/**
* Copyright (c) 2006-2012 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty.  In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
*    claim that you wrote the original software. If you use this software
*    in a product, an acknowledgment in the product documentation would be
*    appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
*    misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/

#include "GearJoint.h"

// Module
#include "Body.h"
#include "World.h"

namespace love
{
namespace physics
{
namespace box2d
{
	GearJoint::GearJoint(Joint * joint1, Joint * joint2, float ratio, bool collideConnected)
		: Joint(joint1->body2, joint2->body2), joint(NULL)
	{
		b2GearJointDef def;
		def.joint1 = joint1->joint;
		def.joint2 = joint2->joint;
		def.bodyA = joint1->body2->body;
		def.bodyB = joint2->body2->body;
		def.ratio = ratio;
		def.collideConnected = collideConnected;

		joint = (b2GearJoint*)createJoint(&def);
	}

	GearJoint::~GearJoint()
	{
	}

	void GearJoint::setRatio(float ratio)
	{
		joint->SetRatio(ratio);
	}

	float GearJoint::getRatio() const
	{
		return joint->GetRatio();
	}

} // box2d
} // physics
} // love
