        <translation>Quell- und Ziel-Quest sind identisch</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="209"/>
        <source>No candidates found</source>
        <translation>Keine Kandidaten gefunden</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="210"/>
        <source>%1 candidates found</source>
        <translation>%1 Kandidaten gefunden</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="272"/>
        <source>Import 1 item</source>
        <translation>1 Element importieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="275"/>
        <source>Import %1 items</source>
        <translation>%1 Elemente importieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="309"/>
        <source>Import confirmation</source>
        <translation>Importbestätigung</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="310"/>
        <source>%1 items will be imported to your quest.</source>
        <translation>%1 Elemente werden in Ihr Quest importiert.</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="344"/>
        <source>Cannot import symbolic link &apos;%1&apos;</source>
        <translation>Symbolischer Link &apos;%1&apos; kann nicht importiert werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="382"/>
        <source>Destination path already exists and is a folder: &apos;%1&apos;</source>
        <translation>Zielpfad existiert bereits und ist ein Ordner: &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="483"/>
        <source>The destination directory &apos;%1&apos; already exists.
Do you want to overwrite its content?</source>
        <translation>Das Zielverzeichnis &apos;%1&apos; existiert bereits.
Möchten Sie seinen Inhalt überschreiben?</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="484"/>
        <source>Apply this choice for remaining directories</source>
        <translation>Diese Wahl für verbleibende Verzeichnisse anwenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="601"/>
        <source>Rename</source>
        <translation>Umbenennen</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="604"/>
        <source>Overwrite</source>
        <translation>Überschreiben</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="606"/>
        <source>Skip</source>
        <translation>Überspringen</translation>
    </message>
    <message>
        <source>Destination folder already exists</source>
        <translation type="vanished">Zielordner existiert bereits</translation>
    </message>
    <message>
        <source>The destination folder &apos;%1&apos; already exists.
Do you want to merge it with the contents from the source folder?</source>
        <translation type="vanished">Der Zielordner &apos;%1&apos; existiert bereits.
Möchten Sie ihn mit dem Inhalt des Quellordners zusammenführen?</translation>
    </message>
    <message>
        <source>Destination file already exists</source>
        <translation type="vanished">Zieldatei existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="143"/>
        <source>No source quest was not found in folder &apos;%1&apos;</source>
        <translation>Kein Quell-Quest wurde im Ordner &apos;%1&apos; gefunden</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="391"/>
        <location filename="../src/widgets/import_dialog.cpp" line="482"/>
        <source>Destination already exists</source>
        <translation>Ziel existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="392"/>
        <source>The destination file &apos;%1&apos; already exists.
Do you want to overwrite it?</source>
        <translation>Die Zieldatei &apos;%1&apos; existiert bereits.
Möchten Sie sie überschreiben?</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="393"/>
        <source>Apply this choice for remaining files</source>
        <translation>Diese Wahl für verbleibende Dateien anwenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="420"/>
        <source>Failed to remove existing file &apos;%1&apos;</source>
        <translation>Vorhandene Datei &apos;%1&apos; konnte nicht entfernt werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="436"/>
        <source>Failed to copy file &apos;%1&apos; to &apos;%2&apos;</source>
        <translation>Datei &apos;%1&apos; konnte nicht nach &apos;%2&apos; kopiert werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/import_dialog.cpp" line="471"/>
        <source>Destination path already exists and is not a directory: &apos;%1&apos;</source>
        <translation>Zielpfad existiert bereits und ist kein Verzeichnis: &apos;%1&apos;</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::InputDialogWithCheckBox</name>
    <message>
        <location filename="../src/widgets/input_dialog_with_check_box.ui" line="45"/>
        <source>New value:</source>
        <translation>Neuer Wert:</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::MainWindow</name>
    <message>
        <location filename="../src/widgets/main_window.ui" line="20"/>
        <source>Solarus Editor</source>
        <translation>Solarus Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="102"/>
        <source>File</source>
        <translation>Datei</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="127"/>
        <source>Edit</source>
        <translation>Bearbeiten</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="147"/>
        <source>Run</source>
        <translation>Ausführen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="157"/>
        <source>View</source>
        <translation>Ansicht</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="173"/>
        <source>Help</source>
        <translation>Hilfe</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="185"/>
        <source>Tools</source>
        <translation>Werkzeuge</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="195"/>
        <source>Audio</source>
        <translation>Audio</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="248"/>
        <source>New quest...</source>
        <translation>Neues Quest...</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="253"/>
        <source>Load quest...</source>
        <translation>Quest öffnen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="256"/>
        <source>Ctrl+L</source>
        <translation>Strg+L</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="261"/>
        <source>Exit</source>
        <translation>Beenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="270"/>
        <location filename="../src/widgets/main_window.cpp" line="1831"/>
        <source>Run quest</source>
        <translation>Quest ausführen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="273"/>
        <source>F5</source>
        <translation>F5</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="344"/>
        <location filename="../src/widgets/main_window.ui" line="347"/>
        <source>Show layer 0</source>
        <translation>Ebene 0 anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="350"/>
        <source>0</source>
        <translation>0</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="365"/>
        <location filename="../src/widgets/main_window.ui" line="368"/>
        <source>Show layer 1</source>
        <translation>Ebene 1 anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="371"/>
        <source>1</source>
        <translation>1</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="386"/>
        <location filename="../src/widgets/main_window.ui" line="389"/>
        <source>Show layer 2</source>
        <translation>Ebene 2 anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="392"/>
        <source>2</source>
        <translation>2</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="418"/>
        <source>Find / Replace</source>
        <translation>Suchen / Ersetzen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="432"/>
        <source>Select all</source>
        <translation>Alles auswählen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="437"/>
        <source>Save all</source>
        <translation>Alles speichern</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="440"/>
        <source>Ctrl+Shift+S</source>
        <translation>Strg+Umschalt+S</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="445"/>
        <source>Close all</source>
        <translation>Alles schließen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="448"/>
        <source>Ctrl+Shift+W</source>
        <translation>Strg+Umschalt+W</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="456"/>
        <source>Show quest files</source>
        <translation>Quest-Dateien anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="456"/>
        <source>Show console</source>
        <translation>Konsole anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="459"/>
        <source>F12</source>
        <translation>F12</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="467"/>
        <source>Unselect all</source>
        <translation>Alle Auswahl aufheben</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="472"/>
        <source>Close quest</source>
        <translation>Quest schließen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="481"/>
        <location filename="../src/widgets/main_window.cpp" line="1882"/>
        <location filename="../src/widgets/main_window.cpp" line="1889"/>
        <source>Pause music</source>
        <translation>Musik pausieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="490"/>
        <location filename="../src/widgets/main_window.cpp" line="1878"/>
        <source>Stop music</source>
        <translation>Musik stoppen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="502"/>
        <source>Show traversable entities</source>
        <translation>Passierbare Entitäten anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="514"/>
        <source>Show obstacle entities</source>
        <translation>Hindernis-Entitäten anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="519"/>
        <source>Quest properties</source>
        <translation>Quest-Eigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="522"/>
        <source>Ctrl+P</source>
        <translation>Strg+P</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="527"/>
        <source>Import from a quest...</source>
        <translation>Von einem Quest importieren...</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="530"/>
        <source>Ctrl+I</source>
        <translation>Strg+I</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="535"/>
        <source>Build quest package...</source>
        <translation>Quest-Paket erstellen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="561"/>
        <location filename="../src/widgets/main_window.ui" line="564"/>
        <source>Run current map</source>
        <translation>Aktuelle Karte ausführen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="567"/>
        <source>Shift+F5</source>
        <translation>Umschalt+F5</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="572"/>
        <source>Re-open closed tab</source>
        <translation>Letzten geschlossenen Tab wieder öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="575"/>
        <source>Ctrl+Shift+T</source>
        <translation>Strg+Umschalt+T</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="584"/>
        <location filename="../src/widgets/main_window.ui" line="587"/>
        <source>Group</source>
        <translation>Gruppieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="590"/>
        <source>G</source>
        <translation>G</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="602"/>
        <location filename="../src/widgets/main_window.ui" line="605"/>
        <source>Ungroup</source>
        <translation>Gruppierung aufheben</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="608"/>
        <source>Shift+G</source>
        <translation>Umschalt+G</translation>
    </message>
    <message>
        <source>Ctrl+B</source>
        <translation type="vanished">Strg+B</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="544"/>
        <source>Export to image...</source>
        <translation>Als Bild exportieren...</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="547"/>
        <source>F10</source>
        <translation>F10</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="552"/>
        <source>About</source>
        <translation>Über</translation>
    </message>
    <message>
        <source>Find...</source>
        <translation type="vanished">Suchen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="423"/>
        <source>Options</source>
        <translation>Optionen</translation>
    </message>
    <message>
        <source>Settings</source>
        <translation type="vanished">Einstellungen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="282"/>
        <source>Cut</source>
        <translation>Ausschneiden</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="291"/>
        <source>Copy</source>
        <translation>Kopieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="300"/>
        <source>Paste</source>
        <translation>Einfügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="305"/>
        <source>Close</source>
        <translation>Schließen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="314"/>
        <source>Save</source>
        <translation>Speichern</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="326"/>
        <source>Show grid</source>
        <translation>Raster anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="329"/>
        <source>Ctrl+G</source>
        <translation>Strg+G</translation>
    </message>
    <message>
        <source>Show low layer</source>
        <translation type="vanished">Untere Ebene anzeigen</translation>
    </message>
    <message>
        <source>Ctrl+1</source>
        <translation type="vanished">Strg+1</translation>
    </message>
    <message>
        <source>Show intermediate layer</source>
        <translation type="vanished">Mittlere Ebene anzeigen</translation>
    </message>
    <message>
        <source>Ctrl+2</source>
        <translation type="vanished">Strg+2</translation>
    </message>
    <message>
        <source>Show high layer</source>
        <translation type="vanished">Obere Ebene anzeigen</translation>
    </message>
    <message>
        <source>Ctrl+3</source>
        <translation type="vanished">Strg+3</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="401"/>
        <source>Documentation</source>
        <translation>Dokumentation</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="404"/>
        <source>F1</source>
        <translation>F1</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.ui" line="413"/>
        <source>Website</source>
        <translation>Webseite</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="882"/>
        <source>Select quest directory</source>
        <translation>Quest-Verzeichnis auswählen</translation>
    </message>
    <message>
        <source>Quest created</source>
        <translation type="vanished">Quest erstellt</translation>
    </message>
    <message>
        <source>Quest successfully created!
The next step is to manually edit your quest properties in quest.dat
(sorry, this is not fully supported by the editor yet).
</source>
        <translation type="vanished">Quest erfolgreich erstellt!
Der nächste Schritt ist, die Quest-Eigenschaften manuell in quest.dat zu bearbeiten
(Leider wird dies vom Editor noch nicht vollständig unterstützt).</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="654"/>
        <source>No quest was found in directory
&apos;%1&apos;</source>
        <translation>Kein Quest im Verzeichnis
'%1' gefunden</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="124"/>
        <location filename="../src/widgets/main_window.cpp" line="356"/>
        <source>Zoom</source>
        <translation>Zoom</translation>
    </message>
    <message>
        <source>Show entity types</source>
        <translation type="vanished">Entitätstypen anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="358"/>
        <source>25 %</source>
        <translation>25 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="359"/>
        <source>50 %</source>
        <translation>50 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="360"/>
        <source>100 %</source>
        <translation>100 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="361"/>
        <source>200 %</source>
        <translation>200 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="362"/>
        <source>400 %</source>
        <translation>400 %</translation>
    </message>
    <message>
        <source>Show all</source>
        <translation type="vanished">Alle anzeigen</translation>
    </message>
    <message>
        <source>Hide all</source>
        <translation type="vanished">Alle ausblenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="97"/>
        <source>Recent quests</source>
        <translation>Letzte Quests</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="144"/>
        <source>Show/hide more layers</source>
        <translation>Mehr Ebenen ein-/ausblenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="148"/>
        <source>Lock/unlock layers</source>
        <translation>Ebenen sperren/entsperren</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="156"/>
        <location filename="../src/widgets/main_window.cpp" line="510"/>
        <source>Show/hide entity types</source>
        <translation>Entitätstypen ein-/ausblenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="263"/>
        <source>Could not locate the assets directory.
Some features like creating a new quest will not be available.
Please make sure that Solarus Editor is correctly installed.</source>
        <translation>Das Assets-Verzeichnis konnte nicht gefunden werden.
Einige Funktionen wie das Erstellen eines neuen Quests werden nicht verfügbar sein.
Bitte stellen Sie sicher, dass Solarus Editor korrekt installiert ist.</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="398"/>
        <source>Show all layers</source>
        <translation>Alle Ebenen anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="408"/>
        <source>Hide all layers</source>
        <translation>Alle Ebenen ausblenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="427"/>
        <source>Show layer %1</source>
        <translation>Ebene %1 anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="480"/>
        <source>Lock layer %1</source>
        <translation>Ebene %1 sperren</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="485"/>
        <source>Ctrl+%1</source>
        <translation>Strg+%1</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="540"/>
        <source>Show all entities</source>
        <translation>Alle Entitäten anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="551"/>
        <source>Hide all entities</source>
        <translation>Alle Entitäten ausblenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="727"/>
        <source>Obsolete quest</source>
        <translation>Veraltetes Quest</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="728"/>
        <source>The format of this quest (%1) is outdated.
Your data files will be automatically updated to Solarus %2.
Would you like to update this quest?</source>
        <translation>Das Format dieses Quests (%1) ist veraltet.
Ihre Datendateien werden automatisch auf Solarus %2 aktualisiert.
Möchten Sie dieses Quest aktualisieren?</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="735"/>
        <source>Update</source>
        <translation>Aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="776"/>
        <source>An error occurred while upgrading the quest.
Your quest was kept unchanged in format %1.</source>
        <translation>Ein Fehler ist während der Aktualisierung des Quests aufgetreten.
Ihr Quest wurde unverändert im Format %1 belassen.</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="1368"/>
        <source>All rights reserved.</source>
        <translation>Alle Rechte vorbehalten.</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="1391"/>
        <source>Local documentation not found</source>
        <translation>Lokale Dokumentation nicht gefunden</translation>
    </message>
    <message>
        <source>The format of this quest (%1) is outdated.
Your data files will be automatically updated to Solarus %2.</source>
        <translation type="vanished">Das Format dieses Quests (%1) ist veraltet.
Ihre Datendateien werden automatisch auf Solarus %2 aktualisiert.</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="759"/>
        <source>Upgrading quest data files</source>
        <translation>Aktualisiere Quest-Datendateien</translation>
    </message>
    <message>
        <source>An error occured while upgrading the quest.
Your quest was kept unchanged in format %1.</source>
        <translation type="vanished">Ein Fehler ist während der Aktualisierung des Quests aufgetreten.
Ihr Quest wurde unverändert im Format %1 belassen.</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="824"/>
        <source>Could not find the assets directory.
Make sure that Solarus Editor is properly installed.</source>
        <translation>Das Assets-Verzeichnis konnte nicht gefunden werden.
Stellen Sie sicher, dass Solarus Editor korrekt installiert ist.</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="1141"/>
        <source>Files are modified</source>
        <translation>Dateien wurden geändert</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="1142"/>
        <source>Do you want to save modifications before running the quest?</source>
        <translation>Möchten Sie die Änderungen speichern, bevor das Quest ausgeführt wird?</translation>
    </message>
    <message>
        <source>Local Documentation Not Found</source>
        <translation type="vanished">Lokale Dokumentation nicht verfügbar</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="1392"/>
        <source>The local copy of Solarus Documentation could not be found. Would you like to try going on line to find the documentaion?</source>
        <translation>Die lokale Kopie der Solarus-Dokumentation konnte nicht gefunden werden. Möchten Sie versuchen, die Dokumentation online zu finden?</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="1827"/>
        <source>Stop quest</source>
        <translation>Quest stoppen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="2084"/>
        <source>Update existing sprites using this image</source>
        <translation>Vorhandene Sprites, die dieses Bild verwenden, aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="2151"/>
        <source>Unsaved changes</source>
        <translation>Nicht gespeicherte Änderungen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="2152"/>
        <source>All files must be saved before this operation.
Do you want to save them now?</source>
        <translation>Alle Dateien müssen vor diesem Vorgang gespeichert werden.
Möchten Sie sie jetzt speichern?</translation>
    </message>
    <message>
        <source>Quest terminated unexpectedly: %1</source>
        <translation type="vanished">Quest wurde unerwartet beendet: %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="2017"/>
        <source>File modified</source>
        <translation>Datei geändert</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="2018"/>
        <source>This file is open and has unsaved changes.
Please save it or close it before renaming.</source>
        <translation>Diese Datei ist geöffnet und enthält nicht gespeicherte Änderungen.
Bitte speichern oder schließen Sie sie, bevor Sie sie umbenennen.</translation>
    </message>
    <message>
        <source>Rename resource</source>
        <translation type="vanished">Ressource umbenennen</translation>
    </message>
    <message>
        <source>New id for %1 &apos;%2&apos;:</source>
        <translation type="vanished">Neue ID für %1 '%2':</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="2082"/>
        <location filename="../src/widgets/main_window.cpp" line="2108"/>
        <source>Rename file</source>
        <translation>Datei umbenennen</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="2083"/>
        <location filename="../src/widgets/main_window.cpp" line="2109"/>
        <source>New name for file &apos;%1&apos;:</source>
        <translation>Neuer Name für Datei '%1':</translation>
    </message>
    <message>
        <source>Invalid layer: %1</source>
        <translation type="vanished">Ungültige Ebene: %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="1792"/>
        <source>Missing show entity type action</source>
        <translation>Fehlende Aktion zum Anzeigen des Entitätstyps</translation>
    </message>
    <message>
        <location filename="../src/widgets/main_window.cpp" line="1886"/>
        <source>Play selected music</source>
        <translation>Ausgewählte Musik abspielen</translation>
    </message>
    <message>
        <source>Solarus Editor %1</source>
        <translation type="vanished">Solarus Editor %1</translation>
    </message>
    <message>
        <source>Ctrl+N</source>
        <translation type="vanished">Strg+N</translation>
    </message>
    <message>
        <source>Ctrl+O</source>
        <translation type="vanished">Strg+O</translation>
    </message>
    <message>
        <source>Ctrl+Q</source>
        <translation type="vanished">Strg+Q</translation>
    </message>
    <message>
        <source>Quest</source>
        <translation type="vanished">Quest</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::MapEditor</name>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="14"/>
        <source>Map editor</source>
        <translation>Karteneditor</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="106"/>
        <source>Map id</source>
        <translation>Karten-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="133"/>
        <source>Filename of the map (without extension)</source>
        <translation>Dateiname der Karte (ohne Erweiterung)</translation>
    </message>
    <message>
        <source>Open map script</source>
        <translation type="vanished">Kartenskript öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="146"/>
        <source>Open map script (F4)</source>
        <translation>Kartenskript öffnen (F4)</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="165"/>
        <location filename="../src/widgets/map_editor.ui" line="181"/>
        <source>Description</source>
        <translation>Beschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="178"/>
        <source>User-friendly description to show in the editor</source>
        <translation>Benutzerfreundliche Beschreibung zur Anzeige im Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="191"/>
        <source>Size</source>
        <translation>Größe</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="301"/>
        <source>World</source>
        <translation>Welt</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="471"/>
        <source>Patterns</source>
        <translation>Muster</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="510"/>
        <location filename="../src/widgets/map_editor.ui" line="622"/>
        <source>Edit tileset (Ctrl-T)</source>
        <translation>Tileset bearbeiten (Strg+T)</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="520"/>
        <location filename="../src/widgets/map_editor.ui" line="632"/>
        <source>Ctrl+T</source>
        <translation>Strg+T</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="544"/>
        <source>Contour generator</source>
        <translation>Konturgenerator</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="562"/>
        <source>Generate contour tiles around the selection</source>
        <translation>Kontur-Kacheln um die Auswahl generieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="641"/>
        <source>Contour</source>
        <translation>Kontur</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="687"/>
        <source>Generate contour tiles around the selection (Ctrl+B)</source>
        <translation>Kontur-Kacheln um die Auswahl generieren (Strg+B)</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="690"/>
        <source>Generate tiles</source>
        <translation>Kacheln generieren</translation>
    </message>
    <message>
        <source>Countour</source>
        <translation type="vanished">Kontur</translation>
    </message>
    <message>
        <source>Generate contour tiles</source>
        <translation type="vanished">Kontur-Kacheln generieren</translation>
    </message>
    <message>
        <source>Border generator</source>
        <translation type="vanished">Randgenerator</translation>
    </message>
    <message>
        <source>Generate borders around the selection</source>
        <translation type="vanished">Ränder um die Auswahl generieren</translation>
    </message>
    <message>
        <source>Border set</source>
        <translation type="vanished">Rand-Set</translation>
    </message>
    <message>
        <source>Generate border tiles around the selection (Ctrl+B)</source>
        <translation type="vanished">Rand-Kacheln um die Auswahl generieren (Strg+B)</translation>
    </message>
    <message>
        <source>Generate borders</source>
        <translation type="vanished">Ränder generieren</translation>
    </message>
    <message>
        <source>Tiles</source>
        <translation type="vanished">Kacheln</translation>
    </message>
    <message>
        <source>Autotiles</source>
        <translation type="vanished">Autokacheln</translation>
    </message>
    <message>
        <source>Current border set</source>
        <translation type="vanished">Aktuelles Rand-Set</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1259"/>
        <source>Width of the map in pixels</source>
        <translation>Breite der Karte in Pixeln</translation>
    </message>
    <message>
        <source>x</source>
        <translation type="vanished">x</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1260"/>
        <source>Height of the map in pixels</source>
        <translation>Höhe der Karte in Pixeln</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="291"/>
        <source>Set a world</source>
        <translation>Welt festlegen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="298"/>
        <source>A name to group maps together</source>
        <translation>Ein Name, um Karten zu gruppieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="317"/>
        <source>Set a floor</source>
        <translation>Etage festlegen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="350"/>
        <source>Floor number of the map</source>
        <translation>Etagenummer der Karte</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="378"/>
        <source>Location in its world</source>
        <translation>Position in ihrer Welt</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1264"/>
        <location filename="../src/widgets/map_editor.cpp" line="1265"/>
        <source>Coordinates of the map in its world (useful to make adjacent scrolling maps)</source>
        <translation>Koordinaten der Karte in ihrer Welt (nützlich für angrenzende, scrollende Karten)</translation>
    </message>
    <message>
        <source>,</source>
        <translation type="vanished">,</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="401"/>
        <location filename="../src/widgets/map_editor.ui" line="594"/>
        <location filename="../src/widgets/map_editor.cpp" line="243"/>
        <source>Tileset</source>
        <translation>Tileset</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="422"/>
        <location filename="../src/widgets/map_editor.ui" line="503"/>
        <location filename="../src/widgets/map_editor.ui" line="615"/>
        <source>Tileset of the map</source>
        <translation>Tileset der Karte</translation>
    </message>
    <message>
        <source>Refresh tileset</source>
        <translation type="vanished">Tileset neu laden</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="149"/>
        <location filename="../src/widgets/map_editor.ui" line="429"/>
        <location filename="../src/widgets/map_editor.ui" line="513"/>
        <location filename="../src/widgets/map_editor.ui" line="625"/>
        <source>...</source>
        <translation>...</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="201"/>
        <source>Layers</source>
        <translation>Ebenen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="244"/>
        <source>to</source>
        <translation>bis</translation>
    </message>
    <message>
        <source>Edit tileset</source>
        <translation type="vanished">Tileset bearbeiten</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.ui" line="391"/>
        <location filename="../src/widgets/map_editor.cpp" line="261"/>
        <source>Music</source>
        <translation>Musik</translation>
    </message>
    <message>
        <source>Background music of the map</source>
        <translation type="vanished">Hintergrundmusik der Karte</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="115"/>
        <source>Map size</source>
        <translation>Kartengröße</translation>
    </message>
    <message>
        <source>Number of layers</source>
        <translation type="vanished">Anzahl der Ebenen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="133"/>
        <source>Lowest layer</source>
        <translation>Unterste Ebene</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="161"/>
        <source>Highest layer</source>
        <translation>Oberste Ebene</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="189"/>
        <source>Map world</source>
        <translation>Kartenwelt</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="207"/>
        <source>Map floor</source>
        <translation>Kartenetage</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="225"/>
        <source>Map location</source>
        <translation>Kartenposition</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="279"/>
        <source>Edit entity</source>
        <translation>Entität bearbeiten</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="366"/>
        <source>Move entities</source>
        <translation>Entitäten verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="418"/>
        <source>Resize entities</source>
        <translation>Entitäten in der Größe ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="500"/>
        <location filename="../src/widgets/map_editor.cpp" line="557"/>
        <source>Convert tiles</source>
        <translation>Kacheln konvertieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="619"/>
        <source>Change pattern</source>
        <translation>Muster ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="673"/>
        <source>Set direction</source>
        <translation>Richtung festlegen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="735"/>
        <source>Set layer</source>
        <translation>Ebene festlegen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="779"/>
        <source>Increment layer</source>
        <translation>Ebene erhöhen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="824"/>
        <source>Decrement layer</source>
        <translation>Ebene verringern</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="869"/>
        <source>Bring to front</source>
        <translation>In den Vordergrund</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="927"/>
        <source>Bring to back</source>
        <translation>In den Hintergrund</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="987"/>
        <source>Lock</source>
        <translation>Sperren</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="987"/>
        <source>Unlock</source>
        <translation>Entsperren</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1026"/>
        <source>Group</source>
        <translation>Gruppieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1064"/>
        <source>Ungroup</source>
        <translation>Gruppierung aufheben</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1101"/>
        <source>Add entities</source>
        <translation>Entitäten hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1148"/>
        <source>Delete entities</source>
        <translation>Entitäten löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1203"/>
        <source>File &apos;%1&apos; is not a map</source>
        <translation>Datei '%1' ist keine Karte</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1208"/>
        <source>Map %1</source>
        <translation>Karte %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1211"/>
        <source>Map &apos;%1&apos; has been modified. Save changes?</source>
        <translation>Karte '%1' wurde geändert. Änderungen speichern?</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1224"/>
        <source>F4</source>
        <translation>F4</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1240"/>
        <source>&lt;No music&gt;</source>
        <translation>&lt;Keine Musik&gt;</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1241"/>
        <source>&lt;Same as before&gt;</source>
        <translation>&lt;Gleiche wie zuvor&gt;</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1246"/>
        <location filename="../src/widgets/map_editor.cpp" line="1250"/>
        <source>(Tileset of the map)</source>
        <translation>(Tileset der Karte)</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1445"/>
        <source>Add tile</source>
        <translation>Kachel hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1446"/>
        <source>Add destination</source>
        <translation>Ziel hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1447"/>
        <source>Add teletransporter</source>
        <translation>Teleporter hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1448"/>
        <source>Add pickable</source>
        <translation>Aufhebbares Objekt hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1449"/>
        <source>Add destructible</source>
        <translation>Zerstörbares Objekt hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1450"/>
        <source>Add chest</source>
        <translation>Truhe hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1451"/>
        <source>Add jumper</source>
        <translation>Sprungfeld hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1452"/>
        <source>Add enemy</source>
        <translation>Gegner hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1453"/>
        <source>Add non-playing character</source>
        <translation>Nicht-Spieler-Charakter hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1454"/>
        <source>Add block</source>
        <translation>Block hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1455"/>
        <source>Add switch</source>
        <translation>Schalter hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1456"/>
        <source>Add wall</source>
        <translation>Wand hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1457"/>
        <source>Add sensor</source>
        <translation>Sensor hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1458"/>
        <source>Add crystal</source>
        <translation>Kristall hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1459"/>
        <source>Add crystal block</source>
        <translation>Kristallblock hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1460"/>
        <source>Add shop treasure</source>
        <translation>Laden-Schatz hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1461"/>
        <source>Add stream</source>
        <translation>Strömung hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1462"/>
        <source>Add door</source>
        <translation>Tür hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1463"/>
        <source>Add stairs</source>
        <translation>Treppe hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1464"/>
        <source>Add separator</source>
        <translation>Trennlinie hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1465"/>
        <source>Add custom entity</source>
        <translation>Benutzerdefinierte Entität hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1518"/>
        <source>Save map as PNG file</source>
        <translation>Karte als PNG-Datei speichern</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1520"/>
        <source>PNG image (*.png)</source>
        <translation>PNG-Bild (*.png)</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1788"/>
        <location filename="../src/widgets/map_editor.cpp" line="1859"/>
        <source>Layer not empty</source>
        <translation>Ebene nicht leer</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1789"/>
        <location filename="../src/widgets/map_editor.cpp" line="1860"/>
        <source>This layer is not empty: %1 entities will be destroyed.</source>
        <translation>Diese Ebene ist nicht leer: %1 Entität(en) wird/werden zerstört.</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="2336"/>
        <source>%1,%2,%3</source>
        <translation>%1,%2,%3</translation>
    </message>
    <message>
        <source>%1,%2,%3 </source>
        <translation type="vanished">%1,%2,%3 </translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="2676"/>
        <source>Cannot generate tiles: some patterns of the contour &apos;%1&apos; are missing.
Please fix it in the tileset.</source>
        <translation>Kacheln können nicht generiert werden: Einige Muster der Kontur '%1' fehlen.
Bitte korrigieren Sie dies im Tileset.</translation>
    </message>
    <message>
        <source>%1,%2 </source>
        <translation type="vanished">%1,%2 </translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="2323"/>
        <source> - %1</source>
        <translation> - %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="2325"/>
        <source>: %1</source>
        <translation>: %1</translation>
    </message>
    <message>
        <source>%1,%2</source>
        <translation type="vanished">%1,%2</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_editor.cpp" line="1717"/>
        <source>Invalid description</source>
        <translation>Ungültige Beschreibung</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::MapModel</name>
    <message>
        <location filename="../src/map_model.cpp" line="51"/>
        <source>Cannot open map data file &apos;%1&apos;</source>
        <translation>Kann Kartendatei &apos;%1&apos; nicht öffnen</translation>
    </message>
    <message>
        <location filename="../src/map_model.cpp" line="108"/>
        <source>Cannot save map data file &apos;%1&apos;</source>
        <translation>Kann Kartendatei &apos;%1&apos; nicht speichern</translation>
    </message>
    <message>
        <source>Entity exists in the editor but not in the data</source>
        <translation type="vanished">Entität existiert im Editor, aber nicht in den Daten</translation>
    </message>
    <message>
        <source>Entity exists in the data but not in the editor</source>
        <translation type="vanished">Entität existiert in den Daten, aber nicht im Editor</translation>
    </message>
    <message>
        <source>Missing entity</source>
        <translation type="vanished">Fehlende Entität</translation>
    </message>
    <message>
        <source>This entity is already on the map</source>
        <translation type="vanished">Diese Entität befindet sich bereits auf der Karte</translation>
    </message>
    <message>
        <source>Invalid index of entity to add</source>
        <translation type="vanished">Ungültiger Index der hinzuzufügenden Entität</translation>
    </message>
    <message>
        <source>Cannot find entity to remove</source>
        <translation type="vanished">Kann zu entfernende Entität nicht finden</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_model.cpp" line="70"/>
        <source>No direction</source>
        <translation>Keine Richtung</translation>
    </message>
    <message>
        <location filename="../src/entities/entity_model.cpp" line="282"/>
        <source>Unexpected entity type (not allowed in map files): %1</source>
        <translation>Unerwarteter Entitätstyp (in Kartendateien nicht erlaubt): %1</translation>
    </message>
    <message>
        <source>Missing index of entity added</source>
        <translation type="vanished">Fehlender Index der hinzugefügten Entität</translation>
    </message>
    <message>
        <source>This entity already has a map index</source>
        <translation type="vanished">Diese Entität hat bereits einen Kartenindex</translation>
    </message>
    <message>
        <source>Entity being removed is not on the map</source>
        <translation type="vanished">Die zu entfernende Entität befindet sich nicht auf der Karte</translation>
    </message>
    <message>
        <source>This entity is not on the map</source>
        <translation type="vanished">Diese Entität befindet sich nicht auf der Karte</translation>
    </message>
    <message>
        <source>Missing new index of entity</source>
        <translation type="vanished">Fehlender neuer Index der Entität</translation>
    </message>
    <message>
        <location filename="../src/entities/block.cpp" line="34"/>
        <location filename="../src/entities/npc.cpp" line="34"/>
        <source>Any</source>
        <translation>Alle</translation>
    </message>
    <message>
        <location filename="../src/entities/destination.cpp" line="35"/>
        <source>Keep the same direction</source>
        <translation>Gleiche Richtung beibehalten</translation>
    </message>
    <message>
        <location filename="../src/entities/crystal_block.cpp" line="34"/>
        <source>Initially lowered</source>
        <translation>Anfangs gesenkt</translation>
    </message>
    <message>
        <location filename="../src/entities/crystal_block.cpp" line="35"/>
        <source>Initially raised</source>
        <translation>Anfangs angehoben</translation>
    </message>
    <message>
        <location filename="../src/entities/npc.cpp" line="37"/>
        <source>Generalized NPC (something)</source>
        <translation>Generalisierter NPC (etwas)</translation>
    </message>
    <message>
        <location filename="../src/entities/npc.cpp" line="38"/>
        <source>Usual NPC (somebody)</source>
        <translation>Üblicher NPC (jemand)</translation>
    </message>
    <message>
        <location filename="../src/entities/stairs.cpp" line="33"/>
        <source>Spiral staircase (going upstairs)</source>
        <translation>Wendeltreppe (nach oben)</translation>
    </message>
    <message>
        <location filename="../src/entities/stairs.cpp" line="34"/>
        <source>Spiral staircase (going downstairs)</source>
        <translation>Wendeltreppe (nach unten)</translation>
    </message>
    <message>
        <location filename="../src/entities/stairs.cpp" line="35"/>
        <source>Straight staircase (going upstairs)</source>
        <translation>Gerade Treppe (nach oben)</translation>
    </message>
    <message>
        <location filename="../src/entities/stairs.cpp" line="36"/>
        <source>Straight staircase (going downstairs)</source>
        <translation>Gerade Treppe (nach unten)</translation>
    </message>
    <message>
        <location filename="../src/entities/stairs.cpp" line="37"/>
        <source>Platform stairs (same map)</source>
        <translation>Podesttreppe (gleiche Karte)</translation>
    </message>
    <message>
        <source>Inside a single floor</source>
        <translation type="vanished">Podesttreppe</translation>
    </message>
    <message>
        <location filename="../src/entities/switch.cpp" line="31"/>
        <source>Walkable</source>
        <translation>Bodenschalter</translation>
    </message>
    <message>
        <location filename="../src/entities/switch.cpp" line="32"/>
        <source>Arrow target</source>
        <translation>Pfeilziel</translation>
    </message>
    <message>
        <location filename="../src/entities/switch.cpp" line="33"/>
        <source>Solid</source>
        <translation>Solide</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::MapScene</name>
    <message>
        <source>This entity is not on the map</source>
        <translation type="vanished">Diese Entität befindet sich nicht auf der Karte</translation>
    </message>
    <message>
        <source>Cannot find added entity</source>
        <translation type="vanished">Hinzugefügte Entität kann nicht gefunden werden</translation>
    </message>
    <message>
        <source>Inconsistent index of entity added</source>
        <translation type="vanished">Inkonsistenter Index der hinzugefügten Entität</translation>
    </message>
    <message>
        <source>Missing entity graphics item</source>
        <translation type="vanished">Fehlendes Entitätsgrafik-Element</translation>
    </message>
    <message>
        <source>Inconsistent index of entity being removed</source>
        <translation type="vanished">Inkonsistenter Index der zu entfernenden Entität</translation>
    </message>
    <message>
        <source>Wrong entity item at this index</source>
        <translation type="vanished">Falsches Entitätselement an diesem Index</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::MapView</name>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="542"/>
        <source>Edit</source>
        <translation>Bearbeiten</translation>
    </message>
    <message>
        <source>Return</source>
        <translation type="vanished">Eingabe</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="551"/>
        <source>Resize</source>
        <translation>Größe ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="552"/>
        <source>R</source>
        <translation>R</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="560"/>
        <location filename="../src/widgets/map_view.cpp" line="742"/>
        <source>Convert to dynamic tile</source>
        <translation>In dynamische Kachel umwandeln</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="567"/>
        <source>Change pattern...</source>
        <translation>Muster ändern...</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="575"/>
        <source>Change pattern of similar tiles...</source>
        <translation>Muster ähnlicher Kacheln ändern...</translation>
    </message>
    <message>
        <source>Add border tiles</source>
        <translation type="vanished">Randkacheln generieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="582"/>
        <source>Generate borders around selection</source>
        <translation>Ränder um Auswahl generieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="583"/>
        <source>Ctrl+B</source>
        <translation>Strg+B</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="593"/>
        <source>One layer up</source>
        <translation>Eine Ebene nach oben</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="594"/>
        <source>+</source>
        <translation>+</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="604"/>
        <source>One layer down</source>
        <translation>Eine Ebene nach unten</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="605"/>
        <source>-</source>
        <translation>-</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="615"/>
        <source>Bring to front</source>
        <translation>In den Vordergrund</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="616"/>
        <source>T</source>
        <translation>T</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="626"/>
        <source>Bring to back</source>
        <translation>In den Hintergrund</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="627"/>
        <source>B</source>
        <translation>B</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="636"/>
        <source>Lock</source>
        <translation>Sperren</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="643"/>
        <source>Unlock</source>
        <translation>Entsperren</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="650"/>
        <source>Delete</source>
        <translation>Löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="657"/>
        <source>Cancel</source>
        <translation>Abbrechen</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="687"/>
        <source>Layer %1</source>
        <translation>Ebene %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="742"/>
        <source>Convert to dynamic tiles</source>
        <translation>In dynamische Kacheln umwandeln</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="745"/>
        <source>Convert to static tile</source>
        <translation>In statische Kachel umwandeln</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="745"/>
        <source>Convert to static tiles</source>
        <translation>In statische Kacheln umwandeln</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="870"/>
        <source>Direction</source>
        <translation>Richtung</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="890"/>
        <location filename="../src/widgets/map_view.cpp" line="898"/>
        <source>Right</source>
        <translation>Rechts</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="891"/>
        <location filename="../src/widgets/map_view.cpp" line="900"/>
        <source>Up</source>
        <translation>Oben</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="892"/>
        <location filename="../src/widgets/map_view.cpp" line="902"/>
        <source>Left</source>
        <translation>Links</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="893"/>
        <location filename="../src/widgets/map_view.cpp" line="904"/>
        <source>Down</source>
        <translation>Unten</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="899"/>
        <source>Right-up</source>
        <translation>Oben-rechts</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="901"/>
        <source>Left-up</source>
        <translation>Oben-links</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="903"/>
        <source>Left-down</source>
        <translation>Unten-links</translation>
    </message>
    <message>
        <location filename="../src/widgets/map_view.cpp" line="905"/>
        <source>Right-down</source>
        <translation>Unten-rechts</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::MovingPatternsState</name>
    <message>
        <source>Move here</source>
        <translation type="obsolete">Hierher verschieben</translation>
    </message>
    <message>
        <source>Duplicate here</source>
        <translation type="obsolete">Hierher duplizieren</translation>
    </message>
    <message>
        <source>Cancel</source>
        <translation type="obsolete">Abbrechen</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::MusicChooser</name>
    <message>
        <location filename="../src/widgets/music_chooser.cpp" line="163"/>
        <source>Play music</source>
        <translation>Musik abspielen</translation>
    </message>
    <message>
        <location filename="../src/widgets/music_chooser.cpp" line="184"/>
        <source>Stop music</source>
        <translation>Musik stoppen</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::NewElementDialog</name>
    <message>
        <location filename="../src/widgets/new_element_dialog.ui" line="14"/>
        <source>New element</source>
        <translation>Neues Element</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_element_dialog.ui" line="56"/>
        <source>Ownership</source>
        <translation>Urheberschaft</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_element_dialog.ui" line="44"/>
        <source>License:</source>
        <translation>Lizenz:</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_element_dialog.ui" line="51"/>
        <location filename="../src/widgets/new_element_dialog.cpp" line="57"/>
        <source>Script name:</source>
        <translation>Skriptname:</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_element_dialog.ui" line="58"/>
        <source>Author:</source>
        <translation>Autor:</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_element_dialog.cpp" line="53"/>
        <source>New GLSL file</source>
        <translation>Neue GLSL-Datei</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_element_dialog.cpp" line="54"/>
        <source>GLSL file name:</source>
        <translation>GLSL-Dateiname:</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_element_dialog.cpp" line="56"/>
        <source>New Lua script</source>
        <translation>Neues Lua-Skript</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_element_dialog.cpp" line="59"/>
        <source>New folder</source>
        <translation>Neuer Ordner</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_element_dialog.cpp" line="60"/>
        <source>Folder name:</source>
        <translation>Ordnername:</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::NewEntityUserPropertyDialog</name>
    <message>
        <location filename="../src/widgets/new_entity_user_property_dialog.ui" line="14"/>
        <source>New user property</source>
        <translation>Neue Benutzereigenschaft</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_entity_user_property_dialog.ui" line="48"/>
        <source>Key:</source>
        <translation>Schlüssel:</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_entity_user_property_dialog.ui" line="58"/>
        <source>Value:</source>
        <translation>Wert:</translation>
    </message>
    <message>
        <source>New property key:</source>
        <translation type="vanished">Schlüssel:</translation>
    </message>
    <message>
        <source>New property value:</source>
        <translation type="vanished">Wert:</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::NewQuestDialog</name>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="17"/>
        <source>Create New Quest</source>
        <translation>Neues Quest erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="66"/>
        <location filename="../src/widgets/new_quest_dialog.ui" line="111"/>
        <source>Quest Title</source>
        <translation>Quest-Titel</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="76"/>
        <source>Enter the title of the new quest.</source>
        <translation>Geben Sie den Titel des neuen Quests ein.</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="153"/>
        <source>Quest Directory</source>
        <translation>Quest-Verzeichnis</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="163"/>
        <source>Choose a location on disk for the new quest.</source>
        <translation>Wählen Sie einen Speicherort auf der Festplatte für das neue Quest.</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="209"/>
        <source>Quest location on disk</source>
        <translation>Speicherort des Quests auf der Festplatte</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="219"/>
        <source>Browse</source>
        <translation>Durchsuchen</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="317"/>
        <source>Initial Quest Contents</source>
        <translation>Initialer Quest-Inhalt</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="327"/>
        <source>Choose the initial set of files for your quest.</source>
        <translation>Wählen Sie den anfänglichen Dateisatz für Ihr Quest.</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="376"/>
        <source>Community Resources</source>
        <translation>Community-Ressourcen</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="392"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Start with default free resources and scripts.&lt;br/&gt;Uses GPL and Creative Commons licenses.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Mit den standardmäßigen freien Ressourcen und Skripten beginnen.&lt;br/&gt;Verwendet GPL- und Creative-Commons-Lizenzen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="443"/>
        <source>Empty Quest</source>
        <translation>Leeres Quest</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="456"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Start from no quest data.&lt;br/&gt;You will have to create data files from scratch.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ohne Questdaten beginnen.&lt;br/&gt;Sie müssen die Datendateien von Grund auf neu erstellen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="519"/>
        <source>Cancel</source>
        <translation>Abbrechen</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.ui" line="549"/>
        <source>Back</source>
        <translation>Zurück</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="237"/>
        <source>OK</source>
        <translation>OK</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="237"/>
        <source>Next</source>
        <translation>Weiter</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="378"/>
        <source>Select quest directory</source>
        <translation>Quest-Verzeichnis auswählen</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="399"/>
        <source>Directory not empty</source>
        <translation>Verzeichnis nicht leer</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog.cpp" line="400"/>
        <source>The quest directory is not empty, are you sure you wish to continue?</source>
        <translation>Das Quest-Verzeichnis ist nicht leer. Sind Sie sicher, dass Sie fortfahren möchten?</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::NewQuestDialogContentsPage</name>
    <message>
        <source>WizardPage</source>
        <translation type="vanished">Assistentenseite</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_contents_page.ui" line="29"/>
        <source>Initial Quest Contents</source>
        <translation>Initialer Quest-Inhalt</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_contents_page.ui" line="36"/>
        <source>Choose the initial set of files for your quest.</source>
        <translation>Wählen Sie den anfänglichen Dateisatz für Ihre Quest.</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_contents_page.ui" line="62"/>
        <source>Community Resources</source>
        <translation>Community-Ressourcen</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_contents_page.ui" line="104"/>
        <source>Empty Quest</source>
        <translation>Leere Quest</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_contents_page.ui" line="78"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Start with default free resources and scripts.&lt;br/&gt;Uses GPL and Creative Commons licenses.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Mit standardmäßigen freien Ressourcen und Skripten starten.&lt;br/&gt;Verwendet GPL- und Creative-Commons-Lizenzen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_contents_page.ui" line="117"/>
        <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Start from no quest data.&lt;br/&gt;You will have to create data files from scratch.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Ohne Questdaten starten.&lt;br/&gt;Sie müssen die Dateien von Grund auf neu erstellen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::NewQuestDialogDirectoryPage</name>
    <message>
        <source>WizardPage</source>
        <translation type="vanished">Assistentenseite</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_directory_page.ui" line="29"/>
        <source>Quest Directory</source>
        <translation>Quest-Verzeichnis</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_directory_page.ui" line="36"/>
        <source>Choose a location on disk for the new quest.</source>
        <translation>Wählen Sie einen Speicherort auf der Festplatte für die neue Quest.</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_directory_page.ui" line="92"/>
        <source>Browse</source>
        <translation>Durchsuchen</translation>
    </message>
    <message>
        <source>Error Message</source>
        <translation type="vanished">Fehlermeldung</translation>
    </message>
    <message>
        <source>Directory not empty</source>
        <translation type="vanished">Verzeichnis nicht leer</translation>
    </message>
    <message>
        <source>The quest directory is not empty, are you sure you wish to continue?</source>
        <translation type="vanished">Das Quest-Verzeichnis ist nicht leer. Sind Sie sicher, dass Sie fortfahren möchten?</translation>
    </message>
    <message>
        <source>Select quest directory</source>
        <translation type="vanished">Quest-Verzeichnis auswählen</translation>
    </message>
    <message>
        <source>A quest already exists in this directory.</source>
        <translation type="vanished">In diesem Verzeichnis existiert bereits eine Quest.</translation>
    </message>
    <message>
        <source>Parent directory does not exist.</source>
        <translation type="vanished">Das übergeordnete Verzeichnis existiert nicht.</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::NewQuestDialogTitlePage</name>
    <message>
        <source>WizardPage</source>
        <translation type="vanished">Assistentenseite</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_title_page.ui" line="29"/>
        <location filename="../src/widgets/new_quest_dialog_title_page.ui" line="68"/>
        <source>Quest Title</source>
        <translation>Quest-Titel</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_quest_dialog_title_page.ui" line="36"/>
        <source>Enter the title of the new quest.</source>
        <translation>Geben Sie den Titel der neuen Quest ein.</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::NewResourceElementDialog</name>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="20"/>
        <source>Create resource</source>
        <translation>Ressource erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="43"/>
        <source>Resource id (filename)</source>
        <translation>Ressourcen-ID (Dateiname)</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="53"/>
        <source>[required]</source>
        <translation>[erforderlich]</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="60"/>
        <source>Description</source>
        <translation>Beschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="67"/>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="102"/>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="116"/>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="130"/>
        <source>[optional]</source>
        <translation>[optional]</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="74"/>
        <source>Create with default code</source>
        <translation>Mit Standardcode erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="86"/>
        <source>Ownership</source>
        <translation>Urheberschaft</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="95"/>
        <source>Author</source>
        <translation>Autor</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="109"/>
        <source>License (data file)</source>
        <translation>Lizenz (Datendatei)</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.ui" line="123"/>
        <source>License (script file)</source>
        <translation>Lizenz (Skriptdatei)</translation>
    </message>
    <message>
        <source>Resource id (filename):</source>
        <translation type="vanished">Ressourcen-ID (Dateiname):</translation>
    </message>
    <message>
        <source>Licence:</source>
        <translation type="vanished">Lizenz:</translation>
    </message>
    <message>
        <source>Author:</source>
        <translation type="vanished">Autor:</translation>
    </message>
    <message>
        <source>Description:</source>
        <translation type="vanished">Beschreibung:</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="48"/>
        <source>New map</source>
        <translation>Neue Karte</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="49"/>
        <source>Map id (filename):</source>
        <translation>Karten-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="56"/>
        <source>New tileset</source>
        <translation>Neues Tileset</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="57"/>
        <source>Tileset id (filename):</source>
        <translation>Tileset-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="62"/>
        <source>New sprite</source>
        <translation>Neues Sprite</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="63"/>
        <source>Sprite id (filename):</source>
        <translation>Sprite-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="68"/>
        <source>New music</source>
        <translation>Neue Musik</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="69"/>
        <source>Music id (filename):</source>
        <translation>Musik-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="74"/>
        <source>New sound</source>
        <translation>Neuer Sound</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="75"/>
        <source>Sound id (filename):</source>
        <translation>Sound-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="80"/>
        <source>New item</source>
        <translation>Neuer Gegenstand</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="81"/>
        <source>Item id (filename):</source>
        <translation>Gegenstands-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="87"/>
        <source>New enemy</source>
        <translation>Neuer Gegner</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="88"/>
        <source>Enemy id (filename):</source>
        <translation>Gegner-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="94"/>
        <source>New custom entity</source>
        <translation>Neine benutzerdefinierte Entität</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="95"/>
        <source>Custom entity id (filename):</source>
        <translation>Benutzerdefinierte Entitäts-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="101"/>
        <source>New language</source>
        <translation>Neue Sprache</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="102"/>
        <source>Language id (filename):</source>
        <translation>Sprach-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="107"/>
        <source>New font</source>
        <translation>Neue Schriftart</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="108"/>
        <source>Font id (filename):</source>
        <translation>Schriftart-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="113"/>
        <source>New shader</source>
        <translation>Neuer Shader</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="114"/>
        <source>Shader id (filename):</source>
        <translation>Shader-ID (Dateiname):</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="129"/>
        <location filename="../src/widgets/new_resource_element_dialog.cpp" line="140"/>
        <source>License</source>
        <translation>Lizenz</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::NewStringDialog</name>
    <message>
        <location filename="../src/widgets/new_string_dialog.ui" line="14"/>
        <source>New string</source>
        <translation>Neuer Text</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_string_dialog.ui" line="51"/>
        <source>New string key:</source>
        <translation>Neuer Textschlüssel:</translation>
    </message>
    <message>
        <location filename="../src/widgets/new_string_dialog.ui" line="61"/>
        <source>New string value:</source>
        <translation>Neuer Textwert:</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::PackageDialog</name>
    <message>
        <location filename="../src/widgets/package_dialog.ui" line="14"/>
        <source>Build Solarus Package</source>
        <translation>Solarus-Paket erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.ui" line="39"/>
        <source>Save quest package to:</source>
        <translation>Quest-Paket speichern unter:</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.ui" line="67"/>
        <source>Browse</source>
        <translation>Durchsuchen</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.ui" line="105"/>
        <source>Building quest package...</source>
        <translation>Quest-Paket wird erstellt...</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.ui" line="138"/>
        <source>Build successful!</source>
        <translation>Erstellung erfolgreich!</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.ui" line="176"/>
        <source>Build failed</source>
        <translation>Erstellung fehlgeschlagen</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.ui" line="210"/>
        <source>Exit Code:</source>
        <translation>Exit-Code:</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.ui" line="217"/>
        <source>?</source>
        <translation>?</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.cpp" line="59"/>
        <source>Build</source>
        <translation>Erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.cpp" line="90"/>
        <source>Starting...
</source>
        <translation>Starte...</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.cpp" line="103"/>
        <source>Crashed</source>
        <translation>Abgestürzt</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.cpp" line="115"/>
        <source>Quest package location:</source>
        <translation>Speicherort des Quest-Pakets:</translation>
    </message>
    <message>
        <location filename="../src/widgets/package_dialog.cpp" line="117"/>
        <source>Solarus Packages (*.solarus)</source>
        <translation>Solarus-Pakete (*.solarus)</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::PatternPickerDialog</name>
    <message>
        <location filename="../src/widgets/pattern_picker_dialog.ui" line="14"/>
        <source>Pick a pattern</source>
        <translation>Ein Muster auswählen</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::Quest</name>
    <message>
        <location filename="../src/quest.cpp" line="289"/>
        <source>Unknown resource type</source>
        <translation>Unbekannter Ressourcentyp</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1198"/>
        <source>Invalid file name: &apos;%1&apos;</source>
        <translation>Ungültiger Dateiname: &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1256"/>
        <source>File &apos;%1&apos; does not exist</source>
        <translation>Die Datei &apos;%1&apos; existiert nicht</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1269"/>
        <source>File &apos;%1&apos; already exists</source>
        <translation>Die Datei &apos;%1&apos; existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1330"/>
        <source>Wrong script name: &apos;%1&apos; (should end with &apos;.lua&apos;)</source>
        <translation>Falscher Skriptname: &apos;%1&apos; (sollte mit &apos;.lua&apos; enden)</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1406"/>
        <source>Cannot create file &apos;%1&apos;</source>
        <translation>Kann Datei &apos;%1&apos; nicht erstellen</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1195"/>
        <source>Empty file name</source>
        <translation>Leerer Dateiname</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="140"/>
        <source>No quest</source>
        <translation>Kein Quest</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="145"/>
        <source>Missing Solarus version in quest.dat</source>
        <translation>Fehlende Solarus-Version in quest.dat</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1292"/>
        <source>File &apos;%1&apos; is not a folder</source>
        <translation>Die Datei &apos;%1&apos; ist kein Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1305"/>
        <source>File &apos;%1&apos; is a folder</source>
        <translation>Die Datei &apos;%1&apos; ist ein Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1455"/>
        <source>Cannot read file &apos;%1&apos;</source>
        <translation>Kann Datei &apos;%1&apos; nicht lesen</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1426"/>
        <location filename="../src/quest.cpp" line="1463"/>
        <source>Cannot write file &apos;%1&apos;</source>
        <translation>Kann Datei &apos;%1&apos; nicht schreiben</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1356"/>
        <source>Wrong GLSL shader file name: &apos;%1&apos; (should end with &apos;.glsl&apos;)</source>
        <translation>Falscher GLSL-Shader-Dateiname: &apos;%1&apos; (sollte mit &apos;.glsl&apos; enden)</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1391"/>
        <source>Wrong image file name: &apos;%1&apos; (should end with &apos;.png&apos;)</source>
        <translation>Falscher Bilddateiname: &apos;%1&apos; (sollte mit &apos;.png&apos; enden)</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1778"/>
        <source>Cannot load image file: &apos;%1&apos;</source>
        <translation>Kann Bilddatei nicht laden: &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1783"/>
        <source>This sprite already exists: &apos;%1&apos;</source>
        <translation>Dieses Sprite existiert bereits: &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1805"/>
        <source>Cannot create folder &apos;%1&apos;: parent folder does not exist</source>
        <translation>Kann Ordner &apos;%1&apos; nicht erstellen: Elternordner existiert nicht</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1811"/>
        <location filename="../src/quest.cpp" line="1848"/>
        <source>Cannot create folder &apos;%1&apos;</source>
        <translation>Kann Ordner &apos;%1&apos; nicht erstellen</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1981"/>
        <source>Resource &apos;%1&apos; already exists</source>
        <translation>Die Ressource &apos;%1&apos; existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1998"/>
        <location filename="../src/quest.cpp" line="2052"/>
        <source>Cannot rename file &apos;%1&apos;</source>
        <translation>Kann Datei &apos;%1&apos; nicht umbenennen</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="2190"/>
        <source>Cannot delete file &apos;%1&apos;</source>
        <translation>Kann Datei &apos;%1&apos; nicht löschen</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="2230"/>
        <source>Cannot delete folder &apos;%1&apos;</source>
        <translation>Kann Ordner &apos;%1&apos; nicht löschen</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="2267"/>
        <source>Failed to delete file &apos;%1&apos;</source>
        <translation>Löschen der Datei &apos;%1&apos; fehlgeschlagen</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="2273"/>
        <source>Failed to delete folder &apos;%1&apos;</source>
        <translation>Löschen des Ordners &apos;%1&apos; fehlgeschlagen</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="2120"/>
        <source>Same source and destination id</source>
        <translation>Quell- und Ziel-ID identisch</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="2127"/>
        <source>A resource with id &apos;%1&apos; already exists</source>
        <translation>Eine Ressource mit der ID &apos;%1&apos; existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="2132"/>
        <location filename="../src/quest.cpp" line="2176"/>
        <source>No such resource: &apos;%1&apos;</source>
        <translation>Ressource nicht vorhanden: &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../src/quest.cpp" line="1233"/>
        <source>File &apos;%1&apos; is not in this quest</source>
        <translation>Die Datei &apos;%1&apos; ist nicht Teil dieses Quests</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::QuestDatabase</name>
    <message>
        <location filename="../src/quest_database.cpp" line="36"/>
        <source>Map</source>
        <comment>resource_type</comment>
        <extracomment>To describe the type of resource itself like: this is a Map.</extracomment>
        <translation>Karte</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="37"/>
        <source>Tileset</source>
        <comment>resource_type</comment>
        <translation>Tileset</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="38"/>
        <source>Sprite</source>
        <comment>resource_type</comment>
        <translation>Sprite</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="39"/>
        <source>Music</source>
        <comment>resource_type</comment>
        <translation>Musik</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="40"/>
        <source>Sound</source>
        <comment>resource_type</comment>
        <translation>Sound</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="41"/>
        <source>Item</source>
        <comment>resource_type</comment>
        <translation>Gegenstand</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="42"/>
        <source>Enemy</source>
        <comment>resource_type</comment>
        <translation>Gegner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="43"/>
        <source>Custom entity</source>
        <comment>resource_type</comment>
        <translation>Benutzerdefinierte Entität</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="44"/>
        <source>Language</source>
        <comment>resource_type</comment>
        <translation>Sprache</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="45"/>
        <source>Font</source>
        <comment>resource_type</comment>
        <translation>Schriftart</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="46"/>
        <source>Shader</source>
        <comment>resource_type</comment>
        <translation>Shader</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="51"/>
        <source>Map</source>
        <comment>resource_element</comment>
        <extracomment>To be used with a specific element id like: Rename Map X.</extracomment>
        <translation>die Karte</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="52"/>
        <source>Tileset</source>
        <comment>resource_element</comment>
        <translation>das Tileset</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="53"/>
        <source>Sprite</source>
        <comment>resource_element</comment>
        <translation>das Sprite</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="54"/>
        <source>Music</source>
        <comment>resource_element</comment>
        <translation>die Musik</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="55"/>
        <source>Sound</source>
        <comment>resource_element</comment>
        <translation>der Sound</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="56"/>
        <source>Item</source>
        <comment>resource_element</comment>
        <translation>der Gegenstand</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="57"/>
        <source>Enemy</source>
        <comment>resource_element</comment>
        <translation>der Gegner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="58"/>
        <source>Custom entity</source>
        <comment>resource_element</comment>
        <translation>die benutzerdefinierte Entität</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="59"/>
        <source>Language</source>
        <comment>resource_element</comment>
        <translation>die Sprache</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="60"/>
        <source>Font</source>
        <comment>resource_element</comment>
        <translation>die Schriftart</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="61"/>
        <source>Shader</source>
        <comment>resource_element</comment>
        <translation>der Shader</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="65"/>
        <source>Maps folder</source>
        <translation>Karten-Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="66"/>
        <source>Tilesets folder</source>
        <translation>Tileset-Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="67"/>
        <source>Sprites folder</source>
        <translation>Sprite-Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="68"/>
        <source>Musics folder</source>
        <translation>Musik-Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="69"/>
        <source>Sounds folder</source>
        <translation>Sound-Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="70"/>
        <source>Items folder</source>
        <translation>Gegenstands-Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="71"/>
        <source>Enemies folder</source>
        <translation>Gegner-Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="72"/>
        <source>Custom entities folder</source>
        <translation>Ordner für benutzerdefinierte Entitäten</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="73"/>
        <source>Languages folder</source>
        <translation>Sprach-Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="74"/>
        <source>Fonts folder</source>
        <translation>Schriftarten-Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="75"/>
        <source>Shaders folder</source>
        <translation>Shader-Ordner</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="79"/>
        <source>New map...</source>
        <translation>Neue Karte...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="80"/>
        <source>New tileset...</source>
        <translation>Neues Tileset...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="81"/>
        <source>New sprite...</source>
        <translation>Neues Sprite...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="82"/>
        <source>New music...</source>
        <translation>Neue Musik...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="83"/>
        <source>New sound...</source>
        <translation>Neuer Sound...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="84"/>
        <source>New item...</source>
        <translation>Neuer Gegenstand...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="85"/>
        <source>New enemy breed...</source>
        <translation>Neue Gegnerrasse...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="86"/>
        <source>New custom entity model...</source>
        <translation>Neues Modell für benutzerdefinierte Entität...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="87"/>
        <source>New language...</source>
        <translation>Neue Sprache...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="88"/>
        <source>New font...</source>
        <translation>Neue Schriftart...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="89"/>
        <source>New shader...</source>
        <translation>Neuer Shader...</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="125"/>
        <source>No quest</source>
        <translation>Kein Quest</translation>
    </message>
    <message>
        <location filename="../src/quest_database.cpp" line="130"/>
        <source>Cannot write file &apos;%1&apos;</source>
        <translation>Kann Datei &apos;%1&apos; nicht schreiben</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::QuestFilesModel</name>
    <message>
        <source>Resource</source>
        <translation type="vanished">Ressource</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="369"/>
        <source>Description</source>
        <translation>Beschreibung</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="366"/>
        <source>File</source>
        <translation>Datei</translation>
    </message>
    <message>
        <source>Resource description</source>
        <translation type="vanished">Ressourcenbeschreibung</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="372"/>
        <source>Type</source>
        <translation>Typ</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="375"/>
        <source>Author</source>
        <translation>Autor</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="378"/>
        <source>License</source>
        <translation>Lizenz</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="598"/>
        <source>Quest</source>
        <translation>Quest</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="603"/>
        <source>Main Lua script</source>
        <translation>Haupt-Lua-Skript</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="617"/>
        <source>Dialogs file</source>
        <translation>Dialogdatei</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="621"/>
        <source>Strings file</source>
        <translation>Textdatei</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="629"/>
        <source>Map script</source>
        <translation>Kartenskript</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="632"/>
        <source>Script</source>
        <translation>Skript</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="636"/>
        <source>GLSL shader code</source>
        <translation>GLSL-Shadercode</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="644"/>
        <source>Tileset tiles image</source>
        <translation>Tileset-Kachelbild</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="648"/>
        <source>Tileset sprites image</source>
        <translation>Tileset-Spritebild</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="651"/>
        <source>Image</source>
        <translation>Bild</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="656"/>
        <source>Data file</source>
        <translation>Datendatei</translation>
    </message>
    <message>
        <source>Lua script</source>
        <translation type="vanished">Lua-Skript</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="785"/>
        <source>%1 (file not found)</source>
        <translation>%1 (Datei nicht gefunden)</translation>
    </message>
    <message>
        <location filename="../src/quest_files_model.cpp" line="795"/>
        <source>%1 (not in the quest)</source>
        <translation>%1 (nicht im Quest enthalten)</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::QuestProperties</name>
    <message>
        <location filename="../src/quest_properties.cpp" line="79"/>
        <source>Cannot open file &apos;%1&apos;</source>
        <translation>Kann Datei &apos;%1&apos; nicht öffnen</translation>
    </message>
    <message>
        <location filename="../src/quest_properties.cpp" line="90"/>
        <source>No quest</source>
        <translation>Kein Quest</translation>
    </message>
    <message>
        <location filename="../src/quest_properties.cpp" line="95"/>
        <source>Cannot write file &apos;%1&apos;</source>
        <translation>Kann Datei &apos;%1&apos; nicht schreiben</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::QuestPropertiesEditor</name>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="74"/>
        <source>Quest information</source>
        <translation>Quest-Informationen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="105"/>
        <source>Solarus version</source>
        <translation>Solarus-Version</translation>
    </message>
    <message>
        <source>Version of the engine your data files are compatible with</source>
        <translation type="vanished">Version der Engine, mit der Ihre Datendateien kompatibel sind</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="124"/>
        <source>Write directory</source>
        <translation>Schreibverzeichnis</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="148"/>
        <source>your_quest_title</source>
        <translation>ihr_quest_titel</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="155"/>
        <source>Folder where to write savegames, relative to &quot;$HOME/.solarus/&quot;.
Must identify your quest to avoid confusion with other quests.</source>
        <translation>Ordner zum Schreiben von Spielständen, relativ zu &quot;$HOME/.solarus/&quot;.
Muss Ihr Quest identifizieren, um Verwechslungen mit anderen Quests zu vermeiden.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="173"/>
        <source>Quest title</source>
        <translation>Quest-Titel</translation>
    </message>
    <message>
        <source>Yout Quest Title</source>
        <translation type="vanished">Ihr Quest-Titel</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="197"/>
        <source>Your Quest Title</source>
        <translation>Ihr Quest-Titel</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="204"/>
        <source>The name of your quest.</source>
        <translation>Der Name Ihres Quests.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="218"/>
        <source>Summary</source>
        <translation>Zusammenfassung</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="245"/>
        <source>One line describing your quest.</source>
        <translation>Eine Zeile, die Ihr Quest beschreibt.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="259"/>
        <source>Description</source>
        <translation>Beschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="319"/>
        <source>Author</source>
        <translation>Autor</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="346"/>
        <source>People who develop this quest.</source>
        <translation>Personen, die dieses Quest entwickeln.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="360"/>
        <source>Quest version</source>
        <translation>Quest-Version</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="384"/>
        <source>0.0.1</source>
        <translation>0.0.1</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="391"/>
        <source>Current release of your quest.</source>
        <translation>Aktuelle Version Ihres Quests.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="400"/>
        <source>Initial release date</source>
        <translation>Datum der Erstveröffentlichung</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="441"/>
        <location filename="../src/widgets/quest_properties_editor.ui" line="554"/>
        <source>None</source>
        <translation>Keine</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="499"/>
        <source>Status and date of the initial release.</source>
        <translation>Status und Datum der Erstveröffentlichung.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="513"/>
        <source>Latest release date</source>
        <translation>Datum der letzten Veröffentlichung</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="612"/>
        <source>Status and date of the current latest release.</source>
        <translation>Status und Datum der aktuellen letzten Version.</translation>
    </message>
    <message>
        <source>Release date</source>
        <translation type="vanished">Veröffentlichungsdatum</translation>
    </message>
    <message>
        <source>In progress</source>
        <translation type="vanished">In Bearbeitung</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="464"/>
        <location filename="../src/widgets/quest_properties_editor.ui" line="577"/>
        <source>Released</source>
        <translation>Veröffentlicht am</translation>
    </message>
    <message>
        <source>Status and date of the current release.</source>
        <translation type="vanished">Status und Datum der aktuellen Version.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="626"/>
        <source>Website</source>
        <translation>Webseite</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="650"/>
        <source>https://www.example.com</source>
        <translation>https://www.example.com</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="657"/>
        <source>Official website of the quest.</source>
        <translation>Offizielle Webseite des Quests.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="666"/>
        <source>License</source>
        <translation>Lizenz</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="690"/>
        <source>GPL v3</source>
        <translation>GPL v3</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="697"/>
        <source>License of your quest.</source>
        <translation>Lizenz Ihres Quests.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="723"/>
        <source>en,fr,es</source>
        <translation>en,fr,es</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="730"/>
        <source>The languages your quest supports. Use standard ISO 639-1 codes, separated by a comma (&quot;,&quot;).</source>
        <translation>Die Sprachen, die Ihr Quest unterstützt. Verwenden Sie standardisierte ISO-639-1-Codes, getrennt durch Kommas (&quot;,&quot;).</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="742"/>
        <source>Languages</source>
        <translation>Sprachen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="749"/>
        <source>Number of players</source>
        <translation>Spieleranzahl</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="803"/>
        <source>to</source>
        <translation>bis</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="841"/>
        <source>Minimum and maximum number of players who can play together your quest.</source>
        <translation>Minimale und maximale Anzahl von Spielern, die gemeinsam Ihr Quest spielen können.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="853"/>
        <source>Genres</source>
        <translation>Genres</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="877"/>
        <source>Action/Adventure,RPG,FPS</source>
        <translation>Action/Adventure,RPG,FPS</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="884"/>
        <source>How your quest could be classified. Use English genre names, separated by a comma (&quot;,&quot;).</source>
        <translation>Wie Ihr Quest klassifiziert werden könnte. Verwenden Sie englische Genre-Namen, getrennt durch Kommas (&quot;,&quot;).</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="907"/>
        <source>Video</source>
        <translation>Video</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="930"/>
        <source>Video options</source>
        <translation>Videooptionen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="954"/>
        <source>Smooth camera scrolling</source>
        <translation>Sanftes Kamerascrolling</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="961"/>
        <source>Enables subpixel smoothing of camera scrolling movement.</source>
        <translation>Aktiviert die Unterpixel-Glättung der Kamerascrollbewegung.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="987"/>
        <source>Synchronize update rate with video</source>
        <translation>Aktualisierungsrate mit Video synchronisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="994"/>
        <source>Keeps the main loop update rate the same as the video refresh rate.</source>
        <translation>Hält die Aktualisierungsrate der Hauptschleife synchron mit der Bildwiederholfrequenz des Videos.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="305"/>
        <source>A more detailed description of your quest.</source>
        <translation>Eine detailliertere Beschreibung Ihres Quests.</translation>
    </message>
    <message>
        <source>Quest size</source>
        <translation type="vanished">Quest-Größe</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="1106"/>
        <source>Size of the logical game area (before any scaling).
This will be the visible space of the current map.</source>
        <translation>Größe des logischen Spielbereichs (vor jeder Skalierung).
Dies ist der sichtbare Bereich der aktuellen Karte.</translation>
    </message>
    <message>
        <source>Window title</source>
        <translation type="vanished">Fenstertitel</translation>
    </message>
    <message>
        <source>Usually the title of your game.</source>
        <translation type="vanished">Normalerweise der Titel Ihres Spiels.</translation>
    </message>
    <message>
        <source>Directory where your quest will write its savegames and setting files</source>
        <translation type="vanished">Verzeichnis, in das Ihr Quest seine Spielstände und Konfigurationsdateien schreibt</translation>
    </message>
    <message>
        <source>Title bar</source>
        <translation type="vanished">Titelleiste</translation>
    </message>
    <message>
        <source>Title of the window</source>
        <translation type="vanished">Titel des Fensters</translation>
    </message>
    <message>
        <source>Folder where to write savegames, relative to &quot;$HOME/.solarus/&quot;.
Should identify your quest to avoid confusion with other quests.</source>
        <translation type="vanished">Ordner zum Schreiben von Spielständen, relativ zu &quot;$HOME/.solarus/&quot;.
Sollte Ihr Quest identifizieren, um Verwechslungen mit anderen Quests zu vermeiden.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="1008"/>
        <source>Normal quest size</source>
        <translation>Normale Quest-Größe</translation>
    </message>
    <message>
        <source>Size of the logical game area (before any scaling).
This is the visible space of the current map.</source>
        <translation type="vanished">Größe des logischen Spielbereichs (vor jeder Skalierung).</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="1124"/>
        <source>Minimum quest size</source>
        <translation>Minimale Quest-Größe</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="1222"/>
        <location filename="../src/widgets/quest_properties_editor.ui" line="1334"/>
        <source>Only useful to support a range of logical sizes.</source>
        <translation>Nur nützlich, um eine Reihe von logischen Größen zu unterstützen.</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="1236"/>
        <source>Maximum quest size</source>
        <translation>Maximale Quest-Größe</translation>
    </message>
    <message>
        <source>Usual size of the game screen in pixels</source>
        <translation type="vanished">Übliche Größe des Spielbildschirms in Pixeln</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.ui" line="1065"/>
        <location filename="../src/widgets/quest_properties_editor.ui" line="1181"/>
        <location filename="../src/widgets/quest_properties_editor.ui" line="1293"/>
        <source>x</source>
        <translation>x</translation>
    </message>
    <message>
        <source>Minimum size of the game screen in pixels</source>
        <translation type="vanished">Minimale Größe des Spielbildschirms in Pixeln</translation>
    </message>
    <message>
        <source>Maximum size of the game screen in pixels</source>
        <translation type="vanished">Maximale Größe des Spielbildschirms in Pixeln</translation>
    </message>
    <message>
        <source># Write directory #
Directory where your quest will write its savegames and setting files.
It will be a subdirectory of &apos;$HOME/.solarus/&apos;, automatically created by the engine. 
Its name should identify your quest, to avoid confusion with other Solarus quests that might also be installed on the user&apos;s machine. 
You must define it before you can use savegames or setting files.

# Title bar #
Title of the window. You should probably put the title of your game here.
</source>
        <translation type="vanished"># Schreibverzeichnis #
Verzeichnis, in das Ihr Quest seine Spielstände und Konfigurationsdateien schreibt.
Es wird ein Unterverzeichnis von &apos;$HOME/.solarus/&apos; sein, das automatisch von der Engine erstellt wird.
Sein Name sollte Ihr Quest identifizieren, um Verwechslungen mit anderen Solarus-Quests zu vermeiden, die ebenfalls auf dem Benutzerrechner installiert sein könnten.
Sie müssen es definieren, bevor Sie Spielstände oder Konfigurationsdateien verwenden können.

# Titelleiste #
Titel des Fensters. Sie sollten hier wahrscheinlich den Titel Ihres Spiels einfügen.
</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="64"/>
        <source>Change write directory</source>
        <translation>Schreibverzeichnis ändern</translation>
    </message>
    <message>
        <source>Change title bar</source>
        <translation type="vanished">Titelleiste ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="94"/>
        <source>Change title</source>
        <translation>Titel ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="123"/>
        <source>Change summary</source>
        <translation>Zusammenfassung ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="149"/>
        <source>Change detailed description</source>
        <translation>Detailbeschreibung ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="175"/>
        <source>Change author</source>
        <translation>Autor ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="201"/>
        <source>Change quest version</source>
        <translation>Quest-Version ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="227"/>
        <source>Change release date</source>
        <translation>Veröffentlichungsdatum ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="253"/>
        <source>Change website</source>
        <translation>Webseite ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="280"/>
        <source>Change normal size</source>
        <translation>Normalgröße ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="310"/>
        <source>Change minimum size</source>
        <translation>Mindestgröße ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="354"/>
        <source>Change maximum size</source>
        <translation>Maximalgröße ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="398"/>
        <source>Set subpixel camera</source>
        <translation>Unterpixel-Kamera einstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="425"/>
        <source>Set dynamic timestep</source>
        <translation>Dynamischen Zeitschritt einstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="452"/>
        <source>Change initial release date</source>
        <translation>Datum der Erstveröffentlichung ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="480"/>
        <source>Change license</source>
        <translation>Lizenz ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="510"/>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="540"/>
        <source>Change maximum players</source>
        <translation>Maximale Spieleranzahl ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="570"/>
        <source>Change languages</source>
        <translation>Sprachen ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="600"/>
        <source>Change genres</source>
        <translation>Genres ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="665"/>
        <source>Quest properties</source>
        <translation>Quest-Eigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_properties_editor.cpp" line="668"/>
        <source>Quest properties have been modified. Save changes?</source>
        <translation>Quest-Eigenschaften wurden geändert. Änderungen speichern?</translation>
    </message>
    <message>
        <source>Quest properties has been modified. Save changes?</source>
        <translation type="vanished">Quest-Eigenschaften wurden geändert. Änderungen speichern?</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::QuestResources</name>
    <message>
        <source>Map</source>
        <comment>resource_type</comment>
        <extracomment>To describe the type of resource itself like: New Map.</extracomment>
        <translation type="vanished">Karte</translation>
    </message>
    <message>
        <source>Tileset</source>
        <comment>resource_type</comment>
        <translation type="vanished">Tileset</translation>
    </message>
    <message>
        <source>Sprite</source>
        <comment>resource_type</comment>
        <translation type="vanished">Sprite</translation>
    </message>
    <message>
        <source>Music</source>
        <comment>resource_type</comment>
        <translation type="vanished">Musik</translation>
    </message>
    <message>
        <source>Sound</source>
        <comment>resource_type</comment>
        <translation type="vanished">Klang</translation>
    </message>
    <message>
        <source>Item</source>
        <comment>resource_type</comment>
        <translation type="vanished">Gegenstand</translation>
    </message>
    <message>
        <source>Enemy</source>
        <comment>resource_type</comment>
        <translation type="vanished">Feind</translation>
    </message>
    <message>
        <source>Custom entity</source>
        <comment>resource_type</comment>
        <translation type="vanished">Benutzerdefinierte Entität</translation>
    </message>
    <message>
        <source>Language</source>
        <comment>resource_type</comment>
        <translation type="vanished">Sprache</translation>
    </message>
    <message>
        <source>Font</source>
        <comment>resource_type</comment>
        <translation type="vanished">Schriftart</translation>
    </message>
    <message>
        <source>Map</source>
        <comment>resource_element</comment>
        <extracomment>To be used with a specific element id like: Rename Map X.</extracomment>
        <translation type="vanished">die Karte</translation>
    </message>
    <message>
        <source>Tileset</source>
        <comment>resource_element</comment>
        <translation type="vanished">das Tileset</translation>
    </message>
    <message>
        <source>Sprite</source>
        <comment>resource_element</comment>
        <translation type="vanished">der Sprite</translation>
    </message>
    <message>
        <source>Music</source>
        <comment>resource_element</comment>
        <translation type="vanished">die Musik</translation>
    </message>
    <message>
        <source>Sound</source>
        <comment>resource_element</comment>
        <translation type="vanished">der Klang</translation>
    </message>
    <message>
        <source>Item</source>
        <comment>resource_element</comment>
        <translation type="vanished">der Gegenstand</translation>
    </message>
    <message>
        <source>Enemy</source>
        <comment>resource_element</comment>
        <translation type="vanished">der Feind</translation>
    </message>
    <message>
        <source>Custom entity</source>
        <comment>resource_element</comment>
        <translation type="vanished">die benutzerdefinierte Entität</translation>
    </message>
    <message>
        <source>Language</source>
        <comment>resource_element</comment>
        <translation type="vanished">die Sprache</translation>
    </message>
    <message>
        <source>Font</source>
        <comment>resource_element</comment>
        <translation type="vanished">die Schriftart</translation>
    </message>
    <message>
        <source>Map folder</source>
        <translation type="vanished">Karten-Ordner</translation>
    </message>
    <message>
        <source>Tileset folder</source>
        <translation type="vanished">Tileset-Ordner</translation>
    </message>
    <message>
        <source>Sprite folder</source>
        <translation type="vanished">Sprite-Ordner</translation>
    </message>
    <message>
        <source>Music folder</source>
        <translation type="vanished">Musik-Ordner</translation>
    </message>
    <message>
        <source>Sound folder</source>
        <translation type="vanished">Klang-Ordner</translation>
    </message>
    <message>
        <source>Item folder</source>
        <translation type="vanished">Gegenstands-Ordner</translation>
    </message>
    <message>
        <source>Enemy folder</source>
        <translation type="vanished">Feinde-Ordner</translation>
    </message>
    <message>
        <source>Custom entity folder</source>
        <translation type="vanished">Ordner für benutzerdefinierte Entitäten</translation>
    </message>
    <message>
        <source>Language folder</source>
        <translation type="vanished">Sprachen-Ordner</translation>
    </message>
    <message>
        <source>Font folder</source>
        <translation type="vanished">Schriftarten-Ordner</translation>
    </message>
    <message>
        <source>New map...</source>
        <translation type="vanished">Neue Karte...</translation>
    </message>
    <message>
        <source>New tileset...</source>
        <translation type="vanished">Neues Tileset...</translation>
    </message>
    <message>
        <source>New sprite...</source>
        <translation type="vanished">Neuer Sprite...</translation>
    </message>
    <message>
        <source>New music...</source>
        <translation type="vanished">Neue Musik...</translation>
    </message>
    <message>
        <source>New sound...</source>
        <translation type="vanished">Neuer Klang...</translation>
    </message>
    <message>
        <source>New item...</source>
        <translation type="vanished">Neuer Gegenstand...</translation>
    </message>
    <message>
        <source>New enemy breed...</source>
        <translation type="vanished">Neue Feindrasse...</translation>
    </message>
    <message>
        <source>New custom entity model...</source>
        <translation type="vanished">Neues Modell für benutzerdefinierte Entität...</translation>
    </message>
    <message>
        <source>New language...</source>
        <translation type="vanished">Neue Sprache...</translation>
    </message>
    <message>
        <source>New font...</source>
        <translation type="vanished">Neue Schriftart...</translation>
    </message>
    <message>
        <source>No quest</source>
        <translation type="vanished">Kein Quest</translation>
    </message>
    <message>
        <source>Cannot write file &apos;%1&apos;</source>
        <translation type="vanished">Kann Datei &apos;%1&apos; nicht schreiben</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::QuestRunner</name>
    <message>
        <source>Failed to run quest</source>
        <translation type="vanished">Ausführung des Quests fehlgeschlagen</translation>
    </message>
    <message>
        <source>Cannot start quest process: no program name</source>
        <translation type="vanished">Quest-Prozess kann nicht gestartet werden: kein Programmname</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::QuestTreeView</name>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="464"/>
        <source>New folder...</source>
        <translation>Neuer Ordner...</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="472"/>
        <source>New script...</source>
        <translation>Neues Skript...</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="67"/>
        <location filename="../src/widgets/quest_tree_view.cpp" line="550"/>
        <source>Open</source>
        <translation>Öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="61"/>
        <location filename="../src/widgets/quest_tree_view.cpp" line="509"/>
        <location filename="../src/widgets/quest_tree_view.cpp" line="517"/>
        <source>Play</source>
        <translation>Abspielen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="571"/>
        <source>Open Script</source>
        <translation>Skript öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="582"/>
        <source>Open Dialogs</source>
        <translation>Dialoge öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="588"/>
        <source>Open Strings</source>
        <translation>Texte öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="74"/>
        <source>Rename...</source>
        <translation>Umbenennen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="692"/>
        <source>Change description...</source>
        <translation>Beschreibung ändern...</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="82"/>
        <source>Delete...</source>
        <translation>Löschen...</translation>
    </message>
    <message>
        <source>Return</source>
        <translation type="vanished">Eingabetaste</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="75"/>
        <source>F2</source>
        <translation>F2</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="91"/>
        <source>F6</source>
        <translation>F6</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="411"/>
        <source>Add to quest as %1...</source>
        <translation>Als %1 zum Quest hinzufügen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="435"/>
        <source>New sprite from image...</source>
        <translation>Neuen Sprite aus Bild...</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="449"/>
        <source>New GLSL file...</source>
        <translation>Neue GLSL-Datei...</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="505"/>
        <source>Stop</source>
        <translation>Stopp</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="633"/>
        <source>Open Properties</source>
        <translation>Eigenschaften öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="641"/>
        <source>Explore folder</source>
        <translation>Ordner durchsuchen</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="90"/>
        <source>Author and license...</source>
        <translation>Autor und Lizenz...</translation>
    </message>
    <message>
        <source>New folder</source>
        <translation type="vanished">Neuer Ordner</translation>
    </message>
    <message>
        <source>Folder name:</source>
        <translation type="vanished">Ordnername:</translation>
    </message>
    <message>
        <source>New Lua script</source>
        <translation type="vanished">Neues Lua-Skript</translation>
    </message>
    <message>
        <source>File name:</source>
        <translation type="vanished">Dateiname:</translation>
    </message>
    <message>
        <source>New GLSL file</source>
        <translation type="vanished">Neue GLSL-Datei</translation>
    </message>
    <message>
        <source>Rename resource</source>
        <translation type="vanished">Ressource umbenennen</translation>
    </message>
    <message>
        <source>New id for %1 &apos;%2&apos;:</source>
        <translation type="vanished">Neue ID für %1 &apos;%2&apos;:</translation>
    </message>
    <message>
        <source>Rename file</source>
        <translation type="vanished">Datei umbenennen</translation>
    </message>
    <message>
        <source>New name for file &apos;%1&apos;:</source>
        <translation type="vanished">Neuer Name für Datei &apos;%1&apos;:</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="1113"/>
        <source>Change description</source>
        <translation>Beschreibung ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="1114"/>
        <source>New description for %1 &apos;%2&apos;:</source>
        <translation>Neue Beschreibung für %1 &apos;%2&apos;:</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="1151"/>
        <source>File information for &apos;%1&apos;</source>
        <translation>Dateiinformationen für &apos;%1&apos;</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="1153"/>
        <source>File information for %1 selected items</source>
        <translation>Dateiinformationen für %1 ausgewählte Elemente</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="1234"/>
        <source>Do you really want to delete &apos;%1&apos;?</source>
        <translation>Möchten Sie &apos;%1&apos; wirklich löschen?</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="1235"/>
        <source>Do you really want to delete these %1 items?</source>
        <translation>Möchten Sie diese %1 Elemente wirklich löschen?</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="1237"/>
        <source>Delete confirmation</source>
        <translation>Löschbestätigung</translation>
    </message>
    <message>
        <source>Do you really want to delete %1 &apos;%2&apos;?</source>
        <translation type="vanished">Möchten Sie %1 &apos;%2&apos; wirklich löschen?</translation>
    </message>
    <message>
        <source>Folder is not empty</source>
        <translation type="vanished">Ordner ist nicht leer</translation>
    </message>
    <message>
        <source>Do you really want to delete folder &apos;%1&apos;?</source>
        <translation type="vanished">Möchten Sie den Ordner &apos;%1&apos; wirklich löschen?</translation>
    </message>
    <message>
        <source>Do you really want to delete file &apos;%1&apos;?</source>
        <translation type="vanished">Möchten Sie die Datei &apos;%1&apos; wirklich löschen?</translation>
    </message>
    <message>
        <location filename="../src/widgets/quest_tree_view.cpp" line="794" />
        <source>No tileset present. Create a tileset before creating a new map.</source>
        <translation>Kein Tileset vorhanden. Erstellen Sie ein Tileset, bevor Sie eine neue Karte erstellen.</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::SettingsDialog</name>
    <message>
        <source>Settings</source>
        <translation type="vanished">Einstellungen</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="14"/>
        <source>Options</source>
        <translation>Optionen</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="30"/>
        <source>General</source>
        <translation>Allgemein</translation>
    </message>
    <message>
        <source>Directory</source>
        <translation type="vanished">Verzeichnis</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="114"/>
        <source>Files</source>
        <translation>Dateien</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="134"/>
        <source>Working directory:</source>
        <translation>Arbeitsverzeichnis:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="144"/>
        <source>Browse...</source>
        <translation>Durchsuchen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="153"/>
        <source>Restore open tabs at startup</source>
        <translation>Geöffnete Tabs beim Start wiederherstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="169"/>
        <source>Running</source>
        <translation>Ausführung</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="189"/>
        <source>Save modified files before running:</source>
        <translation>Geänderte Dateien vor dem Start speichern:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="197"/>
        <source>Ask</source>
        <translation>Nachfragen</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="202"/>
        <source>Yes</source>
        <translation>Ja</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="207"/>
        <source>No</source>
        <translation>Nein</translation>
    </message>
    <message>
        <source>No audio</source>
        <translation type="vanished">Kein Ton</translation>
    </message>
    <message>
        <source>Video acceleration</source>
        <translation type="vanished">Video-Beschleunigung</translation>
    </message>
    <message>
        <source>Show console (only needed on Windows)</source>
        <translation type="vanished">Konsole anzeigen (nur unter Windows nötig)</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="257"/>
        <source>Quest size:</source>
        <translation>Quest-Größe:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="269"/>
        <source>Force Software Rendering</source>
        <translation>Software-Rendering erzwingen</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="276"/>
        <source>Suspend when unfocused</source>
        <translation>Anhalten bei Inaktivität</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="399"/>
        <source>Tabulation</source>
        <translation>Tab</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="405"/>
        <source>Length:</source>
        <translation>Länge:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="438"/>
        <source>Replace by space</source>
        <translation>Durch Leerzeichen ersetzen</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="467"/>
        <source>External Editor</source>
        <translation>Externer Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="479"/>
        <source>Command:</source>
        <translation>Befehl:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="489"/>
        <source>executable %f %p</source>
        <translation>ausführbare Datei %f %p</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="508"/>
        <source>...</source>
        <translation>...</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="564"/>
        <location filename="../src/widgets/settings_dialog.ui" line="698"/>
        <location filename="../src/widgets/settings_dialog.ui" line="782"/>
        <location filename="../src/widgets/settings_dialog.ui" line="955"/>
        <location filename="../src/widgets/settings_dialog.ui" line="1133"/>
        <source>Default zoom:</source>
        <translation>Standard-Zoom:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="589"/>
        <location filename="../src/widgets/settings_dialog.ui" line="807"/>
        <location filename="../src/widgets/settings_dialog.ui" line="1158"/>
        <source>Grid:</source>
        <translation>Raster:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="612"/>
        <location filename="../src/widgets/settings_dialog.ui" line="858"/>
        <location filename="../src/widgets/settings_dialog.ui" line="1015"/>
        <location filename="../src/widgets/settings_dialog.ui" line="1199"/>
        <source>Show at opening</source>
        <translation>Beim Öffnen anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="629"/>
        <location filename="../src/widgets/settings_dialog.ui" line="881"/>
        <location filename="../src/widgets/settings_dialog.ui" line="1216"/>
        <source>Default size:</source>
        <translation>Standardgröße:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="636"/>
        <location filename="../src/widgets/settings_dialog.ui" line="888"/>
        <location filename="../src/widgets/settings_dialog.ui" line="1223"/>
        <source>Style:</source>
        <translation>Stil:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="643"/>
        <location filename="../src/widgets/settings_dialog.ui" line="895"/>
        <location filename="../src/widgets/settings_dialog.ui" line="1022"/>
        <location filename="../src/widgets/settings_dialog.ui" line="1230"/>
        <source>Color:</source>
        <translation>Farbe:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="692"/>
        <source>Tileset graphics view</source>
        <translation>Tileset-Grafikansicht</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="738"/>
        <source>Sprite editor</source>
        <translation>Sprite-Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="556"/>
        <location filename="../src/widgets/settings_dialog.ui" line="762"/>
        <source>Main graphics view</source>
        <translation>Hauptgrafikansicht</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="54"/>
        <source>Appearance</source>
        <translation>Erscheinungsbild</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="60"/>
        <source>Theme:</source>
        <translation>Thema:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="74"/>
        <source>Automatic</source>
        <translation>Automatisch</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="79"/>
        <source>Light mode</source>
        <translation>Heller Modus</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="84"/>
        <source>Dark mode</source>
        <translation>Dunkler Modus</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="230"/>
        <source>Audio</source>
        <translation>Audio</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="902"/>
        <source>Auto detect size</source>
        <translation>Größe automatisch erkennen</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="935"/>
        <source>Previewer graphics view</source>
        <translation>Vorschau-Grafikansicht</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="980"/>
        <source>Origin:</source>
        <translation>Ursprung:</translation>
    </message>
    <message>
        <source>x</source>
        <translation type="vanished">x</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="300"/>
        <source>Text editor</source>
        <translation>Texteditor</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="324"/>
        <source>Font</source>
        <translation>Schriftart</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="330"/>
        <source>Family:</source>
        <translation>Familie:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="376"/>
        <source>Size:</source>
        <translation>Größe:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="532"/>
        <source>Map editor</source>
        <translation>Karteneditor</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="1089"/>
        <source>Tileset editor</source>
        <translation>Tileset-Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.ui" line="1113"/>
        <source>Graphics view</source>
        <translation>Grafikansicht</translation>
    </message>
    <message>
        <source>Background color:</source>
        <translation type="vanished">Hintergrundfarbe:</translation>
    </message>
    <message>
        <source>Default grid size:</source>
        <translation type="vanished">Standard-Rastergröße:</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.cpp" line="113"/>
        <source>Select external editor</source>
        <translation>Externen Editor auswählen</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.cpp" line="191"/>
        <source>Restore default settings</source>
        <translation>Standardeinstellungen wiederherstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.cpp" line="192"/>
        <source>Do you really want to restore default settings?</source>
        <translation>Möchten Sie die Standardeinstellungen wirklich wiederherstellen?</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.cpp" line="360"/>
        <source>Working directory</source>
        <translation>Arbeitsverzeichnis</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.cpp" line="1000"/>
        <source>25 %</source>
        <translation>25 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.cpp" line="1001"/>
        <source>50 %</source>
        <translation>50 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.cpp" line="1002"/>
        <source>100 %</source>
        <translation>100 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.cpp" line="1003"/>
        <source>200 %</source>
        <translation>200 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/settings_dialog.cpp" line="1004"/>
        <source>400 %</source>
        <translation>400 %</translation>
    </message>
    <message>
        <source>Select background color</source>
        <translation type="vanished">Hintergrundfarbe auswählen</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ShaderEditor</name>
    <message>
        <source>Shader properties</source>
        <translation type="vanished">Shader-Eigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="87"/>
        <source>Shader id</source>
        <translation>Shader-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="106"/>
        <source>Filename of the shader program (without extension)</source>
        <translation>Dateiname des Shader-Programms (ohne Erweiterung)</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="122"/>
        <location filename="../src/widgets/shader_editor.ui" line="138"/>
        <source>Description</source>
        <translation>Beschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="135"/>
        <source>User-friendly description to show in the editor</source>
        <translation>Benutzerfreundliche Beschreibung zur Anzeige im Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="154"/>
        <location filename="../src/widgets/shader_editor.cpp" line="69"/>
        <source>Scaling factor</source>
        <translation>Skalierungsfaktor</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="183"/>
        <source>Preview settings</source>
        <translation>Vorschau-Einstellungen</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="221"/>
        <source>Preview mode</source>
        <translation>Vorschaumodus</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="254"/>
        <source>Picture</source>
        <translation>Bild</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="268"/>
        <source>Map</source>
        <translation>Karte</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="279"/>
        <source>Sprite</source>
        <translation>Sprite</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="366"/>
        <source>Open a PNG file</source>
        <translation>PNG-Datei öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="492"/>
        <source>Animation</source>
        <translation>Animation</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="509"/>
        <source>Direction</source>
        <translation>Richtung</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="627"/>
        <source>Vertex shader</source>
        <translation>Vertex-Shader</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="677"/>
        <source>Use a vertex shader</source>
        <translation>Vertex-Shader verwenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="748"/>
        <source>New vertex shader file</source>
        <translation>Neue Vertex-Shader-Datei</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="790"/>
        <source>Save vertex shader file</source>
        <translation>Vertex-Shader-Datei speichern</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="777"/>
        <source>Open vertex shader file</source>
        <translation>Vertex-Shader-Datei öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="845"/>
        <source>Fragment shader</source>
        <translation>Fragment-Shader</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="889"/>
        <source>Use a fragment shader</source>
        <translation>Fragment-Shader verwenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="960"/>
        <source>New fragment shader file</source>
        <translation>Neue Fragment-Shader-Datei</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="1002"/>
        <source>Save fragment shader file</source>
        <translation>Fragment-Shader-Datei speichern</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.ui" line="989"/>
        <source>Open fragment shader file</source>
        <translation>Fragment-Shader-Datei öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="93"/>
        <source>Shader file</source>
        <translation>Shader-Datei</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="159"/>
        <source>File &apos;%1&apos; is not a shader</source>
        <translation>Datei &apos;%1&apos; ist kein Shader</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="164"/>
        <source>Shader %1</source>
        <translation>Shader %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="167"/>
        <source>Shader &apos;%1&apos; has been modified. Save changes?</source>
        <translation>Shader &apos;%1&apos; wurde geändert. Änderungen speichern?</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="440"/>
        <source>Invalid description</source>
        <translation>Ungültige Beschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="661"/>
        <source>New GLSL file</source>
        <translation>Neue GLSL-Datei</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="662"/>
        <source>File name:</source>
        <translation>Dateiname:</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="702"/>
        <source>Open a GLSL file</source>
        <translation>GLSL-Datei öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="704"/>
        <source>GLSL shader file (*.glsl)</source>
        <translation>GLSL-Shader-Datei (*.glsl)</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="716"/>
        <source>Shader GLSL files must be in the shaders directory</source>
        <translation>GLSL-Shader-Dateien müssen im Shader-Verzeichnis liegen</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="850"/>
        <source>Open a PNG picture</source>
        <translation>PNG-Bild öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/shader_editor.cpp" line="852"/>
        <source>PNG file (*.png)</source>
        <translation>PNG-Datei (*.png)</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::ShaderModel</name>
    <message>
        <location filename="../src/shader_model.cpp" line="44"/>
        <source>Cannot open shader data file &apos;%1&apos;</source>
        <translation>Shader-Datendatei &apos;%1&apos; kann nicht geöffnet werden</translation>
    </message>
    <message>
        <location filename="../src/shader_model.cpp" line="166"/>
        <source>Cannot save shader &apos;%1&apos;</source>
        <translation>Shader &apos;%1&apos; kann nicht gespeichert werden</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::SoundChooser</name>
    <message>
        <location filename="../src/widgets/sound_chooser.cpp" line="36"/>
        <source>Play sound</source>
        <translation>Sound abspielen</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::SpriteEditor</name>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="20"/>
        <source>Sprite editor</source>
        <translation>Sprite-Editor</translation>
    </message>
    <message>
        <source>Sprite properties</source>
        <translation type="vanished">Sprite-Eigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="114"/>
        <source>Sprite id</source>
        <translation>Sprite-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="127"/>
        <source>Filename of the sprite (without extension)</source>
        <translation>Dateiname des Sprites (ohne Erweiterung)</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="140"/>
        <location filename="../src/widgets/sprite_editor.ui" line="150"/>
        <source>Description</source>
        <translation>Beschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="147"/>
        <source>User-friendly description to show in the editor</source>
        <translation>Benutzerfreundliche Beschreibung zur Anzeige im Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="203"/>
        <source>Add</source>
        <translation>Hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="223"/>
        <source>Rename</source>
        <translation>Umbenennen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="243"/>
        <source>Duplicate</source>
        <translation>Duplizieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="303"/>
        <source>Delete</source>
        <translation>Löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="340"/>
        <source>Animation properties</source>
        <translation>Animationseigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="381"/>
        <source>Source image</source>
        <translation>Quellbild</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="429"/>
        <source>Source image of the animation</source>
        <translation>Quellbild der Animation</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="445"/>
        <source>Tileset of the animation</source>
        <translation>Tileset der Animation</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="452"/>
        <source>Refresh image</source>
        <translation>Bild aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="455"/>
        <source>...</source>
        <translation>...</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="466"/>
        <source>Change</source>
        <translation>Ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="495"/>
        <source>Delay in milliseconds between two frames of the animation</source>
        <translation>Verzögerung in Millisekunden zwischen zwei Frames der Animation</translation>
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    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="498"/>
        <source> ms</source>
        <translation> ms</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="488"/>
        <source>Frame delay</source>
        <translation>Frame-Verzögerung</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="511"/>
        <source>Loop on frame</source>
        <translation>Bei Frame schleifen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="521"/>
        <source>Index of the frame where you want the animation to come back when the last frame finishes</source>
        <translation>Index des Frames, zu dem die Animation zurückkehren soll, wenn der letzte Frame endet</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="361"/>
        <source>Default animation</source>
        <translation>Standardanimation</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="368"/>
        <source>Default animation of the sprite</source>
        <translation>Standardanimation des Sprites</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="371"/>
        <source>Set as default</source>
        <translation>Als Standard festlegen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="685"/>
        <source>Direction preview</source>
        <translation>Richtungsvorschau</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="540"/>
        <source>Direction properties</source>
        <translation>Richtungseigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="263"/>
        <source>Move up</source>
        <translation>Nach oben verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="283"/>
        <source>Move down</source>
        <translation>Nach unten verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="561"/>
        <source>Position</source>
        <translation>Position</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="786"/>
        <source>X coordinate of the top-left corner of area containing the frames in the image</source>
        <translation>X-Koordinate der oberen linken Ecke des Bereichs, der die Frames im Bild enthält</translation>
    </message>
    <message>
        <source>,</source>
        <translation type="vanished">,</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="787"/>
        <source>Y coordinate of the top-left corner of area containing the frames in the image</source>
        <translation>Y-Koordinate der oberen linken Ecke des Bereichs, der die Frames im Bild enthält</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="568"/>
        <source>Origin</source>
        <translation>Ursprung</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="575"/>
        <source>Number of frames</source>
        <translation>Anzahl Frames</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="582"/>
        <source>Number of columns</source>
        <translation>Anzahl Spalten</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="791"/>
        <source>X coordinate of the origin point of the sprite</source>
        <translation>X-Koordinate des Ursprungspunkts des Sprites</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="792"/>
        <source>Y coordinate of the origin point of the sprite</source>
        <translation>Y-Koordinate des Ursprungspunkts des Sprites</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="589"/>
        <source>Number of frames of this direction</source>
        <translation>Anzahl Frames dieser Richtung</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="602"/>
        <source>Number of columns of the grid containing the frames of this direction in the image</source>
        <translation>Anzahl Spalten des Rasters, das die Frames dieser Richtung im Bild enthält</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.ui" line="615"/>
        <source>Size</source>
        <translation>Größe</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="781"/>
        <source>Width of each frame in the image</source>
        <translation>Breite jedes Frames im Bild</translation>
    </message>
    <message>
        <source>x</source>
        <translation type="vanished">x</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="782"/>
        <source>Height of each frame in the image</source>
        <translation>Höhe jedes Frames im Bild</translation>
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    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="71"/>
        <location filename="../src/widgets/sprite_editor.cpp" line="802"/>
        <source>Create animation</source>
        <translation>Animation erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="108"/>
        <source>Duplicate animation</source>
        <translation>Animation duplizieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="120"/>
        <source> (copy)</source>
        <translation> (Kopie)</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="142"/>
        <source>Change animation name</source>
        <translation>Animationsnamen ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="177"/>
        <source>Delete animation</source>
        <translation>Animation löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="214"/>
        <source>Change default animation</source>
        <translation>Standardanimation ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="247"/>
        <source>Change source image</source>
        <translation>Quellbild ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="282"/>
        <source>Change frame delay</source>
        <translation>Frame-Verzögerung ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="316"/>
        <source>Change loop on frame</source>
        <translation>Frame-Schleife ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="351"/>
        <source>Add direction</source>
        <translation>Richtung hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="388"/>
        <source>Duplicate direction</source>
        <translation>Richtung duplizieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="423"/>
        <source>Move direction up</source>
        <translation>Richtung nach oben verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="456"/>
        <source>Move direction down</source>
        <translation>Richtung nach unten verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="489"/>
        <source>Delete direction</source>
        <translation>Richtung löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="520"/>
        <source>Change direction size</source>
        <translation>Richtungsgröße ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="555"/>
        <source>Change direction position</source>
        <translation>Richtungsposition ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="590"/>
        <source>Change direction origin</source>
        <translation>Richtungsursprung ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="624"/>
        <source>Change number of frames of direction</source>
        <translation>Anzahl Frames der Richtung ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="660"/>
        <source>Change number of columns of direction</source>
        <translation>Anzahl Spalten der Richtung ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="696"/>
        <source>Change number of frames/columns of direction</source>
        <translation>Anzahl Frames/Spalten der Richtung ändern</translation>
    </message>
    <message>
        <source>Change direction num frames</source>
        <translation type="vanished">Anzahl Frames der Richtung ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="750"/>
        <source>File &apos;%1&apos; is not a sprite</source>
        <translation>Datei &apos;%1&apos; ist kein Sprite</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="755"/>
        <source>Sprite %1</source>
        <translation>Sprite %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="758"/>
        <source>Sprite &apos;%1&apos; has been modified. Save changes?</source>
        <translation>Sprite &apos;%1&apos; wurde geändert. Änderungen speichern?</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="803"/>
        <source>Create direction</source>
        <translation>Richtung erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_editor.cpp" line="1013"/>
        <source>Invalid description</source>
        <translation>Ungültige Beschreibung</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::SpriteModel</name>
    <message>
        <location filename="../src/sprite_model.cpp" line="51"/>
        <source>Cannot open sprite &apos;%1&apos;</source>
        <translation>Sprite &apos;%1&apos; kann nicht geöffnet werden</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="205"/>
        <source>Cannot save sprite &apos;%1&apos;</source>
        <translation>Sprite &apos;%1&apos; kann nicht gespeichert werden</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="328"/>
        <source> (default)</source>
        <translation> (Standard)</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="351"/>
        <source>(right)</source>
        <translation>(rechts)</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="352"/>
        <source>(up)</source>
        <translation>(oben)</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="353"/>
        <source>(left)</source>
        <translation>(links)</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="354"/>
        <source>(down)</source>
        <translation>(unten)</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="357"/>
        <source>Direction %1 %2</source>
        <translation>Richtung %1 %2</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="430"/>
        <location filename="../src/sprite_model.cpp" line="489"/>
        <location filename="../src/sprite_model.cpp" line="613"/>
        <source>Animation name cannot be empty</source>
        <translation>Animationsname darf nicht leer sein</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="435"/>
        <location filename="../src/sprite_model.cpp" line="494"/>
        <location filename="../src/sprite_model.cpp" line="617"/>
        <source>Animation &apos;%1&apos; already exists</source>
        <translation>Animation &apos;%1&apos; existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="551"/>
        <location filename="../src/sprite_model.cpp" line="609"/>
        <location filename="../src/sprite_model.cpp" line="878"/>
        <location filename="../src/sprite_model.cpp" line="933"/>
        <source>Animation &apos;%1&apos; does not exist</source>
        <translation>Animation &apos;%1&apos; existiert nicht</translation>
    </message>
    <message>
        <location filename="../src/sprite_model.cpp" line="986"/>
        <location filename="../src/sprite_model.cpp" line="1049"/>
        <source>Direction %1 does not exist in animation &apos;%2&apos;</source>
        <translation>Richtung %1 existiert nicht in Animation &apos;%2&apos;</translation>
    </message>
    <message>
        <source>Animation &apos;%1&apos; don&apos;t exists</source>
        <translation type="vanished">Animation &apos;%1&apos; existiert nicht</translation>
    </message>
    <message>
        <source>Direction %1 don&apos;t exists in animation &apos;%2&apos;</source>
        <translation type="vanished">Richtung %1 existiert nicht in Animation &apos;%2&apos;</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::SpritePreviewer</name>
    <message>
        <location filename="../src/widgets/sprite_previewer.ui" line="60"/>
        <source>Show origin</source>
        <translation>Ursprung anzeigen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.ui" line="67"/>
        <location filename="../src/widgets/sprite_previewer.cpp" line="393"/>
        <source>Zoom</source>
        <translation>Zoom</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.ui" line="157"/>
        <source>Index of the current frame</source>
        <translation>Index des aktuellen Frames</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.ui" line="202"/>
        <source>Last</source>
        <translation>Letzter</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.ui" line="119"/>
        <source>Stop</source>
        <translation>Stopp</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.ui" line="179"/>
        <source>Next</source>
        <translation>Nächster</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.ui" line="225"/>
        <source>Previous</source>
        <translation>Vorheriger</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.ui" line="248"/>
        <source>First</source>
        <translation>Erster</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.cpp" line="203"/>
        <source>Pause</source>
        <translation>Pause</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.cpp" line="206"/>
        <source>Start</source>
        <translation>Start</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.cpp" line="395"/>
        <source>25 %</source>
        <translation>25 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.cpp" line="396"/>
        <source>50 %</source>
        <translation>50 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.cpp" line="397"/>
        <source>100 %</source>
        <translation>100 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.cpp" line="398"/>
        <source>200 %</source>
        <translation>200 %</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_previewer.cpp" line="399"/>
        <source>400 %</source>
        <translation>400 %</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::SpriteScene</name>
    <message>
        <location filename="../src/widgets/sprite_scene.cpp" line="201"/>
        <source>This tileset has no sprite image.
Please select another tileset.</source>
        <translation>Dieses Tileset hat kein Sprite-Bild.
Bitte wählen Sie ein anderes Tileset.</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_scene.cpp" line="207"/>
        <source>Missing source image &apos;%1&apos;</source>
        <translation>Quellbild &apos;%1&apos; fehlt</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_scene.cpp" line="371"/>
        <source>No such direction index: %1</source>
        <translation>Richtungsindex nicht vorhanden: %1</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::SpriteTreeView</name>
    <message>
        <location filename="../src/widgets/sprite_tree_view.cpp" line="39"/>
        <source>Create animation</source>
        <translation>Animation erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_tree_view.cpp" line="45"/>
        <source>Create direction</source>
        <translation>Richtung erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_tree_view.cpp" line="51"/>
        <source>Rename animation</source>
        <translation>Animation umbenennen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_tree_view.cpp" line="52"/>
        <source>F2</source>
        <translation>F2</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_tree_view.cpp" line="59"/>
        <source>Duplicate</source>
        <translation>Duplizieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_tree_view.cpp" line="66"/>
        <source>Move up</source>
        <translation>Nach oben verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_tree_view.cpp" line="72"/>
        <source>Move down</source>
        <translation>Nach unten verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_tree_view.cpp" line="78"/>
        <source>Delete</source>
        <translation>Löschen</translation>
    </message>
    <message>
        <source>Duplicate...</source>
        <translation type="vanished">Duplizieren...</translation>
    </message>
    <message>
        <source>Move up...</source>
        <translation type="vanished">Nach oben verschieben...</translation>
    </message>
    <message>
        <source>Move down...</source>
        <translation type="vanished">Nach unten verschieben...</translation>
    </message>
    <message>
        <source>Delete...</source>
        <translation type="vanished">Löschen...</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::SpriteView</name>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="51"/>
        <source>Delete...</source>
        <translation>Löschen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="58"/>
        <source>Duplicate...</source>
        <translation>Duplizieren...</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="65"/>
        <source>Change the number of frames/columns</source>
        <translation>Anzahl Frames/Spalten ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="66"/>
        <source>R</source>
        <translation>R</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="74"/>
        <source>Change the number of frames</source>
        <translation>Anzahl Frames ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="81"/>
        <source>Change the number of columns</source>
        <translation>Anzahl Spalten ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="615"/>
        <source>New multiframe direction</source>
        <translation>Neue Multi-Frame-Richtung</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="624"/>
        <location filename="../src/widgets/sprite_view.cpp" line="684"/>
        <source>Cancel</source>
        <translation>Abbrechen</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="610"/>
        <source>New direction</source>
        <translation>Neue Richtung</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="672"/>
        <source>Move here</source>
        <translation>Hierher verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/sprite_view.cpp" line="678"/>
        <source>Duplicate here</source>
        <translation>Hierher duplizieren</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::StringsEditor</name>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="14"/>
        <source>Strings editor</source>
        <translation>Text-Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="55"/>
        <source>Language properties</source>
        <translation>Spracheigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="64"/>
        <source>Language id</source>
        <translation>Sprach-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="77"/>
        <source>Folder name of the language</source>
        <translation>Ordnername der Sprache</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="90"/>
        <source>Language description</source>
        <translation>Sprachbeschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="97"/>
        <source>User-friendly description to show in the editor</source>
        <translation>Benutzerfreundliche Beschreibung zur Anzeige im Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="133"/>
        <source>Compare to language</source>
        <translation>Mit Sprache vergleichen</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="146"/>
        <source>Refresh language</source>
        <translation>Sprache neu laden</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="149"/>
        <source>...</source>
        <translation>...</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="216"/>
        <source>Add</source>
        <translation>Hinzufügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="236"/>
        <source>Change key</source>
        <translation>Schlüssel ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="256"/>
        <source>Duplicate string(s)</source>
        <translation>Text(e) duplizieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.ui" line="276"/>
        <source>Delete</source>
        <translation>Löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="68"/>
        <source>Create string</source>
        <translation>Text erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="99"/>
        <source>Duplicate strings</source>
        <translation>Texte duplizieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="130"/>
        <source>Change string key</source>
        <translation>Textschlüssel ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="163"/>
        <source>Change string key prefix</source>
        <translation>Präfix des Textschlüssels ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="201"/>
        <source>Delete string</source>
        <translation>Text löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="231"/>
        <source>Delete strings</source>
        <translation>Texte löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="265"/>
        <source>Change string value</source>
        <translation>Textwert ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="313"/>
        <source>Strings %1</source>
        <translation>Texte %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="316"/>
        <source>Strings &apos;%1&apos; have been modified. Save changes?</source>
        <translation>Die Texte &apos;%1&apos; wurden geändert. Änderungen speichern?</translation>
    </message>
    <message>
        <source>Strings &apos;%1&apos; has been modified. Save changes?</source>
        <translation type="vanished">Die Texte &apos;%1&apos; wurden geändert. Änderungen speichern?</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="326"/>
        <source>&lt;No language&gt;</source>
        <translation>&lt;Keine Sprache&gt;</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="450"/>
        <source>Invalid description</source>
        <translation>Ungültige Beschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="509"/>
        <source>_copy</source>
        <translation>_Kopie</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="512"/>
        <source>String &apos;%1&apos; already exists</source>
        <translation>Text &apos;%1&apos; existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="586"/>
        <source>Delete confirmation</source>
        <translation>Löschbestätigung</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_editor.cpp" line="587"/>
        <source>Do you really want to delete all strings prefixed by &apos;%1&apos;?</source>
        <translation>Möchten Sie wirklich alle Texte mit dem Präfix &apos;%1&apos; löschen?</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::StringsModel</name>
    <message>
        <location filename="../src/strings_model.cpp" line="46"/>
        <location filename="../src/strings_model.cpp" line="793"/>
        <source>Cannot open strings data file &apos;%1&apos;</source>
        <translation>Textdaten-Datei '%1' kann nicht geöffnet werden</translation>
    </message>
    <message>
        <location filename="../src/strings_model.cpp" line="84"/>
        <source>Cannot save strings data file &apos;%1&apos;</source>
        <translation>Textdaten-Datei '%1' kann nicht gespeichert werden</translation>
    </message>
    <message>
        <location filename="../src/strings_model.cpp" line="237"/>
        <source>Key</source>
        <translation>Schlüssel</translation>
    </message>
    <message>
        <location filename="../src/strings_model.cpp" line="238"/>
        <source>Value</source>
        <translation>Wert</translation>
    </message>
    <message>
        <location filename="../src/strings_model.cpp" line="241"/>
        <source>Translation (%1)</source>
        <translation>Übersetzung (%1)</translation>
    </message>
    <message>
        <location filename="../src/strings_model.cpp" line="243"/>
        <source>Translation</source>
        <translation>Übersetzung</translation>
    </message>
    <message>
        <location filename="../src/strings_model.cpp" line="393"/>
        <location filename="../src/strings_model.cpp" line="531"/>
        <location filename="../src/strings_model.cpp" line="644"/>
        <source>Invalid string id: &apos;%1&apos;</source>
        <translation>Ungültige Text-ID: '%1'</translation>
    </message>
    <message>
        <source>Invalid string Key: %1</source>
        <translation type="vanished">Ungültiger Textschlüssel: %1</translation>
    </message>
    <message>
        <location filename="../src/strings_model.cpp" line="397"/>
        <location filename="../src/strings_model.cpp" line="460"/>
        <location filename="../src/strings_model.cpp" line="527"/>
        <location filename="../src/strings_model.cpp" line="607"/>
        <source>String &apos;%1&apos; already exists</source>
        <translation>Text '%1' existiert bereits</translation>
    </message>
    <message>
        <location filename="../src/strings_model.cpp" line="523"/>
        <source>String &apos;%1&apos; does not exist</source>
        <translation>Text '%1' existiert nicht</translation>
    </message>
    <message>
        <source>String &apos;%1&apos; no exists</source>
        <translation type="vanished">Text '%1' existiert nicht</translation>
    </message>
    <message>
        <source>Invalid string key: %1</source>
        <translation type="vanished">Ungültiger Textschlüssel: %1</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::StringsTreeView</name>
    <message>
        <location filename="../src/widgets/strings_tree_view.cpp" line="37"/>
        <source>New string...</source>
        <translation>Neuer Text...</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_tree_view.cpp" line="43"/>
        <source>Duplicate string(s)...</source>
        <translation>Text(e) duplizieren...</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_tree_view.cpp" line="49"/>
        <source>Change key...</source>
        <translation>Schlüssel ändern...</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_tree_view.cpp" line="50"/>
        <source>F2</source>
        <translation>F2</translation>
    </message>
    <message>
        <location filename="../src/widgets/strings_tree_view.cpp" line="57"/>
        <source>Delete...</source>
        <translation>Löschen...</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::TextEditor</name>
    <message>
        <location filename="../src/widgets/text_editor.cpp" line="77"/>
        <source>F4</source>
        <translation>F4</translation>
    </message>
    <message>
        <location filename="../src/widgets/text_editor.cpp" line="119"/>
        <source>Cannot open file &apos;%1&apos;</source>
        <translation>Datei '%1' kann nicht geöffnet werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/text_editor.cpp" line="146"/>
        <source>Cannot open file &apos;%1&apos; for writing</source>
        <translation>Datei '%1' kann nicht zum Schreiben geöffnet werden</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::TextEditorWidget</name>
    <message>
        <location filename="../src/widgets/text_editor_widget.cpp" line="371"/>
        <source>Cut</source>
        <translation>Ausschneiden</translation>
    </message>
    <message>
        <location filename="../src/widgets/text_editor_widget.cpp" line="384"/>
        <source>Copy</source>
        <translation>Kopieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/text_editor_widget.cpp" line="397"/>
        <source>Paste</source>
        <translation>Einfügen</translation>
    </message>
    <message>
        <location filename="../src/widgets/text_editor_widget.cpp" line="414"/>
        <source>Select all</source>
        <translation>Alles auswählen</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::TilePatternsListView</name>
    <message>
        <location filename="../src/widgets/tile_patterns_list_view.cpp" line="39"/>
        <source>Delete...</source>
        <translation>Löschen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/tile_patterns_list_view.cpp" line="46"/>
        <source>Change id...</source>
        <translation>ID ändern...</translation>
    </message>
    <message>
        <location filename="../src/widgets/tile_patterns_list_view.cpp" line="47"/>
        <source>F2</source>
        <translation>F2</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::TilesetEditor</name>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="14"/>
        <source>Tileset editor</source>
        <translation>Tileset-Editor</translation>
    </message>
    <message>
        <source>Tileset properties</source>
        <translation type="vanished">Tileset-Eigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="102"/>
        <source>Tileset id</source>
        <translation>Tileset-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="115"/>
        <source>Filename of the tileset (without extension)</source>
        <translation>Dateiname des Tilesets (ohne Erweiterung)</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="131"/>
        <location filename="../src/widgets/tileset_editor.ui" line="147"/>
        <source>Description</source>
        <translation>Beschreibung</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="144"/>
        <source>User-friendly description to show in the editor</source>
        <translation>Benutzerfreundliche Beschreibung zur Anzeige im Editor</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="170"/>
        <source>Background color applied to maps using this tileset</source>
        <translation>Hintergrundfarbe für Karten, die dieses Tileset verwenden</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="260"/>
        <source>Name identifying the pattern</source>
        <translation>Name zur Identifizierung des Musters</translation>
    </message>
    <message>
        <source>Layer to initially apply to tiles using this pattern on maps</source>
        <translation type="vanished">Initial auf Karten mit diesem Muster anzuwendende Ebene</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="157"/>
        <source>Background</source>
        <translation>Hintergrund</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="190"/>
        <source>Patterns</source>
        <translation>Muster</translation>
    </message>
    <message>
        <source>Number of existing tile patterns in the tileset</source>
        <translation type="vanished">Anzahl der vorhandenen Kachelmuster im Tileset</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="224"/>
        <source>Selection properties</source>
        <translation>Auswahl-Eigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="236"/>
        <location filename="../src/widgets/tileset_editor.cpp" line="717"/>
        <source>Pattern id</source>
        <translation>Muster-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="270"/>
        <location filename="../src/widgets/tileset_editor.ui" line="538"/>
        <location filename="../src/widgets/tileset_editor.ui" line="629"/>
        <source>Rename (F2)</source>
        <translation>Umbenennen (F2)</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="305"/>
        <location filename="../src/widgets/tileset_editor.cpp" line="210"/>
        <source>Ground</source>
        <translation>Boden</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="318"/>
        <source>Terrain of the pattern</source>
        <translation>Geländetyp des Musters</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="337"/>
        <source>Animation</source>
        <translation>Animation</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="365"/>
        <source>Scrolling</source>
        <translation>Scrollen</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="378"/>
        <source>Kind of animation of the pattern</source>
        <translation>Animationsart des Musters</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="388"/>
        <source>Frames</source>
        <translation>Bilder</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="410"/>
        <source>Horizontal or vertical separation (only for multi-frame patterns)</source>
        <translation>Horizontale oder vertikale Trennung (nur für Mehrbild-Muster)</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="419"/>
        <source>Delay</source>
        <translation>Verzögerung</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="426"/>
        <source> ms</source>
        <translation> ms</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="442"/>
        <location filename="../src/widgets/tileset_editor.cpp" line="500"/>
        <source>Mirror loop</source>
        <translation>Spiegelschleife</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="453"/>
        <source>Contours</source>
        <translation>Konturen</translation>
    </message>
    <message>
        <source>Countours</source>
        <translation type="vanished">Konturen</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="518"/>
        <location filename="../src/widgets/tileset_editor.cpp" line="887"/>
        <source>Create contour</source>
        <translation>Kontur erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="595"/>
        <source>Contour properties</source>
        <translation>Kontur-Eigenschaften</translation>
    </message>
    <message>
        <source>Borders</source>
        <translation type="vanished">Rahmen</translation>
    </message>
    <message>
        <source>Create border set</source>
        <translation type="vanished">Rahmensatz erstellen</translation>
    </message>
    <message>
        <source>Border set properties</source>
        <translation type="vanished">Rahmensatz-Eigenschaften</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="601"/>
        <source>Id</source>
        <translation>ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="632"/>
        <source>...</source>
        <translation>...</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="639"/>
        <source>F2</source>
        <translation>F2</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="661"/>
        <source>Positioning</source>
        <translation>Positionierung</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="683"/>
        <source>Outside the selection</source>
        <translation>Außerhalb der Auswahl</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="692"/>
        <source>Inside the selection</source>
        <translation>Innerhalb der Auswahl</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="328"/>
        <location filename="../src/widgets/tileset_editor.cpp" line="252"/>
        <source>Default layer</source>
        <translation>Standardschicht</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="348"/>
        <source>Repeatable</source>
        <translation>Wiederholbar</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="76"/>
        <source>Background color</source>
        <translation>Hintergrundfarbe</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="104"/>
        <source>Move pattern</source>
        <translation>Muster verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="138"/>
        <source>Resize pattern</source>
        <translation>Mustergröße ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="172"/>
        <source>Move patterns</source>
        <translation>Muster verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="294"/>
        <source>Repeat mode</source>
        <translation>Wiederholungsmodus</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="381"/>
        <source>Animation separation</source>
        <translation>Animationstrennung</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="420"/>
        <location filename="../src/widgets/tileset_editor.cpp" line="460"/>
        <source>Frame delay</source>
        <translation>Bildverzögerung</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="543"/>
        <source>Create pattern</source>
        <translation>Muster erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="838"/>
        <source>Delete contour</source>
        <translation>Kontur löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="915"/>
        <source>Delete contour pattern</source>
        <translation>Konturmuster löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1367"/>
        <source>Rename tile pattern</source>
        <translation>Kachelmuster umbenennen</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1368"/>
        <source>New pattern id:</source>
        <translation>Neue Muster-ID:</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1369"/>
        <source>Update existing maps using this pattern</source>
        <translation>Vorhandene Karten mit diesem Muster aktualisieren</translation>
    </message>
    <message>
        <source>Update references in existing maps</source>
        <translation type="obsolete">Referenzen in vorhandenen Karten aktualisieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.ui" line="558"/>
        <location filename="../src/widgets/tileset_editor.cpp" line="643"/>
        <source>Delete</source>
        <translation>Löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="966"/>
        <source>File &apos;%1&apos; is not a tileset</source>
        <translation>Datei '%1' ist kein Tileset</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="971"/>
        <source>Tileset %1</source>
        <translation>Tileset %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="974"/>
        <source>Tileset &apos;%1&apos; has been modified. Save changes?</source>
        <translation>Tileset '%1' wurde geändert. Änderungen speichern?</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1271"/>
        <source>Invalid description</source>
        <translation>Ungültige Beschreibung</translation>
    </message>
    <message>
        <source>Please close all maps before updating tile pattern references.</source>
        <translation type="vanished">Bitte schließen Sie alle Karten, bevor Sie die Kachelmuster-Referenzen aktualisieren.</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="579"/>
        <source>Duplicate</source>
        <translation>Duplizieren</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="750"/>
        <source>Border set id</source>
        <translation>Rahmensatz-ID</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="777"/>
        <source>Border set inner</source>
        <translation>Rahmensatz-Innenseite</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="809"/>
        <source>Border set patterns</source>
        <translation>Rahmensatz-Muster</translation>
    </message>
    <message>
        <source>Delete border set</source>
        <translation type="vanished">Rahmensatz löschen</translation>
    </message>
    <message>
        <source>Delete border set pattern</source>
        <translation type="vanished">Rahmensatz-Muster löschen</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1452"/>
        <source>Cannot open map file &apos;%1&apos;</source>
        <translation>Kartendatei '%1' kann nicht geöffnet werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1460"/>
        <source>Invalid map file: &apos;%1&apos;</source>
        <translation>Ungültige Kartendatei: '%1'</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1485"/>
        <source>Failed to export map after changing pattern id: &apos;%1&apos;</source>
        <translation>Export der Karte nach Änderung der Muster-ID fehlgeschlagen: '%1'</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1493"/>
        <source>Cannot open map file &apos;%1&apos; for writing</source>
        <translation>Kartendatei '%1' kann nicht zum Schreiben geöffnet werden</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1906"/>
        <source>Do you really want to delete pattern &apos;%1&apos;?</source>
        <translation>Möchten Sie das Muster '%1' wirklich löschen?</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1910"/>
        <source>Do you really want to delete these %1 patterns?</source>
        <translation>Möchten Sie diese %1 Muster wirklich löschen?</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1916"/>
        <source>Delete confirmation</source>
        <translation>Löschbestätigung</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1953"/>
        <source>Border set name</source>
        <translation>Rahmensatz-Name</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_editor.cpp" line="1954"/>
        <source>Border set name:</source>
        <translation>Rahmensatz-Name:</translation>
    </message>
    <message>
        <source>Image was modified externally</source>
        <translation type="vanished">Bild wurde extern geändert</translation>
    </message>
    <message>
        <source>The tileset image was modified.
Do you want to refresh the tileset?</source>
        <translation type="vanished">Das Tileset-Bild wurde geändert.
Möchten Sie das Tileset aktualisieren?</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::TilesetModel</name>
    <message>
        <location filename="../src/tileset_model.cpp" line="118"/>
        <source>Cannot open tileset data file &apos;%1&apos;</source>
        <translation>Tileset-Datendatei '%1' kann nicht geöffnet werden</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="165"/>
        <source>Cannot save tileset data file &apos;%1&apos;</source>
        <translation>Tileset-Datendatei '%1' kann nicht gespeichert werden</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="184"/>
        <source>Failed to refresh tileset: %1</source>
        <translation>Tileset konnte nicht aktualisiert werden: %1</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="502"/>
        <location filename="../src/tileset_model.cpp" line="567"/>
        <location filename="../src/tileset_model.cpp" line="634"/>
        <source>Invalid tile pattern index: %1</source>
        <translation>Ungültiger Kachelmuster-Index: %1</translation>
    </message>
    <message>
        <source>Countour already exists: &apos;%1&apos;</source>
        <translation type="vanished">Kontur existiert bereits: '%1'</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="1796"/>
        <source>Contour already exists: &apos;%1&apos;</source>
        <translation>Kontur existiert bereits: '%1'</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="1800"/>
        <location filename="../src/tileset_model.cpp" line="1851"/>
        <source>Invalid contour id: &apos;%1&apos;</source>
        <translation>Ungültige Kontur-ID: '%1'</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="1806"/>
        <source>Failed to create contour &apos;%1&apos;</source>
        <translation>Kontur '%1' konnte nicht erstellt werden</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="1823"/>
        <location filename="../src/tileset_model.cpp" line="1847"/>
        <location filename="../src/tileset_model.cpp" line="1878"/>
        <location filename="../src/tileset_model.cpp" line="1899"/>
        <location filename="../src/tileset_model.cpp" line="1923"/>
        <location filename="../src/tileset_model.cpp" line="1938"/>
        <location filename="../src/tileset_model.cpp" line="1966"/>
        <location filename="../src/tileset_model.cpp" line="1987"/>
        <location filename="../src/tileset_model.cpp" line="2005"/>
        <source>No such contour: &apos;%1&apos;</source>
        <translation>Kontur nicht vorhanden: '%1'</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="1829"/>
        <source>Failed to delete contour &apos;%1&apos;</source>
        <translation>Kontur '%1' konnte nicht gelöscht werden</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="1855"/>
        <source>Contour id already in use: &apos;%1&apos;</source>
        <translation>Kontur-ID bereits vergeben: '%1'</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="1861"/>
        <source>Failed to rename contour &apos;%1&apos;</source>
        <translation>Kontur '%1' konnte nicht umbenannt werden</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="432"/>
        <location filename="../src/tileset_model.cpp" line="638"/>
        <source>Invalid tile pattern id: &apos;%1&apos;</source>
        <translation>Ungültige Kachelmuster-ID: '%1'</translation>
    </message>
    <message>
        <location filename="../src/tileset_model.cpp" line="436"/>
        <location filename="../src/tileset_model.cpp" line="642"/>
        <source>Tile pattern &apos;%1&apos; already exists</source>
        <translation>Kachelmuster '%1' existiert bereits</translation>
    </message>
    <message>
        <source>No such tile pattern: %1</source>
        <translation type="vanished">Kachelmuster nicht vorhanden: %1</translation>
    </message>
    <message>
        <source>Cannot divide the pattern in 3 frames : the size of each frame must be a multiple of 8 pixels</source>
        <translation type="vanished">Das Muster kann nicht in 3 Bilder unterteilt werden: Die Größe jedes Bildes muss ein Vielfaches von 8 Pixeln sein</translation>
    </message>
    <message>
        <source>Border set already exists: &apos;%1&apos;</source>
        <translation type="vanished">Rahmensatz existiert bereits: '%1'</translation>
    </message>
    <message>
        <source>Invalid border set id: &apos;%1&apos;</source>
        <translation type="vanished">Ungültige Rahmensatz-ID: '%1'</translation>
    </message>
    <message>
        <source>Failed to create border set &apos;%1&apos;</source>
        <translation type="vanished">Rahmensatz '%1' konnte nicht erstellt werden</translation>
    </message>
    <message>
        <source>No such border set: &apos;%1&apos;</source>
        <translation type="vanished">Rahmensatz nicht vorhanden: '%1'</translation>
    </message>
    <message>
        <source>Failed to delete border set &apos;%1&apos;</source>
        <translation type="vanished">Rahmensatz '%1' konnte nicht gelöscht werden</translation>
    </message>
    <message>
        <source>Border set id already in use: &apos;%1&apos;</source>
        <translation type="vanished">Rahmensatz-ID bereits vergeben: '%1'</translation>
    </message>
    <message>
        <source>Failed to rename border set &apos;%1&apos;</source>
        <translation type="vanished">Rahmensatz '%1' konnte nicht umbenannt werden</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::TilesetScene</name>
    <message>
        <location filename="../src/widgets/tileset_scene.cpp" line="177"/>
        <source>Missing tileset image &apos;%1&apos;</source>
        <translation>Fehlendes Tileset-Bild '%1'</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_scene.cpp" line="454"/>
        <source>No such pattern index: %1</source>
        <translation>Muster-Index nicht vorhanden: %1</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::TilesetView</name>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="184"/>
        <source>Change id...</source>
        <translation>ID ändern...</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="185"/>
        <source>F2</source>
        <translation>F2</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="192"/>
        <source>Delete...</source>
        <translation>Löschen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="162"/>
        <source>R</source>
        <translation>R</translation>
    </message>
    <message>
        <source>Create border set...</source>
        <translation type="vanished">Rahmensatz erstellen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="159"/>
        <source>Resize</source>
        <translation>Größe ändern</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="170"/>
        <source>Create contour...</source>
        <translation>Kontur erstellen...</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="173"/>
        <source>Ctrl+B</source>
        <translation>Strg+B</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="206"/>
        <source>A</source>
        <translation>A</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="207"/>
        <source>H</source>
        <translation>H</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="208"/>
        <source>V</source>
        <translation>V</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="209"/>
        <source>N</source>
        <translation>N</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="670"/>
        <source>Ground</source>
        <translation>Boden</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="676"/>
        <source>Default layer</source>
        <translation>Standardschicht</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="682"/>
        <source>Repeatable</source>
        <translation>Wiederholbar</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="688"/>
        <source>Scrolling</source>
        <translation>Scrollen</translation>
    </message>
    <message>
        <source>Animation</source>
        <translation type="vanished">Animation</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="764"/>
        <source>Layer %1</source>
        <translation>Schicht %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="1363"/>
        <source>New pattern (more options)</source>
        <translation>Neues Muster (mehr Optionen)</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="1369"/>
        <source>New pattern (%1)</source>
        <translation>Neues Muster (%1)</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="1379"/>
        <location filename="../src/widgets/tileset_view.cpp" line="1515"/>
        <source>Cancel</source>
        <translation>Abbrechen</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="1501"/>
        <source>Move here</source>
        <translation>Hierher verschieben</translation>
    </message>
    <message>
        <location filename="../src/widgets/tileset_view.cpp" line="1507"/>
        <source>Duplicate here</source>
        <translation>Hierher duplizieren</translation>
    </message>
</context>
<context>
    <name>SolarusEditor::WelcomeEditor</name>
    <message>
        <location filename="../src/widgets/welcome_editor.cpp" line="36"/>
        <source>Welcome</source>
        <translation>Willkommen</translation>
    </message>
    <message>
        <location filename="../src/widgets/welcome_editor.cpp" line="80"/>
        <source>Welcome to %1</source>
        <translation>Willkommen bei %1</translation>
    </message>
    <message>
        <location filename="../src/widgets/welcome_editor.cpp" line="93"/>
        <source>Create a New Quest</source>
        <translation>Neues Abenteuer erstellen</translation>
    </message>
    <message>
        <location filename="../src/widgets/welcome_editor.cpp" line="95"/>
        <source>Create a new quest from scratch or from a template.</source>
        <translation>Ein neues Abenteuer von Grund auf oder mit einer Vorlage erstellen.</translation>
    </message>
    <message>
        <location filename="../src/widgets/welcome_editor.cpp" line="103"/>
        <source>Open an Existing Quest</source>
        <translation>Vorhandenes Abenteuer öffnen</translation>
    </message>
    <message>
        <location filename="../src/widgets/welcome_editor.cpp" line="105"/>
        <source>Open an existing quest from your computer.</source>
        <translation>Ein vorhandenes Abenteuer von Ihrem Computer öffnen.</translation>
    </message>
    <message>
        <location filename="../src/widgets/welcome_editor.cpp" line="116"/>
        <source>Documentation</source>
        <translation>Dokumentation</translation>
    </message>
    <message>
        <location filename="../src/widgets/welcome_editor.cpp" line="124"/>
        <source>Website</source>
        <translation>Solarus-Webseite</translation>
    </message>
</context>
</TS>
