# Built binaries (one per command in cmd/, all three left in the repo root by
# a bare `go build ./...`)
/immortal-barons
/barons-ftn
/barons-docs

# Go test and profiling output
*.test
*.out
*.prof
__pycache__/

# Runtime game state (created by the binaries)
data/


# Docs website build artifacts (generated by cmd/barons-docs + mkdocs)
/build/
/site/

# Release/snapshot build output (scripts/build-archives.sh) and vendored deps
# (go mod vendor); both are produced on demand and must never be committed.
/dist/
/vendor/

# Live BRE screen captures (dev reference). Verbatim proprietary BRE output and
# may contain a live game's private numbers — never commit (clean-room rule).
*.cap

# Original BRE is proprietary. Analysis metadata may be committed; binaries,
# dumps, and debugger output may not.
BRE.EXE
BRE.OVR
brev988.exe
MEMDUMP.BIN
LOGCPU.TXT
