/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#include "CircleShape.h"

// Module
#include "Body.h"
#include "World.h"
#include "Physics.h"

#include <common/Memoizer.h>

namespace love
{
namespace physics
{
namespace box2d
{
	CircleShape::CircleShape(b2CircleShape * c, bool own)
		: Shape(c, own)
	{
	}

	CircleShape::~CircleShape()
	{
	}

    float CircleShape::getRadius() const
    {
        return Physics::scaleUp(shape->m_radius);
    }

    void CircleShape::setRadius(float r)
    {
        shape->m_radius = Physics::scaleDown(r);
    }

} // box2d
} // physics
} // love
